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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KILLASHANDREADR</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KILLASHANDREADR"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/KILLASHANDREADR"/>
	<updated>2026-05-02T22:09:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Slender_audrualm_dolphin_figurine&amp;diff=601098</id>
		<title>Item:Slender audrualm dolphin figurine</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Slender_audrualm_dolphin_figurine&amp;diff=601098"/>
		<updated>2022-11-11T07:54:16Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: Created page with &amp;quot;{{Item |noun=figurine |look=The metal&amp;#039;s natural bluish-grey complements the design, while the creature&amp;#039;s gentle eyes seem to call out for friendship. |ptype=other |verby=Yes |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=figurine&lt;br /&gt;
|look=The metal&#039;s natural bluish-grey complements the design, while the creature&#039;s gentle eyes seem to call out for friendship.&lt;br /&gt;
|ptype=other&lt;br /&gt;
|verby=Yes&lt;br /&gt;
|atmos=No&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=187500&lt;br /&gt;
|uses=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Study:&lt;br /&gt;
*This is a token that grants you 1 instance of access to a full heal via the [[Healme command|HEALME]] verb.  You can REDEEM it to get access.&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=597343</id>
		<title>Magical feats</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=597343"/>
		<updated>2022-11-02T05:10:08Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: /* Choosing Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Magical Feats&#039;&#039;&#039; are a new feature introduced with the release of [[DR 3.0]].  They provide a wide range of passive enhancements and bonuses to make using [[mana]], [[spells]], [[scrolls]], [[cambrinth]], and other [[:Category:Magical Items|magical items]] easier.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Magic feats are passive bonuses you can purchase with [[spell slots]].&lt;br /&gt;
* Magic Primary and Secondary guilds receive free feats (two and one respectively) appropriate to their guild.&lt;br /&gt;
* Each ability costs one [[spell slot]] and has prerequisites.&lt;br /&gt;
* You can buy as many as you&#039;d like.&lt;br /&gt;
* You can unlearn feats at a trainer for a small fee (first forgotten feat costs 1250 kronar)&lt;br /&gt;
* You may STUDY &amp;lt;trainer&amp;gt; for the syntax of what to ask.&lt;br /&gt;
You look &amp;lt;trainer&amp;gt; over, realizing they have knowledge of magical feats and can likely answer all of&lt;br /&gt;
your questions.&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FEAT to learn about magical feats in general]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT &amp;lt;feat name&amp;gt; to learn about it - NOTE you must spell it exactly!]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT LEARNING &amp;lt;feat name&amp;gt; to learn that feat]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FORGETTING &amp;lt;feat name&amp;gt; to forget that feat]&lt;br /&gt;
&lt;br /&gt;
==Choosing Feats==&lt;br /&gt;
Feats are gained by learning them from an [[NPC]] Feat Trainer.&lt;br /&gt;
&lt;br /&gt;
There are five feat trainers in Elanthia, one per province, all of whom teach all of the feats. They are located in [[Asemath Academy]], on the streets of [[Riverhaven]], [[Shard]] and [[Ratha]], and out near [[Boar Clan]].&lt;br /&gt;
* Magical Feat Trainer [[Ozursus]] who wanders the halls of the Asemath Academy.&lt;br /&gt;
* [[Eggleston]] who wanders the streets of [[Riverhaven]].&lt;br /&gt;
* [[Unshoba]] who wanders around around Sapphire Avenue in [[Shard]].&lt;br /&gt;
* [[Ravari]] who wanders in the theater district on the third tier of [[Ratha]].&lt;br /&gt;
* [[Orliss]] who wanders [[Boar Clan]].&lt;br /&gt;
&lt;br /&gt;
==Spell Preparation==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Legerdemain||||50 Stealth||50 Arcana||The shrewd magician does best to hide his intentions from others.  This feat improves such attempts.||Increases difficulty of others recognizing which spell you are preparing as well as the chance others have to notice you preparing a spell when using {{com|PREPARE}} {{tt|/HIDE}}.&lt;br /&gt;
|-&lt;br /&gt;
|Silent Preparation||Alternate Preparation||100 Stealth||100 Arcana||Training with Silent Preparation allows the magician to learn [[spell_preparation|alternate spell preparations]] that are easier to conceal.||Silent preparations make it harder for others to notice you are preparing a spell when using {{com|PREPARE}} {{tt|/HIDE}} or preparing from hiding.&amp;lt;br /&amp;gt;They do not affect the chance others have to recognize which spell you are preparing.&amp;lt;br /&amp;gt;This feat will also eliminate the 3 second penalty to preparation time added when using {{com|PREPARE}} {{tt|/HIDE}}. This aspect works with any preparation as long as you know the feat, not just a silent one.&lt;br /&gt;
|-&lt;br /&gt;
|Basic Preparation Recognition||||50 Perception||50 Arcana||This feat allows for the recognition of spells as they are being prepared.||Required to see spell name/spellbook/realm of others spells as they are being prepared. For most people, it will allow you to recognize all realms except Arcane. For [[Necromancers]], they are instead blind to the Holy realm.&amp;lt;br /&amp;gt;Moon Mages get this feat for free at second circle. &amp;lt;ref name=&amp;quot;spell-rewrite&amp;quot;&amp;gt;[[Post:TEST ONLY Spell Recognition Rewrite - 04/24/2016 - 18:59]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spell Knowledge||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of magic spells as they are being prepared.||Allows you to see Arcane/Holy, depending on your guild, and provides a moderate bonus to detecting spell preparations.&amp;lt;ref name=&amp;quot;spell-rewrite&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Faster Targeting||||100 Primary Magic||100 Arcana||Learning this feat allows the magician to form targeting patterns faster.||Reduces targeting time by 2 seconds when using {{com|target}}.&amp;lt;br /&amp;gt;Warrior Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Battle Preparations||||100 Primary Magic||100 Arcana||This feat trains the mage for preparing offensive spells in an expedited manner.||Reduces the preparation time of all [[:Category:Battle spells|battle spells]] by 1 second.&amp;lt;br /&amp;gt;Note: This effect is small enough that latency and the way that the game handles timers makes the reduction unnoticeable most of the time.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Matrices||||100 Primary Magic||100 Arcana||With additional training such as this, a magician can form large matrices affecting a group with enhanced speed.  This training only applies to spells of a non-offensive nature.||Reduces the preparation time of all [[:Category:Standard spells|standard spells]] by 2 seconds.&amp;lt;br /&amp;gt;Note: The in-game description is wrong. The effects of the spell and whether or not it affects a group have no bearing on this feat.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Rituals||||100 Primary Magic||100 Arcana||Non-offensive spells targeted at an individual see their preparations sped up considerable with the training this magical feat provides.||Reduces the preparation time of all [[:Category:Ritual spells|ritual spells]] by 2 seconds.&amp;lt;br /&amp;gt;Note: The in-game description is wrong. The target of the spell has no bearing on this feat.&lt;br /&gt;
|-&lt;br /&gt;
|Alternate Preparation||||100 Primary Magic||100 Arcana||This feat allows the use of unorthodox and customized [[spell_preparation|spell preparations]]||This includes all non-silent alternate and illusory preparations.&amp;lt;br /&amp;gt;Necromancers get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Focused Preparation||||100 Primary Magic||100 Arcana||Mental discipline granted by this feat allows the magician to hold spell preparations longer than normal.||Up to ~85 seconds before losing a preparation instead of ~70 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Casting==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerous Patterns||||100 Sorcery||100 Arcana||Tact with Sorcerous Patterns reduces the chance of violently backfiring spells, as well as the severity when it occurs.||This only impacts spell casting. I.e. it does not affect the backlash rate or severity of research projects. &amp;lt;br /&amp;gt;This feat adds +20% sorcery ranks, up to a maximum of 100 ranks. This bonus stacks with normal buffs and effects.&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation Mastery||||100 Augmentation||100 Arcana||Specialized training increases the magician&#039;s capability with Augmentation magic.||Provides a bonus to Augmentation skill thereby raising personal mana cap for Augmentation spells. Does not allow max spell cap to be exceeded.&amp;lt;br /&amp;gt;Clerics get this feat for free at second circle.&amp;lt;br /&amp;gt;This feat adds +20% Augmentation ranks, up to a maximum of 50 ranks. This bonus stacks with normal buffs and effects.&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation Mastery||||100 Debilitation||100 Arcana||Specialized training increases the magician&#039;s capability with Debilitation magic.||Provides a bonus to Debilitation skill thereby raising personal mana cap for Debilitation spells. Does not allow max spell cap to be exceeded.&amp;lt;br /&amp;gt;Reduces the duration of the [[:Category:Heavy offensive abilities|heavy offensive cooldown]] when initated by a debilitation spell.&amp;lt;br /&amp;gt;This feat adds +20% Debilitation ranks, up to a maximum of 50 ranks. This bonus stacks with normal buffs and effects.&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Mastery||||100 Targeted Magic||100 Arcana||Specialized training increases the magician&#039;s capability with Targeted magic.||Provides a bonus to Targeted Magic skill thereby raising personal mana cap for Targeted Magic spells. Does not allow max spell cap to be exceeded.&amp;lt;br /&amp;gt;Reduces the duration of the [[:Category:Heavy offensive abilities|heavy offensive cooldown]] when initiated by a TM spell.&amp;lt;br /&amp;gt;Warrior Mages get this feat for free at second circle.&amp;lt;br /&amp;gt;This feat adds +20% Targeted Magic ranks, up to a maximum of 50 ranks. This bonus stacks with normal buffs and effects.&lt;br /&gt;
|-&lt;br /&gt;
|Utility Mastery||||100 Utility||100 Arcana||Specialized training increases the magician&#039;s capability with Utility magic.||Provides a bonus to Utility skill thereby raising personal mana cap for Utility spells. Does not allow max spell cap to be exceeded.&amp;lt;br /&amp;gt;Moon Mages get this feat for free at second circle.&amp;lt;br /&amp;gt;This feat adds +20% Utility ranks, up to a maximum of 50 ranks. This bonus stacks with normal buffs and effects.&lt;br /&gt;
|-&lt;br /&gt;
|Warding Mastery||||100 Warding||100 Arcana||Specialized training increases the magician&#039;s capability with Warding magic.||Provides a bonus to Warding skill thereby raising personal mana cap for Warding spells. Does not allow max spell cap to be exceeded.&amp;lt;br /&amp;gt;This feat adds +20% Warding ranks, up to a maximum of 50 ranks. This bonus stacks with normal buffs and effects.&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Rituals||||100 Primary Magic||100 Arcana||This feat allows the magician to use universal or realm-attuned ritual foci.||This feat is required to use foci that work with all spells of a given mana type and do not have charges. E.g. the staves from [[Herilo&#039;s Artifacts]]. Without the feat, only foci that work with a single spellbook and have limited charges can be used.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Casting||||50 Primary Magic||50 Arcana||With the Cautious Casting feat, you grow more proficient at avoiding injury when backfiring spells.||&lt;br /&gt;
|-&lt;br /&gt;
|Injured Casting||||100 Primary Magic||100 Arcana||The penalty for casting spells while injured reduces with knowledge of the Injured Casting feat.||Empaths get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Area Casting||Augmentation Mastery||200 Primary Magic||200 Augmentation||This feat allows beneficial spells to be cast on all friendly targets in the same area.||Unlocks CAST AREA for beneficial spells that can already be CAST GROUP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attunement==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Deep Attunement||||100 Attunement||100 Arcana||Magicians learning the secrets of Deep Attunement find themselves capable of faster harness regeneration.||Without the feat your base regeneration is 2.5% of your attunement pool every 6 seconds. With the feat that increases by 10% to 2.75% every 6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Raw Channeling||||100 Attunement||100 Arcana||Learning the Raw Channeling feat allows the powering of cyclic spells from attunement.||Bards get this feat for free at second circle. Bards also have this ability inherently at first circle at an increased attunement cost per pulse, so earning this feat effectively only eliminates that penalty for them.&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Channeling||||100 Attunement||100 Arcana||The mana cost of channeling cyclic spells reduces when trained with the Efficient Channeling feat.||-10% mana cost for cyclic spell pulses.&amp;lt;br /&amp;gt;Clerics get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Harnessing||||100 Attunement||100 Arcana||Via the Efficient Harnessing feat you are able to reduce the strain of spellcasting on your attunement.||Casting spells, harnessing mana, charging cambrinth, and maintaining cyclic pulses from raw attunement have a 10% attunement cost reduction.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Harnessing||||100 Attunement||100 Arcana||Holding mana becomes safer and less likely to leak with knowledge of the Cautious Harnessing feat.||&lt;br /&gt;
|-&lt;br /&gt;
|Dedicated Cambrinth Use||||100 Attunement||100 Arcana||This feat allows a cambrinth user to designate specific devices to either power cyclic spells, regular spells, or both.||Unlocks the use of {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; (spell/cyclic)}}. {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt;}} on its own will allow both as normal. All options can be used both when first invoking or after a cambrinth is already invoked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Improved Memory||||100 Scholarship||100 Arcana||This feat allows the memorization of a second scroll spell.||&lt;br /&gt;
|-&lt;br /&gt;
|Magic Theorist||||100 Scholarship||50 Arcana||The Magic Theorist feat allows a magician to learn spell scrolls from other realms.||This feat is not required to learn cross-guild scrolls of the same mana type. E.g. a Cleric can temporarily {{com|invoke}} Paladin spells without this feat.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Memorized spell scrolls can be forgotten using [[Release command|{{tt|RELEASE SCROLL}}]] {{tt|spellname}}.&lt;br /&gt;
&lt;br /&gt;
==[[Magical Research|Research]]==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Game Description||Notes&lt;br /&gt;
|-&lt;br /&gt;
|Symbiotic Research||||200 Arcana||||Grants the ability to RESEARCH basic symbioses||Allows research of the Activate, Cast and Harness symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Mental Matrices||Symbiotic Research||300 Augmentation||||Allows research of symbioses that affect mental capabilities||Allows research of the Discern, Impress, Remember and Resolve symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Physical Matrices||Symbiotic Research||300 Augmentation||||Allows research of symbioses that affect body capabilities||Allows research of the Avoid, Endure, Spring and Strengthen symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Scholar||Symbiotic Research||300 Augmentation||200 Scholarship||Allows research of symbioses improve scholarly abilities||Allows research of the Examine, Learn and Perform symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist||Symbiotic Research||300 Augmentation||200 Outdoorsmanship||Allows research of symbioses improve wilderness survival||Allows research of the Explore, Harvest, Heal and Watch symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|r=y|a=y}}&lt;br /&gt;
{{cat|Magic}}&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Unshoba&amp;diff=597342</id>
		<title>Unshoba</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Unshoba&amp;diff=597342"/>
		<updated>2022-11-02T05:09:35Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=-&lt;br /&gt;
|race=Elothean&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=Shard&lt;br /&gt;
|map=67&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Unshoba&#039;&#039;&#039; is the [[Magical feats|magical feat]] trainer for the province of [[Ilithi]]. He wanders around Sapphire Avenue in [[Shard]].&lt;br /&gt;
&lt;br /&gt;
The tall Elothean is garbed in a simple dark grey tunic and black sandals.  He either appears to be deep in thought, or oblivious to his surroundings.  A small bottle pokes out of one of his tunic&#039;s pockets.&lt;br /&gt;
&lt;br /&gt;
You think you can {{com|STUDY}} him to learn more.&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cage_of_Light&amp;diff=589422</id>
		<title>Cage of Light</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cage_of_Light&amp;diff=589422"/>
		<updated>2022-06-12T03:18:28Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=col&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|wardslot=1-slot&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Moonlight Manipulation&lt;br /&gt;
|prereqs=[[Burn]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Cage of Light weaves the light-fire of the moons into a protective barrier around its caster.  Though it appears as a cage, the barrier moves effortlessly with the magician, weightless and unhindering.&lt;br /&gt;
&lt;br /&gt;
This spell reduces the amount of injury the magician suffers from kinetic force and conventional weaponry.  It can completely hedge out minor supernatural and elemental sources of injury, but any physical force behind the attack must still be accounted for: it may nullify the fiery enchantment of a sword, but the swing itself can only be reduced.  It may squelch the dire holiness of a weak Fist of Faenella, but the kinetic force that propels it must be endured.&lt;br /&gt;
&lt;br /&gt;
Since this spell is a complex product of the Celestial Compact&#039;s light-bending magic, students of that sect&#039;s teachings can produce a longer lasting Cage of Light than other Moon Mages.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Physical damage reduction, Elemental damage reduction/absorption&lt;br /&gt;
|messaging=&#039;&#039;&#039;Xibar:&#039;&#039;&#039;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
Tendrils of blue-white light silently shimmer into view and wrap around you, covering you in a barrier forming a lattice of geometric shapes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yavash:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a dull roar, flares of blazing crimson light explode into being and swirl around you, covering you in a barrier of pulsing light.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katamba:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a barely perceptible screech, nearby shadows thicken and ooze toward you, covering you in a barrier made of thin, crazed lines.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You twist the mana streams of your Cage of Light spell in a chaotic motion, inciting them into unpredictable patterns.&amp;lt;br /&amp;gt;&lt;br /&gt;
Soft beams of ambient light swirl around you, covering you in a barrier of bright light.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Must be cast on a risen moon, or on ambient light.  Casting on ambient light will result in lower duration of the spell (roughly half the duration it would have been had it been cast on a moon).&lt;br /&gt;
*Against conventional forms of damage (Pierce, Slice, Impact), the spell will reduce the incoming damage by a percentage determined by the potency of the spell. In a sense, it works very much like additional Protection on your armor.&lt;br /&gt;
*Against elemental forms of damage (Fire, Cold, Electric, as well as &amp;quot;holy fire&amp;quot; and &amp;quot;lunar energy,&amp;quot;), in addition to Protection there is also an Absorption analog. If the damage is sufficiently low, it will be removed completely.&lt;br /&gt;
*[[Celestial Compact|Celestians]] have a [[Sect Spell Affinity|sect affinity]] to this spell and gain a duration bonus.&lt;br /&gt;
:*Non-Celestians: 10-39 minutes&lt;br /&gt;
:*Celestians: 30-90 minutes&lt;br /&gt;
*Visible in LOOK description when cast.&lt;br /&gt;
&lt;br /&gt;
===Absorption===&lt;br /&gt;
* The elemental damage needs to be very low to trigger absorption. This will not be triggered if an at-level Warrior Mage decides to introduce you to his [[Fire Ball]]. The absorption layer is meant to protect you from being nibbled to death by weak attacks, and to provide protection against attacks where elemental damage is a secondary effect, such as an enchanted sword.&lt;br /&gt;
* Very few attacks in the game are purely elemental. For example, Fire Ball is a mixture of both Impact and Fire damage. It is entirely possible for Cage of Light to provide absorption against the elemental portion of an attack but leave you the conventional damage to deal with.&lt;br /&gt;
* Even if the elemental damage does not trigger the Absorption layer, it will still go through the Protection layer.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cage_of_Light&amp;diff=589421</id>
		<title>Cage of Light</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cage_of_Light&amp;diff=589421"/>
		<updated>2022-06-12T03:13:18Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=col&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|wardslot=1-slot&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Moonlight Manipulation&lt;br /&gt;
|prereqs=[[Burn]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=Cage of Light weaves the light-fire of the moons into a protective barrier around its caster.  Though it appears as a cage, the barrier moves effortlessly with the magician, weightless and unhindering.&lt;br /&gt;
&lt;br /&gt;
This spell reduces the amount of injury the magician suffers from kinetic force and conventional weaponry.  It can completely hedge out minor supernatural and elemental sources of injury, but any physical force behind the attack must still be accounted for: it may nullify the fiery enchantment of a sword, but the swing itself can only be reduced.  It may squelch the dire holiness of a weak Fist of Faenella, but the kinetic force that propels it must be endured.&lt;br /&gt;
&lt;br /&gt;
Since this spell is a complex product of the Celestial Compact&#039;s light-bending magic, students of that sect&#039;s teachings can produce a longer lasting Cage of Light than other Moon Mages.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=Physical damage reduction, Elemental damage reduction/absorption&lt;br /&gt;
|messaging=&#039;&#039;&#039;Xibar:&#039;&#039;&#039;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
Tendrils of blue-white light silently shimmer into view and wrap around you, covering you in a barrier forming a lattice of geometric shapes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yavash:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a dull roar, flares of blazing crimson light explode into being and swirl around you, covering you in a barrier of pulsing light.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Katamba:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a barely perceptible screech, nearby shadows thicken and ooze toward you, covering you in a barrier made of thin, crazed lines.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambient:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You twist the mana streams of your Cage of Light spell in a chaotic motion, inciting them into unpredictable patterns.&amp;lt;br /&amp;gt;&lt;br /&gt;
Soft beams of ambient light swirl around you, covering you in a barrier of bright light.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intermediate&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Against conventional forms of damage (Pierce, Slice, Impact), the spell will reduce the incoming damage by a percentage determined by the potency of the spell. In a sense, it works very much like additional Protection on your armor.&lt;br /&gt;
*Against elemental forms of damage (Fire, Cold, Electric, as well as &amp;quot;holy fire&amp;quot; and &amp;quot;lunar energy,&amp;quot;), in addition to Protection there is also an Absorption analog. If the damage is sufficiently low, it will be removed completely.&lt;br /&gt;
*[[Celestial Compact|Celestians]] have a [[Sect Spell Affinity|sect affinity]] to this spell and gain a duration bonus.&lt;br /&gt;
:*Non-Celestians: 10-39 minutes&lt;br /&gt;
:*Celestians: 30-90 minutes&lt;br /&gt;
*Visible in LOOK description when cast.&lt;br /&gt;
&lt;br /&gt;
===Absorption===&lt;br /&gt;
* The elemental damage needs to be very low to trigger absorption. This will not be triggered if an at-level Warrior Mage decides to introduce you to his [[Fire Ball]]. The absorption layer is meant to protect you from being nibbled to death by weak attacks, and to provide protection against attacks where elemental damage is a secondary effect, such as an enchanted sword.&lt;br /&gt;
* Very few attacks in the game are purely elemental. For example, Fire Ball is a mixture of both Impact and Fire damage. It is entirely possible for Cage of Light to provide absorption against the elemental portion of an attack but leave you the conventional damage to deal with.&lt;br /&gt;
* Even if the elemental damage does not trigger the Absorption layer, it will still go through the Protection layer.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skinning_hunting_ladder&amp;diff=585397</id>
		<title>Skinning hunting ladder</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skinning_hunting_ladder&amp;diff=585397"/>
		<updated>2022-03-12T21:29:44Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HuntingLadder}}&lt;br /&gt;
&lt;br /&gt;
This is a convenient list of skinnable creatures (excluding ones that are only found during invasions or quests).&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[Page type is::bestiary]][[rare source::false]][[creature is skinnable::Yes]]&lt;br /&gt;
|?Overall relative creature level is=Creature&amp;lt;br&amp;gt;Level&lt;br /&gt;
|?Creature has spawn level variance#Level Varies,-=Level&amp;lt;br&amp;gt;Varies&lt;br /&gt;
|?Found in=Place&lt;br /&gt;
|?Found on map=Map&lt;br /&gt;
|?Creature is cursed#Cursed,-=Cursed&lt;br /&gt;
|?Creature is undead#[[Undead]],-=Undead&lt;br /&gt;
|?Creature is construct#[[Construct]],-=Construct&lt;br /&gt;
|?Creature has gems#Gems,-=Gem&lt;br /&gt;
|?Creature has coins#Coins,-=Coin&lt;br /&gt;
|?Creature has boxes#Boxes,-=Box&lt;br /&gt;
|?Creature is corporeal#Corporeal,Incorporeal=Corporeal&lt;br /&gt;
|?MinSkillCap is=Min&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
|?MaxSkillCap is=Max&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
|?Potential overall skill is=Estimated&amp;lt;br&amp;gt;Ranks&lt;br /&gt;
|sort=Overall relative creature level is,MaxSkillCap is&lt;br /&gt;
|order=asc,asc&lt;br /&gt;
|limit=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player guides,Hunting ladders}}&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Osrel_Meraud&amp;diff=584770</id>
		<title>Osrel Meraud</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Osrel_Meraud&amp;diff=584770"/>
		<updated>2022-02-17T07:32:05Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Osrel Meraud&lt;br /&gt;
|abbrev=om&lt;br /&gt;
|minprep=30&lt;br /&gt;
|castcap=200&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=999&lt;br /&gt;
|validtarget=Item&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|magic=Holy Magic&lt;br /&gt;
|spellbook=Metamagic&lt;br /&gt;
|prereqs=Circle 30, [[Sanctify Pattern]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The Osrel Meraud spell is a powerful enchantment that imbues a glass orb bearing the favour of the spell&#039;s namesake deity or one of his aspects with holy mana, transforming it into a magical reservoir.  If skilled enough, the caster will be able to weave the pattern of other beneficial spells into the orb.  These spells will affect the caster, but feed off of the orb as long as it has energy.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Creates an orb to store cleric buff spells.&lt;br /&gt;
|messaging=You gesture over the Meraud orb, muttering tones of enchantment!&lt;br /&gt;
&lt;br /&gt;
Crackling waves of brilliant light swirl over the surface of the Meraud orb! It rapidly begins to expand and pulsate as the glassy surface shatters, exploding outward into a roiling ball of light that rises from your palm, into the air! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refill (Not Full):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a moderate amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A faint tugging sensation emanates from the orb, as if it hungers for more.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refill (Full):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a minor amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A sense of fullness emanates from the orb.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a moderate amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A faint tingle washes through you as some of the energy is diffused, the orb having reached its full capacity.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
===Notes===&lt;br /&gt;
*Stores spells and keeps them active until released. Active buffs tied with the orb will show via power perceive. Skill dictates how many spells can be held in the orb at one time. The more spells active in the orb, the faster it depletes its charge and must be infused with more mana to maintain the spells.&lt;br /&gt;
*Powered by mana held within orb, can be refilled by casting OM on the orb, or by infusing mana into the orb.&lt;br /&gt;
*Only the cleric spells listed below can be stored within the orb.&lt;br /&gt;
&lt;br /&gt;
Per Ricinus:&lt;br /&gt;
*Casting OM uses the standard Utility and Holy Magic skill blend to determine how much mana you can use per cast. This applies to the original cast as well refreshing casts. &amp;lt;br/&amp;gt; &lt;br /&gt;
* OM casts always use 100% of the mana you are able to use to cast.&amp;lt;br /&amp;gt;&lt;br /&gt;
* The size of the orb (mana capacity) is determined based on your Holy Magic skill when the orb is created. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Roundtime reduction for casting OM is based on Holy Magic. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Roundtime reduction for touching or breaking the orb is based on Arcana. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Infusion loss is reduced by Arcana.&lt;br /&gt;
* Arcana is the skill that determines how many spells you can load up into OM. &lt;br /&gt;
&lt;br /&gt;
Other notes:&lt;br /&gt;
* At 800 Arcana skill, you infuse with 75% of mana attempted &amp;lt;br/&amp;gt;&lt;br /&gt;
* Different spells have different, &amp;quot;Orb slots&amp;quot; associated with them, having ritual spells being the largest. Increasing Arcana allows for more spells at once.&lt;br /&gt;
** Persistence of Mana, Murulla&#039;s Flames, and Sanyu Lyba use the largest number of slots followed by Halo and Benediction. The lowest number of slots are used by all other compatible spells. (See below)&lt;br /&gt;
** Additional slot added at 850 effective Arcana ranks.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
To cast the orb initially the cleric must have a Meraud favor orb in hand, the orb does not need to be filled. Simply Prepare the spell and cast it on the orb. Under the new magic system it requires roughly 220 holy magic to successfully cast.&lt;br /&gt;
&lt;br /&gt;
To tie a spell into the orb prepare the desired spell and then &#039;&#039;&#039;TOUCH ORB&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To release a spell tied to the orb simply &#039;&#039;&#039;RELEASE &amp;lt;SPELL&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To release the orb simply &#039;&#039;&#039;RELEASE ORB&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To toggle the atmospheric messaging of the orb &#039;&#039;&#039;TAP ORB&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To refill the orb, either harness and infuse OM or prep OM and cast orb. Infusions are less efficient than casting.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells cast into an orb that can be cast on items, such as Bless and water or [[Glythtide&#039;s Gift]] and drinks, can be cast on items without interfering with the orb-stored spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Power Messaging===&lt;br /&gt;
#The strength of the sensation evokes the image of a pile of cold ashes.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a pile of smoldering ashes.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a nearly burnt-out candle wick.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a half-melted burning candle.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a tall burning candle.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a blazing torch.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a small campfire.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a roaring bonfire.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of flaming magma pouring through a volcanic crevasse.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of torrents of fiery rain falling upon Elanthia from the World Dragon&#039;s maw.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Orb Capacity===&lt;br /&gt;
The number of spell slots that an orb may carry is dependent upon the Arcana ranks of the caster at the time of casting. Some spells (PoM, SF, and SL) take more than one slot.  The in-game capacity descriptions all begin with the phrase &amp;quot;The Pervasiveness of the sensation evokes,&amp;quot; and terminate with the phrase stated below according to the Holy Magic ranks at which the orb was cast:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Holy Magic Ranks !! Text Description &lt;br /&gt;
|-&lt;br /&gt;
| 220 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of a stream in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 250 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of a pond in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 300 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of a river in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 400 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of a lake in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 510 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of a sea in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 650 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of an ocean in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 750 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of Drogor&#039;s deeps in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of Elanthia&#039;s tides rising toward Katamba in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 1200 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of the sapphirine planet Merewalda in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 1400 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of Alamhif&#039;s Bridge arching from the cold seas of Death in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 1600 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of the fathomless ebon abysms of the Starry Road in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Active Spells====&lt;br /&gt;
You reach out with your senses and see muted (5/21) streams of golden Holy mana radiating through the area.&amp;lt;br /&amp;gt;&lt;br /&gt;
Letting your senses extend further, you feel there is somewhat more mana to the southeast, and moderately more mana to the northeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense your Osrel Meraud spell linking you to a brilliant orb of rippling cerulean light, which should last until you release it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the Centering spell upon you, which is linked to your Osrel Meraud orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the Shield of Light spell upon you, which is linked to your Osrel Meraud orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Compatible Spells===&lt;br /&gt;
[[Auspice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Benediction]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bless]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Centering]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Divine Radiance]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Glythtide&#039;s Gift]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Halo]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Major Physical Protection]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Minor Physical Protection]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Murrula&#039;s Flames]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Protection from Evil]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sanyu Lyba]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Shield of Light]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Soul Shield]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Persistence of Mana]]&lt;br /&gt;
&lt;br /&gt;
===Favor orb-based appearances===&lt;br /&gt;
* a brilliant orb of rippling cerulean light (Meraud- Wolf)&lt;br /&gt;
* a shadowy orb rippling with silver arcs of light (Firulf- Owl)&lt;br /&gt;
* a luminous orb of coruscating rainbowed light (Kerenhappuch- Shrew )&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Killashandrea&amp;diff=578662</id>
		<title>Killashandrea</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Killashandrea&amp;diff=578662"/>
		<updated>2021-12-28T05:57:12Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Killashandrea Reeverite&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Moon Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You are Fate Blade Killashandrea Reeverite, Transcendent Moon Mage of the Monks, a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
You have an angular face with elegant arched eyebrows, slightly pointed ears, silver-flecked eyes, one black and one clear colored and a button nose.  Your blue-black-streaked snow-white hair is very long and wavy, and is worn feathered back from your face in a windblown look.  You have translucent skin and a lean figure.&amp;lt;br&amp;gt;&lt;br /&gt;
You are very tall for a Human.&amp;lt;br&amp;gt;&lt;br /&gt;
You are archaic.&amp;lt;br&amp;gt;&lt;br /&gt;
You have a tattoo of a blood red rosebud encircled by dark green vines on your face.&amp;lt;br&amp;gt;&lt;br /&gt;
You are in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Monks of the Crystal Hand]]&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Killashandrea&amp;diff=578661</id>
		<title>Killashandrea</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Killashandrea&amp;diff=578661"/>
		<updated>2021-12-28T05:56:39Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character&lt;br /&gt;
|Player Name=Killashandrea Reeverite&lt;br /&gt;
|Status=a&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Guild=Moon Mage&lt;br /&gt;
|Instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You are Fate Blade Killashandrea Reeverite, Transcendent Moon Mage of the Monks, a Human.&lt;br /&gt;
You have an angular face with elegant arched eyebrows, slightly pointed ears, silver-flecked eyes, one black and one clear colored and a button nose.  Your blue-black-streaked snow-white hair is very long and wavy, and is worn feathered back from your face in a windblown look.  You have translucent skin and a lean figure.&lt;br /&gt;
You are very tall for a Human.&lt;br /&gt;
You are archaic.&lt;br /&gt;
You have a tattoo of a blood red rosebud encircled by dark green vines on your face.&lt;br /&gt;
You are in good shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Monks of the Crystal Hand]]&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:KILLASHANDREADR&amp;diff=565515</id>
		<title>User talk:KILLASHANDREADR</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:KILLASHANDREADR&amp;diff=565515"/>
		<updated>2021-08-18T06:50:32Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Magical_research&amp;diff=565514</id>
		<title>Talk:Magical research</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Magical_research&amp;diff=565514"/>
		<updated>2021-08-18T06:50:02Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: /* Basic research skill note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic research skill note ==&lt;br /&gt;
&lt;br /&gt;
The base, minimum Arcana to begin research is incorrect - I began researching the first 5 basic projects with a 50 in Arcana as a magic secondary guild. I was also able to begin a basic research project on a magic tertiary (Paladin) at 47 ranks in Arcana. --[[SHAD1]] 20:00, 9 July 2019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I can confirm that with 501 arcana, I only have the 7 different basic research options up to High Energy Spellcasting on my RESEARCH LIST.  --[[Kythryn]] 21:29, 24 May 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
And at 570 Arcana, I also have 7 research available, up to and including High Energy Spellcasting&lt;br /&gt;
--[[User:DUNTS2|DUNTS2]] ([[User talk:DUNTS2|talk]]) 16:37, 24 June 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cleaning up article. Previous unsigned comments regarding unlocking. &lt;br /&gt;
:(For example, with upper 300s I was only able to cast Ethereal Shield at full prep with a maximum of 8 mana) At less than 100 ranks, you only get Fundamental Research You need 250 Arcana to be able to RESEARCH SORCERY. At 345 Arcana, only one Research option, and all but one (Survivalist) feats are available. At 345 Arcana/298 Warding/419 Magic, using the Agility Symbiosis, I can only cast Ethereal Shield @ 8 mana. To unlock everything likely requires &amp;gt; 500 ranks, and the system isn&#039;t finished yet. On top of that, your spell cap drops drastically. SPELL Research unlocks at 1000 Arcana. --[[User:GAMERGIRL151|GAMERGIRL151]] ([[User talk:GAMERGIRL151|talk]]) 11:16, 18 August 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think the arcana minimuma are correct; or they must vary by guild. I ahve only 125 arcana but I can research:&lt;br /&gt;
&lt;br /&gt;
  Fundamental Research [FUNDAMENTAL]&lt;br /&gt;
  Augmentation Patterns Research [AUGMENTATION]&lt;br /&gt;
  Mana Stream Theory [STREAM]&lt;br /&gt;
  Utility Patterns Research [UTILITY]&lt;br /&gt;
  Warding Patterns Research [WARDING]&lt;br /&gt;
&lt;br /&gt;
[[User:GEM6ICE|GEM6ICE]] ([[User talk:GEM6ICE|talk]]) 14:03, 8 October 2014 (CDT)&lt;br /&gt;
&lt;br /&gt;
A ranger with 714 Arcana doesn&#039;t have Mana Field Theory available to research. Is 700 required for magic primary guilds? I&#039;ll keep an eye on my research options to see when it becomes available.&lt;br /&gt;
Also, all types of research seems to take me 12 minutes, not 15 like the page shows.&lt;br /&gt;
I do research 300, research 300, research 300..and the last time tells me only 120 seconds. I&#039;ve tried this numerous times with: fund, aug, stream, sorc, util, and ward. - [[User:GALLAHAN|GALLAHAN]] ([[User talk:GALLAHAN|talk]]) 10:57, 09 November 2014 (CDT)&lt;br /&gt;
:The time listed for research is the base with a minimum prep [[Gauge Flow]]. Putting more mana into it will reduce your research times. I suspect this is why you&#039;re seeing shorter times than listed. I&#039;ll try to make this clearer on the page.&lt;br /&gt;
:As to skill requirements, the list is correct so far for a Moon Mage with 520ish Arcana. It is certainly possible that there&#039;s a skill set tier adjustment or possibly it is just listed wrong for that one research option.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 22:50, 12 November 2014 (CST)&lt;br /&gt;
:i can confirm that FIELD is not available at 710 Arcana for my magic prime, so I think  that number is incorrect.[[User:GNIKOLEYCHUK|Ithrios]] ([[User talk:GNIKOLEYCHUK|talk]]) 16:57, 27 November 2014 (CST)&lt;br /&gt;
::If I had to hazard a guess I would say it is 750 ranks based on the rest of the progression.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 17:27, 27 November 2014 (CST)&lt;br /&gt;
&lt;br /&gt;
[[User:KillashandreaDR|KillashandreaDR]] 23:47, 17 August 2021 (PDT)&lt;br /&gt;
&lt;br /&gt;
I changed the SPELL research &amp;quot;base&amp;quot; time from 10 to 15.  In my tests with a capped GAF (which reduces the time by 20%) I had to research for 12 minutes (300, 300, 120 seconds).  Doing the math 12 ÷ 0.8 = 15. Thus the &amp;quot;maximum&amp;quot; base time should be 15, not 10.&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:KILLASHANDREADR&amp;diff=565513</id>
		<title>User talk:KILLASHANDREADR</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:KILLASHANDREADR&amp;diff=565513"/>
		<updated>2021-08-18T06:45:23Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: Created page with &amp;quot;I changed the SPELL time from 10 to 15.  In my testing, with a capped GAF cast (which supposedly reduces the research time by 20%) I had to research for 12 minutes (300, 300,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I changed the SPELL time from 10 to 15.  In my testing, with a capped GAF cast (which supposedly reduces the research time by 20%) I had to research for 12 minutes (300, 300, 120).  Doing the math... 12 ÷ 0.8 = 15.  Thus 15 minutes would then be the &amp;quot;maximum&amp;quot; time without any reduction.&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magical_research&amp;diff=565512</id>
		<title>Magical research</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magical_research&amp;diff=565512"/>
		<updated>2021-08-18T06:41:59Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is about magical research. Follow the link for information about [[Necromantic research]].&#039;&#039;&lt;br /&gt;
{{Incomplete | Needs research/symbiosis [[Magical research#Messaging|messaging]].}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
There are two types of magical research: Research and Symbiosis. These were introduced as part of [[Magic 3.1]] and use the same base mechanics as [[Appraisal skill#Appraise Focus|{{tt|Appraise Focus}}]]. Therefore, you cannot do appraise focus and magical research at the same time.&lt;br /&gt;
&lt;br /&gt;
Research projects are completed in portions between 30 and 300 seconds. Each portion is started with: {{com|RESEARCH}} {{tt|&amp;lt;project&amp;gt; &amp;lt;duration&amp;gt;}}. When the sum of all completed portions hits the required time, your project is complete.&lt;br /&gt;
&lt;br /&gt;
The scenarios in which you will find yourself needing to use magical research to train are:&lt;br /&gt;
*Your guild does not have a high level spell to train a specific magic skill efficiently (e.g. locking a magic takes longer than 15 minutes of chain casting)&lt;br /&gt;
*To get the bonus from a symbiosis&lt;br /&gt;
*To guarantee of mindlocking a skill&lt;br /&gt;
*Training the Sorcery skill without memorizing a spell scroll or using runestones&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
Research-type projects rely on the use of the [[Gauge Flow]] spell and give an instant lock of (or split experience among a group of) any magic skill after completion.&lt;br /&gt;
&lt;br /&gt;
#Cast the [[Gauge Flow]] spell. The amount of mana put into the spell will affect time necessary for researching.&lt;br /&gt;
#Start a Research project by performing {{com|RESEARCH}} {{tt|&amp;lt;type&amp;gt; &amp;lt;duration&amp;gt;}} (e.g. {{com|RESEARCH}} {{tt|UTILITY 300}}).&lt;br /&gt;
#:Use {{com|RESEARCH}} {{tt|LIST}} or see the table below for the types of research.&lt;br /&gt;
#Continue the Research project by doing {{com|RESEARCH}} &amp;lt;duration&amp;gt; until complete. You can use {{com|RESEARCH}} {{tt|STATUS}} to see how far along you are on your project.&lt;br /&gt;
#When the project completes, you will receive a message regarding your breakthrough. Experience for research is only awarded upon completion of research.&lt;br /&gt;
#:Note: Some research projects, marked with an asterisk in {{com|RESEARCH}} {{tt|LIST}}, are inherently dangerous and may result in [[Sorcery#Backlash Effects|sorcerous backlash]] upon completion.&lt;br /&gt;
&lt;br /&gt;
==Symbiosis==&lt;br /&gt;
Symbiosis-type projects increase the difficulty of a spell that is prepared with a symbiosis, thereby increasing the spell&#039;s learning potential for that cast. This also gives the spell an additional effect which can alter the skills the spell trains. For example, using a symbiosis that adds a skill buff will cause a spell to train the {{skill|Augmentation}} in addition to any skills it normally trains if it doesn&#039;t already.&lt;br /&gt;
&lt;br /&gt;
#Complete a Symbiosis research project using the steps above.&lt;br /&gt;
#*From this point on you do not need to do symbiosis research again unless you die, cancel your research, or wish to change symbioses.&lt;br /&gt;
#{{com|PREPARE}} {{tt|SYMBIOSIS}} to start the metamagic.&lt;br /&gt;
#Successfully cast a spell.&lt;br /&gt;
#See your message about a bonus.&lt;br /&gt;
&lt;br /&gt;
Not all symbiosis increase the difficulty of spellcasting equally. In order from smallest to largest increase in difficulty, they are:&lt;br /&gt;
# Skill boosting symbiosis&lt;br /&gt;
# Chaos symbiosis&lt;br /&gt;
# Stat boosting symbiosis&lt;br /&gt;
::* You will not see a bonus to the [[Attributes|attribute]] immediately.&lt;br /&gt;
::* {{tt|Prep}} {{tt|symbiosis}}, then {{tt|prep}} {{tt|&amp;lt;spell&amp;gt;}}. The bonus will occur when the spell is {{com|cast}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: It is possible to use the Chaos symbiosis without researching it. Every character automatically has access to this as a default. The Chaos symbiosis only increases the difficulty of a spell and does not add any additional effects. This does allow a magic user to cast a spell that would normally be below their current skill level and still learn from it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Putting more mana into the [[Gauge Flow]] cast reduces the time needed for a research project, up to 20% at maximum mana.&lt;br /&gt;
*[[Arcana skill]] is required to learn Research-type options. Fundamental can be researched by everyone. Chaos is free for everyone and does not need to be researched.&lt;br /&gt;
*[[Magical feats]] unlock Symbiosis. Each feat is tied to a skillset. There is an Arcana skill requirement for each feat. Some Feats have pre-requisite Feats.&lt;br /&gt;
*You need to be able to cast a spell above minimum prep to use it with a symbiosis, since the symbiosis will increase the difficulty of the spell cast.&lt;br /&gt;
*&#039;&#039;Research is not designed for very low-level characters.&#039;&#039; It is primarily used to extend training for very skilled characters when using spells they can otherwise cap, and to manage Attunement costs when training for moderately skilled players.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Shorthand!!Backlash Chance?!!Feat Required!!Skill Required (Arcana)!!Minutes Needed*!!Result&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fundamental Research&#039;&#039;&#039;||FUNDAMENTAL||false||||60||5||Magic/Arcana experience (17/34 each)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Stream Theory&#039;&#039;&#039;||STREAM||false||||60||6.5||Attunement Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Augmentation Patterns Research&#039;&#039;&#039;||AUGMENTATION||false||||60||10||Augment experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Utility Patterns Research&#039;&#039;&#039;||UTILITY||false||||60||10||Utility Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warding Patterns Research&#039;&#039;&#039;||WARDING||false||||60||10||Warding Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sorcerous Research&#039;&#039;&#039;||SORCERY||true||||250||15||Sorcery Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;High Energy Spellcasting&#039;&#039;&#039;||ENERGY||true||||500||7.5||Attunement Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Field Theory&#039;&#039;&#039;||FIELD||true||||750||15||Magic, Sorcery, Attunement Experience (17/34 each)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plane of Probability&#039;&#039;&#039;||PLANE|| false |||| 250||20|| Astrology Experience (33/34) (24 hr cool down) Quest required&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elemental Planes&#039;&#039;&#039;||PLANES|| false |||| 250||17|| Summoning Experience (34/34) (24 hr cool down) Quest required&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Starry Road&#039;&#039;&#039;||ROAD|| false |||| 118||18|| Theurgy Experience (34/34) (24 hr cool down) Quest required&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Research&#039;&#039;&#039;||SPELL||true||||1000||15||Augmentation, Utility, Warding Experience (17/34 each)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strengthen Symbiosis&#039;&#039;&#039;||SYMBIOSIS STRENGTHEN||false||Physical Matrices||300||7.5||[[Boosts::Strength (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Endure Symbiosis&#039;&#039;&#039;||SYMBIOSIS ENDURE||false||Physical Matrices||||7.5||[[Boosts::Stamina (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avoid Symbiosis&#039;&#039;&#039;||SYMBIOSIS AVOID||false||Physical Matrices||||7.5||[[Boosts::Reflex (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spring Symbiosis&#039;&#039;&#039;||SYMBIOSIS SPRING||false||Physical Matrices||||7.5||[[Boosts::Agility (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remember Symbiosis&#039;&#039;&#039;||SYMBIOSIS REMEMBER||false||Mental Matrices||||7.5||[[Boosts::Intelligence (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resolve Symbiosis&#039;&#039;&#039;||SYMBIOSIS RESOLVE||false||Mental Matrices||||7.5||[[Boosts::Discipline (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Impress Symbiosis&#039;&#039;&#039;||SYMBIOSIS IMPRESS||false||Mental Matrices||||7.5||[[Boosts::Charisma (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Discern Symbiosis&#039;&#039;&#039;||SYMBIOSIS DISCERN||false||Mental Matrices||||7.5||[[Boosts::Wisdom (stat)]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Explore Symbiosis&#039;&#039;&#039;||SYMBIOSIS  EXPLORE||false||Survivalist||||7.5||[[Boosts::Athletics skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Watch Symbiosis&#039;&#039;&#039;||SYMBIOSIS WATCH||false||Survivalist||||7.5||[[Boosts::Perception skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Harvest Symbiosis&#039;&#039;&#039;||SYMBIOSIS HARVEST||false||Survivalist||||7.5||[[Boosts::Skinning skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal Symbiosis&#039;&#039;&#039;||SYMBIOSIS HEAL||false||Survivalist||||7.5||[[Boosts::First Aid skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Learn Symbiosis&#039;&#039;&#039;||SYMBIOSIS LEARN||false||Scholar||||7.5||[[Boosts::Scholarship skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Examine Symbiosis&#039;&#039;&#039;||SYMBIOSIS EXAMINE||false||Scholar||||7.5||[[Boosts::Appraisal skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perform Symbiosis&#039;&#039;&#039;||SYMBIOSIS PERFORM||false||Scholar||||7.5||[[Boosts::Performance skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Symbiosis&#039;&#039;&#039;||SYMBIOSIS CAST||false||Symbiotic Research||200||7.5||[[Boosts::Primary Magic skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Harness Symbiosis&#039;&#039;&#039;||SYMBIOSIS HARNESS||false||Symbiotic Research||200||7.5||[[Boosts::Attunement skill]] Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Activate Symbiosis&#039;&#039;&#039;||SYMBIOSIS ACTIVATE||false||Symbiotic Research||200||7.5||[[Boosts::Arcana skill]] Boost&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This is the base time with a minimum mana [[Gauge Flow]]. More mana will reduce the time required.&lt;br /&gt;
&lt;br /&gt;
==Other actions during research==&lt;br /&gt;
The following states prevent research from being started:&lt;br /&gt;
*having an active [[Appraisal skill#Appraise Focus|appraisal focus]] project&lt;br /&gt;
*{{com|play}}ing an instrument&lt;br /&gt;
*[[Prepare command|preparing]] a spell&lt;br /&gt;
&lt;br /&gt;
The following states will be broken upon starting a research project:&lt;br /&gt;
*being [[Hide command|hidden]] (N.B.: Invisibility does not break when starting research)&lt;br /&gt;
&lt;br /&gt;
The following actions interrupt research:&lt;br /&gt;
*Attacking or being attacked (you can engage and retreat freely)&lt;br /&gt;
*[[Cast command]]&lt;br /&gt;
*[[Charge command]]&lt;br /&gt;
*[[Hide command]]&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]] in general: both {{com|disarm}}ing and {{com|pick}}ing&lt;br /&gt;
*[[Mine command]] (although you can still {{com|prospect}})&lt;br /&gt;
*{{com|pay}}ing debt&lt;br /&gt;
*[[Play command]]&lt;br /&gt;
*[[Prepare command]]&lt;br /&gt;
*[[Study command]]&lt;br /&gt;
*[[Swim command]]&lt;br /&gt;
&lt;br /&gt;
The following actions can be performed during research (although not all are intentional):&lt;br /&gt;
*maintaining a [[:Category:Cyclic spells|cyclic spell]]&lt;br /&gt;
*[[Harness command|harnessing]] mana&lt;br /&gt;
*[[Summon command|Summoning]] the different planes ({{com|summon}} {{tt|admittance}}, etc)&lt;br /&gt;
*[[Focus command|focusing]] on magical items&lt;br /&gt;
*[[Invoke command|invoking]] cambrinth, gaethzen, and runestones&lt;br /&gt;
*[[Release command|releasing]] mana or spell effects&lt;br /&gt;
*[[Teach command|teaching]] or listening to a class&lt;br /&gt;
*[[Perceive command|perceiving]] mana or health&lt;br /&gt;
*[[Empathic healing]]: {{com|touch}} and {{com|take}}&lt;br /&gt;
*[[Tend command|tending]] wounds&lt;br /&gt;
*[[Climb command|climbing]], including {{com|climb}} {{tt|practice}}&lt;br /&gt;
*[[Hunt command|hunting]]&lt;br /&gt;
*Moving through water using cardinal directions (and not using {{com|swim}})&lt;br /&gt;
*[[Forage command|foraging]]/[[Collect command|collecting]]&lt;br /&gt;
*Braiding grass/vines&lt;br /&gt;
*[[Appraise command|appraising]] items&lt;br /&gt;
*[[Assess command|assessing]] instruments&lt;br /&gt;
*[[Juggle command|juggling]]&lt;br /&gt;
*[[Wipe command|wiping]] a wet instrument (and wringing the cloth after)&lt;br /&gt;
*Training stats&lt;br /&gt;
*Using a [[sanowret crystal]]&lt;br /&gt;
*Crafting (so long as you don&#039;t need to [[Study command|study]] instructions)&lt;br /&gt;
:*[[Blacksmithing discipline#Smelting|smelting]] metal&lt;br /&gt;
:*Repairing Items&lt;br /&gt;
&lt;br /&gt;
The following actions cannot be performed at all during research:&lt;br /&gt;
*starting an [[Appraisal skill#Appraise Focus|appraisal focus]] project&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
===Start===&lt;br /&gt;
*[Research] You tentatively reach out and begin manipulating the mana streams, testing their give and the amount of energy coursing through them.&lt;br /&gt;
*[Symbiosis] You start to research &amp;lt;option&amp;gt; symbiosis.&lt;br /&gt;
&lt;br /&gt;
===Pulse===&lt;br /&gt;
*[Research] You continue to flex the mana streams.&lt;br /&gt;
*[Symbiosis] You continue to research &amp;lt;option&amp;gt; symbiosis.&lt;br /&gt;
&lt;br /&gt;
===Portion Completion===&lt;br /&gt;
*You make definite progress in your &amp;lt;option&amp;gt; &amp;lt;Research/symbiosis project&amp;gt; and decide to take a break. However, there is still more to learn before you arrive at a breakthrough.&lt;br /&gt;
&lt;br /&gt;
===Portion Abandonment===&lt;br /&gt;
If your project is interrupted (see [[Magical research#Other actions during research|Other actions during research]]), you forfeit all progress made for that research period. For example, if you were researching Warding for 300 seconds and are interrupted 259 seconds in, you lose all progress made during that period. You can also choose abandon a portion with {{com|research}} {{tt|cancel}}.&lt;br /&gt;
*Distracted by your devices, you forget what you were researching.&lt;br /&gt;
*Distracted by your spellcasting, you forget what you were researching.&lt;br /&gt;
&lt;br /&gt;
===Project Completion (Breakthrough!)===&lt;br /&gt;
The following messaging appears when you finish a research project.&lt;br /&gt;
*[Augmentation Research] Breakthrough! You have woven an Augmentation pattern that had previously escaped your grasp.&lt;br /&gt;
*[Fundamental Research] Breakthrough! You have a novel insight into the nature of spellcasting.  While it probably won&#039;t make you famous, it will surely come in handy with practical magic.&lt;br /&gt;
*[Stream Research] Breakthrough! The mana streams dance in front of your magical senses and, at least in their present configuration, you understand the nature of their warp and weave.&lt;br /&gt;
*[Utility Research]Breakthrough! You have woven a Utility pattern that had previously escaped your grasp.&lt;br /&gt;
*[Warding Research] Breakthrough! You have built a ward with previously unknown cleverness and strength.&lt;br /&gt;
&lt;br /&gt;
===Project Degradation===&lt;br /&gt;
If you go too long between research portions, you will forget some of what you have researched.&lt;br /&gt;
*As time passes, you forget some of the finer points about your project about &amp;lt;research project&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Project Abandonment===&lt;br /&gt;
If too long passes without continuing your research, you will abandon the project entirely. You can also abandon a project by doing {{com|research}} {{tt|cancel}} while you are not doing portion research.&lt;br /&gt;
*You decide to stop researching Fundamental Research.&lt;br /&gt;
*You have abandoned your research project entirely.&lt;br /&gt;
&lt;br /&gt;
===Prepare===&lt;br /&gt;
*[Symbiosis] You recall the exact details of the &amp;lt;option&amp;gt; symbiosis, preparing to integrate it with the next spell you cast.&lt;br /&gt;
&lt;br /&gt;
===Spell Cast===&lt;br /&gt;
*[Skill Bonus] Familiar streams of magic blend with the weave of your &amp;lt;spell&amp;gt; spell, and you sense an increase in your knowledge of &amp;lt;skill&amp;gt;.&lt;br /&gt;
*[Stat Bonus] Familiar streams of magic blend with the weave of your Ethereal Shield spell and you feel your &amp;lt;stat&amp;gt; increase.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Preparation Loss===&lt;br /&gt;
*[Symbiosis] You pause for a moment as the details of the &amp;lt;option&amp;gt; symbiosis fade from your mind.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sleeping_Dragon_Corn_Maze_436/End_loot&amp;diff=535557</id>
		<title>Sleeping Dragon Corn Maze 436/End loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sleeping_Dragon_Corn_Maze_436/End_loot&amp;diff=535557"/>
		<updated>2020-11-07T21:51:57Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: /* Room 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
*There is &amp;quot;a &#039;&#039;&#039;wide trail&#039;&#039;&#039; that leads around to the end of the corn maze&amp;quot; that can take you to the kernel items without having to redeem a pass and go through the maze.&lt;br /&gt;
*The kernel cost listed is for Prime. Platinum costs are reduced by 25%.&lt;br /&gt;
*&#039;&#039;&#039;Items in bold have been upgraded from the previous year&#039;s version.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Items in italics have had their prices reduced (but no other changes).&#039;&#039;&lt;br /&gt;
==Map==&lt;br /&gt;
[[File:CornMaze436.png]]&lt;br /&gt;
* A [[tiny Halfling]] wanders all the rooms - ask questions about the maze lore &amp;amp; NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
==Room 1==&lt;br /&gt;
* A [[harried Halfling]] - {{com|redeem}} a {{ilink|i|corn maze pass|}} and then {{tt|JOIN HALFLING}} for the &#039;&#039;short version&#039;&#039;; 1,000 simucoin, rewards 10 kernels + 1 [[Sleeping_Dragon_Corn_Maze_432/Incidental_loot|incidental]] per completed TASK, up to 10 TASKS (100 kernels) maximum.&lt;br /&gt;
&lt;br /&gt;
==Room 2==&lt;br /&gt;
{{ShopHeader|title=bronze hook}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The pot lid has a fire flare enchantment.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=s|dented pot lid dappled with scorch marks|20}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=silver hook}}&lt;br /&gt;
{{ShopItem|t=s|ceremonial vardite aegis bristling with kertig spikes|80}}&lt;br /&gt;
{{ShopItem|t=s|triangular black tursa sipar inlaid with the emblem of Saint Detlef|80}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=gold hook}}&lt;br /&gt;
{{ShopItem|t=s|diamondwood shield reinforced with silversteel spikes|750}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=swordsman armor stand}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;If you&#039;re a swordsman and you&#039;ve been looking for some swordsman&#039;s armor, you could buy this.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|swordsman&#039;s pack fortified with a multitude of leather straps|100}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=sculpted agonite counter embedded with shimmering dragon fire opals}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Look at the stuff on the mannequin.  Really focus on it.  All that stuff is in the backpack.  Really.  I don&#039;t know how it doesn&#039;t just burn right through the backpack, either.  It must be magic!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|dusky dreamweave backpack clasped with a shimmering dragon fire opal|15000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=blue shelf}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The plate armor pieces have an electric flare, the chain armor pieces have a fire flare, and the leather armor pieces have a frost flare.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=a|silversteel light full plate brushed with black gold filigree|100}}&lt;br /&gt;
{{ShopItem|t=a|heavy chain hauberk emblazoned with a blue-white phoenix|100}}&lt;br /&gt;
{{ShopItem|t=a|sleek demonscale leathers darkened to a deep abyssal black|100}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=green shelf}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The chain armor piece has a fire flare.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=a|heavy chain balaclava with wide accents resembling flaming phoenix wings|50}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=yellow shelf}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The plate armor pieces have an electric flare, the chain armor pieces have a fire flare, and the leather armor pieces have a frost flare.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=a|silversteel light plate gauntlets brushed with black gold filigree|30}}&lt;br /&gt;
{{ShopItem|t=a|heavy chain gloves bearing a blue-white phoenix|30}}&lt;br /&gt;
{{ShopItem|t=a|sleek demonscale gloves darkened to a deep abyssal black|30}}&lt;br /&gt;
{{ShopItem|t=a|tapered demonscale helm darkened to a deep abyssal black|30}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=orange shelf}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The plate armor pieces have an electric flare, the chain armor pieces have a fire flare, and the leather armor pieces have a frost flare.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=a|silversteel light plate mask brushed with black gold filigree|20}}&lt;br /&gt;
{{ShopItem|t=a|silversteel dome helm brushed with black gold filigree|20}}&lt;br /&gt;
{{ShopItem|t=a|contoured demonscale mask darkened to a deep abyssal black|20}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=red shelf}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The plate armor piece has an electric flare.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=a|silversteel light plate aventail brushed with black gold filigree|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=glittery black plank}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;All shields on the black plank are enchanted with a glitter flare.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=s|hammered ka&#039;hurst shield of abyssal black|90}}&lt;br /&gt;
{{ShopItem|t=s|glittery cupcake-shaped targe sprinkled with raspberry-pink spikes|90}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=glittery pink plank}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;All armor pieces on the pink plank are enchanted with a glitter flare.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=a|sleek darkstone chain mask encrusted in blood rubies|20}}&lt;br /&gt;
{{ShopItem|t=a|foggy grey seasilk mask embellished with tempest sapphires|20}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=glittery purple plank}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;All armor pieces on the purple plank are enchanted with a glitter flare.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=a|darkstone chain gloves embellished with blood rubies|30}}&lt;br /&gt;
{{ShopItem|t=a|darkstone chain helm adorned with blood ruby horns|30}}&lt;br /&gt;
{{ShopItem|t=a|cloudy blue leather gloves lined with foggy grey seasilk|30}}&lt;br /&gt;
{{ShopItem|t=a|cloudy blue leather helm spiked with a row of tempest sapphires|30}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=glittery white plank}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;All armor pieces on the white plank are enchanted with a glitter flare.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=a|darkstone chain hauberk with imbricated pauldrons spiked with blood rubies|100}}&lt;br /&gt;
{{ShopItem|t=a|foggy grey leathers edged in seasilk braiding|100}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 3==&lt;br /&gt;
* &#039;&#039;&#039;circuitous path that goes around to the start of the maze&#039;&#039;&#039; - takes you out of the area and back towards the Arthe Dale road&lt;br /&gt;
* A [[tired Halfling]] - {{com|redeem}} a {{ilink|i|Corn Maze ticket}} and then {{tt|join tired Halfling}} to run the &#039;&#039;single task version&#039;&#039; of the maze; 100 simucoin, rewards 10 kernals + 1 [[Sleeping_Dragon_Corn_Maze_432/Incidental_loot|incidental]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A sign reads:&lt;br /&gt;
&amp;quot;ATTENTION:&lt;br /&gt;
&lt;br /&gt;
The tickets on this surface are only valid with the tired Halfling here.&lt;br /&gt;
You cannot use them with the harried Halfling nearby nor the other&lt;br /&gt;
Halflings or Gor&#039;Togs elsewhere.  For the passes that the others take,&lt;br /&gt;
please visit the other store.&amp;quot;&lt;br /&gt;
[ OOC: http://play.net/dr/store ]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On the gold table&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item!!Type!!Details!!Kernels&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|handful of Corn Maze tickets}}||||five (5) tickets for the for the &#039;&#039;single task&#039;&#039; version||500 SimuCoins&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Corn Maze ticket}}||||one (1) ticket for the &#039;&#039;single task&#039;&#039; version||100 SimuCoins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 4==&lt;br /&gt;
* A [[shop attendant]] - modifies nouns for [[tie items]]. Remove a noun for 1 kernel; add a noun for 4 kernels.&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=bronze cloak rack}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;These cloaks are infested with spiders, but can change appearance.  The stone will emit light.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|charcoal-grey spidersilk cloak|250}}&lt;br /&gt;
{{ShopItem|t=i|haematic spidersilk cloak|250}}&lt;br /&gt;
{{ShopItem|t=i|aurulent spidersilk cloak|250}}&lt;br /&gt;
{{ShopItem|t=i|amaranthine spidersilk cloak|250}}&lt;br /&gt;
{{ShopItem|t=i|small glowing black stone with deep gold veins running through it|250}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=glittery diamondwood display}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The spoons and pigs will float around you, the boots are winged, and the armband will shimmer and change color.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|pair of sun vulture-winged boots tinted deep brown|30}}&lt;br /&gt;
{{ShopItem|t=i|wide black crystal armband filled with floating motes of trapped light|30}}&lt;br /&gt;
{{ShopItem|t=i|tiny silver spoons with elaborate handles|30}}&lt;br /&gt;
{{ShopItem|t=i|tiny winged pigs carved from glittering diamondique|30}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=whimsical mistglass stand}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The items on this stand will create a magical illusion effect around you.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|crimson moonsilver negeri blossom framed in aldamdin|200}}&lt;br /&gt;
{{ShopItem|t=i|spectrolite wildling spider with loimic legs|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=miniature silverwood tree}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The bee can light things on fire!  The birds?  Well, they fly away, they come back, they might even bring your words to someone on the way!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|tiny taupe nightingale charm|90}}&lt;br /&gt;
{{ShopItem|t=i|tiny white dove charm|90}}&lt;br /&gt;
{{ShopItem|t=i|tiny murder crow charm|90}}&lt;br /&gt;
{{ShopItem|t=i|oversized bee with a sharp steel stinger|90}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=makeshift counter}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Do you have things you&#039;re wearing that you don&#039;t want to show, but some things you do?  This is your kind of thing!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|shimmering outfit|250}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=small tray}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Everything on here hides some things.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|jewelry outfit|150}}&lt;br /&gt;
{{ShopItem|t=i|armor outfit|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 5==&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=large cloth-covered table}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;These quivers will produce drake-fang arrows (bone shards) or drake-fang bolts (razor-sharp fangs) on a cooldown.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|drake-hide quiver studded with razor-sharp fangs|500}}&lt;br /&gt;
{{ShopItem|t=i|fang-shaped drake-hide quiver limned in bone shards|500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=diamondwood plinth}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Focus!  Focus!  Focus!  Oh, and they hit pretty good, too.  Anloral is Holy, abyssal quartz is Arcane, ruby is Elemental, diamond is Lunar, jade is Life.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=w|athame with a jade leaf inlaid in the handle|250}}&lt;br /&gt;
{{ShopItem|t=w|athame with a star-cut diamond inlaid in the handle|250}}&lt;br /&gt;
{{ShopItem|t=w|athame with a fireball-shaped ruby inlaid in the handle|250}}&lt;br /&gt;
{{ShopItem|t=w|athame with an abyssal quartz inlaid in the handle|250}}&lt;br /&gt;
{{ShopItem|t=w|athame with an anloral triskele inlaid in the handle|250}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=deobar wall of parry sticks}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Did you ever raise your arm up to deflect an incoming blow and get hurt?  These might help!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=w|Dwarven iron bracer studded with kertig spikes|60}}&lt;br /&gt;
{{ShopItem|t=w|pugilist&#039;s armguard of layered black steel plates|60}}&lt;br /&gt;
{{ShopItem|t=w|cerulean sprite-bone parry stick tangled in withered vines|60}}&lt;br /&gt;
{{ShopItem|t=w|rusty brown cattle goad reinforced with steel bindings|60}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=large sherry cask}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Alcoholic beverages while you&#039;re hunting.  What could go wrong?&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=w|blackened boozeblade|250}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=tall mirrored pedestal}}&lt;br /&gt;
{{ShopItem|t=w|T&#039;Kashi mirror flail|5000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=moss-covered stump}}&lt;br /&gt;
{{ShopItem|t=w|bamboo blowgun wrapped in dried morah vines|30}}&lt;br /&gt;
{{ShopItem|t=w|blowgun darts|30}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=silver peg}}&lt;br /&gt;
{{ShopItem|t=w|double-strung spiritwood lockbow with orichalcum tips|60}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=gold peg}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The battle bow is magically good at making you better at using it if you use it right!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=w|greenheart battle bow adorned with golden feathers|1000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=lacewood plank}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The icesteel-edged greatsword has a frost flare enchantment.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=w|massive icesteel-edged greatsword with an intricately engraved crossguard|5000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=fir plank}}&lt;br /&gt;
{{ShopItem|t=w|savage khor&#039;vela riste affixed with jagged obsidian blades|60}}&lt;br /&gt;
{{ShopItem|t=w|half-handled riste with circular glaes blades|60}}&lt;br /&gt;
{{ShopItem|t=w|imposing steel flamberge with a corvid hilt|60}}&lt;br /&gt;
{{ShopItem|t=w|heavy throwing hammer inlaid with silver knotwork|60}}&lt;br /&gt;
{{ShopItem|t=w|witchclaw pilum with a deeply etched tip|60}}&lt;br /&gt;
{{ShopItem|t=w|heavy flail with a spiked kertig head|60}}&lt;br /&gt;
{{ShopItem|t=w|oaken shillelagh weighted with lead|60}}&lt;br /&gt;
{{ShopItem|t=w|polished steel war sword capped with an amber sphere|60}}&lt;br /&gt;
{{ShopItem|t=w|bright yellow enameled boomerang resembling a banana|60}}&lt;br /&gt;
{{ShopItem|t=w|diamondique hhr&#039;ata wrapped with thick bands of haralun|60}}&lt;br /&gt;
{{ShopItem|t=w|diamondwood quarterstaff carved with vines|60}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=cherry plank}}&lt;br /&gt;
{{ShopItem|t=w|kaleidoscopic jumping spider inlaid with ammolite|55}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=birch plank}}&lt;br /&gt;
{{ShopItem|t=w|glaes throwing stars|15}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=tall silver column}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;This sphere is sling ammo that won&#039;t lodge, and does fire damage.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=w|matte indurium sphere|300}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=sparkling glitvire display}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The weapons on this display all contain a magical glitter flare.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=w|glittery diamondwood belaying pin edged with svelae stars|75}}&lt;br /&gt;
{{ShopItem|t=w|sleek diacan shotel with a wickedly curved blade limned in sungold|75}}&lt;br /&gt;
{{ShopItem|t=w|razor-edged dueling iltesh set with a spiral-cut wraithheart|75}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=marble statue of a mage}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The cambrinth on this staff will hold up to 200 mana.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=w|gnarled khor&#039;vela staff heavily inlaid with cambrinth|200}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 6==&lt;br /&gt;
{{ShopHeader|title=small curio that looks slightly larger than it did before}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Make more room on the inside of some things!  Get your gadget here!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|golden Gnomish gadget|100}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=delicate plinth}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The harvester spider will assist in transferring memory to knowledge.  If you want a greater challenge from more or more-challenging foes, the egg is for you!  The journal, you can use any one journal once a day.  If you have two journals, you can pick which one you want to use, but you can&#039;t use them both in one day, so shop accordingly.  The medallion summons some kind of pest, in case you want to ruin your neighbor&#039;s crops or something.  You could have more than one, but you can only wear one of them at a time.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|yellow glass medallion etched with a large locust|500}}&lt;br /&gt;
{{ShopItem|t=i|simple farmer&#039;s journal with a sketch of a scarecrow across the front|500}}&lt;br /&gt;
{{ShopItem|t=i|glass egg inlaid in rencate with a magnificent rooster|500}}&lt;br /&gt;
{{ShopItem|t=i|intricate tyrium hand suspended from a cord of darkly glistening spidersilk|500}}&lt;br /&gt;
{{ShopItem|t=i|steel biomechanical harvester spider|note=this is a reskinned {{ilink|i|biomechanical tarantula|tarantula}}|500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=dusty barrel}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The powder in these envelopes might not be what you want, but if you&#039;re looking for hidden people, then again, it might.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|green envelope|5}}&lt;br /&gt;
{{ShopItem|t=i|blue envelope|5}}&lt;br /&gt;
{{ShopItem|t=i|red envelope|5}}&lt;br /&gt;
{{ShopItem|t=i|grey envelope|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=slender bookshelf}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;This almanac will help you learn a random skill every ten roisaen.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|hefty omnibus almanac with a sturdy indurium cover|1000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=straw-stuffed burlap scarecrow}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The pouch contains a random incidental item found in the Corn Maze.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|small burlap pouch painted with dancing ears of corn|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=low birch table}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The box has happy animals outside, but if the animals around you are more dead than happy, you can put their meat in here.  The case holds a harp.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|brightly painted box with many happy-looking animals|15}}&lt;br /&gt;
{{ShopItem|t=i|etched silver instrument case|15}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=kertig repair stand}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The kertig raven will magically repair both armor and weapons every twenty-four hours.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|tiny kertig raven with smoky dwalgim eyes|3000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 7==&lt;br /&gt;
{{ShopHeader|title=seaglass otter sculpture}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The holt is home to a river otter and the den is home to a sea otter.  How otterly delightful!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|kokona reed otter holt reinforced with Ilithic applewood|500}}&lt;br /&gt;
{{ShopItem|t=i|glossy green sea otter&#039;s den of interwoven kelp fronds|500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=polished quartz counter}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The carryall has many straps and can be adjusted to be worn in different ways.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|multi-strapped carryall|275}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=dark diacan stand}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Tiny on the outside, but inside there&#039;s room for 1700 stones worth of stuff, and it is a perfect cube of 21 spans.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|tiny star-spangled abyss contained within a sigil-inscribed indurium cage|5500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=wide oak trunk}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The containers on this trunk can be picked fifty times per day.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|ankle pouch with a silversteel lock|150}}&lt;br /&gt;
{{ShopItem|t=i|wrist pouch with a silversteel lock|150}}&lt;br /&gt;
{{ShopItem|t=i|secure bag with a silversteel lock|150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=large mahogany skippet}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The training box can be picked 105 times per day.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|intricate locksmith&#039;s training box fit with a silversteel latch|250}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=golden treasure chest}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The harvest bag can be picked an unlimited amount of times.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|oversized harvest bag with a large flap|3000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=tall glass rack}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The pocket can hold up to twenty-five items, regardless of size!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|pale kirmiko pocket with reinforced seams|350}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 8==&lt;br /&gt;
{{ShopHeader|title=towering heap}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Well, there were a lot of things in the barn.  No idea what is in these.  I think we got most of the varmints out, anyway.  The pack smells kind of like dyes, the chest smells like bones, the backpack smells like musty old fabric, the satchel smells like leather, the hip pouch is a lot heavier than it looks and I think there&#039;s rocks in it.  That splotchy sack could really hold just about anything.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|grey kidskin leather traveler&#039;s pack with a gleaming uthamar clasp|}}&lt;br /&gt;
{{ShopItem|t=i|large felwood warrior&#039;s chest with reinforcing iron strips|}}&lt;br /&gt;
{{ShopItem|t=i|rugged titanese backpack dangling crystaline charms|}}&lt;br /&gt;
{{ShopItem|t=i|icy blue mage&#039;s satchel stitched with esoteric geometric patterns|}}&lt;br /&gt;
{{ShopItem|t=i|water-stained leather hip pouch bearing a trio of dragon fire opals|}}&lt;br /&gt;
{{ShopItem|t=i|splotchy sack decorated with multi-colored dancing cupcakes|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=tottering pile}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;These sacks are so heavy.  Probably just filled with some old lead fishing sinkers.  Or some other metallic thing from the way they were clanking on the way over!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|reinforced zenganne sack banded by thick leather belts|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=large wooden barrel}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Don&#039;t know if shinier is better, but these tools and chisels sure are shiny.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|blackened tinker&#039;s tools with fine silversteel grips|}}&lt;br /&gt;
{{ShopItem|t=i|silversteel chisels with blackened tips|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=stacked bales of hay}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Who needs the sun, anyway?  As long as you can stuff 10 mana in them, these things will dry whatever you can stuff in&#039;em.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|miniature treehouse with a cambrinth-veined trunk|}}&lt;br /&gt;
{{ShopItem|t=i|large glass pumpkin set with a wide cambrinth grin|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=glass table}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Five times the usual mana in a pyramid!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|Wayerd pyramid with a cambrinth capstone|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 9==&lt;br /&gt;
{{ShopHeader|title=braided cornhusk display painted across the front with sloppy lettering}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;Only take this token if you want a scroll.  Don&#039;t get more than one.  Scrolls are limited to one per family.  Once you go through the arch, get your scroll right away.  The guards are not smart enough to remember you for long, and you might have to buy a new token.  No refunds!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|plaited cornhusk token painted with a crossed scroll and quill|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=marble S&#039;Kra Mur statue}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The golden mirror will change a S&#039;Kra Mur&#039;s tail character, the filigree mirror will change a S&#039;Kra Mur&#039;s nose character, and the burnished mirror will change an S&#039;Kra Mur&#039;s skin color.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|burnished mirror patterned with sunset scales|}}&lt;br /&gt;
{{ShopItem|t=i|filigree mirror painted with a regal snout|}}&lt;br /&gt;
{{ShopItem|t=i|golden mirror painted with a stately tail|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=limestone Prydaen sculpture}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The glitvire mirror will change a Prydaen&#039;s fur color, the purpleheart mirror will change a Prydaen&#039;s ear character, the oak mirror will change a Prydaen&#039;s coat marking, the sanrisi mirror will change a Prydaen&#039;s nose character.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|narrow sanrisi mirror painted with a Prydaen tugging on its whiskers|}}&lt;br /&gt;
{{ShopItem|t=i|narrow oak mirror painted with a Prydaen covered in shadowy black markings|}}&lt;br /&gt;
{{ShopItem|t=i|narrow purpleheart mirror painted with a crop-earred Prydaen|}}&lt;br /&gt;
{{ShopItem|t=i|narrow glitvire mirror painted with a Prydaen covered in thick cloudy white fur|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=granite Rakash figure in moonskin}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The white mirror will change a Rakash&#039;s coat marking, the tan mirror will change a Rakash&#039;s secondary coat color, the curved mirror will change a Rakash&#039;s tail character, the silver mirror will change a Rakash&#039;s moonskin fur.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|small silver mirror painted with the image of a chocolate-brown wolf|}}&lt;br /&gt;
{{ShopItem|t=i|softly curved mirror painted with a long floofy wolf&#039;s tail|}}&lt;br /&gt;
{{ShopItem|t=i|small tan mirror painted with a gold and silver masked wolf|}}&lt;br /&gt;
{{ShopItem|t=i|small white mirror painted with a wolf with a caramel-streaked coat|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=alabaster bust with mossy hair}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The mirrors on this bust will change your hair quirk.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|small half-sized mirror reflecting a figure with their head half-shaved|}}&lt;br /&gt;
{{ShopItem|t=i|oak trapezoidal mirror reflecting a figure with blood-red tipped hair|}}&lt;br /&gt;
{{ShopItem|t=i|cracked square mirror reflecting a figure with grizzled grey streaked hair|}}&lt;br /&gt;
{{ShopItem|t=i|polished oblong mirror reflecting a figure with patchy bald spots|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=filigree silversteel vanity}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The mirrors on this vanity will change your skin color.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|tiny oravir mirror featuring a figure with pearlescent skin|}}&lt;br /&gt;
{{ShopItem|t=i|tiny rencate mirror featuring a figure with jaundiced skin|}}&lt;br /&gt;
{{ShopItem|t=i|tiny firestained mirror featuring a figure with charred black skin|}}&lt;br /&gt;
{{ShopItem|t=i|tiny razaksel mirror featuring a figure with dew-kissed skin|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=oval copper table in the shape of a stylized eye}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The mirrors on this table will change your eye character.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|shimmery pink mirror featuring a blank face with glittery eyes|}}&lt;br /&gt;
{{ShopItem|t=i|celestial blue mirror featuring a blank face with star-flecked eyes|}}&lt;br /&gt;
{{ShopItem|t=i|warm brown mirror featuring a blank face with kind eyes|}}&lt;br /&gt;
{{ShopItem|t=i|dark black mirror featuring a blank face with fathomless eyes|}}&lt;br /&gt;
{{ShopItem|t=i|tiny triangular mirror featuring a blank face with abyssal black eyes|}}&lt;br /&gt;
{{ShopItem|t=i|tiny tulvora-handled mirror featuring a blank face with ash-grey eyes|}}&lt;br /&gt;
{{ShopItem|t=i|tiny circular mirror featuring a blank face with black-limned mazarine eyes|}}&lt;br /&gt;
{{ShopItem|t=i|tiny round mirror featuring a blank face with gold-limned hyacinthine eyes|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=polished sungold pedestal}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;This compact will store mirrors, as well as allow you to store your current features for later use.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|exquisitely pale mistglass compact patterned with delicate rose petals|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Room 10==&lt;br /&gt;
{{ShopHeader|title=ornate jewelry counter}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;These here things make a thing better by two.  (That&#039;s 2 if you can only read numbers and not words!)  You can wear a couple.  Be nice if you had a spare hand, though!&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|ornate alerce ring|50|note=[[intelligence]] +2}}&lt;br /&gt;
{{ShopItem|t=i|ornate audrualm ring|50|note=[[agility]] +2}}&lt;br /&gt;
{{ShopItem|t=i|ornate gloomwood ring|50|note=[[discipline]] +2}}&lt;br /&gt;
{{ShopItem|t=i|ornate iroko ring|50|note=[[wisdom]] +2}}&lt;br /&gt;
{{ShopItem|t=i|ornate haralun ring|50|note=[[strength]] +2}}&lt;br /&gt;
{{ShopItem|t=i|ornate darkstone ring|50|note=[[stamina]] +2}}&lt;br /&gt;
{{ShopItem|t=i|ornate glitvire ring|50|note=[[charisma]] +2}}&lt;br /&gt;
{{ShopItem|t=i|ornate niello ring|50|note=[[reflex]] +2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=gingham-covered table}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The flying umbrella has unlimited uses.  The charm will fill a Moon Mage&#039;s prediction pool.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|cornhusk-canopied umbrella with a cornstalk pole|3000}}&lt;br /&gt;
{{ShopItem|t=i|Dergati&#039;s Eye charm suspended from a moonsilver chain|3000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=tall silver stand}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The broom will fly.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|bogbirch-handled broom with leather-wrapped grips trimmed in rabbit fur|2300}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=small rosewood curio}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The scabbard will bless a weapon within it, the ring will heal poison, the pouch contains a wand that will cast Rutilor&#039;s Edge.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|steelsilk pouch embroidered with the phrase &amp;quot;Rutilor&#039;s Edge&amp;quot;|500}}&lt;br /&gt;
{{ShopItem|t=i|matte green serpent ring of polished muracite|500}}&lt;br /&gt;
{{ShopItem|t=i|plain scabbard with a platinum mongoose buckle|500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=plush velvet pillow}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The centaur will hold 108 mana.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|gaethzen centaur regally posed on a stone|15}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=small tomiek plinth}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The icon will recharge a Paladin&#039;s Holy Weapon.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|aurulent wildling spider icon lambent with moonsilver|75}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=oblong copper salver}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The owl inkpot will allow you to cast Tailwind, the pale inkpot will allow you to cast Tranquility.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|pale inkpot|200|note=[[Tranquility]]}}&lt;br /&gt;
{{ShopItem|t=i|owl inkpot|200|note=[[Tailwind]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=oval silver platter}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The earcuff will allow you to understand any language, the golden inkpot will allow you to cast Unleash, the rippled inkpot will allow you to cast Resonance, the songsilk pouch contains a wand which will cast Rage of the Clans, the blue pouch contains a wand which will cast Will of Winter, the white pouch contains a wand which will cast Righteous Wrath.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|white pouch embroidered with the phrase &amp;quot;Righteous Wrath&amp;quot;|300}}&lt;br /&gt;
{{ShopItem|t=i|blue pouch embroidered with the phrase &amp;quot;Will of Winter&amp;quot;|300}}&lt;br /&gt;
{{ShopItem|t=i|songsilk pouch embroidered with the phrase &amp;quot;Rage of the Clans&amp;quot;|300}}&lt;br /&gt;
{{ShopItem|t=i|rippled inkpot|300|note=[[Resonance]]}}&lt;br /&gt;
{{ShopItem|t=i|golden inkpot painted with a lidless eye|300|note=[[Unleash]]}}&lt;br /&gt;
{{ShopItem|t=i|sraeth earcuff with intricate icesteel inlay|300}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=fluted marble pillar}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;The whirlpool is a Targeted Magic focus enchanted for magnitude with a large damage increase, while the lightning bolt is a Targeted Magic focus enchanted for magnitude with a moderate damage and moderate accuracy increase.&amp;quot;}}&lt;br /&gt;
{{ShopItem|t=i|jagged ka&#039;hurst lightning bolt tipped with tempest sapphires|380}}&lt;br /&gt;
{{ShopItem|t=i|scintillating Drogor&#039;s Wrath sapphire whirlpool with stylized waves|380}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Large_platinum-limned_cambrinth_rhombicosacron&amp;diff=535491</id>
		<title>Item:Large platinum-limned cambrinth rhombicosacron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Large_platinum-limned_cambrinth_rhombicosacron&amp;diff=535491"/>
		<updated>2020-11-07T20:20:50Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=rhombicosacron&lt;br /&gt;
|look=The cambrinth rhombicosacron is a nonconvex isohedral polyhedron and has fifty vertices, one-hundred and twenty edges and sixty crossed-quadrilateral faces.  Each section of cambrinth has been limned in platinum.&lt;br /&gt;
|MTag=cambrinth&lt;br /&gt;
|CTag=platinum&lt;br /&gt;
|type=cambrinth&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=225000&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|maxcharge=120&lt;br /&gt;
|rare=true&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Large_platinum-limned_cambrinth_rhombicosacron&amp;diff=535488</id>
		<title>Item:Large platinum-limned cambrinth rhombicosacron</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Large_platinum-limned_cambrinth_rhombicosacron&amp;diff=535488"/>
		<updated>2020-11-07T20:14:47Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: Created page with &amp;quot;{{Item |noun=rhombicosacron |look=The cambrinth rhombicosacron is a nonconvex isohedral polyhedron and has fifty vertices, one-hundred and twenty edges and sixty crossed-quadr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=rhombicosacron&lt;br /&gt;
|look=The cambrinth rhombicosacron is a nonconvex isohedral polyhedron and has fifty vertices, one-hundred and twenty edges and sixty crossed-quadrilateral faces.  Each section of cambrinth has been limned in platinum.&lt;br /&gt;
|MTag=cambrinth&lt;br /&gt;
|CTag=platinum&lt;br /&gt;
|type=cambrinth&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|hidetype=-&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=225000&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|maxcharge=120&lt;br /&gt;
|rare=true&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Osrel_Meraud&amp;diff=448356</id>
		<title>Osrel Meraud</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Osrel_Meraud&amp;diff=448356"/>
		<updated>2016-07-24T04:41:47Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Osrel Meraud&lt;br /&gt;
|abbrev=om&lt;br /&gt;
|minprep=20&lt;br /&gt;
|castcap=200&lt;br /&gt;
|minskill=200&lt;br /&gt;
|maxskill=1250&lt;br /&gt;
|minduration=999&lt;br /&gt;
|validtarget=Item&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|spellbook=Metamagic&lt;br /&gt;
|prereqs=Circle 30 and [[Sanctify Pattern]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The Osrel Meraud spell is a powerful enchantment that imbues a glass orb bearing the favor of the spell&#039;s namesake deity or one of his aspects with holy mana, transforming it into a magical reservoir.  If skilled enough, the caster will be able to weave the pattern of other beneficial spells into the orb.  These spells will affect the caster, but feed off of the orb as long as it has energy.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Creates an orb to store cleric buff spells.&lt;br /&gt;
|messaging=You gesture over the Meraud orb, muttering tones of enchantment!&lt;br /&gt;
&lt;br /&gt;
Crackling waves of brilliant light swirl over the surface of the Meraud orb! It rapidly begins to expand and pulsate as the glassy surface shatters, exploding outward into a roiling ball of light that rises from your palm, into the air! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refill (Not Full):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a moderate amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A faint tugging sensation emanates from the orb, as if it hungers for more.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refill (Full):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a minor amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A sense of fullness emanates from the orb.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a moderate amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A faint tingle washes through you as some of the energy is diffused, the orb having reached its full capacity.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Stores spells and keeps them active until released. Active buffs tied with the orb will show via power perceive. Skill dictates how many spells can be held in the orb at one time. The more spells active in the orb, the faster it depletes its charge and must be infused with more mana to maintain the spells.&lt;br /&gt;
*Powered by mana held within orb, can be refilled by casting OM on the orb, or by infusing mana into the orb.&lt;br /&gt;
*Only the cleric spells listed below can be stored within the orb.&lt;br /&gt;
&lt;br /&gt;
Per Ricinus:&amp;lt;br /&amp;gt;&lt;br /&gt;
Casting OM uses the standard Utility and Holy Magic skill blend to determine how much mana you can use per cast. This applies to the original cast as well refreshing casts. The size of the orb is determined based on your Holy Magic skill when the orb is created. Roundtime reduction for touching or breaking the orb is based on Arcana. Roundtime reduction for casting OM is based on Holy Magic. Infusions loss is reduced by Arcana. OM casts always use 100% of the mana you are able to use to cast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
To cast the orb initially the cleric must have a Meraud favor orb in hand, the orb does not need to be filled. Simply Prepare the spell and cast it on the orb. Under the new magic system it requires roughly 220 holy magic to successfully cast. (Note: 1st successful cast of mine at 180 magic/utility, with SAP and aligned toward utility allowed me to cast it at 32 mana, instead of the 20 base required.)&lt;br /&gt;
&lt;br /&gt;
To tie a spell into the orb prepare the desired spell and then &#039;&#039;&#039;TOUCH ORB&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To release a spell tied to the orb simply &#039;&#039;&#039;RELEASE &amp;lt;SPELL&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To toggle the atmospheric messaging of the orb &#039;&#039;&#039;TAP ORB&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To refill the orb, either harness and infuse OM or prep OM and cast orb. Infusions are less efficient than casting.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells cast into an orb that can be cast on items, such as Bless and water or [[Glythtide&#039;s Gift]] and drinks, can be cast on items without interfering with the orb-stored spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Messaging:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a pile of cold ashes.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a pile of smoldering ashes.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a nearly burnt-out candle wick.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a half-melted burning candle.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a tall burning candle.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a blazing torch.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a small campfire.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of a roaring bonfire.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of flaming magma pouring through a volcanic crevasse.&amp;lt;br&amp;gt;&lt;br /&gt;
The strength of the sensation evokes the image of torrents of fiery rain falling upon Elanthia from the World Dragon&#039;s maw.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capacity Messaging:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a stream in your mind&#039;s eye. (216 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a pond in your mind&#039;s eye. (~200/250 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a river in your mind&#039;s eye. (~300 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a lake in your mind&#039;s eye. (400&amp;lt;PM&amp;lt;409 raised discipline to 30 just prior if it matters) &amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of a sea in your mind&#039;s eye. (510 PM, 40 disc, 45 int, 39 wis (if this matters))&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of an ocean in your mind&#039;s eye. (~650 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of Drogor&#039;s deeps in your mind&#039;s eye. (750? PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of Elanthia&#039;s tides rising toward Katamba in your mind&#039;s eye. (&amp;gt;=1000 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of the sapphirine planet Merewalda in your mind&#039;s eye. (&amp;gt;=1200 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
The pervasiveness of the sensation evokes the image of Alamhif&#039;s Bridge arching from the cold seas of Death in your mind&#039;s eye. (&amp;gt;=1400 PM)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Spells:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You reach out with your senses and see muted (5/21) streams of golden Holy mana radiating through the area.&amp;lt;br /&amp;gt;&lt;br /&gt;
Letting your senses extend further, you feel there is somewhat more mana to the southeast, and moderately more mana to the northeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense your Osrel Meraud spell linking you to a brilliant orb of rippling cerulean light, which should last until you release it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the Centering spell upon you, which is linked to your Osrel Meraud orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the Shield of Light spell upon you, which is linked to your Osrel Meraud orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible Spells:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Auspice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Benediction]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bless]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Centering]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Divine Radiance]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Glythtide&#039;s Gift]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Halo]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Major Physical Protection]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Minor Physical Protection]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Murrula&#039;s Flames]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Protection from Evil]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sanyu Lyba]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Shield of Light]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Soul Shield]]&lt;br /&gt;
&lt;br /&gt;
===Favor orb-based appearances===&lt;br /&gt;
* a brilliant orb of rippling cerulean light (Meraud- Wolf)&lt;br /&gt;
* a shadowy orb rippling with silver arcs of light (Firulf- Owl)&lt;br /&gt;
* a luminous orb of coruscating rainbowed light (Kerenhappuch- Shrew )&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Black_marble_gargoyle&amp;diff=448279</id>
		<title>Black marble gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Black_marble_gargoyle&amp;diff=448279"/>
		<updated>2016-07-21T04:49:49Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=440&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Boar Clan&lt;br /&gt;
|MapList=*{{rmap|138|Asketi&#039;s Mount (138)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=black marble hide&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=260&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Crafted from lustrous black marble, the gargoyle is a statue granted life to serve as a guardian of its creator&#039;s domain.  With a head and body of a lion, stunted draconic wings and a serpentine tail, the gargoyle is curiously elegant despite its incongruous parts.  Sculpted muscles move with predatory grace, while razor-sharp claws and curving incisors promise lethal violence.  A broad collar of intertwined adders is chiseled around its neck.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Inventory===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
===Spells===&lt;br /&gt;
*Black marble gargoyles can cast [[casts spell::Minor Physical Protection]], [[casts spell::Vertigo]] and [[casts spell::Paeldryth&#039;s Wrath]].&lt;br /&gt;
*Black marble gargoyles are IMMUNE to all forms of magic except [[:Category:Holy Magic|Holy Magic]] as well as fire and electricity damage.&lt;br /&gt;
*They have a natural [[Protection from Evil]] aura that reflects their servitude to the divine.&lt;br /&gt;
*Spell Prep: The marble gargoyle begins chanting a raspy prayer to [[Asketi]] and the wind begins to pick up in response. &lt;br /&gt;
*Spell Cast: A black marble gargoyle roars triumphantly as it concludes its prayer to Asketi.  The gargoyle snaps its wings ferociously, baring its fangs in an enraged snarl as it sends a blast of icy wind toward you!&lt;br /&gt;
{{cat|Gargoyle}}&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Spell_preparation&amp;diff=446493</id>
		<title>Spell preparation</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Spell_preparation&amp;diff=446493"/>
		<updated>2016-06-13T02:44:14Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: /* Silent Preparations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Various shops and NPCs may allow you to acquire the ability to cast using many different types of spell preparations. Some can be acquired through guild sects, others as a premium perk, or some simply just for coin. Most (if not all) of these preparations require a Magic Feat to use, and your character may only have up to 3 special preparations at a time. Listed below are the different types of special preparations along with their requirements and/or advantages.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;See the [[Prepare command|&amp;lt;tt&amp;gt;PREPARE&amp;lt;/tt&amp;gt; command]] for more information on changing your active spell preparation.&lt;br /&gt;
&lt;br /&gt;
*Note: With the release of DragonRealms 3.0 it is necessary to learn [[Magic Feats]] to learn additional spell preparations.&lt;br /&gt;
&lt;br /&gt;
==Basic Preparations==&lt;br /&gt;
These are the default guild preparations. Which default spell preparation you get is determined at character creation and cannot be changed to one of the others.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! You see !! Others See !! Guild&lt;br /&gt;
|-&lt;br /&gt;
| You begin chanting catechisms to invoke the [spellname] spell. &amp;lt;br /&amp;gt;You begin chanting a mantra to invoke the [spellname] spell. &amp;lt;br /&amp;gt;You begin chanting a prayer to invoke the [spellname] spell. &amp;lt;br /&amp;gt;You begin chanting a psalm to invoke the [spellname] spell. &amp;lt;br /&amp;gt;||[player] bows his head and chants catechisms. &amp;lt;br /&amp;gt;[player] bows his head and chants a mantra. &amp;lt;br /&amp;gt;[player] bows his head and chants a prayer. &amp;lt;br /&amp;gt;[player] bows his head and chants a psalm.||[[Cleric]] / [[Paladin ]]&lt;br /&gt;
|-&lt;br /&gt;
| With calm movements you prepare your body for the [spellname] spell.&amp;lt;br /&amp;gt;With meditative movements you prepare your body for the [spellname] spell.&amp;lt;br /&amp;gt;With rigid movements you prepare your body for the [spellname] spell.&amp;lt;br /&amp;gt;With tense movements you prepare your body for the [spellname] spell.&amp;lt;br /&amp;gt;||[player] assumes a calm stance, concentrating on something. &amp;lt;br /&amp;gt;[player] assumes a meditative stance, concentrating on something. &amp;lt;br /&amp;gt;[player] assumes a rigid stance, concentrating on something. &amp;lt;br /&amp;gt;[player] assumes a tense stance, concentrating on something. &amp;lt;br /&amp;gt;||[[Empath]] / [[Ranger]]&lt;br /&gt;
|-&lt;br /&gt;
| You raise an arm skyward, chanting the equation of the [spellname] spell.&amp;lt;br /&amp;gt;You raise your arms skyward, chanting the equation of the [spellname] spell.&amp;lt;br /&amp;gt;You raise your head skyward, chanting the equation of the [spellname] spell.&amp;lt;br /&amp;gt;You raise your palms skyward, chanting the equation of the [spellname] spell.||[player] raises an arm skyward, chanting.&amp;lt;br /&amp;gt;[player] raises his arms skyward, chanting.&amp;lt;br /&amp;gt;[player] raises his head skyward, chanting.&amp;lt;br /&amp;gt;[player] raises his palms skyward, chanting.||[[Moon Mage]]&lt;br /&gt;
|-&lt;br /&gt;
| You mutter a foul-sounding phrase, preparing the [spellname] spell&amp;lt;br/&amp;gt;You mutter blasphemies to yourself, preparing the [spellname] spell&amp;lt;br/&amp;gt;You mutter incoherently to yourself while preparing the [spellname] spell.||[player] mutters a foul-sounding phrase.&amp;lt;br/&amp;gt;[player] mutters blasphemies.&amp;lt;br/&amp;gt;[Player] mutters incoherently.||[[Necromancer]]&lt;br /&gt;
|-&lt;br /&gt;
| You trace an angular sigil in the air, shaping the pattern of the [spellname] spell.&amp;lt;br /&amp;gt;You trace a careful sigil in the air, shaping the pattern of the &amp;lt;spellname&amp;gt; Spell.&amp;lt;br/&amp;gt; You trace a curving sigil in the air, shaping the pattern of the [spellname] spell.&amp;lt;br /&amp;gt;You trace a geometric sigil in the air, shaping the pattern of the [spellname] spell.&amp;lt;br /&amp;gt;You trace a hasty sigil in the air, shaping the pattern of the [spellname] spell.||[player] traces an angular sigil in the air.&amp;lt;br /&amp;gt;[player] traces a careful sigil in the air.&amp;lt;br /&amp;gt;[player] traces a curving sigil in the air.&amp;lt;br /&amp;gt;[player] traces a geometric sigil in the air.&amp;lt;br /&amp;gt;[player] traces a hasty sigil in the air.||[[Warrior Mage]] /[[Bard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alternate Preparations==&lt;br /&gt;
Requires the [[Magic Feats|Alternate Preparations]] feat.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! You see !! Others See !! Source&lt;br /&gt;
|-&lt;br /&gt;
| You make a careless gesture as you chant the words for the [spellname] spell. ||[player] makes a careless gesture as he begins an almost musical chant.|| [[Followers of Fortune&#039;s Path]]&lt;br /&gt;
|-&lt;br /&gt;
| You softly whisper the words for the [spellname] spell into the air. ||[player] whispers softly as his words are carried away by an errant breeze.||[[Nomads of the Arid Steppe]]&lt;br /&gt;
|-&lt;br /&gt;
| You focus your sense of touch on the energies in the air while chanting the mantra for the [spellname] spell.  ||[player] raises one hand in a sharp gesture, chanting an obscure mantra.|| [[Prophets of G&#039;nar Peth]]&lt;br /&gt;
|-&lt;br /&gt;
| Smiling slyly, you murmur the words of the [spellname] spell. ||With a sly smile, [player] murmurs a tenebrous phrase.||[[Progeny of Tezirah]]&lt;br /&gt;
|-&lt;br /&gt;
| You giggle to yourself as you move through the syncopated gestures that accompany the preparations of the [spellname] spell. || [Player] giggles quietly as she moves through a series of syncopated gestures.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| Darkly gleaming motes of sanguine light swirl briefly about your fingertips as you gesture while uttering the [spellname] spell. ||Darkly gleaming motes of sanguine light swirl briefly about [player]&#039;s fingertips as he gestures while uttering an incantation.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| A soft breeze surrounds your body as you confidently prepare the [spellname] spell. ||[player] deftly traces an arcane pattern as a subtle breeze begins to swirl around him.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You bring your hand slowly to your forehead as you begin chanting the words of the [spellname] spell. ||[Player] begins a gentle chant as he brings his hand calmly to his forehead.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You rock back and forth, humming tunelessly as you invoke the [spellname] spell. ||[Player] rocks back and forth, humming tunelessly.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You trace an intricate rune in the air with your finger, illusory lines lingering several seconds as you prepare the [spellname] spell.||[player] draws a complex shape in the air, using her finger to etch illusory glowing lines that linger for several seconds.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You take up a handful of dirt in your palm to prepare the [spellname] spell. As you whisper arcane words, you gently blow the dust away and watch as it becomes swirling motes of glittering light that veil your hands in a pale aura. ||[Player] gathers some dirt in her palm.  Whispering arcane words, she gently blows on the dirt, which disperses into swirling motes of glittering light that shroud her hands in a pale aura.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You begin reciting a solemn incantation, causing familiar patterns of geometric shapes to circle your hand as the [spellname] spell forms. ||[Player] begins reciting a solemn incantation, causing patterns of geometric shapes to circle her hand as her spell forms.|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You adeptly sing the incantations for the [spellname] spell, setting the words to a favourite tune.||[Player]&#039;s eyes light up as he begins to intone a short, arcane melody|| [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You steeple your fingers together and mutter an arcane phrase to invoke the [spellname] spell. ||  || [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You perform a complex rotation of detailed gestures as you softly chant an invocation for the [spellname] spell. ||  || [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You slowly crack your knuckles, focusing on the [spellname] pattern. ||  || [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You briskly utter a few sharp words in an arcane tongue, your mind bent to the task of preparing the [spellname] spell. &lt;br /&gt;
 ||[Player] utters a few sharp words in an arcane tongue.|| -&lt;br /&gt;
|-&lt;br /&gt;
| Icy blue frost crackles up your arms with the ferocity of a blizzard as you begin to prepare the [spellname] spell. ||Icy blue frost suddenly crackles up [player]&#039;s arms with the uttering of several cold words!|| [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| Heatless orange flames blaze between your fingertips as you prepare the [spellname] spell. ||[Player] utters a few arcane words and orange flames abruptly begin to blaze between his fingertips.|| [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| Tiny tendrils of lightning jolt between your hands as you prepare the [spellname] spell. ||Tiny tendrils of lightning begin to jolt between [player]&#039;s hands as he utters a few magical words!|| [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| A hazy mist swirls up your arms like undulating waves as you prepare the [spellname] spell. ||  || [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| Your eyes darken to black as a starless night as you prepare the [spellname] spell. ||With a few arcane words, [player]&#039;s eyes darken unnaturally to a shade as black as a starless night!|| [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| The wailing of lost souls accompanies your preparations of the [spellname] spell. ||The pained wailing of incorporeal voices accompanies [player&#039;s] spell preparations!|| [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| Drawing yourself up to your full height, you recite the words of the [spellname] spell in an imperious, commanding tone. || Standing tall, [player] raises her voice in a lofty chant. || [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| With a mnemonic tune in your mind, you trace out the symbols of the [spellname] spell. || [Player] lazily waves her hand about as she quietly hums a catchy tune. || [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| Your skin briefly withers and tightens, becoming gaunt as the energies of the [spellname] spell begin to build up through your body. ||[player]&#039;s skin briefly withers and tightens, becoming unnaturally gaunt as he mutters some foul phrase.|| [[Spell Library]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Silent Preparations==&lt;br /&gt;
These spell preparations are mechanically easier to hide.&amp;lt;br&amp;gt;&lt;br /&gt;
Requires the [[Magic Feats|Alternate Preparations]] feat and the [[Magic Feats|Silent Preparations]] feat.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!You see!!Others See!!Source&lt;br /&gt;
|- &lt;br /&gt;
|You direct your attention toward the heavens and trace the lunar sigils for the [spellname] spell in the air.||[player] turns his gaze heavenward and traces a series of lunar sigils in the air.||[[Celestial Compact]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|You raise one hand before you and concentrate on forming the [spellname] spell pattern.||Eyes unfocused, [player] raises one hand before him in a studied gesture.||[[Monks of the Crystal Hand]]&lt;br /&gt;
|-&lt;br /&gt;
|  ||[player] spreads his hands apart, then brings them slowly together with fingers interlocked.||[[Heritage House]]&lt;br /&gt;
|-&lt;br /&gt;
|You lick the tip of your finger and trace a sigil in the air, the design of the [spellname] spell showing just faintly enough for you to see.||[player] licks the tip of one finger and traces a pattern in the air, as if painting upon glass.||Festival&lt;br /&gt;
|-&lt;br /&gt;
|Images of streaking stars falling from the heavens flash across your vision as you quickly form the patterns of the [spellname] spell.||[player]&#039;s eyes go distant as she quickly forms intricate patterns in the air.||-&lt;br /&gt;
|-&lt;br /&gt;
| Entering a trance-like state, your hands begin to tremble as you prepare the [spellname] spell.||[Player] seems unaware of his surroundings as his hands begin to tremble||[[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| Closing your eyes and concentrating intensely on the task at hand, you pore all your focus into the formulation of the [spellname] spell. ||  || [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| Eschewing motions and sound, you painstakingly focus your mind solely on creating the [spellname] spell pattern. ||  || [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You feel a tension build up in your body as you bend your mind to preparing the [spellname] spell. ||  || [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| You raise your hand commandingly, bending your mind to preparing the [spellname] spell. ||  || [[Squat_Bungalow|Premium LTB]]&lt;br /&gt;
|-&lt;br /&gt;
| Turning your focus solemnly inward, you allow the configuration of the [spellname] spell to spread across your skin as a shadowy design of fractals and geometric abstractions. || An inky black configuration of fractals and geometric abstractions slowly creeps across [Player]&#039;s skin. || [[Spell Library]]&lt;br /&gt;
|-&lt;br /&gt;
| You produce an illusory coin and begin rolling it across your knuckles, focusing on the pattern for the [spellname] spell. ||  || [[Spell Library]]&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yellow-bristled_gremlin&amp;diff=444234</id>
		<title>Yellow-bristled gremlin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yellow-bristled_gremlin&amp;diff=444234"/>
		<updated>2016-05-22T06:10:45Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Yellow Bristled Gremlin&lt;br /&gt;
|MinCap=280&lt;br /&gt;
|MaxCap=410&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Fang Cove&lt;br /&gt;
|MapList=*{{rmap|151|Beneath Fang&#039;s Peak (151)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=yellow gremlin bristle&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=190&lt;br /&gt;
|MaxVal=615 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The gremlin stands waist-high to a Human, though its perpetually hunched figure indicates it could possibly look one in the eye if it bothered to stand up straight.  Black leathery reptilian skin covers its entire body, reflecting little light.  Spindly legs would appear to be too thin to support its wide-shouldered frame, but its easy, predatory grace belies any implied clumsiness.  A wide, triangular head with large pointed ears sits atop a short narrow neck, and it glares about with squinting yellow eyes.&lt;br /&gt;
&lt;br /&gt;
===Arrival===&lt;br /&gt;
A repeated screeching cry of &amp;quot;Zachriedek&amp;quot; heralds the arrival of a yellow-bristled gremlin.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Casts [[Gar Zeng]] and [[Arc Light]] spells.&lt;br /&gt;
{{Cat|Gremlin}}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
Evasion soft caps at 410 in January 2015.&lt;br /&gt;
I noticed a distinct slowdown at 405 in SEPT15&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Currency&amp;diff=443152</id>
		<title>Currency</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Currency&amp;diff=443152"/>
		<updated>2016-05-14T23:58:33Z</updated>

		<summary type="html">&lt;p&gt;KILLASHANDREADR: /* Banks and Exchange Fees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Needs premium banks listed out}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
There are three types of &#039;&#039;&#039;currency&#039;&#039;&#039; in [[Elanthia]]: Kronar, Lirum, and Dokora, as well as one obsolete currency called the Dira.&lt;br /&gt;
&lt;br /&gt;
==Currency Types==&lt;br /&gt;
Each province uses one currency type for all official and shop transactions.&lt;br /&gt;
&lt;br /&gt;
===Kronars===&lt;br /&gt;
Kronars are used in the province of [[Zoluren]], and are the only coin accepted at [[vault]]s regardless of location.&lt;br /&gt;
&lt;br /&gt;
The KRONAR is a round coin, with no edges. The circumference of the coin slopes downward, giving the edge of the entire coin a sharp, almost weapon-like look to it. On one side, a minuscule map of the contiguous landmass with the words ZOHLU REN underneath. The reverse shows the broad, patient face of an ox - symbolizing Elanthia as Truffenyi&#039;s planet.&lt;br /&gt;
&lt;br /&gt;
===Lirums===&lt;br /&gt;
Lirums are used in the provinces of [[Therengia]] and [[Qi&#039;Reshalia]].&lt;br /&gt;
&lt;br /&gt;
Named after [[Lirum (person)|Lirum]], the wife of [[Akroeg]].&lt;br /&gt;
&lt;br /&gt;
Shaped like a diamond with rounded edges, the LIRUM is the only coin of Elanthia to feature the likeness of a person. Along the corners on both sides of the coin, tiny roses have been stamped. One side features a stoic looking human woman with her hair in a bun. Centered under the portrait is the name LIRUM. On the reverse side, a simple seven-pointed star is situated in the middle with the words FEAS, KHALOR, HALEEN around the coin.&lt;br /&gt;
&lt;br /&gt;
===Dokoras===&lt;br /&gt;
Dokoras are the coin of the realm in [[Ilithi]] and [[Forfedhdar]].&lt;br /&gt;
&lt;br /&gt;
Oblong in shape, the DOKORA is the heaviest of the Elanthian currencies because of the weighted raised edges it possesses. These weighted edges exist to counterbalance a square hole in the middle of each DOKORA. The origins of the DOKORA are in Ilithi, although the coin is used elsewhere, and so one side shows two lotus blooms flanking the square hole, while the other side depicts a single cloud above and the words &amp;quot;Ylosh Sampul&amp;quot; below.&lt;br /&gt;
&lt;br /&gt;
==Denominations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coin !! Copper !! Bronze !! Silver !! Gold !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Copper&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || 1/10 || 1/100 || 1/1,000 || 1/10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Bronze&#039;&#039;&#039; || 10 || &#039;&#039;&#039;1&#039;&#039;&#039; || 1/10 || 1/100 || 1/1,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Silver&#039;&#039;&#039; || 100 || 10 || &#039;&#039;&#039;1&#039;&#039;&#039; || 1/10 || 1/100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Gold&#039;&#039;&#039; || 1,000 || 100 || 10 || &#039;&#039;&#039;1&#039;&#039;&#039; || 1/10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Platinum&#039;&#039;&#039; || 10,000 || 1,000 || 100 || 10 || &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exchange Rates==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Currency !! Kronar !! Lirum !! Dokoras &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Kronar&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || 0.800 || 0.7216&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Lirum&#039;&#039;&#039; || 1.250 || &#039;&#039;&#039;1&#039;&#039;&#039; || 0.902&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Dokoras&#039;&#039;&#039; || 1.38580991 || 1.108646953 || &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
For example, 1000 Lirums is equivalent to 1250 Kronars or to 902 Dokoras.&lt;br /&gt;
&lt;br /&gt;
[[Estate Holder]]s may use their [[bank book]]s to calculate exchange rates while in-game.&lt;br /&gt;
&lt;br /&gt;
==Banks and Exchange Fees==&lt;br /&gt;
Different Banks charge different fees for exchanging currency, ranging from 3%-13%.&amp;lt;br&amp;gt;&lt;br /&gt;
Money-changers in Elanthia will only handle transactions for 1,000 platinum and under.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
|-&lt;br /&gt;
!City!! Province!!Fee!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap1|Crossing]]||Zoluren||5%||&lt;br /&gt;
|-&lt;br /&gt;
|Crossing||Zoluren||3%||Premium-only. Can withdraw from any bank.&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap61|Leth Deriel]]||Zoluren||5%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap13|Dirge]]||Zoluren||10%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap112|Ilaya Taipa]]||Zoluren||10%||deposit-only bank that ties into Leth Deriel; charges a 7% fee&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap42|Therenborough]]||Therengia||5%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap30|Riverhaven]]||Therengia||7%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap35|Throne City]]||Therengia||7%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap47|Muspar&#039;i (citizen)]]||Therengia||7%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34a|Rossman&#039;s Landing]]||Therengia||9%||ties into Riverhaven&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap47|Muspar&#039;i (foreigner)]]||Therengia||10%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap67|Shard]]||Ilithi||5%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|Fang Cove]]||Ilithi||3%||Premium-Only. Can withdraw from any bank for a fee.&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64a|Chyolvea Tayeu&#039;a]]||Ilithi||8%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap90|Ratha]]||Qi&#039;Reshalia||7%||3rd tier bank exchange is Premium Only&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap99|Aesry]]||Qi&#039;Reshalia||9%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap107|Mer&#039;Kresh]]||Qi&#039;Reshalia||9%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap106|Hara&#039;jaal]]||Qi&#039;Reshalia||13%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap117|Hibarnhvidar (Inner)]]||Forfedhdar||5%||same account as bank in Outer Hibarnhvidar&lt;br /&gt;
|-&lt;br /&gt;
|First Arachnid Bank||Forfedhdar||5%||[[Hollow Eve Festival]] bank; ties into Hibarnhvidar&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap116|Hibarnhvidar (Outer)]]||Forfedhdar||7%||same account as bank in Inner Hibarnhvidar&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap121|Boar Clan]]||Forfedhdar||8%||Ranger- and Cleric-only; ties into Hibarnhvidar&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap114|Ain Ghazal]]||Forfedhdar||9%||Premium-only; ties into Hibarnhvidar bank&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap127|Raven&#039;s Point]]||Forfedhdar||9%||ties into Hibarnhvidar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Monetary coins are a special type of item.  When held normally, they do not count against your total [[inventory]], but do have weight and will impact your [[encumbrance]] if carrying a large amount.  They are also susceptible to [[Stealing|theft]].  &lt;br /&gt;
&lt;br /&gt;
Dropping coins will create coin items on the ground.  Coins may be placed in and retrieved from [[moneybelt]]s to protect them from thieves.&lt;br /&gt;
&lt;br /&gt;
==Non-Standard Currency==&lt;br /&gt;
Non-standard currencies are former or current forms of currency that are treated as items and not accepted as payment at most locations.&lt;br /&gt;
&lt;br /&gt;
===Dira===&lt;br /&gt;
Dira were the currency of the [[Empire of the Seven-Pointed Star]], but are no longer valued as money. Instead, they are considered collector&#039;s items. See [[Dira]] for more information.&lt;br /&gt;
&lt;br /&gt;
Each Emperor minted a coin of his or her predecessor, with their likeness and name along with the dates of rule. DIRA were minted in pure silver with high raised edges which was then surrounded by a thin band of the metal of the denomination of the DIRA. Much like present day currency, the DIRA came in copper, bronze, silver or gold. Platinum was not yet needed. Unfortunately, over the passage of time, the thin bands of these denomination markers have either worn off the coins or been removed, leaving most DIRA today as only the plain silver &amp;quot;internal&amp;quot; coin.&amp;lt;br /&amp;gt;&#039;&#039;Note: For reference, this means the coin was minted in silver, then an additional band of copper, bronze, silver, or gold was added to the outside to note the denomination.&lt;br /&gt;
&lt;br /&gt;
===Oravir Slivers===&lt;br /&gt;
The [[vykathi]] of [[the Hive]] use {{Ilink|i|oravir sliver|slivers of oravir}} as some form of currency. While not used by any other race, some researchers are willing to exchange them for more common coins.&lt;br /&gt;
&lt;br /&gt;
Oravir slivers are just that. They are not uniform in shape or size (although larger ones are not used or broken down into smaller slivers for storage purposes) and have no markings on them whatsoever.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*&amp;lt;tt&amp;gt;[[Protect command|PROTECT COIN]]&amp;lt;/tt&amp;gt;&lt;br /&gt;
*[[Dira]]&lt;br /&gt;
*[[Currency Converter (script)]]: Genie script that converts between Elanthian currencies&lt;br /&gt;
*[[Currency Exchange Calculator (script)]]: Genie script that tells you how much money is needed to convert from one currency to another, including the exchange fee.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Concepts}}&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>KILLASHANDREADR</name></author>
	</entry>
</feed>