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		<id>https://elanthipedia.play.net/index.php?title=Sigil_harvesting&amp;diff=505312</id>
		<title>Sigil harvesting</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sigil_harvesting&amp;diff=505312"/>
		<updated>2019-07-28T05:46:24Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Sigil harvesting&#039;&#039;&#039; is the process of collecting primary and secondary [[sigil scroll (enchanting)|sigil scrolls]] for use in the [[Enchanting]] system.&lt;br /&gt;
&lt;br /&gt;
Sigil harvesting is a room based system like the other harvesting mechanics. Unlike other systems however, each sigil &amp;quot;harvest&amp;quot; is associated with the character, not the room itself.  This means that 2 (or more) people can scribe a scroll from the same room at the same time.  The cooldown timer for that room is then tied to the character, and sigils can continue to be scribed by additional characters.&lt;br /&gt;
&lt;br /&gt;
Each room will contain a primary and secondary sigil determined by its mana concentration, urban level and season. There is no innate randomness to the system, and {{com|PERCEIVE}} {{tt|SIGIL DISTORT}} will allow you some control (particularly if you are a Ranger and don’t wish to go into town). &lt;br /&gt;
&lt;br /&gt;
Unlike traditional materials, Sigils do not have a rarity. Instead, they have a clarity (quality) and precision (hardness) that determine how well an enchantment turns out. {{tt|PERCEIVE SIGIL IMPROVE}} allows you to play a small minigame in hopes of improving a sigil’s stats prior to scribing it. Though for some this may prove too cumbersome, so you’ll still occasionally crit high quality/precise sigils just out of nowhere. And sigils allow you to scribe them multiple times to keep the grind down a bit. Finally, sigil books let you store and filter your sigils to keep inventory counts manageable. &lt;br /&gt;
&lt;br /&gt;
Technique bonuses and the {{tt|PERCEIVE SIGIL BONUS}} and {{tt|DANGER}} commands are currently turned off to capture some base statistics, but will be turned on sometime after the wide release of the system.&lt;br /&gt;
&lt;br /&gt;
[[Arcana]], [[Outdoorsmanship]] &amp;amp; [[Scholarship]] are learned when perceiving for and scribing sigils.  Each room has a short timer on it between sigil collection availability. &lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [[burin]] - used for scribing a sigil onto a scroll or item&lt;br /&gt;
* {{ilink|i|blank scrolls}} - used to hold a sigil&lt;br /&gt;
* (optional) [[sigil book]] - used to hold sigil-scrolls and reduce item count&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
It is helpful to purchase an [[Artificing]] book and read the 1st page of the 1st chapter to familiarize yourself with the process.&lt;br /&gt;
&lt;br /&gt;
Begin by doing a {{tt|PERCEIVE SIGIL}} in the room you want to check.  If the area has a possible sigil, you will receive a message that you are beginning your search.  Once that roundtime is done, continue to {{tt|PERCEIVE SIGIL}} until you receive a message of success for your &#039;&#039;&#039;primary sigil&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once you have found your 1st sigil, hold a burin and a blank scroll, and {{tt|SCRIBE SIGIL}} to collect it.  Additionally, you can continue to {{tt|PERCEIVE SIGIL}} until you see a 2nd success message for a &#039;&#039;&#039;secondary sigil&#039;&#039;&#039; and {{tt|SCRIBE SIGIL}} to collect it.&lt;br /&gt;
* &#039;&#039;&#039;note: During testing, danger events have been turned off for collection, however on or after wide release, the secondary sigils will have an increased difficulty and danger factor.&lt;br /&gt;
&lt;br /&gt;
After identifying a sigil, you can {{tt|PERC SIGIL INFO}} to see the statistics on the sigil you&#039;ve found.  An example of this output is:&lt;br /&gt;
* &#039;&#039;You have perceived a flawless (96) permutation sigil comprised of broad strokes (8) in the area.    You are unable to perceive any opportunities for improving the sigil.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After identifying either the primary or secondary sigil, you can {{tt|PERCEIVE SIGIL IMPROVE}} to attempt to improve the quality of the sigil or scribe multiple copies of the sigil.  If you SCRIBE or IMPROVE after the 1st sigil identification, you will not be able to PERCEIVE for a secondary sigil.  You will receive a summary of the current sigil you have identified, an overview of your current &#039;&#039;mental health&#039;&#039; and a series of randomized commands you can use to improve the quality.  An example of this output is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You have perceived a flawless (98) nurture sigil comprised of broad strokes (9) in the area.  &lt;br /&gt;
Patiently, you continue to observe the environment to draw out more precise traits.  Your perceptions reveal several interesting opportunities, including...&lt;br /&gt;
&lt;br /&gt;
...a difficult, sanity destroying TECHNIQUE for recovering your focus&lt;br /&gt;
...a straightforward, sanity destroying PROCESS to elevate the sigil precision.&lt;br /&gt;
...a challenging, focus disrupting EFFORT for enhancing the sigil quality.&lt;br /&gt;
...a trivial, sanity destroying APPROACH to elevate the sigil quality.&lt;br /&gt;
...a challenging, resolve taxing METHOD for improving the sigil precision.&lt;br /&gt;
...a formidable, focus disrupting RITUAL for enhancing the sigil precision.&lt;br /&gt;
...a challenging, sanity destroying TASK for recovering your resolve.&lt;br /&gt;
...a means to DISTORT the sigil&#039;s foundation.&lt;br /&gt;
&lt;br /&gt;
You also take the opportunity to take stock of your mental health.&lt;br /&gt;
&lt;br /&gt;
Danger:  --------------------&lt;br /&gt;
Sanity:  ***************-----&lt;br /&gt;
Resolve: ***************-----&lt;br /&gt;
Focus:   ***************-----&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have begun improving your sigil, you can complete as many commands as you&#039;d like so long as you have enough Sanity, Resolve &amp;amp; Focus.  You can {{tt|PERCEIVE SIGIL IMPROVE}} repeatedly to refresh the possible list of commands and actions that will happen.  Each command will increase the Danger level however, and on a failure, you can lose the sigil entirely with no option for scribing.  Your &#039;&#039;mental health&#039;&#039; stats are localized to each sigil gathering event and will re-set each time you attempt to IMPROVE a new sigil.&lt;br /&gt;
&lt;br /&gt;
{{tt|PERCEIVE SIGIL DISTORT}} will allow you to change the type of sigil completely, and the new type.  &lt;br /&gt;
&lt;br /&gt;
==Sigil Quality==&lt;br /&gt;
Gathered sigils will have 2 material statistics, &#039;&#039;&#039;clarity&#039;&#039;&#039; (quality) and &#039;&#039;&#039;precision&#039;&#039;&#039; (hardness).  &lt;br /&gt;
&lt;br /&gt;
The clarity is similar to other material qualities, where the closer to 100 the sigil is, the better the sigil.  There are specific terms associated in the end result of the sigil associated with the numeric quality of the sigil.&lt;br /&gt;
* &#039;&#039;&#039;note: The below table needs values confirmed as more data is gathered from the system&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Numeric Amount!!Sigil Descriptor!!Notes&lt;br /&gt;
|-&lt;br /&gt;
||100||?||possibly quest/auction quality only?&lt;br /&gt;
|-&lt;br /&gt;
||99||immaculate||&lt;br /&gt;
|-&lt;br /&gt;
||90-98||flawless||&lt;br /&gt;
|-&lt;br /&gt;
||80-89||exquisite||&lt;br /&gt;
|-&lt;br /&gt;
||70-79||intricate||&lt;br /&gt;
|-&lt;br /&gt;
||59-68||detailed||&lt;br /&gt;
|-&lt;br /&gt;
||49-57||distinct||&lt;br /&gt;
|-&lt;br /&gt;
||39-46||clear||&lt;br /&gt;
|-&lt;br /&gt;
||29-35||simple||&lt;br /&gt;
|-&lt;br /&gt;
||20-27||rough||&lt;br /&gt;
|-&lt;br /&gt;
||9-18||crude||&lt;br /&gt;
|-&lt;br /&gt;
||1-6||blurry||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The precision of a sigil will determine how difficult the sigil is to work with on an Enchanting project.&lt;br /&gt;
* &#039;&#039;&#039;note: The below table needs values confirmed as more data is gathered from the system&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Numeric Amount!!Sigil Descriptor!!Notes&lt;br /&gt;
|-&lt;br /&gt;
||1-29||broad strokes||&lt;br /&gt;
|-&lt;br /&gt;
||30-44||thick strands||&lt;br /&gt;
|-&lt;br /&gt;
||45-59||many fibers||&lt;br /&gt;
|-&lt;br /&gt;
||60-74?||thin lines||&lt;br /&gt;
|-&lt;br /&gt;
||75-81?||fine lines||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sigil Types==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
===Primary===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Abolition sigil|abolition]]&lt;br /&gt;
* [[Congruence sigil|congruence]]&lt;br /&gt;
* [[Induction sigil|induction]]&lt;br /&gt;
* [[Permutation sigil|permutation]]&lt;br /&gt;
* [[Rarefaction sigil|rarefaction]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Antipode sigil|antipode]]&lt;br /&gt;
* [[Ascension sigil|ascension]]&lt;br /&gt;
* [[Clarification sigil|clarification]]&lt;br /&gt;
* [[Decay sigil|decay]]&lt;br /&gt;
* [[Evolution sigil|evolution]]&lt;br /&gt;
* [[Integration sigil|integration]]&lt;br /&gt;
* [[Metamorphosis sigil|metamorphosis]]&lt;br /&gt;
* [[Nurture sigil|nurture]]&lt;br /&gt;
* [[Paradox sigil|paradox]]&lt;br /&gt;
* [[Unity sigil|unity]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* A failed sigil scribe, such as doing a SCRIBE SIGIL before you have PERCIEVED one, will result in an &#039;&#039;&#039;any sigil&#039;&#039;&#039;.&lt;br /&gt;
:* &#039;&#039;Example: a blurry any sigil-scroll comprised of broad strokes&#039;&#039;&lt;br /&gt;
* A table-formatted list with the crafting properties of each type can be found on the [[:Category:Sigils|Sigils]] page or the [[:Category:Crafting_materials#Enchanting materials|Crafting Materials]] page.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The sigils can be found in various places across the realms determined by the room&#039;s mana concentration, urban level (city or rural) and season.  &lt;br /&gt;
&lt;br /&gt;
The following list may be helpful in determining the general locations to look for your desired sigil.  Specific locations can be found on each individual sigil page.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Sigil Name!!Locations Found In!!Season!!Notes&lt;br /&gt;
|-&lt;br /&gt;
||[[Abolition sigil|abolition]]||city||spring, winter, summer||&lt;br /&gt;
|-&lt;br /&gt;
||[[Antipode sigil|antipode]]||city||winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Ascension sigil|ascension]]||city, rural||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Clarification sigil|clarification]]||city, rural||spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
||[[Congruence sigil|congruence]]||city, rural||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Decay sigil|decay]]||city||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Evolution sigil|evolution]]||city, rural||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Induction sigil|induction]]||city, rural||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Integration sigil|integration]]||city, rural||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Metamorphosis sigil|metamorphosis]]||city, rural||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Nurture sigil|nurture]]||city, rural||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Paradox sigil|paradox]]||city||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Permutation sigil|permutation]]||city||spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
||[[Rarefaction sigil|rarefaction]]||city, rural||spring, winter, summer||&lt;br /&gt;
|-&lt;br /&gt;
||[[Unity sigil|unity]]||rural||spring||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*See also the following [https://pastebin.com/EQYSxpM3 player-compiled list]:&lt;br /&gt;
&lt;br /&gt;
==BUGS==&lt;br /&gt;
Please use this space to document any logging system bugs.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community. &amp;lt;br&amp;gt;&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board]. &amp;lt;br&amp;gt;&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page. &amp;lt;br&amp;gt;&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- Bugs below this line please. --&amp;gt;&lt;br /&gt;
* &lt;br /&gt;
&amp;lt;!-- End of Bug Area. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Crafting]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sigil_harvesting&amp;diff=505311</id>
		<title>Sigil harvesting</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sigil_harvesting&amp;diff=505311"/>
		<updated>2019-07-28T05:43:43Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Sigil harvesting&#039;&#039;&#039; is the process of collecting primary and secondary [[sigil scroll (enchanting)|sigil scrolls]] for use in the [[Enchanting]] system.&lt;br /&gt;
&lt;br /&gt;
Sigil harvesting is a room based system like the other harvesting mechanics. Unlike other systems however, each sigil &amp;quot;harvest&amp;quot; is associated with the character, not the room itself.  This means that 2 (or more) people can scribe a scroll from the same room at the same time.  The cooldown timer for that room is then tied to the character, and sigils can continue to be scribed by additional characters.&lt;br /&gt;
&lt;br /&gt;
Each room will contain a primary and secondary sigil determined by its mana concentration, urban level and season. There is no innate randomness to the system, and {{com|PERCEIVE}} {{tt|SIGIL DISTORT}} will allow you some control (particularly if you are a Ranger and don’t wish to go into town). &lt;br /&gt;
&lt;br /&gt;
Unlike traditional materials, Sigils do not have a rarity. Instead, they have a clarity (quality) and precision (hardness) that determine how well an enchantment turns out. {{tt|PERCEIVE SIGIL IMPROVE}} allows you to play a small minigame in hopes of improving a sigil’s stats prior to scribing it. Though for some this may prove too cumbersome, so you’ll still occasionally crit high quality/precise sigils just out of nowhere. And sigils allow you to scribe them multiple times to keep the grind down a bit. Finally, sigil books let you store and filter your sigils to keep inventory counts manageable. &lt;br /&gt;
&lt;br /&gt;
Technique bonuses and the {{tt|PERCEIVE SIGIL BONUS}} and {{tt|DANGER}} commands are currently turned off to capture some base statistics, but will be turned on sometime after the wide release of the system.&lt;br /&gt;
&lt;br /&gt;
[[Arcana]], [[Outdoorsmanship]] &amp;amp; [[Scholarship]] are learned when perceiving for and scribing sigils.  Each room has a short timer on it between sigil collection availability. &lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [[burin]] - used for scribing a sigil onto a scroll or item&lt;br /&gt;
* {{ilink|i|blank scrolls}} - used to hold a sigil&lt;br /&gt;
* (optional) [[sigil book]] - used to hold sigil-scrolls and reduce item count&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
It is helpful to purchase an [[Artificing]] book and read the 1st page of the 1st chapter to familiarize yourself with the process.&lt;br /&gt;
&lt;br /&gt;
Begin by doing a {{tt|PERCEIVE SIGIL}} in the room you want to check.  If the area has a possible sigil, you will receive a message that you are beginning your search.  Once that roundtime is done, continue to {{tt|PERCEIVE SIGIL}} until you receive a message of success for your &#039;&#039;&#039;primary sigil&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once you have found your 1st sigil, hold a burin and a blank scroll, and {{tt|SCRIBE SIGIL}} to collect it.  Additionally, you can continue to {{tt|PERCEIVE SIGIL}} until you see a 2nd success message for a &#039;&#039;&#039;secondary sigil&#039;&#039;&#039; and {{tt|SCRIBE SIGIL}} to collect it.&lt;br /&gt;
* &#039;&#039;&#039;note: During testing, danger events have been turned off for collection, however on or after wide release, the secondary sigils will have an increased difficulty and danger factor.&lt;br /&gt;
&lt;br /&gt;
After identifying a sigil, you can {{tt|PERC SIGIL INFO}} to see the statistics on the sigil you&#039;ve found.  An example of this output is:&lt;br /&gt;
* &#039;&#039;You have perceived a flawless (96) permutation sigil comprised of broad strokes (8) in the area.    You are unable to perceive any opportunities for improving the sigil.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After identifying either the primary or secondary sigil, you can {{tt|PERCEIVE SIGIL IMPROVE}} to attempt to improve the quality of the sigil or scribe multiple copies of the sigil.  If you SCRIBE or IMPROVE after the 1st sigil identification, you will not be able to PERCEIVE for a secondary sigil.  You will receive a summary of the current sigil you have identified, an overview of your current &#039;&#039;mental health&#039;&#039; and a series of randomized commands you can use to improve the quality.  An example of this output is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You have perceived a flawless (98) nurture sigil comprised of broad strokes (9) in the area.  &lt;br /&gt;
Patiently, you continue to observe the environment to draw out more precise traits.  Your perceptions reveal several interesting opportunities, including...&lt;br /&gt;
&lt;br /&gt;
...a difficult, sanity destroying TECHNIQUE for recovering your focus&lt;br /&gt;
...a straightforward, sanity destroying PROCESS to elevate the sigil precision.&lt;br /&gt;
...a challenging, focus disrupting EFFORT for enhancing the sigil quality.&lt;br /&gt;
...a trivial, sanity destroying APPROACH to elevate the sigil quality.&lt;br /&gt;
...a challenging, resolve taxing METHOD for improving the sigil precision.&lt;br /&gt;
...a formidable, focus disrupting RITUAL for enhancing the sigil precision.&lt;br /&gt;
...a challenging, sanity destroying TASK for recovering your resolve.&lt;br /&gt;
...a means to DISTORT the sigil&#039;s foundation.&lt;br /&gt;
&lt;br /&gt;
You also take the opportunity to take stock of your mental health.&lt;br /&gt;
&lt;br /&gt;
Danger:  --------------------&lt;br /&gt;
Sanity:  ***************-----&lt;br /&gt;
Resolve: ***************-----&lt;br /&gt;
Focus:   ***************-----&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have begun improving your sigil, you can complete as many commands as you&#039;d like so long as you have enough Sanity, Resolve &amp;amp; Focus.  You can {{tt|PERCEIVE SIGIL IMPROVE}} repeatedly to refresh the possible list of commands and actions that will happen.  Each command will increase the Danger level however, and on a failure, you can lose the sigil entirely with no option for scribing.  Your &#039;&#039;mental health&#039;&#039; stats are localized to each sigil gathering event and will re-set each time you attempt to IMPROVE a new sigil.&lt;br /&gt;
&lt;br /&gt;
{{tt|PERCEIVE SIGIL DISTORT}} will allow you to change the type of sigil completely, and the new type.  &lt;br /&gt;
&lt;br /&gt;
==Sigil Quality==&lt;br /&gt;
Gathered sigils will have 2 material statistics, &#039;&#039;&#039;clarity&#039;&#039;&#039; (quality) and &#039;&#039;&#039;precision&#039;&#039;&#039; (hardness).  &lt;br /&gt;
&lt;br /&gt;
The clarity is similar to other material qualities, where the closer to 100 the sigil is, the better the sigil.  There are specific terms associated in the end result of the sigil associated with the numeric quality of the sigil.&lt;br /&gt;
* &#039;&#039;&#039;note: The below table needs values confirmed as more data is gathered from the system&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Numeric Amount!!Sigil Descriptor!!Notes&lt;br /&gt;
|-&lt;br /&gt;
||100||?||possibly quest/auction quality only?&lt;br /&gt;
|-&lt;br /&gt;
||99||immaculate||&lt;br /&gt;
|-&lt;br /&gt;
||90-98||flawless||&lt;br /&gt;
|-&lt;br /&gt;
||80-89||exquisite||&lt;br /&gt;
|-&lt;br /&gt;
||70-79||intricate||&lt;br /&gt;
|-&lt;br /&gt;
||59-68||detailed||&lt;br /&gt;
|-&lt;br /&gt;
||49-57||distinct||&lt;br /&gt;
|-&lt;br /&gt;
||39-46||clear||&lt;br /&gt;
|-&lt;br /&gt;
||29-35||simple||&lt;br /&gt;
|-&lt;br /&gt;
||20-27||rough||&lt;br /&gt;
|-&lt;br /&gt;
||9-18||crude||&lt;br /&gt;
|-&lt;br /&gt;
||1-6||blurry||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The precision of a sigil will determine how difficult the sigil is to work with on an Enchanting project.&lt;br /&gt;
* &#039;&#039;&#039;note: The below table needs values confirmed as more data is gathered from the system&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Numeric Amount!!Sigil Descriptor!!Notes&lt;br /&gt;
|-&lt;br /&gt;
||1-29||broad strokes||&lt;br /&gt;
|-&lt;br /&gt;
||30-44||thick strands||&lt;br /&gt;
|-&lt;br /&gt;
||45-59||many fibers||&lt;br /&gt;
|-&lt;br /&gt;
||60-74?||thin lines||&lt;br /&gt;
|-&lt;br /&gt;
||75-81?||fine lines||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sigil Types==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
===Primary===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Abolition sigil|abolition]]&lt;br /&gt;
* [[Congruence sigil|congruence]]&lt;br /&gt;
* [[Induction sigil|induction]]&lt;br /&gt;
* [[Permutation sigil|permutation]]&lt;br /&gt;
* [[Rarefaction sigil|rarefaction]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Antipode sigil|antipode]]&lt;br /&gt;
* [[Ascension sigil|ascension]]&lt;br /&gt;
* [[Clarification sigil|clarification]]&lt;br /&gt;
* [[Decay sigil|decay]]&lt;br /&gt;
* [[Evolution sigil|evolution]]&lt;br /&gt;
* [[Integration sigil|integration]]&lt;br /&gt;
* [[Metamorphosis sigil|metamorphosis]]&lt;br /&gt;
* [[Nurture sigil|nurture]]&lt;br /&gt;
* [[Paradox sigil|paradox]]&lt;br /&gt;
* [[Unity sigil|unity]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* A failed sigil scribe, such as doing a SCRIBE SIGIL before you have PERCIEVED one, will result in an &#039;&#039;&#039;any sigil&#039;&#039;&#039;.&lt;br /&gt;
:* &#039;&#039;Example: a blurry any sigil-scroll comprised of broad strokes&#039;&#039;&lt;br /&gt;
* A table-formatted list with the crafting properties of each type can be found on the [[:Category:Sigils|Sigils]] page or the [[:Category:Crafting_materials#Enchanting materials|Crafting Materials]] page.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The sigils can be found in various places across the realms determined by the room&#039;s mana concentration, urban level (city or rural) and season.  &lt;br /&gt;
&lt;br /&gt;
The following list may be helpful in determining the general locations to look for your desired sigil.  Specific locations can be found on each individual sigil page.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Sigil Name!!Locations Found In!!Season!!Notes&lt;br /&gt;
|-&lt;br /&gt;
||[[Abolition sigil|abolition]]||city||spring, winter, summer||&lt;br /&gt;
|-&lt;br /&gt;
||[[Antipode sigil|antipode]]||city||winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Ascension sigil|ascension]]||city, rural||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Clarification sigil|clarification]]||city, rural||spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
||[[Congruence sigil|congruence]]||city, rural||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Decay sigil|decay]]||city||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Evolution sigil|evolution]]||city, rural||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Induction sigil|induction]]||city, rural||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Integration sigil|integration]]||city, rural||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Metamorphosis sigil|metamorphosis]]||city, rural||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Nurture sigil|nurture]]||city, rural||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Paradox sigil|paradox]]||city||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Permutation sigil|permutation]]||city||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Rarefaction sigil|rarefaction]]||city, rural||spring, winter, summer||&lt;br /&gt;
|-&lt;br /&gt;
||[[Unity sigil|unity]]||rural||spring||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*See also the following [https://pastebin.com/EQYSxpM3 player-compiled list]:&lt;br /&gt;
&lt;br /&gt;
==BUGS==&lt;br /&gt;
Please use this space to document any logging system bugs.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community. &amp;lt;br&amp;gt;&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board]. &amp;lt;br&amp;gt;&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page. &amp;lt;br&amp;gt;&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- Bugs below this line please. --&amp;gt;&lt;br /&gt;
* &lt;br /&gt;
&amp;lt;!-- End of Bug Area. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Crafting]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sigil_harvesting&amp;diff=505310</id>
		<title>Sigil harvesting</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sigil_harvesting&amp;diff=505310"/>
		<updated>2019-07-28T05:41:18Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Sigil harvesting&#039;&#039;&#039; is the process of collecting primary and secondary [[sigil scroll (enchanting)|sigil scrolls]] for use in the [[Enchanting]] system.&lt;br /&gt;
&lt;br /&gt;
Sigil harvesting is a room based system like the other harvesting mechanics. Unlike other systems however, each sigil &amp;quot;harvest&amp;quot; is associated with the character, not the room itself.  This means that 2 (or more) people can scribe a scroll from the same room at the same time.  The cooldown timer for that room is then tied to the character, and sigils can continue to be scribed by additional characters.&lt;br /&gt;
&lt;br /&gt;
Each room will contain a primary and secondary sigil determined by its mana concentration, urban level and season. There is no innate randomness to the system, and {{com|PERCEIVE}} {{tt|SIGIL DISTORT}} will allow you some control (particularly if you are a Ranger and don’t wish to go into town). &lt;br /&gt;
&lt;br /&gt;
Unlike traditional materials, Sigils do not have a rarity. Instead, they have a clarity (quality) and precision (hardness) that determine how well an enchantment turns out. {{tt|PERCEIVE SIGIL IMPROVE}} allows you to play a small minigame in hopes of improving a sigil’s stats prior to scribing it. Though for some this may prove too cumbersome, so you’ll still occasionally crit high quality/precise sigils just out of nowhere. And sigils allow you to scribe them multiple times to keep the grind down a bit. Finally, sigil books let you store and filter your sigils to keep inventory counts manageable. &lt;br /&gt;
&lt;br /&gt;
Technique bonuses and the {{tt|PERCEIVE SIGIL BONUS}} and {{tt|DANGER}} commands are currently turned off to capture some base statistics, but will be turned on sometime after the wide release of the system.&lt;br /&gt;
&lt;br /&gt;
[[Arcana]], [[Outdoorsmanship]] &amp;amp; [[Scholarship]] are learned when perceiving for and scribing sigils.  Each room has a short timer on it between sigil collection availability. &lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [[burin]] - used for scribing a sigil onto a scroll or item&lt;br /&gt;
* {{ilink|i|blank scrolls}} - used to hold a sigil&lt;br /&gt;
* (optional) [[sigil book]] - used to hold sigil-scrolls and reduce item count&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
It is helpful to purchase an [[Artificing]] book and read the 1st page of the 1st chapter to familiarize yourself with the process.&lt;br /&gt;
&lt;br /&gt;
Begin by doing a {{tt|PERCEIVE SIGIL}} in the room you want to check.  If the area has a possible sigil, you will receive a message that you are beginning your search.  Once that roundtime is done, continue to {{tt|PERCEIVE SIGIL}} until you receive a message of success for your &#039;&#039;&#039;primary sigil&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once you have found your 1st sigil, hold a burin and a blank scroll, and {{tt|SCRIBE SIGIL}} to collect it.  Additionally, you can continue to {{tt|PERCEIVE SIGIL}} until you see a 2nd success message for a &#039;&#039;&#039;secondary sigil&#039;&#039;&#039; and {{tt|SCRIBE SIGIL}} to collect it.&lt;br /&gt;
* &#039;&#039;&#039;note: During testing, danger events have been turned off for collection, however on or after wide release, the secondary sigils will have an increased difficulty and danger factor.&lt;br /&gt;
&lt;br /&gt;
After identifying a sigil, you can {{tt|PERC SIGIL INFO}} to see the statistics on the sigil you&#039;ve found.  An example of this output is:&lt;br /&gt;
* &#039;&#039;You have perceived a flawless (96) permutation sigil comprised of broad strokes (8) in the area.    You are unable to perceive any opportunities for improving the sigil.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After identifying either the primary or secondary sigil, you can {{tt|PERCEIVE SIGIL IMPROVE}} to attempt to improve the quality of the sigil or scribe multiple copies of the sigil.  If you SCRIBE or IMPROVE after the 1st sigil identification, you will not be able to PERCEIVE for a secondary sigil.  You will receive a summary of the current sigil you have identified, an overview of your current &#039;&#039;mental health&#039;&#039; and a series of randomized commands you can use to improve the quality.  An example of this output is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You have perceived a flawless (98) nurture sigil comprised of broad strokes (9) in the area.  &lt;br /&gt;
Patiently, you continue to observe the environment to draw out more precise traits.  Your perceptions reveal several interesting opportunities, including...&lt;br /&gt;
&lt;br /&gt;
...a difficult, sanity destroying TECHNIQUE for recovering your focus&lt;br /&gt;
...a straightforward, sanity destroying PROCESS to elevate the sigil precision.&lt;br /&gt;
...a challenging, focus disrupting EFFORT for enhancing the sigil quality.&lt;br /&gt;
...a trivial, sanity destroying APPROACH to elevate the sigil quality.&lt;br /&gt;
...a challenging, resolve taxing METHOD for improving the sigil precision.&lt;br /&gt;
...a formidable, focus disrupting RITUAL for enhancing the sigil precision.&lt;br /&gt;
...a challenging, sanity destroying TASK for recovering your resolve.&lt;br /&gt;
...a means to DISTORT the sigil&#039;s foundation.&lt;br /&gt;
&lt;br /&gt;
You also take the opportunity to take stock of your mental health.&lt;br /&gt;
&lt;br /&gt;
Danger:  --------------------&lt;br /&gt;
Sanity:  ***************-----&lt;br /&gt;
Resolve: ***************-----&lt;br /&gt;
Focus:   ***************-----&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have begun improving your sigil, you can complete as many commands as you&#039;d like so long as you have enough Sanity, Resolve &amp;amp; Focus.  You can {{tt|PERCEIVE SIGIL IMPROVE}} repeatedly to refresh the possible list of commands and actions that will happen.  Each command will increase the Danger level however, and on a failure, you can lose the sigil entirely with no option for scribing.  Your &#039;&#039;mental health&#039;&#039; stats are localized to each sigil gathering event and will re-set each time you attempt to IMPROVE a new sigil.&lt;br /&gt;
&lt;br /&gt;
{{tt|PERCEIVE SIGIL DISTORT}} will allow you to change the type of sigil completely, and the new type.  &lt;br /&gt;
&lt;br /&gt;
==Sigil Quality==&lt;br /&gt;
Gathered sigils will have 2 material statistics, &#039;&#039;&#039;clarity&#039;&#039;&#039; (quality) and &#039;&#039;&#039;precision&#039;&#039;&#039; (hardness).  &lt;br /&gt;
&lt;br /&gt;
The clarity is similar to other material qualities, where the closer to 100 the sigil is, the better the sigil.  There are specific terms associated in the end result of the sigil associated with the numeric quality of the sigil.&lt;br /&gt;
* &#039;&#039;&#039;note: The below table needs values confirmed as more data is gathered from the system&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Numeric Amount!!Sigil Descriptor!!Notes&lt;br /&gt;
|-&lt;br /&gt;
||100||?||possibly quest/auction quality only?&lt;br /&gt;
|-&lt;br /&gt;
||99||immaculate||&lt;br /&gt;
|-&lt;br /&gt;
||90-98||flawless||&lt;br /&gt;
|-&lt;br /&gt;
||80-89||exquisite||&lt;br /&gt;
|-&lt;br /&gt;
||70-79||intricate||&lt;br /&gt;
|-&lt;br /&gt;
||59-68||detailed||&lt;br /&gt;
|-&lt;br /&gt;
||49-57||distinct||&lt;br /&gt;
|-&lt;br /&gt;
||39-46||clear||&lt;br /&gt;
|-&lt;br /&gt;
||29-35||simple||&lt;br /&gt;
|-&lt;br /&gt;
||20-27||rough||&lt;br /&gt;
|-&lt;br /&gt;
||9-18||crude||&lt;br /&gt;
|-&lt;br /&gt;
||1-6||blurry||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The precision of a sigil will determine how difficult the sigil is to work with on an Enchanting project.&lt;br /&gt;
* &#039;&#039;&#039;note: The below table needs values confirmed as more data is gathered from the system&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Numeric Amount!!Sigil Descriptor!!Notes&lt;br /&gt;
|-&lt;br /&gt;
||1-29||broad strokes||&lt;br /&gt;
|-&lt;br /&gt;
||30-44||thick strands||&lt;br /&gt;
|-&lt;br /&gt;
||45-59||many fibers||&lt;br /&gt;
|-&lt;br /&gt;
||60-74?||thin lines||&lt;br /&gt;
|-&lt;br /&gt;
||75-81?||fine lines||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sigil Types==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
===Primary===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Abolition sigil|abolition]]&lt;br /&gt;
* [[Congruence sigil|congruence]]&lt;br /&gt;
* [[Induction sigil|induction]]&lt;br /&gt;
* [[Permutation sigil|permutation]]&lt;br /&gt;
* [[Rarefaction sigil|rarefaction]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[Antipode sigil|antipode]]&lt;br /&gt;
* [[Ascension sigil|ascension]]&lt;br /&gt;
* [[Clarification sigil|clarification]]&lt;br /&gt;
* [[Decay sigil|decay]]&lt;br /&gt;
* [[Evolution sigil|evolution]]&lt;br /&gt;
* [[Integration sigil|integration]]&lt;br /&gt;
* [[Metamorphosis sigil|metamorphosis]]&lt;br /&gt;
* [[Nurture sigil|nurture]]&lt;br /&gt;
* [[Paradox sigil|paradox]]&lt;br /&gt;
* [[Unity sigil|unity]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* A failed sigil scribe, such as doing a SCRIBE SIGIL before you have PERCIEVED one, will result in an &#039;&#039;&#039;any sigil&#039;&#039;&#039;.&lt;br /&gt;
:* &#039;&#039;Example: a blurry any sigil-scroll comprised of broad strokes&#039;&#039;&lt;br /&gt;
* A table-formatted list with the crafting properties of each type can be found on the [[:Category:Sigils|Sigils]] page or the [[:Category:Crafting_materials#Enchanting materials|Crafting Materials]] page.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The sigils can be found in various places across the realms determined by the room&#039;s mana concentration, urban level (city or rural) and season.  &lt;br /&gt;
&lt;br /&gt;
The following list may be helpful in determining the general locations to look for your desired sigil.  Specific locations can be found on each individual sigil page.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Sigil Name!!Locations Found In!!Season!!Notes&lt;br /&gt;
|-&lt;br /&gt;
||[[Abolition sigil|abolition]]||city||spring, winter, summer||&lt;br /&gt;
|-&lt;br /&gt;
||[[Antipode sigil|antipode]]||city||winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Ascension sigil|ascension]]||city, rural||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Clarification sigil|clarification]]||city, rural||spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
||[[Congruence sigil|congruence]]||city, rural||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Decay sigil|decay]]||city||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Evolution sigil|evolution]]||city, rural||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Induction sigil|induction]]||city, rural||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Integration sigil|integration]]||city, rural||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Metamorphosis sigil|metamorphosis]]||city, rural||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Nurture sigil|nurture]]||city, rural||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Paradox sigil|paradox]]||city||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Permutation sigil|permutation]]||city||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Rarefaction sigil|rarefaction]]||city, rural||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Unity sigil|unity]]||rural||spring||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*See also the following [https://pastebin.com/EQYSxpM3 player-compiled list]:&lt;br /&gt;
&lt;br /&gt;
==BUGS==&lt;br /&gt;
Please use this space to document any logging system bugs.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community. &amp;lt;br&amp;gt;&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board]. &amp;lt;br&amp;gt;&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page. &amp;lt;br&amp;gt;&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- Bugs below this line please. --&amp;gt;&lt;br /&gt;
* &lt;br /&gt;
&amp;lt;!-- End of Bug Area. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Crafting]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Enchanting_Guide&amp;diff=505309</id>
		<title>Enchanting Guide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Enchanting_Guide&amp;diff=505309"/>
		<updated>2019-07-28T05:22:01Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Sigil Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For those that don&#039;t know a burin from a fount.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Enchanting skill|Enchanting]] is a craft that consists of three disciplines: [[Artificing discipline|Artificing]], [[Binding discipline|Binding]], and [[Invoking discipline|Invoking]]. (Only Artificing has been released; the other two have yet to be implemented.) Artificing itself consists of [[Artificing products|five areas]]: Utility and Fluff, Magical Foci, Fount Creation, Artificing Tools and Wands and Runestones. &lt;br /&gt;
&lt;br /&gt;
=Artificing=&lt;br /&gt;
&lt;br /&gt;
==Required Instructions and Tools==&lt;br /&gt;
&lt;br /&gt;
===Instructions===&lt;br /&gt;
&lt;br /&gt;
The first thing you need is a book of artificing instructions from the enchanting society. The book contains the recipes, ingredients, and instructions for each of the [[Artificing products]] you can make. There are three, only the master artificing instructions contain all of the projects. The smaller books contain subsets. All three books are for sale in the local Enchanting Society&#039;s Bookstore.&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
&lt;br /&gt;
Below are the tools used in artificing.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Tool!!Used In!!Crafted by!!Item Crafted From&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanter&#039;s burin]]||Artificing||Shaping and Carving||Burin&lt;br /&gt;
|-&lt;br /&gt;
|[[Fount]]||Artificing||Shaping and Carving||Sphere&lt;br /&gt;
|-&lt;br /&gt;
|[[Loop]]||Artificing||Shaping and Carving||Pole&lt;br /&gt;
|-&lt;br /&gt;
|[[Imbuement rod]]||Artificing||Shaping and Carving||rod&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanter&#039;s brazier]]||Artificing||Blacksmithing||brazier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As soon as you are able to make a mastercrafted tool, make one of each for yourself and use it. Then work your skills up for the next tier of tool. You will always craft better end-products with master-crafted tools. The best available crafted tools have not been sold yet.&lt;br /&gt;
&lt;br /&gt;
==Raw Materials==&lt;br /&gt;
&lt;br /&gt;
Artificing has one main component, sigils. Sigils have two aspects to them, both are important. Precision tells you the strength of the sigil.  Clarity is the quality of the sigil. When you begin learning to enchant, you can purchase sigils at the Enchanting Society Shop, but the only ones they sell are primary sigils with 20 clarity and 70 precision. You are going to need better sigils than that very soon, and you will need the secondary ones, too. Start learning to harvest sigils as soon as you can. More on that in a section below.&lt;br /&gt;
&lt;br /&gt;
Enchanting can use base items from various different crafts. Remember to use master-crafted parts in your projects. Capacity will sooner or later become an important thing to watch for some of your parts. Below are some of the capacity for the different materials for crafting:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Material!!Type!!Capacity&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver]]||Metal||50&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrum]]||Metal||55&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniam]]||Metal||60&lt;br /&gt;
|-&lt;br /&gt;
|[[Niello]]||Metal||60&lt;br /&gt;
|-&lt;br /&gt;
|[[Indurium]]||Metal||70&lt;br /&gt;
|-&lt;br /&gt;
|[[Orichalcum]]||Metal||80&lt;br /&gt;
|-&lt;br /&gt;
|[[Belzune]]||Rock||90&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]||Rock||50&lt;br /&gt;
|-&lt;br /&gt;
|[[Granite]]||Rock||50&lt;br /&gt;
|-&lt;br /&gt;
|[[Quartzite]]||Rock||45&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeltfish-bone]]||Bone||70&lt;br /&gt;
|-&lt;br /&gt;
|[[Deer bone]]||Bone||50&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaver bone]]||Bone||50&lt;br /&gt;
|-&lt;br /&gt;
|[[Alder]]||Wood||55&lt;br /&gt;
|-&lt;br /&gt;
|[[Larch]]||Wood||62&lt;br /&gt;
|-&lt;br /&gt;
|[[Balsa]]||Wood||70&lt;br /&gt;
|-&lt;br /&gt;
|[[Alerce]]||Wood||60&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a complete list of all the marterials&#039; properties, see [[:Category:Crafting_materials|Crafting Materials]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sigil Harvesting Basics==&lt;br /&gt;
&lt;br /&gt;
Sigils come in Primary and Secondary sigils. They have two aspects to them to judge their strength and how easy they are to use. [[clarity]] (quality) and [[precision]] (hardness).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#{{tt|Clarity}} is the quality rating, like a material&#039;s quality property. It determines how pure the Sigil is.&lt;br /&gt;
#{{tt|Precision}} is the strength. Like the hardness property is to weapons, the greater the precision, the more powerful the enchant from the sigil will be.  In some cases for instance tools, the precision is what gives your tool speed to do the its particular task, so its also involved in tool speed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As Kodius stated for all of us - Master-crafted is the quality (Clarity). Potency is how (quality, precision, enchantment capacity of material, imbue mana used, etc) all translate into oomph for that given enchantment. More potency = more damage, charges, effect, etc. One of the challenges with enchantments is they do so much. With weapons or armor its just quality and hardness = P/S/I. Or quality and protection stats = absorb/protect. But each enchantment does vastly different things and so we had to abstract this out a bit into a potency metric.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When you farm sigils you are looking for them in any room in the realms. They are supposedly separated by different seasons and rural and city areas.  They also tend to be the same ones in the same rooms.  This means if you find a rare sigil in one spot you can continue to farm them at that same spot in the future for that season only.  There are currently 5 primary sigils.   These are normally the first sigils you find.  If you harvest that sigil you should get that sigil.   If instead you continue to look for sigils after finding a primary you then usually find a secondary sigil.  So make sure you note where you found a specific sigil and you can always go back there for more during that season.  As of the change from spring to summer, the sigils are definitely randomized now.  That means no season will look like the previous season.  In fact the sigils that were only in cities might end up rural in the new season.  This most likely means enchanters will need to relocate sigils at the start to each season to keep getting the sigils they need.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Sigil Harvesting trains the skills Outdoorsmanship, Arcana and Scholarship.  I have some idea it may also be using the basic CONCENTRATION you have as well.  Concentration is based on the following stats - Discipline, Stamina, Intelligence.  With most gain through Discipline and Stamina.  You can see concentration when you use INFO.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Sigils are very imporant to the enchanting process.  To create masterful items you need high clarity.   Getting high precision gives you a few extra little things.   For instance in making tools the higher precision is the more speed you tend to get in the tool.  If all you have is clarity all you get is a masterful item with no ability to speed up the process.  Precision also helps you get more charges in the tool for the item you make.  It also makes the item more potent as far as power is concerned.  I do suggest however you concentrate on clarity to start with.  You want to make at least masterful tools for yourself even if you dont get speed for the craft out of it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sigil Types===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Sigil Name!!Sigil Type!!Location/s Found!!Season!!Notes&lt;br /&gt;
|-&lt;br /&gt;
||[[Abolition sigil|abolition]]||Primary||city||spring, winter, summer||&lt;br /&gt;
|-&lt;br /&gt;
||[[Congruence sigil|congruence]]||Primary||city, rural||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Induction sigil|induction]]||Primary||city, rural||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Permutation sigil|permutation]]||Primary||city||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Rarefaction sigil|rarefaction]]||Primary||city, rural||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Antipode sigil|antipode]]||Secondary||city||winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Ascension sigil|ascension]]||Secondary||city||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Clarification sigil|clarification]]||Secondary||city, rural||spring, summer||&lt;br /&gt;
|-&lt;br /&gt;
||[[Decay sigil|decay]]||Secondary||city||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Evolution sigil|evolution]]||Secondary||city, rural||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Integration sigil|integration]]||Secondary||city, rural||spring||&lt;br /&gt;
|-&lt;br /&gt;
||[[Metamorphosis sigil|metamorphosis]]||Secondary||city||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Nurture sigil|nurture]]||Secondary||city||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Paradox sigil|paradox]]||Secondary||city||spring, winter||&lt;br /&gt;
|-&lt;br /&gt;
||[[Unity sigil|unity]]||Secondary||rural||spring||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sigil Harvesting Steps===&lt;br /&gt;
&lt;br /&gt;
First to understand how you do do Sigil Harvesting I suggest you use &#039;&#039;&#039;PERC HELP&#039;&#039;&#039;.  This will produce the following information generally:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;gt; &#039;&#039;&#039;PERCEIVE HELP&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;PRE&amp;gt;:USAGE:&lt;br /&gt;
:As a magic user, you can type PERCEIVE, CONCENTRATE or POWER to determine the mana available for your spells.  As you get more skill, you&#039;ll also be able to sense mana in neighboring areas.&lt;br /&gt;
&lt;br /&gt;
:As a sigil harvester, you can type PERCEIVE SIGIL to try and locate sigil patterns in the area.  Your skill with arcana, perception and outdoorsmanship will help with this effort.  Multiple attempts will be required to identify primary and secondary sigils for you to further clarify or scribe.&lt;br /&gt;
&lt;br /&gt;
:Options Available (most are skill dependant):&lt;br /&gt;
&lt;br /&gt;
:PERCEIVE AREA - Checks the room for spells in effect.&lt;br /&gt;
:PERCEIVE SELF - Checks the spells in effect on you.&lt;br /&gt;
:PERCEIVE MANA - Checks the mana available to you.&lt;br /&gt;
:PERCEIVE ALL - Checks everything you are able to sense.&lt;br /&gt;
&lt;br /&gt;
:PERCEIVE SIGIL - Checks the area for enchanting sigils to harvest.&lt;br /&gt;
:PERCEIVE SIGIL INFO - Clarifies what sigils have been identified in the area.&lt;br /&gt;
:PERCEIVE SIGIL IMPROVE - Attempts to improve a discovered sigil.&lt;br /&gt;
&lt;br /&gt;
:PERCEIVE SIGIL ACTION/TASK/METHOD/APPROACH/FORM/RITUAL/TECHNIQUE/PROCESS...&lt;br /&gt;
::  - Opportunities to improve the sigil&#039;s stats after a successful perception.&lt;br /&gt;
:PERCEIVE SIGIL DISTORT - Potential to change sigil found in location.&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The last five are the key to sigil harvesting.   You use &#039;&#039;&#039;PERC SIGIL&#039;&#039;&#039; to start off finding your first primary or secondary sigil and you use &#039;&#039;&#039;PERC SIGIL IMPROVE&#039;&#039;&#039; to improve clarity (quality) or precision on your sigil before you harvest it.  Also pay special note on &#039;&#039;&#039;PERC SIGIL DISTORT&#039;&#039;&#039;.   This can change the sigil found in your location.  The way this works is to DISTORT you need the first sigil technique called Inspired Sigil Comprehension.  Once you have this you find a secondary sigil and you use Perc SIGIL IMPROVE and one of the options you will have is to DISTORT the sigil.  Right now there is a case bug in perc sigil &amp;lt;Command&amp;gt; where we recommend you capitalize the first letter of the command but that does not work all the time.  In fact put the command in ALL CAPS (example DISTORT or ACTION, etc.)  This wont guarantee it will work every time though, because it still might not do the command but it at least it works better this way.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Make sure you have a scribing burin and blank scrolls ready, (on you when you start this).  You can make a burin or buy one in the enchanting society and you buy the blank scrolls in the enchanting society as well.  Sigils are pretty ephemeral, and can disappear on you while you rummage around finding the right burin, etc. The sigil will not be there when you return if you have to leave the area to get something.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here are the steps with a few notes to consider:&lt;br /&gt;
&lt;br /&gt;
:Step 1. &#039;&#039;&#039;PERCEIVE SIGIL&#039;&#039;&#039; for as many times until you see the first sigil. It will be a primary sigil.&lt;br /&gt;
&lt;br /&gt;
:Step 2. Decide if you want the primary sigil if so go to step 4, if you want a secondary sigil go to step 3.&lt;br /&gt;
&lt;br /&gt;
:Step 3. &#039;&#039;&#039;PERCEIVE SIGIL&#039;&#039;&#039; again, repeatedly, until you see the next kind of sigil, this will be a secondary sigil.&lt;br /&gt;
&lt;br /&gt;
:Step 4. Now we want to upgrade the sigil clarity or precision.  Start this by using &#039;&#039;&#039;PERCEIVE SIGIL IMPROVE&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039; - if you want to just train the 3 skills of sigil harvesting, [[outdoorsmanship]], [[arcana]], and [[scholarship]] , I suggest you just find the primary and secondary sigil and move to the next room without scribing or improving it, then repeat the process.  It turns out the improvement process does not train all that much but really is the only way for you to obtain much better sigils.  So you have to decide if you are training or gathering sigils.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Also Note&#039;&#039;&#039; - You will see a small chart that shows you the actions to take to increase your sigil&#039;s precision (hardness) and clarity (quality), using your sanity, resolve, and focus.  You can even increase your own sanity, resolve, or focus at the cost of one of the other criteria.  You do this by doing &#039;&#039;&#039;PERCEIVE SIGIL &amp;lt;Command - make sure to capitalize the first letter&amp;gt;&#039;&#039;&#039;.  For instance - perceive sigil Process (Examples of the process are further down in this document).  The goal is to keep your sanity, resolve, and focus from reaching zero stars, and to keep your danger from reaching full stars.  When one of those conditions happens, you will lose that sigil and possibly die at some point.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Step 5. Once you have your sigil ready you get your blank scrolls in hand and your burin in the other hand and you simply &#039;&#039;&#039;SCRIBE SIGIL&#039;&#039;&#039;.  You now have a new sigil-scroll!&lt;br /&gt;
&lt;br /&gt;
:Step 6. Stow the sigil-scroll and get scrolls (they get put at your feet once you SCRIBE SIGIL). Continue to &#039;&#039;&#039;SCRIBE SIGIL&#039;&#039;&#039; until you no longer get a message about remnants lingering.  Note - Scribe them quickly, sigils do not hang around long at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BIG NOTE: You sometimes run across the ability to DISTORT. This will allow you to get a random sigil from chosen sigil you decided to work in. So if you are trying to improve a primary sigil, you  will get a different primary sigil.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now I want to point out when you use &#039;&#039;&#039;PERC SIGIL IMPROVE&#039;&#039;&#039; you do not need to do all the improves that appear.  Do the ones you want, then use &#039;&#039;&#039;PERC SIGIL IMPROVE&#039;&#039;&#039; again if you want to continue to try to improve the sigil you are currently working on.  As long as you don&#039;t run out of stars on the sanity, resolve and focus mental stats and don&#039;t completely fill up the stars on the danger item you can do as many Improves as you want.  You will find a number of difficulty types that show up when you are doing improves.  I&#039;ve been able to note that trivial ones can move stars by 1 to 3 stars and difficult ones can move 6 to 8 stars.   Each difficulty can change by a range of numbers.  Till we figure out what those can be use the ones I just listed to guide yourself somewhat.  I have a feeling we are going to need to figure out how much these can change.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Important NOTE:&#039;&#039;&#039;  If you blow a sigil in the improve process or loose it somehow.  It will then take 5 minutes before you can find a sigil in that room again.  Anyone else can come in and find one there but you wont be able to until 5 min has elapsed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I also noted that for the three mental states if the stars go to zero you might not loose the sigil but if it goes below zero it will most certainly loose the sigil (and oddly enough it does not show you it went below zero stars).  I had one go from 8 stars to 0 stars on a difficult one and I did not loose the sigil.  I just happened to note I had 8 stars when it happened.  I suspect this means it dropped 8 stars which is no stars left and did not reach the point of removing the sigil yet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Improve Sigil Process===&lt;br /&gt;
&lt;br /&gt;
Ok in showing the improve process I am going to show you what you look for as you are doing the whole process.  This particular version shows you going after the primary (first sigil) you find.  I suppose at this point I should point out that you can get Round Times of between 5 and 12 seconds doing this.  However, if you get the first two SIGIL techniques you cut this down to 3-5 seconds (usually 3).  These Techniques are as follows: Inspired Sigil Comprehension and Enlightened Sigil Comprehension.  There are currently 4 sigil techniques and it does not appear the last 2 are completely turned on at this point.  But I suspect they are going to be completely worth getting at some stage.&lt;br /&gt;
&lt;br /&gt;
Step 1 - perc sigil&lt;br /&gt;
:Whorls of dust upon the ground catch your eye.  You get closer to study them in more detail.&lt;br /&gt;
:Roundtime: 7 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1 - perc sigil (Notice you see the induction sigil at this point, it could have taken you 2-3 more tries at perc sigil to actually see it.)&lt;br /&gt;
:The sky holds your interest and you wander about scanning it for sigil clues.&lt;br /&gt;
:Though the seemingly mundane lighting you focus intently on an lurking induction sigil.&lt;br /&gt;
:Roundtime: 8 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
perc sigil info (Ok notice clarity is 37 and precision is 9.  This is how you see what the sigil is if you want to decide if you will just train or go on to improve.)&lt;br /&gt;
:You have perceived a simple (Clarity:37) induction sigil comprised of broad strokes (Precision:9) in the area.  You are unable to perceive any opportunities for improving the sigil.&lt;br /&gt;
:Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 - (Now you try to see how you can improve the sigil, note the attempt to check lowers clarity by 1 and keeps precision 9. This does not always happen but it can reduce the clarity.  Notice you have no stars in danger and sanity, resolve and focus each have 15 of 20 possible stars.  This particular improve has given you 7 possible improves.  Note you have 3 that improve precision and 1 that improves quality.  The others allow you raise a mental ability at the expensive of another if you want to try to even them out so that you can do more improves.)&lt;br /&gt;
:perc sigil improve &lt;br /&gt;
:You have perceived a simple (Clarity:36) induction sigil comprised of broad strokes (Precision:9) in the area.  &lt;br /&gt;
:Focusing all of your mental acumen, you strain to reveal more precision from the sigil.  Your perceptions reveal several interesting opportunities, including...&lt;br /&gt;
:...a challenging, sanity destroying PROCESS for recovering your resolve.&lt;br /&gt;
:...a trivial, sanity destroying RITUAL to elevate the sigil precision.&lt;br /&gt;
:...a straightforward, resolve taxing METHOD for recovering your focus.&lt;br /&gt;
:...a straightforward, focus disrupting TASK for enhancing the sigil precision.&lt;br /&gt;
:...a challenging, sanity destroying FORM to elevate the sigil quality.&lt;br /&gt;
:...a challenging, focus disrupting APPROACH for recovering your resolve.&lt;br /&gt;
:...a trivial, resolve taxing TECHNIQUE for improving the sigil precision.&lt;br /&gt;
:You also take the opportunity to take stock of your mental health.&lt;br /&gt;
:Danger:  --------------------&lt;br /&gt;
:Sanity:  ***************-----&lt;br /&gt;
:Resolve: ***************-----&lt;br /&gt;
:Focus:   ***************-----&lt;br /&gt;
:Roundtime: 10 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 - (Now you are attempting to improve the FORM of the sigil that can destroy sanity and will raise the quality of the sigil.  Notice this improve has also disappeared from the list now that you have used it.  But you raised clarity to 63 and precsion stays at 9.  The real key is you lost 6 stars off the Sanity stat on your mental health, so we know a challenging improve can at least remove 6 stars.  Really wish they would use numbers here but the stars can be dealt with.)&lt;br /&gt;
:perc sigil form &lt;br /&gt;
:Your mind survives a chaotic break induced by the challenging FORM, and you improve the sigil&#039;s quality.&lt;br /&gt;
:You have perceived a detailed (Clarity:63) induction sigil comprised of broad strokes (Precision:9) in the area.  &lt;br /&gt;
:Your perceptions reveal several interesting opportunities, including...&lt;br /&gt;
:...a challenging, sanity destroying PROCESS for recovering your resolve.&lt;br /&gt;
:...a trivial, sanity destroying RITUAL to elevate the sigil precision.&lt;br /&gt;
:...a straightforward, resolve taxing METHOD for recovering your focus.&lt;br /&gt;
:...a straightforward, focus disrupting TASK for enhancing the sigil precision.&lt;br /&gt;
:...a challenging, focus disrupting APPROACH for recovering your resolve.&lt;br /&gt;
:...a trivial, resolve taxing TECHNIQUE for improving the sigil precision.&lt;br /&gt;
:You also take the opportunity to take stock of your mental health.&lt;br /&gt;
:Danger:  --------------------&lt;br /&gt;
:Sanity:  *********-----------&lt;br /&gt;
:Resolve: ***************-----&lt;br /&gt;
:Focus:   ***************-----&lt;br /&gt;
:Roundtime: 7 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 - (Now you try to improve it with RITUAL another trivial (easy to do) item that will lower your sanity score again and should improve precision once again.  You see RITUAL does not show up again and yes clarity remains at 63 and Precision goes from 11 to 13.  Note also you lost 2 more stars on the Sanity stat.  Good part is the danger level is still not affected.)&lt;br /&gt;
:perc sigil ritual&lt;br /&gt;
:Your mind survives a chaotic break induced by the trivial RITUAL, and you improve the sigil&#039;s precision.&lt;br /&gt;
:You have perceived a detailed (Clarity:63) induction sigil comprised of broad strokes (Precision:13) in the area.  &lt;br /&gt;
:Your perceptions reveal several interesting opportunities, including...&lt;br /&gt;
:...a challenging, sanity destroying PROCESS for recovering your resolve.&lt;br /&gt;
:...a straightforward, resolve taxing METHOD for recovering your focus.&lt;br /&gt;
:...a straightforward, focus disrupting TASK for enhancing the sigil precision.&lt;br /&gt;
:...a challenging, focus disrupting APPROACH for recovering your resolve.&lt;br /&gt;
:You also take the opportunity to take stock of your mental health.&lt;br /&gt;
:Danger:  --------------------&lt;br /&gt;
:Sanity:  *******-------------&lt;br /&gt;
:Resolve: *************-------&lt;br /&gt;
:Focus:   ***************-----&lt;br /&gt;
:Roundtime: 7 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4 - (Now you try the TASK improvement which is straightforward and not difficult but will hit focus but again raise precision.  Notice TASK does not appear again, and clarity is still 63 and your precision has gone from 13 to 16.  Note your focus dropped 2 stars but you still have not changed the danger stat.)&lt;br /&gt;
:perc sigil task&lt;br /&gt;
:Your focus successfully weathers a straightforward TASK for improving the sigil&#039;s precision.&lt;br /&gt;
:You have perceived a detailed (Clarity:63) induction sigil comprised of broad strokes (Precision:16) in the area.  &lt;br /&gt;
:Your perceptions reveal several interesting opportunities, including...&lt;br /&gt;
:...a challenging, sanity destroying PROCESS for recovering your resolve.&lt;br /&gt;
:...a straightforward, resolve taxing METHOD for recovering your focus.&lt;br /&gt;
:...a challenging, focus disrupting APPROACH for recovering your resolve.&lt;br /&gt;
:You also take the opportunity to take stock of your mental health.&lt;br /&gt;
:Danger:  --------------------&lt;br /&gt;
:Sanity:  *******-------------&lt;br /&gt;
:Resolve: *************-------&lt;br /&gt;
:Focus:   *************-------&lt;br /&gt;
:Roundtime: 7 sec.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 5 - (Now you could still try some of the 3 remaining improves but none of them really actually help you.  At this point you can try to do another improve process using PERC SIGIL IMPROVE, or you can scribe the sigil.  For this explanation we are going to scribe the sigil.)&lt;br /&gt;
:get scr&lt;br /&gt;
:You get some blank scrolls from inside your rucksack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:get bur in my ruc&lt;br /&gt;
:You get a simple burin from inside your rucksack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:scribe sigil (Notice you can scribe it again cuz the pattern still lingers)&lt;br /&gt;
:You carefully scribe the sigil of induction onto one of the scrolls, then place the remainder at your feet.&lt;br /&gt;
:Remnants of the sigil pattern linger, allowing for additional scribing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:put sigil in bag&lt;br /&gt;
:You put your sigil-scroll in your traveling bag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:get scr&lt;br /&gt;
:You pick up the scrolls lying at your feet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:scribe sigil (Second scribe the sigil is gone.  So you got 2 Sigil-scrolls of induction from that one effort.)&lt;br /&gt;
:You carefully scribe the sigil of induction onto one of the scrolls, then place the remainder at your feet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the basic process you go through to do what folks call the improve game.  You play with your mental states to try to even them or raise one at the expense of another and hope you can do more improvements.  Personally I have gotten clarity to 99 and 54 on precision but not much over that so far.  Any clarity from 91-99 should be able to allow you to make a masterful item in artificing as long as the item you are making is in your skill level.  There is no limit to the number of improves you can use if you can manage to keep manipulating your mental states with other improves, though eventually each new improve starts to bring out danger and I have yet to see a way to lower the danger score until one of the last two SIGIL Techniques is actually turned on.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides,Crafting player guides}}&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=467761</id>
		<title>The First Land Herald</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=467761"/>
		<updated>2017-05-07T19:36:32Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Recent Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FirstLandHerald.jpg|border]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The First Land Herald is a publication dedicated to Zoluren current events. When possible reporters may also report on other events throughout Kermoria.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Editor in Chief:&#039;&#039;&#039;  [[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter and Lead Archivist:&#039;&#039;&#039;  [[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter:&#039;&#039;&#039;  [[Klines]] [[Silvermist_family|Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Latest Issues==&lt;br /&gt;
&lt;br /&gt;
===423-5-39 STUNNING VICTORY AGAINST THE ELPALZI KEEP===&lt;br /&gt;
&lt;br /&gt;
The rush of victory surges through our veins once again, as [[Zoluren]] has delivered a death blow to the [[Elpalzi]] stronghold! [[Sorrow&#039;s Keep]] was breached and ELPALZI COMMANDER [[ALRET]] IS DEAD, COMPLETELY CONSUMED BY [[MAELSHYVE]]! His assassins lie dead as well, their souls on the [[Starry Road]]! We may finally rest easily knowing that the rebel [[Elpalzi]], who have plagued us since the beginning of 409, are broken, leaderless and without a Keep.&lt;br /&gt;
&lt;br /&gt;
Lord [[Grigoire]] called everyone to action with few formalities at [[DiSilveron]] manor. Our beloved Prince [[Belirendrick]] led the charge into battle, while many stayed behind with the sage [[Trethom]] in order to enact the necessary entry ritual.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the prince&#039;s unit moved up the Northern Trade Route and into Sorrow&#039;s Reach, [[Trethom]] led all those willing into the manor, disbursing crystal amulets. As [[Ovorion]] told me, &amp;quot;The Sage invoked the Moonlight; we all rubbed our amulets at his command. When he beseeched the starlight, we tapped at his command.&amp;quot; [[Marcul]] added, &amp;quot;The amount of Lunar mana flowing through that place was enormous.&amp;quot; [[Ovorion]] went on to explain that he felt a mental intrusion during the ritual, an &amp;quot;awful sensation&amp;quot; that he attributed to [[Elpalzi]] mind-probing. When that happened, those present pushed the amulet to effect a kind of pushing from their minds. At the end, [[Ovorion]] felt a &amp;quot;tugging sensation&amp;quot; and then blacked out briefly, awakening to hear [[Trethom]] declaring the ritual a success. [[Trethom]] was clearly taxed from the event, as shortly after he was led away by guardsmen, leaning heavily on them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Assault&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the fighting force arrived at the portal in [[Sorrow&#039;s Reach]], Prince [[Belirendrick]] raised a sphere toward the blockade. A silent but palpable wave of energy rushed through the area, washing away the blockade completely and revealing a cavern mouth. At this point the prince urged us to split into separate fighting groups, which we did, led by [[Mazrian]], Sir [[Kenamer]], Councillor [[Aislynn]], Prince [[Belirendrick]], and possibly others I was not able to discern. We entered the Keep in our groups and immediately encountered the enemy. Faced with numerous [[Elpalzi]] in tight quarters, at times it was almost impossible to hide or retreat. The difficulty of the fight was evident as bodies piled up, brave [[Empath]]s and [[Cleric]]s like [[Alephisa]] and [[Bryanny]] huddled just outside to create a field hospital. Healers such as [[Karthor]] and [[Qiyan]] braved the field to relieve battered combatants. Noble [[Paladin]]s such as Sir [[Sebestyen]] and Dame [[Isharon]] acted as a bulwark against the brunt of the attacks, while fighters such as [[Rmel]] and [[Rizitel]] hammered the enemy with blows. There are too many brave friends of [[Zoluren]] to list fully here.&lt;br /&gt;
&lt;br /&gt;
Others I found scouted the Keep individually, such as [[Elec]] and [[Hanryu]]. I found [[Elec]] resting calmly in the Interrogation room, and [[Hanryu]] later shared with me the documents and map he was able to procure from the [[Elpalzi]] stronghold.&lt;br /&gt;
&lt;br /&gt;
During the fighting we also felt the souls of [[Elpalzi]] assassins [[Tengh]] and [[Zayerg]] walk the [[Starry Road]]. I was unable to obtain statements from any present at their deaths, but we rejoice all the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Prisoner Rescue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While the other group leaders led in fighting the [[Elpalzi]], the group led by Councillor [[Aislynn]], which I saw to be formed of the Councillor, [[Klines]], [[Perune]], [[Heartsfyre]], [[Fariden]], and possibly others, made their way to the prison cells. [[Klines]] told me that [[Iazen]] was waiting for them there, having already readied the other prisoners to move. [[Aislynn]]&#039;s group escorted them all out, defending them as they went, until they reached a point of safety where [[Klines]] could gate them back to [[DiSilveron]] manor. Klines said, &amp;quot;As we all arrived, Lord [[Grigoire]] was there to greet us. Shortly thereafter medics emerged from the Manor and took charge of the prisoners and saw them through the gate.&amp;quot; [[Perune]] added that there were only a small handful of prisoners remaining. He claimed that [[Iazen]] reported all other prisoners had perished before the assault.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Battle with Alret&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally, the fighting force pushed through the Keep toward [[Alret]]&#039;s war room. There we found a barricaded door, which Lord [[Grigoire]] bid us break down. Many took weapons to the door, shredding it until we were allowed passage. Inside we found [[Alret]] in front of a crumbling sacrificial altar. We struck him down easily in a brutal attack en masse. Twice, however, he rose again. The three killing blows were struck by [[Somniumvisum]], [[Mazrian]], and [[Hammerfist]].&lt;br /&gt;
&lt;br /&gt;
[[Alret]] wore an amulet shaped like eye around his neck, which emitted a sickly green glow, and during the fighting it began to glow even brighter. He grasped it and began calling out to [[Maelshyve]] to destroy his enemies. In his mix of [[Elpalzi]] and Common, I was able to make out promises of fealty from the entire [[Elpalzi]] race, and of bloody offerings to the demon, interspersed with boasts of how his power and prowess could aid her. However, as he fell for the third time, I heard a booming voice: &amp;quot;I seek no servants, I need no worshipers, I am that I am -- behold my children as they lay waste to all!&amp;quot; Soon after, inky black tentacles shot out of the amulet and entwined [[Alret]]&#039;s body in a barbed embrace. Mere seconds later, they wrenched away violently, pulling with them tattered pieces of ethereal matter as they retracted into the artifact. His corpse decayed then with alarming efficiency, leaving no trace of him behind, and we all felt that his soul was consumed by [[Maelshyve]]! However, just then, we were attacked by [[Maelshyvean hierophants]] and cinder beasts, and to my dismay I saw a shadowy, amorphous creature — which we would later come to call a [[maeldryth]] — snatch up the amulet in one of its many inky black tentacles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sealing, and the Battle with Demonspawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We fought for a short time until Lord [[Grigoire]] gave the order to fall back so that the Clerical troops could seal in the demonspawn. I noticed after exiting that the portal now crackled with Holy energy, so I can only presume that they finished their job. At this point, Prince [[Belirendrick]] ordered us back to the [[Crossing]], as it was overrun with more of the demon&#039;s minions. Of particular note, the [[maeldryth]]s we found there would immobilize and curse our fighters, and the only way we found to dispel them was with the Uncurse spell. Once this was known, our fighters cleared the streets with alacrity, until the city was safe once more.&lt;br /&gt;
&lt;br /&gt;
Well fought, [[Zoluren]]. Today we have vanquished our enemy! We look forward to peace talks with those [[Elpalzi]] friendly to us, and to uncovering the location of the foul amulet so it may be destroyed. But for now, rest and relax. It is a time to celebrate our accomplishment!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By my hand,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
===423-5-36 EXPLOSION AT SORROW&#039;S REACH!===&lt;br /&gt;
&lt;br /&gt;
With the death of [[Geva]], hope that the conflict with the [[Elpalzi]] is finally coming to an end has never been higher. Lord [[Grigoire]] soon plans to make an announcement that many speculate will finally see [[Zoluren]] on the offensive against [[Alret]] and his forces. In advance of Lord [[Grigoire]]’s announcement, operations by the [[Zoluren]] military have begun at [[Sorrow’s Reach]].&lt;br /&gt;
&lt;br /&gt;
Early on the 35th day of the 5th month of Uthmor the Giant, 423 years since Lanival, a significant explosion was heard from the direction of [[Sorrow’s Keep]]. “It was about as loud as the explosions during an invasion. But I think I caught more of an echo of it seeing as I was standing outside the [Moon Mage guild] tower, behind the wall. The flash was pretty bright though,” stated [[Willower]], a member of the Moon Mage guild. “I felt the ground shake and I heard a huge explosion that seemed to come from the direction of [[Sorrow’s Keep]],” stated [[Meantermel]], a member of the Barbarian guild.&lt;br /&gt;
&lt;br /&gt;
Many immediately rushed for the Reach to try to determine what had occurred. Upon arrival at the cavern mouth, they were greeted by a full company of [[Zoluren]] soldiers. A member of the company indicated that, acting upon Lord [[Grigoire]]’s orders, an Explosives detachment set charges and detonated them in order to clear a way to a magical portal within the cavern. The detachment removed the debris and then returned home. “They exploded the rubble that was blocking the cavern mouth, so the wards can be access when the key is ready,” stated Masterson, a member of the company. He went on to say, “Lord [[Denesal]] wanted it done early so it could be assessed for threats.”&lt;br /&gt;
&lt;br /&gt;
The newly exposed portal is hazy and glows with magics that swirl in hues of green, red, blue, and black. While red, blue, and black are associated with the moons that move in the skies above Elanthia, green does not correspond to any known moon. Green does, however, correspond with the demon [[Maelshyve]] which many have speculated is somehow linked to the [[Alret]] and [[Geva]]. It is also the color of the moongates and teleportational magics used by the [[Elpalzi]]. The area around the portal portal is surrounded by scorched stone. It is possible that the scorch marks are from the explosions, however that is uncertain.&lt;br /&gt;
&lt;br /&gt;
The company of [[Zoluren]] soldiers indicated that no entities have attempted to emerge from the portal, despite it being stable. Masterson said, “We’re a Holy unit, trained in conjunction with the temple. We came in after the explosive company left, after the mages who were watching declared the portal stable. We are here to ensure that [nothing comes through the portal].”&lt;br /&gt;
&lt;br /&gt;
It is clear that these soldiers intend to carry out their charge, to prevent access to the portal until the key is ready. Will Lord [[Grigoire]]’s imminent announcement reveal more about the ritual? Will the attack on [[Sorrow’s Keep]] begin at the conclusion of the announcement? All of [[Elanthia]] holds its breath as we wait for whatever the future may bring, to arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&lt;br /&gt;
===423-5-13 - GEVA DEAD! ZOLUREN TO BATTLE ELPALZI!===&lt;br /&gt;
&lt;br /&gt;
Zoluren reels with triumph! The witch is dead! [[GEVA]], Lieutenant of the [[Elpalzi]] has fallen, HER SOUL CONSUMED BY THE DEMON [[MAELSHYVE]]! Rejoice, citizens!&lt;br /&gt;
&lt;br /&gt;
Her downfall began on Truffandu, the 13th day of Uthmor in this year 423. She was heard on the public gwethdesuan network taunting the people of Zoluren. Self-described Weasel Professor [[Nakori]] warned me, &amp;quot;Do not think any thoughts to people about anything! [[Geva]] can hear all the thoughts and she will come snip your hair and make a doll and torture you!&amp;quot; [[Perune]] confirmed that [[Geva]] &amp;quot;used [a doll] on [[Qiyan]] and a number of others. It allowed her to probe their minds, [[Geva]] claimed, and also almost kill them.&amp;quot; [[Nakori]] continued, &amp;quot;[[Geva]] snipped my fur and made a doll of me and tried to torture me, but I was strong and she wasn&#039;t very good at making it hurt for a long time, so I didn&#039;t tell her anything that I didn&#039;t know I knew.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Geva]] spoke openly of stealing into guilds and plaza shops, doing gods-know-what foul work, mocking our province and its people as she did so. Her timely end came about due to the quick thinking of well-known Zoluren pair, [[Kaelie]] and [[Mazrian]]. According to [[Mazrian]], [[Kaelie]] spotted the [[Elpalzi]] witch at the Crossing Empath guild, and he set up ambush just outside. [[Kaelie]] then enlisted the help of [[Constanze]] to oust [[Geva]] from the guild with Empathic magics. [[Mazrian]] made his move and [[Geva]] went down! Even those of us distant from the event sensed then that her soul was taken, not to the [[Starry Road]] or even the [[Red Spiral]], but into the bowels of that most evil of demons, [[Maelshyve]].&lt;br /&gt;
&lt;br /&gt;
HOWEVER, do not rest, Zoluren. [[Alret]] yet lives, and he commands the [[Elpalzi]] stronghold, which still teems with our enemies. But in heartening news, the Zoluren Council is finally ready to act. SOON WE STORM [[SORROW&#039;S KEEP]]!&lt;br /&gt;
&lt;br /&gt;
One andu ago, [[Perune]] called a Town Hall meeting to share the news brought to him by Lord [[Grigoire]]: Zoluren will march against the [[Elpalzi]]. We have finally discovered a way to breach their stronghold and will take the attack to them. Our most seasoned warriors are asked to join the front lines, breaking into [[Sorrow&#039;s Keep]] itself to purge it. All others are asked to join together in an undisclosed location and perform a ritual to aid in the battle in an undisclosed way. To those who would storm the castle, [[Perune]] warned NOT TO TOUCH anything inside, for fear of demonic influence. To those participating in the ritual, be prepared to use your magical attunement, should you have any — though all will be needed. Keep an ear to the gweth in the coming days for further announcements from the Zoluren military.&lt;br /&gt;
&lt;br /&gt;
It is important to note at this point that not all [[Elpalzi]] are against Zoluren. Councilor [[Aislynn]] of the Order of the Apostles spoke to me of her experience with just one such Elpalzi. About 12 andu ago, she and [[Fariden]] encountered an [[Elpalzi]] woman, [[Kenla]], on the Northern Trade Route. [[Kenla]] revealed that many [[Elpalzi]] were forced to fight under threat of death to themselves and their families, confessing that her four daughters were made to fight that day, all of whom were slain by Zoluren fighters. [[Aislynn]] said of it, &amp;quot;The sadness of a mother grieving for the loss of all of her children on the same day is... not something one can mistake.&amp;quot; [[Kenla]] went on to tell that [[Geva]] has some means of sensing insurrection or disloyalty and expected her time would not be long. At the end of the conversation, [[Kenla]] was &amp;quot;torn apart by green fire,&amp;quot; and her spirit was felt to walk the Starry Road.&lt;br /&gt;
&lt;br /&gt;
[[Aislynn]] further told me that, through the work of Lady [[Lilena]], Zoluren was able to obtain the key to [[Sorrow&#039;s Keep]], whose magical wards have for so long kept us from attacking the [[Elpalzi]] directly. One friendly [[Elpalzi]] snuck into Commander [[Alret]]&#039;s war room and stole the key from him, delivering it unto us. And so, thanks to an [[Elpalzi]], we shall finally be able to put an end to this conflict. [[Aislynn]] said that she believed that diplomacy, trust, and the desire to save the [[Elpalzi]] as a race were instrumental in us obtaining the key.&lt;br /&gt;
&lt;br /&gt;
Today we remember the following fallen [[Elpalzi]] as brave friends and heroes to the province of Zoluren: [[Kenla]], [[Esthen]], [[Orles]], [[Parthe]], [[Conlet]], and [[Ertusn]].&lt;br /&gt;
&lt;br /&gt;
Now, Zoluren, prepare yourselves for battle!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
===423-2-37 - ELPALZI LINKED TO VISION OF MAELSHYVE===&lt;br /&gt;
&lt;br /&gt;
For over a decade, the [[Elpalzi]] have launched raids on [[Zoluren]]. These raids have been sporadic and seemingly random in nature. However, over the past two days, the rate at which the [[Elpalzi]] are attacking has increased dramatically.&lt;br /&gt;
&lt;br /&gt;
Since early on the 75th day of the 423rd year since Lanival, the [[Elpalzi]] have been launching constant attacks on The Crossing, Dirge, the Journalai Route, and the Northern Trade Road. While these attacks have varied in size, they stand out due to the consistent tempo. For the past couple of days, hardly an hour has gone by without warning calls being heard through the gwethdesuan network.&lt;br /&gt;
&lt;br /&gt;
Furthermore, a small group of Guilded adventurers encountered a member of [[House Turmar]], Lady [[Lilena]] Turmar, in The Crossing Empath Guild. Lady [[Lilena]] indicated that it was important she return to Dirge to speak with her great uncle and was offered an escort by this reporter, [[Liurilias]], [[Aislynn]], and [[Kaelie]].&lt;br /&gt;
&lt;br /&gt;
Near the start of the journey to Dirge, I volunteered to lead the group to its destination. While moving along the Northern Trade Road, our contingent came upon several [[Elpalzi]] who seemed to be in a state of retreat. Our group was able to handle these stragglers, however, the tide turned as we approached the road into Dirge. A few of us noticed what appeared to be a flash of shadow, which gave us pause. Before being able to assess what we had seen, many green portals began opening with organized groups of [[Elpalzi]] pouring from them.&lt;br /&gt;
&lt;br /&gt;
We were almost immediately radically outnumbered and, with the benefit of surprise on their side, the [[Elpalzi]] managed to mortally wound Kaelie. Aislynn and myself began a tactical withdrawal with Lady Lilena, while Liurilias stayed behind to buy time for us. We withdrew in a harried rush that required me to fight off numerous pursuers as we fled. Finally, we managed to lose our enemies by retreating to the [[Abandoned Clan]] Great Hall near [[Sunfall Hub]].&lt;br /&gt;
&lt;br /&gt;
While we felt safe for the moment, it became apparent that a great danger was lurking in our future. Lady [[Lilena]], a Moon Mage who studied under the [[Monks of the Crystal Hand]], was suddenly overcome by a vision. From my perspective, the vision clearly overwhelmed her mind, and we worried about the lasting effects it might have.&lt;br /&gt;
0&lt;br /&gt;
Shortly after the vision ended, Liurilias and Kaelie managed to rejoin us without being followed. Using his considerable experience and training as a Cleric, Liurilias was able to link the spirits of all present: me, Aislynn, Kaelie, Lady Lilena, and himself. As a result of this link, Aislynn, Liurilias, and I were able to share Lady Lilena’s vision. Kaelie did not see it, and we hypothesize the link simply was not strong enough to share with all. The vision itself was truly overwhelming and felt different in its intensity from normal Moon Mage visions, of which I have had many. Throughout the entire vision, I experienced intense pain and mental rending, and I began to feel encompassed by a profoundly unnatural force. Oddly, this force was perceived in the same way I perceive the color green. As the vision continued, the pain remained intense, however I saw brief glimpses of an Elpalzi woman’s face, flickering in front of a dark, winged shape. The feeling of green continued to be prevalent in my mind as well. Finally, the vision flashed away, however just as it did so I distinctly saw a triple-tined claw.&lt;br /&gt;
&lt;br /&gt;
This final image left all of us deeply unsettled. Our immediate thoughts turned to the one who uses the triple-tined claw as a standard: [[Maelshyve]]. It is widely accepted that the [[Zaulfung Stones]] are in place to repair the tear created by the [[Voidspell]]. Furthermore, it is known that [[Maelshyve]] has attempted to exploit the weakened state of the barrier between planes there, her influence apparent in the corruption of the swamp. Shortly after the shared vision, Lady [[Lilena]] managed to make it home safely via a family artifact. Lady [[Lilena]] said, “Well, if it salves your concerns, you&#039;ll know it is Auntie and the guards by the ruby glow.&amp;quot; Shortly thereafter a ruby red glow surrounded Lady [[Lilena]] and both she and the glow disappeared moments later.&lt;br /&gt;
&lt;br /&gt;
In addition to this vision, two other visions, which may be related, have been seen by several Moon Mages recently. In the first vision, a crowned figure stood in a room surrounded by rich tapestries and fine furnishings. Nearby, a human used a quill to write steadily, taking notes as the crowned figure spoke. During a lull in the speech, the writer reached toward an intricate insignia at his shoulder and brushed something away from one of its curves while smiling. In the second vision, Moon Mages found themselves in a dimly lit cell, overcome by a feeling of utter hopelessness. The cell door creaked open and light broke through it, but the feeling of hopelessness was so great that we could not move at all our shackled hand. These two visions may refer to the Moon Mage Iazen, who served as scribe for the Zoluren court. [[Iazen]] was taken prisoner by the [[Elpalzi]] years ago and has not been heard from since. The first vision may be a view into his past, while the second could be a glimpse into his present or future.&lt;br /&gt;
&lt;br /&gt;
These vision leads to several questions: Is [[Iazen]] still alive? Does the triple-tined claw vision mean the [[Elpalzi]] are attempting to align with [[Maelshyve]]? Is [[Maelshyve]] using the [[Elpalzi]] as puppets? Does this somehow relate to the Necromancer Guild? As always, we must remain vigilant against the threats at our doorstep!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
==Recent Issues==&lt;br /&gt;
===421-6-25 - A MEETING WITH COUNCIL HERALD STREMBIN===&lt;br /&gt;
&lt;br /&gt;
This evening, a proclamation was presented to the Rathan populace by [[Strembin|Council Herald Strembin Redthorne]], Speaker of the Council of Advisors of [[Ratha]].  The Council Herald began by addressing a large crowd of common folk assembled in Monument Square, just outside the entrance to [[Sshoi-sson Palace]].&lt;br /&gt;
&lt;br /&gt;
“People of Ratha! Be it known that on the twenty-first day of this sixth month of Arhat the Fire Lion, in the year of the Bronze Wyvern, four-hundred and twenty-one years since the victory of Lanival the Redeemer, it was ratified by the Council of Advisors for the city of Ratha and island of [[Reshalia]], to establish a temporary Home Guard of the Commons.  To that end, all able-bodied citizens who are not members of any Guild, between the ages of sixteen and thirty, shall raise unto themselves such arms as they may afford, and enlist themselves within said Home Guard until such time as these immediate crises have been shown to abate.”&lt;br /&gt;
&lt;br /&gt;
His words had a noticeable effect on the crowd, and sensing the agitation Strembin directed several Malk’smo constables into motion to silence the murmuring.&lt;br /&gt;
&lt;br /&gt;
“The populace shall stand assured that with the passing of such dangers, said proclamation shall be lifted forthwith.”&lt;br /&gt;
&lt;br /&gt;
His message delivered, the Council Herald waited for the crowd of commoners to disperse then invited the Guilded adventurers in attendance to join him within the palace for further discussion. &lt;br /&gt;
&lt;br /&gt;
After leading the group to the west portico, Strembin first spoke of the recent attacks by [[Drogor]]’s minions and how the city was caught unprepared for them.  He said that the invasions had prompted the Council’s decision to establish a list of heroes willing to bear arms in defense of Ratha should the need arise.  And while this divine danger may be passing, the Council Herald noted that it was not the only threat Ratha faces.&lt;br /&gt;
&lt;br /&gt;
“We have recent and ongoing reports of particularly vicious pirate attacks plying the sea lanes between Ratha and the mainland, as well as here and [[Surlaenis]]...More than simple pirates, if our reports so far are to be believed, though some of them are rather...hard to substantiate.  The general ramblings are of a great flotilla, larger than most have ever seen.  Which would seem to be considerable, given the fleets which call Ratha home.&lt;br /&gt;
&lt;br /&gt;
“Several have babbled on about green-skinned pirates, which makes little to no sense.  I can hardly believe there is a populace of Togs large enough to construct an entire flotilla.”&lt;br /&gt;
&lt;br /&gt;
Strembin remarked that despite expanded patrols by both [[Redthorne]] and [[Odalva]] vessels, an increasing number of merchant ships are turning up lost or destroyed.  Normally this would not be a great cause for concern, he said, but the attacks have been growing bolder and occurring closer to Reshalia shores.&lt;br /&gt;
&lt;br /&gt;
Since the city has received no ransom demands with regard to hostages taken from captured ships, the Council is working under the assumption that the pirates may be in league with slavers.  Strembin declared that Ratha has no intention of negotiating with any pirates, however, and that they should be eradicated whenever the opportunity presents itself. &lt;br /&gt;
&lt;br /&gt;
[[Aislynn|Aislynn Ranloa]], Vice Speaker of the [[Order of the Apostles]], inquired if there had been any sightings of [[Aedem]] of late.&lt;br /&gt;
&lt;br /&gt;
“That name hasn&#039;t been heard in quite some time, no.  Though it does bring me to my next point of concern.&lt;br /&gt;
&lt;br /&gt;
“Some of our informants among the more...dubiously legal crews who call the city home port, have filtered in some information that gives me greater pause.  They say, apparently, that a new [[Var&#039;Quel|Baron Var&#039;Quel]] has recently come to power on [[Hara&#039;jaal]].  And unlike his more recent predecessors, it appears this man is a bit less shall we coin the phrase again, ‘Hands-off.’”&lt;br /&gt;
&lt;br /&gt;
The adventurers discussed what this turn of events might mean for [[Qi&#039;Reshalia]].  Council Herald Strembin explained that while the province has enjoyed many decades of non-interference from the barons, there is concern that this new leader may seek to bring back the “old ways.” When asked by [[Leucius|Leucius Delarrazio]] what the old ways were, he responded: “A particularly vicious and well organized sort of piracy that the [[Reshal Sea]] hasn&#039;t seen in generations.”&lt;br /&gt;
&lt;br /&gt;
The discussion then returned briefly to the topic of Drogor and reverence to the [[Immortals]] in general.  True to form, [[Whiteburn|Sea Priestess Whiteburn]] defended the god of the oceans, stating that He would not command His minions to attack without cause and that He must always be honored and remembered irrespective of [[Harawep]]’s alleged involvement in the most recent invasions.&lt;br /&gt;
&lt;br /&gt;
[[Nazaruss|Nazaruss Stormfall]] suggested that he and some of the other regulars at the [[Forging Society (Ratha)|Rissan Forging Society]] could aid the cause by crafting weapons for the new citizen militia.  Strembin replied that although conscripts are usually required to provide their own arms and armor, the Council would not be averse to accepting such donations.&lt;br /&gt;
&lt;br /&gt;
“I knew that we&#039;d find good and generous folk among our Guilded brethren and sistren.”&lt;br /&gt;
&lt;br /&gt;
As dawn was approaching, the Council Herald thanked everyone for their attendance and adjourned the meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-6-20 - NEW VISIONS OF A MYSTERIOUS STONE===&lt;br /&gt;
&lt;br /&gt;
Sea Priestess [[Whiteburn]] has reported experiencing some new visions.&lt;br /&gt;
&lt;br /&gt;
“The first instance, a burst of marine-hued light suddenly overtook my vision, accompanied with the strong smells of seawater and blood. As my senses began to clear, I heard a single word echo in my mind, ‘atulave.’”&lt;br /&gt;
&lt;br /&gt;
She continued:&lt;br /&gt;
&lt;br /&gt;
“Later, a violent surge of oceanic hues overtook my vision, churning as if in the midst of a storm, and I heard the screeching of hurricane-force winds. As I regained my senses, I felt compelled to search out a strange, reflective stone. I felt certain that its surface distorts all images seen within it, and that it contains many pale filaments across its form, like the threads of a spider&#039;s web. The words ‘stura atulave’ echoed over and over in my mind, slowly trailing away as if carried upon an ocean breeze.”&lt;br /&gt;
&lt;br /&gt;
Both of these visions were accompanied by the expunging of bloody seawater. Whiteburn noted that while there were no clues to the stone’s whereabouts, she did have the feeling that it was something she should seek out.&lt;br /&gt;
&lt;br /&gt;
Another adventurer named Gabellia reported via gwethdesuan that she too had seen a vision related to this unknown object. Mottled grey and brown hues suddenly overtook her vision, as if she had been pushed face-first into the pelt of some mangy creature. As her senses began to clear, she heard a single word echo in her mind, ‘atulave.’&lt;br /&gt;
&lt;br /&gt;
Discussions with [[Navesi]] and other adventurers fluent in [[Gorbesh]] revealed the phrase &#039;&#039;stura atulave&#039;&#039; to mean something akin to “sacred face(s) changing” in that language.&lt;br /&gt;
&lt;br /&gt;
Word of these visions traveled quickly, and soon several intrepid individuals were on the hunt for this &#039;&#039;stura atulave&#039;&#039;. Doctor [[Dianelle]] recommended that someone scout the Healerie; Navesi also happened upon Voyle Oracelya in the abandoned mine near [[Stone Clan]] as he scoured the area for the ominous object. &lt;br /&gt;
&lt;br /&gt;
Finally, the stone was found in an unexpected way. War Healer [[Kerenelle]] picked up a [[Harawep]] favor orb and was headed to the temple when her pet jumping spider dropped a small stone into her hand. A description follows:&lt;br /&gt;
&lt;br /&gt;
 The opaque stone is highly reflective, but distorts images seen upon it like a funhouse mirror - even on places where it is completely smooth. Thin, pale, filament-like markings streak the surface, like the silken threads of a spider&#039;s web.&lt;br /&gt;
&lt;br /&gt;
Kerenelle and her husband are of the belief that this is only a piece of the stone. Perhaps others are awaiting our discovery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
===421-6-16 - LADY LILENA DEFENDS DIRGE SOLO===&lt;br /&gt;
&lt;br /&gt;
I recently had a visit from local [[Warrior_Mage|Warrior Mage]] [[Perune|Perune Nocarrain]]. He informed me that [[Lilena|Lady Lilena]] [[Turmar]] had just defended Dirge single-handedly. As he put it, &amp;quot;She had been gwething for assistance to fight off a rebel gang... She said she received no assistance at all.&amp;quot; He further told me that, in addition to no response on the gweth, numerous adventurers passed her by as she fought. He says she plans to speak to the Zoluren Council about the incident.&lt;br /&gt;
&lt;br /&gt;
[[Nakori|Nakori Dozypaws]] was also present at the meeting with the lady. She said, &amp;quot;She was alone, I think... oh! The shaman helped a bit... and she was upset that no one else helped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Zoluren]] adventurers, I implore you to wield the powers of your guild in defense of our province. Listen to your gweths, and know your nobility. For a refresher, you might visit the Herald archives and look at Saragos&#039;s [[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|Guide to Current Events in Zoluren]]. When our people are in danger, we must respond!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
===421-6-13 - ELPALZI LIEUTENANT FAILS AT CRASHING CURTAIN CALL!===&lt;br /&gt;
&lt;br /&gt;
On the evening of 421/5/29, [[Arthe_Dale|Arthe Dale]] found itself bustling with activity. Thespians from multiple provinces worked together to put on a performance of “Behind the Lines”, a play written by Sir Leucius Delarrazio. Under the direction of [[Marssi|Marssi Darssi]], the play was entertaining and provided much needed relief to many of the defenders of the provinces.&lt;br /&gt;
&lt;br /&gt;
Actors and actresses in the play included [[Sendithu|Sendithu Shima’ionare-Remlane]], [[Samsaren|Samsaren Remlane-Shima’ionare]], [[Maltris|Maltris Remlane]], [[Morlen|Morlen Ishbel]], and [[Mistanna|Mistanna Redivas]]. Their talents weaved a tale of comedy and intrigue, poking fun at the [[Elpalzi]] and some of its leadership.*&lt;br /&gt;
&lt;br /&gt;
Based on the volume of the applause during curtain call, the story that played out on stage seemed to delight most of the audience. Although, it would seem not all in attendance appreciated the talents of the troupe. Moments after the final curtain call, a voice was heard throughout the [[Yulugri_Wala|Yulugri Wala]]. The voice would turn out to belong to [[Geva|Geva Stavonark]], a Lieutenant with the Elpalzi rebellion. The voice stated, “And playing the lovely Geva...oh. That’s right, I wasn’t deemed worthy enough to be in this yeehar-drivel of a play. Do I not entertain you? Clearly not, no clearly not.”&lt;br /&gt;
&lt;br /&gt;
Apparently, the Lieutenant felt slighted by the content of the play and shortly thereafter a full Elpalzi attack on Arthe Dale and The Crossing commenced. Initially reported outside [[Crossing|The Crossing’s]] [[Empath|Empath Guild]], the Elpalzi forces quickly spread to the [[Ranger|Rangers&#039; Guild]] as well. [[Saphryna|Saphryna Silverwaters]], a member of the Empath guild, stated “I was just outside the Empath guild, preparing to walk inside and passed a group of Elpalzi just outside the doors.” Many audience members, perhaps galvanized by the momentary respite provided by the play, rushed out to aid in the defenses.&lt;br /&gt;
&lt;br /&gt;
Elpalzi [[Elpalzi_instigator|instigators]], [[Elpalzi_bowyer|bowyer]], [[Elpalzi_mage|mages]], [[Elpalzi_deadeye|deadeyes]], [[Elpalzi_rebel|rebels]], [[Elpalzi_dissident|dissidents]], [[Elpalzi_fomenter|fomenters]], [[Elpalzi_toxophilite|toxophilites]], [[Elpalzi_incendiary|incendiaries]], [[Elpalzi_hunter|hunters]], [[Elaplzi_sharpshooter|sharpshooters]] and champions flooded the streets of the both towns, rapidly overwhelming garrison forces. Bolstering the Elpalzi attack was their liberal use of [[naphtha]], throwing it at defenders in an attempt to cause severe burns. After a protracted battle, defenders managed to drive the Elpalzi back.&lt;br /&gt;
&lt;br /&gt;
With Arthe Dale and The Crossing safe from rebel forces once again, questions remain. Despite this large attack, there were no reported sightings or encounters with [[Alret]]. We have had no reported sightings of Alret in many months, nor heard from him on the gweth Could this mean that the Elpalzi are under new leadership? Time will tell. For now, as always, we must remain vigilant in the defense of our homes.&lt;br /&gt;
&lt;br /&gt;
*All portrayals of Elpalzi in “Behind the Lines” were, I assume, purely fictional and are not known to be based on actual events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, The First Land Herald&lt;br /&gt;
===421-6-8 - ESTATE HOLDERS INTERRUPTED===&lt;br /&gt;
&lt;br /&gt;
The [[Estate_Holder|Estate Holders]] were treated to a social gathering in [[Fang_Cove|Fang Cove]] with several Estate Holder Councilors. The mostly social event was to introduce several of the members, with [[Tarsben|Councilor Tarsben Irintel]] of [[Qi&#039;Reshalia]] leading the discussion. Also in attendance were Estate Holder [[Orethiir|Councilor Orethiir Dakshilo]] of [[Ilithi]] and Estate Holder [[Gunhard|Councilor Guhnard Hvar&#039;Almi]] of [[Forfedhdar]]. Specifics were not to be found in great detail as the bureaucratic notions of council life are anything but reportable.&lt;br /&gt;
&lt;br /&gt;
The meeting turned a dark corner and with it, a host of assorted mass visions were reported by the attendees. One such vision, experienced personally by this author:&lt;br /&gt;
&lt;br /&gt;
 For a moment, my vision dimmed, and I am certain I could hear a faint &amp;quot;Tick. Tick. Tick.&amp;quot;. As my vision began to clear, I could see an ominous image of a shadowed street with small, malevolent figures scampering in and out of the light, little as there was. Abruptly, my sight and hearing returned to normal.&lt;br /&gt;
&lt;br /&gt;
Moments later the area filled with animated dolls wielding tiny scythes. The defense mounted quickly, with most Estate Holders escaping the battle unharmed. Those that stayed battled with the foul creations until no more could be hunted. Unfortunately, due to their tenacity, I was only able to gaze with any studious intent at a single one of the life-like but dangerous playthings. I provide a description below.&lt;br /&gt;
&lt;br /&gt;
 Although once a child&#039;s well-loved toy, the knee-high little doll was covered with ugly rust-colored streaks all over its face and hands, drips of which could be seen on its once-fine clothing. It stalked about, searching out prey, and a simple little smile graced its face, an augmentation that did little to counter the madness in its eyes.&lt;br /&gt;
&lt;br /&gt;
Of some note, a blessed weapon is effective against these creations, as is Protection from Evil. As for their difficulty, I estimate that the smaller, more rough-hewn dolls were the easiest, perhaps similar in ability to a [[Young_forest_gryphon|young gryphon]]. There was a more menacing rough-hewn doll that was more difficult, perhaps akin to a warklin. Finally, the most difficult opponents were those dolls that were finely carved and had brightly glowing eyes. These I estimated to be similar to a storm bull. For more details on the dolls, see our previous article, Murder Dolls Descend on Riverhaven. Unlike a report from this past invasion, I heard no cries for bones.&lt;br /&gt;
&lt;br /&gt;
Again, we see visions, perhaps an attempted warning from the divine. And yet again, we see ravenous synthetic creations streaming across a city, blade wielding and a true terror to behold. Stay safe, dear readers. The future, at least for the moment, lies dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
===421-6-6 - OPPORTUNISTIC RAIDS BY PIRATES AND ELPALZI===&lt;br /&gt;
&lt;br /&gt;
During all of this turmoil with the [[Immortals|Dark Gods]], old foes have taken advantage of our fatigue to strike back at our beleaguered forces.&lt;br /&gt;
&lt;br /&gt;
On 421-5-12 [[Skaen]] raised the alarm that pirates were raiding [[Riverhaven]].  [[Pfanston]] opined that they were “not your run of the mill ones,” and put out a request for aid.  &lt;br /&gt;
&lt;br /&gt;
[[Mistanna]] kindly provided transporation for at least one person to assist, and defenders converged on the city as the battle ensued.  A motley assembly of sailors, bosuns, longbowmen, mariners, mercenaries, lieutenants, and crossbowmen put up a stiff battle before being defeated.  In general, the invaders “looked as if they had been at sea way too long and were someone you probably wouldn&#039;t like to meet in a dark alley.”&lt;br /&gt;
&lt;br /&gt;
Despite their defeat, during their retreat Pfanston reported spotting several sailors carrying chests marked with the seal of the Bank of Riverhaven and I myself spotted a golden box bearing the seal of the Mayor of Riverhaven in the arms of a bosun running past me.&lt;br /&gt;
&lt;br /&gt;
The chests went unrecovered, and no confirmed sighting of an escape vessel was made.  Questions were raised as to whether these were the [[Shark_Clan|Red Sash Pirates]], but no one reported spotting their distinctive garb.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, several horn blasts resonated in warning from the distance near the Riverhaven East Gate signaling the appearance of attacking rebels.  There was a brief skirmish in which the rebels failed to penetrate the town defenses, and the notorious [[Cleric]] of [[Drogor]], [[Whiteburn]] was identified defending His shrine.&lt;br /&gt;
&lt;br /&gt;
No sooner had this thread been dealt with but [[Elpalzi]] descended from the Reach for a quick raid on Kaerna, this time called out by [[Janaetta]] on the gweth.  After a brief skirmish they were driven back as well.  I arrived to find the last of the stragglers being cleaned up, and this attack did not last long.&lt;br /&gt;
&lt;br /&gt;
The enemies of civilization have not failed to take notice of our preoccupation with matters of Divine significance.  Keep your defenses at the ready, for they are watching us as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter and Archivist, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-6-5 - FATHER SORAENT GATHERS ALL FOR GROUP VISION===&lt;br /&gt;
&lt;br /&gt;
Today, [[Soraent|Father Soraent]] sent out a call to invite all interested parties to the High Temple in the Crossing to discuss the recent god-related events. He was particularly interested in those he called Touched, who recently experienced visions and Divine Expungements (see our previous article, [[First_Land_Herald_Archives#421-5-36_-_Vomit_From_the_Gods|Vomit from the Gods]]). He expressed that he wished to perform a ritual and that it would work best if many of the Touched were present.&lt;br /&gt;
&lt;br /&gt;
Once we had all gathered with him in the garden of the Monks&#039; quarters at the Temple, he asked for the Touched to step forward and share their stories. Based on the accounts given there and those given in private to the Herald, we have gathered the following information:&lt;br /&gt;
&lt;br /&gt;
* [[Soraent|Father Soraent]] expelled, at two different points, 1) bloody seawater and 2) a [[Faenella|wren]], [[Albreda|dove]], and a [[Kertigen|raven]].&lt;br /&gt;
* [[Syaski]] vomited an [[Dergati|eyeball]].&lt;br /&gt;
* [[Kythera]], devoted to [[Meraud]], vomited a mole-like creature, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Badarin]] expelled a [[Ushnish|viper]].&lt;br /&gt;
* [[Kloegar]] vomited a [[Huldah|stoat]].&lt;br /&gt;
* [[Azante]], devoted to [[Eluned]], vomited saltwater, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Sendithu]], devoted to [[Damaris]], expunged a shrike.&lt;br /&gt;
* [[Whiteburn]], Chosen of [[Drogor]], expelled blood and seawater, and experienced a vision of destruction.&lt;br /&gt;
* [[Tenike]] vomited a weasel-like creature, perhaps a stoat, and experienced a similar vision to others (presumably the monsters).&lt;br /&gt;
* [[Inyasa]] vomited an [[Asketi|adder]].&lt;br /&gt;
&lt;br /&gt;
After sharing information in this way, Father Soraent proposed to begin his ritual, bidding us all to safely remove pets, then to sit down and steel ourselves. He said, &amp;quot;Perhaps with enough of us with the Divine Sight in one place, and the faith of the rest of you, the shadow can be pierced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then, Father Soraent closed his eyes and intoned a prayer I could feel more than hear.  A strange, almost transcendent sensation swept over me as he continued his chant, his form appearing bolstered by the brilliant golden glow that emanated from it. With a final, solemn phrase, Father Soraent concluded his prayer and opened his eyes once more.  The Holy light surrounding him slowly sank back into his body as the sounds echoed around me, leaving him looking quite mundane -- and more than a little tired.&lt;br /&gt;
&lt;br /&gt;
With a start, I became aware that my surroundings had shifted, my senses co-opted by something beyond my ordinary ken! A feeling of Divine presence suffused the area, driving me forward to discern that which was being presented. Many beings, converging and separating themselves again and again with haunting rhythm, stood before me, nearly imperceptible by vision yet still concrete in my perception. As they shone in their brilliantly shifting dark-light-grey representations, nearly overwhelming me by their presence, I begin to hear a voice -- many, yet one. The voice reverberated within me, saying, &#039;&#039;&#039;&amp;quot;Your faith weakens deceptions, righting the strands of the web its Mistress has altered.  See this for what it truly is.  Seek out That which hides in Our Forms.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was shocking to feel truly touched by the Divine. Even after I felt Them leave me, Their voices echoed in the mouths of others present.&lt;br /&gt;
&lt;br /&gt;
The first, a burbling voice coming from [[Whiteburn]], said, &#039;&#039;&#039;&amp;quot;The years connect…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, a dark, yet comforting voice from [[Dianelle]], &#039;&#039;&#039;&amp;quot;The machines begin to breathe…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, with a snarl like that of a forest beast from [[Klines]], &#039;&#039;&#039;&amp;quot;…and the [[Harawep|Widowmaker]] claims that which was always Hers.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, a joyous voice from [[Gabellia]], &#039;&#039;&#039;&amp;quot;The stone brings all into focus through its many distortions…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And finally, an aged voice, crackling like lightning roared from [[Anlise]], &#039;&#039;&#039;&amp;quot;I am come!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We were all left reeling, wondering at the meaning of these messages. Many speculations were made. I will not list them here, though I encourage my readers to discuss with one another. I will say what we know for certain:&lt;br /&gt;
&lt;br /&gt;
* Harawep is known as the Widowmaker, and is depicted as a hag wielding lightning. Her symbol is the Spider and she is known for weaving intricate webs of deception.&lt;br /&gt;
* Soon we will be visited by a giant, mechanical spider.&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-6-4 - THERENBOROUGH SWIMS WITH SHARKS!===&lt;br /&gt;
&lt;br /&gt;
Recently, the provinces have suffered a series of unusual and troubling invasions.  This was continued on 421/5/30, when [[Therenborough]] found itself under attack by [[Brine_shark|blue brine sharks, bull brine sharks, sharpnose brine sharks, dread great white sharks]], and [[Drogorian_stormrider|Stormriders]].  While Therenborough has been attacked by sharks in the past, this particular attack was unusual as it was not raining.  Previous attacks involving [[Drogor|Drogor’s]] creatures have been accompanied by some level of precipitation.&lt;br /&gt;
&lt;br /&gt;
[[Whiteburn|Priestess[Whiteburn]], a [[Cleric]] well known for being devoted to Drogor, stated, “I have never known His Children to attack without rain to accompany them. When His Children attacked [[Ratha]], I felt His presence.  However, this time I saw and felt nothing of the Divine.”  Whiteburn went on to speculate, “It is my belief that, though the Creatures were surely Divine, the Mighty Lord Drogor might not have bade them attack.”&lt;br /&gt;
&lt;br /&gt;
The question of who or what sent the creatures aside, those that actively defended Therenborough indicated that the sharks and Stormriders were of the type seen previously.  [[Etherian]], one of the brave defenders, stated, “There were two Stormriders that I know of.  One showed up in the first wave and one near the end. Other than that, I believe it was mostly blue brine and bull brine sharks.”  [[Liurilias|Grand Inquisitor Liurilias]] added, “Stormriders are… the hardest [opponents]. They… resist my debilitations and are hardest to actually hit.”.  Finally, [[Mistanna]], a [[Moon_Mage|Moon Mage]], added, “They had no weapons.  They used their typical lightning attacks that harm everyone in proximity to them.  Sometimes they dropped [[Item:Drogor&#039;s_Wrath_sapphire|Drogor&#039;s Wrath sapphires]].”&lt;br /&gt;
&lt;br /&gt;
One such sapphire was provided for examination. The sapphire looks like the dark cobalt of the ocean on a moonless night, pale striations within the murky gem resembling whitecaps of a storm-wracked sea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-5-36 - VOMIT FROM THE GODS===&lt;br /&gt;
&lt;br /&gt;
Under normal circumstances, when one hears that someone has seen a vision, the only question tends to be, “What did the moon mages see?” However, the circumstances I report now were not normal. Recently, a variety of people from different guilds saw visions of monsters attacking innocent civilians. These visions were accompanied by the afflicted becoming ill, then vomiting animals such as vipers, stoats (weasels), and moles.&lt;br /&gt;
&lt;br /&gt;
[[Kythera]], an [[Elothean]] [[Moon_Mage|Moon Mage]], stated, “I had a horrible vision. It was some type of rainbow hue that came over my eyes. Then I was being assaulted by images of half-seen monsters attacking innocent people. I tried to focus on them, but as soon as I did, they vanished. Then, all of a sudden I had a pain in my stomach. I bent over and vomited a mole-like creature.” Kythera reported that he primarily worships [[Meraud]].&lt;br /&gt;
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Similar to Kythera’s account, [[Azante]], an [[Elf|Elven]] [[Cleric]] devoted to [[Eluned]], stated, “I recently met with two other Clerics concerning visions we’ve had this morning. Each of us saw monsters attacking innocents and then vomited some aspect of our chosen God. I, saltwater, [[Badarin]] (another Cleric) a viper and [[Kloegar]] (a third Cleric) a stoat. The monsters appeared unclear and when the vision faded, I was left with the feeling that some important information was yet to come.”&lt;br /&gt;
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Additionally, a [[Gnome]] [[Trader]] named [[Smavandree]] recounted that he saw, “lots of expunging of various animals and other such things from people. One guy even spit out some teeth!” Of some note, Smavandree himself was not afflicted, and he reports that he does not worship the [[Immortals|Kermorian gods]], preferring the Gnomish god [[Krigglin]].&lt;br /&gt;
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These visions and the sickness accompanying them bear a striking resemblance to the happenings reported recently by the Herald regarding [[Soraent|High Temple Investigator Soraent]]. On 421-5-5, Father Soraent was witnessed to glow with a pale golden light and shortly thereafter a [[Faenella|wren]], [[Albreda|dove]], and [[Kertigen|raven]] flew from his mouth. Father Soraent also spoke of the [[Tallis|High Priestess Tallis’s]] belief that the recent godly attacks are all connected. We remind our readers to reach out to the good Father when he makes himself known again, especially if you have been experiencing visions. He plans to host a gathering at the Temple sometime soon.&lt;br /&gt;
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What are the Gods trying to tell us? Will more visions be seen in the coming days or weeks? The answer to both at this time seems to be that only the Immortals know. For now, it seems as though They are desperately trying to tell us something. As always, we must remain vigilant against the unknown danger that seems to be approaching our door.&lt;br /&gt;
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[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-28 - DERGATI&#039;S NIGHTMARE MOTHS===&lt;br /&gt;
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Overnight and through the morning, [[Zoluren]] was again the target of divine wrath. The invaders this time took the form of moths, undeniably the work of the dark God [[Dergati]]. There were no signs of the [[Lesser_North_Wind_banshee|banshees]] and [[Giant_adder|adders]] seen in past attacks, but their terrible icebound curse was replaced with a new experience. The moths were considerably strong, noted by one [[Cleric]], [[Anlise|Anlise LightShadow]], a regular hunter, who was unable to affect the creatures with steel nor magic. Towards the end of the first wave, giant Dergatian spawn appeared near the Northeastern Gate of Crossings, returning in force with numerous moths. Town guards were seen escorting shaking citizens to their homes, as well as rallying to finally push the creatures from the city proper. Rough sketches of these creatures can be found below:&lt;br /&gt;
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* [[Umbral_moth|Moths]]: The night-dark moth is a dark thing cloaked in flickering, baleful shadow, vaguely insectile in form. Its flesh seems nearly as mercurial as smoke, constantly evolving through irregular, chaotic shapes. The creature&#039;s bulbous compound eyes are utterly matte and unreflective, each crowned by an antenna which bears an uncanny resemblance to the soft, questing arm of an infant Human, complete with tiny growths resembling inquisitive, chubby fingers. A slick proboscis protrudes from the moth&#039;s mouth, dangling obscenely against its thorax. Most striking are the creature&#039;s massive wings, spreading fractally above and around its body like drops of dark ink shifting through water.&lt;br /&gt;
* [[Giant_Dergatian_spawn|Dergatian Spawn]]: Rivaling a mammoth in size, the Dergatian spawn resembles a hairless star-nosed mole which has crawled out of some deranged nightmare. Its disturbingly translucent skin, while offering glimpses to the workings of the massive internal organs, appears more than thick and resilient enough to protect the beast. Dirt-caked claws as long as javelins scratch restlessly at the ground, carving up great grooves wherever it goes.&lt;br /&gt;
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No stranger to invasions and the dangers thereof, I chose to take shelter in the [[Empath|Empaths&#039; guild]]. To my dismay, before I was able to arrive, a moth simply appeared before me. There was no time to avoid the attack. No time to retreat. I found myself within its shadowed embrace. Though I struggled to escape, the moth easily ensnared me, drew me close in perverse mockery of affection. A shadowy, hand-like appendage grasped my head almost tenderly and I felt the moth&#039;s slick proboscis plunge past my lips in a vicious kiss. Terror blossomed within, multiplying into vastness. The feeling grew and grew until there was nothing else. Just when I was certain my heart would burst in my chest my fear was simply...taken from me, leaving me hollow and shaken. I found that the creature had completely removed my tongue.&lt;br /&gt;
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This onslaught lasted throughout the night and through the early morning. Even with my tongue absent I was still able to prepare spells, restricting my duty to corpse retrieval. As I make this report, I am recovering. [[Malkien]], a defender who also shared the moth attack experience, noted the city itself was swarmed from triage to the ferry. He also noted the brilliant response at triage, indicating quick response to missing tongue, and he complimented Clerical blessing opportunities. Empaths, thankfully, were able to restore missing tongues. It should go without note that vigilance will be needed in the future, especially at triage, where victims of such an attack may be unable to acknowledge their need for assistance. [[Navesi|Herald Navesi]] tells me, based on her previous experience with Dergatian attacks, that [[Item:Albredine_crystal_ring|crystal rings]] are useful in communicating when one has no tongue. Furthermore, the moth attack can be resisted by a strong will, and she advises using spells that bolster it, such as [[Redeemer&#039;s_Pride|Redeemer’s Pride]].&lt;br /&gt;
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[[Syaski]], a vessel of Dergati, indicated the Dark Aspects seem to be attempting to remind the citizens of all the lands of the power the Immortals hold. In what was either a Divine experience or something otherwise too strange to contemplate, Syaski vomited out an eyeball during our conversation.&lt;br /&gt;
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It is also to be noted that well into the morning hours, just before light, there was again the prevailing sense of fate being manipulated. This has been confirmed with another [[Moon_Mage|Moon Mage]], [[Saaqib]]. Sadly, these feelings, intense as they are, have left us with no understanding of who nor how Fate has exactly been manipulated. It can only be hoped that this tinkering is for our benefit. My instinct screams otherwise, but without evidence, one can only speculate.&lt;br /&gt;
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[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-21 - THE NORTH WIND BLOWS THROUGH HIBARNHVIDAR===&lt;br /&gt;
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The [[Forfedhdar]] capital of [[Hibarnhvidar]] was attacked this afternoon by creatures loyal to Asketi the Hag. This invasion was mostly confined to the outer area of the city, around the western gate and on the Market road that connects the gate to the Bank.&lt;br /&gt;
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The initial wave of attackers was composed of several species of [[Giant_adder|adder]]. The serpents were easily felled by the first adventurers who arrived in defense of the city. Shortly thereafter, some stealthy [[Asketian_harbinger|Asketian harbingers]] joined the fray. Although these shadowy adversaries were somewhat stronger than the adders, they too proved to be no real match for the combat prowess of the warriors assembled near the gate.&lt;br /&gt;
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The true test came with the third and final wave — [[Ragged_wind_hag|ragged wind hags]], [[Bony_wind_wretch|bony wind wretches]], and [[Lesser_North_Wind_banshee|lesser North Wind banshees]]. While the hags and wretches were noticeably more powerful than the previous enemies, the true danger lay in the banshees and their frightening ability to thrust an incorporeal hand into the chest of an unlucky defender and taint the heart with an icy curse, as was seen in the invasions of [[Crossing]] and [[Shard]] a short time ago. In addition, Seer Eyuve reported that each round of torturous wailing unleashed by the banshees reduced the spirit of everyone in the area by a substantial amount.&lt;br /&gt;
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It was confirmed by this reporter that the curse can, in some cases, fade away on its own given enough time, though it has the potential to cause serious damage to the chest areas of some victims. If [[Cleric|Clerical]] assistance in removing the curse is unavailable, seeking a healing touch is therefore highly recommended. But healers be warned: there are reports of the curse transferring from person to person via an [[Empath_healing#Linking|Empathic link]].&lt;br /&gt;
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Wind wretches were also observed utilizing an interesting combat maneuver. After hurling his axe and lodging it in the arm of one of the foul creatures, [[Saragos|Saragos Daerthon]] witnessed the following:&lt;br /&gt;
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 Flinching slightly, a bony wind wretch pulled out a curved haralun axe inlaid with twisting silversteel lines that was lodged in him. He hurled it at Tenike with a bone-rattling, maddened shriek!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Guided by a sudden current of frigid wind, the haralun axe lodged savagely into Tenike&#039;s left hand!&lt;br /&gt;
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Quite the formidable foe! Luckily, [[Dianelle|Doctor Dianelle al&#039;Bannin]] was quick to set up a triage center in the Bank to help wounded fighters return to the battle as fast as possible.&lt;br /&gt;
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While this marks the third time in almost as many weeks that one of [[Kermoria|Kermoria’]]s major cities was assaulted by the minions of [[Asketi]], perhaps an attack on Hibarnhvidar is the easiest to fathom. As [[Isharon|Isharon Anloraes]] remarked during the battle, “It is little surprise that Asketi&#039;s handiwork would be seen here, not far from her mount.”&lt;br /&gt;
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Still, one cannot help but feel a measure of trepidation regarding the notable increase in unprovoked attacks of late.&lt;br /&gt;
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[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-21 - BRIEF FAENRAE INVASION OF THE CROSSING===&lt;br /&gt;
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Just now [[Wind_hound|wind hounds]], [[Faenrae_reaver|faenrae reavers]], and [[Faenrae_stalker|faenrae stalkers]] attacked the [[Crossing|Crossing&#039;s]] Northeast gate area. I arrived in time to witness the wind hounds myself, and [[Janaetta]] reported the presence of the faenrae.&lt;br /&gt;
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[[Hammerfist]] mentioned an additional oddity. He said that the stalkers were, &amp;quot;all around one minute and gone the next. They left.&amp;quot; He does not believe it any kind of invisibility effect but rather that they simply retreated.&lt;br /&gt;
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This invasion connects with the earlier invasion of the fae, which we noted consisted of creatures of [[Idon]] ([[Spriggan|spriggans]] and [[Small_boggle|boggles]]) and [[Huldah]] (the faenrae), in addition to [[Banshee|banshees]] of unknown origin. The current invasion, however, did not include the Idon-created or banshees and was our first sighting of the wind hound. Wind hounds are however known to consort with the faenrae.&lt;br /&gt;
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[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-5-9 - DROGOR&#039;S SPAWN ATTACK RATHA===&lt;br /&gt;
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On the 34th day of Shorka the Cobra, 421 years after Lanival’s victory, the dark god [[Drogor]] unleashed his wrath on the inhabitants of [[Ratha]], a bustling seaport and economic center of [[Qi&#039;Reshalia]] province. The assault consisted of [[Cloud_eel|cloud eels]], [[Brine_shark|brine sharks]], and [[Drogorian_Stormrider|electrified Drogorian stormriders]] (roughly in that order of difficulty) and lasted for approximately two anlaen before finally subsiding.&lt;br /&gt;
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Local resident [[Yanbelev|Yanbelev Woodbury]] provided this eye-witness description of one of the sharks:&lt;br /&gt;
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 Looking exactly like a shark comprised of dark, brackish water, this strange construct seems to float effortlessly through the air, darting to and fro with thrusts of its angular tail. Vicious ivory teeth line its maw, and soulless cobalt eyes constantly scan the area for prey.&lt;br /&gt;
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Yanbelev also noted that the sharks possessed the unsettling ability to move through the ground and into buildings. &amp;quot;Took an [[Empath|empath]] to the alchemy society buildin, she were tryina escape &#039;em. Thought we&#039;d have a safe haven there. I turned to look outside, an one slipped in, an got her perished.” He went on to state that, in desperate need of a safe place to set up triage, the defenders moved the wounded and dead to [[Eluned|Eluned’s Temple]] on the city’s third tier, perhaps hoping the neutrality of that aspect would somehow ward off the minions of the angry ocean god. There were no reports of enemies invading the temple, although the invasion was generally confined to the lower tiers.&lt;br /&gt;
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According to Yanbelev, the eels were versed in the use of Elemental spells such as [[Thunderclap]] and [[Geyser]], while the stormriders blanketed entire areas with [[Electrostatic_Eddy|Electrostatic Eddies]]. Although details are still sketchy, there have as yet been no confirmed reports of a single stormrider being defeated.&lt;br /&gt;
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Repelling the invasion was made more difficult by the scarcity of fighters skilled enough to handle the tougher opponents. [[Tenike|Tenike Sylofr]], one of the adventurers who came to the aid of the island, remarked that while some of the lesser foes were dispatched with relative ease, the great white brine shark that took up residence in the bank on the first tier proved to be quite the challenge even for the combined might of himself, [[Klurn]], and [[Jondong]].&lt;br /&gt;
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But not all of the adventurers within the city were distraught by the attack—at least one, in fact, seemed to revel in the chaos. Well known for her devotion to the dark aspects, the [[Cleric]] [[Whiteburn]] reported that she was cleaning the altar of Drogor on Kssintlee Way in preparation for some sort of sacrifice as the event unfolded. What effect this had on the invasion is unclear, though it is hard to imagine that Drogor did not take notice of His disciple’s efforts. Happening to pass by at the time, [[Kintalia|Kintalia Bloodspire-Silvermist]] very nearly became an unwilling participant in the proceedings but managed to escape with her life after the ceremony was interrupted by the arrival of a Drogorian stormrider.&lt;br /&gt;
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Whiteburn said that while on Ratha she was also blinded by a flash of marine-hued light after which she experienced a “strange sensation of being pulled in many directions all at once.” This begs the question: was the invasion of Ratha an isolated event born from the ire of a god who, according to legend, has great disdain for the island of Reshalia? Or is this part of something bigger, connected in some unseen way to the recent attacks on [[Shard]], [[Hibarnhvidar]], and the [[Crossing]]? Only time will tell.&lt;br /&gt;
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[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-5 - MURDER DOLLS DESCEND ON RIVERHAVEN===&lt;br /&gt;
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Most cities and towns within the provinces are no stranger to invasions of various evil creatures. On the 6th day of the 4th month and 421 years since the Victory of Lanival, [[Riverhaven]] found itself the target of a rather unusual type of invasion, one not seen in many years. Those brave fighters who responded to calls for assistance from Riverhaven found themselves facing Murder Dolls.&lt;br /&gt;
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While accounts of what the Murder Dolls look like vary dramatically, they appear to be small dolls wielding tiny daggers and toothpicks. [[Klurn]], one of the brave defenders of Riverhaven, recalled, “They were made of clay, like pottery.” [[Hnot]], another defender, stated, “Some of the dolls were wicker, some were balsa. Some had glowing eyes. Some were well crafted and these were the most dangerous! The less well crafted, the easier the dolls were.” These dolls appear similar to those crafted by [[Hobglup]], the Dwarven tinker-turned-Necromancer who [[Hollow_Eve_Festival_396||unleashed such abominations in 396]]. However, there are differences. The dolls in 396 specifically targeted the limbs of defenders, while the dolls in the Riverhaven attack were more erratic, attacking seemingly without attempting to target specific body parts. Hobglup perished in 396 after attempting to claim the Greater Fist, and thus the origin of the current dolls is unknown.&lt;br /&gt;
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Perhaps more troubling is what the dolls were saying as they attacked. Klurn stated, “They continually repeated ‘Bones, Bones, Bones’.” Of note, Hobglup was suspected of creating his dolls to harvest body parts, which may have been used to create the great bone amalgams that began attacking shortly after his arrival. Such creatures presumably require a lot of bones.&lt;br /&gt;
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Furthermore, it appears the dolls possess no soul. [[Padhg]], a reputable and skilled Cleric, stated, “I arrived late to the invasion; my participation was only to discover the Murder Dolls seemed to have no soul.” He went on to explain, “As a Cleric, we are trained to interact with the spirit of others. Be it through bearing down upon them with the weight of the Immortals or through forcing their soul out of the body the same way we put it back in during a resurrection. The dolls seemed to be animated and had no spirit I could manipulate.”&lt;br /&gt;
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After a valiant defense of the city the Murder Dolls were turned back. It is not known where they came from and also unknown if they will return. Vigilance will be key in the coming weeks and months!&lt;br /&gt;
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[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-5 - HIGH TEMPLE INVESTIGATOR SPEAKS OF SHADOW IN VISIONS===&lt;br /&gt;
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Today I was visited by [[Soraent|High Temple Investigator Soraent]], an advisor whose job it is to commune with the [[Immortals|gods]] and ascertain the meanings of Their portents. It became clear to me during our conversation just how close a connection he has with the gods, and he bore a message to the people about the recent godly invasions.&lt;br /&gt;
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The Investigator first contacted [[Klines|Assistant Reporter Klines]] to request passage on his ship from [[Ratha]] to the [[Crossing]]. Klines tells me that, during this journey, Father Soraent experienced strong visions with very physical effects. When praying to [[Drogor]], his mouth opened and released a shower of bloody seawater!&lt;br /&gt;
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When they arrived in the Crossing, Klines summoned me to meet with them. Father Soraent told me that he has been visiting the sites of the recent invasions in an attempt to commune with the Immortals there. However, he is experiencing a most unusual occurrence: Every time he communes in such a way, there is a &amp;quot;block&amp;quot; or a &amp;quot;shadow&amp;quot;, &amp;quot;something almost seen… just out of [his] perception.&amp;quot; He further said, &amp;quot;Regardless of the Immortal that I commune with, regardless of the response, it is always not quite full. It is as if something is preventing me from getting the entire message.&amp;quot; He says that in all his years, he has never experienced this phenomenon before, and that it occurs only when he attempts to commune specifically about the recent attacks.&lt;br /&gt;
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According to the priest, [[Tallis|High Priestess Tallis]] of the [[Crossing_High_Temple|Temple]] believes this change in visions means the attacks are connected in some way. Father Soraent calls for the faithful to come together and meet with him in order to make a stronger connection to the Divine. He plans to call this meeting within the next few days, at the High Temple itself.&lt;br /&gt;
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Finally, he warned us that he feels &amp;quot;close&amp;quot;, with visions coming to him even without his rituals. He believes this means others may experience such visions, perhaps even those not of the clergy. He asks such people to speak to him so that he may show them how to reach out fully. The Herald urges you all, denizens of [[Kermoria]], to do as he asks. As well, if such a vision takes you, the Herald wants to report on it! Contact myself or one of the staff.&lt;br /&gt;
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At the end of our meeting, I witnessed a most unusual Divine event. Father Soraent suddenly began to glow with pale golden light. His mouth flew open, and from it flew a [[Faenella|wren]], a [[Albreda|dove]], and a [[Kertigen|raven]]! They quickly disappeared in a shower of multihued light. He also moved his arm, as if wiping something away. This experience was clearly very taxing for him, as he collapsed at the end of it.&lt;br /&gt;
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Our gods are reaching out to us. It is time to listen.&lt;br /&gt;
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[[Navesi|Navesi Daerthon]]&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-5-2 - THE CURSE OF THE ICEBOUND HEART CONTINUES===&lt;br /&gt;
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The [[Asketi|Asketian]] attack previously reported by the Herald has now been duplicated in [[Ilithi]], centralized in the capital city of [[Shard]]. Once again [[Giant_Adder|adders]] and [[Ragged_Wind_Hag|hags]] led the charge, supported from the shadows by [[Asketian_harbinger|harbingers]]. [[Lesser_North_Wind_Banshee|Banshees]] were seen in force near the end of the battle, bringing with them their deadly Icebound Heart curse. Thankfully good awareness of the curse kept its effects to a minimum, with most deaths occurring due to the banshees’ brutal spirit attack.&lt;br /&gt;
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Triage took place in the city’s Triage Building, one block south of the east gate. Fortunately, defense of the city was rallied quickly, thanks to a warning from the [[Moon_Mage|Moon Mages’ Guild]]. Their shared vision is detailed below:&lt;br /&gt;
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 The world suddenly faded to shadow around the mage. A tiny mote of sickly green light emerged from the darkness, hovering eerily in a self-repeating, circular pattern. The mage’s perspective rapidly expanded, as if being shot into the air, and the image of a four-pointed crystal star surrounded by a ring of water was visible below, circumscribed by the ominous green nova. The light exploded into four snaking lines that streaked toward each tip of the star. A piercing wail echoed in the mage’s mind as vision returned to the here and now.&lt;br /&gt;
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Discussion of the event still leads defenders to believe dark aspects of the divine are in some way displeased. At this time, the Herald is actively seeking interviews with Clerics who specialize in the darker side of divinity. If you or someone you know fits such a description, please get in touch with any Herald reporter for a brief interview: [[Navesi]] or [[Saragos|Saragos Daerthon]], [[Klines|Klines Silvermist]], [[Marcul|Marcul McRee-Rhyian]], or [[Simera|Simera Asherah]].&lt;br /&gt;
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Perhaps most troublesome about these events is the preceding feeling that fate is being manipulated in some fashion. During both battles, I experienced a pervading sense of actions being taken directly against Fate. Could this feeling be a warning? A blessing? Might this feeling be a light aspect looking to aid the defenders? Or are we still beset with an impenetrable darkness, borne of a darker aspects disappointment? Unfortunately, we have only speculation to guide us at the moment.&lt;br /&gt;
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[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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===421-4-26 - THE CURSE OF THE ICEBOUND HEART===&lt;br /&gt;
This afternoon the [[Crossing]] experienced a chilling onslaught from a host of assorted [[Asketi|Asketian]] creatures. These beings beset the city from all sides and included wind hags, adders, wretches, banshees, and harbingers.&lt;br /&gt;
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&#039;&#039;Crude pencil sketches of the aforementioned invasion force detail their specific physical makeup.&#039;&#039;&lt;br /&gt;
* [[Ragged_Wind_Hag|Hags]]/[[Bony_wind_wretch|Wretches]]: Clad in the holy vestments, ancient in appearance, frail and emaciated. Crystal beads clatter with every moment from a silver chain at the belt.&lt;br /&gt;
* [[Giant_Adder|Adders]]: Snakes nearly fifteen feet in length and the width of a fully grown human.&lt;br /&gt;
* [[Asketian_harbinger|Harbingers]]: Stealth combatants armed with bone-tipped arrows, incredibly agile, covered in black tattoos. Gleaming amber eyes. Will attack from range.&lt;br /&gt;
* [[Lesser_North_Wind_Banshee|Banshees]]: Spectres of the North Wind, disheveled ice-white hair, fading form. Require a [[Bless|Blessed]] weapon or Holy magic to harm. Two deadly attacks: a piercing wail that drains the spirit and a touch to the heart that delivers the Icebound Heart curse.&lt;br /&gt;
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* &#039;&#039;Note that these creatures ranged in difficulty but those other than the adders were considered quite difficult. [[Navesi|Herald Navesi]] reported that they were often more difficult than [[Armored_warklin|warklins]], likely in the range of [[Storm_bull|storm bulls]] or higher.&#039;&#039;&lt;br /&gt;
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Brave adventures set to the task of city-wide defense, many falling to a strange form of icy curse. The Herald witnessed this curse appearing as the result of an attack by the North Wind banshee. She reaches one spectral hand into the chest of her victim and squeezes the heart. Those stricken with the curse exhibit signs of fear, fatigue, pain, and cold. Their eyes frequently dart about, they may have a weary expression, frosty blue mist may expel from their nostrils, and their eyes or chest may glow blue. Witnesses [[Skaen]] and [[Xionara]] reported that the attack was physical in nature, causing harm to the heart until death, upon which time an icy statue would appear next to the body. [[Sophrona]] also told tales of [[Empath|Empaths]] contracting the curse from healing patients, and [[Mistanna]] reported contracting it from touching one of the statues, though she also stated that she was able to move bodies without harm, regardless of the statue creation. [[Cleric]] [[Azante]] reported that [[Resurrection]] of those who died of the curse did not present any issue, and afterward they were no longer cursed.&lt;br /&gt;
&lt;br /&gt;
As far as the Herald can tell, there is no way to prevent the curse. [[Protection_from_Evil|Protection from Evil]] did not protect Herald Navesi from contracting the curse, and no witnesses came forward claiming to have resisted it once touched. The only known method to cure it at this time is the [[Uncurse]] spell.&lt;br /&gt;
&lt;br /&gt;
Furthermore, this curse should not be mistaken for the second deadly attack of the Banshee: her wail. This wail tears at the spirit and may cause significant damage. Take special care here, as those dying a spirit death have great difficulty with the resurrection process and are forced to depart. [[Soul Shield]] can provide some reprieve from this dangerous scream, as can retreat to the safety of triage, where gentle music may soothe the soul.&lt;br /&gt;
&lt;br /&gt;
To say the response to the invasion was chaotic would be a touch of understatement. While the attack did finally subside, a few notable lessons could be gleaned from the experience. Most notably, it remains important for healers and warriors alike to keep an active awareness of their health. More than once, Empaths sadly fell victim to the curse after having transferred it from a patient. At this time, it is advised that adventures take stock of their favor counts and seek guidance of the divine when finding that count lacking. [[Bard|Bards]] are requested in triage for their spirit-healing [[Hodierna&#039;s_Lilt|Hodierna&#039;s Lilt]] and their gentle minuets. Clerics may find it wise to offer Blessing, Soul Shield, and Uncurse services near to main triage. During this invasion, triage was located in the Empath Guild courtyard, and the Herald recommends a Clerical station be situated in the infirmary nearby. Keep watch, dear readers. I leave you with the words of a dying wretch, &amp;quot;Fear...the Night of Glory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===421-4-14 - CHRYSALIS SPAWN SIGHTED IN SHARD AND HIBARNHVIDAR===&lt;br /&gt;
&lt;br /&gt;
For the first time since the defeat eleven years hence of the [[Xitoccanemun |First of the Akul&#039;tiz, Xitoccanemun]], [[Umbral_moth|Umbral moths]] have darkened the skies rather than remaining hidden from the light within the bowels of the earth.&lt;br /&gt;
&lt;br /&gt;
These creatures originally darkened our lands following the opening of the [[Chrysalis]], and were known to serve the goddess [[Dergati]] in her plot to blot out the light of the sun, wake the [[World_Dragon|World Dragon]], and indeed even kill the goddess [[Peri&#039;el]].  It was only through the combined efforts of people everywhere using music to bring sunlight to Peri’el that she was healed.  A final brave confrontation in the [[Wicked Burrow Mine]] saw the First defeated and these plans fully thwarted.&lt;br /&gt;
&lt;br /&gt;
The first of these recent attacks was in the fair city of [[Shard]], where both the umbral moths and the humanoid [[Akul&#039;tiz]] were spotted.  In a separate incident, the moths alone were sighted in [[Hibarnhvidar]].  In both cases, the forces were defeated and dispersed by the cities’ defenders.&lt;br /&gt;
&lt;br /&gt;
In this second encounter, several Moon Mages reported seeing visions.  According to one source:&lt;br /&gt;
 My vision blurred for a moment and the light of Xibar was diminished by countless fluttering wings.  A gust of wind dispersed them and left my skin feeling frostbitten.  A voice as bitter as the cold whispered, &amp;quot;Soon, Khal Gwaerd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What can these incursions mean?  Might Dergati be stirring again once more to wreak havoc upon the lands?  Keep your eyes open and pray that we are spared Her wrath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Please see the Herald’s archives for previous coverage of these events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Saragos|Saragos Daerthon]],&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===421-4-2 - THE FAE ATTACK, HERON AND WREN SPOTTED===&lt;br /&gt;
&lt;br /&gt;
Today the northeast section of the Crossing was overrun by creatures of the Fae. Boggles, spriggans, banshees, and faenrae reavers and assassins were all present and wrought havoc upon the Ranger&#039;s guild, the Warrior Mage&#039;s guild, and many of the streets in between the two. Citizens [[Pfanston]] and [[Dulan]] claimed at the start, they heard a wind, followed by a chiming sound, like the laughter of children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the center of the page are detailed sketches of the creatures mentioned, light penstrokes revealing the monstrous creations in meticulous detail. Beneath each is a caption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Boggle]] — Body composed of sticks and stones, with a round, bulbous head. Known for malicious mischief. Created by [[Idon]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spriggan]] — Also called changelings. About the size of an Olvi with black eyes, gnarled limbs, and bark-like skin. Known for highly malicious mischief, affinity for manipulating wind. Created by Idon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Banshee]] — A spectral female, torn and tattered, bearing sharp claws. She will moan and cry, calling out in chaos and despair as she attempts to eat her victims&#039; very life and spirit. Requires a Blessed weapon or Holy magic to harm.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_reaver|Faenrae reaver]] — This 5-foot tall creature has glowing green eyes, tangled black hair, and withered grey flesh, with sharp fangs and claws. It floats a few inches above the ground. Created by [[Huldah]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_Assassin|Faenrae assassin]] — As the reaver, but moving with more swiftness and calculation. Stealthy. Created by Huldah.&lt;br /&gt;
&lt;br /&gt;
Warrior Mage and Inspector [[Munchausen]] claims that, during the chaos, he spotted a Heron and Wren, &amp;quot;tumbling... conflicting, but not necessarily fighting... at odds somehow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pfanston also claimed that, at the conclusion of the invasion, he felt &amp;quot;the air become calmer, though not as calm as it should be, and yet he still felt the stare of thousands of tiny eyes on him.&amp;quot; [[Saragos]] added, &amp;quot;The wind whistled one last time, a sharp, keening sound. As if sadness from its very soul had escaped.&amp;quot;*&lt;br /&gt;
&lt;br /&gt;
The Herald asked local [[Drogor|Drogorian]] Priestess [[Whiteburn]] for her interpretation of the events, in particular the creatures summoned and the Holy Birds sighted. She theorized, &amp;quot;Lord Idon - perhaps in some sort of collaborative effort with Lord Huldah - sought to weave chaos amongst mortals. Perhaps for Their own amusement, perhaps for some other reason. They are the more... capricious of the Dark Gods when it comes to wanton destruction and death.&amp;quot; Further, she said, &amp;quot;When death comes to mortals, it is wise not to discount Huldah&#039;s influence. He detests the creatures of [[Truffenyi]] and revels in chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With regard to the birds: &amp;quot;...if they were fighting or quarrelling, then it is likely to be a sign that [[Faenella]] perhaps acted in some way to soften the blow against the children of Elanthia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Vahrek]] added a second theory. He said, &amp;quot;Faenella and Idon [may have been] squabbling over whether or not to get involved in Huldah&#039;s song&#039;n dance.&amp;quot; In response, Priestess Whiteburn agreed it might be a good theory.&lt;br /&gt;
&lt;br /&gt;
The Herald further asked the Priestess what the populace might do if indeed another Immortal (or two) are displeased. &amp;quot;Turn your eyes to the Heavens and keep your senses alert for other signs or portents. Pray to the Dark Ones that we may be spared Their anger.&amp;quot; She also agreed that those inclined might pray to Faenella Herself for guidance and protection.&lt;br /&gt;
&lt;br /&gt;
Take to your prayers once again, Zoluren.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The First Land Herald does not attempt interpret the more poetic quotations of its witnesses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Issues==&lt;br /&gt;
[[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|416-02-32 - A Brief Guide to Current Events in Zoluren]]&lt;br /&gt;
&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-28_.E2.80.94_The_First_Defeated.2C_Sky_Clears_.E2.80.94_Spider_Festival_Arrives|410-07-28 — The First Defeated, Sky Clears — Spider Festival Arrives]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-17_.E2.80.94_A_Light_of_Hope_is_Found_.E2.80.94_Music_to_Bring_Sunlight_to_Peri.27el|410-07-17 — A Light of Hope is Found — Music to Bring Sunlight to Peri&#039;el]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-09_.E2.80.94_Sister_Tasrhhsu_Sacrificed.2C_Recovering_.E2.80.94_Fists_Continue_to_Erupt_.E2.80.94_Vigil_for_Peri.27el_Brings_Visions|410-07-09 — Sister Tasrhhsu Sacrificed, Recovering — Fists Continue to Erupt — Vigil for Peri&#039;el Brings Visions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-37_.E2.80.94_Both_Fists_Erupt_.E2.80.94_Sister_Tasrhhsu_Says_Peri.27el_Not_Dead|410-06-37 — Both Fists Erupt — Sister Tasrhhsu Says Peri&#039;el Not Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-29_.E2.80.94_The_First_Claims_Peri.27el_Slain|410-06-29 — The First Claims Peri&#039;el Slain]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-09_.E2.80.94_Dergatian_Chrysalis_Awakens_.E2.80.94_The_.27First.27_Attacks_Crossing_and_Ru.27atin_Sister|410-06-09 — Dergatian Chrysalis Awakens — The &#039;First&#039; Attacks Crossing and Ru&#039;atin Sister]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archives==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[First_Land_Herald_Archives|First Land Herald Archives]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=467760</id>
		<title>The First Land Herald</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=467760"/>
		<updated>2017-05-07T19:34:09Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Latest Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FirstLandHerald.jpg|border]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The First Land Herald is a publication dedicated to Zoluren current events. When possible reporters may also report on other events throughout Kermoria.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Editor in Chief:&#039;&#039;&#039;  [[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter and Lead Archivist:&#039;&#039;&#039;  [[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter:&#039;&#039;&#039;  [[Klines]] [[Silvermist_family|Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Latest Issues==&lt;br /&gt;
&lt;br /&gt;
===423-5-39 STUNNING VICTORY AGAINST THE ELPALZI KEEP===&lt;br /&gt;
&lt;br /&gt;
The rush of victory surges through our veins once again, as [[Zoluren]] has delivered a death blow to the [[Elpalzi]] stronghold! [[Sorrow&#039;s Keep]] was breached and ELPALZI COMMANDER [[ALRET]] IS DEAD, COMPLETELY CONSUMED BY [[MAELSHYVE]]! His assassins lie dead as well, their souls on the [[Starry Road]]! We may finally rest easily knowing that the rebel [[Elpalzi]], who have plagued us since the beginning of 409, are broken, leaderless and without a Keep.&lt;br /&gt;
&lt;br /&gt;
Lord [[Grigoire]] called everyone to action with few formalities at [[DiSilveron]] manor. Our beloved Prince [[Belirendrick]] led the charge into battle, while many stayed behind with the sage [[Trethom]] in order to enact the necessary entry ritual.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the prince&#039;s unit moved up the Northern Trade Route and into Sorrow&#039;s Reach, [[Trethom]] led all those willing into the manor, disbursing crystal amulets. As [[Ovorion]] told me, &amp;quot;The Sage invoked the Moonlight; we all rubbed our amulets at his command. When he beseeched the starlight, we tapped at his command.&amp;quot; [[Marcul]] added, &amp;quot;The amount of Lunar mana flowing through that place was enormous.&amp;quot; [[Ovorion]] went on to explain that he felt a mental intrusion during the ritual, an &amp;quot;awful sensation&amp;quot; that he attributed to [[Elpalzi]] mind-probing. When that happened, those present pushed the amulet to effect a kind of pushing from their minds. At the end, [[Ovorion]] felt a &amp;quot;tugging sensation&amp;quot; and then blacked out briefly, awakening to hear [[Trethom]] declaring the ritual a success. [[Trethom]] was clearly taxed from the event, as shortly after he was led away by guardsmen, leaning heavily on them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Assault&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the fighting force arrived at the portal in [[Sorrow&#039;s Reach]], Prince [[Belirendrick]] raised a sphere toward the blockade. A silent but palpable wave of energy rushed through the area, washing away the blockade completely and revealing a cavern mouth. At this point the prince urged us to split into separate fighting groups, which we did, led by [[Mazrian]], Sir [[Kenamer]], Councillor [[Aislynn]], Prince [[Belirendrick]], and possibly others I was not able to discern. We entered the Keep in our groups and immediately encountered the enemy. Faced with numerous [[Elpalzi]] in tight quarters, at times it was almost impossible to hide or retreat. The difficulty of the fight was evident as bodies piled up, brave [[Empath]]s and [[Cleric]]s like [[Alephisa]] and [[Bryanny]] huddled just outside to create a field hospital. Healers such as [[Karthor]] and [[Qiyan]] braved the field to relieve battered combatants. Noble [[Paladin]]s such as Sir [[Sebestyen]] and Dame [[Isharon]] acted as a bulwark against the brunt of the attacks, while fighters such as [[Rmel]] and [[Rizitel]] hammered the enemy with blows. There are too many brave friends of [[Zoluren]] to list fully here.&lt;br /&gt;
&lt;br /&gt;
Others I found scouted the Keep individually, such as [[Elec]] and [[Hanryu]]. I found [[Elec]] resting calmly in the Interrogation room, and [[Hanryu]] later shared with me the documents and map he was able to procure from the [[Elpalzi]] stronghold.&lt;br /&gt;
&lt;br /&gt;
During the fighting we also felt the souls of [[Elpalzi]] assassins [[Tengh]] and [[Zayerg]] walk the [[Starry Road]]. I was unable to obtain statements from any present at their deaths, but we rejoice all the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Prisoner Rescue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While the other group leaders led in fighting the [[Elpalzi]], the group led by Councillor [[Aislynn]], which I saw to be formed of the Councillor, [[Klines]], [[Perune]], [[Heartsfyre]], [[Fariden]], and possibly others, made their way to the prison cells. [[Klines]] told me that [[Iazen]] was waiting for them there, having already readied the other prisoners to move. [[Aislynn]]&#039;s group escorted them all out, defending them as they went, until they reached a point of safety where [[Klines]] could gate them back to [[DiSilveron]] manor. Klines said, &amp;quot;As we all arrived, Lord [[Grigoire]] was there to greet us. Shortly thereafter medics emerged from the Manor and took charge of the prisoners and saw them through the gate.&amp;quot; [[Perune]] added that there were only a small handful of prisoners remaining. He claimed that [[Iazen]] reported all other prisoners had perished before the assault.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Battle with Alret&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally, the fighting force pushed through the Keep toward [[Alret]]&#039;s war room. There we found a barricaded door, which Lord [[Grigoire]] bid us break down. Many took weapons to the door, shredding it until we were allowed passage. Inside we found [[Alret]] in front of a crumbling sacrificial altar. We struck him down easily in a brutal attack en masse. Twice, however, he rose again. The three killing blows were struck by [[Somniumvisum]], [[Mazrian]], and [[Hammerfist]].&lt;br /&gt;
&lt;br /&gt;
[[Alret]] wore an amulet shaped like eye around his neck, which emitted a sickly green glow, and during the fighting it began to glow even brighter. He grasped it and began calling out to [[Maelshyve]] to destroy his enemies. In his mix of [[Elpalzi]] and Common, I was able to make out promises of fealty from the entire [[Elpalzi]] race, and of bloody offerings to the demon, interspersed with boasts of how his power and prowess could aid her. However, as he fell for the third time, I heard a booming voice: &amp;quot;I seek no servants, I need no worshipers, I am that I am -- behold my children as they lay waste to all!&amp;quot; Soon after, inky black tentacles shot out of the amulet and entwined [[Alret]]&#039;s body in a barbed embrace. Mere seconds later, they wrenched away violently, pulling with them tattered pieces of ethereal matter as they retracted into the artifact. His corpse decayed then with alarming efficiency, leaving no trace of him behind, and we all felt that his soul was consumed by [[Maelshyve]]! However, just then, we were attacked by [[Maelshyvean hierophants]] and cinder beasts, and to my dismay I saw a shadowy, amorphous creature — which we would later come to call a [[maeldryth]] — snatch up the amulet in one of its many inky black tentacles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sealing, and the Battle with Demonspawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We fought for a short time until Lord [[Grigoire]] gave the order to fall back so that the Clerical troops could seal in the demonspawn. I noticed after exiting that the portal now crackled with Holy energy, so I can only presume that they finished their job. At this point, Prince [[Belirendrick]] ordered us back to the [[Crossing]], as it was overrun with more of the demon&#039;s minions. Of particular note, the [[maeldryth]]s we found there would immobilize and curse our fighters, and the only way we found to dispel them was with the Uncurse spell. Once this was known, our fighters cleared the streets with alacrity, until the city was safe once more.&lt;br /&gt;
&lt;br /&gt;
Well fought, [[Zoluren]]. Today we have vanquished our enemy! We look forward to peace talks with those [[Elpalzi]] friendly to us, and to uncovering the location of the foul amulet so it may be destroyed. But for now, rest and relax. It is a time to celebrate our accomplishment!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By my hand,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
===423-5-36 EXPLOSION AT SORROW&#039;S REACH!===&lt;br /&gt;
&lt;br /&gt;
With the death of [[Geva]], hope that the conflict with the [[Elpalzi]] is finally coming to an end has never been higher. Lord [[Grigoire]] soon plans to make an announcement that many speculate will finally see [[Zoluren]] on the offensive against [[Alret]] and his forces. In advance of Lord [[Grigoire]]’s announcement, operations by the [[Zoluren]] military have begun at [[Sorrow’s Reach]].&lt;br /&gt;
&lt;br /&gt;
Early on the 35th day of the 5th month of Uthmor the Giant, 423 years since Lanival, a significant explosion was heard from the direction of [[Sorrow’s Keep]]. “It was about as loud as the explosions during an invasion. But I think I caught more of an echo of it seeing as I was standing outside the [Moon Mage guild] tower, behind the wall. The flash was pretty bright though,” stated [[Willower]], a member of the Moon Mage guild. “I felt the ground shake and I heard a huge explosion that seemed to come from the direction of [[Sorrow’s Keep]],” stated [[Meantermel]], a member of the Barbarian guild.&lt;br /&gt;
&lt;br /&gt;
Many immediately rushed for the Reach to try to determine what had occurred. Upon arrival at the cavern mouth, they were greeted by a full company of [[Zoluren]] soldiers. A member of the company indicated that, acting upon Lord [[Grigoire]]’s orders, an Explosives detachment set charges and detonated them in order to clear a way to a magical portal within the cavern. The detachment removed the debris and then returned home. “They exploded the rubble that was blocking the cavern mouth, so the wards can be access when the key is ready,” stated Masterson, a member of the company. He went on to say, “Lord [[Denesal]] wanted it done early so it could be assessed for threats.”&lt;br /&gt;
&lt;br /&gt;
The newly exposed portal is hazy and glows with magics that swirl in hues of green, red, blue, and black. While red, blue, and black are associated with the moons that move in the skies above Elanthia, green does not correspond to any known moon. Green does, however, correspond with the demon [[Maelshyve]] which many have speculated is somehow linked to the [[Alret]] and [[Geva]]. It is also the color of the moongates and teleportational magics used by the [[Elpalzi]]. The area around the portal portal is surrounded by scorched stone. It is possible that the scorch marks are from the explosions, however that is uncertain.&lt;br /&gt;
&lt;br /&gt;
The company of [[Zoluren]] soldiers indicated that no entities have attempted to emerge from the portal, despite it being stable. Masterson said, “We’re a Holy unit, trained in conjunction with the temple. We came in after the explosive company left, after the mages who were watching declared the portal stable. We are here to ensure that [nothing comes through the portal].”&lt;br /&gt;
&lt;br /&gt;
It is clear that these soldiers intend to carry out their charge, to prevent access to the portal until the key is ready. Will Lord [[Grigoire]]’s imminent announcement reveal more about the ritual? Will the attack on [[Sorrow’s Keep]] begin at the conclusion of the announcement? All of [[Elanthia]] holds its breath as we wait for whatever the future may bring, to arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&lt;br /&gt;
===423-5-13 - GEVA DEAD! ZOLUREN TO BATTLE ELPALZI!===&lt;br /&gt;
&lt;br /&gt;
Zoluren reels with triumph! The witch is dead! [[GEVA]], Lieutenant of the [[Elpalzi]] has fallen, HER SOUL CONSUMED BY THE DEMON [[MAELSHYVE]]! Rejoice, citizens!&lt;br /&gt;
&lt;br /&gt;
Her downfall began on Truffandu, the 13th day of Uthmor in this year 423. She was heard on the public gwethdesuan network taunting the people of Zoluren. Self-described Weasel Professor [[Nakori]] warned me, &amp;quot;Do not think any thoughts to people about anything! [[Geva]] can hear all the thoughts and she will come snip your hair and make a doll and torture you!&amp;quot; [[Perune]] confirmed that [[Geva]] &amp;quot;used [a doll] on [[Qiyan]] and a number of others. It allowed her to probe their minds, [[Geva]] claimed, and also almost kill them.&amp;quot; [[Nakori]] continued, &amp;quot;[[Geva]] snipped my fur and made a doll of me and tried to torture me, but I was strong and she wasn&#039;t very good at making it hurt for a long time, so I didn&#039;t tell her anything that I didn&#039;t know I knew.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Geva]] spoke openly of stealing into guilds and plaza shops, doing gods-know-what foul work, mocking our province and its people as she did so. Her timely end came about due to the quick thinking of well-known Zoluren pair, [[Kaelie]] and [[Mazrian]]. According to [[Mazrian]], [[Kaelie]] spotted the [[Elpalzi]] witch at the Crossing Empath guild, and he set up ambush just outside. [[Kaelie]] then enlisted the help of [[Constanze]] to oust [[Geva]] from the guild with Empathic magics. [[Mazrian]] made his move and [[Geva]] went down! Even those of us distant from the event sensed then that her soul was taken, not to the [[Starry Road]] or even the [[Red Spiral]], but into the bowels of that most evil of demons, [[Maelshyve]].&lt;br /&gt;
&lt;br /&gt;
HOWEVER, do not rest, Zoluren. [[Alret]] yet lives, and he commands the [[Elpalzi]] stronghold, which still teems with our enemies. But in heartening news, the Zoluren Council is finally ready to act. SOON WE STORM [[SORROW&#039;S KEEP]]!&lt;br /&gt;
&lt;br /&gt;
One andu ago, [[Perune]] called a Town Hall meeting to share the news brought to him by Lord [[Grigoire]]: Zoluren will march against the [[Elpalzi]]. We have finally discovered a way to breach their stronghold and will take the attack to them. Our most seasoned warriors are asked to join the front lines, breaking into [[Sorrow&#039;s Keep]] itself to purge it. All others are asked to join together in an undisclosed location and perform a ritual to aid in the battle in an undisclosed way. To those who would storm the castle, [[Perune]] warned NOT TO TOUCH anything inside, for fear of demonic influence. To those participating in the ritual, be prepared to use your magical attunement, should you have any — though all will be needed. Keep an ear to the gweth in the coming days for further announcements from the Zoluren military.&lt;br /&gt;
&lt;br /&gt;
It is important to note at this point that not all [[Elpalzi]] are against Zoluren. Councilor [[Aislynn]] of the Order of the Apostles spoke to me of her experience with just one such Elpalzi. About 12 andu ago, she and [[Fariden]] encountered an [[Elpalzi]] woman, [[Kenla]], on the Northern Trade Route. [[Kenla]] revealed that many [[Elpalzi]] were forced to fight under threat of death to themselves and their families, confessing that her four daughters were made to fight that day, all of whom were slain by Zoluren fighters. [[Aislynn]] said of it, &amp;quot;The sadness of a mother grieving for the loss of all of her children on the same day is... not something one can mistake.&amp;quot; [[Kenla]] went on to tell that [[Geva]] has some means of sensing insurrection or disloyalty and expected her time would not be long. At the end of the conversation, [[Kenla]] was &amp;quot;torn apart by green fire,&amp;quot; and her spirit was felt to walk the Starry Road.&lt;br /&gt;
&lt;br /&gt;
[[Aislynn]] further told me that, through the work of Lady [[Lilena]], Zoluren was able to obtain the key to [[Sorrow&#039;s Keep]], whose magical wards have for so long kept us from attacking the [[Elpalzi]] directly. One friendly [[Elpalzi]] snuck into Commander [[Alret]]&#039;s war room and stole the key from him, delivering it unto us. And so, thanks to an [[Elpalzi]], we shall finally be able to put an end to this conflict. [[Aislynn]] said that she believed that diplomacy, trust, and the desire to save the [[Elpalzi]] as a race were instrumental in us obtaining the key.&lt;br /&gt;
&lt;br /&gt;
Today we remember the following fallen [[Elpalzi]] as brave friends and heroes to the province of Zoluren: [[Kenla]], [[Esthen]], [[Orles]], [[Parthe]], [[Conlet]], and [[Ertusn]].&lt;br /&gt;
&lt;br /&gt;
Now, Zoluren, prepare yourselves for battle!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
===423-2-37 - ELPALZI LINKED TO VISION OF MAELSHYVE===&lt;br /&gt;
&lt;br /&gt;
For over a decade, the [[Elpalzi]] have launched raids on [[Zoluren]]. These raids have been sporadic and seemingly random in nature. However, over the past two days, the rate at which the [[Elpalzi]] are attacking has increased dramatically.&lt;br /&gt;
&lt;br /&gt;
Since early on the 75th day of the 423rd year since Lanival, the [[Elpalzi]] have been launching constant attacks on The Crossing, Dirge, the Journalai Route, and the Northern Trade Road. While these attacks have varied in size, they stand out due to the consistent tempo. For the past couple of days, hardly an hour has gone by without warning calls being heard through the gwethdesuan network.&lt;br /&gt;
&lt;br /&gt;
Furthermore, a small group of Guilded adventurers encountered a member of [[House Turmar]], Lady [[Lilena]] Turmar, in The Crossing Empath Guild. Lady [[Lilena]] indicated that it was important she return to Dirge to speak with her great uncle and was offered an escort by this reporter, [[Liurilias]], [[Aislynn]], and [[Kaelie]].&lt;br /&gt;
&lt;br /&gt;
Near the start of the journey to Dirge, I volunteered to lead the group to its destination. While moving along the Northern Trade Road, our contingent came upon several [[Elpalzi]] who seemed to be in a state of retreat. Our group was able to handle these stragglers, however, the tide turned as we approached the road into Dirge. A few of us noticed what appeared to be a flash of shadow, which gave us pause. Before being able to assess what we had seen, many green portals began opening with organized groups of [[Elpalzi]] pouring from them.&lt;br /&gt;
&lt;br /&gt;
We were almost immediately radically outnumbered and, with the benefit of surprise on their side, the [[Elpalzi]] managed to mortally wound Kaelie. Aislynn and myself began a tactical withdrawal with Lady Lilena, while Liurilias stayed behind to buy time for us. We withdrew in a harried rush that required me to fight off numerous pursuers as we fled. Finally, we managed to lose our enemies by retreating to the [[Abandoned Clan]] Great Hall near [[Sunfall Hub]].&lt;br /&gt;
&lt;br /&gt;
While we felt safe for the moment, it became apparent that a great danger was lurking in our future. Lady [[Lilena]], a Moon Mage who studied under the [[Monks of the Crystal Hand]], was suddenly overcome by a vision. From my perspective, the vision clearly overwhelmed her mind, and we worried about the lasting effects it might have.&lt;br /&gt;
0&lt;br /&gt;
Shortly after the vision ended, Liurilias and Kaelie managed to rejoin us without being followed. Using his considerable experience and training as a Cleric, Liurilias was able to link the spirits of all present: me, Aislynn, Kaelie, Lady Lilena, and himself. As a result of this link, Aislynn, Liurilias, and I were able to share Lady Lilena’s vision. Kaelie did not see it, and we hypothesize the link simply was not strong enough to share with all. The vision itself was truly overwhelming and felt different in its intensity from normal Moon Mage visions, of which I have had many. Throughout the entire vision, I experienced intense pain and mental rending, and I began to feel encompassed by a profoundly unnatural force. Oddly, this force was perceived in the same way I perceive the color green. As the vision continued, the pain remained intense, however I saw brief glimpses of an Elpalzi woman’s face, flickering in front of a dark, winged shape. The feeling of green continued to be prevalent in my mind as well. Finally, the vision flashed away, however just as it did so I distinctly saw a triple-tined claw.&lt;br /&gt;
&lt;br /&gt;
This final image left all of us deeply unsettled. Our immediate thoughts turned to the one who uses the triple-tined claw as a standard: [[Maelshyve]]. It is widely accepted that the [[Zaulfung Stones]] are in place to repair the tear created by the [[Voidspell]]. Furthermore, it is known that [[Maelshyve]] has attempted to exploit the weakened state of the barrier between planes there, her influence apparent in the corruption of the swamp. Shortly after the shared vision, Lady [[Lilena]] managed to make it home safely via a family artifact. Lady [[Lilena]] said, “Well, if it salves your concerns, you&#039;ll know it is Auntie and the guards by the ruby glow.&amp;quot; Shortly thereafter a ruby red glow surrounded Lady [[Lilena]] and both she and the glow disappeared moments later.&lt;br /&gt;
&lt;br /&gt;
In addition to this vision, two other visions, which may be related, have been seen by several Moon Mages recently. In the first vision, a crowned figure stood in a room surrounded by rich tapestries and fine furnishings. Nearby, a human used a quill to write steadily, taking notes as the crowned figure spoke. During a lull in the speech, the writer reached toward an intricate insignia at his shoulder and brushed something away from one of its curves while smiling. In the second vision, Moon Mages found themselves in a dimly lit cell, overcome by a feeling of utter hopelessness. The cell door creaked open and light broke through it, but the feeling of hopelessness was so great that we could not move at all our shackled hand. These two visions may refer to the Moon Mage Iazen, who served as scribe for the Zoluren court. [[Iazen]] was taken prisoner by the [[Elpalzi]] years ago and has not been heard from since. The first vision may be a view into his past, while the second could be a glimpse into his present or future.&lt;br /&gt;
&lt;br /&gt;
These vision leads to several questions: Is [[Iazen]] still alive? Does the triple-tined claw vision mean the [[Elpalzi]] are attempting to align with [[Maelshyve]]? Is [[Maelshyve]] using the [[Elpalzi]] as puppets? Does this somehow relate to the Necromancer Guild? As always, we must remain vigilant against the threats at our doorstep!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
==Recent Issues==&lt;br /&gt;
===421-6-6 - OPPORTUNISTIC RAIDS BY PIRATES AND ELPALZI===&lt;br /&gt;
&lt;br /&gt;
During all of this turmoil with the [[Immortals|Dark Gods]], old foes have taken advantage of our fatigue to strike back at our beleaguered forces.&lt;br /&gt;
&lt;br /&gt;
On 421-5-12 [[Skaen]] raised the alarm that pirates were raiding [[Riverhaven]].  [[Pfanston]] opined that they were “not your run of the mill ones,” and put out a request for aid.  &lt;br /&gt;
&lt;br /&gt;
[[Mistanna]] kindly provided transporation for at least one person to assist, and defenders converged on the city as the battle ensued.  A motley assembly of sailors, bosuns, longbowmen, mariners, mercenaries, lieutenants, and crossbowmen put up a stiff battle before being defeated.  In general, the invaders “looked as if they had been at sea way too long and were someone you probably wouldn&#039;t like to meet in a dark alley.”&lt;br /&gt;
&lt;br /&gt;
Despite their defeat, during their retreat Pfanston reported spotting several sailors carrying chests marked with the seal of the Bank of Riverhaven and I myself spotted a golden box bearing the seal of the Mayor of Riverhaven in the arms of a bosun running past me.&lt;br /&gt;
&lt;br /&gt;
The chests went unrecovered, and no confirmed sighting of an escape vessel was made.  Questions were raised as to whether these were the [[Shark_Clan|Red Sash Pirates]], but no one reported spotting their distinctive garb.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, several horn blasts resonated in warning from the distance near the Riverhaven East Gate signaling the appearance of attacking rebels.  There was a brief skirmish in which the rebels failed to penetrate the town defenses, and the notorious [[Cleric]] of [[Drogor]], [[Whiteburn]] was identified defending His shrine.&lt;br /&gt;
&lt;br /&gt;
No sooner had this thread been dealt with but [[Elpalzi]] descended from the Reach for a quick raid on Kaerna, this time called out by [[Janaetta]] on the gweth.  After a brief skirmish they were driven back as well.  I arrived to find the last of the stragglers being cleaned up, and this attack did not last long.&lt;br /&gt;
&lt;br /&gt;
The enemies of civilization have not failed to take notice of our preoccupation with matters of Divine significance.  Keep your defenses at the ready, for they are watching us as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter and Archivist, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-6-5 - FATHER SORAENT GATHERS ALL FOR GROUP VISION===&lt;br /&gt;
&lt;br /&gt;
Today, [[Soraent|Father Soraent]] sent out a call to invite all interested parties to the High Temple in the Crossing to discuss the recent god-related events. He was particularly interested in those he called Touched, who recently experienced visions and Divine Expungements (see our previous article, [[First_Land_Herald_Archives#421-5-36_-_Vomit_From_the_Gods|Vomit from the Gods]]). He expressed that he wished to perform a ritual and that it would work best if many of the Touched were present.&lt;br /&gt;
&lt;br /&gt;
Once we had all gathered with him in the garden of the Monks&#039; quarters at the Temple, he asked for the Touched to step forward and share their stories. Based on the accounts given there and those given in private to the Herald, we have gathered the following information:&lt;br /&gt;
&lt;br /&gt;
* [[Soraent|Father Soraent]] expelled, at two different points, 1) bloody seawater and 2) a [[Faenella|wren]], [[Albreda|dove]], and a [[Kertigen|raven]].&lt;br /&gt;
* [[Syaski]] vomited an [[Dergati|eyeball]].&lt;br /&gt;
* [[Kythera]], devoted to [[Meraud]], vomited a mole-like creature, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Badarin]] expelled a [[Ushnish|viper]].&lt;br /&gt;
* [[Kloegar]] vomited a [[Huldah|stoat]].&lt;br /&gt;
* [[Azante]], devoted to [[Eluned]], vomited saltwater, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Sendithu]], devoted to [[Damaris]], expunged a shrike.&lt;br /&gt;
* [[Whiteburn]], Chosen of [[Drogor]], expelled blood and seawater, and experienced a vision of destruction.&lt;br /&gt;
* [[Tenike]] vomited a weasel-like creature, perhaps a stoat, and experienced a similar vision to others (presumably the monsters).&lt;br /&gt;
* [[Inyasa]] vomited an [[Asketi|adder]].&lt;br /&gt;
&lt;br /&gt;
After sharing information in this way, Father Soraent proposed to begin his ritual, bidding us all to safely remove pets, then to sit down and steel ourselves. He said, &amp;quot;Perhaps with enough of us with the Divine Sight in one place, and the faith of the rest of you, the shadow can be pierced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then, Father Soraent closed his eyes and intoned a prayer I could feel more than hear.  A strange, almost transcendent sensation swept over me as he continued his chant, his form appearing bolstered by the brilliant golden glow that emanated from it. With a final, solemn phrase, Father Soraent concluded his prayer and opened his eyes once more.  The Holy light surrounding him slowly sank back into his body as the sounds echoed around me, leaving him looking quite mundane -- and more than a little tired.&lt;br /&gt;
&lt;br /&gt;
With a start, I became aware that my surroundings had shifted, my senses co-opted by something beyond my ordinary ken! A feeling of Divine presence suffused the area, driving me forward to discern that which was being presented. Many beings, converging and separating themselves again and again with haunting rhythm, stood before me, nearly imperceptible by vision yet still concrete in my perception. As they shone in their brilliantly shifting dark-light-grey representations, nearly overwhelming me by their presence, I begin to hear a voice -- many, yet one. The voice reverberated within me, saying, &#039;&#039;&#039;&amp;quot;Your faith weakens deceptions, righting the strands of the web its Mistress has altered.  See this for what it truly is.  Seek out That which hides in Our Forms.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was shocking to feel truly touched by the Divine. Even after I felt Them leave me, Their voices echoed in the mouths of others present.&lt;br /&gt;
&lt;br /&gt;
The first, a burbling voice coming from [[Whiteburn]], said, &#039;&#039;&#039;&amp;quot;The years connect…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, a dark, yet comforting voice from [[Dianelle]], &#039;&#039;&#039;&amp;quot;The machines begin to breathe…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, with a snarl like that of a forest beast from [[Klines]], &#039;&#039;&#039;&amp;quot;…and the [[Harawep|Widowmaker]] claims that which was always Hers.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, a joyous voice from [[Gabellia]], &#039;&#039;&#039;&amp;quot;The stone brings all into focus through its many distortions…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And finally, an aged voice, crackling like lightning roared from [[Anlise]], &#039;&#039;&#039;&amp;quot;I am come!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We were all left reeling, wondering at the meaning of these messages. Many speculations were made. I will not list them here, though I encourage my readers to discuss with one another. I will say what we know for certain:&lt;br /&gt;
&lt;br /&gt;
* Harawep is known as the Widowmaker, and is depicted as a hag wielding lightning. Her symbol is the Spider and she is known for weaving intricate webs of deception.&lt;br /&gt;
* Soon we will be visited by a giant, mechanical spider.&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-5-36 - VOMIT FROM THE GODS===&lt;br /&gt;
&lt;br /&gt;
Under normal circumstances, when one hears that someone has seen a vision, the only question tends to be, “What did the moon mages see?” However, the circumstances I report now were not normal. Recently, a variety of people from different guilds saw visions of monsters attacking innocent civilians. These visions were accompanied by the afflicted becoming ill, then vomiting animals such as vipers, stoats (weasels), and moles.&lt;br /&gt;
&lt;br /&gt;
[[Kythera]], an [[Elothean]] [[Moon_Mage|Moon Mage]], stated, “I had a horrible vision. It was some type of rainbow hue that came over my eyes. Then I was being assaulted by images of half-seen monsters attacking innocent people. I tried to focus on them, but as soon as I did, they vanished. Then, all of a sudden I had a pain in my stomach. I bent over and vomited a mole-like creature.” Kythera reported that he primarily worships [[Meraud]].&lt;br /&gt;
&lt;br /&gt;
Similar to Kythera’s account, [[Azante]], an [[Elf|Elven]] [[Cleric]] devoted to [[Eluned]], stated, “I recently met with two other Clerics concerning visions we’ve had this morning. Each of us saw monsters attacking innocents and then vomited some aspect of our chosen God. I, saltwater, [[Badarin]] (another Cleric) a viper and [[Kloegar]] (a third Cleric) a stoat. The monsters appeared unclear and when the vision faded, I was left with the feeling that some important information was yet to come.”&lt;br /&gt;
&lt;br /&gt;
Additionally, a [[Gnome]] [[Trader]] named [[Smavandree]] recounted that he saw, “lots of expunging of various animals and other such things from people. One guy even spit out some teeth!” Of some note, Smavandree himself was not afflicted, and he reports that he does not worship the [[Immortals|Kermorian gods]], preferring the Gnomish god [[Krigglin]].&lt;br /&gt;
&lt;br /&gt;
These visions and the sickness accompanying them bear a striking resemblance to the happenings reported recently by the Herald regarding [[Soraent|High Temple Investigator Soraent]]. On 421-5-5, Father Soraent was witnessed to glow with a pale golden light and shortly thereafter a [[Faenella|wren]], [[Albreda|dove]], and [[Kertigen|raven]] flew from his mouth. Father Soraent also spoke of the [[Tallis|High Priestess Tallis’s]] belief that the recent godly attacks are all connected. We remind our readers to reach out to the good Father when he makes himself known again, especially if you have been experiencing visions. He plans to host a gathering at the Temple sometime soon.&lt;br /&gt;
&lt;br /&gt;
What are the Gods trying to tell us? Will more visions be seen in the coming days or weeks? The answer to both at this time seems to be that only the Immortals know. For now, it seems as though They are desperately trying to tell us something. As always, we must remain vigilant against the unknown danger that seems to be approaching our door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-28 - DERGATI&#039;S NIGHTMARE MOTHS===&lt;br /&gt;
&lt;br /&gt;
Overnight and through the morning, [[Zoluren]] was again the target of divine wrath. The invaders this time took the form of moths, undeniably the work of the dark God [[Dergati]]. There were no signs of the [[Lesser_North_Wind_banshee|banshees]] and [[Giant_adder|adders]] seen in past attacks, but their terrible icebound curse was replaced with a new experience. The moths were considerably strong, noted by one [[Cleric]], [[Anlise|Anlise LightShadow]], a regular hunter, who was unable to affect the creatures with steel nor magic. Towards the end of the first wave, giant Dergatian spawn appeared near the Northeastern Gate of Crossings, returning in force with numerous moths. Town guards were seen escorting shaking citizens to their homes, as well as rallying to finally push the creatures from the city proper. Rough sketches of these creatures can be found below:&lt;br /&gt;
&lt;br /&gt;
* [[Umbral_moth|Moths]]: The night-dark moth is a dark thing cloaked in flickering, baleful shadow, vaguely insectile in form. Its flesh seems nearly as mercurial as smoke, constantly evolving through irregular, chaotic shapes. The creature&#039;s bulbous compound eyes are utterly matte and unreflective, each crowned by an antenna which bears an uncanny resemblance to the soft, questing arm of an infant Human, complete with tiny growths resembling inquisitive, chubby fingers. A slick proboscis protrudes from the moth&#039;s mouth, dangling obscenely against its thorax. Most striking are the creature&#039;s massive wings, spreading fractally above and around its body like drops of dark ink shifting through water.&lt;br /&gt;
* [[Giant_Dergatian_spawn|Dergatian Spawn]]: Rivaling a mammoth in size, the Dergatian spawn resembles a hairless star-nosed mole which has crawled out of some deranged nightmare. Its disturbingly translucent skin, while offering glimpses to the workings of the massive internal organs, appears more than thick and resilient enough to protect the beast. Dirt-caked claws as long as javelins scratch restlessly at the ground, carving up great grooves wherever it goes.&lt;br /&gt;
&lt;br /&gt;
No stranger to invasions and the dangers thereof, I chose to take shelter in the [[Empath|Empaths&#039; guild]]. To my dismay, before I was able to arrive, a moth simply appeared before me. There was no time to avoid the attack. No time to retreat. I found myself within its shadowed embrace. Though I struggled to escape, the moth easily ensnared me, drew me close in perverse mockery of affection. A shadowy, hand-like appendage grasped my head almost tenderly and I felt the moth&#039;s slick proboscis plunge past my lips in a vicious kiss. Terror blossomed within, multiplying into vastness. The feeling grew and grew until there was nothing else. Just when I was certain my heart would burst in my chest my fear was simply...taken from me, leaving me hollow and shaken. I found that the creature had completely removed my tongue.&lt;br /&gt;
&lt;br /&gt;
This onslaught lasted throughout the night and through the early morning. Even with my tongue absent I was still able to prepare spells, restricting my duty to corpse retrieval. As I make this report, I am recovering. [[Malkien]], a defender who also shared the moth attack experience, noted the city itself was swarmed from triage to the ferry. He also noted the brilliant response at triage, indicating quick response to missing tongue, and he complimented Clerical blessing opportunities. Empaths, thankfully, were able to restore missing tongues. It should go without note that vigilance will be needed in the future, especially at triage, where victims of such an attack may be unable to acknowledge their need for assistance. [[Navesi|Herald Navesi]] tells me, based on her previous experience with Dergatian attacks, that [[Item:Albredine_crystal_ring|crystal rings]] are useful in communicating when one has no tongue. Furthermore, the moth attack can be resisted by a strong will, and she advises using spells that bolster it, such as [[Redeemer&#039;s_Pride|Redeemer’s Pride]].&lt;br /&gt;
&lt;br /&gt;
[[Syaski]], a vessel of Dergati, indicated the Dark Aspects seem to be attempting to remind the citizens of all the lands of the power the Immortals hold. In what was either a Divine experience or something otherwise too strange to contemplate, Syaski vomited out an eyeball during our conversation.&lt;br /&gt;
&lt;br /&gt;
It is also to be noted that well into the morning hours, just before light, there was again the prevailing sense of fate being manipulated. This has been confirmed with another [[Moon_Mage|Moon Mage]], [[Saaqib]]. Sadly, these feelings, intense as they are, have left us with no understanding of who nor how Fate has exactly been manipulated. It can only be hoped that this tinkering is for our benefit. My instinct screams otherwise, but without evidence, one can only speculate.&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-5-21 - THE NORTH WIND BLOWS THROUGH HIBARNHVIDAR===&lt;br /&gt;
&lt;br /&gt;
The [[Forfedhdar]] capital of [[Hibarnhvidar]] was attacked this afternoon by creatures loyal to Asketi the Hag. This invasion was mostly confined to the outer area of the city, around the western gate and on the Market road that connects the gate to the Bank.&lt;br /&gt;
&lt;br /&gt;
The initial wave of attackers was composed of several species of [[Giant_adder|adder]]. The serpents were easily felled by the first adventurers who arrived in defense of the city. Shortly thereafter, some stealthy [[Asketian_harbinger|Asketian harbingers]] joined the fray. Although these shadowy adversaries were somewhat stronger than the adders, they too proved to be no real match for the combat prowess of the warriors assembled near the gate.&lt;br /&gt;
&lt;br /&gt;
The true test came with the third and final wave — [[Ragged_wind_hag|ragged wind hags]], [[Bony_wind_wretch|bony wind wretches]], and [[Lesser_North_Wind_banshee|lesser North Wind banshees]]. While the hags and wretches were noticeably more powerful than the previous enemies, the true danger lay in the banshees and their frightening ability to thrust an incorporeal hand into the chest of an unlucky defender and taint the heart with an icy curse, as was seen in the invasions of [[Crossing]] and [[Shard]] a short time ago. In addition, Seer Eyuve reported that each round of torturous wailing unleashed by the banshees reduced the spirit of everyone in the area by a substantial amount.&lt;br /&gt;
&lt;br /&gt;
It was confirmed by this reporter that the curse can, in some cases, fade away on its own given enough time, though it has the potential to cause serious damage to the chest areas of some victims. If [[Cleric|Clerical]] assistance in removing the curse is unavailable, seeking a healing touch is therefore highly recommended. But healers be warned: there are reports of the curse transferring from person to person via an [[Empath_healing#Linking|Empathic link]].&lt;br /&gt;
&lt;br /&gt;
Wind wretches were also observed utilizing an interesting combat maneuver. After hurling his axe and lodging it in the arm of one of the foul creatures, [[Saragos|Saragos Daerthon]] witnessed the following:&lt;br /&gt;
&lt;br /&gt;
 Flinching slightly, a bony wind wretch pulled out a curved haralun axe inlaid with twisting silversteel lines that was lodged in him. He hurled it at Tenike with a bone-rattling, maddened shriek!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Guided by a sudden current of frigid wind, the haralun axe lodged savagely into Tenike&#039;s left hand!&lt;br /&gt;
&lt;br /&gt;
Quite the formidable foe! Luckily, [[Dianelle|Doctor Dianelle al&#039;Bannin]] was quick to set up a triage center in the Bank to help wounded fighters return to the battle as fast as possible.&lt;br /&gt;
&lt;br /&gt;
While this marks the third time in almost as many weeks that one of [[Kermoria|Kermoria’]]s major cities was assaulted by the minions of [[Asketi]], perhaps an attack on Hibarnhvidar is the easiest to fathom. As [[Isharon|Isharon Anloraes]] remarked during the battle, “It is little surprise that Asketi&#039;s handiwork would be seen here, not far from her mount.”&lt;br /&gt;
&lt;br /&gt;
Still, one cannot help but feel a measure of trepidation regarding the notable increase in unprovoked attacks of late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-21 - BRIEF FAENRAE INVASION OF THE CROSSING===&lt;br /&gt;
&lt;br /&gt;
Just now [[Wind_hound|wind hounds]], [[Faenrae_reaver|faenrae reavers]], and [[Faenrae_stalker|faenrae stalkers]] attacked the [[Crossing|Crossing&#039;s]] Northeast gate area. I arrived in time to witness the wind hounds myself, and [[Janaetta]] reported the presence of the faenrae.&lt;br /&gt;
&lt;br /&gt;
[[Hammerfist]] mentioned an additional oddity. He said that the stalkers were, &amp;quot;all around one minute and gone the next. They left.&amp;quot; He does not believe it any kind of invisibility effect but rather that they simply retreated.&lt;br /&gt;
&lt;br /&gt;
This invasion connects with the earlier invasion of the fae, which we noted consisted of creatures of [[Idon]] ([[Spriggan|spriggans]] and [[Small_boggle|boggles]]) and [[Huldah]] (the faenrae), in addition to [[Banshee|banshees]] of unknown origin. The current invasion, however, did not include the Idon-created or banshees and was our first sighting of the wind hound. Wind hounds are however known to consort with the faenrae.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-9 - DROGOR&#039;S SPAWN ATTACK RATHA===&lt;br /&gt;
&lt;br /&gt;
On the 34th day of Shorka the Cobra, 421 years after Lanival’s victory, the dark god [[Drogor]] unleashed his wrath on the inhabitants of [[Ratha]], a bustling seaport and economic center of [[Qi&#039;Reshalia]] province. The assault consisted of [[Cloud_eel|cloud eels]], [[Brine_shark|brine sharks]], and [[Drogorian_Stormrider|electrified Drogorian stormriders]] (roughly in that order of difficulty) and lasted for approximately two anlaen before finally subsiding.&lt;br /&gt;
&lt;br /&gt;
Local resident [[Yanbelev|Yanbelev Woodbury]] provided this eye-witness description of one of the sharks:&lt;br /&gt;
&lt;br /&gt;
 Looking exactly like a shark comprised of dark, brackish water, this strange construct seems to float effortlessly through the air, darting to and fro with thrusts of its angular tail. Vicious ivory teeth line its maw, and soulless cobalt eyes constantly scan the area for prey.&lt;br /&gt;
&lt;br /&gt;
Yanbelev also noted that the sharks possessed the unsettling ability to move through the ground and into buildings. &amp;quot;Took an [[Empath|empath]] to the alchemy society buildin, she were tryina escape &#039;em. Thought we&#039;d have a safe haven there. I turned to look outside, an one slipped in, an got her perished.” He went on to state that, in desperate need of a safe place to set up triage, the defenders moved the wounded and dead to [[Eluned|Eluned’s Temple]] on the city’s third tier, perhaps hoping the neutrality of that aspect would somehow ward off the minions of the angry ocean god. There were no reports of enemies invading the temple, although the invasion was generally confined to the lower tiers.&lt;br /&gt;
&lt;br /&gt;
According to Yanbelev, the eels were versed in the use of Elemental spells such as [[Thunderclap]] and [[Geyser]], while the stormriders blanketed entire areas with [[Electrostatic_Eddy|Electrostatic Eddies]]. Although details are still sketchy, there have as yet been no confirmed reports of a single stormrider being defeated.&lt;br /&gt;
&lt;br /&gt;
Repelling the invasion was made more difficult by the scarcity of fighters skilled enough to handle the tougher opponents. [[Tenike|Tenike Sylofr]], one of the adventurers who came to the aid of the island, remarked that while some of the lesser foes were dispatched with relative ease, the great white brine shark that took up residence in the bank on the first tier proved to be quite the challenge even for the combined might of himself, [[Klurn]], and [[Jondong]].&lt;br /&gt;
&lt;br /&gt;
But not all of the adventurers within the city were distraught by the attack—at least one, in fact, seemed to revel in the chaos. Well known for her devotion to the dark aspects, the [[Cleric]] [[Whiteburn]] reported that she was cleaning the altar of Drogor on Kssintlee Way in preparation for some sort of sacrifice as the event unfolded. What effect this had on the invasion is unclear, though it is hard to imagine that Drogor did not take notice of His disciple’s efforts. Happening to pass by at the time, [[Kintalia|Kintalia Bloodspire-Silvermist]] very nearly became an unwilling participant in the proceedings but managed to escape with her life after the ceremony was interrupted by the arrival of a Drogorian stormrider.&lt;br /&gt;
&lt;br /&gt;
Whiteburn said that while on Ratha she was also blinded by a flash of marine-hued light after which she experienced a “strange sensation of being pulled in many directions all at once.” This begs the question: was the invasion of Ratha an isolated event born from the ire of a god who, according to legend, has great disdain for the island of Reshalia? Or is this part of something bigger, connected in some unseen way to the recent attacks on [[Shard]], [[Hibarnhvidar]], and the [[Crossing]]? Only time will tell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-5 - MURDER DOLLS DESCEND ON RIVERHAVEN===&lt;br /&gt;
&lt;br /&gt;
Most cities and towns within the provinces are no stranger to invasions of various evil creatures. On the 6th day of the 4th month and 421 years since the Victory of Lanival, [[Riverhaven]] found itself the target of a rather unusual type of invasion, one not seen in many years. Those brave fighters who responded to calls for assistance from Riverhaven found themselves facing Murder Dolls.&lt;br /&gt;
&lt;br /&gt;
While accounts of what the Murder Dolls look like vary dramatically, they appear to be small dolls wielding tiny daggers and toothpicks. [[Klurn]], one of the brave defenders of Riverhaven, recalled, “They were made of clay, like pottery.” [[Hnot]], another defender, stated, “Some of the dolls were wicker, some were balsa. Some had glowing eyes. Some were well crafted and these were the most dangerous! The less well crafted, the easier the dolls were.” These dolls appear similar to those crafted by [[Hobglup]], the Dwarven tinker-turned-Necromancer who [[Hollow_Eve_Festival_396||unleashed such abominations in 396]]. However, there are differences. The dolls in 396 specifically targeted the limbs of defenders, while the dolls in the Riverhaven attack were more erratic, attacking seemingly without attempting to target specific body parts. Hobglup perished in 396 after attempting to claim the Greater Fist, and thus the origin of the current dolls is unknown.&lt;br /&gt;
&lt;br /&gt;
Perhaps more troubling is what the dolls were saying as they attacked. Klurn stated, “They continually repeated ‘Bones, Bones, Bones’.” Of note, Hobglup was suspected of creating his dolls to harvest body parts, which may have been used to create the great bone amalgams that began attacking shortly after his arrival. Such creatures presumably require a lot of bones.&lt;br /&gt;
&lt;br /&gt;
Furthermore, it appears the dolls possess no soul. [[Padhg]], a reputable and skilled Cleric, stated, “I arrived late to the invasion; my participation was only to discover the Murder Dolls seemed to have no soul.” He went on to explain, “As a Cleric, we are trained to interact with the spirit of others. Be it through bearing down upon them with the weight of the Immortals or through forcing their soul out of the body the same way we put it back in during a resurrection. The dolls seemed to be animated and had no spirit I could manipulate.”&lt;br /&gt;
&lt;br /&gt;
After a valiant defense of the city the Murder Dolls were turned back. It is not known where they came from and also unknown if they will return. Vigilance will be key in the coming weeks and months!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-5 - HIGH TEMPLE INVESTIGATOR SPEAKS OF SHADOW IN VISIONS===&lt;br /&gt;
&lt;br /&gt;
Today I was visited by [[Soraent|High Temple Investigator Soraent]], an advisor whose job it is to commune with the [[Immortals|gods]] and ascertain the meanings of Their portents. It became clear to me during our conversation just how close a connection he has with the gods, and he bore a message to the people about the recent godly invasions.&lt;br /&gt;
&lt;br /&gt;
The Investigator first contacted [[Klines|Assistant Reporter Klines]] to request passage on his ship from [[Ratha]] to the [[Crossing]]. Klines tells me that, during this journey, Father Soraent experienced strong visions with very physical effects. When praying to [[Drogor]], his mouth opened and released a shower of bloody seawater!&lt;br /&gt;
&lt;br /&gt;
When they arrived in the Crossing, Klines summoned me to meet with them. Father Soraent told me that he has been visiting the sites of the recent invasions in an attempt to commune with the Immortals there. However, he is experiencing a most unusual occurrence: Every time he communes in such a way, there is a &amp;quot;block&amp;quot; or a &amp;quot;shadow&amp;quot;, &amp;quot;something almost seen… just out of [his] perception.&amp;quot; He further said, &amp;quot;Regardless of the Immortal that I commune with, regardless of the response, it is always not quite full. It is as if something is preventing me from getting the entire message.&amp;quot; He says that in all his years, he has never experienced this phenomenon before, and that it occurs only when he attempts to commune specifically about the recent attacks.&lt;br /&gt;
&lt;br /&gt;
According to the priest, [[Tallis|High Priestess Tallis]] of the [[Crossing_High_Temple|Temple]] believes this change in visions means the attacks are connected in some way. Father Soraent calls for the faithful to come together and meet with him in order to make a stronger connection to the Divine. He plans to call this meeting within the next few days, at the High Temple itself.&lt;br /&gt;
&lt;br /&gt;
Finally, he warned us that he feels &amp;quot;close&amp;quot;, with visions coming to him even without his rituals. He believes this means others may experience such visions, perhaps even those not of the clergy. He asks such people to speak to him so that he may show them how to reach out fully. The Herald urges you all, denizens of [[Kermoria]], to do as he asks. As well, if such a vision takes you, the Herald wants to report on it! Contact myself or one of the staff.&lt;br /&gt;
&lt;br /&gt;
At the end of our meeting, I witnessed a most unusual Divine event. Father Soraent suddenly began to glow with pale golden light. His mouth flew open, and from it flew a [[Faenella|wren]], a [[Albreda|dove]], and a [[Kertigen|raven]]! They quickly disappeared in a shower of multihued light. He also moved his arm, as if wiping something away. This experience was clearly very taxing for him, as he collapsed at the end of it.&lt;br /&gt;
&lt;br /&gt;
Our gods are reaching out to us. It is time to listen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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&lt;br /&gt;
===421-5-2 - THE CURSE OF THE ICEBOUND HEART CONTINUES===&lt;br /&gt;
&lt;br /&gt;
The [[Asketi|Asketian]] attack previously reported by the Herald has now been duplicated in [[Ilithi]], centralized in the capital city of [[Shard]]. Once again [[Giant_Adder|adders]] and [[Ragged_Wind_Hag|hags]] led the charge, supported from the shadows by [[Asketian_harbinger|harbingers]]. [[Lesser_North_Wind_Banshee|Banshees]] were seen in force near the end of the battle, bringing with them their deadly Icebound Heart curse. Thankfully good awareness of the curse kept its effects to a minimum, with most deaths occurring due to the banshees’ brutal spirit attack.&lt;br /&gt;
&lt;br /&gt;
Triage took place in the city’s Triage Building, one block south of the east gate. Fortunately, defense of the city was rallied quickly, thanks to a warning from the [[Moon_Mage|Moon Mages’ Guild]]. Their shared vision is detailed below:&lt;br /&gt;
&lt;br /&gt;
 The world suddenly faded to shadow around the mage. A tiny mote of sickly green light emerged from the darkness, hovering eerily in a self-repeating, circular pattern. The mage’s perspective rapidly expanded, as if being shot into the air, and the image of a four-pointed crystal star surrounded by a ring of water was visible below, circumscribed by the ominous green nova. The light exploded into four snaking lines that streaked toward each tip of the star. A piercing wail echoed in the mage’s mind as vision returned to the here and now.&lt;br /&gt;
&lt;br /&gt;
Discussion of the event still leads defenders to believe dark aspects of the divine are in some way displeased. At this time, the Herald is actively seeking interviews with Clerics who specialize in the darker side of divinity. If you or someone you know fits such a description, please get in touch with any Herald reporter for a brief interview: [[Navesi]] or [[Saragos|Saragos Daerthon]], [[Klines|Klines Silvermist]], [[Marcul|Marcul McRee-Rhyian]], or [[Simera|Simera Asherah]].&lt;br /&gt;
&lt;br /&gt;
Perhaps most troublesome about these events is the preceding feeling that fate is being manipulated in some fashion. During both battles, I experienced a pervading sense of actions being taken directly against Fate. Could this feeling be a warning? A blessing? Might this feeling be a light aspect looking to aid the defenders? Or are we still beset with an impenetrable darkness, borne of a darker aspects disappointment? Unfortunately, we have only speculation to guide us at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-4-26 - THE CURSE OF THE ICEBOUND HEART===&lt;br /&gt;
This afternoon the [[Crossing]] experienced a chilling onslaught from a host of assorted [[Asketi|Asketian]] creatures. These beings beset the city from all sides and included wind hags, adders, wretches, banshees, and harbingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crude pencil sketches of the aforementioned invasion force detail their specific physical makeup.&#039;&#039;&lt;br /&gt;
* [[Ragged_Wind_Hag|Hags]]/[[Bony_wind_wretch|Wretches]]: Clad in the holy vestments, ancient in appearance, frail and emaciated. Crystal beads clatter with every moment from a silver chain at the belt.&lt;br /&gt;
* [[Giant_Adder|Adders]]: Snakes nearly fifteen feet in length and the width of a fully grown human.&lt;br /&gt;
* [[Asketian_harbinger|Harbingers]]: Stealth combatants armed with bone-tipped arrows, incredibly agile, covered in black tattoos. Gleaming amber eyes. Will attack from range.&lt;br /&gt;
* [[Lesser_North_Wind_Banshee|Banshees]]: Spectres of the North Wind, disheveled ice-white hair, fading form. Require a [[Bless|Blessed]] weapon or Holy magic to harm. Two deadly attacks: a piercing wail that drains the spirit and a touch to the heart that delivers the Icebound Heart curse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Note that these creatures ranged in difficulty but those other than the adders were considered quite difficult. [[Navesi|Herald Navesi]] reported that they were often more difficult than [[Armored_warklin|warklins]], likely in the range of [[Storm_bull|storm bulls]] or higher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brave adventures set to the task of city-wide defense, many falling to a strange form of icy curse. The Herald witnessed this curse appearing as the result of an attack by the North Wind banshee. She reaches one spectral hand into the chest of her victim and squeezes the heart. Those stricken with the curse exhibit signs of fear, fatigue, pain, and cold. Their eyes frequently dart about, they may have a weary expression, frosty blue mist may expel from their nostrils, and their eyes or chest may glow blue. Witnesses [[Skaen]] and [[Xionara]] reported that the attack was physical in nature, causing harm to the heart until death, upon which time an icy statue would appear next to the body. [[Sophrona]] also told tales of [[Empath|Empaths]] contracting the curse from healing patients, and [[Mistanna]] reported contracting it from touching one of the statues, though she also stated that she was able to move bodies without harm, regardless of the statue creation. [[Cleric]] [[Azante]] reported that [[Resurrection]] of those who died of the curse did not present any issue, and afterward they were no longer cursed.&lt;br /&gt;
&lt;br /&gt;
As far as the Herald can tell, there is no way to prevent the curse. [[Protection_from_Evil|Protection from Evil]] did not protect Herald Navesi from contracting the curse, and no witnesses came forward claiming to have resisted it once touched. The only known method to cure it at this time is the [[Uncurse]] spell.&lt;br /&gt;
&lt;br /&gt;
Furthermore, this curse should not be mistaken for the second deadly attack of the Banshee: her wail. This wail tears at the spirit and may cause significant damage. Take special care here, as those dying a spirit death have great difficulty with the resurrection process and are forced to depart. [[Soul Shield]] can provide some reprieve from this dangerous scream, as can retreat to the safety of triage, where gentle music may soothe the soul.&lt;br /&gt;
&lt;br /&gt;
To say the response to the invasion was chaotic would be a touch of understatement. While the attack did finally subside, a few notable lessons could be gleaned from the experience. Most notably, it remains important for healers and warriors alike to keep an active awareness of their health. More than once, Empaths sadly fell victim to the curse after having transferred it from a patient. At this time, it is advised that adventures take stock of their favor counts and seek guidance of the divine when finding that count lacking. [[Bard|Bards]] are requested in triage for their spirit-healing [[Hodierna&#039;s_Lilt|Hodierna&#039;s Lilt]] and their gentle minuets. Clerics may find it wise to offer Blessing, Soul Shield, and Uncurse services near to main triage. During this invasion, triage was located in the Empath Guild courtyard, and the Herald recommends a Clerical station be situated in the infirmary nearby. Keep watch, dear readers. I leave you with the words of a dying wretch, &amp;quot;Fear...the Night of Glory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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===421-4-14 - CHRYSALIS SPAWN SIGHTED IN SHARD AND HIBARNHVIDAR===&lt;br /&gt;
&lt;br /&gt;
For the first time since the defeat eleven years hence of the [[Xitoccanemun |First of the Akul&#039;tiz, Xitoccanemun]], [[Umbral_moth|Umbral moths]] have darkened the skies rather than remaining hidden from the light within the bowels of the earth.&lt;br /&gt;
&lt;br /&gt;
These creatures originally darkened our lands following the opening of the [[Chrysalis]], and were known to serve the goddess [[Dergati]] in her plot to blot out the light of the sun, wake the [[World_Dragon|World Dragon]], and indeed even kill the goddess [[Peri&#039;el]].  It was only through the combined efforts of people everywhere using music to bring sunlight to Peri’el that she was healed.  A final brave confrontation in the [[Wicked Burrow Mine]] saw the First defeated and these plans fully thwarted.&lt;br /&gt;
&lt;br /&gt;
The first of these recent attacks was in the fair city of [[Shard]], where both the umbral moths and the humanoid [[Akul&#039;tiz]] were spotted.  In a separate incident, the moths alone were sighted in [[Hibarnhvidar]].  In both cases, the forces were defeated and dispersed by the cities’ defenders.&lt;br /&gt;
&lt;br /&gt;
In this second encounter, several Moon Mages reported seeing visions.  According to one source:&lt;br /&gt;
 My vision blurred for a moment and the light of Xibar was diminished by countless fluttering wings.  A gust of wind dispersed them and left my skin feeling frostbitten.  A voice as bitter as the cold whispered, &amp;quot;Soon, Khal Gwaerd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What can these incursions mean?  Might Dergati be stirring again once more to wreak havoc upon the lands?  Keep your eyes open and pray that we are spared Her wrath.&lt;br /&gt;
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* &#039;&#039;Please see the Herald’s archives for previous coverage of these events.&lt;br /&gt;
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[[Saragos|Saragos Daerthon]],&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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===421-4-2 - THE FAE ATTACK, HERON AND WREN SPOTTED===&lt;br /&gt;
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Today the northeast section of the Crossing was overrun by creatures of the Fae. Boggles, spriggans, banshees, and faenrae reavers and assassins were all present and wrought havoc upon the Ranger&#039;s guild, the Warrior Mage&#039;s guild, and many of the streets in between the two. Citizens [[Pfanston]] and [[Dulan]] claimed at the start, they heard a wind, followed by a chiming sound, like the laughter of children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the center of the page are detailed sketches of the creatures mentioned, light penstrokes revealing the monstrous creations in meticulous detail. Beneath each is a caption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Boggle]] — Body composed of sticks and stones, with a round, bulbous head. Known for malicious mischief. Created by [[Idon]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spriggan]] — Also called changelings. About the size of an Olvi with black eyes, gnarled limbs, and bark-like skin. Known for highly malicious mischief, affinity for manipulating wind. Created by Idon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Banshee]] — A spectral female, torn and tattered, bearing sharp claws. She will moan and cry, calling out in chaos and despair as she attempts to eat her victims&#039; very life and spirit. Requires a Blessed weapon or Holy magic to harm.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_reaver|Faenrae reaver]] — This 5-foot tall creature has glowing green eyes, tangled black hair, and withered grey flesh, with sharp fangs and claws. It floats a few inches above the ground. Created by [[Huldah]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_Assassin|Faenrae assassin]] — As the reaver, but moving with more swiftness and calculation. Stealthy. Created by Huldah.&lt;br /&gt;
&lt;br /&gt;
Warrior Mage and Inspector [[Munchausen]] claims that, during the chaos, he spotted a Heron and Wren, &amp;quot;tumbling... conflicting, but not necessarily fighting... at odds somehow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pfanston also claimed that, at the conclusion of the invasion, he felt &amp;quot;the air become calmer, though not as calm as it should be, and yet he still felt the stare of thousands of tiny eyes on him.&amp;quot; [[Saragos]] added, &amp;quot;The wind whistled one last time, a sharp, keening sound. As if sadness from its very soul had escaped.&amp;quot;*&lt;br /&gt;
&lt;br /&gt;
The Herald asked local [[Drogor|Drogorian]] Priestess [[Whiteburn]] for her interpretation of the events, in particular the creatures summoned and the Holy Birds sighted. She theorized, &amp;quot;Lord Idon - perhaps in some sort of collaborative effort with Lord Huldah - sought to weave chaos amongst mortals. Perhaps for Their own amusement, perhaps for some other reason. They are the more... capricious of the Dark Gods when it comes to wanton destruction and death.&amp;quot; Further, she said, &amp;quot;When death comes to mortals, it is wise not to discount Huldah&#039;s influence. He detests the creatures of [[Truffenyi]] and revels in chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With regard to the birds: &amp;quot;...if they were fighting or quarrelling, then it is likely to be a sign that [[Faenella]] perhaps acted in some way to soften the blow against the children of Elanthia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Vahrek]] added a second theory. He said, &amp;quot;Faenella and Idon [may have been] squabbling over whether or not to get involved in Huldah&#039;s song&#039;n dance.&amp;quot; In response, Priestess Whiteburn agreed it might be a good theory.&lt;br /&gt;
&lt;br /&gt;
The Herald further asked the Priestess what the populace might do if indeed another Immortal (or two) are displeased. &amp;quot;Turn your eyes to the Heavens and keep your senses alert for other signs or portents. Pray to the Dark Ones that we may be spared Their anger.&amp;quot; She also agreed that those inclined might pray to Faenella Herself for guidance and protection.&lt;br /&gt;
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Take to your prayers once again, Zoluren.&lt;br /&gt;
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* &#039;&#039;The First Land Herald does not attempt interpret the more poetic quotations of its witnesses.&#039;&#039;&lt;br /&gt;
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[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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==Notable Issues==&lt;br /&gt;
[[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|416-02-32 - A Brief Guide to Current Events in Zoluren]]&lt;br /&gt;
&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-28_.E2.80.94_The_First_Defeated.2C_Sky_Clears_.E2.80.94_Spider_Festival_Arrives|410-07-28 — The First Defeated, Sky Clears — Spider Festival Arrives]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-17_.E2.80.94_A_Light_of_Hope_is_Found_.E2.80.94_Music_to_Bring_Sunlight_to_Peri.27el|410-07-17 — A Light of Hope is Found — Music to Bring Sunlight to Peri&#039;el]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-09_.E2.80.94_Sister_Tasrhhsu_Sacrificed.2C_Recovering_.E2.80.94_Fists_Continue_to_Erupt_.E2.80.94_Vigil_for_Peri.27el_Brings_Visions|410-07-09 — Sister Tasrhhsu Sacrificed, Recovering — Fists Continue to Erupt — Vigil for Peri&#039;el Brings Visions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-37_.E2.80.94_Both_Fists_Erupt_.E2.80.94_Sister_Tasrhhsu_Says_Peri.27el_Not_Dead|410-06-37 — Both Fists Erupt — Sister Tasrhhsu Says Peri&#039;el Not Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-29_.E2.80.94_The_First_Claims_Peri.27el_Slain|410-06-29 — The First Claims Peri&#039;el Slain]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-09_.E2.80.94_Dergatian_Chrysalis_Awakens_.E2.80.94_The_.27First.27_Attacks_Crossing_and_Ru.27atin_Sister|410-06-09 — Dergatian Chrysalis Awakens — The &#039;First&#039; Attacks Crossing and Ru&#039;atin Sister]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archives==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[First_Land_Herald_Archives|First Land Herald Archives]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=467759</id>
		<title>The First Land Herald</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=467759"/>
		<updated>2017-05-07T19:33:38Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Latest Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FirstLandHerald.jpg|border]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The First Land Herald is a publication dedicated to Zoluren current events. When possible reporters may also report on other events throughout Kermoria.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Editor in Chief:&#039;&#039;&#039;  [[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter and Lead Archivist:&#039;&#039;&#039;  [[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter:&#039;&#039;&#039;  [[Klines]] [[Silvermist_family|Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Latest Issues==&lt;br /&gt;
&lt;br /&gt;
===423-5-39 STUNNING VICTORY AGAINST THE ELPALZI KEEP===&lt;br /&gt;
&lt;br /&gt;
The rush of victory surges through our veins once again, as [[Zoluren]] has delivered a death blow to the [[Elpalzi]] stronghold! [[Sorrow&#039;s Keep]] was breached and ELPALZI COMMANDER [[ALRET]] IS DEAD, COMPLETELY CONSUMED BY [[MAELSHYVE]]! His assassins lie dead as well, their souls on the [[Starry Road]]! We may finally rest easily knowing that the rebel [[Elpalzi]], who have plagued us since the beginning of 409, are broken, leaderless and without a Keep.&lt;br /&gt;
&lt;br /&gt;
Lord [[Grigoire]] called everyone to action with few formalities at [[DiSilveron]] manor. Our beloved Prince [[Belirendrick]] led the charge into battle, while many stayed behind with the sage [[Trethom]] in order to enact the necessary entry ritual.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ritual&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As the prince&#039;s unit moved up the Northern Trade Route and into Sorrow&#039;s Reach, [[Trethom]] led all those willing into the manor, disbursing crystal amulets. As [[Ovorion]] told me, &amp;quot;The Sage invoked the Moonlight; we all rubbed our amulets at his command. When he beseeched the starlight, we tapped at his command.&amp;quot; [[Marcul]] added, &amp;quot;The amount of Lunar mana flowing through that place was enormous.&amp;quot; [[Ovorion]] went on to explain that he felt a mental intrusion during the ritual, an &amp;quot;awful sensation&amp;quot; that he attributed to [[Elpalzi]] mind-probing. When that happened, those present pushed the amulet to effect a kind of pushing from their minds. At the end, [[Ovorion]] felt a &amp;quot;tugging sensation&amp;quot; and then blacked out briefly, awakening to hear [[Trethom]] declaring the ritual a success. [[Trethom]] was clearly taxed from the event, as shortly after he was led away by guardsmen, leaning heavily on them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Assault&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the fighting force arrived at the portal in [[Sorrow&#039;s Reach]], Prince [[Belirendrick]] raised a sphere toward the blockade. A silent but palpable wave of energy rushed through the area, washing away the blockade completely and revealing a cavern mouth. At this point the prince urged us to split into separate fighting groups, which we did, led by [[Mazrian]], Sir [[Kenamer]], Councillor [[Aislynn]], Prince [[Belirendrick]], and possibly others I was not able to discern. We entered the Keep in our groups and immediately encountered the enemy. Faced with numerous [[Elpalzi]] in tight quarters, at times it was almost impossible to hide or retreat. The difficulty of the fight was evident as bodies piled up, brave [[Empath]]s and [[Cleric]]s like [[Alephisa]] and [[Bryanny]] huddled just outside to create a field hospital. Healers such as [[Karthor]] and [[Qiyan]] braved the field to relieve battered combatants. Noble [[Paladin]]s such as Sir [[Sebestyen]] and Dame [[Isharon]] acted as a bulwark against the brunt of the attacks, while fighters such as [[Rmel]] and [[Rizitel]] hammered the enemy with blows. There are too many brave friends of [[Zoluren]] to list fully here.&lt;br /&gt;
&lt;br /&gt;
Others I found scouted the Keep individually, such as [[Elec]] and [[Hanryu]]. I found [[Elec]] resting calmly in the Interrogation room, and [[Hanryu]] later shared with me the documents and map he was able to procure from the [[Elpalzi]] stronghold.&lt;br /&gt;
&lt;br /&gt;
During the fighting we also felt the souls of [[Elpalzi]] assassins [[Tengh]] and [[Zayerg]] walk the [[Starry Road]]. I was unable to obtain statements from any present at their deaths, but we rejoice all the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Prisoner Rescue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While the other group leaders led in fighting the [[Elpalzi]], the group led by Councillor [[Aislynn]], which I saw to be formed of the Councillor, [[Klines]], [[Perune]], [[Heartsfyre]], [[Fariden]], and possibly others, made their way to the prison cells. [[Klines]] told me that [[Iazen]] was waiting for them there, having already readied the other prisoners to move. [[Aislynn]]&#039;s group escorted them all out, defending them as they went, until they reached a point of safety where [[Klines]] could gate them back to [[DiSilveron]] manor. Klines said, &amp;quot;As we all arrived, Lord [[Grigoire]] was there to greet us. Shortly thereafter medics emerged from the Manor and took charge of the prisoners and saw them through the gate.&amp;quot; [[Perune]] added that there were only a small handful of prisoners remaining. He claimed that [[Iazen]] reported all other prisoners had perished before the assault.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Battle with Alret&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally, the fighting force pushed through the Keep toward [[Alret]]&#039;s war room. There we found a barricaded door, which Lord [[Grigoire]] bid us break down. Many took weapons to the door, shredding it until we were allowed passage. Inside we found [[Alret]] in front of a crumbling sacrificial altar. We struck him down easily in a brutal attack en masse. Twice, however, he rose again. The three killing blows were struck by [[Somniumvisum]], [[Mazrian]], and [[Hammerfist]].&lt;br /&gt;
&lt;br /&gt;
[[Alret]] wore an amulet shaped like eye around his neck, which emitted a sickly green glow, and during the fighting it began to glow even brighter. He grasped it and began calling out to [[Maelshyve]] to destroy his enemies. In his mix of [[Elpalzi]] and Common, I was able to make out promises of fealty from the entire [[Elpalzi]] race, and of bloody offerings to the demon, interspersed with boasts of how his power and prowess could aid her. However, as he fell for the third time, I heard a booming voice: &amp;quot;I seek no servants, I need no worshipers, I am that I am -- behold my children as they lay waste to all!&amp;quot; Soon after, inky black tentacles shot out of the amulet and entwined [[Alret]]&#039;s body in a barbed embrace. Mere seconds later, they wrenched away violently, pulling with them tattered pieces of ethereal matter as they retracted into the artifact. His corpse decayed then with alarming efficiency, leaving no trace of him behind, and we all felt that his soul was consumed by [[Maelshyve]]! However, just then, we were attacked by [[Maelshyvean hierophants]] and cinder beasts, and to my dismay I saw a shadowy, amorphous creature — which we would later come to call a [[maeldryth]] — snatch up the amulet in one of its many inky black tentacles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sealing, and the Battle with Demonspawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We fought for a short time until Lord [[Grigoire]] gave the order to fall back so that the Clerical troops could seal in the demonspawn. I noticed after exiting that the portal now crackled with Holy energy, so I can only presume that they finished their job. At this point, Prince [[Belirendrick]] ordered us back to the [[Crossing]], as it was overrun with more of the demon&#039;s minions. Of particular note, the [[maeldryth]]s we found there would immobilize and curse our fighters, and the only way we found to dispel them was with the Uncurse spell. Once this was known, our fighters cleared the streets with alacrity, until the city was safe once more.&lt;br /&gt;
&lt;br /&gt;
Well fought, [[Zoluren]]. Today we have vanquished our enemy! We look forward to peace talks with those [[Elpalzi]] friendly to us, and to uncovering the location of the foul amulet so it may be destroyed. But for now, rest and relax. It is a time to celebrate our accomplishment!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By my hand,&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
===423-5-36 EXPLOSION AT SORROW&#039;S REACH!===&lt;br /&gt;
&lt;br /&gt;
With the death of [[Geva]], hope that the conflict with the [[Elpalzi]] is finally coming to an end has never been higher. Lord [[Grigoire]] soon plans to make an announcement that many speculate will finally see [[Zoluren]] on the offensive against [[Alret]] and his forces. In advance of Lord [[Grigoire]]’s announcement, operations by the [[Zoluren]] military have begun at [[Sorrow’s Reach]].&lt;br /&gt;
&lt;br /&gt;
Early on the 35th day of the 5th month of Uthmor the Giant, 423 years since Lanival, a significant explosion was heard from the direction of [[Sorrow’s Keep]]. “It was about as loud as the explosions during an invasion. But I think I caught more of an echo of it seeing as I was standing outside the [Moon Mage guild] tower, behind the wall. The flash was pretty bright though,” stated [[Willower]], a member of the Moon Mage guild. “I felt the ground shake and I heard a huge explosion that seemed to come from the direction of [[Sorrow’s Keep]],” stated [[Meantermel]], a member of the Barbarian guild.&lt;br /&gt;
&lt;br /&gt;
Many immediately rushed for the Reach to try to determine what had occurred. Upon arrival at the cavern mouth, they were greeted by a full company of [[Zoluren]] soldiers. A member of the company indicated that, acting upon Lord [[Grigoire]]’s orders, an Explosives detachment set charges and detonated them in order to clear a way to a magical portal within the cavern. The detachment removed the debris and then returned home. “They exploded the rubble that was blocking the cavern mouth, so the wards can be access when the key is ready,” stated Masterson, a member of the company. He went on to say, “Lord [[Denesal]] wanted it done early so it could be assessed for threats.”&lt;br /&gt;
&lt;br /&gt;
The newly exposed portal is hazy and glows with magics that swirl in hues of green, red, blue, and black. While red, blue, and black are associated with the moons that move in the skies above Elanthia, green does not correspond to any known moon. Green does, however, correspond with the demon [[Maelshyve]] which many have speculated is somehow linked to the [[Alret]] and [[Geva]]. It is also the color of the moongates and teleportational magics used by the [[Elpalzi]]. The area around the portal portal is surrounded by scorched stone. It is possible that the scorch marks are from the explosions, however that is uncertain.&lt;br /&gt;
&lt;br /&gt;
The company of [[Zoluren]] soldiers indicated that no entities have attempted to emerge from the portal, despite it being stable. Masterson said, “We’re a Holy unit, trained in conjunction with the temple. We came in after the explosive company left, after the mages who were watching declared the portal stable. We are here to ensure that [nothing comes through the portal].”&lt;br /&gt;
&lt;br /&gt;
It is clear that these soldiers intend to carry out their charge, to prevent access to the portal until the key is ready. Will Lord [[Grigoire]]’s imminent announcement reveal more about the ritual? Will the attack on [[Sorrow’s Keep]] begin at the conclusion of the announcement? All of [[Elanthia]] holds its breath as we wait for whatever the future may bring, to arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&lt;br /&gt;
===423-5-13 - GEVA DEAD! ZOLUREN TO BATTLE ELPALZI!===&lt;br /&gt;
&lt;br /&gt;
Zoluren reels with triumph! The witch is dead! [[GEVA]], Lieutenant of the [[Elpalzi]] has fallen, HER SOUL CONSUMED BY THE DEMON [[MAELSHYVE]]! Rejoice, citizens!&lt;br /&gt;
&lt;br /&gt;
Her downfall began on Truffandu, the 13th day of Uthmor in this year 423. She was heard on the public gwethdesuan network taunting the people of Zoluren. Self-described Weasel Professor [[Nakori]] warned me, &amp;quot;Do not think any thoughts to people about anything! [[Geva]] can hear all the thoughts and she will come snip your hair and make a doll and torture you!&amp;quot; [[Perune]] confirmed that [[Geva]] &amp;quot;used [a doll] on [[Qiyan]] and a number of others. It allowed her to probe their minds, [[Geva]] claimed, and also almost kill them.&amp;quot; [[Nakori]] continued, &amp;quot;[[Geva]] snipped my fur and made a doll of me and tried to torture me, but I was strong and she wasn&#039;t very good at making it hurt for a long time, so I didn&#039;t tell her anything that I didn&#039;t know I knew.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Geva]] spoke openly of stealing into guilds and plaza shops, doing gods-know-what foul work, mocking our province and its people as she did so. Her timely end came about due to the quick thinking of well-known Zoluren pair, [[Kaelie]] and [[Mazrian]]. According to [[Mazrian]], [[Kaelie]] spotted the [[Elpalzi]] witch at the Crossing Empath guild, and he set up ambush just outside. [[Kaelie]] then enlisted the help of [[Constanze]] to oust [[Geva]] from the guild with Empathic magics. [[Mazrian]] made his move and [[Geva]] went down! Even those of us distant from the event sensed then that her soul was taken, not to the [[Starry Road]] or even the [[Red Spiral]], but into the bowels of that most evil of demons, [[Maelshyve]].&lt;br /&gt;
&lt;br /&gt;
HOWEVER, do not rest, Zoluren. [[Alret]] yet lives, and he commands the [[Elpalzi]] stronghold, which still teems with our enemies. But in heartening news, the Zoluren Council is finally ready to act. SOON WE STORM [[SORROW&#039;S KEEP]]!&lt;br /&gt;
&lt;br /&gt;
One andu ago, [[Perune]] called a Town Hall meeting to share the news brought to him by Lord [[Grigoire]]: Zoluren will march against the [[Elpalzi]]. We have finally discovered a way to breach their stronghold and will take the attack to them. Our most seasoned warriors are asked to join the front lines, breaking into [[Sorrow&#039;s Keep]] itself to purge it. All others are asked to join together in an undisclosed location and perform a ritual to aid in the battle in an undisclosed way. To those who would storm the castle, [[Perune]] warned NOT TO TOUCH anything inside, for fear of demonic influence. To those participating in the ritual, be prepared to use your magical attunement, should you have any — though all will be needed. Keep an ear to the gweth in the coming days for further announcements from the Zoluren military.&lt;br /&gt;
&lt;br /&gt;
It is important to note at this point that not all [[Elpalzi]] are against Zoluren. Councilor [[Aislynn]] of the Order of the Apostles spoke to me of her experience with just one such Elpalzi. About 12 andu ago, she and [[Fariden]] encountered an [[Elpalzi]] woman, [[Kenla]], on the Northern Trade Route. [[Kenla]] revealed that many [[Elpalzi]] were forced to fight under threat of death to themselves and their families, confessing that her four daughters were made to fight that day, all of whom were slain by Zoluren fighters. [[Aislynn]] said of it, &amp;quot;The sadness of a mother grieving for the loss of all of her children on the same day is... not something one can mistake.&amp;quot; [[Kenla]] went on to tell that [[Geva]] has some means of sensing insurrection or disloyalty and expected her time would not be long. At the end of the conversation, [[Kenla]] was &amp;quot;torn apart by green fire,&amp;quot; and her spirit was felt to walk the Starry Road.&lt;br /&gt;
&lt;br /&gt;
[[Aislynn]] further told me that, through the work of Lady [[Lilena]], Zoluren was able to obtain the key to [[Sorrow&#039;s Keep]], whose magical wards have for so long kept us from attacking the [[Elpalzi]] directly. One friendly [[Elpalzi]] snuck into Commander [[Alret]]&#039;s war room and stole the key from him, delivering it unto us. And so, thanks to an [[Elpalzi]], we shall finally be able to put an end to this conflict. [[Aislynn]] said that she believed that diplomacy, trust, and the desire to save the [[Elpalzi]] as a race were instrumental in us obtaining the key.&lt;br /&gt;
&lt;br /&gt;
Today we remember the following fallen [[Elpalzi]] as brave friends and heroes to the province of Zoluren: [[Kenla]], [[Esthen]], [[Orles]], [[Parthe]], [[Conlet]], and [[Ertusn]].&lt;br /&gt;
&lt;br /&gt;
Now, Zoluren, prepare yourselves for battle!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
===423-2-37 - ELPALZI LINKED TO VISION OF MAELSHYVE===&lt;br /&gt;
&lt;br /&gt;
For over a decade, the [[Elpalzi]] have launched raids on [[Zoluren]]. These raids have been sporadic and seemingly random in nature. However, over the past two days, the rate at which the [[Elpalzi]] are attacking has increased dramatically.&lt;br /&gt;
&lt;br /&gt;
Since early on the 75th day of the 423rd year since Lanival, the [[Elpalzi]] have been launching constant attacks on The Crossing, Dirge, the Journalai Route, and the Northern Trade Road. While these attacks have varied in size, they stand out due to the consistent tempo. For the past couple of days, hardly an hour has gone by without warning calls being heard through the gwethdesuan network.&lt;br /&gt;
&lt;br /&gt;
Furthermore, a small group of Guilded adventurers encountered a member of [[House Turmar]], Lady [[Lilena]] Turmar, in The Crossing Empath Guild. Lady [[Lilena]] indicated that it was important she return to Dirge to speak with her great uncle and was offered an escort by this reporter, [[Liurilias]], [[Aislynn]], and [[Kaelie]].&lt;br /&gt;
&lt;br /&gt;
Near the start of the journey to Dirge, I volunteered to lead the group to its destination. While moving along the Northern Trade Road, our contingent came upon several [[Elpalzi]] who seemed to be in a state of retreat. Our group was able to handle these stragglers, however, the tide turned as we approached the road into Dirge. A few of us noticed what appeared to be a flash of shadow, which gave us pause. Before being able to assess what we had seen, many green portals began opening with organized groups of [[Elpalzi]] pouring from them.&lt;br /&gt;
&lt;br /&gt;
We were almost immediately radically outnumbered and, with the benefit of surprise on their side, the [[Elpalzi]] managed to mortally wound Kaelie. Aislynn and myself began a tactical withdrawal with Lady Lilena, while Liurilias stayed behind to buy time for us. We withdrew in a harried rush that required me to fight off numerous pursuers as we fled. Finally, we managed to lose our enemies by retreating to the [[Abandoned Clan]] Great Hall near [[Sunfall Hub]].&lt;br /&gt;
&lt;br /&gt;
While we felt safe for the moment, it became apparent that a great danger was lurking in our future. Lady [[Lilena]], a Moon Mage who studied under the [[Monks of the Crystal Hand]], was suddenly overcome by a vision. From my perspective, the vision clearly overwhelmed her mind, and we worried about the lasting effects it might have.&lt;br /&gt;
0&lt;br /&gt;
Shortly after the vision ended, Liurilias and Kaelie managed to rejoin us without being followed. Using his considerable experience and training as a Cleric, Liurilias was able to link the spirits of all present: me, Aislynn, Kaelie, Lady Lilena, and himself. As a result of this link, Aislynn, Liurilias, and I were able to share Lady Lilena’s vision. Kaelie did not see it, and we hypothesize the link simply was not strong enough to share with all. The vision itself was truly overwhelming and felt different in its intensity from normal Moon Mage visions, of which I have had many. Throughout the entire vision, I experienced intense pain and mental rending, and I began to feel encompassed by a profoundly unnatural force. Oddly, this force was perceived in the same way I perceive the color green. As the vision continued, the pain remained intense, however I saw brief glimpses of an Elpalzi woman’s face, flickering in front of a dark, winged shape. The feeling of green continued to be prevalent in my mind as well. Finally, the vision flashed away, however just as it did so I distinctly saw a triple-tined claw.&lt;br /&gt;
&lt;br /&gt;
This final image left all of us deeply unsettled. Our immediate thoughts turned to the one who uses the triple-tined claw as a standard: [[Maelshyve]]. It is widely accepted that the [[Zaulfung Stones]] are in place to repair the tear created by the [[Voidspell]]. Furthermore, it is known that [[Maelshyve]] has attempted to exploit the weakened state of the barrier between planes there, her influence apparent in the corruption of the swamp. Shortly after the shared vision, Lady [[Lilena]] managed to make it home safely via a family artifact. Lady [[Lilena]] said, “Well, if it salves your concerns, you&#039;ll know it is Auntie and the guards by the ruby glow.&amp;quot; Shortly thereafter a ruby red glow surrounded Lady [[Lilena]] and both she and the glow disappeared moments later.&lt;br /&gt;
&lt;br /&gt;
In addition to this vision, two other visions, which may be related, have been seen by several Moon Mages recently. In the first vision, a crowned figure stood in a room surrounded by rich tapestries and fine furnishings. Nearby, a human used a quill to write steadily, taking notes as the crowned figure spoke. During a lull in the speech, the writer reached toward an intricate insignia at his shoulder and brushed something away from one of its curves while smiling. In the second vision, Moon Mages found themselves in a dimly lit cell, overcome by a feeling of utter hopelessness. The cell door creaked open and light broke through it, but the feeling of hopelessness was so great that we could not move at all our shackled hand. These two visions may refer to the Moon Mage Iazen, who served as scribe for the Zoluren court. [[Iazen]] was taken prisoner by the [[Elpalzi]] years ago and has not been heard from since. The first vision may be a view into his past, while the second could be a glimpse into his present or future.&lt;br /&gt;
&lt;br /&gt;
These vision leads to several questions: Is [[Iazen]] still alive? Does the triple-tined claw vision mean the [[Elpalzi]] are attempting to align with [[Maelshyve]]? Is [[Maelshyve]] using the [[Elpalzi]] as puppets? Does this somehow relate to the Necromancer Guild? As always, we must remain vigilant against the threats at our doorstep!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-6-25 - A MEETING WITH COUNCIL HERALD STREMBIN===&lt;br /&gt;
&lt;br /&gt;
This evening, a proclamation was presented to the Rathan populace by [[Strembin|Council Herald Strembin Redthorne]], Speaker of the Council of Advisors of [[Ratha]].  The Council Herald began by addressing a large crowd of common folk assembled in Monument Square, just outside the entrance to [[Sshoi-sson Palace]].&lt;br /&gt;
&lt;br /&gt;
“People of Ratha! Be it known that on the twenty-first day of this sixth month of Arhat the Fire Lion, in the year of the Bronze Wyvern, four-hundred and twenty-one years since the victory of Lanival the Redeemer, it was ratified by the Council of Advisors for the city of Ratha and island of [[Reshalia]], to establish a temporary Home Guard of the Commons.  To that end, all able-bodied citizens who are not members of any Guild, between the ages of sixteen and thirty, shall raise unto themselves such arms as they may afford, and enlist themselves within said Home Guard until such time as these immediate crises have been shown to abate.”&lt;br /&gt;
&lt;br /&gt;
His words had a noticeable effect on the crowd, and sensing the agitation Strembin directed several Malk’smo constables into motion to silence the murmuring.&lt;br /&gt;
&lt;br /&gt;
“The populace shall stand assured that with the passing of such dangers, said proclamation shall be lifted forthwith.”&lt;br /&gt;
&lt;br /&gt;
His message delivered, the Council Herald waited for the crowd of commoners to disperse then invited the Guilded adventurers in attendance to join him within the palace for further discussion. &lt;br /&gt;
&lt;br /&gt;
After leading the group to the west portico, Strembin first spoke of the recent attacks by [[Drogor]]’s minions and how the city was caught unprepared for them.  He said that the invasions had prompted the Council’s decision to establish a list of heroes willing to bear arms in defense of Ratha should the need arise.  And while this divine danger may be passing, the Council Herald noted that it was not the only threat Ratha faces.&lt;br /&gt;
&lt;br /&gt;
“We have recent and ongoing reports of particularly vicious pirate attacks plying the sea lanes between Ratha and the mainland, as well as here and [[Surlaenis]]...More than simple pirates, if our reports so far are to be believed, though some of them are rather...hard to substantiate.  The general ramblings are of a great flotilla, larger than most have ever seen.  Which would seem to be considerable, given the fleets which call Ratha home.&lt;br /&gt;
&lt;br /&gt;
“Several have babbled on about green-skinned pirates, which makes little to no sense.  I can hardly believe there is a populace of Togs large enough to construct an entire flotilla.”&lt;br /&gt;
&lt;br /&gt;
Strembin remarked that despite expanded patrols by both [[Redthorne]] and [[Odalva]] vessels, an increasing number of merchant ships are turning up lost or destroyed.  Normally this would not be a great cause for concern, he said, but the attacks have been growing bolder and occurring closer to Reshalia shores.&lt;br /&gt;
&lt;br /&gt;
Since the city has received no ransom demands with regard to hostages taken from captured ships, the Council is working under the assumption that the pirates may be in league with slavers.  Strembin declared that Ratha has no intention of negotiating with any pirates, however, and that they should be eradicated whenever the opportunity presents itself. &lt;br /&gt;
&lt;br /&gt;
[[Aislynn|Aislynn Ranloa]], Vice Speaker of the [[Order of the Apostles]], inquired if there had been any sightings of [[Aedem]] of late.&lt;br /&gt;
&lt;br /&gt;
“That name hasn&#039;t been heard in quite some time, no.  Though it does bring me to my next point of concern.&lt;br /&gt;
&lt;br /&gt;
“Some of our informants among the more...dubiously legal crews who call the city home port, have filtered in some information that gives me greater pause.  They say, apparently, that a new [[Var&#039;Quel|Baron Var&#039;Quel]] has recently come to power on [[Hara&#039;jaal]].  And unlike his more recent predecessors, it appears this man is a bit less shall we coin the phrase again, ‘Hands-off.’”&lt;br /&gt;
&lt;br /&gt;
The adventurers discussed what this turn of events might mean for [[Qi&#039;Reshalia]].  Council Herald Strembin explained that while the province has enjoyed many decades of non-interference from the barons, there is concern that this new leader may seek to bring back the “old ways.” When asked by [[Leucius|Leucius Delarrazio]] what the old ways were, he responded: “A particularly vicious and well organized sort of piracy that the [[Reshal Sea]] hasn&#039;t seen in generations.”&lt;br /&gt;
&lt;br /&gt;
The discussion then returned briefly to the topic of Drogor and reverence to the [[Immortals]] in general.  True to form, [[Whiteburn|Sea Priestess Whiteburn]] defended the god of the oceans, stating that He would not command His minions to attack without cause and that He must always be honored and remembered irrespective of [[Harawep]]’s alleged involvement in the most recent invasions.&lt;br /&gt;
&lt;br /&gt;
[[Nazaruss|Nazaruss Stormfall]] suggested that he and some of the other regulars at the [[Forging Society (Ratha)|Rissan Forging Society]] could aid the cause by crafting weapons for the new citizen militia.  Strembin replied that although conscripts are usually required to provide their own arms and armor, the Council would not be averse to accepting such donations.&lt;br /&gt;
&lt;br /&gt;
“I knew that we&#039;d find good and generous folk among our Guilded brethren and sistren.”&lt;br /&gt;
&lt;br /&gt;
As dawn was approaching, the Council Herald thanked everyone for their attendance and adjourned the meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-6-20 - NEW VISIONS OF A MYSTERIOUS STONE===&lt;br /&gt;
&lt;br /&gt;
Sea Priestess [[Whiteburn]] has reported experiencing some new visions.&lt;br /&gt;
&lt;br /&gt;
“The first instance, a burst of marine-hued light suddenly overtook my vision, accompanied with the strong smells of seawater and blood. As my senses began to clear, I heard a single word echo in my mind, ‘atulave.’”&lt;br /&gt;
&lt;br /&gt;
She continued:&lt;br /&gt;
&lt;br /&gt;
“Later, a violent surge of oceanic hues overtook my vision, churning as if in the midst of a storm, and I heard the screeching of hurricane-force winds. As I regained my senses, I felt compelled to search out a strange, reflective stone. I felt certain that its surface distorts all images seen within it, and that it contains many pale filaments across its form, like the threads of a spider&#039;s web. The words ‘stura atulave’ echoed over and over in my mind, slowly trailing away as if carried upon an ocean breeze.”&lt;br /&gt;
&lt;br /&gt;
Both of these visions were accompanied by the expunging of bloody seawater. Whiteburn noted that while there were no clues to the stone’s whereabouts, she did have the feeling that it was something she should seek out.&lt;br /&gt;
&lt;br /&gt;
Another adventurer named Gabellia reported via gwethdesuan that she too had seen a vision related to this unknown object. Mottled grey and brown hues suddenly overtook her vision, as if she had been pushed face-first into the pelt of some mangy creature. As her senses began to clear, she heard a single word echo in her mind, ‘atulave.’&lt;br /&gt;
&lt;br /&gt;
Discussions with [[Navesi]] and other adventurers fluent in [[Gorbesh]] revealed the phrase &#039;&#039;stura atulave&#039;&#039; to mean something akin to “sacred face(s) changing” in that language.&lt;br /&gt;
&lt;br /&gt;
Word of these visions traveled quickly, and soon several intrepid individuals were on the hunt for this &#039;&#039;stura atulave&#039;&#039;. Doctor [[Dianelle]] recommended that someone scout the Healerie; Navesi also happened upon Voyle Oracelya in the abandoned mine near [[Stone Clan]] as he scoured the area for the ominous object. &lt;br /&gt;
&lt;br /&gt;
Finally, the stone was found in an unexpected way. War Healer [[Kerenelle]] picked up a [[Harawep]] favor orb and was headed to the temple when her pet jumping spider dropped a small stone into her hand. A description follows:&lt;br /&gt;
&lt;br /&gt;
 The opaque stone is highly reflective, but distorts images seen upon it like a funhouse mirror - even on places where it is completely smooth. Thin, pale, filament-like markings streak the surface, like the silken threads of a spider&#039;s web.&lt;br /&gt;
&lt;br /&gt;
Kerenelle and her husband are of the belief that this is only a piece of the stone. Perhaps others are awaiting our discovery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-16 - LADY LILENA DEFENDS DIRGE SOLO===&lt;br /&gt;
&lt;br /&gt;
I recently had a visit from local [[Warrior_Mage|Warrior Mage]] [[Perune|Perune Nocarrain]]. He informed me that [[Lilena|Lady Lilena]] [[Turmar]] had just defended Dirge single-handedly. As he put it, &amp;quot;She had been gwething for assistance to fight off a rebel gang... She said she received no assistance at all.&amp;quot; He further told me that, in addition to no response on the gweth, numerous adventurers passed her by as she fought. He says she plans to speak to the Zoluren Council about the incident.&lt;br /&gt;
&lt;br /&gt;
[[Nakori|Nakori Dozypaws]] was also present at the meeting with the lady. She said, &amp;quot;She was alone, I think... oh! The shaman helped a bit... and she was upset that no one else helped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Zoluren]] adventurers, I implore you to wield the powers of your guild in defense of our province. Listen to your gweths, and know your nobility. For a refresher, you might visit the Herald archives and look at Saragos&#039;s [[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|Guide to Current Events in Zoluren]]. When our people are in danger, we must respond!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-13 - ELPALZI LIEUTENANT FAILS AT CRASHING CURTAIN CALL!===&lt;br /&gt;
&lt;br /&gt;
On the evening of 421/5/29, [[Arthe_Dale|Arthe Dale]] found itself bustling with activity. Thespians from multiple provinces worked together to put on a performance of “Behind the Lines”, a play written by Sir Leucius Delarrazio. Under the direction of [[Marssi|Marssi Darssi]], the play was entertaining and provided much needed relief to many of the defenders of the provinces.&lt;br /&gt;
&lt;br /&gt;
Actors and actresses in the play included [[Sendithu|Sendithu Shima’ionare-Remlane]], [[Samsaren|Samsaren Remlane-Shima’ionare]], [[Maltris|Maltris Remlane]], [[Morlen|Morlen Ishbel]], and [[Mistanna|Mistanna Redivas]]. Their talents weaved a tale of comedy and intrigue, poking fun at the [[Elpalzi]] and some of its leadership.*&lt;br /&gt;
&lt;br /&gt;
Based on the volume of the applause during curtain call, the story that played out on stage seemed to delight most of the audience. Although, it would seem not all in attendance appreciated the talents of the troupe. Moments after the final curtain call, a voice was heard throughout the [[Yulugri_Wala|Yulugri Wala]]. The voice would turn out to belong to [[Geva|Geva Stavonark]], a Lieutenant with the Elpalzi rebellion. The voice stated, “And playing the lovely Geva...oh. That’s right, I wasn’t deemed worthy enough to be in this yeehar-drivel of a play. Do I not entertain you? Clearly not, no clearly not.”&lt;br /&gt;
&lt;br /&gt;
Apparently, the Lieutenant felt slighted by the content of the play and shortly thereafter a full Elpalzi attack on Arthe Dale and The Crossing commenced. Initially reported outside [[Crossing|The Crossing’s]] [[Empath|Empath Guild]], the Elpalzi forces quickly spread to the [[Ranger|Rangers&#039; Guild]] as well. [[Saphryna|Saphryna Silverwaters]], a member of the Empath guild, stated “I was just outside the Empath guild, preparing to walk inside and passed a group of Elpalzi just outside the doors.” Many audience members, perhaps galvanized by the momentary respite provided by the play, rushed out to aid in the defenses.&lt;br /&gt;
&lt;br /&gt;
Elpalzi [[Elpalzi_instigator|instigators]], [[Elpalzi_bowyer|bowyer]], [[Elpalzi_mage|mages]], [[Elpalzi_deadeye|deadeyes]], [[Elpalzi_rebel|rebels]], [[Elpalzi_dissident|dissidents]], [[Elpalzi_fomenter|fomenters]], [[Elpalzi_toxophilite|toxophilites]], [[Elpalzi_incendiary|incendiaries]], [[Elpalzi_hunter|hunters]], [[Elaplzi_sharpshooter|sharpshooters]] and champions flooded the streets of the both towns, rapidly overwhelming garrison forces. Bolstering the Elpalzi attack was their liberal use of [[naphtha]], throwing it at defenders in an attempt to cause severe burns. After a protracted battle, defenders managed to drive the Elpalzi back.&lt;br /&gt;
&lt;br /&gt;
With Arthe Dale and The Crossing safe from rebel forces once again, questions remain. Despite this large attack, there were no reported sightings or encounters with [[Alret]]. We have had no reported sightings of Alret in many months, nor heard from him on the gweth Could this mean that the Elpalzi are under new leadership? Time will tell. For now, as always, we must remain vigilant in the defense of our homes.&lt;br /&gt;
&lt;br /&gt;
*All portrayals of Elpalzi in “Behind the Lines” were, I assume, purely fictional and are not known to be based on actual events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, The First Land Herald&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-8 - ESTATE HOLDERS INTERRUPTED===&lt;br /&gt;
&lt;br /&gt;
The [[Estate_Holder|Estate Holders]] were treated to a social gathering in [[Fang_Cove|Fang Cove]] with several Estate Holder Councilors. The mostly social event was to introduce several of the members, with [[Tarsben|Councilor Tarsben Irintel]] of [[Qi&#039;Reshalia]] leading the discussion. Also in attendance were Estate Holder [[Orethiir|Councilor Orethiir Dakshilo]] of [[Ilithi]] and Estate Holder [[Gunhard|Councilor Guhnard Hvar&#039;Almi]] of [[Forfedhdar]]. Specifics were not to be found in great detail as the bureaucratic notions of council life are anything but reportable.&lt;br /&gt;
&lt;br /&gt;
The meeting turned a dark corner and with it, a host of assorted mass visions were reported by the attendees. One such vision, experienced personally by this author:&lt;br /&gt;
&lt;br /&gt;
 For a moment, my vision dimmed, and I am certain I could hear a faint &amp;quot;Tick. Tick. Tick.&amp;quot;. As my vision began to clear, I could see an ominous image of a shadowed street with small, malevolent figures scampering in and out of the light, little as there was. Abruptly, my sight and hearing returned to normal.&lt;br /&gt;
&lt;br /&gt;
Moments later the area filled with animated dolls wielding tiny scythes. The defense mounted quickly, with most Estate Holders escaping the battle unharmed. Those that stayed battled with the foul creations until no more could be hunted. Unfortunately, due to their tenacity, I was only able to gaze with any studious intent at a single one of the life-like but dangerous playthings. I provide a description below.&lt;br /&gt;
&lt;br /&gt;
 Although once a child&#039;s well-loved toy, the knee-high little doll was covered with ugly rust-colored streaks all over its face and hands, drips of which could be seen on its once-fine clothing. It stalked about, searching out prey, and a simple little smile graced its face, an augmentation that did little to counter the madness in its eyes.&lt;br /&gt;
&lt;br /&gt;
Of some note, a blessed weapon is effective against these creations, as is Protection from Evil. As for their difficulty, I estimate that the smaller, more rough-hewn dolls were the easiest, perhaps similar in ability to a [[Young_forest_gryphon|young gryphon]]. There was a more menacing rough-hewn doll that was more difficult, perhaps akin to a warklin. Finally, the most difficult opponents were those dolls that were finely carved and had brightly glowing eyes. These I estimated to be similar to a storm bull. For more details on the dolls, see our previous article, Murder Dolls Descend on Riverhaven. Unlike a report from this past invasion, I heard no cries for bones.&lt;br /&gt;
&lt;br /&gt;
Again, we see visions, perhaps an attempted warning from the divine. And yet again, we see ravenous synthetic creations streaming across a city, blade wielding and a true terror to behold. Stay safe, dear readers. The future, at least for the moment, lies dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-4 - THERENBOROUGH SWIMS WITH SHARKS!===&lt;br /&gt;
&lt;br /&gt;
Recently, the provinces have suffered a series of unusual and troubling invasions.  This was continued on 421/5/30, when [[Therenborough]] found itself under attack by [[Brine_shark|blue brine sharks, bull brine sharks, sharpnose brine sharks, dread great white sharks]], and [[Drogorian_stormrider|Stormriders]].  While Therenborough has been attacked by sharks in the past, this particular attack was unusual as it was not raining.  Previous attacks involving [[Drogor|Drogor’s]] creatures have been accompanied by some level of precipitation.&lt;br /&gt;
&lt;br /&gt;
[[Whiteburn|Priestess[Whiteburn]], a [[Cleric]] well known for being devoted to Drogor, stated, “I have never known His Children to attack without rain to accompany them. When His Children attacked [[Ratha]], I felt His presence.  However, this time I saw and felt nothing of the Divine.”  Whiteburn went on to speculate, “It is my belief that, though the Creatures were surely Divine, the Mighty Lord Drogor might not have bade them attack.”&lt;br /&gt;
&lt;br /&gt;
The question of who or what sent the creatures aside, those that actively defended Therenborough indicated that the sharks and Stormriders were of the type seen previously.  [[Etherian]], one of the brave defenders, stated, “There were two Stormriders that I know of.  One showed up in the first wave and one near the end. Other than that, I believe it was mostly blue brine and bull brine sharks.”  [[Liurilias|Grand Inquisitor Liurilias]] added, “Stormriders are… the hardest [opponents]. They… resist my debilitations and are hardest to actually hit.”.  Finally, [[Mistanna]], a [[Moon_Mage|Moon Mage]], added, “They had no weapons.  They used their typical lightning attacks that harm everyone in proximity to them.  Sometimes they dropped [[Item:Drogor&#039;s_Wrath_sapphire|Drogor&#039;s Wrath sapphires]].”&lt;br /&gt;
&lt;br /&gt;
One such sapphire was provided for examination. The sapphire looks like the dark cobalt of the ocean on a moonless night, pale striations within the murky gem resembling whitecaps of a storm-wracked sea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
==Recent Issues==&lt;br /&gt;
===421-6-6 - OPPORTUNISTIC RAIDS BY PIRATES AND ELPALZI===&lt;br /&gt;
&lt;br /&gt;
During all of this turmoil with the [[Immortals|Dark Gods]], old foes have taken advantage of our fatigue to strike back at our beleaguered forces.&lt;br /&gt;
&lt;br /&gt;
On 421-5-12 [[Skaen]] raised the alarm that pirates were raiding [[Riverhaven]].  [[Pfanston]] opined that they were “not your run of the mill ones,” and put out a request for aid.  &lt;br /&gt;
&lt;br /&gt;
[[Mistanna]] kindly provided transporation for at least one person to assist, and defenders converged on the city as the battle ensued.  A motley assembly of sailors, bosuns, longbowmen, mariners, mercenaries, lieutenants, and crossbowmen put up a stiff battle before being defeated.  In general, the invaders “looked as if they had been at sea way too long and were someone you probably wouldn&#039;t like to meet in a dark alley.”&lt;br /&gt;
&lt;br /&gt;
Despite their defeat, during their retreat Pfanston reported spotting several sailors carrying chests marked with the seal of the Bank of Riverhaven and I myself spotted a golden box bearing the seal of the Mayor of Riverhaven in the arms of a bosun running past me.&lt;br /&gt;
&lt;br /&gt;
The chests went unrecovered, and no confirmed sighting of an escape vessel was made.  Questions were raised as to whether these were the [[Shark_Clan|Red Sash Pirates]], but no one reported spotting their distinctive garb.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, several horn blasts resonated in warning from the distance near the Riverhaven East Gate signaling the appearance of attacking rebels.  There was a brief skirmish in which the rebels failed to penetrate the town defenses, and the notorious [[Cleric]] of [[Drogor]], [[Whiteburn]] was identified defending His shrine.&lt;br /&gt;
&lt;br /&gt;
No sooner had this thread been dealt with but [[Elpalzi]] descended from the Reach for a quick raid on Kaerna, this time called out by [[Janaetta]] on the gweth.  After a brief skirmish they were driven back as well.  I arrived to find the last of the stragglers being cleaned up, and this attack did not last long.&lt;br /&gt;
&lt;br /&gt;
The enemies of civilization have not failed to take notice of our preoccupation with matters of Divine significance.  Keep your defenses at the ready, for they are watching us as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter and Archivist, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-6-5 - FATHER SORAENT GATHERS ALL FOR GROUP VISION===&lt;br /&gt;
&lt;br /&gt;
Today, [[Soraent|Father Soraent]] sent out a call to invite all interested parties to the High Temple in the Crossing to discuss the recent god-related events. He was particularly interested in those he called Touched, who recently experienced visions and Divine Expungements (see our previous article, [[First_Land_Herald_Archives#421-5-36_-_Vomit_From_the_Gods|Vomit from the Gods]]). He expressed that he wished to perform a ritual and that it would work best if many of the Touched were present.&lt;br /&gt;
&lt;br /&gt;
Once we had all gathered with him in the garden of the Monks&#039; quarters at the Temple, he asked for the Touched to step forward and share their stories. Based on the accounts given there and those given in private to the Herald, we have gathered the following information:&lt;br /&gt;
&lt;br /&gt;
* [[Soraent|Father Soraent]] expelled, at two different points, 1) bloody seawater and 2) a [[Faenella|wren]], [[Albreda|dove]], and a [[Kertigen|raven]].&lt;br /&gt;
* [[Syaski]] vomited an [[Dergati|eyeball]].&lt;br /&gt;
* [[Kythera]], devoted to [[Meraud]], vomited a mole-like creature, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Badarin]] expelled a [[Ushnish|viper]].&lt;br /&gt;
* [[Kloegar]] vomited a [[Huldah|stoat]].&lt;br /&gt;
* [[Azante]], devoted to [[Eluned]], vomited saltwater, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Sendithu]], devoted to [[Damaris]], expunged a shrike.&lt;br /&gt;
* [[Whiteburn]], Chosen of [[Drogor]], expelled blood and seawater, and experienced a vision of destruction.&lt;br /&gt;
* [[Tenike]] vomited a weasel-like creature, perhaps a stoat, and experienced a similar vision to others (presumably the monsters).&lt;br /&gt;
* [[Inyasa]] vomited an [[Asketi|adder]].&lt;br /&gt;
&lt;br /&gt;
After sharing information in this way, Father Soraent proposed to begin his ritual, bidding us all to safely remove pets, then to sit down and steel ourselves. He said, &amp;quot;Perhaps with enough of us with the Divine Sight in one place, and the faith of the rest of you, the shadow can be pierced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then, Father Soraent closed his eyes and intoned a prayer I could feel more than hear.  A strange, almost transcendent sensation swept over me as he continued his chant, his form appearing bolstered by the brilliant golden glow that emanated from it. With a final, solemn phrase, Father Soraent concluded his prayer and opened his eyes once more.  The Holy light surrounding him slowly sank back into his body as the sounds echoed around me, leaving him looking quite mundane -- and more than a little tired.&lt;br /&gt;
&lt;br /&gt;
With a start, I became aware that my surroundings had shifted, my senses co-opted by something beyond my ordinary ken! A feeling of Divine presence suffused the area, driving me forward to discern that which was being presented. Many beings, converging and separating themselves again and again with haunting rhythm, stood before me, nearly imperceptible by vision yet still concrete in my perception. As they shone in their brilliantly shifting dark-light-grey representations, nearly overwhelming me by their presence, I begin to hear a voice -- many, yet one. The voice reverberated within me, saying, &#039;&#039;&#039;&amp;quot;Your faith weakens deceptions, righting the strands of the web its Mistress has altered.  See this for what it truly is.  Seek out That which hides in Our Forms.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was shocking to feel truly touched by the Divine. Even after I felt Them leave me, Their voices echoed in the mouths of others present.&lt;br /&gt;
&lt;br /&gt;
The first, a burbling voice coming from [[Whiteburn]], said, &#039;&#039;&#039;&amp;quot;The years connect…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, a dark, yet comforting voice from [[Dianelle]], &#039;&#039;&#039;&amp;quot;The machines begin to breathe…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, with a snarl like that of a forest beast from [[Klines]], &#039;&#039;&#039;&amp;quot;…and the [[Harawep|Widowmaker]] claims that which was always Hers.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, a joyous voice from [[Gabellia]], &#039;&#039;&#039;&amp;quot;The stone brings all into focus through its many distortions…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And finally, an aged voice, crackling like lightning roared from [[Anlise]], &#039;&#039;&#039;&amp;quot;I am come!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We were all left reeling, wondering at the meaning of these messages. Many speculations were made. I will not list them here, though I encourage my readers to discuss with one another. I will say what we know for certain:&lt;br /&gt;
&lt;br /&gt;
* Harawep is known as the Widowmaker, and is depicted as a hag wielding lightning. Her symbol is the Spider and she is known for weaving intricate webs of deception.&lt;br /&gt;
* Soon we will be visited by a giant, mechanical spider.&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-5-36 - VOMIT FROM THE GODS===&lt;br /&gt;
&lt;br /&gt;
Under normal circumstances, when one hears that someone has seen a vision, the only question tends to be, “What did the moon mages see?” However, the circumstances I report now were not normal. Recently, a variety of people from different guilds saw visions of monsters attacking innocent civilians. These visions were accompanied by the afflicted becoming ill, then vomiting animals such as vipers, stoats (weasels), and moles.&lt;br /&gt;
&lt;br /&gt;
[[Kythera]], an [[Elothean]] [[Moon_Mage|Moon Mage]], stated, “I had a horrible vision. It was some type of rainbow hue that came over my eyes. Then I was being assaulted by images of half-seen monsters attacking innocent people. I tried to focus on them, but as soon as I did, they vanished. Then, all of a sudden I had a pain in my stomach. I bent over and vomited a mole-like creature.” Kythera reported that he primarily worships [[Meraud]].&lt;br /&gt;
&lt;br /&gt;
Similar to Kythera’s account, [[Azante]], an [[Elf|Elven]] [[Cleric]] devoted to [[Eluned]], stated, “I recently met with two other Clerics concerning visions we’ve had this morning. Each of us saw monsters attacking innocents and then vomited some aspect of our chosen God. I, saltwater, [[Badarin]] (another Cleric) a viper and [[Kloegar]] (a third Cleric) a stoat. The monsters appeared unclear and when the vision faded, I was left with the feeling that some important information was yet to come.”&lt;br /&gt;
&lt;br /&gt;
Additionally, a [[Gnome]] [[Trader]] named [[Smavandree]] recounted that he saw, “lots of expunging of various animals and other such things from people. One guy even spit out some teeth!” Of some note, Smavandree himself was not afflicted, and he reports that he does not worship the [[Immortals|Kermorian gods]], preferring the Gnomish god [[Krigglin]].&lt;br /&gt;
&lt;br /&gt;
These visions and the sickness accompanying them bear a striking resemblance to the happenings reported recently by the Herald regarding [[Soraent|High Temple Investigator Soraent]]. On 421-5-5, Father Soraent was witnessed to glow with a pale golden light and shortly thereafter a [[Faenella|wren]], [[Albreda|dove]], and [[Kertigen|raven]] flew from his mouth. Father Soraent also spoke of the [[Tallis|High Priestess Tallis’s]] belief that the recent godly attacks are all connected. We remind our readers to reach out to the good Father when he makes himself known again, especially if you have been experiencing visions. He plans to host a gathering at the Temple sometime soon.&lt;br /&gt;
&lt;br /&gt;
What are the Gods trying to tell us? Will more visions be seen in the coming days or weeks? The answer to both at this time seems to be that only the Immortals know. For now, it seems as though They are desperately trying to tell us something. As always, we must remain vigilant against the unknown danger that seems to be approaching our door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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&lt;br /&gt;
===421-5-28 - DERGATI&#039;S NIGHTMARE MOTHS===&lt;br /&gt;
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Overnight and through the morning, [[Zoluren]] was again the target of divine wrath. The invaders this time took the form of moths, undeniably the work of the dark God [[Dergati]]. There were no signs of the [[Lesser_North_Wind_banshee|banshees]] and [[Giant_adder|adders]] seen in past attacks, but their terrible icebound curse was replaced with a new experience. The moths were considerably strong, noted by one [[Cleric]], [[Anlise|Anlise LightShadow]], a regular hunter, who was unable to affect the creatures with steel nor magic. Towards the end of the first wave, giant Dergatian spawn appeared near the Northeastern Gate of Crossings, returning in force with numerous moths. Town guards were seen escorting shaking citizens to their homes, as well as rallying to finally push the creatures from the city proper. Rough sketches of these creatures can be found below:&lt;br /&gt;
&lt;br /&gt;
* [[Umbral_moth|Moths]]: The night-dark moth is a dark thing cloaked in flickering, baleful shadow, vaguely insectile in form. Its flesh seems nearly as mercurial as smoke, constantly evolving through irregular, chaotic shapes. The creature&#039;s bulbous compound eyes are utterly matte and unreflective, each crowned by an antenna which bears an uncanny resemblance to the soft, questing arm of an infant Human, complete with tiny growths resembling inquisitive, chubby fingers. A slick proboscis protrudes from the moth&#039;s mouth, dangling obscenely against its thorax. Most striking are the creature&#039;s massive wings, spreading fractally above and around its body like drops of dark ink shifting through water.&lt;br /&gt;
* [[Giant_Dergatian_spawn|Dergatian Spawn]]: Rivaling a mammoth in size, the Dergatian spawn resembles a hairless star-nosed mole which has crawled out of some deranged nightmare. Its disturbingly translucent skin, while offering glimpses to the workings of the massive internal organs, appears more than thick and resilient enough to protect the beast. Dirt-caked claws as long as javelins scratch restlessly at the ground, carving up great grooves wherever it goes.&lt;br /&gt;
&lt;br /&gt;
No stranger to invasions and the dangers thereof, I chose to take shelter in the [[Empath|Empaths&#039; guild]]. To my dismay, before I was able to arrive, a moth simply appeared before me. There was no time to avoid the attack. No time to retreat. I found myself within its shadowed embrace. Though I struggled to escape, the moth easily ensnared me, drew me close in perverse mockery of affection. A shadowy, hand-like appendage grasped my head almost tenderly and I felt the moth&#039;s slick proboscis plunge past my lips in a vicious kiss. Terror blossomed within, multiplying into vastness. The feeling grew and grew until there was nothing else. Just when I was certain my heart would burst in my chest my fear was simply...taken from me, leaving me hollow and shaken. I found that the creature had completely removed my tongue.&lt;br /&gt;
&lt;br /&gt;
This onslaught lasted throughout the night and through the early morning. Even with my tongue absent I was still able to prepare spells, restricting my duty to corpse retrieval. As I make this report, I am recovering. [[Malkien]], a defender who also shared the moth attack experience, noted the city itself was swarmed from triage to the ferry. He also noted the brilliant response at triage, indicating quick response to missing tongue, and he complimented Clerical blessing opportunities. Empaths, thankfully, were able to restore missing tongues. It should go without note that vigilance will be needed in the future, especially at triage, where victims of such an attack may be unable to acknowledge their need for assistance. [[Navesi|Herald Navesi]] tells me, based on her previous experience with Dergatian attacks, that [[Item:Albredine_crystal_ring|crystal rings]] are useful in communicating when one has no tongue. Furthermore, the moth attack can be resisted by a strong will, and she advises using spells that bolster it, such as [[Redeemer&#039;s_Pride|Redeemer’s Pride]].&lt;br /&gt;
&lt;br /&gt;
[[Syaski]], a vessel of Dergati, indicated the Dark Aspects seem to be attempting to remind the citizens of all the lands of the power the Immortals hold. In what was either a Divine experience or something otherwise too strange to contemplate, Syaski vomited out an eyeball during our conversation.&lt;br /&gt;
&lt;br /&gt;
It is also to be noted that well into the morning hours, just before light, there was again the prevailing sense of fate being manipulated. This has been confirmed with another [[Moon_Mage|Moon Mage]], [[Saaqib]]. Sadly, these feelings, intense as they are, have left us with no understanding of who nor how Fate has exactly been manipulated. It can only be hoped that this tinkering is for our benefit. My instinct screams otherwise, but without evidence, one can only speculate.&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-21 - THE NORTH WIND BLOWS THROUGH HIBARNHVIDAR===&lt;br /&gt;
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The [[Forfedhdar]] capital of [[Hibarnhvidar]] was attacked this afternoon by creatures loyal to Asketi the Hag. This invasion was mostly confined to the outer area of the city, around the western gate and on the Market road that connects the gate to the Bank.&lt;br /&gt;
&lt;br /&gt;
The initial wave of attackers was composed of several species of [[Giant_adder|adder]]. The serpents were easily felled by the first adventurers who arrived in defense of the city. Shortly thereafter, some stealthy [[Asketian_harbinger|Asketian harbingers]] joined the fray. Although these shadowy adversaries were somewhat stronger than the adders, they too proved to be no real match for the combat prowess of the warriors assembled near the gate.&lt;br /&gt;
&lt;br /&gt;
The true test came with the third and final wave — [[Ragged_wind_hag|ragged wind hags]], [[Bony_wind_wretch|bony wind wretches]], and [[Lesser_North_Wind_banshee|lesser North Wind banshees]]. While the hags and wretches were noticeably more powerful than the previous enemies, the true danger lay in the banshees and their frightening ability to thrust an incorporeal hand into the chest of an unlucky defender and taint the heart with an icy curse, as was seen in the invasions of [[Crossing]] and [[Shard]] a short time ago. In addition, Seer Eyuve reported that each round of torturous wailing unleashed by the banshees reduced the spirit of everyone in the area by a substantial amount.&lt;br /&gt;
&lt;br /&gt;
It was confirmed by this reporter that the curse can, in some cases, fade away on its own given enough time, though it has the potential to cause serious damage to the chest areas of some victims. If [[Cleric|Clerical]] assistance in removing the curse is unavailable, seeking a healing touch is therefore highly recommended. But healers be warned: there are reports of the curse transferring from person to person via an [[Empath_healing#Linking|Empathic link]].&lt;br /&gt;
&lt;br /&gt;
Wind wretches were also observed utilizing an interesting combat maneuver. After hurling his axe and lodging it in the arm of one of the foul creatures, [[Saragos|Saragos Daerthon]] witnessed the following:&lt;br /&gt;
&lt;br /&gt;
 Flinching slightly, a bony wind wretch pulled out a curved haralun axe inlaid with twisting silversteel lines that was lodged in him. He hurled it at Tenike with a bone-rattling, maddened shriek!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Guided by a sudden current of frigid wind, the haralun axe lodged savagely into Tenike&#039;s left hand!&lt;br /&gt;
&lt;br /&gt;
Quite the formidable foe! Luckily, [[Dianelle|Doctor Dianelle al&#039;Bannin]] was quick to set up a triage center in the Bank to help wounded fighters return to the battle as fast as possible.&lt;br /&gt;
&lt;br /&gt;
While this marks the third time in almost as many weeks that one of [[Kermoria|Kermoria’]]s major cities was assaulted by the minions of [[Asketi]], perhaps an attack on Hibarnhvidar is the easiest to fathom. As [[Isharon|Isharon Anloraes]] remarked during the battle, “It is little surprise that Asketi&#039;s handiwork would be seen here, not far from her mount.”&lt;br /&gt;
&lt;br /&gt;
Still, one cannot help but feel a measure of trepidation regarding the notable increase in unprovoked attacks of late.&lt;br /&gt;
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&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-21 - BRIEF FAENRAE INVASION OF THE CROSSING===&lt;br /&gt;
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Just now [[Wind_hound|wind hounds]], [[Faenrae_reaver|faenrae reavers]], and [[Faenrae_stalker|faenrae stalkers]] attacked the [[Crossing|Crossing&#039;s]] Northeast gate area. I arrived in time to witness the wind hounds myself, and [[Janaetta]] reported the presence of the faenrae.&lt;br /&gt;
&lt;br /&gt;
[[Hammerfist]] mentioned an additional oddity. He said that the stalkers were, &amp;quot;all around one minute and gone the next. They left.&amp;quot; He does not believe it any kind of invisibility effect but rather that they simply retreated.&lt;br /&gt;
&lt;br /&gt;
This invasion connects with the earlier invasion of the fae, which we noted consisted of creatures of [[Idon]] ([[Spriggan|spriggans]] and [[Small_boggle|boggles]]) and [[Huldah]] (the faenrae), in addition to [[Banshee|banshees]] of unknown origin. The current invasion, however, did not include the Idon-created or banshees and was our first sighting of the wind hound. Wind hounds are however known to consort with the faenrae.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-5-9 - DROGOR&#039;S SPAWN ATTACK RATHA===&lt;br /&gt;
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On the 34th day of Shorka the Cobra, 421 years after Lanival’s victory, the dark god [[Drogor]] unleashed his wrath on the inhabitants of [[Ratha]], a bustling seaport and economic center of [[Qi&#039;Reshalia]] province. The assault consisted of [[Cloud_eel|cloud eels]], [[Brine_shark|brine sharks]], and [[Drogorian_Stormrider|electrified Drogorian stormriders]] (roughly in that order of difficulty) and lasted for approximately two anlaen before finally subsiding.&lt;br /&gt;
&lt;br /&gt;
Local resident [[Yanbelev|Yanbelev Woodbury]] provided this eye-witness description of one of the sharks:&lt;br /&gt;
&lt;br /&gt;
 Looking exactly like a shark comprised of dark, brackish water, this strange construct seems to float effortlessly through the air, darting to and fro with thrusts of its angular tail. Vicious ivory teeth line its maw, and soulless cobalt eyes constantly scan the area for prey.&lt;br /&gt;
&lt;br /&gt;
Yanbelev also noted that the sharks possessed the unsettling ability to move through the ground and into buildings. &amp;quot;Took an [[Empath|empath]] to the alchemy society buildin, she were tryina escape &#039;em. Thought we&#039;d have a safe haven there. I turned to look outside, an one slipped in, an got her perished.” He went on to state that, in desperate need of a safe place to set up triage, the defenders moved the wounded and dead to [[Eluned|Eluned’s Temple]] on the city’s third tier, perhaps hoping the neutrality of that aspect would somehow ward off the minions of the angry ocean god. There were no reports of enemies invading the temple, although the invasion was generally confined to the lower tiers.&lt;br /&gt;
&lt;br /&gt;
According to Yanbelev, the eels were versed in the use of Elemental spells such as [[Thunderclap]] and [[Geyser]], while the stormriders blanketed entire areas with [[Electrostatic_Eddy|Electrostatic Eddies]]. Although details are still sketchy, there have as yet been no confirmed reports of a single stormrider being defeated.&lt;br /&gt;
&lt;br /&gt;
Repelling the invasion was made more difficult by the scarcity of fighters skilled enough to handle the tougher opponents. [[Tenike|Tenike Sylofr]], one of the adventurers who came to the aid of the island, remarked that while some of the lesser foes were dispatched with relative ease, the great white brine shark that took up residence in the bank on the first tier proved to be quite the challenge even for the combined might of himself, [[Klurn]], and [[Jondong]].&lt;br /&gt;
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But not all of the adventurers within the city were distraught by the attack—at least one, in fact, seemed to revel in the chaos. Well known for her devotion to the dark aspects, the [[Cleric]] [[Whiteburn]] reported that she was cleaning the altar of Drogor on Kssintlee Way in preparation for some sort of sacrifice as the event unfolded. What effect this had on the invasion is unclear, though it is hard to imagine that Drogor did not take notice of His disciple’s efforts. Happening to pass by at the time, [[Kintalia|Kintalia Bloodspire-Silvermist]] very nearly became an unwilling participant in the proceedings but managed to escape with her life after the ceremony was interrupted by the arrival of a Drogorian stormrider.&lt;br /&gt;
&lt;br /&gt;
Whiteburn said that while on Ratha she was also blinded by a flash of marine-hued light after which she experienced a “strange sensation of being pulled in many directions all at once.” This begs the question: was the invasion of Ratha an isolated event born from the ire of a god who, according to legend, has great disdain for the island of Reshalia? Or is this part of something bigger, connected in some unseen way to the recent attacks on [[Shard]], [[Hibarnhvidar]], and the [[Crossing]]? Only time will tell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-5 - MURDER DOLLS DESCEND ON RIVERHAVEN===&lt;br /&gt;
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Most cities and towns within the provinces are no stranger to invasions of various evil creatures. On the 6th day of the 4th month and 421 years since the Victory of Lanival, [[Riverhaven]] found itself the target of a rather unusual type of invasion, one not seen in many years. Those brave fighters who responded to calls for assistance from Riverhaven found themselves facing Murder Dolls.&lt;br /&gt;
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While accounts of what the Murder Dolls look like vary dramatically, they appear to be small dolls wielding tiny daggers and toothpicks. [[Klurn]], one of the brave defenders of Riverhaven, recalled, “They were made of clay, like pottery.” [[Hnot]], another defender, stated, “Some of the dolls were wicker, some were balsa. Some had glowing eyes. Some were well crafted and these were the most dangerous! The less well crafted, the easier the dolls were.” These dolls appear similar to those crafted by [[Hobglup]], the Dwarven tinker-turned-Necromancer who [[Hollow_Eve_Festival_396||unleashed such abominations in 396]]. However, there are differences. The dolls in 396 specifically targeted the limbs of defenders, while the dolls in the Riverhaven attack were more erratic, attacking seemingly without attempting to target specific body parts. Hobglup perished in 396 after attempting to claim the Greater Fist, and thus the origin of the current dolls is unknown.&lt;br /&gt;
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Perhaps more troubling is what the dolls were saying as they attacked. Klurn stated, “They continually repeated ‘Bones, Bones, Bones’.” Of note, Hobglup was suspected of creating his dolls to harvest body parts, which may have been used to create the great bone amalgams that began attacking shortly after his arrival. Such creatures presumably require a lot of bones.&lt;br /&gt;
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Furthermore, it appears the dolls possess no soul. [[Padhg]], a reputable and skilled Cleric, stated, “I arrived late to the invasion; my participation was only to discover the Murder Dolls seemed to have no soul.” He went on to explain, “As a Cleric, we are trained to interact with the spirit of others. Be it through bearing down upon them with the weight of the Immortals or through forcing their soul out of the body the same way we put it back in during a resurrection. The dolls seemed to be animated and had no spirit I could manipulate.”&lt;br /&gt;
&lt;br /&gt;
After a valiant defense of the city the Murder Dolls were turned back. It is not known where they came from and also unknown if they will return. Vigilance will be key in the coming weeks and months!&lt;br /&gt;
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&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-5 - HIGH TEMPLE INVESTIGATOR SPEAKS OF SHADOW IN VISIONS===&lt;br /&gt;
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Today I was visited by [[Soraent|High Temple Investigator Soraent]], an advisor whose job it is to commune with the [[Immortals|gods]] and ascertain the meanings of Their portents. It became clear to me during our conversation just how close a connection he has with the gods, and he bore a message to the people about the recent godly invasions.&lt;br /&gt;
&lt;br /&gt;
The Investigator first contacted [[Klines|Assistant Reporter Klines]] to request passage on his ship from [[Ratha]] to the [[Crossing]]. Klines tells me that, during this journey, Father Soraent experienced strong visions with very physical effects. When praying to [[Drogor]], his mouth opened and released a shower of bloody seawater!&lt;br /&gt;
&lt;br /&gt;
When they arrived in the Crossing, Klines summoned me to meet with them. Father Soraent told me that he has been visiting the sites of the recent invasions in an attempt to commune with the Immortals there. However, he is experiencing a most unusual occurrence: Every time he communes in such a way, there is a &amp;quot;block&amp;quot; or a &amp;quot;shadow&amp;quot;, &amp;quot;something almost seen… just out of [his] perception.&amp;quot; He further said, &amp;quot;Regardless of the Immortal that I commune with, regardless of the response, it is always not quite full. It is as if something is preventing me from getting the entire message.&amp;quot; He says that in all his years, he has never experienced this phenomenon before, and that it occurs only when he attempts to commune specifically about the recent attacks.&lt;br /&gt;
&lt;br /&gt;
According to the priest, [[Tallis|High Priestess Tallis]] of the [[Crossing_High_Temple|Temple]] believes this change in visions means the attacks are connected in some way. Father Soraent calls for the faithful to come together and meet with him in order to make a stronger connection to the Divine. He plans to call this meeting within the next few days, at the High Temple itself.&lt;br /&gt;
&lt;br /&gt;
Finally, he warned us that he feels &amp;quot;close&amp;quot;, with visions coming to him even without his rituals. He believes this means others may experience such visions, perhaps even those not of the clergy. He asks such people to speak to him so that he may show them how to reach out fully. The Herald urges you all, denizens of [[Kermoria]], to do as he asks. As well, if such a vision takes you, the Herald wants to report on it! Contact myself or one of the staff.&lt;br /&gt;
&lt;br /&gt;
At the end of our meeting, I witnessed a most unusual Divine event. Father Soraent suddenly began to glow with pale golden light. His mouth flew open, and from it flew a [[Faenella|wren]], a [[Albreda|dove]], and a [[Kertigen|raven]]! They quickly disappeared in a shower of multihued light. He also moved his arm, as if wiping something away. This experience was clearly very taxing for him, as he collapsed at the end of it.&lt;br /&gt;
&lt;br /&gt;
Our gods are reaching out to us. It is time to listen.&lt;br /&gt;
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&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-5-2 - THE CURSE OF THE ICEBOUND HEART CONTINUES===&lt;br /&gt;
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The [[Asketi|Asketian]] attack previously reported by the Herald has now been duplicated in [[Ilithi]], centralized in the capital city of [[Shard]]. Once again [[Giant_Adder|adders]] and [[Ragged_Wind_Hag|hags]] led the charge, supported from the shadows by [[Asketian_harbinger|harbingers]]. [[Lesser_North_Wind_Banshee|Banshees]] were seen in force near the end of the battle, bringing with them their deadly Icebound Heart curse. Thankfully good awareness of the curse kept its effects to a minimum, with most deaths occurring due to the banshees’ brutal spirit attack.&lt;br /&gt;
&lt;br /&gt;
Triage took place in the city’s Triage Building, one block south of the east gate. Fortunately, defense of the city was rallied quickly, thanks to a warning from the [[Moon_Mage|Moon Mages’ Guild]]. Their shared vision is detailed below:&lt;br /&gt;
&lt;br /&gt;
 The world suddenly faded to shadow around the mage. A tiny mote of sickly green light emerged from the darkness, hovering eerily in a self-repeating, circular pattern. The mage’s perspective rapidly expanded, as if being shot into the air, and the image of a four-pointed crystal star surrounded by a ring of water was visible below, circumscribed by the ominous green nova. The light exploded into four snaking lines that streaked toward each tip of the star. A piercing wail echoed in the mage’s mind as vision returned to the here and now.&lt;br /&gt;
&lt;br /&gt;
Discussion of the event still leads defenders to believe dark aspects of the divine are in some way displeased. At this time, the Herald is actively seeking interviews with Clerics who specialize in the darker side of divinity. If you or someone you know fits such a description, please get in touch with any Herald reporter for a brief interview: [[Navesi]] or [[Saragos|Saragos Daerthon]], [[Klines|Klines Silvermist]], [[Marcul|Marcul McRee-Rhyian]], or [[Simera|Simera Asherah]].&lt;br /&gt;
&lt;br /&gt;
Perhaps most troublesome about these events is the preceding feeling that fate is being manipulated in some fashion. During both battles, I experienced a pervading sense of actions being taken directly against Fate. Could this feeling be a warning? A blessing? Might this feeling be a light aspect looking to aid the defenders? Or are we still beset with an impenetrable darkness, borne of a darker aspects disappointment? Unfortunately, we have only speculation to guide us at the moment.&lt;br /&gt;
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&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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===421-4-26 - THE CURSE OF THE ICEBOUND HEART===&lt;br /&gt;
This afternoon the [[Crossing]] experienced a chilling onslaught from a host of assorted [[Asketi|Asketian]] creatures. These beings beset the city from all sides and included wind hags, adders, wretches, banshees, and harbingers.&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;Crude pencil sketches of the aforementioned invasion force detail their specific physical makeup.&#039;&#039;&lt;br /&gt;
* [[Ragged_Wind_Hag|Hags]]/[[Bony_wind_wretch|Wretches]]: Clad in the holy vestments, ancient in appearance, frail and emaciated. Crystal beads clatter with every moment from a silver chain at the belt.&lt;br /&gt;
* [[Giant_Adder|Adders]]: Snakes nearly fifteen feet in length and the width of a fully grown human.&lt;br /&gt;
* [[Asketian_harbinger|Harbingers]]: Stealth combatants armed with bone-tipped arrows, incredibly agile, covered in black tattoos. Gleaming amber eyes. Will attack from range.&lt;br /&gt;
* [[Lesser_North_Wind_Banshee|Banshees]]: Spectres of the North Wind, disheveled ice-white hair, fading form. Require a [[Bless|Blessed]] weapon or Holy magic to harm. Two deadly attacks: a piercing wail that drains the spirit and a touch to the heart that delivers the Icebound Heart curse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Note that these creatures ranged in difficulty but those other than the adders were considered quite difficult. [[Navesi|Herald Navesi]] reported that they were often more difficult than [[Armored_warklin|warklins]], likely in the range of [[Storm_bull|storm bulls]] or higher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brave adventures set to the task of city-wide defense, many falling to a strange form of icy curse. The Herald witnessed this curse appearing as the result of an attack by the North Wind banshee. She reaches one spectral hand into the chest of her victim and squeezes the heart. Those stricken with the curse exhibit signs of fear, fatigue, pain, and cold. Their eyes frequently dart about, they may have a weary expression, frosty blue mist may expel from their nostrils, and their eyes or chest may glow blue. Witnesses [[Skaen]] and [[Xionara]] reported that the attack was physical in nature, causing harm to the heart until death, upon which time an icy statue would appear next to the body. [[Sophrona]] also told tales of [[Empath|Empaths]] contracting the curse from healing patients, and [[Mistanna]] reported contracting it from touching one of the statues, though she also stated that she was able to move bodies without harm, regardless of the statue creation. [[Cleric]] [[Azante]] reported that [[Resurrection]] of those who died of the curse did not present any issue, and afterward they were no longer cursed.&lt;br /&gt;
&lt;br /&gt;
As far as the Herald can tell, there is no way to prevent the curse. [[Protection_from_Evil|Protection from Evil]] did not protect Herald Navesi from contracting the curse, and no witnesses came forward claiming to have resisted it once touched. The only known method to cure it at this time is the [[Uncurse]] spell.&lt;br /&gt;
&lt;br /&gt;
Furthermore, this curse should not be mistaken for the second deadly attack of the Banshee: her wail. This wail tears at the spirit and may cause significant damage. Take special care here, as those dying a spirit death have great difficulty with the resurrection process and are forced to depart. [[Soul Shield]] can provide some reprieve from this dangerous scream, as can retreat to the safety of triage, where gentle music may soothe the soul.&lt;br /&gt;
&lt;br /&gt;
To say the response to the invasion was chaotic would be a touch of understatement. While the attack did finally subside, a few notable lessons could be gleaned from the experience. Most notably, it remains important for healers and warriors alike to keep an active awareness of their health. More than once, Empaths sadly fell victim to the curse after having transferred it from a patient. At this time, it is advised that adventures take stock of their favor counts and seek guidance of the divine when finding that count lacking. [[Bard|Bards]] are requested in triage for their spirit-healing [[Hodierna&#039;s_Lilt|Hodierna&#039;s Lilt]] and their gentle minuets. Clerics may find it wise to offer Blessing, Soul Shield, and Uncurse services near to main triage. During this invasion, triage was located in the Empath Guild courtyard, and the Herald recommends a Clerical station be situated in the infirmary nearby. Keep watch, dear readers. I leave you with the words of a dying wretch, &amp;quot;Fear...the Night of Glory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===421-4-14 - CHRYSALIS SPAWN SIGHTED IN SHARD AND HIBARNHVIDAR===&lt;br /&gt;
&lt;br /&gt;
For the first time since the defeat eleven years hence of the [[Xitoccanemun |First of the Akul&#039;tiz, Xitoccanemun]], [[Umbral_moth|Umbral moths]] have darkened the skies rather than remaining hidden from the light within the bowels of the earth.&lt;br /&gt;
&lt;br /&gt;
These creatures originally darkened our lands following the opening of the [[Chrysalis]], and were known to serve the goddess [[Dergati]] in her plot to blot out the light of the sun, wake the [[World_Dragon|World Dragon]], and indeed even kill the goddess [[Peri&#039;el]].  It was only through the combined efforts of people everywhere using music to bring sunlight to Peri’el that she was healed.  A final brave confrontation in the [[Wicked Burrow Mine]] saw the First defeated and these plans fully thwarted.&lt;br /&gt;
&lt;br /&gt;
The first of these recent attacks was in the fair city of [[Shard]], where both the umbral moths and the humanoid [[Akul&#039;tiz]] were spotted.  In a separate incident, the moths alone were sighted in [[Hibarnhvidar]].  In both cases, the forces were defeated and dispersed by the cities’ defenders.&lt;br /&gt;
&lt;br /&gt;
In this second encounter, several Moon Mages reported seeing visions.  According to one source:&lt;br /&gt;
 My vision blurred for a moment and the light of Xibar was diminished by countless fluttering wings.  A gust of wind dispersed them and left my skin feeling frostbitten.  A voice as bitter as the cold whispered, &amp;quot;Soon, Khal Gwaerd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What can these incursions mean?  Might Dergati be stirring again once more to wreak havoc upon the lands?  Keep your eyes open and pray that we are spared Her wrath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Please see the Herald’s archives for previous coverage of these events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Saragos|Saragos Daerthon]],&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===421-4-2 - THE FAE ATTACK, HERON AND WREN SPOTTED===&lt;br /&gt;
&lt;br /&gt;
Today the northeast section of the Crossing was overrun by creatures of the Fae. Boggles, spriggans, banshees, and faenrae reavers and assassins were all present and wrought havoc upon the Ranger&#039;s guild, the Warrior Mage&#039;s guild, and many of the streets in between the two. Citizens [[Pfanston]] and [[Dulan]] claimed at the start, they heard a wind, followed by a chiming sound, like the laughter of children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the center of the page are detailed sketches of the creatures mentioned, light penstrokes revealing the monstrous creations in meticulous detail. Beneath each is a caption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Boggle]] — Body composed of sticks and stones, with a round, bulbous head. Known for malicious mischief. Created by [[Idon]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spriggan]] — Also called changelings. About the size of an Olvi with black eyes, gnarled limbs, and bark-like skin. Known for highly malicious mischief, affinity for manipulating wind. Created by Idon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Banshee]] — A spectral female, torn and tattered, bearing sharp claws. She will moan and cry, calling out in chaos and despair as she attempts to eat her victims&#039; very life and spirit. Requires a Blessed weapon or Holy magic to harm.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_reaver|Faenrae reaver]] — This 5-foot tall creature has glowing green eyes, tangled black hair, and withered grey flesh, with sharp fangs and claws. It floats a few inches above the ground. Created by [[Huldah]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_Assassin|Faenrae assassin]] — As the reaver, but moving with more swiftness and calculation. Stealthy. Created by Huldah.&lt;br /&gt;
&lt;br /&gt;
Warrior Mage and Inspector [[Munchausen]] claims that, during the chaos, he spotted a Heron and Wren, &amp;quot;tumbling... conflicting, but not necessarily fighting... at odds somehow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pfanston also claimed that, at the conclusion of the invasion, he felt &amp;quot;the air become calmer, though not as calm as it should be, and yet he still felt the stare of thousands of tiny eyes on him.&amp;quot; [[Saragos]] added, &amp;quot;The wind whistled one last time, a sharp, keening sound. As if sadness from its very soul had escaped.&amp;quot;*&lt;br /&gt;
&lt;br /&gt;
The Herald asked local [[Drogor|Drogorian]] Priestess [[Whiteburn]] for her interpretation of the events, in particular the creatures summoned and the Holy Birds sighted. She theorized, &amp;quot;Lord Idon - perhaps in some sort of collaborative effort with Lord Huldah - sought to weave chaos amongst mortals. Perhaps for Their own amusement, perhaps for some other reason. They are the more... capricious of the Dark Gods when it comes to wanton destruction and death.&amp;quot; Further, she said, &amp;quot;When death comes to mortals, it is wise not to discount Huldah&#039;s influence. He detests the creatures of [[Truffenyi]] and revels in chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With regard to the birds: &amp;quot;...if they were fighting or quarrelling, then it is likely to be a sign that [[Faenella]] perhaps acted in some way to soften the blow against the children of Elanthia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Vahrek]] added a second theory. He said, &amp;quot;Faenella and Idon [may have been] squabbling over whether or not to get involved in Huldah&#039;s song&#039;n dance.&amp;quot; In response, Priestess Whiteburn agreed it might be a good theory.&lt;br /&gt;
&lt;br /&gt;
The Herald further asked the Priestess what the populace might do if indeed another Immortal (or two) are displeased. &amp;quot;Turn your eyes to the Heavens and keep your senses alert for other signs or portents. Pray to the Dark Ones that we may be spared Their anger.&amp;quot; She also agreed that those inclined might pray to Faenella Herself for guidance and protection.&lt;br /&gt;
&lt;br /&gt;
Take to your prayers once again, Zoluren.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The First Land Herald does not attempt interpret the more poetic quotations of its witnesses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Issues==&lt;br /&gt;
[[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|416-02-32 - A Brief Guide to Current Events in Zoluren]]&lt;br /&gt;
&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-28_.E2.80.94_The_First_Defeated.2C_Sky_Clears_.E2.80.94_Spider_Festival_Arrives|410-07-28 — The First Defeated, Sky Clears — Spider Festival Arrives]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-17_.E2.80.94_A_Light_of_Hope_is_Found_.E2.80.94_Music_to_Bring_Sunlight_to_Peri.27el|410-07-17 — A Light of Hope is Found — Music to Bring Sunlight to Peri&#039;el]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-09_.E2.80.94_Sister_Tasrhhsu_Sacrificed.2C_Recovering_.E2.80.94_Fists_Continue_to_Erupt_.E2.80.94_Vigil_for_Peri.27el_Brings_Visions|410-07-09 — Sister Tasrhhsu Sacrificed, Recovering — Fists Continue to Erupt — Vigil for Peri&#039;el Brings Visions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-37_.E2.80.94_Both_Fists_Erupt_.E2.80.94_Sister_Tasrhhsu_Says_Peri.27el_Not_Dead|410-06-37 — Both Fists Erupt — Sister Tasrhhsu Says Peri&#039;el Not Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-29_.E2.80.94_The_First_Claims_Peri.27el_Slain|410-06-29 — The First Claims Peri&#039;el Slain]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-09_.E2.80.94_Dergatian_Chrysalis_Awakens_.E2.80.94_The_.27First.27_Attacks_Crossing_and_Ru.27atin_Sister|410-06-09 — Dergatian Chrysalis Awakens — The &#039;First&#039; Attacks Crossing and Ru&#039;atin Sister]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archives==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[First_Land_Herald_Archives|First Land Herald Archives]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=467758</id>
		<title>The First Land Herald</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=467758"/>
		<updated>2017-05-07T19:19:50Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Latest Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FirstLandHerald.jpg|border]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The First Land Herald is a publication dedicated to Zoluren current events. When possible reporters may also report on other events throughout Kermoria.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Editor in Chief:&#039;&#039;&#039;  [[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter and Lead Archivist:&#039;&#039;&#039;  [[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter:&#039;&#039;&#039;  [[Klines]] [[Silvermist_family|Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Latest Issues==&lt;br /&gt;
===423-5-36 EXPLOSION AT SORROW&#039;S REACH!===&lt;br /&gt;
&lt;br /&gt;
With the death of [[Geva]], hope that the conflict with the [[Elpalzi]] is finally coming to an end has never been higher. Lord [[Grigoire]] soon plans to make an announcement that many speculate will finally see [[Zoluren]] on the offensive against [[Alret]] and his forces. In advance of Lord [[Grigoire]]’s announcement, operations by the [[Zoluren]] military have begun at [[Sorrow’s Reach]].&lt;br /&gt;
&lt;br /&gt;
Early on the 35th day of the 5th month of Uthmor the Giant, 423 years since Lanival, a significant explosion was heard from the direction of [[Sorrow’s Keep]]. “It was about as loud as the explosions during an invasion. But I think I caught more of an echo of it seeing as I was standing outside the [Moon Mage guild] tower, behind the wall. The flash was pretty bright though,” stated [[Willower]], a member of the Moon Mage guild. “I felt the ground shake and I heard a huge explosion that seemed to come from the direction of [[Sorrow’s Keep]],” stated [[Meantermel]], a member of the Barbarian guild.&lt;br /&gt;
&lt;br /&gt;
Many immediately rushed for the Reach to try to determine what had occurred. Upon arrival at the cavern mouth, they were greeted by a full company of [[Zoluren]] soldiers. A member of the company indicated that, acting upon Lord [[Grigoire]]’s orders, an Explosives detachment set charges and detonated them in order to clear a way to a magical portal within the cavern. The detachment removed the debris and then returned home. “They exploded the rubble that was blocking the cavern mouth, so the wards can be access when the key is ready,” stated Masterson, a member of the company. He went on to say, “Lord [[Denesal]] wanted it done early so it could be assessed for threats.”&lt;br /&gt;
&lt;br /&gt;
The newly exposed portal is hazy and glows with magics that swirl in hues of green, red, blue, and black. While red, blue, and black are associated with the moons that move in the skies above Elanthia, green does not correspond to any known moon. Green does, however, correspond with the demon [[Maelshyve]] which many have speculated is somehow linked to the [[Alret]] and [[Geva]]. It is also the color of the moongates and teleportational magics used by the [[Elpalzi]]. The area around the portal portal is surrounded by scorched stone. It is possible that the scorch marks are from the explosions, however that is uncertain.&lt;br /&gt;
&lt;br /&gt;
The company of [[Zoluren]] soldiers indicated that no entities have attempted to emerge from the portal, despite it being stable. Masterson said, “We’re a Holy unit, trained in conjunction with the temple. We came in after the explosive company left, after the mages who were watching declared the portal stable. We are here to ensure that [nothing comes through the portal].”&lt;br /&gt;
&lt;br /&gt;
It is clear that these soldiers intend to carry out their charge, to prevent access to the portal until the key is ready. Will Lord [[Grigoire]]’s imminent announcement reveal more about the ritual? Will the attack on [[Sorrow’s Keep]] begin at the conclusion of the announcement? All of [[Elanthia]] holds its breath as we wait for whatever the future may bring, to arrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===423-5-13 - GEVA DEAD! ZOLUREN TO BATTLE ELPALZI!===&lt;br /&gt;
&lt;br /&gt;
Zoluren reels with triumph! The witch is dead! [[GEVA]], Lieutenant of the [[Elpalzi]] has fallen, HER SOUL CONSUMED BY THE DEMON [[MAELSHYVE]]! Rejoice, citizens!&lt;br /&gt;
&lt;br /&gt;
Her downfall began on Truffandu, the 13th day of Uthmor in this year 423. She was heard on the public gwethdesuan network taunting the people of Zoluren. Self-described Weasel Professor [[Nakori]] warned me, &amp;quot;Do not think any thoughts to people about anything! [[Geva]] can hear all the thoughts and she will come snip your hair and make a doll and torture you!&amp;quot; [[Perune]] confirmed that [[Geva]] &amp;quot;used [a doll] on [[Qiyan]] and a number of others. It allowed her to probe their minds, [[Geva]] claimed, and also almost kill them.&amp;quot; [[Nakori]] continued, &amp;quot;[[Geva]] snipped my fur and made a doll of me and tried to torture me, but I was strong and she wasn&#039;t very good at making it hurt for a long time, so I didn&#039;t tell her anything that I didn&#039;t know I knew.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Geva]] spoke openly of stealing into guilds and plaza shops, doing gods-know-what foul work, mocking our province and its people as she did so. Her timely end came about due to the quick thinking of well-known Zoluren pair, [[Kaelie]] and [[Mazrian]]. According to [[Mazrian]], [[Kaelie]] spotted the [[Elpalzi]] witch at the Crossing Empath guild, and he set up ambush just outside. [[Kaelie]] then enlisted the help of [[Constanze]] to oust [[Geva]] from the guild with Empathic magics. [[Mazrian]] made his move and [[Geva]] went down! Even those of us distant from the event sensed then that her soul was taken, not to the [[Starry Road]] or even the [[Red Spiral]], but into the bowels of that most evil of demons, [[Maelshyve]].&lt;br /&gt;
&lt;br /&gt;
HOWEVER, do not rest, Zoluren. [[Alret]] yet lives, and he commands the [[Elpalzi]] stronghold, which still teems with our enemies. But in heartening news, the Zoluren Council is finally ready to act. SOON WE STORM [[SORROW&#039;S KEEP]]!&lt;br /&gt;
&lt;br /&gt;
One andu ago, [[Perune]] called a Town Hall meeting to share the news brought to him by Lord [[Grigoire]]: Zoluren will march against the [[Elpalzi]]. We have finally discovered a way to breach their stronghold and will take the attack to them. Our most seasoned warriors are asked to join the front lines, breaking into [[Sorrow&#039;s Keep]] itself to purge it. All others are asked to join together in an undisclosed location and perform a ritual to aid in the battle in an undisclosed way. To those who would storm the castle, [[Perune]] warned NOT TO TOUCH anything inside, for fear of demonic influence. To those participating in the ritual, be prepared to use your magical attunement, should you have any — though all will be needed. Keep an ear to the gweth in the coming days for further announcements from the Zoluren military.&lt;br /&gt;
&lt;br /&gt;
It is important to note at this point that not all [[Elpalzi]] are against Zoluren. Councilor [[Aislynn]] of the Order of the Apostles spoke to me of her experience with just one such Elpalzi. About 12 andu ago, she and [[Fariden]] encountered an [[Elpalzi]] woman, [[Kenla]], on the Northern Trade Route. [[Kenla]] revealed that many [[Elpalzi]] were forced to fight under threat of death to themselves and their families, confessing that her four daughters were made to fight that day, all of whom were slain by Zoluren fighters. [[Aislynn]] said of it, &amp;quot;The sadness of a mother grieving for the loss of all of her children on the same day is... not something one can mistake.&amp;quot; [[Kenla]] went on to tell that [[Geva]] has some means of sensing insurrection or disloyalty and expected her time would not be long. At the end of the conversation, [[Kenla]] was &amp;quot;torn apart by green fire,&amp;quot; and her spirit was felt to walk the Starry Road.&lt;br /&gt;
&lt;br /&gt;
[[Aislynn]] further told me that, through the work of Lady [[Lilena]], Zoluren was able to obtain the key to [[Sorrow&#039;s Keep]], whose magical wards have for so long kept us from attacking the [[Elpalzi]] directly. One friendly [[Elpalzi]] snuck into Commander [[Alret]]&#039;s war room and stole the key from him, delivering it unto us. And so, thanks to an [[Elpalzi]], we shall finally be able to put an end to this conflict. [[Aislynn]] said that she believed that diplomacy, trust, and the desire to save the [[Elpalzi]] as a race were instrumental in us obtaining the key.&lt;br /&gt;
&lt;br /&gt;
Today we remember the following fallen [[Elpalzi]] as brave friends and heroes to the province of Zoluren: [[Kenla]], [[Esthen]], [[Orles]], [[Parthe]], [[Conlet]], and [[Ertusn]].&lt;br /&gt;
&lt;br /&gt;
Now, Zoluren, prepare yourselves for battle!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
===423-2-37 - ELPALZI LINKED TO VISION OF MAELSHYVE===&lt;br /&gt;
&lt;br /&gt;
For over a decade, the [[Elpalzi]] have launched raids on [[Zoluren]]. These raids have been sporadic and seemingly random in nature. However, over the past two days, the rate at which the [[Elpalzi]] are attacking has increased dramatically.&lt;br /&gt;
&lt;br /&gt;
Since early on the 75th day of the 423rd year since Lanival, the [[Elpalzi]] have been launching constant attacks on The Crossing, Dirge, the Journalai Route, and the Northern Trade Road. While these attacks have varied in size, they stand out due to the consistent tempo. For the past couple of days, hardly an hour has gone by without warning calls being heard through the gwethdesuan network.&lt;br /&gt;
&lt;br /&gt;
Furthermore, a small group of Guilded adventurers encountered a member of [[House Turmar]], Lady [[Lilena]] Turmar, in The Crossing Empath Guild. Lady [[Lilena]] indicated that it was important she return to Dirge to speak with her great uncle and was offered an escort by this reporter, [[Liurilias]], [[Aislynn]], and [[Kaelie]].&lt;br /&gt;
&lt;br /&gt;
Near the start of the journey to Dirge, I volunteered to lead the group to its destination. While moving along the Northern Trade Road, our contingent came upon several [[Elpalzi]] who seemed to be in a state of retreat. Our group was able to handle these stragglers, however, the tide turned as we approached the road into Dirge. A few of us noticed what appeared to be a flash of shadow, which gave us pause. Before being able to assess what we had seen, many green portals began opening with organized groups of [[Elpalzi]] pouring from them.&lt;br /&gt;
&lt;br /&gt;
We were almost immediately radically outnumbered and, with the benefit of surprise on their side, the [[Elpalzi]] managed to mortally wound Kaelie. Aislynn and myself began a tactical withdrawal with Lady Lilena, while Liurilias stayed behind to buy time for us. We withdrew in a harried rush that required me to fight off numerous pursuers as we fled. Finally, we managed to lose our enemies by retreating to the [[Abandoned Clan]] Great Hall near [[Sunfall Hub]].&lt;br /&gt;
&lt;br /&gt;
While we felt safe for the moment, it became apparent that a great danger was lurking in our future. Lady [[Lilena]], a Moon Mage who studied under the [[Monks of the Crystal Hand]], was suddenly overcome by a vision. From my perspective, the vision clearly overwhelmed her mind, and we worried about the lasting effects it might have.&lt;br /&gt;
0&lt;br /&gt;
Shortly after the vision ended, Liurilias and Kaelie managed to rejoin us without being followed. Using his considerable experience and training as a Cleric, Liurilias was able to link the spirits of all present: me, Aislynn, Kaelie, Lady Lilena, and himself. As a result of this link, Aislynn, Liurilias, and I were able to share Lady Lilena’s vision. Kaelie did not see it, and we hypothesize the link simply was not strong enough to share with all. The vision itself was truly overwhelming and felt different in its intensity from normal Moon Mage visions, of which I have had many. Throughout the entire vision, I experienced intense pain and mental rending, and I began to feel encompassed by a profoundly unnatural force. Oddly, this force was perceived in the same way I perceive the color green. As the vision continued, the pain remained intense, however I saw brief glimpses of an Elpalzi woman’s face, flickering in front of a dark, winged shape. The feeling of green continued to be prevalent in my mind as well. Finally, the vision flashed away, however just as it did so I distinctly saw a triple-tined claw.&lt;br /&gt;
&lt;br /&gt;
This final image left all of us deeply unsettled. Our immediate thoughts turned to the one who uses the triple-tined claw as a standard: [[Maelshyve]]. It is widely accepted that the [[Zaulfung Stones]] are in place to repair the tear created by the [[Voidspell]]. Furthermore, it is known that [[Maelshyve]] has attempted to exploit the weakened state of the barrier between planes there, her influence apparent in the corruption of the swamp. Shortly after the shared vision, Lady [[Lilena]] managed to make it home safely via a family artifact. Lady [[Lilena]] said, “Well, if it salves your concerns, you&#039;ll know it is Auntie and the guards by the ruby glow.&amp;quot; Shortly thereafter a ruby red glow surrounded Lady [[Lilena]] and both she and the glow disappeared moments later.&lt;br /&gt;
&lt;br /&gt;
In addition to this vision, two other visions, which may be related, have been seen by several Moon Mages recently. In the first vision, a crowned figure stood in a room surrounded by rich tapestries and fine furnishings. Nearby, a human used a quill to write steadily, taking notes as the crowned figure spoke. During a lull in the speech, the writer reached toward an intricate insignia at his shoulder and brushed something away from one of its curves while smiling. In the second vision, Moon Mages found themselves in a dimly lit cell, overcome by a feeling of utter hopelessness. The cell door creaked open and light broke through it, but the feeling of hopelessness was so great that we could not move at all our shackled hand. These two visions may refer to the Moon Mage Iazen, who served as scribe for the Zoluren court. [[Iazen]] was taken prisoner by the [[Elpalzi]] years ago and has not been heard from since. The first vision may be a view into his past, while the second could be a glimpse into his present or future.&lt;br /&gt;
&lt;br /&gt;
These vision leads to several questions: Is [[Iazen]] still alive? Does the triple-tined claw vision mean the [[Elpalzi]] are attempting to align with [[Maelshyve]]? Is [[Maelshyve]] using the [[Elpalzi]] as puppets? Does this somehow relate to the Necromancer Guild? As always, we must remain vigilant against the threats at our doorstep!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-6-25 - A MEETING WITH COUNCIL HERALD STREMBIN===&lt;br /&gt;
&lt;br /&gt;
This evening, a proclamation was presented to the Rathan populace by [[Strembin|Council Herald Strembin Redthorne]], Speaker of the Council of Advisors of [[Ratha]].  The Council Herald began by addressing a large crowd of common folk assembled in Monument Square, just outside the entrance to [[Sshoi-sson Palace]].&lt;br /&gt;
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“People of Ratha! Be it known that on the twenty-first day of this sixth month of Arhat the Fire Lion, in the year of the Bronze Wyvern, four-hundred and twenty-one years since the victory of Lanival the Redeemer, it was ratified by the Council of Advisors for the city of Ratha and island of [[Reshalia]], to establish a temporary Home Guard of the Commons.  To that end, all able-bodied citizens who are not members of any Guild, between the ages of sixteen and thirty, shall raise unto themselves such arms as they may afford, and enlist themselves within said Home Guard until such time as these immediate crises have been shown to abate.”&lt;br /&gt;
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His words had a noticeable effect on the crowd, and sensing the agitation Strembin directed several Malk’smo constables into motion to silence the murmuring.&lt;br /&gt;
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“The populace shall stand assured that with the passing of such dangers, said proclamation shall be lifted forthwith.”&lt;br /&gt;
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His message delivered, the Council Herald waited for the crowd of commoners to disperse then invited the Guilded adventurers in attendance to join him within the palace for further discussion. &lt;br /&gt;
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After leading the group to the west portico, Strembin first spoke of the recent attacks by [[Drogor]]’s minions and how the city was caught unprepared for them.  He said that the invasions had prompted the Council’s decision to establish a list of heroes willing to bear arms in defense of Ratha should the need arise.  And while this divine danger may be passing, the Council Herald noted that it was not the only threat Ratha faces.&lt;br /&gt;
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“We have recent and ongoing reports of particularly vicious pirate attacks plying the sea lanes between Ratha and the mainland, as well as here and [[Surlaenis]]...More than simple pirates, if our reports so far are to be believed, though some of them are rather...hard to substantiate.  The general ramblings are of a great flotilla, larger than most have ever seen.  Which would seem to be considerable, given the fleets which call Ratha home.&lt;br /&gt;
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“Several have babbled on about green-skinned pirates, which makes little to no sense.  I can hardly believe there is a populace of Togs large enough to construct an entire flotilla.”&lt;br /&gt;
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Strembin remarked that despite expanded patrols by both [[Redthorne]] and [[Odalva]] vessels, an increasing number of merchant ships are turning up lost or destroyed.  Normally this would not be a great cause for concern, he said, but the attacks have been growing bolder and occurring closer to Reshalia shores.&lt;br /&gt;
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Since the city has received no ransom demands with regard to hostages taken from captured ships, the Council is working under the assumption that the pirates may be in league with slavers.  Strembin declared that Ratha has no intention of negotiating with any pirates, however, and that they should be eradicated whenever the opportunity presents itself. &lt;br /&gt;
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[[Aislynn|Aislynn Ranloa]], Vice Speaker of the [[Order of the Apostles]], inquired if there had been any sightings of [[Aedem]] of late.&lt;br /&gt;
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“That name hasn&#039;t been heard in quite some time, no.  Though it does bring me to my next point of concern.&lt;br /&gt;
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“Some of our informants among the more...dubiously legal crews who call the city home port, have filtered in some information that gives me greater pause.  They say, apparently, that a new [[Var&#039;Quel|Baron Var&#039;Quel]] has recently come to power on [[Hara&#039;jaal]].  And unlike his more recent predecessors, it appears this man is a bit less shall we coin the phrase again, ‘Hands-off.’”&lt;br /&gt;
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The adventurers discussed what this turn of events might mean for [[Qi&#039;Reshalia]].  Council Herald Strembin explained that while the province has enjoyed many decades of non-interference from the barons, there is concern that this new leader may seek to bring back the “old ways.” When asked by [[Leucius|Leucius Delarrazio]] what the old ways were, he responded: “A particularly vicious and well organized sort of piracy that the [[Reshal Sea]] hasn&#039;t seen in generations.”&lt;br /&gt;
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The discussion then returned briefly to the topic of Drogor and reverence to the [[Immortals]] in general.  True to form, [[Whiteburn|Sea Priestess Whiteburn]] defended the god of the oceans, stating that He would not command His minions to attack without cause and that He must always be honored and remembered irrespective of [[Harawep]]’s alleged involvement in the most recent invasions.&lt;br /&gt;
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[[Nazaruss|Nazaruss Stormfall]] suggested that he and some of the other regulars at the [[Forging Society (Ratha)|Rissan Forging Society]] could aid the cause by crafting weapons for the new citizen militia.  Strembin replied that although conscripts are usually required to provide their own arms and armor, the Council would not be averse to accepting such donations.&lt;br /&gt;
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“I knew that we&#039;d find good and generous folk among our Guilded brethren and sistren.”&lt;br /&gt;
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As dawn was approaching, the Council Herald thanked everyone for their attendance and adjourned the meeting.&lt;br /&gt;
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[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-6-20 - NEW VISIONS OF A MYSTERIOUS STONE===&lt;br /&gt;
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Sea Priestess [[Whiteburn]] has reported experiencing some new visions.&lt;br /&gt;
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“The first instance, a burst of marine-hued light suddenly overtook my vision, accompanied with the strong smells of seawater and blood. As my senses began to clear, I heard a single word echo in my mind, ‘atulave.’”&lt;br /&gt;
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She continued:&lt;br /&gt;
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“Later, a violent surge of oceanic hues overtook my vision, churning as if in the midst of a storm, and I heard the screeching of hurricane-force winds. As I regained my senses, I felt compelled to search out a strange, reflective stone. I felt certain that its surface distorts all images seen within it, and that it contains many pale filaments across its form, like the threads of a spider&#039;s web. The words ‘stura atulave’ echoed over and over in my mind, slowly trailing away as if carried upon an ocean breeze.”&lt;br /&gt;
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Both of these visions were accompanied by the expunging of bloody seawater. Whiteburn noted that while there were no clues to the stone’s whereabouts, she did have the feeling that it was something she should seek out.&lt;br /&gt;
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Another adventurer named Gabellia reported via gwethdesuan that she too had seen a vision related to this unknown object. Mottled grey and brown hues suddenly overtook her vision, as if she had been pushed face-first into the pelt of some mangy creature. As her senses began to clear, she heard a single word echo in her mind, ‘atulave.’&lt;br /&gt;
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Discussions with [[Navesi]] and other adventurers fluent in [[Gorbesh]] revealed the phrase &#039;&#039;stura atulave&#039;&#039; to mean something akin to “sacred face(s) changing” in that language.&lt;br /&gt;
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Word of these visions traveled quickly, and soon several intrepid individuals were on the hunt for this &#039;&#039;stura atulave&#039;&#039;. Doctor [[Dianelle]] recommended that someone scout the Healerie; Navesi also happened upon Voyle Oracelya in the abandoned mine near [[Stone Clan]] as he scoured the area for the ominous object. &lt;br /&gt;
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Finally, the stone was found in an unexpected way. War Healer [[Kerenelle]] picked up a [[Harawep]] favor orb and was headed to the temple when her pet jumping spider dropped a small stone into her hand. A description follows:&lt;br /&gt;
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 The opaque stone is highly reflective, but distorts images seen upon it like a funhouse mirror - even on places where it is completely smooth. Thin, pale, filament-like markings streak the surface, like the silken threads of a spider&#039;s web.&lt;br /&gt;
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Kerenelle and her husband are of the belief that this is only a piece of the stone. Perhaps others are awaiting our discovery.&lt;br /&gt;
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[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-6-16 - LADY LILENA DEFENDS DIRGE SOLO===&lt;br /&gt;
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I recently had a visit from local [[Warrior_Mage|Warrior Mage]] [[Perune|Perune Nocarrain]]. He informed me that [[Lilena|Lady Lilena]] [[Turmar]] had just defended Dirge single-handedly. As he put it, &amp;quot;She had been gwething for assistance to fight off a rebel gang... She said she received no assistance at all.&amp;quot; He further told me that, in addition to no response on the gweth, numerous adventurers passed her by as she fought. He says she plans to speak to the Zoluren Council about the incident.&lt;br /&gt;
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[[Nakori|Nakori Dozypaws]] was also present at the meeting with the lady. She said, &amp;quot;She was alone, I think... oh! The shaman helped a bit... and she was upset that no one else helped.&amp;quot;&lt;br /&gt;
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[[Zoluren]] adventurers, I implore you to wield the powers of your guild in defense of our province. Listen to your gweths, and know your nobility. For a refresher, you might visit the Herald archives and look at Saragos&#039;s [[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|Guide to Current Events in Zoluren]]. When our people are in danger, we must respond!&lt;br /&gt;
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[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-6-13 - ELPALZI LIEUTENANT FAILS AT CRASHING CURTAIN CALL!===&lt;br /&gt;
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On the evening of 421/5/29, [[Arthe_Dale|Arthe Dale]] found itself bustling with activity. Thespians from multiple provinces worked together to put on a performance of “Behind the Lines”, a play written by Sir Leucius Delarrazio. Under the direction of [[Marssi|Marssi Darssi]], the play was entertaining and provided much needed relief to many of the defenders of the provinces.&lt;br /&gt;
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Actors and actresses in the play included [[Sendithu|Sendithu Shima’ionare-Remlane]], [[Samsaren|Samsaren Remlane-Shima’ionare]], [[Maltris|Maltris Remlane]], [[Morlen|Morlen Ishbel]], and [[Mistanna|Mistanna Redivas]]. Their talents weaved a tale of comedy and intrigue, poking fun at the [[Elpalzi]] and some of its leadership.*&lt;br /&gt;
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Based on the volume of the applause during curtain call, the story that played out on stage seemed to delight most of the audience. Although, it would seem not all in attendance appreciated the talents of the troupe. Moments after the final curtain call, a voice was heard throughout the [[Yulugri_Wala|Yulugri Wala]]. The voice would turn out to belong to [[Geva|Geva Stavonark]], a Lieutenant with the Elpalzi rebellion. The voice stated, “And playing the lovely Geva...oh. That’s right, I wasn’t deemed worthy enough to be in this yeehar-drivel of a play. Do I not entertain you? Clearly not, no clearly not.”&lt;br /&gt;
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Apparently, the Lieutenant felt slighted by the content of the play and shortly thereafter a full Elpalzi attack on Arthe Dale and The Crossing commenced. Initially reported outside [[Crossing|The Crossing’s]] [[Empath|Empath Guild]], the Elpalzi forces quickly spread to the [[Ranger|Rangers&#039; Guild]] as well. [[Saphryna|Saphryna Silverwaters]], a member of the Empath guild, stated “I was just outside the Empath guild, preparing to walk inside and passed a group of Elpalzi just outside the doors.” Many audience members, perhaps galvanized by the momentary respite provided by the play, rushed out to aid in the defenses.&lt;br /&gt;
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Elpalzi [[Elpalzi_instigator|instigators]], [[Elpalzi_bowyer|bowyer]], [[Elpalzi_mage|mages]], [[Elpalzi_deadeye|deadeyes]], [[Elpalzi_rebel|rebels]], [[Elpalzi_dissident|dissidents]], [[Elpalzi_fomenter|fomenters]], [[Elpalzi_toxophilite|toxophilites]], [[Elpalzi_incendiary|incendiaries]], [[Elpalzi_hunter|hunters]], [[Elaplzi_sharpshooter|sharpshooters]] and champions flooded the streets of the both towns, rapidly overwhelming garrison forces. Bolstering the Elpalzi attack was their liberal use of [[naphtha]], throwing it at defenders in an attempt to cause severe burns. After a protracted battle, defenders managed to drive the Elpalzi back.&lt;br /&gt;
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With Arthe Dale and The Crossing safe from rebel forces once again, questions remain. Despite this large attack, there were no reported sightings or encounters with [[Alret]]. We have had no reported sightings of Alret in many months, nor heard from him on the gweth Could this mean that the Elpalzi are under new leadership? Time will tell. For now, as always, we must remain vigilant in the defense of our homes.&lt;br /&gt;
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*All portrayals of Elpalzi in “Behind the Lines” were, I assume, purely fictional and are not known to be based on actual events.&lt;br /&gt;
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[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, The First Land Herald&lt;br /&gt;
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===421-6-8 - ESTATE HOLDERS INTERRUPTED===&lt;br /&gt;
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The [[Estate_Holder|Estate Holders]] were treated to a social gathering in [[Fang_Cove|Fang Cove]] with several Estate Holder Councilors. The mostly social event was to introduce several of the members, with [[Tarsben|Councilor Tarsben Irintel]] of [[Qi&#039;Reshalia]] leading the discussion. Also in attendance were Estate Holder [[Orethiir|Councilor Orethiir Dakshilo]] of [[Ilithi]] and Estate Holder [[Gunhard|Councilor Guhnard Hvar&#039;Almi]] of [[Forfedhdar]]. Specifics were not to be found in great detail as the bureaucratic notions of council life are anything but reportable.&lt;br /&gt;
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The meeting turned a dark corner and with it, a host of assorted mass visions were reported by the attendees. One such vision, experienced personally by this author:&lt;br /&gt;
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 For a moment, my vision dimmed, and I am certain I could hear a faint &amp;quot;Tick. Tick. Tick.&amp;quot;. As my vision began to clear, I could see an ominous image of a shadowed street with small, malevolent figures scampering in and out of the light, little as there was. Abruptly, my sight and hearing returned to normal.&lt;br /&gt;
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Moments later the area filled with animated dolls wielding tiny scythes. The defense mounted quickly, with most Estate Holders escaping the battle unharmed. Those that stayed battled with the foul creations until no more could be hunted. Unfortunately, due to their tenacity, I was only able to gaze with any studious intent at a single one of the life-like but dangerous playthings. I provide a description below.&lt;br /&gt;
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 Although once a child&#039;s well-loved toy, the knee-high little doll was covered with ugly rust-colored streaks all over its face and hands, drips of which could be seen on its once-fine clothing. It stalked about, searching out prey, and a simple little smile graced its face, an augmentation that did little to counter the madness in its eyes.&lt;br /&gt;
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Of some note, a blessed weapon is effective against these creations, as is Protection from Evil. As for their difficulty, I estimate that the smaller, more rough-hewn dolls were the easiest, perhaps similar in ability to a [[Young_forest_gryphon|young gryphon]]. There was a more menacing rough-hewn doll that was more difficult, perhaps akin to a warklin. Finally, the most difficult opponents were those dolls that were finely carved and had brightly glowing eyes. These I estimated to be similar to a storm bull. For more details on the dolls, see our previous article, Murder Dolls Descend on Riverhaven. Unlike a report from this past invasion, I heard no cries for bones.&lt;br /&gt;
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Again, we see visions, perhaps an attempted warning from the divine. And yet again, we see ravenous synthetic creations streaming across a city, blade wielding and a true terror to behold. Stay safe, dear readers. The future, at least for the moment, lies dark.&lt;br /&gt;
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[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-6-4 - THERENBOROUGH SWIMS WITH SHARKS!===&lt;br /&gt;
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Recently, the provinces have suffered a series of unusual and troubling invasions.  This was continued on 421/5/30, when [[Therenborough]] found itself under attack by [[Brine_shark|blue brine sharks, bull brine sharks, sharpnose brine sharks, dread great white sharks]], and [[Drogorian_stormrider|Stormriders]].  While Therenborough has been attacked by sharks in the past, this particular attack was unusual as it was not raining.  Previous attacks involving [[Drogor|Drogor’s]] creatures have been accompanied by some level of precipitation.&lt;br /&gt;
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[[Whiteburn|Priestess[Whiteburn]], a [[Cleric]] well known for being devoted to Drogor, stated, “I have never known His Children to attack without rain to accompany them. When His Children attacked [[Ratha]], I felt His presence.  However, this time I saw and felt nothing of the Divine.”  Whiteburn went on to speculate, “It is my belief that, though the Creatures were surely Divine, the Mighty Lord Drogor might not have bade them attack.”&lt;br /&gt;
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The question of who or what sent the creatures aside, those that actively defended Therenborough indicated that the sharks and Stormriders were of the type seen previously.  [[Etherian]], one of the brave defenders, stated, “There were two Stormriders that I know of.  One showed up in the first wave and one near the end. Other than that, I believe it was mostly blue brine and bull brine sharks.”  [[Liurilias|Grand Inquisitor Liurilias]] added, “Stormriders are… the hardest [opponents]. They… resist my debilitations and are hardest to actually hit.”.  Finally, [[Mistanna]], a [[Moon_Mage|Moon Mage]], added, “They had no weapons.  They used their typical lightning attacks that harm everyone in proximity to them.  Sometimes they dropped [[Item:Drogor&#039;s_Wrath_sapphire|Drogor&#039;s Wrath sapphires]].”&lt;br /&gt;
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One such sapphire was provided for examination. The sapphire looks like the dark cobalt of the ocean on a moonless night, pale striations within the murky gem resembling whitecaps of a storm-wracked sea.&lt;br /&gt;
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[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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==Recent Issues==&lt;br /&gt;
===421-6-6 - OPPORTUNISTIC RAIDS BY PIRATES AND ELPALZI===&lt;br /&gt;
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During all of this turmoil with the [[Immortals|Dark Gods]], old foes have taken advantage of our fatigue to strike back at our beleaguered forces.&lt;br /&gt;
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On 421-5-12 [[Skaen]] raised the alarm that pirates were raiding [[Riverhaven]].  [[Pfanston]] opined that they were “not your run of the mill ones,” and put out a request for aid.  &lt;br /&gt;
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[[Mistanna]] kindly provided transporation for at least one person to assist, and defenders converged on the city as the battle ensued.  A motley assembly of sailors, bosuns, longbowmen, mariners, mercenaries, lieutenants, and crossbowmen put up a stiff battle before being defeated.  In general, the invaders “looked as if they had been at sea way too long and were someone you probably wouldn&#039;t like to meet in a dark alley.”&lt;br /&gt;
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Despite their defeat, during their retreat Pfanston reported spotting several sailors carrying chests marked with the seal of the Bank of Riverhaven and I myself spotted a golden box bearing the seal of the Mayor of Riverhaven in the arms of a bosun running past me.&lt;br /&gt;
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The chests went unrecovered, and no confirmed sighting of an escape vessel was made.  Questions were raised as to whether these were the [[Shark_Clan|Red Sash Pirates]], but no one reported spotting their distinctive garb.&lt;br /&gt;
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In the aftermath, several horn blasts resonated in warning from the distance near the Riverhaven East Gate signaling the appearance of attacking rebels.  There was a brief skirmish in which the rebels failed to penetrate the town defenses, and the notorious [[Cleric]] of [[Drogor]], [[Whiteburn]] was identified defending His shrine.&lt;br /&gt;
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No sooner had this thread been dealt with but [[Elpalzi]] descended from the Reach for a quick raid on Kaerna, this time called out by [[Janaetta]] on the gweth.  After a brief skirmish they were driven back as well.  I arrived to find the last of the stragglers being cleaned up, and this attack did not last long.&lt;br /&gt;
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The enemies of civilization have not failed to take notice of our preoccupation with matters of Divine significance.  Keep your defenses at the ready, for they are watching us as well.&lt;br /&gt;
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[[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter and Archivist, [[The First Land Herald]]&lt;br /&gt;
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===421-6-5 - FATHER SORAENT GATHERS ALL FOR GROUP VISION===&lt;br /&gt;
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Today, [[Soraent|Father Soraent]] sent out a call to invite all interested parties to the High Temple in the Crossing to discuss the recent god-related events. He was particularly interested in those he called Touched, who recently experienced visions and Divine Expungements (see our previous article, [[First_Land_Herald_Archives#421-5-36_-_Vomit_From_the_Gods|Vomit from the Gods]]). He expressed that he wished to perform a ritual and that it would work best if many of the Touched were present.&lt;br /&gt;
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Once we had all gathered with him in the garden of the Monks&#039; quarters at the Temple, he asked for the Touched to step forward and share their stories. Based on the accounts given there and those given in private to the Herald, we have gathered the following information:&lt;br /&gt;
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* [[Soraent|Father Soraent]] expelled, at two different points, 1) bloody seawater and 2) a [[Faenella|wren]], [[Albreda|dove]], and a [[Kertigen|raven]].&lt;br /&gt;
* [[Syaski]] vomited an [[Dergati|eyeball]].&lt;br /&gt;
* [[Kythera]], devoted to [[Meraud]], vomited a mole-like creature, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Badarin]] expelled a [[Ushnish|viper]].&lt;br /&gt;
* [[Kloegar]] vomited a [[Huldah|stoat]].&lt;br /&gt;
* [[Azante]], devoted to [[Eluned]], vomited saltwater, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Sendithu]], devoted to [[Damaris]], expunged a shrike.&lt;br /&gt;
* [[Whiteburn]], Chosen of [[Drogor]], expelled blood and seawater, and experienced a vision of destruction.&lt;br /&gt;
* [[Tenike]] vomited a weasel-like creature, perhaps a stoat, and experienced a similar vision to others (presumably the monsters).&lt;br /&gt;
* [[Inyasa]] vomited an [[Asketi|adder]].&lt;br /&gt;
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After sharing information in this way, Father Soraent proposed to begin his ritual, bidding us all to safely remove pets, then to sit down and steel ourselves. He said, &amp;quot;Perhaps with enough of us with the Divine Sight in one place, and the faith of the rest of you, the shadow can be pierced.&amp;quot;&lt;br /&gt;
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Then, Father Soraent closed his eyes and intoned a prayer I could feel more than hear.  A strange, almost transcendent sensation swept over me as he continued his chant, his form appearing bolstered by the brilliant golden glow that emanated from it. With a final, solemn phrase, Father Soraent concluded his prayer and opened his eyes once more.  The Holy light surrounding him slowly sank back into his body as the sounds echoed around me, leaving him looking quite mundane -- and more than a little tired.&lt;br /&gt;
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With a start, I became aware that my surroundings had shifted, my senses co-opted by something beyond my ordinary ken! A feeling of Divine presence suffused the area, driving me forward to discern that which was being presented. Many beings, converging and separating themselves again and again with haunting rhythm, stood before me, nearly imperceptible by vision yet still concrete in my perception. As they shone in their brilliantly shifting dark-light-grey representations, nearly overwhelming me by their presence, I begin to hear a voice -- many, yet one. The voice reverberated within me, saying, &#039;&#039;&#039;&amp;quot;Your faith weakens deceptions, righting the strands of the web its Mistress has altered.  See this for what it truly is.  Seek out That which hides in Our Forms.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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It was shocking to feel truly touched by the Divine. Even after I felt Them leave me, Their voices echoed in the mouths of others present.&lt;br /&gt;
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The first, a burbling voice coming from [[Whiteburn]], said, &#039;&#039;&#039;&amp;quot;The years connect…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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Then, a dark, yet comforting voice from [[Dianelle]], &#039;&#039;&#039;&amp;quot;The machines begin to breathe…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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Then, with a snarl like that of a forest beast from [[Klines]], &#039;&#039;&#039;&amp;quot;…and the [[Harawep|Widowmaker]] claims that which was always Hers.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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Then, a joyous voice from [[Gabellia]], &#039;&#039;&#039;&amp;quot;The stone brings all into focus through its many distortions…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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And finally, an aged voice, crackling like lightning roared from [[Anlise]], &#039;&#039;&#039;&amp;quot;I am come!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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We were all left reeling, wondering at the meaning of these messages. Many speculations were made. I will not list them here, though I encourage my readers to discuss with one another. I will say what we know for certain:&lt;br /&gt;
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* Harawep is known as the Widowmaker, and is depicted as a hag wielding lightning. Her symbol is the Spider and she is known for weaving intricate webs of deception.&lt;br /&gt;
* Soon we will be visited by a giant, mechanical spider.&lt;br /&gt;
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[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-5-36 - VOMIT FROM THE GODS===&lt;br /&gt;
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Under normal circumstances, when one hears that someone has seen a vision, the only question tends to be, “What did the moon mages see?” However, the circumstances I report now were not normal. Recently, a variety of people from different guilds saw visions of monsters attacking innocent civilians. These visions were accompanied by the afflicted becoming ill, then vomiting animals such as vipers, stoats (weasels), and moles.&lt;br /&gt;
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[[Kythera]], an [[Elothean]] [[Moon_Mage|Moon Mage]], stated, “I had a horrible vision. It was some type of rainbow hue that came over my eyes. Then I was being assaulted by images of half-seen monsters attacking innocent people. I tried to focus on them, but as soon as I did, they vanished. Then, all of a sudden I had a pain in my stomach. I bent over and vomited a mole-like creature.” Kythera reported that he primarily worships [[Meraud]].&lt;br /&gt;
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Similar to Kythera’s account, [[Azante]], an [[Elf|Elven]] [[Cleric]] devoted to [[Eluned]], stated, “I recently met with two other Clerics concerning visions we’ve had this morning. Each of us saw monsters attacking innocents and then vomited some aspect of our chosen God. I, saltwater, [[Badarin]] (another Cleric) a viper and [[Kloegar]] (a third Cleric) a stoat. The monsters appeared unclear and when the vision faded, I was left with the feeling that some important information was yet to come.”&lt;br /&gt;
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Additionally, a [[Gnome]] [[Trader]] named [[Smavandree]] recounted that he saw, “lots of expunging of various animals and other such things from people. One guy even spit out some teeth!” Of some note, Smavandree himself was not afflicted, and he reports that he does not worship the [[Immortals|Kermorian gods]], preferring the Gnomish god [[Krigglin]].&lt;br /&gt;
&lt;br /&gt;
These visions and the sickness accompanying them bear a striking resemblance to the happenings reported recently by the Herald regarding [[Soraent|High Temple Investigator Soraent]]. On 421-5-5, Father Soraent was witnessed to glow with a pale golden light and shortly thereafter a [[Faenella|wren]], [[Albreda|dove]], and [[Kertigen|raven]] flew from his mouth. Father Soraent also spoke of the [[Tallis|High Priestess Tallis’s]] belief that the recent godly attacks are all connected. We remind our readers to reach out to the good Father when he makes himself known again, especially if you have been experiencing visions. He plans to host a gathering at the Temple sometime soon.&lt;br /&gt;
&lt;br /&gt;
What are the Gods trying to tell us? Will more visions be seen in the coming days or weeks? The answer to both at this time seems to be that only the Immortals know. For now, it seems as though They are desperately trying to tell us something. As always, we must remain vigilant against the unknown danger that seems to be approaching our door.&lt;br /&gt;
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&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-28 - DERGATI&#039;S NIGHTMARE MOTHS===&lt;br /&gt;
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Overnight and through the morning, [[Zoluren]] was again the target of divine wrath. The invaders this time took the form of moths, undeniably the work of the dark God [[Dergati]]. There were no signs of the [[Lesser_North_Wind_banshee|banshees]] and [[Giant_adder|adders]] seen in past attacks, but their terrible icebound curse was replaced with a new experience. The moths were considerably strong, noted by one [[Cleric]], [[Anlise|Anlise LightShadow]], a regular hunter, who was unable to affect the creatures with steel nor magic. Towards the end of the first wave, giant Dergatian spawn appeared near the Northeastern Gate of Crossings, returning in force with numerous moths. Town guards were seen escorting shaking citizens to their homes, as well as rallying to finally push the creatures from the city proper. Rough sketches of these creatures can be found below:&lt;br /&gt;
&lt;br /&gt;
* [[Umbral_moth|Moths]]: The night-dark moth is a dark thing cloaked in flickering, baleful shadow, vaguely insectile in form. Its flesh seems nearly as mercurial as smoke, constantly evolving through irregular, chaotic shapes. The creature&#039;s bulbous compound eyes are utterly matte and unreflective, each crowned by an antenna which bears an uncanny resemblance to the soft, questing arm of an infant Human, complete with tiny growths resembling inquisitive, chubby fingers. A slick proboscis protrudes from the moth&#039;s mouth, dangling obscenely against its thorax. Most striking are the creature&#039;s massive wings, spreading fractally above and around its body like drops of dark ink shifting through water.&lt;br /&gt;
* [[Giant_Dergatian_spawn|Dergatian Spawn]]: Rivaling a mammoth in size, the Dergatian spawn resembles a hairless star-nosed mole which has crawled out of some deranged nightmare. Its disturbingly translucent skin, while offering glimpses to the workings of the massive internal organs, appears more than thick and resilient enough to protect the beast. Dirt-caked claws as long as javelins scratch restlessly at the ground, carving up great grooves wherever it goes.&lt;br /&gt;
&lt;br /&gt;
No stranger to invasions and the dangers thereof, I chose to take shelter in the [[Empath|Empaths&#039; guild]]. To my dismay, before I was able to arrive, a moth simply appeared before me. There was no time to avoid the attack. No time to retreat. I found myself within its shadowed embrace. Though I struggled to escape, the moth easily ensnared me, drew me close in perverse mockery of affection. A shadowy, hand-like appendage grasped my head almost tenderly and I felt the moth&#039;s slick proboscis plunge past my lips in a vicious kiss. Terror blossomed within, multiplying into vastness. The feeling grew and grew until there was nothing else. Just when I was certain my heart would burst in my chest my fear was simply...taken from me, leaving me hollow and shaken. I found that the creature had completely removed my tongue.&lt;br /&gt;
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This onslaught lasted throughout the night and through the early morning. Even with my tongue absent I was still able to prepare spells, restricting my duty to corpse retrieval. As I make this report, I am recovering. [[Malkien]], a defender who also shared the moth attack experience, noted the city itself was swarmed from triage to the ferry. He also noted the brilliant response at triage, indicating quick response to missing tongue, and he complimented Clerical blessing opportunities. Empaths, thankfully, were able to restore missing tongues. It should go without note that vigilance will be needed in the future, especially at triage, where victims of such an attack may be unable to acknowledge their need for assistance. [[Navesi|Herald Navesi]] tells me, based on her previous experience with Dergatian attacks, that [[Item:Albredine_crystal_ring|crystal rings]] are useful in communicating when one has no tongue. Furthermore, the moth attack can be resisted by a strong will, and she advises using spells that bolster it, such as [[Redeemer&#039;s_Pride|Redeemer’s Pride]].&lt;br /&gt;
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[[Syaski]], a vessel of Dergati, indicated the Dark Aspects seem to be attempting to remind the citizens of all the lands of the power the Immortals hold. In what was either a Divine experience or something otherwise too strange to contemplate, Syaski vomited out an eyeball during our conversation.&lt;br /&gt;
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It is also to be noted that well into the morning hours, just before light, there was again the prevailing sense of fate being manipulated. This has been confirmed with another [[Moon_Mage|Moon Mage]], [[Saaqib]]. Sadly, these feelings, intense as they are, have left us with no understanding of who nor how Fate has exactly been manipulated. It can only be hoped that this tinkering is for our benefit. My instinct screams otherwise, but without evidence, one can only speculate.&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-21 - THE NORTH WIND BLOWS THROUGH HIBARNHVIDAR===&lt;br /&gt;
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The [[Forfedhdar]] capital of [[Hibarnhvidar]] was attacked this afternoon by creatures loyal to Asketi the Hag. This invasion was mostly confined to the outer area of the city, around the western gate and on the Market road that connects the gate to the Bank.&lt;br /&gt;
&lt;br /&gt;
The initial wave of attackers was composed of several species of [[Giant_adder|adder]]. The serpents were easily felled by the first adventurers who arrived in defense of the city. Shortly thereafter, some stealthy [[Asketian_harbinger|Asketian harbingers]] joined the fray. Although these shadowy adversaries were somewhat stronger than the adders, they too proved to be no real match for the combat prowess of the warriors assembled near the gate.&lt;br /&gt;
&lt;br /&gt;
The true test came with the third and final wave — [[Ragged_wind_hag|ragged wind hags]], [[Bony_wind_wretch|bony wind wretches]], and [[Lesser_North_Wind_banshee|lesser North Wind banshees]]. While the hags and wretches were noticeably more powerful than the previous enemies, the true danger lay in the banshees and their frightening ability to thrust an incorporeal hand into the chest of an unlucky defender and taint the heart with an icy curse, as was seen in the invasions of [[Crossing]] and [[Shard]] a short time ago. In addition, Seer Eyuve reported that each round of torturous wailing unleashed by the banshees reduced the spirit of everyone in the area by a substantial amount.&lt;br /&gt;
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It was confirmed by this reporter that the curse can, in some cases, fade away on its own given enough time, though it has the potential to cause serious damage to the chest areas of some victims. If [[Cleric|Clerical]] assistance in removing the curse is unavailable, seeking a healing touch is therefore highly recommended. But healers be warned: there are reports of the curse transferring from person to person via an [[Empath_healing#Linking|Empathic link]].&lt;br /&gt;
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Wind wretches were also observed utilizing an interesting combat maneuver. After hurling his axe and lodging it in the arm of one of the foul creatures, [[Saragos|Saragos Daerthon]] witnessed the following:&lt;br /&gt;
&lt;br /&gt;
 Flinching slightly, a bony wind wretch pulled out a curved haralun axe inlaid with twisting silversteel lines that was lodged in him. He hurled it at Tenike with a bone-rattling, maddened shriek!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Guided by a sudden current of frigid wind, the haralun axe lodged savagely into Tenike&#039;s left hand!&lt;br /&gt;
&lt;br /&gt;
Quite the formidable foe! Luckily, [[Dianelle|Doctor Dianelle al&#039;Bannin]] was quick to set up a triage center in the Bank to help wounded fighters return to the battle as fast as possible.&lt;br /&gt;
&lt;br /&gt;
While this marks the third time in almost as many weeks that one of [[Kermoria|Kermoria’]]s major cities was assaulted by the minions of [[Asketi]], perhaps an attack on Hibarnhvidar is the easiest to fathom. As [[Isharon|Isharon Anloraes]] remarked during the battle, “It is little surprise that Asketi&#039;s handiwork would be seen here, not far from her mount.”&lt;br /&gt;
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Still, one cannot help but feel a measure of trepidation regarding the notable increase in unprovoked attacks of late.&lt;br /&gt;
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&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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&lt;br /&gt;
===421-5-21 - BRIEF FAENRAE INVASION OF THE CROSSING===&lt;br /&gt;
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Just now [[Wind_hound|wind hounds]], [[Faenrae_reaver|faenrae reavers]], and [[Faenrae_stalker|faenrae stalkers]] attacked the [[Crossing|Crossing&#039;s]] Northeast gate area. I arrived in time to witness the wind hounds myself, and [[Janaetta]] reported the presence of the faenrae.&lt;br /&gt;
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[[Hammerfist]] mentioned an additional oddity. He said that the stalkers were, &amp;quot;all around one minute and gone the next. They left.&amp;quot; He does not believe it any kind of invisibility effect but rather that they simply retreated.&lt;br /&gt;
&lt;br /&gt;
This invasion connects with the earlier invasion of the fae, which we noted consisted of creatures of [[Idon]] ([[Spriggan|spriggans]] and [[Small_boggle|boggles]]) and [[Huldah]] (the faenrae), in addition to [[Banshee|banshees]] of unknown origin. The current invasion, however, did not include the Idon-created or banshees and was our first sighting of the wind hound. Wind hounds are however known to consort with the faenrae.&lt;br /&gt;
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&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-5-9 - DROGOR&#039;S SPAWN ATTACK RATHA===&lt;br /&gt;
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On the 34th day of Shorka the Cobra, 421 years after Lanival’s victory, the dark god [[Drogor]] unleashed his wrath on the inhabitants of [[Ratha]], a bustling seaport and economic center of [[Qi&#039;Reshalia]] province. The assault consisted of [[Cloud_eel|cloud eels]], [[Brine_shark|brine sharks]], and [[Drogorian_Stormrider|electrified Drogorian stormriders]] (roughly in that order of difficulty) and lasted for approximately two anlaen before finally subsiding.&lt;br /&gt;
&lt;br /&gt;
Local resident [[Yanbelev|Yanbelev Woodbury]] provided this eye-witness description of one of the sharks:&lt;br /&gt;
&lt;br /&gt;
 Looking exactly like a shark comprised of dark, brackish water, this strange construct seems to float effortlessly through the air, darting to and fro with thrusts of its angular tail. Vicious ivory teeth line its maw, and soulless cobalt eyes constantly scan the area for prey.&lt;br /&gt;
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Yanbelev also noted that the sharks possessed the unsettling ability to move through the ground and into buildings. &amp;quot;Took an [[Empath|empath]] to the alchemy society buildin, she were tryina escape &#039;em. Thought we&#039;d have a safe haven there. I turned to look outside, an one slipped in, an got her perished.” He went on to state that, in desperate need of a safe place to set up triage, the defenders moved the wounded and dead to [[Eluned|Eluned’s Temple]] on the city’s third tier, perhaps hoping the neutrality of that aspect would somehow ward off the minions of the angry ocean god. There were no reports of enemies invading the temple, although the invasion was generally confined to the lower tiers.&lt;br /&gt;
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According to Yanbelev, the eels were versed in the use of Elemental spells such as [[Thunderclap]] and [[Geyser]], while the stormriders blanketed entire areas with [[Electrostatic_Eddy|Electrostatic Eddies]]. Although details are still sketchy, there have as yet been no confirmed reports of a single stormrider being defeated.&lt;br /&gt;
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Repelling the invasion was made more difficult by the scarcity of fighters skilled enough to handle the tougher opponents. [[Tenike|Tenike Sylofr]], one of the adventurers who came to the aid of the island, remarked that while some of the lesser foes were dispatched with relative ease, the great white brine shark that took up residence in the bank on the first tier proved to be quite the challenge even for the combined might of himself, [[Klurn]], and [[Jondong]].&lt;br /&gt;
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But not all of the adventurers within the city were distraught by the attack—at least one, in fact, seemed to revel in the chaos. Well known for her devotion to the dark aspects, the [[Cleric]] [[Whiteburn]] reported that she was cleaning the altar of Drogor on Kssintlee Way in preparation for some sort of sacrifice as the event unfolded. What effect this had on the invasion is unclear, though it is hard to imagine that Drogor did not take notice of His disciple’s efforts. Happening to pass by at the time, [[Kintalia|Kintalia Bloodspire-Silvermist]] very nearly became an unwilling participant in the proceedings but managed to escape with her life after the ceremony was interrupted by the arrival of a Drogorian stormrider.&lt;br /&gt;
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Whiteburn said that while on Ratha she was also blinded by a flash of marine-hued light after which she experienced a “strange sensation of being pulled in many directions all at once.” This begs the question: was the invasion of Ratha an isolated event born from the ire of a god who, according to legend, has great disdain for the island of Reshalia? Or is this part of something bigger, connected in some unseen way to the recent attacks on [[Shard]], [[Hibarnhvidar]], and the [[Crossing]]? Only time will tell.&lt;br /&gt;
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&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-5 - MURDER DOLLS DESCEND ON RIVERHAVEN===&lt;br /&gt;
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Most cities and towns within the provinces are no stranger to invasions of various evil creatures. On the 6th day of the 4th month and 421 years since the Victory of Lanival, [[Riverhaven]] found itself the target of a rather unusual type of invasion, one not seen in many years. Those brave fighters who responded to calls for assistance from Riverhaven found themselves facing Murder Dolls.&lt;br /&gt;
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While accounts of what the Murder Dolls look like vary dramatically, they appear to be small dolls wielding tiny daggers and toothpicks. [[Klurn]], one of the brave defenders of Riverhaven, recalled, “They were made of clay, like pottery.” [[Hnot]], another defender, stated, “Some of the dolls were wicker, some were balsa. Some had glowing eyes. Some were well crafted and these were the most dangerous! The less well crafted, the easier the dolls were.” These dolls appear similar to those crafted by [[Hobglup]], the Dwarven tinker-turned-Necromancer who [[Hollow_Eve_Festival_396||unleashed such abominations in 396]]. However, there are differences. The dolls in 396 specifically targeted the limbs of defenders, while the dolls in the Riverhaven attack were more erratic, attacking seemingly without attempting to target specific body parts. Hobglup perished in 396 after attempting to claim the Greater Fist, and thus the origin of the current dolls is unknown.&lt;br /&gt;
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Perhaps more troubling is what the dolls were saying as they attacked. Klurn stated, “They continually repeated ‘Bones, Bones, Bones’.” Of note, Hobglup was suspected of creating his dolls to harvest body parts, which may have been used to create the great bone amalgams that began attacking shortly after his arrival. Such creatures presumably require a lot of bones.&lt;br /&gt;
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Furthermore, it appears the dolls possess no soul. [[Padhg]], a reputable and skilled Cleric, stated, “I arrived late to the invasion; my participation was only to discover the Murder Dolls seemed to have no soul.” He went on to explain, “As a Cleric, we are trained to interact with the spirit of others. Be it through bearing down upon them with the weight of the Immortals or through forcing their soul out of the body the same way we put it back in during a resurrection. The dolls seemed to be animated and had no spirit I could manipulate.”&lt;br /&gt;
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After a valiant defense of the city the Murder Dolls were turned back. It is not known where they came from and also unknown if they will return. Vigilance will be key in the coming weeks and months!&lt;br /&gt;
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[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-5 - HIGH TEMPLE INVESTIGATOR SPEAKS OF SHADOW IN VISIONS===&lt;br /&gt;
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Today I was visited by [[Soraent|High Temple Investigator Soraent]], an advisor whose job it is to commune with the [[Immortals|gods]] and ascertain the meanings of Their portents. It became clear to me during our conversation just how close a connection he has with the gods, and he bore a message to the people about the recent godly invasions.&lt;br /&gt;
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The Investigator first contacted [[Klines|Assistant Reporter Klines]] to request passage on his ship from [[Ratha]] to the [[Crossing]]. Klines tells me that, during this journey, Father Soraent experienced strong visions with very physical effects. When praying to [[Drogor]], his mouth opened and released a shower of bloody seawater!&lt;br /&gt;
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When they arrived in the Crossing, Klines summoned me to meet with them. Father Soraent told me that he has been visiting the sites of the recent invasions in an attempt to commune with the Immortals there. However, he is experiencing a most unusual occurrence: Every time he communes in such a way, there is a &amp;quot;block&amp;quot; or a &amp;quot;shadow&amp;quot;, &amp;quot;something almost seen… just out of [his] perception.&amp;quot; He further said, &amp;quot;Regardless of the Immortal that I commune with, regardless of the response, it is always not quite full. It is as if something is preventing me from getting the entire message.&amp;quot; He says that in all his years, he has never experienced this phenomenon before, and that it occurs only when he attempts to commune specifically about the recent attacks.&lt;br /&gt;
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According to the priest, [[Tallis|High Priestess Tallis]] of the [[Crossing_High_Temple|Temple]] believes this change in visions means the attacks are connected in some way. Father Soraent calls for the faithful to come together and meet with him in order to make a stronger connection to the Divine. He plans to call this meeting within the next few days, at the High Temple itself.&lt;br /&gt;
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Finally, he warned us that he feels &amp;quot;close&amp;quot;, with visions coming to him even without his rituals. He believes this means others may experience such visions, perhaps even those not of the clergy. He asks such people to speak to him so that he may show them how to reach out fully. The Herald urges you all, denizens of [[Kermoria]], to do as he asks. As well, if such a vision takes you, the Herald wants to report on it! Contact myself or one of the staff.&lt;br /&gt;
&lt;br /&gt;
At the end of our meeting, I witnessed a most unusual Divine event. Father Soraent suddenly began to glow with pale golden light. His mouth flew open, and from it flew a [[Faenella|wren]], a [[Albreda|dove]], and a [[Kertigen|raven]]! They quickly disappeared in a shower of multihued light. He also moved his arm, as if wiping something away. This experience was clearly very taxing for him, as he collapsed at the end of it.&lt;br /&gt;
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Our gods are reaching out to us. It is time to listen.&lt;br /&gt;
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[[Navesi|Navesi Daerthon]]&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-5-2 - THE CURSE OF THE ICEBOUND HEART CONTINUES===&lt;br /&gt;
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The [[Asketi|Asketian]] attack previously reported by the Herald has now been duplicated in [[Ilithi]], centralized in the capital city of [[Shard]]. Once again [[Giant_Adder|adders]] and [[Ragged_Wind_Hag|hags]] led the charge, supported from the shadows by [[Asketian_harbinger|harbingers]]. [[Lesser_North_Wind_Banshee|Banshees]] were seen in force near the end of the battle, bringing with them their deadly Icebound Heart curse. Thankfully good awareness of the curse kept its effects to a minimum, with most deaths occurring due to the banshees’ brutal spirit attack.&lt;br /&gt;
&lt;br /&gt;
Triage took place in the city’s Triage Building, one block south of the east gate. Fortunately, defense of the city was rallied quickly, thanks to a warning from the [[Moon_Mage|Moon Mages’ Guild]]. Their shared vision is detailed below:&lt;br /&gt;
&lt;br /&gt;
 The world suddenly faded to shadow around the mage. A tiny mote of sickly green light emerged from the darkness, hovering eerily in a self-repeating, circular pattern. The mage’s perspective rapidly expanded, as if being shot into the air, and the image of a four-pointed crystal star surrounded by a ring of water was visible below, circumscribed by the ominous green nova. The light exploded into four snaking lines that streaked toward each tip of the star. A piercing wail echoed in the mage’s mind as vision returned to the here and now.&lt;br /&gt;
&lt;br /&gt;
Discussion of the event still leads defenders to believe dark aspects of the divine are in some way displeased. At this time, the Herald is actively seeking interviews with Clerics who specialize in the darker side of divinity. If you or someone you know fits such a description, please get in touch with any Herald reporter for a brief interview: [[Navesi]] or [[Saragos|Saragos Daerthon]], [[Klines|Klines Silvermist]], [[Marcul|Marcul McRee-Rhyian]], or [[Simera|Simera Asherah]].&lt;br /&gt;
&lt;br /&gt;
Perhaps most troublesome about these events is the preceding feeling that fate is being manipulated in some fashion. During both battles, I experienced a pervading sense of actions being taken directly against Fate. Could this feeling be a warning? A blessing? Might this feeling be a light aspect looking to aid the defenders? Or are we still beset with an impenetrable darkness, borne of a darker aspects disappointment? Unfortunately, we have only speculation to guide us at the moment.&lt;br /&gt;
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[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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===421-4-26 - THE CURSE OF THE ICEBOUND HEART===&lt;br /&gt;
This afternoon the [[Crossing]] experienced a chilling onslaught from a host of assorted [[Asketi|Asketian]] creatures. These beings beset the city from all sides and included wind hags, adders, wretches, banshees, and harbingers.&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;Crude pencil sketches of the aforementioned invasion force detail their specific physical makeup.&#039;&#039;&lt;br /&gt;
* [[Ragged_Wind_Hag|Hags]]/[[Bony_wind_wretch|Wretches]]: Clad in the holy vestments, ancient in appearance, frail and emaciated. Crystal beads clatter with every moment from a silver chain at the belt.&lt;br /&gt;
* [[Giant_Adder|Adders]]: Snakes nearly fifteen feet in length and the width of a fully grown human.&lt;br /&gt;
* [[Asketian_harbinger|Harbingers]]: Stealth combatants armed with bone-tipped arrows, incredibly agile, covered in black tattoos. Gleaming amber eyes. Will attack from range.&lt;br /&gt;
* [[Lesser_North_Wind_Banshee|Banshees]]: Spectres of the North Wind, disheveled ice-white hair, fading form. Require a [[Bless|Blessed]] weapon or Holy magic to harm. Two deadly attacks: a piercing wail that drains the spirit and a touch to the heart that delivers the Icebound Heart curse.&lt;br /&gt;
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* &#039;&#039;Note that these creatures ranged in difficulty but those other than the adders were considered quite difficult. [[Navesi|Herald Navesi]] reported that they were often more difficult than [[Armored_warklin|warklins]], likely in the range of [[Storm_bull|storm bulls]] or higher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brave adventures set to the task of city-wide defense, many falling to a strange form of icy curse. The Herald witnessed this curse appearing as the result of an attack by the North Wind banshee. She reaches one spectral hand into the chest of her victim and squeezes the heart. Those stricken with the curse exhibit signs of fear, fatigue, pain, and cold. Their eyes frequently dart about, they may have a weary expression, frosty blue mist may expel from their nostrils, and their eyes or chest may glow blue. Witnesses [[Skaen]] and [[Xionara]] reported that the attack was physical in nature, causing harm to the heart until death, upon which time an icy statue would appear next to the body. [[Sophrona]] also told tales of [[Empath|Empaths]] contracting the curse from healing patients, and [[Mistanna]] reported contracting it from touching one of the statues, though she also stated that she was able to move bodies without harm, regardless of the statue creation. [[Cleric]] [[Azante]] reported that [[Resurrection]] of those who died of the curse did not present any issue, and afterward they were no longer cursed.&lt;br /&gt;
&lt;br /&gt;
As far as the Herald can tell, there is no way to prevent the curse. [[Protection_from_Evil|Protection from Evil]] did not protect Herald Navesi from contracting the curse, and no witnesses came forward claiming to have resisted it once touched. The only known method to cure it at this time is the [[Uncurse]] spell.&lt;br /&gt;
&lt;br /&gt;
Furthermore, this curse should not be mistaken for the second deadly attack of the Banshee: her wail. This wail tears at the spirit and may cause significant damage. Take special care here, as those dying a spirit death have great difficulty with the resurrection process and are forced to depart. [[Soul Shield]] can provide some reprieve from this dangerous scream, as can retreat to the safety of triage, where gentle music may soothe the soul.&lt;br /&gt;
&lt;br /&gt;
To say the response to the invasion was chaotic would be a touch of understatement. While the attack did finally subside, a few notable lessons could be gleaned from the experience. Most notably, it remains important for healers and warriors alike to keep an active awareness of their health. More than once, Empaths sadly fell victim to the curse after having transferred it from a patient. At this time, it is advised that adventures take stock of their favor counts and seek guidance of the divine when finding that count lacking. [[Bard|Bards]] are requested in triage for their spirit-healing [[Hodierna&#039;s_Lilt|Hodierna&#039;s Lilt]] and their gentle minuets. Clerics may find it wise to offer Blessing, Soul Shield, and Uncurse services near to main triage. During this invasion, triage was located in the Empath Guild courtyard, and the Herald recommends a Clerical station be situated in the infirmary nearby. Keep watch, dear readers. I leave you with the words of a dying wretch, &amp;quot;Fear...the Night of Glory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===421-4-14 - CHRYSALIS SPAWN SIGHTED IN SHARD AND HIBARNHVIDAR===&lt;br /&gt;
&lt;br /&gt;
For the first time since the defeat eleven years hence of the [[Xitoccanemun |First of the Akul&#039;tiz, Xitoccanemun]], [[Umbral_moth|Umbral moths]] have darkened the skies rather than remaining hidden from the light within the bowels of the earth.&lt;br /&gt;
&lt;br /&gt;
These creatures originally darkened our lands following the opening of the [[Chrysalis]], and were known to serve the goddess [[Dergati]] in her plot to blot out the light of the sun, wake the [[World_Dragon|World Dragon]], and indeed even kill the goddess [[Peri&#039;el]].  It was only through the combined efforts of people everywhere using music to bring sunlight to Peri’el that she was healed.  A final brave confrontation in the [[Wicked Burrow Mine]] saw the First defeated and these plans fully thwarted.&lt;br /&gt;
&lt;br /&gt;
The first of these recent attacks was in the fair city of [[Shard]], where both the umbral moths and the humanoid [[Akul&#039;tiz]] were spotted.  In a separate incident, the moths alone were sighted in [[Hibarnhvidar]].  In both cases, the forces were defeated and dispersed by the cities’ defenders.&lt;br /&gt;
&lt;br /&gt;
In this second encounter, several Moon Mages reported seeing visions.  According to one source:&lt;br /&gt;
 My vision blurred for a moment and the light of Xibar was diminished by countless fluttering wings.  A gust of wind dispersed them and left my skin feeling frostbitten.  A voice as bitter as the cold whispered, &amp;quot;Soon, Khal Gwaerd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What can these incursions mean?  Might Dergati be stirring again once more to wreak havoc upon the lands?  Keep your eyes open and pray that we are spared Her wrath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Please see the Herald’s archives for previous coverage of these events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Saragos|Saragos Daerthon]],&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===421-4-2 - THE FAE ATTACK, HERON AND WREN SPOTTED===&lt;br /&gt;
&lt;br /&gt;
Today the northeast section of the Crossing was overrun by creatures of the Fae. Boggles, spriggans, banshees, and faenrae reavers and assassins were all present and wrought havoc upon the Ranger&#039;s guild, the Warrior Mage&#039;s guild, and many of the streets in between the two. Citizens [[Pfanston]] and [[Dulan]] claimed at the start, they heard a wind, followed by a chiming sound, like the laughter of children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the center of the page are detailed sketches of the creatures mentioned, light penstrokes revealing the monstrous creations in meticulous detail. Beneath each is a caption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Boggle]] — Body composed of sticks and stones, with a round, bulbous head. Known for malicious mischief. Created by [[Idon]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spriggan]] — Also called changelings. About the size of an Olvi with black eyes, gnarled limbs, and bark-like skin. Known for highly malicious mischief, affinity for manipulating wind. Created by Idon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Banshee]] — A spectral female, torn and tattered, bearing sharp claws. She will moan and cry, calling out in chaos and despair as she attempts to eat her victims&#039; very life and spirit. Requires a Blessed weapon or Holy magic to harm.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_reaver|Faenrae reaver]] — This 5-foot tall creature has glowing green eyes, tangled black hair, and withered grey flesh, with sharp fangs and claws. It floats a few inches above the ground. Created by [[Huldah]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_Assassin|Faenrae assassin]] — As the reaver, but moving with more swiftness and calculation. Stealthy. Created by Huldah.&lt;br /&gt;
&lt;br /&gt;
Warrior Mage and Inspector [[Munchausen]] claims that, during the chaos, he spotted a Heron and Wren, &amp;quot;tumbling... conflicting, but not necessarily fighting... at odds somehow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pfanston also claimed that, at the conclusion of the invasion, he felt &amp;quot;the air become calmer, though not as calm as it should be, and yet he still felt the stare of thousands of tiny eyes on him.&amp;quot; [[Saragos]] added, &amp;quot;The wind whistled one last time, a sharp, keening sound. As if sadness from its very soul had escaped.&amp;quot;*&lt;br /&gt;
&lt;br /&gt;
The Herald asked local [[Drogor|Drogorian]] Priestess [[Whiteburn]] for her interpretation of the events, in particular the creatures summoned and the Holy Birds sighted. She theorized, &amp;quot;Lord Idon - perhaps in some sort of collaborative effort with Lord Huldah - sought to weave chaos amongst mortals. Perhaps for Their own amusement, perhaps for some other reason. They are the more... capricious of the Dark Gods when it comes to wanton destruction and death.&amp;quot; Further, she said, &amp;quot;When death comes to mortals, it is wise not to discount Huldah&#039;s influence. He detests the creatures of [[Truffenyi]] and revels in chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With regard to the birds: &amp;quot;...if they were fighting or quarrelling, then it is likely to be a sign that [[Faenella]] perhaps acted in some way to soften the blow against the children of Elanthia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Vahrek]] added a second theory. He said, &amp;quot;Faenella and Idon [may have been] squabbling over whether or not to get involved in Huldah&#039;s song&#039;n dance.&amp;quot; In response, Priestess Whiteburn agreed it might be a good theory.&lt;br /&gt;
&lt;br /&gt;
The Herald further asked the Priestess what the populace might do if indeed another Immortal (or two) are displeased. &amp;quot;Turn your eyes to the Heavens and keep your senses alert for other signs or portents. Pray to the Dark Ones that we may be spared Their anger.&amp;quot; She also agreed that those inclined might pray to Faenella Herself for guidance and protection.&lt;br /&gt;
&lt;br /&gt;
Take to your prayers once again, Zoluren.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The First Land Herald does not attempt interpret the more poetic quotations of its witnesses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Issues==&lt;br /&gt;
[[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|416-02-32 - A Brief Guide to Current Events in Zoluren]]&lt;br /&gt;
&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-28_.E2.80.94_The_First_Defeated.2C_Sky_Clears_.E2.80.94_Spider_Festival_Arrives|410-07-28 — The First Defeated, Sky Clears — Spider Festival Arrives]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-17_.E2.80.94_A_Light_of_Hope_is_Found_.E2.80.94_Music_to_Bring_Sunlight_to_Peri.27el|410-07-17 — A Light of Hope is Found — Music to Bring Sunlight to Peri&#039;el]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-09_.E2.80.94_Sister_Tasrhhsu_Sacrificed.2C_Recovering_.E2.80.94_Fists_Continue_to_Erupt_.E2.80.94_Vigil_for_Peri.27el_Brings_Visions|410-07-09 — Sister Tasrhhsu Sacrificed, Recovering — Fists Continue to Erupt — Vigil for Peri&#039;el Brings Visions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-37_.E2.80.94_Both_Fists_Erupt_.E2.80.94_Sister_Tasrhhsu_Says_Peri.27el_Not_Dead|410-06-37 — Both Fists Erupt — Sister Tasrhhsu Says Peri&#039;el Not Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-29_.E2.80.94_The_First_Claims_Peri.27el_Slain|410-06-29 — The First Claims Peri&#039;el Slain]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-09_.E2.80.94_Dergatian_Chrysalis_Awakens_.E2.80.94_The_.27First.27_Attacks_Crossing_and_Ru.27atin_Sister|410-06-09 — Dergatian Chrysalis Awakens — The &#039;First&#039; Attacks Crossing and Ru&#039;atin Sister]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archives==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[First_Land_Herald_Archives|First Land Herald Archives]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=467573</id>
		<title>The First Land Herald</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=467573"/>
		<updated>2017-05-01T18:17:55Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Latest Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FirstLandHerald.jpg|border]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The First Land Herald is a publication dedicated to Zoluren current events. When possible reporters may also report on other events throughout Kermoria.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Editor in Chief:&#039;&#039;&#039;  [[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter and Lead Archivist:&#039;&#039;&#039;  [[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter:&#039;&#039;&#039;  [[Klines]] [[Silvermist_family|Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Latest Issues==&lt;br /&gt;
===423-5-13 - GEVA DEAD! ZOLUREN TO BATTLE ELPALZI!===&lt;br /&gt;
&lt;br /&gt;
Zoluren reels with triumph! The witch is dead! [[GEVA]], Lieutenant of the [[Elpalzi]] has fallen, HER SOUL CONSUMED BY THE DEMON [[MAELSHYVE]]! Rejoice, citizens!&lt;br /&gt;
&lt;br /&gt;
Her downfall began on Truffandu, the 13th day of Uthmor in this year 423. She was heard on the public gwethdesuan network taunting the people of Zoluren. Self-described Weasel Professor [[Nakori]] warned me, &amp;quot;Do not think any thoughts to people about anything! [[Geva]] can hear all the thoughts and she will come snip your hair and make a doll and torture you!&amp;quot; [[Perune]] confirmed that [[Geva]] &amp;quot;used [a doll] on [[Qiyan]] and a number of others. It allowed her to probe their minds, [[Geva]] claimed, and also almost kill them.&amp;quot; [[Nakori]] continued, &amp;quot;[[Geva]] snipped my fur and made a doll of me and tried to torture me, but I was strong and she wasn&#039;t very good at making it hurt for a long time, so I didn&#039;t tell her anything that I didn&#039;t know I knew.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Geva]] spoke openly of stealing into guilds and plaza shops, doing gods-know-what foul work, mocking our province and its people as she did so. Her timely end came about due to the quick thinking of well-known Zoluren pair, [[Kaelie]] and [[Mazrian]]. According to [[Mazrian]], [[Kaelie]] spotted the [[Elpalzi]] witch at the Crossing Empath guild, and he set up ambush just outside. [[Kaelie]] then enlisted the help of [[Constanze]] to oust [[Geva]] from the guild with Empathic magics. [[Mazrian]] made his move and [[Geva]] went down! Even those of us distant from the event sensed then that her soul was taken, not to the [[Starry Road]] or even the [[Red Spiral]], but into the bowels of that most evil of demons, [[Maelshyve]].&lt;br /&gt;
&lt;br /&gt;
HOWEVER, do not rest, Zoluren. [[Alret]] yet lives, and he commands the [[Elpalzi]] stronghold, which still teems with our enemies. But in heartening news, the Zoluren Council is finally ready to act. SOON WE STORM [[SORROW&#039;S KEEP]]!&lt;br /&gt;
&lt;br /&gt;
One andu ago, [[Perune]] called a Town Hall meeting to share the news brought to him by Lord [[Grigoire]]: Zoluren will march against the [[Elpalzi]]. We have finally discovered a way to breach their stronghold and will take the attack to them. Our most seasoned warriors are asked to join the front lines, breaking into [[Sorrow&#039;s Keep]] itself to purge it. All others are asked to join together in an undisclosed location and perform a ritual to aid in the battle in an undisclosed way. To those who would storm the castle, [[Perune]] warned NOT TO TOUCH anything inside, for fear of demonic influence. To those participating in the ritual, be prepared to use your magical attunement, should you have any — though all will be needed. Keep an ear to the gweth in the coming days for further announcements from the Zoluren military.&lt;br /&gt;
&lt;br /&gt;
It is important to note at this point that not all [[Elpalzi]] are against Zoluren. Councilor [[Aislynn]] of the Order of the Apostles spoke to me of her experience with just one such Elpalzi. About 12 andu ago, she and [[Fariden]] encountered an [[Elpalzi]] woman, [[Kenla]], on the Northern Trade Route. [[Kenla]] revealed that many [[Elpalzi]] were forced to fight under threat of death to themselves and their families, confessing that her four daughters were made to fight that day, all of whom were slain by Zoluren fighters. [[Aislynn]] said of it, &amp;quot;The sadness of a mother grieving for the loss of all of her children on the same day is... not something one can mistake.&amp;quot; [[Kenla]] went on to tell that [[Geva]] has some means of sensing insurrection or disloyalty and expected her time would not be long. At the end of the conversation, [[Kenla]] was &amp;quot;torn apart by green fire,&amp;quot; and her spirit was felt to walk the Starry Road.&lt;br /&gt;
&lt;br /&gt;
[[Aislynn]] further told me that, through the work of Lady [[Lilena]], Zoluren was able to obtain the key to [[Sorrow&#039;s Keep]], whose magical wards have for so long kept us from attacking the [[Elpalzi]] directly. One friendly [[Elpalzi]] snuck into Commander [[Alret]]&#039;s war room and stole the key from him, delivering it unto us. And so, thanks to an [[Elpalzi]], we shall finally be able to put an end to this conflict. [[Aislynn]] said that she believed that diplomacy, trust, and the desire to save the [[Elpalzi]] as a race were instrumental in us obtaining the key.&lt;br /&gt;
&lt;br /&gt;
Today we remember the following fallen [[Elpalzi]] as brave friends and heroes to the province of Zoluren: [[Kenla]], [[Esthen]], [[Orles]], [[Parthe]], [[Conlet]], and [[Ertusn]].&lt;br /&gt;
&lt;br /&gt;
Now, Zoluren, prepare yourselves for battle!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
===423-2-37 - ELPALZI LINKED TO VISION OF MAELSHYVE===&lt;br /&gt;
&lt;br /&gt;
For over a decade, the [[Elpalzi]] have launched raids on [[Zoluren]]. These raids have been sporadic and seemingly random in nature. However, over the past two days, the rate at which the [[Elpalzi]] are attacking has increased dramatically.&lt;br /&gt;
&lt;br /&gt;
Since early on the 75th day of the 423rd year since Lanival, the [[Elpalzi]] have been launching constant attacks on The Crossing, Dirge, the Journalai Route, and the Northern Trade Road. While these attacks have varied in size, they stand out due to the consistent tempo. For the past couple of days, hardly an hour has gone by without warning calls being heard through the gwethdesuan network.&lt;br /&gt;
&lt;br /&gt;
Furthermore, a small group of Guilded adventurers encountered a member of [[House Turmar]], Lady [[Lilena]] Turmar, in The Crossing Empath Guild. Lady [[Lilena]] indicated that it was important she return to Dirge to speak with her great uncle and was offered an escort by this reporter, [[Liurilias]], [[Aislynn]], and [[Kaelie]].&lt;br /&gt;
&lt;br /&gt;
Near the start of the journey to Dirge, I volunteered to lead the group to its destination. While moving along the Northern Trade Road, our contingent came upon several [[Elpalzi]] who seemed to be in a state of retreat. Our group was able to handle these stragglers, however, the tide turned as we approached the road into Dirge. A few of us noticed what appeared to be a flash of shadow, which gave us pause. Before being able to assess what we had seen, many green portals began opening with organized groups of [[Elpalzi]] pouring from them.&lt;br /&gt;
&lt;br /&gt;
We were almost immediately radically outnumbered and, with the benefit of surprise on their side, the [[Elpalzi]] managed to mortally wound Kaelie. Aislynn and myself began a tactical withdrawal with Lady Lilena, while Liurilias stayed behind to buy time for us. We withdrew in a harried rush that required me to fight off numerous pursuers as we fled. Finally, we managed to lose our enemies by retreating to the [[Abandoned Clan]] Great Hall near [[Sunfall Hub]].&lt;br /&gt;
&lt;br /&gt;
While we felt safe for the moment, it became apparent that a great danger was lurking in our future. Lady [[Lilena]], a Moon Mage who studied under the [[Monks of the Crystal Hand]], was suddenly overcome by a vision. From my perspective, the vision clearly overwhelmed her mind, and we worried about the lasting effects it might have.&lt;br /&gt;
0&lt;br /&gt;
Shortly after the vision ended, Liurilias and Kaelie managed to rejoin us without being followed. Using his considerable experience and training as a Cleric, Liurilias was able to link the spirits of all present: me, Aislynn, Kaelie, Lady Lilena, and himself. As a result of this link, Aislynn, Liurilias, and I were able to share Lady Lilena’s vision. Kaelie did not see it, and we hypothesize the link simply was not strong enough to share with all. The vision itself was truly overwhelming and felt different in its intensity from normal Moon Mage visions, of which I have had many. Throughout the entire vision, I experienced intense pain and mental rending, and I began to feel encompassed by a profoundly unnatural force. Oddly, this force was perceived in the same way I perceive the color green. As the vision continued, the pain remained intense, however I saw brief glimpses of an Elpalzi woman’s face, flickering in front of a dark, winged shape. The feeling of green continued to be prevalent in my mind as well. Finally, the vision flashed away, however just as it did so I distinctly saw a triple-tined claw.&lt;br /&gt;
&lt;br /&gt;
This final image left all of us deeply unsettled. Our immediate thoughts turned to the one who uses the triple-tined claw as a standard: [[Maelshyve]]. It is widely accepted that the [[Zaulfung Stones]] are in place to repair the tear created by the [[Voidspell]]. Furthermore, it is known that [[Maelshyve]] has attempted to exploit the weakened state of the barrier between planes there, her influence apparent in the corruption of the swamp. Shortly after the shared vision, Lady [[Lilena]] managed to make it home safely via a family artifact. Lady [[Lilena]] said, “Well, if it salves your concerns, you&#039;ll know it is Auntie and the guards by the ruby glow.&amp;quot; Shortly thereafter a ruby red glow surrounded Lady [[Lilena]] and both she and the glow disappeared moments later.&lt;br /&gt;
&lt;br /&gt;
In addition to this vision, two other visions, which may be related, have been seen by several Moon Mages recently. In the first vision, a crowned figure stood in a room surrounded by rich tapestries and fine furnishings. Nearby, a human used a quill to write steadily, taking notes as the crowned figure spoke. During a lull in the speech, the writer reached toward an intricate insignia at his shoulder and brushed something away from one of its curves while smiling. In the second vision, Moon Mages found themselves in a dimly lit cell, overcome by a feeling of utter hopelessness. The cell door creaked open and light broke through it, but the feeling of hopelessness was so great that we could not move at all our shackled hand. These two visions may refer to the Moon Mage Iazen, who served as scribe for the Zoluren court. [[Iazen]] was taken prisoner by the [[Elpalzi]] years ago and has not been heard from since. The first vision may be a view into his past, while the second could be a glimpse into his present or future.&lt;br /&gt;
&lt;br /&gt;
These vision leads to several questions: Is [[Iazen]] still alive? Does the triple-tined claw vision mean the [[Elpalzi]] are attempting to align with [[Maelshyve]]? Is [[Maelshyve]] using the [[Elpalzi]] as puppets? Does this somehow relate to the Necromancer Guild? As always, we must remain vigilant against the threats at our doorstep!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-6-25 - A MEETING WITH COUNCIL HERALD STREMBIN===&lt;br /&gt;
&lt;br /&gt;
This evening, a proclamation was presented to the Rathan populace by [[Strembin|Council Herald Strembin Redthorne]], Speaker of the Council of Advisors of [[Ratha]].  The Council Herald began by addressing a large crowd of common folk assembled in Monument Square, just outside the entrance to [[Sshoi-sson Palace]].&lt;br /&gt;
&lt;br /&gt;
“People of Ratha! Be it known that on the twenty-first day of this sixth month of Arhat the Fire Lion, in the year of the Bronze Wyvern, four-hundred and twenty-one years since the victory of Lanival the Redeemer, it was ratified by the Council of Advisors for the city of Ratha and island of [[Reshalia]], to establish a temporary Home Guard of the Commons.  To that end, all able-bodied citizens who are not members of any Guild, between the ages of sixteen and thirty, shall raise unto themselves such arms as they may afford, and enlist themselves within said Home Guard until such time as these immediate crises have been shown to abate.”&lt;br /&gt;
&lt;br /&gt;
His words had a noticeable effect on the crowd, and sensing the agitation Strembin directed several Malk’smo constables into motion to silence the murmuring.&lt;br /&gt;
&lt;br /&gt;
“The populace shall stand assured that with the passing of such dangers, said proclamation shall be lifted forthwith.”&lt;br /&gt;
&lt;br /&gt;
His message delivered, the Council Herald waited for the crowd of commoners to disperse then invited the Guilded adventurers in attendance to join him within the palace for further discussion. &lt;br /&gt;
&lt;br /&gt;
After leading the group to the west portico, Strembin first spoke of the recent attacks by [[Drogor]]’s minions and how the city was caught unprepared for them.  He said that the invasions had prompted the Council’s decision to establish a list of heroes willing to bear arms in defense of Ratha should the need arise.  And while this divine danger may be passing, the Council Herald noted that it was not the only threat Ratha faces.&lt;br /&gt;
&lt;br /&gt;
“We have recent and ongoing reports of particularly vicious pirate attacks plying the sea lanes between Ratha and the mainland, as well as here and [[Surlaenis]]...More than simple pirates, if our reports so far are to be believed, though some of them are rather...hard to substantiate.  The general ramblings are of a great flotilla, larger than most have ever seen.  Which would seem to be considerable, given the fleets which call Ratha home.&lt;br /&gt;
&lt;br /&gt;
“Several have babbled on about green-skinned pirates, which makes little to no sense.  I can hardly believe there is a populace of Togs large enough to construct an entire flotilla.”&lt;br /&gt;
&lt;br /&gt;
Strembin remarked that despite expanded patrols by both [[Redthorne]] and [[Odalva]] vessels, an increasing number of merchant ships are turning up lost or destroyed.  Normally this would not be a great cause for concern, he said, but the attacks have been growing bolder and occurring closer to Reshalia shores.&lt;br /&gt;
&lt;br /&gt;
Since the city has received no ransom demands with regard to hostages taken from captured ships, the Council is working under the assumption that the pirates may be in league with slavers.  Strembin declared that Ratha has no intention of negotiating with any pirates, however, and that they should be eradicated whenever the opportunity presents itself. &lt;br /&gt;
&lt;br /&gt;
[[Aislynn|Aislynn Ranloa]], Vice Speaker of the [[Order of the Apostles]], inquired if there had been any sightings of [[Aedem]] of late.&lt;br /&gt;
&lt;br /&gt;
“That name hasn&#039;t been heard in quite some time, no.  Though it does bring me to my next point of concern.&lt;br /&gt;
&lt;br /&gt;
“Some of our informants among the more...dubiously legal crews who call the city home port, have filtered in some information that gives me greater pause.  They say, apparently, that a new [[Var&#039;Quel|Baron Var&#039;Quel]] has recently come to power on [[Hara&#039;jaal]].  And unlike his more recent predecessors, it appears this man is a bit less shall we coin the phrase again, ‘Hands-off.’”&lt;br /&gt;
&lt;br /&gt;
The adventurers discussed what this turn of events might mean for [[Qi&#039;Reshalia]].  Council Herald Strembin explained that while the province has enjoyed many decades of non-interference from the barons, there is concern that this new leader may seek to bring back the “old ways.” When asked by [[Leucius|Leucius Delarrazio]] what the old ways were, he responded: “A particularly vicious and well organized sort of piracy that the [[Reshal Sea]] hasn&#039;t seen in generations.”&lt;br /&gt;
&lt;br /&gt;
The discussion then returned briefly to the topic of Drogor and reverence to the [[Immortals]] in general.  True to form, [[Whiteburn|Sea Priestess Whiteburn]] defended the god of the oceans, stating that He would not command His minions to attack without cause and that He must always be honored and remembered irrespective of [[Harawep]]’s alleged involvement in the most recent invasions.&lt;br /&gt;
&lt;br /&gt;
[[Nazaruss|Nazaruss Stormfall]] suggested that he and some of the other regulars at the [[Forging Society (Ratha)|Rissan Forging Society]] could aid the cause by crafting weapons for the new citizen militia.  Strembin replied that although conscripts are usually required to provide their own arms and armor, the Council would not be averse to accepting such donations.&lt;br /&gt;
&lt;br /&gt;
“I knew that we&#039;d find good and generous folk among our Guilded brethren and sistren.”&lt;br /&gt;
&lt;br /&gt;
As dawn was approaching, the Council Herald thanked everyone for their attendance and adjourned the meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-6-20 - NEW VISIONS OF A MYSTERIOUS STONE===&lt;br /&gt;
&lt;br /&gt;
Sea Priestess [[Whiteburn]] has reported experiencing some new visions.&lt;br /&gt;
&lt;br /&gt;
“The first instance, a burst of marine-hued light suddenly overtook my vision, accompanied with the strong smells of seawater and blood. As my senses began to clear, I heard a single word echo in my mind, ‘atulave.’”&lt;br /&gt;
&lt;br /&gt;
She continued:&lt;br /&gt;
&lt;br /&gt;
“Later, a violent surge of oceanic hues overtook my vision, churning as if in the midst of a storm, and I heard the screeching of hurricane-force winds. As I regained my senses, I felt compelled to search out a strange, reflective stone. I felt certain that its surface distorts all images seen within it, and that it contains many pale filaments across its form, like the threads of a spider&#039;s web. The words ‘stura atulave’ echoed over and over in my mind, slowly trailing away as if carried upon an ocean breeze.”&lt;br /&gt;
&lt;br /&gt;
Both of these visions were accompanied by the expunging of bloody seawater. Whiteburn noted that while there were no clues to the stone’s whereabouts, she did have the feeling that it was something she should seek out.&lt;br /&gt;
&lt;br /&gt;
Another adventurer named Gabellia reported via gwethdesuan that she too had seen a vision related to this unknown object. Mottled grey and brown hues suddenly overtook her vision, as if she had been pushed face-first into the pelt of some mangy creature. As her senses began to clear, she heard a single word echo in her mind, ‘atulave.’&lt;br /&gt;
&lt;br /&gt;
Discussions with [[Navesi]] and other adventurers fluent in [[Gorbesh]] revealed the phrase &#039;&#039;stura atulave&#039;&#039; to mean something akin to “sacred face(s) changing” in that language.&lt;br /&gt;
&lt;br /&gt;
Word of these visions traveled quickly, and soon several intrepid individuals were on the hunt for this &#039;&#039;stura atulave&#039;&#039;. Doctor [[Dianelle]] recommended that someone scout the Healerie; Navesi also happened upon Voyle Oracelya in the abandoned mine near [[Stone Clan]] as he scoured the area for the ominous object. &lt;br /&gt;
&lt;br /&gt;
Finally, the stone was found in an unexpected way. War Healer [[Kerenelle]] picked up a [[Harawep]] favor orb and was headed to the temple when her pet jumping spider dropped a small stone into her hand. A description follows:&lt;br /&gt;
&lt;br /&gt;
 The opaque stone is highly reflective, but distorts images seen upon it like a funhouse mirror - even on places where it is completely smooth. Thin, pale, filament-like markings streak the surface, like the silken threads of a spider&#039;s web.&lt;br /&gt;
&lt;br /&gt;
Kerenelle and her husband are of the belief that this is only a piece of the stone. Perhaps others are awaiting our discovery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-16 - LADY LILENA DEFENDS DIRGE SOLO===&lt;br /&gt;
&lt;br /&gt;
I recently had a visit from local [[Warrior_Mage|Warrior Mage]] [[Perune|Perune Nocarrain]]. He informed me that [[Lilena|Lady Lilena]] [[Turmar]] had just defended Dirge single-handedly. As he put it, &amp;quot;She had been gwething for assistance to fight off a rebel gang... She said she received no assistance at all.&amp;quot; He further told me that, in addition to no response on the gweth, numerous adventurers passed her by as she fought. He says she plans to speak to the Zoluren Council about the incident.&lt;br /&gt;
&lt;br /&gt;
[[Nakori|Nakori Dozypaws]] was also present at the meeting with the lady. She said, &amp;quot;She was alone, I think... oh! The shaman helped a bit... and she was upset that no one else helped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Zoluren]] adventurers, I implore you to wield the powers of your guild in defense of our province. Listen to your gweths, and know your nobility. For a refresher, you might visit the Herald archives and look at Saragos&#039;s [[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|Guide to Current Events in Zoluren]]. When our people are in danger, we must respond!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-13 - ELPALZI LIEUTENANT FAILS AT CRASHING CURTAIN CALL!===&lt;br /&gt;
&lt;br /&gt;
On the evening of 421/5/29, [[Arthe_Dale|Arthe Dale]] found itself bustling with activity. Thespians from multiple provinces worked together to put on a performance of “Behind the Lines”, a play written by Sir Leucius Delarrazio. Under the direction of [[Marssi|Marssi Darssi]], the play was entertaining and provided much needed relief to many of the defenders of the provinces.&lt;br /&gt;
&lt;br /&gt;
Actors and actresses in the play included [[Sendithu|Sendithu Shima’ionare-Remlane]], [[Samsaren|Samsaren Remlane-Shima’ionare]], [[Maltris|Maltris Remlane]], [[Morlen|Morlen Ishbel]], and [[Mistanna|Mistanna Redivas]]. Their talents weaved a tale of comedy and intrigue, poking fun at the [[Elpalzi]] and some of its leadership.*&lt;br /&gt;
&lt;br /&gt;
Based on the volume of the applause during curtain call, the story that played out on stage seemed to delight most of the audience. Although, it would seem not all in attendance appreciated the talents of the troupe. Moments after the final curtain call, a voice was heard throughout the [[Yulugri_Wala|Yulugri Wala]]. The voice would turn out to belong to [[Geva|Geva Stavonark]], a Lieutenant with the Elpalzi rebellion. The voice stated, “And playing the lovely Geva...oh. That’s right, I wasn’t deemed worthy enough to be in this yeehar-drivel of a play. Do I not entertain you? Clearly not, no clearly not.”&lt;br /&gt;
&lt;br /&gt;
Apparently, the Lieutenant felt slighted by the content of the play and shortly thereafter a full Elpalzi attack on Arthe Dale and The Crossing commenced. Initially reported outside [[Crossing|The Crossing’s]] [[Empath|Empath Guild]], the Elpalzi forces quickly spread to the [[Ranger|Rangers&#039; Guild]] as well. [[Saphryna|Saphryna Silverwaters]], a member of the Empath guild, stated “I was just outside the Empath guild, preparing to walk inside and passed a group of Elpalzi just outside the doors.” Many audience members, perhaps galvanized by the momentary respite provided by the play, rushed out to aid in the defenses.&lt;br /&gt;
&lt;br /&gt;
Elpalzi [[Elpalzi_instigator|instigators]], [[Elpalzi_bowyer|bowyer]], [[Elpalzi_mage|mages]], [[Elpalzi_deadeye|deadeyes]], [[Elpalzi_rebel|rebels]], [[Elpalzi_dissident|dissidents]], [[Elpalzi_fomenter|fomenters]], [[Elpalzi_toxophilite|toxophilites]], [[Elpalzi_incendiary|incendiaries]], [[Elpalzi_hunter|hunters]], [[Elaplzi_sharpshooter|sharpshooters]] and champions flooded the streets of the both towns, rapidly overwhelming garrison forces. Bolstering the Elpalzi attack was their liberal use of [[naphtha]], throwing it at defenders in an attempt to cause severe burns. After a protracted battle, defenders managed to drive the Elpalzi back.&lt;br /&gt;
&lt;br /&gt;
With Arthe Dale and The Crossing safe from rebel forces once again, questions remain. Despite this large attack, there were no reported sightings or encounters with [[Alret]]. We have had no reported sightings of Alret in many months, nor heard from him on the gweth Could this mean that the Elpalzi are under new leadership? Time will tell. For now, as always, we must remain vigilant in the defense of our homes.&lt;br /&gt;
&lt;br /&gt;
*All portrayals of Elpalzi in “Behind the Lines” were, I assume, purely fictional and are not known to be based on actual events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, The First Land Herald&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-8 - ESTATE HOLDERS INTERRUPTED===&lt;br /&gt;
&lt;br /&gt;
The [[Estate_Holder|Estate Holders]] were treated to a social gathering in [[Fang_Cove|Fang Cove]] with several Estate Holder Councilors. The mostly social event was to introduce several of the members, with [[Tarsben|Councilor Tarsben Irintel]] of [[Qi&#039;Reshalia]] leading the discussion. Also in attendance were Estate Holder [[Orethiir|Councilor Orethiir Dakshilo]] of [[Ilithi]] and Estate Holder [[Gunhard|Councilor Guhnard Hvar&#039;Almi]] of [[Forfedhdar]]. Specifics were not to be found in great detail as the bureaucratic notions of council life are anything but reportable.&lt;br /&gt;
&lt;br /&gt;
The meeting turned a dark corner and with it, a host of assorted mass visions were reported by the attendees. One such vision, experienced personally by this author:&lt;br /&gt;
&lt;br /&gt;
 For a moment, my vision dimmed, and I am certain I could hear a faint &amp;quot;Tick. Tick. Tick.&amp;quot;. As my vision began to clear, I could see an ominous image of a shadowed street with small, malevolent figures scampering in and out of the light, little as there was. Abruptly, my sight and hearing returned to normal.&lt;br /&gt;
&lt;br /&gt;
Moments later the area filled with animated dolls wielding tiny scythes. The defense mounted quickly, with most Estate Holders escaping the battle unharmed. Those that stayed battled with the foul creations until no more could be hunted. Unfortunately, due to their tenacity, I was only able to gaze with any studious intent at a single one of the life-like but dangerous playthings. I provide a description below.&lt;br /&gt;
&lt;br /&gt;
 Although once a child&#039;s well-loved toy, the knee-high little doll was covered with ugly rust-colored streaks all over its face and hands, drips of which could be seen on its once-fine clothing. It stalked about, searching out prey, and a simple little smile graced its face, an augmentation that did little to counter the madness in its eyes.&lt;br /&gt;
&lt;br /&gt;
Of some note, a blessed weapon is effective against these creations, as is Protection from Evil. As for their difficulty, I estimate that the smaller, more rough-hewn dolls were the easiest, perhaps similar in ability to a [[Young_forest_gryphon|young gryphon]]. There was a more menacing rough-hewn doll that was more difficult, perhaps akin to a warklin. Finally, the most difficult opponents were those dolls that were finely carved and had brightly glowing eyes. These I estimated to be similar to a storm bull. For more details on the dolls, see our previous article, Murder Dolls Descend on Riverhaven. Unlike a report from this past invasion, I heard no cries for bones.&lt;br /&gt;
&lt;br /&gt;
Again, we see visions, perhaps an attempted warning from the divine. And yet again, we see ravenous synthetic creations streaming across a city, blade wielding and a true terror to behold. Stay safe, dear readers. The future, at least for the moment, lies dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-4 - THERENBOROUGH SWIMS WITH SHARKS!===&lt;br /&gt;
&lt;br /&gt;
Recently, the provinces have suffered a series of unusual and troubling invasions.  This was continued on 421/5/30, when [[Therenborough]] found itself under attack by [[Brine_shark|blue brine sharks, bull brine sharks, sharpnose brine sharks, dread great white sharks]], and [[Drogorian_stormrider|Stormriders]].  While Therenborough has been attacked by sharks in the past, this particular attack was unusual as it was not raining.  Previous attacks involving [[Drogor|Drogor’s]] creatures have been accompanied by some level of precipitation.&lt;br /&gt;
&lt;br /&gt;
[[Whiteburn|Priestess[Whiteburn]], a [[Cleric]] well known for being devoted to Drogor, stated, “I have never known His Children to attack without rain to accompany them. When His Children attacked [[Ratha]], I felt His presence.  However, this time I saw and felt nothing of the Divine.”  Whiteburn went on to speculate, “It is my belief that, though the Creatures were surely Divine, the Mighty Lord Drogor might not have bade them attack.”&lt;br /&gt;
&lt;br /&gt;
The question of who or what sent the creatures aside, those that actively defended Therenborough indicated that the sharks and Stormriders were of the type seen previously.  [[Etherian]], one of the brave defenders, stated, “There were two Stormriders that I know of.  One showed up in the first wave and one near the end. Other than that, I believe it was mostly blue brine and bull brine sharks.”  [[Liurilias|Grand Inquisitor Liurilias]] added, “Stormriders are… the hardest [opponents]. They… resist my debilitations and are hardest to actually hit.”.  Finally, [[Mistanna]], a [[Moon_Mage|Moon Mage]], added, “They had no weapons.  They used their typical lightning attacks that harm everyone in proximity to them.  Sometimes they dropped [[Item:Drogor&#039;s_Wrath_sapphire|Drogor&#039;s Wrath sapphires]].”&lt;br /&gt;
&lt;br /&gt;
One such sapphire was provided for examination. The sapphire looks like the dark cobalt of the ocean on a moonless night, pale striations within the murky gem resembling whitecaps of a storm-wracked sea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
==Recent Issues==&lt;br /&gt;
===421-6-6 - OPPORTUNISTIC RAIDS BY PIRATES AND ELPALZI===&lt;br /&gt;
&lt;br /&gt;
During all of this turmoil with the [[Immortals|Dark Gods]], old foes have taken advantage of our fatigue to strike back at our beleaguered forces.&lt;br /&gt;
&lt;br /&gt;
On 421-5-12 [[Skaen]] raised the alarm that pirates were raiding [[Riverhaven]].  [[Pfanston]] opined that they were “not your run of the mill ones,” and put out a request for aid.  &lt;br /&gt;
&lt;br /&gt;
[[Mistanna]] kindly provided transporation for at least one person to assist, and defenders converged on the city as the battle ensued.  A motley assembly of sailors, bosuns, longbowmen, mariners, mercenaries, lieutenants, and crossbowmen put up a stiff battle before being defeated.  In general, the invaders “looked as if they had been at sea way too long and were someone you probably wouldn&#039;t like to meet in a dark alley.”&lt;br /&gt;
&lt;br /&gt;
Despite their defeat, during their retreat Pfanston reported spotting several sailors carrying chests marked with the seal of the Bank of Riverhaven and I myself spotted a golden box bearing the seal of the Mayor of Riverhaven in the arms of a bosun running past me.&lt;br /&gt;
&lt;br /&gt;
The chests went unrecovered, and no confirmed sighting of an escape vessel was made.  Questions were raised as to whether these were the [[Shark_Clan|Red Sash Pirates]], but no one reported spotting their distinctive garb.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, several horn blasts resonated in warning from the distance near the Riverhaven East Gate signaling the appearance of attacking rebels.  There was a brief skirmish in which the rebels failed to penetrate the town defenses, and the notorious [[Cleric]] of [[Drogor]], [[Whiteburn]] was identified defending His shrine.&lt;br /&gt;
&lt;br /&gt;
No sooner had this thread been dealt with but [[Elpalzi]] descended from the Reach for a quick raid on Kaerna, this time called out by [[Janaetta]] on the gweth.  After a brief skirmish they were driven back as well.  I arrived to find the last of the stragglers being cleaned up, and this attack did not last long.&lt;br /&gt;
&lt;br /&gt;
The enemies of civilization have not failed to take notice of our preoccupation with matters of Divine significance.  Keep your defenses at the ready, for they are watching us as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter and Archivist, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-6-5 - FATHER SORAENT GATHERS ALL FOR GROUP VISION===&lt;br /&gt;
&lt;br /&gt;
Today, [[Soraent|Father Soraent]] sent out a call to invite all interested parties to the High Temple in the Crossing to discuss the recent god-related events. He was particularly interested in those he called Touched, who recently experienced visions and Divine Expungements (see our previous article, [[First_Land_Herald_Archives#421-5-36_-_Vomit_From_the_Gods|Vomit from the Gods]]). He expressed that he wished to perform a ritual and that it would work best if many of the Touched were present.&lt;br /&gt;
&lt;br /&gt;
Once we had all gathered with him in the garden of the Monks&#039; quarters at the Temple, he asked for the Touched to step forward and share their stories. Based on the accounts given there and those given in private to the Herald, we have gathered the following information:&lt;br /&gt;
&lt;br /&gt;
* [[Soraent|Father Soraent]] expelled, at two different points, 1) bloody seawater and 2) a [[Faenella|wren]], [[Albreda|dove]], and a [[Kertigen|raven]].&lt;br /&gt;
* [[Syaski]] vomited an [[Dergati|eyeball]].&lt;br /&gt;
* [[Kythera]], devoted to [[Meraud]], vomited a mole-like creature, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Badarin]] expelled a [[Ushnish|viper]].&lt;br /&gt;
* [[Kloegar]] vomited a [[Huldah|stoat]].&lt;br /&gt;
* [[Azante]], devoted to [[Eluned]], vomited saltwater, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Sendithu]], devoted to [[Damaris]], expunged a shrike.&lt;br /&gt;
* [[Whiteburn]], Chosen of [[Drogor]], expelled blood and seawater, and experienced a vision of destruction.&lt;br /&gt;
* [[Tenike]] vomited a weasel-like creature, perhaps a stoat, and experienced a similar vision to others (presumably the monsters).&lt;br /&gt;
* [[Inyasa]] vomited an [[Asketi|adder]].&lt;br /&gt;
&lt;br /&gt;
After sharing information in this way, Father Soraent proposed to begin his ritual, bidding us all to safely remove pets, then to sit down and steel ourselves. He said, &amp;quot;Perhaps with enough of us with the Divine Sight in one place, and the faith of the rest of you, the shadow can be pierced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then, Father Soraent closed his eyes and intoned a prayer I could feel more than hear.  A strange, almost transcendent sensation swept over me as he continued his chant, his form appearing bolstered by the brilliant golden glow that emanated from it. With a final, solemn phrase, Father Soraent concluded his prayer and opened his eyes once more.  The Holy light surrounding him slowly sank back into his body as the sounds echoed around me, leaving him looking quite mundane -- and more than a little tired.&lt;br /&gt;
&lt;br /&gt;
With a start, I became aware that my surroundings had shifted, my senses co-opted by something beyond my ordinary ken! A feeling of Divine presence suffused the area, driving me forward to discern that which was being presented. Many beings, converging and separating themselves again and again with haunting rhythm, stood before me, nearly imperceptible by vision yet still concrete in my perception. As they shone in their brilliantly shifting dark-light-grey representations, nearly overwhelming me by their presence, I begin to hear a voice -- many, yet one. The voice reverberated within me, saying, &#039;&#039;&#039;&amp;quot;Your faith weakens deceptions, righting the strands of the web its Mistress has altered.  See this for what it truly is.  Seek out That which hides in Our Forms.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was shocking to feel truly touched by the Divine. Even after I felt Them leave me, Their voices echoed in the mouths of others present.&lt;br /&gt;
&lt;br /&gt;
The first, a burbling voice coming from [[Whiteburn]], said, &#039;&#039;&#039;&amp;quot;The years connect…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, a dark, yet comforting voice from [[Dianelle]], &#039;&#039;&#039;&amp;quot;The machines begin to breathe…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, with a snarl like that of a forest beast from [[Klines]], &#039;&#039;&#039;&amp;quot;…and the [[Harawep|Widowmaker]] claims that which was always Hers.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, a joyous voice from [[Gabellia]], &#039;&#039;&#039;&amp;quot;The stone brings all into focus through its many distortions…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And finally, an aged voice, crackling like lightning roared from [[Anlise]], &#039;&#039;&#039;&amp;quot;I am come!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We were all left reeling, wondering at the meaning of these messages. Many speculations were made. I will not list them here, though I encourage my readers to discuss with one another. I will say what we know for certain:&lt;br /&gt;
&lt;br /&gt;
* Harawep is known as the Widowmaker, and is depicted as a hag wielding lightning. Her symbol is the Spider and she is known for weaving intricate webs of deception.&lt;br /&gt;
* Soon we will be visited by a giant, mechanical spider.&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-5-36 - VOMIT FROM THE GODS===&lt;br /&gt;
&lt;br /&gt;
Under normal circumstances, when one hears that someone has seen a vision, the only question tends to be, “What did the moon mages see?” However, the circumstances I report now were not normal. Recently, a variety of people from different guilds saw visions of monsters attacking innocent civilians. These visions were accompanied by the afflicted becoming ill, then vomiting animals such as vipers, stoats (weasels), and moles.&lt;br /&gt;
&lt;br /&gt;
[[Kythera]], an [[Elothean]] [[Moon_Mage|Moon Mage]], stated, “I had a horrible vision. It was some type of rainbow hue that came over my eyes. Then I was being assaulted by images of half-seen monsters attacking innocent people. I tried to focus on them, but as soon as I did, they vanished. Then, all of a sudden I had a pain in my stomach. I bent over and vomited a mole-like creature.” Kythera reported that he primarily worships [[Meraud]].&lt;br /&gt;
&lt;br /&gt;
Similar to Kythera’s account, [[Azante]], an [[Elf|Elven]] [[Cleric]] devoted to [[Eluned]], stated, “I recently met with two other Clerics concerning visions we’ve had this morning. Each of us saw monsters attacking innocents and then vomited some aspect of our chosen God. I, saltwater, [[Badarin]] (another Cleric) a viper and [[Kloegar]] (a third Cleric) a stoat. The monsters appeared unclear and when the vision faded, I was left with the feeling that some important information was yet to come.”&lt;br /&gt;
&lt;br /&gt;
Additionally, a [[Gnome]] [[Trader]] named [[Smavandree]] recounted that he saw, “lots of expunging of various animals and other such things from people. One guy even spit out some teeth!” Of some note, Smavandree himself was not afflicted, and he reports that he does not worship the [[Immortals|Kermorian gods]], preferring the Gnomish god [[Krigglin]].&lt;br /&gt;
&lt;br /&gt;
These visions and the sickness accompanying them bear a striking resemblance to the happenings reported recently by the Herald regarding [[Soraent|High Temple Investigator Soraent]]. On 421-5-5, Father Soraent was witnessed to glow with a pale golden light and shortly thereafter a [[Faenella|wren]], [[Albreda|dove]], and [[Kertigen|raven]] flew from his mouth. Father Soraent also spoke of the [[Tallis|High Priestess Tallis’s]] belief that the recent godly attacks are all connected. We remind our readers to reach out to the good Father when he makes himself known again, especially if you have been experiencing visions. He plans to host a gathering at the Temple sometime soon.&lt;br /&gt;
&lt;br /&gt;
What are the Gods trying to tell us? Will more visions be seen in the coming days or weeks? The answer to both at this time seems to be that only the Immortals know. For now, it seems as though They are desperately trying to tell us something. As always, we must remain vigilant against the unknown danger that seems to be approaching our door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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&lt;br /&gt;
===421-5-28 - DERGATI&#039;S NIGHTMARE MOTHS===&lt;br /&gt;
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Overnight and through the morning, [[Zoluren]] was again the target of divine wrath. The invaders this time took the form of moths, undeniably the work of the dark God [[Dergati]]. There were no signs of the [[Lesser_North_Wind_banshee|banshees]] and [[Giant_adder|adders]] seen in past attacks, but their terrible icebound curse was replaced with a new experience. The moths were considerably strong, noted by one [[Cleric]], [[Anlise|Anlise LightShadow]], a regular hunter, who was unable to affect the creatures with steel nor magic. Towards the end of the first wave, giant Dergatian spawn appeared near the Northeastern Gate of Crossings, returning in force with numerous moths. Town guards were seen escorting shaking citizens to their homes, as well as rallying to finally push the creatures from the city proper. Rough sketches of these creatures can be found below:&lt;br /&gt;
&lt;br /&gt;
* [[Umbral_moth|Moths]]: The night-dark moth is a dark thing cloaked in flickering, baleful shadow, vaguely insectile in form. Its flesh seems nearly as mercurial as smoke, constantly evolving through irregular, chaotic shapes. The creature&#039;s bulbous compound eyes are utterly matte and unreflective, each crowned by an antenna which bears an uncanny resemblance to the soft, questing arm of an infant Human, complete with tiny growths resembling inquisitive, chubby fingers. A slick proboscis protrudes from the moth&#039;s mouth, dangling obscenely against its thorax. Most striking are the creature&#039;s massive wings, spreading fractally above and around its body like drops of dark ink shifting through water.&lt;br /&gt;
* [[Giant_Dergatian_spawn|Dergatian Spawn]]: Rivaling a mammoth in size, the Dergatian spawn resembles a hairless star-nosed mole which has crawled out of some deranged nightmare. Its disturbingly translucent skin, while offering glimpses to the workings of the massive internal organs, appears more than thick and resilient enough to protect the beast. Dirt-caked claws as long as javelins scratch restlessly at the ground, carving up great grooves wherever it goes.&lt;br /&gt;
&lt;br /&gt;
No stranger to invasions and the dangers thereof, I chose to take shelter in the [[Empath|Empaths&#039; guild]]. To my dismay, before I was able to arrive, a moth simply appeared before me. There was no time to avoid the attack. No time to retreat. I found myself within its shadowed embrace. Though I struggled to escape, the moth easily ensnared me, drew me close in perverse mockery of affection. A shadowy, hand-like appendage grasped my head almost tenderly and I felt the moth&#039;s slick proboscis plunge past my lips in a vicious kiss. Terror blossomed within, multiplying into vastness. The feeling grew and grew until there was nothing else. Just when I was certain my heart would burst in my chest my fear was simply...taken from me, leaving me hollow and shaken. I found that the creature had completely removed my tongue.&lt;br /&gt;
&lt;br /&gt;
This onslaught lasted throughout the night and through the early morning. Even with my tongue absent I was still able to prepare spells, restricting my duty to corpse retrieval. As I make this report, I am recovering. [[Malkien]], a defender who also shared the moth attack experience, noted the city itself was swarmed from triage to the ferry. He also noted the brilliant response at triage, indicating quick response to missing tongue, and he complimented Clerical blessing opportunities. Empaths, thankfully, were able to restore missing tongues. It should go without note that vigilance will be needed in the future, especially at triage, where victims of such an attack may be unable to acknowledge their need for assistance. [[Navesi|Herald Navesi]] tells me, based on her previous experience with Dergatian attacks, that [[Item:Albredine_crystal_ring|crystal rings]] are useful in communicating when one has no tongue. Furthermore, the moth attack can be resisted by a strong will, and she advises using spells that bolster it, such as [[Redeemer&#039;s_Pride|Redeemer’s Pride]].&lt;br /&gt;
&lt;br /&gt;
[[Syaski]], a vessel of Dergati, indicated the Dark Aspects seem to be attempting to remind the citizens of all the lands of the power the Immortals hold. In what was either a Divine experience or something otherwise too strange to contemplate, Syaski vomited out an eyeball during our conversation.&lt;br /&gt;
&lt;br /&gt;
It is also to be noted that well into the morning hours, just before light, there was again the prevailing sense of fate being manipulated. This has been confirmed with another [[Moon_Mage|Moon Mage]], [[Saaqib]]. Sadly, these feelings, intense as they are, have left us with no understanding of who nor how Fate has exactly been manipulated. It can only be hoped that this tinkering is for our benefit. My instinct screams otherwise, but without evidence, one can only speculate.&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-21 - THE NORTH WIND BLOWS THROUGH HIBARNHVIDAR===&lt;br /&gt;
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The [[Forfedhdar]] capital of [[Hibarnhvidar]] was attacked this afternoon by creatures loyal to Asketi the Hag. This invasion was mostly confined to the outer area of the city, around the western gate and on the Market road that connects the gate to the Bank.&lt;br /&gt;
&lt;br /&gt;
The initial wave of attackers was composed of several species of [[Giant_adder|adder]]. The serpents were easily felled by the first adventurers who arrived in defense of the city. Shortly thereafter, some stealthy [[Asketian_harbinger|Asketian harbingers]] joined the fray. Although these shadowy adversaries were somewhat stronger than the adders, they too proved to be no real match for the combat prowess of the warriors assembled near the gate.&lt;br /&gt;
&lt;br /&gt;
The true test came with the third and final wave — [[Ragged_wind_hag|ragged wind hags]], [[Bony_wind_wretch|bony wind wretches]], and [[Lesser_North_Wind_banshee|lesser North Wind banshees]]. While the hags and wretches were noticeably more powerful than the previous enemies, the true danger lay in the banshees and their frightening ability to thrust an incorporeal hand into the chest of an unlucky defender and taint the heart with an icy curse, as was seen in the invasions of [[Crossing]] and [[Shard]] a short time ago. In addition, Seer Eyuve reported that each round of torturous wailing unleashed by the banshees reduced the spirit of everyone in the area by a substantial amount.&lt;br /&gt;
&lt;br /&gt;
It was confirmed by this reporter that the curse can, in some cases, fade away on its own given enough time, though it has the potential to cause serious damage to the chest areas of some victims. If [[Cleric|Clerical]] assistance in removing the curse is unavailable, seeking a healing touch is therefore highly recommended. But healers be warned: there are reports of the curse transferring from person to person via an [[Empath_healing#Linking|Empathic link]].&lt;br /&gt;
&lt;br /&gt;
Wind wretches were also observed utilizing an interesting combat maneuver. After hurling his axe and lodging it in the arm of one of the foul creatures, [[Saragos|Saragos Daerthon]] witnessed the following:&lt;br /&gt;
&lt;br /&gt;
 Flinching slightly, a bony wind wretch pulled out a curved haralun axe inlaid with twisting silversteel lines that was lodged in him. He hurled it at Tenike with a bone-rattling, maddened shriek!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Guided by a sudden current of frigid wind, the haralun axe lodged savagely into Tenike&#039;s left hand!&lt;br /&gt;
&lt;br /&gt;
Quite the formidable foe! Luckily, [[Dianelle|Doctor Dianelle al&#039;Bannin]] was quick to set up a triage center in the Bank to help wounded fighters return to the battle as fast as possible.&lt;br /&gt;
&lt;br /&gt;
While this marks the third time in almost as many weeks that one of [[Kermoria|Kermoria’]]s major cities was assaulted by the minions of [[Asketi]], perhaps an attack on Hibarnhvidar is the easiest to fathom. As [[Isharon|Isharon Anloraes]] remarked during the battle, “It is little surprise that Asketi&#039;s handiwork would be seen here, not far from her mount.”&lt;br /&gt;
&lt;br /&gt;
Still, one cannot help but feel a measure of trepidation regarding the notable increase in unprovoked attacks of late.&lt;br /&gt;
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&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-21 - BRIEF FAENRAE INVASION OF THE CROSSING===&lt;br /&gt;
&lt;br /&gt;
Just now [[Wind_hound|wind hounds]], [[Faenrae_reaver|faenrae reavers]], and [[Faenrae_stalker|faenrae stalkers]] attacked the [[Crossing|Crossing&#039;s]] Northeast gate area. I arrived in time to witness the wind hounds myself, and [[Janaetta]] reported the presence of the faenrae.&lt;br /&gt;
&lt;br /&gt;
[[Hammerfist]] mentioned an additional oddity. He said that the stalkers were, &amp;quot;all around one minute and gone the next. They left.&amp;quot; He does not believe it any kind of invisibility effect but rather that they simply retreated.&lt;br /&gt;
&lt;br /&gt;
This invasion connects with the earlier invasion of the fae, which we noted consisted of creatures of [[Idon]] ([[Spriggan|spriggans]] and [[Small_boggle|boggles]]) and [[Huldah]] (the faenrae), in addition to [[Banshee|banshees]] of unknown origin. The current invasion, however, did not include the Idon-created or banshees and was our first sighting of the wind hound. Wind hounds are however known to consort with the faenrae.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-5-9 - DROGOR&#039;S SPAWN ATTACK RATHA===&lt;br /&gt;
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On the 34th day of Shorka the Cobra, 421 years after Lanival’s victory, the dark god [[Drogor]] unleashed his wrath on the inhabitants of [[Ratha]], a bustling seaport and economic center of [[Qi&#039;Reshalia]] province. The assault consisted of [[Cloud_eel|cloud eels]], [[Brine_shark|brine sharks]], and [[Drogorian_Stormrider|electrified Drogorian stormriders]] (roughly in that order of difficulty) and lasted for approximately two anlaen before finally subsiding.&lt;br /&gt;
&lt;br /&gt;
Local resident [[Yanbelev|Yanbelev Woodbury]] provided this eye-witness description of one of the sharks:&lt;br /&gt;
&lt;br /&gt;
 Looking exactly like a shark comprised of dark, brackish water, this strange construct seems to float effortlessly through the air, darting to and fro with thrusts of its angular tail. Vicious ivory teeth line its maw, and soulless cobalt eyes constantly scan the area for prey.&lt;br /&gt;
&lt;br /&gt;
Yanbelev also noted that the sharks possessed the unsettling ability to move through the ground and into buildings. &amp;quot;Took an [[Empath|empath]] to the alchemy society buildin, she were tryina escape &#039;em. Thought we&#039;d have a safe haven there. I turned to look outside, an one slipped in, an got her perished.” He went on to state that, in desperate need of a safe place to set up triage, the defenders moved the wounded and dead to [[Eluned|Eluned’s Temple]] on the city’s third tier, perhaps hoping the neutrality of that aspect would somehow ward off the minions of the angry ocean god. There were no reports of enemies invading the temple, although the invasion was generally confined to the lower tiers.&lt;br /&gt;
&lt;br /&gt;
According to Yanbelev, the eels were versed in the use of Elemental spells such as [[Thunderclap]] and [[Geyser]], while the stormriders blanketed entire areas with [[Electrostatic_Eddy|Electrostatic Eddies]]. Although details are still sketchy, there have as yet been no confirmed reports of a single stormrider being defeated.&lt;br /&gt;
&lt;br /&gt;
Repelling the invasion was made more difficult by the scarcity of fighters skilled enough to handle the tougher opponents. [[Tenike|Tenike Sylofr]], one of the adventurers who came to the aid of the island, remarked that while some of the lesser foes were dispatched with relative ease, the great white brine shark that took up residence in the bank on the first tier proved to be quite the challenge even for the combined might of himself, [[Klurn]], and [[Jondong]].&lt;br /&gt;
&lt;br /&gt;
But not all of the adventurers within the city were distraught by the attack—at least one, in fact, seemed to revel in the chaos. Well known for her devotion to the dark aspects, the [[Cleric]] [[Whiteburn]] reported that she was cleaning the altar of Drogor on Kssintlee Way in preparation for some sort of sacrifice as the event unfolded. What effect this had on the invasion is unclear, though it is hard to imagine that Drogor did not take notice of His disciple’s efforts. Happening to pass by at the time, [[Kintalia|Kintalia Bloodspire-Silvermist]] very nearly became an unwilling participant in the proceedings but managed to escape with her life after the ceremony was interrupted by the arrival of a Drogorian stormrider.&lt;br /&gt;
&lt;br /&gt;
Whiteburn said that while on Ratha she was also blinded by a flash of marine-hued light after which she experienced a “strange sensation of being pulled in many directions all at once.” This begs the question: was the invasion of Ratha an isolated event born from the ire of a god who, according to legend, has great disdain for the island of Reshalia? Or is this part of something bigger, connected in some unseen way to the recent attacks on [[Shard]], [[Hibarnhvidar]], and the [[Crossing]]? Only time will tell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-5 - MURDER DOLLS DESCEND ON RIVERHAVEN===&lt;br /&gt;
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Most cities and towns within the provinces are no stranger to invasions of various evil creatures. On the 6th day of the 4th month and 421 years since the Victory of Lanival, [[Riverhaven]] found itself the target of a rather unusual type of invasion, one not seen in many years. Those brave fighters who responded to calls for assistance from Riverhaven found themselves facing Murder Dolls.&lt;br /&gt;
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While accounts of what the Murder Dolls look like vary dramatically, they appear to be small dolls wielding tiny daggers and toothpicks. [[Klurn]], one of the brave defenders of Riverhaven, recalled, “They were made of clay, like pottery.” [[Hnot]], another defender, stated, “Some of the dolls were wicker, some were balsa. Some had glowing eyes. Some were well crafted and these were the most dangerous! The less well crafted, the easier the dolls were.” These dolls appear similar to those crafted by [[Hobglup]], the Dwarven tinker-turned-Necromancer who [[Hollow_Eve_Festival_396||unleashed such abominations in 396]]. However, there are differences. The dolls in 396 specifically targeted the limbs of defenders, while the dolls in the Riverhaven attack were more erratic, attacking seemingly without attempting to target specific body parts. Hobglup perished in 396 after attempting to claim the Greater Fist, and thus the origin of the current dolls is unknown.&lt;br /&gt;
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Perhaps more troubling is what the dolls were saying as they attacked. Klurn stated, “They continually repeated ‘Bones, Bones, Bones’.” Of note, Hobglup was suspected of creating his dolls to harvest body parts, which may have been used to create the great bone amalgams that began attacking shortly after his arrival. Such creatures presumably require a lot of bones.&lt;br /&gt;
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Furthermore, it appears the dolls possess no soul. [[Padhg]], a reputable and skilled Cleric, stated, “I arrived late to the invasion; my participation was only to discover the Murder Dolls seemed to have no soul.” He went on to explain, “As a Cleric, we are trained to interact with the spirit of others. Be it through bearing down upon them with the weight of the Immortals or through forcing their soul out of the body the same way we put it back in during a resurrection. The dolls seemed to be animated and had no spirit I could manipulate.”&lt;br /&gt;
&lt;br /&gt;
After a valiant defense of the city the Murder Dolls were turned back. It is not known where they came from and also unknown if they will return. Vigilance will be key in the coming weeks and months!&lt;br /&gt;
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[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-5 - HIGH TEMPLE INVESTIGATOR SPEAKS OF SHADOW IN VISIONS===&lt;br /&gt;
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Today I was visited by [[Soraent|High Temple Investigator Soraent]], an advisor whose job it is to commune with the [[Immortals|gods]] and ascertain the meanings of Their portents. It became clear to me during our conversation just how close a connection he has with the gods, and he bore a message to the people about the recent godly invasions.&lt;br /&gt;
&lt;br /&gt;
The Investigator first contacted [[Klines|Assistant Reporter Klines]] to request passage on his ship from [[Ratha]] to the [[Crossing]]. Klines tells me that, during this journey, Father Soraent experienced strong visions with very physical effects. When praying to [[Drogor]], his mouth opened and released a shower of bloody seawater!&lt;br /&gt;
&lt;br /&gt;
When they arrived in the Crossing, Klines summoned me to meet with them. Father Soraent told me that he has been visiting the sites of the recent invasions in an attempt to commune with the Immortals there. However, he is experiencing a most unusual occurrence: Every time he communes in such a way, there is a &amp;quot;block&amp;quot; or a &amp;quot;shadow&amp;quot;, &amp;quot;something almost seen… just out of [his] perception.&amp;quot; He further said, &amp;quot;Regardless of the Immortal that I commune with, regardless of the response, it is always not quite full. It is as if something is preventing me from getting the entire message.&amp;quot; He says that in all his years, he has never experienced this phenomenon before, and that it occurs only when he attempts to commune specifically about the recent attacks.&lt;br /&gt;
&lt;br /&gt;
According to the priest, [[Tallis|High Priestess Tallis]] of the [[Crossing_High_Temple|Temple]] believes this change in visions means the attacks are connected in some way. Father Soraent calls for the faithful to come together and meet with him in order to make a stronger connection to the Divine. He plans to call this meeting within the next few days, at the High Temple itself.&lt;br /&gt;
&lt;br /&gt;
Finally, he warned us that he feels &amp;quot;close&amp;quot;, with visions coming to him even without his rituals. He believes this means others may experience such visions, perhaps even those not of the clergy. He asks such people to speak to him so that he may show them how to reach out fully. The Herald urges you all, denizens of [[Kermoria]], to do as he asks. As well, if such a vision takes you, the Herald wants to report on it! Contact myself or one of the staff.&lt;br /&gt;
&lt;br /&gt;
At the end of our meeting, I witnessed a most unusual Divine event. Father Soraent suddenly began to glow with pale golden light. His mouth flew open, and from it flew a [[Faenella|wren]], a [[Albreda|dove]], and a [[Kertigen|raven]]! They quickly disappeared in a shower of multihued light. He also moved his arm, as if wiping something away. This experience was clearly very taxing for him, as he collapsed at the end of it.&lt;br /&gt;
&lt;br /&gt;
Our gods are reaching out to us. It is time to listen.&lt;br /&gt;
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&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-5-2 - THE CURSE OF THE ICEBOUND HEART CONTINUES===&lt;br /&gt;
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The [[Asketi|Asketian]] attack previously reported by the Herald has now been duplicated in [[Ilithi]], centralized in the capital city of [[Shard]]. Once again [[Giant_Adder|adders]] and [[Ragged_Wind_Hag|hags]] led the charge, supported from the shadows by [[Asketian_harbinger|harbingers]]. [[Lesser_North_Wind_Banshee|Banshees]] were seen in force near the end of the battle, bringing with them their deadly Icebound Heart curse. Thankfully good awareness of the curse kept its effects to a minimum, with most deaths occurring due to the banshees’ brutal spirit attack.&lt;br /&gt;
&lt;br /&gt;
Triage took place in the city’s Triage Building, one block south of the east gate. Fortunately, defense of the city was rallied quickly, thanks to a warning from the [[Moon_Mage|Moon Mages’ Guild]]. Their shared vision is detailed below:&lt;br /&gt;
&lt;br /&gt;
 The world suddenly faded to shadow around the mage. A tiny mote of sickly green light emerged from the darkness, hovering eerily in a self-repeating, circular pattern. The mage’s perspective rapidly expanded, as if being shot into the air, and the image of a four-pointed crystal star surrounded by a ring of water was visible below, circumscribed by the ominous green nova. The light exploded into four snaking lines that streaked toward each tip of the star. A piercing wail echoed in the mage’s mind as vision returned to the here and now.&lt;br /&gt;
&lt;br /&gt;
Discussion of the event still leads defenders to believe dark aspects of the divine are in some way displeased. At this time, the Herald is actively seeking interviews with Clerics who specialize in the darker side of divinity. If you or someone you know fits such a description, please get in touch with any Herald reporter for a brief interview: [[Navesi]] or [[Saragos|Saragos Daerthon]], [[Klines|Klines Silvermist]], [[Marcul|Marcul McRee-Rhyian]], or [[Simera|Simera Asherah]].&lt;br /&gt;
&lt;br /&gt;
Perhaps most troublesome about these events is the preceding feeling that fate is being manipulated in some fashion. During both battles, I experienced a pervading sense of actions being taken directly against Fate. Could this feeling be a warning? A blessing? Might this feeling be a light aspect looking to aid the defenders? Or are we still beset with an impenetrable darkness, borne of a darker aspects disappointment? Unfortunately, we have only speculation to guide us at the moment.&lt;br /&gt;
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[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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===421-4-26 - THE CURSE OF THE ICEBOUND HEART===&lt;br /&gt;
This afternoon the [[Crossing]] experienced a chilling onslaught from a host of assorted [[Asketi|Asketian]] creatures. These beings beset the city from all sides and included wind hags, adders, wretches, banshees, and harbingers.&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;Crude pencil sketches of the aforementioned invasion force detail their specific physical makeup.&#039;&#039;&lt;br /&gt;
* [[Ragged_Wind_Hag|Hags]]/[[Bony_wind_wretch|Wretches]]: Clad in the holy vestments, ancient in appearance, frail and emaciated. Crystal beads clatter with every moment from a silver chain at the belt.&lt;br /&gt;
* [[Giant_Adder|Adders]]: Snakes nearly fifteen feet in length and the width of a fully grown human.&lt;br /&gt;
* [[Asketian_harbinger|Harbingers]]: Stealth combatants armed with bone-tipped arrows, incredibly agile, covered in black tattoos. Gleaming amber eyes. Will attack from range.&lt;br /&gt;
* [[Lesser_North_Wind_Banshee|Banshees]]: Spectres of the North Wind, disheveled ice-white hair, fading form. Require a [[Bless|Blessed]] weapon or Holy magic to harm. Two deadly attacks: a piercing wail that drains the spirit and a touch to the heart that delivers the Icebound Heart curse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Note that these creatures ranged in difficulty but those other than the adders were considered quite difficult. [[Navesi|Herald Navesi]] reported that they were often more difficult than [[Armored_warklin|warklins]], likely in the range of [[Storm_bull|storm bulls]] or higher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brave adventures set to the task of city-wide defense, many falling to a strange form of icy curse. The Herald witnessed this curse appearing as the result of an attack by the North Wind banshee. She reaches one spectral hand into the chest of her victim and squeezes the heart. Those stricken with the curse exhibit signs of fear, fatigue, pain, and cold. Their eyes frequently dart about, they may have a weary expression, frosty blue mist may expel from their nostrils, and their eyes or chest may glow blue. Witnesses [[Skaen]] and [[Xionara]] reported that the attack was physical in nature, causing harm to the heart until death, upon which time an icy statue would appear next to the body. [[Sophrona]] also told tales of [[Empath|Empaths]] contracting the curse from healing patients, and [[Mistanna]] reported contracting it from touching one of the statues, though she also stated that she was able to move bodies without harm, regardless of the statue creation. [[Cleric]] [[Azante]] reported that [[Resurrection]] of those who died of the curse did not present any issue, and afterward they were no longer cursed.&lt;br /&gt;
&lt;br /&gt;
As far as the Herald can tell, there is no way to prevent the curse. [[Protection_from_Evil|Protection from Evil]] did not protect Herald Navesi from contracting the curse, and no witnesses came forward claiming to have resisted it once touched. The only known method to cure it at this time is the [[Uncurse]] spell.&lt;br /&gt;
&lt;br /&gt;
Furthermore, this curse should not be mistaken for the second deadly attack of the Banshee: her wail. This wail tears at the spirit and may cause significant damage. Take special care here, as those dying a spirit death have great difficulty with the resurrection process and are forced to depart. [[Soul Shield]] can provide some reprieve from this dangerous scream, as can retreat to the safety of triage, where gentle music may soothe the soul.&lt;br /&gt;
&lt;br /&gt;
To say the response to the invasion was chaotic would be a touch of understatement. While the attack did finally subside, a few notable lessons could be gleaned from the experience. Most notably, it remains important for healers and warriors alike to keep an active awareness of their health. More than once, Empaths sadly fell victim to the curse after having transferred it from a patient. At this time, it is advised that adventures take stock of their favor counts and seek guidance of the divine when finding that count lacking. [[Bard|Bards]] are requested in triage for their spirit-healing [[Hodierna&#039;s_Lilt|Hodierna&#039;s Lilt]] and their gentle minuets. Clerics may find it wise to offer Blessing, Soul Shield, and Uncurse services near to main triage. During this invasion, triage was located in the Empath Guild courtyard, and the Herald recommends a Clerical station be situated in the infirmary nearby. Keep watch, dear readers. I leave you with the words of a dying wretch, &amp;quot;Fear...the Night of Glory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===421-4-14 - CHRYSALIS SPAWN SIGHTED IN SHARD AND HIBARNHVIDAR===&lt;br /&gt;
&lt;br /&gt;
For the first time since the defeat eleven years hence of the [[Xitoccanemun |First of the Akul&#039;tiz, Xitoccanemun]], [[Umbral_moth|Umbral moths]] have darkened the skies rather than remaining hidden from the light within the bowels of the earth.&lt;br /&gt;
&lt;br /&gt;
These creatures originally darkened our lands following the opening of the [[Chrysalis]], and were known to serve the goddess [[Dergati]] in her plot to blot out the light of the sun, wake the [[World_Dragon|World Dragon]], and indeed even kill the goddess [[Peri&#039;el]].  It was only through the combined efforts of people everywhere using music to bring sunlight to Peri’el that she was healed.  A final brave confrontation in the [[Wicked Burrow Mine]] saw the First defeated and these plans fully thwarted.&lt;br /&gt;
&lt;br /&gt;
The first of these recent attacks was in the fair city of [[Shard]], where both the umbral moths and the humanoid [[Akul&#039;tiz]] were spotted.  In a separate incident, the moths alone were sighted in [[Hibarnhvidar]].  In both cases, the forces were defeated and dispersed by the cities’ defenders.&lt;br /&gt;
&lt;br /&gt;
In this second encounter, several Moon Mages reported seeing visions.  According to one source:&lt;br /&gt;
 My vision blurred for a moment and the light of Xibar was diminished by countless fluttering wings.  A gust of wind dispersed them and left my skin feeling frostbitten.  A voice as bitter as the cold whispered, &amp;quot;Soon, Khal Gwaerd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What can these incursions mean?  Might Dergati be stirring again once more to wreak havoc upon the lands?  Keep your eyes open and pray that we are spared Her wrath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Please see the Herald’s archives for previous coverage of these events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Saragos|Saragos Daerthon]],&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===421-4-2 - THE FAE ATTACK, HERON AND WREN SPOTTED===&lt;br /&gt;
&lt;br /&gt;
Today the northeast section of the Crossing was overrun by creatures of the Fae. Boggles, spriggans, banshees, and faenrae reavers and assassins were all present and wrought havoc upon the Ranger&#039;s guild, the Warrior Mage&#039;s guild, and many of the streets in between the two. Citizens [[Pfanston]] and [[Dulan]] claimed at the start, they heard a wind, followed by a chiming sound, like the laughter of children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the center of the page are detailed sketches of the creatures mentioned, light penstrokes revealing the monstrous creations in meticulous detail. Beneath each is a caption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Boggle]] — Body composed of sticks and stones, with a round, bulbous head. Known for malicious mischief. Created by [[Idon]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spriggan]] — Also called changelings. About the size of an Olvi with black eyes, gnarled limbs, and bark-like skin. Known for highly malicious mischief, affinity for manipulating wind. Created by Idon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Banshee]] — A spectral female, torn and tattered, bearing sharp claws. She will moan and cry, calling out in chaos and despair as she attempts to eat her victims&#039; very life and spirit. Requires a Blessed weapon or Holy magic to harm.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_reaver|Faenrae reaver]] — This 5-foot tall creature has glowing green eyes, tangled black hair, and withered grey flesh, with sharp fangs and claws. It floats a few inches above the ground. Created by [[Huldah]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_Assassin|Faenrae assassin]] — As the reaver, but moving with more swiftness and calculation. Stealthy. Created by Huldah.&lt;br /&gt;
&lt;br /&gt;
Warrior Mage and Inspector [[Munchausen]] claims that, during the chaos, he spotted a Heron and Wren, &amp;quot;tumbling... conflicting, but not necessarily fighting... at odds somehow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pfanston also claimed that, at the conclusion of the invasion, he felt &amp;quot;the air become calmer, though not as calm as it should be, and yet he still felt the stare of thousands of tiny eyes on him.&amp;quot; [[Saragos]] added, &amp;quot;The wind whistled one last time, a sharp, keening sound. As if sadness from its very soul had escaped.&amp;quot;*&lt;br /&gt;
&lt;br /&gt;
The Herald asked local [[Drogor|Drogorian]] Priestess [[Whiteburn]] for her interpretation of the events, in particular the creatures summoned and the Holy Birds sighted. She theorized, &amp;quot;Lord Idon - perhaps in some sort of collaborative effort with Lord Huldah - sought to weave chaos amongst mortals. Perhaps for Their own amusement, perhaps for some other reason. They are the more... capricious of the Dark Gods when it comes to wanton destruction and death.&amp;quot; Further, she said, &amp;quot;When death comes to mortals, it is wise not to discount Huldah&#039;s influence. He detests the creatures of [[Truffenyi]] and revels in chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With regard to the birds: &amp;quot;...if they were fighting or quarrelling, then it is likely to be a sign that [[Faenella]] perhaps acted in some way to soften the blow against the children of Elanthia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Vahrek]] added a second theory. He said, &amp;quot;Faenella and Idon [may have been] squabbling over whether or not to get involved in Huldah&#039;s song&#039;n dance.&amp;quot; In response, Priestess Whiteburn agreed it might be a good theory.&lt;br /&gt;
&lt;br /&gt;
The Herald further asked the Priestess what the populace might do if indeed another Immortal (or two) are displeased. &amp;quot;Turn your eyes to the Heavens and keep your senses alert for other signs or portents. Pray to the Dark Ones that we may be spared Their anger.&amp;quot; She also agreed that those inclined might pray to Faenella Herself for guidance and protection.&lt;br /&gt;
&lt;br /&gt;
Take to your prayers once again, Zoluren.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The First Land Herald does not attempt interpret the more poetic quotations of its witnesses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Issues==&lt;br /&gt;
[[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|416-02-32 - A Brief Guide to Current Events in Zoluren]]&lt;br /&gt;
&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-28_.E2.80.94_The_First_Defeated.2C_Sky_Clears_.E2.80.94_Spider_Festival_Arrives|410-07-28 — The First Defeated, Sky Clears — Spider Festival Arrives]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-17_.E2.80.94_A_Light_of_Hope_is_Found_.E2.80.94_Music_to_Bring_Sunlight_to_Peri.27el|410-07-17 — A Light of Hope is Found — Music to Bring Sunlight to Peri&#039;el]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-09_.E2.80.94_Sister_Tasrhhsu_Sacrificed.2C_Recovering_.E2.80.94_Fists_Continue_to_Erupt_.E2.80.94_Vigil_for_Peri.27el_Brings_Visions|410-07-09 — Sister Tasrhhsu Sacrificed, Recovering — Fists Continue to Erupt — Vigil for Peri&#039;el Brings Visions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-37_.E2.80.94_Both_Fists_Erupt_.E2.80.94_Sister_Tasrhhsu_Says_Peri.27el_Not_Dead|410-06-37 — Both Fists Erupt — Sister Tasrhhsu Says Peri&#039;el Not Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-29_.E2.80.94_The_First_Claims_Peri.27el_Slain|410-06-29 — The First Claims Peri&#039;el Slain]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-09_.E2.80.94_Dergatian_Chrysalis_Awakens_.E2.80.94_The_.27First.27_Attacks_Crossing_and_Ru.27atin_Sister|410-06-09 — Dergatian Chrysalis Awakens — The &#039;First&#039; Attacks Crossing and Ru&#039;atin Sister]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archives==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[First_Land_Herald_Archives|First Land Herald Archives]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=466801</id>
		<title>The First Land Herald</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=466801"/>
		<updated>2017-04-08T06:17:43Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* 423-2-37 - ELPALZI LINKED TO VISION OF MAELSHYVE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FirstLandHerald.jpg|border]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The First Land Herald is a publication dedicated to Zoluren current events. When possible reporters may also report on other events throughout Kermoria.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Editor in Chief:&#039;&#039;&#039;  [[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter and Lead Archivist:&#039;&#039;&#039;  [[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter:&#039;&#039;&#039;  [[Klines]] [[Silvermist_family|Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Latest Issues==&lt;br /&gt;
===423-2-37 - ELPALZI LINKED TO VISION OF MAELSHYVE===&lt;br /&gt;
&lt;br /&gt;
For over a decade, the [[Elpalzi]] have launched raids on [[Zoluren]]. These raids have been sporadic and seemingly random in nature. However, over the past two days, the rate at which the [[Elpalzi]] are attacking has increased dramatically.&lt;br /&gt;
&lt;br /&gt;
Since early on the 75th day of the 423rd year since Lanival, the [[Elpalzi]] have been launching constant attacks on The Crossing, Dirge, the Journalai Route, and the Northern Trade Road. While these attacks have varied in size, they stand out due to the consistent tempo. For the past couple of days, hardly an hour has gone by without warning calls being heard through the gwethdesuan network.&lt;br /&gt;
&lt;br /&gt;
Furthermore, a small group of Guilded adventurers encountered a member of [[House Turmar]], Lady [[Lilena]] Turmar, in The Crossing Empath Guild. Lady [[Lilena]] indicated that it was important she return to Dirge to speak with her great uncle and was offered an escort by this reporter, [[Liurilias]], [[Aislynn]], and [[Kaelie]].&lt;br /&gt;
&lt;br /&gt;
Near the start of the journey to Dirge, I volunteered to lead the group to its destination. While moving along the Northern Trade Road, our contingent came upon several [[Elpalzi]] who seemed to be in a state of retreat. Our group was able to handle these stragglers, however, the tide turned as we approached the road into Dirge. A few of us noticed what appeared to be a flash of shadow, which gave us pause. Before being able to assess what we had seen, many green portals began opening with organized groups of [[Elpalzi]] pouring from them.&lt;br /&gt;
&lt;br /&gt;
We were almost immediately radically outnumbered and, with the benefit of surprise on their side, the [[Elpalzi]] managed to mortally wound Kaelie. Aislynn and myself began a tactical withdrawal with Lady Lilena, while Liurilias stayed behind to buy time for us. We withdrew in a harried rush that required me to fight off numerous pursuers as we fled. Finally, we managed to lose our enemies by retreating to the [[Abandoned Clan]] Great Hall near [[Sunfall Hub]].&lt;br /&gt;
&lt;br /&gt;
While we felt safe for the moment, it became apparent that a great danger was lurking in our future. Lady [[Lilena]], a Moon Mage who studied under the [[Monks of the Crystal Hand]], was suddenly overcome by a vision. From my perspective, the vision clearly overwhelmed her mind, and we worried about the lasting effects it might have.&lt;br /&gt;
0&lt;br /&gt;
Shortly after the vision ended, Liurilias and Kaelie managed to rejoin us without being followed. Using his considerable experience and training as a Cleric, Liurilias was able to link the spirits of all present: me, Aislynn, Kaelie, Lady Lilena, and himself. As a result of this link, Aislynn, Liurilias, and I were able to share Lady Lilena’s vision. Kaelie did not see it, and we hypothesize the link simply was not strong enough to share with all. The vision itself was truly overwhelming and felt different in its intensity from normal Moon Mage visions, of which I have had many. Throughout the entire vision, I experienced intense pain and mental rending, and I began to feel encompassed by a profoundly unnatural force. Oddly, this force was perceived in the same way I perceive the color green. As the vision continued, the pain remained intense, however I saw brief glimpses of an Elpalzi woman’s face, flickering in front of a dark, winged shape. The feeling of green continued to be prevalent in my mind as well. Finally, the vision flashed away, however just as it did so I distinctly saw a triple-tined claw.&lt;br /&gt;
&lt;br /&gt;
This final image left all of us deeply unsettled. Our immediate thoughts turned to the one who uses the triple-tined claw as a standard: [[Maelshyve]]. It is widely accepted that the [[Zaulfung Stones]] are in place to repair the tear created by the [[Voidspell]]. Furthermore, it is known that [[Maelshyve]] has attempted to exploit the weakened state of the barrier between planes there, her influence apparent in the corruption of the swamp. Shortly after the shared vision, Lady [[Lilena]] managed to make it home safely via a family artifact. Lady [[Lilena]] said, “Well, if it salves your concerns, you&#039;ll know it is Auntie and the guards by the ruby glow.&amp;quot; Shortly thereafter a ruby red glow surrounded Lady [[Lilena]] and both she and the glow disappeared moments later.&lt;br /&gt;
&lt;br /&gt;
In addition to this vision, two other visions, which may be related, have been seen by several Moon Mages recently. In the first vision, a crowned figure stood in a room surrounded by rich tapestries and fine furnishings. Nearby, a human used a quill to write steadily, taking notes as the crowned figure spoke. During a lull in the speech, the writer reached toward an intricate insignia at his shoulder and brushed something away from one of its curves while smiling. In the second vision, Moon Mages found themselves in a dimly lit cell, overcome by a feeling of utter hopelessness. The cell door creaked open and light broke through it, but the feeling of hopelessness was so great that we could not move at all our shackled hand. These two visions may refer to the Moon Mage Iazen, who served as scribe for the Zoluren court. [[Iazen]] was taken prisoner by the [[Elpalzi]] years ago and has not been heard from since. The first vision may be a view into his past, while the second could be a glimpse into his present or future.&lt;br /&gt;
&lt;br /&gt;
These vision leads to several questions: Is [[Iazen]] still alive? Does the triple-tined claw vision mean the [[Elpalzi]] are attempting to align with [[Maelshyve]]? Is [[Maelshyve]] using the [[Elpalzi]] as puppets? Does this somehow relate to the Necromancer Guild? As always, we must remain vigilant against the threats at our doorstep!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-6-25 - A MEETING WITH COUNCIL HERALD STREMBIN===&lt;br /&gt;
&lt;br /&gt;
This evening, a proclamation was presented to the Rathan populace by [[Strembin|Council Herald Strembin Redthorne]], Speaker of the Council of Advisors of [[Ratha]].  The Council Herald began by addressing a large crowd of common folk assembled in Monument Square, just outside the entrance to [[Sshoi-sson Palace]].&lt;br /&gt;
&lt;br /&gt;
“People of Ratha! Be it known that on the twenty-first day of this sixth month of Arhat the Fire Lion, in the year of the Bronze Wyvern, four-hundred and twenty-one years since the victory of Lanival the Redeemer, it was ratified by the Council of Advisors for the city of Ratha and island of [[Reshalia]], to establish a temporary Home Guard of the Commons.  To that end, all able-bodied citizens who are not members of any Guild, between the ages of sixteen and thirty, shall raise unto themselves such arms as they may afford, and enlist themselves within said Home Guard until such time as these immediate crises have been shown to abate.”&lt;br /&gt;
&lt;br /&gt;
His words had a noticeable effect on the crowd, and sensing the agitation Strembin directed several Malk’smo constables into motion to silence the murmuring.&lt;br /&gt;
&lt;br /&gt;
“The populace shall stand assured that with the passing of such dangers, said proclamation shall be lifted forthwith.”&lt;br /&gt;
&lt;br /&gt;
His message delivered, the Council Herald waited for the crowd of commoners to disperse then invited the Guilded adventurers in attendance to join him within the palace for further discussion. &lt;br /&gt;
&lt;br /&gt;
After leading the group to the west portico, Strembin first spoke of the recent attacks by [[Drogor]]’s minions and how the city was caught unprepared for them.  He said that the invasions had prompted the Council’s decision to establish a list of heroes willing to bear arms in defense of Ratha should the need arise.  And while this divine danger may be passing, the Council Herald noted that it was not the only threat Ratha faces.&lt;br /&gt;
&lt;br /&gt;
“We have recent and ongoing reports of particularly vicious pirate attacks plying the sea lanes between Ratha and the mainland, as well as here and [[Surlaenis]]...More than simple pirates, if our reports so far are to be believed, though some of them are rather...hard to substantiate.  The general ramblings are of a great flotilla, larger than most have ever seen.  Which would seem to be considerable, given the fleets which call Ratha home.&lt;br /&gt;
&lt;br /&gt;
“Several have babbled on about green-skinned pirates, which makes little to no sense.  I can hardly believe there is a populace of Togs large enough to construct an entire flotilla.”&lt;br /&gt;
&lt;br /&gt;
Strembin remarked that despite expanded patrols by both [[Redthorne]] and [[Odalva]] vessels, an increasing number of merchant ships are turning up lost or destroyed.  Normally this would not be a great cause for concern, he said, but the attacks have been growing bolder and occurring closer to Reshalia shores.&lt;br /&gt;
&lt;br /&gt;
Since the city has received no ransom demands with regard to hostages taken from captured ships, the Council is working under the assumption that the pirates may be in league with slavers.  Strembin declared that Ratha has no intention of negotiating with any pirates, however, and that they should be eradicated whenever the opportunity presents itself. &lt;br /&gt;
&lt;br /&gt;
[[Aislynn|Aislynn Ranloa]], Vice Speaker of the [[Order of the Apostles]], inquired if there had been any sightings of [[Aedem]] of late.&lt;br /&gt;
&lt;br /&gt;
“That name hasn&#039;t been heard in quite some time, no.  Though it does bring me to my next point of concern.&lt;br /&gt;
&lt;br /&gt;
“Some of our informants among the more...dubiously legal crews who call the city home port, have filtered in some information that gives me greater pause.  They say, apparently, that a new [[Var&#039;Quel|Baron Var&#039;Quel]] has recently come to power on [[Hara&#039;jaal]].  And unlike his more recent predecessors, it appears this man is a bit less shall we coin the phrase again, ‘Hands-off.’”&lt;br /&gt;
&lt;br /&gt;
The adventurers discussed what this turn of events might mean for [[Qi&#039;Reshalia]].  Council Herald Strembin explained that while the province has enjoyed many decades of non-interference from the barons, there is concern that this new leader may seek to bring back the “old ways.” When asked by [[Leucius|Leucius Delarrazio]] what the old ways were, he responded: “A particularly vicious and well organized sort of piracy that the [[Reshal Sea]] hasn&#039;t seen in generations.”&lt;br /&gt;
&lt;br /&gt;
The discussion then returned briefly to the topic of Drogor and reverence to the [[Immortals]] in general.  True to form, [[Whiteburn|Sea Priestess Whiteburn]] defended the god of the oceans, stating that He would not command His minions to attack without cause and that He must always be honored and remembered irrespective of [[Harawep]]’s alleged involvement in the most recent invasions.&lt;br /&gt;
&lt;br /&gt;
[[Nazaruss|Nazaruss Stormfall]] suggested that he and some of the other regulars at the [[Forging Society (Ratha)|Rissan Forging Society]] could aid the cause by crafting weapons for the new citizen militia.  Strembin replied that although conscripts are usually required to provide their own arms and armor, the Council would not be averse to accepting such donations.&lt;br /&gt;
&lt;br /&gt;
“I knew that we&#039;d find good and generous folk among our Guilded brethren and sistren.”&lt;br /&gt;
&lt;br /&gt;
As dawn was approaching, the Council Herald thanked everyone for their attendance and adjourned the meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-6-20 - NEW VISIONS OF A MYSTERIOUS STONE===&lt;br /&gt;
&lt;br /&gt;
Sea Priestess [[Whiteburn]] has reported experiencing some new visions.&lt;br /&gt;
&lt;br /&gt;
“The first instance, a burst of marine-hued light suddenly overtook my vision, accompanied with the strong smells of seawater and blood. As my senses began to clear, I heard a single word echo in my mind, ‘atulave.’”&lt;br /&gt;
&lt;br /&gt;
She continued:&lt;br /&gt;
&lt;br /&gt;
“Later, a violent surge of oceanic hues overtook my vision, churning as if in the midst of a storm, and I heard the screeching of hurricane-force winds. As I regained my senses, I felt compelled to search out a strange, reflective stone. I felt certain that its surface distorts all images seen within it, and that it contains many pale filaments across its form, like the threads of a spider&#039;s web. The words ‘stura atulave’ echoed over and over in my mind, slowly trailing away as if carried upon an ocean breeze.”&lt;br /&gt;
&lt;br /&gt;
Both of these visions were accompanied by the expunging of bloody seawater. Whiteburn noted that while there were no clues to the stone’s whereabouts, she did have the feeling that it was something she should seek out.&lt;br /&gt;
&lt;br /&gt;
Another adventurer named Gabellia reported via gwethdesuan that she too had seen a vision related to this unknown object. Mottled grey and brown hues suddenly overtook her vision, as if she had been pushed face-first into the pelt of some mangy creature. As her senses began to clear, she heard a single word echo in her mind, ‘atulave.’&lt;br /&gt;
&lt;br /&gt;
Discussions with [[Navesi]] and other adventurers fluent in [[Gorbesh]] revealed the phrase &#039;&#039;stura atulave&#039;&#039; to mean something akin to “sacred face(s) changing” in that language.&lt;br /&gt;
&lt;br /&gt;
Word of these visions traveled quickly, and soon several intrepid individuals were on the hunt for this &#039;&#039;stura atulave&#039;&#039;. Doctor [[Dianelle]] recommended that someone scout the Healerie; Navesi also happened upon Voyle Oracelya in the abandoned mine near [[Stone Clan]] as he scoured the area for the ominous object. &lt;br /&gt;
&lt;br /&gt;
Finally, the stone was found in an unexpected way. War Healer [[Kerenelle]] picked up a [[Harawep]] favor orb and was headed to the temple when her pet jumping spider dropped a small stone into her hand. A description follows:&lt;br /&gt;
&lt;br /&gt;
 The opaque stone is highly reflective, but distorts images seen upon it like a funhouse mirror - even on places where it is completely smooth. Thin, pale, filament-like markings streak the surface, like the silken threads of a spider&#039;s web.&lt;br /&gt;
&lt;br /&gt;
Kerenelle and her husband are of the belief that this is only a piece of the stone. Perhaps others are awaiting our discovery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-16 - LADY LILENA DEFENDS DIRGE SOLO===&lt;br /&gt;
&lt;br /&gt;
I recently had a visit from local [[Warrior_Mage|Warrior Mage]] [[Perune|Perune Nocarrain]]. He informed me that [[Lilena|Lady Lilena]] [[Turmar]] had just defended Dirge single-handedly. As he put it, &amp;quot;She had been gwething for assistance to fight off a rebel gang... She said she received no assistance at all.&amp;quot; He further told me that, in addition to no response on the gweth, numerous adventurers passed her by as she fought. He says she plans to speak to the Zoluren Council about the incident.&lt;br /&gt;
&lt;br /&gt;
[[Nakori|Nakori Dozypaws]] was also present at the meeting with the lady. She said, &amp;quot;She was alone, I think... oh! The shaman helped a bit... and she was upset that no one else helped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Zoluren]] adventurers, I implore you to wield the powers of your guild in defense of our province. Listen to your gweths, and know your nobility. For a refresher, you might visit the Herald archives and look at Saragos&#039;s [[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|Guide to Current Events in Zoluren]]. When our people are in danger, we must respond!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-13 - ELPALZI LIEUTENANT FAILS AT CRASHING CURTAIN CALL!===&lt;br /&gt;
&lt;br /&gt;
On the evening of 421/5/29, [[Arthe_Dale|Arthe Dale]] found itself bustling with activity. Thespians from multiple provinces worked together to put on a performance of “Behind the Lines”, a play written by Sir Leucius Delarrazio. Under the direction of [[Marssi|Marssi Darssi]], the play was entertaining and provided much needed relief to many of the defenders of the provinces.&lt;br /&gt;
&lt;br /&gt;
Actors and actresses in the play included [[Sendithu|Sendithu Shima’ionare-Remlane]], [[Samsaren|Samsaren Remlane-Shima’ionare]], [[Maltris|Maltris Remlane]], [[Morlen|Morlen Ishbel]], and [[Mistanna|Mistanna Redivas]]. Their talents weaved a tale of comedy and intrigue, poking fun at the [[Elpalzi]] and some of its leadership.*&lt;br /&gt;
&lt;br /&gt;
Based on the volume of the applause during curtain call, the story that played out on stage seemed to delight most of the audience. Although, it would seem not all in attendance appreciated the talents of the troupe. Moments after the final curtain call, a voice was heard throughout the [[Yulugri_Wala|Yulugri Wala]]. The voice would turn out to belong to [[Geva|Geva Stavonark]], a Lieutenant with the Elpalzi rebellion. The voice stated, “And playing the lovely Geva...oh. That’s right, I wasn’t deemed worthy enough to be in this yeehar-drivel of a play. Do I not entertain you? Clearly not, no clearly not.”&lt;br /&gt;
&lt;br /&gt;
Apparently, the Lieutenant felt slighted by the content of the play and shortly thereafter a full Elpalzi attack on Arthe Dale and The Crossing commenced. Initially reported outside [[Crossing|The Crossing’s]] [[Empath|Empath Guild]], the Elpalzi forces quickly spread to the [[Ranger|Rangers&#039; Guild]] as well. [[Saphryna|Saphryna Silverwaters]], a member of the Empath guild, stated “I was just outside the Empath guild, preparing to walk inside and passed a group of Elpalzi just outside the doors.” Many audience members, perhaps galvanized by the momentary respite provided by the play, rushed out to aid in the defenses.&lt;br /&gt;
&lt;br /&gt;
Elpalzi [[Elpalzi_instigator|instigators]], [[Elpalzi_bowyer|bowyer]], [[Elpalzi_mage|mages]], [[Elpalzi_deadeye|deadeyes]], [[Elpalzi_rebel|rebels]], [[Elpalzi_dissident|dissidents]], [[Elpalzi_fomenter|fomenters]], [[Elpalzi_toxophilite|toxophilites]], [[Elpalzi_incendiary|incendiaries]], [[Elpalzi_hunter|hunters]], [[Elaplzi_sharpshooter|sharpshooters]] and champions flooded the streets of the both towns, rapidly overwhelming garrison forces. Bolstering the Elpalzi attack was their liberal use of [[naphtha]], throwing it at defenders in an attempt to cause severe burns. After a protracted battle, defenders managed to drive the Elpalzi back.&lt;br /&gt;
&lt;br /&gt;
With Arthe Dale and The Crossing safe from rebel forces once again, questions remain. Despite this large attack, there were no reported sightings or encounters with [[Alret]]. We have had no reported sightings of Alret in many months, nor heard from him on the gweth Could this mean that the Elpalzi are under new leadership? Time will tell. For now, as always, we must remain vigilant in the defense of our homes.&lt;br /&gt;
&lt;br /&gt;
*All portrayals of Elpalzi in “Behind the Lines” were, I assume, purely fictional and are not known to be based on actual events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, The First Land Herald&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-8 - ESTATE HOLDERS INTERRUPTED===&lt;br /&gt;
&lt;br /&gt;
The [[Estate_Holder|Estate Holders]] were treated to a social gathering in [[Fang_Cove|Fang Cove]] with several Estate Holder Councilors. The mostly social event was to introduce several of the members, with [[Tarsben|Councilor Tarsben Irintel]] of [[Qi&#039;Reshalia]] leading the discussion. Also in attendance were Estate Holder [[Orethiir|Councilor Orethiir Dakshilo]] of [[Ilithi]] and Estate Holder [[Gunhard|Councilor Guhnard Hvar&#039;Almi]] of [[Forfedhdar]]. Specifics were not to be found in great detail as the bureaucratic notions of council life are anything but reportable.&lt;br /&gt;
&lt;br /&gt;
The meeting turned a dark corner and with it, a host of assorted mass visions were reported by the attendees. One such vision, experienced personally by this author:&lt;br /&gt;
&lt;br /&gt;
 For a moment, my vision dimmed, and I am certain I could hear a faint &amp;quot;Tick. Tick. Tick.&amp;quot;. As my vision began to clear, I could see an ominous image of a shadowed street with small, malevolent figures scampering in and out of the light, little as there was. Abruptly, my sight and hearing returned to normal.&lt;br /&gt;
&lt;br /&gt;
Moments later the area filled with animated dolls wielding tiny scythes. The defense mounted quickly, with most Estate Holders escaping the battle unharmed. Those that stayed battled with the foul creations until no more could be hunted. Unfortunately, due to their tenacity, I was only able to gaze with any studious intent at a single one of the life-like but dangerous playthings. I provide a description below.&lt;br /&gt;
&lt;br /&gt;
 Although once a child&#039;s well-loved toy, the knee-high little doll was covered with ugly rust-colored streaks all over its face and hands, drips of which could be seen on its once-fine clothing. It stalked about, searching out prey, and a simple little smile graced its face, an augmentation that did little to counter the madness in its eyes.&lt;br /&gt;
&lt;br /&gt;
Of some note, a blessed weapon is effective against these creations, as is Protection from Evil. As for their difficulty, I estimate that the smaller, more rough-hewn dolls were the easiest, perhaps similar in ability to a [[Young_forest_gryphon|young gryphon]]. There was a more menacing rough-hewn doll that was more difficult, perhaps akin to a warklin. Finally, the most difficult opponents were those dolls that were finely carved and had brightly glowing eyes. These I estimated to be similar to a storm bull. For more details on the dolls, see our previous article, Murder Dolls Descend on Riverhaven. Unlike a report from this past invasion, I heard no cries for bones.&lt;br /&gt;
&lt;br /&gt;
Again, we see visions, perhaps an attempted warning from the divine. And yet again, we see ravenous synthetic creations streaming across a city, blade wielding and a true terror to behold. Stay safe, dear readers. The future, at least for the moment, lies dark.&lt;br /&gt;
&lt;br /&gt;
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[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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&lt;br /&gt;
===421-6-4 - THERENBOROUGH SWIMS WITH SHARKS!===&lt;br /&gt;
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Recently, the provinces have suffered a series of unusual and troubling invasions.  This was continued on 421/5/30, when [[Therenborough]] found itself under attack by [[Brine_shark|blue brine sharks, bull brine sharks, sharpnose brine sharks, dread great white sharks]], and [[Drogorian_stormrider|Stormriders]].  While Therenborough has been attacked by sharks in the past, this particular attack was unusual as it was not raining.  Previous attacks involving [[Drogor|Drogor’s]] creatures have been accompanied by some level of precipitation.&lt;br /&gt;
&lt;br /&gt;
[[Whiteburn|Priestess[Whiteburn]], a [[Cleric]] well known for being devoted to Drogor, stated, “I have never known His Children to attack without rain to accompany them. When His Children attacked [[Ratha]], I felt His presence.  However, this time I saw and felt nothing of the Divine.”  Whiteburn went on to speculate, “It is my belief that, though the Creatures were surely Divine, the Mighty Lord Drogor might not have bade them attack.”&lt;br /&gt;
&lt;br /&gt;
The question of who or what sent the creatures aside, those that actively defended Therenborough indicated that the sharks and Stormriders were of the type seen previously.  [[Etherian]], one of the brave defenders, stated, “There were two Stormriders that I know of.  One showed up in the first wave and one near the end. Other than that, I believe it was mostly blue brine and bull brine sharks.”  [[Liurilias|Grand Inquisitor Liurilias]] added, “Stormriders are… the hardest [opponents]. They… resist my debilitations and are hardest to actually hit.”.  Finally, [[Mistanna]], a [[Moon_Mage|Moon Mage]], added, “They had no weapons.  They used their typical lightning attacks that harm everyone in proximity to them.  Sometimes they dropped [[Item:Drogor&#039;s_Wrath_sapphire|Drogor&#039;s Wrath sapphires]].”&lt;br /&gt;
&lt;br /&gt;
One such sapphire was provided for examination. The sapphire looks like the dark cobalt of the ocean on a moonless night, pale striations within the murky gem resembling whitecaps of a storm-wracked sea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
==Recent Issues==&lt;br /&gt;
===421-6-6 - OPPORTUNISTIC RAIDS BY PIRATES AND ELPALZI===&lt;br /&gt;
&lt;br /&gt;
During all of this turmoil with the [[Immortals|Dark Gods]], old foes have taken advantage of our fatigue to strike back at our beleaguered forces.&lt;br /&gt;
&lt;br /&gt;
On 421-5-12 [[Skaen]] raised the alarm that pirates were raiding [[Riverhaven]].  [[Pfanston]] opined that they were “not your run of the mill ones,” and put out a request for aid.  &lt;br /&gt;
&lt;br /&gt;
[[Mistanna]] kindly provided transporation for at least one person to assist, and defenders converged on the city as the battle ensued.  A motley assembly of sailors, bosuns, longbowmen, mariners, mercenaries, lieutenants, and crossbowmen put up a stiff battle before being defeated.  In general, the invaders “looked as if they had been at sea way too long and were someone you probably wouldn&#039;t like to meet in a dark alley.”&lt;br /&gt;
&lt;br /&gt;
Despite their defeat, during their retreat Pfanston reported spotting several sailors carrying chests marked with the seal of the Bank of Riverhaven and I myself spotted a golden box bearing the seal of the Mayor of Riverhaven in the arms of a bosun running past me.&lt;br /&gt;
&lt;br /&gt;
The chests went unrecovered, and no confirmed sighting of an escape vessel was made.  Questions were raised as to whether these were the [[Shark_Clan|Red Sash Pirates]], but no one reported spotting their distinctive garb.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, several horn blasts resonated in warning from the distance near the Riverhaven East Gate signaling the appearance of attacking rebels.  There was a brief skirmish in which the rebels failed to penetrate the town defenses, and the notorious [[Cleric]] of [[Drogor]], [[Whiteburn]] was identified defending His shrine.&lt;br /&gt;
&lt;br /&gt;
No sooner had this thread been dealt with but [[Elpalzi]] descended from the Reach for a quick raid on Kaerna, this time called out by [[Janaetta]] on the gweth.  After a brief skirmish they were driven back as well.  I arrived to find the last of the stragglers being cleaned up, and this attack did not last long.&lt;br /&gt;
&lt;br /&gt;
The enemies of civilization have not failed to take notice of our preoccupation with matters of Divine significance.  Keep your defenses at the ready, for they are watching us as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter and Archivist, [[The First Land Herald]]&lt;br /&gt;
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===421-6-5 - FATHER SORAENT GATHERS ALL FOR GROUP VISION===&lt;br /&gt;
&lt;br /&gt;
Today, [[Soraent|Father Soraent]] sent out a call to invite all interested parties to the High Temple in the Crossing to discuss the recent god-related events. He was particularly interested in those he called Touched, who recently experienced visions and Divine Expungements (see our previous article, [[First_Land_Herald_Archives#421-5-36_-_Vomit_From_the_Gods|Vomit from the Gods]]). He expressed that he wished to perform a ritual and that it would work best if many of the Touched were present.&lt;br /&gt;
&lt;br /&gt;
Once we had all gathered with him in the garden of the Monks&#039; quarters at the Temple, he asked for the Touched to step forward and share their stories. Based on the accounts given there and those given in private to the Herald, we have gathered the following information:&lt;br /&gt;
&lt;br /&gt;
* [[Soraent|Father Soraent]] expelled, at two different points, 1) bloody seawater and 2) a [[Faenella|wren]], [[Albreda|dove]], and a [[Kertigen|raven]].&lt;br /&gt;
* [[Syaski]] vomited an [[Dergati|eyeball]].&lt;br /&gt;
* [[Kythera]], devoted to [[Meraud]], vomited a mole-like creature, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Badarin]] expelled a [[Ushnish|viper]].&lt;br /&gt;
* [[Kloegar]] vomited a [[Huldah|stoat]].&lt;br /&gt;
* [[Azante]], devoted to [[Eluned]], vomited saltwater, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Sendithu]], devoted to [[Damaris]], expunged a shrike.&lt;br /&gt;
* [[Whiteburn]], Chosen of [[Drogor]], expelled blood and seawater, and experienced a vision of destruction.&lt;br /&gt;
* [[Tenike]] vomited a weasel-like creature, perhaps a stoat, and experienced a similar vision to others (presumably the monsters).&lt;br /&gt;
* [[Inyasa]] vomited an [[Asketi|adder]].&lt;br /&gt;
&lt;br /&gt;
After sharing information in this way, Father Soraent proposed to begin his ritual, bidding us all to safely remove pets, then to sit down and steel ourselves. He said, &amp;quot;Perhaps with enough of us with the Divine Sight in one place, and the faith of the rest of you, the shadow can be pierced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then, Father Soraent closed his eyes and intoned a prayer I could feel more than hear.  A strange, almost transcendent sensation swept over me as he continued his chant, his form appearing bolstered by the brilliant golden glow that emanated from it. With a final, solemn phrase, Father Soraent concluded his prayer and opened his eyes once more.  The Holy light surrounding him slowly sank back into his body as the sounds echoed around me, leaving him looking quite mundane -- and more than a little tired.&lt;br /&gt;
&lt;br /&gt;
With a start, I became aware that my surroundings had shifted, my senses co-opted by something beyond my ordinary ken! A feeling of Divine presence suffused the area, driving me forward to discern that which was being presented. Many beings, converging and separating themselves again and again with haunting rhythm, stood before me, nearly imperceptible by vision yet still concrete in my perception. As they shone in their brilliantly shifting dark-light-grey representations, nearly overwhelming me by their presence, I begin to hear a voice -- many, yet one. The voice reverberated within me, saying, &#039;&#039;&#039;&amp;quot;Your faith weakens deceptions, righting the strands of the web its Mistress has altered.  See this for what it truly is.  Seek out That which hides in Our Forms.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was shocking to feel truly touched by the Divine. Even after I felt Them leave me, Their voices echoed in the mouths of others present.&lt;br /&gt;
&lt;br /&gt;
The first, a burbling voice coming from [[Whiteburn]], said, &#039;&#039;&#039;&amp;quot;The years connect…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, a dark, yet comforting voice from [[Dianelle]], &#039;&#039;&#039;&amp;quot;The machines begin to breathe…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, with a snarl like that of a forest beast from [[Klines]], &#039;&#039;&#039;&amp;quot;…and the [[Harawep|Widowmaker]] claims that which was always Hers.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, a joyous voice from [[Gabellia]], &#039;&#039;&#039;&amp;quot;The stone brings all into focus through its many distortions…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And finally, an aged voice, crackling like lightning roared from [[Anlise]], &#039;&#039;&#039;&amp;quot;I am come!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We were all left reeling, wondering at the meaning of these messages. Many speculations were made. I will not list them here, though I encourage my readers to discuss with one another. I will say what we know for certain:&lt;br /&gt;
&lt;br /&gt;
* Harawep is known as the Widowmaker, and is depicted as a hag wielding lightning. Her symbol is the Spider and she is known for weaving intricate webs of deception.&lt;br /&gt;
* Soon we will be visited by a giant, mechanical spider.&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-5-36 - VOMIT FROM THE GODS===&lt;br /&gt;
&lt;br /&gt;
Under normal circumstances, when one hears that someone has seen a vision, the only question tends to be, “What did the moon mages see?” However, the circumstances I report now were not normal. Recently, a variety of people from different guilds saw visions of monsters attacking innocent civilians. These visions were accompanied by the afflicted becoming ill, then vomiting animals such as vipers, stoats (weasels), and moles.&lt;br /&gt;
&lt;br /&gt;
[[Kythera]], an [[Elothean]] [[Moon_Mage|Moon Mage]], stated, “I had a horrible vision. It was some type of rainbow hue that came over my eyes. Then I was being assaulted by images of half-seen monsters attacking innocent people. I tried to focus on them, but as soon as I did, they vanished. Then, all of a sudden I had a pain in my stomach. I bent over and vomited a mole-like creature.” Kythera reported that he primarily worships [[Meraud]].&lt;br /&gt;
&lt;br /&gt;
Similar to Kythera’s account, [[Azante]], an [[Elf|Elven]] [[Cleric]] devoted to [[Eluned]], stated, “I recently met with two other Clerics concerning visions we’ve had this morning. Each of us saw monsters attacking innocents and then vomited some aspect of our chosen God. I, saltwater, [[Badarin]] (another Cleric) a viper and [[Kloegar]] (a third Cleric) a stoat. The monsters appeared unclear and when the vision faded, I was left with the feeling that some important information was yet to come.”&lt;br /&gt;
&lt;br /&gt;
Additionally, a [[Gnome]] [[Trader]] named [[Smavandree]] recounted that he saw, “lots of expunging of various animals and other such things from people. One guy even spit out some teeth!” Of some note, Smavandree himself was not afflicted, and he reports that he does not worship the [[Immortals|Kermorian gods]], preferring the Gnomish god [[Krigglin]].&lt;br /&gt;
&lt;br /&gt;
These visions and the sickness accompanying them bear a striking resemblance to the happenings reported recently by the Herald regarding [[Soraent|High Temple Investigator Soraent]]. On 421-5-5, Father Soraent was witnessed to glow with a pale golden light and shortly thereafter a [[Faenella|wren]], [[Albreda|dove]], and [[Kertigen|raven]] flew from his mouth. Father Soraent also spoke of the [[Tallis|High Priestess Tallis’s]] belief that the recent godly attacks are all connected. We remind our readers to reach out to the good Father when he makes himself known again, especially if you have been experiencing visions. He plans to host a gathering at the Temple sometime soon.&lt;br /&gt;
&lt;br /&gt;
What are the Gods trying to tell us? Will more visions be seen in the coming days or weeks? The answer to both at this time seems to be that only the Immortals know. For now, it seems as though They are desperately trying to tell us something. As always, we must remain vigilant against the unknown danger that seems to be approaching our door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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&lt;br /&gt;
===421-5-28 - DERGATI&#039;S NIGHTMARE MOTHS===&lt;br /&gt;
&lt;br /&gt;
Overnight and through the morning, [[Zoluren]] was again the target of divine wrath. The invaders this time took the form of moths, undeniably the work of the dark God [[Dergati]]. There were no signs of the [[Lesser_North_Wind_banshee|banshees]] and [[Giant_adder|adders]] seen in past attacks, but their terrible icebound curse was replaced with a new experience. The moths were considerably strong, noted by one [[Cleric]], [[Anlise|Anlise LightShadow]], a regular hunter, who was unable to affect the creatures with steel nor magic. Towards the end of the first wave, giant Dergatian spawn appeared near the Northeastern Gate of Crossings, returning in force with numerous moths. Town guards were seen escorting shaking citizens to their homes, as well as rallying to finally push the creatures from the city proper. Rough sketches of these creatures can be found below:&lt;br /&gt;
&lt;br /&gt;
* [[Umbral_moth|Moths]]: The night-dark moth is a dark thing cloaked in flickering, baleful shadow, vaguely insectile in form. Its flesh seems nearly as mercurial as smoke, constantly evolving through irregular, chaotic shapes. The creature&#039;s bulbous compound eyes are utterly matte and unreflective, each crowned by an antenna which bears an uncanny resemblance to the soft, questing arm of an infant Human, complete with tiny growths resembling inquisitive, chubby fingers. A slick proboscis protrudes from the moth&#039;s mouth, dangling obscenely against its thorax. Most striking are the creature&#039;s massive wings, spreading fractally above and around its body like drops of dark ink shifting through water.&lt;br /&gt;
* [[Giant_Dergatian_spawn|Dergatian Spawn]]: Rivaling a mammoth in size, the Dergatian spawn resembles a hairless star-nosed mole which has crawled out of some deranged nightmare. Its disturbingly translucent skin, while offering glimpses to the workings of the massive internal organs, appears more than thick and resilient enough to protect the beast. Dirt-caked claws as long as javelins scratch restlessly at the ground, carving up great grooves wherever it goes.&lt;br /&gt;
&lt;br /&gt;
No stranger to invasions and the dangers thereof, I chose to take shelter in the [[Empath|Empaths&#039; guild]]. To my dismay, before I was able to arrive, a moth simply appeared before me. There was no time to avoid the attack. No time to retreat. I found myself within its shadowed embrace. Though I struggled to escape, the moth easily ensnared me, drew me close in perverse mockery of affection. A shadowy, hand-like appendage grasped my head almost tenderly and I felt the moth&#039;s slick proboscis plunge past my lips in a vicious kiss. Terror blossomed within, multiplying into vastness. The feeling grew and grew until there was nothing else. Just when I was certain my heart would burst in my chest my fear was simply...taken from me, leaving me hollow and shaken. I found that the creature had completely removed my tongue.&lt;br /&gt;
&lt;br /&gt;
This onslaught lasted throughout the night and through the early morning. Even with my tongue absent I was still able to prepare spells, restricting my duty to corpse retrieval. As I make this report, I am recovering. [[Malkien]], a defender who also shared the moth attack experience, noted the city itself was swarmed from triage to the ferry. He also noted the brilliant response at triage, indicating quick response to missing tongue, and he complimented Clerical blessing opportunities. Empaths, thankfully, were able to restore missing tongues. It should go without note that vigilance will be needed in the future, especially at triage, where victims of such an attack may be unable to acknowledge their need for assistance. [[Navesi|Herald Navesi]] tells me, based on her previous experience with Dergatian attacks, that [[Item:Albredine_crystal_ring|crystal rings]] are useful in communicating when one has no tongue. Furthermore, the moth attack can be resisted by a strong will, and she advises using spells that bolster it, such as [[Redeemer&#039;s_Pride|Redeemer’s Pride]].&lt;br /&gt;
&lt;br /&gt;
[[Syaski]], a vessel of Dergati, indicated the Dark Aspects seem to be attempting to remind the citizens of all the lands of the power the Immortals hold. In what was either a Divine experience or something otherwise too strange to contemplate, Syaski vomited out an eyeball during our conversation.&lt;br /&gt;
&lt;br /&gt;
It is also to be noted that well into the morning hours, just before light, there was again the prevailing sense of fate being manipulated. This has been confirmed with another [[Moon_Mage|Moon Mage]], [[Saaqib]]. Sadly, these feelings, intense as they are, have left us with no understanding of who nor how Fate has exactly been manipulated. It can only be hoped that this tinkering is for our benefit. My instinct screams otherwise, but without evidence, one can only speculate.&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-5-21 - THE NORTH WIND BLOWS THROUGH HIBARNHVIDAR===&lt;br /&gt;
&lt;br /&gt;
The [[Forfedhdar]] capital of [[Hibarnhvidar]] was attacked this afternoon by creatures loyal to Asketi the Hag. This invasion was mostly confined to the outer area of the city, around the western gate and on the Market road that connects the gate to the Bank.&lt;br /&gt;
&lt;br /&gt;
The initial wave of attackers was composed of several species of [[Giant_adder|adder]]. The serpents were easily felled by the first adventurers who arrived in defense of the city. Shortly thereafter, some stealthy [[Asketian_harbinger|Asketian harbingers]] joined the fray. Although these shadowy adversaries were somewhat stronger than the adders, they too proved to be no real match for the combat prowess of the warriors assembled near the gate.&lt;br /&gt;
&lt;br /&gt;
The true test came with the third and final wave — [[Ragged_wind_hag|ragged wind hags]], [[Bony_wind_wretch|bony wind wretches]], and [[Lesser_North_Wind_banshee|lesser North Wind banshees]]. While the hags and wretches were noticeably more powerful than the previous enemies, the true danger lay in the banshees and their frightening ability to thrust an incorporeal hand into the chest of an unlucky defender and taint the heart with an icy curse, as was seen in the invasions of [[Crossing]] and [[Shard]] a short time ago. In addition, Seer Eyuve reported that each round of torturous wailing unleashed by the banshees reduced the spirit of everyone in the area by a substantial amount.&lt;br /&gt;
&lt;br /&gt;
It was confirmed by this reporter that the curse can, in some cases, fade away on its own given enough time, though it has the potential to cause serious damage to the chest areas of some victims. If [[Cleric|Clerical]] assistance in removing the curse is unavailable, seeking a healing touch is therefore highly recommended. But healers be warned: there are reports of the curse transferring from person to person via an [[Empath_healing#Linking|Empathic link]].&lt;br /&gt;
&lt;br /&gt;
Wind wretches were also observed utilizing an interesting combat maneuver. After hurling his axe and lodging it in the arm of one of the foul creatures, [[Saragos|Saragos Daerthon]] witnessed the following:&lt;br /&gt;
&lt;br /&gt;
 Flinching slightly, a bony wind wretch pulled out a curved haralun axe inlaid with twisting silversteel lines that was lodged in him. He hurled it at Tenike with a bone-rattling, maddened shriek!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Guided by a sudden current of frigid wind, the haralun axe lodged savagely into Tenike&#039;s left hand!&lt;br /&gt;
&lt;br /&gt;
Quite the formidable foe! Luckily, [[Dianelle|Doctor Dianelle al&#039;Bannin]] was quick to set up a triage center in the Bank to help wounded fighters return to the battle as fast as possible.&lt;br /&gt;
&lt;br /&gt;
While this marks the third time in almost as many weeks that one of [[Kermoria|Kermoria’]]s major cities was assaulted by the minions of [[Asketi]], perhaps an attack on Hibarnhvidar is the easiest to fathom. As [[Isharon|Isharon Anloraes]] remarked during the battle, “It is little surprise that Asketi&#039;s handiwork would be seen here, not far from her mount.”&lt;br /&gt;
&lt;br /&gt;
Still, one cannot help but feel a measure of trepidation regarding the notable increase in unprovoked attacks of late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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&lt;br /&gt;
===421-5-21 - BRIEF FAENRAE INVASION OF THE CROSSING===&lt;br /&gt;
&lt;br /&gt;
Just now [[Wind_hound|wind hounds]], [[Faenrae_reaver|faenrae reavers]], and [[Faenrae_stalker|faenrae stalkers]] attacked the [[Crossing|Crossing&#039;s]] Northeast gate area. I arrived in time to witness the wind hounds myself, and [[Janaetta]] reported the presence of the faenrae.&lt;br /&gt;
&lt;br /&gt;
[[Hammerfist]] mentioned an additional oddity. He said that the stalkers were, &amp;quot;all around one minute and gone the next. They left.&amp;quot; He does not believe it any kind of invisibility effect but rather that they simply retreated.&lt;br /&gt;
&lt;br /&gt;
This invasion connects with the earlier invasion of the fae, which we noted consisted of creatures of [[Idon]] ([[Spriggan|spriggans]] and [[Small_boggle|boggles]]) and [[Huldah]] (the faenrae), in addition to [[Banshee|banshees]] of unknown origin. The current invasion, however, did not include the Idon-created or banshees and was our first sighting of the wind hound. Wind hounds are however known to consort with the faenrae.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-5-9 - DROGOR&#039;S SPAWN ATTACK RATHA===&lt;br /&gt;
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On the 34th day of Shorka the Cobra, 421 years after Lanival’s victory, the dark god [[Drogor]] unleashed his wrath on the inhabitants of [[Ratha]], a bustling seaport and economic center of [[Qi&#039;Reshalia]] province. The assault consisted of [[Cloud_eel|cloud eels]], [[Brine_shark|brine sharks]], and [[Drogorian_Stormrider|electrified Drogorian stormriders]] (roughly in that order of difficulty) and lasted for approximately two anlaen before finally subsiding.&lt;br /&gt;
&lt;br /&gt;
Local resident [[Yanbelev|Yanbelev Woodbury]] provided this eye-witness description of one of the sharks:&lt;br /&gt;
&lt;br /&gt;
 Looking exactly like a shark comprised of dark, brackish water, this strange construct seems to float effortlessly through the air, darting to and fro with thrusts of its angular tail. Vicious ivory teeth line its maw, and soulless cobalt eyes constantly scan the area for prey.&lt;br /&gt;
&lt;br /&gt;
Yanbelev also noted that the sharks possessed the unsettling ability to move through the ground and into buildings. &amp;quot;Took an [[Empath|empath]] to the alchemy society buildin, she were tryina escape &#039;em. Thought we&#039;d have a safe haven there. I turned to look outside, an one slipped in, an got her perished.” He went on to state that, in desperate need of a safe place to set up triage, the defenders moved the wounded and dead to [[Eluned|Eluned’s Temple]] on the city’s third tier, perhaps hoping the neutrality of that aspect would somehow ward off the minions of the angry ocean god. There were no reports of enemies invading the temple, although the invasion was generally confined to the lower tiers.&lt;br /&gt;
&lt;br /&gt;
According to Yanbelev, the eels were versed in the use of Elemental spells such as [[Thunderclap]] and [[Geyser]], while the stormriders blanketed entire areas with [[Electrostatic_Eddy|Electrostatic Eddies]]. Although details are still sketchy, there have as yet been no confirmed reports of a single stormrider being defeated.&lt;br /&gt;
&lt;br /&gt;
Repelling the invasion was made more difficult by the scarcity of fighters skilled enough to handle the tougher opponents. [[Tenike|Tenike Sylofr]], one of the adventurers who came to the aid of the island, remarked that while some of the lesser foes were dispatched with relative ease, the great white brine shark that took up residence in the bank on the first tier proved to be quite the challenge even for the combined might of himself, [[Klurn]], and [[Jondong]].&lt;br /&gt;
&lt;br /&gt;
But not all of the adventurers within the city were distraught by the attack—at least one, in fact, seemed to revel in the chaos. Well known for her devotion to the dark aspects, the [[Cleric]] [[Whiteburn]] reported that she was cleaning the altar of Drogor on Kssintlee Way in preparation for some sort of sacrifice as the event unfolded. What effect this had on the invasion is unclear, though it is hard to imagine that Drogor did not take notice of His disciple’s efforts. Happening to pass by at the time, [[Kintalia|Kintalia Bloodspire-Silvermist]] very nearly became an unwilling participant in the proceedings but managed to escape with her life after the ceremony was interrupted by the arrival of a Drogorian stormrider.&lt;br /&gt;
&lt;br /&gt;
Whiteburn said that while on Ratha she was also blinded by a flash of marine-hued light after which she experienced a “strange sensation of being pulled in many directions all at once.” This begs the question: was the invasion of Ratha an isolated event born from the ire of a god who, according to legend, has great disdain for the island of Reshalia? Or is this part of something bigger, connected in some unseen way to the recent attacks on [[Shard]], [[Hibarnhvidar]], and the [[Crossing]]? Only time will tell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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&lt;br /&gt;
===421-5-5 - MURDER DOLLS DESCEND ON RIVERHAVEN===&lt;br /&gt;
&lt;br /&gt;
Most cities and towns within the provinces are no stranger to invasions of various evil creatures. On the 6th day of the 4th month and 421 years since the Victory of Lanival, [[Riverhaven]] found itself the target of a rather unusual type of invasion, one not seen in many years. Those brave fighters who responded to calls for assistance from Riverhaven found themselves facing Murder Dolls.&lt;br /&gt;
&lt;br /&gt;
While accounts of what the Murder Dolls look like vary dramatically, they appear to be small dolls wielding tiny daggers and toothpicks. [[Klurn]], one of the brave defenders of Riverhaven, recalled, “They were made of clay, like pottery.” [[Hnot]], another defender, stated, “Some of the dolls were wicker, some were balsa. Some had glowing eyes. Some were well crafted and these were the most dangerous! The less well crafted, the easier the dolls were.” These dolls appear similar to those crafted by [[Hobglup]], the Dwarven tinker-turned-Necromancer who [[Hollow_Eve_Festival_396||unleashed such abominations in 396]]. However, there are differences. The dolls in 396 specifically targeted the limbs of defenders, while the dolls in the Riverhaven attack were more erratic, attacking seemingly without attempting to target specific body parts. Hobglup perished in 396 after attempting to claim the Greater Fist, and thus the origin of the current dolls is unknown.&lt;br /&gt;
&lt;br /&gt;
Perhaps more troubling is what the dolls were saying as they attacked. Klurn stated, “They continually repeated ‘Bones, Bones, Bones’.” Of note, Hobglup was suspected of creating his dolls to harvest body parts, which may have been used to create the great bone amalgams that began attacking shortly after his arrival. Such creatures presumably require a lot of bones.&lt;br /&gt;
&lt;br /&gt;
Furthermore, it appears the dolls possess no soul. [[Padhg]], a reputable and skilled Cleric, stated, “I arrived late to the invasion; my participation was only to discover the Murder Dolls seemed to have no soul.” He went on to explain, “As a Cleric, we are trained to interact with the spirit of others. Be it through bearing down upon them with the weight of the Immortals or through forcing their soul out of the body the same way we put it back in during a resurrection. The dolls seemed to be animated and had no spirit I could manipulate.”&lt;br /&gt;
&lt;br /&gt;
After a valiant defense of the city the Murder Dolls were turned back. It is not known where they came from and also unknown if they will return. Vigilance will be key in the coming weeks and months!&lt;br /&gt;
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[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-5 - HIGH TEMPLE INVESTIGATOR SPEAKS OF SHADOW IN VISIONS===&lt;br /&gt;
&lt;br /&gt;
Today I was visited by [[Soraent|High Temple Investigator Soraent]], an advisor whose job it is to commune with the [[Immortals|gods]] and ascertain the meanings of Their portents. It became clear to me during our conversation just how close a connection he has with the gods, and he bore a message to the people about the recent godly invasions.&lt;br /&gt;
&lt;br /&gt;
The Investigator first contacted [[Klines|Assistant Reporter Klines]] to request passage on his ship from [[Ratha]] to the [[Crossing]]. Klines tells me that, during this journey, Father Soraent experienced strong visions with very physical effects. When praying to [[Drogor]], his mouth opened and released a shower of bloody seawater!&lt;br /&gt;
&lt;br /&gt;
When they arrived in the Crossing, Klines summoned me to meet with them. Father Soraent told me that he has been visiting the sites of the recent invasions in an attempt to commune with the Immortals there. However, he is experiencing a most unusual occurrence: Every time he communes in such a way, there is a &amp;quot;block&amp;quot; or a &amp;quot;shadow&amp;quot;, &amp;quot;something almost seen… just out of [his] perception.&amp;quot; He further said, &amp;quot;Regardless of the Immortal that I commune with, regardless of the response, it is always not quite full. It is as if something is preventing me from getting the entire message.&amp;quot; He says that in all his years, he has never experienced this phenomenon before, and that it occurs only when he attempts to commune specifically about the recent attacks.&lt;br /&gt;
&lt;br /&gt;
According to the priest, [[Tallis|High Priestess Tallis]] of the [[Crossing_High_Temple|Temple]] believes this change in visions means the attacks are connected in some way. Father Soraent calls for the faithful to come together and meet with him in order to make a stronger connection to the Divine. He plans to call this meeting within the next few days, at the High Temple itself.&lt;br /&gt;
&lt;br /&gt;
Finally, he warned us that he feels &amp;quot;close&amp;quot;, with visions coming to him even without his rituals. He believes this means others may experience such visions, perhaps even those not of the clergy. He asks such people to speak to him so that he may show them how to reach out fully. The Herald urges you all, denizens of [[Kermoria]], to do as he asks. As well, if such a vision takes you, the Herald wants to report on it! Contact myself or one of the staff.&lt;br /&gt;
&lt;br /&gt;
At the end of our meeting, I witnessed a most unusual Divine event. Father Soraent suddenly began to glow with pale golden light. His mouth flew open, and from it flew a [[Faenella|wren]], a [[Albreda|dove]], and a [[Kertigen|raven]]! They quickly disappeared in a shower of multihued light. He also moved his arm, as if wiping something away. This experience was clearly very taxing for him, as he collapsed at the end of it.&lt;br /&gt;
&lt;br /&gt;
Our gods are reaching out to us. It is time to listen.&lt;br /&gt;
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&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-5-2 - THE CURSE OF THE ICEBOUND HEART CONTINUES===&lt;br /&gt;
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The [[Asketi|Asketian]] attack previously reported by the Herald has now been duplicated in [[Ilithi]], centralized in the capital city of [[Shard]]. Once again [[Giant_Adder|adders]] and [[Ragged_Wind_Hag|hags]] led the charge, supported from the shadows by [[Asketian_harbinger|harbingers]]. [[Lesser_North_Wind_Banshee|Banshees]] were seen in force near the end of the battle, bringing with them their deadly Icebound Heart curse. Thankfully good awareness of the curse kept its effects to a minimum, with most deaths occurring due to the banshees’ brutal spirit attack.&lt;br /&gt;
&lt;br /&gt;
Triage took place in the city’s Triage Building, one block south of the east gate. Fortunately, defense of the city was rallied quickly, thanks to a warning from the [[Moon_Mage|Moon Mages’ Guild]]. Their shared vision is detailed below:&lt;br /&gt;
&lt;br /&gt;
 The world suddenly faded to shadow around the mage. A tiny mote of sickly green light emerged from the darkness, hovering eerily in a self-repeating, circular pattern. The mage’s perspective rapidly expanded, as if being shot into the air, and the image of a four-pointed crystal star surrounded by a ring of water was visible below, circumscribed by the ominous green nova. The light exploded into four snaking lines that streaked toward each tip of the star. A piercing wail echoed in the mage’s mind as vision returned to the here and now.&lt;br /&gt;
&lt;br /&gt;
Discussion of the event still leads defenders to believe dark aspects of the divine are in some way displeased. At this time, the Herald is actively seeking interviews with Clerics who specialize in the darker side of divinity. If you or someone you know fits such a description, please get in touch with any Herald reporter for a brief interview: [[Navesi]] or [[Saragos|Saragos Daerthon]], [[Klines|Klines Silvermist]], [[Marcul|Marcul McRee-Rhyian]], or [[Simera|Simera Asherah]].&lt;br /&gt;
&lt;br /&gt;
Perhaps most troublesome about these events is the preceding feeling that fate is being manipulated in some fashion. During both battles, I experienced a pervading sense of actions being taken directly against Fate. Could this feeling be a warning? A blessing? Might this feeling be a light aspect looking to aid the defenders? Or are we still beset with an impenetrable darkness, borne of a darker aspects disappointment? Unfortunately, we have only speculation to guide us at the moment.&lt;br /&gt;
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&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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===421-4-26 - THE CURSE OF THE ICEBOUND HEART===&lt;br /&gt;
This afternoon the [[Crossing]] experienced a chilling onslaught from a host of assorted [[Asketi|Asketian]] creatures. These beings beset the city from all sides and included wind hags, adders, wretches, banshees, and harbingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crude pencil sketches of the aforementioned invasion force detail their specific physical makeup.&#039;&#039;&lt;br /&gt;
* [[Ragged_Wind_Hag|Hags]]/[[Bony_wind_wretch|Wretches]]: Clad in the holy vestments, ancient in appearance, frail and emaciated. Crystal beads clatter with every moment from a silver chain at the belt.&lt;br /&gt;
* [[Giant_Adder|Adders]]: Snakes nearly fifteen feet in length and the width of a fully grown human.&lt;br /&gt;
* [[Asketian_harbinger|Harbingers]]: Stealth combatants armed with bone-tipped arrows, incredibly agile, covered in black tattoos. Gleaming amber eyes. Will attack from range.&lt;br /&gt;
* [[Lesser_North_Wind_Banshee|Banshees]]: Spectres of the North Wind, disheveled ice-white hair, fading form. Require a [[Bless|Blessed]] weapon or Holy magic to harm. Two deadly attacks: a piercing wail that drains the spirit and a touch to the heart that delivers the Icebound Heart curse.&lt;br /&gt;
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* &#039;&#039;Note that these creatures ranged in difficulty but those other than the adders were considered quite difficult. [[Navesi|Herald Navesi]] reported that they were often more difficult than [[Armored_warklin|warklins]], likely in the range of [[Storm_bull|storm bulls]] or higher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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Brave adventures set to the task of city-wide defense, many falling to a strange form of icy curse. The Herald witnessed this curse appearing as the result of an attack by the North Wind banshee. She reaches one spectral hand into the chest of her victim and squeezes the heart. Those stricken with the curse exhibit signs of fear, fatigue, pain, and cold. Their eyes frequently dart about, they may have a weary expression, frosty blue mist may expel from their nostrils, and their eyes or chest may glow blue. Witnesses [[Skaen]] and [[Xionara]] reported that the attack was physical in nature, causing harm to the heart until death, upon which time an icy statue would appear next to the body. [[Sophrona]] also told tales of [[Empath|Empaths]] contracting the curse from healing patients, and [[Mistanna]] reported contracting it from touching one of the statues, though she also stated that she was able to move bodies without harm, regardless of the statue creation. [[Cleric]] [[Azante]] reported that [[Resurrection]] of those who died of the curse did not present any issue, and afterward they were no longer cursed.&lt;br /&gt;
&lt;br /&gt;
As far as the Herald can tell, there is no way to prevent the curse. [[Protection_from_Evil|Protection from Evil]] did not protect Herald Navesi from contracting the curse, and no witnesses came forward claiming to have resisted it once touched. The only known method to cure it at this time is the [[Uncurse]] spell.&lt;br /&gt;
&lt;br /&gt;
Furthermore, this curse should not be mistaken for the second deadly attack of the Banshee: her wail. This wail tears at the spirit and may cause significant damage. Take special care here, as those dying a spirit death have great difficulty with the resurrection process and are forced to depart. [[Soul Shield]] can provide some reprieve from this dangerous scream, as can retreat to the safety of triage, where gentle music may soothe the soul.&lt;br /&gt;
&lt;br /&gt;
To say the response to the invasion was chaotic would be a touch of understatement. While the attack did finally subside, a few notable lessons could be gleaned from the experience. Most notably, it remains important for healers and warriors alike to keep an active awareness of their health. More than once, Empaths sadly fell victim to the curse after having transferred it from a patient. At this time, it is advised that adventures take stock of their favor counts and seek guidance of the divine when finding that count lacking. [[Bard|Bards]] are requested in triage for their spirit-healing [[Hodierna&#039;s_Lilt|Hodierna&#039;s Lilt]] and their gentle minuets. Clerics may find it wise to offer Blessing, Soul Shield, and Uncurse services near to main triage. During this invasion, triage was located in the Empath Guild courtyard, and the Herald recommends a Clerical station be situated in the infirmary nearby. Keep watch, dear readers. I leave you with the words of a dying wretch, &amp;quot;Fear...the Night of Glory.&amp;quot;&lt;br /&gt;
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[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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===421-4-14 - CHRYSALIS SPAWN SIGHTED IN SHARD AND HIBARNHVIDAR===&lt;br /&gt;
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For the first time since the defeat eleven years hence of the [[Xitoccanemun |First of the Akul&#039;tiz, Xitoccanemun]], [[Umbral_moth|Umbral moths]] have darkened the skies rather than remaining hidden from the light within the bowels of the earth.&lt;br /&gt;
&lt;br /&gt;
These creatures originally darkened our lands following the opening of the [[Chrysalis]], and were known to serve the goddess [[Dergati]] in her plot to blot out the light of the sun, wake the [[World_Dragon|World Dragon]], and indeed even kill the goddess [[Peri&#039;el]].  It was only through the combined efforts of people everywhere using music to bring sunlight to Peri’el that she was healed.  A final brave confrontation in the [[Wicked Burrow Mine]] saw the First defeated and these plans fully thwarted.&lt;br /&gt;
&lt;br /&gt;
The first of these recent attacks was in the fair city of [[Shard]], where both the umbral moths and the humanoid [[Akul&#039;tiz]] were spotted.  In a separate incident, the moths alone were sighted in [[Hibarnhvidar]].  In both cases, the forces were defeated and dispersed by the cities’ defenders.&lt;br /&gt;
&lt;br /&gt;
In this second encounter, several Moon Mages reported seeing visions.  According to one source:&lt;br /&gt;
 My vision blurred for a moment and the light of Xibar was diminished by countless fluttering wings.  A gust of wind dispersed them and left my skin feeling frostbitten.  A voice as bitter as the cold whispered, &amp;quot;Soon, Khal Gwaerd.&amp;quot;&lt;br /&gt;
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What can these incursions mean?  Might Dergati be stirring again once more to wreak havoc upon the lands?  Keep your eyes open and pray that we are spared Her wrath.&lt;br /&gt;
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* &#039;&#039;Please see the Herald’s archives for previous coverage of these events.&lt;br /&gt;
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[[Saragos|Saragos Daerthon]],&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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===421-4-2 - THE FAE ATTACK, HERON AND WREN SPOTTED===&lt;br /&gt;
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Today the northeast section of the Crossing was overrun by creatures of the Fae. Boggles, spriggans, banshees, and faenrae reavers and assassins were all present and wrought havoc upon the Ranger&#039;s guild, the Warrior Mage&#039;s guild, and many of the streets in between the two. Citizens [[Pfanston]] and [[Dulan]] claimed at the start, they heard a wind, followed by a chiming sound, like the laughter of children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the center of the page are detailed sketches of the creatures mentioned, light penstrokes revealing the monstrous creations in meticulous detail. Beneath each is a caption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Boggle]] — Body composed of sticks and stones, with a round, bulbous head. Known for malicious mischief. Created by [[Idon]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spriggan]] — Also called changelings. About the size of an Olvi with black eyes, gnarled limbs, and bark-like skin. Known for highly malicious mischief, affinity for manipulating wind. Created by Idon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Banshee]] — A spectral female, torn and tattered, bearing sharp claws. She will moan and cry, calling out in chaos and despair as she attempts to eat her victims&#039; very life and spirit. Requires a Blessed weapon or Holy magic to harm.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_reaver|Faenrae reaver]] — This 5-foot tall creature has glowing green eyes, tangled black hair, and withered grey flesh, with sharp fangs and claws. It floats a few inches above the ground. Created by [[Huldah]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_Assassin|Faenrae assassin]] — As the reaver, but moving with more swiftness and calculation. Stealthy. Created by Huldah.&lt;br /&gt;
&lt;br /&gt;
Warrior Mage and Inspector [[Munchausen]] claims that, during the chaos, he spotted a Heron and Wren, &amp;quot;tumbling... conflicting, but not necessarily fighting... at odds somehow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pfanston also claimed that, at the conclusion of the invasion, he felt &amp;quot;the air become calmer, though not as calm as it should be, and yet he still felt the stare of thousands of tiny eyes on him.&amp;quot; [[Saragos]] added, &amp;quot;The wind whistled one last time, a sharp, keening sound. As if sadness from its very soul had escaped.&amp;quot;*&lt;br /&gt;
&lt;br /&gt;
The Herald asked local [[Drogor|Drogorian]] Priestess [[Whiteburn]] for her interpretation of the events, in particular the creatures summoned and the Holy Birds sighted. She theorized, &amp;quot;Lord Idon - perhaps in some sort of collaborative effort with Lord Huldah - sought to weave chaos amongst mortals. Perhaps for Their own amusement, perhaps for some other reason. They are the more... capricious of the Dark Gods when it comes to wanton destruction and death.&amp;quot; Further, she said, &amp;quot;When death comes to mortals, it is wise not to discount Huldah&#039;s influence. He detests the creatures of [[Truffenyi]] and revels in chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With regard to the birds: &amp;quot;...if they were fighting or quarrelling, then it is likely to be a sign that [[Faenella]] perhaps acted in some way to soften the blow against the children of Elanthia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Vahrek]] added a second theory. He said, &amp;quot;Faenella and Idon [may have been] squabbling over whether or not to get involved in Huldah&#039;s song&#039;n dance.&amp;quot; In response, Priestess Whiteburn agreed it might be a good theory.&lt;br /&gt;
&lt;br /&gt;
The Herald further asked the Priestess what the populace might do if indeed another Immortal (or two) are displeased. &amp;quot;Turn your eyes to the Heavens and keep your senses alert for other signs or portents. Pray to the Dark Ones that we may be spared Their anger.&amp;quot; She also agreed that those inclined might pray to Faenella Herself for guidance and protection.&lt;br /&gt;
&lt;br /&gt;
Take to your prayers once again, Zoluren.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The First Land Herald does not attempt interpret the more poetic quotations of its witnesses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Issues==&lt;br /&gt;
[[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|416-02-32 - A Brief Guide to Current Events in Zoluren]]&lt;br /&gt;
&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-28_.E2.80.94_The_First_Defeated.2C_Sky_Clears_.E2.80.94_Spider_Festival_Arrives|410-07-28 — The First Defeated, Sky Clears — Spider Festival Arrives]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-17_.E2.80.94_A_Light_of_Hope_is_Found_.E2.80.94_Music_to_Bring_Sunlight_to_Peri.27el|410-07-17 — A Light of Hope is Found — Music to Bring Sunlight to Peri&#039;el]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-09_.E2.80.94_Sister_Tasrhhsu_Sacrificed.2C_Recovering_.E2.80.94_Fists_Continue_to_Erupt_.E2.80.94_Vigil_for_Peri.27el_Brings_Visions|410-07-09 — Sister Tasrhhsu Sacrificed, Recovering — Fists Continue to Erupt — Vigil for Peri&#039;el Brings Visions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-37_.E2.80.94_Both_Fists_Erupt_.E2.80.94_Sister_Tasrhhsu_Says_Peri.27el_Not_Dead|410-06-37 — Both Fists Erupt — Sister Tasrhhsu Says Peri&#039;el Not Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-29_.E2.80.94_The_First_Claims_Peri.27el_Slain|410-06-29 — The First Claims Peri&#039;el Slain]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-09_.E2.80.94_Dergatian_Chrysalis_Awakens_.E2.80.94_The_.27First.27_Attacks_Crossing_and_Ru.27atin_Sister|410-06-09 — Dergatian Chrysalis Awakens — The &#039;First&#039; Attacks Crossing and Ru&#039;atin Sister]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archives==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[First_Land_Herald_Archives|First Land Herald Archives]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=466800</id>
		<title>The First Land Herald</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=466800"/>
		<updated>2017-04-08T06:12:28Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Latest Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FirstLandHerald.jpg|border]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The First Land Herald is a publication dedicated to Zoluren current events. When possible reporters may also report on other events throughout Kermoria.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Editor in Chief:&#039;&#039;&#039;  [[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter and Lead Archivist:&#039;&#039;&#039;  [[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter:&#039;&#039;&#039;  [[Klines]] [[Silvermist_family|Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Latest Issues==&lt;br /&gt;
===423-2-37 - ELPALZI LINKED TO VISION OF MAELSHYVE===&lt;br /&gt;
&lt;br /&gt;
For over a decade, the [[Elpalzi]] have launched raids on [[Zoluren]]. These raids have been sporadic and seemingly random in nature. However, over the past two days, the rate at which the [[Elpalzi]] are attacking has increased dramatically.&lt;br /&gt;
&lt;br /&gt;
Since early on the 75th day of the 423rd year since Lanival, the [[Elpalzi]] have been launching constant attacks on The Crossing, Dirge, the Journalai Route, and the Northern Trade Road. While these attacks have varied in size, they stand out due to the consistent tempo. For the past couple of days, hardly an hour has gone by without warning calls being heard through the gwethdesuan network.&lt;br /&gt;
&lt;br /&gt;
Furthermore, a small group of Guilded adventurers encountered a member of [[House Turmar]], Lady [[Lilena]] Turmar, in The Crossing Empath Guild. Lady [[Lilena]] indicated that it was important she return to Dirge to speak with her great uncle and was offered an escort by this reporter, [[Liurilias]], [[Aislynn]], and [[Kaelie]].&lt;br /&gt;
&lt;br /&gt;
Near the start of the journey to Dirge, I volunteered to lead the group to its destination. While moving along the Northern Trade Road, our contingent came upon several [[Elpalzi]] who seemed to be in a state of retreat. Our group was able to handle these stragglers, however, the tide turned as we approached the road into Dirge. A few of us noticed what appeared to be a flash of shadow, which gave us pause. Before being able to assess what we had seen, many green portals began opening with organized groups of [[Elpalzi]] pouring from them.&lt;br /&gt;
&lt;br /&gt;
We were almost immediately radically outnumbered and, with the benefit of surprise on their side, the [[Elpalzi]] managed to mortally wound Kaelie. Aislynn and myself began a tactical withdrawal with Lady Lilena, while Liurilias stayed behind to buy time for us. We withdrew in a harried rush that required me to fight off numerous pursuers as we fled. Finally, we managed to lose our enemies by retreating to the [[Abandoned Clan]] Great Hall near [[Sunfall Hub]].&lt;br /&gt;
&lt;br /&gt;
While we felt safe for the moment, it became apparent that a great danger was lurking in our future. Lady [[Lilena]], a Moon Mage who studied under the [[Monks of the Crystal Hand]], was suddenly overcome by a vision. From my perspective, the vision clearly overwhelmed her mind, and we worried about the lasting effects it might have.&lt;br /&gt;
0&lt;br /&gt;
Shortly after the vision ended, Liurilias and Kaelie managed to rejoin us without being followed. Using his considerable experience and training as a Cleric, Liurilias was able to link the spirits of all present: me, Aislynn, Kaelie, Lady Lilena, and himself. As a result of this link, Aislynn, Liurilias, and I were able to share Lady Lilena’s vision. Kaelie did not see it, and we hypothesize the link simply was not strong enough to share with all. The vision itself was truly overwhelming and felt different in its intensity from normal Moon Mage visions, of which I have had many. Throughout the entire vision, I experienced intense pain and mental rending, and I began to feel encompassed by a profoundly unnatural force. Oddly, this force was perceived in the same way I perceive the color green. As the vision continued, the pain remained intense, however I saw brief glimpses of an Elpalzi woman’s face, flickering in front of a dark, winged shape. The feeling of green continued to be prevalent in my mind as well. Finally, the vision flashed away, however just as it did so I distinctly saw a triple-tined claw.&lt;br /&gt;
&lt;br /&gt;
This final image left all of us deeply unsettled. Our immediate thoughts turned to the one who uses the triple-tined claw as a standard: [[Maelshyve]]. It is widely accepted that the [[Zaulfung Stones]] are in place to repair the tear created by the [[Voidspell]]. Furthermore, it is known that [[Maelshyve]] has attempted to exploit the weakened state of the barrier between planes there, her influence apparent in the corruption of the swamp. Shortly after the shared vision, Lady [[Lilena]] managed to make it home safely via a family artifact. Lady [[Lilena]] said, “Well, if it salves your concerns, you&#039;ll know it is Auntie and the guards by the ruby glow.&amp;quot; Shortly thereafter a ruby red glow surrounded Lady [[Lilena]] and both she and the glow disappeared moments later.&lt;br /&gt;
&lt;br /&gt;
In addition to this vision, two other visions, which may be related, have been seen by several Moon Mages recently. In the first vision, a crowned figure stood in a room surrounded by rich tapestries and fine furnishings. Nearby, a human used a quill to write steadily, taking notes as the crowned figure spoke. During a lull in the speech, the writer reached toward an intricate insignia at his shoulder and brushed something away from one of its curves while smiling. In the second vision, Moon Mages found themselves in a dimly lit cell, overcome by a feeling of utter hopelessness. The cell door creaked open and light broke through it, but the feeling of hopelessness was so great that we could not move at all our shackled hand. These two visions may refer to the Moon Mage Iazen, who served as scribe for the Zoluren court. [[Iazen]] was taken prisoner by the [[Elpalzi]] years ago and has not been heard from since. The first vision may be a view into his past, while the second could be a glimpse into his present or future.&lt;br /&gt;
&lt;br /&gt;
These vision leads to several questions: Is [[Iazen]] still alive? Does the triple-tined claw vision mean the [[Elpalzi]] are attempting to align with [[Maelshyve]]? Is [[Maelshyve]] using the [[Elpalzi]] as puppets? Does this somehow relate to the Necromancer Guild? As always, we must remain vigilant against the threats at our doorstep!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-6-25 - A MEETING WITH COUNCIL HERALD STREMBIN===&lt;br /&gt;
&lt;br /&gt;
This evening, a proclamation was presented to the Rathan populace by [[Strembin|Council Herald Strembin Redthorne]], Speaker of the Council of Advisors of [[Ratha]].  The Council Herald began by addressing a large crowd of common folk assembled in Monument Square, just outside the entrance to [[Sshoi-sson Palace]].&lt;br /&gt;
&lt;br /&gt;
“People of Ratha! Be it known that on the twenty-first day of this sixth month of Arhat the Fire Lion, in the year of the Bronze Wyvern, four-hundred and twenty-one years since the victory of Lanival the Redeemer, it was ratified by the Council of Advisors for the city of Ratha and island of [[Reshalia]], to establish a temporary Home Guard of the Commons.  To that end, all able-bodied citizens who are not members of any Guild, between the ages of sixteen and thirty, shall raise unto themselves such arms as they may afford, and enlist themselves within said Home Guard until such time as these immediate crises have been shown to abate.”&lt;br /&gt;
&lt;br /&gt;
His words had a noticeable effect on the crowd, and sensing the agitation Strembin directed several Malk’smo constables into motion to silence the murmuring.&lt;br /&gt;
&lt;br /&gt;
“The populace shall stand assured that with the passing of such dangers, said proclamation shall be lifted forthwith.”&lt;br /&gt;
&lt;br /&gt;
His message delivered, the Council Herald waited for the crowd of commoners to disperse then invited the Guilded adventurers in attendance to join him within the palace for further discussion. &lt;br /&gt;
&lt;br /&gt;
After leading the group to the west portico, Strembin first spoke of the recent attacks by [[Drogor]]’s minions and how the city was caught unprepared for them.  He said that the invasions had prompted the Council’s decision to establish a list of heroes willing to bear arms in defense of Ratha should the need arise.  And while this divine danger may be passing, the Council Herald noted that it was not the only threat Ratha faces.&lt;br /&gt;
&lt;br /&gt;
“We have recent and ongoing reports of particularly vicious pirate attacks plying the sea lanes between Ratha and the mainland, as well as here and [[Surlaenis]]...More than simple pirates, if our reports so far are to be believed, though some of them are rather...hard to substantiate.  The general ramblings are of a great flotilla, larger than most have ever seen.  Which would seem to be considerable, given the fleets which call Ratha home.&lt;br /&gt;
&lt;br /&gt;
“Several have babbled on about green-skinned pirates, which makes little to no sense.  I can hardly believe there is a populace of Togs large enough to construct an entire flotilla.”&lt;br /&gt;
&lt;br /&gt;
Strembin remarked that despite expanded patrols by both [[Redthorne]] and [[Odalva]] vessels, an increasing number of merchant ships are turning up lost or destroyed.  Normally this would not be a great cause for concern, he said, but the attacks have been growing bolder and occurring closer to Reshalia shores.&lt;br /&gt;
&lt;br /&gt;
Since the city has received no ransom demands with regard to hostages taken from captured ships, the Council is working under the assumption that the pirates may be in league with slavers.  Strembin declared that Ratha has no intention of negotiating with any pirates, however, and that they should be eradicated whenever the opportunity presents itself. &lt;br /&gt;
&lt;br /&gt;
[[Aislynn|Aislynn Ranloa]], Vice Speaker of the [[Order of the Apostles]], inquired if there had been any sightings of [[Aedem]] of late.&lt;br /&gt;
&lt;br /&gt;
“That name hasn&#039;t been heard in quite some time, no.  Though it does bring me to my next point of concern.&lt;br /&gt;
&lt;br /&gt;
“Some of our informants among the more...dubiously legal crews who call the city home port, have filtered in some information that gives me greater pause.  They say, apparently, that a new [[Var&#039;Quel|Baron Var&#039;Quel]] has recently come to power on [[Hara&#039;jaal]].  And unlike his more recent predecessors, it appears this man is a bit less shall we coin the phrase again, ‘Hands-off.’”&lt;br /&gt;
&lt;br /&gt;
The adventurers discussed what this turn of events might mean for [[Qi&#039;Reshalia]].  Council Herald Strembin explained that while the province has enjoyed many decades of non-interference from the barons, there is concern that this new leader may seek to bring back the “old ways.” When asked by [[Leucius|Leucius Delarrazio]] what the old ways were, he responded: “A particularly vicious and well organized sort of piracy that the [[Reshal Sea]] hasn&#039;t seen in generations.”&lt;br /&gt;
&lt;br /&gt;
The discussion then returned briefly to the topic of Drogor and reverence to the [[Immortals]] in general.  True to form, [[Whiteburn|Sea Priestess Whiteburn]] defended the god of the oceans, stating that He would not command His minions to attack without cause and that He must always be honored and remembered irrespective of [[Harawep]]’s alleged involvement in the most recent invasions.&lt;br /&gt;
&lt;br /&gt;
[[Nazaruss|Nazaruss Stormfall]] suggested that he and some of the other regulars at the [[Forging Society (Ratha)|Rissan Forging Society]] could aid the cause by crafting weapons for the new citizen militia.  Strembin replied that although conscripts are usually required to provide their own arms and armor, the Council would not be averse to accepting such donations.&lt;br /&gt;
&lt;br /&gt;
“I knew that we&#039;d find good and generous folk among our Guilded brethren and sistren.”&lt;br /&gt;
&lt;br /&gt;
As dawn was approaching, the Council Herald thanked everyone for their attendance and adjourned the meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-6-20 - NEW VISIONS OF A MYSTERIOUS STONE===&lt;br /&gt;
&lt;br /&gt;
Sea Priestess [[Whiteburn]] has reported experiencing some new visions.&lt;br /&gt;
&lt;br /&gt;
“The first instance, a burst of marine-hued light suddenly overtook my vision, accompanied with the strong smells of seawater and blood. As my senses began to clear, I heard a single word echo in my mind, ‘atulave.’”&lt;br /&gt;
&lt;br /&gt;
She continued:&lt;br /&gt;
&lt;br /&gt;
“Later, a violent surge of oceanic hues overtook my vision, churning as if in the midst of a storm, and I heard the screeching of hurricane-force winds. As I regained my senses, I felt compelled to search out a strange, reflective stone. I felt certain that its surface distorts all images seen within it, and that it contains many pale filaments across its form, like the threads of a spider&#039;s web. The words ‘stura atulave’ echoed over and over in my mind, slowly trailing away as if carried upon an ocean breeze.”&lt;br /&gt;
&lt;br /&gt;
Both of these visions were accompanied by the expunging of bloody seawater. Whiteburn noted that while there were no clues to the stone’s whereabouts, she did have the feeling that it was something she should seek out.&lt;br /&gt;
&lt;br /&gt;
Another adventurer named Gabellia reported via gwethdesuan that she too had seen a vision related to this unknown object. Mottled grey and brown hues suddenly overtook her vision, as if she had been pushed face-first into the pelt of some mangy creature. As her senses began to clear, she heard a single word echo in her mind, ‘atulave.’&lt;br /&gt;
&lt;br /&gt;
Discussions with [[Navesi]] and other adventurers fluent in [[Gorbesh]] revealed the phrase &#039;&#039;stura atulave&#039;&#039; to mean something akin to “sacred face(s) changing” in that language.&lt;br /&gt;
&lt;br /&gt;
Word of these visions traveled quickly, and soon several intrepid individuals were on the hunt for this &#039;&#039;stura atulave&#039;&#039;. Doctor [[Dianelle]] recommended that someone scout the Healerie; Navesi also happened upon Voyle Oracelya in the abandoned mine near [[Stone Clan]] as he scoured the area for the ominous object. &lt;br /&gt;
&lt;br /&gt;
Finally, the stone was found in an unexpected way. War Healer [[Kerenelle]] picked up a [[Harawep]] favor orb and was headed to the temple when her pet jumping spider dropped a small stone into her hand. A description follows:&lt;br /&gt;
&lt;br /&gt;
 The opaque stone is highly reflective, but distorts images seen upon it like a funhouse mirror - even on places where it is completely smooth. Thin, pale, filament-like markings streak the surface, like the silken threads of a spider&#039;s web.&lt;br /&gt;
&lt;br /&gt;
Kerenelle and her husband are of the belief that this is only a piece of the stone. Perhaps others are awaiting our discovery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-16 - LADY LILENA DEFENDS DIRGE SOLO===&lt;br /&gt;
&lt;br /&gt;
I recently had a visit from local [[Warrior_Mage|Warrior Mage]] [[Perune|Perune Nocarrain]]. He informed me that [[Lilena|Lady Lilena]] [[Turmar]] had just defended Dirge single-handedly. As he put it, &amp;quot;She had been gwething for assistance to fight off a rebel gang... She said she received no assistance at all.&amp;quot; He further told me that, in addition to no response on the gweth, numerous adventurers passed her by as she fought. He says she plans to speak to the Zoluren Council about the incident.&lt;br /&gt;
&lt;br /&gt;
[[Nakori|Nakori Dozypaws]] was also present at the meeting with the lady. She said, &amp;quot;She was alone, I think... oh! The shaman helped a bit... and she was upset that no one else helped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Zoluren]] adventurers, I implore you to wield the powers of your guild in defense of our province. Listen to your gweths, and know your nobility. For a refresher, you might visit the Herald archives and look at Saragos&#039;s [[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|Guide to Current Events in Zoluren]]. When our people are in danger, we must respond!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-13 - ELPALZI LIEUTENANT FAILS AT CRASHING CURTAIN CALL!===&lt;br /&gt;
&lt;br /&gt;
On the evening of 421/5/29, [[Arthe_Dale|Arthe Dale]] found itself bustling with activity. Thespians from multiple provinces worked together to put on a performance of “Behind the Lines”, a play written by Sir Leucius Delarrazio. Under the direction of [[Marssi|Marssi Darssi]], the play was entertaining and provided much needed relief to many of the defenders of the provinces.&lt;br /&gt;
&lt;br /&gt;
Actors and actresses in the play included [[Sendithu|Sendithu Shima’ionare-Remlane]], [[Samsaren|Samsaren Remlane-Shima’ionare]], [[Maltris|Maltris Remlane]], [[Morlen|Morlen Ishbel]], and [[Mistanna|Mistanna Redivas]]. Their talents weaved a tale of comedy and intrigue, poking fun at the [[Elpalzi]] and some of its leadership.*&lt;br /&gt;
&lt;br /&gt;
Based on the volume of the applause during curtain call, the story that played out on stage seemed to delight most of the audience. Although, it would seem not all in attendance appreciated the talents of the troupe. Moments after the final curtain call, a voice was heard throughout the [[Yulugri_Wala|Yulugri Wala]]. The voice would turn out to belong to [[Geva|Geva Stavonark]], a Lieutenant with the Elpalzi rebellion. The voice stated, “And playing the lovely Geva...oh. That’s right, I wasn’t deemed worthy enough to be in this yeehar-drivel of a play. Do I not entertain you? Clearly not, no clearly not.”&lt;br /&gt;
&lt;br /&gt;
Apparently, the Lieutenant felt slighted by the content of the play and shortly thereafter a full Elpalzi attack on Arthe Dale and The Crossing commenced. Initially reported outside [[Crossing|The Crossing’s]] [[Empath|Empath Guild]], the Elpalzi forces quickly spread to the [[Ranger|Rangers&#039; Guild]] as well. [[Saphryna|Saphryna Silverwaters]], a member of the Empath guild, stated “I was just outside the Empath guild, preparing to walk inside and passed a group of Elpalzi just outside the doors.” Many audience members, perhaps galvanized by the momentary respite provided by the play, rushed out to aid in the defenses.&lt;br /&gt;
&lt;br /&gt;
Elpalzi [[Elpalzi_instigator|instigators]], [[Elpalzi_bowyer|bowyer]], [[Elpalzi_mage|mages]], [[Elpalzi_deadeye|deadeyes]], [[Elpalzi_rebel|rebels]], [[Elpalzi_dissident|dissidents]], [[Elpalzi_fomenter|fomenters]], [[Elpalzi_toxophilite|toxophilites]], [[Elpalzi_incendiary|incendiaries]], [[Elpalzi_hunter|hunters]], [[Elaplzi_sharpshooter|sharpshooters]] and champions flooded the streets of the both towns, rapidly overwhelming garrison forces. Bolstering the Elpalzi attack was their liberal use of [[naphtha]], throwing it at defenders in an attempt to cause severe burns. After a protracted battle, defenders managed to drive the Elpalzi back.&lt;br /&gt;
&lt;br /&gt;
With Arthe Dale and The Crossing safe from rebel forces once again, questions remain. Despite this large attack, there were no reported sightings or encounters with [[Alret]]. We have had no reported sightings of Alret in many months, nor heard from him on the gweth Could this mean that the Elpalzi are under new leadership? Time will tell. For now, as always, we must remain vigilant in the defense of our homes.&lt;br /&gt;
&lt;br /&gt;
*All portrayals of Elpalzi in “Behind the Lines” were, I assume, purely fictional and are not known to be based on actual events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, The First Land Herald&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-8 - ESTATE HOLDERS INTERRUPTED===&lt;br /&gt;
&lt;br /&gt;
The [[Estate_Holder|Estate Holders]] were treated to a social gathering in [[Fang_Cove|Fang Cove]] with several Estate Holder Councilors. The mostly social event was to introduce several of the members, with [[Tarsben|Councilor Tarsben Irintel]] of [[Qi&#039;Reshalia]] leading the discussion. Also in attendance were Estate Holder [[Orethiir|Councilor Orethiir Dakshilo]] of [[Ilithi]] and Estate Holder [[Gunhard|Councilor Guhnard Hvar&#039;Almi]] of [[Forfedhdar]]. Specifics were not to be found in great detail as the bureaucratic notions of council life are anything but reportable.&lt;br /&gt;
&lt;br /&gt;
The meeting turned a dark corner and with it, a host of assorted mass visions were reported by the attendees. One such vision, experienced personally by this author:&lt;br /&gt;
&lt;br /&gt;
 For a moment, my vision dimmed, and I am certain I could hear a faint &amp;quot;Tick. Tick. Tick.&amp;quot;. As my vision began to clear, I could see an ominous image of a shadowed street with small, malevolent figures scampering in and out of the light, little as there was. Abruptly, my sight and hearing returned to normal.&lt;br /&gt;
&lt;br /&gt;
Moments later the area filled with animated dolls wielding tiny scythes. The defense mounted quickly, with most Estate Holders escaping the battle unharmed. Those that stayed battled with the foul creations until no more could be hunted. Unfortunately, due to their tenacity, I was only able to gaze with any studious intent at a single one of the life-like but dangerous playthings. I provide a description below.&lt;br /&gt;
&lt;br /&gt;
 Although once a child&#039;s well-loved toy, the knee-high little doll was covered with ugly rust-colored streaks all over its face and hands, drips of which could be seen on its once-fine clothing. It stalked about, searching out prey, and a simple little smile graced its face, an augmentation that did little to counter the madness in its eyes.&lt;br /&gt;
&lt;br /&gt;
Of some note, a blessed weapon is effective against these creations, as is Protection from Evil. As for their difficulty, I estimate that the smaller, more rough-hewn dolls were the easiest, perhaps similar in ability to a [[Young_forest_gryphon|young gryphon]]. There was a more menacing rough-hewn doll that was more difficult, perhaps akin to a warklin. Finally, the most difficult opponents were those dolls that were finely carved and had brightly glowing eyes. These I estimated to be similar to a storm bull. For more details on the dolls, see our previous article, Murder Dolls Descend on Riverhaven. Unlike a report from this past invasion, I heard no cries for bones.&lt;br /&gt;
&lt;br /&gt;
Again, we see visions, perhaps an attempted warning from the divine. And yet again, we see ravenous synthetic creations streaming across a city, blade wielding and a true terror to behold. Stay safe, dear readers. The future, at least for the moment, lies dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-6-4 - THERENBOROUGH SWIMS WITH SHARKS!===&lt;br /&gt;
&lt;br /&gt;
Recently, the provinces have suffered a series of unusual and troubling invasions.  This was continued on 421/5/30, when [[Therenborough]] found itself under attack by [[Brine_shark|blue brine sharks, bull brine sharks, sharpnose brine sharks, dread great white sharks]], and [[Drogorian_stormrider|Stormriders]].  While Therenborough has been attacked by sharks in the past, this particular attack was unusual as it was not raining.  Previous attacks involving [[Drogor|Drogor’s]] creatures have been accompanied by some level of precipitation.&lt;br /&gt;
&lt;br /&gt;
[[Whiteburn|Priestess[Whiteburn]], a [[Cleric]] well known for being devoted to Drogor, stated, “I have never known His Children to attack without rain to accompany them. When His Children attacked [[Ratha]], I felt His presence.  However, this time I saw and felt nothing of the Divine.”  Whiteburn went on to speculate, “It is my belief that, though the Creatures were surely Divine, the Mighty Lord Drogor might not have bade them attack.”&lt;br /&gt;
&lt;br /&gt;
The question of who or what sent the creatures aside, those that actively defended Therenborough indicated that the sharks and Stormriders were of the type seen previously.  [[Etherian]], one of the brave defenders, stated, “There were two Stormriders that I know of.  One showed up in the first wave and one near the end. Other than that, I believe it was mostly blue brine and bull brine sharks.”  [[Liurilias|Grand Inquisitor Liurilias]] added, “Stormriders are… the hardest [opponents]. They… resist my debilitations and are hardest to actually hit.”.  Finally, [[Mistanna]], a [[Moon_Mage|Moon Mage]], added, “They had no weapons.  They used their typical lightning attacks that harm everyone in proximity to them.  Sometimes they dropped [[Item:Drogor&#039;s_Wrath_sapphire|Drogor&#039;s Wrath sapphires]].”&lt;br /&gt;
&lt;br /&gt;
One such sapphire was provided for examination. The sapphire looks like the dark cobalt of the ocean on a moonless night, pale striations within the murky gem resembling whitecaps of a storm-wracked sea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
==Recent Issues==&lt;br /&gt;
===421-6-6 - OPPORTUNISTIC RAIDS BY PIRATES AND ELPALZI===&lt;br /&gt;
&lt;br /&gt;
During all of this turmoil with the [[Immortals|Dark Gods]], old foes have taken advantage of our fatigue to strike back at our beleaguered forces.&lt;br /&gt;
&lt;br /&gt;
On 421-5-12 [[Skaen]] raised the alarm that pirates were raiding [[Riverhaven]].  [[Pfanston]] opined that they were “not your run of the mill ones,” and put out a request for aid.  &lt;br /&gt;
&lt;br /&gt;
[[Mistanna]] kindly provided transporation for at least one person to assist, and defenders converged on the city as the battle ensued.  A motley assembly of sailors, bosuns, longbowmen, mariners, mercenaries, lieutenants, and crossbowmen put up a stiff battle before being defeated.  In general, the invaders “looked as if they had been at sea way too long and were someone you probably wouldn&#039;t like to meet in a dark alley.”&lt;br /&gt;
&lt;br /&gt;
Despite their defeat, during their retreat Pfanston reported spotting several sailors carrying chests marked with the seal of the Bank of Riverhaven and I myself spotted a golden box bearing the seal of the Mayor of Riverhaven in the arms of a bosun running past me.&lt;br /&gt;
&lt;br /&gt;
The chests went unrecovered, and no confirmed sighting of an escape vessel was made.  Questions were raised as to whether these were the [[Shark_Clan|Red Sash Pirates]], but no one reported spotting their distinctive garb.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, several horn blasts resonated in warning from the distance near the Riverhaven East Gate signaling the appearance of attacking rebels.  There was a brief skirmish in which the rebels failed to penetrate the town defenses, and the notorious [[Cleric]] of [[Drogor]], [[Whiteburn]] was identified defending His shrine.&lt;br /&gt;
&lt;br /&gt;
No sooner had this thread been dealt with but [[Elpalzi]] descended from the Reach for a quick raid on Kaerna, this time called out by [[Janaetta]] on the gweth.  After a brief skirmish they were driven back as well.  I arrived to find the last of the stragglers being cleaned up, and this attack did not last long.&lt;br /&gt;
&lt;br /&gt;
The enemies of civilization have not failed to take notice of our preoccupation with matters of Divine significance.  Keep your defenses at the ready, for they are watching us as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter and Archivist, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-6-5 - FATHER SORAENT GATHERS ALL FOR GROUP VISION===&lt;br /&gt;
&lt;br /&gt;
Today, [[Soraent|Father Soraent]] sent out a call to invite all interested parties to the High Temple in the Crossing to discuss the recent god-related events. He was particularly interested in those he called Touched, who recently experienced visions and Divine Expungements (see our previous article, [[First_Land_Herald_Archives#421-5-36_-_Vomit_From_the_Gods|Vomit from the Gods]]). He expressed that he wished to perform a ritual and that it would work best if many of the Touched were present.&lt;br /&gt;
&lt;br /&gt;
Once we had all gathered with him in the garden of the Monks&#039; quarters at the Temple, he asked for the Touched to step forward and share their stories. Based on the accounts given there and those given in private to the Herald, we have gathered the following information:&lt;br /&gt;
&lt;br /&gt;
* [[Soraent|Father Soraent]] expelled, at two different points, 1) bloody seawater and 2) a [[Faenella|wren]], [[Albreda|dove]], and a [[Kertigen|raven]].&lt;br /&gt;
* [[Syaski]] vomited an [[Dergati|eyeball]].&lt;br /&gt;
* [[Kythera]], devoted to [[Meraud]], vomited a mole-like creature, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Badarin]] expelled a [[Ushnish|viper]].&lt;br /&gt;
* [[Kloegar]] vomited a [[Huldah|stoat]].&lt;br /&gt;
* [[Azante]], devoted to [[Eluned]], vomited saltwater, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Sendithu]], devoted to [[Damaris]], expunged a shrike.&lt;br /&gt;
* [[Whiteburn]], Chosen of [[Drogor]], expelled blood and seawater, and experienced a vision of destruction.&lt;br /&gt;
* [[Tenike]] vomited a weasel-like creature, perhaps a stoat, and experienced a similar vision to others (presumably the monsters).&lt;br /&gt;
* [[Inyasa]] vomited an [[Asketi|adder]].&lt;br /&gt;
&lt;br /&gt;
After sharing information in this way, Father Soraent proposed to begin his ritual, bidding us all to safely remove pets, then to sit down and steel ourselves. He said, &amp;quot;Perhaps with enough of us with the Divine Sight in one place, and the faith of the rest of you, the shadow can be pierced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then, Father Soraent closed his eyes and intoned a prayer I could feel more than hear.  A strange, almost transcendent sensation swept over me as he continued his chant, his form appearing bolstered by the brilliant golden glow that emanated from it. With a final, solemn phrase, Father Soraent concluded his prayer and opened his eyes once more.  The Holy light surrounding him slowly sank back into his body as the sounds echoed around me, leaving him looking quite mundane -- and more than a little tired.&lt;br /&gt;
&lt;br /&gt;
With a start, I became aware that my surroundings had shifted, my senses co-opted by something beyond my ordinary ken! A feeling of Divine presence suffused the area, driving me forward to discern that which was being presented. Many beings, converging and separating themselves again and again with haunting rhythm, stood before me, nearly imperceptible by vision yet still concrete in my perception. As they shone in their brilliantly shifting dark-light-grey representations, nearly overwhelming me by their presence, I begin to hear a voice -- many, yet one. The voice reverberated within me, saying, &#039;&#039;&#039;&amp;quot;Your faith weakens deceptions, righting the strands of the web its Mistress has altered.  See this for what it truly is.  Seek out That which hides in Our Forms.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was shocking to feel truly touched by the Divine. Even after I felt Them leave me, Their voices echoed in the mouths of others present.&lt;br /&gt;
&lt;br /&gt;
The first, a burbling voice coming from [[Whiteburn]], said, &#039;&#039;&#039;&amp;quot;The years connect…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, a dark, yet comforting voice from [[Dianelle]], &#039;&#039;&#039;&amp;quot;The machines begin to breathe…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, with a snarl like that of a forest beast from [[Klines]], &#039;&#039;&#039;&amp;quot;…and the [[Harawep|Widowmaker]] claims that which was always Hers.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, a joyous voice from [[Gabellia]], &#039;&#039;&#039;&amp;quot;The stone brings all into focus through its many distortions…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And finally, an aged voice, crackling like lightning roared from [[Anlise]], &#039;&#039;&#039;&amp;quot;I am come!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We were all left reeling, wondering at the meaning of these messages. Many speculations were made. I will not list them here, though I encourage my readers to discuss with one another. I will say what we know for certain:&lt;br /&gt;
&lt;br /&gt;
* Harawep is known as the Widowmaker, and is depicted as a hag wielding lightning. Her symbol is the Spider and she is known for weaving intricate webs of deception.&lt;br /&gt;
* Soon we will be visited by a giant, mechanical spider.&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-5-36 - VOMIT FROM THE GODS===&lt;br /&gt;
&lt;br /&gt;
Under normal circumstances, when one hears that someone has seen a vision, the only question tends to be, “What did the moon mages see?” However, the circumstances I report now were not normal. Recently, a variety of people from different guilds saw visions of monsters attacking innocent civilians. These visions were accompanied by the afflicted becoming ill, then vomiting animals such as vipers, stoats (weasels), and moles.&lt;br /&gt;
&lt;br /&gt;
[[Kythera]], an [[Elothean]] [[Moon_Mage|Moon Mage]], stated, “I had a horrible vision. It was some type of rainbow hue that came over my eyes. Then I was being assaulted by images of half-seen monsters attacking innocent people. I tried to focus on them, but as soon as I did, they vanished. Then, all of a sudden I had a pain in my stomach. I bent over and vomited a mole-like creature.” Kythera reported that he primarily worships [[Meraud]].&lt;br /&gt;
&lt;br /&gt;
Similar to Kythera’s account, [[Azante]], an [[Elf|Elven]] [[Cleric]] devoted to [[Eluned]], stated, “I recently met with two other Clerics concerning visions we’ve had this morning. Each of us saw monsters attacking innocents and then vomited some aspect of our chosen God. I, saltwater, [[Badarin]] (another Cleric) a viper and [[Kloegar]] (a third Cleric) a stoat. The monsters appeared unclear and when the vision faded, I was left with the feeling that some important information was yet to come.”&lt;br /&gt;
&lt;br /&gt;
Additionally, a [[Gnome]] [[Trader]] named [[Smavandree]] recounted that he saw, “lots of expunging of various animals and other such things from people. One guy even spit out some teeth!” Of some note, Smavandree himself was not afflicted, and he reports that he does not worship the [[Immortals|Kermorian gods]], preferring the Gnomish god [[Krigglin]].&lt;br /&gt;
&lt;br /&gt;
These visions and the sickness accompanying them bear a striking resemblance to the happenings reported recently by the Herald regarding [[Soraent|High Temple Investigator Soraent]]. On 421-5-5, Father Soraent was witnessed to glow with a pale golden light and shortly thereafter a [[Faenella|wren]], [[Albreda|dove]], and [[Kertigen|raven]] flew from his mouth. Father Soraent also spoke of the [[Tallis|High Priestess Tallis’s]] belief that the recent godly attacks are all connected. We remind our readers to reach out to the good Father when he makes himself known again, especially if you have been experiencing visions. He plans to host a gathering at the Temple sometime soon.&lt;br /&gt;
&lt;br /&gt;
What are the Gods trying to tell us? Will more visions be seen in the coming days or weeks? The answer to both at this time seems to be that only the Immortals know. For now, it seems as though They are desperately trying to tell us something. As always, we must remain vigilant against the unknown danger that seems to be approaching our door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-28 - DERGATI&#039;S NIGHTMARE MOTHS===&lt;br /&gt;
&lt;br /&gt;
Overnight and through the morning, [[Zoluren]] was again the target of divine wrath. The invaders this time took the form of moths, undeniably the work of the dark God [[Dergati]]. There were no signs of the [[Lesser_North_Wind_banshee|banshees]] and [[Giant_adder|adders]] seen in past attacks, but their terrible icebound curse was replaced with a new experience. The moths were considerably strong, noted by one [[Cleric]], [[Anlise|Anlise LightShadow]], a regular hunter, who was unable to affect the creatures with steel nor magic. Towards the end of the first wave, giant Dergatian spawn appeared near the Northeastern Gate of Crossings, returning in force with numerous moths. Town guards were seen escorting shaking citizens to their homes, as well as rallying to finally push the creatures from the city proper. Rough sketches of these creatures can be found below:&lt;br /&gt;
&lt;br /&gt;
* [[Umbral_moth|Moths]]: The night-dark moth is a dark thing cloaked in flickering, baleful shadow, vaguely insectile in form. Its flesh seems nearly as mercurial as smoke, constantly evolving through irregular, chaotic shapes. The creature&#039;s bulbous compound eyes are utterly matte and unreflective, each crowned by an antenna which bears an uncanny resemblance to the soft, questing arm of an infant Human, complete with tiny growths resembling inquisitive, chubby fingers. A slick proboscis protrudes from the moth&#039;s mouth, dangling obscenely against its thorax. Most striking are the creature&#039;s massive wings, spreading fractally above and around its body like drops of dark ink shifting through water.&lt;br /&gt;
* [[Giant_Dergatian_spawn|Dergatian Spawn]]: Rivaling a mammoth in size, the Dergatian spawn resembles a hairless star-nosed mole which has crawled out of some deranged nightmare. Its disturbingly translucent skin, while offering glimpses to the workings of the massive internal organs, appears more than thick and resilient enough to protect the beast. Dirt-caked claws as long as javelins scratch restlessly at the ground, carving up great grooves wherever it goes.&lt;br /&gt;
&lt;br /&gt;
No stranger to invasions and the dangers thereof, I chose to take shelter in the [[Empath|Empaths&#039; guild]]. To my dismay, before I was able to arrive, a moth simply appeared before me. There was no time to avoid the attack. No time to retreat. I found myself within its shadowed embrace. Though I struggled to escape, the moth easily ensnared me, drew me close in perverse mockery of affection. A shadowy, hand-like appendage grasped my head almost tenderly and I felt the moth&#039;s slick proboscis plunge past my lips in a vicious kiss. Terror blossomed within, multiplying into vastness. The feeling grew and grew until there was nothing else. Just when I was certain my heart would burst in my chest my fear was simply...taken from me, leaving me hollow and shaken. I found that the creature had completely removed my tongue.&lt;br /&gt;
&lt;br /&gt;
This onslaught lasted throughout the night and through the early morning. Even with my tongue absent I was still able to prepare spells, restricting my duty to corpse retrieval. As I make this report, I am recovering. [[Malkien]], a defender who also shared the moth attack experience, noted the city itself was swarmed from triage to the ferry. He also noted the brilliant response at triage, indicating quick response to missing tongue, and he complimented Clerical blessing opportunities. Empaths, thankfully, were able to restore missing tongues. It should go without note that vigilance will be needed in the future, especially at triage, where victims of such an attack may be unable to acknowledge their need for assistance. [[Navesi|Herald Navesi]] tells me, based on her previous experience with Dergatian attacks, that [[Item:Albredine_crystal_ring|crystal rings]] are useful in communicating when one has no tongue. Furthermore, the moth attack can be resisted by a strong will, and she advises using spells that bolster it, such as [[Redeemer&#039;s_Pride|Redeemer’s Pride]].&lt;br /&gt;
&lt;br /&gt;
[[Syaski]], a vessel of Dergati, indicated the Dark Aspects seem to be attempting to remind the citizens of all the lands of the power the Immortals hold. In what was either a Divine experience or something otherwise too strange to contemplate, Syaski vomited out an eyeball during our conversation.&lt;br /&gt;
&lt;br /&gt;
It is also to be noted that well into the morning hours, just before light, there was again the prevailing sense of fate being manipulated. This has been confirmed with another [[Moon_Mage|Moon Mage]], [[Saaqib]]. Sadly, these feelings, intense as they are, have left us with no understanding of who nor how Fate has exactly been manipulated. It can only be hoped that this tinkering is for our benefit. My instinct screams otherwise, but without evidence, one can only speculate.&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
===421-5-21 - THE NORTH WIND BLOWS THROUGH HIBARNHVIDAR===&lt;br /&gt;
&lt;br /&gt;
The [[Forfedhdar]] capital of [[Hibarnhvidar]] was attacked this afternoon by creatures loyal to Asketi the Hag. This invasion was mostly confined to the outer area of the city, around the western gate and on the Market road that connects the gate to the Bank.&lt;br /&gt;
&lt;br /&gt;
The initial wave of attackers was composed of several species of [[Giant_adder|adder]]. The serpents were easily felled by the first adventurers who arrived in defense of the city. Shortly thereafter, some stealthy [[Asketian_harbinger|Asketian harbingers]] joined the fray. Although these shadowy adversaries were somewhat stronger than the adders, they too proved to be no real match for the combat prowess of the warriors assembled near the gate.&lt;br /&gt;
&lt;br /&gt;
The true test came with the third and final wave — [[Ragged_wind_hag|ragged wind hags]], [[Bony_wind_wretch|bony wind wretches]], and [[Lesser_North_Wind_banshee|lesser North Wind banshees]]. While the hags and wretches were noticeably more powerful than the previous enemies, the true danger lay in the banshees and their frightening ability to thrust an incorporeal hand into the chest of an unlucky defender and taint the heart with an icy curse, as was seen in the invasions of [[Crossing]] and [[Shard]] a short time ago. In addition, Seer Eyuve reported that each round of torturous wailing unleashed by the banshees reduced the spirit of everyone in the area by a substantial amount.&lt;br /&gt;
&lt;br /&gt;
It was confirmed by this reporter that the curse can, in some cases, fade away on its own given enough time, though it has the potential to cause serious damage to the chest areas of some victims. If [[Cleric|Clerical]] assistance in removing the curse is unavailable, seeking a healing touch is therefore highly recommended. But healers be warned: there are reports of the curse transferring from person to person via an [[Empath_healing#Linking|Empathic link]].&lt;br /&gt;
&lt;br /&gt;
Wind wretches were also observed utilizing an interesting combat maneuver. After hurling his axe and lodging it in the arm of one of the foul creatures, [[Saragos|Saragos Daerthon]] witnessed the following:&lt;br /&gt;
&lt;br /&gt;
 Flinching slightly, a bony wind wretch pulled out a curved haralun axe inlaid with twisting silversteel lines that was lodged in him. He hurled it at Tenike with a bone-rattling, maddened shriek!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Guided by a sudden current of frigid wind, the haralun axe lodged savagely into Tenike&#039;s left hand!&lt;br /&gt;
&lt;br /&gt;
Quite the formidable foe! Luckily, [[Dianelle|Doctor Dianelle al&#039;Bannin]] was quick to set up a triage center in the Bank to help wounded fighters return to the battle as fast as possible.&lt;br /&gt;
&lt;br /&gt;
While this marks the third time in almost as many weeks that one of [[Kermoria|Kermoria’]]s major cities was assaulted by the minions of [[Asketi]], perhaps an attack on Hibarnhvidar is the easiest to fathom. As [[Isharon|Isharon Anloraes]] remarked during the battle, “It is little surprise that Asketi&#039;s handiwork would be seen here, not far from her mount.”&lt;br /&gt;
&lt;br /&gt;
Still, one cannot help but feel a measure of trepidation regarding the notable increase in unprovoked attacks of late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-21 - BRIEF FAENRAE INVASION OF THE CROSSING===&lt;br /&gt;
&lt;br /&gt;
Just now [[Wind_hound|wind hounds]], [[Faenrae_reaver|faenrae reavers]], and [[Faenrae_stalker|faenrae stalkers]] attacked the [[Crossing|Crossing&#039;s]] Northeast gate area. I arrived in time to witness the wind hounds myself, and [[Janaetta]] reported the presence of the faenrae.&lt;br /&gt;
&lt;br /&gt;
[[Hammerfist]] mentioned an additional oddity. He said that the stalkers were, &amp;quot;all around one minute and gone the next. They left.&amp;quot; He does not believe it any kind of invisibility effect but rather that they simply retreated.&lt;br /&gt;
&lt;br /&gt;
This invasion connects with the earlier invasion of the fae, which we noted consisted of creatures of [[Idon]] ([[Spriggan|spriggans]] and [[Small_boggle|boggles]]) and [[Huldah]] (the faenrae), in addition to [[Banshee|banshees]] of unknown origin. The current invasion, however, did not include the Idon-created or banshees and was our first sighting of the wind hound. Wind hounds are however known to consort with the faenrae.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-9 - DROGOR&#039;S SPAWN ATTACK RATHA===&lt;br /&gt;
&lt;br /&gt;
On the 34th day of Shorka the Cobra, 421 years after Lanival’s victory, the dark god [[Drogor]] unleashed his wrath on the inhabitants of [[Ratha]], a bustling seaport and economic center of [[Qi&#039;Reshalia]] province. The assault consisted of [[Cloud_eel|cloud eels]], [[Brine_shark|brine sharks]], and [[Drogorian_Stormrider|electrified Drogorian stormriders]] (roughly in that order of difficulty) and lasted for approximately two anlaen before finally subsiding.&lt;br /&gt;
&lt;br /&gt;
Local resident [[Yanbelev|Yanbelev Woodbury]] provided this eye-witness description of one of the sharks:&lt;br /&gt;
&lt;br /&gt;
 Looking exactly like a shark comprised of dark, brackish water, this strange construct seems to float effortlessly through the air, darting to and fro with thrusts of its angular tail. Vicious ivory teeth line its maw, and soulless cobalt eyes constantly scan the area for prey.&lt;br /&gt;
&lt;br /&gt;
Yanbelev also noted that the sharks possessed the unsettling ability to move through the ground and into buildings. &amp;quot;Took an [[Empath|empath]] to the alchemy society buildin, she were tryina escape &#039;em. Thought we&#039;d have a safe haven there. I turned to look outside, an one slipped in, an got her perished.” He went on to state that, in desperate need of a safe place to set up triage, the defenders moved the wounded and dead to [[Eluned|Eluned’s Temple]] on the city’s third tier, perhaps hoping the neutrality of that aspect would somehow ward off the minions of the angry ocean god. There were no reports of enemies invading the temple, although the invasion was generally confined to the lower tiers.&lt;br /&gt;
&lt;br /&gt;
According to Yanbelev, the eels were versed in the use of Elemental spells such as [[Thunderclap]] and [[Geyser]], while the stormriders blanketed entire areas with [[Electrostatic_Eddy|Electrostatic Eddies]]. Although details are still sketchy, there have as yet been no confirmed reports of a single stormrider being defeated.&lt;br /&gt;
&lt;br /&gt;
Repelling the invasion was made more difficult by the scarcity of fighters skilled enough to handle the tougher opponents. [[Tenike|Tenike Sylofr]], one of the adventurers who came to the aid of the island, remarked that while some of the lesser foes were dispatched with relative ease, the great white brine shark that took up residence in the bank on the first tier proved to be quite the challenge even for the combined might of himself, [[Klurn]], and [[Jondong]].&lt;br /&gt;
&lt;br /&gt;
But not all of the adventurers within the city were distraught by the attack—at least one, in fact, seemed to revel in the chaos. Well known for her devotion to the dark aspects, the [[Cleric]] [[Whiteburn]] reported that she was cleaning the altar of Drogor on Kssintlee Way in preparation for some sort of sacrifice as the event unfolded. What effect this had on the invasion is unclear, though it is hard to imagine that Drogor did not take notice of His disciple’s efforts. Happening to pass by at the time, [[Kintalia|Kintalia Bloodspire-Silvermist]] very nearly became an unwilling participant in the proceedings but managed to escape with her life after the ceremony was interrupted by the arrival of a Drogorian stormrider.&lt;br /&gt;
&lt;br /&gt;
Whiteburn said that while on Ratha she was also blinded by a flash of marine-hued light after which she experienced a “strange sensation of being pulled in many directions all at once.” This begs the question: was the invasion of Ratha an isolated event born from the ire of a god who, according to legend, has great disdain for the island of Reshalia? Or is this part of something bigger, connected in some unseen way to the recent attacks on [[Shard]], [[Hibarnhvidar]], and the [[Crossing]]? Only time will tell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-5 - MURDER DOLLS DESCEND ON RIVERHAVEN===&lt;br /&gt;
&lt;br /&gt;
Most cities and towns within the provinces are no stranger to invasions of various evil creatures. On the 6th day of the 4th month and 421 years since the Victory of Lanival, [[Riverhaven]] found itself the target of a rather unusual type of invasion, one not seen in many years. Those brave fighters who responded to calls for assistance from Riverhaven found themselves facing Murder Dolls.&lt;br /&gt;
&lt;br /&gt;
While accounts of what the Murder Dolls look like vary dramatically, they appear to be small dolls wielding tiny daggers and toothpicks. [[Klurn]], one of the brave defenders of Riverhaven, recalled, “They were made of clay, like pottery.” [[Hnot]], another defender, stated, “Some of the dolls were wicker, some were balsa. Some had glowing eyes. Some were well crafted and these were the most dangerous! The less well crafted, the easier the dolls were.” These dolls appear similar to those crafted by [[Hobglup]], the Dwarven tinker-turned-Necromancer who [[Hollow_Eve_Festival_396||unleashed such abominations in 396]]. However, there are differences. The dolls in 396 specifically targeted the limbs of defenders, while the dolls in the Riverhaven attack were more erratic, attacking seemingly without attempting to target specific body parts. Hobglup perished in 396 after attempting to claim the Greater Fist, and thus the origin of the current dolls is unknown.&lt;br /&gt;
&lt;br /&gt;
Perhaps more troubling is what the dolls were saying as they attacked. Klurn stated, “They continually repeated ‘Bones, Bones, Bones’.” Of note, Hobglup was suspected of creating his dolls to harvest body parts, which may have been used to create the great bone amalgams that began attacking shortly after his arrival. Such creatures presumably require a lot of bones.&lt;br /&gt;
&lt;br /&gt;
Furthermore, it appears the dolls possess no soul. [[Padhg]], a reputable and skilled Cleric, stated, “I arrived late to the invasion; my participation was only to discover the Murder Dolls seemed to have no soul.” He went on to explain, “As a Cleric, we are trained to interact with the spirit of others. Be it through bearing down upon them with the weight of the Immortals or through forcing their soul out of the body the same way we put it back in during a resurrection. The dolls seemed to be animated and had no spirit I could manipulate.”&lt;br /&gt;
&lt;br /&gt;
After a valiant defense of the city the Murder Dolls were turned back. It is not known where they came from and also unknown if they will return. Vigilance will be key in the coming weeks and months!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-5 - HIGH TEMPLE INVESTIGATOR SPEAKS OF SHADOW IN VISIONS===&lt;br /&gt;
&lt;br /&gt;
Today I was visited by [[Soraent|High Temple Investigator Soraent]], an advisor whose job it is to commune with the [[Immortals|gods]] and ascertain the meanings of Their portents. It became clear to me during our conversation just how close a connection he has with the gods, and he bore a message to the people about the recent godly invasions.&lt;br /&gt;
&lt;br /&gt;
The Investigator first contacted [[Klines|Assistant Reporter Klines]] to request passage on his ship from [[Ratha]] to the [[Crossing]]. Klines tells me that, during this journey, Father Soraent experienced strong visions with very physical effects. When praying to [[Drogor]], his mouth opened and released a shower of bloody seawater!&lt;br /&gt;
&lt;br /&gt;
When they arrived in the Crossing, Klines summoned me to meet with them. Father Soraent told me that he has been visiting the sites of the recent invasions in an attempt to commune with the Immortals there. However, he is experiencing a most unusual occurrence: Every time he communes in such a way, there is a &amp;quot;block&amp;quot; or a &amp;quot;shadow&amp;quot;, &amp;quot;something almost seen… just out of [his] perception.&amp;quot; He further said, &amp;quot;Regardless of the Immortal that I commune with, regardless of the response, it is always not quite full. It is as if something is preventing me from getting the entire message.&amp;quot; He says that in all his years, he has never experienced this phenomenon before, and that it occurs only when he attempts to commune specifically about the recent attacks.&lt;br /&gt;
&lt;br /&gt;
According to the priest, [[Tallis|High Priestess Tallis]] of the [[Crossing_High_Temple|Temple]] believes this change in visions means the attacks are connected in some way. Father Soraent calls for the faithful to come together and meet with him in order to make a stronger connection to the Divine. He plans to call this meeting within the next few days, at the High Temple itself.&lt;br /&gt;
&lt;br /&gt;
Finally, he warned us that he feels &amp;quot;close&amp;quot;, with visions coming to him even without his rituals. He believes this means others may experience such visions, perhaps even those not of the clergy. He asks such people to speak to him so that he may show them how to reach out fully. The Herald urges you all, denizens of [[Kermoria]], to do as he asks. As well, if such a vision takes you, the Herald wants to report on it! Contact myself or one of the staff.&lt;br /&gt;
&lt;br /&gt;
At the end of our meeting, I witnessed a most unusual Divine event. Father Soraent suddenly began to glow with pale golden light. His mouth flew open, and from it flew a [[Faenella|wren]], a [[Albreda|dove]], and a [[Kertigen|raven]]! They quickly disappeared in a shower of multihued light. He also moved his arm, as if wiping something away. This experience was clearly very taxing for him, as he collapsed at the end of it.&lt;br /&gt;
&lt;br /&gt;
Our gods are reaching out to us. It is time to listen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-5-2 - THE CURSE OF THE ICEBOUND HEART CONTINUES===&lt;br /&gt;
&lt;br /&gt;
The [[Asketi|Asketian]] attack previously reported by the Herald has now been duplicated in [[Ilithi]], centralized in the capital city of [[Shard]]. Once again [[Giant_Adder|adders]] and [[Ragged_Wind_Hag|hags]] led the charge, supported from the shadows by [[Asketian_harbinger|harbingers]]. [[Lesser_North_Wind_Banshee|Banshees]] were seen in force near the end of the battle, bringing with them their deadly Icebound Heart curse. Thankfully good awareness of the curse kept its effects to a minimum, with most deaths occurring due to the banshees’ brutal spirit attack.&lt;br /&gt;
&lt;br /&gt;
Triage took place in the city’s Triage Building, one block south of the east gate. Fortunately, defense of the city was rallied quickly, thanks to a warning from the [[Moon_Mage|Moon Mages’ Guild]]. Their shared vision is detailed below:&lt;br /&gt;
&lt;br /&gt;
 The world suddenly faded to shadow around the mage. A tiny mote of sickly green light emerged from the darkness, hovering eerily in a self-repeating, circular pattern. The mage’s perspective rapidly expanded, as if being shot into the air, and the image of a four-pointed crystal star surrounded by a ring of water was visible below, circumscribed by the ominous green nova. The light exploded into four snaking lines that streaked toward each tip of the star. A piercing wail echoed in the mage’s mind as vision returned to the here and now.&lt;br /&gt;
&lt;br /&gt;
Discussion of the event still leads defenders to believe dark aspects of the divine are in some way displeased. At this time, the Herald is actively seeking interviews with Clerics who specialize in the darker side of divinity. If you or someone you know fits such a description, please get in touch with any Herald reporter for a brief interview: [[Navesi]] or [[Saragos|Saragos Daerthon]], [[Klines|Klines Silvermist]], [[Marcul|Marcul McRee-Rhyian]], or [[Simera|Simera Asherah]].&lt;br /&gt;
&lt;br /&gt;
Perhaps most troublesome about these events is the preceding feeling that fate is being manipulated in some fashion. During both battles, I experienced a pervading sense of actions being taken directly against Fate. Could this feeling be a warning? A blessing? Might this feeling be a light aspect looking to aid the defenders? Or are we still beset with an impenetrable darkness, borne of a darker aspects disappointment? Unfortunately, we have only speculation to guide us at the moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===421-4-26 - THE CURSE OF THE ICEBOUND HEART===&lt;br /&gt;
This afternoon the [[Crossing]] experienced a chilling onslaught from a host of assorted [[Asketi|Asketian]] creatures. These beings beset the city from all sides and included wind hags, adders, wretches, banshees, and harbingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crude pencil sketches of the aforementioned invasion force detail their specific physical makeup.&#039;&#039;&lt;br /&gt;
* [[Ragged_Wind_Hag|Hags]]/[[Bony_wind_wretch|Wretches]]: Clad in the holy vestments, ancient in appearance, frail and emaciated. Crystal beads clatter with every moment from a silver chain at the belt.&lt;br /&gt;
* [[Giant_Adder|Adders]]: Snakes nearly fifteen feet in length and the width of a fully grown human.&lt;br /&gt;
* [[Asketian_harbinger|Harbingers]]: Stealth combatants armed with bone-tipped arrows, incredibly agile, covered in black tattoos. Gleaming amber eyes. Will attack from range.&lt;br /&gt;
* [[Lesser_North_Wind_Banshee|Banshees]]: Spectres of the North Wind, disheveled ice-white hair, fading form. Require a [[Bless|Blessed]] weapon or Holy magic to harm. Two deadly attacks: a piercing wail that drains the spirit and a touch to the heart that delivers the Icebound Heart curse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Note that these creatures ranged in difficulty but those other than the adders were considered quite difficult. [[Navesi|Herald Navesi]] reported that they were often more difficult than [[Armored_warklin|warklins]], likely in the range of [[Storm_bull|storm bulls]] or higher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brave adventures set to the task of city-wide defense, many falling to a strange form of icy curse. The Herald witnessed this curse appearing as the result of an attack by the North Wind banshee. She reaches one spectral hand into the chest of her victim and squeezes the heart. Those stricken with the curse exhibit signs of fear, fatigue, pain, and cold. Their eyes frequently dart about, they may have a weary expression, frosty blue mist may expel from their nostrils, and their eyes or chest may glow blue. Witnesses [[Skaen]] and [[Xionara]] reported that the attack was physical in nature, causing harm to the heart until death, upon which time an icy statue would appear next to the body. [[Sophrona]] also told tales of [[Empath|Empaths]] contracting the curse from healing patients, and [[Mistanna]] reported contracting it from touching one of the statues, though she also stated that she was able to move bodies without harm, regardless of the statue creation. [[Cleric]] [[Azante]] reported that [[Resurrection]] of those who died of the curse did not present any issue, and afterward they were no longer cursed.&lt;br /&gt;
&lt;br /&gt;
As far as the Herald can tell, there is no way to prevent the curse. [[Protection_from_Evil|Protection from Evil]] did not protect Herald Navesi from contracting the curse, and no witnesses came forward claiming to have resisted it once touched. The only known method to cure it at this time is the [[Uncurse]] spell.&lt;br /&gt;
&lt;br /&gt;
Furthermore, this curse should not be mistaken for the second deadly attack of the Banshee: her wail. This wail tears at the spirit and may cause significant damage. Take special care here, as those dying a spirit death have great difficulty with the resurrection process and are forced to depart. [[Soul Shield]] can provide some reprieve from this dangerous scream, as can retreat to the safety of triage, where gentle music may soothe the soul.&lt;br /&gt;
&lt;br /&gt;
To say the response to the invasion was chaotic would be a touch of understatement. While the attack did finally subside, a few notable lessons could be gleaned from the experience. Most notably, it remains important for healers and warriors alike to keep an active awareness of their health. More than once, Empaths sadly fell victim to the curse after having transferred it from a patient. At this time, it is advised that adventures take stock of their favor counts and seek guidance of the divine when finding that count lacking. [[Bard|Bards]] are requested in triage for their spirit-healing [[Hodierna&#039;s_Lilt|Hodierna&#039;s Lilt]] and their gentle minuets. Clerics may find it wise to offer Blessing, Soul Shield, and Uncurse services near to main triage. During this invasion, triage was located in the Empath Guild courtyard, and the Herald recommends a Clerical station be situated in the infirmary nearby. Keep watch, dear readers. I leave you with the words of a dying wretch, &amp;quot;Fear...the Night of Glory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===421-4-14 - CHRYSALIS SPAWN SIGHTED IN SHARD AND HIBARNHVIDAR===&lt;br /&gt;
&lt;br /&gt;
For the first time since the defeat eleven years hence of the [[Xitoccanemun |First of the Akul&#039;tiz, Xitoccanemun]], [[Umbral_moth|Umbral moths]] have darkened the skies rather than remaining hidden from the light within the bowels of the earth.&lt;br /&gt;
&lt;br /&gt;
These creatures originally darkened our lands following the opening of the [[Chrysalis]], and were known to serve the goddess [[Dergati]] in her plot to blot out the light of the sun, wake the [[World_Dragon|World Dragon]], and indeed even kill the goddess [[Peri&#039;el]].  It was only through the combined efforts of people everywhere using music to bring sunlight to Peri’el that she was healed.  A final brave confrontation in the [[Wicked Burrow Mine]] saw the First defeated and these plans fully thwarted.&lt;br /&gt;
&lt;br /&gt;
The first of these recent attacks was in the fair city of [[Shard]], where both the umbral moths and the humanoid [[Akul&#039;tiz]] were spotted.  In a separate incident, the moths alone were sighted in [[Hibarnhvidar]].  In both cases, the forces were defeated and dispersed by the cities’ defenders.&lt;br /&gt;
&lt;br /&gt;
In this second encounter, several Moon Mages reported seeing visions.  According to one source:&lt;br /&gt;
 My vision blurred for a moment and the light of Xibar was diminished by countless fluttering wings.  A gust of wind dispersed them and left my skin feeling frostbitten.  A voice as bitter as the cold whispered, &amp;quot;Soon, Khal Gwaerd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What can these incursions mean?  Might Dergati be stirring again once more to wreak havoc upon the lands?  Keep your eyes open and pray that we are spared Her wrath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Please see the Herald’s archives for previous coverage of these events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Saragos|Saragos Daerthon]],&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===421-4-2 - THE FAE ATTACK, HERON AND WREN SPOTTED===&lt;br /&gt;
&lt;br /&gt;
Today the northeast section of the Crossing was overrun by creatures of the Fae. Boggles, spriggans, banshees, and faenrae reavers and assassins were all present and wrought havoc upon the Ranger&#039;s guild, the Warrior Mage&#039;s guild, and many of the streets in between the two. Citizens [[Pfanston]] and [[Dulan]] claimed at the start, they heard a wind, followed by a chiming sound, like the laughter of children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the center of the page are detailed sketches of the creatures mentioned, light penstrokes revealing the monstrous creations in meticulous detail. Beneath each is a caption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Boggle]] — Body composed of sticks and stones, with a round, bulbous head. Known for malicious mischief. Created by [[Idon]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spriggan]] — Also called changelings. About the size of an Olvi with black eyes, gnarled limbs, and bark-like skin. Known for highly malicious mischief, affinity for manipulating wind. Created by Idon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Banshee]] — A spectral female, torn and tattered, bearing sharp claws. She will moan and cry, calling out in chaos and despair as she attempts to eat her victims&#039; very life and spirit. Requires a Blessed weapon or Holy magic to harm.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_reaver|Faenrae reaver]] — This 5-foot tall creature has glowing green eyes, tangled black hair, and withered grey flesh, with sharp fangs and claws. It floats a few inches above the ground. Created by [[Huldah]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_Assassin|Faenrae assassin]] — As the reaver, but moving with more swiftness and calculation. Stealthy. Created by Huldah.&lt;br /&gt;
&lt;br /&gt;
Warrior Mage and Inspector [[Munchausen]] claims that, during the chaos, he spotted a Heron and Wren, &amp;quot;tumbling... conflicting, but not necessarily fighting... at odds somehow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pfanston also claimed that, at the conclusion of the invasion, he felt &amp;quot;the air become calmer, though not as calm as it should be, and yet he still felt the stare of thousands of tiny eyes on him.&amp;quot; [[Saragos]] added, &amp;quot;The wind whistled one last time, a sharp, keening sound. As if sadness from its very soul had escaped.&amp;quot;*&lt;br /&gt;
&lt;br /&gt;
The Herald asked local [[Drogor|Drogorian]] Priestess [[Whiteburn]] for her interpretation of the events, in particular the creatures summoned and the Holy Birds sighted. She theorized, &amp;quot;Lord Idon - perhaps in some sort of collaborative effort with Lord Huldah - sought to weave chaos amongst mortals. Perhaps for Their own amusement, perhaps for some other reason. They are the more... capricious of the Dark Gods when it comes to wanton destruction and death.&amp;quot; Further, she said, &amp;quot;When death comes to mortals, it is wise not to discount Huldah&#039;s influence. He detests the creatures of [[Truffenyi]] and revels in chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With regard to the birds: &amp;quot;...if they were fighting or quarrelling, then it is likely to be a sign that [[Faenella]] perhaps acted in some way to soften the blow against the children of Elanthia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Vahrek]] added a second theory. He said, &amp;quot;Faenella and Idon [may have been] squabbling over whether or not to get involved in Huldah&#039;s song&#039;n dance.&amp;quot; In response, Priestess Whiteburn agreed it might be a good theory.&lt;br /&gt;
&lt;br /&gt;
The Herald further asked the Priestess what the populace might do if indeed another Immortal (or two) are displeased. &amp;quot;Turn your eyes to the Heavens and keep your senses alert for other signs or portents. Pray to the Dark Ones that we may be spared Their anger.&amp;quot; She also agreed that those inclined might pray to Faenella Herself for guidance and protection.&lt;br /&gt;
&lt;br /&gt;
Take to your prayers once again, Zoluren.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The First Land Herald does not attempt interpret the more poetic quotations of its witnesses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Issues==&lt;br /&gt;
[[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|416-02-32 - A Brief Guide to Current Events in Zoluren]]&lt;br /&gt;
&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-28_.E2.80.94_The_First_Defeated.2C_Sky_Clears_.E2.80.94_Spider_Festival_Arrives|410-07-28 — The First Defeated, Sky Clears — Spider Festival Arrives]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-17_.E2.80.94_A_Light_of_Hope_is_Found_.E2.80.94_Music_to_Bring_Sunlight_to_Peri.27el|410-07-17 — A Light of Hope is Found — Music to Bring Sunlight to Peri&#039;el]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-09_.E2.80.94_Sister_Tasrhhsu_Sacrificed.2C_Recovering_.E2.80.94_Fists_Continue_to_Erupt_.E2.80.94_Vigil_for_Peri.27el_Brings_Visions|410-07-09 — Sister Tasrhhsu Sacrificed, Recovering — Fists Continue to Erupt — Vigil for Peri&#039;el Brings Visions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-37_.E2.80.94_Both_Fists_Erupt_.E2.80.94_Sister_Tasrhhsu_Says_Peri.27el_Not_Dead|410-06-37 — Both Fists Erupt — Sister Tasrhhsu Says Peri&#039;el Not Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-29_.E2.80.94_The_First_Claims_Peri.27el_Slain|410-06-29 — The First Claims Peri&#039;el Slain]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-09_.E2.80.94_Dergatian_Chrysalis_Awakens_.E2.80.94_The_.27First.27_Attacks_Crossing_and_Ru.27atin_Sister|410-06-09 — Dergatian Chrysalis Awakens — The &#039;First&#039; Attacks Crossing and Ru&#039;atin Sister]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archives==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[First_Land_Herald_Archives|First Land Herald Archives]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=466789</id>
		<title>The First Land Herald</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=The_First_Land_Herald&amp;diff=466789"/>
		<updated>2017-04-07T05:33:53Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
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&lt;div&gt;[[Image:FirstLandHerald.jpg|border]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The First Land Herald is a publication dedicated to Zoluren current events. When possible reporters may also report on other events throughout Kermoria.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Editor in Chief:&#039;&#039;&#039;  [[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter and Lead Archivist:&#039;&#039;&#039;  [[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reporter:&#039;&#039;&#039;  [[Klines]] [[Silvermist_family|Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assistant Reporter:&#039;&#039;&#039;  [[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Latest Issues==&lt;br /&gt;
===421-6-25 - A MEETING WITH COUNCIL HERALD STREMBIN===&lt;br /&gt;
&lt;br /&gt;
This evening, a proclamation was presented to the Rathan populace by [[Strembin|Council Herald Strembin Redthorne]], Speaker of the Council of Advisors of [[Ratha]].  The Council Herald began by addressing a large crowd of common folk assembled in Monument Square, just outside the entrance to [[Sshoi-sson Palace]].&lt;br /&gt;
&lt;br /&gt;
“People of Ratha! Be it known that on the twenty-first day of this sixth month of Arhat the Fire Lion, in the year of the Bronze Wyvern, four-hundred and twenty-one years since the victory of Lanival the Redeemer, it was ratified by the Council of Advisors for the city of Ratha and island of [[Reshalia]], to establish a temporary Home Guard of the Commons.  To that end, all able-bodied citizens who are not members of any Guild, between the ages of sixteen and thirty, shall raise unto themselves such arms as they may afford, and enlist themselves within said Home Guard until such time as these immediate crises have been shown to abate.”&lt;br /&gt;
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His words had a noticeable effect on the crowd, and sensing the agitation Strembin directed several Malk’smo constables into motion to silence the murmuring.&lt;br /&gt;
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“The populace shall stand assured that with the passing of such dangers, said proclamation shall be lifted forthwith.”&lt;br /&gt;
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His message delivered, the Council Herald waited for the crowd of commoners to disperse then invited the Guilded adventurers in attendance to join him within the palace for further discussion. &lt;br /&gt;
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After leading the group to the west portico, Strembin first spoke of the recent attacks by [[Drogor]]’s minions and how the city was caught unprepared for them.  He said that the invasions had prompted the Council’s decision to establish a list of heroes willing to bear arms in defense of Ratha should the need arise.  And while this divine danger may be passing, the Council Herald noted that it was not the only threat Ratha faces.&lt;br /&gt;
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“We have recent and ongoing reports of particularly vicious pirate attacks plying the sea lanes between Ratha and the mainland, as well as here and [[Surlaenis]]...More than simple pirates, if our reports so far are to be believed, though some of them are rather...hard to substantiate.  The general ramblings are of a great flotilla, larger than most have ever seen.  Which would seem to be considerable, given the fleets which call Ratha home.&lt;br /&gt;
&lt;br /&gt;
“Several have babbled on about green-skinned pirates, which makes little to no sense.  I can hardly believe there is a populace of Togs large enough to construct an entire flotilla.”&lt;br /&gt;
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Strembin remarked that despite expanded patrols by both [[Redthorne]] and [[Odalva]] vessels, an increasing number of merchant ships are turning up lost or destroyed.  Normally this would not be a great cause for concern, he said, but the attacks have been growing bolder and occurring closer to Reshalia shores.&lt;br /&gt;
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Since the city has received no ransom demands with regard to hostages taken from captured ships, the Council is working under the assumption that the pirates may be in league with slavers.  Strembin declared that Ratha has no intention of negotiating with any pirates, however, and that they should be eradicated whenever the opportunity presents itself. &lt;br /&gt;
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[[Aislynn|Aislynn Ranloa]], Vice Speaker of the [[Order of the Apostles]], inquired if there had been any sightings of [[Aedem]] of late.&lt;br /&gt;
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“That name hasn&#039;t been heard in quite some time, no.  Though it does bring me to my next point of concern.&lt;br /&gt;
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“Some of our informants among the more...dubiously legal crews who call the city home port, have filtered in some information that gives me greater pause.  They say, apparently, that a new [[Var&#039;Quel|Baron Var&#039;Quel]] has recently come to power on [[Hara&#039;jaal]].  And unlike his more recent predecessors, it appears this man is a bit less shall we coin the phrase again, ‘Hands-off.’”&lt;br /&gt;
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The adventurers discussed what this turn of events might mean for [[Qi&#039;Reshalia]].  Council Herald Strembin explained that while the province has enjoyed many decades of non-interference from the barons, there is concern that this new leader may seek to bring back the “old ways.” When asked by [[Leucius|Leucius Delarrazio]] what the old ways were, he responded: “A particularly vicious and well organized sort of piracy that the [[Reshal Sea]] hasn&#039;t seen in generations.”&lt;br /&gt;
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The discussion then returned briefly to the topic of Drogor and reverence to the [[Immortals]] in general.  True to form, [[Whiteburn|Sea Priestess Whiteburn]] defended the god of the oceans, stating that He would not command His minions to attack without cause and that He must always be honored and remembered irrespective of [[Harawep]]’s alleged involvement in the most recent invasions.&lt;br /&gt;
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[[Nazaruss|Nazaruss Stormfall]] suggested that he and some of the other regulars at the [[Forging Society (Ratha)|Rissan Forging Society]] could aid the cause by crafting weapons for the new citizen militia.  Strembin replied that although conscripts are usually required to provide their own arms and armor, the Council would not be averse to accepting such donations.&lt;br /&gt;
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“I knew that we&#039;d find good and generous folk among our Guilded brethren and sistren.”&lt;br /&gt;
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As dawn was approaching, the Council Herald thanked everyone for their attendance and adjourned the meeting.&lt;br /&gt;
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[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-6-20 - NEW VISIONS OF A MYSTERIOUS STONE===&lt;br /&gt;
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Sea Priestess [[Whiteburn]] has reported experiencing some new visions.&lt;br /&gt;
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“The first instance, a burst of marine-hued light suddenly overtook my vision, accompanied with the strong smells of seawater and blood. As my senses began to clear, I heard a single word echo in my mind, ‘atulave.’”&lt;br /&gt;
&lt;br /&gt;
She continued:&lt;br /&gt;
&lt;br /&gt;
“Later, a violent surge of oceanic hues overtook my vision, churning as if in the midst of a storm, and I heard the screeching of hurricane-force winds. As I regained my senses, I felt compelled to search out a strange, reflective stone. I felt certain that its surface distorts all images seen within it, and that it contains many pale filaments across its form, like the threads of a spider&#039;s web. The words ‘stura atulave’ echoed over and over in my mind, slowly trailing away as if carried upon an ocean breeze.”&lt;br /&gt;
&lt;br /&gt;
Both of these visions were accompanied by the expunging of bloody seawater. Whiteburn noted that while there were no clues to the stone’s whereabouts, she did have the feeling that it was something she should seek out.&lt;br /&gt;
&lt;br /&gt;
Another adventurer named Gabellia reported via gwethdesuan that she too had seen a vision related to this unknown object. Mottled grey and brown hues suddenly overtook her vision, as if she had been pushed face-first into the pelt of some mangy creature. As her senses began to clear, she heard a single word echo in her mind, ‘atulave.’&lt;br /&gt;
&lt;br /&gt;
Discussions with [[Navesi]] and other adventurers fluent in [[Gorbesh]] revealed the phrase &#039;&#039;stura atulave&#039;&#039; to mean something akin to “sacred face(s) changing” in that language.&lt;br /&gt;
&lt;br /&gt;
Word of these visions traveled quickly, and soon several intrepid individuals were on the hunt for this &#039;&#039;stura atulave&#039;&#039;. Doctor [[Dianelle]] recommended that someone scout the Healerie; Navesi also happened upon Voyle Oracelya in the abandoned mine near [[Stone Clan]] as he scoured the area for the ominous object. &lt;br /&gt;
&lt;br /&gt;
Finally, the stone was found in an unexpected way. War Healer [[Kerenelle]] picked up a [[Harawep]] favor orb and was headed to the temple when her pet jumping spider dropped a small stone into her hand. A description follows:&lt;br /&gt;
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 The opaque stone is highly reflective, but distorts images seen upon it like a funhouse mirror - even on places where it is completely smooth. Thin, pale, filament-like markings streak the surface, like the silken threads of a spider&#039;s web.&lt;br /&gt;
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Kerenelle and her husband are of the belief that this is only a piece of the stone. Perhaps others are awaiting our discovery.&lt;br /&gt;
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[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-6-16 - LADY LILENA DEFENDS DIRGE SOLO===&lt;br /&gt;
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I recently had a visit from local [[Warrior_Mage|Warrior Mage]] [[Perune|Perune Nocarrain]]. He informed me that [[Lilena|Lady Lilena]] [[Turmar]] had just defended Dirge single-handedly. As he put it, &amp;quot;She had been gwething for assistance to fight off a rebel gang... She said she received no assistance at all.&amp;quot; He further told me that, in addition to no response on the gweth, numerous adventurers passed her by as she fought. He says she plans to speak to the Zoluren Council about the incident.&lt;br /&gt;
&lt;br /&gt;
[[Nakori|Nakori Dozypaws]] was also present at the meeting with the lady. She said, &amp;quot;She was alone, I think... oh! The shaman helped a bit... and she was upset that no one else helped.&amp;quot;&lt;br /&gt;
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[[Zoluren]] adventurers, I implore you to wield the powers of your guild in defense of our province. Listen to your gweths, and know your nobility. For a refresher, you might visit the Herald archives and look at Saragos&#039;s [[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|Guide to Current Events in Zoluren]]. When our people are in danger, we must respond!&lt;br /&gt;
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[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-6-13 - ELPALZI LIEUTENANT FAILS AT CRASHING CURTAIN CALL!===&lt;br /&gt;
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On the evening of 421/5/29, [[Arthe_Dale|Arthe Dale]] found itself bustling with activity. Thespians from multiple provinces worked together to put on a performance of “Behind the Lines”, a play written by Sir Leucius Delarrazio. Under the direction of [[Marssi|Marssi Darssi]], the play was entertaining and provided much needed relief to many of the defenders of the provinces.&lt;br /&gt;
&lt;br /&gt;
Actors and actresses in the play included [[Sendithu|Sendithu Shima’ionare-Remlane]], [[Samsaren|Samsaren Remlane-Shima’ionare]], [[Maltris|Maltris Remlane]], [[Morlen|Morlen Ishbel]], and [[Mistanna|Mistanna Redivas]]. Their talents weaved a tale of comedy and intrigue, poking fun at the [[Elpalzi]] and some of its leadership.*&lt;br /&gt;
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Based on the volume of the applause during curtain call, the story that played out on stage seemed to delight most of the audience. Although, it would seem not all in attendance appreciated the talents of the troupe. Moments after the final curtain call, a voice was heard throughout the [[Yulugri_Wala|Yulugri Wala]]. The voice would turn out to belong to [[Geva|Geva Stavonark]], a Lieutenant with the Elpalzi rebellion. The voice stated, “And playing the lovely Geva...oh. That’s right, I wasn’t deemed worthy enough to be in this yeehar-drivel of a play. Do I not entertain you? Clearly not, no clearly not.”&lt;br /&gt;
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Apparently, the Lieutenant felt slighted by the content of the play and shortly thereafter a full Elpalzi attack on Arthe Dale and The Crossing commenced. Initially reported outside [[Crossing|The Crossing’s]] [[Empath|Empath Guild]], the Elpalzi forces quickly spread to the [[Ranger|Rangers&#039; Guild]] as well. [[Saphryna|Saphryna Silverwaters]], a member of the Empath guild, stated “I was just outside the Empath guild, preparing to walk inside and passed a group of Elpalzi just outside the doors.” Many audience members, perhaps galvanized by the momentary respite provided by the play, rushed out to aid in the defenses.&lt;br /&gt;
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Elpalzi [[Elpalzi_instigator|instigators]], [[Elpalzi_bowyer|bowyer]], [[Elpalzi_mage|mages]], [[Elpalzi_deadeye|deadeyes]], [[Elpalzi_rebel|rebels]], [[Elpalzi_dissident|dissidents]], [[Elpalzi_fomenter|fomenters]], [[Elpalzi_toxophilite|toxophilites]], [[Elpalzi_incendiary|incendiaries]], [[Elpalzi_hunter|hunters]], [[Elaplzi_sharpshooter|sharpshooters]] and champions flooded the streets of the both towns, rapidly overwhelming garrison forces. Bolstering the Elpalzi attack was their liberal use of [[naphtha]], throwing it at defenders in an attempt to cause severe burns. After a protracted battle, defenders managed to drive the Elpalzi back.&lt;br /&gt;
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With Arthe Dale and The Crossing safe from rebel forces once again, questions remain. Despite this large attack, there were no reported sightings or encounters with [[Alret]]. We have had no reported sightings of Alret in many months, nor heard from him on the gweth Could this mean that the Elpalzi are under new leadership? Time will tell. For now, as always, we must remain vigilant in the defense of our homes.&lt;br /&gt;
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*All portrayals of Elpalzi in “Behind the Lines” were, I assume, purely fictional and are not known to be based on actual events.&lt;br /&gt;
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[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, The First Land Herald&lt;br /&gt;
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===421-6-8 - ESTATE HOLDERS INTERRUPTED===&lt;br /&gt;
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The [[Estate_Holder|Estate Holders]] were treated to a social gathering in [[Fang_Cove|Fang Cove]] with several Estate Holder Councilors. The mostly social event was to introduce several of the members, with [[Tarsben|Councilor Tarsben Irintel]] of [[Qi&#039;Reshalia]] leading the discussion. Also in attendance were Estate Holder [[Orethiir|Councilor Orethiir Dakshilo]] of [[Ilithi]] and Estate Holder [[Gunhard|Councilor Guhnard Hvar&#039;Almi]] of [[Forfedhdar]]. Specifics were not to be found in great detail as the bureaucratic notions of council life are anything but reportable.&lt;br /&gt;
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The meeting turned a dark corner and with it, a host of assorted mass visions were reported by the attendees. One such vision, experienced personally by this author:&lt;br /&gt;
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 For a moment, my vision dimmed, and I am certain I could hear a faint &amp;quot;Tick. Tick. Tick.&amp;quot;. As my vision began to clear, I could see an ominous image of a shadowed street with small, malevolent figures scampering in and out of the light, little as there was. Abruptly, my sight and hearing returned to normal.&lt;br /&gt;
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Moments later the area filled with animated dolls wielding tiny scythes. The defense mounted quickly, with most Estate Holders escaping the battle unharmed. Those that stayed battled with the foul creations until no more could be hunted. Unfortunately, due to their tenacity, I was only able to gaze with any studious intent at a single one of the life-like but dangerous playthings. I provide a description below.&lt;br /&gt;
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 Although once a child&#039;s well-loved toy, the knee-high little doll was covered with ugly rust-colored streaks all over its face and hands, drips of which could be seen on its once-fine clothing. It stalked about, searching out prey, and a simple little smile graced its face, an augmentation that did little to counter the madness in its eyes.&lt;br /&gt;
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Of some note, a blessed weapon is effective against these creations, as is Protection from Evil. As for their difficulty, I estimate that the smaller, more rough-hewn dolls were the easiest, perhaps similar in ability to a [[Young_forest_gryphon|young gryphon]]. There was a more menacing rough-hewn doll that was more difficult, perhaps akin to a warklin. Finally, the most difficult opponents were those dolls that were finely carved and had brightly glowing eyes. These I estimated to be similar to a storm bull. For more details on the dolls, see our previous article, Murder Dolls Descend on Riverhaven. Unlike a report from this past invasion, I heard no cries for bones.&lt;br /&gt;
&lt;br /&gt;
Again, we see visions, perhaps an attempted warning from the divine. And yet again, we see ravenous synthetic creations streaming across a city, blade wielding and a true terror to behold. Stay safe, dear readers. The future, at least for the moment, lies dark.&lt;br /&gt;
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[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-6-4 - THERENBOROUGH SWIMS WITH SHARKS!===&lt;br /&gt;
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Recently, the provinces have suffered a series of unusual and troubling invasions.  This was continued on 421/5/30, when [[Therenborough]] found itself under attack by [[Brine_shark|blue brine sharks, bull brine sharks, sharpnose brine sharks, dread great white sharks]], and [[Drogorian_stormrider|Stormriders]].  While Therenborough has been attacked by sharks in the past, this particular attack was unusual as it was not raining.  Previous attacks involving [[Drogor|Drogor’s]] creatures have been accompanied by some level of precipitation.&lt;br /&gt;
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[[Whiteburn|Priestess[Whiteburn]], a [[Cleric]] well known for being devoted to Drogor, stated, “I have never known His Children to attack without rain to accompany them. When His Children attacked [[Ratha]], I felt His presence.  However, this time I saw and felt nothing of the Divine.”  Whiteburn went on to speculate, “It is my belief that, though the Creatures were surely Divine, the Mighty Lord Drogor might not have bade them attack.”&lt;br /&gt;
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The question of who or what sent the creatures aside, those that actively defended Therenborough indicated that the sharks and Stormriders were of the type seen previously.  [[Etherian]], one of the brave defenders, stated, “There were two Stormriders that I know of.  One showed up in the first wave and one near the end. Other than that, I believe it was mostly blue brine and bull brine sharks.”  [[Liurilias|Grand Inquisitor Liurilias]] added, “Stormriders are… the hardest [opponents]. They… resist my debilitations and are hardest to actually hit.”.  Finally, [[Mistanna]], a [[Moon_Mage|Moon Mage]], added, “They had no weapons.  They used their typical lightning attacks that harm everyone in proximity to them.  Sometimes they dropped [[Item:Drogor&#039;s_Wrath_sapphire|Drogor&#039;s Wrath sapphires]].”&lt;br /&gt;
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One such sapphire was provided for examination. The sapphire looks like the dark cobalt of the ocean on a moonless night, pale striations within the murky gem resembling whitecaps of a storm-wracked sea.&lt;br /&gt;
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[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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==Recent Issues==&lt;br /&gt;
===421-6-6 - OPPORTUNISTIC RAIDS BY PIRATES AND ELPALZI===&lt;br /&gt;
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During all of this turmoil with the [[Immortals|Dark Gods]], old foes have taken advantage of our fatigue to strike back at our beleaguered forces.&lt;br /&gt;
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On 421-5-12 [[Skaen]] raised the alarm that pirates were raiding [[Riverhaven]].  [[Pfanston]] opined that they were “not your run of the mill ones,” and put out a request for aid.  &lt;br /&gt;
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[[Mistanna]] kindly provided transporation for at least one person to assist, and defenders converged on the city as the battle ensued.  A motley assembly of sailors, bosuns, longbowmen, mariners, mercenaries, lieutenants, and crossbowmen put up a stiff battle before being defeated.  In general, the invaders “looked as if they had been at sea way too long and were someone you probably wouldn&#039;t like to meet in a dark alley.”&lt;br /&gt;
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Despite their defeat, during their retreat Pfanston reported spotting several sailors carrying chests marked with the seal of the Bank of Riverhaven and I myself spotted a golden box bearing the seal of the Mayor of Riverhaven in the arms of a bosun running past me.&lt;br /&gt;
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The chests went unrecovered, and no confirmed sighting of an escape vessel was made.  Questions were raised as to whether these were the [[Shark_Clan|Red Sash Pirates]], but no one reported spotting their distinctive garb.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, several horn blasts resonated in warning from the distance near the Riverhaven East Gate signaling the appearance of attacking rebels.  There was a brief skirmish in which the rebels failed to penetrate the town defenses, and the notorious [[Cleric]] of [[Drogor]], [[Whiteburn]] was identified defending His shrine.&lt;br /&gt;
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No sooner had this thread been dealt with but [[Elpalzi]] descended from the Reach for a quick raid on Kaerna, this time called out by [[Janaetta]] on the gweth.  After a brief skirmish they were driven back as well.  I arrived to find the last of the stragglers being cleaned up, and this attack did not last long.&lt;br /&gt;
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The enemies of civilization have not failed to take notice of our preoccupation with matters of Divine significance.  Keep your defenses at the ready, for they are watching us as well.&lt;br /&gt;
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[[Saragos|Saragos Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter and Archivist, [[The First Land Herald]]&lt;br /&gt;
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===421-6-5 - FATHER SORAENT GATHERS ALL FOR GROUP VISION===&lt;br /&gt;
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Today, [[Soraent|Father Soraent]] sent out a call to invite all interested parties to the High Temple in the Crossing to discuss the recent god-related events. He was particularly interested in those he called Touched, who recently experienced visions and Divine Expungements (see our previous article, [[First_Land_Herald_Archives#421-5-36_-_Vomit_From_the_Gods|Vomit from the Gods]]). He expressed that he wished to perform a ritual and that it would work best if many of the Touched were present.&lt;br /&gt;
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Once we had all gathered with him in the garden of the Monks&#039; quarters at the Temple, he asked for the Touched to step forward and share their stories. Based on the accounts given there and those given in private to the Herald, we have gathered the following information:&lt;br /&gt;
&lt;br /&gt;
* [[Soraent|Father Soraent]] expelled, at two different points, 1) bloody seawater and 2) a [[Faenella|wren]], [[Albreda|dove]], and a [[Kertigen|raven]].&lt;br /&gt;
* [[Syaski]] vomited an [[Dergati|eyeball]].&lt;br /&gt;
* [[Kythera]], devoted to [[Meraud]], vomited a mole-like creature, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Badarin]] expelled a [[Ushnish|viper]].&lt;br /&gt;
* [[Kloegar]] vomited a [[Huldah|stoat]].&lt;br /&gt;
* [[Azante]], devoted to [[Eluned]], vomited saltwater, and experienced a vision of monsters attacking innocents.&lt;br /&gt;
* [[Sendithu]], devoted to [[Damaris]], expunged a shrike.&lt;br /&gt;
* [[Whiteburn]], Chosen of [[Drogor]], expelled blood and seawater, and experienced a vision of destruction.&lt;br /&gt;
* [[Tenike]] vomited a weasel-like creature, perhaps a stoat, and experienced a similar vision to others (presumably the monsters).&lt;br /&gt;
* [[Inyasa]] vomited an [[Asketi|adder]].&lt;br /&gt;
&lt;br /&gt;
After sharing information in this way, Father Soraent proposed to begin his ritual, bidding us all to safely remove pets, then to sit down and steel ourselves. He said, &amp;quot;Perhaps with enough of us with the Divine Sight in one place, and the faith of the rest of you, the shadow can be pierced.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then, Father Soraent closed his eyes and intoned a prayer I could feel more than hear.  A strange, almost transcendent sensation swept over me as he continued his chant, his form appearing bolstered by the brilliant golden glow that emanated from it. With a final, solemn phrase, Father Soraent concluded his prayer and opened his eyes once more.  The Holy light surrounding him slowly sank back into his body as the sounds echoed around me, leaving him looking quite mundane -- and more than a little tired.&lt;br /&gt;
&lt;br /&gt;
With a start, I became aware that my surroundings had shifted, my senses co-opted by something beyond my ordinary ken! A feeling of Divine presence suffused the area, driving me forward to discern that which was being presented. Many beings, converging and separating themselves again and again with haunting rhythm, stood before me, nearly imperceptible by vision yet still concrete in my perception. As they shone in their brilliantly shifting dark-light-grey representations, nearly overwhelming me by their presence, I begin to hear a voice -- many, yet one. The voice reverberated within me, saying, &#039;&#039;&#039;&amp;quot;Your faith weakens deceptions, righting the strands of the web its Mistress has altered.  See this for what it truly is.  Seek out That which hides in Our Forms.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was shocking to feel truly touched by the Divine. Even after I felt Them leave me, Their voices echoed in the mouths of others present.&lt;br /&gt;
&lt;br /&gt;
The first, a burbling voice coming from [[Whiteburn]], said, &#039;&#039;&#039;&amp;quot;The years connect…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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Then, a dark, yet comforting voice from [[Dianelle]], &#039;&#039;&#039;&amp;quot;The machines begin to breathe…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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Then, with a snarl like that of a forest beast from [[Klines]], &#039;&#039;&#039;&amp;quot;…and the [[Harawep|Widowmaker]] claims that which was always Hers.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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Then, a joyous voice from [[Gabellia]], &#039;&#039;&#039;&amp;quot;The stone brings all into focus through its many distortions…&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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And finally, an aged voice, crackling like lightning roared from [[Anlise]], &#039;&#039;&#039;&amp;quot;I am come!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We were all left reeling, wondering at the meaning of these messages. Many speculations were made. I will not list them here, though I encourage my readers to discuss with one another. I will say what we know for certain:&lt;br /&gt;
&lt;br /&gt;
* Harawep is known as the Widowmaker, and is depicted as a hag wielding lightning. Her symbol is the Spider and she is known for weaving intricate webs of deception.&lt;br /&gt;
* Soon we will be visited by a giant, mechanical spider.&lt;br /&gt;
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[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-5-36 - VOMIT FROM THE GODS===&lt;br /&gt;
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Under normal circumstances, when one hears that someone has seen a vision, the only question tends to be, “What did the moon mages see?” However, the circumstances I report now were not normal. Recently, a variety of people from different guilds saw visions of monsters attacking innocent civilians. These visions were accompanied by the afflicted becoming ill, then vomiting animals such as vipers, stoats (weasels), and moles.&lt;br /&gt;
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[[Kythera]], an [[Elothean]] [[Moon_Mage|Moon Mage]], stated, “I had a horrible vision. It was some type of rainbow hue that came over my eyes. Then I was being assaulted by images of half-seen monsters attacking innocent people. I tried to focus on them, but as soon as I did, they vanished. Then, all of a sudden I had a pain in my stomach. I bent over and vomited a mole-like creature.” Kythera reported that he primarily worships [[Meraud]].&lt;br /&gt;
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Similar to Kythera’s account, [[Azante]], an [[Elf|Elven]] [[Cleric]] devoted to [[Eluned]], stated, “I recently met with two other Clerics concerning visions we’ve had this morning. Each of us saw monsters attacking innocents and then vomited some aspect of our chosen God. I, saltwater, [[Badarin]] (another Cleric) a viper and [[Kloegar]] (a third Cleric) a stoat. The monsters appeared unclear and when the vision faded, I was left with the feeling that some important information was yet to come.”&lt;br /&gt;
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Additionally, a [[Gnome]] [[Trader]] named [[Smavandree]] recounted that he saw, “lots of expunging of various animals and other such things from people. One guy even spit out some teeth!” Of some note, Smavandree himself was not afflicted, and he reports that he does not worship the [[Immortals|Kermorian gods]], preferring the Gnomish god [[Krigglin]].&lt;br /&gt;
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These visions and the sickness accompanying them bear a striking resemblance to the happenings reported recently by the Herald regarding [[Soraent|High Temple Investigator Soraent]]. On 421-5-5, Father Soraent was witnessed to glow with a pale golden light and shortly thereafter a [[Faenella|wren]], [[Albreda|dove]], and [[Kertigen|raven]] flew from his mouth. Father Soraent also spoke of the [[Tallis|High Priestess Tallis’s]] belief that the recent godly attacks are all connected. We remind our readers to reach out to the good Father when he makes himself known again, especially if you have been experiencing visions. He plans to host a gathering at the Temple sometime soon.&lt;br /&gt;
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What are the Gods trying to tell us? Will more visions be seen in the coming days or weeks? The answer to both at this time seems to be that only the Immortals know. For now, it seems as though They are desperately trying to tell us something. As always, we must remain vigilant against the unknown danger that seems to be approaching our door.&lt;br /&gt;
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[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-28 - DERGATI&#039;S NIGHTMARE MOTHS===&lt;br /&gt;
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Overnight and through the morning, [[Zoluren]] was again the target of divine wrath. The invaders this time took the form of moths, undeniably the work of the dark God [[Dergati]]. There were no signs of the [[Lesser_North_Wind_banshee|banshees]] and [[Giant_adder|adders]] seen in past attacks, but their terrible icebound curse was replaced with a new experience. The moths were considerably strong, noted by one [[Cleric]], [[Anlise|Anlise LightShadow]], a regular hunter, who was unable to affect the creatures with steel nor magic. Towards the end of the first wave, giant Dergatian spawn appeared near the Northeastern Gate of Crossings, returning in force with numerous moths. Town guards were seen escorting shaking citizens to their homes, as well as rallying to finally push the creatures from the city proper. Rough sketches of these creatures can be found below:&lt;br /&gt;
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* [[Umbral_moth|Moths]]: The night-dark moth is a dark thing cloaked in flickering, baleful shadow, vaguely insectile in form. Its flesh seems nearly as mercurial as smoke, constantly evolving through irregular, chaotic shapes. The creature&#039;s bulbous compound eyes are utterly matte and unreflective, each crowned by an antenna which bears an uncanny resemblance to the soft, questing arm of an infant Human, complete with tiny growths resembling inquisitive, chubby fingers. A slick proboscis protrudes from the moth&#039;s mouth, dangling obscenely against its thorax. Most striking are the creature&#039;s massive wings, spreading fractally above and around its body like drops of dark ink shifting through water.&lt;br /&gt;
* [[Giant_Dergatian_spawn|Dergatian Spawn]]: Rivaling a mammoth in size, the Dergatian spawn resembles a hairless star-nosed mole which has crawled out of some deranged nightmare. Its disturbingly translucent skin, while offering glimpses to the workings of the massive internal organs, appears more than thick and resilient enough to protect the beast. Dirt-caked claws as long as javelins scratch restlessly at the ground, carving up great grooves wherever it goes.&lt;br /&gt;
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No stranger to invasions and the dangers thereof, I chose to take shelter in the [[Empath|Empaths&#039; guild]]. To my dismay, before I was able to arrive, a moth simply appeared before me. There was no time to avoid the attack. No time to retreat. I found myself within its shadowed embrace. Though I struggled to escape, the moth easily ensnared me, drew me close in perverse mockery of affection. A shadowy, hand-like appendage grasped my head almost tenderly and I felt the moth&#039;s slick proboscis plunge past my lips in a vicious kiss. Terror blossomed within, multiplying into vastness. The feeling grew and grew until there was nothing else. Just when I was certain my heart would burst in my chest my fear was simply...taken from me, leaving me hollow and shaken. I found that the creature had completely removed my tongue.&lt;br /&gt;
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This onslaught lasted throughout the night and through the early morning. Even with my tongue absent I was still able to prepare spells, restricting my duty to corpse retrieval. As I make this report, I am recovering. [[Malkien]], a defender who also shared the moth attack experience, noted the city itself was swarmed from triage to the ferry. He also noted the brilliant response at triage, indicating quick response to missing tongue, and he complimented Clerical blessing opportunities. Empaths, thankfully, were able to restore missing tongues. It should go without note that vigilance will be needed in the future, especially at triage, where victims of such an attack may be unable to acknowledge their need for assistance. [[Navesi|Herald Navesi]] tells me, based on her previous experience with Dergatian attacks, that [[Item:Albredine_crystal_ring|crystal rings]] are useful in communicating when one has no tongue. Furthermore, the moth attack can be resisted by a strong will, and she advises using spells that bolster it, such as [[Redeemer&#039;s_Pride|Redeemer’s Pride]].&lt;br /&gt;
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[[Syaski]], a vessel of Dergati, indicated the Dark Aspects seem to be attempting to remind the citizens of all the lands of the power the Immortals hold. In what was either a Divine experience or something otherwise too strange to contemplate, Syaski vomited out an eyeball during our conversation.&lt;br /&gt;
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It is also to be noted that well into the morning hours, just before light, there was again the prevailing sense of fate being manipulated. This has been confirmed with another [[Moon_Mage|Moon Mage]], [[Saaqib]]. Sadly, these feelings, intense as they are, have left us with no understanding of who nor how Fate has exactly been manipulated. It can only be hoped that this tinkering is for our benefit. My instinct screams otherwise, but without evidence, one can only speculate.&lt;br /&gt;
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[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-21 - THE NORTH WIND BLOWS THROUGH HIBARNHVIDAR===&lt;br /&gt;
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The [[Forfedhdar]] capital of [[Hibarnhvidar]] was attacked this afternoon by creatures loyal to Asketi the Hag. This invasion was mostly confined to the outer area of the city, around the western gate and on the Market road that connects the gate to the Bank.&lt;br /&gt;
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The initial wave of attackers was composed of several species of [[Giant_adder|adder]]. The serpents were easily felled by the first adventurers who arrived in defense of the city. Shortly thereafter, some stealthy [[Asketian_harbinger|Asketian harbingers]] joined the fray. Although these shadowy adversaries were somewhat stronger than the adders, they too proved to be no real match for the combat prowess of the warriors assembled near the gate.&lt;br /&gt;
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The true test came with the third and final wave — [[Ragged_wind_hag|ragged wind hags]], [[Bony_wind_wretch|bony wind wretches]], and [[Lesser_North_Wind_banshee|lesser North Wind banshees]]. While the hags and wretches were noticeably more powerful than the previous enemies, the true danger lay in the banshees and their frightening ability to thrust an incorporeal hand into the chest of an unlucky defender and taint the heart with an icy curse, as was seen in the invasions of [[Crossing]] and [[Shard]] a short time ago. In addition, Seer Eyuve reported that each round of torturous wailing unleashed by the banshees reduced the spirit of everyone in the area by a substantial amount.&lt;br /&gt;
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It was confirmed by this reporter that the curse can, in some cases, fade away on its own given enough time, though it has the potential to cause serious damage to the chest areas of some victims. If [[Cleric|Clerical]] assistance in removing the curse is unavailable, seeking a healing touch is therefore highly recommended. But healers be warned: there are reports of the curse transferring from person to person via an [[Empath_healing#Linking|Empathic link]].&lt;br /&gt;
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Wind wretches were also observed utilizing an interesting combat maneuver. After hurling his axe and lodging it in the arm of one of the foul creatures, [[Saragos|Saragos Daerthon]] witnessed the following:&lt;br /&gt;
&lt;br /&gt;
 Flinching slightly, a bony wind wretch pulled out a curved haralun axe inlaid with twisting silversteel lines that was lodged in him. He hurled it at Tenike with a bone-rattling, maddened shriek!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Guided by a sudden current of frigid wind, the haralun axe lodged savagely into Tenike&#039;s left hand!&lt;br /&gt;
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Quite the formidable foe! Luckily, [[Dianelle|Doctor Dianelle al&#039;Bannin]] was quick to set up a triage center in the Bank to help wounded fighters return to the battle as fast as possible.&lt;br /&gt;
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While this marks the third time in almost as many weeks that one of [[Kermoria|Kermoria’]]s major cities was assaulted by the minions of [[Asketi]], perhaps an attack on Hibarnhvidar is the easiest to fathom. As [[Isharon|Isharon Anloraes]] remarked during the battle, “It is little surprise that Asketi&#039;s handiwork would be seen here, not far from her mount.”&lt;br /&gt;
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Still, one cannot help but feel a measure of trepidation regarding the notable increase in unprovoked attacks of late.&lt;br /&gt;
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[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-21 - BRIEF FAENRAE INVASION OF THE CROSSING===&lt;br /&gt;
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Just now [[Wind_hound|wind hounds]], [[Faenrae_reaver|faenrae reavers]], and [[Faenrae_stalker|faenrae stalkers]] attacked the [[Crossing|Crossing&#039;s]] Northeast gate area. I arrived in time to witness the wind hounds myself, and [[Janaetta]] reported the presence of the faenrae.&lt;br /&gt;
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[[Hammerfist]] mentioned an additional oddity. He said that the stalkers were, &amp;quot;all around one minute and gone the next. They left.&amp;quot; He does not believe it any kind of invisibility effect but rather that they simply retreated.&lt;br /&gt;
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This invasion connects with the earlier invasion of the fae, which we noted consisted of creatures of [[Idon]] ([[Spriggan|spriggans]] and [[Small_boggle|boggles]]) and [[Huldah]] (the faenrae), in addition to [[Banshee|banshees]] of unknown origin. The current invasion, however, did not include the Idon-created or banshees and was our first sighting of the wind hound. Wind hounds are however known to consort with the faenrae.&lt;br /&gt;
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[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-5-9 - DROGOR&#039;S SPAWN ATTACK RATHA===&lt;br /&gt;
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On the 34th day of Shorka the Cobra, 421 years after Lanival’s victory, the dark god [[Drogor]] unleashed his wrath on the inhabitants of [[Ratha]], a bustling seaport and economic center of [[Qi&#039;Reshalia]] province. The assault consisted of [[Cloud_eel|cloud eels]], [[Brine_shark|brine sharks]], and [[Drogorian_Stormrider|electrified Drogorian stormriders]] (roughly in that order of difficulty) and lasted for approximately two anlaen before finally subsiding.&lt;br /&gt;
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Local resident [[Yanbelev|Yanbelev Woodbury]] provided this eye-witness description of one of the sharks:&lt;br /&gt;
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 Looking exactly like a shark comprised of dark, brackish water, this strange construct seems to float effortlessly through the air, darting to and fro with thrusts of its angular tail. Vicious ivory teeth line its maw, and soulless cobalt eyes constantly scan the area for prey.&lt;br /&gt;
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Yanbelev also noted that the sharks possessed the unsettling ability to move through the ground and into buildings. &amp;quot;Took an [[Empath|empath]] to the alchemy society buildin, she were tryina escape &#039;em. Thought we&#039;d have a safe haven there. I turned to look outside, an one slipped in, an got her perished.” He went on to state that, in desperate need of a safe place to set up triage, the defenders moved the wounded and dead to [[Eluned|Eluned’s Temple]] on the city’s third tier, perhaps hoping the neutrality of that aspect would somehow ward off the minions of the angry ocean god. There were no reports of enemies invading the temple, although the invasion was generally confined to the lower tiers.&lt;br /&gt;
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According to Yanbelev, the eels were versed in the use of Elemental spells such as [[Thunderclap]] and [[Geyser]], while the stormriders blanketed entire areas with [[Electrostatic_Eddy|Electrostatic Eddies]]. Although details are still sketchy, there have as yet been no confirmed reports of a single stormrider being defeated.&lt;br /&gt;
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Repelling the invasion was made more difficult by the scarcity of fighters skilled enough to handle the tougher opponents. [[Tenike|Tenike Sylofr]], one of the adventurers who came to the aid of the island, remarked that while some of the lesser foes were dispatched with relative ease, the great white brine shark that took up residence in the bank on the first tier proved to be quite the challenge even for the combined might of himself, [[Klurn]], and [[Jondong]].&lt;br /&gt;
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But not all of the adventurers within the city were distraught by the attack—at least one, in fact, seemed to revel in the chaos. Well known for her devotion to the dark aspects, the [[Cleric]] [[Whiteburn]] reported that she was cleaning the altar of Drogor on Kssintlee Way in preparation for some sort of sacrifice as the event unfolded. What effect this had on the invasion is unclear, though it is hard to imagine that Drogor did not take notice of His disciple’s efforts. Happening to pass by at the time, [[Kintalia|Kintalia Bloodspire-Silvermist]] very nearly became an unwilling participant in the proceedings but managed to escape with her life after the ceremony was interrupted by the arrival of a Drogorian stormrider.&lt;br /&gt;
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Whiteburn said that while on Ratha she was also blinded by a flash of marine-hued light after which she experienced a “strange sensation of being pulled in many directions all at once.” This begs the question: was the invasion of Ratha an isolated event born from the ire of a god who, according to legend, has great disdain for the island of Reshalia? Or is this part of something bigger, connected in some unseen way to the recent attacks on [[Shard]], [[Hibarnhvidar]], and the [[Crossing]]? Only time will tell.&lt;br /&gt;
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[[Simera|Simera Asherah]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-5 - MURDER DOLLS DESCEND ON RIVERHAVEN===&lt;br /&gt;
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Most cities and towns within the provinces are no stranger to invasions of various evil creatures. On the 6th day of the 4th month and 421 years since the Victory of Lanival, [[Riverhaven]] found itself the target of a rather unusual type of invasion, one not seen in many years. Those brave fighters who responded to calls for assistance from Riverhaven found themselves facing Murder Dolls.&lt;br /&gt;
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While accounts of what the Murder Dolls look like vary dramatically, they appear to be small dolls wielding tiny daggers and toothpicks. [[Klurn]], one of the brave defenders of Riverhaven, recalled, “They were made of clay, like pottery.” [[Hnot]], another defender, stated, “Some of the dolls were wicker, some were balsa. Some had glowing eyes. Some were well crafted and these were the most dangerous! The less well crafted, the easier the dolls were.” These dolls appear similar to those crafted by [[Hobglup]], the Dwarven tinker-turned-Necromancer who [[Hollow_Eve_Festival_396||unleashed such abominations in 396]]. However, there are differences. The dolls in 396 specifically targeted the limbs of defenders, while the dolls in the Riverhaven attack were more erratic, attacking seemingly without attempting to target specific body parts. Hobglup perished in 396 after attempting to claim the Greater Fist, and thus the origin of the current dolls is unknown.&lt;br /&gt;
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Perhaps more troubling is what the dolls were saying as they attacked. Klurn stated, “They continually repeated ‘Bones, Bones, Bones’.” Of note, Hobglup was suspected of creating his dolls to harvest body parts, which may have been used to create the great bone amalgams that began attacking shortly after his arrival. Such creatures presumably require a lot of bones.&lt;br /&gt;
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Furthermore, it appears the dolls possess no soul. [[Padhg]], a reputable and skilled Cleric, stated, “I arrived late to the invasion; my participation was only to discover the Murder Dolls seemed to have no soul.” He went on to explain, “As a Cleric, we are trained to interact with the spirit of others. Be it through bearing down upon them with the weight of the Immortals or through forcing their soul out of the body the same way we put it back in during a resurrection. The dolls seemed to be animated and had no spirit I could manipulate.”&lt;br /&gt;
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After a valiant defense of the city the Murder Dolls were turned back. It is not known where they came from and also unknown if they will return. Vigilance will be key in the coming weeks and months!&lt;br /&gt;
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[[Klines|Klines Silvermist]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&lt;br /&gt;
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===421-5-5 - HIGH TEMPLE INVESTIGATOR SPEAKS OF SHADOW IN VISIONS===&lt;br /&gt;
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Today I was visited by [[Soraent|High Temple Investigator Soraent]], an advisor whose job it is to commune with the [[Immortals|gods]] and ascertain the meanings of Their portents. It became clear to me during our conversation just how close a connection he has with the gods, and he bore a message to the people about the recent godly invasions.&lt;br /&gt;
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The Investigator first contacted [[Klines|Assistant Reporter Klines]] to request passage on his ship from [[Ratha]] to the [[Crossing]]. Klines tells me that, during this journey, Father Soraent experienced strong visions with very physical effects. When praying to [[Drogor]], his mouth opened and released a shower of bloody seawater!&lt;br /&gt;
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When they arrived in the Crossing, Klines summoned me to meet with them. Father Soraent told me that he has been visiting the sites of the recent invasions in an attempt to commune with the Immortals there. However, he is experiencing a most unusual occurrence: Every time he communes in such a way, there is a &amp;quot;block&amp;quot; or a &amp;quot;shadow&amp;quot;, &amp;quot;something almost seen… just out of [his] perception.&amp;quot; He further said, &amp;quot;Regardless of the Immortal that I commune with, regardless of the response, it is always not quite full. It is as if something is preventing me from getting the entire message.&amp;quot; He says that in all his years, he has never experienced this phenomenon before, and that it occurs only when he attempts to commune specifically about the recent attacks.&lt;br /&gt;
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According to the priest, [[Tallis|High Priestess Tallis]] of the [[Crossing_High_Temple|Temple]] believes this change in visions means the attacks are connected in some way. Father Soraent calls for the faithful to come together and meet with him in order to make a stronger connection to the Divine. He plans to call this meeting within the next few days, at the High Temple itself.&lt;br /&gt;
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Finally, he warned us that he feels &amp;quot;close&amp;quot;, with visions coming to him even without his rituals. He believes this means others may experience such visions, perhaps even those not of the clergy. He asks such people to speak to him so that he may show them how to reach out fully. The Herald urges you all, denizens of [[Kermoria]], to do as he asks. As well, if such a vision takes you, the Herald wants to report on it! Contact myself or one of the staff.&lt;br /&gt;
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At the end of our meeting, I witnessed a most unusual Divine event. Father Soraent suddenly began to glow with pale golden light. His mouth flew open, and from it flew a [[Faenella|wren]], a [[Albreda|dove]], and a [[Kertigen|raven]]! They quickly disappeared in a shower of multihued light. He also moved his arm, as if wiping something away. This experience was clearly very taxing for him, as he collapsed at the end of it.&lt;br /&gt;
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Our gods are reaching out to us. It is time to listen.&lt;br /&gt;
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[[Navesi|Navesi Daerthon]]&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
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===421-5-2 - THE CURSE OF THE ICEBOUND HEART CONTINUES===&lt;br /&gt;
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The [[Asketi|Asketian]] attack previously reported by the Herald has now been duplicated in [[Ilithi]], centralized in the capital city of [[Shard]]. Once again [[Giant_Adder|adders]] and [[Ragged_Wind_Hag|hags]] led the charge, supported from the shadows by [[Asketian_harbinger|harbingers]]. [[Lesser_North_Wind_Banshee|Banshees]] were seen in force near the end of the battle, bringing with them their deadly Icebound Heart curse. Thankfully good awareness of the curse kept its effects to a minimum, with most deaths occurring due to the banshees’ brutal spirit attack.&lt;br /&gt;
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Triage took place in the city’s Triage Building, one block south of the east gate. Fortunately, defense of the city was rallied quickly, thanks to a warning from the [[Moon_Mage|Moon Mages’ Guild]]. Their shared vision is detailed below:&lt;br /&gt;
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 The world suddenly faded to shadow around the mage. A tiny mote of sickly green light emerged from the darkness, hovering eerily in a self-repeating, circular pattern. The mage’s perspective rapidly expanded, as if being shot into the air, and the image of a four-pointed crystal star surrounded by a ring of water was visible below, circumscribed by the ominous green nova. The light exploded into four snaking lines that streaked toward each tip of the star. A piercing wail echoed in the mage’s mind as vision returned to the here and now.&lt;br /&gt;
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Discussion of the event still leads defenders to believe dark aspects of the divine are in some way displeased. At this time, the Herald is actively seeking interviews with Clerics who specialize in the darker side of divinity. If you or someone you know fits such a description, please get in touch with any Herald reporter for a brief interview: [[Navesi]] or [[Saragos|Saragos Daerthon]], [[Klines|Klines Silvermist]], [[Marcul|Marcul McRee-Rhyian]], or [[Simera|Simera Asherah]].&lt;br /&gt;
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Perhaps most troublesome about these events is the preceding feeling that fate is being manipulated in some fashion. During both battles, I experienced a pervading sense of actions being taken directly against Fate. Could this feeling be a warning? A blessing? Might this feeling be a light aspect looking to aid the defenders? Or are we still beset with an impenetrable darkness, borne of a darker aspects disappointment? Unfortunately, we have only speculation to guide us at the moment.&lt;br /&gt;
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[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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===421-4-26 - THE CURSE OF THE ICEBOUND HEART===&lt;br /&gt;
This afternoon the [[Crossing]] experienced a chilling onslaught from a host of assorted [[Asketi|Asketian]] creatures. These beings beset the city from all sides and included wind hags, adders, wretches, banshees, and harbingers.&lt;br /&gt;
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&#039;&#039;Crude pencil sketches of the aforementioned invasion force detail their specific physical makeup.&#039;&#039;&lt;br /&gt;
* [[Ragged_Wind_Hag|Hags]]/[[Bony_wind_wretch|Wretches]]: Clad in the holy vestments, ancient in appearance, frail and emaciated. Crystal beads clatter with every moment from a silver chain at the belt.&lt;br /&gt;
* [[Giant_Adder|Adders]]: Snakes nearly fifteen feet in length and the width of a fully grown human.&lt;br /&gt;
* [[Asketian_harbinger|Harbingers]]: Stealth combatants armed with bone-tipped arrows, incredibly agile, covered in black tattoos. Gleaming amber eyes. Will attack from range.&lt;br /&gt;
* [[Lesser_North_Wind_Banshee|Banshees]]: Spectres of the North Wind, disheveled ice-white hair, fading form. Require a [[Bless|Blessed]] weapon or Holy magic to harm. Two deadly attacks: a piercing wail that drains the spirit and a touch to the heart that delivers the Icebound Heart curse.&lt;br /&gt;
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* &#039;&#039;Note that these creatures ranged in difficulty but those other than the adders were considered quite difficult. [[Navesi|Herald Navesi]] reported that they were often more difficult than [[Armored_warklin|warklins]], likely in the range of [[Storm_bull|storm bulls]] or higher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brave adventures set to the task of city-wide defense, many falling to a strange form of icy curse. The Herald witnessed this curse appearing as the result of an attack by the North Wind banshee. She reaches one spectral hand into the chest of her victim and squeezes the heart. Those stricken with the curse exhibit signs of fear, fatigue, pain, and cold. Their eyes frequently dart about, they may have a weary expression, frosty blue mist may expel from their nostrils, and their eyes or chest may glow blue. Witnesses [[Skaen]] and [[Xionara]] reported that the attack was physical in nature, causing harm to the heart until death, upon which time an icy statue would appear next to the body. [[Sophrona]] also told tales of [[Empath|Empaths]] contracting the curse from healing patients, and [[Mistanna]] reported contracting it from touching one of the statues, though she also stated that she was able to move bodies without harm, regardless of the statue creation. [[Cleric]] [[Azante]] reported that [[Resurrection]] of those who died of the curse did not present any issue, and afterward they were no longer cursed.&lt;br /&gt;
&lt;br /&gt;
As far as the Herald can tell, there is no way to prevent the curse. [[Protection_from_Evil|Protection from Evil]] did not protect Herald Navesi from contracting the curse, and no witnesses came forward claiming to have resisted it once touched. The only known method to cure it at this time is the [[Uncurse]] spell.&lt;br /&gt;
&lt;br /&gt;
Furthermore, this curse should not be mistaken for the second deadly attack of the Banshee: her wail. This wail tears at the spirit and may cause significant damage. Take special care here, as those dying a spirit death have great difficulty with the resurrection process and are forced to depart. [[Soul Shield]] can provide some reprieve from this dangerous scream, as can retreat to the safety of triage, where gentle music may soothe the soul.&lt;br /&gt;
&lt;br /&gt;
To say the response to the invasion was chaotic would be a touch of understatement. While the attack did finally subside, a few notable lessons could be gleaned from the experience. Most notably, it remains important for healers and warriors alike to keep an active awareness of their health. More than once, Empaths sadly fell victim to the curse after having transferred it from a patient. At this time, it is advised that adventures take stock of their favor counts and seek guidance of the divine when finding that count lacking. [[Bard|Bards]] are requested in triage for their spirit-healing [[Hodierna&#039;s_Lilt|Hodierna&#039;s Lilt]] and their gentle minuets. Clerics may find it wise to offer Blessing, Soul Shield, and Uncurse services near to main triage. During this invasion, triage was located in the Empath Guild courtyard, and the Herald recommends a Clerical station be situated in the infirmary nearby. Keep watch, dear readers. I leave you with the words of a dying wretch, &amp;quot;Fear...the Night of Glory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Marcul|Marcul McRee-Rhyian]]&amp;lt;br&amp;gt;&lt;br /&gt;
Assistant Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===421-4-14 - CHRYSALIS SPAWN SIGHTED IN SHARD AND HIBARNHVIDAR===&lt;br /&gt;
&lt;br /&gt;
For the first time since the defeat eleven years hence of the [[Xitoccanemun |First of the Akul&#039;tiz, Xitoccanemun]], [[Umbral_moth|Umbral moths]] have darkened the skies rather than remaining hidden from the light within the bowels of the earth.&lt;br /&gt;
&lt;br /&gt;
These creatures originally darkened our lands following the opening of the [[Chrysalis]], and were known to serve the goddess [[Dergati]] in her plot to blot out the light of the sun, wake the [[World_Dragon|World Dragon]], and indeed even kill the goddess [[Peri&#039;el]].  It was only through the combined efforts of people everywhere using music to bring sunlight to Peri’el that she was healed.  A final brave confrontation in the [[Wicked Burrow Mine]] saw the First defeated and these plans fully thwarted.&lt;br /&gt;
&lt;br /&gt;
The first of these recent attacks was in the fair city of [[Shard]], where both the umbral moths and the humanoid [[Akul&#039;tiz]] were spotted.  In a separate incident, the moths alone were sighted in [[Hibarnhvidar]].  In both cases, the forces were defeated and dispersed by the cities’ defenders.&lt;br /&gt;
&lt;br /&gt;
In this second encounter, several Moon Mages reported seeing visions.  According to one source:&lt;br /&gt;
 My vision blurred for a moment and the light of Xibar was diminished by countless fluttering wings.  A gust of wind dispersed them and left my skin feeling frostbitten.  A voice as bitter as the cold whispered, &amp;quot;Soon, Khal Gwaerd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What can these incursions mean?  Might Dergati be stirring again once more to wreak havoc upon the lands?  Keep your eyes open and pray that we are spared Her wrath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Please see the Herald’s archives for previous coverage of these events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Saragos|Saragos Daerthon]],&amp;lt;br&amp;gt;&lt;br /&gt;
Reporter, [[The First Land Herald]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===421-4-2 - THE FAE ATTACK, HERON AND WREN SPOTTED===&lt;br /&gt;
&lt;br /&gt;
Today the northeast section of the Crossing was overrun by creatures of the Fae. Boggles, spriggans, banshees, and faenrae reavers and assassins were all present and wrought havoc upon the Ranger&#039;s guild, the Warrior Mage&#039;s guild, and many of the streets in between the two. Citizens [[Pfanston]] and [[Dulan]] claimed at the start, they heard a wind, followed by a chiming sound, like the laughter of children.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the center of the page are detailed sketches of the creatures mentioned, light penstrokes revealing the monstrous creations in meticulous detail. Beneath each is a caption.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Boggle]] — Body composed of sticks and stones, with a round, bulbous head. Known for malicious mischief. Created by [[Idon]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spriggan]] — Also called changelings. About the size of an Olvi with black eyes, gnarled limbs, and bark-like skin. Known for highly malicious mischief, affinity for manipulating wind. Created by Idon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Banshee]] — A spectral female, torn and tattered, bearing sharp claws. She will moan and cry, calling out in chaos and despair as she attempts to eat her victims&#039; very life and spirit. Requires a Blessed weapon or Holy magic to harm.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_reaver|Faenrae reaver]] — This 5-foot tall creature has glowing green eyes, tangled black hair, and withered grey flesh, with sharp fangs and claws. It floats a few inches above the ground. Created by [[Huldah]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Faenrae_Assassin|Faenrae assassin]] — As the reaver, but moving with more swiftness and calculation. Stealthy. Created by Huldah.&lt;br /&gt;
&lt;br /&gt;
Warrior Mage and Inspector [[Munchausen]] claims that, during the chaos, he spotted a Heron and Wren, &amp;quot;tumbling... conflicting, but not necessarily fighting... at odds somehow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pfanston also claimed that, at the conclusion of the invasion, he felt &amp;quot;the air become calmer, though not as calm as it should be, and yet he still felt the stare of thousands of tiny eyes on him.&amp;quot; [[Saragos]] added, &amp;quot;The wind whistled one last time, a sharp, keening sound. As if sadness from its very soul had escaped.&amp;quot;*&lt;br /&gt;
&lt;br /&gt;
The Herald asked local [[Drogor|Drogorian]] Priestess [[Whiteburn]] for her interpretation of the events, in particular the creatures summoned and the Holy Birds sighted. She theorized, &amp;quot;Lord Idon - perhaps in some sort of collaborative effort with Lord Huldah - sought to weave chaos amongst mortals. Perhaps for Their own amusement, perhaps for some other reason. They are the more... capricious of the Dark Gods when it comes to wanton destruction and death.&amp;quot; Further, she said, &amp;quot;When death comes to mortals, it is wise not to discount Huldah&#039;s influence. He detests the creatures of [[Truffenyi]] and revels in chaos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With regard to the birds: &amp;quot;...if they were fighting or quarrelling, then it is likely to be a sign that [[Faenella]] perhaps acted in some way to soften the blow against the children of Elanthia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Vahrek]] added a second theory. He said, &amp;quot;Faenella and Idon [may have been] squabbling over whether or not to get involved in Huldah&#039;s song&#039;n dance.&amp;quot; In response, Priestess Whiteburn agreed it might be a good theory.&lt;br /&gt;
&lt;br /&gt;
The Herald further asked the Priestess what the populace might do if indeed another Immortal (or two) are displeased. &amp;quot;Turn your eyes to the Heavens and keep your senses alert for other signs or portents. Pray to the Dark Ones that we may be spared Their anger.&amp;quot; She also agreed that those inclined might pray to Faenella Herself for guidance and protection.&lt;br /&gt;
&lt;br /&gt;
Take to your prayers once again, Zoluren.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The First Land Herald does not attempt interpret the more poetic quotations of its witnesses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Navesi|Navesi Daerthon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Editor in Chief, [[The First Land Herald]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notable Issues==&lt;br /&gt;
[[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|416-02-32 - A Brief Guide to Current Events in Zoluren]]&lt;br /&gt;
&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-28_.E2.80.94_The_First_Defeated.2C_Sky_Clears_.E2.80.94_Spider_Festival_Arrives|410-07-28 — The First Defeated, Sky Clears — Spider Festival Arrives]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-17_.E2.80.94_A_Light_of_Hope_is_Found_.E2.80.94_Music_to_Bring_Sunlight_to_Peri.27el|410-07-17 — A Light of Hope is Found — Music to Bring Sunlight to Peri&#039;el]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-07-09_.E2.80.94_Sister_Tasrhhsu_Sacrificed.2C_Recovering_.E2.80.94_Fists_Continue_to_Erupt_.E2.80.94_Vigil_for_Peri.27el_Brings_Visions|410-07-09 — Sister Tasrhhsu Sacrificed, Recovering — Fists Continue to Erupt — Vigil for Peri&#039;el Brings Visions]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-37_.E2.80.94_Both_Fists_Erupt_.E2.80.94_Sister_Tasrhhsu_Says_Peri.27el_Not_Dead|410-06-37 — Both Fists Erupt — Sister Tasrhhsu Says Peri&#039;el Not Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-29_.E2.80.94_The_First_Claims_Peri.27el_Slain|410-06-29 — The First Claims Peri&#039;el Slain]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[First_Land_Herald_Archives#410-06-09_.E2.80.94_Dergatian_Chrysalis_Awakens_.E2.80.94_The_.27First.27_Attacks_Crossing_and_Ru.27atin_Sister|410-06-09 — Dergatian Chrysalis Awakens — The &#039;First&#039; Attacks Crossing and Ru&#039;atin Sister]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archives==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[First_Land_Herald_Archives|First Land Herald Archives]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lilena&amp;diff=466770</id>
		<title>Lilena</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lilena&amp;diff=466770"/>
		<updated>2017-04-06T17:09:11Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Lilena Turmar&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=Zoluren&lt;br /&gt;
|assoc=Maghana, Sini&lt;br /&gt;
|relat=Veahmic, Hunlynd&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Veahmic&#039;s great-niece.&lt;br /&gt;
* On date 408 years, 397 days since the Victory of Lanival the Redeemer, 10th month of Nissa the Maiden in the year of the Golden Panther, reported her age to be 16, nearly 17.&lt;br /&gt;
* Trained under the Monks of the Crystal Hand. (Lilena asks, &amp;quot;Did I mention that I trained with the Crystal Hand?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Lady Lilena [[house is::Turmar]] of Zoluren, a Human Noble.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has a delicately angular face with refined features befitting her elegant frame.  Her vibrant viridian eyes are framed by luxuriously lengthy lashes tinted a smoky hue, and a natural pink tone accentuates her perfectly formed lips.  Pulled back with stylish severity, her long honey blonde hair is held in place by a series of silversteel pins, complementing her smooth, pale skin and gracefully slender neck.&amp;lt;br /&amp;gt;&lt;br /&gt;
She appears to be in the bloom of youth.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a long Imperial weave dress draped with fine mystic topaz-strung silversteel mail, an ornate signet ring carved with the crest of House Turmar and some dainty slippers with silversteel embellishments.&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lilena&amp;diff=466769</id>
		<title>Lilena</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lilena&amp;diff=466769"/>
		<updated>2017-04-06T17:07:33Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Lilena Turmar&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=Zoluren&lt;br /&gt;
|assoc=Maghana, Sini&lt;br /&gt;
|relat=Veahmic, Hunlynd&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Veahmic&#039;s great-niece.&lt;br /&gt;
* On date 408 years, 397 days since the Victory of Lanival the Redeemer, 10th month of Nissa the Maiden in the year of the Golden Panther, reported her age to be 16, nearly 17.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Lady Lilena [[house is::Turmar]] of Zoluren, a Human Noble.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has a delicately angular face with refined features befitting her elegant frame.  Her vibrant viridian eyes are framed by luxuriously lengthy lashes tinted a smoky hue, and a natural pink tone accentuates her perfectly formed lips.  Pulled back with stylish severity, her long honey blonde hair is held in place by a series of silversteel pins, complementing her smooth, pale skin and gracefully slender neck.&amp;lt;br /&amp;gt;&lt;br /&gt;
She appears to be in the bloom of youth.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a long Imperial weave dress draped with fine mystic topaz-strung silversteel mail, an ornate signet ring carved with the crest of House Turmar and some dainty slippers with silversteel embellishments.&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lilena&amp;diff=466768</id>
		<title>Lilena</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lilena&amp;diff=466768"/>
		<updated>2017-04-06T17:03:50Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|name=Lilena Turmar&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=Zoluren&lt;br /&gt;
|assoc=Maghana, Sini&lt;br /&gt;
|relat=Veahmic, Hunlynd&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Veahmic&#039;s great-niece.&lt;br /&gt;
* On date 408 years, 397 days since the Victory of Lanival the Redeemer, 10th month of Nissa the Maiden in the year of the Golden Panther, reported her age to be 16, nearly 17.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Lady Lilena [[house is::Turmar]] of Zoluren, a Human Socialite.&amp;lt;br /&amp;gt;&lt;br /&gt;
She has a delicately angular face with refined features befitting her elegant frame.  Her vibrant viridian eyes are framed by luxuriously lengthy lashes tinted a smoky hue, and the barest hint of petal pink tinges her perfectly formed lips.  Cascades of honey blonde hair tumble down to her waist in silky locks, complementing her smooth, pale skin and gracefully slender neck.&amp;lt;br /&amp;gt;&lt;br /&gt;
She appears to be in the bloom of youth.&amp;lt;br /&amp;gt;&lt;br /&gt;
She is in good shape.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
She is wearing a midnight ruby pendant strung upon a platinum chain, an off-the-shoulder gown of incarnadine velvet hemmed in bands of silvered ermine, an ornate signet ring carved with the crest of House Turmar and some slender silken slippers.&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=465777</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=465777"/>
		<updated>2017-03-16T23:38:15Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Characters actively involved in roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is roleplaying?==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&lt;br /&gt;
&lt;br /&gt;
See [[Out of Character]] and [[OOC Euphemisms]] for behavior that may be considered objectionable among role-players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How do I find others to roleplay with?==&lt;br /&gt;
There are a number of [[popular gathering places]] throughout Elanthia where characters regularly socialize. Some are more permanent fixtures or more highly trafficked than others.&lt;br /&gt;
&lt;br /&gt;
You can also talk to other characters ICly over long distances via:&lt;br /&gt;
* [[Gwethdesuan]]s, known popularly as &amp;quot;gweths&amp;quot;. Gweths can be purchased from other player characters in game.&lt;br /&gt;
* The [[Thoughtcast]] spell. This spell allows the caster to send a message directly to another and communicate with the target using {{com|SEND}} for one minute.&lt;br /&gt;
* The [[Distant Gaze]] spell allows Moon Mages to observe or relay messages to any room where they have a moonbeam.&lt;br /&gt;
* A Warrior Mage&#039;s [[familiar]], which can relay messages from its master.&lt;br /&gt;
* Some other special items, such as [[Gwererest shell|gwererest shells]] and [[:Category:Whisper_charms|whisper charms]] (also called &amp;quot;bird charms&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Characters actively involved in roleplay==&lt;br /&gt;
*Only add &#039;&#039;&#039;your own characters&#039;&#039;&#039; or the characters of players who have specifically asked to be added here.&lt;br /&gt;
*Please limit each character to a total of &#039;&#039;&#039;no more than 10&#039;&#039;&#039; affiliations/interests. If you need to elaborate further, feel free to do so on your character&#039;s personal page.&lt;br /&gt;
*The Guild and Race columns do not necessarily mean that a character belongs to those groups, just that the character&#039;s RP often involves those groups (for example, anti-Necromancer).&lt;br /&gt;
*The [[Genie roleplayer highlights]] can be useful for identifying those willing to RP in game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!First!!Last!!Location!![[Gwethdesuan#Channels|Personal Channel]]?!!Normal Times&amp;lt;br&amp;gt;(Eastern)!!Guild-based&amp;lt;br&amp;gt;RP or groups!!Race-based&amp;lt;br&amp;gt;RP or groups!!Other&amp;lt;br&amp;gt;Affiliations!!Other&amp;lt;br&amp;gt;Interests&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Aeilion]]||||Zoluren||no||most evenings,weekends||[[Warrior Mage]]s||[[:Concept:Elves|Elves]]||||Disciples of Arhat, blackfire, warmage artifacts&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Ahneya]]||||Zoluren, Ilithi||no||evening, weekends||||[[:Concept:Elves|Elves]]||||fighting scurvy, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Aislynn]]||Ranloa||Zoluren||yes||whenever||[[Empath]]s, triage||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||[[Order of the Apostles]]||[[Siegery]], [[Alchemy skill|Alchemy]], [[Zoluren]], [[Elpalzi]], smoking, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Anabasis]]||Flamewalker||Qi&#039;Reshalia||no||weekends||[[Warrior Mage]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||history&lt;br /&gt;
|-&lt;br /&gt;
|[[Atazai]]||Coffins||Qi&#039;Reshalia, Hara&#039;jaal, Crossing||no||mornings, nights||[[Progeny of Tezirah]]||||||[[Hara&#039;jaal]], oceans, rivers, lakes, [[Sorcery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Basteht]]||Swiftstrike||Shard||yes||varies||[[Empath]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Bellicia]]||Silver-Seord||Crossing||yes||evenings and weekends||||||||theater, performing, [[General_new_player_guide|new adventurers]], [[Forging skill|Forging]] (weapons), general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Briaen]]||Huns||&#039;&#039;wanders&#039;&#039;||yes||evenings||[[Trading skill|Trading]]||||||rum, fashion, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Broichan]]||Leshyahen||Crossing, Shard||yes||evenings||[[Bard]]s||[[:Concept:Kaldar|Kaldar]]||||[[Engineering skill|Engineering]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ceindrech]]||||Zoluren, Therengia||yes||all day||[[Empath]]s, defense healing||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciressa]]||||Riverhaven||yes||random||[[Trader]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ciroce]]||Eiram||Zoluren||yes||varies||[[Paladin]]s||||||general shenanigans&lt;br /&gt;
|-&lt;br /&gt;
|[[Damoza]]||Silvermist||Riverhaven, Crossing||yes||6 p.m.-11 p.m.||[[Empath]]s||||[[Silvermist family]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Dartellum]]||Waddle||Zoluren, Therengia||yes||all day||[[Warrior Mage]]s||||||history, defending, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Denoces]]||Rey&#039;lap||Zoluren||yes||evening, varies||[[Commoner]] or Guildless||[[:Concept:Humans|Human]]||[[Seekers]]||Searching for magical artifacts, trimming down fluff for practical items, collecting gear during invasions to put on the shelves and in charity chests for aspiring players who missed the fun due to time constraints, shaping, trying to be magical.||&lt;br /&gt;
|-&lt;br /&gt;
|[[Derhael]]||Rudel||Zoluren, Therengia||yes||varies||[[Paladin]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the White Rose]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Destren]]||Sara&#039;Thai||&#039;&#039;wanders&#039;&#039;||yes||evenings||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Dianelle]]||||&#039;&#039;wanders&#039;&#039;||yes||random||||||[[Ilithi Militia|Crystal Vanguard]], [[Inquisition]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Drexella]]||||Riverhaven||yes||random||||||[[Giraud family]]||[[Therengia|Therengian]] lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Emryn]]||Arderne||Crossing||yes||evenings, some afternoons||[[Necromancer]]s||||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Emyrose]]||Dane||Shard, Crossing||yes||varies||||||||theater, aerial, [[Dane Family]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Enalen]]||||Zoluren, Theren||yes||daytime and late night, some evenings||[[Cleric]]||[[River Elf|River Elves]], [[Human|Humans]]||||[[House Theren]] and other ridiculously long human bloodlines, History, Death, Watery Themes &lt;br /&gt;
|-&lt;br /&gt;
|[[Enthien]]||Neroven||Shard, Crossing||yes||varies, usually evenings||||[[:Category:Mountain Elf|Mountain Elves]]||[[Ilithi Militia|Crystal Vanguard]]||crime, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Erilleth]]||||Shard||yes||evening||||[[:Category:Mountain Elf|Mountain Elves]]||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Gwenddolyn]]||MacAlhaismorien-Odarien||Therengia, Rossman&#039;s, Dirge||yes||evenings, random||[[Paladin]]s||[[:Concept:Elves|Elves]]||[[Therengia Cavalry]], [[House Trigomas]] champion||[[:Category:Immortals|gods]], crusades, [[:Category:Horses|Horses]], [[Forging skill|Forging]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Haileyann]]||Duvaindis||Crossing||yes||evenings and weekends||[[Empath]]s||||[[Order of the Apostles]]||teaching, triage, [[General_new_player_guide|new adventurers]], [[Tailoring]], [[Alchemy skill|Alchemy]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazelnut]]||Noce||Crossing||no||varies||[[Trader]]s||[[:Concept:Gnomes|Gnomes]]||||food, books, fashion, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Ianhanse]]||Ironclaw||Crossing||yes||9:45 p.m. - 10:00 p.m.||[[Bard]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||alterations&lt;br /&gt;
|-&lt;br /&gt;
|[[Ishadi]]||||Crossing||no||random||[[Empath]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||||[[Qi&#039;Reshalia]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Isharon]]||Anloraes||Zoluren, Ilithi||yes||evenings, late nights||[[Paladin]]s||[[:Category:Celestial Elf|Celestial Elves]]||[[Inquisition]]||[[Chadatru]], [[:Category:Heraldry|heraldry]], [[Empire of the Seven Pointed Star]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Jessalyne]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||evenings (Pacific)||||||[[Order of the White Rose]]||crime, botanist, gustatory enthusiast, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaelie]]||Rudeone-Daemondred||Crossing||yes||all day||[[Empath]]s||||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Karissa]]||||Crossing||yes||any time||[[Ranger]]s||[[:Concept:Elves|Elves]]||||shopping, fashion, design, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kenamer]]||Maylan||Therengia||yes||evenings (6 p.m. - 3 a.m.)||[[Paladin]]s||||[[Order of the Theren Guard]]||[[Therengia|Therengian]] lore, [[General_new_player_guide|new adventurers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Khaelyn]]||||Crossing||yes||evenings||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kheldas]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||evenings (Pacific)||[[Cleric]]s||[[:Concept:Kaldar|Kaldar]]||||gustatory enthusiast, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Kintalia]]||Silvermist||Crossing||no||varies||||||[[Silvermist family]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Klines]]||Silvermist||Crossing||yes||varies||[[Moon Mage]]s||||[[Silvermist family]], [[First Land Herald]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Komeri]]||||Ilithi||yes||random||||[[:Concept:Prydaen|Prydaen]]||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Lilustra]]||Destial||&#039;&#039;wanders&#039;&#039;||yes||random||||||||[[Alchemy skill|Alchemy]], novice apothecary, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Liurilias]]||Grath&#039;Vael||Crossing, Therengia||yes||evenings||[[Cleric]]s||[[:Concept:Prydaen|Prydaen]]||[[Inquisition]]||[[Therengia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lohawi]]||Tamingi||Zoluren||yes||evenings, late nights (sporadic)||||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lomelinde]]||||Zoluren, Muspar&#039;i||no||evenings, weekends||||[[:Concept:Elves|Elves]]||[[Outcast Tribes]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Mahe]]||Deadlo||Crossing, Qi&#039;Reshalia||yes||evening, late night||[[Barbarian]]s||||Deadlo family||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Maiyra]]||||Crossing||yes||random||[[Barbarian]]s||[[:Concept:Kaldar|Kaldar]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Maklor]]||Byrthrone||Shard||yes||weekends, 1 a.m.||||||||exploration, adventuring, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Malchazador]]||||Zoluren, Forfedhdar, Ilithi, Therengia, Ratha, Aesry||Yes||Weeknights, Weekends||||||||Helping the poor or those in need, Forging, Random exploring and traveling||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandalynn]]||||Riverhaven||yes||random||[[Paladin]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Marcul]]||McRee||Shard||yes||varies||||[[House of the Silver Star]]||[[Order of the Black Fox]]||history, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsin]]||Anlorma||&#039;&#039;wanders&#039;&#039;||yes||varies||||||||history and arcane lore&lt;br /&gt;
|-&lt;br /&gt;
|[[Mazrian]]||Daemondred-Rudeone||Crossing||yes||5 p.m. - 10 p.m.||[[Warrior Mage]]s||||[[Order of the Black Fox]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Miskton]]||Ramahk||Ilithi, Zoluren||yes||varies||[[Moon Mage]]s||||||[[Ilithi]], [[vision list|Visions]], research, drinking&lt;br /&gt;
|-&lt;br /&gt;
|[[Mistanna]]||Redivas||Crossing, Shard||yes||varies||[[Moon Mage]]s||||[[Ilithi Militia|Crystal Vanguard]]||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Morlen]]||Ishbel||Crossing||yes||evenings, some afternoons||[[Empath]]s||[[:Concept:Prydaen|Prydaen]]||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Munchausen]]||Vigganbaskan||Crossing, Forfedhdar||yes||evenings||||||[[Order of the Apostles]]||technomancy, private investigation&lt;br /&gt;
|-&lt;br /&gt;
|[[Nahvani]]||||Illithi, &#039;&#039;wanders&#039;&#039;||yes||evenings, some days||[[:Category:Necromancer spells|Necromancy]]||[[:Category:Mountain Elf|Mountain Elves]]||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Navesi]]||Daerthon||Crossing||yes||evenings, some afternoons||[[Bard]]s||[[:Concept:Kaldar|Kaldar]]||||[[The First Land Herald]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Padhg]]||Silver-Seord||Crossing||yes||evenings||[[Cleric]]s||[[:Concept:Dwarves|Dwarves]]||||[[:Concept:Dwarves|Dwarves]], [[Forging skill|Forging]], [[General_new_player_guide|new adventurers]], [[:Category:Private_ships|sailing]], [[Siegery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Perune]]||Nocarrain||Crossing||yes||7 p.m. - midnight||[[Warrior Mage]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rafano]]||||Crossing, Siksraja||yes||evenings, weekends||||[[:Concept:Rakash|Rakash]]||[[Inquisition]]||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rairken]]||Maylan||Therengia||yes||evenings (random)||[[Empathy]]||||[[Order of the Theren Guard]]||[[General_new_player_guide|new adventurers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Razhak]]||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Saragos]]||Daerthon||Crossing||yes||evenings, some afternoons||[[Warrior Mage]]s||||||[[The First Land Herald]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sarkranis]]||Murhhthi||Velaka, Ilithi, Forfedhdar||yes||evenings, late nights||[[Empath]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]], [[:Category:Sraan Mhhg|Sraan Mhhg]]||||[[Muspar&#039;i]], [[Velaka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Saslisena]]||Echoya||Therengia||yes||varies, mostly evenings||||||||theater, acting, plays/songs/storytelling, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sebestyen]]||Kuliniac||Riverhaven||yes||random||[[Paladin]]s||||[[Giraud family]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sendithu]]||Shima&#039;ionare-Remlane||Shard||yes||varies||anti-[[Necromancer]]||[[:Category:Mountain Elf|Mountain Elves]]||||politics&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaidval]]||Lo&#039;pahael||Boar Clan||yes||2 p.m. - 10 p.m.||[[Cleric]]s, [[Necromancer]]s,||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sideron]]||||Zoluren||yes||||[[Moon Mage]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sijan]]||Renyan&#039;ache||&#039;&#039;wanders&#039;&#039;||yes||random||[[Necromancer]]s||[[:Concept:Prydaen|Prydaen]]||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Soonuh]]||||Crossing||yes||night||[[Warrior Mage]]s||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Starrprancer]]||Hamarhowar||Stone Clan, Crossing||no||Mid morning, Late night||[[Cleric]],[[Necromancer]]||[[Dwarf]]||[[Order of the Black Fox]]||General RP, Misenseor Abbey, Dwarves, Stone Clan&lt;br /&gt;
|-&lt;br /&gt;
|[[Sulic]]||Fyon||Riverhaven||yes||late nights, weekends||||||||fine liquors, holy deeds&lt;br /&gt;
|-&lt;br /&gt;
|[[Temmel]]||||Crossing||yes||random, evenings||[[Empath]]s||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Terali]]||Lytton||Crossing||yes||evenings, some afternoons||[[Thief|Thieves]]||[[:Concept:Rakash|Rakash]]||||[[General_new_player_guide|new adventurers]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Tirost]]||Armagna||Crossing||yes||varies||[[Warrior Mage]]s||||[[Tavern Troupe Performing Order]]||[[Magical theory]], Kermorian history, poetry, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaniotte]]||Widdershins||Crossing, &#039;&#039;wanders&#039;&#039;||yes||random||||||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Velky]]||Winterheart||&#039;&#039;wanders&#039;&#039;||yes||random||[[Ranger]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the White Rose]]||[[Hara&#039;jaal]], [[Crafting]], [[ships]], exploration, general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Voyle]]||Oracelya||Zoluren||yes||random||[[Warrior Mage]]s||||||[[Magical theory]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiteburn]]||||Therengia, Qi&#039;Reshalia||yes||evenings to early mornings||[[Cleric]]s||[[:Concept:S&#039;Kra Mur|S&#039;Kra Mur]]||[[Inquisition]]||[[Drogor]], dark [[:Category:Immortals|gods]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Woten]]||Muninn||Zoluren, Forfedhar, Ilithi||yes||random||[[Warrior Mage]]s||||||[[Magical theory]], [[Sorcery]], general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Xionara]]||Swiftstrike||Shard||yes||varies||[[Warrior Mage]]s||[[:Concept:Prydaen|Prydaen]]||[[Order of the Black Fox]]||[[Magical theory]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Xzean]]||Faelrlyn||Shard, Zoluren, Hibarnhvidar||yes||evenings||[[Necromancer]]s||[[:Concept:Elves|Elves]]||||general RP&lt;br /&gt;
|-&lt;br /&gt;
|[[Zehira]]||Al&#039;thor||Boar Clan, Crossing||yes||anytime||[[Necromancer]]s||||||general RP&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Klines&amp;diff=465216</id>
		<title>Klines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Klines&amp;diff=465216"/>
		<updated>2017-02-22T17:40:12Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Klines Silvermist&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=prime&lt;br /&gt;
|status=a&lt;br /&gt;
|relat=Kintalia, Gotinx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;font color=#0099FF style=&amp;quot;font-size: 20pt&amp;quot;&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color: #000000;  font-family: Century Gothic, serif; font-size: 16pt; font-variant: small-lower;&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Everything hinges on everything.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You see Klines Silvermist of the House of the Silver Star, an Elothean. [[File:klines.jpg|right|200px]]&lt;br /&gt;
Klines has sparkling crystal blue eyes and a classical nose.  His golden brown hair is short and wavy, and is worn loose, tucked behind his ears.  He has smooth skin and a slender build.&lt;br /&gt;
He is a bit over average height for an Elothean.&lt;br /&gt;
He appears to be an adult.&lt;br /&gt;
He is clean shaven.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a black bowler hat, an enclosed leather monocle affixed with multiple rotatable lenses, a brass pendant-orlog on a matching chain, a fitted military-style jacket of black cotton with niniam accents, a simple white shirt, a bison-leather badge that reads &amp;quot;Elves and Elotheans unite!&amp;quot;, a heavy steel wristcuff comprised of interlocking gears, a silversteel aristocrat&#039;s signet ring bearing the Silvermist family crest, some lightweight black cotton pants with rolled-up cuffs and a pair of low-heeled black boots adorned with several buckles.&lt;br /&gt;
&lt;br /&gt;
==Early Years==&lt;br /&gt;
&lt;br /&gt;
A passing glance may reveal what appears to be a pedestrian cliche of a story and based on his early life that is precisely how Klines&#039;s life seemed destined to play out. During his youth, his parents seemed content with sequestering him from the world. He nearly missed out on all the wonderful and terrible things Ilithi had to offer as a result. His family was not from nobility. His father, an Elothean, owned a meager plot of farmland half a day&#039;s ride from the Shard city limits. Klines&#039;s father, mother, and sister worked the plot which produced crops mostly on a subsistence basis. The land had been handed down for generations on Klines&#039;s father&#039;s side and was destined to one day belong to Klines.&lt;br /&gt;
&lt;br /&gt;
Klines&#039;s mother, also an Elothean, was raised on a neighboring farmstead. Like most members of the small community she was expected to marry into another local farmer&#039;s family. She married Klines&#039;s father 7 years before Klines was born. Klines&#039;s sister was born 3 years later.&lt;br /&gt;
&lt;br /&gt;
==Familial Distress==&lt;br /&gt;
&lt;br /&gt;
At first, Klines&#039;s father and mother were willing to overlook him being aloof to his responsibilities on the farm. As it became obvious that Klines was not experiencing a simple phase of Elothean adolescence they became less tolerant. Klines did not seem to share the expectation that he would carry on the family tradition of an honest day’s work on the farm. Kines regularly demonstrated his preference to discuss matters of the bodies that seemed to move high above Elanthia. In addition, Klines developed what his mother referred to as &amp;quot;an unseemly habit&amp;quot; of asking questions about the nature of magic, the nature of the Immortals, and other questions that his parents found unable to provide satisfactory answers to. He yearned to learn more about the world around him and in particular to understand why it was he felt drawn to the planets, moons, and stars, the names of which he was still ignorant.&lt;br /&gt;
&lt;br /&gt;
==Departure==&lt;br /&gt;
&lt;br /&gt;
Naturally, his questions and yearning for knowledge about the celestial bodies he still didn&#039;t understand turned his mind towards joining the Moon Mages Guild. The subject being broached with his parents for the first time did not go well at all. In his thoughts Klines planned a calm, logical, reasonable argument for why they should allow him to join the guild. &amp;quot;The ability to predict the weather would help when planting the field!&amp;quot; and &amp;quot;I heard the Moon Mages can see what may come to pass, that can help on a farm!&amp;quot; What came out instead was a far more impassioned declaration that he would join the Moon Mages Guild and there was nothing they could do to stop it. Without giving his parents a chance to respond he walked out determined to prove that they were wrong to try to confine him to a life of farming. With a few silver Dokoras in his pocket and the clothes he was wearing Klines made the journey to Shard and requested an audience with Mortom Saist in an attempt to officially join the Moon Mages Guild.&lt;br /&gt;
&lt;br /&gt;
==The Guild==&lt;br /&gt;
The guild was not immediately what Klines expected it to be. Upon his arrival to Shard he was refused entrance to the guildhall, not even getting a glimpse of Mortom. After several days of waiting in the garden outside the Great Tower a lower Moon Mage noticed him and took pity. Taking an immediate liking to Klines she spent several months teaching him the basics of the guild and its tenants. Klines came to learn that she was a member of the House of the Silver Star. Throughout this time of learning Klines felt increasingly confident in his decision to attempt to join the guild. At the end of his studies with the Moon Mage, in an effort to provide Klines with more credibility, she assisted him in completing the process of becoming a member of the House of the Silver Star. &lt;br /&gt;
&lt;br /&gt;
Finally, after ardent study, Klines passed the entrance exams to the Moon Mages Guild. By continuing his strictly regimented study and practice, Klines completed the introductory classes over the next several years and was recognized as a full fledged member of the Guild. Wasting little time, he was determined to return home to show his parents what he had learned and to vindicate himself in their eyes.&lt;br /&gt;
&lt;br /&gt;
==Ruined Homecoming==&lt;br /&gt;
Klines&#039;s return home was to be the completion of a journey and realization of a calling that had started when he was a small child. In his mind he felt as though he could not get home rapidly enough to show his parents that he was able to make something of himself by becoming Guilded. Years later Klines would still wonder if the arrogance and pride he was bringing home with him blinded him to the lessons he had so recently been taught; blinded him to the strands of Fate. Or perhaps he simply was too ignorant to recognize his own inexperience. Regardless of the reason the events that transpired upon his arrival home shattered any hope of vindication and arrogance he harbored. &lt;br /&gt;
&lt;br /&gt;
Klines first noticed that something was wrong when he was still several miles from the farmstead. He had smelt the smoke for an hour before he spotted the plume. He quickly realized it was coming from the direction of his childhood home. His first instinct was to assume a brush fire had burnt out of control. Recalling how dangerous the situation could be he increased his pace of travel. He was entirely unprepared for what he encountered as the farmstead came within view. Instead of an out of control brush fire a full on raid was in progress on his family&#039;s farm. While he was aware of certain groups attacking farms in the past the stories he had heard always involved farms far away from his home. But the smoke wafting from a storage silo, the humanoid attackers throwing lit torches towards the home he grew up in, and the screams he heard from within the house weren&#039;t far away at all.&lt;br /&gt;
&lt;br /&gt;
The rapidly devolving situation caused him to pause with indecisiveness for several long moments. Finally, a particularly hopeless scream spurred him into action. Klines steeled himself and decided that he was going to save his family. He planned to use his newly learned abilities to manipulate the shadows cast by the plume of smoke so that he could attempt to sneak towards his home. During his exams at the Guild using the spell had seemed a simple matter. But now, with much riding on his magic&#039;s success, Klines felt that he may not be able to cast the spell at all. After forcing himself to concentrate and focus he managed to successfully mold the shadows around him. &lt;br /&gt;
&lt;br /&gt;
Even more to his surprise he managed to sneak to a side door of the house, locate his family (who were quite surprised to see him), and begin to sneak them out of the house and into the nearby woods. Klines deemed it safer to make individual trips as a larger group would have been easy to spot. The final trip, at the moment where Klines had just began to feel sure he had successfully managed to safely get his family away from the farm, was when it all fell apart. The first sign that Klines had not been as stealthy as desired was the nightstick connecting with the back of his head. His vision blurred and as it faded out, he heard the scraping of metal as a weapon was unsheathed, the sound of metal connecting with flesh, his sister and mother screaming, and then nothing at all as blackness overtook him.&lt;br /&gt;
&lt;br /&gt;
The events that happened over the next week are not entirely known, however, those that knew him previously would say that he was never the same. He also was rarely ever seen in Ilithi again.&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:KLINESDR&amp;diff=454685</id>
		<title>User talk:KLINESDR</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:KLINESDR&amp;diff=454685"/>
		<updated>2016-10-12T20:27:29Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Policy command on policy pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Policy command]] on policy pages==&lt;br /&gt;
Just as a heads up, the {{com|policy}} command was already listed at the top of each policy page, so I rolled back your updates. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 14:36, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
So it is! I completely missed that! Apologies! --[[User:KLINESDR|KLINESDR]] ([[User talk:KLINESDR|talk]]) 15:27, 12 October 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Policy:Violations_of_policy&amp;diff=454653</id>
		<title>Talk:Policy:Violations of policy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Policy:Violations_of_policy&amp;diff=454653"/>
		<updated>2016-10-12T18:56:16Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Comments==&lt;br /&gt;
&#039;&#039;&#039;Please keep discussion on this issue to the specific topic of the page title.  Other [[Policy command|Policy]] subjects can be discussed on the other appropriate policy pages. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ANYONE CONTRIBUTING TO THE POLICY DISCUSSION PLEASE READ:&lt;br /&gt;
Do NOT edit or delete anyone else&#039;s contribution.&lt;br /&gt;
Do NOT hold debates or conversations.&lt;br /&gt;
You CAN edit your own contribution if you think of more to say.&lt;br /&gt;
Make sure to add a signature to your contribution so it is easier to find.&lt;br /&gt;
Click the signature button, second from the right at the top of the editing window.&lt;br /&gt;
Finally... always make sure to preview BEFORE you save!&lt;br /&gt;
Thanks!  --[[User:BLADEDBUTTERFLY|BLADEDBUTTERFLY]] ([[User talk:BLADEDBUTTERFLY|talk]]) 00:38, 31 August 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
I do not know if this is accurate, however, I have heard that in some cases the consequences for violation may not follow this three strike path. In some instances, I have heard of stat or skill reductions, no offline drain, and other alternative penalties applied in place of lockouts/bans. This particular portion of policy may be a good candidate for being made slightly more ambiguous by simply saying something like: &amp;quot;Consequences for violaton of policy may include but are not limited to...&amp;quot; and then list out possible penalties that may be applied. &lt;br /&gt;
&lt;br /&gt;
I think the language that states that the penalty need not follow an escalating path should stay, as for some egregious violations more harsh penalties may be warranted. --[[User:KLINESDR|KLINESDR]] ([[User talk:KLINESDR|talk]]) 13:56, 12 October 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Policy:Violations_of_policy&amp;diff=454651</id>
		<title>Policy:Violations of policy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Policy:Violations_of_policy&amp;diff=454651"/>
		<updated>2016-10-12T18:50:50Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Policy==&lt;br /&gt;
&#039;&#039;&#039;{{com|policy}} article 20:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violations of policy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Anyone found to be in violation of the policies described in this document, at the sole discretion of Simutronics, will be subject to the following.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1. &#039;&#039;&#039;First violation:&#039;&#039;&#039; The user will receive a warning describing the breach of policy Simutronics believes they have committed, either onscreen or via Email.&lt;br /&gt;
|-&lt;br /&gt;
|2. &#039;&#039;&#039;Second violation:&#039;&#039;&#039; The user will be locked out of DragonRealms for a period of up to one month, and will be notified via Email.&lt;br /&gt;
|-&lt;br /&gt;
|3. &#039;&#039;&#039;Third violation:&#039;&#039;&#039; The user will be locked out of DragonRealms permanently.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If the user has more than one account, all accounts, on all services, will be simultaneously subject to the above actions.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|In certain circumstances, such as extremely abusive behavior, a user may be locked out without warning or notice of any kind. However, Simutronics will follow up with an Email explaining why this step was taken.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Players are also always subject to the policies of the online services that provide the connection to DragonRealms. If a player violates the policy of the online service, then that is also considered to be a violation of DragonRealms Player Policy. Reports of such policy violations will be forwarded to the online service involved.&lt;br /&gt;
|}&lt;br /&gt;
[[Policy command]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Policy:Unique_items&amp;diff=454650</id>
		<title>Policy:Unique items</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Policy:Unique_items&amp;diff=454650"/>
		<updated>2016-10-12T18:50:41Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Policy==&lt;br /&gt;
&#039;&#039;&#039;{{com|policy}} article 19:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unique items&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|There are various methods which the GameMasters use, to introduce unique items into DragonRealms. Some of these are planned well in advance, such as auctions, or quest treasure, or have immediate GameMaster involvement, such as during merchant events. Other methods, however, such as the treasure queue or &amp;quot;feeder&amp;quot; system, are done on a daily basis with only limited checking. The queue system is a powerful method to get large numbers of unique items into the hands of DragonRealms&#039;s players, but because of the volume, Simutronics cannot, and does not, maintain detailed records of the types of items, and who claims them. Because of this, requests for replacement of unique items lost due to system problems cannot always be honored.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|In cases where Simutronics has a record of the item and its owner, replacement in the case of a loss (such as from a software crash) is usually authorized. In un-documented cases, however, Simutronics accepts no responsibility to replace the item. This policy allows GameMasters to create a large number of unique items, without requiring the detailed documentation and tracking which can stifle creativity.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|A few problems, however, emerge from this exciting method of treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;bull; Because of the large number of such items, replacement in the case of loss may not be possible, because there will be no records of the item&#039;s exact structure or status.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;bull; It is possible that there will be mistakes in item creation from time to time. These mistakes may be technical, invalid or unreasonable parameters, or elements which are outside the guidelines and mythos of the game environment.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;bull; Items will vary widely in their scope, concept, and usefulness. Some items of similar or exact appearance may have different powers.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Therefore, the following policy is imposed on these items.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;bull; Simutronics will not replace or repair unique items under any circumstances other than bug fixes we initiate at our sole discretion. Therefore, if you lose one of these items in a crash, we may not be able to replace it because we will not have any documentation on what it was, or how it really worked.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;bull; Simutronics can and will, at its sole discretion, make adjustments or repairs to these items as needed. In most cases, if an error represents a clear imbalance, you will not lose the benefits you acquired while the item was working the way it was. The exception to this is if it was a gross mistake that has serious ramifications for the world balance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;bull; Simutronics is not required to make any notification that a change has occurred. If you see that an item suddenly shifts its operation, then the reason is either due to a repair, or that the item was programmed to do what it does for some reason. Items should never be trusted to ALWAYS behave in a perfectly predictable manner.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;bull; In very rare instances, an item may have to be confiscated if it is seriously in error. GameMasters are authorized to replace it with the next item in the unique item queue (though this will probably not have any relationship to the benefits/powers of the one removed). Again, this can take place at Simutronics&#039; sole discretion.&lt;br /&gt;
|}&lt;br /&gt;
[[Policy command]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Policy:Transferring_characters&amp;diff=454649</id>
		<title>Policy:Transferring characters</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Policy:Transferring_characters&amp;diff=454649"/>
		<updated>2016-10-12T18:50:32Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Policy==&lt;br /&gt;
&#039;&#039;&#039;{{com|policy}} article 18:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Transferring characters&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Under no circumstances will Simutronics transfer an existing character from one online service to a different service. If you decide to switch online services, you will have to either roll up a new character from the new service, or continue to use the old service to play your old character.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Even within the same service, characters generally cannot be transferred from one account to another, except in certain specific situations. For example, if a user moves, he or she may require a new account, which would require the transferring of the player&#039;s character from the old account to the new one. To request the transfer of your character from one account to another, use the DragonRealms Feedback option. All requests to transfer a character to another account must be approved by the management of that particular service.&lt;br /&gt;
|}&lt;br /&gt;
[[Policy command]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Policy:Solicitations&amp;diff=454648</id>
		<title>Policy:Solicitations</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Policy:Solicitations&amp;diff=454648"/>
		<updated>2016-10-12T18:50:25Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Policy==&lt;br /&gt;
&#039;&#039;&#039;{{com|policy}} article 17:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Solicitations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Casual discussion is a part of the game. DragonRealms must not be used, however, as a venue for promotion of competing products or services. Individuals who actively promote other competing products or services within DragonRealms, may be locked out.&lt;br /&gt;
|}&lt;br /&gt;
[[Policy command]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Policy:Scripting_policy&amp;diff=454647</id>
		<title>Policy:Scripting policy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Policy:Scripting_policy&amp;diff=454647"/>
		<updated>2016-10-12T18:50:16Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Policy==&lt;br /&gt;
&#039;&#039;&#039;{{com|policy}} article 16:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scripting policy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|(Note: For the purposes of this policy, all violations will be referred to as &amp;quot;Scripting&amp;quot;.)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Any activity that results in ANY benefit to either you or another player while being unresponsive to the gaming environment will be considered against policy.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Warnings for using triggers, running scripts, or any other activities while being unresponsive to the gaming environment are based on the Staff&#039;s observation of the character, and the Staff&#039;s judgment may vary from instance to instance therefore each instance will be judged independently. Furthermore, GMs have the right to verify that any and all characters are following this policy at any time.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Exceptions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|In general, if you are running a script and are responsive to the game -or- are in Rest Mode or Sleep Mode and are not gaining any NEW experience, skills, money, or providing other players with an in-game advantage (e.g., casting spells), it does not fall under this policy. ANY activity that&#039;s deemed by Staff to be disruptive or not in the best interest of the game or its players can be warned when discovered. (E.g., if you are scripting moving in and out of a room, a warning may be issued because it causes undue screen scroll.)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If you are gaining skills passively or providing other characters with an in-game advantage, a warning may be issued based on your being unresponsive to the gaming environment. If your &amp;quot;Rest Mode&amp;quot; message is determined to be inappropriate, a warning may be issued based on the message being Out of Character (OOC) or disruptive. If you set up a character &amp;quot;bot&amp;quot; to provide services (i.e., healing, lockpicking, spellcasting, etc.) to other players while that &amp;quot;bot&amp;quot; is unresponsive, you will be issued a warning.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Utilizing Character &amp;quot;Bots&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Any participation in the use of character &amp;quot;bots&amp;quot; witnessed by Staff, even if the unresponsive character is not connected to your account and you currently are not in violation of this policy, will be considered against policy and may result in a warning and/or other penalties.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Multiple Accounts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|The use of multiple accounts is not prohibited by DragonRealms Policy however, if a player chooses to run multiple accounts at the same time and they are being controlled by triggers or scripts and are gaining ANY benefit for that character or surrounding characters, the player --must be actively responsive to the gaming environment-- from each character&#039;s perspective.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violation Penalties&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;bull; &#039;&#039;&#039;First offense:&#039;&#039;&#039; Player receives a formal warning, is moved to a holding room, loses ALL field experience (unabsorbed experience), has an experience inefficiency penalty added, and must reread and agree to policy before being released.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;bull; &#039;&#039;&#039;Second offense:&#039;&#039;&#039; In addition to the above penalties, 10% off all skills 1 point off all stats (along with the corresponding number of TDPs) will be subtracted from the violating character.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;bull; &#039;&#039;&#039;Third and subsequent offenses:&#039;&#039;&#039; On the third violation, the EXP Loss penalty escalates to 25% along with 2 points off all stats (and the appropriate number of TDPs). Any further violations will result in the the penalty (i.e., 40% + 3 points off all stats, 55% +4 points on stats, 70% +5, 85% +6) up to, and including, 100% skill loss together with an additional 7 points off each stat. &lt;br /&gt;
|-&lt;br /&gt;
|In the case of gross violations of this policy, all characters on the offending account, plus all other linked accounts, may receive the same penalties, at our discretion. When/If a character has suffered 100% loss, a subsequent warning will result in full character forfeiture. This confiscation will be immediate and there will be no transfer of items from a confiscated character to any other character allowed.&lt;br /&gt;
|}&lt;br /&gt;
[[Policy command]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Policy:Score_lists&amp;diff=454646</id>
		<title>Policy:Score lists</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Policy:Score_lists&amp;diff=454646"/>
		<updated>2016-10-12T18:50:08Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Policy==&lt;br /&gt;
&#039;&#039;&#039;{{com|policy}} article 15:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Score lists&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Simutronics is the sole judge of the accuracy of any high score lists and other event score listings. An announcement by Simutronics as to the winners of an event, is final.&lt;br /&gt;
|}&lt;br /&gt;
[[Policy command]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Policy:Repair_or_replacement_of_items&amp;diff=454645</id>
		<title>Policy:Repair or replacement of items</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Policy:Repair_or_replacement_of_items&amp;diff=454645"/>
		<updated>2016-10-12T18:49:59Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Policy==&lt;br /&gt;
&#039;&#039;&#039;{{com|policy}} article 14:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Repair or replacement of items&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Should it appear that your character is missing some points or that something about your character or its inventory has changed unexpectedly, you may inform us by typing ASSIST and speaking to a GameMaster directly, or by leaving DragonRealms Feedback and giving an explanation of the situation. Simutronics will attempt to investigate the problem, and may, at its sole discretion, authorize adjustments to your score or inventory. GameMasters are empowered to make many on-the-spot decisions about replacement, but some situations will require approval from Simutronics management.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Some missing items are caused by normal means, such as a weapon which is broken in combat, coins lost to a pickpocket, or a mis-typed line to a parser. For example, if you were to type PUT SWORD IN SACK, this would normally put the sword into your own sack, but if there were to be a sack on the ground (perhaps left there by another player), your sword would instead go into that sack, and when you reached for it later, you might think it had just &amp;quot;disappeared.&amp;quot; In any case where an item is lost or damaged through this type of normal game mechanics, repair or replacement cannot be authorized.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|In many instances, Simutronics&#039; only recourse in determining the cause of a problem a user may experience, is to verify that the programming involved is reliable. If specific game mechanics function correctly, and repeated tests under similar circumstances as the reported problem yield correct results, then we must rule that what the user saw is attributed to some type of communication problem or a misunderstanding of the output. For example, if your sword breaks in combat, and the die roll does not match the expected result, then Simutronics will check the programming involved carefully, and attempt to reproduce the error. In this case, if the breakage system operates correctly thousands of times a day, and attempts to re-create the identical error fail, then the conclusion Simutronics must draw is that the mistake was caused by human error or a communication problem such as line noise, which mangled the output.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Due to recent developments, Simutronics will no longer replace for a character&#039;s inventory or score losses caused by delays or disconnections that are the direct result of the service provider the player accesses.&lt;br /&gt;
|}&lt;br /&gt;
[[Policy command]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Policy:Quests_and_special_events&amp;diff=454644</id>
		<title>Policy:Quests and special events</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Policy:Quests_and_special_events&amp;diff=454644"/>
		<updated>2016-10-12T18:49:49Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Policy==&lt;br /&gt;
&#039;&#039;&#039;{{com|policy}} article 13:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quests and special events&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The running of events and quests takes an enormous amount of effort for setup and execution, but can sometimes accommodate only a few players at a time. Simutronics may run the same quest more than once, to allow as many players as possible to enjoy it. Because of this, if you participate in a quest, please do not discuss the details of the puzzles with other players, because this can decrease their own enjoyment of it when their turn comes around. Also, please do not broadcast puzzle solutions or other spoilers over general means of communication, such as the ESP network, or the public Message Board topics.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Quest participants who are being disruptive, may be removed from the quest. Examples of disruptive behavior are.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;bull; Being extremely out-of-character.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;bull; Making disparaging comments about the quest or the people involved.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;bull; Actively thwarting the progress of other participants.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Disruptive behavior can also be caused by players who have participated in a quest before, and therefore already know the puzzle solutions, or by players who have received the solutions from other participants, and thereby lessen the enjoyment of other players who wish to discover the solutions for themselves. Determination of what is and is not disruptive behavior, and/or removal of a quest participant, is entirely at the discretion of the GameMaster running the event.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Some quests have a limited capacity. Simutronics makes no guarantee that everyone who shows up for a quest will be able to participate. Most quests will be run again at a later date, but Simutronics makes no guarantee of the frequency of these quests, or that any particular player will be guaranteed the right to participate in any of them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Simutronics is not required to give warning that a quest will be run. Some quests are announced ahead of time, while others are run spontaneously.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Quests have inherent dangers in them, over and above the normal dangers to your character while playing DragonRealms. This could mean the death of your character, the loss of inventory, the threat of kidnapping or capture, and many other possibilities. You do have the option of choosing not to participate in an ongoing quest, by typing ASSIST and requesting that you be removed from the quest. This must be done as soon as you are aware that there is a quest in progress. Once you have become involved, however, it is up to the GameMaster running the quest as to whether your request to be removed should be honored.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Awards are frequently given out at the end of quests and other events. There is no guarantee, however, that a player&#039;s participation in an event will guarantee an award. Even though a player may have contributed to the solution of a puzzle, or roleplayed well, his or her actions at those times may not be monitored. Simutronics is not required to monitor the behavior of all quest participants.&lt;br /&gt;
|}&lt;br /&gt;
[[Policy command]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Policy:Privacy&amp;diff=454643</id>
		<title>Policy:Privacy</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Policy:Privacy&amp;diff=454643"/>
		<updated>2016-10-12T18:49:40Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Policy==&lt;br /&gt;
&#039;&#039;&#039;{{com|policy}} article 12:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Privacy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|We consider our GameMasters in DragonRealms to be equivalent to a GM in a tabletop game, which means that they have the authority to monitor everything that goes on in the world, and to add and modify with the intention of keeping interest high and promoting the overall enjoyment of the product. It is not Simutronics policy, however, to eavesdrop on private conversations unless there is a reasonable concern that such conversations relate to bug abuse, disruptive behavior, or ongoing events. In general, GameMaster policy is to respect player privacy as much as possible, however it must be made clear that all actions and conversations within DragonRealms are subject to monitoring.&lt;br /&gt;
|}&lt;br /&gt;
[[Policy command]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Policy:Player_vs_player_conflict&amp;diff=454642</id>
		<title>Policy:Player vs player conflict</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Policy:Player_vs_player_conflict&amp;diff=454642"/>
		<updated>2016-10-12T18:49:32Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Policy==&lt;br /&gt;
&#039;&#039;&#039;{{com|policy}} article 11:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Player VS player conflict&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|It is understood that there are elements of combat in DragonRealms, which will promote a competitive environment. DragonRealms has been designed to promote competition as player vs. creature, or player vs. puzzle, and not generally player vs. player. Some events (such as the Gladiatorial Games), encourage player vs. player combat in a structured setting. Also, some players will choose to roleplay a competitive situation between themselves, and will combat each other, which is acceptable. What is not acceptable is to initiate combat against unsuspecting victims. Anyone exhibiting such behavior, especially one who chooses to prey upon weaker players for his or her own enjoyment, may be in violation of DragonRealms policy.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|There are many gray areas in terms of defining what is acceptable competition, and what is abusive behavior. In general, [[Simutronics]] will not get involved in any player vs. player conflict which is confined to a small group of players. However, if such conflict overlaps to other players, or causes a generally disruptive influence on DragonRealms in general, the participants will be warned. Simutronics reserves the right to determine which behavior is considered abusive.&lt;br /&gt;
|}&lt;br /&gt;
[[Policy command]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Policy:GameMasters&amp;diff=454641</id>
		<title>Policy:GameMasters</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Policy:GameMasters&amp;diff=454641"/>
		<updated>2016-10-12T18:49:23Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Policy==&lt;br /&gt;
&#039;&#039;&#039;{{com|policy}} article 10:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gamemasters&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|GameMasters are frequently on-duty to answer any calls for assistance which may arise. All players are encouraged to type ASSIST (or click on the &amp;quot;Assistance&amp;quot; button) if they are having a problem with game mechanics, which will notify any on-duty GameMasters that you have a question. GameMasters are not permitted, however, to give solutions to puzzles, supply inventory to the player, or divulge certain details which the player is supposed to discover for himself or herself. For example, a GameMaster could examine a locked chest to see if it was constructed properly, but would not typically be allowed to tell you its exact difficulty level, or what number you would have to roll in order to be able to open it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|GameMasters are not permitted to make personalized items for players, unless a special merchant event is in progress. GameMasters are forbidden to show any type of favoritism towards one player or another.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|VERY IMPORTANT: Keep in mind that although GameMasters serve as Customer Service representatives, their main responsibility is to preserve the integrity of the game&#039;s rules and balance, and in situations where customer service may conflict with preserving the integrity of the game, the GameMaster is required to put the rules first.&lt;br /&gt;
|}&lt;br /&gt;
[[Policy command]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Policy:Game_mechanics&amp;diff=454640</id>
		<title>Policy:Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Policy:Game_mechanics&amp;diff=454640"/>
		<updated>2016-10-12T18:49:15Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Policy==&lt;br /&gt;
&#039;&#039;&#039;{{com|policy}} article 9:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Game mechanics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Simutronics reserves the right to make modifications to any and all game mechanics and rules at any time, without notice. Players should be mindful of the fact that Simutronics has a responsibility to preserve the balance of the game for the majority of the players, and furthermore, to maintain a level of challenge that is adequate for this type of product. Therefore, Simutronics will routinely add new rules, modify existing rules, and even go back and change new additions which did not function as expected.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|These changes can impact your character in a variety of ways. If you feel that the change unfairly penalizes your character, or your character type, given the requirements of balance, challenge, and the general good of the game, then you may make your views known to Simutronics via DragonRealms Feedback. It should be understood, however, that Simutronics maintains a longer range view which may be in conflict with short-term and character-specific interests, but Simutronics will always attempt to make the best decision for the overall good of the game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Policy command]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Policy:Delays_or_slowdowns&amp;diff=454639</id>
		<title>Policy:Delays or slowdowns</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Policy:Delays_or_slowdowns&amp;diff=454639"/>
		<updated>2016-10-12T18:49:06Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Policy==&lt;br /&gt;
&#039;&#039;&#039;{{com|policy}} article 8:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Delays or slowdowns&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Some delay between commands is a normal consequence of playing a game on a network. Delays are typically only a few seconds, but may occasionally be longer. Additionally, some delays may affect only one player, because he or she is having problems with a local network node. Delays, disconnections, or losses that are the direct result of service connections are no longer replaced for by Simutronics staff. See the section on repair/replacement for more information. [[Simutronics]] reserves the right of final judgment as to the verification of any slowdown-related claims.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Policy command]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Policy:Character_purges&amp;diff=454638</id>
		<title>Policy:Character purges</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Policy:Character_purges&amp;diff=454638"/>
		<updated>2016-10-12T18:48:44Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Policy==&lt;br /&gt;
&#039;&#039;&#039;{{com|policy}} article 7:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Character purges&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Certain characters which have been inactive are in danger of being purged from the database, to make room for active characters. The rules are as follows.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;bull; If someone just logs into the game once or twice for a few minutes, and then never returns, their character will probably be purged from the database within a couple weeks. The criteria is, if a character&#039;s TOTAL playing time in the game is under an hour, and they have not visited the game for at least 15 days, they will be purged.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;bull; ANY character, even a high-level one, that has not visited the game for 90 days or more will be purged from the database.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If this happens, your only option is to start a new character, as nothing from the old one (stats, coins, renown, inventory, etc.) will be replaced or re-created.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Policy command]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Policy:Bug_abuse&amp;diff=454637</id>
		<title>Policy:Bug abuse</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Policy:Bug_abuse&amp;diff=454637"/>
		<updated>2016-10-12T18:48:18Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Policy==&lt;br /&gt;
&#039;&#039;&#039;{{com|policy}} article 5:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bug abuse&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Attempts to gain an unfair advantage which circumnavigates the letter and/or spirit of the rules presented in the documentation and the version notes, as judged solely by [[Simutronics]], are a violation of policy. Types of abuse range from sending special characters or signals to the software to obtain an unusual result, to using normal game mechanics in ways they are clearly not intended.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Examples of serious bug abuse: Disconnecting from the merchant manager to avoid paying the purchase price of an item, finding a &amp;quot;feedback loop&amp;quot; with spells or mana points, which allows spells to be cast multiple times with little or no cost, repeatedly injuring yourself (or another character) in order to generate experience for an empath or cleric, finding a special circumstance in which to use a potion whereby its quantity is not decremented when it is used, abusing game mechanics to cause duplication of items or coins.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Abusing bugs disrupts the balance of DragonRealms and reduces its effectiveness to remain an entertaining product. Sometimes there will be a great temptation to abuse a bug for personal gain because the negative effect is not readily apparent. However it should be understood that the consequences of allowing bugs and loopholes to be exploited is so detrimental to the product, that Simutronics will exercise no tolerance whatsoever for anyone participating in this type of activity.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bugs should always be reported. If you observe someone else abusing a serious bug, or discussing a plan to abuse one, and fail to report it, you are subject to the same penalties as they are. Serious bugs should be reported through DragonRealms Feedback.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Benefits obtained from bug abuse may be confiscated, at Simutronics&#039; sole discretion. Failure to cooperate with Simutronics as to the extent or nature of a bug, or failure to be honest about the benefits obtained from bug abuse, is grounds for immediate lock-out from DragonRealms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Policy command]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Policy:Bug_abuse&amp;diff=454636</id>
		<title>Policy:Bug abuse</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Policy:Bug_abuse&amp;diff=454636"/>
		<updated>2016-10-12T18:48:02Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Policy==&lt;br /&gt;
&#039;&#039;&#039;{{com|policy}} article 5:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bug abuse&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Attempts to gain an unfair advantage which circumnavigates the letter and/or spirit of the rules presented in the documentation and the version notes, as judged solely by [[Simutronics]], are a violation of policy. Types of abuse range from sending special characters or signals to the software to obtain an unusual result, to using normal game mechanics in ways they are clearly not intended.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Examples of serious bug abuse: Disconnecting from the merchant manager to avoid paying the purchase price of an item, finding a &amp;quot;feedback loop&amp;quot; with spells or mana points, which allows spells to be cast multiple times with little or no cost, repeatedly injuring yourself (or another character) in order to generate experience for an empath or cleric, finding a special circumstance in which to use a potion whereby its quantity is not decremented when it is used, abusing game mechanics to cause duplication of items or coins.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Abusing bugs disrupts the balance of DragonRealms and reduces its effectiveness to remain an entertaining product. Sometimes there will be a great temptation to abuse a bug for personal gain because the negative effect is not readily apparent. However it should be understood that the consequences of allowing bugs and loopholes to be exploited is so detrimental to the product, that Simutronics will exercise no tolerance whatsoever for anyone participating in this type of activity.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Policy command]]&lt;br /&gt;
|-&lt;br /&gt;
|Bugs should always be reported. If you observe someone else abusing a serious bug, or discussing a plan to abuse one, and fail to report it, you are subject to the same penalties as they are. Serious bugs should be reported through DragonRealms Feedback.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Benefits obtained from bug abuse may be confiscated, at Simutronics&#039; sole discretion. Failure to cooperate with Simutronics as to the extent or nature of a bug, or failure to be honest about the benefits obtained from bug abuse, is grounds for immediate lock-out from DragonRealms.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Policy:Abusive_or_disruptive_behavior&amp;diff=454635</id>
		<title>Policy:Abusive or disruptive behavior</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Policy:Abusive_or_disruptive_behavior&amp;diff=454635"/>
		<updated>2016-10-12T18:47:14Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Policy==&lt;br /&gt;
&#039;&#039;&#039;{{com|policy}} article 4:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abusive or disruptive behavior&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DragonRealms is designed for the enjoyment of everyone, and as a general rule, any behavior which is specifically targeted to lessen that enjoyment for another player, may be in violation of DragonRealms policy.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|DragonRealms is known as a &amp;quot;Roleplaying Game&amp;quot; which means that it is assumed that the player will present their character in a manner that is consistent with the medieval fantasy environment. This type of play is termed &amp;quot;in character&amp;quot; (IC) and means that the player is acting out the part in a believable manner. The term &amp;quot;out of character&amp;quot; means that the player is behaving in a manner which would be inconsistent with his or her character&#039;s situation in the game.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Generally, it is up to the player to decide how much he or she wants to remain in character while playing DragonRealms. However, there can exist situations where being blatantly out of character can be considered abusive behavior: for example, an individual who insists on remaining out-of-character, even when associating with a group of other players which is trying to remain in-character. When one individual is reducing the enjoyment of other players by out-of-character behavior (be it by speech, actions, ESP messages, or any other method of communication within DragonRealms), this may be considered as disruptive behavior. Judgment of what is and is not disruptive is entirely at the discretion of [[Simutronics]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Policy command]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Policy:Miscellaneous&amp;diff=454634</id>
		<title>Policy:Miscellaneous</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Policy:Miscellaneous&amp;diff=454634"/>
		<updated>2016-10-12T18:46:15Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Policy==&lt;br /&gt;
&#039;&#039;&#039;{{com|policy}} article 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Additional policies from time to time may become necessary, such as unique policies for a quest.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|It is also [[Simutronics]] policy that if anyone is locked out of one Simutronics product, for any reason, Simutronics may choose to lock that user&#039;s accounts out of ALL Simutronics products, on all services.  This includes current and future Simutronics products.  If a user is discovered to be playing on an account which is registered to a fraudulent or incorrect name, address, or billing method, that may also be grounds for immediate lockout.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Simutronics reserves the right to make special-case adjustments to its policies and the steps it takes concerning violation of these policies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Policy command]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Policy:Character_names&amp;diff=454633</id>
		<title>Policy:Character names</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Policy:Character_names&amp;diff=454633"/>
		<updated>2016-10-12T18:45:51Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Policy==&lt;br /&gt;
&#039;&#039;&#039;{{com|policy}} article 6:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray; width: 95%; background: #F2F2F2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Character names&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Please remember that DragonRealms is a product designed to be enjoyed by people of all ages, and harsh language is clearly inappropriate. This also applies to the names chosen for your character. Obscene names will not be tolerated. Please endeavor to keep names within the genre of DragonRealms (medieval fantasy). Names such as &amp;quot;Chainsaw Laserman&amp;quot; or &amp;quot;Klingon Fuzzbuster&amp;quot; are inappropriate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Policy command]]&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Policy:Character_names&amp;diff=454632</id>
		<title>Talk:Policy:Character names</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Policy:Character_names&amp;diff=454632"/>
		<updated>2016-10-12T18:44:29Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Comments==&lt;br /&gt;
&#039;&#039;&#039;Please keep discussion on this issue to the specific topic of the page title.  Other [[Policy command|Policy]] subjects can be discussed on the other appropriate policy pages. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ANYONE CONTRIBUTING TO THE POLICY DISCUSSION PLEASE READ:&lt;br /&gt;
Do NOT edit or delete anyone else&#039;s contribution.&lt;br /&gt;
Do NOT hold debates or conversations.&lt;br /&gt;
You CAN edit your own contribution if you think of more to say.&lt;br /&gt;
Make sure to add a signature to your contribution so it is easier to find.&lt;br /&gt;
Click the signature button, second from the right at the top of the editing window.&lt;br /&gt;
Finally... always make sure to preview BEFORE you save!&lt;br /&gt;
Thanks!  --[[User:BLADEDBUTTERFLY|BLADEDBUTTERFLY]] ([[User talk:BLADEDBUTTERFLY|talk]]) 00:35, 31 August 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
I would like to see meta and self-referential names (think names with the word MULE or PUFF or HEAL in them) prohibited as well as outright joke names like Came and Went. It is a frequent complaint (and I&#039;ve struggled with it too) to come up with memorable snappy names since so many have come and gone, been used for throwaways and vault and house holders, mules etc - I think it would be fair to do a name purge. If it&#039;s possible to generate such a list, perhaps a purge of names of characters that meet all of these criteria: never advanced past 5th circle, associated account has been inactive for 7+ years, and the character has nothing of value in their possession. --[[User:NECKHOFF|NECKHOFF]] ([[User talk:NECKHOFF|talk]]) 22:34, 1 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Naming policy has been loosely followed through the years, only the most egregious of names would be removed. Honestly I don&#039;t see any issue with the current setup, nor do I wish to see developer time spent on changing, monitoring, policing character names. This came up in an OOC meeting last night with Lyneya, and her thoughts (which I agree with) is that stupid does not mean bad. If you want to name your prydean Kitteh McFlufflestuffins, that&#039;s stupid, but I wouldn&#039;t report you for it. TL:DR If you see something blatantly OOC, report it, otherwise let people do as they want.&amp;lt;br /&amp;gt; In regards to a character purge, it&#039;s not currently possible. (I spoke to billing wanting to wipe several old accounts of mine that I will honestly never touch again, it&#039;s not doable.) I gave them a few suggestions for how to handle name changes, so that ~might~ be a thing in the future, but this is getting off topic.[[User:ASHBOMB|ASHBOMB]]([[User talk:ASHBOMB|talk]]) 02:29, 2 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I attended the OOC meeting with Lyneya and haven given a lot of thought to her &amp;quot;stupid isn&#039;t bad&amp;quot; comment. It caused me a bit of consternation because stupid names shatter my immersion when I am trying to roleplay. I try to let it go out of respect for people who do not enjoy RP. At any given time typing WHO FULL and being able to find Targaryen&#039;s, Hellrazer&#039;s, Remorseless, and so on makes it clearly obvious that there has been apathy shown towards naming policy. I don&#039;t mean to call anyone out here but it&#039;s jarring at the best of times.&lt;br /&gt;
&lt;br /&gt;
I would encourage staff that even if naming policy has been ignored for a long period of time, take the opportunity of a policy revamp to start enforcing it again!&lt;br /&gt;
&lt;br /&gt;
Having said all that, out of all the policies this is also probably the lowest priority. While players can more directly assist staff with enforcing it (via REPORTs, assuming change actually comes from REPORTing the names), there are policies that I think will have far more benefit on the general population of DR. --[[User:KLINESDR|KLINESDR]] ([[User talk:KLINESDR|talk]]) 13:44, 12 October 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Klines&amp;diff=454419</id>
		<title>Klines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Klines&amp;diff=454419"/>
		<updated>2016-10-05T07:58:35Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Klines Silvermist&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|instance=prime&lt;br /&gt;
|status=a&lt;br /&gt;
|relat=Kintalia, Gotinx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;font color=#0099FF style=&amp;quot;font-size: 20pt&amp;quot;&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color: #000000;  font-family: Century Gothic, serif; font-size: 16pt; font-variant: small-lower;&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Everything hinges on everything.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You see Klines Silvermist of the House of the Silver Star, an Elothean. [[File:klines.jpg|right|200px]]&lt;br /&gt;
Klines has sparkling crystal blue eyes and a classical nose.  His golden brown hair is short and wavy, and is worn loose, tucked behind his ears.  He has smooth skin and a slender build.&lt;br /&gt;
He is a bit over average height for an Elothean.&lt;br /&gt;
He appears to be an adult.&lt;br /&gt;
He is clean shaven.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a black bowler hat, a polished gold monocle wrapped in platinum ivy accents, a brass pendant-orlog on a matching chain, a fitted military-style jacket of black cotton with niniam accents, a simple white shirt, a bison-leather badge that reads &amp;quot;Elves and Elotheans unite!&amp;quot;, a heavy steel wristcuff comprised of interlocking gears, a silversteel aristocrat&#039;s signet ring bearing the Silvermist family crest, some lightweight black cotton pants with rolled-up cuffs and a pair of low-heeled black boots adorned with several buckles.&lt;br /&gt;
&lt;br /&gt;
==Early Years==&lt;br /&gt;
&lt;br /&gt;
A passing glance may reveal what appears to be a pedestrian cliche of a story and based on his early life that is precisely how Klines&#039;s life seemed destined to play out. During his youth, his parents seemed content with sequestering him from the world. He nearly missed out on all the wonderful and terrible things Ilithi had to offer as a result. His family was not from nobility. His father, an Elothean, owned a meager plot of farmland half a day&#039;s ride from the Shard city limits. Klines&#039;s father, mother, and sister worked the plot which produced crops mostly on a subsistence basis. The land had been handed down for generations on Klines&#039;s father&#039;s side and was destined to one day belong to Klines.&lt;br /&gt;
&lt;br /&gt;
Klines&#039;s mother, also an Elothean, was raised on a neighboring farmstead. Like most members of the small community she was expected to marry into another local farmer&#039;s family. She married Klines&#039;s father 7 years before Klines was born. Klines&#039;s sister was born 3 years later.&lt;br /&gt;
&lt;br /&gt;
==Familial Distress==&lt;br /&gt;
&lt;br /&gt;
At first, Klines&#039;s father and mother were willing to overlook him being aloof to his responsibilities on the farm. As it became obvious that Klines was not experiencing a simple phase of Elothean adolescence they became less tolerant. Klines did not seem to share the expectation that he would carry on the family tradition of an honest day’s work on the farm. Kines regularly demonstrated his preference to discuss matters of the bodies that seemed to move high above Elanthia. In addition, Klines developed what his mother referred to as &amp;quot;an unseemly habit&amp;quot; of asking questions about the nature of magic, the nature of the Immortals, and other questions that his parents found unable to provide satisfactory answers to. He yearned to learn more about the world around him and in particular to understand why it was he felt drawn to the planets, moons, and stars, the names of which he was still ignorant.&lt;br /&gt;
&lt;br /&gt;
==Departure==&lt;br /&gt;
&lt;br /&gt;
Naturally, his questions and yearning for knowledge about the celestial bodies he still didn&#039;t understand turned his mind towards joining the Moon Mages Guild. The subject being broached with his parents for the first time did not go well at all. In his thoughts Klines planned a calm, logical, reasonable argument for why they should allow him to join the guild. &amp;quot;The ability to predict the weather would help when planting the field!&amp;quot; and &amp;quot;I heard the Moon Mages can see what may come to pass, that can help on a farm!&amp;quot; What came out instead was a far more impassioned declaration that he would join the Moon Mages Guild and there was nothing they could do to stop it. Without giving his parents a chance to respond he walked out determined to prove that they were wrong to try to confine him to a life of farming. With a few silver Dokoras in his pocket and the clothes he was wearing Klines made the journey to Shard and requested an audience with Mortom Saist in an attempt to officially join the Moon Mages Guild.&lt;br /&gt;
&lt;br /&gt;
==The Guild==&lt;br /&gt;
The guild was not immediately what Klines expected it to be. Upon his arrival to Shard he was refused entrance to the guildhall, not even getting a glimpse of Mortom. After several days of waiting in the garden outside the Great Tower a lower Moon Mage noticed him and took pity. Taking an immediate liking to Klines she spent several months teaching him the basics of the guild and its tenants. Klines came to learn that she was a member of the House of the Silver Star. Throughout this time of learning Klines felt increasingly confident in his decision to attempt to join the guild. At the end of his studies with the Moon Mage, in an effort to provide Klines with more credibility, she assisted him in completing the process of becoming a member of the House of the Silver Star. &lt;br /&gt;
&lt;br /&gt;
Finally, after ardent study, Klines passed the entrance exams to the Moon Mages Guild. By continuing his strictly regimented study and practice, Klines completed the introductory classes over the next several years and was recognized as a full fledged member of the Guild. Wasting little time, he was determined to return home to show his parents what he had learned and to vindicate himself in their eyes.&lt;br /&gt;
&lt;br /&gt;
==Ruined Homecoming==&lt;br /&gt;
Klines&#039;s return home was to be the completion of a journey and realization of a calling that had started when he was a small child. In his mind he felt as though he could not get home rapidly enough to show his parents that he was able to make something of himself by becoming Guilded. Years later Klines would still wonder if the arrogance and pride he was bringing home with him blinded him to the lessons he had so recently been taught; blinded him to the strands of Fate. Or perhaps he simply was too ignorant to recognize his own inexperience. Regardless of the reason the events that transpired upon his arrival home shattered any hope of vindication and arrogance he harbored. &lt;br /&gt;
&lt;br /&gt;
Klines first noticed that something was wrong when he was still several miles from the farmstead. He had smelt the smoke for an hour before he spotted the plume. He quickly realized it was coming from the direction of his childhood home. His first instinct was to assume a brush fire had burnt out of control. Recalling how dangerous the situation could be he increased his pace of travel. He was entirely unprepared for what he encountered as the farmstead came within view. Instead of an out of control brush fire a full on raid was in progress on his family&#039;s farm. While he was aware of certain groups attacking farms in the past the stories he had heard always involved farms far away from his home. But the smoke wafting from a storage silo, the humanoid attackers throwing lit torches towards the home he grew up in, and the screams he heard from within the house weren&#039;t far away at all.&lt;br /&gt;
&lt;br /&gt;
The rapidly devolving situation caused him to pause with indecisiveness for several long moments. Finally, a particularly hopeless scream spurred him into action. Klines steeled himself and decided that he was going to save his family. He planned to use his newly learned abilities to manipulate the shadows cast by the plume of smoke so that he could attempt to sneak towards his home. During his exams at the Guild using the spell had seemed a simple matter. But now, with much riding on his magic&#039;s success, Klines felt that he may not be able to cast the spell at all. After forcing himself to concentrate and focus he managed to successfully mold the shadows around him. &lt;br /&gt;
&lt;br /&gt;
Even more to his surprise he managed to sneak to a side door of the house, locate his family (who were quite surprised to see him), and begin to sneak them out of the house and into the nearby woods. Klines deemed it safer to make individual trips as a larger group would have been easy to spot. The final trip, at the moment where Klines had just began to feel sure he had successfully managed to safely get his family away from the farm, was when it all fell apart. The first sign that Klines had not been as stealthy as desired was the nightstick connecting with the back of his head. His vision blurred and as it faded out, he heard the scraping of metal as a weapon was unsheathed, the sound of metal connecting with flesh, his sister and mother screaming, and then nothing at all as blackness overtook him.&lt;br /&gt;
&lt;br /&gt;
The events that happened over the next week are not entirely known, however, those that knew him previously would say that he was never the same. He also was rarely ever seen in Ilithi again.&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Klines&amp;diff=454418</id>
		<title>Klines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Klines&amp;diff=454418"/>
		<updated>2016-10-05T07:57:00Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Ruined Homecoming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Klines Silvermist&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Male&lt;br /&gt;
|instance=prime&lt;br /&gt;
|status=a&lt;br /&gt;
|relat=Kintalia, Gotinx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;font color=#0099FF style=&amp;quot;font-size: 20pt&amp;quot;&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color: #000000;  font-family: Century Gothic, serif; font-size: 16pt; font-variant: small-lower;&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Everything hinges on everything.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You see Klines Silvermist of the House of the Silver Star, an Elothean. [[File:klines.jpg|right|200px]]&lt;br /&gt;
Klines has sparkling crystal blue eyes and a classical nose.  His golden brown hair is short and wavy, and is worn loose, tucked behind his ears.  He has smooth skin and a slender build.&lt;br /&gt;
He is a bit over average height for an Elothean.&lt;br /&gt;
He appears to be an adult.&lt;br /&gt;
He is clean shaven.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a black bowler hat, a polished gold monocle wrapped in platinum ivy accents, a brass pendant-orlog on a matching chain, a fitted military-style jacket of black cotton with niniam accents, a simple white shirt, a bison-leather badge that reads &amp;quot;Elves and Elotheans unite!&amp;quot;, a heavy steel wristcuff comprised of interlocking gears, a silversteel aristocrat&#039;s signet ring bearing the Silvermist family crest, some lightweight black cotton pants with rolled-up cuffs and a pair of low-heeled black boots adorned with several buckles.&lt;br /&gt;
&lt;br /&gt;
==Early Years==&lt;br /&gt;
&lt;br /&gt;
A passing glance may reveal what appears to be a pedestrian cliche of a story and based on his early life that is precisely how Klines&#039;s life seemed destined to play out. During his youth, his parents seemed content with sequestering him from the world. He nearly missed out on all the wonderful and terrible things Ilithi had to offer as a result. His family was not from nobility. His father, an Elothean, owned a meager plot of farmland half a day&#039;s ride from the Shard city limits. Klines&#039;s father, mother, and sister worked the plot which produced crops mostly on a subsistence basis. The land had been handed down for generations on Klines&#039;s father&#039;s side and was destined to one day belong to Klines.&lt;br /&gt;
&lt;br /&gt;
Klines&#039;s mother, also an Elothean, was raised on a neighboring farmstead. Like most members of the small community she was expected to marry into another local farmer&#039;s family. She married Klines&#039;s father 7 years before Klines was born. Klines&#039;s sister was born 3 years later.&lt;br /&gt;
&lt;br /&gt;
==Familial Distress==&lt;br /&gt;
&lt;br /&gt;
At first, Klines&#039;s father and mother were willing to overlook him being aloof to his responsibilities on the farm. As it became obvious that Klines was not experiencing a simple phase of Elothean adolescence they became less tolerant. Klines did not seem to share the expectation that he would carry on the family tradition of an honest day’s work on the farm. Kines regularly demonstrated his preference to discuss matters of the bodies that seemed to move high above Elanthia. In addition, Klines developed what his mother referred to as &amp;quot;an unseemly habit&amp;quot; of asking questions about the nature of magic, the nature of the Immortals, and other questions that his parents found unable to provide satisfactory answers to. He yearned to learn more about the world around him and in particular to understand why it was he felt drawn to the planets, moons, and stars, the names of which he was still ignorant.&lt;br /&gt;
&lt;br /&gt;
==Departure==&lt;br /&gt;
&lt;br /&gt;
Naturally, his questions and yearning for knowledge about the celestial bodies he still didn&#039;t understand turned his mind towards joining the Moon Mages Guild. The subject being broached with his parents for the first time did not go well at all. In his thoughts Klines planned a calm, logical, reasonable argument for why they should allow him to join the guild. &amp;quot;The ability to predict the weather would help when planting the field!&amp;quot; and &amp;quot;I heard the Moon Mages can see what may come to pass, that can help on a farm!&amp;quot; What came out instead was a far more impassioned declaration that he would join the Moon Mages Guild and there was nothing they could do to stop it. Without giving his parents a chance to respond he walked out determined to prove that they were wrong to try to confine him to a life of farming. With a few silver Dokoras in his pocket and the clothes he was wearing Klines made the journey to Shard and requested an audience with Mortom Saist in an attempt to officially join the Moon Mages Guild.&lt;br /&gt;
&lt;br /&gt;
==The Guild==&lt;br /&gt;
The guild was not immediately what Klines expected it to be. Upon his arrival to Shard he was refused entrance to the guildhall, not even getting a glimpse of Mortom. After several days of waiting in the garden outside the Great Tower a lower Moon Mage noticed him and took pity. Taking an immediate liking to Klines she spent several months teaching him the basics of the guild and its tenants. Klines came to learn that she was a member of the House of the Silver Star. Throughout this time of learning Klines felt increasingly confident in his decision to attempt to join the guild. At the end of his studies with the Moon Mage, in an effort to provide Klines with more credibility, she assisted him in completing the process of becoming a member of the House of the Silver Star. &lt;br /&gt;
&lt;br /&gt;
Finally, after ardent study, Klines passed the entrance exams to the Moon Mages Guild. By continuing his strictly regimented study and practice, Klines completed the introductory classes over the next several years and was recognized as a full fledged member of the Guild. Wasting little time, he was determined to return home to show his parents what he had learned and to vindicate himself in their eyes.&lt;br /&gt;
&lt;br /&gt;
==Ruined Homecoming==&lt;br /&gt;
Klines&#039;s return home was to be the completion of a journey and realization of a calling that had started when he was a small child. In his mind he felt as though he could not get home rapidly enough to show his parents that he was able to make something of himself by becoming Guilded. Years later Klines would still wonder if the arrogance and pride he was bringing home with him blinded him to the lessons he had so recently been taught; blinded him to the strands of Fate. Or perhaps he simply was too ignorant to recognize his own inexperience. Regardless of the reason the events that transpired upon his arrival home shattered any hope of vindication and arrogance he harbored. &lt;br /&gt;
&lt;br /&gt;
Klines first noticed that something was wrong when he was still several miles from the farmstead. He had smelt the smoke for an hour before he spotted the plume. He quickly realized it was coming from the direction of his childhood home. His first instinct was to assume a brush fire had burnt out of control. Recalling how dangerous the situation could be he increased his pace of travel. He was entirely unprepared for what he encountered as the farmstead came within view. Instead of an out of control brush fire a full on raid was in progress on his family&#039;s farm. While he was aware of certain groups attacking farms in the past the stories he had heard always involved farms far away from his home. But the smoke wafting from a storage silo, the humanoid attackers throwing lit torches towards the home he grew up in, and the screams he heard from within the house weren&#039;t far away at all.&lt;br /&gt;
&lt;br /&gt;
The rapidly devolving situation caused him to pause with indecisiveness for several long moments. Finally, a particularly hopeless scream spurred him into action. Klines steeled himself and decided that he was going to save his family. He planned to use his newly learned abilities to manipulate the shadows cast by the plume of smoke so that he could attempt to sneak towards his home. During his exams at the Guild using the spell had seemed a simple matter. But now, with much riding on his magic&#039;s success, Klines felt that he may not be able to cast the spell at all. After forcing himself to concentrate and focus he managed to successfully mold the shadows around him. &lt;br /&gt;
&lt;br /&gt;
Even more to his surprise he managed to sneak to a side door of the house, locate his family (who were quite surprised to see him), and begin to sneak them out of the house and into the nearby woods. Klines deemed it safer to make individual trips as a larger group would have been easy to spot. The final trip, at the moment where Klines had just began to feel sure he had successfully managed to safely get his family away from the farm, was when it all fell apart. The first sign that Klines had not been as stealthy as desired was the nightstick connecting with the back of his head. His vision blurred and as it faded out, he heard the scraping of metal as a weapon was unsheathed, the sound of metal connecting with flesh, his sister and mother screaming, and then nothing at all as blackness overtook him.&lt;br /&gt;
&lt;br /&gt;
The events that happened over the next week are not entirely known, however, those that knew him previously would say that he was never the same. He also was rarely ever seen in Ilithi again.&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Klines&amp;diff=454417</id>
		<title>Klines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Klines&amp;diff=454417"/>
		<updated>2016-10-05T07:53:45Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* The Guild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Klines Silvermist&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Male&lt;br /&gt;
|instance=prime&lt;br /&gt;
|status=a&lt;br /&gt;
|relat=Kintalia, Gotinx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;font color=#0099FF style=&amp;quot;font-size: 20pt&amp;quot;&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color: #000000;  font-family: Century Gothic, serif; font-size: 16pt; font-variant: small-lower;&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Everything hinges on everything.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You see Klines Silvermist of the House of the Silver Star, an Elothean. [[File:klines.jpg|right|200px]]&lt;br /&gt;
Klines has sparkling crystal blue eyes and a classical nose.  His golden brown hair is short and wavy, and is worn loose, tucked behind his ears.  He has smooth skin and a slender build.&lt;br /&gt;
He is a bit over average height for an Elothean.&lt;br /&gt;
He appears to be an adult.&lt;br /&gt;
He is clean shaven.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a black bowler hat, a polished gold monocle wrapped in platinum ivy accents, a brass pendant-orlog on a matching chain, a fitted military-style jacket of black cotton with niniam accents, a simple white shirt, a bison-leather badge that reads &amp;quot;Elves and Elotheans unite!&amp;quot;, a heavy steel wristcuff comprised of interlocking gears, a silversteel aristocrat&#039;s signet ring bearing the Silvermist family crest, some lightweight black cotton pants with rolled-up cuffs and a pair of low-heeled black boots adorned with several buckles.&lt;br /&gt;
&lt;br /&gt;
==Early Years==&lt;br /&gt;
&lt;br /&gt;
A passing glance may reveal what appears to be a pedestrian cliche of a story and based on his early life that is precisely how Klines&#039;s life seemed destined to play out. During his youth, his parents seemed content with sequestering him from the world. He nearly missed out on all the wonderful and terrible things Ilithi had to offer as a result. His family was not from nobility. His father, an Elothean, owned a meager plot of farmland half a day&#039;s ride from the Shard city limits. Klines&#039;s father, mother, and sister worked the plot which produced crops mostly on a subsistence basis. The land had been handed down for generations on Klines&#039;s father&#039;s side and was destined to one day belong to Klines.&lt;br /&gt;
&lt;br /&gt;
Klines&#039;s mother, also an Elothean, was raised on a neighboring farmstead. Like most members of the small community she was expected to marry into another local farmer&#039;s family. She married Klines&#039;s father 7 years before Klines was born. Klines&#039;s sister was born 3 years later.&lt;br /&gt;
&lt;br /&gt;
==Familial Distress==&lt;br /&gt;
&lt;br /&gt;
At first, Klines&#039;s father and mother were willing to overlook him being aloof to his responsibilities on the farm. As it became obvious that Klines was not experiencing a simple phase of Elothean adolescence they became less tolerant. Klines did not seem to share the expectation that he would carry on the family tradition of an honest day’s work on the farm. Kines regularly demonstrated his preference to discuss matters of the bodies that seemed to move high above Elanthia. In addition, Klines developed what his mother referred to as &amp;quot;an unseemly habit&amp;quot; of asking questions about the nature of magic, the nature of the Immortals, and other questions that his parents found unable to provide satisfactory answers to. He yearned to learn more about the world around him and in particular to understand why it was he felt drawn to the planets, moons, and stars, the names of which he was still ignorant.&lt;br /&gt;
&lt;br /&gt;
==Departure==&lt;br /&gt;
&lt;br /&gt;
Naturally, his questions and yearning for knowledge about the celestial bodies he still didn&#039;t understand turned his mind towards joining the Moon Mages Guild. The subject being broached with his parents for the first time did not go well at all. In his thoughts Klines planned a calm, logical, reasonable argument for why they should allow him to join the guild. &amp;quot;The ability to predict the weather would help when planting the field!&amp;quot; and &amp;quot;I heard the Moon Mages can see what may come to pass, that can help on a farm!&amp;quot; What came out instead was a far more impassioned declaration that he would join the Moon Mages Guild and there was nothing they could do to stop it. Without giving his parents a chance to respond he walked out determined to prove that they were wrong to try to confine him to a life of farming. With a few silver Dokoras in his pocket and the clothes he was wearing Klines made the journey to Shard and requested an audience with Mortom Saist in an attempt to officially join the Moon Mages Guild.&lt;br /&gt;
&lt;br /&gt;
==The Guild==&lt;br /&gt;
The guild was not immediately what Klines expected it to be. Upon his arrival to Shard he was refused entrance to the guildhall, not even getting a glimpse of Mortom. After several days of waiting in the garden outside the Great Tower a lower Moon Mage noticed him and took pity. Taking an immediate liking to Klines she spent several months teaching him the basics of the guild and its tenants. Klines came to learn that she was a member of the House of the Silver Star. Throughout this time of learning Klines felt increasingly confident in his decision to attempt to join the guild. At the end of his studies with the Moon Mage, in an effort to provide Klines with more credibility, she assisted him in completing the process of becoming a member of the House of the Silver Star. &lt;br /&gt;
&lt;br /&gt;
Finally, after ardent study, Klines passed the entrance exams to the Moon Mages Guild. By continuing his strictly regimented study and practice, Klines completed the introductory classes over the next several years and was recognized as a full fledged member of the Guild. Wasting little time, he was determined to return home to show his parents what he had learned and to vindicate himself in their eyes.&lt;br /&gt;
&lt;br /&gt;
==Ruined Homecoming==&lt;br /&gt;
Klines&#039;s return home was to be the completion of a journey and realization of a calling that had started when he was a small child. In his mind, he felt as though he could not get home rapidly enough to show his parents that he was able to make something of himself, by becoming Guilded. Years later, Klines would still wonder if the arrogance and pride he was bringing home with him blinded him to the lessons he had so recently been taught; blinded him to the strands of Fate. Or perhaps he simply was too ignorant to recognize his own inexperience. Regardless of the reason, the events that transpired upon his arrival home shattered any hope of vindication and arrogance he harbored. &lt;br /&gt;
&lt;br /&gt;
Klines first noticed that something was wrong when he was still several miles from the farmstead. He had smelt the smoke for an hour before he spotted the plume, realizing it was coming from the direction of his childhood home. His first instinct was to assume a brush fire had begun to burn out of control. Recalling how dangerous the situation could be, he increased his pace of travel. He was entirely unprepared for what he encountered as the farmstead came within view. Instead of an out of control brush fire, a full on raid was in progress on the farm. While he was aware of certain groups attacking farms in the past, the stories he had heard always involved farms far away from his home. But the smoke wafting from a storage silo, the humanoid attackers throwing lit torches towards the home he grew up in, and the screams he heard from within the house weren&#039;t far away at all. &lt;br /&gt;
&lt;br /&gt;
The rapidly devolving situation caused him to pause with indecisiveness for several long moments. Finally, a particularly hopeless scream spurred him into action. Klines steeled himself and decided that he was going to save his family. He planned to use his newly learned abilities to manipulate the shadows cast by the plume of smoke, so that he could attempt to sneak towards his home. During his exams at the Guild, using the spell had seemed a simple matter. But now, with much riding on his magic&#039;s success, Klines felt that he may not be able to cast the spell at all. After forcing himself to concentrate and focus, he managed to successfully mold the shadows around him. &lt;br /&gt;
&lt;br /&gt;
Even more to his surprise, he managed to sneak to a side door of the house, locate his family (who were quite surprised to see him), and begin to sneak them out of the house and into the nearby woods. Klines deemed it safer to make individual trips, as a larger group would have been easy to spot. The final trip, at the moment where Klines had just began to feel sure he had successfully managed to safely get his family away from the farm, was when it all fell apart. The first sign that Klines had not been as stealthy as desired was the nightstick connecting with the back of his head. His vision blurred and as it faded out, he heard the scraping of metal as a weapon was unsheathed, the sound of metal connecting with flesh, his sister and mother screaming, and then nothing at all as blackness overtook him.&lt;br /&gt;
&lt;br /&gt;
The events that happened over the next week are not entirely known, however, those that knew him previously would say that he was never the same. He also was rarely ever seen in Ilithi again.&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Klines&amp;diff=454416</id>
		<title>Klines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Klines&amp;diff=454416"/>
		<updated>2016-10-05T07:51:33Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Departure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Klines Silvermist&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Male&lt;br /&gt;
|instance=prime&lt;br /&gt;
|status=a&lt;br /&gt;
|relat=Kintalia, Gotinx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;font color=#0099FF style=&amp;quot;font-size: 20pt&amp;quot;&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color: #000000;  font-family: Century Gothic, serif; font-size: 16pt; font-variant: small-lower;&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Everything hinges on everything.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You see Klines Silvermist of the House of the Silver Star, an Elothean. [[File:klines.jpg|right|200px]]&lt;br /&gt;
Klines has sparkling crystal blue eyes and a classical nose.  His golden brown hair is short and wavy, and is worn loose, tucked behind his ears.  He has smooth skin and a slender build.&lt;br /&gt;
He is a bit over average height for an Elothean.&lt;br /&gt;
He appears to be an adult.&lt;br /&gt;
He is clean shaven.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a black bowler hat, a polished gold monocle wrapped in platinum ivy accents, a brass pendant-orlog on a matching chain, a fitted military-style jacket of black cotton with niniam accents, a simple white shirt, a bison-leather badge that reads &amp;quot;Elves and Elotheans unite!&amp;quot;, a heavy steel wristcuff comprised of interlocking gears, a silversteel aristocrat&#039;s signet ring bearing the Silvermist family crest, some lightweight black cotton pants with rolled-up cuffs and a pair of low-heeled black boots adorned with several buckles.&lt;br /&gt;
&lt;br /&gt;
==Early Years==&lt;br /&gt;
&lt;br /&gt;
A passing glance may reveal what appears to be a pedestrian cliche of a story and based on his early life that is precisely how Klines&#039;s life seemed destined to play out. During his youth, his parents seemed content with sequestering him from the world. He nearly missed out on all the wonderful and terrible things Ilithi had to offer as a result. His family was not from nobility. His father, an Elothean, owned a meager plot of farmland half a day&#039;s ride from the Shard city limits. Klines&#039;s father, mother, and sister worked the plot which produced crops mostly on a subsistence basis. The land had been handed down for generations on Klines&#039;s father&#039;s side and was destined to one day belong to Klines.&lt;br /&gt;
&lt;br /&gt;
Klines&#039;s mother, also an Elothean, was raised on a neighboring farmstead. Like most members of the small community she was expected to marry into another local farmer&#039;s family. She married Klines&#039;s father 7 years before Klines was born. Klines&#039;s sister was born 3 years later.&lt;br /&gt;
&lt;br /&gt;
==Familial Distress==&lt;br /&gt;
&lt;br /&gt;
At first, Klines&#039;s father and mother were willing to overlook him being aloof to his responsibilities on the farm. As it became obvious that Klines was not experiencing a simple phase of Elothean adolescence they became less tolerant. Klines did not seem to share the expectation that he would carry on the family tradition of an honest day’s work on the farm. Kines regularly demonstrated his preference to discuss matters of the bodies that seemed to move high above Elanthia. In addition, Klines developed what his mother referred to as &amp;quot;an unseemly habit&amp;quot; of asking questions about the nature of magic, the nature of the Immortals, and other questions that his parents found unable to provide satisfactory answers to. He yearned to learn more about the world around him and in particular to understand why it was he felt drawn to the planets, moons, and stars, the names of which he was still ignorant.&lt;br /&gt;
&lt;br /&gt;
==Departure==&lt;br /&gt;
&lt;br /&gt;
Naturally, his questions and yearning for knowledge about the celestial bodies he still didn&#039;t understand turned his mind towards joining the Moon Mages Guild. The subject being broached with his parents for the first time did not go well at all. In his thoughts Klines planned a calm, logical, reasonable argument for why they should allow him to join the guild. &amp;quot;The ability to predict the weather would help when planting the field!&amp;quot; and &amp;quot;I heard the Moon Mages can see what may come to pass, that can help on a farm!&amp;quot; What came out instead was a far more impassioned declaration that he would join the Moon Mages Guild and there was nothing they could do to stop it. Without giving his parents a chance to respond he walked out determined to prove that they were wrong to try to confine him to a life of farming. With a few silver Dokoras in his pocket and the clothes he was wearing Klines made the journey to Shard and requested an audience with Mortom Saist in an attempt to officially join the Moon Mages Guild.&lt;br /&gt;
&lt;br /&gt;
==The Guild==&lt;br /&gt;
The guild was not immediately what Klines expected it to be. Upon his arrival to Shard, he was refused entrance to the guildhall, not even getting a glimpse of Mortom. After several days of waiting in the garden outside the Great Tower, a lower Moon Mage noticed him and took pity. Taking an immediate liking to Klines, she spent several months teaching Klines the basics of the guild and its tenants. Klines came to learn that she was a member of the House of the Silver Star. Throughout this time of learning, Klines felt increasingly confident in his decision to attempt to join the guild. At the end of his studies with the Moon Mage, in an effort to provide Klines with more credibility, she assisted him in completing the process of becoming a member of the House of the Silver Star. &lt;br /&gt;
&lt;br /&gt;
Finally, after ardent study, Klines passed the entrance exams to the Moon Mages Guild. By continuing his strictly regimented study and practice, over the next several years Klines completed the introductory classes and was recognized as full fledged member of the Guild. Wasting little time, he was determined to return home to show his parents what he had learned and to vindicate himself in their eyes.&lt;br /&gt;
&lt;br /&gt;
==Ruined Homecoming==&lt;br /&gt;
Klines&#039;s return home was to be the completion of a journey and realization of a calling that had started when he was a small child. In his mind, he felt as though he could not get home rapidly enough to show his parents that he was able to make something of himself, by becoming Guilded. Years later, Klines would still wonder if the arrogance and pride he was bringing home with him blinded him to the lessons he had so recently been taught; blinded him to the strands of Fate. Or perhaps he simply was too ignorant to recognize his own inexperience. Regardless of the reason, the events that transpired upon his arrival home shattered any hope of vindication and arrogance he harbored. &lt;br /&gt;
&lt;br /&gt;
Klines first noticed that something was wrong when he was still several miles from the farmstead. He had smelt the smoke for an hour before he spotted the plume, realizing it was coming from the direction of his childhood home. His first instinct was to assume a brush fire had begun to burn out of control. Recalling how dangerous the situation could be, he increased his pace of travel. He was entirely unprepared for what he encountered as the farmstead came within view. Instead of an out of control brush fire, a full on raid was in progress on the farm. While he was aware of certain groups attacking farms in the past, the stories he had heard always involved farms far away from his home. But the smoke wafting from a storage silo, the humanoid attackers throwing lit torches towards the home he grew up in, and the screams he heard from within the house weren&#039;t far away at all. &lt;br /&gt;
&lt;br /&gt;
The rapidly devolving situation caused him to pause with indecisiveness for several long moments. Finally, a particularly hopeless scream spurred him into action. Klines steeled himself and decided that he was going to save his family. He planned to use his newly learned abilities to manipulate the shadows cast by the plume of smoke, so that he could attempt to sneak towards his home. During his exams at the Guild, using the spell had seemed a simple matter. But now, with much riding on his magic&#039;s success, Klines felt that he may not be able to cast the spell at all. After forcing himself to concentrate and focus, he managed to successfully mold the shadows around him. &lt;br /&gt;
&lt;br /&gt;
Even more to his surprise, he managed to sneak to a side door of the house, locate his family (who were quite surprised to see him), and begin to sneak them out of the house and into the nearby woods. Klines deemed it safer to make individual trips, as a larger group would have been easy to spot. The final trip, at the moment where Klines had just began to feel sure he had successfully managed to safely get his family away from the farm, was when it all fell apart. The first sign that Klines had not been as stealthy as desired was the nightstick connecting with the back of his head. His vision blurred and as it faded out, he heard the scraping of metal as a weapon was unsheathed, the sound of metal connecting with flesh, his sister and mother screaming, and then nothing at all as blackness overtook him.&lt;br /&gt;
&lt;br /&gt;
The events that happened over the next week are not entirely known, however, those that knew him previously would say that he was never the same. He also was rarely ever seen in Ilithi again.&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Klines&amp;diff=454412</id>
		<title>Klines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Klines&amp;diff=454412"/>
		<updated>2016-10-05T07:49:54Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Familial Distress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Klines Silvermist&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Male&lt;br /&gt;
|instance=prime&lt;br /&gt;
|status=a&lt;br /&gt;
|relat=Kintalia, Gotinx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;font color=#0099FF style=&amp;quot;font-size: 20pt&amp;quot;&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color: #000000;  font-family: Century Gothic, serif; font-size: 16pt; font-variant: small-lower;&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Everything hinges on everything.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You see Klines Silvermist of the House of the Silver Star, an Elothean. [[File:klines.jpg|right|200px]]&lt;br /&gt;
Klines has sparkling crystal blue eyes and a classical nose.  His golden brown hair is short and wavy, and is worn loose, tucked behind his ears.  He has smooth skin and a slender build.&lt;br /&gt;
He is a bit over average height for an Elothean.&lt;br /&gt;
He appears to be an adult.&lt;br /&gt;
He is clean shaven.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a black bowler hat, a polished gold monocle wrapped in platinum ivy accents, a brass pendant-orlog on a matching chain, a fitted military-style jacket of black cotton with niniam accents, a simple white shirt, a bison-leather badge that reads &amp;quot;Elves and Elotheans unite!&amp;quot;, a heavy steel wristcuff comprised of interlocking gears, a silversteel aristocrat&#039;s signet ring bearing the Silvermist family crest, some lightweight black cotton pants with rolled-up cuffs and a pair of low-heeled black boots adorned with several buckles.&lt;br /&gt;
&lt;br /&gt;
==Early Years==&lt;br /&gt;
&lt;br /&gt;
A passing glance may reveal what appears to be a pedestrian cliche of a story and based on his early life that is precisely how Klines&#039;s life seemed destined to play out. During his youth, his parents seemed content with sequestering him from the world. He nearly missed out on all the wonderful and terrible things Ilithi had to offer as a result. His family was not from nobility. His father, an Elothean, owned a meager plot of farmland half a day&#039;s ride from the Shard city limits. Klines&#039;s father, mother, and sister worked the plot which produced crops mostly on a subsistence basis. The land had been handed down for generations on Klines&#039;s father&#039;s side and was destined to one day belong to Klines.&lt;br /&gt;
&lt;br /&gt;
Klines&#039;s mother, also an Elothean, was raised on a neighboring farmstead. Like most members of the small community she was expected to marry into another local farmer&#039;s family. She married Klines&#039;s father 7 years before Klines was born. Klines&#039;s sister was born 3 years later.&lt;br /&gt;
&lt;br /&gt;
==Familial Distress==&lt;br /&gt;
&lt;br /&gt;
At first, Klines&#039;s father and mother were willing to overlook him being aloof to his responsibilities on the farm. As it became obvious that Klines was not experiencing a simple phase of Elothean adolescence they became less tolerant. Klines did not seem to share the expectation that he would carry on the family tradition of an honest day’s work on the farm. Kines regularly demonstrated his preference to discuss matters of the bodies that seemed to move high above Elanthia. In addition, Klines developed what his mother referred to as &amp;quot;an unseemly habit&amp;quot; of asking questions about the nature of magic, the nature of the Immortals, and other questions that his parents found unable to provide satisfactory answers to. He yearned to learn more about the world around him and in particular to understand why it was he felt drawn to the planets, moons, and stars, the names of which he was still ignorant.&lt;br /&gt;
&lt;br /&gt;
==Departure==&lt;br /&gt;
&lt;br /&gt;
Naturally, his questions and the yearning for the celestial bodies he still didn&#039;t understand, turned his mind towards joining the Moon Mages Guild. The subject, being broached with his parents for the first time, did not go well at all. In his thoughts, Klines planned a calm, logical, reasonable argument for why they should allow him to join the guild. &amp;quot;The ability to predict the weather would help when planting the field!&amp;quot; and &amp;quot;I heard the Moon Mages can see what may come to pass, that can help on a farm!&amp;quot; What came out instead was a far more impassioned declaration that he would join the Moon Mages Guild and there was nothing they could do to stop it. Without giving his parents a chance to respond, he walked out determined to prove that they were wrong to try to confine him to a life of farming. With a few silver dokoras in his pocket and the clothes he was wearing, Klines made the journey to Shard and requested an audience with Mortom Saist, in an attempt to officially join the Moon Mages Guild.&lt;br /&gt;
&lt;br /&gt;
==The Guild==&lt;br /&gt;
The guild was not immediately what Klines expected it to be. Upon his arrival to Shard, he was refused entrance to the guildhall, not even getting a glimpse of Mortom. After several days of waiting in the garden outside the Great Tower, a lower Moon Mage noticed him and took pity. Taking an immediate liking to Klines, she spent several months teaching Klines the basics of the guild and its tenants. Klines came to learn that she was a member of the House of the Silver Star. Throughout this time of learning, Klines felt increasingly confident in his decision to attempt to join the guild. At the end of his studies with the Moon Mage, in an effort to provide Klines with more credibility, she assisted him in completing the process of becoming a member of the House of the Silver Star. &lt;br /&gt;
&lt;br /&gt;
Finally, after ardent study, Klines passed the entrance exams to the Moon Mages Guild. By continuing his strictly regimented study and practice, over the next several years Klines completed the introductory classes and was recognized as full fledged member of the Guild. Wasting little time, he was determined to return home to show his parents what he had learned and to vindicate himself in their eyes.&lt;br /&gt;
&lt;br /&gt;
==Ruined Homecoming==&lt;br /&gt;
Klines&#039;s return home was to be the completion of a journey and realization of a calling that had started when he was a small child. In his mind, he felt as though he could not get home rapidly enough to show his parents that he was able to make something of himself, by becoming Guilded. Years later, Klines would still wonder if the arrogance and pride he was bringing home with him blinded him to the lessons he had so recently been taught; blinded him to the strands of Fate. Or perhaps he simply was too ignorant to recognize his own inexperience. Regardless of the reason, the events that transpired upon his arrival home shattered any hope of vindication and arrogance he harbored. &lt;br /&gt;
&lt;br /&gt;
Klines first noticed that something was wrong when he was still several miles from the farmstead. He had smelt the smoke for an hour before he spotted the plume, realizing it was coming from the direction of his childhood home. His first instinct was to assume a brush fire had begun to burn out of control. Recalling how dangerous the situation could be, he increased his pace of travel. He was entirely unprepared for what he encountered as the farmstead came within view. Instead of an out of control brush fire, a full on raid was in progress on the farm. While he was aware of certain groups attacking farms in the past, the stories he had heard always involved farms far away from his home. But the smoke wafting from a storage silo, the humanoid attackers throwing lit torches towards the home he grew up in, and the screams he heard from within the house weren&#039;t far away at all. &lt;br /&gt;
&lt;br /&gt;
The rapidly devolving situation caused him to pause with indecisiveness for several long moments. Finally, a particularly hopeless scream spurred him into action. Klines steeled himself and decided that he was going to save his family. He planned to use his newly learned abilities to manipulate the shadows cast by the plume of smoke, so that he could attempt to sneak towards his home. During his exams at the Guild, using the spell had seemed a simple matter. But now, with much riding on his magic&#039;s success, Klines felt that he may not be able to cast the spell at all. After forcing himself to concentrate and focus, he managed to successfully mold the shadows around him. &lt;br /&gt;
&lt;br /&gt;
Even more to his surprise, he managed to sneak to a side door of the house, locate his family (who were quite surprised to see him), and begin to sneak them out of the house and into the nearby woods. Klines deemed it safer to make individual trips, as a larger group would have been easy to spot. The final trip, at the moment where Klines had just began to feel sure he had successfully managed to safely get his family away from the farm, was when it all fell apart. The first sign that Klines had not been as stealthy as desired was the nightstick connecting with the back of his head. His vision blurred and as it faded out, he heard the scraping of metal as a weapon was unsheathed, the sound of metal connecting with flesh, his sister and mother screaming, and then nothing at all as blackness overtook him.&lt;br /&gt;
&lt;br /&gt;
The events that happened over the next week are not entirely known, however, those that knew him previously would say that he was never the same. He also was rarely ever seen in Ilithi again.&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Klines&amp;diff=454410</id>
		<title>Klines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Klines&amp;diff=454410"/>
		<updated>2016-10-05T07:48:56Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Early Years */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Klines Silvermist&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Male&lt;br /&gt;
|instance=prime&lt;br /&gt;
|status=a&lt;br /&gt;
|relat=Kintalia, Gotinx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;font color=#0099FF style=&amp;quot;font-size: 20pt&amp;quot;&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color: #000000;  font-family: Century Gothic, serif; font-size: 16pt; font-variant: small-lower;&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Everything hinges on everything.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You see Klines Silvermist of the House of the Silver Star, an Elothean. [[File:klines.jpg|right|200px]]&lt;br /&gt;
Klines has sparkling crystal blue eyes and a classical nose.  His golden brown hair is short and wavy, and is worn loose, tucked behind his ears.  He has smooth skin and a slender build.&lt;br /&gt;
He is a bit over average height for an Elothean.&lt;br /&gt;
He appears to be an adult.&lt;br /&gt;
He is clean shaven.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a black bowler hat, a polished gold monocle wrapped in platinum ivy accents, a brass pendant-orlog on a matching chain, a fitted military-style jacket of black cotton with niniam accents, a simple white shirt, a bison-leather badge that reads &amp;quot;Elves and Elotheans unite!&amp;quot;, a heavy steel wristcuff comprised of interlocking gears, a silversteel aristocrat&#039;s signet ring bearing the Silvermist family crest, some lightweight black cotton pants with rolled-up cuffs and a pair of low-heeled black boots adorned with several buckles.&lt;br /&gt;
&lt;br /&gt;
==Early Years==&lt;br /&gt;
&lt;br /&gt;
A passing glance may reveal what appears to be a pedestrian cliche of a story and based on his early life that is precisely how Klines&#039;s life seemed destined to play out. During his youth, his parents seemed content with sequestering him from the world. He nearly missed out on all the wonderful and terrible things Ilithi had to offer as a result. His family was not from nobility. His father, an Elothean, owned a meager plot of farmland half a day&#039;s ride from the Shard city limits. Klines&#039;s father, mother, and sister worked the plot which produced crops mostly on a subsistence basis. The land had been handed down for generations on Klines&#039;s father&#039;s side and was destined to one day belong to Klines.&lt;br /&gt;
&lt;br /&gt;
Klines&#039;s mother, also an Elothean, was raised on a neighboring farmstead. Like most members of the small community she was expected to marry into another local farmer&#039;s family. She married Klines&#039;s father 7 years before Klines was born. Klines&#039;s sister was born 3 years later.&lt;br /&gt;
&lt;br /&gt;
==Familial Distress==&lt;br /&gt;
&lt;br /&gt;
At first, Klines&#039;s father and mother were willing to overlook him being aloof to his responsibilities on the farm. As it became obvious that Klines was not experiencing a simple phase of Elothean adolescence, they became less tolerant. Klines did not seem to share the expectation that he would carry on the family tradition of an honest day’s work on the farm. Kines regularly demonstrated his preference to discuss matters of the bodies that seemed to move high above Elanthia. In addition, Klines developed what his mother referred to as &amp;quot;an unseemly habit&amp;quot; of asking questions about the nature of magic, the nature of the Immortals, and other questions that his parents found unable to provide satisfactory answers to. He yearned to learn more about the world around him, and in particular to understand why it was he felt drawn to the planets, moons, and stars, the names of which he was still ignorant.&lt;br /&gt;
&lt;br /&gt;
==Departure==&lt;br /&gt;
&lt;br /&gt;
Naturally, his questions and the yearning for the celestial bodies he still didn&#039;t understand, turned his mind towards joining the Moon Mages Guild. The subject, being broached with his parents for the first time, did not go well at all. In his thoughts, Klines planned a calm, logical, reasonable argument for why they should allow him to join the guild. &amp;quot;The ability to predict the weather would help when planting the field!&amp;quot; and &amp;quot;I heard the Moon Mages can see what may come to pass, that can help on a farm!&amp;quot; What came out instead was a far more impassioned declaration that he would join the Moon Mages Guild and there was nothing they could do to stop it. Without giving his parents a chance to respond, he walked out determined to prove that they were wrong to try to confine him to a life of farming. With a few silver dokoras in his pocket and the clothes he was wearing, Klines made the journey to Shard and requested an audience with Mortom Saist, in an attempt to officially join the Moon Mages Guild.&lt;br /&gt;
&lt;br /&gt;
==The Guild==&lt;br /&gt;
The guild was not immediately what Klines expected it to be. Upon his arrival to Shard, he was refused entrance to the guildhall, not even getting a glimpse of Mortom. After several days of waiting in the garden outside the Great Tower, a lower Moon Mage noticed him and took pity. Taking an immediate liking to Klines, she spent several months teaching Klines the basics of the guild and its tenants. Klines came to learn that she was a member of the House of the Silver Star. Throughout this time of learning, Klines felt increasingly confident in his decision to attempt to join the guild. At the end of his studies with the Moon Mage, in an effort to provide Klines with more credibility, she assisted him in completing the process of becoming a member of the House of the Silver Star. &lt;br /&gt;
&lt;br /&gt;
Finally, after ardent study, Klines passed the entrance exams to the Moon Mages Guild. By continuing his strictly regimented study and practice, over the next several years Klines completed the introductory classes and was recognized as full fledged member of the Guild. Wasting little time, he was determined to return home to show his parents what he had learned and to vindicate himself in their eyes.&lt;br /&gt;
&lt;br /&gt;
==Ruined Homecoming==&lt;br /&gt;
Klines&#039;s return home was to be the completion of a journey and realization of a calling that had started when he was a small child. In his mind, he felt as though he could not get home rapidly enough to show his parents that he was able to make something of himself, by becoming Guilded. Years later, Klines would still wonder if the arrogance and pride he was bringing home with him blinded him to the lessons he had so recently been taught; blinded him to the strands of Fate. Or perhaps he simply was too ignorant to recognize his own inexperience. Regardless of the reason, the events that transpired upon his arrival home shattered any hope of vindication and arrogance he harbored. &lt;br /&gt;
&lt;br /&gt;
Klines first noticed that something was wrong when he was still several miles from the farmstead. He had smelt the smoke for an hour before he spotted the plume, realizing it was coming from the direction of his childhood home. His first instinct was to assume a brush fire had begun to burn out of control. Recalling how dangerous the situation could be, he increased his pace of travel. He was entirely unprepared for what he encountered as the farmstead came within view. Instead of an out of control brush fire, a full on raid was in progress on the farm. While he was aware of certain groups attacking farms in the past, the stories he had heard always involved farms far away from his home. But the smoke wafting from a storage silo, the humanoid attackers throwing lit torches towards the home he grew up in, and the screams he heard from within the house weren&#039;t far away at all. &lt;br /&gt;
&lt;br /&gt;
The rapidly devolving situation caused him to pause with indecisiveness for several long moments. Finally, a particularly hopeless scream spurred him into action. Klines steeled himself and decided that he was going to save his family. He planned to use his newly learned abilities to manipulate the shadows cast by the plume of smoke, so that he could attempt to sneak towards his home. During his exams at the Guild, using the spell had seemed a simple matter. But now, with much riding on his magic&#039;s success, Klines felt that he may not be able to cast the spell at all. After forcing himself to concentrate and focus, he managed to successfully mold the shadows around him. &lt;br /&gt;
&lt;br /&gt;
Even more to his surprise, he managed to sneak to a side door of the house, locate his family (who were quite surprised to see him), and begin to sneak them out of the house and into the nearby woods. Klines deemed it safer to make individual trips, as a larger group would have been easy to spot. The final trip, at the moment where Klines had just began to feel sure he had successfully managed to safely get his family away from the farm, was when it all fell apart. The first sign that Klines had not been as stealthy as desired was the nightstick connecting with the back of his head. His vision blurred and as it faded out, he heard the scraping of metal as a weapon was unsheathed, the sound of metal connecting with flesh, his sister and mother screaming, and then nothing at all as blackness overtook him.&lt;br /&gt;
&lt;br /&gt;
The events that happened over the next week are not entirely known, however, those that knew him previously would say that he was never the same. He also was rarely ever seen in Ilithi again.&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Klines&amp;diff=454408</id>
		<title>Klines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Klines&amp;diff=454408"/>
		<updated>2016-10-05T07:47:15Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Klines Silvermist&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Male&lt;br /&gt;
|instance=prime&lt;br /&gt;
|status=a&lt;br /&gt;
|relat=Kintalia, Gotinx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;font color=#0099FF style=&amp;quot;font-size: 20pt&amp;quot;&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color: #000000;  font-family: Century Gothic, serif; font-size: 16pt; font-variant: small-lower;&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Everything hinges on everything.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You see Klines Silvermist of the House of the Silver Star, an Elothean. [[File:klines.jpg|right|200px]]&lt;br /&gt;
Klines has sparkling crystal blue eyes and a classical nose.  His golden brown hair is short and wavy, and is worn loose, tucked behind his ears.  He has smooth skin and a slender build.&lt;br /&gt;
He is a bit over average height for an Elothean.&lt;br /&gt;
He appears to be an adult.&lt;br /&gt;
He is clean shaven.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing a black bowler hat, a polished gold monocle wrapped in platinum ivy accents, a brass pendant-orlog on a matching chain, a fitted military-style jacket of black cotton with niniam accents, a simple white shirt, a bison-leather badge that reads &amp;quot;Elves and Elotheans unite!&amp;quot;, a heavy steel wristcuff comprised of interlocking gears, a silversteel aristocrat&#039;s signet ring bearing the Silvermist family crest, some lightweight black cotton pants with rolled-up cuffs and a pair of low-heeled black boots adorned with several buckles.&lt;br /&gt;
&lt;br /&gt;
==Early Years==&lt;br /&gt;
&lt;br /&gt;
A passing glance may reveal what appears to be a pedestrian cliche of a story and based on his early life, that is precisely how Klines&#039;s life seemed destined to play out. During his youth, his parents seemed content with sequestering him from the world, and he nearly missed out on all the wonderful and terrible things Ilithi had to offer as a result. His family was not from nobility. His father, an Elothean, owned a meager plot of farmland half a day&#039;s ride from the Shard city limits. Klines&#039;s father, mother, and sister worked the plot which produced crops mostly on a subsistence basis. The land had been handed down for generations on Klines&#039;s father&#039;s side and was destined to, one day, belong to Klines.&lt;br /&gt;
&lt;br /&gt;
Klines&#039;s mother, also an Elothean, was raised on a neighboring farmstead. Like most members of the small community, she was expected to marry into another local farmer&#039;s family. She married Klines&#039;s father 7 years before Klines was born. Klines&#039;s sister was born 3 years later.&lt;br /&gt;
&lt;br /&gt;
==Familial Distress==&lt;br /&gt;
&lt;br /&gt;
At first, Klines&#039;s father and mother were willing to overlook him being aloof to his responsibilities on the farm. As it became obvious that Klines was not experiencing a simple phase of Elothean adolescence, they became less tolerant. Klines did not seem to share the expectation that he would carry on the family tradition of an honest day’s work on the farm. Kines regularly demonstrated his preference to discuss matters of the bodies that seemed to move high above Elanthia. In addition, Klines developed what his mother referred to as &amp;quot;an unseemly habit&amp;quot; of asking questions about the nature of magic, the nature of the Immortals, and other questions that his parents found unable to provide satisfactory answers to. He yearned to learn more about the world around him, and in particular to understand why it was he felt drawn to the planets, moons, and stars, the names of which he was still ignorant.&lt;br /&gt;
&lt;br /&gt;
==Departure==&lt;br /&gt;
&lt;br /&gt;
Naturally, his questions and the yearning for the celestial bodies he still didn&#039;t understand, turned his mind towards joining the Moon Mages Guild. The subject, being broached with his parents for the first time, did not go well at all. In his thoughts, Klines planned a calm, logical, reasonable argument for why they should allow him to join the guild. &amp;quot;The ability to predict the weather would help when planting the field!&amp;quot; and &amp;quot;I heard the Moon Mages can see what may come to pass, that can help on a farm!&amp;quot; What came out instead was a far more impassioned declaration that he would join the Moon Mages Guild and there was nothing they could do to stop it. Without giving his parents a chance to respond, he walked out determined to prove that they were wrong to try to confine him to a life of farming. With a few silver dokoras in his pocket and the clothes he was wearing, Klines made the journey to Shard and requested an audience with Mortom Saist, in an attempt to officially join the Moon Mages Guild.&lt;br /&gt;
&lt;br /&gt;
==The Guild==&lt;br /&gt;
The guild was not immediately what Klines expected it to be. Upon his arrival to Shard, he was refused entrance to the guildhall, not even getting a glimpse of Mortom. After several days of waiting in the garden outside the Great Tower, a lower Moon Mage noticed him and took pity. Taking an immediate liking to Klines, she spent several months teaching Klines the basics of the guild and its tenants. Klines came to learn that she was a member of the House of the Silver Star. Throughout this time of learning, Klines felt increasingly confident in his decision to attempt to join the guild. At the end of his studies with the Moon Mage, in an effort to provide Klines with more credibility, she assisted him in completing the process of becoming a member of the House of the Silver Star. &lt;br /&gt;
&lt;br /&gt;
Finally, after ardent study, Klines passed the entrance exams to the Moon Mages Guild. By continuing his strictly regimented study and practice, over the next several years Klines completed the introductory classes and was recognized as full fledged member of the Guild. Wasting little time, he was determined to return home to show his parents what he had learned and to vindicate himself in their eyes.&lt;br /&gt;
&lt;br /&gt;
==Ruined Homecoming==&lt;br /&gt;
Klines&#039;s return home was to be the completion of a journey and realization of a calling that had started when he was a small child. In his mind, he felt as though he could not get home rapidly enough to show his parents that he was able to make something of himself, by becoming Guilded. Years later, Klines would still wonder if the arrogance and pride he was bringing home with him blinded him to the lessons he had so recently been taught; blinded him to the strands of Fate. Or perhaps he simply was too ignorant to recognize his own inexperience. Regardless of the reason, the events that transpired upon his arrival home shattered any hope of vindication and arrogance he harbored. &lt;br /&gt;
&lt;br /&gt;
Klines first noticed that something was wrong when he was still several miles from the farmstead. He had smelt the smoke for an hour before he spotted the plume, realizing it was coming from the direction of his childhood home. His first instinct was to assume a brush fire had begun to burn out of control. Recalling how dangerous the situation could be, he increased his pace of travel. He was entirely unprepared for what he encountered as the farmstead came within view. Instead of an out of control brush fire, a full on raid was in progress on the farm. While he was aware of certain groups attacking farms in the past, the stories he had heard always involved farms far away from his home. But the smoke wafting from a storage silo, the humanoid attackers throwing lit torches towards the home he grew up in, and the screams he heard from within the house weren&#039;t far away at all. &lt;br /&gt;
&lt;br /&gt;
The rapidly devolving situation caused him to pause with indecisiveness for several long moments. Finally, a particularly hopeless scream spurred him into action. Klines steeled himself and decided that he was going to save his family. He planned to use his newly learned abilities to manipulate the shadows cast by the plume of smoke, so that he could attempt to sneak towards his home. During his exams at the Guild, using the spell had seemed a simple matter. But now, with much riding on his magic&#039;s success, Klines felt that he may not be able to cast the spell at all. After forcing himself to concentrate and focus, he managed to successfully mold the shadows around him. &lt;br /&gt;
&lt;br /&gt;
Even more to his surprise, he managed to sneak to a side door of the house, locate his family (who were quite surprised to see him), and begin to sneak them out of the house and into the nearby woods. Klines deemed it safer to make individual trips, as a larger group would have been easy to spot. The final trip, at the moment where Klines had just began to feel sure he had successfully managed to safely get his family away from the farm, was when it all fell apart. The first sign that Klines had not been as stealthy as desired was the nightstick connecting with the back of his head. His vision blurred and as it faded out, he heard the scraping of metal as a weapon was unsheathed, the sound of metal connecting with flesh, his sister and mother screaming, and then nothing at all as blackness overtook him.&lt;br /&gt;
&lt;br /&gt;
The events that happened over the next week are not entirely known, however, those that knew him previously would say that he was never the same. He also was rarely ever seen in Ilithi again.&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441876</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441876"/>
		<updated>2016-04-30T18:46:17Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Roleplaying? ==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.  Information on this page can be considered in-character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters Actively Involved in RP ===&lt;br /&gt;
&#039;&#039;Please only add your own characters or the characters of players who have specifically asked to be added here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; sborder=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Character Name||Primary Location||Uses [[Item:Albredine crystal ring|Crystal Rings?]]||Normal Times (in EST)||Focus or Affiliation&lt;br /&gt;
|-&lt;br /&gt;
| [[Broichan]]  || Crossing/Shard || Yes  ||  Evenings  ||  Bardic Stuff, Engineering, Exploration&lt;br /&gt;
|-&lt;br /&gt;
| [[Ciressa]]  || Riverhaven  || Yes  ||  Random  ||  Trader, House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Dianelle]]  || Wanders || Yes  ||  Random  ||  Inquisition and Crystal Vanguard&lt;br /&gt;
|-&lt;br /&gt;
| [[Drexella]]  || Riverhaven  || Yes  ||  Random  ||  Therengian lore, House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Emyrose]] Dane  || Shard/Crossing  || Yes  ||  Varies&lt;br /&gt;
|-&lt;br /&gt;
| [[Ianhanse]] Ironclaw  || Crossing  || Yes  ||  9:45pm-10:00pm&lt;br /&gt;
|-&lt;br /&gt;
| [[Ishadi]]  || Crossing  || No  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| [[Jessalyne]] Anlorma || Wanders  || Yes  ||  Evenings || Misc. Criminal Elements, Gustatory Enthusiast&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaelie]] Rudeone-Daemondred  || Crossing  || Yes  || All day || Order of the Black Fox, Empaths&lt;br /&gt;
|-&lt;br /&gt;
| [[Kenamer]]  || Therengia  || Yes  || Evenings 6pm - 3am  || Paladin and Therengian Lore&lt;br /&gt;
|-&lt;br /&gt;
| [[Khaelyn]]  || Crossing  || Yes  || Evenings  || General Roleplay&lt;br /&gt;
|-&lt;br /&gt;
| [[Klines]] Silvermist || Crossing || Yes || Varies || General RP, House Silvermist RP, Moon Mage RP&lt;br /&gt;
|-&lt;br /&gt;
| [[Komeri]]  || Ilithi  || Yes  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| [[Liurilias]] Grath&#039;Vael || Crossing  || Yes  || Evenings&lt;br /&gt;
|-&lt;br /&gt;
| [[Maiyra]]  || Crossing   || Yes  ||  Random  ||  Barbarian, Kaldar&lt;br /&gt;
|-&lt;br /&gt;
| [[Mandalynn]]  || Riverhaven  || Yes  ||  Random  ||  Paladin, House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Marsin]] Anlorma  || Wanders  || Yes  ||  Varies  ||  Scholar/Researcher of History and Arcane Lore&lt;br /&gt;
|-&lt;br /&gt;
| [[Mazrian]] Daemondred-Rudeone  || Crossing  || Yes  || 5pm-10pm || Order of the Black Fox, Warrior Mages&lt;br /&gt;
|-&lt;br /&gt;
| [[Perune]] Nocarrain  || Crossing  || Yes  || 7pm-Midnight&lt;br /&gt;
|-&lt;br /&gt;
| [[Sebestyen]] Kuliniac  ||  Riverhaven  ||  Yes  ||  Random  ||  Paladin, House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaidval]] Lo&#039;pahael || Boar Clan  || Yes  ||  2pm-10pm || Prydaen lore, society and clerical.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sijan]] Renyan&#039;ache || Wanders || Yes || Random || Prydaen, Necromancer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gathering Spots ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Room Name||Province||Town||Misc. Info&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild  || Zoluren  || Crossing  ||  People gather in front, outside the doors.&lt;br /&gt;
|-&lt;br /&gt;
|  Ranger Guild || Therengia  || Riverhaven  ||  People gather in front, outside of the tent.&lt;br /&gt;
|-&lt;br /&gt;
|  The Bin || Therengia  || Langenfirth  || People gather around the trash &amp;quot;Bin&amp;quot; to train and chat &lt;br /&gt;
|-&lt;br /&gt;
|  Triage Building || Ilithi  || Shard  ||  Located just south of the east gate.&lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Klines&amp;diff=440232</id>
		<title>Klines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Klines&amp;diff=440232"/>
		<updated>2016-04-06T04:50:14Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Klines Silvermist&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Male&lt;br /&gt;
|instance=prime&lt;br /&gt;
|status=a&lt;br /&gt;
|relat=Kintalia, Gotinx&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;font color=#0099FF style=&amp;quot;font-size: 20pt&amp;quot;&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color: #000000;  font-family: Century Gothic, serif; font-size: 16pt; font-variant: small-lower;&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Everything hinges on everything.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You see Klines Silvermist of the House of the Silver Star, an Elothean. [[File:klines.jpg|right|200px]]&lt;br /&gt;
Klines has sparkling crystal blue eyes and a classical nose.  His golden brown hair is short and wavy, and is worn loose, tucked behind his ears.  He has smooth skin and a slender build.&lt;br /&gt;
He is a bit over average height for an Elothean.&lt;br /&gt;
He appears to be an adult.&lt;br /&gt;
He is clean shaven.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a black bowler hat, a polished gold monocle wrapped in platinum ivy accents, a brass pendant-orlog on a matching chain, a fitted military-style jacket of black cotton with niniam accents, a simple white shirt, a bison-leather badge that reads &amp;quot;Elves and Elotheans unite!&amp;quot;, a heavy steel wristcuff comprised of interlocking gears, a small animite ring, a silversteel aristocrat&#039;s signet ring bearing the Silvermist family crest, some lightweight black cotton pants with rolled-up cuffs and a pair of low-heeled black boots adorned with several buckles.&lt;br /&gt;
&lt;br /&gt;
==Early Years==&lt;br /&gt;
&lt;br /&gt;
A passing glance may reveal what appears to be a pedestrian cliche of a story and based on his early life, that is precisely how Klines&#039;s life seemed destined to play out. During his youth, his parents seemed content with sequestering him from the world, and he nearly missed out on all the wonderful and terrible things Ilithi had to offer as a result. His family was not from nobility. His father, an Elothean, owned a meager plot of farmland half a day&#039;s ride from the Shard city limits. Klines&#039;s father, mother, and sister worked the plot which produced crops mostly on a subsistence basis. The land had been handed down for generations on Klines&#039;s father&#039;s side and was destined to, one day, belong to Klines.&lt;br /&gt;
&lt;br /&gt;
Klines&#039;s mother, also an Elothean, was raised on a neighboring farmstead. Like most members of the small community, she was expected to marry into another local farmer&#039;s family. She married Klines&#039;s father 7 years before Klines was born. Klines&#039;s sister was born 3 years later.&lt;br /&gt;
&lt;br /&gt;
==Familial Distress==&lt;br /&gt;
&lt;br /&gt;
At first, Klines&#039;s father and mother were willing to overlook him being aloof to his responsibilities on the farm. As it became obvious that Klines was not experiencing a simple phase of Elothean adolescence, they became less tolerant. Klines did not seem to share the expectation that he would carry on the family tradition of an honest day’s work on the farm. Kines regularly demonstrated his preference to discuss matters of the bodies that seemed to move high above Elanthia. In addition, Klines developed what his mother referred to as &amp;quot;an unseemly habit&amp;quot; of asking questions about the nature of magic, the nature of the Immortals, and other questions that his parents found unable to provide satisfactory answers to. He yearned to learn more about the world around him, and in particular to understand why it was he felt drawn to the planets, moons, and stars, the names of which he was still ignorant.&lt;br /&gt;
&lt;br /&gt;
==Departure==&lt;br /&gt;
&lt;br /&gt;
Naturally, his questions and the yearning for the celestial bodies he still didn&#039;t understand, turned his mind towards joining the Moon Mages Guild. The subject, being broached with his parents for the first time, did not go well at all. In his thoughts, Klines planned a calm, logical, reasonable argument for why they should allow him to join the guild. &amp;quot;The ability to predict the weather would help when planting the field!&amp;quot; and &amp;quot;I heard the Moon Mages can see what may come to pass, that can help on a farm!&amp;quot; What came out instead was a far more impassioned declaration that he would join the Moon Mages Guild and there was nothing they could do to stop it. Without giving his parents a chance to respond, he walked out determined to prove that they were wrong to try to confine him to a life of farming. With a few silver dokoras in his pocket and the clothes he was wearing, Klines made the journey to Shard and requested an audience with Mortom Saist, in an attempt to officially join the Moon Mages Guild.&lt;br /&gt;
&lt;br /&gt;
==The Guild==&lt;br /&gt;
The guild was not immediately what Klines expected it to be. Upon his arrival to Shard, he was refused entrance to the guildhall, not even getting a glimpse of Mortom. After several days of waiting in the garden outside the Great Tower, a lower Moon Mage noticed him and took pity. Taking an immediate liking to Klines, she spent several months teaching Klines the basics of the guild and its tenants. Klines came to learn that she was a member of the House of the Silver Star. Throughout this time of learning, Klines felt increasingly confident in his decision to attempt to join the guild. At the end of his studies with the Moon Mage, in an effort to provide Klines with more credibility, she assisted him in completing the process of becoming a member of the House of the Silver Star. &lt;br /&gt;
&lt;br /&gt;
Finally, after ardent study, Klines passed the entrance exams to the Moon Mages Guild. By continuing his strictly regimented study and practice, over the next several years Klines completed the introductory classes and was recognized as full fledged member of the Guild. Wasting little time, he was determined to return home to show his parents what he had learned and to vindicate himself in their eyes.&lt;br /&gt;
&lt;br /&gt;
==Ruined Homecoming==&lt;br /&gt;
Klines&#039;s return home was to be the completion of a journey and realization of a calling that had started when he was a small child. In his mind, he felt as though he could not get home rapidly enough to show his parents that he was able to make something of himself, by becoming Guilded. Years later, Klines would still wonder if the arrogance and pride he was bringing home with him blinded him to the lessons he had so recently been taught; blinded him to the strands of Fate. Or perhaps he simply was too ignorant to recognize his own inexperience. Regardless of the reason, the events that transpired upon his arrival home shattered any hope of vindication and arrogance he harbored. &lt;br /&gt;
&lt;br /&gt;
Klines first noticed that something was wrong when he was still several miles from the farmstead. He had smelt the smoke for an hour before he spotted the plume, realizing it was coming from the direction of his childhood home. His first instinct was to assume a brush fire had begun to burn out of control. Recalling how dangerous the situation could be, he increased his pace of travel. He was entirely unprepared for what he encountered as the farmstead came within view. Instead of an out of control brush fire, a full on raid was in progress on the farm. While he was aware of certain groups attacking farms in the past, the stories he had heard always involved farms far away from his home. But the smoke wafting from a storage silo, the humanoid attackers throwing lit torches towards the home he grew up in, and the screams he heard from within the house weren&#039;t far away at all. &lt;br /&gt;
&lt;br /&gt;
The rapidly devolving situation caused him to pause with indecisiveness for several long moments. Finally, a particularly hopeless scream spurred him into action. Klines steeled himself and decided that he was going to save his family. He planned to use his newly learned abilities to manipulate the shadows cast by the plume of smoke, so that he could attempt to sneak towards his home. During his exams at the Guild, using the spell had seemed a simple matter. But now, with much riding on his magic&#039;s success, Klines felt that he may not be able to cast the spell at all. After forcing himself to concentrate and focus, he managed to successfully mold the shadows around him. &lt;br /&gt;
&lt;br /&gt;
Even more to his surprise, he managed to sneak to a side door of the house, locate his family (who were quite surprised to see him), and begin to sneak them out of the house and into the nearby woods. Klines deemed it safer to make individual trips, as a larger group would have been easy to spot. The final trip, at the moment where Klines had just began to feel sure he had successfully managed to safely get his family away from the farm, was when it all fell apart. The first sign that Klines had not been as stealthy as desired was the nightstick connecting with the back of his head. His vision blurred and as it faded out, he heard the scraping of metal as a weapon was unsheathed, the sound of metal connecting with flesh, his sister and mother screaming, and then nothing at all as blackness overtook him.&lt;br /&gt;
&lt;br /&gt;
The events that happened over the next week are not entirely known, however, those that knew him previously would say that he was never the same. He also was rarely ever seen in Ilithi again.&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Klines&amp;diff=440226</id>
		<title>Klines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Klines&amp;diff=440226"/>
		<updated>2016-04-06T03:57:23Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Klines Silvermist&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Male&lt;br /&gt;
|instance=prime&lt;br /&gt;
|status=a&lt;br /&gt;
|relat=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;font color=#0099FF style=&amp;quot;font-size: 20pt&amp;quot;&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color: #000000;  font-family: Century Gothic, serif; font-size: 16pt; font-variant: small-lower;&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Everything hinges on everything.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You see Klines Silvermist of the House of the Silver Star, an Elothean. [[File:klines.jpg|right|200px]]&lt;br /&gt;
Klines has sparkling crystal blue eyes and a classical nose.  His golden brown hair is short and wavy, and is worn loose, tucked behind his ears.  He has smooth skin and a slender build.&lt;br /&gt;
He is a bit over average height for an Elothean.&lt;br /&gt;
He appears to be an adult.&lt;br /&gt;
He is clean shaven.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a black bowler hat, a polished gold monocle wrapped in platinum ivy accents, a brass pendant-orlog on a matching chain, a fitted military-style jacket of black cotton with niniam accents, a simple white shirt, a bison-leather badge that reads &amp;quot;Elves and Elotheans unite!&amp;quot;, a heavy steel wristcuff comprised of interlocking gears, a small animite ring, a silversteel aristocrat&#039;s signet ring bearing the Silvermist family crest, some lightweight black cotton pants with rolled-up cuffs and a pair of low-heeled black boots adorned with several buckles.&lt;br /&gt;
&lt;br /&gt;
==Early Years==&lt;br /&gt;
&lt;br /&gt;
A passing glance may reveal what appears to be a pedestrian cliche of a story and based on his early life, that is precisely how Klines&#039;s life seemed destined to play out. During his youth, his parents seemed content with sequestering him from the world, and he nearly missed out on all the wonderful and terrible things Ilithi had to offer as a result. His family was not from nobility. His father, an Elothean, owned a meager plot of farmland half a day&#039;s ride from the Shard city limits. Klines&#039;s father, mother, and sister worked the plot which produced crops mostly on a subsistence basis. The land had been handed down for generations on Klines&#039;s father&#039;s side and was destined to, one day, belong to Klines.&lt;br /&gt;
&lt;br /&gt;
Klines&#039;s mother, also an Elothean, was raised on a neighboring farmstead. Like most members of the small community, she was expected to marry into another local farmer&#039;s family. She married Klines&#039;s father 7 years before Klines was born. Klines&#039;s sister was born 3 years later.&lt;br /&gt;
&lt;br /&gt;
==Familial Distress==&lt;br /&gt;
&lt;br /&gt;
At first, Klines&#039;s father and mother were willing to overlook him being aloof to his responsibilities on the farm. As it became obvious that Klines was not experiencing a simple phase of Elothean adolescence, they became less tolerant. Klines did not seem to share the expectation that he would carry on the family tradition of an honest day’s work on the farm. Kines regularly demonstrated his preference to discuss matters of the bodies that seemed to move high above Elanthia. In addition, Klines developed what his mother referred to as &amp;quot;an unseemly habit&amp;quot; of asking questions about the nature of magic, the nature of the Immortals, and other questions that his parents found unable to provide satisfactory answers to. He yearned to learn more about the world around him, and in particular to understand why it was he felt drawn to the planets, moons, and stars, the names of which he was still ignorant.&lt;br /&gt;
&lt;br /&gt;
==Departure==&lt;br /&gt;
&lt;br /&gt;
Naturally, his questions and the yearning for the celestial bodies he still didn&#039;t understand, turned his mind towards joining the Moon Mages Guild. The subject, being broached with his parents for the first time, did not go well at all. In his thoughts, Klines planned a calm, logical, reasonable argument for why they should allow him to join the guild. &amp;quot;The ability to predict the weather would help when planting the field!&amp;quot; and &amp;quot;I heard the Moon Mages can see what may come to pass, that can help on a farm!&amp;quot; What came out instead was a far more impassioned declaration that he would join the Moon Mages Guild and there was nothing they could do to stop it. Without giving his parents a chance to respond, he walked out determined to prove that they were wrong to try to confine him to a life of farming. With a few silver dokoras in his pocket and the clothes he was wearing, Klines made the journey to Shard and requested an audience with Mortom Saist, in an attempt to officially join the Moon Mages Guild.&lt;br /&gt;
&lt;br /&gt;
==The Guild==&lt;br /&gt;
The guild was not immediately what Klines expected it to be. Upon his arrival to Shard, he was refused entrance to the guildhall, not even getting a glimpse of Mortom. After several days of waiting in the garden outside the Great Tower, a lower Moon Mage noticed him and took pity. Taking an immediate liking to Klines, she spent several months teaching Klines the basics of the guild and its tenants. Klines came to learn that she was a member of the House of the Silver Star. Throughout this time of learning, Klines felt increasingly confident in his decision to attempt to join the guild. At the end of his studies with the Moon Mage, in an effort to provide Klines with more credibility, she assisted him in completing the process of becoming a member of the House of the Silver Star. &lt;br /&gt;
&lt;br /&gt;
Finally, after ardent study, Klines passed the entrance exams to the Moon Mages Guild. By continuing his strictly regimented study and practice, over the next several years Klines completed the introductory classes and was recognized as full fledged member of the Guild. Wasting little time, he was determined to return home to show his parents what he had learned and to vindicate himself in their eyes.&lt;br /&gt;
&lt;br /&gt;
==Ruined Homecoming==&lt;br /&gt;
Klines&#039;s return home was to be the completion of a journey and realization of a calling that had started when he was a small child. In his mind, he felt as though he could not get home rapidly enough to show his parents that he was able to make something of himself, by becoming Guilded. Years later, Klines would still wonder if the arrogance and pride he was bringing home with him blinded him to the lessons he had so recently been taught; blinded him to the strands of Fate. Or perhaps he simply was too ignorant to recognize his own inexperience. Regardless of the reason, the events that transpired upon his arrival home shattered any hope of vindication and arrogance he harbored. &lt;br /&gt;
&lt;br /&gt;
Klines first noticed that something was wrong when he was still several miles from the farmstead. He had smelt the smoke for an hour before he spotted the plume, realizing it was coming from the direction of his childhood home. His first instinct was to assume a brush fire had begun to burn out of control. Recalling how dangerous the situation could be, he increased his pace of travel. He was entirely unprepared for what he encountered as the farmstead came within view. Instead of an out of control brush fire, a full on raid was in progress on the farm. While he was aware of certain groups attacking farms in the past, the stories he had heard always involved farms far away from his home. But the smoke wafting from a storage silo, the humanoid attackers throwing lit torches towards the home he grew up in, and the screams he heard from within the house weren&#039;t far away at all. &lt;br /&gt;
&lt;br /&gt;
The rapidly devolving situation caused him to pause with indecisiveness for several long moments. Finally, a particularly hopeless scream spurred him into action. Klines steeled himself and decided that he was going to save his family. He planned to use his newly learned abilities to manipulate the shadows cast by the plume of smoke, so that he could attempt to sneak towards his home. During his exams at the Guild, using the spell had seemed a simple matter. But now, with much riding on his magic&#039;s success, Klines felt that he may not be able to cast the spell at all. After forcing himself to concentrate and focus, he managed to successfully mold the shadows around him. &lt;br /&gt;
&lt;br /&gt;
Even more to his surprise, he managed to sneak to a side door of the house, locate his family (who were quite surprised to see him), and begin to sneak them out of the house and into the nearby woods. Klines deemed it safer to make individual trips, as a larger group would have been easy to spot. The final trip, at the moment where Klines had just began to feel sure he had successfully managed to safely get his family away from the farm, was when it all fell apart. The first sign that Klines had not been as stealthy as desired was the nightstick connecting with the back of his head. His vision blurred and as it faded out, he heard the scraping of metal as a weapon was unsheathed, the sound of metal connecting with flesh, his sister and mother screaming, and then nothing at all as blackness overtook him.&lt;br /&gt;
&lt;br /&gt;
The events that happened over the next week are not entirely known, however, those that knew him previously would say that he was never the same. He also was rarely ever seen in Ilithi again.&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Klines&amp;diff=440219</id>
		<title>Klines</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Klines&amp;diff=440219"/>
		<updated>2016-04-06T01:45:36Z</updated>

		<summary type="html">&lt;p&gt;KLINESDR: Created page with &amp;quot;{{PC |name=Klines Silvermist |race=Elothean |gender=Male |instance=prime |status=a |relat=None }}  &amp;lt;blockquote&amp;gt; &amp;lt;blockquote&amp;gt; &amp;lt;font color=#0099FF style=&amp;quot;font-size: 20pt&amp;quot;&amp;gt;&amp;lt;/font...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Klines Silvermist&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Male&lt;br /&gt;
|instance=prime&lt;br /&gt;
|status=a&lt;br /&gt;
|relat=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;font color=#0099FF style=&amp;quot;font-size: 20pt&amp;quot;&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color: #000000;  font-family: Century Gothic, serif; font-size: 16pt; font-variant: small-lower;&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Everything hinges on everything.&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You see Klines Silvermist of the House of the Silver Star, an Elothean. [[File:klines.jpg|right|200px]]&lt;br /&gt;
Klines has sparkling crystal blue eyes and a classical nose.  His golden brown hair is short and wavy, and is worn loose, tucked behind his ears.  He has smooth skin and a slender build.&lt;br /&gt;
He is a bit over average height for an Elothean.&lt;br /&gt;
He appears to be an adult.&lt;br /&gt;
He is clean shaven.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a black bowler hat, a polished gold monocle wrapped in platinum ivy accents, a brass pendant-orlog on a matching chain, a fitted military-style jacket of black cotton with niniam accents, a simple white shirt, a bison-leather badge that reads &amp;quot;Elves and Elotheans unite!&amp;quot;, a heavy steel wristcuff comprised of interlocking gears, a small animite ring, a silversteel aristocrat&#039;s signet ring bearing the Silvermist family crest, some lightweight black cotton pants with rolled-up cuffs and a pair of low-heeled black boots adorned with several buckles.&lt;br /&gt;
&lt;br /&gt;
==Early Years==&lt;br /&gt;
&lt;br /&gt;
A passing glance may reveal what appears to be a pedestrian cliche of a story and based on his early life, that is precisely how Klines&#039;s life seemed destined to play out. During his youth, his parents seemed content with sequestrating him from the world, and he nearly missed out on all the wonderful and terrible things Ilithi had to offer as a result. His family was not from nobility. His father, an Elothean, owned a meager plot of farmland half a day&#039;s ride from the Shard city limits. Klines&#039;s father, mother, and sister worked the plot which produced crops mostly on a subsistence basis. The land had been handed down for generations on Klines&#039;s father&#039;s side and was destined to, one day, belong to Klines.&lt;br /&gt;
&lt;br /&gt;
Klines&#039;s mother, also an Elothean, was raised on a neighboring farmstead. Like most members of the small community, she was expected to marry into another local farmer&#039;s family. She married Klines&#039;s father 7 years before Klines was born. Klines&#039;s sister was born 3 years later.&lt;br /&gt;
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==Familial Distress==&lt;br /&gt;
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At first, Klines&#039;s father and mother were willing to overlook him being aloof to his responsibilities on the farm. As it became obvious that Klines was not experiencing a simple phase of Elothean adolescence, they became less tolerant. Klines did not seem to share the expectation that he would carry on the family tradition of an honest days work on the farm. Kines regularly demonstrated his preference to discuss matters of the bodies that seemed to move high above Elanthia. In addition, Klines developed what his mother referred to as &amp;quot;an unseemly habit&amp;quot;, of asking questions about the nature of magic, the nature of the Immortals, and other questions that his parents found unable to provide satisfactory answers to. He yearned to learn more about the world around him, and in particular to understand why it was he felt drawn to the planets, moons, and stars, the names of which he was still ignorant.&lt;br /&gt;
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==Departure==&lt;br /&gt;
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Naturally, his questions and the yearning for the celestial bodies he still didn&#039;t understand, turned his mind towards joining the Moon Mages Guild. The subject, being broached with his parents for the first time, did not go well at all. In his thoughts, Klines planned a calm, logical, reasonable argument for why they should allow him to join the guild. &amp;quot;The ability to predict the weather would help when planting the field!&amp;quot; and &amp;quot;I heard the Moon Mages can see what may come to pass, that can help on a farm!&amp;quot; What came out instead a far more impassioned declaration that he would join the Moon Mages Guild and there was nothing they could do to stop it. Without giving his parents a chance to respond, he walked out determined to prove that they were wrong to try to confine him to a life of farming. With a few silver dokoras in his pocket and the clothes he was wearing, Klines made the journey to Shard and requested an audience with Mortom Saist, in an attempt to officially join the Moon Mages Guild.&lt;br /&gt;
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==The Guild==&lt;br /&gt;
The guild was not immediately what Klines expected it to be. Upon his arrival to Shard, he was refused entrance to the guildhall, not even getting a glimpse of Mortom. After several days of waiting in the garden outside the Great Tower, a lower Moon Mage noticed him and took pity. Taking an immediate liking to Klines, she spent several months teaching Klines the basics of the guild and its tenants. Klines came to learn that she was a member of the House of the Silver Star. Throughout this time of learning, Klines felt increasingly confident in his decision to attempt to join the guild. At the end of his studies with the Moon Mage, in an effort to provide Klines with more credibility, she assisted him in completing the process of becoming a member of the House of the Silver Star. &lt;br /&gt;
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Finally, after ardent study, Klines passed the entrance exams to the Moon Mages Guild. By continuing his strictly regimented study and practice, over the next several years Klines completed the introductory classes and was recognized as full fledged member of the Guild. Wasting little time, he was determined to return home to show his parents what he had learned and to vindicate himself in their eyes.&lt;br /&gt;
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==Ruined Homecoming==&lt;br /&gt;
Klines&#039;s return home was to be the completion of a journey and realization of a calling that had started when he was a small child. In his mind, he felt as though he could not get home rapidly enough to show his parents that he was able to make something of himself, by becoming Guilded. Years later, Klines would still wonder if the arrogance and pride he was bringing home with him blinded him to the lessons he had so recently been taught; blinded him to the strands of Fate. Or perhaps he simply was too ignorant to recognize his own inexperience. Regardless of the reason, the events that transpired upon his arrival home shattered any hope of vindication and arrogance he harbored. &lt;br /&gt;
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Klines first noticed that something was wrong when he was still several miles from the farmstead. He had smelt the smoke for an hour before he spotted the plume, realizing it was coming from the direction of his childhood home. His first instinct was to assume a brush fire had begun to burn out of control. Recalling how dangerous the situation could be, he increased his pace of travel. He was entirely unprepared for what he encountered as the farmstead came within view. Instead of an out of control brush fire, a full on raid was in progress on the farm. While he was aware of certain groups attacking farms in the past, the stories he had heard always involved farms far away from his home. But the smoke wafting from a storage silo, the humanoid attackers throwing lit torches towards the home he grew up in, and the screams he heard from within the house weren&#039;t far away at all. &lt;br /&gt;
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The rapidly devolving situation caused him to pause with indecisiveness for several long moments. Finally, a particularly hopeless scream spurred him into action. Klines steeled himself and decided that he was going to save his family. He planed to use his newly learned abilities to manipulate the shadows cast by the plume of smoke, so that he could attempt to sneak towards his home. During his exams at the Guild, using the spell had seemed a simple matter. But now, with much riding on his magic&#039;s success, Klines felt that he may not be able to cast the spell at all. After forcing himself to concentrate and focus, he managed to successfully mold the shadows around him. &lt;br /&gt;
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Even more to his surprise, he managed to sneak to a side door of the house, locate his family (who were quite surprised to see him), and begin to sneak them out of the house and into the nearby woods. Klines deemed it safer to make individual trips, as a larger group would have been easy to spot. The final trip, at the moment where Klines had just began to feel sure he had successfully managed to safely get his family away from the farm, was when it all fell apart. The first sign that Klines had not been as stealthy as desired was the nightclub connecting with the back of his head. His vision blurred and as it faded out, he heard the scraping of metal as a weapon was unsheathed, the sound of metal connecting with flesh, his sister and mother screaming, and then nothing at all as blackness overtook him.&lt;br /&gt;
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The events that happened over the next week are not entirely known, however, those that knew him previously would say that he was never the same. He also was rarely ever seen in Ilithi again.&lt;/div&gt;</summary>
		<author><name>KLINESDR</name></author>
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