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		<id>https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=661781</id>
		<title>Divination mirror</title>
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		<updated>2025-03-21T04:27:53Z</updated>

		<summary type="html">&lt;p&gt;LCAMP: /* Magic skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;[[Prediction#Tools|&amp;lt; Prediction Tools]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Designed after the legendary mirror used by Tezirah, this mirror is a scrying tool used by Moon Mages.  Detractors claim that all such mirrors should be destroyed, some because they worry that Tezirah went mad while scrying, others simply to remove the Guild&#039;s association with the magess.  Others are quick to disagree, pointing out that the mirrors themselves hold the same properties as other divination tools, while some, most notably the mages who call themselves the Progeny of Tezirah, consider their use to be a show of respect for a mage who, despite her legendary actions, was by all accounts a most skilled and powerful seer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When gazed into by a prophet with intent, many possible futures will converge into one yielding a view of what may come.  The most potent of divinations will be rendered in a blaze of colour while weaker portents remain clad in shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Regardless of the politics involved, the indisputable fact remains that divination mirrors are particularly suited for inflicting terrible curses.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Progeny of Tezirah]].&lt;br /&gt;
*Domain: Curses. Mirrors grant a slight bonus to potency and duration when applying a curse.&lt;br /&gt;
*Prediction Affinity: Potency. Divination mirrors have a slightly higher base physical quality for potency than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of mirrors, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering mirrors that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Despondent Elothean]]||[[Crossing]] Middens|| ||{{PRel|t=i|ornate mirror}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Banister Mausoleum Repository]]||[[Shard]]||[[Progeny of Tezirah|Progeny]]||{{PRel|t=i|polished obsidian mirror with a carved ebony frame resembling writhing shadows}}||180400||Dokoras||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|gold-backed mirror framed with obsidian spirals}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|intricate clockwork divining mirror}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||auction||  ||  ||  ||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination mirrors will be covered here.&#039;&#039;&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination mirror that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction on yourself. (10 second Roundtime)&lt;br /&gt;
or&lt;br /&gt;
*{{com|show}} {{tt|mirror to &amp;lt;target&amp;gt;}}: to target another player for prediction. (2 second Roundtime)&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction upon the person you just showed your divination mirror to. (10 second Roundtime)&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
{{com|ANALYZE}} mirrors to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the clarity of the glass. The clearer it is the less damage there is.&lt;br /&gt;
*The glass is exceptionally clear.&lt;br /&gt;
*The glass is quite clear.&lt;br /&gt;
*The glass is clear.&lt;br /&gt;
*The glass has a couple of tiny bubbles within it.&lt;br /&gt;
*The glass has several small bubbles within it.&lt;br /&gt;
*The glass is marred by numerous small bubbles.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the flatness and state of the surface of the mirror. The flatter and less scratched it is the less damage there is.&lt;br /&gt;
*The surface of the mirror is flat and polished.&lt;br /&gt;
*The surface of the mirror is flat and unscratched.&lt;br /&gt;
*The surface of the mirror is flat.&lt;br /&gt;
*The surface of the mirror is flat but slightly scuffed.&lt;br /&gt;
*The surface of the mirror is slightly uneven and scuffed.&lt;br /&gt;
*The surface of the mirror is uneven and scuffed.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the integrity of the frame. The more integrity it has the less damage there is.&lt;br /&gt;
*The mirror&#039;s frame has very good integrity.&lt;br /&gt;
*The mirror&#039;s frame has good integrity.&lt;br /&gt;
*The mirror&#039;s frame has reasonable integrity.&lt;br /&gt;
*The mirror&#039;s frame has modest integrity.&lt;br /&gt;
*The mirror&#039;s frame has poor integrity.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity and is starting to split.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity and is split and cracked.&lt;br /&gt;
*The mirror&#039;s frame has no integrity to speak of and is practically falling apart, allowing the glass to rattle about freely.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the quality of the reflective coating and resulting image. The smoother it is and the less clouded the image is the less damage there is.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a coruscating image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a limpid image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a mundane image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a dim and slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a murky and slightly distorted image.&lt;br /&gt;
*The reflective coating shows signs of discoloration, resulting in a dark and distorted image.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how many images of you there are. The more split your image the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=60% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level || width=20% align=center | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is perfectly defined in contrast to the malleable surroundings. || align=center | 0 || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is surrounded by a fuzzy halo, but is otherwise well defined. || align=center | 1 || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split, the images overlapping into an unsettling double image. || align=center | 2 || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into an identical pair, their hands overlapped as if clutching one another. || align=center | 3 || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into two near identical twins standing side by side. || align=center | 4 || align=center | 12-15&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into three similar images, only one of which perfectly reflects the real you. || align=center | 5 || align=center | 16-19&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into four variants, none of them quite reflecting you as you are. || align=center | 6 || align=center | 20-23&lt;br /&gt;
|- &lt;br /&gt;
| Your reflection is scattered into a crowd of disturbingly similar faces, no two quite alike and none of them exactly you. || align=center | 7 || align=center | 24-27&lt;br /&gt;
|- &lt;br /&gt;
| Your reflection is splintered into a vast multitude of possibilities, each carrying a trace of you within. || align=center | 8 || align=center | 28-29&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection forms an infinite skein of possibilities stretching out to the very horizons of probability. || align=center | 9 || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by your age in the reflection. The younger you are the weaker the bond.&lt;br /&gt;
&lt;br /&gt;
The messaging reflects your own gender. This changes to &#039;they&#039; once the potency bond is at &amp;quot;&#039;&#039;Your reflection is split, the images overlapping into an unsettling double image.&#039;&#039;&amp;quot; or higher.&lt;br /&gt;
&lt;br /&gt;
Your actual age determines whether it messages as &amp;quot;&#039;&#039;as you were&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;as you may&#039;&#039;&amp;quot; for tiers where it&#039;s possible to be either above or below that range, and the entire tier messaging will be replaced by one of the below messages when your actual age is within that range. E.g. as a 25 year old Gnome, the &amp;quot;&#039;&#039;young adult&#039;&#039;&amp;quot; message was instead the &amp;quot;same age as you&amp;quot; message and all tiers before that were &amp;quot;&#039;&#039;as you were&#039;&#039;&amp;quot; while all tiers after that were &amp;quot;&#039;&#039;as you may&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=60% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level || width=20% align=center | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were as an infant. || align=center | 0 || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were as a youth. || align=center | 1 || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) you were as a growing boy/girl. || align=center | 2 || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were as a young adult. || align=center | 3 || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were/may upon reaching adulthood. || align=center | 4 || align=center | 12-15&lt;br /&gt;
|- &lt;br /&gt;
| He/She/They appear(s) as you were/may in your middle years. || align=center | 5 || align=center | 16-19&lt;br /&gt;
|- &lt;br /&gt;
| He/She/They appear(s) as you were/may in your prime. || align=center | 6 || align=center | 20-23&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were/may in your later years. || align=center | 7 || align=center | 24-27&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were/may as an eldery man. || align=center | 8 || align=center | 28-29&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you may when old and wizened. || align=center | 9 || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message substitution for actual age&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) to be your true age.&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) to be the same age as you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by your emotional state in the reflection. The more fearful you are the weaker the bond.&lt;br /&gt;
&lt;br /&gt;
The messaging reflects your own gender. This changes to &#039;they&#039; once the potency bond is at &amp;quot;&#039;&#039;Your reflection is split, the images overlapping into an unsettling double image.&#039;&#039;&amp;quot; or higher.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=60% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level || width=20% align=center | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They hide(s) his/her/their face and cowers in the fetal position. || align=center | 0 || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They hide(s) his/her/their face behind his/her hands. || align=center | 1 || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They shuffle(s) about scowling. || align=center | 2 || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They stand(s) somberly and gaze(s) downwards at their feet. || align=center | 3 || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They sigh(s) as he/she/they reluctantly meet(s) your gaze. || align=center | 4 || align=center | 12-15&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They gaze(s) back at you. || align=center | 5 || align=center | 16-19&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They quickly lock(s) eyes with you and grin(s). || align=center | 6 || align=center | 20-23&lt;br /&gt;
|- &lt;br /&gt;
| He/She/They fidget(s) where he/she/they stand(s) as if ready for action. || align=center | 7 || align=center | 24-27&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They pace(s) about as a visible tension thrums through him/her/them. || align=center | 8 || align=center | 28-29&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They pace(s) back and forth, filled with barely restrained energy and an eagerness to unleash it. || align=center | 9 || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by your body&#039;s state in the reflection. The more sickly you appear the weaker the bond.&lt;br /&gt;
&lt;br /&gt;
The messaging reflects your own gender. This changes to &#039;they&#039; once the potency bond is at &amp;quot;&#039;&#039;Your reflection is split, the images overlapping into an unsettling double image.&#039;&#039;&amp;quot; or higher.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=60% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level || width=20% align=center | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| His/Her/Their body is clearly atrophied and malnourished flesh hangs pathetically from his/her/thier bones. || align=center | 0 || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They is/are emaciated and his/her/their body is continually wracked by tremors. || align=center | 1 || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| His/Her/Their is/are feverish and an occasional shiver trembles through his/her/their body. || align=center | 2 || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| Heavy bags rest under his/her/their eyes and he/she/they appear(s) flushed. || align=center | 3 || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) to be in good health. || align=center | 4 || align=center | 12-15&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They is/are vigorous and appear(s) to be in good health. || align=center | 5 || align=center | 16-19&lt;br /&gt;
|-&lt;br /&gt;
| His/Her/Their skin dimly glows with power. || align=center | 6 || align=center | 20-23&lt;br /&gt;
|-&lt;br /&gt;
| Power faintly manifests about him/her/them as a faint radiance. || align=center | 7 || align=center | 24-27&lt;br /&gt;
|- &lt;br /&gt;
| Power manifests about him/her/them, illuminating his/her/their surroundings. || align=center | 8 || align=center | 28-29&lt;br /&gt;
|- &lt;br /&gt;
| Power manifests brightly throughout him/her/them, giving off a near blinding radiance. || align=center | 9 || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The glass is &#039;&#039;&#039;clear&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The surface of the mirror is &#039;&#039;&#039;flat&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror&#039;s frame has &#039;&#039;&#039;reasonable integrity&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The reflective coating is &#039;&#039;&#039;smoothly spread across the glass, resulting in a mundane image&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror is rather new.&lt;br /&gt;
:&#039;&#039;It appears to have seen little use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is &#039;&#039;&#039;above average&#039;&#039;&#039; and the mirror should prove &#039;&#039;&#039;slightly resistant to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the mirror with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your reflection is &#039;&#039;&#039;perfectly defined in contrast to the malleable surroundings&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He appears as you were as &#039;&#039;&#039;a youth&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He &#039;&#039;&#039;hides his face behind his hands&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;His body is &#039;&#039;&#039;clearly atrophied and malnourished flesh hangs pathetically from his bones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mirror is quite new and barely used. It has an average level of damage across all physical qualities which means all of the bond qualities will still be able to increase fairly regularly. It is of better than average construction, so the physical qualities will damaged less often than for an average mirror. The bond qualities are all quite low, although the skill alignment and duration bonds are slightly stronger than the others. This results in predictions being ever so slightly more likely to land on the desired skill when aligning to a specific one, and the durations of your predictions with this mirror will be more likely to be slightly longer on average.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The more colors that appear the greater the potency.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;You see yourself in surroundings very much like your own...&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey, listless, and utterly devoid of possibility. || 1&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of blue. || 2-3&lt;br /&gt;
|- &lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of red.|| 4-5&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of green and blue. || 6-7&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and orange. || 8-9&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and green. || 10-11&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and blue. || 12-13&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of red and orange. || 14-15&lt;br /&gt;
|- &lt;br /&gt;
|  however, they are a dull shade of grey, enlivened only by hints of blue and indigo. || 16-17&lt;br /&gt;
|- &lt;br /&gt;
| however, only the primary colors are rendered vividly while the secondaries are lost in white and shadow. || 18-19&lt;br /&gt;
|- &lt;br /&gt;
| Though they are saturated with vibrant colours, the tonality is alien and wrong. || 20&lt;br /&gt;
|-&lt;br /&gt;
| They are aglow with vibrant hues, inundating you with the reflected possibilities. || 20+?&lt;br /&gt;
|-&lt;br /&gt;
| They are infused with vivacious colors, flooding the reflection with possibility. || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
Instead of indicating a relative duration like with other divination tools, the message indicates an explicit time in game when the prediction will end.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by &#039;&#039;&#039;&amp;lt;early|the middle of|late&amp;gt; &amp;lt;anlas&amp;gt;&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
Since each anlas lasts 30 minutes this means that the finest resolution available is a 10 minute window, although it is very easy to determine when that window will occur. &lt;br /&gt;
:&#039;&#039;E.g. if {{com|time}} says it is currently 14 minutes past Starwatch (i.e. 44 minutes past Elanthian midnight) and the prediction ends late Asketi&#039;s Hunt (80-90 minutes past Elanthian midnight) then you know the prediction will end somewhere between 36 and 46 minutes from now.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! colspan=4 | Relative time past Anduwen (midnight)&lt;br /&gt;
|-&lt;br /&gt;
! Starts&lt;br /&gt;
! Ends&lt;br /&gt;
! colspan=2 | Hour&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 10 || early || rowspan=3 | Anduwen&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 20 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 30 || late&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || early || rowspan=3 |  Starwatch&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 50 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 60 || late&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 70 || early || rowspan=3 | Asketi&#039;s Hunt&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 80 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 90 || late	&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 100 || early || rowspan=3 | Berengaria&#039;s Touch&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 110 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 120 || late&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 130 || early || rowspan=3 | Hodierna&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 140 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 150 || late&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 160 || early || rowspan=3 | Peri&#039;el&#039;s Watch&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 170 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 170 || 180 || late&lt;br /&gt;
|-&lt;br /&gt;
| 180 || 190 || early || rowspan=3 | Dergati&#039;s Bane&lt;br /&gt;
|-&lt;br /&gt;
| 190 || 200 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 210 || late&lt;br /&gt;
|-&lt;br /&gt;
| 210 || 220 || early || rowspan=3 | Firulf&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 230 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 230 || 240 || late&lt;br /&gt;
|-&lt;br /&gt;
| 240 || 250 || early || rowspan=3 | Tamsine&#039;s Toil&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 260 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 260 || 270 || late&lt;br /&gt;
|-&lt;br /&gt;
| 270 || 280 || early || rowspan=3 | Meraud&#039;s Cloak&lt;br /&gt;
|-&lt;br /&gt;
| 280 || 290 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 290 || 300 || late&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 310 || early || rowspan=3 | Phelim&#039;s Vigil&lt;br /&gt;
|-&lt;br /&gt;
| 310 || 320 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 320 || 330 || late&lt;br /&gt;
|-&lt;br /&gt;
| 330 || 340 || early || rowspan=3 |  Revelfae&lt;br /&gt;
|-&lt;br /&gt;
| 340 || 350 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 350 || 360 || late&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
The action you are performing in the vision determines the skill. If the action&#039;s outcome is successful then it is a bonus. If it is a failure then it is a curse.&lt;br /&gt;
====Defense skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10% | Skill&lt;br /&gt;
! width=45% | Bonus&lt;br /&gt;
! width=45% | Curse&lt;br /&gt;
|- &lt;br /&gt;
!Brigandine&lt;br /&gt;
|You are clad in a lamellar hauberk, and manuever about in it like it was your own skin.  Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, which finds no resistance from your scale aventail as it decapitates you in a single blow.Your head tumbles through the air trailing a brilliant ribbon of blood and spinal fluid.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and quickly crumple under repeated blows.&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|You are clad in full chain, and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly guts you. You gaze down in sickly fascination at the shattered links of your chain hauberk as your bowels tumble out.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|You are clad in stalking leathers, and manuever about in them like they were your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly eviserates you. You gaze down in horror at your bloodstained robes as your intestines spill into a sticky pile at your feet.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows with your parry stick.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;. You parry the first blow but your blade is sundered by the attack.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|You are clad in heavy full plate and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lay trapped within a battered and broken suit of heavy plate as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; closes in, preparing to finish you off.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|You deflect a blow from a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with your shield as you press the assault.&lt;br /&gt;
|You cower behind a shield as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; lunges for you.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove. The potion readily congeals, and you pour the substance into small pot with a smile.&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove.  The results are instantaneous and violent an acrid cloud of gas erupting from the beaker, filling the workspace with noxious fumes.&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|You hold a gemstone before your eye, examining it for defects.&lt;br /&gt;
|You happily hand a pouch of gems to a merchant in exchange for a few copper coins.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|You adeptly scribe a series of runes onto a gold ring.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|You study a catapult, checking over the tension and making other minor adjustments.&lt;br /&gt;
|You crank furiously at a crossbow but end up snapping the prod under the excess strain.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|You pound on a bar of red-hot iron, masterfully shaping it with each blow.&lt;br /&gt;
|You pound on a bar of red-hot iron, flinching away as a misplaced strike shatters it.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like &amp;lt;Mortom/Kssarh&amp;gt;.&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like a wadded ball of paper.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|You hunch over a workbench as you dexterously cut the facets of a gem.&lt;br /&gt;
|You hunch over a workbench as you attempt to cut the facets of a gem. However, you slip and end up ruining the stone.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|You do an incredible backflip with a beautiful twist rotation, gaining nearly five feet of air and landing neatly on your feet without so much as a wobble!&lt;br /&gt;
|You attempt a backflip but crash to the ground in an awkward tangle of limbs.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|You quickly thumb through a thick tome, your eyes drinking in every word.&lt;br /&gt;
|You stare at a book in bewilderment as you attempts to sound out a particularly troublesome word.&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|You study a chess board for a few moments before placing your opponent in checkmate.&lt;br /&gt;
| You study a chess board for a few moments before growing visibly frustrated. You sweep the pieces from the board in an angry huff.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A pack of wolves, led by a massive alpha male, circle him. &#039;&#039;&amp;lt;Empath&amp;gt;&#039;&#039; levels a steady gaze at the pack leader, causing it to falter momentarily. The beast abruptly recovers and turns to savage its pack with unrestrained brutality.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|You close your eyes in concentration as you infuses a cambrinth orb with mana.&lt;br /&gt;
|Jagged fragments of cambrinth pierce your body, blood seeping from the wounds as your face slowly takes on a chagrined expression.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|You close your eyes in concentration as you infuse a spell matrix with mana.&lt;br /&gt;
|You struggle to infuse mana into a spell matrix as the spell collapses.&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|You drive your hands into a molten disk that hovers near your feet causing the energy to rush into your body.&lt;br /&gt;
|You drive your hands into an unstable disk of light and shadow that hovers near your feet. You scream as a geyser of multi-colored energy erupts from underneath your skin.&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, dropping it into unconsciousness.&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, but it turns the spell back on you!  You slump into unconsciousness.&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|You casually trace the pattern of a spell in the air before you.&lt;br /&gt;
|You watch, stunned, as the spell you were casting backfires.&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about an unseen foe.  While you are distracted, a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; sneaks up on you and savagely cracks your head open in a spray of blood, brains and bone fragments.&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|You gesture at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; as it is utterly consumed in a pillar of colourless flame.&lt;br /&gt;
|You are pursued by a mob of peasants armed with pitchforks and torches. Leading them is a Paladin carrying the banner of the Hounds of Rutilor.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|You gesture, forming a moongate to a distant location.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shimmer as it deflects the blast.&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shatter as the flames consume you.&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|You gaze up at the pristinely clear sky.&lt;br /&gt;
|You gaze up at the overcast sky.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|&lt;br /&gt;
|He whittles away at a small talisman but a nasty slip ruins the project.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|He closes his eyes in concentration as he infuses a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
Most weapon skills use the same messaging, only replacing the weapon with an appropriate one for the skill:&lt;br /&gt;
*&#039;&#039;&#039;Bonus:&#039;&#039;&#039; You are locked in a frantic battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but are preparing to press the assault with your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Curse:&#039;&#039;&#039; You are under heavy assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  The attack shatters your resolve and you turn to flee, discarding your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039; in your panic.&lt;br /&gt;
Skills that do not use the above messaging list the full message in the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|&lt;br /&gt;
|spiked knuckles&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|&lt;br /&gt;
|crossbow&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|hurling axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|greathammer&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|battle axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|dart&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|Surrounding you are countless racks of perfectly ordered melee weapons.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&lt;br /&gt;
|You are beset on all sides by attackers armed with a staggering assortment of ranged weapons.&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|twin daggers&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|pike&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|&lt;br /&gt;
|sling&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|scepter&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|&lt;br /&gt;
|dagger&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|cane&lt;br /&gt;
|cane&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|war mattock&lt;br /&gt;
|war mattock&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|greatsword&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|You confidently approach a knotted rope and begin to climb.&lt;br /&gt;
|You are flailing about in a placid lake, splashing water everywhere as you sink below the surface for a final time.&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but easily lean away from attacks.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and repeatedly dodge directly into the line of attack.&lt;br /&gt;
|- &lt;br /&gt;
!First Aid&lt;br /&gt;
|You carefully remove a bandage from your arm, revealing newly healed flesh beneath.&lt;br /&gt;
|Crude bandages fouled with blackened blood and pus cover most of your body.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|You effortlessly pick the lock on a large chest.&lt;br /&gt;
|You attempt to pick the lock on a large chest but snap your pick and jam the lock.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|You root about a bit before finding some assorted nuts. You pop them into your mouth with a satisfied grin.&lt;br /&gt;
|You root about a bit before a startling a large venomous spider with your probing fingers. It leaps towards your face and starts biting.&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|You gaze about your surroundings before pointing out a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that lurks in the shadows.&lt;br /&gt;
|You gaze about your surroundings, oblivious to the &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that stalks you.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|You kneel over a freshly slain deer and gracefully peel away the hide with your knife.&lt;br /&gt;
|You kneel over a freshly slain deer and attempt to peel away the hide with your knife but slip and sink the blade into your own arm.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  However, you are quickly spotted.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|You deftly slit the coin pouch of a passerby.&lt;br /&gt;
|A burly guard holds your arm down on a scarred wooden block as another readies a decidedly terrifying axe.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|He stoops to examine a faint game trail.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;prophetic impotence&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The potency bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;unnatural age&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The duration bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;lethargy&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The alignment bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;illness&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The polarity bond quality increased.&#039;&#039;&lt;br /&gt;
*A blast of heat emanates from the surface of the mirror as the glass appears to momentarily bubble and liquefy.&lt;br /&gt;
::&#039;&#039;Damage to a physical quality. It is not possible to tell which unless the quality happen to move into the next messaging range when viewed by {{com|analyze}}.&#039;&#039;&lt;br /&gt;
*The surface of your mirror ripples like water as probability roils within the planar link.&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&lt;br /&gt;
*A staggering blast of heat radiates from the mirror instantly melting the glass and causing you to drop the mirror in self-preservation.  You let it cool for a few moments before cautiously picking it back up.&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense a darker/lighter fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&lt;br /&gt;
*You sensed a darker/lighter fate attempting to surface but your reflection within the mirror suppressed it.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself in surroundings very much like your own, however, only the primary colours are rendered vividly while the secondaries are lost in white and shadow.&lt;br /&gt;
:&#039;&#039;You deflect a blow from a vykathi reaper with your shield as you press the assault.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by early Phelim&#039;s Vigil.&lt;br /&gt;
:&#039;&#039;You sense a darker fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
:&#039;&#039;The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of lethargy linger.&lt;br /&gt;
This is a very strong, positive prediction on the Shield Usage skill that will end in the first third of the anlas Phelim&#039;s Vigil. The prediction inverted polarity from a bonus to a curse but the inversion was prevented by your prediction pool observations, and the skill alignment bond quality increased.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|clean}}, {{com|exhale}} at, {{com|kiss}}, {{com|observe}}, {{com|peer}} into, {{com|pose}}, {{com|punch}} (Destroys mirror?), {{com|raise}}, {{com|rub}}, {{com|scoff}} at, {{com|scowl}} at, {{com|search}}, {{com|stare}} into, {{com|turn}}, and {{com|wail}} at, {{com|wave}}, or {{com|whisper}}.&lt;br /&gt;
*[[Progeny of Tezirah|Progeny]]: {{com|preach}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination mirrors is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[item type is::divination mirror]]&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>LCAMP</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_prism&amp;diff=661731</id>
		<title>Divination prism</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_prism&amp;diff=661731"/>
		<updated>2025-03-17T20:05:47Z</updated>

		<summary type="html">&lt;p&gt;LCAMP: /* Bond qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;[[Prediction#Tools|&amp;lt; Prediction Tools]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Favored by the Monks of the Crystal Hand, the prism is a divination tool used by Moon Mages.  As the prism spins in the air, the mage interprets the patterns of colors and light to determine what the future holds.  It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where most forms of divination can be performed by anyone, even if only rendered meaningful by those with a true prophetic talent, the use of prisms is entirely performed by lunar magic.  The prism is spun in the air telekinetically while the light of the heavens is focused into it.  The resulting pattern shapes the prediction, the strongest of which are those least refracted by the prism.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prisms are a one of the more obscure methods of divination at a prophet&#039;s disposal, remaining largely unknown outside of Lunar Magicians and having never gained true popularity outside of the monasteries.  However, those who master them find them particularly suited as a focus for martial combat, guiding the prophet&#039;s strikes with startling speed and accuracy.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Monks of the Crystal Hand]].&lt;br /&gt;
*Domain: Offence. Prisms grant a slight bonus to potency and duration when predicting on the Offense skillset.&lt;br /&gt;
*Prediction Affinity: Skill alignment. Divination prisms have a slightly higher base physical quality for alignment than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of prisms, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering prisms that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwarf, A (prediction tools)|Dwarf]]||[[Leth Deriel]]|| ||{{PRel|t=i|sapphire prism}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Passage of the Foundation of Identity]]||[[Lesser Fist]]||[[Monks of the Crystal Hand|Monks]]||{{PRel|t=i|vitreous golden topaz prism suspended from a thin chain}}||200000||Lirums||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|beryl prism veined with gold}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|sapphire prism within a clockwork cage}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|[[Auctions|Auction]]||[[Hollow Eve]]||auction||{{PRel|t=i|amethyst prism banded with clockwork machination}}||3000+||[[Tickets#Scrip|scrip]]||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination prisms will be covered here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination prism that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|raise}} {{tt|prism}} to perform a prediction on yourself.&lt;br /&gt;
*{{com|kneel}} or {{com|sit}}, {{com|meditate}} {{tt|&amp;lt;target&amp;gt;}} while holding a divination prism, then {{com|raise}} {{tt|prism}} to perform a prediction on another player.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
{{com|ANALYZE}} prisms to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the refraction of crystal. The more refractive it is the more damaged it is. (I.e. the more refractive it is the more the light rays are bent.)&lt;br /&gt;
*The refraction of the prism is comparable to water.&lt;br /&gt;
*The refraction of the prism is comparable to opal.&lt;br /&gt;
*The refraction of the prism is comparable to moonstone.&lt;br /&gt;
*The refraction of the prism is comparable to quartz.&lt;br /&gt;
*The refraction of the prism is comparable to emerald.&lt;br /&gt;
*The refraction of the prism is comparable to tourmaline.&lt;br /&gt;
*The refraction of the prism is comparable to tanzanite.&lt;br /&gt;
*The refraction of the prism is comparable to diamond.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the prism&#039;s balance. The more balanced it is the less damaged it is.&lt;br /&gt;
*The prism is exceptionally well-balanced.&lt;br /&gt;
*The prism is very well-balanced.&lt;br /&gt;
*The prism is well-balanced.&lt;br /&gt;
*The prism is fairly well-balanced.&lt;br /&gt;
*The prism is balanced.&lt;br /&gt;
*The prism is slightly off-balance.&lt;br /&gt;
*The prism is notably off-balanced.&lt;br /&gt;
*The prism is notably lopsided.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the clarity of the prism and the severity of any inclusions. The clearer the prism and the less severe the inclusions the less damaged it is.&lt;br /&gt;
*The interior has a few tiny inclusions.&lt;br /&gt;
*The interior has several minor inclusions.&lt;br /&gt;
*The interior has a major inclusion.&lt;br /&gt;
*The interior has several major inclusions.&lt;br /&gt;
*The interior has numerous major inclusions.&lt;br /&gt;
*The interior is slightly murky.&lt;br /&gt;
*The interior is murky.&lt;br /&gt;
*The interior is extremely murky.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the smoothness and evenness of the prism&#039;s planes. The more even they are the less damaged it is.&lt;br /&gt;
*The planes of the prism are very smooth and unblemished.&lt;br /&gt;
*The planes of the prism are smooth.&lt;br /&gt;
*The planes of the prism are well-cut.&lt;br /&gt;
*The planes of the prism are slightly uneven.&lt;br /&gt;
*The prism has a single hairline crack running across one plane.&lt;br /&gt;
*The planes of the prism have a few hairline cracks.&lt;br /&gt;
*The planes of the prism are chipped and cracked.&lt;br /&gt;
*The planes of the prism are marred by deep fissures.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how many vertices are bound to probability. The more vertices the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=60% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level || width=20% align=center | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| Only one vertex is bound to probability. || align=center | 0 || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Two vertices are bound to probability. || align=center | 1 || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Three vertices are bound to probability. || align=center | 2 || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| Four vertices are bound to probability. || align=center | 3 || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| Five vertices are bound to probability. || align=center | 4 || align=center | 12-15&lt;br /&gt;
|-&lt;br /&gt;
| Six vertices are bound to probability. || align=center | 5 || align=center | 16-19&lt;br /&gt;
|-&lt;br /&gt;
| Seven vertices are bound to probability. || align=center | 6 || align=center | 20-23&lt;br /&gt;
|- &lt;br /&gt;
| Eight vertices are bound to probability. || align=center | 7 || align=center | 24-27&lt;br /&gt;
|- &lt;br /&gt;
| Nine vertices are bound to probability. || align=center | 8 || align=center | 28-29&lt;br /&gt;
|-&lt;br /&gt;
| All ten vertices are bound to probability. || align=center | 9 || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by how animated the energy around the prism is. The more animated it is the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=60% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level || width=20% align=center | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| The prism is completely inert. || align=center | 0 || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| The prism is listless. || align=center | 1 || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| The prism is slightly restless. || align=center | 2 || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| The prism is restless. || align=center | 3 || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| The barest trace of life resides within the prism. || align=center | 4 || align=center | 12-15&lt;br /&gt;
|-&lt;br /&gt;
| An uneven pulsation of life resides within the prism. || align=center | 5 || align=center | 16-19&lt;br /&gt;
|-&lt;br /&gt;
| A steady pulsation of life resides within the prism. || align=center | 6 || align=center | 20-23&lt;br /&gt;
|- &lt;br /&gt;
| A soft thrum of life fills the prism. || align=center | 7 || align=center | 24-27&lt;br /&gt;
|- &lt;br /&gt;
| The prism thrums with life. || align=center | 8 || align=center | 28-29&lt;br /&gt;
|-&lt;br /&gt;
| The prism thrums with life, agitating the very air about it. || align=center | 9 || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by how stable the prophetic composition is relative to yours. The less random the composition and the more it resembles yours the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=60% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level || width=20% align=center | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| It has a completely random prophetic composition. || align=center | 0 || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| It has a nearly random prophetic composition. || align=center | 1 || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| It has a mostly random prophetic composition. || align=center | 2 || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| It has a partially ordered prophetic composition. || align=center | 3 || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| It has an ordered prophetic composition. || align=center | 4 || align=center | 12-15&lt;br /&gt;
|-&lt;br /&gt;
| It has a vaguely humanoid prophetic composition. || align=center | 5 || align=center | 16-19&lt;br /&gt;
|-&lt;br /&gt;
| It has a rather humanoid prophetic composition. || align=center | 6 || align=center | 20-23&lt;br /&gt;
|- &lt;br /&gt;
| It resembles your prophetic composition. || align=center | 7 || align=center | 24-27&lt;br /&gt;
|- &lt;br /&gt;
| It closely mirrors your prophetic composition. || align=center | 8 || align=center | 28-29&lt;br /&gt;
|-&lt;br /&gt;
| It perfectly mirrors your prophetic composition. || align=center | 9 || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by how likely it is to cause unintentional internal inversion. The less likely it is to cause inversion the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=60% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level || width=20% align=center | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| It is almost certain to cause unintentional internal inversion. || align=center | 0 || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| It is extremely likely to cause unintentional internal inversion. || align=center | 1 || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| It is very likely to cause unintentional internal inversion. || align=center | 2 || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| It is likely to cause unintentional internal inversion. || align=center | 3 || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| It is somewhat likely to cause unintentional internal inversion. || align=center | 4 || align=center | 12-15&lt;br /&gt;
|-&lt;br /&gt;
| It is somewhat unlikely to cause unintentional internal inversion. || align=center | 5 || align=center | 16-19&lt;br /&gt;
|-&lt;br /&gt;
| It is unlikely to cause unintentional internal inversion. || align=center | 6 || align=center | 20-23&lt;br /&gt;
|- &lt;br /&gt;
| It is very unlikely to cause unintentional internal inversion. || align=center | 7 || align=center | 24-27&lt;br /&gt;
|- &lt;br /&gt;
| It is extremely unlikely to cause unintentional internal inversion. || align=center | 8 || align=center | 28-29&lt;br /&gt;
|-&lt;br /&gt;
| It is almost certain not to cause unintentional internal inversion. || align=center | 9 || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The refraction of the prism is comparable to tanzanite.&lt;br /&gt;
:&#039;&#039;The prism is notably off-balanced.&lt;br /&gt;
:&#039;&#039;The interior is murky.&lt;br /&gt;
:&#039;&#039;The planes of the prism have a few hairline cracks.&lt;br /&gt;
:&#039;&#039;The prism is at least a year old.&lt;br /&gt;
:&#039;&#039;It appears to have seen heavy use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is average.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the prism with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Three vertices are bound to probability.&lt;br /&gt;
:&#039;&#039;The prism is slightly restless.&lt;br /&gt;
:&#039;&#039;It has a nearly random prophetic composition.&lt;br /&gt;
:&#039;&#039;It is very likely to cause unintentional internal inversion.&lt;br /&gt;
&lt;br /&gt;
This prism is of average age and has seen quite a bit of use. It is fairly damaged so its potential for bonding is quite a bit less than it used to be, although the damage is low enough that there is still potential for growth. It does not have very strong bonds, although it is slightly better than a brand new prism at producing higher potency predictions.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The greater the focus of the light being scattered the greater the potency. The color of the light only reflects the currently available light sources, and does not mean anything prophetic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You focus the light of the heavens on the prism, bathing it in a &#039;&#039;&#039;&amp;lt;beam adjective&amp;gt;&#039;&#039;&#039; beam of &#039;&#039;&#039;&amp;lt;ambient light&amp;gt;&#039;&#039;&#039; before setting it spinning with an additional touch of telekinesis.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The motion scatters &#039;&#039;&#039;&amp;lt;focus adjective&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;prismatic colors&amp;gt;&#039;&#039;&#039; about the area.&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Focus adjective&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| diffuse || 1-???&lt;br /&gt;
|-&lt;br /&gt;
| broad || ???-???&lt;br /&gt;
|- &lt;br /&gt;
| uneven || ???-???&lt;br /&gt;
|- &lt;br /&gt;
| narrow || ???-???&lt;br /&gt;
|-&lt;br /&gt;
| sharp || ???-???&lt;br /&gt;
|}&lt;br /&gt;
Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: When determining the light source the sun takes priority over the moons, and Xibar and Yavash take priority over the stars. Katamba&#039;s presence does not factor in at all. If a higher priority light source is present then the status of any lower priority light source does not matter.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! Beam adjective || Ambient light || Prismatic colors || Light source&lt;br /&gt;
|-&lt;br /&gt;
| brilliant || sunlight || rainbows || Sun&lt;br /&gt;
|-&lt;br /&gt;
| sparkling || purple light || rainbows, completely void of yellow || Xibar and Yavash&lt;br /&gt;
|- &lt;br /&gt;
| - || pale blue light || bands of green, blue, and indigo || Xibar&lt;br /&gt;
|- &lt;br /&gt;
| - || blazing red light || bands of orange, red and dull red || Yavash&lt;br /&gt;
|-&lt;br /&gt;
| - || cold white light || rainbows || Stars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
The rotation and orbit determine the duration, possibly ranked by the speed of the rotation. This list is currently not likely to be ordered correctly.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Orbit&#039;&#039;&#039; || width=20% | Duration&lt;br /&gt;
|-&lt;br /&gt;
| The prism slowly topples over. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism settles into a lazy, lopsided rotation. || &lt;br /&gt;
|-&lt;br /&gt;
| The prism tumbles into a wobbly, sideways spin. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism topples end over end, turning about the horizontal. || &lt;br /&gt;
|- &lt;br /&gt;
| The prism assumes an antisymmetric orbit, the ends churning in tiny circles. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism slowly somersaults in place, tumbling about randomly. ||&lt;br /&gt;
|- &lt;br /&gt;
| The prism spins swiftly about the vertical, the momentum rapidly correcting the occasional drift. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
[[Image:Prism Patterns.png|thumb|Prism patterns for skill bonuses. Curses are the vertical mirror image.]]&lt;br /&gt;
Skillset and polarity are determined by the pattern of light. The additional intersecting line determines the specific skill within the given skillset. Note that this intersecting line message may not be unique, and may refer to more than one skill dependent on which primary pattern is showing. There is also one skill for each primary pattern that does not have an intersecting line, so predictions that do not have an additional intersecting line message are for these skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The symbol is the same for a bonus and a curse, except that a curse is the vertical mirror image of the bonus. This means that any diagonal lines also change their direction relative to your point of view. In the cases where two directions are listed below, the first indicates the direction for the bonus and the second the direction for the curse.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
!&lt;br /&gt;
! colspan=2 |  You seek the pattern within the refracted light and find &lt;br /&gt;
|-&lt;br /&gt;
! width=10%| Skillset&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Defense&lt;br /&gt;
|a scalene trapezoid with a long left leg and the short base pointing away from you.&lt;br /&gt;
|a scalene trapezoid with a long left leg and the short base pointing towards you.&lt;br /&gt;
|- &lt;br /&gt;
!Lore&lt;br /&gt;
|an angular &#039;U&#039; with the wider angle on the right.&lt;br /&gt;
|an inverted, angular &#039;U&#039; with the wider angle on the right.&lt;br /&gt;
|- &lt;br /&gt;
!Magic&lt;br /&gt;
|two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.&lt;br /&gt;
|two nested circles, one twice the diameter of the other, which intersect at the closest point from you.&lt;br /&gt;
|- &lt;br /&gt;
!Offense&lt;br /&gt;
|&#039;&#039;Melee:&#039;&#039; an acute angle with a longer leg on the right. It points away from you.&lt;br /&gt;
&#039;&#039;Ranged:&#039;&#039; a scalene triangle with the hypotenuse on the right. It points away from you.&lt;br /&gt;
|&#039;&#039;Melee:&#039;&#039; an acute angle with a longer leg on the right. It points towards you.&lt;br /&gt;
&#039;&#039;Ranged:&#039;&#039; a scalene triangle with the hypotenuse on the right. It points towards you.&lt;br /&gt;
|- &lt;br /&gt;
!Survival&lt;br /&gt;
|an asymmetric &#039;T&#039; with the shorter side sloping towards you.&lt;br /&gt;
|an inverted, asymmetric &#039;T&#039; with the shorter side sloping away from you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
!Brigandine&lt;br /&gt;
|A vertical line intersects the left corner.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|A horizontal line intersects the long side.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|A horizontal line intersects the short side.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left vertex and long base.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|A vertical line intersects the right corner and vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|A horizontal line bisects the trapezoid.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|A vertical line bisects the trapezoid.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|A vertical line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|An (upward/downward) diagonal line intersects the left vertex and extends above the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|A (downward/upward) diagonal line intersects the tip of the left leg and the right vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|A horizontal line intersects the tip of the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|A vertical line bisects the &#039;U&#039;.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|A vertical line intersects the left vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A horizontal line bisects the &#039;U&#039;.&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|A horizontal line overlaps the base.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|A tangent line intersects the right side of the larger circle.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|A tangent line is centered opposite the intersection of the circles.&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|A tangent line intersects the left side of the larger circle&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|A horizontal line bisects the larger circle and intersects the edge of the smaller.&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|A vertical line bisects the circles&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|A short (upward/downward) line pierces the left side of the larger circle connecting to the smaller circle in the middle of the figure.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|A short (downward/upward) chord runs from the left side of the larger circle and terminates opposite the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A tangent line is centered on the intersection of the circles&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|A(n) (downward/upward) secant of the larger circle runs tangential to the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|A(n) (upward/downward) secant of the larger circle runs tangential to the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|A short (upward/downward) chord runs from within the lower quarter of the larger circle and terminates opposite the smaller circle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
| A vertical line bisects the triangle.&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|A horizontal line bisects the triangle.&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|A vertical line intersects the left corner.&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|A(n) (upward/downward) diagonal line intersects the tip of the left leg and the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left leg and the tip of the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|A vertical line intersects the right corner.&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|A horizontal line intersects the tip of the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|A horizontal line bisects the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the hypotenuse.&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|A vertical line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|A vertical line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
| A vertical line bisects the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the right leg.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|A horizontal line intersects the tip of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Evasion&lt;br /&gt;
|A vertical line intersects the right side of the crossbar.&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left side of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|A horizontal line bisects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left tip of the crossbar and the middle of the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|A(n) (upward/downward) diagonal line intersects the stem and the right tip of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|A horizontal line intersects the tip of the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|A short (downward/upward) diagonal line interects the left side of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*Serenity fills you as the prism minutely realigns itself to better resonate with probability.&lt;br /&gt;
::&#039;&#039;A bond quality increased. This is the same message for all four bond qualities, so there is no real way of distinguishing which was affected unless it happened to move into the next messaging range when you {{com|analyze}} your prism.&#039;&#039;&lt;br /&gt;
*The prism emits a sharp *crack* which echoes through the air for several long moments before fading.&lt;br /&gt;
::&#039;&#039;Damage to one physical quality. This is the same message for all four physical qualities, so there is no real way of distinguishing which was affected unless it happened to move into the next messaging range when you {{com|analyze}} your prism.&#039;&#039;&lt;br /&gt;
*The prism flares with a blinding light, a minute star plucked from the heavens.&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&#039;&#039;&lt;br /&gt;
*The prism darkens, absorbing the focused light into a nightmarish void.&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense your prism prevented an inversion.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&#039;&#039;&lt;br /&gt;
*You sense your careful observations prevented an inversion.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;The prism settles into a lazy, lopsided rotation.  The motion scatters broad rainbows about the area.&lt;br /&gt;
:&#039;&#039;You seek the pattern within the refracted light and find two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.&lt;br /&gt;
:&#039;&#039;A tangent line is centered opposite the intersection of the circles.&lt;br /&gt;
:&#039;&#039;You sense your prism prevented an inversion.&lt;br /&gt;
This is a weak, positive prediction on the Attunement skill that will last only a short time. The polarity inversion from a bonus to a curse was prevented because of the chance provided by the prism&#039;s polarity bond.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|BREAK}} (Destroys the prism), {{com|COUGH}}, {{com|EAT}}, {{com|FIDGET}}, {{com|GASP}}, {{com|HUG}}, {{com|PEER}}, {{com|POKE}}, {{com|PUSH}}, and {{com|SMILE}}.&lt;br /&gt;
*[[Monks of the Crystal Hand|Monks]]: {{com|CLEAN}}, {{com|CLENCH}}, {{com|KISS}}, and {{com|TAP}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination prisms is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[item type is::divination prism]]&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>LCAMP</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=661730</id>
		<title>Divination mirror</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=661730"/>
		<updated>2025-03-17T20:05:44Z</updated>

		<summary type="html">&lt;p&gt;LCAMP: /* Bond qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;[[Prediction#Tools|&amp;lt; Prediction Tools]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Designed after the legendary mirror used by Tezirah, this mirror is a scrying tool used by Moon Mages.  Detractors claim that all such mirrors should be destroyed, some because they worry that Tezirah went mad while scrying, others simply to remove the Guild&#039;s association with the magess.  Others are quick to disagree, pointing out that the mirrors themselves hold the same properties as other divination tools, while some, most notably the mages who call themselves the Progeny of Tezirah, consider their use to be a show of respect for a mage who, despite her legendary actions, was by all accounts a most skilled and powerful seer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When gazed into by a prophet with intent, many possible futures will converge into one yielding a view of what may come.  The most potent of divinations will be rendered in a blaze of colour while weaker portents remain clad in shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Regardless of the politics involved, the indisputable fact remains that divination mirrors are particularly suited for inflicting terrible curses.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Progeny of Tezirah]].&lt;br /&gt;
*Domain: Curses. Mirrors grant a slight bonus to potency and duration when applying a curse.&lt;br /&gt;
*Prediction Affinity: Potency. Divination mirrors have a slightly higher base physical quality for potency than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of mirrors, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering mirrors that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Despondent Elothean]]||[[Crossing]] Middens|| ||{{PRel|t=i|ornate mirror}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Banister Mausoleum Repository]]||[[Shard]]||[[Progeny of Tezirah|Progeny]]||{{PRel|t=i|polished obsidian mirror with a carved ebony frame resembling writhing shadows}}||180400||Dokoras||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|gold-backed mirror framed with obsidian spirals}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|intricate clockwork divining mirror}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||auction||  ||  ||  ||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination mirrors will be covered here.&#039;&#039;&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination mirror that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction on yourself. (10 second Roundtime)&lt;br /&gt;
or&lt;br /&gt;
*{{com|show}} {{tt|mirror to &amp;lt;target&amp;gt;}}: to target another player for prediction. (2 second Roundtime)&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction upon the person you just showed your divination mirror to. (10 second Roundtime)&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
{{com|ANALYZE}} mirrors to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the clarity of the glass. The clearer it is the less damage there is.&lt;br /&gt;
*The glass is exceptionally clear.&lt;br /&gt;
*The glass is quite clear.&lt;br /&gt;
*The glass is clear.&lt;br /&gt;
*The glass has a couple of tiny bubbles within it.&lt;br /&gt;
*The glass has several small bubbles within it.&lt;br /&gt;
*The glass is marred by numerous small bubbles.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the flatness and state of the surface of the mirror. The flatter and less scratched it is the less damage there is.&lt;br /&gt;
*The surface of the mirror is flat and polished.&lt;br /&gt;
*The surface of the mirror is flat and unscratched.&lt;br /&gt;
*The surface of the mirror is flat.&lt;br /&gt;
*The surface of the mirror is flat but slightly scuffed.&lt;br /&gt;
*The surface of the mirror is slightly uneven and scuffed.&lt;br /&gt;
*The surface of the mirror is uneven and scuffed.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the integrity of the frame. The more integrity it has the less damage there is.&lt;br /&gt;
*The mirror&#039;s frame has very good integrity.&lt;br /&gt;
*The mirror&#039;s frame has good integrity.&lt;br /&gt;
*The mirror&#039;s frame has reasonable integrity.&lt;br /&gt;
*The mirror&#039;s frame has modest integrity.&lt;br /&gt;
*The mirror&#039;s frame has poor integrity.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity and is starting to split.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity and is split and cracked.&lt;br /&gt;
*The mirror&#039;s frame has no integrity to speak of and is practically falling apart, allowing the glass to rattle about freely.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the quality of the reflective coating and resulting image. The smoother it is and the less clouded the image is the less damage there is.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a coruscating image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a limpid image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a mundane image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a dim and slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a murky and slightly distorted image.&lt;br /&gt;
*The reflective coating shows signs of discoloration, resulting in a dark and distorted image.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how many images of you there are. The more split your image the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=60% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level || width=20% align=center | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is perfectly defined in contrast to the malleable surroundings. || align=center | 0 || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is surrounded by a fuzzy halo, but is otherwise well defined. || align=center | 1 || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split, the images overlapping into an unsettling double image. || align=center | 2 || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into an identical pair, their hands overlapped as if clutching one another. || align=center | 3 || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into two near identical twins standing side by side. || align=center | 4 || align=center | 12-15&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into three similar images, only one of which perfectly reflects the real you. || align=center | 5 || align=center | 16-19&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into four variants, none of them quite reflecting you as you are. || align=center | 6 || align=center | 20-23&lt;br /&gt;
|- &lt;br /&gt;
| Your reflection is scattered into a crowd of disturbingly similar faces, no two quite alike and none of them exactly you. || align=center | 7 || align=center | 24-27&lt;br /&gt;
|- &lt;br /&gt;
| Your reflection is splintered into a vast multitude of possibilities, each carrying a trace of you within. || align=center | 8 || align=center | 28-29&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection forms an infinite skein of possibilities stretching out to the very horizons of probability. || align=center | 9 || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by your age in the reflection. The younger you are the weaker the bond.&lt;br /&gt;
&lt;br /&gt;
The messaging reflects your own gender. This changes to &#039;they&#039; once the potency bond is at &amp;quot;&#039;&#039;Your reflection is split, the images overlapping into an unsettling double image.&#039;&#039;&amp;quot; or higher.&lt;br /&gt;
&lt;br /&gt;
Your actual age determines whether it messages as &amp;quot;&#039;&#039;as you were&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;as you may&#039;&#039;&amp;quot; for tiers where it&#039;s possible to be either above or below that range, and the entire tier messaging will be replaced by one of the below messages when your actual age is within that range. E.g. as a 25 year old Gnome, the &amp;quot;&#039;&#039;young adult&#039;&#039;&amp;quot; message was instead the &amp;quot;same age as you&amp;quot; message and all tiers before that were &amp;quot;&#039;&#039;as you were&#039;&#039;&amp;quot; while all tiers after that were &amp;quot;&#039;&#039;as you may&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=60% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level || width=20% align=center | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were as an infant. || align=center | 0 || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were as a youth. || align=center | 1 || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) you were as a growing boy/girl. || align=center | 2 || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were as a young adult. || align=center | 3 || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were/may upon reaching adulthood. || align=center | 4 || align=center | 12-15&lt;br /&gt;
|- &lt;br /&gt;
| He/She/They appear(s) as you were/may in your middle years. || align=center | 5 || align=center | 16-19&lt;br /&gt;
|- &lt;br /&gt;
| He/She/They appear(s) as you were/may in your prime. || align=center | 6 || align=center | 20-23&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were/may in your later years. || align=center | 7 || align=center | 24-27&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were/may as an eldery man. || align=center | 8 || align=center | 28-29&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you may when old and wizened. || align=center | 9 || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message substitution for actual age&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) to be your true age.&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) to be the same age as you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by your emotional state in the reflection. The more fearful you are the weaker the bond.&lt;br /&gt;
&lt;br /&gt;
The messaging reflects your own gender. This changes to &#039;they&#039; once the potency bond is at &amp;quot;&#039;&#039;Your reflection is split, the images overlapping into an unsettling double image.&#039;&#039;&amp;quot; or higher.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=60% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level || width=20% align=center | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They hide(s) his/her/their face and cowers in the fetal position. || align=center | 0 || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They hide(s) his/her/their face behind his/her hands. || align=center | 1 || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They shuffle(s) about scowling. || align=center | 2 || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They stand(s) somberly and gaze(s) downwards at their feet. || align=center | 3 || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They sigh(s) as he/she/they reluctantly meet(s) your gaze. || align=center | 4 || align=center | 12-15&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They gaze(s) back at you. || align=center | 5 || align=center | 16-19&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They quickly lock(s) eyes with you and grin(s). || align=center | 6 || align=center | 20-23&lt;br /&gt;
|- &lt;br /&gt;
| He/She/They fidget(s) where he/she/they stand(s) as if ready for action. || align=center | 7 || align=center | 24-27&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They pace(s) about as a visible tension thrums through him/her/them. || align=center | 8 || align=center | 28-29&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They pace(s) back and forth, filled with barely restrained energy and an eagerness to unleash it. || align=center | 9 || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by your body&#039;s state in the reflection. The more sickly you appear the weaker the bond.&lt;br /&gt;
&lt;br /&gt;
The messaging reflects your own gender. This changes to &#039;they&#039; once the potency bond is at &amp;quot;&#039;&#039;Your reflection is split, the images overlapping into an unsettling double image.&#039;&#039;&amp;quot; or higher.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=60% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level || width=20% align=center | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| His/Her/Their body is clearly atrophied and malnourished flesh hangs pathetically from his/her/thier bones. || align=center | 0 || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They is/are emaciated and his/her/their body is continually wracked by tremors. || align=center | 1 || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| His/Her/Their is/are feverish and an occasional shiver trembles through his/her/their body. || align=center | 2 || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| Heavy bags rest under his/her/their eyes and he/she/they appear(s) flushed. || align=center | 3 || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) to be in good health. || align=center | 4 || align=center | 12-15&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They is/are vigorous and appear(s) to be in good health. || align=center | 5 || align=center | 16-19&lt;br /&gt;
|-&lt;br /&gt;
| His/Her/Their skin dimly glows with power. || align=center | 6 || align=center | 20-23&lt;br /&gt;
|-&lt;br /&gt;
| Power faintly manifests about him/her/them as a faint radiance. || align=center | 7 || align=center | 24-27&lt;br /&gt;
|- &lt;br /&gt;
| Power manifests about him/her/them, illuminating his/her/their surroundings. || align=center | 8 || align=center | 28-29&lt;br /&gt;
|- &lt;br /&gt;
| Power manifests brightly throughout him/her/them, giving off a near blinding radiance. || align=center | 9 || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The glass is &#039;&#039;&#039;clear&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The surface of the mirror is &#039;&#039;&#039;flat&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror&#039;s frame has &#039;&#039;&#039;reasonable integrity&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The reflective coating is &#039;&#039;&#039;smoothly spread across the glass, resulting in a mundane image&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror is rather new.&lt;br /&gt;
:&#039;&#039;It appears to have seen little use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is &#039;&#039;&#039;above average&#039;&#039;&#039; and the mirror should prove &#039;&#039;&#039;slightly resistant to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the mirror with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your reflection is &#039;&#039;&#039;perfectly defined in contrast to the malleable surroundings&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He appears as you were as &#039;&#039;&#039;a youth&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He &#039;&#039;&#039;hides his face behind his hands&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;His body is &#039;&#039;&#039;clearly atrophied and malnourished flesh hangs pathetically from his bones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mirror is quite new and barely used. It has an average level of damage across all physical qualities which means all of the bond qualities will still be able to increase fairly regularly. It is of better than average construction, so the physical qualities will damaged less often than for an average mirror. The bond qualities are all quite low, although the skill alignment and duration bonds are slightly stronger than the others. This results in predictions being ever so slightly more likely to land on the desired skill when aligning to a specific one, and the durations of your predictions with this mirror will be more likely to be slightly longer on average.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The more colors that appear the greater the potency.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;You see yourself in surroundings very much like your own...&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey, listless, and utterly devoid of possibility. || 1&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of blue. || 2-3&lt;br /&gt;
|- &lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of red.|| 4-5&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of green and blue. || 6-7&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and orange. || 8-9&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and green. || 10-11&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and blue. || 12-13&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of red and orange. || 14-15&lt;br /&gt;
|- &lt;br /&gt;
|  however, they are a dull shade of grey, enlivened only by hints of blue and indigo. || 16-17&lt;br /&gt;
|- &lt;br /&gt;
| however, only the primary colors are rendered vividly while the secondaries are lost in white and shadow. || 18-19&lt;br /&gt;
|- &lt;br /&gt;
| Though they are saturated with vibrant colours, the tonality is alien and wrong. || 20&lt;br /&gt;
|-&lt;br /&gt;
| They are aglow with vibrant hues, inundating you with the reflected possibilities. || 20+?&lt;br /&gt;
|-&lt;br /&gt;
| They are infused with vivacious colors, flooding the reflection with possibility. || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
Instead of indicating a relative duration like with other divination tools, the message indicates an explicit time in game when the prediction will end.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by &#039;&#039;&#039;&amp;lt;early|the middle of|late&amp;gt; &amp;lt;anlas&amp;gt;&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
Since each anlas lasts 30 minutes this means that the finest resolution available is a 10 minute window, although it is very easy to determine when that window will occur. &lt;br /&gt;
:&#039;&#039;E.g. if {{com|time}} says it is currently 14 minutes past Starwatch (i.e. 44 minutes past Elanthian midnight) and the prediction ends late Asketi&#039;s Hunt (80-90 minutes past Elanthian midnight) then you know the prediction will end somewhere between 36 and 46 minutes from now.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! colspan=4 | Relative time past Anduwen (midnight)&lt;br /&gt;
|-&lt;br /&gt;
! Starts&lt;br /&gt;
! Ends&lt;br /&gt;
! colspan=2 | Hour&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 10 || early || rowspan=3 | Anduwen&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 20 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 30 || late&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || early || rowspan=3 |  Starwatch&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 50 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 60 || late&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 70 || early || rowspan=3 | Asketi&#039;s Hunt&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 80 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 90 || late	&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 100 || early || rowspan=3 | Berengaria&#039;s Touch&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 110 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 120 || late&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 130 || early || rowspan=3 | Hodierna&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 140 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 150 || late&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 160 || early || rowspan=3 | Peri&#039;el&#039;s Watch&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 170 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 170 || 180 || late&lt;br /&gt;
|-&lt;br /&gt;
| 180 || 190 || early || rowspan=3 | Dergati&#039;s Bane&lt;br /&gt;
|-&lt;br /&gt;
| 190 || 200 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 210 || late&lt;br /&gt;
|-&lt;br /&gt;
| 210 || 220 || early || rowspan=3 | Firulf&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 230 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 230 || 240 || late&lt;br /&gt;
|-&lt;br /&gt;
| 240 || 250 || early || rowspan=3 | Tamsine&#039;s Toil&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 260 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 260 || 270 || late&lt;br /&gt;
|-&lt;br /&gt;
| 270 || 280 || early || rowspan=3 | Meraud&#039;s Cloak&lt;br /&gt;
|-&lt;br /&gt;
| 280 || 290 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 290 || 300 || late&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 310 || early || rowspan=3 | Phelim&#039;s Vigil&lt;br /&gt;
|-&lt;br /&gt;
| 310 || 320 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 320 || 330 || late&lt;br /&gt;
|-&lt;br /&gt;
| 330 || 340 || early || rowspan=3 |  Revelfae&lt;br /&gt;
|-&lt;br /&gt;
| 340 || 350 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 350 || 360 || late&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
The action you are performing in the vision determines the skill. If the action&#039;s outcome is successful then it is a bonus. If it is a failure then it is a curse.&lt;br /&gt;
====Defense skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10% | Skill&lt;br /&gt;
! width=45% | Bonus&lt;br /&gt;
! width=45% | Curse&lt;br /&gt;
|- &lt;br /&gt;
!Brigandine&lt;br /&gt;
|You are clad in a lamellar hauberk, and manuever about in it like it was your own skin.  Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, which finds no resistance from your scale aventail as it decapitates you in a single blow.Your head tumbles through the air trailing a brilliant ribbon of blood and spinal fluid.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and quickly crumple under repeated blows.&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|You are clad in full chain, and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly guts you. You gaze down in sickly fascination at the shattered links of your chain hauberk as your bowels tumble out.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|You are clad in stalking leathers, and manuever about in them like they were your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly eviserates you. You gaze down in horror at your bloodstained robes as your intestines spill into a sticky pile at your feet.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows with your parry stick.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;. You parry the first blow but your blade is sundered by the attack.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|You are clad in heavy full plate and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lay trapped within a battered and broken suit of heavy plate as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; closes in, preparing to finish you off.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|You deflect a blow from a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with your shield as you press the assault.&lt;br /&gt;
|You cower behind a shield as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; lunges for you.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove. The potion readily congeals, and you pour the substance into small pot with a smile.&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove.  The results are instantaneous and violent an acrid cloud of gas erupting from the beaker, filling the workspace with noxious fumes.&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|You hold a gemstone before your eye, examining it for defects.&lt;br /&gt;
|You happily hand a pouch of gems to a merchant in exchange for a few copper coins.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|You adeptly scribe a series of runes onto a gold ring.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|You study a catapult, checking over the tension and making other minor adjustments.&lt;br /&gt;
|You crank furiously at a crossbow but end up snapping the prod under the excess strain.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|You pound on a bar of red-hot iron, masterfully shaping it with each blow.&lt;br /&gt;
|You pound on a bar of red-hot iron, flinching away as a misplaced strike shatters it.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like &amp;lt;Mortom/Kssarh&amp;gt;.&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like a wadded ball of paper.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|You hunch over a workbench as you dexterously cut the facets of a gem.&lt;br /&gt;
|You hunch over a workbench as you attempt to cut the facets of a gem. However, you slip and end up ruining the stone.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|You do an incredible backflip with a beautiful twist rotation, gaining nearly five feet of air and landing neatly on your feet without so much as a wobble!&lt;br /&gt;
|You attempt a backflip but crash to the ground in an awkward tangle of limbs.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|You quickly thumb through a thick tome, your eyes drinking in every word.&lt;br /&gt;
|You stare at a book in bewilderment as you attempts to sound out a particularly troublesome word.&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|You study a chess board for a few moments before placing your opponent in checkmate.&lt;br /&gt;
| You study a chess board for a few moments before growing visibly frustrated. You sweep the pieces from the board in an angry huff.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A pack of wolves, led by a massive alpha male, circle him. &#039;&#039;&amp;lt;Empath&amp;gt;&#039;&#039; levels a steady gaze at the pack leader, causing it to falter momentarily. The beast abruptly recovers and turns to savage its pack with unrestrained brutality.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|You close your eyes in concentration as you infuses a cambrinth orb with mana.&lt;br /&gt;
|Jagged fragments of cambrinth pierce your body, blood seeping from the wounds as your face slowly takes on a chagrined expression.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|You close your eyes in concentration as you infuse a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|You drive your hands into a molten disk that hovers near your feet causing the energy to rush into your body.&lt;br /&gt;
|You drive your hands into an unstable disk of light and shadow that hovers near your feet. You scream as a geyser of multi-colored energy erupts from underneath your skin.&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, dropping it into unconsciousness.&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, but it turns the spell back on you!  You slump into unconsciousness.&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|You casually trace the pattern of a spell in the air before you.&lt;br /&gt;
|You watch, stunned, as the spell you were casting backfires.&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about an unseen foe.  While you are distracted, a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; sneaks up on you and savagely cracks your head open in a spray of blood, brains and bone fragments.&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|You gesture at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; as it is utterly consumed in a pillar of colourless flame.&lt;br /&gt;
|You are pursued by a mob of peasants armed with pitchforks and torches. Leading them is a Paladin carrying the banner of the Hounds of Rutilor.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|You gesture, forming a moongate to a distant location.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shimmer as it deflects the blast.&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shatter as the flames consume you.&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|You gaze up at the pristinely clear sky.&lt;br /&gt;
|You gaze up at the overcast sky.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|&lt;br /&gt;
|He whittles away at a small talisman but a nasty slip ruins the project.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|He closes his eyes in concentration as he infuses a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
Most weapon skills use the same messaging, only replacing the weapon with an appropriate one for the skill:&lt;br /&gt;
*&#039;&#039;&#039;Bonus:&#039;&#039;&#039; You are locked in a frantic battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but are preparing to press the assault with your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Curse:&#039;&#039;&#039; You are under heavy assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  The attack shatters your resolve and you turn to flee, discarding your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039; in your panic.&lt;br /&gt;
Skills that do not use the above messaging list the full message in the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|&lt;br /&gt;
|spiked knuckles&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|&lt;br /&gt;
|crossbow&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|hurling axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|greathammer&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|battle axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|dart&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|Surrounding you are countless racks of perfectly ordered melee weapons.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&lt;br /&gt;
|You are beset on all sides by attackers armed with a staggering assortment of ranged weapons.&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|twin daggers&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|pike&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|&lt;br /&gt;
|sling&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|scepter&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|&lt;br /&gt;
|dagger&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|cane&lt;br /&gt;
|cane&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|war mattock&lt;br /&gt;
|war mattock&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|greatsword&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|You confidently approach a knotted rope and begin to climb.&lt;br /&gt;
|You are flailing about in a placid lake, splashing water everywhere as you sink below the surface for a final time.&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but easily lean away from attacks.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and repeatedly dodge directly into the line of attack.&lt;br /&gt;
|- &lt;br /&gt;
!First Aid&lt;br /&gt;
|You carefully remove a bandage from your arm, revealing newly healed flesh beneath.&lt;br /&gt;
|Crude bandages fouled with blackened blood and pus cover most of your body.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|You effortlessly pick the lock on a large chest.&lt;br /&gt;
|You attempt to pick the lock on a large chest but snap your pick and jam the lock.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|You root about a bit before finding some assorted nuts. You pop them into your mouth with a satisfied grin.&lt;br /&gt;
|You root about a bit before a startling a large venomous spider with your probing fingers. It leaps towards your face and starts biting.&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|You gaze about your surroundings before pointing out a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that lurks in the shadows.&lt;br /&gt;
|You gaze about your surroundings, oblivious to the &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that stalks you.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|You kneel over a freshly slain deer and gracefully peel away the hide with your knife.&lt;br /&gt;
|You kneel over a freshly slain deer and attempt to peel away the hide with your knife but slip and sink the blade into your own arm.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  However, you are quickly spotted.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|You deftly slit the coin pouch of a passerby.&lt;br /&gt;
|A burly guard holds your arm down on a scarred wooden block as another readies a decidedly terrifying axe.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|He stoops to examine a faint game trail.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;prophetic impotence&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The potency bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;unnatural age&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The duration bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;lethargy&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The alignment bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;illness&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The polarity bond quality increased.&#039;&#039;&lt;br /&gt;
*A blast of heat emanates from the surface of the mirror as the glass appears to momentarily bubble and liquefy.&lt;br /&gt;
::&#039;&#039;Damage to a physical quality. It is not possible to tell which unless the quality happen to move into the next messaging range when viewed by {{com|analyze}}.&#039;&#039;&lt;br /&gt;
*The surface of your mirror ripples like water as probability roils within the planar link.&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&lt;br /&gt;
*A staggering blast of heat radiates from the mirror instantly melting the glass and causing you to drop the mirror in self-preservation.  You let it cool for a few moments before cautiously picking it back up.&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense a darker/lighter fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&lt;br /&gt;
*You sensed a darker/lighter fate attempting to surface but your reflection within the mirror suppressed it.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself in surroundings very much like your own, however, only the primary colours are rendered vividly while the secondaries are lost in white and shadow.&lt;br /&gt;
:&#039;&#039;You deflect a blow from a vykathi reaper with your shield as you press the assault.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by early Phelim&#039;s Vigil.&lt;br /&gt;
:&#039;&#039;You sense a darker fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
:&#039;&#039;The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of lethargy linger.&lt;br /&gt;
This is a very strong, positive prediction on the Shield Usage skill that will end in the first third of the anlas Phelim&#039;s Vigil. The prediction inverted polarity from a bonus to a curse but the inversion was prevented by your prediction pool observations, and the skill alignment bond quality increased.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|clean}}, {{com|exhale}} at, {{com|kiss}}, {{com|observe}}, {{com|peer}} into, {{com|pose}}, {{com|punch}} (Destroys mirror?), {{com|raise}}, {{com|rub}}, {{com|scoff}} at, {{com|scowl}} at, {{com|search}}, {{com|stare}} into, {{com|turn}}, and {{com|wail}} at, {{com|wave}}, or {{com|whisper}}.&lt;br /&gt;
*[[Progeny of Tezirah|Progeny]]: {{com|preach}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination mirrors is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[item type is::divination mirror]]&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>LCAMP</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=661729</id>
		<title>Divination mirror</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=661729"/>
		<updated>2025-03-17T19:46:12Z</updated>

		<summary type="html">&lt;p&gt;LCAMP: /* Bond qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;[[Prediction#Tools|&amp;lt; Prediction Tools]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Designed after the legendary mirror used by Tezirah, this mirror is a scrying tool used by Moon Mages.  Detractors claim that all such mirrors should be destroyed, some because they worry that Tezirah went mad while scrying, others simply to remove the Guild&#039;s association with the magess.  Others are quick to disagree, pointing out that the mirrors themselves hold the same properties as other divination tools, while some, most notably the mages who call themselves the Progeny of Tezirah, consider their use to be a show of respect for a mage who, despite her legendary actions, was by all accounts a most skilled and powerful seer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When gazed into by a prophet with intent, many possible futures will converge into one yielding a view of what may come.  The most potent of divinations will be rendered in a blaze of colour while weaker portents remain clad in shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Regardless of the politics involved, the indisputable fact remains that divination mirrors are particularly suited for inflicting terrible curses.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Progeny of Tezirah]].&lt;br /&gt;
*Domain: Curses. Mirrors grant a slight bonus to potency and duration when applying a curse.&lt;br /&gt;
*Prediction Affinity: Potency. Divination mirrors have a slightly higher base physical quality for potency than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of mirrors, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering mirrors that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Despondent Elothean]]||[[Crossing]] Middens|| ||{{PRel|t=i|ornate mirror}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Banister Mausoleum Repository]]||[[Shard]]||[[Progeny of Tezirah|Progeny]]||{{PRel|t=i|polished obsidian mirror with a carved ebony frame resembling writhing shadows}}||180400||Dokoras||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|gold-backed mirror framed with obsidian spirals}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|intricate clockwork divining mirror}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||auction||  ||  ||  ||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination mirrors will be covered here.&#039;&#039;&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination mirror that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction on yourself. (10 second Roundtime)&lt;br /&gt;
or&lt;br /&gt;
*{{com|show}} {{tt|mirror to &amp;lt;target&amp;gt;}}: to target another player for prediction. (2 second Roundtime)&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction upon the person you just showed your divination mirror to. (10 second Roundtime)&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
{{com|ANALYZE}} mirrors to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the clarity of the glass. The clearer it is the less damage there is.&lt;br /&gt;
*The glass is exceptionally clear.&lt;br /&gt;
*The glass is quite clear.&lt;br /&gt;
*The glass is clear.&lt;br /&gt;
*The glass has a couple of tiny bubbles within it.&lt;br /&gt;
*The glass has several small bubbles within it.&lt;br /&gt;
*The glass is marred by numerous small bubbles.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the flatness and state of the surface of the mirror. The flatter and less scratched it is the less damage there is.&lt;br /&gt;
*The surface of the mirror is flat and polished.&lt;br /&gt;
*The surface of the mirror is flat and unscratched.&lt;br /&gt;
*The surface of the mirror is flat.&lt;br /&gt;
*The surface of the mirror is flat but slightly scuffed.&lt;br /&gt;
*The surface of the mirror is slightly uneven and scuffed.&lt;br /&gt;
*The surface of the mirror is uneven and scuffed.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the integrity of the frame. The more integrity it has the less damage there is.&lt;br /&gt;
*The mirror&#039;s frame has very good integrity.&lt;br /&gt;
*The mirror&#039;s frame has good integrity.&lt;br /&gt;
*The mirror&#039;s frame has reasonable integrity.&lt;br /&gt;
*The mirror&#039;s frame has modest integrity.&lt;br /&gt;
*The mirror&#039;s frame has poor integrity.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity and is starting to split.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity and is split and cracked.&lt;br /&gt;
*The mirror&#039;s frame has no integrity to speak of and is practically falling apart, allowing the glass to rattle about freely.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the quality of the reflective coating and resulting image. The smoother it is and the less clouded the image is the less damage there is.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a coruscating image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a limpid image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a mundane image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a dim and slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a murky and slightly distorted image.&lt;br /&gt;
*The reflective coating shows signs of discoloration, resulting in a dark and distorted image.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how many images of you there are. The more split your image the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is perfectly defined in contrast to the malleable surroundings. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is surrounded by a fuzzy halo, but is otherwise well defined. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split, the images overlapping into an unsettling double image. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into an identical pair, their hands overlapped as if clutching one another. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into two near identical twins standing side by side. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into three similar images, only one of which perfectly reflects the real you. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into four variants, none of them quite reflecting you as you are.|| align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| Your reflection is scattered into a crowd of disturbingly similar faces, no two quite alike and none of them exactly you || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
| Your reflection is splintered into a vast multitude of possibilities, each carrying a trace of you within.|| align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection forms an infinite skein of possibilities stretching out to the very horizons of probability. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by your age in the reflection. The younger you are the weaker the bond.&lt;br /&gt;
&lt;br /&gt;
The messaging reflects your own gender. This changes to &#039;they&#039; once the potency bond is at &amp;quot;&#039;&#039;Your reflection is split, the images overlapping into an unsettling double image.&#039;&#039;&amp;quot; or higher.&lt;br /&gt;
&lt;br /&gt;
Your actual age determines whether it messages as &amp;quot;&#039;&#039;as you were&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;as you may&#039;&#039;&amp;quot; for tiers where it&#039;s possible to be either above or below that range, and the entire tier messaging will be replaced by one of the below messages when your actual age is within that range. E.g. as a 25 year old Gnome, the &amp;quot;&#039;&#039;young adult&#039;&#039;&amp;quot; message was instead the &amp;quot;same age as you&amp;quot; message and all tiers before that were &amp;quot;&#039;&#039;as you were&#039;&#039;&amp;quot; while all tiers after that were &amp;quot;&#039;&#039;as you may&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were as an infant. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were as a youth. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) you were as a growing boy/girl. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were as a young adult. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were/may upon reaching adulthood. || align=center | 4&lt;br /&gt;
|- &lt;br /&gt;
| He/She/They appear(s) as you were/may in your middle years. || align=center | 5&lt;br /&gt;
|- &lt;br /&gt;
| He/She/They appear(s) as you were/may in your prime. || align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were/may in your later years. || align=center | 7&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were/may as an eldery man. || align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you may when old and wizened. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message substitution for actual age&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) to be your true age.&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) to be the same age as you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by your emotional state in the reflection. The more fearful you are the weaker the bond.&lt;br /&gt;
&lt;br /&gt;
The messaging reflects your own gender. This changes to &#039;they&#039; once the potency bond is at &amp;quot;&#039;&#039;Your reflection is split, the images overlapping into an unsettling double image.&#039;&#039;&amp;quot; or higher.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They hide(s) his/her/their face and cowers in the fetal position. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They hide(s) his/her/their face behind his/her hands. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They shuffle(s) about scowling. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They stand(s) somberly and gaze(s) downwards at their feet. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They sigh(s) as he/she/they reluctantly meet(s) your gaze. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They gaze(s) back at you. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They quickly lock(s) eyes with you and grin(s). || align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| He/She/They fidget(s) where he/she/they stand(s) as if ready for action. || align=center | 7&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They pace(s) about as a visible tension thrums through him/her/them. || align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They pace(s) back and forth, filled with barely restrained energy and an eagerness to unleash it. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by your body&#039;s state in the reflection. The more sickly you appear the weaker the bond.&lt;br /&gt;
&lt;br /&gt;
The messaging reflects your own gender. This changes to &#039;they&#039; once the potency bond is at &amp;quot;&#039;&#039;Your reflection is split, the images overlapping into an unsettling double image.&#039;&#039;&amp;quot; or higher.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| His/Her/Their body is clearly atrophied and malnourished flesh hangs pathetically from his/her/thier bones. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They is/are emaciated and his/her/their body is continually wracked by tremors. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| His/Her/Their is/are feverish and an occasional shiver trembles through his/her/their body. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| Heavy bags rest under his/her/their eyes and he/she/they appear(s) flushed. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) to be in good health. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They is/are vigorous and appear(s) to be in good health. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| His/Her/Their skin dimly glows with power. || align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| Power faintly manifests about him/her/them as a faint radiance. || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
| Power manifests about him/her/them, illuminating his/her/their surroundings.|| align=center | 8&lt;br /&gt;
|- &lt;br /&gt;
| Power manifests brightly throughout him/her/them, giving off a near blinding radiance.|| align=center | 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The glass is &#039;&#039;&#039;clear&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The surface of the mirror is &#039;&#039;&#039;flat&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror&#039;s frame has &#039;&#039;&#039;reasonable integrity&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The reflective coating is &#039;&#039;&#039;smoothly spread across the glass, resulting in a mundane image&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror is rather new.&lt;br /&gt;
:&#039;&#039;It appears to have seen little use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is &#039;&#039;&#039;above average&#039;&#039;&#039; and the mirror should prove &#039;&#039;&#039;slightly resistant to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the mirror with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your reflection is &#039;&#039;&#039;perfectly defined in contrast to the malleable surroundings&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He appears as you were as &#039;&#039;&#039;a youth&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He &#039;&#039;&#039;hides his face behind his hands&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;His body is &#039;&#039;&#039;clearly atrophied and malnourished flesh hangs pathetically from his bones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mirror is quite new and barely used. It has an average level of damage across all physical qualities which means all of the bond qualities will still be able to increase fairly regularly. It is of better than average construction, so the physical qualities will damaged less often than for an average mirror. The bond qualities are all quite low, although the skill alignment and duration bonds are slightly stronger than the others. This results in predictions being ever so slightly more likely to land on the desired skill when aligning to a specific one, and the durations of your predictions with this mirror will be more likely to be slightly longer on average.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The more colors that appear the greater the potency.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;You see yourself in surroundings very much like your own...&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey, listless, and utterly devoid of possibility. || 1&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of blue. || 2-3&lt;br /&gt;
|- &lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of red.|| 4-5&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of green and blue. || 6-7&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and orange. || 8-9&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and green. || 10-11&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and blue. || 12-13&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of red and orange. || 14-15&lt;br /&gt;
|- &lt;br /&gt;
|  however, they are a dull shade of grey, enlivened only by hints of blue and indigo. || 16-17&lt;br /&gt;
|- &lt;br /&gt;
| however, only the primary colors are rendered vividly while the secondaries are lost in white and shadow. || 18-19&lt;br /&gt;
|- &lt;br /&gt;
| Though they are saturated with vibrant colours, the tonality is alien and wrong. || 20&lt;br /&gt;
|-&lt;br /&gt;
| They are aglow with vibrant hues, inundating you with the reflected possibilities. || 20+?&lt;br /&gt;
|-&lt;br /&gt;
| They are infused with vivacious colors, flooding the reflection with possibility. || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
Instead of indicating a relative duration like with other divination tools, the message indicates an explicit time in game when the prediction will end.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by &#039;&#039;&#039;&amp;lt;early|the middle of|late&amp;gt; &amp;lt;anlas&amp;gt;&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
Since each anlas lasts 30 minutes this means that the finest resolution available is a 10 minute window, although it is very easy to determine when that window will occur. &lt;br /&gt;
:&#039;&#039;E.g. if {{com|time}} says it is currently 14 minutes past Starwatch (i.e. 44 minutes past Elanthian midnight) and the prediction ends late Asketi&#039;s Hunt (80-90 minutes past Elanthian midnight) then you know the prediction will end somewhere between 36 and 46 minutes from now.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! colspan=4 | Relative time past Anduwen (midnight)&lt;br /&gt;
|-&lt;br /&gt;
! Starts&lt;br /&gt;
! Ends&lt;br /&gt;
! colspan=2 | Hour&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 10 || early || rowspan=3 | Anduwen&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 20 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 30 || late&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || early || rowspan=3 |  Starwatch&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 50 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 60 || late&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 70 || early || rowspan=3 | Asketi&#039;s Hunt&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 80 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 90 || late	&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 100 || early || rowspan=3 | Berengaria&#039;s Touch&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 110 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 120 || late&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 130 || early || rowspan=3 | Hodierna&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 140 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 150 || late&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 160 || early || rowspan=3 | Peri&#039;el&#039;s Watch&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 170 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 170 || 180 || late&lt;br /&gt;
|-&lt;br /&gt;
| 180 || 190 || early || rowspan=3 | Dergati&#039;s Bane&lt;br /&gt;
|-&lt;br /&gt;
| 190 || 200 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 210 || late&lt;br /&gt;
|-&lt;br /&gt;
| 210 || 220 || early || rowspan=3 | Firulf&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 230 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 230 || 240 || late&lt;br /&gt;
|-&lt;br /&gt;
| 240 || 250 || early || rowspan=3 | Tamsine&#039;s Toil&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 260 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 260 || 270 || late&lt;br /&gt;
|-&lt;br /&gt;
| 270 || 280 || early || rowspan=3 | Meraud&#039;s Cloak&lt;br /&gt;
|-&lt;br /&gt;
| 280 || 290 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 290 || 300 || late&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 310 || early || rowspan=3 | Phelim&#039;s Vigil&lt;br /&gt;
|-&lt;br /&gt;
| 310 || 320 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 320 || 330 || late&lt;br /&gt;
|-&lt;br /&gt;
| 330 || 340 || early || rowspan=3 |  Revelfae&lt;br /&gt;
|-&lt;br /&gt;
| 340 || 350 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 350 || 360 || late&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
The action you are performing in the vision determines the skill. If the action&#039;s outcome is successful then it is a bonus. If it is a failure then it is a curse.&lt;br /&gt;
====Defense skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10% | Skill&lt;br /&gt;
! width=45% | Bonus&lt;br /&gt;
! width=45% | Curse&lt;br /&gt;
|- &lt;br /&gt;
!Brigandine&lt;br /&gt;
|You are clad in a lamellar hauberk, and manuever about in it like it was your own skin.  Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, which finds no resistance from your scale aventail as it decapitates you in a single blow.Your head tumbles through the air trailing a brilliant ribbon of blood and spinal fluid.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and quickly crumple under repeated blows.&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|You are clad in full chain, and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly guts you. You gaze down in sickly fascination at the shattered links of your chain hauberk as your bowels tumble out.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|You are clad in stalking leathers, and manuever about in them like they were your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly eviserates you. You gaze down in horror at your bloodstained robes as your intestines spill into a sticky pile at your feet.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows with your parry stick.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;. You parry the first blow but your blade is sundered by the attack.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|You are clad in heavy full plate and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lay trapped within a battered and broken suit of heavy plate as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; closes in, preparing to finish you off.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|You deflect a blow from a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with your shield as you press the assault.&lt;br /&gt;
|You cower behind a shield as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; lunges for you.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove. The potion readily congeals, and you pour the substance into small pot with a smile.&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove.  The results are instantaneous and violent an acrid cloud of gas erupting from the beaker, filling the workspace with noxious fumes.&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|You hold a gemstone before your eye, examining it for defects.&lt;br /&gt;
|You happily hand a pouch of gems to a merchant in exchange for a few copper coins.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|You adeptly scribe a series of runes onto a gold ring.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|You study a catapult, checking over the tension and making other minor adjustments.&lt;br /&gt;
|You crank furiously at a crossbow but end up snapping the prod under the excess strain.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|You pound on a bar of red-hot iron, masterfully shaping it with each blow.&lt;br /&gt;
|You pound on a bar of red-hot iron, flinching away as a misplaced strike shatters it.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like &amp;lt;Mortom/Kssarh&amp;gt;.&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like a wadded ball of paper.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|You hunch over a workbench as you dexterously cut the facets of a gem.&lt;br /&gt;
|You hunch over a workbench as you attempt to cut the facets of a gem. However, you slip and end up ruining the stone.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|You do an incredible backflip with a beautiful twist rotation, gaining nearly five feet of air and landing neatly on your feet without so much as a wobble!&lt;br /&gt;
|You attempt a backflip but crash to the ground in an awkward tangle of limbs.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|You quickly thumb through a thick tome, your eyes drinking in every word.&lt;br /&gt;
|You stare at a book in bewilderment as you attempts to sound out a particularly troublesome word.&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|You study a chess board for a few moments before placing your opponent in checkmate.&lt;br /&gt;
| You study a chess board for a few moments before growing visibly frustrated. You sweep the pieces from the board in an angry huff.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A pack of wolves, led by a massive alpha male, circle him. &#039;&#039;&amp;lt;Empath&amp;gt;&#039;&#039; levels a steady gaze at the pack leader, causing it to falter momentarily. The beast abruptly recovers and turns to savage its pack with unrestrained brutality.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|You close your eyes in concentration as you infuses a cambrinth orb with mana.&lt;br /&gt;
|Jagged fragments of cambrinth pierce your body, blood seeping from the wounds as your face slowly takes on a chagrined expression.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|You close your eyes in concentration as you infuse a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|You drive your hands into a molten disk that hovers near your feet causing the energy to rush into your body.&lt;br /&gt;
|You drive your hands into an unstable disk of light and shadow that hovers near your feet. You scream as a geyser of multi-colored energy erupts from underneath your skin.&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, dropping it into unconsciousness.&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, but it turns the spell back on you!  You slump into unconsciousness.&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|You casually trace the pattern of a spell in the air before you.&lt;br /&gt;
|You watch, stunned, as the spell you were casting backfires.&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about an unseen foe.  While you are distracted, a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; sneaks up on you and savagely cracks your head open in a spray of blood, brains and bone fragments.&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|You gesture at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; as it is utterly consumed in a pillar of colourless flame.&lt;br /&gt;
|You are pursued by a mob of peasants armed with pitchforks and torches. Leading them is a Paladin carrying the banner of the Hounds of Rutilor.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|You gesture, forming a moongate to a distant location.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shimmer as it deflects the blast.&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shatter as the flames consume you.&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|You gaze up at the pristinely clear sky.&lt;br /&gt;
|You gaze up at the overcast sky.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|&lt;br /&gt;
|He whittles away at a small talisman but a nasty slip ruins the project.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|He closes his eyes in concentration as he infuses a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
Most weapon skills use the same messaging, only replacing the weapon with an appropriate one for the skill:&lt;br /&gt;
*&#039;&#039;&#039;Bonus:&#039;&#039;&#039; You are locked in a frantic battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but are preparing to press the assault with your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Curse:&#039;&#039;&#039; You are under heavy assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  The attack shatters your resolve and you turn to flee, discarding your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039; in your panic.&lt;br /&gt;
Skills that do not use the above messaging list the full message in the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|&lt;br /&gt;
|spiked knuckles&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|&lt;br /&gt;
|crossbow&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|hurling axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|greathammer&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|battle axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|dart&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|Surrounding you are countless racks of perfectly ordered melee weapons.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&lt;br /&gt;
|You are beset on all sides by attackers armed with a staggering assortment of ranged weapons.&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|twin daggers&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|pike&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|&lt;br /&gt;
|sling&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|scepter&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|&lt;br /&gt;
|dagger&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|cane&lt;br /&gt;
|cane&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|war mattock&lt;br /&gt;
|war mattock&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|greatsword&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|You confidently approach a knotted rope and begin to climb.&lt;br /&gt;
|You are flailing about in a placid lake, splashing water everywhere as you sink below the surface for a final time.&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but easily lean away from attacks.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and repeatedly dodge directly into the line of attack.&lt;br /&gt;
|- &lt;br /&gt;
!First Aid&lt;br /&gt;
|You carefully remove a bandage from your arm, revealing newly healed flesh beneath.&lt;br /&gt;
|Crude bandages fouled with blackened blood and pus cover most of your body.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|You effortlessly pick the lock on a large chest.&lt;br /&gt;
|You attempt to pick the lock on a large chest but snap your pick and jam the lock.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|You root about a bit before finding some assorted nuts. You pop them into your mouth with a satisfied grin.&lt;br /&gt;
|You root about a bit before a startling a large venomous spider with your probing fingers. It leaps towards your face and starts biting.&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|You gaze about your surroundings before pointing out a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that lurks in the shadows.&lt;br /&gt;
|You gaze about your surroundings, oblivious to the &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that stalks you.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|You kneel over a freshly slain deer and gracefully peel away the hide with your knife.&lt;br /&gt;
|You kneel over a freshly slain deer and attempt to peel away the hide with your knife but slip and sink the blade into your own arm.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  However, you are quickly spotted.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|You deftly slit the coin pouch of a passerby.&lt;br /&gt;
|A burly guard holds your arm down on a scarred wooden block as another readies a decidedly terrifying axe.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|He stoops to examine a faint game trail.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;prophetic impotence&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The potency bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;unnatural age&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The duration bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;lethargy&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The alignment bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;illness&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The polarity bond quality increased.&#039;&#039;&lt;br /&gt;
*A blast of heat emanates from the surface of the mirror as the glass appears to momentarily bubble and liquefy.&lt;br /&gt;
::&#039;&#039;Damage to a physical quality. It is not possible to tell which unless the quality happen to move into the next messaging range when viewed by {{com|analyze}}.&#039;&#039;&lt;br /&gt;
*The surface of your mirror ripples like water as probability roils within the planar link.&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&lt;br /&gt;
*A staggering blast of heat radiates from the mirror instantly melting the glass and causing you to drop the mirror in self-preservation.  You let it cool for a few moments before cautiously picking it back up.&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense a darker/lighter fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&lt;br /&gt;
*You sensed a darker/lighter fate attempting to surface but your reflection within the mirror suppressed it.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself in surroundings very much like your own, however, only the primary colours are rendered vividly while the secondaries are lost in white and shadow.&lt;br /&gt;
:&#039;&#039;You deflect a blow from a vykathi reaper with your shield as you press the assault.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by early Phelim&#039;s Vigil.&lt;br /&gt;
:&#039;&#039;You sense a darker fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
:&#039;&#039;The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of lethargy linger.&lt;br /&gt;
This is a very strong, positive prediction on the Shield Usage skill that will end in the first third of the anlas Phelim&#039;s Vigil. The prediction inverted polarity from a bonus to a curse but the inversion was prevented by your prediction pool observations, and the skill alignment bond quality increased.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|clean}}, {{com|exhale}} at, {{com|kiss}}, {{com|observe}}, {{com|peer}} into, {{com|pose}}, {{com|punch}} (Destroys mirror?), {{com|raise}}, {{com|rub}}, {{com|scoff}} at, {{com|scowl}} at, {{com|search}}, {{com|stare}} into, {{com|turn}}, and {{com|wail}} at, {{com|wave}}, or {{com|whisper}}.&lt;br /&gt;
*[[Progeny of Tezirah|Progeny]]: {{com|preach}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination mirrors is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[item type is::divination mirror]]&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>LCAMP</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=661728</id>
		<title>Divination mirror</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=661728"/>
		<updated>2025-03-17T19:43:12Z</updated>

		<summary type="html">&lt;p&gt;LCAMP: /* Bond qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;[[Prediction#Tools|&amp;lt; Prediction Tools]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Designed after the legendary mirror used by Tezirah, this mirror is a scrying tool used by Moon Mages.  Detractors claim that all such mirrors should be destroyed, some because they worry that Tezirah went mad while scrying, others simply to remove the Guild&#039;s association with the magess.  Others are quick to disagree, pointing out that the mirrors themselves hold the same properties as other divination tools, while some, most notably the mages who call themselves the Progeny of Tezirah, consider their use to be a show of respect for a mage who, despite her legendary actions, was by all accounts a most skilled and powerful seer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When gazed into by a prophet with intent, many possible futures will converge into one yielding a view of what may come.  The most potent of divinations will be rendered in a blaze of colour while weaker portents remain clad in shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Regardless of the politics involved, the indisputable fact remains that divination mirrors are particularly suited for inflicting terrible curses.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Progeny of Tezirah]].&lt;br /&gt;
*Domain: Curses. Mirrors grant a slight bonus to potency and duration when applying a curse.&lt;br /&gt;
*Prediction Affinity: Potency. Divination mirrors have a slightly higher base physical quality for potency than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of mirrors, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering mirrors that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Despondent Elothean]]||[[Crossing]] Middens|| ||{{PRel|t=i|ornate mirror}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Banister Mausoleum Repository]]||[[Shard]]||[[Progeny of Tezirah|Progeny]]||{{PRel|t=i|polished obsidian mirror with a carved ebony frame resembling writhing shadows}}||180400||Dokoras||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|gold-backed mirror framed with obsidian spirals}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|intricate clockwork divining mirror}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||auction||  ||  ||  ||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination mirrors will be covered here.&#039;&#039;&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination mirror that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction on yourself. (10 second Roundtime)&lt;br /&gt;
or&lt;br /&gt;
*{{com|show}} {{tt|mirror to &amp;lt;target&amp;gt;}}: to target another player for prediction. (2 second Roundtime)&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction upon the person you just showed your divination mirror to. (10 second Roundtime)&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
{{com|ANALYZE}} mirrors to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the clarity of the glass. The clearer it is the less damage there is.&lt;br /&gt;
*The glass is exceptionally clear.&lt;br /&gt;
*The glass is quite clear.&lt;br /&gt;
*The glass is clear.&lt;br /&gt;
*The glass has a couple of tiny bubbles within it.&lt;br /&gt;
*The glass has several small bubbles within it.&lt;br /&gt;
*The glass is marred by numerous small bubbles.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the flatness and state of the surface of the mirror. The flatter and less scratched it is the less damage there is.&lt;br /&gt;
*The surface of the mirror is flat and polished.&lt;br /&gt;
*The surface of the mirror is flat and unscratched.&lt;br /&gt;
*The surface of the mirror is flat.&lt;br /&gt;
*The surface of the mirror is flat but slightly scuffed.&lt;br /&gt;
*The surface of the mirror is slightly uneven and scuffed.&lt;br /&gt;
*The surface of the mirror is uneven and scuffed.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the integrity of the frame. The more integrity it has the less damage there is.&lt;br /&gt;
*The mirror&#039;s frame has very good integrity.&lt;br /&gt;
*The mirror&#039;s frame has good integrity.&lt;br /&gt;
*The mirror&#039;s frame has reasonable integrity.&lt;br /&gt;
*The mirror&#039;s frame has modest integrity.&lt;br /&gt;
*The mirror&#039;s frame has poor integrity.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity and is starting to split.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity and is split and cracked.&lt;br /&gt;
*The mirror&#039;s frame has no integrity to speak of and is practically falling apart, allowing the glass to rattle about freely.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the quality of the reflective coating and resulting image. The smoother it is and the less clouded the image is the less damage there is.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a coruscating image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a limpid image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a mundane image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a dim and slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a murky and slightly distorted image.&lt;br /&gt;
*The reflective coating shows signs of discoloration, resulting in a dark and distorted image.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how many images of you there are. The more split your image the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is perfectly defined in contrast to the malleable surroundings. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is surrounded by a fuzzy halo, but is otherwise well defined. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split, the images overlapping into an unsettling double image. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into an identical pair, their hands overlapped as if clutching one another. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into two near identical twins standing side by side. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into three similar images, only one of which perfectly reflects the real you. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into four variants, none of them quite reflecting you as you are.|| align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| Your reflection is scattered into a crowd of disturbingly similar faces, no two quite alike and none of them exactly you || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
| Your reflection is splintered into a vast multitude of possibilities, each carrying a trace of you within.|| align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection forms an infinite skein of possibilities stretching out to the very horizons of probability. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by your age in the reflection. The younger you are the weaker the bond.&lt;br /&gt;
&lt;br /&gt;
The messaging reflects your own gender. This changes to &#039;they&#039; once the potency bond is at &amp;quot;&#039;&#039;Your reflection is split, the images overlapping into an unsettling double image.&#039;&#039;&amp;quot; or higher.&lt;br /&gt;
&lt;br /&gt;
Your actual age determines whether it messages as &amp;quot;&#039;&#039;as you were&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;as you may&#039;&#039;&amp;quot; for tiers where it&#039;s possible to be either above or below that range, and the entire tier messaging will be replaced by one of the below messages when your actual age is within that range. E.g. as a 25 year old Gnome, the &amp;quot;&#039;&#039;young adult&#039;&#039;&amp;quot; message was instead the &amp;quot;same age as you&amp;quot; message and all tiers before that were &amp;quot;&#039;&#039;as you were&#039;&#039;&amp;quot; while all tiers after that were &amp;quot;&#039;&#039;as you may&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were as an infant. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were as a youth. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) you were as a growing boy/girl. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were/may as a young adult. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were/may upon reaching adulthood. || align=center | 4&lt;br /&gt;
|- &lt;br /&gt;
| He/She/They appear(s) as you were/may in your middle years. || align=center | 5&lt;br /&gt;
|- &lt;br /&gt;
| He/She/They appear(s) as you were/may in your prime. || align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were/may in your later years. || align=center | 7&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were/may as an eldery man. || align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you may when old and wizened. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message substitution for actual age&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) to be your true age.&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) to be the same age as you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by your emotional state in the reflection. The more fearful you are the weaker the bond.&lt;br /&gt;
&lt;br /&gt;
The messaging reflects your own gender. This changes to &#039;they&#039; once the potency bond is at &amp;quot;&#039;&#039;Your reflection is split, the images overlapping into an unsettling double image.&#039;&#039;&amp;quot; or higher.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They hide(s) his/her/their face and cowers in the fetal position. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They hide(s) his/her/their face behind his/her hands. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They shuffle(s) about scowling. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They stand(s) somberly and gaze(s) downwards at their feet. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They sigh(s) as he/she/they reluctantly meet(s) your gaze. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They gaze(s) back at you. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They quickly lock(s) eyes with you and grin(s). || align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| He/She/They fidget(s) where he/she/they stand(s) as if ready for action. || align=center | 7&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They pace(s) about as a visible tension thrums through him/her/them. || align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They pace(s) back and forth, filled with barely restrained energy and an eagerness to unleash it. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by your body&#039;s state in the reflection. The more sickly you appear the weaker the bond.&lt;br /&gt;
&lt;br /&gt;
The messaging reflects your own gender. This changes to &#039;they&#039; once the potency bond is at &amp;quot;&#039;&#039;Your reflection is split, the images overlapping into an unsettling double image.&#039;&#039;&amp;quot; or higher.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| His/Her/Their body is clearly atrophied and malnourished flesh hangs pathetically from his/her/thier bones. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They is/are emaciated and his/her/their body is continually wracked by tremors. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| His/Her/Their is/are feverish and an occasional shiver trembles through his/her/their body. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| Heavy bags rest under his/her/their eyes and he/she/they appear(s) flushed. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) to be in good health. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They is/are vigorous and appear(s) to be in good health. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| His/Her/Their skin dimly glows with power. || align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| Power faintly manifests about him/her/them as a faint radiance. || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
| Power manifests about him/her/them, illuminating his/her/their surroundings.|| align=center | 8&lt;br /&gt;
|- &lt;br /&gt;
| Power manifests brightly throughout him/her/them, giving off a near blinding radiance.|| align=center | 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The glass is &#039;&#039;&#039;clear&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The surface of the mirror is &#039;&#039;&#039;flat&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror&#039;s frame has &#039;&#039;&#039;reasonable integrity&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The reflective coating is &#039;&#039;&#039;smoothly spread across the glass, resulting in a mundane image&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror is rather new.&lt;br /&gt;
:&#039;&#039;It appears to have seen little use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is &#039;&#039;&#039;above average&#039;&#039;&#039; and the mirror should prove &#039;&#039;&#039;slightly resistant to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the mirror with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your reflection is &#039;&#039;&#039;perfectly defined in contrast to the malleable surroundings&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He appears as you were as &#039;&#039;&#039;a youth&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He &#039;&#039;&#039;hides his face behind his hands&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;His body is &#039;&#039;&#039;clearly atrophied and malnourished flesh hangs pathetically from his bones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mirror is quite new and barely used. It has an average level of damage across all physical qualities which means all of the bond qualities will still be able to increase fairly regularly. It is of better than average construction, so the physical qualities will damaged less often than for an average mirror. The bond qualities are all quite low, although the skill alignment and duration bonds are slightly stronger than the others. This results in predictions being ever so slightly more likely to land on the desired skill when aligning to a specific one, and the durations of your predictions with this mirror will be more likely to be slightly longer on average.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The more colors that appear the greater the potency.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;You see yourself in surroundings very much like your own...&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey, listless, and utterly devoid of possibility. || 1&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of blue. || 2-3&lt;br /&gt;
|- &lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of red.|| 4-5&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of green and blue. || 6-7&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and orange. || 8-9&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and green. || 10-11&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and blue. || 12-13&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of red and orange. || 14-15&lt;br /&gt;
|- &lt;br /&gt;
|  however, they are a dull shade of grey, enlivened only by hints of blue and indigo. || 16-17&lt;br /&gt;
|- &lt;br /&gt;
| however, only the primary colors are rendered vividly while the secondaries are lost in white and shadow. || 18-19&lt;br /&gt;
|- &lt;br /&gt;
| Though they are saturated with vibrant colours, the tonality is alien and wrong. || 20&lt;br /&gt;
|-&lt;br /&gt;
| They are aglow with vibrant hues, inundating you with the reflected possibilities. || 20+?&lt;br /&gt;
|-&lt;br /&gt;
| They are infused with vivacious colors, flooding the reflection with possibility. || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
Instead of indicating a relative duration like with other divination tools, the message indicates an explicit time in game when the prediction will end.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by &#039;&#039;&#039;&amp;lt;early|the middle of|late&amp;gt; &amp;lt;anlas&amp;gt;&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
Since each anlas lasts 30 minutes this means that the finest resolution available is a 10 minute window, although it is very easy to determine when that window will occur. &lt;br /&gt;
:&#039;&#039;E.g. if {{com|time}} says it is currently 14 minutes past Starwatch (i.e. 44 minutes past Elanthian midnight) and the prediction ends late Asketi&#039;s Hunt (80-90 minutes past Elanthian midnight) then you know the prediction will end somewhere between 36 and 46 minutes from now.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! colspan=4 | Relative time past Anduwen (midnight)&lt;br /&gt;
|-&lt;br /&gt;
! Starts&lt;br /&gt;
! Ends&lt;br /&gt;
! colspan=2 | Hour&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 10 || early || rowspan=3 | Anduwen&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 20 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 30 || late&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || early || rowspan=3 |  Starwatch&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 50 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 60 || late&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 70 || early || rowspan=3 | Asketi&#039;s Hunt&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 80 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 90 || late	&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 100 || early || rowspan=3 | Berengaria&#039;s Touch&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 110 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 120 || late&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 130 || early || rowspan=3 | Hodierna&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 140 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 150 || late&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 160 || early || rowspan=3 | Peri&#039;el&#039;s Watch&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 170 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 170 || 180 || late&lt;br /&gt;
|-&lt;br /&gt;
| 180 || 190 || early || rowspan=3 | Dergati&#039;s Bane&lt;br /&gt;
|-&lt;br /&gt;
| 190 || 200 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 210 || late&lt;br /&gt;
|-&lt;br /&gt;
| 210 || 220 || early || rowspan=3 | Firulf&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 230 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 230 || 240 || late&lt;br /&gt;
|-&lt;br /&gt;
| 240 || 250 || early || rowspan=3 | Tamsine&#039;s Toil&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 260 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 260 || 270 || late&lt;br /&gt;
|-&lt;br /&gt;
| 270 || 280 || early || rowspan=3 | Meraud&#039;s Cloak&lt;br /&gt;
|-&lt;br /&gt;
| 280 || 290 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 290 || 300 || late&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 310 || early || rowspan=3 | Phelim&#039;s Vigil&lt;br /&gt;
|-&lt;br /&gt;
| 310 || 320 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 320 || 330 || late&lt;br /&gt;
|-&lt;br /&gt;
| 330 || 340 || early || rowspan=3 |  Revelfae&lt;br /&gt;
|-&lt;br /&gt;
| 340 || 350 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 350 || 360 || late&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
The action you are performing in the vision determines the skill. If the action&#039;s outcome is successful then it is a bonus. If it is a failure then it is a curse.&lt;br /&gt;
====Defense skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10% | Skill&lt;br /&gt;
! width=45% | Bonus&lt;br /&gt;
! width=45% | Curse&lt;br /&gt;
|- &lt;br /&gt;
!Brigandine&lt;br /&gt;
|You are clad in a lamellar hauberk, and manuever about in it like it was your own skin.  Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, which finds no resistance from your scale aventail as it decapitates you in a single blow.Your head tumbles through the air trailing a brilliant ribbon of blood and spinal fluid.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and quickly crumple under repeated blows.&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|You are clad in full chain, and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly guts you. You gaze down in sickly fascination at the shattered links of your chain hauberk as your bowels tumble out.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|You are clad in stalking leathers, and manuever about in them like they were your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly eviserates you. You gaze down in horror at your bloodstained robes as your intestines spill into a sticky pile at your feet.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows with your parry stick.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;. You parry the first blow but your blade is sundered by the attack.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|You are clad in heavy full plate and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lay trapped within a battered and broken suit of heavy plate as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; closes in, preparing to finish you off.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|You deflect a blow from a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with your shield as you press the assault.&lt;br /&gt;
|You cower behind a shield as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; lunges for you.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove. The potion readily congeals, and you pour the substance into small pot with a smile.&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove.  The results are instantaneous and violent an acrid cloud of gas erupting from the beaker, filling the workspace with noxious fumes.&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|You hold a gemstone before your eye, examining it for defects.&lt;br /&gt;
|You happily hand a pouch of gems to a merchant in exchange for a few copper coins.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|You adeptly scribe a series of runes onto a gold ring.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|You study a catapult, checking over the tension and making other minor adjustments.&lt;br /&gt;
|You crank furiously at a crossbow but end up snapping the prod under the excess strain.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|You pound on a bar of red-hot iron, masterfully shaping it with each blow.&lt;br /&gt;
|You pound on a bar of red-hot iron, flinching away as a misplaced strike shatters it.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like &amp;lt;Mortom/Kssarh&amp;gt;.&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like a wadded ball of paper.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|You hunch over a workbench as you dexterously cut the facets of a gem.&lt;br /&gt;
|You hunch over a workbench as you attempt to cut the facets of a gem. However, you slip and end up ruining the stone.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|You do an incredible backflip with a beautiful twist rotation, gaining nearly five feet of air and landing neatly on your feet without so much as a wobble!&lt;br /&gt;
|You attempt a backflip but crash to the ground in an awkward tangle of limbs.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|You quickly thumb through a thick tome, your eyes drinking in every word.&lt;br /&gt;
|You stare at a book in bewilderment as you attempts to sound out a particularly troublesome word.&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|You study a chess board for a few moments before placing your opponent in checkmate.&lt;br /&gt;
| You study a chess board for a few moments before growing visibly frustrated. You sweep the pieces from the board in an angry huff.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A pack of wolves, led by a massive alpha male, circle him. &#039;&#039;&amp;lt;Empath&amp;gt;&#039;&#039; levels a steady gaze at the pack leader, causing it to falter momentarily. The beast abruptly recovers and turns to savage its pack with unrestrained brutality.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|You close your eyes in concentration as you infuses a cambrinth orb with mana.&lt;br /&gt;
|Jagged fragments of cambrinth pierce your body, blood seeping from the wounds as your face slowly takes on a chagrined expression.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|You close your eyes in concentration as you infuse a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|You drive your hands into a molten disk that hovers near your feet causing the energy to rush into your body.&lt;br /&gt;
|You drive your hands into an unstable disk of light and shadow that hovers near your feet. You scream as a geyser of multi-colored energy erupts from underneath your skin.&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, dropping it into unconsciousness.&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, but it turns the spell back on you!  You slump into unconsciousness.&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|You casually trace the pattern of a spell in the air before you.&lt;br /&gt;
|You watch, stunned, as the spell you were casting backfires.&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about an unseen foe.  While you are distracted, a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; sneaks up on you and savagely cracks your head open in a spray of blood, brains and bone fragments.&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|You gesture at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; as it is utterly consumed in a pillar of colourless flame.&lt;br /&gt;
|You are pursued by a mob of peasants armed with pitchforks and torches. Leading them is a Paladin carrying the banner of the Hounds of Rutilor.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|You gesture, forming a moongate to a distant location.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shimmer as it deflects the blast.&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shatter as the flames consume you.&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|You gaze up at the pristinely clear sky.&lt;br /&gt;
|You gaze up at the overcast sky.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|&lt;br /&gt;
|He whittles away at a small talisman but a nasty slip ruins the project.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|He closes his eyes in concentration as he infuses a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
Most weapon skills use the same messaging, only replacing the weapon with an appropriate one for the skill:&lt;br /&gt;
*&#039;&#039;&#039;Bonus:&#039;&#039;&#039; You are locked in a frantic battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but are preparing to press the assault with your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Curse:&#039;&#039;&#039; You are under heavy assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  The attack shatters your resolve and you turn to flee, discarding your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039; in your panic.&lt;br /&gt;
Skills that do not use the above messaging list the full message in the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|&lt;br /&gt;
|spiked knuckles&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|&lt;br /&gt;
|crossbow&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|hurling axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|greathammer&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|battle axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|dart&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|Surrounding you are countless racks of perfectly ordered melee weapons.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&lt;br /&gt;
|You are beset on all sides by attackers armed with a staggering assortment of ranged weapons.&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|twin daggers&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|pike&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|&lt;br /&gt;
|sling&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|scepter&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|&lt;br /&gt;
|dagger&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|cane&lt;br /&gt;
|cane&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|war mattock&lt;br /&gt;
|war mattock&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|greatsword&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|You confidently approach a knotted rope and begin to climb.&lt;br /&gt;
|You are flailing about in a placid lake, splashing water everywhere as you sink below the surface for a final time.&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but easily lean away from attacks.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and repeatedly dodge directly into the line of attack.&lt;br /&gt;
|- &lt;br /&gt;
!First Aid&lt;br /&gt;
|You carefully remove a bandage from your arm, revealing newly healed flesh beneath.&lt;br /&gt;
|Crude bandages fouled with blackened blood and pus cover most of your body.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|You effortlessly pick the lock on a large chest.&lt;br /&gt;
|You attempt to pick the lock on a large chest but snap your pick and jam the lock.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|You root about a bit before finding some assorted nuts. You pop them into your mouth with a satisfied grin.&lt;br /&gt;
|You root about a bit before a startling a large venomous spider with your probing fingers. It leaps towards your face and starts biting.&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|You gaze about your surroundings before pointing out a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that lurks in the shadows.&lt;br /&gt;
|You gaze about your surroundings, oblivious to the &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that stalks you.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|You kneel over a freshly slain deer and gracefully peel away the hide with your knife.&lt;br /&gt;
|You kneel over a freshly slain deer and attempt to peel away the hide with your knife but slip and sink the blade into your own arm.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  However, you are quickly spotted.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|You deftly slit the coin pouch of a passerby.&lt;br /&gt;
|A burly guard holds your arm down on a scarred wooden block as another readies a decidedly terrifying axe.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|He stoops to examine a faint game trail.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;prophetic impotence&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The potency bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;unnatural age&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The duration bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;lethargy&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The alignment bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;illness&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The polarity bond quality increased.&#039;&#039;&lt;br /&gt;
*A blast of heat emanates from the surface of the mirror as the glass appears to momentarily bubble and liquefy.&lt;br /&gt;
::&#039;&#039;Damage to a physical quality. It is not possible to tell which unless the quality happen to move into the next messaging range when viewed by {{com|analyze}}.&#039;&#039;&lt;br /&gt;
*The surface of your mirror ripples like water as probability roils within the planar link.&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&lt;br /&gt;
*A staggering blast of heat radiates from the mirror instantly melting the glass and causing you to drop the mirror in self-preservation.  You let it cool for a few moments before cautiously picking it back up.&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense a darker/lighter fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&lt;br /&gt;
*You sensed a darker/lighter fate attempting to surface but your reflection within the mirror suppressed it.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself in surroundings very much like your own, however, only the primary colours are rendered vividly while the secondaries are lost in white and shadow.&lt;br /&gt;
:&#039;&#039;You deflect a blow from a vykathi reaper with your shield as you press the assault.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by early Phelim&#039;s Vigil.&lt;br /&gt;
:&#039;&#039;You sense a darker fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
:&#039;&#039;The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of lethargy linger.&lt;br /&gt;
This is a very strong, positive prediction on the Shield Usage skill that will end in the first third of the anlas Phelim&#039;s Vigil. The prediction inverted polarity from a bonus to a curse but the inversion was prevented by your prediction pool observations, and the skill alignment bond quality increased.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|clean}}, {{com|exhale}} at, {{com|kiss}}, {{com|observe}}, {{com|peer}} into, {{com|pose}}, {{com|punch}} (Destroys mirror?), {{com|raise}}, {{com|rub}}, {{com|scoff}} at, {{com|scowl}} at, {{com|search}}, {{com|stare}} into, {{com|turn}}, and {{com|wail}} at, {{com|wave}}, or {{com|whisper}}.&lt;br /&gt;
*[[Progeny of Tezirah|Progeny]]: {{com|preach}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination mirrors is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[item type is::divination mirror]]&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>LCAMP</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=661727</id>
		<title>Divination mirror</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=661727"/>
		<updated>2025-03-17T19:35:09Z</updated>

		<summary type="html">&lt;p&gt;LCAMP: /* Duration bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;[[Prediction#Tools|&amp;lt; Prediction Tools]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Designed after the legendary mirror used by Tezirah, this mirror is a scrying tool used by Moon Mages.  Detractors claim that all such mirrors should be destroyed, some because they worry that Tezirah went mad while scrying, others simply to remove the Guild&#039;s association with the magess.  Others are quick to disagree, pointing out that the mirrors themselves hold the same properties as other divination tools, while some, most notably the mages who call themselves the Progeny of Tezirah, consider their use to be a show of respect for a mage who, despite her legendary actions, was by all accounts a most skilled and powerful seer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When gazed into by a prophet with intent, many possible futures will converge into one yielding a view of what may come.  The most potent of divinations will be rendered in a blaze of colour while weaker portents remain clad in shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Regardless of the politics involved, the indisputable fact remains that divination mirrors are particularly suited for inflicting terrible curses.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Progeny of Tezirah]].&lt;br /&gt;
*Domain: Curses. Mirrors grant a slight bonus to potency and duration when applying a curse.&lt;br /&gt;
*Prediction Affinity: Potency. Divination mirrors have a slightly higher base physical quality for potency than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of mirrors, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering mirrors that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Despondent Elothean]]||[[Crossing]] Middens|| ||{{PRel|t=i|ornate mirror}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Banister Mausoleum Repository]]||[[Shard]]||[[Progeny of Tezirah|Progeny]]||{{PRel|t=i|polished obsidian mirror with a carved ebony frame resembling writhing shadows}}||180400||Dokoras||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|gold-backed mirror framed with obsidian spirals}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|intricate clockwork divining mirror}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||auction||  ||  ||  ||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination mirrors will be covered here.&#039;&#039;&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination mirror that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction on yourself. (10 second Roundtime)&lt;br /&gt;
or&lt;br /&gt;
*{{com|show}} {{tt|mirror to &amp;lt;target&amp;gt;}}: to target another player for prediction. (2 second Roundtime)&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction upon the person you just showed your divination mirror to. (10 second Roundtime)&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
{{com|ANALYZE}} mirrors to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the clarity of the glass. The clearer it is the less damage there is.&lt;br /&gt;
*The glass is exceptionally clear.&lt;br /&gt;
*The glass is quite clear.&lt;br /&gt;
*The glass is clear.&lt;br /&gt;
*The glass has a couple of tiny bubbles within it.&lt;br /&gt;
*The glass has several small bubbles within it.&lt;br /&gt;
*The glass is marred by numerous small bubbles.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the flatness and state of the surface of the mirror. The flatter and less scratched it is the less damage there is.&lt;br /&gt;
*The surface of the mirror is flat and polished.&lt;br /&gt;
*The surface of the mirror is flat and unscratched.&lt;br /&gt;
*The surface of the mirror is flat.&lt;br /&gt;
*The surface of the mirror is flat but slightly scuffed.&lt;br /&gt;
*The surface of the mirror is slightly uneven and scuffed.&lt;br /&gt;
*The surface of the mirror is uneven and scuffed.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the integrity of the frame. The more integrity it has the less damage there is.&lt;br /&gt;
*The mirror&#039;s frame has very good integrity.&lt;br /&gt;
*The mirror&#039;s frame has good integrity.&lt;br /&gt;
*The mirror&#039;s frame has reasonable integrity.&lt;br /&gt;
*The mirror&#039;s frame has modest integrity.&lt;br /&gt;
*The mirror&#039;s frame has poor integrity.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity and is starting to split.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity and is split and cracked.&lt;br /&gt;
*The mirror&#039;s frame has no integrity to speak of and is practically falling apart, allowing the glass to rattle about freely.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the quality of the reflective coating and resulting image. The smoother it is and the less clouded the image is the less damage there is.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a coruscating image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a limpid image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a mundane image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a dim and slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a murky and slightly distorted image.&lt;br /&gt;
*The reflective coating shows signs of discoloration, resulting in a dark and distorted image.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how defined your reflection is relative to the background. The more contrast the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is perfectly defined in contrast to the malleable surroundings. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is surrounded by a fuzzy halo, but is otherwise well defined. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split, the images overlapping into an unsettling double image. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into an identical pair, their hands overlapped as if clutching one another. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into two near identical twins standing side by side. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into three similar images, only one of which perfectly reflects the real you. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into four variants, none of them quite reflecting you as you are.|| align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| Your reflection is scattered into a crowd of disturbingly similar faces, no two quite alike and none of them exactly you || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
|  Your reflection is splintered into a vast multitude of possibilities, each carrying a trace of you within.|| align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection forms an infinite skein of possibilities stretching out to the very horizons of probability. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by your age in the reflection. The younger you are the weaker the bond.&lt;br /&gt;
&lt;br /&gt;
The messaging reflects your own gender. This changes to &#039;they&#039; once the potency bond is at &amp;quot;&#039;&#039;Your reflection is split, the images overlapping into an unsettling double image.&#039;&#039;&amp;quot; or higher.&lt;br /&gt;
&lt;br /&gt;
Your actual age determines whether it messages as &amp;quot;&#039;&#039;as you were&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;as you may&#039;&#039;&amp;quot; for tiers where it&#039;s possible to be either above or below that range, and the entire tier messaging will be replaced by one of the below messages when your actual age is within that range. E.g. as a 25 year old Gnome, the &amp;quot;&#039;&#039;young adult&#039;&#039;&amp;quot; message was instead the &amp;quot;same age as you&amp;quot; message and all tiers before that were &amp;quot;&#039;&#039;as you were&#039;&#039;&amp;quot; while all tiers after that were &amp;quot;&#039;&#039;as you may&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were as an infant. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were as a youth. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) you were as a growing boy/girl. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were/may as a young adult. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were/may upon reaching adulthood. || align=center | 4&lt;br /&gt;
|- &lt;br /&gt;
| He/She/They appear(s) as you were/may in your middle years. || align=center | 5&lt;br /&gt;
|- &lt;br /&gt;
| He/She/They appear(s) as you were/may in your prime. || align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were/may in your later years. || align=center | 7&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you were/may as an eldery man. || align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| He/She/They appear(s) as you may when old and wizened. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message substitution for actual age&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be your true age.&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be the same age as you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by your emotional state in the reflection. The more fearful you are the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She hides his/her face and cowers in the fetal position. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She hides his/her face behind his/her hands. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| He/She shuffles about scowling. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| They stand somberly and gaze downwards at their feet. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They sigh as they reluctantly meet your gaze. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They gaze back at you. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| They quickly lock eyes with you and grin. || align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| They fidget where they stands as if ready for action. || align=center | 7&lt;br /&gt;
|-&lt;br /&gt;
| They pace about as a visible tension thrums through them. || align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| They pace back and forth, filled with barely restrained energy and an eagerness to unleash it. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by your body&#039;s state in the reflection. The more sickly you appear the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| His/her body is clearly atrophied and malnourished flesh hangs pathetically from his/her bones. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/she is emaciated and her body is continually wracked by tremors. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| They are feverish and an occasional shiver trembles through their body. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| Heavy bags rest under their eyes and they appear flushed. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be in good health. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They are vigorous and appear to be in good health. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| Their skin dimly glows with power. || align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| Power faintly manifests about them as a faint radiance. || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
| Power manifests about them, illuminating their surroundings.|| align=center | 8&lt;br /&gt;
|- &lt;br /&gt;
|  Power manifests brightly throughout them, giving off a near blinding radiance.|| align=center | 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The glass is &#039;&#039;&#039;clear&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The surface of the mirror is &#039;&#039;&#039;flat&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror&#039;s frame has &#039;&#039;&#039;reasonable integrity&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The reflective coating is &#039;&#039;&#039;smoothly spread across the glass, resulting in a mundane image&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror is rather new.&lt;br /&gt;
:&#039;&#039;It appears to have seen little use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is &#039;&#039;&#039;above average&#039;&#039;&#039; and the mirror should prove &#039;&#039;&#039;slightly resistant to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the mirror with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your reflection is &#039;&#039;&#039;perfectly defined in contrast to the malleable surroundings&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He appears as you were as &#039;&#039;&#039;a youth&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He &#039;&#039;&#039;hides his face behind his hands&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;His body is &#039;&#039;&#039;clearly atrophied and malnourished flesh hangs pathetically from his bones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mirror is quite new and barely used. It has an average level of damage across all physical qualities which means all of the bond qualities will still be able to increase fairly regularly. It is of better than average construction, so the physical qualities will damaged less often than for an average mirror. The bond qualities are all quite low, although the skill alignment and duration bonds are slightly stronger than the others. This results in predictions being ever so slightly more likely to land on the desired skill when aligning to a specific one, and the durations of your predictions with this mirror will be more likely to be slightly longer on average.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The more colors that appear the greater the potency.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;You see yourself in surroundings very much like your own...&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey, listless, and utterly devoid of possibility. || 1&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of blue. || 2-3&lt;br /&gt;
|- &lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of red.|| 4-5&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of green and blue. || 6-7&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and orange. || 8-9&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and green. || 10-11&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and blue. || 12-13&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of red and orange. || 14-15&lt;br /&gt;
|- &lt;br /&gt;
|  however, they are a dull shade of grey, enlivened only by hints of blue and indigo. || 16-17&lt;br /&gt;
|- &lt;br /&gt;
| however, only the primary colors are rendered vividly while the secondaries are lost in white and shadow. || 18-19&lt;br /&gt;
|- &lt;br /&gt;
| Though they are saturated with vibrant colours, the tonality is alien and wrong. || 20&lt;br /&gt;
|-&lt;br /&gt;
| They are aglow with vibrant hues, inundating you with the reflected possibilities. || 20+?&lt;br /&gt;
|-&lt;br /&gt;
| They are infused with vivacious colors, flooding the reflection with possibility. || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
Instead of indicating a relative duration like with other divination tools, the message indicates an explicit time in game when the prediction will end.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by &#039;&#039;&#039;&amp;lt;early|the middle of|late&amp;gt; &amp;lt;anlas&amp;gt;&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
Since each anlas lasts 30 minutes this means that the finest resolution available is a 10 minute window, although it is very easy to determine when that window will occur. &lt;br /&gt;
:&#039;&#039;E.g. if {{com|time}} says it is currently 14 minutes past Starwatch (i.e. 44 minutes past Elanthian midnight) and the prediction ends late Asketi&#039;s Hunt (80-90 minutes past Elanthian midnight) then you know the prediction will end somewhere between 36 and 46 minutes from now.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! colspan=4 | Relative time past Anduwen (midnight)&lt;br /&gt;
|-&lt;br /&gt;
! Starts&lt;br /&gt;
! Ends&lt;br /&gt;
! colspan=2 | Hour&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 10 || early || rowspan=3 | Anduwen&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 20 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 30 || late&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || early || rowspan=3 |  Starwatch&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 50 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 60 || late&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 70 || early || rowspan=3 | Asketi&#039;s Hunt&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 80 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 90 || late	&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 100 || early || rowspan=3 | Berengaria&#039;s Touch&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 110 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 120 || late&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 130 || early || rowspan=3 | Hodierna&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 140 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 150 || late&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 160 || early || rowspan=3 | Peri&#039;el&#039;s Watch&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 170 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 170 || 180 || late&lt;br /&gt;
|-&lt;br /&gt;
| 180 || 190 || early || rowspan=3 | Dergati&#039;s Bane&lt;br /&gt;
|-&lt;br /&gt;
| 190 || 200 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 210 || late&lt;br /&gt;
|-&lt;br /&gt;
| 210 || 220 || early || rowspan=3 | Firulf&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 230 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 230 || 240 || late&lt;br /&gt;
|-&lt;br /&gt;
| 240 || 250 || early || rowspan=3 | Tamsine&#039;s Toil&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 260 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 260 || 270 || late&lt;br /&gt;
|-&lt;br /&gt;
| 270 || 280 || early || rowspan=3 | Meraud&#039;s Cloak&lt;br /&gt;
|-&lt;br /&gt;
| 280 || 290 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 290 || 300 || late&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 310 || early || rowspan=3 | Phelim&#039;s Vigil&lt;br /&gt;
|-&lt;br /&gt;
| 310 || 320 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 320 || 330 || late&lt;br /&gt;
|-&lt;br /&gt;
| 330 || 340 || early || rowspan=3 |  Revelfae&lt;br /&gt;
|-&lt;br /&gt;
| 340 || 350 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 350 || 360 || late&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
The action you are performing in the vision determines the skill. If the action&#039;s outcome is successful then it is a bonus. If it is a failure then it is a curse.&lt;br /&gt;
====Defense skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10% | Skill&lt;br /&gt;
! width=45% | Bonus&lt;br /&gt;
! width=45% | Curse&lt;br /&gt;
|- &lt;br /&gt;
!Brigandine&lt;br /&gt;
|You are clad in a lamellar hauberk, and manuever about in it like it was your own skin.  Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, which finds no resistance from your scale aventail as it decapitates you in a single blow.Your head tumbles through the air trailing a brilliant ribbon of blood and spinal fluid.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and quickly crumple under repeated blows.&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|You are clad in full chain, and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly guts you. You gaze down in sickly fascination at the shattered links of your chain hauberk as your bowels tumble out.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|You are clad in stalking leathers, and manuever about in them like they were your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly eviserates you. You gaze down in horror at your bloodstained robes as your intestines spill into a sticky pile at your feet.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows with your parry stick.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;. You parry the first blow but your blade is sundered by the attack.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|You are clad in heavy full plate and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lay trapped within a battered and broken suit of heavy plate as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; closes in, preparing to finish you off.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|You deflect a blow from a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with your shield as you press the assault.&lt;br /&gt;
|You cower behind a shield as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; lunges for you.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove. The potion readily congeals, and you pour the substance into small pot with a smile.&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove.  The results are instantaneous and violent an acrid cloud of gas erupting from the beaker, filling the workspace with noxious fumes.&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|You hold a gemstone before your eye, examining it for defects.&lt;br /&gt;
|You happily hand a pouch of gems to a merchant in exchange for a few copper coins.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|You adeptly scribe a series of runes onto a gold ring.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|You study a catapult, checking over the tension and making other minor adjustments.&lt;br /&gt;
|You crank furiously at a crossbow but end up snapping the prod under the excess strain.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|You pound on a bar of red-hot iron, masterfully shaping it with each blow.&lt;br /&gt;
|You pound on a bar of red-hot iron, flinching away as a misplaced strike shatters it.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like &amp;lt;Mortom/Kssarh&amp;gt;.&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like a wadded ball of paper.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|You hunch over a workbench as you dexterously cut the facets of a gem.&lt;br /&gt;
|You hunch over a workbench as you attempt to cut the facets of a gem. However, you slip and end up ruining the stone.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|You do an incredible backflip with a beautiful twist rotation, gaining nearly five feet of air and landing neatly on your feet without so much as a wobble!&lt;br /&gt;
|You attempt a backflip but crash to the ground in an awkward tangle of limbs.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|You quickly thumb through a thick tome, your eyes drinking in every word.&lt;br /&gt;
|You stare at a book in bewilderment as you attempts to sound out a particularly troublesome word.&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|You study a chess board for a few moments before placing your opponent in checkmate.&lt;br /&gt;
| You study a chess board for a few moments before growing visibly frustrated. You sweep the pieces from the board in an angry huff.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A pack of wolves, led by a massive alpha male, circle him. &#039;&#039;&amp;lt;Empath&amp;gt;&#039;&#039; levels a steady gaze at the pack leader, causing it to falter momentarily. The beast abruptly recovers and turns to savage its pack with unrestrained brutality.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|You close your eyes in concentration as you infuses a cambrinth orb with mana.&lt;br /&gt;
|Jagged fragments of cambrinth pierce your body, blood seeping from the wounds as your face slowly takes on a chagrined expression.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|You close your eyes in concentration as you infuse a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|You drive your hands into a molten disk that hovers near your feet causing the energy to rush into your body.&lt;br /&gt;
|You drive your hands into an unstable disk of light and shadow that hovers near your feet. You scream as a geyser of multi-colored energy erupts from underneath your skin.&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, dropping it into unconsciousness.&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, but it turns the spell back on you!  You slump into unconsciousness.&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|You casually trace the pattern of a spell in the air before you.&lt;br /&gt;
|You watch, stunned, as the spell you were casting backfires.&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about an unseen foe.  While you are distracted, a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; sneaks up on you and savagely cracks your head open in a spray of blood, brains and bone fragments.&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|You gesture at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; as it is utterly consumed in a pillar of colourless flame.&lt;br /&gt;
|You are pursued by a mob of peasants armed with pitchforks and torches. Leading them is a Paladin carrying the banner of the Hounds of Rutilor.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|You gesture, forming a moongate to a distant location.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shimmer as it deflects the blast.&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shatter as the flames consume you.&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|You gaze up at the pristinely clear sky.&lt;br /&gt;
|You gaze up at the overcast sky.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|&lt;br /&gt;
|He whittles away at a small talisman but a nasty slip ruins the project.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|He closes his eyes in concentration as he infuses a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
Most weapon skills use the same messaging, only replacing the weapon with an appropriate one for the skill:&lt;br /&gt;
*&#039;&#039;&#039;Bonus:&#039;&#039;&#039; You are locked in a frantic battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but are preparing to press the assault with your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Curse:&#039;&#039;&#039; You are under heavy assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  The attack shatters your resolve and you turn to flee, discarding your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039; in your panic.&lt;br /&gt;
Skills that do not use the above messaging list the full message in the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|&lt;br /&gt;
|spiked knuckles&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|&lt;br /&gt;
|crossbow&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|hurling axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|greathammer&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|battle axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|dart&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|Surrounding you are countless racks of perfectly ordered melee weapons.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&lt;br /&gt;
|You are beset on all sides by attackers armed with a staggering assortment of ranged weapons.&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|twin daggers&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|pike&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|&lt;br /&gt;
|sling&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|scepter&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|&lt;br /&gt;
|dagger&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|cane&lt;br /&gt;
|cane&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|war mattock&lt;br /&gt;
|war mattock&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|greatsword&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|You confidently approach a knotted rope and begin to climb.&lt;br /&gt;
|You are flailing about in a placid lake, splashing water everywhere as you sink below the surface for a final time.&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but easily lean away from attacks.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and repeatedly dodge directly into the line of attack.&lt;br /&gt;
|- &lt;br /&gt;
!First Aid&lt;br /&gt;
|You carefully remove a bandage from your arm, revealing newly healed flesh beneath.&lt;br /&gt;
|Crude bandages fouled with blackened blood and pus cover most of your body.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|You effortlessly pick the lock on a large chest.&lt;br /&gt;
|You attempt to pick the lock on a large chest but snap your pick and jam the lock.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|You root about a bit before finding some assorted nuts. You pop them into your mouth with a satisfied grin.&lt;br /&gt;
|You root about a bit before a startling a large venomous spider with your probing fingers. It leaps towards your face and starts biting.&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|You gaze about your surroundings before pointing out a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that lurks in the shadows.&lt;br /&gt;
|You gaze about your surroundings, oblivious to the &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that stalks you.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|You kneel over a freshly slain deer and gracefully peel away the hide with your knife.&lt;br /&gt;
|You kneel over a freshly slain deer and attempt to peel away the hide with your knife but slip and sink the blade into your own arm.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  However, you are quickly spotted.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|You deftly slit the coin pouch of a passerby.&lt;br /&gt;
|A burly guard holds your arm down on a scarred wooden block as another readies a decidedly terrifying axe.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|He stoops to examine a faint game trail.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;prophetic impotence&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The potency bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;unnatural age&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The duration bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;lethargy&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The alignment bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;illness&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The polarity bond quality increased.&#039;&#039;&lt;br /&gt;
*A blast of heat emanates from the surface of the mirror as the glass appears to momentarily bubble and liquefy.&lt;br /&gt;
::&#039;&#039;Damage to a physical quality. It is not possible to tell which unless the quality happen to move into the next messaging range when viewed by {{com|analyze}}.&#039;&#039;&lt;br /&gt;
*The surface of your mirror ripples like water as probability roils within the planar link.&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&lt;br /&gt;
*A staggering blast of heat radiates from the mirror instantly melting the glass and causing you to drop the mirror in self-preservation.  You let it cool for a few moments before cautiously picking it back up.&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense a darker/lighter fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&lt;br /&gt;
*You sensed a darker/lighter fate attempting to surface but your reflection within the mirror suppressed it.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself in surroundings very much like your own, however, only the primary colours are rendered vividly while the secondaries are lost in white and shadow.&lt;br /&gt;
:&#039;&#039;You deflect a blow from a vykathi reaper with your shield as you press the assault.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by early Phelim&#039;s Vigil.&lt;br /&gt;
:&#039;&#039;You sense a darker fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
:&#039;&#039;The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of lethargy linger.&lt;br /&gt;
This is a very strong, positive prediction on the Shield Usage skill that will end in the first third of the anlas Phelim&#039;s Vigil. The prediction inverted polarity from a bonus to a curse but the inversion was prevented by your prediction pool observations, and the skill alignment bond quality increased.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|clean}}, {{com|exhale}} at, {{com|kiss}}, {{com|observe}}, {{com|peer}} into, {{com|pose}}, {{com|punch}} (Destroys mirror?), {{com|raise}}, {{com|rub}}, {{com|scoff}} at, {{com|scowl}} at, {{com|search}}, {{com|stare}} into, {{com|turn}}, and {{com|wail}} at, {{com|wave}}, or {{com|whisper}}.&lt;br /&gt;
*[[Progeny of Tezirah|Progeny]]: {{com|preach}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination mirrors is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[item type is::divination mirror]]&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>LCAMP</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=661723</id>
		<title>Divination mirror</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_mirror&amp;diff=661723"/>
		<updated>2025-03-16T22:00:57Z</updated>

		<summary type="html">&lt;p&gt;LCAMP: /* Lore skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;[[Prediction#Tools|&amp;lt; Prediction Tools]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Designed after the legendary mirror used by Tezirah, this mirror is a scrying tool used by Moon Mages.  Detractors claim that all such mirrors should be destroyed, some because they worry that Tezirah went mad while scrying, others simply to remove the Guild&#039;s association with the magess.  Others are quick to disagree, pointing out that the mirrors themselves hold the same properties as other divination tools, while some, most notably the mages who call themselves the Progeny of Tezirah, consider their use to be a show of respect for a mage who, despite her legendary actions, was by all accounts a most skilled and powerful seer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;When gazed into by a prophet with intent, many possible futures will converge into one yielding a view of what may come.  The most potent of divinations will be rendered in a blaze of colour while weaker portents remain clad in shadows.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Regardless of the politics involved, the indisputable fact remains that divination mirrors are particularly suited for inflicting terrible curses.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Progeny of Tezirah]].&lt;br /&gt;
*Domain: Curses. Mirrors grant a slight bonus to potency and duration when applying a curse.&lt;br /&gt;
*Prediction Affinity: Potency. Divination mirrors have a slightly higher base physical quality for potency than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of mirrors, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering mirrors that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Despondent Elothean]]||[[Crossing]] Middens|| ||{{PRel|t=i|ornate mirror}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Banister Mausoleum Repository]]||[[Shard]]||[[Progeny of Tezirah|Progeny]]||{{PRel|t=i|polished obsidian mirror with a carved ebony frame resembling writhing shadows}}||180400||Dokoras||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|gold-backed mirror framed with obsidian spirals}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|intricate clockwork divining mirror}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||auction||  ||  ||  ||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination mirrors will be covered here.&#039;&#039;&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination mirror that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction on yourself. (10 second Roundtime)&lt;br /&gt;
or&lt;br /&gt;
*{{com|show}} {{tt|mirror to &amp;lt;target&amp;gt;}}: to target another player for prediction. (2 second Roundtime)&lt;br /&gt;
*{{com|GAZE}} {{tt|mirror}}: to perform a prediction upon the person you just showed your divination mirror to. (10 second Roundtime)&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
&lt;br /&gt;
{{com|ANALYZE}} mirrors to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the clarity of the glass. The clearer it is the less damage there is.&lt;br /&gt;
*The glass is exceptionally clear.&lt;br /&gt;
*The glass is quite clear.&lt;br /&gt;
*The glass is clear.&lt;br /&gt;
*The glass has a couple of tiny bubbles within it.&lt;br /&gt;
*The glass has several small bubbles within it.&lt;br /&gt;
*The glass is marred by numerous small bubbles.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the flatness and state of the surface of the mirror. The flatter and less scratched it is the less damage there is.&lt;br /&gt;
*The surface of the mirror is flat and polished.&lt;br /&gt;
*The surface of the mirror is flat and unscratched.&lt;br /&gt;
*The surface of the mirror is flat.&lt;br /&gt;
*The surface of the mirror is flat but slightly scuffed.&lt;br /&gt;
*The surface of the mirror is slightly uneven and scuffed.&lt;br /&gt;
*The surface of the mirror is uneven and scuffed.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the integrity of the frame. The more integrity it has the less damage there is.&lt;br /&gt;
*The mirror&#039;s frame has very good integrity.&lt;br /&gt;
*The mirror&#039;s frame has good integrity.&lt;br /&gt;
*The mirror&#039;s frame has reasonable integrity.&lt;br /&gt;
*The mirror&#039;s frame has modest integrity.&lt;br /&gt;
*The mirror&#039;s frame has poor integrity.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity and is starting to split.&lt;br /&gt;
*The mirror&#039;s frame has pathetic integrity and is split and cracked.&lt;br /&gt;
*The mirror&#039;s frame has no integrity to speak of and is practically falling apart, allowing the glass to rattle about freely.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the quality of the reflective coating and resulting image. The smoother it is and the less clouded the image is the less damage there is.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a coruscating image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a limpid image.&lt;br /&gt;
*The reflective coating is smoothly spread across the glass, resulting in a mundane image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a dim and slightly distorted image.&lt;br /&gt;
*The reflective coating is unevenly spread across the glass, resulting in a murky and slightly distorted image.&lt;br /&gt;
*The reflective coating shows signs of discoloration, resulting in a dark and distorted image.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how defined your reflection is relative to the background. The more contrast the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is perfectly defined in contrast to the malleable surroundings. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is surrounded by a fuzzy halo, but is otherwise well defined. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split, the images overlapping into an unsettling double image. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into an identical pair, their hands overlapped as if clutching one another. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is split into two near identical twins standing side by side. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into three similar images, only one of which perfectly reflects the real you. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection is divided into four variants, none of them quite reflecting you as you are.|| align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| Your reflection is scattered into a crowd of disturbingly similar faces, no two quite alike and none of them exactly you || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
|  Your reflection is splintered into a vast multitude of possibilities, each carrying a trace of you within.|| align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| Your reflection forms an infinite skein of possibilities stretching out to the very horizons of probability. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by your age in the reflection. The younger you are the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She appears as you were as a infant. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She appears as you were as an youth. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you were as a growing boy/girl. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you were as a young adult. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be your true age. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may upon reaching adulthood. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be the same age as you.|| align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| They appear as you may in your middle years. || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
| They appear as you may in your prime. || align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may in your later years. || align=center | 9&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may as an eldery man. || align=center | 10&lt;br /&gt;
|-&lt;br /&gt;
| They appear as you may when old and wizened. || align=center | 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by your emotional state in the reflection. The more fearful you are the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| He/She hides his/her face and cowers in the fetal position. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/She hides his/her face behind his/her hands. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| He/She shuffles about scowling. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| They stand somberly and gaze downwards at their feet. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They sigh as they reluctantly meet your gaze. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They gaze back at you. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| They quickly lock eyes with you and grin. || align=center | 6&lt;br /&gt;
|- &lt;br /&gt;
| They fidget where they stands as if ready for action. || align=center | 7&lt;br /&gt;
|-&lt;br /&gt;
| They pace about as a visible tension thrums through them. || align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| They pace back and forth, filled with barely restrained energy and an eagerness to unleash it. || align=center | 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by your body&#039;s state in the reflection. The more sickly you appear the weaker the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| His/her body is clearly atrophied and malnourished flesh hangs pathetically from his/her bones. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| He/she is emaciated and her body is continually wracked by tremors. || align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| They are feverish and an occasional shiver trembles through their body. || align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| Heavy bags rest under their eyes and they appear flushed. || align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| They appear to be in good health. || align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| They are vigorous and appear to be in good health. || align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| Their skin dimly glows with power. || align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| Power faintly manifests about them as a faint radiance. || align=center | 7&lt;br /&gt;
|- &lt;br /&gt;
| Power manifests about them, illuminating their surroundings.|| align=center | 8&lt;br /&gt;
|- &lt;br /&gt;
|  Power manifests brightly throughout them, giving off a near blinding radiance.|| align=center | 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The glass is &#039;&#039;&#039;clear&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The surface of the mirror is &#039;&#039;&#039;flat&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror&#039;s frame has &#039;&#039;&#039;reasonable integrity&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The reflective coating is &#039;&#039;&#039;smoothly spread across the glass, resulting in a mundane image&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;The mirror is rather new.&lt;br /&gt;
:&#039;&#039;It appears to have seen little use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is &#039;&#039;&#039;above average&#039;&#039;&#039; and the mirror should prove &#039;&#039;&#039;slightly resistant to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the mirror with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your reflection is &#039;&#039;&#039;perfectly defined in contrast to the malleable surroundings&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He appears as you were as &#039;&#039;&#039;a youth&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;He &#039;&#039;&#039;hides his face behind his hands&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;His body is &#039;&#039;&#039;clearly atrophied and malnourished flesh hangs pathetically from his bones&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This mirror is quite new and barely used. It has an average level of damage across all physical qualities which means all of the bond qualities will still be able to increase fairly regularly. It is of better than average construction, so the physical qualities will damaged less often than for an average mirror. The bond qualities are all quite low, although the skill alignment and duration bonds are slightly stronger than the others. This results in predictions being ever so slightly more likely to land on the desired skill when aligning to a specific one, and the durations of your predictions with this mirror will be more likely to be slightly longer on average.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The more colors that appear the greater the potency.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;You see yourself in surroundings very much like your own...&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey, listless, and utterly devoid of possibility. || 1&lt;br /&gt;
|-&lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of blue. || 2-3&lt;br /&gt;
|- &lt;br /&gt;
| however, they are grey and listless, the monochrome only broken by faint highlights of red.|| 4-5&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of green and blue. || 6-7&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and orange. || 8-9&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and green. || 10-11&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of indigo and blue. || 12-13&lt;br /&gt;
|- &lt;br /&gt;
| however, they are a dull shade of grey, enlivened only by hints of red and orange. || 14-15&lt;br /&gt;
|- &lt;br /&gt;
|  however, they are a dull shade of grey, enlivened only by hints of blue and indigo. || 16-17&lt;br /&gt;
|- &lt;br /&gt;
| however, only the primary colors are rendered vividly while the secondaries are lost in white and shadow. || 18-19&lt;br /&gt;
|- &lt;br /&gt;
| Though they are saturated with vibrant colours, the tonality is alien and wrong. || 20&lt;br /&gt;
|-&lt;br /&gt;
| They are aglow with vibrant hues, inundating you with the reflected possibilities. || 20+?&lt;br /&gt;
|-&lt;br /&gt;
| They are infused with vivacious colors, flooding the reflection with possibility. || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
Instead of indicating a relative duration like with other divination tools, the message indicates an explicit time in game when the prediction will end.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by &#039;&#039;&#039;&amp;lt;early|the middle of|late&amp;gt; &amp;lt;anlas&amp;gt;&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
Since each anlas lasts 30 minutes this means that the finest resolution available is a 10 minute window, although it is very easy to determine when that window will occur. &lt;br /&gt;
:&#039;&#039;E.g. if {{com|time}} says it is currently 14 minutes past Starwatch (i.e. 44 minutes past Elanthian midnight) and the prediction ends late Asketi&#039;s Hunt (80-90 minutes past Elanthian midnight) then you know the prediction will end somewhere between 36 and 46 minutes from now.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! colspan=4 | Relative time past Anduwen (midnight)&lt;br /&gt;
|-&lt;br /&gt;
! Starts&lt;br /&gt;
! Ends&lt;br /&gt;
! colspan=2 | Hour&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 10 || early || rowspan=3 | Anduwen&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 20 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 30 || late&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 40 || early || rowspan=3 |  Starwatch&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 50 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 60 || late&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 70 || early || rowspan=3 | Asketi&#039;s Hunt&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 80 || middle	&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 90 || late	&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 100 || early || rowspan=3 | Berengaria&#039;s Touch&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 110 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 110 || 120 || late&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 130 || early || rowspan=3 | Hodierna&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 140 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 150 || late&lt;br /&gt;
|-&lt;br /&gt;
| 150 || 160 || early || rowspan=3 | Peri&#039;el&#039;s Watch&lt;br /&gt;
|-&lt;br /&gt;
| 160 || 170 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 170 || 180 || late&lt;br /&gt;
|-&lt;br /&gt;
| 180 || 190 || early || rowspan=3 | Dergati&#039;s Bane&lt;br /&gt;
|-&lt;br /&gt;
| 190 || 200 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 210 || late&lt;br /&gt;
|-&lt;br /&gt;
| 210 || 220 || early || rowspan=3 | Firulf&#039;s Flame&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 230 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 230 || 240 || late&lt;br /&gt;
|-&lt;br /&gt;
| 240 || 250 || early || rowspan=3 | Tamsine&#039;s Toil&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 260 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 260 || 270 || late&lt;br /&gt;
|-&lt;br /&gt;
| 270 || 280 || early || rowspan=3 | Meraud&#039;s Cloak&lt;br /&gt;
|-&lt;br /&gt;
| 280 || 290 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 290 || 300 || late&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 310 || early || rowspan=3 | Phelim&#039;s Vigil&lt;br /&gt;
|-&lt;br /&gt;
| 310 || 320 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 320 || 330 || late&lt;br /&gt;
|-&lt;br /&gt;
| 330 || 340 || early || rowspan=3 |  Revelfae&lt;br /&gt;
|-&lt;br /&gt;
| 340 || 350 || middle&lt;br /&gt;
|-&lt;br /&gt;
| 350 || 360 || late&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
The action you are performing in the vision determines the skill. If the action&#039;s outcome is successful then it is a bonus. If it is a failure then it is a curse.&lt;br /&gt;
====Defense skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10% | Skill&lt;br /&gt;
! width=45% | Bonus&lt;br /&gt;
! width=45% | Curse&lt;br /&gt;
|- &lt;br /&gt;
!Brigandine&lt;br /&gt;
|You are clad in a lamellar hauberk, and manuever about in it like it was your own skin.  Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;, which finds no resistance from your scale aventail as it decapitates you in a single blow.Your head tumbles through the air trailing a brilliant ribbon of blood and spinal fluid.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and quickly crumple under repeated blows.&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|You are clad in full chain, and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly guts you. You gaze down in sickly fascination at the shattered links of your chain hauberk as your bowels tumble out.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|You are clad in stalking leathers, and manuever about in them like they were your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You are locked in battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that swiftly eviserates you. You gaze down in horror at your bloodstained robes as your intestines spill into a sticky pile at your feet.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but casually fend off the blows with your parry stick.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;. You parry the first blow but your blade is sundered by the attack.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|You are clad in heavy full plate and manuever about in it like it was your own skin. Confident in your ability you engage a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lay trapped within a battered and broken suit of heavy plate as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; closes in, preparing to finish you off.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|You deflect a blow from a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with your shield as you press the assault.&lt;br /&gt;
|You cower behind a shield as a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; lunges for you.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove. The potion readily congeals, and you pour the substance into small pot with a smile.&lt;br /&gt;
|You add a measure of a pungent catalyst to a beaker bubbling on a portable stove.  The results are instantaneous and violent an acrid cloud of gas erupting from the beaker, filling the workspace with noxious fumes.&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|You hold a gemstone before your eye, examining it for defects.&lt;br /&gt;
|You happily hand a pouch of gems to a merchant in exchange for a few copper coins.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|You adeptly scribe a series of runes onto a gold ring.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|You study a catapult, checking over the tension and making other minor adjustments.&lt;br /&gt;
|You crank furiously at a crossbow but end up snapping the prod under the excess strain.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|You pound on a bar of red-hot iron, masterfully shaping it with each blow.&lt;br /&gt;
|You pound on a bar of red-hot iron, flinching away as a misplaced strike shatters it.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like &amp;lt;Mortom/Kssarh&amp;gt;.&lt;br /&gt;
|You fold a delicate piece of origami. It looks rather like a wadded ball of paper.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|You hunch over a workbench as you dexterously cut the facets of a gem.&lt;br /&gt;
|You hunch over a workbench as you attempt to cut the facets of a gem. However, you slip and end up ruining the stone.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|You do an incredible backflip with a beautiful twist rotation, gaining nearly five feet of air and landing neatly on your feet without so much as a wobble!&lt;br /&gt;
|You attempt a backflip but crash to the ground in an awkward tangle of limbs.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|You quickly thumb through a thick tome, your eyes drinking in every word.&lt;br /&gt;
|You stare at a book in bewilderment as you attempts to sound out a particularly troublesome word.&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|You study a chess board for a few moments before placing your opponent in checkmate.&lt;br /&gt;
| You study a chess board for a few moments before growing visibly frustrated. You sweep the pieces from the board in an angry huff.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A pack of wolves, led by a massive alpha male, circle him. &#039;&#039;&amp;lt;Empath&amp;gt;&#039;&#039; levels a steady gaze at the pack leader, causing it to falter momentarily. The beast abruptly recovers and turns to savage its pack with unrestrained brutality.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|You close your eyes in concentration as you infuses a cambrinth orb with mana.&lt;br /&gt;
|Jagged fragments of cambrinth pierce your body, blood seeping from the wounds as your face slowly takes on a chagrined expression.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|You close your eyes in concentration as you infuse a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|You drive your hands into a molten disk that hovers near your feet causing the energy to rush into your body.&lt;br /&gt;
|You drive your hands into an unstable disk of light and shadow that hovers near your feet. You scream as a geyser of multi-colored energy erupts from underneath your skin.&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, dropping it into unconsciousness.&lt;br /&gt;
|You blast a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; with a mental blast, but it turns the spell back on you!  You slump into unconsciousness.&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|You casually trace the pattern of a spell in the air before you.&lt;br /&gt;
|You watch, stunned, as the spell you were casting backfires.&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You drop a copper coin with a cocky grin and start to form a targeting matrix about an unseen foe.  While you are distracted, a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; sneaks up on you and savagely cracks your head open in a spray of blood, brains and bone fragments.&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|You gesture at a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; as it is utterly consumed in a pillar of colourless flame.&lt;br /&gt;
|You are pursued by a mob of peasants armed with pitchforks and torches. Leading them is a Paladin carrying the banner of the Hounds of Rutilor.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|You gesture, forming a moongate to a distant location.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shimmer as it deflects the blast.&lt;br /&gt;
|A fireball explodes around you, causing the latticework of blue-white lines about you to shatter as the flames consume you.&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|You gaze up at the pristinely clear sky.&lt;br /&gt;
|You gaze up at the overcast sky.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|&lt;br /&gt;
|He whittles away at a small talisman but a nasty slip ruins the project.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|He closes his eyes in concentration as he infuses a spell matrix with mana.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
Most weapon skills use the same messaging, only replacing the weapon with an appropriate one for the skill:&lt;br /&gt;
*&#039;&#039;&#039;Bonus:&#039;&#039;&#039; You are locked in a frantic battle with a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but are preparing to press the assault with your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Curse:&#039;&#039;&#039; You are under heavy assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  The attack shatters your resolve and you turn to flee, discarding your &#039;&#039;&#039;&amp;lt;weapon&amp;gt;&#039;&#039;&#039; in your panic.&lt;br /&gt;
Skills that do not use the above messaging list the full message in the table.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|bow and arrow&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|&lt;br /&gt;
|spiked knuckles&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|&lt;br /&gt;
|crossbow&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|hurling axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|greathammer&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|battle axe&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|dart&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|Surrounding you are countless racks of perfectly ordered melee weapons.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&lt;br /&gt;
|You are beset on all sides by attackers armed with a staggering assortment of ranged weapons.&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|twin daggers&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|pike&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|&lt;br /&gt;
|sling&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|scepter&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|&lt;br /&gt;
|dagger&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|cane&lt;br /&gt;
|cane&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|war mattock&lt;br /&gt;
|war mattock&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
|greatsword&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=10%| Skill&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|You confidently approach a knotted rope and begin to climb.&lt;br /&gt;
|You are flailing about in a placid lake, splashing water everywhere as you sink below the surface for a final time.&lt;br /&gt;
|-&lt;br /&gt;
!Evasion&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; but easily lean away from attacks.&lt;br /&gt;
|You are under assault by a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; and repeatedly dodge directly into the line of attack.&lt;br /&gt;
|- &lt;br /&gt;
!First Aid&lt;br /&gt;
|You carefully remove a bandage from your arm, revealing newly healed flesh beneath.&lt;br /&gt;
|Crude bandages fouled with blackened blood and pus cover most of your body.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|You effortlessly pick the lock on a large chest.&lt;br /&gt;
|You attempt to pick the lock on a large chest but snap your pick and jam the lock.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|You root about a bit before finding some assorted nuts. You pop them into your mouth with a satisfied grin.&lt;br /&gt;
|You root about a bit before a startling a large venomous spider with your probing fingers. It leaps towards your face and starts biting.&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|You gaze about your surroundings before pointing out a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that lurks in the shadows.&lt;br /&gt;
|You gaze about your surroundings, oblivious to the &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039; that stalks you.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|You kneel over a freshly slain deer and gracefully peel away the hide with your knife.&lt;br /&gt;
|You kneel over a freshly slain deer and attempt to peel away the hide with your knife but slip and sink the blade into your own arm.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.&lt;br /&gt;
|You lurk in the shadows, waiting to ambush a &#039;&#039;&amp;lt;creature&amp;gt;&#039;&#039;.  However, you are quickly spotted.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|You deftly slit the coin pouch of a passerby.&lt;br /&gt;
|A burly guard holds your arm down on a scarred wooden block as another readies a decidedly terrifying axe.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|He stoops to examine a faint game trail.&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;prophetic impotence&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The potency bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;unnatural age&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The duration bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;lethargy&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The alignment bond quality increased.&#039;&#039;&lt;br /&gt;
*The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of &#039;&#039;&#039;illness&#039;&#039;&#039; linger.&lt;br /&gt;
::&#039;&#039;The polarity bond quality increased.&#039;&#039;&lt;br /&gt;
*A blast of heat emanates from the surface of the mirror as the glass appears to momentarily bubble and liquefy.&lt;br /&gt;
::&#039;&#039;Damage to a physical quality. It is not possible to tell which unless the quality happen to move into the next messaging range when viewed by {{com|analyze}}.&#039;&#039;&lt;br /&gt;
*The surface of your mirror ripples like water as probability roils within the planar link.&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&lt;br /&gt;
*A staggering blast of heat radiates from the mirror instantly melting the glass and causing you to drop the mirror in self-preservation.  You let it cool for a few moments before cautiously picking it back up.&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense a darker/lighter fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&lt;br /&gt;
*You sensed a darker/lighter fate attempting to surface but your reflection within the mirror suppressed it.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;You see yourself in surroundings very much like your own, however, only the primary colours are rendered vividly while the secondaries are lost in white and shadow.&lt;br /&gt;
:&#039;&#039;You deflect a blow from a vykathi reaper with your shield as you press the assault.&lt;br /&gt;
:&#039;&#039;Judging by the heavens above this prophecy will come to pass by early Phelim&#039;s Vigil.&lt;br /&gt;
:&#039;&#039;You sense a darker fate that lurks within the mirror but your careful observations brought this reflection to the surface instead.&lt;br /&gt;
:&#039;&#039;The mirror oozes wisps of shadow which leech into your flesh and eagerly begin to feed.  The process leaves no physical mark but vague feelings of lethargy linger.&lt;br /&gt;
This is a very strong, positive prediction on the Shield Usage skill that will end in the first third of the anlas Phelim&#039;s Vigil. The prediction inverted polarity from a bonus to a curse but the inversion was prevented by your prediction pool observations, and the skill alignment bond quality increased.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|clean}}, {{com|exhale}} at, {{com|kiss}}, {{com|observe}}, {{com|peer}} into, {{com|pose}}, {{com|punch}} (Destroys mirror?), {{com|raise}}, {{com|rub}}, {{com|scoff}} at, {{com|scowl}} at, {{com|search}}, {{com|stare}} into, {{com|turn}}, and {{com|wail}} at, {{com|wave}}, or {{com|whisper}}.&lt;br /&gt;
*[[Progeny of Tezirah|Progeny]]: {{com|preach}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination mirrors is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[item type is::divination mirror]]&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>LCAMP</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_prism&amp;diff=661585</id>
		<title>Divination prism</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_prism&amp;diff=661585"/>
		<updated>2025-03-15T02:05:04Z</updated>

		<summary type="html">&lt;p&gt;LCAMP: /* Alignment bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;[[Prediction#Tools|&amp;lt; Prediction Tools]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Favored by the Monks of the Crystal Hand, the prism is a divination tool used by Moon Mages.  As the prism spins in the air, the mage interprets the patterns of colors and light to determine what the future holds.  It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where most forms of divination can be performed by anyone, even if only rendered meaningful by those with a true prophetic talent, the use of prisms is entirely performed by lunar magic.  The prism is spun in the air telekinetically while the light of the heavens is focused into it.  The resulting pattern shapes the prediction, the strongest of which are those least refracted by the prism.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prisms are a one of the more obscure methods of divination at a prophet&#039;s disposal, remaining largely unknown outside of Lunar Magicians and having never gained true popularity outside of the monasteries.  However, those who master them find them particularly suited as a focus for martial combat, guiding the prophet&#039;s strikes with startling speed and accuracy.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Monks of the Crystal Hand]].&lt;br /&gt;
*Domain: Offence. Prisms grant a slight bonus to potency and duration when predicting on the Offense skillset.&lt;br /&gt;
*Prediction Affinity: Skill alignment. Divination prisms have a slightly higher base physical quality for alignment than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of prisms, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering prisms that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwarf, A (prediction tools)|Dwarf]]||[[Leth Deriel]]|| ||{{PRel|t=i|sapphire prism}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Passage of the Foundation of Identity]]||[[Lesser Fist]]||[[Monks of the Crystal Hand|Monks]]||{{PRel|t=i|vitreous golden topaz prism suspended from a thin chain}}||200000||Lirums||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|beryl prism veined with gold}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|sapphire prism within a clockwork cage}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|[[Auctions|Auction]]||[[Hollow Eve]]||auction||{{PRel|t=i|amethyst prism banded with clockwork machination}}||3000+||[[Tickets#Scrip|scrip]]||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination prisms will be covered here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination prism that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|raise}} {{tt|prism}} to perform a prediction on yourself.&lt;br /&gt;
*{{com|kneel}} or {{com|sit}}, {{com|meditate}} {{tt|&amp;lt;target&amp;gt;}} while holding a divination prism, then {{com|raise}} {{tt|prism}} to perform a prediction on another player.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
{{com|ANALYZE}} prisms to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the refraction of crystal. The more refractive it is the more damaged it is. (I.e. the more refractive it is the more the light rays are bent.)&lt;br /&gt;
*The refraction of the prism is comparable to water.&lt;br /&gt;
*The refraction of the prism is comparable to opal.&lt;br /&gt;
*The refraction of the prism is comparable to moonstone.&lt;br /&gt;
*The refraction of the prism is comparable to quartz.&lt;br /&gt;
*The refraction of the prism is comparable to emerald.&lt;br /&gt;
*The refraction of the prism is comparable to tourmaline.&lt;br /&gt;
*The refraction of the prism is comparable to tanzanite.&lt;br /&gt;
*The refraction of the prism is comparable to diamond.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the prism&#039;s balance. The more balanced it is the less damaged it is.&lt;br /&gt;
*The prism is exceptionally well-balanced.&lt;br /&gt;
*The prism is very well-balanced.&lt;br /&gt;
*The prism is well-balanced.&lt;br /&gt;
*The prism is fairly well-balanced.&lt;br /&gt;
*The prism is balanced.&lt;br /&gt;
*The prism is slightly off-balance.&lt;br /&gt;
*The prism is notably off-balanced.&lt;br /&gt;
*The prism is notably lopsided.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the clarity of the prism and the severity of any inclusions. The clearer the prism and the less severe the inclusions the less damaged it is.&lt;br /&gt;
*The interior has a few tiny inclusions.&lt;br /&gt;
*The interior has several minor inclusions.&lt;br /&gt;
*The interior has a major inclusion.&lt;br /&gt;
*The interior has several major inclusions.&lt;br /&gt;
*The interior has numerous major inclusions.&lt;br /&gt;
*The interior is slightly murky.&lt;br /&gt;
*The interior is murky.&lt;br /&gt;
*The interior is extremely murky.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the smoothness and evenness of the prism&#039;s planes. The more even they are the less damaged it is.&lt;br /&gt;
*The planes of the prism are very smooth and unblemished.&lt;br /&gt;
*The planes of the prism are smooth.&lt;br /&gt;
*The planes of the prism are well-cut.&lt;br /&gt;
*The planes of the prism are slightly uneven.&lt;br /&gt;
*The prism has a single hairline crack running across one plane.&lt;br /&gt;
*The planes of the prism have a few hairline cracks.&lt;br /&gt;
*The planes of the prism are chipped and cracked.&lt;br /&gt;
*The planes of the prism are marred by deep fissures.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how many vertices are bound to probability. The more vertices the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| Only one vertex is bound to probability. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Two vertices are bound to probability. || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Three vertices are bound to probability. || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| Four vertices are bound to probability. || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| Five vertices are bound to probability. || align=center | 12-15&lt;br /&gt;
|-&lt;br /&gt;
| Six vertices are bound to probability. || align=center | 16-19&lt;br /&gt;
|-&lt;br /&gt;
| Seven vertices are bound to probability. || align=center | 20-23&lt;br /&gt;
|- &lt;br /&gt;
| Eight vertices are bound to probability. || align=center | 24-27&lt;br /&gt;
|- &lt;br /&gt;
| Nine vertices are bound to probability. || align=center | 28-29&lt;br /&gt;
|-&lt;br /&gt;
| All ten vertices are bound to probability. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by how animated the energy around the prism is. The more animated it is the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| The prism is completely inert. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| The prism is listless. || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| The prism is slightly restless. || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| The prism is restless. || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| The barest trace of life resides within the prism. || align=center | 12-15&lt;br /&gt;
|-&lt;br /&gt;
| An uneven pulsation of life resides within the prism. || align=center | 16-19&lt;br /&gt;
|-&lt;br /&gt;
| A steady pulsation of life resides within the prism. || align=center | 20-23&lt;br /&gt;
|- &lt;br /&gt;
| A soft thrum of life fills the prism. || align=center | 24-27&lt;br /&gt;
|- &lt;br /&gt;
| The prism thrums with life. || align=center | 28-29&lt;br /&gt;
|-&lt;br /&gt;
| The prism thrums with life, agitating the very air about it. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by how stable the prophetic composition is relative to yours. The less random the composition and the more it resembles yours the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| It has a completely random prophetic composition. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| It has a nearly random prophetic composition. || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| It has a mostly random prophetic composition. || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| It has a partially ordered prophetic composition. || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| It has an ordered prophetic composition. || align=center | 12-15&lt;br /&gt;
|-&lt;br /&gt;
| It has a vaguely humanoid prophetic composition. || align=center | 16-19&lt;br /&gt;
|-&lt;br /&gt;
| It has a rather humanoid prophetic composition. || align=center | 20-23&lt;br /&gt;
|- &lt;br /&gt;
| It resembles your prophetic composition. || align=center | 24-27&lt;br /&gt;
|- &lt;br /&gt;
| It closely mirrors your prophetic composition.  || align=center | 28-29&lt;br /&gt;
|-&lt;br /&gt;
| It perfectly mirrors your prophetic composition. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by how likely it is to cause unintentional internal inversion. The less likely it is to cause inversion the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| It is almost certain to cause unintentional internal inversion. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| It is extremely likely to cause unintentional internal inversion. || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| It is very likely to cause unintentional internal inversion. || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| It is likely to cause unintentional internal inversion. || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| It is somewhat likely to cause unintentional internal inversion. || align=center | 12-15&lt;br /&gt;
|-&lt;br /&gt;
| It is somewhat unlikely to cause unintentional internal inversion. || align=center | 16-19&lt;br /&gt;
|-&lt;br /&gt;
| It is unlikely to cause unintentional internal inversion. || align=center | 20-23&lt;br /&gt;
|- &lt;br /&gt;
| It is very unlikely to cause unintentional internal inversion. || align=center | 24-27&lt;br /&gt;
|- &lt;br /&gt;
| It is extremely unlikely to cause unintentional internal inversion. || align=center | 28-29&lt;br /&gt;
|-&lt;br /&gt;
| It is almost certain not to cause unintentional internal inversion. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The refraction of the prism is comparable to tanzanite.&lt;br /&gt;
:&#039;&#039;The prism is notably off-balanced.&lt;br /&gt;
:&#039;&#039;The interior is murky.&lt;br /&gt;
:&#039;&#039;The planes of the prism have a few hairline cracks.&lt;br /&gt;
:&#039;&#039;The prism is at least a year old.&lt;br /&gt;
:&#039;&#039;It appears to have seen heavy use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is average.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the prism with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Three vertices are bound to probability.&lt;br /&gt;
:&#039;&#039;The prism is slightly restless.&lt;br /&gt;
:&#039;&#039;It has a nearly random prophetic composition.&lt;br /&gt;
:&#039;&#039;It is very likely to cause unintentional internal inversion.&lt;br /&gt;
&lt;br /&gt;
This prism is of average age and has seen quite a bit of use. It is fairly damaged so its potential for bonding is quite a bit less than it used to be, although the damage is low enough that there is still potential for growth. It does not have very strong bonds, although it is slightly better than a brand new prism at producing higher potency predictions.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The greater the focus of the light being scattered the greater the potency. The color of the light only reflects the currently available light sources, and does not mean anything prophetic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You focus the light of the heavens on the prism, bathing it in a &#039;&#039;&#039;&amp;lt;beam adjective&amp;gt;&#039;&#039;&#039; beam of &#039;&#039;&#039;&amp;lt;ambient light&amp;gt;&#039;&#039;&#039; before setting it spinning with an additional touch of telekinesis.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The motion scatters &#039;&#039;&#039;&amp;lt;focus adjective&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;prismatic colors&amp;gt;&#039;&#039;&#039; about the area.&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Focus adjective&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| diffuse || 1-???&lt;br /&gt;
|-&lt;br /&gt;
| broad || ???-???&lt;br /&gt;
|- &lt;br /&gt;
| uneven || ???-???&lt;br /&gt;
|- &lt;br /&gt;
| narrow || ???-???&lt;br /&gt;
|-&lt;br /&gt;
| sharp || ???-???&lt;br /&gt;
|}&lt;br /&gt;
Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: When determining the light source the sun takes priority over the moons, and Xibar and Yavash take priority over the stars. Katamba&#039;s presence does not factor in at all. If a higher priority light source is present then the status of any lower priority light source does not matter.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! Beam adjective || Ambient light || Prismatic colors || Light source&lt;br /&gt;
|-&lt;br /&gt;
| brilliant || sunlight || rainbows || Sun&lt;br /&gt;
|-&lt;br /&gt;
| sparkling || purple light || rainbows, completely void of yellow || Xibar and Yavash&lt;br /&gt;
|- &lt;br /&gt;
| - || pale blue light || bands of green, blue, and indigo || Xibar&lt;br /&gt;
|- &lt;br /&gt;
| - || blazing red light || bands of orange, red and dull red || Yavash&lt;br /&gt;
|-&lt;br /&gt;
| - || cold white light || rainbows || Stars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
The rotation and orbit determine the duration, possibly ranked by the speed of the rotation. This list is currently not likely to be ordered correctly.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Orbit&#039;&#039;&#039; || width=20% | Duration&lt;br /&gt;
|-&lt;br /&gt;
| The prism slowly topples over. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism settles into a lazy, lopsided rotation. || &lt;br /&gt;
|-&lt;br /&gt;
| The prism tumbles into a wobbly, sideways spin. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism topples end over end, turning about the horizontal. || &lt;br /&gt;
|- &lt;br /&gt;
| The prism assumes an antisymmetric orbit, the ends churning in tiny circles. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism slowly somersaults in place, tumbling about randomly. ||&lt;br /&gt;
|- &lt;br /&gt;
| The prism spins swiftly about the vertical, the momentum rapidly correcting the occasional drift. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
[[Image:Prism Patterns.png|thumb|Prism patterns for skill bonuses. Curses are the vertical mirror image.]]&lt;br /&gt;
Skillset and polarity are determined by the pattern of light. The additional intersecting line determines the specific skill within the given skillset. Note that this intersecting line message may not be unique, and may refer to more than one skill dependent on which primary pattern is showing. There is also one skill for each primary pattern that does not have an intersecting line, so predictions that do not have an additional intersecting line message are for these skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The symbol is the same for a bonus and a curse, except that a curse is the vertical mirror image of the bonus. This means that any diagonal lines also change their direction relative to your point of view. In the cases where two directions are listed below, the first indicates the direction for the bonus and the second the direction for the curse.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
!&lt;br /&gt;
! colspan=2 |  You seek the pattern within the refracted light and find &lt;br /&gt;
|-&lt;br /&gt;
! width=10%| Skillset&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Defense&lt;br /&gt;
|a scalene trapezoid with a long left leg and the short base pointing away from you.&lt;br /&gt;
|a scalene trapezoid with a long left leg and the short base pointing towards you.&lt;br /&gt;
|- &lt;br /&gt;
!Lore&lt;br /&gt;
|an angular &#039;U&#039; with the wider angle on the right.&lt;br /&gt;
|an inverted, angular &#039;U&#039; with the wider angle on the right.&lt;br /&gt;
|- &lt;br /&gt;
!Magic&lt;br /&gt;
|two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.&lt;br /&gt;
|two nested circles, one twice the diameter of the other, which intersect at the closest point from you.&lt;br /&gt;
|- &lt;br /&gt;
!Offense&lt;br /&gt;
|&#039;&#039;Melee:&#039;&#039; an acute angle with a longer leg on the right. It points away from you.&lt;br /&gt;
&#039;&#039;Ranged:&#039;&#039; a scalene triangle with the hypotenuse on the right. It points away from you.&lt;br /&gt;
|&#039;&#039;Melee:&#039;&#039; an acute angle with a longer leg on the right. It points towards you.&lt;br /&gt;
&#039;&#039;Ranged:&#039;&#039; a scalene triangle with the hypotenuse on the right. It points towards you.&lt;br /&gt;
|- &lt;br /&gt;
!Survival&lt;br /&gt;
|an asymmetric &#039;T&#039; with the shorter side sloping towards you.&lt;br /&gt;
|an inverted, asymmetric &#039;T&#039; with the shorter side sloping away from you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
!Brigandine&lt;br /&gt;
|A vertical line intersects the left corner.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|A horizontal line intersects the long side.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|A horizontal line intersects the short side.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left vertex and long base.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|A vertical line intersects the right corner and vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|A horizontal line bisects the trapezoid.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|A vertical line bisects the trapezoid.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|A vertical line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|An (upward/downward) diagonal line intersects the left vertex and extends above the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|A (downward/upward) diagonal line intersects the tip of the left leg and the right vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|A horizontal line intersects the tip of the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|A vertical line bisects the &#039;U&#039;.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|A vertical line intersects the left vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A horizontal line bisects the &#039;U&#039;.&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|A horizontal line overlaps the base.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|A tangent line intersects the right side of the larger circle.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|A tangent line is centered opposite the intersection of the circles.&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|A tangent line intersects the left side of the larger circle&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|A horizontal line bisects the larger circle and intersects the edge of the smaller.&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|A vertical line bisects the circles&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|A short (upward/downward) line pierces the left side of the larger circle connecting to the smaller circle in the middle of the figure.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|A short (downward/upward) chord runs from the left side of the larger circle and terminates opposite the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A tangent line is centered on the intersection of the circles&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|A(n) (downward/upward) secant of the larger circle runs tangential to the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|A(n) (upward/downward) secant of the larger circle runs tangential to the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|A short (upward/downward) chord runs from within the lower quarter of the larger circle and terminates opposite the smaller circle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
| A vertical line bisects the triangle.&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|A horizontal line bisects the triangle.&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|A vertical line intersects the left corner.&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|A(n) (upward/downward) diagonal line intersects the tip of the left leg and the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left leg and the tip of the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|A vertical line intersects the right corner.&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|A horizontal line intersects the tip of the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|A horizontal line bisects the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the hypotenuse.&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|A vertical line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|A vertical line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
| A vertical line bisects the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the right leg.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|A horizontal line intersects the tip of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Evasion&lt;br /&gt;
|A vertical line intersects the right side of the crossbar.&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left side of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|A horizontal line bisects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left tip of the crossbar and the middle of the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|A(n) (upward/downward) diagonal line intersects the stem and the right tip of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|A horizontal line intersects the tip of the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|A short (downward/upward) diagonal line interects the left side of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*Serenity fills you as the prism minutely realigns itself to better resonate with probability.&lt;br /&gt;
::&#039;&#039;A bond quality increased. This is the same message for all four bond qualities, so there is no real way of distinguishing which was affected unless it happened to move into the next messaging range when you {{com|analyze}} your prism.&#039;&#039;&lt;br /&gt;
*The prism emits a sharp *crack* which echoes through the air for several long moments before fading.&lt;br /&gt;
::&#039;&#039;Damage to one physical quality. This is the same message for all four physical qualities, so there is no real way of distinguishing which was affected unless it happened to move into the next messaging range when you {{com|analyze}} your prism.&#039;&#039;&lt;br /&gt;
*The prism flares with a blinding light, a minute star plucked from the heavens.&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&#039;&#039;&lt;br /&gt;
*The prism darkens, absorbing the focused light into a nightmarish void.&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense your prism prevented an inversion.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&#039;&#039;&lt;br /&gt;
*You sense your careful observations prevented an inversion.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;The prism settles into a lazy, lopsided rotation.  The motion scatters broad rainbows about the area.&lt;br /&gt;
:&#039;&#039;You seek the pattern within the refracted light and find two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.&lt;br /&gt;
:&#039;&#039;A tangent line is centered opposite the intersection of the circles.&lt;br /&gt;
:&#039;&#039;You sense your prism prevented an inversion.&lt;br /&gt;
This is a weak, positive prediction on the Attunement skill that will last only a short time. The polarity inversion from a bonus to a curse was prevented because of the chance provided by the prism&#039;s polarity bond.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|BREAK}} (Destroys the prism), {{com|COUGH}}, {{com|EAT}}, {{com|FIDGET}}, {{com|GASP}}, {{com|HUG}}, {{com|PEER}}, {{com|POKE}}, {{com|PUSH}}, and {{com|SMILE}}.&lt;br /&gt;
*[[Monks of the Crystal Hand|Monks]]: {{com|CLEAN}}, {{com|CLENCH}}, {{com|KISS}}, and {{com|TAP}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination prisms is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[item type is::divination prism]]&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>LCAMP</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_prism&amp;diff=661266</id>
		<title>Divination prism</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_prism&amp;diff=661266"/>
		<updated>2025-03-06T06:50:22Z</updated>

		<summary type="html">&lt;p&gt;LCAMP: /* Bond qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;[[Prediction#Tools|&amp;lt; Prediction Tools]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Favored by the Monks of the Crystal Hand, the prism is a divination tool used by Moon Mages.  As the prism spins in the air, the mage interprets the patterns of colors and light to determine what the future holds.  It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where most forms of divination can be performed by anyone, even if only rendered meaningful by those with a true prophetic talent, the use of prisms is entirely performed by lunar magic.  The prism is spun in the air telekinetically while the light of the heavens is focused into it.  The resulting pattern shapes the prediction, the strongest of which are those least refracted by the prism.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prisms are a one of the more obscure methods of divination at a prophet&#039;s disposal, remaining largely unknown outside of Lunar Magicians and having never gained true popularity outside of the monasteries.  However, those who master them find them particularly suited as a focus for martial combat, guiding the prophet&#039;s strikes with startling speed and accuracy.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Monks of the Crystal Hand]].&lt;br /&gt;
*Domain: Offence. Prisms grant a slight bonus to potency and duration when predicting on the Offense skillset.&lt;br /&gt;
*Prediction Affinity: Skill alignment. Divination prisms have a slightly higher base physical quality for alignment than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of prisms, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering prisms that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwarf, A (prediction tools)|Dwarf]]||[[Leth Deriel]]|| ||{{PRel|t=i|sapphire prism}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Passage of the Foundation of Identity]]||[[Lesser Fist]]||[[Monks of the Crystal Hand|Monks]]||{{PRel|t=i|vitreous golden topaz prism suspended from a thin chain}}||200000||Lirums||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|beryl prism veined with gold}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|sapphire prism within a clockwork cage}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|[[Auctions|Auction]]||[[Hollow Eve]]||auction||{{PRel|t=i|amethyst prism banded with clockwork machination}}||3000+||[[Tickets#Scrip|scrip]]||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination prisms will be covered here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination prism that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|raise}} {{tt|prism}} to perform a prediction on yourself.&lt;br /&gt;
*{{com|kneel}} or {{com|sit}}, {{com|meditate}} {{tt|&amp;lt;target&amp;gt;}} while holding a divination prism, then {{com|raise}} {{tt|prism}} to perform a prediction on another player.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
{{com|ANALYZE}} prisms to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the refraction of crystal. The more refractive it is the more damaged it is. (I.e. the more refractive it is the more the light rays are bent.)&lt;br /&gt;
*The refraction of the prism is comparable to water.&lt;br /&gt;
*The refraction of the prism is comparable to opal.&lt;br /&gt;
*The refraction of the prism is comparable to moonstone.&lt;br /&gt;
*The refraction of the prism is comparable to quartz.&lt;br /&gt;
*The refraction of the prism is comparable to emerald.&lt;br /&gt;
*The refraction of the prism is comparable to tourmaline.&lt;br /&gt;
*The refraction of the prism is comparable to tanzanite.&lt;br /&gt;
*The refraction of the prism is comparable to diamond.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the prism&#039;s balance. The more balanced it is the less damaged it is.&lt;br /&gt;
*The prism is exceptionally well-balanced.&lt;br /&gt;
*The prism is very well-balanced.&lt;br /&gt;
*The prism is well-balanced.&lt;br /&gt;
*The prism is fairly well-balanced.&lt;br /&gt;
*The prism is balanced.&lt;br /&gt;
*The prism is slightly off-balance.&lt;br /&gt;
*The prism is notably off-balanced.&lt;br /&gt;
*The prism is notably lopsided.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the clarity of the prism and the severity of any inclusions. The clearer the prism and the less severe the inclusions the less damaged it is.&lt;br /&gt;
*The interior has a few tiny inclusions.&lt;br /&gt;
*The interior has several minor inclusions.&lt;br /&gt;
*The interior has a major inclusion.&lt;br /&gt;
*The interior has several major inclusions.&lt;br /&gt;
*The interior has numerous major inclusions.&lt;br /&gt;
*The interior is slightly murky.&lt;br /&gt;
*The interior is murky.&lt;br /&gt;
*The interior is extremely murky.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the smoothness and evenness of the prism&#039;s planes. The more even they are the less damaged it is.&lt;br /&gt;
*The planes of the prism are very smooth and unblemished.&lt;br /&gt;
*The planes of the prism are smooth.&lt;br /&gt;
*The planes of the prism are well-cut.&lt;br /&gt;
*The planes of the prism are slightly uneven.&lt;br /&gt;
*The prism has a single hairline crack running across one plane.&lt;br /&gt;
*The planes of the prism have a few hairline cracks.&lt;br /&gt;
*The planes of the prism are chipped and cracked.&lt;br /&gt;
*The planes of the prism are marred by deep fissures.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how many vertices are bound to probability. The more vertices the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| Only one vertex is bound to probability. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Two vertices are bound to probability. || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| Three vertices are bound to probability. || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| Four vertices are bound to probability. || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| Five vertices are bound to probability. || align=center | 12-15&lt;br /&gt;
|-&lt;br /&gt;
| Six vertices are bound to probability. || align=center | 16-19&lt;br /&gt;
|-&lt;br /&gt;
| Seven vertices are bound to probability. || align=center | 20-23&lt;br /&gt;
|- &lt;br /&gt;
| Eight vertices are bound to probability. || align=center | 24-27&lt;br /&gt;
|- &lt;br /&gt;
| Nine vertices are bound to probability. || align=center | 28-29&lt;br /&gt;
|-&lt;br /&gt;
| All ten vertices are bound to probability. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by how animated the energy around the prism is. The more animated it is the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| The prism is completely inert. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| The prism is listless. || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| The prism is slightly restless. || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| The prism is restless. || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| The barest trace of life resides within the prism. || align=center | 12-15&lt;br /&gt;
|-&lt;br /&gt;
| An uneven pulsation of life resides within the prism. || align=center | 16-19&lt;br /&gt;
|-&lt;br /&gt;
| A steady pulsation of life resides within the prism. || align=center | 20-23&lt;br /&gt;
|- &lt;br /&gt;
| A soft thrum of life fills the prism. || align=center | 24-27&lt;br /&gt;
|- &lt;br /&gt;
| The prism thrums with life. || align=center | 28-29&lt;br /&gt;
|-&lt;br /&gt;
| The prism thrums with life, agitating the very air about it. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by how stable the prophetic composition is relative to yours. The less random the composition and the more it resembles yours the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| It has a completely random prophetic composition. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| It has a mostly random prophetic composition. || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| It has a nearly random prophetic composition. || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| It has a partially ordered prophetic composition. || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| It has an ordered prophetic composition. || align=center | 12-15&lt;br /&gt;
|-&lt;br /&gt;
| It has a vaguely humanoid prophetic composition. || align=center | 16-19&lt;br /&gt;
|-&lt;br /&gt;
| It has a rather humanoid prophetic composition. || align=center | 20-23&lt;br /&gt;
|- &lt;br /&gt;
| It resembles your prophetic composition. || align=center | 24-27&lt;br /&gt;
|- &lt;br /&gt;
| It closely mirrors your prophetic composition.  || align=center | 28-29&lt;br /&gt;
|-&lt;br /&gt;
| It perfectly mirrors your prophetic composition. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by how likely it is to cause unintentional internal inversion. The less likely it is to cause inversion the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| It is almost certain to cause unintentional internal inversion. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| It is extremely likely to cause unintentional internal inversion. || align=center | 1-3&lt;br /&gt;
|-&lt;br /&gt;
| It is very likely to cause unintentional internal inversion. || align=center | 4-7&lt;br /&gt;
|-&lt;br /&gt;
| It is likely to cause unintentional internal inversion. || align=center | 8-11&lt;br /&gt;
|-&lt;br /&gt;
| It is somewhat likely to cause unintentional internal inversion. || align=center | 12-15&lt;br /&gt;
|-&lt;br /&gt;
| It is somewhat unlikely to cause unintentional internal inversion. || align=center | 16-19&lt;br /&gt;
|-&lt;br /&gt;
| It is unlikely to cause unintentional internal inversion. || align=center | 20-23&lt;br /&gt;
|- &lt;br /&gt;
| It is very unlikely to cause unintentional internal inversion. || align=center | 24-27&lt;br /&gt;
|- &lt;br /&gt;
| It is extremely unlikely to cause unintentional internal inversion. || align=center | 28-29&lt;br /&gt;
|-&lt;br /&gt;
| It is almost certain not to cause unintentional internal inversion. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The refraction of the prism is comparable to tanzanite.&lt;br /&gt;
:&#039;&#039;The prism is notably off-balanced.&lt;br /&gt;
:&#039;&#039;The interior is murky.&lt;br /&gt;
:&#039;&#039;The planes of the prism have a few hairline cracks.&lt;br /&gt;
:&#039;&#039;The prism is at least a year old.&lt;br /&gt;
:&#039;&#039;It appears to have seen heavy use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is average.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the prism with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Three vertices are bound to probability.&lt;br /&gt;
:&#039;&#039;The prism is slightly restless.&lt;br /&gt;
:&#039;&#039;It has a nearly random prophetic composition.&lt;br /&gt;
:&#039;&#039;It is very likely to cause unintentional internal inversion.&lt;br /&gt;
&lt;br /&gt;
This prism is of average age and has seen quite a bit of use. It is fairly damaged so its potential for bonding is quite a bit less than it used to be, although the damage is low enough that there is still potential for growth. It does not have very strong bonds, although it is slightly better than a brand new prism at producing higher potency predictions.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The greater the focus of the light being scattered the greater the potency. The color of the light only reflects the currently available light sources, and does not mean anything prophetic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You focus the light of the heavens on the prism, bathing it in a &#039;&#039;&#039;&amp;lt;beam adjective&amp;gt;&#039;&#039;&#039; beam of &#039;&#039;&#039;&amp;lt;ambient light&amp;gt;&#039;&#039;&#039; before setting it spinning with an additional touch of telekinesis.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The motion scatters &#039;&#039;&#039;&amp;lt;focus adjective&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;prismatic colors&amp;gt;&#039;&#039;&#039; about the area.&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Focus adjective&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| diffuse || 1-???&lt;br /&gt;
|-&lt;br /&gt;
| broad || ???-???&lt;br /&gt;
|- &lt;br /&gt;
| uneven || ???-???&lt;br /&gt;
|- &lt;br /&gt;
| narrow || ???-???&lt;br /&gt;
|-&lt;br /&gt;
| sharp || ???-???&lt;br /&gt;
|}&lt;br /&gt;
Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: When determining the light source the sun takes priority over the moons, and Xibar and Yavash take priority over the stars. Katamba&#039;s presence does not factor in at all. If a higher priority light source is present then the status of any lower priority light source does not matter.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! Beam adjective || Ambient light || Prismatic colors || Light source&lt;br /&gt;
|-&lt;br /&gt;
| brilliant || sunlight || rainbows || Sun&lt;br /&gt;
|-&lt;br /&gt;
| sparkling || purple light || rainbows, completely void of yellow || Xibar and Yavash&lt;br /&gt;
|- &lt;br /&gt;
| - || pale blue light || bands of green, blue, and indigo || Xibar&lt;br /&gt;
|- &lt;br /&gt;
| - || blazing red light || bands of orange, red and dull red || Yavash&lt;br /&gt;
|-&lt;br /&gt;
| - || cold white light || rainbows || Stars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
The rotation and orbit determine the duration, possibly ranked by the speed of the rotation. This list is currently not likely to be ordered correctly.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Orbit&#039;&#039;&#039; || width=20% | Duration&lt;br /&gt;
|-&lt;br /&gt;
| The prism slowly topples over. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism settles into a lazy, lopsided rotation. || &lt;br /&gt;
|-&lt;br /&gt;
| The prism tumbles into a wobbly, sideways spin. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism topples end over end, turning about the horizontal. || &lt;br /&gt;
|- &lt;br /&gt;
| The prism assumes an antisymmetric orbit, the ends churning in tiny circles. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism slowly somersaults in place, tumbling about randomly. ||&lt;br /&gt;
|- &lt;br /&gt;
| The prism spins swiftly about the vertical, the momentum rapidly correcting the occasional drift. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
[[Image:Prism Patterns.png|thumb|Prism patterns for skill bonuses. Curses are the vertical mirror image.]]&lt;br /&gt;
Skillset and polarity are determined by the pattern of light. The additional intersecting line determines the specific skill within the given skillset. Note that this intersecting line message may not be unique, and may refer to more than one skill dependent on which primary pattern is showing. There is also one skill for each primary pattern that does not have an intersecting line, so predictions that do not have an additional intersecting line message are for these skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The symbol is the same for a bonus and a curse, except that a curse is the vertical mirror image of the bonus. This means that any diagonal lines also change their direction relative to your point of view. In the cases where two directions are listed below, the first indicates the direction for the bonus and the second the direction for the curse.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
!&lt;br /&gt;
! colspan=2 |  You seek the pattern within the refracted light and find &lt;br /&gt;
|-&lt;br /&gt;
! width=10%| Skillset&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Defense&lt;br /&gt;
|a scalene trapezoid with a long left leg and the short base pointing away from you.&lt;br /&gt;
|a scalene trapezoid with a long left leg and the short base pointing towards you.&lt;br /&gt;
|- &lt;br /&gt;
!Lore&lt;br /&gt;
|an angular &#039;U&#039; with the wider angle on the right.&lt;br /&gt;
|an inverted, angular &#039;U&#039; with the wider angle on the right.&lt;br /&gt;
|- &lt;br /&gt;
!Magic&lt;br /&gt;
|two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.&lt;br /&gt;
|two nested circles, one twice the diameter of the other, which intersect at the closest point from you.&lt;br /&gt;
|- &lt;br /&gt;
!Offense&lt;br /&gt;
|&#039;&#039;Melee:&#039;&#039; an acute angle with a longer leg on the right. It points away from you.&lt;br /&gt;
&#039;&#039;Ranged:&#039;&#039; a scalene triangle with the hypotenuse on the right. It points away from you.&lt;br /&gt;
|&#039;&#039;Melee:&#039;&#039; an acute angle with a longer leg on the right. It points towards you.&lt;br /&gt;
&#039;&#039;Ranged:&#039;&#039; a scalene triangle with the hypotenuse on the right. It points towards you.&lt;br /&gt;
|- &lt;br /&gt;
!Survival&lt;br /&gt;
|an asymmetric &#039;T&#039; with the shorter side sloping towards you.&lt;br /&gt;
|an inverted, asymmetric &#039;T&#039; with the shorter side sloping away from you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
!Brigandine&lt;br /&gt;
|A vertical line intersects the left corner.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|A horizontal line intersects the long side.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|A horizontal line intersects the short side.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left vertex and long base.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|A vertical line intersects the right corner and vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|A horizontal line bisects the trapezoid.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|A vertical line bisects the trapezoid.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|A vertical line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|An (upward/downward) diagonal line intersects the left vertex and extends above the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|A (downward/upward) diagonal line intersects the tip of the left leg and the right vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|A horizontal line intersects the tip of the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|A vertical line bisects the &#039;U&#039;.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|A vertical line intersects the left vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A horizontal line bisects the &#039;U&#039;.&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|A horizontal line overlaps the base.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|A tangent line intersects the right side of the larger circle.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|A tangent line is centered opposite the intersection of the circles.&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|A tangent line intersects the left side of the larger circle&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|A horizontal line bisects the larger circle and intersects the edge of the smaller.&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|A vertical line bisects the circles&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|A short (upward/downward) line pierces the left side of the larger circle connecting to the smaller circle in the middle of the figure.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|A short (downward/upward) chord runs from the left side of the larger circle and terminates opposite the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A tangent line is centered on the intersection of the circles&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|A(n) (downward/upward) secant of the larger circle runs tangential to the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|A(n) (upward/downward) secant of the larger circle runs tangential to the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|A short (upward/downward) chord runs from within the lower quarter of the larger circle and terminates opposite the smaller circle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
| A vertical line bisects the triangle.&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|A horizontal line bisects the triangle.&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|A vertical line intersects the left corner.&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|A(n) (upward/downward) diagonal line intersects the tip of the left leg and the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left leg and the tip of the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|A vertical line intersects the right corner.&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|A horizontal line intersects the tip of the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|A horizontal line bisects the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the hypotenuse.&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|A vertical line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|A vertical line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
| A vertical line bisects the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the right leg.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|A horizontal line intersects the tip of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Evasion&lt;br /&gt;
|A vertical line intersects the right side of the crossbar.&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left side of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|A horizontal line bisects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left tip of the crossbar and the middle of the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|A(n) (upward/downward) diagonal line intersects the stem and the right tip of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|A horizontal line intersects the tip of the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|A short (downward/upward) diagonal line interects the left side of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*Serenity fills you as the prism minutely realigns itself to better resonate with probability.&lt;br /&gt;
::&#039;&#039;A bond quality increased. This is the same message for all four bond qualities, so there is no real way of distinguishing which was affected unless it happened to move into the next messaging range when you {{com|analyze}} your prism.&#039;&#039;&lt;br /&gt;
*The prism emits a sharp *crack* which echoes through the air for several long moments before fading.&lt;br /&gt;
::&#039;&#039;Damage to one physical quality. This is the same message for all four physical qualities, so there is no real way of distinguishing which was affected unless it happened to move into the next messaging range when you {{com|analyze}} your prism.&#039;&#039;&lt;br /&gt;
*The prism flares with a blinding light, a minute star plucked from the heavens.&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&#039;&#039;&lt;br /&gt;
*The prism darkens, absorbing the focused light into a nightmarish void.&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense your prism prevented an inversion.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&#039;&#039;&lt;br /&gt;
*You sense your careful observations prevented an inversion.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;The prism settles into a lazy, lopsided rotation.  The motion scatters broad rainbows about the area.&lt;br /&gt;
:&#039;&#039;You seek the pattern within the refracted light and find two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.&lt;br /&gt;
:&#039;&#039;A tangent line is centered opposite the intersection of the circles.&lt;br /&gt;
:&#039;&#039;You sense your prism prevented an inversion.&lt;br /&gt;
This is a weak, positive prediction on the Attunement skill that will last only a short time. The polarity inversion from a bonus to a curse was prevented because of the chance provided by the prism&#039;s polarity bond.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|BREAK}} (Destroys the prism), {{com|COUGH}}, {{com|EAT}}, {{com|FIDGET}}, {{com|GASP}}, {{com|HUG}}, {{com|PEER}}, {{com|POKE}}, {{com|PUSH}}, and {{com|SMILE}}.&lt;br /&gt;
*[[Monks of the Crystal Hand|Monks]]: {{com|CLEAN}}, {{com|CLENCH}}, {{com|KISS}}, and {{com|TAP}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination prisms is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[item type is::divination prism]]&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>LCAMP</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_prism&amp;diff=660966</id>
		<title>Divination prism</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_prism&amp;diff=660966"/>
		<updated>2025-02-27T20:42:29Z</updated>

		<summary type="html">&lt;p&gt;LCAMP: /* Potency */ oops meant only to fix the adjective order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;[[Prediction#Tools|&amp;lt; Prediction Tools]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Favored by the Monks of the Crystal Hand, the prism is a divination tool used by Moon Mages.  As the prism spins in the air, the mage interprets the patterns of colors and light to determine what the future holds.  It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where most forms of divination can be performed by anyone, even if only rendered meaningful by those with a true prophetic talent, the use of prisms is entirely performed by lunar magic.  The prism is spun in the air telekinetically while the light of the heavens is focused into it.  The resulting pattern shapes the prediction, the strongest of which are those least refracted by the prism.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prisms are a one of the more obscure methods of divination at a prophet&#039;s disposal, remaining largely unknown outside of Lunar Magicians and having never gained true popularity outside of the monasteries.  However, those who master them find them particularly suited as a focus for martial combat, guiding the prophet&#039;s strikes with startling speed and accuracy.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Monks of the Crystal Hand]].&lt;br /&gt;
*Domain: Offence. Prisms grant a slight bonus to potency and duration when predicting on the Offense skillset.&lt;br /&gt;
*Prediction Affinity: Skill alignment. Divination prisms have a slightly higher base physical quality for alignment than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of prisms, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering prisms that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwarf, A (prediction tools)|Dwarf]]||[[Leth Deriel]]|| ||{{PRel|t=i|sapphire prism}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Passage of the Foundation of Identity]]||[[Lesser Fist]]||[[Monks of the Crystal Hand|Monks]]||{{PRel|t=i|vitreous golden topaz prism suspended from a thin chain}}||200000||Lirums||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|beryl prism veined with gold}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|sapphire prism within a clockwork cage}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|[[Auctions|Auction]]||[[Hollow Eve]]||auction||{{PRel|t=i|amethyst prism banded with clockwork machination}}||3000+||[[Tickets#Scrip|scrip]]||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination prisms will be covered here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination prism that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|raise}} {{tt|prism}} to perform a prediction on yourself.&lt;br /&gt;
*{{com|kneel}} or {{com|sit}}, {{com|meditate}} {{tt|&amp;lt;target&amp;gt;}} while holding a divination prism, then {{com|raise}} {{tt|prism}} to perform a prediction on another player.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
{{com|ANALYZE}} prisms to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the refraction of crystal. The more refractive it is the more damaged it is. (I.e. the more refractive it is the more the light rays are bent.)&lt;br /&gt;
*The refraction of the prism is comparable to water.&lt;br /&gt;
*The refraction of the prism is comparable to opal.&lt;br /&gt;
*The refraction of the prism is comparable to moonstone.&lt;br /&gt;
*The refraction of the prism is comparable to quartz.&lt;br /&gt;
*The refraction of the prism is comparable to emerald.&lt;br /&gt;
*The refraction of the prism is comparable to tourmaline.&lt;br /&gt;
*The refraction of the prism is comparable to tanzanite.&lt;br /&gt;
*The refraction of the prism is comparable to diamond.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the prism&#039;s balance. The more balanced it is the less damaged it is.&lt;br /&gt;
*The prism is exceptionally well-balanced.&lt;br /&gt;
*The prism is very well-balanced.&lt;br /&gt;
*The prism is well-balanced.&lt;br /&gt;
*The prism is fairly well-balanced.&lt;br /&gt;
*The prism is balanced.&lt;br /&gt;
*The prism is slightly off-balance.&lt;br /&gt;
*The prism is notably off-balanced.&lt;br /&gt;
*The prism is notably lopsided.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the clarity of the prism and the severity of any inclusions. The clearer the prism and the less severe the inclusions the less damaged it is.&lt;br /&gt;
*The interior has a few tiny inclusions.&lt;br /&gt;
*The interior has several minor inclusions.&lt;br /&gt;
*The interior has a major inclusion.&lt;br /&gt;
*The interior has several major inclusions.&lt;br /&gt;
*The interior has numerous major inclusions.&lt;br /&gt;
*The interior is slightly murky.&lt;br /&gt;
*The interior is murky.&lt;br /&gt;
*The interior is extremely murky.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the smoothness and evenness of the prism&#039;s planes. The more even they are the less damaged it is.&lt;br /&gt;
*The planes of the prism are very smooth and unblemished.&lt;br /&gt;
*The planes of the prism are smooth.&lt;br /&gt;
*The planes of the prism are well-cut.&lt;br /&gt;
*The planes of the prism are slightly uneven.&lt;br /&gt;
*The prism has a single hairline crack running across one plane.&lt;br /&gt;
*The planes of the prism have a few hairline cracks.&lt;br /&gt;
*The planes of the prism are chipped and cracked.&lt;br /&gt;
*The planes of the prism are marred by deep fissures.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how many vertices are bound to probability. The more vertices the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| Only one vertex is bound to probability. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Two vertices are bound to probability. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| Three vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Four vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Five vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Six vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Seven vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| Eight vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| Nine vertices are bound to probability. || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| All ten vertices are bound to probability. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by how animated the energy around the prism is. The more animated it is the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| The prism is completely inert. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| The prism is listless. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| The prism is slightly restless. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| The prism is restless. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| The barest trace of life resides within the prism. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| An uneven pulsation of life resides within the prism. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| A steady pulsation of life resides within the prism. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| A soft thrum of life fills the prism. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| The prism thrums with life. || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| The prism thrums with life, agitating the very air about it. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by how stable the prophetic composition is relative to yours. The less random the composition and the more it resembles yours the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| It has a completely random prophetic composition. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| It has a mostly random prophetic composition. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a nearly random prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a partially ordered prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has an ordered prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a vaguely humanoid prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a rather humanoid prophetic composition. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It resembles your prophetic composition. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It closely mirrors your prophetic composition.  || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| It perfectly mirrors your prophetic composition. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by how likely it is to cause unintentional internal inversion. The less likely it is to cause inversion the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| It is almost certain to cause unintentional internal inversion. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| It is extremely likely to cause unintentional internal inversion. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| It is very likely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is likely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is somewhat likely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is somewhat unlikely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is unlikely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It is very unlikely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It is extremely unlikely to cause unintentional internal inversion. || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| It is almost certain not to cause unintentional internal inversion. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The refraction of the prism is comparable to tanzanite.&lt;br /&gt;
:&#039;&#039;The prism is notably off-balanced.&lt;br /&gt;
:&#039;&#039;The interior is murky.&lt;br /&gt;
:&#039;&#039;The planes of the prism have a few hairline cracks.&lt;br /&gt;
:&#039;&#039;The prism is at least a year old.&lt;br /&gt;
:&#039;&#039;It appears to have seen heavy use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is average.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the prism with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Three vertices are bound to probability.&lt;br /&gt;
:&#039;&#039;The prism is slightly restless.&lt;br /&gt;
:&#039;&#039;It has a nearly random prophetic composition.&lt;br /&gt;
:&#039;&#039;It is very likely to cause unintentional internal inversion.&lt;br /&gt;
&lt;br /&gt;
This prism is of average age and has seen quite a bit of use. It is fairly damaged so its potential for bonding is quite a bit less than it used to be, although the damage is low enough that there is still potential for growth. It does not have very strong bonds, although it is slightly better than a brand new prism at producing higher potency predictions.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The greater the focus of the light being scattered the greater the potency. The color of the light only reflects the currently available light sources, and does not mean anything prophetic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You focus the light of the heavens on the prism, bathing it in a &#039;&#039;&#039;&amp;lt;beam adjective&amp;gt;&#039;&#039;&#039; beam of &#039;&#039;&#039;&amp;lt;ambient light&amp;gt;&#039;&#039;&#039; before setting it spinning with an additional touch of telekinesis.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The motion scatters &#039;&#039;&#039;&amp;lt;focus adjective&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;prismatic colors&amp;gt;&#039;&#039;&#039; about the area.&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Focus adjective&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| diffuse || 1-???&lt;br /&gt;
|-&lt;br /&gt;
| broad || ???-???&lt;br /&gt;
|- &lt;br /&gt;
| uneven || ???-???&lt;br /&gt;
|- &lt;br /&gt;
| narrow || ???-???&lt;br /&gt;
|-&lt;br /&gt;
| sharp || ???-???&lt;br /&gt;
|}&lt;br /&gt;
Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: When determining the light source the sun takes priority over the moons, and Xibar and Yavash take priority over the stars. Katamba&#039;s presence does not factor in at all. If a higher priority light source is present then the status of any lower priority light source does not matter.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! Beam adjective || Ambient light || Prismatic colors || Light source&lt;br /&gt;
|-&lt;br /&gt;
| brilliant || sunlight || rainbows || Sun&lt;br /&gt;
|-&lt;br /&gt;
| sparkling || purple light || rainbows, completely void of yellow || Xibar and Yavash&lt;br /&gt;
|- &lt;br /&gt;
| - || pale blue light || bands of green, blue, and indigo || Xibar&lt;br /&gt;
|- &lt;br /&gt;
| - || blazing red light || bands of orange, red and dull red || Yavash&lt;br /&gt;
|-&lt;br /&gt;
| - || cold white light || rainbows || Stars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
The rotation and orbit determine the duration, possibly ranked by the speed of the rotation. This list is currently not likely to be ordered correctly.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Orbit&#039;&#039;&#039; || width=20% | Duration&lt;br /&gt;
|-&lt;br /&gt;
| The prism slowly topples over. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism settles into a lazy, lopsided rotation. || &lt;br /&gt;
|-&lt;br /&gt;
| The prism tumbles into a wobbly, sideways spin. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism topples end over end, turning about the horizontal. || &lt;br /&gt;
|- &lt;br /&gt;
| The prism assumes an antisymmetric orbit, the ends churning in tiny circles. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism slowly somersaults in place, tumbling about randomly. ||&lt;br /&gt;
|- &lt;br /&gt;
| The prism spins swiftly about the vertical, the momentum rapidly correcting the occasional drift. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
[[Image:Prism Patterns.png|thumb|Prism patterns for skill bonuses. Curses are the vertical mirror image.]]&lt;br /&gt;
Skillset and polarity are determined by the pattern of light. The additional intersecting line determines the specific skill within the given skillset. Note that this intersecting line message may not be unique, and may refer to more than one skill dependent on which primary pattern is showing. There is also one skill for each primary pattern that does not have an intersecting line, so predictions that do not have an additional intersecting line message are for these skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The symbol is the same for a bonus and a curse, except that a curse is the vertical mirror image of the bonus. This means that any diagonal lines also change their direction relative to your point of view. In the cases where two directions are listed below, the first indicates the direction for the bonus and the second the direction for the curse.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
!&lt;br /&gt;
! colspan=2 |  You seek the pattern within the refracted light and find &lt;br /&gt;
|-&lt;br /&gt;
! width=10%| Skillset&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Defense&lt;br /&gt;
|a scalene trapezoid with a long left leg and the short base pointing away from you.&lt;br /&gt;
|a scalene trapezoid with a long left leg and the short base pointing towards you.&lt;br /&gt;
|- &lt;br /&gt;
!Lore&lt;br /&gt;
|an angular &#039;U&#039; with the wider angle on the right.&lt;br /&gt;
|an inverted, angular &#039;U&#039; with the wider angle on the right.&lt;br /&gt;
|- &lt;br /&gt;
!Magic&lt;br /&gt;
|two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.&lt;br /&gt;
|two nested circles, one twice the diameter of the other, which intersect at the closest point from you.&lt;br /&gt;
|- &lt;br /&gt;
!Offense&lt;br /&gt;
|&#039;&#039;Melee:&#039;&#039; an acute angle with a longer leg on the right. It points away from you.&lt;br /&gt;
&#039;&#039;Ranged:&#039;&#039; a scalene triangle with the hypotenuse on the right. It points away from you.&lt;br /&gt;
|&#039;&#039;Melee:&#039;&#039; an acute angle with a longer leg on the right. It points towards you.&lt;br /&gt;
&#039;&#039;Ranged:&#039;&#039; a scalene triangle with the hypotenuse on the right. It points towards you.&lt;br /&gt;
|- &lt;br /&gt;
!Survival&lt;br /&gt;
|an asymmetric &#039;T&#039; with the shorter side sloping towards you.&lt;br /&gt;
|an inverted, asymmetric &#039;T&#039; with the shorter side sloping away from you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
!Brigandine&lt;br /&gt;
|A vertical line intersects the left corner.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|A horizontal line intersects the long side.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|A horizontal line intersects the short side.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left vertex and long base.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|A vertical line intersects the right corner and vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|A horizontal line bisects the trapezoid.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|A vertical line bisects the trapezoid.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|A vertical line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|An (upward/downward) diagonal line intersects the left vertex and extends above the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|A (downward/upward) diagonal line intersects the tip of the left leg and the right vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|A horizontal line intersects the tip of the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|A vertical line bisects the &#039;U&#039;.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|A vertical line intersects the left vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A horizontal line bisects the &#039;U&#039;.&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|A horizontal line overlaps the base.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|A tangent line intersects the right side of the larger circle.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|A tangent line is centered opposite the intersection of the circles.&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|A tangent line intersects the left side of the larger circle&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|A horizontal line bisects the larger circle and intersects the edge of the smaller.&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|A vertical line bisects the circles&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|A short (upward/downward) line pierces the left side of the larger circle connecting to the smaller circle in the middle of the figure.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|A short (downward/upward) chord runs from the left side of the larger circle and terminates opposite the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A tangent line is centered on the intersection of the circles&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|A(n) (downward/upward) secant of the larger circle runs tangential to the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|A(n) (upward/downward) secant of the larger circle runs tangential to the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|A short (upward/downward) chord runs from within the lower quarter of the larger circle and terminates opposite the smaller circle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
| A vertical line bisects the triangle.&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|A horizontal line bisects the triangle.&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|A vertical line intersects the left corner.&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|A(n) (upward/downward) diagonal line intersects the tip of the left leg and the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left leg and the tip of the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|A vertical line intersects the right corner.&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|A horizontal line intersects the tip of the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|A horizontal line bisects the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the hypotenuse.&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|A vertical line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|A vertical line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
| A vertical line bisects the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the right leg.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|A horizontal line intersects the tip of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Evasion&lt;br /&gt;
|A vertical line intersects the right side of the crossbar.&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left side of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|A horizontal line bisects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left tip of the crossbar and the middle of the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|A(n) (upward/downward) diagonal line intersects the stem and the right tip of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|A horizontal line intersects the tip of the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|A short (downward/upward) diagonal line interects the left side of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*Serenity fills you as the prism minutely realigns itself to better resonate with probability.&lt;br /&gt;
::&#039;&#039;A bond quality increased. This is the same message for all four bond qualities, so there is no real way of distinguishing which was affected unless it happened to move into the next messaging range when you {{com|analyze}} your prism.&#039;&#039;&lt;br /&gt;
*The prism emits a sharp *crack* which echoes through the air for several long moments before fading.&lt;br /&gt;
::&#039;&#039;Damage to one physical quality. This is the same message for all four physical qualities, so there is no real way of distinguishing which was affected unless it happened to move into the next messaging range when you {{com|analyze}} your prism.&#039;&#039;&lt;br /&gt;
*The prism flares with a blinding light, a minute star plucked from the heavens.&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&#039;&#039;&lt;br /&gt;
*The prism darkens, absorbing the focused light into a nightmarish void.&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense your prism prevented an inversion.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&#039;&#039;&lt;br /&gt;
*You sense your careful observations prevented an inversion.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;The prism settles into a lazy, lopsided rotation.  The motion scatters broad rainbows about the area.&lt;br /&gt;
:&#039;&#039;You seek the pattern within the refracted light and find two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.&lt;br /&gt;
:&#039;&#039;A tangent line is centered opposite the intersection of the circles.&lt;br /&gt;
:&#039;&#039;You sense your prism prevented an inversion.&lt;br /&gt;
This is a weak, positive prediction on the Attunement skill that will last only a short time. The polarity inversion from a bonus to a curse was prevented because of the chance provided by the prism&#039;s polarity bond.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|BREAK}} (Destroys the prism), {{com|COUGH}}, {{com|EAT}}, {{com|FIDGET}}, {{com|GASP}}, {{com|HUG}}, {{com|PEER}}, {{com|POKE}}, {{com|PUSH}}, and {{com|SMILE}}.&lt;br /&gt;
*[[Monks of the Crystal Hand|Monks]]: {{com|CLEAN}}, {{com|CLENCH}}, {{com|KISS}}, and {{com|TAP}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination prisms is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[item type is::divination prism]]&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>LCAMP</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_prism&amp;diff=660965</id>
		<title>Divination prism</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_prism&amp;diff=660965"/>
		<updated>2025-02-27T20:41:32Z</updated>

		<summary type="html">&lt;p&gt;LCAMP: /* Potency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;[[Prediction#Tools|&amp;lt; Prediction Tools]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Favored by the Monks of the Crystal Hand, the prism is a divination tool used by Moon Mages.  As the prism spins in the air, the mage interprets the patterns of colors and light to determine what the future holds.  It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where most forms of divination can be performed by anyone, even if only rendered meaningful by those with a true prophetic talent, the use of prisms is entirely performed by lunar magic.  The prism is spun in the air telekinetically while the light of the heavens is focused into it.  The resulting pattern shapes the prediction, the strongest of which are those least refracted by the prism.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prisms are a one of the more obscure methods of divination at a prophet&#039;s disposal, remaining largely unknown outside of Lunar Magicians and having never gained true popularity outside of the monasteries.  However, those who master them find them particularly suited as a focus for martial combat, guiding the prophet&#039;s strikes with startling speed and accuracy.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Monks of the Crystal Hand]].&lt;br /&gt;
*Domain: Offence. Prisms grant a slight bonus to potency and duration when predicting on the Offense skillset.&lt;br /&gt;
*Prediction Affinity: Skill alignment. Divination prisms have a slightly higher base physical quality for alignment than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of prisms, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering prisms that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwarf, A (prediction tools)|Dwarf]]||[[Leth Deriel]]|| ||{{PRel|t=i|sapphire prism}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Passage of the Foundation of Identity]]||[[Lesser Fist]]||[[Monks of the Crystal Hand|Monks]]||{{PRel|t=i|vitreous golden topaz prism suspended from a thin chain}}||200000||Lirums||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|beryl prism veined with gold}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|sapphire prism within a clockwork cage}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|[[Auctions|Auction]]||[[Hollow Eve]]||auction||{{PRel|t=i|amethyst prism banded with clockwork machination}}||3000+||[[Tickets#Scrip|scrip]]||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination prisms will be covered here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination prism that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|raise}} {{tt|prism}} to perform a prediction on yourself.&lt;br /&gt;
*{{com|kneel}} or {{com|sit}}, {{com|meditate}} {{tt|&amp;lt;target&amp;gt;}} while holding a divination prism, then {{com|raise}} {{tt|prism}} to perform a prediction on another player.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
{{com|ANALYZE}} prisms to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the refraction of crystal. The more refractive it is the more damaged it is. (I.e. the more refractive it is the more the light rays are bent.)&lt;br /&gt;
*The refraction of the prism is comparable to water.&lt;br /&gt;
*The refraction of the prism is comparable to opal.&lt;br /&gt;
*The refraction of the prism is comparable to moonstone.&lt;br /&gt;
*The refraction of the prism is comparable to quartz.&lt;br /&gt;
*The refraction of the prism is comparable to emerald.&lt;br /&gt;
*The refraction of the prism is comparable to tourmaline.&lt;br /&gt;
*The refraction of the prism is comparable to tanzanite.&lt;br /&gt;
*The refraction of the prism is comparable to diamond.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the prism&#039;s balance. The more balanced it is the less damaged it is.&lt;br /&gt;
*The prism is exceptionally well-balanced.&lt;br /&gt;
*The prism is very well-balanced.&lt;br /&gt;
*The prism is well-balanced.&lt;br /&gt;
*The prism is fairly well-balanced.&lt;br /&gt;
*The prism is balanced.&lt;br /&gt;
*The prism is slightly off-balance.&lt;br /&gt;
*The prism is notably off-balanced.&lt;br /&gt;
*The prism is notably lopsided.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the clarity of the prism and the severity of any inclusions. The clearer the prism and the less severe the inclusions the less damaged it is.&lt;br /&gt;
*The interior has a few tiny inclusions.&lt;br /&gt;
*The interior has several minor inclusions.&lt;br /&gt;
*The interior has a major inclusion.&lt;br /&gt;
*The interior has several major inclusions.&lt;br /&gt;
*The interior has numerous major inclusions.&lt;br /&gt;
*The interior is slightly murky.&lt;br /&gt;
*The interior is murky.&lt;br /&gt;
*The interior is extremely murky.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the smoothness and evenness of the prism&#039;s planes. The more even they are the less damaged it is.&lt;br /&gt;
*The planes of the prism are very smooth and unblemished.&lt;br /&gt;
*The planes of the prism are smooth.&lt;br /&gt;
*The planes of the prism are well-cut.&lt;br /&gt;
*The planes of the prism are slightly uneven.&lt;br /&gt;
*The prism has a single hairline crack running across one plane.&lt;br /&gt;
*The planes of the prism have a few hairline cracks.&lt;br /&gt;
*The planes of the prism are chipped and cracked.&lt;br /&gt;
*The planes of the prism are marred by deep fissures.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how many vertices are bound to probability. The more vertices the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| Only one vertex is bound to probability. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Two vertices are bound to probability. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| Three vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Four vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Five vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Six vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Seven vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| Eight vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| Nine vertices are bound to probability. || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| All ten vertices are bound to probability. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by how animated the energy around the prism is. The more animated it is the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| The prism is completely inert. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| The prism is listless. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| The prism is slightly restless. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| The prism is restless. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| The barest trace of life resides within the prism. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| An uneven pulsation of life resides within the prism. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| A steady pulsation of life resides within the prism. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| A soft thrum of life fills the prism. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| The prism thrums with life. || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| The prism thrums with life, agitating the very air about it. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by how stable the prophetic composition is relative to yours. The less random the composition and the more it resembles yours the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| It has a completely random prophetic composition. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| It has a mostly random prophetic composition. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a nearly random prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a partially ordered prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has an ordered prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a vaguely humanoid prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a rather humanoid prophetic composition. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It resembles your prophetic composition. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It closely mirrors your prophetic composition.  || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| It perfectly mirrors your prophetic composition. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by how likely it is to cause unintentional internal inversion. The less likely it is to cause inversion the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| It is almost certain to cause unintentional internal inversion. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| It is extremely likely to cause unintentional internal inversion. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| It is very likely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is likely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is somewhat likely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is somewhat unlikely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is unlikely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It is very unlikely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It is extremely unlikely to cause unintentional internal inversion. || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| It is almost certain not to cause unintentional internal inversion. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The refraction of the prism is comparable to tanzanite.&lt;br /&gt;
:&#039;&#039;The prism is notably off-balanced.&lt;br /&gt;
:&#039;&#039;The interior is murky.&lt;br /&gt;
:&#039;&#039;The planes of the prism have a few hairline cracks.&lt;br /&gt;
:&#039;&#039;The prism is at least a year old.&lt;br /&gt;
:&#039;&#039;It appears to have seen heavy use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is average.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the prism with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Three vertices are bound to probability.&lt;br /&gt;
:&#039;&#039;The prism is slightly restless.&lt;br /&gt;
:&#039;&#039;It has a nearly random prophetic composition.&lt;br /&gt;
:&#039;&#039;It is very likely to cause unintentional internal inversion.&lt;br /&gt;
&lt;br /&gt;
This prism is of average age and has seen quite a bit of use. It is fairly damaged so its potential for bonding is quite a bit less than it used to be, although the damage is low enough that there is still potential for growth. It does not have very strong bonds, although it is slightly better than a brand new prism at producing higher potency predictions.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The greater the focus of the light being scattered the greater the potency. The color of the light only reflects the currently available light sources, and does not mean anything prophetic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You focus the light of the heavens on the prism, bathing it in a &#039;&#039;&#039;&amp;lt;beam adjective&amp;gt;&#039;&#039;&#039; beam of &#039;&#039;&#039;&amp;lt;ambient light&amp;gt;&#039;&#039;&#039; before setting it spinning with an additional touch of telekinesis.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The motion scatters &#039;&#039;&#039;&amp;lt;focus adjective&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;prismatic colors&amp;gt;&#039;&#039;&#039; about the area.&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Focus adjective&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| diffuse || 1-???&lt;br /&gt;
|-&lt;br /&gt;
| broad || ???-???&lt;br /&gt;
|- &lt;br /&gt;
| uneven || ???-???&lt;br /&gt;
|- &lt;br /&gt;
| narrow || ???-???&lt;br /&gt;
|-&lt;br /&gt;
| sharp || ???-???&lt;br /&gt;
|}&lt;br /&gt;
Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: When determining the light source the sun takes priority over the moons, and Xibar and Yavash take priority over the stars. Katamba&#039;s presence does not factor in at all. If a higher priority light source is present then the status of any lower priority light source does not matter. The adjective of the beam appears to be determined by whether it&#039;s day or night&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! Beam adjective || Ambient light || Prismatic colors || Light source&lt;br /&gt;
|-&lt;br /&gt;
| brilliant || sunlight || rainbows || Sun&lt;br /&gt;
|-&lt;br /&gt;
| sparkling || purple light || rainbows, completely void of yellow || Xibar and Yavash&lt;br /&gt;
|- &lt;br /&gt;
| - || pale blue light || bands of green, blue, and indigo || Xibar&lt;br /&gt;
|- &lt;br /&gt;
| - || blazing red light || bands of orange, red and dull red || Yavash&lt;br /&gt;
|-&lt;br /&gt;
| - || cold white light || rainbows || Stars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
The rotation and orbit determine the duration, possibly ranked by the speed of the rotation. This list is currently not likely to be ordered correctly.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Orbit&#039;&#039;&#039; || width=20% | Duration&lt;br /&gt;
|-&lt;br /&gt;
| The prism slowly topples over. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism settles into a lazy, lopsided rotation. || &lt;br /&gt;
|-&lt;br /&gt;
| The prism tumbles into a wobbly, sideways spin. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism topples end over end, turning about the horizontal. || &lt;br /&gt;
|- &lt;br /&gt;
| The prism assumes an antisymmetric orbit, the ends churning in tiny circles. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism slowly somersaults in place, tumbling about randomly. ||&lt;br /&gt;
|- &lt;br /&gt;
| The prism spins swiftly about the vertical, the momentum rapidly correcting the occasional drift. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
[[Image:Prism Patterns.png|thumb|Prism patterns for skill bonuses. Curses are the vertical mirror image.]]&lt;br /&gt;
Skillset and polarity are determined by the pattern of light. The additional intersecting line determines the specific skill within the given skillset. Note that this intersecting line message may not be unique, and may refer to more than one skill dependent on which primary pattern is showing. There is also one skill for each primary pattern that does not have an intersecting line, so predictions that do not have an additional intersecting line message are for these skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The symbol is the same for a bonus and a curse, except that a curse is the vertical mirror image of the bonus. This means that any diagonal lines also change their direction relative to your point of view. In the cases where two directions are listed below, the first indicates the direction for the bonus and the second the direction for the curse.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
!&lt;br /&gt;
! colspan=2 |  You seek the pattern within the refracted light and find &lt;br /&gt;
|-&lt;br /&gt;
! width=10%| Skillset&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Defense&lt;br /&gt;
|a scalene trapezoid with a long left leg and the short base pointing away from you.&lt;br /&gt;
|a scalene trapezoid with a long left leg and the short base pointing towards you.&lt;br /&gt;
|- &lt;br /&gt;
!Lore&lt;br /&gt;
|an angular &#039;U&#039; with the wider angle on the right.&lt;br /&gt;
|an inverted, angular &#039;U&#039; with the wider angle on the right.&lt;br /&gt;
|- &lt;br /&gt;
!Magic&lt;br /&gt;
|two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.&lt;br /&gt;
|two nested circles, one twice the diameter of the other, which intersect at the closest point from you.&lt;br /&gt;
|- &lt;br /&gt;
!Offense&lt;br /&gt;
|&#039;&#039;Melee:&#039;&#039; an acute angle with a longer leg on the right. It points away from you.&lt;br /&gt;
&#039;&#039;Ranged:&#039;&#039; a scalene triangle with the hypotenuse on the right. It points away from you.&lt;br /&gt;
|&#039;&#039;Melee:&#039;&#039; an acute angle with a longer leg on the right. It points towards you.&lt;br /&gt;
&#039;&#039;Ranged:&#039;&#039; a scalene triangle with the hypotenuse on the right. It points towards you.&lt;br /&gt;
|- &lt;br /&gt;
!Survival&lt;br /&gt;
|an asymmetric &#039;T&#039; with the shorter side sloping towards you.&lt;br /&gt;
|an inverted, asymmetric &#039;T&#039; with the shorter side sloping away from you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
!Brigandine&lt;br /&gt;
|A vertical line intersects the left corner.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|A horizontal line intersects the long side.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|A horizontal line intersects the short side.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left vertex and long base.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|A vertical line intersects the right corner and vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|A horizontal line bisects the trapezoid.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|A vertical line bisects the trapezoid.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|A vertical line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|An (upward/downward) diagonal line intersects the left vertex and extends above the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|A (downward/upward) diagonal line intersects the tip of the left leg and the right vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|A horizontal line intersects the tip of the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|A vertical line bisects the &#039;U&#039;.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|A vertical line intersects the left vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A horizontal line bisects the &#039;U&#039;.&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|A horizontal line overlaps the base.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|A tangent line intersects the right side of the larger circle.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|A tangent line is centered opposite the intersection of the circles.&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|A tangent line intersects the left side of the larger circle&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|A horizontal line bisects the larger circle and intersects the edge of the smaller.&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|A vertical line bisects the circles&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|A short (upward/downward) line pierces the left side of the larger circle connecting to the smaller circle in the middle of the figure.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|A short (downward/upward) chord runs from the left side of the larger circle and terminates opposite the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A tangent line is centered on the intersection of the circles&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|A(n) (downward/upward) secant of the larger circle runs tangential to the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|A(n) (upward/downward) secant of the larger circle runs tangential to the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|A short (upward/downward) chord runs from within the lower quarter of the larger circle and terminates opposite the smaller circle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
| A vertical line bisects the triangle.&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|A horizontal line bisects the triangle.&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|A vertical line intersects the left corner.&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|A(n) (upward/downward) diagonal line intersects the tip of the left leg and the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left leg and the tip of the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|A vertical line intersects the right corner.&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|A horizontal line intersects the tip of the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|A horizontal line bisects the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the hypotenuse.&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|A vertical line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|A vertical line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
| A vertical line bisects the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the right leg.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|A horizontal line intersects the tip of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Evasion&lt;br /&gt;
|A vertical line intersects the right side of the crossbar.&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left side of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|A horizontal line bisects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left tip of the crossbar and the middle of the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|A(n) (upward/downward) diagonal line intersects the stem and the right tip of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|A horizontal line intersects the tip of the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|A short (downward/upward) diagonal line interects the left side of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*Serenity fills you as the prism minutely realigns itself to better resonate with probability.&lt;br /&gt;
::&#039;&#039;A bond quality increased. This is the same message for all four bond qualities, so there is no real way of distinguishing which was affected unless it happened to move into the next messaging range when you {{com|analyze}} your prism.&#039;&#039;&lt;br /&gt;
*The prism emits a sharp *crack* which echoes through the air for several long moments before fading.&lt;br /&gt;
::&#039;&#039;Damage to one physical quality. This is the same message for all four physical qualities, so there is no real way of distinguishing which was affected unless it happened to move into the next messaging range when you {{com|analyze}} your prism.&#039;&#039;&lt;br /&gt;
*The prism flares with a blinding light, a minute star plucked from the heavens.&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&#039;&#039;&lt;br /&gt;
*The prism darkens, absorbing the focused light into a nightmarish void.&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense your prism prevented an inversion.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&#039;&#039;&lt;br /&gt;
*You sense your careful observations prevented an inversion.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;The prism settles into a lazy, lopsided rotation.  The motion scatters broad rainbows about the area.&lt;br /&gt;
:&#039;&#039;You seek the pattern within the refracted light and find two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.&lt;br /&gt;
:&#039;&#039;A tangent line is centered opposite the intersection of the circles.&lt;br /&gt;
:&#039;&#039;You sense your prism prevented an inversion.&lt;br /&gt;
This is a weak, positive prediction on the Attunement skill that will last only a short time. The polarity inversion from a bonus to a curse was prevented because of the chance provided by the prism&#039;s polarity bond.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|BREAK}} (Destroys the prism), {{com|COUGH}}, {{com|EAT}}, {{com|FIDGET}}, {{com|GASP}}, {{com|HUG}}, {{com|PEER}}, {{com|POKE}}, {{com|PUSH}}, and {{com|SMILE}}.&lt;br /&gt;
*[[Monks of the Crystal Hand|Monks]]: {{com|CLEAN}}, {{com|CLENCH}}, {{com|KISS}}, and {{com|TAP}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination prisms is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[item type is::divination prism]]&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>LCAMP</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Last_Gift_of_Vithwok_IV&amp;diff=660932</id>
		<title>Last Gift of Vithwok IV</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Last_Gift_of_Vithwok_IV&amp;diff=660932"/>
		<updated>2025-02-27T02:52:07Z</updated>

		<summary type="html">&lt;p&gt;LCAMP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=lgv&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Noematics&lt;br /&gt;
|prereqs=[[Noumena]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=This spell is an extension of the security-focused outlook of caravaners, made convenient by noematic augmentation.  It will induce added aplomb when defending with a shield.  For undisclosed reasons, the Guild has opted to name the spell after Vithwok IV of the Seven-Starred Crown.  Although the boy-emperor was of little import, except as a symbol of the empire&#039;s dissolution, history remembers him with sympathy.&lt;br /&gt;
|buffs=Shield Usage skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|messaging=&#039;&#039;&#039;Start:&#039;&#039;&#039;&amp;lt;br/ &amp;gt;&lt;br /&gt;
Your skull throbs with a pounding, almost musical ache as you begin to experience an irrational affinity for shields.  The headache passes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End:&#039;&#039;&#039;&amp;lt;br/ &amp;gt;&lt;br /&gt;
A momentary mistrust of shields comes over you.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Does not require starlight or a moon. [[Trader spell requirement is::none| ]]&lt;br /&gt;
* Non-Traders get half power out of this spell.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Last_Gift_of_Vithwok_IV&amp;diff=660931</id>
		<title>Last Gift of Vithwok IV</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Last_Gift_of_Vithwok_IV&amp;diff=660931"/>
		<updated>2025-02-27T02:50:16Z</updated>

		<summary type="html">&lt;p&gt;LCAMP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=lgv&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Noematics&lt;br /&gt;
|prereqs=[[Noumena]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=This spell is an extension of the security-focused outlook of caravaners, made convenient by noematic augmentation.  It will induce added aplomb when defending with a shield.  For undisclosed reasons, the Guild has opted to name the spell after Vithwok IV of the Seven-Starred Crown.  Although the boy-emperor was of little import, except as a symbol of the empire&#039;s dissolution, history remembers him with sympathy.&lt;br /&gt;
|buffs=Shield Usage skill&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|messaging=&#039;&#039;&#039;Start:&#039;&#039;&#039;&amp;lt;br/ &amp;gt;&lt;br /&gt;
Your skull throbs with a pounding, almost musical ache as you begin to experience an irrational affinity for shields.  The headache passes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End:&#039;&#039;&#039;&amp;lt;br/ &amp;gt;&lt;br /&gt;
A momentary mistrust of shields comes over you&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Does not require starlight or a moon. [[Trader spell requirement is::none| ]]&lt;br /&gt;
* Non-Traders get half power out of this spell.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cage_of_Light&amp;diff=660921</id>
		<title>Cage of Light</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cage_of_Light&amp;diff=660921"/>
		<updated>2025-02-26T18:58:13Z</updated>

		<summary type="html">&lt;p&gt;LCAMP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=col&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|wardslot=1-slot&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Moonlight Manipulation&lt;br /&gt;
|prereqs=[[Burn]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|illegal=none&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=Cage of Light weaves the light-fire of the moons into a protective barrier around its caster.  Though it appears as a cage, the barrier moves effortlessly with the magician, weightless and unhindering.&lt;br /&gt;
&lt;br /&gt;
This spell reduces the amount of injury the magician suffers from kinetic force and conventional weaponry.  It can completely hedge out minor supernatural and elemental sources of injury, but any physical force behind the attack must still be accounted for: it may nullify the fiery enchantment of a sword, but the swing itself can only be reduced.  It may squelch the dire holiness of a weak Fist of Faenella, but the kinetic force that propels it must be endured.&lt;br /&gt;
&lt;br /&gt;
Since this spell is a complex product of the Celestial Compact&#039;s light-bending magic, students of that sect&#039;s teachings can produce a longer lasting Cage of Light than other Moon Mages.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=Yes&lt;br /&gt;
|visualstring=who is protected by a crazed black barrier,who is protected by a geometric azure barrier,who is protected by a glowing crimson barrier,who is protected by a bright candlelight barrier&lt;br /&gt;
|effect=Physical damage reduction, Elemental damage reduction/absorption&lt;br /&gt;
|messaging=&#039;&#039;&#039;Xibar:&#039;&#039;&#039;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
Tendrils of blue-white light silently shimmer into view and wrap around you, covering you in a barrier forming a lattice of geometric shapes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yavash:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a dull roar, flares of blazing crimson light explode into being and swirl around you, covering you in a barrier of pulsing light.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katamba:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a barely perceptible screech, nearby shadows thicken and ooze toward you, covering you in a barrier made of thin, crazed lines.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You twist the mana streams of your Cage of Light spell in a chaotic motion, inciting them into unpredictable patterns.&amp;lt;br /&amp;gt;&lt;br /&gt;
Soft beams of ambient light swirl around you, covering you in a barrier of bright light.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Must be cast on a risen moon, or on ambient light.  Casting on ambient light will result in lower duration of the spell (roughly half the duration it would have been had it been cast on a moon).&lt;br /&gt;
*Against conventional forms of damage (Pierce, Slice, Impact), the spell will reduce the incoming damage by a percentage determined by the potency of the spell. In a sense, it works very much like additional Protection on your armor.&lt;br /&gt;
*Against elemental forms of damage (Fire, Cold, Electric, as well as &amp;quot;holy fire&amp;quot; and &amp;quot;lunar energy,&amp;quot;), in addition to Protection there is also an Absorption analog. If the damage is sufficiently low, it will be removed completely.&lt;br /&gt;
*[[Celestial Compact|Celestians]] have a [[Sect Spell Affinity|sect affinity]] to this spell and gain a duration bonus.&lt;br /&gt;
:*Non-Celestians: 10-39 minutes&lt;br /&gt;
:*Celestians: 30-90 minutes&lt;br /&gt;
*Visible in LOOK and room description when cast.&lt;br /&gt;
&lt;br /&gt;
===Absorption===&lt;br /&gt;
* The elemental damage needs to be very low to trigger absorption. This will not be triggered if an at-level Warrior Mage decides to introduce you to his [[Fire Ball]]. The absorption layer is meant to protect you from being nibbled to death by weak attacks, and to provide protection against attacks where elemental damage is a secondary effect, such as an enchanted sword.&lt;br /&gt;
* Very few attacks in the game are purely elemental. For example, Fire Ball is a mixture of both Impact and Fire damage. It is entirely possible for Cage of Light to provide absorption against the elemental portion of an attack but leave you the conventional damage to deal with.&lt;br /&gt;
* Even if the elemental damage does not trigger the Absorption layer, it will still go through the Protection layer.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cage_of_Light&amp;diff=660906</id>
		<title>Cage of Light</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cage_of_Light&amp;diff=660906"/>
		<updated>2025-02-26T09:57:14Z</updated>

		<summary type="html">&lt;p&gt;LCAMP: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=col&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|wardslot=1-slot&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Moonlight Manipulation&lt;br /&gt;
|prereqs=[[Burn]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|illegal=none&lt;br /&gt;
|corrupt=none&lt;br /&gt;
|desc=Cage of Light weaves the light-fire of the moons into a protective barrier around its caster.  Though it appears as a cage, the barrier moves effortlessly with the magician, weightless and unhindering.&lt;br /&gt;
&lt;br /&gt;
This spell reduces the amount of injury the magician suffers from kinetic force and conventional weaponry.  It can completely hedge out minor supernatural and elemental sources of injury, but any physical force behind the attack must still be accounted for: it may nullify the fiery enchantment of a sword, but the swing itself can only be reduced.  It may squelch the dire holiness of a weak Fist of Faenella, but the kinetic force that propels it must be endured.&lt;br /&gt;
&lt;br /&gt;
Since this spell is a complex product of the Celestial Compact&#039;s light-bending magic, students of that sect&#039;s teachings can produce a longer lasting Cage of Light than other Moon Mages.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=Yes&lt;br /&gt;
|visualstring=&#039;&#039;&#039;Katamba:&#039;&#039;&#039; who is protected by a crazed black barrier&amp;lt;br/&amp;gt;&#039;&#039;&#039;Xibar:&#039;&#039;&#039; who is protected by a geometric azure barrier&amp;lt;br/&amp;gt;&#039;&#039;&#039;Yavash:&#039;&#039;&#039;who is protected by a glowing crimson barrier&amp;lt;br/&amp;gt;&#039;&#039;&#039;Ambient:&#039;&#039;&#039; who is protected by a bright candlelight barrier&lt;br /&gt;
|effect=Physical damage reduction, Elemental damage reduction/absorption&lt;br /&gt;
|messaging=&#039;&#039;&#039;Xibar:&#039;&#039;&#039;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
Tendrils of blue-white light silently shimmer into view and wrap around you, covering you in a barrier forming a lattice of geometric shapes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yavash:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a dull roar, flares of blazing crimson light explode into being and swirl around you, covering you in a barrier of pulsing light.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katamba:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a barely perceptible screech, nearby shadows thicken and ooze toward you, covering you in a barrier made of thin, crazed lines.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You twist the mana streams of your Cage of Light spell in a chaotic motion, inciting them into unpredictable patterns.&amp;lt;br /&amp;gt;&lt;br /&gt;
Soft beams of ambient light swirl around you, covering you in a barrier of bright light.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Must be cast on a risen moon, or on ambient light.  Casting on ambient light will result in lower duration of the spell (roughly half the duration it would have been had it been cast on a moon).&lt;br /&gt;
*Against conventional forms of damage (Pierce, Slice, Impact), the spell will reduce the incoming damage by a percentage determined by the potency of the spell. In a sense, it works very much like additional Protection on your armor.&lt;br /&gt;
*Against elemental forms of damage (Fire, Cold, Electric, as well as &amp;quot;holy fire&amp;quot; and &amp;quot;lunar energy,&amp;quot;), in addition to Protection there is also an Absorption analog. If the damage is sufficiently low, it will be removed completely.&lt;br /&gt;
*[[Celestial Compact|Celestians]] have a [[Sect Spell Affinity|sect affinity]] to this spell and gain a duration bonus.&lt;br /&gt;
:*Non-Celestians: 10-39 minutes&lt;br /&gt;
:*Celestians: 30-90 minutes&lt;br /&gt;
*Visible in LOOK and room description when cast.&lt;br /&gt;
&lt;br /&gt;
===Absorption===&lt;br /&gt;
* The elemental damage needs to be very low to trigger absorption. This will not be triggered if an at-level Warrior Mage decides to introduce you to his [[Fire Ball]]. The absorption layer is meant to protect you from being nibbled to death by weak attacks, and to provide protection against attacks where elemental damage is a secondary effect, such as an enchanted sword.&lt;br /&gt;
* Very few attacks in the game are purely elemental. For example, Fire Ball is a mixture of both Impact and Fire damage. It is entirely possible for Cage of Light to provide absorption against the elemental portion of an attack but leave you the conventional damage to deal with.&lt;br /&gt;
* Even if the elemental damage does not trigger the Absorption layer, it will still go through the Protection layer.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LCAMP</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Divination_prism&amp;diff=660817</id>
		<title>Divination prism</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Divination_prism&amp;diff=660817"/>
		<updated>2025-02-23T21:18:29Z</updated>

		<summary type="html">&lt;p&gt;LCAMP: /* Special messages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;[[Prediction#Tools|&amp;lt; Prediction Tools]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Recall==&lt;br /&gt;
Favored by the Monks of the Crystal Hand, the prism is a divination tool used by Moon Mages.  As the prism spins in the air, the mage interprets the patterns of colors and light to determine what the future holds.  It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where most forms of divination can be performed by anyone, even if only rendered meaningful by those with a true prophetic talent, the use of prisms is entirely performed by lunar magic.  The prism is spun in the air telekinetically while the light of the heavens is focused into it.  The resulting pattern shapes the prediction, the strongest of which are those least refracted by the prism.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prisms are a one of the more obscure methods of divination at a prophet&#039;s disposal, remaining largely unknown outside of Lunar Magicians and having never gained true popularity outside of the monasteries.  However, those who master them find them particularly suited as a focus for martial combat, guiding the prophet&#039;s strikes with startling speed and accuracy.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
*Sect Affinity: The [[Monks of the Crystal Hand]].&lt;br /&gt;
*Domain: Offence. Prisms grant a slight bonus to potency and duration when predicting on the Offense skillset.&lt;br /&gt;
*Prediction Affinity: Skill alignment. Divination prisms have a slightly higher base physical quality for alignment than other tools.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of prisms, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, [[The Future is Now]] is known for offering prisms that are strong on one quality and weaker on others.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#cccccc&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Source&#039;&#039;&#039;||&#039;&#039;&#039;Location&#039;&#039;&#039;||&#039;&#039;&#039;Restriction&#039;&#039;&#039;||&#039;&#039;&#039;Example&#039;&#039;&#039;||&#039;&#039;&#039;Price&#039;&#039;&#039;||&#039;&#039;&#039;Currency&#039;&#039;&#039;||&#039;&#039;&#039;Quality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Dwarf, A (prediction tools)|Dwarf]]||[[Leth Deriel]]|| ||{{PRel|t=i|sapphire prism}}||5000||Kronars||1) Below Average&lt;br /&gt;
|-&lt;br /&gt;
|[[Passage of the Foundation of Identity]]||[[Lesser Fist]]||[[Monks of the Crystal Hand|Monks]]||{{PRel|t=i|vitreous golden topaz prism suspended from a thin chain}}||200000||Lirums||2) Average&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|beryl prism veined with gold}}||5000000||Dokoras||3) Above Average&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||4) Very Good&lt;br /&gt;
|-&lt;br /&gt;
|[[The Future is Now]]||[[Hollow Eve]] Festival||festival||{{PRel|t=i|sapphire prism within a clockwork cage}}||50000000||Dokoras||5) Spectacular&lt;br /&gt;
|-&lt;br /&gt;
|[[Auctions|Auction]]||[[Hollow Eve]]||auction||{{PRel|t=i|amethyst prism banded with clockwork machination}}||3000+||[[Tickets#Scrip|scrip]]||6) Masterful&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&#039;&#039;See [[Prediction]] for complete details on the general process of prediction. Only details specific to divination prisms will be covered here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
* A divination prism that has been {{com|INVOKE}}ed to bond it to you.&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
*{{com|raise}} {{tt|prism}} to perform a prediction on yourself.&lt;br /&gt;
*{{com|kneel}} or {{com|sit}}, {{com|meditate}} {{tt|&amp;lt;target&amp;gt;}} while holding a divination prism, then {{com|raise}} {{tt|prism}} to perform a prediction on another player.&lt;br /&gt;
&lt;br /&gt;
== Qualities ==&lt;br /&gt;
{{com|ANALYZE}} prisms to see their qualities.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See [[Prediction]] for detailed general information about divination tool qualities, how they relate to each other, and how they increase or decrease.&lt;br /&gt;
&lt;br /&gt;
===Physical qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency damage====&lt;br /&gt;
Potency damage is indicated by the refraction of crystal. The more refractive it is the more damaged it is. (I.e. the more refractive it is the more the light rays are bent.)&lt;br /&gt;
*The refraction of the prism is comparable to water.&lt;br /&gt;
*The refraction of the prism is comparable to opal.&lt;br /&gt;
*The refraction of the prism is comparable to moonstone.&lt;br /&gt;
*The refraction of the prism is comparable to quartz.&lt;br /&gt;
*The refraction of the prism is comparable to emerald.&lt;br /&gt;
*The refraction of the prism is comparable to tourmaline.&lt;br /&gt;
*The refraction of the prism is comparable to tanzanite.&lt;br /&gt;
*The refraction of the prism is comparable to diamond.&lt;br /&gt;
&lt;br /&gt;
====Duration damage====&lt;br /&gt;
Duration damage is indicated by the prism&#039;s balance. The more balanced it is the less damaged it is.&lt;br /&gt;
*The prism is exceptionally well-balanced.&lt;br /&gt;
*The prism is very well-balanced.&lt;br /&gt;
*The prism is well-balanced.&lt;br /&gt;
*The prism is fairly well-balanced.&lt;br /&gt;
*The prism is balanced.&lt;br /&gt;
*The prism is slightly off-balance.&lt;br /&gt;
*The prism is notably off-balanced.&lt;br /&gt;
*The prism is notably lopsided.&lt;br /&gt;
&lt;br /&gt;
====Alignment damage====&lt;br /&gt;
Alignment damage is indicated by the clarity of the prism and the severity of any inclusions. The clearer the prism and the less severe the inclusions the less damaged it is.&lt;br /&gt;
*The interior has a few tiny inclusions.&lt;br /&gt;
*The interior has several minor inclusions.&lt;br /&gt;
*The interior has a major inclusion.&lt;br /&gt;
*The interior has several major inclusions.&lt;br /&gt;
*The interior has numerous major inclusions.&lt;br /&gt;
*The interior is slightly murky.&lt;br /&gt;
*The interior is murky.&lt;br /&gt;
*The interior is extremely murky.&lt;br /&gt;
&lt;br /&gt;
====Polarity damage====&lt;br /&gt;
Polarity damage is indicated by the smoothness and evenness of the prism&#039;s planes. The more even they are the less damaged it is.&lt;br /&gt;
*The planes of the prism are very smooth and unblemished.&lt;br /&gt;
*The planes of the prism are smooth.&lt;br /&gt;
*The planes of the prism are well-cut.&lt;br /&gt;
*The planes of the prism are slightly uneven.&lt;br /&gt;
*The prism has a single hairline crack running across one plane.&lt;br /&gt;
*The planes of the prism have a few hairline cracks.&lt;br /&gt;
*The planes of the prism are chipped and cracked.&lt;br /&gt;
*The planes of the prism are marred by deep fissures.&lt;br /&gt;
&lt;br /&gt;
===Bond qualities===&lt;br /&gt;
&lt;br /&gt;
====Potency bond====&lt;br /&gt;
Potency bond is indicated by how many vertices are bound to probability. The more vertices the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| Only one vertex is bound to probability. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| Two vertices are bound to probability. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| Three vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Four vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Five vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Six vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| Seven vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| Eight vertices are bound to probability. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| Nine vertices are bound to probability. || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| All ten vertices are bound to probability. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Duration bond====&lt;br /&gt;
Duration bond is indicated by how animated the energy around the prism is. The more animated it is the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| The prism is completely inert. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| The prism is listless. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| The prism is slightly restless. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| The prism is restless. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| The barest trace of life resides within the prism. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| An uneven pulsation of life resides within the prism. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| A steady pulsation of life resides within the prism. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| A soft thrum of life fills the prism. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| The prism thrums with life. || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| The prism thrums with life, agitating the very air about it. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Alignment bond====&lt;br /&gt;
Alignment bond is indicated by how stable the prophetic composition is relative to yours. The less random the composition and the more it resembles yours the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| It has a completely random prophetic composition. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| It has a mostly random prophetic composition. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a nearly random prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a partially ordered prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has an ordered prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a vaguely humanoid prophetic composition. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It has a rather humanoid prophetic composition. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It resembles your prophetic composition. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It closely mirrors your prophetic composition.  || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| It perfectly mirrors your prophetic composition. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Polarity bond====&lt;br /&gt;
Polarity bond is indicated by how likely it is to cause unintentional internal inversion. The less likely it is to cause inversion the stronger the bond.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Message&#039;&#039;&#039; || width=20% align=center | Level&lt;br /&gt;
|-&lt;br /&gt;
| It is almost certain to cause unintentional internal inversion. || align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| It is extremely likely to cause unintentional internal inversion. || align=center | 1-???&lt;br /&gt;
|-&lt;br /&gt;
| It is very likely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is likely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is somewhat likely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is somewhat unlikely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|-&lt;br /&gt;
| It is unlikely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It is very unlikely to cause unintentional internal inversion. || align=center | ???-???&lt;br /&gt;
|- &lt;br /&gt;
| It is extremely unlikely to cause unintentional internal inversion. || align=center | ???-29&lt;br /&gt;
|-&lt;br /&gt;
| It is almost certain not to cause unintentional internal inversion. || align=center | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Age and construction qualities===&lt;br /&gt;
These are identical for all types of tools. See [[Prediction#Construction Quality|Prediction]] for a list of both.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The refraction of the prism is comparable to tanzanite.&lt;br /&gt;
:&#039;&#039;The prism is notably off-balanced.&lt;br /&gt;
:&#039;&#039;The interior is murky.&lt;br /&gt;
:&#039;&#039;The planes of the prism have a few hairline cracks.&lt;br /&gt;
:&#039;&#039;The prism is at least a year old.&lt;br /&gt;
:&#039;&#039;It appears to have seen heavy use.&lt;br /&gt;
:&#039;&#039;The overall craftsmanship is average.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Recognizing the investiture as your own, you cautiously probe the prism with your prophetic talent.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Three vertices are bound to probability.&lt;br /&gt;
:&#039;&#039;The prism is slightly restless.&lt;br /&gt;
:&#039;&#039;It has a nearly random prophetic composition.&lt;br /&gt;
:&#039;&#039;It is very likely to cause unintentional internal inversion.&lt;br /&gt;
&lt;br /&gt;
This prism is of average age and has seen quite a bit of use. It is fairly damaged so its potential for bonding is quite a bit less than it used to be, although the damage is low enough that there is still potential for growth. It does not have very strong bonds, although it is slightly better than a brand new prism at producing higher potency predictions.&lt;br /&gt;
&lt;br /&gt;
==Prediction interpretation==&lt;br /&gt;
&lt;br /&gt;
===Potency===&lt;br /&gt;
The greater the focus of the light being scattered the greater the potency. The color of the light only reflects the currently available light sources, and does not mean anything prophetic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You focus the light of the heavens on the prism, bathing it in a &#039;&#039;&#039;&amp;lt;beam adjective&amp;gt;&#039;&#039;&#039; beam of &#039;&#039;&#039;&amp;lt;ambient light&amp;gt;&#039;&#039;&#039; before setting it spinning with an additional touch of telekinesis.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The motion scatters &#039;&#039;&#039;&amp;lt;focus adjective&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;prismatic colors&amp;gt;&#039;&#039;&#039; about the area.&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039; The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are &#039;&#039;estimates only&#039;&#039;.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Focus adjective&#039;&#039;&#039; || width=20% | %&lt;br /&gt;
|-&lt;br /&gt;
| diffuse || 1-???&lt;br /&gt;
|-&lt;br /&gt;
| broad || ???-???&lt;br /&gt;
|- &lt;br /&gt;
| uneven || ???-???&lt;br /&gt;
|- &lt;br /&gt;
| narrow || ???-???&lt;br /&gt;
|-&lt;br /&gt;
| sharp || ???-???&lt;br /&gt;
|}&lt;br /&gt;
Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note: When determining the light source the sun takes priority over the moons, and Xibar and Yavash take priority over the stars. Katamba&#039;s presence does not factor in at all. If a higher priority light source is present then the status of any lower priority light source does not matter.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! Beam adjective || Ambient light || Prismatic colors || Light source&lt;br /&gt;
|-&lt;br /&gt;
| sparkling || sunlight || rainbows || Sun&lt;br /&gt;
|-&lt;br /&gt;
| brilliant || purple light || rainbows, completely void of yellow || Xibar and Yavash&lt;br /&gt;
|- &lt;br /&gt;
| - || pale blue light || bands of green, blue, and indigo || Xibar&lt;br /&gt;
|- &lt;br /&gt;
| - || blazing red light || bands of orange, red and dull red || Yavash&lt;br /&gt;
|-&lt;br /&gt;
| - || cold white light || rainbows || Stars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
The rotation and orbit determine the duration, possibly ranked by the speed of the rotation. This list is currently not likely to be ordered correctly.&lt;br /&gt;
{| width=330px class=wikitable align=center&lt;br /&gt;
! width=80% | &#039;&#039;&#039;Orbit&#039;&#039;&#039; || width=20% | Duration&lt;br /&gt;
|-&lt;br /&gt;
| The prism slowly topples over. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism settles into a lazy, lopsided rotation. || &lt;br /&gt;
|-&lt;br /&gt;
| The prism tumbles into a wobbly, sideways spin. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism topples end over end, turning about the horizontal. || &lt;br /&gt;
|- &lt;br /&gt;
| The prism assumes an antisymmetric orbit, the ends churning in tiny circles. ||&lt;br /&gt;
|-&lt;br /&gt;
| The prism slowly somersaults in place, tumbling about randomly. ||&lt;br /&gt;
|- &lt;br /&gt;
| The prism spins swiftly about the vertical, the momentum rapidly correcting the occasional drift. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skill and polarity===&lt;br /&gt;
[[Image:Prism Patterns.png|thumb|Prism patterns for skill bonuses. Curses are the vertical mirror image.]]&lt;br /&gt;
Skillset and polarity are determined by the pattern of light. The additional intersecting line determines the specific skill within the given skillset. Note that this intersecting line message may not be unique, and may refer to more than one skill dependent on which primary pattern is showing. There is also one skill for each primary pattern that does not have an intersecting line, so predictions that do not have an additional intersecting line message are for these skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The symbol is the same for a bonus and a curse, except that a curse is the vertical mirror image of the bonus. This means that any diagonal lines also change their direction relative to your point of view. In the cases where two directions are listed below, the first indicates the direction for the bonus and the second the direction for the curse.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
!&lt;br /&gt;
! colspan=2 |  You seek the pattern within the refracted light and find &lt;br /&gt;
|-&lt;br /&gt;
! width=10%| Skillset&lt;br /&gt;
! width=45%| Bonus&lt;br /&gt;
! width=45%| Curse&lt;br /&gt;
|- &lt;br /&gt;
!Defense&lt;br /&gt;
|a scalene trapezoid with a long left leg and the short base pointing away from you.&lt;br /&gt;
|a scalene trapezoid with a long left leg and the short base pointing towards you.&lt;br /&gt;
|- &lt;br /&gt;
!Lore&lt;br /&gt;
|an angular &#039;U&#039; with the wider angle on the right.&lt;br /&gt;
|an inverted, angular &#039;U&#039; with the wider angle on the right.&lt;br /&gt;
|- &lt;br /&gt;
!Magic&lt;br /&gt;
|two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.&lt;br /&gt;
|two nested circles, one twice the diameter of the other, which intersect at the closest point from you.&lt;br /&gt;
|- &lt;br /&gt;
!Offense&lt;br /&gt;
|&#039;&#039;Melee:&#039;&#039; an acute angle with a longer leg on the right. It points away from you.&lt;br /&gt;
&#039;&#039;Ranged:&#039;&#039; a scalene triangle with the hypotenuse on the right. It points away from you.&lt;br /&gt;
|&#039;&#039;Melee:&#039;&#039; an acute angle with a longer leg on the right. It points towards you.&lt;br /&gt;
&#039;&#039;Ranged:&#039;&#039; a scalene triangle with the hypotenuse on the right. It points towards you.&lt;br /&gt;
|- &lt;br /&gt;
!Survival&lt;br /&gt;
|an asymmetric &#039;T&#039; with the shorter side sloping towards you.&lt;br /&gt;
|an inverted, asymmetric &#039;T&#039; with the shorter side sloping away from you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Defensive skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
!Brigandine&lt;br /&gt;
|A vertical line intersects the left corner.&lt;br /&gt;
|- &lt;br /&gt;
!Defending&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Chain Armor&lt;br /&gt;
|A horizontal line intersects the long side.&lt;br /&gt;
|- &lt;br /&gt;
!Light Armor&lt;br /&gt;
|A horizontal line intersects the short side.&lt;br /&gt;
|- &lt;br /&gt;
!Parry&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left vertex and long base.&lt;br /&gt;
|- &lt;br /&gt;
!Plate Armor&lt;br /&gt;
|A vertical line intersects the right corner and vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Shield Usage&lt;br /&gt;
|A horizontal line bisects the trapezoid.&lt;br /&gt;
|- &lt;br /&gt;
!Endurance&lt;br /&gt;
|A vertical line bisects the trapezoid.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lore skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Alchemy&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Appraisal&lt;br /&gt;
|A vertical line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Enchanting&lt;br /&gt;
|An (upward/downward) diagonal line intersects the left vertex and extends above the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Engineering&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Forging&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Mechanical Lore&lt;br /&gt;
|A (downward/upward) diagonal line intersects the tip of the left leg and the right vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Outfitting&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Performance&lt;br /&gt;
|A horizontal line intersects the tip of the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Scholarship&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Tactics&lt;br /&gt;
|A vertical line bisects the &#039;U&#039;.&lt;br /&gt;
|- &lt;br /&gt;
!Bardic Lore&lt;br /&gt;
|A vertical line intersects the left vertex.&lt;br /&gt;
|- &lt;br /&gt;
!Empathy&lt;br /&gt;
|A horizontal line bisects the &#039;U&#039;.&lt;br /&gt;
|- &lt;br /&gt;
!Trading&lt;br /&gt;
|A horizontal line overlaps the base.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Arcana&lt;br /&gt;
|A tangent line intersects the right side of the larger circle.&lt;br /&gt;
|- &lt;br /&gt;
!Attunement&lt;br /&gt;
|A tangent line is centered opposite the intersection of the circles.&lt;br /&gt;
|- &lt;br /&gt;
!Augmentation&lt;br /&gt;
|A tangent line intersects the left side of the larger circle&lt;br /&gt;
|- &lt;br /&gt;
!Debilitation&lt;br /&gt;
|A horizontal line bisects the larger circle and intersects the edge of the smaller.&lt;br /&gt;
|- &lt;br /&gt;
!Primary Magic&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Targeted Magic&lt;br /&gt;
|A vertical line bisects the circles&lt;br /&gt;
|- &lt;br /&gt;
!Sorcery&lt;br /&gt;
|A short (upward/downward) line pierces the left side of the larger circle connecting to the smaller circle in the middle of the figure.&lt;br /&gt;
|- &lt;br /&gt;
!Utility&lt;br /&gt;
|A short (downward/upward) chord runs from the left side of the larger circle and terminates opposite the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Warding&lt;br /&gt;
|A tangent line is centered on the intersection of the circles&lt;br /&gt;
|- &lt;br /&gt;
!Astrology&lt;br /&gt;
|A(n) (downward/upward) secant of the larger circle runs tangential to the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Summoning&lt;br /&gt;
|A(n) (upward/downward) secant of the larger circle runs tangential to the smaller circle.&lt;br /&gt;
|- &lt;br /&gt;
!Theurgy&lt;br /&gt;
|A short (upward/downward) chord runs from within the lower quarter of the larger circle and terminates opposite the smaller circle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Offense skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Bow&lt;br /&gt;
| A vertical line bisects the triangle.&lt;br /&gt;
|- &lt;br /&gt;
!Brawling&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Crossbow&lt;br /&gt;
|A horizontal line bisects the triangle.&lt;br /&gt;
|- &lt;br /&gt;
!Heavy Thrown&lt;br /&gt;
|A vertical line intersects the left corner.&lt;br /&gt;
|- &lt;br /&gt;
!Large Blunt&lt;br /&gt;
|A(n) (upward/downward) diagonal line intersects the tip of the left leg and the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Large Edged&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left leg and the tip of the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Light Thrown&lt;br /&gt;
|A vertical line intersects the right corner.&lt;br /&gt;
|- &lt;br /&gt;
!Melee Mastery&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Missile Mastery&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Offhand Weapon&lt;br /&gt;
|A horizontal line intersects the tip of the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Polearms&lt;br /&gt;
|A horizontal line bisects the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Slings&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the hypotenuse.&lt;br /&gt;
|- &lt;br /&gt;
!Small Blunt&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Small Edged&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Staves&lt;br /&gt;
|A vertical line intersects the left leg.&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Blunt&lt;br /&gt;
|A vertical line intersects the right leg.&lt;br /&gt;
|- &lt;br /&gt;
!Twohanded Edged&lt;br /&gt;
| A vertical line bisects the angle.&lt;br /&gt;
|- &lt;br /&gt;
!Expertise&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the right leg.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Survival skills====&lt;br /&gt;
{| width=420px class=&amp;quot;wikitable sortable&amp;quot; align=center&lt;br /&gt;
! width=40%| Skill&lt;br /&gt;
! width=60%| Intersection&lt;br /&gt;
|- &lt;br /&gt;
!Athletics&lt;br /&gt;
|A horizontal line intersects the tip of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Evasion&lt;br /&gt;
|A vertical line intersects the right side of the crossbar.&lt;br /&gt;
|-&lt;br /&gt;
!First Aid&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the left side of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Locksmithing&lt;br /&gt;
|A horizontal line bisects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Outdoorsmanship&lt;br /&gt;
|&#039;&#039;No additional intersecting line.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
!Perception&lt;br /&gt;
|A(n) (downward/upward) diagonal line intersects the left tip of the crossbar and the middle of the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Skinning&lt;br /&gt;
|A short (upward/downward) diagonal line intersects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Stealth&lt;br /&gt;
|A(n) (upward/downward) diagonal line intersects the stem and the right tip of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Thievery&lt;br /&gt;
|A horizontal line intersects the tip of the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Backstab&lt;br /&gt;
|A short (downward/upward) diagonal line intersects the stem.&lt;br /&gt;
|- &lt;br /&gt;
!Scouting&lt;br /&gt;
|A short (downward/upward) diagonal line interects the left side of the crossbar.&lt;br /&gt;
|- &lt;br /&gt;
!Thanatology&lt;br /&gt;
|n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special messages===&lt;br /&gt;
Special messages usually indicate either damage to a physical quality or an increase to a bond quality, although it can also indicate a polarity inversion or a prediction averaging.&lt;br /&gt;
&lt;br /&gt;
*The threads of prophecy respond sluggishly to your efforts, as if already strained.&lt;br /&gt;
::&#039;&#039;You already have a prediction on that skill. Your two predictions are now averaged.&#039;&#039;&lt;br /&gt;
*Serenity fills you as the prism minutely realigns itself to better resonate with probability.&lt;br /&gt;
::&#039;&#039;A bond quality increased. This is the same message for all four bond qualities, so there is no real way of distinguishing which was affected unless it happened to move into the next messaging range when you {{com|analyze}} your prism.&#039;&#039;&lt;br /&gt;
*The prism emits a sharp *crack* which echoes through the air for several long moments before fading.&lt;br /&gt;
::&#039;&#039;Damage to one physical quality. This is the same message for all four physical qualities, so there is no real way of distinguishing which was affected unless it happened to move into the next messaging range when you {{com|analyze}} your prism.&#039;&#039;&lt;br /&gt;
*The prism flares with a blinding light, a minute star plucked from the heavens.&lt;br /&gt;
::&#039;&#039;Critical success. All bond qualities have a chance to increase slightly, and guaranteed to be a potent bonus.&#039;&#039;&lt;br /&gt;
*The prism darkens, absorbing the focused light into a nightmarish void.&lt;br /&gt;
::&#039;&#039;Critical fumble. All physical and bond qualities have a chance to decrease slightly, and guaranteed to be a nasty curse. Capped bond values are immune.&#039;&#039;&lt;br /&gt;
*You sense your prism prevented an inversion.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to polarity bond.&#039;&#039;&lt;br /&gt;
*You sense your careful observations prevented an inversion.&lt;br /&gt;
::&#039;&#039;Polarity inversion prevented due to prediction pool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
:&#039;&#039;The prism settles into a lazy, lopsided rotation.  The motion scatters broad rainbows about the area.&lt;br /&gt;
:&#039;&#039;You seek the pattern within the refracted light and find two nested circles, one twice the diameter of the other, which intersect at the furthest point from you.&lt;br /&gt;
:&#039;&#039;A tangent line is centered opposite the intersection of the circles.&lt;br /&gt;
:&#039;&#039;You sense your prism prevented an inversion.&lt;br /&gt;
This is a weak, positive prediction on the Attunement skill that will last only a short time. The polarity inversion from a bonus to a curse was prevented because of the chance provided by the prism&#039;s polarity bond.&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*Everyone: {{com|BREAK}} (Destroys the prism), {{com|COUGH}}, {{com|EAT}}, {{com|FIDGET}}, {{com|GASP}}, {{com|HUG}}, {{com|PEER}}, {{com|POKE}}, {{com|PUSH}}, and {{com|SMILE}}.&lt;br /&gt;
*[[Monks of the Crystal Hand|Monks]]: {{com|CLEAN}}, {{com|CLENCH}}, {{com|KISS}}, and {{com|TAP}}.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Creation of divination prisms is not yet possible. Presumably it will use the [[Enchanting]] skill.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask: [[item type is::divination prism]]&lt;br /&gt;
|?Source is=Source&lt;br /&gt;
|format=table&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Moon Mage abilities,Moon Mage enchantments}}[[guild association is::Moon Mage| ]][[page type is::ability| ]]&lt;/div&gt;</summary>
		<author><name>LCAMP</name></author>
	</entry>
</feed>