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	<updated>2026-04-22T09:36:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spell_scrolls&amp;diff=517937</id>
		<title>Spell scrolls</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spell_scrolls&amp;diff=517937"/>
		<updated>2020-05-03T13:03:23Z</updated>

		<summary type="html">&lt;p&gt;KOMERI: added &amp;quot;forget&amp;quot; to help people find the RELEASE option&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For information about Song Scrolls, see [[Song Scrolls|here]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Spell scrolls are items found in the treasure system or sold in magic stores such as the ones in [[Crossing]], [[Ratha]], and [[Aesry]].  They contain a spell that may be learned either permanently ({{com|study}}) or temporarily ({{com|invoke}}).  Scrolls from the treasure system are found in varying states of disrepair, with more decrepit scrolls being harder to learn.  One&#039;s {{skill|arcana}} affects the success of being able to read the scroll and {{tt|INVOKE}}ing it.  You generally need around 100 ranks in Arcana to be able to invoke a scroll, although boosts to Arcana can aid in invoking.&lt;br /&gt;
&lt;br /&gt;
If the spell is not of your associated mana type, then casting the spell will contest your {{skill|Sorcery}} along with the spell&#039;s contested skill (ie {{skill|Debilitation}}, {{skill|Targeted Magic}}, {{skill|Augmentation}}, {{skill|Utility}}, {{skill|Warding}}). &lt;br /&gt;
&lt;br /&gt;
==IC Lore==&lt;br /&gt;
The spells are stored as both written notation on the mental contortions necessary to shape it and as technical drawings of the spell pattern. In addition, the scrolls themselves are magical items that act to confer a measure of understanding that would otherwise be impossible through purely mundane script, which is why the scroll will become ash eventually.&amp;lt;ref&amp;gt;[[Post:State of the Barbarians&#039; Guild and some questions for you. - 1/22/2009 - 21:44:09]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Scroll Appearance===&lt;br /&gt;
Illustrations of complex, three-dimensional shapes cover much of the parchment, which you immediately recognize as a spell pattern taken from different angles and cross-sections.  Esoteric words are written in the margins and label the diagrams, but their meanings are not immediately obvious. &#039;&#039;or&#039;&#039; Familiar words are written in the margins and label the diagrams, immediately identifying this as a &amp;lt;&#039;&#039;your mana&#039;&#039;&amp;gt; pattern.&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
===Look/Read===&lt;br /&gt;
A magic user can tell by looking at a scroll if it belongs to their [[mana]] type. Anyone can read a scroll&#039;s title and spell description if they have enough {{skill|arcana}}.&lt;br /&gt;
===Study===&lt;br /&gt;
A magic user can permanently learn a spell by {{com|STUDY}}ing it if the caster meets all of the below criteria:&lt;br /&gt;
* You have enough empty spell slots to learn the spell.&lt;br /&gt;
* The spell is analogous or comes from your guild.&lt;br /&gt;
&lt;br /&gt;
While [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]] is not officially sanctioned by the [[Moon Mage]] Guild, Moon Mages are able to permanently learn Teleologic spells.  The same goes for the other high sorceries: ([[Antinomic_Sorcery|antinomic]], and [[Hylomorphic_Sorcery|hylomorphic]]).&lt;br /&gt;
&lt;br /&gt;
===Invoke===&lt;br /&gt;
A magic user can temporarily learn a spell by using {{com|invoke}} if:&lt;br /&gt;
* You have an empty scroll slot.&lt;br /&gt;
* You have the [[Magical_Feats#Scrolls|Magic Theorist feat]]&lt;br /&gt;
A magic user can temporarily learn (Invoke) any non-signature spell from their own mana frequency (non-sorcerously) across guilds without the need for Magic Theorist. For example, a Paladin may invoke Cleric spells for the cost of a single spell slot without the feat.&lt;br /&gt;
&lt;br /&gt;
Magicians can have one scroll invoked at a time.  If they have the [[Magical_Feats#Scrolls|Improved Memory feat]], they can invoke a second one.&lt;br /&gt;
&lt;br /&gt;
===Release (Forget) ===&lt;br /&gt;
Temporarily memorized spell scrolls can only be released (forgotten) by the use of {{com|release}} {{tt|scroll}} &#039;&#039;&amp;lt;spell name&amp;gt;&#039;&#039;.  {{com|Depart}}ing will also cause the scroll to be lost, but [[Resurrection]] with enough favors has a chance to preserve it.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
The material that a scroll is made of will affect its difficulty.  From hardest to easiest they are:&lt;br /&gt;
&lt;br /&gt;
#hhr&#039;lav&#039;geluhh bark&lt;br /&gt;
#smudged parchment&lt;br /&gt;
#tattered papyrus&lt;br /&gt;
#wax tablet&lt;br /&gt;
#faded vellum&lt;br /&gt;
#moldering scroll&lt;br /&gt;
#tattered scroll&lt;br /&gt;
#yellowed scroll&lt;br /&gt;
#clay tablet&lt;br /&gt;
#papyrus roll&lt;br /&gt;
#fine scroll&lt;br /&gt;
#illuminated scroll&lt;br /&gt;
#ostracon&lt;br /&gt;
#seishaka leaf&lt;br /&gt;
&lt;br /&gt;
Even though anyone can invoke any scroll, spells that are [[magic theory#confound|signature]] (representing something unique to a guild that no ordinary magician can do by themselves) can only be {{com|cast}} by a member of the appropriate guild.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
*[[:Category:Scroll_Spells]]&lt;br /&gt;
*[[:Category:Scroll_Only_Spells]]&lt;br /&gt;
*[[:Category:Signature_Spells]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Item types,Magic,Magical items}}&lt;/div&gt;</summary>
		<author><name>KOMERI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sigil_harvesting&amp;diff=517883</id>
		<title>Sigil harvesting</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sigil_harvesting&amp;diff=517883"/>
		<updated>2020-05-03T02:30:55Z</updated>

		<summary type="html">&lt;p&gt;KOMERI: /* Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Sigil harvesting&#039;&#039;&#039; is the process of collecting primary and secondary [[sigil scroll (enchanting)|sigil scrolls]] for use in the [[Enchanting]] system.&lt;br /&gt;
&lt;br /&gt;
Sigil harvesting is a room based system like the other harvesting mechanics. Unlike other systems however, each sigil &amp;quot;harvest&amp;quot; is associated with the character, not the room itself.  This means that 2 (or more) people can scribe a scroll from the same room at the same time.  The cooldown timer for that room is then tied to the character, and sigils can continue to be scribed by additional characters.&lt;br /&gt;
&lt;br /&gt;
Each room will contain a primary and secondary sigil determined by its mana concentration, urban level and season. There is no innate randomness to the system, and {{com|PERCEIVE}} {{tt|SIGIL DISTORT}} will allow you some control (particularly if you are a Ranger and don’t wish to go into town). &lt;br /&gt;
&lt;br /&gt;
Unlike traditional materials, Sigils do not have a rarity. Instead, they have a clarity (quality) and precision (hardness) that determine how well an enchantment turns out. {{tt|PERCEIVE SIGIL IMPROVE}} allows you to play a small minigame in hopes of improving a sigil’s stats prior to scribing it. Though for some this may prove too cumbersome, so you’ll still occasionally crit high quality/precise sigils just out of nowhere. And sigils allow you to scribe them multiple times to keep the grind down a bit. Finally, sigil books let you store and filter your sigils to keep inventory counts manageable. &lt;br /&gt;
&lt;br /&gt;
Technique bonuses and the {{tt|PERCEIVE SIGIL BONUS}} and {{tt|DANGER}} commands are currently turned off to capture some base statistics, but will be turned on sometime after the wide release of the system.&lt;br /&gt;
&lt;br /&gt;
[[Arcana]], [[Outdoorsmanship]] &amp;amp; [[Scholarship]] are learned when perceiving for and scribing sigils.  Each room has a short timer on it between sigil collection availability. &lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [[burin]] - used for scribing a sigil onto a scroll or item&lt;br /&gt;
** While these can be crafted by [[Engineering|Engineers]] they must be [[Enchanting|Enchanted]] before they can be used for harvesting.&lt;br /&gt;
* {{ilink|i|blank scrolls}} - used to hold a sigil&lt;br /&gt;
* (optional) [[sigil book]] - used to hold sigil-scrolls and reduce item count&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
It is helpful to purchase an [[Artificing]] book and read the 1st page of the 1st chapter to familiarize yourself with the process.&lt;br /&gt;
&lt;br /&gt;
Begin by doing a {{tt|PERCEIVE SIGIL}} in the room you want to check.  If the area has a possible sigil, you will receive a message that you are beginning your search.  Once that roundtime is done, continue to {{tt|PERCEIVE SIGIL}} until you receive a message of success for your &#039;&#039;&#039;primary sigil&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once you have found your 1st sigil, hold a burin and a blank scroll, and {{tt|SCRIBE SIGIL}} to collect it.  Additionally, you can continue to {{tt|PERCEIVE SIGIL}} until you see a 2nd success message for a &#039;&#039;&#039;secondary sigil&#039;&#039;&#039; and {{tt|SCRIBE SIGIL}} to collect it.&lt;br /&gt;
* &#039;&#039;&#039;note: During testing, danger events have been turned off for collection, however on or after wide release, the secondary sigils will have an increased difficulty and danger factor.&lt;br /&gt;
&lt;br /&gt;
After identifying a sigil, you can {{tt|PERC SIGIL INFO}} to see the statistics on the sigil you&#039;ve found.  An example of this output is:&lt;br /&gt;
* &#039;&#039;You have perceived a flawless (96) permutation sigil comprised of broad strokes (8) in the area.    You are unable to perceive any opportunities for improving the sigil.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After identifying either the primary or secondary sigil, you can {{tt|PERCEIVE SIGIL IMPROVE}} to attempt to improve the quality of the sigil or scribe multiple copies of the sigil.  If you SCRIBE or IMPROVE after the 1st sigil identification, you will not be able to PERCEIVE for a secondary sigil.  You will receive a summary of the current sigil you have identified, an overview of your current &#039;&#039;mental health&#039;&#039; and a series of randomized commands you can use to improve the quality.  An example of this output is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You have perceived a flawless (98) nurture sigil comprised of broad strokes (9) in the area.  &lt;br /&gt;
Patiently, you continue to observe the environment to draw out more precise traits.  Your perceptions reveal several interesting opportunities, including...&lt;br /&gt;
&lt;br /&gt;
...a difficult, sanity destroying TECHNIQUE for recovering your focus&lt;br /&gt;
...a straightforward, sanity destroying PROCESS to elevate the sigil precision.&lt;br /&gt;
...a challenging, focus disrupting EFFORT for enhancing the sigil quality.&lt;br /&gt;
...a trivial, sanity destroying APPROACH to elevate the sigil quality.&lt;br /&gt;
...a challenging, resolve taxing METHOD for improving the sigil precision.&lt;br /&gt;
...a formidable, focus disrupting RITUAL for enhancing the sigil precision.&lt;br /&gt;
...a challenging, sanity destroying TASK for recovering your resolve.&lt;br /&gt;
...a means to DISTORT the sigil&#039;s foundation.&lt;br /&gt;
&lt;br /&gt;
You also take the opportunity to take stock of your mental health.&lt;br /&gt;
&lt;br /&gt;
Danger:  --------------------&lt;br /&gt;
Sanity:  ***************-----&lt;br /&gt;
Resolve: ***************-----&lt;br /&gt;
Focus:   ***************-----&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have begun improving your sigil, you can complete as many commands as you&#039;d like so long as you have enough Sanity, Resolve &amp;amp; Focus.  &#039;&#039;&#039;You can {{tt|PERCEIVE SIGIL IMPROVE}} repeatedly to refresh the possible list of commands and actions that will happen.&#039;&#039;&#039;  Each command will increase the Danger level however, and on a failure, you can lose the sigil entirely with no option for scribing.  Your &#039;&#039;mental health&#039;&#039; stats are localized to each sigil gathering event and will re-set each time you attempt to IMPROVE a new sigil.&lt;br /&gt;
&lt;br /&gt;
{{tt|PERCEIVE SIGIL DISTORT}} will allow you to change the type of sigil completely, and the new type.&lt;br /&gt;
&lt;br /&gt;
==Sigil Quality==&lt;br /&gt;
Gathered sigils will have 2 material statistics, &#039;&#039;&#039;clarity&#039;&#039;&#039; (quality) and &#039;&#039;&#039;precision&#039;&#039;&#039; (hardness).  &lt;br /&gt;
&lt;br /&gt;
The clarity is similar to other material qualities, where the closer to 100 the sigil is, the better the sigil.  There are specific terms associated in the end result of the sigil associated with the numeric quality of the sigil.&lt;br /&gt;
* &#039;&#039;&#039;note: The below table needs values confirmed as more data is gathered from the system&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Numeric Amount!!Sigil Descriptor!!Notes&lt;br /&gt;
|-&lt;br /&gt;
||100||?||possibly quest/auction quality only?&lt;br /&gt;
|-&lt;br /&gt;
||99||immaculate||&lt;br /&gt;
|-&lt;br /&gt;
||90-98||flawless||&lt;br /&gt;
|-&lt;br /&gt;
||80-89||exquisite||&lt;br /&gt;
|-&lt;br /&gt;
||70-79||intricate||&lt;br /&gt;
|-&lt;br /&gt;
||59-68||detailed||&lt;br /&gt;
|-&lt;br /&gt;
||49-57||distinct||&lt;br /&gt;
|-&lt;br /&gt;
||39-46||clear||&lt;br /&gt;
|-&lt;br /&gt;
||29-35||simple||&lt;br /&gt;
|-&lt;br /&gt;
||20-27||rough||&lt;br /&gt;
|-&lt;br /&gt;
||9-18||crude||&lt;br /&gt;
|-&lt;br /&gt;
||1-6||blurry||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The precision of a sigil will determine how difficult the sigil is to work with on an Enchanting project.&lt;br /&gt;
* &#039;&#039;&#039;note: The below table needs values confirmed as more data is gathered from the system&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Numeric Amount!!Sigil Descriptor!!Notes&lt;br /&gt;
|-&lt;br /&gt;
||1-29||broad strokes||&lt;br /&gt;
|-&lt;br /&gt;
||30-44||thick strands||&lt;br /&gt;
|-&lt;br /&gt;
||45-59||many fibers||&lt;br /&gt;
|-&lt;br /&gt;
||60-74||thin lines||&lt;br /&gt;
|-&lt;br /&gt;
||75-89||fine lines||&lt;br /&gt;
|-&lt;br /&gt;
||90-99||delicate detail||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sigil Types==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
===Primary===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Abolition sigil|abolition]]&lt;br /&gt;
* [[Congruence sigil|congruence]]&lt;br /&gt;
* [[Induction sigil|induction]]&lt;br /&gt;
* [[Permutation sigil|permutation]]&lt;br /&gt;
* [[Rarefaction sigil|rarefaction]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Antipode sigil|antipode]]&lt;br /&gt;
* [[Ascension sigil|ascension]]&lt;br /&gt;
* [[Clarification sigil|clarification]]&lt;br /&gt;
* [[Decay sigil|decay]]&lt;br /&gt;
* [[Evolution sigil|evolution]]&lt;br /&gt;
* [[Integration sigil|integration]]&lt;br /&gt;
* [[Metamorphosis sigil|metamorphosis]]&lt;br /&gt;
* [[Nurture sigil|nurture]]&lt;br /&gt;
* [[Paradox sigil|paradox]]&lt;br /&gt;
* [[Unity sigil|unity]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Guild (planned)===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Blight sigil|blight (Necromancer)]]&lt;br /&gt;
* [[Bounty sigil|bounty (Trader)]]&lt;br /&gt;
* [[Conjuration sigil|conjuration (War Mage)]]&lt;br /&gt;
* [[Deception sigil|deception (Thief)]]&lt;br /&gt;
* [[Divinity sigil|divinity (Cleric)]]&lt;br /&gt;
* [[Fugue sigil|fugue (Bard)]]&lt;br /&gt;
* [[Justice sigil|justice (Paladin)]]&lt;br /&gt;
* [[Sacrifice sigil|sacrifice (Empath)]]&lt;br /&gt;
* [[Spatial sigil|spatial (Moon Mage)]]&lt;br /&gt;
* [[Verdant sigil|verdant (Ranger)]]&lt;br /&gt;
* [[Wrath sigil|wrath (Barbarian)]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* A failed sigil scribe, such as doing a SCRIBE SIGIL before you have PERCIEVED one, will result in an &#039;&#039;&#039;any sigil&#039;&#039;&#039;.&lt;br /&gt;
:* &#039;&#039;Example: a blurry any sigil-scroll comprised of broad strokes&#039;&#039;&lt;br /&gt;
* Additional information about sigils can be found on the [[Sigil scroll]] page.&lt;br /&gt;
* A table-formatted list with the crafting properties of each type can be found on the [[:Category:Crafting_materials#Enchanting materials|Crafting Materials]] page.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The sigils can be found in various places across the realms determined by the room&#039;s mana concentration, urban level (city or rural) and season.  Preliminary results suggest that the same pair of sigils, per room, in the &#039;&#039;&#039;Spring&#039;&#039;&#039; and &#039;&#039;&#039;Autumn&#039;&#039;&#039; are the same.  &#039;&#039;&#039;Summer&#039;&#039;&#039; has a different pair per-room.  &#039;&#039;&#039;Winter&#039;&#039;&#039; to be determined.&lt;br /&gt;
&lt;br /&gt;
The following list may be helpful in determining the general locations to look for your desired sigil.  Specific locations can be found on each individual sigil page.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Sigil Name!!Locations Found In!!Season!!Notes&lt;br /&gt;
|-&lt;br /&gt;
||[[Abolition sigil|abolition]]||city||spring, summer, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Antipode sigil|antipode]]||city||winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Ascension sigil|ascension]]||city, rural||spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
||[[Clarification sigil|clarification]]||city, rural||spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
||[[Congruence sigil|congruence]]||city, rural||spring, summer, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Decay sigil|decay]]||city||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Evolution sigil|evolution]]||city, rural||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Induction sigil|induction]]||city, rural||spring, summer, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Integration sigil|integration]]||city, rural||spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
||[[Metamorphosis sigil|metamorphosis]]||city, rural||spring, summer, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Nurture sigil|nurture]]||city, rural||spring, summer, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Paradox sigil|paradox]]||city||spring, summer, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Permutation sigil|permutation]]||city||spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
||[[Rarefaction sigil|rarefaction]]||city, rural||spring, summer, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Unity sigil|unity]]||city, rural||spring, summer||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*See also the following [https://pastebin.com/EQYSxpM3 player-compiled list]:&lt;br /&gt;
&lt;br /&gt;
==BUGS==&lt;br /&gt;
Please use this space to document any logging system bugs.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community. &amp;lt;br&amp;gt;&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board]. &amp;lt;br&amp;gt;&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page. &amp;lt;br&amp;gt;&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- Bugs below this line please. --&amp;gt;&lt;br /&gt;
* If you try to improve a sigil with ACTION there is a good chance nothing will happen but the danger level will rise.&lt;br /&gt;
&amp;lt;!-- End of Bug Area. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Crafting]]&lt;/div&gt;</summary>
		<author><name>KOMERI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ru%27at&amp;diff=517864</id>
		<title>Ru&#039;at</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ru%27at&amp;diff=517864"/>
		<updated>2020-05-02T09:52:02Z</updated>

		<summary type="html">&lt;p&gt;KOMERI: Redirected page to S&amp;#039;Kra Mur Society#Social Breakdown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[S%27Kra_Mur_Society#Social_Breakdown|Ru&#039;at]]&lt;/div&gt;</summary>
		<author><name>KOMERI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=S%27Kra_Mur_Society&amp;diff=517862</id>
		<title>S&#039;Kra Mur Society</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=S%27Kra_Mur_Society&amp;diff=517862"/>
		<updated>2020-05-02T09:41:49Z</updated>

		<summary type="html">&lt;p&gt;KOMERI: /* Rathan House Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is under heavy construction as multiple references have to be compiled.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
=Political Breakdown=&lt;br /&gt;
&lt;br /&gt;
==Rathan House Origins==&lt;br /&gt;
Rathan Houses are an extension of the Rathan political atmosphere -- originally led by Kings.  One of the last Kings was pressured into creating the [[Merchant Council]] by the families that held the most power.  Two Kings later, the Merchant Council took over the government and disbanded the monarchy entirely.  This potentially left a rather nasty power gap considering House Zsekiel was previously known for being the House of Rathan Kings.&lt;br /&gt;
&lt;br /&gt;
Some will note that there are Rathan Houses that are not made up of S&#039;Kra Mur.  The majority of these Houses came into being during the Seven Star Empire.  It is presumed by scholars that these houses were inserted by the Imperials.  Perhaps in order to maintain some semblance of tradition, even the non-S&#039;Kra Houses boast phrases in S&#039;Kra.&lt;br /&gt;
&lt;br /&gt;
More information on Rathan Houses: [[S&#039;Kra Mur Houses]]&lt;br /&gt;
&lt;br /&gt;
==Musparan Houses==&lt;br /&gt;
; Wildly political and in constant flux.&lt;br /&gt;
&lt;br /&gt;
==The Sraans==&lt;br /&gt;
;&lt;br /&gt;
&lt;br /&gt;
===Positions within a Sraan===&lt;br /&gt;
=Social Breakdown=&lt;br /&gt;
In S&#039;Kra Mur society, a person divides others into four groups, &#039;&#039;ru&#039;at&#039;&#039;, &#039;&#039;smolgan&#039;&#039;, &#039;&#039;poho&#039;&#039;, and &#039;&#039;q&#039;alri&#039;&#039;, a concept that is at the very core of S&#039;Kra culture.  This dividing is not always conscious, but it is purposeful as it changes how a S&#039;Kra Mur addresses another person and can be used for everything from indicating respect and honor to distaste and hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q&#039;alri / Stranger==&lt;br /&gt;
;Strangers and outsiders.&lt;br /&gt;
These people may be treated politely or not -- and in many cases are treated with hostility.  Even if treated with courtesy, these people mean inherently less than any others.  The privileges of trust and honesty are not conferred on q&#039;alrin unless they are earned; nor are such things expected from them. &lt;br /&gt;
&lt;br /&gt;
There is absolutely nothing dishonorable about lying to, stealing from, or cheating an outsider, assuming it profits the S&#039;Kra more than it harms the outsider.&lt;br /&gt;
&lt;br /&gt;
* Q&#039;alri - [Singular]&lt;br /&gt;
* Q&#039;alarin - [Plural]&lt;br /&gt;
&lt;br /&gt;
==Smolgi / Friend==&lt;br /&gt;
; Chosen friends.&lt;br /&gt;
These people are given trust and affection.  A S&#039;Kra Mur cares for their smolgan and considers them to be of importance in their life for one reason or another.  Physical distance does nothing to change this designation.&lt;br /&gt;
&lt;br /&gt;
It is possible for some smolgan to be closer than others.  This does not change how they are spoken to or treated.&lt;br /&gt;
&lt;br /&gt;
* Smolgi - [Singular]&lt;br /&gt;
* Smolgan - [Plural]&lt;br /&gt;
&lt;br /&gt;
==Poho / Lord/Lady==&lt;br /&gt;
; Political leaders, Nobles, Guildleaders, Shaman, Gamant/Sraan leaders, et al.&lt;br /&gt;
These are people a S&#039;Kra Mur affords the highest respect to, even if there is not a personal relationship between the two.&lt;br /&gt;
&lt;br /&gt;
Poho are often mentors, nobles, or someone that is greatly admired for deeds they have performed.  While it is is easy to confuse this group with societal groupings, those that a S&#039;Kra Mur chooses as their Poho is up to their personal choices.&lt;br /&gt;
&lt;br /&gt;
* Poho [Singular]&lt;br /&gt;
* Pohan [Plural]&lt;br /&gt;
&lt;br /&gt;
==Ru&#039;at==&lt;br /&gt;
; The core of S&#039;Kra Mur society.&lt;br /&gt;
While there is not an actual translation for ru&#039;at, this group is often called the inner circle.  In this group are those closest to a S&#039;Kra Mur&#039;s heart.  Unlike the other groups, this is a group where the designation must be reciprocated and is perhaps why it is called an inner circle, since if it is not returned, the circle is broken. &lt;br /&gt;
&lt;br /&gt;
Ru&#039;atin are given complete trust and complete honesty and the same is expected from them.  This group is the beating heart of every S&#039;Kra Mur and is both private and personal.  It is considered a deep honor to be brought into the ru&#039;at of another and is not something often refused -- if ever.  Likewise, it is also something that is &#039;&#039;&#039;never&#039;&#039;&#039; asked for.&lt;br /&gt;
&lt;br /&gt;
Bringing another person into the ru&#039;at is akin on many levels to offering them a piece of the S&#039;Kra Mur&#039;s soul and trusting them implicitly with it, as well as getting a piece in return.&lt;br /&gt;
&lt;br /&gt;
* Ru&#039;at [Group]&lt;br /&gt;
* Ru&#039;ati [Singular]&lt;br /&gt;
* Ru&#039;atin [Plural]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
[[Chronology_of_the_Rathan_Kings_(book)|Chronology of the Rathan Kings]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[History of the Ru&#039;atin Peri&#039;el (book)|History of the Ru&#039;atin Peri&#039;el]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[S&#039;Kra_Mur_Houses|S&#039;Kra Mur Houses]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[S&#039;Kra_Language|S&#039;Kra Mur Language]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[S&#039;Kra_Mur_Sraans|S&#039;Kra Mur Sraans]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ways_of_the_S&#039;kra_Mur_(book)|The Ways of the S&#039;Kra Mur]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|S&#039;Kra Mur,Sraan,Organizations}}[[page type is::organization| ]]&lt;/div&gt;</summary>
		<author><name>KOMERI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=S%27Kra_Mur_Society&amp;diff=517861</id>
		<title>S&#039;Kra Mur Society</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=S%27Kra_Mur_Society&amp;diff=517861"/>
		<updated>2020-05-02T09:39:37Z</updated>

		<summary type="html">&lt;p&gt;KOMERI: /* Poho / Respected Person */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is under heavy construction as multiple references have to be compiled.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
=Political Breakdown=&lt;br /&gt;
&lt;br /&gt;
==Rathan House Origins==&lt;br /&gt;
Rathan Houses are an extension of the Rathan political atmosphere -- originally led by Kings.  One of the last Kings was pressured into creating the Merchant Council by the families that held the most power.  Two Kings later, the Merchant Council took over the government and disbanded the monarchy entirely.  This potentially left a rather nasty power gap considering House Zsekiel was previously known for being the House of Rathan Kings.&lt;br /&gt;
&lt;br /&gt;
Some will note that there are Rathan Houses that are not made up of S&#039;Kra Mur.  The majority of these Houses came into being during the Seven Star Empire.  It is presumed by scholars that these houses were inserted by the Imperials.  Perhaps in order to maintain some semblance of tradition, even the non-S&#039;Kra Houses boast phrases in S&#039;Kra.&lt;br /&gt;
&lt;br /&gt;
More information on Rathan Houses: [[S&#039;Kra Mur Houses]]&lt;br /&gt;
&lt;br /&gt;
==Musparan Houses==&lt;br /&gt;
; Wildly political and in constant flux.&lt;br /&gt;
&lt;br /&gt;
==The Sraans==&lt;br /&gt;
;&lt;br /&gt;
&lt;br /&gt;
===Positions within a Sraan===&lt;br /&gt;
=Social Breakdown=&lt;br /&gt;
In S&#039;Kra Mur society, a person divides others into four groups, &#039;&#039;ru&#039;at&#039;&#039;, &#039;&#039;smolgan&#039;&#039;, &#039;&#039;poho&#039;&#039;, and &#039;&#039;q&#039;alri&#039;&#039;, a concept that is at the very core of S&#039;Kra culture.  This dividing is not always conscious, but it is purposeful as it changes how a S&#039;Kra Mur addresses another person and can be used for everything from indicating respect and honor to distaste and hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q&#039;alri / Stranger==&lt;br /&gt;
;Strangers and outsiders.&lt;br /&gt;
These people may be treated politely or not -- and in many cases are treated with hostility.  Even if treated with courtesy, these people mean inherently less than any others.  The privileges of trust and honesty are not conferred on q&#039;alrin unless they are earned; nor are such things expected from them. &lt;br /&gt;
&lt;br /&gt;
There is absolutely nothing dishonorable about lying to, stealing from, or cheating an outsider, assuming it profits the S&#039;Kra more than it harms the outsider.&lt;br /&gt;
&lt;br /&gt;
* Q&#039;alri - [Singular]&lt;br /&gt;
* Q&#039;alarin - [Plural]&lt;br /&gt;
&lt;br /&gt;
==Smolgi / Friend==&lt;br /&gt;
; Chosen friends.&lt;br /&gt;
These people are given trust and affection.  A S&#039;Kra Mur cares for their smolgan and considers them to be of importance in their life for one reason or another.  Physical distance does nothing to change this designation.&lt;br /&gt;
&lt;br /&gt;
It is possible for some smolgan to be closer than others.  This does not change how they are spoken to or treated.&lt;br /&gt;
&lt;br /&gt;
* Smolgi - [Singular]&lt;br /&gt;
* Smolgan - [Plural]&lt;br /&gt;
&lt;br /&gt;
==Poho / Lord/Lady==&lt;br /&gt;
; Political leaders, Nobles, Guildleaders, Shaman, Gamant/Sraan leaders, et al.&lt;br /&gt;
These are people a S&#039;Kra Mur affords the highest respect to, even if there is not a personal relationship between the two.&lt;br /&gt;
&lt;br /&gt;
Poho are often mentors, nobles, or someone that is greatly admired for deeds they have performed.  While it is is easy to confuse this group with societal groupings, those that a S&#039;Kra Mur chooses as their Poho is up to their personal choices.&lt;br /&gt;
&lt;br /&gt;
* Poho [Singular]&lt;br /&gt;
* Pohan [Plural]&lt;br /&gt;
&lt;br /&gt;
==Ru&#039;at==&lt;br /&gt;
; The core of S&#039;Kra Mur society.&lt;br /&gt;
While there is not an actual translation for ru&#039;at, this group is often called the inner circle.  In this group are those closest to a S&#039;Kra Mur&#039;s heart.  Unlike the other groups, this is a group where the designation must be reciprocated and is perhaps why it is called an inner circle, since if it is not returned, the circle is broken. &lt;br /&gt;
&lt;br /&gt;
Ru&#039;atin are given complete trust and complete honesty and the same is expected from them.  This group is the beating heart of every S&#039;Kra Mur and is both private and personal.  It is considered a deep honor to be brought into the ru&#039;at of another and is not something often refused -- if ever.  Likewise, it is also something that is &#039;&#039;&#039;never&#039;&#039;&#039; asked for.&lt;br /&gt;
&lt;br /&gt;
Bringing another person into the ru&#039;at is akin on many levels to offering them a piece of the S&#039;Kra Mur&#039;s soul and trusting them implicitly with it, as well as getting a piece in return.&lt;br /&gt;
&lt;br /&gt;
* Ru&#039;at [Group]&lt;br /&gt;
* Ru&#039;ati [Singular]&lt;br /&gt;
* Ru&#039;atin [Plural]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
[[Chronology_of_the_Rathan_Kings_(book)|Chronology of the Rathan Kings]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[History of the Ru&#039;atin Peri&#039;el (book)|History of the Ru&#039;atin Peri&#039;el]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[S&#039;Kra_Mur_Houses|S&#039;Kra Mur Houses]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[S&#039;Kra_Language|S&#039;Kra Mur Language]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[S&#039;Kra_Mur_Sraans|S&#039;Kra Mur Sraans]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ways_of_the_S&#039;kra_Mur_(book)|The Ways of the S&#039;Kra Mur]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|S&#039;Kra Mur,Sraan,Organizations}}[[page type is::organization| ]]&lt;/div&gt;</summary>
		<author><name>KOMERI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=S%27Kra_Mur_Society&amp;diff=517860</id>
		<title>S&#039;Kra Mur Society</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=S%27Kra_Mur_Society&amp;diff=517860"/>
		<updated>2020-05-02T09:28:40Z</updated>

		<summary type="html">&lt;p&gt;KOMERI: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is under heavy construction as multiple references have to be compiled.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
=Political Breakdown=&lt;br /&gt;
&lt;br /&gt;
==Rathan House Origins==&lt;br /&gt;
Rathan Houses are an extension of the Rathan political atmosphere -- originally led by Kings.  One of the last Kings was pressured into creating the Merchant Council by the families that held the most power.  Two Kings later, the Merchant Council took over the government and disbanded the monarchy entirely.  This potentially left a rather nasty power gap considering House Zsekiel was previously known for being the House of Rathan Kings.&lt;br /&gt;
&lt;br /&gt;
Some will note that there are Rathan Houses that are not made up of S&#039;Kra Mur.  The majority of these Houses came into being during the Seven Star Empire.  It is presumed by scholars that these houses were inserted by the Imperials.  Perhaps in order to maintain some semblance of tradition, even the non-S&#039;Kra Houses boast phrases in S&#039;Kra.&lt;br /&gt;
&lt;br /&gt;
More information on Rathan Houses: [[S&#039;Kra Mur Houses]]&lt;br /&gt;
&lt;br /&gt;
==Musparan Houses==&lt;br /&gt;
; Wildly political and in constant flux.&lt;br /&gt;
&lt;br /&gt;
==The Sraans==&lt;br /&gt;
;&lt;br /&gt;
&lt;br /&gt;
===Positions within a Sraan===&lt;br /&gt;
=Social Breakdown=&lt;br /&gt;
In S&#039;Kra Mur society, a person divides others into four groups, &#039;&#039;ru&#039;at&#039;&#039;, &#039;&#039;smolgan&#039;&#039;, &#039;&#039;poho&#039;&#039;, and &#039;&#039;q&#039;alri&#039;&#039;, a concept that is at the very core of S&#039;Kra culture.  This dividing is not always conscious, but it is purposeful as it changes how a S&#039;Kra Mur addresses another person and can be used for everything from indicating respect and honor to distaste and hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q&#039;alri / Stranger==&lt;br /&gt;
;Strangers and outsiders.&lt;br /&gt;
These people may be treated politely or not -- and in many cases are treated with hostility.  Even if treated with courtesy, these people mean inherently less than any others.  The privileges of trust and honesty are not conferred on q&#039;alrin unless they are earned; nor are such things expected from them. &lt;br /&gt;
&lt;br /&gt;
There is absolutely nothing dishonorable about lying to, stealing from, or cheating an outsider, assuming it profits the S&#039;Kra more than it harms the outsider.&lt;br /&gt;
&lt;br /&gt;
* Q&#039;alri - [Singular]&lt;br /&gt;
* Q&#039;alarin - [Plural]&lt;br /&gt;
&lt;br /&gt;
==Smolgi / Friend==&lt;br /&gt;
; Chosen friends.&lt;br /&gt;
These people are given trust and affection.  A S&#039;Kra Mur cares for their smolgan and considers them to be of importance in their life for one reason or another.  Physical distance does nothing to change this designation.&lt;br /&gt;
&lt;br /&gt;
It is possible for some smolgan to be closer than others.  This does not change how they are spoken to or treated.&lt;br /&gt;
&lt;br /&gt;
* Smolgi - [Singular]&lt;br /&gt;
* Smolgan - [Plural]&lt;br /&gt;
&lt;br /&gt;
==Poho / Respected Person==&lt;br /&gt;
; Political leaders, Nobles, Guildleaders, Shaman, Gamant/Sraan leaders, et al.&lt;br /&gt;
These are people a S&#039;Kra Mur affords the highest respect to, even if there is not a personal relationship between the two.&lt;br /&gt;
&lt;br /&gt;
Poho are often mentors, nobles, or someone that is greatly admired for deeds they have performed.  While it is is easy to confuse this group with societal groupings, those that a S&#039;Kra Mur chooses as their Poho is up to their personal choices.&lt;br /&gt;
&lt;br /&gt;
* Poho [Singular]&lt;br /&gt;
* Pohan [Plural]&lt;br /&gt;
&lt;br /&gt;
==Ru&#039;at==&lt;br /&gt;
; The core of S&#039;Kra Mur society.&lt;br /&gt;
While there is not an actual translation for ru&#039;at, this group is often called the inner circle.  In this group are those closest to a S&#039;Kra Mur&#039;s heart.  Unlike the other groups, this is a group where the designation must be reciprocated and is perhaps why it is called an inner circle, since if it is not returned, the circle is broken. &lt;br /&gt;
&lt;br /&gt;
Ru&#039;atin are given complete trust and complete honesty and the same is expected from them.  This group is the beating heart of every S&#039;Kra Mur and is both private and personal.  It is considered a deep honor to be brought into the ru&#039;at of another and is not something often refused -- if ever.  Likewise, it is also something that is &#039;&#039;&#039;never&#039;&#039;&#039; asked for.&lt;br /&gt;
&lt;br /&gt;
Bringing another person into the ru&#039;at is akin on many levels to offering them a piece of the S&#039;Kra Mur&#039;s soul and trusting them implicitly with it, as well as getting a piece in return.&lt;br /&gt;
&lt;br /&gt;
* Ru&#039;at [Group]&lt;br /&gt;
* Ru&#039;ati [Singular]&lt;br /&gt;
* Ru&#039;atin [Plural]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
[[Chronology_of_the_Rathan_Kings_(book)|Chronology of the Rathan Kings]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[History of the Ru&#039;atin Peri&#039;el (book)|History of the Ru&#039;atin Peri&#039;el]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[S&#039;Kra_Mur_Houses|S&#039;Kra Mur Houses]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[S&#039;Kra_Language|S&#039;Kra Mur Language]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[S&#039;Kra_Mur_Sraans|S&#039;Kra Mur Sraans]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ways_of_the_S&#039;kra_Mur_(book)|The Ways of the S&#039;Kra Mur]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|S&#039;Kra Mur,Sraan,Organizations}}[[page type is::organization| ]]&lt;/div&gt;</summary>
		<author><name>KOMERI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ru%27at&amp;diff=517859</id>
		<title>Ru&#039;at</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ru%27at&amp;diff=517859"/>
		<updated>2020-05-02T09:24:02Z</updated>

		<summary type="html">&lt;p&gt;KOMERI: Please redirect this page to https://elanthipedia.play.net/S%27Kra_Mur_Society#Social_Breakdown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[S%27Kra_Mur_Society#Social_Breakdown|Ru&#039;at]]&lt;/div&gt;</summary>
		<author><name>KOMERI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=S%27Kra_Mur_Society&amp;diff=517858</id>
		<title>S&#039;Kra Mur Society</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=S%27Kra_Mur_Society&amp;diff=517858"/>
		<updated>2020-05-02T09:23:24Z</updated>

		<summary type="html">&lt;p&gt;KOMERI: /* Social Breakdown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is under heavy construction as multiple references have to be compiled.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
=Political Breakdown=&lt;br /&gt;
&lt;br /&gt;
==Rathan House Origins==&lt;br /&gt;
Rathan Houses are an extension of the Rathan political atmosphere -- originally led by Kings.  One of the last Kings was pressured into creating the Merchant Council by the families that held the most power.  Two Kings later, the Merchant Council took over the government and disbanded the monarchy entirely.  This potentially left a rather nasty power gap considering House Zsekiel was previously known for being the House of Rathan Kings.&lt;br /&gt;
&lt;br /&gt;
Some will note that there are Rathan Houses that are not made up of S&#039;Kra Mur.  The majority of these Houses came into being during the Seven Star Empire.  It is presumed by scholars that these houses were inserted by the Imperials.  Perhaps in order to maintain some semblance of tradition, even the non-S&#039;Kra Houses boast phrases in S&#039;Kra.&lt;br /&gt;
&lt;br /&gt;
More information on Rathan Houses: [[S&#039;Kra Mur Houses]]&lt;br /&gt;
&lt;br /&gt;
==Musparan Houses==&lt;br /&gt;
; Wildly political and in constant flux.&lt;br /&gt;
&lt;br /&gt;
==The Sraans==&lt;br /&gt;
;&lt;br /&gt;
&lt;br /&gt;
===Positions within a Sraan===&lt;br /&gt;
=Social Breakdown=&lt;br /&gt;
In S&#039;Kra Mur society, a person divides others into four groups, &#039;&#039;ru&#039;at&#039;&#039;, &#039;&#039;smolgan&#039;&#039;, &#039;&#039;poho&#039;&#039;, and &#039;&#039;q&#039;alri&#039;&#039;, a concept that is at the very core of S&#039;Kra culture.  This dividing is not always conscious, but it is purposeful as it changes how a S&#039;Kra Mur addresses another person and can be used for everything from indicating respect and honor to distaste and hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q&#039;alri / Stranger==&lt;br /&gt;
;Strangers and outsiders.&lt;br /&gt;
These people may be treated politely or not -- and in many cases are treated with hostility.  Even if treated with courtesy, these people mean inherently less than any others.  The privileges of trust and honesty are not conferred on q&#039;alrin unless they are earned; nor are such things expected from them. &lt;br /&gt;
&lt;br /&gt;
There is absolutely nothing dishonorable about lying to, stealing from, or cheating an outsider, assuming it profits the S&#039;Kra more than it harms the outsider.&lt;br /&gt;
&lt;br /&gt;
* Q&#039;alri - [Singular]&lt;br /&gt;
* Q&#039;alarin - [Plural]&lt;br /&gt;
&lt;br /&gt;
==Smolgi / Friend==&lt;br /&gt;
; Chosen friends.&lt;br /&gt;
These people are given trust and affection.  A S&#039;Kra Mur cares for their smolgan and considers them to be of importance in their life for one reason or another.  Physical distance does nothing to change this designation.&lt;br /&gt;
&lt;br /&gt;
It is possible for some smolgan to be closer than others.  This does not change how they are spoken to or treated.&lt;br /&gt;
&lt;br /&gt;
* Smolgi - [Singular]&lt;br /&gt;
* Smolgan - [Plural]&lt;br /&gt;
&lt;br /&gt;
==Poho / Respected Person==&lt;br /&gt;
; Political leaders, Nobles, Guildleaders, Shaman, Gamant/Sraan leaders, et al.&lt;br /&gt;
These are people a S&#039;Kra Mur affords the highest respect to, even if there is not a personal relationship between the two.&lt;br /&gt;
&lt;br /&gt;
Poho are often mentors, nobles, or someone that is greatly admired for deeds they have performed.  While it is is easy to confuse this group with societal groupings, those that a S&#039;Kra Mur chooses as their Poho is up to their personal choices.&lt;br /&gt;
&lt;br /&gt;
* Poho [Singular]&lt;br /&gt;
* Pohan [Plural]&lt;br /&gt;
&lt;br /&gt;
==Ru&#039;at==&lt;br /&gt;
; The core of S&#039;Kra Mur society.&lt;br /&gt;
While there is not an actual translation for ru&#039;at, this group is often called the inner circle.  In this group are those closest to a S&#039;Kra Mur&#039;s heart.  Unlike the other groups, this is a group where the designation must be reciprocated and is perhaps why it is called an inner circle, since if it is not returned, the circle is broken. &lt;br /&gt;
&lt;br /&gt;
Ru&#039;atin are given complete trust and complete honesty and the same is expected from them.  This group is the beating heart of every S&#039;Kra Mur and is both private and personal.  It is considered a deep honor to be brought into the ru&#039;at of another and is not something often refused -- if ever.  Likewise, it is also something that is &#039;&#039;&#039;never&#039;&#039;&#039; asked for.&lt;br /&gt;
&lt;br /&gt;
Bringing another person into the ru&#039;at is akin on many levels to offering them a piece of the S&#039;Kra Mur&#039;s soul and trusting them implicitly with it, as well as getting a piece in return.&lt;br /&gt;
&lt;br /&gt;
* Ru&#039;at [Group]&lt;br /&gt;
* Ru&#039;ati [Singular]&lt;br /&gt;
* Ru&#039;atin [Plural]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
[[S&#039;Kra_Mur_Sraans]]&lt;br /&gt;
[[S&#039;Kra_Mur_Houses]]&lt;br /&gt;
[[Chronology_of_the_Rathan_Kings_(book)|Chronology of the Rathan Kings]]&lt;br /&gt;
[[S&#039;Kra_Language]]&lt;br /&gt;
{{Cat|S&#039;Kra Mur,Sraan,Organizations}}[[page type is::organization| ]]&lt;/div&gt;</summary>
		<author><name>KOMERI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=S%27Kra_Mur_Society&amp;diff=517857</id>
		<title>S&#039;Kra Mur Society</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=S%27Kra_Mur_Society&amp;diff=517857"/>
		<updated>2020-05-02T08:22:51Z</updated>

		<summary type="html">&lt;p&gt;KOMERI: /* Social Breakdown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is under heavy construction as multiple references have to be compiled.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
=Political Breakdown=&lt;br /&gt;
&lt;br /&gt;
==Rathan House Origins==&lt;br /&gt;
Rathan Houses are an extension of the Rathan political atmosphere -- originally led by Kings.  One of the last Kings was pressured into creating the Merchant Council by the families that held the most power.  Two Kings later, the Merchant Council took over the government and disbanded the monarchy entirely.  This potentially left a rather nasty power gap considering House Zsekiel was previously known for being the House of Rathan Kings.&lt;br /&gt;
&lt;br /&gt;
Some will note that there are Rathan Houses that are not made up of S&#039;Kra Mur.  The majority of these Houses came into being during the Seven Star Empire.  It is presumed by scholars that these houses were inserted by the Imperials.  Perhaps in order to maintain some semblance of tradition, even the non-S&#039;Kra Houses boast phrases in S&#039;Kra.&lt;br /&gt;
&lt;br /&gt;
More information on Rathan Houses: [[S&#039;Kra Mur Houses]]&lt;br /&gt;
&lt;br /&gt;
==Musparan Houses==&lt;br /&gt;
; Wildly political and in constant flux.&lt;br /&gt;
&lt;br /&gt;
==The Sraans==&lt;br /&gt;
;&lt;br /&gt;
&lt;br /&gt;
===Positions within a Sraan===&lt;br /&gt;
=Social Breakdown=&lt;br /&gt;
;How the structure of their society shaped the language.&lt;br /&gt;
* Note: incorporate [[Ru&#039;at]] and have ru&#039;at redirect here.&lt;br /&gt;
&lt;br /&gt;
==Q&#039;alri / Stranger==&lt;br /&gt;
; Outsiders that are inherently meaningless.&lt;br /&gt;
&lt;br /&gt;
==Smolgi / Friend==&lt;br /&gt;
; Chosen friends.&lt;br /&gt;
&lt;br /&gt;
==Poho / Respected Person==&lt;br /&gt;
; Political leaders, Nobles, Guildleaders, Gamant/Sraan leaders, et al.&lt;br /&gt;
&lt;br /&gt;
==Ru&#039;at==&lt;br /&gt;
; The core of S&#039;Kra Mur society.&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
[[S&#039;Kra_Mur_Sraans]]&lt;br /&gt;
[[S&#039;Kra_Mur_Houses]]&lt;br /&gt;
[[Chronology_of_the_Rathan_Kings_(book)|Chronology of the Rathan Kings]]&lt;br /&gt;
[[S&#039;Kra_Language]]&lt;br /&gt;
{{Cat|S&#039;Kra Mur,Sraan,Organizations}}[[page type is::organization| ]]&lt;/div&gt;</summary>
		<author><name>KOMERI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ru%27at&amp;diff=517856</id>
		<title>Ru&#039;at</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ru%27at&amp;diff=517856"/>
		<updated>2020-05-02T08:10:34Z</updated>

		<summary type="html">&lt;p&gt;KOMERI: Corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[S&#039;Kra Mur]] society, a person divides others into four groups, &#039;&#039;ru&#039;at&#039;&#039;, &#039;&#039;smolgan&#039;&#039;, &#039;&#039;poho&#039;&#039;, and &#039;&#039;q&#039;alri&#039;&#039;, a concept that is at the very core of S&#039;Kra culture. &lt;br /&gt;
&lt;br /&gt;
==Ru&#039;at==&lt;br /&gt;
A S&#039;Kra Mur gives his ru&#039;ati (circle of family, friends, and allies) complete trust and complete honesty and expects the same from them. Those outside the ru&#039;at are considered q&#039;alri, which means the person is not worthy of trust or consideration -- the category that most strangers would fall into.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q&#039;alri==&lt;br /&gt;
The privileges of trust and honesty are not conferred on q&#039;alrin unless they are earned; nor are such things expected from them. There is absolutely nothing dishonorable about lying to, stealing from, or cheating an outsider, assuming it profits the S&#039;Kra more than it harms the outsider.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[S&#039;Kra Mur Language|S&#039;Kra language]] has different forms of address for ru&#039;ati, q&#039;alri, and smolgi (friends).&lt;br /&gt;
&lt;br /&gt;
==Vocabulary==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ru&#039;at&#039;&#039;&#039;, n.: A S&#039;Kra Mur&#039;s inner circle (the entire group)&lt;br /&gt;
*&#039;&#039;&#039;ru&#039;ati&#039;&#039;&#039;, n.: member(s) of a ru&#039;at&lt;br /&gt;
*&#039;&#039;&#039;ru&#039;atin&#039;&#039;&#039;, adj.: having to do with a ru&#039;at; the form of address for ru&#039;ati&lt;br /&gt;
*&#039;&#039;&#039;smolgi&#039;&#039;&#039;, n.: friend(s); friendship&lt;br /&gt;
*&#039;&#039;&#039;smolgan&#039;&#039;&#039;, adj.: having to do with smolgi; the form of address for smolgi&lt;br /&gt;
*&#039;&#039;&#039;q&#039;alri&#039;&#039;&#039;, n.: outsider(s)&lt;br /&gt;
*&#039;&#039;&#039;q&#039;alrin&#039;&#039;&#039;, adj.: having to do with q&#039;alri; the form of address for q&#039;alri&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
*[[Ways of the S&#039;Kra Mur, The (book)|The Ways of the S&#039;Kra Mur]]&lt;br /&gt;
*[[History of the Ru&#039;atin Peri&#039;el (book)|History of the Ru&#039;atin Peri&#039;el]]&lt;br /&gt;
&lt;br /&gt;
[[Category:S&#039;Kra Mur]]&lt;/div&gt;</summary>
		<author><name>KOMERI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Merchant_Council&amp;diff=517792</id>
		<title>Merchant Council</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Merchant_Council&amp;diff=517792"/>
		<updated>2020-05-01T13:01:28Z</updated>

		<summary type="html">&lt;p&gt;KOMERI: Created page with &amp;quot;{{stub}}  ==Origins== Created in 228 by the Rathan King Ruahhgi after being pressured by the great families.   ==Rise to Power== Upon the sudden death of King Arhekesaar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Created in 228 by the Rathan King [[Ruahhgi]] after being pressured by the great families.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rise to Power==&lt;br /&gt;
Upon the sudden death of King [[Arhekesaar]], the Council seized control of the Rathan government and permanently ended the monarchy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Chronology_of_the_Rathan_Kings_(book)|Chronology of the Rathan Kings]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|S&#039;Kra Mur,Organizations}}[[page type is::organization| ]]&lt;/div&gt;</summary>
		<author><name>KOMERI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=S%27Kra_Mur_Society&amp;diff=517791</id>
		<title>S&#039;Kra Mur Society</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=S%27Kra_Mur_Society&amp;diff=517791"/>
		<updated>2020-05-01T12:44:54Z</updated>

		<summary type="html">&lt;p&gt;KOMERI: Created page with &amp;quot;This page is under heavy construction as multiple references have to be compiled.  =Overview=  =Political Breakdown=  ==Rathan House Origins== Rathan Houses are an extension o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is under heavy construction as multiple references have to be compiled.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
=Political Breakdown=&lt;br /&gt;
&lt;br /&gt;
==Rathan House Origins==&lt;br /&gt;
Rathan Houses are an extension of the Rathan political atmosphere -- originally led by Kings.  One of the last Kings was pressured into creating the Merchant Council by the families that held the most power.  Two Kings later, the Merchant Council took over the government and disbanded the monarchy entirely.  This potentially left a rather nasty power gap considering House Zsekiel was previously known for being the House of Rathan Kings.&lt;br /&gt;
&lt;br /&gt;
Some will note that there are Rathan Houses that are not made up of S&#039;Kra Mur.  The majority of these Houses came into being during the Seven Star Empire.  It is presumed by scholars that these houses were inserted by the Imperials.  Perhaps in order to maintain some semblance of tradition, even the non-S&#039;Kra Houses boast phrases in S&#039;Kra.&lt;br /&gt;
&lt;br /&gt;
More information on Rathan Houses: [[S&#039;Kra Mur Houses]]&lt;br /&gt;
&lt;br /&gt;
==Musparan Houses==&lt;br /&gt;
; Wildly political and in constant flux.&lt;br /&gt;
&lt;br /&gt;
==The Sraans==&lt;br /&gt;
;&lt;br /&gt;
&lt;br /&gt;
===Positions within a Sraan===&lt;br /&gt;
=Social Breakdown=&lt;br /&gt;
;How the structure of their society shaped the language.&lt;br /&gt;
&lt;br /&gt;
==Q&#039;alri / Stranger==&lt;br /&gt;
; Outsiders that are inherently meaningless.&lt;br /&gt;
&lt;br /&gt;
==Smolgi / Friend==&lt;br /&gt;
; Chosen friends.&lt;br /&gt;
&lt;br /&gt;
==Poho / Respected Person==&lt;br /&gt;
; Political leaders, Nobles, Guildleaders, Gamant/Sraan leaders, et al.&lt;br /&gt;
&lt;br /&gt;
==Ru&#039;at==&lt;br /&gt;
; The core of S&#039;Kra Mur society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
[[S&#039;Kra_Mur_Sraans]]&lt;br /&gt;
[[S&#039;Kra_Mur_Houses]]&lt;br /&gt;
[[Chronology_of_the_Rathan_Kings_(book)|Chronology of the Rathan Kings]]&lt;br /&gt;
[[S&#039;Kra_Language]]&lt;br /&gt;
{{Cat|S&#039;Kra Mur,Sraan,Organizations}}[[page type is::organization| ]]&lt;/div&gt;</summary>
		<author><name>KOMERI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:S%27Kra_Mur&amp;diff=517790</id>
		<title>Concept:S&#039;Kra Mur</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:S%27Kra_Mur&amp;diff=517790"/>
		<updated>2020-05-01T12:25:43Z</updated>

		<summary type="html">&lt;p&gt;KOMERI: /* Points of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::s&#039;kra mur||skra mur]]}}&lt;br /&gt;
{{RTOC}}[[Image:skramur.gif|200px|left|Male and Female S&#039;Kra Mur]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}The reigning theory of the origins of the S&#039;Kra Mur is that [[Hav&#039;roth]], in all his forms, created them and imbued them with sentience -- a hypothesis no more and no less valid than [[Elothean]] creation myths.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Whatever their origins, no one denies they are formidable in physical combat, combining the swiftness of a striking cobra and the strength of a bearhug from an enraged boa constrictor. While their scaly exterior may throw off those with warmer blood, S&#039;Kra Mur hardly care what those races may think of them. In S&#039;Kra Mur society, honor is measured by the length of one&#039;s tail -- and the opinions of those without simply aren&#039;t worth considering.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
The S&#039;Kra Mur figurine opens hooded eyes and gazes at you. A sibilant voice issues forth: &amp;quot;I am of the S&#039;Kra Mur. We are the ssserpent folk. While we have two arms, two legs, a torso, and a head like any of the other races, our smile is the serpent&#039;s smile, our scales the serpent&#039;s scales, and our eyes the serpent&#039;s eyes. We strike like the snake with its agility and grace, and calculate our moves with the cold method that resides in our very blood. We are dangerous to encounter, and even more dangerous to cross.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The S&#039;Kra Mur stands tall and lithe, cold skin glistening with a faint tracery of scales. Slitted pupils slash its eyes down the middle and a short tail curls restlessly behind it. A chill presence lurks within its gaze, at once vaguely repulsive and strangely hypnotic.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | [[Strength]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reflex]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Charisma]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Discipline]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]] || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]] || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|- &lt;br /&gt;
| [[Stamina]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Characteristics==&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
S&#039;Kra Mur develop and age in step with the [[Human]] norm. However, like the other bestial races, their age is often hard for other races to discern.&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;S&#039;Kra Mur&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||S&#039;Kra Mur See||Others See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 14||0 to 14||a child||a child&lt;br /&gt;
|-&lt;br /&gt;
|15 to 20||15 to 20||young||young&lt;br /&gt;
|-&lt;br /&gt;
|21 to 34||21 to 34||an adult||young&lt;br /&gt;
|-&lt;br /&gt;
|35 to 44||35 to 64||in his prime||young&lt;br /&gt;
|-&lt;br /&gt;
|45 to 53||65 to 94||middle-aged||young&lt;br /&gt;
|-&lt;br /&gt;
|54 to 62||95 to 112||mature||young&lt;br /&gt;
|-&lt;br /&gt;
|63 to 70||113 to 130||venerable||elderly&lt;br /&gt;
|-&lt;br /&gt;
|71 to 77||131 to 148||elderly||elderly&lt;br /&gt;
|-&lt;br /&gt;
|78 to 86||149 to 166||aged||elderly&lt;br /&gt;
|-&lt;br /&gt;
|87 to 93||167 to 184||wizened||elderly&lt;br /&gt;
|-&lt;br /&gt;
|94 to 100||185 to 200||ancient||elderly&lt;br /&gt;
|-&lt;br /&gt;
|101+||201+||archaic||elderly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.25 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.75 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.25 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 75 years&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 100 years&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 8 Elanthian months&lt;br /&gt;
&lt;br /&gt;
S&#039;Kra Mur can only conceive with their own kind, and give birth to live children.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[S&#039;Kra Mur Physiology]]: S&#039;Kra Mur do not have mammalian features, such as hair and breasts. They are neither cold-blooded nor venomous.&lt;br /&gt;
* [[S&#039;Kra Mur Verbs]]: Odd noises, trilling, tail movements and what they signify.&lt;br /&gt;
&lt;br /&gt;
;Language&lt;br /&gt;
* [[S&#039;Kra Mur Language]]: Poetic in form, S&#039;Kra Mur is very fluid and phrases often contain double or even triple meanings.&lt;br /&gt;
* [[S&#039;Kra Mur Naming Conventions]]&lt;br /&gt;
* [[S&#039;Kra Lexicon|S&#039;Kra Mur Lexicon]]:  Sortable dictionary of known words.&lt;br /&gt;
&lt;br /&gt;
; Society&lt;br /&gt;
* [[S&#039;Kra Mur Attire]]: Both males and females tend to clothe themselves from head to toe. Traditional S&#039;Kra Mur prefer loose, flowing garments and lots of jewelry. S&#039;Kra use intricate, asymmetrical ornamentation on their clothing and jewelry.&lt;br /&gt;
* [[S&#039;Kra Mur Society]]: A complete breakdown of intricate culture and society of the S&#039;Kra Mur.&lt;br /&gt;
* [[S&#039;Kra Mur Sraans|S&#039;Kra Mur Sraans (Clans)]]:  Information on locations, brief histories and what each Clan (Sraan) is known for.&lt;br /&gt;
* [[S&#039;Kra Mur Houses|S&#039;Kra Mur Gamants (Houses)]]: Information on [[Ratha|Rathan]] and [[Muspar&#039;i|Musparan]] houses.&lt;br /&gt;
&lt;br /&gt;
;History, Traditions, and Lore&lt;br /&gt;
* [[S&#039;Kra Mur Origins]]:  The beliefs of the S&#039;Kra Mur concerning their origins.&lt;br /&gt;
* [[Lanahh&#039;zhra|The Lanahh&#039;zhra]]:  The elite assassins told of in the history of the S&#039;Kra Mur.&lt;br /&gt;
* [[Sarhhtha|Sarhhtha, Traditional S&#039;Kra Mur Dancing]]:  Fluid and verbose in movement, this style of dancing is held in high regard in S&#039;Kra Mur culture.&lt;br /&gt;
* [[S&#039;Kra Mur Wedding]]: Traditional weddings are full of symbolism and piety.&lt;br /&gt;
* [[Smozh]]:  The unmentionables of S&#039;Kra Mur society and their unimportant histories.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Races}}&lt;/div&gt;</summary>
		<author><name>KOMERI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=S%27Kra_Mur_Origins&amp;diff=517789</id>
		<title>S&#039;Kra Mur Origins</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=S%27Kra_Mur_Origins&amp;diff=517789"/>
		<updated>2020-05-01T12:02:51Z</updated>

		<summary type="html">&lt;p&gt;KOMERI: Created page with &amp;quot;=The Origin Story= S&amp;#039;Kra Mur lore tells that originally, they were created as nothing more than monsters, albeit intelligent ones.  The singular purpose of this creation w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Origin Story=&lt;br /&gt;
[[S&#039;Kra Mur]] lore tells that originally, they were created as nothing more than monsters, albeit intelligent ones.  The singular purpose of this creation was to bring discord.  It was not until [[Hav&#039;roth]] and [[Peri&#039;el]] stepped in that the creatures they once were became recognized as a people.  At the time of their uprising, they were the sixth of the [[Empire_of_the_Seven-Pointed_Star,_also_known_as_the_Fallen_Empire_(book)|Seven Peoples]].&lt;br /&gt;
&lt;br /&gt;
The story is told that it began with [[Ushnish]].  The Serpent of Discord, ever true to his moniker, created intelligent and deadly reptilians designed to harass and torment the [[Humans]].  Hav&#039;roth looked at the creatures, and with his brilliant intuition he saw their unfulfilled potential.  He gave them the gifts of the mind, further upraising them.  Peri&#039;el watched the cold, cruel acts these creatures committed and wept. She gave them the gifts of the tail.  These gifts are oft referred to as the gifts of the heart by other races.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Gifts of Ushnish==&lt;br /&gt;
* Life&lt;br /&gt;
* Intelligence&lt;br /&gt;
&lt;br /&gt;
==The Gifts of Hav&#039;roth ( The Gifts of the Mind)==&lt;br /&gt;
* Language&lt;br /&gt;
* Creativity&lt;br /&gt;
* Magical talent&lt;br /&gt;
&lt;br /&gt;
==The Gifts of Peri&#039;el (The Gifts of the Tail)==&lt;br /&gt;
&lt;br /&gt;
* Honor&lt;br /&gt;
* Love&lt;br /&gt;
* Pride&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
[[Ways_of_the_S&#039;kra_Mur_(book)|The Ways of The S&#039;Kra Mur]]&lt;br /&gt;
&lt;br /&gt;
[[Category:S&#039;Kra Mur]]&lt;/div&gt;</summary>
		<author><name>KOMERI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:S%27Kra_Mur&amp;diff=517788</id>
		<title>Concept:S&#039;Kra Mur</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:S%27Kra_Mur&amp;diff=517788"/>
		<updated>2020-05-01T11:44:28Z</updated>

		<summary type="html">&lt;p&gt;KOMERI: /* Points of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::s&#039;kra mur||skra mur]]}}&lt;br /&gt;
{{RTOC}}[[Image:skramur.gif|200px|left|Male and Female S&#039;Kra Mur]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}The reigning theory of the origins of the S&#039;Kra Mur is that [[Hav&#039;roth]], in all his forms, created them and imbued them with sentience -- a hypothesis no more and no less valid than [[Elothean]] creation myths.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Whatever their origins, no one denies they are formidable in physical combat, combining the swiftness of a striking cobra and the strength of a bearhug from an enraged boa constrictor. While their scaly exterior may throw off those with warmer blood, S&#039;Kra Mur hardly care what those races may think of them. In S&#039;Kra Mur society, honor is measured by the length of one&#039;s tail -- and the opinions of those without simply aren&#039;t worth considering.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
The S&#039;Kra Mur figurine opens hooded eyes and gazes at you. A sibilant voice issues forth: &amp;quot;I am of the S&#039;Kra Mur. We are the ssserpent folk. While we have two arms, two legs, a torso, and a head like any of the other races, our smile is the serpent&#039;s smile, our scales the serpent&#039;s scales, and our eyes the serpent&#039;s eyes. We strike like the snake with its agility and grace, and calculate our moves with the cold method that resides in our very blood. We are dangerous to encounter, and even more dangerous to cross.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The S&#039;Kra Mur stands tall and lithe, cold skin glistening with a faint tracery of scales. Slitted pupils slash its eyes down the middle and a short tail curls restlessly behind it. A chill presence lurks within its gaze, at once vaguely repulsive and strangely hypnotic.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | [[Strength]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reflex]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Charisma]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Discipline]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]] || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]] || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|- &lt;br /&gt;
| [[Stamina]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Characteristics==&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
S&#039;Kra Mur develop and age in step with the [[Human]] norm. However, like the other bestial races, their age is often hard for other races to discern.&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+&#039;&#039;&#039;S&#039;Kra Mur&#039;&#039;&#039;&lt;br /&gt;
!Normal||Longevity||S&#039;Kra Mur See||Others See&lt;br /&gt;
|-&lt;br /&gt;
|0 to 14||0 to 14||a child||a child&lt;br /&gt;
|-&lt;br /&gt;
|15 to 20||15 to 20||young||young&lt;br /&gt;
|-&lt;br /&gt;
|21 to 34||21 to 34||an adult||young&lt;br /&gt;
|-&lt;br /&gt;
|35 to 44||35 to 64||in his prime||young&lt;br /&gt;
|-&lt;br /&gt;
|45 to 53||65 to 94||middle-aged||young&lt;br /&gt;
|-&lt;br /&gt;
|54 to 62||95 to 112||mature||young&lt;br /&gt;
|-&lt;br /&gt;
|63 to 70||113 to 130||venerable||elderly&lt;br /&gt;
|-&lt;br /&gt;
|71 to 77||131 to 148||elderly||elderly&lt;br /&gt;
|-&lt;br /&gt;
|78 to 86||149 to 166||aged||elderly&lt;br /&gt;
|-&lt;br /&gt;
|87 to 93||167 to 184||wizened||elderly&lt;br /&gt;
|-&lt;br /&gt;
|94 to 100||185 to 200||ancient||elderly&lt;br /&gt;
|-&lt;br /&gt;
|101+||201+||archaic||elderly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.25 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.75 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6.25 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 75 years&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 100 years&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 8 Elanthian months&lt;br /&gt;
&lt;br /&gt;
S&#039;Kra Mur can only conceive with their own kind, and give birth to live children.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[S&#039;Kra Mur Physiology]]: S&#039;Kra Mur do not have mammalian features, such as hair and breasts. They are neither cold-blooded nor venomous.&lt;br /&gt;
* [[S&#039;Kra Mur Verbs]]: Odd noises, trilling, tail movements and what they signify.&lt;br /&gt;
&lt;br /&gt;
;Language&lt;br /&gt;
* [[S&#039;Kra Mur Language]]: Poetic in form, S&#039;Kra Mur is very fluid and phrases often contain double or even triple meanings.&lt;br /&gt;
* [[S&#039;Kra Mur Naming Conventions]]&lt;br /&gt;
* [[S&#039;Kra Lexicon|S&#039;Kra Mur Lexicon]]:  Sortable dictionary of known words.&lt;br /&gt;
&lt;br /&gt;
; Society&lt;br /&gt;
* [[S&#039;Kra Mur Attire]]: Both males and females tend to clothe themselves from head to toe. Traditional S&#039;Kra Mur prefer loose, flowing garments and lots of jewelry. S&#039;Kra use intricate, asymmetrical ornamentation on their clothing and jewelry.&lt;br /&gt;
* [[S&#039;Kra Mur Sraans|S&#039;Kra Mur Sraans (Clans)]]:  Information on locations, brief histories and what each Clan (Sraan) is known for.&lt;br /&gt;
* [[S&#039;Kra Mur Houses|S&#039;Kra Mur Gamants (Houses)]]: Information on [[Ratha|Rathan]] and [[Muspar&#039;i|Musparan]] houses.&lt;br /&gt;
&lt;br /&gt;
;History, Traditions, and Lore&lt;br /&gt;
* [[S&#039;Kra Mur Origins]]:  The beliefs of the S&#039;Kra Mur concerning their origins.&lt;br /&gt;
* [[Lanahh&#039;zhra|The Lanahh&#039;zhra]]:  The elite assassins told of in the history of the S&#039;Kra Mur.&lt;br /&gt;
* [[Sarhhtha|Sarhhtha, Traditional S&#039;Kra Mur Dancing]]:  Fluid and verbose in movement, this style of dancing is held in high regard in S&#039;Kra Mur culture.&lt;br /&gt;
* [[S&#039;Kra Mur Wedding]]: Traditional weddings are full of symbolism and piety.&lt;br /&gt;
* [[Smozh]]:  The unmentionables of S&#039;Kra Mur society and their unimportant histories.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Races}}&lt;/div&gt;</summary>
		<author><name>KOMERI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ascension_sigil&amp;diff=517787</id>
		<title>Ascension sigil</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ascension_sigil&amp;diff=517787"/>
		<updated>2020-05-01T11:25:12Z</updated>

		<summary type="html">&lt;p&gt;KOMERI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
This is a &#039;&#039;&#039;secondary&#039;&#039;&#039; sigil used in the [[Enchanting]] system.  See the [[Sigil harvesting]] page for information on how to scribe a sigil.&lt;br /&gt;
==Locations==&lt;br /&gt;
&#039;&#039;&#039;As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.&#039;&#039;&#039;&lt;br /&gt;
===Zoluren===&lt;br /&gt;
* [Empaths&#039; Guild, Infirmary]&lt;br /&gt;
===Therengia===&lt;br /&gt;
* &lt;br /&gt;
===Ilithi===&lt;br /&gt;
====Spring====&lt;br /&gt;
* [House of the Gilded Longleaf, Trail], room past the &#039;&#039;&#039;winding trail&#039;&#039;&#039; from the [[Shard]] outer ring road; also 1 room NW from here&lt;br /&gt;
* [South Bridge Flats, The Vestibule], inside the door off the SW room of the [[Shard]] south bridge&lt;br /&gt;
* [Stormwill Tower, Infirmary], inside the NW [[Shard]] Stormwill tower (Empath/WM Guild)&lt;br /&gt;
* [[Whitehall Commons]] housing area in the [[Shard]] Stormwill Tower, by the lattice &amp;amp; the urn&lt;br /&gt;
====Summer====&lt;br /&gt;
* [House of the Gilded Longleaf, Front Lawn], room before the &#039;&#039;&#039;ramp&#039;&#039;&#039; into the House&lt;br /&gt;
* [House of the Gilded Longleaf, Trail], 1 room west once past the &#039;&#039;&#039;winding trail&#039;&#039;&#039; from the Shard outer ring road&lt;br /&gt;
====Autumn====&lt;br /&gt;
* [Shard Alchemy Society, Work Room], inside the SW [[Shard]] Alchemy Society tower, top room thru the door&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
* [Ratha Alchemy Society, Workroom] (peregan arch): [[Ratha]] 1st tier, upstairs in the [[Alchemy Society (Ratha)|Alchemy Society]] (spring)&lt;br /&gt;
* [Empaths&#039; Guild, Main Patio]: [[Ratha]] 3rd Tier, [[Ratha Empath Guild]] (summer)&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
*&lt;br /&gt;
===Misc===&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>KOMERI</name></author>
	</entry>
</feed>