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	<updated>2026-04-13T03:54:45Z</updated>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_of_renown&amp;diff=70910</id>
		<title>Empaths of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_of_renown&amp;diff=70910"/>
		<updated>2013-06-09T22:40:09Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: /* Shard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==The Crossing==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Main Room&lt;br /&gt;
|desc=This is the headquarters of the Empaths&#039; Guild. Here healers both novice and experienced gather to share techniques, methods, the latest information on healing, transferring and application of herbs. There is a small but modern library to the east.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;Empath renown scroll&#039;&#039;&#039;, an Empath donation shelf with several things on it, a bucket of viscous gloop and some smoothly worked stairs of golden oak.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east, west, down, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 13 Ka&#039;len 409 (5/31/2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in [[Empathy skill|empathic acumen]].&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Quazzarz]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Sophrona]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Hanafae]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Kathlen]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Marmic]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Fernwren]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Rozze]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Purehand]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Yasminna]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Nausikaa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Rollannd]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Sonjaa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Fizzickle]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Elezra]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Kindelwyn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Asperity]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Karthor]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Meadbh]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Elyssari]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Zerlez]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverhaven==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Entrance&lt;br /&gt;
|desc=The Empath Guild vestibule is bare of ornamentation and creature comforts, opting instead for a cleanliness and simplicity displayed in its unadorned wooden furniture and bare floors and walls. A single desk, heavily laden with a tangled mess of notices and records, sits in the corner, the last vestige of the guild offices which have been emptied for hospital space. A half-dozen chairs along the wall serve to accomodate guild members, patients, and their family and friends.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a renown scroll and Guildleader Nebela Mentrade.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: west, out.&lt;br /&gt;
}}&lt;br /&gt;
Riverhaven: room 152&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 13 Ka&#039;len 409 (5/31/2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in defensive combat.&lt;br /&gt;
:Criteria: total of {{skill|Tactics}}, {{skill|Warding}}, {{skill|Evasion}}, {{skill|Defending}}, highest armor, {{skill|Parry Ability}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Karthor]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Mordibar]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Nithhogr]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Hummel]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Mieri]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Patha]]||Elf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Stormwill Tower, Empath Guild&lt;br /&gt;
|desc=The Guildmaster&#039;s office is decorated in soothing greens and blues, with splashes of gold here and there to add color. A lush white rug covers the stone floor to muffle the echoes caused by the stream of Empaths rushing in to speak with their leader, who sits behind a large mahogany desk covered in ledgers and invoices. Hung on a rod near the stone fireplace is a kettle of lemonroot tea, the Guildmaster&#039;s favorite drink.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see Guildleader [[K&#039;miriel]] Lystrandoniel, a &#039;&#039;&#039;renown scroll&#039;&#039;&#039; and a mahogany door.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, southeast, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 7 Lirisa 409 (6/9/2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in scholarly pursuits&lt;br /&gt;
:Criteria: {{skill|Scholarship}}, {{skill|Appraisal}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Frediwyn]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Rollannd]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Kythryn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Fernwren]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Winterangel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Akodam]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Acerbity]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Kathlen]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Sakaya]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Asperity]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Karthor]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Hanafae]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Parcere]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Naeya]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Sonjaa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Chelmoraes]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Draffaut]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Nesra]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Nithhogr]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ratha==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Central Corridor&lt;br /&gt;
|desc=The long corridor serves as little more than a passageway to get from room to room and front to back of the guild hall. Except for occasional scuff and gouge marks from careless visitors, the plaster walls are undecorated.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;, a brass stand with a piece of yellow parchment on it, a wooden door, an archway and some stairs.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, northeast, northwest, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Skullcleaver 408 (4/19/2013)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in the magical arts.&lt;br /&gt;
:Criteria: total of all magic skills&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Acerbity]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Keirran]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Arianah]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Acynarian]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aesry Surlaenis&#039;a==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empath&#039;s Guild, Courtyard&lt;br /&gt;
|desc=The green courtyard is planted with low-growing herbs -- yarrow, thyme, and pennyroyal make a carpet of fragrant softness. A carved urn filled with cool, clear water reflects the sunlight and any breeze sends ripples over the surface. Several benches, some in the sun, and one shaded beneath a butterfly bush, invite one to rest and contemplate the peace here.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;, a wooden podium with a piece of white parchment on it, a divided wooded gate and a large sliding paper screen to the west.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 30 Moliko 408 (4/16/2013)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in empathic survivalism&lt;br /&gt;
:Criteria: {{skill|Alchemy}}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;, {{skill|First Aid}}, {{skill|Outdoorsmanship}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;quot;It&#039;s being counted as alchemy, which means that no one gets any points for it, since no one has any ranks in it as yet.&amp;quot; --GM Melete&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Acerbity]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Doherty]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Arianah]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Hall of Battle&lt;br /&gt;
|desc=A dark red carpet covers the floor of a hallway dimly illuminated by guttering iron wall sconces. An armor stand against one wall features a chainmail armor display, with some links rusted, broken, or bloodstained. At the display&#039;s feet rest a battered shield emblazoned with the Empath Guild crest and a bundle of dried flowers tied with a sapphire-blue ribbon. Mounted on the wall, a wooden plaque featuring brass nameplates lists some of those lost in the fields.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a metal door and a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 7 Lirisa 409 (6/9/2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in offensive skills&lt;br /&gt;
:Criteria: average of highest weapon and {{skill|Targeted Magic}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Frediwyn]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Rollannd]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Hanafae]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Nesra]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Cayra]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Parcere]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Kathlen]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Lyathe]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Naeya]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Oublie]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Kaeta]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Nithhogr]]||Elothean&lt;br /&gt;
|&lt;br /&gt;
|18||[[Allye]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Alry]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Aharilyn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Chelmoraes]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Taneia]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Dahaita]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Alyzza]]||Elf&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Renown Scrolls]]&lt;br /&gt;
[[Category:Empath]]&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_of_renown&amp;diff=70909</id>
		<title>Empaths of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_of_renown&amp;diff=70909"/>
		<updated>2013-06-09T22:38:38Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: /* Hibarnhvidar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==The Crossing==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Main Room&lt;br /&gt;
|desc=This is the headquarters of the Empaths&#039; Guild. Here healers both novice and experienced gather to share techniques, methods, the latest information on healing, transferring and application of herbs. There is a small but modern library to the east.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;Empath renown scroll&#039;&#039;&#039;, an Empath donation shelf with several things on it, a bucket of viscous gloop and some smoothly worked stairs of golden oak.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east, west, down, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 13 Ka&#039;len 409 (5/31/2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in [[Empathy skill|empathic acumen]].&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Quazzarz]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Sophrona]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Hanafae]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Kathlen]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Marmic]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Fernwren]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Rozze]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Purehand]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Yasminna]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Nausikaa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Rollannd]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Sonjaa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Fizzickle]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Elezra]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Kindelwyn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Asperity]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Karthor]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Meadbh]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Elyssari]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Zerlez]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverhaven==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Entrance&lt;br /&gt;
|desc=The Empath Guild vestibule is bare of ornamentation and creature comforts, opting instead for a cleanliness and simplicity displayed in its unadorned wooden furniture and bare floors and walls. A single desk, heavily laden with a tangled mess of notices and records, sits in the corner, the last vestige of the guild offices which have been emptied for hospital space. A half-dozen chairs along the wall serve to accomodate guild members, patients, and their family and friends.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a renown scroll and Guildleader Nebela Mentrade.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: west, out.&lt;br /&gt;
}}&lt;br /&gt;
Riverhaven: room 152&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 13 Ka&#039;len 409 (5/31/2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in defensive combat.&lt;br /&gt;
:Criteria: total of {{skill|Tactics}}, {{skill|Warding}}, {{skill|Evasion}}, {{skill|Defending}}, highest armor, {{skill|Parry Ability}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Karthor]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Mordibar]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Nithhogr]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Hummel]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Mieri]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Patha]]||Elf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Stormwill Tower, Empath Guild&lt;br /&gt;
|desc=The Guildmaster&#039;s office is decorated in soothing greens and blues, with splashes of gold here and there to add color. A lush white rug covers the stone floor to muffle the echoes caused by the stream of Empaths rushing in to speak with their leader, who sits behind a large mahogany desk covered in ledgers and invoices. Hung on a rod near the stone fireplace is a kettle of lemonroot tea, the Guildmaster&#039;s favorite drink.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see Guildleader [[K&#039;miriel]] Lystrandoniel, a &#039;&#039;&#039;renown scroll&#039;&#039;&#039; and a mahogany door.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, southeast, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 29 Nissa 408 (5/15/2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in scholarly pursuits&lt;br /&gt;
:Criteria: {{skill|Scholarship}}, {{skill|Appraisal}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Frediwyn]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Rollannd]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Kythryn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Fernwren]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Winterangel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Akodam]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Acerbity]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Kathlen]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Sakaya]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Asperity]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Karthor]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Hanafae]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Parcere]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Naeya]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Sonjaa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Chelmoraes]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Draffaut]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Nesra]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Acynarian]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ratha==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Central Corridor&lt;br /&gt;
|desc=The long corridor serves as little more than a passageway to get from room to room and front to back of the guild hall. Except for occasional scuff and gouge marks from careless visitors, the plaster walls are undecorated.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;, a brass stand with a piece of yellow parchment on it, a wooden door, an archway and some stairs.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, northeast, northwest, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Skullcleaver 408 (4/19/2013)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in the magical arts.&lt;br /&gt;
:Criteria: total of all magic skills&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Acerbity]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Keirran]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Arianah]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Acynarian]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aesry Surlaenis&#039;a==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empath&#039;s Guild, Courtyard&lt;br /&gt;
|desc=The green courtyard is planted with low-growing herbs -- yarrow, thyme, and pennyroyal make a carpet of fragrant softness. A carved urn filled with cool, clear water reflects the sunlight and any breeze sends ripples over the surface. Several benches, some in the sun, and one shaded beneath a butterfly bush, invite one to rest and contemplate the peace here.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;, a wooden podium with a piece of white parchment on it, a divided wooded gate and a large sliding paper screen to the west.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 30 Moliko 408 (4/16/2013)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in empathic survivalism&lt;br /&gt;
:Criteria: {{skill|Alchemy}}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;, {{skill|First Aid}}, {{skill|Outdoorsmanship}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;quot;It&#039;s being counted as alchemy, which means that no one gets any points for it, since no one has any ranks in it as yet.&amp;quot; --GM Melete&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Acerbity]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Doherty]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Arianah]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Hall of Battle&lt;br /&gt;
|desc=A dark red carpet covers the floor of a hallway dimly illuminated by guttering iron wall sconces. An armor stand against one wall features a chainmail armor display, with some links rusted, broken, or bloodstained. At the display&#039;s feet rest a battered shield emblazoned with the Empath Guild crest and a bundle of dried flowers tied with a sapphire-blue ribbon. Mounted on the wall, a wooden plaque featuring brass nameplates lists some of those lost in the fields.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a metal door and a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 7 Lirisa 409 (6/9/2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in offensive skills&lt;br /&gt;
:Criteria: average of highest weapon and {{skill|Targeted Magic}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Frediwyn]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Rollannd]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Hanafae]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Nesra]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Cayra]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Parcere]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Kathlen]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Lyathe]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Naeya]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Oublie]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Kaeta]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Nithhogr]]||Elothean&lt;br /&gt;
|&lt;br /&gt;
|18||[[Allye]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Alry]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Aharilyn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Chelmoraes]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Taneia]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Dahaita]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Alyzza]]||Elf&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Renown Scrolls]]&lt;br /&gt;
[[Category:Empath]]&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Empaths_of_renown&amp;diff=70908</id>
		<title>Empaths of renown</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Empaths_of_renown&amp;diff=70908"/>
		<updated>2013-06-09T22:36:15Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: /* Hibarnhvidar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==The Crossing==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Main Room&lt;br /&gt;
|desc=This is the headquarters of the Empaths&#039; Guild. Here healers both novice and experienced gather to share techniques, methods, the latest information on healing, transferring and application of herbs. There is a small but modern library to the east.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see an &#039;&#039;&#039;Empath renown scroll&#039;&#039;&#039;, an Empath donation shelf with several things on it, a bucket of viscous gloop and some smoothly worked stairs of golden oak.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east, west, down, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 13 Ka&#039;len 409 (5/31/2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in [[Empathy skill|empathic acumen]].&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Quazzarz]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Sophrona]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Hanafae]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Kathlen]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Marmic]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Fernwren]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Rozze]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Purehand]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Yasminna]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Nausikaa]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Rollannd]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Sonjaa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Fizzickle]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Elezra]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Kindelwyn]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Asperity]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Karthor]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Meadbh]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Elyssari]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Zerlez]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverhaven==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Entrance&lt;br /&gt;
|desc=The Empath Guild vestibule is bare of ornamentation and creature comforts, opting instead for a cleanliness and simplicity displayed in its unadorned wooden furniture and bare floors and walls. A single desk, heavily laden with a tangled mess of notices and records, sits in the corner, the last vestige of the guild offices which have been emptied for hospital space. A half-dozen chairs along the wall serve to accomodate guild members, patients, and their family and friends.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also see a renown scroll and Guildleader Nebela Mentrade.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: west, out.&lt;br /&gt;
}}&lt;br /&gt;
Riverhaven: room 152&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 13 Ka&#039;len 409 (5/31/2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in defensive combat.&lt;br /&gt;
:Criteria: total of {{skill|Tactics}}, {{skill|Warding}}, {{skill|Evasion}}, {{skill|Defending}}, highest armor, {{skill|Parry Ability}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Karthor]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Mordibar]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Nithhogr]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Hummel]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Mieri]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Patha]]||Elf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Stormwill Tower, Empath Guild&lt;br /&gt;
|desc=The Guildmaster&#039;s office is decorated in soothing greens and blues, with splashes of gold here and there to add color. A lush white rug covers the stone floor to muffle the echoes caused by the stream of Empaths rushing in to speak with their leader, who sits behind a large mahogany desk covered in ledgers and invoices. Hung on a rod near the stone fireplace is a kettle of lemonroot tea, the Guildmaster&#039;s favorite drink.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see Guildleader [[K&#039;miriel]] Lystrandoniel, a &#039;&#039;&#039;renown scroll&#039;&#039;&#039; and a mahogany door.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, southeast, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 29 Nissa 408 (5/15/2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in scholarly pursuits&lt;br /&gt;
:Criteria: {{skill|Scholarship}}, {{skill|Appraisal}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Frediwyn]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Rollannd]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Kythryn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Fernwren]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Winterangel]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Akodam]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Acerbity]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Kathlen]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Sakaya]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Asperity]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Karthor]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Hanafae]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Parcere]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Naeya]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Sonjaa]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Chelmoraes]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Draffaut]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Nesra]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Acynarian]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ratha==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Central Corridor&lt;br /&gt;
|desc=The long corridor serves as little more than a passageway to get from room to room and front to back of the guild hall. Except for occasional scuff and gouge marks from careless visitors, the plaster walls are undecorated.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;, a brass stand with a piece of yellow parchment on it, a wooden door, an archway and some stairs.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: north, northeast, northwest, out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 5 Skullcleaver 408 (4/19/2013)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in the magical arts.&lt;br /&gt;
:Criteria: total of all magic skills&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Acerbity]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Keirran]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Arianah]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Acynarian]]||Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Aesry Surlaenis&#039;a==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empath&#039;s Guild, Courtyard&lt;br /&gt;
|desc=The green courtyard is planted with low-growing herbs -- yarrow, thyme, and pennyroyal make a carpet of fragrant softness. A carved urn filled with cool, clear water reflects the sunlight and any breeze sends ripples over the surface. Several benches, some in the sun, and one shaded beneath a butterfly bush, invite one to rest and contemplate the peace here.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;, a wooden podium with a piece of white parchment on it, a divided wooded gate and a large sliding paper screen to the west.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 30 Moliko 408 (4/16/2013)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in empathic survivalism&lt;br /&gt;
:Criteria: {{skill|Alchemy}}&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;, {{skill|First Aid}}, {{skill|Outdoorsmanship}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;quot;It&#039;s being counted as alchemy, which means that no one gets any points for it, since no one has any ranks in it as yet.&amp;quot; --GM Melete&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Acerbity]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Doherty]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Arianah]]||Elothean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Empaths&#039; Guild, Hall of Battle&lt;br /&gt;
|desc=A dark red carpet covers the floor of a hallway dimly illuminated by guttering iron wall sconces. An armor stand against one wall features a chainmail armor display, with some links rusted, broken, or bloodstained. At the display&#039;s feet rest a battered shield emblazoned with the Empath Guild crest and a bundle of dried flowers tied with a sapphire-blue ribbon. Mounted on the wall, a wooden plaque featuring brass nameplates lists some of those lost in the fields.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a metal door and a &#039;&#039;&#039;renown scroll&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast, east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last updated:&#039;&#039;&#039; 29 Nissa 408 (5/15/2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
Let it be known, the following have displayed excellence in offensive skills&lt;br /&gt;
:Criteria: average of highest weapon and {{skill|Targeted Magic}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank!!Name!!Race&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Frediwyn]]||Dwarf&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Rollannd]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Hanafae]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Asrea]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Zamara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Sarkranis]]||S&#039;Kra Mur&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Katjia]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Nesra]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Cayra]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Parcere]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|11||[[Kathlen]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|12||[[Lyathe]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|13||[[Kalyndara]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Naeya]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|15||[[Oublie]]||Rakash&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Kaeta]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|17||[[Nithhogr]]||Elothean&lt;br /&gt;
|&lt;br /&gt;
|18||[[Allye]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|19||[[Alry]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Aharilyn]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|21||[[Chelmoraes]]||Elothean&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Sophieann]]||Human&lt;br /&gt;
|-&lt;br /&gt;
|23||[[Taneia]]||Prydaen&lt;br /&gt;
|-&lt;br /&gt;
|24||[[Dahaita]]||Elf&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Alyzza]]||Elf&lt;br /&gt;
|}&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Renown Scrolls]]&lt;br /&gt;
[[Category:Empath]]&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Shift_ability&amp;diff=75371</id>
		<title>Talk:Shift ability</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Shift_ability&amp;diff=75371"/>
		<updated>2013-03-25T03:09:06Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: /* DR 3.0 changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax and Feature Revamp==&lt;br /&gt;
&lt;br /&gt;
I cleaned up the [[Shift]] article. Much of the information is duplicated (in greater detail) in the [[Character Manager]] article, and some aspects of the system have changed. (Builds are no longer sex-specific, and some new features are available in the Character Manager.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the end, I compromised by removing only those lists whose options vary by race (for example, eye shape and skin color). All feature lists still link to the Character Manager article so that readers can quickly see which features are shift-only. The new version is much easier to read. --[[User:Isharon|Sarkranis]] 00:10, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
&lt;br /&gt;
FYI, according to Reexa the lutenist (and I suppose the two books mentioned in the article) aren&#039;t the start of the quest. No idea what really is, though.--[[User:Symphaena|Symphaena]] 17:05, 28 May 2008 (CDT)&lt;br /&gt;
:The books (&#039;&#039;[[The Twist of Mindy (book)|The Twist of Mindy]]&#039;&#039; and &#039;&#039;[[Jomay&#039;s Story (book)|Jomay&#039;s Story]]&#039;&#039;) offer hints but are not required to start the quest. The first &#039;&#039;mandatory&#039;&#039; step is to speak to the lutenist in the Crossing Temple. --[[User:Isharon|Sarkranis]] 00:10, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==On Rakash==&lt;br /&gt;
One thing to point out is that Rakash Moonskin features are pretty much independent of their regular features now. If you want to have clear skin and a black coat, you&#039;re welcome to it (this applies to Facial Shape, Nose Shape, Eye Shape, Eye colors, Skin color and tails/distinguishing marks).&lt;br /&gt;
&lt;br /&gt;
The one big change I&#039;ve already made is that the body shapes under the old system are now open to either gender (with the exception of matronly - still female only).&lt;br /&gt;
&lt;br /&gt;
New feature options (meaning new colors/shapes, etc..., not new feature types) have not been gathered yet. However, this process is significantly reduced under the new system, to the point of being about a possible five minutes from final approval to implementation (this doesn&#039;t count getting the colors and such approved). Once we get the system into TF and stable we&#039;ll start on that (tentatively referred to as Phase II).&lt;br /&gt;
&lt;br /&gt;
Also, with the new system you will notice fluctuations in difficulty, time to complete a shift and shift block time. We are aware it has fluctuated and, although the difficulty modifications are intended, we will be looking at the timing in detail once it is released. Modifying those times are much simpler than in the past and they&#039;ll be changing, almost certainly downward.&lt;br /&gt;
&lt;br /&gt;
-GM Obseden&lt;br /&gt;
&amp;quot;To everything there is a season, and a time to every purpose under heaven.&amp;quot;&lt;br /&gt;
&amp;quot;Anything&#039;s possible. Especially since I&#039;m rewriting the system.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===March 2011 Update===&lt;br /&gt;
&lt;br /&gt;
On Play.net, someone said that the skin and fur colors are still linked. Has anyone confirmed this since March 1, 2011? --[[User:Isharon|Sarkranis]] 00:10, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Shift Force ===&lt;br /&gt;
&lt;br /&gt;
In regards to the &amp;quot;Watch out in The Fallen&amp;quot; I know we have the same steps for accepting transformations, but we also have a Shift Force verb.  Is this not available in prime?  --[[User:Achilles|Achilles]] 14:44, 22 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; shift help&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT HELP - This help screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT HELP GENERAL - General information on the SHIFT System.  (IC)&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT HELP SPECIAL - General information on the SHIFT System.  (OOC)&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT HELP ATTRIBUTE - Describes what body parts you are presently able to shift.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT {player} {body area} {end result} - Sends a shift link invitation to another player.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT {player} {body area} ORIGINAL - Causes the body part to return to its original form.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT {player} - If a shift link has been accepted, initiates the shift process.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT CANCEL - Prematurely ends a shift attempt.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT EVALUATE - Evaluates a shift in progress.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT FORCE - Forces a shift on another player.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Shift force is NOT available in prime, and at the time it was added to TF it was pretty much stated &amp;quot;we have no current plans to allow this ability to PCs in prime.&amp;quot;--[[User:Zamara|Zamara]] 14:52, 22 March 2012 (UTC)&lt;br /&gt;
::Thanks for the response.  My empath is having some fun with it though... Haha... --[[User:Achilles|Achilles]] 15:06, 22 March 2012 (UTC)&lt;br /&gt;
:::Just more of for the cataloging of info this is from some old empath meetings circ 2004 when GM Reexa was still lead Empath GM. They didn&#039;t entirely rule it out for future development in Prime, so there&#039;s always hope.--[[User:Zamara|Zamara]] 15:11, 22 March 2012 (UTC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
*Reexa says, &amp;quot;Some kind of...something...is an interesting thought.  Force shift in Prime is not an ability we&#039;re looking at implementing, but we could look at other ideas.&amp;quot;&lt;br /&gt;
*Illcram asks, &amp;quot;So before I go.  Why exactly would force shifts be out of the question?&amp;quot;&lt;br /&gt;
*Reexa says, &amp;quot;The consent issues that would surround force shifting, and the manpower that it would take to funnel those isn&#039;t something we can do at this point.&amp;quot;&lt;br /&gt;
*Illcram says, &amp;quot;I see.  Okay, but remember, we are willing to face the music for unconsented non-violent attacks on our part.&amp;quot;&lt;br /&gt;
*Reexa says, &amp;quot;It&#039;s allowed in TF because GMs don&#039;t have to deal with being playground directors over there.  And though I KNOW to the very DEPTHS of my soul that NONE of you would EVER abuse such a thing if it were allowed here.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== DR 3.0 changes ===&lt;br /&gt;
With the change to shifting to remove the need for ML, I figured I&#039;d add some info.&lt;br /&gt;
&lt;br /&gt;
Based off of the lists on the main page, I can do everything except age shifts with the following:&amp;lt;br&amp;gt;&lt;br /&gt;
278 Empathy, 244 Scholarship, 335 Appraisal Edit: AND GoL active. Without, I can only shift body taller or shorter&amp;lt;br&amp;gt;&lt;br /&gt;
I will add an update when age becomes available. -- Nithhogr, 24.3.13&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Shift_ability&amp;diff=75370</id>
		<title>Talk:Shift ability</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Shift_ability&amp;diff=75370"/>
		<updated>2013-03-25T02:57:44Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: /* DR 3.0 changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax and Feature Revamp==&lt;br /&gt;
&lt;br /&gt;
I cleaned up the [[Shift]] article. Much of the information is duplicated (in greater detail) in the [[Character Manager]] article, and some aspects of the system have changed. (Builds are no longer sex-specific, and some new features are available in the Character Manager.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the end, I compromised by removing only those lists whose options vary by race (for example, eye shape and skin color). All feature lists still link to the Character Manager article so that readers can quickly see which features are shift-only. The new version is much easier to read. --[[User:Isharon|Sarkranis]] 00:10, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
&lt;br /&gt;
FYI, according to Reexa the lutenist (and I suppose the two books mentioned in the article) aren&#039;t the start of the quest. No idea what really is, though.--[[User:Symphaena|Symphaena]] 17:05, 28 May 2008 (CDT)&lt;br /&gt;
:The books (&#039;&#039;[[The Twist of Mindy (book)|The Twist of Mindy]]&#039;&#039; and &#039;&#039;[[Jomay&#039;s Story (book)|Jomay&#039;s Story]]&#039;&#039;) offer hints but are not required to start the quest. The first &#039;&#039;mandatory&#039;&#039; step is to speak to the lutenist in the Crossing Temple. --[[User:Isharon|Sarkranis]] 00:10, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==On Rakash==&lt;br /&gt;
One thing to point out is that Rakash Moonskin features are pretty much independent of their regular features now. If you want to have clear skin and a black coat, you&#039;re welcome to it (this applies to Facial Shape, Nose Shape, Eye Shape, Eye colors, Skin color and tails/distinguishing marks).&lt;br /&gt;
&lt;br /&gt;
The one big change I&#039;ve already made is that the body shapes under the old system are now open to either gender (with the exception of matronly - still female only).&lt;br /&gt;
&lt;br /&gt;
New feature options (meaning new colors/shapes, etc..., not new feature types) have not been gathered yet. However, this process is significantly reduced under the new system, to the point of being about a possible five minutes from final approval to implementation (this doesn&#039;t count getting the colors and such approved). Once we get the system into TF and stable we&#039;ll start on that (tentatively referred to as Phase II).&lt;br /&gt;
&lt;br /&gt;
Also, with the new system you will notice fluctuations in difficulty, time to complete a shift and shift block time. We are aware it has fluctuated and, although the difficulty modifications are intended, we will be looking at the timing in detail once it is released. Modifying those times are much simpler than in the past and they&#039;ll be changing, almost certainly downward.&lt;br /&gt;
&lt;br /&gt;
-GM Obseden&lt;br /&gt;
&amp;quot;To everything there is a season, and a time to every purpose under heaven.&amp;quot;&lt;br /&gt;
&amp;quot;Anything&#039;s possible. Especially since I&#039;m rewriting the system.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===March 2011 Update===&lt;br /&gt;
&lt;br /&gt;
On Play.net, someone said that the skin and fur colors are still linked. Has anyone confirmed this since March 1, 2011? --[[User:Isharon|Sarkranis]] 00:10, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Shift Force ===&lt;br /&gt;
&lt;br /&gt;
In regards to the &amp;quot;Watch out in The Fallen&amp;quot; I know we have the same steps for accepting transformations, but we also have a Shift Force verb.  Is this not available in prime?  --[[User:Achilles|Achilles]] 14:44, 22 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; shift help&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT HELP - This help screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT HELP GENERAL - General information on the SHIFT System.  (IC)&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT HELP SPECIAL - General information on the SHIFT System.  (OOC)&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT HELP ATTRIBUTE - Describes what body parts you are presently able to shift.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT {player} {body area} {end result} - Sends a shift link invitation to another player.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT {player} {body area} ORIGINAL - Causes the body part to return to its original form.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT {player} - If a shift link has been accepted, initiates the shift process.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT CANCEL - Prematurely ends a shift attempt.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT EVALUATE - Evaluates a shift in progress.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT FORCE - Forces a shift on another player.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Shift force is NOT available in prime, and at the time it was added to TF it was pretty much stated &amp;quot;we have no current plans to allow this ability to PCs in prime.&amp;quot;--[[User:Zamara|Zamara]] 14:52, 22 March 2012 (UTC)&lt;br /&gt;
::Thanks for the response.  My empath is having some fun with it though... Haha... --[[User:Achilles|Achilles]] 15:06, 22 March 2012 (UTC)&lt;br /&gt;
:::Just more of for the cataloging of info this is from some old empath meetings circ 2004 when GM Reexa was still lead Empath GM. They didn&#039;t entirely rule it out for future development in Prime, so there&#039;s always hope.--[[User:Zamara|Zamara]] 15:11, 22 March 2012 (UTC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
*Reexa says, &amp;quot;Some kind of...something...is an interesting thought.  Force shift in Prime is not an ability we&#039;re looking at implementing, but we could look at other ideas.&amp;quot;&lt;br /&gt;
*Illcram asks, &amp;quot;So before I go.  Why exactly would force shifts be out of the question?&amp;quot;&lt;br /&gt;
*Reexa says, &amp;quot;The consent issues that would surround force shifting, and the manpower that it would take to funnel those isn&#039;t something we can do at this point.&amp;quot;&lt;br /&gt;
*Illcram says, &amp;quot;I see.  Okay, but remember, we are willing to face the music for unconsented non-violent attacks on our part.&amp;quot;&lt;br /&gt;
*Reexa says, &amp;quot;It&#039;s allowed in TF because GMs don&#039;t have to deal with being playground directors over there.  And though I KNOW to the very DEPTHS of my soul that NONE of you would EVER abuse such a thing if it were allowed here.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== DR 3.0 changes ===&lt;br /&gt;
With the change to shifting to remove the need for ML, I figured I&#039;d add some info.&lt;br /&gt;
&lt;br /&gt;
Based off of the lists on the main page, I can do everything except age shifts with the following:&amp;lt;br&amp;gt;&lt;br /&gt;
278 Empathy, 244 Scholarship, 335 Appraisal &amp;lt;br&amp;gt;&lt;br /&gt;
I will add an update when age becomes available. -- Nithhogr, 24.3.13&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Shift_ability&amp;diff=75369</id>
		<title>Talk:Shift ability</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Shift_ability&amp;diff=75369"/>
		<updated>2013-03-25T02:56:49Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax and Feature Revamp==&lt;br /&gt;
&lt;br /&gt;
I cleaned up the [[Shift]] article. Much of the information is duplicated (in greater detail) in the [[Character Manager]] article, and some aspects of the system have changed. (Builds are no longer sex-specific, and some new features are available in the Character Manager.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In the end, I compromised by removing only those lists whose options vary by race (for example, eye shape and skin color). All feature lists still link to the Character Manager article so that readers can quickly see which features are shift-only. The new version is much easier to read. --[[User:Isharon|Sarkranis]] 00:10, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
&lt;br /&gt;
FYI, according to Reexa the lutenist (and I suppose the two books mentioned in the article) aren&#039;t the start of the quest. No idea what really is, though.--[[User:Symphaena|Symphaena]] 17:05, 28 May 2008 (CDT)&lt;br /&gt;
:The books (&#039;&#039;[[The Twist of Mindy (book)|The Twist of Mindy]]&#039;&#039; and &#039;&#039;[[Jomay&#039;s Story (book)|Jomay&#039;s Story]]&#039;&#039;) offer hints but are not required to start the quest. The first &#039;&#039;mandatory&#039;&#039; step is to speak to the lutenist in the Crossing Temple. --[[User:Isharon|Sarkranis]] 00:10, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==On Rakash==&lt;br /&gt;
One thing to point out is that Rakash Moonskin features are pretty much independent of their regular features now. If you want to have clear skin and a black coat, you&#039;re welcome to it (this applies to Facial Shape, Nose Shape, Eye Shape, Eye colors, Skin color and tails/distinguishing marks).&lt;br /&gt;
&lt;br /&gt;
The one big change I&#039;ve already made is that the body shapes under the old system are now open to either gender (with the exception of matronly - still female only).&lt;br /&gt;
&lt;br /&gt;
New feature options (meaning new colors/shapes, etc..., not new feature types) have not been gathered yet. However, this process is significantly reduced under the new system, to the point of being about a possible five minutes from final approval to implementation (this doesn&#039;t count getting the colors and such approved). Once we get the system into TF and stable we&#039;ll start on that (tentatively referred to as Phase II).&lt;br /&gt;
&lt;br /&gt;
Also, with the new system you will notice fluctuations in difficulty, time to complete a shift and shift block time. We are aware it has fluctuated and, although the difficulty modifications are intended, we will be looking at the timing in detail once it is released. Modifying those times are much simpler than in the past and they&#039;ll be changing, almost certainly downward.&lt;br /&gt;
&lt;br /&gt;
-GM Obseden&lt;br /&gt;
&amp;quot;To everything there is a season, and a time to every purpose under heaven.&amp;quot;&lt;br /&gt;
&amp;quot;Anything&#039;s possible. Especially since I&#039;m rewriting the system.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===March 2011 Update===&lt;br /&gt;
&lt;br /&gt;
On Play.net, someone said that the skin and fur colors are still linked. Has anyone confirmed this since March 1, 2011? --[[User:Isharon|Sarkranis]] 00:10, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Shift Force ===&lt;br /&gt;
&lt;br /&gt;
In regards to the &amp;quot;Watch out in The Fallen&amp;quot; I know we have the same steps for accepting transformations, but we also have a Shift Force verb.  Is this not available in prime?  --[[User:Achilles|Achilles]] 14:44, 22 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; shift help&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT HELP - This help screen.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT HELP GENERAL - General information on the SHIFT System.  (IC)&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT HELP SPECIAL - General information on the SHIFT System.  (OOC)&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT HELP ATTRIBUTE - Describes what body parts you are presently able to shift.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT {player} {body area} {end result} - Sends a shift link invitation to another player.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT {player} {body area} ORIGINAL - Causes the body part to return to its original form.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT {player} - If a shift link has been accepted, initiates the shift process.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT CANCEL - Prematurely ends a shift attempt.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT EVALUATE - Evaluates a shift in progress.&amp;lt;br /&amp;gt;&lt;br /&gt;
SHIFT FORCE - Forces a shift on another player.&amp;lt;br /&amp;gt;&lt;br /&gt;
::Shift force is NOT available in prime, and at the time it was added to TF it was pretty much stated &amp;quot;we have no current plans to allow this ability to PCs in prime.&amp;quot;--[[User:Zamara|Zamara]] 14:52, 22 March 2012 (UTC)&lt;br /&gt;
::Thanks for the response.  My empath is having some fun with it though... Haha... --[[User:Achilles|Achilles]] 15:06, 22 March 2012 (UTC)&lt;br /&gt;
:::Just more of for the cataloging of info this is from some old empath meetings circ 2004 when GM Reexa was still lead Empath GM. They didn&#039;t entirely rule it out for future development in Prime, so there&#039;s always hope.--[[User:Zamara|Zamara]] 15:11, 22 March 2012 (UTC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
*Reexa says, &amp;quot;Some kind of...something...is an interesting thought.  Force shift in Prime is not an ability we&#039;re looking at implementing, but we could look at other ideas.&amp;quot;&lt;br /&gt;
*Illcram asks, &amp;quot;So before I go.  Why exactly would force shifts be out of the question?&amp;quot;&lt;br /&gt;
*Reexa says, &amp;quot;The consent issues that would surround force shifting, and the manpower that it would take to funnel those isn&#039;t something we can do at this point.&amp;quot;&lt;br /&gt;
*Illcram says, &amp;quot;I see.  Okay, but remember, we are willing to face the music for unconsented non-violent attacks on our part.&amp;quot;&lt;br /&gt;
*Reexa says, &amp;quot;It&#039;s allowed in TF because GMs don&#039;t have to deal with being playground directors over there.  And though I KNOW to the very DEPTHS of my soul that NONE of you would EVER abuse such a thing if it were allowed here.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== DR 3.0 changes ===&lt;br /&gt;
With the change to shifting to remove the need for ML, I figured I&#039;d add some info.&lt;br /&gt;
&lt;br /&gt;
Based off of the lists on the main page, I can do everything except age shifts with the following:&lt;br /&gt;
278 Empathy, 244 Scholarship, 335 Appraisal &lt;br /&gt;
I will add an update when age becomes available. -- Nithhogr, 24.3.13&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Power_Perceive_skill&amp;diff=54857</id>
		<title>Talk:Power Perceive skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Power_Perceive_skill&amp;diff=54857"/>
		<updated>2012-06-12T02:01:16Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
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&lt;div&gt;*I&#039;m splitting [[Mana]] and [[Perceive Health]] into their own articles.&amp;lt;br&amp;gt;--[[User:Aetherie|Aetherie]] 11:57, 28 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*The formula for RT is wrong.  Not sure what the accurate one is but my cleric with &amp;lt;100 PP gets like 5-8 or 9 RT.  --[[User:Mozzik|Mozzik]] 08:05, 17 September 2009 (UTC)&lt;br /&gt;
**Agreed, I&#039;ve been at 3-6 seconds for a while now, just hit 300 with no change to the RT. --[[User:Khelek|Khelek]] 02:01, 12 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*started seeing the actual power levels for adjacent rooms as early as 276PP.  Very rarely, however. -[[User:Alphonsis|Alphonsis]] 03:44, 9 May 2012 (PST)&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Order_of_the_Dragon_Shield&amp;diff=50416</id>
		<title>Order of the Dragon Shield</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Order_of_the_Dragon_Shield&amp;diff=50416"/>
		<updated>2012-05-07T02:38:55Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
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&lt;div&gt;{{PCOrg}}&lt;br /&gt;
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{{Order&lt;br /&gt;
|ordername=Order of the Dragon Shield&lt;br /&gt;
|province=Therengia&lt;br /&gt;
|city=Riverhaven&lt;br /&gt;
|activemembers=29&lt;br /&gt;
|website=http://www.orderofthedragonshield.com&lt;br /&gt;
|speaker=[[Sebestyen]]&lt;br /&gt;
|vicespeaker=[[Firekast]]&lt;br /&gt;
|treasurer=&lt;br /&gt;
|council=&lt;br /&gt;
[[Chelmoraes]] (leader)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Neeno]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nithhogr]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Razzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rheela]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thundrek]]&lt;br /&gt;
|members=&lt;br /&gt;
[[Blaayd]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Darkskye]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Firekast]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Furbel]]&amp;lt;br&amp;gt;&lt;br /&gt;
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[[Ladeda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Linota]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lys]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Merlie]]&amp;lt;br&amp;gt;&lt;br /&gt;
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[[Wynsbirth]]&amp;lt;br&amp;gt;&lt;br /&gt;
|official=yes&lt;br /&gt;
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Sanctioning Province: [[Therengia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Order of the Dragon Shield stands for basic understanding that life is diversified and has many faces.  Even with such diversity citizens can become united in spirit with a cause that makes the whole much more than who an individual is.  If the cause is right, then spirits turn righteous and actions are honorable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Order of the Dragon Shield promotes fellowship amongst members and citizens, defends the province of Therengia, teaches Therengian lore, aids in assistance of the citizens and preserves the history and lore of Elanthia by searching and collecting all information old and new to share this knowledge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Sponsorship Required: Yes&amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Circle Requirement to Join: None&amp;lt;br&amp;gt;&lt;br /&gt;
Guilds Welcome: All&amp;lt;br&amp;gt;&lt;br /&gt;
Races Welcome: All&lt;br /&gt;
&lt;br /&gt;
=Motto=&lt;br /&gt;
&lt;br /&gt;
Many Swords, One Shield&lt;br /&gt;
&lt;br /&gt;
=Mission=&lt;br /&gt;
&lt;br /&gt;
Our Goals as an Official Order include, but are not limited to the following:&lt;br /&gt;
&lt;br /&gt;
1. Promote fellowship amongst our members and the Citizens of Elanthia.&lt;br /&gt;
&lt;br /&gt;
2. Defend the Province of Therengia and specifically the Town of Riverhaven during times of Invasion or War.&lt;br /&gt;
&lt;br /&gt;
3. Help the general populace of the Realms by teaching, listening, healing, raising, and coming to the defense of those that cry out for our aid.&lt;br /&gt;
&lt;br /&gt;
4. Sponsor Order run events open to all Citizens of the Elanthia (Flea Markets, Treasure Hunts, Pirate Hunts, Date Auctions, Parties, etc...).&lt;br /&gt;
&lt;br /&gt;
5. To preserve the history and lore of Elanthia by searching and collecting all information old and new and to share this knowledge as best we can.&lt;br /&gt;
&lt;br /&gt;
=Charter=&lt;br /&gt;
&lt;br /&gt;
We, proud citizens of Elanthia, chose to found this Order of the Dragon Shield for the following reasons and purpose;&lt;br /&gt;
&lt;br /&gt;
In the beginning there was just a dream, a small glint in the eyes of a few. Behind it all was such enthusiasm and determination that a spark was born. From that spark a fire was lit, and from that fire a forge was built. From our forge a shield was struck. With this shield Elanthia we&#039;ll defend.&lt;br /&gt;
&lt;br /&gt;
To all those who wish to be heard and seen as an equal, to all those who seek to be part of principal better than themselves as an individual, to all those who seek to bring honor to their guild, and to all those who seek not the privilege of power but the providence of truth, here is your home!&lt;br /&gt;
&lt;br /&gt;
We humble souls strive to bring a sense of honor, loyalty, truth and acceptance to our order, &amp;quot;The Order of the Dragon Shield.&amp;quot; Our group stands for a basic understanding that life is diversified and has many faces. Even with such diversity we can become united in spirit with a cause that makes us much more than who we are as an individual. If our cause be right, then our spirits turn righteous and our actions honorable.&lt;br /&gt;
&lt;br /&gt;
This is what we seek as a unified body of spirits who have amiable hearts. We are determined to rise up and ennoble those that are humble, empower those who are powerless, and defend the defenseless. With earnest prayer we seek the power to change ourselves to better beings. Should we, by grace, receive such power, we ask for the wisdom in application to further greater good of the Order. Always we are willing to sacrifice ourselves for the whole, and the whole is willing to sacrifice itself for the greater good of Elanthia.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
In the beginning, there was only one. A paladin, a known and respected warrior of virtue, gathered unto himself nine of his closest friends and allies. He spoke to them a dream he held close to his heart. A dream of a organized group of close friends, adventurers, sages and poets who would come together to protect their homes and friends, lend aid to harried souls who toil across the Realms, and protect the weak and impoverished. The nine were inspired by the paladin&#039;s words and they swore an oath to make his dream a reality. Truth be told, none of them knew what they had gotten themselves into.&lt;br /&gt;
&lt;br /&gt;
Late at night, the first ten gathered around a small fire in a cozy cabin near the city of Therenborough. Many such nights would follow as the foundations were laid for what would become The Order of the Dragon Shield. Naveraun, the first paladin, worked many hours with quill and ink and parchment laying to written word the dream he held. His close friend, Devihn, noble paladin of the Realms, spent much time working hand in hand with Naveraun. Carefully, so that Naveraun&#039;s intent was not changed, Devihn scribed what would become our Charter.&lt;br /&gt;
&lt;br /&gt;
The Ranger Purrlin, in a moment inspiration, spoke the words that became our Motto. &amp;quot;Many Swords, One Shield.&amp;quot; A humble woman of virtue, Purrlin is also responsible for the badge that we now where proudly upon our chests.&lt;br /&gt;
&lt;br /&gt;
The S&#039;Kra healer Lys and her husband Naul the Warrior Mage spent many late nights working with the suggestions of others to produce the Laws which bind all of the Shield. They used the guidelines set down by the Great Mages, but nothing became Law until all had agreed upon the fairness of the Law.&lt;br /&gt;
&lt;br /&gt;
Vazar the Paladin was the first to use the name Order of the Dragon Shield, a name he received from a vision of a lone warrior defending a small child from the World Dragon with nothing more than a battered shield.&lt;br /&gt;
&lt;br /&gt;
Deathpick the Thief, Jackaltooth the Cleric and Niktoahl the Ranger came together to help protect the members of our Order in it&#039;s early days when there were those that wished that it would not come to be. Even though not yet a formal Order of the Realms, they roamed far and wide upholding the beliefs of our Order. They voiced their opinions in the meetings that were held, making certain that the Laws and Charter were written fairly for all and that not one voice went unheard.&lt;br /&gt;
&lt;br /&gt;
The last of the ten, but certainly not the least, was Razzer the Bard, whose words and deeds and expensive bar tabs spread the word to others who wished to be part of the dream of equality, freedom for all and protection for those unable to defend themselves. Razzer brought to our small cabin recruits both young and old, adding more voices to the chorus.&lt;br /&gt;
&lt;br /&gt;
It was not easy, in those early days. No one ever said the path we chose to take would be easy, and for good reason. If they had, we would have strung him up to dance a jig from the leafless tree. Setbacks were more common than progress. The Great Mage Naiph worked with us, but she was a grueling taskmaster. Rumors of scandals were spread, lives were threatened, hearts were broken and tears shed both in sorrow and joy. But strong wills persevered and the first ten became fifteen, then twenty and still more flocked to the banner which waved solemnly above a small house outside the city of Therenborough.&lt;br /&gt;
&lt;br /&gt;
When the newly forged Order was ready, Naveraun stood proudly before the forty strong swords that numbered our strength and the Shield was born. We had become an official Order, but the adventure had only just begun. As long as there are those who share the dream, there will always be a place for them to come together and comrades in arms to hold palaver with.&lt;br /&gt;
&lt;br /&gt;
Many Swords, One Shield&lt;br /&gt;
&lt;br /&gt;
Written by Jackaltooth, ODS Co-Founder&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Order_of_the_Dragon_Shield&amp;diff=50415</id>
		<title>Order of the Dragon Shield</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Order_of_the_Dragon_Shield&amp;diff=50415"/>
		<updated>2012-05-07T02:38:38Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
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{{Order&lt;br /&gt;
|ordername=Order of the Dragon Shield&lt;br /&gt;
|province=Therengia&lt;br /&gt;
|city=Riverhaven&lt;br /&gt;
|activemembers=29&lt;br /&gt;
|website=http://www.orderofthedragonshield.com&lt;br /&gt;
|speaker=[[Sebestyen]]&lt;br /&gt;
|vicespeaker=[[Firekast]]&lt;br /&gt;
|treasurer=[[Firekast]]&lt;br /&gt;
|council=&lt;br /&gt;
[[Chelmoraes]] (leader)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Neeno]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nithhogr]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Razzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rheela]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thundrek]]&lt;br /&gt;
|members=&lt;br /&gt;
[[Blaayd]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Darkskye]]&amp;lt;br&amp;gt;&lt;br /&gt;
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Sanctioning Province: [[Therengia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Order of the Dragon Shield stands for basic understanding that life is diversified and has many faces.  Even with such diversity citizens can become united in spirit with a cause that makes the whole much more than who an individual is.  If the cause is right, then spirits turn righteous and actions are honorable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Order of the Dragon Shield promotes fellowship amongst members and citizens, defends the province of Therengia, teaches Therengian lore, aids in assistance of the citizens and preserves the history and lore of Elanthia by searching and collecting all information old and new to share this knowledge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Sponsorship Required: Yes&amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Circle Requirement to Join: None&amp;lt;br&amp;gt;&lt;br /&gt;
Guilds Welcome: All&amp;lt;br&amp;gt;&lt;br /&gt;
Races Welcome: All&lt;br /&gt;
&lt;br /&gt;
=Motto=&lt;br /&gt;
&lt;br /&gt;
Many Swords, One Shield&lt;br /&gt;
&lt;br /&gt;
=Mission=&lt;br /&gt;
&lt;br /&gt;
Our Goals as an Official Order include, but are not limited to the following:&lt;br /&gt;
&lt;br /&gt;
1. Promote fellowship amongst our members and the Citizens of Elanthia.&lt;br /&gt;
&lt;br /&gt;
2. Defend the Province of Therengia and specifically the Town of Riverhaven during times of Invasion or War.&lt;br /&gt;
&lt;br /&gt;
3. Help the general populace of the Realms by teaching, listening, healing, raising, and coming to the defense of those that cry out for our aid.&lt;br /&gt;
&lt;br /&gt;
4. Sponsor Order run events open to all Citizens of the Elanthia (Flea Markets, Treasure Hunts, Pirate Hunts, Date Auctions, Parties, etc...).&lt;br /&gt;
&lt;br /&gt;
5. To preserve the history and lore of Elanthia by searching and collecting all information old and new and to share this knowledge as best we can.&lt;br /&gt;
&lt;br /&gt;
=Charter=&lt;br /&gt;
&lt;br /&gt;
We, proud citizens of Elanthia, chose to found this Order of the Dragon Shield for the following reasons and purpose;&lt;br /&gt;
&lt;br /&gt;
In the beginning there was just a dream, a small glint in the eyes of a few. Behind it all was such enthusiasm and determination that a spark was born. From that spark a fire was lit, and from that fire a forge was built. From our forge a shield was struck. With this shield Elanthia we&#039;ll defend.&lt;br /&gt;
&lt;br /&gt;
To all those who wish to be heard and seen as an equal, to all those who seek to be part of principal better than themselves as an individual, to all those who seek to bring honor to their guild, and to all those who seek not the privilege of power but the providence of truth, here is your home!&lt;br /&gt;
&lt;br /&gt;
We humble souls strive to bring a sense of honor, loyalty, truth and acceptance to our order, &amp;quot;The Order of the Dragon Shield.&amp;quot; Our group stands for a basic understanding that life is diversified and has many faces. Even with such diversity we can become united in spirit with a cause that makes us much more than who we are as an individual. If our cause be right, then our spirits turn righteous and our actions honorable.&lt;br /&gt;
&lt;br /&gt;
This is what we seek as a unified body of spirits who have amiable hearts. We are determined to rise up and ennoble those that are humble, empower those who are powerless, and defend the defenseless. With earnest prayer we seek the power to change ourselves to better beings. Should we, by grace, receive such power, we ask for the wisdom in application to further greater good of the Order. Always we are willing to sacrifice ourselves for the whole, and the whole is willing to sacrifice itself for the greater good of Elanthia.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
In the beginning, there was only one. A paladin, a known and respected warrior of virtue, gathered unto himself nine of his closest friends and allies. He spoke to them a dream he held close to his heart. A dream of a organized group of close friends, adventurers, sages and poets who would come together to protect their homes and friends, lend aid to harried souls who toil across the Realms, and protect the weak and impoverished. The nine were inspired by the paladin&#039;s words and they swore an oath to make his dream a reality. Truth be told, none of them knew what they had gotten themselves into.&lt;br /&gt;
&lt;br /&gt;
Late at night, the first ten gathered around a small fire in a cozy cabin near the city of Therenborough. Many such nights would follow as the foundations were laid for what would become The Order of the Dragon Shield. Naveraun, the first paladin, worked many hours with quill and ink and parchment laying to written word the dream he held. His close friend, Devihn, noble paladin of the Realms, spent much time working hand in hand with Naveraun. Carefully, so that Naveraun&#039;s intent was not changed, Devihn scribed what would become our Charter.&lt;br /&gt;
&lt;br /&gt;
The Ranger Purrlin, in a moment inspiration, spoke the words that became our Motto. &amp;quot;Many Swords, One Shield.&amp;quot; A humble woman of virtue, Purrlin is also responsible for the badge that we now where proudly upon our chests.&lt;br /&gt;
&lt;br /&gt;
The S&#039;Kra healer Lys and her husband Naul the Warrior Mage spent many late nights working with the suggestions of others to produce the Laws which bind all of the Shield. They used the guidelines set down by the Great Mages, but nothing became Law until all had agreed upon the fairness of the Law.&lt;br /&gt;
&lt;br /&gt;
Vazar the Paladin was the first to use the name Order of the Dragon Shield, a name he received from a vision of a lone warrior defending a small child from the World Dragon with nothing more than a battered shield.&lt;br /&gt;
&lt;br /&gt;
Deathpick the Thief, Jackaltooth the Cleric and Niktoahl the Ranger came together to help protect the members of our Order in it&#039;s early days when there were those that wished that it would not come to be. Even though not yet a formal Order of the Realms, they roamed far and wide upholding the beliefs of our Order. They voiced their opinions in the meetings that were held, making certain that the Laws and Charter were written fairly for all and that not one voice went unheard.&lt;br /&gt;
&lt;br /&gt;
The last of the ten, but certainly not the least, was Razzer the Bard, whose words and deeds and expensive bar tabs spread the word to others who wished to be part of the dream of equality, freedom for all and protection for those unable to defend themselves. Razzer brought to our small cabin recruits both young and old, adding more voices to the chorus.&lt;br /&gt;
&lt;br /&gt;
It was not easy, in those early days. No one ever said the path we chose to take would be easy, and for good reason. If they had, we would have strung him up to dance a jig from the leafless tree. Setbacks were more common than progress. The Great Mage Naiph worked with us, but she was a grueling taskmaster. Rumors of scandals were spread, lives were threatened, hearts were broken and tears shed both in sorrow and joy. But strong wills persevered and the first ten became fifteen, then twenty and still more flocked to the banner which waved solemnly above a small house outside the city of Therenborough.&lt;br /&gt;
&lt;br /&gt;
When the newly forged Order was ready, Naveraun stood proudly before the forty strong swords that numbered our strength and the Shield was born. We had become an official Order, but the adventure had only just begun. As long as there are those who share the dream, there will always be a place for them to come together and comrades in arms to hold palaver with.&lt;br /&gt;
&lt;br /&gt;
Many Swords, One Shield&lt;br /&gt;
&lt;br /&gt;
Written by Jackaltooth, ODS Co-Founder&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Order_of_the_Dragon_Shield&amp;diff=50414</id>
		<title>Order of the Dragon Shield</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Order_of_the_Dragon_Shield&amp;diff=50414"/>
		<updated>2012-01-15T01:05:18Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PCOrg}}&lt;br /&gt;
&lt;br /&gt;
{{Order&lt;br /&gt;
|ordername=Order of the Dragon Shield&lt;br /&gt;
|province=Therengia&lt;br /&gt;
|city=Riverhaven&lt;br /&gt;
|activemembers=29&lt;br /&gt;
|website=http://www.orderofthedragonshield.com&lt;br /&gt;
|speaker=[[Sebestyen]]&lt;br /&gt;
|vicespeaker=[[Hammerfist]]&lt;br /&gt;
|treasurer=&lt;br /&gt;
|council=&lt;br /&gt;
[[Chelmoraes]] (leader)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Neeno]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nithhogr]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Razzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rheela]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thundrek]]&lt;br /&gt;
|members=&lt;br /&gt;
[[Blaayd]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Darkskye]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Firekast]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Furbel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gothak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ladeda]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Linota]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lys]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Merlie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Naul]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Potes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rallyne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Renlak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Riban]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ronok]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Schakal]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tevie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Versahja]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Voelan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wynsbirth]]&amp;lt;br&amp;gt;&lt;br /&gt;
|official=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:DragonShieldWiki.png|right]]&lt;br /&gt;
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=Flyer=&lt;br /&gt;
&lt;br /&gt;
Sanctioning Province: [[Therengia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Order of the Dragon Shield stands for basic understanding that life is diversified and has many faces.  Even with such diversity citizens can become united in spirit with a cause that makes the whole much more than who an individual is.  If the cause is right, then spirits turn righteous and actions are honorable.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Order of the Dragon Shield promotes fellowship amongst members and citizens, defends the province of Therengia, teaches Therengian lore, aids in assistance of the citizens and preserves the history and lore of Elanthia by searching and collecting all information old and new to share this knowledge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Sponsorship Required: Yes&amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Circle Requirement to Join: None&amp;lt;br&amp;gt;&lt;br /&gt;
Guilds Welcome: All&amp;lt;br&amp;gt;&lt;br /&gt;
Races Welcome: All&lt;br /&gt;
&lt;br /&gt;
=Motto=&lt;br /&gt;
&lt;br /&gt;
Many Swords, One Shield&lt;br /&gt;
&lt;br /&gt;
=Mission=&lt;br /&gt;
&lt;br /&gt;
Our Goals as an Official Order include, but are not limited to the following:&lt;br /&gt;
&lt;br /&gt;
1. Promote fellowship amongst our members and the Citizens of Elanthia.&lt;br /&gt;
&lt;br /&gt;
2. Defend the Province of Therengia and specifically the Town of Riverhaven during times of Invasion or War.&lt;br /&gt;
&lt;br /&gt;
3. Help the general populace of the Realms by teaching, listening, healing, raising, and coming to the defense of those that cry out for our aid.&lt;br /&gt;
&lt;br /&gt;
4. Sponsor Order run events open to all Citizens of the Elanthia (Flea Markets, Treasure Hunts, Pirate Hunts, Date Auctions, Parties, etc...).&lt;br /&gt;
&lt;br /&gt;
5. To preserve the history and lore of Elanthia by searching and collecting all information old and new and to share this knowledge as best we can.&lt;br /&gt;
&lt;br /&gt;
=Charter=&lt;br /&gt;
&lt;br /&gt;
We, proud citizens of Elanthia, chose to found this Order of the Dragon Shield for the following reasons and purpose;&lt;br /&gt;
&lt;br /&gt;
In the beginning there was just a dream, a small glint in the eyes of a few. Behind it all was such enthusiasm and determination that a spark was born. From that spark a fire was lit, and from that fire a forge was built. From our forge a shield was struck. With this shield Elanthia we&#039;ll defend.&lt;br /&gt;
&lt;br /&gt;
To all those who wish to be heard and seen as an equal, to all those who seek to be part of principal better than themselves as an individual, to all those who seek to bring honor to their guild, and to all those who seek not the privilege of power but the providence of truth, here is your home!&lt;br /&gt;
&lt;br /&gt;
We humble souls strive to bring a sense of honor, loyalty, truth and acceptance to our order, &amp;quot;The Order of the Dragon Shield.&amp;quot; Our group stands for a basic understanding that life is diversified and has many faces. Even with such diversity we can become united in spirit with a cause that makes us much more than who we are as an individual. If our cause be right, then our spirits turn righteous and our actions honorable.&lt;br /&gt;
&lt;br /&gt;
This is what we seek as a unified body of spirits who have amiable hearts. We are determined to rise up and ennoble those that are humble, empower those who are powerless, and defend the defenseless. With earnest prayer we seek the power to change ourselves to better beings. Should we, by grace, receive such power, we ask for the wisdom in application to further greater good of the Order. Always we are willing to sacrifice ourselves for the whole, and the whole is willing to sacrifice itself for the greater good of Elanthia.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
In the beginning, there was only one. A paladin, a known and respected warrior of virtue, gathered unto himself nine of his closest friends and allies. He spoke to them a dream he held close to his heart. A dream of a organized group of close friends, adventurers, sages and poets who would come together to protect their homes and friends, lend aid to harried souls who toil across the Realms, and protect the weak and impoverished. The nine were inspired by the paladin&#039;s words and they swore an oath to make his dream a reality. Truth be told, none of them knew what they had gotten themselves into.&lt;br /&gt;
&lt;br /&gt;
Late at night, the first ten gathered around a small fire in a cozy cabin near the city of Therenborough. Many such nights would follow as the foundations were laid for what would become The Order of the Dragon Shield. Naveraun, the first paladin, worked many hours with quill and ink and parchment laying to written word the dream he held. His close friend, Devihn, noble paladin of the Realms, spent much time working hand in hand with Naveraun. Carefully, so that Naveraun&#039;s intent was not changed, Devihn scribed what would become our Charter.&lt;br /&gt;
&lt;br /&gt;
The Ranger Purrlin, in a moment inspiration, spoke the words that became our Motto. &amp;quot;Many Swords, One Shield.&amp;quot; A humble woman of virtue, Purrlin is also responsible for the badge that we now where proudly upon our chests.&lt;br /&gt;
&lt;br /&gt;
The S&#039;Kra healer Lys and her husband Naul the Warrior Mage spent many late nights working with the suggestions of others to produce the Laws which bind all of the Shield. They used the guidelines set down by the Great Mages, but nothing became Law until all had agreed upon the fairness of the Law.&lt;br /&gt;
&lt;br /&gt;
Vazar the Paladin was the first to use the name Order of the Dragon Shield, a name he received from a vision of a lone warrior defending a small child from the World Dragon with nothing more than a battered shield.&lt;br /&gt;
&lt;br /&gt;
Deathpick the Thief, Jackaltooth the Cleric and Niktoahl the Ranger came together to help protect the members of our Order in it&#039;s early days when there were those that wished that it would not come to be. Even though not yet a formal Order of the Realms, they roamed far and wide upholding the beliefs of our Order. They voiced their opinions in the meetings that were held, making certain that the Laws and Charter were written fairly for all and that not one voice went unheard.&lt;br /&gt;
&lt;br /&gt;
The last of the ten, but certainly not the least, was Razzer the Bard, whose words and deeds and expensive bar tabs spread the word to others who wished to be part of the dream of equality, freedom for all and protection for those unable to defend themselves. Razzer brought to our small cabin recruits both young and old, adding more voices to the chorus.&lt;br /&gt;
&lt;br /&gt;
It was not easy, in those early days. No one ever said the path we chose to take would be easy, and for good reason. If they had, we would have strung him up to dance a jig from the leafless tree. Setbacks were more common than progress. The Great Mage Naiph worked with us, but she was a grueling taskmaster. Rumors of scandals were spread, lives were threatened, hearts were broken and tears shed both in sorrow and joy. But strong wills persevered and the first ten became fifteen, then twenty and still more flocked to the banner which waved solemnly above a small house outside the city of Therenborough.&lt;br /&gt;
&lt;br /&gt;
When the newly forged Order was ready, Naveraun stood proudly before the forty strong swords that numbered our strength and the Shield was born. We had become an official Order, but the adventure had only just begun. As long as there are those who share the dream, there will always be a place for them to come together and comrades in arms to hold palaver with.&lt;br /&gt;
&lt;br /&gt;
Many Swords, One Shield&lt;br /&gt;
&lt;br /&gt;
Written by Jackaltooth, ODS Co-Founder&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Crafting&amp;diff=154864</id>
		<title>Talk:Crafting</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Crafting&amp;diff=154864"/>
		<updated>2011-12-09T01:19:28Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So with some experimenting and asking around and I think the Tech gain is something like&lt;br /&gt;
&lt;br /&gt;
This is just an estimate based off my experiences so please feel free to comment here if you are outside of this progression.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;unsortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tech number !! Earned at rank&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 150&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 250&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 700&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 900&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--[[User:Callahaan|Callahaan]] 17:25, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can confirm that no new techniques are learned between 301 and 375 mech lore. --[[User:Hithrael|Hithrael]]&lt;br /&gt;
&lt;br /&gt;
== Difficulty levels ==&lt;br /&gt;
&lt;br /&gt;
Taking some notes based on my mech lore (~340 ranks), techniques, metal quality, and metal workability. --[[User:Hithrael|Hithrael]] 16:04, 7 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
From the armorsmithing crafting discipline you have been trained in Accessory Chain Armor Design, Extremity Chain Armor Design, Torso Chain Armor Design, Complete Chain Armor Design, Accessory Brigandine Armor Design, Extremity Brigandine Armor Design, Torso Brigandine Armor Design, Complete Brigandine Armor Design, Accessory Plate Armor Design, Armorcraft Metallurgy, Armorcraft Theory, Armorcraft Acumen, Metal Armor Tempering, Rare-Metal Armor Tempering, Metal Armor Lightening, and Metal Armor Reinforcing.&lt;br /&gt;
&lt;br /&gt;
Difficulty is not constant across all patterns of a same difficulty (e.g. differences between first item under that difficulty and last item).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*From the armorsmithing crafting discipline you have been trained in Accessory Chain Armor Design, Extremity Chain Armor Design, Torso Chain Armor Design, Complete Chain Armor Design, Simple Shield Design, Armorcraft Metallurgy, Armorcraft Theory, and Armorcraft Acumen. &lt;br /&gt;
With 127 ML, 20 Agi, I can craft all simple patterns but none of the basic patterns when I do not have a corresponding tech. I can craft all basic patterns but no somewhat challenging patterns when I do have a corresponding tech. When trying to study a pattern to difficult I get &#039;comprehend all but several minor details in the text&#039; on the patterns I can make and &#039;quickly realize the design is far beyond your abilities&#039; on the ones I can&#039;t. --[[User:Khelek|Khelek]] 00:52, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
After reaching 150 mech, I can make Somewhat Challenging designs (tier 6) if I have the corresponding tech. --[[User:Khelek|Khelek]] 01:19, 9 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The List===&lt;br /&gt;
No techniques in that particular area, careered&lt;br /&gt;
*Challenging (low-mid) -- Steel Mid C (50 work, 98 qual) made w/ mastercrafted handles -- exceptional&lt;br /&gt;
*Challenging (low-mid) -- Bronze (70 work, 98 qual) made w/ mastercrafted handles -- mastercrafted&lt;br /&gt;
Techniques, careered&lt;br /&gt;
*Complicated (low-mid) -- Steel Mid C (50 work, 98 qual) -- mastercrafted&lt;br /&gt;
*Complicated (low-mid)-- Steel High C (35 work, 98 qual) -- outstanding&lt;br /&gt;
*Complicated (high)  -- Steel High C (35 work, 98 qual) -- dismal&lt;br /&gt;
No techniques, hobbied&lt;br /&gt;
*--&lt;br /&gt;
No techniques&lt;br /&gt;
*--&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Analyze_command&amp;diff=178636</id>
		<title>Talk:Analyze command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Analyze_command&amp;diff=178636"/>
		<updated>2011-12-09T00:21:23Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this command for forging only, or does carving have an &#039;analyze&#039; as well? --[[User:Drtyprior|drtyprior]] 15:25, 19 March 2011 (UTC)&lt;br /&gt;
: Works for all NEW crafting systems, and the old metalworking system. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 20:32, 19 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At 150 Mech, 294 analyze I&#039;ve started to be able to see the metal composition. E.g. The metal appears to be composed of: 68.18% medium carbon steel, and 31.81% oravir. This started at 150 mech. Seems to be 100% of the time now while before crossing 150 I never saw it.--[[User:Khelek|Khelek]] 00:21, 9 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Prestige&amp;diff=188202</id>
		<title>Talk:Prestige</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Prestige&amp;diff=188202"/>
		<updated>2011-10-16T19:42:29Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WO for level within the guild I believe might vary by either skillset, a function of average ingots per task, or number of crafters.  Having completed ~3x as many blacksmithing WOs as armorsmithing, I am now higher prestige in armorsmithing than in blacksmithing. --[[User:Hithrael|Hithrael]] 16:25, 1 August 2011 (UTC)&lt;br /&gt;
: Because of their high material use, I think armor may give more per item than blacksmithing. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 19:07, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Noteworthy attained via armorsmithing WOs.  Most were completed as master crafted.&lt;br /&gt;
: 0 Easy, 16 Challenging and 103 Hard Armorsmithing work orders.&lt;br /&gt;
* Renowned attained via armorsmithing WOs.  Most were completed as master crafted.&lt;br /&gt;
: 0 Easy, 16 Challenging and 137 Hard Armorsmithing work orders.&lt;br /&gt;
&lt;br /&gt;
Just as a heads up, but those metrics on the main page for the number of WOs needed seem pretty off. It took me 130 challenging and 130 hard to get to renowned with a minor amount of decay. —[[User:TEVESHSZAT|TEVESHSZAT]] 23:59, 24 August 2011 (UTC)&lt;br /&gt;
:What type of WOs?  Armor, Weapon, Blacksmith, or Carving?  And roughly what amount master-crafted? --[[User:Hithrael|Hithrael]] 00:55, 25 August 2011 (UTC)&lt;br /&gt;
::Blacksmith. I&#039;d say half were masterful. I was doing a lot of platinum jobs before the prestige system itself was released (even though we were gaining prestige without our knowledge) so a lot of the stuff I did was outstanding. I also don&#039;t have a career, instead just a hobby, so my bonus wasn&#039;t great enough to masterful things I had techs for without problems. —[[User:TEVESHSZAT|TEVESHSZAT]] 03:53, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ll add some numbers and try to keep them updated. I&#039;m an empath with Armorsmithing as a career. With the exception of the first 2 challenging ones I did, they&#039;ve all been masterfully crafted bronze items.&lt;br /&gt;
*Just hit familiar with the following:&lt;br /&gt;
:0 Easy, 6 Challenging and 3 Hard Armorsmithing work orders. --[[User:Khelek|Khelek]] 03:44, 1 September 2011 (UTC)&lt;br /&gt;
*Recognized&lt;br /&gt;
:0/9/4&lt;br /&gt;
*Reputable&lt;br /&gt;
:0/9/13&lt;br /&gt;
*Professional&lt;br /&gt;
:0/45/26 (Note, this is with some prestige loss from decay)&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Crafting&amp;diff=154863</id>
		<title>Talk:Crafting</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Crafting&amp;diff=154863"/>
		<updated>2011-09-18T01:09:43Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: /* Difficulty levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So with some experimenting and asking around and I think the Tech gain is something like&lt;br /&gt;
&lt;br /&gt;
This is just an estimate based off my experiences so please feel free to comment here if you are outside of this progression.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;unsortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tech number !! Earned at rank&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 150&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 250&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 700&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 900&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--[[User:Callahaan|Callahaan]] 17:25, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can confirm that no new techniques are learned between 301 and 375 mech lore. --[[User:Hithrael|Hithrael]]&lt;br /&gt;
&lt;br /&gt;
== Difficulty levels ==&lt;br /&gt;
&lt;br /&gt;
Taking some notes based on my mech lore (~340 ranks), techniques, metal quality, and metal workability. --[[User:Hithrael|Hithrael]] 16:04, 7 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
From the armorsmithing crafting discipline you have been trained in Accessory Chain Armor Design, Extremity Chain Armor Design, Torso Chain Armor Design, Complete Chain Armor Design, Accessory Brigandine Armor Design, Extremity Brigandine Armor Design, Torso Brigandine Armor Design, Complete Brigandine Armor Design, Accessory Plate Armor Design, Armorcraft Metallurgy, Armorcraft Theory, Armorcraft Acumen, Metal Armor Tempering, Rare-Metal Armor Tempering, Metal Armor Lightening, and Metal Armor Reinforcing.&lt;br /&gt;
&lt;br /&gt;
Difficulty is not constant across all patterns of a same difficulty (e.g. differences between first item under that difficulty and last item).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*From the armorsmithing crafting discipline you have been trained in Accessory Chain Armor Design, Extremity Chain Armor Design, Torso Chain Armor Design, Complete Chain Armor Design, Simple Shield Design, Armorcraft Metallurgy, Armorcraft Theory, and Armorcraft Acumen. &lt;br /&gt;
With 127 ML, 20 Agi, I can craft all simple patterns but none of the basic patterns when I do not have a corresponding tech. I can craft all basic patterns but no somewhat challenging patterns when I do have a corresponding tech. When trying to study a pattern to difficult I get &#039;comprehend all but several minor details in the text&#039; on the patterns I can make and &#039;quickly realize the design is far beyond your abilities&#039; on the ones I can&#039;t. --[[User:Khelek|Khelek]] 00:52, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===The List===&lt;br /&gt;
No techniques in that particular area, careered&lt;br /&gt;
*Challenging (low-mid) -- Steel Mid C (50 work, 98 qual) made w/ mastercrafted handles -- exceptional&lt;br /&gt;
*Challenging (low-mid) -- Bronze (70 work, 98 qual) made w/ mastercrafted handles -- mastercrafted&lt;br /&gt;
Techniques, careered&lt;br /&gt;
*Complicated (low-mid) -- Steel Mid C (50 work, 98 qual) -- mastercrafted&lt;br /&gt;
*Complicated (low-mid)-- Steel High C (35 work, 98 qual) -- outstanding&lt;br /&gt;
*Complicated (high)  -- Steel High C (35 work, 98 qual) -- dismal&lt;br /&gt;
No techniques, hobbied&lt;br /&gt;
*--&lt;br /&gt;
No techniques&lt;br /&gt;
*--&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Crafting&amp;diff=154862</id>
		<title>Talk:Crafting</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Crafting&amp;diff=154862"/>
		<updated>2011-09-18T00:52:50Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: /* Difficulty levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So with some experimenting and asking around and I think the Tech gain is something like&lt;br /&gt;
&lt;br /&gt;
This is just an estimate based off my experiences so please feel free to comment here if you are outside of this progression.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;unsortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tech number !! Earned at rank&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 150&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 250&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 700&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 900&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--[[User:Callahaan|Callahaan]] 17:25, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can confirm that no new techniques are learned between 301 and 375 mech lore. --[[User:Hithrael|Hithrael]]&lt;br /&gt;
&lt;br /&gt;
== Difficulty levels ==&lt;br /&gt;
&lt;br /&gt;
Taking some notes based on my mech lore (~340 ranks), techniques, metal quality, and metal workability. --[[User:Hithrael|Hithrael]] 16:04, 7 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
From the armorsmithing crafting discipline you have been trained in Accessory Chain Armor Design, Extremity Chain Armor Design, Torso Chain Armor Design, Complete Chain Armor Design, Accessory Brigandine Armor Design, Extremity Brigandine Armor Design, Torso Brigandine Armor Design, Complete Brigandine Armor Design, Accessory Plate Armor Design, Armorcraft Metallurgy, Armorcraft Theory, Armorcraft Acumen, Metal Armor Tempering, Rare-Metal Armor Tempering, Metal Armor Lightening, and Metal Armor Reinforcing.&lt;br /&gt;
&lt;br /&gt;
Difficulty is not constant across all patterns of a same difficulty (e.g. differences between first item under that difficulty and last item).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*From the armorsmithing crafting discipline you have been trained in Accessory Chain Armor Design, Extremity Chain Armor Design, Torso Chain Armor Design, Complete Chain Armor Design, Simple Shield Design, Armorcraft Metallurgy, Armorcraft Theory, and Armorcraft Acumen. &lt;br /&gt;
With 127 ML, 20 Agi, I can craft all simple patterns but none of the basic patterns when I do not have a corresponding tech. I can craft all basic patterns but no somewhat challenging patterns when I do have a corresponding tech. --[[User:Khelek|Khelek]] 00:52, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===The List===&lt;br /&gt;
No techniques in that particular area, careered&lt;br /&gt;
*Challenging (low-mid) -- Steel Mid C (50 work, 98 qual) made w/ mastercrafted handles -- exceptional&lt;br /&gt;
*Challenging (low-mid) -- Bronze (70 work, 98 qual) made w/ mastercrafted handles -- mastercrafted&lt;br /&gt;
Techniques, careered&lt;br /&gt;
*Complicated (low-mid) -- Steel Mid C (50 work, 98 qual) -- mastercrafted&lt;br /&gt;
*Complicated (low-mid)-- Steel High C (35 work, 98 qual) -- outstanding&lt;br /&gt;
*Complicated (high)  -- Steel High C (35 work, 98 qual) -- dismal&lt;br /&gt;
No techniques, hobbied&lt;br /&gt;
*--&lt;br /&gt;
No techniques&lt;br /&gt;
*--&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Khelek&amp;diff=127976</id>
		<title>User:Khelek</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Khelek&amp;diff=127976"/>
		<updated>2011-09-13T17:17:04Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player of Nithhogr (Empath).&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Prestige&amp;diff=188200</id>
		<title>Talk:Prestige</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Prestige&amp;diff=188200"/>
		<updated>2011-09-10T03:50:14Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WO for level within the guild I believe might vary by either skillset, a function of average ingots per task, or number of crafters.  Having completed ~3x as many blacksmithing WOs as armorsmithing, I am now higher prestige in armorsmithing than in blacksmithing. --[[User:Hithrael|Hithrael]] 16:25, 1 August 2011 (UTC)&lt;br /&gt;
: Because of their high material use, I think armor may give more per item than blacksmithing. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 19:07, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Noteworthy attained via armorsmithing WOs.  Most were completed as master crafted.&lt;br /&gt;
: 0 Easy, 16 Challenging and 103 Hard Armorsmithing work orders.&lt;br /&gt;
* Renowned attained via armorsmithing WOs.  Most were completed as master crafted.&lt;br /&gt;
: 0 Easy, 16 Challenging and 137 Hard Armorsmithing work orders.&lt;br /&gt;
&lt;br /&gt;
Just as a heads up, but those metrics on the main page for the number of WOs needed seem pretty off. It took me 130 challenging and 130 hard to get to renowned with a minor amount of decay. —[[User:TEVESHSZAT|TEVESHSZAT]] 23:59, 24 August 2011 (UTC)&lt;br /&gt;
:What type of WOs?  Armor, Weapon, Blacksmith, or Carving?  And roughly what amount master-crafted? --[[User:Hithrael|Hithrael]] 00:55, 25 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ll add some numbers and try to keep them updated. I&#039;m an empath with Armorsmithing as a career. With the exception of the first 2 challenging ones I did, they&#039;ve all been masterfully crafted bronze items.&lt;br /&gt;
*Just hit familiar with the following:&lt;br /&gt;
:0 Easy, 6 Challenging and 3 Hard Armorsmithing work orders. --[[User:Khelek|Khelek]] 03:44, 1 September 2011 (UTC)&lt;br /&gt;
*Recognized&lt;br /&gt;
:0/9/4&lt;br /&gt;
*Reputable&lt;br /&gt;
:0/9/13&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Prestige&amp;diff=188199</id>
		<title>Talk:Prestige</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Prestige&amp;diff=188199"/>
		<updated>2011-09-05T03:41:40Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WO for level within the guild I believe might vary by either skillset, a function of average ingots per task, or number of crafters.  Having completed ~3x as many blacksmithing WOs as armorsmithing, I am now higher prestige in armorsmithing than in blacksmithing. --[[User:Hithrael|Hithrael]] 16:25, 1 August 2011 (UTC)&lt;br /&gt;
: Because of their high material use, I think armor may give more per item than blacksmithing. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 19:07, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Noteworthy attained via armorsmithing WOs.  Most were completed as master crafted.&lt;br /&gt;
: 0 Easy, 16 Challenging and 103 Hard Armorsmithing work orders.&lt;br /&gt;
* Renowned attained via armorsmithing WOs.  Most were completed as master crafted.&lt;br /&gt;
: 0 Easy, 16 Challenging and 137 Hard Armorsmithing work orders.&lt;br /&gt;
&lt;br /&gt;
Just as a heads up, but those metrics on the main page for the number of WOs needed seem pretty off. It took me 130 challenging and 130 hard to get to renowned with a minor amount of decay. —[[User:TEVESHSZAT|TEVESHSZAT]] 23:59, 24 August 2011 (UTC)&lt;br /&gt;
:What type of WOs?  Armor, Weapon, Blacksmith, or Carving?  And roughly what amount master-crafted? --[[User:Hithrael|Hithrael]] 00:55, 25 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ll add some numbers and try to keep them updated. I&#039;m an empath with Armorsmithing as a career. With the exception of the first 2 challenging ones I did, they&#039;ve all been masterfully crafted bronze items.&lt;br /&gt;
*Just hit familiar with the following:&lt;br /&gt;
:0 Easy, 6 Challenging and 3 Hard Armorsmithing work orders. --[[User:Khelek|Khelek]] 03:44, 1 September 2011 (UTC)&lt;br /&gt;
*Recognized&lt;br /&gt;
:0/9/4&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elanthian_time&amp;diff=18427</id>
		<title>Elanthian time</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elanthian_time&amp;diff=18427"/>
		<updated>2011-09-04T16:38:43Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The world of [[Elanthia]] has its own system of time. There are days and seasons, just as in the real world. However, time flows faster in Elanthia than it does on Earth, and the weeks and months are not divided the same way.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some old systems (such as repair shops) use Earth time, but this is [[Out of Character|out of character]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unless otherwise noted, this article refers to the Kermorian calendar, which is used throughout the known lands. The [[Gorbesh]] calendar is described below.&lt;br /&gt;
&lt;br /&gt;
==Telling Time==&lt;br /&gt;
As a new adventurer, you can estimate the time. The accuracy of this estimate improves with [[perception]] skill. [[Rangers]] and [[Moon Mages]] can tell time more accurately.  [[Moon Mages]] also have the ability to tell the time while indoors via a superior [[Time Sense]].&lt;br /&gt;
&lt;br /&gt;
Many Elanthians do not have access to timepieces, so they rely on their observations of the sun and moons. Other methods include: sundials, orlogs (windable timepieces), bells, and anlas candles.&lt;br /&gt;
&lt;br /&gt;
Because dates are reckoned as years and days &#039;&#039;since&#039;&#039; the victory of Lanival, the first day and year are 0, not 1. The days of the month are numbered from 1-40. Thus, the first day of the year is expressed as 1 Akroeg or as &amp;quot;0 days since the Victory of Lanival the Redeemer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Conversion Charts==&lt;br /&gt;
&lt;br /&gt;
{| width=40% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Elanthia&lt;br /&gt;
! Earth&lt;br /&gt;
|-&lt;br /&gt;
| 1 roisan/minute || 1 minute&lt;br /&gt;
|-&lt;br /&gt;
| 1 hour || 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| 1 anlas (2 hours) || 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
| 1 day (12 anlaen) || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
| 1 andu/week (4 days) || 24 hours&lt;br /&gt;
|-&lt;br /&gt;
| 1 month (10 andaen) || 10 days&lt;br /&gt;
|-&lt;br /&gt;
| 1 year (10 months) || 100 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Equivalent Units&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Second&#039;&#039;&#039; || &#039;&#039;&#039;Roisan&#039;&#039;&#039; || &#039;&#039;&#039;Hour&#039;&#039;&#039; || &#039;&#039;&#039;Anlas&#039;&#039;&#039; || &#039;&#039;&#039;Day&#039;&#039;&#039; || &#039;&#039;&#039;Andu&#039;&#039;&#039; || &#039;&#039;&#039;Month&#039;&#039;&#039; || &#039;&#039;&#039;Year&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Second&#039;&#039;&#039; || 1 || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Roisan&#039;&#039;&#039; || 60 || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hour&#039;&#039;&#039; || 900 || 15 || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Anlas&#039;&#039;&#039; || 1,800 || 30 || 2 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Day&#039;&#039;&#039; || 21,600 || 360 || 24 || 12 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Andu&#039;&#039;&#039; || 86,400 || 1,440 || 96 || 48 || 4 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Month&#039;&#039;&#039; || 864,000 || 14,400 || 960 || 480 || 40 || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Year&#039;&#039;&#039; || 8,640,000 || 144,000 || 9,600 || 4,800 || 400 || 100 || 10 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Units of Time==&lt;br /&gt;
&lt;br /&gt;
The Elanthian day consists of 12 anlasaen, beginning and ending at midnight. There are no time zones. (Perhaps the known lands are so small that time zones are not needed.)&lt;br /&gt;
&lt;br /&gt;
The words &amp;quot;minute&amp;quot; and &amp;quot;hour&amp;quot; are not OOC terms&amp;lt;ref&amp;gt;[[Post:Time - Accepted_forms - 5/4/2010 - 21:41:10]]&amp;lt;/ref&amp;gt;, although the use of &amp;quot;hour&amp;quot; may confuse people. (They may interpret it as 60 minutes if they think you&#039;re being OOC, 30 minutes if they think you mean anlas, or 15 minutes if they think that you mean the Elanthian hour.)&lt;br /&gt;
&lt;br /&gt;
===Roisaen (Minutes)===&lt;br /&gt;
The [[Gamgweth]] word for minute is &amp;quot;roisan.&amp;quot; (The plural is &amp;quot;roisaen.&amp;quot;) The term &amp;quot;minute&amp;quot; is an acceptable alternative.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Anlasaen/Anlaen===&lt;br /&gt;
People often refer to &amp;quot;anlasaen&amp;quot; (shortened to &amp;quot;anlaen&amp;quot;) as &amp;quot;hours,&amp;quot; but this is misleading. An anlas actually contains two Elanthian hours.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are 12 anlaen in a day:&lt;br /&gt;
&lt;br /&gt;
{| width=70% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Name&lt;br /&gt;
! Hours&lt;br /&gt;
! Roisaen&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
|0||Anduwen||0-1||0-29||&lt;br /&gt;
|-&lt;br /&gt;
|1||Starwatch||2-3||30-59||&lt;br /&gt;
|-&lt;br /&gt;
|2||Asketi&#039;s Hunt||4-5||60-89||summer sunrise&lt;br /&gt;
|-&lt;br /&gt;
|3||Berengaria&#039;s Touch||6-7||90-119||&lt;br /&gt;
|-&lt;br /&gt;
|4||Hodierna&#039;s Blessing||8-9||120-149||winter sunrise&lt;br /&gt;
|-&lt;br /&gt;
|5||Peri&#039;el&#039;s Watch||10-11||150-179||&lt;br /&gt;
|-&lt;br /&gt;
|6||Dergati&#039;s Bane||12-13||180-209||&lt;br /&gt;
|-&lt;br /&gt;
|7||Firulf&#039;s Flame||14-15||210-239||&lt;br /&gt;
|-&lt;br /&gt;
|8||Tamsine&#039;s Toil||16-17||240-269||winter sunset&lt;br /&gt;
|-&lt;br /&gt;
|9||Meraud&#039;s Cloak||18-19||270-299||&lt;br /&gt;
|-&lt;br /&gt;
|10||Phelim&#039;s Vigil||20-21||300-329||summer sunset&lt;br /&gt;
|-&lt;br /&gt;
|11||Revelfae||22-23||330-359||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Days===&lt;br /&gt;
The soldiers of the [[Empire]] divided each day into 15 sections or watches -- nine for the day and six for the night. This usage survives into present times.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The nine day watches are: dawn, early morning, mid-morning, late morning, noon, early afternoon, mid-afternoon, late afternoon, and dusk. (Sunset occurs after dusk but is not a &amp;quot;watch.&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The six night watches are: early evening, mid-evening, late evening, midnight, night, and almost dawn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Andaen (Weeks)===&lt;br /&gt;
The word &amp;quot;andu&amp;quot; (pl. andaen) literally means &amp;quot;day&amp;quot; in [[Gamgweth]], which is a source of confusion for adventurers. However, since each andu is actually four days long, the best translation is &amp;quot;week.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Source: [[Elanthian Calendar, The (book)|The Elanthian Calendar]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each of the months is divided into 10 andaen of four days each. These &amp;quot;weeks&amp;quot; are named after the [[Immortals]].&amp;lt;br&amp;gt;&lt;br /&gt;
{| width=30% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Days&lt;br /&gt;
|-&lt;br /&gt;
|[[Kertigen|Kertandu]]||1-4&lt;br /&gt;
|-&lt;br /&gt;
|[[Hodierna|Hodandu]]||5-8&lt;br /&gt;
|-&lt;br /&gt;
|[[Everild|Evandu]]||9-12&lt;br /&gt;
|-&lt;br /&gt;
|[[Truffenyi|Truffandu]]||13-16&lt;br /&gt;
|-&lt;br /&gt;
|[[Hav&#039;roth|Havrandu]]||17-20&lt;br /&gt;
|-&lt;br /&gt;
|[[Eluned|Elandu]]||21-24&lt;br /&gt;
|-&lt;br /&gt;
|[[Chadatru|Chandu]]||25-28&lt;br /&gt;
|-&lt;br /&gt;
|[[Glythtide|Glythandu]]||29-32&lt;br /&gt;
|-&lt;br /&gt;
|[[Faenella|Faeandu]]||33-36&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamsine|Tamsandu]]||37-40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Months===&lt;br /&gt;
There are ten months in a year; each is 40 days long. The months are divided into ten andaen (weeks) of four days each and are named after [[Lanival]]&#039;s companions and their possessions.&lt;br /&gt;
&lt;br /&gt;
{| width=50% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Name&lt;br /&gt;
! Days&lt;br /&gt;
|-&lt;br /&gt;
|1||[[Akroeg]] the Ram||0-39&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Ka&#039;len]] the Sea Drake||40-79&lt;br /&gt;
|-&lt;br /&gt;
|3||[[Lirisa]] the Archer||80-119&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Shorka]] the Cobra||120-159&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Uthmor]] the Giant||160-199&lt;br /&gt;
|-&lt;br /&gt;
|6||[[Arhat]] the Fire Lion||200-239&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Moliko]] the Balance||240-279&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Skullcleaver]] the Dwarven Axe||280-319&lt;br /&gt;
|-&lt;br /&gt;
|9||[[Dolefaren]] the Brigantine||320-359&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Nissa]] the Maiden||360-399&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Seasons===&lt;br /&gt;
The year has four seasons of equal length (100 Elanthian days or 25 Earth days).&lt;br /&gt;
&lt;br /&gt;
{| width=75% class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Season&lt;br /&gt;
! First Day&lt;br /&gt;
! Last Day&lt;br /&gt;
|-&lt;br /&gt;
|Winter||30 Dolefaren (day 350)||9 Ka&#039;len (day 49 of the next year)&lt;br /&gt;
|-&lt;br /&gt;
|Spring||10 Ka&#039;len (day 50)||29 Shorka (day 149)&lt;br /&gt;
|-&lt;br /&gt;
|Summer||30 Shorka (day 150)||9 Moliko (day 249)&lt;br /&gt;
|-&lt;br /&gt;
|Fall||10 Moliko (day 250)||29 Dolefaren (day 349)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*These dates are from [[Elanthian Calendar, The (book)|The Elanthian Calendar]]. Either the dates or the days of the year are off by 1. (30 Dolefaren is day 349, not day 350.) The author probably forgot that the first day of the year is numbered 0, not 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Years===&lt;br /&gt;
The years run in a cycle of seven names and are numbered according to a watershed event of Elanthian history, the Victory of [[Lanival]].&lt;br /&gt;
*0. Year of the Silver Unicorn (Victory of Lanival)&lt;br /&gt;
*1. Year of the Bronze Wyvern&lt;br /&gt;
*2. Year of the Golden Panther&lt;br /&gt;
*3. Year of the Amber Phoenix&lt;br /&gt;
*4. Year of the Iron Toad&lt;br /&gt;
*5. Year of the Emerald Dolphin&lt;br /&gt;
*6. Year of the Crystal Snow Hare&lt;br /&gt;
&lt;br /&gt;
==Elanthian Holidays==&lt;br /&gt;
*[[Holidays]]&lt;br /&gt;
*[[Book:RdnNC|Book: Northern Customs]]&lt;br /&gt;
&lt;br /&gt;
==Gorbesh/Alaudian Calendar==&lt;br /&gt;
Source: [[Book:RadGC|The Gorbesh Calendar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Gorbesh]] Calendar is sometimes called the Alaudian Calendar after the Founder of the Empire. The calendar reflects the importance of religion, astrology, and prophecy in Gorbesh society.&lt;br /&gt;
&lt;br /&gt;
===Days===&lt;br /&gt;
There are 400 days in the Gorbesh year.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Weeks and Months===&lt;br /&gt;
No mention of week or month divisions. Presumably, they are of the same number and duration as the Kermorian calendar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Years===&lt;br /&gt;
The Gorbesh have different names for the [[:Category:Planets|planets]] of our solar system.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| border==1 class==wikitable&lt;br /&gt;
|+ Planets&lt;br /&gt;
|-&lt;br /&gt;
| colspan==2 align==&amp;quot;center&amp;quot; | Inner&lt;br /&gt;
| colspan==2 align==&amp;quot;center&amp;quot; | Outer&lt;br /&gt;
|-&lt;br /&gt;
! Kermorian&lt;br /&gt;
! Albarian&lt;br /&gt;
! Kermorian&lt;br /&gt;
! Albarian&lt;br /&gt;
|-&lt;br /&gt;
| Verena || Xosedas || Szeldia || Osec&lt;br /&gt;
|-&lt;br /&gt;
| Estrilda || Avieben || Merewalda || Alauven&lt;br /&gt;
|-&lt;br /&gt;
| Dergaulda || Tliij || Ismenia || Aneus&lt;br /&gt;
|-&lt;br /&gt;
| Yoakena || Eimarqe || Morleena || Maeben&lt;br /&gt;
|-&lt;br /&gt;
| Penhetia || Sidasas || Imlothi || Misueshi&lt;br /&gt;
|-&lt;br /&gt;
| || || Dawgolesh || Ilierek&lt;br /&gt;
|-&lt;br /&gt;
| || || Er&#039;qutra || Kneisa&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These names form the basis of the 35-year cycle. Names are paired in the form of one god to one goddess, ie, Xosedas - Osec.&lt;br /&gt;
#Xosedas - Osec&lt;br /&gt;
#Avieben - Alauven&lt;br /&gt;
#Tliij - Aneus&lt;br /&gt;
#Eimarqe - Maeben&lt;br /&gt;
#Sidasas - Misueshi&lt;br /&gt;
#Xosedas - Ileirek&lt;br /&gt;
#Avieben - Kneisa&lt;br /&gt;
#Tliij - Osec&lt;br /&gt;
#Eimarqe - Alauven&lt;br /&gt;
#Sidasas - Aneus&lt;br /&gt;
#Xosedas - Maeben&lt;br /&gt;
#Avieben - Misueshi&lt;br /&gt;
#Tliij - Ileirek&lt;br /&gt;
#Eimarqe - Kneisa&lt;br /&gt;
#Sidasas - Osec&lt;br /&gt;
#Xosedas - Alauven&lt;br /&gt;
#Avieben - Aneus&lt;br /&gt;
#Tliij - Maeben&lt;br /&gt;
#Eimarqe - Misueshi&lt;br /&gt;
#Sidasas - Ileirek&lt;br /&gt;
#Xosedas - Kneisa&lt;br /&gt;
#Avieben - Osec&lt;br /&gt;
#Tliij - Alauven&lt;br /&gt;
#Eimarqe - Aneus&lt;br /&gt;
#Sidasas - Maeben&lt;br /&gt;
#Xosedas - Misueshi&lt;br /&gt;
#Avieben - Ileirek&lt;br /&gt;
#Tliij - Kneisa&lt;br /&gt;
#Eimarqe - Osec&lt;br /&gt;
#Sidasas - Alauven&lt;br /&gt;
#Xosedas - Aneus&lt;br /&gt;
#Avieben - Maeben&lt;br /&gt;
#Tliij - Misueshi&lt;br /&gt;
#Eimarqe - Ileirek&lt;br /&gt;
#Sidasas - Kneisa&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Prime Years====&lt;br /&gt;
The first year of the cycle, Xosedas - Osec, is always a time of great importance and consequence. Expensive, year-long festivals are hosted, the greatest war campaigns are begun, new buildings or cities are started, and new monuments are raised. Also, the people are most devout at this time.&lt;br /&gt;
&lt;br /&gt;
====Death Years====&lt;br /&gt;
The last year of the cycle, Sidasas - Kneisa, is a time of reflection and remembrance of everything that&#039;s happened in the past cycle as we salute the new age. The Skalds write epic scrolls recording the events and people, immortalizing them for all time.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.boffinms.com/~tracker/projects/drstat/time.php Current DR Time] A DR to GMT and back again time converter.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Time (script)]] Genie script that converts DR time to real time and vice versa&lt;br /&gt;
*[[Time Unit Converter (script)]]: Genie script that converts between Earth and Elanthian units of time (as opposed to specific dates and times).&lt;br /&gt;
* {{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Lore}}&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Prestige&amp;diff=188198</id>
		<title>Talk:Prestige</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Prestige&amp;diff=188198"/>
		<updated>2011-09-01T03:45:51Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WO for level within the guild I believe might vary by either skillset, a function of average ingots per task, or number of crafters.  Having completed ~3x as many blacksmithing WOs as armorsmithing, I am now higher prestige in armorsmithing than in blacksmithing. --[[User:Hithrael|Hithrael]] 16:25, 1 August 2011 (UTC)&lt;br /&gt;
: Because of their high material use, I think armor may give more per item than blacksmithing. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 19:07, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Noteworthy attained via armorsmithing WOs.  Most were completed as master crafted.&lt;br /&gt;
: 0 Easy, 16 Challenging and 103 Hard Armorsmithing work orders.&lt;br /&gt;
* Renowned attained via armorsmithing WOs.  Most were completed as master crafted.&lt;br /&gt;
: 0 Easy, 16 Challenging and 137 Hard Armorsmithing work orders.&lt;br /&gt;
&lt;br /&gt;
Just as a heads up, but those metrics on the main page for the number of WOs needed seem pretty off. It took me 130 challenging and 130 hard to get to renowned with a minor amount of decay. —[[User:TEVESHSZAT|TEVESHSZAT]] 23:59, 24 August 2011 (UTC)&lt;br /&gt;
:What type of WOs?  Armor, Weapon, Blacksmith, or Carving?  And roughly what amount master-crafted? --[[User:Hithrael|Hithrael]] 00:55, 25 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ll add some numbers and try to keep them updated. I&#039;m an empath with Armorsmithing as a career. With the exception of the first 2 challenging ones I did, they&#039;ve all been masterfully crafted bronze items.&lt;br /&gt;
*Just hit familiar with the following:&lt;br /&gt;
:0 Easy, 6 Challenging and 3 Hard Armorsmithing work orders. --[[User:Khelek|Khelek]] 03:44, 1 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Prestige&amp;diff=188197</id>
		<title>Talk:Prestige</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Prestige&amp;diff=188197"/>
		<updated>2011-09-01T03:45:40Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WO for level within the guild I believe might vary by either skillset, a function of average ingots per task, or number of crafters.  Having completed ~3x as many blacksmithing WOs as armorsmithing, I am now higher prestige in armorsmithing than in blacksmithing. --[[User:Hithrael|Hithrael]] 16:25, 1 August 2011 (UTC)&lt;br /&gt;
: Because of their high material use, I think armor may give more per item than blacksmithing. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 19:07, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Noteworthy attained via armorsmithing WOs.  Most were completed as master crafted.&lt;br /&gt;
: 0 Easy, 16 Challenging and 103 Hard Armorsmithing work orders.&lt;br /&gt;
* Renowned attained via armorsmithing WOs.  Most were completed as master crafted.&lt;br /&gt;
: 0 Easy, 16 Challenging and 137 Hard Armorsmithing work orders.&lt;br /&gt;
&lt;br /&gt;
Just as a heads up, but those metrics on the main page for the number of WOs needed seem pretty off. It took me 130 challenging and 130 hard to get to renowned with a minor amount of decay. —[[User:TEVESHSZAT|TEVESHSZAT]] 23:59, 24 August 2011 (UTC)&lt;br /&gt;
:What type of WOs?  Armor, Weapon, Blacksmith, or Carving?  And roughly what amount master-crafted? --[[User:Hithrael|Hithrael]] 00:55, 25 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;ll add some numbers and try to keep them updated. I&#039;m an empath with Armorsmithing as a career. With the exception of the first 2 challenging ones I did, they&#039;ve all been masterfully crafted bronze items.&lt;br /&gt;
*Just hit familiar with the following:&lt;br /&gt;
:0 Easy, 6 Challenging and 3 Hard Armorsmithing work orders. --[[User:Khelek|Khelek]] 03:44, 1 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Prestige&amp;diff=188196</id>
		<title>Talk:Prestige</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Prestige&amp;diff=188196"/>
		<updated>2011-09-01T03:44:25Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WO for level within the guild I believe might vary by either skillset, a function of average ingots per task, or number of crafters.  Having completed ~3x as many blacksmithing WOs as armorsmithing, I am now higher prestige in armorsmithing than in blacksmithing. --[[User:Hithrael|Hithrael]] 16:25, 1 August 2011 (UTC)&lt;br /&gt;
: Because of their high material use, I think armor may give more per item than blacksmithing. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 19:07, 1 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Noteworthy attained via armorsmithing WOs.  Most were completed as master crafted.&lt;br /&gt;
: 0 Easy, 16 Challenging and 103 Hard Armorsmithing work orders.&lt;br /&gt;
* Renowned attained via armorsmithing WOs.  Most were completed as master crafted.&lt;br /&gt;
: 0 Easy, 16 Challenging and 137 Hard Armorsmithing work orders.&lt;br /&gt;
&lt;br /&gt;
Just as a heads up, but those metrics on the main page for the number of WOs needed seem pretty off. It took me 130 challenging and 130 hard to get to renowned with a minor amount of decay. —[[User:TEVESHSZAT|TEVESHSZAT]] 23:59, 24 August 2011 (UTC)&lt;br /&gt;
:What type of WOs?  Armor, Weapon, Blacksmith, or Carving?  And roughly what amount master-crafted? --[[User:Hithrael|Hithrael]] 00:55, 25 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;ll add some numbers and try to keep them updated. I&#039;m an empath with Armorsmithing as a career.&lt;br /&gt;
*Just hit familiar with the following:&lt;br /&gt;
:0 Easy, 6 Challenging and 3 Hard Armorsmithing work orders. --[[User:Khelek|Khelek]] 03:44, 1 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Consumption&amp;diff=188327</id>
		<title>Consumption</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Consumption&amp;diff=188327"/>
		<updated>2011-08-07T03:17:13Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: Created redirect to Damage#Disease&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Damage#Disease]]&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fleshrot&amp;diff=188326</id>
		<title>Fleshrot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fleshrot&amp;diff=188326"/>
		<updated>2011-08-07T03:15:53Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: Added redirect to Damage#Disease&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Damage#Disease]]&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gangrene&amp;diff=91120</id>
		<title>Gangrene</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gangrene&amp;diff=91120"/>
		<updated>2011-08-07T01:36:05Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gangrene is the most common form of [[Disease|disease]] and usually occurs randomly due to the presence of bleeding wounds, though some creatures also can cause it. Tending of the wounds will grant a lower chance of contracting gangrene but is does not offer complete protection. Gangrene due to normal wounds will not occur until at least 9 minutes after the wound is inflicted. During the course of gangrene, minor wounds and even scars will become more severe fresh wounds. It shows up under HEALTH and LOOK as an infection. &lt;br /&gt;
&lt;br /&gt;
A gangrene infection will go dormant if no wounds are scars are present, ceasing to do damage, and will eventually fade, even if the victim still possesses wounds. &lt;br /&gt;
&lt;br /&gt;
As Gangrene is a [[Disease|disease]], it can also be transferred then healed by an [[Empath]].&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Gangrene&amp;diff=91119</id>
		<title>Gangrene</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Gangrene&amp;diff=91119"/>
		<updated>2011-08-07T01:35:48Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: Changed to at least contain the same information as its description in Damage-Disease&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;    Gangrene is the most common form of [[Disease|disease]] and usually occurs randomly due to the presence of bleeding wounds, though some creatures also can cause it. Tending of the wounds will grant a lower chance of contracting gangrene but is does not offer complete protection. Gangrene due to normal wounds will not occur until at least 9 minutes after the wound is inflicted. During the course of gangrene, minor wounds and even scars will become more severe fresh wounds. It shows up under HEALTH and LOOK as an infection. &lt;br /&gt;
&lt;br /&gt;
    A gangrene infection will go dormant if no wounds are scars are present, ceasing to do damage, and will eventually fade, even if the victim still possesses wounds. &lt;br /&gt;
&lt;br /&gt;
As Gangrene is a [[Disease|disease]], it can also be transferred then healed by an [[Empath]].&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Stubby&amp;diff=154073</id>
		<title>Category:Stubby</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Stubby&amp;diff=154073"/>
		<updated>2011-08-07T01:35:03Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a category for articles that are very short on information, due to a lack of in-game information. Those articles that are small due to lack of author attention can be found in [[:Category:Stubs]].&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Petrifying_Visions_(2.0)&amp;diff=231584</id>
		<title>Petrifying Visions (2.0)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Petrifying_Visions_(2.0)&amp;diff=231584"/>
		<updated>2009-12-14T04:47:14Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: added min prep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Petrifying Visions&lt;br /&gt;
|minprep=9&lt;br /&gt;
|abbrev=PV&lt;br /&gt;
|validtarget=Critters, Others&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Corruption&lt;br /&gt;
|prereqs=[[Visions of Darkness]]&lt;br /&gt;
|desc=The Petrifying Visions allows the caster to channel energy into their opponents mind. If successful, the spell taps into the primal fears and uncertainties about life that reside deep within the mortal mind. The end result causes the victim to be paralyzed until they can reconcile and repress what they saw.&lt;br /&gt;
|messaging=Your vision fails you, filled with brief, primal visions of writhing, undescribable horrors. As your brain struggles with their defiance of reality, you are left petrified with only the certainty that what you saw should never have been glimpsed.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You manage to repress the horror and impossibility of what you have glimpsed, allowing yourself to move again.&amp;lt;br /&amp;gt;&lt;br /&gt;
|spelltype=Versus Will&lt;br /&gt;
|spelltype2=Offensive&lt;br /&gt;
|tier=second&lt;br /&gt;
|planned=No&lt;br /&gt;
|scroll=No&lt;br /&gt;
|target=No&lt;br /&gt;
|held=No&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Causes immobilization.&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Philosopher%27s_Preservation_(2.0)&amp;diff=231610</id>
		<title>Philosopher&#039;s Preservation (2.0)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Philosopher%27s_Preservation_(2.0)&amp;diff=231610"/>
		<updated>2009-12-14T04:46:20Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: added min prep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Philosopher&#039;s Preservation&lt;br /&gt;
|minprep=8&lt;br /&gt;
|abbrev=PHP&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Transcendental Necromancy&lt;br /&gt;
|prereqs=[[Butcher&#039;s Eye]], [[Obfuscation]]&lt;br /&gt;
|desc=Philosopher&#039;s Preservation furthers the improvement of the Necromancer&#039;s nervous system that allows him, above any of his peers, to perceive Arcane mana. This temporarily mutation considerably increases his reaction time, granting the magician quick reflexes and almost supernatural grace when evading attacks.&lt;br /&gt;
|messaging=&#039;&#039;&amp;lt;Caster&amp;gt;&#039;&#039; clenches her hands into fists and grits her teeth.&amp;lt;br /&amp;gt;&lt;br /&gt;
Swirls of reddish-black energy erupt forth from &#039;&#039;&amp;lt;caster&amp;gt;&#039;&#039;&#039;s body, eventually settling into a monstrous pattern shining through &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;scales/skin/fur&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
|spelltype=Buffing&lt;br /&gt;
|tier=second&lt;br /&gt;
|planned=No&lt;br /&gt;
|scroll=No&lt;br /&gt;
|target=No&lt;br /&gt;
|held=No&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Evasion]] (major) and [[Reflex]] (minor) buff.&lt;br /&gt;
* Appears in caster&#039;s {{com|LOOK}} as: A web of reddish-black lines forms a strange pattern upon &#039;&#039;&amp;lt;caster&amp;gt;&#039;&#039;&#039;s body as they gleam from beneath his &#039;&#039;&amp;lt;scales/skin/fur&amp;gt;&#039;&#039;.&lt;br /&gt;
* Causes a smallish vitality hit when wearing off.&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Quicken_the_Earth_(2.0)&amp;diff=231693</id>
		<title>Quicken the Earth (2.0)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Quicken_the_Earth_(2.0)&amp;diff=231693"/>
		<updated>2009-12-14T04:45:51Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: added min prep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Quicken the Earth&lt;br /&gt;
|minprep=5&lt;br /&gt;
|abbrev=QE&lt;br /&gt;
|validtarget=None&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Animation&lt;br /&gt;
|prereqs=5th Circle&lt;br /&gt;
|desc=The simplest of animation magic, this spell draws from the caster&#039;s own lifeblood to invest motion in a constructed form. More advanced forms can manipulate many things, but Quicken the Earth was designed for potency even at low levels of skill and thus is very specific in purpose. It requires a ritual letting of blood and a token amount of dirt, from which the sorcerous magic builds a humanoid construct.&lt;br /&gt;
&lt;br /&gt;
The creation is not alive, or even undead, but rather an animated body that will blindly lash out at any around it. The ritual of creation protects the caster from its attention, but it otherwise acts as an independent and aggressive force until it is destroyed or the magic binding it loses strength.&lt;br /&gt;
&lt;br /&gt;
The construct will also make some effort to hinder those engaging its creator, more potent constructs doing so with greater frequency. Some speculate that this represents the stirring of consciousness, an attempt to protect its creator out of self preservation. Most regard this line of thinking as nonsense and attribute the behavior to clever design on the part of the spell&#039;s originators.&lt;br /&gt;
|messaging=&#039;&#039;&#039;Casting&#039;&#039;&#039;:&lt;br /&gt;
Evandger grinds his dirt brutally into the palm of his hand without flinching, blood and soil forming a viscous paste.&lt;br /&gt;
&lt;br /&gt;
A puce cloud billows forth from Evandger&#039;s grasp, accompanied by the stench of burning flesh. Evandger chenches his fist and the swirling torrent of particles responds, coalescing into a large humanoid construct of sodden loam.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Abruptly the exterior of the being solidifies into a rocky shell, trapping a smattering of liquid on the outside. The viscous fluid runs labrynthine trails down the front of the creature before being reabsorbed by its skin. Its head mechanically snaps up and it immediately scans the area for targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Ending&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The force holding a broad dirt construct together abruptly gives way and a fiery red liquid wells up from rapidly spreading cracks in its hardened exterior. In the blink of an eye, the remaining shell collapses into the merest handful of dust, scattering on the breeze almost immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Messaging&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
A broad dirt construct jerks its head abrputly and looks directly at a zombified Prydaen. It plunges a grasping hand into its own chest, pulling forth a clotted mass of dripping soil. Spinning, it hucks the glob directly at the zombified Prydaen!&lt;br /&gt;
&lt;br /&gt;
The zombified Prydaen watches in horrified silence as the fiery red gloop sails toward it. The mass slams directly into the side of the zombified Prydaen&#039;s head, spattering everywhere, and the zombified Prydaen bends over gagging in revulsion.&lt;br /&gt;
|spelltype=Utility&lt;br /&gt;
|tier=first&lt;br /&gt;
|planned=No&lt;br /&gt;
|scroll=No&lt;br /&gt;
|target=No&lt;br /&gt;
|held=No&lt;br /&gt;
}}&lt;br /&gt;
&amp;gt;look const&lt;br /&gt;
&lt;br /&gt;
Roughly as large as a Kaldar, this creature moves quickly but with striking deliberation. Every motion has a direct purpose and while at rest it stands unnaturally still. Its reddish-grey skin appears to be made of some porous stone, but the color shifts subtly, as though some manner of fiery red liquid roils just below the surface. Expressionless as this creature is, violence is clear in its every action.&lt;br /&gt;
&lt;br /&gt;
You see a broad dirt construct.&lt;br /&gt;
The dirt construct is in good shape.&lt;br /&gt;
It is wearing nothing!&lt;br /&gt;
It is carrying nothing!&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Visions_of_Darkness_(2.0)&amp;diff=112263</id>
		<title>Visions of Darkness (2.0)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Visions_of_Darkness_(2.0)&amp;diff=112263"/>
		<updated>2009-12-14T04:44:58Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: added min prep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Visions of Darkness&lt;br /&gt;
|minprep=4&lt;br /&gt;
|abbrev=VOD&lt;br /&gt;
|validtarget=Critters, Others&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Corruption&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|desc=A simple curse, the Visions of Darkness spell places a psychic malady on the victim that causes their brain to believe their eyes are receiving much less light than they are. It does not affect combat prowess, but makes a target considerably less perceptive.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Philosophers, for the most part, enjoy a life unburdened by the gaze of the authorities, nestled in hard to find hideouts or simply blending in naturally with the &#039;good citizens&#039; of Elanthia.&lt;br /&gt;
&lt;br /&gt;
However, there does come times when not even the magic of [[Obfuscation]] is able to adequately protect them, and some foolish person desires to chase after them. The Corruption curse of [[Visions of Darkness]] is known to inflict a psychic assault on the target that vastly reduces the amount of light intake to their eyes.&lt;br /&gt;
&lt;br /&gt;
While this effect is not quite enough to impair actual combat ability, it becomes particularly hard to spot stealthy actions nearby, and the curse typically lasts long enough for the Necromancer to hide and sneak away back to their scholarly pursuits.&lt;br /&gt;
|messaging=&amp;lt;Caster&amp;gt; gestures at &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;Caster&amp;gt;&#039;s eyes flare with a whorl of black energy as his gaze turns upon &amp;lt;target&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
You notice &amp;lt;target&amp;gt;&#039;s eyes blacken very briefly.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Caster&amp;gt; gestures at you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;Caster&amp;gt;&#039;s eyes flare with a whorl of black energy as her gaze turns upon you.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your vision dulls over as you feel a psychic onslaught take control of part of your vision!  Everything darkens considerably, rendering you much less perceptive.&amp;lt;br /&amp;gt;&lt;br /&gt;
|spelltype=Versus Will&lt;br /&gt;
|spelltype2=Offensive&lt;br /&gt;
|tier=first&lt;br /&gt;
|planned=No&lt;br /&gt;
|scroll=No&lt;br /&gt;
|target=No&lt;br /&gt;
|held=No&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*[[Perception]] debuff&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Vivisection_(2.0)&amp;diff=111104</id>
		<title>Vivisection (2.0)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Vivisection_(2.0)&amp;diff=111104"/>
		<updated>2009-12-14T04:44:21Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: added min prep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Vivisection&lt;br /&gt;
|minprep=9&lt;br /&gt;
|abbrev=VIV&lt;br /&gt;
|validtarget=Critters, Others&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Synthetic Creation&lt;br /&gt;
|prereqs=[[Siphon Vitality]], 30th Circle&lt;br /&gt;
|desc=The Vivisection spell is one of the most deadly in the Necromancer&#039;s arsenal. The ability to flay a target with none the wiser of who cast the spell, and even to remain in hiding after a cast, is something no other magicians have ever been able to master. Additionally, this spell is useful on corpses to assist in harvesting from them.&lt;br /&gt;
|messaging=You get a startling sensation, as some sixth sense barely warns you of an assault by &#039;&#039;&amp;lt;Person&amp;gt;&#039;&#039;!&amp;lt;br /&amp;gt;&lt;br /&gt;
A cacophonous keening wail erupting is the last thing you notice before a sharp pain through your back heralds you to oblivion.&lt;br /&gt;
|spelltype=Offensive&lt;br /&gt;
|tier=third&lt;br /&gt;
|planned=No&lt;br /&gt;
|scroll=No&lt;br /&gt;
|target=Yes&lt;br /&gt;
|held=No&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Necromancer]]&#039;s [[Targeted Magic|TM]] [[snipe]] spell.&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Obfuscation_(2.0)&amp;diff=231481</id>
		<title>Obfuscation (2.0)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Obfuscation_(2.0)&amp;diff=231481"/>
		<updated>2009-12-14T04:43:50Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: added min prep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Obfuscation&lt;br /&gt;
|minprep=1&lt;br /&gt;
|abbrev=OB&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Corruption&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|desc=The Obfuscation spell projects a psychic field that blunts the mind with a sense of placid normalcy in all those touched by it. This draws less critical attention to the magician, assisting him in any attempt to stay unperceived.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It was difficult for the other Guilds to get a clear grasp on the Obfuscation spell, but then again, that was always the point. After all, what self-respecting Philosopher would allow him or herself to be found out by the unscientific philistines?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Finally, lost or possibly leaked notes were discovered that hinted at the reason why Necromancers were so bloody difficult to find.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The Corruption mutation of Obfuscation, like most Corruption magics, is very subtle. It normalizes the caster so that they appear more like the &#039;everyman&#039;. People simply just don&#039;t want to spend time looking at them, their eyes are encouraged to simply slide by the boring specimen of mundanity. While this won&#039;t stop a Necromancer who&#039;s drawing attention to themselves from being noticed, it apparently does quite a bit to let them practice their arts in obscurity.&amp;lt;br /&amp;gt;&lt;br /&gt;
|spelltype=Buffing&lt;br /&gt;
|tier=first&lt;br /&gt;
|planned=No&lt;br /&gt;
|scroll=No&lt;br /&gt;
|target=No&lt;br /&gt;
|held=No&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Equal [[Hiding]] and [[Stalking]] buffs.&lt;br /&gt;
*Has advantages as a Necromancer&#039;s first spell.&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Worm%27s_Mist_(2.0)&amp;diff=72685</id>
		<title>Worm&#039;s Mist (2.0)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Worm%27s_Mist_(2.0)&amp;diff=72685"/>
		<updated>2009-12-14T04:41:54Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: added min prep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Worm&#039;s Mist&lt;br /&gt;
|minprep=10&lt;br /&gt;
|abbrev=WORMM&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Transcendental Necromancy&lt;br /&gt;
|prereqs=[[Philosopher&#039;s Preservation]]&lt;br /&gt;
|desc=Worm&#039;s Mist is a powerful yet potentially crippling defense. The spell mutates the Necromancer&#039;s sweat glands and pores, allowing his body to produce a clinging, supernatural miasma. Any spell that passes through the miasma risks coming apart at the seams, including the Necromancer&#039;s own.&lt;br /&gt;
&lt;br /&gt;
The spell is traditionally deployed near the skin, granting the caster protection against other magicians without any chinks or flaws. While the Necromancer&#039;s own spells are likewise hindered, that is what Risen are for. Alternately, he may weave Worm&#039;s Mist into a shell approximately ten feet in diameter. This allows the Necromancer to freely cast upon himself and anyone within a melee, but grants the same courtesy to his enemies.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The spell self-consciously named Worm&#039;s Mist reveals to all gods-fearing men the monstrous nature of the Necromancers&#039; so-called Transcendental path. It enflames the skin and causes the pores to expel a miasma with the stench of rotten meat. Wriggling forms, like crimson maggots, can be seen feeding upon the cloud or even burrowing into the Necromancer&#039;s flesh.&lt;br /&gt;
&lt;br /&gt;
Though clearly demonic in origin and temperament, the spell is a powerful ward against magic. Patterns that cross through the mist rot and die before their time, leaving the Necromancer unscathed. It is a minor blessing that the Necromancers&#039; patrons are so ill-tempered, or the Necromancers themselves so clumsy with their gifts, that it affects their magic in equal measure. Yet still, the Necromancer&#039;s greatest threat is often not the magic at his fingertips but the monsters at his beck and call.&lt;br /&gt;
&lt;br /&gt;
Some Necromancers are known to shape the unholy miasma in a sphere around them, rather than let it settle on their flesh. Rejoice upon seeing such a grandiose display, for while the Necromancer has freed himself of some of the burden upon his own magic, so may you swiftly wade through the mist and bring justice to them from close at hand.&lt;br /&gt;
|messaging=&amp;lt;&#039;&#039;Caster&#039;&#039;&amp;gt; gestures.&amp;lt;br /&amp;gt;&lt;br /&gt;
Greasy black mist rises from &amp;lt;&#039;&#039;Caster&#039;&#039;&amp;gt;&#039;s &amp;lt;&#039;&#039;skin/scales/fur&#039;&#039;&amp;gt; and expands outward to create a miasmatic sphere.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Interacting with Spell:&#039;&#039; Tiny red and purple shafts appear within the black mist surrounding &amp;lt;&#039;&#039;Caster&#039;&#039;&amp;gt; and writhe in frenzy.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your spell is weakened as it passes through the unholy miasma.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
XXX gestures at &amp;lt;&#039;&#039;Necro&#039;&#039;&amp;gt;.&lt;br /&gt;
Tiny red and purple shafts appear within the black mist surrounding &amp;lt;&#039;&#039;Necro&#039;&#039;&amp;gt; and writhe in frenzy.&lt;br /&gt;
|spelltype=Defensive&lt;br /&gt;
|tier=third&lt;br /&gt;
|planned=No&lt;br /&gt;
|scroll=No&lt;br /&gt;
|target=No&lt;br /&gt;
|held=No&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Magic barrier spell.&lt;br /&gt;
*&#039;&#039;Old planned description:&#039;&#039; Worm&#039;s Mist works by proxy -- It creates a sphere of black mist around the caster, which in turn attracts purplish worms from some vile dimension. Though these worms feed on the mist, they are harmless to flesh and bone. The worms &#039;react&#039; poorly with incoming or outgoing spells from the Fire Manipulation and Psychic Projection books, dying in small gouts of purple flame but blocking such spells completely. Renewed casts of Worm&#039;s Mist attract larger numbers of worms into the cloud.&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Viscous_Solution_(2.0)&amp;diff=115985</id>
		<title>Viscous Solution (2.0)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Viscous_Solution_(2.0)&amp;diff=115985"/>
		<updated>2009-12-14T04:41:15Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: added min prep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Viscous Solution&lt;br /&gt;
|minprep=10&lt;br /&gt;
|abbrev=VS&lt;br /&gt;
|validtarget=Area of Effect&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Synthetic Creation&lt;br /&gt;
|prereqs=[[Acid Splash]], [[Philosopher&#039;s Preservation]]&lt;br /&gt;
|desc=Viscous Solution creates an enormous mass of viscous goo like a floating pond, then lets it fall upon the area. The goo seems to stick to living and sentient creatures for some reason, quickly hardening so that it is difficult to move without spending time dealing with it. Whether hindered or not, a thin coating of the goo remains on all victims, an odd property of the substance causing further applications to have no effect for a short period.&lt;br /&gt;
|messaging=&amp;lt;Caster&amp;gt; makes a sweeping gesture with one arm, bringing it up from the sky down towards the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
With a slurping sound, a massive torrent of viscous red and green goo rains from above!&amp;lt;br /&amp;gt;&lt;br /&gt;
The viscous solution drenches you thoroughly, quickly solidifying and forcing you to struggle to get to a point where you can move more properly again.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 25 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Removing Hiding/Invisibility:&#039;&#039;&#039; Your location is revealed by your struggles!&amp;lt;br /&amp;gt;&lt;br /&gt;
|spelltype=Versus Stamina&lt;br /&gt;
|spelltype2=Area of Effect&lt;br /&gt;
|tier=third&lt;br /&gt;
|planned=No&lt;br /&gt;
|scroll=No&lt;br /&gt;
|target=No&lt;br /&gt;
|held=No&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Causes AoE roundtime of up to 25 seconds.&lt;br /&gt;
*Critical success against a target can remove hiding or invisibility.&lt;br /&gt;
*Cooldown period that prevents recasting even after the duration of it has expired.&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Siphon_Vitality_(2.0)&amp;diff=111090</id>
		<title>Siphon Vitality (2.0)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Siphon_Vitality_(2.0)&amp;diff=111090"/>
		<updated>2009-12-14T04:39:28Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: added min prep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Siphon Vitality&lt;br /&gt;
|minprep=8&lt;br /&gt;
|abbrev=SV&lt;br /&gt;
|validtarget=Critters, Others&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Blood Magic&lt;br /&gt;
|prereqs=[[Acid Splash]], [[Heighten Pain]]&lt;br /&gt;
|desc=The Siphon Vitality spell strikes your opponent with a powerful blast of Necromantic energy. Once this energy reaches the flesh and blood of its target, it saps the very life force from it, causing the opponent to wither and possibly die. If this spell is fully targeted, the caster will receive a portion of the siphoned-out energy.&lt;br /&gt;
|messaging=With a slight flick, &#039;&#039;&amp;lt;caster&amp;gt;&#039;&#039; points one of his fingers at &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Leaping from &#039;&#039;&amp;lt;caster&amp;gt;&#039;&#039;&#039;s finger, an oozing tendril of reddish-black energy snakes towards &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039;!&amp;lt;br /&amp;gt;&lt;br /&gt;
The tendril latches onto &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039;&#039;s head!&amp;lt;br /&amp;gt;&lt;br /&gt;
A tornado of red and black tentacles whirls across and through &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; face, as the entire head wracks and contorts in a brief expression of agony before dissolving into bits of bone dust and desiccated blood.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tendril latches onto &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039;&#039;s left hand!&amp;lt;br /&amp;gt;&lt;br /&gt;
As if disappointed by the less vital location that it has managed to attach to, the voracious tendril&#039;s spurts of reddish-black energy consume &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039;&#039;s entire left hand within the blink of an eye, leaving simply a blizzard of desiccated blood and remnants of mostly disintegrated bone behind.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tendril latches onto &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039;&#039;s chest!&amp;lt;br /&amp;gt;&lt;br /&gt;
Reddish-black energy carves a swath through &#039;&#039;&amp;lt;his/her&amp;gt;&#039;&#039; chest, every bit of &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039;&#039;s body that the spasming tendril touches disintegrating instantly, until &#039;&#039;&amp;lt;he/she&amp;gt;&#039;&#039; is split into two equally dead masses.&amp;lt;br /&amp;gt;&lt;br /&gt;
|tier=second&lt;br /&gt;
|planned=No&lt;br /&gt;
|scroll=No&lt;br /&gt;
|target=Yes&lt;br /&gt;
|held=No&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Horses&amp;diff=18269</id>
		<title>Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Horses&amp;diff=18269"/>
		<updated>2009-11-24T05:26:43Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: /* Skills Taught to Adventurers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
&lt;br /&gt;
===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
&lt;br /&gt;
===Buying from an Adventurer===&lt;br /&gt;
&lt;br /&gt;
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
&lt;br /&gt;
==Horse Appearance==&lt;br /&gt;
&lt;br /&gt;
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Your Horse==&lt;br /&gt;
&lt;br /&gt;
Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
&lt;br /&gt;
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
&lt;br /&gt;
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
&lt;br /&gt;
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
&lt;br /&gt;
Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
&lt;br /&gt;
==Horse Care==&lt;br /&gt;
&lt;br /&gt;
Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
&lt;br /&gt;
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
&lt;br /&gt;
To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
&lt;br /&gt;
===Grooming===&lt;br /&gt;
&lt;br /&gt;
There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
&lt;br /&gt;
===Stabling===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
&lt;br /&gt;
Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse.  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you. There is a small fee for this service.  &lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
&lt;br /&gt;
===Storing===&lt;br /&gt;
&lt;br /&gt;
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
&lt;br /&gt;
==Teaching Adventurers and Horses==&lt;br /&gt;
&lt;br /&gt;
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
&lt;br /&gt;
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, load, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
&lt;br /&gt;
===Skills Taught to Adventurers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It &lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Basic Horsemanship&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Ride horses&lt;br /&gt;
| Everyone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prepare&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Prepare spells on horseback&lt;br /&gt;
| Magic users&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 30th circle [[Paladin]]&lt;br /&gt;
| Fight on horseback&lt;br /&gt;
| 30th circle&lt;br /&gt;
|~80 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Mount&lt;br /&gt;
| 40th circle [[Paladin]]&lt;br /&gt;
| Mount horse while in combat&lt;br /&gt;
| [[Paladins]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th circle [[Paladin]]&lt;br /&gt;
| Improved jousting skill&lt;br /&gt;
| 40th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Load&lt;br /&gt;
| 40th circle [[Barbarian]]&lt;br /&gt;
| Load ranged weapons on horseback&lt;br /&gt;
| 40th circle ([[Barbarians]] at circle 30th)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Grab&lt;br /&gt;
| 40th circle [[Bard]]&lt;br /&gt;
| Grab things off the ground from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bareback&lt;br /&gt;
| 20th circle [[Ranger]]&lt;br /&gt;
| Ride without a saddle or padding&lt;br /&gt;
| Everyone&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Riding&lt;br /&gt;
| 45th circle [[Trader]]&lt;br /&gt;
| Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
| 40th circle ([[Traders]] at 35th)&lt;br /&gt;
|~30 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Target&lt;br /&gt;
| 30th circle [[Warrior Mage]]&lt;br /&gt;
| Target creatures from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
circle 29 paladin could not learn combat, but at circle 30 could&amp;lt;br&amp;gt;&lt;br /&gt;
circle 30 paladin could not learn joust, will verify when higher level reached - Verand&amp;lt;br&amp;gt;&lt;br /&gt;
Circle 35th empath can learn to joust. - Khelek&lt;br /&gt;
&lt;br /&gt;
===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! [[Ranger]] Level Required&lt;br /&gt;
! What it Does&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Leadrope&lt;br /&gt;
| 20th&lt;br /&gt;
| Horse stays calm while having a rope or bridle on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Saddle&lt;br /&gt;
| 30th&lt;br /&gt;
| Horse stays calm while having a saddle on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Beg&lt;br /&gt;
| 40th&lt;br /&gt;
| Trick - The horse can sit and beg&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jump&lt;br /&gt;
| 40th&lt;br /&gt;
| Trick&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kneel&lt;br /&gt;
| 30th or 40th&lt;br /&gt;
| Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rear&lt;br /&gt;
| 40th&lt;br /&gt;
| Trick&lt;br /&gt;
(Crossing Stableman does not know anything about Rear)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Prance&lt;br /&gt;
| 40th&lt;br /&gt;
| Trick&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sit&lt;br /&gt;
| 40th&lt;br /&gt;
| Trick &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Spin&lt;br /&gt;
| 40th&lt;br /&gt;
| Trick&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Animal&lt;br /&gt;
| 50th&lt;br /&gt;
| Teaches a horse not to be afraid of animalistic races ([[Prydaen]], [[S&#039;Kra Mur]], and [[Rakash]] in moonskin) &lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 50th&lt;br /&gt;
| Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th&lt;br /&gt;
| Teaches horse to perform a joust &lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| 50th&lt;br /&gt;
| Teaches horse not to fear offensive magic being cast atop it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| War&lt;br /&gt;
| 50th&lt;br /&gt;
| Horse will fight with you ([[Paladins]] only!) when you are in combat. &lt;br /&gt;
&lt;br /&gt;
([[Ranger]] must first learn from Stableman in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted). &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see the [[Horse Gear]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fauna]]&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Horses&amp;diff=18268</id>
		<title>Horses</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Horses&amp;diff=18268"/>
		<updated>2009-11-24T04:59:44Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]&lt;br /&gt;
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you&#039;re a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.&lt;br /&gt;
&lt;br /&gt;
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and &amp;lt;tt&amp;gt;ASK &amp;lt;STABLEMASTER&amp;gt; ABOUT HORSE&amp;lt;/tt&amp;gt;. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply &amp;quot;listen&amp;quot; to the lesson. When it is complete, you&#039;ll know how to ride! In addition, magic users should &amp;lt;tt&amp;gt;ASK &amp;lt;Stablemaster&amp;gt; ABOUT PREPARE&amp;lt;/tt&amp;gt;, so that they can prepare spells while mounted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying a Horse==&lt;br /&gt;
Before buying your horse, there are two very important points to consider. &lt;br /&gt;
&lt;br /&gt;
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to &amp;lt;tt&amp;gt;KNEEL&amp;lt;/tt&amp;gt; by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. &lt;br /&gt;
&lt;br /&gt;
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!&lt;br /&gt;
&lt;br /&gt;
===Buying from a Stable===&lt;br /&gt;
&lt;br /&gt;
At the stable, you can either &amp;lt;tt&amp;gt;LOOK IN CORRAL&amp;lt;/tt&amp;gt; or simply &amp;lt;tt&amp;gt;ORDER&amp;lt;/tt&amp;gt; to see a menu of the of the horses currently available, along with their prices. To &amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt; at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to &amp;lt;tt&amp;gt;LOOK 2&amp;lt;/tt&amp;gt;. Likewise, to purchase the second horse, you would &amp;lt;tt&amp;gt;ORDER 2&amp;lt;/tt&amp;gt;. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!&lt;br /&gt;
&lt;br /&gt;
===Buying from an Adventurer===&lt;br /&gt;
&lt;br /&gt;
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.&lt;br /&gt;
&lt;br /&gt;
==Horse Appearance==&lt;br /&gt;
&lt;br /&gt;
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Height&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horse height is measured in &amp;quot;hands&amp;quot;, which are 4 inches each. Height is measured from the ground to the top of the horse&#039;s shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The color of your horse is the first thing someone will see if your horse is standing in a room. They&#039;ll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Detailed Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horses can possess a number of different coat and color variations, and it&#039;s rare to find identical horses unless you&#039;re purchasing a white one. There are several different features you can look for, such as &#039;&#039;&#039;a glistening white coat&#039;&#039;&#039;, or &#039;&#039;&#039;a light reddish brown colored coat and mahogany highlights&#039;&#039;&#039;. Keep an eye open for all sorts of unique patterns!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breeds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]].  Each breed has its own characteristics which are discussed on the breed&#039;s page.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Your Horse==&lt;br /&gt;
&lt;br /&gt;
Now that you have your horse, you&#039;ll want to know how to interact with it! This is why you got a horse in the first place, isn&#039;t it? &lt;br /&gt;
&lt;br /&gt;
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it&#039;s accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people&#039;s horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. &lt;br /&gt;
&lt;br /&gt;
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You&#039;ll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (&#039;&#039;see the section on [[Horses#Horse Care|Horse Care]] below&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.&lt;br /&gt;
&lt;br /&gt;
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don&#039;t know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). &lt;br /&gt;
&lt;br /&gt;
Horses have four speeds: &#039;&#039;&#039;walk, trot, canter&#039;&#039;&#039; and &#039;&#039;&#039;gallop&#039;&#039;&#039;. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that &amp;quot;curve&amp;quot; for you.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;To make your horse change speed:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To make your horse perform a trick:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to}} [beg|spin] or&lt;br /&gt;
&lt;br /&gt;
{{tt|SIGNAL HORSE to JUMP}} (thing)&lt;br /&gt;
&lt;br /&gt;
==Horse Care==&lt;br /&gt;
&lt;br /&gt;
Horses are a responsibility. If you don&#039;t take good care of your horse, it can become sick, injured, and even die. To check on a horse&#039;s condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming.  If the horse shies away from you, {{tt|APPROACH}} a few times.&lt;br /&gt;
&lt;br /&gt;
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.&lt;br /&gt;
&lt;br /&gt;
===Feeding===&lt;br /&gt;
&lt;br /&gt;
Horses love to eat grass, which is easily forageable in most areas.  Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt&#039;s, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
To buy food from a tack shop, simply {{com|ASK}} &amp;lt;shopkeeper&amp;gt; {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. &lt;br /&gt;
&lt;br /&gt;
To feed your horse, just hold the food in your right hand and {{com|FEED}} &amp;lt;food&amp;gt; {{tt|TO HORSE}}.  A horse will not eat on its own however so you must feed your horse or it will go hungry.&lt;br /&gt;
&lt;br /&gt;
===Grooming===&lt;br /&gt;
&lt;br /&gt;
There are three &amp;quot;sections&amp;quot; of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you&#039;ve finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you &amp;lt;tt&amp;gt;ASK &amp;lt;shopkeeper&amp;gt; ABOUT GROOM&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the mane and tail&#039;&#039;&#039;, &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; with empty hands until you are told you need a brush. Pull out your soft brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are told to use another tool. Next, pull out your mane and tail brush, and &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt; until you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the coat&#039;&#039;&#039;, hold the curry comb and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt;. When you&#039;re asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, &amp;lt;tt&amp;gt;BRUSH HORSE&amp;lt;/tt&amp;gt;. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To clean the hooves&#039;&#039;&#039;, get your hoof pick and &amp;lt;tt&amp;gt;CLEAN HORSE&amp;lt;/tt&amp;gt; four times, once for each hoof. &lt;br /&gt;
&lt;br /&gt;
===Stabling===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s time to stop adventuring for the day, it&#039;s important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it&#039;s returned to the nearest stable. &lt;br /&gt;
&lt;br /&gt;
Stabling your horse is simple. First, bring him/her to a stable.  Then make sure you are &#039;&#039;&#039;not&#039;&#039;&#039; leading the horse.  Next, remove all of your gear from the horse except the bridle, and then &amp;lt;tt&amp;gt;STABLE HORSE&amp;lt;/tt&amp;gt;. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you&#039;re an [[Estate Holder]] you can use &amp;lt;tt&amp;gt;BUNDLE HORSE&amp;lt;/tt&amp;gt; to get the stableboys to pack up your gear for you. There is a small fee for this service.  &lt;br /&gt;
&lt;br /&gt;
When you&#039;re ready to get your horse out again, go to any stable and &amp;lt;tt&amp;gt;RETURN HORSE&amp;lt;/tt&amp;gt;. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don&#039;t go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it&#039;s being fed and groomed!&lt;br /&gt;
&lt;br /&gt;
===Storing===&lt;br /&gt;
&lt;br /&gt;
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher.  This enables them to catch or sell multiple horses since a player may only own one horse at a time.  To retreive the horse hold the voucher in the right hand and UNSTORE twice.&lt;br /&gt;
&lt;br /&gt;
==Teaching Adventurers and Horses==&lt;br /&gt;
&lt;br /&gt;
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.&lt;br /&gt;
&lt;br /&gt;
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn &amp;lt;tt&amp;gt;JOUST&amp;lt;/tt&amp;gt; from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, load, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach an Adventurer:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To teach a horse:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tt&amp;gt;INSTRUCT &amp;lt;horse&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To review what skills you have available to teach either players or horses, simply use the &amp;lt;tt&amp;gt;INSTRUCT&amp;lt;/tt&amp;gt; verb by itself.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
*Only one person or horse can be instructed at a time.&lt;br /&gt;
*No normal class can be taught at the same time as instructing.&lt;br /&gt;
&lt;br /&gt;
===Skills Taught to Adventurers===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Who Teaches It &lt;br /&gt;
! What it Does&lt;br /&gt;
! Who Can Learn&lt;br /&gt;
! Class Time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Basic Horsemanship&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Ride horses&lt;br /&gt;
| Everyone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prepare&lt;br /&gt;
| Stablemaster&lt;br /&gt;
| Prepare spells on horseback&lt;br /&gt;
| Magic users&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 30th circle [[Paladin]]&lt;br /&gt;
| Fight on horseback&lt;br /&gt;
| 30th circle&lt;br /&gt;
|~80 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Mount&lt;br /&gt;
| 40th circle [[Paladin]]&lt;br /&gt;
| Mount horse while in combat&lt;br /&gt;
| [[Paladins]]: 35th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th circle [[Paladin]]&lt;br /&gt;
| Improved jousting skill&lt;br /&gt;
| 40th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Load&lt;br /&gt;
| 40th circle [[Barbarian]]&lt;br /&gt;
| Load ranged weapons on horseback&lt;br /&gt;
| 40th circle ([[Barbarians]] at circle 30th)&lt;br /&gt;
|~20 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Grab&lt;br /&gt;
| 40th circle [[Bard]]&lt;br /&gt;
| Grab things off the ground from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bareback&lt;br /&gt;
| 20th circle [[Ranger]]&lt;br /&gt;
| Ride without a saddle or padding&lt;br /&gt;
| Everyone&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Riding&lt;br /&gt;
| 45th circle [[Trader]]&lt;br /&gt;
| Ride faster, even along &amp;quot;curves&amp;quot; if there are no intersections&lt;br /&gt;
| 40th circle ([[Traders]] at 35th)&lt;br /&gt;
|~30 minutes&lt;br /&gt;
|-&lt;br /&gt;
| Target&lt;br /&gt;
| 30th circle [[Warrior Mage]]&lt;br /&gt;
| Target creatures from horseback&lt;br /&gt;
| 40th circle&lt;br /&gt;
|~10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
circle 29 paladin could not learn combat, but at circle 30 could&amp;lt;br&amp;gt;&lt;br /&gt;
circle 30 paladin could not learn joust, will verify when higher level reached - Verand&lt;br /&gt;
Circle 35th empath can learn to joust. - Khelek&lt;br /&gt;
&lt;br /&gt;
===Taught to Horses===&lt;br /&gt;
These classes take approximately 6 hours total to teach ALL skills.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! [[Ranger]] Level Required&lt;br /&gt;
! What it Does&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Leadrope&lt;br /&gt;
| 20th&lt;br /&gt;
| Horse stays calm while having a rope or bridle on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Saddle&lt;br /&gt;
| 30th&lt;br /&gt;
| Horse stays calm while having a saddle on.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Beg&lt;br /&gt;
| 40th&lt;br /&gt;
| Trick - The horse can sit and beg&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jump&lt;br /&gt;
| 40th&lt;br /&gt;
| Trick&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Kneel&lt;br /&gt;
| 30th or 40th&lt;br /&gt;
| Teaches horse to kneel so smaller races can mount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rear&lt;br /&gt;
| 40th&lt;br /&gt;
| Trick&lt;br /&gt;
(Crossing Stableman does not know anything about Rear)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Prance&lt;br /&gt;
| 40th&lt;br /&gt;
| Trick&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sit&lt;br /&gt;
| 40th&lt;br /&gt;
| Trick &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Spin&lt;br /&gt;
| 40th&lt;br /&gt;
| Trick&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Animal&lt;br /&gt;
| 50th&lt;br /&gt;
| Teaches a horse not to be afraid of animalistic races ([[Prydaen]], [[S&#039;Kra Mur]], and [[Rakash]] in moonskin) &lt;br /&gt;
Horse will BOLT when approached by one of these races, so it&#039;s important to teach it to all horses.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| 50th&lt;br /&gt;
| Teaches horse to go to battle&lt;br /&gt;
([[Ranger]] must first learn from [[Paladin]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Joust&lt;br /&gt;
| 50th&lt;br /&gt;
| Teaches horse to perform a joust &lt;br /&gt;
([[Ranger]] must first learn from 40th [[Paladin]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Magic&lt;br /&gt;
| 50th&lt;br /&gt;
| Teaches horse not to fear offensive magic being cast atop it.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| War&lt;br /&gt;
| 50th&lt;br /&gt;
| Horse will fight with you ([[Paladins]] only!) when you are in combat. &lt;br /&gt;
&lt;br /&gt;
([[Ranger]] must first learn from Stableman in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted). &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Horse Gear and Shopping==&lt;br /&gt;
&lt;br /&gt;
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.&lt;br /&gt;
&lt;br /&gt;
For a full list of available horse gear and an explanation of each item, see the [[Horse Gear]].&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Horse Shops|Horse Shops]]&lt;br /&gt;
*[[:Category:Tack Shops|Tack Shops]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tack&#039;&#039;&#039;: &amp;quot;Tack&amp;quot; refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you&#039;re trained to ride bareback, you must use a saddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Padding&#039;&#039;&#039;: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barding&#039;&#039;&#039;: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039;: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grooming Tools&#039;&#039;&#039;: In Elanthia, there are tools to groom the horse&#039;s coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feed&#039;&#039;&#039;: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.&lt;br /&gt;
&lt;br /&gt;
==Jousting==&lt;br /&gt;
&lt;br /&gt;
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. &lt;br /&gt;
&lt;br /&gt;
To initiate the challenge, you must &amp;lt;tt&amp;gt;SIGNAL HORSE TO JOUST &amp;lt;player&amp;gt;&amp;lt;/tt&amp;gt; and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Jousting]].&lt;br /&gt;
&lt;br /&gt;
==Horse Wrangling==&lt;br /&gt;
&lt;br /&gt;
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any &amp;quot;active&amp;quot; horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply &amp;lt;tt&amp;gt;STORE HORSE&amp;lt;/tt&amp;gt; at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.&lt;br /&gt;
&lt;br /&gt;
Before you head out, make sure to pick up a leadrope. &amp;lt;tt&amp;gt;TIE&amp;lt;/tt&amp;gt; the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!&lt;br /&gt;
&lt;br /&gt;
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area.  In the process of breaking the herd, the horse may attack the ranger.  For information about horses as creatures, click here: [[Horse (creature)]]&lt;br /&gt;
&lt;br /&gt;
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.&lt;br /&gt;
&lt;br /&gt;
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.&lt;br /&gt;
Once you find the herd, &amp;lt;tt&amp;gt;HIDE&amp;lt;/tt&amp;gt;! Your next step is to &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt;. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the &amp;lt;tt&amp;gt;STALK HERD&amp;lt;/tt&amp;gt; command until you are &#039;&#039;&#039;&amp;lt;tt&amp;gt;DANGEROUSLY CLOSE&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to them. Now, &amp;lt;tt&amp;gt;CUT HERD&amp;lt;/tt&amp;gt;. You will separate one horse from the rest of the herd, you don&#039;t get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.&lt;br /&gt;
&lt;br /&gt;
Once you get the horse you want, &amp;lt;tt&amp;gt;THROW ROPE AT HORSE&amp;lt;/tt&amp;gt;. If you happen to have more than one horse cut from the herd, specify the one you want by color - &amp;lt;tt&amp;gt;THROW ROPE AT &amp;lt;COLOR&amp;gt; HORSE&amp;lt;/tt&amp;gt;. The individual horses can wander around, so it&#039;s good to specify so that you don&#039;t accidentally end up with the wrong horse.&lt;br /&gt;
&lt;br /&gt;
==Horse History==&lt;br /&gt;
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game.  Never say never!&lt;br /&gt;
&lt;br /&gt;
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.&lt;br /&gt;
&lt;br /&gt;
===Announcement regarding horses by Jeremael===&lt;br /&gt;
Greetings! &lt;br /&gt;
I&#039;ve updated the Horse System with a number of new things. &lt;br /&gt;
&lt;br /&gt;
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR &amp;amp; SIGNAL HORSE SPIN. &lt;br /&gt;
&lt;br /&gt;
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! &lt;br /&gt;
&lt;br /&gt;
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. &lt;br /&gt;
&lt;br /&gt;
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. &lt;br /&gt;
&lt;br /&gt;
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! &lt;br /&gt;
&lt;br /&gt;
GM Jeremael&lt;br /&gt;
&lt;br /&gt;
===Killing Player Horses===&lt;br /&gt;
Player-owned horses are killable through a [[bug]] and skinnable once slain.  Since killing a player-owned horse is a bug it is currently against policy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fauna]]&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Articulated_obsidian_gauntlets_edged_with_thin_gold_chain&amp;diff=330789</id>
		<title>Armor:Articulated obsidian gauntlets edged with thin gold chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Articulated_obsidian_gauntlets_edged_with_thin_gold_chain&amp;diff=330789"/>
		<updated>2009-11-02T23:38:06Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: Created page with &amp;#039;{{Armor |look=You see nothing unusual. |noun=gauntlets |type=heavy plate |area=hands |hindrance=fair |stealth=light |absorbance=good |puncture=good |slice=high |impact=moderate |...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|noun=gauntlets&lt;br /&gt;
|type=heavy plate&lt;br /&gt;
|area=hands&lt;br /&gt;
|hindrance=fair&lt;br /&gt;
|stealth=light&lt;br /&gt;
|absorbance=good&lt;br /&gt;
|puncture=good&lt;br /&gt;
|slice=high&lt;br /&gt;
|impact=moderate&lt;br /&gt;
|fire=good&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|electric=poor&lt;br /&gt;
|construction=average strength&lt;br /&gt;
|metal=y&lt;br /&gt;
|appcost=6875&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=Elahkti&#039;s Metal Arts&lt;br /&gt;
|cost=4961 Dokora&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Deep_black_steel-visored_helm_embossed_with_a_golden_rising_sun&amp;diff=330754</id>
		<title>Armor:Deep black steel-visored helm embossed with a golden rising sun</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Deep_black_steel-visored_helm_embossed_with_a_golden_rising_sun&amp;diff=330754"/>
		<updated>2009-11-02T23:35:43Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: Created page with &amp;#039;{{Armor |look=You see nothing unusual. |noun=black helm |type=heavy plate |area=eyes, head, neck |hindrance=fair |stealth=fair |puncture=good |punctureab=good |slice=high |slicea...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|noun=black helm&lt;br /&gt;
|type=heavy plate&lt;br /&gt;
|area=eyes, head, neck&lt;br /&gt;
|hindrance=fair&lt;br /&gt;
|stealth=fair&lt;br /&gt;
|puncture=good&lt;br /&gt;
|punctureab=good&lt;br /&gt;
|slice=high&lt;br /&gt;
|sliceab=good&lt;br /&gt;
|impact=moderate&lt;br /&gt;
|impactab=good&lt;br /&gt;
|fire=good&lt;br /&gt;
|fireab=good&lt;br /&gt;
|cold=moderate&lt;br /&gt;
|coldab=good&lt;br /&gt;
|electric=poor&lt;br /&gt;
|electricab=good&lt;br /&gt;
|construction=quite hard&lt;br /&gt;
|metal=y&lt;br /&gt;
|appcost=15625&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=Elahkti&#039;s Metal Arts&lt;br /&gt;
|cost=11275 Dokora&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:Glimmereyes&amp;diff=21227</id>
		<title>User talk:Glimmereyes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:Glimmereyes&amp;diff=21227"/>
		<updated>2009-11-01T08:21:28Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome ==&lt;br /&gt;
&lt;br /&gt;
Welcome to Elanthipedia!  If you have any questions, please drop me a note on my [[User talk:Naeya|talk page]] or via AIM at EmpathNaeya.--[[User:Naeya|Naeya]] ([[User talk:Naeya|talk]]) 18:25, 25 March 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nice work on the guild articles! --[[User:Farman|Farman]] 09:58, 26 March 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
&lt;br /&gt;
Great job on adding all those shops.  Keep it up!&lt;br /&gt;
:--[[User:Naeya|Naeya]] &amp;lt;sup&amp;gt;([[User talk:Naeya|talk]])&amp;lt;/sup&amp;gt; 20:25, 26 May 2007 (CDT)&lt;br /&gt;
Again, great work on the Aesry Surlaenis&#039;a shops.&lt;br /&gt;
:--[[User:Naeya|Naeya]] &amp;lt;sup&amp;gt;([[User talk:Naeya|talk]])&amp;lt;/sup&amp;gt; 09:52, 2 July 2007 (CDT)&lt;br /&gt;
Hehe, again, great work on the shop and item updates.  Thank you for your hard work!&lt;br /&gt;
:--[[User:Naeya|Naeya]] &amp;lt;sup&amp;gt;([[User talk:Naeya|talk]])&amp;lt;/sup&amp;gt; 18:12, 2 July 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Naming convention ==&lt;br /&gt;
&lt;br /&gt;
Have we suddenly decided to use the Wikipedia naming conventions instead of the proper names of the items? I&#039;m a mite confused.--[[User:Naeya|Naeya]] &amp;lt;sup&amp;gt;([[User talk:Naeya|talk]])&amp;lt;/sup&amp;gt; 09:07, 27 June 2008 (CDT)&lt;br /&gt;
:Template:ShopItem is set up to Capitalize the first letter of the first word and make all the other letters lowercase.  To get the catalog listings correct for items like [[Item:Black tarr ale]] there would either need to be a redirect page from &amp;quot;Black tarr ale&amp;quot; to &amp;quot;Black Tarr ale&amp;quot; or use an exception for each link in a shop&#039;s catalog.  I felt this was the easier route, but I don&#039;t think there&#039;s been an official decision on how to handle such names.  Calling it a convention&#039;s a little strong, but I couldn&#039;t think of a better phrasing&amp;lt;br&amp;gt;-[[User:Glimmereyes|Glimmereyes]] 09:24, 27 June 2008 (CDT)&lt;br /&gt;
:Ahh ok.   Thanks for the explanation. :)  I&#039;ve been out of the loop on the Item explosion.--[[User:Naeya|Naeya]] &amp;lt;sup&amp;gt;([[User talk:Naeya|talk]])&amp;lt;/sup&amp;gt; 10:29, 27 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Template Docs==&lt;br /&gt;
Thanks for updating them, I keep forgetting. -[[User:Caraamon|Caraamon Strugr-Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 04:20, 14 July 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== fest shop template ==&lt;br /&gt;
&lt;br /&gt;
Heya!  Just a note - I think it&#039;s customary to leave the province/town off of Festival shops.  Or so sayeth the all powerful {{tlink|Store At A Glance}} template instructions.--[[User:Naeya|Naeya]] &amp;lt;sup&amp;gt;([[User talk:Naeya|talk]])&amp;lt;/sup&amp;gt; 10:29, 1 November 2008 (CDT)&lt;br /&gt;
:Whoops, done to many shop it became a habit.&amp;lt;br&amp;gt;-[[User:Glimmereyes|Glimmereyes]] 10:48, 1 November 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Cleric Spell Tree==&lt;br /&gt;
Nice job on the updated spell tree.  Just wanted to give you a heads up that Sick only requires Rejuve and Soul Shield requires PFE and Rejuve, not SICK, so they should be a second tier. --[[User:Thilan|Thilan]] 22:18, 24 December 2008 (UTC)&lt;br /&gt;
:Hey, just a few other things that I didn&#039;t notice earlier -- OM is required for AO, not Reve, Vigil is required for AE in addition to DR and Bene requires Bless in addition to MaPP.  I can&#039;t figure out a way to make the last two fit into the chart, so maybe just footnote AE &amp;amp; Bene. --[[User:Thilan|Thilan]] 05:08, 25 December 2008 (UTC)&lt;br /&gt;
::Looks good, just [[SOS]] should be yellow since it&#039;s in the [[:Category:Holy Defense Spellbook|Holy Defense spellbook]] and [[Sanctify Pattern]] was just released so should be added.  It&#039;s a [[:Category:Second Tier Spells|second tier]] [[:Category:Holy Enchantments Spellbook|Holy Enchantments spell]] with [[Bless]] as a prereq, so it could fit right between [[HOT]] and [[DR]].  Again, awesome job -- I wish I had a clue about editing (even the link Naeya gave me mystified me) so I wouldn&#039;t have to bother you! --[[User:Thilan|Thilan]] 16:07, 31 December 2008 (UTC)&lt;br /&gt;
:If you&#039;re working on a new image to include FoU, then SoS should be changed to yellow since it&#039;s a Holy Defense spell and not Spirit Manipulation. Nice job keeping on top of it. --[[User:Thilan|thilan]] 15:02, 5 April 2009 (UTC)&lt;br /&gt;
::Could have sworn I did that already.  Must have uploaded an older copy when I changed it prevously.&amp;lt;br&amp;gt;-[[User:Glimmereyes|Glimmereyes]] 16:10, 5 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sysop nomination ==&lt;br /&gt;
&lt;br /&gt;
Would you be interested in sysop status to help expedite some of your projects?  Namely all the namespace moves you&#039;ve been making, so you can delete the old articles.  You&#039;ve also proven to be an asset to the wiki in other areas.  Let me know if you are interested.--[[User:Naeya|Naeya]] &amp;lt;sup&amp;gt;([[User talk:Naeya|talk]])&amp;lt;/sup&amp;gt; 15:48, 29 December 2008 (UTC)&lt;br /&gt;
:Sure, I&#039;d be happy to clean up after my messes :)&amp;lt;br&amp;gt;-[[User:Glimmereyes|Glimmereyes]] 16:17, 29 December 2008 (UTC)&lt;br /&gt;
::There you go.  Use it wisely! :) --[[User:Naeya|Naeya]] &amp;lt;sup&amp;gt;([[User talk:Naeya|talk]])&amp;lt;/sup&amp;gt; 16:48, 29 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Armor:Visored helm]] ==&lt;br /&gt;
&lt;br /&gt;
Am I missing anything, but you changed the hinderance lines on this and as a Trader I just got a certain appraise (though not weight) and came up with what I posted here.  I don&#039;t recall which store I bought my helm from, so it could be a variance between tembeg&#039;s and the ilithi store though... not sure. --[[User:Callek|Callek]] 14:51, 31 December 2008 (UTC)&lt;br /&gt;
:Both Shard and Crossing appraise as Fair hindrance. You might have a Helm from a critter drop.&amp;lt;br&amp;gt;-[[User:Glimmereyes|Glimmereyes]] 15:56, 31 December 2008 (UTC)&lt;br /&gt;
::Hmmm, fair enough -- I&#039;ll verify again later tonight, I&#039;ll just buy a new helm to check.  If we get conflicting information might make sense to meet you in game and compare them together... I&#039;ll let you know here though --[[User:Callek|Callek]] 18:52, 31 December 2008 (UTC)&lt;br /&gt;
:::Just bought from crossing and &amp;quot;If you were only wearing a visored helm you could expect your maneuvering to be unhindered and your stealth to be lightly hindered.&amp;quot; One of two  things could be going on here, (1) I am misremembering how to interpret this line... and this is not the true exact-message; or (2) Hinderance is actually calculated and displayed based on the character doing the appraisal... which would make our listing here very very suboptimal. If neither is (likely) the case, willing to try and meet me one day to try and figure out why we are getting different appraisals? --[[User:Callek|Callek]] 04:10, 1 January 2009 (UTC)&lt;br /&gt;
::::There are two Hinderance lines, a static and one that takes the character&#039;s Armor skill into account.  You want the line just above the Protections, it&#039;ll say &amp;quot;You feel certain that a visored helm appears to impose fair maneuvering hindrance and fair stealth hindrance, offering:&amp;quot;&amp;lt;br&amp;gt;-[[User:Glimmereyes|Glimmereyes]] 16:11, 1 January 2009 (UTC)&lt;br /&gt;
:::::Ahhh, Makes me wonder how I forgot that; sorry then (confirmed fair/fair) --[[User:Callek|Callek]] 18:05, 1 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[RanikMap4]] ==&lt;br /&gt;
&lt;br /&gt;
You dropped some movement arrows, and shifted some rooms slightly... any special reason or by accident? (compare [http://www.elanthipedia.com/w/images/archive/b/bf/20090128160159%21Map4.gif] vs. [http://www.elanthipedia.com/w/images/b/bf/Map4.gif] at its expanded state. --[[User:Callek|Callek]] 17:59, 28 January 2009 (UTC)&lt;br /&gt;
:Good catch on the Directional, completely missed that.&lt;br /&gt;
&lt;br /&gt;
:As for shifting the rooms, a pet peeve of mine is when the diagnal movements don&#039;t actually hit the corners of the rooms.  Not a big enough annoyance to go through all the maps, but if I&#039;m going to edit the map anyways, I usually try to make them line up.&amp;lt;br&amp;gt;-[[User:Glimmereyes|Glimmereyes]] 18:16, 28 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== You&#039;re A Disturbed Person ==&lt;br /&gt;
&lt;br /&gt;
...for going through all those templates and updating them. Welcome to the club! -Moderator [[User:Caraamon|Caraamon Strugr-Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 23:47, 26 February 2009 (UTC)&lt;br /&gt;
:Oh ya, and thanks.-Moderator [[User:Caraamon|Caraamon Strugr-Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 23:48, 26 February 2009 (UTC)&lt;br /&gt;
::It&#039;s a break from cleaning out the Concept name space and adding all the food items I&#039;ve gathered.  Mmm, tedium ;)&amp;lt;br&amp;gt;-[[User:Glimmereyes|Glimmereyes]] 00:03, 27 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skinning Knife Fix ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the fix on naming for the Skinning knives.  I wasn&#039;t sure how to approach that, but I&#039;ll try to remember the (1) / (2) in the future.&lt;br /&gt;
:The GMs are usually pretty good about not reusing names so not a big worry, but sometimes they like to throw us a curve ball.&amp;lt;br&amp;gt;-[[User:Glimmereyes|Glimmereyes]] 17:32, 21 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Item Template ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Yeah, no problem, I actually wasn&#039;t sure what to use, I cut and paste an item from some other store and it was &amp;quot;t=c&amp;quot;. I realized a was for armor and w was for weapons but I wasn&#039;t sure what to use for other stuff. I&#039;ll check out the template you linked for next time, thanks.--[[User:Khelek|Khelek]] 08:21, 1 November 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pestle_made_from_a_thigh_bone&amp;diff=353957</id>
		<title>Item:Pestle made from a thigh bone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pestle_made_from_a_thigh_bone&amp;diff=353957"/>
		<updated>2009-10-31T19:45:31Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: Created page with &amp;#039;{{Item |look=Cut in half, the knuckle of the large bone serves as a grinding surface.  The entire pestle is stained in mottled shades of green, yellow, red, and purple. |type=alc...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=Cut in half, the knuckle of the large bone serves as a grinding surface.  The entire pestle is stained in mottled shades of green, yellow, red, and purple.&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=Leftovers&lt;br /&gt;
|cost=902 Dokora&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Bone-handled_scalpel_with_an_obsidian_blade&amp;diff=353952</id>
		<title>Weapon:Bone-handled scalpel with an obsidian blade</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Bone-handled_scalpel_with_an_obsidian_blade&amp;diff=353952"/>
		<updated>2009-10-31T19:44:38Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: Created page with &amp;#039;{{Weapon |look=A delicately curved bone has been cleaned, polished, and covered with a light coating of shellac.  A notch in the end of the bone has been fitted with a sharp obsi...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|look=A delicately curved bone has been cleaned, polished, and covered with a light coating of shellac.  A notch in the end of the bone has been fitted with a sharp obsidian blade.&lt;br /&gt;
&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=LE&lt;br /&gt;
|puncture=poor&lt;br /&gt;
|slice=poor&lt;br /&gt;
|impact=poor&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=dismally&lt;br /&gt;
|construction=average strength&lt;br /&gt;
|metal=yes&lt;br /&gt;
|appcost=1562&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=Leftovers&lt;br /&gt;
|cost=1127&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Bone-handled_razor_(2)&amp;diff=353945</id>
		<title>Item:Bone-handled razor (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Bone-handled_razor_(2)&amp;diff=353945"/>
		<updated>2009-10-31T19:43:29Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: Created page with &amp;#039;{{Item |look=The bone handle of the razor curves gently away from the sharp side of the blade.  The handle is stained a dark brown and sealed with shellac to protect it from wate...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=The bone handle of the razor curves gently away from the sharp side of the blade.  The handle is stained a dark brown and sealed with shellac to protect it from water damage.&lt;br /&gt;
&lt;br /&gt;
|type=-&lt;br /&gt;
|appcost=7500&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=Leftovers&lt;br /&gt;
|cost=5412&lt;br /&gt;
}}&lt;br /&gt;
This can be used to shave.&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Leftovers_(1)&amp;diff=134661</id>
		<title>Leftovers (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Leftovers_(1)&amp;diff=134661"/>
		<updated>2009-10-31T19:42:16Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name       = Leftovers&lt;br /&gt;
|MapNumber        = &lt;br /&gt;
|Owner            = -&lt;br /&gt;
|NumRooms         = 1&lt;br /&gt;
|Store Type       = Armor, Weapon&lt;br /&gt;
|Fest             = Holy Festival 396&lt;br /&gt;
|Coin             = Dokoras&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Leftovers&lt;br /&gt;
|desc=No attempt has been made to cover or decorate the bare metal walls.  Even the opening where a door should be set has been left unaltered.  Little more effort has been put into the merchandise displays, which appear to have been unceremoniously dumped in the room.  You also see a rickety table with some stuff on it and a pile of tools with some stuff on it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the table}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone armor|18040}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone skullcap|1668}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone tasset|2255}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone aventail|4059}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone gauntlets with the shadowy image of a panther|2818}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone breastplate|6314}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone mask|2976}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone gauntlets|2255}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone greaves|2255}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone vambraces|2255}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the pile}}&lt;br /&gt;
{{ShopItem|t=c|mortar made of an arbelog skull|1804}}&lt;br /&gt;
{{ShopItem|t=w|curved machete with a bone handle|5412}}&lt;br /&gt;
{{ShopItem|t=w|bone-handled carving knife|1127}}&lt;br /&gt;
{{ShopItem|t=w|woodcutter&#039;s hatchet with a bone covered handle|6765}}&lt;br /&gt;
{{ShopItem|t=c|bone-handled razor|5412}}&lt;br /&gt;
{{ShopItem|t=w|bone-handled scalpel with an obsidian blade|1127}}&lt;br /&gt;
{{ShopItem|t=c|pestle made from a thigh bone|902}}&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Woodcutter%27s_hatchet_with_a_bone_covered_handle&amp;diff=353943</id>
		<title>Weapon:Woodcutter&#039;s hatchet with a bone covered handle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Woodcutter%27s_hatchet_with_a_bone_covered_handle&amp;diff=353943"/>
		<updated>2009-10-31T19:41:39Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: Created page with &amp;#039;{{Weapon |range=melee |type=ME |puncture=low |slice=fair |impact=low |balance=poorly |suitedness=reasonably |construction=average strength |metal=yes |appcost=9375 |sourcetype=so...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=ME&lt;br /&gt;
|puncture=low&lt;br /&gt;
|slice=fair&lt;br /&gt;
|impact=low&lt;br /&gt;
|balance=poorly&lt;br /&gt;
|suitedness=reasonably&lt;br /&gt;
|construction=average strength&lt;br /&gt;
|metal=yes&lt;br /&gt;
|appcost=9375&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=Leftovers&lt;br /&gt;
|cost=6765 Dokora&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Bone-handled_carving_knife_(1)&amp;diff=353939</id>
		<title>Weapon:Bone-handled carving knife (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Bone-handled_carving_knife_(1)&amp;diff=353939"/>
		<updated>2009-10-31T19:40:37Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: Created page with &amp;#039;{{Weapon |look=A tranquil forest scene has been carved into the bone handle of the knife.  The bone might have been stained a dark brown at one time, but the color is now mostly ...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|look=A tranquil forest scene has been carved into the bone handle of the knife.  The bone might have been stained a dark brown at one time, but the color is now mostly the brownish-red of old bloodstains.&lt;br /&gt;
&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=LE&lt;br /&gt;
|puncture=poor&lt;br /&gt;
|slice=poor&lt;br /&gt;
|impact=poor&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=fairly&lt;br /&gt;
|construction=average strength&lt;br /&gt;
|metal=yes&lt;br /&gt;
|appcost=1562&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=Leftovers&lt;br /&gt;
|cost=1127 Dokora&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Curved_machete_with_a_bone_handle&amp;diff=353936</id>
		<title>Weapon:Curved machete with a bone handle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Curved_machete_with_a_bone_handle&amp;diff=353936"/>
		<updated>2009-10-31T19:39:28Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: Created page with &amp;#039;{{Weapon |look=The tool is chipped and appears to have been heavily used.  However, the bone handle appears to be relatively new, sporting only a few blood stains near the blade....&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|look=The tool is chipped and appears to have been heavily used.  However, the bone handle appears to be relatively new, sporting only a few blood stains near the blade.&lt;br /&gt;
&lt;br /&gt;
|range=melee&lt;br /&gt;
|type=ME&lt;br /&gt;
|puncture=poor&lt;br /&gt;
|slice=moderate&lt;br /&gt;
|impact=low&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=fairly&lt;br /&gt;
|construction=fairly sturdy&lt;br /&gt;
|metal=yes&lt;br /&gt;
|appcost=7500&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=Leftovers&lt;br /&gt;
|cost=5412&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Leftovers_(1)&amp;diff=134660</id>
		<title>Leftovers (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Leftovers_(1)&amp;diff=134660"/>
		<updated>2009-10-31T19:38:13Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name       = Leftovers&lt;br /&gt;
|MapNumber        = &lt;br /&gt;
|Owner            = -&lt;br /&gt;
|NumRooms         = 1&lt;br /&gt;
|Store Type       = Armor, Weapon&lt;br /&gt;
|Fest             = Holy Festival 396&lt;br /&gt;
|Coin             = Dokoras&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Leftovers&lt;br /&gt;
|desc=No attempt has been made to cover or decorate the bare metal walls.  Even the opening where a door should be set has been left unaltered.  Little more effort has been put into the merchandise displays, which appear to have been unceremoniously dumped in the room.  You also see a rickety table with some stuff on it and a pile of tools with some stuff on it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the table}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone armor|18040}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone skullcap|1668}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone tasset|2255}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone aventail|4059}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone gauntlets with the shadowy image of a panther|2818}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone breastplate|6314}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone mask|2976}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone gauntlets|2255}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone greaves|2255}}&lt;br /&gt;
{{ShopItem|t=a|blackened bone vambraces|2255}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the pile}}&lt;br /&gt;
{{ShopItem|t=c|mortar made of an arbelog skull|1804}}&lt;br /&gt;
{{ShopItem|t=w|curved machete with a bone handle|5412}}&lt;br /&gt;
{{ShopItem|t=w|bone-handled carving knife|1127}}&lt;br /&gt;
{{ShopItem|t=w|woodcutter&#039;s hatchet with a bone covered handle|6765}}&lt;br /&gt;
{{ShopItem|t=w|bone-handled razor|5412}}&lt;br /&gt;
{{ShopItem|t=w|bone-handled scalpel with an obsidian blade|1127}}&lt;br /&gt;
{{ShopItem|t=c|pestle made from a thigh bone|902}}&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Mortar_made_of_an_arbelog_skull&amp;diff=353934</id>
		<title>Item:Mortar made of an arbelog skull</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Mortar_made_of_an_arbelog_skull&amp;diff=353934"/>
		<updated>2009-10-31T19:37:12Z</updated>

		<summary type="html">&lt;p&gt;KHELEK: Created page with &amp;#039;{{Item |look=The bottom of an arbelog skull has been filed flat, allowing the skull to sit evenly.  The interior is stained with a mottling of greens, reds, yellows, browns, and ...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=The bottom of an arbelog skull has been filed flat, allowing the skull to sit evenly.  The interior is stained with a mottling of greens, reds, yellows, browns, and purples.&lt;br /&gt;
&lt;br /&gt;
|type=alchemy&lt;br /&gt;
|appcost=2500&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=Leftovers&lt;br /&gt;
|cost=1804 Dokora&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KHELEK</name></author>
	</entry>
</feed>