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	<updated>2026-04-12T14:54:46Z</updated>
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		<id>https://elanthipedia.play.net/index.php?title=Regalia&amp;diff=660431</id>
		<title>Regalia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Regalia&amp;diff=660431"/>
		<updated>2025-02-14T05:49:29Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: /* Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=rega&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=11&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Fabrication&lt;br /&gt;
|prereqs=[[Trabe Chalice]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=Showcasing the sturdiness and versatility of Trabe crystal, Regalia ensconces its caster in glittering armor, provided they are not already protected as such.  The caster&#039;s defensive skill and predilections will determine which type of armor the spell manifests, while knowledge of the corresponding crafting techniques allows for the creation of even stronger pieces.  As with most Fabrication spells, Regalia requires direct starlight, bright moonlight, or an infusion of aura to properly function.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Creates crystal armor&lt;br /&gt;
|messaging=Cupping your palms skyward, you bask in a cascade of moonlight.&lt;br /&gt;
The moonlight coalesces into a rough-cut crystal chain balaclava atop your head!&amp;lt;br&amp;gt;&lt;br /&gt;
The moonlight coalesces into some rough-cut crystal chain gloves around your hands!&amp;lt;br&amp;gt;&lt;br /&gt;
The moonlight coalesces into a rough-cut crystal chain hauberk around your body!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
*Requires unobscured starlight, an unobscured bright moon (Xibar or Yavash), or [[Starlight Aura]]. [[Trader spell requirement is::starlightaurabrightmoon| ]]&lt;br /&gt;
*Additional mana adds duration and reduces weight.&lt;br /&gt;
*Can be refreshed fully. This has no starlight aura cost in situations with no moons or natural starlight, although it still requires having enough starlight aura to be able to cover what a new cast would have cost or it fails.&lt;br /&gt;
*Cannot be dispelled.&lt;br /&gt;
*{{com|release|Releasing}} the spell will destroy all summoned armor at once. &lt;br /&gt;
*You can {{com|remove}} individual pieces to destroy specific armor pieces without affecting the rest of them.&lt;br /&gt;
*Warning messages occur starting at 2 minutes from expiration.&lt;br /&gt;
::&#039;&#039;Your carapace hauberk glimmers weakly.&#039;&#039;&lt;br /&gt;
* Usage: CAST {armor type} {area of coverage}&lt;br /&gt;
:::Valid armor types are:  light, chain, brigandine, and plate.&lt;br /&gt;
:::Valid areas are:  all, head, body, cap, neck, eyes, hands, shirt, torso, waist, arms, and legs.&lt;br /&gt;
*The armor type defaults to your highest armor skill. The armor type can be specified (light, chain, brigandine, plate) if you know the [[Bespoke Regalia]] metaspell.&lt;br /&gt;
*The spell defaults to covering all body parts. Narrower regions or specific body parts can be specified instead if you know the [[Bespoke Regalia]] metaspell.&lt;br /&gt;
:*Specifying a single body part (cap, neck, eyes, waist, hands, legs) will only create armor for that specific body part if possible.&lt;br /&gt;
:*Specifying one of the possible regions (head, body, shirt, torso, arms) will attempt to fill that region with a single piece of armor. The default cast does this as well, but for 3 pieces of armor covering the head region, body region and the hands. If a single piece of armor can&#039;t be created due to the region being partially filled with other armor then the spell will fill smaller body parts as per the list below, continuing until all of the appropriate body parts are filled. E.g. if you&#039;re wearing a tasset but use {{com|cast}} {{tt|body}} which normally creates a hauberk it will instead create arms, legs, and chest/back torso pieces.&lt;br /&gt;
:::{{com|cast}} - head, body, hands&lt;br /&gt;
:::{{com|cast}} {{tt|head}} - head, eyes and neck (use {{com|cast}} {{tt|cap}} if you want to cover only the head)&lt;br /&gt;
:::{{com|cast}} {{tt|body}} - torso, arms and legs&lt;br /&gt;
:::{{com|cast}} {{tt|shirt}} - torso and arms&lt;br /&gt;
:::{{com|cast}} {{tt|torso}} - chest/back/abdomen OR chest/back and abdomen (light, chain, brigandine only) OR chest, back and abdomen (plate only). This will always create the first option if possible.&lt;br /&gt;
:::{{com|cast}} {{tt|arms}} - arms and hands&lt;br /&gt;
:*It is not possible to specify chest/back, chest-only or back-only coverage even though the spell can create carapace, chain and scale vests and plate breastplates and backplates. The only way to create these pieces is to use either CAST or CAST {body|shirt|torso} while wearing an armor piece on your waist.&lt;br /&gt;
:*Likewise, it is not possible to specify arm-only coverage even though the spell can create vambraces. The only way to create vambraces is to use either CAST or CAST {body|shirt|arms} while wearing an armor piece on your hands.&lt;br /&gt;
:*One oddity is that the CAST BODY and SHIRT options normally create a hauberk, shirt or half plate which do not have hand coverage, but if these cannot be created it will attempt to make sleeves which do cover the hands.&lt;br /&gt;
:*If removing either the plate breastplate or backplate in order to switch armor types via the spell then make sure to remove both of them. Because the other armor types do not have chest-only or back-only coverage options, leaving one of them on will result in the other location being exposed.&lt;br /&gt;
*Light armor created by this spell can be enhanced by knowing the appropriate bone armor carving technique. Chain, Brigandine and Plate armor use the appropriate armorsmithing technique instead. See the chart below for which techniques you need for specific pieces.&lt;br /&gt;
:*It takes 12 armorsmithing techniques and 4 carving techniques to be able to fully upgrade all possible pieces of armor created by this spell. If you only want to use a specific combination of armor pieces you will likely require fewer techniques than this, so having all of them is only necessary for flexibility.&lt;br /&gt;
*While [[Enrichment]] is active, newly created Regalia will gain +1 tier to armor quality.&lt;br /&gt;
*The caster must be free of armor, whether mundane or summoned, in the area to be covered or it will fail with the following message. Note that the spell &#039;&#039;will&#039;&#039; fill in available spaces with appropriate armor pieces if the desired armor was only partially covered, so the only time it will completely fail is if there are no available spots to fill at all. Even then it will still successfully refresh the duration if the spell was already in effect.&lt;br /&gt;
::&#039;&#039;Rebuffed by your existing clothing and armor, the liquid light finds no purchase for taking physical form.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
*Conjured armor is of the form &amp;lt;quality&amp;gt; crystal &amp;lt;template&amp;gt;.&lt;br /&gt;
*Quality and tier are determined at the time of creation by the armorsmithing and carving techniques known as well as when created under the effects of [[Enrichment]]. Armor created under Enrichment&#039;s effect does not lose the tier bonus when Enrichment wears off.&lt;br /&gt;
*The templates are all standard crafting templates aside from the weight which is reduced by casting the spell with more mana down to half the weight at spell cap. Unlike weight reductions in crafting, this does not affect the other stats of the armor.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! quality !! tier !! requirement !! rough equivalency&lt;br /&gt;
|-&lt;br /&gt;
| rough-cut || tier 3 || --- || average storebought&lt;br /&gt;
|-&lt;br /&gt;
| faceted || tier 4 || Knowing the appropriate crafting technique || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| faceted || tier 4 || Created under the effects of [[Enrichment]] without knowing the appropriate crafting technique || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| resplendent || tier 5 || Knowing the appropriate crafting technique when created under the effects of [[Enrichment]] || player crafted rare metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
====Protection====&lt;br /&gt;
{{CraftHead|lma|c=y}}&lt;br /&gt;
{{CraftM|t=la|m= | | |08|06|08|07|08|05|||||||9|4}}&lt;br /&gt;
{{CraftM|t=la|m= | | |08|06|08|07|08|05|09|07|09|07|06|04|11|4}}&lt;br /&gt;
{{CraftM|t=la|m= | | |09|07|09|08|09|06|10|08|10|08|06|05|13|4}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coverage and Hindrance====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Carving Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Head || carapace balaclava || head, eyes, neck || Extremity Bone Armor Design || 03-light || 01-insignificant || 48 || 24&lt;br /&gt;
|-&lt;br /&gt;
| Cap || carapace cap || head || Extremity Bone Armor Design || 02-trivial || 01-insignificant || 32 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Eyes || carapace mask || eyes || Accesory Bone Armor Design || 01-insignificant || 00-no || 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Neck || carapace aventail || neck || Accessory Bone Armor Design || 01-insignificant || 01-insignificant || 16 || 8&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Carving Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Body || carapace hauberk || chest, back, abdomen, arms, legs || Complete Bone Armor Design || 09-high || 04-mild || 232 ||  116&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || carapace coat || chest, back, abdomen, arms || Complete Bone Armor Design || 08-noticeable || 03-light || 184 ||  92&lt;br /&gt;
|-&lt;br /&gt;
| Torso || carapace tabard || chest, back, abdomen || Torso Bone Armor Design || 05-fair || 03-light || 120 || 60&lt;br /&gt;
|-&lt;br /&gt;
| --- || carapace vest || chest, back || Torso Bone Armor Design || 04-mild || 02-trivial || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Waist || carapace tasset || abdomen || Torso Bone Armor Design || 03-light || 01-insignificant || 40 || 20&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Carving Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Arms || carapace sleeves || arms, hands || Extremity Bone Armor Design || 05-fair || 02-trivial || 84 || 42  &lt;br /&gt;
|-&lt;br /&gt;
| --- || carapace vambraces || arms || Extremity Bone Armor Design || 04-mild || 01-insignificant || 64 || 32&lt;br /&gt;
|-&lt;br /&gt;
| Hands || carapace gloves || hands || Accessory Bone Armor Design || 02-trivial || 01-insignificant || 20 || 10  &lt;br /&gt;
|-&lt;br /&gt;
| Legs || carapace greaves || legs || Extremity Bone Armor Design || 03-light || 02-trivial || 48 || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chain Armor===&lt;br /&gt;
====Protection====&lt;br /&gt;
{{CraftHead|lma|c=y}}&lt;br /&gt;
{{CraftM|t=la|m= | | |04|10|05|10|04|10|06|11|06|11|02|06|9|5}}&lt;br /&gt;
{{CraftM|t=la|m= | | |05|11|05|11|05|11|06|12|06|12|03|08|11|5}}&lt;br /&gt;
{{CraftM|t=la|m= | | |05|12|06|12|05|12|07|14|07|14|03|09|13|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coverage and Hindrance====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Head || chain balaclava || head, eyes, neck || Extremity Chain Armor Design || 02-trivial || 02-trivial || 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Cap || chain cap || head || Extremity Chain Armor Design || 01-insignificant || 01-insignificant || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Eyes || chain mask || eyes || Accesory Chain Armor Design || 01-insignificant || 01-insignificant || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Neck || chain aventail || neck || Accessory Chain Armor Design || 01-insignificant || 01-insignificant || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Body || chain hauberk || chest, back, abdomen, arms, legs || Complete Chain Armor Design || 08-noticeable || 06-mild || 400 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || chain shirt || chest, back, abdomen, arms || Complete Chain Armor Design || 06-mild || 05-fair || 250 || 125&lt;br /&gt;
|-&lt;br /&gt;
| Torso || chain lorica || chest, back, abdomen || Torso Chain Armor Design || 04-minor || 04-minor || 150 ||  75&lt;br /&gt;
|-&lt;br /&gt;
| --- || chain vest || chest, back || Torso Chain Armor Design || 03-light || 03-light || 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Waist || chain tasset || abdomen || Torso Chain Armor Design || 02-trivial || 01-insignificant || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Arms || chain sleeves || arms, hands || Extremity Chain Armor Design || 04-minor || 03-light || 130 || 65&lt;br /&gt;
|-&lt;br /&gt;
| --- || chain vambraces || arms || Extremity Chain Armor Design || 03-light || 02-trivial || 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Hands || chain gloves || hands || Accessory Chain Armor Design || 02-trivial || 01-insignificant || 40 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Legs || chain greaves || legs || Extremity Chain Armor Design || 03-light || 03-light || 75 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brigandine Armor===&lt;br /&gt;
====Protection====&lt;br /&gt;
{{CraftHead|lma|c=y}}&lt;br /&gt;
{{CraftM|t=la|m= | | |06|11|05|11|05|11|06|12|06|12|03|07|9|5}}&lt;br /&gt;
{{CraftM|t=la|m= | | |06|11|05|11|05|11|07|13|07|13|04|08|11|5}}&lt;br /&gt;
{{CraftM|t=la|m= | | |07|13|06|13|06|13|08|15|07|15|04|09|13|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coverage and Hindrance====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Head || scale balaclava || head, eyes, neck || Extremity Brigandine Armor Design|| 03-light || 04-minor || 130 || 65&lt;br /&gt;
|-&lt;br /&gt;
| Cap || scale cap || head || Extremity Brigandine Armor Design|| 02-trivial || 03-light || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Eyes || scale mask || eyes || Accesory Brigandine Armor Design|| 01-insignificant || 01-insignificant || 25 || 13&lt;br /&gt;
|-&lt;br /&gt;
| Neck || scale aventail || neck || Accessory Brigandine Armor Design|| 02-trivial || 02-trivial || 45 || 23&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Body || scale hauberk || chest, back, abdomen, arms, legs || Complete Brigandine Armor Design|| 09-high || 13-debilitating || 400 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || scale shirt || chest, back, abdomen, arms || Complete Brigandine Armor Design|| 07-moderate || 09-high || 280 || 140&lt;br /&gt;
|-&lt;br /&gt;
| Torso || scale lorica || chest, back, abdomen || Torso Brigandine Armor Design|| 05-fair || 07-moderate || 170 || 85&lt;br /&gt;
|-&lt;br /&gt;
| --- || scale vest || chest, back || Torso Brigandine Armor Design|| 05-fair || 06-mild || 120 || 60&lt;br /&gt;
|-&lt;br /&gt;
| Waist || scale tasset || abdomen || Torso Brigandine Armor Design|| 03-light || 03-light || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Arms || scale sleeves || arms, hands || Extremity Brigandine Armor Design|| 05-fair || 04-mild || 150 || 75&lt;br /&gt;
|-&lt;br /&gt;
| --- || scale vambraces || arms || Extremity Brigandine Armor Design|| 04-mild || 04-mild || 110 || 55&lt;br /&gt;
|-&lt;br /&gt;
| Hands || scale gloves || hands || Accessory Brigandine Armor Design|| 02-trivial || 02-trivial || 40 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Legs || scale greaves || legs || Extremity Brigandine Armor Design|| 03-light || 05-fair || 75 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Plate Armor===&lt;br /&gt;
====Protection====&lt;br /&gt;
{{CraftHead|lma|c=y}}&lt;br /&gt;
{{CraftM|t=la|m= | | |07|12|08|12|05|12|08|13|08|13|04|07|9|5}}&lt;br /&gt;
{{CraftM|t=la|m= | | |07|12|08|12|05|12|08|14|08|14|04|09|11|5}}&lt;br /&gt;
{{CraftM|t=la|m= | | |08|14|09|14|06|14|09|16|09|16|05|10|13|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coverage and Hindrance====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Head || sallet || head, eyes, neck || Extremity Plate Armor Design || 04-minor || 05-fair || 175 || 88&lt;br /&gt;
|-&lt;br /&gt;
| Cap || dome helm || head || Extremity Plate Armor Design || 02-trivial || 03-light || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Eyes || plate mask || eyes || Accesory Plate Armor Design || 02-trivial || 01-insignificant || 35 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Neck || plate aventail || neck || Accessory Plate Armor Design || 03-light || 03-light || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Body || full plate || chest, back, abdomen, arms, legs || Complete Plate Armor Design || 10-significant || 15-insane || 500 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || half plate || chest, back, abdomen, arms || Complete Plate Armor Design || 08-noticeable || 13-debilitating || 325 || 163&lt;br /&gt;
|-&lt;br /&gt;
| Torso || plate cuirass || chest, back, abdomen || Torso Plate Armor Design || 06-mild || 10-significant || 195 || 98&lt;br /&gt;
|-&lt;br /&gt;
| --- || plate breastplate || chest || Torso Plate Armor Design || 03-light || 05-fair || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
| --- || plate backplate || back || Torso Plate Armor Design || 03-light || 05-fair || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Waist || plate fauld || abdomen || Torso Plate Armor Design || 03-light || 03-light || 65 || 33&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Arms || plate sleeves || arms, hands || Extremity Plate Armor Design || 06-mild || 06-mild || 195 || 98&lt;br /&gt;
|-&lt;br /&gt;
| --- || plate vambraces || arms || Extremity Plate Armor Design || 04-minor || 05-fair || 130 || 65&lt;br /&gt;
|-&lt;br /&gt;
| Hands || plate gauntlets || hands || Accessory Plate Armor Design || 03-light || 03-light || 65 || 33&lt;br /&gt;
|-&lt;br /&gt;
| Legs || plate greaves || legs || Extremity Plate Armor Design || 04-minor || 07-moderate || 101 || 51&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Regalia&amp;diff=660430</id>
		<title>Regalia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Regalia&amp;diff=660430"/>
		<updated>2025-02-14T05:36:35Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: /* Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=rega&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=11&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Fabrication&lt;br /&gt;
|prereqs=[[Trabe Chalice]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=Showcasing the sturdiness and versatility of Trabe crystal, Regalia ensconces its caster in glittering armor, provided they are not already protected as such.  The caster&#039;s defensive skill and predilections will determine which type of armor the spell manifests, while knowledge of the corresponding crafting techniques allows for the creation of even stronger pieces.  As with most Fabrication spells, Regalia requires direct starlight, bright moonlight, or an infusion of aura to properly function.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Creates crystal armor&lt;br /&gt;
|messaging=Cupping your palms skyward, you bask in a cascade of moonlight.&lt;br /&gt;
The moonlight coalesces into a rough-cut crystal chain balaclava atop your head!&amp;lt;br&amp;gt;&lt;br /&gt;
The moonlight coalesces into some rough-cut crystal chain gloves around your hands!&amp;lt;br&amp;gt;&lt;br /&gt;
The moonlight coalesces into a rough-cut crystal chain hauberk around your body!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
*Requires unobscured starlight, an unobscured bright moon (Xibar or Yavash), or [[Starlight Aura]]. [[Trader spell requirement is::starlightaurabrightmoon| ]]&lt;br /&gt;
*Additional mana adds duration and reduces weight.&lt;br /&gt;
*Can be refreshed fully. This has no starlight aura cost in situations with no moons or natural starlight, although it still requires having enough starlight aura to be able to cover what a new cast would have cost or it fails.&lt;br /&gt;
*Cannot be dispelled.&lt;br /&gt;
*{{com|release|Releasing}} the spell will destroy all summoned armor at once. &lt;br /&gt;
*You can {{com|remove}} individual pieces to destroy specific armor pieces without affecting the rest of them.&lt;br /&gt;
*Warning messages occur starting at 2 minutes from expiration.&lt;br /&gt;
::&#039;&#039;Your carapace hauberk glimmers weakly.&#039;&#039;&lt;br /&gt;
* Usage: CAST {armor type} {area of coverage}&lt;br /&gt;
:::Valid armor types are:  light, chain, brigandine, and plate.&lt;br /&gt;
:::Valid areas are:  all, head, body, cap, neck, eyes, hands, shirt, torso, waist, arms, and legs.&lt;br /&gt;
*The armor type defaults to your highest armor skill. The armor type can be specified (light, chain, brigandine, plate) if you know the [[Bespoke Regalia]] metaspell.&lt;br /&gt;
*The spell defaults to covering all body parts. Narrower regions or specific body parts can be specified instead if you know the [[Bespoke Regalia]] metaspell.&lt;br /&gt;
:*Specifying a single body part (cap, neck, eyes, waist, hands, legs) will only create armor for that specific body part if possible.&lt;br /&gt;
:*Specifying one of the possible regions (head, body, shirt, torso, arms) will attempt to fill that region with a single piece of armor. The default cast does this as well, but for 3 pieces of armor covering the head region, body region and the hands. If a single piece of armor can&#039;t be created due to the region being partially filled with other armor then the spell will fill smaller body parts as per the list below, continuing until all of the appropriate body parts are filled. E.g. if you&#039;re wearing a tasset but use {{com|cast}} {{tt|body}} which normally creates a hauberk it will instead create arms, legs, and chest/back torso pieces.&lt;br /&gt;
:::{{com|cast}} - head, body, hands&lt;br /&gt;
:::{{com|cast}} {{tt|head}} - head, eyes and neck (use {{com|cast}} {{tt|cap}} if you want to cover only the head)&lt;br /&gt;
:::{{com|cast}} {{tt|body}} - torso, arms and legs&lt;br /&gt;
:::{{com|cast}} {{tt|shirt}} - torso and arms&lt;br /&gt;
:::{{com|cast}} {{tt|torso}} - chest/back/abdomen OR chest/back and abdomen (light, chain, brigandine only) OR chest, back and abdomen (plate only). This will always create the first option if possible.&lt;br /&gt;
:::{{com|cast}} {{tt|arms}} - arms and hands&lt;br /&gt;
:*It is not possible to specify chest/back, chest-only or back-only coverage even though the spell can create carapace, chain and scale vests and plate breastplates and backplates. The only way to create these pieces is to use either CAST or CAST {body|shirt|torso} while wearing an armor piece on your waist.&lt;br /&gt;
:*Likewise, it is not possible to specify arm-only coverage even though the spell can create vambraces. The only way to create vambraces is to use either CAST or CAST {body|shirt|arms} while wearing an armor piece on your hands.&lt;br /&gt;
:*One oddity is that the CAST BODY and SHIRT options normally create a hauberk, shirt or half plate which do not have hand coverage, but if these cannot be created it will attempt to make sleeves which do cover the hands.&lt;br /&gt;
:*If removing either the plate breastplate or backplate in order to switch armor types via the spell then make sure to remove both of them. Because the other armor types do not have chest-only or back-only coverage options, leaving one of them on will result in the other location being exposed.&lt;br /&gt;
*Light armor created by this spell can be enhanced by knowing the appropriate bone armor carving technique. Chain, Brigandine and Plate armor use the appropriate armorsmithing technique instead. See the chart below for which techniques you need for specific pieces.&lt;br /&gt;
:*It takes 12 armorsmithing techniques and 4 carving techniques to be able to fully upgrade all possible pieces of armor created by this spell. If you only want to use a specific combination of armor pieces you will likely require fewer techniques than this, so having all of them is only necessary for flexibility.&lt;br /&gt;
*While [[Enrichment]] is active, newly created Regalia will gain +1 tier to armor quality.&lt;br /&gt;
*The caster must be free of armor, whether mundane or summoned, in the area to be covered or it will fail with the following message. Note that the spell &#039;&#039;will&#039;&#039; fill in available spaces with appropriate armor pieces if the desired armor was only partially covered, so the only time it will completely fail is if there are no available spots to fill at all. Even then it will still successfully refresh the duration if the spell was already in effect.&lt;br /&gt;
::&#039;&#039;Rebuffed by your existing clothing and armor, the liquid light finds no purchase for taking physical form.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
*Conjured armor is of the form &amp;lt;quality&amp;gt; crystal &amp;lt;template&amp;gt;.&lt;br /&gt;
*Quality and tier are determined at the time of creation by the armorsmithing and carving techniques known as well as when created under the effects of [[Enrichment]]. Armor created under Enrichment&#039;s effect does not lose the tier bonus when Enrichment wears off.&lt;br /&gt;
*The templates are all standard crafting templates aside from the weight which is reduced by casting the spell with more mana down to half the weight at spell cap. Unlike weight reductions in crafting, this does not affect the other stats of the armor.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! quality !! tier !! requirement !! rough equivalency&lt;br /&gt;
|-&lt;br /&gt;
| rough-cut || tier 3 || --- || average storebought&lt;br /&gt;
|-&lt;br /&gt;
| faceted || tier 4 || Knowing the appropriate crafting technique || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| faceted || tier 4 || Created under the effects of [[Enrichment]] without knowing the appropriate crafting technique || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| resplendent || tier 5 || Knowing the appropriate crafting technique when created under the effects of [[Enrichment]] || player crafted rare metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
====Protection====&lt;br /&gt;
{{CraftHead|lma|c=y}}&lt;br /&gt;
{{CraftM|t=la|m= | | |08|06|08|07|08|05|||||||9|4}}&lt;br /&gt;
{{CraftM|t=la|m= | | |08|06|08|07|08|05|09|07|09|07|06|04|11|4}}&lt;br /&gt;
{{CraftM|t=la|m= | | |09|07|09|08|09|06|10|08|10|08|06|05|13|4}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coverage and Hindrance====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Carving Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Head || carapace balaclava || head, eyes, neck || Extremity Bone Armor Design || 03-light || 01-insignificant || 48 || 24&lt;br /&gt;
|-&lt;br /&gt;
| Cap || carapace cap || head || Extremity Bone Armor Design || 02-trivial || 01-insignificant || 32 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Eyes || carapace mask || eyes || Accesory Bone Armor Design || 01-insignificant || 00-no || 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Neck || carapace aventail || neck || Accessory Bone Armor Design || 01-insignificant || 01-insignificant || 16 || 8&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Carving Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Body || carapace hauberk || chest, back, abdomen, arms, legs || Complete Bone Armor Design || 09-high || 04-mild || 232 ||  116&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || carapace coat || chest, back, abdomen, arms || Complete Bone Armor Design || 08-noticeable || 03-light || 184 ||  92&lt;br /&gt;
|-&lt;br /&gt;
| Torso || carapace tabard || chest, back, abdomen || Torso Bone Armor Design || 05-fair || 03-light || 120 || 60&lt;br /&gt;
|-&lt;br /&gt;
| --- || carapace vest || chest, back || Torso Bone Armor Design || 04-mild || 02-trivial || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Waist || carapace tasset || abdomen || Torso Bone Armor Design || 03-light || 01-insignificant || 40 || 20&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Carving Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Arms || carapace sleeves || arms, hands || Extremity Bone Armor Design || 05-fair || 02-trivial || 84 || 42  &lt;br /&gt;
|-&lt;br /&gt;
| --- || carapace vambraces || arms || Extremity Bone Armor Design || 04-mild || 01-insignificant || 64 || 32&lt;br /&gt;
|-&lt;br /&gt;
| Hands || carapace gloves || hands || Accessory Bone Armor Design || 02-trivial || 01-insignificant || 20 || 10  &lt;br /&gt;
|-&lt;br /&gt;
| Legs || carapace greaves || legs || Extremity Bone Armor Design || 03-light || 02-trivial || 48 || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chain Armor===&lt;br /&gt;
====Protection====&lt;br /&gt;
{{CraftHead|lma|c=y}}&lt;br /&gt;
{{CraftM|t=la|m= | | |04|10|05|10|04|10|06|11|06|11|02|06|9|5}}&lt;br /&gt;
{{CraftM|t=la|m= | | |05|11|05|11|05|11|06|12|06|12|03|08|11|5}}&lt;br /&gt;
{{CraftM|t=la|m= | | |05|12|06|12|05|12|07|14|07|14|03|09|13|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coverage and Hindrance====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Head || chain balaclava || head, eyes, neck || Extremity Chain Armor Design || 02-trivial || 02-trivial || 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Cap || chain cap || head || Extremity Chain Armor Design || 01-insignificant || 01-insignificant || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Eyes || chain mask || eyes || Accesory Chain Armor Design || 01-insignificant || 01-insignificant || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Neck || chain aventail || neck || Accessory Chain Armor Design || 01-insignificant || 01-insignificant || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Body || chain hauberk || chest, back, abdomen, arms, legs || Complete Chain Armor Design || 08-noticeable || 06-mild || 400 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || chain shirt || chest, back, abdomen, arms || Complete Chain Armor Design || 06-mild || 05-fair || 250 || 125&lt;br /&gt;
|-&lt;br /&gt;
| Torso || chain lorica || chest, back, abdomen || Torso Chain Armor Design || 04-minor || 04-minor || 150 ||  75&lt;br /&gt;
|-&lt;br /&gt;
| --- || chain vest || chest, back || Torso Chain Armor Design || 03-light || 03-light || 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Waist || chain tasset || abdomen || Torso Chain Armor Design || 02-trivial || 01-insignificant || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Arms || chain sleeves || arms, hands || Extremity Chain Armor Design || 04-minor || 03-light || 130 || 65&lt;br /&gt;
|-&lt;br /&gt;
| --- || chain vambraces || arms || Extremity Chain Armor Design || 03-light || 02-trivial || 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Hands || chain gloves || hands || Accessory Chain Armor Design || 02-trivial || 01-insignificant || 40 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Legs || chain greaves || legs || Extremity Chain Armor Design || 03-light || 03-light || 75 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brigandine Armor===&lt;br /&gt;
====Protection====&lt;br /&gt;
{{CraftHead|lma|c=y}}&lt;br /&gt;
{{CraftM|t=la|m= | | |06|11|05|11|05|11|06|12|06|12|03|07|9|5}}&lt;br /&gt;
{{CraftM|t=la|m= | | |06|11|05|11|05|11|07|13|07|13|04|08|11|5}}&lt;br /&gt;
{{CraftM|t=la|m= | | |07|13|06|13|06|13|08|15|07|15|04|09|13|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coverage and Hindrance====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Head || scale balaclava || head, eyes, neck || Extremity Brigandine Armor Design|| 03-light || 04-minor || 130 || 65&lt;br /&gt;
|-&lt;br /&gt;
| Cap || scale cap || head || Extremity Brigandine Armor Design|| 02-trivial || 03-light || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Eyes || scale mask || eyes || Accesory Brigandine Armor Design|| 01-insignificant || 01-insignificant || 25 || 13&lt;br /&gt;
|-&lt;br /&gt;
| Neck || scale aventail || neck || Accessory Brigandine Armor Design|| 02-trivial || 02-trivial || 45 || 23&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Body || scale hauberk || chest, back, abdomen, arms, legs || Complete Brigandine Armor Design|| 09-high || 13-debilitating || 400 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || scale shirt || chest, back, abdomen, arms || Complete Brigandine Armor Design|| 07-moderate || 09-high || 280 || 140&lt;br /&gt;
|-&lt;br /&gt;
| Torso || scale lorica || chest, back, abdomen || Torso Brigandine Armor Design|| 05-fair || 07-moderate || 170 || 85&lt;br /&gt;
|-&lt;br /&gt;
| --- || scale vest || chest, back || Torso Brigandine Armor Design|| 05-fair || 06-mild || 120 || 60&lt;br /&gt;
|-&lt;br /&gt;
| Waist || scale tasset || abdomen || Torso Brigandine Armor Design|| 03-light || 03-light || 50 || 40&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Arms || scale sleeves || arms, hands || Extremity Brigandine Armor Design|| 05-fair || 04-mild || 150 || 75&lt;br /&gt;
|-&lt;br /&gt;
| --- || scale vambraces || arms || Extremity Brigandine Armor Design|| 04-mild || 04-mild || 110 || 55&lt;br /&gt;
|-&lt;br /&gt;
| Hands || scale gloves || hands || Accessory Brigandine Armor Design|| 02-trivial || 02-trivial || 40 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Legs || scale greaves || legs || Extremity Brigandine Armor Design|| 03-light || 05-fair || 75 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Plate Armor===&lt;br /&gt;
====Protection====&lt;br /&gt;
{{CraftHead|lma|c=y}}&lt;br /&gt;
{{CraftM|t=la|m= | | |07|12|08|12|05|12|08|13|08|13|04|07|9|5}}&lt;br /&gt;
{{CraftM|t=la|m= | | |07|12|08|12|05|12|08|14|08|14|04|09|11|5}}&lt;br /&gt;
{{CraftM|t=la|m= | | |08|14|09|14|06|14|09|16|09|16|05|10|13|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coverage and Hindrance====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Head || sallet || head, eyes, neck || Extremity Plate Armor Design || 04-minor || 05-fair || 175 || 88&lt;br /&gt;
|-&lt;br /&gt;
| Cap || dome helm || head || Extremity Plate Armor Design || 02-trivial || 03-light || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Eyes || plate mask || eyes || Accesory Plate Armor Design || 02-trivial || 01-insignificant || 35 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Neck || plate aventail || neck || Accessory Plate Armor Design || 03-light || 03-light || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Body || full plate || chest, back, abdomen, arms, legs || Complete Plate Armor Design || 10-significant || 15-insane || 500 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || half plate || chest, back, abdomen, arms || Complete Plate Armor Design || 08-noticeable || 13-debilitating || 325 || 163&lt;br /&gt;
|-&lt;br /&gt;
| Torso || plate cuirass || chest, back, abdomen || Torso Plate Armor Design || 06-mild || 10-significant || 195 || 98&lt;br /&gt;
|-&lt;br /&gt;
| --- || plate breastplate || chest || Torso Plate Armor Design || 03-light || 05-fair || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
| --- || plate backplate || back || Torso Plate Armor Design || 03-light || 05-fair || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Waist || plate fauld || abdomen || Torso Plate Armor Design || 03-light || 03-light || 65 || 33&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Arms || plate sleeves || arms, hands || Extremity Plate Armor Design || 06-mild || 06-mild || 195 || 98&lt;br /&gt;
|-&lt;br /&gt;
| --- || plate vambraces || arms || Extremity Plate Armor Design || 04-minor || 05-fair || 130 || 65&lt;br /&gt;
|-&lt;br /&gt;
| Hands || plate gauntlets || hands || Accessory Plate Armor Design || 03-light || 03-light || 65 || 33&lt;br /&gt;
|-&lt;br /&gt;
| Legs || plate greaves || legs || Extremity Plate Armor Design || 04-minor || 07-moderate || 101 || 51&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Regalia&amp;diff=660429</id>
		<title>Regalia</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Regalia&amp;diff=660429"/>
		<updated>2025-02-14T05:30:45Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: /* Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=rega&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=11&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Fabrication&lt;br /&gt;
|prereqs=[[Trabe Chalice]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=Showcasing the sturdiness and versatility of Trabe crystal, Regalia ensconces its caster in glittering armor, provided they are not already protected as such.  The caster&#039;s defensive skill and predilections will determine which type of armor the spell manifests, while knowledge of the corresponding crafting techniques allows for the creation of even stronger pieces.  As with most Fabrication spells, Regalia requires direct starlight, bright moonlight, or an infusion of aura to properly function.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Creates crystal armor&lt;br /&gt;
|messaging=Cupping your palms skyward, you bask in a cascade of moonlight.&lt;br /&gt;
The moonlight coalesces into a rough-cut crystal chain balaclava atop your head!&amp;lt;br&amp;gt;&lt;br /&gt;
The moonlight coalesces into some rough-cut crystal chain gloves around your hands!&amp;lt;br&amp;gt;&lt;br /&gt;
The moonlight coalesces into a rough-cut crystal chain hauberk around your body!&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
*Requires unobscured starlight, an unobscured bright moon (Xibar or Yavash), or [[Starlight Aura]]. [[Trader spell requirement is::starlightaurabrightmoon| ]]&lt;br /&gt;
*Additional mana adds duration and reduces weight.&lt;br /&gt;
*Can be refreshed fully. This has no starlight aura cost in situations with no moons or natural starlight, although it still requires having enough starlight aura to be able to cover what a new cast would have cost or it fails.&lt;br /&gt;
*Cannot be dispelled.&lt;br /&gt;
*{{com|release|Releasing}} the spell will destroy all summoned armor at once. &lt;br /&gt;
*You can {{com|remove}} individual pieces to destroy specific armor pieces without affecting the rest of them.&lt;br /&gt;
*Warning messages occur starting at 2 minutes from expiration.&lt;br /&gt;
::&#039;&#039;Your carapace hauberk glimmers weakly.&#039;&#039;&lt;br /&gt;
* Usage: CAST {armor type} {area of coverage}&lt;br /&gt;
:::Valid armor types are:  light, chain, brigandine, and plate.&lt;br /&gt;
:::Valid areas are:  all, head, body, cap, neck, eyes, hands, shirt, torso, waist, arms, and legs.&lt;br /&gt;
*The armor type defaults to your highest armor skill. The armor type can be specified (light, chain, brigandine, plate) if you know the [[Bespoke Regalia]] metaspell.&lt;br /&gt;
*The spell defaults to covering all body parts. Narrower regions or specific body parts can be specified instead if you know the [[Bespoke Regalia]] metaspell.&lt;br /&gt;
:*Specifying a single body part (cap, neck, eyes, waist, hands, legs) will only create armor for that specific body part if possible.&lt;br /&gt;
:*Specifying one of the possible regions (head, body, shirt, torso, arms) will attempt to fill that region with a single piece of armor. The default cast does this as well, but for 3 pieces of armor covering the head region, body region and the hands. If a single piece of armor can&#039;t be created due to the region being partially filled with other armor then the spell will fill smaller body parts as per the list below, continuing until all of the appropriate body parts are filled. E.g. if you&#039;re wearing a tasset but use {{com|cast}} {{tt|body}} which normally creates a hauberk it will instead create arms, legs, and chest/back torso pieces.&lt;br /&gt;
:::{{com|cast}} - head, body, hands&lt;br /&gt;
:::{{com|cast}} {{tt|head}} - head, eyes and neck (use {{com|cast}} {{tt|cap}} if you want to cover only the head)&lt;br /&gt;
:::{{com|cast}} {{tt|body}} - torso, arms and legs&lt;br /&gt;
:::{{com|cast}} {{tt|shirt}} - torso and arms&lt;br /&gt;
:::{{com|cast}} {{tt|torso}} - chest/back/abdomen OR chest/back and abdomen (light, chain, brigandine only) OR chest, back and abdomen (plate only). This will always create the first option if possible.&lt;br /&gt;
:::{{com|cast}} {{tt|arms}} - arms and hands&lt;br /&gt;
:*It is not possible to specify chest/back, chest-only or back-only coverage even though the spell can create carapace, chain and scale vests and plate breastplates and backplates. The only way to create these pieces is to use either CAST or CAST {body|shirt|torso} while wearing an armor piece on your waist.&lt;br /&gt;
:*Likewise, it is not possible to specify arm-only coverage even though the spell can create vambraces. The only way to create vambraces is to use either CAST or CAST {body|shirt|arms} while wearing an armor piece on your hands.&lt;br /&gt;
:*One oddity is that the CAST BODY and SHIRT options normally create a hauberk, shirt or half plate which do not have hand coverage, but if these cannot be created it will attempt to make sleeves which do cover the hands.&lt;br /&gt;
:*If removing either the plate breastplate or backplate in order to switch armor types via the spell then make sure to remove both of them. Because the other armor types do not have chest-only or back-only coverage options, leaving one of them on will result in the other location being exposed.&lt;br /&gt;
*Light armor created by this spell can be enhanced by knowing the appropriate bone armor carving technique. Chain, Brigandine and Plate armor use the appropriate armorsmithing technique instead. See the chart below for which techniques you need for specific pieces.&lt;br /&gt;
:*It takes 12 armorsmithing techniques and 4 carving techniques to be able to fully upgrade all possible pieces of armor created by this spell. If you only want to use a specific combination of armor pieces you will likely require fewer techniques than this, so having all of them is only necessary for flexibility.&lt;br /&gt;
*While [[Enrichment]] is active, newly created Regalia will gain +1 tier to armor quality.&lt;br /&gt;
*The caster must be free of armor, whether mundane or summoned, in the area to be covered or it will fail with the following message. Note that the spell &#039;&#039;will&#039;&#039; fill in available spaces with appropriate armor pieces if the desired armor was only partially covered, so the only time it will completely fail is if there are no available spots to fill at all. Even then it will still successfully refresh the duration if the spell was already in effect.&lt;br /&gt;
::&#039;&#039;Rebuffed by your existing clothing and armor, the liquid light finds no purchase for taking physical form.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
*Conjured armor is of the form &amp;lt;quality&amp;gt; crystal &amp;lt;template&amp;gt;.&lt;br /&gt;
*Quality and tier are determined at the time of creation by the armorsmithing and carving techniques known as well as when created under the effects of [[Enrichment]]. Armor created under Enrichment&#039;s effect does not lose the tier bonus when Enrichment wears off.&lt;br /&gt;
*The templates are all standard crafting templates aside from the weight which is reduced by casting the spell with more mana down to half the weight at spell cap. Unlike weight reductions in crafting, this does not affect the other stats of the armor.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! quality !! tier !! requirement !! rough equivalency&lt;br /&gt;
|-&lt;br /&gt;
| rough-cut || tier 3 || --- || average storebought&lt;br /&gt;
|-&lt;br /&gt;
| faceted || tier 4 || Knowing the appropriate crafting technique || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| faceted || tier 4 || Created under the effects of [[Enrichment]] without knowing the appropriate crafting technique || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| resplendent || tier 5 || Knowing the appropriate crafting technique when created under the effects of [[Enrichment]] || player crafted rare metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
====Protection====&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
{{CraftM|t=la|m= | | |08|06|08|07|08|05|||||||9|4}}&lt;br /&gt;
{{CraftM|t=la|m= | | |08|06|08|07|08|05|09|07|09|07|06|04|11|4}}&lt;br /&gt;
{{CraftM|t=la|m= | | |09|07|09|08|09|06|10|08|10|08|06|05|13|4}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coverage and Hindrance====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Carving Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Head || carapace balaclava || head, eyes, neck || Extremity Bone Armor Design || 03-light || 01-insignificant || 48 || 24&lt;br /&gt;
|-&lt;br /&gt;
| Cap || carapace cap || head || Extremity Bone Armor Design || 02-trivial || 01-insignificant || 32 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Eyes || carapace mask || eyes || Accesory Bone Armor Design || 01-insignificant || 00-no || 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Neck || carapace aventail || neck || Accessory Bone Armor Design || 01-insignificant || 01-insignificant || 16 || 8&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Carving Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Body || carapace hauberk || chest, back, abdomen, arms, legs || Complete Bone Armor Design || 09-high || 04-mild || 232 ||  116&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || carapace coat || chest, back, abdomen, arms || Complete Bone Armor Design || 08-noticeable || 03-light || 184 ||  92&lt;br /&gt;
|-&lt;br /&gt;
| Torso || carapace tabard || chest, back, abdomen || Torso Bone Armor Design || 05-fair || 03-light || 120 || 60&lt;br /&gt;
|-&lt;br /&gt;
| --- || carapace vest || chest, back || Torso Bone Armor Design || 04-mild || 02-trivial || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Waist || carapace tasset || abdomen || Torso Bone Armor Design || 03-light || 01-insignificant || 40 || 20&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Carving Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Arms || carapace sleeves || arms, hands || Extremity Bone Armor Design || 05-fair || 02-trivial || 84 || 42  &lt;br /&gt;
|-&lt;br /&gt;
| --- || carapace vambraces || arms || Extremity Bone Armor Design || 04-mild || 01-insignificant || 64 || 32&lt;br /&gt;
|-&lt;br /&gt;
| Hands || carapace gloves || hands || Accessory Bone Armor Design || 02-trivial || 01-insignificant || 20 || 10  &lt;br /&gt;
|-&lt;br /&gt;
| Legs || carapace greaves || legs || Extremity Bone Armor Design || 03-light || 02-trivial || 48 || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chain Armor===&lt;br /&gt;
====Protection====&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
{{CraftM|t=la|m= | | |04|10|05|10|04|10|06|11|06|11|02|06|9|5}}&lt;br /&gt;
{{CraftM|t=la|m= | | |05|11|05|11|05|11|06|12|06|12|03|08|11|5}}&lt;br /&gt;
{{CraftM|t=la|m= | | |05|12|06|12|05|12|07|14|07|14|03|09|13|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coverage and Hindrance====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Head || chain balaclava || head, eyes, neck || Extremity Chain Armor Design || 02-trivial || 02-trivial || 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Cap || chain cap || head || Extremity Chain Armor Design || 01-insignificant || 01-insignificant || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Eyes || chain mask || eyes || Accesory Chain Armor Design || 01-insignificant || 01-insignificant || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Neck || chain aventail || neck || Accessory Chain Armor Design || 01-insignificant || 01-insignificant || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Body || chain hauberk || chest, back, abdomen, arms, legs || Complete Chain Armor Design || 08-noticeable || 06-mild || 400 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || chain shirt || chest, back, abdomen, arms || Complete Chain Armor Design || 06-mild || 05-fair || 250 || 125&lt;br /&gt;
|-&lt;br /&gt;
| Torso || chain lorica || chest, back, abdomen || Torso Chain Armor Design || 04-minor || 04-minor || 150 ||  75&lt;br /&gt;
|-&lt;br /&gt;
| --- || chain vest || chest, back || Torso Chain Armor Design || 03-light || 03-light || 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Waist || chain tasset || abdomen || Torso Chain Armor Design || 02-trivial || 01-insignificant || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Arms || chain sleeves || arms, hands || Extremity Chain Armor Design || 04-minor || 03-light || 130 || 65&lt;br /&gt;
|-&lt;br /&gt;
| --- || chain vambraces || arms || Extremity Chain Armor Design || 03-light || 02-trivial || 100 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Hands || chain gloves || hands || Accessory Chain Armor Design || 02-trivial || 01-insignificant || 40 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Legs || chain greaves || legs || Extremity Chain Armor Design || 03-light || 03-light || 75 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Brigandine Armor===&lt;br /&gt;
====Protection====&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
{{CraftM|t=la|m= | | |06|11|05|11|05|11|06|12|06|12|03|07|9|5}}&lt;br /&gt;
{{CraftM|t=la|m= | | |06|11|05|11|05|11|07|13|07|13|04|08|11|5}}&lt;br /&gt;
{{CraftM|t=la|m= | | |07|13|06|13|06|13|08|15|07|15|04|09|13|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coverage and Hindrance====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Head || scale balaclava || head, eyes, neck || Extremity Brigandine Armor Design|| 03-light || 04-minor || 130 || 65&lt;br /&gt;
|-&lt;br /&gt;
| Cap || scale cap || head || Extremity Brigandine Armor Design|| 02-trivial || 03-light || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Eyes || scale mask || eyes || Accesory Brigandine Armor Design|| 01-insignificant || 01-insignificant || 25 || 13&lt;br /&gt;
|-&lt;br /&gt;
| Neck || scale aventail || neck || Accessory Brigandine Armor Design|| 02-trivial || 02-trivial || 45 || 23&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Body || scale hauberk || chest, back, abdomen, arms, legs || Complete Brigandine Armor Design|| 09-high || 13-debilitating || 400 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || scale shirt || chest, back, abdomen, arms || Complete Brigandine Armor Design|| 07-moderate || 09-high || 280 || 140&lt;br /&gt;
|-&lt;br /&gt;
| Torso || scale lorica || chest, back, abdomen || Torso Brigandine Armor Design|| 05-fair || 07-moderate || 170 || 85&lt;br /&gt;
|-&lt;br /&gt;
| --- || scale vest || chest, back || Torso Brigandine Armor Design|| 05-fair || 06-mild || 120 || 60&lt;br /&gt;
|-&lt;br /&gt;
| Waist || scale tasset || abdomen || Torso Brigandine Armor Design|| 03-light || 03-light || 50 || 40&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Arms || scale sleeves || arms, hands || Extremity Brigandine Armor Design|| 05-fair || 04-mild || 150 || 75&lt;br /&gt;
|-&lt;br /&gt;
| --- || scale vambraces || arms || Extremity Brigandine Armor Design|| 04-mild || 04-mild || 110 || 55&lt;br /&gt;
|-&lt;br /&gt;
| Hands || scale gloves || hands || Accessory Brigandine Armor Design|| 02-trivial || 02-trivial || 40 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Legs || scale greaves || legs || Extremity Brigandine Armor Design|| 03-light || 05-fair || 75 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Plate Armor===&lt;br /&gt;
====Protection====&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
{{CraftM|t=la|m= | | |07|12|08|12|05|12|08|13|08|13|04|07|9|5}}&lt;br /&gt;
{{CraftM|t=la|m= | | |07|12|08|12|05|12|08|14|08|14|04|09|11|5}}&lt;br /&gt;
{{CraftM|t=la|m= | | |08|14|09|14|06|14|09|16|09|16|05|10|13|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Coverage and Hindrance====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Head || sallet || head, eyes, neck || Extremity Plate Armor Design || 04-minor || 05-fair || 175 || 88&lt;br /&gt;
|-&lt;br /&gt;
| Cap || dome helm || head || Extremity Plate Armor Design || 02-trivial || 03-light || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Eyes || plate mask || eyes || Accesory Plate Armor Design || 02-trivial || 01-insignificant || 35 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Neck || plate aventail || neck || Accessory Plate Armor Design || 03-light || 03-light || 60 || 30&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Body || full plate || chest, back, abdomen, arms, legs || Complete Plate Armor Design || 10-significant || 15-insane || 500 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Shirt || half plate || chest, back, abdomen, arms || Complete Plate Armor Design || 08-noticeable || 13-debilitating || 325 || 163&lt;br /&gt;
|-&lt;br /&gt;
| Torso || plate cuirass || chest, back, abdomen || Torso Plate Armor Design || 06-mild || 10-significant || 195 || 98&lt;br /&gt;
|-&lt;br /&gt;
| --- || plate breastplate || chest || Torso Plate Armor Design || 03-light || 05-fair || 80 || 40&lt;br /&gt;
|-&lt;br /&gt;
| --- || plate backplate || back || Torso Plate Armor Design || 03-light || 05-fair || 50 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Waist || plate fauld || abdomen || Torso Plate Armor Design || 03-light || 03-light || 65 || 33&lt;br /&gt;
|-&lt;br /&gt;
! Cast option !! Armor !! Coverage !! Armorsmithing Technique !! Maneuver Hindrance !! Stealth Hindrance !! Min Prep Weight !! Capped Weight !!&lt;br /&gt;
|-&lt;br /&gt;
| Arms || plate sleeves || arms, hands || Extremity Plate Armor Design || 06-mild || 06-mild || 195 || 98&lt;br /&gt;
|-&lt;br /&gt;
| --- || plate vambraces || arms || Extremity Plate Armor Design || 04-minor || 05-fair || 130 || 65&lt;br /&gt;
|-&lt;br /&gt;
| Hands || plate gauntlets || hands || Accessory Plate Armor Design || 03-light || 03-light || 65 || 33&lt;br /&gt;
|-&lt;br /&gt;
| Legs || plate greaves || legs || Extremity Plate Armor Design || 04-minor || 07-moderate || 101 || 51&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Iyqaromos_Fire-Lens&amp;diff=660404</id>
		<title>Iyqaromos Fire-Lens</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Iyqaromos_Fire-Lens&amp;diff=660404"/>
		<updated>2025-02-12T18:54:00Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Iyqaromos Fire-Lens&lt;br /&gt;
|abbrev=ifl&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Moonlight Manipulation&lt;br /&gt;
|prereqs=[[Burn]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The classic Burn pattern, known to many cultures of lunar mages, can draw light from but one of the available sources.  Prophets among the Ancient Beloved, however, strove for more so that their power might wax to heights not seen since the Luethra.  Thus was this clever half-spell invented: with multiple light sources, the Fire-Lens will allow Burn to triangulate far more precisely and focus greater amounts of energy.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Increased Burn accuracy and damage based on moons/sun&lt;br /&gt;
|messaging=&#039;&#039;&#039;Three bright celestial bodies with Katamba&#039;&#039;&#039; (+3):&amp;lt;br/&amp;gt;Three black-core beams descend from the sky and shrink into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Three bright celestial bodies without Katamba&#039;&#039;&#039; (+2):&amp;lt;br/&amp;gt;Three brilliant beams descend from the sky and shrink into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two bright celestial bodies with Katamba&#039;&#039;&#039; (+2):&amp;lt;br/&amp;gt;Two black-core beams descend from the sky and shrink into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two bright celestial bodies without Katamba&#039;&#039;&#039; (+1):&amp;lt;br/&amp;gt;Two brilliant beams descend from the sky and shrink into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One bright celestial body with Katamba&#039;&#039;&#039; (+1):&amp;lt;br/&amp;gt;A black-core beam descends from the sky and shrinks into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One bright celestial body without Katamba&#039;&#039;&#039; (+0):&amp;lt;br/&amp;gt;A brilliant beam descends from the sky and shrinks into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No bright celestial bodies with Katamba&#039;&#039;&#039; (+0):&amp;lt;br/&amp;gt;A thick shadowy mass gathers in the air and coalesces into a dark pall upon an adult wyvern.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=-&lt;br /&gt;
|ctype=metamagic&lt;br /&gt;
}}&lt;br /&gt;
* Alters the quality and number of beams of [[Burn]] increasing the accuracy and damage based on the number of additional celestial objects available. This is a boost to Burn&#039;s single strike attack and does not change it to a multistrike attack.&lt;br /&gt;
* One brilliant beam is produced for every bright celestial object ([[Sun]], [[Xibar]], [[Yavash]]) in the sky.&lt;br /&gt;
* Brilliant beams are converted to black-core beams when [[Katamba]] is up. This provides the same increase as an additional beam from a bright celestial object.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Iyqaromos]]&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Iyqaromos_Fire-Lens&amp;diff=660403</id>
		<title>Iyqaromos Fire-Lens</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Iyqaromos_Fire-Lens&amp;diff=660403"/>
		<updated>2025-02-12T18:10:10Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Iyqaromos Fire-Lens&lt;br /&gt;
|abbrev=ifl&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Moonlight Manipulation&lt;br /&gt;
|prereqs=[[Burn]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The classic Burn pattern, known to many cultures of lunar mages, can draw light from but one of the available sources.  Prophets among the Ancient Beloved, however, strove for more so that their power might wax to heights not seen since the Luethra.  Thus was this clever half-spell invented: with multiple light sources, the Fire-Lens will allow Burn to triangulate far more precisely and focus greater amounts of energy.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Increased Burn accuracy and damage based on moons/sun&lt;br /&gt;
|messaging=&#039;&#039;&#039;Three bright celestial bodies with Katamba:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Three black-core beams descend from the sky and shrink into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Three bright celestial bodies without Katamba:&#039;&#039;&#039;&amp;lt;br/&amp;gt;Three brilliant beams descend from the sky and shrink into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two bright celestial bodies with Katamba:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Two black-core beams descend from the sky and shrink into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two bright celestial bodies without Katamba:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Two brilliant beams descend from the sky and shrink into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One bright celestial body with Katamba:&amp;lt;br/&amp;gt;&#039;&#039;&#039;A black-core beam descends from the sky and shrinks into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One bright celestial body without Katamba:&amp;lt;br/&amp;gt;&#039;&#039;&#039;A brilliant beam descends from the sky and shrinks into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No bright celestial bodies with Katamba:&amp;lt;br/&amp;gt;&#039;&#039;&#039;A thick shadowy mass gathers in the air and coalesces into a dark pall upon an adult wyvern.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=-&lt;br /&gt;
|ctype=metamagic&lt;br /&gt;
}}&lt;br /&gt;
* Alters the quality and number of beams of [[Burn]] increasing the accuracy and damage based on additional celestial objects available. This is a boost to Burn&#039;s single strike attack and does not change it to a multistrike attack.&lt;br /&gt;
* One brilliant beam is produced for every bright celestial object ([[Sun]], [[Xibar]], [[Yavash]]) in the sky.&lt;br /&gt;
* Brilliant beams are converted to black-core beams when [[Katamba]] is up.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Iyqaromos]]&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Iyqaromos_Fire-Lens&amp;diff=660402</id>
		<title>Iyqaromos Fire-Lens</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Iyqaromos_Fire-Lens&amp;diff=660402"/>
		<updated>2025-02-12T18:05:42Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Iyqaromos Fire-Lens&lt;br /&gt;
|abbrev=ifl&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Moonlight Manipulation&lt;br /&gt;
|prereqs=[[Burn]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The classic Burn pattern, known to many cultures of lunar mages, can draw light from but one of the available sources.  Prophets among the Ancient Beloved, however, strove for more so that their power might wax to heights not seen since the Luethra.  Thus was this clever half-spell invented: with multiple light sources, the Fire-Lens will allow Burn to triangulate far more precisely and focus greater amounts of energy.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Increased Burn accuracy and damage based on moons/sun&lt;br /&gt;
|messaging=&#039;&#039;&#039;Three bright celestial bodies with Katamba:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Three black-core beams descend from the sky and shrink into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Three bright celestial bodies without Katamba:&#039;&#039;&#039;&amp;lt;br/&amp;gt;Three brilliant beams descend from the sky and shrink into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two bright celestial bodies with Katamba:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Two black-core beams descend from the sky and shrink into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two bright celestial bodies without Katamba:&amp;lt;br/&amp;gt;&#039;&#039;&#039;Two brilliant beams descend from the sky and shrink into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One bright celestial body with Katamba:&amp;lt;br/&amp;gt;&#039;&#039;&#039;A black-core beam descends from the sky and shrinks into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One bright celestial body without Katamba:&amp;lt;br/&amp;gt;&#039;&#039;&#039;A brilliant beam descends from the sky and shrinks into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No bright celestial bodies with Katamba:&amp;lt;br/&amp;gt;&#039;&#039;&#039;A thick shadowy mass gathers in the air and coalesces into a dark pall upon an adult wyvern.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=-&lt;br /&gt;
|ctype=metamagic&lt;br /&gt;
}}&lt;br /&gt;
* Adds additional beams to [[Burn]] increasing the accuracy and damage based on additional celestial objects available. This is a boost to Burn&#039;s single strike attack and does not change it to a multistrike attack.&lt;br /&gt;
* One brilliant beam is produced for every bright celestial object ([[Sun]], [[Xibar]], [[Yavash]]) in the sky.&lt;br /&gt;
* Brilliant beams are converted to black-core beams when Katamba is up.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Iyqaromos]]&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Breath_of_Storms&amp;diff=660342</id>
		<title>Breath of Storms</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Breath_of_Storms&amp;diff=660342"/>
		<updated>2025-02-09T19:44:35Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=bos&lt;br /&gt;
|minprep=2&lt;br /&gt;
|castcap=50&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|magic=Elemental Magic&lt;br /&gt;
|spellbook=Elemental Invocations&lt;br /&gt;
|prereqs=[[Caress of the Sun]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|illegal=none&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=With a whispered word Breath of Storms creates a lighting strike to assault your target.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Puncture damage, Cold damage, Electrical damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Single target. Will of Winter changes it from puncture/electrical to puncture/cold.&lt;br /&gt;
|messaging=You listen intently to the air about you before voicelessly calling the ever-changing storm.&amp;lt;br /&amp;gt;The air around you stirs in response, crackling with untamed energy, as a bolt of lightning strikes at a mottled westanuryn!&amp;lt;br /&amp;gt;The powerful bolt hits a mottled westanuryn squarely in the chest.  Forks of lightning arc into the flesh, causing splotchy patches of furrowed and charred flesh.&lt;br /&gt;
&lt;br /&gt;
If cast with 43+ mana:&amp;lt;br /&amp;gt;&lt;br /&gt;
You listen intently to the air about you before voicelessly calling the ever-changing storm.&amp;lt;br /&amp;gt;The air around you stirs in response as serpentine lightning envelops you.  The electrical storm continues to build forming a slender lightning dragon.  The beast gives off a thunderous roar as it spews forth a gout of lightning at a pale grey death squirrel!&amp;lt;br /&amp;gt;The bolt incinerates its chest, leaving its torso a ruin of blood and bone.&amp;lt;br /&amp;gt;The lightning dragon fades away leaving only a faint electrical hum in its wake.&lt;br /&gt;
&lt;br /&gt;
Will of Winter in effect:&amp;lt;br /&amp;gt;&lt;br /&gt;
You listen intently to the air about you before voicelessly calling the ever-changing storm.&amp;lt;br /&amp;gt;&lt;br /&gt;
The air around you stirs in response as snowflakes and hail form around you.  The wind whips the wintery slurry into a spiral focused at a mottled westanuryn!&amp;lt;br /&amp;gt;&lt;br /&gt;
The slurry splatters about its left leg leaving the flesh reddened and raw.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Spell_efficacy#Elemental_Efficacy|Elemental Efficacy]] with Electricity. This changes to Water when upgraded by [[Will of Winter]].&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cage_of_Light&amp;diff=660341</id>
		<title>Cage of Light</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cage_of_Light&amp;diff=660341"/>
		<updated>2025-02-09T19:38:42Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=col&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|wardslot=1-slot&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Moonlight Manipulation&lt;br /&gt;
|prereqs=[[Burn]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|illegal=none&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=Cage of Light weaves the light-fire of the moons into a protective barrier around its caster.  Though it appears as a cage, the barrier moves effortlessly with the magician, weightless and unhindering.&lt;br /&gt;
&lt;br /&gt;
This spell reduces the amount of injury the magician suffers from kinetic force and conventional weaponry.  It can completely hedge out minor supernatural and elemental sources of injury, but any physical force behind the attack must still be accounted for: it may nullify the fiery enchantment of a sword, but the swing itself can only be reduced.  It may squelch the dire holiness of a weak Fist of Faenella, but the kinetic force that propels it must be endured.&lt;br /&gt;
&lt;br /&gt;
Since this spell is a complex product of the Celestial Compact&#039;s light-bending magic, students of that sect&#039;s teachings can produce a longer lasting Cage of Light than other Moon Mages.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Physical damage reduction, Elemental damage reduction/absorption&lt;br /&gt;
|messaging=&#039;&#039;&#039;Xibar:&#039;&#039;&#039;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
Tendrils of blue-white light silently shimmer into view and wrap around you, covering you in a barrier forming a lattice of geometric shapes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yavash:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a dull roar, flares of blazing crimson light explode into being and swirl around you, covering you in a barrier of pulsing light.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katamba:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a barely perceptible screech, nearby shadows thicken and ooze toward you, covering you in a barrier made of thin, crazed lines.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You twist the mana streams of your Cage of Light spell in a chaotic motion, inciting them into unpredictable patterns.&amp;lt;br /&amp;gt;&lt;br /&gt;
Soft beams of ambient light swirl around you, covering you in a barrier of bright light.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Must be cast on a risen moon, or on ambient light.  Casting on ambient light will result in lower duration of the spell (roughly half the duration it would have been had it been cast on a moon).&lt;br /&gt;
*Against conventional forms of damage (Pierce, Slice, Impact), the spell will reduce the incoming damage by a percentage determined by the potency of the spell. In a sense, it works very much like additional Protection on your armor.&lt;br /&gt;
*Against elemental forms of damage (Fire, Cold, Electric, as well as &amp;quot;holy fire&amp;quot; and &amp;quot;lunar energy,&amp;quot;), in addition to Protection there is also an Absorption analog. If the damage is sufficiently low, it will be removed completely.&lt;br /&gt;
*[[Celestial Compact|Celestians]] have a [[Sect Spell Affinity|sect affinity]] to this spell and gain a duration bonus.&lt;br /&gt;
:*Non-Celestians: 10-39 minutes&lt;br /&gt;
:*Celestians: 30-90 minutes&lt;br /&gt;
*Visible in LOOK description when cast.&lt;br /&gt;
&lt;br /&gt;
===Absorption===&lt;br /&gt;
* The elemental damage needs to be very low to trigger absorption. This will not be triggered if an at-level Warrior Mage decides to introduce you to his [[Fire Ball]]. The absorption layer is meant to protect you from being nibbled to death by weak attacks, and to provide protection against attacks where elemental damage is a secondary effect, such as an enchanted sword.&lt;br /&gt;
* Very few attacks in the game are purely elemental. For example, Fire Ball is a mixture of both Impact and Fire damage. It is entirely possible for Cage of Light to provide absorption against the elemental portion of an attack but leave you the conventional damage to deal with.&lt;br /&gt;
* Even if the elemental damage does not trigger the Absorption layer, it will still go through the Protection layer.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cage_of_Light&amp;diff=660340</id>
		<title>Cage of Light</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cage_of_Light&amp;diff=660340"/>
		<updated>2025-02-09T19:38:02Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=col&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|wardslot=1-slot&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Moonlight Manipulation&lt;br /&gt;
|prereqs=[[Burn]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Cage of Light weaves the light-fire of the moons into a protective barrier around its caster.  Though it appears as a cage, the barrier moves effortlessly with the magician, weightless and unhindering.&lt;br /&gt;
&lt;br /&gt;
This spell reduces the amount of injury the magician suffers from kinetic force and conventional weaponry.  It can completely hedge out minor supernatural and elemental sources of injury, but any physical force behind the attack must still be accounted for: it may nullify the fiery enchantment of a sword, but the swing itself can only be reduced.  It may squelch the dire holiness of a weak Fist of Faenella, but the kinetic force that propels it must be endured.&lt;br /&gt;
&lt;br /&gt;
Since this spell is a complex product of the Celestial Compact&#039;s light-bending magic, students of that sect&#039;s teachings can produce a longer lasting Cage of Light than other Moon Mages.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Physical damage reduction, Elemental damage reduction/absorption&lt;br /&gt;
|messaging=&#039;&#039;&#039;Xibar:&#039;&#039;&#039;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
Tendrils of blue-white light silently shimmer into view and wrap around you, covering you in a barrier forming a lattice of geometric shapes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yavash:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a dull roar, flares of blazing crimson light explode into being and swirl around you, covering you in a barrier of pulsing light.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katamba:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a barely perceptible screech, nearby shadows thicken and ooze toward you, covering you in a barrier made of thin, crazed lines.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You twist the mana streams of your Cage of Light spell in a chaotic motion, inciting them into unpredictable patterns.&amp;lt;br /&amp;gt;&lt;br /&gt;
Soft beams of ambient light swirl around you, covering you in a barrier of bright light.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Must be cast on a risen moon, or on ambient light.  Casting on ambient light will result in lower duration of the spell (roughly half the duration it would have been had it been cast on a moon).&lt;br /&gt;
*Against conventional forms of damage (Pierce, Slice, Impact), the spell will reduce the incoming damage by a percentage determined by the potency of the spell. In a sense, it works very much like additional Protection on your armor.&lt;br /&gt;
*Against elemental forms of damage (Fire, Cold, Electric, as well as &amp;quot;holy fire&amp;quot; and &amp;quot;lunar energy,&amp;quot;), in addition to Protection there is also an Absorption analog. If the damage is sufficiently low, it will be removed completely.&lt;br /&gt;
*[[Celestial Compact|Celestians]] have a [[Sect Spell Affinity|sect affinity]] to this spell and gain a duration bonus.&lt;br /&gt;
:*Non-Celestians: 10-39 minutes&lt;br /&gt;
:*Celestians: 30-90 minutes&lt;br /&gt;
*Visible in LOOK description when cast.&lt;br /&gt;
&lt;br /&gt;
===Absorption===&lt;br /&gt;
* The elemental damage needs to be very low to trigger absorption. This will not be triggered if an at-level Warrior Mage decides to introduce you to his [[Fire Ball]]. The absorption layer is meant to protect you from being nibbled to death by weak attacks, and to provide protection against attacks where elemental damage is a secondary effect, such as an enchanted sword.&lt;br /&gt;
* Very few attacks in the game are purely elemental. For example, Fire Ball is a mixture of both Impact and Fire damage. It is entirely possible for Cage of Light to provide absorption against the elemental portion of an attack but leave you the conventional damage to deal with.&lt;br /&gt;
* Even if the elemental damage does not trigger the Absorption layer, it will still go through the Protection layer.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Noumena&amp;diff=660259</id>
		<title>Noumena</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Noumena&amp;diff=660259"/>
		<updated>2025-02-08T04:15:23Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=nou&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=400&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Noematics&lt;br /&gt;
|prereqs=2nd Circle&lt;br /&gt;
|slot=1&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=Noumena refers to an esoteric philosophy which posits that reality can never be directly perceived.  The spell itself grants the magician both an innate sense of the movement of the stars and a change in mental disposition very much akin to that belief.  Practically, the spell allows a Trader to draw down the power of the stars even when they are obscured by by clouds or, with enough potency, daylight itself.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Allows Starlight Aura regeneration under cloud cover or in daylight.&lt;br /&gt;
Allows spells that use Starlight to be cast during inclement weather.&lt;br /&gt;
|messaging=The spell imbues you with an artifical sense of revelation.  The world around you seems somehow both more and less real at the same time, trapped behind an unbreachable wall of perception.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*This spell has four tiers of effects based on mana:&lt;br /&gt;
:Tier 1 (any mana): Lets you cast spells that require starlight without regard to weather. I.e. cloud cover will not cause a Starlight Aura cost for starlight based spells cast at night. This does not apply to spells that require moonlight.&lt;br /&gt;
:Tier 2 (some mana): Regenerate Starlight Aura without regard to weather.  There is a penalty to regen in inclement weather, which goes down with mana invested.&lt;br /&gt;
:Tier 3 (50% max potency or greater): Regenerate Starlight Aura without regard to time of day.&lt;br /&gt;
:Tier 4 (max mana): Easter egg.&lt;br /&gt;
* Noumena can be cast indoors but you will not regenerate [[Starlight Aura]] until you&#039;re outdoors. [[Trader spell requirement is::none| ]]&lt;br /&gt;
* Noumena&#039;s regenerative effects do not extend indoors. Indoors rooms with windows or a view of the sky still count as indoors.&lt;br /&gt;
* If you&#039;re unsure if you&#039;re indoors, use the {{com|weather}} command:&lt;br /&gt;
:&#039;&#039;That&#039;s a bit hard to do while inside.&#039;&#039;: Indoors.&lt;br /&gt;
:&#039;&#039;You glance outside.&#039;&#039;: Indoors, with a portal to see out.&lt;br /&gt;
:&#039;&#039;You glance up at the sky.&#039;&#039;: Outdoors&lt;br /&gt;
* Heavy cloud cover in inclement weather requires more mana in your spell cast to regenerate SLA (Starlight Aura).&lt;br /&gt;
:Note that during some inclement weather, snow for example, clouds won&#039;t be mentioned. Assume maximum cloud cover.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&lt;br /&gt;
====Base messaging====&lt;br /&gt;
:The spell imbues you with an artificial sense of revelation.  The world around you seems somehow both more and less real at the same time, trapped behind an unbreachable wall of perception.&lt;br /&gt;
&lt;br /&gt;
==== Tier 1 ====&lt;br /&gt;
*Full cloud cover at night&lt;br /&gt;
:The clouds are no match for your revelation.  Though they may hinder you, they do not extinguish the stars.&lt;br /&gt;
&lt;br /&gt;
==== Tier 2 ====&lt;br /&gt;
*Full cloud cover at night with sufficient additional mana:&lt;br /&gt;
:The clouds are no match for your revelation.  Though they may hinder you, they do not extinguish the stars.  The subtle energies continue to flow over Elanthia, suffusing your aura.&lt;br /&gt;
&lt;br /&gt;
==== Tier 3 ====&lt;br /&gt;
*Daytime {{tt|cast}} with sufficient mana:&lt;br /&gt;
:The Sun also fails to hide the cold reality of the stars.  The truth of the Heavens still flows, and so your aura is enriched. &lt;br /&gt;
&lt;br /&gt;
==== Tier 4 ====&lt;br /&gt;
*Daytime 100%+ mana {{tt|cast}}:&lt;br /&gt;
:You strain for deeper revelation, to call down true starlight through the veil of the Sun, yet it eludes you.  Perhaps you have not yet achieved true understanding.  Perhaps there is a reality to perception.  You may never know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Iyqaromos_Fire-Lens&amp;diff=660258</id>
		<title>Iyqaromos Fire-Lens</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Iyqaromos_Fire-Lens&amp;diff=660258"/>
		<updated>2025-02-08T02:18:17Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Iyqaromos Fire-Lens&lt;br /&gt;
|abbrev=ifl&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Moonlight Manipulation&lt;br /&gt;
|prereqs=[[Burn]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The classic Burn pattern, known to many cultures of lunar mages, can draw light from but one of the available sources.  Prophets among the Ancient Beloved, however, strove for more so that their power might wax to heights not seen since the Luethra.  Thus was this clever half-spell invented: with multiple light sources, the Fire-Lens will allow Burn to triangulate far more precisely and focus greater amounts of energy.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Increased Burn accuracy and damage based on moons/sun&lt;br /&gt;
|messaging=Xibar, Yavash, and Sun Up: Three brilliant beams descend from the sky and shrink into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
One of Xibar or Yavash, and Sun Up:&lt;br /&gt;
Two brilliant beams descend from the sky and shrink into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
Katamba, either Yavash or Xibar, and Sun up:&lt;br /&gt;
Two black-core beams descend from the sky and shrink into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
Katamba, Yavash, and Xibar up and Sun down:&lt;br /&gt;
Two black-core beams descend from the sky and shrink into a tiny point centered on an adult wyvern.&lt;br /&gt;
&lt;br /&gt;
Katamba and Sun up:&lt;br /&gt;
A black-core beam descends from the sky and shrinks into a tiny point centered on an adult wyvern.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|source=scroll only&lt;br /&gt;
|type=-&lt;br /&gt;
|ctype=metamagic&lt;br /&gt;
}}&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Iyqaromos]]&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Outrage&amp;diff=660230</id>
		<title>Outrage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Outrage&amp;diff=660230"/>
		<updated>2025-02-06T04:17:17Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: /* Managing Social Outrage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Necro}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Outrage is the dual-track system applied to [[Necromancer]]s, divided into two distinct and fully separate types: Divine and Social. The Outrage mechanic is intended to model both the social unacceptability of the practice of necromancy as well as the personal enmity of the [[Immortals]] as directed at the Necromancer in question. Social or Divine &#039;&#039;Corruption&#039;&#039; are separate and much less punitive mechanics applied only to non-Necromancers.&lt;br /&gt;
&lt;br /&gt;
Outrage of both types will decay gradually as you are logged in, but you can only get a total of 2.5 hours worth of drain per day, or 6 hours for [[The Fallen]]. This timer resets at midnight central time. Divine Outrage will drain quicker than Social Outrage. &amp;lt;ref&amp;gt;GM [[Armifer]], via the official discord. ([https://discord.com/channels/619301383451181075/619330471637286942/1139976148445565019 link])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Divine Outrage==&lt;br /&gt;
&#039;&#039;&#039;Divine Outrage&#039;&#039;&#039; (DO) is ostensibly a measure of how tainted a [[Necromancer]] is in the eyes of the gods. Little is known about the in-lore physics of Divine Outrage, but its practical effect is that it attracts the Immortals&#039; judgmental attention. A Necromancer with too much Divine Outrage risks the wrath of the gods; performing any action that causes further Outrage has a &amp;gt;5% chance of being slain undramatically where they stand as an expression of the gods&#039; contempt, as a reminder that the Necromancer remains fully within the Immortals&#039; power.&lt;br /&gt;
&lt;br /&gt;
[[Lich]]es or people who have achieved some measure of true [[Transcendence]] are above being struck down by the gods&#039; whimsy. All other Necromancers are subject to the negative effects of Divine Outrage. The [[Philosophers of the Knife]] in particular have historically, for reasons unknown, appeared to attract a disproportionate amount of divine wrath compared to other necromantic cults.&lt;br /&gt;
&lt;br /&gt;
A [[Forsaken]] Necromancer will have a DO &amp;quot;floor&amp;quot; based on their circle, stopping at 100th. Your DO may not drop below this floor. If you are at the floor when you circle, your DO will go up.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
&lt;br /&gt;
* Casting [[:Category:Animation spellbook|Animation]] or [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy]] spells&lt;br /&gt;
** After you cast your first spell from either spellbook, you do not gain any more Outrage for casting more spells from the same spellbook in the next five minutes, e.g. casting [[Butcher&#039;s Eye]] then [[Kura-Silma]] would result in one hit of DO, but casting Butcher&#039;s Eye and [[Quicken the Earth]] will get you two.&lt;br /&gt;
* Most [[Thanatological rituals]] generate Divine Outrage. This occurs per ritual performed.&lt;br /&gt;
* Getting [[Marriage|married]] (which requires a special process for Forsaken necromancers).&lt;br /&gt;
** When Forsaken, this process generates more DO than any other single action.&lt;br /&gt;
** Unsullied and Redeemed necromancers can get married just like any other adventurer, and do not get DO for it.&lt;br /&gt;
* Forsaken necromancers risk quickly accruing DO for hanging around consecrated holy places, like altars.&lt;br /&gt;
: {|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Holy Area Warning Messages&lt;br /&gt;
|-&lt;br /&gt;
| The back of your neck prickles.&lt;br /&gt;
|-&lt;br /&gt;
| You feel judged and hated.&lt;br /&gt;
|-&lt;br /&gt;
| Muddled thoughts of paranoia nag at you.&lt;br /&gt;
|-&lt;br /&gt;
| You are exposed and vulnerable in this place.&lt;br /&gt;
|-&lt;br /&gt;
| You have a feeling that you aren&#039;t welcome here.&lt;br /&gt;
|-&lt;br /&gt;
| You worry for your safety and well-being.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of Divine Outrage===&lt;br /&gt;
The following happen as more Divine Outrage is accrued, roughly in order. Because the minimum level of DO increases as you circle up to 100th, most of these become unavoidable at some point in a Necromancer&#039;s career.&lt;br /&gt;
&lt;br /&gt;
* Beneficial [[holy magic]] cannot be used on the Necromancer. This is usually invisible; the first person messaging will indicate when this is happening.&lt;br /&gt;
* The ability to gain new favors is lost, though any already already acquired remain.&lt;br /&gt;
* [[Clerics]], [[Moon Mages]], and [[Empaths]] may detect corruption in a Necromancer&#039;s aura or life force with {{com|PERCEIVE}} or {{tt|TOUCH}}.&lt;br /&gt;
** [[Rite of Contrition]] or [[Rite of Grace]] with [[Liturgy]] will conceal the scars in your aura and even allow Empaths to touch you without harm.&lt;br /&gt;
* Empaths are no longer able to transfer wounds from the Necromancer and may receive a very small amount of [[Empathic Shock|Empathic shock]] for {{com|touch}}ing a Necromancer with high levels of Divine Outrage.&amp;lt;ref&amp;gt;[[Post:Empathic Sensitivity vs. Necromantic Corruption: Fight! - 11/22/2012 - 00:28‎]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Rite of Contrition]] or [[Rite of Grace]] with [[Liturgy]] will allow a Necromancer to use [[Embrace of the Vela&#039;Tohr]], but an Empath still cannot transfer their wounds directly.&lt;br /&gt;
* [[Harm Evil]] will now be usable on necromancers.&amp;lt;ref&amp;gt;[[Post:I am a little bugged about magic prime. - 6/23/2009 - 20:46:21‎]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Necromancer now counts as a cursed being for the purposes of holy magic.&lt;br /&gt;
* Their alternate spell preparation becomes unusable.&amp;lt;ref&amp;gt;[[Post:DO &amp;amp; Spell Preparation Change? - 02/21/2012 - 23:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Becoming [[Forsaken]] if they are not already, even in the absence of using Animation spells.&amp;lt;ref&amp;gt;[[Post:DO Smite with no where near high DO - 03/28/2020 - 15:05]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**This results in death the first time, but is not the same as a smiting and does not message the game that you were smote by an Immortal. &lt;br /&gt;
* Each time more Divine Outrage is accrued, there is a small chance (&amp;gt;5%) of one of the Immortals simply killing the Necromancer outright.&lt;br /&gt;
&lt;br /&gt;
===Managing Divine Outrage===&lt;br /&gt;
{{com|Pray}}ing will give you some indication of your current level of Divine Outrage. This does not give you more Divine Outrage. When initial Outrage thresholds are reached you&#039;ll get messaging about paranoia or anxiety which progresses to physical pain as your Outrage level becomes worse. Praying sets you to kneeling unless done while invisible, and it will always pull you from hiding even if also invisible.&lt;br /&gt;
&lt;br /&gt;
Ranged tier messaging via the {{com|pray}} command:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Range !! {{com|pray}} Message&lt;br /&gt;
|-&lt;br /&gt;
| || N/A || You kneel down and begin to pray.&lt;br /&gt;
|-&lt;br /&gt;
|  || N/A  || The experience leaves you feeling somehow exposed.&amp;lt;br&amp;gt;&#039;&#039;(This indicating your DO is at a level that is detectable to Clerics and Moon Mages.&amp;lt;br&amp;gt;You do not pick up more Divine Outrage when you receive this message.&#039;&#039;&amp;lt;ref&amp;gt;GM [[Koror]], via the official discord ([https://discord.com/channels/619301383451181075/619330471637286942/1037069710442893353 link])&amp;lt;/ref&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| 0 || None || You feel as if many eyes are judging you and still find you... lacking.&amp;lt;br/&amp;gt;&#039;&#039;(Normal for a [[Redeemed]] necromancer.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || None || No additional information shown.&amp;lt;br/&amp;gt;&#039;&#039;(Normal for a non-necromancer.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Low || As though in response, you are struck by a feeling of insecurity.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Medium || As though in response, you have a brief, sharp pain in your limbs.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || High || As though in response, you feel a deep pain in your chest.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Extreme || As though in response, you feel a deep pain in your chest.&amp;lt;br/&amp;gt;The experience leaves you feeling naked for all to see.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Divine Outrage may also be reduced once per day with [[Tyura_Circle/Bahaya|bahaya circle]]s. These only become available at 100th circle.&lt;br /&gt;
&lt;br /&gt;
The best way to avoid the &amp;quot;DO Death Spiral&amp;quot; is to be conscientious about when and how you apply your buffs or use Animation magic, avoid altars, and don&#039;t get married.&lt;br /&gt;
&lt;br /&gt;
===Divine Corruption===&lt;br /&gt;
[[Holy magic]] users that attempt to wield necromancy will acquire &#039;&#039;&#039;Divine Corruption&#039;&#039;&#039;. As with Divine Outrage, the afflicted character will experience the adverse effects listed above, like being unable to benefit from holy magic or Empathic healing. It is also possible for non-Necromancers to pick up the apparent taint of necromancy without actually practicing it; Moon Mages that &amp;lt;tt&amp;gt;[[Align_command#Moon_Mage|ALIGN]]&amp;lt;/tt&amp;gt; their foresight to {{skill|Thanatology}} will suffer from corruptive effects for a brief time due to a symbolic interaction with the [[Hunger]].&lt;br /&gt;
&lt;br /&gt;
The effects of Divine Corruption currently last approximately 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==Social Outrage==&lt;br /&gt;
&#039;&#039;&#039;Social Outrage&#039;&#039;&#039; (SO) is a measure of how monstrous (or [[Perverse]]) a [[Necromancer]] is in the eyes of society, and by extension how badly that society wants that Necromancer dead. This is handled on a per-province basis, though there are actions and items that may affect your SO in multiple provinces at once. Some non-provincial areas, such as the [[Soul of Maelshyve]] or some festival grounds, default to [[Zoluren]] for purposes of SO. Social Outrage &#039;&#039;only&#039;&#039; applies penalties; it will never benefit a Necromancer to have SO.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
* Having a [[:Category:Necromancer titles|Necromancer title]] up in a standard justice zone.&lt;br /&gt;
* Having the Necromancer profession visible (as in the {{com|SET}} command) in a standard justice zone.&lt;br /&gt;
* Having [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy spells]] active in a standard justice zone.&lt;br /&gt;
* Having a [[Quicken the Earth|construct]] or [[Risen]] with you in a standard justice zone.&lt;br /&gt;
* Casting a Necromancer spell with a &#039;&#039;visible effect&#039;&#039; in a standard justice zone.&lt;br /&gt;
* Attempting to interact with or use any town service if your Outrage is above the 50% threshold&lt;br /&gt;
**Exceptions to this are: withdrawing money, selling bundles or gems, stat training, and paying debts.&lt;br /&gt;
* Acquiring warrants for any crime.&lt;br /&gt;
** [[Sorcery#Sorcerous_Backlash|Sorcerous Backlash]]es in a standard justice zone will apply additional SO.&lt;br /&gt;
** Arrests do not increase SO.&lt;br /&gt;
* Wearing or holding a &amp;quot;[[Outrage/Items|blatantly necromantic item]]&amp;quot;.&amp;lt;ref&amp;gt;[[Post:SO changes - 05/08/2019 - 15:36]]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[[Post:Socially Outrageous items - 11/02/2020 - 12:28]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|Sacrifice|Sacrificing}} another player character.&lt;br /&gt;
&lt;br /&gt;
====Suspicion====&lt;br /&gt;
Suspicion is a mechanic that exists in [[Therengia]] only to reflect its exceptional intolerance to necromancy. Any [[Forsaken]] [[Necromancer]] that stands unconcealed (i.e. unhidden and uninvisible) in a standard justice zone in Therengia will accrue suspicion. When enough time has passed (approximately 45 minutes), this will result in an automatic accusation of [[Forbidden Practices]] and a large amount of Social Outrage. [[Rite of Contrition]] or [[Rite of Grace]] with [[Liturgy]] will roughly double the amount of time before an automatic accusation. Hiding or becoming invisible will pause but not reset the timer; to drain the timer you must remain outside of Therengian standard justice zones for an equivalent amount of time.&lt;br /&gt;
&lt;br /&gt;
[[Unsullied]] and [[Redeemed]] Necromancers do not accrue suspicion at all, and can spend indefinite amounts of time in standard justice zones provided they are not doing something else to provoke Social Outrage. &amp;lt;ref&amp;gt;[[Post:Suspicion Mechanics &amp;amp; You - A Survival Guide - 05/08/2019 - 09:22]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Effects of Social Outrage===&lt;br /&gt;
The effects of Social Outrage are limited but brutal, and involve effectively locking you out of accessing town services or hanging out in civilized areas.&lt;br /&gt;
&lt;br /&gt;
* Once Social Outrage has reached the 50% threshold, attempting to interact with any town service &#039;&#039;except&#039;&#039; withdrawing money, selling bundles or gems, stat training, or paying debts will add more SO and result in instant arrest.&lt;br /&gt;
* Lingering in a standard justice area after being charged with [[Forbidden Practices]] with high SO may lead to death at the hands of [[Hounds of Rutilor]].&amp;lt;ref&amp;gt;[[Post:Necromancer Policy &amp;amp; System Changes (Please Read) - 05/09/2019 - 18:26]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Necromancers will high Social Outrage will receive more SO when sending out thoughts on public [[gwethdesuan]] channels.&amp;lt;ref&amp;gt;[[Post:Necromancer Gweth SO - 10/14/2019 18:52]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Managing Social Outrage===&lt;br /&gt;
The {{com|justice}} command can be used to check the state of an area and will also indicate if your Outrage is still high from a previous accusation and in what province. Broadly, this track is only relevant in standard [[justice]] zones; in clan justice zones, one may freely cast any spell, have a [[Risen]] with them, or teach [[Sorcery]] to your hearts&#039; content, though interacting with most town services with [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy spells]] active will still lead to SO.&lt;br /&gt;
&lt;br /&gt;
Ranged tier messaging via the {{com|Justice}} command:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Range !! {{com|Justice}} Message&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Low / None || No information shown.&amp;lt;br/&amp;gt;&#039;&#039;(Your character might still have some Social Outrage but it&#039;s very low.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Suspicious || The citizens of [Province] are growing suspicious of you.&amp;lt;br/&amp;gt;&#039;&#039;(You can still use town services.)&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Note: This message does not refer to the Suspicion meter which is a separate mechanic.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Convinced || In [Province] it is widely believed that you are some kind of sorcerer.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || High || Your reputation in [Province] is criminal and the government actively seeks to arrest you.&amp;lt;br/&amp;gt;&#039;&#039;(This is unrelated to outstanding warrants. Use [[Recall_command#Warrants|{{tt|recall warrant}}]] to check for that.)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Extreme || You are regarded as a monster by the good folk of [Province].&amp;lt;br/&amp;gt;&#039;&#039;(This tier has a much larger range compared to the others.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Asking a [[Necromancer]] guildleader about the Perverse will provoke various additional responses if you possess at least 50% of the maximum SO possible.&lt;br /&gt;
&lt;br /&gt;
During invasions, there will be an additional note that the guards are distracted or busy at the moment; this means some Social Outrage and Corruption mechanics have been suspended for the duration of the invasion, such as casting obviously sorcerous or necromantic spells. Note that not every kind of invasion will suspend those mechanics.&lt;br /&gt;
&lt;br /&gt;
Once acquired, SO will drain at different rates for different provinces. [[Therengia]] is the most intolerant, [[Ilithi]] is the most lenient, and all other provinces fall somewhere in between with small variations. It takes roughly 3-4 real-life days to drain per tier of Outrage, with potentially longer at the highest tier. There is a cap; to drain SO from max to zero is about one real-life month. &amp;lt;ref&amp;gt;GM [[Armifer]], via the official discord. ([https://discord.com/channels/619301383451181075/619330471637286942/1139975226080383067 link])&amp;lt;/ref&amp;gt; The best way to avoid the &amp;quot;SO Death Spiral&amp;quot; is to get out of any standard justice zone as quickly as possible at the very first Forbidden Practices charge and stay out until the {{com|justice}} command indicates you are no longer infamous.&lt;br /&gt;
&lt;br /&gt;
===Social Corruption===&lt;br /&gt;
Non-necromancers that perform outrageous acts will acquire &#039;&#039;&#039;Social Corruption&#039;&#039;&#039; instead of Social Outrage. This occurs from wearing [[Outrage/Items|blatantly necromantic items]], teaching [[Sorcery_skill|sorcery]], having a [[Sorcery#Sorcerous_Backlash|visible sorcerous backlash]], or performing [[Shifting|Empathic Shifting]] within a standard justice zone. The impact of Social Corruption is similar to that of Outrage, but much less punitive and with a much shorter duration.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Necromancer abilities}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Outrage&amp;diff=660229</id>
		<title>Outrage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Outrage&amp;diff=660229"/>
		<updated>2025-02-06T04:16:57Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: /* Managing Social Outrage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Necro}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Outrage is the dual-track system applied to [[Necromancer]]s, divided into two distinct and fully separate types: Divine and Social. The Outrage mechanic is intended to model both the social unacceptability of the practice of necromancy as well as the personal enmity of the [[Immortals]] as directed at the Necromancer in question. Social or Divine &#039;&#039;Corruption&#039;&#039; are separate and much less punitive mechanics applied only to non-Necromancers.&lt;br /&gt;
&lt;br /&gt;
Outrage of both types will decay gradually as you are logged in, but you can only get a total of 2.5 hours worth of drain per day, or 6 hours for [[The Fallen]]. This timer resets at midnight central time. Divine Outrage will drain quicker than Social Outrage. &amp;lt;ref&amp;gt;GM [[Armifer]], via the official discord. ([https://discord.com/channels/619301383451181075/619330471637286942/1139976148445565019 link])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Divine Outrage==&lt;br /&gt;
&#039;&#039;&#039;Divine Outrage&#039;&#039;&#039; (DO) is ostensibly a measure of how tainted a [[Necromancer]] is in the eyes of the gods. Little is known about the in-lore physics of Divine Outrage, but its practical effect is that it attracts the Immortals&#039; judgmental attention. A Necromancer with too much Divine Outrage risks the wrath of the gods; performing any action that causes further Outrage has a &amp;gt;5% chance of being slain undramatically where they stand as an expression of the gods&#039; contempt, as a reminder that the Necromancer remains fully within the Immortals&#039; power.&lt;br /&gt;
&lt;br /&gt;
[[Lich]]es or people who have achieved some measure of true [[Transcendence]] are above being struck down by the gods&#039; whimsy. All other Necromancers are subject to the negative effects of Divine Outrage. The [[Philosophers of the Knife]] in particular have historically, for reasons unknown, appeared to attract a disproportionate amount of divine wrath compared to other necromantic cults.&lt;br /&gt;
&lt;br /&gt;
A [[Forsaken]] Necromancer will have a DO &amp;quot;floor&amp;quot; based on their circle, stopping at 100th. Your DO may not drop below this floor. If you are at the floor when you circle, your DO will go up.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
&lt;br /&gt;
* Casting [[:Category:Animation spellbook|Animation]] or [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy]] spells&lt;br /&gt;
** After you cast your first spell from either spellbook, you do not gain any more Outrage for casting more spells from the same spellbook in the next five minutes, e.g. casting [[Butcher&#039;s Eye]] then [[Kura-Silma]] would result in one hit of DO, but casting Butcher&#039;s Eye and [[Quicken the Earth]] will get you two.&lt;br /&gt;
* Most [[Thanatological rituals]] generate Divine Outrage. This occurs per ritual performed.&lt;br /&gt;
* Getting [[Marriage|married]] (which requires a special process for Forsaken necromancers).&lt;br /&gt;
** When Forsaken, this process generates more DO than any other single action.&lt;br /&gt;
** Unsullied and Redeemed necromancers can get married just like any other adventurer, and do not get DO for it.&lt;br /&gt;
* Forsaken necromancers risk quickly accruing DO for hanging around consecrated holy places, like altars.&lt;br /&gt;
: {|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Holy Area Warning Messages&lt;br /&gt;
|-&lt;br /&gt;
| The back of your neck prickles.&lt;br /&gt;
|-&lt;br /&gt;
| You feel judged and hated.&lt;br /&gt;
|-&lt;br /&gt;
| Muddled thoughts of paranoia nag at you.&lt;br /&gt;
|-&lt;br /&gt;
| You are exposed and vulnerable in this place.&lt;br /&gt;
|-&lt;br /&gt;
| You have a feeling that you aren&#039;t welcome here.&lt;br /&gt;
|-&lt;br /&gt;
| You worry for your safety and well-being.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of Divine Outrage===&lt;br /&gt;
The following happen as more Divine Outrage is accrued, roughly in order. Because the minimum level of DO increases as you circle up to 100th, most of these become unavoidable at some point in a Necromancer&#039;s career.&lt;br /&gt;
&lt;br /&gt;
* Beneficial [[holy magic]] cannot be used on the Necromancer. This is usually invisible; the first person messaging will indicate when this is happening.&lt;br /&gt;
* The ability to gain new favors is lost, though any already already acquired remain.&lt;br /&gt;
* [[Clerics]], [[Moon Mages]], and [[Empaths]] may detect corruption in a Necromancer&#039;s aura or life force with {{com|PERCEIVE}} or {{tt|TOUCH}}.&lt;br /&gt;
** [[Rite of Contrition]] or [[Rite of Grace]] with [[Liturgy]] will conceal the scars in your aura and even allow Empaths to touch you without harm.&lt;br /&gt;
* Empaths are no longer able to transfer wounds from the Necromancer and may receive a very small amount of [[Empathic Shock|Empathic shock]] for {{com|touch}}ing a Necromancer with high levels of Divine Outrage.&amp;lt;ref&amp;gt;[[Post:Empathic Sensitivity vs. Necromantic Corruption: Fight! - 11/22/2012 - 00:28‎]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Rite of Contrition]] or [[Rite of Grace]] with [[Liturgy]] will allow a Necromancer to use [[Embrace of the Vela&#039;Tohr]], but an Empath still cannot transfer their wounds directly.&lt;br /&gt;
* [[Harm Evil]] will now be usable on necromancers.&amp;lt;ref&amp;gt;[[Post:I am a little bugged about magic prime. - 6/23/2009 - 20:46:21‎]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The Necromancer now counts as a cursed being for the purposes of holy magic.&lt;br /&gt;
* Their alternate spell preparation becomes unusable.&amp;lt;ref&amp;gt;[[Post:DO &amp;amp; Spell Preparation Change? - 02/21/2012 - 23:08]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Becoming [[Forsaken]] if they are not already, even in the absence of using Animation spells.&amp;lt;ref&amp;gt;[[Post:DO Smite with no where near high DO - 03/28/2020 - 15:05]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
**This results in death the first time, but is not the same as a smiting and does not message the game that you were smote by an Immortal. &lt;br /&gt;
* Each time more Divine Outrage is accrued, there is a small chance (&amp;gt;5%) of one of the Immortals simply killing the Necromancer outright.&lt;br /&gt;
&lt;br /&gt;
===Managing Divine Outrage===&lt;br /&gt;
{{com|Pray}}ing will give you some indication of your current level of Divine Outrage. This does not give you more Divine Outrage. When initial Outrage thresholds are reached you&#039;ll get messaging about paranoia or anxiety which progresses to physical pain as your Outrage level becomes worse. Praying sets you to kneeling unless done while invisible, and it will always pull you from hiding even if also invisible.&lt;br /&gt;
&lt;br /&gt;
Ranged tier messaging via the {{com|pray}} command:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Range !! {{com|pray}} Message&lt;br /&gt;
|-&lt;br /&gt;
| || N/A || You kneel down and begin to pray.&lt;br /&gt;
|-&lt;br /&gt;
|  || N/A  || The experience leaves you feeling somehow exposed.&amp;lt;br&amp;gt;&#039;&#039;(This indicating your DO is at a level that is detectable to Clerics and Moon Mages.&amp;lt;br&amp;gt;You do not pick up more Divine Outrage when you receive this message.&#039;&#039;&amp;lt;ref&amp;gt;GM [[Koror]], via the official discord ([https://discord.com/channels/619301383451181075/619330471637286942/1037069710442893353 link])&amp;lt;/ref&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| 0 || None || You feel as if many eyes are judging you and still find you... lacking.&amp;lt;br/&amp;gt;&#039;&#039;(Normal for a [[Redeemed]] necromancer.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || None || No additional information shown.&amp;lt;br/&amp;gt;&#039;&#039;(Normal for a non-necromancer.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Low || As though in response, you are struck by a feeling of insecurity.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Medium || As though in response, you have a brief, sharp pain in your limbs.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || High || As though in response, you feel a deep pain in your chest.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Extreme || As though in response, you feel a deep pain in your chest.&amp;lt;br/&amp;gt;The experience leaves you feeling naked for all to see.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Divine Outrage may also be reduced once per day with [[Tyura_Circle/Bahaya|bahaya circle]]s. These only become available at 100th circle.&lt;br /&gt;
&lt;br /&gt;
The best way to avoid the &amp;quot;DO Death Spiral&amp;quot; is to be conscientious about when and how you apply your buffs or use Animation magic, avoid altars, and don&#039;t get married.&lt;br /&gt;
&lt;br /&gt;
===Divine Corruption===&lt;br /&gt;
[[Holy magic]] users that attempt to wield necromancy will acquire &#039;&#039;&#039;Divine Corruption&#039;&#039;&#039;. As with Divine Outrage, the afflicted character will experience the adverse effects listed above, like being unable to benefit from holy magic or Empathic healing. It is also possible for non-Necromancers to pick up the apparent taint of necromancy without actually practicing it; Moon Mages that &amp;lt;tt&amp;gt;[[Align_command#Moon_Mage|ALIGN]]&amp;lt;/tt&amp;gt; their foresight to {{skill|Thanatology}} will suffer from corruptive effects for a brief time due to a symbolic interaction with the [[Hunger]].&lt;br /&gt;
&lt;br /&gt;
The effects of Divine Corruption currently last approximately 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==Social Outrage==&lt;br /&gt;
&#039;&#039;&#039;Social Outrage&#039;&#039;&#039; (SO) is a measure of how monstrous (or [[Perverse]]) a [[Necromancer]] is in the eyes of society, and by extension how badly that society wants that Necromancer dead. This is handled on a per-province basis, though there are actions and items that may affect your SO in multiple provinces at once. Some non-provincial areas, such as the [[Soul of Maelshyve]] or some festival grounds, default to [[Zoluren]] for purposes of SO. Social Outrage &#039;&#039;only&#039;&#039; applies penalties; it will never benefit a Necromancer to have SO.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
* Having a [[:Category:Necromancer titles|Necromancer title]] up in a standard justice zone.&lt;br /&gt;
* Having the Necromancer profession visible (as in the {{com|SET}} command) in a standard justice zone.&lt;br /&gt;
* Having [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy spells]] active in a standard justice zone.&lt;br /&gt;
* Having a [[Quicken the Earth|construct]] or [[Risen]] with you in a standard justice zone.&lt;br /&gt;
* Casting a Necromancer spell with a &#039;&#039;visible effect&#039;&#039; in a standard justice zone.&lt;br /&gt;
* Attempting to interact with or use any town service if your Outrage is above the 50% threshold&lt;br /&gt;
**Exceptions to this are: withdrawing money, selling bundles or gems, stat training, and paying debts.&lt;br /&gt;
* Acquiring warrants for any crime.&lt;br /&gt;
** [[Sorcery#Sorcerous_Backlash|Sorcerous Backlash]]es in a standard justice zone will apply additional SO.&lt;br /&gt;
** Arrests do not increase SO.&lt;br /&gt;
* Wearing or holding a &amp;quot;[[Outrage/Items|blatantly necromantic item]]&amp;quot;.&amp;lt;ref&amp;gt;[[Post:SO changes - 05/08/2019 - 15:36]]&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;[[Post:Socially Outrageous items - 11/02/2020 - 12:28]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* {{com|Sacrifice|Sacrificing}} another player character.&lt;br /&gt;
&lt;br /&gt;
====Suspicion====&lt;br /&gt;
Suspicion is a mechanic that exists in [[Therengia]] only to reflect its exceptional intolerance to necromancy. Any [[Forsaken]] [[Necromancer]] that stands unconcealed (i.e. unhidden and uninvisible) in a standard justice zone in Therengia will accrue suspicion. When enough time has passed (approximately 45 minutes), this will result in an automatic accusation of [[Forbidden Practices]] and a large amount of Social Outrage. [[Rite of Contrition]] or [[Rite of Grace]] with [[Liturgy]] will roughly double the amount of time before an automatic accusation. Hiding or becoming invisible will pause but not reset the timer; to drain the timer you must remain outside of Therengian standard justice zones for an equivalent amount of time.&lt;br /&gt;
&lt;br /&gt;
[[Unsullied]] and [[Redeemed]] Necromancers do not accrue suspicion at all, and can spend indefinite amounts of time in standard justice zones provided they are not doing something else to provoke Social Outrage. &amp;lt;ref&amp;gt;[[Post:Suspicion Mechanics &amp;amp; You - A Survival Guide - 05/08/2019 - 09:22]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Effects of Social Outrage===&lt;br /&gt;
The effects of Social Outrage are limited but brutal, and involve effectively locking you out of accessing town services or hanging out in civilized areas.&lt;br /&gt;
&lt;br /&gt;
* Once Social Outrage has reached the 50% threshold, attempting to interact with any town service &#039;&#039;except&#039;&#039; withdrawing money, selling bundles or gems, stat training, or paying debts will add more SO and result in instant arrest.&lt;br /&gt;
* Lingering in a standard justice area after being charged with [[Forbidden Practices]] with high SO may lead to death at the hands of [[Hounds of Rutilor]].&amp;lt;ref&amp;gt;[[Post:Necromancer Policy &amp;amp; System Changes (Please Read) - 05/09/2019 - 18:26]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Necromancers will high Social Outrage will receive more SO when sending out thoughts on public [[gwethdesuan]] channels.&amp;lt;ref&amp;gt;[[Post:Necromancer Gweth SO - 10/14/2019 18:52]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Managing Social Outrage===&lt;br /&gt;
The {{com|justice}} command can be used to check the state of an area and will also indicate if your Outrage is still high from a previous accusation and in what province. Broadly, this track is only relevant in standard [[justice]] zones; in clan justice zones, one may freely cast any spell, have a [[Risen]] with them, or teach [[Sorcery]] to your hearts&#039; content, though interacting with most town services with [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy spells]] active will still lead to SO.&lt;br /&gt;
&lt;br /&gt;
Ranged tier messaging via the {{com|Justice}} command:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Range !! {{com|Justice}} Message&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Low / None || No information shown.&amp;lt;br/&amp;gt;&#039;&#039;(Your character might still have some Social Outrage but it&#039;s very low.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Suspicious || The citizens of [Province] are growing suspicious of you.&amp;lt;br/&amp;gt;&#039;&#039;(You can still use town services.)&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Note: This message does not refer to the Suspicion meter which is a separate mechanic.``&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Convinced || In [Province] it is widely believed that you are some kind of sorcerer.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || High || Your reputation in [Province] is criminal and the government actively seeks to arrest you.&amp;lt;br/&amp;gt;&#039;&#039;(This is unrelated to outstanding warrants. Use [[Recall_command#Warrants|{{tt|recall warrant}}]] to check for that.)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Extreme || You are regarded as a monster by the good folk of [Province].&amp;lt;br/&amp;gt;&#039;&#039;(This tier has a much larger range compared to the others.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Asking a [[Necromancer]] guildleader about the Perverse will provoke various additional responses if you possess at least 50% of the maximum SO possible.&lt;br /&gt;
&lt;br /&gt;
During invasions, there will be an additional note that the guards are distracted or busy at the moment; this means some Social Outrage and Corruption mechanics have been suspended for the duration of the invasion, such as casting obviously sorcerous or necromantic spells. Note that not every kind of invasion will suspend those mechanics.&lt;br /&gt;
&lt;br /&gt;
Once acquired, SO will drain at different rates for different provinces. [[Therengia]] is the most intolerant, [[Ilithi]] is the most lenient, and all other provinces fall somewhere in between with small variations. It takes roughly 3-4 real-life days to drain per tier of Outrage, with potentially longer at the highest tier. There is a cap; to drain SO from max to zero is about one real-life month. &amp;lt;ref&amp;gt;GM [[Armifer]], via the official discord. ([https://discord.com/channels/619301383451181075/619330471637286942/1139975226080383067 link])&amp;lt;/ref&amp;gt; The best way to avoid the &amp;quot;SO Death Spiral&amp;quot; is to get out of any standard justice zone as quickly as possible at the very first Forbidden Practices charge and stay out until the {{com|justice}} command indicates you are no longer infamous.&lt;br /&gt;
&lt;br /&gt;
===Social Corruption===&lt;br /&gt;
Non-necromancers that perform outrageous acts will acquire &#039;&#039;&#039;Social Corruption&#039;&#039;&#039; instead of Social Outrage. This occurs from wearing [[Outrage/Items|blatantly necromantic items]], teaching [[Sorcery_skill|sorcery]], having a [[Sorcery#Sorcerous_Backlash|visible sorcerous backlash]], or performing [[Shifting|Empathic Shifting]] within a standard justice zone. The impact of Social Corruption is similar to that of Outrage, but much less punitive and with a much shorter duration.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Necromancer abilities}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cage_of_Light&amp;diff=660212</id>
		<title>Cage of Light</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cage_of_Light&amp;diff=660212"/>
		<updated>2025-02-05T06:35:23Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=col&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|wardslot=1-slot&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Moonlight Manipulation&lt;br /&gt;
|prereqs=[[Burn]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=Cage of Light weaves the light-fire of the moons into a protective barrier around its caster.  Though it appears as a cage, the barrier moves effortlessly with the magician, weightless and unhindering.&lt;br /&gt;
&lt;br /&gt;
This spell reduces the amount of injury the magician suffers from kinetic force and conventional weaponry.  It can completely hedge out minor supernatural and elemental sources of injury, but any physical force behind the attack must still be accounted for: it may nullify the fiery enchantment of a sword, but the swing itself can only be reduced.  It may squelch the dire holiness of a weak Fist of Faenella, but the kinetic force that propels it must be endured.&lt;br /&gt;
&lt;br /&gt;
Since this spell is a complex product of the Celestial Compact&#039;s light-bending magic, students of that sect&#039;s teachings can produce a longer lasting Cage of Light than other Moon Mages.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Physical damage reduction, Elemental damage reduction/absorption&lt;br /&gt;
|messaging=&#039;&#039;&#039;Xibar:&#039;&#039;&#039;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
Tendrils of blue-white light silently shimmer into view and wrap around you, covering you in a barrier forming a lattice of geometric shapes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yavash:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a dull roar, flares of blazing crimson light explode into being and swirl around you, covering you in a barrier of pulsing light.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katamba:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a barely perceptible screech, nearby shadows thicken and ooze toward you, covering you in a barrier made of thin, crazed lines.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You twist the mana streams of your Cage of Light spell in a chaotic motion, inciting them into unpredictable patterns.&amp;lt;br /&amp;gt;&lt;br /&gt;
Soft beams of ambient light swirl around you, covering you in a barrier of bright light.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Must be cast on a risen moon, or on ambient light.  Casting on ambient light will result in lower duration of the spell (roughly half the duration it would have been had it been cast on a moon).&lt;br /&gt;
*Against conventional forms of damage (Pierce, Slice, Impact), the spell will reduce the incoming damage by a percentage determined by the potency of the spell. In a sense, it works very much like additional Protection on your armor.&lt;br /&gt;
*Against elemental forms of damage (Fire, Cold, Electric, as well as &amp;quot;holy fire&amp;quot; and &amp;quot;lunar energy,&amp;quot;), in addition to Protection there is also an Absorption analog. If the damage is sufficiently low, it will be removed completely.&lt;br /&gt;
*[[Celestial Compact|Celestians]] have a [[Sect Spell Affinity|sect affinity]] to this spell and gain a duration bonus.&lt;br /&gt;
:*Non-Celestians: 10-39 minutes&lt;br /&gt;
:*Celestians: 30-90 minutes&lt;br /&gt;
*Visible in LOOK description when cast.&lt;br /&gt;
&lt;br /&gt;
===Absorption===&lt;br /&gt;
* The elemental damage needs to be very low to trigger absorption. This will not be triggered if an at-level Warrior Mage decides to introduce you to his [[Fire Ball]]. The absorption layer is meant to protect you from being nibbled to death by weak attacks, and to provide protection against attacks where elemental damage is a secondary effect, such as an enchanted sword.&lt;br /&gt;
* Very few attacks in the game are purely elemental. For example, Fire Ball is a mixture of both Impact and Fire damage. It is entirely possible for Cage of Light to provide absorption against the elemental portion of an attack but leave you the conventional damage to deal with.&lt;br /&gt;
* Even if the elemental damage does not trigger the Absorption layer, it will still go through the Protection layer.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Distant_Gaze&amp;diff=660191</id>
		<title>Distant Gaze</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Distant_Gaze&amp;diff=660191"/>
		<updated>2025-02-05T00:56:31Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=dg&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=60&lt;br /&gt;
|maxduration=180&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Perception&lt;br /&gt;
|prereqs=[[Focus Moonbeam]] and one of [[Aura Sight]] or [[Piercing Gaze]] or [[Artificer&#039;s Eye]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=The Distant Gaze spell allows you to watch the goings-on where you have a moonbeam focused.  Though it is not the most powerful scrying tool available to Moon Mages, it works well for guard duty, where a mage can be aware of people or creatures approaching an area -- such as outside a home or on the entry path to a dangerous hunting area.&lt;br /&gt;
&lt;br /&gt;
In addition, the psychic link this spell establishes can be used to project thoughts in a limited capacity.  If the spell is cast while firmly concentrating on a message, the magic will expend itself as a weak telepathic wave.  A crude but effective means to &amp;quot;speak&amp;quot; to people remotely.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Scry on moonbeam (continuous), Project message through moonbeam&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
You concentrate on your Katamba moonbeam, overlaying an oddly flat image from its location upon your normal vision...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Message Sending:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You project through your moonbeam, &amp;quot;Hello.&amp;quot;&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{com|CAST}} &#039;&#039;&amp;amp;lt;moon&amp;amp;gt;&#039;&#039;&lt;br /&gt;
: Allows you to remotely watch the location of your focused moonbeam.&lt;br /&gt;
&lt;br /&gt;
*{{com|CAST}} &#039;&#039;&amp;amp;lt;moon&amp;amp;gt;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
: Allows you to remotely speak to everyone in the room through your focused moonbeam.&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Whole_Displacement&amp;diff=660128</id>
		<title>Whole Displacement</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Whole_Displacement&amp;diff=660128"/>
		<updated>2025-02-04T07:09:24Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=WD&lt;br /&gt;
|minprep=6&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=2&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Enlightened Geometry&lt;br /&gt;
|prereqs=Circle 10&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Whole Displacement spell places a ward of teleportational energy upon the caster, which can move him out of combat when triggered.  It should prove useful in escaping from difficult foes.  This is a simple teleportation spell and it can become &amp;quot;stressed&amp;quot; over time, taking longer and longer to activate if it is used without rest.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=pulsing teleport out of combat&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
The air seems to shudder as displacement magics gather around you.&lt;br /&gt;
&lt;br /&gt;
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Requires a moon up.&lt;br /&gt;
*Pulse rate is increased with more mana.&lt;br /&gt;
*Easter egg: Replaces normal room to room movement messaging with a short range teleport that disguises the direction you moved.&lt;br /&gt;
:&#039;&#039;E.g. Moonmage vanishes in a ripple of light and shadow. Moonmage appears in a ripple of light and shadow.&#039;&#039;&lt;br /&gt;
:*This only overrides standard movement. For example, moving through portals, climbing, and swimming will message as normal.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Burn&amp;diff=660127</id>
		<title>Burn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Burn&amp;diff=660127"/>
		<updated>2025-02-04T07:02:35Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=7&lt;br /&gt;
|castcap=50&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Moonlight Manipulation&lt;br /&gt;
|prereqs=[[Focus Moonbeam]] and either [[Dazzle]] or [[Dinazen Olkar]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=The Burn spell concentrates an intense beam of light or shadows on its target, scorching it or setting it on fire.  Even the power of Katamba can be focused into burning the target severely, but only when it is the only available source of luminescence.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Puncture damage, Fire damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Single target DFA.&lt;br /&gt;
|messaging=&#039;&#039;&#039;Regular:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture at a sleazy lout.&amp;lt;br /&amp;gt;&lt;br /&gt;
A brilliant beam descends from the sky and shrinks into a tiny point centered on a sleazy lout.&amp;lt;br /&amp;gt;&lt;br /&gt;
The beam devastates the abdomen in a massive cloud of steaming gobbets of flesh and boiling splatters of blood!&amp;lt;br /&amp;gt;&lt;br /&gt;
Gasping out in terror, a sleazy lout crumples to the ground.  Eyes closing, the once rebellious flame dies out completely.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katamba:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture at a sleazy lout.&amp;lt;br /&amp;gt;&lt;br /&gt;
A thick shadowy mass gathers in the air and coalesces into a dark pall upon a sleazy lout.&amp;lt;br /&amp;gt;&lt;br /&gt;
The pall completely devours its way through the right arm, disintegrating it!&amp;lt;br /&amp;gt;&lt;br /&gt;
The lout&#039;s sturdy cudgel falls to the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
Gasping out in terror, a sleazy lout crumples to the ground.  Eyes closing, the once rebellious flame dies out completely.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted, shield ignoring&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*[[DFA|&amp;quot;Death From Above&amp;quot;]] spell (i.e., negates shield). Single target, does fire and piercing damage.&lt;br /&gt;
*Requires the sun or at least one moon above horizon.&lt;br /&gt;
*If night and only Katamba is in the sky, the spell has special messaging to reflect that.&lt;br /&gt;
*The [[Iyqaromos Fire-Lens]] meta-spell increases Burn spell accuracy and damage based on multiple moons and/or sun in the sky.&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=House_of_Salt_and_Milk&amp;diff=660006</id>
		<title>House of Salt and Milk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=House_of_Salt_and_Milk&amp;diff=660006"/>
		<updated>2025-02-02T00:45:36Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name =House of Salt and Milk, Abditory&lt;br /&gt;
|Province = &lt;br /&gt;
|Town = &lt;br /&gt;
|MapNumber = 0&lt;br /&gt;
|Owner =-&lt;br /&gt;
|NumRooms = 1&lt;br /&gt;
|restrict = Moon Mage&lt;br /&gt;
|levelres =&lt;br /&gt;
|Store Type =Moon Mage, Magic&lt;br /&gt;
|Fest = Sorrow Spell Preview&lt;br /&gt;
|Coin =Kronars&lt;br /&gt;
}}&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=House of Salt and Milk, Abditory&lt;br /&gt;
|desc=Airborne tzgaa orbs with an austere glow illuminate a snug chamber enclosed by heavy velvet drapes over uninterrupted walls. The tall, concave ceiling is bedecked with an elaborate fresco of the planet Estrilda. A plethora of thick tomes and locked trunks are stacked in absurdly high shelves, all of them out of reach. There is no place for seating.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a sign, a four-armed statue holding a tray with several things on it, a one-armed statue holding a tray with several things on it, a cobwebby statue holding a tray with several things on it, a faceless statue holding a tray with several things on it, a two-headed statue holding a tray with several things on it, a winged statue holding a tray with several things on it, a straight-backed statue holding a tray with several things on it and a blue Moongate.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
This shop is only available during the release preview of the [[Sorrow_(spell)|Sorrow]] spell.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A sign reads:&lt;br /&gt;
&amp;quot;At this time, visitors are not permitted in the rest of the monastery.  You may leave through our Moongate or, if the moons are unkind, arrange your own exit.  For your convenience, we have suppressed the teleportation wards.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(As this shop is accessed via moongate, passage in and out is only available while there is a moon up.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; All items in this shop started at a price of 8,500,000 Kronars, but each item individually increases in cost as more are purchased. Going from 850 plat to 1105, 1360, 1615, etc. It appears to be an increase of 255 plats per purchase.&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the four-armed statue}}&lt;br /&gt;
{{ShopItem|t=i|silver leaf parchment|note=starbright crystal obelisk with a silvery pyramidion|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|black-and-white parchment|note=crystalline spire inscribed with the Lunar Accord in light and shadow|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|blue-numbered parchment|note=obelisk of icy blue crystal cut with mathematical equations|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|platinum-hued parchment|note=platinum-hued crystal obelisk that shines like a beacon|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Celestial Compact themed [[Sorrow_(spell)|Sorrow]] customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the one-armed statue}}&lt;br /&gt;
{{ShopItem|t=i|stark white parchment|note=stepped obelisk of stark white crystal cracked in half|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|moon-hued parchment|note=canted crystal pillar glimmering underneath vestigial moonbeams|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|diagram parchment|note=dusky crystalline pillar fractured along perfectly symmetric lines|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|matte amber parchment|note=prismatic crystal obelisk which casts amber shadows|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Monks of the Crystal Hand themed [[Sorrow_(spell)|Sorrow]] customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the cobwebby statue}}&lt;br /&gt;
{{ShopItem|t=i|many-colored parchment|note=rainbow crystal obelisk haloed with webs of light|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|gold leaf parchment|note=spiraling golden crystal pillar adorned with high-relief crescents|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|sea-green parchment|note=brilliant sea-green crystal obelisk|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|embellished parchment|note=night-black crystal spire filled with frozen passerines in flight|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Fortune&#039;s Path themed [[Sorrow_(spell)|Sorrow]] customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the faceless statue}}&lt;br /&gt;
{{ShopItem|t=i|waxy off-white parchment|note=milky white crystal obelisk with a blinking cyclopean eye at the top|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|smudged mauve parchment|note=bleak mauve crystal obelisk with a smoky pyramidion|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|pallid lavender parchment|note=violet-whorled lavender crystal spire|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|embossed parchment (2)|name=embossed parchment|note=heavy crystal obelisk overgrown with amorphous tendrils and eyestalks|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Prophets of G&#039;nar Peth themed [[Sorrow_(spell)|Sorrow]] customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the two-headed statue}}&lt;br /&gt;
{{ShopItem|t=i|deep cerulean parchment|note=deep cerulean crystal obelisk bathed in a false sunbeam|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|sky-blue parchment|note=clear blue crystal obelisk|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|crisp ivory parchment|note=ivory crystal spire dimmed by sunken-relief tribal symbols|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|pale pink parchment|note=dawn-hued crystal pillar sculpted like a coiled angiswaerd|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Nomads of the Arid Steppe themed [[Sorrow_(spell)|Sorrow]] customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the winged statue}}&lt;br /&gt;
{{ShopItem|t=i|thick crimson parchment|note=thorn-crowned crystal obelisk of crimson and onyx|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|lustrous scarlet parchment|note=scarlet spire hewn from shimmering crystal|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|dark red parchment|note=red crystal pillar ringed by shadowy ducks in bas-relief|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|glittery black-inked parchment|note=pearlescent black crystal obelisk|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|splotched parchment|note=red-streaked black crystalline obelisk that hovers obliquely|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Tezirah&#039;s Progeny themed [[Sorrow_(spell)|Sorrow]] customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the straight-backed statue}}&lt;br /&gt;
{{ShopItem|t=i|neatly annotated parchment|note=shattered crystal obelisk composed of luminous fragments held together|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|grey-edged parchment|note=six-sided crystalline obelisk amid a pool of darkness|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|rich brown parchment|note=coffee-hued crystal obelisk streaked with spirals of pearly dust|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|illustrated parchment|note=mosaic pillar of whirling crystals threaded with light|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Heritage House themed [[Sorrow_(spell)|Sorrow]] customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fresco===&lt;br /&gt;
The [[Estrilda|Dawn&#039;s Herald]] has been painted in uncommon detail, depicting bright swaths of verdant continents and dusky green oceans, dreamlike beneath cream-hued whorls of cloud.&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=House_of_Salt_and_Milk&amp;diff=659999</id>
		<title>House of Salt and Milk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=House_of_Salt_and_Milk&amp;diff=659999"/>
		<updated>2025-02-02T00:41:50Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: added for clarity and links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name =House of Salt and Milk, Abditory&lt;br /&gt;
|Province = &lt;br /&gt;
|Town = &lt;br /&gt;
|MapNumber = 0&lt;br /&gt;
|Owner =-&lt;br /&gt;
|NumRooms = 1&lt;br /&gt;
|restrict = Moon Mage&lt;br /&gt;
|levelres =&lt;br /&gt;
|Store Type =Moon Mage, Magic&lt;br /&gt;
|Fest = Sorrow Spell Preview&lt;br /&gt;
|Coin =Kronars&lt;br /&gt;
}}&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=House of Salt and Milk, Abditory&lt;br /&gt;
|desc=Airborne tzgaa orbs with an austere glow illuminate a snug chamber enclosed by heavy velvet drapes over uninterrupted walls. The tall, concave ceiling is bedecked with an elaborate fresco of the planet Estrilda. A plethora of thick tomes and locked trunks are stacked in absurdly high shelves, all of them out of reach. There is no place for seating.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a sign, a four-armed statue holding a tray with several things on it, a one-armed statue holding a tray with several things on it, a cobwebby statue holding a tray with several things on it, a faceless statue holding a tray with several things on it, a two-headed statue holding a tray with several things on it, a winged statue holding a tray with several things on it, a straight-backed statue holding a tray with several things on it and a blue Moongate.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A sign reads:&lt;br /&gt;
&amp;quot;At this time, visitors are not permitted in the rest of the monastery.  You may leave through our Moongate or, if the moons are unkind, arrange your own exit.  For your convenience, we have suppressed the teleportation wards.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(As this shop is accessed via moongate, passage in and out is only available while there is a moon up.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; All items in this shop started at a price of 8,500,000 Kronars, but each item individually increases in cost as more are purchased. Going from 850 plat to 1105, 1360, 1615, etc. It appears to be an increase of 255 plats per purchase.&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the four-armed statue}}&lt;br /&gt;
{{ShopItem|t=i|silver leaf parchment|note=starbright crystal obelisk with a silvery pyramidion|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|black-and-white parchment|note=crystalline spire inscribed with the Lunar Accord in light and shadow|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|blue-numbered parchment|note=obelisk of icy blue crystal cut with mathematical equations|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|platinum-hued parchment|note=platinum-hued crystal obelisk that shines like a beacon|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Celestial Compact themed [[Sorrow]] customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the one-armed statue}}&lt;br /&gt;
{{ShopItem|t=i|stark white parchment|note=stepped obelisk of stark white crystal cracked in half|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|moon-hued parchment|note=canted crystal pillar glimmering underneath vestigial moonbeams|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|diagram parchment|note=dusky crystalline pillar fractured along perfectly symmetric lines|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|matte amber parchment|note=prismatic crystal obelisk which casts amber shadows|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Monks of the Crystal Hand themed [[Sorrow]] customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the cobwebby statue}}&lt;br /&gt;
{{ShopItem|t=i|many-colored parchment|note=rainbow crystal obelisk haloed with webs of light|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|gold leaf parchment|note=spiraling golden crystal pillar adorned with high-relief crescents|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|sea-green parchment|note=brilliant sea-green crystal obelisk|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|embellished parchment|note=night-black crystal spire filled with frozen passerines in flight|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Fortune&#039;s Path themed [[Sorrow]] customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the faceless statue}}&lt;br /&gt;
{{ShopItem|t=i|waxy off-white parchment|note=milky white crystal obelisk with a blinking cyclopean eye at the top|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|smudged mauve parchment|note=bleak mauve crystal obelisk with a smoky pyramidion|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|pallid lavender parchment|note=violet-whorled lavender crystal spire|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|embossed parchment (2)|name=embossed parchment|note=heavy crystal obelisk overgrown with amorphous tendrils and eyestalks|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Prophets of G&#039;nar Peth themed [[Sorrow]] customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the two-headed statue}}&lt;br /&gt;
{{ShopItem|t=i|deep cerulean parchment|note=deep cerulean crystal obelisk bathed in a false sunbeam|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|sky-blue parchment|note=clear blue crystal obelisk|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|crisp ivory parchment|note=ivory crystal spire dimmed by sunken-relief tribal symbols|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|pale pink parchment|note=dawn-hued crystal pillar sculpted like a coiled angiswaerd|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Nomads of the Arid Steppe themed [[Sorrow]] customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the winged statue}}&lt;br /&gt;
{{ShopItem|t=i|thick crimson parchment|note=thorn-crowned crystal obelisk of crimson and onyx|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|lustrous scarlet parchment|note=scarlet spire hewn from shimmering crystal|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|dark red parchment|note=red crystal pillar ringed by shadowy ducks in bas-relief|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|glittery black-inked parchment|note=pearlescent black crystal obelisk|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|splotched parchment|note=red-streaked black crystalline obelisk that hovers obliquely|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Tezirah&#039;s Progeny themed [[Sorrow]] customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the straight-backed statue}}&lt;br /&gt;
{{ShopItem|t=i|neatly annotated parchment|note=shattered crystal obelisk composed of luminous fragments held together|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|grey-edged parchment|note=six-sided crystalline obelisk amid a pool of darkness|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|rich brown parchment|note=coffee-hued crystal obelisk streaked with spirals of pearly dust|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|illustrated parchment|note=mosaic pillar of whirling crystals threaded with light|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Heritage House themed [[Sorrow]] customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fresco===&lt;br /&gt;
The [[Estrilda|Dawn&#039;s Herald]] has been painted in uncommon detail, depicting bright swaths of verdant continents and dusky green oceans, dreamlike beneath cream-hued whorls of cloud.&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sect_spell_affinity&amp;diff=659959</id>
		<title>Sect spell affinity</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sect_spell_affinity&amp;diff=659959"/>
		<updated>2025-02-01T23:02:33Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several [[:Category:Moon Mage Spells|spells]] that are associated with certain [[sects|Moon Mage sects]] in some way.  In most cases they were either created by the sect or the sect has a special facility with casting them.  These affiliations are for the most part lore based and have no mechanical in-game benefit to the caster.  See the next section below for details on those spells which do have mechanical advantages.&lt;br /&gt;
&lt;br /&gt;
[[Celestial Compact]] - [[Burn]], [[Cage of Light]], [[Dazzle]], [[Focus Moonbeam]], [[Refractive Field]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fortune&#039;s Path]] - [[Aura Sight]], [[Seer&#039;s Sense]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Heritage House]] - [[Unleash]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Monks of the Crystal Hand]] - [[Moonblade]], [[Sorrow]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Nomads of the Arid Steppe]] - [[Clear Vision]], [[Telekinetic Throw]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Progeny of Tezirah]] - [[Shadows]], [[Shadow Servant]], [[Shadow Court]], [[Tezirah&#039;s Veil]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Prophets of G&#039;nar Peth]] - [[Piercing Gaze]], [[Artificer&#039;s Eye]], [[Starlight Sphere]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells with mechanical benefits ==&lt;br /&gt;
&lt;br /&gt;
Each [[Sects|Moon Mage Sect]] has a strong affinity to at least one spell.  This comes in the form of a mechanical benefit when casting the spell that other [[Moon Mage|Moon Mages]] do not receive.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sect&lt;br /&gt;
! Spell&lt;br /&gt;
! Bonus&amp;lt;ref&amp;gt;[[Post:Sect_Bonuses_-_02/17/2014_-_09:38]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Celestial Compact]]&lt;br /&gt;
| [[Cage of Light]]&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Non-Celestians: 10-39, Celestians: 30-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortune&#039;s Path]]&lt;br /&gt;
| [[Seer&#039;s Sense]]&lt;br /&gt;
| Increased duration of self-cast effect.&lt;br /&gt;
| Non-Gypsies: 10-39, Gypsies: 30-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Heritage House]]&lt;br /&gt;
| [[Unleash]]&lt;br /&gt;
| Reduced chance of scroll being destroyed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Monks of the Crystal Hand]]&lt;br /&gt;
| [[Moonblade]]&lt;br /&gt;
| Improved stats are gained at a lower threshold of moon strength.&amp;lt;ref&amp;gt;[[Post:Moonblade_questions_-_02/20/2014_-_19:31]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Non-Monks: Strong influence or greater, Monks: Moderately strong influence or greater&lt;br /&gt;
|-&lt;br /&gt;
| [[Monks of the Crystal Hand]]&lt;br /&gt;
| [[Sorrow]]&lt;br /&gt;
| [[Mental Blast]] and [[Mind Shout]] add an additional strike to the next 2 or 5 casts of Sorrow respectively.&lt;br /&gt;
| Non-Monks: Mental Blast and Mind Shout add an additional strike to the next 1 or 4 casts of Sorrow respectively.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nomads of the Arid Steppe]]&lt;br /&gt;
| [[Clear Vision]]&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Non-Nomads: 10-39 minutes, Nomads: 30-90 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Progeny of Tezirah]]&lt;br /&gt;
| [[Shadows]]&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Non-Tezirites: 10-39 minutes, Tezirites: 30-90 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Prophets of G&#039;nar Peth]]&lt;br /&gt;
| [[Piercing Gaze]]&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Non-Pethians: 10-39 minutes, Pethians: 30-90 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Duration increases appear to adjust their scale from that of a standard spell to that of a ritual spell as opposed to simply increasing duration additively or multiplicatively.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Sects}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sect_spell_affinity&amp;diff=659958</id>
		<title>Sect spell affinity</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sect_spell_affinity&amp;diff=659958"/>
		<updated>2025-02-01T23:02:07Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: /* Spells with mechanical benefits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several [[:Category:Moon Mage Spells|spells]] that are associated with certain [[sects|Moon Mage sects]] in some way.  In most cases they were either created by the sect or the sect has a special facility with casting them.  These affiliations are for the most part lore based and have no mechanical in-game benefit to the caster.  See the next section below for details on those spells which do have mechanical advantages.&lt;br /&gt;
&lt;br /&gt;
[[Celestial Compact]] - [[Burn]], [[Cage of Light]], [[Dazzle]], [[Focus Moonbeam]], [[Refractive Field]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fortune&#039;s Path]] - [[Aura Sight]], [[Seer&#039;s Sense]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Heritage House]] - [[Unleash]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Monks of the Crystal Hand]] - [[Moonblade]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Nomads of the Arid Steppe]] - [[Clear Vision]], [[Telekinetic Throw]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Progeny of Tezirah]] - [[Shadows]], [[Shadow Servant]], [[Shadow Court]], [[Tezirah&#039;s Veil]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Prophets of G&#039;nar Peth]] - [[Piercing Gaze]], [[Artificer&#039;s Eye]], [[Starlight Sphere]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells with mechanical benefits ==&lt;br /&gt;
&lt;br /&gt;
Each [[Sects|Moon Mage Sect]] has a strong affinity to at least one spell.  This comes in the form of a mechanical benefit when casting the spell that other [[Moon Mage|Moon Mages]] do not receive.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sect&lt;br /&gt;
! Spell&lt;br /&gt;
! Bonus&amp;lt;ref&amp;gt;[[Post:Sect_Bonuses_-_02/17/2014_-_09:38]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Celestial Compact]]&lt;br /&gt;
| [[Cage of Light]]&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Non-Celestians: 10-39, Celestians: 30-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortune&#039;s Path]]&lt;br /&gt;
| [[Seer&#039;s Sense]]&lt;br /&gt;
| Increased duration of self-cast effect.&lt;br /&gt;
| Non-Gypsies: 10-39, Gypsies: 30-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Heritage House]]&lt;br /&gt;
| [[Unleash]]&lt;br /&gt;
| Reduced chance of scroll being destroyed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Monks of the Crystal Hand]]&lt;br /&gt;
| [[Moonblade]]&lt;br /&gt;
| Improved stats are gained at a lower threshold of moon strength.&amp;lt;ref&amp;gt;[[Post:Moonblade_questions_-_02/20/2014_-_19:31]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Non-Monks: Strong influence or greater, Monks: Moderately strong influence or greater&lt;br /&gt;
|-&lt;br /&gt;
| [[Monks of the Crystal Hand]]&lt;br /&gt;
| [[Sorrow]]&lt;br /&gt;
| [[Mental Blast]] and [[Mind Shout]] add an additional strike to the next 2 or 5 casts of Sorrow respectively.&lt;br /&gt;
| Non-Monks: Mental Blast and Mind Shout add an additional strike to the next 1 or 4 casts of Sorrow respectively.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nomads of the Arid Steppe]]&lt;br /&gt;
| [[Clear Vision]]&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Non-Nomads: 10-39 minutes, Nomads: 30-90 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Progeny of Tezirah]]&lt;br /&gt;
| [[Shadows]]&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Non-Tezirites: 10-39 minutes, Tezirites: 30-90 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Prophets of G&#039;nar Peth]]&lt;br /&gt;
| [[Piercing Gaze]]&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Non-Pethians: 10-39 minutes, Pethians: 30-90 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Duration increases appear to adjust their scale from that of a standard spell to that of a ritual spell as opposed to simply increasing duration additively or multiplicatively.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Sects}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Monks_of_the_Crystal_Hand&amp;diff=659957</id>
		<title>Category:Monks of the Crystal Hand</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Monks_of_the_Crystal_Hand&amp;diff=659957"/>
		<updated>2025-02-01T23:01:21Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: /* Spell Affinity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;from [[Book:HkkHGMM|A Brief History of the Guild of Moon Magic]] by [[Kssarh|Kssarh T&#039;kinnirii]], Apprentice to Guildmaster [[Tiv]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Monks of the Crystal Hand said little, letting their deeds carry the message. A band of ascetic warriors from the far west, these meditative souls had honed their mysticism to a razor&#039;s edge, able to conceal their movements in cloaks of shadows at will and disarm a foe with a single thought. They pledged themselves to build the Guild as they did all things: with purity, honor, and deadly efficiency, all attuned with the orbits of the moons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Crystal Hand is, along with the [[Nomads of the Arid Steppe]], uniquely situated in the Age of Myths. As far as [[Moon Mage|Moon Mages]] are aware, there has always been a monastic tradition from the far west that did what the Monks more-or-less do now. With some variations. For example, there is suggestions there&#039;s a variant path of the Monks that are Elementalists.&lt;br /&gt;
&lt;br /&gt;
It&#039;s perhaps curious that both sects with the Age of Myths pedigree emerge from the west. Even the [[Nera]], who we now know has a unique genesis from the rest of the Nomads, have been described as coming &amp;quot;from the mountains to the west.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Armifer&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A hooded monk leans forward and speaks to you about this sect.  &amp;quot;Constantly on a quest for personal perfection in all ways and all things, the Monks of the Crystal Hand often go without many basic pleasures that most other Elanthians take for granted.  Fasts, quests, and long periods of isolation are not uncommon for Moon Mages of this organization.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though our studies focus on the arts of magic and war, the Sophisters within these halls discuss and contemplate philosophy moreso than any other point of study.  It is through seeking the eternal truths we shall find enlightenment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
More information can be found in:&lt;br /&gt;
* [[Book:BmPIMM|Profiles in Magic Volume 5: Mizuhari]]&lt;br /&gt;
* [[Book:BsaPIMSA|Profiles in Magic Volume 6: Sanyrsen Astoshe]]&lt;br /&gt;
* [[Book:BtPIMT|Profiles in Magic Volume 17: Tiv]]&lt;br /&gt;
&lt;br /&gt;
==Symbol==&lt;br /&gt;
&lt;br /&gt;
*A crystal hand wrapped around an amber jewel.&lt;br /&gt;
:Details such as knuckles and fingernails have been cut carefully into the transparent crystalline fist.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
*Sophister at &amp;lt;s&amp;gt;38th Circle&amp;lt;/s&amp;gt; (received when joining the Sect), as well as post title Of the Monks.&lt;br /&gt;
*Ascetic at 70th.&lt;br /&gt;
*Also: Monk, Crystal Soul, Crystallomancer, Photomancer, Enlightened.&lt;br /&gt;
&lt;br /&gt;
Title Requirements: Monks focus on self-improvement and understanding the true nature of things. Their titles are earned based on their [[Attunement]] and [[Appraisal]].&lt;br /&gt;
&lt;br /&gt;
==Cantrips==&lt;br /&gt;
&lt;br /&gt;
*[[Tiv&#039;s Mantle]] (mantle): Creates a cloak with verbs to aid in meditation. Circle 28.&lt;br /&gt;
:You chant a small phrase, the power of your cantrip flowing from your lips!&lt;br /&gt;
:A billowing cloak of some unusual crystalline substance appears and wraps itself around you.&lt;br /&gt;
*Way of the Disciplined Step (balance): Raises one&#039;s level of balance.  Circle 35.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Veiled Identity (face):&lt;br /&gt;
**&amp;lt;Name&amp;gt; has a pair of eyes as transparent as glass, a crown of crystals for hair, and twinkling skin.&lt;br /&gt;
::Monk &amp;lt;Name&amp;gt; who appears to be carved from crystal.&lt;br /&gt;
&lt;br /&gt;
==Spell Preparation==&lt;br /&gt;
&lt;br /&gt;
*Eyes unfocused, a Monk raises one hand before him in a studied gesture.&lt;br /&gt;
&lt;br /&gt;
==Box Dismantle==&lt;br /&gt;
You close your eyes and still your thoughts, striving for perfect inner quiet.  When your thoughts are fully silenced, you slowly raise your foot and place the driftwood coffer squarely on the top of your toes.  You carefully lower your leg and then quickly kick it back up, sending the driftwood coffer flying straight up into the air.  With firm discipline, you wait patiently for the driftwood coffer to fall, your body perfectly poised to strike. When the driftwood coffer finally reaches the height of your head, you hammer it with your fist, sending the driftwood coffer crashing to the ground and smashing it into nothing but splinters.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 4 seconds.&lt;br /&gt;
&lt;br /&gt;
==Spell Affinity==&lt;br /&gt;
;[[Moonblade]]:Monks have an [[Sect Spell Affinity|affinity]] to this spell allowing them to generate high quality blades when the corresponding moon has moderately strong (or greater influence) on mana.&lt;br /&gt;
;[[Sorrow]]:Monks have an [[Sect Spell Affinity|affinity]] to this spell increasing the number of csats for which they gain an additional strike after casting [[Mental Blast]] or [[Mind Shout]] by one.&lt;br /&gt;
&lt;br /&gt;
==Divination Tools==&lt;br /&gt;
&lt;br /&gt;
*[[Divination Prism]]&lt;br /&gt;
&lt;br /&gt;
==Sect Shop==&lt;br /&gt;
&lt;br /&gt;
*Located in the [[Passage of the Foundation of Identity]] in the private housing area. &lt;br /&gt;
&lt;br /&gt;
==Related Forum Posts==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
Scholars on the path to personal perfection may be particularly interested in the ideals of [[Post:Perfect Action and Perfect Body - 06/10/2015 - 15:47|Perfect Action and Perfect Body]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[:Category:Player Monks of the Crystal Hand|Player Monks]] - Players that associate their characters with the Monks of the Crystal Hand&lt;br /&gt;
&lt;br /&gt;
[[Category:Sects]]&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Monks_of_the_Crystal_Hand&amp;diff=659956</id>
		<title>Category:Monks of the Crystal Hand</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Monks_of_the_Crystal_Hand&amp;diff=659956"/>
		<updated>2025-02-01T23:00:26Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: /* Spell Affinity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;from [[Book:HkkHGMM|A Brief History of the Guild of Moon Magic]] by [[Kssarh|Kssarh T&#039;kinnirii]], Apprentice to Guildmaster [[Tiv]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Monks of the Crystal Hand said little, letting their deeds carry the message. A band of ascetic warriors from the far west, these meditative souls had honed their mysticism to a razor&#039;s edge, able to conceal their movements in cloaks of shadows at will and disarm a foe with a single thought. They pledged themselves to build the Guild as they did all things: with purity, honor, and deadly efficiency, all attuned with the orbits of the moons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Crystal Hand is, along with the [[Nomads of the Arid Steppe]], uniquely situated in the Age of Myths. As far as [[Moon Mage|Moon Mages]] are aware, there has always been a monastic tradition from the far west that did what the Monks more-or-less do now. With some variations. For example, there is suggestions there&#039;s a variant path of the Monks that are Elementalists.&lt;br /&gt;
&lt;br /&gt;
It&#039;s perhaps curious that both sects with the Age of Myths pedigree emerge from the west. Even the [[Nera]], who we now know has a unique genesis from the rest of the Nomads, have been described as coming &amp;quot;from the mountains to the west.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Armifer&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A hooded monk leans forward and speaks to you about this sect.  &amp;quot;Constantly on a quest for personal perfection in all ways and all things, the Monks of the Crystal Hand often go without many basic pleasures that most other Elanthians take for granted.  Fasts, quests, and long periods of isolation are not uncommon for Moon Mages of this organization.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though our studies focus on the arts of magic and war, the Sophisters within these halls discuss and contemplate philosophy moreso than any other point of study.  It is through seeking the eternal truths we shall find enlightenment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
More information can be found in:&lt;br /&gt;
* [[Book:BmPIMM|Profiles in Magic Volume 5: Mizuhari]]&lt;br /&gt;
* [[Book:BsaPIMSA|Profiles in Magic Volume 6: Sanyrsen Astoshe]]&lt;br /&gt;
* [[Book:BtPIMT|Profiles in Magic Volume 17: Tiv]]&lt;br /&gt;
&lt;br /&gt;
==Symbol==&lt;br /&gt;
&lt;br /&gt;
*A crystal hand wrapped around an amber jewel.&lt;br /&gt;
:Details such as knuckles and fingernails have been cut carefully into the transparent crystalline fist.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
*Sophister at &amp;lt;s&amp;gt;38th Circle&amp;lt;/s&amp;gt; (received when joining the Sect), as well as post title Of the Monks.&lt;br /&gt;
*Ascetic at 70th.&lt;br /&gt;
*Also: Monk, Crystal Soul, Crystallomancer, Photomancer, Enlightened.&lt;br /&gt;
&lt;br /&gt;
Title Requirements: Monks focus on self-improvement and understanding the true nature of things. Their titles are earned based on their [[Attunement]] and [[Appraisal]].&lt;br /&gt;
&lt;br /&gt;
==Cantrips==&lt;br /&gt;
&lt;br /&gt;
*[[Tiv&#039;s Mantle]] (mantle): Creates a cloak with verbs to aid in meditation. Circle 28.&lt;br /&gt;
:You chant a small phrase, the power of your cantrip flowing from your lips!&lt;br /&gt;
:A billowing cloak of some unusual crystalline substance appears and wraps itself around you.&lt;br /&gt;
*Way of the Disciplined Step (balance): Raises one&#039;s level of balance.  Circle 35.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
*Veiled Identity (face):&lt;br /&gt;
**&amp;lt;Name&amp;gt; has a pair of eyes as transparent as glass, a crown of crystals for hair, and twinkling skin.&lt;br /&gt;
::Monk &amp;lt;Name&amp;gt; who appears to be carved from crystal.&lt;br /&gt;
&lt;br /&gt;
==Spell Preparation==&lt;br /&gt;
&lt;br /&gt;
*Eyes unfocused, a Monk raises one hand before him in a studied gesture.&lt;br /&gt;
&lt;br /&gt;
==Box Dismantle==&lt;br /&gt;
You close your eyes and still your thoughts, striving for perfect inner quiet.  When your thoughts are fully silenced, you slowly raise your foot and place the driftwood coffer squarely on the top of your toes.  You carefully lower your leg and then quickly kick it back up, sending the driftwood coffer flying straight up into the air.  With firm discipline, you wait patiently for the driftwood coffer to fall, your body perfectly poised to strike. When the driftwood coffer finally reaches the height of your head, you hammer it with your fist, sending the driftwood coffer crashing to the ground and smashing it into nothing but splinters.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 4 seconds.&lt;br /&gt;
&lt;br /&gt;
==Spell Affinity==&lt;br /&gt;
;[[Moonblade]]:Monks have an [[Sect Spell Affinity|affinity]] to this spell allowing them to generate high quality blades when the corresponding moon has moderately strong (or greater influence) on mana.&lt;br /&gt;
;[[Sorrow]]:Monks have an [[Sect Spell Affinity|affinity]] to this spell increasing the number of csats by one for which they gain an additional strike after casting [[Mental Blast]] or [[Mind Shouut]].&lt;br /&gt;
&lt;br /&gt;
==Divination Tools==&lt;br /&gt;
&lt;br /&gt;
*[[Divination Prism]]&lt;br /&gt;
&lt;br /&gt;
==Sect Shop==&lt;br /&gt;
&lt;br /&gt;
*Located in the [[Passage of the Foundation of Identity]] in the private housing area. &lt;br /&gt;
&lt;br /&gt;
==Related Forum Posts==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
Scholars on the path to personal perfection may be particularly interested in the ideals of [[Post:Perfect Action and Perfect Body - 06/10/2015 - 15:47|Perfect Action and Perfect Body]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[:Category:Player Monks of the Crystal Hand|Player Monks]] - Players that associate their characters with the Monks of the Crystal Hand&lt;br /&gt;
&lt;br /&gt;
[[Category:Sects]]&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sect_spell_affinity&amp;diff=659955</id>
		<title>Sect spell affinity</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sect_spell_affinity&amp;diff=659955"/>
		<updated>2025-02-01T22:57:50Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: /* Spells with mechanical benefits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several [[:Category:Moon Mage Spells|spells]] that are associated with certain [[sects|Moon Mage sects]] in some way.  In most cases they were either created by the sect or the sect has a special facility with casting them.  These affiliations are for the most part lore based and have no mechanical in-game benefit to the caster.  See the next section below for details on those spells which do have mechanical advantages.&lt;br /&gt;
&lt;br /&gt;
[[Celestial Compact]] - [[Burn]], [[Cage of Light]], [[Dazzle]], [[Focus Moonbeam]], [[Refractive Field]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fortune&#039;s Path]] - [[Aura Sight]], [[Seer&#039;s Sense]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Heritage House]] - [[Unleash]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Monks of the Crystal Hand]] - [[Moonblade]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Nomads of the Arid Steppe]] - [[Clear Vision]], [[Telekinetic Throw]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Progeny of Tezirah]] - [[Shadows]], [[Shadow Servant]], [[Shadow Court]], [[Tezirah&#039;s Veil]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Prophets of G&#039;nar Peth]] - [[Piercing Gaze]], [[Artificer&#039;s Eye]], [[Starlight Sphere]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells with mechanical benefits ==&lt;br /&gt;
&lt;br /&gt;
Each [[Sects|Moon Mage Sect]] has a strong affinity to one spell.  This comes in the form of a mechanical benefit when casting the spell that other [[Moon Mage|Moon Mages]] do not receive.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sect&lt;br /&gt;
! Spell&lt;br /&gt;
! Bonus&amp;lt;ref&amp;gt;[[Post:Sect_Bonuses_-_02/17/2014_-_09:38]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Celestial Compact]]&lt;br /&gt;
| [[Cage of Light]]&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Non-Celestians: 10-39, Celestians: 30-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortune&#039;s Path]]&lt;br /&gt;
| [[Seer&#039;s Sense]]&lt;br /&gt;
| Increased duration of self-cast effect.&lt;br /&gt;
| Non-Gypsies: 10-39, Gypsies: 30-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Heritage House]]&lt;br /&gt;
| [[Unleash]]&lt;br /&gt;
| Reduced chance of scroll being destroyed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Monks of the Crystal Hand]]&lt;br /&gt;
| [[Moonblade]]&lt;br /&gt;
| Improved stats are gained at a lower threshold of moon strength.&amp;lt;ref&amp;gt;[[Post:Moonblade_questions_-_02/20/2014_-_19:31]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Non-Monks: Strong influence or greater, Monks: Moderately strong influence or greater&lt;br /&gt;
|-&lt;br /&gt;
| [[Monks of the Crystal Hand]]&lt;br /&gt;
| [[Sorrow]]&lt;br /&gt;
| [[Mental Blast]] and [[Mind Shout]] add an additional strike to the next 2 or 5 casts of Sorrow respectively.&lt;br /&gt;
| Non-Monks: Mental Blast and Mind Shout add an additional strike to the next 1 or 4 casts of Sorrow respectively.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nomads of the Arid Steppe]]&lt;br /&gt;
| [[Clear Vision]]&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Non-Nomads: 10-39 minutes, Nomads: 30-90 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Progeny of Tezirah]]&lt;br /&gt;
| [[Shadows]]&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Non-Tezirites: 10-39 minutes, Tezirites: 30-90 minutes&lt;br /&gt;
|-&lt;br /&gt;
| [[Prophets of G&#039;nar Peth]]&lt;br /&gt;
| [[Piercing Gaze]]&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Non-Pethians: 10-39 minutes, Pethians: 30-90 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Duration increases appear to adjust their scale from that of a standard spell to that of a ritual spell as opposed to simply increasing duration additively or multiplicatively.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Sects}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=House_of_Salt_and_Milk&amp;diff=659951</id>
		<title>House of Salt and Milk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=House_of_Salt_and_Milk&amp;diff=659951"/>
		<updated>2025-02-01T19:32:41Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name =House of Salt and Milk, Abditory&lt;br /&gt;
|Province = &lt;br /&gt;
|Town = &lt;br /&gt;
|MapNumber = 0&lt;br /&gt;
|Owner =-&lt;br /&gt;
|NumRooms = 1&lt;br /&gt;
|restrict = Moon Mage&lt;br /&gt;
|levelres =&lt;br /&gt;
|Store Type =Moon Mage, Magic&lt;br /&gt;
|Fest = Sorrow Spell Preview&lt;br /&gt;
|Coin =Kronars&lt;br /&gt;
}}&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=House of Salt and Milk, Abditory&lt;br /&gt;
|desc=Airborne tzgaa orbs with an austere glow illuminate a snug chamber enclosed by heavy velvet drapes over uninterrupted walls. The tall, concave ceiling is bedecked with an elaborate fresco of the planet Estrilda. A plethora of thick tomes and locked trunks are stacked in absurdly high shelves, all of them out of reach. There is no place for seating.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a sign, a four-armed statue holding a tray with several things on it, a one-armed statue holding a tray with several things on it, a cobwebby statue holding a tray with several things on it, a faceless statue holding a tray with several things on it, a two-headed statue holding a tray with several things on it, a winged statue holding a tray with several things on it, a straight-backed statue holding a tray with several things on it and a blue Moongate.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A sign reads:&lt;br /&gt;
&amp;quot;At this time, visitors are not permitted in the rest of the monastery.  You may leave through our Moongate or, if the moons are unkind, arrange your own exit.  For your convenience, we have suppressed the teleportation wards.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(As this shop is accessed via moongate, passage in and out is only available while there is a moon up.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; All items in this shop started at a price of 8,500,000 Kronars, but each item individually increases in cost as more are purchased. Going from 850 plat to 1105, 1360, 1615, etc. It appears to be an increase of 255 plats per purchase.&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the four-armed statue}}&lt;br /&gt;
{{ShopItem|t=i|silver leaf parchment|note=starbright crystal obelisk with a silvery pyramidion|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|black-and-white parchment|note=crystalline spire inscribed with the Lunar Accord in light and shadow|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|blue-numbered parchment|note=obelisk of icy blue crystal cut with mathematical equations|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|platinum-hued parchment|note=platinum-hued crystal obelisk that shines like a beacon|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Celestial Compact themed customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the one-armed statue}}&lt;br /&gt;
{{ShopItem|t=i|stark white parchment|note=stepped obelisk of stark white crystal cracked in half|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|moon-hued parchment|note=canted crystal pillar glimmering underneath vestigial moonbeams|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|diagram parchment|note=dusky crystalline pillar fractured along perfectly symmetric lines|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|matte amber parchment|note=prismatic crystal obelisk which casts amber shadows|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Monks of the Crystal Hand themed customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the cobwebby statue}}&lt;br /&gt;
{{ShopItem|t=i|many-colored parchment|note=rainbow crystal obelisk haloed with webs of light|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|gold leaf parchment|note=spiraling golden crystal pillar adorned with high-relief crescents|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|sea-green parchment|note=brilliant sea-green crystal obelisk|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|embellished parchment|note=night-black crystal spire filled with frozen passerines in flight|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Fortune&#039;s Path themed customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the faceless statue}}&lt;br /&gt;
{{ShopItem|t=i|waxy off-white parchment|note=milky white crystal obelisk with a blinking cyclopean eye at the top|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|smudged mauve parchment|note=bleak mauve crystal obelisk with a smoky pyramidion|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|pallid lavender parchment|note=violet-whorled lavender crystal spire|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|embossed parchment (2)|name=embossed parchment|note=heavy crystal obelisk overgrown with amorphous tendrils and eyestalks|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Prophets of G&#039;nar Peth themed customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the two-headed statue}}&lt;br /&gt;
{{ShopItem|t=i|deep cerulean parchment|note=deep cerulean crystal obelisk bathed in a false sunbeam|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|sky-blue parchment|note=clear blue crystal obelisk|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|crisp ivory parchment|note=ivory crystal spire dimmed by sunken-relief tribal symbols|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|pale pink parchment|note=dawn-hued crystal pillar sculpted like a coiled angiswaerd|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Nomads of the Arid Steppe themed customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the winged statue}}&lt;br /&gt;
{{ShopItem|t=i|thick crimson parchment|note=thorn-crowned crystal obelisk of crimson and onyx|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|lustrous scarlet parchment|note=scarlet spire hewn from shimmering crystal|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|dark red parchment|note=red crystal pillar ringed by shadowy ducks in bas-relief|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|glittery black-inked parchment|note=pearlescent black crystal obelisk|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|splotched parchment|note=red-streaked black crystalline obelisk that hovers obliquely|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Tezirah&#039;s Progeny themed customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the straight-backed statue}}&lt;br /&gt;
{{ShopItem|t=i|neatly annotated parchment|note=shattered crystal obelisk composed of luminous fragments held together|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|grey-edged parchment|note=six-sided crystalline obelisk amid a pool of darkness|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|rich brown parchment|note=coffee-hued crystal obelisk streaked with spirals of pearly dust|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|illustrated parchment|note=mosaic pillar of whirling crystals threaded with light|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Heritage House themed customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fresco===&lt;br /&gt;
The [[Estrilda|Dawn&#039;s Herald]] has been painted in uncommon detail, depicting bright swaths of verdant continents and dusky green oceans, dreamlike beneath cream-hued whorls of cloud.&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=House_of_Salt_and_Milk&amp;diff=659950</id>
		<title>House of Salt and Milk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=House_of_Salt_and_Milk&amp;diff=659950"/>
		<updated>2025-02-01T19:29:39Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name =House of Salt and Milk, Abditory&lt;br /&gt;
|Province = &lt;br /&gt;
|Town = &lt;br /&gt;
|MapNumber = 0&lt;br /&gt;
|Owner =-&lt;br /&gt;
|NumRooms = 1&lt;br /&gt;
|restrict = Moon Mage&lt;br /&gt;
|levelres =&lt;br /&gt;
|Store Type =Moon Mage, Magic&lt;br /&gt;
|Fest = Sorrow Spell Preview&lt;br /&gt;
|Coin =Kronars&lt;br /&gt;
}}&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=House of Salt and Milk, Abditory&lt;br /&gt;
|desc=Airborne tzgaa orbs with an austere glow illuminate a snug chamber enclosed by heavy velvet drapes over uninterrupted walls. The tall, concave ceiling is bedecked with an elaborate fresco of the planet Estrilda. A plethora of thick tomes and locked trunks are stacked in absurdly high shelves, all of them out of reach. There is no place for seating.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a sign, a four-armed statue holding a tray with several things on it, a one-armed statue holding a tray with several things on it, a cobwebby statue holding a tray with several things on it, a faceless statue holding a tray with several things on it, a two-headed statue holding a tray with several things on it, a winged statue holding a tray with several things on it, a straight-backed statue holding a tray with several things on it and a blue Moongate.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A sign reads:&lt;br /&gt;
&amp;quot;At this time, visitors are not permitted in the rest of the monastery.  You may leave through our Moongate or, if the moons are unkind, arrange your own exit.  For your convenience, we have suppressed the teleportation wards.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(As this shop is accessed via moongate, passage in and out is only available while there is a moon up.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; All items in this shop started at a price of 8,500,000 Kronars, but each item individually increases in cost as more are purchased. Going from 850 plat to 1105, 1360, 1615, etc. It appears to be an increase of 255 plats per purchase.&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the four-armed statue}}&lt;br /&gt;
{{ShopItem|t=i|silver leaf parchment|note=starbright crystal obelisk with a silvery pyramidion|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|black-and-white parchment|note=crystalline spire inscribed with the Lunar Accord in light and shadow|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|blue-numbered parchment|note=obelisk of icy blue crystal cut with mathematical equations|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|platinum-hued parchment|note=platinum-hued crystal obelisk that shines like a beacon|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Celestial Compact themed customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the one-armed statue}}&lt;br /&gt;
{{ShopItem|t=i|stark white parchment|note=stepped obelisk of stark white crystal cracked in half|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|moon-hued parchment|note=canted crystal pillar glimmering underneath vestigial moonbeams|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|diagram parchment|note=dusky crystalline pillar fractured along perfectly symmetric lines|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|matte amber parchment|note=prismatic crystal obelisk which casts amber shadows|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Monks of the Crystal Hand themed customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the cobwebby statue}}&lt;br /&gt;
{{ShopItem|t=i|many-colored parchment|note=rainbow crystal obelisk haloed with webs of light|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|gold leaf parchment|note=spiraling golden crystal pillar adorned with high-relief crescents|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|sea-green parchment|note=brilliant sea-green crystal obelisk|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|embellished parchment|note=night-black crystal spire filled with frozen passerines in flight|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Fortune&#039;s Path themed customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the faceless statue}}&lt;br /&gt;
{{ShopItem|t=i|waxy off-white parchment|note=milky white crystal obelisk with a blinking cyclopean eye at the top|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|smudged mauve parchment|note=bleak mauve crystal obelisk with a smoky pyramidion|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|pallid lavender parchment|note=violet-whorled lavender crystal spire|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|embossed parchment (2)|name=embossed parchment|note=heavy crystal obelisk overgrown with amorphous tendrils and eyestalks|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Prophets of G&#039;nar Peth themed customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the two-headed statue}}&lt;br /&gt;
{{ShopItem|t=i|deep cerulean parchment|note=deep cerulean crystal obelisk bathed in a false sunbeam8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|sky-blue parchment|note=clear blue crystal obelisk|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|crisp ivory parchment|note=ivory crystal spire dimmed by sunken-relief tribal symbols|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|pale pink parchment|note=dawn-hued crystal pillar sculpted like a coiled angiswaerd|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Nomads of the Arid Steppe themed customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the winged statue}}&lt;br /&gt;
{{ShopItem|t=i|thick crimson parchment|note=thorn-crowned crystal obelisk of crimson and onyx|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|lustrous scarlet parchment|note=scarlet spire hewn from shimmering crystal|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|dark red parchment|note=red crystal pillar ringed by shadowy ducks in bas-relief|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|glittery black-inked parchment|note=pearlescent black crystal obelisk|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|splotched parchment|note=red-streaked black crystalline obelisk that hovers obliquely|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Tezirah&#039;s Progeny themed customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the straight-backed statue}}&lt;br /&gt;
{{ShopItem|t=i|neatly annotated parchment|note=shattered crystal obelisk composed of luminous fragments held together|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|grey-edged parchment|note=six-sided crystalline obelisk amid a pool of darkness|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|rich brown parchment|note=coffee-hued crystal obelisk streaked with spirals of pearly dust|8,500,000}}&lt;br /&gt;
{{ShopItem|t=i|illustrated parchment|note=mosaic pillar of whirling crystals threaded with light|8,500,000}}&lt;br /&gt;
{{ShopFootnote|Heritage House themed customizations}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fresco===&lt;br /&gt;
The [[Estrilda|Dawn&#039;s Herald]] has been painted in uncommon detail, depicting bright swaths of verdant continents and dusky green oceans, dreamlike beneath cream-hued whorls of cloud.&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dinazen_Olkar&amp;diff=659936</id>
		<title>Dinazen Olkar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dinazen_Olkar&amp;diff=659936"/>
		<updated>2025-02-01T01:20:21Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=do&lt;br /&gt;
|minprep=2&lt;br /&gt;
|castcap=50&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Moonlight Manipulation&lt;br /&gt;
|prereqs=[[Shadows]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=The Dinazen Olkar spell creates an edged rope of shadows that attempts to rip body parts away from the target.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Slice damage, Cold damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Single target.&lt;br /&gt;
|messaging=You gesture at a sleazy lout.&amp;lt;br /&amp;gt;&lt;br /&gt;
A noose of darkest shadows forms in your hands.  With a flick of your wrist, you send it flying at a sleazy lout!&amp;lt;br /&amp;gt;&lt;br /&gt;
The noose wraps around and closes straight through its chest.  Everything above the chest separates completely from what&#039;s left below it, cutting it in two.&amp;lt;br /&amp;gt;&lt;br /&gt;
Gasping out in terror, a sleazy lout crumples to the ground.  Eyes closing, the once rebellious flame dies out completely.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Single target attack that does cold and slice damage.&lt;br /&gt;
*There is a mild penalty to damage done when Katamaba is down during the day: &#039;&#039;The abundance of celestial light weakens your spell.&#039;&#039;&lt;br /&gt;
*There is a mild bonus to damage done when Katamba is up during the night: &#039;&#039;The abundance of celestial darkness empowers your spell.&#039;&#039;&lt;br /&gt;
*There is a currently undocumented messaging easter egg.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dinazen_Olkar&amp;diff=659889</id>
		<title>Dinazen Olkar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dinazen_Olkar&amp;diff=659889"/>
		<updated>2025-01-31T10:53:05Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=do&lt;br /&gt;
|minprep=2&lt;br /&gt;
|castcap=50&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Moonlight Manipulation&lt;br /&gt;
|prereqs=[[Shadows]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=The Dinazen Olkar spell creates an edged rope of shadows that attempts to rip body parts away from the target.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Slice damage, Cold damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Single target.&lt;br /&gt;
|messaging=You gesture at a sleazy lout.&amp;lt;br /&amp;gt;&lt;br /&gt;
A noose of darkest shadows forms in your hands.  With a flick of your wrist, you send it flying at a sleazy lout!&amp;lt;br /&amp;gt;&lt;br /&gt;
The noose wraps around and closes straight through its chest.  Everything above the chest separates completely from what&#039;s left below it, cutting it in two.&amp;lt;br /&amp;gt;&lt;br /&gt;
Gasping out in terror, a sleazy lout crumples to the ground.  Eyes closing, the once rebellious flame dies out completely.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 1 sec.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Single target attack that does cold and slice damage.&lt;br /&gt;
*There is a mild penalty to damage done when Katamaba is down during the day: &#039;&#039;The abundance of celestial light weakens your spell.&#039;&#039;&lt;br /&gt;
*There is a mild bonus to damage done when Katamba is up during the night: &#039;&#039;messaging needed&#039;&#039;&lt;br /&gt;
*There is a currently undocumented messaging easter egg.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rite_of_Grace&amp;diff=659885</id>
		<title>Rite of Grace</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rite_of_Grace&amp;diff=659885"/>
		<updated>2025-01-31T02:29:17Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: Undo revision 659883 by SAPPHIRE8 (talk) This was not a grammar mistake.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=ROG&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=25&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|magic=Arcane Magic&lt;br /&gt;
|spellbook=Corruption&lt;br /&gt;
|prereqs=[[Eyes of the Blind]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|pulse=15&lt;br /&gt;
|illegal=none&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=While it is considered a sister to the [[Rite of Contrition]] spell, the two matrices are at their hearts very different.  Where Rite of Contrition weaves sublime corruption to fool supernatural senses, the Rite of Grace bombards the physical senses.  The Rite of Grace captures the magician&#039;s self-image and uses that as the centerpiece of a psychic miasma that attacks everyone&#039;s senses and clear thinking in the area.  Transcendental mutations can thus be hidden and what is not hidden is rendered unspeakable.  The spell is not flawless and can only hide a certain number of mutations.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Hides 1-7 Transcendental Necromancy buffs.&lt;br /&gt;
|messaging=Without a Transcendental Necromancy spell up: You project your self-image outward on a gust of psychic miasma, to little effect.&lt;br /&gt;
&lt;br /&gt;
With a Transcendental Necromancy spell up: You project your self-image outward on a gust of psychic miasma, masking your transcendental mutations under mixed currents of befuddlement and delusion.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Can be cast in standard [[justice]] zones. [[Generates Social Outrage::false| ]]&lt;br /&gt;
* Can be modified by the metaspell [[Liturgy]], which will add the masking benefits from [[Rite of Contrition]] to this spell.&lt;br /&gt;
* Allows you to hide 1-7 [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy]] buffs from view. Transcendental buffs under this effect retain their full effectiveness, but do not appear when looking at the Necromancer or in the room (for [[Calcified Hide]]).&lt;br /&gt;
* Mana thresholds:&lt;br /&gt;
: {|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spells Hidden!!Minimum Mana&lt;br /&gt;
|-&lt;br /&gt;
|1|| 5 mana&lt;br /&gt;
|-&lt;br /&gt;
|2|| 8 mana&lt;br /&gt;
|-&lt;br /&gt;
|3|| 11 mana&lt;br /&gt;
|-&lt;br /&gt;
|4|| 14 mana&lt;br /&gt;
|-&lt;br /&gt;
|5|| 16 mana&lt;br /&gt;
|-&lt;br /&gt;
|6|| 20 mana&lt;br /&gt;
|-&lt;br /&gt;
|7|| n/a&lt;br /&gt;
|}&lt;br /&gt;
* Note that this cloaking effect is similar to an item hider, rather than a complete suppression of all messaging. If the spell messages (such as when casting them), it messages and that&#039;s that. This is intentional, reflecting the imperfect nature of the Necromancer&#039;s &amp;quot;illusion&amp;quot; (and the limits of the GMs&#039; personal sanity).&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ring_of_Spears&amp;diff=659342</id>
		<title>Ring of Spears</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ring_of_Spears&amp;diff=659342"/>
		<updated>2025-01-18T13:23:54Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=ros&lt;br /&gt;
|minprep=7&lt;br /&gt;
|castcap=37&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Warrior Mage&lt;br /&gt;
|magic=Elemental Magic&lt;br /&gt;
|spellbook=Earth Manipulation&lt;br /&gt;
|prereqs=Circle 30, [[Tremor]] or [[Magnetic Ballista]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|pulse=20&lt;br /&gt;
|desc=Ring of Spears is spell that can dissuade your enemies from approaching too closely, but for those that choose to engage anyways it will provide a regular barrage of targetted attacks.  When you so evoke the power of Earth, a ring of sharp spikes, resembling spears wrought of rock, rises from the ground around you.  These spears then shift position either when approached, or when the pattern draws on more mana from the caster.  In practice, the spell can be cast at pole range to deliver damage as foes advance and retreat, or it can be cast at melee range to continuously provide attacks directed at the foes nearest you.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Puncture damage, Impact damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=Yes&lt;br /&gt;
|visualstring=who is surrounded by a ring of jagged stone spears at &amp;lt;melee/pole&amp;gt; range&lt;br /&gt;
|effect=Pulsing AoE multistrike melee damage. Triggered damage at pole/melee engagement change.&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
A grey-green starburst spreads across the entire area, its pointed spokes pausing to probe various points along the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
The earth groans as sharpened rock spears rise quickly from beneath its surface at melee range around you!&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The spears surrounding you at melee range suddenly shift!&amp;lt;br /&amp;gt;&lt;br /&gt;
One of the rock spears lands a strong hit to a black-backed jackal&#039;s chest, cracking the ribs one after another in a symphony of snaps and moans of agony!&amp;lt;br /&amp;gt;&lt;br /&gt;
A black-backed jackal whines loudly before it dies.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A kobold manages to divert one of the stone spears with its target shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
One of the rock spears lands a strong hit to a kobold&#039;s head as it gouges open a deep slice in the flesh and nearly rips the ear off!&amp;lt;br /&amp;gt;&lt;br /&gt;
The kobold is stunned!&amp;lt;br /&amp;gt;&lt;br /&gt;
A kobold manages to divert one of the stone spears with its target shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
One of the rock spears lands a strong hit to a kobold&#039;s head as it gouges open a deep slice in the flesh and nearly rips the ear off!&amp;lt;br /&amp;gt;&lt;br /&gt;
A kobold wails, spins in a circle, and drops dead.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A kobold manages to divert one of the stone spears with its target shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
One of the rock spears lands a solid hit to a kobold&#039;s right leg, running savagely through the shin as it tears muscle and snaps bone!&amp;lt;br /&amp;gt;&lt;br /&gt;
A kobold manages to divert one of the stone spears with its target shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
One of the rock spears lands a hard hit to a kobold&#039;s left arm that blasts through the bicep in a shower of blood, almost completely obliterating the shoulder!&amp;lt;br /&amp;gt;&lt;br /&gt;
A kobold manages to divert one of the stone spears with its target shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
One of the rock spears lands a hard hit to a kobold&#039;s abdomen as the tip drives deeply into the stomach, then withdraws in a flood of blood and intestinal organs!&amp;lt;br /&amp;gt;&lt;br /&gt;
The kobold is lightly stunned!&amp;lt;br /&amp;gt;&lt;br /&gt;
A kobold manages to divert one of the stone spears with its target shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
One of the rock spears lands a strong hit to a kobold&#039;s left leg, running savagely through the shin as it tears muscle and snaps bone!&amp;lt;br /&amp;gt;&lt;br /&gt;
A kobold wails, spins in a circle, and drops dead.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted, multistrike, area of effect&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* {{com|cast}} {{tt|pole}} will automatically trigger the damage whenever something passes through that range to {{com|advance}} or {{com|retreat}}.&lt;br /&gt;
* Spell cannot be cast (requires more mana?) on boats.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bards_of_renown&amp;diff=659270</id>
		<title>Bards of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bards_of_renown&amp;diff=659270"/>
		<updated>2025-01-16T02:28:07Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: /* The Crossing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==The Crossing==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Bards&#039; Guild, Commons&lt;br /&gt;
|desc=Always a flurry of activity, the guild commons is a place where bards young and old meet to trade tips, tales, and motifs. Thick, ruby-colored carpeting lines the floor while gold-laced red velvet curtains decorate the walls. Padded benches surround the area, a few already in use by travelling musicians resting their tired legs.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see the Bard Leader [[Silvyrfrost]], a shining mirrorlike portal, a simple brass stand with a guild register on it, a sturdy maple display with a broken cutlass on it, a glittering silver wind chime and a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 21:26, 15 Januaray 2025 (CDT)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence!&lt;br /&gt;
:Criteria: [[Circle]]&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race!!Circle&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Seldaren]]||Elothean||200&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Leilond]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Natarian]]||S&#039;Kra Mur||200&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Keldyn]]||Kaldar||200&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Navesi]]||Kaldar||200&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Noopin]]||Gnome||200&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Chelinde]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Casari]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Stelling]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Johul]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Tambellis]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Kvofe]]||Human||200&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Lilwea]]||Gnome||200&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Rezzian]]||Elf||200&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Koujia]]||Rakash||200&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Bardolf]]||Rakash||200&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Berimeg]]||Dwarf||197&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Buluc]]||Elf||195&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Nienn]]||Human||195&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Abius]]||Dwarf||193&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Derivan]]||Human||193&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Endeas]]||Gnome||191&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Taleesin]]||Elf||191&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Takrel]]||Elothean||190&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Riccardi]]||Elf||190&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Platinum===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence!&lt;br /&gt;
:Criteria: [[Circle]]&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race!!Circle&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Ryken]]||Elf||154&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Yacov]]||Dwarf||92&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Turul]]||Kaldar||63&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Tessaria]]||Human||30&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Catillia]]||Prydaen||15&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Rillin]]||Elf||13&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Ziel]]||Elf||3&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Benny]]||Halfling||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverhaven==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Bards&#039; Guild, Guildmaster&#039;s Office&lt;br /&gt;
|desc=This niche off the Great Hall still shows signs of its original purpose as a storage area. Warm hooked rugs scattered on the floor and bright woven hangings on the wall can only soften the ragged scars in the stone where casks and crates were once stacked. Tucked rather awkwardly in the corner, a heavy desk vies for room with an iron pot-bellied stove.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see the Guildleader [[Tasdrean]] and a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 20:34, 6 October 2024 (CDT)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in the study and performance of all things musical.&lt;br /&gt;
:* Criteria: The criteria for this scroll was changed as of 12/13/2024. Current best guess as to what is factoring in is ??.&lt;br /&gt;
:* An archive of {{com|ANALYZE}} {{tt|scroll}} lists may be found on the [[Bards of renown/Archive|archives]] page.&lt;br /&gt;
:Criteria: {{skill|Bardic Lore}}, {{skill|Performance}}, {{skill|Scholarship}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Jorenn]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Tambellis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Natarian]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Rezzian]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Stelling]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Nienn]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Leilond]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Casari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Chelinde]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Buluc]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Keldyn]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Seldaren]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Jycanth]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Bardolf]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Lilwea]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Navesi]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Takrel]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Berimeg]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Ahneya]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Abius]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Useff]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Broichan]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Bethanna]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Cythra]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Imerald]]||Kaldar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Muspar&#039;i==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Bards&#039; Guild, Guildleader&#039;s Office&lt;br /&gt;
|desc=A large curved desk is positioned to face visitors entering the office of the Guildleader. Several worn benches and chairs line the walls for students to wait or assemble for an impromptu class. Just inside the doorway, a glass display rests on a scorched iron tripod.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an ornate walnut door, a &#039;&#039;&#039;renown scroll&#039;&#039;&#039; and the Bard Leader [[Selinthesa]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 20:34, 6 October 2024 (CDT)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in the mastery of a weapon.&lt;br /&gt;
:Criteria: Highest [[:Category:Weapon Skillset|weapon]]&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Natarian]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Jorenn]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Keldyn]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Noopin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Chelinde]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Tambellis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Casari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Nienn]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Ahneya]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Stelling]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Navesi]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Bardolf]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Rezzian]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Jycanth]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Abius]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Takrel]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Seldaren]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Derivan]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Useff]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Maxwelinskei]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Lupdels]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Lilwea]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Raithren]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Broichan]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Kaeden]]||Prydaen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Liani&#039;s Heaven, Private Table&lt;br /&gt;
|desc=A holdover from a time when wearing the symbol of the Bard&#039;s Guild was a death sentence and secrecy was necessary, this private table has now become a permanent fixture of the tavern as a reminder of those times. Scrolls are laid out on the table, the elegant mark of a skilled calligrapher across their surface.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039; and the Bard Leader [[Macfrae]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 20:34, 6 October 2024 (CDT)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in matching me drink for drink.&lt;br /&gt;
:Criteria: {{stat|Discipline}}, {{stat|Stamina}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Bardolf]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Natarian]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Casari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Tambellis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Keldyn]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Jycanth]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Abius]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Leilond]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Noopin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Rezzian]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Stelling]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Nienn]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Buluc]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Koujia]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Ahneya]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Chelinde]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Endeas]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Seldaren]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Berimeg]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Rivalae]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Krithen]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Lilwea]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Derivan]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Takrel]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Navesi]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ratha==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Lileyew&#039;s Workshop, Office&lt;br /&gt;
|desc=A broom, its bristles frayed with use, leans crookedly against the corner of a battered pine desk. A handful of oil paintings vie for wall space with a curious array of antique instruments and an oddly-shaped carved wooden mask.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see the Bard Guildleader [[Lileyew]] and a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 20:34, 6 October 2024 (CDT)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in making me swoon - Lileyew&lt;br /&gt;
:Criteria: {{stat|Charisma}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Natarian]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Bardolf]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Tambellis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Ahneya]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Navesi]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Chelinde]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Stelling]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Rezzian]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Keldyn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Jycanth]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Cythra]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Seldaren]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Broichan]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Noopin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Casari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Takrel]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Abius]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Lilwea]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Maxwelinski]]||Rakesh&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Useff]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Bethanna]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Katralyn]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Nuppin]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Raithren]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Eoworfinia]]||Halfling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aesry Surlaenis&#039;a==&lt;br /&gt;
&lt;br /&gt;
:Criteria: [[:Category:Magic Skillset|All magics]] (Not player-accessible yet).&lt;br /&gt;
&lt;br /&gt;
==Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Bards&#039; Guild, Guildleader&#039;s Office&lt;br /&gt;
|desc=Although small, this office feels larger due to what appear to be windows. A second glance, however, reveals that they are actually landscapes, similar to those in the entry hall of the guild. A worktable holds some scrolls, but any guild records seem almost to be an afterthought, as the majority of the surface is covered in various containers of paintbrushes and paints. An easel in the corner displays another picture, of which the artist is either proud, or lacks wall space for display.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039; and the Bard Guildleader [[Yaziyi]].&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 20:34, 6 October 2024 (CDT)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in combat, both magical and mundane.&lt;br /&gt;
:* &amp;lt;s&amp;gt;Criteria: highest [[:Category:Weapon Skillset|weapon]], {{skill|Targeted Magic}}, {{skill|Parry Ability}}, {{skill|Shield Usage}}, highest [[:Category:Armor Skillset|armor]], {{skill|Evasion}}&amp;lt;/s&amp;gt;&lt;br /&gt;
:* Criteria: The criteria for this scroll was changed as of 12/13/2024. Current best guess as to what is factoring in is ??.&lt;br /&gt;
:* An archive of {{com|ANALYZE}} {{tt|scroll}} lists may be found on the [[Bards of renown/Archive|archives]] page.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Natarian]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Keldyn]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Noopin]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Tambellis]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Casari]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Stelling]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Rezzian]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Navesi]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Nienn]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Bardolf]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Ahneya]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Lilwea]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Jycanth|Jycantha]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Takrel]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Abius]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Endeas]]||Gnome&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Seldaren]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Milanie]]||Hallfing&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Briochan]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Maxwelinski]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Derivan]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Imerald]]||Kaldar&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Raithren]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Useff]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Blackmuse]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Renown scrolls,Bards}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elision&amp;diff=659156</id>
		<title>Elision</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elision&amp;diff=659156"/>
		<updated>2025-01-10T23:56:50Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=eli&lt;br /&gt;
|minprep=400&lt;br /&gt;
|castcap=900&lt;br /&gt;
|minskill=400&lt;br /&gt;
|maxskill=1250&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|wardslot=1-slot&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Illusion&lt;br /&gt;
|prereqs=80th circle, all other Illusion spells&lt;br /&gt;
|slot=3&lt;br /&gt;
|illegal=none&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=Elision is a ritual spell that projects hallucination, unawareness, and concealment.  Attackers will have difficulty finding one&#039;s exact position and might only strike air without realizing it.  However, other spells cannot be averted thus.  Such a powerful illusion requires extensive knowledge of the spellbook, as well as pure starlight essence filtered through a sapient mind.&lt;br /&gt;
&lt;br /&gt;
Recent refinements in control of the matrix now allow magician to &amp;quot;shift&amp;quot; the spell active or inert.  While inert, the hallucinations around the caster will quiet and no longer activate, though the spell itself will remain available should they wish to shift it active again.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Prevents opponent attacks at the cost of Starlight Aura.&lt;br /&gt;
|messaging=A young wyvern struggles to attack you in vain, unable to part the sudden, false heat haze between you and it.&lt;br /&gt;
Your starlight aura dims slightly.&lt;br /&gt;
&lt;br /&gt;
A young wyvern struggles to attack you in vain.  It stares right at you, yet cannot find you!&lt;br /&gt;
&lt;br /&gt;
A young wyvern struggles to attack you in vain, lured away by a desert mirage.&lt;br /&gt;
Your starlight aura dims slightly.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
*[[Ritual spells]] may require the use of a [[Focus (item)|ritual focus]].&lt;br /&gt;
* Every time a creature attacks, it uses [[Starlight Aura]].  Ambient starlight does not work. [[Trader spell requirement is::aura| ]] &lt;br /&gt;
* There is a Charm vs Willpower test to check if the attacker can get through the spell.  Starlight Aura cost is based on how well you passed the test.  There is the potential that no Starlight is consumed if you do well enough on the success.&lt;br /&gt;
* Trader sees this messaging if attacker passes check: [Attacker] finds you through your flimsy illusions!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Set to active with &amp;gt; Shift active&lt;br /&gt;
&lt;br /&gt;
Set to inert with &amp;gt; Shift inert&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elision&amp;diff=659155</id>
		<title>Elision</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elision&amp;diff=659155"/>
		<updated>2025-01-10T23:56:06Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=eli&lt;br /&gt;
|minprep=400&lt;br /&gt;
|castcap=900&lt;br /&gt;
|minskill=400&lt;br /&gt;
|maxskill=1250&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|wardslot=1-slot&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Illusion&lt;br /&gt;
|prereqs=80th circle, all other Illusion spells&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=Elision is a ritual spell that projects hallucination, unawareness, and concealment.  Attackers will have difficulty finding one&#039;s exact position and might only strike air without realizing it.  However, other spells cannot be averted thus.  Such a powerful illusion requires extensive knowledge of the spellbook, as well as pure starlight essence filtered through a sapient mind.&lt;br /&gt;
&lt;br /&gt;
Recent refinements in control of the matrix now allow magician to &amp;quot;shift&amp;quot; the spell active or inert.  While inert, the hallucinations around the caster will quiet and no longer activate, though the spell itself will remain available should they wish to shift it active again.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Prevents opponent attacks at the cost of Starlight Aura.&lt;br /&gt;
|messaging=A young wyvern struggles to attack you in vain, unable to part the sudden, false heat haze between you and it.&lt;br /&gt;
Your starlight aura dims slightly.&lt;br /&gt;
&lt;br /&gt;
A young wyvern struggles to attack you in vain.  It stares right at you, yet cannot find you!&lt;br /&gt;
&lt;br /&gt;
A young wyvern struggles to attack you in vain, lured away by a desert mirage.&lt;br /&gt;
Your starlight aura dims slightly.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
*[[Ritual spells]] may require the use of a [[Focus (item)|ritual focus]].&lt;br /&gt;
* Every time a creature attacks, it uses [[Starlight Aura]].  Ambient starlight does not work. [[Trader spell requirement is::aura| ]] &lt;br /&gt;
* There is a Charm vs Willpower test to check if the attacker can get through the spell.  Starlight Aura cost is based on how well you passed the test.  There is the potential that no Starlight is consumed if you do well enough on the success.&lt;br /&gt;
* Trader sees this messaging if attacker passes check: [Attacker] finds you through your flimsy illusions!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Set to active with &amp;gt; Shift active&lt;br /&gt;
&lt;br /&gt;
Set to inert with &amp;gt; Shift inert&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elision&amp;diff=659154</id>
		<title>Elision</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elision&amp;diff=659154"/>
		<updated>2025-01-10T23:55:12Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=eli&lt;br /&gt;
|minprep=400&lt;br /&gt;
|castcap=900&lt;br /&gt;
|minskill=400&lt;br /&gt;
|maxskill=1250&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|wardslot=1-slot&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Illusion&lt;br /&gt;
|prereqs=80th circle, all other Illusion spells&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=Elision is a ritual spell that projects hallucination, unawareness, and concealment.  Attackers will have difficulty finding one&#039;s exact position and might only strike air without realizing it.  However, other spells cannot be averted thus.  Such a powerful illusion requires extensive knowledge of the spellbook, as well as pure starlight essence filtered through a sapient mind.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Prevents opponent attacks at the cost of Starlight Aura.&lt;br /&gt;
|messaging=A young wyvern struggles to attack you in vain, unable to part the sudden, false heat haze between you and it.&lt;br /&gt;
Your starlight aura dims slightly.&lt;br /&gt;
&lt;br /&gt;
A young wyvern struggles to attack you in vain.  It stares right at you, yet cannot find you!&lt;br /&gt;
&lt;br /&gt;
A young wyvern struggles to attack you in vain, lured away by a desert mirage.&lt;br /&gt;
Your starlight aura dims slightly.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
*[[Ritual spells]] may require the use of a [[Focus (item)|ritual focus]].&lt;br /&gt;
* Every time a creature attacks, it uses [[Starlight Aura]].  Ambient starlight does not work. [[Trader spell requirement is::aura| ]] &lt;br /&gt;
* There is a Charm vs Willpower test to check if the attacker can get through the spell.  Starlight Aura cost is based on how well you passed the test.  There is the potential that no Starlight is consumed if you do well enough on the success.&lt;br /&gt;
* Trader sees this messaging if attacker passes check: [Attacker] finds you through your flimsy illusions!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Set to active with &amp;gt; Shift active&lt;br /&gt;
&lt;br /&gt;
Set to inert with &amp;gt; Shift inert&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elision&amp;diff=659153</id>
		<title>Elision</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elision&amp;diff=659153"/>
		<updated>2025-01-10T23:54:45Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: Undo revision 659144 by RANGERMAHTRA (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=eli&lt;br /&gt;
|minprep=400&lt;br /&gt;
|castcap=900&lt;br /&gt;
|minskill=400&lt;br /&gt;
|maxskill=1250&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=unknown&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|wardslot=1-slot&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Illusion&lt;br /&gt;
|prereqs=80th circle, all other Illusion spells&lt;br /&gt;
|slot=3&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=Elision is a ritual spell that projects hallucination, unawareness, and concealment.  Attackers will have difficulty finding one&#039;s exact position and might only strike air without realizing it.  However, other spells cannot be averted thus.  Such a powerful illusion requires extensive knowledge of the spellbook, as well as pure starlight essence filtered through a sapient mind.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Prevents opponent attacks at the cost of Starlight Aura.&lt;br /&gt;
|messaging=A young wyvern struggles to attack you in vain, unable to part the sudden, false heat haze between you and it.&lt;br /&gt;
Your starlight aura dims slightly.&lt;br /&gt;
&lt;br /&gt;
A young wyvern struggles to attack you in vain.  It stares right at you, yet cannot find you!&lt;br /&gt;
&lt;br /&gt;
A young wyvern struggles to attack you in vain, lured away by a desert mirage.&lt;br /&gt;
Your starlight aura dims slightly.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
*[[Ritual spells]] may require the use of a [[Focus (item)|ritual focus]].&lt;br /&gt;
* Every time a creature attacks, it uses [[Starlight Aura]].  Ambient starlight does not work. [[Trader spell requirement is::aura| ]] &lt;br /&gt;
* There is a Charm vs Willpower test to check if the attacker can get through the spell.  Starlight Aura cost is based on how well you passed the test.  There is the potential that no Starlight is consumed if you do well enough on the success.&lt;br /&gt;
* Trader sees this messaging if attacker passes check: [Attacker] finds you through your flimsy illusions!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Set to active with &amp;gt; Shift active&lt;br /&gt;
&lt;br /&gt;
Set to inert with &amp;gt; Shift inert&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Will_of_Winter&amp;diff=659082</id>
		<title>Will of Winter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Will_of_Winter&amp;diff=659082"/>
		<updated>2025-01-07T03:25:42Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=WILL&lt;br /&gt;
|minprep=150&lt;br /&gt;
|castcap=700&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|magic=Elemental Magic&lt;br /&gt;
|spellbook=Elemental Invocations&lt;br /&gt;
|prereqs=Circle 30, [[Breath of Storms]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=The Will of Winter spell was [[Karovaas]]&#039;s first derivation of the [[Words of the Wind]] spell. By combining that spell&#039;s ground breaking approach to Bardic Magic with a much simpler Albarian pattern brought to us by [[Nisonin]], he was able to adapt the ritual for use with Water. The resulting pattern enhances determination and reinforces the flows of magic used for targeting. Note that the flows of Water are tenacious and will wash away any other element instilled within the magician at the time of casting.&lt;br /&gt;
|buffs=Targeted Magic skill, Discipline (stat)&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Changes Bard damage spells to include cold.&lt;br /&gt;
|messaging=You gaze about seeking the trace flows of Water within the air.&amp;lt;br /&amp;gt;&lt;br /&gt;
Mentally steeling yourself in preparation for the unnatural action, you inhale sharply filling yourself with the frigid element.  As the Water courses through your body it extinguishes your passion and washes away distraction leaving you completely focused and indomitable.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Ritual spells]] may require the use of a [[Focus (item)|ritual focus]].&lt;br /&gt;
* Replaces any other [[:Category:Elemental Invocations spellbook|Elemental Invocation]] ritual you have active, causing a long stun if one is replaced. It is not possible to {{tt|RELEASE}} your other spell first to avoid the stun.&lt;br /&gt;
:*When casting or replacing Will of Winter, the stun will be 5 seconds if the other ritual is [[Words of the Wind]] or [[Echoes of Aether]] but it will be 20 seconds if the other ritual is [[Soul Ablaze]].&lt;br /&gt;
* Changes damage types of [[Phoenix&#039;s Pyre]] from fire/impact to fire/cold and [[Breath of Storms]] from electricity/puncture to cold/puncture.&lt;br /&gt;
* Changes the post-string of a new Phoenix&#039;s Pyre that is cast during Will of Winter&#039;s effect. Casting Will of Winter does not automatically update the post-string of a pre-existing Pyre.&lt;br /&gt;
* Message on end of spell: &amp;quot;The last of the Water leaks away with your frosty breath leaving you fragile and vulnerable.&amp;quot;&lt;br /&gt;
* [[Spell_efficacy#Elemental_Efficacy|Elemental Efficacy]] with Water.&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Soul_Ablaze&amp;diff=659081</id>
		<title>Soul Ablaze</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Soul_Ablaze&amp;diff=659081"/>
		<updated>2025-01-07T03:25:20Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=SOUL&lt;br /&gt;
|minprep=300&lt;br /&gt;
|castcap=800&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|magic=Elemental Magic&lt;br /&gt;
|spellbook=Elemental Invocations&lt;br /&gt;
|prereqs=Circle 40, [[Rage of the Clans]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=Soul Ablaze represents a more radical, though perhaps inevitable, derivation of the [[Words of the Wind]] pattern. The spell harnesses the element of Fire to ignite an intense passion, granting charisma and an enhanced aptitude when manipulating minds and bodies alike. For our own safety the ritual is designed to draw from trace amounts of ambient Fire; attempting to draw directly from a more potent source would be unwise at best. Be warned that the intensity of Fire will burn away any other element instilled within the magician at the time of casting.&lt;br /&gt;
|buffs=Augmentation skill, Debilitation skill, Charisma (stat)&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|messaging=You relax your eyes in order to focus on the trace amounts of Fire that warm you and the world around you.  Your skin glows faintly to your relaxed vision and your breath puffs forth like luminescent steam.&amp;lt;br /&amp;gt;&lt;br /&gt;
They very air around you grows chill as you draw in the requisite spark to ignite Fire within you.  As the wild element burns through your body the Aether already residing there is consumed in an uncontrolled wave of energy.  Your mind reels as the Fire flares your passion and ravanges your detactment.  Anger and lust seethe in your soul and all before you are simply kindling waiting for your touch.  The abrupt transition leaves you stunned!&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Ritual spells]] may require the use of a [[Focus (item)|ritual focus]].&lt;br /&gt;
* Replaces any other [[:Category:Elemental Invocations spellbook|Elemental Invocation]] ritual you have active, causing a long stun if one is replaced. It is not possible to {{tt|RELEASE}} your other spell first to avoid the stun.&lt;br /&gt;
:*When casting or replacing Soul Ablaze, the stun will always be 20 seconds regardless of whether the other ritual is [[Will of Winter]], [[Words of the Wind]] or [[Echoes of Aether]].&lt;br /&gt;
* Cannot be cast while submerged in water.&lt;br /&gt;
* [[Spell_efficacy#Elemental_Efficacy|Elemental Efficacy]] with Fire.&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Echoes_of_Aether&amp;diff=659080</id>
		<title>Echoes of Aether</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Echoes_of_Aether&amp;diff=659080"/>
		<updated>2025-01-07T03:25:02Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=ECHO&lt;br /&gt;
|minprep=150&lt;br /&gt;
|castcap=700&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|magic=Elemental Magic&lt;br /&gt;
|spellbook=Elemental Invocations&lt;br /&gt;
|prereqs=30th circle and [[Blessing of the Fae]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=Unlike the majority of our spell patterns, which all find their roots in sound and music, the Echoes of Aether spell is a relatively new pattern to the guild based on the fundamental properties of elemental magic. The spell instills you with the very essence of Aether, granting intelligence and an enhanced comprehensive of the foundation of all magical patterns, elemental or otherwise. Note that an individual may only be instilled with a single element at a time.&lt;br /&gt;
|buffs=Attunement skill, Sorcery skill, Intelligence (stat)&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|messaging=You gaze about your surroundings to locate the strongest lines of Aether.&amp;lt;br /&amp;gt;Having located a suitably strong source of Aether, you inhale sharply filling yourself with the alien element.  As it surges through your body you feel it peel away at your emotions leaving your intellect aloof and hyperaware of your magical capabilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When under the effects of a different elemental infusion spell:&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gaze about your surroundings to locate the strongest lines of Aether.&amp;lt;br /&amp;gt;&lt;br /&gt;
Having located a suitably strong source of Aether, you inhale sharply filling yourself with the alien element.  As it surges through your body the Water already residing there is flushed from you in a flurry of frost.  Determination turns to dispassion as the Aether subtly alters your intellect leaving you hyperaware of your magical capabilities.  The transition leaves you briefly stunned!&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Ritual spells]] may require the use of a [[Focus (item)|ritual focus]].&lt;br /&gt;
* Replaces any other [[:Category:Elemental Invocations spellbook|Elemental Invocation]] ritual you have active, causing a long stun if one is replaced. It is not possible to {{tt|RELEASE}} your other spell first to avoid the stun.&lt;br /&gt;
:*When casting or replacing Echoes of Aether, the stun will be 5 seconds if the other ritual is [[Will of Winter]] but it will be 20 seconds if the other ritual is [[Words of the Wind]] or [[Soul Ablaze]].&lt;br /&gt;
* [[Spell_efficacy#Elemental_Efficacy|Elemental Efficacy]] with Aether.&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Words_of_the_Wind&amp;diff=659079</id>
		<title>Words of the Wind</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Words_of_the_Wind&amp;diff=659079"/>
		<updated>2025-01-07T03:24:30Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=word&lt;br /&gt;
|minprep=50&lt;br /&gt;
|castcap=600&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=30&lt;br /&gt;
|maxduration=90&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|magic=Elemental Magic&lt;br /&gt;
|spellbook=Elemental Invocations&lt;br /&gt;
|prereqs=Circle 20, [[Ellie&#039;s Cry]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=The development of Words of the Wind represents a rather radical departure from traditional thinking. The majority of Bardic Magic is based on the use of sound and music to invoke the elements, whereas this spell is based on an idea first proposed by [[Karovaas]] in conjunction with the Warrior Mages of Aesry. Their notion was to reverse the process, and as a result Words of the Wind instills you with the very essence of Air, granting wisdom and an enhanced aptitude for the Bardic arts. While this fairly simple idea has driven the development of several derivative patterns an individual may still only embody one element at a time.&lt;br /&gt;
|buffs=Bardic Lore skill, Wisdom (stat), Mojo regeneration, enhances Segue&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|messaging=You gaze towards the sky above seeking the strongest flows of Air.&amp;lt;br /&amp;gt;&lt;br /&gt;
Having located a suitably abundant flow of Air, you inhale sharply filling yourself with the tranquil element.  As it drifts through your body the Fire already residing there is carried from you in a fleeting torrent of heat and passion.  The Air quickly snuffs your passion and anger leaving you with a sense of serenity and increased rapport with your surroundings.  The abrupt transition leaves you stunned!&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=ritual&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Ritual spells]] may require the use of a [[Focus (item)|ritual focus]].&lt;br /&gt;
* Increases mojo/inspiration regeneration by about 300%.&amp;lt;ref&amp;gt;[[Post:Mojo Check - 12/06/2012 - 01:54]]&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Extends the cyclic pulse haste from [[Segue ability|Segue]]. It will extend it by at least one cyclic pulse.&amp;lt;ref&amp;gt;[[Post:New Bard Ability: SEGUE - 06/12/2019 - 21:17]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Replaces any other [[:Category:Elemental Invocations spellbook|Elemental Invocation]] ritual you have active, causing a long stun if one is replaced. It is not possible to {{tt|RELEASE}} your other spell first to avoid the stun.&lt;br /&gt;
:*When casting or replacing Words of the Wind, the stun will be 5 seconds if the other ritual is [[Will of Winter]] but it will be 20 seconds if the other ritual is [[Echoes of Aether]] or [[Soul Ablaze]].&lt;br /&gt;
* [[Spell_efficacy#Elemental_Efficacy|Elemental Efficacy]] with Air.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Focus_(item)&amp;diff=659067</id>
		<title>Focus (item)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Focus_(item)&amp;diff=659067"/>
		<updated>2025-01-05T20:55:25Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: /* List of Ritual Foci */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
In [[Magic 3.0]] a &#039;&#039;&#039;focus&#039;&#039;&#039;&amp;amp;thinsp;&amp;lt;ref&amp;gt;Terminology Note: The singular form is &#039;&#039;&#039;focus&#039;&#039;&#039;. The plural form is &#039;&#039;&#039;foci&#039;&#039;&#039;.&amp;lt;/ref&amp;gt; is a magical item that will help the magician to prepare three types of spells.&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Ritual Spells|Ritual]] Focus==&lt;br /&gt;
Ritual foci come in several flavors. There are limited used foci that work only for a specific spellbook, there are unlimited use ritual foci that work for any spell within a mana type, and there are true universal foci that work with any ritual spell.&amp;lt;br&amp;gt; &#039;&#039;&#039;Universal and realm-attuned ritual foci require knowledge of the [[Magical_feats#Spell_Casting|Improvised Rituals Magical Feat]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A few commonly-available examples from [[Herilo&#039;s Artifacts]] in [[Crossing]] are listed below:&lt;br /&gt;
&lt;br /&gt;
*{{ilink|i|lapis lazuli tree statuette}}: life magic &#039;&#039;(realm-attuned)&#039;&#039;&lt;br /&gt;
*{{ilink|w|blue-grey steel staff acid-etched with geometric runes}}: elemental magic &#039;&#039;(realm-attuned)&#039;&#039;&lt;br /&gt;
*{{ilink|w|crystal-inset oaken staff surmounted with a witch ball}}: lunar magic &#039;&#039;(realm-attuned)&#039;&#039;&lt;br /&gt;
*{{ilink|w|slender alabaster staff with a silver cobra coiled along it}}: holy magic &#039;&#039;(realm-attuned)&#039;&#039;&lt;br /&gt;
*{{ilink|i|pale blue-lacquered inkwell}}: metamagic&lt;br /&gt;
*{{ilink|i|soft blue silken reticule}}: divine intervention&lt;br /&gt;
*{{ilink|i|dark crimson pouch}}: fire manipulation&lt;br /&gt;
*{{ilink|i|silvery-white metal jar}}: earth manipulation&lt;br /&gt;
*{{ilink|i|tiny cream-colored sack}}: stellar&lt;br /&gt;
*{{ilink|i|deep purple glass phial}}: mental preparation&lt;br /&gt;
*{{ilink|i|cylindirical packet}}: enlightened geometry&lt;br /&gt;
*{{ilink|i|small iron box}}: analogous patterns&lt;br /&gt;
*{{ilink|i|corked glass bottle}}: elemental invokations (Bard)&lt;br /&gt;
*{{ilink|i|jade apple}}: [[:Category:Antinomic Sorcery spellbook|Antinomic Sorcery spellbook]]&lt;br /&gt;
&lt;br /&gt;
You must {{com|INVOKE}} the focus during the preparation of your ritual spell. Doing this considerably eases the ability to cast the ritual spell your focus is attuned to. You can {{com|STUDY}} a foci item for additional description of its use. Using {{com|FOCUS}} on a focus allows you to determine what type of focus (spellbook, mana, or universal) they are.&lt;br /&gt;
&lt;br /&gt;
There is an Arcana requirement to invoke a ritual focus. The Arcana requirement is dependent on the spell.&lt;br /&gt;
&lt;br /&gt;
===List of Ritual Foci===&lt;br /&gt;
{{#ask:[[has item property::ritual focus]]&lt;br /&gt;
|?Worn in slot=Worn&lt;br /&gt;
|?Guild association is&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Sorcerous Magic|Sorcery]] Focus==&lt;br /&gt;
&lt;br /&gt;
==[[:Category:Targeted Spells|Targeted Magic]] Focus==&lt;br /&gt;
A Targeted Magic focus enchantment will modify your Targeted Magic spells (to provide a damage boost, for example) from the time you {{com|INVOKE}} it. The focus must remain in your right hand after being invoked to use its effect.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The boost lasts for several minutes. IMPORTANT NOTE: MOST other normal activities aside from magic will stop the enchantment - for example attacking. Thus, when using the TM Focus you must just cast spells &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Arcana requirement to use a Targeted Magic focus is tied to the strength of the enchantment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
TM Foci do not boost summoned pets&amp;lt;ref&amp;gt;e.g. Guardian Spirit, Blessing of the Naga, Awaken Forest, etc.&amp;lt;/ref&amp;gt; due to the unique way these spells function.&amp;lt;ref&amp;gt;[[Post:TM Foci information - 11/22/2017 - 03:44]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===List of TM Foci===&lt;br /&gt;
{{#ask:[[has item property::targeted magic focus]]&lt;br /&gt;
|?Worn in slot=Worn&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Parallel Casting Focus==&lt;br /&gt;
Parallel casting foci let you prep/cast two spells at once (non-TM, debil, or ritual).&lt;br /&gt;
&lt;br /&gt;
===List of Parallel Casting Foci===&lt;br /&gt;
{{#ask:[[has item property::parallel casting focus]]&lt;br /&gt;
|?Worn in slot=Worn&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Magic,Magical items,Item types,Definitions}}&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crystallize_Ice&amp;diff=658877</id>
		<title>Crystallize Ice</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crystallize_Ice&amp;diff=658877"/>
		<updated>2024-12-29T23:33:25Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Crystallize Ice&lt;br /&gt;
|abbrev=c c i&lt;br /&gt;
|guild=warrior mage&lt;br /&gt;
|prereqs=10th Circle, Water Globe&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=2nd tier&lt;br /&gt;
|type=cantrip&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=-&lt;br /&gt;
|path=Water&lt;br /&gt;
|desc=The Crystallize Ice cantrip can be used to create ice crystals or harden existing ice, repairing damage from melting. This is particularly of use when cast upon the result of a Frost Scythe spell, as the cantrip will extend the time before the scythe melts.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=freeze water&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;pre&amp;gt;[Syntax to prepare the cantrip is: PREPARE CANTRIP Crystallize Ice]&lt;br /&gt;
[Syntax to cast the cantrip is: GESTURE &amp;lt;item&amp;gt;]&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Water_Globe&amp;diff=658876</id>
		<title>Water Globe</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Water_Globe&amp;diff=658876"/>
		<updated>2024-12-29T23:33:15Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Water Globe&lt;br /&gt;
|abbrev=c w g&lt;br /&gt;
|guild=warrior mage&lt;br /&gt;
|prereqs=2 Water Manipulation spells&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=1st tier&lt;br /&gt;
|type=cantrip&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=-&lt;br /&gt;
|path=Water&lt;br /&gt;
|desc=The Water Globe cantrip creates a globe of water or, during the winter months, a snowball. You can use this to refresh yourself after a long journey or hard fighting. Some pranksters even throw these at each other for harmless fun. If you gesture at a person other than yourself after preparing the cantrip, you will cause the ball to be directed towards him or her along weak Aethereal streams, much like a targeted spell.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=create globe of water or snow&lt;br /&gt;
|messaging=You gesture, and a water ball forms in your hand.&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* {{com|PREPARE}} {{tt|Cantrip Water Globe}}&lt;br /&gt;
* {{com|BREAK}} {{tt|ball}} to soak yourself.&lt;br /&gt;
* {{com|GESTURE}} {{tt|&amp;lt;player&amp;gt;}} To soak someone else.&lt;br /&gt;
:* When using the gesture command your targetted magic skill is checked.&lt;br /&gt;
* {{com|THROW}} {{tt|ball at &amp;lt;player&amp;gt;}} to soak someone else. &lt;br /&gt;
:* When using the throw command your light thrown skill is checked.&lt;br /&gt;
* Water balls can become snowballs with [[Crystalize Ice]], and snowballs melt into water balls with [[Burning Touch]].&lt;br /&gt;
* Compatible with the [[Pattern Hues]] cantrip.&lt;br /&gt;
* Water globe is useful for washing away fleas from [[Locksmithing_skill#Box_Traps|flea traps]].&lt;br /&gt;
* Other roleplaying commands can be used to interact with water globes.&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Raincloud&amp;diff=658875</id>
		<title>Raincloud</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Raincloud&amp;diff=658875"/>
		<updated>2024-12-29T23:32:41Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Raincloud&lt;br /&gt;
|abbrev=c r&lt;br /&gt;
|guild=warrior mage&lt;br /&gt;
|prereqs=20th Circle, 1 Water cantrip, 120 Elemental Magic skill&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=3rd tier&lt;br /&gt;
|type=cantrip&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=-&lt;br /&gt;
|path=Water&lt;br /&gt;
|desc=If you enjoy spreading misery and depression wherever you go, the Raincloud cantrip is your personal harbinger. With this pattern you summon a small but fierce cloud that will follow its target doggedly around the realms, raining on her whenever it finds the opportunity. Though it lasts but a few roisaen, during that time it will unceasingly pursue its hapless and sodden victim unless she manages to vanish from sight or run inside. If you happen to be the extra-gloomy sort, it will even follow you around if you wish!&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=create a raining cloud over player&#039;s head&lt;br /&gt;
|messaging=The black cloud looms over XXXXXX, emitting a faint grumble as it roils with elemental malice.&lt;br /&gt;
&lt;br /&gt;
The black cloud floating above XXXXXX shivers briefly before emitting a shower of rain, drenching her in a miniature downpour!&lt;br /&gt;
&lt;br /&gt;
Crackling tendrils of electricity churn across the surface of the black cloud floating above XXXXXX. A spark falls from the cloud, landing on XXXXXX and causing her to jump in surprise!&lt;br /&gt;
&lt;br /&gt;
The black cloud floating above XXXXXX shivers briefly before emitting a shower of rain, but the downpour sputters and hisses into steam as it strikes XXXXXX&#039;s Mantle of Flame!&lt;br /&gt;
&lt;br /&gt;
The black cloud floating above XXXXXX&#039;s head slowly disperses, thin filaments of black water vapor unravelling until nothing remains.&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;pre&amp;gt;[Syntax to prepare the cantrip is: PREPARE Crystallize Ice]&lt;br /&gt;
[Syntax to cast the cantrip is: GESTURE &amp;lt;item&amp;gt;]&amp;lt;/pre&amp;gt;&lt;br /&gt;
*A miniscule black cloud forms around your head and follows you or your target for a few minutes.&lt;br /&gt;
*Fails to manifest when it is raining or snowing: &#039;&#039;The&#039;&#039; [rain/snow] &#039;&#039;muddles the pattern of your cantrip, causing it to fail.&lt;br /&gt;
*Hiding will stop the cloud from following you, but it&#039;ll return to your location when you unhide.&lt;br /&gt;
*Gesturing at it causes it to unravel.&lt;br /&gt;
*Might possibly be able to put out fires (not reliable.)&lt;br /&gt;
*Possibly a timer to prevent repeat casts on others.&lt;br /&gt;
*Unsure if DEMEANOR affects it. More testing is needed.&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crystallize_Ice&amp;diff=658874</id>
		<title>Crystallize Ice</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crystallize_Ice&amp;diff=658874"/>
		<updated>2024-12-29T23:31:52Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Crystallize Ice&lt;br /&gt;
|abbrev=c i&lt;br /&gt;
|guild=warrior mage&lt;br /&gt;
|prereqs=10th Circle, Water Globe&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=2nd tier&lt;br /&gt;
|type=cantrip&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=-&lt;br /&gt;
|path=Water&lt;br /&gt;
|desc=The Crystallize Ice cantrip can be used to create ice crystals or harden existing ice, repairing damage from melting. This is particularly of use when cast upon the result of a Frost Scythe spell, as the cantrip will extend the time before the scythe melts.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=freeze water&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;pre&amp;gt;[Syntax to prepare the cantrip is: PREPARE CANTRIP Crystallize Ice]&lt;br /&gt;
[Syntax to cast the cantrip is: GESTURE &amp;lt;item&amp;gt;]&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Water_Globe&amp;diff=658873</id>
		<title>Water Globe</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Water_Globe&amp;diff=658873"/>
		<updated>2024-12-29T23:31:42Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Water Globe&lt;br /&gt;
|abbrev=w g&lt;br /&gt;
|guild=warrior mage&lt;br /&gt;
|prereqs=2 Water Manipulation spells&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=1st tier&lt;br /&gt;
|type=cantrip&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=-&lt;br /&gt;
|path=Water&lt;br /&gt;
|desc=The Water Globe cantrip creates a globe of water or, during the winter months, a snowball. You can use this to refresh yourself after a long journey or hard fighting. Some pranksters even throw these at each other for harmless fun. If you gesture at a person other than yourself after preparing the cantrip, you will cause the ball to be directed towards him or her along weak Aethereal streams, much like a targeted spell.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=create globe of water or snow&lt;br /&gt;
|messaging=You gesture, and a water ball forms in your hand.&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* {{com|PREPARE}} {{tt|Cantrip Water Globe}}&lt;br /&gt;
* {{com|BREAK}} {{tt|ball}} to soak yourself.&lt;br /&gt;
* {{com|GESTURE}} {{tt|&amp;lt;player&amp;gt;}} To soak someone else.&lt;br /&gt;
:* When using the gesture command your targetted magic skill is checked.&lt;br /&gt;
* {{com|THROW}} {{tt|ball at &amp;lt;player&amp;gt;}} to soak someone else. &lt;br /&gt;
:* When using the throw command your light thrown skill is checked.&lt;br /&gt;
* Water balls can become snowballs with [[Crystalize Ice]], and snowballs melt into water balls with [[Burning Touch]].&lt;br /&gt;
* Compatible with the [[Pattern Hues]] cantrip.&lt;br /&gt;
* Water globe is useful for washing away fleas from [[Locksmithing_skill#Box_Traps|flea traps]].&lt;br /&gt;
* Other roleplaying commands can be used to interact with water globes.&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=658823</id>
		<title>Category:Khri</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=658823"/>
		<updated>2024-12-28T22:08:32Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: /* Khri Thri */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General information==&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Khri (pronounced &#039;kree&#039;) is a group of [[Thief]] abilities that entail heightened concentration to increase awareness and body control.  The term &amp;quot;khri&amp;quot; is used for both singular and plural. As per Gonk on 02/06/2019, The word Khri itself was actually a riff/nod to Ki/Chi/Qi. &lt;br /&gt;
&lt;br /&gt;
*Khri is considered an in-game secret, but Simutronics forum policies allow it to be discussed openly on the Forums.&lt;br /&gt;
&lt;br /&gt;
*Each guild leader teaches the full list of khri&lt;br /&gt;
*All khri can be stacked together with no limit to how many can be stacked at once. There is no extra concentration cost for stacking multiple khri at once.  Starting multiple khri at once has a skill check.  The difficulty of activating a khri is affected by the Urban status of the area, and current confidence level. Positive confidence levels will make khri easier to start while a negative confidence level will make it more difficult.&lt;br /&gt;
&lt;br /&gt;
*Generally speaking, you will be able to stand and start tier one at 50 ranks in magic, tier two at 100, tier 3 at 150, tier 4 at 250.&lt;br /&gt;
:* With 0/5 confidence (neutral, not positive, not negative), tier 3 is able to be started while standing, outside town with just 80 ranks&lt;br /&gt;
&lt;br /&gt;
* Slot progression is the same as other [https://elanthipedia.play.net/Category:Magic#Slot_Progression Magic tertiary guilds], 1 slot at 1st circle, 1 slot at 2nd circle then 1 slot every two circles through 102nd circle. After 102nd circle, you will gain 1 slot every 3 levels starting with 105th circle. You will gain a total of 68 slots from circling with an additional bonus slot at 1st circle for [[Premium]] subscribers or for [[Accounts|Basic]] (standard) subscribers an additional bonus slot at either 50th circle or 500 ranks of Inner Magic, whichever comes first. With a total of 74 slots required for all Khri and Ambushes, you will not be able to learn every single one.&lt;br /&gt;
&lt;br /&gt;
==Khri Tree==&lt;br /&gt;
{{:Thief/Ability Tree}}&lt;br /&gt;
&lt;br /&gt;
==Combination Khri==&lt;br /&gt;
&lt;br /&gt;
When khri were rewritten in 2018, all combination effects were moved to individual khri instead. There are no longer combination style effects.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To see what khri you know simply type {{com|khri}} by itself.&lt;br /&gt;
&lt;br /&gt;
===Starting Khri===&lt;br /&gt;
There are a few ways and options for how to start khri:&lt;br /&gt;
*{{tt|KHRI start &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
*{{tt|KHRI &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
&lt;br /&gt;
* You can simultaneously start (Inner Magic/150)+1 khri. However, a limitation of the parser prevents more than 8 arguments to a single command, meaning there is a hard limit of starting 8 khri at once (or 7 in the case of adaptation since it requires a damage type as an argument)&lt;br /&gt;
&lt;br /&gt;
*{{tt|KHRI delay &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt;}} - Starts the khri after a brief delay, but will enhance the ability in most cases.&lt;br /&gt;
Unsure if there is a skillcheck involved with delayed start of multiples.&lt;br /&gt;
&lt;br /&gt;
If you are unable to start a particular khri due to it being too difficult, you can kneel/sit/lie down to make it easier.  Even when you are able to start a particular khri while standing, you may find that starting it sitting/kneeling still enhances the power of the ability.&lt;br /&gt;
Most khri require an upfront cost in [[concentration]] and a smaller maintenance cost. Some, such as [[Khri Eliminate|Eliminate]] require a large upfront cost but no maintenance.&lt;br /&gt;
&lt;br /&gt;
===Stopping Khri===&lt;br /&gt;
Khri will end naturally after some period of time determined by your skill and the difficulty of the khri.  They might also end if you no longer have the concentration to power them.  If you want to end a khri manually you can:&lt;br /&gt;
*{{tt|KHRI stop}} - Will end all khri.&lt;br /&gt;
*{{tt|KHRI stop &amp;lt;khriname&amp;gt;}} - Will end just the specified khri.&lt;br /&gt;
Once a khri has ended it will be on a cooldown for a period of time.  This can range from 5 seconds to 3 minutes based on your skills and the difficulty of the khri.  &lt;br /&gt;
&lt;br /&gt;
Khri that do not continually drain concentration cannot be stopped, but generally the effects of those khri are instantaneous.&lt;br /&gt;
&lt;br /&gt;
===Forgetting Khri===&lt;br /&gt;
It is possible to forget a khri once you have learned it. This ability can be used at a Guildleader and only once every 30 RL days.&lt;br /&gt;
&lt;br /&gt;
The command to forget a khri is:&lt;br /&gt;
*{{tt|ask &amp;lt;leader&#039;s name&amp;gt; about &amp;lt;khriname&amp;gt; unlearn}}&lt;br /&gt;
&lt;br /&gt;
===Teaching Khri===&lt;br /&gt;
Player Thieves have the ability to teach khri to other player thieves:&lt;br /&gt;
&lt;br /&gt;
*{{com|teach}} {{tt|khri &amp;lt;Khri Name&amp;gt; to &amp;lt;Person&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Misc Khri commands===&lt;br /&gt;
There are a few additional commands associated with khri that add additional functionality:&lt;br /&gt;
*{{tt|KHRI check}} - Will display which khri are running, and which are on cooldown.&lt;br /&gt;
*{{tt|KHRI meditate}} - Can be used to increase the learning rate of any active khri.&lt;br /&gt;
*{{tt|KHRI meditate}} - When no khri are active it will reduce any cooldowns.&lt;br /&gt;
*{{tt|KHRI help}} - Will bring up this information to read again.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
There are 5 tiers of difficulty, and then Special Khri which have a larger one time concentration cost.&lt;br /&gt;
*Tier 1 (8 startup, 2 pulse) : Darken, Focus, Hasten&lt;br /&gt;
*Tier 2 (12 startup, 3 pulse): Adaptation, Avoidance, Dampen, Elusion, Harrier, Insight, Plunder, Safe, Sight, Silence, Strike, Sensing, Terrify&lt;br /&gt;
*Tier 3 (16 startup, 4 pulse): Cunning, Endure, Flight, Fright, Intimidate, Muse, Prowess, Serenity, Shadowstep, Steady&lt;br /&gt;
*Tier 4 (20 startup, 5 pulse): Credence, Guile, Sagacity, Slight, &lt;br /&gt;
*Tier 5 (25 startup, 6 pulse): Evanescence&lt;br /&gt;
*Special (One time cost): Calm (25), Eliminate (35), Vanish (30)&lt;br /&gt;
&lt;br /&gt;
Khri pulse every 12 seconds. To calculate the Concentration Per Minute (CPM) of the various Khri, multiply the X/pulse cost by 5. i.e. Darken has a startup cost of 8, and a cost-per-pulse of 2. Darken&#039;s CPM = 10.&lt;br /&gt;
&lt;br /&gt;
==Summary of khri information==&lt;br /&gt;
{{AbilityList|ht}}&lt;br /&gt;
{{#ask:[[guild association is::thief]][[Ability type is::!other]]&lt;br /&gt;
|?pretty name is&lt;br /&gt;
|?ability type is&lt;br /&gt;
|?ability skill is&lt;br /&gt;
|?ability difficulty is&lt;br /&gt;
|?slot cost is&lt;br /&gt;
|?Ability usage cost is&lt;br /&gt;
|?ability path is&lt;br /&gt;
|?prerequisite&lt;br /&gt;
|?ability effect is&lt;br /&gt;
|sort=ability path is,ability difficulty is,slot cost is&lt;br /&gt;
|format=template&lt;br /&gt;
|template=AbilityList9&lt;br /&gt;
|link=none&lt;br /&gt;
|limit=100&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
[[has default form::Form:GuildAbility| ]][[Category:Thief abilities]]&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=658822</id>
		<title>Category:Khri</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=658822"/>
		<updated>2024-12-28T22:07:45Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General information==&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Khri (pronounced &#039;kree&#039;) is a group of [[Thief]] abilities that entail heightened concentration to increase awareness and body control.  The term &amp;quot;khri&amp;quot; is used for both singular and plural. As per Gonk on 02/06/2019, The word Khri itself was actually a riff/nod to Ki/Chi/Qi. &lt;br /&gt;
&lt;br /&gt;
*Khri is considered an in-game secret, but Simutronics forum policies allow it to be discussed openly on the Forums.&lt;br /&gt;
&lt;br /&gt;
*Each guild leader teaches the full list of khri&lt;br /&gt;
*All khri can be stacked together with no limit to how many can be stacked at once. There is no extra concentration cost for stacking multiple khri at once.  Starting multiple khri at once has a skill check.  The difficulty of activating a khri is affected by the Urban status of the area, and current confidence level. Positive confidence levels will make khri easier to start while a negative confidence level will make it more difficult.&lt;br /&gt;
&lt;br /&gt;
*Generally speaking, you will be able to stand and start tier one at 50 ranks in magic, tier two at 100, tier 3 at 150, tier 4 at 250.&lt;br /&gt;
:* With 0/5 confidence (neutral, not positive, not negative), tier 3 is able to be started while standing, outside town with just 80 ranks&lt;br /&gt;
&lt;br /&gt;
* Slot progression is the same as other [https://elanthipedia.play.net/Category:Magic#Slot_Progression Magic tertiary guilds], 1 slot at 1st circle, 1 slot at 2nd circle then 1 slot every two circles through 102nd circle. After 102nd circle, you will gain 1 slot every 3 levels starting with 105th circle. You will gain a total of 68 slots from circling with an additional bonus slot at 1st circle for [[Premium]] subscribers or for [[Accounts|Basic]] (standard) subscribers an additional bonus slot at either 50th circle or 500 ranks of Inner Magic, whichever comes first. With a total of 74 slots required for all Khri and Ambushes, you will not be able to learn every single one.&lt;br /&gt;
&lt;br /&gt;
==Khri Thri==&lt;br /&gt;
{{:Thief/Ability Tree}}&lt;br /&gt;
&lt;br /&gt;
==Combination Khri==&lt;br /&gt;
&lt;br /&gt;
When khri were rewritten in 2018, all combination effects were moved to individual khri instead. There are no longer combination style effects.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To see what khri you know simply type {{com|khri}} by itself.&lt;br /&gt;
&lt;br /&gt;
===Starting Khri===&lt;br /&gt;
There are a few ways and options for how to start khri:&lt;br /&gt;
*{{tt|KHRI start &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
*{{tt|KHRI &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
&lt;br /&gt;
* You can simultaneously start (Inner Magic/150)+1 khri. However, a limitation of the parser prevents more than 8 arguments to a single command, meaning there is a hard limit of starting 8 khri at once (or 7 in the case of adaptation since it requires a damage type as an argument)&lt;br /&gt;
&lt;br /&gt;
*{{tt|KHRI delay &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt; &amp;lt;khriname&amp;gt;}} - Starts the khri after a brief delay, but will enhance the ability in most cases.&lt;br /&gt;
Unsure if there is a skillcheck involved with delayed start of multiples.&lt;br /&gt;
&lt;br /&gt;
If you are unable to start a particular khri due to it being too difficult, you can kneel/sit/lie down to make it easier.  Even when you are able to start a particular khri while standing, you may find that starting it sitting/kneeling still enhances the power of the ability.&lt;br /&gt;
Most khri require an upfront cost in [[concentration]] and a smaller maintenance cost. Some, such as [[Khri Eliminate|Eliminate]] require a large upfront cost but no maintenance.&lt;br /&gt;
&lt;br /&gt;
===Stopping Khri===&lt;br /&gt;
Khri will end naturally after some period of time determined by your skill and the difficulty of the khri.  They might also end if you no longer have the concentration to power them.  If you want to end a khri manually you can:&lt;br /&gt;
*{{tt|KHRI stop}} - Will end all khri.&lt;br /&gt;
*{{tt|KHRI stop &amp;lt;khriname&amp;gt;}} - Will end just the specified khri.&lt;br /&gt;
Once a khri has ended it will be on a cooldown for a period of time.  This can range from 5 seconds to 3 minutes based on your skills and the difficulty of the khri.  &lt;br /&gt;
&lt;br /&gt;
Khri that do not continually drain concentration cannot be stopped, but generally the effects of those khri are instantaneous.&lt;br /&gt;
&lt;br /&gt;
===Forgetting Khri===&lt;br /&gt;
It is possible to forget a khri once you have learned it. This ability can be used at a Guildleader and only once every 30 RL days.&lt;br /&gt;
&lt;br /&gt;
The command to forget a khri is:&lt;br /&gt;
*{{tt|ask &amp;lt;leader&#039;s name&amp;gt; about &amp;lt;khriname&amp;gt; unlearn}}&lt;br /&gt;
&lt;br /&gt;
===Teaching Khri===&lt;br /&gt;
Player Thieves have the ability to teach khri to other player thieves:&lt;br /&gt;
&lt;br /&gt;
*{{com|teach}} {{tt|khri &amp;lt;Khri Name&amp;gt; to &amp;lt;Person&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Misc Khri commands===&lt;br /&gt;
There are a few additional commands associated with khri that add additional functionality:&lt;br /&gt;
*{{tt|KHRI check}} - Will display which khri are running, and which are on cooldown.&lt;br /&gt;
*{{tt|KHRI meditate}} - Can be used to increase the learning rate of any active khri.&lt;br /&gt;
*{{tt|KHRI meditate}} - When no khri are active it will reduce any cooldowns.&lt;br /&gt;
*{{tt|KHRI help}} - Will bring up this information to read again.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
There are 5 tiers of difficulty, and then Special Khri which have a larger one time concentration cost.&lt;br /&gt;
*Tier 1 (8 startup, 2 pulse) : Darken, Focus, Hasten&lt;br /&gt;
*Tier 2 (12 startup, 3 pulse): Adaptation, Avoidance, Dampen, Elusion, Harrier, Insight, Plunder, Safe, Sight, Silence, Strike, Sensing, Terrify&lt;br /&gt;
*Tier 3 (16 startup, 4 pulse): Cunning, Endure, Flight, Fright, Intimidate, Muse, Prowess, Serenity, Shadowstep, Steady&lt;br /&gt;
*Tier 4 (20 startup, 5 pulse): Credence, Guile, Sagacity, Slight, &lt;br /&gt;
*Tier 5 (25 startup, 6 pulse): Evanescence&lt;br /&gt;
*Special (One time cost): Calm (25), Eliminate (35), Vanish (30)&lt;br /&gt;
&lt;br /&gt;
Khri pulse every 12 seconds. To calculate the Concentration Per Minute (CPM) of the various Khri, multiply the X/pulse cost by 5. i.e. Darken has a startup cost of 8, and a cost-per-pulse of 2. Darken&#039;s CPM = 10.&lt;br /&gt;
&lt;br /&gt;
==Summary of khri information==&lt;br /&gt;
{{AbilityList|ht}}&lt;br /&gt;
{{#ask:[[guild association is::thief]][[Ability type is::!other]]&lt;br /&gt;
|?pretty name is&lt;br /&gt;
|?ability type is&lt;br /&gt;
|?ability skill is&lt;br /&gt;
|?ability difficulty is&lt;br /&gt;
|?slot cost is&lt;br /&gt;
|?Ability usage cost is&lt;br /&gt;
|?ability path is&lt;br /&gt;
|?prerequisite&lt;br /&gt;
|?ability effect is&lt;br /&gt;
|sort=ability path is,ability difficulty is,slot cost is&lt;br /&gt;
|format=template&lt;br /&gt;
|template=AbilityList9&lt;br /&gt;
|link=none&lt;br /&gt;
|limit=100&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
[[has default form::Form:GuildAbility| ]][[Category:Thief abilities]]&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thief/Ability_Tree&amp;diff=658821</id>
		<title>Thief/Ability Tree</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thief/Ability_Tree&amp;diff=658821"/>
		<updated>2024-12-28T22:07:15Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Thief Khri Tree Colored by Magic skill.png|frameless|upright=4&lt;br /&gt;
rect 220 680 380 720 [[Khri Adaptation]]&lt;br /&gt;
rect 220 620 380 660 [[Khri Avoidance]]&lt;br /&gt;
rect 220 740 380 780 [[Khri Plunder]]&lt;br /&gt;
rect 420 620 580 660 [[Khri Elusion]]&lt;br /&gt;
rect 220 800 380 840 [[Khri Safe]]&lt;br /&gt;
rect 620 620 780 660 [[Khri Cunning]]&lt;br /&gt;
rect 620 680 780 720 [[Khri Flight]]&lt;br /&gt;
rect 1020 740 1180 780 [[Khri Slight]]&lt;br /&gt;
rect 1020 800 1180 840 [[Khri Guile]]&lt;br /&gt;
rect 1020 620 1180 660 [[Khri Credence]]&lt;br /&gt;
rect 620 800 780 840 [[Khri Muse]]&lt;br /&gt;
rect 220 180 380 220 [[Khri Silence]]&lt;br /&gt;
rect 220 60 380 100 [[Khri Dampen]]&lt;br /&gt;
rect 420 430 580 470 [[Khri Insight]]&lt;br /&gt;
rect 220 120 380 160 [[Khri Harrier]]&lt;br /&gt;
rect 620 520 780 560 [[Khri Intimidate]]&lt;br /&gt;
rect 620 400 780 440 [[Khri Endure]]&lt;br /&gt;
rect 620 340 780 380 [[Khri Serenity]]&lt;br /&gt;
rect 1020 460 1180 500 [[Khri Eliminate]]&lt;br /&gt;
rect 620 460 780 500 [[Khri Prowess]]&lt;br /&gt;
rect 820 520 980 560 [[Khri Fright]]&lt;br /&gt;
rect 820 400 980 440 [[Khri Steady]]&lt;br /&gt;
rect 1020 340 1180 380 [[Khri Sagacity]]&lt;br /&gt;
rect 220 240 380 280 [[Khri Strike]]&lt;br /&gt;
rect 620 120 780 160 [[Khri Shadowstep]]&lt;br /&gt;
rect 620 60 780 100 [[Khri Sensing]]&lt;br /&gt;
rect 620 180 780 220 [[Khri Vanish]]&lt;br /&gt;
rect 1220 180 1380 220 [[Khri Evanescence]]&lt;br /&gt;
rect 20 710 180 750 [[Khri Hasten]]&lt;br /&gt;
rect 20 430 180 470 [[Khri Focus]]&lt;br /&gt;
rect 20 150 180 190 [[Khri Darken]]&lt;br /&gt;
rect 220 520 380 560 [[Khri Terrify]]&lt;br /&gt;
rect 220 430 380 470 [[Khri Sight]]&lt;br /&gt;
rect 220 340 380 380 [[Khri Calm]]&lt;br /&gt;
rect 1430 230 1590 270 [[Ambush Slash]]&lt;br /&gt;
rect 1430 160 1590 200 [[Ambush Stun]]&lt;br /&gt;
rect 1430 90 1590 130 [[Ambush Choke]]&lt;br /&gt;
rect 1630 230 1790 270 [[Ambush Ignite]]&lt;br /&gt;
rect 1630 160 1790 200 [[Ambush Clout]]&lt;br /&gt;
rect 1630 90 1790 130 [[Ambush Screen]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bard/Spell_Tree&amp;diff=658664</id>
		<title>Bard/Spell Tree</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bard/Spell_Tree&amp;diff=658664"/>
		<updated>2024-12-24T03:08:00Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Bard Spell Tree Colored by Magic skill.png|frameless|upright=4&lt;br /&gt;
rect 20 120 180 160 [[Aura of Tongues]]&lt;br /&gt;
rect 20 180 180 220 [[Eillie&#039;s Cry]]&lt;br /&gt;
rect 220 180 380 220 [[Hodierna&#039;s Lilt]]&lt;br /&gt;
rect 220 120 380 160 [[Demrris&#039; Resolve]]&lt;br /&gt;
rect 420 60 580 100 [[Failure of the Forge]]&lt;br /&gt;
rect 620 180 780 220 [[Drums of the Snake]]&lt;br /&gt;
rect 620 60 780 100 [[Naming of Tears]]&lt;br /&gt;
rect 620 120 780 160 [[Resonance]]&lt;br /&gt;
rect 1020 180 1180 220 [[Harmony]]&lt;br /&gt;
rect 20 340 180 380 [[Faenella&#039;s Grace]]&lt;br /&gt;
rect 420 280 580 320 [[Damaris&#039; Lullaby]]&lt;br /&gt;
rect 420 400 580 440 [[Redeemer&#039;s Pride]]&lt;br /&gt;
rect 420 340 580 380 [[Whispers of the Muse]]&lt;br /&gt;
rect 620 340 780 380 [[Misdirection]]&lt;br /&gt;
rect 820 400 980 440 [[Rage of the Clans]]&lt;br /&gt;
rect 1020 340 1180 380 [[Albreda&#039;s Balm]]&lt;br /&gt;
rect 1020 280 1180 320 [[Abandoned Heart]]&lt;br /&gt;
rect 20 550 180 590 [[Caress of the Sun]]&lt;br /&gt;
rect 420 550 580 590 [[Breath of Storms]]&lt;br /&gt;
rect 420 490 580 530 [[Words of the Wind]]&lt;br /&gt;
rect 820 610 980 650 [[Echoes of Aether]]&lt;br /&gt;
rect 620 610 780 650 [[Will of Winter]]&lt;br /&gt;
rect 1020 550 1180 590 [[Desert&#039;s Maelstrom]]&lt;br /&gt;
rect 1020 610 1180 650 [[Phoenix&#039;s Pyre]]&lt;br /&gt;
rect 1020 490 1180 530 [[Soul Ablaze]]&lt;br /&gt;
rect 20 750 180 790 [[Aether Wolves]]&lt;br /&gt;
rect 420 690 580 730 [[Glythtide&#039;s Joy]]&lt;br /&gt;
rect 620 750 780 790 [[Blessing of the Fae]]&lt;br /&gt;
rect 620 810 780 850 [[Eye of Kertigen]]&lt;br /&gt;
rect 1220 750 1380 790 [[Nexus]]&lt;br /&gt;
rect 1020 810 1180 850 [[Sanctuary]]&lt;br /&gt;
rect 1020 690 1180 730 [[Beckon the Naga]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin/Spell_Tree&amp;diff=658663</id>
		<title>Paladin/Spell Tree</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin/Spell_Tree&amp;diff=658663"/>
		<updated>2024-12-24T03:07:39Z</updated>

		<summary type="html">&lt;p&gt;LCAMP3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Paladin Spell Tree Colored by Magic skill.png|frameless|upright=4&lt;br /&gt;
rect 820 600 980 640 [[Rebuke]]&lt;br /&gt;
rect 820 400 980 440 [[Bond Armaments]]&lt;br /&gt;
rect 820 220 980 260 [[Soldier&#039;s Prayer]]&lt;br /&gt;
rect 620 640 780 680 [[Banner of Truce]]&lt;br /&gt;
rect 620 560 780 600 [[Clarity]]&lt;br /&gt;
rect 620 500 780 540 [[Rutilor&#039;s Edge]]&lt;br /&gt;
rect 620 400 780 440 [[Marshal Order]]&lt;br /&gt;
rect 620 340 780 380 [[Anti-Stun]]&lt;br /&gt;
rect 620 240 780 280 [[Divine Armor]]&lt;br /&gt;
rect 420 90 580 130 [[Tamsine&#039;s Kiss]]&lt;br /&gt;
rect 420 660 580 700 [[Shatter]]&lt;br /&gt;
rect 420 590 580 630 [[Footman&#039;s Strike]]&lt;br /&gt;
rect 420 240 580 280 [[Veteran Insight]]&lt;br /&gt;
rect 220 620 380 660 [[Halt]]&lt;br /&gt;
rect 220 60 380 100 [[Vessel of Salvation]]&lt;br /&gt;
rect 220 560 380 600 [[Hands of Justice]]&lt;br /&gt;
rect 220 400 380 440 [[Divine Guidance]]&lt;br /&gt;
rect 220 340 380 380 [[Righteous Wrath]]&lt;br /&gt;
rect 220 280 380 320 [[Courage]]&lt;br /&gt;
rect 220 220 380 260 [[Sentinel&#039;s Resolve]]&lt;br /&gt;
rect 20 90 180 130 [[Aspirant&#039;s Aegis]]&lt;br /&gt;
rect 20 620 180 660 [[Stun Foe]]&lt;br /&gt;
rect 20 310 180 350 [[Heroic Strength]]&lt;br /&gt;
rect 1020 690 1180 730 [[Holy Warrior]]&lt;br /&gt;
rect 1020 600 1180 640 [[Smite Horde]]&lt;br /&gt;
rect 1020 60 1180 100 [[Alamhif&#039;s Gift]]&lt;br /&gt;
rect 1020 340 1180 380 [[Truffenyi&#039;s Rally]]&lt;br /&gt;
rect 1020 120 1180 160 [[Crusader&#039;s Challenge]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;/div&gt;</summary>
		<author><name>LCAMP3</name></author>
	</entry>
</feed>