<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KORBELZ130</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KORBELZ130"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/KORBELZ130"/>
	<updated>2026-05-06T04:58:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hindrance&amp;diff=488444</id>
		<title>Hindrance</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hindrance&amp;diff=488444"/>
		<updated>2018-06-15T03:32:41Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: /* Hindrance Values */  Added wikichart from armor guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
There are two types of hindrance: maneuvering hindrance and stealth hindrance. Both types can be estimated by appraising a piece of armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Maneuvering Hindrance==&lt;br /&gt;
&lt;br /&gt;
Maneuvering hindrance is the degree to which armor interferes with the ability to move (and therefore evade attacks). Heavier types of armor are generally more hindering. It&#039;s also harder to maneuver when more than one class of armor is worn (e.g., plate and chain).&amp;lt;br&amp;gt;&lt;br /&gt;
:Maneuvering hindrance can be reduced by training armor. How much you can reduce this hindrance depends on your guild and the type of armor.&lt;br /&gt;
&lt;br /&gt;
==Stealth Hindrance==&lt;br /&gt;
&lt;br /&gt;
Stealth hindrance is the degree to which armor interferes with your ability to hide, stalk, and perform other stealthy actions. The degree of stealth hindrance depends on the type and coverage of armor. (Plate armor is more difficult to hide in than leather; similarly, a hauberk is more hindering than a pair of gloves.) A shield&#039;s stealth hindrance increases with the size of the shield.&lt;br /&gt;
&lt;br /&gt;
Stealth hindrance can be worked off with armor ranks, and the more stealthy Guilds do get a bonus to working it down.&lt;br /&gt;
&lt;br /&gt;
[[Thieves]] and [[Rangers]] have passive stealth bonuses, and therefore, they normally have less stealth hindrance than other guilds.&lt;br /&gt;
&lt;br /&gt;
==Hindrance Values==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrance Levels, From Best to Worst&#039;&#039;&#039;:&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Base Hindrance!!Current Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||no||unhindered&lt;br /&gt;
|-&lt;br /&gt;
|1||insignificant||barely&lt;br /&gt;
|-&lt;br /&gt;
|2||trivial||minimally&lt;br /&gt;
|-&lt;br /&gt;
|3||light||insignificantly&lt;br /&gt;
|-&lt;br /&gt;
|4||minor||lightly&lt;br /&gt;
|-&lt;br /&gt;
|5||fair||fairly&lt;br /&gt;
|-&lt;br /&gt;
|6||mild||somewhat&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate||moderately&lt;br /&gt;
|-&lt;br /&gt;
|8||noticeable||rather&lt;br /&gt;
|-&lt;br /&gt;
|9||high||very&lt;br /&gt;
|-&lt;br /&gt;
|10||significant||highly&lt;br /&gt;
|-&lt;br /&gt;
|11||great||greatly&lt;br /&gt;
|-&lt;br /&gt;
|12||extreme||extremely&lt;br /&gt;
|-&lt;br /&gt;
|13||debilitating||overwhelmingly&lt;br /&gt;
|-&lt;br /&gt;
|14||overwhelming||insanely&lt;br /&gt;
|-&lt;br /&gt;
|15||insane||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Meraud%27s_commune_walkthrough&amp;diff=487610</id>
		<title>Meraud&#039;s commune walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Meraud%27s_commune_walkthrough&amp;diff=487610"/>
		<updated>2018-05-18T20:53:37Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
Given by: Esuin upon advancement of 20th circle&lt;br /&gt;
&lt;br /&gt;
Go to the {{rmap|5|ancient tower}} in the dense forest where cougars roam; west of Crossing. &amp;lt;br/&amp;gt; &lt;br /&gt;
From the west side of the brook go West, Southwest, West, Go Tower, Go Arch, climb stairs, CLIMB STEP six times to reach the top.&lt;br /&gt;
&lt;br /&gt;
When you reach the top of the tower {{com|scratch}} the wolf statue and you will see:&lt;br /&gt;
&lt;br /&gt;
As you lean over to scratch the statue it turns its eyes on you, its cold stare freezing you where you stand. Darkness creeps over your vision as the world begins to bleed away, washed aside by a wave of numbness. You realize that you are being turned to stone in some dark and distant corner of your mind. &lt;br /&gt;
&lt;br /&gt;
You are a stone statue, now. Everything else has no matter to a nigh-immortal creation of solid, unchanging rock. &lt;br /&gt;
&lt;br /&gt;
From deep within the earth below you you feel a distant rumble, like that of a sated wolf. A voice that resonates with age growls, &amp;quot;And who is this that disturbs this one&#039;s sleep?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Through the dark mist of your sight L I G H T explodes across your vision, and you see the visage of a massive black silver-muzzled wolf. &lt;br /&gt;
&lt;br /&gt;
The wolf paces around you before saying, &amp;quot;Ah, thee one knows. Thou art here to speak with one of Meraud&#039;s speakers. So one hast found, cleric of stone. So we speak, hey? Know thou one is the creation of Meraud, his servant and speaker, as the gray horned owl is Firulf&#039;s, as the mad mage Kerenhappuch&#039;s is appropriately a shrew&#039;s.&amp;quot; The wolf flicks his tail and appears amused. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This one&#039;s master is the lord of dark magic&#039;s enchantments. There is, however, method to his madness.&amp;quot; The wolf paces, flicking his tail against you from time to time. &amp;quot;He is the master of foresight, and his &#039;positive&#039; side -- as such as his positive side can be -- is the mage Firulf, who is lord of elemental magic.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The wolf stops pacing and cocks his head at you. &amp;quot;The negative aspect of Meraud is Kerenhappuch, who is a mad mage with few scruples. One does not recommend crossing her.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now,&amp;quot; the wolf continues, &amp;quot;thou hast come here for this one&#039;s lord master&#039;s guidance; so mote it be. To consecrate the earth with an abundance of mana is indeed an enchantment worthy of Meraud&#039;s advice. This ability is powerful, but costly. It will imbue the area with strong power for a limited period of time, and even make it possible for thou to perform as if thou were in a room of ritual. Let all who benefit from the magical arts bask in this boon, save those that don&#039;t truely know what forces they direct.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The wolf yawns, displaying two sets of gleaming white teeth. &amp;quot;Now know that the way to cast this enchantment is to sprinkle thyself with holy water in addition to waving holy incense at thyself and then -- if thou art pure and thy favor with the gods strong and the area you are in appropriate -- shall you be gifted with this rare and fine gift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The wolf grins ferally, looking sleepy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So this one must sleep again, but first one must send thee back to the world of flesh. So shall it be. Farewell, stone cleric.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The wolf&#039;s tail brushes over you yet again and you feel a rush of fire all along you as a thousand pin-pricks of pain explode all over your body. Your tendons jump and your skin ripples, and you realize you are flesh once more....&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap9&amp;diff=487376</id>
		<title>RanikMap9</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap9&amp;diff=487376"/>
		<updated>2018-05-12T20:19:10Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: shop in Kaerna village is clicky clicky&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map9.gif&lt;br /&gt;
rect 54 992 147 1055 [[RanikMap7]]&lt;br /&gt;
rect 20 520 185 610 [[RanikMap9a]]&lt;br /&gt;
rect 469 450 620 500 [[RanikMap10]]&lt;br /&gt;
rect 517 350 630 415 [[RanikMap9b]]&lt;br /&gt;
rect 380 260 500 330 [[RanikMap11]]&lt;br /&gt;
rect 234 658 257 682 [[RanikMap7]]&lt;br /&gt;
rect 234 740 258 765 [[RanikMap14]]&lt;br /&gt;
rect 278 476 301 501 [[RanikMap13]]&lt;br /&gt;
rect 235 433 259 454 [[RanikMap5a]]&lt;br /&gt;
rect 373 573 404 597 [[RanikMap5]]&lt;br /&gt;
rect 279 528 293 542 [[Grek&#039;s Food and Supplies]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description=NTR through Kaerna&lt;br /&gt;
|province=  Zoluren&lt;br /&gt;
|landmarks=&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Barricade into Rock Trolls takes 25 in athletics to cross.&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap5a&amp;diff=487375</id>
		<title>RanikMap5a</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap5a&amp;diff=487375"/>
		<updated>2018-05-12T20:11:24Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: shops in knife clan are clickable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map5a.gif&lt;br /&gt;
rect 379 993 508 1047 [[RanikMap5]]&lt;br /&gt;
rect 131 647 160 672 [[RanikMap3]]&lt;br /&gt;
rect 414 261 444 287 [[RanikMap9]]&lt;br /&gt;
rect 151 444 182 470 [[RanikMap14]]&lt;br /&gt;
rect 632 813 738 881 [[RanikMap5b]]&lt;br /&gt;
rect 5 207 19 221 [[Bukor&#039;s Leatherworks]]&lt;br /&gt;
rect 219 248 233 262 [[Tobb&#039;s Smithy]]&lt;br /&gt;
rect 26 185 44 203 [[Metal Dyer]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description=Knife Clan&lt;br /&gt;
|province=  Zoluren&lt;br /&gt;
|landmarks=&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap5&amp;diff=487372</id>
		<title>RanikMap5</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap5&amp;diff=487372"/>
		<updated>2018-05-12T20:02:17Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: made shops in wolf clan clickable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map5.gif&lt;br /&gt;
rect 512 300 595 367 [[RanikMap5a]]&lt;br /&gt;
rect 755 376 805 462 [[RanikMap4]]&lt;br /&gt;
rect 545 571 558 585 [[RanikMap9]]&lt;br /&gt;
rect 571 651 585 664 [[RanikMap3]]&lt;br /&gt;
rect 488 764 501 777 [[RanikMap14]]&lt;br /&gt;
rect 499 398 513 411 [[The Grove]]&lt;br /&gt;
rect 324 798 341 812 [[Arnack&#039;s Tavern]]&lt;br /&gt;
rect 369 851 386 868 [[Brigetta&#039;s Tanned Goods]]&lt;br /&gt;
rect 439 854 456 868 [[Randal&#039;s Leather Repair]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description=Rocky Outcrop + [[found in::Wolf Clan]]&lt;br /&gt;
|province=  Zoluren&lt;br /&gt;
|landmarks=&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap1a&amp;diff=487371</id>
		<title>RanikMap1a</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap1a&amp;diff=487371"/>
		<updated>2018-05-12T19:48:57Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: made empath shop clickable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map1a.gif&lt;br /&gt;
rect  78 947 115 1067 [[RanikMap1]]&lt;br /&gt;
rect 618 1007 666 1023 [[RanikMap1]]&lt;br /&gt;
rect 832 241 919  262 [[RanikMap1]]&lt;br /&gt;
rect 705 472 724  599 [[RanikMap1]]&lt;br /&gt;
rect 316 101 453  130 [[RanikMap1]]&lt;br /&gt;
rect 783 755 797 769 [[Emmiline&#039;s Cottage]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description=Crossing Homesites, Town Hall, and Bathouse&lt;br /&gt;
|province=  Zoluren&lt;br /&gt;
|landmarks=&lt;br /&gt;
*[[Crossing Bathhouse]]&lt;br /&gt;
*[[Crossing Town Hall]]&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=487302</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=487302"/>
		<updated>2018-05-10T13:53:22Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: /* Foraging Compendium */  Removed location column, location info is now listed in the item screens to allow multiple locations to be listed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fish bone}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime|||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|corn}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|jadice flower}}||20||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||Will burn in a [[portable stove]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blueberries}}||30||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|georin grass}}||30||Y||not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||N||summer||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|strawberry}}||30||N||indoors||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth}}||40||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|aloe leaf}}||50||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briar berries}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|nemoih root}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|phelim shell}}||60||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|yelith root}}||60||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (1)|apple}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||0||Y||not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||spring, summer, fall?||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||spring, fall||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lavender}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||fall||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|nilos grass}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|plovik leaves}}||90||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sage}}||90||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose}}||90||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|hulnik grass}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|riolur leaves}}||100||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|blocil berries}}||120||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose}}||120||N||spring, fall||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|sufil sap}}||120||Y||?||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|eghmok moss}}||175||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|muljin sap}}||175||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||[[Yavash]] up; very hard in fall-winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||[[Xibar]] up; fall, winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid}}||240||N||?||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|cebi root}}||275||Y||?||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|genich stem}}||275||Y||?||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|jadice pollen}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|nuloe stem}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|qun pollen}}||275||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|hulij leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|junliar stem}}||335||Y||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris}}||425||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||425||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; not winter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|dioica|dioica sap}}||460||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|ithor root}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|Belradi|Belradi Moss}}||330||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||--||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Scorpion_flower&amp;diff=487301</id>
		<title>Item:Scorpion flower</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Scorpion_flower&amp;diff=487301"/>
		<updated>2018-05-10T13:42:49Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: adding known location from foraging compendium to Item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Scorpion flower&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Therengia]]===&lt;br /&gt;
*[[RanikMap42|Theren North Road]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Red_fox_blossom&amp;diff=487300</id>
		<title>Item:Red fox blossom</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Red_fox_blossom&amp;diff=487300"/>
		<updated>2018-05-10T13:42:24Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Red fox blossom&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Qi&#039;Reshalia]]===&lt;br /&gt;
*[[RanikMap99|Aesry Surlaenis&#039;a, Bu&#039;amakra]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Red_fox_blossom&amp;diff=487299</id>
		<title>Item:Red fox blossom</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Red_fox_blossom&amp;diff=487299"/>
		<updated>2018-05-10T13:41:52Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: adding known location from foraging compendium to Item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Red fox blossom&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Qi&#039;Reshalia]]===&lt;br /&gt;
*[[RanikMap99|Aesry Surlaenis&#039;a]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Purple_iris_(1)&amp;diff=487298</id>
		<title>Item:Purple iris (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Purple_iris_(1)&amp;diff=487298"/>
		<updated>2018-05-10T13:39:24Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: adding known location from foraging compendium to Item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Purple iris&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Therengia]]===&lt;br /&gt;
*[[RanikMap42|Theren North Road]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Dirdel_flower&amp;diff=487297</id>
		<title>Item:Dirdel flower</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Dirdel_flower&amp;diff=487297"/>
		<updated>2018-05-10T13:39:01Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: adding known location from foraging compendium to Item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Dirdel flower&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Therengia]]===&lt;br /&gt;
*[[RanikMap42|Theren North Road]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Dustanjis_flower&amp;diff=487296</id>
		<title>Item:Dustanjis flower</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Dustanjis_flower&amp;diff=487296"/>
		<updated>2018-05-10T13:38:23Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: adding known location from foraging compendium to Item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=flower&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=dustanjis&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=-&lt;br /&gt;
|type=foraged&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Therengia]]===&lt;br /&gt;
*[[RanikMap42|Theren North Road]]&lt;br /&gt;
&lt;br /&gt;
===[[Ilithi]]===&lt;br /&gt;
*[[RanikMap66|Shard, Whitehall commons]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Blue_iris_(1)&amp;diff=487295</id>
		<title>Item:Blue iris (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Blue_iris_(1)&amp;diff=487295"/>
		<updated>2018-05-10T13:37:40Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: adding known location from foraging compendium to Item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=iris&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=-&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=-&lt;br /&gt;
|type=foraged&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Therengia]]===&lt;br /&gt;
*[[RanikMap42|Theren North Road]]&lt;br /&gt;
&lt;br /&gt;
===[[Ilithi]]===&lt;br /&gt;
*[[RanikMap66|Shard, Whitehall commons]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Honey_comb&amp;diff=487294</id>
		<title>Item:Honey comb</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Honey_comb&amp;diff=487294"/>
		<updated>2018-05-10T13:35:13Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: adding known location from foraging compendium to Item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=comb&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=honey&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=-&lt;br /&gt;
|type=creation,foraged,food&lt;br /&gt;
|uses=4&lt;br /&gt;
|lsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=18&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Zoluren]]===&lt;br /&gt;
*[[RanikMap1a|Crossing Town Green]]&lt;br /&gt;
*[[RanikMap7|Northern Trade Road]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Found in Crossing East Gate, Town Green, Empath Garden.&lt;br /&gt;
*Found in Riverhaven North Gate area, Trail to Zalfung.&lt;br /&gt;
*Found in Shard [[Whitehall Commons]] (Empath housing area), Path of Charity.&lt;br /&gt;
*When crushed in a mortar, produces 2 {{sloot|i|honey}} and {{sloot|i|crushed comb}}.&lt;br /&gt;
*The crushed comb can be dried in a pyramid and then melted on a stove to create {{sloot|i|wax}}.&lt;br /&gt;
*Honey may be eaten or used in tea brewing, or in making quality burn medications.&lt;br /&gt;
*Wax can be eaten.&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Wild_orchid&amp;diff=487293</id>
		<title>Item:Wild orchid</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Wild_orchid&amp;diff=487293"/>
		<updated>2018-05-10T13:33:20Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: adding known location from foraging compendium to Item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Wild orchid&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Qi&#039;Reshalia]]===&lt;br /&gt;
*[[RanikMap90|Ratha first tier]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sprig_of_mistletoe&amp;diff=487292</id>
		<title>Item:Sprig of mistletoe</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sprig_of_mistletoe&amp;diff=487292"/>
		<updated>2018-05-10T13:30:52Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: adding known location from foraging compendium to Item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=mistletoe&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=-&lt;br /&gt;
|type=jewelry&lt;br /&gt;
|wearloc=hair (placed)&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Therengia]]===&lt;br /&gt;
*[[RanikMap34|Mistwood Forest]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
*{{com|wave}} {{tt|mistletoe at}} &#039;&#039;&amp;lt;person&amp;gt;&#039;&#039;: You wave your mistletoe at &amp;lt;Person&amp;gt;, wink and pucker up expectantly.&lt;br /&gt;
: &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039; waves &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; mistletoe at you, winks and puckers up expectantly.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* {{ilink|i|Mistletoe}}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Red_rose_(1)&amp;diff=487291</id>
		<title>Item:Red rose (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Red_rose_(1)&amp;diff=487291"/>
		<updated>2018-05-10T13:28:38Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: adding known location from foraging compendium to Item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs capitalization checked}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Perfect Red Rose&lt;br /&gt;
|look=-&lt;br /&gt;
|noun=rose&lt;br /&gt;
|type=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=31&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Therengia]]===&lt;br /&gt;
*[[RanikMap42|Theren North Road]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:White_rose_(1)&amp;diff=487290</id>
		<title>Item:White rose (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:White_rose_(1)&amp;diff=487290"/>
		<updated>2018-05-10T13:27:50Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: adding known location from foraging compendium to Item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=rose&lt;br /&gt;
|look=-&lt;br /&gt;
|CTag=white&lt;br /&gt;
|type=jewelry&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=0&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Therengia]]===&lt;br /&gt;
*[[RanikMap42|Theren North Road]]&lt;br /&gt;
&lt;br /&gt;
==Smell==&lt;br /&gt;
You sniff at a white rose and inhale a wild, sun-drenched fragrance.&lt;br /&gt;
&lt;br /&gt;
==Preservation==&lt;br /&gt;
This item will decay over time.  To make it permanent, apply a {{ilink|i|Preservative Potion}} or ask a Ranger to [[Beseech the Wind to Preserve]].&lt;br /&gt;
&lt;br /&gt;
{{cat|Flowers,Common flowers,Qi&#039;Reshalia flowers}}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sage&amp;diff=487289</id>
		<title>Item:Sage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sage&amp;diff=487289"/>
		<updated>2018-05-10T13:26:47Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: adding known location from foraging compendium to Item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=sage&lt;br /&gt;
|MTag=sage&lt;br /&gt;
|type=drink&lt;br /&gt;
|type2=alchemy&lt;br /&gt;
|source=foraged&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
}}&lt;br /&gt;
*key ingredient in brewing Old Sage Tea. Role-playing aid.&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Therengia]]===&lt;br /&gt;
*[[RanikMap42|Theren North Road]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Almond&amp;diff=487288</id>
		<title>Item:Almond</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Almond&amp;diff=487288"/>
		<updated>2018-05-10T13:25:51Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: adding known location from foraging compendium to Item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Item&lt;br /&gt;
|rev=3&lt;br /&gt;
|noun=almond&lt;br /&gt;
|MTag=almond&lt;br /&gt;
|type=misc&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Zoluren]]===&lt;br /&gt;
*[[RanikMap13a|North Roads Caravansary area]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gooseberries_(1)&amp;diff=487287</id>
		<title>Item:Gooseberries (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gooseberries_(1)&amp;diff=487287"/>
		<updated>2018-05-10T13:22:34Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: adding known location from foraging compendium to Item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=gooseberries&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=gooseberry&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=-&lt;br /&gt;
|type=creation, foraged, food&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=37&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Qi&#039;Reshalia]]===&lt;br /&gt;
*[[RanikMap108|Wishing Well Grove]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*You can make some {{ilink|i|gooseberry tea}} by [[brewing]] tea.&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Draconaeia_blossom&amp;diff=487286</id>
		<title>Item:Draconaeia blossom</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Draconaeia_blossom&amp;diff=487286"/>
		<updated>2018-05-10T13:19:55Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: adding known location from foraging compendium to Item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=blossom&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=draconaeia blossom,draconaeia flower,draconaeia,flower&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You could dry draconea blossoms in a pyramid and then with 400+ ranks in mech crush them into {{sloot|i|dracon crystal|dracon powder}} which is then used as a valuable catalyst for alchemy.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Draconea&amp;quot; is latin for Dragon Blossoms.&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Therengia]]===&lt;br /&gt;
*[[RanikMap42|Theren North Road]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Chamomile&amp;diff=487285</id>
		<title>Item:Chamomile</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Chamomile&amp;diff=487285"/>
		<updated>2018-05-10T13:19:08Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: adding known location from foraging compendium to Item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Chamomile&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Therengia]]===&lt;br /&gt;
*[[RanikMap42|Theren North Road]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranik_Maps&amp;diff=487284</id>
		<title>Ranik Maps</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranik_Maps&amp;diff=487284"/>
		<updated>2018-05-10T13:17:49Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: provinces are in order now :)~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
This category is named for one of the most prolific early mappers of DragonRealms, [[Ranik]]. Though many of these maps were not created by Ranik, we nonetheless keep the name in honor of her work.&lt;br /&gt;
&lt;br /&gt;
*[[Simutronics Maps]]: Official maps.&lt;br /&gt;
*[[Official color map|Official color map of the entire realms]]&lt;br /&gt;
*[[Zone map]]: An overview map of [[Elanthia]] used in distance and direction calculations.&lt;br /&gt;
*[[Travel map]]: An overview map of the major travel routes across [[Elanthia]].&lt;br /&gt;
*[[Mapmakers Timeline]]: A time-line of various cartographers of Elanthia.&lt;br /&gt;
*[[:File:Hand sketched realms map.JPG|Hand-sketched Realms Map]]: [[User:Hithrael|Kraggur]]&#039;s hand-sketched map of the Realms (not including Qi&#039;Reshalia) &lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{RanikMapKey}}&lt;br /&gt;
&lt;br /&gt;
==Current Event Maps==&lt;br /&gt;
&lt;br /&gt;
== Alphabetical list, points of interest ==&lt;br /&gt;
{{Div col}}&lt;br /&gt;
[[RanikMap61b  | &#039;&#039;&#039;Acenamacra Village&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap99  | &#039;&#039;&#039;Aesry Surlaenis&#039;a&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap114  | &#039;&#039;&#039;Ain Ghazal&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap7b  | &#039;&#039;&#039;Arthe Dale&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap121  | &#039;&#039;&#039;Boar Clan&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap1  | &#039;&#039;&#039;Crossing&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap13  | &#039;&#039;&#039;Dirge&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap41  | &#039;&#039;&#039;El&#039;Bain&#039;s Stop&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap150  | &#039;&#039;&#039;Fang Cove&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap106  | &#039;&#039;&#039;Hara&#039;jaal&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap30  | &#039;&#039;&#039;Haven (Riverhaven)&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap117  | &#039;&#039;&#039;Hibarnhvidar, Inner&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap116  | &#039;&#039;&#039;Hibarnhvidar, Outer&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap71a  | &#039;&#039;&#039;Horse Clan&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap112  | &#039;&#039;&#039;Ilaya Taipa&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap9  | &#039;&#039;&#039;Kaerna Village&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap5a  | &#039;&#039;&#039;Knife Clan&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap40  | &#039;&#039;&#039;Langenfirth&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap61  | &#039;&#039;&#039;Leth Deriel&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap108  | &#039;&#039;&#039;M&#039;riss&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap107  | &#039;&#039;&#039;Mer&#039;kresh&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap47  | &#039;&#039;&#039;Muspar&#039;I&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap90  | &#039;&#039;&#039;Ratha First and Second Tiers&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap91  | &#039;&#039;&#039;Ratha Third and Fourth Tiers&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap127  | &#039;&#039;&#039;Raven&#039;s Point&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap30  | &#039;&#039;&#039;Riverhaven&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap34a  | &#039;&#039;&#039;Rossman&#039;s Landing&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap67  | &#039;&#039;&#039;Shard&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap149  | &#039;&#039;&#039;Siksraja&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap66a  | &#039;&#039;&#039;Steelclaw Clan&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap10   | &#039;&#039;&#039;Stone Clan]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap42  | &#039;&#039;&#039;Therenborough&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap35  | &#039;&#039;&#039;Throne City&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap4a  | &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[RanikMap5  | &#039;&#039;&#039;Wolf Clan&#039;&#039;&#039; ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Div col end}}&lt;br /&gt;
&lt;br /&gt;
==Zoluren - The Crossing and Surrounding Areas==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap0  | Map 0 ]] - Jadewater Mansion (Mentors work here) and the Tenderfoot Inn&lt;br /&gt;
* [[RanikMap1  | Map 1 ]] - &#039;&#039;&#039;The Crossing&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap1a  | Map 1a ]] - Crossing Homesites, Town Hall, and Bathouse&lt;br /&gt;
* [[RanikMap1b  | Map 1b ]] - Crossing Communal Center (Veranda)&lt;br /&gt;
* [[RanikMap1c  | Map 1c ]] - Amusement Park&lt;br /&gt;
* [[RanikMap1d  | Map 1d ]] - Crossing Guilds&lt;br /&gt;
* [[RanikMap1e  | Map 1e ]] - More Crossing Guilds&lt;br /&gt;
* [[RanikMap1f  | Map 1f ]] - The Shipyard&lt;br /&gt;
* [[RanikMap1g  | Map 1g ]] - Miscellaneous Crossing Interiors&lt;br /&gt;
* [[RanikMap1h  | Map 1h ]] - Aesthene&#039;s Close&lt;br /&gt;
* [[RanikMap1i  | Map 1i ]] - The Raven&#039;s Court&lt;br /&gt;
* [[RanikMap1j  | Map 1j ]] - Market Plaza&lt;br /&gt;
* [[RanikMap2  | Map 2 ]] - Crossing Temple&lt;br /&gt;
* [[RanikMap2a  | Map 2a ]] - Crossing Temple: Eyes of the Thirteen&lt;br /&gt;
* [[RanikMap2b  | Map 2b ]] - Crossing Temple: Temple Interiors&lt;br /&gt;
* [[RanikMap2c  | Map 2c ]] - Crossing Temple: Temple Watchtowers&lt;br /&gt;
* [[RanikMap2d  | Map 2d ]] - Crossing Temple: Escape Tunnels&lt;br /&gt;
* [[RanikMap3  | Map 3 ]] - Outside the West Gate + Lake of Dreams&lt;br /&gt;
* [[RanikMap3a  | Map 3a ]] - Temple Hill Housing Area&lt;br /&gt;
* [[RanikMap4  | Map 4 ]] - Goblins + The Hunting Preserve&lt;br /&gt;
* [[RanikMap4a  | Map 4a ]] - &#039;&#039;&#039;Tiger Clan&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap5  | Map 5 ]] - Rocky Outcrop + &#039;&#039;&#039;Wolf Clan&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap5a  | Map 5a ]] - &#039;&#039;&#039;Knife Clan&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap5b  | Map 5b ]] - [[Xala&#039;shar]] Encampment&lt;br /&gt;
* [[RanikMap6  | Map 6 ]] - Outside the North Gate + Monastery&lt;br /&gt;
* [[RanikMap6a  | Map 6a ]] - Brambles of the North Gate&lt;br /&gt;
* [[RanikMap8  | Map 8 ]] - Outside the East Gate + Moon Mage Guild&lt;br /&gt;
* [[RanikMap8a  | Map 8a ]] - Lost Crossing + The Buried Mansion&lt;br /&gt;
* [[RanikMap8b  | Map 8b ]] - Ulf&#039;Hara Keep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Zoluren - The Northern Trade Route to Haven Ferry==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap7  | Map 7 ]] - NE gate to Arthe&lt;br /&gt;
* [[RanikMap7a  | Map 7a ]] - Premie Hunting Area, Vineyards&lt;br /&gt;
* [[RanikMap7b  | Map 7b ]] - &#039;&#039;&#039;Town of Arthe Dale&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap9  | Map 9 ]] - NTR through &#039;&#039;&#039;Kaerna Village&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap9a  | Map 9a ]] - Journalai Route, Rock Trolls&lt;br /&gt;
* [[RanikMap9b  | Map 9b ]] - Sorrow&#039;s Reach&lt;br /&gt;
* [[RanikMap9c  | Map 9c ]] - High Mountain &amp;amp; Sunfall Hub&lt;br /&gt;
* [[RanikMap10  | Map 10 ]] - Stone Clan&lt;br /&gt;
* [[RanikMap10a  | Map 10a ]] - Oeblicher&lt;br /&gt;
* [[RanikMap11  | Map 11 ]] - NTR, including Vipers + Rock Guardians&lt;br /&gt;
* [[RanikMap11a  | Map 11a ]] - Leucros and Vipers&lt;br /&gt;
* [[RanikMap12  | Map 12 ]] - More NTR + Reavers&lt;br /&gt;
* [[RanikMap12a  | Map 12a ]] - Dense Copse + Temple&lt;br /&gt;
* [[RanikMap13  | Map 13 ]] - Even More NTR + &#039;&#039;&#039;Dirge&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap13a  | Map 13a ]] - North Roads Caravansary&lt;br /&gt;
* [[RanikMap14  | Map 14 ]] - Blue-Belly Crocodile Area, Homes, a few other things&lt;br /&gt;
* [[RanikMap14a  | Map 14a ]] - Gate of Souls&lt;br /&gt;
* [[RanikMap14b  | Map 14b ]] - Greater Fist&lt;br /&gt;
* [[RanikMap14c  | Map 14c ]] - Swim to Haven!&lt;br /&gt;
* [[RanikMap14d  | Map 14d ]] - Moon Mage Guild near Greater Fist&lt;br /&gt;
&lt;br /&gt;
==Zoluren - Leth Deriel and the Southern Trade Route==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap60  | Map 60 ]] - STR from the ferry to Leth&lt;br /&gt;
* [[RanikMap60a  | Map 60a ]] - Chelsea Overlook&lt;br /&gt;
* [[RanikMap60b  | Map 60b ]] - River Sprites and Segoltha River&lt;br /&gt;
* [[RanikMap60c  | Map 60c ]] - Silverclaw Hub &lt;br /&gt;
* [[RanikMap61  | Map 61 ]] - &#039;&#039;&#039;The Town of Leth Deriel&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap61a  | Map 61a ]] - Boggy Marsh of Leth, Moss Meys&lt;br /&gt;
* [[RanikMap61b  | Map 61b ]] - &#039;&#039;&#039;Acenamacra Village&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap61c  | Map 61c ]] - Treehopper Toads&lt;br /&gt;
* [[RanikMap62  | Map 62 ]] - STR from Leth to the Gondola&lt;br /&gt;
* [[RanikMap62a  | Map 62a ]] - Tasmine&#039;s Rest&lt;br /&gt;
* [[RanikMap63  | Map 63 ]] - Oshu&#039;ehhrsk Manor grounds&lt;br /&gt;
* [[RanikMap63a  | Map 63a ]] - Oshu&#039;ehhrsk Manor&lt;br /&gt;
* [[RanikMap111  | Map 111 ]] - Road to Ilaya Taipa&lt;br /&gt;
* [[RanikMap112  | Map 112 ]] - &#039;&#039;&#039;Ilaya Taipa&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap112a  | Map 112a ]] - Ilaya Taipa Harbor&lt;br /&gt;
* [[RanikMap113  | Map 113 ]] - Storm Bulls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Therengia - Riverhaven and Throne City==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap30  | Map 30 ]] - &#039;&#039;&#039;The Grande City of Riverhaven&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap30a  | Map 30a ]] - Pinewoods&lt;br /&gt;
* [[RanikMap30b  | Map 30b ]] - Dunshade Manor&lt;br /&gt;
* [[RanikMap30c  | Map 30c ]] - Magnolia Corner&lt;br /&gt;
* [[RanikMap31  | Map 31 ]] -  Haven East Gate &amp;amp; Northeast Wilds &amp;amp; Zaulfung&lt;br /&gt;
* [[RanikMap31a  | Map 31a ]] - Zaulfung, the &amp;quot;Devil&#039;s Swamp&amp;quot;&lt;br /&gt;
* [[RanikMap31b  | Map 31b ]] - Trackless Swamps&lt;br /&gt;
* [[RanikMap31c  | Map 31c ]] - Pejek Bog&lt;br /&gt;
* [[RanikMap31d  | Map 31d ]] - Maelshyve&#039;s Fortress&lt;br /&gt;
* [[RanikMap31e  | Map 31e ]] - Abandoned Castle&lt;br /&gt;
* [[RanikMap31f  | Map 31f ]] - Haven North Gate&lt;br /&gt;
* [[RanikMap32  | Map 32 ]] - Haven West Gate&lt;br /&gt;
* [[RanikMap32a  | Map 32a ]] - West Wilds, Dark Tunnels&lt;br /&gt;
* [[RanikMap33  | Map 33 ]] - Road to Theren&lt;br /&gt;
* [[RanikMap34  | Map 34 ]] - Mistwood Forest&lt;br /&gt;
* [[RanikMap34a  | Map 34a ]] - &#039;&#039;&#039;Town of Rossman&#039;s Landing&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap34b  | Map 34b ]] - Rossgallan Keep and Manor House&lt;br /&gt;
* [[RanikMap34c  | Map 34c ]] - Sky Giants and Trail to Theren&lt;br /&gt;
* [[RanikMap34d  | Map 34d ]] - Forest Gryphons&lt;br /&gt;
* [[RanikMap35  | Map 35 ]] - &#039;&#039;&#039;Throne City&#039;&#039;&#039;, thugs and such&lt;br /&gt;
* [[RanikMap35a  | Map 35a ]] - Faldesu Inlet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Therengia - Langenfirth to Muspar&#039;i==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap40  | Map 40 ]] - &#039;&#039;&#039;The beautiful town of Langenfirth&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap40a  | Map 40a ]] - Fendryads in Langenfirth&lt;br /&gt;
* [[RanikMap40b  | Map 40b ]] - Lang Homes&lt;br /&gt;
* [[RanikMap146  | Map 146 ]] - Road to Siksraja, forest&lt;br /&gt;
* [[RanikMap147  | Map 147 ]] - Road to Siksraja, Svesinek Cels&lt;br /&gt;
* [[RanikMap148  | Map 148 ]] - Svesinek Cels near Siksraja - brocket deer&lt;br /&gt;
* [[RanikMap149  | Map 149 ]] - &#039;&#039;&#039;Rakash Village: Siksraja&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap41b  | Map 41b ]] - The road from El&#039;Bain&#039;s to Theren (&#039;&#039;&#039;Droughtman&#039;s Maze&#039;&#039;&#039;)&lt;br /&gt;
* [[RanikMap41  | Map 41 ]] - The road from Lang to El&#039;Bain&#039;s (&#039;&#039;&#039;El&#039;Bain&#039;s Stop&#039;&#039;&#039;)&lt;br /&gt;
* [[RanikMap41a  | Map 41a ]] - Vultures and bone wolves&lt;br /&gt;
* [[RanikMap42  | Map 42 ]] - &#039;&#039;&#039;The City of Therenborough&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap42a  | Map 42a ]] - Theren Keep&lt;br /&gt;
* [[RanikMap42b  | Map 42b ]] - Market Square&lt;br /&gt;
* [[RanikMap43  | Map 43 ]] - Gypsy Marauders. Gotta love &#039;em&lt;br /&gt;
* [[RanikMap44  | Map 44 ]] - Fornsted Village&lt;br /&gt;
* [[RanikMap45  | Map 45 ]] - Arnshal Road, between Fornsted and Muspar&#039;i&lt;br /&gt;
* [[RanikMap46  | Map 46 ]] - Velakan Trade Road&lt;br /&gt;
* [[RanikMap46a  | Map 46a ]] - Velaka Desert&lt;br /&gt;
* [[RanikMap47  | Map 47 ]] - &#039;&#039;&#039;The Trade City of Muspar&#039;i&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap47a  | Map 47a ]] - Musparan Guilds&lt;br /&gt;
* [[RanikMap47b  | Map 47b ]] - World&#039;s End Apartments - Moneygrubbers&lt;br /&gt;
* [[RanikMap48  | Map 48 ]] - Haizen Cugis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ilithi - Shard, STR and Horse Clan==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap64  | Map 64 ]] - STR From the Gondola&lt;br /&gt;
* [[RanikMap64a  | Map 64a ]] - Dragon&#039;s Spine Fortress (Chyolvea Tayeu&#039;a)&lt;br /&gt;
* [[RanikMap64b  | Map 64b ]] - Shard Homesites&lt;br /&gt;
* [[RanikMap64c  | Map 64c ]] - Darkmist Moor&lt;br /&gt;
* [[RanikMap64d  | Map 64d ]] - The Abyss beneath Darkmist Moor&lt;br /&gt;
* [[RanikMap65  | Map 65 ]] - Under the Gondola&lt;br /&gt;
* [[RanikMap66  | Map 66 ]] - Bottom of the STR and Road to Shard&lt;br /&gt;
* [[RanikMap66a  | Map 66a ]] - &#039;&#039;&#039;Steelclaw Clan&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap66b  | Map 66b ]] - S&#039;sugi Malchatas&lt;br /&gt;
* [[RanikMap66c  | Map 66c ]] - Red-Bristled Gremlins&lt;br /&gt;
* [[RanikMap67  | Map 67 ]] - &#039;&#039;&#039;The City of Shard&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap67a  | Map 67a ]] - Shard&#039;s Great Tower&lt;br /&gt;
* [[RanikMap67b  | Map 67b ]] - Undershard.... spooky...&lt;br /&gt;
* [[RanikMap67c  | Map 67c ]] - Shard&#039;s Guilds&lt;br /&gt;
* [[RanikMap67d  | Map 67d ]] - Shard Temples of Light and Dark&lt;br /&gt;
* [[RanikMap67e  | Map 67e ]] - Shard&#039;s South Bridge&lt;br /&gt;
* [[RanikMap68  | Map 68 ]] - Outside the South Gate of Shard&lt;br /&gt;
* [[RanikMap68a  | Map 68a ]] - Darkling Wood&lt;br /&gt;
* [[RanikMap68b  | Map 68b ]] - Blackthorn Canyon - Lost Grounds&lt;br /&gt;
* [[RanikMap69  | Map 69 ]] - Adan&#039;f South of Shard&lt;br /&gt;
* [[RanikMap69a  | Map 69a ]] - Ice Caves south of Shard&lt;br /&gt;
* [[RanikMap70  | Map 70 ]] - Outside the West gate of Shard&lt;br /&gt;
* [[RanikMap70a  | Map 70a ]] - Crystal Forest housing area&lt;br /&gt;
* [[RanikMap70b | Map 70b ]] - Wyvern Mountain&lt;br /&gt;
* [[RanikMap71  | Map 71 ]] - Road to horse clan + hunting&lt;br /&gt;
* [[RanikMap71a  | Map 71a ]] - &#039;&#039;&#039;Horse Clan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ilithi - Fang Cove==&lt;br /&gt;
* [[RanikMap150 |Map 150]] - &#039;&#039;&#039;Fang Cove&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap151 |Map 151]] - Fang&#039;s Shadow and Fang&#039;s Peak&lt;br /&gt;
&lt;br /&gt;
==Qi Reshalia - Ratha and Taisgath==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap90  | Map 90 ]] - &#039;&#039;&#039;First and Second Tiers of Ratha&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap90a  | Map 90a ]] - Wreck of the Seerah&lt;br /&gt;
* [[RanikMap90b  | Map 90b ]] - Kra&#039;hei Hatchlings&lt;br /&gt;
* [[RanikMap90c  | Map 90c ]] - Ehhrsk Highway&lt;br /&gt;
* [[RanikMap90d  | Map 90d ]] - Taisgath Island&lt;br /&gt;
* [[RanikMap90e  | Map 90e ]] - Abandoned Neighborhood (Celpeze)&lt;br /&gt;
* [[RanikMap90f  | Map 90f ]] - Basalt Isle and Jeihrem&#039;s Barrow&lt;br /&gt;
* [[RanikMap91  | Map 91 ]] - &#039;&#039;&#039;Third and Fourth Tiers of Ratha&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap91a  | Map 91a ]] - Cavern of glass, moruyns, aka scorpions&lt;br /&gt;
* [[RanikMap91b  | Map 91b ]] - Palm Inn&lt;br /&gt;
* [[RanikMap92  | Map 92 ]] - Undead in Ratha&lt;br /&gt;
* [[RanikMap93  | Map 93 ]] - Reshalian Trade Road&lt;br /&gt;
* [[RanikMap94  | Map 94 ]] - Old Fields Road&lt;br /&gt;
* [[RanikMap94a  | Map 94a ]] - Tembat Nai Itan&lt;br /&gt;
* [[RanikMap95  | Map 95 ]] - Reshalian Coastal Road&lt;br /&gt;
* [[RanikMap97  | Map 97 ]] - Pokekehekepi Beach&lt;br /&gt;
* [[RanikMap97a  | Map 97a ]] - Korgy (The rest of Poke beach)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Qi Reshalia - Aesry==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap98  | Map 98 ]] - Road to Aesry&lt;br /&gt;
* [[RanikMap98a  | Map 98a ]] - Aesry Sea Caves&lt;br /&gt;
* [[RanikMap98b  | Map 98b ]] - Aesry Cliffs, Blood wolves, and Frosties/Snobs&lt;br /&gt;
* [[RanikMap98c  | Map 98c ]] - Aesry Docks, Cliffs&lt;br /&gt;
* [[RanikMap99  | Map 99 ]] - &#039;&#039;&#039;City of Aesry Surlaenis&#039;a&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap99a  | Map 99a ]] - Tethloren Island&lt;br /&gt;
* [[RanikMap99b  | Map 99b ]] - Hafwas/ La&#039;tamis on Aesry&lt;br /&gt;
* [[RanikMap99c  | Map 99c ]] - Aesry Cemetery&lt;br /&gt;
* [[RanikMap99d  | Map 99d ]] - Aesry Swimming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Qi Reshalia - Hara&#039;jaal and Rissan Territory==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap106  | Map 106 ]] - &#039;&#039;&#039;Hara&#039;jaal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap107  | Map 107 ]] - &#039;&#039;&#039;Mer&#039;kresh&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap107a  | Map 107a ]] - Celpeze on Mer&#039;kresh&lt;br /&gt;
* [[RanikMap107b  | Map 107b ]] - The Mer&#039;kresh Guildhalls&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap108  | Map 108 ]] - &#039;&#039;&#039;M&#039;riss&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap109  | Map 109 ]] - M&#039;riss Mountain Trail&lt;br /&gt;
* [[RanikMap109a  | Map 109a ]] - Altanen River&lt;br /&gt;
* [[RanikMap109b  | Map 109b ]] - Forlorn Hope Cave&lt;br /&gt;
* [[RanikMap109c  | Map 109c ]] - Dunes of Despair&lt;br /&gt;
* [[RanikMap109d  | Map 109d ]] - Lowlands&lt;br /&gt;
* [[RanikMap110  | Map 110 ]] - M&#039;riss Dunes&lt;br /&gt;
* [[RanikMap110a  | Map 110a ]] - Penal Colony&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forfedhdar - Ain Ghazal==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap114  | Map 114 ]] - &#039;&#039;&#039;Ain Ghazal&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap114a  | Map 114a ]] - Kradhren Caverns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forfedhdar - Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap115  | Map 115 ]] - Road to Hibarnhvidar &lt;br /&gt;
* [[RanikMap116  | Map 116 ]] - &#039;&#039;&#039;Outer Hibarnhvidar&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap116a  | Map 116a ]] - Orphanage, The Singing Raven, The Three Turnips&lt;br /&gt;
* [[RanikMap116b  | Map 116b ]] - Barbarian &amp;amp; Trader Guild&lt;br /&gt;
* [[RanikMap117  | Map 117 ]] - &#039;&#039;&#039;Inner Hibarnhvidar&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap117a  | Map 117a ]] - Jewelry Shop, The Thirteenth Passage &amp;amp; City Offices&lt;br /&gt;
* [[RanikMap117b  | Map 117b ]] - Kertigen Temple&lt;br /&gt;
* [[RanikMap118  | Map 118 ]] - Upper Caverns of Inner Hibarnhvidar&lt;br /&gt;
* [[RanikMap118a  | Map 118a ]] - Upper Caverns Home Sites&lt;br /&gt;
* [[RanikMap118b  | Map 118b ]] - Trabe Plateau&lt;br /&gt;
* [[RanikMap118c  | Map 118c ]] - Moon Mage, Empath &amp;amp; Bard Guild&lt;br /&gt;
* [[RanikMap118d  | Map 118d ]] - Paladin &amp;amp; War Mage Guild&lt;br /&gt;
* [[RanikMap118e  | Map 118e ]] - Firecats&lt;br /&gt;
* [[RanikMap119  | Map 119 ]] - Hawstkaal Road Part 1&lt;br /&gt;
* [[RanikMap120  | Map 120 ]] - Hawstkaal Road Part 2&lt;br /&gt;
* [[RanikMap122  | Map 122 ]] - Great Salt Road&lt;br /&gt;
* [[RanikMap123  | Map 123 ]] - Himineldar Shel&lt;br /&gt;
* [[RanikMap123a  | Map 123a ]] - Momma&#039;s Bed &amp;amp; Breakfast &lt;br /&gt;
* [[RanikMap124  | Map 124 ]] - Abandoned Mines &lt;br /&gt;
* [[RanikMap125  | Map 125 ]] - Mountain Giants &amp;amp; Frost Angiswaerd&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forfedhdar - Boar Clan &amp;amp; Vela&#039;tohr Valley==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap121  | Map 121 ]] - &#039;&#039;&#039;Boar Clan&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap121a  | Map 121a ]] - Ranger Guild&lt;br /&gt;
* [[RanikMap128  | Map 128 ]] - Hunter&#039;s Glade&lt;br /&gt;
* [[RanikMap128a  | Map 128a ]] - Liirewsag River&lt;br /&gt;
* [[RanikMap130  | Map 130 ]] - Paasvadh Forest Understory&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap129  | Map 129 ]] - Pilgrimage Trail&lt;br /&gt;
* [[RanikMap131  | Map 131 ]] - Cleric Guild&lt;br /&gt;
* [[RanikMap132  | Map 132 ]] - Bloodvines&lt;br /&gt;
* [[RanikMap133  | Map 133 ]] - Adder&#039;s Coil&lt;br /&gt;
* [[RanikMap134  | Map 134 ]] - Blighted Tangle&lt;br /&gt;
* [[RanikMap135  | Map 135 ]] - Dark Burrows&lt;br /&gt;
* [[RanikMap136  | Map 136 ]] - Vela&#039;Tohr Overlook&lt;br /&gt;
* [[RanikMap137  | Map 137 ]] - Hag&#039;s Crag&lt;br /&gt;
* [[RanikMap138  | Map 138 ]] - Asketi&#039;s Mount&lt;br /&gt;
* [[RanikMap139  | Map 139 ]] - Adder&#039;s Nest&lt;br /&gt;
* [[RanikMap140  | Map 140 ]] - Temple of the North Wind: Catacombs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forfedhdar - Raven&#039;s Point==&lt;br /&gt;
&lt;br /&gt;
* [[RanikMap126  | Map 126 ]] - Seord Kerwaith &lt;br /&gt;
* [[RanikMap127  | Map 127 ]] - Jeol Moradu &amp;amp; &#039;&#039;&#039;Raven&#039;s Point&#039;&#039;&#039;&lt;br /&gt;
* [[RanikMap141  | Map 141 ]] - Crystalline Gorge/Shadowed Copse/Western Road&lt;br /&gt;
* [[RanikMap142  | Map 142 ]] - Black Spire&lt;br /&gt;
* [[RanikMap143  | Map 143 ]] - Hrendh Skogar&lt;br /&gt;
* [[RanikMap144  | Map 144 ]] - Cragstone Vale&lt;br /&gt;
* [[RanikMap145  | Map 145 ]] - Bramble Snarl&lt;br /&gt;
&lt;br /&gt;
==Past Event and Special Maps==&lt;br /&gt;
&#039;&#039;This section is for maps of special areas or events that occurred in the past and are not currently valid.&#039;&#039;&lt;br /&gt;
*[[Microcosm_(Map)|The Microcosm]] in the Astral Plane.&lt;br /&gt;
* [[Jeraya Bayajen|Jeraya Bayajen Festival Map]]&lt;br /&gt;
*[[Chris&#039;s Mass Festival 389]], took place in [[Leth Deriel]].&lt;br /&gt;
*[[Hollow Eve Festival 392 Map]] - [[Hollow Eve Festival 392  | Festival of the Gods 2008 / Hollow Eve Festival 392]], took place in [[RanikMap116  | Hibarnhvidar ]]&lt;br /&gt;
* [[Magma Falls Mini-Festival | Magma Falls Mini-Festival 395 Map]]&lt;br /&gt;
* [[Hollow Eve Festival 396 Map]]&lt;br /&gt;
* [[Guildfest 398]]&lt;br /&gt;
* [[Hollow Eve 399 Map]]&lt;br /&gt;
* [[Hollow Eve 403 Map]]&lt;br /&gt;
* [[Hollow Eve Festival 406 Map]]&lt;br /&gt;
* [[Hollow Eve Festival 410 Map]]&lt;br /&gt;
* [[Taisidon Safari 412 Map]]&lt;br /&gt;
* [[Tiel-Minavsel Map]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Maps|*}}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pale_toadstool&amp;diff=487283</id>
		<title>Item:Pale toadstool</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pale_toadstool&amp;diff=487283"/>
		<updated>2018-05-10T13:11:39Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: adding known location from foraging compendium to Item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=toadstool&lt;br /&gt;
|look=-&lt;br /&gt;
|type=food&lt;br /&gt;
|sourcetype=other&lt;br /&gt;
|source=foraged&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Zoluren]]===&lt;br /&gt;
*[[RanikMap7|Northern Trade Road]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Taffelberries_(1)&amp;diff=487282</id>
		<title>Item:Taffelberries (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Taffelberries_(1)&amp;diff=487282"/>
		<updated>2018-05-10T13:10:49Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: adding known location from foraging compendium to Item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=-&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|MTag=-&lt;br /&gt;
|CTag=-&lt;br /&gt;
|STag=-&lt;br /&gt;
|type=food,foraged&lt;br /&gt;
|uses=6&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=37&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Zoluren]]===&lt;br /&gt;
*[[RanikMap7|Northern Trade Road]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Taffelberry]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Berries&amp;diff=487281</id>
		<title>Item:Berries</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Berries&amp;diff=487281"/>
		<updated>2018-05-10T13:08:56Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: adding known location from foraging compendium to Item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|rev=3&lt;br /&gt;
|noun=berries&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=-&lt;br /&gt;
|type=food&lt;br /&gt;
|uses=12&lt;br /&gt;
|weight=4&lt;br /&gt;
|appcost=75&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Common Locations==&lt;br /&gt;
===[[Zoluren]]===&lt;br /&gt;
*[[RanikMap7|Northern Trade Road]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snipe_command&amp;diff=487280</id>
		<title>Snipe command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snipe_command&amp;diff=487280"/>
		<updated>2018-05-10T12:56:41Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: removed all tags, redirects to snipe page now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Snipe]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Frozen_Heavens&amp;diff=487279</id>
		<title>Frozen Heavens</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Frozen_Heavens&amp;diff=487279"/>
		<updated>2018-05-10T12:33:04Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: page now has basic info, removing stub tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Frozen Heavens is an area south of [[Leth Deriel]] along the southern trade road.&lt;br /&gt;
&lt;br /&gt;
It has primarily an unknown rock type.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
* {{rmap|62}}&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Mines}}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Ranger_abilities&amp;diff=487278</id>
		<title>Category:Ranger abilities</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Ranger_abilities&amp;diff=487278"/>
		<updated>2018-05-10T12:21:35Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: No more wiki tag, thanks glimmer :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{UpdateDR3 | Circles with spell slots need updating}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Circle Based Abilities==&lt;br /&gt;
&lt;br /&gt;
For spell slot progression:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Magic Tertiary Guilds - [[Barbarian|Barbarians]], [[Paladin|Paladins]], [[Ranger|Rangers]] &amp;amp; [[Trader|Traders]]&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|14&lt;br /&gt;
|16&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|22&lt;br /&gt;
|24&lt;br /&gt;
|26&lt;br /&gt;
|28&lt;br /&gt;
|30&lt;br /&gt;
|32&lt;br /&gt;
|34&lt;br /&gt;
|36&lt;br /&gt;
|38&lt;br /&gt;
|40&lt;br /&gt;
|42&lt;br /&gt;
|44&lt;br /&gt;
|46&lt;br /&gt;
|48&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|54&lt;br /&gt;
|56&lt;br /&gt;
|58&lt;br /&gt;
|60&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|78&lt;br /&gt;
|80&lt;br /&gt;
|82&lt;br /&gt;
|84&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|94&lt;br /&gt;
|96&lt;br /&gt;
|98&lt;br /&gt;
|100&lt;br /&gt;
|102&lt;br /&gt;
|105&lt;br /&gt;
|108&lt;br /&gt;
|111&lt;br /&gt;
|114&lt;br /&gt;
|117&lt;br /&gt;
|120&lt;br /&gt;
|123&lt;br /&gt;
|126&lt;br /&gt;
|129&lt;br /&gt;
|132&lt;br /&gt;
|135&lt;br /&gt;
|138&lt;br /&gt;
|141&lt;br /&gt;
|144&lt;br /&gt;
|147&lt;br /&gt;
|150&lt;br /&gt;
|colspan=5|&#039;&#039;&#039;Total:&#039;&#039;&#039; 68 slots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Beseeches|Beseeches]]===&lt;br /&gt;
{{AbilityList|hb}}&lt;br /&gt;
{{#ask:[[guild association is::Ranger]][[Ability type is::beseech]]&lt;br /&gt;
|?pretty name is&lt;br /&gt;
|?ability type is&lt;br /&gt;
|?ability difficulty is&lt;br /&gt;
|?Ability usage cost is&lt;br /&gt;
|?prerequisite&lt;br /&gt;
|?ability effect is&lt;br /&gt;
|format=template&lt;br /&gt;
|sort=prerequisite&lt;br /&gt;
|template=AbilityList6&lt;br /&gt;
|link=none&lt;br /&gt;
|limit=100&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Slip]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level Required&lt;br /&gt;
!What it does&lt;br /&gt;
|-&lt;br /&gt;
|Level 30&lt;br /&gt;
|Ability to Slip personal objects to/from personal containers.&lt;br /&gt;
|-&lt;br /&gt;
|Level 40&lt;br /&gt;
|Ability to Slip worn items on and off.&lt;br /&gt;
|-&lt;br /&gt;
|Level 50&lt;br /&gt;
|Ability to Slip into hiding and stalk a target at same time.&lt;br /&gt;
|- &lt;br /&gt;
|Level 60&lt;br /&gt;
|Ability to Slip into hiding and sneak a direction at same time. &lt;br /&gt;
|- &lt;br /&gt;
|Level 90&lt;br /&gt;
|Ability to Slip items from the ground to one&#039;s possession. &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ranger_companion]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level Required&lt;br /&gt;
!Companion&lt;br /&gt;
!Add&#039;l Info&lt;br /&gt;
|-&lt;br /&gt;
|Level 13&lt;br /&gt;
|Raccoon&lt;br /&gt;
| For Stats and Skill requirements see: [[Ranger_companion]]&lt;br /&gt;
|-&lt;br /&gt;
|Level 35&lt;br /&gt;
|Wolf&lt;br /&gt;
|For Stats and Skill requirements see: [[Ranger_companion]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Horses|Horse Training]]===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
![[Ranger]] Level Required&lt;br /&gt;
!Duration of Class&lt;br /&gt;
!What it Does&lt;br /&gt;
|-&lt;br /&gt;
|Leadrope&lt;br /&gt;
|20th&lt;br /&gt;
|6 Minutes&lt;br /&gt;
|Horse stays calm while having a rope or bridle on.  (ask &amp;lt;stableman&amp;gt; about LEAD)&lt;br /&gt;
|-&lt;br /&gt;
|Saddle&lt;br /&gt;
|30th&lt;br /&gt;
|27 Minutes&lt;br /&gt;
|Horse stays calm while having a saddle on.&lt;br /&gt;
|-&lt;br /&gt;
|Beg/Sit&lt;br /&gt;
|40th&lt;br /&gt;
|17 Minutes&lt;br /&gt;
|Trick - The horse can sit and beg&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|40th&lt;br /&gt;
|40 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Kneel&lt;br /&gt;
|30th or 40th&lt;br /&gt;
|16 Minutes&lt;br /&gt;
|Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
|-&lt;br /&gt;
|Prance&lt;br /&gt;
|40th&lt;br /&gt;
|57 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Rear/Spin&lt;br /&gt;
|40th&lt;br /&gt;
|17 Minutes&lt;br /&gt;
|Trick&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|50th&lt;br /&gt;
|48 Minutes&lt;br /&gt;
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)&lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
|-&lt;br /&gt;
|Combat&lt;br /&gt;
|50th&lt;br /&gt;
|52 Minutes&lt;br /&gt;
|Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Joust&lt;br /&gt;
|50th&lt;br /&gt;
|33 Minutes&lt;br /&gt;
|Teaches horse to perform a joust&lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
|-&lt;br /&gt;
|Magic&lt;br /&gt;
|50th&lt;br /&gt;
|55 Minutes&lt;br /&gt;
|Teaches horse not to fear offensive magic being cast atop it. (ask &amp;lt;stableman&amp;gt; about SPELL)&lt;br /&gt;
|-&lt;br /&gt;
|War&lt;br /&gt;
|50th&lt;br /&gt;
|120 Minutes&lt;br /&gt;
|Horse will fight with you ([[Paladins]] only!) when you are in combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill/Stat Based Abilities==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Skill/Stat Required&lt;br /&gt;
!Category &lt;br /&gt;
!Name/What it does&lt;br /&gt;
|-&lt;br /&gt;
|201 Bows&lt;br /&gt;
|Combat&lt;br /&gt;
| [[Dual_load]]&lt;br /&gt;
|-&lt;br /&gt;
| Reflex + Agility = 60&lt;br /&gt;
| Combat&lt;br /&gt;
| Reduced load time from quiver &lt;br /&gt;
|-&lt;br /&gt;
|16 Scouting&lt;br /&gt;
| [[Scouting_skill]]&lt;br /&gt;
| [[Scout_awareness]]&lt;br /&gt;
|-&lt;br /&gt;
|101 Scouting&lt;br /&gt;
| [[Scouting_skill]]&lt;br /&gt;
| Scout Area&lt;br /&gt;
|- &lt;br /&gt;
|175 Scouting&lt;br /&gt;
| [[Scouting_skill]]&lt;br /&gt;
| Personal_Trail_Markers&lt;br /&gt;
|- &lt;br /&gt;
|200 Scouting&lt;br /&gt;
| [[Scouting_skill]]&lt;br /&gt;
| Cover my Trail&lt;br /&gt;
|- &lt;br /&gt;
|225 Stealth?&lt;br /&gt;
| [[Scouting_skill]]&lt;br /&gt;
| Sneak down trails&lt;br /&gt;
|-&lt;br /&gt;
|200 Stealth?&lt;br /&gt;
| Stealth&lt;br /&gt;
| 1 sec RT sneaks when out of town&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[guild association is::ranger| ]]&lt;br /&gt;
{{cat|Guild abilities}}[[has default form::Form:GuildAbility]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:Ranger_abilities&amp;diff=487241</id>
		<title>Category talk:Ranger abilities</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:Ranger_abilities&amp;diff=487241"/>
		<updated>2018-05-09T08:13:27Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is updated to 3.0 and been wiki&#039;d, not sure how to remove the tags from this page&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Slip&amp;diff=487240</id>
		<title>Talk:Slip</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Slip&amp;diff=487240"/>
		<updated>2018-05-09T08:11:19Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: Created page with &amp;quot;This page has been wiki&amp;#039;d but I dont know how to remove the tag :(&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page has been wiki&#039;d but I dont know how to remove the tag :(&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=487239</id>
		<title>Ranger new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=487239"/>
		<updated>2018-05-09T08:04:49Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: Removing pre 3.0 info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for the Ranger specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.&lt;br /&gt;
&lt;br /&gt;
For details, rules, and the other pages involved, see [[:Category:Newbie Guide Contest]].&lt;br /&gt;
&amp;lt;!-- do not edit anything above this line --&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Start==&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Ranger Guild!&lt;br /&gt;
&lt;br /&gt;
It is assumed you&#039;ve already found the guild structure and have already joined the Rangers&#039; Guild, if you have not you can use the {{tt|DIRECTION}} command to locate the area. But now that you&#039;ve done that, and made use of the {{tt|JOIN}} command to become one of us, what&#039; next? And, just what exactly is is that Rangers are supposed to do?&lt;br /&gt;
&lt;br /&gt;
===Starting Stats===&lt;br /&gt;
Setting up your new Ranger for success.  Each person has his or her own ideas on starting stats for a ranger, but here is one that can be used without too many problems and will enable you to advance fairly quickly in your profession.  Rangers have three stats in our main sphere of influence.  These are Reflexes, Agility, and Strength.  In addition, since we are a combat guild, we need stamina and discipline.  Since we do things across all the spectrum (survival, weapons, armor, magic, and lore), we tend to need to start out boosting our stats to be fairly even so we can train fairly well with just about everything.  Each race comes with a specific stat set up and you have 600 TDP&#039;s (Training Developement Points) to adjust your stats for your first hunting session.  The final set up you end up with is determined by the race of your character.  As a starting point get stamina to 14 for races with 10 or more starting stamina.  This is good to enable you to use more weapons including heavier ones, wear most armors without too much difficulty, and to take a few hits without going down on the first hit.  If your race starting stamina is under 10 then get stamina to 12.  Then as a basic rule of thumb try to get the rest of your stats to 12, specially the 5 key ones and intelligence and wisdom.  Any TDP&#039;s left over can be placed where you want them.  But bottom line, use all the TDP&#039;s you can use.  Any that are left over will carry over to your next circle.  To raise your stats, use DIR LIST TRAINING to get to the various stat training areas.  Once there TRAIN, then STUDY to gain 1 on your stat.  Each stat is also a command that will give you information on the stat and how many TDP&#039;s it will take to raise it one.  For instance, using STAMINA will give you the basic information on the stamina stat.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[TDP]]&lt;br /&gt;
:For more information see [[Info command]]&lt;br /&gt;
&lt;br /&gt;
==Survival Skills==&lt;br /&gt;
Rangers are survivalists first and foremost. The majority of your training as a Ranger will focus on improving your survival skills. You must dedicate yourself to actively training at least eight different skills within the survival group at all times in order to advance within the guild. While there is some flexibility on which skills you choose to focus on, there is a hard requirement to train our guild-specific skill of [[scouting]].&lt;br /&gt;
 &lt;br /&gt;
* Evasion - Simply put, evasion is the skill which determines how well you avoid attacks. Aside from classes in the subject, the only way to learn is to get out there and stand at melee range in combat.&lt;br /&gt;
* Athletics - The main use of the Athletics skill is to overcome natural obstacles, such as climbing a tree or swimming a river. Provided below are some simple suggestions where to practice this skill based upon which area you have chosen to start at within the game. You can learn Athletics through swimming by just moving from room to room that has water, such as a brook or river.  Deep water requires you to use the {{com|SWIM}} &amp;lt;DIRECTION&amp;gt; command. Likewise, learning by climbing requires you to use the {{com|CLIMB}} &amp;lt;DIRECTION&amp;gt; command.&lt;br /&gt;
**Crossing - The easiest place to start learning Athletics near the Crossing is a brook out the West Gate.  Once out the West Gate go down the path and head west until you hit the brook.  The brook can be seen on this map [[RanikMap4]].  You can also try asking at the Ranger Guild and a fellow Ranger or player can guide you there.  This brook should teach to about 100 ranks.&#039;&#039;&#039;Caution:&#039;&#039;&#039; The path to the brook is a hunting area with [[Musk_Hog|Musk Hogs]] on the road so be careful traveling to it.&lt;br /&gt;
**Riverhaven - Outside of the West gate of Riverhaven, near [[Goblin Shaman]], there is a creek you can swim in. Once out the gate go northwest go down the path and then down the trail to enter the mud flats area. The creek can be seen on this map [[RanikMap32]].&#039;&#039;&#039;Caution:&#039;&#039;&#039; Stay within the southern regions of the creek, the northern parts are inhabited by [[Scarlet Crayfish]] which may be too hard for a new character to fight.&lt;br /&gt;
* Perception - This skill can be trained by using the {{com|SCOUT}} command, the {{com|HUNT}} command, the {{com|COLLECT}} command, or the {{com|FORAGE}} command.&lt;br /&gt;
:For more information see [[Perception]].&lt;br /&gt;
* Stealth - Stealth can be one of the hardest skills for any new profession to get.  When you first start out you can learn it fairly well just hiding and then sneaking to your destination.  Many don&#039;t do this because it takes longer to get to the goal, however, it will teach fairly well to start with.  In addition, just hide and sneak through a hunting area will train it some as well.  However, to seriously train the skill other than getting a class, you must work the skill in combat.  The two main methods to use I have named ambush mode and snipe mode.  &lt;br /&gt;
** Ambush Mode - The Ambush mode is quite simple.  You get to melee, {{com|HIDE}}, {{com|AMBUSH}} (Note ambush will default to what your facing), and repeat till the critter is dead.  If your having trouble being seen when you hide, just keep rehiding, it will teach stealth great.  If you can add in STALK, so you {{com|HIDE}}, {{com|STALK}}, {{com|AMBUSH}}, and repeat, which will teach fairly well but take a bit longer.  &lt;br /&gt;
** Snipe Mode - The snipe mode can be done a number of ways.  I will give you one here but there are enough steps you can change how you do them if you want to.  It basically boils down to getting your weapon in hand, early you don&#039;t want to use a shield as it adds to your load time.  As you get much older you can use a small shield with spells to reduce the load time but that is down the road for this discussion.  Key things to do when using a bow.  LOAD MY &amp;lt;Bowtype&amp;gt;, {{com|AIM}} &amp;lt;chest&amp;gt; (note aim will default to what your facing), {{com|HIDE}}, {{com|STALK}}, when the aim is ready, {{com|POACH}} (note at circle 40 you can get snipe and change POACH to [[snipe]].  Snipe will allow you to stay in hiding after the shot if your stealth skill is good enough.).  At this point you have options, Poach will bring you out of hiding.  So you can repeat the process or {{com|RETREAT}} one if your getting hit too much before loading and restarting the process. If you kill the critter, retreat twice and use {{com|ARRANGE}} skin your critter, and {{com|LOOT}} the critter.  Now there is a reason you want to stalk the critters.  First they tend to try and leave the room with your arrows stuck in them when your hidden and they can&#039;t find you.  So stalking helps you track the one down your trying to kill and not loose too many arrows in the process.  If it leaves the room {{com|TRACK}} should take you to the critter so you can finish it off and get your arrows back.&lt;br /&gt;
** Stealth Secret - Ok everyone needs to understand how you learn the most stealth.  The two methods above work well but why?  First each critter limits how much stealth you can learn off them.  If you are at melee range you can learn 5 times off each critter.  Pole range 3 times.  Missile range 2 times.  Early you might not be able to use a bow at melee range so it will teach a bit less stealth for you.  That&#039;s why ambush mode is listed.  To learn well you will most likely have to use both methods.  As a ranger you really need your defenses so I suggest you work both.  In fact when you start out use melee weapons so you can build up some evasion skill to help you avoid getting hit when using the bow.&lt;br /&gt;
* Locksmithing - As the popular adage goes, &amp;quot;Waste not, want not.&amp;quot; In this instance you are required to train survival skills, so why not make use of the various boxes that creatures drop in order to facilitate that training. It is this line of thinking which has given rise to the popularity of Locksmithing skill among the Ranger guild. For beginners, you might want to do some hunting of [[Sleazy_Lout|Louts]] outside the East Gate of [[Crossings]] or [[Zombie_Goblin|Zombie Goblins]] outside the North Gate of [[Riverhaven]]. As a warning, if you do decide to visit the Riverhaven Zombie Goblins, it is recommended that you have a few ranks in combat skills before adventuring to the area. Efficient training of the locksmithing skill requires a lockpick.&lt;br /&gt;
:For more information see [[Locksmithing]].&lt;br /&gt;
* Thievery - While not very common of a skill for most Rangers to train, the Thievery skill is none the less part of the survival skillset and can be used for circling within the guild. You can steal an item from a shop by doing {{com|STEAL}} &amp;lt;ITEM&amp;gt;, such as {{com|STEAL}} WATER. You can start training this skill by stealing small in-expensive items.  In the Crossing you can start with water from [[Chizili&#039;s Alchemical Goods]].  This should teach to about 40 ranks.  You should only steal from the same shop about once a real-life hour.  You can steal from multiple shops to do a &amp;quot;stealing run&amp;quot;.  As a general rule of thumb, smaller and in-expensive items are easier to steal, larger more expensive items are harder to steal.  See [[Stealing List]] as a general stealing guide on what to steal where. The more proficient you get in stealing you can steal multiple times from the same shop within that hour time frame. It is also highly suggested to {{com|HIDE}} while stealing.  This not only makes it easier to steal an item, but you can also learn some [[Stealth_skill|stealth]] during the process. Thievery can also be taught.  However, teaching or listening to Thievery within the City limits can get you arrested.  Be careful! &#039;&#039;&#039;Caution:&#039;&#039;&#039; You may also try to steal coins or gems from another player using {{com|STEAL}} &amp;lt;player name&amp;gt; though this teaches rather poorly.  Be warned that stealing from another player is considered a [[PvP|Player vs. Player]] action and will leave your character open to PvP for 4 hours.&lt;br /&gt;
:For more information see [[Stealing]].&lt;br /&gt;
* First Aid - First aid is really important for rangers.  We are after all considered a combat profession.  There are going to be times you will get hit rather bad and like MOST rangers will perform some kind of miracle and escape with a massive bleeder.  Only the lesser professions die in combat.  We are the masters of survival.  So always think positive you will survive!  Now having escaped, if you have no first aid skill you will bleed to death or if you don&#039;t have the ranger {{com|BESEECH}} Elanthia to Cradle you will also bleed to death (and you won&#039;t get this beseech till circle 25).  So you really need to work on the first aid skill.  You can of course get a lot of skill from a class but how do you get this skill without a class?  Right now there are 3 main ways to get the skill, two of which you can use at anytime and the third only during invasions.  These are use of a compendium (which is a good backup trainer), tending bleeding wounds you get (you know the miracle escape and tend that massive bleeder from your missing leg or arm), and third tending the bleeders of dead folks during invasions at the triage locations.&lt;br /&gt;
** Compendium First Aid - Compendiums are books you can get from some trader shops, or you can pay an empath to get you one from the empath shop made up of the race charts.  Compendiums consist of [[Anatomy Charts]].  These are expensive as each race chart costs 12,500 kronars (1 plat, 2 gold, 5 silver).  Each compendium can hold 10 charts.  By opening the compendium and study on the page you will start to learn some first aid and scholarship.  Till you can get everything you might have to start out just getting charts.  Your best learning on these charts won&#039;t happen till you get close to 100 scholarship.  And as your skill gets better, you will have to move up to harder charts based on your scholarship skill.  &lt;br /&gt;
** Invasion Tending - During invasions there is one basic fact.  People die.  Lots of people die!  So head for a triage spot or get someone to help you get there.  When the bodies come in look at them and tend the wounds (TEND &amp;lt;PERSON&amp;gt; &amp;lt;Body Part&amp;gt;).  You might not be able to kill many invasion critters but you can help out tending wounds on dead and living people, which will encourage them to think the empaths and clerics are really trying to help them and provide good help during invasions.  Just don&#039;t tend empaths unless they ask for the help.&lt;br /&gt;
** Tending Wounds - The best training for First aid is of course tending wounds.  Usually your own.  You most likely will get some during combat.  Getting body bleeders can get you killed in combat these days so hand bleeders are better to work with. Then get healed before you go back to combat, and be careful about picking boxes as the wounds will make them harder.&lt;br /&gt;
* Outdoorsmanship - One of the most widely used skills within the guild is the Outdoorsmanship skill. This skill can be trained by using the {{com|FORAGE}} command or the {{com|COLLECT}} command (for example COLLECT ROCK, KICK ROCKS, then repeat the process). When first starting out, you may find that you are unable to collect piles of things. It is recommended that you use forage instead to find single objects until you gain enough skill to collect piles of objects. Use of this skill can also gain you a bit of coin by gathering wood (forage for sticks or branches) for [[Mags]] in [[Crossings]], or gathering weaving supplies (forage for grass, twigs, vines, or sticks) for [[Maisie_(1)|Old Maisie]] in [[Riverhaven]].  Also note that mining for stone and metal, or lumberjacking for wood also tends to teach great amounts of outdoorsmanship.&lt;br /&gt;
:For more information see [[Outdoorsmanship]].&lt;br /&gt;
* Skinning - One of the most popular choices of survival skills, skinning also has the benefit of being one of the easiest to train. However, in order to make use of it you must combat creatures which can be skinned. A good critter to start on would be [[Rat|Rats]] in [[Crossings]] or [[Heggarangi_Frog|Frogs]] just outside of the [[Riverhaven]] East Gate. In order to skin any creature, the use of a bladed weapon is required.  Rangers should also take advantage of the {{com|Arrange}} command (it will default the critter you just killed as well).  You can arrange a critter up to 5 times.  Each arrange makes skinning harder so you want to arrange to the point you still get the part your trying to skin and no higher.  In addition it also gives you more coins for the item you skin when you sell them.&lt;br /&gt;
:For more information see [[Skinning]].&lt;br /&gt;
* Scouting - This is the quintessential skill that makes Rangers what they are. The scouting skill uses our ability to use all of our senses to efficiently track pray, travel off the beaten path, and uncover hidden pathways. As someone just starting out, you should make use of {{com|HUNT}} more often than not when you are in combat areas.  Real early in your training there is a method to train scouting that works pretty well in the crossing and also in Riverhaven.  Each town has a Forest Warden.  In crossing for example he wanders near the bank.  So to train the skill you can go into the ranger guild area.  COLLECT ROCK, KICK ROCKS a total of 4 times.  Then run to the forest warden and move 2 paces from him.  HUNT to see if you see him, then HUNT to him.  Then repeat the whole process.  This will train for quite some time.&lt;br /&gt;
:For more information see [[Scouting_skill|Scouting]].&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
Beyond being a master survivalist, Rangers are also adept hunters. We pride ourselves in our ability to go nearly anywhere and fight nearly anything. Because of this, the guild requires that you keep up with not only weapon skills but also armor skills as well. The choice of what weapon and armor to use are purely yours to make, however this guide will give you a little advice in what to choose and how those choices will impact your advancement later on.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
As a member of the Rangers&#039; Guild, you will be required to learn the use of at least two weapon classes in addition to the [[parry]] skill. In order to facilitate that parry learning, it is encouraged that one of your weapon choices be something that you can use at melee with an opponent.&lt;br /&gt;
&lt;br /&gt;
In order to make full use of our abilities later on, it is also encouraged (but not required) for you to practice use of either a [[bow]], [[crossbow]], or [[sling]]. Skill with these weapons will serve you well when using either the Dual Load or Snipe abilities described below.&lt;br /&gt;
&lt;br /&gt;
* Dual Load - Once you have gained a significant amount of skill with your [[bow]] weapon and have the appropriate physical stats, you will be able to use this ability. The Dual Load allows for a Ranger to load their bow with two arrows and fire them at the same time.&lt;br /&gt;
:For more information see [[Dual Load]].&lt;br /&gt;
* Snipe - Upon achieving your 40th circle within the guild, you will be allowed to learn the Snipe ability from Guildmaster Tolle in [[Langenfirth]]. This ability will allow you to fire your weapon from hiding and remain hidden, it can also be used in conjunction with the Dual Load ability.&lt;br /&gt;
:For more information see [[Snipe]].&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
For your first circles (1-10) you will be able to advance by just training a single armor skill in addition to your defending skill. Afterwards, Rangers must train two armor skills to advance within the guild. In order to make this easier, it is common for many Rangers to train their [[shield]] skill while in melee combat.&lt;br /&gt;
&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
While not one of our primary focuses, Rangers still make use of the magic skillset to accomplish feats that are beyond our natural abilities. &lt;br /&gt;
&lt;br /&gt;
===Ranger Magic===&lt;br /&gt;
Even though rangers are not big with magic, we have a nice set of spells that aid us in hunting, and performing other tasks.  There are 8 areas of magic that can be trained.  These are Life Magic (our primary magic), Arcana (use of magic devices), Attunement (ability to harness life magic), and the five magic areas where all spells are placed, Augmentation (those that boost your abilities), Utility (those that are general use), Warding (defense related), Target Magic (Attack spells), Debilitation (hindering spells).  Most ranger spells are of the Augmentation and Debilitation type, though we have other spells.  These two magic skills are in the ranger sphere of influence, that the guild is intimately familiar with and thus have a higher cap when enhancing.  When you start out as a ranger you have 1 spell slot to use in order to choose a spell.  You must ASK GUILDLEADERNAME ABOUT MAGIC two times to get the list of spells you are able to learn (though currently I think there is a problem here and you may not get the list, if you don&#039;t get the list, then you can CHOOSE SPELLNAME SPELL and get the spell).  The three introductory spells you can choose from are Eagles Cry (Target Magic attack spell), See The Wind (Augmentation boost to Ranged weapons), Athleticism (Augmenation boost to swimming and climbing).  Each of these three spells takes up 1 spell slot, so you can choose one of these spells.  To choose a spell with the guild leader you use CHOOSE SPELLNAME SPELL. In addition, since the spell compost does not take up any spell slots you can also CHOOSE COMPOST SPELL and learn the compost spell.  This will give you two spells to use as a starting ranger.&lt;br /&gt;
&lt;br /&gt;
Many rangers try to get a spell that will train each of the magic areas in the first 7 spell slots.  This is entirely up to you as a new ranger.  But the spells easiest to use and train with are Eagles Cry (Target Magic 1 slot), See the Wind (Augmenation 1 slot), Athleticism (Augmentation 1 slot), Compost (Utility 0 slot), Essence of Yew (Warding 1 slot), Devitalize (Target Magic 1 slot), and Devolve (Debilitation 2 slots).  Recent changes to the ranger spells have added a spell to this list.  Its a debilitation spell called Deadfall (2 slots), which has been moved to a basic spell.  This means you can choose either the devolve spell or the Deadfall spell here.  Eventually you will want both because in many invasions devolve will be the only one you can use in a town.  These are the easiest spells we have in each magic area.  Each spell has a difficulty rating from Intro (easiest), basic, advanced, Esoteric (hardest needing close to 280 skill to cast).  So choose your spells wisely.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[spell slot progressions]].&lt;br /&gt;
:For more information see [[rangers]].&lt;br /&gt;
:For more information see [[spheres of influence]].&lt;br /&gt;
&lt;br /&gt;
===How To Train Magic Skills===&lt;br /&gt;
Gee, you now have 2 spells and are ready to get out there and train your magic skills.  So what do I do?  Well magic is pretty simple.  You use it and you learn it.  Lets say you have the spells Athleticism (augmentation spell) and compost (utility spell).  The first thing you need to learn is how to use DISCERN.  DISCERN COMPOST will give you information about the compost spell and about how much power you can put into the spell.  It will say something like you can put 3 streams into the spell.  You can use DISCERN for each spell you have learned to get information about the spells and what level you might be able to cast the spell at.  DISCERN is based on the arcana skill, which means the more arcana skill you have the more accurate and complete the information you will get.  One note on DISCERN, when you first start out you will get casting levels that are actually too high.  Figure that if its telling you that you can cast at 7 streams.  You can probably cast at 3 or maybe 4.  Till you get more ARCANA skill you need to adjust with what happens when you cast the spell.  If you backfire the spell lower the next cast till you stop backfiring the spell.&lt;br /&gt;
&lt;br /&gt;
Basic spell casting can be done in 3 ways.  The first is simply preparing the spell and casting it when its ready.  To do this you would use prep compost 3.  Then wait for the message the spell is ready, and use CAST.  Anything compostable on the ground will be composted and you will learn from the cast.  &lt;br /&gt;
&lt;br /&gt;
The second is to combine preparing the spell with harnessing some mana.  To do this you would use prep compost 1.  Then when the spell is ready message appears, use HARNESS 2, and then CAST.  This takes the prep number + harness Number = total power of the spell cast.  In this case 1 + 2 = 3 power cast.  &lt;br /&gt;
&lt;br /&gt;
The third method is to use a cambrinth item to help you cast the spell and harness.  Cambrinth rings for instance can hold 4 mana and be used to add to your cast.  To do this you must have a cambrinth ring attuned to your type of power.  FOCUS MY CAMBRINTH RING will show if the ring is charged or already set to a power type.  If the ring has yet to be charged, CHARGE MY RING 1 should be done until the point the ring takes the charge or takes part of the charge.  You may fail for a while during charging of the ring but eventually it will take some of the charge.  At that point the ring will be attuned to Life Magic which all rangers and empaths use. Warning... Never try to charge a ring that is attuned to something other than life power.  You can blow your hand off at the very least.  You also never want to charge the ring with more power than it can hold (all cambrinth rings hold 4 to 5 mana no more). Then to use it you would CHARGE MY RING 1.  Then PREP COMPOST 1.  Then when the message the spell is ready appears.  INVOKE MY CAMBRINTH RING, and HARNESS 1.  Then CAST.  In this case CHARGE + PREP + HARNESS = 1 + 1 + 1 = 3 for a 3 power cast.&lt;br /&gt;
&lt;br /&gt;
The following are the basic magic skills and how to train them:&lt;br /&gt;
&lt;br /&gt;
* PRIMARY (LIFE) MAGIC SKILL - You never have to train this skill specifically.  Any spell you cast will cause this skill to learn.  So the more spells you cast the more this skill gains.&lt;br /&gt;
&lt;br /&gt;
* ARCANA MAGIC SKILL - Using a cambrinth item during casting or just charging and item and putting it away for a while will train arcana skill.  So when you train Augmentation, Warding, or Utility magic you should consider getting a cambrinth ring to use.  Once you have around 50 Arcana skill move up to a cambrinth armband which holds 32 mana and is thus harder to use and will train more.  Around 120-150 arcana move to a Cambrinth orb which holds 108 mana.&lt;br /&gt;
&lt;br /&gt;
* ATTUNEMENT MAGIC SKILL - One of the best ways to learn attunement is to do what is called the power walk.  This consists of starting at point A and each step you take to get to point B you use POWER to check the power in the area.  Have enough steps between point A and Point B you will learn this skill very well indeed.  The Attunement skill is one you really need to work.  The more skill you have here the more mana you can see and use.  So the higher you get the skill the better off you are for spell casting.  All professions but Moon mages will generally use this method to learn ATTUNEMENT.&lt;br /&gt;
:For more information see [[Perceive command]].&lt;br /&gt;
&lt;br /&gt;
* AUGMENTATION MAGIC SKILL - This skill is learned by casting an Augmentation spell.  For instance your new Athleticism spell being cast will train this skill.  The more often you cast the spell the more you learn.&lt;br /&gt;
&lt;br /&gt;
* UTILITY MAGIC SKILL - This skill is learned by casting a Utility spell.  For instance your new compost spell being cast will train this skill.  The more often you cast the spell the more you learn.  One word of warning here though, is that its best you use this spell when your alone.  It tends to remove objects from the ground and you dont want to screw up and compost someones bag or leather or some other item by accident.&lt;br /&gt;
&lt;br /&gt;
* WARDING MAGIC SKILL - This skill is learned by casting a warding spell.  In this case Essence Of Yew would be one such ranger spell.  The more often you cast the spell the more you learn.&lt;br /&gt;
&lt;br /&gt;
* TARGET MAGIC SKILL - Target magic and Debilitation skills are learned slightly different than you learn the others.  These spells are based on combat only.  You learn these spells by casting them in battle.  For Example the Eagles Cry spell.  You would PREP EC 1.  Then TARGET RAT CHEST.  When you see the pattern is ready, CAST.  There are other ways to cast the spell, so check the Target command to see all the ways that can be used.  The more times you cast and the more damage you cause the more you learn.  The skill will be gained as long as you can still learn weapons, armor and defenses with the creature your facing.&lt;br /&gt;
:For more information see [[Target command]].&lt;br /&gt;
&lt;br /&gt;
* DEBILITATION SKILL - See Target magic skill above.  In this case DEVOLVE would be the spell you use for learning this skill.  Most debilitation spells cause some hindrance to the target.  DEVOLVE for instance if successful will lower the top two stats of the creature its used upon.&lt;br /&gt;
&lt;br /&gt;
* SORCERY SKILL - Gasp!  There is another skill.  Yes there is.  Keep in mind this skill is forbidden to be learned in a justice area.  You learn this skill when someone teaches you sorcery, just don&#039;t listen or teach a class on this in a justice area.  You will be arrested and probably burned at the stake.  The only way you can learn this in a justice area and not be arrested is to listen to PRIMARY MAGIC class from someone who does not have the same Primary magic type as you do.  You can also learn this skill without being arrested in a justice area by using FOCUS MY RUNESTONE.  That means any runestones you find can be used to train this skill.  And you can learn this skill but never in a justice area by casting spells that are not life magic spells which you will learn about as you grow as a ranger.  THIS IS YOUR WARNING.  Getting caught learning sorcery in a justice area will make it so you cant enter stores to buy things, enter the bank to deposit or withdraw, and do anything in town for days at a time.  If you get caught in town after being charged with using sorcery the penalty builds up and lasts longer.  Don&#039;t blindly listen to a class on sorcery as there are people out there who like doing that to others.  &lt;br /&gt;
:For more information see [[Justice]].&lt;br /&gt;
&lt;br /&gt;
* SPELL STANCE - Last thing you need to know about magic is spell stance.  Spell stance for rangers is really very simple.  You have POTENCY (raw power of the spells effect), DURATION (How long the spell lasts where it applies), INTEGRITY (how well a spell can pierce magic defenses or resist dispelling).  There are many ways to use spell stance.  For most ranger spells (all augmentation, warding and utility spells) its probably best to use 100/100/100 for the spell stance. When you get to ranger debilitation spells you really need to boost both Potency and not lower duration.  That means you look for 130/100/70 setup or 120/100/80.  Most Target magic spells are pretty simple.  Cast and they are done right then so duration does not meany anything with most of those spells.  I have used 120/70/110 on Target Magic spells to pretty good effect.  Using SPELL STANCE HELP you can see how to change the spell stance to suit your needs.&lt;br /&gt;
&lt;br /&gt;
* LAST WORD - Last word on magic.  Even though you cast to learn magic skills, you can still learn any skill from a class.  ASSESS CLASS will show any class being taught by a group of people gathered in an area.  If the class is listed as open you can simply LISTEN TO PERSON to join the class.  Listening to classes is a viable way to get your early skill, because you will not have enough spells to train everything right off.  &lt;br /&gt;
&lt;br /&gt;
==Lore Skills==&lt;br /&gt;
Like with Magic, Lore is not a primary focus of this Guild. However, you are still required to learn a bit from this skillset in order to advance within the guild. The requirements are minimal, however they must still be met.  Lore skills fall into two categories.  Craft skills (Engineering, Forging, Outfitting, Alchemy and Enchanting), and Other Lore skills (Scholarship, Performance, Appraisal, Tactics and Mechanical Lore (which wont exist once all of crafting is completed)).  Each ranger is required to move at least 2 lore skills though we don&#039;t need much in them.  Some professions even have their own lore skills, such as empaths and EMPATHY skill, etc.  For rangers there is no specific ranger lore skill so we must use the main 10 lore skills.&lt;br /&gt;
&lt;br /&gt;
===How To Train Lore Skills===&lt;br /&gt;
Now that you have your new ranger and have picked your first two spells you also have the task of training some lore skills.  Surprisingly enough this is very easy for rangers to do without difficulty.  However there are some lore skills that really pay off if you work them.  So lets cover each of the lore skills and show you how to train each one should you choose to do so.&lt;br /&gt;
&lt;br /&gt;
* SCHOLARSHIP SKILL - This skill is the easiest one to work, and you don&#039;t really need much effort to work it.  By listening to a class or teaching a class you can move this skill very well, which is almost no effort.  It should be noted right now that a high charisma stat will improve how well you learn this skill from listening to or teaching a class.  If you want to put more effort into gaining this skill you can purchase a Crafting Book, and study each page in each chapter of the book to really move the skill.  Having this skill high can make you a better teacher and learn more when you listen to classes as well.&lt;br /&gt;
&lt;br /&gt;
* PERFORMANCE SKILL - Right now there is not much use for this skill for rangers though I know many who train it.  At one time we needed some skill here for our beseeches, but not anymore, and because we needed it at one time most rangers got this skill at least to 100 skill level.  To train this skill go to the local music store, purchase a tambourine or whistle or spoons of some type.  Then use PLAY, PLAY (song) {mood} {ON} {instrument}.  You are looking for a message that gives you the slightest difficulty for the best learning.  Play scales off-key on my tambourine, will start you off.  Then adjust the song and mood as needed to keep getting the performance message.  Play help will also give you information.  Don&#039;t however bring your music item out when its raining or snowing it will damage the instrument unless you do so inside a building with a nice roof.  OBSERVE WEATHER will tell you if the weather is bad or about to be bad.&lt;br /&gt;
:For more information see [[Play command]].&lt;br /&gt;
&lt;br /&gt;
* APPRAISAL SKILL - This skill has many benefits for every profession.  The more of this skill you have the more information you can get when you appraise armor, weapons, gems, and crafting materials.  Appraisal can be trained many ways.  Appraising all your armor, weapons, bundles (of skins), gem pouches, finished crafting items, and many other items will train this skill very well.  In addition if you got a tambourine or some other musical instrument, you can use ASSESS MY TAMBOURINE, till you lock the skill.  &lt;br /&gt;
&lt;br /&gt;
* TACTICS SKILL - This skill is perfect for rangers to learn.  It can be learned in combat while you work your weapons and other combat related skills.  There are two main ways to learn this skill.  The first is used mostly by empaths that use non-damaging combat maneuvers like Bob, Circle, Weave, SHOVE, Advance, and repeat the process.  The second way is to ANALYZE (which defaults to the creature your facing), and gives you attack maneuvers to use on the creature.  Do those in order and hit with each one and you drop a part of the creatures defenses.  Then repeat ANALYZE and attacks till the creature is dead and you learn the skill very well.  Its main benefit however, is to apply multiple opponent penalties to the creatures your facing.  So the higher your tactics skill is the more creatures you can handle in combat.&lt;br /&gt;
:For more information see [[Tactics skill]].&lt;br /&gt;
:For more information see [[Analyze command]].&lt;br /&gt;
&lt;br /&gt;
* MECHANICAL LORE - Eventually this skill will go away when the crafting system is completed and you will transfer the Mechanical Lore skill into one of the craft skills.  Currently the best way to train this skill is to braid grass and vines, or pound teeth/fangs into arrowheads. Forage 2 items of grass and &#039;braid grass&#039; until it becomes a rope. Keep foraging grass and keep braiding it. You will learn mech lore from this.&lt;br /&gt;
&lt;br /&gt;
* CRAFT SKILLS - The five craft skills can be learned in the same basic manner, though ENCHANTING is not yet active yet.  To learn the skill you must get tools from the society buildings (or buy them at really high prices from trader shops) and a book for the craft you want to work.  Each ranger has a career and hobby they can select.  I don&#039;t recommend selecting one till all of crafting is released.  Crafting allows you to make things such as armor, weapons, adventuring gear, healing remedies, and other things as it gets filled in.  You won&#039;t need a career or hobby to work crafting so don&#039;t be afraid to try any and all of it to see what you like.&lt;br /&gt;
:For more information see [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
There are a number of other aspects to the Ranger Guild which can help you, or in the case of the [[Ranger Bonus]] harm you. While some are purely optional, meaning you decide if you want to make use of them or bother learning them, some have a direct impact in how efficient you are able to be.&lt;br /&gt;
&lt;br /&gt;
===Ranger Bonus===&lt;br /&gt;
A Ranger&#039;s surroundings have a direct impact in how well the Ranger can complete many of their tasks, this is known as their &amp;quot;bonus&amp;quot; and can both be gained or lost. The level of bonus a Ranger has is large influence on how well that Ranger can complete actions which are governed by the survival skillset. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_Bonus|Ranger Bonus]].&lt;br /&gt;
&lt;br /&gt;
===Beseeches===&lt;br /&gt;
When you have reached your 10th circle within the guild you will be granted access to the first of these abilities, and while they are not required to learn, many of them do provide a noticeable benefit to the Ranger who uses them.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[Beseeches|Ranger Beseeches]].&lt;br /&gt;
&lt;br /&gt;
===Animal Companions===&lt;br /&gt;
Like beseeches, having a companion animal is not required by the Ranger guild and exists as a fun perk. Animal companions provide little benefit and have a limited range of abilities. Despite this, many Rangers take pride in having them and consider it one of the cornerstones of the guild as a whole.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_companion|Ranger Companions]].&lt;br /&gt;
&lt;br /&gt;
===Slips===&lt;br /&gt;
While most abilities can be learned from a Guildmaster or are granted upon reaching a specific circle within the guild, the use of slips is not. Achieving access to the slip abilities must be taught to you from either a fellow Ranger or another who has access to them. Slips do not grant any sort of edge when training, but can offer the Ranger who knows them a little bit of versatility when using them while hiding. These abilities automatically grow with you as you gain more circles and Rangers are able to perform the first at 30 circles. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Slip]].&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
Another fun feature of being a Ranger is the ability to use our very own form of sign language. This allows Rangers to communicate with each other from adjacent rooms and can also be done while hidden without betraying your location. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_Sign|Ranger Sign Language]].&lt;br /&gt;
&lt;br /&gt;
==Role Playing a Ranger==&lt;br /&gt;
&lt;br /&gt;
There are a number of books published in game which focus on the Ranger lifestyle and are highly recommended for any Ranger to read. You can view most of them in the Boar Clan guildhall, or click the links below to read them here:&lt;br /&gt;
&lt;br /&gt;
{{Book Row | Title =Quintessential Ranger	| CallLetters =IssQR}}&lt;br /&gt;
{{Book Row | Title =No Ranger Stands Alone	| CallLetters =IstNRSA}}&lt;br /&gt;
&lt;br /&gt;
==Closing Statements==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not edit anything below this line --&amp;gt;&lt;br /&gt;
{{Cat|Rangers,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climbing_skill&amp;diff=487238</id>
		<title>Climbing skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climbing_skill&amp;diff=487238"/>
		<updated>2018-05-09T07:53:05Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Obsolete|Climbing is no longer its own skill.  It is now controlled by [[Athletics skill]]}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;Climbing skill&#039;&#039;&#039; is both used and learned by climbing obstacles.  A wide variety of such obstacles exist, from the easiest stairs, steps, and ramps to the hardest sheer cliff walls and barricades.&lt;br /&gt;
&lt;br /&gt;
Under [[DR 3.0]], Climbing and [[Swimming skill|Swimming]] will be combined into the new [[Athletics skill]].&lt;br /&gt;
&lt;br /&gt;
==Uses/Learning==&lt;br /&gt;
*Not every example of simple obstacles such as steps or stairs may be climbed.  If it can&#039;t be climbed, just {{tt|GO}} as you would through a door or gate.&lt;br /&gt;
*Learning for climbing is on a 60 second (1 minute) timer.  Which means you can only learn from one climb of any particular obstacle once every 60 seconds.  If an obstacle is climbable from two directions, each direction is considered a separate obstacle that can be learned from.  The timer was tested by Zihnj using a favor orb.  An obstacle was climbed, exp was granted, and a stop watch was started.  A favor orb was rubbed until climbing was clear.  Zihnj then climbed back and forth until climbing got exp again.  The timer was confirmed on 3 different climbing spots.&lt;br /&gt;
*Failing to climb an obstacle teaches just as well or better than successfully climbing an obstacle, so an ideal training strategy is to &#039;&#039;attempt&#039;&#039; to climb many obstacles in a 60 second time, then repeat the loop if not mindlocked. &lt;br /&gt;
*Holding a weapon in one or both hands while climbing increases the amount of experience gained from the climb. (This was true under climbing 2.0, but has not been confirmed for climbing 3.0)&lt;br /&gt;
*You may now also use CLIMB PRACTICE &amp;lt;obstacle&amp;gt; and STOP CLIMB to practice climbing on reasonably challenging obstacles.  Note that practicing will not actually move you, nor will it invoke the experience timers. You would need at least 8 climbs (4 going both ways assuming both ways are roughly equal) in an area that teach you for a climbing script to be as efficient as practice.&amp;lt;ref&amp;gt;[[Post:PRACTICE: Forage? - 1/3/2009 - 11:48:48]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*You now have the option to CLIMB &amp;lt;obstacle&amp;gt; WITH &amp;lt;tool&amp;gt;. If you have an appropriate tool (currently the coiled ropes like those sold at the Crossing General Store are the only ones supported) you will gain a bonus to your climb attempt. However, this comes at the cost of a reduction in experience gained.&lt;br /&gt;
&lt;br /&gt;
==Things that Hinder Climbing==&lt;br /&gt;
*The biggest hindrance to climbing is injuries. Climbs more difficult than stairs/steps will now also check all limb wounds, not just legs like before.&lt;br /&gt;
* [[Encumbrance]] hinders climbing&lt;br /&gt;
*Fatigue hinders climbing. The more difficult the climb, the greater the fatigue cost. The better your success (where applicable) the lower the cost.&lt;br /&gt;
*You may now attempt climbs with items in your hands (any type), but there will be a penalty involved based on the size of the item, and an additional penalty if both hands are filled. Note: climbing tools (see above) are exempt and will not incur a penalty in and of themselves, although the penalty for having both hands filled will be applied if you have something in the other hand as well.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Spells that Boost Climbing==&lt;br /&gt;
*Appraising an obstacle before attempting the climb helps based on your success at appraising.  Note that appraisal difficulties are currently inaccurate, but will still help with the climbing attempt.&lt;br /&gt;
*Being led by a superior climber increases climbing ability. Being led by a superior climbing &#039;&#039;Ranger&#039;&#039; increases it even more.&lt;br /&gt;
*Ranger [[Athletics]] spell&lt;br /&gt;
*Ranger wilderness bonus&lt;br /&gt;
*Warrior Mage [[Sure Footing]] spell&lt;br /&gt;
*Thief - Thief confidence and Urban bonus both include Climbing, per GM-Risek, post #7425 in The Den, A place to talk, squeal, &amp;quot;You can definitely boost your escaping skill with khri. You can boost it by a great deal. You don&#039;t have a specific ability to boost you climbing, but it is covered under your Urban Bonus and in Confidence.&amp;quot; &lt;br /&gt;
*The role of stats in climbing has been increased. Both agility and strength will aid in climbing, so any other ability that boosts agility and/or strength helps as well.&lt;br /&gt;
&lt;br /&gt;
==What to Climb==&lt;br /&gt;
&lt;br /&gt;
For a list of climbing locations, see [[Climbing_and_Swimming_list#Climbing|Climbing and Swimming list]].&lt;br /&gt;
&lt;br /&gt;
==Climbing Scripts==&lt;br /&gt;
*[[Scripts#Survival_Skills|Crossing Climbing Script]]&lt;br /&gt;
*[[Scripts#Survival_Skills|Shard Climbing Script]]&lt;br /&gt;
*[[Scripts#Survival_Skills|Ratha Climbing Script]]&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*See [[Climbing Titles]]&lt;br /&gt;
{{RefAl|r=y}}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climb_command&amp;diff=487237</id>
		<title>Climb command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climb_command&amp;diff=487237"/>
		<updated>2018-05-09T07:52:31Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{tt|climb}} [[page type is::command]]&#039;&#039;&#039; allows you to get to the other side of an obstacle via your [[Athletics skill]], or in the case of the {{tt|PRACTICE}} option to contemplate doing so.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{tt|CLIMB}} &#039;&#039;&amp;lt;climbable item|{{tt|UP}}|{{tt|DOWN}}&amp;gt;&#039;&#039;&lt;br /&gt;
*{{tt|CLIMB}} &#039;&#039;&amp;lt;climable item&amp;gt;&#039;&#039; {{tt|with}} &#039;&#039;&amp;lt;climbing tool&amp;gt;&#039;&#039;&lt;br /&gt;
*{{tt|CLIMB PRACTICE}} &#039;&#039;&amp;lt;climbable item&amp;gt;&#039;&#039;&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Commands}}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=487236</id>
		<title>Ranger new player guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_new_player_guide&amp;diff=487236"/>
		<updated>2018-05-09T07:37:57Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: fixed a bad linkto snipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for the Ranger specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.&lt;br /&gt;
&lt;br /&gt;
For details, rules, and the other pages involved, see [[:Category:Newbie Guide Contest]].&lt;br /&gt;
&amp;lt;!-- do not edit anything above this line --&amp;gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Start==&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Ranger Guild!&lt;br /&gt;
&lt;br /&gt;
It is assumed you&#039;ve already found the guild structure and have already joined the Rangers&#039; Guild, if you have not you can use the {{tt|DIRECTION}} command to locate the area. But now that you&#039;ve done that, and made use of the {{tt|JOIN}} command to become one of us, what&#039; next? And, just what exactly is is that Rangers are supposed to do?&lt;br /&gt;
&lt;br /&gt;
===Starting Stats===&lt;br /&gt;
Setting up your new Ranger for success.  Each person has his or her own ideas on starting stats for a ranger, but here is one that can be used without too many problems and will enable you to advance fairly quickly in your profession.  Rangers have three stats in our main sphere of influence.  These are Reflexes, Agility, and Strength.  In addition, since we are a combat guild, we need stamina and discipline.  Since we do things across all the spectrum (survival, weapons, armor, magic, and lore), we tend to need to start out boosting our stats to be fairly even so we can train fairly well with just about everything.  Each race comes with a specific stat set up and you have 600 TDP&#039;s (Training Developement Points) to adjust your stats for your first hunting session.  The final set up you end up with is determined by the race of your character.  As a starting point get stamina to 14 for races with 10 or more starting stamina.  This is good to enable you to use more weapons including heavier ones, wear most armors without too much difficulty, and to take a few hits without going down on the first hit.  If your race starting stamina is under 10 then get stamina to 12.  Then as a basic rule of thumb try to get the rest of your stats to 12, specially the 5 key ones and intelligence and wisdom.  Any TDP&#039;s left over can be placed where you want them.  But bottom line, use all the TDP&#039;s you can use.  Any that are left over will carry over to your next circle.  To raise your stats, use DIR LIST TRAINING to get to the various stat training areas.  Once there TRAIN, then STUDY to gain 1 on your stat.  Each stat is also a command that will give you information on the stat and how many TDP&#039;s it will take to raise it one.  For instance, using STAMINA will give you the basic information on the stamina stat.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[TDP]]&lt;br /&gt;
:For more information see [[Info command]]&lt;br /&gt;
&lt;br /&gt;
==Survival Skills==&lt;br /&gt;
Rangers are survivalists first and foremost. The majority of your training as a Ranger will focus on improving your survival skills. You must dedicate yourself to actively training at least eight different skills within the survival group at all times in order to advance within the guild. While there is some flexibility on which skills you choose to focus on, there is a hard requirement to train our guild-specific skill of [[scouting]].&lt;br /&gt;
 &lt;br /&gt;
* Evasion - Simply put, evasion is the skill which determines how well you avoid attacks. Aside from classes in the subject, the only way to learn is to get out there and stand at melee range in combat.&lt;br /&gt;
* Athletics - The main use of the Athletics skill is to overcome natural obstacles, such as climbing a tree or swimming a river. Provided below are some simple suggestions where to practice this skill based upon which area you have chosen to start at within the game. You can learn Athletics through swimming by just moving from room to room that has water, such as a brook or river.  Deep water requires you to use the {{com|SWIM}} &amp;lt;DIRECTION&amp;gt; command. Likewise, learning by climbing requires you to use the {{com|CLIMB}} &amp;lt;DIRECTION&amp;gt; command.&lt;br /&gt;
**Crossing - The easiest place to start learning Athletics near the Crossing is a brook out the West Gate.  Once out the West Gate go down the path and head west until you hit the brook.  The brook can be seen on this map [[RanikMap4]].  You can also try asking at the Ranger Guild and a fellow Ranger or player can guide you there.  This brook should teach to about 100 ranks.&#039;&#039;&#039;Caution:&#039;&#039;&#039; The path to the brook is a hunting area with [[Musk_Hog|Musk Hogs]] on the road so be careful traveling to it.&lt;br /&gt;
**Riverhaven - Outside of the West gate of Riverhaven, near [[Goblin Shaman]], there is a creek you can swim in. Once out the gate go northwest go down the path and then down the trail to enter the mud flats area. The creek can be seen on this map [[RanikMap32]].&#039;&#039;&#039;Caution:&#039;&#039;&#039; Stay within the southern regions of the creek, the northern parts are inhabited by [[Scarlet Crayfish]] which may be too hard for a new character to fight.&lt;br /&gt;
* Perception - This skill can be trained by using the {{com|SCOUT}} command, the {{com|HUNT}} command, the {{com|COLLECT}} command, or the {{com|FORAGE}} command.&lt;br /&gt;
:For more information see [[Perception]].&lt;br /&gt;
* Stealth - Stealth can be one of the hardest skills for any new profession to get.  When you first start out you can learn it fairly well just hiding and then sneaking to your destination.  Many don&#039;t do this because it takes longer to get to the goal, however, it will teach fairly well to start with.  In addition, just hide and sneak through a hunting area will train it some as well.  However, to seriously train the skill other than getting a class, you must work the skill in combat.  The two main methods to use I have named ambush mode and snipe mode.  &lt;br /&gt;
** Ambush Mode - The Ambush mode is quite simple.  You get to melee, {{com|HIDE}}, {{com|AMBUSH}} (Note ambush will default to what your facing), and repeat till the critter is dead.  If your having trouble being seen when you hide, just keep rehiding, it will teach stealth great.  If you can add in STALK, so you {{com|HIDE}}, {{com|STALK}}, {{com|AMBUSH}}, and repeat, which will teach fairly well but take a bit longer.  &lt;br /&gt;
** Snipe Mode - The snipe mode can be done a number of ways.  I will give you one here but there are enough steps you can change how you do them if you want to.  It basically boils down to getting your weapon in hand, early you don&#039;t want to use a shield as it adds to your load time.  As you get much older you can use a small shield with spells to reduce the load time but that is down the road for this discussion.  Key things to do when using a bow.  LOAD MY &amp;lt;Bowtype&amp;gt;, {{com|AIM}} &amp;lt;chest&amp;gt; (note aim will default to what your facing), {{com|HIDE}}, {{com|STALK}}, when the aim is ready, {{com|POACH}} (note at circle 40 you can get snipe and change POACH to [[snipe]].  Snipe will allow you to stay in hiding after the shot if your stealth skill is good enough.).  At this point you have options, Poach will bring you out of hiding.  So you can repeat the process or {{com|RETREAT}} one if your getting hit too much before loading and restarting the process. If you kill the critter, retreat twice and use {{com|ARRANGE}} skin your critter, and {{com|LOOT}} the critter.  Now there is a reason you want to stalk the critters.  First they tend to try and leave the room with your arrows stuck in them when your hidden and they can&#039;t find you.  So stalking helps you track the one down your trying to kill and not loose too many arrows in the process.  If it leaves the room {{com|TRACK}} should take you to the critter so you can finish it off and get your arrows back.&lt;br /&gt;
** Stealth Secret - Ok everyone needs to understand how you learn the most stealth.  The two methods above work well but why?  First each critter limits how much stealth you can learn off them.  If you are at melee range you can learn 5 times off each critter.  Pole range 3 times.  Missile range 2 times.  Early you might not be able to use a bow at melee range so it will teach a bit less stealth for you.  That&#039;s why ambush mode is listed.  To learn well you will most likely have to use both methods.  As a ranger you really need your defenses so I suggest you work both.  In fact when you start out use melee weapons so you can build up some evasion skill to help you avoid getting hit when using the bow.&lt;br /&gt;
* Locksmithing - As the popular adage goes, &amp;quot;Waste not, want not.&amp;quot; In this instance you are required to train survival skills, so why not make use of the various boxes that creatures drop in order to facilitate that training. It is this line of thinking which has given rise to the popularity of Locksmithing skill among the Ranger guild. For beginners, you might want to do some hunting of [[Sleazy_Lout|Louts]] outside the East Gate of [[Crossings]] or [[Zombie_Goblin|Zombie Goblins]] outside the North Gate of [[Riverhaven]]. As a warning, if you do decide to visit the Riverhaven Zombie Goblins, it is recommended that you have a few ranks in combat skills before adventuring to the area. Efficient training of the locksmithing skill requires a lockpick.&lt;br /&gt;
:For more information see [[Locksmithing]].&lt;br /&gt;
* Thievery - While not very common of a skill for most Rangers to train, the Thievery skill is none the less part of the survival skillset and can be used for circling within the guild. You can steal an item from a shop by doing {{com|STEAL}} &amp;lt;ITEM&amp;gt;, such as {{com|STEAL}} WATER. You can start training this skill by stealing small in-expensive items.  In the Crossing you can start with water from [[Chizili&#039;s Alchemical Goods]].  This should teach to about 40 ranks.  You should only steal from the same shop about once a real-life hour.  You can steal from multiple shops to do a &amp;quot;stealing run&amp;quot;.  As a general rule of thumb, smaller and in-expensive items are easier to steal, larger more expensive items are harder to steal.  See [[Stealing List]] as a general stealing guide on what to steal where. The more proficient you get in stealing you can steal multiple times from the same shop within that hour time frame. It is also highly suggested to {{com|HIDE}} while stealing.  This not only makes it easier to steal an item, but you can also learn some [[Stealth_skill|stealth]] during the process. Thievery can also be taught.  However, teaching or listening to Thievery within the City limits can get you arrested.  Be careful! &#039;&#039;&#039;Caution:&#039;&#039;&#039; You may also try to steal coins or gems from another player using {{com|STEAL}} &amp;lt;player name&amp;gt; though this teaches rather poorly.  Be warned that stealing from another player is considered a [[PvP|Player vs. Player]] action and will leave your character open to PvP for 4 hours.&lt;br /&gt;
:For more information see [[Stealing]].&lt;br /&gt;
* First Aid - First aid is really important for rangers.  We are after all considered a combat profession.  There are going to be times you will get hit rather bad and like MOST rangers will perform some kind of miracle and escape with a massive bleeder.  Only the lesser professions die in combat.  We are the masters of survival.  So always think positive you will survive!  Now having escaped, if you have no first aid skill you will bleed to death or if you don&#039;t have the ranger {{com|BESEECH}} Elanthia to Cradle you will also bleed to death (and you won&#039;t get this beseech till circle 25).  So you really need to work on the first aid skill.  You can of course get a lot of skill from a class but how do you get this skill without a class?  Right now there are 3 main ways to get the skill, two of which you can use at anytime and the third only during invasions.  These are use of a compendium (which is a good backup trainer), tending bleeding wounds you get (you know the miracle escape and tend that massive bleeder from your missing leg or arm), and third tending the bleeders of dead folks during invasions at the triage locations.&lt;br /&gt;
** Compendium First Aid - Compendiums are books you can get from some trader shops, or you can pay an empath to get you one from the empath shop made up of the race charts.  Compendiums consist of [[Anatomy Charts]].  These are expensive as each race chart costs 12,500 kronars (1 plat, 2 gold, 5 silver).  Each compendium can hold 10 charts.  By opening the compendium and study on the page you will start to learn some first aid and scholarship.  Till you can get everything you might have to start out just getting charts.  Your best learning on these charts won&#039;t happen till you get close to 100 scholarship.  And as your skill gets better, you will have to move up to harder charts based on your scholarship skill.  &lt;br /&gt;
** Invasion Tending - During invasions there is one basic fact.  People die.  Lots of people die!  So head for a triage spot or get someone to help you get there.  When the bodies come in look at them and tend the wounds (TEND &amp;lt;PERSON&amp;gt; &amp;lt;Body Part&amp;gt;).  You might not be able to kill many invasion critters but you can help out tending wounds on dead and living people, which will encourage them to think the empaths and clerics are really trying to help them and provide good help during invasions.  Just don&#039;t tend empaths unless they ask for the help.&lt;br /&gt;
** Tending Wounds - The best training for First aid is of course tending wounds.  Usually your own.  You most likely will get some during combat.  Getting body bleeders can get you killed in combat these days so hand bleeders are better to work with. Then get healed before you go back to combat, and be careful about picking boxes as the wounds will make them harder.&lt;br /&gt;
* Outdoorsmanship - One of the most widely used skills within the guild is the Outdoorsmanship skill. This skill can be trained by using the {{com|FORAGE}} command or the {{com|COLLECT}} command (for example COLLECT ROCK, KICK ROCKS, then repeat the process). When first starting out, you may find that you are unable to collect piles of things. It is recommended that you use forage instead to find single objects until you gain enough skill to collect piles of objects. Use of this skill can also gain you a bit of coin by gathering wood (forage for sticks or branches) for [[Mags]] in [[Crossings]], or gathering weaving supplies (forage for grass, twigs, vines, or sticks) for [[Maisie_(1)|Old Maisie]] in [[Riverhaven]].  Also note that mining for stone and metal, or lumberjacking for wood also tends to teach great amounts of outdoorsmanship.&lt;br /&gt;
:For more information see [[Outdoorsmanship]].&lt;br /&gt;
* Skinning - One of the most popular choices of survival skills, skinning also has the benefit of being one of the easiest to train. However, in order to make use of it you must combat creatures which can be skinned. A good critter to start on would be [[Rat|Rats]] in [[Crossings]] or [[Heggarangi_Frog|Frogs]] just outside of the [[Riverhaven]] East Gate. In order to skin any creature, the use of a bladed weapon is required.  Rangers should also take advantage of the {{com|Arrange}} command (it will default the critter you just killed as well).  You can arrange a critter up to 5 times.  Each arrange makes skinning harder so you want to arrange to the point you still get the part your trying to skin and no higher.  In addition it also gives you more coins for the item you skin when you sell them.&lt;br /&gt;
:For more information see [[Skinning]].&lt;br /&gt;
* Scouting - This is the quintessential skill that makes Rangers what they are. The scouting skill uses our ability to use all of our senses to efficiently track pray, travel off the beaten path, and uncover hidden pathways. As someone just starting out, you should make use of {{com|HUNT}} more often than not when you are in combat areas.  Real early in your training there is a method to train scouting that works pretty well in the crossing and also in Riverhaven.  Each town has a Forest Warden.  In crossing for example he wanders near the bank.  So to train the skill you can go into the ranger guild area.  COLLECT ROCK, KICK ROCKS a total of 4 times.  Then run to the forest warden and move 2 paces from him.  HUNT to see if you see him, then HUNT to him.  Then repeat the whole process.  This will train for quite some time.&lt;br /&gt;
:For more information see [[Scouting_skill|Scouting]].&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
Beyond being a master survivalist, Rangers are also adept hunters. We pride ourselves in our ability to go nearly anywhere and fight nearly anything. Because of this, the guild requires that you keep up with not only weapon skills but also armor skills as well. The choice of what weapon and armor to use are purely yours to make, however this guide will give you a little advice in what to choose and how those choices will impact your advancement later on.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
As a member of the Rangers&#039; Guild, you will be required to learn the use of at least two weapon classes in addition to the [[parry]] skill. In order to facilitate that parry learning, it is encouraged that one of your weapon choices be something that you can use at melee with an opponent.&lt;br /&gt;
&lt;br /&gt;
In order to make full use of our abilities later on, it is also encouraged (but not required) for you to practice use of either a [[bow]], [[crossbow]], or [[sling]]. Skill with these weapons will serve you well when using either the Dual Load or Snipe abilities described below.&lt;br /&gt;
&lt;br /&gt;
* Dual Load - Once you have gained a significant amount of skill with your [[bow]] weapon and have the appropriate physical stats, you will be able to use this ability. The Dual Load allows for a Ranger to load their bow with two arrows and fire them at the same time.&lt;br /&gt;
:For more information see [[Dual Load]].&lt;br /&gt;
* Snipe - Upon achieving your 40th circle within the guild, you will be allowed to learn the Snipe ability from Guildmaster Tolle in [[Langenfirth]]. This ability will allow you to fire your weapon from hiding and remain hidden, it can also be used in conjunction with the Dual Load ability.&lt;br /&gt;
:For more information see [[Snipe]].&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
For your first circles (1-10) you will be able to advance by just training a single armor skill in addition to your defending skill. Afterwards, Rangers must train two armor skills to advance within the guild. In order to make this easier, it is common for many Rangers to train their [[shield]] skill while in melee combat.&lt;br /&gt;
&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
While not one of our primary focuses, Rangers still make use of the magic skillset to accomplish feats that are beyond our natural abilities. &lt;br /&gt;
&lt;br /&gt;
===Ranger Magic===&lt;br /&gt;
Even though rangers are not big with magic, we have a nice set of spells that aid us in hunting, and performing other tasks.  There are 8 areas of magic that can be trained.  These are Life Magic (our primary magic), Arcana (use of magic devices), Attunement (ability to harness life magic), and the five magic areas where all spells are placed, Augmentation (those that boost your abilities), Utility (those that are general use), Warding (defense related), Target Magic (Attack spells), Debilitation (hindering spells).  Most ranger spells are of the Augmentation and Debilitation type, though we have other spells.  These two magic skills are in the ranger sphere of influence, that the guild is intimately familiar with and thus have a higher cap when enhancing.  When you start out as a ranger you have 1 spell slot to use in order to choose a spell.  You must ASK GUILDLEADERNAME ABOUT MAGIC two times to get the list of spells you are able to learn (though currently I think there is a problem here and you may not get the list, if you don&#039;t get the list, then you can CHOOSE SPELLNAME SPELL and get the spell).  The three introductory spells you can choose from are Eagles Cry (Target Magic attack spell), See The Wind (Augmentation boost to Ranged weapons), Athleticism (Augmenation boost to swimming and climbing).  Each of these three spells takes up 1 spell slot, so you can choose one of these spells.  To choose a spell with the guild leader you use CHOOSE SPELLNAME SPELL. In addition, since the spell compost does not take up any spell slots you can also CHOOSE COMPOST SPELL and learn the compost spell.  This will give you two spells to use as a starting ranger.&lt;br /&gt;
&lt;br /&gt;
Many rangers try to get a spell that will train each of the magic areas in the first 7 spell slots.  This is entirely up to you as a new ranger.  But the spells easiest to use and train with are Eagles Cry (Target Magic 1 slot), See the Wind (Augmenation 1 slot), Athleticism (Augmentation 1 slot), Compost (Utility 0 slot), Essence of Yew (Warding 1 slot), Devitalize (Target Magic 1 slot), and Devolve (Debilitation 2 slots).  Recent changes to the ranger spells have added a spell to this list.  Its a debilitation spell called Deadfall (2 slots), which has been moved to a basic spell.  This means you can choose either the devolve spell or the Deadfall spell here.  Eventually you will want both because in many invasions devolve will be the only one you can use in a town.  These are the easiest spells we have in each magic area.  Each spell has a difficulty rating from Intro (easiest), basic, advanced, Esoteric (hardest needing close to 280 skill to cast).  So choose your spells wisely.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[spell slot progressions]].&lt;br /&gt;
:For more information see [[rangers]].&lt;br /&gt;
:For more information see [[spheres of influence]].&lt;br /&gt;
&lt;br /&gt;
===How To Train Magic Skills===&lt;br /&gt;
Gee, you now have 2 spells and are ready to get out there and train your magic skills.  So what do I do?  Well magic is pretty simple.  You use it and you learn it.  Lets say you have the spells Athleticism (augmentation spell) and compost (utility spell).  The first thing you need to learn is how to use DISCERN.  DISCERN COMPOST will give you information about the compost spell and about how much power you can put into the spell.  It will say something like you can put 3 streams into the spell.  You can use DISCERN for each spell you have learned to get information about the spells and what level you might be able to cast the spell at.  DISCERN is based on the arcana skill, which means the more arcana skill you have the more accurate and complete the information you will get.  One note on DISCERN, when you first start out you will get casting levels that are actually too high.  Figure that if its telling you that you can cast at 7 streams.  You can probably cast at 3 or maybe 4.  Till you get more ARCANA skill you need to adjust with what happens when you cast the spell.  If you backfire the spell lower the next cast till you stop backfiring the spell.&lt;br /&gt;
&lt;br /&gt;
Basic spell casting can be done in 3 ways.  The first is simply preparing the spell and casting it when its ready.  To do this you would use prep compost 3.  Then wait for the message the spell is ready, and use CAST.  Anything compostable on the ground will be composted and you will learn from the cast.  &lt;br /&gt;
&lt;br /&gt;
The second is to combine preparing the spell with harnessing some mana.  To do this you would use prep compost 1.  Then when the spell is ready message appears, use HARNESS 2, and then CAST.  This takes the prep number + harness Number = total power of the spell cast.  In this case 1 + 2 = 3 power cast.  &lt;br /&gt;
&lt;br /&gt;
The third method is to use a cambrinth item to help you cast the spell and harness.  Cambrinth rings for instance can hold 4 mana and be used to add to your cast.  To do this you must have a cambrinth ring attuned to your type of power.  FOCUS MY CAMBRINTH RING will show if the ring is charged or already set to a power type.  If the ring has yet to be charged, CHARGE MY RING 1 should be done until the point the ring takes the charge or takes part of the charge.  You may fail for a while during charging of the ring but eventually it will take some of the charge.  At that point the ring will be attuned to Life Magic which all rangers and empaths use. Warning... Never try to charge a ring that is attuned to something other than life power.  You can blow your hand off at the very least.  You also never want to charge the ring with more power than it can hold (all cambrinth rings hold 4 to 5 mana no more). Then to use it you would CHARGE MY RING 1.  Then PREP COMPOST 1.  Then when the message the spell is ready appears.  INVOKE MY CAMBRINTH RING, and HARNESS 1.  Then CAST.  In this case CHARGE + PREP + HARNESS = 1 + 1 + 1 = 3 for a 3 power cast.&lt;br /&gt;
&lt;br /&gt;
The following are the basic magic skills and how to train them:&lt;br /&gt;
&lt;br /&gt;
* PRIMARY (LIFE) MAGIC SKILL - You never have to train this skill specifically.  Any spell you cast will cause this skill to learn.  So the more spells you cast the more this skill gains.&lt;br /&gt;
&lt;br /&gt;
* ARCANA MAGIC SKILL - Using a cambrinth item during casting or just charging and item and putting it away for a while will train arcana skill.  So when you train Augmentation, Warding, or Utility magic you should consider getting a cambrinth ring to use.  Once you have around 50 Arcana skill move up to a cambrinth armband which holds 32 mana and is thus harder to use and will train more.  Around 120-150 arcana move to a Cambrinth orb which holds 108 mana.&lt;br /&gt;
&lt;br /&gt;
* ATTUNEMENT MAGIC SKILL - One of the best ways to learn attunement is to do what is called the power walk.  This consists of starting at point A and each step you take to get to point B you use POWER to check the power in the area.  Have enough steps between point A and Point B you will learn this skill very well indeed.  The Attunement skill is one you really need to work.  The more skill you have here the more mana you can see and use.  So the higher you get the skill the better off you are for spell casting.  All professions but Moon mages will generally use this method to learn ATTUNEMENT.&lt;br /&gt;
:For more information see [[Perceive command]].&lt;br /&gt;
&lt;br /&gt;
* AUGMENTATION MAGIC SKILL - This skill is learned by casting an Augmentation spell.  For instance your new Athleticism spell being cast will train this skill.  The more often you cast the spell the more you learn.&lt;br /&gt;
&lt;br /&gt;
* UTILITY MAGIC SKILL - This skill is learned by casting a Utility spell.  For instance your new compost spell being cast will train this skill.  The more often you cast the spell the more you learn.  One word of warning here though, is that its best you use this spell when your alone.  It tends to remove objects from the ground and you dont want to screw up and compost someones bag or leather or some other item by accident.&lt;br /&gt;
&lt;br /&gt;
* WARDING MAGIC SKILL - This skill is learned by casting a warding spell.  In this case Essence Of Yew would be one such ranger spell.  The more often you cast the spell the more you learn.&lt;br /&gt;
&lt;br /&gt;
* TARGET MAGIC SKILL - Target magic and Debilitation skills are learned slightly different than you learn the others.  These spells are based on combat only.  You learn these spells by casting them in battle.  For Example the Eagles Cry spell.  You would PREP EC 1.  Then TARGET RAT CHEST.  When you see the pattern is ready, CAST.  There are other ways to cast the spell, so check the Target command to see all the ways that can be used.  The more times you cast and the more damage you cause the more you learn.  The skill will be gained as long as you can still learn weapons, armor and defenses with the creature your facing.&lt;br /&gt;
:For more information see [[Target command]].&lt;br /&gt;
&lt;br /&gt;
* DEBILITATION SKILL - See Target magic skill above.  In this case DEVOLVE would be the spell you use for learning this skill.  Most debilitation spells cause some hindrance to the target.  DEVOLVE for instance if successful will lower the top two stats of the creature its used upon.&lt;br /&gt;
&lt;br /&gt;
* SORCERY SKILL - Gasp!  There is another skill.  Yes there is.  Keep in mind this skill is forbidden to be learned in a justice area.  You learn this skill when someone teaches you sorcery, just don&#039;t listen or teach a class on this in a justice area.  You will be arrested and probably burned at the stake.  The only way you can learn this in a justice area and not be arrested is to listen to PRIMARY MAGIC class from someone who does not have the same Primary magic type as you do.  You can also learn this skill without being arrested in a justice area by using FOCUS MY RUNESTONE.  That means any runestones you find can be used to train this skill.  And you can learn this skill but never in a justice area by casting spells that are not life magic spells which you will learn about as you grow as a ranger.  THIS IS YOUR WARNING.  Getting caught learning sorcery in a justice area will make it so you cant enter stores to buy things, enter the bank to deposit or withdraw, and do anything in town for days at a time.  If you get caught in town after being charged with using sorcery the penalty builds up and lasts longer.  Don&#039;t blindly listen to a class on sorcery as there are people out there who like doing that to others.  &lt;br /&gt;
:For more information see [[Justice]].&lt;br /&gt;
&lt;br /&gt;
* SPELL STANCE - Last thing you need to know about magic is spell stance.  Spell stance for rangers is really very simple.  You have POTENCY (raw power of the spells effect), DURATION (How long the spell lasts where it applies), INTEGRITY (how well a spell can pierce magic defenses or resist dispelling).  There are many ways to use spell stance.  For most ranger spells (all augmentation, warding and utility spells) its probably best to use 100/100/100 for the spell stance. When you get to ranger debilitation spells you really need to boost both Potency and not lower duration.  That means you look for 130/100/70 setup or 120/100/80.  Most Target magic spells are pretty simple.  Cast and they are done right then so duration does not meany anything with most of those spells.  I have used 120/70/110 on Target Magic spells to pretty good effect.  Using SPELL STANCE HELP you can see how to change the spell stance to suit your needs.&lt;br /&gt;
&lt;br /&gt;
* LAST WORD - Last word on magic.  Even though you cast to learn magic skills, you can still learn any skill from a class.  ASSESS CLASS will show any class being taught by a group of people gathered in an area.  If the class is listed as open you can simply LISTEN TO PERSON to join the class.  Listening to classes is a viable way to get your early skill, because you will not have enough spells to train everything right off.  &lt;br /&gt;
&lt;br /&gt;
==Lore Skills==&lt;br /&gt;
Like with Magic, Lore is not a primary focus of this Guild. However, you are still required to learn a bit from this skillset in order to advance within the guild. The requirements are minimal, however they must still be met.  Lore skills fall into two categories.  Craft skills (Engineering, Forging, Outfitting, Alchemy and Enchanting), and Other Lore skills (Scholarship, Performance, Appraisal, Tactics and Mechanical Lore (which wont exist once all of crafting is completed)).  Each ranger is required to move at least 2 lore skills though we don&#039;t need much in them.  Some professions even have their own lore skills, such as empaths and EMPATHY skill, etc.  For rangers there is no specific ranger lore skill so we must use the main 10 lore skills.&lt;br /&gt;
&lt;br /&gt;
===How To Train Lore Skills===&lt;br /&gt;
Now that you have your new ranger and have picked your first two spells you also have the task of training some lore skills.  Surprisingly enough this is very easy for rangers to do without difficulty.  However there are some lore skills that really pay off if you work them.  So lets cover each of the lore skills and show you how to train each one should you choose to do so.&lt;br /&gt;
&lt;br /&gt;
* SCHOLARSHIP SKILL - This skill is the easiest one to work, and you don&#039;t really need much effort to work it.  By listening to a class or teaching a class you can move this skill very well, which is almost no effort.  It should be noted right now that a high charisma stat will improve how well you learn this skill from listening to or teaching a class.  If you want to put more effort into gaining this skill you can purchase a Crafting Book, and study each page in each chapter of the book to really move the skill.  Having this skill high can make you a better teacher and learn more when you listen to classes as well.&lt;br /&gt;
&lt;br /&gt;
* PERFORMANCE SKILL - Right now there is not much use for this skill for rangers though I know many who train it.  At one time we needed some skill here for our beseeches, but not anymore, and because we needed it at one time most rangers got this skill at least to 100 skill level.  To train this skill go to the local music store, purchase a tambourine or whistle or spoons of some type.  Then use PLAY, PLAY (song) {mood} {ON} {instrument}.  You are looking for a message that gives you the slightest difficulty for the best learning.  Play scales off-key on my tambourine, will start you off.  Then adjust the song and mood as needed to keep getting the performance message.  Play help will also give you information.  Don&#039;t however bring your music item out when its raining or snowing it will damage the instrument unless you do so inside a building with a nice roof.  OBSERVE WEATHER will tell you if the weather is bad or about to be bad.&lt;br /&gt;
:For more information see [[Play command]].&lt;br /&gt;
&lt;br /&gt;
* APPRAISAL SKILL - This skill has many benefits for every profession.  The more of this skill you have the more information you can get when you appraise armor, weapons, gems, and crafting materials.  Appraisal can be trained many ways.  Appraising all your armor, weapons, bundles (of skins), gem pouches, finished crafting items, and many other items will train this skill very well.  In addition if you got a tambourine or some other musical instrument, you can use ASSESS MY TAMBOURINE, till you lock the skill.  &lt;br /&gt;
&lt;br /&gt;
* TACTICS SKILL - This skill is perfect for rangers to learn.  It can be learned in combat while you work your weapons and other combat related skills.  There are two main ways to learn this skill.  The first is used mostly by empaths that use non-damaging combat maneuvers like Bob, Circle, Weave, SHOVE, Advance, and repeat the process.  The second way is to ANALYZE (which defaults to the creature your facing), and gives you attack maneuvers to use on the creature.  Do those in order and hit with each one and you drop a part of the creatures defenses.  Then repeat ANALYZE and attacks till the creature is dead and you learn the skill very well.  Its main benefit however, is to apply multiple opponent penalties to the creatures your facing.  So the higher your tactics skill is the more creatures you can handle in combat.&lt;br /&gt;
:For more information see [[Tactics skill]].&lt;br /&gt;
:For more information see [[Analyze command]].&lt;br /&gt;
&lt;br /&gt;
* MECHANICAL LORE - This skill right now can be trained and used for fletching bows and arrows.  Don&#039;t consider fletching till you have at least 100 skill in Bows.  Store bought bows and arrows will be better than what you can make up till you hit over 100 skill in Bows.  Eventually this skill will go away when the crafting system is completed and you will transfer the Mechanical Lore skill into one of the craft skills.  Currently the best way to train this skill is to braid grass and vines, or pound teeth/fangs into arrowheads. Forage 2 items of grass and &#039;braid grass&#039; until it becomes a rope. Keep foraging grass and keep braiding it. You will learn mech lore from this.&lt;br /&gt;
&lt;br /&gt;
* CRAFT SKILLS - The five craft skills can be learned in the same basic manner, though ENCHANTING is not yet active yet.  To learn the skill you must get tools from the society buildings (or buy them at really high prices from trader shops) and a book for the craft you want to work.  Each ranger has a career and hobby they can select.  I don&#039;t recommend selecting one till all of crafting is released.  Crafting allows you to make things such as armor, weapons, adventuring gear, healing remedies, and other things as it gets filled in.  You won&#039;t need a career or hobby to work crafting so don&#039;t be afraid to try any and all of it to see what you like.&lt;br /&gt;
:For more information see [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
There are a number of other aspects to the Ranger Guild which can help you, or in the case of the [[Ranger Bonus]] harm you. While some are purely optional, meaning you decide if you want to make use of them or bother learning them, some have a direct impact in how efficient you are able to be.&lt;br /&gt;
&lt;br /&gt;
===Ranger Bonus===&lt;br /&gt;
A Ranger&#039;s surroundings have a direct impact in how well the Ranger can complete many of their tasks, this is known as their &amp;quot;bonus&amp;quot; and can both be gained or lost. The level of bonus a Ranger has is large influence on how well that Ranger can complete actions which are governed by the survival skillset. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_Bonus|Ranger Bonus]].&lt;br /&gt;
&lt;br /&gt;
===Beseeches===&lt;br /&gt;
When you have reached your 10th circle within the guild you will be granted access to the first of these abilities, and while they are not required to learn, many of them do provide a noticeable benefit to the Ranger who uses them.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[Beseeches|Ranger Beseeches]].&lt;br /&gt;
&lt;br /&gt;
===Animal Companions===&lt;br /&gt;
Like beseeches, having a companion animal is not required by the Ranger guild and exists as a fun perk. Animal companions provide little benefit and have a limited range of abilities. Despite this, many Rangers take pride in having them and consider it one of the cornerstones of the guild as a whole.&lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_companion|Ranger Companions]].&lt;br /&gt;
&lt;br /&gt;
===Slips===&lt;br /&gt;
While most abilities can be learned from a Guildmaster or are granted upon reaching a specific circle within the guild, the use of slips is not. Achieving access to the slip abilities must be taught to you from either a fellow Ranger or another who has access to them. Slips do not grant any sort of edge when training, but can offer the Ranger who knows them a little bit of versatility when using them while hiding. These abilities automatically grow with you as you gain more circles and Rangers are able to perform the first at 30 circles. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Slip]].&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
Another fun feature of being a Ranger is the ability to use our very own form of sign language. This allows Rangers to communicate with each other from adjacent rooms and can also be done while hidden without betraying your location. &lt;br /&gt;
&lt;br /&gt;
:For more information see [[Ranger_Sign|Ranger Sign Language]].&lt;br /&gt;
&lt;br /&gt;
==Role Playing a Ranger==&lt;br /&gt;
&lt;br /&gt;
There are a number of books published in game which focus on the Ranger lifestyle and are highly recommended for any Ranger to read. You can view most of them in the Boar Clan guildhall, or click the links below to read them here:&lt;br /&gt;
&lt;br /&gt;
{{Book Row | Title =Quintessential Ranger	| CallLetters =IssQR}}&lt;br /&gt;
{{Book Row | Title =No Ranger Stands Alone	| CallLetters =IstNRSA}}&lt;br /&gt;
&lt;br /&gt;
==Closing Statements==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not edit anything below this line --&amp;gt;&lt;br /&gt;
{{Cat|Rangers,Player guides,New player guides,Guild player guides,Newbie Guide Contest}}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ranger_signs&amp;diff=480965</id>
		<title>Ranger signs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ranger_signs&amp;diff=480965"/>
		<updated>2017-11-25T01:54:52Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: made the table sortable! yay for alphabetizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ranger sign language is a silent way to convey simple messages to those who understand the signs.  Signs can be seen from afar, making it quite useful for scouting missions and other applications that require you to look before leaping.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Sign&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
|Attack&lt;br /&gt;
|Person waves their fist forward.&lt;br /&gt;
|-&lt;br /&gt;
|Axe&lt;br /&gt;
|Person makes a chopping motion.&lt;br /&gt;
|-&lt;br /&gt;
|Bow&lt;br /&gt;
|Person puts their fists together and pulls one back.&lt;br /&gt;
|-&lt;br /&gt;
|Club&lt;br /&gt;
|Person makes a pounding motion.&lt;br /&gt;
|-&lt;br /&gt;
|Dead&lt;br /&gt;
|Person sticks out their tongue and closes their eyes.&lt;br /&gt;
|-&lt;br /&gt;
|Danger&lt;br /&gt;
|Person crosses their wrists.&lt;br /&gt;
|-&lt;br /&gt;
|Enemy&lt;br /&gt;
|Person slams a fist into their palm.&lt;br /&gt;
|-&lt;br /&gt;
|Fight&lt;br /&gt;
|Person shakes their fist.&lt;br /&gt;
|-&lt;br /&gt;
|Hurt&lt;br /&gt;
|Person cradles their arm.&lt;br /&gt;
|-&lt;br /&gt;
|Kill&lt;br /&gt;
|Person drags a thumb across their throat.&lt;br /&gt;
|-&lt;br /&gt;
|Run&lt;br /&gt;
|Person runs their fingers across their palm.&lt;br /&gt;
|-&lt;br /&gt;
|Spear&lt;br /&gt;
|Person makes a stabbing motion.&lt;br /&gt;
|-&lt;br /&gt;
|Sword&lt;br /&gt;
|Person makes a slicing motion.&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|Person pounds their fists together.&lt;br /&gt;
|-&lt;br /&gt;
|Barbarian&lt;br /&gt;
|Person dances their fingers about.&lt;br /&gt;
|-&lt;br /&gt;
|Bard&lt;br /&gt;
|Person covers both ears in pain.&lt;br /&gt;
|-&lt;br /&gt;
|Cleric&lt;br /&gt;
|Person holds out both palms and slowly raises them.&lt;br /&gt;
|-&lt;br /&gt;
|Commoner&lt;br /&gt;
|Person runs their finger back and forth over their lips.&lt;br /&gt;
|-&lt;br /&gt;
|Empath&lt;br /&gt;
|Person strokes their arm.&lt;br /&gt;
|-&lt;br /&gt;
|Mage&lt;br /&gt;
|Person points forward and waggles their finger.&lt;br /&gt;
|-&lt;br /&gt;
|Paladin&lt;br /&gt;
|Person puffs their chest out.&lt;br /&gt;
|-&lt;br /&gt;
|Ranger&lt;br /&gt;
|Person holds a flat palm above their eyes.&lt;br /&gt;
|-&lt;br /&gt;
|Thief&lt;br /&gt;
|Person drags two fingers across their eyes.&lt;br /&gt;
|-&lt;br /&gt;
|Trader&lt;br /&gt;
|Person makes a big belly motion and bloats their face.&lt;br /&gt;
|-&lt;br /&gt;
|Come&lt;br /&gt;
|Person waves towards themself.&lt;br /&gt;
|-&lt;br /&gt;
|Gather&lt;br /&gt;
|Person makes a circular motion near their feet.&lt;br /&gt;
|-&lt;br /&gt;
|Go&lt;br /&gt;
|Person waves their hand forward.&lt;br /&gt;
|-&lt;br /&gt;
|In&lt;br /&gt;
|Person points into a fist.&lt;br /&gt;
|-&lt;br /&gt;
|Join&lt;br /&gt;
|Person cups their hands and locks them.&lt;br /&gt;
|-&lt;br /&gt;
|Mountain&lt;br /&gt;
|Person makes a large arching motion with their hand.&lt;br /&gt;
|-&lt;br /&gt;
|Out&lt;br /&gt;
|Person puts their two fists together and opens them away from them.&lt;br /&gt;
|-&lt;br /&gt;
|Path&lt;br /&gt;
|Person holds their two thumbs side by side.&lt;br /&gt;
|-&lt;br /&gt;
|Stop&lt;br /&gt;
|Person holds up their palm towards you.&lt;br /&gt;
|-&lt;br /&gt;
|Trail&lt;br /&gt;
|Person holds their two index fingers side by side.&lt;br /&gt;
|-&lt;br /&gt;
|Wall&lt;br /&gt;
|Person pushes their two palms outward.&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|Person points up.&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|Person points down.&lt;br /&gt;
|-&lt;br /&gt;
|North&lt;br /&gt;
|Person points north.&lt;br /&gt;
|-&lt;br /&gt;
|South&lt;br /&gt;
|Person points south.&lt;br /&gt;
|-&lt;br /&gt;
|East&lt;br /&gt;
|Person points east.&lt;br /&gt;
|-&lt;br /&gt;
|West&lt;br /&gt;
|Person points west.&lt;br /&gt;
|-&lt;br /&gt;
|Northwest&lt;br /&gt;
|Person points northwest.&lt;br /&gt;
|-&lt;br /&gt;
|Northeast&lt;br /&gt;
|Person points northeast.&lt;br /&gt;
|-&lt;br /&gt;
|Southwest&lt;br /&gt;
|Person points southwest.&lt;br /&gt;
|-&lt;br /&gt;
|Southeast&lt;br /&gt;
|Person points southeast.&lt;br /&gt;
|-&lt;br /&gt;
|One&lt;br /&gt;
|Person holds up an index finger.&lt;br /&gt;
|-&lt;br /&gt;
|Two&lt;br /&gt;
|Person holds up two fingers.&lt;br /&gt;
|-&lt;br /&gt;
|Three&lt;br /&gt;
|Person holds up three fingers.&lt;br /&gt;
|-&lt;br /&gt;
|Four&lt;br /&gt;
|Person holds up four fingers.&lt;br /&gt;
|-&lt;br /&gt;
|Five&lt;br /&gt;
|Person holds up five fingers.&lt;br /&gt;
|-&lt;br /&gt;
|Six&lt;br /&gt;
|Person holds up six fingers.&lt;br /&gt;
|-&lt;br /&gt;
|Seven&lt;br /&gt;
|Person holds up seven fingers.&lt;br /&gt;
|-&lt;br /&gt;
|Eight&lt;br /&gt;
|Person holds up eight fingers.&lt;br /&gt;
|-&lt;br /&gt;
|Nine&lt;br /&gt;
|Person holds up eight fingers and a thumb.&lt;br /&gt;
|-&lt;br /&gt;
|Ten&lt;br /&gt;
|Person holds up eight fingers and both thumbs.&lt;br /&gt;
|-&lt;br /&gt;
|Climb&lt;br /&gt;
|Person makes a climbing motion with their fingers.&lt;br /&gt;
|-&lt;br /&gt;
|Cold&lt;br /&gt;
|Person crosses their arms and rubs their biceps.&lt;br /&gt;
|-&lt;br /&gt;
|Forage&lt;br /&gt;
|Person holds their hand like it&#039;s broken.&lt;br /&gt;
|-&lt;br /&gt;
|Help&lt;br /&gt;
|Person puts their two hands out and fans their face.&lt;br /&gt;
|-&lt;br /&gt;
|Hide&lt;br /&gt;
|Person motions to duck and hides their face.&lt;br /&gt;
|-&lt;br /&gt;
|Hot&lt;br /&gt;
|Person wipes their hand across their forehead.&lt;br /&gt;
|-&lt;br /&gt;
|Listen&lt;br /&gt;
|Person cups their hand to their ear.&lt;br /&gt;
|-&lt;br /&gt;
|Poison&lt;br /&gt;
|Person takes two crossed fingers and jabs them into their neck.&lt;br /&gt;
|-&lt;br /&gt;
|Search&lt;br /&gt;
|Person scrapes one hand with the other.&lt;br /&gt;
|-&lt;br /&gt;
|Skin&lt;br /&gt;
|Person drags their flat palm across their head.&lt;br /&gt;
|-&lt;br /&gt;
|Smell&lt;br /&gt;
|Person taps their nose.&lt;br /&gt;
|-&lt;br /&gt;
|Stalk&lt;br /&gt;
|Person places one palm behind the other.&lt;br /&gt;
|-&lt;br /&gt;
|Swim&lt;br /&gt;
|Person brings their cupped hand forward and pulls it back.&lt;br /&gt;
|-&lt;br /&gt;
|Tend&lt;br /&gt;
|Person circles their arm with their hand.&lt;br /&gt;
|-&lt;br /&gt;
|Track&lt;br /&gt;
|Person walks their fingers across the ground.&lt;br /&gt;
|-&lt;br /&gt;
|Baby&lt;br /&gt;
|Person folds their arms and rocks.&lt;br /&gt;
|-&lt;br /&gt;
|Crazy&lt;br /&gt;
|Person waggles a finger at their temple.&lt;br /&gt;
|-&lt;br /&gt;
|Dig&lt;br /&gt;
|Person scrapes one hand with the other.&lt;br /&gt;
|-&lt;br /&gt;
|Drink&lt;br /&gt;
|Person tips a cupped hand towards their mouth.&lt;br /&gt;
|-&lt;br /&gt;
|Drop&lt;br /&gt;
|Person turns over their cupped palm.&lt;br /&gt;
|-&lt;br /&gt;
|Female/Woman&lt;br /&gt;
|Person taps both hips.&lt;br /&gt;
|-&lt;br /&gt;
|Friend&lt;br /&gt;
|Person brings both fists to their chest.&lt;br /&gt;
|-&lt;br /&gt;
|Hello&lt;br /&gt;
|Person brings their fist to their shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|I/Me&lt;br /&gt;
|Person taps their chest.&lt;br /&gt;
|-&lt;br /&gt;
|Look&lt;br /&gt;
|Person points to their eyes.&lt;br /&gt;
|-&lt;br /&gt;
|Love&lt;br /&gt;
|Person places their arms across their chest.&lt;br /&gt;
|-&lt;br /&gt;
|Male/Man&lt;br /&gt;
|Person taps both shoulders.&lt;br /&gt;
|-&lt;br /&gt;
|No&lt;br /&gt;
|Person shakes their head.&lt;br /&gt;
|-&lt;br /&gt;
|Quiet&lt;br /&gt;
|Person holds a finger up to their lips.&lt;br /&gt;
|-&lt;br /&gt;
|Think&lt;br /&gt;
|Person points to their head.&lt;br /&gt;
|-&lt;br /&gt;
|Tired&lt;br /&gt;
|Person sticks out their lower jaw and blows up across their face.&lt;br /&gt;
|-&lt;br /&gt;
|Touch&lt;br /&gt;
|Person touches the back of their hand.&lt;br /&gt;
|-&lt;br /&gt;
|Tree&lt;br /&gt;
|Person opens their fist as they raise it.&lt;br /&gt;
|-&lt;br /&gt;
|Twit&lt;br /&gt;
|Person rubs their thumb into their palm.&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|Person makes a wavy motion with their hand.&lt;br /&gt;
|-&lt;br /&gt;
|Yes&lt;br /&gt;
|Person nods their head.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ranger abilities]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bows_skill&amp;diff=480411</id>
		<title>Bows skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bows_skill&amp;diff=480411"/>
		<updated>2017-11-17T21:37:23Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: Removed all old info, standardize layout of each section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs updated information on bows and shields}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
There are 3 weapon classes covered by this skill: &lt;br /&gt;
* Short Bows&lt;br /&gt;
* Long Bows&lt;br /&gt;
* Composite Bows&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that boost Bows==&lt;br /&gt;
{{#ask:[[Boosts::Bows skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and abilities that decrease Bows==&lt;br /&gt;
{{#ask:[[Debuffs::Bows skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Short bows==&lt;br /&gt;
A short bow is a ranged weapon typically around half the size of its cousin, the long bow.&lt;br /&gt;
&lt;br /&gt;
Short bows are the lightest of all bow classes, having a default load time of two seconds, with the well known {{ilink|w|Nisha short bow}} at 1 second. They tend to have the highest balance of the three [[stick bows]], and therefore are a popular choice for characters with high agility and low strength.&lt;br /&gt;
&lt;br /&gt;
Capped player-made short bows have the highest balance on a standard bow-type available in-game, slightly edging out capped player-made longbows.  Their small load time is an attractive feature.  A capped short bow combined with capped arrows is an amazingly powerful weapon, though many players opt for longbows to maximize their damage potential.&lt;br /&gt;
&lt;br /&gt;
===Advantages and disadvantages===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
*Large damage and accuracy bonuses when using {{com|aim}}.&lt;br /&gt;
*Lowest load time of all bow types&lt;br /&gt;
*Highest balance of all standard bow types&lt;br /&gt;
*Can be crafted by players using the [[Engineering_skill|Engineering skill]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
*Lower attack potential than longbows&lt;br /&gt;
&lt;br /&gt;
==Longbows==&lt;br /&gt;
Historically longbows are bows fashioned from a single material (traditionally wood in most cultures) and stringed with any number of things.  They lack significant recurve which, along with their much longer size, differentiates them from composite bows.  &lt;br /&gt;
&lt;br /&gt;
Longbows would normally present a happy medium within the hierarchy of bows, offering more suitability (damage bonus from strength) than capped short bows while having a shorter load time than composite bows. Capped player-made longbows offer significantly higher strength suitability than any other short bow or composite bow available in-game and have balance (damage bonus from agility) nearly identical to capped player-made short bows.&lt;br /&gt;
&lt;br /&gt;
Given this, many players seeking to maximize their attack power choose longbow as their ranged weapon skill.  It is currently the most popular ranged weapon skill.  Thankfully, many players choose longbows for roleplay reasons instead.  An example of this would be a [[Ranger]] choosing to use longbow because of the Ranger guild&#039;s affinity for longbow as dictated by game lore.  The famed Elven huntress [[Lirisa]] (for which the &#039;[[Hands of Lirisa]]&#039; spell is named) was a longbow-using Ranger.&lt;br /&gt;
&lt;br /&gt;
===Advantages and disadvantages===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
*Large damage and accuracy bonuses when using aim.&lt;br /&gt;
*Low load times as compared to crossbows&lt;br /&gt;
*Highest potential attack power of all standard bow-types&lt;br /&gt;
*Can be crafted by players using the [[Engineering_skill|Engineering skill]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
*Higher load time than a short bow&lt;br /&gt;
*Must be shoulder-worn normally.  Containers which can hold longbows (belt-worn greatsword sheaths, for example) mostly constitute old invasion or beta items, and are extremely rare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Returning players or players who do not frequent the Dragonrealms forum should note that the evasion penalty once applied to using bows was removed after the 3x agility modifier was lowered to a standard modifier.  Bows no longer have an evasion penalty associated with them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Composite bows==&lt;br /&gt;
In Dragonrealms, a composite bow describes either a bow made of multiple layers of material or a recurve bow. In either case, composite bows are a slow-loading, hard-hitting bow that takes advantage of the user&#039;s strength to a greater degree than other bows. Composite bows have the highest load time of all three bow classes, though they can easily fit into backpacks and the like.&lt;br /&gt;
&lt;br /&gt;
Compared to other weapons, composite bows rely more heavily on strength than agility to determine loading roundtime and damage. This can make it an attractive example to Kaldar and Gor&#039;Tog characters, who would need to spend fewer TDPs to more effectively use their weapon. Many others choose it for RP reasons, for example, some [[Kaldar]] players use composite bows because, within [[Gorbesh]] military tradition, the composite bow is the ranged weapon of choice.&lt;br /&gt;
&lt;br /&gt;
===Advantages and disadvantages===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
*Can be crafted by players using the [[Engineering_skill|Engineering skill]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Guild-specific abilities=&lt;br /&gt;
&lt;br /&gt;
*[[Barbarian]]s and Rangers have the ability to fire two arrows at once ([[Dual Load|dual load]]).  The first arrow uses full attack power and the second arrow 70% of the user&#039;s attack power (snap shot).  &#039;&#039;Requirements:&#039;&#039; 201 in the bow skill, 30 reflex and 30 agility.  Barbarians must be using Eagle Dance and Rangers must have the Hands of Lirisa spell upon them.  &#039;&#039;Syntax:&#039;&#039; load arrows.&lt;br /&gt;
&lt;br /&gt;
*Rangers and [[Thief|Thieves]] have the ability to [[Snipe|SNIPE]] targets (firing an arrow while remaining hidden).  &#039;&#039;Requirements:&#039;&#039; 40th circle within the guild.  &#039;&#039;Syntax:&#039;&#039; While hidden, use SNIPE instead of fire or shoot.&lt;br /&gt;
&lt;br /&gt;
*Shield primary ([[Paladin]]s) and secondary (Barbarians, Rangers, [[Trader]]s) guild are able to use a bow and an arm-worn shield together without taking any penalties.  Paladins have no penalty while wearing a medium or small shield, while Barbarians, Rangers, and Traders have no penalty while wearing a small shield. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Weapon skillset,Skills}}[[page type is::skill| ]]&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Clown_suit&amp;diff=479520</id>
		<title>Clown suit</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Clown_suit&amp;diff=479520"/>
		<updated>2017-11-11T20:39:41Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: Created page with &amp;quot;== General Notes == The term clown suit refers to the mixing of multiple Armor types as one set. This practice is used to maximize the gaining of Time_Development_Points...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Notes ==&lt;br /&gt;
The term clown suit refers to the mixing of multiple [[Armor]] types as one set. This practice is used to maximize the gaining of [[Time_Development_Points]].&lt;br /&gt;
&lt;br /&gt;
Further information on mixing of armor types can be found in the [[Armor_and_shield_player_guide]].&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=479516</id>
		<title>Category:Crafting materials</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=479516"/>
		<updated>2017-11-11T19:40:51Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: Undo revision 479514 by KORBELZ130 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the raw materials from which [[Crafting|crafted]] items are constructed.  As more systems are released, this section will be expanded.&lt;br /&gt;
&lt;br /&gt;
==Alchemy materials==&lt;br /&gt;
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts.  Catalysts must be pure, player-made alloys will not work.  It may also be useful to have on hand this list of [[Healing Herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want. &lt;br /&gt;
&lt;br /&gt;
===Catalyst Properties===&lt;br /&gt;
Metal and plant catalysts have the following properties which help determine the final product:&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - The difficulty of crafting the item. Lower workability catalysts require more skill to masterfully craft than higher workability catalysts.&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039; - Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.&lt;br /&gt;
* &#039;&#039;&#039;Efficacy&#039;&#039;&#039; - The duration for which the remedy remains in effect.&lt;br /&gt;
* &#039;&#039;&#039;Solubility&#039;&#039;&#039; - The amount of time in between pulses. High solubility results in shorter time between pulses.&lt;br /&gt;
* &#039;&#039;&#039;Toxicity&#039;&#039;&#039; - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.&lt;br /&gt;
&lt;br /&gt;
For additional notes about potency, efficacy, solubility, and toxicity see [[Remedies_discipline#Catalyst_Properties|catalyst properties]].&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
|format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Common plants===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Category:Flora]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Forging materials==&lt;br /&gt;
Metals are the primary materials used in the Forging disciplines of [[Armorsmithing_discipline|Armorsmithing]], [[Blacksmithing_discipline|Blacksmithing]], and [[Weaponsmithing_discipline|Weaponsmithing]], but is also used in [[Tinkering_discipline|Tinkering]] mechanisms. Metals are found in fragment, lump, nugget, shard, and tear forms by [[mining]] or in bar, ingot, and fist forms from [[random creature drop]]s, quest rewards, task rewards, and other sources.&lt;br /&gt;
&lt;br /&gt;
The crafting quality of an ingot is its purity (99 quality being masterfully-crafted). The quality of a metal ingot can be reduced through mistakes in the smelting process or increased by refining.&lt;br /&gt;
&lt;br /&gt;
As of [[DR 3.0]], all metal loot drops are now fully craftable. Once a metal drop has been smelted into an ingot, it can no longer be sold to a gem appraiser.&lt;br /&gt;
&lt;br /&gt;
Alloys are not mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. In most cases, these do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot). You can read more about metal alloys on the [[Forging_guide#Mixing_Metals_to_Create_Alloys|Forging guide]].&lt;br /&gt;
&lt;br /&gt;
===Metal properties===&lt;br /&gt;
Metals have the following properties which are used by templates to make crafted items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardness&#039;&#039;&#039; affects the damage of weapons and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039; affects the construction of the crafted item.&lt;br /&gt;
*&#039;&#039;&#039;Workability&#039;&#039;&#039; modifies the difficulty of crafting the item. Lower workability metals require more skill to masterfully craft than higher workability metals.&lt;br /&gt;
*&#039;&#039;&#039;Electrical resistance&#039;&#039;&#039; affects the electrical protection/absorption of metal armor.&lt;br /&gt;
*&#039;&#039;&#039;Thermal resistance&#039;&#039;&#039; affects the fire and cold protection/absorption of metal armor as well as the speed of some tools (e.g. tongs).&lt;br /&gt;
*&#039;&#039;&#039;Physical resistance&#039;&#039;&#039; affects the protection of metal armor as well as the speed of some tools (e.g. pliers).&lt;br /&gt;
*&#039;&#039;&#039;Ductility&#039;&#039;&#039; affects the balance and power of crossbows when used to create the gear components of their mechanisms. Mechanisms created from high ductility metals will bonus the crossbow&#039;s balance. Mechanisms created from low ductility metals will greatly penalize balance, but provide a small boost to power.&lt;br /&gt;
*&#039;&#039;&#039;Density&#039;&#039;&#039; affects the weight of the crafted product, the absorption of metal armors, and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Enchant Capacity&#039;&#039;&#039; acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[:Category:Enchantments|enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |?Crafting source is=Source**&lt;br /&gt;
 |?Crafting notes are=Notes&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Unique means the metal comes from a source such as a Quest, Auction, Contest, [[Treasure map]], etc.&lt;br /&gt;
&lt;br /&gt;
===Metal sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume&lt;br /&gt;
|-&lt;br /&gt;
|Tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|Small||2&lt;br /&gt;
|-&lt;br /&gt;
|Medium||3&lt;br /&gt;
|-&lt;br /&gt;
|Large||4&lt;br /&gt;
|-&lt;br /&gt;
|Huge||5&lt;br /&gt;
|-&lt;br /&gt;
|Massive||10&lt;br /&gt;
|-&lt;br /&gt;
|Enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering materials==&lt;br /&gt;
[[Engineering]] materials are currently stone, bone and wood.&lt;br /&gt;
&lt;br /&gt;
===Common stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Boulder Weight&lt;br /&gt;
 |?Crafting value is=Boulder Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Boulder Weight&lt;br /&gt;
 |?Crafting value is=Boulder Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stone sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Stone volume is additive. As an example, if you have a boulder (5 volume) and make it into a stirring rod (requires a 4 volume &amp;quot;large rock&amp;quot;) you will be left with a pebble (1 volume).&lt;br /&gt;
&lt;br /&gt;
===Common bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::uncommon||common]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value&lt;br /&gt;
 |?crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::rare||very rare||special]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value&lt;br /&gt;
 |?crafting source is=Source&lt;br /&gt;
 |?crafting notes are=Notes&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Wood sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Pieces&lt;br /&gt;
|-&lt;br /&gt;
|Stick||1&lt;br /&gt;
|-&lt;br /&gt;
|Branch||2&lt;br /&gt;
|-&lt;br /&gt;
|Limb||3&lt;br /&gt;
|-&lt;br /&gt;
|Log||4&lt;br /&gt;
|-&lt;br /&gt;
|Thick Log||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting materials==&lt;br /&gt;
The primary materials for [[Outfitting]] are cloth and leathers. Cloth is woven from thread that is spun from fibers. Currently fibers are purchased or obtained from quests and other sources. Leather is obtained through the skinning, scraping, and curing of hides of animals.&lt;br /&gt;
&lt;br /&gt;
Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the &amp;quot;new&amp;quot; crafting systems.&lt;br /&gt;
&lt;br /&gt;
===Common cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Rare cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Common leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
 |limit=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enchanting materials==&lt;br /&gt;
Sigils are the primary material for [[Enchanting]]. These materials are not yet released and may change.&lt;br /&gt;
&lt;br /&gt;
===Primary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Induction || Bring into being&lt;br /&gt;
|-&lt;br /&gt;
| Abolition  || Destroy&lt;br /&gt;
|-&lt;br /&gt;
| Congruence || Align two things&lt;br /&gt;
|-&lt;br /&gt;
| Permutation || Alter an existing thing&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction || Refine or purify&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Complex sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Composition&lt;br /&gt;
|-&lt;br /&gt;
| Paradox || I + A &lt;br /&gt;
|-&lt;br /&gt;
| Nurture || I + C &lt;br /&gt;
|-&lt;br /&gt;
| Metamorphosis || I + P &lt;br /&gt;
|-&lt;br /&gt;
| Evolution ||I + R &lt;br /&gt;
|-&lt;br /&gt;
| Antipode || A + C&lt;br /&gt;
|-&lt;br /&gt;
| Decay || A + P&lt;br /&gt;
|-&lt;br /&gt;
| Ascension || A + R&lt;br /&gt;
|-&lt;br /&gt;
| Integration || C + P &lt;br /&gt;
|-&lt;br /&gt;
| Unity || C + R &lt;br /&gt;
|-&lt;br /&gt;
| Clarification || P + R &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disjunct sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || Barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Verdant || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| Divinity || Cleric&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || Empath&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration || Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Spatial || Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
| Fugue || Bard&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Trader&lt;br /&gt;
|-&lt;br /&gt;
| Blight || Necromancer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Skinning skill]]&lt;br /&gt;
{{Cat|Materials,Creation systems}}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=479514</id>
		<title>Category:Crafting materials</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=479514"/>
		<updated>2017-11-11T19:39:39Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: quick test to see if I can fix the charts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the raw materials from which [[Crafting|crafted]] items are constructed.  As more systems are released, this section will be expanded.&lt;br /&gt;
&lt;br /&gt;
==Alchemy materials==&lt;br /&gt;
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts.  Catalysts must be pure, player-made alloys will not work.  It may also be useful to have on hand this list of [[Healing Herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want. &lt;br /&gt;
&lt;br /&gt;
===Catalyst Properties===&lt;br /&gt;
Metal and plant catalysts have the following properties which help determine the final product:&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - The difficulty of crafting the item. Lower workability catalysts require more skill to masterfully craft than higher workability catalysts.&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039; - Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.&lt;br /&gt;
* &#039;&#039;&#039;Efficacy&#039;&#039;&#039; - The duration for which the remedy remains in effect.&lt;br /&gt;
* &#039;&#039;&#039;Solubility&#039;&#039;&#039; - The amount of time in between pulses. High solubility results in shorter time between pulses.&lt;br /&gt;
* &#039;&#039;&#039;Toxicity&#039;&#039;&#039; - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.&lt;br /&gt;
&lt;br /&gt;
For additional notes about potency, efficacy, solubility, and toxicity see [[Remedies_discipline#Catalyst_Properties|catalyst properties]].&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
|format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Common plants===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Category:Flora]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Forging materials==&lt;br /&gt;
Metals are the primary materials used in the Forging disciplines of [[Armorsmithing_discipline|Armorsmithing]], [[Blacksmithing_discipline|Blacksmithing]], and [[Weaponsmithing_discipline|Weaponsmithing]], but is also used in [[Tinkering_discipline|Tinkering]] mechanisms. Metals are found in fragment, lump, nugget, shard, and tear forms by [[mining]] or in bar, ingot, and fist forms from [[random creature drop]]s, quest rewards, task rewards, and other sources.&lt;br /&gt;
&lt;br /&gt;
The crafting quality of an ingot is its purity (99 quality being masterfully-crafted). The quality of a metal ingot can be reduced through mistakes in the smelting process or increased by refining.&lt;br /&gt;
&lt;br /&gt;
As of [[DR 3.0]], all metal loot drops are now fully craftable. Once a metal drop has been smelted into an ingot, it can no longer be sold to a gem appraiser.&lt;br /&gt;
&lt;br /&gt;
Alloys are not mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. In most cases, these do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot). You can read more about metal alloys on the [[Forging_guide#Mixing_Metals_to_Create_Alloys|Forging guide]].&lt;br /&gt;
&lt;br /&gt;
===Metal properties===&lt;br /&gt;
Metals have the following properties which are used by templates to make crafted items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardness&#039;&#039;&#039; affects the damage of weapons and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039; affects the construction of the crafted item.&lt;br /&gt;
*&#039;&#039;&#039;Workability&#039;&#039;&#039; modifies the difficulty of crafting the item. Lower workability metals require more skill to masterfully craft than higher workability metals.&lt;br /&gt;
*&#039;&#039;&#039;Electrical resistance&#039;&#039;&#039; affects the electrical protection/absorption of metal armor.&lt;br /&gt;
*&#039;&#039;&#039;Thermal resistance&#039;&#039;&#039; affects the fire and cold protection/absorption of metal armor as well as the speed of some tools (e.g. tongs).&lt;br /&gt;
*&#039;&#039;&#039;Physical resistance&#039;&#039;&#039; affects the protection of metal armor as well as the speed of some tools (e.g. pliers).&lt;br /&gt;
*&#039;&#039;&#039;Ductility&#039;&#039;&#039; affects the balance and power of crossbows when used to create the gear components of their mechanisms. Mechanisms created from high ductility metals will bonus the crossbow&#039;s balance. Mechanisms created from low ductility metals will greatly penalize balance, but provide a small boost to power.&lt;br /&gt;
*&#039;&#039;&#039;Density&#039;&#039;&#039; affects the weight of the crafted product, the absorption of metal armors, and the speed of some tools.&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |?Crafting source is=Source**&lt;br /&gt;
 |?Crafting notes are=Notes&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Unique means the metal comes from a source such as a Quest, Auction, Contest, [[Treasure map]], etc.&lt;br /&gt;
&lt;br /&gt;
===Metal sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume&lt;br /&gt;
|-&lt;br /&gt;
|Tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|Small||2&lt;br /&gt;
|-&lt;br /&gt;
|Medium||3&lt;br /&gt;
|-&lt;br /&gt;
|Large||4&lt;br /&gt;
|-&lt;br /&gt;
|Huge||5&lt;br /&gt;
|-&lt;br /&gt;
|Massive||10&lt;br /&gt;
|-&lt;br /&gt;
|Enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering materials==&lt;br /&gt;
[[Engineering]] materials are currently stone, bone and wood.&lt;br /&gt;
&lt;br /&gt;
===Common stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting density is=Boulder Weight&lt;br /&gt;
 |?Crafting value is=Boulder Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting density is=Boulder Weight&lt;br /&gt;
 |?Crafting value is=Boulder Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stone sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Stone volume is additive. As an example, if you have a boulder (5 volume) and make it into a stirring rod (requires a 4 volume &amp;quot;large rock&amp;quot;) you will be left with a pebble (1 volume).&lt;br /&gt;
&lt;br /&gt;
===Common bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::uncommon||common]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value&lt;br /&gt;
 |?crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::rare||very rare||special]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value&lt;br /&gt;
 |?crafting source is=Source&lt;br /&gt;
 |?crafting notes are=Notes&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Wood sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Pieces&lt;br /&gt;
|-&lt;br /&gt;
|Stick||1&lt;br /&gt;
|-&lt;br /&gt;
|Branch||2&lt;br /&gt;
|-&lt;br /&gt;
|Limb||3&lt;br /&gt;
|-&lt;br /&gt;
|Log||4&lt;br /&gt;
|-&lt;br /&gt;
|Thick Log||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting materials==&lt;br /&gt;
The primary materials for [[Outfitting]] are cloth and leathers. Cloth is woven from thread that is spun from fibers. Currently fibers are purchased or obtained from quests and other sources. Leather is obtained through the skinning, scraping, and curing of hides of animals.&lt;br /&gt;
&lt;br /&gt;
Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the &amp;quot;new&amp;quot; crafting systems.&lt;br /&gt;
&lt;br /&gt;
===Common cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Rare cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Common leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
 |limit=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::uncommon||rare||very rare||special]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |?Crafting source is=Source&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enchanting materials==&lt;br /&gt;
Sigils are the primary material for [[Enchanting]]. These materials are not yet released and may change.&lt;br /&gt;
&lt;br /&gt;
===Primary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Induction || Bring into being&lt;br /&gt;
|-&lt;br /&gt;
| Abolition  || Destroy&lt;br /&gt;
|-&lt;br /&gt;
| Congruence || Align two things&lt;br /&gt;
|-&lt;br /&gt;
| Permutation || Alter an existing thing&lt;br /&gt;
|-&lt;br /&gt;
| Rarefaction || Refine or purify&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Complex sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Composition&lt;br /&gt;
|-&lt;br /&gt;
| Paradox || I + A &lt;br /&gt;
|-&lt;br /&gt;
| Nurture || I + C &lt;br /&gt;
|-&lt;br /&gt;
| Metamorphosis || I + P &lt;br /&gt;
|-&lt;br /&gt;
| Evolution ||I + R &lt;br /&gt;
|-&lt;br /&gt;
| Antipode || A + C&lt;br /&gt;
|-&lt;br /&gt;
| Decay || A + P&lt;br /&gt;
|-&lt;br /&gt;
| Ascension || A + R&lt;br /&gt;
|-&lt;br /&gt;
| Integration || C + P &lt;br /&gt;
|-&lt;br /&gt;
| Unity || C + R &lt;br /&gt;
|-&lt;br /&gt;
| Clarification || P + R &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disjunct sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || Barbarian&lt;br /&gt;
|-&lt;br /&gt;
| Verdant || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| Divinity || Cleric&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || Empath&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration || Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Spatial || Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
| Fugue || Bard&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Trader&lt;br /&gt;
|-&lt;br /&gt;
| Blight || Necromancer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Skinning skill]]&lt;br /&gt;
{{Cat|Materials,Creation systems}}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Perceive_health&amp;diff=479276</id>
		<title>Perceive health</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Perceive_health&amp;diff=479276"/>
		<updated>2017-11-10T03:56:26Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: Just fixing some minor formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Perceive Health&#039;&#039;&#039; is the [[guild association is::Empath]]-only [[page type is::ability]] to {{com|perceive}} the life essences of the people and animals (and some highly-evolved intelligent plantlife) around them.  This action trains the [[Empathy skill|empathy]] and [[Attunement skill|attunement]] skills.  With increased skill, the sensations gain clarity and allow the Empath to detect additional qualities of perceived individuals, such as whether they are hiding, have a disease or low vitality, are poisoned, etc.&lt;br /&gt;
&lt;br /&gt;
Empaths may also use their perception to check if a creature is living, [[undead]] or a [[construct]]. See the {{com|perceive}} for more information and syntax.&lt;br /&gt;
&lt;br /&gt;
==Sensitivity range==&lt;br /&gt;
While the exact formula is not known, it is believed that sensitivity range increases by one room for every 200 combined ranks of Empathy and Attunement.  Unlike the similar {{com|hunt}}, there is no known upper cap on the effective range, and supremely skilled Empaths can sense and identify life forces more than 10 rooms away.  There is also no {{skill|perception}} check so hidden or invisible beings will be sensed without fail (but not identified) as long as they are within the Empath&#039;s sensitivity range.  There is also no known way to impersonate a life force to make it appear as if it were another&#039;s.&lt;br /&gt;
&lt;br /&gt;
Most [[NPC]]&#039;s such as shop owners and town guards can be perceived, and all critters.&lt;br /&gt;
&lt;br /&gt;
Under rare circumstances, perceive health can trigger passively to sense single individuals without the Empath activating the check.  The precise mechanics for this effect are not known but it is believed that the sensing Empath must have recently held a [[Empath Healing|diagnostic link]] with the person.&lt;br /&gt;
&lt;br /&gt;
===Estimated threshholds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Average&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Empath, same room&lt;br /&gt;
|-&lt;br /&gt;
| 50 || non-Empath&lt;br /&gt;
|-&lt;br /&gt;
| 75 || critter&lt;br /&gt;
|-&lt;br /&gt;
| 100 || details&lt;br /&gt;
|-&lt;br /&gt;
| 125 || Empath, adjacent room&lt;br /&gt;
|-&lt;br /&gt;
| 150 || non-Empath&lt;br /&gt;
|-&lt;br /&gt;
| 175 || critter&lt;br /&gt;
|-&lt;br /&gt;
| 200 || details&lt;br /&gt;
|-&lt;br /&gt;
| 275 || non-Empath two rooms away&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usage and syntax==&lt;br /&gt;
:&#039;&#039;See {{com|Perceive|PERCEIVE command}} for full details&#039;&#039;&lt;br /&gt;
{{tt|PERCEIVE HEALTH}}, {{tt|POWER HEALTH}}, and {{tt|CONCENTRATE HEALTH}} are synonym commands so you may use whichever you prefer.&lt;br /&gt;
&lt;br /&gt;
*{{tt|Perceive Health}}: This will display the life essences within range as determined by your skill.  It is possible to be stunned with a longish [[roundtime]] if there are a large number of life forces detected (the number increases with skill).&lt;br /&gt;
&lt;br /&gt;
*{{tt|Perceive Health Self}}: This will display health information for your character, precisely as when diagnosing a patient.  The same skill check for detecting parasites or disease applies as if you were perceiving the health of others, but otherwise you will see all injuries on your character&#039;s body.&lt;br /&gt;
&lt;br /&gt;
*{{tt|Perceive Health &amp;lt;Player&amp;gt;}}: This can be used to show the diagnostic health information of other players with whom the Empath currently has a {{tt|Persistent Link}}.&lt;br /&gt;
&lt;br /&gt;
==Perceive health messaging==&lt;br /&gt;
{| width=100% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=70%|Messaging&lt;br /&gt;
! width=30%|Meaning&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| The presence of Name, a fellow Empath. || Empath&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| The presence of an unseen fellow Empath. || hidden Empath&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| The presence of Name. || non-Empath&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| An unidentifiable presence. || hidden non-Empath&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| The presence of Name, whose life essence is wavering. || &amp;gt;50% vitality loss&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| The presence of Name, whose life essence is almost extinguished. || &amp;gt;80% vitality loss&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| The presence of Name, whose life essence has a faint greenish tinge. || poisoned&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| The presence of Name. You also sense disturbing black streaks about his/her life essence.|| diseased&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| A relatively healthy presence nearby. || healthy critter&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| A malicious presence screeching in the far dark corner of your mind causes you to quickly open your eyes! || undead, evil, or cursed critter&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| A wavering life essence nearby. || critter with &amp;gt;50% vitality loss&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| The presence of a secondary shadow about yourself. || blood critter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
This is from an Empath with 578 {{skill|Empathy}} and 487 {{skill|Attunement}}:&lt;br /&gt;
&amp;lt;pre&amp;gt;You sense:&lt;br /&gt;
    The presence of Player.&lt;br /&gt;
    An unidentifiable presence.&lt;br /&gt;
    The presence of PlayerTwo.&lt;br /&gt;
    The presence of PlayerThree, a fellow Empath.&lt;br /&gt;
    The presence of PlayerFour.&lt;br /&gt;
    The presence of PlayerFive.&lt;br /&gt;
    The presence of a wandering minstrel.&lt;br /&gt;
You sense (E, E) from your current position:&lt;br /&gt;
    The presence of an old blind beggar.&lt;br /&gt;
You sense (E, N, N, E, E) from your current position:&lt;br /&gt;
    The presence of a town guard.&lt;br /&gt;
You sense (S, W, W, S, S) from your current position:&lt;br /&gt;
    The presence of PlayerSix.&lt;br /&gt;
You sense (S, W, W, W, W) from your current position:&lt;br /&gt;
    The presence of a town guard.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The types of things you can sense (see above list and table) appear every 50 combined ranks between Empathy and Attunement.  It is possible you may get lucky and see them very rarely before this point, but it appears to always be close to the 50-rank mark (within 20 ranks).&lt;br /&gt;
*The range you can sense seems to grow every 200 combined ranks in Empathy and Attunement.  It is similarly possible this will happen earlier than expected.&lt;br /&gt;
*The total number of individual essences you can sense is also limited by your skill.  If you exceed this amount, your senses will become overwhelmed and you will be stunned for a moderately long time.  Though it will not always happen, you can receive internal injury to your head and nerves.&lt;br /&gt;
*There is a 4.5 minute timer per room.&lt;br /&gt;
*It should be noted that, when searching a large number of rooms at once at high level ability, this command is very resource intensive.&amp;lt;ref&amp;gt;[[Post:Core guild skills. - 11/27/2008 - 00:26:50]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y}}&lt;br /&gt;
{{cat|Empath abilities}}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=RanikMap1&amp;diff=479210</id>
		<title>RanikMap1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=RanikMap1&amp;diff=479210"/>
		<updated>2017-11-08T22:59:10Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: Fixed link to sewer map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Map1.gif&lt;br /&gt;
rect   1 325  47  412 [[RanikMap3]]&lt;br /&gt;
rect   7 728  72  741 [[Crossing Housing|Elmod Close]]&lt;br /&gt;
rect  32 664  72  677 [[Crossing Housing|Swithen&#039;s Court]]&lt;br /&gt;
rect  87 917 100  930 [[Sand Spit Tavern]]&lt;br /&gt;
rect 113 890 126  896 [[Windows to the Universe]]&lt;br /&gt;
rect 144 389 158  402 [[Exterior Motives]]&lt;br /&gt;
rect 198 389 207  402 [[Cormyn&#039;s House of Heirlooms]]&lt;br /&gt;
rect 115 446 128  459 [[Vipers Nest Inn]]&lt;br /&gt;
rect 144 474 157  487 [[RanikMap1g|Sewer]]&lt;br /&gt;
rect 144 529 157  542 [[Herilo&#039;s Artifacts]]&lt;br /&gt;
rect 113 897 126  903 [[Crossing Housing|Dintacui, Korhege, and Merchant Apartments]]&lt;br /&gt;
rect 136 890 149  903 [[Burning Desires]]&lt;br /&gt;
rect 143 696 156  709 [[RanikMap1i]]&lt;br /&gt;
rect 161 890 174  903 [[Crossing Housing|Dintacui, Korhege, and Merchant Apartments]]&lt;br /&gt;
rect 183 917 234 1021 [[RanikMap60]]&lt;br /&gt;
rect 514 697 527  710 [[RanikMap2]]&lt;br /&gt;
rect 187 891 200  904 [[Thin Veneer]]&lt;br /&gt;
rect 235 941 281 1021 [[RanikMap90]]&lt;br /&gt;
rect 239 798 315  863 [[RanikMap1c]]&lt;br /&gt;
rect 557 186 614  227 [[RanikMap1e]]&lt;br /&gt;
rect 229 249 242  263 [[RanikMap1e]]&lt;br /&gt;
rect 345 231 358  244 [[RanikMap1e]]&lt;br /&gt;
rect 589 321 602  335 [[RanikMap1e]]&lt;br /&gt;
rect 282 918 332  981 [[RanikMap1f]]&lt;br /&gt;
rect 193 664 206  678 [[RanikMap1d]]&lt;br /&gt;
rect 589 356 602  369 [[RanikMap1d]]&lt;br /&gt;
rect 312 356 325  369 [[RanikMap1d]]&lt;br /&gt;
rect 677 524 690 538 [[Market Plaza]]&lt;br /&gt;
rect 283 583 296  596 [[Ragge&#039;s Locksmithing]]&lt;br /&gt;
rect 171 125 296  138 [[Crossing Housing]]&lt;br /&gt;
rect 171 139 184  182 [[Crossing Housing]]&lt;br /&gt;
rect 245 445 258  458 [[Brisson&#039;s Haberdashery]]&lt;br /&gt;
rect 283 139 296  183 [[Crossing Housing]]&lt;br /&gt;
rect 315 291 328  304 [[Falken&#039;s Tannery]]&lt;br /&gt;
rect 334 374 403  416 [[RanikMap1g]]&lt;br /&gt;
rect 340  93 419  139 [[RanikMap6]]&lt;br /&gt;
rect 345 322 358  335 [[Taelbert&#039;s Inn]]&lt;br /&gt;
rect 364 891 377  904 [[Rickety Wagon]]&lt;br /&gt;
rect 365 942 378  955 [[Crossing Housing|The Strand, Tower South]]&lt;br /&gt;
rect 376 635 389  648 [[Orem&#039;s Bathhouse]]&lt;br /&gt;
rect 385 148 456  210 [[RanikMap1a]]&lt;br /&gt;
rect 393 962 476 1006 [[RanikMap1b]]&lt;br /&gt;
rect 409 557 422  570 [[True Bard D&#039;Or]]&lt;br /&gt;
rect 425 382 500  481 [[Crossing Housing]]&lt;br /&gt;
rect 426 321 439  334 [[Saranna&#039;s Sweet Tooth]]&lt;br /&gt;
rect 428 232 439  245 [[Elite Architecture]]&lt;br /&gt;
rect 449 664 462  677 [[Half Pint Inn]]&lt;br /&gt;
rect 465 258 478  271 [[Chizili&#039;s Alchemical Goods]]&lt;br /&gt;
rect 466 509 479  522 [[Tembeg&#039;s Armory]]&lt;br /&gt;
rect 481 635 494  648 [[Brother Durantine&#039;s Shop]]&lt;br /&gt;
rect 514 509 527  522 [[Milgrym&#039;s Weapons]]&lt;br /&gt;
rect 514 609 527  622 [[Berolt&#039;s Dry Goods]]&lt;br /&gt;
rect 545 231 558  244 [[Bottom Line]]&lt;br /&gt;
rect 545 321 558  334 [[Mauriga&#039;s Botanicals]]&lt;br /&gt;
rect 563 379 576  392 [[Orielda&#039;s Blossoms]]&lt;br /&gt;
rect 564 241 618  281 [[RanikMap1a]]&lt;br /&gt;
rect 585 635 598  648 [[MAMAS Company, Crossing]]&lt;br /&gt;
rect 587 484 657  527 [[RanikMap1a]]&lt;br /&gt;
rect 589 390 602  403 [[Yalda&#039;s Forge]]&lt;br /&gt;
rect 603 543 610  550 [[Supply Stand]]&lt;br /&gt;
rect 613 609 626  622 [[Grisgonda&#039;s Gems and Jewels]]&lt;br /&gt;
rect 613 725 626  738 [[Street Vendor&#039;s Cart (1)]]&lt;br /&gt;
rect 621 202 634  215 [[Baguthnu&#039;s Forge]]&lt;br /&gt;
rect 622 528 659  565 [[Excavation Site]]&lt;br /&gt;
rect 644 570 657  583 [[Marcipur&#039;s Stitchery]]&lt;br /&gt;
rect 644 725 791  806 [[Crossing Housing#Riverpine Circle|Riverpine Circle]]&lt;br /&gt;
rect 434 687 481  733 [[Crossing Housing|Immortals&#039; Walk]]&lt;br /&gt;
rect 657 668 670  681 [[Catrox&#039;s Forge]]&lt;br /&gt;
rect 658 499 682  514 [[RanikMap1a]]&lt;br /&gt;
rect 678 635 691  648 [[Crossing Housing|Tower East]]&lt;br /&gt;
rect 744 321 757  334 [[Talmai&#039;s Cobblery]]&lt;br /&gt;
rect 765 634 810  722 [[RanikMap8]]&lt;br /&gt;
rect 785 210 824  321 [[RanikMap7]]&lt;br /&gt;
rect 220 664 233  677 [[Crossing Engineering Society]]&lt;br /&gt;
rect 589 390 602  403 [[Crossing Forging Society]]&lt;br /&gt;
rect 312 557 325  570 [[Crossing Outfitting Society]]&lt;br /&gt;
rect 454  74 574  151 [[RanikMap0]]&lt;br /&gt;
rect 553 167 615  212 [[RanikMap1e]]&lt;br /&gt;
rect 621 174 634  187 [[RanikMap1e]]&lt;br /&gt;
rect 246 664 259  677 [[Crossing Alchemy Society]]&lt;br /&gt;
rect 514 356 527  369 [[Grey Raven Commissary]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
|description=The [[found in::Crossing]]&lt;br /&gt;
|province=Zoluren&lt;br /&gt;
|landmarks=&lt;br /&gt;
* [[Jadewater Mansion]]&lt;br /&gt;
|relatedmaps=&lt;br /&gt;
* [[RanikMap1b | Crossing Communal Center (premium area)]]&lt;br /&gt;
* [[RanikMap1c | Amusement Park]]&lt;br /&gt;
* [[RanikMap1a | Goldenstone Square, Midton Circles, Willow Walk (all homesites), Town Hall, bathouse]]&lt;br /&gt;
* [[RanikMap1g | Asemath Academy, Gaethrend&#039;s Court, Crossing Sewers]]&lt;br /&gt;
* [[RanikMap1h | Aesthene&#039;s Close]]&lt;br /&gt;
* [[RanikMap2  | Crossing Temple]]&lt;br /&gt;
* [[RanikMap1d | Barbarian, Warrior Mage, Bard, and Trader guilds]]&lt;br /&gt;
* [[RanikMap1e | Empath, Ranger, Cleric, and Paladin Guilds]]&lt;br /&gt;
* [[RanikMap60b | Segoltha River]]&lt;br /&gt;
* [[Crossing Housing| Housing Page and Maps of Neighborhoods in Crossing]]&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
This map is incorrect, the apostles HQ is one east of where it is on the map. The directions to it from the empath&#039;s guild are south, west, west, go archway.&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=479059</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=479059"/>
		<updated>2017-11-06T20:16:27Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: /* Foraging Compendium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions!!Location!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||Crossing: About 3-4 steps north of NE gate on the NTR||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||indoors||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fish bone}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||indoors||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||indoors||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|corn}}||20||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|jadice flower}}||20||Y||--||[[Crossing]] - city streets&amp;lt;br /&amp;gt;[[Ratha]]- city streets&amp;lt;br /&amp;gt;[[Shard]] - city streets||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||--||Will burn in a [[portable stove]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; spring||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||summer||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blueberries}}||30||N||summer||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|georin grass}}||30||Y||not winter||Crossing- outside Ranger Guild||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||N||summer||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|strawberry}}||30||N||indoors||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries}}||30||N||--||[[Arthe Dale]] - outside gate||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth}}||40||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|aloe leaf}}||50||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briar berries}}||60||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|nemoih root}}||60||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|phelim shell}}||60||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|yelith root}}||60||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (1)|apple}}||65||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon}}||65||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange}}||70||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose}}||70||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||0||Y||not winter||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||--||Crossing- NE Gate||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||spring, summer, fall?||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||spring, fall||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries}}||80||N||--||[[Wishing Well Grove]] on M&#039;Riss||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lavender}}||80||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||fall||1 room west of Caravansary on the [[NTR]] heading from Crossing to the ferry dock||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|nilos grass}}||90||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|plovik leaves}}||90||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sage}}||90||N||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose}}||90||N||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|hulnik grass}}||100||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|riolur leaves}}||100||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||not winter||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|blocil berries}}||120||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose}}||120||N||spring, fall||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|sufil sap}}||120||Y||?||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||[[Rossman&#039;s Landing]]- Mistwood Forest||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|eghmok moss}}||175||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|muljin sap}}||175||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||[[Yavash]] up; very hard in fall-winter||[[Ratha]]- 1st tier||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||[[Xibar]] up; fall, winter||[[Mer&#039;Kresh]] Garden, Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid}}||240||N||?||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|cebi root}}||275||Y||?||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|genich stem}}||275||Y||?||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|jadice pollen}}||275||Y|||--||[[Crossing]]- Town Green North pond||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|nuloe stem}}||275||Y|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|qun pollen}}||275||Y|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|hulij leaves}}||335||Y|||--||[[Crossing]] - Willow Walk Pond||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|junliar stem}}||335||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris}}||425||N|||--||Theren North Road, [[Whitehall Commons]]||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||425||N|||--||[[Vela&#039;Tohr Overlook]], Theren North Road, [[Whitehall Commons]]||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; not winter||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris}}||345||N|||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||Aesry Surlaenis&#039;a, Bu&#039;amakra||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|dioica|dioica sap}}||460||Y|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|ithor root}}||335||Y|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|Belradi|Belradi Moss}}||330||Y|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||--||--||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=479058</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=479058"/>
		<updated>2017-11-06T20:14:21Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions!!Location!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||Crossing: About 3-4 steps north of NE gate on the NTR||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||indoors||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fish bone}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||indoors||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||indoors||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|corn}}||20||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|jadice flower}}||20||Y||--||[[Crossing]] - city streets&amp;lt;br /&amp;gt;[[Ratha]]- city streets&amp;lt;br /&amp;gt;[[Shard]] - city streets||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||--||Will burn in a [[portable stove]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; spring||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||Y||summer||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blueberries}}||30||N||summer||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|georin grass}}||30||Y||not winter||Crossing- outside Ranger Guild||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||N||summer||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|strawberry}}||30||N||indoors||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries}}||30||N||--||[[Arthe Dale]] - outside gate||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth}}||40||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|aloe leaf}}||50||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briar berries}}||60||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|nemoih root}}||60||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|phelim shell}}||60||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|yelith root}}||60||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (1)|apple}}||65||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon}}||65||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange}}||70||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose}}||70||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||0||Y||not winter||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||--||Crossing- NE Gate||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||spring, summer, fall?||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||spring, fall||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries}}||80||N||--||[[Wishing Well Grove]] on M&#039;Riss||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lavender}}||80||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||fall||1 room west of Caravansary on the [[NTR]] heading from Crossing to the ferry dock||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|nilos grass}}||90||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|plovik leaves}}||90||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sage}}||90||N||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose}}||90||N||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|hulnik grass}}||100||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|riolur leaves}}||100||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||not winter||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|blocil berries}}||120||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose}}||120||N||spring, fall||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|sufil sap}}||120||Y||?||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||[[Rossman&#039;s Landing]]- Mistwood Forest||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|eghmok moss}}||175||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|muljin sap}}||175||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||[[Yavash]] up; very hard in fall-winter||[[Ratha]]- 1st tier||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||[[Xibar]] up; fall, winter||[[Mer&#039;Kresh]] Garden, Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid}}||240||N||?||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|cebi root}}||275||Y||?||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|genich stem}}||275||Y||?||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|jadice pollen}}||275||Y|||--||[[Crossing]]- Town Green North pond||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|nuloe stem}}||275||Y|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|qun pollen}}||275||Y|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|hulij leaves}}||335||Y|||--||[[Crossing]] - Willow Walk Pond||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|junliar stem}}||335||Y||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris}}||425||N|||--||Theren North Road, [[Whitehall Commons]]||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||425||N|||--||[[Vela&#039;Tohr Overlook]], Theren North Road, [[Whitehall Commons]]||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; not winter||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris}}||345||N|||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||Aesry Surlaenis&#039;a, Bu&#039;amakra||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dioica|dioica sap}}||460||Y|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Lujeakave|Lujeakave root}}||335||Y|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ithor|ithor root}}||335||Y|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Aevaes|Aevaes leaves}}||335||Y|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Belradi|Belradi Moss}}||330||Y|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Hisan|Hisan flower}}||250||Y|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Ojhenik|Ojhenik root}}||181||Y|||--||--||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=479057</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=479057"/>
		<updated>2017-11-06T19:49:45Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: /* Foraging Compendium */ Added &amp;quot;healing herb&amp;quot; column so you can easily sort herbs for healing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
*[http://www.kythsjournal.com/herbinfo.htm kythsjournal Herb Database]&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Healing herb!!Restrictions!!Location!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||N||Not winter||Crossing: About 3-4 steps north of NE gate on the NTR||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||N||--||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||N||indoors||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fish bone}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||N||--||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||N||indoors||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||N||daytime||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||N||indoors||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|corn}}||20||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|jadice flower}}||20||N||--||[[Crossing]] - city streets&amp;lt;br /&amp;gt;[[Ratha]]- city streets&amp;lt;br /&amp;gt;[[Shard]] - city streets||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||N||--||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||N||--||--||Will burn in a [[portable stove]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||N||summer||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||N||daytime; spring||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||N||spring||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|blue flower}}||30||N||summer||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blueberries}}||30||N||summer||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||N||spring||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|georin grass}}||30||N||not winter||Crossing- outside Ranger Guild||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|n|red flower}}||30||N||summer||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|strawberry}}||30||N||indoors||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries}}||30||N||--||[[Arthe Dale]] - outside gate||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth}}||40||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|aloe leaf}}||50||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briar berries}}||60||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|nemoih root}}||60||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|phelim shell}}||60||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|yelith root}}||60||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple (1)|apple}}||65||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon}}||65||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange}}||70||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose}}||70||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||70||N||not winter||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||N||--||Crossing- NE Gate||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||N||spring, summer, fall?||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||N||spring, fall||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries}}||80||N||--||[[Wishing Well Grove]] on M&#039;Riss||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lavender}}||80||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||N||fall||1 room west of Caravansary on the [[NTR]] heading from Crossing to the ferry dock||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|nilos grass}}||90||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|plovik leaves}}||90||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sage}}||90||N||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||N||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose}}||90||N||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|hulnik grass}}||100||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|riolur leaves}}||100||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||N||not winter||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|blocil berries}}||120||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose}}||120||N||spring, fall||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|sufil sap}}||120||N||?||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||N||--||[[Rossman&#039;s Landing]]- Mistwood Forest||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|eghmok moss}}||175||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|muljin sap}}||175||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||N||[[Yavash]] up; very hard in fall-winter||[[Ratha]]- 1st tier||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||N||[[Xibar]] up; fall, winter||[[Mer&#039;Kresh]] Garden, Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid}}||240||N||?||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|cebi root}}||275||N||?||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|genich stem}}||275||N||?||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|jadice pollen}}||275||N|||--||[[Crossing]]- Town Green North pond||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|nuloe stem}}||275||N|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|qun pollen}}||275||N|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300||N|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|hulij leaves}}||~300||N|||--||[[Crossing]] - Willow Walk Pond||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|junliar stem}}||335||N||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris}}||425||N|||--||Theren North Road, [[Whitehall Commons]]||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||425||N|||--||[[Vela&#039;Tohr Overlook]], Theren North Road, [[Whitehall Commons]]||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||325||N|||daytime; not winter||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris}}||345||N|||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||325||N|||--||Aesry Surlaenis&#039;a, Bu&#039;amakra||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||325||N|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||345||N|||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||325||N|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||345||N|||daytime; spring||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||335||N|||--||--||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Valerian_blossom&amp;diff=479056</id>
		<title>Item:Valerian blossom</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Valerian_blossom&amp;diff=479056"/>
		<updated>2017-11-06T19:38:51Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: Created page with &amp;quot;{{Item |name=Valerian blossom |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Valerian blossom&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sniper_lily&amp;diff=479055</id>
		<title>Item:Sniper lily</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sniper_lily&amp;diff=479055"/>
		<updated>2017-11-06T19:38:06Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: Created page with &amp;quot;{{Item |name=Sniper lily |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Sniper lily&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Scorpion_flower&amp;diff=479054</id>
		<title>Item:Scorpion flower</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Scorpion_flower&amp;diff=479054"/>
		<updated>2017-11-06T19:37:19Z</updated>

		<summary type="html">&lt;p&gt;KORBELZ130: Created page with &amp;quot;{{Item |name=Scorpion flower |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Scorpion flower&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KORBELZ130</name></author>
	</entry>
</feed>