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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KLLRWHLE792</id>
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	<updated>2026-04-28T10:26:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pitted_pickaxe_with_a_leather-wrapped_handle&amp;diff=645624</id>
		<title>Item:Pitted pickaxe with a leather-wrapped handle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pitted_pickaxe_with_a_leather-wrapped_handle&amp;diff=645624"/>
		<updated>2024-06-12T22:49:09Z</updated>

		<summary type="html">&lt;p&gt;KLLRWHLE792: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pickaxe&lt;br /&gt;
|look=A few surface pits are scattered across the iron head of the pickaxe, but they are not deep enough to affect its utility&lt;br /&gt;
|MTag=leather,iron&lt;br /&gt;
|ptype=crafting tool&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|type=creation&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=50&lt;br /&gt;
|appcost=150,000&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=5&lt;br /&gt;
|hsize=2&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|ttype=pickaxe&lt;br /&gt;
|tquality=masterfully-crafted&lt;br /&gt;
|tdurability=marginally vulnerable&lt;br /&gt;
|tspeed=rather effective&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KLLRWHLE792</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Icesteel_shield_emblazoned_in_black_with_a_rearing_dragon&amp;diff=585176</id>
		<title>Shield:Icesteel shield emblazoned in black with a rearing dragon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Icesteel_shield_emblazoned_in_black_with_a_rearing_dragon&amp;diff=585176"/>
		<updated>2022-03-01T23:14:28Z</updated>

		<summary type="html">&lt;p&gt;KLLRWHLE792: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|noun=shield&lt;br /&gt;
|newshieldapp=Yes&lt;br /&gt;
|look=Engraved and then painted, the giant lizard spouts a stream of fire from its mouth.&lt;br /&gt;
|MTag=icesteel,paint&lt;br /&gt;
|CTag=black&lt;br /&gt;
|STag=rearing dragon,dragon,giant lizard,lizard,stream of fire&lt;br /&gt;
|type=lsh&lt;br /&gt;
|hindrance=significant&lt;br /&gt;
|minprotection=fair&lt;br /&gt;
|maxprotection=exceptional&lt;br /&gt;
|maxaprotection=high&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=very severe&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=reasonably&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|weight=200&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|lsize=15&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
|rare=yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KLLRWHLE792</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Vardite_tower_shield_depicting_a_snarling_razortusk_boar&amp;diff=585175</id>
		<title>Shield:Vardite tower shield depicting a snarling razortusk boar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Vardite_tower_shield_depicting_a_snarling_razortusk_boar&amp;diff=585175"/>
		<updated>2022-03-01T23:13:56Z</updated>

		<summary type="html">&lt;p&gt;KLLRWHLE792: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|noun=shield&lt;br /&gt;
|newshieldapp=Yes&lt;br /&gt;
|look=Forming perfect circles, the beast&#039;s bloodshot eyes stare forth in an unblinking gaze revealing barely contained rage evident from the network of muscles tensed beneath its skin.  The detailed metalwork is further enhanced by the masterful application of lifelike paint, giving the creature a bristled appearance along with pristine ivory razor-sharp tusks.&lt;br /&gt;
|MTag=vardite&lt;br /&gt;
|CTag=ivory, white&lt;br /&gt;
|STag=razortusk boar, boar&lt;br /&gt;
|type=lsh&lt;br /&gt;
|hindrance=significant&lt;br /&gt;
|minprotection=fair&lt;br /&gt;
|maxprotection=very exceptional&lt;br /&gt;
|maxaprotection=very high&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=very severe&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=reasonably&lt;br /&gt;
|construction=extremely resistant&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|atmos=No&lt;br /&gt;
|weight=200&lt;br /&gt;
|lsize=15&lt;br /&gt;
|wsize=7&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|rarity=auction&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=tower shield&lt;br /&gt;
|fname=No&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=-&lt;br /&gt;
}}&lt;br /&gt;
==Auctioneer notes==&lt;br /&gt;
Auctioneer Mahilin says, &amp;quot;Sticking with our pig theme...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Auctioneer Mahilin asks, &amp;quot;How about a gigantic shield with a gigantic boar on it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Auctioneer Mahilin says, &amp;quot;In addition to being the large a protective shield that it is, you can also interact with the shield in some fun and interesting ways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Auctioneer Mahilin says, &amp;quot;It&#039;s set to be held at this point, for those appraising.&amp;quot;&lt;/div&gt;</summary>
		<author><name>KLLRWHLE792</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582698</id>
		<title>Category:Crafting materials</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582698"/>
		<updated>2022-02-01T23:00:23Z</updated>

		<summary type="html">&lt;p&gt;KLLRWHLE792: /* Special leather */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the raw materials from which [[Crafting|crafted]] items are constructed.  As more systems are released, this section will be expanded.&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
Materials are categorized by their rarity, which is influenced by when and where the material can be obtained by players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - The material is generally available throughout Elanthia, such as purchasable in shops, forageable, mineable, or lootable from creatures. They are not required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Rare&#039;&#039;&#039; - The material is found throughout Elanthia but is less likely to be found as common materials are. They are required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Special&#039;&#039;&#039; - The material is restricted to [[:Category:Auctions|auctions]], [[:Category:Quests|quests]], or other special events like [[:Category:Microtrans_events|microtransaction events]]. They are required for alterations.&lt;br /&gt;
&lt;br /&gt;
==Alchemy materials==&lt;br /&gt;
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts.  Catalysts must be pure, player-made alloys will not work.  It may also be useful to have on hand this list of [[Healing herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want. &lt;br /&gt;
&lt;br /&gt;
===Catalyst Properties===&lt;br /&gt;
Metal and plant catalysts have the following properties which help determine the final product:&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - The difficulty of crafting the item. Lower workability catalysts require more skill to masterfully craft than higher workability catalysts.&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039; - Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.&lt;br /&gt;
* &#039;&#039;&#039;Efficacy&#039;&#039;&#039; - The duration for which the remedy remains in effect.&lt;br /&gt;
* &#039;&#039;&#039;Solubility&#039;&#039;&#039; - The amount of time in between pulses. High solubility results in shorter time between pulses.&lt;br /&gt;
* &#039;&#039;&#039;Toxicity&#039;&#039;&#039; - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.&lt;br /&gt;
&lt;br /&gt;
For additional notes about potency, efficacy, solubility, and toxicity see [[Remedies_discipline#Catalyst_Properties|catalyst properties]].&lt;br /&gt;
&lt;br /&gt;
===Common plants===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Category:Flora]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Forging materials==&lt;br /&gt;
Metals are the primary materials used in the Forging disciplines of [[Armorsmithing_discipline|Armorsmithing]], [[Blacksmithing_discipline|Blacksmithing]], and [[Weaponsmithing_discipline|Weaponsmithing]], but is also used in [[Tinkering_discipline|Tinkering]] mechanisms. Metals are found in fragment, lump, nugget, shard, and tear forms by [[mining]] or in bar, ingot, and fist forms from [[random creature drop]]s, quest rewards, task rewards, and other sources.&lt;br /&gt;
&lt;br /&gt;
The crafting quality of an ingot is its purity (99 quality being masterfully-crafted). The quality of a metal ingot can be reduced through mistakes in the smelting process or increased by refining.&lt;br /&gt;
&lt;br /&gt;
As of [[DR 3.0]], all metal loot drops are now fully craftable. Once a metal drop has been smelted into an ingot, it can no longer be sold to a gem appraiser.&lt;br /&gt;
&lt;br /&gt;
Alloys are not mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. In most cases, these do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot). You can read more about metal alloys on the [[Forging_guide#Mixing_Metals_to_Create_Alloys|Forging guide]].&lt;br /&gt;
&lt;br /&gt;
===Metal properties===&lt;br /&gt;
Metals have the following properties which are used by templates to make crafted items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardness&#039;&#039;&#039; affects the damage of weapons and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039; affects the construction of the crafted item.&lt;br /&gt;
*&#039;&#039;&#039;Workability&#039;&#039;&#039; modifies the difficulty of crafting the item. Lower workability metals require more skill to masterfully craft than higher workability metals.&lt;br /&gt;
*&#039;&#039;&#039;Electrical resistance&#039;&#039;&#039; affects the electrical protection/absorption of metal armor.&lt;br /&gt;
*&#039;&#039;&#039;Thermal resistance&#039;&#039;&#039; affects the fire and cold protection/absorption of metal armor as well as the speed of some tools (e.g. tongs).&lt;br /&gt;
*&#039;&#039;&#039;Physical resistance&#039;&#039;&#039; affects the protection of metal armor as well as the speed of some tools (e.g. pliers).&lt;br /&gt;
*&#039;&#039;&#039;Ductility&#039;&#039;&#039; affects the balance and power of crossbows when used to create the gear components of their mechanisms. Mechanisms created from high ductility metals will bonus the crossbow&#039;s balance. Mechanisms created from low ductility metals will greatly penalize balance, but provide a small boost to power.&lt;br /&gt;
*&#039;&#039;&#039;Density&#039;&#039;&#039; affects the weight of the crafted product, the absorption of metal armors, and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Enchant Capacity&#039;&#039;&#039; acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[:Category:Enchantments|enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Metal nugget sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume&lt;br /&gt;
|-&lt;br /&gt;
|Tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|Small||2&lt;br /&gt;
|-&lt;br /&gt;
|Medium||3&lt;br /&gt;
|-&lt;br /&gt;
|Large||4&lt;br /&gt;
|-&lt;br /&gt;
|Huge||5&lt;br /&gt;
|-&lt;br /&gt;
|Massive||10&lt;br /&gt;
|-&lt;br /&gt;
|Enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering materials==&lt;br /&gt;
[[Engineering]] materials are currently stone, bone and wood.&lt;br /&gt;
&lt;br /&gt;
===Common stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is =Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Stone sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Stone volume is additive. As an example, if you have a boulder (5 volume) and make it into a stirring rod (requires a 4 volume &amp;quot;large rock&amp;quot;) you will be left with a pebble (1 volume).&lt;br /&gt;
* Actual density of stone is (boulder weight / 6400).  Each item has 2 volume values technically.  Amount of stone needed to make the item, ie:pebble, stone, small rock, large rock, boulder.  Volume of item which is used to determine weight of final product.&lt;br /&gt;
&lt;br /&gt;
===Common bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bone sizes===&lt;br /&gt;
Bone size can be seen by counting the bones.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume||Bleach timer*&lt;br /&gt;
|-&lt;br /&gt;
|Small||3||4 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Average||4||6 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Large||5||7 Anlas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Properties===&lt;br /&gt;
Wood is used in both Shaping and Tinkering, and woods have the following properties which help determine the final product:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - affects the construction of the crafted item.&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - the difficulty of crafting with the wood. Lower workability woods require more skill to masterfully craft than higher workability woods.&lt;br /&gt;
* &#039;&#039;&#039;Hardness&#039;&#039;&#039; - affects the damage of melee weapons and the speed of some tools.&lt;br /&gt;
* &#039;&#039;&#039;Stiffness&#039;&#039;&#039; - determines the balance and suitability of melee weapons; stiffer wood has less balance but more suitability.&lt;br /&gt;
* &#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; - has no known effects&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;bow&amp;gt; Affinity&#039;&#039;&#039; - affects the damage of the specific bow type -- the &amp;quot;Hardness&amp;quot; stat for ranged weapons.&lt;br /&gt;
* &#039;&#039;&#039;Capacity&#039;&#039;&#039; - acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
* &#039;&#039;&#039;Density&#039;&#039;&#039; - Weight (in stones) for one part of lumber; weight of a finished product is density times the number of parts required.&lt;br /&gt;
&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::uncommon||common]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Special wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Wood sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Pieces&lt;br /&gt;
|-&lt;br /&gt;
|Stick||1&lt;br /&gt;
|-&lt;br /&gt;
|Branch||2&lt;br /&gt;
|-&lt;br /&gt;
|Limb||3&lt;br /&gt;
|-&lt;br /&gt;
|Log||4&lt;br /&gt;
|-&lt;br /&gt;
|Thick Log||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting materials==&lt;br /&gt;
The primary materials for [[Outfitting]] are cloth and leathers. Cloth is woven from thread that is spun from fibers. Currently fibers are purchased or obtained from quests and other sources. Leather is obtained through the skinning, scraping, and curing of hides of animals.&lt;br /&gt;
&lt;br /&gt;
Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the &amp;quot;new&amp;quot; crafting systems.&lt;br /&gt;
&lt;br /&gt;
===Common cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Rare cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Special cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Common leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
 |limit=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enchanting materials==&lt;br /&gt;
Sigils are the primary material for [[Enchanting]]. These materials can be found via the [[Sigil harvesting]] system.&lt;br /&gt;
&lt;br /&gt;
===Primary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Abolition sigil|Abolition]]  || Destroy&lt;br /&gt;
|-&lt;br /&gt;
| [[Congruence sigil|Congruence]] || Align two things&lt;br /&gt;
|-&lt;br /&gt;
| [[Induction sigil|Induction]] || Bring into being&lt;br /&gt;
|-&lt;br /&gt;
| [[Permutation sigil|Permutation]] || Alter an existing thing&lt;br /&gt;
|-&lt;br /&gt;
| [[Rarefaction sigil|Rarefaction]] || Refine or purify&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Composition&lt;br /&gt;
|-&lt;br /&gt;
| [[Antipode sigil|Antipode]] || A + C&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascension sigil|Ascension]] || A + R&lt;br /&gt;
|-&lt;br /&gt;
| [[Clarification sigil|Clarification]] || P + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Decay sigil|Decay]] || A + P&lt;br /&gt;
|-&lt;br /&gt;
| [[Evolution sigil|Evolution]] ||I + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Integration sigil|Integration]] || C + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Metamorphosis sigil|Metamorphosis]] || I + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Nurture sigil|Nurture]] || I + C &lt;br /&gt;
|-&lt;br /&gt;
| [[Paradox sigil|Paradox]] || I + A &lt;br /&gt;
|-&lt;br /&gt;
| [[Unity sigil|Unity]] || C + R &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disjunct sigils===&lt;br /&gt;
* &#039;&#039;&#039;note: currently not available.&#039;&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Trader&lt;br /&gt;
|-&lt;br /&gt;
| Blight || Necromancer&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration || Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Divinity || Cleric&lt;br /&gt;
|-&lt;br /&gt;
| Fugue || Bard&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || Empath&lt;br /&gt;
|-&lt;br /&gt;
| Spatial || Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
| Verdant || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Foraging compendium]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Sigil harvesting]]&lt;br /&gt;
*[[Skinning skill]]&lt;br /&gt;
{{Cat|Materials,Creation systems}}&lt;/div&gt;</summary>
		<author><name>KLLRWHLE792</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582697</id>
		<title>Category:Crafting materials</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582697"/>
		<updated>2022-02-01T23:00:10Z</updated>

		<summary type="html">&lt;p&gt;KLLRWHLE792: /* Special cloth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the raw materials from which [[Crafting|crafted]] items are constructed.  As more systems are released, this section will be expanded.&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
Materials are categorized by their rarity, which is influenced by when and where the material can be obtained by players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - The material is generally available throughout Elanthia, such as purchasable in shops, forageable, mineable, or lootable from creatures. They are not required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Rare&#039;&#039;&#039; - The material is found throughout Elanthia but is less likely to be found as common materials are. They are required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Special&#039;&#039;&#039; - The material is restricted to [[:Category:Auctions|auctions]], [[:Category:Quests|quests]], or other special events like [[:Category:Microtrans_events|microtransaction events]]. They are required for alterations.&lt;br /&gt;
&lt;br /&gt;
==Alchemy materials==&lt;br /&gt;
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts.  Catalysts must be pure, player-made alloys will not work.  It may also be useful to have on hand this list of [[Healing herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want. &lt;br /&gt;
&lt;br /&gt;
===Catalyst Properties===&lt;br /&gt;
Metal and plant catalysts have the following properties which help determine the final product:&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - The difficulty of crafting the item. Lower workability catalysts require more skill to masterfully craft than higher workability catalysts.&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039; - Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.&lt;br /&gt;
* &#039;&#039;&#039;Efficacy&#039;&#039;&#039; - The duration for which the remedy remains in effect.&lt;br /&gt;
* &#039;&#039;&#039;Solubility&#039;&#039;&#039; - The amount of time in between pulses. High solubility results in shorter time between pulses.&lt;br /&gt;
* &#039;&#039;&#039;Toxicity&#039;&#039;&#039; - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.&lt;br /&gt;
&lt;br /&gt;
For additional notes about potency, efficacy, solubility, and toxicity see [[Remedies_discipline#Catalyst_Properties|catalyst properties]].&lt;br /&gt;
&lt;br /&gt;
===Common plants===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Category:Flora]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Forging materials==&lt;br /&gt;
Metals are the primary materials used in the Forging disciplines of [[Armorsmithing_discipline|Armorsmithing]], [[Blacksmithing_discipline|Blacksmithing]], and [[Weaponsmithing_discipline|Weaponsmithing]], but is also used in [[Tinkering_discipline|Tinkering]] mechanisms. Metals are found in fragment, lump, nugget, shard, and tear forms by [[mining]] or in bar, ingot, and fist forms from [[random creature drop]]s, quest rewards, task rewards, and other sources.&lt;br /&gt;
&lt;br /&gt;
The crafting quality of an ingot is its purity (99 quality being masterfully-crafted). The quality of a metal ingot can be reduced through mistakes in the smelting process or increased by refining.&lt;br /&gt;
&lt;br /&gt;
As of [[DR 3.0]], all metal loot drops are now fully craftable. Once a metal drop has been smelted into an ingot, it can no longer be sold to a gem appraiser.&lt;br /&gt;
&lt;br /&gt;
Alloys are not mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. In most cases, these do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot). You can read more about metal alloys on the [[Forging_guide#Mixing_Metals_to_Create_Alloys|Forging guide]].&lt;br /&gt;
&lt;br /&gt;
===Metal properties===&lt;br /&gt;
Metals have the following properties which are used by templates to make crafted items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardness&#039;&#039;&#039; affects the damage of weapons and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039; affects the construction of the crafted item.&lt;br /&gt;
*&#039;&#039;&#039;Workability&#039;&#039;&#039; modifies the difficulty of crafting the item. Lower workability metals require more skill to masterfully craft than higher workability metals.&lt;br /&gt;
*&#039;&#039;&#039;Electrical resistance&#039;&#039;&#039; affects the electrical protection/absorption of metal armor.&lt;br /&gt;
*&#039;&#039;&#039;Thermal resistance&#039;&#039;&#039; affects the fire and cold protection/absorption of metal armor as well as the speed of some tools (e.g. tongs).&lt;br /&gt;
*&#039;&#039;&#039;Physical resistance&#039;&#039;&#039; affects the protection of metal armor as well as the speed of some tools (e.g. pliers).&lt;br /&gt;
*&#039;&#039;&#039;Ductility&#039;&#039;&#039; affects the balance and power of crossbows when used to create the gear components of their mechanisms. Mechanisms created from high ductility metals will bonus the crossbow&#039;s balance. Mechanisms created from low ductility metals will greatly penalize balance, but provide a small boost to power.&lt;br /&gt;
*&#039;&#039;&#039;Density&#039;&#039;&#039; affects the weight of the crafted product, the absorption of metal armors, and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Enchant Capacity&#039;&#039;&#039; acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[:Category:Enchantments|enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Metal nugget sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume&lt;br /&gt;
|-&lt;br /&gt;
|Tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|Small||2&lt;br /&gt;
|-&lt;br /&gt;
|Medium||3&lt;br /&gt;
|-&lt;br /&gt;
|Large||4&lt;br /&gt;
|-&lt;br /&gt;
|Huge||5&lt;br /&gt;
|-&lt;br /&gt;
|Massive||10&lt;br /&gt;
|-&lt;br /&gt;
|Enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering materials==&lt;br /&gt;
[[Engineering]] materials are currently stone, bone and wood.&lt;br /&gt;
&lt;br /&gt;
===Common stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is =Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Stone sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Stone volume is additive. As an example, if you have a boulder (5 volume) and make it into a stirring rod (requires a 4 volume &amp;quot;large rock&amp;quot;) you will be left with a pebble (1 volume).&lt;br /&gt;
* Actual density of stone is (boulder weight / 6400).  Each item has 2 volume values technically.  Amount of stone needed to make the item, ie:pebble, stone, small rock, large rock, boulder.  Volume of item which is used to determine weight of final product.&lt;br /&gt;
&lt;br /&gt;
===Common bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bone sizes===&lt;br /&gt;
Bone size can be seen by counting the bones.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume||Bleach timer*&lt;br /&gt;
|-&lt;br /&gt;
|Small||3||4 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Average||4||6 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Large||5||7 Anlas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Properties===&lt;br /&gt;
Wood is used in both Shaping and Tinkering, and woods have the following properties which help determine the final product:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - affects the construction of the crafted item.&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - the difficulty of crafting with the wood. Lower workability woods require more skill to masterfully craft than higher workability woods.&lt;br /&gt;
* &#039;&#039;&#039;Hardness&#039;&#039;&#039; - affects the damage of melee weapons and the speed of some tools.&lt;br /&gt;
* &#039;&#039;&#039;Stiffness&#039;&#039;&#039; - determines the balance and suitability of melee weapons; stiffer wood has less balance but more suitability.&lt;br /&gt;
* &#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; - has no known effects&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;bow&amp;gt; Affinity&#039;&#039;&#039; - affects the damage of the specific bow type -- the &amp;quot;Hardness&amp;quot; stat for ranged weapons.&lt;br /&gt;
* &#039;&#039;&#039;Capacity&#039;&#039;&#039; - acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
* &#039;&#039;&#039;Density&#039;&#039;&#039; - Weight (in stones) for one part of lumber; weight of a finished product is density times the number of parts required.&lt;br /&gt;
&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::uncommon||common]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Special wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Wood sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Pieces&lt;br /&gt;
|-&lt;br /&gt;
|Stick||1&lt;br /&gt;
|-&lt;br /&gt;
|Branch||2&lt;br /&gt;
|-&lt;br /&gt;
|Limb||3&lt;br /&gt;
|-&lt;br /&gt;
|Log||4&lt;br /&gt;
|-&lt;br /&gt;
|Thick Log||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting materials==&lt;br /&gt;
The primary materials for [[Outfitting]] are cloth and leathers. Cloth is woven from thread that is spun from fibers. Currently fibers are purchased or obtained from quests and other sources. Leather is obtained through the skinning, scraping, and curing of hides of animals.&lt;br /&gt;
&lt;br /&gt;
Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the &amp;quot;new&amp;quot; crafting systems.&lt;br /&gt;
&lt;br /&gt;
===Common cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Rare cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Special cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Common leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
 |limit=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enchanting materials==&lt;br /&gt;
Sigils are the primary material for [[Enchanting]]. These materials can be found via the [[Sigil harvesting]] system.&lt;br /&gt;
&lt;br /&gt;
===Primary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Abolition sigil|Abolition]]  || Destroy&lt;br /&gt;
|-&lt;br /&gt;
| [[Congruence sigil|Congruence]] || Align two things&lt;br /&gt;
|-&lt;br /&gt;
| [[Induction sigil|Induction]] || Bring into being&lt;br /&gt;
|-&lt;br /&gt;
| [[Permutation sigil|Permutation]] || Alter an existing thing&lt;br /&gt;
|-&lt;br /&gt;
| [[Rarefaction sigil|Rarefaction]] || Refine or purify&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Composition&lt;br /&gt;
|-&lt;br /&gt;
| [[Antipode sigil|Antipode]] || A + C&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascension sigil|Ascension]] || A + R&lt;br /&gt;
|-&lt;br /&gt;
| [[Clarification sigil|Clarification]] || P + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Decay sigil|Decay]] || A + P&lt;br /&gt;
|-&lt;br /&gt;
| [[Evolution sigil|Evolution]] ||I + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Integration sigil|Integration]] || C + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Metamorphosis sigil|Metamorphosis]] || I + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Nurture sigil|Nurture]] || I + C &lt;br /&gt;
|-&lt;br /&gt;
| [[Paradox sigil|Paradox]] || I + A &lt;br /&gt;
|-&lt;br /&gt;
| [[Unity sigil|Unity]] || C + R &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disjunct sigils===&lt;br /&gt;
* &#039;&#039;&#039;note: currently not available.&#039;&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Trader&lt;br /&gt;
|-&lt;br /&gt;
| Blight || Necromancer&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration || Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Divinity || Cleric&lt;br /&gt;
|-&lt;br /&gt;
| Fugue || Bard&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || Empath&lt;br /&gt;
|-&lt;br /&gt;
| Spatial || Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
| Verdant || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Foraging compendium]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Sigil harvesting]]&lt;br /&gt;
*[[Skinning skill]]&lt;br /&gt;
{{Cat|Materials,Creation systems}}&lt;/div&gt;</summary>
		<author><name>KLLRWHLE792</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582696</id>
		<title>Category:Crafting materials</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582696"/>
		<updated>2022-02-01T22:59:56Z</updated>

		<summary type="html">&lt;p&gt;KLLRWHLE792: /* Special wood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the raw materials from which [[Crafting|crafted]] items are constructed.  As more systems are released, this section will be expanded.&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
Materials are categorized by their rarity, which is influenced by when and where the material can be obtained by players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - The material is generally available throughout Elanthia, such as purchasable in shops, forageable, mineable, or lootable from creatures. They are not required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Rare&#039;&#039;&#039; - The material is found throughout Elanthia but is less likely to be found as common materials are. They are required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Special&#039;&#039;&#039; - The material is restricted to [[:Category:Auctions|auctions]], [[:Category:Quests|quests]], or other special events like [[:Category:Microtrans_events|microtransaction events]]. They are required for alterations.&lt;br /&gt;
&lt;br /&gt;
==Alchemy materials==&lt;br /&gt;
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts.  Catalysts must be pure, player-made alloys will not work.  It may also be useful to have on hand this list of [[Healing herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want. &lt;br /&gt;
&lt;br /&gt;
===Catalyst Properties===&lt;br /&gt;
Metal and plant catalysts have the following properties which help determine the final product:&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - The difficulty of crafting the item. Lower workability catalysts require more skill to masterfully craft than higher workability catalysts.&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039; - Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.&lt;br /&gt;
* &#039;&#039;&#039;Efficacy&#039;&#039;&#039; - The duration for which the remedy remains in effect.&lt;br /&gt;
* &#039;&#039;&#039;Solubility&#039;&#039;&#039; - The amount of time in between pulses. High solubility results in shorter time between pulses.&lt;br /&gt;
* &#039;&#039;&#039;Toxicity&#039;&#039;&#039; - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.&lt;br /&gt;
&lt;br /&gt;
For additional notes about potency, efficacy, solubility, and toxicity see [[Remedies_discipline#Catalyst_Properties|catalyst properties]].&lt;br /&gt;
&lt;br /&gt;
===Common plants===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Category:Flora]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Forging materials==&lt;br /&gt;
Metals are the primary materials used in the Forging disciplines of [[Armorsmithing_discipline|Armorsmithing]], [[Blacksmithing_discipline|Blacksmithing]], and [[Weaponsmithing_discipline|Weaponsmithing]], but is also used in [[Tinkering_discipline|Tinkering]] mechanisms. Metals are found in fragment, lump, nugget, shard, and tear forms by [[mining]] or in bar, ingot, and fist forms from [[random creature drop]]s, quest rewards, task rewards, and other sources.&lt;br /&gt;
&lt;br /&gt;
The crafting quality of an ingot is its purity (99 quality being masterfully-crafted). The quality of a metal ingot can be reduced through mistakes in the smelting process or increased by refining.&lt;br /&gt;
&lt;br /&gt;
As of [[DR 3.0]], all metal loot drops are now fully craftable. Once a metal drop has been smelted into an ingot, it can no longer be sold to a gem appraiser.&lt;br /&gt;
&lt;br /&gt;
Alloys are not mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. In most cases, these do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot). You can read more about metal alloys on the [[Forging_guide#Mixing_Metals_to_Create_Alloys|Forging guide]].&lt;br /&gt;
&lt;br /&gt;
===Metal properties===&lt;br /&gt;
Metals have the following properties which are used by templates to make crafted items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardness&#039;&#039;&#039; affects the damage of weapons and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039; affects the construction of the crafted item.&lt;br /&gt;
*&#039;&#039;&#039;Workability&#039;&#039;&#039; modifies the difficulty of crafting the item. Lower workability metals require more skill to masterfully craft than higher workability metals.&lt;br /&gt;
*&#039;&#039;&#039;Electrical resistance&#039;&#039;&#039; affects the electrical protection/absorption of metal armor.&lt;br /&gt;
*&#039;&#039;&#039;Thermal resistance&#039;&#039;&#039; affects the fire and cold protection/absorption of metal armor as well as the speed of some tools (e.g. tongs).&lt;br /&gt;
*&#039;&#039;&#039;Physical resistance&#039;&#039;&#039; affects the protection of metal armor as well as the speed of some tools (e.g. pliers).&lt;br /&gt;
*&#039;&#039;&#039;Ductility&#039;&#039;&#039; affects the balance and power of crossbows when used to create the gear components of their mechanisms. Mechanisms created from high ductility metals will bonus the crossbow&#039;s balance. Mechanisms created from low ductility metals will greatly penalize balance, but provide a small boost to power.&lt;br /&gt;
*&#039;&#039;&#039;Density&#039;&#039;&#039; affects the weight of the crafted product, the absorption of metal armors, and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Enchant Capacity&#039;&#039;&#039; acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[:Category:Enchantments|enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Metal nugget sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume&lt;br /&gt;
|-&lt;br /&gt;
|Tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|Small||2&lt;br /&gt;
|-&lt;br /&gt;
|Medium||3&lt;br /&gt;
|-&lt;br /&gt;
|Large||4&lt;br /&gt;
|-&lt;br /&gt;
|Huge||5&lt;br /&gt;
|-&lt;br /&gt;
|Massive||10&lt;br /&gt;
|-&lt;br /&gt;
|Enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering materials==&lt;br /&gt;
[[Engineering]] materials are currently stone, bone and wood.&lt;br /&gt;
&lt;br /&gt;
===Common stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is =Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Stone sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Stone volume is additive. As an example, if you have a boulder (5 volume) and make it into a stirring rod (requires a 4 volume &amp;quot;large rock&amp;quot;) you will be left with a pebble (1 volume).&lt;br /&gt;
* Actual density of stone is (boulder weight / 6400).  Each item has 2 volume values technically.  Amount of stone needed to make the item, ie:pebble, stone, small rock, large rock, boulder.  Volume of item which is used to determine weight of final product.&lt;br /&gt;
&lt;br /&gt;
===Common bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bone sizes===&lt;br /&gt;
Bone size can be seen by counting the bones.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume||Bleach timer*&lt;br /&gt;
|-&lt;br /&gt;
|Small||3||4 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Average||4||6 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Large||5||7 Anlas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Properties===&lt;br /&gt;
Wood is used in both Shaping and Tinkering, and woods have the following properties which help determine the final product:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - affects the construction of the crafted item.&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - the difficulty of crafting with the wood. Lower workability woods require more skill to masterfully craft than higher workability woods.&lt;br /&gt;
* &#039;&#039;&#039;Hardness&#039;&#039;&#039; - affects the damage of melee weapons and the speed of some tools.&lt;br /&gt;
* &#039;&#039;&#039;Stiffness&#039;&#039;&#039; - determines the balance and suitability of melee weapons; stiffer wood has less balance but more suitability.&lt;br /&gt;
* &#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; - has no known effects&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;bow&amp;gt; Affinity&#039;&#039;&#039; - affects the damage of the specific bow type -- the &amp;quot;Hardness&amp;quot; stat for ranged weapons.&lt;br /&gt;
* &#039;&#039;&#039;Capacity&#039;&#039;&#039; - acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
* &#039;&#039;&#039;Density&#039;&#039;&#039; - Weight (in stones) for one part of lumber; weight of a finished product is density times the number of parts required.&lt;br /&gt;
&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::uncommon||common]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Special wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Wood sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Pieces&lt;br /&gt;
|-&lt;br /&gt;
|Stick||1&lt;br /&gt;
|-&lt;br /&gt;
|Branch||2&lt;br /&gt;
|-&lt;br /&gt;
|Limb||3&lt;br /&gt;
|-&lt;br /&gt;
|Log||4&lt;br /&gt;
|-&lt;br /&gt;
|Thick Log||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting materials==&lt;br /&gt;
The primary materials for [[Outfitting]] are cloth and leathers. Cloth is woven from thread that is spun from fibers. Currently fibers are purchased or obtained from quests and other sources. Leather is obtained through the skinning, scraping, and curing of hides of animals.&lt;br /&gt;
&lt;br /&gt;
Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the &amp;quot;new&amp;quot; crafting systems.&lt;br /&gt;
&lt;br /&gt;
===Common cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Rare cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Special cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Common leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
 |limit=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enchanting materials==&lt;br /&gt;
Sigils are the primary material for [[Enchanting]]. These materials can be found via the [[Sigil harvesting]] system.&lt;br /&gt;
&lt;br /&gt;
===Primary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Abolition sigil|Abolition]]  || Destroy&lt;br /&gt;
|-&lt;br /&gt;
| [[Congruence sigil|Congruence]] || Align two things&lt;br /&gt;
|-&lt;br /&gt;
| [[Induction sigil|Induction]] || Bring into being&lt;br /&gt;
|-&lt;br /&gt;
| [[Permutation sigil|Permutation]] || Alter an existing thing&lt;br /&gt;
|-&lt;br /&gt;
| [[Rarefaction sigil|Rarefaction]] || Refine or purify&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Composition&lt;br /&gt;
|-&lt;br /&gt;
| [[Antipode sigil|Antipode]] || A + C&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascension sigil|Ascension]] || A + R&lt;br /&gt;
|-&lt;br /&gt;
| [[Clarification sigil|Clarification]] || P + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Decay sigil|Decay]] || A + P&lt;br /&gt;
|-&lt;br /&gt;
| [[Evolution sigil|Evolution]] ||I + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Integration sigil|Integration]] || C + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Metamorphosis sigil|Metamorphosis]] || I + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Nurture sigil|Nurture]] || I + C &lt;br /&gt;
|-&lt;br /&gt;
| [[Paradox sigil|Paradox]] || I + A &lt;br /&gt;
|-&lt;br /&gt;
| [[Unity sigil|Unity]] || C + R &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disjunct sigils===&lt;br /&gt;
* &#039;&#039;&#039;note: currently not available.&#039;&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Trader&lt;br /&gt;
|-&lt;br /&gt;
| Blight || Necromancer&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration || Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Divinity || Cleric&lt;br /&gt;
|-&lt;br /&gt;
| Fugue || Bard&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || Empath&lt;br /&gt;
|-&lt;br /&gt;
| Spatial || Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
| Verdant || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Foraging compendium]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Sigil harvesting]]&lt;br /&gt;
*[[Skinning skill]]&lt;br /&gt;
{{Cat|Materials,Creation systems}}&lt;/div&gt;</summary>
		<author><name>KLLRWHLE792</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582695</id>
		<title>Category:Crafting materials</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582695"/>
		<updated>2022-02-01T22:58:44Z</updated>

		<summary type="html">&lt;p&gt;KLLRWHLE792: /* Special bone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the raw materials from which [[Crafting|crafted]] items are constructed.  As more systems are released, this section will be expanded.&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
Materials are categorized by their rarity, which is influenced by when and where the material can be obtained by players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - The material is generally available throughout Elanthia, such as purchasable in shops, forageable, mineable, or lootable from creatures. They are not required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Rare&#039;&#039;&#039; - The material is found throughout Elanthia but is less likely to be found as common materials are. They are required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Special&#039;&#039;&#039; - The material is restricted to [[:Category:Auctions|auctions]], [[:Category:Quests|quests]], or other special events like [[:Category:Microtrans_events|microtransaction events]]. They are required for alterations.&lt;br /&gt;
&lt;br /&gt;
==Alchemy materials==&lt;br /&gt;
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts.  Catalysts must be pure, player-made alloys will not work.  It may also be useful to have on hand this list of [[Healing herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want. &lt;br /&gt;
&lt;br /&gt;
===Catalyst Properties===&lt;br /&gt;
Metal and plant catalysts have the following properties which help determine the final product:&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - The difficulty of crafting the item. Lower workability catalysts require more skill to masterfully craft than higher workability catalysts.&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039; - Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.&lt;br /&gt;
* &#039;&#039;&#039;Efficacy&#039;&#039;&#039; - The duration for which the remedy remains in effect.&lt;br /&gt;
* &#039;&#039;&#039;Solubility&#039;&#039;&#039; - The amount of time in between pulses. High solubility results in shorter time between pulses.&lt;br /&gt;
* &#039;&#039;&#039;Toxicity&#039;&#039;&#039; - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.&lt;br /&gt;
&lt;br /&gt;
For additional notes about potency, efficacy, solubility, and toxicity see [[Remedies_discipline#Catalyst_Properties|catalyst properties]].&lt;br /&gt;
&lt;br /&gt;
===Common plants===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Category:Flora]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Forging materials==&lt;br /&gt;
Metals are the primary materials used in the Forging disciplines of [[Armorsmithing_discipline|Armorsmithing]], [[Blacksmithing_discipline|Blacksmithing]], and [[Weaponsmithing_discipline|Weaponsmithing]], but is also used in [[Tinkering_discipline|Tinkering]] mechanisms. Metals are found in fragment, lump, nugget, shard, and tear forms by [[mining]] or in bar, ingot, and fist forms from [[random creature drop]]s, quest rewards, task rewards, and other sources.&lt;br /&gt;
&lt;br /&gt;
The crafting quality of an ingot is its purity (99 quality being masterfully-crafted). The quality of a metal ingot can be reduced through mistakes in the smelting process or increased by refining.&lt;br /&gt;
&lt;br /&gt;
As of [[DR 3.0]], all metal loot drops are now fully craftable. Once a metal drop has been smelted into an ingot, it can no longer be sold to a gem appraiser.&lt;br /&gt;
&lt;br /&gt;
Alloys are not mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. In most cases, these do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot). You can read more about metal alloys on the [[Forging_guide#Mixing_Metals_to_Create_Alloys|Forging guide]].&lt;br /&gt;
&lt;br /&gt;
===Metal properties===&lt;br /&gt;
Metals have the following properties which are used by templates to make crafted items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardness&#039;&#039;&#039; affects the damage of weapons and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039; affects the construction of the crafted item.&lt;br /&gt;
*&#039;&#039;&#039;Workability&#039;&#039;&#039; modifies the difficulty of crafting the item. Lower workability metals require more skill to masterfully craft than higher workability metals.&lt;br /&gt;
*&#039;&#039;&#039;Electrical resistance&#039;&#039;&#039; affects the electrical protection/absorption of metal armor.&lt;br /&gt;
*&#039;&#039;&#039;Thermal resistance&#039;&#039;&#039; affects the fire and cold protection/absorption of metal armor as well as the speed of some tools (e.g. tongs).&lt;br /&gt;
*&#039;&#039;&#039;Physical resistance&#039;&#039;&#039; affects the protection of metal armor as well as the speed of some tools (e.g. pliers).&lt;br /&gt;
*&#039;&#039;&#039;Ductility&#039;&#039;&#039; affects the balance and power of crossbows when used to create the gear components of their mechanisms. Mechanisms created from high ductility metals will bonus the crossbow&#039;s balance. Mechanisms created from low ductility metals will greatly penalize balance, but provide a small boost to power.&lt;br /&gt;
*&#039;&#039;&#039;Density&#039;&#039;&#039; affects the weight of the crafted product, the absorption of metal armors, and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Enchant Capacity&#039;&#039;&#039; acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[:Category:Enchantments|enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Metal nugget sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume&lt;br /&gt;
|-&lt;br /&gt;
|Tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|Small||2&lt;br /&gt;
|-&lt;br /&gt;
|Medium||3&lt;br /&gt;
|-&lt;br /&gt;
|Large||4&lt;br /&gt;
|-&lt;br /&gt;
|Huge||5&lt;br /&gt;
|-&lt;br /&gt;
|Massive||10&lt;br /&gt;
|-&lt;br /&gt;
|Enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering materials==&lt;br /&gt;
[[Engineering]] materials are currently stone, bone and wood.&lt;br /&gt;
&lt;br /&gt;
===Common stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is =Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Stone sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Stone volume is additive. As an example, if you have a boulder (5 volume) and make it into a stirring rod (requires a 4 volume &amp;quot;large rock&amp;quot;) you will be left with a pebble (1 volume).&lt;br /&gt;
* Actual density of stone is (boulder weight / 6400).  Each item has 2 volume values technically.  Amount of stone needed to make the item, ie:pebble, stone, small rock, large rock, boulder.  Volume of item which is used to determine weight of final product.&lt;br /&gt;
&lt;br /&gt;
===Common bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bone sizes===&lt;br /&gt;
Bone size can be seen by counting the bones.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume||Bleach timer*&lt;br /&gt;
|-&lt;br /&gt;
|Small||3||4 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Average||4||6 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Large||5||7 Anlas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Properties===&lt;br /&gt;
Wood is used in both Shaping and Tinkering, and woods have the following properties which help determine the final product:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - affects the construction of the crafted item.&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - the difficulty of crafting with the wood. Lower workability woods require more skill to masterfully craft than higher workability woods.&lt;br /&gt;
* &#039;&#039;&#039;Hardness&#039;&#039;&#039; - affects the damage of melee weapons and the speed of some tools.&lt;br /&gt;
* &#039;&#039;&#039;Stiffness&#039;&#039;&#039; - determines the balance and suitability of melee weapons; stiffer wood has less balance but more suitability.&lt;br /&gt;
* &#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; - has no known effects&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;bow&amp;gt; Affinity&#039;&#039;&#039; - affects the damage of the specific bow type -- the &amp;quot;Hardness&amp;quot; stat for ranged weapons.&lt;br /&gt;
* &#039;&#039;&#039;Capacity&#039;&#039;&#039; - acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
* &#039;&#039;&#039;Density&#039;&#039;&#039; - Weight (in stones) for one part of lumber; weight of a finished product is density times the number of parts required.&lt;br /&gt;
&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::uncommon||common]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Special wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Wood sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Pieces&lt;br /&gt;
|-&lt;br /&gt;
|Stick||1&lt;br /&gt;
|-&lt;br /&gt;
|Branch||2&lt;br /&gt;
|-&lt;br /&gt;
|Limb||3&lt;br /&gt;
|-&lt;br /&gt;
|Log||4&lt;br /&gt;
|-&lt;br /&gt;
|Thick Log||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting materials==&lt;br /&gt;
The primary materials for [[Outfitting]] are cloth and leathers. Cloth is woven from thread that is spun from fibers. Currently fibers are purchased or obtained from quests and other sources. Leather is obtained through the skinning, scraping, and curing of hides of animals.&lt;br /&gt;
&lt;br /&gt;
Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the &amp;quot;new&amp;quot; crafting systems.&lt;br /&gt;
&lt;br /&gt;
===Common cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Rare cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Special cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Common leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
 |limit=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enchanting materials==&lt;br /&gt;
Sigils are the primary material for [[Enchanting]]. These materials can be found via the [[Sigil harvesting]] system.&lt;br /&gt;
&lt;br /&gt;
===Primary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Abolition sigil|Abolition]]  || Destroy&lt;br /&gt;
|-&lt;br /&gt;
| [[Congruence sigil|Congruence]] || Align two things&lt;br /&gt;
|-&lt;br /&gt;
| [[Induction sigil|Induction]] || Bring into being&lt;br /&gt;
|-&lt;br /&gt;
| [[Permutation sigil|Permutation]] || Alter an existing thing&lt;br /&gt;
|-&lt;br /&gt;
| [[Rarefaction sigil|Rarefaction]] || Refine or purify&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Composition&lt;br /&gt;
|-&lt;br /&gt;
| [[Antipode sigil|Antipode]] || A + C&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascension sigil|Ascension]] || A + R&lt;br /&gt;
|-&lt;br /&gt;
| [[Clarification sigil|Clarification]] || P + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Decay sigil|Decay]] || A + P&lt;br /&gt;
|-&lt;br /&gt;
| [[Evolution sigil|Evolution]] ||I + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Integration sigil|Integration]] || C + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Metamorphosis sigil|Metamorphosis]] || I + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Nurture sigil|Nurture]] || I + C &lt;br /&gt;
|-&lt;br /&gt;
| [[Paradox sigil|Paradox]] || I + A &lt;br /&gt;
|-&lt;br /&gt;
| [[Unity sigil|Unity]] || C + R &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disjunct sigils===&lt;br /&gt;
* &#039;&#039;&#039;note: currently not available.&#039;&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Trader&lt;br /&gt;
|-&lt;br /&gt;
| Blight || Necromancer&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration || Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Divinity || Cleric&lt;br /&gt;
|-&lt;br /&gt;
| Fugue || Bard&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || Empath&lt;br /&gt;
|-&lt;br /&gt;
| Spatial || Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
| Verdant || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Foraging compendium]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Sigil harvesting]]&lt;br /&gt;
*[[Skinning skill]]&lt;br /&gt;
{{Cat|Materials,Creation systems}}&lt;/div&gt;</summary>
		<author><name>KLLRWHLE792</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582694</id>
		<title>Category:Crafting materials</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582694"/>
		<updated>2022-02-01T22:58:25Z</updated>

		<summary type="html">&lt;p&gt;KLLRWHLE792: /* Special stone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the raw materials from which [[Crafting|crafted]] items are constructed.  As more systems are released, this section will be expanded.&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
Materials are categorized by their rarity, which is influenced by when and where the material can be obtained by players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - The material is generally available throughout Elanthia, such as purchasable in shops, forageable, mineable, or lootable from creatures. They are not required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Rare&#039;&#039;&#039; - The material is found throughout Elanthia but is less likely to be found as common materials are. They are required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Special&#039;&#039;&#039; - The material is restricted to [[:Category:Auctions|auctions]], [[:Category:Quests|quests]], or other special events like [[:Category:Microtrans_events|microtransaction events]]. They are required for alterations.&lt;br /&gt;
&lt;br /&gt;
==Alchemy materials==&lt;br /&gt;
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts.  Catalysts must be pure, player-made alloys will not work.  It may also be useful to have on hand this list of [[Healing herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want. &lt;br /&gt;
&lt;br /&gt;
===Catalyst Properties===&lt;br /&gt;
Metal and plant catalysts have the following properties which help determine the final product:&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - The difficulty of crafting the item. Lower workability catalysts require more skill to masterfully craft than higher workability catalysts.&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039; - Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.&lt;br /&gt;
* &#039;&#039;&#039;Efficacy&#039;&#039;&#039; - The duration for which the remedy remains in effect.&lt;br /&gt;
* &#039;&#039;&#039;Solubility&#039;&#039;&#039; - The amount of time in between pulses. High solubility results in shorter time between pulses.&lt;br /&gt;
* &#039;&#039;&#039;Toxicity&#039;&#039;&#039; - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.&lt;br /&gt;
&lt;br /&gt;
For additional notes about potency, efficacy, solubility, and toxicity see [[Remedies_discipline#Catalyst_Properties|catalyst properties]].&lt;br /&gt;
&lt;br /&gt;
===Common plants===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Category:Flora]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Forging materials==&lt;br /&gt;
Metals are the primary materials used in the Forging disciplines of [[Armorsmithing_discipline|Armorsmithing]], [[Blacksmithing_discipline|Blacksmithing]], and [[Weaponsmithing_discipline|Weaponsmithing]], but is also used in [[Tinkering_discipline|Tinkering]] mechanisms. Metals are found in fragment, lump, nugget, shard, and tear forms by [[mining]] or in bar, ingot, and fist forms from [[random creature drop]]s, quest rewards, task rewards, and other sources.&lt;br /&gt;
&lt;br /&gt;
The crafting quality of an ingot is its purity (99 quality being masterfully-crafted). The quality of a metal ingot can be reduced through mistakes in the smelting process or increased by refining.&lt;br /&gt;
&lt;br /&gt;
As of [[DR 3.0]], all metal loot drops are now fully craftable. Once a metal drop has been smelted into an ingot, it can no longer be sold to a gem appraiser.&lt;br /&gt;
&lt;br /&gt;
Alloys are not mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. In most cases, these do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot). You can read more about metal alloys on the [[Forging_guide#Mixing_Metals_to_Create_Alloys|Forging guide]].&lt;br /&gt;
&lt;br /&gt;
===Metal properties===&lt;br /&gt;
Metals have the following properties which are used by templates to make crafted items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardness&#039;&#039;&#039; affects the damage of weapons and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039; affects the construction of the crafted item.&lt;br /&gt;
*&#039;&#039;&#039;Workability&#039;&#039;&#039; modifies the difficulty of crafting the item. Lower workability metals require more skill to masterfully craft than higher workability metals.&lt;br /&gt;
*&#039;&#039;&#039;Electrical resistance&#039;&#039;&#039; affects the electrical protection/absorption of metal armor.&lt;br /&gt;
*&#039;&#039;&#039;Thermal resistance&#039;&#039;&#039; affects the fire and cold protection/absorption of metal armor as well as the speed of some tools (e.g. tongs).&lt;br /&gt;
*&#039;&#039;&#039;Physical resistance&#039;&#039;&#039; affects the protection of metal armor as well as the speed of some tools (e.g. pliers).&lt;br /&gt;
*&#039;&#039;&#039;Ductility&#039;&#039;&#039; affects the balance and power of crossbows when used to create the gear components of their mechanisms. Mechanisms created from high ductility metals will bonus the crossbow&#039;s balance. Mechanisms created from low ductility metals will greatly penalize balance, but provide a small boost to power.&lt;br /&gt;
*&#039;&#039;&#039;Density&#039;&#039;&#039; affects the weight of the crafted product, the absorption of metal armors, and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Enchant Capacity&#039;&#039;&#039; acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[:Category:Enchantments|enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Metal nugget sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume&lt;br /&gt;
|-&lt;br /&gt;
|Tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|Small||2&lt;br /&gt;
|-&lt;br /&gt;
|Medium||3&lt;br /&gt;
|-&lt;br /&gt;
|Large||4&lt;br /&gt;
|-&lt;br /&gt;
|Huge||5&lt;br /&gt;
|-&lt;br /&gt;
|Massive||10&lt;br /&gt;
|-&lt;br /&gt;
|Enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering materials==&lt;br /&gt;
[[Engineering]] materials are currently stone, bone and wood.&lt;br /&gt;
&lt;br /&gt;
===Common stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is =Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Stone sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Stone volume is additive. As an example, if you have a boulder (5 volume) and make it into a stirring rod (requires a 4 volume &amp;quot;large rock&amp;quot;) you will be left with a pebble (1 volume).&lt;br /&gt;
* Actual density of stone is (boulder weight / 6400).  Each item has 2 volume values technically.  Amount of stone needed to make the item, ie:pebble, stone, small rock, large rock, boulder.  Volume of item which is used to determine weight of final product.&lt;br /&gt;
&lt;br /&gt;
===Common bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bone sizes===&lt;br /&gt;
Bone size can be seen by counting the bones.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume||Bleach timer*&lt;br /&gt;
|-&lt;br /&gt;
|Small||3||4 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Average||4||6 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Large||5||7 Anlas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Properties===&lt;br /&gt;
Wood is used in both Shaping and Tinkering, and woods have the following properties which help determine the final product:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - affects the construction of the crafted item.&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - the difficulty of crafting with the wood. Lower workability woods require more skill to masterfully craft than higher workability woods.&lt;br /&gt;
* &#039;&#039;&#039;Hardness&#039;&#039;&#039; - affects the damage of melee weapons and the speed of some tools.&lt;br /&gt;
* &#039;&#039;&#039;Stiffness&#039;&#039;&#039; - determines the balance and suitability of melee weapons; stiffer wood has less balance but more suitability.&lt;br /&gt;
* &#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; - has no known effects&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;bow&amp;gt; Affinity&#039;&#039;&#039; - affects the damage of the specific bow type -- the &amp;quot;Hardness&amp;quot; stat for ranged weapons.&lt;br /&gt;
* &#039;&#039;&#039;Capacity&#039;&#039;&#039; - acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
* &#039;&#039;&#039;Density&#039;&#039;&#039; - Weight (in stones) for one part of lumber; weight of a finished product is density times the number of parts required.&lt;br /&gt;
&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::uncommon||common]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Special wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Wood sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Pieces&lt;br /&gt;
|-&lt;br /&gt;
|Stick||1&lt;br /&gt;
|-&lt;br /&gt;
|Branch||2&lt;br /&gt;
|-&lt;br /&gt;
|Limb||3&lt;br /&gt;
|-&lt;br /&gt;
|Log||4&lt;br /&gt;
|-&lt;br /&gt;
|Thick Log||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting materials==&lt;br /&gt;
The primary materials for [[Outfitting]] are cloth and leathers. Cloth is woven from thread that is spun from fibers. Currently fibers are purchased or obtained from quests and other sources. Leather is obtained through the skinning, scraping, and curing of hides of animals.&lt;br /&gt;
&lt;br /&gt;
Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the &amp;quot;new&amp;quot; crafting systems.&lt;br /&gt;
&lt;br /&gt;
===Common cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Rare cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Special cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Common leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
 |limit=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enchanting materials==&lt;br /&gt;
Sigils are the primary material for [[Enchanting]]. These materials can be found via the [[Sigil harvesting]] system.&lt;br /&gt;
&lt;br /&gt;
===Primary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Abolition sigil|Abolition]]  || Destroy&lt;br /&gt;
|-&lt;br /&gt;
| [[Congruence sigil|Congruence]] || Align two things&lt;br /&gt;
|-&lt;br /&gt;
| [[Induction sigil|Induction]] || Bring into being&lt;br /&gt;
|-&lt;br /&gt;
| [[Permutation sigil|Permutation]] || Alter an existing thing&lt;br /&gt;
|-&lt;br /&gt;
| [[Rarefaction sigil|Rarefaction]] || Refine or purify&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Composition&lt;br /&gt;
|-&lt;br /&gt;
| [[Antipode sigil|Antipode]] || A + C&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascension sigil|Ascension]] || A + R&lt;br /&gt;
|-&lt;br /&gt;
| [[Clarification sigil|Clarification]] || P + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Decay sigil|Decay]] || A + P&lt;br /&gt;
|-&lt;br /&gt;
| [[Evolution sigil|Evolution]] ||I + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Integration sigil|Integration]] || C + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Metamorphosis sigil|Metamorphosis]] || I + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Nurture sigil|Nurture]] || I + C &lt;br /&gt;
|-&lt;br /&gt;
| [[Paradox sigil|Paradox]] || I + A &lt;br /&gt;
|-&lt;br /&gt;
| [[Unity sigil|Unity]] || C + R &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disjunct sigils===&lt;br /&gt;
* &#039;&#039;&#039;note: currently not available.&#039;&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Trader&lt;br /&gt;
|-&lt;br /&gt;
| Blight || Necromancer&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration || Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Divinity || Cleric&lt;br /&gt;
|-&lt;br /&gt;
| Fugue || Bard&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || Empath&lt;br /&gt;
|-&lt;br /&gt;
| Spatial || Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
| Verdant || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Foraging compendium]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Sigil harvesting]]&lt;br /&gt;
*[[Skinning skill]]&lt;br /&gt;
{{Cat|Materials,Creation systems}}&lt;/div&gt;</summary>
		<author><name>KLLRWHLE792</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582693</id>
		<title>Category:Crafting materials</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582693"/>
		<updated>2022-02-01T22:58:11Z</updated>

		<summary type="html">&lt;p&gt;KLLRWHLE792: /* Special metals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the raw materials from which [[Crafting|crafted]] items are constructed.  As more systems are released, this section will be expanded.&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
Materials are categorized by their rarity, which is influenced by when and where the material can be obtained by players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - The material is generally available throughout Elanthia, such as purchasable in shops, forageable, mineable, or lootable from creatures. They are not required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Rare&#039;&#039;&#039; - The material is found throughout Elanthia but is less likely to be found as common materials are. They are required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Special&#039;&#039;&#039; - The material is restricted to [[:Category:Auctions|auctions]], [[:Category:Quests|quests]], or other special events like [[:Category:Microtrans_events|microtransaction events]]. They are required for alterations.&lt;br /&gt;
&lt;br /&gt;
==Alchemy materials==&lt;br /&gt;
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts.  Catalysts must be pure, player-made alloys will not work.  It may also be useful to have on hand this list of [[Healing herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want. &lt;br /&gt;
&lt;br /&gt;
===Catalyst Properties===&lt;br /&gt;
Metal and plant catalysts have the following properties which help determine the final product:&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - The difficulty of crafting the item. Lower workability catalysts require more skill to masterfully craft than higher workability catalysts.&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039; - Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.&lt;br /&gt;
* &#039;&#039;&#039;Efficacy&#039;&#039;&#039; - The duration for which the remedy remains in effect.&lt;br /&gt;
* &#039;&#039;&#039;Solubility&#039;&#039;&#039; - The amount of time in between pulses. High solubility results in shorter time between pulses.&lt;br /&gt;
* &#039;&#039;&#039;Toxicity&#039;&#039;&#039; - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.&lt;br /&gt;
&lt;br /&gt;
For additional notes about potency, efficacy, solubility, and toxicity see [[Remedies_discipline#Catalyst_Properties|catalyst properties]].&lt;br /&gt;
&lt;br /&gt;
===Common plants===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Category:Flora]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Forging materials==&lt;br /&gt;
Metals are the primary materials used in the Forging disciplines of [[Armorsmithing_discipline|Armorsmithing]], [[Blacksmithing_discipline|Blacksmithing]], and [[Weaponsmithing_discipline|Weaponsmithing]], but is also used in [[Tinkering_discipline|Tinkering]] mechanisms. Metals are found in fragment, lump, nugget, shard, and tear forms by [[mining]] or in bar, ingot, and fist forms from [[random creature drop]]s, quest rewards, task rewards, and other sources.&lt;br /&gt;
&lt;br /&gt;
The crafting quality of an ingot is its purity (99 quality being masterfully-crafted). The quality of a metal ingot can be reduced through mistakes in the smelting process or increased by refining.&lt;br /&gt;
&lt;br /&gt;
As of [[DR 3.0]], all metal loot drops are now fully craftable. Once a metal drop has been smelted into an ingot, it can no longer be sold to a gem appraiser.&lt;br /&gt;
&lt;br /&gt;
Alloys are not mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. In most cases, these do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot). You can read more about metal alloys on the [[Forging_guide#Mixing_Metals_to_Create_Alloys|Forging guide]].&lt;br /&gt;
&lt;br /&gt;
===Metal properties===&lt;br /&gt;
Metals have the following properties which are used by templates to make crafted items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardness&#039;&#039;&#039; affects the damage of weapons and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039; affects the construction of the crafted item.&lt;br /&gt;
*&#039;&#039;&#039;Workability&#039;&#039;&#039; modifies the difficulty of crafting the item. Lower workability metals require more skill to masterfully craft than higher workability metals.&lt;br /&gt;
*&#039;&#039;&#039;Electrical resistance&#039;&#039;&#039; affects the electrical protection/absorption of metal armor.&lt;br /&gt;
*&#039;&#039;&#039;Thermal resistance&#039;&#039;&#039; affects the fire and cold protection/absorption of metal armor as well as the speed of some tools (e.g. tongs).&lt;br /&gt;
*&#039;&#039;&#039;Physical resistance&#039;&#039;&#039; affects the protection of metal armor as well as the speed of some tools (e.g. pliers).&lt;br /&gt;
*&#039;&#039;&#039;Ductility&#039;&#039;&#039; affects the balance and power of crossbows when used to create the gear components of their mechanisms. Mechanisms created from high ductility metals will bonus the crossbow&#039;s balance. Mechanisms created from low ductility metals will greatly penalize balance, but provide a small boost to power.&lt;br /&gt;
*&#039;&#039;&#039;Density&#039;&#039;&#039; affects the weight of the crafted product, the absorption of metal armors, and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Enchant Capacity&#039;&#039;&#039; acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[:Category:Enchantments|enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Metal nugget sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume&lt;br /&gt;
|-&lt;br /&gt;
|Tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|Small||2&lt;br /&gt;
|-&lt;br /&gt;
|Medium||3&lt;br /&gt;
|-&lt;br /&gt;
|Large||4&lt;br /&gt;
|-&lt;br /&gt;
|Huge||5&lt;br /&gt;
|-&lt;br /&gt;
|Massive||10&lt;br /&gt;
|-&lt;br /&gt;
|Enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering materials==&lt;br /&gt;
[[Engineering]] materials are currently stone, bone and wood.&lt;br /&gt;
&lt;br /&gt;
===Common stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is =Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Stone sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Stone volume is additive. As an example, if you have a boulder (5 volume) and make it into a stirring rod (requires a 4 volume &amp;quot;large rock&amp;quot;) you will be left with a pebble (1 volume).&lt;br /&gt;
* Actual density of stone is (boulder weight / 6400).  Each item has 2 volume values technically.  Amount of stone needed to make the item, ie:pebble, stone, small rock, large rock, boulder.  Volume of item which is used to determine weight of final product.&lt;br /&gt;
&lt;br /&gt;
===Common bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bone sizes===&lt;br /&gt;
Bone size can be seen by counting the bones.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume||Bleach timer*&lt;br /&gt;
|-&lt;br /&gt;
|Small||3||4 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Average||4||6 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Large||5||7 Anlas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Properties===&lt;br /&gt;
Wood is used in both Shaping and Tinkering, and woods have the following properties which help determine the final product:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - affects the construction of the crafted item.&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - the difficulty of crafting with the wood. Lower workability woods require more skill to masterfully craft than higher workability woods.&lt;br /&gt;
* &#039;&#039;&#039;Hardness&#039;&#039;&#039; - affects the damage of melee weapons and the speed of some tools.&lt;br /&gt;
* &#039;&#039;&#039;Stiffness&#039;&#039;&#039; - determines the balance and suitability of melee weapons; stiffer wood has less balance but more suitability.&lt;br /&gt;
* &#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; - has no known effects&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;bow&amp;gt; Affinity&#039;&#039;&#039; - affects the damage of the specific bow type -- the &amp;quot;Hardness&amp;quot; stat for ranged weapons.&lt;br /&gt;
* &#039;&#039;&#039;Capacity&#039;&#039;&#039; - acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
* &#039;&#039;&#039;Density&#039;&#039;&#039; - Weight (in stones) for one part of lumber; weight of a finished product is density times the number of parts required.&lt;br /&gt;
&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::uncommon||common]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Special wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Wood sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Pieces&lt;br /&gt;
|-&lt;br /&gt;
|Stick||1&lt;br /&gt;
|-&lt;br /&gt;
|Branch||2&lt;br /&gt;
|-&lt;br /&gt;
|Limb||3&lt;br /&gt;
|-&lt;br /&gt;
|Log||4&lt;br /&gt;
|-&lt;br /&gt;
|Thick Log||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting materials==&lt;br /&gt;
The primary materials for [[Outfitting]] are cloth and leathers. Cloth is woven from thread that is spun from fibers. Currently fibers are purchased or obtained from quests and other sources. Leather is obtained through the skinning, scraping, and curing of hides of animals.&lt;br /&gt;
&lt;br /&gt;
Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the &amp;quot;new&amp;quot; crafting systems.&lt;br /&gt;
&lt;br /&gt;
===Common cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Rare cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Special cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Common leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
 |limit=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enchanting materials==&lt;br /&gt;
Sigils are the primary material for [[Enchanting]]. These materials can be found via the [[Sigil harvesting]] system.&lt;br /&gt;
&lt;br /&gt;
===Primary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Abolition sigil|Abolition]]  || Destroy&lt;br /&gt;
|-&lt;br /&gt;
| [[Congruence sigil|Congruence]] || Align two things&lt;br /&gt;
|-&lt;br /&gt;
| [[Induction sigil|Induction]] || Bring into being&lt;br /&gt;
|-&lt;br /&gt;
| [[Permutation sigil|Permutation]] || Alter an existing thing&lt;br /&gt;
|-&lt;br /&gt;
| [[Rarefaction sigil|Rarefaction]] || Refine or purify&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Composition&lt;br /&gt;
|-&lt;br /&gt;
| [[Antipode sigil|Antipode]] || A + C&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascension sigil|Ascension]] || A + R&lt;br /&gt;
|-&lt;br /&gt;
| [[Clarification sigil|Clarification]] || P + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Decay sigil|Decay]] || A + P&lt;br /&gt;
|-&lt;br /&gt;
| [[Evolution sigil|Evolution]] ||I + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Integration sigil|Integration]] || C + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Metamorphosis sigil|Metamorphosis]] || I + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Nurture sigil|Nurture]] || I + C &lt;br /&gt;
|-&lt;br /&gt;
| [[Paradox sigil|Paradox]] || I + A &lt;br /&gt;
|-&lt;br /&gt;
| [[Unity sigil|Unity]] || C + R &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disjunct sigils===&lt;br /&gt;
* &#039;&#039;&#039;note: currently not available.&#039;&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Trader&lt;br /&gt;
|-&lt;br /&gt;
| Blight || Necromancer&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration || Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Divinity || Cleric&lt;br /&gt;
|-&lt;br /&gt;
| Fugue || Bard&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || Empath&lt;br /&gt;
|-&lt;br /&gt;
| Spatial || Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
| Verdant || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Foraging compendium]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Sigil harvesting]]&lt;br /&gt;
*[[Skinning skill]]&lt;br /&gt;
{{Cat|Materials,Creation systems}}&lt;/div&gt;</summary>
		<author><name>KLLRWHLE792</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582692</id>
		<title>Category:Crafting materials</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582692"/>
		<updated>2022-02-01T22:57:40Z</updated>

		<summary type="html">&lt;p&gt;KLLRWHLE792: /* Special metals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the raw materials from which [[Crafting|crafted]] items are constructed.  As more systems are released, this section will be expanded.&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
Materials are categorized by their rarity, which is influenced by when and where the material can be obtained by players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - The material is generally available throughout Elanthia, such as purchasable in shops, forageable, mineable, or lootable from creatures. They are not required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Rare&#039;&#039;&#039; - The material is found throughout Elanthia but is less likely to be found as common materials are. They are required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Special&#039;&#039;&#039; - The material is restricted to [[:Category:Auctions|auctions]], [[:Category:Quests|quests]], or other special events like [[:Category:Microtrans_events|microtransaction events]]. They are required for alterations.&lt;br /&gt;
&lt;br /&gt;
==Alchemy materials==&lt;br /&gt;
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts.  Catalysts must be pure, player-made alloys will not work.  It may also be useful to have on hand this list of [[Healing herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want. &lt;br /&gt;
&lt;br /&gt;
===Catalyst Properties===&lt;br /&gt;
Metal and plant catalysts have the following properties which help determine the final product:&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - The difficulty of crafting the item. Lower workability catalysts require more skill to masterfully craft than higher workability catalysts.&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039; - Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.&lt;br /&gt;
* &#039;&#039;&#039;Efficacy&#039;&#039;&#039; - The duration for which the remedy remains in effect.&lt;br /&gt;
* &#039;&#039;&#039;Solubility&#039;&#039;&#039; - The amount of time in between pulses. High solubility results in shorter time between pulses.&lt;br /&gt;
* &#039;&#039;&#039;Toxicity&#039;&#039;&#039; - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.&lt;br /&gt;
&lt;br /&gt;
For additional notes about potency, efficacy, solubility, and toxicity see [[Remedies_discipline#Catalyst_Properties|catalyst properties]].&lt;br /&gt;
&lt;br /&gt;
===Common plants===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Category:Flora]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Forging materials==&lt;br /&gt;
Metals are the primary materials used in the Forging disciplines of [[Armorsmithing_discipline|Armorsmithing]], [[Blacksmithing_discipline|Blacksmithing]], and [[Weaponsmithing_discipline|Weaponsmithing]], but is also used in [[Tinkering_discipline|Tinkering]] mechanisms. Metals are found in fragment, lump, nugget, shard, and tear forms by [[mining]] or in bar, ingot, and fist forms from [[random creature drop]]s, quest rewards, task rewards, and other sources.&lt;br /&gt;
&lt;br /&gt;
The crafting quality of an ingot is its purity (99 quality being masterfully-crafted). The quality of a metal ingot can be reduced through mistakes in the smelting process or increased by refining.&lt;br /&gt;
&lt;br /&gt;
As of [[DR 3.0]], all metal loot drops are now fully craftable. Once a metal drop has been smelted into an ingot, it can no longer be sold to a gem appraiser.&lt;br /&gt;
&lt;br /&gt;
Alloys are not mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. In most cases, these do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot). You can read more about metal alloys on the [[Forging_guide#Mixing_Metals_to_Create_Alloys|Forging guide]].&lt;br /&gt;
&lt;br /&gt;
===Metal properties===&lt;br /&gt;
Metals have the following properties which are used by templates to make crafted items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardness&#039;&#039;&#039; affects the damage of weapons and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039; affects the construction of the crafted item.&lt;br /&gt;
*&#039;&#039;&#039;Workability&#039;&#039;&#039; modifies the difficulty of crafting the item. Lower workability metals require more skill to masterfully craft than higher workability metals.&lt;br /&gt;
*&#039;&#039;&#039;Electrical resistance&#039;&#039;&#039; affects the electrical protection/absorption of metal armor.&lt;br /&gt;
*&#039;&#039;&#039;Thermal resistance&#039;&#039;&#039; affects the fire and cold protection/absorption of metal armor as well as the speed of some tools (e.g. tongs).&lt;br /&gt;
*&#039;&#039;&#039;Physical resistance&#039;&#039;&#039; affects the protection of metal armor as well as the speed of some tools (e.g. pliers).&lt;br /&gt;
*&#039;&#039;&#039;Ductility&#039;&#039;&#039; affects the balance and power of crossbows when used to create the gear components of their mechanisms. Mechanisms created from high ductility metals will bonus the crossbow&#039;s balance. Mechanisms created from low ductility metals will greatly penalize balance, but provide a small boost to power.&lt;br /&gt;
*&#039;&#039;&#039;Density&#039;&#039;&#039; affects the weight of the crafted product, the absorption of metal armors, and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Enchant Capacity&#039;&#039;&#039; acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[:Category:Enchantments|enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::special||quest||auction]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Metal nugget sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume&lt;br /&gt;
|-&lt;br /&gt;
|Tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|Small||2&lt;br /&gt;
|-&lt;br /&gt;
|Medium||3&lt;br /&gt;
|-&lt;br /&gt;
|Large||4&lt;br /&gt;
|-&lt;br /&gt;
|Huge||5&lt;br /&gt;
|-&lt;br /&gt;
|Massive||10&lt;br /&gt;
|-&lt;br /&gt;
|Enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering materials==&lt;br /&gt;
[[Engineering]] materials are currently stone, bone and wood.&lt;br /&gt;
&lt;br /&gt;
===Common stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is =Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Stone sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Stone volume is additive. As an example, if you have a boulder (5 volume) and make it into a stirring rod (requires a 4 volume &amp;quot;large rock&amp;quot;) you will be left with a pebble (1 volume).&lt;br /&gt;
* Actual density of stone is (boulder weight / 6400).  Each item has 2 volume values technically.  Amount of stone needed to make the item, ie:pebble, stone, small rock, large rock, boulder.  Volume of item which is used to determine weight of final product.&lt;br /&gt;
&lt;br /&gt;
===Common bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bone sizes===&lt;br /&gt;
Bone size can be seen by counting the bones.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume||Bleach timer*&lt;br /&gt;
|-&lt;br /&gt;
|Small||3||4 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Average||4||6 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Large||5||7 Anlas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Properties===&lt;br /&gt;
Wood is used in both Shaping and Tinkering, and woods have the following properties which help determine the final product:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - affects the construction of the crafted item.&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - the difficulty of crafting with the wood. Lower workability woods require more skill to masterfully craft than higher workability woods.&lt;br /&gt;
* &#039;&#039;&#039;Hardness&#039;&#039;&#039; - affects the damage of melee weapons and the speed of some tools.&lt;br /&gt;
* &#039;&#039;&#039;Stiffness&#039;&#039;&#039; - determines the balance and suitability of melee weapons; stiffer wood has less balance but more suitability.&lt;br /&gt;
* &#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; - has no known effects&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;bow&amp;gt; Affinity&#039;&#039;&#039; - affects the damage of the specific bow type -- the &amp;quot;Hardness&amp;quot; stat for ranged weapons.&lt;br /&gt;
* &#039;&#039;&#039;Capacity&#039;&#039;&#039; - acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
* &#039;&#039;&#039;Density&#039;&#039;&#039; - Weight (in stones) for one part of lumber; weight of a finished product is density times the number of parts required.&lt;br /&gt;
&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::uncommon||common]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Special wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Wood sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Pieces&lt;br /&gt;
|-&lt;br /&gt;
|Stick||1&lt;br /&gt;
|-&lt;br /&gt;
|Branch||2&lt;br /&gt;
|-&lt;br /&gt;
|Limb||3&lt;br /&gt;
|-&lt;br /&gt;
|Log||4&lt;br /&gt;
|-&lt;br /&gt;
|Thick Log||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting materials==&lt;br /&gt;
The primary materials for [[Outfitting]] are cloth and leathers. Cloth is woven from thread that is spun from fibers. Currently fibers are purchased or obtained from quests and other sources. Leather is obtained through the skinning, scraping, and curing of hides of animals.&lt;br /&gt;
&lt;br /&gt;
Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the &amp;quot;new&amp;quot; crafting systems.&lt;br /&gt;
&lt;br /&gt;
===Common cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Rare cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Special cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Common leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
 |limit=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enchanting materials==&lt;br /&gt;
Sigils are the primary material for [[Enchanting]]. These materials can be found via the [[Sigil harvesting]] system.&lt;br /&gt;
&lt;br /&gt;
===Primary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Abolition sigil|Abolition]]  || Destroy&lt;br /&gt;
|-&lt;br /&gt;
| [[Congruence sigil|Congruence]] || Align two things&lt;br /&gt;
|-&lt;br /&gt;
| [[Induction sigil|Induction]] || Bring into being&lt;br /&gt;
|-&lt;br /&gt;
| [[Permutation sigil|Permutation]] || Alter an existing thing&lt;br /&gt;
|-&lt;br /&gt;
| [[Rarefaction sigil|Rarefaction]] || Refine or purify&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Composition&lt;br /&gt;
|-&lt;br /&gt;
| [[Antipode sigil|Antipode]] || A + C&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascension sigil|Ascension]] || A + R&lt;br /&gt;
|-&lt;br /&gt;
| [[Clarification sigil|Clarification]] || P + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Decay sigil|Decay]] || A + P&lt;br /&gt;
|-&lt;br /&gt;
| [[Evolution sigil|Evolution]] ||I + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Integration sigil|Integration]] || C + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Metamorphosis sigil|Metamorphosis]] || I + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Nurture sigil|Nurture]] || I + C &lt;br /&gt;
|-&lt;br /&gt;
| [[Paradox sigil|Paradox]] || I + A &lt;br /&gt;
|-&lt;br /&gt;
| [[Unity sigil|Unity]] || C + R &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disjunct sigils===&lt;br /&gt;
* &#039;&#039;&#039;note: currently not available.&#039;&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Trader&lt;br /&gt;
|-&lt;br /&gt;
| Blight || Necromancer&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration || Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Divinity || Cleric&lt;br /&gt;
|-&lt;br /&gt;
| Fugue || Bard&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || Empath&lt;br /&gt;
|-&lt;br /&gt;
| Spatial || Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
| Verdant || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Foraging compendium]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Sigil harvesting]]&lt;br /&gt;
*[[Skinning skill]]&lt;br /&gt;
{{Cat|Materials,Creation systems}}&lt;/div&gt;</summary>
		<author><name>KLLRWHLE792</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Krrish%27s_Bones&amp;diff=582659</id>
		<title>Krrish&#039;s Bones</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Krrish%27s_Bones&amp;diff=582659"/>
		<updated>2022-02-01T17:44:14Z</updated>

		<summary type="html">&lt;p&gt;KLLRWHLE792: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name       = Krrish&#039;s Home, Back Room&lt;br /&gt;
|Province         = Therengia&lt;br /&gt;
|Town             = Therenborough&lt;br /&gt;
|MapNumber        = 42&lt;br /&gt;
|NumRooms         = 1&lt;br /&gt;
|Owner            = Krrish&lt;br /&gt;
|Store Type       = Moon Mage}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Krrish&#039;s Home, Back Room&lt;br /&gt;
|desc=Sagging wooden shelves covered with a potpourri of mouldering books, dessicated animal parts, and jars filled with the crusts of unidentifiable liquids loom from every wall of this claustrophobe&#039;s nightmare of a room.  A tiny space on the rear wall holds a small wooden sign and a framed set of coins.  You also see a ratty sheepskin rug, some strands of bone beads hanging over an opening in the wall, and Krrish.}}&lt;br /&gt;
{{ShopPriceDiffer}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=READ PAGE 1}}&lt;br /&gt;
{{ShopItem|t=i|enruned divination bones|6,000}}&lt;br /&gt;
{{ShopItem|t=i|enruned sandstone bowl|8,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syntax:&#039;&#039;&#039;  &amp;lt;{{com|BUY}}{{!}}{{com|ORDER}}&amp;gt; &amp;lt;bones{{!}}bowl&amp;gt;. Then {{com|OFFER}} &#039;&#039;&amp;lt;amount&amp;gt;&#039;&#039;, where the amount is in the thousands. E.g., {{com|OFFER}} {{tt|6000}} Lirum.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>KLLRWHLE792</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582658</id>
		<title>Category:Crafting materials</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582658"/>
		<updated>2022-02-01T15:26:44Z</updated>

		<summary type="html">&lt;p&gt;KLLRWHLE792: /* Special leather */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the raw materials from which [[Crafting|crafted]] items are constructed.  As more systems are released, this section will be expanded.&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
Materials are categorized by their rarity, which is influenced by when and where the material can be obtained by players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - The material is generally available throughout Elanthia, such as purchasable in shops, forageable, mineable, or lootable from creatures. They are not required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Rare&#039;&#039;&#039; - The material is found throughout Elanthia but is less likely to be found as common materials are. They are required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Special&#039;&#039;&#039; - The material is restricted to [[:Category:Auctions|auctions]], [[:Category:Quests|quests]], or other special events like [[:Category:Microtrans_events|microtransaction events]]. They are required for alterations.&lt;br /&gt;
&lt;br /&gt;
==Alchemy materials==&lt;br /&gt;
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts.  Catalysts must be pure, player-made alloys will not work.  It may also be useful to have on hand this list of [[Healing herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want. &lt;br /&gt;
&lt;br /&gt;
===Catalyst Properties===&lt;br /&gt;
Metal and plant catalysts have the following properties which help determine the final product:&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - The difficulty of crafting the item. Lower workability catalysts require more skill to masterfully craft than higher workability catalysts.&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039; - Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.&lt;br /&gt;
* &#039;&#039;&#039;Efficacy&#039;&#039;&#039; - The duration for which the remedy remains in effect.&lt;br /&gt;
* &#039;&#039;&#039;Solubility&#039;&#039;&#039; - The amount of time in between pulses. High solubility results in shorter time between pulses.&lt;br /&gt;
* &#039;&#039;&#039;Toxicity&#039;&#039;&#039; - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.&lt;br /&gt;
&lt;br /&gt;
For additional notes about potency, efficacy, solubility, and toxicity see [[Remedies_discipline#Catalyst_Properties|catalyst properties]].&lt;br /&gt;
&lt;br /&gt;
===Common plants===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Category:Flora]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Forging materials==&lt;br /&gt;
Metals are the primary materials used in the Forging disciplines of [[Armorsmithing_discipline|Armorsmithing]], [[Blacksmithing_discipline|Blacksmithing]], and [[Weaponsmithing_discipline|Weaponsmithing]], but is also used in [[Tinkering_discipline|Tinkering]] mechanisms. Metals are found in fragment, lump, nugget, shard, and tear forms by [[mining]] or in bar, ingot, and fist forms from [[random creature drop]]s, quest rewards, task rewards, and other sources.&lt;br /&gt;
&lt;br /&gt;
The crafting quality of an ingot is its purity (99 quality being masterfully-crafted). The quality of a metal ingot can be reduced through mistakes in the smelting process or increased by refining.&lt;br /&gt;
&lt;br /&gt;
As of [[DR 3.0]], all metal loot drops are now fully craftable. Once a metal drop has been smelted into an ingot, it can no longer be sold to a gem appraiser.&lt;br /&gt;
&lt;br /&gt;
Alloys are not mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. In most cases, these do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot). You can read more about metal alloys on the [[Forging_guide#Mixing_Metals_to_Create_Alloys|Forging guide]].&lt;br /&gt;
&lt;br /&gt;
===Metal properties===&lt;br /&gt;
Metals have the following properties which are used by templates to make crafted items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardness&#039;&#039;&#039; affects the damage of weapons and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039; affects the construction of the crafted item.&lt;br /&gt;
*&#039;&#039;&#039;Workability&#039;&#039;&#039; modifies the difficulty of crafting the item. Lower workability metals require more skill to masterfully craft than higher workability metals.&lt;br /&gt;
*&#039;&#039;&#039;Electrical resistance&#039;&#039;&#039; affects the electrical protection/absorption of metal armor.&lt;br /&gt;
*&#039;&#039;&#039;Thermal resistance&#039;&#039;&#039; affects the fire and cold protection/absorption of metal armor as well as the speed of some tools (e.g. tongs).&lt;br /&gt;
*&#039;&#039;&#039;Physical resistance&#039;&#039;&#039; affects the protection of metal armor as well as the speed of some tools (e.g. pliers).&lt;br /&gt;
*&#039;&#039;&#039;Ductility&#039;&#039;&#039; affects the balance and power of crossbows when used to create the gear components of their mechanisms. Mechanisms created from high ductility metals will bonus the crossbow&#039;s balance. Mechanisms created from low ductility metals will greatly penalize balance, but provide a small boost to power.&lt;br /&gt;
*&#039;&#039;&#039;Density&#039;&#039;&#039; affects the weight of the crafted product, the absorption of metal armors, and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Enchant Capacity&#039;&#039;&#039; acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[:Category:Enchantments|enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Metal nugget sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume&lt;br /&gt;
|-&lt;br /&gt;
|Tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|Small||2&lt;br /&gt;
|-&lt;br /&gt;
|Medium||3&lt;br /&gt;
|-&lt;br /&gt;
|Large||4&lt;br /&gt;
|-&lt;br /&gt;
|Huge||5&lt;br /&gt;
|-&lt;br /&gt;
|Massive||10&lt;br /&gt;
|-&lt;br /&gt;
|Enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering materials==&lt;br /&gt;
[[Engineering]] materials are currently stone, bone and wood.&lt;br /&gt;
&lt;br /&gt;
===Common stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is =Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Stone sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Stone volume is additive. As an example, if you have a boulder (5 volume) and make it into a stirring rod (requires a 4 volume &amp;quot;large rock&amp;quot;) you will be left with a pebble (1 volume).&lt;br /&gt;
* Actual density of stone is (boulder weight / 6400).  Each item has 2 volume values technically.  Amount of stone needed to make the item, ie:pebble, stone, small rock, large rock, boulder.  Volume of item which is used to determine weight of final product.&lt;br /&gt;
&lt;br /&gt;
===Common bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bone sizes===&lt;br /&gt;
Bone size can be seen by counting the bones.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume||Bleach timer*&lt;br /&gt;
|-&lt;br /&gt;
|Small||3||4 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Average||4||6 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Large||5||7 Anlas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Properties===&lt;br /&gt;
Wood is used in both Shaping and Tinkering, and woods have the following properties which help determine the final product:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - affects the construction of the crafted item.&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - the difficulty of crafting with the wood. Lower workability woods require more skill to masterfully craft than higher workability woods.&lt;br /&gt;
* &#039;&#039;&#039;Hardness&#039;&#039;&#039; - affects the damage of melee weapons and the speed of some tools.&lt;br /&gt;
* &#039;&#039;&#039;Stiffness&#039;&#039;&#039; - determines the balance and suitability of melee weapons; stiffer wood has less balance but more suitability.&lt;br /&gt;
* &#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; - has no known effects&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;bow&amp;gt; Affinity&#039;&#039;&#039; - affects the damage of the specific bow type -- the &amp;quot;Hardness&amp;quot; stat for ranged weapons.&lt;br /&gt;
* &#039;&#039;&#039;Capacity&#039;&#039;&#039; - acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
* &#039;&#039;&#039;Density&#039;&#039;&#039; - Weight (in stones) for one part of lumber; weight of a finished product is density times the number of parts required.&lt;br /&gt;
&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::uncommon||common]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Special wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Wood sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Pieces&lt;br /&gt;
|-&lt;br /&gt;
|Stick||1&lt;br /&gt;
|-&lt;br /&gt;
|Branch||2&lt;br /&gt;
|-&lt;br /&gt;
|Limb||3&lt;br /&gt;
|-&lt;br /&gt;
|Log||4&lt;br /&gt;
|-&lt;br /&gt;
|Thick Log||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting materials==&lt;br /&gt;
The primary materials for [[Outfitting]] are cloth and leathers. Cloth is woven from thread that is spun from fibers. Currently fibers are purchased or obtained from quests and other sources. Leather is obtained through the skinning, scraping, and curing of hides of animals.&lt;br /&gt;
&lt;br /&gt;
Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the &amp;quot;new&amp;quot; crafting systems.&lt;br /&gt;
&lt;br /&gt;
===Common cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Rare cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Special cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Common leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
 |limit=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enchanting materials==&lt;br /&gt;
Sigils are the primary material for [[Enchanting]]. These materials can be found via the [[Sigil harvesting]] system.&lt;br /&gt;
&lt;br /&gt;
===Primary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Abolition sigil|Abolition]]  || Destroy&lt;br /&gt;
|-&lt;br /&gt;
| [[Congruence sigil|Congruence]] || Align two things&lt;br /&gt;
|-&lt;br /&gt;
| [[Induction sigil|Induction]] || Bring into being&lt;br /&gt;
|-&lt;br /&gt;
| [[Permutation sigil|Permutation]] || Alter an existing thing&lt;br /&gt;
|-&lt;br /&gt;
| [[Rarefaction sigil|Rarefaction]] || Refine or purify&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Composition&lt;br /&gt;
|-&lt;br /&gt;
| [[Antipode sigil|Antipode]] || A + C&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascension sigil|Ascension]] || A + R&lt;br /&gt;
|-&lt;br /&gt;
| [[Clarification sigil|Clarification]] || P + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Decay sigil|Decay]] || A + P&lt;br /&gt;
|-&lt;br /&gt;
| [[Evolution sigil|Evolution]] ||I + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Integration sigil|Integration]] || C + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Metamorphosis sigil|Metamorphosis]] || I + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Nurture sigil|Nurture]] || I + C &lt;br /&gt;
|-&lt;br /&gt;
| [[Paradox sigil|Paradox]] || I + A &lt;br /&gt;
|-&lt;br /&gt;
| [[Unity sigil|Unity]] || C + R &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disjunct sigils===&lt;br /&gt;
* &#039;&#039;&#039;note: currently not available.&#039;&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Trader&lt;br /&gt;
|-&lt;br /&gt;
| Blight || Necromancer&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration || Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Divinity || Cleric&lt;br /&gt;
|-&lt;br /&gt;
| Fugue || Bard&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || Empath&lt;br /&gt;
|-&lt;br /&gt;
| Spatial || Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
| Verdant || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Foraging compendium]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Sigil harvesting]]&lt;br /&gt;
*[[Skinning skill]]&lt;br /&gt;
{{Cat|Materials,Creation systems}}&lt;/div&gt;</summary>
		<author><name>KLLRWHLE792</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582657</id>
		<title>Category:Crafting materials</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582657"/>
		<updated>2022-02-01T15:25:30Z</updated>

		<summary type="html">&lt;p&gt;KLLRWHLE792: /* Special cloth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the raw materials from which [[Crafting|crafted]] items are constructed.  As more systems are released, this section will be expanded.&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
Materials are categorized by their rarity, which is influenced by when and where the material can be obtained by players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - The material is generally available throughout Elanthia, such as purchasable in shops, forageable, mineable, or lootable from creatures. They are not required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Rare&#039;&#039;&#039; - The material is found throughout Elanthia but is less likely to be found as common materials are. They are required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Special&#039;&#039;&#039; - The material is restricted to [[:Category:Auctions|auctions]], [[:Category:Quests|quests]], or other special events like [[:Category:Microtrans_events|microtransaction events]]. They are required for alterations.&lt;br /&gt;
&lt;br /&gt;
==Alchemy materials==&lt;br /&gt;
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts.  Catalysts must be pure, player-made alloys will not work.  It may also be useful to have on hand this list of [[Healing herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want. &lt;br /&gt;
&lt;br /&gt;
===Catalyst Properties===&lt;br /&gt;
Metal and plant catalysts have the following properties which help determine the final product:&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - The difficulty of crafting the item. Lower workability catalysts require more skill to masterfully craft than higher workability catalysts.&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039; - Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.&lt;br /&gt;
* &#039;&#039;&#039;Efficacy&#039;&#039;&#039; - The duration for which the remedy remains in effect.&lt;br /&gt;
* &#039;&#039;&#039;Solubility&#039;&#039;&#039; - The amount of time in between pulses. High solubility results in shorter time between pulses.&lt;br /&gt;
* &#039;&#039;&#039;Toxicity&#039;&#039;&#039; - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.&lt;br /&gt;
&lt;br /&gt;
For additional notes about potency, efficacy, solubility, and toxicity see [[Remedies_discipline#Catalyst_Properties|catalyst properties]].&lt;br /&gt;
&lt;br /&gt;
===Common plants===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Category:Flora]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Forging materials==&lt;br /&gt;
Metals are the primary materials used in the Forging disciplines of [[Armorsmithing_discipline|Armorsmithing]], [[Blacksmithing_discipline|Blacksmithing]], and [[Weaponsmithing_discipline|Weaponsmithing]], but is also used in [[Tinkering_discipline|Tinkering]] mechanisms. Metals are found in fragment, lump, nugget, shard, and tear forms by [[mining]] or in bar, ingot, and fist forms from [[random creature drop]]s, quest rewards, task rewards, and other sources.&lt;br /&gt;
&lt;br /&gt;
The crafting quality of an ingot is its purity (99 quality being masterfully-crafted). The quality of a metal ingot can be reduced through mistakes in the smelting process or increased by refining.&lt;br /&gt;
&lt;br /&gt;
As of [[DR 3.0]], all metal loot drops are now fully craftable. Once a metal drop has been smelted into an ingot, it can no longer be sold to a gem appraiser.&lt;br /&gt;
&lt;br /&gt;
Alloys are not mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. In most cases, these do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot). You can read more about metal alloys on the [[Forging_guide#Mixing_Metals_to_Create_Alloys|Forging guide]].&lt;br /&gt;
&lt;br /&gt;
===Metal properties===&lt;br /&gt;
Metals have the following properties which are used by templates to make crafted items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardness&#039;&#039;&#039; affects the damage of weapons and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039; affects the construction of the crafted item.&lt;br /&gt;
*&#039;&#039;&#039;Workability&#039;&#039;&#039; modifies the difficulty of crafting the item. Lower workability metals require more skill to masterfully craft than higher workability metals.&lt;br /&gt;
*&#039;&#039;&#039;Electrical resistance&#039;&#039;&#039; affects the electrical protection/absorption of metal armor.&lt;br /&gt;
*&#039;&#039;&#039;Thermal resistance&#039;&#039;&#039; affects the fire and cold protection/absorption of metal armor as well as the speed of some tools (e.g. tongs).&lt;br /&gt;
*&#039;&#039;&#039;Physical resistance&#039;&#039;&#039; affects the protection of metal armor as well as the speed of some tools (e.g. pliers).&lt;br /&gt;
*&#039;&#039;&#039;Ductility&#039;&#039;&#039; affects the balance and power of crossbows when used to create the gear components of their mechanisms. Mechanisms created from high ductility metals will bonus the crossbow&#039;s balance. Mechanisms created from low ductility metals will greatly penalize balance, but provide a small boost to power.&lt;br /&gt;
*&#039;&#039;&#039;Density&#039;&#039;&#039; affects the weight of the crafted product, the absorption of metal armors, and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Enchant Capacity&#039;&#039;&#039; acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[:Category:Enchantments|enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Metal nugget sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume&lt;br /&gt;
|-&lt;br /&gt;
|Tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|Small||2&lt;br /&gt;
|-&lt;br /&gt;
|Medium||3&lt;br /&gt;
|-&lt;br /&gt;
|Large||4&lt;br /&gt;
|-&lt;br /&gt;
|Huge||5&lt;br /&gt;
|-&lt;br /&gt;
|Massive||10&lt;br /&gt;
|-&lt;br /&gt;
|Enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering materials==&lt;br /&gt;
[[Engineering]] materials are currently stone, bone and wood.&lt;br /&gt;
&lt;br /&gt;
===Common stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is =Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Stone sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Stone volume is additive. As an example, if you have a boulder (5 volume) and make it into a stirring rod (requires a 4 volume &amp;quot;large rock&amp;quot;) you will be left with a pebble (1 volume).&lt;br /&gt;
* Actual density of stone is (boulder weight / 6400).  Each item has 2 volume values technically.  Amount of stone needed to make the item, ie:pebble, stone, small rock, large rock, boulder.  Volume of item which is used to determine weight of final product.&lt;br /&gt;
&lt;br /&gt;
===Common bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bone sizes===&lt;br /&gt;
Bone size can be seen by counting the bones.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume||Bleach timer*&lt;br /&gt;
|-&lt;br /&gt;
|Small||3||4 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Average||4||6 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Large||5||7 Anlas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Properties===&lt;br /&gt;
Wood is used in both Shaping and Tinkering, and woods have the following properties which help determine the final product:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - affects the construction of the crafted item.&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - the difficulty of crafting with the wood. Lower workability woods require more skill to masterfully craft than higher workability woods.&lt;br /&gt;
* &#039;&#039;&#039;Hardness&#039;&#039;&#039; - affects the damage of melee weapons and the speed of some tools.&lt;br /&gt;
* &#039;&#039;&#039;Stiffness&#039;&#039;&#039; - determines the balance and suitability of melee weapons; stiffer wood has less balance but more suitability.&lt;br /&gt;
* &#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; - has no known effects&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;bow&amp;gt; Affinity&#039;&#039;&#039; - affects the damage of the specific bow type -- the &amp;quot;Hardness&amp;quot; stat for ranged weapons.&lt;br /&gt;
* &#039;&#039;&#039;Capacity&#039;&#039;&#039; - acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
* &#039;&#039;&#039;Density&#039;&#039;&#039; - Weight (in stones) for one part of lumber; weight of a finished product is density times the number of parts required.&lt;br /&gt;
&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::uncommon||common]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Special wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Wood sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Pieces&lt;br /&gt;
|-&lt;br /&gt;
|Stick||1&lt;br /&gt;
|-&lt;br /&gt;
|Branch||2&lt;br /&gt;
|-&lt;br /&gt;
|Limb||3&lt;br /&gt;
|-&lt;br /&gt;
|Log||4&lt;br /&gt;
|-&lt;br /&gt;
|Thick Log||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting materials==&lt;br /&gt;
The primary materials for [[Outfitting]] are cloth and leathers. Cloth is woven from thread that is spun from fibers. Currently fibers are purchased or obtained from quests and other sources. Leather is obtained through the skinning, scraping, and curing of hides of animals.&lt;br /&gt;
&lt;br /&gt;
Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the &amp;quot;new&amp;quot; crafting systems.&lt;br /&gt;
&lt;br /&gt;
===Common cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Rare cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Special cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Common leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
 |limit=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enchanting materials==&lt;br /&gt;
Sigils are the primary material for [[Enchanting]]. These materials can be found via the [[Sigil harvesting]] system.&lt;br /&gt;
&lt;br /&gt;
===Primary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Abolition sigil|Abolition]]  || Destroy&lt;br /&gt;
|-&lt;br /&gt;
| [[Congruence sigil|Congruence]] || Align two things&lt;br /&gt;
|-&lt;br /&gt;
| [[Induction sigil|Induction]] || Bring into being&lt;br /&gt;
|-&lt;br /&gt;
| [[Permutation sigil|Permutation]] || Alter an existing thing&lt;br /&gt;
|-&lt;br /&gt;
| [[Rarefaction sigil|Rarefaction]] || Refine or purify&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Composition&lt;br /&gt;
|-&lt;br /&gt;
| [[Antipode sigil|Antipode]] || A + C&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascension sigil|Ascension]] || A + R&lt;br /&gt;
|-&lt;br /&gt;
| [[Clarification sigil|Clarification]] || P + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Decay sigil|Decay]] || A + P&lt;br /&gt;
|-&lt;br /&gt;
| [[Evolution sigil|Evolution]] ||I + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Integration sigil|Integration]] || C + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Metamorphosis sigil|Metamorphosis]] || I + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Nurture sigil|Nurture]] || I + C &lt;br /&gt;
|-&lt;br /&gt;
| [[Paradox sigil|Paradox]] || I + A &lt;br /&gt;
|-&lt;br /&gt;
| [[Unity sigil|Unity]] || C + R &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disjunct sigils===&lt;br /&gt;
* &#039;&#039;&#039;note: currently not available.&#039;&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Trader&lt;br /&gt;
|-&lt;br /&gt;
| Blight || Necromancer&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration || Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Divinity || Cleric&lt;br /&gt;
|-&lt;br /&gt;
| Fugue || Bard&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || Empath&lt;br /&gt;
|-&lt;br /&gt;
| Spatial || Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
| Verdant || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Foraging compendium]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Sigil harvesting]]&lt;br /&gt;
*[[Skinning skill]]&lt;br /&gt;
{{Cat|Materials,Creation systems}}&lt;/div&gt;</summary>
		<author><name>KLLRWHLE792</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582656</id>
		<title>Category:Crafting materials</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582656"/>
		<updated>2022-02-01T15:25:15Z</updated>

		<summary type="html">&lt;p&gt;KLLRWHLE792: /* Special wood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the raw materials from which [[Crafting|crafted]] items are constructed.  As more systems are released, this section will be expanded.&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
Materials are categorized by their rarity, which is influenced by when and where the material can be obtained by players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - The material is generally available throughout Elanthia, such as purchasable in shops, forageable, mineable, or lootable from creatures. They are not required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Rare&#039;&#039;&#039; - The material is found throughout Elanthia but is less likely to be found as common materials are. They are required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Special&#039;&#039;&#039; - The material is restricted to [[:Category:Auctions|auctions]], [[:Category:Quests|quests]], or other special events like [[:Category:Microtrans_events|microtransaction events]]. They are required for alterations.&lt;br /&gt;
&lt;br /&gt;
==Alchemy materials==&lt;br /&gt;
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts.  Catalysts must be pure, player-made alloys will not work.  It may also be useful to have on hand this list of [[Healing herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want. &lt;br /&gt;
&lt;br /&gt;
===Catalyst Properties===&lt;br /&gt;
Metal and plant catalysts have the following properties which help determine the final product:&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - The difficulty of crafting the item. Lower workability catalysts require more skill to masterfully craft than higher workability catalysts.&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039; - Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.&lt;br /&gt;
* &#039;&#039;&#039;Efficacy&#039;&#039;&#039; - The duration for which the remedy remains in effect.&lt;br /&gt;
* &#039;&#039;&#039;Solubility&#039;&#039;&#039; - The amount of time in between pulses. High solubility results in shorter time between pulses.&lt;br /&gt;
* &#039;&#039;&#039;Toxicity&#039;&#039;&#039; - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.&lt;br /&gt;
&lt;br /&gt;
For additional notes about potency, efficacy, solubility, and toxicity see [[Remedies_discipline#Catalyst_Properties|catalyst properties]].&lt;br /&gt;
&lt;br /&gt;
===Common plants===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Category:Flora]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Forging materials==&lt;br /&gt;
Metals are the primary materials used in the Forging disciplines of [[Armorsmithing_discipline|Armorsmithing]], [[Blacksmithing_discipline|Blacksmithing]], and [[Weaponsmithing_discipline|Weaponsmithing]], but is also used in [[Tinkering_discipline|Tinkering]] mechanisms. Metals are found in fragment, lump, nugget, shard, and tear forms by [[mining]] or in bar, ingot, and fist forms from [[random creature drop]]s, quest rewards, task rewards, and other sources.&lt;br /&gt;
&lt;br /&gt;
The crafting quality of an ingot is its purity (99 quality being masterfully-crafted). The quality of a metal ingot can be reduced through mistakes in the smelting process or increased by refining.&lt;br /&gt;
&lt;br /&gt;
As of [[DR 3.0]], all metal loot drops are now fully craftable. Once a metal drop has been smelted into an ingot, it can no longer be sold to a gem appraiser.&lt;br /&gt;
&lt;br /&gt;
Alloys are not mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. In most cases, these do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot). You can read more about metal alloys on the [[Forging_guide#Mixing_Metals_to_Create_Alloys|Forging guide]].&lt;br /&gt;
&lt;br /&gt;
===Metal properties===&lt;br /&gt;
Metals have the following properties which are used by templates to make crafted items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardness&#039;&#039;&#039; affects the damage of weapons and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039; affects the construction of the crafted item.&lt;br /&gt;
*&#039;&#039;&#039;Workability&#039;&#039;&#039; modifies the difficulty of crafting the item. Lower workability metals require more skill to masterfully craft than higher workability metals.&lt;br /&gt;
*&#039;&#039;&#039;Electrical resistance&#039;&#039;&#039; affects the electrical protection/absorption of metal armor.&lt;br /&gt;
*&#039;&#039;&#039;Thermal resistance&#039;&#039;&#039; affects the fire and cold protection/absorption of metal armor as well as the speed of some tools (e.g. tongs).&lt;br /&gt;
*&#039;&#039;&#039;Physical resistance&#039;&#039;&#039; affects the protection of metal armor as well as the speed of some tools (e.g. pliers).&lt;br /&gt;
*&#039;&#039;&#039;Ductility&#039;&#039;&#039; affects the balance and power of crossbows when used to create the gear components of their mechanisms. Mechanisms created from high ductility metals will bonus the crossbow&#039;s balance. Mechanisms created from low ductility metals will greatly penalize balance, but provide a small boost to power.&lt;br /&gt;
*&#039;&#039;&#039;Density&#039;&#039;&#039; affects the weight of the crafted product, the absorption of metal armors, and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Enchant Capacity&#039;&#039;&#039; acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[:Category:Enchantments|enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Metal nugget sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume&lt;br /&gt;
|-&lt;br /&gt;
|Tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|Small||2&lt;br /&gt;
|-&lt;br /&gt;
|Medium||3&lt;br /&gt;
|-&lt;br /&gt;
|Large||4&lt;br /&gt;
|-&lt;br /&gt;
|Huge||5&lt;br /&gt;
|-&lt;br /&gt;
|Massive||10&lt;br /&gt;
|-&lt;br /&gt;
|Enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering materials==&lt;br /&gt;
[[Engineering]] materials are currently stone, bone and wood.&lt;br /&gt;
&lt;br /&gt;
===Common stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is =Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Stone sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Stone volume is additive. As an example, if you have a boulder (5 volume) and make it into a stirring rod (requires a 4 volume &amp;quot;large rock&amp;quot;) you will be left with a pebble (1 volume).&lt;br /&gt;
* Actual density of stone is (boulder weight / 6400).  Each item has 2 volume values technically.  Amount of stone needed to make the item, ie:pebble, stone, small rock, large rock, boulder.  Volume of item which is used to determine weight of final product.&lt;br /&gt;
&lt;br /&gt;
===Common bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bone sizes===&lt;br /&gt;
Bone size can be seen by counting the bones.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume||Bleach timer*&lt;br /&gt;
|-&lt;br /&gt;
|Small||3||4 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Average||4||6 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Large||5||7 Anlas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Properties===&lt;br /&gt;
Wood is used in both Shaping and Tinkering, and woods have the following properties which help determine the final product:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - affects the construction of the crafted item.&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - the difficulty of crafting with the wood. Lower workability woods require more skill to masterfully craft than higher workability woods.&lt;br /&gt;
* &#039;&#039;&#039;Hardness&#039;&#039;&#039; - affects the damage of melee weapons and the speed of some tools.&lt;br /&gt;
* &#039;&#039;&#039;Stiffness&#039;&#039;&#039; - determines the balance and suitability of melee weapons; stiffer wood has less balance but more suitability.&lt;br /&gt;
* &#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; - has no known effects&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;bow&amp;gt; Affinity&#039;&#039;&#039; - affects the damage of the specific bow type -- the &amp;quot;Hardness&amp;quot; stat for ranged weapons.&lt;br /&gt;
* &#039;&#039;&#039;Capacity&#039;&#039;&#039; - acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
* &#039;&#039;&#039;Density&#039;&#039;&#039; - Weight (in stones) for one part of lumber; weight of a finished product is density times the number of parts required.&lt;br /&gt;
&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::uncommon||common]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Special wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Wood sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Pieces&lt;br /&gt;
|-&lt;br /&gt;
|Stick||1&lt;br /&gt;
|-&lt;br /&gt;
|Branch||2&lt;br /&gt;
|-&lt;br /&gt;
|Limb||3&lt;br /&gt;
|-&lt;br /&gt;
|Log||4&lt;br /&gt;
|-&lt;br /&gt;
|Thick Log||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting materials==&lt;br /&gt;
The primary materials for [[Outfitting]] are cloth and leathers. Cloth is woven from thread that is spun from fibers. Currently fibers are purchased or obtained from quests and other sources. Leather is obtained through the skinning, scraping, and curing of hides of animals.&lt;br /&gt;
&lt;br /&gt;
Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the &amp;quot;new&amp;quot; crafting systems.&lt;br /&gt;
&lt;br /&gt;
===Common cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Rare cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Special cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Common leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
 |limit=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enchanting materials==&lt;br /&gt;
Sigils are the primary material for [[Enchanting]]. These materials can be found via the [[Sigil harvesting]] system.&lt;br /&gt;
&lt;br /&gt;
===Primary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Abolition sigil|Abolition]]  || Destroy&lt;br /&gt;
|-&lt;br /&gt;
| [[Congruence sigil|Congruence]] || Align two things&lt;br /&gt;
|-&lt;br /&gt;
| [[Induction sigil|Induction]] || Bring into being&lt;br /&gt;
|-&lt;br /&gt;
| [[Permutation sigil|Permutation]] || Alter an existing thing&lt;br /&gt;
|-&lt;br /&gt;
| [[Rarefaction sigil|Rarefaction]] || Refine or purify&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Composition&lt;br /&gt;
|-&lt;br /&gt;
| [[Antipode sigil|Antipode]] || A + C&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascension sigil|Ascension]] || A + R&lt;br /&gt;
|-&lt;br /&gt;
| [[Clarification sigil|Clarification]] || P + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Decay sigil|Decay]] || A + P&lt;br /&gt;
|-&lt;br /&gt;
| [[Evolution sigil|Evolution]] ||I + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Integration sigil|Integration]] || C + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Metamorphosis sigil|Metamorphosis]] || I + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Nurture sigil|Nurture]] || I + C &lt;br /&gt;
|-&lt;br /&gt;
| [[Paradox sigil|Paradox]] || I + A &lt;br /&gt;
|-&lt;br /&gt;
| [[Unity sigil|Unity]] || C + R &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disjunct sigils===&lt;br /&gt;
* &#039;&#039;&#039;note: currently not available.&#039;&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Trader&lt;br /&gt;
|-&lt;br /&gt;
| Blight || Necromancer&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration || Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Divinity || Cleric&lt;br /&gt;
|-&lt;br /&gt;
| Fugue || Bard&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || Empath&lt;br /&gt;
|-&lt;br /&gt;
| Spatial || Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
| Verdant || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Foraging compendium]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Sigil harvesting]]&lt;br /&gt;
*[[Skinning skill]]&lt;br /&gt;
{{Cat|Materials,Creation systems}}&lt;/div&gt;</summary>
		<author><name>KLLRWHLE792</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582655</id>
		<title>Category:Crafting materials</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582655"/>
		<updated>2022-02-01T15:23:42Z</updated>

		<summary type="html">&lt;p&gt;KLLRWHLE792: /* Special bone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the raw materials from which [[Crafting|crafted]] items are constructed.  As more systems are released, this section will be expanded.&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
Materials are categorized by their rarity, which is influenced by when and where the material can be obtained by players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - The material is generally available throughout Elanthia, such as purchasable in shops, forageable, mineable, or lootable from creatures. They are not required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Rare&#039;&#039;&#039; - The material is found throughout Elanthia but is less likely to be found as common materials are. They are required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Special&#039;&#039;&#039; - The material is restricted to [[:Category:Auctions|auctions]], [[:Category:Quests|quests]], or other special events like [[:Category:Microtrans_events|microtransaction events]]. They are required for alterations.&lt;br /&gt;
&lt;br /&gt;
==Alchemy materials==&lt;br /&gt;
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts.  Catalysts must be pure, player-made alloys will not work.  It may also be useful to have on hand this list of [[Healing herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want. &lt;br /&gt;
&lt;br /&gt;
===Catalyst Properties===&lt;br /&gt;
Metal and plant catalysts have the following properties which help determine the final product:&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - The difficulty of crafting the item. Lower workability catalysts require more skill to masterfully craft than higher workability catalysts.&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039; - Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.&lt;br /&gt;
* &#039;&#039;&#039;Efficacy&#039;&#039;&#039; - The duration for which the remedy remains in effect.&lt;br /&gt;
* &#039;&#039;&#039;Solubility&#039;&#039;&#039; - The amount of time in between pulses. High solubility results in shorter time between pulses.&lt;br /&gt;
* &#039;&#039;&#039;Toxicity&#039;&#039;&#039; - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.&lt;br /&gt;
&lt;br /&gt;
For additional notes about potency, efficacy, solubility, and toxicity see [[Remedies_discipline#Catalyst_Properties|catalyst properties]].&lt;br /&gt;
&lt;br /&gt;
===Common plants===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Category:Flora]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Forging materials==&lt;br /&gt;
Metals are the primary materials used in the Forging disciplines of [[Armorsmithing_discipline|Armorsmithing]], [[Blacksmithing_discipline|Blacksmithing]], and [[Weaponsmithing_discipline|Weaponsmithing]], but is also used in [[Tinkering_discipline|Tinkering]] mechanisms. Metals are found in fragment, lump, nugget, shard, and tear forms by [[mining]] or in bar, ingot, and fist forms from [[random creature drop]]s, quest rewards, task rewards, and other sources.&lt;br /&gt;
&lt;br /&gt;
The crafting quality of an ingot is its purity (99 quality being masterfully-crafted). The quality of a metal ingot can be reduced through mistakes in the smelting process or increased by refining.&lt;br /&gt;
&lt;br /&gt;
As of [[DR 3.0]], all metal loot drops are now fully craftable. Once a metal drop has been smelted into an ingot, it can no longer be sold to a gem appraiser.&lt;br /&gt;
&lt;br /&gt;
Alloys are not mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. In most cases, these do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot). You can read more about metal alloys on the [[Forging_guide#Mixing_Metals_to_Create_Alloys|Forging guide]].&lt;br /&gt;
&lt;br /&gt;
===Metal properties===&lt;br /&gt;
Metals have the following properties which are used by templates to make crafted items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardness&#039;&#039;&#039; affects the damage of weapons and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039; affects the construction of the crafted item.&lt;br /&gt;
*&#039;&#039;&#039;Workability&#039;&#039;&#039; modifies the difficulty of crafting the item. Lower workability metals require more skill to masterfully craft than higher workability metals.&lt;br /&gt;
*&#039;&#039;&#039;Electrical resistance&#039;&#039;&#039; affects the electrical protection/absorption of metal armor.&lt;br /&gt;
*&#039;&#039;&#039;Thermal resistance&#039;&#039;&#039; affects the fire and cold protection/absorption of metal armor as well as the speed of some tools (e.g. tongs).&lt;br /&gt;
*&#039;&#039;&#039;Physical resistance&#039;&#039;&#039; affects the protection of metal armor as well as the speed of some tools (e.g. pliers).&lt;br /&gt;
*&#039;&#039;&#039;Ductility&#039;&#039;&#039; affects the balance and power of crossbows when used to create the gear components of their mechanisms. Mechanisms created from high ductility metals will bonus the crossbow&#039;s balance. Mechanisms created from low ductility metals will greatly penalize balance, but provide a small boost to power.&lt;br /&gt;
*&#039;&#039;&#039;Density&#039;&#039;&#039; affects the weight of the crafted product, the absorption of metal armors, and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Enchant Capacity&#039;&#039;&#039; acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[:Category:Enchantments|enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Metal nugget sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume&lt;br /&gt;
|-&lt;br /&gt;
|Tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|Small||2&lt;br /&gt;
|-&lt;br /&gt;
|Medium||3&lt;br /&gt;
|-&lt;br /&gt;
|Large||4&lt;br /&gt;
|-&lt;br /&gt;
|Huge||5&lt;br /&gt;
|-&lt;br /&gt;
|Massive||10&lt;br /&gt;
|-&lt;br /&gt;
|Enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering materials==&lt;br /&gt;
[[Engineering]] materials are currently stone, bone and wood.&lt;br /&gt;
&lt;br /&gt;
===Common stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is =Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Stone sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Stone volume is additive. As an example, if you have a boulder (5 volume) and make it into a stirring rod (requires a 4 volume &amp;quot;large rock&amp;quot;) you will be left with a pebble (1 volume).&lt;br /&gt;
* Actual density of stone is (boulder weight / 6400).  Each item has 2 volume values technically.  Amount of stone needed to make the item, ie:pebble, stone, small rock, large rock, boulder.  Volume of item which is used to determine weight of final product.&lt;br /&gt;
&lt;br /&gt;
===Common bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bone sizes===&lt;br /&gt;
Bone size can be seen by counting the bones.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume||Bleach timer*&lt;br /&gt;
|-&lt;br /&gt;
|Small||3||4 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Average||4||6 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Large||5||7 Anlas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Properties===&lt;br /&gt;
Wood is used in both Shaping and Tinkering, and woods have the following properties which help determine the final product:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - affects the construction of the crafted item.&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - the difficulty of crafting with the wood. Lower workability woods require more skill to masterfully craft than higher workability woods.&lt;br /&gt;
* &#039;&#039;&#039;Hardness&#039;&#039;&#039; - affects the damage of melee weapons and the speed of some tools.&lt;br /&gt;
* &#039;&#039;&#039;Stiffness&#039;&#039;&#039; - determines the balance and suitability of melee weapons; stiffer wood has less balance but more suitability.&lt;br /&gt;
* &#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; - has no known effects&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;bow&amp;gt; Affinity&#039;&#039;&#039; - affects the damage of the specific bow type -- the &amp;quot;Hardness&amp;quot; stat for ranged weapons.&lt;br /&gt;
* &#039;&#039;&#039;Capacity&#039;&#039;&#039; - acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
* &#039;&#039;&#039;Density&#039;&#039;&#039; - Weight (in stones) for one part of lumber; weight of a finished product is density times the number of parts required.&lt;br /&gt;
&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::uncommon||common]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Special wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::special]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Wood sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Pieces&lt;br /&gt;
|-&lt;br /&gt;
|Stick||1&lt;br /&gt;
|-&lt;br /&gt;
|Branch||2&lt;br /&gt;
|-&lt;br /&gt;
|Limb||3&lt;br /&gt;
|-&lt;br /&gt;
|Log||4&lt;br /&gt;
|-&lt;br /&gt;
|Thick Log||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting materials==&lt;br /&gt;
The primary materials for [[Outfitting]] are cloth and leathers. Cloth is woven from thread that is spun from fibers. Currently fibers are purchased or obtained from quests and other sources. Leather is obtained through the skinning, scraping, and curing of hides of animals.&lt;br /&gt;
&lt;br /&gt;
Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the &amp;quot;new&amp;quot; crafting systems.&lt;br /&gt;
&lt;br /&gt;
===Common cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Rare cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Special cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Common leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
 |limit=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enchanting materials==&lt;br /&gt;
Sigils are the primary material for [[Enchanting]]. These materials can be found via the [[Sigil harvesting]] system.&lt;br /&gt;
&lt;br /&gt;
===Primary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Abolition sigil|Abolition]]  || Destroy&lt;br /&gt;
|-&lt;br /&gt;
| [[Congruence sigil|Congruence]] || Align two things&lt;br /&gt;
|-&lt;br /&gt;
| [[Induction sigil|Induction]] || Bring into being&lt;br /&gt;
|-&lt;br /&gt;
| [[Permutation sigil|Permutation]] || Alter an existing thing&lt;br /&gt;
|-&lt;br /&gt;
| [[Rarefaction sigil|Rarefaction]] || Refine or purify&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Composition&lt;br /&gt;
|-&lt;br /&gt;
| [[Antipode sigil|Antipode]] || A + C&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascension sigil|Ascension]] || A + R&lt;br /&gt;
|-&lt;br /&gt;
| [[Clarification sigil|Clarification]] || P + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Decay sigil|Decay]] || A + P&lt;br /&gt;
|-&lt;br /&gt;
| [[Evolution sigil|Evolution]] ||I + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Integration sigil|Integration]] || C + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Metamorphosis sigil|Metamorphosis]] || I + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Nurture sigil|Nurture]] || I + C &lt;br /&gt;
|-&lt;br /&gt;
| [[Paradox sigil|Paradox]] || I + A &lt;br /&gt;
|-&lt;br /&gt;
| [[Unity sigil|Unity]] || C + R &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disjunct sigils===&lt;br /&gt;
* &#039;&#039;&#039;note: currently not available.&#039;&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Trader&lt;br /&gt;
|-&lt;br /&gt;
| Blight || Necromancer&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration || Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Divinity || Cleric&lt;br /&gt;
|-&lt;br /&gt;
| Fugue || Bard&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || Empath&lt;br /&gt;
|-&lt;br /&gt;
| Spatial || Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
| Verdant || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Foraging compendium]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Sigil harvesting]]&lt;br /&gt;
*[[Skinning skill]]&lt;br /&gt;
{{Cat|Materials,Creation systems}}&lt;/div&gt;</summary>
		<author><name>KLLRWHLE792</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582654</id>
		<title>Category:Crafting materials</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582654"/>
		<updated>2022-02-01T15:22:35Z</updated>

		<summary type="html">&lt;p&gt;KLLRWHLE792: /* Special stone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the raw materials from which [[Crafting|crafted]] items are constructed.  As more systems are released, this section will be expanded.&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
Materials are categorized by their rarity, which is influenced by when and where the material can be obtained by players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - The material is generally available throughout Elanthia, such as purchasable in shops, forageable, mineable, or lootable from creatures. They are not required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Rare&#039;&#039;&#039; - The material is found throughout Elanthia but is less likely to be found as common materials are. They are required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Special&#039;&#039;&#039; - The material is restricted to [[:Category:Auctions|auctions]], [[:Category:Quests|quests]], or other special events like [[:Category:Microtrans_events|microtransaction events]]. They are required for alterations.&lt;br /&gt;
&lt;br /&gt;
==Alchemy materials==&lt;br /&gt;
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts.  Catalysts must be pure, player-made alloys will not work.  It may also be useful to have on hand this list of [[Healing herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want. &lt;br /&gt;
&lt;br /&gt;
===Catalyst Properties===&lt;br /&gt;
Metal and plant catalysts have the following properties which help determine the final product:&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - The difficulty of crafting the item. Lower workability catalysts require more skill to masterfully craft than higher workability catalysts.&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039; - Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.&lt;br /&gt;
* &#039;&#039;&#039;Efficacy&#039;&#039;&#039; - The duration for which the remedy remains in effect.&lt;br /&gt;
* &#039;&#039;&#039;Solubility&#039;&#039;&#039; - The amount of time in between pulses. High solubility results in shorter time between pulses.&lt;br /&gt;
* &#039;&#039;&#039;Toxicity&#039;&#039;&#039; - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.&lt;br /&gt;
&lt;br /&gt;
For additional notes about potency, efficacy, solubility, and toxicity see [[Remedies_discipline#Catalyst_Properties|catalyst properties]].&lt;br /&gt;
&lt;br /&gt;
===Common plants===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Category:Flora]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Forging materials==&lt;br /&gt;
Metals are the primary materials used in the Forging disciplines of [[Armorsmithing_discipline|Armorsmithing]], [[Blacksmithing_discipline|Blacksmithing]], and [[Weaponsmithing_discipline|Weaponsmithing]], but is also used in [[Tinkering_discipline|Tinkering]] mechanisms. Metals are found in fragment, lump, nugget, shard, and tear forms by [[mining]] or in bar, ingot, and fist forms from [[random creature drop]]s, quest rewards, task rewards, and other sources.&lt;br /&gt;
&lt;br /&gt;
The crafting quality of an ingot is its purity (99 quality being masterfully-crafted). The quality of a metal ingot can be reduced through mistakes in the smelting process or increased by refining.&lt;br /&gt;
&lt;br /&gt;
As of [[DR 3.0]], all metal loot drops are now fully craftable. Once a metal drop has been smelted into an ingot, it can no longer be sold to a gem appraiser.&lt;br /&gt;
&lt;br /&gt;
Alloys are not mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. In most cases, these do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot). You can read more about metal alloys on the [[Forging_guide#Mixing_Metals_to_Create_Alloys|Forging guide]].&lt;br /&gt;
&lt;br /&gt;
===Metal properties===&lt;br /&gt;
Metals have the following properties which are used by templates to make crafted items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardness&#039;&#039;&#039; affects the damage of weapons and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039; affects the construction of the crafted item.&lt;br /&gt;
*&#039;&#039;&#039;Workability&#039;&#039;&#039; modifies the difficulty of crafting the item. Lower workability metals require more skill to masterfully craft than higher workability metals.&lt;br /&gt;
*&#039;&#039;&#039;Electrical resistance&#039;&#039;&#039; affects the electrical protection/absorption of metal armor.&lt;br /&gt;
*&#039;&#039;&#039;Thermal resistance&#039;&#039;&#039; affects the fire and cold protection/absorption of metal armor as well as the speed of some tools (e.g. tongs).&lt;br /&gt;
*&#039;&#039;&#039;Physical resistance&#039;&#039;&#039; affects the protection of metal armor as well as the speed of some tools (e.g. pliers).&lt;br /&gt;
*&#039;&#039;&#039;Ductility&#039;&#039;&#039; affects the balance and power of crossbows when used to create the gear components of their mechanisms. Mechanisms created from high ductility metals will bonus the crossbow&#039;s balance. Mechanisms created from low ductility metals will greatly penalize balance, but provide a small boost to power.&lt;br /&gt;
*&#039;&#039;&#039;Density&#039;&#039;&#039; affects the weight of the crafted product, the absorption of metal armors, and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Enchant Capacity&#039;&#039;&#039; acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[:Category:Enchantments|enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Metal nugget sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume&lt;br /&gt;
|-&lt;br /&gt;
|Tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|Small||2&lt;br /&gt;
|-&lt;br /&gt;
|Medium||3&lt;br /&gt;
|-&lt;br /&gt;
|Large||4&lt;br /&gt;
|-&lt;br /&gt;
|Huge||5&lt;br /&gt;
|-&lt;br /&gt;
|Massive||10&lt;br /&gt;
|-&lt;br /&gt;
|Enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering materials==&lt;br /&gt;
[[Engineering]] materials are currently stone, bone and wood.&lt;br /&gt;
&lt;br /&gt;
===Common stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is =Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Stone sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Stone volume is additive. As an example, if you have a boulder (5 volume) and make it into a stirring rod (requires a 4 volume &amp;quot;large rock&amp;quot;) you will be left with a pebble (1 volume).&lt;br /&gt;
* Actual density of stone is (boulder weight / 6400).  Each item has 2 volume values technically.  Amount of stone needed to make the item, ie:pebble, stone, small rock, large rock, boulder.  Volume of item which is used to determine weight of final product.&lt;br /&gt;
&lt;br /&gt;
===Common bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bone sizes===&lt;br /&gt;
Bone size can be seen by counting the bones.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume||Bleach timer*&lt;br /&gt;
|-&lt;br /&gt;
|Small||3||4 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Average||4||6 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Large||5||7 Anlas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Properties===&lt;br /&gt;
Wood is used in both Shaping and Tinkering, and woods have the following properties which help determine the final product:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - affects the construction of the crafted item.&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - the difficulty of crafting with the wood. Lower workability woods require more skill to masterfully craft than higher workability woods.&lt;br /&gt;
* &#039;&#039;&#039;Hardness&#039;&#039;&#039; - affects the damage of melee weapons and the speed of some tools.&lt;br /&gt;
* &#039;&#039;&#039;Stiffness&#039;&#039;&#039; - determines the balance and suitability of melee weapons; stiffer wood has less balance but more suitability.&lt;br /&gt;
* &#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; - has no known effects&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;bow&amp;gt; Affinity&#039;&#039;&#039; - affects the damage of the specific bow type -- the &amp;quot;Hardness&amp;quot; stat for ranged weapons.&lt;br /&gt;
* &#039;&#039;&#039;Capacity&#039;&#039;&#039; - acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
* &#039;&#039;&#039;Density&#039;&#039;&#039; - Weight (in stones) for one part of lumber; weight of a finished product is density times the number of parts required.&lt;br /&gt;
&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::uncommon||common]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Special wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::special]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Wood sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Pieces&lt;br /&gt;
|-&lt;br /&gt;
|Stick||1&lt;br /&gt;
|-&lt;br /&gt;
|Branch||2&lt;br /&gt;
|-&lt;br /&gt;
|Limb||3&lt;br /&gt;
|-&lt;br /&gt;
|Log||4&lt;br /&gt;
|-&lt;br /&gt;
|Thick Log||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting materials==&lt;br /&gt;
The primary materials for [[Outfitting]] are cloth and leathers. Cloth is woven from thread that is spun from fibers. Currently fibers are purchased or obtained from quests and other sources. Leather is obtained through the skinning, scraping, and curing of hides of animals.&lt;br /&gt;
&lt;br /&gt;
Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the &amp;quot;new&amp;quot; crafting systems.&lt;br /&gt;
&lt;br /&gt;
===Common cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Rare cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Special cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Common leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
 |limit=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enchanting materials==&lt;br /&gt;
Sigils are the primary material for [[Enchanting]]. These materials can be found via the [[Sigil harvesting]] system.&lt;br /&gt;
&lt;br /&gt;
===Primary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Abolition sigil|Abolition]]  || Destroy&lt;br /&gt;
|-&lt;br /&gt;
| [[Congruence sigil|Congruence]] || Align two things&lt;br /&gt;
|-&lt;br /&gt;
| [[Induction sigil|Induction]] || Bring into being&lt;br /&gt;
|-&lt;br /&gt;
| [[Permutation sigil|Permutation]] || Alter an existing thing&lt;br /&gt;
|-&lt;br /&gt;
| [[Rarefaction sigil|Rarefaction]] || Refine or purify&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Composition&lt;br /&gt;
|-&lt;br /&gt;
| [[Antipode sigil|Antipode]] || A + C&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascension sigil|Ascension]] || A + R&lt;br /&gt;
|-&lt;br /&gt;
| [[Clarification sigil|Clarification]] || P + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Decay sigil|Decay]] || A + P&lt;br /&gt;
|-&lt;br /&gt;
| [[Evolution sigil|Evolution]] ||I + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Integration sigil|Integration]] || C + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Metamorphosis sigil|Metamorphosis]] || I + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Nurture sigil|Nurture]] || I + C &lt;br /&gt;
|-&lt;br /&gt;
| [[Paradox sigil|Paradox]] || I + A &lt;br /&gt;
|-&lt;br /&gt;
| [[Unity sigil|Unity]] || C + R &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disjunct sigils===&lt;br /&gt;
* &#039;&#039;&#039;note: currently not available.&#039;&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Trader&lt;br /&gt;
|-&lt;br /&gt;
| Blight || Necromancer&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration || Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Divinity || Cleric&lt;br /&gt;
|-&lt;br /&gt;
| Fugue || Bard&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || Empath&lt;br /&gt;
|-&lt;br /&gt;
| Spatial || Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
| Verdant || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Foraging compendium]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Sigil harvesting]]&lt;br /&gt;
*[[Skinning skill]]&lt;br /&gt;
{{Cat|Materials,Creation systems}}&lt;/div&gt;</summary>
		<author><name>KLLRWHLE792</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582653</id>
		<title>Category:Crafting materials</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Crafting_materials&amp;diff=582653"/>
		<updated>2022-02-01T15:22:20Z</updated>

		<summary type="html">&lt;p&gt;KLLRWHLE792: /* Special metals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
These are the raw materials from which [[Crafting|crafted]] items are constructed.  As more systems are released, this section will be expanded.&lt;br /&gt;
&lt;br /&gt;
==Material Rarity==&lt;br /&gt;
Materials are categorized by their rarity, which is influenced by when and where the material can be obtained by players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; - The material is generally available throughout Elanthia, such as purchasable in shops, forageable, mineable, or lootable from creatures. They are not required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Rare&#039;&#039;&#039; - The material is found throughout Elanthia but is less likely to be found as common materials are. They are required for alterations.&lt;br /&gt;
* &#039;&#039;&#039;Special&#039;&#039;&#039; - The material is restricted to [[:Category:Auctions|auctions]], [[:Category:Quests|quests]], or other special events like [[:Category:Microtrans_events|microtransaction events]]. They are required for alterations.&lt;br /&gt;
&lt;br /&gt;
==Alchemy materials==&lt;br /&gt;
Catalysts used in [[Alchemy]] can be metal, plant, bone, or even creature parts.  Catalysts must be pure, player-made alloys will not work.  It may also be useful to have on hand this list of [[Healing herbs]], which will also be used in creating the specific [[Remedies_Products|remedy]] you want. &lt;br /&gt;
&lt;br /&gt;
===Catalyst Properties===&lt;br /&gt;
Metal and plant catalysts have the following properties which help determine the final product:&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - The difficulty of crafting the item. Lower workability catalysts require more skill to masterfully craft than higher workability catalysts.&lt;br /&gt;
* &#039;&#039;&#039;Potency&#039;&#039;&#039; - Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.&lt;br /&gt;
* &#039;&#039;&#039;Efficacy&#039;&#039;&#039; - The duration for which the remedy remains in effect.&lt;br /&gt;
* &#039;&#039;&#039;Solubility&#039;&#039;&#039; - The amount of time in between pulses. High solubility results in shorter time between pulses.&lt;br /&gt;
* &#039;&#039;&#039;Toxicity&#039;&#039;&#039; - The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.&lt;br /&gt;
&lt;br /&gt;
For additional notes about potency, efficacy, solubility, and toxicity see [[Remedies_discipline#Catalyst_Properties|catalyst properties]].&lt;br /&gt;
&lt;br /&gt;
===Common plants===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Category:Flora]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::common]]&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[crafting potency is::+]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting workability is=Workability &lt;br /&gt;
 |?Crafting potency is=Potency&lt;br /&gt;
 |?Crafting efficacy is=Efficacy&lt;br /&gt;
 |?Crafting solubility is=Solubility&lt;br /&gt;
 |?Crafting toxicity is=Toxicity&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value is in kronars/volume, at 99 purity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Forging materials==&lt;br /&gt;
Metals are the primary materials used in the Forging disciplines of [[Armorsmithing_discipline|Armorsmithing]], [[Blacksmithing_discipline|Blacksmithing]], and [[Weaponsmithing_discipline|Weaponsmithing]], but is also used in [[Tinkering_discipline|Tinkering]] mechanisms. Metals are found in fragment, lump, nugget, shard, and tear forms by [[mining]] or in bar, ingot, and fist forms from [[random creature drop]]s, quest rewards, task rewards, and other sources.&lt;br /&gt;
&lt;br /&gt;
The crafting quality of an ingot is its purity (99 quality being masterfully-crafted). The quality of a metal ingot can be reduced through mistakes in the smelting process or increased by refining.&lt;br /&gt;
&lt;br /&gt;
As of [[DR 3.0]], all metal loot drops are now fully craftable. Once a metal drop has been smelted into an ingot, it can no longer be sold to a gem appraiser.&lt;br /&gt;
&lt;br /&gt;
Alloys are not mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. In most cases, these do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot). You can read more about metal alloys on the [[Forging_guide#Mixing_Metals_to_Create_Alloys|Forging guide]].&lt;br /&gt;
&lt;br /&gt;
===Metal properties===&lt;br /&gt;
Metals have the following properties which are used by templates to make crafted items:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardness&#039;&#039;&#039; affects the damage of weapons and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039; affects the construction of the crafted item.&lt;br /&gt;
*&#039;&#039;&#039;Workability&#039;&#039;&#039; modifies the difficulty of crafting the item. Lower workability metals require more skill to masterfully craft than higher workability metals.&lt;br /&gt;
*&#039;&#039;&#039;Electrical resistance&#039;&#039;&#039; affects the electrical protection/absorption of metal armor.&lt;br /&gt;
*&#039;&#039;&#039;Thermal resistance&#039;&#039;&#039; affects the fire and cold protection/absorption of metal armor as well as the speed of some tools (e.g. tongs).&lt;br /&gt;
*&#039;&#039;&#039;Physical resistance&#039;&#039;&#039; affects the protection of metal armor as well as the speed of some tools (e.g. pliers).&lt;br /&gt;
*&#039;&#039;&#039;Ductility&#039;&#039;&#039; affects the balance and power of crossbows when used to create the gear components of their mechanisms. Mechanisms created from high ductility metals will bonus the crossbow&#039;s balance. Mechanisms created from low ductility metals will greatly penalize balance, but provide a small boost to power.&lt;br /&gt;
*&#039;&#039;&#039;Density&#039;&#039;&#039; affects the weight of the crafted product, the absorption of metal armors, and the speed of some tools.&lt;br /&gt;
*&#039;&#039;&#039;Enchant Capacity&#039;&#039;&#039; acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[:Category:Enchantments|enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
&lt;br /&gt;
===Common metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special metals===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::metal]]&lt;br /&gt;
 [[rarity is::special||quest]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting ductility is=Ductility&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;: Value is per volume, at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Metal nugget sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume&lt;br /&gt;
|-&lt;br /&gt;
|Tiny||1&lt;br /&gt;
|-&lt;br /&gt;
|Small||2&lt;br /&gt;
|-&lt;br /&gt;
|Medium||3&lt;br /&gt;
|-&lt;br /&gt;
|Large||4&lt;br /&gt;
|-&lt;br /&gt;
|Huge||5&lt;br /&gt;
|-&lt;br /&gt;
|Massive||10&lt;br /&gt;
|-&lt;br /&gt;
|Enormous||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering materials==&lt;br /&gt;
[[Engineering]] materials are currently stone, bone and wood.&lt;br /&gt;
&lt;br /&gt;
===Common stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is =Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Rare stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Special stone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::stone]]&lt;br /&gt;
 [[rarity is::special]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Boulder Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Values at 99 purity.&lt;br /&gt;
&lt;br /&gt;
===Stone sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume*&lt;br /&gt;
|-&lt;br /&gt;
|Pebble||1&lt;br /&gt;
|-&lt;br /&gt;
|Stone||2&lt;br /&gt;
|-&lt;br /&gt;
|Small Rock||3&lt;br /&gt;
|-&lt;br /&gt;
|Large Rock||4&lt;br /&gt;
|-&lt;br /&gt;
|Boulder||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Stone volume is additive. As an example, if you have a boulder (5 volume) and make it into a stirring rod (requires a 4 volume &amp;quot;large rock&amp;quot;) you will be left with a pebble (1 volume).&lt;br /&gt;
* Actual density of stone is (boulder weight / 6400).  Each item has 2 volume values technically.  Amount of stone needed to make the item, ie:pebble, stone, small rock, large rock, boulder.  Volume of item which is used to determine weight of final product.&lt;br /&gt;
&lt;br /&gt;
===Common bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special bone===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::bone]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special]]&lt;br /&gt;
 |?Crafting hardness is=Hardness&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?Crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bone sizes===&lt;br /&gt;
Bone size can be seen by counting the bones.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Volume||Bleach timer*&lt;br /&gt;
|-&lt;br /&gt;
|Small||3||4 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Average||4||6 Anlas&lt;br /&gt;
|-&lt;br /&gt;
|Large||5||7 Anlas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wood Properties===&lt;br /&gt;
Wood is used in both Shaping and Tinkering, and woods have the following properties which help determine the final product:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - affects the construction of the crafted item.&lt;br /&gt;
* &#039;&#039;&#039;Workability&#039;&#039;&#039; - the difficulty of crafting with the wood. Lower workability woods require more skill to masterfully craft than higher workability woods.&lt;br /&gt;
* &#039;&#039;&#039;Hardness&#039;&#039;&#039; - affects the damage of melee weapons and the speed of some tools.&lt;br /&gt;
* &#039;&#039;&#039;Stiffness&#039;&#039;&#039; - determines the balance and suitability of melee weapons; stiffer wood has less balance but more suitability.&lt;br /&gt;
* &#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; - has no known effects&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;bow&amp;gt; Affinity&#039;&#039;&#039; - affects the damage of the specific bow type -- the &amp;quot;Hardness&amp;quot; stat for ranged weapons.&lt;br /&gt;
* &#039;&#039;&#039;Capacity&#039;&#039;&#039; - acts as a cap for Sigil Precision, which effectively becomes the &amp;quot;Hardness&amp;quot; stat for [[enchantments]]. Every Enchantment will make use of the Precision stat in a different way.&lt;br /&gt;
* &#039;&#039;&#039;Density&#039;&#039;&#039; - Weight (in stones) for one part of lumber; weight of a finished product is density times the number of parts required.&lt;br /&gt;
&lt;br /&gt;
===Common wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::uncommon||common]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Rare wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Special wood===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::wood]]&lt;br /&gt;
 [[rarity is::special]]&lt;br /&gt;
 |?crafting durability is=Durability&lt;br /&gt;
 |?crafting workability is=Workability&lt;br /&gt;
 |?crafting hardness is=Hardness&lt;br /&gt;
 |?crafting stiffness is=Stiffness&lt;br /&gt;
 |?crafting physical resistance is=Physical Resistance&lt;br /&gt;
 |?crafting shortbow affinity is=Shortbow / Arbalest Affinity&lt;br /&gt;
 |?crafting longbow affinity is=Longbow / HX Affinity&lt;br /&gt;
 |?crafting composite bow affinity is=Composite bow / LX Affinity&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?crafting density is=Density&lt;br /&gt;
 |?crafting value is=Value*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Value on each wood is calculated from a 99 quality piece of raw wood (stick, limb, etc) that is then processed into a 99 quality piece of lumber.  Starting with a lower quality raw wood will decrease the end lumber result, even with full techniques.&lt;br /&gt;
&lt;br /&gt;
===Wood sizes===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Size||Pieces&lt;br /&gt;
|-&lt;br /&gt;
|Stick||1&lt;br /&gt;
|-&lt;br /&gt;
|Branch||2&lt;br /&gt;
|-&lt;br /&gt;
|Limb||3&lt;br /&gt;
|-&lt;br /&gt;
|Log||4&lt;br /&gt;
|-&lt;br /&gt;
|Thick Log||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outfitting materials==&lt;br /&gt;
The primary materials for [[Outfitting]] are cloth and leathers. Cloth is woven from thread that is spun from fibers. Currently fibers are purchased or obtained from quests and other sources. Leather is obtained through the skinning, scraping, and curing of hides of animals.&lt;br /&gt;
&lt;br /&gt;
Currently a Festival-only system, the [[Artistry_dye|Artistry Dye]] system is likely to fall under the [[Artistry]] Discipline, possibly with some crossover from one of the [[Alchemy]] Disciplines. You can use these dyes with any item that is currently made with the &amp;quot;new&amp;quot; crafting systems.&lt;br /&gt;
&lt;br /&gt;
===Common cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Rare cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Special cloth===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::fabric]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density*&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Density depends on thickness and the values listed are for fine, thin, average, thick, and heavy cloth, respectively.&lt;br /&gt;
&lt;br /&gt;
===Common leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::common||uncommon]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
 |limit=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Rare leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::rare||very rare]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Special leather===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Crafting material type is::leather]]&lt;br /&gt;
 [[Category:Crafting materials]]&lt;br /&gt;
 [[rarity is::special]]&lt;br /&gt;
 |?Crafting durability is=Durability&lt;br /&gt;
 |?Crafting workability is=Workability&lt;br /&gt;
 |?Crafting electrical resistance is=Electrical&lt;br /&gt;
 |?Crafting thermal resistance is=Thermal&lt;br /&gt;
 |?Crafting physical resistance is=Physical&lt;br /&gt;
 |?crafting capacity is=Capacity&lt;br /&gt;
 |?Crafting density is=Density&lt;br /&gt;
 |?Crafting value is=Value&lt;br /&gt;
 |format=broadtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Enchanting materials==&lt;br /&gt;
Sigils are the primary material for [[Enchanting]]. These materials can be found via the [[Sigil harvesting]] system.&lt;br /&gt;
&lt;br /&gt;
===Primary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Abolition sigil|Abolition]]  || Destroy&lt;br /&gt;
|-&lt;br /&gt;
| [[Congruence sigil|Congruence]] || Align two things&lt;br /&gt;
|-&lt;br /&gt;
| [[Induction sigil|Induction]] || Bring into being&lt;br /&gt;
|-&lt;br /&gt;
| [[Permutation sigil|Permutation]] || Alter an existing thing&lt;br /&gt;
|-&lt;br /&gt;
| [[Rarefaction sigil|Rarefaction]] || Refine or purify&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary sigils===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Composition&lt;br /&gt;
|-&lt;br /&gt;
| [[Antipode sigil|Antipode]] || A + C&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascension sigil|Ascension]] || A + R&lt;br /&gt;
|-&lt;br /&gt;
| [[Clarification sigil|Clarification]] || P + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Decay sigil|Decay]] || A + P&lt;br /&gt;
|-&lt;br /&gt;
| [[Evolution sigil|Evolution]] ||I + R &lt;br /&gt;
|-&lt;br /&gt;
| [[Integration sigil|Integration]] || C + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Metamorphosis sigil|Metamorphosis]] || I + P &lt;br /&gt;
|-&lt;br /&gt;
| [[Nurture sigil|Nurture]] || I + C &lt;br /&gt;
|-&lt;br /&gt;
| [[Paradox sigil|Paradox]] || I + A &lt;br /&gt;
|-&lt;br /&gt;
| [[Unity sigil|Unity]] || C + R &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disjunct sigils===&lt;br /&gt;
* &#039;&#039;&#039;note: currently not available.&#039;&#039;&#039;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sigil || Guild&lt;br /&gt;
|-&lt;br /&gt;
| Acquisition || Trader&lt;br /&gt;
|-&lt;br /&gt;
| Blight || Necromancer&lt;br /&gt;
|-&lt;br /&gt;
| Conjuration || Warrior Mage&lt;br /&gt;
|-&lt;br /&gt;
| Deception || Thief&lt;br /&gt;
|-&lt;br /&gt;
| Divinity || Cleric&lt;br /&gt;
|-&lt;br /&gt;
| Fugue || Bard&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Paladin&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifice || Empath&lt;br /&gt;
|-&lt;br /&gt;
| Spatial || Moon Mage&lt;br /&gt;
|-&lt;br /&gt;
| Verdant || Ranger&lt;br /&gt;
|-&lt;br /&gt;
| Wrath || Barbarian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Foraging compendium]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Sigil harvesting]]&lt;br /&gt;
*[[Skinning skill]]&lt;br /&gt;
{{Cat|Materials,Creation systems}}&lt;/div&gt;</summary>
		<author><name>KLLRWHLE792</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Su_Helmas_440:_Entrapped/Raffle&amp;diff=582652</id>
		<title>Su Helmas 440: Entrapped/Raffle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Su_Helmas_440:_Entrapped/Raffle&amp;diff=582652"/>
		<updated>2022-02-01T14:59:13Z</updated>

		<summary type="html">&lt;p&gt;KLLRWHLE792: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{DispenserRules}}&lt;br /&gt;
&lt;br /&gt;
===Raffle Dispensers===&lt;br /&gt;
An IMPORTANT NOTICE placed near the dispensers reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Owirvald Auction Company proudly presents a chance to obtain rare and wonderous treasure!  An unlimited number of origami tickets can be purchased from all dispensers, each one improving your odds at a grand prize or growing your memory orb prize!  You can read each dispenser for more details. &lt;br /&gt;
&lt;br /&gt;
[OOC: Please see http://forums.play.net/forums/DragonRealms/Events%20and%20Happenings%20in%20DragonRealms&#039;%20Elanthia/Paid%20Events%20%60%20Quests/view/11539 for more details.]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=ziggurat dispenser}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;At the end of Su Helmas, the highest ticket total and a single weighted random draw will determine two winners for a [Ziggurat Juggernaut Set] of themed prizes.  All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers.  The orb can be set to any given skill one time after delivery and then remains set to that skill.  You can read the ledger on this dispenser to see current ticket totals.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|origami ziggurat|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=raven dispenser}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;At the end of Su Helmas, the highest ticket total and a single weighted random draw will determine two winners for a [Kertig Craftsman Set] of themed prizes.  All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers.  The orb can be set to any given skill one time after delivery and then remains set to that skill.  You can read the ledger on this dispenser to see current ticket totals.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|origami raven|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=garden dispenser}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;At the end of Su Helmas, the highest ticket total and a single weighted random draw will determine two winners for a [Pethians&#039; Paradise Set] of themed prizes.  All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers.  The orb can be set to any given skill one time after delivery and then remains set to that skill.  You can read the ledger on this dispenser to see current ticket totals.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|origami garden|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=arrow dispenser}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;At the end of Su Helmas, the highest ticket total and a single weighted random draw will determine two winners for a [Magic Missile Set] of themed prizes.  All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers.  The orb can be set to any given skill one time after delivery and then remains set to that skill.  You can read the ledger on this dispenser to see current ticket totals.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|origami arrow (2)|name=origami arrow|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=panther dispenser}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;At the end of Su Helmas, the highest ticket total and a single weighted random draw will determine two winners for a [Damaris&#039;s Strike Set] of themed prizes.  All others win a memory orb which will gain 25% drain per ticket purchased across all dispensers.  The orb can be set to any given skill one time after delivery and then remains set to that skill.  You can read the ledger on this dispenser to see current ticket totals.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|origami panther|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Raffle Details===&lt;br /&gt;
Tickets stop being sold Sunday, January 30, at 4pm ET with the live drawing will occur at approximately 8:30pm (Prime), 8:45pm (Plat), and 9pm (TF) ET.&lt;br /&gt;
&lt;br /&gt;
===Raffle Winners===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Prize&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Prime&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Platinum&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | The Fallen&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Highest&amp;lt;br&amp;gt;Total&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;10%&amp;quot; | Random&amp;lt;br&amp;gt;Draw&lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|canvas sack pinned with an agonite ziggurat}} (Ziggurat Juggernaut Set)&lt;br /&gt;
| Strithas (732)&lt;br /&gt;
| Salubrie&lt;br /&gt;
| Arathael (60)&lt;br /&gt;
| Vordon&lt;br /&gt;
| Shroom (3)&lt;br /&gt;
| Findal&lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|canvas carryall pinned with a kertig raven}} (Kertig Craftsman Set)&lt;br /&gt;
|  Golameth (710)&lt;br /&gt;
| Derivan&lt;br /&gt;
| Arathael (80)&lt;br /&gt;
| Hok&lt;br /&gt;
| Shroom (12)&lt;br /&gt;
| Findal&lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|canvas pouch pinned with a purple gold garden}} (Pethians&#039; Paradise Set)&lt;br /&gt;
| Lanikarou (795)&lt;br /&gt;
| Max&lt;br /&gt;
| Hok (5)&amp;lt;ref&amp;gt;4-way tie resolved with a random draw&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Vordon&lt;br /&gt;
| &amp;lt;!-- Fallen High --&amp;gt;&lt;br /&gt;
| &amp;lt;!-- Fallen Random--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|canvas tote pinned with an indurium arrow}} (Magic Missile Set)&lt;br /&gt;
| Strithas (1238)&lt;br /&gt;
| Pedison&lt;br /&gt;
| Vordon (15)&lt;br /&gt;
| Arathael&lt;br /&gt;
| Shroom (4)&lt;br /&gt;
| &amp;lt;!-- Fallen Random--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=row style=&amp;quot;text-align:left;&amp;quot; | {{sloot|i|canvas bag pinned with a diacan panther}} (Damaris&#039;s Strike Set)&lt;br /&gt;
| Tathalus (500)&lt;br /&gt;
| Imroth&lt;br /&gt;
| Phez (26)&lt;br /&gt;
| Anomander&lt;br /&gt;
| Shroom (11)&lt;br /&gt;
| &amp;lt;!-- Fallen Random--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KLLRWHLE792</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Damaris_weapons&amp;diff=581743</id>
		<title>Category:Damaris weapons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Damaris_weapons&amp;diff=581743"/>
		<updated>2022-01-24T21:26:01Z</updated>

		<summary type="html">&lt;p&gt;KLLRWHLE792: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Damaris weapons&#039;&#039;&#039; were introduced during the [[Sleeping Dragon Corn Maze 439]] [[:Category:Microtrans events|microtransaction event]].&lt;br /&gt;
&lt;br /&gt;
Damaris weapons can be combined and {{com|turn}}ed to swap weapon forms. The weapons come with 5 weapon slots and 180-days of {{tt|TURN}}ing. {{ilink|i|Potency crystal}}s will add 5 slots each until it hits a max of 15 weapons and {{ilink|i|infuser stone}}s will add another 180-days of {{tt|TURN}}ing each.&lt;br /&gt;
&lt;br /&gt;
These weapons can also be {{com|combine}}d and {{com|remove}}d at the wielder&#039;s whim. {{com|study}} &amp;lt;weapon&amp;gt; to see what other variations are combined with it. {{com|remove}} &amp;lt;weapon&amp;gt; to separate the current form from the stack.&lt;br /&gt;
&lt;br /&gt;
Note, the effect of the potency crystals and infuser stones applies to the stack they were applied. Weapons removed from the stack do not maintain the increased weapon slots or extended time. The last weapon in the stack, however, does maintain the increased weapon slots and extended time, and you can create a new stack from it by combining more weapons to it.&lt;br /&gt;
&lt;br /&gt;
Weapon damage impacts the weapon&#039;s current form, regardless of which weapon incurred the damage. Only the current weapon needs to be repaired to remove damage.&lt;br /&gt;
&lt;br /&gt;
When [[Item_registration|registering]] your weapons, combine them into the desired stack then register the stack. If you combine or remove weapons from the stack, you need to re-register the stack.&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{{#ask:[[Category:Damaris weapons]][[Category:Weapons]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?Is combat type=Type&lt;br /&gt;
|?Puncture damage is=Puncture&lt;br /&gt;
|?Slice damage is=Slice&lt;br /&gt;
|?Impact damage is=Impact&lt;br /&gt;
|?FOI is=FOI&lt;br /&gt;
|?Balance is=Balance&lt;br /&gt;
|?Suitedness is=Suitedness&lt;br /&gt;
|?Weight of=Weight&lt;br /&gt;
|?Source is=Sources&lt;br /&gt;
|format=table|link=all|headers=show|mainlabel=Item|searchlabel=... further results|class=sortable wikitable smwtable|sep=,}}&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Weapons}}&lt;/div&gt;</summary>
		<author><name>KLLRWHLE792</name></author>
	</entry>
</feed>