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		<id>https://elanthipedia.play.net/index.php?title=Magics&amp;diff=666363</id>
		<title>Magics</title>
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		<updated>2025-05-27T12:49:22Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=magic, scripts&lt;br /&gt;
|fe=StormFront, Genie,&lt;br /&gt;
|auth=[[User:LAWREYJRJ7|Pfanston]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
When magic first changed they created something called Symbiosis.  One of the things you can do is to cast spells using symbiosis chaos.  What this does is make casting spells &lt;br /&gt;
actually a bit harder, but in return you can learn a lot faster and longer.  All spells are broken into difficulty levels, Intro spells, basic spells, intermediate spells, &lt;br /&gt;
advanced spells.  You can see this in the wiki by checking out the spell lists for your guild.  Most of the first spells you can get as a magic using guild are the intro spells, which if you check the lists will have a prep range from 1 to 100 and a Rank range from 0-300 or 0-400 or some in between.  The rank range means for that skill you can train using that spell till you get to 400 skill or 400 ranks at 401 it will stop training.  This is where symbiosis comes in.  If you start to use symbiosis at this point or even before you train even faster than you were before and it will continue to train beyond the 400 rank level because the symbiosis makes casting harder.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now as everyone finds out as you progress toward the 400 rank level you have to cast the spell using more and more mana.  Your magic level comes into play here because if you are primary magic you can start to cast the symbiosis around the 200-250 skill level, Secondary magic around the 250-300 skill level and Tertiary magic around the 300-350 skill level.  What this means is lets say you are magic secondary empath and your first three intro spells are heal wounds, heal scars and refresh.  So around the 250-300 range for the skills of those three spells which are utility for the first 2 and Augmentation for the third, you can start to see if you can use a symbiosis to cast the spells.  Since symbiosis makes casting the spells harder you need to use a process to see your minimum cast point and your maximum cast point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This means you use the following prep symbiosis, prep hw 1, when the spell is ready cast (on some wound you have back internal or back external).  If you dont backfire you are &lt;br /&gt;
ready to cast the spell using symbiosis. This usually means instead of having to cast HW at 40 or 50 mana at this point to learn from it you can cast it at 1 mana and learn from it and learn more than the other cast teaches.  So next you start to move the prep up till you find your max point.  So use prep symbiosis, prep hw 5, when spell is ready cast (back internal or back external, etc).  And move up by 5 till you hit your max point.  Usually all the way up to around 400 that max point might only be about 15 mana.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As your skill gets higher around 1500 skill you will start to be able to use sybmiosis at the full prep again which seems to appear around the 1500 to 1600 range in the skill that spell teaches.  Basically what symbiosis does is let you cast intro spells that will teach you 2-3 times faster than basic normal casting from 0 skill to 1750 skill.  So it makes a great deal of sense to be able to use both symbiosis and research using the gauge flow spell to augment your learning.  If you push your appraisal skill to 200 as fast as possible you will also be able to augment your learning by using APPRAISE FOCUS &amp;lt;research&amp;gt; which will also teach you appraisal and cause the skill you apprais focus on to learn even faster.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This script assumes that you want to cast spells using symbiosis to enhance how you learn your magic skills.  It uses the following format:&amp;lt;br&amp;gt;&lt;br /&gt;
  .MAGICS &amp;lt;number of charges&amp;gt; &amp;lt;charge Camb amount&amp;gt; &amp;lt;last charge&amp;gt; &amp;lt;prep Spell Value&amp;gt; &amp;lt;Harness value&amp;gt; &amp;lt;Magic skill&amp;gt; &amp;lt;Spell&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;So example Heal Wounds lets say you found you could cast it from 1 to 15 mana.  To make sure you can cast till locked you need to lower the upper cap and say try for 12 mana, thus you would run the script using the following line - .MAGICS 1 3 1 3 5 Utility hw  - this will charge cambrinth 3, then a last charge of 1 for 4 mana, prep HW 3 and harness 5 before casting the spell at 12 mana.  You can adust it lower if you dont make it all the way to locked before running out of mana.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note some spells should be released before being cast a second time and each guild may have some of those.  Empaths have refresh, that you should release before recasting.  &lt;br /&gt;
Rangers have Earth Meld or Blend that should be released before recasting.  Have not fully studied which other spells are like that but you will find out eventually.  In addition this script is set up to use cambrinth items that identify as cambrinth &amp;lt;type&amp;gt; where the type could be orb, armband, ring, etc.  Easy way to tell is to type tap my camb armband, etc. If it taps it you got an item that works with this script.  Right now the script is set up so you can set up three characters for it to run with.  Each character area allows you to put your characters name as you see it when you type INFO, into the script and it will be detected as set up for your character.  If you have enough arcana and can charge cambrinth while worn it will work with that too but you have to set it up as you see below:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cambrinth not worn use:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 MAGICSAVE1:&lt;br /&gt;
   save &amp;quot;orb&amp;quot;&lt;br /&gt;
   put get cambrinth orb from my pack&lt;br /&gt;
   counter set %1&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&amp;lt;br&amp;gt;Cambrinth worn you can use this if you can charge it while worn:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 MAGICSAVE2:&lt;br /&gt;
   save &amp;quot;armband&amp;quot;&lt;br /&gt;
   counter set %1&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&amp;lt;br&amp;gt;Cambrinth worn but too young and too low in arcana to charge while worn:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 MAGICSAVE3:&lt;br /&gt;
   save &amp;quot;ring&amp;quot;&lt;br /&gt;
   put remove cambrinth ring&lt;br /&gt;
   counter set %1&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&amp;lt;br&amp;gt;The line where you want to put the release of a spell if needed is as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#if you need to release a spell during casting do it here! For Rangers Earth Meld has to be released before casting again.&lt;br /&gt;
#put release %7&lt;br /&gt;
&amp;lt;br&amp;gt;Simply remove the # from #put release %7, and that spell will be released after every cast and before the next cast.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
&lt;br /&gt;
5/20/2025&lt;br /&gt;
&lt;br /&gt;
First introduction of the script.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Front End Changes===&lt;br /&gt;
&lt;br /&gt;
The script is currently set up and will run in stormfront as is.  It will also run in Genie but you need to make some changes for that to happen.  To make this script run in the Genie front end you must make 3 changes.  The script has 3 save items in it that must have the &amp;quot; &amp;quot; around the items being saved removed.   These are as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 MAGICSAVE1:&lt;br /&gt;
   save &amp;quot;orb&amp;quot;&lt;br /&gt;
   put get cambrinth orb from my pack&lt;br /&gt;
   counter set %1&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 MAGICSAVE2:&lt;br /&gt;
   save &amp;quot;armband&amp;quot;&lt;br /&gt;
   counter set %1&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 MAGICSAVE3:&lt;br /&gt;
   save &amp;quot;ring&amp;quot;&lt;br /&gt;
   put remove cambrinth ring&lt;br /&gt;
   counter set %1&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&amp;lt;br&amp;gt;These three save &amp;quot;item&amp;quot; lines must be changed as follows to run in the genie front end:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 MAGICSAVE1:&lt;br /&gt;
   save orb&lt;br /&gt;
   put get cambrinth orb from my pack&lt;br /&gt;
   counter set %1&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 MAGICSAVE2:&lt;br /&gt;
   save armband&lt;br /&gt;
   counter set %1&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 MAGICSAVE3:&lt;br /&gt;
   save ring&lt;br /&gt;
   put remove cambrinth ring&lt;br /&gt;
   counter set %1&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Instructions===&lt;br /&gt;
&lt;br /&gt;
You can set up a file that has your commands preset to copy and paste. This will make running the script very easy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 #magics.cmd&lt;br /&gt;
 #&lt;br /&gt;
 #************************************************&lt;br /&gt;
 # Magic using Symbiosis Training script&lt;br /&gt;
 # BY&lt;br /&gt;
 # Pfanston Melgorn&lt;br /&gt;
 # ***********************************************&lt;br /&gt;
 # *&lt;br /&gt;
 # *Option&lt;br /&gt;
 # *Magic......:.....This will train magic using Symbiosis.&lt;br /&gt;
 # *&lt;br /&gt;
 # *   To use this option use as follows:&lt;br /&gt;
 # *   .MAGICS &amp;lt;number of charges&amp;gt; &amp;lt;charge Camb amount&amp;gt; &amp;lt;last charge&amp;gt;&lt;br /&gt;
 # *           &amp;lt;prep Spell Value&amp;gt; &amp;lt;Harness value&amp;gt; &amp;lt;Magic skill&amp;gt;&lt;br /&gt;
 # *           &amp;lt;Spell&amp;gt;&lt;br /&gt;
 # *&lt;br /&gt;
 # *   .MAGICS 2 2 1 8 3 Augmentation ws&lt;br /&gt;
 # *   .MAGICS 2 4 2 10 5 Utility compost&lt;br /&gt;
 # *   .MAGICS 2 4 2 5 5 Utility em - note it trains Aug first and wont lock utility unless you set it for utility.&lt;br /&gt;
 # *&lt;br /&gt;
 #&lt;br /&gt;
 #**********************************************************&lt;br /&gt;
 # Train Magic Devices and all Magic skills using Symbiosis.&lt;br /&gt;
 #**********************************************************&lt;br /&gt;
 MAGICS:&lt;br /&gt;
  put glance&lt;br /&gt;
  match magic1 You glance down at your empty hands&lt;br /&gt;
  match magicend You glance down to see&lt;br /&gt;
 matchwait&lt;br /&gt;
&lt;br /&gt;
 MAGIC1:&lt;br /&gt;
  put info&lt;br /&gt;
  match MAGICSAVE1 Pfanston Melgorn&lt;br /&gt;
  match MAGICSAVE2 Marna Korrick&lt;br /&gt;
  match MAGICSAVE3 vingragh&lt;br /&gt;
 matchwait&lt;br /&gt;
&lt;br /&gt;
 MAGICSAVE1:&lt;br /&gt;
  save &amp;quot;orb&amp;quot;&lt;br /&gt;
  put get cambrinth orb from my pack&lt;br /&gt;
  counter set %1&lt;br /&gt;
  pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&lt;br /&gt;
 MAGICSAVE2:&lt;br /&gt;
  save &amp;quot;armband&amp;quot;&lt;br /&gt;
  counter set %1&lt;br /&gt;
  pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&lt;br /&gt;
 MAGICSAVE3:&lt;br /&gt;
  save &amp;quot;ring&amp;quot;&lt;br /&gt;
  put remove cambrinth ring&lt;br /&gt;
  counter set %1&lt;br /&gt;
  pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&lt;br /&gt;
 MDXP:&lt;br /&gt;
  pause&lt;br /&gt;
 # if you need to release a spell during casting do it here! For Rangers Earth Meld has to be released before casting again.&lt;br /&gt;
 #put release %7&lt;br /&gt;
  pause&lt;br /&gt;
  match restmd murky&lt;br /&gt;
  match restmd dazed&lt;br /&gt;
  match restmd mind lock&lt;br /&gt;
  match mdcharge%c EXP HELP&lt;br /&gt;
  put exp skill %6&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 restmd:&lt;br /&gt;
  put info&lt;br /&gt;
  match restmdSAVE1 Pfanston Melgorn&lt;br /&gt;
  match restmdSAVE2 Marna Korrick&lt;br /&gt;
  match restmdSAVE3 vingragh&lt;br /&gt;
 matchwait&lt;br /&gt;
&lt;br /&gt;
 restmdSAVE1:&lt;br /&gt;
 goto restmd1&lt;br /&gt;
&lt;br /&gt;
 restmdSAVE2:&lt;br /&gt;
  put put my orb in my backpack&lt;br /&gt;
 goto restmd1&lt;br /&gt;
&lt;br /&gt;
 restmdSAVE3:&lt;br /&gt;
   put wear my camb ring&lt;br /&gt;
   pause&lt;br /&gt;
 goto restmd1&lt;br /&gt;
&lt;br /&gt;
 restmd1:&lt;br /&gt;
 pause&lt;br /&gt;
 echo --------------------------------------&lt;br /&gt;
 echo --------------------------------------&lt;br /&gt;
 echo ----FINISHED TRAINING MAGICS----------&lt;br /&gt;
 echo --------------------------------------&lt;br /&gt;
 echo --------------------------------------&lt;br /&gt;
 exit&lt;br /&gt;
&lt;br /&gt;
 MDcharge0:&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDprep&lt;br /&gt;
&lt;br /&gt;
 MDcharge1:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge1 ...wait&lt;br /&gt;
  match MDcharge1 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MDcharge2:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge2a You harness&lt;br /&gt;
  match mdcharge2 ...wait&lt;br /&gt;
  match MDcharge2 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge2a:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge2 ...wait&lt;br /&gt;
  match MDcharge2 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait &lt;br /&gt;
&lt;br /&gt;
 MDcharge3:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge3a You harness&lt;br /&gt;
  match mdcharge3 ...wait&lt;br /&gt;
  match MDcharge3 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge3a:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge3b You harness&lt;br /&gt;
  match mdcharge3a ...wait&lt;br /&gt;
  match MDcharge3a Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge3b:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge3b ...wait&lt;br /&gt;
  match MDcharge3b Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MDcharge4:&lt;br /&gt;
  pause 3 &lt;br /&gt;
  match MDcharge4a You harness&lt;br /&gt;
  match mdcharge4 ...wait&lt;br /&gt;
  match MDcharge4 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge4a:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge4b You harness&lt;br /&gt;
  match mdcharge4a ...wait&lt;br /&gt;
  match MDcharge4a Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge4b:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge4c You harness&lt;br /&gt;
  match mdcharge4b ...wait&lt;br /&gt;
  match MDcharge4b Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge4c:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge4c ...wait&lt;br /&gt;
  match MDcharge4c Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
   matchwait&lt;br /&gt;
&lt;br /&gt;
 MDcharge5:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge5a You harness&lt;br /&gt;
  match mdcharge5 ...wait&lt;br /&gt;
  match MDcharge5 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge5a:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge5b You harness&lt;br /&gt;
  match mdcharge5a ...wait&lt;br /&gt;
  match MDcharge5a Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge5b:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge5c You harness&lt;br /&gt;
  match mdcharge5b ...wait&lt;br /&gt;
  match MDcharge5b Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge5c:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge5d You harness&lt;br /&gt;
  match mdcharge5c ...wait&lt;br /&gt;
  match MDcharge5c Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge5d:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge5d ...wait&lt;br /&gt;
  match MDcharge5d Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MDcharge6:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge6a You harness&lt;br /&gt;
  match mdcharge6 ...wait&lt;br /&gt;
  match MDcharge6 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge6a:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge6b You harness&lt;br /&gt;
  match mdcharge6a ...wait&lt;br /&gt;
  match MDcharge6a Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge6b:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge6c You harness&lt;br /&gt;
  match mdcharge6b ...wait&lt;br /&gt;
  match MDcharge6b Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge6c:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge6d You harness&lt;br /&gt;
  match mdcharge6c ...wait&lt;br /&gt;
  match MDcharge6c Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge6d:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge6e You harness&lt;br /&gt;
  match mdcharge6d ...wait&lt;br /&gt;
  match MDcharge6d Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge6e:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge6e ...wait&lt;br /&gt;
  match MDcharge6e Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MDcharge7:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge7a You harness&lt;br /&gt;
  match mdcharge7 ...wait&lt;br /&gt;
  match MDcharge7 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge7a:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge7b You harness&lt;br /&gt;
  match mdcharge7a ...wait&lt;br /&gt;
  match MDcharge7a Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge7b:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge7c You harness&lt;br /&gt;
  match mdcharge7b ...wait&lt;br /&gt;
  match MDcharge7b Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge7c:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge7d You harness&lt;br /&gt;
  match mdcharge7c ...wait&lt;br /&gt;
  match MDcharge7c Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge7d:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge7e You harness&lt;br /&gt;
  match mdcharge7d ...wait&lt;br /&gt;
  match MDcharge7d Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge7e:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge7f You harness&lt;br /&gt;
  match mdcharge7e ...wait&lt;br /&gt;
  match MDcharge7e Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge7f:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge7f ...wait&lt;br /&gt;
  match MDcharge7f Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MDcharge8:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge8a You harness&lt;br /&gt;
  match mdcharge8 ...wait&lt;br /&gt;
  match MDcharge8 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge8a:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge8b You harness&lt;br /&gt;
  match mdcharge8a ...wait&lt;br /&gt;
  match MDcharge8a Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge8b:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge8c You harness&lt;br /&gt;
  match mdcharge8b ...wait&lt;br /&gt;
  match MDcharge8b Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge8c:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge8d You harness&lt;br /&gt;
  match mdcharge8c ...wait&lt;br /&gt;
  match MDcharge8c Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge8d:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge8e You harness&lt;br /&gt;
  match mdcharge8d ...wait&lt;br /&gt;
  match MDcharge8d Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge8e:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge8f You harness&lt;br /&gt;
  match mdcharge8e ...wait&lt;br /&gt;
  match MDcharge8e Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge8f:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge8g You harness&lt;br /&gt;
  match mdcharge8f ...wait&lt;br /&gt;
  match MDcharge8f Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge8g:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge8g ...wait&lt;br /&gt;
  match MDcharge8g Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MDcharge9:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge9a You harness&lt;br /&gt;
  match mdcharge9 ...wait&lt;br /&gt;
  match MDcharge9 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge9a:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge9b You harness&lt;br /&gt;
  match mdcharge9a ...wait&lt;br /&gt;
  match MDcharge9a Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge9b:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge9c You harness&lt;br /&gt;
  match mdcharge9b ...wait&lt;br /&gt;
  match MDcharge9b Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge9c:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge9d You harness&lt;br /&gt;
  match mdcharge9c ...wait&lt;br /&gt;
  match MDcharge9c Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge9d:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge9e You harness&lt;br /&gt;
  match mdcharge9d ...wait&lt;br /&gt;
  match MDcharge9d Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge9e:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge9f You harness&lt;br /&gt;
  match mdcharge9e ...wait&lt;br /&gt;
  match MDcharge9e Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge9f:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge9g You harness&lt;br /&gt;
  match mdcharge9f ...wait&lt;br /&gt;
  match MDcharge9f Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge9g:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge9h You harness&lt;br /&gt;
  match mdcharge9g ...wait&lt;br /&gt;
  match MDcharge9g Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge9h:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge9h ...wait&lt;br /&gt;
  match MDcharge9h Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MDcharge10:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge10a You harness&lt;br /&gt;
  match mdcharge10 ...wait&lt;br /&gt;
  match MDcharge10 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge10a:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge10b You harness&lt;br /&gt;
  match mdcharge10a ...wait&lt;br /&gt;
  match MDcharge10a Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge10b:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge10c You harness&lt;br /&gt;
  match mdcharge10b ...wait&lt;br /&gt;
  match MDcharge10b Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge10c:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge10d You harness&lt;br /&gt;
  match mdcharge10c ...wait&lt;br /&gt;
  match MDcharge10c Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge10d:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge10e You harness&lt;br /&gt;
  match mdcharge10d ...wait&lt;br /&gt;
  match MDcharge10d Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge10e:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge10f You harness&lt;br /&gt;
  match mdcharge10e ...wait&lt;br /&gt;
  match MDcharge10e Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge10f:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge10g You harness&lt;br /&gt;
  match mdcharge10f ...wait&lt;br /&gt;
  match MDcharge10f Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge10g:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge10h You harness&lt;br /&gt;
  match mdcharge10g ...wait&lt;br /&gt;
  match MDcharge10g Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge10h: &lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge10i You harness&lt;br /&gt;
  match mdcharge10h ...wait&lt;br /&gt;
  match MDcharge10h Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge10i:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge10i ...wait&lt;br /&gt;
  match MDcharge10i Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MDchargeLast:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDPREP You harness&lt;br /&gt;
  match MDchargeLast ...wait&lt;br /&gt;
  match MDchargeLast Try though you may,&lt;br /&gt;
  put charge camb %s %3&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MDPREP:&lt;br /&gt;
  pause&lt;br /&gt;
  put prep symbiosis&lt;br /&gt;
 MDPREP1:&lt;br /&gt;
  pause&lt;br /&gt;
  match mdprep1 ...wait&lt;br /&gt;
  match mdfocus You feel fully prepared to cast&lt;br /&gt;
 # EMPATH SPELLS (Util bs, ward ic, aug refresh)&lt;br /&gt;
 # RANGER SPELLS (aug ws instinct, util compost, ward ey)&lt;br /&gt;
  put pre %7 %4&lt;br /&gt;
  matchwait&lt;br /&gt;
 mdfocus:&lt;br /&gt;
  pause&lt;br /&gt;
  match mdharn The cambrinth orb is dim&lt;br /&gt;
  match mdfocus try though you may,&lt;br /&gt;
  match mdharn The cambrinth %s pulses&lt;br /&gt;
  match mdharn the cambringh ring pulses&lt;br /&gt;
  put invoke my camb %s&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 mdharn:&lt;br /&gt;
  pause &lt;br /&gt;
  match mdharn ...wait&lt;br /&gt;
  match mdcast You tap into&lt;br /&gt;
  put harn %5&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 mdcast:&lt;br /&gt;
  pause&lt;br /&gt;
  match mdcast ...wait&lt;br /&gt;
  match mdxp You gesture&lt;br /&gt;
  match mdxp You close your eyes and focus&lt;br /&gt;
  put cast&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MAGICEND:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU HAVE SOMETHING IN HAND!  PUT IT AWAY AND RESTART THE SCRIPT! *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  exit&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magics&amp;diff=666362</id>
		<title>Magics</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magics&amp;diff=666362"/>
		<updated>2025-05-27T12:47:17Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: created new page for script that trains magic using symbiosis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=magic, scripts&lt;br /&gt;
|fe=StormFront, Genie,&lt;br /&gt;
|auth=[[User:LAWREYJRJ7|Pfanston]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
When magic first changed they created something called Symbiosis.  One of the things you can do is to cast spells using symbiosis chaos.  What this does is make casting spells &lt;br /&gt;
actually a bit harder, but in return you can learn a lot faster and longer.  All spells are broken into difficulty levels, Intro spells, basic spells, intermediate spells, &lt;br /&gt;
advanced spells.  You can see this in the wiki by checking out the spell lists for your guild.  Most of the first spells you can get as a magic using guild are the intro spells, which if you check the lists will have a prep range from 1 to 100 and a Rank range from 0-300 or 0-400 or some in between.  The rank range means for that skill you can train using that spell till you get to 400 skill or 400 ranks at 401 it will stop training.  This is where symbiosis comes in.  If you start to use symbiosis at this point or even before you train even faster than you were before and it will continue to train beyond the 400 rank level because the symbiosis makes casting harder.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now as everyone finds out as you progress toward the 400 rank level you have to cast the spell using more and more mana.  Your magic level comes into play here because if you are primary magic you can start to cast the symbiosis around the 200-250 skill level, Secondary magic around the 250-300 skill level and Tertiary magic around the 300-350 skill level.  What this means is lets say you are magic secondary empath and your first three intro spells are heal wounds, heal scars and refresh.  So around the 250-300 range for the skills of those three spells which are utility for the first 2 and Augmentation for the third, you can start to see if you can use a symbiosis to cast the spells.  Since symbiosis makes casting the spells harder you need to use a process to see your minimum cast point and your maximum cast point.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This means you use the following prep symbiosis, prep hw 1, when the spell is ready cast (on some wound you have back internal or back external).  If you dont backfire you are &lt;br /&gt;
ready to cast the spell using symbiosis. This usually means instead of having to cast HW at 40 or 50 mana at this point to learn from it you can cast it at 1 mana and learn from it and learn more than the other cast teaches.  So next you start to move the prep up till you find your max point.  So use prep symbiosis, prep hw 5, when spell is ready cast (back internal or back external, etc).  And move up by 5 till you hit your max point.  Usually all the way up to around 400 that max point might only be about 15 mana.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As your skill gets higher around 1500 skill you will start to be able to use sybmiosis at the full prep again which seems to appear around the 1500 to 1600 range in the skill that spell teaches.  Basically what symbiosis does is let you cast intro spells that will teach you 2-3 times faster than basic normal casting from 0 skill to 1750 skill.  So it makes a great deal of sense to be able to use both symbiosis and research using the gauge flow spell to augment your learning.  If you push your appraisal skill to 200 as fast as possible you will also be able to augment your learning by using APPRAISE FOCUS &amp;lt;research&amp;gt; which will also teach you appraisal and cause the skill you apprais focus on to learn even faster.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This script assumes that you want to cast spells using symbiosis to enhance how you learn your magic skills.  It uses the following format:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
  .MAGICS &amp;lt;number of charges&amp;gt; &amp;lt;charge Camb amount&amp;gt; &amp;lt;last charge&amp;gt; &amp;lt;prep Spell Value&amp;gt; &amp;lt;Harness value&amp;gt; &amp;lt;Magic skill&amp;gt; &amp;lt;Spell&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;So example Heal Wounds lets say you found you could cast it from 1 to 15 mana.  To make sure you can cast till locked you need to lower the upper cap and say try for 12 mana, thus you would run the script using the following line - .MAGICS 1 3 1 3 5 Utility hw  - this will charge cambrinth 3, then a last charge of 1 for 4 mana, prep HW 3 and harness 5 before casting the spell at 12 mana.  You can adust it lower if you dont make it all the way to locked before running out of mana.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note some spells should be released before being cast a second time and each guild may have some of those.  Empaths have refresh, that you should release before recasting.  &lt;br /&gt;
Rangers have Earth Meld or Blend that should be released before recasting.  Have not fully studied which other spells are like that but you will find out eventually.  In addition this script is set up to use cambrinth items that identify as cambrinth &amp;lt;type&amp;gt; where the type could be orb, armband, ring, etc.  Easy way to tell is to type tap my camb armband, etc. If it taps it you got an item that works with this script.  Right now the script is set up so you can set up three characters for it to run with.  Each character area allows you to put your characters name as you see it when you type INFO, into the script and it will be detected as set up for your character.  If you have enough arcana and can charge cambrinth while worn it will work with that too but you have to set it up as you see below:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cambrinth not worn use:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 MAGICSAVE1:&lt;br /&gt;
   save &amp;quot;orb&amp;quot;&lt;br /&gt;
   put get cambrinth orb from my pack&lt;br /&gt;
   counter set %1&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&amp;lt;br&amp;gt;Cambrinth worn you can use this if you can charge it while worn:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 MAGICSAVE2:&lt;br /&gt;
   save &amp;quot;armband&amp;quot;&lt;br /&gt;
   counter set %1&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&amp;lt;br&amp;gt;Cambrinth worn but too young and too low in arcana to charge while worn:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 MAGICSAVE3:&lt;br /&gt;
   save &amp;quot;ring&amp;quot;&lt;br /&gt;
   put remove cambrinth ring&lt;br /&gt;
   counter set %1&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&amp;lt;br&amp;gt;The line where you want to put the release of a spell if needed is as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#if you need to release a spell during casting do it here! For Rangers Earth Meld has to be released before casting again.&lt;br /&gt;
#put release %7&lt;br /&gt;
&amp;lt;br&amp;gt;Simply remove the # from #put release %7, and that spell will be released after every cast and before the next cast.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
&lt;br /&gt;
5/20/2025&lt;br /&gt;
&lt;br /&gt;
First introduction of the script.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Front End Changes===&lt;br /&gt;
&lt;br /&gt;
The script is currently set up and will run in stormfront as is.  It will also run in Genie but you need to make some changes for that to happen.  To make this script run in the Genie front end you must make 3 changes.  The script has 3 save items in it that must have the &amp;quot; &amp;quot; around the items being saved removed.   These are as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 MAGICSAVE1:&lt;br /&gt;
   save &amp;quot;orb&amp;quot;&lt;br /&gt;
   put get cambrinth orb from my pack&lt;br /&gt;
   counter set %1&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 MAGICSAVE2:&lt;br /&gt;
   save &amp;quot;armband&amp;quot;&lt;br /&gt;
   counter set %1&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 MAGICSAVE3:&lt;br /&gt;
   save &amp;quot;ring&amp;quot;&lt;br /&gt;
   put remove cambrinth ring&lt;br /&gt;
   counter set %1&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&amp;lt;br&amp;gt;These three save &amp;quot;item&amp;quot; lines must be changed as follows to run in the genie front end:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 MAGICSAVE1:&lt;br /&gt;
   save orb&lt;br /&gt;
   put get cambrinth orb from my pack&lt;br /&gt;
   counter set %1&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 MAGICSAVE2:&lt;br /&gt;
   save armband&lt;br /&gt;
   counter set %1&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 MAGICSAVE3:&lt;br /&gt;
   save ring&lt;br /&gt;
   put remove cambrinth ring&lt;br /&gt;
   counter set %1&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Instructions===&lt;br /&gt;
&lt;br /&gt;
You can set up a file that has your commands preset to copy and paste. This will make running the script very easy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 #magics.cmd&lt;br /&gt;
 #&lt;br /&gt;
 #************************************************&lt;br /&gt;
 # Magic using Symbiosis Training script&lt;br /&gt;
 # BY&lt;br /&gt;
 # Pfanston Melgorn&lt;br /&gt;
 # ***********************************************&lt;br /&gt;
 # *&lt;br /&gt;
 # *Option&lt;br /&gt;
 # *Magic......:.....This will train magic using Symbiosis.&lt;br /&gt;
 # *&lt;br /&gt;
 # *   To use this option use as follows:&lt;br /&gt;
 # *   .MAGICS &amp;lt;number of charges&amp;gt; &amp;lt;charge Camb amount&amp;gt; &amp;lt;last charge&amp;gt;&lt;br /&gt;
 # *           &amp;lt;prep Spell Value&amp;gt; &amp;lt;Harness value&amp;gt; &amp;lt;Magic skill&amp;gt;&lt;br /&gt;
 # *           &amp;lt;Spell&amp;gt;&lt;br /&gt;
 # *&lt;br /&gt;
 # *   .MAGICS 2 2 1 8 3 Augmentation ws&lt;br /&gt;
 # *   .MAGICS 2 4 2 10 5 Utility compost&lt;br /&gt;
 # *   .MAGICS 2 4 2 5 5 Utility em - note it trains Aug first and wont lock utility unless you set it for utility.&lt;br /&gt;
 # *&lt;br /&gt;
 #&lt;br /&gt;
 #**********************************************************&lt;br /&gt;
 # Train Magic Devices and all Magic skills using Symbiosis.&lt;br /&gt;
 #**********************************************************&lt;br /&gt;
 MAGICS:&lt;br /&gt;
  put glance&lt;br /&gt;
  match magic1 You glance down at your empty hands&lt;br /&gt;
  match magicend You glance down to see&lt;br /&gt;
 matchwait&lt;br /&gt;
&lt;br /&gt;
 MAGIC1:&lt;br /&gt;
  put info&lt;br /&gt;
  match MAGICSAVE1 Pfanston Melgorn&lt;br /&gt;
  match MAGICSAVE2 Marna Korrick&lt;br /&gt;
  match MAGICSAVE3 vingragh&lt;br /&gt;
 matchwait&lt;br /&gt;
&lt;br /&gt;
 MAGICSAVE1:&lt;br /&gt;
  save &amp;quot;orb&amp;quot;&lt;br /&gt;
  put get cambrinth orb from my pack&lt;br /&gt;
  counter set %1&lt;br /&gt;
  pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&lt;br /&gt;
 MAGICSAVE2:&lt;br /&gt;
  save &amp;quot;armband&amp;quot;&lt;br /&gt;
  counter set %1&lt;br /&gt;
  pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&lt;br /&gt;
 MAGICSAVE3:&lt;br /&gt;
  save &amp;quot;ring&amp;quot;&lt;br /&gt;
  put remove cambrinth ring&lt;br /&gt;
  counter set %1&lt;br /&gt;
  pause&lt;br /&gt;
 goto MDXP&lt;br /&gt;
&lt;br /&gt;
 MDXP:&lt;br /&gt;
  pause&lt;br /&gt;
 # if you need to release a spell during casting do it here! For Rangers Earth Meld has to be released before casting again.&lt;br /&gt;
 #put release %7&lt;br /&gt;
  pause&lt;br /&gt;
  match restmd murky&lt;br /&gt;
  match restmd dazed&lt;br /&gt;
  match restmd mind lock&lt;br /&gt;
  match mdcharge%c EXP HELP&lt;br /&gt;
  put exp skill %6&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 restmd:&lt;br /&gt;
  put info&lt;br /&gt;
  match restmdSAVE1 Pfanston Melgorn&lt;br /&gt;
  match restmdSAVE2 Marna Korrick&lt;br /&gt;
  match restmdSAVE3 vingragh&lt;br /&gt;
 matchwait&lt;br /&gt;
&lt;br /&gt;
 restmdSAVE1:&lt;br /&gt;
 goto restmd1&lt;br /&gt;
&lt;br /&gt;
 restmdSAVE2:&lt;br /&gt;
  put put my orb in my backpack&lt;br /&gt;
 goto restmd1&lt;br /&gt;
&lt;br /&gt;
 restmdSAVE3:&lt;br /&gt;
   put wear my camb ring&lt;br /&gt;
   pause&lt;br /&gt;
 goto restmd1&lt;br /&gt;
&lt;br /&gt;
 restmd1:&lt;br /&gt;
 pause&lt;br /&gt;
 echo --------------------------------------&lt;br /&gt;
 echo --------------------------------------&lt;br /&gt;
 echo ----FINISHED TRAINING MAGICS----------&lt;br /&gt;
 echo --------------------------------------&lt;br /&gt;
 echo --------------------------------------&lt;br /&gt;
 exit&lt;br /&gt;
&lt;br /&gt;
 MDcharge0:&lt;br /&gt;
   pause&lt;br /&gt;
 goto MDprep&lt;br /&gt;
&lt;br /&gt;
 MDcharge1:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge1 ...wait&lt;br /&gt;
  match MDcharge1 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MDcharge2:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge2a You harness&lt;br /&gt;
  match mdcharge2 ...wait&lt;br /&gt;
  match MDcharge2 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge2a:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge2 ...wait&lt;br /&gt;
  match MDcharge2 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait &lt;br /&gt;
&lt;br /&gt;
 MDcharge3:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge3a You harness&lt;br /&gt;
  match mdcharge3 ...wait&lt;br /&gt;
  match MDcharge3 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge3a:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge3b You harness&lt;br /&gt;
  match mdcharge3a ...wait&lt;br /&gt;
  match MDcharge3a Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge3b:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge3b ...wait&lt;br /&gt;
  match MDcharge3b Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MDcharge4:&lt;br /&gt;
  pause 3 &lt;br /&gt;
  match MDcharge4a You harness&lt;br /&gt;
  match mdcharge4 ...wait&lt;br /&gt;
  match MDcharge4 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge4a:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge4b You harness&lt;br /&gt;
  match mdcharge4a ...wait&lt;br /&gt;
  match MDcharge4a Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge4b:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge4c You harness&lt;br /&gt;
  match mdcharge4b ...wait&lt;br /&gt;
  match MDcharge4b Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge4c:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge4c ...wait&lt;br /&gt;
  match MDcharge4c Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
   matchwait&lt;br /&gt;
&lt;br /&gt;
 MDcharge5:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge5a You harness&lt;br /&gt;
  match mdcharge5 ...wait&lt;br /&gt;
  match MDcharge5 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge5a:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge5b You harness&lt;br /&gt;
  match mdcharge5a ...wait&lt;br /&gt;
  match MDcharge5a Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge5b:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge5c You harness&lt;br /&gt;
  match mdcharge5b ...wait&lt;br /&gt;
  match MDcharge5b Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge5c:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge5d You harness&lt;br /&gt;
  match mdcharge5c ...wait&lt;br /&gt;
  match MDcharge5c Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge5d:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge5d ...wait&lt;br /&gt;
  match MDcharge5d Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MDcharge6:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge6a You harness&lt;br /&gt;
  match mdcharge6 ...wait&lt;br /&gt;
  match MDcharge6 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge6a:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge6b You harness&lt;br /&gt;
  match mdcharge6a ...wait&lt;br /&gt;
  match MDcharge6a Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge6b:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge6c You harness&lt;br /&gt;
  match mdcharge6b ...wait&lt;br /&gt;
  match MDcharge6b Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge6c:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge6d You harness&lt;br /&gt;
  match mdcharge6c ...wait&lt;br /&gt;
  match MDcharge6c Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge6d:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge6e You harness&lt;br /&gt;
  match mdcharge6d ...wait&lt;br /&gt;
  match MDcharge6d Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge6e:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge6e ...wait&lt;br /&gt;
  match MDcharge6e Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MDcharge7:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge7a You harness&lt;br /&gt;
  match mdcharge7 ...wait&lt;br /&gt;
  match MDcharge7 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge7a:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge7b You harness&lt;br /&gt;
  match mdcharge7a ...wait&lt;br /&gt;
  match MDcharge7a Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge7b:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge7c You harness&lt;br /&gt;
  match mdcharge7b ...wait&lt;br /&gt;
  match MDcharge7b Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge7c:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge7d You harness&lt;br /&gt;
  match mdcharge7c ...wait&lt;br /&gt;
  match MDcharge7c Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge7d:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge7e You harness&lt;br /&gt;
  match mdcharge7d ...wait&lt;br /&gt;
  match MDcharge7d Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge7e:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge7f You harness&lt;br /&gt;
  match mdcharge7e ...wait&lt;br /&gt;
  match MDcharge7e Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge7f:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge7f ...wait&lt;br /&gt;
  match MDcharge7f Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MDcharge8:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge8a You harness&lt;br /&gt;
  match mdcharge8 ...wait&lt;br /&gt;
  match MDcharge8 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge8a:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge8b You harness&lt;br /&gt;
  match mdcharge8a ...wait&lt;br /&gt;
  match MDcharge8a Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge8b:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge8c You harness&lt;br /&gt;
  match mdcharge8b ...wait&lt;br /&gt;
  match MDcharge8b Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge8c:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge8d You harness&lt;br /&gt;
  match mdcharge8c ...wait&lt;br /&gt;
  match MDcharge8c Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge8d:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge8e You harness&lt;br /&gt;
  match mdcharge8d ...wait&lt;br /&gt;
  match MDcharge8d Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge8e:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge8f You harness&lt;br /&gt;
  match mdcharge8e ...wait&lt;br /&gt;
  match MDcharge8e Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge8f:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge8g You harness&lt;br /&gt;
  match mdcharge8f ...wait&lt;br /&gt;
  match MDcharge8f Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge8g:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge8g ...wait&lt;br /&gt;
  match MDcharge8g Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MDcharge9:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge9a You harness&lt;br /&gt;
  match mdcharge9 ...wait&lt;br /&gt;
  match MDcharge9 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge9a:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge9b You harness&lt;br /&gt;
  match mdcharge9a ...wait&lt;br /&gt;
  match MDcharge9a Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge9b:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge9c You harness&lt;br /&gt;
  match mdcharge9b ...wait&lt;br /&gt;
  match MDcharge9b Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge9c:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge9d You harness&lt;br /&gt;
  match mdcharge9c ...wait&lt;br /&gt;
  match MDcharge9c Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge9d:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge9e You harness&lt;br /&gt;
  match mdcharge9d ...wait&lt;br /&gt;
  match MDcharge9d Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge9e:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge9f You harness&lt;br /&gt;
  match mdcharge9e ...wait&lt;br /&gt;
  match MDcharge9e Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge9f:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge9g You harness&lt;br /&gt;
  match mdcharge9f ...wait&lt;br /&gt;
  match MDcharge9f Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge9g:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge9h You harness&lt;br /&gt;
  match mdcharge9g ...wait&lt;br /&gt;
  match MDcharge9g Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge9h:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge9h ...wait&lt;br /&gt;
  match MDcharge9h Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MDcharge10:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge10a You harness&lt;br /&gt;
  match mdcharge10 ...wait&lt;br /&gt;
  match MDcharge10 Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge10a:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge10b You harness&lt;br /&gt;
  match mdcharge10a ...wait&lt;br /&gt;
  match MDcharge10a Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge10b:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge10c You harness&lt;br /&gt;
  match mdcharge10b ...wait&lt;br /&gt;
  match MDcharge10b Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge10c:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge10d You harness&lt;br /&gt;
  match mdcharge10c ...wait&lt;br /&gt;
  match MDcharge10c Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge10d:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge10e You harness&lt;br /&gt;
  match mdcharge10d ...wait&lt;br /&gt;
  match MDcharge10d Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge10e:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge10f You harness&lt;br /&gt;
  match mdcharge10e ...wait&lt;br /&gt;
  match MDcharge10e Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge10f:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge10g You harness&lt;br /&gt;
  match mdcharge10f ...wait&lt;br /&gt;
  match MDcharge10f Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge10g:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge10h You harness&lt;br /&gt;
  match mdcharge10g ...wait&lt;br /&gt;
  match MDcharge10g Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge10h: &lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDcharge10i You harness&lt;br /&gt;
  match mdcharge10h ...wait&lt;br /&gt;
  match MDcharge10h Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
 MDcharge10i:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDchargeLast You harness&lt;br /&gt;
  match mdcharge10i ...wait&lt;br /&gt;
  match MDcharge10i Try though you may,&lt;br /&gt;
  put charge camb %s %2&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MDchargeLast:&lt;br /&gt;
  pause 3&lt;br /&gt;
  match MDPREP You harness&lt;br /&gt;
  match MDchargeLast ...wait&lt;br /&gt;
  match MDchargeLast Try though you may,&lt;br /&gt;
  put charge camb %s %3&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MDPREP:&lt;br /&gt;
  pause&lt;br /&gt;
  put prep symbiosis&lt;br /&gt;
 MDPREP1:&lt;br /&gt;
  pause&lt;br /&gt;
  match mdprep1 ...wait&lt;br /&gt;
  match mdfocus You feel fully prepared to cast&lt;br /&gt;
 # EMPATH SPELLS (Util bs, ward ic, aug refresh)&lt;br /&gt;
 # RANGER SPELLS (aug ws instinct, util compost, ward ey)&lt;br /&gt;
  put pre %7 %4&lt;br /&gt;
  matchwait&lt;br /&gt;
 mdfocus:&lt;br /&gt;
  pause&lt;br /&gt;
  match mdharn The cambrinth orb is dim&lt;br /&gt;
  match mdfocus try though you may,&lt;br /&gt;
  match mdharn The cambrinth %s pulses&lt;br /&gt;
  match mdharn the cambringh ring pulses&lt;br /&gt;
  put invoke my camb %s&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 mdharn:&lt;br /&gt;
  pause &lt;br /&gt;
  match mdharn ...wait&lt;br /&gt;
  match mdcast You tap into&lt;br /&gt;
  put harn %5&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 mdcast:&lt;br /&gt;
  pause&lt;br /&gt;
  match mdcast ...wait&lt;br /&gt;
  match mdxp You gesture&lt;br /&gt;
  match mdxp You close your eyes and focus&lt;br /&gt;
  put cast&lt;br /&gt;
  matchwait&lt;br /&gt;
&lt;br /&gt;
 MAGICEND:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU HAVE SOMETHING IN HAND!  PUT IT AWAY AND RESTART THE SCRIPT! *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  exit&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=659480</id>
		<title>Shaping guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=659480"/>
		<updated>2025-01-22T04:44:37Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Basic Steps Needed to Complete Your First Work Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wikify}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Shaping is one of the disciplines in the [[Engineering craft]] that consists of two basic parts.  The first is gathering wood and refining the wood into lumber, also known as [[lumberjacking]].  See the page on [[Lumberjacking]] for more information on tools, dangers, wood types and locations, and turning raw wood into lumber.  Once you have the lumber you can make things from it.  In addition clay items will be possible at some future point in time.&lt;br /&gt;
&lt;br /&gt;
Shaping products from Chapter 8 of the Shaping book requires a second book called a [[Design_codex|Design codex]]; which is used for products with additional fine design details such as detailed prayer beads.&lt;br /&gt;
&lt;br /&gt;
===Basic Tools Needed to Complete Your First Work Order===&lt;br /&gt;
&lt;br /&gt;
The beginning Engineer&#039;s first shaping product will most likely be a Toy Bow. Here are the basic tools you will need:&lt;br /&gt;
&lt;br /&gt;
:1. shaping Instruction Book - for knowing what you&#039;re making. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. [[Item:Engineering logbook|Engineering logbook]] - for if you want to make money doing work orders. &amp;lt;br&amp;gt;&lt;br /&gt;
:3. [[Scissors|scissors]] (available at Outfitting Societies) - for marking and cutting your lumber stacks to size. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. [[Drawknife|drawknife]] - for creating the basic shape from your lumber. &amp;lt;br&amp;gt;&lt;br /&gt;
:5. [[Carving knife|carving knife]] - for carving fine detail. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. [[Item:Wood shaper|wood shaper]] - for further shaping your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. [[Rasp|rasp]] - for smoothing out rough spots. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. clamps - for holding your pieces together. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. bow string - for assembling with your lumber. &amp;lt;br&amp;gt;&lt;br /&gt;
:10. [[item:Wood stain|stain]] - for finishing your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:11. lumber - Balsa lumber is easy to work with and is sold in the Engineering Society in stacks of 10. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For your first product you will not need wood glue, sandpaper, the codex, leather strips, or backer material.&lt;br /&gt;
&lt;br /&gt;
===Basic Steps Needed to Complete Your First Work Order===&lt;br /&gt;
&lt;br /&gt;
:1. You need to study your shaping book: {{com|STUDY}} {{tt|BOOK}} for the product you want to make before you cut your lumber. You may need to re-study the book if you find yourself forgetting the instructions. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. With your stack of lumber in one hand, and your scissors in the other, {{com|MARK}} {{tt|MY}} {{tt|LUMBER}} {{tt|AT}} # where # is the number of pieces you need for your product. &amp;lt;br&amp;gt; &lt;br /&gt;
:3. {{com|CUT}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|SCISSORS}}. You&#039;re not actually cutting the wood, but you&#039;re cutting the twine used to mark your pieces. The lumber you need to use will be at your feet. Stow the scissors and the lumber you have in-hand, and pick up the lumber you will use. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. Using the drawknife, {{com|SCRAPE}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|DRAWKNIFE}} to get it to its basic shape. The lumber in your hand will turn into your product name (in this case &#039;toy bow&#039;). &amp;lt;br&amp;gt;&lt;br /&gt;
:5. Now you have to pay attention to the messaging, which is pretty clear on what you need to do. You will switch between your carving knife, your rasp, and your wood shaper for much of the product. &amp;lt;br&amp;gt;&lt;br /&gt;
::a. {{com|CARVE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|KNIFE}}: to bring out the details, (or) &amp;lt;br&amp;gt;&lt;br /&gt;
::b. {{com|SHAPE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|SHAPER}}: to give it more form. {or) &amp;lt;br&amp;gt;&lt;br /&gt;
::c. {{com|RUB}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|RASP}}: to smooth out the rough parts. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. Eventually you will get the message about clamps. {{com|PUSH}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|CLAMPS}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. Sometimes you will get mixed messages, telling you to apply the stain and assemble the pieces at the same time. Stain is always last to finish the product, so get out your bowstring (or whatever piece is required for what you&#039;re making) and {{com|ASSEMBLE}} {{tt|STRING}} {{tt|WITH}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. Finally, you&#039;ll see that it&#039;s time to apply stain and finish your product. {{com|APPLY}} {{tt|STAIN}} {{tt|TO}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. If you&#039;re doing this for a work order, {{com|BUNDLE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} (Engineering) {{tt|LOGBOOK}} to get it ready to turn in for money.&lt;br /&gt;
&lt;br /&gt;
:That&#039;s it! You&#039;re done!&lt;br /&gt;
&lt;br /&gt;
===Lumber Use===&lt;br /&gt;
&lt;br /&gt;
Each of the lumber types can be used for multiple items you can make but some are better at specific items.  &lt;br /&gt;
See [[:Category:Woods|Woods]] for a chart of the wood types and their material properties. It can help to keep it open in another browser tab to quickly reference.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
&lt;br /&gt;
Fletching arrows involves making arrowheads from critter parts at present and making shafts and then combining them with flights to create an arrow.  At some future point we will be able to possibly use bone, metal, and stone to make arrowheads, which will expand the types of arrows we can make.  This area of the guild will explain the only tools needed to make the items for the arrows and the final product.&lt;br /&gt;
&lt;br /&gt;
Tools to use for Arrow making&lt;br /&gt;
&lt;br /&gt;
The tools for making arrows are basically most all of the tools required for shaping.  Those are as follows:&lt;br /&gt;
&lt;br /&gt;
: Tool 1 – Shaper&lt;br /&gt;
: Tool 2 – Carving Knife&lt;br /&gt;
: Tool 3 – Glue&lt;br /&gt;
: Tool 4 – Feather flights only from the shaping society.&lt;br /&gt;
: Tool 5 – A part from some critter to make an arrowhead.  &lt;br /&gt;
::*{{com|Skin}} {{tt|Creature}} {{tt|For}} {{tt|Part}}&lt;br /&gt;
&lt;br /&gt;
These creatures yield these arrowhead material parts: [[Cougar|cougar]] claws, [[Wild boar|boar]] tusks, [[Sabre-toothed warcat|sabre-toothed warcat]] sabre teeth, [[Marbled angiswaerd|marbled angiswaerd]] teeth, [[Sleek hele&#039;la|hele&#039;la]] claws, [[Sinuous elsralael|elsrael]] teeth, [[Young firecat|young firecats&#039;]] soot-stained claws, [[Sinuous ice adder|sinuous ice adder]] teeth, [[Storm bull|storm bulls&#039;]] jagged horns,  stone-grey [[Lesser dusky-scaled basilisk|basilisk]] fangs and [[Lava drake|lava drake]] fangs.&lt;br /&gt;
&lt;br /&gt;
===Shaft making===&lt;br /&gt;
&lt;br /&gt;
Ok shaft making is really simple. You&#039;ll need ~50 ranks of engineering. You get some lumber It does not appear to matter what you get wood wise as long as you can make it masterful.  Masterful shafts all appear to work the same no matter what wood its made from.  So first you get some lumber.  If you use 2 pieces of your lumber you can make  2 sets of shafts that will make 5 arrows each.  That would be 10 arrows you can make from 2 pieces of your lumber.  So if you have a stack of lumber and only want to turn 2 pieces into shafts you do the following:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|mark}} {{tt|my}} {{tt|lumber}} at 2 (pieces)&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|My}} {{tt|scissors}} and {{com|cut}} {{tt|lumber}} {{tt|with}} {{tt|my}} {{tt|scissors}}. (you&#039;re cutting the binding holding the lumber together)&lt;br /&gt;
&lt;br /&gt;
That should give you in hand 2 pieces of lumber with the rest at your feet or on the ground where it may have been when you started.  Now with the 2 pieces of lumber either in hand or on the ground.  Here are the manual steps to make the shafts.&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|my}} {{tt|shaper}} from your container.&lt;br /&gt;
:Step 2 – {{com|Shape}} {{tt|lumber}} into {{tt|arrow shaft}} or {{com|Shape}} {{tt|lumber}} into {{tt|bolt shaft}} (syntax is specific for arrow and bolt shafts)&lt;br /&gt;
:Step 3 – {{com|Put}} {{tt|my}} {{tt|shaper}} in your container.&lt;br /&gt;
&lt;br /&gt;
Now you have your shafts.  &lt;br /&gt;
&lt;br /&gt;
That&#039;s it you now have shafts in hand.  Count shafts, analyze shafts, appraise shafts careful, hug your shafts, kiss your shafts, just don&#039;t get shafted.  Your done making shafts for now.  Note in my work with shafts I find they all combine and it does not matter what wood you use.  So bottom line here is use the wood you can make the shafts at masterfully done.  The type of wood does not matter to the final product only the fact that its masterful.&lt;br /&gt;
&lt;br /&gt;
===Arrowhead making===&lt;br /&gt;
&lt;br /&gt;
Arrowhead making is pretty simple just like making the shafts. You&#039;ll need ~50 engineering ranks to shape arrowheads, for any part type.  You must have some skinned critter parts though. Early on that means boar tusk or cougar claws.  Each tusk or claw will make 5 arrowheads.  So if you want to make 20 arrows all you need is 4 of them.  As an example lets say you have 4 boar tusks.  Put them in your container.  So to manually turn 4 boar tusks into arrowheads you do the following steps:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|tool}} to shape the arrowhead. The tool can be a hammer, knife, shaper, weapons of various types, etc.&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|boar tusk}} (or other arrowhead material) from your container.&lt;br /&gt;
:Step 3 – {{com|Shape}} {{tt|&amp;lt;part&amp;gt;}} {{tt|into}} {{tt|arrowhead}}. The word arrowhead must be typed completely. The parser does not accept any abbreviated forms.&lt;br /&gt;
:Step 4 – {{com|Put}} {{tt|arrowhead}} in container&lt;br /&gt;
:Step 5 – Go back to step 2 and continue till done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; although the shaping instructions books claim you can make metal arrowheads with ingots and nuggets, this is not actually implemented.&lt;br /&gt;
&lt;br /&gt;
===Arrow making===&lt;br /&gt;
&lt;br /&gt;
Arrow making can get fairly complicated.  But its also fairly easy if you follow a few simple rules.  Once you shape the shafts proceed to the shaping part and stay there till you get a message to do something else.  Make sure your shaping book is turned to the right page for the right arrows your going to make.  At this point I need to mention the difficulty of making arrows.  The first two arrows that can be created are Cougar-claw and boar-tusk arrows.  These are considered simple difficulty and that means with no techs, no career and no hobby you need 200 skill in engineering to work them masterfully.  With techs and a career or hobby and good tools you can probably bring that down into the 140 range but arrows are up there in difficulty.  The steps to make arrows look as follows:&lt;br /&gt;
&lt;br /&gt;
After Step 2 you always get this message - arrowheads to continue crafting some unfinished – which means you now have to assemble the arrowheads to the shafts, which is step 3.&lt;br /&gt;
&lt;br /&gt;
Step 1 - get your shaping book&lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|get}} {{tt|my shafts}}&lt;br /&gt;
:{{com|shape}} {{tt|my shafts with my shaper}} (this will use 1 set of shafts and put the rest of them at your feet slot)&lt;br /&gt;
Step 3 - &lt;br /&gt;
:{{com|Get}} {{tt|my arrowheads}}&lt;br /&gt;
:{{com|assemble}} {{tt|my arrowheads with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
&lt;br /&gt;
At this point you will go to step 5, unless you got the message to use the carving knife of step 4.  This message is the only one you get to carve something - A handful of rough edges require carving with a knife to remove. - Any other message you just keep using step 5 with.  You will repeatedly do step 5 unless step 4 is needed till you are asked to assemble the flights in step 6.  This is done when you see the message - You need another arrow flights to continue crafting some unfinished – which directs you to step 6.  At that point you will do steps 6, 7 and 8 in order.  If you have a stamp to stamp the arrows, you will not do step 8, but will do step 9. You will know you have performed the last step when you see the message - Applying the final touches, you complete working on some – which is the end point in making your arrows.&lt;br /&gt;
&lt;br /&gt;
Step 4 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my knife}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|shape}} {{tt|my arrows with my wood shaper}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my flights}}&lt;br /&gt;
:{{com|assemble}} {{tt|my flights with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:put glue away&lt;br /&gt;
:{{com|get}} {{tt|my carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my carving knife}}&lt;br /&gt;
Step 8 - If you are not stamping your work: Arrow making is done. &amp;lt;br&amp;gt;&lt;br /&gt;
Step 9 - If you are stamping your work:&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my arrows with my stamp}} (this can only be done for a short period of time after item completion) &lt;br /&gt;
&lt;br /&gt;
This will complete your first set of 5 arrows.&lt;br /&gt;
&lt;br /&gt;
==Shaping Bows, Weapons, and Items==&lt;br /&gt;
&lt;br /&gt;
This document goes through how to shape items in the shaping craft.  At present this can be used to shape all items currently in chapters 1 (short pole), chapter 2 (shortbows), chapter 3 (longbows), chapter 4 (composite bows), chapter 7 (items), chapter 9 (staff weapons), and chapter 10 (tables).  Chapter 8 requires a codex to be able do the items in chapter 8 (beads, totems, figurines, statuette, statue).  This will allow clerics to make prayer beads with lumber at a higher quality bead and takes (beads are extremely easy to very easy which means it takes between 25 and 50 skill in engineering to make the beads) much lower skill and no techs if they lumberjack their own lumber.  Other wise you will need the shaper specialization technique to handle the lower quality lumber.  Some of the other items in chapter 8 might be for enchanting.&lt;br /&gt;
&lt;br /&gt;
Now you have 3 ways to get lumber to do these tasks.  You can lumberjack to get it and refine it (high quality lumber), or you can simply forage stick/branch/limb (which is now random on what is obtained) and when you get enough of the type you want process it (low quality lumber), and last you can buy it in the engineering society as already processed lumber (medium quality lumber).  I would only use the low quality lumber if your not doing work orders and just making things to learn engineering skill.  Work orders can be either the high quality or medium quality lumber though you will get better pay for the work order using the high quality lumber.  For items you want to make for yourself or for others use only the high quality lumber.&lt;br /&gt;
&lt;br /&gt;
You will need tools and materials to perform these tasks.  These are covered in the rest of this document.&lt;br /&gt;
&lt;br /&gt;
===Tools and materials needed===&lt;br /&gt;
&lt;br /&gt;
The materials needed for the items in the shaping book can vary but they include bow string, backer, short cord, leather strips, long pole, short pole, and lumber.  The lumber can be obtained in 3 ways and the short pole can be made.  All the rest of the items must be purchased in the Engineering Society building.&lt;br /&gt;
&lt;br /&gt;
The tools required for shaping are as follows:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book (apprentice, journeyman, master)&lt;br /&gt;
:Tool 2 - [[Design codex]] (6250 kronars in engineering society)&lt;br /&gt;
:Tool 3 – Clamps (can only be bought at this point)&lt;br /&gt;
:Tool 4 – Wood shaper&lt;br /&gt;
:Tool 5 – Carving knife&lt;br /&gt;
:Tool 6 – Rasp&lt;br /&gt;
:Tool 7 – Glue (can only be bought at this point)&lt;br /&gt;
:Tool 8 – Wood Stain (can only be bought at this point)&lt;br /&gt;
:Tool 9 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of these crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Follow the steps above in the section on shaping your first product up to step 7. Then:&lt;br /&gt;
&lt;br /&gt;
Step 8 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my backing with my &amp;lt;bowtype&amp;gt;}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}} &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;bowtype&amp;gt;}} &lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 10 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my short cord with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 11 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my pole with my &amp;lt;item&amp;gt;}} (does 4 poles for tables)&lt;br /&gt;
:All tables but one require long poles, one uses short poles&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you the next step.&lt;br /&gt;
Step 12 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:end script with completed item.&lt;br /&gt;
Step 13 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my item with my stamp}}&lt;br /&gt;
&lt;br /&gt;
The possible messages produced during this process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to &lt;br /&gt;
:Shaping with a wood shaper should even out the&lt;br /&gt;
:ready for shaping with a wood shaper&lt;br /&gt;
:ready for continued shaping with a wood shaper&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:A cluster of small knots deforms the wood&#039;s structure&lt;br /&gt;
:is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:You do not see anything that would prevent further carving with a knife.&lt;br /&gt;
:The bow now must be pushed with clamps or a&lt;br /&gt;
:The bow&#039;s pieces and backing material are now ready to be clamped together.&lt;br /&gt;
:You need another finished bow string to continue crafting&lt;br /&gt;
:You need another bone, wood or horn backing material to continue&lt;br /&gt;
:You need another finished leather strips to continue crafting&lt;br /&gt;
:You need another finished short leather cord to continue crafting&lt;br /&gt;
:You need another finished * wooden pole to continue crafting&lt;br /&gt;
:Applying the final touches, you complete working on&lt;br /&gt;
&lt;br /&gt;
At this point you have completed your product or should have.  You can now bundle the item with your logbook and proceed to the next item if you are doing a work order.  These are the basic manual steps you can use to finish your item.  Remember if you get stuck you can always analyze item and should get information such as the following:&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;analyze my shortbow:&lt;br /&gt;
:You analyze every aspect of the Nisha shortbow and nod as your understanding grows.&lt;br /&gt;
:When crafting is complete this will be a type of finished shortbow.&lt;br /&gt;
:With all major carving work completed, &#039;&#039;&#039;the wood is ready for the application of stain&#039;&#039;&#039;.&lt;br /&gt;
:From the progress so far, it looks like the shortbow is masterfully-crafted.&lt;br /&gt;
:The shortbow is a somewhat challenging piece to make.&lt;br /&gt;
:You estimate that it is very nearly done.&lt;br /&gt;
:Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
Notice the fourth line in the above information.  It tells you the next step you need to take in order to complete this shortbow.  So if you get stuck {{com|analyze}} the item and do what it indicates.&lt;br /&gt;
&lt;br /&gt;
==Bow Enhancements==&lt;br /&gt;
&lt;br /&gt;
This document discusses the process of performing enhancements to bows through  lamination or increase/decrease the draw weight of a given bow.  At this point I have found that you must have some pretty good quality lumber to be able to do this.  If you were to use society bought wood like maple for a shortbow and try to laminate or increase the draw strength of the bow you would fail (with no techs, 530 skill, good quality tools).  I found to be able to actually do this I had to have lumber that was much higher quality than that found in the society buildings and you only get that if you lumberjack it yourself or get it from someone who did.&lt;br /&gt;
&lt;br /&gt;
===Parts and tools required===&lt;br /&gt;
&lt;br /&gt;
To do bow enhancements you need some parts you buy in the society building, such as backer for lamination, and leather strips for cable-backing.  Lightening the draw strength usually just involves shaping of the bow to take more material off of the bow.&lt;br /&gt;
&lt;br /&gt;
For the tools you need the following:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book.  (apprentice or journeyman or masters)&lt;br /&gt;
:Tool 2 – Clamps (can only be bought at this point)&lt;br /&gt;
:Tool 3 – Shaper&lt;br /&gt;
:Tool 4 – Carving knife&lt;br /&gt;
:Tool 5 – Rasp&lt;br /&gt;
:Tool 6 – Glue (can only be bought at this point)&lt;br /&gt;
:Tool 7 – Wood Stain (can only be bought at this point)&lt;br /&gt;
:Tool 8 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
===Manual steps to enhance a bow===&lt;br /&gt;
&lt;br /&gt;
When you enhance a bow by lamination or cable-backing you also add some weight to the bow.  When you lighten a bow you remove material from the bow and it gets a bit lighter.  So you basically laminate a bow to increase its durability.  You will find if you used a wood that has poor durability it almost appears like there is very little enhancement made to the bow.  There are differences but its really subtle.  Keep that in mind when you enhance bows.&lt;br /&gt;
&lt;br /&gt;
The basic steps to doing bow enhancement by hand requires you to have the bow in the left hand, tools and ingredients in your container, the Shaping book must be turned to the right page.  The first step is to get the shaping book and study it,  Then put it up and get your clamps and clamp the bow.  Clamping the bow will generate a message that tells you the next step to take and it will be either step 3 or step 4 or step 5.  At that point you will cycle between steps 3, 4, or 5 until you need to clamp the bow one more time.  For lamination the end process would be using step 6, then step 7, then step 8, then steps 9 and 11.  For Cable-backing the end process would be using step 6, then step 7, then step 10, then steps 9 and 11.  To lighten the bow you would simply keep using steps 3, 4 or 5 till you use step 6 and then do steps 9 and 11.&lt;br /&gt;
&lt;br /&gt;
Step 1 - &lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - &lt;br /&gt;
:put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my clamps}}&lt;br /&gt;
:{{com|push}} {{tt|my bow with my clamps}}&lt;br /&gt;
Step 3 - &lt;br /&gt;
:Use wood shaper when needed.  &lt;br /&gt;
:{{com|Shape}} {{tt|my item with my wood shaper}}&lt;br /&gt;
Step 4 - &lt;br /&gt;
:Use rasp when the messaging results in: A bulbous knot is present.  &lt;br /&gt;
:{{com|Rub}} {{tt|my &amp;lt;item&amp;gt; with my rasp}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:Use carving knife if fine detail is needed.&lt;br /&gt;
:{{com|Carve}} {{tt|my &amp;lt;item&amp;gt; with my carving knife}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:Use clamps when needed.  &lt;br /&gt;
:{{com|push}} {{tt|my &amp;lt;item&amp;gt; with my clamps}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 8 – &lt;br /&gt;
:{{com|get}} {{tt|my backing}}&lt;br /&gt;
:{{com|Assemble}} {{tt|my backing}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|get}} {{tt|my stain}}&lt;br /&gt;
:{{com|apply}} {{tt|my stain to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 10- &lt;br /&gt;
:{{com|get}} {{tt|my strips}}&lt;br /&gt;
:{{com|assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 11- &lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my &amp;lt;item&amp;gt; with my stamp}} &lt;br /&gt;
&lt;br /&gt;
The possible messages during the process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:The wood is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:materials are ready to be compressed with clamps or&lt;br /&gt;
:Glue should now be applied so assembly can begin.&lt;br /&gt;
:appears ready to be reinforced with some backer material.&lt;br /&gt;
:Some wood stain should be applied to the wood to finish it.&lt;br /&gt;
:appears ready to be strengthened with some leather strips.&lt;br /&gt;
:is ready to be assembled with leather strips&lt;br /&gt;
:construction shows improved signs of durability and wear resistance&lt;br /&gt;
:weight and draw strength appears significantly&lt;br /&gt;
:Close inspection of the completed&lt;br /&gt;
:You study the instructions about bow cable-backing&lt;br /&gt;
:You study the instructions about bow lamination&lt;br /&gt;
:You study the instructions about bow lightening&lt;br /&gt;
&lt;br /&gt;
Note the variation in the messages comes mostly from the Steps 8 and 10.  Where you assemble the backer or the strips and then analyze the bowtype.  Its entirely possible not all the messages that are possible have been seen yet.  In that case you may need to add a few more to this set.&lt;br /&gt;
&lt;br /&gt;
==Making Beads and totems from Chapter 8==&lt;br /&gt;
&lt;br /&gt;
Beads, totems, figurines, statuette and statues can be made from chapter 8.  However, this chapter requires you have a codex.  What you do is set yourself to the item in the shaping book you want to create.  Then you turn to the chapter and page in the codex for the type of item you want to shape.  After study of both books starting with the shaping book, you proceed just like  you were making a normal item, bow, or staff weapon.  The steps are included in the MANUAL STEPS TO SHAPE section.&lt;br /&gt;
&lt;br /&gt;
==Repair of wood based items==&lt;br /&gt;
&lt;br /&gt;
To repair any item you make with a bow requires two things.  Sandpaper and stain.  Having the repair techs helps a great deal as well.  The steps to repair wood based items are as follows:&lt;br /&gt;
&lt;br /&gt;
Step 1 – {{com|Rub}} {{tt|my item with my sandpaper}} (The {{com|Clean}} and {{com|Scrape}} commands may be substituted for {{tt|RUB}}). &amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 – {{com|apply}} {{tt|my stain to my item}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides,Crafting player guides}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=659479</id>
		<title>Shaping guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shaping_guide&amp;diff=659479"/>
		<updated>2025-01-22T04:42:50Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wikify}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Shaping is one of the disciplines in the [[Engineering craft]] that consists of two basic parts.  The first is gathering wood and refining the wood into lumber, also known as [[lumberjacking]].  See the page on [[Lumberjacking]] for more information on tools, dangers, wood types and locations, and turning raw wood into lumber.  Once you have the lumber you can make things from it.  In addition clay items will be possible at some future point in time.&lt;br /&gt;
&lt;br /&gt;
Shaping products from Chapter 8 of the Shaping book requires a second book called a [[Design_codex|Design codex]]; which is used for products with additional fine design details such as detailed prayer beads.&lt;br /&gt;
&lt;br /&gt;
===Basic Tools Needed to Complete Your First Work Order===&lt;br /&gt;
&lt;br /&gt;
The beginning Engineer&#039;s first shaping product will most likely be a Toy Bow. Here are the basic tools you will need:&lt;br /&gt;
&lt;br /&gt;
:1. shaping Instruction Book - for knowing what you&#039;re making. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. [[Item:Engineering logbook|Engineering logbook]] - for if you want to make money doing work orders. &amp;lt;br&amp;gt;&lt;br /&gt;
:3. [[Scissors|scissors]] (available at Outfitting Societies) - for marking and cutting your lumber stacks to size. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. [[Drawknife|drawknife]] - for creating the basic shape from your lumber. &amp;lt;br&amp;gt;&lt;br /&gt;
:5. [[Carving knife|carving knife]] - for carving fine detail. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. [[Item:Wood shaper|wood shaper]] - for further shaping your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. [[Rasp|rasp]] - for smoothing out rough spots. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. clamps - for holding your pieces together. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. bow string - for assembling with your lumber. &amp;lt;br&amp;gt;&lt;br /&gt;
:10. [[item:Wood stain|stain]] - for finishing your product. &amp;lt;br&amp;gt;&lt;br /&gt;
:11. lumber - Balsa lumber is easy to work with and is sold in the Engineering Society in stacks of 10. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For your first product you will not need wood glue, sandpaper, the codex, leather strips, or backer material.&lt;br /&gt;
&lt;br /&gt;
===Basic Steps Needed to Complete Your First Work Order===&lt;br /&gt;
&lt;br /&gt;
:1. You need to study your shaping book: {{com|STUDY}} {{tt|BOOK}} for the product you want to make before you cut your lumber. You may need to re-study the book if you find yourself forgetting the instructions. &amp;lt;br&amp;gt;&lt;br /&gt;
:2. With your stack of lumber in one hand, and your scissors in the other, {{com|MARK}} {{tt|MY}} {{tt|LUMBER}} {{tt|AT}} # where # is the number of pieces you need for your product. &amp;lt;br&amp;gt; &lt;br /&gt;
:3. {{com|CUT}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|SCISSORS}}. You&#039;re not actually cutting the wood, but you&#039;re cutting the twine used to mark your pieces. The lumber you need to use will be at your feet. Stow the scissors and the lumber you have in-hand, and pick up the lumber you will use. &amp;lt;br&amp;gt;&lt;br /&gt;
:4. Using the drawknife, {{com|SCRAPE}} {{tt|LUMBER}} {{tt|WITH}} {{tt|MY}} {{tt|DRAWKNIFE}} to get it to its basic shape. The lumber in your hand will turn into your product name (in this case &#039;toy bow&#039;). &amp;lt;br&amp;gt;&lt;br /&gt;
:5. Now you have to pay attention to the messaging, which is pretty clear on what you need to do. You will switch between your carving knife, your rasp, and your wood shaper for much of the product. &amp;lt;br&amp;gt;&lt;br /&gt;
::a. {{com|CARVE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|KNIFE}}: to bring out the details, (or) &amp;lt;br&amp;gt;&lt;br /&gt;
::b. {{com|SHAPE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|SHAPER}}: to give it more form. {or) &amp;lt;br&amp;gt;&lt;br /&gt;
::c. {{com|RUB}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|RASP}}: to smooth out the rough parts. &amp;lt;br&amp;gt;&lt;br /&gt;
:6. Eventually you will get the message about clamps. {{com|PUSH}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} {{tt|CLAMPS}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:7. Sometimes you will get mixed messages, telling you to apply the stain and assemble the pieces at the same time. Stain is always last to finish the product, so get out your bowstring (or whatever piece is required for what you&#039;re making) and {{com|ASSEMBLE}} {{tt|STRING}} {{tt|WITH}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:8. Finally, you&#039;ll see that it&#039;s time to apply stain and finish your product. {{com|APPLY}} {{tt|STAIN}} {{tt|ON}} {{tt|&amp;lt;product&amp;gt;}}. &amp;lt;br&amp;gt;&lt;br /&gt;
:9. If you&#039;re doing this for a work order, {{com|BUNDLE}} {{tt|&amp;lt;product&amp;gt;}} {{tt|WITH}} {{tt|MY}} (Engineering) {{tt|LOGBOOK}} to get it ready to turn in for money.&lt;br /&gt;
&lt;br /&gt;
:That&#039;s it! You&#039;re done!&lt;br /&gt;
&lt;br /&gt;
===Lumber Use===&lt;br /&gt;
&lt;br /&gt;
Each of the lumber types can be used for multiple items you can make but some are better at specific items.  &lt;br /&gt;
See [[:Category:Woods|Woods]] for a chart of the wood types and their material properties. It can help to keep it open in another browser tab to quickly reference.&lt;br /&gt;
&lt;br /&gt;
==Fletching==&lt;br /&gt;
&lt;br /&gt;
Fletching arrows involves making arrowheads from critter parts at present and making shafts and then combining them with flights to create an arrow.  At some future point we will be able to possibly use bone, metal, and stone to make arrowheads, which will expand the types of arrows we can make.  This area of the guild will explain the only tools needed to make the items for the arrows and the final product.&lt;br /&gt;
&lt;br /&gt;
Tools to use for Arrow making&lt;br /&gt;
&lt;br /&gt;
The tools for making arrows are basically most all of the tools required for shaping.  Those are as follows:&lt;br /&gt;
&lt;br /&gt;
: Tool 1 – Shaper&lt;br /&gt;
: Tool 2 – Carving Knife&lt;br /&gt;
: Tool 3 – Glue&lt;br /&gt;
: Tool 4 – Feather flights only from the shaping society.&lt;br /&gt;
: Tool 5 – A part from some critter to make an arrowhead.  &lt;br /&gt;
::*{{com|Skin}} {{tt|Creature}} {{tt|For}} {{tt|Part}}&lt;br /&gt;
&lt;br /&gt;
These creatures yield these arrowhead material parts: [[Cougar|cougar]] claws, [[Wild boar|boar]] tusks, [[Sabre-toothed warcat|sabre-toothed warcat]] sabre teeth, [[Marbled angiswaerd|marbled angiswaerd]] teeth, [[Sleek hele&#039;la|hele&#039;la]] claws, [[Sinuous elsralael|elsrael]] teeth, [[Young firecat|young firecats&#039;]] soot-stained claws, [[Sinuous ice adder|sinuous ice adder]] teeth, [[Storm bull|storm bulls&#039;]] jagged horns,  stone-grey [[Lesser dusky-scaled basilisk|basilisk]] fangs and [[Lava drake|lava drake]] fangs.&lt;br /&gt;
&lt;br /&gt;
===Shaft making===&lt;br /&gt;
&lt;br /&gt;
Ok shaft making is really simple. You&#039;ll need ~50 ranks of engineering. You get some lumber It does not appear to matter what you get wood wise as long as you can make it masterful.  Masterful shafts all appear to work the same no matter what wood its made from.  So first you get some lumber.  If you use 2 pieces of your lumber you can make  2 sets of shafts that will make 5 arrows each.  That would be 10 arrows you can make from 2 pieces of your lumber.  So if you have a stack of lumber and only want to turn 2 pieces into shafts you do the following:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|mark}} {{tt|my}} {{tt|lumber}} at 2 (pieces)&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|My}} {{tt|scissors}} and {{com|cut}} {{tt|lumber}} {{tt|with}} {{tt|my}} {{tt|scissors}}. (you&#039;re cutting the binding holding the lumber together)&lt;br /&gt;
&lt;br /&gt;
That should give you in hand 2 pieces of lumber with the rest at your feet or on the ground where it may have been when you started.  Now with the 2 pieces of lumber either in hand or on the ground.  Here are the manual steps to make the shafts.&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|my}} {{tt|shaper}} from your container.&lt;br /&gt;
:Step 2 – {{com|Shape}} {{tt|lumber}} into {{tt|arrow shaft}} or {{com|Shape}} {{tt|lumber}} into {{tt|bolt shaft}} (syntax is specific for arrow and bolt shafts)&lt;br /&gt;
:Step 3 – {{com|Put}} {{tt|my}} {{tt|shaper}} in your container.&lt;br /&gt;
&lt;br /&gt;
Now you have your shafts.  &lt;br /&gt;
&lt;br /&gt;
That&#039;s it you now have shafts in hand.  Count shafts, analyze shafts, appraise shafts careful, hug your shafts, kiss your shafts, just don&#039;t get shafted.  Your done making shafts for now.  Note in my work with shafts I find they all combine and it does not matter what wood you use.  So bottom line here is use the wood you can make the shafts at masterfully done.  The type of wood does not matter to the final product only the fact that its masterful.&lt;br /&gt;
&lt;br /&gt;
===Arrowhead making===&lt;br /&gt;
&lt;br /&gt;
Arrowhead making is pretty simple just like making the shafts. You&#039;ll need ~50 engineering ranks to shape arrowheads, for any part type.  You must have some skinned critter parts though. Early on that means boar tusk or cougar claws.  Each tusk or claw will make 5 arrowheads.  So if you want to make 20 arrows all you need is 4 of them.  As an example lets say you have 4 boar tusks.  Put them in your container.  So to manually turn 4 boar tusks into arrowheads you do the following steps:&lt;br /&gt;
&lt;br /&gt;
:Step 1 – {{com|Get}} {{tt|tool}} to shape the arrowhead. The tool can be a hammer, knife, shaper, weapons of various types, etc.&lt;br /&gt;
:Step 2 – {{com|Get}} {{tt|boar tusk}} (or other arrowhead material) from your container.&lt;br /&gt;
:Step 3 – {{com|Shape}} {{tt|&amp;lt;part&amp;gt;}} {{tt|into}} {{tt|arrowhead}}. The word arrowhead must be typed completely. The parser does not accept any abbreviated forms.&lt;br /&gt;
:Step 4 – {{com|Put}} {{tt|arrowhead}} in container&lt;br /&gt;
:Step 5 – Go back to step 2 and continue till done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; although the shaping instructions books claim you can make metal arrowheads with ingots and nuggets, this is not actually implemented.&lt;br /&gt;
&lt;br /&gt;
===Arrow making===&lt;br /&gt;
&lt;br /&gt;
Arrow making can get fairly complicated.  But its also fairly easy if you follow a few simple rules.  Once you shape the shafts proceed to the shaping part and stay there till you get a message to do something else.  Make sure your shaping book is turned to the right page for the right arrows your going to make.  At this point I need to mention the difficulty of making arrows.  The first two arrows that can be created are Cougar-claw and boar-tusk arrows.  These are considered simple difficulty and that means with no techs, no career and no hobby you need 200 skill in engineering to work them masterfully.  With techs and a career or hobby and good tools you can probably bring that down into the 140 range but arrows are up there in difficulty.  The steps to make arrows look as follows:&lt;br /&gt;
&lt;br /&gt;
After Step 2 you always get this message - arrowheads to continue crafting some unfinished – which means you now have to assemble the arrowheads to the shafts, which is step 3.&lt;br /&gt;
&lt;br /&gt;
Step 1 - get your shaping book&lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|get}} {{tt|my shafts}}&lt;br /&gt;
:{{com|shape}} {{tt|my shafts with my shaper}} (this will use 1 set of shafts and put the rest of them at your feet slot)&lt;br /&gt;
Step 3 - &lt;br /&gt;
:{{com|Get}} {{tt|my arrowheads}}&lt;br /&gt;
:{{com|assemble}} {{tt|my arrowheads with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
&lt;br /&gt;
At this point you will go to step 5, unless you got the message to use the carving knife of step 4.  This message is the only one you get to carve something - A handful of rough edges require carving with a knife to remove. - Any other message you just keep using step 5 with.  You will repeatedly do step 5 unless step 4 is needed till you are asked to assemble the flights in step 6.  This is done when you see the message - You need another arrow flights to continue crafting some unfinished – which directs you to step 6.  At that point you will do steps 6, 7 and 8 in order.  If you have a stamp to stamp the arrows, you will not do step 8, but will do step 9. You will know you have performed the last step when you see the message - Applying the final touches, you complete working on some – which is the end point in making your arrows.&lt;br /&gt;
&lt;br /&gt;
Step 4 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my knife}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my wood shaper}}&lt;br /&gt;
:{{com|shape}} {{tt|my arrows with my wood shaper}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:put tool away&lt;br /&gt;
:{{com|get}} {{tt|my flights}}&lt;br /&gt;
:{{com|assemble}} {{tt|my flights with my arrows}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}}&lt;br /&gt;
:{{com|apply}} {{tt|my glue to my arrows}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:put glue away&lt;br /&gt;
:{{com|get}} {{tt|my carving knife}}&lt;br /&gt;
:{{com|carve}} {{tt|my arrows with my carving knife}}&lt;br /&gt;
Step 8 - If you are not stamping your work: Arrow making is done. &amp;lt;br&amp;gt;&lt;br /&gt;
Step 9 - If you are stamping your work:&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my arrows with my stamp}} (this can only be done for a short period of time after item completion) &lt;br /&gt;
&lt;br /&gt;
This will complete your first set of 5 arrows.&lt;br /&gt;
&lt;br /&gt;
==Shaping Bows, Weapons, and Items==&lt;br /&gt;
&lt;br /&gt;
This document goes through how to shape items in the shaping craft.  At present this can be used to shape all items currently in chapters 1 (short pole), chapter 2 (shortbows), chapter 3 (longbows), chapter 4 (composite bows), chapter 7 (items), chapter 9 (staff weapons), and chapter 10 (tables).  Chapter 8 requires a codex to be able do the items in chapter 8 (beads, totems, figurines, statuette, statue).  This will allow clerics to make prayer beads with lumber at a higher quality bead and takes (beads are extremely easy to very easy which means it takes between 25 and 50 skill in engineering to make the beads) much lower skill and no techs if they lumberjack their own lumber.  Other wise you will need the shaper specialization technique to handle the lower quality lumber.  Some of the other items in chapter 8 might be for enchanting.&lt;br /&gt;
&lt;br /&gt;
Now you have 3 ways to get lumber to do these tasks.  You can lumberjack to get it and refine it (high quality lumber), or you can simply forage stick/branch/limb (which is now random on what is obtained) and when you get enough of the type you want process it (low quality lumber), and last you can buy it in the engineering society as already processed lumber (medium quality lumber).  I would only use the low quality lumber if your not doing work orders and just making things to learn engineering skill.  Work orders can be either the high quality or medium quality lumber though you will get better pay for the work order using the high quality lumber.  For items you want to make for yourself or for others use only the high quality lumber.&lt;br /&gt;
&lt;br /&gt;
You will need tools and materials to perform these tasks.  These are covered in the rest of this document.&lt;br /&gt;
&lt;br /&gt;
===Tools and materials needed===&lt;br /&gt;
&lt;br /&gt;
The materials needed for the items in the shaping book can vary but they include bow string, backer, short cord, leather strips, long pole, short pole, and lumber.  The lumber can be obtained in 3 ways and the short pole can be made.  All the rest of the items must be purchased in the Engineering Society building.&lt;br /&gt;
&lt;br /&gt;
The tools required for shaping are as follows:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book (apprentice, journeyman, master)&lt;br /&gt;
:Tool 2 - [[Design codex]] (6250 kronars in engineering society)&lt;br /&gt;
:Tool 3 – Clamps (can only be bought at this point)&lt;br /&gt;
:Tool 4 – Wood shaper&lt;br /&gt;
:Tool 5 – Carving knife&lt;br /&gt;
:Tool 6 – Rasp&lt;br /&gt;
:Tool 7 – Glue (can only be bought at this point)&lt;br /&gt;
:Tool 8 – Wood Stain (can only be bought at this point)&lt;br /&gt;
:Tool 9 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of these crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Follow the steps above in the section on shaping your first product up to step 7. Then:&lt;br /&gt;
&lt;br /&gt;
Step 8 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my backing with my &amp;lt;bowtype&amp;gt;}}&lt;br /&gt;
:{{com|get}} {{tt|my glue}} &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;bowtype&amp;gt;}} &lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 10 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my short cord with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you what is needed next&lt;br /&gt;
Step 11 - &lt;br /&gt;
:{{com|Assemble}} {{tt|my pole with my &amp;lt;item&amp;gt;}} (does 4 poles for tables)&lt;br /&gt;
:All tables but one require long poles, one uses short poles&lt;br /&gt;
:{{com|analyze}} {{tt|&amp;lt;item&amp;gt;}} – This tells you the next step.&lt;br /&gt;
Step 12 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:end script with completed item.&lt;br /&gt;
Step 13 - &lt;br /&gt;
:put up last tool&lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my item with my stamp}}&lt;br /&gt;
&lt;br /&gt;
The possible messages produced during this process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to &lt;br /&gt;
:Shaping with a wood shaper should even out the&lt;br /&gt;
:ready for shaping with a wood shaper&lt;br /&gt;
:ready for continued shaping with a wood shaper&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:A cluster of small knots deforms the wood&#039;s structure&lt;br /&gt;
:is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:You do not see anything that would prevent further carving with a knife.&lt;br /&gt;
:The bow now must be pushed with clamps or a&lt;br /&gt;
:The bow&#039;s pieces and backing material are now ready to be clamped together.&lt;br /&gt;
:You need another finished bow string to continue crafting&lt;br /&gt;
:You need another bone, wood or horn backing material to continue&lt;br /&gt;
:You need another finished leather strips to continue crafting&lt;br /&gt;
:You need another finished short leather cord to continue crafting&lt;br /&gt;
:You need another finished * wooden pole to continue crafting&lt;br /&gt;
:Applying the final touches, you complete working on&lt;br /&gt;
&lt;br /&gt;
At this point you have completed your product or should have.  You can now bundle the item with your logbook and proceed to the next item if you are doing a work order.  These are the basic manual steps you can use to finish your item.  Remember if you get stuck you can always analyze item and should get information such as the following:&lt;br /&gt;
&lt;br /&gt;
:&amp;gt;analyze my shortbow:&lt;br /&gt;
:You analyze every aspect of the Nisha shortbow and nod as your understanding grows.&lt;br /&gt;
:When crafting is complete this will be a type of finished shortbow.&lt;br /&gt;
:With all major carving work completed, &#039;&#039;&#039;the wood is ready for the application of stain&#039;&#039;&#039;.&lt;br /&gt;
:From the progress so far, it looks like the shortbow is masterfully-crafted.&lt;br /&gt;
:The shortbow is a somewhat challenging piece to make.&lt;br /&gt;
:You estimate that it is very nearly done.&lt;br /&gt;
:Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
Notice the fourth line in the above information.  It tells you the next step you need to take in order to complete this shortbow.  So if you get stuck {{com|analyze}} the item and do what it indicates.&lt;br /&gt;
&lt;br /&gt;
==Bow Enhancements==&lt;br /&gt;
&lt;br /&gt;
This document discusses the process of performing enhancements to bows through  lamination or increase/decrease the draw weight of a given bow.  At this point I have found that you must have some pretty good quality lumber to be able to do this.  If you were to use society bought wood like maple for a shortbow and try to laminate or increase the draw strength of the bow you would fail (with no techs, 530 skill, good quality tools).  I found to be able to actually do this I had to have lumber that was much higher quality than that found in the society buildings and you only get that if you lumberjack it yourself or get it from someone who did.&lt;br /&gt;
&lt;br /&gt;
===Parts and tools required===&lt;br /&gt;
&lt;br /&gt;
To do bow enhancements you need some parts you buy in the society building, such as backer for lamination, and leather strips for cable-backing.  Lightening the draw strength usually just involves shaping of the bow to take more material off of the bow.&lt;br /&gt;
&lt;br /&gt;
For the tools you need the following:&lt;br /&gt;
&lt;br /&gt;
:Tool 1 – Shaping book.  (apprentice or journeyman or masters)&lt;br /&gt;
:Tool 2 – Clamps (can only be bought at this point)&lt;br /&gt;
:Tool 3 – Shaper&lt;br /&gt;
:Tool 4 – Carving knife&lt;br /&gt;
:Tool 5 – Rasp&lt;br /&gt;
:Tool 6 – Glue (can only be bought at this point)&lt;br /&gt;
:Tool 7 – Wood Stain (can only be bought at this point)&lt;br /&gt;
:Tool 8 – A [[Maker mark|maker&#039;s mark]] if you qualify for and own one&lt;br /&gt;
&lt;br /&gt;
Right now only the shaper, carving knife, rasp, and maker&#039;s mark can be crafted.  It would be a good idea to get a set of crafted tools even if they are not top of the line.  A good set of high or medium carbon steel tools works really well to improve the quality of your output item.&lt;br /&gt;
&lt;br /&gt;
Everything in the apprentice book is in the journeyman and masters books and everything in the journeyman book is in the masters book.  So basically it just comes down to what you can afford.  The apprentice book is under a gold, and the journeyman is 15 plat and the masters book is 62.5 plat kronars.  The apprentice book will teach to around 200 skill if you have no techniques, but get enough techniques and that could drop to around 150 skill.  I think the journeyman books will teach to around 425 at the very least and probably higher.&lt;br /&gt;
&lt;br /&gt;
===Manual steps to enhance a bow===&lt;br /&gt;
&lt;br /&gt;
When you enhance a bow by lamination or cable-backing you also add some weight to the bow.  When you lighten a bow you remove material from the bow and it gets a bit lighter.  So you basically laminate a bow to increase its durability.  You will find if you used a wood that has poor durability it almost appears like there is very little enhancement made to the bow.  There are differences but its really subtle.  Keep that in mind when you enhance bows.&lt;br /&gt;
&lt;br /&gt;
The basic steps to doing bow enhancement by hand requires you to have the bow in the left hand, tools and ingredients in your container, the Shaping book must be turned to the right page.  The first step is to get the shaping book and study it,  Then put it up and get your clamps and clamp the bow.  Clamping the bow will generate a message that tells you the next step to take and it will be either step 3 or step 4 or step 5.  At that point you will cycle between steps 3, 4, or 5 until you need to clamp the bow one more time.  For lamination the end process would be using step 6, then step 7, then step 8, then steps 9 and 11.  For Cable-backing the end process would be using step 6, then step 7, then step 10, then steps 9 and 11.  To lighten the bow you would simply keep using steps 3, 4 or 5 till you use step 6 and then do steps 9 and 11.&lt;br /&gt;
&lt;br /&gt;
Step 1 - &lt;br /&gt;
:{{com|study}} {{tt|my shaping book}}&lt;br /&gt;
Step 2 - &lt;br /&gt;
:put shaping book away&lt;br /&gt;
:{{com|get}} {{tt|my clamps}}&lt;br /&gt;
:{{com|push}} {{tt|my bow with my clamps}}&lt;br /&gt;
Step 3 - &lt;br /&gt;
:Use wood shaper when needed.  &lt;br /&gt;
:{{com|Shape}} {{tt|my item with my wood shaper}}&lt;br /&gt;
Step 4 - &lt;br /&gt;
:Use rasp when the messaging results in: A bulbous knot is present.  &lt;br /&gt;
:{{com|Rub}} {{tt|my &amp;lt;item&amp;gt; with my rasp}}&lt;br /&gt;
Step 5 - &lt;br /&gt;
:Use carving knife if fine detail is needed.&lt;br /&gt;
:{{com|Carve}} {{tt|my &amp;lt;item&amp;gt; with my carving knife}}&lt;br /&gt;
Step 6 - &lt;br /&gt;
:Use clamps when needed.  &lt;br /&gt;
:{{com|push}} {{tt|my &amp;lt;item&amp;gt; with my clamps}}&lt;br /&gt;
Step 7 - &lt;br /&gt;
:{{com|apply}} {{tt|my glue to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 8 – &lt;br /&gt;
:{{com|get}} {{tt|my backing}}&lt;br /&gt;
:{{com|Assemble}} {{tt|my backing}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 9 - &lt;br /&gt;
:{{com|get}} {{tt|my stain}}&lt;br /&gt;
:{{com|apply}} {{tt|my stain to my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 10- &lt;br /&gt;
:{{com|get}} {{tt|my strips}}&lt;br /&gt;
:{{com|assemble}} {{tt|my strips with my &amp;lt;item&amp;gt;}}&lt;br /&gt;
:{{com|analyze}} {{tt|my &amp;lt;item&amp;gt;}}&lt;br /&gt;
Step 11- &lt;br /&gt;
:{{com|get}} {{tt|my stamp}}&lt;br /&gt;
:{{com|mark}} {{tt|my &amp;lt;item&amp;gt; with my stamp}} &lt;br /&gt;
&lt;br /&gt;
The possible messages during the process are as follows:&lt;br /&gt;
&lt;br /&gt;
:Shaping with a wood shaper is needed to&lt;br /&gt;
:A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.&lt;br /&gt;
:The wood is ready to have more fine detail carved with a carving knife.&lt;br /&gt;
:appears free of defects that would impede further carving with a knife.&lt;br /&gt;
:grain looks solid and ready for continued knife carving.&lt;br /&gt;
:materials are ready to be compressed with clamps or&lt;br /&gt;
:Glue should now be applied so assembly can begin.&lt;br /&gt;
:appears ready to be reinforced with some backer material.&lt;br /&gt;
:Some wood stain should be applied to the wood to finish it.&lt;br /&gt;
:appears ready to be strengthened with some leather strips.&lt;br /&gt;
:is ready to be assembled with leather strips&lt;br /&gt;
:construction shows improved signs of durability and wear resistance&lt;br /&gt;
:weight and draw strength appears significantly&lt;br /&gt;
:Close inspection of the completed&lt;br /&gt;
:You study the instructions about bow cable-backing&lt;br /&gt;
:You study the instructions about bow lamination&lt;br /&gt;
:You study the instructions about bow lightening&lt;br /&gt;
&lt;br /&gt;
Note the variation in the messages comes mostly from the Steps 8 and 10.  Where you assemble the backer or the strips and then analyze the bowtype.  Its entirely possible not all the messages that are possible have been seen yet.  In that case you may need to add a few more to this set.&lt;br /&gt;
&lt;br /&gt;
==Making Beads and totems from Chapter 8==&lt;br /&gt;
&lt;br /&gt;
Beads, totems, figurines, statuette and statues can be made from chapter 8.  However, this chapter requires you have a codex.  What you do is set yourself to the item in the shaping book you want to create.  Then you turn to the chapter and page in the codex for the type of item you want to shape.  After study of both books starting with the shaping book, you proceed just like  you were making a normal item, bow, or staff weapon.  The steps are included in the MANUAL STEPS TO SHAPE section.&lt;br /&gt;
&lt;br /&gt;
==Repair of wood based items==&lt;br /&gt;
&lt;br /&gt;
To repair any item you make with a bow requires two things.  Sandpaper and stain.  Having the repair techs helps a great deal as well.  The steps to repair wood based items are as follows:&lt;br /&gt;
&lt;br /&gt;
Step 1 – {{com|Rub}} {{tt|my item with my sandpaper}} (The {{com|Clean}} and {{com|Scrape}} commands may be substituted for {{tt|RUB}}). &amp;lt;br&amp;gt;&lt;br /&gt;
Step 2 – {{com|apply}} {{tt|my stain to my item}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides,Crafting player guides}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=650852</id>
		<title>Ranger new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=650852"/>
		<updated>2024-09-09T06:17:00Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Survival Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for the Ranger specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.&lt;br /&gt;
&lt;br /&gt;
For details, rules, and the other pages involved, see [[:Category:Newbie Guide Contest]].&lt;br /&gt;
&amp;lt;!-- do not edit anything above this line --&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Start==&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Ranger Guild!&lt;br /&gt;
&lt;br /&gt;
It is assumed you&#039;ve already found the guild structure and have already joined the Rangers&#039; Guild, if you have not you can use the {{tt|DIRECTION}} command to locate the area. But now that you&#039;ve done that, and made use of the {{tt|JOIN}} command to become one of us, what&#039;s next? And, just what exactly is it that Rangers are supposed to do?&lt;br /&gt;
&lt;br /&gt;
===Starting Stats===&lt;br /&gt;
Setting up your new Ranger for success.  Each person has his or her own ideas on starting stats for a ranger, but here is one that can be used without too many problems and will enable you to advance fairly quickly in your profession.  Rangers have three stats in our main sphere of influence.  These are Reflexes, Agility, and Strength.  In addition, since we are a combat guild, we need stamina and discipline.  Since we do things across all the spectrum (survival, weapons, armor, magic, and lore), we tend to need to start out boosting our stats to be fairly even so we can train fairly well with just about everything.  Each race comes with a specific stat set up and you have 600 TDPs (Training Development Points) to adjust your stats for your first hunting session.  The final set up you end up with is determined by the race of your character.  As a starting point get stamina to 14 for races with 10 or more starting stamina.  This is good to enable you to use more weapons including heavier ones, wear most armors without too much difficulty, and to take a few hits without going down on the first hit.  If your race starting stamina is under 10 then get stamina to 12.  Then as a basic rule of thumb try to get the rest of your stats to 12, especially the 5 key ones and intelligence and wisdom.  Any TDPs left over can be placed where you want them.  But bottom line, use all the TDPs you can use.  Any that are left over will carry over to your next circle.  To raise your stats, use DIR LIST TRAINING to get to the various stat training areas.  Once there TRAIN, then STUDY to gain 1 on your stat.  Each stat is also a command that will give you information on the stat and how many TDPs it will take to raise it one.  For instance, using STAMINA will give you the basic information on the stamina stat.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[TDP]]&lt;br /&gt;
:For more information see [[Info command]]&lt;br /&gt;
&lt;br /&gt;
==Survival Skills==&lt;br /&gt;
Rangers are survivalists first and foremost. The majority of your training as a Ranger will focus on improving your survival skills. You must dedicate yourself to actively training at least eight different skills within the survival group at all times in order to advance within the guild. While there is some flexibility on which skills you choose to focus on, there is a hard requirement to train our guild-specific skill of [[scouting]].&lt;br /&gt;
 &lt;br /&gt;
* Evasion - Simply put, evasion is the skill which determines how well you avoid attacks. Aside from classes in the subject, the only way to learn is to get out there and stand at melee range in combat.&lt;br /&gt;
* Athletics - The main use of the Athletics skill is to overcome natural obstacles, such as climbing a tree or swimming a river. Provided below are some simple suggestions where to practice this skill based upon which area you have chosen to start at within the game. You can learn Athletics through swimming by just moving from room to room that has water, such as a brook or river.  Deep water requires you to use the {{com|SWIM}} &amp;lt;DIRECTION&amp;gt; command. Likewise, learning by climbing requires you to use the {{com|CLIMB}} &amp;lt;DIRECTION&amp;gt; command.  You can also learn it by reading the Stealth section below on the Breaking and Entering material.  Both swimming and climbing are highly dependent on Strength.  The more you have the sooner you can climb or swim an area.  For instance the river south of crossing can be navigated with around 285 athletics and at least 42 strength,  The lower your strength from that the higher the athletics will have to be.  This will be true for both climbing and swimming.  So if you hear you need a certain skill to swim or climb something keep in mind your strength is the ultimate factor in whether or not you can make the climb or the swim.&lt;br /&gt;
**Crossing - The easiest place to start learning Athletics near the Crossing is a brook out the West Gate.  Once out the West Gate go down the path and head west until you hit the brook.  The brook can be seen on this map [[RanikMap4]].  You can also try asking at the Ranger Guild and a fellow Ranger or player can guide you there.  This brook should teach to about 100 ranks.&#039;&#039;&#039;Caution:&#039;&#039;&#039; The path to the brook is a hunting area with [[Musk_Hog|Musk Hogs]] on the road so be careful traveling to it.&lt;br /&gt;
**Riverhaven - Outside of the West gate of Riverhaven, near [[Goblin Shaman]], there is a creek you can swim in. Once out the gate go northwest go down the path and then down the trail to enter the mud flats area. The creek can be seen on this map [[RanikMap32]].&#039;&#039;&#039;Caution:&#039;&#039;&#039; Stay within the southern regions of the creek, the northern parts are inhabited by [[Scarlet Crayfish]] which may be too hard for a new character to fight.&lt;br /&gt;
* Perception - This skill can be trained by using the {{com|SCOUT}} command, the {{com|HUNT}} command, the {{com|COLLECT}} command, or the {{com|FORAGE}} command.&lt;br /&gt;
:For more information see [[Perception]].&lt;br /&gt;
* Stealth - Stealth can be one of the hardest skills for any new profession to get.  When you first start out you can learn it fairly well just hiding and then sneaking to your destination.  Many don&#039;t do this because it takes longer to get to the goal, however, it will teach fairly well to start with.  In addition, just hide and sneak through a hunting area will train it some as well.  However, to seriously train the skill other than getting a class, you must work the skill in combat.  The two main methods to use I have named ambush mode and snipe mode.  &lt;br /&gt;
** Ambush Mode - The Ambush mode is quite simple.  You get to melee, {{com|HIDE}}, {{com|AMBUSH}} (Note ambush will default to what your facing), and repeat till the critter is dead.  If your having trouble being seen when you hide, just keep rehiding, it will teach stealth great.  If you can add in STALK, so you {{com|HIDE}}, {{com|STALK}}, {{com|AMBUSH}}, and repeat, which will teach fairly well but take a bit longer.  &lt;br /&gt;
** Snipe Mode - The snipe mode can be done a number of ways.  I will give you one here but there are enough steps you can change how you do them if you want to.  It basically boils down to getting your weapon in hand, early you don&#039;t want to use a shield as it adds to your load time.  As you get much older you can use a small shield with spells to reduce the load time but that is down the road for this discussion.  Key things to do when using a bow.  LOAD MY &amp;lt;Bowtype&amp;gt;, {{com|AIM}} &amp;lt;chest&amp;gt; (note aim will default to what your facing), {{com|HIDE}}, {{com|STALK}}, when the aim is ready, {{com|POACH}} (note at circle 40 you can get snipe and change POACH to [[snipe]].  Snipe will allow you to stay in hiding after the shot if your stealth skill is good enough.).  At this point you have options, Poach will bring you out of hiding.  So you can repeat the process or {{com|RETREAT}} one if your getting hit too much before loading and restarting the process. If you kill the critter, retreat twice and use {{com|ARRANGE}} skin your critter, and {{com|LOOT}} the critter.  Now there is a reason you want to stalk the critters.  First they tend to try and leave the room with your arrows stuck in them when your hidden and they can&#039;t find you.  So stalking helps you track the one down your trying to kill and not loose too many arrows in the process.  If it leaves the room {{com|TRACK}} should take you to the critter so you can finish it off and get your arrows back.&lt;br /&gt;
** Stealth Secret - Ok everyone needs to understand how you learn the most stealth.  The two methods above work well but why?  First each critter limits how much stealth you can learn off them.  If you are at melee range you can learn 5 times off each critter.  Pole range 3 times.  Missile range 2 times.  Early you might not be able to use a bow at melee range so it will teach a bit less stealth for you.  That&#039;s why ambush mode is listed.  To learn well you will most likely have to use both methods.  As a ranger you really need your defenses so I suggest you work both.  In fact when you start out use melee weapons so you can build up some evasion skill to help you avoid getting hit when using the bow.&lt;br /&gt;
** Breaking and Entering - Or as we like to call it burgle mode.  When the guide was first created Burgle did not exist.  But since it does now you can use burgle to train Stealth.  In addition it also can train Locksmithing or Athleticism and Thievery.  There are a lot of ways to do this but as a new Burgle professional, you need to know the easy safe way to get you started properly.  First major towns have pretty high fines if you are caught (Crossing, Riverhaven, Shard, Theren, Leth, etc.) and the higher your circle the higher the fine.  It can go over 160 plat kronars.  So you should burgle in small places like wolf clan, tiger clan, dirge, kaerna, Arthe Dale, etc. because in those places they either beat you up or cut off your right hand when you are caught.  Now step one don&#039;t wear armor or shield.  When you go into a clan for instance tiger clan, if you use JUSTICE you will see if the area is a justice area.  So you can burgle in tiger clan.  If you have spells to boost reflexes (SOTT) or help you hide (EM and or blend) use them.  You should always get in the habit to HIDE in the room at night you don&#039;t need to but in daylight you do so just get in the habit to hide first.  Then use HUNT, this will tell you if someone is adjacent to you an NPC or a guard.  If someone is in your room wait or move to another spot, I do the same for adjacent.  Then Step 2, you can buy a heavy rope from the supply shop if the rope is in hand or a lockpick is in hand or you are wearing a lockpick ring or lockpick case, you can then do BURGLE.  If you have the rope you learn ATHLETICISM if you using a lockpick item you learn LOCKSMITHING and you are now in the kitchen of some poor unfortunates home and hidden.  The easy way to handle this is then you either RUMMAGE COUNTER or SEARCH COUNTER (either will work) if you find something its then in your hand and you have just learned some more THIEVERY and you came out of hiding.  Your goal next is to get out so GO WINDOW and you have completed your Burgle attempt.  You now have a timer to wait till you can do it again for Rangers its 25 to 30 minutes unless you are F2P which is 60 min.  BURGLE RECALL will tell you when you can do it again so at this point go train something else or try to sell what you got at the pawn shop.  If while you are inside the home you hear footsteps get to the kitchen and go window quickly or you will get caught.  I also suggest you read Breaking and Entering here (https://elanthipedia.play.net/Breaking_and_Entering) and {{com|Burgle}} as well, there is good information to absorb.&lt;br /&gt;
* Locksmithing - As the popular adage goes, &amp;quot;Waste not, want not.&amp;quot; In this instance you are required to train survival skills, so why not make use of the various boxes that creatures drop in order to facilitate that training. It is this line of thinking which has given rise to the popularity of Locksmithing skill among the Ranger guild. For beginners, you might want to do some hunting of [[Sleazy_Lout|Louts]] outside the East Gate of [[Crossings]] or [[Zombie_Goblin|Zombie Goblins]] outside the North Gate of [[Riverhaven]]. As a warning, if you do decide to visit the Riverhaven Zombie Goblins, it is recommended that you have a few ranks in combat skills before adventuring to the area. Efficient training of the locksmithing skill requires a lockpick.  Also read the Stealth section above on Breaking and Entering.&lt;br /&gt;
:For more information see [[Locksmithing]].&lt;br /&gt;
* Thievery - While not very common of a skill for most Rangers to train, the Thievery skill is none the less part of the survival skillset and can be used for circling within the guild. You can steal an item from a shop by doing {{com|STEAL}} &amp;lt;ITEM&amp;gt;, such as {{com|STEAL}} WATER. You can start training this skill by stealing small in-expensive items.  In the Crossing you can start with water from [[Chizili&#039;s Alchemical Goods]].  This should teach to about 40 ranks.  You should only steal from the same shop about once a real-life hour.  You can steal from multiple shops to do a &amp;quot;stealing run&amp;quot;.  As a general rule of thumb, smaller and in-expensive items are easier to steal, larger more expensive items are harder to steal.  See [[Stealing List]] as a general stealing guide on what to steal where. The more proficient you get in stealing you can steal multiple times from the same shop within that hour time frame. It is also highly suggested to {{com|HIDE}} while stealing.  This not only makes it easier to steal an item, but you can also learn some [[Stealth_skill|stealth]] during the process. Thievery can also be taught.  However, teaching or listening to Thievery within the City limits can get you arrested.  Be careful! &#039;&#039;&#039;Caution:&#039;&#039;&#039; You may also try to steal coins or gems from another player using {{com|STEAL}} &amp;lt;player name&amp;gt; though this teaches rather poorly.  Be warned that stealing from another player is considered a [[PvP|Player vs. Player]] action and will leave your character open to PvP for 4 hours.  I would also read the stealth section above on Breaking and Entering.&lt;br /&gt;
:For more information see [[Stealing]].&lt;br /&gt;
* First Aid - First aid is really important for rangers.  We are after all considered a combat profession.  There are going to be times you will get hit rather bad and like MOST rangers will perform some kind of miracle and escape with a massive bleeder.  Only the lesser professions die in combat.  We are the masters of survival.  So always think positive you will survive!  Now having escaped, if you have no first aid skill you will bleed to death or if you don&#039;t have the ranger {{com|BESEECH}} Elanthia to Cradle you will also bleed to death (and you won&#039;t get this beseech till circle 25).  So you really need to work on the first aid skill.  You can of course get a lot of skill from a class but how do you get this skill without a class?  Right now there are 3 main ways to get the skill, two of which you can use at anytime and the third only during invasions.  These are use of a compendium (which is a good backup trainer), tending bleeding wounds you get (you know the miracle escape and tend that massive bleeder from your missing leg or arm), and third tending the bleeders of dead folks during invasions at the triage locations.&lt;br /&gt;
** Compendium First Aid - Compendiums are books you can get from some trader shops, or you can pay an empath to get you one from the empath shop made up of the race charts.  Compendiums consist of [[Anatomy Charts]].  These are expensive as each race chart costs 12,500 kronars (1 plat, 2 gold, 5 silver).  Each compendium can hold 10 charts.  By opening the compendium and study on the page you will start to learn some first aid and scholarship.  Till you can get everything you might have to start out just getting charts.  Your best learning on these charts won&#039;t happen till you get close to 100 scholarship.  And as your skill gets better, you will have to move up to harder charts based on your scholarship skill.  &lt;br /&gt;
** Invasion Tending - During invasions there is one basic fact.  People die.  Lots of people die!  So head for a triage spot or get someone to help you get there.  When the bodies come in look at them and tend the wounds (TEND &amp;lt;PERSON&amp;gt; &amp;lt;Body Part&amp;gt;).  You might not be able to kill many invasion critters but you can help out tending wounds on dead and living people, which will encourage them to think the empaths and clerics are really trying to help them and provide good help during invasions.  Just don&#039;t tend empaths unless they ask for the help.&lt;br /&gt;
** Tending Wounds - The best training for First aid is of course tending wounds.  Usually your own.  You most likely will get some during combat.  Getting body bleeders can get you killed in combat these days so hand bleeders are better to work with. Then get healed before you go back to combat, and be careful about picking boxes as the wounds will make them harder.  One way to get a hand bleeder is to forage a wood chip (get more than one), drop a wood chip, using metal knife and flint, light the chip on fire and put more on it to keep it burning.  From the Alchemy Society get alcohol which has 10 parts, pour part in like a mortar, get it out.  Then put alcohol in fire.  This will give you a hand bleeder, you can do it twice using the other hand and get two hand bleeders to tend for a while.  Just keep in mind you might get disease from it if you let it bleed too long, so do not forget to keep checking.  Vines will also work in this case but are harder to find than the wood chips.  Nothing else appears to work.&lt;br /&gt;
* Outdoorsmanship - One of the most widely used skills within the guild is the Outdoorsmanship skill. This skill can be trained by using the {{com|FORAGE}} command or the {{com|COLLECT}} command (for example COLLECT ROCK, KICK ROCKS, then repeat the process). When first starting out, you may find that you are unable to collect piles of things. It is recommended that you use forage instead to find single objects until you gain enough skill to collect piles of objects. Use of this skill can also gain you a bit of coin by gathering wood (forage for sticks or branches) for [[Mags]] in [[Crossings]], or gathering weaving supplies (forage for grass, twigs, vines, or sticks) for [[Maisie_(1)|Old Maisie]] in [[Riverhaven]].  Also note that mining for stone and metal, or lumberjacking for wood also tends to teach great amounts of outdoorsmanship.  A New form of collect has now appeared in the lands called COLLECT &amp;lt;ITEM&amp;gt; PRACTICE.  This can be used to collect but not create piles you have to kick to get rid of.&lt;br /&gt;
:For more information see [[Outdoorsmanship]].&lt;br /&gt;
* Skinning - One of the most popular choices of survival skills, skinning also has the benefit of being one of the easiest to train. However, in order to make use of it you must combat creatures which can be skinned. A good critter to start on would be [[Rat|Rats]] in [[Crossings]] or [[Heggarangi_Frog|Frogs]] just outside of the [[Riverhaven]] East Gate. In order to skin any creature, the use of a bladed weapon is required.  Rangers should also take advantage of the {{com|Arrange}} command (it will default the critter you just killed as well).  You can arrange a critter up to 5 times.  Each arrange makes skinning harder so you want to arrange to the point you still get the part your trying to skin and no higher.  In addition it also gives you more coins for the item you skin when you sell them.&lt;br /&gt;
:For more information see [[Skinning]].&lt;br /&gt;
* Scouting - This is the quintessential skill that makes Rangers what they are. The scouting skill uses our ability to use all of our senses to efficiently track pray, travel off the beaten path, and uncover hidden pathways. As someone just starting out, you should make use of {{com|HUNT}} more often than not when you are in combat areas.  Real early in your training there is a method to train scouting that works pretty well in the crossing and also in Riverhaven.  Each town has a Forest Warden.  In crossing for example he wanders near the bank.  So to train the skill you can go into the ranger guild area.  COLLECT ROCK, KICK ROCKS a total of 4 times.  Then run to the forest warden and move 2 paces from him.  HUNT to see if you see him, then HUNT to him.  Then repeat the whole process.  This will train for quite some time.  Scouting has recently been changed to INSTINCT, but you still use Scout Help as before.&lt;br /&gt;
:For more information see [[Scouting_skill|Scouting]].&lt;br /&gt;
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==Combat Skills==&lt;br /&gt;
Beyond being a master survivalist, Rangers are also adept hunters. We pride ourselves in our ability to go nearly anywhere and fight nearly anything. Because of this, the guild requires that you keep up with not only weapon skills but also armor skills as well. The choice of what weapon and armor to use are purely yours to make, however this guide will give you a little advice in what to choose and how those choices will impact your advancement later on.&lt;br /&gt;
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===Weapons===&lt;br /&gt;
As a member of the Rangers&#039; Guild, you will be required to learn the use of at least two weapon classes in addition to the [[parry]] skill. In order to facilitate that parry learning, it is encouraged that one of your weapon choices be something that you can use at melee with an opponent.&lt;br /&gt;
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In order to make full use of our abilities later on, it is also encouraged (but not required) for you to practice use of either a [[bow]], [[crossbow]], or [[sling]]. Skill with these weapons will serve you well when using either the Dual Load or Snipe abilities described below.&lt;br /&gt;
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* Dual Load - Once you have gained a significant amount of skill with your [[bow]] weapon and have the appropriate physical stats, you will be able to use this ability. The Dual Load allows for a Ranger to load their bow with two arrows and fire them at the same time.&lt;br /&gt;
:For more information see [[Dual Load]].&lt;br /&gt;
* Snipe - Upon achieving your 40th circle within the guild, you will be allowed to learn the Snipe ability from Guildmaster Tolle in [[Langenfirth]]. This ability will allow you to fire your weapon from hiding and remain hidden, it can also be used in conjunction with the Dual Load ability.&lt;br /&gt;
:For more information see [[Snipe]].&lt;br /&gt;
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===Armor===&lt;br /&gt;
For your first circles (1-10) you will be able to advance by just training a single armor skill in addition to your defending skill. Afterwards, Rangers must train two armor skills to advance within the guild. In order to make this easier, it is common for many Rangers to train their [[shield]] skill while in melee combat.&lt;br /&gt;
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==Magic Skills==&lt;br /&gt;
While not one of our primary focuses, Rangers still make use of the magic skillset to accomplish feats that are beyond our natural abilities. &lt;br /&gt;
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===Ranger Magic===&lt;br /&gt;
Even though rangers are not big with magic, we have a nice set of spells that aid us in hunting, and performing other tasks.  There are 8 areas of magic that can be trained.  These are Life Magic (our primary magic), Arcana (use of magic devices), Attunement (ability to harness life magic), and the five magic areas where all spells are placed, Augmentation (those that boost your abilities), Utility (those that are general use), Warding (defense related), Target Magic (Attack spells), Debilitation (hindering spells).  Most ranger spells are of the Augmentation and Debilitation type, though we have other spells.  These two magic skills are in the ranger sphere of influence, that the guild is intimately familiar with and thus have a higher cap when enhancing.  When you start out as a ranger you have 1 spell slot to use in order to choose a spell.  You must ASK GUILDLEADERNAME ABOUT MAGIC two times to get the list of spells you are able to learn (though currently I think there is a problem here and you may not get the list, if you don&#039;t get the list, then you can CHOOSE SPELLNAME SPELL and get the spell).  The three introductory spells you can choose from are Eagles Cry (Target Magic attack spell), See The Wind (Augmentation boost to Ranged weapons), Athleticism (Augmenation boost to swimming and climbing).  Each of these three spells takes up 1 spell slot, so you can choose one of these spells.  To choose a spell with the guild leader you use CHOOSE SPELLNAME SPELL. In addition, since the spell compost does not take up any spell slots you can also CHOOSE COMPOST SPELL and learn the compost spell.  This will give you two spells to use as a starting ranger.&lt;br /&gt;
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Many rangers try to get a spell that will train each of the magic areas in the first 7 spell slots.  This is entirely up to you as a new ranger.  But the spells easiest to use and train with are Eagles Cry (Target Magic 1 slot), See the Wind (Augmenation 1 slot), Athleticism (Augmentation 1 slot), Compost (Utility 0 slot), Essence of Yew (Warding 1 slot), Devitalize (Target Magic 1 slot), and Devolve (Debilitation 2 slots).  Recent changes to the ranger spells have added a spell to this list.  Its a debilitation spell called Deadfall (2 slots), which has been moved to a basic spell.  This means you can choose either the devolve spell or the Deadfall spell here.  Eventually you will want both because in many invasions devolve will be the only one you can use in a town.  These are the easiest spells we have in each magic area.  Each spell has a difficulty rating from Intro (easiest), basic, advanced, Esoteric (hardest needing close to 280 skill to cast).  So choose your spells wisely.&lt;br /&gt;
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:For more information see [[spell slot progressions]].&lt;br /&gt;
:For more information see [[rangers]].&lt;br /&gt;
:For more information see [[spheres of influence]].&lt;br /&gt;
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===How To Train Magic Skills===&lt;br /&gt;
Gee, you now have 2 spells and are ready to get out there and train your magic skills.  So what do I do?  Well magic is pretty simple.  You use it and you learn it.  Lets say you have the spells Athleticism (augmentation spell) and compost (utility spell).  The first thing you need to learn is how to use DISCERN.  DISCERN COMPOST will give you information about the compost spell and about how much power you can put into the spell.  It will say something like you can put 3 streams into the spell.  You can use DISCERN for each spell you have learned to get information about the spells and what level you might be able to cast the spell at.  DISCERN is based on the arcana skill, which means the more arcana skill you have the more accurate and complete the information you will get.  One note on DISCERN, when you first start out you will get casting levels that are actually too high.  Figure that if its telling you that you can cast at 7 streams.  You can probably cast at 3 or maybe 4.  Till you get more ARCANA skill you need to adjust with what happens when you cast the spell.  If you backfire the spell lower the next cast till you stop backfiring the spell.&lt;br /&gt;
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Basic spell casting can be done in 3 ways.  The first is simply preparing the spell and casting it when its ready.  To do this you would use prep compost 3.  Then wait for the message the spell is ready, and use CAST.  Anything compostable on the ground will be composted and you will learn from the cast.  In fact now you can just cast compost and even with nothing on the ground you will learn from the cast.  &lt;br /&gt;
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The second is to combine preparing the spell with harnessing some mana.  To do this you would use prep compost 1.  Then when the spell is ready message appears, use HARNESS 2, and then CAST.  This takes the prep number + harness Number = total power of the spell cast.  In this case 1 + 2 = 3 power cast.  &lt;br /&gt;
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The third method is to use a cambrinth item to help you cast the spell and harness.  Cambrinth rings for instance can hold 4 mana and be used to add to your cast.  To do this you must have a cambrinth ring attuned to your type of power.  FOCUS MY CAMBRINTH RING will show if the ring is charged or already set to a power type.  If the ring has yet to be charged, CHARGE MY RING 1 should be done until the point the ring takes the charge or takes part of the charge.  You may fail for a while during charging of the ring but eventually it will take some of the charge.  At that point the ring will be attuned to Life Magic which all rangers and empaths use. Warning... Never try to charge a ring that is attuned to something other than life power.  You can blow your hand off at the very least.  You also never want to charge the ring with more power than it can hold (all cambrinth rings hold 4 to 5 mana no more). Then to use it you would CHARGE MY RING 1.  Then PREP COMPOST 1.  Then when the message the spell is ready appears.  INVOKE MY CAMBRINTH RING, and HARNESS 1.  Then CAST.  In this case CHARGE + PREP + HARNESS = 1 + 1 + 1 = 3 for a 3 power cast.&lt;br /&gt;
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The following are the basic magic skills and how to train them:&lt;br /&gt;
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* PRIMARY (LIFE) MAGIC SKILL - You never have to train this skill specifically.  Any spell you cast will cause this skill to learn.  So the more spells you cast the more this skill gains.&lt;br /&gt;
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* ARCANA MAGIC SKILL - Using a cambrinth item during casting or just charging and item and putting it away for a while will train arcana skill.  So when you train Augmentation, Warding, or Utility magic you should consider getting a cambrinth ring to use.  Once you have around 50 Arcana skill move up to a cambrinth armband which holds 32 mana and is thus harder to use and will train more.  Around 120-150 arcana move to a Cambrinth orb which holds 108 mana.&lt;br /&gt;
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* ATTUNEMENT MAGIC SKILL - One of the best ways to learn attunement is to do what is called the power walk.  This consists of starting at point A and each step you take to get to point B you use POWER to check the power in the area.  Have enough steps between point A and Point B you will learn this skill very well indeed.  The Attunement skill is one you really need to work.  The more skill you have here the more mana you can see and use.  So the higher you get the skill the better off you are for spell casting.  All professions but Moon mages will generally use this method to learn ATTUNEMENT.&lt;br /&gt;
:For more information see [[Perceive command]].&lt;br /&gt;
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* AUGMENTATION MAGIC SKILL - This skill is learned by casting an Augmentation spell.  For instance your new Athleticism spell being cast will train this skill.  The more often you cast the spell the more you learn.&lt;br /&gt;
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* UTILITY MAGIC SKILL - This skill is learned by casting a Utility spell.  For instance your new compost spell being cast will train this skill.  The more often you cast the spell the more you learn.  One word of warning here though, is that its best you use this spell when your alone.  It tends to remove objects from the ground and you dont want to screw up and compost someones bag or leather or some other item by accident.&lt;br /&gt;
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* WARDING MAGIC SKILL - This skill is learned by casting a warding spell.  In this case Essence Of Yew would be one such ranger spell.  The more often you cast the spell the more you learn.&lt;br /&gt;
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* TARGET MAGIC SKILL - Target magic and Debilitation skills are learned slightly different than you learn the others.  These spells are based on combat only.  You learn these spells by casting them in battle.  For Example the Eagles Cry spell.  You would PREP EC 1.  Then TARGET RAT CHEST.  When you see the pattern is ready, CAST.  There are other ways to cast the spell, so check the Target command to see all the ways that can be used.  The more times you cast and the more damage you cause the more you learn.  The skill will be gained as long as you can still learn weapons, armor and defenses with the creature your facing.&lt;br /&gt;
:For more information see [[Target command]].&lt;br /&gt;
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* DEBILITATION SKILL - See Target magic skill above.  In this case DEVOLVE would be the spell you use for learning this skill.  Most debilitation spells cause some hindrance to the target.  DEVOLVE for instance if successful will lower the top two stats of the creature its used upon.&lt;br /&gt;
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* SORCERY SKILL - Gasp!  There is another skill.  Yes there is.  Keep in mind this skill is forbidden to be learned in a justice area.  You learn this skill when someone teaches you sorcery, just don&#039;t listen or teach a class on this in a justice area.  You will be arrested and probably burned at the stake.  The only way you can learn this in a justice area and not be arrested is to listen to PRIMARY MAGIC class from someone who does not have the same Primary magic type as you do.  You can also learn this skill without being arrested in a justice area by using FOCUS MY RUNESTONE.  That means any runestones you find can be used to train this skill.  And you can learn this skill but never in a justice area by casting spells that are not life magic spells which you will learn about as you grow as a ranger.  THIS IS YOUR WARNING.  Getting caught learning sorcery in a justice area will make it so you cant enter stores to buy things, enter the bank to deposit or withdraw, and do anything in town for days at a time.  If you get caught in town after being charged with using sorcery the penalty builds up and lasts longer.  Don&#039;t blindly listen to a class on sorcery as there are people out there who like doing that to others.  &lt;br /&gt;
:For more information see [[Justice]].&lt;br /&gt;
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* SPELL STANCE - Last thing you need to know about magic is spell stance.  Spell stance for rangers is really very simple.  You have POTENCY (raw power of the spells effect), DURATION (How long the spell lasts where it applies), INTEGRITY (how well a spell can pierce magic defenses or resist dispelling).  There are many ways to use spell stance.  For most ranger spells (all augmentation, warding and utility spells) its probably best to use 100/100/100 for the spell stance. When you get to ranger debilitation spells you really need to boost both Potency and not lower duration.  That means you look for 130/100/70 setup or 120/100/80.  Most Target magic spells are pretty simple.  Cast and they are done right then so duration does not meany anything with most of those spells.  I have used 120/70/110 on Target Magic spells to pretty good effect.  Using SPELL STANCE HELP you can see how to change the spell stance to suit your needs.&lt;br /&gt;
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* LAST WORD - Last word on magic.  Even though you cast to learn magic skills, you can still learn any skill from a class.  ASSESS CLASS will show any class being taught by a group of people gathered in an area.  If the class is listed as open you can simply LISTEN TO PERSON to join the class.  Listening to classes is a viable way to get your early skill, because you will not have enough spells to train everything right off.  &lt;br /&gt;
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==Lore Skills==&lt;br /&gt;
Like with Magic, Lore is not a primary focus of this Guild. However, you are still required to learn a bit from this skillset in order to advance within the guild. The requirements are minimal, however they must still be met.  Lore skills fall into two categories.  Craft skills (Engineering, Forging, Outfitting, Alchemy and Enchanting), and Other Lore skills (Scholarship, Performance, Appraisal, and Tactics).  Each ranger is required to move at least 2 lore skills though we don&#039;t need much in them.  Some professions even have their own lore skills, such as empaths and EMPATHY skill, etc.  For rangers there is no specific ranger lore skill so we must use the main 9 lore skills.&lt;br /&gt;
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===How To Train Lore Skills===&lt;br /&gt;
Now that you have your new ranger and have picked your first two spells you also have the task of training some lore skills.  Surprisingly enough this is very easy for rangers to do without difficulty.  However there are some lore skills that really pay off if you work them.  So lets cover each of the lore skills and show you how to train each one should you choose to do so.&lt;br /&gt;
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* SCHOLARSHIP SKILL - This skill is the easiest one to work, and you don&#039;t really need much effort to work it.  By listening to a class or teaching a class you can move this skill very well, which is almost no effort.  It should be noted right now that a high charisma stat will improve how well you learn this skill from listening to or teaching a class.  If you want to put more effort into gaining this skill you can purchase a Crafting Book, and study each page in each chapter of the book to really move the skill.  Having this skill high can make you a better teacher and learn more when you listen to classes as well.  You will also find the more scholarship you have the better you study a crafting book to begin a craft when you are making an item in the craft.&lt;br /&gt;
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* PERFORMANCE SKILL - Right now there is not much use for this skill for rangers though I know many who train it.  At one time we needed some skill here for our beseeches, but not anymore, and because we needed it at one time most rangers got this skill at least to 100 skill level.  To train this skill go to the local music store, purchase a tambourine or whistle or spoons of some type.  Then use PLAY, PLAY (song) {mood} {ON} {instrument}.  You are looking for a message that gives you the slightest difficulty for the best learning.  Play scales off-key on my tambourine, will start you off.  Then adjust the song and mood as needed to keep getting the performance message.  Play help will also give you information.  Don&#039;t however bring your music item out when its raining or snowing it will damage the instrument unless you do so inside a building with a nice roof.  OBSERVE WEATHER will tell you if the weather is bad or about to be bad.&lt;br /&gt;
:For more information see [[Play command]].&lt;br /&gt;
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* APPRAISAL SKILL - This skill has many benefits for every profession.  The more of this skill you have the more information you can get when you appraise armor, weapons, gems, and crafting materials.  Appraisal can be trained many ways.  Appraising all your armor, weapons, bundles (of skins), gem pouches, finished crafting items, and many other items will train this skill very well.  In addition if you got a tambourine or some other musical instrument, you can use ASSESS MY TAMBOURINE, till you lock the skill.  &lt;br /&gt;
&lt;br /&gt;
* TACTICS SKILL - This skill is perfect for rangers to learn.  It can be learned in combat while you work your weapons and other combat related skills.  There are two main ways to learn this skill.  The first is used mostly by empaths that use non-damaging combat maneuvers like Bob, Circle, Weave, SHOVE, Advance, and repeat the process.  The second way is to ANALYZE (which defaults to the creature your facing), and gives you attack maneuvers to use on the creature.  Do those in order and hit with each one and you drop a part of the creatures defenses.  Then repeat ANALYZE and attacks till the creature is dead and you learn the skill very well.  Its main benefit however, is to apply multiple opponent penalties to the creatures your facing.  So the higher your tactics skill is the more creatures you can handle in combat.  A third method, since you get two messages when you use analyze, one being attacks to make and one that tells you your advantage over your victim (or his over you), you can simply analyze till you see the MASSIVE ADVANTAGE message and then do the attacks.  This actually teaches faster.  This also causes your attacks to be far more effective, so if you have any problems doing attacks all the time, use this method to ensure you get good solid hits, in fact when you not hitting well this can be the difference between good hits and just basic hits that do not do much damage.  Last remember Tactics skill is a lore which means it is also harder to move, but in group functions tactics combines with the group and the more you know the more help the group gets vs multiple opponents.&lt;br /&gt;
:For more information see [[Tactics skill]].&lt;br /&gt;
:For more information see [[Analyze command]].&lt;br /&gt;
&lt;br /&gt;
* CRAFT SKILLS - The five craft skills can be learned in the same basic manner; however, some of the disciplines have not yet been released and cannot yet be used.  To learn the skill you must get tools from the society buildings (or buy them at really high prices from trader shops) and a book for the craft you want to work.  Each ranger has a career and hobby they can select.  I don&#039;t recommend selecting one till all of crafting is released.  Crafting allows you to make things such as armor, weapons, adventuring gear, healing remedies, and other things as it gets filled in.  You won&#039;t need a career or hobby to work crafting so don&#039;t be afraid to try any and all of it to see what you like.  Right now we have three methods to get materials for crafting.  One is mining (metals and rock), one is lumberjacking (wood) and one is sigil harvesting (for enchanting).  The first 2 require 3 skills (outdoorsmanship, perception, appraisal) which means if you want to work on crafting I would push those three skills as hard as you can (yes even beyond requirements).  Sigil harvesting requires the following skills (scholarship, arcana, outdoorsmanship) and is the only way I know of to learn scholarship and arcana without a book or a class or casting magic, and it trains those two better than anything else you can do.&lt;br /&gt;
:For more information see [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
There are a number of other aspects to the Ranger Guild which can help you, or in the case of the [[Ranger Bonus]] harm you. While some are purely optional, meaning you decide if you want to make use of them or bother learning them, some have a direct impact in how efficient you are able to be.&lt;br /&gt;
&lt;br /&gt;
===Ranger Bonus===&lt;br /&gt;
A Ranger&#039;s surroundings have a direct impact on how well the Ranger can complete many of their tasks, this is known as their &amp;quot;bonus&amp;quot; and can both be gained or lost. A Ranger&#039;s level of bonus has a large influence on how well that Ranger can complete actions which are governed by the survival skillset. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_Bonus|Ranger Bonus]].&lt;br /&gt;
&lt;br /&gt;
===Beseeches===&lt;br /&gt;
When you have reached your 10th circle within the guild you will be granted access to the first of these abilities, and while they are not required to learn, many of them do provide a noticeable benefit to the Ranger who uses them.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[Beseeches|Ranger Beseeches]].&lt;br /&gt;
&lt;br /&gt;
===Animal Companions===&lt;br /&gt;
Like beseeches, having a companion animal is not required by the Ranger guild and exists as a fun perk. Animal companions provide little benefit and have a limited range of abilities. Despite this, many Rangers take pride in having them and consider it one of the cornerstones of the guild as a whole.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_companion|Ranger Companions]].&lt;br /&gt;
&lt;br /&gt;
===Slips===&lt;br /&gt;
While most abilities can be learned from a Guildmaster or are granted upon reaching a specific circle within the guild, the use of slips is not. Achieving access to the slip abilities must be taught to you from either a fellow Ranger or another who has access to them. Slips do not grant any sort of edge when training, but can offer the Ranger who knows them a little bit of versatility when using them while hiding. These abilities automatically grow with you as you gain more circles and Rangers are able to perform the first at 30 circles. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Slip]].&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
Another fun feature of being a Ranger is the ability to use our very own form of sign language. This allows Rangers to communicate with each other from adjacent rooms and can also be done while hidden without betraying your location. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_Sign|Ranger Sign Language]].&lt;br /&gt;
&lt;br /&gt;
==Role Playing a Ranger==&lt;br /&gt;
&lt;br /&gt;
There are a number of books published in game which focus on the Ranger lifestyle and are highly recommended for any Ranger to read. You can view most of them in the Boar Clan guildhall, or click the links below to read them here:&lt;br /&gt;
&lt;br /&gt;
{{Book Row | Title =Quintessential Ranger	| CallLetters =IssQR}}&lt;br /&gt;
{{Book Row | Title =No Ranger Stands Alone	| CallLetters =IstNRSA}}&lt;br /&gt;
&lt;br /&gt;
==Closing Statements==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not edit anything below this line --&amp;gt;&lt;br /&gt;
{{Cat|Rangers,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=VIP&amp;diff=644169</id>
		<title>VIP</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=VIP&amp;diff=644169"/>
		<updated>2024-05-02T09:31:50Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* If you have an existing character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
This page is intended to be compatible with Screen Readers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
How to download and install VIP&lt;br /&gt;
&lt;br /&gt;
VIP Mud is free for 30 days, then can be deleted and reinstalled for another 30 days, and so on.&lt;br /&gt;
&lt;br /&gt;
You can download the front end from the link below.&amp;lt;br&amp;gt;&lt;br /&gt;
http://gmagames.com/downloads.shtml&lt;br /&gt;
&lt;br /&gt;
Under the first GAME section, Select VIP Mud - Mud Client &lt;br /&gt;
&lt;br /&gt;
Follow routine software installation steps for your operating system.&lt;br /&gt;
&lt;br /&gt;
For more information visit the GMA Games webite link below.&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.gmagames.com/vipmud.shtml&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Directions for connecting via VIP =&lt;br /&gt;
&lt;br /&gt;
== Connecting and Creating a new Character ==&lt;br /&gt;
&lt;br /&gt;
On your web browser go to www.play.net then select dragonrealms and create your free account.&lt;br /&gt;
&lt;br /&gt;
Once you log in select the create a new char radio button and then arrow down and choose the wizard radio button and hit b until you hear go button and press enter.&lt;br /&gt;
&lt;br /&gt;
The .sal file needs to be opened in notepad. Hit alt n until you hear open and press enter to open the .sal file. If you have activeX live it will not create the file so you need a browser that has it turned off.&lt;br /&gt;
&lt;br /&gt;
This contains the port, hostname, and login key that you will need.&lt;br /&gt;
&lt;br /&gt;
Open up vipmud and create a new char called dragonrealms.&lt;br /&gt;
&lt;br /&gt;
Copy and paste the host name and the port into the relevant area and make sure log in and password are unchecked.&lt;br /&gt;
&lt;br /&gt;
Now go back to .sal file and go down to where it says key you want to copy all of the info after the key including any letters and numbers.&lt;br /&gt;
&lt;br /&gt;
Go back to vipmud press enter on the char you created, paste in the info, wait a second and press enter twice.&lt;br /&gt;
&lt;br /&gt;
This will put you into an area where you can choose a name and other details to generate your character. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== If you have an existing character ==&lt;br /&gt;
&lt;br /&gt;
In your web browser go to www.play.net then select dragonrealms and log into your account.&lt;br /&gt;
&lt;br /&gt;
Once you log in select your character radio button and then arrow down and choose the wizard radio button.  Hit b until you hear go button and press enter.  (press go play)&lt;br /&gt;
&lt;br /&gt;
The .sal file needs to be opened in notepad. Hit alt n until you hear open and press enter to open the .sal file.  If you have activeX live it will not create the file so you need a browser that has it turned off.&lt;br /&gt;
&lt;br /&gt;
The file contains the port, hostname, and the login key that you will need.&lt;br /&gt;
&lt;br /&gt;
Open up vipmud and hit Edit/View Control-E button on the manual quick connect that comes up.&lt;br /&gt;
&lt;br /&gt;
Copy and paste the host name in and the port into the relevant area and make sure log in and password are unchecked. And fill in the following:&lt;br /&gt;
&lt;br /&gt;
Character Name -  Your character  (example - Pfanston)&lt;br /&gt;
&lt;br /&gt;
Character ref. -  Your character  (example - Pfanston)&lt;br /&gt;
&lt;br /&gt;
Select Mud - Add DragonRealms if you can&lt;br /&gt;
&lt;br /&gt;
Mud Name - DragonRealms&lt;br /&gt;
&lt;br /&gt;
Host Name -  prime.dr.game.play.net&lt;br /&gt;
&lt;br /&gt;
Port Number - The number from the .sal file for hostport, probably 4901.&lt;br /&gt;
&lt;br /&gt;
Auto login - not checked&lt;br /&gt;
&lt;br /&gt;
Keep Variable Values - checked&lt;br /&gt;
&lt;br /&gt;
Simple Script Control - checked&lt;br /&gt;
&lt;br /&gt;
Once done hit ok.&lt;br /&gt;
&lt;br /&gt;
Now go back to sal file and go down to where it says key you want all the info after the key including any letters and numbers.  Copy all after the = sign.&lt;br /&gt;
&lt;br /&gt;
Go back to vipmud press enter on the char you created (hit connect on your character). Sometimes the Quick Connect works after the first login attempt.&lt;br /&gt;
&lt;br /&gt;
Under Entry paste the key hit return a then type FE/JAVA and hit return.&lt;br /&gt;
&lt;br /&gt;
You will then be logged in.&lt;br /&gt;
&lt;br /&gt;
== Logging Out ==&lt;br /&gt;
&lt;br /&gt;
To log out type quit in your entry, hit alt-F and exit vipmud.  It will ask to save things say no.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Important Information =&lt;br /&gt;
&lt;br /&gt;
The first file you&#039;ll want to download and read is vip dr scripts explanation.txt for how-to information.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to download and use spam_gen.set and spam_magic.set to reduce unwanted scoll.&lt;br /&gt;
&lt;br /&gt;
It is recommended to turn off login and logout scroll by typing FLAG LOGIN OFF and FLAG LOGOUT OFF.&lt;br /&gt;
&lt;br /&gt;
It is also recommended to change your room descriptions to the brief version by typing FLAG ROOMBRIEF ON.  (ROOMBRIEF is one word)&lt;br /&gt;
 &lt;br /&gt;
When using skill.set you will need to type LOAD SKILL.SET and UNLOAD SKILL.SET when done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Script Respository =&lt;br /&gt;
All available scripts and relative instructions can be found in the link below.&lt;br /&gt;
You&#039;ll want to download from the cloud into your Dragonrealms folder in the VIP Mud Directory.  &lt;br /&gt;
In Windows 10 the file path is C: - Users - Yourself (not public) - VIP Mud - Dragonrealms&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://cloud.ry4n.pw/index.php/s/cWxarxXmZpAHeGs&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Battle_shortbow_(crafted)&amp;diff=616457</id>
		<title>Weapon:Battle shortbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Battle_shortbow_(crafted)&amp;diff=616457"/>
		<updated>2023-06-25T12:18:42Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=battle shortbow|range=ranged|type=weapon|style=sb|mat=wood|dif=6|vol=7|tech=Advanced Heavy Bowcraft|13|2|1|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|ash|85|40|very high|false|9|10|9|3|3-4|42|m=}}&lt;br /&gt;
|}&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
==Common==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|aspen|65|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|very high|false|9|10|9|1|3-4|39|m=}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|very high|false|9|10|9|2|3-4|39|m=la}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|7|false|9|9|9|1|3-4|43|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|maple|70|20|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|very high|false|well|well|soundly|marginally vulnerable|3-4|43|m=}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|very high|false|well|well|soundly|highly protected|3-4|43|m=la}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|very high|false|well|well|well|highly protected|3-4|47|m=la,cb}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|apple|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|cypress|65|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|durian|80|50|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|elm|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|hemlock|80|25|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|teak|60|85|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|walnut|70|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|very high|false|9|10|9|7|3-4|54|m=}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|very high|false|9|10|9|12|3-4|54|m=la}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|somewhat high|false|9|10|8|12|3-4|51|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|7|false|9|10|9|12|3-4|58|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|very high|false|9|8|7|1|3-4|42|m=}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|very high|false|9|8|7|2|3-4|42|m=la}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|7|false|9|8|8|2|3-4|46|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|osage|80|80|very high|false|9|9|8|8|3-4|45|m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|75|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|azurelle|60|65|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|bloodwood|95|70|very high|false|9|11|10|7|3-4|51|m=}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|very high|false|9|11|10|9||54|m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|very high|false|9|11|10|6|3-4|24|m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|very high|false|9|11|10|10|3-4|24|m=la}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|7|false|9|10|10|10|3-4|28|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|very high|false|9|11|10|6|3-4|25|m=}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|very high|false|9|11|10|10|3-4|25|m=la}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|albarco|90|85|very high|no|9|10|9|6|3-4|36|m=}}&lt;br /&gt;
{{CraftW|t=lb|albarco|90|85|very high|no|9|10|9|14|3-4|36|m=la}}&lt;br /&gt;
{{CraftW|t=lb|albarco|90|85|exc.high|no|9|10|10|14|4-5|40|m=la,cb}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Battle_shortbow_(crafted)&amp;diff=616456</id>
		<title>Weapon:Battle shortbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Battle_shortbow_(crafted)&amp;diff=616456"/>
		<updated>2023-06-25T12:17:56Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=battle shortbow|range=ranged|type=weapon|style=sb|mat=wood|dif=6|vol=7|tech=Advanced Heavy Bowcraft|13|2|1|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|ash|85|40|very high|false|9|10|9|3|3-4|42|m=}}&lt;br /&gt;
|}&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
==Common==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|aspen|65|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|very high|false|9|10|9|1|3-4|39|m=}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|very high|false|9|10|9|2|3-4|39|m=la}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|7|false|9|9|9|1|3-4|43|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|maple|70|20|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|very high|false|well|well|soundly|marginally vulnerable|3-4|43|m=}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|very high|false|well|well|soundly|highly protected|3-4|43|m=la}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|very high|false|well|well|well|highly protected|3-4|47|m=la,cb}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|apple|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|cypress|65|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|durian|80|50|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|elm|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|hemlock|80|25|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|teak|60|85|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|walnut|70|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|very high|false|9|10|9|7|3-4|54|m=}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|very high|false|9|10|9|12|3-4|54|m=la}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|somewhat high|false|9|10|8|12|3-4|51|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|7|false|9|10|9|12|3-4|58|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|very high|false|9|8|7|1|3-4|42|m=}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|very high|false|9|8|7|2|3-4|42|m=la}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|7|false|9|8|8|2|3-4|46|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|osage|80|80|very high|false|9|9|8|8|3-4|45|m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|75|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|azurelle|60|65|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|bloodwood|95|70|very high|false|9|11|10|7|3-4|51|m=}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|very high|false|9|11|10|9||54|m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|very high|false|9|11|10|6|3-4|24|m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|very high|false|9|11|10|10|3-4|24|m=la}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|7|false|9|10|10|10|3-4|28|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|very high|false|9|11|10|6|3-4|25|m=}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|very high|false|9|11|10|10|3-4|25|m=la}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|albarco|90|85|very high|no|9|10|9|6|3-4|36|m=}}&lt;br /&gt;
{{CraftW|t=lb|albarco|90|85|very high|no|9|10|9|14|3-4|36|m=la}}&lt;br /&gt;
{{CraftW|t=lb|albarco|90|85|exceptionally high|no|9|10|10|14|4-5|40|m=la,cb}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Battle_shortbow_(crafted)&amp;diff=616455</id>
		<title>Weapon:Battle shortbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Battle_shortbow_(crafted)&amp;diff=616455"/>
		<updated>2023-06-25T12:17:11Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=battle shortbow|range=ranged|type=weapon|style=sb|mat=wood|dif=6|vol=7|tech=Advanced Heavy Bowcraft|13|2|1|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|ash|85|40|very high|false|9|10|9|3|3-4|42|m=}}&lt;br /&gt;
|}&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
==Common==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|aspen|65|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|very high|false|9|10|9|1|3-4|39|m=}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|very high|false|9|10|9|2|3-4|39|m=la}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|7|false|9|9|9|1|3-4|43|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|maple|70|20|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|very high|false|well|well|soundly|marginally vulnerable|3-4|43|m=}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|very high|false|well|well|soundly|highly protected|3-4|43|m=la}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|very high|false|well|well|well|highly protected|3-4|47|m=la,cb}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|apple|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|cypress|65|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|durian|80|50|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|elm|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|hemlock|80|25|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|teak|60|85|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|walnut|70|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|very high|false|9|10|9|7|3-4|54|m=}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|very high|false|9|10|9|12|3-4|54|m=la}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|somewhat high|false|9|10|8|12|3-4|51|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|7|false|9|10|9|12|3-4|58|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|very high|false|9|8|7|1|3-4|42|m=}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|very high|false|9|8|7|2|3-4|42|m=la}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|7|false|9|8|8|2|3-4|46|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|osage|80|80|very high|false|9|9|8|8|3-4|45|m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|75|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|azurelle|60|65|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|bloodwood|95|70|very high|false|9|11|10|7|3-4|51|m=}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|very high|false|9|11|10|9||54|m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|very high|false|9|11|10|6|3-4|24|m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|very high|false|9|11|10|10|3-4|24|m=la}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|7|false|9|10|10|10|3-4|28|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|very high|false|9|11|10|6|3-4|25|m=}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|very high|false|9|11|10|10|3-4|25|m=la}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{Craftw|t=lb|albarco|90|85|very high|no|9|10|9|6|3-4|36|m=}}&lt;br /&gt;
{{Craftw|t=lb|albarco|90|85|very high|no|9|10|9|14|3-4|36|m=la}}&lt;br /&gt;
{{Craftw|t=lb|albarco|90|85|exceptionally high|no|9|10|10|14|4-5|40|m=la,cb}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Battle_shortbow_(crafted)&amp;diff=616454</id>
		<title>Weapon:Battle shortbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Battle_shortbow_(crafted)&amp;diff=616454"/>
		<updated>2023-06-25T12:16:12Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=battle shortbow|range=ranged|type=weapon|style=sb|mat=wood|dif=6|vol=7|tech=Advanced Heavy Bowcraft|13|2|1|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|ash|85|40|very high|false|9|10|9|3|3-4|42|m=}}&lt;br /&gt;
|}&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
==Common==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|aspen|65|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|very high|false|9|10|9|1|3-4|39|m=}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|very high|false|9|10|9|2|3-4|39|m=la}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|7|false|9|9|9|1|3-4|43|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|maple|70|20|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|very high|false|well|well|soundly|marginally vulnerable|3-4|43|m=}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|very high|false|well|well|soundly|highly protected|3-4|43|m=la}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|very high|false|well|well|well|highly protected|3-4|47|m=la,cb}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|apple|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|cypress|65|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|durian|80|50|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|elm|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|hemlock|80|25|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|teak|60|85|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|walnut|70|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|very high|false|9|10|9|7|3-4|54|m=}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|very high|false|9|10|9|12|3-4|54|m=la}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|somewhat high|false|9|10|8|12|3-4|51|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|7|false|9|10|9|12|3-4|58|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|very high|false|9|8|7|1|3-4|42|m=}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|very high|false|9|8|7|2|3-4|42|m=la}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|7|false|9|8|8|2|3-4|46|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|osage|80|80|very high|false|9|9|8|8|3-4|45|m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|75|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|azurelle|60|65|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|bloodwood|95|70|very high|false|9|11|10|7|3-4|51|m=}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|very high|false|9|11|10|9||54|m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|very high|false|9|11|10|6|3-4|24|m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|very high|false|9|11|10|10|3-4|24|m=la}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|7|false|9|10|10|10|3-4|28|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|very high|false|9|11|10|6|3-4|25|m=}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|very high|false|9|11|10|10|3-4|25|m=la}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{Craftw|t=lb|albarco|90|85|6|no|9|10|9|6|3-4|36|m=}}&lt;br /&gt;
{{Craftw|t=lb|albarco|90|85|6|no|9|10|9|14|3-4|36|m=la}}&lt;br /&gt;
{{Craftw|t=lb|albarco|90|85|7|no|9|10|10|14|4-5|40|m=la,cb}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Battle_shortbow_(crafted)&amp;diff=616453</id>
		<title>Weapon:Battle shortbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Battle_shortbow_(crafted)&amp;diff=616453"/>
		<updated>2023-06-25T12:14:32Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=battle shortbow|range=ranged|type=weapon|style=sb|mat=wood|dif=6|vol=7|tech=Advanced Heavy Bowcraft|13|2|1|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|ash|85|40|very high|false|9|10|9|3|3-4|42|m=}}&lt;br /&gt;
|}&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
==Common==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|aspen|65|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|very high|false|9|10|9|1|3-4|39|m=}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|very high|false|9|10|9|2|3-4|39|m=la}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|7|false|9|9|9|1|3-4|43|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|maple|70|20|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|very high|false|well|well|soundly|marginally vulnerable|3-4|43|m=}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|very high|false|well|well|soundly|highly protected|3-4|43|m=la}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|very high|false|well|well|well|highly protected|3-4|47|m=la,cb}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|apple|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|cypress|65|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|durian|80|50|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|elm|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|hemlock|80|25|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|teak|60|85|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|walnut|70|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|very high|false|9|10|9|7|3-4|54|m=}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|very high|false|9|10|9|12|3-4|54|m=la}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|somewhat high|false|9|10|8|12|3-4|51|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|7|false|9|10|9|12|3-4|58|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|very high|false|9|8|7|1|3-4|42|m=}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|very high|false|9|8|7|2|3-4|42|m=la}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|7|false|9|8|8|2|3-4|46|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|osage|80|80|very high|false|9|9|8|8|3-4|45|m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|75|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|azurelle|60|65|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|bloodwood|95|70|very high|false|9|11|10|7|3-4|51|m=}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|very high|false|9|11|10|9||54|m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|very high|false|9|11|10|6|3-4|24|m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|very high|false|9|11|10|10|3-4|24|m=la}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|7|false|9|10|10|10|3-4|28|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|very high|false|9|11|10|6|3-4|25|m=}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|very high|false|9|11|10|10|3-4|25|m=la}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{Craftw|t=lb|albarco|90|85|||9|10|9|6|3-4|36|m=}}&lt;br /&gt;
{{Craftw|t=lb|albarco|90|85|||9|10|9|14|3-4|36|m=la}}&lt;br /&gt;
{{Craftw|t=lb|albarco|90|85|||9|10|10|14|4-5|40|m=la,cb}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Battle_shortbow_(crafted)&amp;diff=616452</id>
		<title>Weapon:Battle shortbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Battle_shortbow_(crafted)&amp;diff=616452"/>
		<updated>2023-06-25T12:11:43Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Very Rare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=battle shortbow|range=ranged|type=weapon|style=sb|mat=wood|dif=6|vol=7|tech=Advanced Heavy Bowcraft|13|2|1|book=Apprentice|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|ash|85|40|very high|false|9|10|9|3|3-4|42|m=}}&lt;br /&gt;
|}&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
==Common==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|aspen|65|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|very high|false|9|10|9|1|3-4|39|m=}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|very high|false|9|10|9|2|3-4|39|m=la}}&lt;br /&gt;
{{CraftW|t=lb|mangrove|85|20|7|false|9|9|9|1|3-4|43|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|maple|70|20|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|very high|false|well|well|soundly|marginally vulnerable|3-4|43|m=}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|very high|false|well|well|soundly|highly protected|3-4|43|m=la}}&lt;br /&gt;
{{CraftW|t=lb|oak|80|80|very high|false|well|well|well|highly protected|3-4|47|m=la,cb}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|apple|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|cypress|65|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|durian|80|50|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|elm|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|hemlock|80|25|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|teak|60|85|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|walnut|70|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|very high|false|9|10|9|7|3-4|54|m=}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|very high|false|9|10|9|12|3-4|54|m=la}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|somewhat high|false|9|10|8|12|3-4|51|m=la,li}}&lt;br /&gt;
{{CraftW|t=lb|cherry|85|70|7|false|9|10|9|12|3-4|58|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|very high|false|9|8|7|1|3-4|42|m=}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|very high|false|9|8|7|2|3-4|42|m=la}}&lt;br /&gt;
{{CraftW|t=lb|ironwood|70|20|7|false|9|8|8|2|3-4|46|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|osage|80|80|very high|false|9|9|8|8|3-4|45|m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|75|70|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|azurelle|60|65|||||||||m=}}&lt;br /&gt;
{{Craftw|t=lb|albarco|90|85|||9|10|9|6|3-4|36|m=}}&lt;br /&gt;
{{Craftw|t=lb|albarco|90|85|||9|10|9|14|3-4|36|m=la}}&lt;br /&gt;
{{Craftw|t=lb|albarco|90|85|||9|10|10|14|4-5|40|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|bloodwood|95|70|very high|false|9|11|10|7|3-4|51|m=}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|very high|false|9|11|10|9||54|m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|very high|false|9|11|10|6|3-4|24|m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|very high|false|9|11|10|10|3-4|24|m=la}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|7|false|9|10|10|10|3-4|28|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|very high|false|9|11|10|6|3-4|25|m=}}&lt;br /&gt;
{{CraftW|t=lb|silverwood|95|60|very high|false|9|11|10|10|3-4|25|m=la}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Nightstick_(wood)&amp;diff=610486</id>
		<title>Weapon:Nightstick (wood)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Nightstick_(wood)&amp;diff=610486"/>
		<updated>2023-02-23T12:50:56Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Very Rare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{disambig2|Nightstick (crafted)}}&lt;br /&gt;
{{CraftTemplate|itype=nightstick|range=melee|type=weapon|style=Short Staff|mat=wood|dif=3|vol=6|tech=Martial Wood Shaping|9|1|1|book=Apprentice|const=s}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sw}}&lt;br /&gt;
{{CraftW|t=lws|m= |oak|80|80|0|3|7|6|7|6|12|42}}&lt;br /&gt;
{{CraftW|t=lws|m= |mahogany|85|40|0|3|8|7|6|8|6|40}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common===&lt;br /&gt;
{{CraftHead|sw}}&lt;br /&gt;
{{CraftW|t=lws|Maple|71|20|0|2|6|5|7|5|3|37   |    }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon===&lt;br /&gt;
{{CraftHead|sw|co=y}}&lt;br /&gt;
{{CraftW|t=lws|Bamboo|85|55|0|2|7|6|7|7|8|31   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare===&lt;br /&gt;
{{CraftHead|sw}}&lt;br /&gt;
{{CraftW|t=lws|Osage|82|80|0|3|8|7|7|7|12|44   |    }}&lt;br /&gt;
{{CraftW|t=lws|Bocote|85|55|0|3|8|7|7|7|8|42   |    }}&lt;br /&gt;
{{CraftW|t=lws|Ebony|90|10|0|4|9|7|6|9|1|49   |    }}&lt;br /&gt;
{{CraftW|t=lws|Ironwood|90|20|0|3|8|7|8|7|3|42 |    }}&lt;br /&gt;
{{CraftW|t=lws|Redwood|18|65|0|1|2|2|3|1|10|31 |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very Rare===&lt;br /&gt;
{{CraftHead|sw}}&lt;br /&gt;
{{CraftW|t=lws|Darkspine|95|70|0|1|7|7|9|7|11|24   |    }}&lt;br /&gt;
{{CraftW|t=lws|Rockwood|95|75|0|4|10|8|9|6|12|50   |    }}&lt;br /&gt;
{{CraftW|t=lws|Felwood|96|80|0|4|10|8|7|9|12|50   |    }}&lt;br /&gt;
{{CraftW|t=lws|[[Azurelle]]|70|65|0|3|7|6|5|6|10|45}}&lt;br /&gt;
{{CraftW|t=lws|Greenheart|95|85|0|1|7|6|12|3|13|21   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[nightstick]]&lt;br /&gt;
* [[Dreamheart/Chart_of_Wooden_Staff_Properties#Quarter_Staff_Weapons|Chart of Wooden Staff Properties]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Nightstick_(wood)&amp;diff=610485</id>
		<title>Weapon:Nightstick (wood)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Nightstick_(wood)&amp;diff=610485"/>
		<updated>2023-02-23T12:50:16Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Very Rare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{disambig2|Nightstick (crafted)}}&lt;br /&gt;
{{CraftTemplate|itype=nightstick|range=melee|type=weapon|style=Short Staff|mat=wood|dif=3|vol=6|tech=Martial Wood Shaping|9|1|1|book=Apprentice|const=s}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sw}}&lt;br /&gt;
{{CraftW|t=lws|m= |oak|80|80|0|3|7|6|7|6|12|42}}&lt;br /&gt;
{{CraftW|t=lws|m= |mahogany|85|40|0|3|8|7|6|8|6|40}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common===&lt;br /&gt;
{{CraftHead|sw}}&lt;br /&gt;
{{CraftW|t=lws|Maple|71|20|0|2|6|5|7|5|3|37   |    }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon===&lt;br /&gt;
{{CraftHead|sw|co=y}}&lt;br /&gt;
{{CraftW|t=lws|Bamboo|85|55|0|2|7|6|7|7|8|31   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare===&lt;br /&gt;
{{CraftHead|sw}}&lt;br /&gt;
{{CraftW|t=lws|Osage|82|80|0|3|8|7|7|7|12|44   |    }}&lt;br /&gt;
{{CraftW|t=lws|Bocote|85|55|0|3|8|7|7|7|8|42   |    }}&lt;br /&gt;
{{CraftW|t=lws|Ebony|90|10|0|4|9|7|6|9|1|49   |    }}&lt;br /&gt;
{{CraftW|t=lws|Ironwood|90|20|0|3|8|7|8|7|3|42 |    }}&lt;br /&gt;
{{CraftW|t=lws|Redwood|18|65|0|1|2|2|3|1|10|31 |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Very Rare===&lt;br /&gt;
{{CraftHead|sw}}&lt;br /&gt;
{{CraftW|t=lws|Darkspine|95|70|0|1|7|7|9|7|11|24   |    }}&lt;br /&gt;
{{CraftW|t=lws|Rockwood|95|75|0|4|10|8|9|6|12|50   |    }}&lt;br /&gt;
{{CraftW|t=lws|Felwood|96|80|0|4|10|8|7|9|12|50   |    }}&lt;br /&gt;
{{CraftW|t=lws|[[Azurelle]]|70|65|0|3|7|6|5|6|10|45}}&lt;br /&gt;
{{CraftW|t=lws|Greenheart|95|85|0|1|7|12|6|3|13|21   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[nightstick]]&lt;br /&gt;
* [[Dreamheart/Chart_of_Wooden_Staff_Properties#Quarter_Staff_Weapons|Chart of Wooden Staff Properties]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Carrion_Call&amp;diff=608095</id>
		<title>Carrion Call</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Carrion_Call&amp;diff=608095"/>
		<updated>2023-01-13T14:14:42Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=cac&lt;br /&gt;
|minprep=2&lt;br /&gt;
|castcap=50&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Nature Manipulation&lt;br /&gt;
|prereqs=[[Eagle&#039;s Cry]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Another spell that fashions itself toward hastening the forces of natural decay the Carrion Call spell is the natural extention of what Compost does, but applied toward more complex organic structures.  The spell, stylized after the vulture, a well-known scavenging bird, manifests multiple streams of energy infused with highly concentrated Life energy and directs them towards the target.  The streams of energy swirl and twist about the target before striking.  Though this energy cannot be finely controlled, it does tend to seek out injuries that are present in the victim causing normal bodily functioning to cease.  This results in a sudden, rapid decay to the location it affects.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Slice damage, Fire damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Less damage than normal, but tends to hit wounded body parts.&lt;br /&gt;
|messaging=You lift your right hand, forming your fingers into the shape of a vulture&#039;s talons.&lt;br /&gt;
With the deep, hissing growl of a hungry vulture, a cascade of deep purple streams of energy come into being, forming up to swirl menacingly around the musk hog, clawing and grasping at its body!&amp;lt;br /&amp;gt;&lt;br /&gt;
The streams of energy completely encircle a musk hog&#039;s neck, attaching to the entire neck.  The streams vanish, revealing nothing but a cracking spine, which completely turns to dust in a matter of seconds!&amp;lt;br /&amp;gt;&lt;br /&gt;
The musk hog falls to the ground and lies still.&amp;lt;br /&amp;gt;&lt;br /&gt;
The bugs finally cease swarming over a musk hog.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Damage weighted towards fire.&lt;br /&gt;
*This spell does reduced damage per hit because of the wound seeking trait, although this reduction is less than it used to be as of [[Magic 3.2]].&lt;br /&gt;
*Spell appears to be best used at melee after you use your weapon on the critter and cause some wounds as the spell actually makes wounds worse.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Carrion_Call&amp;diff=608094</id>
		<title>Carrion Call</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Carrion_Call&amp;diff=608094"/>
		<updated>2023-01-13T14:13:47Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=cac&lt;br /&gt;
|minprep=2&lt;br /&gt;
|castcap=50&lt;br /&gt;
|minskill=10&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Ranger&lt;br /&gt;
|magic=Life Magic&lt;br /&gt;
|spellbook=Nature Manipulation&lt;br /&gt;
|prereqs=[[Eagle&#039;s Cry]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Another spell that fashions itself toward hastening the forces of natural decay the Carrion Call spell is the natural extention of what Compost does, but applied toward more complex organic structures.  The spell, stylized after the vulture, a well-known scavenging bird, manifests multiple streams of energy infused with highly concentrated Life energy and directs them towards the target.  The streams of energy swirl and twist about the target before striking.  Though this energy cannot be finely controlled, it does tend to seek out injuries that are present in the victim causing normal bodily functioning to cease.  This results in a sudden, rapid decay to the location it affects.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Slice damage, Fire damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Less damage than normal, but tends to hit wounded body parts.&lt;br /&gt;
|messaging=You lift your right hand, forming your fingers into the shape of a vulture&#039;s talons.&lt;br /&gt;
With the deep, hissing growl of a hungry vulture, a cascade of deep purple streams of energy come into being, forming up to swirl menacingly around the musk hog, clawing and grasping at its body!&amp;lt;br /&amp;gt;&lt;br /&gt;
The streams of energy completely encircle a musk hog&#039;s neck, attaching to the entire neck.  The streams vanish, revealing nothing but a cracking spine, which completely turns to dust in a matter of seconds!&amp;lt;br /&amp;gt;&lt;br /&gt;
The musk hog falls to the ground and lies still.&amp;lt;br /&amp;gt;&lt;br /&gt;
The bugs finally cease swarming over a musk hog.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Damage weighted towards fire.&lt;br /&gt;
*This spell does reduced damage per hit because of the wound seeking trait, although this reduction is less than it used to be as of [[Magic 3.2]].&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
*Spell appears to be best used at melee after you use your weapon on the critter and cause some wounds as the spell actually makes wounds worse.&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Reflex_longbow_(crafted)&amp;diff=607819</id>
		<title>Weapon:Reflex longbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Reflex_longbow_(crafted)&amp;diff=607819"/>
		<updated>2022-12-29T09:30:22Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Very Rare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
 {{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=reflex longbow|range=ranged|type=weapon|style=lob|mat=wood|dif=7|vol=7|tech=Advanced Heavy Bowcraft||||book=Journeyman|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|maple|85|20|6|false|11|7|10|1|4-5|34|m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|ash|70|40|6|no|11|6|9|3|4-5|42|m=}}&lt;br /&gt;
{{CraftW|t=lbs|moabi|80|55|6|no|11|7|10|5|4-5|37|m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|elm|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|walnut|70|70|6|no|11|6|9|7|4-5|33|m=}}&lt;br /&gt;
{{CraftW|t=lb|willow|60|15|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|cherry|65|70|6|no|11|6|8|7|4-5|54|m=}}&lt;br /&gt;
{{CraftW|t=lb|osage|85|80|6|no|11|7|10|8|4-5|45|m=}}&lt;br /&gt;
{{CraftW|t=lb|rosewood|85|70|6|no|11|7|10|7|4-5|49|m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|85|70|6|no|11|7|10|7|4-5|40|m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|85|70|6|no|11|7|10|11|4-5|40|m=la}}&lt;br /&gt;
{{CraftW|t=lb|yew|85|70|6|no|11|7|11|11|4-5|44|m=la, cb}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|Ramin|90|75|6||11|8|11|7|4-5|42|m=}}&lt;br /&gt;
{{CraftW|t=lb|Ramin|90|75|6||11|8|11|12|4-5|42|m=la}}&lt;br /&gt;
{{CraftW|t=lb|Ramin|90|75|7||11|7|12|12|4-5|46|m=la,cb}}&lt;br /&gt;
{{CraftW|t=lb|azurelle|95|65|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|bloodwood|95|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|copperwood|95|55|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|||||||||m=}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Reflex_longbow_(crafted)&amp;diff=607813</id>
		<title>Weapon:Reflex longbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Reflex_longbow_(crafted)&amp;diff=607813"/>
		<updated>2022-12-28T08:06:54Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Very Rare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
 {{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=reflex longbow|range=ranged|type=weapon|style=lob|mat=wood|dif=7|vol=7|tech=Advanced Heavy Bowcraft||||book=Journeyman|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|maple|85|20|6|false|11|7|10|1|4-5|34|m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|ash|70|40|6|no|11|6|9|3|4-5|42|m=}}&lt;br /&gt;
{{CraftW|t=lbs|moabi|80|55|6|no|11|7|10|5|4-5|37|m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|elm|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|walnut|70|70|6|no|11|6|9|7|4-5|33|m=}}&lt;br /&gt;
{{CraftW|t=lb|willow|60|15|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|cherry|65|70|6|no|11|6|8|7|4-5|54|m=}}&lt;br /&gt;
{{CraftW|t=lb|osage|85|80|6|no|11|7|10|8|4-5|45|m=}}&lt;br /&gt;
{{CraftW|t=lb|rosewood|85|70|6|no|11|7|10|7|4-5|49|m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|85|70|6|no|11|7|10|7|4-5|40|m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|85|70|6|no|11|7|10|11|4-5|40|m=la}}&lt;br /&gt;
{{CraftW|t=lb|yew|85|70|6|no|11|7|11|11|4-5|44|m=la, cb}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|Ramin|90|75|6||11|8|11|7|4-5|42|m=}}&lt;br /&gt;
{{CraftW|t=lb|Ramin|90|75|6||11|8|11|12|4-5|42|m=la}}&lt;br /&gt;
{{CraftW|t=lb|azurelle|95|65|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|bloodwood|95|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|copperwood|95|55|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|||||||||m=}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Reflex_longbow_(crafted)&amp;diff=607812</id>
		<title>Weapon:Reflex longbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Reflex_longbow_(crafted)&amp;diff=607812"/>
		<updated>2022-12-28T08:05:50Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Very Rare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
 {{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=reflex longbow|range=ranged|type=weapon|style=lob|mat=wood|dif=7|vol=7|tech=Advanced Heavy Bowcraft||||book=Journeyman|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|maple|85|20|6|false|11|7|10|1|4-5|34|m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|ash|70|40|6|no|11|6|9|3|4-5|42|m=}}&lt;br /&gt;
{{CraftW|t=lbs|moabi|80|55|6|no|11|7|10|5|4-5|37|m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|elm|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|walnut|70|70|6|no|11|6|9|7|4-5|33|m=}}&lt;br /&gt;
{{CraftW|t=lb|willow|60|15|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|cherry|65|70|6|no|11|6|8|7|4-5|54|m=}}&lt;br /&gt;
{{CraftW|t=lb|osage|85|80|6|no|11|7|10|8|4-5|45|m=}}&lt;br /&gt;
{{CraftW|t=lb|rosewood|85|70|6|no|11|7|10|7|4-5|49|m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|85|70|6|no|11|7|10|7|4-5|40|m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|85|70|6|no|11|7|10|11|4-5|40|m=la}}&lt;br /&gt;
{{CraftW|t=lb|yew|85|70|6|no|11|7|11|11|4-5|44|m=la, cb}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|Ramin|90|75|6||11|8|11|7|4-5|42|m=}}&lt;br /&gt;
{{CraftW|t=lb|Ramin|90|75|6||11|8|11|12|4-5|42|m=}}&lt;br /&gt;
{{CraftW|t=lb|azurelle|95|65|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|bloodwood|95|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|copperwood|95|55|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|||||||||m=}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Reflex_longbow_(crafted)&amp;diff=607811</id>
		<title>Weapon:Reflex longbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Reflex_longbow_(crafted)&amp;diff=607811"/>
		<updated>2022-12-28T08:04:09Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Very Rare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
 {{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=reflex longbow|range=ranged|type=weapon|style=lob|mat=wood|dif=7|vol=7|tech=Advanced Heavy Bowcraft||||book=Journeyman|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|maple|85|20|6|false|11|7|10|1|4-5|34|m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|ash|70|40|6|no|11|6|9|3|4-5|42|m=}}&lt;br /&gt;
{{CraftW|t=lbs|moabi|80|55|6|no|11|7|10|5|4-5|37|m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|elm|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|walnut|70|70|6|no|11|6|9|7|4-5|33|m=}}&lt;br /&gt;
{{CraftW|t=lb|willow|60|15|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|cherry|65|70|6|no|11|6|8|7|4-5|54|m=}}&lt;br /&gt;
{{CraftW|t=lb|osage|85|80|6|no|11|7|10|8|4-5|45|m=}}&lt;br /&gt;
{{CraftW|t=lb|rosewood|85|70|6|no|11|7|10|7|4-5|49|m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|85|70|6|no|11|7|10|7|4-5|40|m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|85|70|6|no|11|7|10|11|4-5|40|m=la}}&lt;br /&gt;
{{CraftW|t=lb|yew|85|70|6|no|11|7|11|11|4-5|44|m=la, cb}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|Ramin|90|75|6||11|8|11|7|3-5|42|m=}}&lt;br /&gt;
{{CraftW|t=lb|azurelle|95|65|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|bloodwood|95|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|copperwood|95|55|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|||||||||m=}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Reflex_longbow_(crafted)&amp;diff=607810</id>
		<title>Weapon:Reflex longbow (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Reflex_longbow_(crafted)&amp;diff=607810"/>
		<updated>2022-12-28T07:59:31Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Very Rare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
 {{RTOC}}&lt;br /&gt;
{{CraftTemplate|itype=reflex longbow|range=ranged|type=weapon|style=lob|mat=wood|dif=7|vol=7|tech=Advanced Heavy Bowcraft||||book=Journeyman|const=}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lbs|maple|85|20|6|false|11|7|10|1|4-5|34|m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|ash|70|40|6|no|11|6|9|3|4-5|42|m=}}&lt;br /&gt;
{{CraftW|t=lbs|moabi|80|55|6|no|11|7|10|5|4-5|37|m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|elm|80|30|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|walnut|70|70|6|no|11|6|9|7|4-5|33|m=}}&lt;br /&gt;
{{CraftW|t=lb|willow|60|15|||||||||m=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|cherry|65|70|6|no|11|6|8|7|4-5|54|m=}}&lt;br /&gt;
{{CraftW|t=lb|osage|85|80|6|no|11|7|10|8|4-5|45|m=}}&lt;br /&gt;
{{CraftW|t=lb|rosewood|85|70|6|no|11|7|10|7|4-5|49|m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|85|70|6|no|11|7|10|7|4-5|40|m=}}&lt;br /&gt;
{{CraftW|t=lb|yew|85|70|6|no|11|7|10|11|4-5|40|m=la}}&lt;br /&gt;
{{CraftW|t=lb|yew|85|70|6|no|11|7|11|11|4-5|44|m=la, cb}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Very Rare==&lt;br /&gt;
{{CraftHead|sb}}&lt;br /&gt;
{{CraftW|t=lb|Ramin|90|75|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|azurelle|95|65|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|bloodwood|95|70|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|copperwood|95|55|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|goldwood|95|55|||||||||m=}}&lt;br /&gt;
{{CraftW|t=lb|mistwood|95|60|||||||||m=}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armorsmith_(script)&amp;diff=594628</id>
		<title>Armorsmith (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armorsmith_(script)&amp;diff=594628"/>
		<updated>2022-08-29T10:18:03Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting, forging&lt;br /&gt;
|fe=StormFront, Wizard, Genie,&lt;br /&gt;
|auth=[[User:LAWREYJRJ7|Pfanston]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You can find the Forging guide here [[Forging guide]].  Make sure you read it to understand what is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This script assumes that you will have an ingot on the anvil and the armorsmith book turned to the correct page before starting and any extra ingredients needed in your tool container.  All Forging is about the ingots used so you need to make an ingot that is big enough to do the job at hand.  The ingot will then go on the anvil and you can begin the script. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The script will then get the book and study it, then get the hammer and tongs out and begin the process.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
&lt;br /&gt;
8/28/2022&lt;br /&gt;
&lt;br /&gt;
When I first did this I was unable to work any of the plate items, I discovered there was a change in the naming conventions from chain and brig vs the plate area, so some of the match tables were not working.  Things like &amp;lt;metal&amp;gt; laminar hauberk vs &amp;lt;metal&amp;gt; light field plate, where they actually used light &amp;lt;metal&amp;gt; field plate.  This has forced me to do all the plate items to get the actual naming convention used for all of the items.  And of course the really hard plate items like full plate and heavy fluted plate were actually using more backing than all the other armor parts.  And of course anything plate like is now using backing vs padding.  So it now works for every plate item and all the hauberks.   I have now made everything in here except the mail and bar-mail chain hauberks, lamellar and laminar brig hauberks, and the heavy full plate and heavy fluted plate items but I did check when I started the feeble attempt to make them I made sure they would work when I could.&lt;br /&gt;
&lt;br /&gt;
7/31/2022&lt;br /&gt;
&lt;br /&gt;
Fixed an error in the making of sipar shields.&lt;br /&gt;
&lt;br /&gt;
7/12/2021&lt;br /&gt;
&lt;br /&gt;
Added Bar-mail hauberk, Laminar hauberk, heavy fluted plate, and parry stick to the script.&lt;br /&gt;
&lt;br /&gt;
4/25/2017&lt;br /&gt;
&lt;br /&gt;
When I first did this I did not account for all the items in the master book.  Because some I simply could not do.  I have since updated it where I had get small backing instead of get small padding, etc. So the script should now work for everything you can currently make.&lt;br /&gt;
&lt;br /&gt;
===Front End Changes===&lt;br /&gt;
&lt;br /&gt;
The script is currently set up and will run in stormfront and the wizard as is.  It will also run in Genie but you need to make some changes for that to happen.  To make this script run in the Genie front end you must make 4 changes.  The script has 4 save items in it that must have the &amp;quot; &amp;quot; around the items being saved removed.   These are as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 Pound1:&lt;br /&gt;
   save &amp;quot;Pound&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Tongs1:&lt;br /&gt;
   save &amp;quot;Tongs&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Bellows1:&lt;br /&gt;
   save &amp;quot;Bellows&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Shovel1:&lt;br /&gt;
   save &amp;quot;Shovel&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These four save &amp;quot;item&amp;quot; lines must be changed as follows to run in the genie front end:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 Pound1:&lt;br /&gt;
   save Pound&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Tongs1:&lt;br /&gt;
   save Tongs&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Bellows1:&lt;br /&gt;
   save Bellows&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Shovel1:&lt;br /&gt;
   save Shovel&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Changing this area of the script allows it to run properly in Genie.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Recently a change was made to forging where when the ingot you had was larger than needed it dropped to the ground.  Now it stows it automatically which can cause some strange things to happen with the script.  You should set up a store (use store help), so the ingot gets put where you want it to be placed.  Because of this the changes above now include the following changes to the goto items that were used: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 Pound1:&lt;br /&gt;
   save Pound&lt;br /&gt;
 goto Pound&lt;br /&gt;
 Tongs1:&lt;br /&gt;
   save Tongs&lt;br /&gt;
 goto Tongs&lt;br /&gt;
 Bellows1:&lt;br /&gt;
   save Bellows&lt;br /&gt;
 goto Bellows&lt;br /&gt;
 Shovel1:&lt;br /&gt;
   save Shovel&lt;br /&gt;
 goto Shovel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Forging Scripts===&lt;br /&gt;
&lt;br /&gt;
This script armorsmith.cmd is a subset of forging scripts.  The others are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
blacksmith.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
weaponsmith.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
ingot_making.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
repair1.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
temper.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instructions===&lt;br /&gt;
&lt;br /&gt;
Make sure your armorsmith book is turned to the right chapter and page and in the right container, an ingot is on the anvil, and your tools are in the right container.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When starting the script, type .armorsmith &amp;lt;item&amp;gt; &amp;lt;Toolcontainer&amp;gt; &amp;lt;OtherContainer&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Item is the armor item being made.  Note if here are 10 types of helms (mail helm, ring helm, etc.  you just use helm), gloves, greaves, shirt, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
The ToolContainer is where you keep tools and ingredients &amp;lt;br&amp;gt;&lt;br /&gt;
The Othercontainer to where you keep ingots, books, finished items &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example : .armorsmith gloves bag pack &amp;lt;br&amp;gt;&lt;br /&gt;
.armorsmith balaclava bag pack &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to mark items with a stamp then comment out the line &amp;quot;GOTO DONE&amp;quot;, and it will instead use a stamp to stamp the item. Note armor items take a lot of volume of metal.  So make sure you have enough metal before you proceed making things.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;#Armorsmith&lt;br /&gt;
&lt;br /&gt;
if_1 goto top&lt;br /&gt;
&lt;br /&gt;
ECHO *******************************&lt;br /&gt;
ECHO **&lt;br /&gt;
ECHO ** This script assumes that you will have an ingot on the anvil&lt;br /&gt;
ECHO ** and the armorsmith book turned to the correct page before starting&lt;br /&gt;
ECHO ** and any extra ingredients needed in your tool container.&lt;br /&gt;
ECHO ** &lt;br /&gt;
ECHO ** When starting the script, type .armorsmith &amp;lt;item&amp;gt; &amp;lt;Toolcontainer&amp;gt; &amp;lt;OtherContainer&amp;gt;&lt;br /&gt;
ECHO ** Example : .armorsmith gloves bag pack&lt;br /&gt;
ECHO **           .armorsmith &amp;quot;field plate&amp;quot; bag pack&lt;br /&gt;
ECHO **&lt;br /&gt;
ECHO ** The ToolContainer is where you keep tools and ingredients&lt;br /&gt;
ECHO ** The Othercontainer to where you keep ingots, books, finished items&lt;br /&gt;
ECHO **&lt;br /&gt;
ECHO ********************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
top:&lt;br /&gt;
  put glance&lt;br /&gt;
  match top1 You glance down at your empty hands&lt;br /&gt;
  match armorsend You glance down to see&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
top1:&lt;br /&gt;
  pause&lt;br /&gt;
  put get armorsmith book from my %3&lt;br /&gt;
  pause&lt;br /&gt;
  put study my book&lt;br /&gt;
  waitfor Roundtime&lt;br /&gt;
  pause 2&lt;br /&gt;
  put put my book in my %3&lt;br /&gt;
  waitfor You put&lt;br /&gt;
  put get my hammer from my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
&lt;br /&gt;
PoundIngot:&lt;br /&gt;
  put pound ingot on anvil with my hammer&lt;br /&gt;
  match Tongs1 could use some straighting along the horn&lt;br /&gt;
  match Tongs1 could use some straightening along the horn&lt;br /&gt;
  match Tongs1 would benefit from some soft reworking.&lt;br /&gt;
  match Tongs1 The metal must be transfered to&lt;br /&gt;
  match Tongs1 placed in mold sets using tongs&lt;br /&gt;
  match Tongs1 ready to be turned into wire using a mandrel or mold set&lt;br /&gt;
  match Bellows1 is unable to consume its fuel.&lt;br /&gt;
  match Bellows1 As you finish working the fire dims and produces&lt;br /&gt;
  match Shovel1 fire dies down and needs more fuel.&lt;br /&gt;
  match Shovel1 fire dies down and appears to need some more fuel.&lt;br /&gt;
  match Pound1 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Pound1:&lt;br /&gt;
  save &amp;quot;Pound&amp;quot;&lt;br /&gt;
goto StowIngot&lt;br /&gt;
Tongs1:&lt;br /&gt;
  save &amp;quot;Tongs&amp;quot;&lt;br /&gt;
goto StowIngot&lt;br /&gt;
Bellows1:&lt;br /&gt;
  save &amp;quot;Bellows&amp;quot;&lt;br /&gt;
goto StowIngot&lt;br /&gt;
Shovel1:&lt;br /&gt;
  save &amp;quot;Shovel&amp;quot;&lt;br /&gt;
goto StowIngot&lt;br /&gt;
&lt;br /&gt;
StowIngot:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my hammer in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get ingot&lt;br /&gt;
  pause&lt;br /&gt;
  put put my ingot in my %3&lt;br /&gt;
  match StowIngot ...wait&lt;br /&gt;
  match Stow2 What were you referring to?&lt;br /&gt;
  match Stow2 You put&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Stow2:&lt;br /&gt;
  pause&lt;br /&gt;
  put get my hammer from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
Pound:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pound %1 on anvil with my hammer&lt;br /&gt;
  match Pound ...wait&lt;br /&gt;
  match Tongs could use some straighting along the horn&lt;br /&gt;
  match Tongs could use some straightening along the horn&lt;br /&gt;
  match Tongs would benefit from some soft reworking.&lt;br /&gt;
  match Tongs The metal must be transfered to&lt;br /&gt;
  match Tongs placed in mold sets using tongs&lt;br /&gt;
  match Tongs ready to be turned into wire using a mandrel or mold set&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match Bellows As you finish working the fire dims and produces&lt;br /&gt;
  match Bellows is unable to consume its fuel.&lt;br /&gt;
  match Shovel fire dies down and needs more fuel.&lt;br /&gt;
  match Shovel fire dies down and appears to need some more fuel.&lt;br /&gt;
  match Pound Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Tongs:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put turn %1 on anvil with my tongs&lt;br /&gt;
  match Pound Roundtime&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match Tongs ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Tub:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my hammer in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  waitfor You put&lt;br /&gt;
  put push tub&lt;br /&gt;
  match Tub ...wait&lt;br /&gt;
  match LookAnvil Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Bellows:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my bellows from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put push bellows&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match StowBellow Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Shovel:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my shovel from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put push fuel with my shovel&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match StowShovel Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StowBellow:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my bellows in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
goto Pound&lt;br /&gt;
&lt;br /&gt;
StowShovel:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my shovel in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
goto Pound&lt;br /&gt;
&lt;br /&gt;
LookAnvil:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match GREAVES greaves&lt;br /&gt;
  match VAMBRACES vambraces&lt;br /&gt;
  match HANDLES handle&lt;br /&gt;
  match AVENTAIL aventail&lt;br /&gt;
  match MASK mask&lt;br /&gt;
  match GAUNTLETS gauntlets&lt;br /&gt;
  match HELM helm&lt;br /&gt;
  match BASCINET bascinet&lt;br /&gt;
  match MORION morion&lt;br /&gt;
  match FAULD fauld&lt;br /&gt;
  match BACKPLATE backplate&lt;br /&gt;
  match BARBUTE barbute&lt;br /&gt;
  match SALLET sallet&lt;br /&gt;
  match BREASTPLATE breastplate&lt;br /&gt;
  match SLEEVES sleeves&lt;br /&gt;
  match ARMET armet&lt;br /&gt;
  match CUIRASS cuirass&lt;br /&gt;
  match HALFPLATE half plate&lt;br /&gt;
  match FIELDPLATE field plate&lt;br /&gt;
  match FULLPLATE full plate&lt;br /&gt;
  match VEST vest&lt;br /&gt;
  match SHIELD sipar&lt;br /&gt;
  match SHIELD targe&lt;br /&gt;
  match SHIELD buckler&lt;br /&gt;
  match LookAnvil2 unfinished&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LookAnvil2:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CAP cap&lt;br /&gt;
  match GLOVES gloves&lt;br /&gt;
  match TASSET tasset&lt;br /&gt;
  match BALACLAVA balaclava&lt;br /&gt;
  match LORICA lorica&lt;br /&gt;
  match MANTLE mantle&lt;br /&gt;
  match SHIRT shirt&lt;br /&gt;
  match ROBE robe&lt;br /&gt;
  match HAUBERK hauberk&lt;br /&gt;
  match FULLPLATE fluted plate&lt;br /&gt;
  match SHIELD aegis&lt;br /&gt;
  match HANDLES boss&lt;br /&gt;
  match SHIELD shield&lt;br /&gt;
  match STICK stick&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Hauberk&lt;br /&gt;
#&lt;br /&gt;
HAUBERK:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CHAUBERK ring hauberk&lt;br /&gt;
  match CHAUBERK chain hauberk&lt;br /&gt;
  match CHAUBERK mail hauberk&lt;br /&gt;
  match CHAUBERK bar-mail hauberk&lt;br /&gt;
  match CHAUBERK scale hauberk&lt;br /&gt;
  match CHAUBERK brigandine hauberk&lt;br /&gt;
  match PHAUBERK lamellar hauberk&lt;br /&gt;
  match PHAUBERK laminar hauberk&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Shirt&lt;br /&gt;
SHIRT:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP ring shirt&lt;br /&gt;
  match CLPSP chain shirt&lt;br /&gt;
  match CLPSP mail shirt&lt;br /&gt;
  match CLP scale shirt&lt;br /&gt;
  match CLP brigandine shirt&lt;br /&gt;
  match CLP lamellar shirt&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Robe&lt;br /&gt;
#&lt;br /&gt;
ROBE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP ring robe&lt;br /&gt;
  match CLPSP chain robe&lt;br /&gt;
  match CLPSP mail robe&lt;br /&gt;
  match CLPSP scale robe&lt;br /&gt;
  match CLPSP brigandine robe&lt;br /&gt;
  match PLBSB lamellar robe&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Mantle&lt;br /&gt;
#&lt;br /&gt;
MANTLE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP ring mantle&lt;br /&gt;
  match CLP chain mantle&lt;br /&gt;
  match CLP mail mantle&lt;br /&gt;
  match CLP scale mantle&lt;br /&gt;
  match CLP brigandine mantle&lt;br /&gt;
  match PLB lamellar mantle&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Lorica&lt;br /&gt;
#&lt;br /&gt;
LORICA:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP ring lorica&lt;br /&gt;
  match CLP chain lorica&lt;br /&gt;
  match CLP mail lorica&lt;br /&gt;
  match CLP scale lorica&lt;br /&gt;
  match CLP brigandine lorica&lt;br /&gt;
  match PLB lamellar lorica&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Balaclava&lt;br /&gt;
#&lt;br /&gt;
BALACLAVA:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring balaclava&lt;br /&gt;
  match CSP chain balaclava&lt;br /&gt;
  match PSB mail balaclava&lt;br /&gt;
  match CSP scale balaclava&lt;br /&gt;
  match CSP brigandine balaclava&lt;br /&gt;
  match PSB lamellar balaclava&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Tasset&lt;br /&gt;
#&lt;br /&gt;
TASSET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring tasset&lt;br /&gt;
  match CSP chain tasset&lt;br /&gt;
  match CSP mail tasset&lt;br /&gt;
  match CSP scale tasset&lt;br /&gt;
  match CSP brigandine tasset&lt;br /&gt;
  match PSB lamellar tasset&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Gloves&lt;br /&gt;
#&lt;br /&gt;
GLOVES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring gloves&lt;br /&gt;
  match CSP chain gloves&lt;br /&gt;
  match CSP mail gloves&lt;br /&gt;
  match CSP scale gloves&lt;br /&gt;
  match CSP brigandine gloves&lt;br /&gt;
  match PSB lamellar gloves&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Cap&lt;br /&gt;
#&lt;br /&gt;
CAP:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring cap&lt;br /&gt;
  match CSP chain cap&lt;br /&gt;
  match CSP mail cap&lt;br /&gt;
  match CSP scale cap&lt;br /&gt;
  match CSP brigandine cap&lt;br /&gt;
  match PSB lamellar cap&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Vest&lt;br /&gt;
#&lt;br /&gt;
VEST:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP ring vest&lt;br /&gt;
  match CLP chain vest&lt;br /&gt;
  match CLP mail vest&lt;br /&gt;
  match CLP scale vest&lt;br /&gt;
  match CLP brigandine vest&lt;br /&gt;
  match PLB lamellar vest&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Aventail&lt;br /&gt;
#&lt;br /&gt;
AVENTAIL:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring aventail&lt;br /&gt;
  match CSP chain aventail&lt;br /&gt;
  match CSP mail aventail&lt;br /&gt;
  match CSP scale aventail&lt;br /&gt;
  match CSP brigandine aventail&lt;br /&gt;
  match CSP light unfinished&lt;br /&gt;
  match PSB lamellar aventail&lt;br /&gt;
  match PSB heavy unfinished&lt;br /&gt;
  match PSB plate aventail&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Mask&lt;br /&gt;
#&lt;br /&gt;
MASK:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring mask&lt;br /&gt;
  match CSP chain mask&lt;br /&gt;
  match CSP mail mask&lt;br /&gt;
  match CSP scale mask&lt;br /&gt;
  match CSP brigandine mask&lt;br /&gt;
  match CSP light unfinished&lt;br /&gt;
  match PSB lamellar mask&lt;br /&gt;
  match PSB heavy unfinished&lt;br /&gt;
  match PSB plate mask&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Gauntlets&lt;br /&gt;
#&lt;br /&gt;
GAUNTLETS:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light unfinished&lt;br /&gt;
  match PSB heavy unfinished&lt;br /&gt;
  match PSB plate gauntlets&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Helm&lt;br /&gt;
#&lt;br /&gt;
HELM:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring helm&lt;br /&gt;
  match CSP chain helm&lt;br /&gt;
  match CSP mail helm&lt;br /&gt;
  match CSP scale helm&lt;br /&gt;
  match CSP brigandine helm&lt;br /&gt;
  match CSP dome helm&lt;br /&gt;
  match PSB lamellar helm&lt;br /&gt;
  match PSB visored helm&lt;br /&gt;
  match PSB closed helm&lt;br /&gt;
  match PSB great helm&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Bascinet&lt;br /&gt;
#&lt;br /&gt;
BASCINET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP bascinet&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Morion&lt;br /&gt;
#&lt;br /&gt;
MORION:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match PSB morion&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Fauld&lt;br /&gt;
#&lt;br /&gt;
FAULD:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light plate fauld&lt;br /&gt;
  match PSB heavy plate fauld&lt;br /&gt;
  match PSB plate fauld&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Backplate&lt;br /&gt;
#&lt;br /&gt;
BACKPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP unfinished light&lt;br /&gt;
  match PSB unfinished heavy&lt;br /&gt;
  match PSB backplate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Barbute&lt;br /&gt;
#&lt;br /&gt;
BARBUTE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match PSB barbute&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Sallet&lt;br /&gt;
#&lt;br /&gt;
SALLET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP sallet&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Breastplate&lt;br /&gt;
#&lt;br /&gt;
BREASTPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light breastplate&lt;br /&gt;
  match PSB heavy breastplate&lt;br /&gt;
  match PSB breastplate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Sleeves&lt;br /&gt;
#&lt;br /&gt;
SLEEVES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring sleeves&lt;br /&gt;
  match CSP chain sleeves&lt;br /&gt;
  match CSP mail sleeves&lt;br /&gt;
  match CSP scale sleeves&lt;br /&gt;
  match CSP brigandine sleeves&lt;br /&gt;
  match CSP light plate sleeves&lt;br /&gt;
  match PSB lamellar sleeves&lt;br /&gt;
  match PSB heavy plate sleeves&lt;br /&gt;
  match PSB plate sleeves&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Armet&lt;br /&gt;
#&lt;br /&gt;
ARMET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match PSB armet&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Cuirass&lt;br /&gt;
#&lt;br /&gt;
CUIRASS:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP light unfinished&lt;br /&gt;
  match PLB heavy unfinished&lt;br /&gt;
  match PLB plate cuirass&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Halfplate&lt;br /&gt;
#&lt;br /&gt;
HALFPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP light unfinished&lt;br /&gt;
  match PLBSB heavy unfinished&lt;br /&gt;
  match PLBSB half plate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Fieldplate&lt;br /&gt;
#&lt;br /&gt;
FIELDPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP light unfinished&lt;br /&gt;
  match PLBSB heavy unfinished&lt;br /&gt;
  match PLBSB field plate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Fullplate&lt;br /&gt;
#&lt;br /&gt;
FULLPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP light unfinished&lt;br /&gt;
  match PLBSB heavy unfinished&lt;br /&gt;
  match PLBSB full plate&lt;br /&gt;
  match PLBSB fluted plate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Greaves&lt;br /&gt;
#&lt;br /&gt;
GREAVES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light plate greaves&lt;br /&gt;
  match CSP ring greaves&lt;br /&gt;
  match CSP chain greaves&lt;br /&gt;
  match CSP mail greaves&lt;br /&gt;
  match CSP scale greaves&lt;br /&gt;
  match CSP brigandine greaves&lt;br /&gt;
  match PSB heavy plate greaves&lt;br /&gt;
  match PSB lamellar greaves&lt;br /&gt;
  match PSB plate greaves&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Vambraces&lt;br /&gt;
#&lt;br /&gt;
VAMBRACES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring vambraces&lt;br /&gt;
  match CSP chain vambraces&lt;br /&gt;
  match CSP mail vambraces&lt;br /&gt;
  match CSP scale vambraces&lt;br /&gt;
  match CSP brigandine vambraces&lt;br /&gt;
  match CSP light plate vambraces&lt;br /&gt;
  match PSB lamellar vambraces&lt;br /&gt;
  match PSB heavy plate vambraces&lt;br /&gt;
  match PSB plate vambraces&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CHAUBERK, PHAUBERK&lt;br /&gt;
#&lt;br /&gt;
CHAUBERK:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match CHAUBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull %1 with my pliers&lt;br /&gt;
  match CHAUBASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CHAUBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CHAUBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CHAUBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBERK:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large backing from my %2&lt;br /&gt;
  match PHAUBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large backing&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PHAUBASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small backing from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small backing&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small backing from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small backing&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PHAUBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PHAUBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PHAUBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CLPSP&lt;br /&gt;
#&lt;br /&gt;
CLPSP:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match CLPSPASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull %1 with my pliers&lt;br /&gt;
  match CLPSPASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CLPSPPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CLPSPOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CLPSPPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CLPSP1&lt;br /&gt;
#&lt;br /&gt;
CLPSP1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match CLPSPASSEMA1 you get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPASSEMA1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull %1 with my pliers&lt;br /&gt;
  match CLPSPASSEMA2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPASSEMA2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull %1 with my pliers&lt;br /&gt;
  match CLPSPASSEMA3 You need another finished small cloth padding to continue&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPASSEMA3:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CLPSPPULL1 You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPPULL1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CLPSPOIL1 The worked metal looks to be in need of some oil&lt;br /&gt;
  match CLPSPPULL1 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPOIL1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CLP&lt;br /&gt;
#&lt;br /&gt;
CLP:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match CLPASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CLPPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CLPOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CLPPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# PLBSB&lt;br /&gt;
#&lt;br /&gt;
PLBSB:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large backing from my %2&lt;br /&gt;
  match PLBSBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large backing&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBSBASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my small backing&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PLBSBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBSBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PLBSBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# PLBSB1&lt;br /&gt;
#&lt;br /&gt;
PLBSB1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large backing from my %2&lt;br /&gt;
  match PLBSBASSEMA1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBASSEMA1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large backing&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBSBASSEMA2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBASSEMA2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small backing from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my small backing&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull %1 with my pliers&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PLBSBASSEMA3 You need another finished small cloth backing to continue&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBASSEMA3:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small backing from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small backing&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PLBSBPULL1 You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBPULL1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBSBOIL1 The worked metal looks to be in need of some oil&lt;br /&gt;
  match PLBSBPULL1 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBOIL1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# PLB&lt;br /&gt;
#&lt;br /&gt;
PLB:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large backing from my %2&lt;br /&gt;
  match PLBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large backing&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PLBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PLBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CSP&lt;br /&gt;
#&lt;br /&gt;
CSP:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  match CSPASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CSPASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CSPPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CSPPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CSPOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CSPPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CSPOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# PSB&lt;br /&gt;
#&lt;br /&gt;
PSB:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my small backing from my %2&lt;br /&gt;
  match PSBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PSBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my backing&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PSBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PSBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PSBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PSBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PSBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Shield, sipar, targe, buckler, aegis&lt;br /&gt;
#&lt;br /&gt;
SHIELD:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my handle from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put assemble my %1 with my handle&lt;br /&gt;
  match SHIELDASSEM2 You place your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SHIELDASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my %1 on anvil&lt;br /&gt;
  waitfor You put&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my hammer from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pound %1 on anvil with my hammer&lt;br /&gt;
  match SHIELDASSEM3 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SHIELDASSEM3:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my hammer in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my long cord from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my shield with my long cord&lt;br /&gt;
  pause 1 &lt;br /&gt;
GOTO Oil&lt;br /&gt;
#&lt;br /&gt;
# Parry Stick.&lt;br /&gt;
#&lt;br /&gt;
STICK:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my backing from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put assemble my %1 with my backing&lt;br /&gt;
  pause 1&lt;br /&gt;
GOTO Oil&lt;br /&gt;
#&lt;br /&gt;
# Handle, boss&lt;br /&gt;
#&lt;br /&gt;
HANDLES:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
&lt;br /&gt;
Oil:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get oil from my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put pour my oil on my %1&lt;br /&gt;
  waitfor Roundtime&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my oil in my %2&lt;br /&gt;
  ECHO *******************************************************************&lt;br /&gt;
  ECHO **If you want to mark items, delete the next line &amp;quot;GOTO DONE&amp;quot;&lt;br /&gt;
  ECHO *******************************************************************&lt;br /&gt;
goto Done&lt;br /&gt;
  pause&lt;br /&gt;
  put get my stamp from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put mark my %1 with my stamp&lt;br /&gt;
  pause 2&lt;br /&gt;
  put put my stamp in my %2&lt;br /&gt;
Done:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOUR HAVE COMPLETED YOUR %1                                      *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ERRORI1:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU ARE MISSING AN INGREDIENT FOR THIS ITEM                      *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ERRORT1:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU ARE MISSING A TOOL REQUIRED TO BUILD THIS ITEM               *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ARMORSEND:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU HAVE SOMETHING IN HAND!  PUT IT AWAY AND RESTART THE SCRIPT! *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armorsmith_(script)&amp;diff=594627</id>
		<title>Armorsmith (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armorsmith_(script)&amp;diff=594627"/>
		<updated>2022-08-29T10:15:18Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting, forging&lt;br /&gt;
|fe=StormFront, Wizard, Genie,&lt;br /&gt;
|auth=[[User:LAWREYJRJ7|Pfanston]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You can find the Forging guide here [[Forging guide]].  Make sure you read it to understand what is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This script assumes that you will have an ingot on the anvil and the armorsmith book turned to the correct page before starting and any extra ingredients needed in your tool container.  All Forging is about the ingots used so you need to make an ingot that is big enough to do the job at hand.  The ingot will then go on the anvil and you can begin the script. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The script will then get the book and study it, then get the hammer and tongs out and begin the process.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
&lt;br /&gt;
8/28/2022&lt;br /&gt;
&lt;br /&gt;
When I first did this I was unable to work any of the plate items, I discovered there was a change in the naming conventions from chain and brig vs the plate area, so some of the match tables were not working.  Things like &amp;lt;metal&amp;gt; laminar hauberk vs &amp;lt;metal&amp;gt; light field plate, where they actually used light &amp;lt;metal&amp;gt; field plate.  This has forced me to do all the plate items to get the actual naming convention used for all of the items.  And of course the really hard plate items like full plate and heavy fluted plate were actually using more backing than all the other armor parts.  And of course anything plate like is now using backing vs padding.  So it now works for every plate item and all the hauberks.   I have now made everything in here except the mail and bar-mail chain hauberks, lamellar and laminar brig hauberks, and the heavy full plate and heavy fluted plate items but I did check when I started the feeble attempt to make them I made sure they would work when I could.&lt;br /&gt;
&lt;br /&gt;
7/31/2022&lt;br /&gt;
&lt;br /&gt;
Fixed an error in the making of sipar shields.&lt;br /&gt;
&lt;br /&gt;
7/12/2021&lt;br /&gt;
&lt;br /&gt;
Added Bar-mail hauberk, Laminar hauberk, heavy fluted plate, and parry stick to the script.&lt;br /&gt;
&lt;br /&gt;
4/25/2017&lt;br /&gt;
&lt;br /&gt;
When I first did this I did not account for all the items in the master book.  Because some I simply could not do.  I have since updated it where I had get small backing instead of get small padding, etc. So the script should now work for everything you can currently make.&lt;br /&gt;
&lt;br /&gt;
===Front End Changes===&lt;br /&gt;
&lt;br /&gt;
The script is currently set up and will run in stormfront and the wizard as is.  It will also run in Genie but you need to make some changes for that to happen.  To make this script run in the Genie front end you must make 4 changes.  The script has 4 save items in it that must have the &amp;quot; &amp;quot; around the items being saved removed.   These are as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 Pound1:&lt;br /&gt;
   save &amp;quot;Pound&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Tongs1:&lt;br /&gt;
   save &amp;quot;Tongs&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Bellows1:&lt;br /&gt;
   save &amp;quot;Bellows&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Shovel1:&lt;br /&gt;
   save &amp;quot;Shovel&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These four save &amp;quot;item&amp;quot; lines must be changed as follows to run in the genie front end:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 Pound1:&lt;br /&gt;
   save Pound&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Tongs1:&lt;br /&gt;
   save Tongs&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Bellows1:&lt;br /&gt;
   save Bellows&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Shovel1:&lt;br /&gt;
   save Shovel&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Changing this area of the script allows it to run properly in Genie.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Recently a change was made to forging where when the ingot you had was larger than needed it dropped to the ground.  Now it stows it automatically which can cause some strange things to happen with the script.  You should set up a store (use store help), so the ingot gets put where you want it to be placed.  Because of this the changes above now include the following changes to the goto items that were used: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 Pound1:&lt;br /&gt;
   save Pound&lt;br /&gt;
 goto Pound&lt;br /&gt;
 Tongs1:&lt;br /&gt;
   save Tongs&lt;br /&gt;
 goto Tongs&lt;br /&gt;
 Bellows1:&lt;br /&gt;
   save Bellows&lt;br /&gt;
 goto Bellows&lt;br /&gt;
 Shovel1:&lt;br /&gt;
   save Shovel&lt;br /&gt;
 goto Shovel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Forging Scripts===&lt;br /&gt;
&lt;br /&gt;
This script armorsmith.cmd is a subset of forging scripts.  The others are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
blacksmith.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
weaponsmith.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
ingot_making.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
repair1.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
temper.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instructions===&lt;br /&gt;
&lt;br /&gt;
Make sure your armorsmith book is turned to the right chapter and page and in the right container, an ingot is on the anvil, and your tools are in the right container.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When starting the script, type .armorsmith &amp;lt;item&amp;gt; &amp;lt;Toolcontainer&amp;gt; &amp;lt;OtherContainer&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Item is the armor item being made.  Note if here are 10 types of helms (mail helm, ring helm, etc.  you just use helm), gloves, greaves, shirt, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
The ToolContainer is where you keep tools and ingredients &amp;lt;br&amp;gt;&lt;br /&gt;
The Othercontainer to where you keep ingots, books, finished items &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example : .armorsmith gloves bag pack &amp;lt;br&amp;gt;&lt;br /&gt;
.armorsmith balaclava bag pack &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to mark items with a stamp then comment out the line &amp;quot;GOTO DONE&amp;quot;, and it will instead use a stamp to stamp the item. Note armor items take a lot of volume of metal.  So make sure you have enough metal before you proceed making things.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;#Armorsmith&lt;br /&gt;
&lt;br /&gt;
if_1 goto top&lt;br /&gt;
&lt;br /&gt;
ECHO *******************************&lt;br /&gt;
ECHO **&lt;br /&gt;
ECHO ** This script assumes that you will have an ingot on the anvil&lt;br /&gt;
ECHO ** and the armorsmith book turned to the correct page before starting&lt;br /&gt;
ECHO ** and any extra ingredients needed in your tool container.&lt;br /&gt;
ECHO ** &lt;br /&gt;
ECHO ** When starting the script, type .armorsmith &amp;lt;item&amp;gt; &amp;lt;Toolcontainer&amp;gt; &amp;lt;OtherContainer&amp;gt;&lt;br /&gt;
ECHO ** Example : .armorsmith gloves bag pack&lt;br /&gt;
ECHO **&lt;br /&gt;
ECHO ** The ToolContainer is where you keep tools and ingredients&lt;br /&gt;
ECHO ** The Othercontainer to where you keep ingots, books, finished items&lt;br /&gt;
ECHO **&lt;br /&gt;
ECHO ********************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
top:&lt;br /&gt;
  put glance&lt;br /&gt;
  match top1 You glance down at your empty hands&lt;br /&gt;
  match armorsend You glance down to see&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
top1:&lt;br /&gt;
  pause&lt;br /&gt;
  put get armorsmith book from my %3&lt;br /&gt;
  pause&lt;br /&gt;
  put study my book&lt;br /&gt;
  waitfor Roundtime&lt;br /&gt;
  pause 2&lt;br /&gt;
  put put my book in my %3&lt;br /&gt;
  waitfor You put&lt;br /&gt;
  put get my hammer from my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
&lt;br /&gt;
PoundIngot:&lt;br /&gt;
  put pound ingot on anvil with my hammer&lt;br /&gt;
  match Tongs1 could use some straighting along the horn&lt;br /&gt;
  match Tongs1 could use some straightening along the horn&lt;br /&gt;
  match Tongs1 would benefit from some soft reworking.&lt;br /&gt;
  match Tongs1 The metal must be transfered to&lt;br /&gt;
  match Tongs1 placed in mold sets using tongs&lt;br /&gt;
  match Tongs1 ready to be turned into wire using a mandrel or mold set&lt;br /&gt;
  match Bellows1 is unable to consume its fuel.&lt;br /&gt;
  match Bellows1 As you finish working the fire dims and produces&lt;br /&gt;
  match Shovel1 fire dies down and needs more fuel.&lt;br /&gt;
  match Shovel1 fire dies down and appears to need some more fuel.&lt;br /&gt;
  match Pound1 Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Pound1:&lt;br /&gt;
  save &amp;quot;Pound&amp;quot;&lt;br /&gt;
goto Pound&lt;br /&gt;
Tongs1:&lt;br /&gt;
  save &amp;quot;Tongs&amp;quot;&lt;br /&gt;
goto Tongs&lt;br /&gt;
Bellows1:&lt;br /&gt;
  save &amp;quot;Bellows&amp;quot;&lt;br /&gt;
goto Bellows&lt;br /&gt;
Shovel1:&lt;br /&gt;
  save &amp;quot;Shovel&amp;quot;&lt;br /&gt;
goto Shovel&lt;br /&gt;
&lt;br /&gt;
StowIngot:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my hammer in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get ingot&lt;br /&gt;
  pause&lt;br /&gt;
  put put my ingot in my %3&lt;br /&gt;
  match StowIngot ...wait&lt;br /&gt;
  match Stow2 What were you referring to?&lt;br /&gt;
  match Stow2 You put&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Stow2:&lt;br /&gt;
  pause&lt;br /&gt;
  put get my hammer from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
Pound:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pound %1 on anvil with my hammer&lt;br /&gt;
  match Pound ...wait&lt;br /&gt;
  match Tongs could use some straighting along the horn&lt;br /&gt;
  match Tongs could use some straightening along the horn&lt;br /&gt;
  match Tongs would benefit from some soft reworking.&lt;br /&gt;
  match Tongs The metal must be transfered to&lt;br /&gt;
  match Tongs placed in mold sets using tongs&lt;br /&gt;
  match Tongs ready to be turned into wire using a mandrel or mold set&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match Bellows As you finish working the fire dims and produces&lt;br /&gt;
  match Bellows is unable to consume its fuel.&lt;br /&gt;
  match Shovel fire dies down and needs more fuel.&lt;br /&gt;
  match Shovel fire dies down and appears to need some more fuel.&lt;br /&gt;
  match Pound Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Tongs:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put turn %1 on anvil with my tongs&lt;br /&gt;
  match Pound Roundtime&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match Tongs ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Tub:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my hammer in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  waitfor You put&lt;br /&gt;
  put push tub&lt;br /&gt;
  match Tub ...wait&lt;br /&gt;
  match LookAnvil Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Bellows:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my bellows from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put push bellows&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match StowBellow Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Shovel:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my shovel from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put push fuel with my shovel&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match StowShovel Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StowBellow:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my bellows in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
goto Pound&lt;br /&gt;
&lt;br /&gt;
StowShovel:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my shovel in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
goto Pound&lt;br /&gt;
&lt;br /&gt;
LookAnvil:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match GREAVES greaves&lt;br /&gt;
  match VAMBRACES vambraces&lt;br /&gt;
  match HANDLES handle&lt;br /&gt;
  match AVENTAIL aventail&lt;br /&gt;
  match MASK mask&lt;br /&gt;
  match GAUNTLETS gauntlets&lt;br /&gt;
  match HELM helm&lt;br /&gt;
  match BASCINET bascinet&lt;br /&gt;
  match MORION morion&lt;br /&gt;
  match FAULD fauld&lt;br /&gt;
  match BACKPLATE backplate&lt;br /&gt;
  match BARBUTE barbute&lt;br /&gt;
  match SALLET sallet&lt;br /&gt;
  match BREASTPLATE breastplate&lt;br /&gt;
  match SLEEVES sleeves&lt;br /&gt;
  match ARMET armet&lt;br /&gt;
  match CUIRASS cuirass&lt;br /&gt;
  match HALFPLATE half plate&lt;br /&gt;
  match FIELDPLATE field plate&lt;br /&gt;
  match FULLPLATE full plate&lt;br /&gt;
  match VEST vest&lt;br /&gt;
  match SHIELD sipar&lt;br /&gt;
  match SHIELD targe&lt;br /&gt;
  match SHIELD buckler&lt;br /&gt;
  match LookAnvil2 unfinished&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LookAnvil2:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CAP cap&lt;br /&gt;
  match GLOVES gloves&lt;br /&gt;
  match TASSET tasset&lt;br /&gt;
  match BALACLAVA balaclava&lt;br /&gt;
  match LORICA lorica&lt;br /&gt;
  match MANTLE mantle&lt;br /&gt;
  match SHIRT shirt&lt;br /&gt;
  match ROBE robe&lt;br /&gt;
  match HAUBERK hauberk&lt;br /&gt;
  match FULLPLATE fluted plate&lt;br /&gt;
  match SHIELD aegis&lt;br /&gt;
  match HANDLES boss&lt;br /&gt;
  match SHIELD shield&lt;br /&gt;
  match STICK stick&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Hauberk&lt;br /&gt;
#&lt;br /&gt;
HAUBERK:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CHAUBERK ring hauberk&lt;br /&gt;
  match CHAUBERK chain hauberk&lt;br /&gt;
  match CHAUBERK mail hauberk&lt;br /&gt;
  match CHAUBERK bar-mail hauberk&lt;br /&gt;
  match CHAUBERK scale hauberk&lt;br /&gt;
  match CHAUBERK brigandine hauberk&lt;br /&gt;
  match PHAUBERK lamellar hauberk&lt;br /&gt;
  match PHAUBERK laminar hauberk&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Shirt&lt;br /&gt;
SHIRT:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP ring shirt&lt;br /&gt;
  match CLPSP chain shirt&lt;br /&gt;
  match CLPSP mail shirt&lt;br /&gt;
  match CLP scale shirt&lt;br /&gt;
  match CLP brigandine shirt&lt;br /&gt;
  match CLP lamellar shirt&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Robe&lt;br /&gt;
#&lt;br /&gt;
ROBE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP ring robe&lt;br /&gt;
  match CLPSP chain robe&lt;br /&gt;
  match CLPSP mail robe&lt;br /&gt;
  match CLPSP scale robe&lt;br /&gt;
  match CLPSP brigandine robe&lt;br /&gt;
  match PLBSB lamellar robe&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Mantle&lt;br /&gt;
#&lt;br /&gt;
MANTLE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP ring mantle&lt;br /&gt;
  match CLP chain mantle&lt;br /&gt;
  match CLP mail mantle&lt;br /&gt;
  match CLP scale mantle&lt;br /&gt;
  match CLP brigandine mantle&lt;br /&gt;
  match PLB lamellar mantle&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Lorica&lt;br /&gt;
#&lt;br /&gt;
LORICA:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP ring lorica&lt;br /&gt;
  match CLP chain lorica&lt;br /&gt;
  match CLP mail lorica&lt;br /&gt;
  match CLP scale lorica&lt;br /&gt;
  match CLP brigandine lorica&lt;br /&gt;
  match PLB lamellar lorica&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Balaclava&lt;br /&gt;
#&lt;br /&gt;
BALACLAVA:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring balaclava&lt;br /&gt;
  match CSP chain balaclava&lt;br /&gt;
  match PSB mail balaclava&lt;br /&gt;
  match CSP scale balaclava&lt;br /&gt;
  match CSP brigandine balaclava&lt;br /&gt;
  match PSB lamellar balaclava&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Tasset&lt;br /&gt;
#&lt;br /&gt;
TASSET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring tasset&lt;br /&gt;
  match CSP chain tasset&lt;br /&gt;
  match CSP mail tasset&lt;br /&gt;
  match CSP scale tasset&lt;br /&gt;
  match CSP brigandine tasset&lt;br /&gt;
  match PSB lamellar tasset&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Gloves&lt;br /&gt;
#&lt;br /&gt;
GLOVES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring gloves&lt;br /&gt;
  match CSP chain gloves&lt;br /&gt;
  match CSP mail gloves&lt;br /&gt;
  match CSP scale gloves&lt;br /&gt;
  match CSP brigandine gloves&lt;br /&gt;
  match PSB lamellar gloves&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Cap&lt;br /&gt;
#&lt;br /&gt;
CAP:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring cap&lt;br /&gt;
  match CSP chain cap&lt;br /&gt;
  match CSP mail cap&lt;br /&gt;
  match CSP scale cap&lt;br /&gt;
  match CSP brigandine cap&lt;br /&gt;
  match PSB lamellar cap&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Vest&lt;br /&gt;
#&lt;br /&gt;
VEST:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP ring vest&lt;br /&gt;
  match CLP chain vest&lt;br /&gt;
  match CLP mail vest&lt;br /&gt;
  match CLP scale vest&lt;br /&gt;
  match CLP brigandine vest&lt;br /&gt;
  match PLB lamellar vest&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Aventail&lt;br /&gt;
#&lt;br /&gt;
AVENTAIL:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring aventail&lt;br /&gt;
  match CSP chain aventail&lt;br /&gt;
  match CSP mail aventail&lt;br /&gt;
  match CSP scale aventail&lt;br /&gt;
  match CSP brigandine aventail&lt;br /&gt;
  match CSP light plate aventail&lt;br /&gt;
  match PSB lamellar aventail&lt;br /&gt;
  match PSB heavy plate aventail&lt;br /&gt;
  match PSB plate aventail&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Mask&lt;br /&gt;
#&lt;br /&gt;
MASK:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring mask&lt;br /&gt;
  match CSP chain mask&lt;br /&gt;
  match CSP mail mask&lt;br /&gt;
  match CSP scale mask&lt;br /&gt;
  match CSP brigandine mask&lt;br /&gt;
  match CSP light plate mask&lt;br /&gt;
  match PSB lamellar mask&lt;br /&gt;
  match PSB heavy plate mask&lt;br /&gt;
  match PSB plate mask&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Gauntlets&lt;br /&gt;
#&lt;br /&gt;
GAUNTLETS:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light plate gauntlets&lt;br /&gt;
  match PSB heavy plate gauntlets&lt;br /&gt;
  match PSB plate gauntlets&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Helm&lt;br /&gt;
#&lt;br /&gt;
HELM:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring helm&lt;br /&gt;
  match CSP chain helm&lt;br /&gt;
  match CSP mail helm&lt;br /&gt;
  match CSP scale helm&lt;br /&gt;
  match CSP brigandine helm&lt;br /&gt;
  match CSP dome helm&lt;br /&gt;
  match PSB lamellar helm&lt;br /&gt;
  match PSB visored helm&lt;br /&gt;
  match PSB closed helm&lt;br /&gt;
  match PSB great helm&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Bascinet&lt;br /&gt;
#&lt;br /&gt;
BASCINET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP bascinet&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Morion&lt;br /&gt;
#&lt;br /&gt;
MORION:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match PSB morion&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Fauld&lt;br /&gt;
#&lt;br /&gt;
FAULD:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light plate fauld&lt;br /&gt;
  match PSB heavy plate fauld&lt;br /&gt;
  match PSB plate fauld&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Backplate&lt;br /&gt;
#&lt;br /&gt;
BACKPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light backplate&lt;br /&gt;
  match PSB heavy backplate&lt;br /&gt;
  match PSB backplate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Barbute&lt;br /&gt;
#&lt;br /&gt;
BARBUTE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match PSB barbute&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Sallet&lt;br /&gt;
#&lt;br /&gt;
SALLET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP sallet&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Breastplate&lt;br /&gt;
#&lt;br /&gt;
BREASTPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light breastplate&lt;br /&gt;
  match PSB heavy breastplate&lt;br /&gt;
  match PSB breastplate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Sleeves&lt;br /&gt;
#&lt;br /&gt;
SLEEVES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring sleeves&lt;br /&gt;
  match CSP chain sleeves&lt;br /&gt;
  match CSP mail sleeves&lt;br /&gt;
  match CSP scale sleeves&lt;br /&gt;
  match CSP brigandine sleeves&lt;br /&gt;
  match CSP light plate sleeves&lt;br /&gt;
  match PSB lamellar sleeves&lt;br /&gt;
  match PSB heavy plate sleeves&lt;br /&gt;
  match PSB plate sleeves&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Armet&lt;br /&gt;
#&lt;br /&gt;
ARMET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match PSB armet&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Cuirass&lt;br /&gt;
#&lt;br /&gt;
CUIRASS:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP light plate cuirass&lt;br /&gt;
  match PLB heavy plate cuirass&lt;br /&gt;
  match PLB plate cuirass&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Halfplate&lt;br /&gt;
#&lt;br /&gt;
HALFPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP light half plate&lt;br /&gt;
  match PLBSB heavy half plate&lt;br /&gt;
  match PLBSB half plate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Fieldplate&lt;br /&gt;
#&lt;br /&gt;
FIELDPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP light field plate&lt;br /&gt;
  match PLBSB heavy field plate&lt;br /&gt;
  match PLBSB field plate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Fullplate&lt;br /&gt;
#&lt;br /&gt;
FULLPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP light full plate&lt;br /&gt;
  match PLBSB heavy full plate&lt;br /&gt;
  match PLBSB full plate&lt;br /&gt;
  match PLBSB heavy fluted plate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Greaves&lt;br /&gt;
#&lt;br /&gt;
GREAVES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light plate greaves&lt;br /&gt;
  match CSP ring greaves&lt;br /&gt;
  match CSP chain greaves&lt;br /&gt;
  match CSP mail greaves&lt;br /&gt;
  match CSP scale greaves&lt;br /&gt;
  match CSP brigandine greaves&lt;br /&gt;
  match PSB heavy plate greaves&lt;br /&gt;
  match PSB lamellar greaves&lt;br /&gt;
  match PSB plate greaves&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Vambraces&lt;br /&gt;
#&lt;br /&gt;
VAMBRACES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring vambraces&lt;br /&gt;
  match CSP chain vambraces&lt;br /&gt;
  match CSP mail vambraces&lt;br /&gt;
  match CSP scale vambraces&lt;br /&gt;
  match CSP brigandine vambraces&lt;br /&gt;
  match CSP light plate vambraces&lt;br /&gt;
  match PSB lamellar vambraces&lt;br /&gt;
  match PSB heavy plate vambraces&lt;br /&gt;
  match PSB plate vambraces&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CHAUBERK, PHAUBERK&lt;br /&gt;
#&lt;br /&gt;
CHAUBERK:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match CHAUBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull %1 with my pliers&lt;br /&gt;
  match CHAUBASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CHAUBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CHAUBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CHAUBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBERK:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match PHAUBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large backing&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PHAUBASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small backing&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small backing&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PHAUBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PHAUBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PHAUBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CLPSP&lt;br /&gt;
#&lt;br /&gt;
CLPSP:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match CLPSPASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull %1 with my pliers&lt;br /&gt;
  match CLPSPASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CLPSPPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CLPSPOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CLPSPPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CLP&lt;br /&gt;
#&lt;br /&gt;
CLP:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match CLPASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CLPPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CLPOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CLPPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# PLBSB&lt;br /&gt;
#&lt;br /&gt;
PLBSB:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match PLBSBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBSBASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PROBEASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PLBSBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBSBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PLBSBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# PLB&lt;br /&gt;
#&lt;br /&gt;
PLB:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match PLBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PLBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PLBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CSP&lt;br /&gt;
#&lt;br /&gt;
CSP:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  match CSPASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CSPASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CSPPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CSPPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CSPOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CSPPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CSPOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# PSB&lt;br /&gt;
#&lt;br /&gt;
PSB:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  match PSBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PSBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PSBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PSBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PSBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PSBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PSBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Shield, sipar, targe, buckler, aegis&lt;br /&gt;
#&lt;br /&gt;
SHIELD:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my handle from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put assemble my %1 with my handle&lt;br /&gt;
  match SHIELDASSEM2 You place your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SHIELDASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my %1 on anvil&lt;br /&gt;
  waitfor You put&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my hammer from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pound %1 on anvil with my hammer&lt;br /&gt;
  match SHIELDASSEM3 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SHIELDASSEM3:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my hammer in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my long cord from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my long cord&lt;br /&gt;
  pause 1 &lt;br /&gt;
GOTO Oil&lt;br /&gt;
#&lt;br /&gt;
# Parry Stick.&lt;br /&gt;
#&lt;br /&gt;
STICK:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my backing from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put assemble my %1 with my backing&lt;br /&gt;
  pause 1&lt;br /&gt;
GOTO Oil&lt;br /&gt;
#&lt;br /&gt;
# Handle, boss&lt;br /&gt;
#&lt;br /&gt;
HANDLES:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
&lt;br /&gt;
Oil:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get oil from my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put pour my oil on my %1&lt;br /&gt;
  waitfor Roundtime&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my oil in my %2&lt;br /&gt;
  ECHO *******************************************************************&lt;br /&gt;
  ECHO **If you want to mark items, delete the next line &amp;quot;GOTO DONE&amp;quot;&lt;br /&gt;
  ECHO *******************************************************************&lt;br /&gt;
goto Done&lt;br /&gt;
  pause&lt;br /&gt;
  put get my stamp from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put mark my %1 with my stamp&lt;br /&gt;
  pause 2&lt;br /&gt;
  put put my stamp in my %2&lt;br /&gt;
Done:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOUR HAVE COMPLETED YOUR %1                                      *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ERRORI1:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU ARE MISSING AN INGREDIENT FOR THIS ITEM                      *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ERRORT1:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU ARE MISSING A TOOL REQUIRED TO BUILD THIS ITEM               *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ARMORSEND:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU HAVE SOMETHING IN HAND!  PUT IT AWAY AND RESTART THE SCRIPT! *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Temper_(script)&amp;diff=593280</id>
		<title>Temper (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Temper_(script)&amp;diff=593280"/>
		<updated>2022-08-01T10:42:14Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting, Forging&lt;br /&gt;
|fe=StormFront, Wizard, Genie,&lt;br /&gt;
|auth=[[User:LAWREYJRJ7|Pfanston]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You can find the Forging guide here [[Forging guide]].  Make sure you read it to understand what is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note this script tempers tools, weapons, or armor.  You dont need to do this for work orders but it sometimes increases the pay out.  Make sure your temper item is in your right or left hand to start the process.  One very important note.  If you do not have the technique TOOL TEMPERING in blacksmithing, or the techniques METAL WEAPON TEMPERING and/or RARE METAL WEAPON TEMPERING in weaponsmithing, or the techniques METAL ARMOR TEMPERING and or RARE-METAL ARMOR TEMPERING in armorsmithing, then this script will not work.  You must have some of these techniques to do tempering which makes the item more durable. And yes that does mean if you have all those techniques you can temper anything made in forging using this script.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The script will then get the tongs out and begin the process.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Front End Changes===&lt;br /&gt;
&lt;br /&gt;
The script is currently set up and will run in stormfront, genie, and the wizard as is.  It is a fairly simple script as most of tempering an item consists of heating the item and pounding on it for a while.  Just be aware that tempering an item is actually just a bit harder than making it, so its possible your effort could damage the item and you would have to take it to a repair place. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Forging Scripts===&lt;br /&gt;
&lt;br /&gt;
This script temper.cmd is a subset of forging scripts.  The others are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
armorsmith.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
weaponsmith.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
ingot_making.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
repair1.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
blacksmith.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instructions===&lt;br /&gt;
&lt;br /&gt;
Make sure you have tools in the tempercontainer, check the guide to make sure you have the right ones you need.  The item to be tempered must be in hand, can be either hand but the right hand would be better. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Type .temper &amp;lt;item&amp;gt; &amp;lt;tempercontainer&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
where &amp;lt;item&amp;gt; is the item to be reinforced, a tool, weapon, or armor by name.  Awl, scimitar, gloves, hauberk, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tempercontainer&amp;gt; where tools start. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example:  .temper saw bag &amp;lt;br&amp;gt;&lt;br /&gt;
.temper chisels bag &amp;lt;br&amp;gt;&lt;br /&gt;
.temper rifflers bag &amp;lt;br&amp;gt;&lt;br /&gt;
.temper drawknife bag &amp;lt;br&amp;gt;&lt;br /&gt;
.temper yardstick bag &amp;lt;br&amp;gt;&lt;br /&gt;
.temper needles bag &amp;lt;br&amp;gt;&lt;br /&gt;
.temper scraper bag &amp;lt;br&amp;gt;&lt;br /&gt;
.temper hammer bag &amp;lt;br&amp;gt;&lt;br /&gt;
.temper pliers bag &amp;lt;br&amp;gt;&lt;br /&gt;
.temper tongs bag &amp;lt;br&amp;gt;&lt;br /&gt;
.temper scissors bag &amp;lt;br&amp;gt;&lt;br /&gt;
.temper pestle bag &amp;lt;br&amp;gt;&lt;br /&gt;
.temper stick bag &amp;lt;br&amp;gt;&lt;br /&gt;
.temper knife bag &amp;lt;br&amp;gt;&lt;br /&gt;
.temper axe bag &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;#temper&lt;br /&gt;
#  usage .temper &amp;lt;item&amp;gt; &amp;lt;tempercontainer&amp;gt;&lt;br /&gt;
#    where &amp;lt;item&amp;gt; is the item to be reinforced, a tool,&lt;br /&gt;
#                 weapon, or armor by name.  Awl, scimitar,&lt;br /&gt;
#                 gloves, hauberk, etc.&lt;br /&gt;
#          &amp;lt;tempercontainer&amp;gt; where tools start.&lt;br /&gt;
#&lt;br /&gt;
# Note this script tempers tools, weapons, or armor.  You dont need to do this for&lt;br /&gt;
# work orders but it sometimes increases the pay out.  Make sure your temper item&lt;br /&gt;
# is in your right or left hand to start the process.&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
StartT:&lt;br /&gt;
  put get tongs from my %2&lt;br /&gt;
waitfor You get&lt;br /&gt;
  put put my %1 on forge&lt;br /&gt;
waitfor You glance down&lt;br /&gt;
  put put my %1 on forge&lt;br /&gt;
  match Tbellows As you finish the fire flickers and is unable to consume its fuel&lt;br /&gt;
  match Tbellows As you finish working the fire dims and produces less heat from&lt;br /&gt;
  match Tshovel fire dies down and needs more fuel&lt;br /&gt;
  match Tshovel fire dies down and appears to need some more fuel&lt;br /&gt;
  match TEnd does not seem suitable for that&lt;br /&gt;
  match TEnd needs to be cleaned of the clay by pouring oil on it&lt;br /&gt;
  match TEnd metal looks to be in need of some oil to preserve&lt;br /&gt;
  match TEnd1 What were you referring&lt;br /&gt;
  match Tturn Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Tturn:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put turn %1 on forge with my tongs&lt;br /&gt;
  match Tbellows As you finish the fire flickers and is unable to consume its fuel&lt;br /&gt;
  match Tbellows As you finish working the fire dims and produces less heat from&lt;br /&gt;
  match Tshovel fire dies down and needs more fuel&lt;br /&gt;
  match Tshovel fire dies down and appears to need some more fuel&lt;br /&gt;
  match TEnd does not seem suitable for that&lt;br /&gt;
  match TEnd need to be cleaned of the clay by pouring oil on it&lt;br /&gt;
  match TEnd needs to be cleaned of the clay by pouring oil on it&lt;br /&gt;
  match TEnd metal looks to be in need of some oil to preserve&lt;br /&gt;
  match TEnd1 What were you referring&lt;br /&gt;
  match Tturn Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Tbellows:&lt;br /&gt;
  pause 2&lt;br /&gt;
  put get my bellows from my %2&lt;br /&gt;
waitfor You get&lt;br /&gt;
  put push my bellows&lt;br /&gt;
waitfor Roundtime&lt;br /&gt;
  put put my bellows in my %2&lt;br /&gt;
waitfor You put&lt;br /&gt;
goto Tturn&lt;br /&gt;
&lt;br /&gt;
Tshovel:&lt;br /&gt;
  pause 2&lt;br /&gt;
  put get my shovel from my %2&lt;br /&gt;
waitfor You get&lt;br /&gt;
  put push fuel with my shovel&lt;br /&gt;
waitfor Roundtime&lt;br /&gt;
  put put my shovel in my %2&lt;br /&gt;
waitfor You put&lt;br /&gt;
goto Tturn&lt;br /&gt;
&lt;br /&gt;
TEnd:&lt;br /&gt;
  pause 2&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
waitfor You put&lt;br /&gt;
  put get %1 from forge&lt;br /&gt;
waitfor You get&lt;br /&gt;
  put get my oil from my %2&lt;br /&gt;
waitfor You get&lt;br /&gt;
  put pour my oil on my %1&lt;br /&gt;
waitfor Roundtime&lt;br /&gt;
  put put my oil in my %2&lt;br /&gt;
waitfor You put&lt;br /&gt;
  pause 1&lt;br /&gt;
echo -------------------------------&lt;br /&gt;
echo =  One %1 has been Tempered.&lt;br /&gt;
echo -------------------------------&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
TEnd1:&lt;br /&gt;
  pause 1&lt;br /&gt;
echo ----------------------------------------&lt;br /&gt;
echo =  You dont have a %1 in hand to temper.&lt;br /&gt;
echo ----------------------------------------&lt;br /&gt;
exit&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armorsmith_(script)&amp;diff=593279</id>
		<title>Armorsmith (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armorsmith_(script)&amp;diff=593279"/>
		<updated>2022-08-01T10:40:33Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting, forging&lt;br /&gt;
|fe=StormFront, Wizard, Genie,&lt;br /&gt;
|auth=[[User:LAWREYJRJ7|Pfanston]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You can find the Forging guide here [[Forging guide]].  Make sure you read it to understand what is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This script assumes that you will have an ingot on the anvil and the armorsmith book turned to the correct page before starting and any extra ingredients needed in your tool container.  All Forging is about the ingots used so you need to make an ingot that is big enough to do the job at hand.  The ingot will then go on the anvil and you can begin the script. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The script will then get the book and study it, then get the hammer and tongs out and begin the process.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
&lt;br /&gt;
7/31/2022&lt;br /&gt;
&lt;br /&gt;
Fixed an error in the making of sipar shields.&lt;br /&gt;
&lt;br /&gt;
7/12/2021&lt;br /&gt;
&lt;br /&gt;
Added Bar-mail hauberk, Laminar hauberk, heavy fluted plate, and parry stick to the script.&lt;br /&gt;
&lt;br /&gt;
4/25/2017&lt;br /&gt;
&lt;br /&gt;
When I first did this I did not account for all the items in the master book.  Because some I simply could not do.  I have since updated it where I had get small backing instead of get small padding, etc. So the script should now work for everything you can currently make.&lt;br /&gt;
&lt;br /&gt;
===Front End Changes===&lt;br /&gt;
&lt;br /&gt;
The script is currently set up and will run in stormfront and the wizard as is.  It will also run in Genie but you need to make some changes for that to happen.  To make this script run in the Genie front end you must make 4 changes.  The script has 4 save items in it that must have the &amp;quot; &amp;quot; around the items being saved removed.   These are as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 Pound1:&lt;br /&gt;
   save &amp;quot;Pound&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Tongs1:&lt;br /&gt;
   save &amp;quot;Tongs&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Bellows1:&lt;br /&gt;
   save &amp;quot;Bellows&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Shovel1:&lt;br /&gt;
   save &amp;quot;Shovel&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These four save &amp;quot;item&amp;quot; lines must be changed as follows to run in the genie front end:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 Pound1:&lt;br /&gt;
   save Pound&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Tongs1:&lt;br /&gt;
   save Tongs&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Bellows1:&lt;br /&gt;
   save Bellows&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Shovel1:&lt;br /&gt;
   save Shovel&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Changing this area of the script allows it to run properly in Genie.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Recently a change was made to forging where when the ingot you had was larger than needed it dropped to the ground.  Now it stows it automatically which can cause some strange things to happen with the script.  You should set up a store (use store help), so the ingot gets put where you want it to be placed.  Because of this the changes above now include the following changes to the goto items that were used: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 Pound1:&lt;br /&gt;
   save Pound&lt;br /&gt;
 goto Pound&lt;br /&gt;
 Tongs1:&lt;br /&gt;
   save Tongs&lt;br /&gt;
 goto Tongs&lt;br /&gt;
 Bellows1:&lt;br /&gt;
   save Bellows&lt;br /&gt;
 goto Bellows&lt;br /&gt;
 Shovel1:&lt;br /&gt;
   save Shovel&lt;br /&gt;
 goto Shovel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Forging Scripts===&lt;br /&gt;
&lt;br /&gt;
This script armorsmith.cmd is a subset of forging scripts.  The others are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
blacksmith.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
weaponsmith.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
ingot_making.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
repair1.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
temper.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instructions===&lt;br /&gt;
&lt;br /&gt;
Make sure your armorsmith book is turned to the right chapter and page and in the right container, an ingot is on the anvil, and your tools are in the right container.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When starting the script, type .armorsmith &amp;lt;item&amp;gt; &amp;lt;Toolcontainer&amp;gt; &amp;lt;OtherContainer&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Item is the armor item being made.  Note if here are 10 types of helms (mail helm, ring helm, etc.  you just use helm), gloves, greaves, shirt, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
The ToolContainer is where you keep tools and ingredients &amp;lt;br&amp;gt;&lt;br /&gt;
The Othercontainer to where you keep ingots, books, finished items &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example : .armorsmith gloves bag pack &amp;lt;br&amp;gt;&lt;br /&gt;
.armorsmith balaclava bag pack &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to mark items with a stamp then comment out the line &amp;quot;GOTO DONE&amp;quot;, and it will instead use a stamp to stamp the item. Note armor items take a lot of volume of metal.  So make sure you have enough metal before you proceed making things.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;#Armorsmith&lt;br /&gt;
&lt;br /&gt;
if_1 goto top&lt;br /&gt;
&lt;br /&gt;
ECHO *******************************&lt;br /&gt;
ECHO **&lt;br /&gt;
ECHO ** This script assumes that you will have an ingot on the anvil&lt;br /&gt;
ECHO ** and the armorsmith book turned to the correct page before starting&lt;br /&gt;
ECHO ** and any extra ingredients needed in your tool container.&lt;br /&gt;
ECHO ** &lt;br /&gt;
ECHO ** When starting the script, type .armorsmith &amp;lt;item&amp;gt; &amp;lt;Toolcontainer&amp;gt; &amp;lt;OtherContainer&amp;gt;&lt;br /&gt;
ECHO ** Example : .armorsmith gloves bag pack&lt;br /&gt;
ECHO **&lt;br /&gt;
ECHO ** The ToolContainer is where you keep tools and ingredients&lt;br /&gt;
ECHO ** The Othercontainer to where you keep ingots, books, finished items&lt;br /&gt;
ECHO **&lt;br /&gt;
ECHO ********************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
top:&lt;br /&gt;
  put glance&lt;br /&gt;
  match top1 You glance down at your empty hands&lt;br /&gt;
  match armorsend You glance down to see&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
top1:&lt;br /&gt;
  pause&lt;br /&gt;
  put get armorsmith book from my %3&lt;br /&gt;
  pause&lt;br /&gt;
  put study my book&lt;br /&gt;
  waitfor Roundtime&lt;br /&gt;
  pause 2&lt;br /&gt;
  put put my book in my %3&lt;br /&gt;
  waitfor You put&lt;br /&gt;
  put get my hammer from my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
&lt;br /&gt;
PoundIngot:&lt;br /&gt;
  put pound ingot on anvil with my hammer&lt;br /&gt;
  match Tongs1 could use some straighting along the horn&lt;br /&gt;
  match Tongs1 could use some straightening along the horn&lt;br /&gt;
  match Tongs1 would benefit from some soft reworking.&lt;br /&gt;
  match Tongs1 The metal must be transfered to&lt;br /&gt;
  match Tongs1 placed in mold sets using tongs&lt;br /&gt;
  match Tongs1 ready to be turned into wire using a mandrel or mold set&lt;br /&gt;
  match Bellows1 is unable to consume its fuel.&lt;br /&gt;
  match Bellows1 As you finish working the fire dims and produces&lt;br /&gt;
  match Shovel1 fire dies down and needs more fuel.&lt;br /&gt;
  match Shovel1 fire dies down and appears to need some more fuel.&lt;br /&gt;
  match Pound1 Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Pound1:&lt;br /&gt;
  save &amp;quot;Pound&amp;quot;&lt;br /&gt;
goto Pound&lt;br /&gt;
Tongs1:&lt;br /&gt;
  save &amp;quot;Tongs&amp;quot;&lt;br /&gt;
goto Tongs&lt;br /&gt;
Bellows1:&lt;br /&gt;
  save &amp;quot;Bellows&amp;quot;&lt;br /&gt;
goto Bellows&lt;br /&gt;
Shovel1:&lt;br /&gt;
  save &amp;quot;Shovel&amp;quot;&lt;br /&gt;
goto Shovel&lt;br /&gt;
&lt;br /&gt;
StowIngot:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my hammer in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get ingot&lt;br /&gt;
  pause&lt;br /&gt;
  put put my ingot in my %3&lt;br /&gt;
  match StowIngot ...wait&lt;br /&gt;
  match Stow2 What were you referring to?&lt;br /&gt;
  match Stow2 You put&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Stow2:&lt;br /&gt;
  pause&lt;br /&gt;
  put get my hammer from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
Pound:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pound %1 on anvil with my hammer&lt;br /&gt;
  match Pound ...wait&lt;br /&gt;
  match Tongs could use some straighting along the horn&lt;br /&gt;
  match Tongs could use some straightening along the horn&lt;br /&gt;
  match Tongs would benefit from some soft reworking.&lt;br /&gt;
  match Tongs The metal must be transfered to&lt;br /&gt;
  match Tongs placed in mold sets using tongs&lt;br /&gt;
  match Tongs ready to be turned into wire using a mandrel or mold set&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match Bellows As you finish working the fire dims and produces&lt;br /&gt;
  match Bellows is unable to consume its fuel.&lt;br /&gt;
  match Shovel fire dies down and needs more fuel.&lt;br /&gt;
  match Shovel fire dies down and appears to need some more fuel.&lt;br /&gt;
  match Pound Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Tongs:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put turn %1 on anvil with my tongs&lt;br /&gt;
  match Pound Roundtime&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match Tongs ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Tub:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my hammer in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  waitfor You put&lt;br /&gt;
  put push tub&lt;br /&gt;
  match Tub ...wait&lt;br /&gt;
  match LookAnvil Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Bellows:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my bellows from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put push bellows&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match StowBellow Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Shovel:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my shovel from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put push fuel with my shovel&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match StowShovel Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StowBellow:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my bellows in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
goto Pound&lt;br /&gt;
&lt;br /&gt;
StowShovel:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my shovel in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
goto Pound&lt;br /&gt;
&lt;br /&gt;
LookAnvil:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match GREAVES greaves&lt;br /&gt;
  match VAMBRACES vambraces&lt;br /&gt;
  match HANDLES handle&lt;br /&gt;
  match AVENTAIL aventail&lt;br /&gt;
  match MASK mask&lt;br /&gt;
  match GAUNTLETS gauntlets&lt;br /&gt;
  match HELM helm&lt;br /&gt;
  match BASCINET bascinet&lt;br /&gt;
  match MORION morion&lt;br /&gt;
  match FAULD fauld&lt;br /&gt;
  match BACKPLATE backplate&lt;br /&gt;
  match BARBUTE barbute&lt;br /&gt;
  match SALLET sallet&lt;br /&gt;
  match BREASTPLATE breastplate&lt;br /&gt;
  match SLEEVES sleeves&lt;br /&gt;
  match ARMET armet&lt;br /&gt;
  match CUIRASS cuirass&lt;br /&gt;
  match HALFPLATE half plate&lt;br /&gt;
  match FIELDPLATE field plate&lt;br /&gt;
  match FULLPLATE full plate&lt;br /&gt;
  match VEST vest&lt;br /&gt;
  match SHIELD sipar&lt;br /&gt;
  match SHIELD targe&lt;br /&gt;
  match SHIELD buckler&lt;br /&gt;
  match LookAnvil2 unfinished&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LookAnvil2:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CAP cap&lt;br /&gt;
  match GLOVES gloves&lt;br /&gt;
  match TASSET tasset&lt;br /&gt;
  match BALACLAVA balaclava&lt;br /&gt;
  match LORICA lorica&lt;br /&gt;
  match MANTLE mantle&lt;br /&gt;
  match SHIRT shirt&lt;br /&gt;
  match ROBE robe&lt;br /&gt;
  match HAUBERK hauberk&lt;br /&gt;
  match FULLPLATE fluted plate&lt;br /&gt;
  match SHIELD aegis&lt;br /&gt;
  match HANDLES boss&lt;br /&gt;
  match SHIELD shield&lt;br /&gt;
  match STICK stick&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Hauberk&lt;br /&gt;
#&lt;br /&gt;
HAUBERK:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CHAUBERK ring hauberk&lt;br /&gt;
  match CHAUBERK chain hauberk&lt;br /&gt;
  match CHAUBERK mail hauberk&lt;br /&gt;
  match CHAUBERK bar-mail hauberk&lt;br /&gt;
  match CHAUBERK scale hauberk&lt;br /&gt;
  match CHAUBERK brigandine hauberk&lt;br /&gt;
  match PHAUBERK lamellar hauberk&lt;br /&gt;
  match PHAUBERK laminar hauberk&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Shirt&lt;br /&gt;
SHIRT:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP ring shirt&lt;br /&gt;
  match CLPSP chain shirt&lt;br /&gt;
  match CLPSP mail shirt&lt;br /&gt;
  match CLP scale shirt&lt;br /&gt;
  match CLP brigandine shirt&lt;br /&gt;
  match CLP lamellar shirt&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Robe&lt;br /&gt;
#&lt;br /&gt;
ROBE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP ring robe&lt;br /&gt;
  match CLPSP chain robe&lt;br /&gt;
  match CLPSP mail robe&lt;br /&gt;
  match CLPSP scale robe&lt;br /&gt;
  match CLPSP brigandine robe&lt;br /&gt;
  match PLBSB lamellar robe&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Mantle&lt;br /&gt;
#&lt;br /&gt;
MANTLE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP ring mantle&lt;br /&gt;
  match CLP chain mantle&lt;br /&gt;
  match CLP mail mantle&lt;br /&gt;
  match CLP scale mantle&lt;br /&gt;
  match CLP brigandine mantle&lt;br /&gt;
  match PLB lamellar mantle&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Lorica&lt;br /&gt;
#&lt;br /&gt;
LORICA:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP ring lorica&lt;br /&gt;
  match CLP chain lorica&lt;br /&gt;
  match CLP mail lorica&lt;br /&gt;
  match CLP scale lorica&lt;br /&gt;
  match CLP brigandine lorica&lt;br /&gt;
  match PLB lamellar lorica&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Balaclava&lt;br /&gt;
#&lt;br /&gt;
BALACLAVA:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring balaclava&lt;br /&gt;
  match CSP chain balaclava&lt;br /&gt;
  match PSB mail balaclava&lt;br /&gt;
  match CSP scale balaclava&lt;br /&gt;
  match CSP brigandine balaclava&lt;br /&gt;
  match PSB lamellar balaclava&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Tasset&lt;br /&gt;
#&lt;br /&gt;
TASSET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring tasset&lt;br /&gt;
  match CSP chain tasset&lt;br /&gt;
  match CSP mail tasset&lt;br /&gt;
  match CSP scale tasset&lt;br /&gt;
  match CSP brigandine tasset&lt;br /&gt;
  match PSB lamellar tasset&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Gloves&lt;br /&gt;
#&lt;br /&gt;
GLOVES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring gloves&lt;br /&gt;
  match CSP chain gloves&lt;br /&gt;
  match CSP mail gloves&lt;br /&gt;
  match CSP scale gloves&lt;br /&gt;
  match CSP brigandine gloves&lt;br /&gt;
  match PSB lamellar gloves&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Cap&lt;br /&gt;
#&lt;br /&gt;
CAP:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring cap&lt;br /&gt;
  match CSP chain cap&lt;br /&gt;
  match CSP mail cap&lt;br /&gt;
  match CSP scale cap&lt;br /&gt;
  match CSP brigandine cap&lt;br /&gt;
  match PSB lamellar cap&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Vest&lt;br /&gt;
#&lt;br /&gt;
VEST:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP ring vest&lt;br /&gt;
  match CLP chain vest&lt;br /&gt;
  match CLP mail vest&lt;br /&gt;
  match CLP scale vest&lt;br /&gt;
  match CLP brigandine vest&lt;br /&gt;
  match PLB lamellar vest&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Aventail&lt;br /&gt;
#&lt;br /&gt;
AVENTAIL:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring aventail&lt;br /&gt;
  match CSP chain aventail&lt;br /&gt;
  match CSP mail aventail&lt;br /&gt;
  match CSP scale aventail&lt;br /&gt;
  match CSP brigandine aventail&lt;br /&gt;
  match CSP light plate aventail&lt;br /&gt;
  match PSB lamellar aventail&lt;br /&gt;
  match PSB heavy plate aventail&lt;br /&gt;
  match PSB plate aventail&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Mask&lt;br /&gt;
#&lt;br /&gt;
MASK:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring mask&lt;br /&gt;
  match CSP chain mask&lt;br /&gt;
  match CSP mail mask&lt;br /&gt;
  match CSP scale mask&lt;br /&gt;
  match CSP brigandine mask&lt;br /&gt;
  match CSP light plate mask&lt;br /&gt;
  match PSB lamellar mask&lt;br /&gt;
  match PSB heavy plate mask&lt;br /&gt;
  match PSB plate mask&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Gauntlets&lt;br /&gt;
#&lt;br /&gt;
GAUNTLETS:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light plate gauntlets&lt;br /&gt;
  match PSB heavy plate gauntlets&lt;br /&gt;
  match PSB plate gauntlets&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Helm&lt;br /&gt;
#&lt;br /&gt;
HELM:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring helm&lt;br /&gt;
  match CSP chain helm&lt;br /&gt;
  match CSP mail helm&lt;br /&gt;
  match CSP scale helm&lt;br /&gt;
  match CSP brigandine helm&lt;br /&gt;
  match CSP dome helm&lt;br /&gt;
  match PSB lamellar helm&lt;br /&gt;
  match PSB visored helm&lt;br /&gt;
  match PSB closed helm&lt;br /&gt;
  match PSB great helm&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Bascinet&lt;br /&gt;
#&lt;br /&gt;
BASCINET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP bascinet&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Morion&lt;br /&gt;
#&lt;br /&gt;
MORION:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match PSB morion&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Fauld&lt;br /&gt;
#&lt;br /&gt;
FAULD:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light plate fauld&lt;br /&gt;
  match PSB heavy plate fauld&lt;br /&gt;
  match PSB plate fauld&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Backplate&lt;br /&gt;
#&lt;br /&gt;
BACKPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light backplate&lt;br /&gt;
  match PSB heavy backplate&lt;br /&gt;
  match PSB backplate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Barbute&lt;br /&gt;
#&lt;br /&gt;
BARBUTE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match PSB barbute&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Sallet&lt;br /&gt;
#&lt;br /&gt;
SALLET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP sallet&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Breastplate&lt;br /&gt;
#&lt;br /&gt;
BREASTPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light breastplate&lt;br /&gt;
  match PSB heavy breastplate&lt;br /&gt;
  match PSB breastplate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Sleeves&lt;br /&gt;
#&lt;br /&gt;
SLEEVES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring sleeves&lt;br /&gt;
  match CSP chain sleeves&lt;br /&gt;
  match CSP mail sleeves&lt;br /&gt;
  match CSP scale sleeves&lt;br /&gt;
  match CSP brigandine sleeves&lt;br /&gt;
  match CSP light plate sleeves&lt;br /&gt;
  match PSB lamellar sleeves&lt;br /&gt;
  match PSB heavy plate sleeves&lt;br /&gt;
  match PSB plate sleeves&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Armet&lt;br /&gt;
#&lt;br /&gt;
ARMET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match PSB armet&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Cuirass&lt;br /&gt;
#&lt;br /&gt;
CUIRASS:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP light plate cuirass&lt;br /&gt;
  match PLB heavy plate cuirass&lt;br /&gt;
  match PLB plate cuirass&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Halfplate&lt;br /&gt;
#&lt;br /&gt;
HALFPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP light half plate&lt;br /&gt;
  match PLBSB heavy half plate&lt;br /&gt;
  match PLBSB half plate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Fieldplate&lt;br /&gt;
#&lt;br /&gt;
FIELDPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP light field plate&lt;br /&gt;
  match PLBSB heavy field plate&lt;br /&gt;
  match PLBSB field plate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Fullplate&lt;br /&gt;
#&lt;br /&gt;
FULLPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP light full plate&lt;br /&gt;
  match PLBSB heavy full plate&lt;br /&gt;
  match PLBSB full plate&lt;br /&gt;
  match PLBSB heavy fluted plate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Greaves&lt;br /&gt;
#&lt;br /&gt;
GREAVES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light plate greaves&lt;br /&gt;
  match CSP ring greaves&lt;br /&gt;
  match CSP chain greaves&lt;br /&gt;
  match CSP mail greaves&lt;br /&gt;
  match CSP scale greaves&lt;br /&gt;
  match CSP brigandine greaves&lt;br /&gt;
  match PSB heavy plate greaves&lt;br /&gt;
  match PSB lamellar greaves&lt;br /&gt;
  match PSB plate greaves&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Vambraces&lt;br /&gt;
#&lt;br /&gt;
VAMBRACES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring vambraces&lt;br /&gt;
  match CSP chain vambraces&lt;br /&gt;
  match CSP mail vambraces&lt;br /&gt;
  match CSP scale vambraces&lt;br /&gt;
  match CSP brigandine vambraces&lt;br /&gt;
  match CSP light plate vambraces&lt;br /&gt;
  match PSB lamellar vambraces&lt;br /&gt;
  match PSB heavy plate vambraces&lt;br /&gt;
  match PSB plate vambraces&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CHAUBERK, PHAUBERK&lt;br /&gt;
#&lt;br /&gt;
CHAUBERK:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match CHAUBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull %1 with my pliers&lt;br /&gt;
  match CHAUBASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CHAUBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CHAUBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CHAUBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBERK:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match PHAUBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large backing&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PHAUBASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small backing&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small backing&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PHAUBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PHAUBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PHAUBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CLPSP&lt;br /&gt;
#&lt;br /&gt;
CLPSP:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match CLPSPASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull %1 with my pliers&lt;br /&gt;
  match CLPSPASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CLPSPPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CLPSPOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CLPSPPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CLP&lt;br /&gt;
#&lt;br /&gt;
CLP:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match CLPASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CLPPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CLPOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CLPPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# PLBSB&lt;br /&gt;
#&lt;br /&gt;
PLBSB:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match PLBSBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBSBASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PROBEASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PLBSBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBSBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PLBSBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# PLB&lt;br /&gt;
#&lt;br /&gt;
PLB:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match PLBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PLBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PLBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CSP&lt;br /&gt;
#&lt;br /&gt;
CSP:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  match CSPASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CSPASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CSPPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CSPPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CSPOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CSPPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CSPOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# PSB&lt;br /&gt;
#&lt;br /&gt;
PSB:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  match PSBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PSBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PSBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PSBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PSBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PSBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PSBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Shield, sipar, targe, buckler, aegis&lt;br /&gt;
#&lt;br /&gt;
SHIELD:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my handle from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put assemble my %1 with my handle&lt;br /&gt;
  match SHIELDASSEM2 You place your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SHIELDASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my %1 on anvil&lt;br /&gt;
  waitfor You put&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my hammer from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pound %1 on anvil with my hammer&lt;br /&gt;
  match SHIELDASSEM3 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SHIELDASSEM3:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my hammer in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my long cord from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my long cord&lt;br /&gt;
  pause 1 &lt;br /&gt;
GOTO Oil&lt;br /&gt;
#&lt;br /&gt;
# Parry Stick.&lt;br /&gt;
#&lt;br /&gt;
STICK:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my backing from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put assemble my %1 with my backing&lt;br /&gt;
  pause 1&lt;br /&gt;
GOTO Oil&lt;br /&gt;
#&lt;br /&gt;
# Handle, boss&lt;br /&gt;
#&lt;br /&gt;
HANDLES:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
&lt;br /&gt;
Oil:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get oil from my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put pour my oil on my %1&lt;br /&gt;
  waitfor Roundtime&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my oil in my %2&lt;br /&gt;
  ECHO *******************************************************************&lt;br /&gt;
  ECHO **If you want to mark items, delete the next line &amp;quot;GOTO DONE&amp;quot;&lt;br /&gt;
  ECHO *******************************************************************&lt;br /&gt;
goto Done&lt;br /&gt;
  pause&lt;br /&gt;
  put get my stamp from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put mark my %1 with my stamp&lt;br /&gt;
  pause 2&lt;br /&gt;
  put put my stamp in my %2&lt;br /&gt;
Done:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOUR HAVE COMPLETED YOUR %1                                      *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ERRORI1:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU ARE MISSING AN INGREDIENT FOR THIS ITEM                      *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ERRORT1:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU ARE MISSING A TOOL REQUIRED TO BUILD THIS ITEM               *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ARMORSEND:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU HAVE SOMETHING IN HAND!  PUT IT AWAY AND RESTART THE SCRIPT! *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armorsmith_(script)&amp;diff=593278</id>
		<title>Armorsmith (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armorsmith_(script)&amp;diff=593278"/>
		<updated>2022-08-01T10:39:03Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting, forging&lt;br /&gt;
|fe=StormFront, Wizard, Genie,&lt;br /&gt;
|auth=[[User:LAWREYJRJ7|Pfanston]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You can find the Forging guide here [[Forging guide]].  Make sure you read it to understand what is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This script assumes that you will have an ingot on the anvil and the armorsmith book turned to the correct page before starting and any extra ingredients needed in your tool container.  All Forging is about the ingots used so you need to make an ingot that is big enough to do the job at hand.  The ingot will then go on the anvil and you can begin the script. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The script will then get the book and study it, then get the hammer and tongs out and begin the process.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
&lt;br /&gt;
7/31/2022&lt;br /&gt;
&lt;br /&gt;
Fixed an error in the making of sipar shields.&lt;br /&gt;
&lt;br /&gt;
7/12/2021&lt;br /&gt;
&lt;br /&gt;
Added Bar-mail hauberk, Laminar hauberk, heavy fluted plate, and parry stick to the script.&lt;br /&gt;
&lt;br /&gt;
4/25/2017&lt;br /&gt;
&lt;br /&gt;
When I first did this I did not account for all the items in the master book.  Because some I simply could not do.  I have since updated it where I had get small backing instead of get small padding, etc. So the script should now work for everything you can currently make.&lt;br /&gt;
&lt;br /&gt;
===Front End Changes===&lt;br /&gt;
&lt;br /&gt;
The script is currently set up and will run in stormfront and the wizard as is.  It will also run in Genie but you need to make some changes for that to happen.  To make this script run in the Genie front end you must make 4 changes.  The script has 4 save items in it that must have the &amp;quot; &amp;quot; around the items being saved removed.   These are as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 Pound1:&lt;br /&gt;
   save &amp;quot;Pound&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Tongs1:&lt;br /&gt;
   save &amp;quot;Tongs&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Bellows1:&lt;br /&gt;
   save &amp;quot;Bellows&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Shovel1:&lt;br /&gt;
   save &amp;quot;Shovel&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These four save &amp;quot;item&amp;quot; lines must be changed as follows to run in the genie front end:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 Pound1:&lt;br /&gt;
   save Pound&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Tongs1:&lt;br /&gt;
   save Tongs&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Bellows1:&lt;br /&gt;
   save Bellows&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Shovel1:&lt;br /&gt;
   save Shovel&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Changing this area of the script allows it to run properly in Genie.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Recently a change was made to forging where when the ingot you had was larger than needed it dropped to the ground.  Now it stows it automatically which can cause some strange things to happen with the script.  You should set up a store (use store help), so the ingot gets put where you want it to be placed.  Because of this the changes above now include the following changes to the goto items that were used: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 Pound1:&lt;br /&gt;
   save Pound&lt;br /&gt;
 goto Pound&lt;br /&gt;
 Tongs1:&lt;br /&gt;
   save Tongs&lt;br /&gt;
 goto Tongs&lt;br /&gt;
 Bellows1:&lt;br /&gt;
   save Bellows&lt;br /&gt;
 goto Bellows&lt;br /&gt;
 Shovel1:&lt;br /&gt;
   save Shovel&lt;br /&gt;
 goto Shovel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Forging Scripts===&lt;br /&gt;
&lt;br /&gt;
This script armorsmith.cmd is a subset of forging scripts.  The others are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
blacksmith.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
weaponsmith.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
ingot_making.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
repair1.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
temper.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instructions===&lt;br /&gt;
&lt;br /&gt;
Make sure your armorsmith book is turned to the right chapter and page and in the right container, an ingot is on the anvil, and your tools are in the right container.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When starting the script, type .armorsmith &amp;lt;item&amp;gt; &amp;lt;Toolcontainer&amp;gt; &amp;lt;OtherContainer&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Item is the armor item being made.  Note if here are 10 types of helms (mail helm, ring helm, etc.  you just use helm), gloves, greaves, shirt, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
The ToolContainer is where you keep tools and ingredients &amp;lt;br&amp;gt;&lt;br /&gt;
The Othercontainer to where you keep ingots, books, finished items &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example : .armorsmith gloves bag pack &amp;lt;br&amp;gt;&lt;br /&gt;
.armorsmith balaclava bag pack &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to mark items with a stamp then comment out the line &amp;quot;GOTO DONE&amp;quot;, and it will instead use a stamp to stamp the item. Note armor items take a lot of volume of metal.  So make sure you have enough metal before you proceed making things.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;#Armorsmith&lt;br /&gt;
&lt;br /&gt;
if_1 goto top&lt;br /&gt;
&lt;br /&gt;
ECHO *******************************&lt;br /&gt;
ECHO **&lt;br /&gt;
ECHO ** This script assumes that you will have an ingot on the anvil&lt;br /&gt;
ECHO ** and the armorsmith book turned to the correct page before starting&lt;br /&gt;
ECHO ** and any extra ingredients needed in your tool container.&lt;br /&gt;
ECHO ** &lt;br /&gt;
ECHO ** When starting the script, type .armorsmith &amp;lt;item&amp;gt; &amp;lt;Toolcontainer&amp;gt; &amp;lt;OtherContainer&amp;gt;&lt;br /&gt;
ECHO ** Example : .armorsmith gloves bag pack&lt;br /&gt;
ECHO **&lt;br /&gt;
ECHO ** The ToolContainer is where you keep tools and ingredients&lt;br /&gt;
ECHO ** The Othercontainer to where you keep ingots, books, finished items&lt;br /&gt;
ECHO **&lt;br /&gt;
ECHO ********************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
top:&lt;br /&gt;
  put glance&lt;br /&gt;
  match top1 You glance down at your empty hands&lt;br /&gt;
  match armorsend You glance down to see&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
top1:&lt;br /&gt;
  pause&lt;br /&gt;
  put get armorsmith book from my %3&lt;br /&gt;
  pause&lt;br /&gt;
  put study my book&lt;br /&gt;
  waitfor Roundtime&lt;br /&gt;
  pause 2&lt;br /&gt;
  put put my book in my %3&lt;br /&gt;
  waitfor You put&lt;br /&gt;
  put get my hammer from my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
&lt;br /&gt;
PoundIngot:&lt;br /&gt;
  put pound ingot on anvil with my hammer&lt;br /&gt;
  match Tongs1 could use some straighting along the horn&lt;br /&gt;
  match Tongs1 could use some straightening along the horn&lt;br /&gt;
  match Tongs1 would benefit from some soft reworking.&lt;br /&gt;
  match Tongs1 The metal must be transfered to&lt;br /&gt;
  match Tongs1 placed in mold sets using tongs&lt;br /&gt;
  match Tongs1 ready to be turned into wire using a mandrel or mold set&lt;br /&gt;
  match Bellows1 is unable to consume its fuel.&lt;br /&gt;
  match Bellows1 As you finish working the fire dims and produces&lt;br /&gt;
  match Shovel1 fire dies down and needs more fuel.&lt;br /&gt;
  match Shovel1 fire dies down and appears to need some more fuel.&lt;br /&gt;
  match Pound1 Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Pound1:&lt;br /&gt;
  save &amp;quot;Pound&amp;quot;&lt;br /&gt;
goto Pound&lt;br /&gt;
Tongs1:&lt;br /&gt;
  save &amp;quot;Tongs&amp;quot;&lt;br /&gt;
goto Tongs&lt;br /&gt;
Bellows1:&lt;br /&gt;
  save &amp;quot;Bellows&amp;quot;&lt;br /&gt;
goto Bellows&lt;br /&gt;
Shovel1:&lt;br /&gt;
  save &amp;quot;Shovel&amp;quot;&lt;br /&gt;
goto Shovel&lt;br /&gt;
&lt;br /&gt;
StowIngot:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my hammer in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get ingot&lt;br /&gt;
  pause&lt;br /&gt;
  put put my ingot in my %3&lt;br /&gt;
  match StowIngot ...wait&lt;br /&gt;
  match Stow2 What were you referring to?&lt;br /&gt;
  match Stow2 You put&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Stow2:&lt;br /&gt;
  pause&lt;br /&gt;
  put get my hammer from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
Pound:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pound %1 on anvil with my hammer&lt;br /&gt;
  match Pound ...wait&lt;br /&gt;
  match Tongs could use some straighting along the horn&lt;br /&gt;
  match Tongs could use some straightening along the horn&lt;br /&gt;
  match Tongs would benefit from some soft reworking.&lt;br /&gt;
  match Tongs The metal must be transfered to&lt;br /&gt;
  match Tongs placed in mold sets using tongs&lt;br /&gt;
  match Tongs ready to be turned into wire using a mandrel or mold set&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match Bellows As you finish working the fire dims and produces&lt;br /&gt;
  match Bellows is unable to consume its fuel.&lt;br /&gt;
  match Shovel fire dies down and needs more fuel.&lt;br /&gt;
  match Shovel fire dies down and appears to need some more fuel.&lt;br /&gt;
  match Pound Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Tongs:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put turn %1 on anvil with my tongs&lt;br /&gt;
  match Pound Roundtime&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match Tongs ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Tub:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my hammer in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  waitfor You put&lt;br /&gt;
  put push tub&lt;br /&gt;
  match Tub ...wait&lt;br /&gt;
  match LookAnvil Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Bellows:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my bellows from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put push bellows&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match StowBellow Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Shovel:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my shovel from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put push fuel with my shovel&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match StowShovel Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StowBellow:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my bellows in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
goto Pound&lt;br /&gt;
&lt;br /&gt;
StowShovel:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my shovel in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
goto Pound&lt;br /&gt;
&lt;br /&gt;
LookAnvil:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match GREAVES greaves&lt;br /&gt;
  match VAMBRACES vambraces&lt;br /&gt;
  match HANDLES handle&lt;br /&gt;
  match AVENTAIL aventail&lt;br /&gt;
  match MASK mask&lt;br /&gt;
  match GAUNTLETS gauntlets&lt;br /&gt;
  match HELM helm&lt;br /&gt;
  match BASCINET bascinet&lt;br /&gt;
  match MORION morion&lt;br /&gt;
  match FAULD fauld&lt;br /&gt;
  match BACKPLATE backplate&lt;br /&gt;
  match BARBUTE barbute&lt;br /&gt;
  match SALLET sallet&lt;br /&gt;
  match BREASTPLATE breastplate&lt;br /&gt;
  match SLEEVES sleeves&lt;br /&gt;
  match ARMET armet&lt;br /&gt;
  match CUIRASS cuirass&lt;br /&gt;
  match HALFPLATE half plate&lt;br /&gt;
  match FIELDPLATE field plate&lt;br /&gt;
  match FULLPLATE full plate&lt;br /&gt;
  match VEST vest&lt;br /&gt;
  match SHIELD sipar&lt;br /&gt;
  match SHIELD targe&lt;br /&gt;
  match SHIELD buckler&lt;br /&gt;
  match LookAnvil2 unfinished&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LookAnvil2:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CAP cap&lt;br /&gt;
  match GLOVES gloves&lt;br /&gt;
  match TASSET tasset&lt;br /&gt;
  match BALACLAVA balaclava&lt;br /&gt;
  match LORICA lorica&lt;br /&gt;
  match MANTLE mantle&lt;br /&gt;
  match SHIRT shirt&lt;br /&gt;
  match ROBE robe&lt;br /&gt;
  match HAUBERK hauberk&lt;br /&gt;
  match FULLPLATE fluted plate&lt;br /&gt;
  match SHIELD aegis&lt;br /&gt;
  match HANDLES boss&lt;br /&gt;
  match SHIELD shield&lt;br /&gt;
  match STICK stick&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Hauberk&lt;br /&gt;
#&lt;br /&gt;
HAUBERK:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CHAUBERK ring hauberk&lt;br /&gt;
  match CHAUBERK chain hauberk&lt;br /&gt;
  match CHAUBERK mail hauberk&lt;br /&gt;
  match CHAUBERK bar-mail hauberk&lt;br /&gt;
  match CHAUBERK scale hauberk&lt;br /&gt;
  match CHAUBERK brigandine hauberk&lt;br /&gt;
  match PHAUBERK lamellar hauberk&lt;br /&gt;
  match PHAUBERK laminar hauberk&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Shirt&lt;br /&gt;
SHIRT:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP ring shirt&lt;br /&gt;
  match CLPSP chain shirt&lt;br /&gt;
  match CLPSP mail shirt&lt;br /&gt;
  match CLP scale shirt&lt;br /&gt;
  match CLP brigandine shirt&lt;br /&gt;
  match CLP lamellar shirt&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Robe&lt;br /&gt;
#&lt;br /&gt;
ROBE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP ring robe&lt;br /&gt;
  match CLPSP chain robe&lt;br /&gt;
  match CLPSP mail robe&lt;br /&gt;
  match CLPSP scale robe&lt;br /&gt;
  match CLPSP brigandine robe&lt;br /&gt;
  match PLBSB lamellar robe&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Mantle&lt;br /&gt;
#&lt;br /&gt;
MANTLE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP ring mantle&lt;br /&gt;
  match CLP chain mantle&lt;br /&gt;
  match CLP mail mantle&lt;br /&gt;
  match CLP scale mantle&lt;br /&gt;
  match CLP brigandine mantle&lt;br /&gt;
  match PLB lamellar mantle&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Lorica&lt;br /&gt;
#&lt;br /&gt;
LORICA:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP ring lorica&lt;br /&gt;
  match CLP chain lorica&lt;br /&gt;
  match CLP mail lorica&lt;br /&gt;
  match CLP scale lorica&lt;br /&gt;
  match CLP brigandine lorica&lt;br /&gt;
  match PLB lamellar lorica&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Balaclava&lt;br /&gt;
#&lt;br /&gt;
BALACLAVA:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring balaclava&lt;br /&gt;
  match CSP chain balaclava&lt;br /&gt;
  match PSB mail balaclava&lt;br /&gt;
  match CSP scale balaclava&lt;br /&gt;
  match CSP brigandine balaclava&lt;br /&gt;
  match PSB lamellar balaclava&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Tasset&lt;br /&gt;
#&lt;br /&gt;
TASSET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring tasset&lt;br /&gt;
  match CSP chain tasset&lt;br /&gt;
  match CSP mail tasset&lt;br /&gt;
  match CSP scale tasset&lt;br /&gt;
  match CSP brigandine tasset&lt;br /&gt;
  match PSB lamellar tasset&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Gloves&lt;br /&gt;
#&lt;br /&gt;
GLOVES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring gloves&lt;br /&gt;
  match CSP chain gloves&lt;br /&gt;
  match CSP mail gloves&lt;br /&gt;
  match CSP scale gloves&lt;br /&gt;
  match CSP brigandine gloves&lt;br /&gt;
  match PSB lamellar gloves&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Cap&lt;br /&gt;
#&lt;br /&gt;
CAP:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring cap&lt;br /&gt;
  match CSP chain cap&lt;br /&gt;
  match CSP mail cap&lt;br /&gt;
  match CSP scale cap&lt;br /&gt;
  match CSP brigandine cap&lt;br /&gt;
  match PSB lamellar cap&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Vest&lt;br /&gt;
#&lt;br /&gt;
VEST:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP ring vest&lt;br /&gt;
  match CLP chain vest&lt;br /&gt;
  match CLP mail vest&lt;br /&gt;
  match CLP scale vest&lt;br /&gt;
  match CLP brigandine vest&lt;br /&gt;
  match PLB lamellar vest&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Aventail&lt;br /&gt;
#&lt;br /&gt;
AVENTAIL:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring aventail&lt;br /&gt;
  match CSP chain aventail&lt;br /&gt;
  match CSP mail aventail&lt;br /&gt;
  match CSP scale aventail&lt;br /&gt;
  match CSP brigandine aventail&lt;br /&gt;
  match CSP light plate aventail&lt;br /&gt;
  match PSB lamellar aventail&lt;br /&gt;
  match PSB heavy plate aventail&lt;br /&gt;
  match PSB plate aventail&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Mask&lt;br /&gt;
#&lt;br /&gt;
MASK:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring mask&lt;br /&gt;
  match CSP chain mask&lt;br /&gt;
  match CSP mail mask&lt;br /&gt;
  match CSP scale mask&lt;br /&gt;
  match CSP brigandine mask&lt;br /&gt;
  match CSP light plate mask&lt;br /&gt;
  match PSB lamellar mask&lt;br /&gt;
  match PSB heavy plate mask&lt;br /&gt;
  match PSB plate mask&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Gauntlets&lt;br /&gt;
#&lt;br /&gt;
GAUNTLETS:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light plate gauntlets&lt;br /&gt;
  match PSB heavy plate gauntlets&lt;br /&gt;
  match PSB plate gauntlets&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Helm&lt;br /&gt;
#&lt;br /&gt;
HELM:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring helm&lt;br /&gt;
  match CSP chain helm&lt;br /&gt;
  match CSP mail helm&lt;br /&gt;
  match CSP scale helm&lt;br /&gt;
  match CSP brigandine helm&lt;br /&gt;
  match CSP dome helm&lt;br /&gt;
  match PSB lamellar helm&lt;br /&gt;
  match PSB visored helm&lt;br /&gt;
  match PSB closed helm&lt;br /&gt;
  match PSB great helm&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Bascinet&lt;br /&gt;
#&lt;br /&gt;
BASCINET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP bascinet&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Morion&lt;br /&gt;
#&lt;br /&gt;
MORION:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match PSB morion&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Fauld&lt;br /&gt;
#&lt;br /&gt;
FAULD:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light plate fauld&lt;br /&gt;
  match PSB heavy plate fauld&lt;br /&gt;
  match PSB plate fauld&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Backplate&lt;br /&gt;
#&lt;br /&gt;
BACKPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light backplate&lt;br /&gt;
  match PSB heavy backplate&lt;br /&gt;
  match PSB backplate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Barbute&lt;br /&gt;
#&lt;br /&gt;
BARBUTE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match PSB barbute&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Sallet&lt;br /&gt;
#&lt;br /&gt;
SALLET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP sallet&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Breastplate&lt;br /&gt;
#&lt;br /&gt;
BREASTPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light breastplate&lt;br /&gt;
  match PSB heavy breastplate&lt;br /&gt;
  match PSB breastplate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Sleeves&lt;br /&gt;
#&lt;br /&gt;
SLEEVES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring sleeves&lt;br /&gt;
  match CSP chain sleeves&lt;br /&gt;
  match CSP mail sleeves&lt;br /&gt;
  match CSP scale sleeves&lt;br /&gt;
  match CSP brigandine sleeves&lt;br /&gt;
  match CSP light plate sleeves&lt;br /&gt;
  match PSB lamellar sleeves&lt;br /&gt;
  match PSB heavy plate sleeves&lt;br /&gt;
  match PSB plate sleeves&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Armet&lt;br /&gt;
#&lt;br /&gt;
ARMET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match PSB armet&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Cuirass&lt;br /&gt;
#&lt;br /&gt;
CUIRASS:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP light plate cuirass&lt;br /&gt;
  match PLB heavy plate cuirass&lt;br /&gt;
  match PLB plate cuirass&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Halfplate&lt;br /&gt;
#&lt;br /&gt;
HALFPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP light half plate&lt;br /&gt;
  match PLBSB heavy half plate&lt;br /&gt;
  match PLBSB half plate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Fieldplate&lt;br /&gt;
#&lt;br /&gt;
FIELDPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP light field plate&lt;br /&gt;
  match PLBSB heavy field plate&lt;br /&gt;
  match PLBSB field plate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Fullplate&lt;br /&gt;
#&lt;br /&gt;
FULLPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP light full plate&lt;br /&gt;
  match PLBSB heavy full plate&lt;br /&gt;
  match PLBSB full plate&lt;br /&gt;
  match PLBSB heavy fluted plate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Greaves&lt;br /&gt;
#&lt;br /&gt;
GREAVES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light plate greaves&lt;br /&gt;
  match CSP ring greaves&lt;br /&gt;
  match CSP chain greaves&lt;br /&gt;
  match CSP mail greaves&lt;br /&gt;
  match CSP scale greaves&lt;br /&gt;
  match CSP brigandine greaves&lt;br /&gt;
  match PSB heavy plate greaves&lt;br /&gt;
  match PSB lamellar greaves&lt;br /&gt;
  match PSB plate greaves&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Vambraces&lt;br /&gt;
#&lt;br /&gt;
VAMBRACES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring vambraces&lt;br /&gt;
  match CSP chain vambraces&lt;br /&gt;
  match CSP mail vambraces&lt;br /&gt;
  match CSP scale vambraces&lt;br /&gt;
  match CSP brigandine vambraces&lt;br /&gt;
  match CSP light plate vambraces&lt;br /&gt;
  match PSB lamellar vambraces&lt;br /&gt;
  match PSB heavy plate vambraces&lt;br /&gt;
  match PSB plate vambraces&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CHAUBERK, PHAUBERK&lt;br /&gt;
#&lt;br /&gt;
CHAUBERK:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match CHAUBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull %1 with my pliers&lt;br /&gt;
  match CHAUBASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CHAUBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CHAUBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CHAUBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBERK:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match PHAUBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large backing&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PHAUBASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small backing&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small backing&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PHAUBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PHAUBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PHAUBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CLPSP&lt;br /&gt;
#&lt;br /&gt;
CLPSP:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match CLPSPASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull %1 with my pliers&lt;br /&gt;
  match CLPSPASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CLPSPPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CLPSPOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CLPSPPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CLP&lt;br /&gt;
#&lt;br /&gt;
CLP:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match CLPASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CLPPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CLPOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CLPPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# PLBSB&lt;br /&gt;
#&lt;br /&gt;
PLBSB:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match PLBSBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBSBASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PROBEASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PLBSBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBSBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PLBSBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# PLB&lt;br /&gt;
#&lt;br /&gt;
PLB:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match PLBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PLBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PLBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CSP&lt;br /&gt;
#&lt;br /&gt;
CSP:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  match CSPASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CSPASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CSPPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CSPPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CSPOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CSPPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CSPOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# PSB&lt;br /&gt;
#&lt;br /&gt;
PSB:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  match PSBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PSBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PSBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PSBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PSBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PSBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PSBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Shield, sipar, targe, buckler, aegis&lt;br /&gt;
#&lt;br /&gt;
SHIELD:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my handle from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put assemble my %1 with my handle&lt;br /&gt;
  match SHIELDASSEM2 You place your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SHIELDASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my %1 on anvil&lt;br /&gt;
  waitfor You put&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my hammer from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pound %1 on anvil with my hammer&lt;br /&gt;
  match SHIELDASSEM3 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SHIELDASSEM3:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my hammer in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my long cord from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my shield with my long cord&lt;br /&gt;
  pause 1 &lt;br /&gt;
GOTO Oil&lt;br /&gt;
#&lt;br /&gt;
# Parry Stick.&lt;br /&gt;
#&lt;br /&gt;
STICK:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my backing from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put assemble my %1 with my backing&lt;br /&gt;
  pause 1&lt;br /&gt;
GOTO Oil&lt;br /&gt;
#&lt;br /&gt;
# Handle, boss&lt;br /&gt;
#&lt;br /&gt;
HANDLES:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
&lt;br /&gt;
Oil:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get oil from my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put pour my oil on my %1&lt;br /&gt;
  waitfor Roundtime&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my oil in my %2&lt;br /&gt;
  ECHO *******************************************************************&lt;br /&gt;
  ECHO **If you want to mark items, delete the next line &amp;quot;GOTO DONE&amp;quot;&lt;br /&gt;
  ECHO *******************************************************************&lt;br /&gt;
goto Done&lt;br /&gt;
  pause&lt;br /&gt;
  put get my stamp from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put mark my %1 with my stamp&lt;br /&gt;
  pause 2&lt;br /&gt;
  put put my stamp in my %2&lt;br /&gt;
Done:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOUR HAVE COMPLETED YOUR %1                                      *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ERRORI1:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU ARE MISSING AN INGREDIENT FOR THIS ITEM                      *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ERRORT1:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU ARE MISSING A TOOL REQUIRED TO BUILD THIS ITEM               *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ARMORSEND:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU HAVE SOMETHING IN HAND!  PUT IT AWAY AND RESTART THE SCRIPT! *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dye_tub&amp;diff=590007</id>
		<title>Dye tub</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dye_tub&amp;diff=590007"/>
		<updated>2022-06-18T07:45:57Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Dye Quantities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Missing Usage information (process and syntax)}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}A [[dye tub]] is a crafting tool used used to dye some crafting materials (cloth, leather, yarn), and crafted items (weapons, armor, fluff items, etc).&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Crafting tools]] for details.&lt;br /&gt;
&lt;br /&gt;
==Creation and Repair==&lt;br /&gt;
Currently, a dye tub cannot be made, only purchased.&lt;br /&gt;
&lt;br /&gt;
Dye tubs do not take damage and do not need to be repaired.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* &#039;&#039;&#039;Dye can not currently be taken out of a tub, so only add a small amount to your tub to avoid waste.&#039;&#039;&#039;&lt;br /&gt;
* {{com|study}}: This appears to be a tub used for dyeing weapons, armor, tools and clothing.  You believe that dye can be added by POURing a single dose of it into the tub, or PUTting the entire contents of dye into the tub. Then, you can PUT items in the tub to attempt to dye them.&lt;br /&gt;
* With the &#039;&#039;dye tub&#039;&#039; in one hand and your [[Dye]] in the other, {{tt|pour my dye into tub}}.  If you {{tt|look in my tub}} you will see a portion of dye inserted:&lt;br /&gt;
:* pour in: &#039;&#039;You first clean the tub&#039;s interior, and then pour one use of some &amp;lt;color&amp;gt; dye into it.&#039;&#039;&lt;br /&gt;
:* pour in: &#039;&#039;You pour one use of the dye into a colorful bamboo dye tub emblazoned with a dark dragon, combining it with the dye already present.&#039;&#039;&lt;br /&gt;
:* look in: &#039;&#039;The dye tub is filled with &amp;lt;number&amp;gt; uses of &amp;lt;color&amp;gt; dye.  The dye appears to be &amp;lt;value&amp;gt; potent.&#039;&#039;&lt;br /&gt;
* Next, you will {{tt|put my &amp;lt;item to be dyed&amp;gt; in tub}}, where you will either succeed or fail to apply the dye:&lt;br /&gt;
:* fail (total): &#039;&#039;You place the &amp;lt;item&amp;gt; into the tub and wash it back and forth. After a time you pull it forth, dry it off, and realize the dye completely failed to adhere to the material.&#039;&#039;&lt;br /&gt;
:* fail (partial): &#039;&#039;You place the yardstick into the tub and wash it back and forth. After a time you pull it forth, dry it off, and realize the dye did not fully coat the material.  You attempt it again with the results, only to discover the tub has run out of dye.&#039;&#039;&lt;br /&gt;
:* succeed: &#039;&#039;You place the yardstick into the tub and wash it back and forth. After a time you pull it forth, dry it off, and realize the dye did not fully coat the material.  You quickly put it back in and repeat the process several more times until it takes hold.&#039;&#039;&lt;br /&gt;
* Using a {{ilink|i|cleaning cloth}} will offer different results.  Using a tin yardstick as an example, you can expect the following combinations:&lt;br /&gt;
:* Now showing appearance 1 - a tin detailed yardstick with a tempered finish.&lt;br /&gt;
:* Now showing appearance 2 - a tin detailed yardstick colored with wisteria dye.&lt;br /&gt;
:* Now showing appearance 3 - a tempered detailed yardstick.&lt;br /&gt;
:* Now showing appearance 4 - a tempered detailed yardstick colored with wisteria dye.&lt;br /&gt;
:* Now showing appearance 5 - a wisteria detailed yardstick.&lt;br /&gt;
:* Now showing appearance 6 - a wisteria detailed yardstick with a tempered finish.&lt;br /&gt;
:* Now showing appearance 7 - a detailed yardstick with a tempered finish.&lt;br /&gt;
:* Now showing appearance 8 - a detailed yardstick colored with wisteria dye.&lt;br /&gt;
:* Now showing appearance 9 - a detailed yardstick.&lt;br /&gt;
:* Now showing appearance 0 - a tin detailed yardstick.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Difficulty !! Weight !! Durability !! Speed&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|dye tub|Store bought}} || N/A || 40 || 2 - very delicate || 2 - tremendously ineffective&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{TSearch|dye tub}}&lt;br /&gt;
&lt;br /&gt;
==Dye Quantities==&lt;br /&gt;
Different items will take different amounts of dye to cover the item completely. Using less than these volumes will result in needless waste of the dye and a partial failure message (see above).&lt;br /&gt;
* [[yardstick]]s - 3 volume&lt;br /&gt;
* [[decrepit deeply-hooded yellow cloak]] - 3 volume&lt;br /&gt;
* [[lelori battle stonebow]] - 5 volume&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items,Crafting tools}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dye_tub&amp;diff=585296</id>
		<title>Dye tub</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dye_tub&amp;diff=585296"/>
		<updated>2022-03-08T12:40:27Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Dye Quantities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Missing Usage information (process and syntax)}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}A [[dye tub]] is a crafting tool used used to dye some crafting materials (cloth, leather, yarn), and crafted items (weapons, armor, fluff items, etc).&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Crafting tools]] for details.&lt;br /&gt;
&lt;br /&gt;
==Creation and Repair==&lt;br /&gt;
Currently, a dye tub cannot be made, only purchased.&lt;br /&gt;
&lt;br /&gt;
Dye tubs do not take damage and do not need to be repaired.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* &#039;&#039;&#039;Dye can not currently be taken out of a tub, so only add a small amount to your tub to avoid waste.&#039;&#039;&#039;&lt;br /&gt;
* {{com|study}}: This appears to be a tub used for dyeing weapons, armor, tools and clothing.  You believe that dye can be added by POURing a single dose of it into the tub, or PUTting the entire contents of dye into the tub. Then, you can PUT items in the tub to attempt to dye them.&lt;br /&gt;
* With the &#039;&#039;dye tub&#039;&#039; in one hand and your [[Dye]] in the other, {{tt|pour my dye into tub}}.  If you {{tt|look in my tub}} you will see a portion of dye inserted:&lt;br /&gt;
:* pour in: &#039;&#039;You first clean the tub&#039;s interior, and then pour one use of some &amp;lt;color&amp;gt; dye into it.&#039;&#039;&lt;br /&gt;
:* pour in: &#039;&#039;You pour one use of the dye into a colorful bamboo dye tub emblazoned with a dark dragon, combining it with the dye already present.&#039;&#039;&lt;br /&gt;
:* look in: &#039;&#039;The dye tub is filled with &amp;lt;number&amp;gt; uses of &amp;lt;color&amp;gt; dye.  The dye appears to be &amp;lt;value&amp;gt; potent.&#039;&#039;&lt;br /&gt;
* Next, you will {{tt|put my &amp;lt;item to be dyed&amp;gt; in tub}}, where you will either succeed or fail to apply the dye:&lt;br /&gt;
:* fail (total): &#039;&#039;You place the &amp;lt;item&amp;gt; into the tub and wash it back and forth. After a time you pull it forth, dry it off, and realize the dye completely failed to adhere to the material.&#039;&#039;&lt;br /&gt;
:* fail (partial): &#039;&#039;You place the yardstick into the tub and wash it back and forth. After a time you pull it forth, dry it off, and realize the dye did not fully coat the material.  You attempt it again with the results, only to discover the tub has run out of dye.&#039;&#039;&lt;br /&gt;
:* succeed: &#039;&#039;You place the yardstick into the tub and wash it back and forth. After a time you pull it forth, dry it off, and realize the dye did not fully coat the material.  You quickly put it back in and repeat the process several more times until it takes hold.&#039;&#039;&lt;br /&gt;
* Using a {{ilink|i|cleaning cloth}} will offer different results.  Using a tin yardstick as an example, you can expect the following combinations:&lt;br /&gt;
:* Now showing appearance 1 - a tin detailed yardstick with a tempered finish.&lt;br /&gt;
:* Now showing appearance 2 - a tin detailed yardstick colored with wisteria dye.&lt;br /&gt;
:* Now showing appearance 3 - a tempered detailed yardstick.&lt;br /&gt;
:* Now showing appearance 4 - a tempered detailed yardstick colored with wisteria dye.&lt;br /&gt;
:* Now showing appearance 5 - a wisteria detailed yardstick.&lt;br /&gt;
:* Now showing appearance 6 - a wisteria detailed yardstick with a tempered finish.&lt;br /&gt;
:* Now showing appearance 7 - a detailed yardstick with a tempered finish.&lt;br /&gt;
:* Now showing appearance 8 - a detailed yardstick colored with wisteria dye.&lt;br /&gt;
:* Now showing appearance 9 - a detailed yardstick.&lt;br /&gt;
:* Now showing appearance 0 - a tin detailed yardstick.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Difficulty !! Weight !! Durability !! Speed&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|dye tub|Store bought}} || N/A || 40 || 2 - very delicate || 2 - tremendously ineffective&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{TSearch|dye tub}}&lt;br /&gt;
&lt;br /&gt;
==Dye Quantities==&lt;br /&gt;
Different items will take different amounts of dye to cover the item completely. Using less than these volumes will result in needless waste of the dye and a partial failure message (see above).&lt;br /&gt;
* [[yardstick]]s - 3 volume&lt;br /&gt;
* [[decrepit deeply-hooded yellow cloak]] - 3 volume&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items,Crafting tools}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dye_tub&amp;diff=585295</id>
		<title>Dye tub</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dye_tub&amp;diff=585295"/>
		<updated>2022-03-08T12:40:08Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Dye Quantities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Missing Usage information (process and syntax)}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}A [[dye tub]] is a crafting tool used used to dye some crafting materials (cloth, leather, yarn), and crafted items (weapons, armor, fluff items, etc).&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Crafting tools]] for details.&lt;br /&gt;
&lt;br /&gt;
==Creation and Repair==&lt;br /&gt;
Currently, a dye tub cannot be made, only purchased.&lt;br /&gt;
&lt;br /&gt;
Dye tubs do not take damage and do not need to be repaired.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* &#039;&#039;&#039;Dye can not currently be taken out of a tub, so only add a small amount to your tub to avoid waste.&#039;&#039;&#039;&lt;br /&gt;
* {{com|study}}: This appears to be a tub used for dyeing weapons, armor, tools and clothing.  You believe that dye can be added by POURing a single dose of it into the tub, or PUTting the entire contents of dye into the tub. Then, you can PUT items in the tub to attempt to dye them.&lt;br /&gt;
* With the &#039;&#039;dye tub&#039;&#039; in one hand and your [[Dye]] in the other, {{tt|pour my dye into tub}}.  If you {{tt|look in my tub}} you will see a portion of dye inserted:&lt;br /&gt;
:* pour in: &#039;&#039;You first clean the tub&#039;s interior, and then pour one use of some &amp;lt;color&amp;gt; dye into it.&#039;&#039;&lt;br /&gt;
:* pour in: &#039;&#039;You pour one use of the dye into a colorful bamboo dye tub emblazoned with a dark dragon, combining it with the dye already present.&#039;&#039;&lt;br /&gt;
:* look in: &#039;&#039;The dye tub is filled with &amp;lt;number&amp;gt; uses of &amp;lt;color&amp;gt; dye.  The dye appears to be &amp;lt;value&amp;gt; potent.&#039;&#039;&lt;br /&gt;
* Next, you will {{tt|put my &amp;lt;item to be dyed&amp;gt; in tub}}, where you will either succeed or fail to apply the dye:&lt;br /&gt;
:* fail (total): &#039;&#039;You place the &amp;lt;item&amp;gt; into the tub and wash it back and forth. After a time you pull it forth, dry it off, and realize the dye completely failed to adhere to the material.&#039;&#039;&lt;br /&gt;
:* fail (partial): &#039;&#039;You place the yardstick into the tub and wash it back and forth. After a time you pull it forth, dry it off, and realize the dye did not fully coat the material.  You attempt it again with the results, only to discover the tub has run out of dye.&#039;&#039;&lt;br /&gt;
:* succeed: &#039;&#039;You place the yardstick into the tub and wash it back and forth. After a time you pull it forth, dry it off, and realize the dye did not fully coat the material.  You quickly put it back in and repeat the process several more times until it takes hold.&#039;&#039;&lt;br /&gt;
* Using a {{ilink|i|cleaning cloth}} will offer different results.  Using a tin yardstick as an example, you can expect the following combinations:&lt;br /&gt;
:* Now showing appearance 1 - a tin detailed yardstick with a tempered finish.&lt;br /&gt;
:* Now showing appearance 2 - a tin detailed yardstick colored with wisteria dye.&lt;br /&gt;
:* Now showing appearance 3 - a tempered detailed yardstick.&lt;br /&gt;
:* Now showing appearance 4 - a tempered detailed yardstick colored with wisteria dye.&lt;br /&gt;
:* Now showing appearance 5 - a wisteria detailed yardstick.&lt;br /&gt;
:* Now showing appearance 6 - a wisteria detailed yardstick with a tempered finish.&lt;br /&gt;
:* Now showing appearance 7 - a detailed yardstick with a tempered finish.&lt;br /&gt;
:* Now showing appearance 8 - a detailed yardstick colored with wisteria dye.&lt;br /&gt;
:* Now showing appearance 9 - a detailed yardstick.&lt;br /&gt;
:* Now showing appearance 0 - a tin detailed yardstick.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Difficulty !! Weight !! Durability !! Speed&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|dye tub|Store bought}} || N/A || 40 || 2 - very delicate || 2 - tremendously ineffective&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{TSearch|dye tub}}&lt;br /&gt;
&lt;br /&gt;
==Dye Quantities==&lt;br /&gt;
Different items will take different amounts of dye to cover the item completely. Using less than these volumes will result in needless waste of the dye and a partial failure message (see above).&lt;br /&gt;
* [[yardstick]]s - 3 volume&lt;br /&gt;
* [[decrepit deeply-hooded yellow cloak]]s - 3 volume&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items,Crafting tools}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dye_tub&amp;diff=585294</id>
		<title>Dye tub</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dye_tub&amp;diff=585294"/>
		<updated>2022-03-08T12:38:48Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Dye Quantities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Missing Usage information (process and syntax)}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}A [[dye tub]] is a crafting tool used used to dye some crafting materials (cloth, leather, yarn), and crafted items (weapons, armor, fluff items, etc).&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Crafting tools]] for details.&lt;br /&gt;
&lt;br /&gt;
==Creation and Repair==&lt;br /&gt;
Currently, a dye tub cannot be made, only purchased.&lt;br /&gt;
&lt;br /&gt;
Dye tubs do not take damage and do not need to be repaired.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* &#039;&#039;&#039;Dye can not currently be taken out of a tub, so only add a small amount to your tub to avoid waste.&#039;&#039;&#039;&lt;br /&gt;
* {{com|study}}: This appears to be a tub used for dyeing weapons, armor, tools and clothing.  You believe that dye can be added by POURing a single dose of it into the tub, or PUTting the entire contents of dye into the tub. Then, you can PUT items in the tub to attempt to dye them.&lt;br /&gt;
* With the &#039;&#039;dye tub&#039;&#039; in one hand and your [[Dye]] in the other, {{tt|pour my dye into tub}}.  If you {{tt|look in my tub}} you will see a portion of dye inserted:&lt;br /&gt;
:* pour in: &#039;&#039;You first clean the tub&#039;s interior, and then pour one use of some &amp;lt;color&amp;gt; dye into it.&#039;&#039;&lt;br /&gt;
:* pour in: &#039;&#039;You pour one use of the dye into a colorful bamboo dye tub emblazoned with a dark dragon, combining it with the dye already present.&#039;&#039;&lt;br /&gt;
:* look in: &#039;&#039;The dye tub is filled with &amp;lt;number&amp;gt; uses of &amp;lt;color&amp;gt; dye.  The dye appears to be &amp;lt;value&amp;gt; potent.&#039;&#039;&lt;br /&gt;
* Next, you will {{tt|put my &amp;lt;item to be dyed&amp;gt; in tub}}, where you will either succeed or fail to apply the dye:&lt;br /&gt;
:* fail (total): &#039;&#039;You place the &amp;lt;item&amp;gt; into the tub and wash it back and forth. After a time you pull it forth, dry it off, and realize the dye completely failed to adhere to the material.&#039;&#039;&lt;br /&gt;
:* fail (partial): &#039;&#039;You place the yardstick into the tub and wash it back and forth. After a time you pull it forth, dry it off, and realize the dye did not fully coat the material.  You attempt it again with the results, only to discover the tub has run out of dye.&#039;&#039;&lt;br /&gt;
:* succeed: &#039;&#039;You place the yardstick into the tub and wash it back and forth. After a time you pull it forth, dry it off, and realize the dye did not fully coat the material.  You quickly put it back in and repeat the process several more times until it takes hold.&#039;&#039;&lt;br /&gt;
* Using a {{ilink|i|cleaning cloth}} will offer different results.  Using a tin yardstick as an example, you can expect the following combinations:&lt;br /&gt;
:* Now showing appearance 1 - a tin detailed yardstick with a tempered finish.&lt;br /&gt;
:* Now showing appearance 2 - a tin detailed yardstick colored with wisteria dye.&lt;br /&gt;
:* Now showing appearance 3 - a tempered detailed yardstick.&lt;br /&gt;
:* Now showing appearance 4 - a tempered detailed yardstick colored with wisteria dye.&lt;br /&gt;
:* Now showing appearance 5 - a wisteria detailed yardstick.&lt;br /&gt;
:* Now showing appearance 6 - a wisteria detailed yardstick with a tempered finish.&lt;br /&gt;
:* Now showing appearance 7 - a detailed yardstick with a tempered finish.&lt;br /&gt;
:* Now showing appearance 8 - a detailed yardstick colored with wisteria dye.&lt;br /&gt;
:* Now showing appearance 9 - a detailed yardstick.&lt;br /&gt;
:* Now showing appearance 0 - a tin detailed yardstick.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Difficulty !! Weight !! Durability !! Speed&lt;br /&gt;
|-&lt;br /&gt;
| {{ilink|i|dye tub|Store bought}} || N/A || 40 || 2 - very delicate || 2 - tremendously ineffective&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{TSearch|dye tub}}&lt;br /&gt;
&lt;br /&gt;
==Dye Quantities==&lt;br /&gt;
Different items will take different amounts of dye to cover the item completely. Using less than these volumes will result in needless waste of the dye and a partial failure message (see above).&lt;br /&gt;
* [[yardstick]]s - 3 volume&lt;br /&gt;
* [[decrepit deeply-hooded yellow cloak]] - 3 volume&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Items,Crafting tools}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armorsmith_(script)&amp;diff=562919</id>
		<title>Armorsmith (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armorsmith_(script)&amp;diff=562919"/>
		<updated>2021-07-13T11:45:24Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting, forging&lt;br /&gt;
|fe=StormFront, Wizard, Genie,&lt;br /&gt;
|auth=[[User:LAWREYJRJ7|Pfanston]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You can find the Forging guide here [[Forging guide]].  Make sure you read it to understand what is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This script assumes that you will have an ingot on the anvil and the armorsmith book turned to the correct page before starting and any extra ingredients needed in your tool container.  All Forging is about the ingots used so you need to make an ingot that is big enough to do the job at hand.  The ingot will then go on the anvil and you can begin the script. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The script will then get the book and study it, then get the hammer and tongs out and begin the process.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
&lt;br /&gt;
7/12/2021&lt;br /&gt;
&lt;br /&gt;
Added Bar-mail hauberk, Laminar hauberk, heavy fluted plate, and parry stick to the script.&lt;br /&gt;
&lt;br /&gt;
4/25/2017&lt;br /&gt;
&lt;br /&gt;
When I first did this I did not account for all the items in the master book.  Because some I simply could not do.  I have since updated it where I had get small backing instead of get small padding, etc. So the script should now work for everything you can currently make.&lt;br /&gt;
&lt;br /&gt;
===Front End Changes===&lt;br /&gt;
&lt;br /&gt;
The script is currently set up and will run in stormfront and the wizard as is.  It will also run in Genie but you need to make some changes for that to happen.  To make this script run in the Genie front end you must make 4 changes.  The script has 4 save items in it that must have the &amp;quot; &amp;quot; around the items being saved removed.   These are as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 Pound1:&lt;br /&gt;
   save &amp;quot;Pound&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Tongs1:&lt;br /&gt;
   save &amp;quot;Tongs&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Bellows1:&lt;br /&gt;
   save &amp;quot;Bellows&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Shovel1:&lt;br /&gt;
   save &amp;quot;Shovel&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These four save &amp;quot;item&amp;quot; lines must be changed as follows to run in the genie front end:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 Pound1:&lt;br /&gt;
   save Pound&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Tongs1:&lt;br /&gt;
   save Tongs&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Bellows1:&lt;br /&gt;
   save Bellows&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Shovel1:&lt;br /&gt;
   save Shovel&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Changing this area of the script allows it to run properly in Genie.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Recently a change was made to forging where when the ingot you had was larger than needed it dropped to the ground.  Now it stows it automatically which can cause some strange things to happen with the script.  You should set up a store (use store help), so the ingot gets put where you want it to be placed.  Because of this the changes above now include the following changes to the goto items that were used: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 Pound1:&lt;br /&gt;
   save Pound&lt;br /&gt;
 goto Pound&lt;br /&gt;
 Tongs1:&lt;br /&gt;
   save Tongs&lt;br /&gt;
 goto Tongs&lt;br /&gt;
 Bellows1:&lt;br /&gt;
   save Bellows&lt;br /&gt;
 goto Bellows&lt;br /&gt;
 Shovel1:&lt;br /&gt;
   save Shovel&lt;br /&gt;
 goto Shovel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Forging Scripts===&lt;br /&gt;
&lt;br /&gt;
This script armorsmith.cmd is a subset of forging scripts.  The others are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
blacksmith.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
weaponsmith.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
ingot_making.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
repair1.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
temper.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instructions===&lt;br /&gt;
&lt;br /&gt;
Make sure your armorsmith book is turned to the right chapter and page and in the right container, an ingot is on the anvil, and your tools are in the right container.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When starting the script, type .armorsmith &amp;lt;item&amp;gt; &amp;lt;Toolcontainer&amp;gt; &amp;lt;OtherContainer&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Item is the armor item being made.  Note if here are 10 types of helms (mail helm, ring helm, etc.  you just use helm), gloves, greaves, shirt, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
The ToolContainer is where you keep tools and ingredients &amp;lt;br&amp;gt;&lt;br /&gt;
The Othercontainer to where you keep ingots, books, finished items &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example : .armorsmith gloves bag pack &amp;lt;br&amp;gt;&lt;br /&gt;
.armorsmith balaclava bag pack &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to mark items with a stamp then comment out the line &amp;quot;GOTO DONE&amp;quot;, and it will instead use a stamp to stamp the item. Note armor items take a lot of volume of metal.  So make sure you have enough metal before you proceed making things.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;#Armorsmith&lt;br /&gt;
&lt;br /&gt;
if_1 goto top&lt;br /&gt;
&lt;br /&gt;
ECHO *******************************&lt;br /&gt;
ECHO **&lt;br /&gt;
ECHO ** This script assumes that you will have an ingot on the anvil&lt;br /&gt;
ECHO ** and the armorsmith book turned to the correct page before starting&lt;br /&gt;
ECHO ** and any extra ingredients needed in your tool container.&lt;br /&gt;
ECHO ** &lt;br /&gt;
ECHO ** When starting the script, type .armorsmith &amp;lt;item&amp;gt; &amp;lt;Toolcontainer&amp;gt; &amp;lt;OtherContainer&amp;gt;&lt;br /&gt;
ECHO ** Example : .armorsmith gloves bag pack&lt;br /&gt;
ECHO **&lt;br /&gt;
ECHO ** The ToolContainer is where you keep tools and ingredients&lt;br /&gt;
ECHO ** The Othercontainer to where you keep ingots, books, finished items&lt;br /&gt;
ECHO **&lt;br /&gt;
ECHO ********************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
top:&lt;br /&gt;
  put glance&lt;br /&gt;
  match top1 You glance down at your empty hands&lt;br /&gt;
  match armorsend You glance down to see&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
top1:&lt;br /&gt;
  pause&lt;br /&gt;
  put get armorsmith book from my %3&lt;br /&gt;
  pause&lt;br /&gt;
  put study my book&lt;br /&gt;
  waitfor Roundtime&lt;br /&gt;
  pause 2&lt;br /&gt;
  put put my book in my %3&lt;br /&gt;
  waitfor You put&lt;br /&gt;
  put get my hammer from my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
&lt;br /&gt;
PoundIngot:&lt;br /&gt;
  put pound ingot on anvil with my hammer&lt;br /&gt;
  match Tongs1 could use some straighting along the horn&lt;br /&gt;
  match Tongs1 could use some straightening along the horn&lt;br /&gt;
  match Tongs1 would benefit from some soft reworking.&lt;br /&gt;
  match Tongs1 The metal must be transfered to&lt;br /&gt;
  match Tongs1 placed in mold sets using tongs&lt;br /&gt;
  match Tongs1 ready to be turned into wire using a mandrel or mold set&lt;br /&gt;
  match Bellows1 is unable to consume its fuel.&lt;br /&gt;
  match Bellows1 As you finish working the fire dims and produces&lt;br /&gt;
  match Shovel1 fire dies down and needs more fuel.&lt;br /&gt;
  match Shovel1 fire dies down and appears to need some more fuel.&lt;br /&gt;
  match Pound1 Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Pound1:&lt;br /&gt;
  save &amp;quot;Pound&amp;quot;&lt;br /&gt;
goto Pound&lt;br /&gt;
Tongs1:&lt;br /&gt;
  save &amp;quot;Tongs&amp;quot;&lt;br /&gt;
goto Tongs&lt;br /&gt;
Bellows1:&lt;br /&gt;
  save &amp;quot;Bellows&amp;quot;&lt;br /&gt;
goto Bellows&lt;br /&gt;
Shovel1:&lt;br /&gt;
  save &amp;quot;Shovel&amp;quot;&lt;br /&gt;
goto Shovel&lt;br /&gt;
&lt;br /&gt;
StowIngot:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my hammer in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get ingot&lt;br /&gt;
  pause&lt;br /&gt;
  put put my ingot in my %3&lt;br /&gt;
  match StowIngot ...wait&lt;br /&gt;
  match Stow2 What were you referring to?&lt;br /&gt;
  match Stow2 You put&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Stow2:&lt;br /&gt;
  pause&lt;br /&gt;
  put get my hammer from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
Pound:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pound %1 on anvil with my hammer&lt;br /&gt;
  match Pound ...wait&lt;br /&gt;
  match Tongs could use some straighting along the horn&lt;br /&gt;
  match Tongs could use some straightening along the horn&lt;br /&gt;
  match Tongs would benefit from some soft reworking.&lt;br /&gt;
  match Tongs The metal must be transfered to&lt;br /&gt;
  match Tongs placed in mold sets using tongs&lt;br /&gt;
  match Tongs ready to be turned into wire using a mandrel or mold set&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match Bellows As you finish working the fire dims and produces&lt;br /&gt;
  match Bellows is unable to consume its fuel.&lt;br /&gt;
  match Shovel fire dies down and needs more fuel.&lt;br /&gt;
  match Shovel fire dies down and appears to need some more fuel.&lt;br /&gt;
  match Pound Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Tongs:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put turn %1 on anvil with my tongs&lt;br /&gt;
  match Pound Roundtime&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match Tongs ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Tub:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my hammer in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  waitfor You put&lt;br /&gt;
  put push tub&lt;br /&gt;
  match Tub ...wait&lt;br /&gt;
  match LookAnvil Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Bellows:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my bellows from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put push bellows&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match StowBellow Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Shovel:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my shovel from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put push fuel with my shovel&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match StowShovel Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StowBellow:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my bellows in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
goto Pound&lt;br /&gt;
&lt;br /&gt;
StowShovel:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my shovel in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
goto Pound&lt;br /&gt;
&lt;br /&gt;
LookAnvil:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match GREAVES greaves&lt;br /&gt;
  match VAMBRACES vambraces&lt;br /&gt;
  match HANDLES handle&lt;br /&gt;
  match AVENTAIL aventail&lt;br /&gt;
  match MASK mask&lt;br /&gt;
  match GAUNTLETS gauntlets&lt;br /&gt;
  match HELM helm&lt;br /&gt;
  match BASCINET bascinet&lt;br /&gt;
  match MORION morion&lt;br /&gt;
  match FAULD fauld&lt;br /&gt;
  match BACKPLATE backplate&lt;br /&gt;
  match BARBUTE barbute&lt;br /&gt;
  match SALLET sallet&lt;br /&gt;
  match BREASTPLATE breastplate&lt;br /&gt;
  match SLEEVES sleeves&lt;br /&gt;
  match ARMET armet&lt;br /&gt;
  match CUIRASS cuirass&lt;br /&gt;
  match HALFPLATE half plate&lt;br /&gt;
  match FIELDPLATE field plate&lt;br /&gt;
  match FULLPLATE full plate&lt;br /&gt;
  match VEST vest&lt;br /&gt;
  match SHIELD sipar&lt;br /&gt;
  match SHIELD targe&lt;br /&gt;
  match SHIELD buckler&lt;br /&gt;
  match LookAnvil2 unfinished&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LookAnvil2:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CAP cap&lt;br /&gt;
  match GLOVES gloves&lt;br /&gt;
  match TASSET tasset&lt;br /&gt;
  match BALACLAVA balaclava&lt;br /&gt;
  match LORICA lorica&lt;br /&gt;
  match MANTLE mantle&lt;br /&gt;
  match SHIRT shirt&lt;br /&gt;
  match ROBE robe&lt;br /&gt;
  match HAUBERK hauberk&lt;br /&gt;
  match FULLPLATE fluted plate&lt;br /&gt;
  match SHIELD aegis&lt;br /&gt;
  match HANDLES boss&lt;br /&gt;
  match SHIELD shield&lt;br /&gt;
  match STICK stick&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Hauberk&lt;br /&gt;
#&lt;br /&gt;
HAUBERK:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CHAUBERK ring hauberk&lt;br /&gt;
  match CHAUBERK chain hauberk&lt;br /&gt;
  match CHAUBERK mail hauberk&lt;br /&gt;
  match CHAUBERK bar-mail hauberk&lt;br /&gt;
  match CHAUBERK scale hauberk&lt;br /&gt;
  match CHAUBERK brigandine hauberk&lt;br /&gt;
  match PHAUBERK lamellar hauberk&lt;br /&gt;
  match PHAUBERK laminar hauberk&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Shirt&lt;br /&gt;
SHIRT:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP ring shirt&lt;br /&gt;
  match CLPSP chain shirt&lt;br /&gt;
  match CLPSP mail shirt&lt;br /&gt;
  match CLP scale shirt&lt;br /&gt;
  match CLP brigandine shirt&lt;br /&gt;
  match CLP lamellar shirt&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Robe&lt;br /&gt;
#&lt;br /&gt;
ROBE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP ring robe&lt;br /&gt;
  match CLPSP chain robe&lt;br /&gt;
  match CLPSP mail robe&lt;br /&gt;
  match CLPSP scale robe&lt;br /&gt;
  match CLPSP brigandine robe&lt;br /&gt;
  match PLBSB lamellar robe&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Mantle&lt;br /&gt;
#&lt;br /&gt;
MANTLE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP ring mantle&lt;br /&gt;
  match CLP chain mantle&lt;br /&gt;
  match CLP mail mantle&lt;br /&gt;
  match CLP scale mantle&lt;br /&gt;
  match CLP brigandine mantle&lt;br /&gt;
  match PLB lamellar mantle&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Lorica&lt;br /&gt;
#&lt;br /&gt;
LORICA:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP ring lorica&lt;br /&gt;
  match CLP chain lorica&lt;br /&gt;
  match CLP mail lorica&lt;br /&gt;
  match CLP scale lorica&lt;br /&gt;
  match CLP brigandine lorica&lt;br /&gt;
  match PLB lamellar lorica&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Balaclava&lt;br /&gt;
#&lt;br /&gt;
BALACLAVA:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring balaclava&lt;br /&gt;
  match CSP chain balaclava&lt;br /&gt;
  match PSB mail balaclava&lt;br /&gt;
  match CSP scale balaclava&lt;br /&gt;
  match CSP brigandine balaclava&lt;br /&gt;
  match PSB lamellar balaclava&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Tasset&lt;br /&gt;
#&lt;br /&gt;
TASSET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring tasset&lt;br /&gt;
  match CSP chain tasset&lt;br /&gt;
  match CSP mail tasset&lt;br /&gt;
  match CSP scale tasset&lt;br /&gt;
  match CSP brigandine tasset&lt;br /&gt;
  match PSB lamellar tasset&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Gloves&lt;br /&gt;
#&lt;br /&gt;
GLOVES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring gloves&lt;br /&gt;
  match CSP chain gloves&lt;br /&gt;
  match CSP mail gloves&lt;br /&gt;
  match CSP scale gloves&lt;br /&gt;
  match CSP brigandine gloves&lt;br /&gt;
  match PSB lamellar gloves&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Cap&lt;br /&gt;
#&lt;br /&gt;
CAP:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring cap&lt;br /&gt;
  match CSP chain cap&lt;br /&gt;
  match CSP mail cap&lt;br /&gt;
  match CSP scale cap&lt;br /&gt;
  match CSP brigandine cap&lt;br /&gt;
  match PSB lamellar cap&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Vest&lt;br /&gt;
#&lt;br /&gt;
VEST:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP ring vest&lt;br /&gt;
  match CLP chain vest&lt;br /&gt;
  match CLP mail vest&lt;br /&gt;
  match CLP scale vest&lt;br /&gt;
  match CLP brigandine vest&lt;br /&gt;
  match PLB lamellar vest&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Aventail&lt;br /&gt;
#&lt;br /&gt;
AVENTAIL:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring aventail&lt;br /&gt;
  match CSP chain aventail&lt;br /&gt;
  match CSP mail aventail&lt;br /&gt;
  match CSP scale aventail&lt;br /&gt;
  match CSP brigandine aventail&lt;br /&gt;
  match CSP light plate aventail&lt;br /&gt;
  match PSB lamellar aventail&lt;br /&gt;
  match PSB heavy plate aventail&lt;br /&gt;
  match PSB plate aventail&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Mask&lt;br /&gt;
#&lt;br /&gt;
MASK:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring mask&lt;br /&gt;
  match CSP chain mask&lt;br /&gt;
  match CSP mail mask&lt;br /&gt;
  match CSP scale mask&lt;br /&gt;
  match CSP brigandine mask&lt;br /&gt;
  match CSP light plate mask&lt;br /&gt;
  match PSB lamellar mask&lt;br /&gt;
  match PSB heavy plate mask&lt;br /&gt;
  match PSB plate mask&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Gauntlets&lt;br /&gt;
#&lt;br /&gt;
GAUNTLETS:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light plate gauntlets&lt;br /&gt;
  match PSB heavy plate gauntlets&lt;br /&gt;
  match PSB plate gauntlets&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Helm&lt;br /&gt;
#&lt;br /&gt;
HELM:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring helm&lt;br /&gt;
  match CSP chain helm&lt;br /&gt;
  match CSP mail helm&lt;br /&gt;
  match CSP scale helm&lt;br /&gt;
  match CSP brigandine helm&lt;br /&gt;
  match CSP dome helm&lt;br /&gt;
  match PSB lamellar helm&lt;br /&gt;
  match PSB visored helm&lt;br /&gt;
  match PSB closed helm&lt;br /&gt;
  match PSB great helm&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Bascinet&lt;br /&gt;
#&lt;br /&gt;
BASCINET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP bascinet&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Morion&lt;br /&gt;
#&lt;br /&gt;
MORION:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match PSB morion&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Fauld&lt;br /&gt;
#&lt;br /&gt;
FAULD:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light plate fauld&lt;br /&gt;
  match PSB heavy plate fauld&lt;br /&gt;
  match PSB plate fauld&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Backplate&lt;br /&gt;
#&lt;br /&gt;
BACKPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light backplate&lt;br /&gt;
  match PSB heavy backplate&lt;br /&gt;
  match PSB backplate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Barbute&lt;br /&gt;
#&lt;br /&gt;
BARBUTE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match PSB barbute&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Sallet&lt;br /&gt;
#&lt;br /&gt;
SALLET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP sallet&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Breastplate&lt;br /&gt;
#&lt;br /&gt;
BREASTPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light breastplate&lt;br /&gt;
  match PSB heavy breastplate&lt;br /&gt;
  match PSB breastplate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Sleeves&lt;br /&gt;
#&lt;br /&gt;
SLEEVES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring sleeves&lt;br /&gt;
  match CSP chain sleeves&lt;br /&gt;
  match CSP mail sleeves&lt;br /&gt;
  match CSP scale sleeves&lt;br /&gt;
  match CSP brigandine sleeves&lt;br /&gt;
  match CSP light plate sleeves&lt;br /&gt;
  match PSB lamellar sleeves&lt;br /&gt;
  match PSB heavy plate sleeves&lt;br /&gt;
  match PSB plate sleeves&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Armet&lt;br /&gt;
#&lt;br /&gt;
ARMET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match PSB armet&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Cuirass&lt;br /&gt;
#&lt;br /&gt;
CUIRASS:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP light plate cuirass&lt;br /&gt;
  match PLB heavy plate cuirass&lt;br /&gt;
  match PLB plate cuirass&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Halfplate&lt;br /&gt;
#&lt;br /&gt;
HALFPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP light half plate&lt;br /&gt;
  match PLBSB heavy half plate&lt;br /&gt;
  match PLBSB half plate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Fieldplate&lt;br /&gt;
#&lt;br /&gt;
FIELDPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP light field plate&lt;br /&gt;
  match PLBSB heavy field plate&lt;br /&gt;
  match PLBSB field plate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Fullplate&lt;br /&gt;
#&lt;br /&gt;
FULLPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP light full plate&lt;br /&gt;
  match PLBSB heavy full plate&lt;br /&gt;
  match PLBSB full plate&lt;br /&gt;
  match PLBSB heavy fluted plate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Greaves&lt;br /&gt;
#&lt;br /&gt;
GREAVES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light plate greaves&lt;br /&gt;
  match CSP ring greaves&lt;br /&gt;
  match CSP chain greaves&lt;br /&gt;
  match CSP mail greaves&lt;br /&gt;
  match CSP scale greaves&lt;br /&gt;
  match CSP brigandine greaves&lt;br /&gt;
  match PSB heavy plate greaves&lt;br /&gt;
  match PSB lamellar greaves&lt;br /&gt;
  match PSB plate greaves&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Vambraces&lt;br /&gt;
#&lt;br /&gt;
VAMBRACES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring vambraces&lt;br /&gt;
  match CSP chain vambraces&lt;br /&gt;
  match CSP mail vambraces&lt;br /&gt;
  match CSP scale vambraces&lt;br /&gt;
  match CSP brigandine vambraces&lt;br /&gt;
  match CSP light plate vambraces&lt;br /&gt;
  match PSB lamellar vambraces&lt;br /&gt;
  match PSB heavy plate vambraces&lt;br /&gt;
  match PSB plate vambraces&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CHAUBERK, PHAUBERK&lt;br /&gt;
#&lt;br /&gt;
CHAUBERK:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match CHAUBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull %1 with my pliers&lt;br /&gt;
  match CHAUBASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CHAUBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CHAUBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CHAUBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBERK:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match PHAUBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large backing&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PHAUBASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small backing&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small backing&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PHAUBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PHAUBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PHAUBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CLPSP&lt;br /&gt;
#&lt;br /&gt;
CLPSP:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match CLPSPASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull %1 with my pliers&lt;br /&gt;
  match CLPSPASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CLPSPPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CLPSPOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CLPSPPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CLP&lt;br /&gt;
#&lt;br /&gt;
CLP:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match CLPASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CLPPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CLPOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CLPPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# PLBSB&lt;br /&gt;
#&lt;br /&gt;
PLBSB:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match PLBSBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBSBASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PROBEASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PLBSBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBSBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PLBSBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# PLB&lt;br /&gt;
#&lt;br /&gt;
PLB:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match PLBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PLBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PLBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CSP&lt;br /&gt;
#&lt;br /&gt;
CSP:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  match CSPASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CSPASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CSPPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CSPPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CSPOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CSPPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CSPOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# PSB&lt;br /&gt;
#&lt;br /&gt;
PSB:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  match PSBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PSBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PSBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PSBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PSBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PSBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PSBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Shield, sipar, targe, buckler, aegis&lt;br /&gt;
#&lt;br /&gt;
SHIELD:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my handle from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put assemble my %1 with my handle&lt;br /&gt;
  match SHIELDASSEM2 You place your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SHIELDASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my %1 on anvil&lt;br /&gt;
  waitfor You put&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my hammer from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pound %1 on anvil with my hammer&lt;br /&gt;
  match SHIELDASSEM3 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SHIELDASSEM3:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my hammer in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my long cord from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my shield with my long cord&lt;br /&gt;
  pause 1 &lt;br /&gt;
GOTO Oil&lt;br /&gt;
#&lt;br /&gt;
# Parry Stick.&lt;br /&gt;
#&lt;br /&gt;
STICK:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my backing from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put assemble my %1 with my backing&lt;br /&gt;
  pause 1&lt;br /&gt;
GOTO Oil&lt;br /&gt;
#&lt;br /&gt;
# Handle, boss&lt;br /&gt;
#&lt;br /&gt;
HANDLES:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
&lt;br /&gt;
Oil:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get oil from my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put pour my oil on my %1&lt;br /&gt;
  waitfor Roundtime&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my oil in my %2&lt;br /&gt;
  ECHO *******************************************************************&lt;br /&gt;
  ECHO **If you want to mark items, delete the next line &amp;quot;GOTO DONE&amp;quot;&lt;br /&gt;
  ECHO *******************************************************************&lt;br /&gt;
goto Done&lt;br /&gt;
  pause&lt;br /&gt;
  put get my stamp from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put mark my %1 with my stamp&lt;br /&gt;
  pause 2&lt;br /&gt;
  put put my stamp in my %2&lt;br /&gt;
Done:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOUR HAVE COMPLETED YOUR %1                                      *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ERRORI1:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU ARE MISSING AN INGREDIENT FOR THIS ITEM                      *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ERRORT1:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU ARE MISSING A TOOL REQUIRED TO BUILD THIS ITEM               *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ARMORSEND:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU HAVE SOMETHING IN HAND!  PUT IT AWAY AND RESTART THE SCRIPT! *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armorsmith_(script)&amp;diff=562918</id>
		<title>Armorsmith (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armorsmith_(script)&amp;diff=562918"/>
		<updated>2021-07-13T11:40:44Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: /* Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting, forging&lt;br /&gt;
|fe=StormFront, Wizard, Genie,&lt;br /&gt;
|auth=[[User:LAWREYJRJ7|Pfanston]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You can find the Forging guide here [[Forging guide]].  Make sure you read it to understand what is going on.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This script assumes that you will have an ingot on the anvil and the armorsmith book turned to the correct page before starting and any extra ingredients needed in your tool container.  All Forging is about the ingots used so you need to make an ingot that is big enough to do the job at hand.  The ingot will then go on the anvil and you can begin the script. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The script will then get the book and study it, then get the hammer and tongs out and begin the process.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
&lt;br /&gt;
7/12/2021&lt;br /&gt;
&lt;br /&gt;
Added Bar-mail hauberk, Laminar hauberk, heavy fluted plate, and parry stick to the script.&lt;br /&gt;
&lt;br /&gt;
4/25/2017&lt;br /&gt;
&lt;br /&gt;
When I first did this I did not account for all the items in the master book.  Because some I simply could not do.  I have since updated it where I had get small backing instead of get small padding, etc. So the script should now work for everything you can currently make.&lt;br /&gt;
&lt;br /&gt;
===Front End Changes===&lt;br /&gt;
&lt;br /&gt;
The script is currently set up and will run in stormfront and the wizard as is.  It will also run in Genie but you need to make some changes for that to happen.  To make this script run in the Genie front end you must make 4 changes.  The script has 4 save items in it that must have the &amp;quot; &amp;quot; around the items being saved removed.   These are as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 Pound1:&lt;br /&gt;
   save &amp;quot;Pound&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Tongs1:&lt;br /&gt;
   save &amp;quot;Tongs&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Bellows1:&lt;br /&gt;
   save &amp;quot;Bellows&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Shovel1:&lt;br /&gt;
   save &amp;quot;Shovel&amp;quot;&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These four save &amp;quot;item&amp;quot; lines must be changed as follows to run in the genie front end:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 Pound1:&lt;br /&gt;
   save Pound&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Tongs1:&lt;br /&gt;
   save Tongs&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Bellows1:&lt;br /&gt;
   save Bellows&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
 Shovel1:&lt;br /&gt;
   save Shovel&lt;br /&gt;
 goto StowIngot&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Changing this area of the script allows it to run properly in Genie.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Recently a change was made to forging where when the ingot you had was larger than needed it dropped to the ground.  Now it stows it automatically which can cause some strange things to happen with the script.  You should set up a store (use store help), so the ingot gets put where you want it to be placed.  Because of this the changes above now include the following changes to the goto items that were used: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 Pound1:&lt;br /&gt;
   save Pound&lt;br /&gt;
 goto Pound&lt;br /&gt;
 Tongs1:&lt;br /&gt;
   save Tongs&lt;br /&gt;
 goto Tongs&lt;br /&gt;
 Bellows1:&lt;br /&gt;
   save Bellows&lt;br /&gt;
 goto Bellows&lt;br /&gt;
 Shovel1:&lt;br /&gt;
   save Shovel&lt;br /&gt;
 goto Shovel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Forging Scripts===&lt;br /&gt;
&lt;br /&gt;
This script armorsmith.cmd is a subset of forging scripts.  The others are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
blacksmith.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
weaponsmith.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
ingot_making.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
repair1.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
temper.cmd&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instructions===&lt;br /&gt;
&lt;br /&gt;
Make sure your armorsmith book is turned to the right chapter and page and in the right container, an ingot is on the anvil, and your tools are in the right container.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When starting the script, type .armorsmith &amp;lt;item&amp;gt; &amp;lt;Toolcontainer&amp;gt; &amp;lt;OtherContainer&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Item is the armor item being made.  Note if here are 10 types of helms (mail helm, ring helm, etc.  you just use helm), gloves, greaves, shirt, etc. &amp;lt;br&amp;gt;&lt;br /&gt;
The ToolContainer is where you keep tools and ingredients &amp;lt;br&amp;gt;&lt;br /&gt;
The Othercontainer to where you keep ingots, books, finished items &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Example : .armorsmith gloves bag pack &amp;lt;br&amp;gt;&lt;br /&gt;
.armorsmith balaclava bag pack &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to mark items with a stamp then comment out the line &amp;quot;GOTO DONE&amp;quot;, and it will instead use a stamp to stamp the item. Note armor items take a lot of volume of metal.  So make sure you have enough metal before you proceed making things.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;#Armorsmith&lt;br /&gt;
&lt;br /&gt;
if_1 goto top&lt;br /&gt;
&lt;br /&gt;
ECHO *******************************&lt;br /&gt;
ECHO **&lt;br /&gt;
ECHO ** This script assumes that you will have an ingot on the anvil&lt;br /&gt;
ECHO ** and the armorsmith book turned to the correct page before starting&lt;br /&gt;
ECHO ** and any extra ingredients needed in your tool container.&lt;br /&gt;
ECHO ** &lt;br /&gt;
ECHO ** When starting the script, type .armorsmith &amp;lt;item&amp;gt; &amp;lt;Toolcontainer&amp;gt; &amp;lt;OtherContainer&amp;gt;&lt;br /&gt;
ECHO ** Example : .armorsmith gloves bag pack&lt;br /&gt;
ECHO **&lt;br /&gt;
ECHO ** The ToolContainer is where you keep tools and ingredients&lt;br /&gt;
ECHO ** The Othercontainer to where you keep ingots, books, finished items&lt;br /&gt;
ECHO **&lt;br /&gt;
ECHO ********************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
top:&lt;br /&gt;
  put glance&lt;br /&gt;
  match top1 You glance down at your empty hands&lt;br /&gt;
  match armorsend You glance down to see&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
top1:&lt;br /&gt;
  pause&lt;br /&gt;
  put get armorsmith book from my %3&lt;br /&gt;
  pause&lt;br /&gt;
  put study my book&lt;br /&gt;
  waitfor Roundtime&lt;br /&gt;
  pause 2&lt;br /&gt;
  put put my book in my %3&lt;br /&gt;
  waitfor You put&lt;br /&gt;
  put get my hammer from my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
&lt;br /&gt;
PoundIngot:&lt;br /&gt;
  put pound ingot on anvil with my hammer&lt;br /&gt;
  match Tongs1 could use some straighting along the horn&lt;br /&gt;
  match Tongs1 could use some straightening along the horn&lt;br /&gt;
  match Tongs1 would benefit from some soft reworking.&lt;br /&gt;
  match Tongs1 The metal must be transfered to&lt;br /&gt;
  match Tongs1 placed in mold sets using tongs&lt;br /&gt;
  match Tongs1 ready to be turned into wire using a mandrel or mold set&lt;br /&gt;
  match Bellows1 is unable to consume its fuel.&lt;br /&gt;
  match Bellows1 As you finish working the fire dims and produces&lt;br /&gt;
  match Shovel1 fire dies down and needs more fuel.&lt;br /&gt;
  match Shovel1 fire dies down and appears to need some more fuel.&lt;br /&gt;
  match Pound1 Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Pound1:&lt;br /&gt;
  save &amp;quot;Pound&amp;quot;&lt;br /&gt;
goto Pound&lt;br /&gt;
Tongs1:&lt;br /&gt;
  save &amp;quot;Tongs&amp;quot;&lt;br /&gt;
goto Tongs&lt;br /&gt;
Bellows1:&lt;br /&gt;
  save &amp;quot;Bellows&amp;quot;&lt;br /&gt;
goto Bellows&lt;br /&gt;
Shovel1:&lt;br /&gt;
  save &amp;quot;Shovel&amp;quot;&lt;br /&gt;
goto Shovel&lt;br /&gt;
&lt;br /&gt;
StowIngot:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my hammer in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get ingot&lt;br /&gt;
  pause&lt;br /&gt;
  put put my ingot in my %3&lt;br /&gt;
  match StowIngot ...wait&lt;br /&gt;
  match Stow2 What were you referring to?&lt;br /&gt;
  match Stow2 You put&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Stow2:&lt;br /&gt;
  pause&lt;br /&gt;
  put get my hammer from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
goto %s&lt;br /&gt;
&lt;br /&gt;
Pound:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pound %1 on anvil with my hammer&lt;br /&gt;
  match Pound ...wait&lt;br /&gt;
  match Tongs could use some straighting along the horn&lt;br /&gt;
  match Tongs could use some straightening along the horn&lt;br /&gt;
  match Tongs would benefit from some soft reworking.&lt;br /&gt;
  match Tongs The metal must be transfered to&lt;br /&gt;
  match Tongs placed in mold sets using tongs&lt;br /&gt;
  match Tongs ready to be turned into wire using a mandrel or mold set&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match Bellows As you finish working the fire dims and produces&lt;br /&gt;
  match Bellows is unable to consume its fuel.&lt;br /&gt;
  match Shovel fire dies down and needs more fuel.&lt;br /&gt;
  match Shovel fire dies down and appears to need some more fuel.&lt;br /&gt;
  match Pound Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Tongs:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put turn %1 on anvil with my tongs&lt;br /&gt;
  match Pound Roundtime&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match Tongs ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Tub:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my hammer in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  waitfor You put&lt;br /&gt;
  put push tub&lt;br /&gt;
  match Tub ...wait&lt;br /&gt;
  match LookAnvil Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Bellows:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my bellows from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put push bellows&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match StowBellow Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Shovel:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my shovel from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put push fuel with my shovel&lt;br /&gt;
  match Tub ready for a quench hardening in the slack tub.&lt;br /&gt;
  match StowShovel Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StowBellow:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my bellows in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
goto Pound&lt;br /&gt;
&lt;br /&gt;
StowShovel:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my shovel in my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
goto Pound&lt;br /&gt;
&lt;br /&gt;
LookAnvil:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match GREAVES greaves&lt;br /&gt;
  match VAMBRACES vambraces&lt;br /&gt;
  match HANDLES handle&lt;br /&gt;
  match AVENTAIL aventail&lt;br /&gt;
  match MASK mask&lt;br /&gt;
  match GAUNTLETS gauntlets&lt;br /&gt;
  match HELM helm&lt;br /&gt;
  match BASCINET bascinet&lt;br /&gt;
  match MORION morion&lt;br /&gt;
  match FAULD fauld&lt;br /&gt;
  match BACKPLATE backplate&lt;br /&gt;
  match BARBUTE barbute&lt;br /&gt;
  match SALLET sallet&lt;br /&gt;
  match BREASTPLATE breastplate&lt;br /&gt;
  match SLEEVES sleeves&lt;br /&gt;
  match ARMET armet&lt;br /&gt;
  match CUIRASS cuirass&lt;br /&gt;
  match HALFPLATE half plate&lt;br /&gt;
  match FIELDPLATE field plate&lt;br /&gt;
  match FULLPLATE full plate&lt;br /&gt;
  match VEST vest&lt;br /&gt;
  match SHIELD sipar&lt;br /&gt;
  match SHIELD targe&lt;br /&gt;
  match SHIELD buckler&lt;br /&gt;
  match LookAnvil2 unfinished&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LookAnvil2:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CAP cap&lt;br /&gt;
  match GLOVES gloves&lt;br /&gt;
  match TASSET tasset&lt;br /&gt;
  match BALACLAVA balaclava&lt;br /&gt;
  match LORICA lorica&lt;br /&gt;
  match MANTLE mantle&lt;br /&gt;
  match SHIRT shirt&lt;br /&gt;
  match ROBE robe&lt;br /&gt;
  match HAUBERK hauberk&lt;br /&gt;
  match SHIELD aegis&lt;br /&gt;
  match HANDLES boss&lt;br /&gt;
  match SHIELD shield&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Hauberk&lt;br /&gt;
#&lt;br /&gt;
HAUBERK:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CHAUBERK ring hauberk&lt;br /&gt;
  match CHAUBERK chain hauberk&lt;br /&gt;
  match CHAUBERK mail hauberk&lt;br /&gt;
  match CHAUBERK scale hauberk&lt;br /&gt;
  match CHAUBERK brigandine hauberk&lt;br /&gt;
  match PHAUBERK lamellar hauberk&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Shirt&lt;br /&gt;
SHIRT:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP ring shirt&lt;br /&gt;
  match CLPSP chain shirt&lt;br /&gt;
  match CLPSP mail shirt&lt;br /&gt;
  match CLP scale shirt&lt;br /&gt;
  match CLP brigandine shirt&lt;br /&gt;
  match CLP lamellar shirt&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Robe&lt;br /&gt;
#&lt;br /&gt;
ROBE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP ring robe&lt;br /&gt;
  match CLPSP chain robe&lt;br /&gt;
  match CLPSP mail robe&lt;br /&gt;
  match CLPSP scale robe&lt;br /&gt;
  match CLPSP brigandine robe&lt;br /&gt;
  match PLBSB lamellar robe&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Mantle&lt;br /&gt;
#&lt;br /&gt;
MANTLE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP ring mantle&lt;br /&gt;
  match CLP chain mantle&lt;br /&gt;
  match CLP mail mantle&lt;br /&gt;
  match CLP scale mantle&lt;br /&gt;
  match CLP brigandine mantle&lt;br /&gt;
  match PLB lamellar mantle&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Lorica&lt;br /&gt;
#&lt;br /&gt;
LORICA:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP ring lorica&lt;br /&gt;
  match CLP chain lorica&lt;br /&gt;
  match CLP mail lorica&lt;br /&gt;
  match CLP scale lorica&lt;br /&gt;
  match CLP brigandine lorica&lt;br /&gt;
  match PLB lamellar lorica&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Balaclava&lt;br /&gt;
#&lt;br /&gt;
BALACLAVA:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring balaclava&lt;br /&gt;
  match CSP chain balaclava&lt;br /&gt;
  match PSB mail balaclava&lt;br /&gt;
  match CSP scale balaclava&lt;br /&gt;
  match CSP brigandine balaclava&lt;br /&gt;
  match PSB lamellar balaclava&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Tasset&lt;br /&gt;
#&lt;br /&gt;
TASSET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring tasset&lt;br /&gt;
  match CSP chain tasset&lt;br /&gt;
  match CSP mail tasset&lt;br /&gt;
  match CSP scale tasset&lt;br /&gt;
  match CSP brigandine tasset&lt;br /&gt;
  match PSB lamellar tasset&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Gloves&lt;br /&gt;
#&lt;br /&gt;
GLOVES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring gloves&lt;br /&gt;
  match CSP chain gloves&lt;br /&gt;
  match CSP mail gloves&lt;br /&gt;
  match CSP scale gloves&lt;br /&gt;
  match CSP brigandine gloves&lt;br /&gt;
  match PSB lamellar gloves&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Cap&lt;br /&gt;
#&lt;br /&gt;
CAP:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring cap&lt;br /&gt;
  match CSP chain cap&lt;br /&gt;
  match CSP mail cap&lt;br /&gt;
  match CSP scale cap&lt;br /&gt;
  match CSP brigandine cap&lt;br /&gt;
  match PSB lamellar cap&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Vest&lt;br /&gt;
#&lt;br /&gt;
VEST:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP ring vest&lt;br /&gt;
  match CLP chain vest&lt;br /&gt;
  match CLP mail vest&lt;br /&gt;
  match CLP scale vest&lt;br /&gt;
  match CLP brigandine vest&lt;br /&gt;
  match PLB lamellar vest&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Aventail&lt;br /&gt;
#&lt;br /&gt;
AVENTAIL:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring aventail&lt;br /&gt;
  match CSP chain aventail&lt;br /&gt;
  match CSP mail aventail&lt;br /&gt;
  match CSP scale aventail&lt;br /&gt;
  match CSP brigandine aventail&lt;br /&gt;
  match CSP light plate aventail&lt;br /&gt;
  match PSB lamellar aventail&lt;br /&gt;
  match PSB heavy plate aventail&lt;br /&gt;
  match PSB plate aventail&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Mask&lt;br /&gt;
#&lt;br /&gt;
MASK:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring mask&lt;br /&gt;
  match CSP chain mask&lt;br /&gt;
  match CSP mail mask&lt;br /&gt;
  match CSP scale mask&lt;br /&gt;
  match CSP brigandine mask&lt;br /&gt;
  match CSP light plate mask&lt;br /&gt;
  match PSB lamellar mask&lt;br /&gt;
  match PSB heavy plate mask&lt;br /&gt;
  match PSB plate mask&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Gauntlets&lt;br /&gt;
#&lt;br /&gt;
GAUNTLETS:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light plate gauntlets&lt;br /&gt;
  match PSB heavy plate gauntlets&lt;br /&gt;
  match PSB plate gauntlets&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Helm&lt;br /&gt;
#&lt;br /&gt;
HELM:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring helm&lt;br /&gt;
  match CSP chain helm&lt;br /&gt;
  match CSP mail helm&lt;br /&gt;
  match CSP scale helm&lt;br /&gt;
  match CSP brigandine helm&lt;br /&gt;
  match CSP dome helm&lt;br /&gt;
  match PSB lamellar helm&lt;br /&gt;
  match PSB visored helm&lt;br /&gt;
  match PSB closed helm&lt;br /&gt;
  match PSB great helm&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Bascinet&lt;br /&gt;
#&lt;br /&gt;
BASCINET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP bascinet&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Morion&lt;br /&gt;
#&lt;br /&gt;
MORION:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match PSB morion&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Fauld&lt;br /&gt;
#&lt;br /&gt;
FAULD:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light plate fauld&lt;br /&gt;
  match PSB heavy plate fauld&lt;br /&gt;
  match PSB plate fauld&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Backplate&lt;br /&gt;
#&lt;br /&gt;
BACKPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light backplate&lt;br /&gt;
  match PSB heavy backplate&lt;br /&gt;
  match PSB backplate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Barbute&lt;br /&gt;
#&lt;br /&gt;
BARBUTE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match PSB barbute&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Sallet&lt;br /&gt;
#&lt;br /&gt;
SALLET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP sallet&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Breastplate&lt;br /&gt;
#&lt;br /&gt;
BREASTPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light breastplate&lt;br /&gt;
  match PSB heavy breastplate&lt;br /&gt;
  match PSB breastplate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Sleeves&lt;br /&gt;
#&lt;br /&gt;
SLEEVES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring sleeves&lt;br /&gt;
  match CSP chain sleeves&lt;br /&gt;
  match CSP mail sleeves&lt;br /&gt;
  match CSP scale sleeves&lt;br /&gt;
  match CSP brigandine sleeves&lt;br /&gt;
  match CSP light plate sleeves&lt;br /&gt;
  match PSB lamellar sleeves&lt;br /&gt;
  match PSB heavy plate sleeves&lt;br /&gt;
  match PSB plate sleeves&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Armet&lt;br /&gt;
#&lt;br /&gt;
ARMET:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match PSB armet&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Cuirass&lt;br /&gt;
#&lt;br /&gt;
CUIRASS:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLP light plate cuirass&lt;br /&gt;
  match PLB heavy plate cuirass&lt;br /&gt;
  match PLB plate cuirass&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Halfplate&lt;br /&gt;
#&lt;br /&gt;
HALFPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP light half plate&lt;br /&gt;
  match PLBSB heavy half plate&lt;br /&gt;
  match PLBSB half plate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Fieldplate&lt;br /&gt;
#&lt;br /&gt;
FIELDPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP light field plate&lt;br /&gt;
  match PLBSB heavy field plate&lt;br /&gt;
  match PLBSB field plate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Fullplate&lt;br /&gt;
#&lt;br /&gt;
FULLPLATE:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CLPSP light full plate&lt;br /&gt;
  match PLBSB heavy full plate&lt;br /&gt;
  match PLBSB full plate&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Greaves&lt;br /&gt;
#&lt;br /&gt;
GREAVES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP light plate greaves&lt;br /&gt;
  match CSP ring greaves&lt;br /&gt;
  match CSP chain greaves&lt;br /&gt;
  match CSP mail greaves&lt;br /&gt;
  match CSP scale greaves&lt;br /&gt;
  match CSP brigandine greaves&lt;br /&gt;
  match PSB heavy plate greaves&lt;br /&gt;
  match PSB lamellar greaves&lt;br /&gt;
  match PSB plate greaves&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Vambraces&lt;br /&gt;
#&lt;br /&gt;
VAMBRACES:&lt;br /&gt;
  put look on anvil&lt;br /&gt;
  match CSP ring vambraces&lt;br /&gt;
  match CSP chain vambraces&lt;br /&gt;
  match CSP mail vambraces&lt;br /&gt;
  match CSP scale vambraces&lt;br /&gt;
  match CSP brigandine vambraces&lt;br /&gt;
  match CSP light plate vambraces&lt;br /&gt;
  match PSB lamellar vambraces&lt;br /&gt;
  match PSB heavy plate vambraces&lt;br /&gt;
  match PSB plate vambraces&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CHAUBERK, PHAUBERK&lt;br /&gt;
#&lt;br /&gt;
CHAUBERK:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match CHAUBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull %1 with my pliers&lt;br /&gt;
  match CHAUBASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CHAUBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CHAUBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CHAUBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CHAUBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBERK:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match PHAUBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large backing&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PHAUBASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small backing&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small backing&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PHAUBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PHAUBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PHAUBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PHAUBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CLPSP&lt;br /&gt;
#&lt;br /&gt;
CLPSP:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match CLPSPASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull %1 with my pliers&lt;br /&gt;
  match CLPSPASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CLPSPPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CLPSPOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CLPSPPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPSPOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CLP&lt;br /&gt;
#&lt;br /&gt;
CLP:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match CLPASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CLPPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CLPOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CLPPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CLPOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# PLBSB&lt;br /&gt;
#&lt;br /&gt;
PLBSB:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match PLBSBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBSBASSEM2 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PROBEASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my small padding&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PLBSBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBSBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PLBSBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBSBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# PLB&lt;br /&gt;
#&lt;br /&gt;
PLB:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my large padding from my %2&lt;br /&gt;
  match PLBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my large padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PLBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PLBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PLBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PLBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# CSP&lt;br /&gt;
#&lt;br /&gt;
CSP:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  match CSPASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CSPASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match CSPPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CSPPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match CSPOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match CSPPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CSPOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# PSB&lt;br /&gt;
#&lt;br /&gt;
PSB:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my small padding from my %2&lt;br /&gt;
  match PSBASSEM1 You get&lt;br /&gt;
  match ERRORI1 What do you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PSBASSEM1:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my %1 with my padding&lt;br /&gt;
  waitfor You place your&lt;br /&gt;
  put get my pliers from my %2&lt;br /&gt;
  match ERRORT1 What do you&lt;br /&gt;
  match PSBPULL You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PSBPULL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pull my %1 with my pliers&lt;br /&gt;
  match PSBOIL The worked metal looks to be in need of some oil&lt;br /&gt;
  match PSBPULL Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PSBOIL:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my pliers in my %2&lt;br /&gt;
  match oil You put&lt;br /&gt;
matchwait&lt;br /&gt;
#&lt;br /&gt;
# Shield, sipar, targe, buckler, aegis&lt;br /&gt;
#&lt;br /&gt;
SHIELD:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put get my handle from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put assemble my %1 with my handle&lt;br /&gt;
  match SHIELDASSEM2 You place your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SHIELDASSEM2:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my %1 on anvil&lt;br /&gt;
  waitfor You put&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my hammer from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my tongs from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put pound %1 on anvil with my hammer&lt;br /&gt;
  match SHIELDASSEM3 Roundtime:&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SHIELDASSEM3:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my hammer in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my tongs in my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get my long cord from my %2&lt;br /&gt;
  pause 1&lt;br /&gt;
  put assemble my shield with my long cord&lt;br /&gt;
  pause 1 &lt;br /&gt;
GOTO Oil&lt;br /&gt;
#&lt;br /&gt;
# Handle, boss&lt;br /&gt;
#&lt;br /&gt;
HANDLES:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get %1 from anvil&lt;br /&gt;
&lt;br /&gt;
Oil:&lt;br /&gt;
  pause 1&lt;br /&gt;
  put get oil from my %2&lt;br /&gt;
  pause&lt;br /&gt;
  put pour my oil on my %1&lt;br /&gt;
  waitfor Roundtime&lt;br /&gt;
  pause 1&lt;br /&gt;
  put put my oil in my %2&lt;br /&gt;
  ECHO *******************************************************************&lt;br /&gt;
  ECHO **If you want to mark items, delete the next line &amp;quot;GOTO DONE&amp;quot;&lt;br /&gt;
  ECHO *******************************************************************&lt;br /&gt;
goto Done&lt;br /&gt;
  pause&lt;br /&gt;
  put get my stamp from my %2&lt;br /&gt;
  waitfor You get&lt;br /&gt;
  put mark my %1 with my stamp&lt;br /&gt;
  pause 2&lt;br /&gt;
  put put my stamp in my %2&lt;br /&gt;
Done:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOUR HAVE COMPLETED YOUR %1                                      *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ERRORI1:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU ARE MISSING AN INGREDIENT FOR THIS ITEM                      *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ERRORT1:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU ARE MISSING A TOOL REQUIRED TO BUILD THIS ITEM               *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ARMORSEND:&lt;br /&gt;
  pause 2&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
  echo * YOU HAVE SOMETHING IN HAND!  PUT IT AWAY AND RESTART THE SCRIPT! *&lt;br /&gt;
  echo ********************************************************************&lt;br /&gt;
exit&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Resurrection_quest&amp;diff=554492</id>
		<title>Resurrection quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Resurrection_quest&amp;diff=554492"/>
		<updated>2021-05-12T07:38:20Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
Given by: [[Tallis]] in the High Priestess&#039;s Office shown on [[RanikMap2b]] atop the [[Crossing_High_Temple|Crossing High Temple]] upon advancement to 30th circle.&amp;lt;br&amp;gt; Tallis will not give you the quest until you know the [[Soul Bonding]] and [[Vigil]] spells, and until you know the [[Infusion ability]].&lt;br /&gt;
&lt;br /&gt;
If you are a [[Free accounts]] player you will also need to stop by the Town Hall citizenship office and {{com|ASK}} the clerk about VISA or TRAVEL for a temporary travel visa after speaking with Tallis.&lt;br /&gt;
&lt;br /&gt;
NOTE: THIS IS A DANGEROUS QUEST, DON’T BRING ANYTHING YOU DON’T WANT TO LOSE.  Originally you could complete this quest without being fully healed at the very end, but this is no longer true.  However it would be wise to carry enough herbs because this is very dangerous and one mistake can get you injured badly. Read this walkthrough thoroughly before you begin.&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
To complete this quest, you will need the following minimum skills:&lt;br /&gt;
100 base ranks of Athletics (or 120 ranks with a ranger buff and XX stats). Even with minimum ranks required it is possible to fall off the rope bridge leading to the altar. &lt;br /&gt;
&lt;br /&gt;
This quest will require you to spend time waiting for triggers in rooms that spawn [[Sinister_Maelshyvean_hierophant|Maelshyvean Hierophants]]. While waiting for the circles to open doors to the altar, you cannot retreat from the Hierophants. Doing so will cause you to have to step back into the circle starting the 30 second timer over again. This can be particularly dangerous for characters doing this at level.&lt;br /&gt;
&lt;br /&gt;
===Quest===&lt;br /&gt;
#Climb to the top of the Temple to the High Priestess’s Chambers and {{com|ASK}} {{tt|Tallis about resurrection}}.&lt;br /&gt;
#After listening to her talk go down to the {{rmap|2a|Eyes of the Thirteen}} and go to Urrem’tier’s altar&lt;br /&gt;
#{{com|PULL}} the candlestick in the room. This will transport you to a special Cleric-only warding room.&lt;br /&gt;
#Get Goblet then {{com|FILL}} {{tt|my goblet with chalice}}. You might want to get more than one of these just in case you die the first time (can only pick one goblet up every 24 hours). If you have a chalice in your inventory, close off the container holding it.&lt;br /&gt;
#Now you need to purchase an {{ilink|i|altar candle}} from the Riverhaven Cleric Shop or a {{ilink|i|tall silvery altar candle}} from the monk&#039;s cart in the Temple in Crossing. You might want to bring more than one altar candle just in case. Make sure to bring a flint or lighter along as well.&lt;br /&gt;
#Head to the altar in the [[Zaulfung]] out the east gate using these maps: [[RanikMap31]] and [[RanikMap31a]]. The Zaulfung swamp between map 31 and map 31a is an unmapped randomized maze. You’ll need to wander to the Easternmost sections of the swamp until you find a tree that you can climb, climb up the tree, go east, and go down and you’ll be in the mapped area of 31a. Keep [[Protection from Evil]] up in this area to prevent the [[Zaulfung#Giant_Skeletal_Claw|giant skeletal claw]] from crushing you.&lt;br /&gt;
#Touch the altar (on {{rmap|31a|map 31a}}) at [Zaulfung, Ruined Shrine] (lich room 19428) and pray and you’ll be grabbed by a claw and dragged down. Make sure to stand after the claw grabs you.&lt;br /&gt;
#Once you&#039;re out of the claw use your {{rmap|31d|map}} again to maneuver your way through the Basilisk and Cinder Beast area to the Stalagtite (lich room id 19452) that you will climb.&lt;br /&gt;
#Make your way over to the rope bridge (lich room id 10809) and go rope. 100 base ranks in [[Athletics skill]] + an athletics buff from the Ranger spell [[Athleticism]] are recommended to cross this bridge. Any strength and agility buffs you have access to will also be helpful. If you&#039;re bringing someone with you, note that only one person can be on the bridge at a time. Should another try to cross while one is already working their way across, it&#039;ll shake the other off the bridge into the area below.&lt;br /&gt;
#{{com|SHUFFLE}} {{tt|east}} until you reach the other side&lt;br /&gt;
#Go E, NE, E till you find a Obelisk (lich room id 10816), touch it three times to find the order of the statues to the North (Shadow/Fire/Cold are the options). If you&#039;re with a group, make sure only one person does this puzzle.&lt;br /&gt;
#Head north and look at each statue to find the correct order, if the Obelisk was fire, cold and shadow then you would touch the statue with the red orb first, then the one with the blue orb, then the one with the black orb. Disregard the room descriptions as the orbs&#039; color is what&#039;s important. When I went through the Statue with the blue orb had in the room description talk of shadows and the room with the statue holding the black orb the room description had talk of being cold.&lt;br /&gt;
#After touching the orbs head to the room to the North of the Shadow statue, you’ll have to go up each corridor to the northwest and northeast and pull the arm and tail respectively. I went up the Northwest path first to pull the arm. Head back south as soon as possible because this will hurt you. &lt;br /&gt;
#After pulling the arm, go the other direction and pull the tail, same as the arm, and head south as soon as possible.&lt;br /&gt;
#Head back to where the paths split northwest and northeast there will now be a new path to the north.&lt;br /&gt;
#Head north then climb the bank and swim north to the other bank and climb bank again.&lt;br /&gt;
#Head north and step into the circle in about 30 seconds you’ll be transported. when you step off the circle you’ve been transported. If you see a [[Sinister Maelshyvean hierophant]], run! They can cast magic and will kill you if you stay on the circle. This area can be extremely swarmy, so you might want to HIGHLIGHT this so that you know when it&#039;s time to move: &#039;&#039;&#039;The groaning sound culminates in a section of wall&#039;&#039;&#039;&lt;br /&gt;
#Move north, northeast, northeast, northwest, northwest and step on another circle and wait again&lt;br /&gt;
#After stepping off this second circle go south, south, and climb stair&lt;br /&gt;
#At this point, you are in a safe area, but you must be completely healed to continue. It might be wise to have brought some herbs along or an empath.&lt;br /&gt;
#Light your altar candle with your flint.  After you light the candle, make sure you carry the lit candle in your hand.  If you go into the altar without it, you will die.&lt;br /&gt;
#Get your Goblet and {{com|fill}} {{tt|goblet with water}} at the Fallen Altar. This is a good opportunity to add this altar to your [[Pilgrim&#039;s badge]].&lt;br /&gt;
#{{com|GO}} {{tt|altar}}. You need to hold the goblet in one hand and the lit altar candle in the other.   DO NOT STAND&lt;br /&gt;
#{{com|DRINK}} {{tt|goblet}}, you’ll drink it all up (goblet will shatter) then slowly your spirit will drain away till it gets down to nothing and you’ll enter the void&lt;br /&gt;
#You’ll hear voices talk for awhile, they’ll ask you if you want to go home. &#039;&#039;&#039;DON’T GO HOME&#039;&#039;&#039;. Search  after that, and you’ll see a bridge.&lt;br /&gt;
#Go bridge, (you won’t be able to) but it’ll trigger the next train of events which will be a bunch of visions, then it will ask you to pray (Use your faith to light the darkness in this world)&lt;br /&gt;
#{{com|PRAY}} until your spirit returns to the Plane of Abiding and you return to [Maelshyve&#039;s Fortress, Fallen Altar].&lt;br /&gt;
#You’ve now completed the quest and have [[Resurrection]] in your spellbook&lt;br /&gt;
#The easiest way to get out is go back the way you came, you&#039;ll reach a dead end where the door opened after pulling the arm and tail, Touch etching and it will teleport you through the wall.&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune_walkthrough&amp;diff=554491</id>
		<title>Truffenyi&#039;s commune walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Truffenyi%27s_commune_walkthrough&amp;diff=554491"/>
		<updated>2021-05-12T07:21:03Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
You have to complete this quest to circle past 60. If you&#039;re already 150 go to a guild leader and ask about quest.&lt;br /&gt;
&lt;br /&gt;
If you are a [[Free accounts]] player you will also need to stop by the Town Hall citizenship office and {{com|ASK}} the clerk about VISA or TRAVEL for a temporary travel visa.&lt;br /&gt;
&lt;br /&gt;
The quest starts off with your guild leader giving you a Miniature altar and giving you the clue of having to gain the attention of a Deity from each Alignment. Your altar itself is the clue for which Deities you need to gain the attention of. The front is in the form of a Neutral deity&#039;s animal interacting with the symbol of a Light Aspect. The back will depict the Dark Aspect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;look altar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A carving along the front of the miniature altar depicts a raven perched on a scythe.  On the back, another carving depicts a small desert village ravaged by a sand storm, the well in the center almost completely covered over.  Inside, three round indentations are carved along the bottom of the altar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral deity&#039;s animal:&#039;&#039;&#039; raven&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Aspect Symbol&#039;&#039;&#039;: scythe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Aspect&#039;&#039;&#039;: Dergati&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below are the some of the known Clues and Gods they align to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Altar Description====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Neutral&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Kertigen||Raven&lt;br /&gt;
|-&lt;br /&gt;
|Hodierna||Unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Meraud||Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Damaris||Panther&lt;br /&gt;
|-&lt;br /&gt;
|Everild||Boar&lt;br /&gt;
|-&lt;br /&gt;
|Truffenyi||Ox&lt;br /&gt;
|-&lt;br /&gt;
|Hav&#039;roth||Cobra&lt;br /&gt;
|-&lt;br /&gt;
|Eluned||Dolphin&lt;br /&gt;
|-&lt;br /&gt;
|Glythtide||Ram&lt;br /&gt;
|-&lt;br /&gt;
|Tamsine||Cat&lt;br /&gt;
|-&lt;br /&gt;
|Faenella||Wren&lt;br /&gt;
|-&lt;br /&gt;
|Chadatru||Lion&lt;br /&gt;
|-&lt;br /&gt;
|Urrem&#039;tier||Scorpion&lt;br /&gt;
|}&lt;br /&gt;
	&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Light&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Divyaush||wrapped gift&lt;br /&gt;
|-&lt;br /&gt;
|Berengaria||sheath of grain&lt;br /&gt;
|-&lt;br /&gt;
|Firulf||black staff&lt;br /&gt;
|-&lt;br /&gt;
|Phelim||batch of feathers&lt;br /&gt;
|-&lt;br /&gt;
|Kuniyo||carrying a bundle of pelts&lt;br /&gt;
|-&lt;br /&gt;
|Alamhif||toy bridge(?)&lt;br /&gt;
|-&lt;br /&gt;
|Peri&#039;el||Seashell&lt;br /&gt;
|-&lt;br /&gt;
|Lemicus||lodestone&lt;br /&gt;
|-&lt;br /&gt;
|Saemaus||wedding ring&lt;br /&gt;
|-&lt;br /&gt;
|Albreda||olive laurel&lt;br /&gt;
|-&lt;br /&gt;
|Murrula||silver flute&lt;br /&gt;
|-&lt;br /&gt;
|Rutilor||intricate sword&lt;br /&gt;
|-&lt;br /&gt;
|Eylhaar||scythe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Dark&lt;br /&gt;
!Clue&lt;br /&gt;
|-&lt;br /&gt;
|Zachriedek||an overloaded wagon travelling toward a wooden bridge.  The supports look rotten and cracked.&lt;br /&gt;
|-&lt;br /&gt;
|Asketi||a long row of dismembered bodies leading toward a broken altar.&lt;br /&gt;
|-&lt;br /&gt;
|Kerenhappuch||a disheveled man weeping behind two women who are locked in combat.&lt;br /&gt;
|-&lt;br /&gt;
|Dergati||a small desert village ravaged by a sand storm, the well in the center almost completely covered over&lt;br /&gt;
|-&lt;br /&gt;
|Trothfang||a riotous party. Wine sloshes out of full cups held by people around the table, while other figures are slumped over in their chairs, dark pools around their feet.&lt;br /&gt;
|-&lt;br /&gt;
|Huldah||a tithe box sitting outside of a small chapel, the tail of a snake disappearing into the slot. 	&lt;br /&gt;
|-&lt;br /&gt;
|Ushnish||a scene of wilted crops interspersed with livestock lying supine a rough texture to the carving is noticeable above each animal.&lt;br /&gt;
|-&lt;br /&gt;
|Drogor||a simply dressed mage sleeping underneath an elm tree during a downpour. A spellbook sits open on a nearby picnic table.&lt;br /&gt;
|-&lt;br /&gt;
|Be&#039;ort||a haggard looking Gnome lying on his side and clutching his knees in his arms. A crooked smile stretches across his face as he stares at a roach crawling in front of him.&lt;br /&gt;
|-&lt;br /&gt;
|Harawep||the outskirts of a small village the trees skirting the border are fully engulfed in flames.&lt;br /&gt;
|-&lt;br /&gt;
|Idon||young woman walking away from an orphanage.&lt;br /&gt;
|-&lt;br /&gt;
|Botolf||a man walking down the aisle of a courtroom.  On either side of the man, a group of figures raise their fists toward him, while a woman sits near the front of the group weeping.&lt;br /&gt;
|-&lt;br /&gt;
|Aldauth||a long beach after a horrific battle. A few figures seem to be crawling away from the tide.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Get favor orbs of the three gods that your altar depicts and put them in your altar. Close it then PRAY ALTAR. The altar should burst into flame (giving you light hand bleeders in the process) if you have all 3 correct. If only 1 is correct there will be a slight whine from the altar. If you have two correct orbs you will receive a message about profound emptiness washing over you. Your burning altar will turn into a vial on the ground. Pick it up.&lt;br /&gt;
&lt;br /&gt;
Before starting the next part make sure you have at least 2 hours to spend. Try to drink the vial and you&#039;ll be get a message like this&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You tilt the vial back, but the liquid doesn&#039;t pour out. Seemingly repelled by your attempt to drink it, the murky substance pools at the back of the vial. A cacophony of voices rises in your ears, composed of disjointed whispers, foul phrases and lyrical singing that blend together until they speak in unison, &amp;quot;We see you, child, your bodily shell like clay unfinished in form even when your soul shines like the stars. You hold in your hand a remedy for that condition, though peril awaits should you falter. Drink and begin to cleanse if you are ready, but let nothing else pass your lips until you are done with your task. While you fast you will be tested, so remember two things. Leave temptation behind, and aid will be given if you know who to ask.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Drink again to start the next part. During this part I&#039;m pretty sure you can&#039;t eat or drink anything or you get poison and die. This is a really long part with a lot of waiting. You can do other stuff during this part but don&#039;t miss the visions. Food will appear in your hand from time to time but get rid of it as soon as possible. You&#039;ll also get visions, when you get these you&#039;ll have to pray to a Light aspect that correlates with the vision. If you&#039;re not sure just pray to all the Dark/Neutral/Light Gods (whichever your last favor was with). You should have enough time to get them all.&lt;br /&gt;
&lt;br /&gt;
Eventually you&#039;ll get a message like this (it took me a little over 2 hours):&lt;br /&gt;
&lt;br /&gt;
A stern voice surrounds you, &amp;quot;Rishlu, you have my attention, though really you are never far from my sight. I know you have sacrificed, and you have been devout. If you could see yourself through my eyes, you&#039;d know how you shine in a sea of greys. Search out my shrine on the streets of Therenborough, as only the pure may find where it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Fasting Visions====&lt;br /&gt;
Note: With the last favor from Dergati (Dark Aspect), for each vision I pray to the dark aspect of that god and it works just fine.&lt;br /&gt;
&lt;br /&gt;
=====Neutral Aspects=====&lt;br /&gt;
&lt;br /&gt;
=====Light Aspects=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Immortal&lt;br /&gt;
!Vision&lt;br /&gt;
|-&lt;br /&gt;
|Divyaush||Your vision fades and you suddenly see yourself working in front of a glowing forge. You strike down with your hammer over a broken piece of armor, but each well-intentioned blow just adds to the disrepair. You know that your increasing hunger is the cause of your poor workmanship, but your work must get finished before you can stop to eat.&lt;br /&gt;
|-&lt;br /&gt;
|Berengaria||Your vision fades and you see yourself toiling in a dusty field. Each withered crop you toss aside accompanies a sad rumbling in your belly. You continue up the slope, knowing full well each plant you uproot will be the same, but you must carry on -- others depend on you.&lt;br /&gt;
|-&lt;br /&gt;
|Kuniyo||Your vision fades and you see yourself huddled in front of a fire in an icy cavern, the frozen form of your companion a few feet away. Dizzy and weak with hunger, you stare at the remains of your friend. In your mind, you know they will find you soon, but the only thing that separates you being found alive or dead is if you eat.&lt;br /&gt;
|-&lt;br /&gt;
|Peri&#039;el||Your vision fades and you see yourself surrounded by occupied cots. The air is still and silent now that the last patient has passed, another painless surrender to the affliction that has consumed everyone around you. Had you not been working so tirelessly to save them, you might have been one of the many who drank from the tainted well. Now with no one left to save, you feel your thirst renew. One final drink and you&#039;re back with those you love, quickly and peacefully. Otherwise, you will suffer on alone, tormented by the pasty husks around you, until thirst takes you.&lt;br /&gt;
|-&lt;br /&gt;
|Lemicus||Your vision fades and you see yourself alone on a raft, calm seas in all directions. The cloudless sky above lends you no respite from the burning rays of sunlight cast down, your thirst already compelling you toward your final act. You reach down and scoop a handful of salty water to drink. Though your mind tells you that death will follow quickly from drinking, your body can&#039;t much longer resist the urge to let slide that cool wet liquid across your lips.&lt;br /&gt;
|-&lt;br /&gt;
|Albreda||Your vision fades and you see yourself as a young child sitting in the corner. You watch your parents eating at the table quietly, casting disapproving looks at you each time your stomach growls. The fire that burnt down the barn wasn&#039;t your doing, but they blamed you anyways, and your discontent burns more fiercely than your hunger.&lt;br /&gt;
|-&lt;br /&gt;
|Murrula||Your vision fades and you find yourself travelling the desert. It&#039;s been two days since the bandits made off with your supplies, and your body is nearing exhaustion. You&#039;ve been smart to sleep during the day, but even travelling at night the dry air slowly sucks the life from you. At least you know where you are, but unfortunately it&#039;s far too long a trip in any direction to find water.&lt;br /&gt;
|-&lt;br /&gt;
|Rutilor||Your vision fades and you see yourself tired and sore after a long day of harvesting crops. You walk alongside a team of oxen that haul your goods as you wind your way back home. As you round the final bend you spy the local tax collector surrounded by a contingent of armed men standing between you and your home. You knew they would come, but you did not expect them this soon. There wasn&#039;t even enough time to hide away sufficient food to keep your family fed through the winter. Already you feel the pangs of hunger suffered last year as your mind screams, &amp;quot;They take too much! How will we survive?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Saemaus||Your vision fades and you see yourself sitting on a bar stool. The bartender stands off to the side wiping out a mug with a smudged cloth. Sunlight beams in through the window showing no other patrons, and you&#039;re relieved to have the place to yourself. You trace a finger over the lip of the shot glass in front of you the warm brown liquid heaven inside will let you forget. The door creaks a protest as it opens and two men walk in, their conversation stopping as they enter. In your mind you know they were talking about you, as they all have been, and you grip the shot glass tightly and rage on alone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Dark Aspects=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Immortal&lt;br /&gt;
!Vision&lt;br /&gt;
|-&lt;br /&gt;
|Asketi||Your vision fades and you see yourself walking through one of your grain fields. On the eastern side of the field a line of fruit trees speckled with color cast long shadows from the rising sun behind them. Children climb up and down the trees, then chase each other until they tire. Occasionally they snatch up a ripened fruit from a nearby branch and take a few bites before tossing the rest aside. They don&#039;t know how much damage they do, but the losses from their playing have taken its toll on your pantry. You don&#039;t want to spend the energy chasing them off again; they&#039;ll just come right back anyways. Sighing silently, you continue to watch the children play. &lt;br /&gt;
|-&lt;br /&gt;
|Be&#039;ort||Your vision fades and you see yourself sitting amongst a group gathered at an outdoor wedding. The couple stands at the front facing each other while a preacher continues to speak the marriage rites. These formal ceremonies take a long time, and this one is lasting particularly long. Off to the side you see the food set up for the reception. Table after table laden with spiced meats, expensive wines, and cheeses taunt your vision as you squirm in your chair ready to feast. &lt;br /&gt;
|-&lt;br /&gt;
|Dergati||Your vision fades and you see yourself sitting on a grassy hilltop. Staring up a the night sky you watch stars twinkle merrily as a cool breeze passes around you. A cluster of stars to the west catches your attention, and you suddenly can&#039;t stop thinking that they resemble a cupcake coated with raw sugar glistening from an unseen light. To the east, Yavash slowly rises. Your stomach ties up in knots as you notice how much the red moon resembles a giant hhyssk&#039;et berry pie. &lt;br /&gt;
|-&lt;br /&gt;
|Drogor||Your vision fades and you see yourself facing a crackling fire next to the shore of a lake.  Lined up along the edge of the peaceful shallows, dark-skinned Elves dance rhythmically in ankle-deep water.  A humpbacked chub breaks the surface of the lake, leaping toward one of the dancers.  She deftly catches the fish, drives a sharpened stick through it, and sets it over the nearby fire.  The smell of cooking meat tempts your senses, but whenever you begin to move forward, the Elf standing over the fire stares at you shaking her head. &lt;br /&gt;
|-&lt;br /&gt;
|Idon||Your vision fades and you see yourself seated in the front row of a concert hall. The lights on the stage center on a beautiful young woman who is standing alone, singing the most entrancing music you&#039;ve ever heard. Tears stream down the faces of nearby listeners, but you can&#039;t maintain your attention any longer as your hunger has reached a ravenous point. Three encores is already enough, but judging from the reaction of the crowd, you&#039;re sure there will be more. If you leave before the singer is finished you&#039;ll draw the scorn of the other concert goers, so you continue to sit and hope your hunger will subside on its own. &lt;br /&gt;
|-&lt;br /&gt;
|Kerenhappuch||Your vision fades and you see yourself entertaining a neighboring farmer at your house. His crops for years have outperformed yours -- so much so that you&#039;ve been going hungry from the meager prices you fetch at market. You both drink your wine, a luxury you wouldn&#039;t normally afford, but learning his secret farming techniques will be worth the cost. The neighbor speaks proudly of what he&#039;s learned but drops no hints to what the secret is, his tales of success almost drowned out by the rumbling in your belly. &lt;br /&gt;
|-&lt;br /&gt;
|Trothfang||Your vision fades and you see yourself battling a small peccary. Wielding a sword, you deftly parry and dodge the peccary&#039;s charges, waiting for just the right moment to strike. Seizing an opportunity as the peccary passes, you land a massive slice along the peccary&#039;s back and follow through with a sweep to the right leg. The peccary collapses, and the intoxicating scent of cooked meat overtakes your senses. Confused you pick up the severed leg and notice a distinct hickory-smoked aroma from it, and the tenderloin looks to have a pineapple glaze. You want to eat, but something just doesn&#039;t seem right. &lt;br /&gt;
|-&lt;br /&gt;
|Zachriedek||Your vision fades and you see yourself standing in the snow peering into the window of a rival blacksmith&#039;s house. Inside, the warm glow from the fireplace illuminates a center table lined with succulent foods and ornate gifts. Around the table, your competitor and his employees drink deeply from tankards and goblets. He does good work, no better or worse than yours, but somehow he has managed to acquire much more business than you have. Your stomach draws up in knots as you continue to watch the group noshing and revelling.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Head to Therenborough and {{tt|search shrine}} around. The location is not static, it has been found at Claymore Court, a couple rooms west of Claymore Court, past the arch near the cleric shop, and near the public baths. Once you find the shrine, {{tt|kneel}} and {{tt|Pray Truffenyi}} and you&#039;ll fall sleep and wake in a forest clearing. {{tt|Go Gap}} and you&#039;ll confront a magpie, follow it to the east and there&#039;ll be a weasel holding a stick. {{tt|Jump weasel}} until it&#039;s on the edge of the branch then {{tt|whistle magpie}}. Immediately after, {{tt|jump weasel}} again and you&#039;ll fall into the pit.&lt;br /&gt;
&lt;br /&gt;
In the pit you need to {{tt|stand}} and {{tt|pull ox}} until it stands, revealing a rock. {{tt|stand} and the magpie will come drop some twine. {{com|Get twine}} and then {{tt|tie twine to stick}}. Then, {{tt|get rock}} and {{tt|tie rock to stick}} to make a shovel. Then, start digging and keep going until you get a message that you&#039;ve finished the ramp. This takes quite a bit of digging. Push {{tt|push ox}} to get it up the ramp. {{tt|go ramp}} to follow him up the ramp and he&#039;ll start talking to you. After he&#039;s done you&#039;ll go unconscious again and wake up in the shrine in Theren. You now have the commune.&lt;br /&gt;
&lt;br /&gt;
*Note: Should your Stamina drop and you can no longer jump or dig, {{tt|kneel}} to catch your breath. You will regain stamina quickly and be able to get back to the task at hand.&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=546506</id>
		<title>Ranger new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=546506"/>
		<updated>2021-03-11T04:54:04Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for the Ranger specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.&lt;br /&gt;
&lt;br /&gt;
For details, rules, and the other pages involved, see [[:Category:Newbie Guide Contest]].&lt;br /&gt;
&amp;lt;!-- do not edit anything above this line --&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Start==&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Ranger Guild!&lt;br /&gt;
&lt;br /&gt;
It is assumed you&#039;ve already found the guild structure and have already joined the Rangers&#039; Guild, if you have not you can use the {{tt|DIRECTION}} command to locate the area. But now that you&#039;ve done that, and made use of the {{tt|JOIN}} command to become one of us, what&#039; next? And, just what exactly is is that Rangers are supposed to do?&lt;br /&gt;
&lt;br /&gt;
===Starting Stats===&lt;br /&gt;
Setting up your new Ranger for success.  Each person has his or her own ideas on starting stats for a ranger, but here is one that can be used without too many problems and will enable you to advance fairly quickly in your profession.  Rangers have three stats in our main sphere of influence.  These are Reflexes, Agility, and Strength.  In addition, since we are a combat guild, we need stamina and discipline.  Since we do things across all the spectrum (survival, weapons, armor, magic, and lore), we tend to need to start out boosting our stats to be fairly even so we can train fairly well with just about everything.  Each race comes with a specific stat set up and you have 600 TDP&#039;s (Training Developement Points) to adjust your stats for your first hunting session.  The final set up you end up with is determined by the race of your character.  As a starting point get stamina to 14 for races with 10 or more starting stamina.  This is good to enable you to use more weapons including heavier ones, wear most armors without too much difficulty, and to take a few hits without going down on the first hit.  If your race starting stamina is under 10 then get stamina to 12.  Then as a basic rule of thumb try to get the rest of your stats to 12, specially the 5 key ones and intelligence and wisdom.  Any TDP&#039;s left over can be placed where you want them.  But bottom line, use all the TDP&#039;s you can use.  Any that are left over will carry over to your next circle.  To raise your stats, use DIR LIST TRAINING to get to the various stat training areas.  Once there TRAIN, then STUDY to gain 1 on your stat.  Each stat is also a command that will give you information on the stat and how many TDP&#039;s it will take to raise it one.  For instance, using STAMINA will give you the basic information on the stamina stat.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[TDP]]&lt;br /&gt;
:For more information see [[Info command]]&lt;br /&gt;
&lt;br /&gt;
==Survival Skills==&lt;br /&gt;
Rangers are survivalists first and foremost. The majority of your training as a Ranger will focus on improving your survival skills. You must dedicate yourself to actively training at least eight different skills within the survival group at all times in order to advance within the guild. While there is some flexibility on which skills you choose to focus on, there is a hard requirement to train our guild-specific skill of [[scouting]].&lt;br /&gt;
 &lt;br /&gt;
* Evasion - Simply put, evasion is the skill which determines how well you avoid attacks. Aside from classes in the subject, the only way to learn is to get out there and stand at melee range in combat.&lt;br /&gt;
* Athletics - The main use of the Athletics skill is to overcome natural obstacles, such as climbing a tree or swimming a river. Provided below are some simple suggestions where to practice this skill based upon which area you have chosen to start at within the game. You can learn Athletics through swimming by just moving from room to room that has water, such as a brook or river.  Deep water requires you to use the {{com|SWIM}} &amp;lt;DIRECTION&amp;gt; command. Likewise, learning by climbing requires you to use the {{com|CLIMB}} &amp;lt;DIRECTION&amp;gt; command.  You can also learn it by reading the Stealth section below on the Breaking and Entering material.&lt;br /&gt;
**Crossing - The easiest place to start learning Athletics near the Crossing is a brook out the West Gate.  Once out the West Gate go down the path and head west until you hit the brook.  The brook can be seen on this map [[RanikMap4]].  You can also try asking at the Ranger Guild and a fellow Ranger or player can guide you there.  This brook should teach to about 100 ranks.&#039;&#039;&#039;Caution:&#039;&#039;&#039; The path to the brook is a hunting area with [[Musk_Hog|Musk Hogs]] on the road so be careful traveling to it.&lt;br /&gt;
**Riverhaven - Outside of the West gate of Riverhaven, near [[Goblin Shaman]], there is a creek you can swim in. Once out the gate go northwest go down the path and then down the trail to enter the mud flats area. The creek can be seen on this map [[RanikMap32]].&#039;&#039;&#039;Caution:&#039;&#039;&#039; Stay within the southern regions of the creek, the northern parts are inhabited by [[Scarlet Crayfish]] which may be too hard for a new character to fight.&lt;br /&gt;
* Perception - This skill can be trained by using the {{com|SCOUT}} command, the {{com|HUNT}} command, the {{com|COLLECT}} command, or the {{com|FORAGE}} command.&lt;br /&gt;
:For more information see [[Perception]].&lt;br /&gt;
* Stealth - Stealth can be one of the hardest skills for any new profession to get.  When you first start out you can learn it fairly well just hiding and then sneaking to your destination.  Many don&#039;t do this because it takes longer to get to the goal, however, it will teach fairly well to start with.  In addition, just hide and sneak through a hunting area will train it some as well.  However, to seriously train the skill other than getting a class, you must work the skill in combat.  The two main methods to use I have named ambush mode and snipe mode.  &lt;br /&gt;
** Ambush Mode - The Ambush mode is quite simple.  You get to melee, {{com|HIDE}}, {{com|AMBUSH}} (Note ambush will default to what your facing), and repeat till the critter is dead.  If your having trouble being seen when you hide, just keep rehiding, it will teach stealth great.  If you can add in STALK, so you {{com|HIDE}}, {{com|STALK}}, {{com|AMBUSH}}, and repeat, which will teach fairly well but take a bit longer.  &lt;br /&gt;
** Snipe Mode - The snipe mode can be done a number of ways.  I will give you one here but there are enough steps you can change how you do them if you want to.  It basically boils down to getting your weapon in hand, early you don&#039;t want to use a shield as it adds to your load time.  As you get much older you can use a small shield with spells to reduce the load time but that is down the road for this discussion.  Key things to do when using a bow.  LOAD MY &amp;lt;Bowtype&amp;gt;, {{com|AIM}} &amp;lt;chest&amp;gt; (note aim will default to what your facing), {{com|HIDE}}, {{com|STALK}}, when the aim is ready, {{com|POACH}} (note at circle 40 you can get snipe and change POACH to [[snipe]].  Snipe will allow you to stay in hiding after the shot if your stealth skill is good enough.).  At this point you have options, Poach will bring you out of hiding.  So you can repeat the process or {{com|RETREAT}} one if your getting hit too much before loading and restarting the process. If you kill the critter, retreat twice and use {{com|ARRANGE}} skin your critter, and {{com|LOOT}} the critter.  Now there is a reason you want to stalk the critters.  First they tend to try and leave the room with your arrows stuck in them when your hidden and they can&#039;t find you.  So stalking helps you track the one down your trying to kill and not loose too many arrows in the process.  If it leaves the room {{com|TRACK}} should take you to the critter so you can finish it off and get your arrows back.&lt;br /&gt;
** Stealth Secret - Ok everyone needs to understand how you learn the most stealth.  The two methods above work well but why?  First each critter limits how much stealth you can learn off them.  If you are at melee range you can learn 5 times off each critter.  Pole range 3 times.  Missile range 2 times.  Early you might not be able to use a bow at melee range so it will teach a bit less stealth for you.  That&#039;s why ambush mode is listed.  To learn well you will most likely have to use both methods.  As a ranger you really need your defenses so I suggest you work both.  In fact when you start out use melee weapons so you can build up some evasion skill to help you avoid getting hit when using the bow.&lt;br /&gt;
** Breaking and Entering - Or as we like to call it burgle mode.  When the guide was first created Burgle did not exist.  But since it does now you can use burgle to train Stealth.  In addition it also can train Locksmithing or Athleticism and Thievery.  There are a lot of ways to do this but as a new Burgle professional, you need to know the easy safe way to get you started properly.  First major towns have pretty high fines if you are caught (Crossing, Riverhaven, Shard, Theren, Leth, etc.) and the higher your circle the higher the fine.  It can go over 160 plat kronars.  So you should burgle in small places like wolf clan, tiger clan, dirge, kaerna, Arthe Dale, etc. because in those places they either beat you up or cut off your right hand when you are caught.  Now step one don&#039;t wear armor or shield.  When you go into a clan for instance tiger clan, if you use JUSTICE you will see if the area is a justice area.  So you can burgle in tiger clan.  If you have spells to boost reflexes (SOTT) or help you hide (EM and or blend) use them.  You should always get in the habit to HIDE in the room at night you don&#039;t need to but in daylight you do so just get in the habit to hide first.  Then use HUNT, this will tell you if someone is adjacent to you an NPC or a guard.  If someone is in your room wait or move to another spot, I do the same for adjacent.  Then Step 2, you can buy a heavy rope from the supply shop if the rope is in hand or a lockpick is in hand or you are wearing a lockpick ring or lockpick case, you can then do BURGLE.  If you have the rope you learn ATHLETICISM if you using a lockpick item you learn LOCKSMITHING and you are now in the kitchen of some poor unfortunates home and hidden.  The easy way to handle this is then you either RUMMAGE COUNTER or SEARCH COUNTER (either will work) if you find something its then in your hand and you have just learned some more THIEVERY and you came out of hiding.  Your goal next is to get out so GO WINDOW and you have completed your Burgle attempt.  You now have a timer to wait till you can do it again for Rangers its 25 to 30 minutes unless you are F2P which is 60 min.  BURGLE RECALL will tell you when you can do it again so at this point go train something else or try to sell what you got at the pawn shop.  If while you are inside the home you hear footsteps get to the kitchen and go window quickly or you will get caught.  I also suggest you read Breaking and Entering here (https://elanthipedia.play.net/Breaking_and_Entering) and {{com|Burgle}} as well, there is good information to absorb.&lt;br /&gt;
* Locksmithing - As the popular adage goes, &amp;quot;Waste not, want not.&amp;quot; In this instance you are required to train survival skills, so why not make use of the various boxes that creatures drop in order to facilitate that training. It is this line of thinking which has given rise to the popularity of Locksmithing skill among the Ranger guild. For beginners, you might want to do some hunting of [[Sleazy_Lout|Louts]] outside the East Gate of [[Crossings]] or [[Zombie_Goblin|Zombie Goblins]] outside the North Gate of [[Riverhaven]]. As a warning, if you do decide to visit the Riverhaven Zombie Goblins, it is recommended that you have a few ranks in combat skills before adventuring to the area. Efficient training of the locksmithing skill requires a lockpick.  Also read the Stealth section above on Breaking and Entering.&lt;br /&gt;
:For more information see [[Locksmithing]].&lt;br /&gt;
* Thievery - While not very common of a skill for most Rangers to train, the Thievery skill is none the less part of the survival skillset and can be used for circling within the guild. You can steal an item from a shop by doing {{com|STEAL}} &amp;lt;ITEM&amp;gt;, such as {{com|STEAL}} WATER. You can start training this skill by stealing small in-expensive items.  In the Crossing you can start with water from [[Chizili&#039;s Alchemical Goods]].  This should teach to about 40 ranks.  You should only steal from the same shop about once a real-life hour.  You can steal from multiple shops to do a &amp;quot;stealing run&amp;quot;.  As a general rule of thumb, smaller and in-expensive items are easier to steal, larger more expensive items are harder to steal.  See [[Stealing List]] as a general stealing guide on what to steal where. The more proficient you get in stealing you can steal multiple times from the same shop within that hour time frame. It is also highly suggested to {{com|HIDE}} while stealing.  This not only makes it easier to steal an item, but you can also learn some [[Stealth_skill|stealth]] during the process. Thievery can also be taught.  However, teaching or listening to Thievery within the City limits can get you arrested.  Be careful! &#039;&#039;&#039;Caution:&#039;&#039;&#039; You may also try to steal coins or gems from another player using {{com|STEAL}} &amp;lt;player name&amp;gt; though this teaches rather poorly.  Be warned that stealing from another player is considered a [[PvP|Player vs. Player]] action and will leave your character open to PvP for 4 hours.  I would also read the stealth section above on Breaking and Entering.&lt;br /&gt;
:For more information see [[Stealing]].&lt;br /&gt;
* First Aid - First aid is really important for rangers.  We are after all considered a combat profession.  There are going to be times you will get hit rather bad and like MOST rangers will perform some kind of miracle and escape with a massive bleeder.  Only the lesser professions die in combat.  We are the masters of survival.  So always think positive you will survive!  Now having escaped, if you have no first aid skill you will bleed to death or if you don&#039;t have the ranger {{com|BESEECH}} Elanthia to Cradle you will also bleed to death (and you won&#039;t get this beseech till circle 25).  So you really need to work on the first aid skill.  You can of course get a lot of skill from a class but how do you get this skill without a class?  Right now there are 3 main ways to get the skill, two of which you can use at anytime and the third only during invasions.  These are use of a compendium (which is a good backup trainer), tending bleeding wounds you get (you know the miracle escape and tend that massive bleeder from your missing leg or arm), and third tending the bleeders of dead folks during invasions at the triage locations.&lt;br /&gt;
** Compendium First Aid - Compendiums are books you can get from some trader shops, or you can pay an empath to get you one from the empath shop made up of the race charts.  Compendiums consist of [[Anatomy Charts]].  These are expensive as each race chart costs 12,500 kronars (1 plat, 2 gold, 5 silver).  Each compendium can hold 10 charts.  By opening the compendium and study on the page you will start to learn some first aid and scholarship.  Till you can get everything you might have to start out just getting charts.  Your best learning on these charts won&#039;t happen till you get close to 100 scholarship.  And as your skill gets better, you will have to move up to harder charts based on your scholarship skill.  &lt;br /&gt;
** Invasion Tending - During invasions there is one basic fact.  People die.  Lots of people die!  So head for a triage spot or get someone to help you get there.  When the bodies come in look at them and tend the wounds (TEND &amp;lt;PERSON&amp;gt; &amp;lt;Body Part&amp;gt;).  You might not be able to kill many invasion critters but you can help out tending wounds on dead and living people, which will encourage them to think the empaths and clerics are really trying to help them and provide good help during invasions.  Just don&#039;t tend empaths unless they ask for the help.&lt;br /&gt;
** Tending Wounds - The best training for First aid is of course tending wounds.  Usually your own.  You most likely will get some during combat.  Getting body bleeders can get you killed in combat these days so hand bleeders are better to work with. Then get healed before you go back to combat, and be careful about picking boxes as the wounds will make them harder.&lt;br /&gt;
* Outdoorsmanship - One of the most widely used skills within the guild is the Outdoorsmanship skill. This skill can be trained by using the {{com|FORAGE}} command or the {{com|COLLECT}} command (for example COLLECT ROCK, KICK ROCKS, then repeat the process). When first starting out, you may find that you are unable to collect piles of things. It is recommended that you use forage instead to find single objects until you gain enough skill to collect piles of objects. Use of this skill can also gain you a bit of coin by gathering wood (forage for sticks or branches) for [[Mags]] in [[Crossings]], or gathering weaving supplies (forage for grass, twigs, vines, or sticks) for [[Maisie_(1)|Old Maisie]] in [[Riverhaven]].  Also note that mining for stone and metal, or lumberjacking for wood also tends to teach great amounts of outdoorsmanship.&lt;br /&gt;
:For more information see [[Outdoorsmanship]].&lt;br /&gt;
* Skinning - One of the most popular choices of survival skills, skinning also has the benefit of being one of the easiest to train. However, in order to make use of it you must combat creatures which can be skinned. A good critter to start on would be [[Rat|Rats]] in [[Crossings]] or [[Heggarangi_Frog|Frogs]] just outside of the [[Riverhaven]] East Gate. In order to skin any creature, the use of a bladed weapon is required.  Rangers should also take advantage of the {{com|Arrange}} command (it will default the critter you just killed as well).  You can arrange a critter up to 5 times.  Each arrange makes skinning harder so you want to arrange to the point you still get the part your trying to skin and no higher.  In addition it also gives you more coins for the item you skin when you sell them.&lt;br /&gt;
:For more information see [[Skinning]].&lt;br /&gt;
* Scouting - This is the quintessential skill that makes Rangers what they are. The scouting skill uses our ability to use all of our senses to efficiently track pray, travel off the beaten path, and uncover hidden pathways. As someone just starting out, you should make use of {{com|HUNT}} more often than not when you are in combat areas.  Real early in your training there is a method to train scouting that works pretty well in the crossing and also in Riverhaven.  Each town has a Forest Warden.  In crossing for example he wanders near the bank.  So to train the skill you can go into the ranger guild area.  COLLECT ROCK, KICK ROCKS a total of 4 times.  Then run to the forest warden and move 2 paces from him.  HUNT to see if you see him, then HUNT to him.  Then repeat the whole process.  This will train for quite some time.&lt;br /&gt;
:For more information see [[Scouting_skill|Scouting]].&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
Beyond being a master survivalist, Rangers are also adept hunters. We pride ourselves in our ability to go nearly anywhere and fight nearly anything. Because of this, the guild requires that you keep up with not only weapon skills but also armor skills as well. The choice of what weapon and armor to use are purely yours to make, however this guide will give you a little advice in what to choose and how those choices will impact your advancement later on.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
As a member of the Rangers&#039; Guild, you will be required to learn the use of at least two weapon classes in addition to the [[parry]] skill. In order to facilitate that parry learning, it is encouraged that one of your weapon choices be something that you can use at melee with an opponent.&lt;br /&gt;
&lt;br /&gt;
In order to make full use of our abilities later on, it is also encouraged (but not required) for you to practice use of either a [[bow]], [[crossbow]], or [[sling]]. Skill with these weapons will serve you well when using either the Dual Load or Snipe abilities described below.&lt;br /&gt;
&lt;br /&gt;
* Dual Load - Once you have gained a significant amount of skill with your [[bow]] weapon and have the appropriate physical stats, you will be able to use this ability. The Dual Load allows for a Ranger to load their bow with two arrows and fire them at the same time.&lt;br /&gt;
:For more information see [[Dual Load]].&lt;br /&gt;
* Snipe - Upon achieving your 40th circle within the guild, you will be allowed to learn the Snipe ability from Guildmaster Tolle in [[Langenfirth]]. This ability will allow you to fire your weapon from hiding and remain hidden, it can also be used in conjunction with the Dual Load ability.&lt;br /&gt;
:For more information see [[Snipe]].&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
For your first circles (1-10) you will be able to advance by just training a single armor skill in addition to your defending skill. Afterwards, Rangers must train two armor skills to advance within the guild. In order to make this easier, it is common for many Rangers to train their [[shield]] skill while in melee combat.&lt;br /&gt;
&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
While not one of our primary focuses, Rangers still make use of the magic skillset to accomplish feats that are beyond our natural abilities. &lt;br /&gt;
&lt;br /&gt;
===Ranger Magic===&lt;br /&gt;
Even though rangers are not big with magic, we have a nice set of spells that aid us in hunting, and performing other tasks.  There are 8 areas of magic that can be trained.  These are Life Magic (our primary magic), Arcana (use of magic devices), Attunement (ability to harness life magic), and the five magic areas where all spells are placed, Augmentation (those that boost your abilities), Utility (those that are general use), Warding (defense related), Target Magic (Attack spells), Debilitation (hindering spells).  Most ranger spells are of the Augmentation and Debilitation type, though we have other spells.  These two magic skills are in the ranger sphere of influence, that the guild is intimately familiar with and thus have a higher cap when enhancing.  When you start out as a ranger you have 1 spell slot to use in order to choose a spell.  You must ASK GUILDLEADERNAME ABOUT MAGIC two times to get the list of spells you are able to learn (though currently I think there is a problem here and you may not get the list, if you don&#039;t get the list, then you can CHOOSE SPELLNAME SPELL and get the spell).  The three introductory spells you can choose from are Eagles Cry (Target Magic attack spell), See The Wind (Augmentation boost to Ranged weapons), Athleticism (Augmenation boost to swimming and climbing).  Each of these three spells takes up 1 spell slot, so you can choose one of these spells.  To choose a spell with the guild leader you use CHOOSE SPELLNAME SPELL. In addition, since the spell compost does not take up any spell slots you can also CHOOSE COMPOST SPELL and learn the compost spell.  This will give you two spells to use as a starting ranger.&lt;br /&gt;
&lt;br /&gt;
Many rangers try to get a spell that will train each of the magic areas in the first 7 spell slots.  This is entirely up to you as a new ranger.  But the spells easiest to use and train with are Eagles Cry (Target Magic 1 slot), See the Wind (Augmenation 1 slot), Athleticism (Augmentation 1 slot), Compost (Utility 0 slot), Essence of Yew (Warding 1 slot), Devitalize (Target Magic 1 slot), and Devolve (Debilitation 2 slots).  Recent changes to the ranger spells have added a spell to this list.  Its a debilitation spell called Deadfall (2 slots), which has been moved to a basic spell.  This means you can choose either the devolve spell or the Deadfall spell here.  Eventually you will want both because in many invasions devolve will be the only one you can use in a town.  These are the easiest spells we have in each magic area.  Each spell has a difficulty rating from Intro (easiest), basic, advanced, Esoteric (hardest needing close to 280 skill to cast).  So choose your spells wisely.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[spell slot progressions]].&lt;br /&gt;
:For more information see [[rangers]].&lt;br /&gt;
:For more information see [[spheres of influence]].&lt;br /&gt;
&lt;br /&gt;
===How To Train Magic Skills===&lt;br /&gt;
Gee, you now have 2 spells and are ready to get out there and train your magic skills.  So what do I do?  Well magic is pretty simple.  You use it and you learn it.  Lets say you have the spells Athleticism (augmentation spell) and compost (utility spell).  The first thing you need to learn is how to use DISCERN.  DISCERN COMPOST will give you information about the compost spell and about how much power you can put into the spell.  It will say something like you can put 3 streams into the spell.  You can use DISCERN for each spell you have learned to get information about the spells and what level you might be able to cast the spell at.  DISCERN is based on the arcana skill, which means the more arcana skill you have the more accurate and complete the information you will get.  One note on DISCERN, when you first start out you will get casting levels that are actually too high.  Figure that if its telling you that you can cast at 7 streams.  You can probably cast at 3 or maybe 4.  Till you get more ARCANA skill you need to adjust with what happens when you cast the spell.  If you backfire the spell lower the next cast till you stop backfiring the spell.&lt;br /&gt;
&lt;br /&gt;
Basic spell casting can be done in 3 ways.  The first is simply preparing the spell and casting it when its ready.  To do this you would use prep compost 3.  Then wait for the message the spell is ready, and use CAST.  Anything compostable on the ground will be composted and you will learn from the cast.  &lt;br /&gt;
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The second is to combine preparing the spell with harnessing some mana.  To do this you would use prep compost 1.  Then when the spell is ready message appears, use HARNESS 2, and then CAST.  This takes the prep number + harness Number = total power of the spell cast.  In this case 1 + 2 = 3 power cast.  &lt;br /&gt;
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The third method is to use a cambrinth item to help you cast the spell and harness.  Cambrinth rings for instance can hold 4 mana and be used to add to your cast.  To do this you must have a cambrinth ring attuned to your type of power.  FOCUS MY CAMBRINTH RING will show if the ring is charged or already set to a power type.  If the ring has yet to be charged, CHARGE MY RING 1 should be done until the point the ring takes the charge or takes part of the charge.  You may fail for a while during charging of the ring but eventually it will take some of the charge.  At that point the ring will be attuned to Life Magic which all rangers and empaths use. Warning... Never try to charge a ring that is attuned to something other than life power.  You can blow your hand off at the very least.  You also never want to charge the ring with more power than it can hold (all cambrinth rings hold 4 to 5 mana no more). Then to use it you would CHARGE MY RING 1.  Then PREP COMPOST 1.  Then when the message the spell is ready appears.  INVOKE MY CAMBRINTH RING, and HARNESS 1.  Then CAST.  In this case CHARGE + PREP + HARNESS = 1 + 1 + 1 = 3 for a 3 power cast.&lt;br /&gt;
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The following are the basic magic skills and how to train them:&lt;br /&gt;
&lt;br /&gt;
* PRIMARY (LIFE) MAGIC SKILL - You never have to train this skill specifically.  Any spell you cast will cause this skill to learn.  So the more spells you cast the more this skill gains.&lt;br /&gt;
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* ARCANA MAGIC SKILL - Using a cambrinth item during casting or just charging and item and putting it away for a while will train arcana skill.  So when you train Augmentation, Warding, or Utility magic you should consider getting a cambrinth ring to use.  Once you have around 50 Arcana skill move up to a cambrinth armband which holds 32 mana and is thus harder to use and will train more.  Around 120-150 arcana move to a Cambrinth orb which holds 108 mana.&lt;br /&gt;
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* ATTUNEMENT MAGIC SKILL - One of the best ways to learn attunement is to do what is called the power walk.  This consists of starting at point A and each step you take to get to point B you use POWER to check the power in the area.  Have enough steps between point A and Point B you will learn this skill very well indeed.  The Attunement skill is one you really need to work.  The more skill you have here the more mana you can see and use.  So the higher you get the skill the better off you are for spell casting.  All professions but Moon mages will generally use this method to learn ATTUNEMENT.&lt;br /&gt;
:For more information see [[Perceive command]].&lt;br /&gt;
&lt;br /&gt;
* AUGMENTATION MAGIC SKILL - This skill is learned by casting an Augmentation spell.  For instance your new Athleticism spell being cast will train this skill.  The more often you cast the spell the more you learn.&lt;br /&gt;
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* UTILITY MAGIC SKILL - This skill is learned by casting a Utility spell.  For instance your new compost spell being cast will train this skill.  The more often you cast the spell the more you learn.  One word of warning here though, is that its best you use this spell when your alone.  It tends to remove objects from the ground and you dont want to screw up and compost someones bag or leather or some other item by accident.&lt;br /&gt;
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* WARDING MAGIC SKILL - This skill is learned by casting a warding spell.  In this case Essence Of Yew would be one such ranger spell.  The more often you cast the spell the more you learn.&lt;br /&gt;
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* TARGET MAGIC SKILL - Target magic and Debilitation skills are learned slightly different than you learn the others.  These spells are based on combat only.  You learn these spells by casting them in battle.  For Example the Eagles Cry spell.  You would PREP EC 1.  Then TARGET RAT CHEST.  When you see the pattern is ready, CAST.  There are other ways to cast the spell, so check the Target command to see all the ways that can be used.  The more times you cast and the more damage you cause the more you learn.  The skill will be gained as long as you can still learn weapons, armor and defenses with the creature your facing.&lt;br /&gt;
:For more information see [[Target command]].&lt;br /&gt;
&lt;br /&gt;
* DEBILITATION SKILL - See Target magic skill above.  In this case DEVOLVE would be the spell you use for learning this skill.  Most debilitation spells cause some hindrance to the target.  DEVOLVE for instance if successful will lower the top two stats of the creature its used upon.&lt;br /&gt;
&lt;br /&gt;
* SORCERY SKILL - Gasp!  There is another skill.  Yes there is.  Keep in mind this skill is forbidden to be learned in a justice area.  You learn this skill when someone teaches you sorcery, just don&#039;t listen or teach a class on this in a justice area.  You will be arrested and probably burned at the stake.  The only way you can learn this in a justice area and not be arrested is to listen to PRIMARY MAGIC class from someone who does not have the same Primary magic type as you do.  You can also learn this skill without being arrested in a justice area by using FOCUS MY RUNESTONE.  That means any runestones you find can be used to train this skill.  And you can learn this skill but never in a justice area by casting spells that are not life magic spells which you will learn about as you grow as a ranger.  THIS IS YOUR WARNING.  Getting caught learning sorcery in a justice area will make it so you cant enter stores to buy things, enter the bank to deposit or withdraw, and do anything in town for days at a time.  If you get caught in town after being charged with using sorcery the penalty builds up and lasts longer.  Don&#039;t blindly listen to a class on sorcery as there are people out there who like doing that to others.  &lt;br /&gt;
:For more information see [[Justice]].&lt;br /&gt;
&lt;br /&gt;
* SPELL STANCE - Last thing you need to know about magic is spell stance.  Spell stance for rangers is really very simple.  You have POTENCY (raw power of the spells effect), DURATION (How long the spell lasts where it applies), INTEGRITY (how well a spell can pierce magic defenses or resist dispelling).  There are many ways to use spell stance.  For most ranger spells (all augmentation, warding and utility spells) its probably best to use 100/100/100 for the spell stance. When you get to ranger debilitation spells you really need to boost both Potency and not lower duration.  That means you look for 130/100/70 setup or 120/100/80.  Most Target magic spells are pretty simple.  Cast and they are done right then so duration does not meany anything with most of those spells.  I have used 120/70/110 on Target Magic spells to pretty good effect.  Using SPELL STANCE HELP you can see how to change the spell stance to suit your needs.&lt;br /&gt;
&lt;br /&gt;
* LAST WORD - Last word on magic.  Even though you cast to learn magic skills, you can still learn any skill from a class.  ASSESS CLASS will show any class being taught by a group of people gathered in an area.  If the class is listed as open you can simply LISTEN TO PERSON to join the class.  Listening to classes is a viable way to get your early skill, because you will not have enough spells to train everything right off.  &lt;br /&gt;
&lt;br /&gt;
==Lore Skills==&lt;br /&gt;
Like with Magic, Lore is not a primary focus of this Guild. However, you are still required to learn a bit from this skillset in order to advance within the guild. The requirements are minimal, however they must still be met.  Lore skills fall into two categories.  Craft skills (Engineering, Forging, Outfitting, Alchemy and Enchanting), and Other Lore skills (Scholarship, Performance, Appraisal, and Tactics).  Each ranger is required to move at least 2 lore skills though we don&#039;t need much in them.  Some professions even have their own lore skills, such as empaths and EMPATHY skill, etc.  For rangers there is no specific ranger lore skill so we must use the main 9 lore skills.&lt;br /&gt;
&lt;br /&gt;
===How To Train Lore Skills===&lt;br /&gt;
Now that you have your new ranger and have picked your first two spells you also have the task of training some lore skills.  Surprisingly enough this is very easy for rangers to do without difficulty.  However there are some lore skills that really pay off if you work them.  So lets cover each of the lore skills and show you how to train each one should you choose to do so.&lt;br /&gt;
&lt;br /&gt;
* SCHOLARSHIP SKILL - This skill is the easiest one to work, and you don&#039;t really need much effort to work it.  By listening to a class or teaching a class you can move this skill very well, which is almost no effort.  It should be noted right now that a high charisma stat will improve how well you learn this skill from listening to or teaching a class.  If you want to put more effort into gaining this skill you can purchase a Crafting Book, and study each page in each chapter of the book to really move the skill.  Having this skill high can make you a better teacher and learn more when you listen to classes as well.&lt;br /&gt;
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* PERFORMANCE SKILL - Right now there is not much use for this skill for rangers though I know many who train it.  At one time we needed some skill here for our beseeches, but not anymore, and because we needed it at one time most rangers got this skill at least to 100 skill level.  To train this skill go to the local music store, purchase a tambourine or whistle or spoons of some type.  Then use PLAY, PLAY (song) {mood} {ON} {instrument}.  You are looking for a message that gives you the slightest difficulty for the best learning.  Play scales off-key on my tambourine, will start you off.  Then adjust the song and mood as needed to keep getting the performance message.  Play help will also give you information.  Don&#039;t however bring your music item out when its raining or snowing it will damage the instrument unless you do so inside a building with a nice roof.  OBSERVE WEATHER will tell you if the weather is bad or about to be bad.&lt;br /&gt;
:For more information see [[Play command]].&lt;br /&gt;
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* APPRAISAL SKILL - This skill has many benefits for every profession.  The more of this skill you have the more information you can get when you appraise armor, weapons, gems, and crafting materials.  Appraisal can be trained many ways.  Appraising all your armor, weapons, bundles (of skins), gem pouches, finished crafting items, and many other items will train this skill very well.  In addition if you got a tambourine or some other musical instrument, you can use ASSESS MY TAMBOURINE, till you lock the skill.  &lt;br /&gt;
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* TACTICS SKILL - This skill is perfect for rangers to learn.  It can be learned in combat while you work your weapons and other combat related skills.  There are two main ways to learn this skill.  The first is used mostly by empaths that use non-damaging combat maneuvers like Bob, Circle, Weave, SHOVE, Advance, and repeat the process.  The second way is to ANALYZE (which defaults to the creature your facing), and gives you attack maneuvers to use on the creature.  Do those in order and hit with each one and you drop a part of the creatures defenses.  Then repeat ANALYZE and attacks till the creature is dead and you learn the skill very well.  Its main benefit however, is to apply multiple opponent penalties to the creatures your facing.  So the higher your tactics skill is the more creatures you can handle in combat.&lt;br /&gt;
:For more information see [[Tactics skill]].&lt;br /&gt;
:For more information see [[Analyze command]].&lt;br /&gt;
&lt;br /&gt;
* CRAFT SKILLS - The five craft skills can be learned in the same basic manner, though ENCHANTING is not yet active yet.  To learn the skill you must get tools from the society buildings (or buy them at really high prices from trader shops) and a book for the craft you want to work.  Each ranger has a career and hobby they can select.  I don&#039;t recommend selecting one till all of crafting is released.  Crafting allows you to make things such as armor, weapons, adventuring gear, healing remedies, and other things as it gets filled in.  You won&#039;t need a career or hobby to work crafting so don&#039;t be afraid to try any and all of it to see what you like.&lt;br /&gt;
:For more information see [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
There are a number of other aspects to the Ranger Guild which can help you, or in the case of the [[Ranger Bonus]] harm you. While some are purely optional, meaning you decide if you want to make use of them or bother learning them, some have a direct impact in how efficient you are able to be.&lt;br /&gt;
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===Ranger Bonus===&lt;br /&gt;
A Ranger&#039;s surroundings have a direct impact in how well the Ranger can complete many of their tasks, this is known as their &amp;quot;bonus&amp;quot; and can both be gained or lost. The level of bonus a Ranger has is large influence on how well that Ranger can complete actions which are governed by the survival skillset. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_Bonus|Ranger Bonus]].&lt;br /&gt;
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===Beseeches===&lt;br /&gt;
When you have reached your 10th circle within the guild you will be granted access to the first of these abilities, and while they are not required to learn, many of them do provide a noticeable benefit to the Ranger who uses them.&lt;br /&gt;
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:For more information see [[Beseeches|Ranger Beseeches]].&lt;br /&gt;
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===Animal Companions===&lt;br /&gt;
Like beseeches, having a companion animal is not required by the Ranger guild and exists as a fun perk. Animal companions provide little benefit and have a limited range of abilities. Despite this, many Rangers take pride in having them and consider it one of the cornerstones of the guild as a whole.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_companion|Ranger Companions]].&lt;br /&gt;
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===Slips===&lt;br /&gt;
While most abilities can be learned from a Guildmaster or are granted upon reaching a specific circle within the guild, the use of slips is not. Achieving access to the slip abilities must be taught to you from either a fellow Ranger or another who has access to them. Slips do not grant any sort of edge when training, but can offer the Ranger who knows them a little bit of versatility when using them while hiding. These abilities automatically grow with you as you gain more circles and Rangers are able to perform the first at 30 circles. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Slip]].&lt;br /&gt;
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===Signs===&lt;br /&gt;
Another fun feature of being a Ranger is the ability to use our very own form of sign language. This allows Rangers to communicate with each other from adjacent rooms and can also be done while hidden without betraying your location. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_Sign|Ranger Sign Language]].&lt;br /&gt;
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==Role Playing a Ranger==&lt;br /&gt;
&lt;br /&gt;
There are a number of books published in game which focus on the Ranger lifestyle and are highly recommended for any Ranger to read. You can view most of them in the Boar Clan guildhall, or click the links below to read them here:&lt;br /&gt;
&lt;br /&gt;
{{Book Row | Title =Quintessential Ranger	| CallLetters =IssQR}}&lt;br /&gt;
{{Book Row | Title =No Ranger Stands Alone	| CallLetters =IstNRSA}}&lt;br /&gt;
&lt;br /&gt;
==Closing Statements==&lt;br /&gt;
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&amp;lt;!-- Do not edit anything below this line --&amp;gt;&lt;br /&gt;
{{Cat|Rangers,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=546505</id>
		<title>Ranger new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=546505"/>
		<updated>2021-03-11T04:52:24Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for the Ranger specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.&lt;br /&gt;
&lt;br /&gt;
For details, rules, and the other pages involved, see [[:Category:Newbie Guide Contest]].&lt;br /&gt;
&amp;lt;!-- do not edit anything above this line --&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Start==&lt;br /&gt;
==Getting Started==&lt;br /&gt;
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Welcome to the Ranger Guild!&lt;br /&gt;
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It is assumed you&#039;ve already found the guild structure and have already joined the Rangers&#039; Guild, if you have not you can use the {{tt|DIRECTION}} command to locate the area. But now that you&#039;ve done that, and made use of the {{tt|JOIN}} command to become one of us, what&#039; next? And, just what exactly is is that Rangers are supposed to do?&lt;br /&gt;
&lt;br /&gt;
===Starting Stats===&lt;br /&gt;
Setting up your new Ranger for success.  Each person has his or her own ideas on starting stats for a ranger, but here is one that can be used without too many problems and will enable you to advance fairly quickly in your profession.  Rangers have three stats in our main sphere of influence.  These are Reflexes, Agility, and Strength.  In addition, since we are a combat guild, we need stamina and discipline.  Since we do things across all the spectrum (survival, weapons, armor, magic, and lore), we tend to need to start out boosting our stats to be fairly even so we can train fairly well with just about everything.  Each race comes with a specific stat set up and you have 600 TDP&#039;s (Training Developement Points) to adjust your stats for your first hunting session.  The final set up you end up with is determined by the race of your character.  As a starting point get stamina to 14 for races with 10 or more starting stamina.  This is good to enable you to use more weapons including heavier ones, wear most armors without too much difficulty, and to take a few hits without going down on the first hit.  If your race starting stamina is under 10 then get stamina to 12.  Then as a basic rule of thumb try to get the rest of your stats to 12, specially the 5 key ones and intelligence and wisdom.  Any TDP&#039;s left over can be placed where you want them.  But bottom line, use all the TDP&#039;s you can use.  Any that are left over will carry over to your next circle.  To raise your stats, use DIR LIST TRAINING to get to the various stat training areas.  Once there TRAIN, then STUDY to gain 1 on your stat.  Each stat is also a command that will give you information on the stat and how many TDP&#039;s it will take to raise it one.  For instance, using STAMINA will give you the basic information on the stamina stat.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[TDP]]&lt;br /&gt;
:For more information see [[Info command]]&lt;br /&gt;
&lt;br /&gt;
==Survival Skills==&lt;br /&gt;
Rangers are survivalists first and foremost. The majority of your training as a Ranger will focus on improving your survival skills. You must dedicate yourself to actively training at least eight different skills within the survival group at all times in order to advance within the guild. While there is some flexibility on which skills you choose to focus on, there is a hard requirement to train our guild-specific skill of [[scouting]].&lt;br /&gt;
 &lt;br /&gt;
* Evasion - Simply put, evasion is the skill which determines how well you avoid attacks. Aside from classes in the subject, the only way to learn is to get out there and stand at melee range in combat.&lt;br /&gt;
* Athletics - The main use of the Athletics skill is to overcome natural obstacles, such as climbing a tree or swimming a river. Provided below are some simple suggestions where to practice this skill based upon which area you have chosen to start at within the game. You can learn Athletics through swimming by just moving from room to room that has water, such as a brook or river.  Deep water requires you to use the {{com|SWIM}} &amp;lt;DIRECTION&amp;gt; command. Likewise, learning by climbing requires you to use the {{com|CLIMB}} &amp;lt;DIRECTION&amp;gt; command.  You can also learn it by reading the Stealth section below on the Breaking and Entering material.&lt;br /&gt;
**Crossing - The easiest place to start learning Athletics near the Crossing is a brook out the West Gate.  Once out the West Gate go down the path and head west until you hit the brook.  The brook can be seen on this map [[RanikMap4]].  You can also try asking at the Ranger Guild and a fellow Ranger or player can guide you there.  This brook should teach to about 100 ranks.&#039;&#039;&#039;Caution:&#039;&#039;&#039; The path to the brook is a hunting area with [[Musk_Hog|Musk Hogs]] on the road so be careful traveling to it.&lt;br /&gt;
**Riverhaven - Outside of the West gate of Riverhaven, near [[Goblin Shaman]], there is a creek you can swim in. Once out the gate go northwest go down the path and then down the trail to enter the mud flats area. The creek can be seen on this map [[RanikMap32]].&#039;&#039;&#039;Caution:&#039;&#039;&#039; Stay within the southern regions of the creek, the northern parts are inhabited by [[Scarlet Crayfish]] which may be too hard for a new character to fight.&lt;br /&gt;
* Perception - This skill can be trained by using the {{com|SCOUT}} command, the {{com|HUNT}} command, the {{com|COLLECT}} command, or the {{com|FORAGE}} command.&lt;br /&gt;
:For more information see [[Perception]].&lt;br /&gt;
* Stealth - Stealth can be one of the hardest skills for any new profession to get.  When you first start out you can learn it fairly well just hiding and then sneaking to your destination.  Many don&#039;t do this because it takes longer to get to the goal, however, it will teach fairly well to start with.  In addition, just hide and sneak through a hunting area will train it some as well.  However, to seriously train the skill other than getting a class, you must work the skill in combat.  The two main methods to use I have named ambush mode and snipe mode.  &lt;br /&gt;
** Ambush Mode - The Ambush mode is quite simple.  You get to melee, {{com|HIDE}}, {{com|AMBUSH}} (Note ambush will default to what your facing), and repeat till the critter is dead.  If your having trouble being seen when you hide, just keep rehiding, it will teach stealth great.  If you can add in STALK, so you {{com|HIDE}}, {{com|STALK}}, {{com|AMBUSH}}, and repeat, which will teach fairly well but take a bit longer.  &lt;br /&gt;
** Snipe Mode - The snipe mode can be done a number of ways.  I will give you one here but there are enough steps you can change how you do them if you want to.  It basically boils down to getting your weapon in hand, early you don&#039;t want to use a shield as it adds to your load time.  As you get much older you can use a small shield with spells to reduce the load time but that is down the road for this discussion.  Key things to do when using a bow.  LOAD MY &amp;lt;Bowtype&amp;gt;, {{com|AIM}} &amp;lt;chest&amp;gt; (note aim will default to what your facing), {{com|HIDE}}, {{com|STALK}}, when the aim is ready, {{com|POACH}} (note at circle 40 you can get snipe and change POACH to [[snipe]].  Snipe will allow you to stay in hiding after the shot if your stealth skill is good enough.).  At this point you have options, Poach will bring you out of hiding.  So you can repeat the process or {{com|RETREAT}} one if your getting hit too much before loading and restarting the process. If you kill the critter, retreat twice and use {{com|ARRANGE}} skin your critter, and {{com|LOOT}} the critter.  Now there is a reason you want to stalk the critters.  First they tend to try and leave the room with your arrows stuck in them when your hidden and they can&#039;t find you.  So stalking helps you track the one down your trying to kill and not loose too many arrows in the process.  If it leaves the room {{com|TRACK}} should take you to the critter so you can finish it off and get your arrows back.&lt;br /&gt;
** Stealth Secret - Ok everyone needs to understand how you learn the most stealth.  The two methods above work well but why?  First each critter limits how much stealth you can learn off them.  If you are at melee range you can learn 5 times off each critter.  Pole range 3 times.  Missile range 2 times.  Early you might not be able to use a bow at melee range so it will teach a bit less stealth for you.  That&#039;s why ambush mode is listed.  To learn well you will most likely have to use both methods.  As a ranger you really need your defenses so I suggest you work both.  In fact when you start out use melee weapons so you can build up some evasion skill to help you avoid getting hit when using the bow.&lt;br /&gt;
** Breaking and Entering - Or as we like to call it burgle mode.  When the guide was first created Burgle did not exist.  But since it does now you can use burgle to train Stealth.  In addition it also can train Locksmithing or Athleticism and Thievery.  There are a lot of ways to do this but as a new Burgle professional, you need to know the easy safe way to get you started properly.  First major towns have pretty high fines if you are caught (Crossing, Riverhaven, Shard, Theren, Leth, etc.) and the higher your circle the higher the fine.  It can go over 160 plat kronars.  So you should burgle in small places like wolf clan, tiger clan, dirge, kaerna, Arthe Dale, etc. because in those places they either beat you up or cut off your right hand when you are caught.  Now step one don&#039;t wear armor or shield.  When you go into a clan for instance tiger clan, if you use JUSTICE you will see if the area is a justice area.  So you can burgle in tiger clan.  If you have spells to boost reflexes (SOTT) or help you hide (EM and or blend) use them.  You should always get in the habit to HIDE in the room at night you don&#039;t need to but in daylight you do so just get in the habit to hide first.  Then use HUNT, this will tell you if someone is adjacent to you an NPC or a guard.  If someone is in your room wait or move to another spot, I do the same for adjacent.  Then Step 2, you can buy a heavy rope from the supply shop if the rope is in hand or a lockpick is in hand or you are wearing a lockpick ring or lockpick case, you can then do BURGLE.  If you have the rope you learn ATHLETICISM if you using a lockpick item you learn LOCKSMITHING and you are now in the kitchen of some poor unfortunates home and hidden.  The easy way to handle this is then you either RUMMAGE COUNTER or SEARCH COUNTER (either will work) if you find something its then in your hand and you have just learned some more THIEVERY and you came out of hiding.  Your goal next is to get out so GO WINDOW and you have completed your Burgle attempt.  You now have a timer to wait till you can do it again for Rangers its 25 to 30 minutes unless you are F2P which is 60 min.  BURGLE RECALL will tell you when you can do it again so at this point go train something else or try to sell what you got at the pawn shop.  If while you are inside the home you hear footsteps get to the kitchen and go window quickly or you will get caught.  I also suggest you read {{com|Breaking_and_Entering}} and {{com|Burgle}} as well there is good information there to absorb.&lt;br /&gt;
* Locksmithing - As the popular adage goes, &amp;quot;Waste not, want not.&amp;quot; In this instance you are required to train survival skills, so why not make use of the various boxes that creatures drop in order to facilitate that training. It is this line of thinking which has given rise to the popularity of Locksmithing skill among the Ranger guild. For beginners, you might want to do some hunting of [[Sleazy_Lout|Louts]] outside the East Gate of [[Crossings]] or [[Zombie_Goblin|Zombie Goblins]] outside the North Gate of [[Riverhaven]]. As a warning, if you do decide to visit the Riverhaven Zombie Goblins, it is recommended that you have a few ranks in combat skills before adventuring to the area. Efficient training of the locksmithing skill requires a lockpick.  Also read the Stealth section above on Breaking and Entering.&lt;br /&gt;
:For more information see [[Locksmithing]].&lt;br /&gt;
* Thievery - While not very common of a skill for most Rangers to train, the Thievery skill is none the less part of the survival skillset and can be used for circling within the guild. You can steal an item from a shop by doing {{com|STEAL}} &amp;lt;ITEM&amp;gt;, such as {{com|STEAL}} WATER. You can start training this skill by stealing small in-expensive items.  In the Crossing you can start with water from [[Chizili&#039;s Alchemical Goods]].  This should teach to about 40 ranks.  You should only steal from the same shop about once a real-life hour.  You can steal from multiple shops to do a &amp;quot;stealing run&amp;quot;.  As a general rule of thumb, smaller and in-expensive items are easier to steal, larger more expensive items are harder to steal.  See [[Stealing List]] as a general stealing guide on what to steal where. The more proficient you get in stealing you can steal multiple times from the same shop within that hour time frame. It is also highly suggested to {{com|HIDE}} while stealing.  This not only makes it easier to steal an item, but you can also learn some [[Stealth_skill|stealth]] during the process. Thievery can also be taught.  However, teaching or listening to Thievery within the City limits can get you arrested.  Be careful! &#039;&#039;&#039;Caution:&#039;&#039;&#039; You may also try to steal coins or gems from another player using {{com|STEAL}} &amp;lt;player name&amp;gt; though this teaches rather poorly.  Be warned that stealing from another player is considered a [[PvP|Player vs. Player]] action and will leave your character open to PvP for 4 hours.  I would also read the stealth section above on Breaking and Entering.&lt;br /&gt;
:For more information see [[Stealing]].&lt;br /&gt;
* First Aid - First aid is really important for rangers.  We are after all considered a combat profession.  There are going to be times you will get hit rather bad and like MOST rangers will perform some kind of miracle and escape with a massive bleeder.  Only the lesser professions die in combat.  We are the masters of survival.  So always think positive you will survive!  Now having escaped, if you have no first aid skill you will bleed to death or if you don&#039;t have the ranger {{com|BESEECH}} Elanthia to Cradle you will also bleed to death (and you won&#039;t get this beseech till circle 25).  So you really need to work on the first aid skill.  You can of course get a lot of skill from a class but how do you get this skill without a class?  Right now there are 3 main ways to get the skill, two of which you can use at anytime and the third only during invasions.  These are use of a compendium (which is a good backup trainer), tending bleeding wounds you get (you know the miracle escape and tend that massive bleeder from your missing leg or arm), and third tending the bleeders of dead folks during invasions at the triage locations.&lt;br /&gt;
** Compendium First Aid - Compendiums are books you can get from some trader shops, or you can pay an empath to get you one from the empath shop made up of the race charts.  Compendiums consist of [[Anatomy Charts]].  These are expensive as each race chart costs 12,500 kronars (1 plat, 2 gold, 5 silver).  Each compendium can hold 10 charts.  By opening the compendium and study on the page you will start to learn some first aid and scholarship.  Till you can get everything you might have to start out just getting charts.  Your best learning on these charts won&#039;t happen till you get close to 100 scholarship.  And as your skill gets better, you will have to move up to harder charts based on your scholarship skill.  &lt;br /&gt;
** Invasion Tending - During invasions there is one basic fact.  People die.  Lots of people die!  So head for a triage spot or get someone to help you get there.  When the bodies come in look at them and tend the wounds (TEND &amp;lt;PERSON&amp;gt; &amp;lt;Body Part&amp;gt;).  You might not be able to kill many invasion critters but you can help out tending wounds on dead and living people, which will encourage them to think the empaths and clerics are really trying to help them and provide good help during invasions.  Just don&#039;t tend empaths unless they ask for the help.&lt;br /&gt;
** Tending Wounds - The best training for First aid is of course tending wounds.  Usually your own.  You most likely will get some during combat.  Getting body bleeders can get you killed in combat these days so hand bleeders are better to work with. Then get healed before you go back to combat, and be careful about picking boxes as the wounds will make them harder.&lt;br /&gt;
* Outdoorsmanship - One of the most widely used skills within the guild is the Outdoorsmanship skill. This skill can be trained by using the {{com|FORAGE}} command or the {{com|COLLECT}} command (for example COLLECT ROCK, KICK ROCKS, then repeat the process). When first starting out, you may find that you are unable to collect piles of things. It is recommended that you use forage instead to find single objects until you gain enough skill to collect piles of objects. Use of this skill can also gain you a bit of coin by gathering wood (forage for sticks or branches) for [[Mags]] in [[Crossings]], or gathering weaving supplies (forage for grass, twigs, vines, or sticks) for [[Maisie_(1)|Old Maisie]] in [[Riverhaven]].  Also note that mining for stone and metal, or lumberjacking for wood also tends to teach great amounts of outdoorsmanship.&lt;br /&gt;
:For more information see [[Outdoorsmanship]].&lt;br /&gt;
* Skinning - One of the most popular choices of survival skills, skinning also has the benefit of being one of the easiest to train. However, in order to make use of it you must combat creatures which can be skinned. A good critter to start on would be [[Rat|Rats]] in [[Crossings]] or [[Heggarangi_Frog|Frogs]] just outside of the [[Riverhaven]] East Gate. In order to skin any creature, the use of a bladed weapon is required.  Rangers should also take advantage of the {{com|Arrange}} command (it will default the critter you just killed as well).  You can arrange a critter up to 5 times.  Each arrange makes skinning harder so you want to arrange to the point you still get the part your trying to skin and no higher.  In addition it also gives you more coins for the item you skin when you sell them.&lt;br /&gt;
:For more information see [[Skinning]].&lt;br /&gt;
* Scouting - This is the quintessential skill that makes Rangers what they are. The scouting skill uses our ability to use all of our senses to efficiently track pray, travel off the beaten path, and uncover hidden pathways. As someone just starting out, you should make use of {{com|HUNT}} more often than not when you are in combat areas.  Real early in your training there is a method to train scouting that works pretty well in the crossing and also in Riverhaven.  Each town has a Forest Warden.  In crossing for example he wanders near the bank.  So to train the skill you can go into the ranger guild area.  COLLECT ROCK, KICK ROCKS a total of 4 times.  Then run to the forest warden and move 2 paces from him.  HUNT to see if you see him, then HUNT to him.  Then repeat the whole process.  This will train for quite some time.&lt;br /&gt;
:For more information see [[Scouting_skill|Scouting]].&lt;br /&gt;
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==Combat Skills==&lt;br /&gt;
Beyond being a master survivalist, Rangers are also adept hunters. We pride ourselves in our ability to go nearly anywhere and fight nearly anything. Because of this, the guild requires that you keep up with not only weapon skills but also armor skills as well. The choice of what weapon and armor to use are purely yours to make, however this guide will give you a little advice in what to choose and how those choices will impact your advancement later on.&lt;br /&gt;
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===Weapons===&lt;br /&gt;
As a member of the Rangers&#039; Guild, you will be required to learn the use of at least two weapon classes in addition to the [[parry]] skill. In order to facilitate that parry learning, it is encouraged that one of your weapon choices be something that you can use at melee with an opponent.&lt;br /&gt;
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In order to make full use of our abilities later on, it is also encouraged (but not required) for you to practice use of either a [[bow]], [[crossbow]], or [[sling]]. Skill with these weapons will serve you well when using either the Dual Load or Snipe abilities described below.&lt;br /&gt;
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* Dual Load - Once you have gained a significant amount of skill with your [[bow]] weapon and have the appropriate physical stats, you will be able to use this ability. The Dual Load allows for a Ranger to load their bow with two arrows and fire them at the same time.&lt;br /&gt;
:For more information see [[Dual Load]].&lt;br /&gt;
* Snipe - Upon achieving your 40th circle within the guild, you will be allowed to learn the Snipe ability from Guildmaster Tolle in [[Langenfirth]]. This ability will allow you to fire your weapon from hiding and remain hidden, it can also be used in conjunction with the Dual Load ability.&lt;br /&gt;
:For more information see [[Snipe]].&lt;br /&gt;
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===Armor===&lt;br /&gt;
For your first circles (1-10) you will be able to advance by just training a single armor skill in addition to your defending skill. Afterwards, Rangers must train two armor skills to advance within the guild. In order to make this easier, it is common for many Rangers to train their [[shield]] skill while in melee combat.&lt;br /&gt;
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==Magic Skills==&lt;br /&gt;
While not one of our primary focuses, Rangers still make use of the magic skillset to accomplish feats that are beyond our natural abilities. &lt;br /&gt;
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===Ranger Magic===&lt;br /&gt;
Even though rangers are not big with magic, we have a nice set of spells that aid us in hunting, and performing other tasks.  There are 8 areas of magic that can be trained.  These are Life Magic (our primary magic), Arcana (use of magic devices), Attunement (ability to harness life magic), and the five magic areas where all spells are placed, Augmentation (those that boost your abilities), Utility (those that are general use), Warding (defense related), Target Magic (Attack spells), Debilitation (hindering spells).  Most ranger spells are of the Augmentation and Debilitation type, though we have other spells.  These two magic skills are in the ranger sphere of influence, that the guild is intimately familiar with and thus have a higher cap when enhancing.  When you start out as a ranger you have 1 spell slot to use in order to choose a spell.  You must ASK GUILDLEADERNAME ABOUT MAGIC two times to get the list of spells you are able to learn (though currently I think there is a problem here and you may not get the list, if you don&#039;t get the list, then you can CHOOSE SPELLNAME SPELL and get the spell).  The three introductory spells you can choose from are Eagles Cry (Target Magic attack spell), See The Wind (Augmentation boost to Ranged weapons), Athleticism (Augmenation boost to swimming and climbing).  Each of these three spells takes up 1 spell slot, so you can choose one of these spells.  To choose a spell with the guild leader you use CHOOSE SPELLNAME SPELL. In addition, since the spell compost does not take up any spell slots you can also CHOOSE COMPOST SPELL and learn the compost spell.  This will give you two spells to use as a starting ranger.&lt;br /&gt;
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Many rangers try to get a spell that will train each of the magic areas in the first 7 spell slots.  This is entirely up to you as a new ranger.  But the spells easiest to use and train with are Eagles Cry (Target Magic 1 slot), See the Wind (Augmenation 1 slot), Athleticism (Augmentation 1 slot), Compost (Utility 0 slot), Essence of Yew (Warding 1 slot), Devitalize (Target Magic 1 slot), and Devolve (Debilitation 2 slots).  Recent changes to the ranger spells have added a spell to this list.  Its a debilitation spell called Deadfall (2 slots), which has been moved to a basic spell.  This means you can choose either the devolve spell or the Deadfall spell here.  Eventually you will want both because in many invasions devolve will be the only one you can use in a town.  These are the easiest spells we have in each magic area.  Each spell has a difficulty rating from Intro (easiest), basic, advanced, Esoteric (hardest needing close to 280 skill to cast).  So choose your spells wisely.&lt;br /&gt;
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:For more information see [[spell slot progressions]].&lt;br /&gt;
:For more information see [[rangers]].&lt;br /&gt;
:For more information see [[spheres of influence]].&lt;br /&gt;
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===How To Train Magic Skills===&lt;br /&gt;
Gee, you now have 2 spells and are ready to get out there and train your magic skills.  So what do I do?  Well magic is pretty simple.  You use it and you learn it.  Lets say you have the spells Athleticism (augmentation spell) and compost (utility spell).  The first thing you need to learn is how to use DISCERN.  DISCERN COMPOST will give you information about the compost spell and about how much power you can put into the spell.  It will say something like you can put 3 streams into the spell.  You can use DISCERN for each spell you have learned to get information about the spells and what level you might be able to cast the spell at.  DISCERN is based on the arcana skill, which means the more arcana skill you have the more accurate and complete the information you will get.  One note on DISCERN, when you first start out you will get casting levels that are actually too high.  Figure that if its telling you that you can cast at 7 streams.  You can probably cast at 3 or maybe 4.  Till you get more ARCANA skill you need to adjust with what happens when you cast the spell.  If you backfire the spell lower the next cast till you stop backfiring the spell.&lt;br /&gt;
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Basic spell casting can be done in 3 ways.  The first is simply preparing the spell and casting it when its ready.  To do this you would use prep compost 3.  Then wait for the message the spell is ready, and use CAST.  Anything compostable on the ground will be composted and you will learn from the cast.  &lt;br /&gt;
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The second is to combine preparing the spell with harnessing some mana.  To do this you would use prep compost 1.  Then when the spell is ready message appears, use HARNESS 2, and then CAST.  This takes the prep number + harness Number = total power of the spell cast.  In this case 1 + 2 = 3 power cast.  &lt;br /&gt;
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The third method is to use a cambrinth item to help you cast the spell and harness.  Cambrinth rings for instance can hold 4 mana and be used to add to your cast.  To do this you must have a cambrinth ring attuned to your type of power.  FOCUS MY CAMBRINTH RING will show if the ring is charged or already set to a power type.  If the ring has yet to be charged, CHARGE MY RING 1 should be done until the point the ring takes the charge or takes part of the charge.  You may fail for a while during charging of the ring but eventually it will take some of the charge.  At that point the ring will be attuned to Life Magic which all rangers and empaths use. Warning... Never try to charge a ring that is attuned to something other than life power.  You can blow your hand off at the very least.  You also never want to charge the ring with more power than it can hold (all cambrinth rings hold 4 to 5 mana no more). Then to use it you would CHARGE MY RING 1.  Then PREP COMPOST 1.  Then when the message the spell is ready appears.  INVOKE MY CAMBRINTH RING, and HARNESS 1.  Then CAST.  In this case CHARGE + PREP + HARNESS = 1 + 1 + 1 = 3 for a 3 power cast.&lt;br /&gt;
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The following are the basic magic skills and how to train them:&lt;br /&gt;
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* PRIMARY (LIFE) MAGIC SKILL - You never have to train this skill specifically.  Any spell you cast will cause this skill to learn.  So the more spells you cast the more this skill gains.&lt;br /&gt;
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* ARCANA MAGIC SKILL - Using a cambrinth item during casting or just charging and item and putting it away for a while will train arcana skill.  So when you train Augmentation, Warding, or Utility magic you should consider getting a cambrinth ring to use.  Once you have around 50 Arcana skill move up to a cambrinth armband which holds 32 mana and is thus harder to use and will train more.  Around 120-150 arcana move to a Cambrinth orb which holds 108 mana.&lt;br /&gt;
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* ATTUNEMENT MAGIC SKILL - One of the best ways to learn attunement is to do what is called the power walk.  This consists of starting at point A and each step you take to get to point B you use POWER to check the power in the area.  Have enough steps between point A and Point B you will learn this skill very well indeed.  The Attunement skill is one you really need to work.  The more skill you have here the more mana you can see and use.  So the higher you get the skill the better off you are for spell casting.  All professions but Moon mages will generally use this method to learn ATTUNEMENT.&lt;br /&gt;
:For more information see [[Perceive command]].&lt;br /&gt;
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* AUGMENTATION MAGIC SKILL - This skill is learned by casting an Augmentation spell.  For instance your new Athleticism spell being cast will train this skill.  The more often you cast the spell the more you learn.&lt;br /&gt;
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* UTILITY MAGIC SKILL - This skill is learned by casting a Utility spell.  For instance your new compost spell being cast will train this skill.  The more often you cast the spell the more you learn.  One word of warning here though, is that its best you use this spell when your alone.  It tends to remove objects from the ground and you dont want to screw up and compost someones bag or leather or some other item by accident.&lt;br /&gt;
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* WARDING MAGIC SKILL - This skill is learned by casting a warding spell.  In this case Essence Of Yew would be one such ranger spell.  The more often you cast the spell the more you learn.&lt;br /&gt;
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* TARGET MAGIC SKILL - Target magic and Debilitation skills are learned slightly different than you learn the others.  These spells are based on combat only.  You learn these spells by casting them in battle.  For Example the Eagles Cry spell.  You would PREP EC 1.  Then TARGET RAT CHEST.  When you see the pattern is ready, CAST.  There are other ways to cast the spell, so check the Target command to see all the ways that can be used.  The more times you cast and the more damage you cause the more you learn.  The skill will be gained as long as you can still learn weapons, armor and defenses with the creature your facing.&lt;br /&gt;
:For more information see [[Target command]].&lt;br /&gt;
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* DEBILITATION SKILL - See Target magic skill above.  In this case DEVOLVE would be the spell you use for learning this skill.  Most debilitation spells cause some hindrance to the target.  DEVOLVE for instance if successful will lower the top two stats of the creature its used upon.&lt;br /&gt;
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* SORCERY SKILL - Gasp!  There is another skill.  Yes there is.  Keep in mind this skill is forbidden to be learned in a justice area.  You learn this skill when someone teaches you sorcery, just don&#039;t listen or teach a class on this in a justice area.  You will be arrested and probably burned at the stake.  The only way you can learn this in a justice area and not be arrested is to listen to PRIMARY MAGIC class from someone who does not have the same Primary magic type as you do.  You can also learn this skill without being arrested in a justice area by using FOCUS MY RUNESTONE.  That means any runestones you find can be used to train this skill.  And you can learn this skill but never in a justice area by casting spells that are not life magic spells which you will learn about as you grow as a ranger.  THIS IS YOUR WARNING.  Getting caught learning sorcery in a justice area will make it so you cant enter stores to buy things, enter the bank to deposit or withdraw, and do anything in town for days at a time.  If you get caught in town after being charged with using sorcery the penalty builds up and lasts longer.  Don&#039;t blindly listen to a class on sorcery as there are people out there who like doing that to others.  &lt;br /&gt;
:For more information see [[Justice]].&lt;br /&gt;
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* SPELL STANCE - Last thing you need to know about magic is spell stance.  Spell stance for rangers is really very simple.  You have POTENCY (raw power of the spells effect), DURATION (How long the spell lasts where it applies), INTEGRITY (how well a spell can pierce magic defenses or resist dispelling).  There are many ways to use spell stance.  For most ranger spells (all augmentation, warding and utility spells) its probably best to use 100/100/100 for the spell stance. When you get to ranger debilitation spells you really need to boost both Potency and not lower duration.  That means you look for 130/100/70 setup or 120/100/80.  Most Target magic spells are pretty simple.  Cast and they are done right then so duration does not meany anything with most of those spells.  I have used 120/70/110 on Target Magic spells to pretty good effect.  Using SPELL STANCE HELP you can see how to change the spell stance to suit your needs.&lt;br /&gt;
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* LAST WORD - Last word on magic.  Even though you cast to learn magic skills, you can still learn any skill from a class.  ASSESS CLASS will show any class being taught by a group of people gathered in an area.  If the class is listed as open you can simply LISTEN TO PERSON to join the class.  Listening to classes is a viable way to get your early skill, because you will not have enough spells to train everything right off.  &lt;br /&gt;
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==Lore Skills==&lt;br /&gt;
Like with Magic, Lore is not a primary focus of this Guild. However, you are still required to learn a bit from this skillset in order to advance within the guild. The requirements are minimal, however they must still be met.  Lore skills fall into two categories.  Craft skills (Engineering, Forging, Outfitting, Alchemy and Enchanting), and Other Lore skills (Scholarship, Performance, Appraisal, and Tactics).  Each ranger is required to move at least 2 lore skills though we don&#039;t need much in them.  Some professions even have their own lore skills, such as empaths and EMPATHY skill, etc.  For rangers there is no specific ranger lore skill so we must use the main 9 lore skills.&lt;br /&gt;
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===How To Train Lore Skills===&lt;br /&gt;
Now that you have your new ranger and have picked your first two spells you also have the task of training some lore skills.  Surprisingly enough this is very easy for rangers to do without difficulty.  However there are some lore skills that really pay off if you work them.  So lets cover each of the lore skills and show you how to train each one should you choose to do so.&lt;br /&gt;
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* SCHOLARSHIP SKILL - This skill is the easiest one to work, and you don&#039;t really need much effort to work it.  By listening to a class or teaching a class you can move this skill very well, which is almost no effort.  It should be noted right now that a high charisma stat will improve how well you learn this skill from listening to or teaching a class.  If you want to put more effort into gaining this skill you can purchase a Crafting Book, and study each page in each chapter of the book to really move the skill.  Having this skill high can make you a better teacher and learn more when you listen to classes as well.&lt;br /&gt;
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* PERFORMANCE SKILL - Right now there is not much use for this skill for rangers though I know many who train it.  At one time we needed some skill here for our beseeches, but not anymore, and because we needed it at one time most rangers got this skill at least to 100 skill level.  To train this skill go to the local music store, purchase a tambourine or whistle or spoons of some type.  Then use PLAY, PLAY (song) {mood} {ON} {instrument}.  You are looking for a message that gives you the slightest difficulty for the best learning.  Play scales off-key on my tambourine, will start you off.  Then adjust the song and mood as needed to keep getting the performance message.  Play help will also give you information.  Don&#039;t however bring your music item out when its raining or snowing it will damage the instrument unless you do so inside a building with a nice roof.  OBSERVE WEATHER will tell you if the weather is bad or about to be bad.&lt;br /&gt;
:For more information see [[Play command]].&lt;br /&gt;
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* APPRAISAL SKILL - This skill has many benefits for every profession.  The more of this skill you have the more information you can get when you appraise armor, weapons, gems, and crafting materials.  Appraisal can be trained many ways.  Appraising all your armor, weapons, bundles (of skins), gem pouches, finished crafting items, and many other items will train this skill very well.  In addition if you got a tambourine or some other musical instrument, you can use ASSESS MY TAMBOURINE, till you lock the skill.  &lt;br /&gt;
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* TACTICS SKILL - This skill is perfect for rangers to learn.  It can be learned in combat while you work your weapons and other combat related skills.  There are two main ways to learn this skill.  The first is used mostly by empaths that use non-damaging combat maneuvers like Bob, Circle, Weave, SHOVE, Advance, and repeat the process.  The second way is to ANALYZE (which defaults to the creature your facing), and gives you attack maneuvers to use on the creature.  Do those in order and hit with each one and you drop a part of the creatures defenses.  Then repeat ANALYZE and attacks till the creature is dead and you learn the skill very well.  Its main benefit however, is to apply multiple opponent penalties to the creatures your facing.  So the higher your tactics skill is the more creatures you can handle in combat.&lt;br /&gt;
:For more information see [[Tactics skill]].&lt;br /&gt;
:For more information see [[Analyze command]].&lt;br /&gt;
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* CRAFT SKILLS - The five craft skills can be learned in the same basic manner, though ENCHANTING is not yet active yet.  To learn the skill you must get tools from the society buildings (or buy them at really high prices from trader shops) and a book for the craft you want to work.  Each ranger has a career and hobby they can select.  I don&#039;t recommend selecting one till all of crafting is released.  Crafting allows you to make things such as armor, weapons, adventuring gear, healing remedies, and other things as it gets filled in.  You won&#039;t need a career or hobby to work crafting so don&#039;t be afraid to try any and all of it to see what you like.&lt;br /&gt;
:For more information see [[Crafting]].&lt;br /&gt;
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==Other Information==&lt;br /&gt;
There are a number of other aspects to the Ranger Guild which can help you, or in the case of the [[Ranger Bonus]] harm you. While some are purely optional, meaning you decide if you want to make use of them or bother learning them, some have a direct impact in how efficient you are able to be.&lt;br /&gt;
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===Ranger Bonus===&lt;br /&gt;
A Ranger&#039;s surroundings have a direct impact in how well the Ranger can complete many of their tasks, this is known as their &amp;quot;bonus&amp;quot; and can both be gained or lost. The level of bonus a Ranger has is large influence on how well that Ranger can complete actions which are governed by the survival skillset. &lt;br /&gt;
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:For more information see [[Ranger_Bonus|Ranger Bonus]].&lt;br /&gt;
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===Beseeches===&lt;br /&gt;
When you have reached your 10th circle within the guild you will be granted access to the first of these abilities, and while they are not required to learn, many of them do provide a noticeable benefit to the Ranger who uses them.&lt;br /&gt;
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:For more information see [[Beseeches|Ranger Beseeches]].&lt;br /&gt;
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===Animal Companions===&lt;br /&gt;
Like beseeches, having a companion animal is not required by the Ranger guild and exists as a fun perk. Animal companions provide little benefit and have a limited range of abilities. Despite this, many Rangers take pride in having them and consider it one of the cornerstones of the guild as a whole.&lt;br /&gt;
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:For more information see [[Ranger_companion|Ranger Companions]].&lt;br /&gt;
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===Slips===&lt;br /&gt;
While most abilities can be learned from a Guildmaster or are granted upon reaching a specific circle within the guild, the use of slips is not. Achieving access to the slip abilities must be taught to you from either a fellow Ranger or another who has access to them. Slips do not grant any sort of edge when training, but can offer the Ranger who knows them a little bit of versatility when using them while hiding. These abilities automatically grow with you as you gain more circles and Rangers are able to perform the first at 30 circles. &lt;br /&gt;
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:For more information see [[Slip]].&lt;br /&gt;
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===Signs===&lt;br /&gt;
Another fun feature of being a Ranger is the ability to use our very own form of sign language. This allows Rangers to communicate with each other from adjacent rooms and can also be done while hidden without betraying your location. &lt;br /&gt;
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:For more information see [[Ranger_Sign|Ranger Sign Language]].&lt;br /&gt;
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==Role Playing a Ranger==&lt;br /&gt;
&lt;br /&gt;
There are a number of books published in game which focus on the Ranger lifestyle and are highly recommended for any Ranger to read. You can view most of them in the Boar Clan guildhall, or click the links below to read them here:&lt;br /&gt;
&lt;br /&gt;
{{Book Row | Title =Quintessential Ranger	| CallLetters =IssQR}}&lt;br /&gt;
{{Book Row | Title =No Ranger Stands Alone	| CallLetters =IstNRSA}}&lt;br /&gt;
&lt;br /&gt;
==Closing Statements==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not edit anything below this line --&amp;gt;&lt;br /&gt;
{{Cat|Rangers,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=546504</id>
		<title>Ranger new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=546504"/>
		<updated>2021-03-11T04:51:14Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for the Ranger specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.&lt;br /&gt;
&lt;br /&gt;
For details, rules, and the other pages involved, see [[:Category:Newbie Guide Contest]].&lt;br /&gt;
&amp;lt;!-- do not edit anything above this line --&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Start==&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Ranger Guild!&lt;br /&gt;
&lt;br /&gt;
It is assumed you&#039;ve already found the guild structure and have already joined the Rangers&#039; Guild, if you have not you can use the {{tt|DIRECTION}} command to locate the area. But now that you&#039;ve done that, and made use of the {{tt|JOIN}} command to become one of us, what&#039; next? And, just what exactly is is that Rangers are supposed to do?&lt;br /&gt;
&lt;br /&gt;
===Starting Stats===&lt;br /&gt;
Setting up your new Ranger for success.  Each person has his or her own ideas on starting stats for a ranger, but here is one that can be used without too many problems and will enable you to advance fairly quickly in your profession.  Rangers have three stats in our main sphere of influence.  These are Reflexes, Agility, and Strength.  In addition, since we are a combat guild, we need stamina and discipline.  Since we do things across all the spectrum (survival, weapons, armor, magic, and lore), we tend to need to start out boosting our stats to be fairly even so we can train fairly well with just about everything.  Each race comes with a specific stat set up and you have 600 TDP&#039;s (Training Developement Points) to adjust your stats for your first hunting session.  The final set up you end up with is determined by the race of your character.  As a starting point get stamina to 14 for races with 10 or more starting stamina.  This is good to enable you to use more weapons including heavier ones, wear most armors without too much difficulty, and to take a few hits without going down on the first hit.  If your race starting stamina is under 10 then get stamina to 12.  Then as a basic rule of thumb try to get the rest of your stats to 12, specially the 5 key ones and intelligence and wisdom.  Any TDP&#039;s left over can be placed where you want them.  But bottom line, use all the TDP&#039;s you can use.  Any that are left over will carry over to your next circle.  To raise your stats, use DIR LIST TRAINING to get to the various stat training areas.  Once there TRAIN, then STUDY to gain 1 on your stat.  Each stat is also a command that will give you information on the stat and how many TDP&#039;s it will take to raise it one.  For instance, using STAMINA will give you the basic information on the stamina stat.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[TDP]]&lt;br /&gt;
:For more information see [[Info command]]&lt;br /&gt;
&lt;br /&gt;
==Survival Skills==&lt;br /&gt;
Rangers are survivalists first and foremost. The majority of your training as a Ranger will focus on improving your survival skills. You must dedicate yourself to actively training at least eight different skills within the survival group at all times in order to advance within the guild. While there is some flexibility on which skills you choose to focus on, there is a hard requirement to train our guild-specific skill of [[scouting]].&lt;br /&gt;
 &lt;br /&gt;
* Evasion - Simply put, evasion is the skill which determines how well you avoid attacks. Aside from classes in the subject, the only way to learn is to get out there and stand at melee range in combat.&lt;br /&gt;
* Athletics - The main use of the Athletics skill is to overcome natural obstacles, such as climbing a tree or swimming a river. Provided below are some simple suggestions where to practice this skill based upon which area you have chosen to start at within the game. You can learn Athletics through swimming by just moving from room to room that has water, such as a brook or river.  Deep water requires you to use the {{com|SWIM}} &amp;lt;DIRECTION&amp;gt; command. Likewise, learning by climbing requires you to use the {{com|CLIMB}} &amp;lt;DIRECTION&amp;gt; command.  You can also learn it by reading the Stealth section below on the Breaking and Entering material.&lt;br /&gt;
**Crossing - The easiest place to start learning Athletics near the Crossing is a brook out the West Gate.  Once out the West Gate go down the path and head west until you hit the brook.  The brook can be seen on this map [[RanikMap4]].  You can also try asking at the Ranger Guild and a fellow Ranger or player can guide you there.  This brook should teach to about 100 ranks.&#039;&#039;&#039;Caution:&#039;&#039;&#039; The path to the brook is a hunting area with [[Musk_Hog|Musk Hogs]] on the road so be careful traveling to it.&lt;br /&gt;
**Riverhaven - Outside of the West gate of Riverhaven, near [[Goblin Shaman]], there is a creek you can swim in. Once out the gate go northwest go down the path and then down the trail to enter the mud flats area. The creek can be seen on this map [[RanikMap32]].&#039;&#039;&#039;Caution:&#039;&#039;&#039; Stay within the southern regions of the creek, the northern parts are inhabited by [[Scarlet Crayfish]] which may be too hard for a new character to fight.&lt;br /&gt;
* Perception - This skill can be trained by using the {{com|SCOUT}} command, the {{com|HUNT}} command, the {{com|COLLECT}} command, or the {{com|FORAGE}} command.&lt;br /&gt;
:For more information see [[Perception]].&lt;br /&gt;
* Stealth - Stealth can be one of the hardest skills for any new profession to get.  When you first start out you can learn it fairly well just hiding and then sneaking to your destination.  Many don&#039;t do this because it takes longer to get to the goal, however, it will teach fairly well to start with.  In addition, just hide and sneak through a hunting area will train it some as well.  However, to seriously train the skill other than getting a class, you must work the skill in combat.  The two main methods to use I have named ambush mode and snipe mode.  &lt;br /&gt;
** Ambush Mode - The Ambush mode is quite simple.  You get to melee, {{com|HIDE}}, {{com|AMBUSH}} (Note ambush will default to what your facing), and repeat till the critter is dead.  If your having trouble being seen when you hide, just keep rehiding, it will teach stealth great.  If you can add in STALK, so you {{com|HIDE}}, {{com|STALK}}, {{com|AMBUSH}}, and repeat, which will teach fairly well but take a bit longer.  &lt;br /&gt;
** Snipe Mode - The snipe mode can be done a number of ways.  I will give you one here but there are enough steps you can change how you do them if you want to.  It basically boils down to getting your weapon in hand, early you don&#039;t want to use a shield as it adds to your load time.  As you get much older you can use a small shield with spells to reduce the load time but that is down the road for this discussion.  Key things to do when using a bow.  LOAD MY &amp;lt;Bowtype&amp;gt;, {{com|AIM}} &amp;lt;chest&amp;gt; (note aim will default to what your facing), {{com|HIDE}}, {{com|STALK}}, when the aim is ready, {{com|POACH}} (note at circle 40 you can get snipe and change POACH to [[snipe]].  Snipe will allow you to stay in hiding after the shot if your stealth skill is good enough.).  At this point you have options, Poach will bring you out of hiding.  So you can repeat the process or {{com|RETREAT}} one if your getting hit too much before loading and restarting the process. If you kill the critter, retreat twice and use {{com|ARRANGE}} skin your critter, and {{com|LOOT}} the critter.  Now there is a reason you want to stalk the critters.  First they tend to try and leave the room with your arrows stuck in them when your hidden and they can&#039;t find you.  So stalking helps you track the one down your trying to kill and not loose too many arrows in the process.  If it leaves the room {{com|TRACK}} should take you to the critter so you can finish it off and get your arrows back.&lt;br /&gt;
** Stealth Secret - Ok everyone needs to understand how you learn the most stealth.  The two methods above work well but why?  First each critter limits how much stealth you can learn off them.  If you are at melee range you can learn 5 times off each critter.  Pole range 3 times.  Missile range 2 times.  Early you might not be able to use a bow at melee range so it will teach a bit less stealth for you.  That&#039;s why ambush mode is listed.  To learn well you will most likely have to use both methods.  As a ranger you really need your defenses so I suggest you work both.  In fact when you start out use melee weapons so you can build up some evasion skill to help you avoid getting hit when using the bow.&lt;br /&gt;
** Breaking and Entering - Or as we like to call it burgle mode.  When the guide was first created Burgle did not exist.  But since it does now you can use burgle to train Stealth.  In addition it also can train Locksmithing or Athleticism and Thievery.  There are a lot of ways to do this but as a new Burgle professional, you need to know the easy safe way to get you started properly.  First major towns have pretty high fines if you are caught (Crossing, Riverhaven, Shard, Theren, Leth, etc.) and the higher your circle the higher the fine.  It can go over 160 plat kronars.  So you should burgle in small places like wolf clan, tiger clan, dirge, kaerna, Arthe Dale, etc. because in those places they either beat you up or cut off your right hand when you are caught.  Now step one don&#039;t wear armor or shield.  When you go into a clan for instance tiger clan, if you use JUSTICE you will see if the area is a justice area.  So you can burgle in tiger clan.  If you have spells to boost reflexes (SOTT) or help you hide (EM and or blend) use them.  You should always get in the habit to HIDE in the room at night you don&#039;t need to but in daylight you do so just get in the habit to hide first.  Then use HUNT, this will tell you if someone is adjacent to you an NPC or a guard.  If someone is in your room wait or move to another spot, I do the same for adjacent.  Then Step 2, you can buy a heavy rope from the supply shop if the rope is in hand or a lockpick is in hand or you are wearing a lockpick ring or lockpick case, you can then do BURGLE.  If you have the rope you learn ATHLETICISM if you using a lockpick item you learn LOCKSMITHING and you are now in the kitchen of some poor unfortunates home and hidden.  The easy way to handle this is then you either RUMMAGE COUNTER or SEARCH COUNTER (either will work) if you find something its then in your hand and you have just learned some more THIEVERY and you came out of hiding.  Your goal next is to get out so GO WINDOW and you have completed your Burgle attempt.  You now have a timer to wait till you can do it again for Rangers its 25 to 30 minutes unless you are F2P which is 60 min.  BURGLE RECALL will tell you when you can do it again so at this point go train something else or try to sell what you got at the pawn shop.  If while you are inside the home you hear footsteps get to the kitchen and go window quickly or you will get caught.  I also suggest you read {{com| Breaking and Entering}} and {{com|Burgle}} as well there is good information there to absorb.&lt;br /&gt;
* Locksmithing - As the popular adage goes, &amp;quot;Waste not, want not.&amp;quot; In this instance you are required to train survival skills, so why not make use of the various boxes that creatures drop in order to facilitate that training. It is this line of thinking which has given rise to the popularity of Locksmithing skill among the Ranger guild. For beginners, you might want to do some hunting of [[Sleazy_Lout|Louts]] outside the East Gate of [[Crossings]] or [[Zombie_Goblin|Zombie Goblins]] outside the North Gate of [[Riverhaven]]. As a warning, if you do decide to visit the Riverhaven Zombie Goblins, it is recommended that you have a few ranks in combat skills before adventuring to the area. Efficient training of the locksmithing skill requires a lockpick.  Also read the Stealth section above on Breaking and Entering.&lt;br /&gt;
:For more information see [[Locksmithing]].&lt;br /&gt;
* Thievery - While not very common of a skill for most Rangers to train, the Thievery skill is none the less part of the survival skillset and can be used for circling within the guild. You can steal an item from a shop by doing {{com|STEAL}} &amp;lt;ITEM&amp;gt;, such as {{com|STEAL}} WATER. You can start training this skill by stealing small in-expensive items.  In the Crossing you can start with water from [[Chizili&#039;s Alchemical Goods]].  This should teach to about 40 ranks.  You should only steal from the same shop about once a real-life hour.  You can steal from multiple shops to do a &amp;quot;stealing run&amp;quot;.  As a general rule of thumb, smaller and in-expensive items are easier to steal, larger more expensive items are harder to steal.  See [[Stealing List]] as a general stealing guide on what to steal where. The more proficient you get in stealing you can steal multiple times from the same shop within that hour time frame. It is also highly suggested to {{com|HIDE}} while stealing.  This not only makes it easier to steal an item, but you can also learn some [[Stealth_skill|stealth]] during the process. Thievery can also be taught.  However, teaching or listening to Thievery within the City limits can get you arrested.  Be careful! &#039;&#039;&#039;Caution:&#039;&#039;&#039; You may also try to steal coins or gems from another player using {{com|STEAL}} &amp;lt;player name&amp;gt; though this teaches rather poorly.  Be warned that stealing from another player is considered a [[PvP|Player vs. Player]] action and will leave your character open to PvP for 4 hours.  I would also read the stealth section above on Breaking and Entering.&lt;br /&gt;
:For more information see [[Stealing]].&lt;br /&gt;
* First Aid - First aid is really important for rangers.  We are after all considered a combat profession.  There are going to be times you will get hit rather bad and like MOST rangers will perform some kind of miracle and escape with a massive bleeder.  Only the lesser professions die in combat.  We are the masters of survival.  So always think positive you will survive!  Now having escaped, if you have no first aid skill you will bleed to death or if you don&#039;t have the ranger {{com|BESEECH}} Elanthia to Cradle you will also bleed to death (and you won&#039;t get this beseech till circle 25).  So you really need to work on the first aid skill.  You can of course get a lot of skill from a class but how do you get this skill without a class?  Right now there are 3 main ways to get the skill, two of which you can use at anytime and the third only during invasions.  These are use of a compendium (which is a good backup trainer), tending bleeding wounds you get (you know the miracle escape and tend that massive bleeder from your missing leg or arm), and third tending the bleeders of dead folks during invasions at the triage locations.&lt;br /&gt;
** Compendium First Aid - Compendiums are books you can get from some trader shops, or you can pay an empath to get you one from the empath shop made up of the race charts.  Compendiums consist of [[Anatomy Charts]].  These are expensive as each race chart costs 12,500 kronars (1 plat, 2 gold, 5 silver).  Each compendium can hold 10 charts.  By opening the compendium and study on the page you will start to learn some first aid and scholarship.  Till you can get everything you might have to start out just getting charts.  Your best learning on these charts won&#039;t happen till you get close to 100 scholarship.  And as your skill gets better, you will have to move up to harder charts based on your scholarship skill.  &lt;br /&gt;
** Invasion Tending - During invasions there is one basic fact.  People die.  Lots of people die!  So head for a triage spot or get someone to help you get there.  When the bodies come in look at them and tend the wounds (TEND &amp;lt;PERSON&amp;gt; &amp;lt;Body Part&amp;gt;).  You might not be able to kill many invasion critters but you can help out tending wounds on dead and living people, which will encourage them to think the empaths and clerics are really trying to help them and provide good help during invasions.  Just don&#039;t tend empaths unless they ask for the help.&lt;br /&gt;
** Tending Wounds - The best training for First aid is of course tending wounds.  Usually your own.  You most likely will get some during combat.  Getting body bleeders can get you killed in combat these days so hand bleeders are better to work with. Then get healed before you go back to combat, and be careful about picking boxes as the wounds will make them harder.&lt;br /&gt;
* Outdoorsmanship - One of the most widely used skills within the guild is the Outdoorsmanship skill. This skill can be trained by using the {{com|FORAGE}} command or the {{com|COLLECT}} command (for example COLLECT ROCK, KICK ROCKS, then repeat the process). When first starting out, you may find that you are unable to collect piles of things. It is recommended that you use forage instead to find single objects until you gain enough skill to collect piles of objects. Use of this skill can also gain you a bit of coin by gathering wood (forage for sticks or branches) for [[Mags]] in [[Crossings]], or gathering weaving supplies (forage for grass, twigs, vines, or sticks) for [[Maisie_(1)|Old Maisie]] in [[Riverhaven]].  Also note that mining for stone and metal, or lumberjacking for wood also tends to teach great amounts of outdoorsmanship.&lt;br /&gt;
:For more information see [[Outdoorsmanship]].&lt;br /&gt;
* Skinning - One of the most popular choices of survival skills, skinning also has the benefit of being one of the easiest to train. However, in order to make use of it you must combat creatures which can be skinned. A good critter to start on would be [[Rat|Rats]] in [[Crossings]] or [[Heggarangi_Frog|Frogs]] just outside of the [[Riverhaven]] East Gate. In order to skin any creature, the use of a bladed weapon is required.  Rangers should also take advantage of the {{com|Arrange}} command (it will default the critter you just killed as well).  You can arrange a critter up to 5 times.  Each arrange makes skinning harder so you want to arrange to the point you still get the part your trying to skin and no higher.  In addition it also gives you more coins for the item you skin when you sell them.&lt;br /&gt;
:For more information see [[Skinning]].&lt;br /&gt;
* Scouting - This is the quintessential skill that makes Rangers what they are. The scouting skill uses our ability to use all of our senses to efficiently track pray, travel off the beaten path, and uncover hidden pathways. As someone just starting out, you should make use of {{com|HUNT}} more often than not when you are in combat areas.  Real early in your training there is a method to train scouting that works pretty well in the crossing and also in Riverhaven.  Each town has a Forest Warden.  In crossing for example he wanders near the bank.  So to train the skill you can go into the ranger guild area.  COLLECT ROCK, KICK ROCKS a total of 4 times.  Then run to the forest warden and move 2 paces from him.  HUNT to see if you see him, then HUNT to him.  Then repeat the whole process.  This will train for quite some time.&lt;br /&gt;
:For more information see [[Scouting_skill|Scouting]].&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
Beyond being a master survivalist, Rangers are also adept hunters. We pride ourselves in our ability to go nearly anywhere and fight nearly anything. Because of this, the guild requires that you keep up with not only weapon skills but also armor skills as well. The choice of what weapon and armor to use are purely yours to make, however this guide will give you a little advice in what to choose and how those choices will impact your advancement later on.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
As a member of the Rangers&#039; Guild, you will be required to learn the use of at least two weapon classes in addition to the [[parry]] skill. In order to facilitate that parry learning, it is encouraged that one of your weapon choices be something that you can use at melee with an opponent.&lt;br /&gt;
&lt;br /&gt;
In order to make full use of our abilities later on, it is also encouraged (but not required) for you to practice use of either a [[bow]], [[crossbow]], or [[sling]]. Skill with these weapons will serve you well when using either the Dual Load or Snipe abilities described below.&lt;br /&gt;
&lt;br /&gt;
* Dual Load - Once you have gained a significant amount of skill with your [[bow]] weapon and have the appropriate physical stats, you will be able to use this ability. The Dual Load allows for a Ranger to load their bow with two arrows and fire them at the same time.&lt;br /&gt;
:For more information see [[Dual Load]].&lt;br /&gt;
* Snipe - Upon achieving your 40th circle within the guild, you will be allowed to learn the Snipe ability from Guildmaster Tolle in [[Langenfirth]]. This ability will allow you to fire your weapon from hiding and remain hidden, it can also be used in conjunction with the Dual Load ability.&lt;br /&gt;
:For more information see [[Snipe]].&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
For your first circles (1-10) you will be able to advance by just training a single armor skill in addition to your defending skill. Afterwards, Rangers must train two armor skills to advance within the guild. In order to make this easier, it is common for many Rangers to train their [[shield]] skill while in melee combat.&lt;br /&gt;
&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
While not one of our primary focuses, Rangers still make use of the magic skillset to accomplish feats that are beyond our natural abilities. &lt;br /&gt;
&lt;br /&gt;
===Ranger Magic===&lt;br /&gt;
Even though rangers are not big with magic, we have a nice set of spells that aid us in hunting, and performing other tasks.  There are 8 areas of magic that can be trained.  These are Life Magic (our primary magic), Arcana (use of magic devices), Attunement (ability to harness life magic), and the five magic areas where all spells are placed, Augmentation (those that boost your abilities), Utility (those that are general use), Warding (defense related), Target Magic (Attack spells), Debilitation (hindering spells).  Most ranger spells are of the Augmentation and Debilitation type, though we have other spells.  These two magic skills are in the ranger sphere of influence, that the guild is intimately familiar with and thus have a higher cap when enhancing.  When you start out as a ranger you have 1 spell slot to use in order to choose a spell.  You must ASK GUILDLEADERNAME ABOUT MAGIC two times to get the list of spells you are able to learn (though currently I think there is a problem here and you may not get the list, if you don&#039;t get the list, then you can CHOOSE SPELLNAME SPELL and get the spell).  The three introductory spells you can choose from are Eagles Cry (Target Magic attack spell), See The Wind (Augmentation boost to Ranged weapons), Athleticism (Augmenation boost to swimming and climbing).  Each of these three spells takes up 1 spell slot, so you can choose one of these spells.  To choose a spell with the guild leader you use CHOOSE SPELLNAME SPELL. In addition, since the spell compost does not take up any spell slots you can also CHOOSE COMPOST SPELL and learn the compost spell.  This will give you two spells to use as a starting ranger.&lt;br /&gt;
&lt;br /&gt;
Many rangers try to get a spell that will train each of the magic areas in the first 7 spell slots.  This is entirely up to you as a new ranger.  But the spells easiest to use and train with are Eagles Cry (Target Magic 1 slot), See the Wind (Augmenation 1 slot), Athleticism (Augmentation 1 slot), Compost (Utility 0 slot), Essence of Yew (Warding 1 slot), Devitalize (Target Magic 1 slot), and Devolve (Debilitation 2 slots).  Recent changes to the ranger spells have added a spell to this list.  Its a debilitation spell called Deadfall (2 slots), which has been moved to a basic spell.  This means you can choose either the devolve spell or the Deadfall spell here.  Eventually you will want both because in many invasions devolve will be the only one you can use in a town.  These are the easiest spells we have in each magic area.  Each spell has a difficulty rating from Intro (easiest), basic, advanced, Esoteric (hardest needing close to 280 skill to cast).  So choose your spells wisely.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[spell slot progressions]].&lt;br /&gt;
:For more information see [[rangers]].&lt;br /&gt;
:For more information see [[spheres of influence]].&lt;br /&gt;
&lt;br /&gt;
===How To Train Magic Skills===&lt;br /&gt;
Gee, you now have 2 spells and are ready to get out there and train your magic skills.  So what do I do?  Well magic is pretty simple.  You use it and you learn it.  Lets say you have the spells Athleticism (augmentation spell) and compost (utility spell).  The first thing you need to learn is how to use DISCERN.  DISCERN COMPOST will give you information about the compost spell and about how much power you can put into the spell.  It will say something like you can put 3 streams into the spell.  You can use DISCERN for each spell you have learned to get information about the spells and what level you might be able to cast the spell at.  DISCERN is based on the arcana skill, which means the more arcana skill you have the more accurate and complete the information you will get.  One note on DISCERN, when you first start out you will get casting levels that are actually too high.  Figure that if its telling you that you can cast at 7 streams.  You can probably cast at 3 or maybe 4.  Till you get more ARCANA skill you need to adjust with what happens when you cast the spell.  If you backfire the spell lower the next cast till you stop backfiring the spell.&lt;br /&gt;
&lt;br /&gt;
Basic spell casting can be done in 3 ways.  The first is simply preparing the spell and casting it when its ready.  To do this you would use prep compost 3.  Then wait for the message the spell is ready, and use CAST.  Anything compostable on the ground will be composted and you will learn from the cast.  &lt;br /&gt;
&lt;br /&gt;
The second is to combine preparing the spell with harnessing some mana.  To do this you would use prep compost 1.  Then when the spell is ready message appears, use HARNESS 2, and then CAST.  This takes the prep number + harness Number = total power of the spell cast.  In this case 1 + 2 = 3 power cast.  &lt;br /&gt;
&lt;br /&gt;
The third method is to use a cambrinth item to help you cast the spell and harness.  Cambrinth rings for instance can hold 4 mana and be used to add to your cast.  To do this you must have a cambrinth ring attuned to your type of power.  FOCUS MY CAMBRINTH RING will show if the ring is charged or already set to a power type.  If the ring has yet to be charged, CHARGE MY RING 1 should be done until the point the ring takes the charge or takes part of the charge.  You may fail for a while during charging of the ring but eventually it will take some of the charge.  At that point the ring will be attuned to Life Magic which all rangers and empaths use. Warning... Never try to charge a ring that is attuned to something other than life power.  You can blow your hand off at the very least.  You also never want to charge the ring with more power than it can hold (all cambrinth rings hold 4 to 5 mana no more). Then to use it you would CHARGE MY RING 1.  Then PREP COMPOST 1.  Then when the message the spell is ready appears.  INVOKE MY CAMBRINTH RING, and HARNESS 1.  Then CAST.  In this case CHARGE + PREP + HARNESS = 1 + 1 + 1 = 3 for a 3 power cast.&lt;br /&gt;
&lt;br /&gt;
The following are the basic magic skills and how to train them:&lt;br /&gt;
&lt;br /&gt;
* PRIMARY (LIFE) MAGIC SKILL - You never have to train this skill specifically.  Any spell you cast will cause this skill to learn.  So the more spells you cast the more this skill gains.&lt;br /&gt;
&lt;br /&gt;
* ARCANA MAGIC SKILL - Using a cambrinth item during casting or just charging and item and putting it away for a while will train arcana skill.  So when you train Augmentation, Warding, or Utility magic you should consider getting a cambrinth ring to use.  Once you have around 50 Arcana skill move up to a cambrinth armband which holds 32 mana and is thus harder to use and will train more.  Around 120-150 arcana move to a Cambrinth orb which holds 108 mana.&lt;br /&gt;
&lt;br /&gt;
* ATTUNEMENT MAGIC SKILL - One of the best ways to learn attunement is to do what is called the power walk.  This consists of starting at point A and each step you take to get to point B you use POWER to check the power in the area.  Have enough steps between point A and Point B you will learn this skill very well indeed.  The Attunement skill is one you really need to work.  The more skill you have here the more mana you can see and use.  So the higher you get the skill the better off you are for spell casting.  All professions but Moon mages will generally use this method to learn ATTUNEMENT.&lt;br /&gt;
:For more information see [[Perceive command]].&lt;br /&gt;
&lt;br /&gt;
* AUGMENTATION MAGIC SKILL - This skill is learned by casting an Augmentation spell.  For instance your new Athleticism spell being cast will train this skill.  The more often you cast the spell the more you learn.&lt;br /&gt;
&lt;br /&gt;
* UTILITY MAGIC SKILL - This skill is learned by casting a Utility spell.  For instance your new compost spell being cast will train this skill.  The more often you cast the spell the more you learn.  One word of warning here though, is that its best you use this spell when your alone.  It tends to remove objects from the ground and you dont want to screw up and compost someones bag or leather or some other item by accident.&lt;br /&gt;
&lt;br /&gt;
* WARDING MAGIC SKILL - This skill is learned by casting a warding spell.  In this case Essence Of Yew would be one such ranger spell.  The more often you cast the spell the more you learn.&lt;br /&gt;
&lt;br /&gt;
* TARGET MAGIC SKILL - Target magic and Debilitation skills are learned slightly different than you learn the others.  These spells are based on combat only.  You learn these spells by casting them in battle.  For Example the Eagles Cry spell.  You would PREP EC 1.  Then TARGET RAT CHEST.  When you see the pattern is ready, CAST.  There are other ways to cast the spell, so check the Target command to see all the ways that can be used.  The more times you cast and the more damage you cause the more you learn.  The skill will be gained as long as you can still learn weapons, armor and defenses with the creature your facing.&lt;br /&gt;
:For more information see [[Target command]].&lt;br /&gt;
&lt;br /&gt;
* DEBILITATION SKILL - See Target magic skill above.  In this case DEVOLVE would be the spell you use for learning this skill.  Most debilitation spells cause some hindrance to the target.  DEVOLVE for instance if successful will lower the top two stats of the creature its used upon.&lt;br /&gt;
&lt;br /&gt;
* SORCERY SKILL - Gasp!  There is another skill.  Yes there is.  Keep in mind this skill is forbidden to be learned in a justice area.  You learn this skill when someone teaches you sorcery, just don&#039;t listen or teach a class on this in a justice area.  You will be arrested and probably burned at the stake.  The only way you can learn this in a justice area and not be arrested is to listen to PRIMARY MAGIC class from someone who does not have the same Primary magic type as you do.  You can also learn this skill without being arrested in a justice area by using FOCUS MY RUNESTONE.  That means any runestones you find can be used to train this skill.  And you can learn this skill but never in a justice area by casting spells that are not life magic spells which you will learn about as you grow as a ranger.  THIS IS YOUR WARNING.  Getting caught learning sorcery in a justice area will make it so you cant enter stores to buy things, enter the bank to deposit or withdraw, and do anything in town for days at a time.  If you get caught in town after being charged with using sorcery the penalty builds up and lasts longer.  Don&#039;t blindly listen to a class on sorcery as there are people out there who like doing that to others.  &lt;br /&gt;
:For more information see [[Justice]].&lt;br /&gt;
&lt;br /&gt;
* SPELL STANCE - Last thing you need to know about magic is spell stance.  Spell stance for rangers is really very simple.  You have POTENCY (raw power of the spells effect), DURATION (How long the spell lasts where it applies), INTEGRITY (how well a spell can pierce magic defenses or resist dispelling).  There are many ways to use spell stance.  For most ranger spells (all augmentation, warding and utility spells) its probably best to use 100/100/100 for the spell stance. When you get to ranger debilitation spells you really need to boost both Potency and not lower duration.  That means you look for 130/100/70 setup or 120/100/80.  Most Target magic spells are pretty simple.  Cast and they are done right then so duration does not meany anything with most of those spells.  I have used 120/70/110 on Target Magic spells to pretty good effect.  Using SPELL STANCE HELP you can see how to change the spell stance to suit your needs.&lt;br /&gt;
&lt;br /&gt;
* LAST WORD - Last word on magic.  Even though you cast to learn magic skills, you can still learn any skill from a class.  ASSESS CLASS will show any class being taught by a group of people gathered in an area.  If the class is listed as open you can simply LISTEN TO PERSON to join the class.  Listening to classes is a viable way to get your early skill, because you will not have enough spells to train everything right off.  &lt;br /&gt;
&lt;br /&gt;
==Lore Skills==&lt;br /&gt;
Like with Magic, Lore is not a primary focus of this Guild. However, you are still required to learn a bit from this skillset in order to advance within the guild. The requirements are minimal, however they must still be met.  Lore skills fall into two categories.  Craft skills (Engineering, Forging, Outfitting, Alchemy and Enchanting), and Other Lore skills (Scholarship, Performance, Appraisal, and Tactics).  Each ranger is required to move at least 2 lore skills though we don&#039;t need much in them.  Some professions even have their own lore skills, such as empaths and EMPATHY skill, etc.  For rangers there is no specific ranger lore skill so we must use the main 9 lore skills.&lt;br /&gt;
&lt;br /&gt;
===How To Train Lore Skills===&lt;br /&gt;
Now that you have your new ranger and have picked your first two spells you also have the task of training some lore skills.  Surprisingly enough this is very easy for rangers to do without difficulty.  However there are some lore skills that really pay off if you work them.  So lets cover each of the lore skills and show you how to train each one should you choose to do so.&lt;br /&gt;
&lt;br /&gt;
* SCHOLARSHIP SKILL - This skill is the easiest one to work, and you don&#039;t really need much effort to work it.  By listening to a class or teaching a class you can move this skill very well, which is almost no effort.  It should be noted right now that a high charisma stat will improve how well you learn this skill from listening to or teaching a class.  If you want to put more effort into gaining this skill you can purchase a Crafting Book, and study each page in each chapter of the book to really move the skill.  Having this skill high can make you a better teacher and learn more when you listen to classes as well.&lt;br /&gt;
&lt;br /&gt;
* PERFORMANCE SKILL - Right now there is not much use for this skill for rangers though I know many who train it.  At one time we needed some skill here for our beseeches, but not anymore, and because we needed it at one time most rangers got this skill at least to 100 skill level.  To train this skill go to the local music store, purchase a tambourine or whistle or spoons of some type.  Then use PLAY, PLAY (song) {mood} {ON} {instrument}.  You are looking for a message that gives you the slightest difficulty for the best learning.  Play scales off-key on my tambourine, will start you off.  Then adjust the song and mood as needed to keep getting the performance message.  Play help will also give you information.  Don&#039;t however bring your music item out when its raining or snowing it will damage the instrument unless you do so inside a building with a nice roof.  OBSERVE WEATHER will tell you if the weather is bad or about to be bad.&lt;br /&gt;
:For more information see [[Play command]].&lt;br /&gt;
&lt;br /&gt;
* APPRAISAL SKILL - This skill has many benefits for every profession.  The more of this skill you have the more information you can get when you appraise armor, weapons, gems, and crafting materials.  Appraisal can be trained many ways.  Appraising all your armor, weapons, bundles (of skins), gem pouches, finished crafting items, and many other items will train this skill very well.  In addition if you got a tambourine or some other musical instrument, you can use ASSESS MY TAMBOURINE, till you lock the skill.  &lt;br /&gt;
&lt;br /&gt;
* TACTICS SKILL - This skill is perfect for rangers to learn.  It can be learned in combat while you work your weapons and other combat related skills.  There are two main ways to learn this skill.  The first is used mostly by empaths that use non-damaging combat maneuvers like Bob, Circle, Weave, SHOVE, Advance, and repeat the process.  The second way is to ANALYZE (which defaults to the creature your facing), and gives you attack maneuvers to use on the creature.  Do those in order and hit with each one and you drop a part of the creatures defenses.  Then repeat ANALYZE and attacks till the creature is dead and you learn the skill very well.  Its main benefit however, is to apply multiple opponent penalties to the creatures your facing.  So the higher your tactics skill is the more creatures you can handle in combat.&lt;br /&gt;
:For more information see [[Tactics skill]].&lt;br /&gt;
:For more information see [[Analyze command]].&lt;br /&gt;
&lt;br /&gt;
* CRAFT SKILLS - The five craft skills can be learned in the same basic manner, though ENCHANTING is not yet active yet.  To learn the skill you must get tools from the society buildings (or buy them at really high prices from trader shops) and a book for the craft you want to work.  Each ranger has a career and hobby they can select.  I don&#039;t recommend selecting one till all of crafting is released.  Crafting allows you to make things such as armor, weapons, adventuring gear, healing remedies, and other things as it gets filled in.  You won&#039;t need a career or hobby to work crafting so don&#039;t be afraid to try any and all of it to see what you like.&lt;br /&gt;
:For more information see [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
There are a number of other aspects to the Ranger Guild which can help you, or in the case of the [[Ranger Bonus]] harm you. While some are purely optional, meaning you decide if you want to make use of them or bother learning them, some have a direct impact in how efficient you are able to be.&lt;br /&gt;
&lt;br /&gt;
===Ranger Bonus===&lt;br /&gt;
A Ranger&#039;s surroundings have a direct impact in how well the Ranger can complete many of their tasks, this is known as their &amp;quot;bonus&amp;quot; and can both be gained or lost. The level of bonus a Ranger has is large influence on how well that Ranger can complete actions which are governed by the survival skillset. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_Bonus|Ranger Bonus]].&lt;br /&gt;
&lt;br /&gt;
===Beseeches===&lt;br /&gt;
When you have reached your 10th circle within the guild you will be granted access to the first of these abilities, and while they are not required to learn, many of them do provide a noticeable benefit to the Ranger who uses them.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[Beseeches|Ranger Beseeches]].&lt;br /&gt;
&lt;br /&gt;
===Animal Companions===&lt;br /&gt;
Like beseeches, having a companion animal is not required by the Ranger guild and exists as a fun perk. Animal companions provide little benefit and have a limited range of abilities. Despite this, many Rangers take pride in having them and consider it one of the cornerstones of the guild as a whole.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_companion|Ranger Companions]].&lt;br /&gt;
&lt;br /&gt;
===Slips===&lt;br /&gt;
While most abilities can be learned from a Guildmaster or are granted upon reaching a specific circle within the guild, the use of slips is not. Achieving access to the slip abilities must be taught to you from either a fellow Ranger or another who has access to them. Slips do not grant any sort of edge when training, but can offer the Ranger who knows them a little bit of versatility when using them while hiding. These abilities automatically grow with you as you gain more circles and Rangers are able to perform the first at 30 circles. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Slip]].&lt;br /&gt;
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===Signs===&lt;br /&gt;
Another fun feature of being a Ranger is the ability to use our very own form of sign language. This allows Rangers to communicate with each other from adjacent rooms and can also be done while hidden without betraying your location. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_Sign|Ranger Sign Language]].&lt;br /&gt;
&lt;br /&gt;
==Role Playing a Ranger==&lt;br /&gt;
&lt;br /&gt;
There are a number of books published in game which focus on the Ranger lifestyle and are highly recommended for any Ranger to read. You can view most of them in the Boar Clan guildhall, or click the links below to read them here:&lt;br /&gt;
&lt;br /&gt;
{{Book Row | Title =Quintessential Ranger	| CallLetters =IssQR}}&lt;br /&gt;
{{Book Row | Title =No Ranger Stands Alone	| CallLetters =IstNRSA}}&lt;br /&gt;
&lt;br /&gt;
==Closing Statements==&lt;br /&gt;
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&amp;lt;!-- Do not edit anything below this line --&amp;gt;&lt;br /&gt;
{{Cat|Rangers,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=546503</id>
		<title>Ranger new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=546503"/>
		<updated>2021-03-11T04:45:51Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for the Ranger specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.&lt;br /&gt;
&lt;br /&gt;
For details, rules, and the other pages involved, see [[:Category:Newbie Guide Contest]].&lt;br /&gt;
&amp;lt;!-- do not edit anything above this line --&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Start==&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Ranger Guild!&lt;br /&gt;
&lt;br /&gt;
It is assumed you&#039;ve already found the guild structure and have already joined the Rangers&#039; Guild, if you have not you can use the {{tt|DIRECTION}} command to locate the area. But now that you&#039;ve done that, and made use of the {{tt|JOIN}} command to become one of us, what&#039; next? And, just what exactly is is that Rangers are supposed to do?&lt;br /&gt;
&lt;br /&gt;
===Starting Stats===&lt;br /&gt;
Setting up your new Ranger for success.  Each person has his or her own ideas on starting stats for a ranger, but here is one that can be used without too many problems and will enable you to advance fairly quickly in your profession.  Rangers have three stats in our main sphere of influence.  These are Reflexes, Agility, and Strength.  In addition, since we are a combat guild, we need stamina and discipline.  Since we do things across all the spectrum (survival, weapons, armor, magic, and lore), we tend to need to start out boosting our stats to be fairly even so we can train fairly well with just about everything.  Each race comes with a specific stat set up and you have 600 TDP&#039;s (Training Developement Points) to adjust your stats for your first hunting session.  The final set up you end up with is determined by the race of your character.  As a starting point get stamina to 14 for races with 10 or more starting stamina.  This is good to enable you to use more weapons including heavier ones, wear most armors without too much difficulty, and to take a few hits without going down on the first hit.  If your race starting stamina is under 10 then get stamina to 12.  Then as a basic rule of thumb try to get the rest of your stats to 12, specially the 5 key ones and intelligence and wisdom.  Any TDP&#039;s left over can be placed where you want them.  But bottom line, use all the TDP&#039;s you can use.  Any that are left over will carry over to your next circle.  To raise your stats, use DIR LIST TRAINING to get to the various stat training areas.  Once there TRAIN, then STUDY to gain 1 on your stat.  Each stat is also a command that will give you information on the stat and how many TDP&#039;s it will take to raise it one.  For instance, using STAMINA will give you the basic information on the stamina stat.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[TDP]]&lt;br /&gt;
:For more information see [[Info command]]&lt;br /&gt;
&lt;br /&gt;
==Survival Skills==&lt;br /&gt;
Rangers are survivalists first and foremost. The majority of your training as a Ranger will focus on improving your survival skills. You must dedicate yourself to actively training at least eight different skills within the survival group at all times in order to advance within the guild. While there is some flexibility on which skills you choose to focus on, there is a hard requirement to train our guild-specific skill of [[scouting]].&lt;br /&gt;
 &lt;br /&gt;
* Evasion - Simply put, evasion is the skill which determines how well you avoid attacks. Aside from classes in the subject, the only way to learn is to get out there and stand at melee range in combat.&lt;br /&gt;
* Athletics - The main use of the Athletics skill is to overcome natural obstacles, such as climbing a tree or swimming a river. Provided below are some simple suggestions where to practice this skill based upon which area you have chosen to start at within the game. You can learn Athletics through swimming by just moving from room to room that has water, such as a brook or river.  Deep water requires you to use the {{com|SWIM}} &amp;lt;DIRECTION&amp;gt; command. Likewise, learning by climbing requires you to use the {{com|CLIMB}} &amp;lt;DIRECTION&amp;gt; command.  You can also learn it by reading the Stealth section below on the Breaking and Entering material.&lt;br /&gt;
**Crossing - The easiest place to start learning Athletics near the Crossing is a brook out the West Gate.  Once out the West Gate go down the path and head west until you hit the brook.  The brook can be seen on this map [[RanikMap4]].  You can also try asking at the Ranger Guild and a fellow Ranger or player can guide you there.  This brook should teach to about 100 ranks.&#039;&#039;&#039;Caution:&#039;&#039;&#039; The path to the brook is a hunting area with [[Musk_Hog|Musk Hogs]] on the road so be careful traveling to it.&lt;br /&gt;
**Riverhaven - Outside of the West gate of Riverhaven, near [[Goblin Shaman]], there is a creek you can swim in. Once out the gate go northwest go down the path and then down the trail to enter the mud flats area. The creek can be seen on this map [[RanikMap32]].&#039;&#039;&#039;Caution:&#039;&#039;&#039; Stay within the southern regions of the creek, the northern parts are inhabited by [[Scarlet Crayfish]] which may be too hard for a new character to fight.&lt;br /&gt;
* Perception - This skill can be trained by using the {{com|SCOUT}} command, the {{com|HUNT}} command, the {{com|COLLECT}} command, or the {{com|FORAGE}} command.&lt;br /&gt;
:For more information see [[Perception]].&lt;br /&gt;
* Stealth - Stealth can be one of the hardest skills for any new profession to get.  When you first start out you can learn it fairly well just hiding and then sneaking to your destination.  Many don&#039;t do this because it takes longer to get to the goal, however, it will teach fairly well to start with.  In addition, just hide and sneak through a hunting area will train it some as well.  However, to seriously train the skill other than getting a class, you must work the skill in combat.  The two main methods to use I have named ambush mode and snipe mode.  &lt;br /&gt;
** Ambush Mode - The Ambush mode is quite simple.  You get to melee, {{com|HIDE}}, {{com|AMBUSH}} (Note ambush will default to what your facing), and repeat till the critter is dead.  If your having trouble being seen when you hide, just keep rehiding, it will teach stealth great.  If you can add in STALK, so you {{com|HIDE}}, {{com|STALK}}, {{com|AMBUSH}}, and repeat, which will teach fairly well but take a bit longer.  &lt;br /&gt;
** Snipe Mode - The snipe mode can be done a number of ways.  I will give you one here but there are enough steps you can change how you do them if you want to.  It basically boils down to getting your weapon in hand, early you don&#039;t want to use a shield as it adds to your load time.  As you get much older you can use a small shield with spells to reduce the load time but that is down the road for this discussion.  Key things to do when using a bow.  LOAD MY &amp;lt;Bowtype&amp;gt;, {{com|AIM}} &amp;lt;chest&amp;gt; (note aim will default to what your facing), {{com|HIDE}}, {{com|STALK}}, when the aim is ready, {{com|POACH}} (note at circle 40 you can get snipe and change POACH to [[snipe]].  Snipe will allow you to stay in hiding after the shot if your stealth skill is good enough.).  At this point you have options, Poach will bring you out of hiding.  So you can repeat the process or {{com|RETREAT}} one if your getting hit too much before loading and restarting the process. If you kill the critter, retreat twice and use {{com|ARRANGE}} skin your critter, and {{com|LOOT}} the critter.  Now there is a reason you want to stalk the critters.  First they tend to try and leave the room with your arrows stuck in them when your hidden and they can&#039;t find you.  So stalking helps you track the one down your trying to kill and not loose too many arrows in the process.  If it leaves the room {{com|TRACK}} should take you to the critter so you can finish it off and get your arrows back.&lt;br /&gt;
** Stealth Secret - Ok everyone needs to understand how you learn the most stealth.  The two methods above work well but why?  First each critter limits how much stealth you can learn off them.  If you are at melee range you can learn 5 times off each critter.  Pole range 3 times.  Missile range 2 times.  Early you might not be able to use a bow at melee range so it will teach a bit less stealth for you.  That&#039;s why ambush mode is listed.  To learn well you will most likely have to use both methods.  As a ranger you really need your defenses so I suggest you work both.  In fact when you start out use melee weapons so you can build up some evasion skill to help you avoid getting hit when using the bow.&lt;br /&gt;
** Breaking and Entering - Or as we like to call it burgle mode.  When the guide was first created Burgle did not exist.  But since it does now you can use burgle to train Stealth.  In addition it also can train Locksmithing or Athleticism and Thievery.  There are a lot of ways to do this but as a new Burgle professional, you need to know the easy safe way to get you started properly.  First major towns have pretty high fines if you are caught (Crossing, Riverhaven, Shard, Theren, Leth, etc.) and the higher your circle the higher the fine.  It can go over 160 plat kronars.  So you should burgle in small places like wolf clan, tiger clan, dirge, kaerna, Arthe Dale, etc. because in those places they either beat you up or cut off your right hand when you are caught.  Now step one don&#039;t wear armor or shield.  When you go into a clan for instance tiger clan, if you use JUSTICE you will see if the area is a justice area.  So you can burgle in tiger clan.  If you have spells to boost reflexes (SOTT) or help you hide (EM and or blend) use them.  You should always get in the habit to HIDE in the room at night you don&#039;t need to but in daylight you do so just get in the habit to hide first.  Then use HUNT, this will tell you if someone is adjacent to you an NPC or a guard.  If someone is in your room wait or move to another spot, I do the same for adjacent.  Then Step 2, you can buy a heavy rope from the supply shop if the rope is in hand or a lockpick is in hand or you are wearing a lockpick ring or lockpick case, you can then do BURGLE.  If you have the rope you learn ATHLETICISM if you using a lockpick item you learn LOCKSMITHING and you are now in the kitchen of some poor unfortunates home and hidden.  The easy way to handle this is then you either RUMMAGE COUNTER or SEARCH COUNTER (either will work) if you find something its then in your hand and you have just learned some more THIEVERY and you came out of hiding.  Your goal next is to get out so GO WINDOW and you have completed your Burgle attempt.  You now have a timer to wait till you can do it again for Rangers its 25 to 30 minutes unless you are F2P which is 60 min.  BURGLE RECALL will tell you when you can do it again so at this point go train something else or try to sell what you got at the pawn shop.  If while you are inside the home you hear footsteps get to the kitchen and go window quickly or you will get caught.  I also suggest you read {{com|Breaking and Entering}} and {{com|Burgle}} as well there is good information there to absorb.&lt;br /&gt;
* Locksmithing - As the popular adage goes, &amp;quot;Waste not, want not.&amp;quot; In this instance you are required to train survival skills, so why not make use of the various boxes that creatures drop in order to facilitate that training. It is this line of thinking which has given rise to the popularity of Locksmithing skill among the Ranger guild. For beginners, you might want to do some hunting of [[Sleazy_Lout|Louts]] outside the East Gate of [[Crossings]] or [[Zombie_Goblin|Zombie Goblins]] outside the North Gate of [[Riverhaven]]. As a warning, if you do decide to visit the Riverhaven Zombie Goblins, it is recommended that you have a few ranks in combat skills before adventuring to the area. Efficient training of the locksmithing skill requires a lockpick.  Also read the Stealth section above on Breaking and Entering.&lt;br /&gt;
:For more information see [[Locksmithing]].&lt;br /&gt;
* Thievery - While not very common of a skill for most Rangers to train, the Thievery skill is none the less part of the survival skillset and can be used for circling within the guild. You can steal an item from a shop by doing {{com|STEAL}} &amp;lt;ITEM&amp;gt;, such as {{com|STEAL}} WATER. You can start training this skill by stealing small in-expensive items.  In the Crossing you can start with water from [[Chizili&#039;s Alchemical Goods]].  This should teach to about 40 ranks.  You should only steal from the same shop about once a real-life hour.  You can steal from multiple shops to do a &amp;quot;stealing run&amp;quot;.  As a general rule of thumb, smaller and in-expensive items are easier to steal, larger more expensive items are harder to steal.  See [[Stealing List]] as a general stealing guide on what to steal where. The more proficient you get in stealing you can steal multiple times from the same shop within that hour time frame. It is also highly suggested to {{com|HIDE}} while stealing.  This not only makes it easier to steal an item, but you can also learn some [[Stealth_skill|stealth]] during the process. Thievery can also be taught.  However, teaching or listening to Thievery within the City limits can get you arrested.  Be careful! &#039;&#039;&#039;Caution:&#039;&#039;&#039; You may also try to steal coins or gems from another player using {{com|STEAL}} &amp;lt;player name&amp;gt; though this teaches rather poorly.  Be warned that stealing from another player is considered a [[PvP|Player vs. Player]] action and will leave your character open to PvP for 4 hours.  I would also read the stealth section above on Breaking and Entering.&lt;br /&gt;
:For more information see [[Stealing]].&lt;br /&gt;
* First Aid - First aid is really important for rangers.  We are after all considered a combat profession.  There are going to be times you will get hit rather bad and like MOST rangers will perform some kind of miracle and escape with a massive bleeder.  Only the lesser professions die in combat.  We are the masters of survival.  So always think positive you will survive!  Now having escaped, if you have no first aid skill you will bleed to death or if you don&#039;t have the ranger {{com|BESEECH}} Elanthia to Cradle you will also bleed to death (and you won&#039;t get this beseech till circle 25).  So you really need to work on the first aid skill.  You can of course get a lot of skill from a class but how do you get this skill without a class?  Right now there are 3 main ways to get the skill, two of which you can use at anytime and the third only during invasions.  These are use of a compendium (which is a good backup trainer), tending bleeding wounds you get (you know the miracle escape and tend that massive bleeder from your missing leg or arm), and third tending the bleeders of dead folks during invasions at the triage locations.&lt;br /&gt;
** Compendium First Aid - Compendiums are books you can get from some trader shops, or you can pay an empath to get you one from the empath shop made up of the race charts.  Compendiums consist of [[Anatomy Charts]].  These are expensive as each race chart costs 12,500 kronars (1 plat, 2 gold, 5 silver).  Each compendium can hold 10 charts.  By opening the compendium and study on the page you will start to learn some first aid and scholarship.  Till you can get everything you might have to start out just getting charts.  Your best learning on these charts won&#039;t happen till you get close to 100 scholarship.  And as your skill gets better, you will have to move up to harder charts based on your scholarship skill.  &lt;br /&gt;
** Invasion Tending - During invasions there is one basic fact.  People die.  Lots of people die!  So head for a triage spot or get someone to help you get there.  When the bodies come in look at them and tend the wounds (TEND &amp;lt;PERSON&amp;gt; &amp;lt;Body Part&amp;gt;).  You might not be able to kill many invasion critters but you can help out tending wounds on dead and living people, which will encourage them to think the empaths and clerics are really trying to help them and provide good help during invasions.  Just don&#039;t tend empaths unless they ask for the help.&lt;br /&gt;
** Tending Wounds - The best training for First aid is of course tending wounds.  Usually your own.  You most likely will get some during combat.  Getting body bleeders can get you killed in combat these days so hand bleeders are better to work with. Then get healed before you go back to combat, and be careful about picking boxes as the wounds will make them harder.&lt;br /&gt;
* Outdoorsmanship - One of the most widely used skills within the guild is the Outdoorsmanship skill. This skill can be trained by using the {{com|FORAGE}} command or the {{com|COLLECT}} command (for example COLLECT ROCK, KICK ROCKS, then repeat the process). When first starting out, you may find that you are unable to collect piles of things. It is recommended that you use forage instead to find single objects until you gain enough skill to collect piles of objects. Use of this skill can also gain you a bit of coin by gathering wood (forage for sticks or branches) for [[Mags]] in [[Crossings]], or gathering weaving supplies (forage for grass, twigs, vines, or sticks) for [[Maisie_(1)|Old Maisie]] in [[Riverhaven]].  Also note that mining for stone and metal, or lumberjacking for wood also tends to teach great amounts of outdoorsmanship.&lt;br /&gt;
:For more information see [[Outdoorsmanship]].&lt;br /&gt;
* Skinning - One of the most popular choices of survival skills, skinning also has the benefit of being one of the easiest to train. However, in order to make use of it you must combat creatures which can be skinned. A good critter to start on would be [[Rat|Rats]] in [[Crossings]] or [[Heggarangi_Frog|Frogs]] just outside of the [[Riverhaven]] East Gate. In order to skin any creature, the use of a bladed weapon is required.  Rangers should also take advantage of the {{com|Arrange}} command (it will default the critter you just killed as well).  You can arrange a critter up to 5 times.  Each arrange makes skinning harder so you want to arrange to the point you still get the part your trying to skin and no higher.  In addition it also gives you more coins for the item you skin when you sell them.&lt;br /&gt;
:For more information see [[Skinning]].&lt;br /&gt;
* Scouting - This is the quintessential skill that makes Rangers what they are. The scouting skill uses our ability to use all of our senses to efficiently track pray, travel off the beaten path, and uncover hidden pathways. As someone just starting out, you should make use of {{com|HUNT}} more often than not when you are in combat areas.  Real early in your training there is a method to train scouting that works pretty well in the crossing and also in Riverhaven.  Each town has a Forest Warden.  In crossing for example he wanders near the bank.  So to train the skill you can go into the ranger guild area.  COLLECT ROCK, KICK ROCKS a total of 4 times.  Then run to the forest warden and move 2 paces from him.  HUNT to see if you see him, then HUNT to him.  Then repeat the whole process.  This will train for quite some time.&lt;br /&gt;
:For more information see [[Scouting_skill|Scouting]].&lt;br /&gt;
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==Combat Skills==&lt;br /&gt;
Beyond being a master survivalist, Rangers are also adept hunters. We pride ourselves in our ability to go nearly anywhere and fight nearly anything. Because of this, the guild requires that you keep up with not only weapon skills but also armor skills as well. The choice of what weapon and armor to use are purely yours to make, however this guide will give you a little advice in what to choose and how those choices will impact your advancement later on.&lt;br /&gt;
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===Weapons===&lt;br /&gt;
As a member of the Rangers&#039; Guild, you will be required to learn the use of at least two weapon classes in addition to the [[parry]] skill. In order to facilitate that parry learning, it is encouraged that one of your weapon choices be something that you can use at melee with an opponent.&lt;br /&gt;
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In order to make full use of our abilities later on, it is also encouraged (but not required) for you to practice use of either a [[bow]], [[crossbow]], or [[sling]]. Skill with these weapons will serve you well when using either the Dual Load or Snipe abilities described below.&lt;br /&gt;
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* Dual Load - Once you have gained a significant amount of skill with your [[bow]] weapon and have the appropriate physical stats, you will be able to use this ability. The Dual Load allows for a Ranger to load their bow with two arrows and fire them at the same time.&lt;br /&gt;
:For more information see [[Dual Load]].&lt;br /&gt;
* Snipe - Upon achieving your 40th circle within the guild, you will be allowed to learn the Snipe ability from Guildmaster Tolle in [[Langenfirth]]. This ability will allow you to fire your weapon from hiding and remain hidden, it can also be used in conjunction with the Dual Load ability.&lt;br /&gt;
:For more information see [[Snipe]].&lt;br /&gt;
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===Armor===&lt;br /&gt;
For your first circles (1-10) you will be able to advance by just training a single armor skill in addition to your defending skill. Afterwards, Rangers must train two armor skills to advance within the guild. In order to make this easier, it is common for many Rangers to train their [[shield]] skill while in melee combat.&lt;br /&gt;
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==Magic Skills==&lt;br /&gt;
While not one of our primary focuses, Rangers still make use of the magic skillset to accomplish feats that are beyond our natural abilities. &lt;br /&gt;
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===Ranger Magic===&lt;br /&gt;
Even though rangers are not big with magic, we have a nice set of spells that aid us in hunting, and performing other tasks.  There are 8 areas of magic that can be trained.  These are Life Magic (our primary magic), Arcana (use of magic devices), Attunement (ability to harness life magic), and the five magic areas where all spells are placed, Augmentation (those that boost your abilities), Utility (those that are general use), Warding (defense related), Target Magic (Attack spells), Debilitation (hindering spells).  Most ranger spells are of the Augmentation and Debilitation type, though we have other spells.  These two magic skills are in the ranger sphere of influence, that the guild is intimately familiar with and thus have a higher cap when enhancing.  When you start out as a ranger you have 1 spell slot to use in order to choose a spell.  You must ASK GUILDLEADERNAME ABOUT MAGIC two times to get the list of spells you are able to learn (though currently I think there is a problem here and you may not get the list, if you don&#039;t get the list, then you can CHOOSE SPELLNAME SPELL and get the spell).  The three introductory spells you can choose from are Eagles Cry (Target Magic attack spell), See The Wind (Augmentation boost to Ranged weapons), Athleticism (Augmenation boost to swimming and climbing).  Each of these three spells takes up 1 spell slot, so you can choose one of these spells.  To choose a spell with the guild leader you use CHOOSE SPELLNAME SPELL. In addition, since the spell compost does not take up any spell slots you can also CHOOSE COMPOST SPELL and learn the compost spell.  This will give you two spells to use as a starting ranger.&lt;br /&gt;
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Many rangers try to get a spell that will train each of the magic areas in the first 7 spell slots.  This is entirely up to you as a new ranger.  But the spells easiest to use and train with are Eagles Cry (Target Magic 1 slot), See the Wind (Augmenation 1 slot), Athleticism (Augmentation 1 slot), Compost (Utility 0 slot), Essence of Yew (Warding 1 slot), Devitalize (Target Magic 1 slot), and Devolve (Debilitation 2 slots).  Recent changes to the ranger spells have added a spell to this list.  Its a debilitation spell called Deadfall (2 slots), which has been moved to a basic spell.  This means you can choose either the devolve spell or the Deadfall spell here.  Eventually you will want both because in many invasions devolve will be the only one you can use in a town.  These are the easiest spells we have in each magic area.  Each spell has a difficulty rating from Intro (easiest), basic, advanced, Esoteric (hardest needing close to 280 skill to cast).  So choose your spells wisely.&lt;br /&gt;
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:For more information see [[spell slot progressions]].&lt;br /&gt;
:For more information see [[rangers]].&lt;br /&gt;
:For more information see [[spheres of influence]].&lt;br /&gt;
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===How To Train Magic Skills===&lt;br /&gt;
Gee, you now have 2 spells and are ready to get out there and train your magic skills.  So what do I do?  Well magic is pretty simple.  You use it and you learn it.  Lets say you have the spells Athleticism (augmentation spell) and compost (utility spell).  The first thing you need to learn is how to use DISCERN.  DISCERN COMPOST will give you information about the compost spell and about how much power you can put into the spell.  It will say something like you can put 3 streams into the spell.  You can use DISCERN for each spell you have learned to get information about the spells and what level you might be able to cast the spell at.  DISCERN is based on the arcana skill, which means the more arcana skill you have the more accurate and complete the information you will get.  One note on DISCERN, when you first start out you will get casting levels that are actually too high.  Figure that if its telling you that you can cast at 7 streams.  You can probably cast at 3 or maybe 4.  Till you get more ARCANA skill you need to adjust with what happens when you cast the spell.  If you backfire the spell lower the next cast till you stop backfiring the spell.&lt;br /&gt;
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Basic spell casting can be done in 3 ways.  The first is simply preparing the spell and casting it when its ready.  To do this you would use prep compost 3.  Then wait for the message the spell is ready, and use CAST.  Anything compostable on the ground will be composted and you will learn from the cast.  &lt;br /&gt;
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The second is to combine preparing the spell with harnessing some mana.  To do this you would use prep compost 1.  Then when the spell is ready message appears, use HARNESS 2, and then CAST.  This takes the prep number + harness Number = total power of the spell cast.  In this case 1 + 2 = 3 power cast.  &lt;br /&gt;
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The third method is to use a cambrinth item to help you cast the spell and harness.  Cambrinth rings for instance can hold 4 mana and be used to add to your cast.  To do this you must have a cambrinth ring attuned to your type of power.  FOCUS MY CAMBRINTH RING will show if the ring is charged or already set to a power type.  If the ring has yet to be charged, CHARGE MY RING 1 should be done until the point the ring takes the charge or takes part of the charge.  You may fail for a while during charging of the ring but eventually it will take some of the charge.  At that point the ring will be attuned to Life Magic which all rangers and empaths use. Warning... Never try to charge a ring that is attuned to something other than life power.  You can blow your hand off at the very least.  You also never want to charge the ring with more power than it can hold (all cambrinth rings hold 4 to 5 mana no more). Then to use it you would CHARGE MY RING 1.  Then PREP COMPOST 1.  Then when the message the spell is ready appears.  INVOKE MY CAMBRINTH RING, and HARNESS 1.  Then CAST.  In this case CHARGE + PREP + HARNESS = 1 + 1 + 1 = 3 for a 3 power cast.&lt;br /&gt;
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The following are the basic magic skills and how to train them:&lt;br /&gt;
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* PRIMARY (LIFE) MAGIC SKILL - You never have to train this skill specifically.  Any spell you cast will cause this skill to learn.  So the more spells you cast the more this skill gains.&lt;br /&gt;
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* ARCANA MAGIC SKILL - Using a cambrinth item during casting or just charging and item and putting it away for a while will train arcana skill.  So when you train Augmentation, Warding, or Utility magic you should consider getting a cambrinth ring to use.  Once you have around 50 Arcana skill move up to a cambrinth armband which holds 32 mana and is thus harder to use and will train more.  Around 120-150 arcana move to a Cambrinth orb which holds 108 mana.&lt;br /&gt;
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* ATTUNEMENT MAGIC SKILL - One of the best ways to learn attunement is to do what is called the power walk.  This consists of starting at point A and each step you take to get to point B you use POWER to check the power in the area.  Have enough steps between point A and Point B you will learn this skill very well indeed.  The Attunement skill is one you really need to work.  The more skill you have here the more mana you can see and use.  So the higher you get the skill the better off you are for spell casting.  All professions but Moon mages will generally use this method to learn ATTUNEMENT.&lt;br /&gt;
:For more information see [[Perceive command]].&lt;br /&gt;
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* AUGMENTATION MAGIC SKILL - This skill is learned by casting an Augmentation spell.  For instance your new Athleticism spell being cast will train this skill.  The more often you cast the spell the more you learn.&lt;br /&gt;
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* UTILITY MAGIC SKILL - This skill is learned by casting a Utility spell.  For instance your new compost spell being cast will train this skill.  The more often you cast the spell the more you learn.  One word of warning here though, is that its best you use this spell when your alone.  It tends to remove objects from the ground and you dont want to screw up and compost someones bag or leather or some other item by accident.&lt;br /&gt;
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* WARDING MAGIC SKILL - This skill is learned by casting a warding spell.  In this case Essence Of Yew would be one such ranger spell.  The more often you cast the spell the more you learn.&lt;br /&gt;
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* TARGET MAGIC SKILL - Target magic and Debilitation skills are learned slightly different than you learn the others.  These spells are based on combat only.  You learn these spells by casting them in battle.  For Example the Eagles Cry spell.  You would PREP EC 1.  Then TARGET RAT CHEST.  When you see the pattern is ready, CAST.  There are other ways to cast the spell, so check the Target command to see all the ways that can be used.  The more times you cast and the more damage you cause the more you learn.  The skill will be gained as long as you can still learn weapons, armor and defenses with the creature your facing.&lt;br /&gt;
:For more information see [[Target command]].&lt;br /&gt;
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* DEBILITATION SKILL - See Target magic skill above.  In this case DEVOLVE would be the spell you use for learning this skill.  Most debilitation spells cause some hindrance to the target.  DEVOLVE for instance if successful will lower the top two stats of the creature its used upon.&lt;br /&gt;
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* SORCERY SKILL - Gasp!  There is another skill.  Yes there is.  Keep in mind this skill is forbidden to be learned in a justice area.  You learn this skill when someone teaches you sorcery, just don&#039;t listen or teach a class on this in a justice area.  You will be arrested and probably burned at the stake.  The only way you can learn this in a justice area and not be arrested is to listen to PRIMARY MAGIC class from someone who does not have the same Primary magic type as you do.  You can also learn this skill without being arrested in a justice area by using FOCUS MY RUNESTONE.  That means any runestones you find can be used to train this skill.  And you can learn this skill but never in a justice area by casting spells that are not life magic spells which you will learn about as you grow as a ranger.  THIS IS YOUR WARNING.  Getting caught learning sorcery in a justice area will make it so you cant enter stores to buy things, enter the bank to deposit or withdraw, and do anything in town for days at a time.  If you get caught in town after being charged with using sorcery the penalty builds up and lasts longer.  Don&#039;t blindly listen to a class on sorcery as there are people out there who like doing that to others.  &lt;br /&gt;
:For more information see [[Justice]].&lt;br /&gt;
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* SPELL STANCE - Last thing you need to know about magic is spell stance.  Spell stance for rangers is really very simple.  You have POTENCY (raw power of the spells effect), DURATION (How long the spell lasts where it applies), INTEGRITY (how well a spell can pierce magic defenses or resist dispelling).  There are many ways to use spell stance.  For most ranger spells (all augmentation, warding and utility spells) its probably best to use 100/100/100 for the spell stance. When you get to ranger debilitation spells you really need to boost both Potency and not lower duration.  That means you look for 130/100/70 setup or 120/100/80.  Most Target magic spells are pretty simple.  Cast and they are done right then so duration does not meany anything with most of those spells.  I have used 120/70/110 on Target Magic spells to pretty good effect.  Using SPELL STANCE HELP you can see how to change the spell stance to suit your needs.&lt;br /&gt;
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* LAST WORD - Last word on magic.  Even though you cast to learn magic skills, you can still learn any skill from a class.  ASSESS CLASS will show any class being taught by a group of people gathered in an area.  If the class is listed as open you can simply LISTEN TO PERSON to join the class.  Listening to classes is a viable way to get your early skill, because you will not have enough spells to train everything right off.  &lt;br /&gt;
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==Lore Skills==&lt;br /&gt;
Like with Magic, Lore is not a primary focus of this Guild. However, you are still required to learn a bit from this skillset in order to advance within the guild. The requirements are minimal, however they must still be met.  Lore skills fall into two categories.  Craft skills (Engineering, Forging, Outfitting, Alchemy and Enchanting), and Other Lore skills (Scholarship, Performance, Appraisal, and Tactics).  Each ranger is required to move at least 2 lore skills though we don&#039;t need much in them.  Some professions even have their own lore skills, such as empaths and EMPATHY skill, etc.  For rangers there is no specific ranger lore skill so we must use the main 9 lore skills.&lt;br /&gt;
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===How To Train Lore Skills===&lt;br /&gt;
Now that you have your new ranger and have picked your first two spells you also have the task of training some lore skills.  Surprisingly enough this is very easy for rangers to do without difficulty.  However there are some lore skills that really pay off if you work them.  So lets cover each of the lore skills and show you how to train each one should you choose to do so.&lt;br /&gt;
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* SCHOLARSHIP SKILL - This skill is the easiest one to work, and you don&#039;t really need much effort to work it.  By listening to a class or teaching a class you can move this skill very well, which is almost no effort.  It should be noted right now that a high charisma stat will improve how well you learn this skill from listening to or teaching a class.  If you want to put more effort into gaining this skill you can purchase a Crafting Book, and study each page in each chapter of the book to really move the skill.  Having this skill high can make you a better teacher and learn more when you listen to classes as well.&lt;br /&gt;
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* PERFORMANCE SKILL - Right now there is not much use for this skill for rangers though I know many who train it.  At one time we needed some skill here for our beseeches, but not anymore, and because we needed it at one time most rangers got this skill at least to 100 skill level.  To train this skill go to the local music store, purchase a tambourine or whistle or spoons of some type.  Then use PLAY, PLAY (song) {mood} {ON} {instrument}.  You are looking for a message that gives you the slightest difficulty for the best learning.  Play scales off-key on my tambourine, will start you off.  Then adjust the song and mood as needed to keep getting the performance message.  Play help will also give you information.  Don&#039;t however bring your music item out when its raining or snowing it will damage the instrument unless you do so inside a building with a nice roof.  OBSERVE WEATHER will tell you if the weather is bad or about to be bad.&lt;br /&gt;
:For more information see [[Play command]].&lt;br /&gt;
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* APPRAISAL SKILL - This skill has many benefits for every profession.  The more of this skill you have the more information you can get when you appraise armor, weapons, gems, and crafting materials.  Appraisal can be trained many ways.  Appraising all your armor, weapons, bundles (of skins), gem pouches, finished crafting items, and many other items will train this skill very well.  In addition if you got a tambourine or some other musical instrument, you can use ASSESS MY TAMBOURINE, till you lock the skill.  &lt;br /&gt;
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* TACTICS SKILL - This skill is perfect for rangers to learn.  It can be learned in combat while you work your weapons and other combat related skills.  There are two main ways to learn this skill.  The first is used mostly by empaths that use non-damaging combat maneuvers like Bob, Circle, Weave, SHOVE, Advance, and repeat the process.  The second way is to ANALYZE (which defaults to the creature your facing), and gives you attack maneuvers to use on the creature.  Do those in order and hit with each one and you drop a part of the creatures defenses.  Then repeat ANALYZE and attacks till the creature is dead and you learn the skill very well.  Its main benefit however, is to apply multiple opponent penalties to the creatures your facing.  So the higher your tactics skill is the more creatures you can handle in combat.&lt;br /&gt;
:For more information see [[Tactics skill]].&lt;br /&gt;
:For more information see [[Analyze command]].&lt;br /&gt;
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* CRAFT SKILLS - The five craft skills can be learned in the same basic manner, though ENCHANTING is not yet active yet.  To learn the skill you must get tools from the society buildings (or buy them at really high prices from trader shops) and a book for the craft you want to work.  Each ranger has a career and hobby they can select.  I don&#039;t recommend selecting one till all of crafting is released.  Crafting allows you to make things such as armor, weapons, adventuring gear, healing remedies, and other things as it gets filled in.  You won&#039;t need a career or hobby to work crafting so don&#039;t be afraid to try any and all of it to see what you like.&lt;br /&gt;
:For more information see [[Crafting]].&lt;br /&gt;
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==Other Information==&lt;br /&gt;
There are a number of other aspects to the Ranger Guild which can help you, or in the case of the [[Ranger Bonus]] harm you. While some are purely optional, meaning you decide if you want to make use of them or bother learning them, some have a direct impact in how efficient you are able to be.&lt;br /&gt;
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===Ranger Bonus===&lt;br /&gt;
A Ranger&#039;s surroundings have a direct impact in how well the Ranger can complete many of their tasks, this is known as their &amp;quot;bonus&amp;quot; and can both be gained or lost. The level of bonus a Ranger has is large influence on how well that Ranger can complete actions which are governed by the survival skillset. &lt;br /&gt;
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:For more information see [[Ranger_Bonus|Ranger Bonus]].&lt;br /&gt;
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===Beseeches===&lt;br /&gt;
When you have reached your 10th circle within the guild you will be granted access to the first of these abilities, and while they are not required to learn, many of them do provide a noticeable benefit to the Ranger who uses them.&lt;br /&gt;
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:For more information see [[Beseeches|Ranger Beseeches]].&lt;br /&gt;
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===Animal Companions===&lt;br /&gt;
Like beseeches, having a companion animal is not required by the Ranger guild and exists as a fun perk. Animal companions provide little benefit and have a limited range of abilities. Despite this, many Rangers take pride in having them and consider it one of the cornerstones of the guild as a whole.&lt;br /&gt;
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:For more information see [[Ranger_companion|Ranger Companions]].&lt;br /&gt;
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===Slips===&lt;br /&gt;
While most abilities can be learned from a Guildmaster or are granted upon reaching a specific circle within the guild, the use of slips is not. Achieving access to the slip abilities must be taught to you from either a fellow Ranger or another who has access to them. Slips do not grant any sort of edge when training, but can offer the Ranger who knows them a little bit of versatility when using them while hiding. These abilities automatically grow with you as you gain more circles and Rangers are able to perform the first at 30 circles. &lt;br /&gt;
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:For more information see [[Slip]].&lt;br /&gt;
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===Signs===&lt;br /&gt;
Another fun feature of being a Ranger is the ability to use our very own form of sign language. This allows Rangers to communicate with each other from adjacent rooms and can also be done while hidden without betraying your location. &lt;br /&gt;
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:For more information see [[Ranger_Sign|Ranger Sign Language]].&lt;br /&gt;
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==Role Playing a Ranger==&lt;br /&gt;
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There are a number of books published in game which focus on the Ranger lifestyle and are highly recommended for any Ranger to read. You can view most of them in the Boar Clan guildhall, or click the links below to read them here:&lt;br /&gt;
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{{Book Row | Title =Quintessential Ranger	| CallLetters =IssQR}}&lt;br /&gt;
{{Book Row | Title =No Ranger Stands Alone	| CallLetters =IstNRSA}}&lt;br /&gt;
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==Closing Statements==&lt;br /&gt;
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&amp;lt;!-- Do not edit anything below this line --&amp;gt;&lt;br /&gt;
{{Cat|Rangers,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tailoring_player_guide&amp;diff=546502</id>
		<title>Tailoring player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tailoring_player_guide&amp;diff=546502"/>
		<updated>2021-03-11T04:15:35Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For those that don&#039;t know a sewing needle from a knitting needle.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Outfitting skill|Outfitting]] is a craft that consists of three disciplines: [[Tailoring discipline|tailoring]], [[Artistry discipline|artistry]], and [[Jewelry making discipline|jewelry making]]. (Only tailoring has been released; the other two have yet to be implemented.) Tailoring itself consists of [[Tailoring products|three areas]]: working cloth, knitting, and working leather. So this part of outfitting will consist of a complete explanation of the Tailoring part of outfitting.&lt;br /&gt;
&lt;br /&gt;
==Required Instructions and Tools==&lt;br /&gt;
&lt;br /&gt;
===Instructions===&lt;br /&gt;
&lt;br /&gt;
The first thing you need is a book of tailoring instructions from the tailoring society. (The [[Crossing Outfitting Society]] is three blocks south of the Bards&#039; Guild. There is also a [[Riverhaven Outfitting Society]].) I suggest you buy the journeyman tailoring book if you can afford it. If you can&#039;t afford it right away, get the apprentice tailoring book. (Once you have about 200 ranks in [[Outfitting skill|outfitting]], you will need to upgrade to the journeyman book anyway.)&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
&lt;br /&gt;
Below are the tools used in tailoring.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Tool!!Used In!!Craftable?&lt;br /&gt;
|-&lt;br /&gt;
|distaff||cloth and leather||&lt;br /&gt;
|-&lt;br /&gt;
|pins||cloth and leather||&lt;br /&gt;
|-&lt;br /&gt;
|scissors||cloth and leather||blacksmithing&lt;br /&gt;
|-&lt;br /&gt;
|sewing needles||cloth and leather||blacksmithing&lt;br /&gt;
|-&lt;br /&gt;
|slickstone||cloth and leather||carving&lt;br /&gt;
|-&lt;br /&gt;
|yardstick||cloth and leather||blacksmithing&lt;br /&gt;
|-&lt;br /&gt;
|awl||leather||blacksmithing&lt;br /&gt;
|-&lt;br /&gt;
|lotion||leather||&lt;br /&gt;
|-&lt;br /&gt;
|scraper||leather||blacksmithing&lt;br /&gt;
|-&lt;br /&gt;
|skinning knife||leather||&lt;br /&gt;
|-&lt;br /&gt;
|knitting needles||knitting||blacksmithing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The best available crafted tools will cost between 12-18 plat each. On the other hand, if you find a blacksmith (forging) with 200-300 skill you can get the basic tools for whole lot less, and they will do just as well. The slickstone can be made by a carver (engineering) with 100 skill and be just fine for use. The pins are sold by outfitting societies, but the festivals have sold pins that are far superior to the society-bought pins.&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
&lt;br /&gt;
Now tailoring consists of understanding thread, cloth, yarn, and leather so you can work the items you need to work at the quality needed. Most folks including starting folks can use the society-bought yarn that is wool yarn. And until you can make the wool yarn masterful yourself, you might as well use the society-bought yarn. The cloth can be bought at the society or won playing games at fests or made from thread you spin and weave yourself. Rare cloths so far have only appeared in quests or at festivals. Note in the table below I do not give density of the cloth. This is because when you make cloth it can be of the following types fine/thin/average/thick/heavy, which will produce a different density of cloth. The basic cloths are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Property!!Burlap!!Wool!!Linen!!Cotten!!Silk&lt;br /&gt;
|-&lt;br /&gt;
|durability||60||80||65||70||60&lt;br /&gt;
|-&lt;br /&gt;
|workability||70||60||50||40||20&lt;br /&gt;
|-&lt;br /&gt;
|electrical||45||65||30||30||35&lt;br /&gt;
|-&lt;br /&gt;
|thermal||35||65||50||50||50&lt;br /&gt;
|-&lt;br /&gt;
|physical||85||75||80||80||85&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a complete list of cloth properties, see [[:Category:Crafting_materials#Outfitting_Materials|Crafting Materials: Outfitting]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When you start out using cloth for making cloth items, you want to use a cloth with high workability. This means the two cloths to start out with would be burlap and wool. Using a cloth that is too difficult for you to work with usually results in poor quality. Poorly made items will suffer a loss in stats compared to a well made version of the same item. So do yourself a favor, start out with cloth you can use on the items you want to make. That way you will create items with high enough quality to satisfy work orders and train you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Making Cloth===&lt;br /&gt;
&lt;br /&gt;
Next is thread and yarn. Thread is really important to both cloth items and leather items. You use fine thread for cloth items when you sew them, and you use thick thread for leather items when you make them. However, as a beginner, it&#039;s sometimes better to use average thread, as it is much easier to make and it tends to work for both cloth and leather.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
First you can use a distaff, {{tt|STUDY MY DISTAFF}} will give you all the information you need to know about using a distaff). The distaff will use 100 yards of fiber to make thread and can be used any place you&#039;re at. Note if you buy fiber and it&#039;s not 100 yards, {{tt|COMBINE}} two of them to make it 100 yards or as close as you can. Or you can go into the outfitting society building and use a spinning wheel. ({{tt|STUDY WHEEL}} will give you info on how to use it.) The spinning wheel will use 400 yards of fiber to make thread. Below is a table that gives you an example of how much thread is made per each 100 yards of fiber you use. Note - when you put fiber on the distaff or wheel, you can then adjust distaff/wheel to fine/thin/average/thick/heavy/yarn to get the thread you want to create.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Early in your career, you can spin fiber into thread and then convert thread to cloth and learn a significant amount of [[Outfitting skill|outfitting]] without ever making anything but cloth. Note jute fiber makes burlap and flax fiber makes linen; all the other fibers are self-explanatory.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Initial Volume Fibers!!Thickness!!Resulting Volume Thread&lt;br /&gt;
|-&lt;br /&gt;
|100||fine||100&lt;br /&gt;
|-&lt;br /&gt;
|100||thin||85&lt;br /&gt;
|-&lt;br /&gt;
|100||average||70&lt;br /&gt;
|-&lt;br /&gt;
|100||thick||55&lt;br /&gt;
|-&lt;br /&gt;
|100||heavy/yarn||40&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
20 yards of thread makes 1 yard of cloth. Therefore 100 yards of fiber is equal to 5 yards of fine, 4.25 yards of thin, 3.5 yards of average, 2.75 yards of thick and 2 yards of heavy. Keep in mind that if you use only 100 yards of fiber you will only receive 4 yards of thin, 3 yards of average, and 2 yards of thick because weaving will not result in fractional volumes of cloth. Therefore to maximize your potential the ideal amount of fibers to use will be divisible by 20.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Surprisingly enough if you can make masterful fine thread using any fibers you can use it on most cloth items. So experiment, and see what you can create masterfully. Now that you have created thread you can use that thread to sew cloth or leather items or you can use it to make cloth.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can also buy 100 yards of average thickness cotton thread from the society building and this works just fine for completing work orders. I actually recommend making your own thread, especially if you can make it masterfully though.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To make cloth you need to use a loom in the society building. ({{tt|STUDY LOOM}} gives you information on how to use it.) Making cloth requires two bundles of thread that are of the same size. Let&#039;s say you use average thread and create two thread of 70 yards, using 2 threads of 70 yards will create 7 yards of cloth using average thread on the loom. Two 100 yards threads make 10 yards of cloth.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Remember ,with two cloths of the same type in each hand you can {{tt|COMBINE}} them or you can {{tt|MARK CLOTH AT # YARDS}} (# being the number of yards you want to take off) and use your scissors to {{tt|CUT}} it. Marking and cutting will also work with fibers and thread, so you can always be sure to use exactly what you need to use. 100 yards of cloth or less can be deeded and put into a deed register for later use.&lt;br /&gt;
&lt;br /&gt;
==Skills and Techniques==&lt;br /&gt;
&lt;br /&gt;
===Skill Requirements===&lt;br /&gt;
&lt;br /&gt;
In general if you do at least three items at your skill level or one above your skill level you will probably lock the skill. The table below will illustrate that. If an item in the book is called extremely easy for instance. That means from 0 to 100 skill you will learn with it. Once over that the tier 1 stuff will not teach much. You can do anything masterfully that matches your skill and learn from it well. Once an item becomes too easy, you stop learning much from it at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Basically, as you go up in skill your range of learning from items goes up as well. The easier stuff you can still do masterfully, but you won&#039;t learn much from doing so. The material used also plays a part. While at 0 ranks, you do tier 1 with silk you are probably going to ruin the item and may not learn much from doing so, but use a easier material (high workability) like burlap and you will complete the job well. In the table below the ~ sign means approximately.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second number is where that skill is with certain techs, and right now I don&#039;t know exactly what techs will give you those numbers. I have checked everything to tier 5 with no techs at all, and those numbers appear really accurate. Now the way to use this table is as follows. Let&#039;s say you have 0 skill. That means you can probably do Tier 1 (extremely easy and that&#039;s how it shows in the tailoring book) close to masterful and tier 2 (very easy) jobs, but tier 3 will probably be a ruined item with little experience. Let&#039;s say you have 150 skill, that means you can do tier 1 masterfully but probably won&#039;t learn much from it. You will need to do tier 2, tier 3, or tier 4 items to learn. (You wouldn&#039;t complete tier 4 masterfully, and that would probably teach the best.) Tier 5 would be too difficult.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Tier!!Difficulty!!Base Ranks!!Ranks With Techs&lt;br /&gt;
|-&lt;br /&gt;
|1||extremely easy||25||~18&lt;br /&gt;
|-&lt;br /&gt;
|2||very easy||50||~36&lt;br /&gt;
|-&lt;br /&gt;
|3||easy||100||~71&lt;br /&gt;
|-&lt;br /&gt;
|4||simple||200||~143&lt;br /&gt;
|-&lt;br /&gt;
|5||basic||300||~214&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat challenging||425||~304&lt;br /&gt;
|-&lt;br /&gt;
|7||challenging||550||~368&lt;br /&gt;
|-&lt;br /&gt;
|8||complicated||700||~500&lt;br /&gt;
|-&lt;br /&gt;
|9||intricate||850||~607&lt;br /&gt;
|-&lt;br /&gt;
|10||difficult||1175||~839&lt;br /&gt;
|-&lt;br /&gt;
|11||very difficult||1400||850-950&lt;br /&gt;
|-&lt;br /&gt;
|12||extremely difficult||1500||900-1200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tailoring Techniques===&lt;br /&gt;
&lt;br /&gt;
Most tailoring techniques simply reduce the amount of skill that is needed to perform certain tasks, so they are not needed if you have enough skill. However, there are some armor things that cannot be done without certain techniques. These will be discussed below.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;You do not need to choose a career or hobby to train outfitting or create items. The choice of career or hobby is permanent, so do not choose until you are absolutely certain.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Required Techniques====&lt;br /&gt;
&lt;br /&gt;
The first technique is Leather Tanning Expertise. To get the ability to use {{tt|ARRANGE ALL}} you need to get this tech. In carving (a discipline of engineering) you have basic bone collecting which also gives you {{tt|ARRANGE ALL}} as well. I suspect these will change at some point to allow {{tt|ARRANGE ALL FOR SKIN/PART}} for the leather tanning expertise, and {{tt|ARRANGE ALL FOR BONE/PART}} for basic bone collecting. So eventually you may need both but I guess we will see what happens. Rangers do need to acquire either technique to perform {{tt|ARRANGE ALL}}, they at one point received this skill as a guild perk but no longer, so you do need one of the two techniques to arrange all.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The next tech you need is Enhanced Stitching. This allows you to seal cloth and leather armor, which makes it more durable. Along that line you also need Enhanced Rare-Material Stitching to seal rare cloth or rare leather armors. Though in this case you won&#039;t need this one right away. It takes a little skill to get where you are able to masterfully make rare-material items.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Then Tailored Craft Enhancement is required to be able lighten or reinforce cloth or leather armors.&lt;br /&gt;
&lt;br /&gt;
====Techniques That Help====&lt;br /&gt;
&lt;br /&gt;
Next are techniques that can help you do your work. Fabric Specialization allows you to use lower quality materials without it affecting you as much. Threadcraft Theory allows you to make mistakes and not have it affect the product as badly and allows you to use inferior tools a lot better. Weaving Acumen provides a big increase to speed in completing projects. Beyond these, the three techs to maintain and repair cloth and leather armors grant you the ability to repair your own armor rather than taking it to a leather repair shop. These are Basic Tailoring Repair, Advanced Tailoring Repair, and Tailored Equipment Maintenance. Beyond this all techs you get just help you do things sooner than you would normally be able to do them. They are not absolutely necessary.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Creating Items==&lt;br /&gt;
&lt;br /&gt;
===Knitting===&lt;br /&gt;
&lt;br /&gt;
OK first thing we will start off with is knitting. For learning outfitting through knitting you will need knitting needles, yarn, and a tailoring book. All knitting items are listed it chapter 5, so pick something according to your skill in the table just above. I think the first four things you can do in tailoring knitting in chapter 5 of the book are the ankleband, armband, socks and napkin. Note that there are no knitted armors.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s really easy to do, does not require many tools, and you can learn outfitting with it for quite a long time even with no techs. The first thing to do is {{tt|TURN}} your book to the right page and {{tt|STUDY}} the book. Then you get the knitting needles out of your container, then get the yarn out of your container (make sure you have enough yarn for the task). Then you use command 1 ({{tt|knit my yarn with my needles}}), put the remaining yarn back in the container, and respond to messages as you proceed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Command 1 ({{tt|knit my yarn with my needles}}) is only done one time to get you started. The last command ({{tt|cast my needles}}) is the last thing you do to finish the task. Note after each command you can {{tt|ANALYZE MY ITEM}} and get the next step to be taken. Knitting consists of the following commands:&amp;lt;br&amp;gt;&lt;br /&gt;
*{{tt|knit my yarn with my needles}}&lt;br /&gt;
*{{tt|knit my needles}}&lt;br /&gt;
*{{tt|turn my needles}}&lt;br /&gt;
*{{tt|push my needles}}&lt;br /&gt;
*{{tt|cast my needles}}&lt;br /&gt;
&lt;br /&gt;
So depending on the messages you get those are the commands you do. The messages that cause you to do a command are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Required Action!!Messaging&lt;br /&gt;
|-&lt;br /&gt;
|Turn||Now the needles must be turned&lt;br /&gt;
|-&lt;br /&gt;
|Turn||Some ribbing should be added&lt;br /&gt;
|-&lt;br /&gt;
|Push||Next the needles must be pushed&lt;br /&gt;
|-&lt;br /&gt;
|Push||ready to be pushed&lt;br /&gt;
|-&lt;br /&gt;
|Push||the pattern is uneven and off by one&lt;br /&gt;
|-&lt;br /&gt;
|Cast||The garment is nearly complete and now must be cast off&lt;br /&gt;
|-&lt;br /&gt;
|Knit||none of the above messages&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So you can see it&#039;s actually very simple.&lt;br /&gt;
&lt;br /&gt;
===Cloth and Leather Items===&lt;br /&gt;
&lt;br /&gt;
Next we have cloth and leather work! Cloth work is found in chapters 1 through 4 of the tailoring book. Chapters 6 through 10 deal with leather work.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 1 deals with making cloth paddings that are used to reinforce or add to things. (Other than cloth and leather armor, most things don&#039;t require padding.) The paddings you buy in the society are not actually 99 quality; they work just fine for most things, but if you can make your own padding at 99 quality, you actually improve the item you&#039;re making. When I started out I just bought the paddings and in fact to save time I still do.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 2 is decorative wear such as shirts, pants, etc. Chapter 3 is cloth containers. There are no leather containers other than a weapon strap. Chapter 4 is the cloth armors.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 6 talks about basic leather work including sealing etc. Chapter 7 is leather decorative wear, such as shirts and pants made from leather. Chapter 8 is leather containers and accessories (limited to weapon straps for now). Chapter 9 is leather armor. Chapter 10 is leather shields.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Working cloth and leather is an exercise in sewing just like using leather. The messages you get for both are slightly different in only one aspect. With leather you can get messages to use the awl to poke proper holes in the leather; you never get that using cloth.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The first step is to study your book (right chapter and page for the item). I also suggest you have the cloth cut to the right size for your project. This is done by taking cloth, {{tt|MARK CLOTH AT # YARDS}}, Then getting scissors and {{tt|CUT MY CLOTH WITH MY SCISSORS}}. Make sure your sewing needles have a good length of thread on them ({{tt|PUT THREAD ON MY NEEDLES}}). To remove thread from needles you {{tt|PULL MY NEEDLES}}. To check thread on your needles you {{tt|COUNT MY THREAD}}. I have used 300 yards of thread on the needles, and it lasts for quite a bit of sewing. (The maximum is 400 yards.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Then you get the cloth and scissors out for the project and do command 1 ({{tt|cut my cloth with my scissors}}). That is the only time the first command is used. The commands that follow are in response to the messages received (also note after each command you can {{tt|ANALYZE MY [ITEM]}} and see the next step). One last item.&amp;lt;br&amp;gt;&lt;br /&gt;
#{{tt|cut my cloth with my scissors}}: starts process&lt;br /&gt;
#{{tt|push my item with my needle}}&lt;br /&gt;
#{{tt|measure my item with my yardstick}}&lt;br /&gt;
#{{tt|cut my item with my scissors}}&lt;br /&gt;
#{{tt|poke my item with my pins}}&lt;br /&gt;
#{{tt|poke my item with my awl}}&lt;br /&gt;
#{{tt|rub my item with my slickstone}}&lt;br /&gt;
#{{tt|assemble my item with my small padding}}&lt;br /&gt;
#{{tt|assemble my item with my large padding}}&lt;br /&gt;
#{{tt|assemble my item with my handle}}&lt;br /&gt;
#{{tt|assemble my item with my long cord}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A note on the above commands. The handle and long cord are only used with shields made from leather. The small and large paddings can be used for most of the rest of the armors. After an assemble, you always get the needles out of your container and {{tt|PUSH MY [ITEM] WITH MY NEEDLE}}. Then continue until you&#039;re done with your project. If you are simply making clothing or containers, you will not use padding, handles, or cords.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now the messages that change what the next step is are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Required Action!!Messaging&lt;br /&gt;
|-&lt;br /&gt;
|measure with yardstick||dimensions appear to have shifted and could benefit from some remeasuring&lt;br /&gt;
|-&lt;br /&gt;
|cut with scissors||With the measuring complete, now it is time to cut away more&lt;br /&gt;
|-&lt;br /&gt;
|poke with pins||and could use some pins to&lt;br /&gt;
|-&lt;br /&gt;
|rub with slickstone||deep crease develops along&lt;br /&gt;
|-&lt;br /&gt;
|rub with slickstone||wrinkles from all the handling and could use&lt;br /&gt;
|-&lt;br /&gt;
|poke item with awl||One leather piece is too thick for the needle to penetrate&lt;br /&gt;
|-&lt;br /&gt;
|poke item with awl||A critical section of leather needs holes punched&lt;br /&gt;
|-&lt;br /&gt;
|assemble small padding||You need another finished small cloth padding&lt;br /&gt;
|-&lt;br /&gt;
|assemble large padding||You need another finished large cloth padding&lt;br /&gt;
|-&lt;br /&gt;
|assemble shield handle||You need another finished leather shield handle&lt;br /&gt;
|-&lt;br /&gt;
|assemble long cord||You need another finished long leather cord&lt;br /&gt;
|-&lt;br /&gt;
|push item with needle||if none of the above appear or after an assembly&lt;br /&gt;
|-&lt;br /&gt;
|nothing (you&#039;re done)||You cannot figure out how to do that&lt;br /&gt;
|-&lt;br /&gt;
|nothing (you&#039;re done)||You realize that cannot be repaired, and stop&lt;br /&gt;
|-&lt;br /&gt;
|nothing (you&#039;re done)||not damaged enough to&lt;br /&gt;
|-&lt;br /&gt;
|nothing (you&#039;re done)||Applying the final touches, you complete working&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So sewing as you can see is a bit more complicated.&lt;br /&gt;
&lt;br /&gt;
===Cloth and Leather Armor===&lt;br /&gt;
&lt;br /&gt;
The last part of tailoring is sealing, reinforcing, or lightening. You can seal and reinforce cloth or leather armor, or you can seal and lighten cloth or leather armor, but you can&#039;t lighten and reinforce the same piece.&lt;br /&gt;
&lt;br /&gt;
====Sealing (Added Durability)====&lt;br /&gt;
&lt;br /&gt;
Sealing will make the armor you make more durable. This lengthens the time armor can go without needing repairs. Chapter 1 of the tailoring book has a page for normal sealing and rare material sealing. You must study the right page in chapter 1 to seal a cloth armor, leather armor or shield. First you study the book at the right page. Second get the item to be sealed out. The you follow the commands in order until you get the finished message. Note you can analyze the item at each step after the first command and find out what is next.&amp;lt;br&amp;gt;&lt;br /&gt;
#{{tt|APPLY MY WAX TO MY [ITEM]}}&lt;br /&gt;
#{{tt|RUB MY [ITEM] WITH MY SLICKSTONE}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Basically you apply wax, then rub it in with the slickstone, then apply wax and then rub it in again. At some point when applying wax you will get a finished message.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*You cannot figure out&lt;br /&gt;
*material shows improved signs of durability and wear resistance&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If a &amp;quot;done&amp;quot; message does not show, use the slickstone. The done message should appear after you apply wax.&lt;br /&gt;
&lt;br /&gt;
====Reinforcing (Added Protection)====&lt;br /&gt;
&lt;br /&gt;
Reinforcing increases protection, hindrance, and weight. Chapter 1 of the tailoring book has a page for reinforcing cloth or leather armor. It doesn&#039;t matter if it&#039;s common material or rare material. You must be at the right page in chapter 1 to reinforce armor. Study the book at the right page. Then take out the item and scissors and do the command 1 ({{tt|cut my item with my scissors}}). Then you {{tt|ANALYZE MY [ITEM]}} on step 2 and proceed based on the messages produced. Note you can {{tt|ANALYZE}} the item at each step after you do step 1 and find out what&#039;s going on.&amp;lt;br&amp;gt;&lt;br /&gt;
#{{tt|cut my item with my scissors}}: starts process&lt;br /&gt;
#{{tt|analyze my item}}&lt;br /&gt;
#{{tt|push my item with my needle}}&lt;br /&gt;
#{{tt|measure my item with my yardstick}}&lt;br /&gt;
#{{tt|cut my item with my scissors}}&lt;br /&gt;
#{{tt|poke my item with my pins}}&lt;br /&gt;
#{{tt|poke my item with my awl}}: only used for leather&lt;br /&gt;
#{{tt|assemble my item with my large padding}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Notice after each command if an end message is not received you go back to command 2 ({{tt|analyze my item}}). You will notice all reinforcing is done with large padding. The messages you can get are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Required Action!!Messaging&lt;br /&gt;
|-&lt;br /&gt;
|use needle||pushing it with a needle and thread&lt;br /&gt;
|-&lt;br /&gt;
|use yardstick||dimensions changed while working on it, and further progress would be benefited by remeasuring&lt;br /&gt;
|-&lt;br /&gt;
|use scissors||Additional scissor cuts are required&lt;br /&gt;
|-&lt;br /&gt;
|use scissors||ready for further cutting with some scissors&lt;br /&gt;
|-&lt;br /&gt;
|use scissors||Some scissor cuts must be made to the&lt;br /&gt;
|-&lt;br /&gt;
|use pins||is in need of pinning to help arrange the material&lt;br /&gt;
|-&lt;br /&gt;
|use awl||an awl to add these holes&lt;br /&gt;
|-&lt;br /&gt;
|use awl||requires some holes punched&lt;br /&gt;
|-&lt;br /&gt;
|assemble padding||is ready to be reinforced with some large cloth padding&lt;br /&gt;
|-&lt;br /&gt;
|get more thread||The last of your thread is used up&lt;br /&gt;
|-&lt;br /&gt;
|nothing (you&#039;re done)||to be a type of finished&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Important Note:&#039;&#039;&#039;  For common leather and cloth reinforcing does not increase the stats of the armor so you&#039;re better off just making the item and sealing it. However, this is not true for making shields. Shields reinforced do change the stats for any material used and sealing makes it more durable.&lt;br /&gt;
&lt;br /&gt;
====Lightening (Reduces Weight)====&lt;br /&gt;
&lt;br /&gt;
Lightening armor will reduce weight but not protection or hindrance. Chapter 1 of the tailoring book has a page for lightening cloth or leather armor. It doesn&#039;t matter if it&#039;s common material or rare material. You must be at the right page in chapter 1 to lighten armor. {{tt|STUDY}} the book at the right page. Then you get the item and scissors and do the command 1 ({{tt|cut my item with my scissors}}). Then you {{tt|ANALYZE MY [ITEM]}} on step 2 and proceed based on the messages produced. Note you can {{tt|ANALYZE}} the item at each step after you do step 1 and find out what&#039;s going on.&amp;lt;br&amp;gt;&lt;br /&gt;
#{{tt|cut my item with my scissors}}&lt;br /&gt;
#{{tt|analyze my item}}&lt;br /&gt;
#{{tt|push my item with my needle}}&lt;br /&gt;
#{{tt|measure my item with my yardstick}}&lt;br /&gt;
#{{tt|cut my item with my scissors}}&lt;br /&gt;
#{{tt|poke my item with my pins}}&lt;br /&gt;
#{{tt|poke my item with my awl}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After each command, if an end message is not received, you go back to command 2 ({{tt|analyze my item}}). You will notice all lightening is basically done with scissors removing material and re-sewing things. The messages you can get are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Required Action!!Messaging&lt;br /&gt;
|-&lt;br /&gt;
|use needle||pushing it with a needle and thread&lt;br /&gt;
|-&lt;br /&gt;
|use yardstick||dimensions changed while working on it, and further progress would be benefited by remeasuring&lt;br /&gt;
|-&lt;br /&gt;
|use scissors||Additional scissor cuts are required&lt;br /&gt;
|-&lt;br /&gt;
|use scissors||ready for further cutting with some scissors&lt;br /&gt;
|-&lt;br /&gt;
|use scissors||Some scissor cuts must be made to the&lt;br /&gt;
|-&lt;br /&gt;
|use pins||is in need of pinning to help arrange the material&lt;br /&gt;
|-&lt;br /&gt;
|use awl||an awl to add these holes&lt;br /&gt;
|-&lt;br /&gt;
|use awl||requires some holes punched&lt;br /&gt;
|-&lt;br /&gt;
|get more thread||The last of your thread is used up&lt;br /&gt;
|-&lt;br /&gt;
|nothing (you&#039;re done)||to be a type of finished&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Work Orders==&lt;br /&gt;
&lt;br /&gt;
When doing work orders you might get cloth, leather, or knitting, as all those areas will have something you are capable of doing. If you don&#039;t like the work order you got, just ask for another one. To my knowledge there is no limit to how many times you can ask for a different work order.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you just want to learn without doing work orders, pick something at your level, and work on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One other note. I seem to get better payout from doing work orders for knitting when using the yarn you buy even though the yarn I make is actually better. I&#039;m not certain why this is, but it&#039;s something worth noting.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From some of the experiments I&#039;ve done, making an armor and sealing it for work orders pays better than simply making the armor. I&#039;m not sure if reinforcing or lightening the armor will up the price you get for the work order as well but seal does appear to raise the price you get on the work order.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides,Crafting player guides}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Ring_hauberk_(crafted)&amp;diff=544376</id>
		<title>Armor:Ring hauberk (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Ring_hauberk_(crafted)&amp;diff=544376"/>
		<updated>2021-01-19T05:57:02Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=ring hauberk|noun=hauberk|type=chain|mat=metal|style=ring chain armor|dif=7|vol=70|tech=Complete Chain Armor Design|13|7|2|prot=arms, legs, chest, back, abdomen}}&lt;br /&gt;
&lt;br /&gt;
==Hindrance==&lt;br /&gt;
{{CraftHead|sma}}&lt;br /&gt;
{{CraftM|t=sa|m= |90|mod |mod |3|210}}&lt;br /&gt;
{{CraftM|t=sa|m= |90|mod |mod |5|350}}&lt;br /&gt;
{{CraftM|t=sa|m= |85|mod |mod |5|350}}&lt;br /&gt;
{{CraftM|t=sa|m=R|85|high|mod |5|420}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Protection==&lt;br /&gt;
===Common metal===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|lma|c=y|co=n}}&lt;br /&gt;
{{CraftM|t=la|m= |90|25|04|11|06|11|05|11|03|06|03|06|02|04|06|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metal===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|a=y}}&lt;br /&gt;
*[[Armor:Chain hauberk (crafted)]]&lt;br /&gt;
*[[Armor:Mail hauberk (crafted)]]&lt;br /&gt;
*[[Armor:Bar-mail hauberk (crafted)]]&lt;br /&gt;
*[[Armor:Massive mail hauberk (crafted)]]&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Hhr%27ata_(crafted)&amp;diff=543237</id>
		<title>Weapon:Hhr&#039;ata (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Hhr%27ata_(crafted)&amp;diff=543237"/>
		<updated>2020-12-29T09:23:18Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=hhr&#039;ata|range=melee|type=weapon|style=hb,ht|mat=metal|dif=7|vol=10|tech=Expert Blunt Weapon Design|6|2|1|note=throwable|book=Journeyman|const=s}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|w|hurlable war hammer (crafted)|hurlable war hammer}}s, {{ilink|w|throwing hammer (crafted)|throwing hammer}}s, and {{ilink|w|throwing mallet (crafted)|throwing mallet}}s are also identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80| 00|02|11 | 08|04|07 |17|50|st=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common Metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=n}}&lt;br /&gt;
{{CraftM|t=w|43|-| 00|02|12 | 10|05|07 |-|43     |   |    }}&lt;br /&gt;
{{CraftM|t=w|69|-| 00|03|11 | 08|02|07 |-|65     |   |    }}&lt;br /&gt;
{{CraftM|t=w|80|-| 00|02|11 | 08|04|07 |-|50     |   |    }}&lt;br /&gt;
{{CraftM|t=w|80|-| 00|03|12 | 09|03|08 |-|65     |   |    }}&lt;br /&gt;
{{CraftM|t=w|80|-| 00|03|12 |   |02|08 |-|67     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 00|01|10 |   |05|06 |-|37     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 00|02|12 |   |04|07 |-|50     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HC Steel===&lt;br /&gt;
{{CraftHead|mw|c=n|co=n}}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|01|11 | 09|05|06 |-|36-37  |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|01|11 | 09|05|06 |-|38-40  |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|02|11 | 09|05|07 |-|41     |e=y|b=04,08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|02|12 | 09|05|07 |-|42-46  |   |b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|02|12 | 09|04|07 |-|47-49  |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|02|12 | 09|04|07 |-|50     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|02|13 | 09|04|07 |-|51     |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|03|13 | 09|04|08 |-|52     |   |b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|03|13 |   |04|08 |-|53-54  |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|03|13 | 10|04|08 |-|55     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|03|13 | 10|04|08 |-|56-57  |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|03|13 |   |03|08 |-|58     |e=y|b=07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|03|13 | 10|03|08 |-|59     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|03|13 | 10|03|08 |-|60-62  |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 00|03|14 | 10|03|09 |-|63     |   |b=05,09}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare Metal===&lt;br /&gt;
{{CraftHead|mw|c=n|co=n}}&lt;br /&gt;
{{CraftM|t=w|92|-| 00|05|15 | 11|02|10 |-|75     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 00|00|11 | 09|06|06 |-|30-31  |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 00|00|12 | 09|06|06 |-|35-36  |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 00|01|12 | 09|05|07 |-|39     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 00|01|12 | 09|05|07 |-|40     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 00|02|13 | 10|04|08 |-|51     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 00|03|13 | 10|04|08 |-|52-54  |   |b=04}}&lt;br /&gt;
{{CraftM|t=w|95|-| 00|03|14 | 10|04|08 |-|55-58  |   |b=05}}&lt;br /&gt;
{{CraftM|t=w|95|-| 00|03|14 | 10|03|09 |-|59-60  |   |b=07,08}}&lt;br /&gt;
{{CraftM|t=w|95|-| 00|04|14 | 10|03|09 |-|63-65  |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 00|04|15 |   |03|09 |-|66-68  |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|95|-| 00|05|15 | 11|02|10 |-|70-75  |   |    }}&lt;br /&gt;
{{CraftM|t=w|96|-| 00|04|14 | 10|03|09 |-|62     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tyrium===&lt;br /&gt;
{{CraftHead|mw|c=n|co=n}}&lt;br /&gt;
{{CraftM|t=w|99|-| 00|02|13 |   |05|08 |-|45     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 00|03|14 | 10|04|08 |-|51     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 00|03|14 |   |05|07 |-|54     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 00|04|15 | 11|04|09 |-|60     |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 00|04|15 |   |03|10 |-|68     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 00|05|15 | 11|03|10 |-|69     | |b=04}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[hhr&#039;ata]]&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Greataxe_(crafted)&amp;diff=543179</id>
		<title>Weapon:Greataxe (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Greataxe_(crafted)&amp;diff=543179"/>
		<updated>2020-12-27T09:46:25Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=greataxe|range=melee|type=weapon|style=2he|mat=metal|dif=7|vol=12|tech=Expert Bladed Weapon Design|12|1|1|book=Journeyman|const=s}}&lt;br /&gt;
&lt;br /&gt;
The crafted {{ilink|w|marauder blade (crafted)|marauder blade}}s, {{ilink|w|two-handed sword (crafted)|two-handed sword}}s and {{ilink|w|warring axe (crafted)|warring axe}}s are also identical in performance to this template.&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Used unweighted tempered low carbon steel for reference.&#039;&#039;&lt;br /&gt;
{{CraftHead|mw}}&lt;br /&gt;
{{CraftM|t=w|80|80| 02|16|06 | 05|04|08 |17|60|st=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{WeaponKey}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=n}}&lt;br /&gt;
{{CraftM|t=w|35|-| 01|06|02 | 02|03|03 |-|36     |   |    }}&lt;br /&gt;
{{CraftM|t=w|75|-| 02|13|04 |   |05|06 |-|36     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|80|-| 02|16|06 | 05|04|08 |-|60     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 02|15|05 | 05|05|07 |-|44     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 02|16|06 |   |06|07 |-|49     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 02|17|07 | 06|04|09 |-|60     |   |    }}&lt;br /&gt;
{{CraftM|t=w|85|-| 02|18|08 | 06|03|10 |-|75     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High carbon steel===&lt;br /&gt;
{{CraftHead|mw|c=n|co=n}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|16|05 | 05|06|08 |-|40     |   |    |m=H}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|16|05 | 05|06|08 |-|44     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|16|06 | 05|06|08 |-|45     ||b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|17|06 |   |05|08 |-|46-52  |e=y|b=04,07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|17|06 |   |05|09 |-|53-55  |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|17|07 |   |05|09 |-|56     |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|17|07 |   |04|09 |-|57     |e=y|b=05}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|18|07 |   |04|09 |-|58-59  |e=y|b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|18|07 | 06|04|09 |-|60     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|18|07 | 06|04|09 |-|61-63  |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|18|07 | 06|04|10 |-|64-66  |e=y|b=08}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|19|07 | 06|04|10 |-|67     |e=y|b=04}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|19|08 | 06|03|10 |-|68-70  |e=y|b=05,07}}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|19|08 | 06|03|10 |-|71     |   |    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|19|08 |   |03|10 |-|72-74  |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|90|-| 02|19|08 | 07|03|11 |-|75     |   |b=08}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{CraftHead|mw|c=n|co=n}}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|16|05 | 05|07|07 |-|36     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|16|05 | 05|07|07 |-|37     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|17|05 | 05|06|08 |-|38-39  |e=y|b=04,07,08}}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|17|05 | 05|06|08 |-|40     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|17|05 |   |06|08 |-|41     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|17|06 | 05|06|08 |-|44     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|17|06 | 06|06|08 |-|46     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|17|06 | 06|05|08 |-|48     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|18|06 | 06|05|09 |-|50-51  |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|19|07 | 06|04|10 |-|60-63  |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|19|08 | 07|04|10 |-|65-66  |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|20|08 | 07|04|10 |-|67     |   |b=04}}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|20|08 | 07|03|11 |-|70-71  |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|20|09 | 07|03|12 |-|78     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|21|09 | 07|02|12 |-|81     |   |    }}&lt;br /&gt;
{{CraftM|t=w|95|-| 02|22|10 | 08|01|12 |-|90     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tyrium===&lt;br /&gt;
{{CraftHead|mw|c=n|co=n}}&lt;br /&gt;
{{CraftM|t=w|99|-| 03|20|08 |   |05|12 |-|60     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 03|22|10 |   |02|14 |-|70     |e=y|    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 03|21|09 | 07|03|12 |-|76     |   |    }}&lt;br /&gt;
{{CraftM|t=w|99|-| 03|22|10 | 08|02|12 |-|83     |   |    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[greataxe]]&lt;br /&gt;
{{Cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Scale_shirt_(crafted)&amp;diff=542934</id>
		<title>Armor:Scale shirt (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Scale_shirt_(crafted)&amp;diff=542934"/>
		<updated>2020-12-21T11:31:26Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=scale shirt|noun=shirt|type=brigandine|mat=metal|style=scale brigandine armor|dif=7|vol=56|tech=Complete Brigandine Armor Design|12|7|2|prot=chest,back,abdomen,arms}}&lt;br /&gt;
&lt;br /&gt;
==Hindrance==&lt;br /&gt;
{{CraftHead|sma}}&lt;br /&gt;
{{CraftM|t=sa|80|m= |moderate|high|3|168}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Protection==&lt;br /&gt;
===Common Metal===&lt;br /&gt;
{{CraftHead|lma|c=y|co=n}}&lt;br /&gt;
{{CraftM|t=la|m= |80|80|05|10|05|10|05|10|06|10|05|10|02|03|13|3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HC Steel===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare Metal===&lt;br /&gt;
{{CraftHead|lma|c=y|co=y}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Armor:Brigandine shirt (crafted)]]&lt;br /&gt;
* [[Armor:Lamellar shirt (crafted)]]&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Cambrinth_belt_made_of_interlocking_Harawep%27s_Spiders&amp;diff=536855</id>
		<title>Item:Cambrinth belt made of interlocking Harawep&#039;s Spiders</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Cambrinth_belt_made_of_interlocking_Harawep%27s_Spiders&amp;diff=536855"/>
		<updated>2020-11-11T08:59:59Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=a cambrinth belt made of interlocking Harawep&#039;s Spiders&lt;br /&gt;
|noun=belt&lt;br /&gt;
|look=a cambrinth belt made of interlocking Harawep&#039;s Spiders.  Webbed with pale, filament-like inclusions, a bright red hourglass of scarlet stura atulave is embedded in the abdomen of each spider.  Tiny pitch pearls lend the spiders a baleful gaze.&lt;br /&gt;
|MTag=cambrinth&lt;br /&gt;
|type=cambrinth, container&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=5320000&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=10&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|maxcharge=60&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Cambrinth_belt_made_of_interlocking_Harawep%27s_Spiders&amp;diff=536854</id>
		<title>Item:Cambrinth belt made of interlocking Harawep&#039;s Spiders</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Cambrinth_belt_made_of_interlocking_Harawep%27s_Spiders&amp;diff=536854"/>
		<updated>2020-11-11T08:53:31Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=a cambrinth belt made of interlocking Harawep&#039;s Spiders&lt;br /&gt;
|noun=belt&lt;br /&gt;
|look=a cambrinth belt made of interlocking Harawep&#039;s Spiders.  Webbed with pale, filament-like inclusions, a bright red hourglass of scarlet stura atulave is embedded in the abdomen of each spider.  Tiny pitch pearls lend the spiders a baleful gaze.&lt;br /&gt;
|type=cambrinth, container&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=5320000&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=10&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|maxcharge=60&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Cambrinth_belt_made_of_interlocking_Harawep%27s_Spiders&amp;diff=536853</id>
		<title>Item:Cambrinth belt made of interlocking Harawep&#039;s Spiders</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Cambrinth_belt_made_of_interlocking_Harawep%27s_Spiders&amp;diff=536853"/>
		<updated>2020-11-11T08:52:42Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=a cambrinth belt made of interlocking Harawep&#039;s Spiders&lt;br /&gt;
|noun=belt&lt;br /&gt;
|look=a cambrinth belt made of interlocking Harawep&#039;s Spiders.  Webbed with pale, filament-like inclusions, a bright red hourglass of scarlet stura atulave is embedded in the abdomen of each spider.  Tiny pitch pearls lend the spiders a baleful gaze.&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=5320000&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=10&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|maxcharge=60&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Cambrinth_belt_made_of_interlocking_Harawep%27s_Spiders&amp;diff=536852</id>
		<title>Item:Cambrinth belt made of interlocking Harawep&#039;s Spiders</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Cambrinth_belt_made_of_interlocking_Harawep%27s_Spiders&amp;diff=536852"/>
		<updated>2020-11-11T08:51:36Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: Created page with &amp;quot;{{Item |name=a cambrinth belt made of interlocking Harawep&amp;#039;s Spiders |noun=belt |look=a cambrinth belt made of interlocking Harawep&amp;#039;s Spiders.  Webbed with pale, filament-like...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=a cambrinth belt made of interlocking Harawep&#039;s Spiders&lt;br /&gt;
|noun=belt&lt;br /&gt;
|look=a cambrinth belt made of interlocking Harawep&#039;s Spiders.  Webbed with pale, filament-like inclusions, a bright red hourglass of scarlet stura atulave is embedded in the abdomen of each spider.  Tiny pitch pearls lend the spiders a baleful gaze.&lt;br /&gt;
|type=cambrinth&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=5320000&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=1&lt;br /&gt;
|ihsize=1&lt;br /&gt;
|csize=10&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|maxcharge=60&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sleeping_Dragon_Corn_Maze_436/Incidental_loot&amp;diff=536851</id>
		<title>Sleeping Dragon Corn Maze 436/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sleeping_Dragon_Corn_Maze_436/Incidental_loot&amp;diff=536851"/>
		<updated>2020-11-11T08:32:35Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
* When doing the &#039;&#039;short maze&#039;&#039; version of the event, your incidental prizes will be given to you in a {{sloot|i|overstuffed corn sack}}.&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
* {{sloot|a|brown leather gloves with obsidian clasps}}&lt;br /&gt;
* {{sloot|a|burgundy leather gloves trimmed with raven feathers}} - &#039;&#039;fire flare&#039;&#039;&lt;br /&gt;
* {{sloot|a|burgundy leathers tooled with an unkindness of ravens}} - &#039;&#039;fire flare&#039;&#039;&lt;br /&gt;
* {{sloot|a|dark burgundy leather cowl embossed with raven feathers}} - &#039;&#039;fire flare&#039;&#039;&lt;br /&gt;
* {{sloot|a|light chain balaclava with an interlinked basketweave pattern}}&lt;br /&gt;
* {{sloot|a|light chain gloves with an interlinked basketweave pattern}}&lt;br /&gt;
* {{sloot|a|light chain greaves with an interlinked basketweave pattern}}&lt;br /&gt;
* {{sloot|a|light chain shirt with an interlinked basketweave pattern}}&lt;br /&gt;
* {{sloot|a|lightweight leather cowl embellished with a fan of murder crow feathers}}&lt;br /&gt;
* {{sloot|a|lightweight leather gloves patterned with a feathery coal-black design }}&lt;br /&gt;
* {{sloot|a|lightweight leathers patterned with a feathery coal-black design}}&lt;br /&gt;
* {{sloot|a|light half plate engraved with wispy cobwebs }}&lt;br /&gt;
* {{sloot|a|light plate gauntlets engraved with wispy cobwebs}}&lt;br /&gt;
* {{sloot|a|light plate greaves engraved with wispy cobwebs}}&lt;br /&gt;
* {{sloot|a|light plate sallet engraved with wispy cobwebs}}&lt;br /&gt;
&lt;br /&gt;
==Shields and Parry Sticks==&lt;br /&gt;
* {{sloot|s|black diamond-studded ceremonial shield emblazoned with a burgundy raven}} - &#039;&#039;small, fire flare&#039;&#039;&lt;br /&gt;
* {{sloot|s|cooking pot lid painted a clutch of kumquats}}&lt;br /&gt;
* {{sloot|s|green-scaled buckler painted with a raging centaur}}&lt;br /&gt;
* {{sloot|w|polished obsidian parry stick}}&lt;br /&gt;
* {{sloot|w|notched iron parry stick with a padded demonscale grip}}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* {{sloot|w|banded competition shortbow}}&lt;br /&gt;
* {{sloot|w|black leather elbow wraps affixed with broken fork tines}} - &#039;&#039;Brawling gear - store-bought quality, but swaps puncture for slice&#039;&#039;&lt;br /&gt;
* {{sloot|w|bronze double-headed hammer tied with an ornamental voile tassel}}&lt;br /&gt;
* {{sloot|w|farmer&#039;s hand sickle composed of iron}} - &#039;&#039;nature flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|glaes halberd with an ebony haft}}&lt;br /&gt;
* {{sloot|w|heavy dragonwood throwing club with a braided leather grip}}&lt;br /&gt;
* {{sloot|w|jagged demonbone mace with a wrought iron haft}}&lt;br /&gt;
* {{sloot|w|scuffed black nightstick with a soft leather loop}}&lt;br /&gt;
* {{sloot|w|sharply honed angiswaerd tooth affixed to a green jade hilt}}&lt;br /&gt;
* {{sloot|w|slender rosewood quarterstaff with covellite tips}}&lt;br /&gt;
* {{sloot|w|steel claymore with an intricately engraved crossguard}}&lt;br /&gt;
* {{sloot|w|steel foil with a sandalwood hilt}}&lt;br /&gt;
* {{sloot|w|triple-fullered haralun broadsword bearing a nacre hilt}} - &#039;&#039;fire flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|wyndwood crossbow with a wolf-shaped stock}}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
* {{sloot|i|aged leather booklet stamped with a pile of overlapping knitting and sewing needles}}&lt;br /&gt;
* {{sloot|i|black linen pouch with splotchy bleach stains}}&lt;br /&gt;
* {{sloot|i|black velvet pouch intricately embroidered with &amp;quot;Induction&amp;quot;}}&lt;br /&gt;
* {{sloot|i|blue wool pouch intricately embroidered with &amp;quot;Rarefaction&amp;quot;}}&lt;br /&gt;
* {{sloot|i|brown burlap pouch covered with dried wood glue}}&lt;br /&gt;
* {{sloot|i|corrugated-hide bellows embroidered with a raging whirlpool}}&lt;br /&gt;
* {{sloot|i|demonbone wrist knife with a blackened edge}} - &#039;&#039;skinning/crafting knife&#039;&#039;&lt;br /&gt;
* {{sloot|i|faded sigil tome}}&lt;br /&gt;
* {{sloot|i|green canvas pouch intricately embroidered with &amp;quot;Congruence&amp;quot;}}&lt;br /&gt;
* {{sloot|i|grey homespun pouch embroidered with a large deed packet}}&lt;br /&gt;
* {{sloot|i|lollipop-shaped imbuement rod capped with a massive amber stone}}&lt;br /&gt;
* {{sloot|i|pristine white leather booklet stamped with a mortar filled with leaves and flowers}}&lt;br /&gt;
* {{sloot|i|purple moleskin pouch painted with a flask of flux}}&lt;br /&gt;
* {{sloot|i|red silk pouch intricately embroidered with &amp;quot;Abolition&amp;quot;}}&lt;br /&gt;
* {{sloot|i|rugged leather booklet stamped with a pair of crossed chisels atop a bone saw}}&lt;br /&gt;
* {{sloot|i|silver brocade pouch embroidered with a wire brush}}&lt;br /&gt;
* {{sloot|i|sleek leather pouch painted with a bottle of tanning lotion}}&lt;br /&gt;
* {{sloot|i|small blue-green booklet stamped with a blade set upon a grindstone}}&lt;br /&gt;
* {{sloot|i|supple oilcloth pouch painted with a flask of oil}}&lt;br /&gt;
* {{sloot|i|thin steel blade reinforced with glaes}}&lt;br /&gt;
* {{sloot|i|tiny ruby icesilk pouch embroidered with a flaming red-orange phoenix}} - &#039;&#039;contains random materials + coins and gems&#039;&#039;&lt;br /&gt;
* {{sloot|i|violet jacquard pouch pierced with several straight pins}}&lt;br /&gt;
* {{sloot|i|waist strap for a crafting instruction book}}&lt;br /&gt;
* {{sloot|i|white satin pouch intricately embroidered with &amp;quot;Permutation&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Clothing==&lt;br /&gt;
* {{sloot|i|baby blue dergatine cloak trimmed with gold braid}}&lt;br /&gt;
* {{sloot|i|baggy blue overalls with folded cuffs}}&lt;br /&gt;
* {{sloot|i|Elven Wool kilt with a golden silk tassel}}&lt;br /&gt;
* {{sloot|i|blue lace veil embroidered with a tiny golden moon in one corner}}&lt;br /&gt;
* {{sloot|i|blushing pink silk dress with dreamweave fringe}}&lt;br /&gt;
* {{sloot|i|burnt orange flannel shirt with rolled-up sleeves}}&lt;br /&gt;
* {{sloot|i|camlet breeches with damite buckles at the knees}}&lt;br /&gt;
* {{sloot|i|colorful wool sweater worked in pink and purple stripes}}&lt;br /&gt;
* {{sloot|i|crimson silk kerchief edged with fine Albarian lace}}&lt;br /&gt;
* {{sloot|i|dark brown wool gown with a jewel neckline}}&lt;br /&gt;
* {{sloot|i|dusky-rose kimono with a spring-green sash}}&lt;br /&gt;
* {{sloot|i|ebony armure tunic emblazoned with a white rabbit}}&lt;br /&gt;
* {{sloot|i|elegantly pleated kilt of azure and grey}}&lt;br /&gt;
* {{sloot|i|enveloping web-patterned pall of lace layered with gauze}}&lt;br /&gt;
* {{sloot|i|faded bandana}} - &#039;&#039;reduces social outrage&#039;&#039;&lt;br /&gt;
* {{sloot|i|formal-looking blushing pink muslin shirt with a raised collar}}&lt;br /&gt;
* {{sloot|i|heavily patched muslin cloak with a thick agonite gargoyle-shaped clasp}}&lt;br /&gt;
* {{sloot|i|length of spun rainbow fabric}} - &#039;&#039;feature hiding&#039;&#039;&lt;br /&gt;
* {{sloot|i|length of wine-dark thornweave embroidered with iridescent rainbow roses}} - &#039;&#039;feature hiding&#039;&#039;&lt;br /&gt;
* {{sloot|i|midnight-purple dergatine garter dangling a lone diacan shrike charm }}&lt;br /&gt;
* {{sloot|i|midnight-purple dergatine gown pinned at the waist by a small diacan shrike}}&lt;br /&gt;
* {{sloot|i|midnight-purple dergatine ribbon strung with diacan shrike charms}}&lt;br /&gt;
* {{sloot|i|mistsilk necktie with various faces swirling across its surface}}&lt;br /&gt;
* {{sloot|i|oceanmist satin kimono dyed a variety of blues clasped with a golden broodling}}&lt;br /&gt;
* {{sloot|i|pair of fiery scarlet khaddar pants with black piping on the seams}}&lt;br /&gt;
* {{sloot|i|pair of ripped leggings}} - &#039;&#039;reduces social outrage&#039;&#039;&lt;br /&gt;
* {{sloot|i|pair of scuffed boots}} - &#039;&#039;reduces social outrage&#039;&#039;&lt;br /&gt;
* {{sloot|i|pair of spring green slippers with ruby teardrop buttons}}&lt;br /&gt;
* {{sloot|i|quilted goldweave doublet lined with purple silk}}&lt;br /&gt;
* {{sloot|i|ragged shirt}} - &#039;&#039;reduces social outrage&#039;&#039;&lt;br /&gt;
* {{sloot|i|red-scale mules with broad cocobolo heels}}&lt;br /&gt;
* {{sloot|i|soot socks of soft spidersilk}}&lt;br /&gt;
* {{sloot|i|trim silverweave cassock strung with carved adderwood beads}}&lt;br /&gt;
* {{sloot|i|velvety dergatine cassock draped with a thin silversteel mesh}}&lt;br /&gt;
* {{sloot|i|wide-brimmed farmer&#039;s hat dusted with dirt}}&lt;br /&gt;
* {{sloot|i|woven girdle formed from golden wire}}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
* {{sloot|i|black linen pouch with splotchy bleach stains}}&lt;br /&gt;
* {{sloot|i|braided leather belt dangling tiny skull masks made of dried apple }}&lt;br /&gt;
* {{sloot|i|embossed sword belt}}&lt;br /&gt;
* {{sloot|i|faded muslin backpack clasped with an agonite gargoyle medallion}}&lt;br /&gt;
* {{sloot|i|helei leather weapon harness}}&lt;br /&gt;
* {{sloot|i|large canvas sack bearing a jaggedly stitched emblem}}&lt;br /&gt;
* {{sloot|i|light spidersilk hip pouch stitched with a dragon ouroboros}} - &#039;&#039;holds any 10 items&#039;&#039;&lt;br /&gt;
* {{sloot|i|sleek leather pouch painted with a bottle of tanning lotion}} - &#039;&#039;store-bought tanning lotion&#039;&#039;&lt;br /&gt;
* {{sloot|i|midnight-purple dergatine backpack embroidered with tiny darting shrike figures}}&lt;br /&gt;
* {{sloot|i|oilcloth moneybelt with leather straps}} - &#039;&#039;Holds 25 coins&#039;&#039;&lt;br /&gt;
* {{sloot|i|pale yellow belt purse shaped like a kernel of corn}}&lt;br /&gt;
* {{sloot|i|patchwork traveling bag with a thick braided handle and button closure}}&lt;br /&gt;
* {{sloot|i|plain voile pouch embroidered with a blank scroll}}&lt;br /&gt;
* {{sloot|i|polished ebony pillbox with a fine silver chain}} - &#039;&#039;dirt stacker&#039;&#039;&lt;br /&gt;
* {{sloot|i|puce gem pouch shaped like an inside-out frog}}&lt;br /&gt;
* {{sloot|i|puce thigh pouch shaped like an inside-out badger}}&lt;br /&gt;
* {{sloot|i|rough leather war belt with a razaksel-crow&#039;s head belt buckle}}&lt;br /&gt;
* {{sloot|i|sand-colored jute pouch with a rough texture}}&lt;br /&gt;
* {{sloot|i|small leather bag painted with a harvest scene}}&lt;br /&gt;
* {{sloot|i|star-streaked midnight black sack fastened with an obsidian murder crow}}&lt;br /&gt;
* {{sloot|i|thigh pouch with a lock in the shape of a corn kernel}} - &#039;&#039;100 use lockpick trainer&#039;&#039;&lt;br /&gt;
* {{sloot|i|wide leather war belt with an agonite-inlaid gargoyle buckle}} - &#039;&#039;holds any 10 items&#039;&#039;&lt;br /&gt;
* {{sloot|i|filigree bracer of silversteel cobwebs}}&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
* {{sloot|i|blue gold bracelet inlaid with sky opals}}&lt;br /&gt;
* {{sloot|i|bright copper locust earcuff enameled with gleaming black eyes}}&lt;br /&gt;
* {{sloot|i|detailed felwood nose charm complete with a bristly brown mustache}}&lt;br /&gt;
* {{sloot|i|eight-sided black gold ring inset with a mosaic crest of the Barbarian Guild}}&lt;br /&gt;
* {{sloot|i|glittery platinum stars}} - &#039;&#039;feature changer - ...skin accented by some glittery platinum stars...&#039;&#039;&lt;br /&gt;
* {{sloot|i|liquid-filled crystal rose displayed upon braided faesilk}}&lt;br /&gt;
* {{sloot|i|makeshift manacle choker}}&lt;br /&gt;
* {{sloot|i|pair of gold earrings with dangling carved Ilithi emeralds}}&lt;br /&gt;
* {{sloot|i|pair of yellow quartz cufflinks shaped like kernels of corn}}&lt;br /&gt;
* {{sloot|i|platinum ring set with a nightfire opal}}&lt;br /&gt;
* {{sloot|i|purple leather ankle bands decorated with pumpkin-shaped bells}}&lt;br /&gt;
* {{sloot|i|sleek diacan necklace interwoven with a strip of midnight-purple dergatine}}&lt;br /&gt;
* {{sloot|i|sleek diacan ring set with a tiny shrike&#039;s eye sapphire}}&lt;br /&gt;
* {{sloot|i|small toad pin of rusted wrought iron}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
* {{sloot|i|applewood wand topped with an autumn jasper pumpkin}}&lt;br /&gt;
* {{sloot|i|cambrinth brussel sprout with green glitter dusted leaves}}&lt;br /&gt;
* {{sloot|i|cambrinth geoduck with a glossy mother-of-pearl valve}}&lt;br /&gt;
* {{sloot|i|cambrinth moon jelly with a clear diopside bell}}&lt;br /&gt;
* {{sloot|i|cambrinth oyster on the half-shell dusted with silver glitter}}&lt;br /&gt;
* {{sloot|i|cambrinth sea urchin with purple chalcedony spines}}&lt;br /&gt;
* {{sloot|i|cambrinth tailband shaped like a Harawep&#039;s web rose with sapphire petals}}&lt;br /&gt;
* {{sloot|i|cambrinth tailband inlaid with metallic phofe flowers}}&lt;br /&gt;
* {{sloot|i|cambrinth wreath of entwined straw gussied up with gingham ties}}&lt;br /&gt;
* {{sloot|i|cambrinth belt made of interlocking Harawep&#039;s Spiders}} - &#039;&#039;60 mana&#039;&#039;&lt;br /&gt;
* {{sloot|i|chakrel amulet carved to resemble a bonfire}}&lt;br /&gt;
* {{sloot|i|chakrel amulet shaped like a burning corn-cob pipe}}&lt;br /&gt;
* {{sloot|i|chakrel toe-ring wrought like a tiny spider}}&lt;br /&gt;
* {{sloot|i|dark-jeweled brooch trailing delicate platinum ribbons}} - &#039;&#039;88 charge flash enchantment&#039;&#039;&lt;br /&gt;
* {{sloot|i|dried gourd rattle wrapped in a mesh of beaded cords}} - &#039;&#039;spirit restore, 5 charges&#039;&#039;&lt;br /&gt;
* {{sloot|i|frothing chakrel flagon amulet hung from a damite chain}}&lt;br /&gt;
* {{sloot|i|glowing iron fragment}}&lt;br /&gt;
* {{sloot|i|long diamondwood cane topped with a carved wolf&#039;s head}} - &#039;&#039;fire glamour, +10 athletics on tap&#039;&#039;&lt;br /&gt;
* {{sloot|i|niniam wand sprouting leaf stalks and topped with a small pink tulip}} - &#039;&#039;113 uses arcane lore wand&#039;&#039;&lt;br /&gt;
* {{sloot|i|oblong mistglass lens}}&lt;br /&gt;
* {{sloot|i|obsidian worm charm set upon a backing of pewter}}- &#039;&#039;Earth Glamour, +10 athletics on tap&#039;&#039; &lt;br /&gt;
* {{sloot|i|sapphire turtle charm set upon a pewter backing}}- &#039;&#039;Water Glamour, +10 athletics on tap&#039;&#039;&lt;br /&gt;
* {{sloot|i|small featherstone bound by wire coils}}&lt;br /&gt;
* {{sloot|i|small featherstone with jagged cracks}}&lt;br /&gt;
* {{sloot|i|soulstone-set armband shaped like a weasel protecting an egg}}&lt;br /&gt;
* {{sloot|i|tarnished sigil}}&lt;br /&gt;
* {{sloot|i|thick cambrinth armband set with a medallion depicting crossed scythes}}&lt;br /&gt;
* {{sloot|i|thick cambrinth armband carved with a pattern of blight locusts}}&lt;br /&gt;
* {{sloot|i|tinted monocle}}&lt;br /&gt;
* {{sloot|i|opal butterfly charm set upon a pewter backing}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
* {{sloot|i|cerise-pink ocarina crafted to resemble a taffy apple}}&lt;br /&gt;
* {{sloot|i|clay pig with a curly wire tail}} - &#039;&#039;Currency storage - break to get the coins out&#039;&#039;&lt;br /&gt;
* {{sloot|i|corn maze pass}}&lt;br /&gt;
* {{sloot|i|corn maze ticket}}&lt;br /&gt;
* {{sloot|i|delicate cereus blossom with translucent white jade petals}}&lt;br /&gt;
* {{sloot|i|delicate triptych in a frame of blue-black-stained lacewood}}&lt;br /&gt;
* {{sloot|i|engraved Dwarven iron flask }}&lt;br /&gt;
* {{sloot|i|blue notebook with a dirt-smudged binding}}&lt;br /&gt;
* {{sloot|i|white felt-covered book dappled with glittered lady bugs}}&lt;br /&gt;
* {{sloot|i|fat orange book with clouds painted on the cover}}&lt;br /&gt;
* {{sloot|i|glass cologne bottle fit with a spruce stopper}}&lt;br /&gt;
* {{sloot|i|glass cologne bottle shaped like a durian fruit}}&lt;br /&gt;
* {{sloot|i|glass perfume bottle fit with a sandalwood stopper}}&lt;br /&gt;
* {{sloot|i|glass perfume bottle fit with a spruce stopper}}&lt;br /&gt;
* {{sloot|i|plump tomato-shaped ocarina crowned with emerald leaves}}&lt;br /&gt;
* {{sloot|i|silverwillow ocarina painted with gilded sugar-plums}}&lt;br /&gt;
* {{sloot|i|Waist strap for a crafting instruction book}}&lt;br /&gt;
* {{sloot|i|warped glass vial etched with flames}} - &#039;&#039;[[:Category:Makeups|makeup]]: &amp;quot;You have an esoteric pattern of flames and sigils covering the &amp;lt;skin/fur/scales&amp;gt; of your arms.&amp;quot;&#039;&#039;&lt;br /&gt;
* {{sloot|i|warped glass vial etched with lightning bolts}} - &#039;&#039;[[:Category:Makeups|makeup]]: &amp;quot;You have an esoteric pattern of lightning bolts and sigils covering the &amp;lt;skin/fur/scales&amp;gt; of your arms.&amp;quot;&#039;&#039;&lt;br /&gt;
* {{sloot|i|warped glass vial etched with waves}} - &#039;&#039;[[:Category:Makeups|makeup]]: &amp;quot;You have an esoteric pattern of waves and sigils covering the &amp;lt;skin/fur/scales&amp;gt; of your arms.&amp;quot;&#039;&#039;&lt;br /&gt;
* {{sloot|i|white ash pipe with a raven-shaped bowl}}&lt;br /&gt;
&lt;br /&gt;
===Toys &amp;amp; Props===&lt;br /&gt;
* {{sloot|i|burlap toy scarecrow}}&lt;br /&gt;
* {{sloot|i|brown fur otter marionette}}&lt;br /&gt;
* {{sloot|i|corn husk poppet wearing a tiny blue bonnet}}&lt;br /&gt;
* {{sloot|i|featureless corn husk poppet}}&lt;br /&gt;
* {{sloot|i|heliotrope ghost orchid encased within a clear glass paperweight}}&lt;br /&gt;
* {{sloot|i|katamba-black mirror with a shadowy moonspun silk-wrapped handle}}&lt;br /&gt;
* {{sloot|i|metallic mirror with a simple brass handle}}&lt;br /&gt;
* {{sloot|i|murder crow puppet}}&lt;br /&gt;
* {{sloot|i|Piece_of_foil|piece of pear-colored foil}}&lt;br /&gt;
* {{sloot|i|polished zingana hourglass}}&lt;br /&gt;
* {{sloot|i|red-scaled wyvern with firestained indurium and blood ruby eyes}}&lt;br /&gt;
* {{sloot|i|shrunken orc head}}&lt;br /&gt;
* {{sloot|i|miniature ogre wielding a crooked tree for a club}}&lt;br /&gt;
* {{sloot|i|simple paper fan stamped with a stylized fist}}&lt;br /&gt;
* {{sloot|i|simple wooden sign with blocky lettering and a red arrow pointing to one side}}&lt;br /&gt;
* {{sloot|i|smokey glass globe suspended within a delicate lumium cage}}&lt;br /&gt;
* {{sloot|i|tattered finger puppet painted like a scarecrow}}&lt;br /&gt;
* {{sloot|i|tiny brown felt mouse clutching a carved kernel of corn}}&lt;br /&gt;
&lt;br /&gt;
===Writing Items===&lt;br /&gt;
* {{sloot|i|owl-feather quill with a slender diacan tip}}&lt;br /&gt;
&lt;br /&gt;
===Home Items===&lt;br /&gt;
*{{sloot|i|carved oak statue of a pig munching on an ear of corn }}&lt;br /&gt;
*{{sloot|i|dirt-covered wheelbarrow}} - &#039;&#039;Home alteration: A nice knoll with an overturned dirt-covered wheelbarrow leaning beside the door.&#039;&#039;&lt;br /&gt;
*{{sloot|i|intricate pumice cameo of Caduan set in a frame of gold}}&lt;br /&gt;
*{{sloot|i|red voucher}} - &#039;&#039;Home alteration: A nice freestanding home sitting behind terraces of red-bricked seasonal gardens.&#039;&#039;&lt;br /&gt;
*{{sloot|i|wooden herb planter}} - &#039;&#039;Home alteration: A nice freestanding home with a wooden herb planter hanging outside the window.&#039;&#039;&lt;br /&gt;
*{{sloot|i|woven kokona reed doormat shaped like a blooming lotus flower}} - &#039;&#039;Home alteration: A nice door preceded by a woven kokona reed doormat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Food/Drink===&lt;br /&gt;
* {{sloot|i|black oak beam mottled by weathering}} - &#039;&#039;creates food/drink&#039;&#039;&lt;br /&gt;
* {{sloot|i|dented pewter tankard painted with a corn field}}&lt;br /&gt;
* {{sloot|i|ear of buttered sweet corn lightly dusted with white cheese}}&lt;br /&gt;
* {{sloot|i|engraved Dwarven iron flask}}&lt;br /&gt;
* {{sloot|i|fluffy yellow corncake studded with whole kernels}}&lt;br /&gt;
* {{sloot|i|luscious red apple with a glossy sheen}}&lt;br /&gt;
* {{sloot|i|picnic basket lined with silk}} - &#039;&#039;&amp;lt;wood&amp;gt; picnic basket lined with &amp;lt;cloth&amp;gt; silk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Collections===&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Coarse_cowl_(crafted)&amp;diff=527588</id>
		<title>Armor:Coarse cowl (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Coarse_cowl_(crafted)&amp;diff=527588"/>
		<updated>2020-08-20T09:39:49Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=coarse cowl|noun=cowl|type=armor|mat=leather|style=coarse leather armor|dif=6|vol=12|tech=Extremity Leather Armor Design|2|2|2|prot=eyes, head, neck}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa|Goblin-skin leather}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Onyx-hide leather|light|insignificant|v.high|v.good|great|v.good|high|v.good|good|fair|good|fair|good|mod|14|46}}&lt;br /&gt;
{{CraftL|t=la|Shalswar-hide leather|light|insignificant|v.high|v.good|great|v.good|high|v.good|mod|s.fair|good|s.fair|mod|s.fair|15|51}}&lt;br /&gt;
{{CraftL|t=la|Lava drake-hide leather|light|insignificant|high|good|v.high|good|v.good|good|high|good|v.high|good|low|poor|15|51}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Coarse_cowl_(crafted)&amp;diff=527587</id>
		<title>Armor:Coarse cowl (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Coarse_cowl_(crafted)&amp;diff=527587"/>
		<updated>2020-08-20T09:37:28Z</updated>

		<summary type="html">&lt;p&gt;LAWREYJRJ7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CraftTemplate|itype=coarse cowl|noun=cowl|type=armor|mat=leather|style=coarse leather armor|dif=6|vol=12|tech=Extremity Leather Armor Design|2|2|2|prot=eyes, head, neck}}&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
{{CraftHead|sla}}&lt;br /&gt;
{{CraftL|t=sa|Goblin-skin leather}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{CraftHead|lla}}&lt;br /&gt;
{{CraftL|t=la|Onyx-hide leather|light|insignificant|v.high|v.good|great|v.good|high|v.good|good|fair|good|fair|good|mod|15|51}}&lt;br /&gt;
{{CraftL|t=la|Shalswar-hide leather|light|insignificant|v.high|v.good|great|v.good|high|v.good|mod|s.fair|good|s.fair|mod|s.fair|15|51}}&lt;br /&gt;
{{CraftL|t=la|Lava drake-hide leather|light|insignificant|high|good|v.high|good|v.good|good|high|good|v.high|good|low|poor|15|51}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Armor}}&lt;/div&gt;</summary>
		<author><name>LAWREYJRJ7</name></author>
	</entry>
</feed>