<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KERNEN</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KERNEN"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/KERNEN"/>
	<updated>2026-04-24T06:16:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:KERNEN&amp;diff=644026</id>
		<title>User:KERNEN</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:KERNEN&amp;diff=644026"/>
		<updated>2024-04-22T04:06:13Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Algonem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Algonem}}&lt;br /&gt;
{{Player character &lt;br /&gt;
| Player Name = Algonem&lt;br /&gt;
| Status      = a&lt;br /&gt;
| Race        = Elf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Empath&lt;br /&gt;
| Instance    = Prime&lt;br /&gt;
}}&#039;&#039;&#039;You are Shadow&#039;s Touch Algonem, Shadow&#039;s Touch of Elanthia, an Elven Empath.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across your skin, swirling and eddying with every movement.&lt;br /&gt;
&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is short and straight, and is worn parted on the side.  You have fair skin.&lt;br /&gt;
&lt;br /&gt;
You are an adult.&lt;br /&gt;
&lt;br /&gt;
You have a tattoo of a pit viper coiled around a broken skull on your arm.&lt;br /&gt;
&lt;br /&gt;
You are in good shape.[[File:Image 1711.png|thumb|Algonem]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You are wearing: &lt;br /&gt;
&lt;br /&gt;
* some bat-winged leather boots covered in iridescent scales &lt;br /&gt;
* a lumium ring helm &lt;br /&gt;
* a dull serpent earcuff &lt;br /&gt;
* a light plate mask &lt;br /&gt;
* a hexagonal cambrinth prism suspended from a long electrum chain&lt;br /&gt;
* a gently curved dewdrop diopside salamander hung on a copper chain &lt;br /&gt;
* a blackened smoi leather ashcloak mantled with scarlet rhodochrosites&lt;br /&gt;
* an enameled-iron black fox pin with bright amber eyes&lt;br /&gt;
* a kaleidoscopic sanowret crystal set in a tomiek wildling spider&lt;br /&gt;
* a pair of sanguine wings attached to a skeleton of witchclaw&lt;br /&gt;
* a bright red foraging apron with the words &amp;quot;Hug the Empath!&amp;quot; sewn across the front in white block lettering &lt;br /&gt;
* an orange haversack, a steelsilk farmer&#039;s carryall with an onyx-hide strap&lt;br /&gt;
* a large blue sack&lt;br /&gt;
* a midnight-purple dergatine backpack embroidered with tiny darting shrike figures&lt;br /&gt;
* some burgundy leathers tooled with an unkindness of ravens&lt;br /&gt;
* a thick cambrinth armband carved with a pattern of blight locusts &lt;br /&gt;
* a thick cambrinth armband set with a medallion depicting crossed scythes&lt;br /&gt;
* some silver-chased elbow spikes &lt;br /&gt;
* a black diamond-studded ceremonial shield emblazoned with a burgundy raven &lt;br /&gt;
* a heavy iron cuff with scratch marks &lt;br /&gt;
* a small steel skinning knife with a leather-wrapped hilt&lt;br /&gt;
* a gnarled cassava root&lt;br /&gt;
* an Elven silver parry stick with various faces swirling across its surface&lt;br /&gt;
* some plate gauntlets &lt;br /&gt;
* some polished thin-edged zills with silvered esoteric filigree&lt;br /&gt;
* an ornate haralun ring&lt;br /&gt;
* a gaudy gold-plated ring bearing a zircon Estate Holder&#039;s crest&lt;br /&gt;
* a grey cambrinth ring&lt;br /&gt;
* a black gold oath ring inset with a tiny hourglass capped in hunter green jade&lt;br /&gt;
* a cambrinth ring&lt;br /&gt;
* a multi-strapped carryall &lt;br /&gt;
* a cambrinth belt made of interlocking Harawep&#039;s Spiders &lt;br /&gt;
* a fletching pouch&lt;br /&gt;
* a heavy zenganne cloth lootsack&lt;br /&gt;
* a metallic lockpick ring&lt;br /&gt;
* a thick-sided hunter&#039;s carryall decorated with bear claws&lt;br /&gt;
* a light spidersilk hip pouch stitched with a dragon ouroboros &lt;br /&gt;
* a black gem pouch &lt;br /&gt;
* some warcat suede fighting pants with narrow leather lashings and bronze buckles &lt;br /&gt;
* a rugged leather thigh quiver, a thigh pouch &lt;br /&gt;
* a cambrinth ankle cuff inlaid with hematite wolverines to spell KUNIYO &lt;br /&gt;
* a leather ankle sheath and a platinum ankle chain with white calcite beading&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
Citizenship: Ilithi&lt;br /&gt;
&lt;br /&gt;
Path: Dark Empath&lt;br /&gt;
&lt;br /&gt;
Mission: Unknown&lt;br /&gt;
&lt;br /&gt;
Devotion: [[Kuniyo|Urrem&#039;tier]]&lt;br /&gt;
&lt;br /&gt;
Demeanor: Quiet/reserved/friendly&lt;br /&gt;
&lt;br /&gt;
Likes: Dancing/fun things&lt;br /&gt;
&lt;br /&gt;
Datable: Not really/Might look at you funny&lt;br /&gt;
&lt;br /&gt;
Other: Mentor is Tichond&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
{{DEFAULTSORT:Algonem}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:KERNEN&amp;diff=644023</id>
		<title>User:KERNEN</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:KERNEN&amp;diff=644023"/>
		<updated>2024-04-22T04:01:57Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Algonem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Algonem}}&lt;br /&gt;
{{Player character &lt;br /&gt;
| Player Name = Algonem&lt;br /&gt;
| Status      = a&lt;br /&gt;
| Race        = Elf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Empath&lt;br /&gt;
| Instance    = Prime&lt;br /&gt;
}}&#039;&#039;&#039;You are Shadow&#039;s Touch Algonem, Shadow&#039;s Touch of Elanthia, an Elven Empath.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across your skin, swirling and eddying with every movement.&lt;br /&gt;
&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is short and straight, and is worn parted on the side.  You have fair skin.&lt;br /&gt;
&lt;br /&gt;
You are an adult.&lt;br /&gt;
&lt;br /&gt;
You have a tattoo of a pit viper coiled around a broken skull on your arm.&lt;br /&gt;
&lt;br /&gt;
You are in good shape.[[File:Image 1711.png|thumb|Algonem]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You are wearing: &lt;br /&gt;
&lt;br /&gt;
* some bat-winged leather boots covered in iridescent scales &lt;br /&gt;
* a lumium ring helm &lt;br /&gt;
* a dull serpent earcuff &lt;br /&gt;
* a light plate mask &lt;br /&gt;
* a hexagonal cambrinth prism suspended from a long electrum chain&lt;br /&gt;
* a gently curved dewdrop diopside salamander hung on a copper chain &lt;br /&gt;
* a blackened smoi leather ashcloak mantled with scarlet rhodochrosites&lt;br /&gt;
* an enameled-iron black fox pin with bright amber eyes&lt;br /&gt;
* a kaleidoscopic sanowret crystal set in a tomiek wildling spider&lt;br /&gt;
* a pair of sanguine wings attached to a skeleton of witchclaw&lt;br /&gt;
* a bright red foraging apron with the words &amp;quot;Hug the Empath!&amp;quot; sewn across the front in white block lettering &lt;br /&gt;
* an orange haversack, a steelsilk farmer&#039;s carryall with an onyx-hide strap&lt;br /&gt;
* a large blue sack&lt;br /&gt;
* a midnight-purple dergatine backpack embroidered with tiny darting shrike figures&lt;br /&gt;
* some burgundy leathers tooled with an unkindness of ravens&lt;br /&gt;
* a thick cambrinth armband carved with a pattern of blight locusts &lt;br /&gt;
* a thick cambrinth armband set with a medallion depicting crossed scythes&lt;br /&gt;
* some silver-chased elbow spikes &lt;br /&gt;
* a black diamond-studded ceremonial shield emblazoned with a burgundy raven &lt;br /&gt;
* a heavy iron cuff with scratch marks &lt;br /&gt;
* a small steel skinning knife with a leather-wrapped hilt&lt;br /&gt;
* a gnarled cassava root&lt;br /&gt;
* an Elven silver parry stick with various faces swirling across its surface&lt;br /&gt;
* some plate gauntlets &lt;br /&gt;
* some polished thin-edged zills with silvered esoteric filigree&lt;br /&gt;
* an ornate haralun ring&lt;br /&gt;
* a gaudy gold-plated ring bearing a zircon Estate Holder&#039;s crest&lt;br /&gt;
* a grey cambrinth ring&lt;br /&gt;
* a black gold oath ring inset with a tiny hourglass capped in hunter green jade&lt;br /&gt;
* a cambrinth ring&lt;br /&gt;
* a multi-strapped carryall &lt;br /&gt;
* a cambrinth belt made of interlocking Harawep&#039;s Spiders &lt;br /&gt;
* a fletching pouch&lt;br /&gt;
* a heavy zenganne cloth lootsack&lt;br /&gt;
* a metallic lockpick ring&lt;br /&gt;
* a thick-sided hunter&#039;s carryall decorated with bear claws&lt;br /&gt;
* a light spidersilk hip pouch stitched with a dragon ouroboros &lt;br /&gt;
* a black gem pouch &lt;br /&gt;
* some warcat suede fighting pants with narrow leather lashings and bronze buckles &lt;br /&gt;
* a rugged leather thigh quiver, a thigh pouch &lt;br /&gt;
* a cambrinth ankle cuff inlaid with hematite wolverines to spell KUNIYO &lt;br /&gt;
* a leather ankle sheath and a platinum ankle chain with white calcite beading&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
Citizenship: Ilithi&lt;br /&gt;
&lt;br /&gt;
Path: Dark Empath&lt;br /&gt;
&lt;br /&gt;
Mission: Unknown&lt;br /&gt;
&lt;br /&gt;
Devotion: [[Kuniyo|Urrem&#039;tier]]&lt;br /&gt;
&lt;br /&gt;
Demeanor: Quiet/reserved/friendly&lt;br /&gt;
&lt;br /&gt;
Likes: Dancing/fun things&lt;br /&gt;
&lt;br /&gt;
Datable: Not really/Might look at you funny&lt;br /&gt;
&lt;br /&gt;
Other: Mentor is Tichond&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
{{DEFAULTSORT:Algonem}}&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:KERNEN&amp;diff=644022</id>
		<title>User:KERNEN</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:KERNEN&amp;diff=644022"/>
		<updated>2024-04-22T04:01:33Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Algonem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Algonem}}&lt;br /&gt;
{{Player character &lt;br /&gt;
| Player Name = Algonem&lt;br /&gt;
| Status      = a&lt;br /&gt;
| Race        = Elf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Empath&lt;br /&gt;
| Instance    = Prime&lt;br /&gt;
}}&lt;br /&gt;
[[File:Image 1711.png|thumb|Algonem]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;You are Shadow&#039;s Touch Algonem, Shadow&#039;s Touch of Elanthia, an Elven Empath.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across your skin, swirling and eddying with every movement.&lt;br /&gt;
&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is short and straight, and is worn parted on the side.  You have fair skin.&lt;br /&gt;
&lt;br /&gt;
You are an adult.&lt;br /&gt;
&lt;br /&gt;
You have a tattoo of a pit viper coiled around a broken skull on your arm.&lt;br /&gt;
&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing: &lt;br /&gt;
&lt;br /&gt;
* some bat-winged leather boots covered in iridescent scales &lt;br /&gt;
* a lumium ring helm &lt;br /&gt;
* a dull serpent earcuff &lt;br /&gt;
* a light plate mask &lt;br /&gt;
* a hexagonal cambrinth prism suspended from a long electrum chain&lt;br /&gt;
* a gently curved dewdrop diopside salamander hung on a copper chain &lt;br /&gt;
* a blackened smoi leather ashcloak mantled with scarlet rhodochrosites&lt;br /&gt;
* an enameled-iron black fox pin with bright amber eyes&lt;br /&gt;
* a kaleidoscopic sanowret crystal set in a tomiek wildling spider&lt;br /&gt;
* a pair of sanguine wings attached to a skeleton of witchclaw&lt;br /&gt;
* a bright red foraging apron with the words &amp;quot;Hug the Empath!&amp;quot; sewn across the front in white block lettering &lt;br /&gt;
* an orange haversack, a steelsilk farmer&#039;s carryall with an onyx-hide strap&lt;br /&gt;
* a large blue sack&lt;br /&gt;
* a midnight-purple dergatine backpack embroidered with tiny darting shrike figures&lt;br /&gt;
* some burgundy leathers tooled with an unkindness of ravens&lt;br /&gt;
* a thick cambrinth armband carved with a pattern of blight locusts &lt;br /&gt;
* a thick cambrinth armband set with a medallion depicting crossed scythes&lt;br /&gt;
* some silver-chased elbow spikes &lt;br /&gt;
* a black diamond-studded ceremonial shield emblazoned with a burgundy raven &lt;br /&gt;
* a heavy iron cuff with scratch marks &lt;br /&gt;
* a small steel skinning knife with a leather-wrapped hilt&lt;br /&gt;
* a gnarled cassava root&lt;br /&gt;
* an Elven silver parry stick with various faces swirling across its surface&lt;br /&gt;
* some plate gauntlets &lt;br /&gt;
* some polished thin-edged zills with silvered esoteric filigree&lt;br /&gt;
* an ornate haralun ring&lt;br /&gt;
* a gaudy gold-plated ring bearing a zircon Estate Holder&#039;s crest&lt;br /&gt;
* a grey cambrinth ring&lt;br /&gt;
* a black gold oath ring inset with a tiny hourglass capped in hunter green jade&lt;br /&gt;
* a cambrinth ring&lt;br /&gt;
* a multi-strapped carryall &lt;br /&gt;
* a cambrinth belt made of interlocking Harawep&#039;s Spiders &lt;br /&gt;
* a fletching pouch&lt;br /&gt;
* a heavy zenganne cloth lootsack&lt;br /&gt;
* a metallic lockpick ring&lt;br /&gt;
* a thick-sided hunter&#039;s carryall decorated with bear claws&lt;br /&gt;
* a light spidersilk hip pouch stitched with a dragon ouroboros &lt;br /&gt;
* a black gem pouch &lt;br /&gt;
* some warcat suede fighting pants with narrow leather lashings and bronze buckles &lt;br /&gt;
* a rugged leather thigh quiver, a thigh pouch &lt;br /&gt;
* a cambrinth ankle cuff inlaid with hematite wolverines to spell KUNIYO &lt;br /&gt;
* a leather ankle sheath and a platinum ankle chain with white calcite beading&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
Citizenship: Ilithi&lt;br /&gt;
&lt;br /&gt;
Path: Dark Empath&lt;br /&gt;
&lt;br /&gt;
Mission: Unknown&lt;br /&gt;
&lt;br /&gt;
Devotion: [[Kuniyo|Urrem&#039;tier]]&lt;br /&gt;
&lt;br /&gt;
Demeanor: Quiet/reserved/friendly&lt;br /&gt;
&lt;br /&gt;
Likes: Dancing/fun things&lt;br /&gt;
&lt;br /&gt;
Datable: Not really/Might look at you funny&lt;br /&gt;
&lt;br /&gt;
Other: Mentor is Tichond&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
{{DEFAULTSORT:Algonem}}&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:KERNEN&amp;diff=643988</id>
		<title>User:KERNEN</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:KERNEN&amp;diff=643988"/>
		<updated>2024-04-21T19:13:37Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: Add picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Algonem}}&lt;br /&gt;
{{Player character &lt;br /&gt;
| Player Name = Algonem&lt;br /&gt;
| Status      = a&lt;br /&gt;
| Race        = Elf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Empath&lt;br /&gt;
| Instance    = Prime&lt;br /&gt;
}}&lt;br /&gt;
[[File:Image 1711.png|thumb|Algonem]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;You are Shadow&#039;s Touch Algonem, Shadow&#039;s Touch of Elanthia, an Elven Empath.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across your skin, swirling and eddying with every movement.&lt;br /&gt;
&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is short and straight, and is worn parted on the side.  You have fair skin.&lt;br /&gt;
&lt;br /&gt;
You are an adult.&lt;br /&gt;
&lt;br /&gt;
You have a tattoo of a pit viper coiled around a broken skull on your arm.&lt;br /&gt;
&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing: &lt;br /&gt;
&lt;br /&gt;
* some bat-winged leather boots covered in iridescent scales &lt;br /&gt;
* a lumium ring helm &lt;br /&gt;
* a dull serpent earcuff &lt;br /&gt;
* a light plate mask &lt;br /&gt;
* a hexagonal cambrinth prism suspended from a long electrum chain&lt;br /&gt;
* a gently curved dewdrop diopside salamander hung on a copper chain &lt;br /&gt;
* a blackened smoi leather ashcloak mantled with scarlet rhodochrosites&lt;br /&gt;
* an enameled-iron black fox pin with bright amber eyes&lt;br /&gt;
* a kaleidoscopic sanowret crystal set in a tomiek wildling spider&lt;br /&gt;
* a pair of sanguine wings attached to a skeleton of witchclaw&lt;br /&gt;
* a bright red foraging apron with the words &amp;quot;Hug the Empath!&amp;quot; sewn across the front in white block lettering &lt;br /&gt;
* an orange haversack, a steelsilk farmer&#039;s carryall with an onyx-hide strap&lt;br /&gt;
* a large blue sack&lt;br /&gt;
* a midnight-purple dergatine backpack embroidered with tiny darting shrike figures&lt;br /&gt;
* some burgundy leathers tooled with an unkindness of ravens&lt;br /&gt;
* a thick cambrinth armband carved with a pattern of blight locusts &lt;br /&gt;
* a thick cambrinth armband set with a medallion depicting crossed scythes&lt;br /&gt;
* some silver-chased elbow spikes &lt;br /&gt;
* a black diamond-studded ceremonial shield emblazoned with a burgundy raven &lt;br /&gt;
* a heavy iron cuff with scratch marks &lt;br /&gt;
* a small steel skinning knife with a leather-wrapped hilt&lt;br /&gt;
* a gnarled cassava root&lt;br /&gt;
* an Elven silver parry stick with various faces swirling across its surface&lt;br /&gt;
* some plate gauntlets &lt;br /&gt;
* some polished thin-edged zills with silvered esoteric filigree&lt;br /&gt;
* an ornate haralun ring&lt;br /&gt;
* a gaudy gold-plated ring bearing a zircon Estate Holder&#039;s crest&lt;br /&gt;
* a grey cambrinth ring&lt;br /&gt;
* a black gold oath ring inset with a tiny hourglass capped in hunter green jade&lt;br /&gt;
* a cambrinth ring&lt;br /&gt;
* a multi-strapped carryall &lt;br /&gt;
* a cambrinth belt made of interlocking Harawep&#039;s Spiders &lt;br /&gt;
* a fletching pouch&lt;br /&gt;
* a heavy zenganne cloth lootsack&lt;br /&gt;
* a metallic lockpick ring&lt;br /&gt;
* a thick-sided hunter&#039;s carryall decorated with bear claws&lt;br /&gt;
* a light spidersilk hip pouch stitched with a dragon ouroboros &lt;br /&gt;
* a black gem pouch &lt;br /&gt;
* some warcat suede fighting pants with narrow leather lashings and bronze buckles &lt;br /&gt;
* a rugged leather thigh quiver, a thigh pouch &lt;br /&gt;
* a cambrinth ankle cuff inlaid with hematite wolverines to spell KUNIYO &lt;br /&gt;
* a leather ankle sheath and a platinum ankle chain with white calcite beading&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
Citizenship: Ilithi&lt;br /&gt;
&lt;br /&gt;
Path: Dark Empath&lt;br /&gt;
&lt;br /&gt;
Mission: Unknown&lt;br /&gt;
&lt;br /&gt;
Devotion: [[Kuniyo|Urrem&#039;tier]]&lt;br /&gt;
&lt;br /&gt;
Demeanor: Quiet/reserved/friendly&lt;br /&gt;
&lt;br /&gt;
Likes: Dancing/fun things&lt;br /&gt;
&lt;br /&gt;
Datable: Not really/Might look at you funny&lt;br /&gt;
&lt;br /&gt;
Other: Mentor is Tichond&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
{{DEFAULTSORT:Algonem}}&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Image_1711.png&amp;diff=643985</id>
		<title>File:Image 1711.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Image_1711.png&amp;diff=643985"/>
		<updated>2024-04-21T19:12:46Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Algonem&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=File:Download_image_1711914332241.png&amp;diff=643984</id>
		<title>File:Download image 1711914332241.png</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=File:Download_image_1711914332241.png&amp;diff=643984"/>
		<updated>2024-04-21T19:11:20Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Algonem&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:KERNEN&amp;diff=643983</id>
		<title>User:KERNEN</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:KERNEN&amp;diff=643983"/>
		<updated>2024-04-21T19:08:31Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Algonem}}&lt;br /&gt;
{{Player character &lt;br /&gt;
| Player Name = Algonem&lt;br /&gt;
| Status      = a&lt;br /&gt;
| Race        = Elf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Empath&lt;br /&gt;
| Instance    = Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;You are Shadow&#039;s Touch Algonem, Shadow&#039;s Touch of Elanthia, an Elven Empath.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across your skin, swirling and eddying with every movement.&lt;br /&gt;
&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is short and straight, and is worn parted on the side.  You have fair skin.&lt;br /&gt;
&lt;br /&gt;
You are an adult.&lt;br /&gt;
&lt;br /&gt;
You have a tattoo of a pit viper coiled around a broken skull on your arm.&lt;br /&gt;
&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing: &lt;br /&gt;
&lt;br /&gt;
* some bat-winged leather boots covered in iridescent scales &lt;br /&gt;
* a lumium ring helm &lt;br /&gt;
* a dull serpent earcuff &lt;br /&gt;
* a light plate mask &lt;br /&gt;
* a hexagonal cambrinth prism suspended from a long electrum chain&lt;br /&gt;
* a gently curved dewdrop diopside salamander hung on a copper chain &lt;br /&gt;
* a blackened smoi leather ashcloak mantled with scarlet rhodochrosites&lt;br /&gt;
* an enameled-iron black fox pin with bright amber eyes&lt;br /&gt;
* a kaleidoscopic sanowret crystal set in a tomiek wildling spider&lt;br /&gt;
* a pair of sanguine wings attached to a skeleton of witchclaw&lt;br /&gt;
* a bright red foraging apron with the words &amp;quot;Hug the Empath!&amp;quot; sewn across the front in white block lettering &lt;br /&gt;
* an orange haversack, a steelsilk farmer&#039;s carryall with an onyx-hide strap&lt;br /&gt;
* a large blue sack&lt;br /&gt;
* a midnight-purple dergatine backpack embroidered with tiny darting shrike figures&lt;br /&gt;
* some burgundy leathers tooled with an unkindness of ravens&lt;br /&gt;
* a thick cambrinth armband carved with a pattern of blight locusts &lt;br /&gt;
* a thick cambrinth armband set with a medallion depicting crossed scythes&lt;br /&gt;
* some silver-chased elbow spikes &lt;br /&gt;
* a black diamond-studded ceremonial shield emblazoned with a burgundy raven &lt;br /&gt;
* a heavy iron cuff with scratch marks &lt;br /&gt;
* a small steel skinning knife with a leather-wrapped hilt&lt;br /&gt;
* a gnarled cassava root&lt;br /&gt;
* an Elven silver parry stick with various faces swirling across its surface&lt;br /&gt;
* some plate gauntlets &lt;br /&gt;
* some polished thin-edged zills with silvered esoteric filigree&lt;br /&gt;
* an ornate haralun ring&lt;br /&gt;
* a gaudy gold-plated ring bearing a zircon Estate Holder&#039;s crest&lt;br /&gt;
* a grey cambrinth ring&lt;br /&gt;
* a black gold oath ring inset with a tiny hourglass capped in hunter green jade&lt;br /&gt;
* a cambrinth ring&lt;br /&gt;
* a multi-strapped carryall &lt;br /&gt;
* a cambrinth belt made of interlocking Harawep&#039;s Spiders &lt;br /&gt;
* a fletching pouch&lt;br /&gt;
* a heavy zenganne cloth lootsack&lt;br /&gt;
* a metallic lockpick ring&lt;br /&gt;
* a thick-sided hunter&#039;s carryall decorated with bear claws&lt;br /&gt;
* a light spidersilk hip pouch stitched with a dragon ouroboros &lt;br /&gt;
* a black gem pouch &lt;br /&gt;
* some warcat suede fighting pants with narrow leather lashings and bronze buckles &lt;br /&gt;
* a rugged leather thigh quiver, a thigh pouch &lt;br /&gt;
* a cambrinth ankle cuff inlaid with hematite wolverines to spell KUNIYO &lt;br /&gt;
* a leather ankle sheath and a platinum ankle chain with white calcite beading&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
Citizenship: Ilithi&lt;br /&gt;
&lt;br /&gt;
Path: Dark Empath&lt;br /&gt;
&lt;br /&gt;
Mission: Unknown&lt;br /&gt;
&lt;br /&gt;
Devotion: [[Kuniyo|Urrem&#039;tier]]&lt;br /&gt;
&lt;br /&gt;
Demeanor: Quiet/reserved/friendly&lt;br /&gt;
&lt;br /&gt;
Likes: Dancing/fun things&lt;br /&gt;
&lt;br /&gt;
Datable: Not really/Might look at you funny&lt;br /&gt;
&lt;br /&gt;
Other: Mentor is Tichond&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
{{DEFAULTSORT:Algonem}}&lt;br /&gt;
__NEWSECTIONLINK__&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:KERNEN&amp;diff=643982</id>
		<title>User:KERNEN</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:KERNEN&amp;diff=643982"/>
		<updated>2024-04-21T19:07:09Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
| Player Name = Algonem&lt;br /&gt;
| Status      = a&lt;br /&gt;
| Race        = Elf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Empath&lt;br /&gt;
| Instance    = Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;You are Shadow&#039;s Touch Algonem, Shadow&#039;s Touch of Elanthia, an Elven Empath.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across your skin, swirling and eddying with every movement.&lt;br /&gt;
&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is short and straight, and is worn parted on the side.  You have fair skin.&lt;br /&gt;
&lt;br /&gt;
You are an adult.&lt;br /&gt;
&lt;br /&gt;
You have a tattoo of a pit viper coiled around a broken skull on your arm.&lt;br /&gt;
&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing: &lt;br /&gt;
&lt;br /&gt;
* some bat-winged leather boots covered in iridescent scales &lt;br /&gt;
* a lumium ring helm &lt;br /&gt;
* a dull serpent earcuff &lt;br /&gt;
* a light plate mask &lt;br /&gt;
* a hexagonal cambrinth prism suspended from a long electrum chain&lt;br /&gt;
* a gently curved dewdrop diopside salamander hung on a copper chain &lt;br /&gt;
* a blackened smoi leather ashcloak mantled with scarlet rhodochrosites&lt;br /&gt;
* an enameled-iron black fox pin with bright amber eyes&lt;br /&gt;
* a kaleidoscopic sanowret crystal set in a tomiek wildling spider&lt;br /&gt;
* a pair of sanguine wings attached to a skeleton of witchclaw&lt;br /&gt;
* a bright red foraging apron with the words &amp;quot;Hug the Empath!&amp;quot; sewn across the front in white block lettering &lt;br /&gt;
* an orange haversack, a steelsilk farmer&#039;s carryall with an onyx-hide strap&lt;br /&gt;
* a large blue sack&lt;br /&gt;
* a midnight-purple dergatine backpack embroidered with tiny darting shrike figures&lt;br /&gt;
* some burgundy leathers tooled with an unkindness of ravens&lt;br /&gt;
* a thick cambrinth armband carved with a pattern of blight locusts &lt;br /&gt;
* a thick cambrinth armband set with a medallion depicting crossed scythes&lt;br /&gt;
* some silver-chased elbow spikes &lt;br /&gt;
* a black diamond-studded ceremonial shield emblazoned with a burgundy raven &lt;br /&gt;
* a heavy iron cuff with scratch marks &lt;br /&gt;
* a small steel skinning knife with a leather-wrapped hilt&lt;br /&gt;
* a gnarled cassava root&lt;br /&gt;
* an Elven silver parry stick with various faces swirling across its surface&lt;br /&gt;
* some plate gauntlets &lt;br /&gt;
* some polished thin-edged zills with silvered esoteric filigree&lt;br /&gt;
* an ornate haralun ring&lt;br /&gt;
* a gaudy gold-plated ring bearing a zircon Estate Holder&#039;s crest&lt;br /&gt;
* a grey cambrinth ring&lt;br /&gt;
* a black gold oath ring inset with a tiny hourglass capped in hunter green jade&lt;br /&gt;
* a cambrinth ring&lt;br /&gt;
* a multi-strapped carryall &lt;br /&gt;
* a cambrinth belt made of interlocking Harawep&#039;s Spiders &lt;br /&gt;
* a fletching pouch&lt;br /&gt;
* a heavy zenganne cloth lootsack&lt;br /&gt;
* a metallic lockpick ring&lt;br /&gt;
* a thick-sided hunter&#039;s carryall decorated with bear claws&lt;br /&gt;
* a light spidersilk hip pouch stitched with a dragon ouroboros &lt;br /&gt;
* a black gem pouch &lt;br /&gt;
* some warcat suede fighting pants with narrow leather lashings and bronze buckles &lt;br /&gt;
* a rugged leather thigh quiver, a thigh pouch &lt;br /&gt;
* a cambrinth ankle cuff inlaid with hematite wolverines to spell KUNIYO &lt;br /&gt;
* a leather ankle sheath and a platinum ankle chain with white calcite beading&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
Citizenship: Ilithi&lt;br /&gt;
&lt;br /&gt;
Path: Dark Empath&lt;br /&gt;
&lt;br /&gt;
Mission: Unknown&lt;br /&gt;
&lt;br /&gt;
Devotion: [[Kuniyo|Urrem&#039;tier]]&lt;br /&gt;
&lt;br /&gt;
Demeanor: Quiet/reserved/friendly&lt;br /&gt;
&lt;br /&gt;
Likes: Dancing/fun things&lt;br /&gt;
&lt;br /&gt;
Datable: Not really/Might look at you funny&lt;br /&gt;
&lt;br /&gt;
Other: Mentor is Tichond&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
{{DEFAULTSORT:Algonem}}&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:KERNEN&amp;diff=643980</id>
		<title>User:KERNEN</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:KERNEN&amp;diff=643980"/>
		<updated>2024-04-21T19:03:41Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: Created page with &amp;quot;{{Player character   | Player Name = Algonem  | Status      = a  | Race        = Elf  | Gender      = Male  | Guild       = Empath  | Instance    = Prime  }} ==Description== &amp;#039;&amp;#039;&amp;#039;You are Shadow&amp;#039;s Touch Algonem, Shadow&amp;#039;s Touch of Elanthia, an Elven Empath.&amp;#039;&amp;#039;&amp;#039;  A diffuse, honey-colored light undulates lazily across your skin, swirling and eddying with every movement.  You have pointed ears and crystal blue eyes.  Your golden brown hair is short and straight, and is worn par...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character &lt;br /&gt;
| Player Name = Algonem&lt;br /&gt;
| Status      = a&lt;br /&gt;
| Race        = Elf&lt;br /&gt;
| Gender      = Male&lt;br /&gt;
| Guild       = Empath&lt;br /&gt;
| Instance    = Prime&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;You are Shadow&#039;s Touch Algonem, Shadow&#039;s Touch of Elanthia, an Elven Empath.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A diffuse, honey-colored light undulates lazily across your skin, swirling and eddying with every movement.&lt;br /&gt;
&lt;br /&gt;
You have pointed ears and crystal blue eyes.  Your golden brown hair is short and straight, and is worn parted on the side.  You have fair skin.&lt;br /&gt;
&lt;br /&gt;
You are an adult.&lt;br /&gt;
&lt;br /&gt;
You have a tattoo of a pit viper coiled around a broken skull on your arm.&lt;br /&gt;
&lt;br /&gt;
You are in good shape.&lt;br /&gt;
&lt;br /&gt;
You are wearing: &lt;br /&gt;
&lt;br /&gt;
* some bat-winged leather boots covered in iridescent scales &lt;br /&gt;
* a lumium ring helm &lt;br /&gt;
* a dull serpent earcuff &lt;br /&gt;
* a light plate mask &lt;br /&gt;
* a hexagonal cambrinth prism suspended from a long electrum chain&lt;br /&gt;
* a gently curved dewdrop diopside salamander hung on a copper chain &lt;br /&gt;
* a blackened smoi leather ashcloak mantled with scarlet rhodochrosites&lt;br /&gt;
* an enameled-iron black fox pin with bright amber eyes&lt;br /&gt;
* a kaleidoscopic sanowret crystal set in a tomiek wildling spider&lt;br /&gt;
* a pair of sanguine wings attached to a skeleton of witchclaw&lt;br /&gt;
* a bright red foraging apron with the words &amp;quot;Hug the Empath!&amp;quot; sewn across the front in white block lettering &lt;br /&gt;
* an orange haversack, a steelsilk farmer&#039;s carryall with an onyx-hide strap&lt;br /&gt;
* a large blue sack&lt;br /&gt;
* a midnight-purple dergatine backpack embroidered with tiny darting shrike figures&lt;br /&gt;
* some burgundy leathers tooled with an unkindness of ravens&lt;br /&gt;
* a thick cambrinth armband carved with a pattern of blight locusts &lt;br /&gt;
* a thick cambrinth armband set with a medallion depicting crossed scythes&lt;br /&gt;
* some silver-chased elbow spikes &lt;br /&gt;
* a black diamond-studded ceremonial shield emblazoned with a burgundy raven &lt;br /&gt;
* a heavy iron cuff with scratch marks &lt;br /&gt;
* a small steel skinning knife with a leather-wrapped hilt&lt;br /&gt;
* a gnarled cassava root&lt;br /&gt;
* an Elven silver parry stick with various faces swirling across its surface&lt;br /&gt;
* some plate gauntlets &lt;br /&gt;
* some polished thin-edged zills with silvered esoteric filigree&lt;br /&gt;
* an ornate haralun ring&lt;br /&gt;
* a gaudy gold-plated ring bearing a zircon Estate Holder&#039;s crest&lt;br /&gt;
* a grey cambrinth ring&lt;br /&gt;
* a black gold oath ring inset with a tiny hourglass capped in hunter green jade&lt;br /&gt;
* a cambrinth ring&lt;br /&gt;
* a multi-strapped carryall &lt;br /&gt;
* a cambrinth belt made of interlocking Harawep&#039;s Spiders &lt;br /&gt;
* a fletching pouch&lt;br /&gt;
* a heavy zenganne cloth lootsack&lt;br /&gt;
* a metallic lockpick ring&lt;br /&gt;
* a thick-sided hunter&#039;s carryall decorated with bear claws&lt;br /&gt;
* a light spidersilk hip pouch stitched with a dragon ouroboros &lt;br /&gt;
* a black gem pouch &lt;br /&gt;
* some warcat suede fighting pants with narrow leather lashings and bronze buckles &lt;br /&gt;
* a rugged leather thigh quiver, a thigh pouch &lt;br /&gt;
* a cambrinth ankle cuff inlaid with hematite wolverines to spell KUNIYO &lt;br /&gt;
* a leather ankle sheath and a platinum ankle chain with white calcite beading&lt;br /&gt;
&lt;br /&gt;
==Facts==&lt;br /&gt;
Citizenship: Ilithi&lt;br /&gt;
&lt;br /&gt;
Path: Dark Empath&lt;br /&gt;
&lt;br /&gt;
Mission: Unknown&lt;br /&gt;
&lt;br /&gt;
Devotion: [[Kuniyo|Urrem&#039;tier]]&lt;br /&gt;
&lt;br /&gt;
Demeanor: Quiet/reserved/friendly&lt;br /&gt;
&lt;br /&gt;
Likes: Dancing/fun things&lt;br /&gt;
&lt;br /&gt;
Datable: Not really/Might look at you funny&lt;br /&gt;
&lt;br /&gt;
Other: Mentor is Tichond&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=621192</id>
		<title>Trader Inner Contract Script</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=621192"/>
		<updated>2023-08-13T17:37:14Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: /* Inner Trading Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
=Inner Trading Script=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This starts at the Barn Structure in Crossing where the caravan stable is located. You can edit it for whatever caravan messaging &lt;br /&gt;
you need throughout the script. It has some lich things in it for ;go2 to help start with coin, but you can replace what you need &lt;br /&gt;
too if you just use wrayth. Not a big deal! Sometimes it will get stuck if it misses messaging due to ;buff-watcher being on, so &lt;br /&gt;
you may need to turn that off, especially being younger, since your times of buffing will be shorter.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
put ;p buff-watcher&lt;br /&gt;
put ;p spellmonitor&lt;br /&gt;
pause&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match LETT1 You arrive at a busy intersection where Oakenheart Circle merges&lt;br /&gt;
match GLANCE You stand next to the ruins of the Town gate.&lt;br /&gt;
match GLANCE You travel through a small dell that rises northwards into a narrow pass. &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 The length of this ferry is filled to capacity with travelers&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO ###Going to Bank###&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put dep all&lt;br /&gt;
pause&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
goto CHECKAGAIN&lt;br /&gt;
&lt;br /&gt;
CHECKAGAIN:&lt;br /&gt;
put look&lt;br /&gt;
match STARTCARAV Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STARTCARAV:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
match BANK The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
match BANK YOU HAVE BEEN IDLE TOO LONG. PLEASE RESPOND.&lt;br /&gt;
match BANK This is a transitional block of busy Commerce Avenue, leading between the mercantile,&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put get contract from cont case&lt;br /&gt;
pause&lt;br /&gt;
put go door&lt;br /&gt;
put cough&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
match CONTC &amp;quot;You still have another contract we issued for you that needs to be completed,&amp;quot;&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
CONTC:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
Waitfor The beribboned caravan stops and waits,&lt;br /&gt;
goto WOLF&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
pause&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause &lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go faster&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put lean&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr chain shirt&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
put lean&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause &lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See [[Trader scripts]]&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=621162</id>
		<title>Trader Inner Contract Script</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=621162"/>
		<updated>2023-08-11T21:31:54Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: /* Inner Trading Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
=Inner Trading Script=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This starts at the Barn Structure in Crossing where the caravan stable is located. You can edit it for whatever caravan messaging &lt;br /&gt;
you need throughout the script. It has some lich things in it for ;go2 to help start with coin, but you can replace what you need &lt;br /&gt;
too if you just use wrayth. Not a big deal! Sometimes it will get stuck if it misses messaging due to ;buff-watcher being on, so &lt;br /&gt;
you may need to turn that off, especially being younger, since your times of buffing will be shorter.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
put ;p buff-watcher&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match LETT1 You arrive at a busy intersection where Oakenheart Circle merges&lt;br /&gt;
match GLANCE You travel through a small dell that rises northwards into a narrow pass. &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 The length of this ferry is filled to capacity with travelers&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
ECHO ###Going to Bank###&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put dep all&lt;br /&gt;
pause&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
goto CHECKAGAIN&lt;br /&gt;
&lt;br /&gt;
CHECKAGAIN:&lt;br /&gt;
put look&lt;br /&gt;
match STARTCARAV Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STARTCARAV:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
match BANK The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
match BANK YOU HAVE BEEN IDLE TOO LONG. PLEASE RESPOND.&lt;br /&gt;
match BANK This is a transitional block of busy Commerce Avenue, leading between the mercantile,&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
pause&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause &lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go faster&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put lean&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr chain shirt&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause &lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause &lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause &lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause &lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause &lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause &lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
put lean&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause &lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause &lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See [[Trader scripts]]&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=621161</id>
		<title>Trader Inner Contract Script</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=621161"/>
		<updated>2023-08-11T21:27:20Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: /* Inner Trading Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
=Inner Trading Script=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This starts at the Barn Structure in Crossing where the caravan stable is located. You can edit it for whatever caravan messaging &lt;br /&gt;
you need throughout the script. It has some lich things in it for ;go2 to help start with coin, but you can replace what you need &lt;br /&gt;
too if you just use wrayth. Not a big deal! Sometimes it will get stuck if it misses messaging due to ;buff-watcher being on, so &lt;br /&gt;
you may need to turn that off, especially being younger, since your times of buffing will be shorter.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
put ;p buff-watcher&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match LETT1 You arrive at a busy intersection where Oakenheart Circle merges&lt;br /&gt;
match GLANCE You travel through a small dell that rises northwards into a narrow pass. &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 The length of this ferry is filled to capacity with travelers&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
###goes to bank###&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put dep all&lt;br /&gt;
pause&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
goto CHECKAGAIN&lt;br /&gt;
&lt;br /&gt;
CHECKAGAIN:&lt;br /&gt;
put look&lt;br /&gt;
match STARTCARAV Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STARTCARAV:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
match BANK The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
match BANK YOU HAVE BEEN IDLE TOO LONG. PLEASE RESPOND.&lt;br /&gt;
match BANK This is a transitional block of busy Commerce Avenue, leading between the mercantile,&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
pause&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause &lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go faster&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put lean&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr chain shirt&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause &lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause &lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause &lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause &lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause &lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause &lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
put lean&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause &lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause &lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See [[Trader scripts]]&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=621160</id>
		<title>Trader Inner Contract Script</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=621160"/>
		<updated>2023-08-11T21:26:33Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: /* Inner Trading Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
=Inner Trading Script=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This starts at the Barn Structure in Crossing where the caravan stable is located. You can edit it for whatever caravan messaging &lt;br /&gt;
you need throughout the script. It has some lich things in it for ;go2 to help start with coin, but you can replace what you need &lt;br /&gt;
too if you just use wrayth. Not a big deal! Sometimes it will get stuck if it misses messaging due to ;buff-watcher being on, so &lt;br /&gt;
you may need to turn that off, especially being younger, since your times of buffing will be shorter.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match LETT1 You arrive at a busy intersection where Oakenheart Circle merges&lt;br /&gt;
match GLANCE You travel through a small dell that rises northwards into a narrow pass. &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 The length of this ferry is filled to capacity with travelers&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
###goes to bank###&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put dep all&lt;br /&gt;
pause&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
goto CHECKAGAIN&lt;br /&gt;
&lt;br /&gt;
CHECKAGAIN:&lt;br /&gt;
put look&lt;br /&gt;
match STARTCARAV Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STARTCARAV:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
match BANK The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
match BANK YOU HAVE BEEN IDLE TOO LONG. PLEASE RESPOND.&lt;br /&gt;
match BANK This is a transitional block of busy Commerce Avenue, leading between the mercantile,&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
pause&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause &lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go faster&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put lean&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr chain shirt&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause &lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause &lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause &lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause &lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause &lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause &lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
put lean&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause &lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause &lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See [[Trader scripts]]&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619976</id>
		<title>Trader Inner Contract Script</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619976"/>
		<updated>2023-08-03T23:46:48Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: /* Inner Trading Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
=Inner Trading Script=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This starts at the Barn Structure in Crossing where the caravan stable is located. You can edit it for whatever caravan messaging &lt;br /&gt;
you need throughout the script. It has some lich things in it for ;go2 to help start with coin, but you can replace what you need &lt;br /&gt;
too if you just use wrayth. Not a big deal! Sometimes it will get stuck if it misses messaging due to ;buff-watcher being on, so &lt;br /&gt;
you may need to turn that off, especially being younger, since your times of buffing will be shorter.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AAA:&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
put look&lt;br /&gt;
match START2 Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START2:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
goto GIVEFEED&lt;br /&gt;
&lt;br /&gt;
GIVEFEED:&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
match BANK The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
match BANK YOU HAVE BEEN IDLE TOO LONG. PLEASE RESPOND.&lt;br /&gt;
match BANK This is a transitional block of busy Commerce Avenue, leading between the mercantile,&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put get cross cont from case&lt;br /&gt;
pause&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
pause&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put look&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr chain shirt&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See [[Trader scripts]]&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619975</id>
		<title>Trader Inner Contract Script</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619975"/>
		<updated>2023-08-03T23:24:38Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: /* Inner Trading Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
=Inner Trading Script=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This starts at the Barn Structure in Crossing where the caravan stable is located. You can edit it for whatever caravan messaging &lt;br /&gt;
you need throughout the script. It has some lich things in it for ;go2 to help start with coin, but you can replace what you need &lt;br /&gt;
too if you just use wrayth. Not a big deal! Sometimes it will get stuck if it misses messaging due to ;buff-watcher being on, so &lt;br /&gt;
you may need to turn that off, especially being younger, since your times of buffing will be shorter.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AAA:&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
put look&lt;br /&gt;
match START2 Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START2:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
goto GIVEFEED&lt;br /&gt;
&lt;br /&gt;
GIVEFEED:&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto BANK&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put get cross cont from case&lt;br /&gt;
pause&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
pause&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put look&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr chain shirt&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See [[Trader scripts]]&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619974</id>
		<title>Trader Inner Contract Script</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619974"/>
		<updated>2023-08-03T23:21:21Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: /* Inner Trading Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
=Inner Trading Script=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This starts at the Barn Structure in Crossing where the caravan stable is located. You can edit it for whatever caravan messaging &lt;br /&gt;
you need throughout the script. It has some lich things in it for ;go2 to help start with coin, but you can replace what you need &lt;br /&gt;
too if you just use wrayth. Not a big deal!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AAA:&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
put look&lt;br /&gt;
match START2 Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START2:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
goto GIVEFEED&lt;br /&gt;
&lt;br /&gt;
GIVEFEED:&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto BANK&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put get cross cont from case&lt;br /&gt;
pause&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
pause&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put look&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr chain shirt&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See [[Trader scripts]]&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619973</id>
		<title>Trader Inner Contract Script</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619973"/>
		<updated>2023-08-03T23:20:57Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: /* Inner Trading Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
=Inner Trading Script=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This starts at the Barn Structure in Crossing where the caravan stable is located. You can edit it for whatever caravan messaging you need throughout the script. It has some lich things in it for ;go2 to help start with coin, but you can replace what you need too if you just use wrayth. Not a big deal!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AAA:&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
put look&lt;br /&gt;
match START2 Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START2:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
goto GIVEFEED&lt;br /&gt;
&lt;br /&gt;
GIVEFEED:&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto BANK&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put get cross cont from case&lt;br /&gt;
pause&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
pause&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put look&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr chain shirt&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See [[Trader scripts]]&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619972</id>
		<title>Trader Inner Contract Script</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619972"/>
		<updated>2023-08-03T23:19:07Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
=Inner Trading Script=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This starts at the Barn Structure in Crossing where the caravan stable is located. You can edit it for whatever caravan messaging you need throughout the script.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AAA:&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
put look&lt;br /&gt;
match START2 Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START2:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
goto GIVEFEED&lt;br /&gt;
&lt;br /&gt;
GIVEFEED:&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto BANK&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put get cross cont from case&lt;br /&gt;
pause&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
pause&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put look&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr chain shirt&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See [[Trader scripts]]&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619971</id>
		<title>Trader Inner Contract Script</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619971"/>
		<updated>2023-08-03T23:16:31Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
=Inner Trading Script=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AAA:&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
put look&lt;br /&gt;
match START2 Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START2:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
goto GIVEFEED&lt;br /&gt;
&lt;br /&gt;
GIVEFEED:&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto BANK&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put get cross cont from case&lt;br /&gt;
pause&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
pause&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put look&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr chain shirt&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See [[Trader scripts]]&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Trader_scripts&amp;diff=619970</id>
		<title>Category:Trader scripts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Trader_scripts&amp;diff=619970"/>
		<updated>2023-08-03T23:12:04Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These scripts are designed specifically for Traders. This category should be reserved for scripts that will &#039;&#039;only&#039;&#039; work for Traders and not just any script that may have some Trader-specific features.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Guild scripts, Trader}}&lt;br /&gt;
&lt;br /&gt;
{{Script&lt;br /&gt;
|cat=utility,Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Ishano|Ishano]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
These are scripts for Traders.&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619794</id>
		<title>Trader Inner Contract Script</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619794"/>
		<updated>2023-07-31T04:04:17Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AAA:&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
put look&lt;br /&gt;
match START2 Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START2:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
goto GIVEFEED&lt;br /&gt;
&lt;br /&gt;
GIVEFEED:&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto BANK&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put get cross cont from case&lt;br /&gt;
pause&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
pause&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put look&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr chain shirt&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See [[Trader scripts]]&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619793</id>
		<title>Trader Inner Contract Script</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619793"/>
		<updated>2023-07-31T04:02:50Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AAA:&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
put look&lt;br /&gt;
match START2 Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START2:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
goto GIVEFEED&lt;br /&gt;
&lt;br /&gt;
GIVEFEED:&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto BANK&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put get cross cont from case&lt;br /&gt;
pause&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
pause&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put look&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr chain shirt&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
See [[Trader Scripts]]&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619785</id>
		<title>Trader Inner Contract Script</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619785"/>
		<updated>2023-07-31T01:27:50Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AAA:&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
put look&lt;br /&gt;
match START2 Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START2:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
goto GIVEFEED&lt;br /&gt;
&lt;br /&gt;
GIVEFEED:&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto BANK&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put get cross cont from case&lt;br /&gt;
pause&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
pause&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put look&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr chain shirt&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619784</id>
		<title>Trader Inner Contract Script</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619784"/>
		<updated>2023-07-31T01:25:14Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
AAA:&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
put look&lt;br /&gt;
match START2 Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START2:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
goto GIVEFEED&lt;br /&gt;
&lt;br /&gt;
GIVEFEED:&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto BANK&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put get cross cont from case&lt;br /&gt;
pause&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
pause&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put look&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr chain shirt&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619783</id>
		<title>Trader Inner Contract Script</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Trader_Inner_Contract_Script&amp;diff=619783"/>
		<updated>2023-07-31T01:22:12Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: Crossing, Dirge, Wolf Clan, Tiger Clan, Leth Deriel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AAA:&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
put look&lt;br /&gt;
match START2 Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START2:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
goto GIVEFEED&lt;br /&gt;
&lt;br /&gt;
GIVEFEED:&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto BANK&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put get cross cont from case&lt;br /&gt;
pause&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
pause&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put look&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr chain shirt&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:Trader_scripts&amp;diff=619782</id>
		<title>Category talk:Trader scripts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:Trader_scripts&amp;diff=619782"/>
		<updated>2023-07-31T01:19:47Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: Crossing, Dirge, Wolf Clan, Tiger Clan, Leth Deriel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cat|Trader Inner Contract Script, Trader}}&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Trader_scripts&amp;diff=619781</id>
		<title>Category:Trader scripts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Trader_scripts&amp;diff=619781"/>
		<updated>2023-07-31T01:17:18Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: Replaced content with &amp;quot;These scripts are designed specifically for Traders. This category should be reserved for scripts that will &amp;#039;&amp;#039;only&amp;#039;&amp;#039; work for Traders and not just any script that may have...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These scripts are designed specifically for Traders. This category should be reserved for scripts that will &#039;&#039;only&#039;&#039; work for Traders and not just any script that may have some Trader-specific features.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Guild scripts, Trader}}&lt;br /&gt;
&lt;br /&gt;
{{Script&lt;br /&gt;
|cat=utility,Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Trader_scripts&amp;diff=619779</id>
		<title>Category:Trader scripts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Trader_scripts&amp;diff=619779"/>
		<updated>2023-07-31T01:11:58Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These scripts are designed specifically for Traders. This category should be reserved for scripts that will &#039;&#039;only&#039;&#039; work for Traders and not just any script that may have some Trader-specific features.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Guild scripts, Trader}}&lt;br /&gt;
&lt;br /&gt;
{{Script&lt;br /&gt;
|cat=utility,Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Script&lt;br /&gt;
|cat=Trader&lt;br /&gt;
|fe=Wrayth, Lich&lt;br /&gt;
|auth= Esriem&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Trading Scripts&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Usage:  change script to suit your needs&lt;br /&gt;
AAA:&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
put look&lt;br /&gt;
match START2 Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START2:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
goto GIVEFEED&lt;br /&gt;
&lt;br /&gt;
GIVEFEED:&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto BANK&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put get cross cont from case&lt;br /&gt;
pause&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put look&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr vamb&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Trader_scripts&amp;diff=619777</id>
		<title>Category:Trader scripts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Trader_scripts&amp;diff=619777"/>
		<updated>2023-07-31T01:02:42Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These scripts are designed specifically for Traders. This category should be reserved for scripts that will &#039;&#039;only&#039;&#039; work for Traders and not just any script that may have some Trader-specific features.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Guild scripts, Trader}}&lt;br /&gt;
&lt;br /&gt;
{{Script&lt;br /&gt;
|cat=utility,Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
{{Script&lt;br /&gt;
|cat=Trader&lt;br /&gt;
|fe=Wrayth, Lich&lt;br /&gt;
|auth= Esriem&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Inner Trading Script Crossing, Leth Deriel, Dirge, etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Front end: Wrayth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Usage:  change script to suit your needs&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AAA:&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
put look&lt;br /&gt;
match START2 Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START2:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
goto GIVEFEED&lt;br /&gt;
&lt;br /&gt;
GIVEFEED:&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto BANK&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put get cross cont from case&lt;br /&gt;
pause&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put look&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr vamb&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Trader_scripts&amp;diff=619737</id>
		<title>Category:Trader scripts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Trader_scripts&amp;diff=619737"/>
		<updated>2023-07-30T18:07:32Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These scripts are designed specifically for Traders. This category should be reserved for scripts that will &#039;&#039;only&#039;&#039; work for Traders and not just any script that may have some Trader-specific features.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Guild scripts, Trader}}&lt;br /&gt;
&lt;br /&gt;
{{Script&lt;br /&gt;
|cat=utility,Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Inner Trading Script Crossing, Leth Deriel, Dirge, etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Front end: Wrayth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Usage:  change script to suit your needs&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AAA:&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
put look&lt;br /&gt;
match START2 Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START2:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
goto GIVEFEED&lt;br /&gt;
&lt;br /&gt;
GIVEFEED:&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto BANK&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put get cross cont from case&lt;br /&gt;
pause&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put look&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr vamb&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Trader_scripts&amp;diff=619735</id>
		<title>Category:Trader scripts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Trader_scripts&amp;diff=619735"/>
		<updated>2023-07-30T18:06:13Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: Crossing, Dirge, Wolf Clan, Tiger Clan, Leth Deriel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These scripts are designed specifically for Traders. This category should be reserved for scripts that will &#039;&#039;only&#039;&#039; work for Traders and not just any script that may have some Trader-specific features.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Guild scripts, Trader}}&lt;br /&gt;
&lt;br /&gt;
{{Script&lt;br /&gt;
|cat=utility,Trader&lt;br /&gt;
|fe=Wrayth&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Inner Trading Script to determine which skill to train while inside a caravan&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Front end: Wrayth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Usage:  change script to suit your needs&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AAA:&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
put look&lt;br /&gt;
match START2 Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START2:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
goto GIVEFEED&lt;br /&gt;
&lt;br /&gt;
GIVEFEED:&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto BANK&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put get cross cont from case&lt;br /&gt;
pause&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put look&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr vamb&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Trader_scripts&amp;diff=619729</id>
		<title>Category:Trader scripts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Trader_scripts&amp;diff=619729"/>
		<updated>2023-07-30T17:44:31Z</updated>

		<summary type="html">&lt;p&gt;KERNEN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These scripts are designed specifically for Traders. This category should be reserved for scripts that will &#039;&#039;only&#039;&#039; work for Traders and not just any script that may have some Trader-specific features.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Guild scripts, Trader}}&lt;br /&gt;
&lt;br /&gt;
{{Script&lt;br /&gt;
|cat=utility,Trader&lt;br /&gt;
|fe=cmud&lt;br /&gt;
|auth=[[User:Esriem|Esriem]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Inner Trading Script to determine which skill to train while inside a caravan&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Front end: Wrayth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Usage:  change script to suit your needs&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AAA:&lt;br /&gt;
put look&lt;br /&gt;
match START Light filters through the open double doors&lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
pause 5&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 14637&lt;br /&gt;
pause&lt;br /&gt;
put look&lt;br /&gt;
match START2 Light filters through the open double doors &lt;br /&gt;
match GLANCE A sense of chaos mingled with urgency&lt;br /&gt;
match GLANCE This is a transitional block of busy&lt;br /&gt;
match GLANCE This outpost is a replica of the great Trader Guild&lt;br /&gt;
match GLANCE A rickety wagon lurches past you&lt;br /&gt;
match GLANCE A small community of wooden buildings stands in a clearing, sheltered by the dense, towering trees of Wildulf Woods.&lt;br /&gt;
match GLANCE The path circles around a bed of dark green ivy&lt;br /&gt;
match GLANCE The walls of this large room are painted a rich&lt;br /&gt;
match WAIT1 A few weary travelers lean against a railing at the bow&lt;br /&gt;
match GLANCE You also see a beribboned caravan pulled by mules&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
START2:&lt;br /&gt;
put return carav&lt;br /&gt;
pause&lt;br /&gt;
goto FEED&lt;br /&gt;
&lt;br /&gt;
FEED:&lt;br /&gt;
put rem feedbag&lt;br /&gt;
goto GIVEFEED&lt;br /&gt;
&lt;br /&gt;
GIVEFEED:&lt;br /&gt;
put give carav&lt;br /&gt;
match SET all set&lt;br /&gt;
match SET well fed&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SET:&lt;br /&gt;
put wear feed&lt;br /&gt;
goto CARAV&lt;br /&gt;
&lt;br /&gt;
CARAV:&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
goto CROSS&lt;br /&gt;
&lt;br /&gt;
CROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to wait&lt;br /&gt;
pause&lt;br /&gt;
goto CONT&lt;br /&gt;
&lt;br /&gt;
CROSS2:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETHCROSS:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto BANK&lt;br /&gt;
&lt;br /&gt;
CONT:&lt;br /&gt;
put get cross cont from case&lt;br /&gt;
pause&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put e&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract &lt;br /&gt;
match CONTB The minister plucks a contract&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CONTB:&lt;br /&gt;
put w&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put contract in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
BANK:&lt;br /&gt;
put ;go2 bank&lt;br /&gt;
waitfor A neat row of barred windows faces you along a marble counter.&lt;br /&gt;
put dep all&lt;br /&gt;
waitfor The clerk slides a small metal box across the counter into which you drop all your Kronars.&lt;br /&gt;
put with 100 silver&lt;br /&gt;
pause&lt;br /&gt;
put ;go2 895&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
GLANCE:&lt;br /&gt;
put look in my case&lt;br /&gt;
match STONE Stone Clan contract&lt;br /&gt;
match CROSS Crossing contract&lt;br /&gt;
match WOLF Wolf Clan contract&lt;br /&gt;
match DIRGE Dirge contract&lt;br /&gt;
match ARTHE Arthe Dale contract&lt;br /&gt;
match TIGER Tiger Clan contract&lt;br /&gt;
match LETH Leth Deriel&lt;br /&gt;
match CONT There is nothing in there.&lt;br /&gt;
matchwait  &lt;br /&gt;
&lt;br /&gt;
STONE:&lt;br /&gt;
put put contract in my case&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to Stone Clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
goto STONE2&lt;br /&gt;
&lt;br /&gt;
STONE2:&lt;br /&gt;
put look&lt;br /&gt;
match STONE3 The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
STONE3:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
put go outpost&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
WOLF:&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to lead to wolf clan&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause&lt;br /&gt;
put wear feedb&lt;br /&gt;
pause 5&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto WOLF2&lt;br /&gt;
&lt;br /&gt;
WOLF2:&lt;br /&gt;
put get contract from my case&lt;br /&gt;
pause&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
DIRGE:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to dirge&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
put appr vamb&lt;br /&gt;
pause 8&lt;br /&gt;
put appr helm&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto DIRGE2&lt;br /&gt;
&lt;br /&gt;
DIRGE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go stable&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put climb stair&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
ARTHE:&lt;br /&gt;
put out&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to arthe dale&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto ARTHE2&lt;br /&gt;
&lt;br /&gt;
ARTHE2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause 2&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put go door&lt;br /&gt;
pause&lt;br /&gt;
put out&lt;br /&gt;
pause &lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
TIGER:&lt;br /&gt;
put put cont in my case&lt;br /&gt;
pause&lt;br /&gt;
put tell carav to go fast&lt;br /&gt;
pause&lt;br /&gt;
put tell caravan to lead to tiger clan&lt;br /&gt;
pause 20&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give cara&lt;br /&gt;
pause&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 10&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto TIGER2&lt;br /&gt;
&lt;br /&gt;
TIGER2:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go build&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto GLANCE&lt;br /&gt;
&lt;br /&gt;
LETH:&lt;br /&gt;
put put contr in my case&lt;br /&gt;
pause 2&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause&lt;br /&gt;
Waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
put tell caravan to follow&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put s&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put se&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put sw&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go pier&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LOAD&lt;br /&gt;
&lt;br /&gt;
LOAD:&lt;br /&gt;
put go ferry&lt;br /&gt;
match WAIT There is no ferry here&lt;br /&gt;
match WAIT The ferry has just pulled away from the dock&lt;br /&gt;
match LET as you board the craft.&lt;br /&gt;
match LET You hand him your kronars and climb aboard.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD ties off&lt;br /&gt;
match LOAD pulls into dock&lt;br /&gt;
match LOAD pulls into the dock&lt;br /&gt;
match LOAD its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LET:&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LET2&lt;br /&gt;
&lt;br /&gt;
LET2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you.&lt;br /&gt;
put tell caravan to lead to leth deriel&lt;br /&gt;
pause 30&lt;br /&gt;
put rem feed&lt;br /&gt;
pause 2&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 20&lt;br /&gt;
put appr pouch&lt;br /&gt;
pause 8&lt;br /&gt;
waitfor The beribboned caravan stops and waits, having arrived at its destination.&lt;br /&gt;
goto LETT&lt;br /&gt;
&lt;br /&gt;
LETT:&lt;br /&gt;
put get cont from my case&lt;br /&gt;
pause&lt;br /&gt;
put go shant&lt;br /&gt;
pause&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put pay clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put ask min for contract&lt;br /&gt;
pause 2&lt;br /&gt;
put give clerk&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
pause 2&lt;br /&gt;
put put cont in my case&lt;br /&gt;
goto LETT1&lt;br /&gt;
&lt;br /&gt;
LETT1:&lt;br /&gt;
put tell caravan to lead to crossing&lt;br /&gt;
pause 2&lt;br /&gt;
put rem feed&lt;br /&gt;
pause&lt;br /&gt;
put give carav&lt;br /&gt;
pause 2&lt;br /&gt;
put wear feed&lt;br /&gt;
pause 2&lt;br /&gt;
Waitfor The beribboned caravan stops and waits&lt;br /&gt;
goto CHECK&lt;br /&gt;
&lt;br /&gt;
CHECK:&lt;br /&gt;
put go ferr&lt;br /&gt;
match WAIT1 There is no ferry here&lt;br /&gt;
match WAIT1 as you board the craft.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WAIT1:&lt;br /&gt;
put look&lt;br /&gt;
match LOAD2 ties off&lt;br /&gt;
match LOAD2 pulls into dock&lt;br /&gt;
match LOAD2 pulls into the dock&lt;br /&gt;
match LETT2 its crew ties the ferry off.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOAD2:&lt;br /&gt;
put go ferry&lt;br /&gt;
Waitfor its crew ties the ferry off.&lt;br /&gt;
goto LETT2&lt;br /&gt;
&lt;br /&gt;
LETT2:&lt;br /&gt;
put go dock&lt;br /&gt;
Waitfor following you&lt;br /&gt;
put go square&lt;br /&gt;
Waitfor following you&lt;br /&gt;
goto LETHCROSS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>KERNEN</name></author>
	</entry>
</feed>