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	<updated>2026-04-15T05:18:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Concept:Prydaen&amp;diff=645337</id>
		<title>Concept:Prydaen</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Concept:Prydaen&amp;diff=645337"/>
		<updated>2024-06-09T01:38:48Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Age */ Updated to match the main Age page values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#concept:[[race is::prydaen||prydaens]]}}&lt;br /&gt;
{{RTOC}}[[Image:prydaen.gif|left|200px|Male and Female Prydaen]]&lt;br /&gt;
&lt;br /&gt;
==Play.net Description==&lt;br /&gt;
{{Pt|race}}Prydaen society is described in their own words as being &amp;quot;Wheel-Shaped&amp;quot;, with the clan&#039;s leader as the hub and its members the wheel&#039;s spokes. Unlike the pack-loving [[Rakash]], typical Prydaen are never happier than when they&#039;re alone. However, as their social structure was shattered along with their ancestral homes in the West by the undead legions of [[Lyras]], refugees and their children in the Dragon&#039;s Realms are not &amp;quot;typical Prydaen.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Their insuppressible self-confidence and self-reliance can make them insufferable to other races -- not that the Prydaen give a flip, mind you. Because of their &amp;quot;do what you will&amp;quot; nature, however, Prydaen have very little discipline and are easily distracted by their latest obsession or whim. Because they very rarely ever listen to the opinions of others, they often make poor decisions and are prone to reacting rather than responding. While solitary, they do not lack charm and grace -- though the Prydaen are ever mindful that they are supremely gorgeous, they don&#039;t need to flaunt what they know they&#039;ve got. If others aren&#039;t aware of it -- well, that&#039;s their loss.&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
With a yawn, the figure stretches and rolls its head fluidly to the left to regard you. It purrs out, &amp;quot;Prydaen am I, the proudest and most graceful of all. Unwavering and fearless, I fight for what is mine...which is, of course, everything. My reflexes are by far the best of all the races, and I am certainly the most beautiful. Not brutishly strong, but then, what&#039;s strength if you can&#039;t hit anything? Magic is within my grasp, though I excel at the fighting arts. I hunt and stalk in the darkness, my footfalls soft and sure. When alone, I am the happiest.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Prydaen is about the same height as a [[Human]] with short, smooth fur covering its body that you at first mistake for skin. Bright, inquisitive slitted eyes peer out at you, and the Prydaen&#039;s pointed and tufted ears are always twitching, as is its long tail. The glint of claws draws your eyes to its hands, but not for long. Raising your head to meet the Prydaen&#039;s gaze, you find it hard to hold, and eventually look away, the Prydaen&#039;s fixed smile silently laughing at you.&lt;br /&gt;
&lt;br /&gt;
==Racial Statistics==&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! Statistic || align=&amp;quot;center&amp;quot; | Starting || align=&amp;quot;center&amp;quot; | [[TDP]] Mod&lt;br /&gt;
|-&lt;br /&gt;
| | [[Strength]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| | [[Reflex]] || align=&amp;quot;center&amp;quot; | 14 || align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Charisma]] || align=&amp;quot;center&amp;quot; | 12 || align=&amp;quot;center&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Discipline]] || align=&amp;quot;center&amp;quot; | 8 || align=&amp;quot;center&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]] || align=&amp;quot;center&amp;quot; | 6 || align=&amp;quot;center&amp;quot; | +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Intelligence]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|- &lt;br /&gt;
| [[Stamina]] || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Characteristics==&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
{|wikitable&lt;br /&gt;
!Age/Years!!Description&lt;br /&gt;
|-&lt;br /&gt;
|0 - 14||Tail-Chaser&lt;br /&gt;
|-&lt;br /&gt;
|15 - 20||Mouse-Catcher&lt;br /&gt;
|-&lt;br /&gt;
|21 - 34||Moth-Stalker&lt;br /&gt;
|-&lt;br /&gt;
|35 - 44||Bird-Hunter&lt;br /&gt;
|-&lt;br /&gt;
|45 - 53||Hyena-Stalker&lt;br /&gt;
|-&lt;br /&gt;
|54 - 62||Wind-Catcher&lt;br /&gt;
|-&lt;br /&gt;
|63 - 70||Shadow-Prowler&lt;br /&gt;
|-&lt;br /&gt;
|71 - 77||Sun-Lounger&lt;br /&gt;
|-&lt;br /&gt;
|78 - 86||Scar-Bearer&lt;br /&gt;
|-&lt;br /&gt;
|87 - 93||Dream-Stalker&lt;br /&gt;
|-&lt;br /&gt;
|94 - 100||Ancient&lt;br /&gt;
|-&lt;br /&gt;
|101 +||Archaic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Height===&lt;br /&gt;
&lt;br /&gt;
Racial minimum and maximum heights by gender:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|- cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! width=&amp;quot;100px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Minimum Height&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Maximum Height&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.25 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.75 feet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &#039;&#039;&#039;Female&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 feet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5.5 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lifespan===&lt;br /&gt;
&#039;&#039;&#039;Average lifespan:&#039;&#039;&#039; 75 years&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maximum lifespan:&#039;&#039;&#039; 100 years&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
&#039;&#039;&#039;Average gestation period:&#039;&#039;&#039; 7 Elanthian months&lt;br /&gt;
&lt;br /&gt;
Prydaen can &#039;&#039;&#039;only&#039;&#039;&#039; conceive offspring with other Prydaen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
* [[Prydaen Physiology]]: Regional differences and basic anatomy.&lt;br /&gt;
* [[Prydaen Verbs]]: Trills, Ears, Tails, and other things.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
* [[Prydaenese]]:  Grammar and sentence structure&lt;br /&gt;
* [[Prydaenese Lexicon]]:  Sortable list of Prydaenese words.&lt;br /&gt;
* [[Prydaen Terminology]]:  Commonly used words, phrases, or references. &lt;br /&gt;
&lt;br /&gt;
===Society===&lt;br /&gt;
* [[Cizayu]]:  The Western coming of age tradition. &lt;br /&gt;
* [[Prydaen Claws]]:  All about the Prydaen Claws.&lt;br /&gt;
* [[Prydaen Hubs]]: Information about known Hubs and the hierarchy of Prydaen society.&lt;br /&gt;
&lt;br /&gt;
===History, Traditions, and Lore===&lt;br /&gt;
* [[Prydaen Gods]]:  Mostly non-character information concerning lore on the Triquetra.&lt;br /&gt;
* [[Prydaen Favors|Favors from the Triquetra]]:  Information regarding favors from the three Prydaen gods. &lt;br /&gt;
* [[Wheel Song]]:  Song sung over fallen Prydaen.&lt;br /&gt;
* [[Prydaen Life Bond]]: Information regarding life pairing of Prydaen.&lt;br /&gt;
* [[Prydaen Titles]]: Racial titles and their requirements&lt;br /&gt;
* [[Munan Title Quest]]: Information on the Munan/Elder title.&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
These materials have a cultural connection or history that originates with Prydaen.&lt;br /&gt;
{{#ask:[[Category:Materials]][[Has item property::Prydaen style]]|format=ul|columns=4|limit=100|offset=0}}&lt;br /&gt;
&lt;br /&gt;
==Related Books==&lt;br /&gt;
{{#ask: [[page type is::book]][[race association is::prydaen]]&lt;br /&gt;
|format=ul&lt;br /&gt;
|default=There appears to be some problems, please contact [[user:Caraamon]].&lt;br /&gt;
|limit=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timeline Information&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
;357 AV&lt;br /&gt;
:The Prydaen homeland in the West was ravaged by [[Lyras]] and they, along with refugees of the [[Rakash]], fled to Kermoria in an event known as the [[Great Migration]], arriving in [[the Crossing]].&lt;br /&gt;
&lt;br /&gt;
;357 AV&lt;br /&gt;
:[[Dawnvale Hub]] established.&lt;br /&gt;
:[[Sunfall Hub]] established by [[Darkensi]].  Land given by [[Sorrow]].&lt;br /&gt;
&lt;br /&gt;
;360 AV&lt;br /&gt;
:[[Silverclaw Hub]] established in Forest of Night.&lt;br /&gt;
:[[Dawngrove Hub]] established.&lt;br /&gt;
&lt;br /&gt;
;393 AV&lt;br /&gt;
:[[Great Barrier]] falls, bringing the death of all Elders that were connected to it.&lt;br /&gt;
&lt;br /&gt;
;397 AV&lt;br /&gt;
:[[Lyras]] killed.&lt;br /&gt;
&lt;br /&gt;
;399 AV&lt;br /&gt;
:Quest for [[Beyond_the_Barrier:_The_Devastation_of_Lyras|Beyond the Barrier]] opens, allowing outsiders into [[Sunfell Hub]] to help kill remnants of Lyras.&lt;br /&gt;
&lt;br /&gt;
;412 AV&lt;br /&gt;
:[[Rayureko|Ra&#039;yureko]] becomes known and delivers confirming news of the death of many known members of Claws.&lt;br /&gt;
:[[Darkensi]] of Sunfall dies.  [[Darkali]] takes over.&lt;br /&gt;
&lt;br /&gt;
;414 AV&lt;br /&gt;
:Sunfall Hub allows outsiders in.&lt;br /&gt;
&lt;br /&gt;
;416 AV&lt;br /&gt;
:Silverclaw Hub allows outsiders in and provides Prydaen-only housing.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Races}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Gold-edged_scimitar_with_a_plain_hilt&amp;diff=625432</id>
		<title>Weapon:Gold-edged scimitar with a plain hilt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Gold-edged_scimitar_with_a_plain_hilt&amp;diff=625432"/>
		<updated>2023-11-06T01:00:57Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=scimitar&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Etched into the blade of the weapon is a design of knotwork that runs down the full length of both sides.&lt;br /&gt;
|MTag=gold&lt;br /&gt;
|CTag=gold&lt;br /&gt;
|STag=knotwork&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=ME&lt;br /&gt;
|puncture=low&lt;br /&gt;
|slice=heavy&lt;br /&gt;
|impact=somewhat fair&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=dismally&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|construction=rather reinforced&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=30&lt;br /&gt;
|appcost=187500&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Gold-edged_scimitar_with_a_plain_hilt&amp;diff=625431</id>
		<title>Weapon:Gold-edged scimitar with a plain hilt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Gold-edged_scimitar_with_a_plain_hilt&amp;diff=625431"/>
		<updated>2023-11-06T01:00:47Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=scimitar&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Etched into the blade of the weapon is a design of knotwork that runs down the full length of both sides.&lt;br /&gt;
|MTag=gold&lt;br /&gt;
|CTag=gold&lt;br /&gt;
|STag=knotwork&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=ME&lt;br /&gt;
|puncture=low&lt;br /&gt;
|slice=heavy&lt;br /&gt;
|impact=somewhat fair&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=dismally&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|construction=rather reinforced&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=30&lt;br /&gt;
|appcost=187500&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Gold-edged_scimitar_with_a_plain_hilt&amp;diff=625430</id>
		<title>Weapon:Gold-edged scimitar with a plain hilt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Gold-edged_scimitar_with_a_plain_hilt&amp;diff=625430"/>
		<updated>2023-11-06T01:00:09Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: Created page with &amp;quot;{{Weapon |noun=scimitar |newapp2=Yes |look=Etched into the blade of the weapon is a design of knotwork that runs down the full length of both sides. |MTag=gold |CTag=gold |STa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|noun=scimitar&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|look=Etched into the blade of the weapon is a design of knotwork that runs down the full length of both sides.&lt;br /&gt;
|MTag=gold&lt;br /&gt;
|CTag=gold&lt;br /&gt;
|STag=knotwork&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=ME&lt;br /&gt;
|puncture=low&lt;br /&gt;
|slice=heavy&lt;br /&gt;
|impact=somewhat fair&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=dismally&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|construction=rather reinforced&lt;br /&gt;
|metal=yes&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|weight=30&lt;br /&gt;
|appcost=187500&lt;br /&gt;
|lsize=9&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|source=High on the Frog&lt;br /&gt;
|cost=187500 copper Kronars&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Su_Helmas_444:_Make_Haste!/Incidental_loot&amp;diff=609053</id>
		<title>Su Helmas 444: Make Haste!/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Su_Helmas_444:_Make_Haste!/Incidental_loot&amp;diff=609053"/>
		<updated>2023-01-21T12:10:38Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Containers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items are &#039;&#039;&#039;new&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tip:&#039;&#039;&#039; Different monsters may drop different items.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|black glaes rapier with an intricate swept hilt}}&#039;&#039;&#039; - &#039;&#039;Nature flare&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|diacan serrated jambiya etched with a nightingale}}&#039;&#039;&#039; - &#039;&#039;SE&#039;&#039;&lt;br /&gt;
* {{sloot|w|enormous calcified leaf with sharp-looking edges}}&lt;br /&gt;
* {{sloot|w|glaes bastard sword with a black ironwood hilt}} - &#039;&#039;LE/2HE&#039;&#039;&lt;br /&gt;
* {{sloot|w|ka&#039;hurst hhr&#039;ata inlaid with purple gold Eth&#039;ral&#039;khh calligraphy}}&lt;br /&gt;
* {{sloot|w|long gilt-edged dagger with a central blood channel}} - &#039;&#039;SE - gore weapon&#039;&#039;&lt;br /&gt;
* {{sloot|w|petrified piece of mantrap stalk}} - &#039;&#039;HB&#039;&#039;&lt;br /&gt;
* {{sloot|w|polished steel dagesse with a smoky black quartz pommel}} - &#039;&#039;LE&#039;&#039;&lt;br /&gt;
* {{sloot|w|tursa throwing blade with a strangely glowing blackened moonsilver inlay}} - &#039;&#039;LT/SE, stackable&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|s|polished black ceremonial shield embossed with a seven-pointed star}} - &#039;&#039;Small Shield - Fire Flare&#039;&#039;&lt;br /&gt;
* {{sloot|s|rough sandstone slab incised with odd symbols}} - &#039;&#039;Large Shield&#039;&#039;&lt;br /&gt;
* {{sloot|s|small demonscale shield pyrographed with a map of the Blasted Plains}} - &#039;&#039;Small Shield - Fire Flare&#039;&#039;&lt;br /&gt;
* {{sloot|s|twilight-purple heater shield emblazoned with the sleeping eye of G&#039;nar Peth}} - &#039;&#039;Large Shield - Fire Flare&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|a|articulated plate greaves embossed with seven-pointed stars}}&lt;br /&gt;
* {{sloot|a|articulated leather robe embellished with complex tooling}}&lt;br /&gt;
* {{sloot|a|beige silk insulated mask with dark-tinted goggles}}&lt;br /&gt;
* {{sloot|a|beige silk insulated pants with reinforced knees}}&lt;br /&gt;
* {{sloot|a|buff silk insulated sleeves with reinforced stitching}}&lt;br /&gt;
* {{sloot|a|ecru silk insulated vambraces with reinforced elbows}}&lt;br /&gt;
* {{sloot|a|heavy gloves embroidered with blood-shot eyeballs}}&lt;br /&gt;
* {{sloot|a|khaki silk insulated gloves reinforced with leather}}&lt;br /&gt;
* {{sloot|a|pair of heavily reinforced trousers fastened by glass eyeballs}}&lt;br /&gt;
* {{sloot|a|red asini plate gauntlets enameled to look like exposed musculature}}&lt;br /&gt;
* {{sloot|a|red asini plate vambraces enameled to look like exposed musculature}}&lt;br /&gt;
* {{sloot|a|reinforced oilcan with a missing bottom}}&lt;br /&gt;
* {{sloot|a|sand-colored silk insulated hauberk with an embroidered hemline}}&lt;br /&gt;
* {{sloot|a|sand-colored silk insulated mantle with an embroidered hemline}}&lt;br /&gt;
* {{sloot|a|sand-colored silk insulated shirt embroidered along the hemline}}&lt;br /&gt;
* {{sloot|a|sand-colored silk insulated vest embroidered along the hemline}}&lt;br /&gt;
* {{sloot|a|supple leather coat bearing a repeated pattern of purple-limned eyes}}&lt;br /&gt;
* {{sloot|a|tan silk insulated aventail layered with various shades of filmy fabric}}&lt;br /&gt;
* {{sloot|a|tan silk insulated cap layered with lighter shades of filmy fabric}}&lt;br /&gt;
* {{sloot|a|tarnished chain gloves edged in a seven-pointed star motif}}&lt;br /&gt;
* {{sloot|a|tarnished chainmail hauberk worked to display a seven-pointed star upon the chest}}&lt;br /&gt;
* {{sloot|a|tawny silk insulated tasset with dark brown stitching}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|asini rafflesia flower set within a tangle of tel&#039;athi vines}}&lt;br /&gt;
* {{sloot|i|cloth of gold cloak with a butterfly-shaped enameled clasp}}&lt;br /&gt;
* {{sloot|i|darkstone circlet ringed with silver leaves}}&lt;br /&gt;
* {{sloot|i|dusty silver necklace of crescent-shaped links with an amethyst ihean mysanda}}&lt;br /&gt;
* {{sloot|i|fan of three Tokka cards carved from a single duskbloom sapphire}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|Katamba jasper carved into a crescent moon}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|khaddar cloak with a deep hood }}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|large bast fishing vest adorned with icesteel hooks}}&lt;br /&gt;
* {{sloot|i|large brass spring}}&lt;br /&gt;
* {{sloot|i|navy blue kau leather kilt secured with two oversized agonite pins}}&lt;br /&gt;
* {{sloot|i|necklace suspending an eventide moonstone pendant rimmed in blackened silver}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|pair of rigid black raw silk chopines with platinum-gilded platforms}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|simple rope sandals}}&lt;br /&gt;
* {{sloot|i|slightly worn purple robes accessorized with brass-lined stone buttons}}&lt;br /&gt;
* {{sloot|i|small Seed of Entropy wrought from purple gold}}&lt;br /&gt;
* {{sloot|i|sparkling eldring rose displayed on a brass stem}}&lt;br /&gt;
* {{sloot|i|tattered aubergine robe covered in cambrinth-beaded symbols}}&lt;br /&gt;
* {{sloot|i|trio of multihued moons}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dusty traveler&#039;s backpack covered with an array of cambrinth plates}}&#039;&#039;&#039; - &#039;&#039;32 mana&#039;&#039;&lt;br /&gt;
*{{sloot|i|exotic green gem pouch of interwoven rafflesia vines}}&lt;br /&gt;
* {{sloot|i|forest-green camlet quiver with dangling winter emerald charms}}&lt;br /&gt;
* {{sloot|i|ice-veined leather scavenger&#039;s backpack with rippled windsteel snaffles}}&lt;br /&gt;
* {{sloot|i|ink-splotched blue pouch with a broken drawstring}} - &#039;&#039;contains 5 inky vials&#039;&#039;&lt;br /&gt;
* {{sloot|i|ink-splotched deep purple pouch with a golden closed eye clasp}} - &#039;&#039;contains 5 inky vials&#039;&#039;&lt;br /&gt;
* {{sloot|i|ink-splotched red pouch with a simple leather drawstring}} - &#039;&#039;contains 5 inky vials&#039;&#039;&lt;br /&gt;
* {{sloot|i|large ice-veined leather and flamewood surveyor&#039;s case}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|snakeskin-patterned moneybelt with alternating purple gold and niniam scales}}&#039;&#039;&#039; - &#039;&#039;holds 25 coins&#039;&#039;&lt;br /&gt;
* {{sloot|i|sturdy scavenger&#039;s belt of sandy pebbled leather}} - &#039;&#039;autoloot, 25 items&#039;&#039;&lt;br /&gt;
* {{sloot|i|triple-wrapped leather sword belt embossed with shooting stars}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|colorful plaid pouch embroidered with jars of surface polish}}&lt;br /&gt;
* {{sloot|i|demonbone belt knife with several notch marks along the spine}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|demonbone wrist knife with a short curved blade}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|jug of oil}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|weathered sigil tome bound with reaver-pelt leather}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|beveled uthamar thumb ring engraved with a closed eye}}&lt;br /&gt;
* {{sloot|i|blackened verdant heart}} - &#039;&#039;[[Dinazen Olkar]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|black-shelled dung beetle carved from rough larch}} - &#039;&#039;Earth Glamour Trinket&#039;&#039;&lt;br /&gt;
* {{sloot|I|brass bolt with an oily sheen}} - &#039;&#039;[[Rend]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|brass gear with an oily sheen}} - &#039;&#039;[[Tenebrous Sense]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|cambrinth statue of Crossing Observatory showing a defenestration in progress}} - &#039;&#039;108 mana, held&#039;&#039;&lt;br /&gt;
* {{sloot|i|chakrel gear attached to a curving metal band}}&lt;br /&gt;
* {{sloot|i|chartreuse verdant heart}} - &#039;&#039;[[Shear]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|cracked sandstone orb embedded with amethysts}} - &#039;&#039;[[Garden&#039;s Vision]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|deep viridian verdant heart}} - &#039;&#039;[[Artificer&#039;s Eye]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|glass pyramid}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|lurid green verdant heart}} - &#039;&#039;[[Dazzle]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|milky celadon verdant heart}} - &#039;&#039;[[Shadows]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|pitted and pockmarked cambrinth moon}} - &#039;&#039;108 mana, held&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|platinum tailband inset with a pentagonal cambrinth bezel}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ruby-throated hummingbird carved from polished balsa}}&#039;&#039;&#039; - &#039;&#039;Wind Glamour Trinket&#039;&#039;&lt;br /&gt;
* {{sloot|i|sanguine-stained verdant heart}} - &#039;&#039;[[Partial Displacement]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|sanrisi-trimmed eye-shaped lens }} - &#039;&#039;Summon identifier&#039;&#039;&lt;br /&gt;
* {{sloot|i|sickly green verdant heart}} - &#039;&#039;[[Psychic Shield]]&#039;&#039;&lt;br /&gt;
* {{sloot|i|stylized cambrinth comet with a silver-glittered tail}} - &#039;&#039;108 mana, held&#039;&#039;&lt;br /&gt;
* {{sloot|i|white-painted cambrinth cumulonimbus cloud}} - &#039;&#039;108 mana, held&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|charred and melted lump of soulstone}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|colorful greeting card decorated with a pair of yam chips holding hands}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|damaged leather-bound book depicting a closed golden eye}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dark blue runestone arm pouch buckled with an intricately woven tapestry strap}}&#039;&#039;&#039; - &#039;&#039;Runestone stacker&#039;&#039;&lt;br /&gt;
* {{sloot|i|dark red glass vial painted with a sandstone golem}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|demonbone puzzle box banded with brass}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|fragile colored lenses streaked with silvery spiderwebs}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|large zeltfish bone receptacle accented with fanciful scrimshaw designs}}&#039;&#039;&#039; - &#039;&#039;Box stacker&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|lead puzzle box with a simple looking lock}}&#039;&#039;&#039; - &#039;&#039;100 use Locksmithing trainer&#039;&#039;&lt;br /&gt;
* {{sloot|i|luridly purple jar covered in thorns}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|piece of thin foil}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|round starstone jar with glistening blue hues}}&lt;br /&gt;
* {{sloot|i|sandstone golem puppet with faceted emerald eyes}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|sleek moonsilk thigh bag with a tursa buckle}}&#039;&#039;&#039; - &#039;&#039;Dirt stacker&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|spiritwood pipe with a pink-striated peony-shaped bowl}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|thin notebook bound in bright purple silk}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|torch cluster bundled within a grimwood frame}}&#039;&#039;&#039; - &#039;&#039;Torch stacker&#039;&#039;&lt;br /&gt;
* {{sloot|i|white leather ball painted with a bright green iris}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
* {{sloot|i|sand golem eye}}&lt;br /&gt;
&lt;br /&gt;
===Home Decor===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|carnivorous plants}}&lt;br /&gt;
* {{sloot|i|decorative volcanic rocks}}&lt;br /&gt;
* {{sloot|i|dismissive sign}}&lt;br /&gt;
* {{sloot|i|door-shaped voucher}}&lt;br /&gt;
* {{sloot|i|golden eye-shaped bell}}&lt;br /&gt;
* {{sloot|i|large wooden sign painted to resemble a closed eye}}&lt;br /&gt;
* {{sloot|i|miniature thorn hedge}}&lt;br /&gt;
* {{sloot|i|nightingale windchime}}&lt;br /&gt;
* {{sloot|i|pile of clay limbs}}&lt;br /&gt;
* {{sloot|i|tiny oak sundial}}&lt;br /&gt;
* {{sloot|i|winged sungold scarab clasping a solar disk}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Horse Equipment===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|dreamweave saddlebag clasped with a golden eye}}&lt;br /&gt;
* {{sloot|i|gloaming leather chanfron with a closed golden eye on the brow}}&lt;br /&gt;
* {{sloot|i|leather crinnet with a mane of nightingale feathers}}&lt;br /&gt;
* {{sloot|i|leather crupper pyrographed with a map of the Blasted Plains}}&lt;br /&gt;
* {{sloot|i|twilight-purple peytrel emblazoned with the sleeping eye of G&#039;nar Peth}}&lt;br /&gt;
* {{sloot|i|voided flanchards painted with serpentine hieroglyphs}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Su_Helmas_444:_Make_Haste!/End_loot&amp;diff=608852</id>
		<title>Su Helmas 444: Make Haste!/End loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Su_Helmas_444:_Make_Haste!/End_loot&amp;diff=608852"/>
		<updated>2023-01-21T03:37:26Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* weapon rack */ Removed bolding from a weapon from last year&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Bolded&#039;&#039;&#039; items are &#039;&#039;&#039;new&#039;&#039;&#039; for 2023.&lt;br /&gt;
&lt;br /&gt;
==Stone Hut==&lt;br /&gt;
&lt;br /&gt;
===lifesculpted branches===&lt;br /&gt;
These lifesculpted weapons all have a nature flare and can be used for showy displays.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|lifesculpted akabo wrapped in thick verdant vines}}||||130||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|lifesculpted sledgehammer flourishing with growths of greenery}}||||130||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|lifesculpted scythe grasping sungold-inlaid stones}}||||130||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|lifesculpted glaive clutching moonsilver-inlaid stones}}||||130||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===silversteel anvil===&lt;br /&gt;
The rings on the anvil are magical repair items that will repair once a day.  The wolverine ring repairs armor, the welkin ring repairs tools, and the mongoose ring repairs weapons.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|polished kertig mongoose ring clutching a golden rutilated quartz}}||Repair||1750||Repairs Armor&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gleaming sungold welkin ring with luminous dreamstone eyes}}||Repair||1750||Repairs Tools&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fierce wolverine ring of flawless vardite}}||Repair||1750||Repairs Weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===sandstone display===&lt;br /&gt;
The silk belt sash will display up to two weapons of the appropriate size off of it.  The silversteel assassin&#039;s blade attached to the sash is also hanging on the wall for easier viewing and appraisal.  The sash and blade are sold together as a set.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|Musparan silk belt sash}} with a {{sloot|w|silversteel assassin&#039;s blade etched with sinuous pictograms|silversteel assassin&#039;s blade}} hanging from it||medium edge||100||Radiant Weapon Flare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===weapon rack===&lt;br /&gt;
The staff has a radiant flare, the nightstick and mace have an electric flare, the mallet has a nature flare, and the longsword has a frost flare.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|petrified spiritwood wizard&#039;s staff carved with an intricate pattern of open eyes}}||quarterstaff||60||Radiant Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|diamondwood nightstick banded with purple gold}}||short staff||60||Electric Weapon Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel mallet inlaid with green gold on the handle}}||large blunt||60||Nature Weapon Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|matte finished steel flanged mace with a spike topped pommel}}||medium blunt||60||Electric Weapon Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|silversteel longsword with a black diamond pommel}}||large edge||60||Frost Weapon Flare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===enormous fangs===&lt;br /&gt;
These are rags that will apply a 500-use vampiric effect on your weapon.  The spidersilk rag will steal spirit when the weapon wielder is low on spirit.  The kirmiko rag will steal vitality when the weapon wielder is low on vitality.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blood-soaked kirmiko rag with green fringe}}||vampirism enchantment||50||500 use life steal&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blood-soaked spidersilk rag with white fringe}}||vampirism enchantment||50||500 use spirit steal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===violet peg===&lt;br /&gt;
The chain shirt has an electric flare enchantment.  The moonsilk armor have a frost flare enchantment.  The Imperial weave robe has an electric flare enchantment.  The cotton robe has a glitter flare enchantment.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|inky black diacan chain shirt mantled with dark feathers}}||chain armor||70||Electric Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|luxurious silvery moonsilk shirt buttoned with starstones}}||light armor||70||Frost Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black moonsilk robe belted with a swathe of zenganne}}||light armor||70||Frost Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|violet dreamweave ritualist&#039;s robe lined with a pattern of goldweave eyes}}||light armor||70||Electric Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|glittery blue lipka cotton robe sprinkled with cosmic zircons}}||light armor||70||Glitter Armor Flare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===blue peg===&lt;br /&gt;
The war shield has an electric flare enchantment.  The heater shield has a higher tier fire flare enchantment.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|inky black diacan war shield}}||large shield||60||Electric Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|moss-covered glaes heater shield erupting with shattered spikes}}||large shield||60||Fire Armor Flare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===green peg===&lt;br /&gt;
The diacan chain balaclava and the wraith-bone helm have an electric flare enchantmnet.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|iridescent diacan chain balaclava crested with inky black feathers}}||chain armor||45||Electric Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|wraith-bone ritualist&#039;s helm beneath a draping violet Imperial weave shroud}}||light armor||45||Electric Armor Flare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===yellow peg===&lt;br /&gt;
The chain armor has an electric flare enchantment.  The cloth armor has a frost flare enchantment.  The bone armor has a frost flare enchantment.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|tundra shaman&#039;s frozen-bone greaves blanketed in animalistic uthamar icons}}|| ||30||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|tundra shaman&#039;s frozen-bone vambraces blanketed in animalistic uthamar icons}}|| ||30||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|tundra shaman&#039;s frozen-bone gloves trimmed in knarn fur}}|| ||30||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|glittery blue lipka cotton hood haloed with cosmic zircons}}|| ||30|| &lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|silvery moonsilk hood haloed with glittery starstones}}|| ||30||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|inky black chain gloves with diacan knuckleguards}}|| ||30||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|inky black diacan chain greaves embossed with feathers}}||chain armor||30||Electric Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|silvery moonsilk gloves fit with starstone buckles}}||light armor||30||Frost Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black moonsilk vambraces stitched with obscure symbols}}||light armor||30||Frost Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|black moonsilk pants cuffed with pale blue zenganne}}||light armor||30||Frost Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{sloot|a|dreamweaver ritualist&#039;s gloves with embroidered gold eyes on the palms}}&#039;&#039;&#039;||light armor||30||Electric Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{sloot|a|dreamweaver ritualist&#039;s sleeves draping from scarab-shaped spaulders}}&#039;&#039;&#039;||light armor||30||Electric Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|glittery blue lipka cotton gloves clasped with cosmic zircons}}||light armor||30||Glitter Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|pair of inky black chain gloves with diacan knuckleguards}}||chain armor||30||Electric Armor Flare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===red peg===&lt;br /&gt;
The moonsilk armor has a frost flare enchantment.  The cotton armor has a glitter flare enchantment.  The bone armor has a frost flare enchantment.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|tundra shaman&#039;s frozen-bone aventail trimmed in knarn fur}}|| ||20||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|elaborate tundra shaman&#039;s frozen-bone cap strung with snow owl feathers}}|| ||20||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|fitted black moonsilk mask accented with dangling starstones}}||light armor||20||Frost Armor Flare&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|glittery blue lipka cotton mask}}||light armor||20||Glitter Armor Flare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===egg basket===&lt;br /&gt;
The pouches on the basket contain exo-armor orbs that are fully unlocked to spawn at Tier 6 and self-repair.  The sage pouch contains a brigandine armor orb, the saffron pouch contains a cloth armor orb, the grey pouch contains a chain armor orb, and the violet pouch contains a leather armor orb.  These orbs will bond to the first person that interacts with it and the bond can&#039;t be removed or transferred.  Exercise caution!&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dappled sage pouch with riveted steel plates}}||brigandine armor||355||Contains an {{ilink|i|indigo orb filled with a murky liquid}} that becomes some {{ilink|a|chitinous carapace}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vibrant saffron pouch with satin ribbons}}||cloth armor||355||Contains a {{ilink|i|viscid orb coated in vitreous enamel depicting an intricate pattern of scarabs}} that becomes some {{ilink|a|waxy violet armor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale grey pouch with chain mesh ties}}||chain armor||355||Contains a {{ilink|i|violet orb with tenebrous striations twisting and writhing beneath its surface}} that becomes some {{ilink|a|waxy carapace armor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dark violet pouch with leather toggles}}||leather armor||355||Contains a {{ilink|i|clouded onyx orb wrapped with goldwork resembling a single darkened eye}} that becomes some {{ilink|a|waxy ridged armor}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===wire strings===&lt;br /&gt;
These Energy Bow weapons will use the wielder&#039;s concentration, fatigue, mana, or spirit to create ammunition.  They will not work for dual loading.  White gold uses Spirit, rose gold uses Fatigue, blue gold uses Mana, and purple gold uses Concentration.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|rough-cut sandstone skirmisher&#039;s bow veined in rose gold}}|| ||1000||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|rough-cut sandstone composite bow veined in white gold}}|| ||1000||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|rough-cut sandstone longbow veined in purple gold}}|| ||1000||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|rough-cut sandstone shortbow veined in blue gold}}|| ||1000||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|rough-cut sandstone farmer&#039;s crossbow veined in purple gold}}|| ||1000||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|rough-cut sandstone heavy crossbow veined in blue gold}}|| ||1000||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|rough-cut sandstone arbalest veined in rose gold}}|| ||1000||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|rough-cut sandstone light crossbow veined in white gold}}|| ||1000||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===gold-flecked stand===&lt;br /&gt;
The feathers will upgrade the ammo created by energy bows and crossbows.  The copper-tipped feather will upgrade energy crossbow bolts to be Tier Four.  The bronze-tipped feather will upgrade energy bow arrows to be Tier Four.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{sloot|i|brilliant copper-tipped feather etched with golden sigils along the quill}}&#039;&#039;&#039;|| ||150||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{sloot|i|brilliant bronze-tipped feather etched with golden sigils along the quill}}&#039;&#039;&#039;|| ||150||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===gold case===&lt;br /&gt;
The ribbons will change the type of energy used to create an energy bow or energy crossbow&#039;s ammo.  White uses Spirit, purple uses Concentration, black uses Fatigue, and red uses Mana.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{sloot|i|shimmering white ribbon embossed with golden sigils}}&#039;&#039;&#039;|| ||65||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{sloot|i|shimmering purple ribbon embossed with golden sigils}}&#039;&#039;&#039;|| ||65||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{sloot|i|shimmering black ribbon embossed with golden sigils}}&#039;&#039;&#039;|| ||65||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{sloot|i|shimmering red ribbon embossed with golden sigils}}&#039;&#039;&#039;|| ||65||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===gold shelf===&lt;br /&gt;
The different oils will change an eligible bow or crossbow weapon into an energy bow that takes its user&#039;s energy to create the weapon&#039;s Tier Two ammo.  White uses Spirit, purple uses Concentration, black uses Fatigue, and red uses Mana.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{sloot|i|small vial of coruscating red oil flecked with gold}}&#039;&#039;&#039;|| ||1450||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{sloot|i|small vial of coruscating black oil flecked with gold}}&#039;&#039;&#039;|| ||1450||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{sloot|i|small vial of coruscating purple oil flecked with gold}}&#039;&#039;&#039;|| ||1450||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{sloot|i|small vial of coruscating white oil flecked with gold}}&#039;&#039;&#039;|| ||1450||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===satinwood showcase===&lt;br /&gt;
The staves on the showcase have a few fun interactions and contain 200 mana capacity cambrinth.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{sloot|w|lifesculpted Aesetani applewood staff canopied with cambrinth leaves}}&#039;&#039;&#039;||quarterstaff||200||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{sloot|w|crooked felwood staff entangled in the embrace of a copperhead viper}}&#039;&#039;&#039;||quarterstaff||200||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{sloot|w|midnight-black grimwood staff mounted with a cambrinth skull}}&#039;&#039;&#039;||quarterstaff||200||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;{{sloot|w|sparkling white diamondwood staff sculpted into a unicorn horn}}&#039;&#039;&#039;||quarterstaff||200||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stone Home==&lt;br /&gt;
&lt;br /&gt;
===copper stand===&lt;br /&gt;
&amp;lt;!-- This extraordinarily magical item will raise a user from death under the right conditions, and can be worn.  STUDYing the wolf on the stand will help explain what they do.&amp;lt;br/&amp;gt;&lt;br /&gt;
[OOC: The device uses a favor to invoke and will resurrect you if you die while under its effect.  Spell scrolls will not be lost with this type of resurrection.  Resurrection will use up a charge, but the devices can be recharged with infuser stones.]&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nightfire opal wolf strung on a chain of moonsilver}}|| ||1750||From a careful study of the wolf you recognize it as a magical device that can, under the right conditions, raise the user from death.&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===stone altar===&lt;br /&gt;
&amp;lt;!-- This extraordinarily magical item will raise a user from death under the right conditions.  It will still function from your bag, but cannot be worn.  STUDYing the shell on the altar will help explain what they do.&amp;lt;br/&amp;gt;&lt;br /&gt;
[OOC: The device uses a favor to invoke and will resurrect you if you die while under its effect.  Spell scrolls will not be lost with this type of resurrection.  Resurrection will use up a charge, but the devices can be recharged with infuser stones.]&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ghostly white Phelim shell carved in low relief}}|| ||1500||From a careful study of the shell you recognize it as a magical device that can, under the right conditions, raise the user from death.&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===sungold disc===&lt;br /&gt;
&amp;lt;!-- The pendant regenerates concentration, the anklet regenerates mana, and the seed regenerates vitality.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|brass monk pendant}}||regen item||300||concentration&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|uthamar anklet strung with tiny planets}}||regen item||300||mana&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thorny purpleheart seed}}||regen item||300||vitality (single earring)&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===open book===&lt;br /&gt;
&amp;lt;!-- The scarab, seed, and codex are targeted magic foci.  The scarab gives a large bonus to accuracy, the seed gives a large bonus to damage, and the codex gives a large bonus to mana efficiency.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|winged tyrium scarab clasping a golden eye}}||TM Focus||380||large bonus to accuracy&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|thorny amygdaloid seed carved from petrified purpleheart}}||TM Focus||380||large bonus to damage&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|diacan codex inlaid with moonsilver}}||TM Focus||380||large bonus to mana efficiency&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===rectangular tray===&lt;br /&gt;
&amp;lt;!-- The orange-striped inkpot contains a &#039;Senses of the Tiger&#039; runic tattoo and the sea-green glass inkpot contains a &#039;Wisdom of the Pack&#039; runic tattoo.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea-green glass inkpot}}||[[Wisdom of the Pack]] tattoo||200||WOTP&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange-striped inkpot}}||[[Senses of the Tiger]] tattoo||200||SOTT&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===paint palette===&lt;br /&gt;
&amp;lt;!-- The inkpot on the paint palette is an empty inkpot with the tattoo appearance of a stylized purple Seed of Entropy with lurid black streaks and wickedly sharp thorns.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple inkpot painted with a Seed of Entropy}}|| ||10||empty inkpot&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===canvas map===&lt;br /&gt;
&amp;lt;!-- These are teleportation tattoo inkpots that are set to fixed locations.  They are unlimited use, but do require a moon to be up and have a twenty minute cooldown.  There is also a very small chance that you may be teleported to a random different location.  Please read the inkpots for their set location and use at your own risk!&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild inkpot wrapped in vines}}||[[teleportation tattoo]]||500||Ain Ghazal&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|unassuming inkpot painted with two crossing rivers}}||[[teleportation tattoo]]||500||Crossing&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stout inkpot covered in sailcloth}}||[[teleportation tattoo]]||500||Ratha&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stone inkpot painted with the Theren Keep}}||[[teleportation tattoo]]||500||Therenborough&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|splintered inkpot made from bog oak}}||[[teleportation tattoo]]||500||Langenfirth&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sand-colored inkpot painted with a lush oasis}}||[[teleportation tattoo]]||500||Muspar&#039;i&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sana&#039;ati inkpot painted with a sleepy village}}||[[teleportation tattoo]]||500||Leth Deriel&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ringed inkpot painted with pink and violet stripes}}||[[teleportation tattoo]]||500||Mer&#039;Kresh&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|horrific inkpot painted with a pair of eyes}}||[[teleportation tattoo]]||500||M&#039;riss&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fortified inkpot carved from quartz-flecked granite}}||[[teleportation tattoo]]||500||Rossman&#039;s Landing&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|filthy inkpot covered in matted cat fur}}||[[teleportation tattoo]]||500||Riverhaven&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crystal inkpot in the shape of the Great Tower}}||[[teleportation tattoo]]||500||Shard&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coal-black inkpot with a hammered iron lid}}||[[teleportation tattoo]]||500||Inner Hibarnhvidar&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bowl-shaped inkpot with four tiny pillars protruding from its rim}}||[[teleportation tattoo]]||500||Aesry Surlaenis&#039;a&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===silversteel globe===&lt;br /&gt;
&amp;lt;!-- This is a [[teleportation tattoo]] inkpot that will apply a tattoo that can be reset to different locations as many times as a user wishes.  It is unlimited use, but does require a moon to be up and has a twenty roisaen cooldown.  There is also a very small chance that you may be teleported to a random different location.  Please use at your own risk!&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|teeny inkpot inlaid with a swirled moonstone dragon}}||[[teleportation tattoo]]||2000||Resettable destination&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===round dish===&lt;br /&gt;
&amp;lt;!-- The silver inkpot contains a &#039;Major Physical Protection&#039; runic tattoo.  The obsidian inkpot contains a &#039;Ward Break&#039; runic tattoo.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|silver inkpot}}||[[runic tattoo]]||350||[[Major Physical Protection]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fractured obsidian inkpot}}||[[runic tattoo]]||350||[[Ward Break]]&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===silver holder===&lt;br /&gt;
&amp;lt;!-- The dreamstone ouroboros is a magical omni-hider.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pallid dreamstone ouroboros fretted into a knot}}||hider||200||omnihider&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===kertig salver===&lt;br /&gt;
&amp;lt;!-- The spectacles and goggles are unlimited-use identifiers of summoned creature owners, such as familiars, guardian spirits, and other controlled pets.  The ebony eye is an unlimited-use backtrace identifier.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|carved ebony eye}}|| ||150||backtrace, 1-hour cooldown&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dark leather goggles with swirled lenses}}|| ||150||reveals pet owner, 1-hour cooldown&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pair of silversteel spectacles with prismatic lenses}}|| ||150||reveals pet owner, 1-hour cooldown&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===diamondwood plinth===&lt;br /&gt;
&amp;lt;!-- The nightingale icon is a Paladin holy icon.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dreamstone nightingale icon set within an alcove of starstone}}||[[Holy icon]]||75||&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===velvet pillow===&lt;br /&gt;
&amp;lt;!-- The crimson heart and mistglass tetrahedron are sorcery backlash absorbers.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lucid crimson crystal heart}}||sorcery [[:Category:Backlash absorbers|backlash absorber]]||50||absorbs minor backlash, reduces moderate/severe backlash&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lucid mistglass tetrahedron}}||sorcery [[:Category:Backlash absorbers|backlash absorber]]||50||absorbs minor backlash, reduces moderate/severe backlash&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===variegated shelf===&lt;br /&gt;
&amp;lt;!-- On the variegated shelf, the ornate astrolabe gives a SMALL luck boost to EVERYONE in the room with NO rebound.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|ornate brass astrolabe}}||[[Luck]] modifier||400||+1, group cast, no rebounds&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===shining shelf===&lt;br /&gt;
&amp;lt;!-- On the shining shelf, the shining astrolabe gives a LARGE luck boost and WILL rebound, while the twisted astrolabe gives a SMALL luck boost with NO rebound.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twisted brass astrolabe}}||[[Luck]] modifier||350||+1, no rebounds&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shining brass astrolabe}}||[[Luck]] modifier||350||+3, with rebounds&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===shimmering shelf===&lt;br /&gt;
&amp;lt;!-- On the shimmering shelf, the bright astrolabe gives a MODERATE luck boost and WILL rebound.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bright brass astrolabe}}||[[Luck]] modifier||225||+2, with rebounds&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===dull shelf===&lt;br /&gt;
&amp;lt;!-- On the dull shelf, the dull astrolabe gives a SMALL luck boost and WILL rebound.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dull brass astrolabe}}||[[Luck]] modifier||100||+1, with rebounds&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===marble sundial===&lt;br /&gt;
&amp;lt;!-- The dial will allow you to change the percentage of mana for a runic tattoo or inkpot.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|iridescent inkpot-shaped dial etched with esoteric runes}}|| consumable || 30 || Changes the prep of a spell tattoo&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===alabaster pedestal===&lt;br /&gt;
&amp;lt;!-- The spiritwood wand is a &#039;Protection from Evil&#039; wand.  The platinum poppet is a &#039;Finesse&#039; wand.  The windsteel dodecahedron is a &#039;Swirling Winds&#039; wand.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small windsteel dodecahedron burnished with a whorled finish}}||[[Swirling Winds]] wand|| 300 ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glittery platinum poppet with stormfire topaz eyes}}||[[Finesse]] wand||300 ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pure white spiritwood wand inlaid with glowing moonsilver sigils}}||[[Protection from Evil]] wand|| 300||&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===mahogany rack===&lt;br /&gt;
&amp;lt;!-- The electrum tuner is an implantable Elemental mana tuner.  The gold tuner is an implantable Holy mana tuner.  The copper tuner is an implantable Life mana tuner.  The silver tuner is an implantable Lunar mana tuner.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shining gold tuner}}||Upgradeable [[:Category:Mana tuners|mana tuner]]||85||Holy unlocked&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bright silver tuner}}||Upgradeable [[:Category:Mana tuners|mana tuner]]||85||Lunar unlocked&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|patinated copper tuner}}||Upgradeable [[:Category:Mana tuners|mana tuner]]||85||Life unlocked&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scintillating electrum tuner}}||Upgradeable [[:Category:Mana tuners|mana tuner]]||85||Elemental unlocked&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===glass orb===&lt;br /&gt;
&amp;lt;!-- The idols are belt-worn reusable favor orbs, with 50 charges. Infuser crystals add 25 charges per crystal.   These are not compatible with Truffenyi&#039;s commune, but they auto redeem and stay in your hand when you try to put them on a favor altar.  One potency crystal per 5% exp unlock up to a total of 5 crystals for 25% xp reduction.   Stacks with simustore favor cost reducers, and bond to the first user. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glittering sun idol of radiant-cut aurora opals strung upon faesilk filaments}}||Favor orb ||130||Favor EXP reducer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|luminous dreamstone moon idol caught within a frame of pure white spiritwood}}|| Favor orb||130||Favor EXP reducer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glistening star idol of brilliant-cut cosmic zircon constellations}}|| Favor orb||130||Favor EXP reducer&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dusky bloodfire shell idol lashed with smokewhorl ties}}||Favor orb ||130||Favor EXP reducer&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stone Building==&lt;br /&gt;
&lt;br /&gt;
===moonsilver bookstand===&lt;br /&gt;
&amp;lt;!-- The weighty almanac is a random-skill almanac that picks from the MAGIC skillset with a 10-minute cooldown.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weighty almanac bound in rich purple leather and a golden closed-eye clasp}}||almanac||2500||magic skillset&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===metal pedestal===&lt;br /&gt;
&amp;lt;!-- {|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|book of master crafting instructions}}||Crafting||500||Contains all crafting instructions currently sold for all of the various crafting disciplines. Belt worn. Can be used while worn.&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===satinwood desk===&lt;br /&gt;
&amp;lt;!-- The keys are an unlimited box opener with a twenty-four hour cooldown and the telescope is an extremely high quality telescope for a discerning astronomer.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusted key dangling from a frayed leather strap}}|| ||400||24 CD box opener&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gleaming platinum key tied to a royal purple cloth}}|| ||400||24 CD box opener&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plain silversteel key hanging from a short thread}}|| ||400||24 CD box opener&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bocote telescope fitted with uthamar-rimmed clear Xibar topaz lenses}}|| ||400||High quality telescope&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===ceramic plinth===&lt;br /&gt;
&amp;lt;!-- The canopic jar will bind two items together if they are well-suited to being bound.  Hold two similar items in your hands and show one to the jar to see if they&#039;ll bind.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|canopic jar with a jackal head}}||automated [[ForgeBinding]]||250||&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===glass hand===&lt;br /&gt;
&amp;lt;!-- These are high-quality tools for Moon Mage divination purposes.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|oval divination mirror backed with moonsilver inlaid rosewood}}||[[prediction]] tool||250||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|brilliant watercolor Tokka deck pressed with a moonsilver border}}||[[prediction]] tool||250||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crystalline dragon tear prism suspended from a moonsilver chain}}||[[prediction]] tool||250||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chalky demonbones enruned with moonsilver}}||[[prediction]] tool||250||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black sandstone bowl with moonsilver sigils}}||[[prediction]] tool||250||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|celestial charts of dusky ialalhe illuminated by moonsilver leaf}}||[[prediction]] tool||250||&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===gelapod statue===&lt;br /&gt;
&amp;lt;!-- The silversteel bucket functions as a portable waste bin.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|portable silversteel bucket with a flared rim}}|| ||200||&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===mosaic display===&lt;br /&gt;
&amp;lt;!-- The talisman pouch embroidered with a bear contains a talisman for a fuzzy black sun bear with patches of golden fur.  The talisman pouch embroidered with an owl contains a talisman for a majestic white snowy owl with a hooked black beak.  The talisman pouch embroidered with the image of a sand-hued lynx contains a talisman for a sand-hued lynx with a tufted black-tipped tail.  The talisman pouch embroidered with a yellow-eyed Elf owl contains a talisman for a greyish-brown Elf owl with pale yellow eyes.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy twisted token}}||[[Shadow Servant]] customization||200||a looming Shadow Servant of writhing darkness&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy hollow token}}||[[Shadow Servant]] customization||200||an emaciated Shadow Servant with hollow eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy bony token}}||[[Shadow Servant]] customization||200||a ghoulish Shadow Servant with grasping bony fingers&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tarnished gold badge}}||[[Guardian Spirit]] customization||200||a vigilant alfar warrior with eagle feathers woven in its hair&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|talisman pouch embroidered with the image of a snowy owl cleaning its talons}}||[[Familiar]]||200||a majestic white snowy owl with a hooked black beak&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|black talisman pouch embroidered with a fuzzy sun bear}}||[[Familiar]]||200||a fuzzy black sun bear with patches of golden fur&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shadowy bronze token}}||[[Shadow Servant]] customization||200||a serpentine Shadow Servant composed of countless banded snakes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twisted silver nail}}||[[Guardian Spirit]] customization||200||an enigmatic alfar warrior with obscure runes covering half its face&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|talisman pouch embroidered with the image of a yellow-eyed Elf owl}}||[[Familiar]]||200||a greyish-brown Elf owl with pale yellow eyes&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tawny gold talisman pouch embroidered with the image of a sand-hued lynx }}||[[Familiar]]||200||a sand-hued lynx with a tufted black-tipped tail&lt;br /&gt;
|-&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===gold sun===&lt;br /&gt;
&amp;lt;!-- The greenhouse and pyramid are both Wayerd pyramids that are powered through cambrinth.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|angular Wayerd pyramid inlaid with cambrinth moons}}|| ||175||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pocket glass greenhouse framed by cambrinth vines}}|| ||175||&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===glass hook===&lt;br /&gt;
&amp;lt;!-- The mistsilk pouch will stack up to fifty tiny glass orbs.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|mistsilk pouch fastened with a strand of miniature glass orbs}}||stacker||100||capacity: 50 {{ilink|i|tiny glass orb|tiny glass orbs}}&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===glitter pillow===&lt;br /&gt;
&amp;lt;!-- Different colored ink vials useable by the unicorn can be found as incidentals at the Su Helmas expeditions.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pristine white plush unicorn with a golden horn and rainbow-colored tail}}||Toy||60||General worn, verby&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===glass worktable===&lt;br /&gt;
&amp;lt;!-- The items on the worktable are quality tools used for enchanting.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glittering augmenting loop of dark blue starstones}}|| ||25||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small silversteel brazier scattered with glittering starstones}}|| ||25||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|polished silversteel burin set with glittering starstones}}|| ||25||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|silversteel imbuement rod topped with a large oval-cut starstone}}|| ||25||&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===precarious pile===&lt;br /&gt;
&amp;lt;!-- The pouch contains a random incidental item found in the Su Helmas Expedition site.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moonsilk arm pouch embroidered with stylized eyes}}|| ||10|| random incidental&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===card table===&lt;br /&gt;
&amp;lt;!-- The individual Tokka cards can be added to a [[Divination deck|Tokka deck]].  Due to their similar appearance to each other, please be very careful that you purchase the correct one that you want.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
| Tokka card || || 10 || the Sandstone Golem&lt;br /&gt;
|-&lt;br /&gt;
| Tokka card || || 10 || the Rafflesia&lt;br /&gt;
|-&lt;br /&gt;
| Tokka card || || 10 || the Mantrap&lt;br /&gt;
|-&lt;br /&gt;
| Tokka card || || 10 || the Clockwork Monstrosity&lt;br /&gt;
|-&lt;br /&gt;
| Tokka card || || 10 || the Ghoulish Villager&lt;br /&gt;
|-&lt;br /&gt;
| Tokka card || || 10 || the Ghoulish Teacher&lt;br /&gt;
|-&lt;br /&gt;
| Tokka card || || 10 || the Ghoulish Socialite&lt;br /&gt;
|-&lt;br /&gt;
| Tokka card || || 10 || the Ghoulish Guard&lt;br /&gt;
|-&lt;br /&gt;
| Tokka card || || 10 || the Ghoulish Fisher&lt;br /&gt;
|-&lt;br /&gt;
| Tokka card || || 10 || the Ghoulish Farmer&lt;br /&gt;
|-&lt;br /&gt;
| Tokka card || || 10 || the Ghoulish Beggar&lt;br /&gt;
|-&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===smooth plank===&lt;br /&gt;
&amp;lt;!-- {|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green pouch embroidered with a pair of tongs}}||Tongs||65||Contains some {{sloot|i|clockwork-enhanced tongs with an attached shovel head}}&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===rough plank===&lt;br /&gt;
&amp;lt;!-- {|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue pouch embroidered with a set of bellows}}||Bellows||50||Contains a {{sloot|i|set of bellows augmented with clockwork mechanisms}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red pouch embroidered with a pair of pliers}}||Pliers||50||Contains a {{sloot|i|pair of pliers with clockwork additions}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yellow pouch embroidered with a pair of scissors}}||Scissors||50||Contains a {{sloot|i|pair of clockwork scissors sporting jeweled gears}}&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===granite brain===&lt;br /&gt;
&amp;lt;!-- The brain boost token will grant a F2P player the Brain Boost which will last for 90 days.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|platinum brain boost token}}|| ||240||&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===treasure chest===&lt;br /&gt;
&amp;lt;!-- The treasure hunter&#039;s badge will grant a F2P player a Treasure Boost which will last for 90 days.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|platinum treasure hunter&#039;s badge}}|| ||95||&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===silver stand===&lt;br /&gt;
&amp;lt;!-- {|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|infuser stone}}|| || 30 ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|potency crystal}}|| || 30 ||&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===toy castle===&lt;br /&gt;
&amp;lt;!-- {|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Cost!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|miniature Y&#039;shai Guardian figurine encased in seamless black armor}}||[[Siegery]] toy||30||&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plaza, Southern Area==&lt;br /&gt;
===cursed tree with a grinning hollow===&lt;br /&gt;
&amp;lt;!-- Broken and leafless branches fan out from the twisted trunk of the tree creating a haunting appearance.  A hastily painted sign has been nailed next to the large hollow resembling a grinning mouth.&lt;br /&gt;
&lt;br /&gt;
A cursed tree reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The magic within this tree will empower your [[Focus_(item)#Ritual_Focus|ritual foci]] for 100 fame.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
(Reduces {{com|invoke}} time on {{com|focus}}.)&lt;br /&gt;
&lt;br /&gt;
Put focus in tree to use. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tall Elderly Mage===&lt;br /&gt;
&amp;lt;!-- To see the list from the mage, {{com|ask|ASK MAGE FOR TEACH}}&amp;lt;br&amp;gt;&lt;br /&gt;
To learn a new preparation message, {{com|order|ORDER # FROM mage}}.&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 250 Fame&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!#!!Type!!Message&lt;br /&gt;
|-&lt;br /&gt;
|1||alternate||You whistle an intricate sequence of notes as you prepare the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|2||alternate||A radiant glow wreathes your hands as you weave lines of light into the complicated pattern of the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|3||alternate||A strong wind swirls around you as you prepare the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|4||alternate||Glowing geometric patterns arc between your upturned palms as you prepare the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|5||alternate||Light withdraws from around you as you speak arcane words for the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|6||alternate||Calmly reaching out with one hand, a silvery-blue beam of light descends from the sky to fill your upturned palm with radiance as you prepare the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|7||alternate||In one fluid motion, you bring your palms close together and a fiery crimson mist begins to burn within them as you prepare the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|8||alternate||You start frantically flailing your hands and shouting nonsensical phrases as you prepare the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|9||silent||Shadow and light collide wildly around you as you prepare the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|10||silent||You gaze skyward and trace the planetary alignments in the air as you prepare the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|11||silent||You spin about wildly, whirling around with a feral grace as you prepare the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|12||alternate||Throwing your head back, you release a savage roar and growl words for the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|13||alternate||You gaze at your hands, touching your thumb to each opposing digit, whilst preparing the Summon Death Monkey spell.&lt;br /&gt;
|-&lt;br /&gt;
|14||alternate||Accompanied with a flash of light, you clap your hands sharply together in preparation of the Summon Death Monkey spell.&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plaza, Northern Area==&lt;br /&gt;
&lt;br /&gt;
===Incidental Trade-Ins===&lt;br /&gt;
&amp;lt;!-- The sun-baked elderly archaeologist will exchange [[Su Helmas: The Forbidden Temple 434/Incidental loot|incidental loot]] you find during your event run for other random incidental items. It is a 3-to-1 exchange.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
* {{com|ask|ask archaeologist about trade}} (for help)&lt;br /&gt;
* {{tt|ask archaeologist for a sack}}&lt;br /&gt;
* {{com|give|give sack to archaeologist}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raffle===&lt;br /&gt;
See [[Su Helmas: Make Haste! 444/Raffle]] for rules, prizes, and winners.&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Akexon&amp;diff=608160</id>
		<title>Akexon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Akexon&amp;diff=608160"/>
		<updated>2023-01-17T22:55:45Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Akexon&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Kaldar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|instance=Prime&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
Warrior of Tieheq Akexon Finrouja, Speaker of the Order of the Iron Circle, a Kaldar.&amp;lt;br&amp;gt;&lt;br /&gt;
He has ale-brown eyes.  His auburn hair is short and wavy, and is worn tousled.  He has tanned skin.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a glossy mustache that glides over his upper lip before twining into a lush, belly-sweeping beard.  The beard is tamed into several braids banded with transparent icesteel rings, the central plait graced with a magnificent molten-core diamond.&lt;br /&gt;
His shoulder has a tattoo of a silver shield etched with the words &amp;quot;Honor Until Death&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He was born on the 33rd day of the 1st month of Akroeg the Ram in the year of the Emerald Dolphin, 362 years after the victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He is wielding a massive zweihander emblazoned with the image of Tieheq.&lt;br /&gt;
&lt;br /&gt;
He is wearing a pair of delicately etched platinum zills edged with deep red rubies, a sleeveless white silk tunic belted with a steely grey sash, a heavy platinum band bearing a diamond encrusted crest, a braided armure anklet dangling spherical-shaped vengeance ruby charms, a simple silver ring, a dull serpent earcuff and a sleek floor-length longcoat crafted of fine black leathers.&lt;br /&gt;
&lt;br /&gt;
==Alterations==&lt;br /&gt;
&#039;&#039;&#039;Original:&#039;&#039;&#039; a {{ilink|w|gigantic zweihander with a blued steel blade }}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alteration:&#039;&#039;&#039; a massive zweihander emblazoned with the image of Tieheq&lt;br /&gt;
:The blade of this enormous weapon is honed to the finest of edges and attached to a leather-wrapped hilt topped with an equally massive pommel, each piece counterbalances the others to create a perfect symmetry of weight.  Etched into the metal above the ricasso is a depiction of Tieheq ready to charge into battle with his spear &amp;quot;Namivy&amp;quot; in his left hand, and his greatsword &amp;quot;Ixiusks&amp;quot; held aloft in his right.  The words &amp;quot;Tieheq ivamen keto vadram&amp;quot; are inscribed into the metal above the Lord of Iron&#039;s head.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alterer:&#039;&#039;&#039; LTB scroll&amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original:&#039;&#039;&#039; a {{ilink|s|ceremonial vardite aegis bristling with kertig spikes}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alteration:&#039;&#039;&#039; a spiked vardite aegis depicting the Alaudian pantheon&lt;br /&gt;
:Serving as the boss of the vardite aegis is a representation of Tliij, a dark orb set into the orange metal with heavy kertig spikes encircling the planet.  Around them, the crossed spear and greatsword of Tieheq, the flaming anvil of Merion, and the rimewolf of Misiumos adorn the top of the shield, while the globe of Orisas lies at the bottom.  The four emblems stand out, embellished to emphasize these deities, while two trios of symbols for the remaining Alaudian pantheon line each edge.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alterer:&#039;&#039;&#039; LTB scroll&amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original:&#039;&#039;&#039; a {{ilink|i|lustrous white ironwood pilgrim&#039;s badge}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alteration:&#039;&#039;&#039; a globe-shaped pure white spiritwood pilgrim&#039;s badge circumscribed with windsteel&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alterer:&#039;&#039;&#039; [[Lasto]], [[Guildfest 431]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original:&#039;&#039;&#039; a {{ilink|i|triple-headed icon forged from palladium }}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alteration:&#039;&#039;&#039; a dual-headed palladium icon with windsteel accents&lt;br /&gt;
:Half of the silvery icon is forged into the visage of a roaring lion, the symbol of Chadatru.  Its flowing mane reaches back towards the other half, merging into the skull of a dragon, symbol of the Alaudian god Xosiurion.  Windsteel composes the eyes of the lion, horns of the dragon, and the teeth of both beasts.  The metal has been dutifully polished to enhance the whorled patterns, which seem to shift and glisten when the icon is moved.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alterer:&#039;&#039;&#039; [[Hrinagri]], [[Guildfest 431]]&amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Order_of_the_Iron_Circle&amp;diff=608152</id>
		<title>Order of the Iron Circle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Order_of_the_Iron_Circle&amp;diff=608152"/>
		<updated>2023-01-17T00:23:59Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Order of the Iron Circle&lt;br /&gt;
|province=[[Qi&#039;Reshalia]]&lt;br /&gt;
|city=[[Ratha]]&lt;br /&gt;
|activemembers=11&lt;br /&gt;
|website= &lt;br /&gt;
|speaker=[[Akexon]]&lt;br /&gt;
|vicespeaker=[[Lasaia]]&lt;br /&gt;
|treasurer=[[Annandale]]&lt;br /&gt;
&amp;lt;!-- |logo=tumbra.gif  --&amp;gt;&lt;br /&gt;
|color=000000&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Feizy,Elizzibiana,Noopin,}}&lt;br /&gt;
|members={{Mem|Glemma,Tweedum,Galahai,Lokior,}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Order of the Iron Circle (Li Tumbra Mir) ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Qi&#039;Reshalia]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The goal of the Mir is to bring Balance and Fellowship back into Elanthia, by spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen Immortals.  The Mir wishes to share their diversity, family orientation, and ability to work together to achieve a common goal, much like the Immortals themselves, and believes that through their strong bond of faith and brotherhood the teachings shall be delivered back into the Realm, conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Order of the Iron Circle maintains eternal Vigilance and Fellowship of the Ancestors and Immortals, serves as Guardian and Mentor to the Commonwealth of Elanthia, Shapes a Future that echos the Past, considers one another equal in both endeavor and creed, and promotes racial unification and tolerance.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: All those except Necromancers&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: [[Akexon]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;: [[Lasaia]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;: [[Annandale]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;: [[Feizy]], [[Elizzibiana]], [[Noopin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leave of Absence&#039;&#039;&#039;:[[Ghanan]], [[Xedis]], [[Alymast]]&lt;br /&gt;
&lt;br /&gt;
==Former Speakers==&lt;br /&gt;
[[Yanbelev]] Woodbury&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aaoskar]] Moonbender&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lenaea]] Rothschild&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cayra]] Barazza&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alymast]] Dejacque&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In times past, many great warriors gathered together to form an Order that would change the face of Elanthia, as it was known...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...and they shall gather in a Circle, wrought of Iron, forged from the Spirit of their souls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They gathered not for glory or for greed, but for Fellowship. It was their spirit that would shape the face of the future, paving a roadway for the generations that would follow. It was in Li Tumbra Mir that they found the means to achieve that end. &amp;quot;The Circle is Forever,&amp;quot; spread across the lands, for they believed that if they were eternally vigilant, the Circle would remain unbroken. And so it did for a time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the Great Wars there was not a need for an Order that combined the abilities of many as one there was little need for peace, for it had come to the realms through the deeds of Lanival and his Redeeming Armies. So the Circle slept waiting until it was needed again. Now the Circle has awoken, the need is great, the danger close let the warriors gather at the Iron Table once again, forming the Circle that will save us all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Purpose of the Mir==&lt;br /&gt;
&lt;br /&gt;
To bring Balance and Fellowship into Elanthia. By spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen Immortals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Mir wishes to share the diversity, family orientation, and ability to work together to achieve a common goal, much like the Immortals themselves and believe that through this strong bond of faith and brotherhood the Mir shall deliver the teachings back into the Realm. Conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Symbol of the Mir==&lt;br /&gt;
&lt;br /&gt;
The Symbol of the Mir is an etched crystalline sphere resting within three intertwined Iron Rings. Further inspection of the Symbol reveals that the etched crystalline sphere appears to be a detailed miniature likeness of Elanthia that is resting safely within the Rings as they continuously rotate about it in never ending circles.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Each member has also chosen to wear an item that will show his or her devotion to the Order. A dark iron armlet engraved with ancient symbols and inset with an etched crystalline sphere is that item. Looking closely at the armlet all members are able to see the crystalline sphere catch light, and sparkle brightly against the dark iron it is set within. Each member also knows the symbols are ancient Gamgweth and translate to &#039;The Circle is Eternal&#039;, which serves to remind them of the fellowship the Order enjoys.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The traditional colors of the Mir are Black, Silver, and Red.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
You can speak to a member and they can help you with the application process. Check News 4 10, in game, to find information on the next meeting, group hunt, and special events.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
&lt;br /&gt;
[[Order of the Iron Circle Gifts|Iron Circle Event Gifts]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Martial organizations,Qi&#039;Reshalia organizations,Active organizations,Order of the Iron Circle}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Order_of_the_Iron_Circle&amp;diff=608151</id>
		<title>Order of the Iron Circle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Order_of_the_Iron_Circle&amp;diff=608151"/>
		<updated>2023-01-17T00:13:49Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Flyer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Order of the Iron Circle&lt;br /&gt;
|province=[[Qi&#039;Reshalia]]&lt;br /&gt;
|city=[[Ratha]]&lt;br /&gt;
|activemembers=11&lt;br /&gt;
|website= &lt;br /&gt;
|speaker=[[Akexon]]&lt;br /&gt;
|vicespeaker=[[Lasaia]]&lt;br /&gt;
|treasurer=[[Annandale]]&lt;br /&gt;
&amp;lt;!-- |logo=tumbra.gif  --&amp;gt;&lt;br /&gt;
|color=000000&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Feizy,Elizzibiana,Noopin,}}&lt;br /&gt;
|members={{Mem|Glemma,Tweedum,Galahai,Lokior,}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Order of the Iron Circle (Li Tumbra Mir) ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Qi&#039;Reshalia]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The goal of the Mir is to bring Balance and Fellowship back into Elanthia, by spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen Immortals.  The Mir wishes to share their diversity, family orientation, and ability to work together to achieve a common goal, much like the Immortals themselves, and believes that through their strong bond of faith and brotherhood the teachings shall be delivered back into the Realm, conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Order of the Iron Circle maintains eternal Vigilance and Fellowship of the Ancestors and Immortals, serves as Guardian and Mentor to the Commonwealth of Elanthia, Shapes a Future that echos the Past, considers one another equal in both endeavor and creed, and promotes racial unification and tolerance.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: All those not shunned by the immortals&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: [[Akexon]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;: [[Lasaia]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;: [[Annandale]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;: [[Feizy]], [[Elizzibiana]], [[Noopin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leave of Absence&#039;&#039;&#039;:[[Ghanan]], [[Xedis]], [[Alymast]]&lt;br /&gt;
&lt;br /&gt;
==Former Speakers==&lt;br /&gt;
[[Yanbelev]] Woodbury&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aaoskar]] Moonbender&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lenaea]] Rothschild&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cayra]] Barazza&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alymast]] Dejacque&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In times past, many great warriors gathered together to form an Order that would change the face of Elanthia, as it was known...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...and they shall gather in a Circle, wrought of Iron, forged from the Spirit of their souls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They gathered not for glory or for greed, but for Fellowship. It was their spirit that would shape the face of the future, paving a roadway for the generations that would follow. It was in Li Tumbra Mir that they found the means to achieve that end. &amp;quot;The Circle is Forever,&amp;quot; spread across the lands, for they believed that if they were eternally vigilant, the Circle would remain unbroken. And so it did for a time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the Great Wars there was not a need for an Order that combined the abilities of many as one there was little need for peace, for it had come to the realms through the deeds of Lanival and his Redeeming Armies. So the Circle slept waiting until it was needed again. Now the Circle has awoken, the need is great, the danger close let the warriors gather at the Iron Table once again, forming the Circle that will save us all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Purpose of the Mir==&lt;br /&gt;
&lt;br /&gt;
To bring Balance and Fellowship into Elanthia. By spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen Immortals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Mir wishes to share the diversity, family orientation, and ability to work together to achieve a common goal, much like the Immortals themselves and believe that through this strong bond of faith and brotherhood the Mir shall deliver the teachings back into the Realm. Conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Symbol of the Mir==&lt;br /&gt;
&lt;br /&gt;
The Symbol of the Mir is an etched crystalline sphere resting within three intertwined Iron Rings. Further inspection of the Symbol reveals that the etched crystalline sphere appears to be a detailed miniature likeness of Elanthia that is resting safely within the Rings as they continuously rotate about it in never ending circles.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Each member has also chosen to wear an item that will show his or her devotion to the Order. A dark iron armlet engraved with ancient symbols and inset with an etched crystalline sphere is that item. Looking closely at the armlet all members are able to see the crystalline sphere catch light, and sparkle brightly against the dark iron it is set within. Each member also knows the symbols are ancient Gamgweth and translate to &#039;The Circle is Eternal&#039;, which serves to remind them of the fellowship the Order enjoys.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The traditional colors of the Mir are Black, Silver, and Red.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
You can speak to a member and they can help you with the application process. Check News 4 10, in game, to find information on the next meeting, group hunt, and special events.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
&lt;br /&gt;
[[Order of the Iron Circle Gifts|Iron Circle Event Gifts]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Martial organizations,Qi&#039;Reshalia organizations,Active organizations,Order of the Iron Circle}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_443/Raffles&amp;diff=599362</id>
		<title>Hollow Eve Festival 443/Raffles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_443/Raffles&amp;diff=599362"/>
		<updated>2022-11-08T14:23:25Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
__NOTOC__[[rare source::true| ]]{{ShopDescription|roomname=Andreshlew&#039;s Grand Raffle&lt;br /&gt;
|desc=Like a pebble dropped into a pond, concentric circles of blue and white tile spread forth from the heart of a wide pavilion.  The epicenter of the glistening wave is a white-marbled domed roof covering a small kiosk.  You also see a bucket of viscous gloop, a raffle result board, Raffle Attendant [[Tizzeg]] and the exit.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTES:&#039;&#039;&#039;&lt;br /&gt;
* There is a 12 hour timer after you win a prize before you can buy another ticket&lt;br /&gt;
* There is also a 3-prize total over the course of the festival.&lt;br /&gt;
* When picking up a ticket, {{com|get}} {{tt|ticket from counter}} or {{com|buy}} {{tt|tickets}} to avoid picking up a ticket from the bucket.&lt;br /&gt;
* If you are the winner of a prize, {{com|put}} {{tt|ticket on counter}} to claim it.&lt;br /&gt;
* If you did not win a prize, {{com|put}} {{tt|ticket in bucket}} to discard it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Editing Instructions&lt;br /&gt;
|-&lt;br /&gt;
| To add a new auction, copy the below blank set.  Next, either &#039;&#039;&#039;edit&#039;&#039;&#039; at the top of the page, or use the &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;[edit]&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; link next to the last auction at the bottom of the list to enter the editor.  Paste the blank set to the end of the current list.  Update the Raffle number to the current number, and copy/paste the 5 items in the raffle to the 5 lines of the blank raffle code between the blank space between the 2 vertical lines &amp;lt;nowiki&amp;gt;(| |)&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Most prizes are just &#039;&#039;items&#039;&#039; like clothing or jewelry, and the &#039;&#039;i&#039;&#039; can remain.  If the raffle item is a weapon, change the &#039;&#039;i&#039;&#039; to a &#039;&#039;w&#039;&#039;, armor changes to an &#039;&#039;a&#039;&#039; and shields to an &#039;&#039;s&#039;&#039;.  When in doubt, just leave it as an &#039;&#039;i&#039;&#039;.&lt;br /&gt;
|- &lt;br /&gt;
| Once the raffle is complete, add in the names of the 5 winners after the last vertical line &amp;lt;nowiki&amp;gt;(|)&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| If there are additional notes you&#039;d like to add, possibly if a container contained items or if the prize was something of note, after the name of the prize winner, enter another vertical line &amp;lt;nowiki&amp;gt;(|)&amp;lt;/nowiki&amp;gt; and then you can type your note&lt;br /&gt;
|- &lt;br /&gt;
| Do a &amp;quot;Show Preview&amp;quot; before saving to make sure everything looks correct, then &amp;quot;Save page&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
==Raffle 000==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| |}}&lt;br /&gt;
{{Raffle|i| |}}&lt;br /&gt;
{{Raffle|i| |}}&lt;br /&gt;
{{Raffle|i| |}}&lt;br /&gt;
{{Raffle|i| |}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 001==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|treasure map|Athanasius}}&lt;br /&gt;
{{Raffle|i|treasure map|Anuind}}&lt;br /&gt;
{{Raffle|i|diamond-hide scroll tube lined in bluefire velvet|Belea|contained a {{sloot|i|smudged parchment}}}}&lt;br /&gt;
{{Raffle|i|long midnight-black zibeline redingcote with charcoal grey satin lapels|Korya}}&lt;br /&gt;
{{Raffle|i|white spiritwood unicorn bobblehead with a goldenglow glaes horn|Gnarta}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 002==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|pet rocks painted with two black &amp;quot;X&#039;s&amp;quot;|Eskila}}&lt;br /&gt;
{{Raffle|i|red crystal vial of biting acid|Telodia}}&lt;br /&gt;
{{Raffle|i|faintly glowing starstone|Kythryn}}&lt;br /&gt;
{{Raffle|i|driftwood sign with black painted letters that say &amp;quot;Gone Fishing&amp;quot;|Quinlon}}&lt;br /&gt;
{{Raffle|i|chocolate-brown homespun cookie pouch cinched with spun glitter|Meeanda}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 003==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|blush pink seasilk purse with a symbolic goldenglow glaes closure|Toleana}}&lt;br /&gt;
{{Raffle|i|diamond-hide scroll tube lined in bluefire velvet|Tishra}}&lt;br /&gt;
{{Raffle|i|slender audrualm dolphin figurine|Gneme}}&lt;br /&gt;
{{Raffle|i|hooded punka cloak of vibrant pumpkin-hued leather|Lachdonan}}&lt;br /&gt;
{{Raffle|i|turquoise watersilk knapsack fringed with tiny loveglass fish|Azume}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 004==&lt;br /&gt;
* &#039;&#039;low attendence assured everyone received a prize with only 2 needed in this raffle.&#039;&#039;&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|thin chocolate-brown vial wrapped in a cup-shaped label|Faunamae}}&lt;br /&gt;
{{Raffle|i|red and orange felt phoenix with wide wings|Teavira}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 005==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|shabby tricorn hat fashioned from mottled-brown turtleplai|Thires}}&lt;br /&gt;
{{Raffle|i|blue-green watersilk belt with an oceanic orichalcum medallion|Menthu}}&lt;br /&gt;
{{Raffle|i|heavy-duty trapper&#039;s net of twisted electroweave|Tekhelet}}&lt;br /&gt;
{{Raffle|i|cowled roskyn wrap edged in goldweave fringe|Ouij}}&lt;br /&gt;
{{Raffle|i|treasure map|Miskton}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 006==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|potency crystal|Shaylynne}}&lt;br /&gt;
{{Raffle|i|gleaming satinwood ocarina ornamented with a mother-of-pearl cat|Harsh}}&lt;br /&gt;
{{Raffle|i|cloud ruby perfume bottle with a pumpkin-shaped stopper|Fiction}}&lt;br /&gt;
{{Raffle|i|pearly white khaddar robe trimmed with ermine fur|Jycanth}}&lt;br /&gt;
{{Raffle|i|salt-stained sailcloth seabag stenciled with a stylized mermaid|Stelling}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 007==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|heavy-duty trapper&#039;s net of twisted electroweave|Lycidylia}}&lt;br /&gt;
{{Raffle|i|leather lootsack instructions|Jooles}}&lt;br /&gt;
{{Raffle|i|green crystal vial of acrid nerve poison|Aerivyn}}&lt;br /&gt;
{{Raffle|i|potency crystal|Reiku}}&lt;br /&gt;
{{Raffle|i|purple crystal vial of pungent stunning poison|Eyst}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 008==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|carved featherstone resembling a leviathan in flight|Blaayd}}&lt;br /&gt;
{{Raffle|i|ornate gloomwood ring|Tambellis}}&lt;br /&gt;
{{Raffle|i|turquoise watersilk knapsack fringed with tiny loveglass fish|Ayrell}}&lt;br /&gt;
{{Raffle|i|ornate haralun ring|Meeanda}}&lt;br /&gt;
{{Raffle|i|sleek black watersilk boots with oceanic orichalcum buckles|Kirral}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 009==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|ornate haralun ring|Stelling}}&lt;br /&gt;
{{Raffle|i|deathfiber carryall in hues of mottled twilight|Carronade}}&lt;br /&gt;
{{Raffle|i|e&#039;erdream dolphin bobblehead captured in a gracefully arching leap|Frantz}}&lt;br /&gt;
{{Raffle|i|ornate alerce ring|Azume}}&lt;br /&gt;
{{Raffle|i|shapeless grey blob comprised of shifting strands of oceanmist satin|Lisae}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 010==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|opalescent glass jellyfish|Boam}}&lt;br /&gt;
{{Raffle|i|witchclaw wand tipped with a smoky grey sandstrike crystal needle|Kleef}}&lt;br /&gt;
{{Raffle|i|ornate haralun ring|Izude}}&lt;br /&gt;
{{Raffle|i|ornate niello ring|Sasalene}}&lt;br /&gt;
{{Raffle|i|carved featherstone resembling a leviathan in flight|Faragin}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 011==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|deathfiber carryall in hues of mottled twilight|Osion}}&lt;br /&gt;
{{Raffle|i|black punka eyepatch tooled with a sallow skull|Sanguinasong}}&lt;br /&gt;
{{Raffle|i|creased contract marked with a faded crest of the Traders&#039; Guild|Kaedan}}&lt;br /&gt;
{{Raffle|i|chocolate-brown homespun cookie pouch cinched with spun glitter|Kja}}&lt;br /&gt;
{{Raffle|i|pale water hyacinth carved out of a lilac diamond|Damiza}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 012==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|firestorm taffeta skirt with a ruffled hem|Anliis}}&lt;br /&gt;
{{Raffle|i|diamond-hide scroll tube lined in bluefire velvet|Chelinde}}&lt;br /&gt;
{{Raffle|i|darkstone witch&#039;s badge engraved with a stylized hexing scene|Kilan}}&lt;br /&gt;
{{Raffle|i|blush pink seasilk purse with a symbolic goldenglow glaes closure|Altaire}}&lt;br /&gt;
{{Raffle|i|diamond-hide scroll tube lined in bluefire velvet|Micvein}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 013==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|haze sapphire perfume bottle with a butterfly-shaped stopper|Faragin}}&lt;br /&gt;
{{Raffle|i|simple seasilk moneybag bound by a loop of twine|Allye}}&lt;br /&gt;
{{Raffle|i|lightweight trapper&#039;s net of mottled-brown turtleplait|Bantree}}&lt;br /&gt;
{{Raffle|i|smashed doorknobs|Remyngton}}&lt;br /&gt;
{{Raffle|i|orange ocarina crafted in the likeness of a kumquat|Morderac}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 014==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|wine-red shadesatin wallet pinned with a tiny pitch pearl button|Hanryu}}&lt;br /&gt;
{{Raffle|i|ornate niello ring|Tylanni }}&lt;br /&gt;
{{Raffle|i|ornate glitvire ring|Raevi}}&lt;br /&gt;
{{Raffle|i|potency crystal|Elizzibiana}}&lt;br /&gt;
{{Raffle|i|gloomwood ocarina crafted in the likeness of a dark purple grape|Yachi}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 015==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|potency crystal|Aminon}}&lt;br /&gt;
{{Raffle|i|heavy-duty trapper&#039;s net of twisted electroweave|Amittere}}&lt;br /&gt;
{{Raffle|i|lightweight trapper&#039;s net of mottled-brown turtleplait|Cerlee}}&lt;br /&gt;
{{Raffle|i|balsa wand tipped with a snowy white sandstrike crystal ingot|Ulee}}&lt;br /&gt;
{{Raffle|i|intricate oceanic orichalcum leviathan figurine|Illiya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 016==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|adderwood cobra bobblehead bearing wicked emerald-tipped fangs|Reiku}}&lt;br /&gt;
{{Raffle|i|small bluish-white lipka cotton rations bag|Anuril}}&lt;br /&gt;
{{Raffle|i|shapeless grey blob comprised of shifting strands of lava samite|Annandale}}&lt;br /&gt;
{{Raffle|i|deathfiber carryall in hues of mottled twilight|Gneme}}&lt;br /&gt;
{{Raffle|i|pale ivory alerce ocarina carved to resemble a curvy turnip|Micvein}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 017==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|deathfiber carryall in hues of mottled twilight|Quezlo}}&lt;br /&gt;
{{Raffle|i|maroon wool gem reticule embroidered with silver lightning bolts|Aminon}}&lt;br /&gt;
{{Raffle|i|small morlam mysanda cut from whiskey quartz|Navesi}}&lt;br /&gt;
{{Raffle|i|treasure map|Jaibriel }}&lt;br /&gt;
{{Raffle|i|azure pouch painted with the image of storm-tossed waves|Remyngton}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 018==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|lootpouch instructions|Kirral}}&lt;br /&gt;
{{Raffle|i|faintly glowing starstone|Trelana}}&lt;br /&gt;
{{Raffle|i|electroweave pantaloons embroidered with tiny flying leviathans|Ironjonn}}&lt;br /&gt;
{{Raffle|i|treasure map|Katarella}}&lt;br /&gt;
{{Raffle|i|cowled pale green gossamer robe cinched with silver cord|Gimlera}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 019==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|leather lootbag instructions|Khearkrash}}&lt;br /&gt;
{{Raffle|i|translucent white fishbone|Reidream}}&lt;br /&gt;
{{Raffle|i|potency crystal|Erolith}}&lt;br /&gt;
{{Raffle|i|lootbelt instructions|Nilme}}&lt;br /&gt;
{{Raffle|i|white pine ocarina splashed rivulets of red paint|Kaedan}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 020==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|driftwood wand tipped with a sea-green sandstrike crystal pestle|Harsh}}&lt;br /&gt;
{{Raffle|i|electroweave cowl studded in white mistglass|Fistadanlius}}&lt;br /&gt;
{{Raffle|i|ornate darkstone ring|Kamisama}}&lt;br /&gt;
{{Raffle|i|carved featherstone resembling a leviathan in flight|Shaylynne}}&lt;br /&gt;
{{Raffle|i|bottle of Cnyr&#039;s strong ale|Orfang}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 021==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|brilliant scarlet wool mente with elaborate frog fasteners down the front|Amittere}}&lt;br /&gt;
{{Raffle|i|infuser stone|Taheton}}&lt;br /&gt;
{{Raffle|i|wine-red shadesatin wallet pinned with a tiny pitch pearl button|Sozinho}}&lt;br /&gt;
{{Raffle|i|hemlock wand tipped with a fiery red sandstrike crystal anvil|Kirral}}&lt;br /&gt;
{{Raffle|i|deathfiber carryall in hues of mottled twilight|Gneme}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 022==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|potency crystal|Quezlo}}&lt;br /&gt;
{{Raffle|i|piece of abyssal-black foil|Tishra}}&lt;br /&gt;
{{Raffle|i|blush pink seasilk purse with a symbolic goldenglow glaes closure|Fuss}}&lt;br /&gt;
{{Raffle|i|bottle of Cnyr&#039;s strong ale|Rzak}}&lt;br /&gt;
{{Raffle|i|small mishar mysanda cut from dragon&#039;s eye ruby|Witterwell}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 023==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|carved featherstone resembling a leviathan in flight|Carronade}}&lt;br /&gt;
{{Raffle|i|witchclaw wand tipped with a smoky grey sandstrike crystal needle|Grakraw}}&lt;br /&gt;
{{Raffle|i|dark green muracite pauldron bearing a kaleidoscope of silk butterflies|Annandale}}&lt;br /&gt;
{{Raffle|i|slate-grey electroweave cassock embroidered with tiny black lightning bolts|Kiiryn}}&lt;br /&gt;
{{Raffle|i|green crystal vial of acrid nerve poison|Azume}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 024==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|orichalcum wizard&#039;s badge engraved with a stylized ritual scene|Caliphear}}&lt;br /&gt;
{{Raffle|i|purple crystal vial of pungent stunning poison|Binu}}&lt;br /&gt;
{{Raffle|i|deathfiber carryall in hues of mottled twilight|Jycanth}}&lt;br /&gt;
{{Raffle|i|heavy-duty trapper&#039;s net of twisted electroweave|Dolion}}&lt;br /&gt;
{{Raffle|i|turquoise watersilk knapsack fringed with tiny loveglass fish|Fiction}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=To_The_Hammer_Born_(1)&amp;diff=597860</id>
		<title>To The Hammer Born (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=To_The_Hammer_Born_(1)&amp;diff=597860"/>
		<updated>2022-11-03T22:15:39Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name=To The Hammer Born&lt;br /&gt;
|Fest=Hollow Eve Festival 443&lt;br /&gt;
|Owner=-&lt;br /&gt;
|Store Type=Weapon&lt;br /&gt;
|restrict=&lt;br /&gt;
|NumRooms=1&lt;br /&gt;
|Coin=Kronars&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
===Salesfloor===&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=To The Hammer Born, Salesfloor&lt;br /&gt;
|desc=Racks and stands display the merchandise in this plain shop.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a tent flap.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the maple rack}}&lt;br /&gt;
{{ShopItem|t=w|a polished steel maul with an iroko handle|3,125,000}}&lt;br /&gt;
{{ShopItem|t=w|an iron war hammer with a gloomwood handle|187,500}}&lt;br /&gt;
{{ShopItem|t=w|a polished tomiek mallet with an ebony handle|9,375,000}}&lt;br /&gt;
{{ShopItem|t=w|a giant steel mallet etched with butterflies|225,000}}&lt;br /&gt;
{{ShopItem|t=w|a steel two-headed hammer with the head shaped like a swimming shark|225,000}}&lt;br /&gt;
{{ShopItem|t=w|an iron war hammer shaped like a goose&#039;s head|225,000}}&lt;br /&gt;
{{ShopItem|t=w|a steel mallet with a head shaped like a wedge of cheese|250,000}}&lt;br /&gt;
{{ShopItem|t=w|a steel throwing hammer engraved with coins|200,000}}&lt;br /&gt;
{{ShopItem|t=w|a coralite war hammer with an ebony handle|60,000,000}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the poplar stand}}&lt;br /&gt;
{{ShopItem|t=w|a steel war hammer with a carved ebony haft|225000}}&lt;br /&gt;
{{ShopItem|t=w|a spiked hammer depicting a horned stag as its head| 212500}}&lt;br /&gt;
{{ShopItem|t=w|a heavy coralite mallet with a dragon-shaped head|56,250,000}}&lt;br /&gt;
{{ShopItem|t=w|a steel throwing mallet with a zingana handle|500,000}}&lt;br /&gt;
{{ShopItem|t=w|a polished steel greathammer engraved with cavorting goats|200,000}}&lt;br /&gt;
{{ShopItem|t=w|a polished tyrium double-headed hammer inlaid with mistglass lightning bolts|100,000,000}}&lt;br /&gt;
{{ShopItem|t=w|a deep green muracite hammer with a frog-shaped head|350,000}}&lt;br /&gt;
{{ShopItem|t=w|a steel throwing hammer shaped like an anchor|237500}}&lt;br /&gt;
{{ShopItem|t=w|a polished steel war hammer with an anvil-shaped head|200,000}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=To_The_Hammer_Born_(1)&amp;diff=597859</id>
		<title>To The Hammer Born (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=To_The_Hammer_Born_(1)&amp;diff=597859"/>
		<updated>2022-11-03T22:15:21Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: Created page with &amp;quot;{{Store At A Glance |Store Name=To The Hammer Born |Fest=Hollow Eve Festival 439 |Owner=- |Store Type=Weapon |restrict= |NumRooms=1 |Coin=Kronars }} {{RTOC}} ===Salesfloor===...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name=To The Hammer Born&lt;br /&gt;
|Fest=Hollow Eve Festival 439&lt;br /&gt;
|Owner=-&lt;br /&gt;
|Store Type=Weapon&lt;br /&gt;
|restrict=&lt;br /&gt;
|NumRooms=1&lt;br /&gt;
|Coin=Kronars&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
===Salesfloor===&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=To The Hammer Born, Salesfloor&lt;br /&gt;
|desc=Racks and stands display the merchandise in this plain shop.&amp;lt;br/&amp;gt;&lt;br /&gt;
You also see a tent flap.&amp;lt;br/&amp;gt;&lt;br /&gt;
Obvious exits: none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the maple rack}}&lt;br /&gt;
{{ShopItem|t=w|a polished steel maul with an iroko handle|3,125,000}}&lt;br /&gt;
{{ShopItem|t=w|an iron war hammer with a gloomwood handle|187,500}}&lt;br /&gt;
{{ShopItem|t=w|a polished tomiek mallet with an ebony handle|9,375,000}}&lt;br /&gt;
{{ShopItem|t=w|a giant steel mallet etched with butterflies|225,000}}&lt;br /&gt;
{{ShopItem|t=w|a steel two-headed hammer with the head shaped like a swimming shark|225,000}}&lt;br /&gt;
{{ShopItem|t=w|an iron war hammer shaped like a goose&#039;s head|225,000}}&lt;br /&gt;
{{ShopItem|t=w|a steel mallet with a head shaped like a wedge of cheese|250,000}}&lt;br /&gt;
{{ShopItem|t=w|a steel throwing hammer engraved with coins|200,000}}&lt;br /&gt;
{{ShopItem|t=w|a coralite war hammer with an ebony handle|60,000,000}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the poplar stand}}&lt;br /&gt;
{{ShopItem|t=w|a steel war hammer with a carved ebony haft|225000}}&lt;br /&gt;
{{ShopItem|t=w|a spiked hammer depicting a horned stag as its head| 212500}}&lt;br /&gt;
{{ShopItem|t=w|a heavy coralite mallet with a dragon-shaped head|56,250,000}}&lt;br /&gt;
{{ShopItem|t=w|a steel throwing mallet with a zingana handle|500,000}}&lt;br /&gt;
{{ShopItem|t=w|a polished steel greathammer engraved with cavorting goats|200,000}}&lt;br /&gt;
{{ShopItem|t=w|a polished tyrium double-headed hammer inlaid with mistglass lightning bolts|100,000,000}}&lt;br /&gt;
{{ShopItem|t=w|a deep green muracite hammer with a frog-shaped head|350,000}}&lt;br /&gt;
{{ShopItem|t=w|a steel throwing hammer shaped like an anchor|237500}}&lt;br /&gt;
{{ShopItem|t=w|a polished steel war hammer with an anvil-shaped head|200,000}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Order_of_the_Iron_Circle&amp;diff=597613</id>
		<title>Order of the Iron Circle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Order_of_the_Iron_Circle&amp;diff=597613"/>
		<updated>2022-11-03T00:31:27Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Order of the Iron Circle&lt;br /&gt;
|province=[[Qi&#039;Reshalia]]&lt;br /&gt;
|city=[[Ratha]]&lt;br /&gt;
|activemembers=11&lt;br /&gt;
|website= &lt;br /&gt;
|speaker=[[Alymast]]&lt;br /&gt;
|vicespeaker=[[Akexon]]&lt;br /&gt;
|treasurer=[[Annandale]]&lt;br /&gt;
&amp;lt;!-- |logo=tumbra.gif  --&amp;gt;&lt;br /&gt;
|color=000000&lt;br /&gt;
|official=yes&lt;br /&gt;
|council={{Mem|Feizy,Xedis,Elizzibiana,Lasaia,}}&lt;br /&gt;
|members={{Mem|Glemma,Tweedum,Galahai,Lokior,}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flyer==&lt;br /&gt;
&lt;br /&gt;
:~~ Order of the Iron Circle (Li Tumbra Mir) ~~&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sanctioning Province: [[Qi&#039;Reshalia]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The goal of the Mir is to bring Balance and Fellowship back into Elanthia, by spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen Immortals.  The Mir wishes to share their diversity, family orientation, and ability to work together to achieve a common goal, much like the Immortals themselves, and believes that through their strong bond of faith and brotherhood the teachings shall be delivered back into the Realm, conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Order of the Iron Circle maintains eternal Vigilance and Fellowship of the Ancestors and Immortals, serves as Guardian and Mentor to the Commonwealth of Elanthia, Shapes a Future that echos the Past, considers one another equal in both endeavor and creed, and promotes racial unification and tolerance.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sponsorship Required&#039;&#039;&#039;: Yes&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Circle Requirement to Join&#039;&#039;&#039;: None&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Races Welcome&#039;&#039;&#039;: All&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speaker of the Order&#039;&#039;&#039;: [[Alymast]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice Speaker&#039;&#039;&#039;: [[Akexon]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Treasurer&#039;&#039;&#039;: [[Annandale]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Council Members&#039;&#039;&#039;: [[Feizy]], [[Xedis]], [[Ghanan]], [[Lasaia]], [[Noopin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leave of Absence&#039;&#039;&#039;:[[Ghanan]], [[Noopin]], [[Alymast]]&lt;br /&gt;
&lt;br /&gt;
==Former Speakers==&lt;br /&gt;
[[Yanbelev]] Woodbury&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aaoskar]] Moonbender&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lenaea]] Rothschild&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cayra]] Barazza&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In times past, many great warriors gathered together to form an Order that would change the face of Elanthia, as it was known...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...and they shall gather in a Circle, wrought of Iron, forged from the Spirit of their souls.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They gathered not for glory or for greed, but for Fellowship. It was their spirit that would shape the face of the future, paving a roadway for the generations that would follow. It was in Li Tumbra Mir that they found the means to achieve that end. &amp;quot;The Circle is Forever,&amp;quot; spread across the lands, for they believed that if they were eternally vigilant, the Circle would remain unbroken. And so it did for a time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the Great Wars there was not a need for an Order that combined the abilities of many as one there was little need for peace, for it had come to the realms through the deeds of Lanival and his Redeeming Armies. So the Circle slept waiting until it was needed again. Now the Circle has awoken, the need is great, the danger close let the warriors gather at the Iron Table once again, forming the Circle that will save us all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Purpose of the Mir==&lt;br /&gt;
&lt;br /&gt;
To bring Balance and Fellowship into Elanthia. By spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen Immortals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Mir wishes to share the diversity, family orientation, and ability to work together to achieve a common goal, much like the Immortals themselves and believe that through this strong bond of faith and brotherhood the Mir shall deliver the teachings back into the Realm. Conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Symbol of the Mir==&lt;br /&gt;
&lt;br /&gt;
The Symbol of the Mir is an etched crystalline sphere resting within three intertwined Iron Rings. Further inspection of the Symbol reveals that the etched crystalline sphere appears to be a detailed miniature likeness of Elanthia that is resting safely within the Rings as they continuously rotate about it in never ending circles.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Each member has also chosen to wear an item that will show his or her devotion to the Order. A dark iron armlet engraved with ancient symbols and inset with an etched crystalline sphere is that item. Looking closely at the armlet all members are able to see the crystalline sphere catch light, and sparkle brightly against the dark iron it is set within. Each member also knows the symbols are ancient Gamgweth and translate to &#039;The Circle is Eternal&#039;, which serves to remind them of the fellowship the Order enjoys.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The traditional colors of the Mir are Black, Silver, and Red.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Joining==&lt;br /&gt;
&lt;br /&gt;
You can speak to a member and they can help you with the application process. Check News 4 10, in game, to find information on the next meeting, group hunt, and special events.&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
&lt;br /&gt;
[[Order of the Iron Circle Gifts|Iron Circle Event Gifts]]&lt;br /&gt;
&lt;br /&gt;
{{cat|Martial organizations,Qi&#039;Reshalia organizations,Active organizations,Order of the Iron Circle}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Storm_bull_(3)&amp;diff=582319</id>
		<title>Storm bull (3)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Storm_bull_(3)&amp;diff=582319"/>
		<updated>2022-01-29T15:58:57Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Storm Bull&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|70|Shard favor path}}&lt;br /&gt;
|simulevel=113&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|level=113&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=550&lt;br /&gt;
|MaxCap=750&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a storm bull hide&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a jagged horn&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;gt;440&lt;br /&gt;
|MaxVal=1400 Kronars,&lt;br /&gt;
|MaxArrangedVal=1800 Kronars,&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|levelvariance=2&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|storm bull}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing about eight feet at the shoulder, the storm bull is an awe-inspiring sight, with a glistening silvery hide, long pearly horns, and a mist-tipped tail.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a storm bull... which is apparently nothing.&lt;br /&gt;
&lt;br /&gt;
They are known to cast Ethereal Shield, Tingle.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|bull anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Standing about eight feet at the shoulder, the storm bull is much larger than its domesticated relatives. It has been drawn with a glistening silvery hide, long pearly horns, and a mist-tipped tail. A small notation in a lower corner indicates that the bulls have an uncanny affinity for electrical magic and have been seen to do things that much resemble the [[ethereal shield]] and [[gar zeng]] spells used by [[Warrior Mages]].&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Swarmy; Storm Bulls will frequently arrive in groups of three.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*Immune to electricity.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*[[casts spell::Ethereal Shield]]: &lt;br /&gt;
:&#039;&#039;A storm bull tosses its head and snorts.  Brilliant sparkles of electricity play across its coat.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;A shimmering shield surrounds a storm bull.&lt;br /&gt;
*[[casts spell::Tingle]]: &lt;br /&gt;
:&#039;&#039;A storm bull drums its silvery hooves upon the ground. &amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;A storm bull stares at your hands for a moment, but nothing happens.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Storm Bull hides are used by [[Outfitting|outfitters]] to create storm-bull leather items.&lt;br /&gt;
&lt;br /&gt;
Jagged horns can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
&lt;br /&gt;
*a {{cloot|i|heavy silver nose ring}}&lt;br /&gt;
*a {{cloot|i|heavy iron nose ring}}&lt;br /&gt;
&lt;br /&gt;
===3.1 Skill Notes===&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
Easily defended against with 700 shield, 650 parry, 600 evasion.&amp;lt;br&amp;gt;&lt;br /&gt;
Defenses slow at around 720 ranks and won&#039;t move past 1/34 after about 744 ranks but still train through at least 765.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
With 500 weapon ranks and 690 in materies, weapons train very well.&amp;lt;br&amp;gt;&lt;br /&gt;
Debil and TM slowed down at 820 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
HUNTing in the area trains well at 660 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
Skinning trains very well with no arranges at 566 ranks. Arranging once still causes the skinning to fail sometimes at this level.&amp;lt;br&amp;gt;&lt;br /&gt;
Skinning still trains well at 655 ranks, one arrange can still cause failure to skin.&lt;br /&gt;
With [[Bard|Misdirection]] active, hiding at melee was possible most attempts with 395 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
Dissect trains First Aid around 800 ranks.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
Tactics trains well at 787.&amp;lt;br&amp;gt;&lt;br /&gt;
Appraisal is a little slow at 649, 3x appraise quick gets to 3/34.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about (0) 72 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is rather less (-4) than 80 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is rather less (-4) than 84 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is somewhat less (-3) than 84 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is rather less (-4) than 84 &amp;lt;br /&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Smite_command&amp;diff=554533</id>
		<title>Talk:Smite command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Smite_command&amp;diff=554533"/>
		<updated>2021-05-13T01:59:07Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please feel free to add to this table as you gain more free smites in order to confirm the data, especially if you have more than 8 free.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Conviction!!Charisma!!Smites&lt;br /&gt;
|-&lt;br /&gt;
|815||50||8&lt;br /&gt;
|-&lt;br /&gt;
|806||60||8&lt;br /&gt;
|-&lt;br /&gt;
|672||70||7&lt;br /&gt;
|-&lt;br /&gt;
|639||50||7&lt;br /&gt;
|-&lt;br /&gt;
|624||60||7&lt;br /&gt;
|-&lt;br /&gt;
|489||54||7&lt;br /&gt;
|-&lt;br /&gt;
|438||40||7&lt;br /&gt;
|-&lt;br /&gt;
|409||40||7&lt;br /&gt;
|-&lt;br /&gt;
|401||25||7&lt;br /&gt;
|-&lt;br /&gt;
|252||20||6&lt;br /&gt;
|-&lt;br /&gt;
|250||16||6&lt;br /&gt;
|-&lt;br /&gt;
|210||30||5&lt;br /&gt;
|-&lt;br /&gt;
|150||15||5&lt;br /&gt;
|-&lt;br /&gt;
|150||14||5&lt;br /&gt;
|-&lt;br /&gt;
|140||14||4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Juvenile_desert_armadillo_(1)&amp;diff=553098</id>
		<title>Juvenile desert armadillo (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Juvenile_desert_armadillo_(1)&amp;diff=553098"/>
		<updated>2021-04-29T10:56:15Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=No&lt;br /&gt;
|Critter Name=Juvenile Desert Armadillo&lt;br /&gt;
|Province=Qi&#039;Reshalia&lt;br /&gt;
|City=M&#039;Riss&lt;br /&gt;
|MapList=*{{rmap|109c | M&#039;riss Dunes of Despair (109c)}}*{{rmap|110 | M&#039;riss Near Penal Colony}}&lt;br /&gt;
|simulevel=105&lt;br /&gt;
|naturallevel=105&lt;br /&gt;
|weaponlevel=105&lt;br /&gt;
|defenselevel=105&lt;br /&gt;
|level=105&lt;br /&gt;
|MinCap=600&lt;br /&gt;
|MaxCap=740&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a plated claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=600&lt;br /&gt;
|MaxVal=2,185&lt;br /&gt;
|MaxArrangedVal=2,209&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Thick, articulated hide plating covers the desert armadillo from its dripping, twitchy snout to its barbed tail.  Perfectly adapted to blend into a desert environment, the animal&#039;s coloration is a mottled patchwork of sand and tan.  With powerful claws for digging protective burrows, a barbed tail, and flexible plating that allows the creature to roll itself up tightly, the armadillo appears well built to defend itself.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a juvenile desert armadillo... which is apparently nothing.&lt;br /&gt;
&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Juvenile Desert Armadillo have 600 {{skill|Hiding}}.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Webbing: A juvenile desert armadillo rears up and spews forth a blast of stringy white webbing at you!&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat Notes===&lt;br /&gt;
*Standard Attacks:  Armadillos use their claws to swipe, swing, slash, and lash at opponents.&lt;br /&gt;
*Armadillo Shields:  Armadillos use their scale plating as an extraordinarily effective shield.  Players should use attacks that bypass shield, such as the [[Lightning Bolt]] spell, or use blunt weapons to attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing nothing!&amp;lt;br&amp;gt;&lt;br /&gt;
It is carrying nothing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
The juvenile desert armadillos are in the ditch just outside the [[Dunes of Despair]], though occassionally an [[Adult Desert Armadillo]] will wander in.  The Dunes of Despair is a vast maze, but it is stable, so if you can read the twisted map you might be able to escape.  The Dunes of Despair used to be inhabited by westanuryn and mihmen, but they have been replaced by adult and elder armadillos.&lt;br /&gt;
&lt;br /&gt;
===3.1 Skill Notes===&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
660 evasion training acceptably.&lt;br /&gt;
Parry still training at 730 but slowly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
With 550 weapon ranks and 750 in materies, weapons train well and hit very consistently.&amp;lt;br&amp;gt;&lt;br /&gt;
Debil and TM training well at 580.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
HUNTing in the area trains well at 690 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
Skinning trains very well with no arranges at 603 ranks. Arranging once often causes failure at this level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
Tactics trains well at 730.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about (-1) 60&amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is somewhat less (-3) than 80 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 80 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is not quite (-2) 84 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is not quite (-2) 70 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
Armadillos were introduced into DragonRealms in early 2007.  They first appeared as part of an invasion on the [[Northern Trade Route]] along side [[War Mammoth (creature)|War Mammoth]]s and other upper level creatures.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Adult Desert Armadillo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elder Desert Armadillo]]&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Storm_bull_(1)&amp;diff=553097</id>
		<title>Storm bull (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Storm_bull_(1)&amp;diff=553097"/>
		<updated>2021-04-29T10:34:52Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|storm bull}}&lt;br /&gt;
&lt;br /&gt;
{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Storm Bull&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Ilaya Taipa&lt;br /&gt;
|MapList=*{{rmap|113|Outside Ilaya Taipa (113)}}&lt;br /&gt;
|simulevel=109&lt;br /&gt;
|naturallevel=105&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=113&lt;br /&gt;
|level=109&lt;br /&gt;
|MinCap=550&lt;br /&gt;
|MaxCap=750&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a storm bull hide&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a jagged horn&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;gt;440&lt;br /&gt;
|MaxVal=1400 Kronars,&lt;br /&gt;
|MaxArrangedVal=1800 Kronars,&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing about eight feet at the shoulder, the storm bull is an awe-inspiring sight, with a glistening silvery hide, long pearly horns, and a mist-tipped tail.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a storm bull... which is apparently nothing.&lt;br /&gt;
&lt;br /&gt;
They are known to cast Ethereal Shield, Tingle.&lt;br /&gt;
&lt;br /&gt;
They are not known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|bull anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Standing about eight feet at the shoulder, the storm bull is much larger than its domesticated relatives. It has been drawn with a glistening silvery hide, long pearly horns, and a mist-tipped tail. A small notation in a lower corner indicates that the bulls have an uncanny affinity for electrical magic and have been seen to do things that much resemble the [[ethereal shield]] and [[gar zeng]] spells used by [[Warrior Mages]].&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Swarmy; Storm Bulls will frequently arrive in groups of three.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*Immune to electricity.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*[[casts spell::Ethereal Shield]]: &lt;br /&gt;
:&#039;&#039;A storm bull tosses its head and snorts.  Brilliant sparkles of electricity play across its coat.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;A shimmering shield surrounds a storm bull.&lt;br /&gt;
*[[casts spell::Tingle]]: &lt;br /&gt;
:&#039;&#039;A storm bull drums its silvery hooves upon the ground. &amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;A storm bull stares at your hands for a moment, but nothing happens.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Storm Bull hides are used by [[Outfitting|outfitters]] to create storm-bull leather items.&lt;br /&gt;
&lt;br /&gt;
Jagged horns can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;br /&gt;
&lt;br /&gt;
*a {{cloot|i|heavy silver nose ring}}&lt;br /&gt;
*a {{cloot|i|heavy iron nose ring}}&lt;br /&gt;
&lt;br /&gt;
===3.1 Skill Notes===&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
Easily defended against with 700 shield, 650 parry, 600 evasion.&amp;lt;br&amp;gt;&lt;br /&gt;
Defenses slow at around 720 ranks and won&#039;t move past 1/34 after about 744 ranks but still train through at least 765.&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction still locking at 802.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
With 500 weapon ranks and 690 in materies, weapons train very well.&amp;lt;br&amp;gt;&lt;br /&gt;
Debil and TM slowed down at 820 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
HUNTing in the area trains well at 660 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
Skinning trains very well with no arranges at 566 ranks. Arranging once still causes the skinning to fail sometimes at this level.&amp;lt;br&amp;gt;&lt;br /&gt;
With [[Bard|Misdirection]] active, hiding at melee was possible most attempts with 395 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
Tactics trains well at 697.&amp;lt;br&amp;gt;&lt;br /&gt;
Appraisal is a little slow at 649, 3x appraise quick gets to 3/34.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about (0) 72 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is rather less (-4) than 80 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is rather less (-4) than 84 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is somewhat less (-3) than 84 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is rather less (-4) than 84 &amp;lt;br /&amp;gt;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladins_of_renown&amp;diff=553071</id>
		<title>Paladins of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladins_of_renown&amp;diff=553071"/>
		<updated>2021-04-28T16:17:53Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Mer&amp;#039;Kresh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==The Crossing==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Paladins&#039; Guild, Guild Leader&#039;s Office&lt;br /&gt;
|desc=Despite the dark, foreboding atmosphere in this office, it is strangely comforting. A large cave bear hide lies on the floor in front of a small fireplace. Off to the side, a comfortable looking chair is placed adjacent to a bookcase and a small table. A large desk sits directly opposite the fireplace and fills out the room&#039;s meager, but functional, furnishings.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;embossed scroll&#039;&#039;&#039;, a simple brass stand with a guild register on it and the Paladin Guildleader [[Verika]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 37 Nissa 436 (01/16/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence!&lt;br /&gt;
:Criteria: circle&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Circle&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Rekon]]||200&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Brisknite]]||200&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Samsaren]]||200&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Divy]]||200&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Mistified]]||200&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Felicini]]||200&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Tankata]]||200&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Maekthar]]||200&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Reverence]]||200&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Hodoor]]||200&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Kenamer]]||196&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Lennon]]||187&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Kolaisa]]||185&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Clynlyn]]||183&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Warbrolus]]||176&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Nanakii]]||175&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Agholar]]||173&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Aaiyaah]]||172&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Sturm]]||165&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Zaorn]]||163&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Saldszar]]||163&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Sebestyen]]||161&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Elfverhan]]||160&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Ederick]]||157&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Hiraldus]]||156&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverhaven==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Noble Inn, Paladin Representative&#039;s Quarters&lt;br /&gt;
|desc=Blue-grey silk draperies hang from a central point in the room&#039;s high ceiling, fanning out to fall in soft folds that conceal the walls. A glass lantern hangs above a sand table in the center of the room, and a folding screen curtains off one corner. The windows are opened wide to provide a view of the town walls and the forest beyond.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;embossed scroll&#039;&#039;&#039;, the Paladin Representative [[Remen]], a comfortable leather chair, a black ironwood door, a polished maple desk with a couple of things on it and a forged steel table with several things on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 3/31/2021&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence!&lt;br /&gt;
:Criteria: total of worn armors and {{skill|Defending}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Mistified]]&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Divy]]&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Brisknite]]&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Rekon]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Reverence]]&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Hodoor]]&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Kenamer]]&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Clynlyn]]&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Lennon]]&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Warbrolus]]&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Aaiyaah]]&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Madigan]]&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Felicini]]&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Ederick]]&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Vuulag]]&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Kann]]&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Raidusk]]&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Akexon]]&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Erons]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Graim]]&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Sturm]]&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Isharon]]&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Elfverhan]]&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Vanzok]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Anuind]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Therenborough==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Southwest Tower, Castellan&#039;s Office&lt;br /&gt;
|desc=Everything in this room speaks of a sharp, well-organized mind. Not a yard of floor space goes unoccupied, and the castellan wastes no effort on frivolous artwork or tapestries. Instead, books and ledgers line the shelves, all neatly aligned according to size, and a wide desk bears a detailed floor plan of the Keep.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;embossed scroll&#039;&#039;&#039;, a bejeweled tithe box, a metal key cabinet, a waiting list and the Paladin Guild Leader [[Cleworth]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 36 Nissa 436 (01/15/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in jousting.&lt;br /&gt;
:Criteria: {{skill|Shield Usage}}, {{skill|Polearms}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Rekon]]&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Brisknite]]&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Mistified]]&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Hodoor]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Lennon]]&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Kenamer]]&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Aaiyaah]]&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Sturm]]&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Warbrolus]]&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Divy]]&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Clynlyn]]&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Madigan]]&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Felicini]]&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Lukarin]]&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Akris]]&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Sebestyen]]&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Kann]]&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Erons]]&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Akexon]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Isharon]]&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Ederick]]&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Tebaud]]&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Pennerohn]]&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Gwenddolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Baelor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Tower of Honor, Guildleader&#039;s Office&lt;br /&gt;
|desc=Flanked by long tapestries of gold and blue, the guildleader&#039;s office is at once magnificent and sparse. Illumination from crystal globes throws off a cool, silvery radiance, their placement and subsequent lighting automatically draws attention toward the polished white ironwood desk at the far back and center of the chamber. A sense of pride and accomplishment infuses itself into the very air. This is, indeed, the heart of the protectors of Ilithi.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;embossed scroll&#039;&#039;&#039; and the Paladin Guild Leader [[Snow]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 35 Dolefaren 437 (04/15/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence!&lt;br /&gt;
:Criteria: highest weapon, {{skill|Tactics}}, {{skill|Perception}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Rekon]]&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Mistified]]&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Hodoor]]&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Reverence]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Divy]]&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Brisknite]]&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Kenamer]]&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Clynlyn]]&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Maekthor]]&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Tankata]]&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Nanakii]]&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Lennon]]&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Aaiyaah]]&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Kattena]]&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Hiraldus]]&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Felicini]]&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Warbrolus]]&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Madigan]]&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Elfverhan]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Tunstall]]&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Sturm]]&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Vuulag]]&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Rumael]]&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Ederick]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Gwenddolyn]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ratha==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Paladins&#039; Guild, Eamonn&#039;s Office&lt;br /&gt;
|desc=A black marble desk, flanked by two brightly burning platinum braziers, sits directly in front of a large open window that overlooks the city. The vaulted four-paneled ceiling is decorated with beautiful images and deep green ivy overflows from gold-leaf planters in the corners of the room and winds its way up the adjacent marble columns.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;embossed scroll&#039;&#039;&#039; and the Paladin Guild Leader [[Eamonn]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 31 Moliko 437 (03/25/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence!&lt;br /&gt;
:Criteria: {{skill|Forging}}, {{skill|Scholarship}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Elfverhan]]&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Anuind]]&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Isharon]]&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Lennon]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Clynlyn]]&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Gwenddolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Divy]]&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Hodoor]]&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Kenamer]]&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Rekon]]&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Madigan]]&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Agom]]&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Graim]]&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Mistified]]&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Tekronn]]&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Pennerohn]]&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Erons]]&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Akexon]]&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Galahai]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Kattera]]&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Galbraithe]]&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Galrim]]&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Hawqwinter]]&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Amasin]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Osin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mer&#039;Kresh==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Paladins&#039; Guild, Lady Avant&#039;s Office&lt;br /&gt;
|desc=A long room, appointed with dark hardwood mouldings and a beautiful woven carpet, the office exudes a quiet sensibilty. A massive cherrywood desk commands the far end of the room, the long walk agonizing to any young squire summoned to speak with the Guild Mistress. In each corner of the office, a large iron stand supports a fat, scented candle nestled among silver ivy vines.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;embossed scroll&#039;&#039;&#039;, some stone steps leading back to the main hall and the Paladin Guildleader [[Avant]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 7 Akroeg 438 (4/28/2021)&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence!&lt;br /&gt;
:Criteria: {{skill|Augmentation}}, {{skill|Warding}}, {{skill|First Aid}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Clynlyn]]&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Rekon]]&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Mistified]]&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Isharon]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Lennon]]&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Brisknite]]&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Divy]]&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Anuind]]&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Akris]]&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Madigan]]&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Nanakii]]&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Graim]]&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Akexon]]&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Kargarth]]&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Aaiyaah]]&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Ederick]]&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Chrysaor]]&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Raidusk]]&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Otaron]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Kenamer]]&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Gwenddolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Pennerohn]]&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Tebaud]]&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Dyerase]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Mithgrek]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Paladins&#039; Guild, Guildleader&#039;s Den&lt;br /&gt;
|desc=Faded tapestries depicting the thirteen Immortals are meticulously hung from the walls in this spacious office. Twin sets of plate mail, designed for the smaller races, sit on stands in two corners of the den. A carved rosewood desk and antiquated chair dominate the center of the room. Below them, an immaculate stone floor stretches from one end of the den to the other, partially covered with a plush rug in a deep burgundy thread.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;embossed scroll&#039;&#039;&#039;, a stone archway, the Paladin Guildleader [[Darius]] and an engraved rosewood door.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 10 Ka&#039;len 434 (4/4/2020)&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence!&lt;br /&gt;
:Criteria: {{stat|Discipline}}, {{stat|Charisma}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Divy]]&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Rekon]]&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Mistified]]&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Hodoor]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Brisknite]]&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Tankata]]&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Lennon]]&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Felicini]]&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Elfverhan]]&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Kenamer]]&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Sturm]]&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Anuind]]&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Penderrin]]&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Akris]]&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Tunstall]]&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Ederick]]&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Kargarth]]&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Isharon]]&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Tekronn]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Nanakii]]&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Hiraldus]]&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Tebaud]]&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Otaron]]&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Ronok]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Akexon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{cat|Renown scrolls,Paladins}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=545913</id>
		<title>Zombie kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=545913"/>
		<updated>2021-02-21T22:44:59Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Survivals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Zombie Kobold Savage&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=rotting kobold scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=37 Dokoras&lt;br /&gt;
|MaxArrangedVal=104 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=scalp&lt;br /&gt;
|Weight=50&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn&#039;t been truly alive in quite some time.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a zombie kobold savage... which is apparently nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
They are not known to cast any recognized spells.&amp;lt;br&amp;gt;&lt;br /&gt;
They are known to carry loot in locked boxes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===General information===&lt;br /&gt;
Don&#039;t spawn the greatest on the Trail of Bones.  Would eventually get 4 on me though.&amp;lt;br /&amp;gt;&lt;br /&gt;
Headhunters will stay at missile throwing spears.  Once engaged at melee they will stop throwing their spears and attack normally.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Cleric.  With [[Benediction]], [[PFE]], [[MPP]], [[GG]], [[MAPP]], and [[Centering]].  Could still handle four with no buffs at my ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
I think a cleric would be able to handle these as early as 70-75 ranks in combats and the appropriate buffs.&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
*Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
*Started these with 45 ranks w/50 in mastery. Soft capping weapons @ 95 ranks. Hard capping skinning w/arrange @ 185 ranks. - 2/28/16&lt;br /&gt;
*Still teaching weapons well at 120 ranks.  Still getting good hits occasionally at 110 defenses.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes tough but possible at 60 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*{{Skill|Tactics}} trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about (+1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is somewhat less (-3) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
(All armor is damaged)&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skeletal_kobold_savage&amp;diff=545912</id>
		<title>Skeletal kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skeletal_kobold_savage&amp;diff=545912"/>
		<updated>2021-02-21T22:44:51Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Survivals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Skeletal Kobold Savage&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=skeletal&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=discolored kobold rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=27 Dokoras&lt;br /&gt;
|MaxArrangedVal=212 Kronars,&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a skeletal kobold savage... which is apparently nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
They are not known to cast any recognized spells.&amp;lt;br&amp;gt;&lt;br /&gt;
They are known to carry loot in locked boxes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes tough but possible at 60 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*{{Skill|Tactics}} trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about (+1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is somewhat less (-3) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_kobold_headhunter&amp;diff=545911</id>
		<title>Zombie kobold headhunter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_kobold_headhunter&amp;diff=545911"/>
		<updated>2021-02-21T22:44:44Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Survivals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Zombie Kobold Headhunter&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=rotting kobold scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=37 Dokoras&lt;br /&gt;
|MaxArrangedVal=104 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=scalp&lt;br /&gt;
|Weight=50&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=no&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn&#039;t been truly alive in quite some time.  Its form is lithe and lean, and appears quite capable of quick attacks.  A thin swath of forest-green hair descends from the top of its otherwise shaved head.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a zombie kobold headhunter... which is apparently nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
They are not known to cast any recognized spells.&amp;lt;br&amp;gt;&lt;br /&gt;
They are known to carry loot in locked boxes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
*Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes tough but possible at 60 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
*Hard capping skinning w/arrange @ 185 ranks. - 2/28/16&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*{{Skill|Tactics}} trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|i|woven reed basket}}&lt;br /&gt;
&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|battered ash spear}}&lt;br /&gt;
*a {{cloot|w|battered pine spear}}&lt;br /&gt;
*a {{cloot|w|battered leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|battered modwir spear}}&lt;br /&gt;
*a {{cloot|w|battered bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked ash spear}}&lt;br /&gt;
*a {{cloot|w|cracked pine spear}}&lt;br /&gt;
*a {{cloot|w|cracked bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked modwir spear}}&lt;br /&gt;
*a {{cloot|w|cracked leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scarred bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scarred ash spear}}&lt;br /&gt;
*a {{cloot|w|scarred modwir spear}}&lt;br /&gt;
*a {{cloot|w|scarred pine spear}}&lt;br /&gt;
*a {{cloot|w|scarred leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scorched ash spear}}&lt;br /&gt;
*a {{cloot|w|scorched modwir spear}}&lt;br /&gt;
*a {{cloot|w|scorched pine spear}}&lt;br /&gt;
*a {{cloot|w|scorched bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scorched leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|splintering leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering modwir spear}}&lt;br /&gt;
*a {{cloot|w|splintering pine spear}}&lt;br /&gt;
*a {{cloot|w|splintering ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached modwir spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted modwir spear}}&lt;br /&gt;
*a {{cloot|w|twisted ash spear}}&lt;br /&gt;
*a {{cloot|w|twisted pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|twisted leather-wrapped spear}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skeletal_kobold_headhunter&amp;diff=545910</id>
		<title>Skeletal kobold headhunter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skeletal_kobold_headhunter&amp;diff=545910"/>
		<updated>2021-02-21T22:44:36Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Survivals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Skeletal Kobold Headhunter&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=skeletal&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=discolored kobold rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=27 Dokoras&lt;br /&gt;
|MaxArrangedVal=82 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a skeletal kobold headhunter... which is apparently nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
They are not known to cast any recognized spells.&amp;lt;br&amp;gt;&lt;br /&gt;
They are known to carry loot in locked boxes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes tough but possible at 60 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*{{Skill|Tactics}} trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|i|woven reed basket}}&lt;br /&gt;
&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|battered ash spear}}&lt;br /&gt;
*a {{cloot|w|battered pine spear}}&lt;br /&gt;
*a {{cloot|w|battered leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|battered modwir spear}}&lt;br /&gt;
*a {{cloot|w|battered bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked ash spear}}&lt;br /&gt;
*a {{cloot|w|cracked pine spear}}&lt;br /&gt;
*a {{cloot|w|cracked bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked modwir spear}}&lt;br /&gt;
*a {{cloot|w|cracked leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|scarred bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scarred ash spear}}&lt;br /&gt;
*a {{cloot|w|scarred modwir spear}}&lt;br /&gt;
*a {{cloot|w|scarred pine spear}}&lt;br /&gt;
*a {{cloot|w|scarred leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|scorched ash spear}}&lt;br /&gt;
*a {{cloot|w|scorched modwir spear}}&lt;br /&gt;
*a {{cloot|w|scorched pine spear}}&lt;br /&gt;
*a {{cloot|w|scorched bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scorched leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|splintering leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering modwir spear}}&lt;br /&gt;
*a {{cloot|w|splintering pine spear}}&lt;br /&gt;
*a {{cloot|w|splintering ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached modwir spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted modwir spear}}&lt;br /&gt;
*a {{cloot|w|twisted ash spear}}&lt;br /&gt;
*a {{cloot|w|twisted pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|twisted leather-wrapped spear}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skeletal_kobold_headhunter&amp;diff=545907</id>
		<title>Skeletal kobold headhunter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skeletal_kobold_headhunter&amp;diff=545907"/>
		<updated>2021-02-21T20:46:47Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Recall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Skeletal Kobold Headhunter&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=skeletal&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=discolored kobold rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=27 Dokoras&lt;br /&gt;
|MaxArrangedVal=82 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a skeletal kobold headhunter... which is apparently nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
They are not known to cast any recognized spells.&amp;lt;br&amp;gt;&lt;br /&gt;
They are known to carry loot in locked boxes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*{{Skill|Tactics}} trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|i|woven reed basket}}&lt;br /&gt;
&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|battered ash spear}}&lt;br /&gt;
*a {{cloot|w|battered pine spear}}&lt;br /&gt;
*a {{cloot|w|battered leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|battered modwir spear}}&lt;br /&gt;
*a {{cloot|w|battered bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked ash spear}}&lt;br /&gt;
*a {{cloot|w|cracked pine spear}}&lt;br /&gt;
*a {{cloot|w|cracked bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked modwir spear}}&lt;br /&gt;
*a {{cloot|w|cracked leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|scarred bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scarred ash spear}}&lt;br /&gt;
*a {{cloot|w|scarred modwir spear}}&lt;br /&gt;
*a {{cloot|w|scarred pine spear}}&lt;br /&gt;
*a {{cloot|w|scarred leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|scorched ash spear}}&lt;br /&gt;
*a {{cloot|w|scorched modwir spear}}&lt;br /&gt;
*a {{cloot|w|scorched pine spear}}&lt;br /&gt;
*a {{cloot|w|scorched bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scorched leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|splintering leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering modwir spear}}&lt;br /&gt;
*a {{cloot|w|splintering pine spear}}&lt;br /&gt;
*a {{cloot|w|splintering ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached modwir spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted modwir spear}}&lt;br /&gt;
*a {{cloot|w|twisted ash spear}}&lt;br /&gt;
*a {{cloot|w|twisted pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|twisted leather-wrapped spear}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_kobold_headhunter&amp;diff=545906</id>
		<title>Zombie kobold headhunter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_kobold_headhunter&amp;diff=545906"/>
		<updated>2021-02-21T20:46:36Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Recall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Zombie Kobold Headhunter&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=rotting kobold scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=37 Dokoras&lt;br /&gt;
|MaxArrangedVal=104 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=scalp&lt;br /&gt;
|Weight=50&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=no&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn&#039;t been truly alive in quite some time.  Its form is lithe and lean, and appears quite capable of quick attacks.  A thin swath of forest-green hair descends from the top of its otherwise shaved head.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a zombie kobold headhunter... which is apparently nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
They are not known to cast any recognized spells.&amp;lt;br&amp;gt;&lt;br /&gt;
They are known to carry loot in locked boxes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
*Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
*Hard capping skinning w/arrange @ 185 ranks. - 2/28/16&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*{{Skill|Tactics}} trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|i|woven reed basket}}&lt;br /&gt;
&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|battered ash spear}}&lt;br /&gt;
*a {{cloot|w|battered pine spear}}&lt;br /&gt;
*a {{cloot|w|battered leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|battered modwir spear}}&lt;br /&gt;
*a {{cloot|w|battered bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked ash spear}}&lt;br /&gt;
*a {{cloot|w|cracked pine spear}}&lt;br /&gt;
*a {{cloot|w|cracked bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked modwir spear}}&lt;br /&gt;
*a {{cloot|w|cracked leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scarred bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scarred ash spear}}&lt;br /&gt;
*a {{cloot|w|scarred modwir spear}}&lt;br /&gt;
*a {{cloot|w|scarred pine spear}}&lt;br /&gt;
*a {{cloot|w|scarred leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scorched ash spear}}&lt;br /&gt;
*a {{cloot|w|scorched modwir spear}}&lt;br /&gt;
*a {{cloot|w|scorched pine spear}}&lt;br /&gt;
*a {{cloot|w|scorched bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scorched leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|splintering leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering modwir spear}}&lt;br /&gt;
*a {{cloot|w|splintering pine spear}}&lt;br /&gt;
*a {{cloot|w|splintering ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached modwir spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted modwir spear}}&lt;br /&gt;
*a {{cloot|w|twisted ash spear}}&lt;br /&gt;
*a {{cloot|w|twisted pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|twisted leather-wrapped spear}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skeletal_kobold_savage&amp;diff=545905</id>
		<title>Skeletal kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skeletal_kobold_savage&amp;diff=545905"/>
		<updated>2021-02-21T20:46:26Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Recall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Skeletal Kobold Savage&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=skeletal&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=discolored kobold rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=27 Dokoras&lt;br /&gt;
|MaxArrangedVal=212 Kronars,&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a skeletal kobold savage... which is apparently nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
They are not known to cast any recognized spells.&amp;lt;br&amp;gt;&lt;br /&gt;
They are known to carry loot in locked boxes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*{{Skill|Tactics}} trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about (+1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is somewhat less (-3) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=545904</id>
		<title>Zombie kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=545904"/>
		<updated>2021-02-21T20:46:13Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Recall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Zombie Kobold Savage&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=rotting kobold scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=37 Dokoras&lt;br /&gt;
|MaxArrangedVal=104 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=scalp&lt;br /&gt;
|Weight=50&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn&#039;t been truly alive in quite some time.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a zombie kobold savage... which is apparently nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
They are not known to cast any recognized spells.&amp;lt;br&amp;gt;&lt;br /&gt;
They are known to carry loot in locked boxes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===General information===&lt;br /&gt;
Don&#039;t spawn the greatest on the Trail of Bones.  Would eventually get 4 on me though.&amp;lt;br /&amp;gt;&lt;br /&gt;
Headhunters will stay at missile throwing spears.  Once engaged at melee they will stop throwing their spears and attack normally.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Cleric.  With [[Benediction]], [[PFE]], [[MPP]], [[GG]], [[MAPP]], and [[Centering]].  Could still handle four with no buffs at my ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
I think a cleric would be able to handle these as early as 70-75 ranks in combats and the appropriate buffs.&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
*Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
*Started these with 45 ranks w/50 in mastery. Soft capping weapons @ 95 ranks. Hard capping skinning w/arrange @ 185 ranks. - 2/28/16&lt;br /&gt;
*Still teaching weapons well at 120 ranks.  Still getting good hits occasionally at 110 defenses.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*{{Skill|Tactics}} trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about (+1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is somewhat less (-3) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
(All armor is damaged)&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skeletal_kobold_headhunter&amp;diff=545903</id>
		<title>Skeletal kobold headhunter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skeletal_kobold_headhunter&amp;diff=545903"/>
		<updated>2021-02-21T20:44:55Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Skeletal Kobold Headhunter&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=skeletal&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=discolored kobold rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=27 Dokoras&lt;br /&gt;
|MaxArrangedVal=82 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a skeletal kobold headhunter... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*{{Skill|Tactics}} trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|i|woven reed basket}}&lt;br /&gt;
&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|battered ash spear}}&lt;br /&gt;
*a {{cloot|w|battered pine spear}}&lt;br /&gt;
*a {{cloot|w|battered leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|battered modwir spear}}&lt;br /&gt;
*a {{cloot|w|battered bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked ash spear}}&lt;br /&gt;
*a {{cloot|w|cracked pine spear}}&lt;br /&gt;
*a {{cloot|w|cracked bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked modwir spear}}&lt;br /&gt;
*a {{cloot|w|cracked leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|scarred bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scarred ash spear}}&lt;br /&gt;
*a {{cloot|w|scarred modwir spear}}&lt;br /&gt;
*a {{cloot|w|scarred pine spear}}&lt;br /&gt;
*a {{cloot|w|scarred leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|scorched ash spear}}&lt;br /&gt;
*a {{cloot|w|scorched modwir spear}}&lt;br /&gt;
*a {{cloot|w|scorched pine spear}}&lt;br /&gt;
*a {{cloot|w|scorched bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scorched leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|splintering leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering modwir spear}}&lt;br /&gt;
*a {{cloot|w|splintering pine spear}}&lt;br /&gt;
*a {{cloot|w|splintering ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached modwir spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted modwir spear}}&lt;br /&gt;
*a {{cloot|w|twisted ash spear}}&lt;br /&gt;
*a {{cloot|w|twisted pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|twisted leather-wrapped spear}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_kobold_headhunter&amp;diff=545902</id>
		<title>Zombie kobold headhunter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_kobold_headhunter&amp;diff=545902"/>
		<updated>2021-02-21T20:44:43Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Zombie Kobold Headhunter&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=rotting kobold scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=37 Dokoras&lt;br /&gt;
|MaxArrangedVal=104 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=scalp&lt;br /&gt;
|Weight=50&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=no&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn&#039;t been truly alive in quite some time.  Its form is lithe and lean, and appears quite capable of quick attacks.  A thin swath of forest-green hair descends from the top of its otherwise shaved head.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a zombie kobold headhunter... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
*Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
*Hard capping skinning w/arrange @ 185 ranks. - 2/28/16&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*{{Skill|Tactics}} trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|i|woven reed basket}}&lt;br /&gt;
&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|battered ash spear}}&lt;br /&gt;
*a {{cloot|w|battered pine spear}}&lt;br /&gt;
*a {{cloot|w|battered leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|battered modwir spear}}&lt;br /&gt;
*a {{cloot|w|battered bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked ash spear}}&lt;br /&gt;
*a {{cloot|w|cracked pine spear}}&lt;br /&gt;
*a {{cloot|w|cracked bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked modwir spear}}&lt;br /&gt;
*a {{cloot|w|cracked leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scarred bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scarred ash spear}}&lt;br /&gt;
*a {{cloot|w|scarred modwir spear}}&lt;br /&gt;
*a {{cloot|w|scarred pine spear}}&lt;br /&gt;
*a {{cloot|w|scarred leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scorched ash spear}}&lt;br /&gt;
*a {{cloot|w|scorched modwir spear}}&lt;br /&gt;
*a {{cloot|w|scorched pine spear}}&lt;br /&gt;
*a {{cloot|w|scorched bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scorched leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|splintering leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering modwir spear}}&lt;br /&gt;
*a {{cloot|w|splintering pine spear}}&lt;br /&gt;
*a {{cloot|w|splintering ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached modwir spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted modwir spear}}&lt;br /&gt;
*a {{cloot|w|twisted ash spear}}&lt;br /&gt;
*a {{cloot|w|twisted pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|twisted leather-wrapped spear}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skeletal_kobold_savage&amp;diff=545901</id>
		<title>Skeletal kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skeletal_kobold_savage&amp;diff=545901"/>
		<updated>2021-02-21T20:44:31Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Skeletal Kobold Savage&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=skeletal&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=discolored kobold rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=27 Dokoras&lt;br /&gt;
|MaxArrangedVal=212 Kronars,&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a skeletal kobold savage... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*{{Skill|Tactics}} trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about (+1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is somewhat less (-3) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=545900</id>
		<title>Zombie kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=545900"/>
		<updated>2021-02-21T20:44:19Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Zombie Kobold Savage&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=rotting kobold scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=37 Dokoras&lt;br /&gt;
|MaxArrangedVal=104 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=scalp&lt;br /&gt;
|Weight=50&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn&#039;t been truly alive in quite some time.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a zombie kobold savage... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===General information===&lt;br /&gt;
Don&#039;t spawn the greatest on the Trail of Bones.  Would eventually get 4 on me though.&amp;lt;br /&amp;gt;&lt;br /&gt;
Headhunters will stay at missile throwing spears.  Once engaged at melee they will stop throwing their spears and attack normally.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Cleric.  With [[Benediction]], [[PFE]], [[MPP]], [[GG]], [[MAPP]], and [[Centering]].  Could still handle four with no buffs at my ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
I think a cleric would be able to handle these as early as 70-75 ranks in combats and the appropriate buffs.&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
*Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
*Started these with 45 ranks w/50 in mastery. Soft capping weapons @ 95 ranks. Hard capping skinning w/arrange @ 185 ranks. - 2/28/16&lt;br /&gt;
*Still teaching weapons well at 120 ranks.  Still getting good hits occasionally at 110 defenses.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*{{Skill|Tactics}} trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about (+1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is somewhat less (-3) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
(All armor is damaged)&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=545899</id>
		<title>Zombie kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=545899"/>
		<updated>2021-02-21T20:42:57Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Zombie Kobold Savage&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=rotting kobold scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=37 Dokoras&lt;br /&gt;
|MaxArrangedVal=104 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=scalp&lt;br /&gt;
|Weight=50&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn&#039;t been truly alive in quite some time.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a zombie kobold savage... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===General information===&lt;br /&gt;
Don&#039;t spawn the greatest on the Trail of Bones.  Would eventually get 4 on me though.&amp;lt;br /&amp;gt;&lt;br /&gt;
Headhunters will stay at missile throwing spears.  Once engaged at melee they will stop throwing their spears and attack normally.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Cleric.  With [[Benediction]], [[PFE]], [[MPP]], [[GG]], [[MAPP]], and [[Centering]].  Could still handle four with no buffs at my ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
I think a cleric would be able to handle these as early as 70-75 ranks in combats and the appropriate buffs.&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
*Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
*Started these with 45 ranks w/50 in mastery. Soft capping weapons @ 95 ranks. Hard capping skinning w/arrange @ 185 ranks. - 2/28/16&lt;br /&gt;
*Still teaching weapons well at 120 ranks.  Still getting good hits occasionally at 110 defenses.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*{{Skill|Tactics}} trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about (+1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is somewhat less (-3) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
(All armor is damaged)&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skeletal_kobold_savage&amp;diff=545898</id>
		<title>Skeletal kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skeletal_kobold_savage&amp;diff=545898"/>
		<updated>2021-02-21T20:40:17Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Lores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Skeletal Kobold Savage&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=skeletal&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=discolored kobold rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=27 Dokoras&lt;br /&gt;
|MaxArrangedVal=212 Kronars,&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a skeletal kobold savage... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*{{Skill|Tactics}} trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about (+1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is somewhat less (-3) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=545897</id>
		<title>Zombie kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=545897"/>
		<updated>2021-02-21T20:40:11Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Lores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Zombie Kobold Savage&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=rotting kobold scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=37 Dokoras&lt;br /&gt;
|MaxArrangedVal=104 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=scalp&lt;br /&gt;
|Weight=50&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn&#039;t been truly alive in quite some time.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a zombie kobold savage... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===General information===&lt;br /&gt;
Don&#039;t spawn the greatest on the Trail of Bones.  Would eventually get 4 on me though.&amp;lt;br /&amp;gt;&lt;br /&gt;
Headhunters will stay at missile throwing spears.  Once engaged at melee they will stop throwing their spears and attack normally.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Cleric.  With [[Benediction]], [[PFE]], [[MPP]], [[GG]], [[MAPP]], and [[Centering]].  Could still handle four with no buffs at my ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
I think a cleric would be able to handle these as early as 70-75 ranks in combats and the appropriate buffs.&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
*Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
*Started these with 45 ranks w/50 in mastery. Soft capping weapons @ 95 ranks. Hard capping skinning w/arrange @ 185 ranks. - 2/28/16&lt;br /&gt;
*Still teaching weapons well at 120 ranks.  Still getting good hits occasionally at 110 defenses.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*{{Skill|Tactics}} trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
(All armor is damaged)&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_kobold_headhunter&amp;diff=545896</id>
		<title>Zombie kobold headhunter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_kobold_headhunter&amp;diff=545896"/>
		<updated>2021-02-21T20:40:04Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Lores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Zombie Kobold Headhunter&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=rotting kobold scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=37 Dokoras&lt;br /&gt;
|MaxArrangedVal=104 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=scalp&lt;br /&gt;
|Weight=50&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=no&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn&#039;t been truly alive in quite some time.  Its form is lithe and lean, and appears quite capable of quick attacks.  A thin swath of forest-green hair descends from the top of its otherwise shaved head.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a zombie kobold headhunter... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
*Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
*Hard capping skinning w/arrange @ 185 ranks. - 2/28/16&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*{{Skill|Tactics}} trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|i|woven reed basket}}&lt;br /&gt;
&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|battered ash spear}}&lt;br /&gt;
*a {{cloot|w|battered pine spear}}&lt;br /&gt;
*a {{cloot|w|battered leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|battered modwir spear}}&lt;br /&gt;
*a {{cloot|w|battered bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked ash spear}}&lt;br /&gt;
*a {{cloot|w|cracked pine spear}}&lt;br /&gt;
*a {{cloot|w|cracked bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked modwir spear}}&lt;br /&gt;
*a {{cloot|w|cracked leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scarred bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scarred ash spear}}&lt;br /&gt;
*a {{cloot|w|scarred modwir spear}}&lt;br /&gt;
*a {{cloot|w|scarred pine spear}}&lt;br /&gt;
*a {{cloot|w|scarred leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scorched ash spear}}&lt;br /&gt;
*a {{cloot|w|scorched modwir spear}}&lt;br /&gt;
*a {{cloot|w|scorched pine spear}}&lt;br /&gt;
*a {{cloot|w|scorched bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scorched leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|splintering leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering modwir spear}}&lt;br /&gt;
*a {{cloot|w|splintering pine spear}}&lt;br /&gt;
*a {{cloot|w|splintering ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached modwir spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted modwir spear}}&lt;br /&gt;
*a {{cloot|w|twisted ash spear}}&lt;br /&gt;
*a {{cloot|w|twisted pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|twisted leather-wrapped spear}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skeletal_kobold_headhunter&amp;diff=545895</id>
		<title>Skeletal kobold headhunter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skeletal_kobold_headhunter&amp;diff=545895"/>
		<updated>2021-02-21T20:39:59Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Lores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Skeletal Kobold Headhunter&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=skeletal&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=discolored kobold rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=27 Dokoras&lt;br /&gt;
|MaxArrangedVal=82 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a skeletal kobold headhunter... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*{{Skill|Tactics}} trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states of {{Skill|Appraisal}} at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|i|woven reed basket}}&lt;br /&gt;
&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|battered ash spear}}&lt;br /&gt;
*a {{cloot|w|battered pine spear}}&lt;br /&gt;
*a {{cloot|w|battered leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|battered modwir spear}}&lt;br /&gt;
*a {{cloot|w|battered bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked ash spear}}&lt;br /&gt;
*a {{cloot|w|cracked pine spear}}&lt;br /&gt;
*a {{cloot|w|cracked bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked modwir spear}}&lt;br /&gt;
*a {{cloot|w|cracked leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|scarred bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scarred ash spear}}&lt;br /&gt;
*a {{cloot|w|scarred modwir spear}}&lt;br /&gt;
*a {{cloot|w|scarred pine spear}}&lt;br /&gt;
*a {{cloot|w|scarred leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|scorched ash spear}}&lt;br /&gt;
*a {{cloot|w|scorched modwir spear}}&lt;br /&gt;
*a {{cloot|w|scorched pine spear}}&lt;br /&gt;
*a {{cloot|w|scorched bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scorched leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|splintering leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering modwir spear}}&lt;br /&gt;
*a {{cloot|w|splintering pine spear}}&lt;br /&gt;
*a {{cloot|w|splintering ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached modwir spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted modwir spear}}&lt;br /&gt;
*a {{cloot|w|twisted ash spear}}&lt;br /&gt;
*a {{cloot|w|twisted pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|twisted leather-wrapped spear}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skeletal_kobold_headhunter&amp;diff=545894</id>
		<title>Skeletal kobold headhunter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skeletal_kobold_headhunter&amp;diff=545894"/>
		<updated>2021-02-21T20:39:20Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Survivals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Skeletal Kobold Headhunter&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=skeletal&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=discolored kobold rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=27 Dokoras&lt;br /&gt;
|MaxArrangedVal=82 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a skeletal kobold headhunter... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*Tactics trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|i|woven reed basket}}&lt;br /&gt;
&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|battered ash spear}}&lt;br /&gt;
*a {{cloot|w|battered pine spear}}&lt;br /&gt;
*a {{cloot|w|battered leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|battered modwir spear}}&lt;br /&gt;
*a {{cloot|w|battered bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked ash spear}}&lt;br /&gt;
*a {{cloot|w|cracked pine spear}}&lt;br /&gt;
*a {{cloot|w|cracked bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked modwir spear}}&lt;br /&gt;
*a {{cloot|w|cracked leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|scarred bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scarred ash spear}}&lt;br /&gt;
*a {{cloot|w|scarred modwir spear}}&lt;br /&gt;
*a {{cloot|w|scarred pine spear}}&lt;br /&gt;
*a {{cloot|w|scarred leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|scorched ash spear}}&lt;br /&gt;
*a {{cloot|w|scorched modwir spear}}&lt;br /&gt;
*a {{cloot|w|scorched pine spear}}&lt;br /&gt;
*a {{cloot|w|scorched bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scorched leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|splintering leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering modwir spear}}&lt;br /&gt;
*a {{cloot|w|splintering pine spear}}&lt;br /&gt;
*a {{cloot|w|splintering ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached modwir spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted modwir spear}}&lt;br /&gt;
*a {{cloot|w|twisted ash spear}}&lt;br /&gt;
*a {{cloot|w|twisted pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|twisted leather-wrapped spear}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_kobold_headhunter&amp;diff=545893</id>
		<title>Zombie kobold headhunter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_kobold_headhunter&amp;diff=545893"/>
		<updated>2021-02-21T20:39:11Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Survivals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Zombie Kobold Headhunter&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=rotting kobold scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=37 Dokoras&lt;br /&gt;
|MaxArrangedVal=104 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=scalp&lt;br /&gt;
|Weight=50&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=no&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn&#039;t been truly alive in quite some time.  Its form is lithe and lean, and appears quite capable of quick attacks.  A thin swath of forest-green hair descends from the top of its otherwise shaved head.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a zombie kobold headhunter... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
*Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
*Hard capping skinning w/arrange @ 185 ranks. - 2/28/16&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*Tactics trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|i|woven reed basket}}&lt;br /&gt;
&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|battered ash spear}}&lt;br /&gt;
*a {{cloot|w|battered pine spear}}&lt;br /&gt;
*a {{cloot|w|battered leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|battered modwir spear}}&lt;br /&gt;
*a {{cloot|w|battered bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked ash spear}}&lt;br /&gt;
*a {{cloot|w|cracked pine spear}}&lt;br /&gt;
*a {{cloot|w|cracked bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked modwir spear}}&lt;br /&gt;
*a {{cloot|w|cracked leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scarred bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scarred ash spear}}&lt;br /&gt;
*a {{cloot|w|scarred modwir spear}}&lt;br /&gt;
*a {{cloot|w|scarred pine spear}}&lt;br /&gt;
*a {{cloot|w|scarred leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scorched ash spear}}&lt;br /&gt;
*a {{cloot|w|scorched modwir spear}}&lt;br /&gt;
*a {{cloot|w|scorched pine spear}}&lt;br /&gt;
*a {{cloot|w|scorched bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scorched leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|splintering leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering modwir spear}}&lt;br /&gt;
*a {{cloot|w|splintering pine spear}}&lt;br /&gt;
*a {{cloot|w|splintering ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached modwir spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted modwir spear}}&lt;br /&gt;
*a {{cloot|w|twisted ash spear}}&lt;br /&gt;
*a {{cloot|w|twisted pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|twisted leather-wrapped spear}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=545892</id>
		<title>Zombie kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=545892"/>
		<updated>2021-02-21T20:38:48Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Survivals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Zombie Kobold Savage&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=rotting kobold scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=37 Dokoras&lt;br /&gt;
|MaxArrangedVal=104 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=scalp&lt;br /&gt;
|Weight=50&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn&#039;t been truly alive in quite some time.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a zombie kobold savage... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===General information===&lt;br /&gt;
Don&#039;t spawn the greatest on the Trail of Bones.  Would eventually get 4 on me though.&amp;lt;br /&amp;gt;&lt;br /&gt;
Headhunters will stay at missile throwing spears.  Once engaged at melee they will stop throwing their spears and attack normally.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Cleric.  With [[Benediction]], [[PFE]], [[MPP]], [[GG]], [[MAPP]], and [[Centering]].  Could still handle four with no buffs at my ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
I think a cleric would be able to handle these as early as 70-75 ranks in combats and the appropriate buffs.&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
*Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
*Started these with 45 ranks w/50 in mastery. Soft capping weapons @ 95 ranks. Hard capping skinning w/arrange @ 185 ranks. - 2/28/16&lt;br /&gt;
*Still teaching weapons well at 120 ranks.  Still getting good hits occasionally at 110 defenses.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*Tactics trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
(All armor is damaged)&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skeletal_kobold_savage&amp;diff=545891</id>
		<title>Skeletal kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skeletal_kobold_savage&amp;diff=545891"/>
		<updated>2021-02-21T20:38:39Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Survivals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Skeletal Kobold Savage&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=skeletal&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=discolored kobold rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=27 Dokoras&lt;br /&gt;
|MaxArrangedVal=212 Kronars,&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a skeletal kobold savage... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}} after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*Tactics trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about (+1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is somewhat less (-3) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skeletal_kobold_savage&amp;diff=545890</id>
		<title>Skeletal kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skeletal_kobold_savage&amp;diff=545890"/>
		<updated>2021-02-21T20:38:16Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Survivals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Skeletal Kobold Savage&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=skeletal&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=discolored kobold rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=27 Dokoras&lt;br /&gt;
|MaxArrangedVal=212 Kronars,&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a skeletal kobold savage... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}}after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*Tactics trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about (+1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is somewhat less (-3) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=545889</id>
		<title>Zombie kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=545889"/>
		<updated>2021-02-21T20:38:03Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Survivals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Zombie Kobold Savage&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=rotting kobold scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=37 Dokoras&lt;br /&gt;
|MaxArrangedVal=104 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=scalp&lt;br /&gt;
|Weight=50&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn&#039;t been truly alive in quite some time.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a zombie kobold savage... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===General information===&lt;br /&gt;
Don&#039;t spawn the greatest on the Trail of Bones.  Would eventually get 4 on me though.&amp;lt;br /&amp;gt;&lt;br /&gt;
Headhunters will stay at missile throwing spears.  Once engaged at melee they will stop throwing their spears and attack normally.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Cleric.  With [[Benediction]], [[PFE]], [[MPP]], [[GG]], [[MAPP]], and [[Centering]].  Could still handle four with no buffs at my ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
I think a cleric would be able to handle these as early as 70-75 ranks in combats and the appropriate buffs.&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
*Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
*Started these with 45 ranks w/50 in mastery. Soft capping weapons @ 95 ranks. Hard capping skinning w/arrange @ 185 ranks. - 2/28/16&lt;br /&gt;
*Still teaching weapons well at 120 ranks.  Still getting good hits occasionally at 110 defenses.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*{{Skill|Skinning}} trains well with one arrange at 92.&lt;br /&gt;
*{{Skill|Skinning}}after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains {{Skill|Perception}} OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*Tactics trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
(All armor is damaged)&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skeletal_kobold_savage&amp;diff=545888</id>
		<title>Skeletal kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skeletal_kobold_savage&amp;diff=545888"/>
		<updated>2021-02-21T20:37:25Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Survivals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Skeletal Kobold Savage&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=skeletal&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=discolored kobold rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=27 Dokoras&lt;br /&gt;
|MaxArrangedVal=212 Kronars,&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a skeletal kobold savage... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*Skinning trains well with one arrange at 92.&lt;br /&gt;
*Skinning after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
*Hunt trains OK if anything is nearby but their spawn rate isn&#039;t wonderful so the other rooms are often empty.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*Tactics trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about (+1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is somewhat less (-3) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skeletal_kobold_savage&amp;diff=545887</id>
		<title>Skeletal kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skeletal_kobold_savage&amp;diff=545887"/>
		<updated>2021-02-21T20:33:14Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Equipment/Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Skeletal Kobold Savage&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=skeletal&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=discolored kobold rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=27 Dokoras&lt;br /&gt;
|MaxArrangedVal=212 Kronars,&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a skeletal kobold savage... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*Skinning trains well with one arrange at 92.&lt;br /&gt;
*Skinning after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*Tactics trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about (+1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is somewhat less (-3) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=545886</id>
		<title>Zombie kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=545886"/>
		<updated>2021-02-21T20:33:06Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Equipment/Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Zombie Kobold Savage&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=rotting kobold scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=37 Dokoras&lt;br /&gt;
|MaxArrangedVal=104 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=scalp&lt;br /&gt;
|Weight=50&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn&#039;t been truly alive in quite some time.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a zombie kobold savage... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===General information===&lt;br /&gt;
Don&#039;t spawn the greatest on the Trail of Bones.  Would eventually get 4 on me though.&amp;lt;br /&amp;gt;&lt;br /&gt;
Headhunters will stay at missile throwing spears.  Once engaged at melee they will stop throwing their spears and attack normally.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Cleric.  With [[Benediction]], [[PFE]], [[MPP]], [[GG]], [[MAPP]], and [[Centering]].  Could still handle four with no buffs at my ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
I think a cleric would be able to handle these as early as 70-75 ranks in combats and the appropriate buffs.&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
*Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
*Started these with 45 ranks w/50 in mastery. Soft capping weapons @ 95 ranks. Hard capping skinning w/arrange @ 185 ranks. - 2/28/16&lt;br /&gt;
*Still teaching weapons well at 120 ranks.  Still getting good hits occasionally at 110 defenses.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*Skinning trains well with one arrange at 92.&lt;br /&gt;
*Skinning after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*Tactics trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
(All armor is damaged)&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skeletal_kobold_headhunter&amp;diff=545885</id>
		<title>Skeletal kobold headhunter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skeletal_kobold_headhunter&amp;diff=545885"/>
		<updated>2021-02-21T20:32:45Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Equipment/Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Skeletal Kobold Headhunter&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=skeletal&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=discolored kobold rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=27 Dokoras&lt;br /&gt;
|MaxArrangedVal=82 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a skeletal kobold headhunter... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*Skinning trains well with one arrange at 92.&lt;br /&gt;
*Skinning after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*Tactics trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|i|woven reed basket}}&lt;br /&gt;
&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|battered ash spear}}&lt;br /&gt;
*a {{cloot|w|battered pine spear}}&lt;br /&gt;
*a {{cloot|w|battered leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|battered modwir spear}}&lt;br /&gt;
*a {{cloot|w|battered bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked ash spear}}&lt;br /&gt;
*a {{cloot|w|cracked pine spear}}&lt;br /&gt;
*a {{cloot|w|cracked bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked modwir spear}}&lt;br /&gt;
*a {{cloot|w|cracked leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|scarred bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scarred ash spear}}&lt;br /&gt;
*a {{cloot|w|scarred modwir spear}}&lt;br /&gt;
*a {{cloot|w|scarred pine spear}}&lt;br /&gt;
*a {{cloot|w|scarred leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|scorched ash spear}}&lt;br /&gt;
*a {{cloot|w|scorched modwir spear}}&lt;br /&gt;
*a {{cloot|w|scorched pine spear}}&lt;br /&gt;
*a {{cloot|w|scorched bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scorched leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|splintering leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering modwir spear}}&lt;br /&gt;
*a {{cloot|w|splintering pine spear}}&lt;br /&gt;
*a {{cloot|w|splintering ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached modwir spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted modwir spear}}&lt;br /&gt;
*a {{cloot|w|twisted ash spear}}&lt;br /&gt;
*a {{cloot|w|twisted pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|twisted leather-wrapped spear}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_kobold_headhunter&amp;diff=545884</id>
		<title>Zombie kobold headhunter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_kobold_headhunter&amp;diff=545884"/>
		<updated>2021-02-21T20:32:35Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Equipment/Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Zombie Kobold Headhunter&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=rotting kobold scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=37 Dokoras&lt;br /&gt;
|MaxArrangedVal=104 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=scalp&lt;br /&gt;
|Weight=50&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=no&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn&#039;t been truly alive in quite some time.  Its form is lithe and lean, and appears quite capable of quick attacks.  A thin swath of forest-green hair descends from the top of its otherwise shaved head.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a zombie kobold headhunter... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
*Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162. &lt;br /&gt;
*Skinning trains well with one arrange at 92.&lt;br /&gt;
*Hard capping skinning w/arrange @ 185 ranks. - 2/28/16&lt;br /&gt;
*Skinning after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*Tactics trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|i|woven reed basket}}&lt;br /&gt;
&lt;br /&gt;
May be wearing any of the following (all armor is damaged):&amp;lt;br&amp;gt;&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|battered ash spear}}&lt;br /&gt;
*a {{cloot|w|battered pine spear}}&lt;br /&gt;
*a {{cloot|w|battered leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|battered modwir spear}}&lt;br /&gt;
*a {{cloot|w|battered bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked ash spear}}&lt;br /&gt;
*a {{cloot|w|cracked pine spear}}&lt;br /&gt;
*a {{cloot|w|cracked bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked modwir spear}}&lt;br /&gt;
*a {{cloot|w|cracked leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scarred bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scarred ash spear}}&lt;br /&gt;
*a {{cloot|w|scarred modwir spear}}&lt;br /&gt;
*a {{cloot|w|scarred pine spear}}&lt;br /&gt;
*a {{cloot|w|scarred leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scorched ash spear}}&lt;br /&gt;
*a {{cloot|w|scorched modwir spear}}&lt;br /&gt;
*a {{cloot|w|scorched pine spear}}&lt;br /&gt;
*a {{cloot|w|scorched bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scorched leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|splintering leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering modwir spear}}&lt;br /&gt;
*a {{cloot|w|splintering pine spear}}&lt;br /&gt;
*a {{cloot|w|splintering ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached modwir spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted modwir spear}}&lt;br /&gt;
*a {{cloot|w|twisted ash spear}}&lt;br /&gt;
*a {{cloot|w|twisted pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|twisted leather-wrapped spear}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skeletal_kobold_headhunter&amp;diff=545883</id>
		<title>Skeletal kobold headhunter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skeletal_kobold_headhunter&amp;diff=545883"/>
		<updated>2021-02-21T20:32:06Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Equipment/Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Skeletal Kobold Headhunter&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=skeletal&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=discolored kobold rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=27 Dokoras&lt;br /&gt;
|MaxArrangedVal=82 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a skeletal kobold headhunter... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*Skinning trains well with one arrange at 92.&lt;br /&gt;
*Skinning after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*Tactics trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{cloot|i|woven reed basket}}&lt;br /&gt;
&lt;br /&gt;
May be wearing any of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
(All armor is damaged)&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|battered ash spear}}&lt;br /&gt;
*a {{cloot|w|battered pine spear}}&lt;br /&gt;
*a {{cloot|w|battered leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|battered modwir spear}}&lt;br /&gt;
*a {{cloot|w|battered bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked ash spear}}&lt;br /&gt;
*a {{cloot|w|cracked pine spear}}&lt;br /&gt;
*a {{cloot|w|cracked bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked modwir spear}}&lt;br /&gt;
*a {{cloot|w|cracked leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|scarred bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scarred ash spear}}&lt;br /&gt;
*a {{cloot|w|scarred modwir spear}}&lt;br /&gt;
*a {{cloot|w|scarred pine spear}}&lt;br /&gt;
*a {{cloot|w|scarred leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|scorched ash spear}}&lt;br /&gt;
*a {{cloot|w|scorched modwir spear}}&lt;br /&gt;
*a {{cloot|w|scorched pine spear}}&lt;br /&gt;
*a {{cloot|w|scorched bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scorched leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|splintering leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering modwir spear}}&lt;br /&gt;
*a {{cloot|w|splintering pine spear}}&lt;br /&gt;
*a {{cloot|w|splintering ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached modwir spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted modwir spear}}&lt;br /&gt;
*a {{cloot|w|twisted ash spear}}&lt;br /&gt;
*a {{cloot|w|twisted pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|twisted leather-wrapped spear}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skeletal_kobold_headhunter&amp;diff=545882</id>
		<title>Skeletal kobold headhunter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skeletal_kobold_headhunter&amp;diff=545882"/>
		<updated>2021-02-21T20:30:44Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Survivals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Skeletal Kobold Headhunter&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=skeletal&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=discolored kobold rib&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=27 Dokoras&lt;br /&gt;
|MaxArrangedVal=82 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a skeletal kobold headhunter... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*Skinning trains well with one arrange at 92.&lt;br /&gt;
*Skinning after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*Tactics trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{cloot|i|woven reed basket}}&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
&lt;br /&gt;
May be wearing any of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
(All armor is damaged)&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|battered ash spear}}&lt;br /&gt;
*a {{cloot|w|battered pine spear}}&lt;br /&gt;
*a {{cloot|w|battered leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|battered modwir spear}}&lt;br /&gt;
*a {{cloot|w|battered bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked ash spear}}&lt;br /&gt;
*a {{cloot|w|cracked pine spear}}&lt;br /&gt;
*a {{cloot|w|cracked bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked modwir spear}}&lt;br /&gt;
*a {{cloot|w|cracked leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|scarred bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scarred ash spear}}&lt;br /&gt;
*a {{cloot|w|scarred modwir spear}}&lt;br /&gt;
*a {{cloot|w|scarred pine spear}}&lt;br /&gt;
*a {{cloot|w|scarred leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|scorched ash spear}}&lt;br /&gt;
*a {{cloot|w|scorched modwir spear}}&lt;br /&gt;
*a {{cloot|w|scorched pine spear}}&lt;br /&gt;
*a {{cloot|w|scorched bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scorched leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|splintering leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering modwir spear}}&lt;br /&gt;
*a {{cloot|w|splintering pine spear}}&lt;br /&gt;
*a {{cloot|w|splintering ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached modwir spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted modwir spear}}&lt;br /&gt;
*a {{cloot|w|twisted ash spear}}&lt;br /&gt;
*a {{cloot|w|twisted pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|twisted leather-wrapped spear}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_kobold_headhunter&amp;diff=545881</id>
		<title>Zombie kobold headhunter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_kobold_headhunter&amp;diff=545881"/>
		<updated>2021-02-21T20:30:37Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Survivals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Zombie Kobold Headhunter&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=rotting kobold scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=37 Dokoras&lt;br /&gt;
|MaxArrangedVal=104 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Skin Type=scalp&lt;br /&gt;
|Weight=50&lt;br /&gt;
|Tannable=no&lt;br /&gt;
|Crushable=no&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn&#039;t been truly alive in quite some time.  Its form is lithe and lean, and appears quite capable of quick attacks.  A thin swath of forest-green hair descends from the top of its otherwise shaved head.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a zombie kobold headhunter... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
*Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162. &lt;br /&gt;
*Skinning trains well with one arrange at 92.&lt;br /&gt;
*Hard capping skinning w/arrange @ 185 ranks. - 2/28/16&lt;br /&gt;
*Skinning after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*Tactics trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is not quite (-1) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less (-3) than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about (0) 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is quite a bit less (-6) than 30 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*It is wearing a {{cloot|i|woven reed basket}}&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
&lt;br /&gt;
May be wearing any of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
(All armor is damaged)&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|battered ash spear}}&lt;br /&gt;
*a {{cloot|w|battered pine spear}}&lt;br /&gt;
*a {{cloot|w|battered leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|battered modwir spear}}&lt;br /&gt;
*a {{cloot|w|battered bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked ash spear}}&lt;br /&gt;
*a {{cloot|w|cracked pine spear}}&lt;br /&gt;
*a {{cloot|w|cracked bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|cracked modwir spear}}&lt;br /&gt;
*a {{cloot|w|cracked leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scarred bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scarred ash spear}}&lt;br /&gt;
*a {{cloot|w|scarred modwir spear}}&lt;br /&gt;
*a {{cloot|w|scarred pine spear}}&lt;br /&gt;
*a {{cloot|w|scarred leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|scorched ash spear}}&lt;br /&gt;
*a {{cloot|w|scorched modwir spear}}&lt;br /&gt;
*a {{cloot|w|scorched pine spear}}&lt;br /&gt;
*a {{cloot|w|scorched bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|scorched leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|splintering leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|splintering modwir spear}}&lt;br /&gt;
*a {{cloot|w|splintering pine spear}}&lt;br /&gt;
*a {{cloot|w|splintering ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached ash spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached modwir spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached leather-wrapped spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|sun-bleached pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted modwir spear}}&lt;br /&gt;
*a {{cloot|w|twisted ash spear}}&lt;br /&gt;
*a {{cloot|w|twisted pine spear}}&lt;br /&gt;
*a {{cloot|w|twisted bone-shafted spear}}&lt;br /&gt;
*a {{cloot|w|twisted leather-wrapped spear}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=545880</id>
		<title>Zombie kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=545880"/>
		<updated>2021-02-21T20:30:31Z</updated>

		<summary type="html">&lt;p&gt;KHELEK00: /* Survivals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Zombie Kobold Savage&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|simulevel=18&lt;br /&gt;
|naturallevel=18&lt;br /&gt;
|weaponlevel=18&lt;br /&gt;
|defenselevel=18&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=undead&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=rotting kobold scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=kobold bones&lt;br /&gt;
|Bone Weight=7&lt;br /&gt;
|RequiredRanks=&amp;lt;90&lt;br /&gt;
|MaxVal=37 Dokoras&lt;br /&gt;
|MaxArrangedVal=104 Dokoras&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=75&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=scalp&lt;br /&gt;
|Weight=50&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn&#039;t been truly alive in quite some time.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
You recall everything noteworthy about a zombie kobold savage... which is apparently nothing.&lt;br /&gt;
They are not known to cast any recognized spells.&lt;br /&gt;
They are known to carry loot in locked boxes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===General information===&lt;br /&gt;
Don&#039;t spawn the greatest on the Trail of Bones.  Would eventually get 4 on me though.&amp;lt;br /&amp;gt;&lt;br /&gt;
Headhunters will stay at missile throwing spears.  Once engaged at melee they will stop throwing their spears and attack normally.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Cleric.  With [[Benediction]], [[PFE]], [[MPP]], [[GG]], [[MAPP]], and [[Centering]].  Could still handle four with no buffs at my ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
I think a cleric would be able to handle these as early as 70-75 ranks in combats and the appropriate buffs.&lt;br /&gt;
&lt;br /&gt;
====Defenses====&lt;br /&gt;
*Some light hits with 4 engaged at low 90&#039;s defenses.&lt;br /&gt;
*Trains well at mid-90&#039;s defenses.&lt;br /&gt;
*Softcap for defensive skills @110/115 ranks. Hardcaps @130 ranks. - 12/16/2015&lt;br /&gt;
&lt;br /&gt;
====Weapons and Magic====&lt;br /&gt;
*Weapons in the low 70&#039;s with masteries at about 100 train well, some misses.&lt;br /&gt;
*TM and Debil in the mid 90&#039;s train well.&lt;br /&gt;
*Started these with 45 ranks w/50 in mastery. Soft capping weapons @ 95 ranks. Hard capping skinning w/arrange @ 185 ranks. - 2/28/16&lt;br /&gt;
*Still teaching weapons well at 120 ranks.  Still getting good hits occasionally at 110 defenses.&lt;br /&gt;
&lt;br /&gt;
====Survivals====&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
*Skinning trains well with one arrange at 92.&lt;br /&gt;
*Skinning after an arrange all at 93 ranks is sometimes successful.&lt;br /&gt;
&lt;br /&gt;
====Lores====&lt;br /&gt;
*Tactics trains fine at 106.&lt;br /&gt;
*3x appr quick gives 3 mind states at 92.&lt;br /&gt;
&lt;br /&gt;
====[[Attributes]]====&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is  &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*Boxes require 75 ranks of {{Skill|Locksmithing}}.&lt;br /&gt;
*Hard caps {{Skill|Stealth}} at 162.&lt;br /&gt;
&lt;br /&gt;
May be wearing any of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
(All armor is damaged)&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
{{columns-list|3|&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK00</name></author>
	</entry>
</feed>