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	<updated>2026-05-24T16:15:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shift_quest_walkthrough&amp;diff=582302</id>
		<title>Shift quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shift_quest_walkthrough&amp;diff=582302"/>
		<updated>2022-01-29T01:33:36Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: /* Shift Quest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
==Shift Quest==&lt;br /&gt;
:This information was donated by Katrinna Muffkins at DrAddicts.com. It has been revised with more specific information and a required step that was omitted from the previous version.&lt;br /&gt;
:If everything goes well, it will take a couple of hours to complete this quest (travel time).&lt;br /&gt;
:A Moon Mage is helpful with all the travel.&lt;br /&gt;
:This guide tells only the minimum steps needed to complete the quest. If you&#039;re interested in the story, you can ask the NPCs about other names.&lt;br /&gt;
&lt;br /&gt;
#The best time to begin this quest is at sunrise. &lt;br /&gt;
&lt;br /&gt;
#Speak to the lutenist at Faenella&#039;s Shrine in the [[RanikMap2a|Eyes of the Thirteen]]. Ask the lutenist about Bruwster. He will recommend that you visit Ivinnes in Promado Village. Lutenist appears at Sunrise in-game, and stays for a brief period.&lt;br /&gt;
&lt;br /&gt;
#The next stop is [[RanikMap7b|Arthe Dale]]. Buy a piece of cheese from Feta&#039;s Kitchen, Fresh Dairy and Baked Goods. Type of cheese does not seem to matter.&lt;br /&gt;
&lt;br /&gt;
#Head to [[RanikMap9b|Promado Village]], and find Ivinnes in his cottage. Room 114 on current mapper.&lt;br /&gt;
&lt;br /&gt;
#Ask Ivinnes about Bruwster. He will give a response about blue stores - this is normal. Give him the cheese (command is GIVE CHEESE TO IVINNES)&lt;br /&gt;
&lt;br /&gt;
#He&#039;ll then start a story. Ask him about any and all other names he mentions if you want the whole story behind the quest etc. If not, you can continue on.&lt;br /&gt;
&lt;br /&gt;
#Let him finish his entire story, and then ask him about Bruwster again. He&#039;ll tell you to head down to Illithi as well as a clue to the next person you have to talk to.&lt;br /&gt;
&lt;br /&gt;
#Next up is the travelling part of the quest. You will be sent on a mission to talk to various NPCs in Ilithi. IVINNES will tell you the first one you have to visit.  Ask that NPC about Bruwster.  If you get a response like &amp;quot;I don&#039;t trust you and need a recommendation to speak with you&amp;quot; you are talking to the wrong person. Go try someone else. If you get &amp;quot;Go talk to this person&amp;quot; then follow their hint to the next NPC.  These are some of the NPCs you will be asked to visit:&lt;br /&gt;
##Halfling Vendor - NE, NE from the Central Tower in the Central [[RanikMap67|Shard]] area (only available during the day)&lt;br /&gt;
##Bard Guildlead Macfrae - Bard Guild in southwestern [[RanikMap67|Shard]] at the private table&lt;br /&gt;
##Sierack - [[RanikMap67|Shard]] Artifactor Shop&lt;br /&gt;
##Windawn - [[RanikMap64|Fayrin&#039;s Rest]] inside Marachek&#039;s Oak (once inside GO CLOCK, GO GREEN DOOR)  &lt;br /&gt;
##Enescu - Herbalist shop in [[RanikMap64|Fayrin&#039;s Rest]] just south of Marachek&#039;s Oak  &lt;br /&gt;
&lt;br /&gt;
Each person will either point you to the location, or give you a vague clue to the next stop - for example Windawn clearly pointed to Macfrae, but Macfrae said &amp;quot;Macfrae studies you a moment, his eyes crossing slightly in concentration.  &amp;quot;Bruwster?  Aye, a fine name for a fine lad!  Researching some kind of magic, he is.&amp;quot; - this is a hint to visit the magic shop next.&lt;br /&gt;
&lt;br /&gt;
#Eventually one of these NPCs will tell you where Bruwster is.  He can be found in one of these five places. &lt;br /&gt;
##[[RanikMap66|Wylder Spring]] - head to jackals east of shard and look around in the center part for a willow tree. There should be a path there (it might be hidden), you may need to LOOK BEHIND WILLOW, then GO PATH, GO COTTAGE.&lt;br /&gt;
##[[RanikMap68|Dark Hand]] - go out the south gate of Shard, and keep going south until you see an oak tree. LOOK BEHIND OAK, GO PATH, GO COTTAGE. Room 38 on map 68 in Genie, currently.&lt;br /&gt;
##[[RanikMap70|Wyvern Wood]] - go out the west gate.  Keep going on until you see a room called &amp;quot;Western Road, Wyvern Wood&amp;quot; and a spindly maple in the description. LOOK BEHIND MAPLE TREE, GO PATH, GO COTTAGE.&lt;br /&gt;
##[[RanikMap64|Behind some houses]] - If you&#039;re told &amp;quot;just down the road a bit, behind some houses,&amp;quot; go east of Marachek&#039;s Oak in Fayrin&#039;s Rest until you some &amp;quot;Small cylindrical houses&amp;quot; in the room description. LOOK BEHIND HOUSE, GO PATH, GO COTTAGE.&lt;br /&gt;
##[[RanikMap66a|Steel Claw Clan behind the Berengaria Shrine]] - From the bridge that leads to Steel Claw Clan go east and then &amp;quot;northish&amp;quot; along the rooms with &amp;quot;Bridle Path&amp;quot; in their title until you see the Berengaria Shrine. LOOK BEHIND SHRINE, GO PATH, GO COTTAGE.&lt;br /&gt;
#Once you&#039;re inside Bruwster&#039;s Home, ask Bruwster about shift, and then ask him about quest. He will tell you to go back to Promado Village to retrieve a book that he left at his old house.&lt;br /&gt;
#In Promado Village, look for a house at the top of a knoll (room 113 on map 9b). Open the door and go inside. Go East, South - you should be in a &#039;bedroom&#039; (not master) with three bookshelves. The lines of Bruwster&#039;s poem began with the letters &amp;quot;TUNNEL.&amp;quot; You can find the secret tunnel by reading the titles of the scrolls on the bookshelves and pulling them in order of their titles (to spell &amp;quot;TUNNEL&amp;quot;). The correct order is:&lt;br /&gt;
##large scroll&lt;br /&gt;
##tiny scroll&lt;br /&gt;
##small scroll&lt;br /&gt;
##frayed scroll&lt;br /&gt;
##yellow scroll&lt;br /&gt;
##grubby scroll&lt;br /&gt;
#After pulling the right scrolls, the bookcase will swing open. Enter the tunnel and go down twice. You will see a work table. Look on the table, and grab the book (GET BOOK) you see.&lt;br /&gt;
#Return to Bruwster&#039;s Home. Give him the book, (GIVE MY BOOK TO BRUWSTER) and he will teach you how to shift.&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Miniscule_animated_items&amp;diff=557658</id>
		<title>Miniscule animated items</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Miniscule_animated_items&amp;diff=557658"/>
		<updated>2021-06-13T13:17:45Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=minuscule animated items&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossings&lt;br /&gt;
|MapList=*{{rmap|7a|Farm House (7a)}}&lt;br /&gt;
|simulevel=7&lt;br /&gt;
|simulevelmax=9&lt;br /&gt;
|naturallevel=7&lt;br /&gt;
|weaponlevel=7&lt;br /&gt;
|defenselevel=7&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=40&lt;br /&gt;
|MaxCap=70&lt;br /&gt;
|BodyType=unknown&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=tiny&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Animated items come in many shapes and sizes.  This one is a &#039;&#039;&#039;minuscule&#039;&#039;&#039; &#039;&#039;&#039;item&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
Where &#039;&#039;&#039;item&#039;&#039;&#039; can be one of the following:&lt;br /&gt;
* fork&lt;br /&gt;
* griddle&lt;br /&gt;
* knife&lt;br /&gt;
* lid&lt;br /&gt;
* pan&lt;br /&gt;
* plate&lt;br /&gt;
* pot&lt;br /&gt;
* spoon&lt;br /&gt;
* teapot&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Inventory===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
===Spells===&lt;br /&gt;
*Spell Cast: The petite &#039;&#039;&#039;item&#039;&#039;&#039; bobs in the air and casts a spell!  It looks a lot healthier.&lt;br /&gt;
===Loot===&lt;br /&gt;
* Will leave a &#039;&#039;&#039;metal&#039;&#039;&#039; &#039;&#039;&#039;item&#039;&#039;&#039; when looted.&lt;br /&gt;
* Does not drop coin, standard gems or boxes.&lt;br /&gt;
&lt;br /&gt;
This creature is not affiliated with Taisidon Safari creatures in any way, and does not drop loot from Taisidon.&lt;br /&gt;
&lt;br /&gt;
These are Premium Only, and only found in the Baearholt&#039;s Brewery, Aging Rooms&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Miniscule_animated_items&amp;diff=557657</id>
		<title>Miniscule animated items</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Miniscule_animated_items&amp;diff=557657"/>
		<updated>2021-06-13T13:14:02Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=minuscule animated items&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossings&lt;br /&gt;
|simulevel=7&lt;br /&gt;
|simulevelmax=9&lt;br /&gt;
|naturallevel=7&lt;br /&gt;
|weaponlevel=7&lt;br /&gt;
|defenselevel=7&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=40&lt;br /&gt;
|MaxCap=70&lt;br /&gt;
|BodyType=unknown&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=tiny&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Animated items come in many shapes and sizes.  This one is a &#039;&#039;&#039;minuscule&#039;&#039;&#039; &#039;&#039;&#039;item&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
Where &#039;&#039;&#039;item&#039;&#039;&#039; can be one of the following:&lt;br /&gt;
* fork&lt;br /&gt;
* griddle&lt;br /&gt;
* knife&lt;br /&gt;
* lid&lt;br /&gt;
* pan&lt;br /&gt;
* plate&lt;br /&gt;
* pot&lt;br /&gt;
* spoon&lt;br /&gt;
* teapot&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Inventory===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
===Spells===&lt;br /&gt;
*Spell Cast: The petite &#039;&#039;&#039;item&#039;&#039;&#039; bobs in the air and casts a spell!  It looks a lot healthier.&lt;br /&gt;
===Loot===&lt;br /&gt;
* Will leave a &#039;&#039;&#039;metal&#039;&#039;&#039; &#039;&#039;&#039;item&#039;&#039;&#039; when looted.&lt;br /&gt;
* Does not drop coin, standard gems or boxes.&lt;br /&gt;
&lt;br /&gt;
This creature is not affiliated with Taisidon Safari creatures in any way, and does not drop loot from Taisidon.&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Miniscule_animated_items&amp;diff=557656</id>
		<title>Miniscule animated items</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Miniscule_animated_items&amp;diff=557656"/>
		<updated>2021-06-13T13:12:22Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=minuscule animated items&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossings&lt;br /&gt;
|simulevel=7&lt;br /&gt;
|simulevelmax=9&lt;br /&gt;
|naturallevel=7&lt;br /&gt;
|weaponlevel=7&lt;br /&gt;
|defenselevel=7&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=40&lt;br /&gt;
|MaxCap=70&lt;br /&gt;
|BodyType=unknown&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Animated items come in many shapes and sizes.  This one is a &#039;&#039;&#039;minuscule&#039;&#039;&#039; &#039;&#039;&#039;item&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
Where &#039;&#039;&#039;item&#039;&#039;&#039; can be one of the following:&lt;br /&gt;
* fork&lt;br /&gt;
* griddle&lt;br /&gt;
* knife&lt;br /&gt;
* lid&lt;br /&gt;
* pan&lt;br /&gt;
* plate&lt;br /&gt;
* pot&lt;br /&gt;
* spoon&lt;br /&gt;
* teapot&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Inventory===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
===Spells===&lt;br /&gt;
*Spell Cast: The petite &#039;&#039;&#039;item&#039;&#039;&#039; bobs in the air and casts a spell!  It looks a lot healthier.&lt;br /&gt;
===Loot===&lt;br /&gt;
* Will leave a copper or bronze &#039;&#039;&#039;item&#039;&#039;&#039; when looted.&lt;br /&gt;
* Does not drop coin, standard gems or boxes, however can drop any of the special Taisidon event gems, flowers, Champion food or collection items.&lt;br /&gt;
{{cat|Taisidon Safari creatures}}&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Miniscule_animated_items&amp;diff=557655</id>
		<title>Miniscule animated items</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Miniscule_animated_items&amp;diff=557655"/>
		<updated>2021-06-13T13:11:00Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: Created page with &amp;quot;{{Critter |new=No |Critter Name=minuscule animated items |Province=Zoluren |City=Crossings |simulevel=7 |simulevelmax=9 |naturallevel=7 |weaponlevel=7 |defenselevel=7 |flex=No...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=minuscule animated items&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossings&lt;br /&gt;
|simulevel=7&lt;br /&gt;
|simulevelmax=9&lt;br /&gt;
|naturallevel=7&lt;br /&gt;
|weaponlevel=7&lt;br /&gt;
|defenselevel=7&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=40&lt;br /&gt;
|MaxCap=70&lt;br /&gt;
|BodyType=unknown&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
Searching these will occasionally reward a minuscule &amp;lt;metal&amp;gt; &amp;lt;noun&amp;gt; - tin fork, silver pot, etc. It has to be pawned, and seems to sell for 150-50 copper.&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Jackwater&amp;diff=382222</id>
		<title>Jackwater</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Jackwater&amp;diff=382222"/>
		<updated>2014-11-10T14:42:24Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{NPC&lt;br /&gt;
|name=Jackwater&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|gender=m&lt;br /&gt;
|status=y&lt;br /&gt;
|location=Riverhaven&lt;br /&gt;
|map=30&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Jackwater.gif|left]]&lt;br /&gt;
&lt;br /&gt;
Jackwater gives [[Thief|Thieves]] the password to the guild in [[Riverhaven]].&lt;br /&gt;
&lt;br /&gt;
Jackwater roams the area around the jail in the morning time. If it&#039;s not morning you&#039;ll have to get locked up to talk to him.&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grave_worm&amp;diff=379600</id>
		<title>Grave worm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grave_worm&amp;diff=379600"/>
		<updated>2014-11-01T14:13:33Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Grave Worm&lt;br /&gt;
|Image File=graveworm.jpg&lt;br /&gt;
|MinCap=90&lt;br /&gt;
|MaxCap=130&lt;br /&gt;
|BodyType=Worm&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63 | Oshu&#039;ehhrsk Manor grounds (63)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a grey carapace sliver&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=70&lt;br /&gt;
|MaxVal=425 Kronars&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Covered in wrinkled grey flesh, the grave worm resembles a large slug.  It is only a superficial similarity, however, since slugs lack the ringed mouth of sharpened teeth as well as the exoskeleton-encased hind quarters and vestigial limbs that this monstrosity has.  A foul stench rises from the worm, the source no doubt the disgusting dripping mess that runs off its form.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Grave Worm carapace slivers may be used to create Moon Mage Enchanters Burins&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Spell_slot_progressions&amp;diff=378320</id>
		<title>Talk:Spell slot progressions</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Spell_slot_progressions&amp;diff=378320"/>
		<updated>2014-10-23T01:57:52Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: /* Slot Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Slot Progression==&lt;br /&gt;
&lt;br /&gt;
Could just some double checking for this. I know as a magic secondary I did get a slot at 117. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 22:43, 19 June 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;ll second that, I just got a spell slot at 28 as a Paladin, the math isn&#039;t right. --krooner 21:00, 22 Oct 2014&lt;br /&gt;
&lt;br /&gt;
==Old Comments==&lt;br /&gt;
Any thoughts to just rolling the guilds on when you get spells into the title (So - Magic Primary - Moon Mage, Cleric, War Mage, etc), and dropping the verbage (since the chart illustrates that.)?    [[User:Hithrael|Hithrael]] 22:26, 11 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Storing old info here just incase we decided to roll it back.&lt;br /&gt;
[[Cleric|Clerics]], [[Moon Mage|Moon Mages]], and [[Warrior Mage|Warrior Mages]] all receive spell slots at circles 1, 2, 3, 5, 6, 7, 9, and every three circles thereafter.  Starting at 105th circle, spell slots are gained at a slower rate (every 5 circles).&lt;br /&gt;
&lt;br /&gt;
[[Empath|Empaths]], [[Bard|Bards]], and [[Necromancer|Necromancers]] all receive spell slots at circles 1, 2, 3, 5, 6, 7, 9, and every three circles thereafter.  Starting at 105th circle, spell slots are gained at a slower rate (every 5 circles).&lt;br /&gt;
&lt;br /&gt;
[[Ranger|Rangers]] and [[Paladin|Paladins]] receive spell slots at circle 5 and every four circles thereafter.  They receive a spell slot every 10 circles after 100th circle.&lt;br /&gt;
&lt;br /&gt;
:Fine with me, as long as it&#039;ll still be in one article. This might help it look cleaner. [[User:Reene|Reene]] 22:27, 11 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone else bothered by the fact secondary magic guilds gain an equal amount of spell slots on the exact same circles? What benefit does being magic primary actually give you? Learning rates is the only difference? Then it drops super low for the tertiary. WHY not have secondary actually be in the middle or primary and tertiary? Seems just really poor logic and very poor planning. Those guilds don&#039;t even have spells to fill the slots with. Its a farce to allow them to learn as many spells as a secondary guild anyway.&lt;br /&gt;
:Please sign your talk posts with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. Elanthipedia isn&#039;t a good venue for critiquing the current mechanics. Perhaps you should post this on Play.net. As for the benefits of being magic-primary, my understanding is that their attunement recovers more quickly. There may be other perks. --[[User:Isharon|Isharon]] 19:03, 10 December 2011 (UTC)&lt;br /&gt;
::That&#039;s correct after 200 ranks of harness, see [[Harness Regeneration]] for the figures.&lt;br /&gt;
::It&#039;s also worth noting that in the new magic, there will be a difference between the rates Primary and Secondary gain slots as well as new ways utilize the slots. [[User:Glimmereyes|Glimmereyes]] 21:04, 10 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Wicked_halberd&amp;diff=378212</id>
		<title>Weapon:Wicked halberd</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Wicked_halberd&amp;diff=378212"/>
		<updated>2014-10-21T17:51:44Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=halberd&lt;br /&gt;
|look=The blade on this thing is nothing to be trifled with.  It looks like it has a different way to mangle a foe from every angle.&lt;br /&gt;
|range=pole&lt;br /&gt;
|type=HAL&lt;br /&gt;
|puncture=heavy&lt;br /&gt;
|slice=heavy&lt;br /&gt;
|impact=fair&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=inadequately&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=72&lt;br /&gt;
|appcost=2812&lt;br /&gt;
|source=Urglub&#039;s Squishing Emporium&lt;br /&gt;
|cost=2,029 Dokoras&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
|newapp=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Quartz_gargoyle&amp;diff=378211</id>
		<title>Quartz gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Quartz_gargoyle&amp;diff=378211"/>
		<updated>2014-10-21T17:49:44Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Quartz Gargoyle&lt;br /&gt;
|MinCap=135&lt;br /&gt;
|MaxCap=200&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|150|Fang Cove (150)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=quartz hide&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=135&lt;br /&gt;
|MaxVal=200 Dokoras&lt;br /&gt;
|MaxArrangedVal=338 Dokoras&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=hide&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=yes&lt;br /&gt;
|NumPieces=5&lt;br /&gt;
|Crushable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage.  Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening.  Still, it knows its task as a protector of its creator&#039;s domain, and will do its best to keep invaders from treading on its turf.&lt;br /&gt;
&lt;br /&gt;
==In depth==&lt;br /&gt;
Very similar in all respects to the [[Granite Gargoyle]], but seem to hit significantly harder.  The area is indoors so they start advancing at pole range and usually spawn in packs of two.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
Mostly fails on skins with single arrange at 135.&lt;br /&gt;
Still slowly moving weapon at 225.&lt;br /&gt;
Boxes are tough at 137.&lt;br /&gt;
MindLocking Backstab at 220 still and Mindlocking hiding and stalking at 280&lt;br /&gt;
&lt;br /&gt;
Hard cap on defenses around 240. Hard cap for Evasion = 242.&lt;br /&gt;
&lt;br /&gt;
Hard cap for Offhand Weapon skill ~ 235&lt;br /&gt;
&lt;br /&gt;
06/24/2014 (Post 3.1): Weapons and defenses slowing at ~185 ranks. Soft caps at 200 ranks, after that mindstate seldom went above 1/34.&lt;br /&gt;
&lt;br /&gt;
Quartz Gargoyles are in Fang Cove. You can join the mammoth to Fang Cove, but to leave the building where the mammoth docks, you need to be an estate holder.&lt;br /&gt;
{{cat|Gargoyle}}&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mutant_togball&amp;diff=377998</id>
		<title>Mutant togball</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mutant_togball&amp;diff=377998"/>
		<updated>2014-10-20T02:24:33Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Mutant Togball&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|121|Boar Clan (121)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a warped vertebra&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;180&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=vertebra&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Hunchbacked into a sickly &amp;quot;C&amp;quot; shape, the stunted creature&#039;s spine curves like the handle of a giant coffee mug.  The deformed humanoid&#039;s leathery brown skin exhibits dozens of old scars from use on the playing field as merely a tool, an object at the disposal of much stronger and violent beings.  Neither its bulging eyes or mangled facial features provide information about which sentient race it belonged to prior to its damnation.  Vertebrae, grossly misshapen and misaligned, protrude from the figure&#039;s back, forever warped into place by cruel and unforgiving hands.  Plastered with a crazed expression of morbid fear mixed with insatiable bloodlust, the togball foams at the mouth in anticipation of gaining revenge on those responsible for its current state, no matter how hopeless an endeavor that may be.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;br /&gt;
You recall from &amp;quot;A History of TogBall&amp;quot; that the origin of the ball is rather gruesome.  The first ball was actually a helpless piglet that the Gor&#039;Togs of yore flung around from man to man, taking great pleasure in the activity.  However, the concept of using an actual person was born when a group of &#039;Togs decided to use a particularly nasty S&#039;Kra Mur overseer in their game by throwing him around by his tail.  In modern times, convicted felons are often the main source of balls, though creatures such as goblins and faenrae reavers have been utilized as well.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Able to fully arrange with 118 rank in skinning&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons (Brawling) hard capped at 185&lt;br /&gt;
&lt;br /&gt;
As of 19-Oct-2014, hunting with a Paladin in plate/brig/chain, with a large shield and lightly hindered, using AA, at 120 ranks in all defenses, these would create multiple bleeders after about 30 minutes. So I bumped the min ranks to start up to 130.  Several clerics have reported being able to safely hunt these as early as 100 ranks. I suspect that the spell PFE is massively more effective than any other barrier spell, and is accounting for this 20-30 rank difference.&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mutant_togball&amp;diff=377997</id>
		<title>Mutant togball</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mutant_togball&amp;diff=377997"/>
		<updated>2014-10-20T02:23:44Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Mutant Togball&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|121|Boar Clan (121)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a warped vertebra&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;180&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=vertebra&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Hunchbacked into a sickly &amp;quot;C&amp;quot; shape, the stunted creature&#039;s spine curves like the handle of a giant coffee mug.  The deformed humanoid&#039;s leathery brown skin exhibits dozens of old scars from use on the playing field as merely a tool, an object at the disposal of much stronger and violent beings.  Neither its bulging eyes or mangled facial features provide information about which sentient race it belonged to prior to its damnation.  Vertebrae, grossly misshapen and misaligned, protrude from the figure&#039;s back, forever warped into place by cruel and unforgiving hands.  Plastered with a crazed expression of morbid fear mixed with insatiable bloodlust, the togball foams at the mouth in anticipation of gaining revenge on those responsible for its current state, no matter how hopeless an endeavor that may be.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;br /&gt;
You recall from &amp;quot;A History of TogBall&amp;quot; that the origin of the ball is rather gruesome.  The first ball was actually a helpless piglet that the Gor&#039;Togs of yore flung around from man to man, taking great pleasure in the activity.  However, the concept of using an actual person was born when a group of &#039;Togs decided to use a particularly nasty S&#039;Kra Mur overseer in their game by throwing him around by his tail.  In modern times, convicted felons are often the main source of balls, though creatures such as goblins and faenrae reavers have been utilized as well.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Able to fully arrange with 118 rank in skinning&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons (Brawling) hard capped at 185&lt;br /&gt;
&lt;br /&gt;
As of 19-Oct-2014, hunting with a Paladin in plate/brig/chain, with a large shield and lightly hindered, using AA, at 120 ranks in all defenses, these would create multiple bleeders after about 30 minutes. So I bumped the min ranks to start up to 130.  Several clerics have reported being able to safely hunt these as early as 100 ranks. I suspect that the spell PFE is massively more effective than any other barrier spell, and is accounting for this 20-30 rank difference.&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Morah_vine&amp;diff=377669</id>
		<title>Morah vine</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Morah_vine&amp;diff=377669"/>
		<updated>2014-10-17T01:01:01Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Morah Vine&lt;br /&gt;
|Image File=vine.jpg&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=120&lt;br /&gt;
|BodyType=Plant&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Therenborough,Ker&#039;Leor&lt;br /&gt;
|MapList=*{{rmap|43 | Ker&#039;Leor (43)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=4&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
From a species of flesh-eating plant known to inhabit some of Elanthia&#039;s less-explored forests, the morah vine resembles a thorn vine, with its tapering body and razor-like leaves which cover it like plate armor.  The reddish tip of each leaf should have indicated to you that this was a dangerous plant, but now that you are close enough to look at it, may the gods preserve you in your attempt to get away with your life.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Hard capped Stealth at 131 - Empath dancing with 4 at melee&lt;br /&gt;
&lt;br /&gt;
Hard capped Debilitation and TM at 127&lt;br /&gt;
&lt;br /&gt;
Hard capped defenses at 136&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Morah Vines summon [[Morah Creeper]]s.&lt;br /&gt;
&lt;br /&gt;
Morah Vines can coil about your body, causing wounds but dealing very minor damage to your vitality. This attack is difficult to avoid, expect to become very scratched up if you begin hunting here without high protection armor or damage reduction abilities.&lt;br /&gt;
&lt;br /&gt;
Soft caps around 100s, hard caps at early 115-120, though the marauders which spawn with them will push it a tiny bit higher.&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Analyze_command&amp;diff=370771</id>
		<title>Analyze command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Analyze_command&amp;diff=370771"/>
		<updated>2014-07-13T03:06:35Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One use of the &#039;&#039;&#039;{{tt|Analyze}} [[page type is::command]]&#039;&#039;&#039; is used to gather detailed information about [[crafting|crafted]] items, including weapons and armor.  The second use is in [[Combo|Combat Combos]].&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
Crafting:&lt;br /&gt;
*{{tt|ANALYZE}} &#039;&#039;&amp;lt;weapon | armor | crafted item &amp;gt;&#039;&#039;&lt;br /&gt;
Combo system:&lt;br /&gt;
*{{tt|ANALYZE}} &#039;&#039;&amp;lt;engaged enemy (optional)&amp;gt;&#039;&#039;&lt;br /&gt;
Barbarian system:&lt;br /&gt;
*{{tt|ANALYZE}} &#039;&#039;type&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
*This command will provide detailed information, including such things as the item&#039;s maker. The amount of information provided is based on an count that is invisible to players. The counter is based off the user&#039;s own experience at the forge, with items of the same skill as the object having greater weight in the contest.&lt;br /&gt;
**For project that reside on a tool while being worked, analyze defaults to analyzing both tool and project with a combined roundtime. You may specify the name of the item being crafted to analyze the in-progress item by itself.&lt;br /&gt;
&lt;br /&gt;
*This command will provide information on what next combat move(s) should be landed on the creature you are fighting in order to cause a temporary penalty to a type of defense. See [[combo]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Crafting 3.0==&lt;br /&gt;
A command used with the crafting skills for many purposes.&lt;br /&gt;
&lt;br /&gt;
Gets better with skill - for now, mech lore and appraisal.  Some techniques also improve the ability to analyze.&lt;br /&gt;
&lt;br /&gt;
===Levels of success===&lt;br /&gt;
Greatest:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You analyze every minute detail of the &amp;lt;&#039;&#039;item&#039;&#039;&amp;gt; and smile knowingly to yourself.&lt;br /&gt;
Craftmanship, difficulty, relative crafter ability, volume, mark&amp;lt;br/&amp;gt;&lt;br /&gt;
*You analyze every aspect of the &amp;lt;&#039;&#039;item&#039;&#039;&amp;gt; and nod as your understanding grows.&lt;br /&gt;
Craftmanship, difficulty, relative crafter ability, volume, mark&amp;lt;br/&amp;gt;&lt;br /&gt;
*You deeply analyze the &amp;lt;&#039;&#039;item&#039;&#039;&amp;gt; and pour over its construction.&lt;br /&gt;
Craftmanship, difficulty, crafter ability, volume&amp;lt;br/&amp;gt;&lt;br /&gt;
*You thoroughly analyze the &amp;lt;&#039;&#039;item&#039;&#039;&amp;gt;, revealing some of its secrets.&lt;br /&gt;
Craftmanship, difficulty, relative crafter ability, durability(tools) &amp;lt;br/&amp;gt;&lt;br /&gt;
*You analyze the &amp;lt;&#039;&#039;item&#039;&#039;&amp;gt; and learn more about its construction.&lt;br /&gt;
Craftmanship, difficulty&amp;lt;br/&amp;gt;&lt;br /&gt;
*You roughly analyze the &amp;lt;&#039;&#039;item&#039;&#039;&amp;gt; and make a few observations.&lt;br /&gt;
Craftmanship&amp;lt;br /&amp;gt;&lt;br /&gt;
*You try to analyze the &amp;lt;&#039;&#039;item&#039;&#039;&amp;gt;, but are unable to discerne hardly anything about it.&lt;br /&gt;
Only what it will be when finished/what it is(condition if tool)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat 3.1==&lt;br /&gt;
Analyze in combat 3.1 has two functions; both are tied into the [[Combo]] system.&lt;br /&gt;
&lt;br /&gt;
==Generic combat version==&lt;br /&gt;
&lt;br /&gt;
ANALYZE &amp;lt;engaged enemy&amp;gt;&lt;br /&gt;
 ANALYZE may also be used on an engaged enemy to attempt a tactical combo.  Tactical combo success depends on the user&#039;s Tactics skill and require a certain number of moves be performed within a short amount of time.  If done a large penalty is applied to the enemy&#039;s combat prowess.  Additional ANALYZE attempts on the enemy will increase the size of the penalty when the combo is completed, and increase the time allowed to complete it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The general analyze will attempt to debuff an enemy. It requires you to be engaged with at least one enemy, and can apply a variety of effects and effect levels.&lt;br /&gt;
&lt;br /&gt;
==Barbarian Variant==&lt;br /&gt;
&lt;br /&gt;
ANALYZE &amp;lt;type&amp;gt;&lt;br /&gt;
 Barbarians can analyze themselves to begin a self combo.  These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged.  Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted.  It is also possible to ANALYZE FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.&lt;br /&gt;
&lt;br /&gt;
This has been referred to as &#039;analyze self&#039; whereas the typical combat analyze is &#039;analyze other&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[Forging skill]]&lt;br /&gt;
* [[Carving discipline]]&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Expertise_skill&amp;diff=370769</id>
		<title>Expertise skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Expertise_skill&amp;diff=370769"/>
		<updated>2014-07-13T02:54:13Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[guild association is::Barbarian]]-only [[page type is::skill]].  This skill represents the ultimate combat mastery that barbs have. It will allow them to perform awesome maneuvers that are impossible to the untrained.&lt;br /&gt;
&lt;br /&gt;
==Barbarian Combos==&lt;br /&gt;
Barbarians now have a unique form of Tactical Combat that uses Expertise instead of the Tactics skill.  These combos are self-only, cannot be refreshed and give a selective bonus when finished.  Each form of ANALYZE unlocks with more Expertise skill.&lt;br /&gt;
&lt;br /&gt;
:{{com|ANALYZE}} &amp;lt;type&amp;gt;&lt;br /&gt;
:Barbarians can analyze themselves to begin a self combo.  These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged.  Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted.  It is also possible to ANALYZE FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.&lt;br /&gt;
&lt;br /&gt;
:* Flame gives an IF boost when successfully completed.&lt;br /&gt;
:* Accuracy should be straight-forward. - Unlocks at 100 ranks in Expertise.&lt;br /&gt;
:* Damage should be straight-forward. - Unlocks at 140 ranks in Expertise&lt;br /&gt;
:* Intimidation prevents retreating for a short period of time. - Unlocks at 200 ranks in Expertise&lt;br /&gt;
:* Fatigue reduces the amount by which weapon attack fatigue you (will be expanded to include other sources of fatigue in time)&lt;br /&gt;
:* Balance reduces balance lost from combat.&lt;br /&gt;
:* Vitality recovers some lost vitality in combat.&lt;br /&gt;
:* Rage allows the next Berserk to be started at reduced initial IF cost.&lt;br /&gt;
:* Calm allows the next meditation to be used at reduced IF cost.&lt;br /&gt;
&lt;br /&gt;
Choices available will be based on how much Expertise skill is known.&lt;br /&gt;
&lt;br /&gt;
==Charged Maneuvers==&lt;br /&gt;
Expertise can also be trained by utilizing charged [[Combat Maneuvers]], such as powershot, or palmstrike.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Guild Skills,Weapon Skillset,Experience 3.0 Skills,Skills}}&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Combat_maneuvers&amp;diff=370768</id>
		<title>Combat maneuvers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Combat_maneuvers&amp;diff=370768"/>
		<updated>2014-07-13T02:51:41Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Syntax=&lt;br /&gt;
{{tt|attack help}}: lists uses of verb, including alternate or RP syntax if any (like with slap and swing)&amp;lt;br /&amp;gt; &lt;br /&gt;
Attack launches an attack against an enemy.&lt;br /&gt;
&lt;br /&gt;
ATTACK                Attack enemy already engaged, or default to new.&amp;lt;br /&amp;gt;&lt;br /&gt;
ATTACK &amp;lt;enemy&amp;gt;        Attack indicated enemy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATTACK HELP           Basic HELP&amp;lt;br /&amp;gt;&lt;br /&gt;
ATTACK HELP FULL      Expanded HELP&amp;lt;br /&amp;gt;&lt;br /&gt;
ATTACK HELP LIST      This will list other valid combat options&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{tt|attack help full}}: gives information about the attack, such as speed, fatigue use, and accuracy&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; Detailed Information ***&lt;br /&gt;
Attack is a damage dealing maneuver.&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack tends to be a moderately fatiguing maneuver.  Attacking again too soon can make this worse.&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack tends to be balance building.&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack is a reasonably paced maneuver, but heavy or unbalanced weapons can slow the attack further.&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack is as accurate as most maneuvers, and is equally suited to puncture, slice, and impact weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack temporarily penalizes all defenses, but is equally suited to evasion, parry, and shield defenses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Maneuver Table=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!verb !! type !! fatigue || balance || speed || accuracy || most suited || least suited || least pen. def. || most pen. def.&lt;br /&gt;
|-&lt;br /&gt;
| Attack || damage || 3 - moderately fatiguing || 4 - balance building || 3 - reasonably paced || 2 - accurate as most || equal || equal || equal || equal&lt;br /&gt;
|-&lt;br /&gt;
| Thrust || damage || 2 - somewhat fatiguing || 4 - balance building || 3 - reasonably paced || 2 - accurate as most || puncture || slice || parry || evasion&lt;br /&gt;
|-&lt;br /&gt;
| Lunge || damage || 5 - extremely fatiguing || 2 - unbalancing || 5 - very slow || 3 - more accurate than most || puncture || slice || parry || evasion/shield&lt;br /&gt;
|-&lt;br /&gt;
| Slice || damage || 2 - somewhat fatiguing || 4 - balance building || 3 - reasonably paced || 2 - accurate as most || slice || puncture || parry || evasion/shield&lt;br /&gt;
|-&lt;br /&gt;
| Chop || damage || 5 - extremely fatiguing || 2 - unbalancing || 4 - slow || 3 - more accurate than most || slice || puncture || equal || equal&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || AoE damage? || 5 - extremely fatiguing || 1 - very unbalancing || 4 - slow || 3 - more accurate than most || slice/impact || puncture || evasion || parry/shield&lt;br /&gt;
|-&lt;br /&gt;
| Feint || debuff || 1 - barely fatiguing || 5 - very balance building || 1 - very quick || 1 - less accurate than most || slice/impact || puncture || parry || evasion&lt;br /&gt;
|-&lt;br /&gt;
| Jab || damage || 3 - moderately fatiguing || 5 - very balance building || 1 - very quick || 1 - less accurate than most || puncture || slice || parry || evasion/shield&lt;br /&gt;
|-&lt;br /&gt;
| Draw || debuff || 5 - extremely fatiguing || 5 - very balance building || 2 - quick || 3 - more accurate than most || equal || equal || evasion || parry&lt;br /&gt;
|-&lt;br /&gt;
| Slam || damage || 4 - very fatiguing || 2 - unbalancing || 3 - reasonably paced || 2 - accurate as most || impact || slice || equal || equal&lt;br /&gt;
|-&lt;br /&gt;
| Pummel || damage || 2 - somewhat fatiguing || 3 - balance neutral || 2 - quick || 1 - less accurate than most || impact || slice || evasion/parry || shield&lt;br /&gt;
|-&lt;br /&gt;
| Bash || damage || 5 - extremely fatiguing || 2 - unbalancing || 4 - slow || 3 - more accurate than most || impact || puncture || shield || parry&lt;br /&gt;
|-&lt;br /&gt;
| Parry || defensive || 1 - barely fatiguing || 3 - balance neutral || 2 - quick || || || || parry || evasion/shield&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || defensive || 1 - barely fatiguing || 3 - balance neutral || 2 - quick || || || || evasion || parry/shield&lt;br /&gt;
|-&lt;br /&gt;
| Block || defensive || 1 - barely fatiguing || 3 - balance neutral || 2 - quick || || || || shield || parry/evasion&lt;br /&gt;
|-&lt;br /&gt;
| Weave || tactical || 5 - extremely fatiguing || 2 - unbalancing || 3 - reasonably paced || 2 - accurate as most || equal || equal || evasion || shield&lt;br /&gt;
|-&lt;br /&gt;
| Circle || tactical || 3 - moderately fatiguing || 4 - balance building || 3 - reasonably paced || 2 - accurate as most || equal || equal || equal || equal&lt;br /&gt;
|-&lt;br /&gt;
| Bob || tactical || 1 - barely fatiguing || 5 - very balance building || 3 - reasonably paced || 2 - accurate as most || equal|| equal|| evasion|| parry/shield&lt;br /&gt;
|-&lt;br /&gt;
| Grapple || tactical || 2 - somewhat fatiguing || 0 - extremely unbalancing || 3 - reasonably paced || 3 - more accurate than most || equal|| equal|| equal||equal&lt;br /&gt;
|-&lt;br /&gt;
| Tackle || tactical || 5 - extremely fatiguing || 3 - balance neutral || 1 - very quick || 1 - less accurate than most || equal || equal || equal || equal&lt;br /&gt;
|-&lt;br /&gt;
| Shove || tactical || 2 - somewhat fatiguing || 2 - unbalancing || 3 - reasonably paced || 3 - more accurate than most || equal || equal || evasion || parry/shield&lt;br /&gt;
|-&lt;br /&gt;
| Punch || brawling || 2 - somewhat fatiguing || 4 - balance building || 1 - very quick || 2 - accurate as most || impact || slice || equal || equal&lt;br /&gt;
|-&lt;br /&gt;
| Claw || brawling || 2 - somewhat fatiguing || 4 - balance building || 2 - quick || 2 - accurate as most || slice || impact || evasion || parry/shield&lt;br /&gt;
|-&lt;br /&gt;
| Gouge || brawling || 3 - moderately fatiguing || 4 - balance building || 1 - very quick || 1 - less accurate than most || puncture || slice || evasion || parry/shield&lt;br /&gt;
|-&lt;br /&gt;
| Kick || brawling || 2 - somewhat fatiguing || 2 - unbalancing || 2 - quick || 3 - more accurate than most || impact || slice || parry/shield || evasion&lt;br /&gt;
|-&lt;br /&gt;
| Elbow || brawling || 3 - moderately fatiguing || 4 - balance building || 1 - very quick || 2 - accurate as most || impact || slice || evasion || parry/shield&lt;br /&gt;
|-&lt;br /&gt;
| Slap || brawling || 3 - moderately fatiguing || 4 - balance building || 1 very quick || 1 - less accurate than most || impact || puncture/slice || evasion || parry/shield&lt;br /&gt;
|-&lt;br /&gt;
| Bite || brawling || 3 - moderately fatiguing || 2 - unbalancing || 2 - quick || 2 - accurate as most || puncture || impact || parry/shield || evasion&lt;br /&gt;
|-&lt;br /&gt;
| Butt || brawling || 2 - somewhat fatiguing || 2 - unbalancing || 1 - very quick || 3 - more accurate than most || impact || slice || shield ||evasion&lt;br /&gt;
|-&lt;br /&gt;
| Swing || damage || 2 - somewhat fatiguing || 4 - balance building || 3 - reasonably paced || 2 - accurate as most || impact || puncture || evasion/shield|| parry&lt;br /&gt;
|-&lt;br /&gt;
| Knee || brawling || 2 - somewhat fatiguing || 2 - unbalancing || 2 - quick || 3 - more accurate than most || impact || slice || shield || evasion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Table columns in order are:&amp;lt;br /&amp;gt;&lt;br /&gt;
Verb used to do the maneuver.&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of maneuver it is.&amp;lt;br /&amp;gt;&lt;br /&gt;
How much fatigue it uses.  Attacking again too soon can make this worse.&amp;lt;br /&amp;gt;&lt;br /&gt;
To what extent in gains/loses balance.&amp;lt;br /&amp;gt;&lt;br /&gt;
The length of the roundtime for the attack. &amp;lt;br /&amp;gt;&lt;br /&gt;
The accuracy of the maneuver.&amp;lt;br /&amp;gt;&lt;br /&gt;
The damage stat that this attack &#039;&#039;&#039;most&#039;&#039;&#039; favors.&amp;lt;br /&amp;gt;&lt;br /&gt;
The damage stat that this attack &#039;&#039;&#039;least&#039;&#039;&#039; favors.&amp;lt;br /&amp;gt;&lt;br /&gt;
Attacks temporarily penalize all defenses, but some less than others: the first collumn is the least penalized&amp;lt;br /&amp;gt;&lt;br /&gt;
And the second is the most penalized defense(s).&lt;br /&gt;
&lt;br /&gt;
==Charged Maneuvers==&lt;br /&gt;
&lt;br /&gt;
Charged Maneuvers are several new commands that take a certain amount of time to &amp;quot;charge up&amp;quot; in between the command being typed and the action is executed. The maneuver will fail if you are in RT, disabled, or out of range when it triggers.&lt;br /&gt;
&lt;br /&gt;
There is a small chance that the melee maneuver may trigger for offhand as well, but it is low.&lt;br /&gt;
&lt;br /&gt;
Activated via the {{com|maneuver}} command. {{tt|maneuver charge}} will select the appropriate charged maneuver for the weapon you are using.&lt;br /&gt;
===Ranged===&lt;br /&gt;
* MANEUVER POWERSHOT: Bows, Slings, Crossbows, Slingbows. Incredibly accurate, moderate damage bonus. Does not take AIM into account, and cannot be used with any special maneuvers (poach, snipe, etc). Enhanced damage.&lt;br /&gt;
* MANEUVER DOUBLESHOT: This maneuver has been disabled. It&#039;s future is uncertain.&lt;br /&gt;
* [[Hurl command|HURL]]: Incredibly damaging maneuver for thrown weapons with a guaranteed chance to lodge for all types of weapons (even blunts).&lt;br /&gt;
* [[Lob command|LOB]]: Lightly damaging, fast attack for thrown weapons that has 0% chance to lodge with all types of weapons.&lt;br /&gt;
===Melee===&lt;br /&gt;
* MANEUVER CLEAVE: Swords. Moderate damage bonus. About 3x the damage of DRAW, with an OF bonus.&lt;br /&gt;
* MANEUVER CRASH: Blunts. Great damage bonus.&lt;br /&gt;
* MANEUVER IMPALE: Polearms. Exceptional damage bonus, ?ignores armor?.&lt;br /&gt;
* MANEUVER TWIRL: Staves. Exceptional damage bonus.&lt;br /&gt;
* MANEUVER PALMSTRIKE: Unarmed. Incredible accurate, moderate damage bonus, shorter cooldown.&lt;br /&gt;
* MANEUVER SUPLEX: Grappling. Incredibly accurate, great damage bonus, knocks enemy over.&lt;br /&gt;
* MANEUVER DOUBLESTRIKE: Dual Wielding. Moderately accurate, great damage bonus, 2 attacks.&lt;br /&gt;
* MANEUVER TENDONSLICE: This maneuver had been disabled for now.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Combat}}&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Combat_maneuvers&amp;diff=370767</id>
		<title>Combat maneuvers</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Combat_maneuvers&amp;diff=370767"/>
		<updated>2014-07-13T02:50:23Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common Combat Verbs:&amp;lt;br /&amp;gt;&lt;br /&gt;
Thrust | Lunge | Slice | Chop | Sweep | Feint | Jab | Draw | Slam | Pummel | Bash | Swing | &amp;lt;br /&amp;gt;&lt;br /&gt;
Defenses:&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry | Block | Dodge | Retreat | &amp;lt;br /&amp;gt;&lt;br /&gt;
Brawling:&amp;lt;br /&amp;gt;&lt;br /&gt;
Punch | Claw | Gouge | Kick | Elbow | Slap | Bite | Butt | Knee &amp;lt;br /&amp;gt;&lt;br /&gt;
Tactics:&amp;lt;br /&amp;gt;&lt;br /&gt;
Weave | Circle | Bob | Grapple | Tackle | Shove | &lt;br /&gt;
&lt;br /&gt;
=Syntax=&lt;br /&gt;
{{tt|attack help}}: lists uses of verb, including alternate or RP syntax if any (like with slap and swing)&amp;lt;br /&amp;gt; &lt;br /&gt;
Attack launches an attack against an enemy.&lt;br /&gt;
&lt;br /&gt;
ATTACK                Attack enemy already engaged, or default to new.&amp;lt;br /&amp;gt;&lt;br /&gt;
ATTACK &amp;lt;enemy&amp;gt;        Attack indicated enemy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ATTACK HELP           Basic HELP&amp;lt;br /&amp;gt;&lt;br /&gt;
ATTACK HELP FULL      Expanded HELP&amp;lt;br /&amp;gt;&lt;br /&gt;
ATTACK HELP LIST      This will list other valid combat options&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{tt|attack help full}}: gives information about the attack, such as speed, fatigue use, and accuracy&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; Detailed Information ***&lt;br /&gt;
Attack is a damage dealing maneuver.&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack tends to be a moderately fatiguing maneuver.  Attacking again too soon can make this worse.&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack tends to be balance building.&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack is a reasonably paced maneuver, but heavy or unbalanced weapons can slow the attack further.&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack is as accurate as most maneuvers, and is equally suited to puncture, slice, and impact weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
Attack temporarily penalizes all defenses, but is equally suited to evasion, parry, and shield defenses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Maneuver Table=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!verb !! type !! fatigue || balance || speed || accuracy || most suited || least suited || least pen. def. || most pen. def.&lt;br /&gt;
|-&lt;br /&gt;
| Attack || damage || 3 - moderately fatiguing || 4 - balance building || 3 - reasonably paced || 2 - accurate as most || equal || equal || equal || equal&lt;br /&gt;
|-&lt;br /&gt;
| Thrust || damage || 2 - somewhat fatiguing || 4 - balance building || 3 - reasonably paced || 2 - accurate as most || puncture || slice || parry || evasion&lt;br /&gt;
|-&lt;br /&gt;
| Lunge || damage || 5 - extremely fatiguing || 2 - unbalancing || 5 - very slow || 3 - more accurate than most || puncture || slice || parry || evasion/shield&lt;br /&gt;
|-&lt;br /&gt;
| Slice || damage || 2 - somewhat fatiguing || 4 - balance building || 3 - reasonably paced || 2 - accurate as most || slice || puncture || parry || evasion/shield&lt;br /&gt;
|-&lt;br /&gt;
| Chop || damage || 5 - extremely fatiguing || 2 - unbalancing || 4 - slow || 3 - more accurate than most || slice || puncture || equal || equal&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || AoE damage? || 5 - extremely fatiguing || 1 - very unbalancing || 4 - slow || 3 - more accurate than most || slice/impact || puncture || evasion || parry/shield&lt;br /&gt;
|-&lt;br /&gt;
| Feint || debuff || 1 - barely fatiguing || 5 - very balance building || 1 - very quick || 1 - less accurate than most || slice/impact || puncture || parry || evasion&lt;br /&gt;
|-&lt;br /&gt;
| Jab || damage || 3 - moderately fatiguing || 5 - very balance building || 1 - very quick || 1 - less accurate than most || puncture || slice || parry || evasion/shield&lt;br /&gt;
|-&lt;br /&gt;
| Draw || debuff || 5 - extremely fatiguing || 5 - very balance building || 2 - quick || 3 - more accurate than most || equal || equal || evasion || parry&lt;br /&gt;
|-&lt;br /&gt;
| Slam || damage || 4 - very fatiguing || 2 - unbalancing || 3 - reasonably paced || 2 - accurate as most || impact || slice || equal || equal&lt;br /&gt;
|-&lt;br /&gt;
| Pummel || damage || 2 - somewhat fatiguing || 3 - balance neutral || 2 - quick || 1 - less accurate than most || impact || slice || evasion/parry || shield&lt;br /&gt;
|-&lt;br /&gt;
| Bash || damage || 5 - extremely fatiguing || 2 - unbalancing || 4 - slow || 3 - more accurate than most || impact || puncture || shield || parry&lt;br /&gt;
|-&lt;br /&gt;
| Parry || defensive || 1 - barely fatiguing || 3 - balance neutral || 2 - quick || || || || parry || evasion/shield&lt;br /&gt;
|-&lt;br /&gt;
| Dodge || defensive || 1 - barely fatiguing || 3 - balance neutral || 2 - quick || || || || evasion || parry/shield&lt;br /&gt;
|-&lt;br /&gt;
| Block || defensive || 1 - barely fatiguing || 3 - balance neutral || 2 - quick || || || || shield || parry/evasion&lt;br /&gt;
|-&lt;br /&gt;
| Weave || tactical || 5 - extremely fatiguing || 2 - unbalancing || 3 - reasonably paced || 2 - accurate as most || equal || equal || evasion || shield&lt;br /&gt;
|-&lt;br /&gt;
| Circle || tactical || 3 - moderately fatiguing || 4 - balance building || 3 - reasonably paced || 2 - accurate as most || equal || equal || equal || equal&lt;br /&gt;
|-&lt;br /&gt;
| Bob || tactical || 1 - barely fatiguing || 5 - very balance building || 3 - reasonably paced || 2 - accurate as most || equal|| equal|| evasion|| parry/shield&lt;br /&gt;
|-&lt;br /&gt;
| Grapple || tactical || 2 - somewhat fatiguing || 0 - extremely unbalancing || 3 - reasonably paced || 3 - more accurate than most || equal|| equal|| equal||equal&lt;br /&gt;
|-&lt;br /&gt;
| Tackle || tactical || 5 - extremely fatiguing || 3 - balance neutral || 1 - very quick || 1 - less accurate than most || equal || equal || equal || equal&lt;br /&gt;
|-&lt;br /&gt;
| Shove || tactical || 2 - somewhat fatiguing || 2 - unbalancing || 3 - reasonably paced || 3 - more accurate than most || equal || equal || evasion || parry/shield&lt;br /&gt;
|-&lt;br /&gt;
| Punch || brawling || 2 - somewhat fatiguing || 4 - balance building || 1 - very quick || 2 - accurate as most || impact || slice || equal || equal&lt;br /&gt;
|-&lt;br /&gt;
| Claw || brawling || 2 - somewhat fatiguing || 4 - balance building || 2 - quick || 2 - accurate as most || slice || impact || evasion || parry/shield&lt;br /&gt;
|-&lt;br /&gt;
| Gouge || brawling || 3 - moderately fatiguing || 4 - balance building || 1 - very quick || 1 - less accurate than most || puncture || slice || evasion || parry/shield&lt;br /&gt;
|-&lt;br /&gt;
| Kick || brawling || 2 - somewhat fatiguing || 2 - unbalancing || 2 - quick || 3 - more accurate than most || impact || slice || parry/shield || evasion&lt;br /&gt;
|-&lt;br /&gt;
| Elbow || brawling || 3 - moderately fatiguing || 4 - balance building || 1 - very quick || 2 - accurate as most || impact || slice || evasion || parry/shield&lt;br /&gt;
|-&lt;br /&gt;
| Slap || brawling || 3 - moderately fatiguing || 4 - balance building || 1 very quick || 1 - less accurate than most || impact || puncture/slice || evasion || parry/shield&lt;br /&gt;
|-&lt;br /&gt;
| Bite || brawling || 3 - moderately fatiguing || 2 - unbalancing || 2 - quick || 2 - accurate as most || puncture || impact || parry/shield || evasion&lt;br /&gt;
|-&lt;br /&gt;
| Butt || brawling || 2 - somewhat fatiguing || 2 - unbalancing || 1 - very quick || 3 - more accurate than most || impact || slice || shield ||evasion&lt;br /&gt;
|-&lt;br /&gt;
| Swing || damage || 2 - somewhat fatiguing || 4 - balance building || 3 - reasonably paced || 2 - accurate as most || impact || puncture || evasion/shield|| parry&lt;br /&gt;
|-&lt;br /&gt;
| Knee || brawling || 2 - somewhat fatiguing || 2 - unbalancing || 2 - quick || 3 - more accurate than most || impact || slice || shield || evasion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Table columns in order are:&amp;lt;br /&amp;gt;&lt;br /&gt;
Verb used to do the maneuver.&amp;lt;br /&amp;gt;&lt;br /&gt;
Type of maneuver it is.&amp;lt;br /&amp;gt;&lt;br /&gt;
How much fatigue it uses.  Attacking again too soon can make this worse.&amp;lt;br /&amp;gt;&lt;br /&gt;
To what extent in gains/loses balance.&amp;lt;br /&amp;gt;&lt;br /&gt;
The length of the roundtime for the attack. &amp;lt;br /&amp;gt;&lt;br /&gt;
The accuracy of the maneuver.&amp;lt;br /&amp;gt;&lt;br /&gt;
The damage stat that this attack &#039;&#039;&#039;most&#039;&#039;&#039; favors.&amp;lt;br /&amp;gt;&lt;br /&gt;
The damage stat that this attack &#039;&#039;&#039;least&#039;&#039;&#039; favors.&amp;lt;br /&amp;gt;&lt;br /&gt;
Attacks temporarily penalize all defenses, but some less than others: the first collumn is the least penalized&amp;lt;br /&amp;gt;&lt;br /&gt;
And the second is the most penalized defense(s).&lt;br /&gt;
&lt;br /&gt;
==Charged Maneuvers==&lt;br /&gt;
&lt;br /&gt;
Charged Maneuvers are several new commands that take a certain amount of time to &amp;quot;charge up&amp;quot; in between the command being typed and the action is executed. The maneuver will fail if you are in RT, disabled, or out of range when it triggers.&lt;br /&gt;
&lt;br /&gt;
There is a small chance that the melee maneuver may trigger for offhand as well, but it is low.&lt;br /&gt;
&lt;br /&gt;
Activated via the {{com|maneuver}} command. {{tt|maneuver charge}} will select the appropriate charged maneuver for the weapon you are using.&lt;br /&gt;
===Ranged===&lt;br /&gt;
* MANEUVER POWERSHOT: Bows, Slings, Crossbows, Slingbows. Incredibly accurate, moderate damage bonus. Does not take AIM into account, and cannot be used with any special maneuvers (poach, snipe, etc). Enhanced damage.&lt;br /&gt;
* MANEUVER DOUBLESHOT: This maneuver has been disabled. It&#039;s future is uncertain.&lt;br /&gt;
* [[Hurl command|HURL]]: Incredibly damaging maneuver for thrown weapons with a guaranteed chance to lodge for all types of weapons (even blunts).&lt;br /&gt;
* [[Lob command|LOB]]: Lightly damaging, fast attack for thrown weapons that has 0% chance to lodge with all types of weapons.&lt;br /&gt;
===Melee===&lt;br /&gt;
* MANEUVER CLEAVE: Swords. Moderate damage bonus. About 3x the damage of DRAW, with an OF bonus.&lt;br /&gt;
* MANEUVER CRASH: Blunts. Great damage bonus.&lt;br /&gt;
* MANEUVER IMPALE: Polearms. Exceptional damage bonus, ?ignores armor?.&lt;br /&gt;
* MANEUVER TWIRL: Staves. Exceptional damage bonus.&lt;br /&gt;
* MANEUVER PALMSTRIKE: Unarmed. Incredible accurate, moderate damage bonus, shorter cooldown.&lt;br /&gt;
* MANEUVER SUPLEX: Grappling. Incredibly accurate, great damage bonus, knocks enemy over.&lt;br /&gt;
* MANEUVER DOUBLESTRIKE: Dual Wielding. Moderately accurate, great damage bonus, 2 attacks.&lt;br /&gt;
* MANEUVER TENDONSLICE: This maneuver had been disabled for now.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Combat}}&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Barbarian&amp;diff=370766</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Barbarian&amp;diff=370766"/>
		<updated>2014-07-13T02:44:14Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
{{updateDR3}}&lt;br /&gt;
{{guild infobox|guild=Barbarian|image=small barbwar2_300.jpg&lt;br /&gt;
|skill1=Weapon|skill2a=Survival|skill2b=Armor|skill3a=Lore|skill3b=Magic&lt;br /&gt;
|abilities= [[Form]], [[Berserks]],  bonus [[Stance command|Stance]] points, [[Choke command|Choke]], [[Dual Load]], [[Barbarian Magic Resistance|Magic Resistance]], [[Roars]], [[Meditations]], [[War Stomp]], [[Whirlwind (Ability)|Whirlwind]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Barbarian&amp;lt;/b&amp;gt;&#039;s life is a simple one, but not an easy one. The field of combat is our crib; the blood of foes is mother&#039;s milk to us. Stand with us, and flesh your sleepless sword in training in the field. Live with us, and steel your mind against the taint of Magic&#039;s aid. Die with us, and drive your body to a warrior&#039;s dogged end while those of lesser mettle cower at inglorious range!&lt;br /&gt;
&lt;br /&gt;
[[Inner Fire]] is the measure both of rage and of control, and the substance of Barbarian heart and guts; in purity, it fuels the bloodlust of the battle-hardened and stills the mind of the meditator. But be wary - the taint of magic will disrupt this fragile balance of body and soul, so leave the mana-meddling to those who lean on magic as a crutch!&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:BarbarianCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A bloodied sword raised high in a clenched fist]]Information courtesy of [http://www.play.net/dr/info/guilds/barb.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: Led by Guild Leader [[Agonar|Agonar Dokona]], the steel-eyed Human warrior. (You can type DIR BARBARIAN for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: Led by Guildmaster [[Mo| Mo Glawroak]], the massive Gor&#039;Tog axe wielder.(You can type DIR BARBARIAN for directions while in haven)&lt;br /&gt;
; [[Steelclaw Clan|Steelclaw Clan]]&lt;br /&gt;
: Led by Guildmistress [[T&#039;Kiel]], the legendary Elven swordswoman.&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: Led by Guildmistress [[Anhh&#039;shre]], the lightning-quick S&#039;Kra Mur knife fighter.&lt;br /&gt;
; [[Hibarnhvidar|Outer Hibarnhvidar]]&lt;br /&gt;
: Led by Guildmistress [[Stumara]], and her trusty tankard.&lt;br /&gt;
; [[Mer&#039;Kresh]]&lt;br /&gt;
: Led by Guildmaster [[Tusfaov]], human warrior and scholar.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Barbarian|barbarian]]&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Weapon}}.  {{Catskill|Survival}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Lore}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, barbarians tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Gor&#039;Tog|Gor&#039;Tog]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 29%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 17%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dwarf|Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded barbarians receive three free technique slots in the Weaponsmithing discipline of the [[Forging skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==[[Barbarian Abilities]]==&lt;br /&gt;
&lt;br /&gt;
Barbarians gain new ability slots at the rate of 1 every other circle, starting at 1st. So 1, 3, 5, etc. Abilities will cost between 1 and 5 slots.&lt;br /&gt;
&lt;br /&gt;
Barbarians will accrue a total of 55 ability slots at circle 150. In the 151-200 range, no new perks or slots are granted.&lt;br /&gt;
&lt;br /&gt;
===[[Inner Fire]]===&lt;br /&gt;
The driving force in every Barbarian - that which is alive in all, but strong in few. A Barbarian&#039;s Inner Fire is the source of his/her tremendous courage and strength. For training, this skill occupies a space analagous to Primary magic.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Barbarian Forms|Form]]===&lt;br /&gt;
Forms are long moderate duration abilities offering a wide variety of buffs primarily to combat related things, such as stats, burden, offensive factor and warding.  Will train [[Inner Fire]], and then either [[Augmentation]] or [[Warding]].&lt;br /&gt;
&lt;br /&gt;
===[[Berserks]]===&lt;br /&gt;
A berserking Barbarian is able to push through physical pain and increase his/her strength and stamina. The barbarian could literally die on his/her feet when the battle rage wears off.&lt;br /&gt;
&lt;br /&gt;
To clear up some confusion, these abilities no longer have the penalties associated with them from previous incarnations of DR; they offer a wide variety of effects, and do not stun or otherwise effect/penalize the player when they expire.&lt;br /&gt;
&lt;br /&gt;
These will primarily train the [[Inner Fire]], [[Warding]], and [[Augmentation]] skills.&lt;br /&gt;
&lt;br /&gt;
===Bonus [[Stance command|Stance]] Points===&lt;br /&gt;
Barbarians gain an additional stance point for every 60 ranks in the [[Defending]] skill, like all armor secondary guilds.&lt;br /&gt;
&lt;br /&gt;
===[[Dual Load]]===&lt;br /&gt;
Allows two arrows to be loaded and fired from a bow. Requires 201 Bows, 30 Agility, 30 Reflex and Eagle Form active.&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian Magic Resistance|Magic Resistance]]===&lt;br /&gt;
Because of both [[Inner Fire]] and their disdain for the magical, Barbarians are much more difficult to affect with magic than any other guild. In previous versions of DR, this was an innate feat, but currently takes the form of premier anti-magic abilities. For examples, look at [[Swan Form]], [[Turtle Form]], and [[Mage&#039;s Lash Roar]].  &lt;br /&gt;
&lt;br /&gt;
Barbarians no longer have any more or less passive magic resistance than another character of any other guild.&lt;br /&gt;
&lt;br /&gt;
===[[Meditations]]===&lt;br /&gt;
Meditations are long duration buffs which cover a wide territory, including damage reduction, such as [[Tenacity Meditation]], or skill boosts such as the [[Focus Meditation]].&lt;br /&gt;
&lt;br /&gt;
The player cannot be in combat, and must be sitting or kneeling, to start a meditation.&lt;br /&gt;
&lt;br /&gt;
===[[Roars]]===&lt;br /&gt;
Barbarian roars are strictly debilitators. They can unbalance foes, knock them out of hiding, or reduce the power of a mage. They train the [[Debilitation]] skill.&lt;br /&gt;
&lt;br /&gt;
===[[War Stomp]]===&lt;br /&gt;
At 100th level, Barbarians learn how to shiver the ground with their rage, knocking opponents off balance.&lt;br /&gt;
&lt;br /&gt;
===[[Whirlwind (Ability)|Whirlwind]]===&lt;br /&gt;
The Barbarian-only ability to rotate in place, making an attack on everything within your weapons range.  It also can be used to free oneself from webbing.  The attack version of this requires 350 in the weapon being used and 30 agility and reflexes.&lt;br /&gt;
&lt;br /&gt;
==Expertise Skill==&lt;br /&gt;
This skill represents a Barbarian&#039;s Mastery with weapons and combat-related tasks.&lt;br /&gt;
&lt;br /&gt;
* Expertise can be trained by performing Charged Combat Maneuvers and succeeding an Expertise Check.&lt;br /&gt;
* Expertise can be trained by completing Barbarian Combos.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian Verbs]]===&lt;br /&gt;
Different Verbs useful for roleplaying.&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Weap. !! 2nd Weap. !! 3rd Weap. !! 4th Weap. !! Parry Abil. !! Tactics !! 1st Armor !! 2nd Armor !! Inner Fire !! 1st-2nd Surv. !! 3rd Surv. !! 4th Surv. !! Primary Mastery !! 1st Lore !! Evasion !! 1st Supernatural !! 2nd Supernatural&lt;br /&gt;
|-&lt;br /&gt;
| 1-10 || 4 || 4 || 2 || 1 || 4 || 1 || 3 || 1 || 1 || 2 || 2 || 1 || 4 || 1 || 3 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 11-30 || 5 || 5 || 3 || 2 || 4 || 1 || 4 || 2 || 2 || 2 || 2 || 1 || 5 || 1 || 4 || 2|| 0&lt;br /&gt;
|-&lt;br /&gt;
| 31-70 || 6 || 6 || 3 || 2 || 4 || 2 || 4 || 2 || 2 || 3 || 2 || 2 || 6 || 2 || 4 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 71-100 || 6 || 6 || 4 || 3 || 4 || 2 || 5 || 3 || 3 || 3 || 3 || 2 || 6 || 2 || 5 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|| 101-150 || 6 || 6 || 5 || 4 || 5 || 3 || 6 || 4 || 3 || 3 || 3 || 2 || 6 || 3 || 6 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|| 151-200 || 15 || 15 || 13 || 10 || 13 || 8 || 13 || 10 || 8 || 8 || 8 || 5 || 15 || 8 || 15 || 8 || 10&lt;br /&gt;
|}&lt;br /&gt;
[[Evasion]] is a Hard Requirement (does not count toward Nth survival requirements)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Thievery_skill|Thievery]], [[Sorcery_skill|Sorcery]]. [[Utility]] and [[Targeted Magic]] are restricted skills (cannot be used towards Nth skill requirements) &amp;lt;br/&amp;gt;&lt;br /&gt;
Note: [[Arcana]] is not restricted but it has been noted that there will be penalties for learning.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
**Crossing guildhall crest is a snarling crimson-eyed ebon wolf.&lt;br /&gt;
**Riverhaven guildhall crest is an open hand above a clenched gauntlet.&lt;br /&gt;
**Steelclaw Clan guildhall crest is a dragon soaring above a worn mountain range.&lt;br /&gt;
**Ratha guildhall crest is an eyeball skewered by a thin dagger.&lt;br /&gt;
**Mer&#039;Kresh guildhall crest is a hooded figure holding aloft a large bowl.&lt;br /&gt;
**Hibarnhvidar guildhall crest is an open air room carved into the face of a mountainside.&lt;br /&gt;
*There are a few [[Barbarian Items|Barbarian oriented items]] in the game.&lt;br /&gt;
* Barbarians have a number of verbs that they do differently:&lt;br /&gt;
** [[Belch command|&amp;lt;tt&amp;gt;BELCH&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
** [[Shake command#Barbarian Hand Shake|&amp;lt;tt&amp;gt;SHAKE HAND&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
*There are various Barbarian registers throughout the world...&lt;br /&gt;
** [[Barbarian Registers|Crossing Register]] - Overall weapon ranks&lt;br /&gt;
** [[Barbarian Registers|Riverhaven Register]] - Blunt ranks&lt;br /&gt;
** [[Barbarian Registers|Steelclaw Clan Register]] - Edge ranks&lt;br /&gt;
** [[Barbarian Registers|Mer&#039;Kresh Register]] - Overall defense ranks&lt;br /&gt;
** [[Barbarian Registers|Ratha Register]] - Ranged weapon ranks&lt;br /&gt;
** [[Barbarian Registers|Hibarnhvidar Register]] - Ranks &amp;quot;surviving and weapons of opportunity&amp;quot;&lt;br /&gt;
*[[Barbarian Guide]]&lt;br /&gt;
*[[Barbarian Titles]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Barbarian&amp;diff=370765</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Barbarian&amp;diff=370765"/>
		<updated>2014-07-13T02:21:18Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
{{updateDR3}}&lt;br /&gt;
{{guild infobox|guild=Barbarian|image=small barbwar2_300.jpg&lt;br /&gt;
|skill1=Weapon|skill2a=Survival|skill2b=Armor|skill3a=Lore|skill3b=Magic&lt;br /&gt;
|abilities= [[Form]], [[Berserks]],  bonus [[Stance command|Stance]] points, [[Choke command|Choke]], [[Dual Load]], [[Barbarian Magic Resistance|Magic Resistance]], [[Roars]], [[Meditations]], [[War Stomp]], [[Whirlwind (Ability)|Whirlwind]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Barbarian&amp;lt;/b&amp;gt;&#039;s life is a simple one, but not an easy one. The field of combat is our crib; the blood of foes is mother&#039;s milk to us. Stand with us, and flesh your sleepless sword in training in the field. Live with us, and steel your mind against the taint of Magic&#039;s aid. Die with us, and drive your body to a warrior&#039;s dogged end while those of lesser mettle cower at inglorious range!&lt;br /&gt;
&lt;br /&gt;
[[Inner Fire]] is the measure both of rage and of control, and the substance of Barbarian heart and guts; in purity, it fuels the bloodlust of the battle-hardened and stills the mind of the meditator. But be wary - the taint of magic will disrupt this fragile balance of body and soul, so leave the mana-meddling to those who lean on magic as a crutch!&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:BarbarianCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A bloodied sword raised high in a clenched fist]]Information courtesy of [http://www.play.net/dr/info/guilds/barb.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: Led by Guild Leader [[Agonar|Agonar Dokona]], the steel-eyed Human warrior. (You can type DIR BARBARIAN for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: Led by Guildmaster [[Mo| Mo Glawroak]], the massive Gor&#039;Tog axe wielder.(You can type DIR BARBARIAN for directions while in haven)&lt;br /&gt;
; [[Steelclaw Clan|Steelclaw Clan]]&lt;br /&gt;
: Led by Guildmistress [[T&#039;Kiel]], the legendary Elven swordswoman.&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: Led by Guildmistress [[Anhh&#039;shre]], the lightning-quick S&#039;Kra Mur knife fighter.&lt;br /&gt;
; [[Hibarnhvidar|Outer Hibarnhvidar]]&lt;br /&gt;
: Led by Guildmistress [[Stumara]], and her trusty tankard.&lt;br /&gt;
; [[Mer&#039;Kresh]]&lt;br /&gt;
: Led by Guildmaster [[Tusfaov]], human warrior and scholar.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Barbarian|barbarian]]&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Weapon}}.  {{Catskill|Survival}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Lore}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, barbarians tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Gor&#039;Tog|Gor&#039;Tog]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 29%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 17%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dwarf|Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded barbarians receive three free technique slots in the Weaponsmithing discipline of the [[Forging skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==[[Barbarian Abilities]]==&lt;br /&gt;
&lt;br /&gt;
Barbarians gain new ability slots at the rate of 1 every other circle, starting at 1st. So 1, 3, 5, etc. Abilities will cost between 1 and 5 slots.&lt;br /&gt;
&lt;br /&gt;
Barbarians will accrue a total of 55 ability slots at circle 150. In the 151-200 range, no new perks or slots are granted.&lt;br /&gt;
&lt;br /&gt;
===[[Inner Fire]]===&lt;br /&gt;
The driving force in every Barbarian - that which is alive in all, but strong in few. A Barbarian&#039;s Inner Fire is the source of his/her tremendous courage and strength. For training, this skill occupies a space analagous to Primary magic.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Barbarian Forms|Form]]===&lt;br /&gt;
Forms are long moderate duration abilities offering a wide variety of buffs primarily to combat related things, such as stats, burden, offensive factor and warding.  Will train [[Inner Fire]], and then either [[Augmentation]] or [[Warding]].&lt;br /&gt;
&lt;br /&gt;
===[[Berserks]]===&lt;br /&gt;
A berserking Barbarian is able to push through physical pain and increase his/her strength and stamina. The barbarian could literally die on his/her feet when the battle rage wears off. These will primarily train the [[Inner Fire]] and [[Augmentation]] skills.&lt;br /&gt;
&lt;br /&gt;
===Bonus [[Stance command|Stance]] Points===&lt;br /&gt;
Barbarians gain an additional stance point for every 60 ranks in the [[Defending]] skill, like all armor secondary guilds.&lt;br /&gt;
&lt;br /&gt;
===[[Dual Load]]===&lt;br /&gt;
Allows two arrows to be loaded and fired from a bow. Requires 201 Bows, 30 Agility, 30 Reflex and Eagle Form active.&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian Magic Resistance|Magic Resistance]]===&lt;br /&gt;
Because of both [[Inner Fire]] and their disdain for the magical, Barbarians are much more difficult to affect with magic than any other guild.  In previous version of DR, this was an innate feat. Currently this magic resistance takes the form of premier anti-magic abilities, such as [[Swan Form]], [[Turtle Form]], and [[Mage&#039;s Lash Roar]].  Barbarians have no more passive magic resistance.&lt;br /&gt;
&lt;br /&gt;
===[[Meditations]]===&lt;br /&gt;
Meditations are long duration buffs which cover a wide territory, including damage reduction, such as [[Tenacity Meditation]], or skill boosts such as the [[Focus Meditation]].&lt;br /&gt;
&lt;br /&gt;
The player cannot be in combat, and must be sitting or kneeling, to start a meditation.&lt;br /&gt;
&lt;br /&gt;
===[[Roars]]===&lt;br /&gt;
Barbarian roars are strictly debilitators. They can unbalance foes, knock them out of hiding, or reduce the power of a mage. They train the [[Debilitation]] skill.&lt;br /&gt;
&lt;br /&gt;
===[[War Stomp]]===&lt;br /&gt;
At 100th level, Barbarians learn how to shiver the ground with their rage, knocking opponents off balance.&lt;br /&gt;
&lt;br /&gt;
===[[Whirlwind (Ability)|Whirlwind]]===&lt;br /&gt;
The Barbarian-only ability to rotate in place, making an attack on everything within your weapons range.  It also can be used to free oneself from webbing.  The attack version of this requires 350 in the weapon being used and 30 agility and reflexes.&lt;br /&gt;
&lt;br /&gt;
===[[Expertise skill]]===&lt;br /&gt;
This is the barbarian-specific skill which is intended to demonstrate their mastery of weapons. Currently does not do anything, but is required to circle and is trained through the analyze command, in the same manner as the [[combo]] system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian Verbs]]===&lt;br /&gt;
Different Verbs useful for roleplaying.&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Weap. !! 2nd Weap. !! 3rd Weap. !! 4th Weap. !! Parry Abil. !! Tactics !! 1st Armor !! 2nd Armor !! Inner Fire !! 1st-2nd Surv. !! 3rd Surv. !! 4th Surv. !! Primary Mastery !! 1st Lore !! Evasion !! 1st Supernatural !! 2nd Supernatural&lt;br /&gt;
|-&lt;br /&gt;
| 1-10 || 4 || 4 || 2 || 1 || 4 || 1 || 3 || 1 || 1 || 2 || 2 || 1 || 4 || 1 || 3 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 11-30 || 5 || 5 || 3 || 2 || 4 || 1 || 4 || 2 || 2 || 2 || 2 || 1 || 5 || 1 || 4 || 2|| 0&lt;br /&gt;
|-&lt;br /&gt;
| 31-70 || 6 || 6 || 3 || 2 || 4 || 2 || 4 || 2 || 2 || 3 || 2 || 2 || 6 || 2 || 4 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 71-100 || 6 || 6 || 4 || 3 || 4 || 2 || 5 || 3 || 3 || 3 || 3 || 2 || 6 || 2 || 5 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|| 101-150 || 6 || 6 || 5 || 4 || 5 || 3 || 6 || 4 || 3 || 3 || 3 || 2 || 6 || 3 || 6 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|| 151-200 || 15 || 15 || 13 || 10 || 13 || 8 || 13 || 10 || 8 || 8 || 8 || 5 || 15 || 8 || 15 || 8 || 10&lt;br /&gt;
|}&lt;br /&gt;
[[Evasion]] is a Hard Requirement (does not count toward Nth survival requirements)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Thievery_skill|Thievery]], [[Sorcery_skill|Sorcery]]. [[Utility]] and [[Targeted Magic]] are restricted skills (cannot be used towards Nth skill requirements) &amp;lt;br/&amp;gt;&lt;br /&gt;
Note: [[Arcana]] is not restricted but it has been noted that there will be penalties for learning.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
**Crossing guildhall crest is a snarling crimson-eyed ebon wolf.&lt;br /&gt;
**Riverhaven guildhall crest is an open hand above a clenched gauntlet.&lt;br /&gt;
**Steelclaw Clan guildhall crest is a dragon soaring above a worn mountain range.&lt;br /&gt;
**Ratha guildhall crest is an eyeball skewered by a thin dagger.&lt;br /&gt;
**Mer&#039;Kresh guildhall crest is a hooded figure holding aloft a large bowl.&lt;br /&gt;
**Hibarnhvidar guildhall crest is an open air room carved into the face of a mountainside.&lt;br /&gt;
*There are a few [[Barbarian Items|Barbarian oriented items]] in the game.&lt;br /&gt;
* Barbarians have a number of verbs that they do differently:&lt;br /&gt;
** [[Belch command|&amp;lt;tt&amp;gt;BELCH&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
** [[Shake command#Barbarian Hand Shake|&amp;lt;tt&amp;gt;SHAKE HAND&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
*There are various Barbarian registers throughout the world...&lt;br /&gt;
** [[Barbarian Registers|Crossing Register]] - Overall weapon ranks&lt;br /&gt;
** [[Barbarian Registers|Riverhaven Register]] - Blunt ranks&lt;br /&gt;
** [[Barbarian Registers|Steelclaw Clan Register]] - Edge ranks&lt;br /&gt;
** [[Barbarian Registers|Mer&#039;Kresh Register]] - Overall defense ranks&lt;br /&gt;
** [[Barbarian Registers|Ratha Register]] - Ranged weapon ranks&lt;br /&gt;
** [[Barbarian Registers|Hibarnhvidar Register]] - Ranks &amp;quot;surviving and weapons of opportunity&amp;quot;&lt;br /&gt;
*[[Barbarian Guide]]&lt;br /&gt;
*[[Barbarian Titles]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Barbarian&amp;diff=370764</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Barbarian&amp;diff=370764"/>
		<updated>2014-07-13T02:14:17Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
{{updateDR3}}&lt;br /&gt;
{{guild infobox|guild=Barbarian|image=small barbwar2_300.jpg&lt;br /&gt;
|skill1=Weapon|skill2a=Survival|skill2b=Armor|skill3a=Lore|skill3b=Magic&lt;br /&gt;
|abilities= [[Form]], [[Berserks]],  bonus [[Stance command|Stance]] points, [[Choke command|Choke]], [[Dual Load]], [[Barbarian Magic Resistance|Magic Resistance]], [[Roars]], [[Meditations]], [[War Stomp]], [[Whirlwind (Ability)|Whirlwind]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;b&amp;gt;Barbarian&amp;lt;/b&amp;gt;&#039;s life is a simple one, but not an easy one. The field of combat is our crib; the blood of foes is mother&#039;s milk to us. Stand with us, and flesh your sleepless sword in training in the field. Live with us, and steel your mind against the taint of Magic&#039;s aid. Die with us, and drive your body to a warrior&#039;s dogged end while those of lesser mettle cower at inglorious range!&lt;br /&gt;
&lt;br /&gt;
[[Inner Fire]] is the measure both of rage and of control, and the substance of Barbarian heart and guts; in purity, it fuels the bloodlust of the battle-hardened and stills the mind of the meditator. But be wary - the taint of magic will disrupt this fragile balance of body and soul, so leave the mana-meddling to those who lean on magic as a crutch!&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:BarbarianCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A bloodied sword raised high in a clenched fist]]Information courtesy of [http://www.play.net/dr/info/guilds/barb.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: Led by Guild Leader [[Agonar|Agonar Dokona]], the steel-eyed Human warrior. (You can type DIR BARBARIAN for directions.)&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: Led by Guildmaster [[Mo| Mo Glawroak]], the massive Gor&#039;Tog axe wielder.(You can type DIR BARBARIAN for directions while in haven)&lt;br /&gt;
; [[Steelclaw Clan|Steelclaw Clan]]&lt;br /&gt;
: Led by Guildmistress [[T&#039;Kiel]], the legendary Elven swordswoman.&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: Led by Guildmistress [[Anhh&#039;shre]], the lightning-quick S&#039;Kra Mur knife fighter.&lt;br /&gt;
; [[Hibarnhvidar|Outer Hibarnhvidar]]&lt;br /&gt;
: Led by Guildmistress [[Stumara]], and her trusty tankard.&lt;br /&gt;
; [[Mer&#039;Kresh]]&lt;br /&gt;
: Led by Guildmaster [[Tusfaov]], human warrior and scholar.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A [[Barbarian|barbarian]]&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Weapon}}.  {{Catskill|Survival}} and {{catskill|Armor}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Lore}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, barbarians tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Gor&#039;Tog|Gor&#039;Tog]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 29%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 17%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dwarf|Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded barbarians receive three free technique slots in the Weaponsmithing discipline of the [[Forging skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==[[Barbarian Abilities]]==&lt;br /&gt;
&lt;br /&gt;
Barbarians gain new ability slots at the rate of 1 every other circle, starting at 1st. So 1, 3, 5, etc. Abilities will cost between 1 and 5 slots.&lt;br /&gt;
&lt;br /&gt;
Barbarians will accrue a total of 55 ability slots at circle 150. In the 151-200 range, no new perks or slots are granted.&lt;br /&gt;
&lt;br /&gt;
===[[Inner Fire]]===&lt;br /&gt;
The driving force in every Barbarian - that which is alive in all, but strong in few. A Barbarian&#039;s Inner Fire is the source of his/her tremendous courage and strength. For training, this skill occupies a space analagous to Primary magic.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Barbarian Forms|Form]]===&lt;br /&gt;
Forms are long moderate duration abilities offering a wide variety of buffs primarily to combat related things, such as stats, burden, offensive factor and warding.  Will train [[Inner Fire]], and then either [[Augmentation]] or [[Warding]].&lt;br /&gt;
&lt;br /&gt;
===[[Berserks]]===&lt;br /&gt;
A berserking Barbarian is able to push through physical pain and increase his/her strength and stamina. The barbarian could literally die on his/her feet when the battle rage wears off. These will primarily train the [[Inner Fire]] and [[Augmentation]] skills.&lt;br /&gt;
&lt;br /&gt;
===Bonus [[Stance command|Stance]] Points===&lt;br /&gt;
Barbarians gain an additional stance point for every 60 ranks in the [[Defending]] skill, like all armor secondary guilds.&lt;br /&gt;
&lt;br /&gt;
===[[Dual Load]]===&lt;br /&gt;
Allows two arrows to be loaded and fired from a bow. Requires 201 Bows, 30 Agility, 30 Reflex and Eagle Form active.&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian Magic Resistance|Magic Resistance]]===&lt;br /&gt;
Because of both [[Inner Fire]] and their disdain for the magical, Barbarians are much more difficult to affect with magic than any other guild.  In previous version of DR, this was an innate feat. Currently this magic resistance takes the form of premier anti-magic abilities, such as [[Swan Form]], [[Turtle Form]], and [[Mage&#039;s Lash Roar]].  Barbarians have no more passive magic resistance.&lt;br /&gt;
&lt;br /&gt;
===[[Meditations]]===&lt;br /&gt;
Meditations are long duration buffs which cover a wide territory, including damage reduction, such as [[Tenacity Meditation]], or skill boosts such as the [[Focus Meditation]].&lt;br /&gt;
&lt;br /&gt;
The player cannot be in combat, and must be sitting or kneeling, to start a meditation.&lt;br /&gt;
&lt;br /&gt;
===[[Roars]]===&lt;br /&gt;
Barbarian roars are strictly debilitators. They can unbalance foes, knock them out of hiding, or reduce the power of a mage. They train the [[Debilitation]] skill.&lt;br /&gt;
&lt;br /&gt;
===[[War Stomp]]===&lt;br /&gt;
At 100th level, Barbarians learn how to shiver the ground with their rage, knocking opponents off balance.&lt;br /&gt;
&lt;br /&gt;
===[[Whirlwind (Ability)|Whirlwind]]===&lt;br /&gt;
The Barbarian-only ability to rotate in place, making an attack on everything within your weapons range.  It also can be used to free oneself from webbing.  The attack version of this requires 350 in the weapon being used and 30 agility and reflexes.&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian Verbs]]===&lt;br /&gt;
Different Verbs useful for roleplaying.&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Weap. !! 2nd Weap. !! 3rd Weap. !! 4th Weap. !! Parry Abil. !! Tactics !! 1st Armor !! 2nd Armor !! Inner Fire !! 1st-2nd Surv. !! 3rd Surv. !! 4th Surv. !! Primary Mastery !! 1st Lore !! Evasion !! 1st Supernatural !! 2nd Supernatural&lt;br /&gt;
|-&lt;br /&gt;
| 1-10 || 4 || 4 || 2 || 1 || 4 || 1 || 3 || 1 || 1 || 2 || 2 || 1 || 4 || 1 || 3 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 11-30 || 5 || 5 || 3 || 2 || 4 || 1 || 4 || 2 || 2 || 2 || 2 || 1 || 5 || 1 || 4 || 2|| 0&lt;br /&gt;
|-&lt;br /&gt;
| 31-70 || 6 || 6 || 3 || 2 || 4 || 2 || 4 || 2 || 2 || 3 || 2 || 2 || 6 || 2 || 4 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 71-100 || 6 || 6 || 4 || 3 || 4 || 2 || 5 || 3 || 3 || 3 || 3 || 2 || 6 || 2 || 5 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|| 101-150 || 6 || 6 || 5 || 4 || 5 || 3 || 6 || 4 || 3 || 3 || 3 || 2 || 6 || 3 || 6 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|| 151-200 || 15 || 15 || 13 || 10 || 13 || 8 || 13 || 10 || 8 || 8 || 8 || 5 || 15 || 8 || 15 || 8 || 10&lt;br /&gt;
|}&lt;br /&gt;
[[Evasion]] is a Hard Requirement (does not count toward Nth survival requirements)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Thievery_skill|Thievery]], [[Sorcery_skill|Sorcery]]. [[Utility]] and [[Targeted Magic]] are restricted skills (cannot be used towards Nth skill requirements) &amp;lt;br/&amp;gt;&lt;br /&gt;
Note: [[Arcana]] is not restricted but it has been noted that there will be penalties for learning.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
**Crossing guildhall crest is a snarling crimson-eyed ebon wolf.&lt;br /&gt;
**Riverhaven guildhall crest is an open hand above a clenched gauntlet.&lt;br /&gt;
**Steelclaw Clan guildhall crest is a dragon soaring above a worn mountain range.&lt;br /&gt;
**Ratha guildhall crest is an eyeball skewered by a thin dagger.&lt;br /&gt;
**Mer&#039;Kresh guildhall crest is a hooded figure holding aloft a large bowl.&lt;br /&gt;
**Hibarnhvidar guildhall crest is an open air room carved into the face of a mountainside.&lt;br /&gt;
*There are a few [[Barbarian Items|Barbarian oriented items]] in the game.&lt;br /&gt;
* Barbarians have a number of verbs that they do differently:&lt;br /&gt;
** [[Belch command|&amp;lt;tt&amp;gt;BELCH&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
** [[Shake command#Barbarian Hand Shake|&amp;lt;tt&amp;gt;SHAKE HAND&amp;lt;/tt&amp;gt;]]&lt;br /&gt;
*There are various Barbarian registers throughout the world...&lt;br /&gt;
** [[Barbarian Registers|Crossing Register]] - Overall weapon ranks&lt;br /&gt;
** [[Barbarian Registers|Riverhaven Register]] - Blunt ranks&lt;br /&gt;
** [[Barbarian Registers|Steelclaw Clan Register]] - Edge ranks&lt;br /&gt;
** [[Barbarian Registers|Mer&#039;Kresh Register]] - Overall defense ranks&lt;br /&gt;
** [[Barbarian Registers|Ratha Register]] - Ranged weapon ranks&lt;br /&gt;
** [[Barbarian Registers|Hibarnhvidar Register]] - Ranks &amp;quot;surviving and weapons of opportunity&amp;quot;&lt;br /&gt;
*[[Barbarian Guide]]&lt;br /&gt;
*[[Barbarian Titles]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Ornate_anloral_reliquary&amp;diff=368530</id>
		<title>Item:Ornate anloral reliquary</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Ornate_anloral_reliquary&amp;diff=368530"/>
		<updated>2014-06-29T03:44:12Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=reliquary&lt;br /&gt;
|look=The shimmering pale blue stone comprising this container is carved into the shape of an elderly wolf curled protectively around a sturdy box, its stout simplicity at odds with the elaborate latching mechanism securing whatever is inside.  Done entirely in kertig, the closure defies conventional wisdom about the workability of the notoriously hard metal with its delicate detailing and intensely intricate design.&lt;br /&gt;
|MTag=anloral, kertig&lt;br /&gt;
|CTag=pale blue, blue&lt;br /&gt;
|STag=wolf&lt;br /&gt;
|type=magic, verby, cleric style&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|weight=10&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|rare=yes&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Meraud&#039;s Reliquary==&lt;br /&gt;
Housed within this sacred container is a scrap of the last work of a master enchanter.  Clerics who revere Meraud have found that keeping this sacred object close improves their memory for spell patterns, allowing such to sometimes persist through death.&lt;br /&gt;
&lt;br /&gt;
==Evoke==&lt;br /&gt;
The letters swim before your eyes, though you cannot say if it is tears, or age, or weariness that clouds your vision.  The individual words and patterns are each as familiar as a lover, but today the meaning of the whole escapes you.  At last, you relent, beckoning a nearby acolyte.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Child, fetch me the previous volume if you will.  The author&#039;s reasoning eludes me.  There was a certain figure...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fear and uncertainty fill the acolyte&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But master, *you* wrote this volume.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Individually, you understand each word, but the meaning of the whole escapes you.  Dread claws at your heart, but a terrible certainty rises within you.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.  Yes, of course.  Do forgive me.  I won&#039;t be needing you further this afternoon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Your eyes fill with tears.  You bow your head, lest the falling drops mar the text.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meraud, Meraud, oh please, please have mercy for your faithful servant...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a start, you find yourself drawn back to the reality of the here and now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
Study:&lt;br /&gt;
Looking at your reliquary, you feel certain that you could:&lt;br /&gt;
  FOCUS, PRAY, TOUCH, OPEN, and CLEAN it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Focus:&lt;br /&gt;
The anloral reliquary has some sort of magical pattern, which apparently is an enchantment.&lt;br /&gt;
You recognize the pattern as a delicate skein Holy magic.&lt;br /&gt;
The pattern manifests as a series of self-similar curves, their loops and angles vaguely reminiscent of handwriting.  Analysis of the pattern shows that its geometrical structure is made up of dozens self-similar layers, their superposition looking much like a palimpsest.&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pray1:&lt;br /&gt;
&lt;br /&gt;
Placing one hand on your anloral reliquary, you mutter a soft prayer to Meraud.&lt;br /&gt;
&lt;br /&gt;
You see a brief vision of a young man studying an elaborate spell pattern by candlelight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pray2:&lt;br /&gt;
&lt;br /&gt;
Placing one hand on your anloral reliquary, you mutter a soft prayer to Meraud.&lt;br /&gt;
&lt;br /&gt;
You see a brief vision of an elderly hand carefully writing the words, &amp;quot;I am now a stranger to myself, lost in the labyrinth of my own mind...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Touch:&lt;br /&gt;
&lt;br /&gt;
You caress the smooth anloral comprising your anloral reliquary.  It grows warm, seeming to welcome your touch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Open:&lt;br /&gt;
&lt;br /&gt;
You carefully open the anloral reliquary.&lt;br /&gt;
&lt;br /&gt;
Inside, you see a tattered bit of yellowed parchment completely covered in fading brown writing in an elegant hand.  Damage to the page and the archaic script make deciphering the content of the text nearly impossible.&lt;br /&gt;
In the lower left corner, a miniature illustration of a wolf can be discerned, bits of gold leaf still clinging to the illumination.&lt;br /&gt;
&lt;br /&gt;
You gently close the reliquary once more, meticulously securing the complex latch.&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Goblin_bowman&amp;diff=368407</id>
		<title>Goblin bowman</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Goblin_bowman&amp;diff=368407"/>
		<updated>2014-06-28T00:38:11Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=[[race is::Goblin]] Bowman&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|City=I&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing on two legs the goblin bowman is big. It is obviously agressive and looking for a fight.&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|a|leather helm}}, a {{cloot|a|leather cuirbouilli coat}}.&lt;br /&gt;
*It is carrying some {{cloot|w|slender tip bolt}}s, a {{cloot|w|light crossbow}}.&lt;br /&gt;
===SPECIAL===&lt;br /&gt;
Can be summoned using a {{ilink|i|Monkey statue made of glass}}.&lt;br /&gt;
{{cat|Goblin}}&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spotted_shark&amp;diff=368406</id>
		<title>Spotted shark</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spotted_shark&amp;diff=368406"/>
		<updated>2014-06-28T00:37:30Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=90&lt;br /&gt;
|MaxCap=115&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|150|Fang Cove (150)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=a sharkskin hide&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;400&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|Skin Type=hide&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=yes&lt;br /&gt;
|Crushable=no&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
They come in many sizes and varieties, but for most people who encounter these sleek predators, it is the rows of razor-sharp teeth and souless black eyes that will forever linger in their minds.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Much like the sharks of Aesry, if someone enters the hunting area with a bleeder, a swarming feeding frenzy begins.&lt;br /&gt;
&lt;br /&gt;
with 130 shield and 130 ME, appraised as:&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that the spotted shark is healthy.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that the spotted shark is tired.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is significantly less agile than you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is quite a bit less quick to react than you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is quite a bit weaker than you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a scimitar and wearing a crocodile-skin buckler, you are certain that the spotted shark is a simple opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a scimitar, you are certain that the spotted shark is a creature completely beneath your notice.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
unable to hit me at all with 4 at melee;&amp;lt;br /&amp;gt;&lt;br /&gt;
does not teach weapons at 115&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adult_razortusk_sow&amp;diff=367727</id>
		<title>Adult razortusk sow</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adult_razortusk_sow&amp;diff=367727"/>
		<updated>2014-06-22T20:52:59Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: Editing in the 3.1 top cap, removed the commentary from pre-3..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Razortusk Sow&lt;br /&gt;
|Image File=unknown creature.jpg&lt;br /&gt;
|MinCap=80&lt;br /&gt;
|MaxCap=105&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha&lt;br /&gt;
|MapList=*{{rmap|94 | Old, Fields Road, Fields (94)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a boar skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a sow&#039;s razortusk&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=75&lt;br /&gt;
|MaxVal=227 Lirums&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Closely resembling her smaller domesticated cousin, the razortusk sow adds beady, bloodshot eyes and razor-sharp tusks to the normal porcine physique.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Good intermediate between [[Sand Sprite]]s and [[Silver Leucro]]s. Like other porcine-type creatures, they hit very hard for their level, so they can potentially be more dangerous one-on-one than a silver leucro, but overall are lower level. Dancing with four does not lock armor as fast as four leucros.&lt;br /&gt;
&lt;br /&gt;
They spawn in the eastern portion of the road to selkies, near the abandoned farm/vacant fields. They are separated from the razortusk boars and do not mix. (Used SIRE to double check).&lt;br /&gt;
&lt;br /&gt;
All armor/evasion/etc. stopped learning roughly 105 ranks. Drastic slow down in weapons training around 85 weapons.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Platinum_NG&amp;diff=363360</id>
		<title>Platinum NG</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Platinum_NG&amp;diff=363360"/>
		<updated>2014-06-09T18:52:00Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: /* June 7, 2014 (Beyond the Barrier) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This page manages incidental loot distribution for [[Platinum]] quest runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INSTRUCTIONS:&#039;&#039;&#039; Just mark your name where you NEED something or GREED something. NEED means you plan to wear/use it for your character, while GREED is just something you&#039;d like because why not. NEED gets priority over GREED, and if two people ask for something on the same priority then they {{com|roshambo}} it out to see who wins.&lt;br /&gt;
&lt;br /&gt;
=June 7, 2014 ([[Beyond the Barrier: The Devastation of Lyras|Beyond the Barrier]])=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEED TO BID:&#039;&#039;&#039; Ariena, Taul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BID/OPTED OUT:&#039;&#039;&#039; Hok, Ssryl, Arathael, Ucu, Morpion, Uzmam, Tharqtus, Aevarn, Divult&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! item||need||greed||delivered&lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|sharpened troll tooth scrimshawed with a repeating nomlas motif}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|hammered iron wrist knife flecked with spots of dried blood}}|| ||Hok|| &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|small leather ball painted with a faded butterfly}}|| ||Uzmam || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|wyndwood ocarina painted with whimsical butterflies}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|oddly assembled full battle plate covered with blighted gold symbols}}|| Tharqtus || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|carved flamewood band with a wide-grained pattern of gold and red hues}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|platinum medallion strung on a slender chain}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|heavy necklace of blackened iron set with howlite wolf heads}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|florid obsidian wristcuff set with a magnificent azure-hued opal}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|granite ring shaped like a twisted claw-tipped hand}}|| ||Uzmam || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|simple ebonwood haircomb}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|hardened leather tailband embossed with stylized claw marks}}|| ||Ssryl || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|pair of double earrings attached to with long interwoven chains}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|thin leather necklace strung with multiple raven feathers}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|triple-stranded electrum hip-chain dangling ruby-tipped claws}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|white gold anklet dangling ruby droplets}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|soot-stained odaj with hints of a butterfly motif visible beneath the discoloration}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|leather odaj adorned with mangy-looking badger pelts}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|w|gladius with an ornate damite hilt shaped into a crow with wings spread wide}}||Uzmam, Ucu || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|black suede tunic dangling a row of bear claws and sun-bleached bone shards along the yoke}}||Ssryl || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|bloodstained gold linen tabard embroidered with the shariza of Tenemlor}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|polished flamewood case overlayed with golden filigree}}||Shunsuke|| || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|small wooden case designed to hold flasks of oil}}||Uzmam || Tharqtus || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|box of wool yarn}}|| ||Hok|| &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|blackened battle odaj affixed with pauldrons sculpted to resemble crow heads}}|| Arathael || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|aged chain hauberk lined with bloodstained silk}}||Shunsuke|| Ssryl|| &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|gold plated greaves embellished with jeweled triquetras}}|| ||Hok || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|w|gleaming steel war sword with a badger&#039;s head pommel}}|| ||Hok, Aevarn || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|w|quarterstaff capped with a blackened iron crow}}|| || Tharqtus||&lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|dingy green-grey odaj decorated with a faded pattern of crows}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|heavily bloodstained leathers tooled with an elaborate symbol on the chest}}||Ucu ||Aevarn || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|somber black mourning armband depicting the plight of the Prydaen}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|yellowed scroll ([[Malediction]])|| || Ucu || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|heavy leather shirt painted with muted tribal markings}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|heavy fur blanket stitched together from the hides of several animals}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|w|massive war hammer crafted from ironwood and steel}}|| || Tharqtus|| &lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|w|jagged scythe with a twisted glaes-spiked haft}}|| Arathael, Morpion || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Platinum_NG&amp;diff=363342</id>
		<title>Platinum NG</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Platinum_NG&amp;diff=363342"/>
		<updated>2014-06-09T15:44:57Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: /* June 7, 2014 (Beyond the Barrier) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This page manages incidental loot distribution for [[Platinum]] quest runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INSTRUCTIONS:&#039;&#039;&#039; Just mark your name where you NEED something or GREED something. NEED means you plan to wear/use it for your character, while GREED is just something you&#039;d like because why not. NEED gets priority over GREED, and if two people ask for something on the same priority then they {{com|roshambo}} it out to see who wins.&lt;br /&gt;
&lt;br /&gt;
=June 7, 2014 ([[Beyond the Barrier: The Devastation of Lyras|Beyond the Barrier]])=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEED TO BID:&#039;&#039;&#039; Ariena, Taul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BID/OPTED OUT:&#039;&#039;&#039; Hok, Ssryl, Arathael, Ucu, Morpion, Uzmam, Tharqtus, Aevarn, Divult&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! item||need||greed||delivered&lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|sharpened troll tooth scrimshawed with a repeating nomlas motif}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|hammered iron wrist knife flecked with spots of dried blood}}|| ||Hok|| &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|small leather ball painted with a faded butterfly}}|| ||Uzmam || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|wyndwood ocarina painted with whimsical butterflies}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|oddly assembled full battle plate covered with blighted gold symbols}}|| Tharqtus || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|carved flamewood band with a wide-grained pattern of gold and red hues}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|platinum medallion strung on a slender chain}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|heavy necklace of blackened iron set with howlite wolf heads}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|florid obsidian wristcuff set with a magnificent azure-hued opal}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|granite ring shaped like a twisted claw-tipped hand}}|| ||Uzmam || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|simple ebonwood haircomb}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|hardened leather tailband embossed with stylized claw marks}}|| ||Ssryl || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|pair of double earrings attached to with long interwoven chains}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|thin leather necklace strung with multiple raven feathers}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|triple-stranded electrum hip-chain dangling ruby-tipped claws}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|white gold anklet dangling ruby droplets}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|soot-stained odaj with hints of a butterfly motif visible beneath the discoloration}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|leather odaj adorned with mangy-looking badger pelts}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|w|gladius with an ornate damite hilt shaped into a crow with wings spread wide}}||Uzmam, Ucu || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|black suede tunic dangling a row of bear claws and sun-bleached bone shards along the yoke}}||Ssryl || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|bloodstained gold linen tabard embroidered with the shariza of Tenemlor}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|polished flamewood case overlayed with golden filigree}}||Shunsuke|| || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|small wooden case designed to hold flasks of oil}}||Uzmam || Tharqtus || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|box of wool yarn}}|| ||Hok|| &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|blackened battle odaj affixed with pauldrons sculpted to resemble crow heads}}|| Arathael || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|aged chain hauberk lined with bloodstained silk}}||Shunsuke|| Ssryl|| &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|gold plated greaves embellished with jeweled triquetras}}|| ||Hok || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|w|gleaming steel war sword with a badger&#039;s head pommel}}|| ||Hok, Aevarn || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|w|quarterstaff capped with a blackened iron crow}}|| || Tharqtus||&lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|dingy green-grey odaj decorated with a faded pattern of crows}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|heavily bloodstained leathers tooled with an elaborate symbol on the chest}}|| ||Aevarn || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|somber black mourning armband depicting the plight of the Prydaen}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|yellowed scroll ([[Malediction]])|| Ucu || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|heavy leather shirt painted with muted tribal markings}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|heavy fur blanket stitched together from the hides of several animals}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|w|massive war hammer crafted from ironwood and steel}}|| || Tharqtus|| &lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|w|jagged scythe with a twisted glaes-spiked haft}}|| Arathael, Morpion || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Platinum_NG&amp;diff=363179</id>
		<title>Platinum NG</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Platinum_NG&amp;diff=363179"/>
		<updated>2014-06-08T04:27:20Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This page manages incidental loot distribution for [[Platinum]] quest runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INSTRUCTIONS:&#039;&#039;&#039; Just mark your name where you NEED something or GREED something. NEED means you plan to wear/use it for your character, while GREED is just something you&#039;d like because why not. NEED gets priority over GREED, and if two people ask for something on the same priority then they {{com|roshambo}} it out to see who wins.&lt;br /&gt;
&lt;br /&gt;
=June 7, 2014 ([[Beyond the Barrier: The Devastation of Lyras|Beyond the Barrier]])=&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! item||need||greed||delivered&lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|sharpened troll tooth scrimshawed with a repeating nomlas motif}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|hammered iron wrist knife flecked with spots of dried blood}}|| ||Hok|| &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|small leather ball painted with a faded butterfly}}|| ||Uzmam || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|wyndwood ocarina painted with whimsical butterflies}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|oddly assembled full battle plate covered with blighted gold symbols}}|| Tharqtus || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|carved flamewood band with a wide-grained pattern of gold and red hues}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|platinum medallion strung on a slender chain}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|heavy necklace of blackened iron set with howlite wolf heads}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|florid obsidian wristcuff set with a magnificent azure-hued opal}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|granite ring shaped like a twisted claw-tipped hand}}|| ||Uzmam || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|simple ebonwood haircomb}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|hardened leather tailband embossed with stylized claw marks}}|| ||Ssryl || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|pair of double earrings attached to with long interwoven chains}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|thin leather necklace strung with multiple raven feathers}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|triple-stranded electrum hip-chain dangling ruby-tipped claws}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|white gold anklet dangling ruby droplets}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|soot-stained odaj with hints of a butterfly motif visible beneath the discoloration}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|leather odaj adorned with mangy-looking badger pelts}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|w|gladius with an ornate damite hilt shaped into a crow with wings spread wide}}||Uzmam || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|black suede tunic dangling a row of bear claws and sun-bleached bone shards along the yoke}}||Ssryl || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|bloodstained gold linen tabard embroidered with the shariza of Tenemlor}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|polished flamewood case overlayed with golden filigree}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|small wooden case designed to hold flasks of oil}}||Uzmam || Tharqtus || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|box of wool yarn}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|blackened battle odaj affixed with pauldrons sculpted to resemble crow heads}}|| Arathael || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|aged chain hauberk lined with bloodstained silk}}|| || Ssryl|| &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|gold plated greaves embellished with jeweled triquetras}}|| ||Hok || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|w|gleaming steel war sword with a badger&#039;s head pommel}}|| ||Hok || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|w|quarterstaff capped with a blackened iron crow}}|| || Tharqtus||&lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|dingy green-grey odaj decorated with a faded pattern of crows}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|heavily bloodstained leathers tooled with an elaborate symbol on the chest}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|somber black mourning armband depicting the plight of the Prydaen}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|yellowed scroll ([[Malediction]])|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|heavy leather shirt painted with muted tribal markings}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|heavy fur blanket stitched together from the hides of several animals}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|w|massive war hammer crafted from ironwood and steel}}|| || Tharqtus|| &lt;br /&gt;
|-&lt;br /&gt;
|{{ilink|w|jagged scythe with a twisted glaes-spiked haft}}|| Arathael, Morpion || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Platinum_NG&amp;diff=362694</id>
		<title>Platinum NG</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Platinum_NG&amp;diff=362694"/>
		<updated>2014-06-07T19:31:30Z</updated>

		<summary type="html">&lt;p&gt;KROONERMANREVENGE: /* June 7, 2014 (Beyond the Barrier) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This page manages incidental loot distribution for [[Platinum]] quest runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INSTRUCTIONS:&#039;&#039;&#039; Just mark your name where you NEED something or GREED something. NEED means you plan to wear/use it for your character, while GREED is just something you&#039;d like because why not. NEED gets priority over GREED, and if two people ask for something on the same priority then they {{com|roshambo}} it out to see who wins.&lt;br /&gt;
&lt;br /&gt;
=June 7, 2014 ([[Beyond the Barrier: The Devastation of Lyras|Beyond the Barrier]])=&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! item||need||greed||delivered&lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|sharpened troll tooth scrimshawed with a repeating nomlas motif}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|hammered iron wrist knife flecked with spots of dried blood}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|small leather ball painted with a faded butterfly}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|wyndwood ocarina painted with whimsical butterflies}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|oddly assembled full battle plate covered with blighted gold symbols}}|| Tharqtus || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|carved flamewood band with a wide-grained pattern of gold and red hues}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|platinum medallion strung on a slender chain}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|heavy necklace of blackened iron set with howlite wolf heads}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|florid obsidian wristcuff set with a magnificent azure-hued opal}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|granite ring shaped like a twisted claw-tipped hand}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|simple ebonwood haircomb}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|hardened leather tailband embossed with stylized claw marks}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|pair of double earrings attached to with long interwoven chains}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|thin leather necklace strung with multiple raven feathers}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|triple-stranded electrum hip-chain dangling ruby-tipped claws}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|white gold anklet dangling ruby droplets}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|soot-stained odaj with hints of a butterfly motif visible beneath the discoloration}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|leather odaj adorned with mangy-looking badger pelts}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|w|gladius with an ornate damite hilt shaped into a crow with wings spread wide}}||Vickes || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|black suede tunic dangling a row of bear claws and sun-bleached bone shards along the yoke}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|bloodstained gold linen tabard embroidered with the shariza of Tenemlor}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|polished flamewood case overlayed with golden filigree}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|small wooden case designed to hold flasks of oil}}|| || Tharqtus || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|box of wool yarn}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|blackened battle odaj affixed with pauldrons sculpted to resemble crow heads}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|aged chain hauberk lined with bloodstained silk}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|gold plated greaves embellished with jeweled triquetras}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|w|gleaming steel war sword with a badger&#039;s head pommel}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|w|quarterstaff capped with a blackened iron crow}}|| || Tharqtus||&lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|dingy green-grey odaj decorated with a faded pattern of crows}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|a|heavily bloodstained leathers tooled with an elaborate symbol on the chest}}||Vickes || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|somber black mourning armband depicting the plight of the Prydaen}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|yellowed scroll ([[Malediction]])|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|heavy leather shirt painted with muted tribal markings}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|i|heavy fur blanket stitched together from the hides of several animals}}|| || || &lt;br /&gt;
|- &lt;br /&gt;
|{{ilink|w|massive war hammer crafted from ironwood and steel}}|| || Tharqtus|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KROONERMANREVENGE</name></author>
	</entry>
</feed>