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	<updated>2026-05-01T03:55:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Su_Helmas:_Seeds_of_Entropy/Incidental_loot&amp;diff=507302</id>
		<title>Su Helmas: Seeds of Entropy/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Su_Helmas:_Seeds_of_Entropy/Incidental_loot&amp;diff=507302"/>
		<updated>2019-09-14T16:48:41Z</updated>

		<summary type="html">&lt;p&gt;KEZZA: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tip:&#039;&#039;&#039; Different monsters may drop different items.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
*{{sloot|w|long gilt-edged dagger with a central blood channel}}&lt;br /&gt;
*{{sloot|w|jagged sandstone shard with a lump of soulstone}}&lt;br /&gt;
*{{sloot|w|petrified piece of mantrap stalk}}&lt;br /&gt;
*{{sloot|w|elongated spiky barb}}&lt;br /&gt;
*{{sloot|w|enormous calcified leaf with sharp-looking edges}}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
*{{sloot|s|polished black ceremonial shield embossed with a seven-pointed star}}&lt;br /&gt;
*{{sloot|s|rough sandstone slab incised with odd symbols}}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
*{{sloot|a|heavy gloves embroidered with blood-shot eyeballs on the palms}}&lt;br /&gt;
*{{sloot|a|tarnished chain gloves edged in a seven-pointed star motif}}&lt;br /&gt;
*{{sloot|a|reinforced oilcan with a missing bottom}}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
*{{sloot|i|rikar crystal shaped like a crystal hand holding a tiny zoetia}} -- forehead gem&lt;br /&gt;
*{{sloot|i|fan of three Tokka cards carved from a single duskbloom sapphire}} -- forehead gem&lt;br /&gt;
*{{sloot|i|small Seed of Entropy wrought from purple gold}} -- forehead gem&lt;br /&gt;
*{{sloot|i|piece of smooth starstone embossed with a golden eye}} -- forehead gem&lt;br /&gt;
*{{sloot|i|carved viper&#039;s eye sapphire shaped like a stylized upturned Q}} -- forehead gem&lt;br /&gt;
*{{sloot|i|piece of ivory carved with tiny copper-rubbed symbols}} -- forehead gem&lt;br /&gt;
*{{sloot|i|sheer batiste blindfold}} -- accents features&lt;br /&gt;
*{{sloot|i|necklace suspending an eventide moonstone pendant rimmed in blackened silver}}&lt;br /&gt;
*{{sloot|i|blindfold}}&lt;br /&gt;
*{{sloot|i|simple rope sandals}}&lt;br /&gt;
*{{sloot|i|fraying twine belt}}&lt;br /&gt;
*{{sloot|i|tattered purple robes edged with gold braiding}}&lt;br /&gt;
*{{sloot|i|tarnished copper pin shaped like an open eye}}&lt;br /&gt;
*{{sloot|i|blackened brass gear }}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
*{{sloot|i|pale spiritwood cigar case clasped with an indurium Bloodworm Comet}}&lt;br /&gt;
*{{sloot|i|dusky grey satchel branded with geometric shapes}}&lt;br /&gt;
*{{sloot|i|dreamweave saddlebag clasped with a golden eye}}&lt;br /&gt;
**{{sloot|i|leather bridle with a closed golden eye centered on the browband}}&lt;br /&gt;
**{{sloot|i|twilight-hued leather saddle tooled with phofe flowers}}&lt;br /&gt;
**{{sloot|i|golden saddle pad}}&lt;br /&gt;
**{{sloot|i|dreamweave caparison embroidered with closed golden eyes}}&lt;br /&gt;
&lt;br /&gt;
*{{sloot|i|ink-splotched blue pouch with a broken drawstring}} - &lt;br /&gt;
**{{sloot|i|inky Elothean-red vial}}&lt;br /&gt;
**{{sloot|i|inky glitter-infused vial}}&lt;br /&gt;
**{{sloot|i|inky hunter green vial}}&lt;br /&gt;
**{{sloot|i|inky purple vial}}&lt;br /&gt;
**{{sloot|i|inky Rissan-orange vial}} &lt;br /&gt;
&lt;br /&gt;
*{{sloot|i|ink-splotched deep purple pouch with a golden closed eye clasp}}&lt;br /&gt;
**{{sloot|i|inky burgundy vial}}&lt;br /&gt;
**{{sloot|i|inky daffodil-yellow vial}}&lt;br /&gt;
**{{sloot|i|inky jade-green vial}}&lt;br /&gt;
**{{sloot|i|inky peach vial}}&lt;br /&gt;
**{{sloot|i|inky sunset-orange vial}}&lt;br /&gt;
&lt;br /&gt;
*{{sloot|i|ink-splotched red pouch with a simple leather drawstring}}&lt;br /&gt;
**{{sloot|i|inky aquamarine vial}}&lt;br /&gt;
**{{sloot|i|inky blue-violet vial}}&lt;br /&gt;
**{{sloot|i|inky cyan vial}}&lt;br /&gt;
**{{sloot|i|inky ichor-green vial}}&lt;br /&gt;
**{{sloot|i|inky magenta vial}}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
*{{sloot|i|jug of oil}}&lt;br /&gt;
*{{sloot|i|can of borax flux}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
*{{sloot|i|blackened verdant heart}}&lt;br /&gt;
*{{sloot|i|deep viridian verdant heart}}&lt;br /&gt;
*{{sloot|i|lurid green verdant heart}}&lt;br /&gt;
*{{sloot|i|milky celadon verdant heart}}&lt;br /&gt;
*{{sloot|i|sanguine-stained verdant heart}}&lt;br /&gt;
*{{sloot|i|sickly green verdant heart}}&lt;br /&gt;
*{{sloot|i|chartreuse verdant heart}}&lt;br /&gt;
*{{sloot|i|brass bolt with an oily sheen}}&lt;br /&gt;
*{{sloot|i|stylized cambrinth comet with a silver-glittered tail}}&lt;br /&gt;
*{{sloot|i|small lump of soulstone}}&lt;br /&gt;
*{{sloot|i|pitted and pockmarked cambrinth moon}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*{{sloot|i|chakrel gear attached to a curving metal band}}&lt;br /&gt;
*{{sloot|i|dusty leather-bound journal depicting a closed golden eye}}&lt;br /&gt;
*{{sloot|i|damaged leather-bound book depicting a closed golden eye}}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
*{{sloot|i|pale amber-hued sand golem eye}}&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
*{{sloot|i|golden eye-shaped bell}} -- door type homes&lt;br /&gt;
*{{sloot|i|door-shaped voucher}} -- A nice door with a multitude of crude eyes carved into it.&lt;br /&gt;
*{{sloot|i|some carnivorous plants }} -- knoll type homes&lt;br /&gt;
&lt;br /&gt;
==Horse==&lt;br /&gt;
*{{sloot|i|leather crinnet with a mane of nightingale feathers}}&lt;br /&gt;
*{{sloot|i|twilight-purple peytrel emblazoned with the sleeping eye of G&#039;nar Peth}}&lt;/div&gt;</summary>
		<author><name>KEZZA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Su_Helmas:_Seeds_of_Entropy/Incidental_loot&amp;diff=507301</id>
		<title>Su Helmas: Seeds of Entropy/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Su_Helmas:_Seeds_of_Entropy/Incidental_loot&amp;diff=507301"/>
		<updated>2019-09-14T16:45:15Z</updated>

		<summary type="html">&lt;p&gt;KEZZA: /* Clothing and Jewelry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tip:&#039;&#039;&#039; Different monsters may drop different items.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
*{{sloot|w|long gilt-edged dagger with a central blood channel}}&lt;br /&gt;
*{{sloot|w|jagged sandstone shard with a lump of soulstone}}&lt;br /&gt;
*{{sloot|w|petrified piece of mantrap stalk}}&lt;br /&gt;
*{{sloot|w|elongated spiky barb}}&lt;br /&gt;
*{{sloot|w|enormous calcified leaf with sharp-looking edges}}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
*{{sloot|s|polished black ceremonial shield embossed with a seven-pointed star}}&lt;br /&gt;
*{{sloot|s|rough sandstone slab incised with odd symbols}}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
*{{sloot|a|heavy gloves embroidered with blood-shot eyeballs on the palms}}&lt;br /&gt;
*{{sloot|a|tarnished chain gloves edged in a seven-pointed star motif}}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
*{{sloot|i|rikar crystal shaped like a crystal hand holding a tiny zoetia}} -- forehead gem&lt;br /&gt;
*{{sloot|i|fan of three Tokka cards carved from a single duskbloom sapphire}} -- forehead gem&lt;br /&gt;
*{{sloot|i|small Seed of Entropy wrought from purple gold}} -- forehead gem&lt;br /&gt;
*{{sloot|i|piece of smooth starstone embossed with a golden eye}} -- forehead gem&lt;br /&gt;
*{{sloot|i|carved viper&#039;s eye sapphire shaped like a stylized upturned Q}} -- forehead gem&lt;br /&gt;
*{{sloot|i|piece of ivory carved with tiny copper-rubbed symbols}} -- forehead gem&lt;br /&gt;
*{{sloot|i|sheer batiste blindfold}} -- accents features&lt;br /&gt;
*{{sloot|i|necklace suspending an eventide moonstone pendant rimmed in blackened silver}}&lt;br /&gt;
*{{sloot|i|blindfold}}&lt;br /&gt;
*{{sloot|i|simple rope sandals}}&lt;br /&gt;
*{{sloot|i|fraying twine belt}}&lt;br /&gt;
*{{sloot|i|tattered purple robes edged with gold braiding}}&lt;br /&gt;
*{{sloot|i|tarnished copper pin shaped like an open eye}}&lt;br /&gt;
*{{sloot|i|blackened brass gear }}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
*{{sloot|i|pale spiritwood cigar case clasped with an indurium Bloodworm Comet}}&lt;br /&gt;
*{{sloot|i|dusky grey satchel branded with geometric shapes}}&lt;br /&gt;
*{{sloot|i|dreamweave saddlebag clasped with a golden eye}}&lt;br /&gt;
**{{sloot|i|leather bridle with a closed golden eye centered on the browband}}&lt;br /&gt;
**{{sloot|i|twilight-hued leather saddle tooled with phofe flowers}}&lt;br /&gt;
**{{sloot|i|golden saddle pad}}&lt;br /&gt;
**{{sloot|i|dreamweave caparison embroidered with closed golden eyes}}&lt;br /&gt;
&lt;br /&gt;
*{{sloot|i|ink-splotched blue pouch with a broken drawstring}} - &lt;br /&gt;
**{{sloot|i|inky Elothean-red vial}}&lt;br /&gt;
**{{sloot|i|inky glitter-infused vial}}&lt;br /&gt;
**{{sloot|i|inky hunter green vial}}&lt;br /&gt;
**{{sloot|i|inky purple vial}}&lt;br /&gt;
**{{sloot|i|inky Rissan-orange vial}} &lt;br /&gt;
&lt;br /&gt;
*{{sloot|i|ink-splotched deep purple pouch with a golden closed eye clasp}}&lt;br /&gt;
**{{sloot|i|inky burgundy vial}}&lt;br /&gt;
**{{sloot|i|inky daffodil-yellow vial}}&lt;br /&gt;
**{{sloot|i|inky jade-green vial}}&lt;br /&gt;
**{{sloot|i|inky peach vial}}&lt;br /&gt;
**{{sloot|i|inky sunset-orange vial}}&lt;br /&gt;
&lt;br /&gt;
*{{sloot|i|ink-splotched red pouch with a simple leather drawstring}}&lt;br /&gt;
**{{sloot|i|inky aquamarine vial}}&lt;br /&gt;
**{{sloot|i|inky blue-violet vial}}&lt;br /&gt;
**{{sloot|i|inky cyan vial}}&lt;br /&gt;
**{{sloot|i|inky ichor-green vial}}&lt;br /&gt;
**{{sloot|i|inky magenta vial}}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
*{{sloot|i|jug of oil}}&lt;br /&gt;
*{{sloot|i|can of borax flux}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
*{{sloot|i|blackened verdant heart}}&lt;br /&gt;
*{{sloot|i|deep viridian verdant heart}}&lt;br /&gt;
*{{sloot|i|lurid green verdant heart}}&lt;br /&gt;
*{{sloot|i|milky celadon verdant heart}}&lt;br /&gt;
*{{sloot|i|sanguine-stained verdant heart}}&lt;br /&gt;
*{{sloot|i|sickly green verdant heart}}&lt;br /&gt;
*{{sloot|i|chartreuse verdant heart}}&lt;br /&gt;
*{{sloot|i|brass bolt with an oily sheen}}&lt;br /&gt;
*{{sloot|i|stylized cambrinth comet with a silver-glittered tail}}&lt;br /&gt;
*{{sloot|i|small lump of soulstone}}&lt;br /&gt;
*{{sloot|i|pitted and pockmarked cambrinth moon}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*{{sloot|i|chakrel gear attached to a curving metal band}}&lt;br /&gt;
*{{sloot|i|dusty leather-bound journal depicting a closed golden eye}}&lt;br /&gt;
*{{sloot|i|damaged leather-bound book depicting a closed golden eye}}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
*{{sloot|i|pale amber-hued sand golem eye}}&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
*{{sloot|i|golden eye-shaped bell}} -- door type homes&lt;br /&gt;
*{{sloot|i|door-shaped voucher}} -- A nice door with a multitude of crude eyes carved into it.&lt;br /&gt;
*{{sloot|i|some carnivorous plants }} -- knoll type homes&lt;br /&gt;
&lt;br /&gt;
==Horse==&lt;br /&gt;
*{{sloot|i|leather crinnet with a mane of nightingale feathers}}&lt;br /&gt;
*{{sloot|i|twilight-purple peytrel emblazoned with the sleeping eye of G&#039;nar Peth}}&lt;/div&gt;</summary>
		<author><name>KEZZA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Su_Helmas:_Seeds_of_Entropy/Incidental_loot&amp;diff=507300</id>
		<title>Su Helmas: Seeds of Entropy/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Su_Helmas:_Seeds_of_Entropy/Incidental_loot&amp;diff=507300"/>
		<updated>2019-09-14T16:43:31Z</updated>

		<summary type="html">&lt;p&gt;KEZZA: /* Clothing and Jewelry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tip:&#039;&#039;&#039; Different monsters may drop different items.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
*{{sloot|w|long gilt-edged dagger with a central blood channel}}&lt;br /&gt;
*{{sloot|w|jagged sandstone shard with a lump of soulstone}}&lt;br /&gt;
*{{sloot|w|petrified piece of mantrap stalk}}&lt;br /&gt;
*{{sloot|w|elongated spiky barb}}&lt;br /&gt;
*{{sloot|w|enormous calcified leaf with sharp-looking edges}}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
*{{sloot|s|polished black ceremonial shield embossed with a seven-pointed star}}&lt;br /&gt;
*{{sloot|s|rough sandstone slab incised with odd symbols}}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
*{{sloot|a|heavy gloves embroidered with blood-shot eyeballs on the palms}}&lt;br /&gt;
*{{sloot|a|tarnished chain gloves edged in a seven-pointed star motif}}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
*{{sloot|i|rikar crystal shaped like a crystal hand holding a tiny zoetia}} -- forehead gem&lt;br /&gt;
*{{sloot|i|fan of three Tokka cards carved from a single duskbloom sapphire}} -- forehead gem&lt;br /&gt;
*{{sloot|i|small Seed of Entropy wrought from purple gold}} -- forehead gem&lt;br /&gt;
*{{sloot|i|piece of smooth starstone embossed with a golden eye}} -- forehead gem&lt;br /&gt;
*{{sloot|i|carved viper&#039;s eye sapphire shaped like a stylized upturned Q}} -- forehead gem&lt;br /&gt;
*{{sloot|i|sheer batiste blindfold}} -- accents features&lt;br /&gt;
*{{sloot|i|necklace suspending an eventide moonstone pendant rimmed in blackened silver}}&lt;br /&gt;
*{{sloot|i|blindfold}}&lt;br /&gt;
*{{sloot|i|simple rope sandals}}&lt;br /&gt;
*{{sloot|i|fraying twine belt}}&lt;br /&gt;
*{{sloot|i|tattered purple robes edged with gold braiding}}&lt;br /&gt;
*{{sloot|i|tarnished copper pin shaped like an open eye}}&lt;br /&gt;
*{{sloot|i|blackened brass gear }}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
*{{sloot|i|pale spiritwood cigar case clasped with an indurium Bloodworm Comet}}&lt;br /&gt;
*{{sloot|i|dusky grey satchel branded with geometric shapes}}&lt;br /&gt;
*{{sloot|i|dreamweave saddlebag clasped with a golden eye}}&lt;br /&gt;
**{{sloot|i|leather bridle with a closed golden eye centered on the browband}}&lt;br /&gt;
**{{sloot|i|twilight-hued leather saddle tooled with phofe flowers}}&lt;br /&gt;
**{{sloot|i|golden saddle pad}}&lt;br /&gt;
**{{sloot|i|dreamweave caparison embroidered with closed golden eyes}}&lt;br /&gt;
&lt;br /&gt;
*{{sloot|i|ink-splotched blue pouch with a broken drawstring}} - &lt;br /&gt;
**{{sloot|i|inky Elothean-red vial}}&lt;br /&gt;
**{{sloot|i|inky glitter-infused vial}}&lt;br /&gt;
**{{sloot|i|inky hunter green vial}}&lt;br /&gt;
**{{sloot|i|inky purple vial}}&lt;br /&gt;
**{{sloot|i|inky Rissan-orange vial}} &lt;br /&gt;
&lt;br /&gt;
*{{sloot|i|ink-splotched deep purple pouch with a golden closed eye clasp}}&lt;br /&gt;
**{{sloot|i|inky burgundy vial}}&lt;br /&gt;
**{{sloot|i|inky daffodil-yellow vial}}&lt;br /&gt;
**{{sloot|i|inky jade-green vial}}&lt;br /&gt;
**{{sloot|i|inky peach vial}}&lt;br /&gt;
**{{sloot|i|inky sunset-orange vial}}&lt;br /&gt;
&lt;br /&gt;
*{{sloot|i|ink-splotched red pouch with a simple leather drawstring}}&lt;br /&gt;
**{{sloot|i|inky aquamarine vial}}&lt;br /&gt;
**{{sloot|i|inky blue-violet vial}}&lt;br /&gt;
**{{sloot|i|inky cyan vial}}&lt;br /&gt;
**{{sloot|i|inky ichor-green vial}}&lt;br /&gt;
**{{sloot|i|inky magenta vial}}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
*{{sloot|i|jug of oil}}&lt;br /&gt;
*{{sloot|i|can of borax flux}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
*{{sloot|i|blackened verdant heart}}&lt;br /&gt;
*{{sloot|i|deep viridian verdant heart}}&lt;br /&gt;
*{{sloot|i|lurid green verdant heart}}&lt;br /&gt;
*{{sloot|i|milky celadon verdant heart}}&lt;br /&gt;
*{{sloot|i|sanguine-stained verdant heart}}&lt;br /&gt;
*{{sloot|i|sickly green verdant heart}}&lt;br /&gt;
*{{sloot|i|chartreuse verdant heart}}&lt;br /&gt;
*{{sloot|i|brass bolt with an oily sheen}}&lt;br /&gt;
*{{sloot|i|stylized cambrinth comet with a silver-glittered tail}}&lt;br /&gt;
*{{sloot|i|small lump of soulstone}}&lt;br /&gt;
*{{sloot|i|pitted and pockmarked cambrinth moon}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*{{sloot|i|chakrel gear attached to a curving metal band}}&lt;br /&gt;
*{{sloot|i|dusty leather-bound journal depicting a closed golden eye}}&lt;br /&gt;
*{{sloot|i|damaged leather-bound book depicting a closed golden eye}}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
*{{sloot|i|pale amber-hued sand golem eye}}&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
*{{sloot|i|golden eye-shaped bell}} -- door type homes&lt;br /&gt;
*{{sloot|i|door-shaped voucher}} -- A nice door with a multitude of crude eyes carved into it.&lt;br /&gt;
*{{sloot|i|some carnivorous plants }} -- knoll type homes&lt;br /&gt;
&lt;br /&gt;
==Horse==&lt;br /&gt;
*{{sloot|i|leather crinnet with a mane of nightingale feathers}}&lt;br /&gt;
*{{sloot|i|twilight-purple peytrel emblazoned with the sleeping eye of G&#039;nar Peth}}&lt;/div&gt;</summary>
		<author><name>KEZZA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Su_Helmas:_Seeds_of_Entropy/Incidental_loot&amp;diff=507298</id>
		<title>Su Helmas: Seeds of Entropy/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Su_Helmas:_Seeds_of_Entropy/Incidental_loot&amp;diff=507298"/>
		<updated>2019-09-14T16:40:52Z</updated>

		<summary type="html">&lt;p&gt;KEZZA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tip:&#039;&#039;&#039; Different monsters may drop different items.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
*{{sloot|w|long gilt-edged dagger with a central blood channel}}&lt;br /&gt;
*{{sloot|w|jagged sandstone shard with a lump of soulstone}}&lt;br /&gt;
*{{sloot|w|petrified piece of mantrap stalk}}&lt;br /&gt;
*{{sloot|w|elongated spiky barb}}&lt;br /&gt;
*{{sloot|w|enormous calcified leaf with sharp-looking edges}}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
*{{sloot|s|polished black ceremonial shield embossed with a seven-pointed star}}&lt;br /&gt;
*{{sloot|s|rough sandstone slab incised with odd symbols}}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
*{{sloot|a|heavy gloves embroidered with blood-shot eyeballs on the palms}}&lt;br /&gt;
*{{sloot|a|tarnished chain gloves edged in a seven-pointed star motif}}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
*{{sloot|i|rikar crystal shaped like a crystal hand holding a tiny zoetia}} -- forehead gem&lt;br /&gt;
*{{sloot|i|fan of three Tokka cards carved from a single duskbloom sapphire}} -- forehead gem&lt;br /&gt;
*{{sloot|i|small Seed of Entropy wrought from purple gold}} -- forehead gem&lt;br /&gt;
*{{sloot|i|piece of smooth starstone embossed with a golden eye}} -- forehead gem&lt;br /&gt;
*{{sloot|i|sheer batiste blindfold}} -- accents features&lt;br /&gt;
*{{sloot|i|necklace suspending an eventide moonstone pendant rimmed in blackened silver}}&lt;br /&gt;
*{{sloot|i|blindfold}}&lt;br /&gt;
*{{sloot|i|simple rope sandals}}&lt;br /&gt;
*{{sloot|i|fraying twine belt}}&lt;br /&gt;
*{{sloot|i|tattered purple robes edged with gold braiding}}&lt;br /&gt;
*{{sloot|i|tarnished copper pin shaped like an open eye}}&lt;br /&gt;
*{{sloot|i|blackened brass gear }}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
*{{sloot|i|pale spiritwood cigar case clasped with an indurium Bloodworm Comet}}&lt;br /&gt;
*{{sloot|i|dusky grey satchel branded with geometric shapes}}&lt;br /&gt;
*{{sloot|i|dreamweave saddlebag clasped with a golden eye}}&lt;br /&gt;
**{{sloot|i|leather bridle with a closed golden eye centered on the browband}}&lt;br /&gt;
**{{sloot|i|twilight-hued leather saddle tooled with phofe flowers}}&lt;br /&gt;
**{{sloot|i|golden saddle pad}}&lt;br /&gt;
**{{sloot|i|dreamweave caparison embroidered with closed golden eyes}}&lt;br /&gt;
&lt;br /&gt;
*{{sloot|i|ink-splotched blue pouch with a broken drawstring}} - &lt;br /&gt;
**{{sloot|i|inky Elothean-red vial}}&lt;br /&gt;
**{{sloot|i|inky glitter-infused vial}}&lt;br /&gt;
**{{sloot|i|inky hunter green vial}}&lt;br /&gt;
**{{sloot|i|inky purple vial}}&lt;br /&gt;
**{{sloot|i|inky Rissan-orange vial}} &lt;br /&gt;
&lt;br /&gt;
*{{sloot|i|ink-splotched deep purple pouch with a golden closed eye clasp}}&lt;br /&gt;
**{{sloot|i|inky burgundy vial}}&lt;br /&gt;
**{{sloot|i|inky daffodil-yellow vial}}&lt;br /&gt;
**{{sloot|i|inky jade-green vial}}&lt;br /&gt;
**{{sloot|i|inky peach vial}}&lt;br /&gt;
**{{sloot|i|inky sunset-orange vial}}&lt;br /&gt;
&lt;br /&gt;
*{{sloot|i|ink-splotched red pouch with a simple leather drawstring}}&lt;br /&gt;
**{{sloot|i|inky aquamarine vial}}&lt;br /&gt;
**{{sloot|i|inky blue-violet vial}}&lt;br /&gt;
**{{sloot|i|inky cyan vial}}&lt;br /&gt;
**{{sloot|i|inky ichor-green vial}}&lt;br /&gt;
**{{sloot|i|inky magenta vial}}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
*{{sloot|i|jug of oil}}&lt;br /&gt;
*{{sloot|i|can of borax flux}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
*{{sloot|i|blackened verdant heart}}&lt;br /&gt;
*{{sloot|i|deep viridian verdant heart}}&lt;br /&gt;
*{{sloot|i|lurid green verdant heart}}&lt;br /&gt;
*{{sloot|i|milky celadon verdant heart}}&lt;br /&gt;
*{{sloot|i|sanguine-stained verdant heart}}&lt;br /&gt;
*{{sloot|i|sickly green verdant heart}}&lt;br /&gt;
*{{sloot|i|chartreuse verdant heart}}&lt;br /&gt;
*{{sloot|i|brass bolt with an oily sheen}}&lt;br /&gt;
*{{sloot|i|stylized cambrinth comet with a silver-glittered tail}}&lt;br /&gt;
*{{sloot|i|small lump of soulstone}}&lt;br /&gt;
*{{sloot|i|pitted and pockmarked cambrinth moon}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*{{sloot|i|chakrel gear attached to a curving metal band}}&lt;br /&gt;
*{{sloot|i|dusty leather-bound journal depicting a closed golden eye}}&lt;br /&gt;
*{{sloot|i|damaged leather-bound book depicting a closed golden eye}}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
*{{sloot|i|pale amber-hued sand golem eye}}&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
*{{sloot|i|golden eye-shaped bell}} -- door type homes&lt;br /&gt;
*{{sloot|i|door-shaped voucher}} -- A nice door with a multitude of crude eyes carved into it.&lt;br /&gt;
*{{sloot|i|some carnivorous plants }} -- knoll type homes&lt;br /&gt;
&lt;br /&gt;
==Horse==&lt;br /&gt;
*{{sloot|i|leather crinnet with a mane of nightingale feathers}}&lt;br /&gt;
*{{sloot|i|twilight-purple peytrel emblazoned with the sleeping eye of G&#039;nar Peth}}&lt;/div&gt;</summary>
		<author><name>KEZZA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Su_Helmas:_Seeds_of_Entropy/Incidental_loot&amp;diff=507296</id>
		<title>Su Helmas: Seeds of Entropy/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Su_Helmas:_Seeds_of_Entropy/Incidental_loot&amp;diff=507296"/>
		<updated>2019-09-14T16:38:38Z</updated>

		<summary type="html">&lt;p&gt;KEZZA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tip:&#039;&#039;&#039; Different monsters may drop different items.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
*{{sloot|w|long gilt-edged dagger with a central blood channel}}&lt;br /&gt;
*{{sloot|w|jagged sandstone shard with a lump of soulstone}}&lt;br /&gt;
*{{sloot|w|petrified piece of mantrap stalk}}&lt;br /&gt;
*{{sloot|w|elongated spiky barb}}&lt;br /&gt;
*{{sloot|w|enormous calcified leaf with sharp-looking edges}}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
*{{sloot|s|polished black ceremonial shield embossed with a seven-pointed star}}&lt;br /&gt;
*{{sloot|s|rough sandstone slab incised with odd symbols}}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
*{{sloot|a|heavy gloves embroidered with blood-shot eyeballs on the palms}}&lt;br /&gt;
*{{sloot|a|tarnished chain gloves edged in a seven-pointed star motif}}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
*{{sloot|i|rikar crystal shaped like a crystal hand holding a tiny zoetia}} -- forehead gem&lt;br /&gt;
*{{sloot|i|fan of three Tokka cards carved from a single duskbloom sapphire}} -- forehead gem&lt;br /&gt;
*{{sloot|i|small Seed of Entropy wrought from purple gold}} -- forehead gem&lt;br /&gt;
*{{sloot|i|piece of smooth starstone embossed with a golden eye}} -- forehead gem&lt;br /&gt;
*{{sloot|i|sheer batiste blindfold}} -- accents features&lt;br /&gt;
*{{sloot|i|necklace suspending an eventide moonstone pendant rimmed in blackened silver}}&lt;br /&gt;
*{{sloot|i|blindfold}}&lt;br /&gt;
*{{sloot|i|simple rope sandals}}&lt;br /&gt;
*{{sloot|i|fraying twine belt}}&lt;br /&gt;
*{{sloot|i|tattered purple robes edged with gold braiding}}&lt;br /&gt;
*{{sloot|i|tarnished copper pin shaped like an open eye}}&lt;br /&gt;
*{{sloot|i|blackened brass gear }}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
*{{sloot|i|pale spiritwood cigar case clasped with an indurium Bloodworm Comet}}&lt;br /&gt;
*{{sloot|i|dusky grey satchel branded with geometric shapes}}&lt;br /&gt;
*{{sloot|i|dreamweave saddlebag clasped with a golden eye}}&lt;br /&gt;
**{{sloot|i|leather bridle with a closed golden eye centered on the browband}}&lt;br /&gt;
**{{sloot|i|twilight-hued leather saddle tooled with phofe flowers}}&lt;br /&gt;
**{{sloot|i|golden saddle pad}}&lt;br /&gt;
**{{sloot|i|dreamweave caparison embroidered with closed golden eyes}}&lt;br /&gt;
&lt;br /&gt;
*{{sloot|i|ink-splotched blue pouch with a broken drawstring}} - &lt;br /&gt;
**{{sloot|i|inky Elothean-red vial}}&lt;br /&gt;
**{{sloot|i|inky glitter-infused vial}}&lt;br /&gt;
**{{sloot|i|inky hunter green vial}}&lt;br /&gt;
**{{sloot|i|inky purple vial}}&lt;br /&gt;
**{{sloot|i|inky Rissan-orange vial}} &lt;br /&gt;
&lt;br /&gt;
*{{sloot|i|ink-splotched deep purple pouch with a golden closed eye clasp}}&lt;br /&gt;
**{{sloot|i|inky burgundy vial}}&lt;br /&gt;
**{{sloot|i|inky daffodil-yellow vial}}&lt;br /&gt;
**{{sloot|i|inky jade-green vial}}&lt;br /&gt;
**{{sloot|i|inky peach vial}}&lt;br /&gt;
**{{sloot|i|inky sunset-orange vial}}&lt;br /&gt;
&lt;br /&gt;
*{{sloot|i|ink-splotched red pouch with a simple leather drawstring}}&lt;br /&gt;
**{{sloot|i|inky aquamarine vial}}&lt;br /&gt;
**{{sloot|i|inky blue-violet vial}}&lt;br /&gt;
**{{sloot|i|inky cyan vial}}&lt;br /&gt;
**{{sloot|i|inky ichor-green vial}}&lt;br /&gt;
**{{sloot|i|inky magenta vial}}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
*{{sloot|i|jug of oil}}&lt;br /&gt;
*{{sloot|i|can of borax flux}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
*{{sloot|i|blackened verdant heart}}&lt;br /&gt;
*{{sloot|i|brass bolt with an oily sheen}}&lt;br /&gt;
*{{sloot|i|deep viridian verdant heart}}&lt;br /&gt;
*{{sloot|i|lurid green verdant heart}}&lt;br /&gt;
*{{sloot|i|milky celadon verdant heart}}&lt;br /&gt;
*{{sloot|i|sanguine-stained verdant heart}}&lt;br /&gt;
*{{sloot|i|sickly green verdant heart}}&lt;br /&gt;
*{{sloot|i|stylized cambrinth comet with a silver-glittered tail}}&lt;br /&gt;
*{{sloot|i|small lump of soulstone}}&lt;br /&gt;
*{{sloot|i|pitted and pockmarked cambrinth moon}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*{{sloot|i|chakrel gear attached to a curving metal band}}&lt;br /&gt;
*{{sloot|i|dusty leather-bound journal depicting a closed golden eye}}&lt;br /&gt;
*{{sloot|i|damaged leather-bound book depicting a closed golden eye}}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
*{{sloot|i|pale amber-hued sand golem eye}}&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
*{{sloot|i|golden eye-shaped bell}} -- door type homes&lt;br /&gt;
*{{sloot|i|door-shaped voucher}} -- A nice door with a multitude of crude eyes carved into it.&lt;br /&gt;
*{{sloot|i|some carnivorous plants }} -- knoll type homes&lt;br /&gt;
&lt;br /&gt;
==Horse==&lt;br /&gt;
*{{sloot|i|leather crinnet with a mane of nightingale feathers}}&lt;br /&gt;
*{{sloot|i|twilight-purple peytrel emblazoned with the sleeping eye of G&#039;nar Peth}}&lt;/div&gt;</summary>
		<author><name>KEZZA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Su_Helmas:_Seeds_of_Entropy/Incidental_loot&amp;diff=507295</id>
		<title>Su Helmas: Seeds of Entropy/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Su_Helmas:_Seeds_of_Entropy/Incidental_loot&amp;diff=507295"/>
		<updated>2019-09-14T16:34:29Z</updated>

		<summary type="html">&lt;p&gt;KEZZA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tip:&#039;&#039;&#039; Different monsters may drop different items.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
*{{sloot|w|long gilt-edged dagger with a central blood channel}}&lt;br /&gt;
*{{sloot|w|jagged sandstone shard with a lump of soulstone}}&lt;br /&gt;
*{{sloot|w|petrified piece of mantrap stalk}}&lt;br /&gt;
*{{sloot|w|elongated spiky barb}}&lt;br /&gt;
*{{sloot|w|enormous calcified leaf with sharp-looking edges}}&lt;br /&gt;
&lt;br /&gt;
==Shields==&lt;br /&gt;
*{{sloot|s|polished black ceremonial shield embossed with a seven-pointed star}}&lt;br /&gt;
*{{sloot|s|rough sandstone slab incised with odd symbols}}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
*{{sloot|a|heavy gloves embroidered with blood-shot eyeballs on the palms}}&lt;br /&gt;
*{{sloot|a|tarnished chain gloves edged in a seven-pointed star motif}}&lt;br /&gt;
&lt;br /&gt;
==Clothing and Jewelry==&lt;br /&gt;
*{{sloot|i|rikar crystal shaped like a crystal hand holding a tiny zoetia}} -- forehead gem&lt;br /&gt;
*{{sloot|i|fan of three Tokka cards carved from a single duskbloom sapphire}} -- forehead gem&lt;br /&gt;
*{{sloot|i|small Seed of Entropy wrought from purple gold}} -- forehead gem&lt;br /&gt;
*{{sloot|i|piece of smooth starstone embossed with a golden eye}} -- forehead gem&lt;br /&gt;
*{{sloot|i|sheer batiste blindfold}} -- accents features&lt;br /&gt;
*{{sloot|i|necklace suspending an eventide moonstone pendant rimmed in blackened silver}}&lt;br /&gt;
*{{sloot|i|blindfold}}&lt;br /&gt;
*{{sloot|i|simple rope sandals}}&lt;br /&gt;
*{{sloot|i|fraying twine belt}}&lt;br /&gt;
*{{sloot|i|tattered purple robes edged with gold braiding}}&lt;br /&gt;
*{{sloot|i|tarnished copper pin shaped like an open eye}}&lt;br /&gt;
*{{sloot|i|blackened brass gear }}&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
*{{sloot|i|pale spiritwood cigar case clasped with an indurium Bloodworm Comet}}&lt;br /&gt;
*{{sloot|i|dusky grey satchel branded with geometric shapes}}&lt;br /&gt;
*{{sloot|i|dreamweave saddlebag clasped with a golden eye}}&lt;br /&gt;
**{{sloot|i|leather bridle with a closed golden eye centered on the browband}}&lt;br /&gt;
**{{sloot|i|twilight-hued leather saddle tooled with phofe flowers}}&lt;br /&gt;
**{{sloot|i|golden saddle pad}}&lt;br /&gt;
**{{sloot|i|dreamweave caparison embroidered with closed golden eyes}}&lt;br /&gt;
&lt;br /&gt;
*{{sloot|i|ink-splotched blue pouch with a broken drawstring}} - &lt;br /&gt;
**{{sloot|i|inky Elothean-red vial}}&lt;br /&gt;
**{{sloot|i|inky glitter-infused vial}}&lt;br /&gt;
**{{sloot|i|inky hunter green vial}}&lt;br /&gt;
**{{sloot|i|inky purple vial}}&lt;br /&gt;
**{{sloot|i|inky Rissan-orange vial}} &lt;br /&gt;
&lt;br /&gt;
*{{sloot|i|ink-splotched deep purple pouch with a golden closed eye clasp}}&lt;br /&gt;
**{{sloot|i|inky burgundy vial}}&lt;br /&gt;
**{{sloot|i|inky daffodil-yellow vial}}&lt;br /&gt;
**{{sloot|i|inky jade-green vial}}&lt;br /&gt;
**{{sloot|i|inky peach vial}}&lt;br /&gt;
**{{sloot|i|inky sunset-orange vial}}&lt;br /&gt;
&lt;br /&gt;
*{{sloot|i|ink-splotched red pouch with a simple leather drawstring}}&lt;br /&gt;
**{{sloot|i|inky aquamarine vial}}&lt;br /&gt;
**{{sloot|i|inky blue-violet vial}}&lt;br /&gt;
**{{sloot|i|inky cyan vial}}&lt;br /&gt;
**{{sloot|i|inky ichor-green vial}}&lt;br /&gt;
**{{sloot|i|inky magenta vial}}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
*{{sloot|i|jug of oil}}&lt;br /&gt;
*{{sloot|i|can of borax flux}}&lt;br /&gt;
&lt;br /&gt;
==Magical==&lt;br /&gt;
*{{sloot|i|blackened verdant heart}}&lt;br /&gt;
*{{sloot|i|brass bolt with an oily sheen}}&lt;br /&gt;
*{{sloot|i|deep viridian verdant heart}}&lt;br /&gt;
*{{sloot|i|lurid green verdant heart}}&lt;br /&gt;
*{{sloot|i|milky celadon verdant heart}}&lt;br /&gt;
*{{sloot|i|sanguine-stained verdant heart}}&lt;br /&gt;
*{{sloot|i|sickly green verdant heart}}&lt;br /&gt;
*{{sloot|i|stylized cambrinth comet with a silver-glittered tail}}&lt;br /&gt;
*{{sloot|i|small lump of soulstone}}&lt;br /&gt;
*{{sloot|i|pitted and pockmarked cambrinth moon}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*{{sloot|i|chakrel gear attached to a curving metal band}}&lt;br /&gt;
*{{sloot|i|dusty leather-bound journal depicting a closed golden eye}}&lt;br /&gt;
*{{sloot|i|damaged leather-bound book depicting a closed golden eye}}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
*{{sloot|i|pale amber-hued sand golem eye}}&lt;br /&gt;
&lt;br /&gt;
==Home==&lt;br /&gt;
*{{sloot|i|golden eye-shaped bell}} -- door type homes&lt;br /&gt;
*{{sloot|i|door-shaped voucher}} -- A nice door with a multitude of crude eyes carved into it.&lt;br /&gt;
&lt;br /&gt;
==Horse==&lt;br /&gt;
*{{sloot|i|leather crinnet with a mane of nightingale feathers}}&lt;br /&gt;
*{{sloot|i|twilight-purple peytrel emblazoned with the sleeping eye of G&#039;nar Peth}}&lt;/div&gt;</summary>
		<author><name>KEZZA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Black_diamond_comb_shaped_like_a_bird_holding_a_cluster_of_ribbons_in_its_beak&amp;diff=497956</id>
		<title>Item:Black diamond comb shaped like a bird holding a cluster of ribbons in its beak</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Black_diamond_comb_shaped_like_a_bird_holding_a_cluster_of_ribbons_in_its_beak&amp;diff=497956"/>
		<updated>2018-12-12T14:04:19Z</updated>

		<summary type="html">&lt;p&gt;KEZZA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|rev=3&lt;br /&gt;
|noun=comb&lt;br /&gt;
|look=The wings of the small gem-encrusted robin are spread out as if in flight, trailing the lustrous white ribbons down into the wearer&#039;s hair.  A patch of feathery orange citrine makes up its belly, which is quite a bit brighter than the rest of it.&lt;br /&gt;
|MTag=diamond,black diamond,citrine,orange citrine&lt;br /&gt;
|CTag=black,white,orange&lt;br /&gt;
|STag=robin,bird&lt;br /&gt;
|type=feature, jewelry, verby&lt;br /&gt;
|wearloc=hair (placed)&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=187,500&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=hair changer&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|study}}: You study your diamond comb closely.  It looks like it can be worn in the hair for special occasions and hairstyles.  You&#039;re pretty sure you can do the following things with it: WEAR, REMOVE&lt;br /&gt;
* {{com|remove}}: You pull your diamond comb from your hair, letting it fall to its normal style.&lt;br /&gt;
* {{com|wear}} (hair not mussed): You arrange your hair until it is worn in a deceptively careless-looking arrangement of upswept locks held in place by a black diamond comb shaped like a bird holding a cluster of ribbons in its beak.&lt;br /&gt;
* {{com|wear}} (hair mussed 1x): You arrange your hair until it is worn in a tousled arrangement of upswept locks held in place by a black diamond comb shaped like a bird holding a cluster of ribbons in its beak.&lt;br /&gt;
* {{com|wear}} (hair mussed 2x): You arrange your hair until it is worn in a tangled mass with a black diamond comb shaped like a bird holding a cluster of ribbons in its beak stuck in apparently at random amidst the coils of hair.&lt;br /&gt;
* {{com|wear}} (braided): You arrange your hair until it is worn braided in an elegant wreath held in place by a black diamond comb shaped like a bird holding a cluster of ribbons in its beak.&lt;br /&gt;
* {{com|wear}} (tied): You arrange your hair until it is worn tied back in an elegant chignon held in place by a black diamond comb shaped like a bird holding a cluster of ribbons in its beak.&lt;/div&gt;</summary>
		<author><name>KEZZA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Opalescent_blown-glass_pipe_painted_with_brine_sharks&amp;diff=497870</id>
		<title>Item:Opalescent blown-glass pipe painted with brine sharks</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Opalescent_blown-glass_pipe_painted_with_brine_sharks&amp;diff=497870"/>
		<updated>2018-12-08T12:49:27Z</updated>

		<summary type="html">&lt;p&gt;KEZZA: Created page with &amp;quot;{{Item |noun=pipe |look=The bowl of the pipe is full of a soapy substance. |type=toy |weight=8 |appcost=1250 |lsize=2 |wsize=1 |hsize=1 |sourcetype=- |fname=No }} You exhale s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=pipe&lt;br /&gt;
|look=The bowl of the pipe is full of a soapy substance.&lt;br /&gt;
|type=toy&lt;br /&gt;
|weight=8&lt;br /&gt;
|appcost=1250&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You exhale strongly into the pipe, causing countless bubbles to froth around the bowl.  One of them catches firmly across the air hole and rapidly begins to expand.  Before long, the large bubble and several smaller ones break free to float in the air.  Well done!&lt;br /&gt;
An iridescent bubble with red highlights drifts up into the air!&lt;br /&gt;
An iridescent bubble with blue highlights drifts up into the air!&lt;br /&gt;
An iridescent bubble with purple highlights drifts up into the air!&lt;br /&gt;
An iridescent bubble with green highlights drifts up into the air!&lt;br /&gt;
An iridescent bubble with red highlights drifts up into the air!&lt;br /&gt;
An iridescent bubble with purple highlights drifts up into the air!&lt;br /&gt;
An iridescent bubble with blue highlights drifts up into the air!&lt;br /&gt;
[Roundtime: 10 seconds.]&lt;/div&gt;</summary>
		<author><name>KEZZA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Intricate_tyrium_hand_suspended_from_a_cord_of_darkly_glistening_spidersilk&amp;diff=497272</id>
		<title>Item:Intricate tyrium hand suspended from a cord of darkly glistening spidersilk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Intricate_tyrium_hand_suspended_from_a_cord_of_darkly_glistening_spidersilk&amp;diff=497272"/>
		<updated>2018-12-01T10:32:55Z</updated>

		<summary type="html">&lt;p&gt;KEZZA: /* Accessory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=hand&lt;br /&gt;
|look=Default: The thumb and the index finger bear a shimmering luster.  The other three fingers are matte tyrium.&amp;lt;br/&amp;gt;&lt;br /&gt;
1 upgrade: The thumb, the index finger, and the middle finger bear a shimmering luster.  The remaining two fingers are matte tyrium.&amp;lt;br/&amp;gt;&lt;br /&gt;
2 upgrades: The thumb, the index finger, the middle finger, and the ring finger bear a shimmering luster.  The little finger is matte tyrium.&amp;lt;br/&amp;gt;&lt;br /&gt;
3 upgrades: All five fingers bear a shimmering luster that lights up the whole hand.&lt;br /&gt;
|MTag=tyrium, spidersilk&lt;br /&gt;
|type=jewelry, magic, stacking&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=1,875&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
This appears to be a [[Hand of Glory (enchantment)|Hand of Glory]], an enchantment designed to hold multiple magical rings which may otherwise interfere with each other.  You may also INVOKE it to change its appearance once in a while.&lt;br /&gt;
&lt;br /&gt;
==Focus==&lt;br /&gt;
You hold the tyrium hand in your hands and detect the delicate structure of a [[:Category:Divine Intervention spellbook|Divine Intervention]] enchantment.&amp;lt;br/&amp;gt;&lt;br /&gt;
You believe the magic capable of interacting with certain magical rings, as well as of some limited transformation.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
Use of a potency crystal allows the tyrium hand to hold one more ring.&amp;lt;br/&amp;gt;&lt;br /&gt;
The tyrium hand has been upgraded [number] times, and can be upgraded [number] more times.&amp;lt;br/&amp;gt;&lt;br /&gt;
The next unlock will increase the number of rings the tyrium hand can hold to [number].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Maximum number is 5. Starts at 2.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Once per day the hand can be {{com|invoke|invoked}} to change the appearance.  The result will be: a/an &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;material&amp;gt;&#039;&#039; &#039;&#039;&#039;hand&#039;&#039;&#039; &#039;&#039;&amp;lt;accessory&amp;gt;&#039;&#039;.&lt;br /&gt;
===Adjective===&lt;br /&gt;
*blue&lt;br /&gt;
*blue-white&lt;br /&gt;
*clawed&lt;br /&gt;
*contorted&lt;br /&gt;
*gaunt&lt;br /&gt;
*intricate&lt;br /&gt;
*long-nailed&lt;br /&gt;
*manicured&lt;br /&gt;
*solid&lt;br /&gt;
*talismanic&lt;br /&gt;
*taloned&lt;br /&gt;
*unadorned&lt;br /&gt;
*veiny&lt;br /&gt;
*white&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
*gold&lt;br /&gt;
*mistglass&lt;br /&gt;
*orichalcum&lt;br /&gt;
*platinum&lt;br /&gt;
*silver&lt;br /&gt;
*tyrium&lt;br /&gt;
&lt;br /&gt;
===Accessory===&lt;br /&gt;
*(no/blank accessory)&lt;br /&gt;
*shaped like a grotesque five-legged spider&lt;br /&gt;
*suspended from a cord of darkly glistening spidersilk&lt;br /&gt;
*suspended from a cord of yellowish nightreaver silk&lt;br /&gt;
*suspended from a plait of darkly glistening nightweaver silk&lt;br /&gt;
*suspended from a plait of stark white eolienne&lt;br /&gt;
*suspended from a plait of twisted spidersilk&lt;br /&gt;
*suspended from a rope of pallid nightweaver silk&lt;br /&gt;
*suspended from a rope of stark white nightweaver silk&lt;br /&gt;
*suspended from a rope of twisted eolienne&lt;br /&gt;
*tipped with blood-red stura atulaves&lt;br /&gt;
*tipped with emerald-pierced wraithhearts&lt;br /&gt;
*tipped with grey atulaves&lt;br /&gt;
*tipped with iridescent spectrolites&lt;br /&gt;
*tipped with riftstones&lt;br /&gt;
*tipped with Ulhari prisms&lt;br /&gt;
*webbed with pallid spidersilk&lt;br /&gt;
*webbed with yellowish nightsilk&lt;br /&gt;
*webbed with sticky grey nightsilk&lt;br /&gt;
*with Alshabi stone inlay&lt;br /&gt;
*with blood-red stura atulave inlay&lt;br /&gt;
*with chartreuse-pierced wraithheart inlay&lt;br /&gt;
*with gloamstone inlay&lt;br /&gt;
*with grey atulave inlay&lt;br /&gt;
*with Katamba&#039;s spire inlay&lt;br /&gt;
*with knifelike prongs for fingers&lt;br /&gt;
*with melon-hued stura atulave inlay&lt;br /&gt;
*with merlot ruby inlay &lt;br /&gt;
*with peacock jasper inlay&lt;br /&gt;
*with riftstone inlay&lt;br /&gt;
*wrapped in cobwebs&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>KEZZA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Noble_Inn&amp;diff=491171</id>
		<title>Noble Inn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Noble_Inn&amp;diff=491171"/>
		<updated>2018-09-21T11:22:50Z</updated>

		<summary type="html">&lt;p&gt;KEZZA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{Store At A Glance   &lt;br /&gt;
|Store Name=Noble Inn&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|Town=Riverhaven&lt;br /&gt;
|MapNumber=30&lt;br /&gt;
|Owner=n&lt;br /&gt;
|NumRooms=1&lt;br /&gt;
|Store Type=Drink, Food&lt;br /&gt;
}}&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Noble Inn, Dining Hall&lt;br /&gt;
|desc=A long banquet table runs across the center of the room, flanked on each side by padded benches upholstered in delicate embroidered silk. Smaller round dining tables sit in private nooks in the walls, next to tall brass candelabra which shine with a low flickering light. A low murmur of conversation carries from parties of guests seated about the area. The walls are hung with tapestries matching the embroidered burgundy rug covering the floor.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: out.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=MENU 1: Main Dishes}}&lt;br /&gt;
{{ShopItem| t=f | bowl of razor-clam chowder|name=1) razor-clam chowder in a creamy dill-laced broth|32}}&lt;br /&gt;
{{ShopItem| t=f | Bowl of cold jellied eel|name=2) cold jellied eel in a delicate seaweed aspic|30}}&lt;br /&gt;
{{ShopItem| t=f | spicy steamed red crayfish|name=3) steamed red crayfish in a spicy Rakash sauce|34}}&lt;br /&gt;
{{ShopItem| t=f | basket of steamed salt crabs|name=4) steamed salt crabs with melted butter|35}}&lt;br /&gt;
{{ShopItem| t=f | poached salmon in a lemon-butter sauce|name=5) poached salmon in a lemon-butter sauce|38}}&lt;br /&gt;
{{ShopItem| t=f | baked stuffed capon|name=6) baked capon stuffed with wild rice and apricots|39}}&lt;br /&gt;
{{ShopItem| t=f | hearty pepper-seared steak|name=7) pepper-seared steak in a wild mushroom sauce|40}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=MENU 2: Side Dishes}}&lt;br /&gt;
{{ShopItem| t=f | dish of steamed seaweed|name=8) steamed seaweed in a spicy garlic sauce|20}}&lt;br /&gt;
{{ShopItem| t=f | dish of baked autumn vegetables|name=9) baked autumn vegetables in a brown sugar glaze|22}}&lt;br /&gt;
{{ShopItem| t=f | bowl of steamed brown rice|name=10) steamed brown rice dusted with saffron|25}}&lt;br /&gt;
{{ShopItem| t=f | boiled salt-crusted potatoes|name=11) salt-crusted boiled new potatoes with butter|22}}&lt;br /&gt;
{{ShopItem| t=f | sliced fried potatoes dusted with sea salt|name=12) sliced fried potatoes dusted with sea salt|20}}&lt;br /&gt;
{{ShopItem| t=f | hot buttered bread|name=13) a basket of hot buttered bread|18}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=MENU 3: Desserts}}&lt;br /&gt;
{{ShopItem| t=f | baked green apple in a creamy brown sugar glaze|name=14) baked green apple in a creamy brown sugar glaze|22}}&lt;br /&gt;
{{ShopItem| t=f | wine-poached golden pear|name=15) poached golden pear in a red wine sauce|24}}&lt;br /&gt;
{{ShopItem| t=f | chocolate torte drizzled with brandied cherries|name=16) chocolate torte drizzled with brandied cherries|35}}&lt;br /&gt;
{{ShopItem| t=f | bowl of white chocolate mousse|name=17) white chocolate mousse with glazed raspberries|30}}&lt;br /&gt;
{{ShopItem| t=f |slice of apple pie (1)|name=18) apple pie topped with melted cheddar cheese|25}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=MENU 4: Beverages from the Bar}}&lt;br /&gt;
{{ShopItem| t=f | dark brown ale|name=19) dark brown ale|15|note=brewed on the premises}}&lt;br /&gt;
{{ShopItem| t=f | spring wheat beer|name=20) spring wheat beer|18|note=smooth and cool}}&lt;br /&gt;
{{ShopItem| t=f | harvest mead|name=21) harvest mead|20|note=sweet and fruity}}&lt;br /&gt;
{{ShopItem| t=f | hot buttered rum|name=22) hot buttered rum|22|note=chase the chill away}}&lt;br /&gt;
{{ShopItem| t=f | gingered dark rum toddy|name=23) gingered dark rum toddy|25|note=good for head colds}}&lt;br /&gt;
{{ShopItem| t=f | potent apple brandy|name=24) potent apple brandy|28|note=made in Therengia}}&lt;br /&gt;
{{ShopItem| t=f | dry red wine|name=25) dry red wine|32}}&lt;br /&gt;
{{ShopItem| t=f | sweet sherry (1)|name=26) sweet sherry|32}}&lt;br /&gt;
{{ShopItem| t=f | tart raspberry liqueur|name=27) tart raspberry liqueur |35}}&lt;br /&gt;
{{ShopItem| t=f | red currant cordial|name=28) red currant cordial|25|note=imported from Arthe Dale}}&lt;br /&gt;
|}&lt;br /&gt;
==Housing==&lt;br /&gt;
{{PCData}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Housing&lt;br /&gt;
|location=&lt;br /&gt;
|province=Therengia&lt;br /&gt;
|city=Riverhaven&lt;br /&gt;
|map=RanikMap30&lt;br /&gt;
|class=Upper&lt;br /&gt;
|type=Rural,Urban&lt;br /&gt;
|restrictions=&lt;br /&gt;
|justice=City&lt;br /&gt;
|form=Door&lt;br /&gt;
|numhomes=3&lt;br /&gt;
|freehomes=2&lt;br /&gt;
|date=27 Apr 2018&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Noble Inn.gif|center|200px]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Category&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Owner&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| Hallway - 2&lt;br /&gt;
| Upper Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| Elyaas&lt;br /&gt;
| dark mahogany door&lt;br /&gt;
|-&lt;br /&gt;
| Hallway - 2&lt;br /&gt;
| Upper Class, Rural&lt;br /&gt;
|&lt;br /&gt;
| [[Bilgrath]]&lt;br /&gt;
| elegant ebonwood door&lt;br /&gt;
|-&lt;br /&gt;
| Hallway - 2&lt;br /&gt;
| Upper Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| wooden door&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KEZZA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Housing_of_Riverhaven&amp;diff=491170</id>
		<title>Housing of Riverhaven</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Housing_of_Riverhaven&amp;diff=491170"/>
		<updated>2018-09-21T11:20:29Z</updated>

		<summary type="html">&lt;p&gt;KEZZA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Housing==&lt;br /&gt;
{{PCData}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Housing&lt;br /&gt;
|location=&lt;br /&gt;
|province=Therengia&lt;br /&gt;
|city=Riverhaven&lt;br /&gt;
|map=RanikMap34a&lt;br /&gt;
|class=Lower,Middle,Upper&lt;br /&gt;
|type=Urban&lt;br /&gt;
|restrictions=&lt;br /&gt;
|justice=City&lt;br /&gt;
|form=Free&lt;br /&gt;
|numhomes=26&lt;br /&gt;
|freehomes=0&lt;br /&gt;
|date=27 Apr 2018&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Rooms 1 through 6 are by the west gate.  Room 7 is by the north gate.  Room 8 is between the bank and [[House of Bardic Blues]].  Rooms 9 through 12 are by the east gate.&lt;br /&gt;
[[File:Riverhaven Housing.gif|center]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Category&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Owner&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| River Road West - 1&lt;br /&gt;
| Lower Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Rhalf&lt;br /&gt;
| birch-trimmed house partially hidden behind tall trellises of obscuring vines&lt;br /&gt;
|-&lt;br /&gt;
| River Road West - 2&lt;br /&gt;
| Upper Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Girauds&lt;br /&gt;
| ivy-covered grey marble manor with tiny white rosebuds blooming near a marble fountain&lt;br /&gt;
|-&lt;br /&gt;
| Crossroads - 3&lt;br /&gt;
| Lower Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Lythende&lt;br /&gt;
| stacked stone house with a miniature bone wyvern skeleton guarding the door&lt;br /&gt;
|-&lt;br /&gt;
| Silvermoon Road - 4&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Vaara&lt;br /&gt;
| pine-shingled dwelling&lt;br /&gt;
|-&lt;br /&gt;
| Silvermoon Road - 4&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Maesyrra&lt;br /&gt;
| grey stone block house&lt;br /&gt;
|-&lt;br /&gt;
| Crescent Way - 5&lt;br /&gt;
| Lower Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| [[Firekast]]&lt;br /&gt;
| ash frame house with a budding firethorn shrub growing near the window&lt;br /&gt;
|-&lt;br /&gt;
| River Road West - 6&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Anadel&lt;br /&gt;
| cozy blue stucco home&lt;br /&gt;
|-&lt;br /&gt;
| River Road West - 6&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Zindelo&lt;br /&gt;
| white stucco home with an ornate pewter gargoyle knocker mounted on its ebonwood door&lt;br /&gt;
|-&lt;br /&gt;
| River Road West - 7&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Krumbard&lt;br /&gt;
| rough-hewn stone block cottage&lt;br /&gt;
|-&lt;br /&gt;
| River Road West - 7&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Sentian&lt;br /&gt;
| red brick home&lt;br /&gt;
|-&lt;br /&gt;
| Theren Way - 8&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| [[Blaayd]]&lt;br /&gt;
| cedar-trimmed grey block abode&lt;br /&gt;
|-&lt;br /&gt;
| Theren Way - 8&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Cauchy&lt;br /&gt;
| cozy cedar frame cottage&lt;br /&gt;
|-&lt;br /&gt;
| Theren Way - 8&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Astridattar&lt;br /&gt;
| oak-shingled red brick dwelling&lt;br /&gt;
|-&lt;br /&gt;
| Theren Way - 8&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Jied&lt;br /&gt;
| cozy white block home&lt;br /&gt;
|-&lt;br /&gt;
| Theren Way - 8&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Alemgoshar&lt;br /&gt;
| trim brown brick house&lt;br /&gt;
|-&lt;br /&gt;
| Theren Way - 8&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Rustye&lt;br /&gt;
| oak-shingled stone block house&lt;br /&gt;
|-&lt;br /&gt;
| Blackmoon Road - 9&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Mendasity&lt;br /&gt;
| pine-shingled cottage&lt;br /&gt;
|-&lt;br /&gt;
| Blackmoon Road - 9&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Oublie&lt;br /&gt;
| cedar-trimmed blue stucco cottage&lt;br /&gt;
|-&lt;br /&gt;
| Blackmoon Road - 9&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Worrclan&lt;br /&gt;
| grey block home&lt;br /&gt;
|-&lt;br /&gt;
| Blackmoon Road - 9&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Elred&lt;br /&gt;
| blue pine-shingled house&lt;br /&gt;
|-&lt;br /&gt;
| Ring Road East - 10&lt;br /&gt;
| Lower Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Neeno&lt;br /&gt;
| old stacked stone house surrounded by several flickering will-o-wisps&lt;br /&gt;
|-&lt;br /&gt;
| Ring Road East - 11&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Kawahae&lt;br /&gt;
| cozy blue block cottage&lt;br /&gt;
|-&lt;br /&gt;
| Ring Road East - 11&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Doarte&lt;br /&gt;
| sturdy stone block home&lt;br /&gt;
|-&lt;br /&gt;
| Ring Road East - 11&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Inver&lt;br /&gt;
| oak frame house&lt;br /&gt;
|-&lt;br /&gt;
| Ring Road East - 12&lt;br /&gt;
| Lower Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Potes&lt;br /&gt;
| old stacked stone house&lt;br /&gt;
|-&lt;br /&gt;
| Ring Road East - 12&lt;br /&gt;
| Lower Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Ezmorayu&lt;br /&gt;
| little stacked stone hut&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KEZZA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pierless_Inn&amp;diff=491169</id>
		<title>Pierless Inn</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pierless_Inn&amp;diff=491169"/>
		<updated>2018-09-21T11:11:27Z</updated>

		<summary type="html">&lt;p&gt;KEZZA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name= Pierless Inn&lt;br /&gt;
|Province= Therengia&lt;br /&gt;
|Town= Riverhaven&lt;br /&gt;
|MapNumber= 30&lt;br /&gt;
|Owner= -&lt;br /&gt;
|NumRooms= 12&lt;br /&gt;
|Store Type=  Food, Drink&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Pierless Inn, Quiet Bar&lt;br /&gt;
|desc=This small, quiet room is warm and cozy.  Resembling the parlor of a prosperous house more than a bar, it exudes comfort and serene enjoyment.  A large fireplace holds a cheery blaze filling the room with warmth.  Fragrant fruitwood smoke scents the air.  Leather couches and chairs gather around small tables for the comfort of guests.  A small service counter offers an array of drinks and food to match the ambiance.  You also see a waitress and a cozy table with a menu on it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Menu 1: Beers and Ales}}&lt;br /&gt;
{{ShopItem|t=i|foamy stout|name=1) Stout|5}}&lt;br /&gt;
{{ShopItem|t=i|Abbey beer|name=2) Abbey Beer|18}}&lt;br /&gt;
{{ShopItem|t=i|Haven&#039;s Special barleywine|name=3) Haven&#039;s Special Barleywine|30}}&lt;br /&gt;
{{ShopItem|t=i|Pierless bitter|name=4) Pierless Bitter|13}}&lt;br /&gt;
{{ShopItem|t=i|Harvest bock|name=5) Harvest Bock|18}}&lt;br /&gt;
{{ShopItem|t=i|chilled icebock|name=6) Icebock|23}}&lt;br /&gt;
{{ShopItem|t=i|golden lager|name=7) Lager|10}}&lt;br /&gt;
{{ShopItem|t=i|icy lambic|name=8) Lambic|14}}&lt;br /&gt;
{{ShopItem|t=i|Red blood-ale|name=9) Red Blood-ale|20}}&lt;br /&gt;
{{ShopItem|t=i|amber ale|name=10) Amber Ale|12}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Menu 2: Wines and Spirits}}&lt;br /&gt;
{{ShopItem|t=i|sweet honeywine|name=11) Honeywine|30}}&lt;br /&gt;
{{ShopItem|t=i|sweet red wine (2)|name=12) Sweet Red Wine|35}}&lt;br /&gt;
{{ShopItem|t=i|ice-cured white wine|name=13) Ice-cured White Wine|40}}&lt;br /&gt;
{{ShopItem|t=i|lethian ouisque (2)|name=14) Lethian Ouisque|70}}&lt;br /&gt;
{{ShopItem|t=i|nutmeg-topped brandycream|name=15) Brandycream|60}}&lt;br /&gt;
{{ShopItem|t=i|rasberry cordial|name=16) Raspberry Cordial|30}}&lt;br /&gt;
{{ShopItem|t=i|honey-apple mead|name=17) Honey-Apple Mead|25}}&lt;br /&gt;
{{ShopItem|t=i|Greenbottle&#039;s reserve|name=18) Greenbottle&#039;s Reserve | 120}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=Menu 3: Snacks}}&lt;br /&gt;
{{ShopItem|t=i|bag of honey-roasted peanuts|name=18) Honey-Roasted Peanuts|15}}&lt;br /&gt;
{{ShopItem|t=i|bag of spiced walnuts|name=19) Spiced Walnuts|25}}&lt;br /&gt;
{{ShopItem|t=i|bowl of curried pecans|name=20) Curried Pecans|20}}&lt;br /&gt;
{{ShopItem|t=i|creamy blue cheese puffs|name=21) Blue Cheese Puffs|25}}&lt;br /&gt;
{{ShopItem|t=i|crispy fried meat pastry|name=22) Fried Meat Pastries|25}}&lt;br /&gt;
{{ShopItem|t=i|Flaky yeehar hand-pie|name=24) Flaky Yeehar Hand-pie |25}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Housing==&lt;br /&gt;
{{PCData}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Housing&lt;br /&gt;
|location=&lt;br /&gt;
|province=Therengia&lt;br /&gt;
|city=Riverhaven&lt;br /&gt;
|map=RanikMap30&lt;br /&gt;
|class=Middle&lt;br /&gt;
|type=Urban&lt;br /&gt;
|restrictions=&lt;br /&gt;
|justice=City&lt;br /&gt;
|form=Door&lt;br /&gt;
|numhomes=3&lt;br /&gt;
|freehomes=1&lt;br /&gt;
|date=27 Apr 2018&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Pierless Inn.gif|center|150px]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Category&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Owner&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| Third Floor Landing - 1&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Alagos&lt;br /&gt;
| rusty black iron door marred at the bottom by large claw marks splattered with suspicious dark red stains&lt;br /&gt;
|-&lt;br /&gt;
| Hallway - 2&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Unclaimed&#039;&#039;&#039;&lt;br /&gt;
| bronzed oak door&lt;br /&gt;
|-&lt;br /&gt;
| Hallway - 3&lt;br /&gt;
| Middle Class, Urban&lt;br /&gt;
|&lt;br /&gt;
| Kezza&lt;br /&gt;
| rounded goldenoak door painted with a weeping willow&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KEZZA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mining&amp;diff=487139</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mining&amp;diff=487139"/>
		<updated>2018-05-04T00:36:58Z</updated>

		<summary type="html">&lt;p&gt;KEZZA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;mining&#039;&#039;&#039; system is used to produce stone for [[carving discipline|stonecarving]] and metals for [[blacksmithing]], [[weaponsmithing]], and [[armorsmithing]].&lt;br /&gt;
&lt;br /&gt;
Eventually, gems will also be minable.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mine !! Location !! Rock Types&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap10|Abandoned Mine]]||[[Stone Clan]]||Primarily Metamorphic&amp;lt;br/&amp;gt;Some Igneous and Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap124|Abandoned Tunnel]]||[[Hibarnhvidar]]||Primarily Metamorphic&amp;lt;br/&amp;gt;Some Igneous and Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap42a|Breech Tunnels]]||[[Therenborough]]||Primarily Metamorphic&amp;lt;br/&amp;gt;Some Igneous and Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap91a|Cavern of Glass]]||[[Ratha]]||Primarily Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap32a|Dark Tunnels]]||[[Riverhaven]]||Sedimentary and Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap109b|Forlorn Hope]]||[[M&#039;riss]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap62|Frozen Heavens]]||[[Leth Deriel]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap9c|High Mountains]]||[[Sunfall Hub]]||Primarily Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap69a|Ice Caves]]||[[Shard]]||Primarily Igneous&amp;lt;br/&amp;gt;Some Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap114a|Kradhren Caverns‎]]||[[Ain Ghazal]]||Primarily Sedimentary&amp;lt;br/&amp;gt;Some Igneous and Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap98a|Sea Caves]]||[[Aesry]]||Primarily Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap150|Talas Sagamat]]||[[Fang Cove]]||Primarily Igneous&amp;lt;br/&amp;gt;Some Sedimentary and Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap13|Wicked Burrow Mine]]||[[Dirge]]||Primarily Sedimentary&amp;lt;br/&amp;gt;Some Igneous and Metamorphic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Also: See [[:Category:Mines]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [[Shovel]]s: These tools remove less material than pickaxes per swing, but are less likely to waste materials.&lt;br /&gt;
* [[Pickaxe]]s: Faster to dig out an area than shovels, they also are more wasteful.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Prospecting===&lt;br /&gt;
The first step to mining is to find an appropriate area and {{com|prospect}} to determine what materials can be found there.&lt;br /&gt;
&lt;br /&gt;
{{com|prospect}}ing will also allow seeing how much material is left to be mined in a given room.&lt;br /&gt;
&lt;br /&gt;
From most to least, the remaining amount is&lt;br /&gt;
# enormous quantity remains to be found&lt;br /&gt;
# substantial quantity remains to be found.&lt;br /&gt;
# good quantity remains to be found.&lt;br /&gt;
# decent quantity remains to be found.&lt;br /&gt;
# small quantity remains to be found.&lt;br /&gt;
# scattering of resources remains to be found.&lt;br /&gt;
&lt;br /&gt;
{{tt|prospect danger}} will allow an attempt to make a dangerous situation safer in any single room.&lt;br /&gt;
&lt;br /&gt;
{{tt|prospect careful}} will allow an attempt to locate more material.&lt;br /&gt;
&lt;br /&gt;
The materials that can be found are entirely dependent on the geology of the area. The likelihood of finding a particular material depends on whether it is considered common, uncommon, rare, or very rare, and skill does not play a part.&lt;br /&gt;
&lt;br /&gt;
====Metals:====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Formation Type !! colspan=&amp;quot;9&amp;quot; | Common Metal !! colspan=&amp;quot;7&amp;quot; | Rare Metal !! colspan=&amp;quot;5&amp;quot; | Very Rare Metal !! colspan=&amp;quot;2&amp;quot; | Quest-Only&lt;br /&gt;
|-&lt;br /&gt;
| Copper || Covellite || Iron || Lead || Nickel || Oravir || Silver || Tin || Zinc || Darkstone || Electrum || Gold || Lumium || Muracite || Niniam || Platinum || Animite || Damite || Glaes || Haralun || Kertig || Quelium || Audrualm&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Alluvial|| x || ||  || ||  || x || x ||  || x || || || x || x || || || || || || || || || x || x&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Igneous || x || x || x || x || x || || x || x || || || x || x  || x || x || x || x || || x || x || x || || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Metamorphic || x || x || x || || x || x || x || x || x || x || || || x || x || || x || || x || || x || x || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Sedimentary || x || || x || || x || x || x || x || x || || || x || || || x || x || x || x || || x || x || ||&lt;br /&gt;
|}&lt;br /&gt;
*note: Alluvial found on [[Taisidon]]&lt;br /&gt;
&lt;br /&gt;
====Stone:====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Formation Type !! colspan=&amp;quot;20&amp;quot; | Common Stone&lt;br /&gt;
|- &lt;br /&gt;
| Alabaster || Andesite || Basalt || Breccia || Dolomite || Gabbro || Granite || Jade || Limestone || Marble || Obsidian || Onyx || Pumice || Quartzite || Sandstone || Schist || Serpentine || Soapstone || Travertine&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Alluvial || ||  ||  || x || x ||  ||  || || || ||  || ||  || x || x || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Igneous || || x || x || || || x || x || || || || x || || x || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Metamorphic || x || || || || || || || x || || x || || x || || x || || x || || || x &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Sedimentary || || || || x || x || || || || x || || || || || || x || || x || x || &lt;br /&gt;
|}&lt;br /&gt;
See [[Crafting Materials]] for more details.&lt;br /&gt;
*note: Alluvial found on [[Taisidon]]&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
Once the desired area is selected, holding either a pickaxe or shovel in either hand (other hand must be empty), simply proceed to {{com|mine}}.&lt;br /&gt;
&lt;br /&gt;
When first mining, only raw stone is produced, until a vein of metal is hit.&lt;br /&gt;
&lt;br /&gt;
====Rare Materials====&lt;br /&gt;
There is always a small chance of rare materials being found in the course of mining out a vein of common metals. They will not be visible via {{tt|prospect}}, and are only found by chance. This is more likely to occur the closer the area is to being tapped out.&lt;br /&gt;
&lt;br /&gt;
Very rarely, an area may have a full blown vein of rare materials, which can be seen via {{tt|prospect}}.&lt;br /&gt;
&lt;br /&gt;
This random rare mineral drop chance only exists for paid accounts.  Several sources have confirmed that F2P accounts may find and mine rare veins, however.&lt;br /&gt;
&lt;br /&gt;
===Material Storage===&lt;br /&gt;
Once a material is found that is worth keeping, either pick it up by hand, or {{com|push}} it to the side to have a nearby attendant store it for a small fee. If attendants are not available in the mining location, deed packets purchasable from either crafting society allows deeding of materials by {{com|push}}ing the material with the packet. Note that deed packets will require ten minutes to pass before the material becomes available for use within any crafting society.&lt;br /&gt;
&lt;br /&gt;
Attendants charge 10% of the material&#039;s appraised value, while deeds from a packet cost a flat 1 silver lirum per deed.  For more valuable materials, it&#039;s cheaper to use a packet even if attendants are available.&lt;br /&gt;
&lt;br /&gt;
==Dangers==&lt;br /&gt;
The more activity in a given area, the greater the chance of a mishap. The type of dangers is practically dependent upon the stone type of the area.&lt;br /&gt;
&lt;br /&gt;
The dangers have a variety of results, such as either direct damage, outright death, or just destruction of all mineable materials in the area.&lt;br /&gt;
&lt;br /&gt;
===Gas===&lt;br /&gt;
&#039;&#039;&#039;Warning signs:&#039;&#039;&#039;&lt;br /&gt;
: A bitter smell seeps into the air.&lt;br /&gt;
: Studying the geology, you are certain that continued mining will be somewhat dangerous because the hiss of foul smelling gas could choke and stifle you.&lt;br /&gt;
&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; punctures a thin veneer of stone and releases a plume of corrosive gas.  You manage to avoid getting any of it in your lungs, but the underlying material appears unsalvageable.&lt;br /&gt;
:: Empties room of all remaining materials&lt;br /&gt;
* Sweet smelling air fills your nostrils following the swing of your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  As you reflect on the pleasant nature of the smell, blackness consumes your vision and your mind goes blank.&lt;br /&gt;
:: Unconsciousness for a period of time.&lt;br /&gt;
* Fetid warmth washes over you after your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; releases gas trapped beneath some stone.  The stench seems to pervade your senses, leaving you with a lingering nausea.&lt;br /&gt;
:: Penalizes the ?quality?/?quantity? of materials mined for a period of time.&lt;br /&gt;
* A sharp hiss follows the blow from your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  Your nostrils detect nothing, but moments later you feel your muscles seize up in response.  Vertigo sweeps over you and then passes, leaving you somewhat out of sorts.&lt;br /&gt;
:: Does nerve damage.&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; crashes into stone and punches through with surprisingly little resistance.  Stumbling forward, you inhale a lungful of caustic fumes, burning and searing your throat in the process.  The gas seems to shoot through your veins, instantly wracking your entire body with pain.  Every muscle in your chest clenches at once and you collapse to the ground!&lt;br /&gt;
:: Can kill you.&lt;br /&gt;
&lt;br /&gt;
===Explosion===&lt;br /&gt;
&#039;&#039;&#039;Warning signs:&#039;&#039;&#039;&lt;br /&gt;
: The ground rumbles ominously.&lt;br /&gt;
: Studying the geology, you are certain that continued mining will be rather dangerous because the ground rumblings signal a pending explosion.&lt;br /&gt;
&lt;br /&gt;
* The stone erupts under your blow!  Large rock fragments slam into your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;, leaving it gouged and bent.&lt;br /&gt;
:: Damages the mining tool.&lt;br /&gt;
* You swing your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; towards a promising bit of stone and are rewarded with a detonation of rocky fragments!  Shards of earth rip into you, leaving bloody gashes and quickly deepening bruises, while the force of the impact knocks you clear off your feet.&lt;br /&gt;
:: Causes injuries.&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; collides with nearby stone, setting off a blast that launches debris flying in all directions.  A large, oblong fragment slams into your forehead and you feel yourself toppling backwards as the world goes black!&lt;br /&gt;
:: Knocks you unconscious plus a head injury.&lt;br /&gt;
* The world seems to move in slow motion as your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; slices towards a section of rock.  Little things catch your eye -- a slight instability in the rubble, a bulging section of stone that could be under pressure.  Something is not quite right.  You try to halt the swing, but it is too late.  Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; strikes the earth just so, puncturing a pressurized section of material that detonates with incredible force.  A tidal wave of shattered earth slams into you, hurling you into the air!&lt;br /&gt;
:: Causes injuries.&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; strikes the rocky surface and it detonates abruptly outward!  Flying shards of stone miraculously miss striking anyone, but the remaining material appears to be damaged beyond usefulness.&lt;br /&gt;
:: Empties room of all remaining materials.&lt;br /&gt;
&lt;br /&gt;
===Collapse===&lt;br /&gt;
&#039;&#039;&#039;Warning signs:&#039;&#039;&#039;&lt;br /&gt;
: The floor shudders briefly, causing pebbles and bits of stone to cascade to the ground.&lt;br /&gt;
: Studying the geology, you are certain that continued mining will be slightly dangerous because the unsound stone walls are likely to result in collapse.&lt;br /&gt;
&lt;br /&gt;
* A disconcerting rumble follows the swing of your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;, but fortunately only a handful of stones shower down.  One of them clips you lightly as you try to take cover.&lt;br /&gt;
:: Causes minor injuries.&lt;br /&gt;
* Ominous rumbling reverberates somewhere in the distance after you strike the earth with your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  A hail of debris follows, pelting you with boulders and razor-sharp stone fragments!&lt;br /&gt;
:: Causes injuries.&lt;br /&gt;
* You strike a glancing blow against exposed rock with your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  A disproportionately large shudder resonates throughout the area, followed immediately by a huge sheaf of stone and gravel that cleaves away from the wall and rolls right over you!  You seem to be pinned in place.&lt;br /&gt;
:: Causes you to have to wait as you dig your way free.&lt;br /&gt;
* Careless of any structural hazard you might be inducing, you swing your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; at the nearest stone surface.  Cracks ripple outward from your blow and the entire rock facing fractures!  Spills of rock slide down from above, burying the work area completely.  It&#039;ll take awhile to dig through that!&lt;br /&gt;
:: Causes you to have to dig to reach metal again.&lt;br /&gt;
* Sparks fly as your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; punches through an outer layer of stone.  Unfortunately, the underlying material can no longer support its own weight and collapses in a spray of gravel and useless pieces of rock.  This area may not be suitable to mine for some time.&lt;br /&gt;
:: Empties room of all remaining materials.&lt;br /&gt;
*The ring of your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; against stone seems unnaturally loud.  An disconcerting silence follows, but only for a moment.  The entire wall of rock fractures at your blow and comes crashing down atop you!  You feel miraculously unhurt, but realize you are entirely unable to move!&lt;br /&gt;
:: Unless someone else digs you out, you will die.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
* &#039;&#039;&#039;What determines what type of rock or metal is found?&#039;&#039;&#039;&lt;br /&gt;
: The materials that can be mined are entirely determined by the type of rock in the area. For example, [[kertig]] will only be found in metamorphic or sedimentary rock.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How do I find rare materials?&#039;&#039;&#039;&lt;br /&gt;
: The material found is entirely random, within the restraints of the rock type. Neither skill nor any actions that can be taken will affect the rate of finding rare materials. However, when a room resets, it is slightly more likely to produce the same materials that were found previously in the area.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Why can&#039;t I see what rock or metal can be mined in an area?&#039;&#039;&#039;&lt;br /&gt;
: What can be detected via {{com|prospect}} is determined by a combined score of Outdoorsmanship, Perception, and Appraisal skills (average of all 3 around 250).  Wisdom plays a big part as well per Kodius (on forums, lore&amp;gt;suggestions-mining&amp;gt;mining requirements) it counts as about 3x what the 3 skills do. Workability of the metal affects how hard it will be to see as well.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Crafting]]&lt;/div&gt;</summary>
		<author><name>KEZZA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Woven_wicker_gardener%27s_toolbag&amp;diff=486988</id>
		<title>Item:Woven wicker gardener&#039;s toolbag</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Woven_wicker_gardener%27s_toolbag&amp;diff=486988"/>
		<updated>2018-04-30T15:35:56Z</updated>

		<summary type="html">&lt;p&gt;KEZZA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=toolbag&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|MTag=wicker,wood&lt;br /&gt;
|STag=gardener&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=425&lt;br /&gt;
|ilsize=3&lt;br /&gt;
|iwsize=3&lt;br /&gt;
|ihsize=3&lt;br /&gt;
|csize=200&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KEZZA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shift_ability&amp;diff=486202</id>
		<title>Shift ability</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shift_ability&amp;diff=486202"/>
		<updated>2018-04-08T03:55:40Z</updated>

		<summary type="html">&lt;p&gt;KEZZA: /* Skills and stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shift ability&#039;&#039;&#039; allows [[Empath]]s to change the physical appearance of other adventurers, from hair and eye color to the shape of the nose, face, body, and other features. Highly skilled Empaths can even change a character from male to female or even make someone appear to be younger or older.&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Quest===&lt;br /&gt;
Once you have attained 30th circle, the ability to Shift is gained by completing a quest. Details are considered an in-game secret, but you can find some hints if you read &#039;&#039;[[The Twist of Mindy (book)|The Twist of Mindy]]&#039;&#039; and &#039;&#039;[[Jomay&#039;s Story (book)|Jomay&#039;s Story]]&#039;&#039;. Then speak to the lutenist in the Crossing Temple.&lt;br /&gt;
&lt;br /&gt;
===Skills and stats===&lt;br /&gt;
Shifting relies heavily on [[Empathy skill|Empathy]], but [[Scholarship skill|Scholarship]] and [[Appraisal skill|Appraisal]] also play a role. [[Charisma]] doesn&#039;t affect which options are available to you when you type {{tt|shift help}}. Rather, it is a secondary factor that, like race, affects how difficult it is to perform the shift.&lt;br /&gt;
&lt;br /&gt;
The difficulty of year shifts was reduced on June 18, 2010, when the new aging mechanics were released. Year shifts are now about as difficult as month shifts used to be.&lt;br /&gt;
:I had the following skills when the age shift option opened: Empathy (457), Mechanical Lore (217), Scholarship (461), and Appraisal (372). -- Sarkranis&lt;br /&gt;
:I had the following skills when the age shift option opened: Empathy (450),  Mechanical Lore (243), Scholarship (339), and Appraisal (405). -- Sophieann Love 11.04.11&lt;br /&gt;
:I had the following skills when the age shift option opened: Empathy (435),  Mechanical Lore (288), Scholarship (365), and Appraisal (387). -- Parcere Subjectis 11.05.11&lt;br /&gt;
:I had the following skills when the age shift option opened: Empathy(497), Mechanical Lore(255), Scholarship(353), and Appraisal(331). -- [[Mizehra]] 05.08.12&lt;br /&gt;
:I had the following skills when the age shift option opened: Empathy(413), Mechanical Lore(304), Scholarship(421), and Appraisal(360).    -- Alry Tyrrien 06.19.12&lt;br /&gt;
:I had the following skills when the age shift option opened: Empathy(452), Mechanical Lore(0), Scholarship(364), and Appraisal(359).    -- Ahwen Mokein 03.30.15&lt;br /&gt;
:I had the following skills when the age shift option opened: Empathy (443), Mechanical Lore (295), Scholarship (402), and Appraisal (309).    -- Astridattar 04.07.18&lt;br /&gt;
&lt;br /&gt;
==Legality==&lt;br /&gt;
&lt;br /&gt;
The guild&#039;s official stance is that shifting is dangerous and therefore forbidden. (That&#039;s why it&#039;s not taught by guildleaders.) Attempting to shift within the guild results in the Empath and the shiftee being forcibly removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At first, the guild merely tried to suppress this knowledge. However, as of 34 Shorka 406 (August 30, 2012), shifting is also illegal. Empaths who are caught shifting within a justice zone will be charged with the crime of forbidden practices. (You can use the {{com|JUSTICE}} command to check whether you&#039;re in a justice zone.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Shift Debacle]] for background information and a summary of the current conflict within the guild.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
To initiate a shift, you must first have a [[Empath Healing#Diagnostic Link|diagnostic link]] with your target. Next, offer the shift to your subject by entering the appropriate command for the type of shift you wish to perform (see below). Your target must then accept the shift by entering {{tt|ACCEPT TRANSFORM}}. Finally, you begin the shift by entering {{tt|SHIFT (player)}}.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note that in [[The Fallen]], confirmation steps aren&#039;t necessary, and you can change someone&#039;s appearance without his consent!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Since the various [[:Category:Races|races]] are so physically different, many shift options are dependent on the race of your subject.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both you and your subject will be completely immobilized while a shift is in progress, so pick a safe spot before starting. Shifting is also considered somewhat taboo among many of the Empath guild&#039;s leaders, and if you attempt a shift inside a guildhall, you will be expelled.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Although you are immobilized you can still speak (but not whisper).&lt;br /&gt;
&lt;br /&gt;
==Help menu==&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT HELP}} - This help screen.&lt;br /&gt;
*{{tt|SHIFT HELP GENERAL}} - General information on the SHIFT System. (IC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You think briefly back on the final conversation you had with [[Bruwster]] when he taught you to alter features...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Shift ability is a talent rooted back in the days before the fall of the [[Seven-Star Empire]], allowing the user to alter the appearance of others. It is unknown why the ability cannot be done upon oneself directly. Previous [[Empaths]] who attempted to do so have failed miserably, causing themselves to experience sudden lashes of pain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;To use it, the Empath must first establish an [[Empath Healing#Diagnostic Link|empathic link]] with the recipient. From there, the Empath needs to firmly picture what sort of metamorphosis they want to cause on the patient. Oddly enough, the simplest forms to picture and to enact are those that are closest to the Empath&#039;s own physique and not the ones closest to the patient&#039;s. The sole exception to this is realigning a person back to their original appearance...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Empath then creates a base mental link to the patient, thrusting the image into the mind. It is believed that Empaths used to be able to simply go from this step straight into altering features, but now the patient must also relax his or her body, mentally agreeing to the change, before the Empath can complete the final step and attempt the transformation.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*{{tt|SHIFT HELP SPECIAL}} - General information on the SHIFT System. (OOC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Shift skill is an ability that allows you to alter other players&#039; physical appearances. As time goes on, other abilities will be introduced deriving from this base system.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To alter another player&#039;s appearance, you must first establish an [[Empath Healing#Diagnostic Link|Empathic link]] via {{tt|TOUCH }}. After that, you can SHIFT the patient&#039;s appearance by {{tt|SHIFT {player}{body area} {end result} }}. The patient then has the option of accepting or refusing the Shift. ({{tt|ACCEPT TRANSFORMATION}}). Finally, the Empath must SHIFT {player} to initiate the Shift process.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After successfully completing a Shift, the Empath will be unable to shift again for a set period of time. This duration depends upon the Empath&#039;s skills and the difficulty of the Shift.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*{{tt|SHIFT HELP ATTRIBUTE}} - Describes what body parts you are presently able to shift.&lt;br /&gt;
**{{tt|SHIFT HELP HAIR}} - Listing of possible HAIR shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP EYES}} - Listing of possible EYE shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP SKIN}} - Listing of possible SKIN shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP FEATURES}} - Listing of possible FEATURE shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP FACE}} - Listing of possible FACE shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP NOSE}} - Listing of possible NOSE shiftings&lt;br /&gt;
**{{tt|SHIFT HELP BODY}} - Listing of possible BUILD and HEIGHT shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP AGE}} - Listing of possible AGE shiftings.&lt;br /&gt;
*{{tt|SHIFT {player} {body area} {end result} }} - Sends a shift link invitation to another player.&lt;br /&gt;
*{{tt|SHIFT {player} {body area} ORIGINAL}} - Causes the body part to return to its original form.&lt;br /&gt;
*{{tt|SHIFT {player} }} - If a shift link has been accepted, initiates the shift process.&lt;br /&gt;
*{{tt|SHIFT CANCEL}} - Prematurely ends a shift attempt.&lt;br /&gt;
*{{tt|SHIFT EVALUATE}} - Evaluates a shift in progress.&lt;br /&gt;
&lt;br /&gt;
==Features and syntax==&lt;br /&gt;
&lt;br /&gt;
To make this section easier to read and to reduce the amount of redundant and contradictory information, some of the feature lists have been moved to [[Character Manager]]. (There are links below each command.) Those lists also indicate which features are available in the Character Manager and which are Shift-only.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The options &#039;&#039;absent&#039;&#039;, &#039;&#039;standard&#039;&#039;, and &#039;&#039;original&#039;&#039; don&#039;t appear verbatim in a character&#039;s description.&lt;br /&gt;
*&#039;&#039;&#039;absent&#039;&#039;&#039;: feature is not mentioned in the description&lt;br /&gt;
*&#039;&#039;&#039;standard&#039;&#039;&#039;: the default value for your race (often absent)&lt;br /&gt;
*&#039;&#039;&#039;original&#039;&#039;&#039;: the value that the character had when he left the [[Character Manager]] (often inaccurate)&lt;br /&gt;
&lt;br /&gt;
See also: [[Shift Options by Race]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Hair===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} BEARD {LONGer, SHORTer or FREEZE} }}: affects beards &#039;&#039;and&#039;&#039; mustaches&lt;br /&gt;
:The &amp;quot;freeze&amp;quot; option removes the facial hair line from the player&#039;s description. It only works when the player is clean shaven.&lt;br /&gt;
*{{tt|SHIFT {player} HAIR LENGTH {SHORTer or LONGer} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Hair Length|Options]]&#039;&#039;&#039;: reduces or increases hair length by one step&lt;br /&gt;
*{{tt|SHIFT {player} HAIR COLOR {color} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Hair Color|Options]]&#039;&#039;&#039;: grey, white, snow-white, silver, platinum, silver-gilt, flaxen, blonde, ash-blonde, honey, golden, amber, bright orange, red, ginger, red-gold, strawberry, auburn, russet, golden brown, mouse brown, light brown, brunette, brown, dark brown, black, blue-black, bright green, deep blue, deep purple, lavender, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} HAIR STREAK {color} }}&lt;br /&gt;
**&#039;&#039;&#039;Options&#039;&#039;&#039;: grey, white, snow-white, silver, platinum, silver-gilt, flaxen, blonde, ash-blonde, honey, golden, amber, bright orange, red, ginger, red-gold, strawberry, auburn, russet, golden brown, mouse brown, light brown, brunette, brown, dark brown, black, blue-black, bright green, deep blue, deep purple, lavender, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;, &#039;&#039;absent&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} HAIR TEXTURE {texture} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Hair Texture|Options]]&#039;&#039;&#039;: fine, thick, curly, wavy, straight, peppered, &#039;&#039;original&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The following characters cannot receive hair shifts:&#039;&#039;&#039;&lt;br /&gt;
*[[Gor&#039;Togs]] and [[S&#039;Kra Mur]]: they don&#039;t have hair.&lt;br /&gt;
&lt;br /&gt;
====Shifting From Baldness====&lt;br /&gt;
&lt;br /&gt;
It is now possible to shift from baldness. First, you must shift the hair longer. Then you must shift the hair&#039;s color. (It is not possible to shift hair texture or style hair that is thinning or cropped.)&lt;br /&gt;
:&#039;&#039;&#039;If you don&#039;t add a hair color, the character&#039;s hair will be bugged.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Eyes===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} LEFT EYE {color} }}&lt;br /&gt;
*{{tt|SHIFT {player} RIGHT EYE {color} }}&lt;br /&gt;
*{{tt|SHIFT {player} BOTH EYES {color} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Eye Color|Colors]]&#039;&#039;&#039;: blue, gold, crystal blue, sapphire, turquoise, blue-green, emerald, crystal green, moss-green, leaf-green, green, jade, hazel, topaz, milky blue, amber, ale-brown, brown, dark, dark brown, black, silver, milky white, steely grey, stormy grey, grey, blue-grey, violet, red, &#039;&#039;original&#039;&#039;, clear colored&lt;br /&gt;
*{{tt|SHIFT {player} EYES SHAPE {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Eye Shape|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} SKIN/FUR/SCALES COLOR {color} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Skin Color|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
*{{tt|SHIFT {player} PRIMARY MARKINGS {option} }}: fur markings for [[Prydaen]] and [[Rakash]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Fur Markings (Primary Markings)|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
*{{tt|SHIFT {player} SECONDARY COLOR {color} }}: face-masking for [[Prydaen]] and [[Rakash]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Face-Masking (Secondary Color)|Options]]&#039;&#039;&#039;: white, silver, grey, blonde, tan, ruddy, sable, silvered black, black, sepia, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;, &#039;&#039;absent&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} SECONDARY MARKINGS {marking} }}: for [[Prydaen]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Secondary Markings|Options]]&#039;&#039;&#039;: stripes, spots, rosettes, marbling, &#039;&#039;standard&#039;&#039;, &#039;&#039;absent&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} DIMPLES {PRESENT or ABSENT} }}: having dimples alters emotes like {{com|smile}}&lt;br /&gt;
*{{tt|SHIFT {player} CHIN {PRESENT or ABSENT} }}: cleft chin&lt;br /&gt;
*{{tt|SHIFT {player} TUFTED TAIL {PRESENT or ABSENT} }}: for [[Prydaen]]&lt;br /&gt;
*{{tt|SHIFT {player} BELLY {PRESENT or ABSENT} }}: gives the [[S&#039;Kra Mur]] &amp;quot;a pale silver underbelly&amp;quot;&lt;br /&gt;
*{{tt|SHIFT {player} EAR SHAPE {shape} }}: not available to [[S&#039;Kra Mur]]&lt;br /&gt;
**&#039;&#039;&#039;Options&#039;&#039;&#039;: slightly pointed ears, pointed ears, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} TAIL SHAPE {shape} }}: for [[S&#039;Kra Mur]], [[Prydaen]], and [[Rakash]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Tail Shape|Options]]&#039;&#039;&#039;: slender tail, crooked tail, long tail, stubby tail, thick tail, kinked tail, straight tail, curving tail, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} DISTINGUISHING MARK {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;Options&#039;&#039;&#039;: elegant arched eyebrows, heavy jowls, laugh lines, missing tooth, frown lines around her mouth, generous mouth, pouting lips, &#039;&#039;standard&#039;&#039;, &#039;&#039;absent&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Face===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} FACE SHAPE {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Face Shape|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
*{{tt|SHIFT {player} TUFTED EARS {PRESENT or ABSENT} }}: for [[Prydaen]]&lt;br /&gt;
*{{tt|SHIFT {player} HEAD CREST {PRESENT or ABSENT} }}: gives the [[S&#039;Kra Mur]] &amp;quot;a flexible ridged crest which follows the shape of his/her skull&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Nose===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} NOSE SHAPE {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Nose Shape|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Body===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} HEIGHT {SHORTer or TALLer} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Height|Options]]&#039;&#039;&#039;: reduces or increases height by one step&lt;br /&gt;
*{{tt|SHIFT {player} BUILD {shape} }}: With the exception of &amp;quot;matronly,&amp;quot; all builds are now available to both sexes.&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Nose Shape|Options]]&#039;&#039;&#039;: rotund, portly, pot-bellied, slender, emaciated, scrawny, thin, lean, wiry, plump, stout, matronly, lithe, lissome, athletic, brawny, burly, svelte, stocky, shapely, hefty, curvaceous, generous, fat, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} GENDER {male or female} }}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} AGE {a YEAR} {YOUNGer or OLDer} }}: makes the character &#039;&#039;appear&#039;&#039; younger or older; the chronological age doesn&#039;t change&lt;br /&gt;
&lt;br /&gt;
==Bugs and troubleshooting==&lt;br /&gt;
The current shifting system has several problems and can be unpredictable. The most common errors are &amp;quot;There is a problem with the shifting system. Try again later.&amp;quot; and &amp;quot;Character&#039;s appearance/features cannot be altered at this time.&amp;quot; Should problems arise, try removing anything that alters or hides the characters appearance (both the Empath&#039;s and shiftee&#039;s) or any items that hide other items, including gweth or fluff hiders. Items in the character&#039;s hair and certain types of jewelry are often required to be removed, though some &amp;quot;floating&amp;quot; and atmospheric jewelry do not interfere with shifting. If removing the items alone does not help, re-logging will sometimes solve the problem.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The error &amp;quot;Character&#039;s appearance is too difficult to alter at this time. Perhaps another time?&amp;quot; can be caused by certain spells, such as [[Mantle of Flame]], which are intended to protect the caster from pickpockets and harm. {{com|RELEASE}} the spell, and try again.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shifting is very syntax-specific. A player must type a command exactly for it to work with very few exceptions. Due to the nature of different races and shifting options, this often leads to confusion for players in regards to what is available to whom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Some shift options can be performed even when not seen in SHIFT HELP, and some options will tell you that you lack the skill to perform when you try them.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Play.net posts===&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Empath abilities}}&lt;/div&gt;</summary>
		<author><name>KEZZA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shift_ability&amp;diff=486201</id>
		<title>Shift ability</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shift_ability&amp;diff=486201"/>
		<updated>2018-04-08T03:55:04Z</updated>

		<summary type="html">&lt;p&gt;KEZZA: /* Skills and stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shift ability&#039;&#039;&#039; allows [[Empath]]s to change the physical appearance of other adventurers, from hair and eye color to the shape of the nose, face, body, and other features. Highly skilled Empaths can even change a character from male to female or even make someone appear to be younger or older.&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Quest===&lt;br /&gt;
Once you have attained 30th circle, the ability to Shift is gained by completing a quest. Details are considered an in-game secret, but you can find some hints if you read &#039;&#039;[[The Twist of Mindy (book)|The Twist of Mindy]]&#039;&#039; and &#039;&#039;[[Jomay&#039;s Story (book)|Jomay&#039;s Story]]&#039;&#039;. Then speak to the lutenist in the Crossing Temple.&lt;br /&gt;
&lt;br /&gt;
===Skills and stats===&lt;br /&gt;
Shifting relies heavily on [[Empathy skill|Empathy]], but [[Scholarship skill|Scholarship]] and [[Appraisal skill|Appraisal]] also play a role. [[Charisma]] doesn&#039;t affect which options are available to you when you type {{tt|shift help}}. Rather, it is a secondary factor that, like race, affects how difficult it is to perform the shift.&lt;br /&gt;
&lt;br /&gt;
The difficulty of year shifts was reduced on June 18, 2010, when the new aging mechanics were released. Year shifts are now about as difficult as month shifts used to be.&lt;br /&gt;
:I had the following skills when the age shift option opened: Empathy (457), Mechanical Lore (217), Scholarship (461), and Appraisal (372). -- Sarkranis&lt;br /&gt;
:I had the following skills when the age shift option opened: Empathy (450),  Mechanical Lore (243), Scholarship (339), and Appraisal (405). -- Sophieann Love 11.04.11&lt;br /&gt;
:I had the following skills when the age shift option opened: Empathy (435),  Mechanical Lore (288), Scholarship (365), and Appraisal (387). -- Parcere Subjectis 11.05.11&lt;br /&gt;
:I had the following skills when the age shift option opened: Empathy(497), Mechanical Lore(255), Scholarship(353), and Appraisal(331). -- [[Mizehra]] 05.08.12&lt;br /&gt;
:I had the following skills when the age shift option opened: Empathy(413), Mechanical Lore(304), Scholarship(421), and Appraisal(360).    -- Alry Tyrrien 06.19.12&lt;br /&gt;
:I had the following skills when the age shift option opened: Empathy(452), Mechanical Lore(0), Scholarship(364), and Appraisal(359).    -- Ahwen Mokein 03.30.15&lt;br /&gt;
:I had the following skills when the age shift option opened: Empathy(443), Mechanical Lore(295), Scholarship(402), and Appraisal(309).    -- Astridattar 04.07.18&lt;br /&gt;
&lt;br /&gt;
==Legality==&lt;br /&gt;
&lt;br /&gt;
The guild&#039;s official stance is that shifting is dangerous and therefore forbidden. (That&#039;s why it&#039;s not taught by guildleaders.) Attempting to shift within the guild results in the Empath and the shiftee being forcibly removed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At first, the guild merely tried to suppress this knowledge. However, as of 34 Shorka 406 (August 30, 2012), shifting is also illegal. Empaths who are caught shifting within a justice zone will be charged with the crime of forbidden practices. (You can use the {{com|JUSTICE}} command to check whether you&#039;re in a justice zone.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Shift Debacle]] for background information and a summary of the current conflict within the guild.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
To initiate a shift, you must first have a [[Empath Healing#Diagnostic Link|diagnostic link]] with your target. Next, offer the shift to your subject by entering the appropriate command for the type of shift you wish to perform (see below). Your target must then accept the shift by entering {{tt|ACCEPT TRANSFORM}}. Finally, you begin the shift by entering {{tt|SHIFT (player)}}.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note that in [[The Fallen]], confirmation steps aren&#039;t necessary, and you can change someone&#039;s appearance without his consent!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Since the various [[:Category:Races|races]] are so physically different, many shift options are dependent on the race of your subject.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both you and your subject will be completely immobilized while a shift is in progress, so pick a safe spot before starting. Shifting is also considered somewhat taboo among many of the Empath guild&#039;s leaders, and if you attempt a shift inside a guildhall, you will be expelled.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Although you are immobilized you can still speak (but not whisper).&lt;br /&gt;
&lt;br /&gt;
==Help menu==&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT HELP}} - This help screen.&lt;br /&gt;
*{{tt|SHIFT HELP GENERAL}} - General information on the SHIFT System. (IC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You think briefly back on the final conversation you had with [[Bruwster]] when he taught you to alter features...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Shift ability is a talent rooted back in the days before the fall of the [[Seven-Star Empire]], allowing the user to alter the appearance of others. It is unknown why the ability cannot be done upon oneself directly. Previous [[Empaths]] who attempted to do so have failed miserably, causing themselves to experience sudden lashes of pain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;To use it, the Empath must first establish an [[Empath Healing#Diagnostic Link|empathic link]] with the recipient. From there, the Empath needs to firmly picture what sort of metamorphosis they want to cause on the patient. Oddly enough, the simplest forms to picture and to enact are those that are closest to the Empath&#039;s own physique and not the ones closest to the patient&#039;s. The sole exception to this is realigning a person back to their original appearance...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;The Empath then creates a base mental link to the patient, thrusting the image into the mind. It is believed that Empaths used to be able to simply go from this step straight into altering features, but now the patient must also relax his or her body, mentally agreeing to the change, before the Empath can complete the final step and attempt the transformation.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*{{tt|SHIFT HELP SPECIAL}} - General information on the SHIFT System. (OOC)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Shift skill is an ability that allows you to alter other players&#039; physical appearances. As time goes on, other abilities will be introduced deriving from this base system.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To alter another player&#039;s appearance, you must first establish an [[Empath Healing#Diagnostic Link|Empathic link]] via {{tt|TOUCH }}. After that, you can SHIFT the patient&#039;s appearance by {{tt|SHIFT {player}{body area} {end result} }}. The patient then has the option of accepting or refusing the Shift. ({{tt|ACCEPT TRANSFORMATION}}). Finally, the Empath must SHIFT {player} to initiate the Shift process.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After successfully completing a Shift, the Empath will be unable to shift again for a set period of time. This duration depends upon the Empath&#039;s skills and the difficulty of the Shift.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*{{tt|SHIFT HELP ATTRIBUTE}} - Describes what body parts you are presently able to shift.&lt;br /&gt;
**{{tt|SHIFT HELP HAIR}} - Listing of possible HAIR shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP EYES}} - Listing of possible EYE shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP SKIN}} - Listing of possible SKIN shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP FEATURES}} - Listing of possible FEATURE shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP FACE}} - Listing of possible FACE shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP NOSE}} - Listing of possible NOSE shiftings&lt;br /&gt;
**{{tt|SHIFT HELP BODY}} - Listing of possible BUILD and HEIGHT shiftings.&lt;br /&gt;
**{{tt|SHIFT HELP AGE}} - Listing of possible AGE shiftings.&lt;br /&gt;
*{{tt|SHIFT {player} {body area} {end result} }} - Sends a shift link invitation to another player.&lt;br /&gt;
*{{tt|SHIFT {player} {body area} ORIGINAL}} - Causes the body part to return to its original form.&lt;br /&gt;
*{{tt|SHIFT {player} }} - If a shift link has been accepted, initiates the shift process.&lt;br /&gt;
*{{tt|SHIFT CANCEL}} - Prematurely ends a shift attempt.&lt;br /&gt;
*{{tt|SHIFT EVALUATE}} - Evaluates a shift in progress.&lt;br /&gt;
&lt;br /&gt;
==Features and syntax==&lt;br /&gt;
&lt;br /&gt;
To make this section easier to read and to reduce the amount of redundant and contradictory information, some of the feature lists have been moved to [[Character Manager]]. (There are links below each command.) Those lists also indicate which features are available in the Character Manager and which are Shift-only.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The options &#039;&#039;absent&#039;&#039;, &#039;&#039;standard&#039;&#039;, and &#039;&#039;original&#039;&#039; don&#039;t appear verbatim in a character&#039;s description.&lt;br /&gt;
*&#039;&#039;&#039;absent&#039;&#039;&#039;: feature is not mentioned in the description&lt;br /&gt;
*&#039;&#039;&#039;standard&#039;&#039;&#039;: the default value for your race (often absent)&lt;br /&gt;
*&#039;&#039;&#039;original&#039;&#039;&#039;: the value that the character had when he left the [[Character Manager]] (often inaccurate)&lt;br /&gt;
&lt;br /&gt;
See also: [[Shift Options by Race]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Hair===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} BEARD {LONGer, SHORTer or FREEZE} }}: affects beards &#039;&#039;and&#039;&#039; mustaches&lt;br /&gt;
:The &amp;quot;freeze&amp;quot; option removes the facial hair line from the player&#039;s description. It only works when the player is clean shaven.&lt;br /&gt;
*{{tt|SHIFT {player} HAIR LENGTH {SHORTer or LONGer} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Hair Length|Options]]&#039;&#039;&#039;: reduces or increases hair length by one step&lt;br /&gt;
*{{tt|SHIFT {player} HAIR COLOR {color} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Hair Color|Options]]&#039;&#039;&#039;: grey, white, snow-white, silver, platinum, silver-gilt, flaxen, blonde, ash-blonde, honey, golden, amber, bright orange, red, ginger, red-gold, strawberry, auburn, russet, golden brown, mouse brown, light brown, brunette, brown, dark brown, black, blue-black, bright green, deep blue, deep purple, lavender, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} HAIR STREAK {color} }}&lt;br /&gt;
**&#039;&#039;&#039;Options&#039;&#039;&#039;: grey, white, snow-white, silver, platinum, silver-gilt, flaxen, blonde, ash-blonde, honey, golden, amber, bright orange, red, ginger, red-gold, strawberry, auburn, russet, golden brown, mouse brown, light brown, brunette, brown, dark brown, black, blue-black, bright green, deep blue, deep purple, lavender, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;, &#039;&#039;absent&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} HAIR TEXTURE {texture} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Hair Texture|Options]]&#039;&#039;&#039;: fine, thick, curly, wavy, straight, peppered, &#039;&#039;original&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The following characters cannot receive hair shifts:&#039;&#039;&#039;&lt;br /&gt;
*[[Gor&#039;Togs]] and [[S&#039;Kra Mur]]: they don&#039;t have hair.&lt;br /&gt;
&lt;br /&gt;
====Shifting From Baldness====&lt;br /&gt;
&lt;br /&gt;
It is now possible to shift from baldness. First, you must shift the hair longer. Then you must shift the hair&#039;s color. (It is not possible to shift hair texture or style hair that is thinning or cropped.)&lt;br /&gt;
:&#039;&#039;&#039;If you don&#039;t add a hair color, the character&#039;s hair will be bugged.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Eyes===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} LEFT EYE {color} }}&lt;br /&gt;
*{{tt|SHIFT {player} RIGHT EYE {color} }}&lt;br /&gt;
*{{tt|SHIFT {player} BOTH EYES {color} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Eye Color|Colors]]&#039;&#039;&#039;: blue, gold, crystal blue, sapphire, turquoise, blue-green, emerald, crystal green, moss-green, leaf-green, green, jade, hazel, topaz, milky blue, amber, ale-brown, brown, dark, dark brown, black, silver, milky white, steely grey, stormy grey, grey, blue-grey, violet, red, &#039;&#039;original&#039;&#039;, clear colored&lt;br /&gt;
*{{tt|SHIFT {player} EYES SHAPE {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Eye Shape|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Skin===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} SKIN/FUR/SCALES COLOR {color} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Skin Color|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
*{{tt|SHIFT {player} PRIMARY MARKINGS {option} }}: fur markings for [[Prydaen]] and [[Rakash]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Fur Markings (Primary Markings)|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
*{{tt|SHIFT {player} SECONDARY COLOR {color} }}: face-masking for [[Prydaen]] and [[Rakash]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Face-Masking (Secondary Color)|Options]]&#039;&#039;&#039;: white, silver, grey, blonde, tan, ruddy, sable, silvered black, black, sepia, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;, &#039;&#039;absent&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} SECONDARY MARKINGS {marking} }}: for [[Prydaen]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Secondary Markings|Options]]&#039;&#039;&#039;: stripes, spots, rosettes, marbling, &#039;&#039;standard&#039;&#039;, &#039;&#039;absent&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} DIMPLES {PRESENT or ABSENT} }}: having dimples alters emotes like {{com|smile}}&lt;br /&gt;
*{{tt|SHIFT {player} CHIN {PRESENT or ABSENT} }}: cleft chin&lt;br /&gt;
*{{tt|SHIFT {player} TUFTED TAIL {PRESENT or ABSENT} }}: for [[Prydaen]]&lt;br /&gt;
*{{tt|SHIFT {player} BELLY {PRESENT or ABSENT} }}: gives the [[S&#039;Kra Mur]] &amp;quot;a pale silver underbelly&amp;quot;&lt;br /&gt;
*{{tt|SHIFT {player} EAR SHAPE {shape} }}: not available to [[S&#039;Kra Mur]]&lt;br /&gt;
**&#039;&#039;&#039;Options&#039;&#039;&#039;: slightly pointed ears, pointed ears, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} TAIL SHAPE {shape} }}: for [[S&#039;Kra Mur]], [[Prydaen]], and [[Rakash]]&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Tail Shape|Options]]&#039;&#039;&#039;: slender tail, crooked tail, long tail, stubby tail, thick tail, kinked tail, straight tail, curving tail, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} DISTINGUISHING MARK {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;Options&#039;&#039;&#039;: elegant arched eyebrows, heavy jowls, laugh lines, missing tooth, frown lines around her mouth, generous mouth, pouting lips, &#039;&#039;standard&#039;&#039;, &#039;&#039;absent&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Face===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} FACE SHAPE {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Face Shape|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
*{{tt|SHIFT {player} TUFTED EARS {PRESENT or ABSENT} }}: for [[Prydaen]]&lt;br /&gt;
*{{tt|SHIFT {player} HEAD CREST {PRESENT or ABSENT} }}: gives the [[S&#039;Kra Mur]] &amp;quot;a flexible ridged crest which follows the shape of his/her skull&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Nose===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} NOSE SHAPE {shape} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Nose Shape|Options]]&#039;&#039;&#039;: vary by race&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Body===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} HEIGHT {SHORTer or TALLer} }}&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Height|Options]]&#039;&#039;&#039;: reduces or increases height by one step&lt;br /&gt;
*{{tt|SHIFT {player} BUILD {shape} }}: With the exception of &amp;quot;matronly,&amp;quot; all builds are now available to both sexes.&lt;br /&gt;
**&#039;&#039;&#039;[[Character Manager#Nose Shape|Options]]&#039;&#039;&#039;: rotund, portly, pot-bellied, slender, emaciated, scrawny, thin, lean, wiry, plump, stout, matronly, lithe, lissome, athletic, brawny, burly, svelte, stocky, shapely, hefty, curvaceous, generous, fat, &#039;&#039;standard&#039;&#039;, &#039;&#039;original&#039;&#039;&lt;br /&gt;
*{{tt|SHIFT {player} GENDER {male or female} }}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
*{{tt|SHIFT {player} AGE {a YEAR} {YOUNGer or OLDer} }}: makes the character &#039;&#039;appear&#039;&#039; younger or older; the chronological age doesn&#039;t change&lt;br /&gt;
&lt;br /&gt;
==Bugs and troubleshooting==&lt;br /&gt;
The current shifting system has several problems and can be unpredictable. The most common errors are &amp;quot;There is a problem with the shifting system. Try again later.&amp;quot; and &amp;quot;Character&#039;s appearance/features cannot be altered at this time.&amp;quot; Should problems arise, try removing anything that alters or hides the characters appearance (both the Empath&#039;s and shiftee&#039;s) or any items that hide other items, including gweth or fluff hiders. Items in the character&#039;s hair and certain types of jewelry are often required to be removed, though some &amp;quot;floating&amp;quot; and atmospheric jewelry do not interfere with shifting. If removing the items alone does not help, re-logging will sometimes solve the problem.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The error &amp;quot;Character&#039;s appearance is too difficult to alter at this time. Perhaps another time?&amp;quot; can be caused by certain spells, such as [[Mantle of Flame]], which are intended to protect the caster from pickpockets and harm. {{com|RELEASE}} the spell, and try again.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shifting is very syntax-specific. A player must type a command exactly for it to work with very few exceptions. Due to the nature of different races and shifting options, this often leads to confusion for players in regards to what is available to whom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Some shift options can be performed even when not seen in SHIFT HELP, and some options will tell you that you lack the skill to perform when you try them.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Play.net posts===&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Empath abilities}}&lt;/div&gt;</summary>
		<author><name>KEZZA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Black_leather_riding_boots_with_polished_steel_spurs&amp;diff=485510</id>
		<title>Item:Black leather riding boots with polished steel spurs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Black_leather_riding_boots_with_polished_steel_spurs&amp;diff=485510"/>
		<updated>2018-03-25T22:15:45Z</updated>

		<summary type="html">&lt;p&gt;KEZZA: Created page with &amp;quot;{{Item |noun=boots |look=You see nothing unusual. |MTag=leather |CTag=black |type=clothing |wearloc=feet |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=boots&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|MTag=leather&lt;br /&gt;
|CTag=black&lt;br /&gt;
|type=clothing&lt;br /&gt;
|wearloc=feet&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KEZZA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Twisted_ironwood_staff_wrapped_with_studded_leather&amp;diff=485508</id>
		<title>Weapon:Twisted ironwood staff wrapped with studded leather</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Twisted_ironwood_staff_wrapped_with_studded_leather&amp;diff=485508"/>
		<updated>2018-03-25T22:12:36Z</updated>

		<summary type="html">&lt;p&gt;KEZZA: Created page with &amp;quot;{{Weapon |newapp2=Yes |noun=staff |look=You see nothing unusual. |MTag=ironwood, |adraw=No |type=QS |puncture=somewhat heavy |slice=poor |impact=moderate |fire=no |cold=no |el...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=staff&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|MTag=ironwood,&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=QS&lt;br /&gt;
|puncture=somewhat heavy&lt;br /&gt;
|slice=poor&lt;br /&gt;
|impact=moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=inadequately&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=40&lt;br /&gt;
|lsize=18&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=11875&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KEZZA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Simple_ivory_cotton_daygown_with_a_damask_vest&amp;diff=485507</id>
		<title>Item:Simple ivory cotton daygown with a damask vest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Simple_ivory_cotton_daygown_with_a_damask_vest&amp;diff=485507"/>
		<updated>2018-03-25T22:04:49Z</updated>

		<summary type="html">&lt;p&gt;KEZZA: Created page with &amp;quot;{{Item |noun=daygown |look=The vest is in varying shades of blue and is buttoned up the front with silver buttons shaped like daisies. |MTag=cotton |CTag=ivory |type=clothing...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=daygown&lt;br /&gt;
|look=The vest is in varying shades of blue and is buttoned up the front with silver buttons shaped like daisies.&lt;br /&gt;
|MTag=cotton&lt;br /&gt;
|CTag=ivory&lt;br /&gt;
|type=clothing&lt;br /&gt;
|wearloc=shirt (with armor)&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=4375&lt;br /&gt;
|lsize=12&lt;br /&gt;
|wsize=5&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
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}}&lt;/div&gt;</summary>
		<author><name>KEZZA</name></author>
	</entry>
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