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		<id>https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=503839</id>
		<title>Boxes *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=503839"/>
		<updated>2019-06-04T03:47:03Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: added &amp;#039;broken spring is sticking out&amp;quot; as a successful disarm message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Survival, Locksmithing&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
This is an extremely comprehensive disarming and lockpicking script.  In total it will:&amp;lt;br&amp;gt;&lt;br /&gt;
:# Verify if you want to stop when mind locked or to open all boxes in the relevant container.&lt;br /&gt;
:# Verify within which container you are keeping your locked boxes.&lt;br /&gt;
:# Verify which container you wish to use to stash your armor while opening boxes.&lt;br /&gt;
:# Remove all armor.&lt;br /&gt;
:# Identify the traps and disarm them according to their difficulty.&lt;br /&gt;
:# Prompt you if the difficulty is crazy high.&lt;br /&gt;
:# Identify the lock and pick it according to difficulty.&lt;br /&gt;
:# If either disarming or picking is unsuccessful after three attempts, it switches to “carefully”.&lt;br /&gt;
:# After picking the lock, it automatically loots the box, then dismantles it.&lt;br /&gt;
:# Depending on your EXP response above, it will either check EXP or not... and if not locked, begin on the next box.&lt;br /&gt;
:# If you change the setting to &amp;quot;yes&amp;quot;, it will also harvest traps (only doing this before looting if a new trap is found, otherwise it waits until after the box is picked and looted to finish).&lt;br /&gt;
:# When the container is empty, or you’re mind locked, it will then re-equip all armor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One cool thing about this script is that, despite how comprehensive it is, it still works for the basic stuff, too.  If you are already holding the box in your hand, it will choose to work on that box instead of what&#039;s in your designated container. :-)&lt;br /&gt;
&lt;br /&gt;
It can also pick up a box at whatever stage of disarm/picking that you happen to have left off with it.&lt;br /&gt;
&lt;br /&gt;
Lastly, to set your container it has you look inside it (to get boxes from and store armor in).  For your convenience, you may manually input the container names into the script (right at the top!) and never see them again.  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
For looting gems from these boxes, it is important that you are wearing a gem pouch, that you&#039;ve set said pouch as your &amp;quot;store gems&amp;quot; option, and that it is closed.  All good practices anyway, no?  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When you first save the script you must set the variables that are stated in the initial portion of the script.  It&#039;s all explained in the introduction, having to do with containers, etc.  You&#039;ll have to state whether you want to open all boxes, or just for EXP, which container holds your boxes, and which container you want to use to hold your armor, as well as whether you wish to harvest the traps or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If the script hangs while looting, it&#039;s an easy fix.  In the shortterm - just loot the item and look inside the box once more.  In the longterm - add a new match line to take that particular piece of loot into account down below the LootBox label.  For gems you&#039;ll need to add a MATCH line such as &amp;quot;match Agate agate&amp;quot;, and a section underneath that such as:&lt;br /&gt;
::Agate:&lt;br /&gt;
::setvariable G agate&lt;br /&gt;
::goto StowGem&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any particular feedback, I would love to hear it on the [[Talk:Boxes_*KS*_(Script)|TALK]] page!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Updated: 6-1-2019&#039;&#039;&#039;&lt;br /&gt;
==Boxes Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# You may wish to set a container within which you keep your lockpick.&lt;br /&gt;
# This is found under the label “PutAwayLockpick”.&lt;br /&gt;
# The script assumes you are using a case or a ring,&lt;br /&gt;
# but will work with or without those things.&lt;br /&gt;
#&lt;br /&gt;
# Within the looting portion of the script you may designate specific containers&lt;br /&gt;
# for various kinds of objects (random things, gems, herbs, etc).&lt;br /&gt;
# You may change how you loot these objects within the bottom-most portion&lt;br /&gt;
# of this script.&lt;br /&gt;
#&lt;br /&gt;
# It is critical that you have utilized the STORE verb.&lt;br /&gt;
# If you haven’t already, please set the container for “STORE GEM”&lt;br /&gt;
#&lt;br /&gt;
#NECESSARY VARIABLE SETTINGS&lt;br /&gt;
#&lt;br /&gt;
# ----- EXPVerification ----- add a “yes” or “no” after the X below.&lt;br /&gt;
setvariable X yes&lt;br /&gt;
#&lt;br /&gt;
# ----- PackCheck ----- add the container your boxes are in after the P below.&lt;br /&gt;
 setvariable P MyBoxContainer&lt;br /&gt;
#&lt;br /&gt;
# ----- ArmorStash ----- add the container that you want to put your armor in&lt;br /&gt;
 setvariable Z MyArmorContainer&lt;br /&gt;
#&lt;br /&gt;
#------ DismantleHarvest --- determines if, after picking the lock, you wish to harvest&lt;br /&gt;
#---------------------------------- the trap or not.  Must be set manually at the beginning&lt;br /&gt;
#---------------------------------- of the script.  Options are NO or YES&lt;br /&gt;
setvariable H yes&lt;br /&gt;
&lt;br /&gt;
#END VARIABLE SETTINGS  -  Script starts below:&lt;br /&gt;
&lt;br /&gt;
goto BoxesIn%P&lt;br /&gt;
&lt;br /&gt;
BoxesIn:&lt;br /&gt;
BoxesInMyBoxContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your BOX CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match BoxesInHaversack haversack&lt;br /&gt;
match BoxesInBackpack backpack&lt;br /&gt;
match BoxesInPack  pack&lt;br /&gt;
match BoxesInGearbag gearbag&lt;br /&gt;
match BoxesInSatchel satchel&lt;br /&gt;
match BoxesInHarness harness&lt;br /&gt;
match BoxesInSidebag sidebag&lt;br /&gt;
match BoxesInRucksack rucksack&lt;br /&gt;
match BoxesInTote tote&lt;br /&gt;
match BoxesInCarryall carryall&lt;br /&gt;
match BoxesInBaldric baldric&lt;br /&gt;
match BoxesInBag  bag&lt;br /&gt;
match BoxesInDuffel silk duffel&lt;br /&gt;
match BoxesInBacksheath backsheath&lt;br /&gt;
match BoxesInKnapsack knapsack&lt;br /&gt;
match BoxesInSack sack&lt;br /&gt;
match BoxesInKeg keg&lt;br /&gt;
match BoxesInGameBag game-bag&lt;br /&gt;
match BoxesInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BoxesInDuf:&lt;br /&gt;
BoxesInDuff:&lt;br /&gt;
BoxesInDuffe:&lt;br /&gt;
BoxesInDuffel:&lt;br /&gt;
setvariable P duffel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBacksheath:&lt;br /&gt;
BoxesInBacksheat:&lt;br /&gt;
BoxesInBackshea:&lt;br /&gt;
BoxesInBackshe:&lt;br /&gt;
BoxesInBacksh:&lt;br /&gt;
BoxesInBacks:&lt;br /&gt;
setvariable P backsheath&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKnapsack:&lt;br /&gt;
BoxesInKnapsac:&lt;br /&gt;
BoxesInKnapsa:&lt;br /&gt;
BoxesInKnaps:&lt;br /&gt;
BoxesInKnap:&lt;br /&gt;
BoxesInKna:&lt;br /&gt;
setvariable P knapsack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSack:&lt;br /&gt;
BoxesInSac:&lt;br /&gt;
setvariable P sack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKeg:&lt;br /&gt;
setvariable P  keg&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGameBag:&lt;br /&gt;
BoxesInGameBa:&lt;br /&gt;
BoxesInGameB:&lt;br /&gt;
BoxesInGame:&lt;br /&gt;
BoxesInGam:&lt;br /&gt;
setvariable P game&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBasket:&lt;br /&gt;
BoxesInBaske:&lt;br /&gt;
BoxesInBask:&lt;br /&gt;
BoxesInBas:&lt;br /&gt;
setvariable P basket&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHav:&lt;br /&gt;
BoxesInHave:&lt;br /&gt;
BoxesInHaver:&lt;br /&gt;
BoxesInHavers:&lt;br /&gt;
BoxesInHaversa:&lt;br /&gt;
BoxesInHaversac:&lt;br /&gt;
BoxesInHaversack:&lt;br /&gt;
setvariable P haversack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInPac:&lt;br /&gt;
BoxesInPack:&lt;br /&gt;
setvariable P pack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBag:&lt;br /&gt;
setvariable P bag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGea:&lt;br /&gt;
BoxesInGear:&lt;br /&gt;
BoxesInGearb:&lt;br /&gt;
BoxesInGearba:&lt;br /&gt;
BoxesInGearbag:&lt;br /&gt;
setvariable P gearbag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBac:&lt;br /&gt;
BoxesInBack:&lt;br /&gt;
BoxesInBackp:&lt;br /&gt;
BoxesInBackpa:&lt;br /&gt;
BoxesInBackpac:&lt;br /&gt;
BoxesInBackpack:&lt;br /&gt;
setvariable P backpack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSat:&lt;br /&gt;
BoxesInSatche:&lt;br /&gt;
BoxesInSatch:&lt;br /&gt;
BoxesInSatc:&lt;br /&gt;
BoxesInSatchel:&lt;br /&gt;
setvariable P satchel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHar:&lt;br /&gt;
BoxesInHarnes:&lt;br /&gt;
BoxesInHarne:&lt;br /&gt;
BoxesInHarn:&lt;br /&gt;
BoxesInHarness:&lt;br /&gt;
setvariable P harness&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSid:&lt;br /&gt;
BoxesInSideba:&lt;br /&gt;
BoxesInSideb:&lt;br /&gt;
BoxesInSide:&lt;br /&gt;
BoxesInSidebag:&lt;br /&gt;
setvariable P sidebag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInRuc:&lt;br /&gt;
BoxesInRucksac:&lt;br /&gt;
BoxesInRucksa:&lt;br /&gt;
BoxesInRucks:&lt;br /&gt;
BoxesInRuck:&lt;br /&gt;
BoxesInRucksack:&lt;br /&gt;
setvariable P rucksack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInTote:&lt;br /&gt;
BoxesInTot:&lt;br /&gt;
setvariable P tote&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInCarryall:&lt;br /&gt;
BoxesInCarryal:&lt;br /&gt;
BoxesInCarrya:&lt;br /&gt;
BoxesInCarry:&lt;br /&gt;
BoxesInCarr:&lt;br /&gt;
BoxesInCar:&lt;br /&gt;
setvariable P carryall&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBaldric:&lt;br /&gt;
BoxesInBaldri:&lt;br /&gt;
BoxesInBaldr:&lt;br /&gt;
BoxesInBald:&lt;br /&gt;
BoxesInBal:&lt;br /&gt;
setvariable P baldric&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
ArmorIn:&lt;br /&gt;
ArmorInMyArmorContainer:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your ARMOR CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match ArmorInHaversack haversack&lt;br /&gt;
match ArmorInBackpack backpack&lt;br /&gt;
match ArmorInPack  pack&lt;br /&gt;
match ArmorInGearbag gearbag&lt;br /&gt;
match ArmorInSatchel satchel&lt;br /&gt;
match ArmorInHarness harness&lt;br /&gt;
match ArmorInSidebag sidebag&lt;br /&gt;
match ArmorInRucksack rucksack&lt;br /&gt;
match ArmorInTote tote&lt;br /&gt;
match ArmorInCarryall carryall&lt;br /&gt;
match ArmorInBaldric baldric&lt;br /&gt;
match ArmorInBag  bag&lt;br /&gt;
match ArmorInDuffel silk duffel&lt;br /&gt;
match ArmorInBacksheath backsheath&lt;br /&gt;
match ArmorInKnapsack knapsack&lt;br /&gt;
match ArmorInSack sack&lt;br /&gt;
match ArmorInKeg keg&lt;br /&gt;
match ArmorInGameBag game-bag&lt;br /&gt;
match ArmorInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ArmorInDuf:&lt;br /&gt;
ArmorInDuff:&lt;br /&gt;
ArmorInDuffe:&lt;br /&gt;
ArmorInDuffel:&lt;br /&gt;
setvariable Z duffel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBacksheath:&lt;br /&gt;
ArmorInBacksheat:&lt;br /&gt;
ArmorInBackshea:&lt;br /&gt;
ArmorInBackshe:&lt;br /&gt;
ArmorInBacksh:&lt;br /&gt;
ArmorInBacks:&lt;br /&gt;
setvariable Z backsheath&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKnapsack:&lt;br /&gt;
ArmorInKnapsac:&lt;br /&gt;
ArmorInKnapsa:&lt;br /&gt;
ArmorInKnaps:&lt;br /&gt;
ArmorInKnap:&lt;br /&gt;
ArmorInKna:&lt;br /&gt;
setvariable Z knapsack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSack:&lt;br /&gt;
ArmorInSac:&lt;br /&gt;
setvariable Z sack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKeg:&lt;br /&gt;
setvariable Z  keg&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGameBag:&lt;br /&gt;
ArmorInGameBa:&lt;br /&gt;
ArmorInGameB:&lt;br /&gt;
ArmorInGame:&lt;br /&gt;
ArmorInGam:&lt;br /&gt;
setvariable Z game&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBasket:&lt;br /&gt;
ArmorInBaske:&lt;br /&gt;
ArmorInBask:&lt;br /&gt;
ArmorInBas:&lt;br /&gt;
setvariable Z basket&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHav:&lt;br /&gt;
ArmorInHave:&lt;br /&gt;
ArmorInHaver:&lt;br /&gt;
ArmorInHavers:&lt;br /&gt;
ArmorInHaversa:&lt;br /&gt;
ArmorInHaversac:&lt;br /&gt;
ArmorInHaversack:&lt;br /&gt;
setvariable Z haversack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInPac:&lt;br /&gt;
ArmorInPack:&lt;br /&gt;
setvariable Z pack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBag:&lt;br /&gt;
setvariable Z bag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGea:&lt;br /&gt;
ArmorInGear:&lt;br /&gt;
ArmorInGearb:&lt;br /&gt;
ArmorInGearba:&lt;br /&gt;
ArmorInGearbag:&lt;br /&gt;
setvariable Z gearbag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBac:&lt;br /&gt;
ArmorInBack:&lt;br /&gt;
ArmorInBackp:&lt;br /&gt;
ArmorInBackpa:&lt;br /&gt;
ArmorInBackpac:&lt;br /&gt;
ArmorInBackpack:&lt;br /&gt;
setvariable Z backpack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSatchel:&lt;br /&gt;
ArmorInSatche:&lt;br /&gt;
ArmorInSatch:&lt;br /&gt;
ArmorInSatc:&lt;br /&gt;
ArmorInSat:&lt;br /&gt;
setvariable Z satchel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHarness:&lt;br /&gt;
ArmorInHarnes:&lt;br /&gt;
ArmorInHarne:&lt;br /&gt;
ArmorInHarn:&lt;br /&gt;
ArmorInHar:&lt;br /&gt;
setvariable Z harness&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSidebag:&lt;br /&gt;
ArmorInSideba:&lt;br /&gt;
ArmorInSideb:&lt;br /&gt;
ArmorInSide:&lt;br /&gt;
ArmorInSid:&lt;br /&gt;
setvariable Z sidebag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInRucksack:&lt;br /&gt;
ArmorInRucksac:&lt;br /&gt;
ArmorInRucksa:&lt;br /&gt;
ArmorInRucks:&lt;br /&gt;
ArmorInRuck:&lt;br /&gt;
ArmorInRuc:&lt;br /&gt;
setvariable Z rucksack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInTote:&lt;br /&gt;
ArmorInTot:&lt;br /&gt;
setvariable Z tote&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInCarryall:&lt;br /&gt;
ArmorInCarryal:&lt;br /&gt;
ArmorInCarrya:&lt;br /&gt;
ArmorInCarry:&lt;br /&gt;
ArmorInCarr:&lt;br /&gt;
ArmorInCar:&lt;br /&gt;
setvariable Z carryall&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBaldric:&lt;br /&gt;
ArmorInBaldri:&lt;br /&gt;
ArmorInBaldr:&lt;br /&gt;
ArmorInBald:&lt;br /&gt;
ArmorInBal:&lt;br /&gt;
setvariable Z baldric&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
RemArmor:&lt;br /&gt;
put inv armor&lt;br /&gt;
match RemGlove gloves&lt;br /&gt;
match RemGaunt gauntlet&lt;br /&gt;
match RemSleeves sleeves&lt;br /&gt;
match RemVamb vambraces&lt;br /&gt;
match RemCap cap&lt;br /&gt;
match RemHelm helm&lt;br /&gt;
match RemBala balaclav&lt;br /&gt;
match RemArmet armet&lt;br /&gt;
match RemMorion morion&lt;br /&gt;
match RemBascinet bascinet&lt;br /&gt;
match RemBarbute barbute&lt;br /&gt;
match RemMask mask&lt;br /&gt;
match RemCowl cowl&lt;br /&gt;
match RemHood hood&lt;br /&gt;
match RemBackplate backplate&lt;br /&gt;
match RemFauld fauld&lt;br /&gt;
match RemBreastplate breastplate&lt;br /&gt;
match RemCuirass cuirass&lt;br /&gt;
match RemPlate field plate&lt;br /&gt;
match RemPlate half plate&lt;br /&gt;
match RemPlate full plate&lt;br /&gt;
match RemPlate fluted plate&lt;br /&gt;
match RemTabard tabard&lt;br /&gt;
match RemAvent aventail&lt;br /&gt;
match RemMant mantle&lt;br /&gt;
match RemTasset tasset&lt;br /&gt;
match RemShield shield&lt;br /&gt;
match RemTarge targe&lt;br /&gt;
match RemSipar sipar&lt;br /&gt;
match RemBuckler buckler&lt;br /&gt;
match RemAegis aegis&lt;br /&gt;
match RemVest vest&lt;br /&gt;
match RemLorica lorica&lt;br /&gt;
match RemShirt shirt&lt;br /&gt;
match RemJerkin jerkin&lt;br /&gt;
match RemCoat coat&lt;br /&gt;
match RemLeath leathers&lt;br /&gt;
match RemHaub hauberk&lt;br /&gt;
match RemRobe robe&lt;br /&gt;
match RemGreav greaves&lt;br /&gt;
match RemLeatherArmor leather armor&lt;br /&gt;
match GlanceForBox wearing anything like&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Remove:&lt;br /&gt;
put remove my %s&lt;br /&gt;
put put my %s in my %Z&lt;br /&gt;
waitfor You put&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
# HEAD, EYE and NECK armor designations for removal&lt;br /&gt;
RemHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHood:&lt;br /&gt;
save hood&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# CHEST, BACK, and ABDOMEN armor designated for removal&lt;br /&gt;
RemBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTabard:&lt;br /&gt;
save tabard&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# SHIELDS designated for removal&lt;br /&gt;
RemSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# HAND and ARM armor designated for removal&lt;br /&gt;
RemSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
#LEG armor designated for removal&lt;br /&gt;
RemGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GlanceForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match TrunkGlance trunk&lt;br /&gt;
match ChestGlance chest&lt;br /&gt;
match StrongboxGlance strongbox&lt;br /&gt;
match CrateGlance crate&lt;br /&gt;
match CofferGlance coffer&lt;br /&gt;
match CasketGlance casket&lt;br /&gt;
match CaddyGlance caddy&lt;br /&gt;
match SkippetGlance skippet&lt;br /&gt;
match BoxGlance box&lt;br /&gt;
match LookForBox empty hands&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TrunkGlance:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
ChestGlance:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
StrongboxGlance:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CrateGlance:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CofferGlance:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CasketGlance:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CaddyGlance:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
SkippetGlance:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
BoxGlance:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
LookForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %P&lt;br /&gt;
match Trunk trunk&lt;br /&gt;
match Chest chest&lt;br /&gt;
match Strongbox strongbox&lt;br /&gt;
match Crate crate&lt;br /&gt;
match Coffer coffer&lt;br /&gt;
match Casket casket&lt;br /&gt;
match Caddy caddy&lt;br /&gt;
match Skippet skippet&lt;br /&gt;
match Box box&lt;br /&gt;
match Done and some&lt;br /&gt;
match Done and a&lt;br /&gt;
match Done nothing in there&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Trunk:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Chest:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Crate:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Strongbox:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Coffer:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Casket:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Caddy:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Skippet:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Box:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
GetBox:&lt;br /&gt;
put get %B from my %P&lt;br /&gt;
match DisarmIdent You get a&lt;br /&gt;
match DisarmIdent already holding&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmIdent:&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick blocking whatever&lt;br /&gt;
match GetPick harmless&lt;br /&gt;
match GetPick there used to be something&lt;br /&gt;
match GetPick been pried away&lt;br /&gt;
match GetPick small deflated bladder&lt;br /&gt;
match GetPick have been bent&lt;br /&gt;
match GetPick the trap is no longer a danger&lt;br /&gt;
match GetPick liquid was drained out&lt;br /&gt;
match GetPick broken spring is sticking out&lt;br /&gt;
match DisarmQuick a simple matter&lt;br /&gt;
match DisarmQuick aged grandmother&lt;br /&gt;
match DisarmQuick trivially constructed&lt;br /&gt;
match DisarmQuick laughable matter&lt;br /&gt;
match DisarmNormal should not take long&lt;br /&gt;
match DisarmNormal only minor troubles&lt;br /&gt;
match DisarmNormal precisely at your&lt;br /&gt;
match DisarmNormal some chance&lt;br /&gt;
match DisarmCareful would be a longshot&lt;br /&gt;
match DisarmCareful has the edge&lt;br /&gt;
match DisarmCareful odds are against&lt;br /&gt;
match DisarmCareful would be a long shot&lt;br /&gt;
match DisarmReally Prayer would be&lt;br /&gt;
match DisarmReally amazingly minimal&lt;br /&gt;
match DisarmReally have any chance&lt;br /&gt;
match DisarmReally snowball does&lt;br /&gt;
match DisarmReally jump off a cliff&lt;br /&gt;
match DisarmReally snowball encased in&lt;br /&gt;
match DisarmIdent fails to reveal&lt;br /&gt;
match DisarmIdent something to shift&lt;br /&gt;
match DisarmIdent not yet fully disarmed&lt;br /&gt;
pause 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put disarm my %B ident&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmReally:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** This trap is extremely dangerous ***&lt;br /&gt;
echo *** If you insist on it, NOD now ***&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
&lt;br /&gt;
DisarmQuick:&lt;br /&gt;
counter set 0&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmNormal:&lt;br /&gt;
counter set 0&lt;br /&gt;
save  &lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
Disarm3:&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
Disarm2:&lt;br /&gt;
Disarm1:&lt;br /&gt;
Disarm0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm my %B %s&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match DisarmAnalyze yet fully disarmed&lt;br /&gt;
match DisarmIdent the crystal hits&lt;br /&gt;
match DisarmCareful something to shift&lt;br /&gt;
match DisarmCareful proves too difficult&lt;br /&gt;
match Disarm%c unable to make&lt;br /&gt;
match DisarmIdent Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GetPick:&lt;br /&gt;
pause 1&lt;br /&gt;
put get my lockpick&lt;br /&gt;
goto PickIdent&lt;br /&gt;
&lt;br /&gt;
PickIdent:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto PickIdent0&lt;br /&gt;
&lt;br /&gt;
PickIdent3:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
PickIdent2:&lt;br /&gt;
PickIdent1:&lt;br /&gt;
PickIdent0:&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put pick my %B ident&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match PickIdent%c fails to teach you&lt;br /&gt;
match PickIdent%c something to shift&lt;br /&gt;
match PickQuick a simple matter&lt;br /&gt;
match PickQuick an aged grandmother&lt;br /&gt;
match PickQuick trivially constructed&lt;br /&gt;
match PickQuick laughable matter&lt;br /&gt;
match PickQuick should not take long&lt;br /&gt;
match PickQuick only minor troubles&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match Pick precisely at your&lt;br /&gt;
match Pick some chance&lt;br /&gt;
match Pick has the edge&lt;br /&gt;
match PickCareful would be a longshot&lt;br /&gt;
match PickCareful odds are against&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickQuick:&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick:&lt;br /&gt;
save   &lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick4:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
Pick3:&lt;br /&gt;
Pick2:&lt;br /&gt;
Pick1:&lt;br /&gt;
Pick0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put pick my %B %s&lt;br /&gt;
match PickIdent You discover another&lt;br /&gt;
match Pick%c You are unable&lt;br /&gt;
match GetPick just broke&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match OpenBox Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
OpenBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put open my %B&lt;br /&gt;
match PutAwayLockpick is already open&lt;br /&gt;
match GetPick It is locked&lt;br /&gt;
match PutAwayLockpick You open&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PutAwayLockpick:&lt;br /&gt;
put stow my lockpick&lt;br /&gt;
goto LootCoin&lt;br /&gt;
&lt;br /&gt;
LootCoin:&lt;br /&gt;
put get my coin&lt;br /&gt;
put get my coin&lt;br /&gt;
match LootCoin …wait&lt;br /&gt;
match LootBox What were you referring to&lt;br /&gt;
match LootCoin You pick up&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LootBox:&lt;br /&gt;
match DismantleBox You find nothing&lt;br /&gt;
match LootCoin coin&lt;br /&gt;
match LootCoin coins&lt;br /&gt;
match Alexandrite alexandrite&lt;br /&gt;
match Agate agate&lt;br /&gt;
match Amber piece of amber&lt;br /&gt;
match Amethyst amethyst&lt;br /&gt;
match Andalus andalusite&lt;br /&gt;
match Aqua aquamarine&lt;br /&gt;
match Bar bronze bar&lt;br /&gt;
match Bar silver bar&lt;br /&gt;
match Bar gold bar&lt;br /&gt;
match Bar brass bar&lt;br /&gt;
match Bar steel bar&lt;br /&gt;
match Bar pewter bar&lt;br /&gt;
match Bloodstone bloodstone&lt;br /&gt;
match Carnelian carnelian&lt;br /&gt;
match Card card&lt;br /&gt;
match Chalcedony chalcedony&lt;br /&gt;
match Chryso chrysoberyl&lt;br /&gt;
match Citrine citrine&lt;br /&gt;
match Chryso chrysoprase&lt;br /&gt;
match Coral of coral&lt;br /&gt;
match Crystal crystal&lt;br /&gt;
match Diamond diamond&lt;br /&gt;
match Diopside diopside&lt;br /&gt;
match Emerald emerald&lt;br /&gt;
match Flint flint&lt;br /&gt;
match Flower flower&lt;br /&gt;
match Garnet garnet&lt;br /&gt;
match Glue glue&lt;br /&gt;
match Hemat hematite&lt;br /&gt;
match Nugget iron nugget&lt;br /&gt;
match Ivory piece of ivory&lt;br /&gt;
match Iolite iolite&lt;br /&gt;
match Jade jade&lt;br /&gt;
match Kunzite kunzite&lt;br /&gt;
match Lazuli lazuli&lt;br /&gt;
match Lockpick lockpick&lt;br /&gt;
match Moonstone moonstone&lt;br /&gt;
match Morgan morganite&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Onyx onyx&lt;br /&gt;
match Opal opal&lt;br /&gt;
match Pearl pearl&lt;br /&gt;
match Peridot peridot&lt;br /&gt;
match Quartz quartz&lt;br /&gt;
match Ruby ruby&lt;br /&gt;
match Rune runestone&lt;br /&gt;
match Sap muljin sap&lt;br /&gt;
match Sap sufil sap&lt;br /&gt;
match Sapphire sapphire&lt;br /&gt;
match GwethKeep jadeite stones&lt;br /&gt;
match GwethKeep kyanite stones&lt;br /&gt;
match Gweth stones&lt;br /&gt;
match Spinel spinel&lt;br /&gt;
match StarStone star-stone&lt;br /&gt;
match Sun sunstone&lt;br /&gt;
match Tanz tanzanite&lt;br /&gt;
match Topaz topaz&lt;br /&gt;
match Tourm tourmaline&lt;br /&gt;
match Tsavo tsavorite&lt;br /&gt;
match Turq turquoise&lt;br /&gt;
match Zircon zircon&lt;br /&gt;
match Dira dira&lt;br /&gt;
match Beryl beryl&lt;br /&gt;
match Root root&lt;br /&gt;
match Grass grass&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Stem stem&lt;br /&gt;
match Lotion lotion&lt;br /&gt;
match Thread thread&lt;br /&gt;
match Oil flask of oil&lt;br /&gt;
match Leaves leaves&lt;br /&gt;
match Pestle pestle&lt;br /&gt;
match Mortar mortar&lt;br /&gt;
match Needle needle&lt;br /&gt;
match Sufil sufil sap&lt;br /&gt;
match Label wax label&lt;br /&gt;
match Hair hairbrush&lt;br /&gt;
match Rope lead rope&lt;br /&gt;
match Necklace necklace&lt;br /&gt;
match DismantleBox nothing in there&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %B&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
StowGem:&lt;br /&gt;
put get my %G from my %B&lt;br /&gt;
put stow %G&lt;br /&gt;
match LootBox closing it once more&lt;br /&gt;
match NeedNewGemContainer got a wealth of gems&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
NeedNewGemContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Current gem container full ***&lt;br /&gt;
echo *** Please obtain and set a new ***&lt;br /&gt;
echo *** gem container upon doing so ***&lt;br /&gt;
echo *** NOD when ready. ***&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Gem storage&lt;br /&gt;
# and Gems to be looted&lt;br /&gt;
&lt;br /&gt;
Agate:&lt;br /&gt;
setvariable G agate&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amethyst:&lt;br /&gt;
setvariable G amethyst&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Alexandrite:&lt;br /&gt;
setvariable G alexandrite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amber:&lt;br /&gt;
setvariable G amber&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Andalus:&lt;br /&gt;
setvariable G andalus&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Aqua:&lt;br /&gt;
setvariable G aqua&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Bloodstone:&lt;br /&gt;
setvariable G bloodstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Beryl:&lt;br /&gt;
setvariable G beryl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Carnelian:&lt;br /&gt;
setvariable G carnelian&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chalcedony:&lt;br /&gt;
setvariable G chalcedony&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chryso:&lt;br /&gt;
setvariable G chryso&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Citrine:&lt;br /&gt;
setvariable G citrine&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Coral:&lt;br /&gt;
setvariable G coral&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Crystal:&lt;br /&gt;
setvariable G crystal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diamond:&lt;br /&gt;
setvariable G diamond&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diopside:&lt;br /&gt;
setvariable G diopside&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Emerald:&lt;br /&gt;
setvariable G emerald&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Garnet:&lt;br /&gt;
setvariable G garnet&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Hemat:&lt;br /&gt;
setvariable G hemat&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Iolite:&lt;br /&gt;
setvariable G iolite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ivory:&lt;br /&gt;
setvariable G ivory&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Jade:&lt;br /&gt;
setvariable G jade&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Kunzite:&lt;br /&gt;
setvariable G kunzite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Lazuli:&lt;br /&gt;
setvariable G lazuli&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Moonstone:&lt;br /&gt;
setvariable G moonstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Morgan:&lt;br /&gt;
setvariable G morgani&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Onyx:&lt;br /&gt;
setvariable G onyx&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Opal:&lt;br /&gt;
setvariable G opal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Pearl:&lt;br /&gt;
setvariable G pearl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Peridot:&lt;br /&gt;
setvariable G peridot&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Quartz:&lt;br /&gt;
setvariable G quartz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ruby:&lt;br /&gt;
setvariable G ruby&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sapphire:&lt;br /&gt;
setvariable G sapphire&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
StarStone:&lt;br /&gt;
setvariable G star&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Spinel:&lt;br /&gt;
setvariable G spinel&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sun:&lt;br /&gt;
setvariable G sunston&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tanz:&lt;br /&gt;
setvariable G tanzanite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Topaz:&lt;br /&gt;
setvariable G topaz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tourm:&lt;br /&gt;
setvariable G tourm&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tsavo:&lt;br /&gt;
setvariable G tsavo&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Turq:&lt;br /&gt;
setvariable G turq&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Zircon:&lt;br /&gt;
setvariable G zircon&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Random Stuff to be DROPPED&lt;br /&gt;
# This stuff is considered useless&lt;br /&gt;
&lt;br /&gt;
Rope:&lt;br /&gt;
put get rope from my %B&lt;br /&gt;
put drop my rope&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Hair:&lt;br /&gt;
put get hair from my %B&lt;br /&gt;
put drop my hair&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Label:&lt;br /&gt;
put get label from my %B&lt;br /&gt;
put drop my label&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Thread:&lt;br /&gt;
put get thread from my %B&lt;br /&gt;
put drop my thread&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Oil:&lt;br /&gt;
put get oil from my %B&lt;br /&gt;
put drop my oil&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Glue:&lt;br /&gt;
put get glue from my %B&lt;br /&gt;
put drop my glue&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flint:&lt;br /&gt;
put get flint from my %B&lt;br /&gt;
put drop my flint&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Pestle:&lt;br /&gt;
put get my pestle from my %B&lt;br /&gt;
put drop my pestl&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Mortar:&lt;br /&gt;
put get my mortar from my %B&lt;br /&gt;
put drop my mortar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Needle:&lt;br /&gt;
put get my needl from my %B&lt;br /&gt;
put drop my needle&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#  Random Stuff to be STOWED&lt;br /&gt;
#  This goes into your basic STOW container except the Kyanite and Jadeite&lt;br /&gt;
&lt;br /&gt;
GwethKeep:&lt;br /&gt;
put get stone from my %B&lt;br /&gt;
put put my stone in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Bar:&lt;br /&gt;
put get my bar from my %B&lt;br /&gt;
put stow my bar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Card:&lt;br /&gt;
put get my card from my %B&lt;br /&gt;
put stow my card&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Dira:&lt;br /&gt;
put get my dira from my %B&lt;br /&gt;
put stow my dira&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Gweth:&lt;br /&gt;
put get my stones from my %B&lt;br /&gt;
put stow my stones&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lotion:&lt;br /&gt;
put get my lotion from my %B&lt;br /&gt;
put stow my lotion&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lockpick:&lt;br /&gt;
put get my lockp from my %B&lt;br /&gt;
put stow my lockp&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Necklace:&lt;br /&gt;
put get necklace from my %B&lt;br /&gt;
put stow my necklace&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Nugget:&lt;br /&gt;
put get nugget from my %B&lt;br /&gt;
put stow my nugget&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Rune:&lt;br /&gt;
put get my runest from my %B&lt;br /&gt;
put stow my runest&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# This stuff is put in the SAME CONTAINER THAT YOUR BOXES ARE IN&lt;br /&gt;
# These are HERBS that need to be worked by an alchemist first in order to become useful&lt;br /&gt;
&lt;br /&gt;
Sap:&lt;br /&gt;
put get sap from my %B&lt;br /&gt;
put put my sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flower:	&lt;br /&gt;
put get flower from my %B&lt;br /&gt;
put put my flower in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Grass:&lt;br /&gt;
put get my grass from my %B&lt;br /&gt;
put put my grass in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Leaves:&lt;br /&gt;
put get my leaves from my %B&lt;br /&gt;
put put my leaves in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Root:&lt;br /&gt;
put get my root from my %B&lt;br /&gt;
put put my root in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Stem:&lt;br /&gt;
put get my stem from my %B&lt;br /&gt;
put put my stem in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Sufil:&lt;br /&gt;
put get my sufil sap from my %B&lt;br /&gt;
put put my sufil sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyze:&lt;br /&gt;
goto DisarmAnalyze%H&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto AnalyzeTrap&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeNo:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap:&lt;br /&gt;
AnalyzeTrap0:&lt;br /&gt;
AnalyzeTrap1:&lt;br /&gt;
AnalyzeTrap2:&lt;br /&gt;
AnalyzeTrap3:&lt;br /&gt;
AnalyzeTrap4:&lt;br /&gt;
counter add 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match HarvestTrap already analyzed this trap&lt;br /&gt;
match AnalyzeTrap%c ...wait&lt;br /&gt;
match AnalyzeTrap%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap5:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
HarvestTrap:&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match HarvestTrap ...wait&lt;br /&gt;
match DisarmIdent unsuitable for harvesting&lt;br /&gt;
match HarvDrop been completely harvested&lt;br /&gt;
match HarvestTrap Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DropBlad bladder&lt;br /&gt;
match DropBlad blade&lt;br /&gt;
match DropCirc circle&lt;br /&gt;
match DropClay clay&lt;br /&gt;
match DropCrys crystal&lt;br /&gt;
match DropCube cube&lt;br /&gt;
match DropDisc disc&lt;br /&gt;
match DropFace face&lt;br /&gt;
match DropHamm hammer&lt;br /&gt;
match DropLeg leg&lt;br /&gt;
match DropNeed needle&lt;br /&gt;
match DropPin pin in your&lt;br /&gt;
match DropRes reservoir&lt;br /&gt;
match DropRune rune&lt;br /&gt;
match DropSeal seal&lt;br /&gt;
match DropSphere sphere&lt;br /&gt;
match DropSpring spring&lt;br /&gt;
match DropStrik striker&lt;br /&gt;
match DropStud studs&lt;br /&gt;
match DropTube tube&lt;br /&gt;
match DropVial vial&lt;br /&gt;
match HarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
HarvDone:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
DismantleBox:&lt;br /&gt;
goto DismantleBoxHarvest%H&lt;br /&gt;
&lt;br /&gt;
DismantleBoxHarvestYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleAnalyze0:&lt;br /&gt;
DismantleAnalyze1:&lt;br /&gt;
DismantleAnalyze2:&lt;br /&gt;
DismantleAnalyze3:&lt;br /&gt;
DismantleAnalyze4:&lt;br /&gt;
DismantleAnalyze:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match DismantleAnalyze ...wait&lt;br /&gt;
match DismantleHarvest already analyzed this trap&lt;br /&gt;
match DismantleBoxHarvestNo unsuitable for harvesting&lt;br /&gt;
match DismantleAnalyze%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleHarvest0:&lt;br /&gt;
DismantleHarvest1:&lt;br /&gt;
DismantleHarvest2:&lt;br /&gt;
DismantleHarvest3:&lt;br /&gt;
DismantleHarvest4:&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match DisHarvDone unsuitable for harvesting&lt;br /&gt;
match DismantleHarvest%c Roundtime&lt;br /&gt;
match DisHarvDrop been completely harvested&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisHarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DisDropBlad bladder&lt;br /&gt;
match DisDropBlad blade&lt;br /&gt;
match DisDropCirc circle&lt;br /&gt;
match DisDropClay clay&lt;br /&gt;
match DisDropCrys crystal&lt;br /&gt;
match DisDropCube cube&lt;br /&gt;
match DisDropDisc disc&lt;br /&gt;
match DisDropFace face&lt;br /&gt;
match DisDropHamm hammer&lt;br /&gt;
match DisDropLeg leg&lt;br /&gt;
match DisDropNeed needle&lt;br /&gt;
match DisDropPin pin in your&lt;br /&gt;
match DisDropRes reservoir&lt;br /&gt;
match DisDropRune rune&lt;br /&gt;
match DisDropSeal seal&lt;br /&gt;
match DisDropSphere sphere&lt;br /&gt;
match DisDropSpring spring&lt;br /&gt;
match DisDropStrik striker&lt;br /&gt;
match DisDropStud studs&lt;br /&gt;
match DisDropTube tube&lt;br /&gt;
match DisDropVial vial&lt;br /&gt;
match DisHarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisDropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest5:&lt;br /&gt;
DismantleAnalyze5:&lt;br /&gt;
DisHarvDone:&lt;br /&gt;
DismantleBoxHarvestNo:&lt;br /&gt;
put dismant my %B&lt;br /&gt;
pause 1&lt;br /&gt;
goto CheckEXP%X&lt;br /&gt;
&lt;br /&gt;
CheckEXPYes:&lt;br /&gt;
pause 1&lt;br /&gt;
put exp locks&lt;br /&gt;
match LocksMindLocked 33/3&lt;br /&gt;
match LocksMindLocked 34/3&lt;br /&gt;
match GlanceForBox /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckEXPNo:&lt;br /&gt;
goto GlanceForBox&lt;br /&gt;
&lt;br /&gt;
LocksMindLocked:&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Locksmithing mind locked ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done:&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All boxes open and looted! ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipArmor:&lt;br /&gt;
match EquipGlove gloves&lt;br /&gt;
match EquipGaunt gauntlet&lt;br /&gt;
match EquipSleeves sleeves&lt;br /&gt;
match EquipVamb vambraces&lt;br /&gt;
match EquipCowl cowl&lt;br /&gt;
match EquipMask mask&lt;br /&gt;
match EquipCap cap&lt;br /&gt;
match EquipHelm helm&lt;br /&gt;
match EquipBala balaclav&lt;br /&gt;
match EquipArmet armet&lt;br /&gt;
match EquipMorion morion&lt;br /&gt;
match EquipBascinet bascinet&lt;br /&gt;
match EquipBarbute barbute&lt;br /&gt;
match EquipBackplate backplate&lt;br /&gt;
match EquipFauld fauld&lt;br /&gt;
match EquipBreastplate breastplate&lt;br /&gt;
match EquipCuirass cuirass&lt;br /&gt;
match EquipPlate field plate&lt;br /&gt;
match EquipPlate half plate&lt;br /&gt;
match EquipPlate full plate&lt;br /&gt;
match EquipPlate fluted plate&lt;br /&gt;
match EquipCoat coat&lt;br /&gt;
match EquipJerkin jerkin&lt;br /&gt;
match EquipAvent aventail&lt;br /&gt;
match EquipMant mantle&lt;br /&gt;
match EquipTasset tasset&lt;br /&gt;
match EquipShield shield&lt;br /&gt;
match EquipTarge targe&lt;br /&gt;
match EquipSipar sipar&lt;br /&gt;
match EquipBuckler buckler&lt;br /&gt;
match EquipAegis aegis&lt;br /&gt;
match EquipVest vest&lt;br /&gt;
match EquipLorica lorica&lt;br /&gt;
match EquipShirt shirt&lt;br /&gt;
match EquipLeath leathers&lt;br /&gt;
match EquipHaub hauberk&lt;br /&gt;
match EquipRobe robe&lt;br /&gt;
match EquipLeatherArmor leather armor&lt;br /&gt;
match EquipGreav greaves&lt;br /&gt;
match EquipDone and a&lt;br /&gt;
match EquipDone and some&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %Z&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ReEquip:&lt;br /&gt;
put get my %s from my %Z&lt;br /&gt;
put wear my %s&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipDone:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All armor should be equipped.  Please double check! ***&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EquipLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magic_Training_*KS*_(script)&amp;diff=503830</id>
		<title>Magic Training *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magic_Training_*KS*_(script)&amp;diff=503830"/>
		<updated>2019-06-03T06:54:41Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: added functionality to force specific magic skill training before cycling spells if started with appropriate variable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Magic&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
This script trains Augmentation, Utility and Warding magics until they are mind locked. The first page of the script is designed for you to input the variables relevant to your character&#039;s cambrinth use, spell choices, and mana to utilize.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve set it up with which spells to cast, and for how much mana, it will then cycle through casting the three chosen spells. Before it prepares each spell it does a quick exp check to verify if it needs to cast this spell or if it should move to the next spell in the cycle. All three magic skills are trained as uniformly as possible, rather than train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
You may start it using a magic skill as a variable (&amp;quot;.magic &#039;&#039;ward&#039;&#039;&amp;quot; or &amp;quot;.magic &#039;&#039;utility&#039;&#039;&amp;quot;) to force it to train the declared magic skill all the way to mind lock before cycling through the other skills.&lt;br /&gt;
&lt;br /&gt;
It is designed to be as universal as possible, but isn&#039;t fit for all guilds (not built to include necros due to my being unfamiliar with their casting gestures).&lt;br /&gt;
&lt;br /&gt;
Note: unfortunately, if a spell backfires, the script does not detect it yet.  I intend to work on that in the future.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
1.  Do you wish to use 1 cambrinth item or 2?&lt;br /&gt;
::* You also define how to interact with the cambrinth that you are going to use.  This script assumes that your cambrinth is worn and there is an option to remove/wear it or not as necessary.  If it is not worn, you can manually edit the script fairly easily at the top and bottom.&lt;br /&gt;
2.  What is your easiest spell to cast?&lt;br /&gt;
::* If you strain to cast, or to charge a cambrinth, there&#039;s a release built in to drain cambrinth of mana so that you don&#039;t backfire on your next cast, but we have to define which spell to use to drain the mana.&lt;br /&gt;
3.  What spell do you wish to use to train each of the three magic skills?&lt;br /&gt;
::*  After defining the spells to use, you also state how much mana to prepare the spell for, and how much to charge each cambrinth for.&lt;br /&gt;
4.  Lastly, I discovered that battle spells do not permit enough time to charge more than one cambrinth.  As a result, you must tell the script if any of the spells are battle spells or not.  If one IS a battle spell, then that spell will ignore the 2nd cambrinth and only utilize the the first cambrinth defined.&lt;br /&gt;
&lt;br /&gt;
==Keeping it up-to-date==&lt;br /&gt;
&#039;&#039;&#039;Last Updated:  6-3-2019:&#039;&#039;&#039;&lt;br /&gt;
* added functionality to force training of one skill all the way to mind lock before beginning on other magic skills.&lt;br /&gt;
* made &#039;release spell&#039; always clear camb, rather than just release the spell - should reduce backfire chances when script continues after a mana break.&lt;br /&gt;
* Script created and added to the Elanthipedia&lt;br /&gt;
* May or may not work for Necromancers - when preparing the spell it looks for specific messaging that changes according to one&#039;s guild.. and I don&#039;t have that for necros.&lt;br /&gt;
&lt;br /&gt;
==Magic (Script)==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you want to use 1 or 2 cambrinth items?&lt;br /&gt;
setvariable CAMBTotal 2&lt;br /&gt;
&lt;br /&gt;
# What is the description of your first cambrinth?&lt;br /&gt;
setvariable CAMB1Desc cambrinth&lt;br /&gt;
setvariable CAMB1Item armband&lt;br /&gt;
&lt;br /&gt;
# What is the description of your second cambrinth?&lt;br /&gt;
setvariable CAMB2Desc cambrinth&lt;br /&gt;
setvariable CAMB2Item wristc&lt;br /&gt;
&lt;br /&gt;
# This script assumes that cambrinth is worn.  Must your cambrinth be removed or no?  Respond with &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;&lt;br /&gt;
setvariable CAMBRemove no&lt;br /&gt;
&lt;br /&gt;
# To clear cambrinth of mana (in case of strain/low mana)&lt;br /&gt;
# this script uses an easy-to-cast-spell, pauses for a time&lt;br /&gt;
# then continues the loop.&lt;br /&gt;
# What is the easiest spell in your spellbook to cast?&lt;br /&gt;
setvariable MyEasiestSpell bless&lt;br /&gt;
&lt;br /&gt;
# Use the following sets of variables to determine&lt;br /&gt;
# which spells to cast as the mana used.&lt;br /&gt;
# If only using 1 cambrinth, you may leave the second blank&lt;br /&gt;
&lt;br /&gt;
# Note: Battle Spells may only use 1 cambrinth&lt;br /&gt;
# Otherwise roundtimes are too long.  Note here&lt;br /&gt;
# if any of the spells used are Battle Spells (yes/no)&lt;br /&gt;
# If yes, then only Camb1 will be used for that spell&lt;br /&gt;
setvariable AUGBattle no&lt;br /&gt;
setvariable UTILBattle no&lt;br /&gt;
setvariable WARDBattle no&lt;br /&gt;
&lt;br /&gt;
# Augmentation:&lt;br /&gt;
setvariable AUGSpell auspice&lt;br /&gt;
setvariable AUGMana 17&lt;br /&gt;
setvariable AUGCamb1 15&lt;br /&gt;
setvariable AUGCamb2 15&lt;br /&gt;
# Utility:&lt;br /&gt;
setvariable UTILITYSpell dr&lt;br /&gt;
setvariable UTILMana 11&lt;br /&gt;
setvariable UTILCamb1 10&lt;br /&gt;
setvariable UTILCamb2 10&lt;br /&gt;
# Warding:&lt;br /&gt;
setvariable WARDSpell pfe&lt;br /&gt;
setvariable WARDMana 15&lt;br /&gt;
setvariable WARDCamb1 12&lt;br /&gt;
setvariable WARDCamb2 12&lt;br /&gt;
&lt;br /&gt;
#DONE SETTING VARIABLES  -  SCRIPT BEGINS HERE&lt;br /&gt;
&lt;br /&gt;
goto GetCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
GetCambYes:&lt;br /&gt;
put remove my %CAMB1Desc %CAMB1Item&lt;br /&gt;
goto RemoveSecondCamb%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
RemoveSecondCamb2:&lt;br /&gt;
put remove my %CAMB2Desc %CAMB2Item&lt;br /&gt;
&lt;br /&gt;
RemoveSecondCamb1:&lt;br /&gt;
GetCambNo:&lt;br /&gt;
goto Start%1&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  To train just one skill before starting on any of the others&lt;br /&gt;
echo ***  restart script with one of the following options:&lt;br /&gt;
echo&lt;br /&gt;
echo ***  (1) Augment, (2) Utility, or (3) Warding&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
setvariable ONLY All&lt;br /&gt;
goto AUGPrep&lt;br /&gt;
&lt;br /&gt;
StartAug:&lt;br /&gt;
StartAugment:&lt;br /&gt;
StartAugmentation:&lt;br /&gt;
setvariable ONLY Augment&lt;br /&gt;
&lt;br /&gt;
PrepAugment:&lt;br /&gt;
PrepAugmentation:&lt;br /&gt;
goto AUGPrep&lt;br /&gt;
&lt;br /&gt;
AUGPrep:&lt;br /&gt;
put exp augment&lt;br /&gt;
match StartUtility 33/34&lt;br /&gt;
match StartUtility 34/34&lt;br /&gt;
match AUGGo /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AUGGo:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable SPELL Augmentation&lt;br /&gt;
put prep %AUGSpell %AUGMana&lt;br /&gt;
match AUGPrep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match AUGCharge you raise your arms&lt;br /&gt;
match AUGCharge you trace a geometric&lt;br /&gt;
match AUGCharge you trace an angular&lt;br /&gt;
match AUGCharge you begin chanting&lt;br /&gt;
match AUGCharge with meditative movements&lt;br /&gt;
match AUGCharge you raise your head&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AUGCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %AUGCamb1&lt;br /&gt;
match AUGCharge%CAMBTotal absorbs&lt;br /&gt;
match Ugh2 while the rest dissipates harmlessly&lt;br /&gt;
match Ugh strain&lt;br /&gt;
match AUGCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AUGCharge2:&lt;br /&gt;
goto AUGBattleCharge%AUGBattle&lt;br /&gt;
&lt;br /&gt;
AUGBattleChargeNo:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %AUGCamb2&lt;br /&gt;
match AUGInvoke absorbs&lt;br /&gt;
match Ugh2 while the rest dissipates harmlessly&lt;br /&gt;
match Ugh strain&lt;br /&gt;
match AUGBattleChargeNo ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AUGBattleChargeYes:&lt;br /&gt;
AUGCharge1:&lt;br /&gt;
AUGInvoke:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match AUGInvoke%CAMBTotal Roundtime&lt;br /&gt;
match AUGInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AUGInvoke2:&lt;br /&gt;
goto AUGBattleInvoke%AUGBattle&lt;br /&gt;
&lt;br /&gt;
AUGBattleInvokeNo:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match AUGCast Roundtime&lt;br /&gt;
match AUGBattleInvokeNo ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AUGBattleInvokeYes:&lt;br /&gt;
AUGInvoke1:&lt;br /&gt;
AUGCast:&lt;br /&gt;
setvariable NEXT Utility&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
put cast&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match AUGCastwait ...wait&lt;br /&gt;
match Ugh but are too mentally fatigued&lt;br /&gt;
match NextPrep You gesture&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
NextPrep:&lt;br /&gt;
goto Prep%ONLY&lt;br /&gt;
&lt;br /&gt;
Prep:&lt;br /&gt;
PrepAll:&lt;br /&gt;
goto Prep%NEXT&lt;br /&gt;
&lt;br /&gt;
StartUt:&lt;br /&gt;
StartUtil:&lt;br /&gt;
StartUtility:&lt;br /&gt;
setvariable ONLY Utility&lt;br /&gt;
&lt;br /&gt;
PrepUtility:&lt;br /&gt;
UTILPrep:&lt;br /&gt;
put exp utility&lt;br /&gt;
match StartWarding 33/34&lt;br /&gt;
match StartWarding 34/34&lt;br /&gt;
match UTILGo /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
UTILGo:&lt;br /&gt;
setvariable SPELL Utility&lt;br /&gt;
pause 1&lt;br /&gt;
put prep %UTILITYSpell %UTILMana&lt;br /&gt;
match UTILPrep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match UTILCharge you raise your arms&lt;br /&gt;
match UTILCharge you trace a geometric&lt;br /&gt;
match UTILCharge you trace an angular&lt;br /&gt;
match UTILCharge you begin chanting&lt;br /&gt;
match UTILCharge with meditative movements&lt;br /&gt;
match UTILCharge you raise your head&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
UTILCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %UTILCamb1&lt;br /&gt;
match UTILCharge%CAMBTotal absorbs&lt;br /&gt;
match Ugh2 while the rest dissipates harmlessly&lt;br /&gt;
match Ugh strain&lt;br /&gt;
match UTILCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
UTILCharge2:&lt;br /&gt;
goto UTILBattleCharge%UTILBattle&lt;br /&gt;
&lt;br /&gt;
UTILBattleChargeNo:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %UTILCamb2&lt;br /&gt;
match UTILInvoke absorbs&lt;br /&gt;
match Ugh2 while the rest dissipates harmlessly&lt;br /&gt;
match Ugh strain&lt;br /&gt;
match UTILBattleChargeNo ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
UTILBattleChargeYes:&lt;br /&gt;
UTILCharge1:&lt;br /&gt;
UTILInvoke:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item&lt;br /&gt;
match UTILInvoke%CAMBTotal Roundtime&lt;br /&gt;
match UTILInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
UTILInvoke2:&lt;br /&gt;
goto UTILBattleInvoke%UTILBattle&lt;br /&gt;
&lt;br /&gt;
UTILBattleInvokeNo:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item&lt;br /&gt;
match UTILCast Roundtime&lt;br /&gt;
match UTILBattleInvokeNo ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
UTILBattleInvokeYes:&lt;br /&gt;
UTILInvoke1:&lt;br /&gt;
UTILCast:&lt;br /&gt;
setvariable NEXT Warding&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
put cast&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match UTILCastwait ...wait&lt;br /&gt;
match Ugh but are too mentally fatigued&lt;br /&gt;
match NextPrep You gesture&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartWard:&lt;br /&gt;
StartWarding:&lt;br /&gt;
setvariable ONLY Warding&lt;br /&gt;
&lt;br /&gt;
PrepWarding:&lt;br /&gt;
WARDPrep:&lt;br /&gt;
put exp warding&lt;br /&gt;
match EXPCheck 33/34&lt;br /&gt;
match EXPCheck 34/34&lt;br /&gt;
match WARDGo /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WARDGo:&lt;br /&gt;
setvariable SPELL Warding&lt;br /&gt;
pause 1&lt;br /&gt;
put prep %WARDSpell %WARDMana&lt;br /&gt;
match WARDPrep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match WARDCharge you raise your arms&lt;br /&gt;
match WARDCharge you trace a geometric&lt;br /&gt;
match WARDCharge you trace an angular&lt;br /&gt;
match WARDCharge you begin chanting&lt;br /&gt;
match WARDCharge with meditative movements&lt;br /&gt;
match WARDCharge you raise your head&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WARDCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %WARDCamb1&lt;br /&gt;
match WARDCharge%CAMBTotal absorbs&lt;br /&gt;
match Ugh2 while the rest dissipates harmlessly&lt;br /&gt;
match Ugh strain&lt;br /&gt;
match WARDCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WARDCharge2:&lt;br /&gt;
goto WARDBattleCharge%WARDBattle&lt;br /&gt;
&lt;br /&gt;
WARDBattleChargeNo:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %WARDCamb2&lt;br /&gt;
match WARDInvoke absorbs&lt;br /&gt;
match Ugh2 while the rest dissipates harmlessly&lt;br /&gt;
match Ugh strain&lt;br /&gt;
match WARDBattleChargeNo ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WARDBattleChargeYes:&lt;br /&gt;
WARDCharge1:&lt;br /&gt;
WARDInvoke:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item&lt;br /&gt;
match WARDInvoke%CAMBTotal Roundtime&lt;br /&gt;
match WARDInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WARDInvoke2:&lt;br /&gt;
goto WARDBattleInvoke%WARDBattle&lt;br /&gt;
&lt;br /&gt;
WARDBattleInvokeNo:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item&lt;br /&gt;
match WARDCast Roundtime&lt;br /&gt;
match WARDBattleInvokeNo ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WARDBattleInvokeYes:&lt;br /&gt;
WARDInvoke1:&lt;br /&gt;
WARDCast:&lt;br /&gt;
setvariable NEXT Augment&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
put cast&lt;br /&gt;
match Backfire Backfires&lt;br /&gt;
match WARDCastwait ...wait&lt;br /&gt;
match Ugh but are too mentally fatigued&lt;br /&gt;
match ExpCheck You gesture&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AUGCastwait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto AUGCast&lt;br /&gt;
&lt;br /&gt;
UTILCastwait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto UTILCast&lt;br /&gt;
&lt;br /&gt;
WARDCastwait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto WARDCast&lt;br /&gt;
&lt;br /&gt;
ExpCheck:&lt;br /&gt;
goto EXPOnly%ONLY&lt;br /&gt;
EXPOnlyall:&lt;br /&gt;
EXPOnlyAugment:&lt;br /&gt;
put exp augment&lt;br /&gt;
match CheckUtility 33/34&lt;br /&gt;
match CheckUtility 34/34&lt;br /&gt;
match AUGGo /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckUtility:&lt;br /&gt;
EXPOnlyUtility:&lt;br /&gt;
put exp utility&lt;br /&gt;
match CheckWarding 33/34&lt;br /&gt;
match CheckWarding 34/34&lt;br /&gt;
match UTILGo /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckWarding:&lt;br /&gt;
EXPOnlyWarding:&lt;br /&gt;
put exp ward&lt;br /&gt;
match Done 33/34&lt;br /&gt;
match Done 34/34&lt;br /&gt;
match WardGo /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Done:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo   ***************************************&lt;br /&gt;
echo   ***  Augmentation, Utility, and Warding mind locked&lt;br /&gt;
echo   ***************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 10&lt;br /&gt;
goto WearCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
Backfire:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo   ************************************&lt;br /&gt;
echo   ***  Backfire - must adjust %SPELL mana&lt;br /&gt;
echo   ************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 10&lt;br /&gt;
goto WearCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
Ugh2:&lt;br /&gt;
setvariable UGHWait no&lt;br /&gt;
goto UGHSpell&lt;br /&gt;
&lt;br /&gt;
Ugh:&lt;br /&gt;
setvariable UGHWait yes&lt;br /&gt;
goto UGHSpell&lt;br /&gt;
&lt;br /&gt;
UGHSpell:&lt;br /&gt;
pause 5&lt;br /&gt;
put release spell&lt;br /&gt;
put prep %MyEasiestSpell&lt;br /&gt;
UghInvoke:&lt;br /&gt;
pause 1&lt;br /&gt;
put invok my %CAMB1Desc %CAMB1Item&lt;br /&gt;
match UghInvoke2 Roundtime&lt;br /&gt;
match UghInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
UghInvoke2:&lt;br /&gt;
pause 1&lt;br /&gt;
put invok my %CAMB2Desc %CAMB2Item&lt;br /&gt;
match UghCastWait Roundtime&lt;br /&gt;
match UghInvoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
UghCastWait:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
UghCast:&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
goto UGHWait%UGHWait&lt;br /&gt;
&lt;br /&gt;
StrainRelease:&lt;br /&gt;
pause 2&lt;br /&gt;
put rel spel&lt;br /&gt;
goto UGHSpell&lt;br /&gt;
&lt;br /&gt;
UGHWaitYes:&lt;br /&gt;
pause 150&lt;br /&gt;
goto EXPCheck&lt;br /&gt;
&lt;br /&gt;
UGHWaitNo:&lt;br /&gt;
goto Prep%SPELL&lt;br /&gt;
&lt;br /&gt;
WearCambyes:&lt;br /&gt;
put wear my %CAMB1Desc %CAMB1Item&lt;br /&gt;
put wear my %CAMB2Desc %CAMB2Item&lt;br /&gt;
WearCambno:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=503829</id>
		<title>Boxes *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=503829"/>
		<updated>2019-06-03T06:02:09Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: added another trap (&amp;#039;liquid was drained out&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Survival, Locksmithing&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
This is an extremely comprehensive disarming and lockpicking script.  In total it will:&amp;lt;br&amp;gt;&lt;br /&gt;
:# Verify if you want to stop when mind locked or to open all boxes in the relevant container.&lt;br /&gt;
:# Verify within which container you are keeping your locked boxes.&lt;br /&gt;
:# Verify which container you wish to use to stash your armor while opening boxes.&lt;br /&gt;
:# Remove all armor.&lt;br /&gt;
:# Identify the traps and disarm them according to their difficulty.&lt;br /&gt;
:# Prompt you if the difficulty is crazy high.&lt;br /&gt;
:# Identify the lock and pick it according to difficulty.&lt;br /&gt;
:# If either disarming or picking is unsuccessful after three attempts, it switches to “carefully”.&lt;br /&gt;
:# After picking the lock, it automatically loots the box, then dismantles it.&lt;br /&gt;
:# Depending on your EXP response above, it will either check EXP or not... and if not locked, begin on the next box.&lt;br /&gt;
:# If you change the setting to &amp;quot;yes&amp;quot;, it will also harvest traps (only doing this before looting if a new trap is found, otherwise it waits until after the box is picked and looted to finish).&lt;br /&gt;
:# When the container is empty, or you’re mind locked, it will then re-equip all armor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One cool thing about this script is that, despite how comprehensive it is, it still works for the basic stuff, too.  If you are already holding the box in your hand, it will choose to work on that box instead of what&#039;s in your designated container. :-)&lt;br /&gt;
&lt;br /&gt;
It can also pick up a box at whatever stage of disarm/picking that you happen to have left off with it.&lt;br /&gt;
&lt;br /&gt;
Lastly, to set your container it has you look inside it (to get boxes from and store armor in).  For your convenience, you may manually input the container names into the script (right at the top!) and never see them again.  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
For looting gems from these boxes, it is important that you are wearing a gem pouch, that you&#039;ve set said pouch as your &amp;quot;store gems&amp;quot; option, and that it is closed.  All good practices anyway, no?  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When you first save the script you must set the variables that are stated in the initial portion of the script.  It&#039;s all explained in the introduction, having to do with containers, etc.  You&#039;ll have to state whether you want to open all boxes, or just for EXP, which container holds your boxes, and which container you want to use to hold your armor, as well as whether you wish to harvest the traps or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If the script hangs while looting, it&#039;s an easy fix.  In the shortterm - just loot the item and look inside the box once more.  In the longterm - add a new match line to take that particular piece of loot into account down below the LootBox label.  For gems you&#039;ll need to add a MATCH line such as &amp;quot;match Agate agate&amp;quot;, and a section underneath that such as:&lt;br /&gt;
::Agate:&lt;br /&gt;
::setvariable G agate&lt;br /&gt;
::goto StowGem&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any particular feedback, I would love to hear it on the [[Talk:Boxes_*KS*_(Script)|TALK]] page!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Updated: 6-1-2019&#039;&#039;&#039;&lt;br /&gt;
==Boxes Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# You may wish to set a container within which you keep your lockpick.&lt;br /&gt;
# This is found under the label “PutAwayLockpick”.&lt;br /&gt;
# The script assumes you are using a case or a ring,&lt;br /&gt;
# but will work with or without those things.&lt;br /&gt;
#&lt;br /&gt;
# Within the looting portion of the script you may designate specific containers&lt;br /&gt;
# for various kinds of objects (random things, gems, herbs, etc).&lt;br /&gt;
# You may change how you loot these objects within the bottom-most portion&lt;br /&gt;
# of this script.&lt;br /&gt;
#&lt;br /&gt;
# It is critical that you have utilized the STORE verb.&lt;br /&gt;
# If you haven’t already, please set the container for “STORE GEM”&lt;br /&gt;
#&lt;br /&gt;
#NECESSARY VARIABLE SETTINGS&lt;br /&gt;
#&lt;br /&gt;
# ----- EXPVerification ----- add a “yes” or “no” after the X below.&lt;br /&gt;
setvariable X yes&lt;br /&gt;
#&lt;br /&gt;
# ----- PackCheck ----- add the container your boxes are in after the P below.&lt;br /&gt;
 setvariable P MyBoxContainer&lt;br /&gt;
#&lt;br /&gt;
# ----- ArmorStash ----- add the container that you want to put your armor in&lt;br /&gt;
 setvariable Z MyArmorContainer&lt;br /&gt;
#&lt;br /&gt;
#------ DismantleHarvest --- determines if, after picking the lock, you wish to harvest&lt;br /&gt;
#---------------------------------- the trap or not.  Must be set manually at the beginning&lt;br /&gt;
#---------------------------------- of the script.  Options are NO or YES&lt;br /&gt;
setvariable H yes&lt;br /&gt;
&lt;br /&gt;
#END VARIABLE SETTINGS  -  Script starts below:&lt;br /&gt;
&lt;br /&gt;
goto BoxesIn%P&lt;br /&gt;
&lt;br /&gt;
BoxesIn:&lt;br /&gt;
BoxesInMyBoxContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your BOX CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match BoxesInHaversack haversack&lt;br /&gt;
match BoxesInBackpack backpack&lt;br /&gt;
match BoxesInPack  pack&lt;br /&gt;
match BoxesInGearbag gearbag&lt;br /&gt;
match BoxesInSatchel satchel&lt;br /&gt;
match BoxesInHarness harness&lt;br /&gt;
match BoxesInSidebag sidebag&lt;br /&gt;
match BoxesInRucksack rucksack&lt;br /&gt;
match BoxesInTote tote&lt;br /&gt;
match BoxesInCarryall carryall&lt;br /&gt;
match BoxesInBaldric baldric&lt;br /&gt;
match BoxesInBag  bag&lt;br /&gt;
match BoxesInDuffel silk duffel&lt;br /&gt;
match BoxesInBacksheath backsheath&lt;br /&gt;
match BoxesInKnapsack knapsack&lt;br /&gt;
match BoxesInSack sack&lt;br /&gt;
match BoxesInKeg keg&lt;br /&gt;
match BoxesInGameBag game-bag&lt;br /&gt;
match BoxesInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BoxesInDuf:&lt;br /&gt;
BoxesInDuff:&lt;br /&gt;
BoxesInDuffe:&lt;br /&gt;
BoxesInDuffel:&lt;br /&gt;
setvariable P duffel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBacksheath:&lt;br /&gt;
BoxesInBacksheat:&lt;br /&gt;
BoxesInBackshea:&lt;br /&gt;
BoxesInBackshe:&lt;br /&gt;
BoxesInBacksh:&lt;br /&gt;
BoxesInBacks:&lt;br /&gt;
setvariable P backsheath&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKnapsack:&lt;br /&gt;
BoxesInKnapsac:&lt;br /&gt;
BoxesInKnapsa:&lt;br /&gt;
BoxesInKnaps:&lt;br /&gt;
BoxesInKnap:&lt;br /&gt;
BoxesInKna:&lt;br /&gt;
setvariable P knapsack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSack:&lt;br /&gt;
BoxesInSac:&lt;br /&gt;
setvariable P sack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKeg:&lt;br /&gt;
setvariable P  keg&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGameBag:&lt;br /&gt;
BoxesInGameBa:&lt;br /&gt;
BoxesInGameB:&lt;br /&gt;
BoxesInGame:&lt;br /&gt;
BoxesInGam:&lt;br /&gt;
setvariable P game&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBasket:&lt;br /&gt;
BoxesInBaske:&lt;br /&gt;
BoxesInBask:&lt;br /&gt;
BoxesInBas:&lt;br /&gt;
setvariable P basket&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHav:&lt;br /&gt;
BoxesInHave:&lt;br /&gt;
BoxesInHaver:&lt;br /&gt;
BoxesInHavers:&lt;br /&gt;
BoxesInHaversa:&lt;br /&gt;
BoxesInHaversac:&lt;br /&gt;
BoxesInHaversack:&lt;br /&gt;
setvariable P haversack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInPac:&lt;br /&gt;
BoxesInPack:&lt;br /&gt;
setvariable P pack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBag:&lt;br /&gt;
setvariable P bag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGea:&lt;br /&gt;
BoxesInGear:&lt;br /&gt;
BoxesInGearb:&lt;br /&gt;
BoxesInGearba:&lt;br /&gt;
BoxesInGearbag:&lt;br /&gt;
setvariable P gearbag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBac:&lt;br /&gt;
BoxesInBack:&lt;br /&gt;
BoxesInBackp:&lt;br /&gt;
BoxesInBackpa:&lt;br /&gt;
BoxesInBackpac:&lt;br /&gt;
BoxesInBackpack:&lt;br /&gt;
setvariable P backpack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSat:&lt;br /&gt;
BoxesInSatche:&lt;br /&gt;
BoxesInSatch:&lt;br /&gt;
BoxesInSatc:&lt;br /&gt;
BoxesInSatchel:&lt;br /&gt;
setvariable P satchel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHar:&lt;br /&gt;
BoxesInHarnes:&lt;br /&gt;
BoxesInHarne:&lt;br /&gt;
BoxesInHarn:&lt;br /&gt;
BoxesInHarness:&lt;br /&gt;
setvariable P harness&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSid:&lt;br /&gt;
BoxesInSideba:&lt;br /&gt;
BoxesInSideb:&lt;br /&gt;
BoxesInSide:&lt;br /&gt;
BoxesInSidebag:&lt;br /&gt;
setvariable P sidebag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInRuc:&lt;br /&gt;
BoxesInRucksac:&lt;br /&gt;
BoxesInRucksa:&lt;br /&gt;
BoxesInRucks:&lt;br /&gt;
BoxesInRuck:&lt;br /&gt;
BoxesInRucksack:&lt;br /&gt;
setvariable P rucksack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInTote:&lt;br /&gt;
BoxesInTot:&lt;br /&gt;
setvariable P tote&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInCarryall:&lt;br /&gt;
BoxesInCarryal:&lt;br /&gt;
BoxesInCarrya:&lt;br /&gt;
BoxesInCarry:&lt;br /&gt;
BoxesInCarr:&lt;br /&gt;
BoxesInCar:&lt;br /&gt;
setvariable P carryall&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBaldric:&lt;br /&gt;
BoxesInBaldri:&lt;br /&gt;
BoxesInBaldr:&lt;br /&gt;
BoxesInBald:&lt;br /&gt;
BoxesInBal:&lt;br /&gt;
setvariable P baldric&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
ArmorIn:&lt;br /&gt;
ArmorInMyArmorContainer:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your ARMOR CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match ArmorInHaversack haversack&lt;br /&gt;
match ArmorInBackpack backpack&lt;br /&gt;
match ArmorInPack  pack&lt;br /&gt;
match ArmorInGearbag gearbag&lt;br /&gt;
match ArmorInSatchel satchel&lt;br /&gt;
match ArmorInHarness harness&lt;br /&gt;
match ArmorInSidebag sidebag&lt;br /&gt;
match ArmorInRucksack rucksack&lt;br /&gt;
match ArmorInTote tote&lt;br /&gt;
match ArmorInCarryall carryall&lt;br /&gt;
match ArmorInBaldric baldric&lt;br /&gt;
match ArmorInBag  bag&lt;br /&gt;
match ArmorInDuffel silk duffel&lt;br /&gt;
match ArmorInBacksheath backsheath&lt;br /&gt;
match ArmorInKnapsack knapsack&lt;br /&gt;
match ArmorInSack sack&lt;br /&gt;
match ArmorInKeg keg&lt;br /&gt;
match ArmorInGameBag game-bag&lt;br /&gt;
match ArmorInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ArmorInDuf:&lt;br /&gt;
ArmorInDuff:&lt;br /&gt;
ArmorInDuffe:&lt;br /&gt;
ArmorInDuffel:&lt;br /&gt;
setvariable Z duffel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBacksheath:&lt;br /&gt;
ArmorInBacksheat:&lt;br /&gt;
ArmorInBackshea:&lt;br /&gt;
ArmorInBackshe:&lt;br /&gt;
ArmorInBacksh:&lt;br /&gt;
ArmorInBacks:&lt;br /&gt;
setvariable Z backsheath&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKnapsack:&lt;br /&gt;
ArmorInKnapsac:&lt;br /&gt;
ArmorInKnapsa:&lt;br /&gt;
ArmorInKnaps:&lt;br /&gt;
ArmorInKnap:&lt;br /&gt;
ArmorInKna:&lt;br /&gt;
setvariable Z knapsack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSack:&lt;br /&gt;
ArmorInSac:&lt;br /&gt;
setvariable Z sack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKeg:&lt;br /&gt;
setvariable Z  keg&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGameBag:&lt;br /&gt;
ArmorInGameBa:&lt;br /&gt;
ArmorInGameB:&lt;br /&gt;
ArmorInGame:&lt;br /&gt;
ArmorInGam:&lt;br /&gt;
setvariable Z game&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBasket:&lt;br /&gt;
ArmorInBaske:&lt;br /&gt;
ArmorInBask:&lt;br /&gt;
ArmorInBas:&lt;br /&gt;
setvariable Z basket&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHav:&lt;br /&gt;
ArmorInHave:&lt;br /&gt;
ArmorInHaver:&lt;br /&gt;
ArmorInHavers:&lt;br /&gt;
ArmorInHaversa:&lt;br /&gt;
ArmorInHaversac:&lt;br /&gt;
ArmorInHaversack:&lt;br /&gt;
setvariable Z haversack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInPac:&lt;br /&gt;
ArmorInPack:&lt;br /&gt;
setvariable Z pack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBag:&lt;br /&gt;
setvariable Z bag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGea:&lt;br /&gt;
ArmorInGear:&lt;br /&gt;
ArmorInGearb:&lt;br /&gt;
ArmorInGearba:&lt;br /&gt;
ArmorInGearbag:&lt;br /&gt;
setvariable Z gearbag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBac:&lt;br /&gt;
ArmorInBack:&lt;br /&gt;
ArmorInBackp:&lt;br /&gt;
ArmorInBackpa:&lt;br /&gt;
ArmorInBackpac:&lt;br /&gt;
ArmorInBackpack:&lt;br /&gt;
setvariable Z backpack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSatchel:&lt;br /&gt;
ArmorInSatche:&lt;br /&gt;
ArmorInSatch:&lt;br /&gt;
ArmorInSatc:&lt;br /&gt;
ArmorInSat:&lt;br /&gt;
setvariable Z satchel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHarness:&lt;br /&gt;
ArmorInHarnes:&lt;br /&gt;
ArmorInHarne:&lt;br /&gt;
ArmorInHarn:&lt;br /&gt;
ArmorInHar:&lt;br /&gt;
setvariable Z harness&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSidebag:&lt;br /&gt;
ArmorInSideba:&lt;br /&gt;
ArmorInSideb:&lt;br /&gt;
ArmorInSide:&lt;br /&gt;
ArmorInSid:&lt;br /&gt;
setvariable Z sidebag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInRucksack:&lt;br /&gt;
ArmorInRucksac:&lt;br /&gt;
ArmorInRucksa:&lt;br /&gt;
ArmorInRucks:&lt;br /&gt;
ArmorInRuck:&lt;br /&gt;
ArmorInRuc:&lt;br /&gt;
setvariable Z rucksack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInTote:&lt;br /&gt;
ArmorInTot:&lt;br /&gt;
setvariable Z tote&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInCarryall:&lt;br /&gt;
ArmorInCarryal:&lt;br /&gt;
ArmorInCarrya:&lt;br /&gt;
ArmorInCarry:&lt;br /&gt;
ArmorInCarr:&lt;br /&gt;
ArmorInCar:&lt;br /&gt;
setvariable Z carryall&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBaldric:&lt;br /&gt;
ArmorInBaldri:&lt;br /&gt;
ArmorInBaldr:&lt;br /&gt;
ArmorInBald:&lt;br /&gt;
ArmorInBal:&lt;br /&gt;
setvariable Z baldric&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
RemArmor:&lt;br /&gt;
put inv armor&lt;br /&gt;
match RemGlove gloves&lt;br /&gt;
match RemGaunt gauntlet&lt;br /&gt;
match RemSleeves sleeves&lt;br /&gt;
match RemVamb vambraces&lt;br /&gt;
match RemCap cap&lt;br /&gt;
match RemHelm helm&lt;br /&gt;
match RemBala balaclav&lt;br /&gt;
match RemArmet armet&lt;br /&gt;
match RemMorion morion&lt;br /&gt;
match RemBascinet bascinet&lt;br /&gt;
match RemBarbute barbute&lt;br /&gt;
match RemMask mask&lt;br /&gt;
match RemCowl cowl&lt;br /&gt;
match RemHood hood&lt;br /&gt;
match RemBackplate backplate&lt;br /&gt;
match RemFauld fauld&lt;br /&gt;
match RemBreastplate breastplate&lt;br /&gt;
match RemCuirass cuirass&lt;br /&gt;
match RemPlate field plate&lt;br /&gt;
match RemPlate half plate&lt;br /&gt;
match RemPlate full plate&lt;br /&gt;
match RemPlate fluted plate&lt;br /&gt;
match RemTabard tabard&lt;br /&gt;
match RemAvent aventail&lt;br /&gt;
match RemMant mantle&lt;br /&gt;
match RemTasset tasset&lt;br /&gt;
match RemShield shield&lt;br /&gt;
match RemTarge targe&lt;br /&gt;
match RemSipar sipar&lt;br /&gt;
match RemBuckler buckler&lt;br /&gt;
match RemAegis aegis&lt;br /&gt;
match RemVest vest&lt;br /&gt;
match RemLorica lorica&lt;br /&gt;
match RemShirt shirt&lt;br /&gt;
match RemJerkin jerkin&lt;br /&gt;
match RemCoat coat&lt;br /&gt;
match RemLeath leathers&lt;br /&gt;
match RemHaub hauberk&lt;br /&gt;
match RemRobe robe&lt;br /&gt;
match RemGreav greaves&lt;br /&gt;
match RemLeatherArmor leather armor&lt;br /&gt;
match GlanceForBox wearing anything like&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Remove:&lt;br /&gt;
put remove my %s&lt;br /&gt;
put put my %s in my %Z&lt;br /&gt;
waitfor You put&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
# HEAD, EYE and NECK armor designations for removal&lt;br /&gt;
RemHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHood:&lt;br /&gt;
save hood&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# CHEST, BACK, and ABDOMEN armor designated for removal&lt;br /&gt;
RemBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTabard:&lt;br /&gt;
save tabard&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# SHIELDS designated for removal&lt;br /&gt;
RemSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# HAND and ARM armor designated for removal&lt;br /&gt;
RemSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
#LEG armor designated for removal&lt;br /&gt;
RemGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GlanceForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match TrunkGlance trunk&lt;br /&gt;
match ChestGlance chest&lt;br /&gt;
match StrongboxGlance strongbox&lt;br /&gt;
match CrateGlance crate&lt;br /&gt;
match CofferGlance coffer&lt;br /&gt;
match CasketGlance casket&lt;br /&gt;
match CaddyGlance caddy&lt;br /&gt;
match SkippetGlance skippet&lt;br /&gt;
match BoxGlance box&lt;br /&gt;
match LookForBox empty hands&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TrunkGlance:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
ChestGlance:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
StrongboxGlance:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CrateGlance:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CofferGlance:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CasketGlance:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CaddyGlance:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
SkippetGlance:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
BoxGlance:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
LookForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %P&lt;br /&gt;
match Trunk trunk&lt;br /&gt;
match Chest chest&lt;br /&gt;
match Strongbox strongbox&lt;br /&gt;
match Crate crate&lt;br /&gt;
match Coffer coffer&lt;br /&gt;
match Casket casket&lt;br /&gt;
match Caddy caddy&lt;br /&gt;
match Skippet skippet&lt;br /&gt;
match Box box&lt;br /&gt;
match Done and some&lt;br /&gt;
match Done and a&lt;br /&gt;
match Done nothing in there&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Trunk:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Chest:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Crate:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Strongbox:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Coffer:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Casket:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Caddy:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Skippet:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Box:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
GetBox:&lt;br /&gt;
put get %B from my %P&lt;br /&gt;
match DisarmIdent You get a&lt;br /&gt;
match DisarmIdent already holding&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmIdent:&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick blocking whatever&lt;br /&gt;
match GetPick harmless&lt;br /&gt;
match GetPick there used to be something&lt;br /&gt;
match GetPick been pried away&lt;br /&gt;
match GetPick small deflated bladder&lt;br /&gt;
match GetPick have been bent&lt;br /&gt;
match GetPick the trap is no longer a danger&lt;br /&gt;
match GetPick liquid was drained out&lt;br /&gt;
match DisarmQuick a simple matter&lt;br /&gt;
match DisarmQuick aged grandmother&lt;br /&gt;
match DisarmQuick trivially constructed&lt;br /&gt;
match DisarmQuick laughable matter&lt;br /&gt;
match DisarmNormal should not take long&lt;br /&gt;
match DisarmNormal only minor troubles&lt;br /&gt;
match DisarmNormal precisely at your&lt;br /&gt;
match DisarmNormal some chance&lt;br /&gt;
match DisarmCareful would be a longshot&lt;br /&gt;
match DisarmCareful has the edge&lt;br /&gt;
match DisarmCareful odds are against&lt;br /&gt;
match DisarmCareful would be a long shot&lt;br /&gt;
match DisarmReally Prayer would be&lt;br /&gt;
match DisarmReally amazingly minimal&lt;br /&gt;
match DisarmReally have any chance&lt;br /&gt;
match DisarmReally snowball does&lt;br /&gt;
match DisarmReally jump off a cliff&lt;br /&gt;
match DisarmReally snowball encased in&lt;br /&gt;
match DisarmIdent fails to reveal&lt;br /&gt;
match DisarmIdent something to shift&lt;br /&gt;
match DisarmIdent not yet fully disarmed&lt;br /&gt;
pause 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put disarm my %B ident&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmReally:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** This trap is extremely dangerous ***&lt;br /&gt;
echo *** If you insist on it, NOD now ***&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
&lt;br /&gt;
DisarmQuick:&lt;br /&gt;
counter set 0&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmNormal:&lt;br /&gt;
counter set 0&lt;br /&gt;
save  &lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
Disarm3:&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
Disarm2:&lt;br /&gt;
Disarm1:&lt;br /&gt;
Disarm0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm my %B %s&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match DisarmAnalyze yet fully disarmed&lt;br /&gt;
match DisarmIdent the crystal hits&lt;br /&gt;
match DisarmCareful something to shift&lt;br /&gt;
match DisarmCareful proves too difficult&lt;br /&gt;
match Disarm%c unable to make&lt;br /&gt;
match DisarmIdent Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GetPick:&lt;br /&gt;
pause 1&lt;br /&gt;
put get my lockpick&lt;br /&gt;
goto PickIdent&lt;br /&gt;
&lt;br /&gt;
PickIdent:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto PickIdent0&lt;br /&gt;
&lt;br /&gt;
PickIdent3:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
PickIdent2:&lt;br /&gt;
PickIdent1:&lt;br /&gt;
PickIdent0:&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put pick my %B ident&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match PickIdent%c fails to teach you&lt;br /&gt;
match PickIdent%c something to shift&lt;br /&gt;
match PickQuick a simple matter&lt;br /&gt;
match PickQuick an aged grandmother&lt;br /&gt;
match PickQuick trivially constructed&lt;br /&gt;
match PickQuick laughable matter&lt;br /&gt;
match PickQuick should not take long&lt;br /&gt;
match PickQuick only minor troubles&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match Pick precisely at your&lt;br /&gt;
match Pick some chance&lt;br /&gt;
match Pick has the edge&lt;br /&gt;
match PickCareful would be a longshot&lt;br /&gt;
match PickCareful odds are against&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickQuick:&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick:&lt;br /&gt;
save   &lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick4:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
Pick3:&lt;br /&gt;
Pick2:&lt;br /&gt;
Pick1:&lt;br /&gt;
Pick0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put pick my %B %s&lt;br /&gt;
match PickIdent You discover another&lt;br /&gt;
match Pick%c You are unable&lt;br /&gt;
match GetPick just broke&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match OpenBox Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
OpenBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put open my %B&lt;br /&gt;
match PutAwayLockpick is already open&lt;br /&gt;
match GetPick It is locked&lt;br /&gt;
match PutAwayLockpick You open&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PutAwayLockpick:&lt;br /&gt;
put stow my lockpick&lt;br /&gt;
goto LootCoin&lt;br /&gt;
&lt;br /&gt;
LootCoin:&lt;br /&gt;
put get my coin&lt;br /&gt;
put get my coin&lt;br /&gt;
match LootCoin …wait&lt;br /&gt;
match LootBox What were you referring to&lt;br /&gt;
match LootCoin You pick up&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LootBox:&lt;br /&gt;
match DismantleBox You find nothing&lt;br /&gt;
match LootCoin coin&lt;br /&gt;
match LootCoin coins&lt;br /&gt;
match Alexandrite alexandrite&lt;br /&gt;
match Agate agate&lt;br /&gt;
match Amber piece of amber&lt;br /&gt;
match Amethyst amethyst&lt;br /&gt;
match Andalus andalusite&lt;br /&gt;
match Aqua aquamarine&lt;br /&gt;
match Bar bronze bar&lt;br /&gt;
match Bar silver bar&lt;br /&gt;
match Bar gold bar&lt;br /&gt;
match Bar brass bar&lt;br /&gt;
match Bar steel bar&lt;br /&gt;
match Bar pewter bar&lt;br /&gt;
match Bloodstone bloodstone&lt;br /&gt;
match Carnelian carnelian&lt;br /&gt;
match Card card&lt;br /&gt;
match Chalcedony chalcedony&lt;br /&gt;
match Chryso chrysoberyl&lt;br /&gt;
match Citrine citrine&lt;br /&gt;
match Chryso chrysoprase&lt;br /&gt;
match Coral of coral&lt;br /&gt;
match Crystal crystal&lt;br /&gt;
match Diamond diamond&lt;br /&gt;
match Diopside diopside&lt;br /&gt;
match Emerald emerald&lt;br /&gt;
match Flint flint&lt;br /&gt;
match Flower flower&lt;br /&gt;
match Garnet garnet&lt;br /&gt;
match Glue glue&lt;br /&gt;
match Hemat hematite&lt;br /&gt;
match Nugget iron nugget&lt;br /&gt;
match Ivory piece of ivory&lt;br /&gt;
match Iolite iolite&lt;br /&gt;
match Jade jade&lt;br /&gt;
match Kunzite kunzite&lt;br /&gt;
match Lazuli lazuli&lt;br /&gt;
match Lockpick lockpick&lt;br /&gt;
match Moonstone moonstone&lt;br /&gt;
match Morgan morganite&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Onyx onyx&lt;br /&gt;
match Opal opal&lt;br /&gt;
match Pearl pearl&lt;br /&gt;
match Peridot peridot&lt;br /&gt;
match Quartz quartz&lt;br /&gt;
match Ruby ruby&lt;br /&gt;
match Rune runestone&lt;br /&gt;
match Sap muljin sap&lt;br /&gt;
match Sap sufil sap&lt;br /&gt;
match Sapphire sapphire&lt;br /&gt;
match GwethKeep jadeite stones&lt;br /&gt;
match GwethKeep kyanite stones&lt;br /&gt;
match Gweth stones&lt;br /&gt;
match Spinel spinel&lt;br /&gt;
match StarStone star-stone&lt;br /&gt;
match Sun sunstone&lt;br /&gt;
match Tanz tanzanite&lt;br /&gt;
match Topaz topaz&lt;br /&gt;
match Tourm tourmaline&lt;br /&gt;
match Tsavo tsavorite&lt;br /&gt;
match Turq turquoise&lt;br /&gt;
match Zircon zircon&lt;br /&gt;
match Dira dira&lt;br /&gt;
match Beryl beryl&lt;br /&gt;
match Root root&lt;br /&gt;
match Grass grass&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Stem stem&lt;br /&gt;
match Lotion lotion&lt;br /&gt;
match Thread thread&lt;br /&gt;
match Oil flask of oil&lt;br /&gt;
match Leaves leaves&lt;br /&gt;
match Pestle pestle&lt;br /&gt;
match Mortar mortar&lt;br /&gt;
match Needle needle&lt;br /&gt;
match Sufil sufil sap&lt;br /&gt;
match Label wax label&lt;br /&gt;
match Hair hairbrush&lt;br /&gt;
match Rope lead rope&lt;br /&gt;
match Necklace necklace&lt;br /&gt;
match DismantleBox nothing in there&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %B&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
StowGem:&lt;br /&gt;
put get my %G from my %B&lt;br /&gt;
put stow %G&lt;br /&gt;
match LootBox closing it once more&lt;br /&gt;
match NeedNewGemContainer got a wealth of gems&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
NeedNewGemContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Current gem container full ***&lt;br /&gt;
echo *** Please obtain and set a new ***&lt;br /&gt;
echo *** gem container upon doing so ***&lt;br /&gt;
echo *** NOD when ready. ***&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Gem storage&lt;br /&gt;
# and Gems to be looted&lt;br /&gt;
&lt;br /&gt;
Agate:&lt;br /&gt;
setvariable G agate&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amethyst:&lt;br /&gt;
setvariable G amethyst&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Alexandrite:&lt;br /&gt;
setvariable G alexandrite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amber:&lt;br /&gt;
setvariable G amber&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Andalus:&lt;br /&gt;
setvariable G andalus&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Aqua:&lt;br /&gt;
setvariable G aqua&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Bloodstone:&lt;br /&gt;
setvariable G bloodstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Beryl:&lt;br /&gt;
setvariable G beryl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Carnelian:&lt;br /&gt;
setvariable G carnelian&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chalcedony:&lt;br /&gt;
setvariable G chalcedony&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chryso:&lt;br /&gt;
setvariable G chryso&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Citrine:&lt;br /&gt;
setvariable G citrine&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Coral:&lt;br /&gt;
setvariable G coral&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Crystal:&lt;br /&gt;
setvariable G crystal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diamond:&lt;br /&gt;
setvariable G diamond&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diopside:&lt;br /&gt;
setvariable G diopside&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Emerald:&lt;br /&gt;
setvariable G emerald&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Garnet:&lt;br /&gt;
setvariable G garnet&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Hemat:&lt;br /&gt;
setvariable G hemat&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Iolite:&lt;br /&gt;
setvariable G iolite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ivory:&lt;br /&gt;
setvariable G ivory&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Jade:&lt;br /&gt;
setvariable G jade&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Kunzite:&lt;br /&gt;
setvariable G kunzite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Lazuli:&lt;br /&gt;
setvariable G lazuli&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Moonstone:&lt;br /&gt;
setvariable G moonstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Morgan:&lt;br /&gt;
setvariable G morgani&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Onyx:&lt;br /&gt;
setvariable G onyx&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Opal:&lt;br /&gt;
setvariable G opal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Pearl:&lt;br /&gt;
setvariable G pearl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Peridot:&lt;br /&gt;
setvariable G peridot&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Quartz:&lt;br /&gt;
setvariable G quartz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ruby:&lt;br /&gt;
setvariable G ruby&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sapphire:&lt;br /&gt;
setvariable G sapphire&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
StarStone:&lt;br /&gt;
setvariable G star&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Spinel:&lt;br /&gt;
setvariable G spinel&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sun:&lt;br /&gt;
setvariable G sunston&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tanz:&lt;br /&gt;
setvariable G tanzanite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Topaz:&lt;br /&gt;
setvariable G topaz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tourm:&lt;br /&gt;
setvariable G tourm&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tsavo:&lt;br /&gt;
setvariable G tsavo&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Turq:&lt;br /&gt;
setvariable G turq&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Zircon:&lt;br /&gt;
setvariable G zircon&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Random Stuff to be DROPPED&lt;br /&gt;
# This stuff is considered useless&lt;br /&gt;
&lt;br /&gt;
Rope:&lt;br /&gt;
put get rope from my %B&lt;br /&gt;
put drop my rope&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Hair:&lt;br /&gt;
put get hair from my %B&lt;br /&gt;
put drop my hair&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Label:&lt;br /&gt;
put get label from my %B&lt;br /&gt;
put drop my label&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Thread:&lt;br /&gt;
put get thread from my %B&lt;br /&gt;
put drop my thread&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Oil:&lt;br /&gt;
put get oil from my %B&lt;br /&gt;
put drop my oil&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Glue:&lt;br /&gt;
put get glue from my %B&lt;br /&gt;
put drop my glue&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flint:&lt;br /&gt;
put get flint from my %B&lt;br /&gt;
put drop my flint&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Pestle:&lt;br /&gt;
put get my pestle from my %B&lt;br /&gt;
put drop my pestl&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Mortar:&lt;br /&gt;
put get my mortar from my %B&lt;br /&gt;
put drop my mortar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Needle:&lt;br /&gt;
put get my needl from my %B&lt;br /&gt;
put drop my needle&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#  Random Stuff to be STOWED&lt;br /&gt;
#  This goes into your basic STOW container except the Kyanite and Jadeite&lt;br /&gt;
&lt;br /&gt;
GwethKeep:&lt;br /&gt;
put get stone from my %B&lt;br /&gt;
put put my stone in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Bar:&lt;br /&gt;
put get my bar from my %B&lt;br /&gt;
put stow my bar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Card:&lt;br /&gt;
put get my card from my %B&lt;br /&gt;
put stow my card&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Dira:&lt;br /&gt;
put get my dira from my %B&lt;br /&gt;
put stow my dira&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Gweth:&lt;br /&gt;
put get my stones from my %B&lt;br /&gt;
put stow my stones&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lotion:&lt;br /&gt;
put get my lotion from my %B&lt;br /&gt;
put stow my lotion&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lockpick:&lt;br /&gt;
put get my lockp from my %B&lt;br /&gt;
put stow my lockp&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Necklace:&lt;br /&gt;
put get necklace from my %B&lt;br /&gt;
put stow my necklace&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Nugget:&lt;br /&gt;
put get nugget from my %B&lt;br /&gt;
put stow my nugget&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Rune:&lt;br /&gt;
put get my runest from my %B&lt;br /&gt;
put stow my runest&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# This stuff is put in the SAME CONTAINER THAT YOUR BOXES ARE IN&lt;br /&gt;
# These are HERBS that need to be worked by an alchemist first in order to become useful&lt;br /&gt;
&lt;br /&gt;
Sap:&lt;br /&gt;
put get sap from my %B&lt;br /&gt;
put put my sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flower:	&lt;br /&gt;
put get flower from my %B&lt;br /&gt;
put put my flower in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Grass:&lt;br /&gt;
put get my grass from my %B&lt;br /&gt;
put put my grass in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Leaves:&lt;br /&gt;
put get my leaves from my %B&lt;br /&gt;
put put my leaves in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Root:&lt;br /&gt;
put get my root from my %B&lt;br /&gt;
put put my root in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Stem:&lt;br /&gt;
put get my stem from my %B&lt;br /&gt;
put put my stem in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Sufil:&lt;br /&gt;
put get my sufil sap from my %B&lt;br /&gt;
put put my sufil sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyze:&lt;br /&gt;
goto DisarmAnalyze%H&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto AnalyzeTrap&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeNo:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap:&lt;br /&gt;
AnalyzeTrap0:&lt;br /&gt;
AnalyzeTrap1:&lt;br /&gt;
AnalyzeTrap2:&lt;br /&gt;
AnalyzeTrap3:&lt;br /&gt;
AnalyzeTrap4:&lt;br /&gt;
counter add 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match HarvestTrap already analyzed this trap&lt;br /&gt;
match AnalyzeTrap%c ...wait&lt;br /&gt;
match AnalyzeTrap%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap5:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
HarvestTrap:&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match HarvestTrap ...wait&lt;br /&gt;
match DisarmIdent unsuitable for harvesting&lt;br /&gt;
match HarvDrop been completely harvested&lt;br /&gt;
match HarvestTrap Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DropBlad bladder&lt;br /&gt;
match DropBlad blade&lt;br /&gt;
match DropCirc circle&lt;br /&gt;
match DropClay clay&lt;br /&gt;
match DropCrys crystal&lt;br /&gt;
match DropCube cube&lt;br /&gt;
match DropDisc disc&lt;br /&gt;
match DropFace face&lt;br /&gt;
match DropHamm hammer&lt;br /&gt;
match DropLeg leg&lt;br /&gt;
match DropNeed needle&lt;br /&gt;
match DropPin pin in your&lt;br /&gt;
match DropRes reservoir&lt;br /&gt;
match DropRune rune&lt;br /&gt;
match DropSeal seal&lt;br /&gt;
match DropSphere sphere&lt;br /&gt;
match DropSpring spring&lt;br /&gt;
match DropStrik striker&lt;br /&gt;
match DropStud studs&lt;br /&gt;
match DropTube tube&lt;br /&gt;
match DropVial vial&lt;br /&gt;
match HarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
HarvDone:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
DismantleBox:&lt;br /&gt;
goto DismantleBoxHarvest%H&lt;br /&gt;
&lt;br /&gt;
DismantleBoxHarvestYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleAnalyze0:&lt;br /&gt;
DismantleAnalyze1:&lt;br /&gt;
DismantleAnalyze2:&lt;br /&gt;
DismantleAnalyze3:&lt;br /&gt;
DismantleAnalyze4:&lt;br /&gt;
DismantleAnalyze:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match DismantleAnalyze ...wait&lt;br /&gt;
match DismantleHarvest already analyzed this trap&lt;br /&gt;
match DismantleBoxHarvestNo unsuitable for harvesting&lt;br /&gt;
match DismantleAnalyze%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleHarvest0:&lt;br /&gt;
DismantleHarvest1:&lt;br /&gt;
DismantleHarvest2:&lt;br /&gt;
DismantleHarvest3:&lt;br /&gt;
DismantleHarvest4:&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match DisHarvDone unsuitable for harvesting&lt;br /&gt;
match DismantleHarvest%c Roundtime&lt;br /&gt;
match DisHarvDrop been completely harvested&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisHarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DisDropBlad bladder&lt;br /&gt;
match DisDropBlad blade&lt;br /&gt;
match DisDropCirc circle&lt;br /&gt;
match DisDropClay clay&lt;br /&gt;
match DisDropCrys crystal&lt;br /&gt;
match DisDropCube cube&lt;br /&gt;
match DisDropDisc disc&lt;br /&gt;
match DisDropFace face&lt;br /&gt;
match DisDropHamm hammer&lt;br /&gt;
match DisDropLeg leg&lt;br /&gt;
match DisDropNeed needle&lt;br /&gt;
match DisDropPin pin in your&lt;br /&gt;
match DisDropRes reservoir&lt;br /&gt;
match DisDropRune rune&lt;br /&gt;
match DisDropSeal seal&lt;br /&gt;
match DisDropSphere sphere&lt;br /&gt;
match DisDropSpring spring&lt;br /&gt;
match DisDropStrik striker&lt;br /&gt;
match DisDropStud studs&lt;br /&gt;
match DisDropTube tube&lt;br /&gt;
match DisDropVial vial&lt;br /&gt;
match DisHarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisDropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest5:&lt;br /&gt;
DismantleAnalyze5:&lt;br /&gt;
DisHarvDone:&lt;br /&gt;
DismantleBoxHarvestNo:&lt;br /&gt;
put dismant my %B&lt;br /&gt;
pause 1&lt;br /&gt;
goto CheckEXP%X&lt;br /&gt;
&lt;br /&gt;
CheckEXPYes:&lt;br /&gt;
pause 1&lt;br /&gt;
put exp locks&lt;br /&gt;
match LocksMindLocked 33/3&lt;br /&gt;
match LocksMindLocked 34/3&lt;br /&gt;
match GlanceForBox /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckEXPNo:&lt;br /&gt;
goto GlanceForBox&lt;br /&gt;
&lt;br /&gt;
LocksMindLocked:&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Locksmithing mind locked ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done:&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All boxes open and looted! ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipArmor:&lt;br /&gt;
match EquipGlove gloves&lt;br /&gt;
match EquipGaunt gauntlet&lt;br /&gt;
match EquipSleeves sleeves&lt;br /&gt;
match EquipVamb vambraces&lt;br /&gt;
match EquipCowl cowl&lt;br /&gt;
match EquipMask mask&lt;br /&gt;
match EquipCap cap&lt;br /&gt;
match EquipHelm helm&lt;br /&gt;
match EquipBala balaclav&lt;br /&gt;
match EquipArmet armet&lt;br /&gt;
match EquipMorion morion&lt;br /&gt;
match EquipBascinet bascinet&lt;br /&gt;
match EquipBarbute barbute&lt;br /&gt;
match EquipBackplate backplate&lt;br /&gt;
match EquipFauld fauld&lt;br /&gt;
match EquipBreastplate breastplate&lt;br /&gt;
match EquipCuirass cuirass&lt;br /&gt;
match EquipPlate field plate&lt;br /&gt;
match EquipPlate half plate&lt;br /&gt;
match EquipPlate full plate&lt;br /&gt;
match EquipPlate fluted plate&lt;br /&gt;
match EquipCoat coat&lt;br /&gt;
match EquipJerkin jerkin&lt;br /&gt;
match EquipAvent aventail&lt;br /&gt;
match EquipMant mantle&lt;br /&gt;
match EquipTasset tasset&lt;br /&gt;
match EquipShield shield&lt;br /&gt;
match EquipTarge targe&lt;br /&gt;
match EquipSipar sipar&lt;br /&gt;
match EquipBuckler buckler&lt;br /&gt;
match EquipAegis aegis&lt;br /&gt;
match EquipVest vest&lt;br /&gt;
match EquipLorica lorica&lt;br /&gt;
match EquipShirt shirt&lt;br /&gt;
match EquipLeath leathers&lt;br /&gt;
match EquipHaub hauberk&lt;br /&gt;
match EquipRobe robe&lt;br /&gt;
match EquipLeatherArmor leather armor&lt;br /&gt;
match EquipGreav greaves&lt;br /&gt;
match EquipDone and a&lt;br /&gt;
match EquipDone and some&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %Z&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ReEquip:&lt;br /&gt;
put get my %s from my %Z&lt;br /&gt;
put wear my %s&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipDone:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All armor should be equipped.  Please double check! ***&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EquipLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Osrel_Meraud_*KS*_(script)&amp;diff=503828</id>
		<title>Osrel Meraud *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Osrel_Meraud_*KS*_(script)&amp;diff=503828"/>
		<updated>2019-06-03T05:19:49Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: /* OM (Script) */  corrected typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Cleric, Magic, Osrel Meraud&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
== What This Script Does ==&lt;br /&gt;
This script makes heavy use of variables to fill your Osrel Meraud orb.  If the orb is depleted, it will first charge your orb, then load your chosen spells into it.  You may also skip loading spells in and only charge the orb to full by starting it with the &amp;quot;charge&amp;quot; variable.  I recommend using the script name of &amp;quot;OM&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Start the script as:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Start Command !! Result&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| .om || style=&amp;quot;text-align: left;&amp;quot;| If orb is depleted: charges orb then loads spells.&lt;br /&gt;
|-&lt;br /&gt;
|| If orb has spells present: charges orb then ends&lt;br /&gt;
|-&lt;br /&gt;
|| If orb has energy and has no spells: loads spells&lt;br /&gt;
|-&lt;br /&gt;
| .om charge || style=&amp;quot;text-align: left;&amp;quot;| charges orb to full&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This script will notify you at the end of which spells you have loaded.  It will also pause for a short time if you strain to cast or strain to charge your cambrinth.  Doing so will cause it to discharge the cambrinth mana by casting a 1 mana bless, then waiting approximately two minutes before resuming on the spell where it left off.&lt;br /&gt;
&lt;br /&gt;
== Using It For The First Time ==&lt;br /&gt;
This script makes &#039;&#039;heavy&#039;&#039; use of variables.&lt;br /&gt;
&lt;br /&gt;
Be sure to edit the first portion of the script to adjust the necessary variables.  These include: (1) cambrinth items to use, (2) how much to cast OM at, and if you want to infuse it or not, (3) what spells to load and for how much mana to prepare them for, (4) mana to charge your cambrinth for each spell, and if these are battle spells or not.  After initial setup these should remain constant until you&#039;ve gained a significant amount of magic experience and/or gained space for an additional spell (see [[Osrel Meraud]] page for details).&lt;br /&gt;
&lt;br /&gt;
==Latest Update==&lt;br /&gt;
Last Updated:  5-6-2019&lt;br /&gt;
&lt;br /&gt;
* Added in a check to see if there are spells in it.  If so, then the basic &amp;quot;.om&amp;quot; start will provide a prompt... then automatically continue on to charge the orb, rather than attempt to load spells in.&lt;br /&gt;
* Script created and uploaded to Elanthipedia&lt;br /&gt;
&lt;br /&gt;
== OM (Script) ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you want to use 1 or 2 cambrinth items?&lt;br /&gt;
setvariable CAMBTotal 2&lt;br /&gt;
&lt;br /&gt;
# What is the description of your first cambrinth?&lt;br /&gt;
setvariable CAMB1Desc cambrinth&lt;br /&gt;
setvariable CAMB1Item armband&lt;br /&gt;
&lt;br /&gt;
# What is the description of your second cambrinth?&lt;br /&gt;
setvariable CAMB2Desc cambrinth&lt;br /&gt;
setvariable CAMB2Item wristc&lt;br /&gt;
&lt;br /&gt;
# This script assumes that cambrinth is worn.&lt;br /&gt;
# Must your cambrinth be removed or no?  Respond with &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;&lt;br /&gt;
setvariable CAMBRemove no&lt;br /&gt;
&lt;br /&gt;
# Assuming your orb is not currently charged,&lt;br /&gt;
# For how much mana would you like to cast OM?  (OM uses no cambrinth)&lt;br /&gt;
setvariable ManaForOM 33&lt;br /&gt;
&lt;br /&gt;
# Would you prefer to use infusion for OM instead?&lt;br /&gt;
setvariable OMInfusion no&lt;br /&gt;
&lt;br /&gt;
# Use the following sets of variables to determine&lt;br /&gt;
# which spells to cast ans the mana to cast them at.&lt;br /&gt;
# If only using 1 cambrinth, you may leave the second blank&lt;br /&gt;
&lt;br /&gt;
# Note: Battle Spells only have the time to charge 1 cambrinth&lt;br /&gt;
# If the spell being cast is a Battle Spell, then &lt;br /&gt;
# change the SPELL#Battle from &#039;no&#039; to &#039;yes&#039;&lt;br /&gt;
&lt;br /&gt;
# Also declare if that spell slot is used or not with a &#039;yes&#039; or &#039;no&#039;&lt;br /&gt;
&lt;br /&gt;
# Use Spell 1?&lt;br /&gt;
setvariable Spell1Use yes&lt;br /&gt;
# Spell 1&lt;br /&gt;
setvariable Spell1Spell sol&lt;br /&gt;
# Spell 1 Mana&lt;br /&gt;
setvariable Spell1Mana 12&lt;br /&gt;
setvariable Spell1Camb1 10&lt;br /&gt;
setvariable Spell1Camb2 10&lt;br /&gt;
# Is Spell 1 a battle spell?&lt;br /&gt;
setvariable Spell1Battle yes&lt;br /&gt;
&lt;br /&gt;
# Use Spell 2?&lt;br /&gt;
setvariable Spell2Use yes&lt;br /&gt;
# Spell 2&lt;br /&gt;
setvariable Spell2Spell mpp&lt;br /&gt;
# Spell 2 Mana&lt;br /&gt;
setvariable Spell2Mana 15&lt;br /&gt;
setvariable Spell2Camb1 20&lt;br /&gt;
setvariable Spell2Camb2 20&lt;br /&gt;
# Is Spell 2 a battle spell?&lt;br /&gt;
setvariable Spell2Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 3?&lt;br /&gt;
setvariable Spell3Use yes&lt;br /&gt;
# Spell 3&lt;br /&gt;
setvariable Spell3Spell mapp&lt;br /&gt;
# Spell 3 Mana&lt;br /&gt;
setvariable Spell3Mana 18&lt;br /&gt;
setvariable Spell3Camb1 15&lt;br /&gt;
setvariable Spell3Camb2 15&lt;br /&gt;
# Is Spell 3 a battle spell?&lt;br /&gt;
setvariable Spell3Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 4?&lt;br /&gt;
setvariable Spell4Use no&lt;br /&gt;
# Spell 4&lt;br /&gt;
setvariable Spell4Spell none&lt;br /&gt;
# Spell 4 Mana&lt;br /&gt;
setvariable Spell4Mana &lt;br /&gt;
setvariable Spell4Camb1 &lt;br /&gt;
setvariable Spell4Camb2 &lt;br /&gt;
# Is Spell 4 a battle spell?&lt;br /&gt;
setvariable Spell4Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 5?&lt;br /&gt;
setvariable Spell5Use no&lt;br /&gt;
# Spell 5&lt;br /&gt;
setvariable Spell5Spell none&lt;br /&gt;
# Spell 5 Mana&lt;br /&gt;
setvariable Spell5Mana &lt;br /&gt;
setvariable Spell5Camb1 &lt;br /&gt;
setvariable Spell5Camb2 &lt;br /&gt;
# Is Spell 5 a battle spell?&lt;br /&gt;
setvariable Spell5Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 6?&lt;br /&gt;
setvariable Spell6Use no&lt;br /&gt;
# Spell 6&lt;br /&gt;
setvariable Spell6Spell none&lt;br /&gt;
# Spell 6 Mana&lt;br /&gt;
setvariable Spell6Mana &lt;br /&gt;
setvariable Spell6Camb1 &lt;br /&gt;
setvariable Spell6Camb2 &lt;br /&gt;
# Is Spell 6 a battle spell?&lt;br /&gt;
setvariable Spell6Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 7?&lt;br /&gt;
setvariable Spell7Use no&lt;br /&gt;
# Spell 7&lt;br /&gt;
setvariable Spell7Spell none&lt;br /&gt;
# Spell 7 Mana&lt;br /&gt;
setvariable Spell7Mana &lt;br /&gt;
setvariable Spell7Camb1 &lt;br /&gt;
setvariable Spell7Camb2 &lt;br /&gt;
# Is Spell 7 a battle spell?&lt;br /&gt;
setvariable Spell7Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 8?&lt;br /&gt;
setvariable Spell8Use no&lt;br /&gt;
# Spell 8&lt;br /&gt;
setvariable Spell8Spell none&lt;br /&gt;
# Spell 8 Mana&lt;br /&gt;
setvariable Spell8Mana &lt;br /&gt;
setvariable Spell8Camb1 &lt;br /&gt;
setvariable Spell8Camb2 &lt;br /&gt;
# Is Spell 8 a battle spell?&lt;br /&gt;
setvariable Spell8Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 9?&lt;br /&gt;
setvariable Spell9Use no&lt;br /&gt;
# Spell 9&lt;br /&gt;
setvariable Spell9Spell none&lt;br /&gt;
# Spell 9 Mana&lt;br /&gt;
setvariable Spell9Mana &lt;br /&gt;
setvariable Spell9Camb1 &lt;br /&gt;
setvariable Spell9Camb2 &lt;br /&gt;
# Is Spell 9 a battle spell?&lt;br /&gt;
setvariable Spell9Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 10?&lt;br /&gt;
setvariable Spell10Use no&lt;br /&gt;
# Spell 10&lt;br /&gt;
setvariable Spell10Spell none&lt;br /&gt;
# Spell 10 Mana&lt;br /&gt;
setvariable Spell10Mana &lt;br /&gt;
setvariable Spell10Camb1 &lt;br /&gt;
setvariable Spell10Camb2 &lt;br /&gt;
# Is Spell 10 a battle spell?&lt;br /&gt;
setvariable Spell10Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 11?&lt;br /&gt;
setvariable Spell11Use no&lt;br /&gt;
# Spell 11&lt;br /&gt;
setvariable Spell11Spell none&lt;br /&gt;
# Spell 11 Mana&lt;br /&gt;
setvariable Spell11Mana &lt;br /&gt;
setvariable Spell11Camb1 &lt;br /&gt;
setvariable Spell11Camb2 &lt;br /&gt;
# Is Spell 11 a battle spell?&lt;br /&gt;
setvariable Spell11Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 12?&lt;br /&gt;
setvariable Spell12Use no&lt;br /&gt;
# Spell 12&lt;br /&gt;
setvariable Spell12Spell &lt;br /&gt;
# Spell 12 Mana&lt;br /&gt;
setvariable Spell12Mana &lt;br /&gt;
setvariable Spell12Camb1 &lt;br /&gt;
setvariable Spell12Camb2 &lt;br /&gt;
# Is Spell 12 a battle spell?&lt;br /&gt;
setvariable Spell12Battle no&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#DONE SETTING VARIABLES  -  SCRIPT BEGINS HERE&lt;br /&gt;
&lt;br /&gt;
goto GetCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
GetCambYes:&lt;br /&gt;
put remove my %CAMB1Desc %CAMB1Item&lt;br /&gt;
goto RemoveSecondCamb%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
RemoveSecondCamb2:&lt;br /&gt;
put remove my %CAMB2Desc %CAMB2Item&lt;br /&gt;
&lt;br /&gt;
RemoveSecondCamb1:&lt;br /&gt;
GetCambNo:&lt;br /&gt;
goto Start%1&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
setvariable OnlyCharge no&lt;br /&gt;
setvariable CASTING Spell1&lt;br /&gt;
&lt;br /&gt;
FocOrb:&lt;br /&gt;
pause 1&lt;br /&gt;
put foc my orb&lt;br /&gt;
match OrbNeedsCharging depleted of power&lt;br /&gt;
match OrbHasSpells You sense the&lt;br /&gt;
match StartSpell1 Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartSpell1:&lt;br /&gt;
Spell1Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep %Spell1Spell %Spell1Mana&lt;br /&gt;
match Spell1Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell1Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1Charge:&lt;br /&gt;
goto Spell1ChargeBattle%Spell1Battle&lt;br /&gt;
&lt;br /&gt;
Spell1ChargeBattleNo:&lt;br /&gt;
goto Spell1Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell1Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell1Camb2&lt;br /&gt;
match Spell1Charge1 absorbs&lt;br /&gt;
match SkipDischargeWait dissipates&lt;br /&gt;
match DoDischargeWait strain&lt;br /&gt;
match Spell1Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1ChargeBattleYes:&lt;br /&gt;
Spell1Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell1Camb1&lt;br /&gt;
match Spell1Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell1Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1Invoke:&lt;br /&gt;
goto Spell1InvokeBattle%Spell1Battle&lt;br /&gt;
&lt;br /&gt;
Spell1InvokeBattleNo:&lt;br /&gt;
Spell1Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell1Invoke1 Roundtime&lt;br /&gt;
match Spell1Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1InvokeBattleYes:&lt;br /&gt;
Spell1Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell1WaitForCast Roundtime&lt;br /&gt;
match Spell1Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell1Cast&lt;br /&gt;
&lt;br /&gt;
Spell1Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell1Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell2Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Check:&lt;br /&gt;
goto StartSpell2%Spell2Use&lt;br /&gt;
&lt;br /&gt;
StartSpell2Yes:&lt;br /&gt;
StartSpell2:&lt;br /&gt;
Spell2Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell2&lt;br /&gt;
put prep %Spell2Spell %Spell2Mana&lt;br /&gt;
match Spell2Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell2Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Charge:&lt;br /&gt;
goto Spell2ChargeBattle%Spell2Battle&lt;br /&gt;
&lt;br /&gt;
Spell2ChargeBattleNo:&lt;br /&gt;
goto Spell2Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell2Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell2Camb2&lt;br /&gt;
match Spell2Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell2Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2ChargeBattleYes:&lt;br /&gt;
Spell2Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell2Camb1&lt;br /&gt;
match Spell2Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell2Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Invoke:&lt;br /&gt;
goto Spell2InvokeBattle%Spell2Battle&lt;br /&gt;
&lt;br /&gt;
Spell2InvokeBattleNo:&lt;br /&gt;
Spell2Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell2Invoke1 Roundtime&lt;br /&gt;
match Spell2Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2InvokeBattleYes:&lt;br /&gt;
Spell2Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell2WaitForCast Roundtime&lt;br /&gt;
match Spell2Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell2Cast&lt;br /&gt;
&lt;br /&gt;
Spell2Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell2Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell3Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Check:&lt;br /&gt;
goto StartSpell3%Spell3Use&lt;br /&gt;
&lt;br /&gt;
StartSpell3Yes:&lt;br /&gt;
StartSpell3:&lt;br /&gt;
Spell3Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell3&lt;br /&gt;
put prep %Spell3Spell %Spell3Mana&lt;br /&gt;
match Spell3Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell3Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Charge:&lt;br /&gt;
goto Spell3ChargeBattle%Spell3Battle&lt;br /&gt;
&lt;br /&gt;
Spell3ChargeBattleNo:&lt;br /&gt;
goto Spell3Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell3Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell3Camb2&lt;br /&gt;
match Spell3Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell3Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3ChargeBattleYes:&lt;br /&gt;
Spell3Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell3Camb1&lt;br /&gt;
match Spell3Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell3Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Invoke:&lt;br /&gt;
goto Spell3InvokeBattle%Spell3Battle&lt;br /&gt;
&lt;br /&gt;
Spell3InvokeBattleNo:&lt;br /&gt;
Spell3Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell3Invoke1 Roundtime&lt;br /&gt;
match Spell3Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3InvokeBattleYes:&lt;br /&gt;
Spell3Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell3WaitForCast Roundtime&lt;br /&gt;
match Spell3Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell3Cast&lt;br /&gt;
&lt;br /&gt;
Spell3Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell3Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell4Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Check:&lt;br /&gt;
goto StartSpell4%Spell4Use&lt;br /&gt;
&lt;br /&gt;
StartSpell4Yes:&lt;br /&gt;
StartSpell4:&lt;br /&gt;
Spell4Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell4&lt;br /&gt;
put prep %Spell4Spell %Spell4Mana&lt;br /&gt;
match Spell4Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell4Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Charge:&lt;br /&gt;
goto Spell4ChargeBattle%Spell4Battle&lt;br /&gt;
&lt;br /&gt;
Spell4ChargeBattleNo:&lt;br /&gt;
goto Spell4Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell4Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell4Camb2&lt;br /&gt;
match Spell4Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell4Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4ChargeBattleYes:&lt;br /&gt;
Spell4Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell4Camb1&lt;br /&gt;
match Spell4Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell4Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Invoke:&lt;br /&gt;
goto Spell4InvokeBattle%Spell4Battle&lt;br /&gt;
&lt;br /&gt;
Spell4InvokeBattleNo:&lt;br /&gt;
Spell4Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell4Invoke1 Roundtime&lt;br /&gt;
match Spell4Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4InvokeBattleYes:&lt;br /&gt;
Spell4Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell4WaitForCast Roundtime&lt;br /&gt;
match Spell4Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell4Cast&lt;br /&gt;
&lt;br /&gt;
Spell4Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell4Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell5Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Check:&lt;br /&gt;
goto StartSpell5%Spell5Use&lt;br /&gt;
&lt;br /&gt;
StartSpell5Yes:&lt;br /&gt;
StartSpell5:&lt;br /&gt;
Spell5Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell5&lt;br /&gt;
put prep %Spell5Spell %Spell5Mana&lt;br /&gt;
match Spell5Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell5Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Charge:&lt;br /&gt;
goto Spell5ChargeBattle%Spell5Battle&lt;br /&gt;
&lt;br /&gt;
Spell5ChargeBattleNo:&lt;br /&gt;
goto Spell5Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell5Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell5Camb2&lt;br /&gt;
match Spell5Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell5Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5ChargeBattleYes:&lt;br /&gt;
Spell5Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell5Camb1&lt;br /&gt;
match Spell5Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell5Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Invoke:&lt;br /&gt;
goto Spell5InvokeBattle%Spell5Battle&lt;br /&gt;
&lt;br /&gt;
Spell5InvokeBattleNo:&lt;br /&gt;
Spell5Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell5Invoke1 Roundtime&lt;br /&gt;
match Spell5Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5InvokeBattleYes:&lt;br /&gt;
Spell5Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell5WaitForCast Roundtime&lt;br /&gt;
match Spell5Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell5Cast&lt;br /&gt;
&lt;br /&gt;
Spell5Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell5Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell6Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Check:&lt;br /&gt;
goto StartSpell6%Spell6Use&lt;br /&gt;
&lt;br /&gt;
StartSpell6Yes:&lt;br /&gt;
StartSpell6:&lt;br /&gt;
Spell6Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell6&lt;br /&gt;
put prep %Spell6Spell %Spell6Mana&lt;br /&gt;
match Spell6Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell6Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Charge:&lt;br /&gt;
goto Spell6ChargeBattle%Spell6Battle&lt;br /&gt;
&lt;br /&gt;
Spell6ChargeBattleNo:&lt;br /&gt;
goto Spell6Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell6Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell6Camb2&lt;br /&gt;
match Spell6Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell6Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6ChargeBattleYes:&lt;br /&gt;
Spell6Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell6Camb1&lt;br /&gt;
match Spell6Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell6Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Invoke:&lt;br /&gt;
goto Spell6InvokeBattle%Spell6Battle&lt;br /&gt;
&lt;br /&gt;
Spell6InvokeBattleNo:&lt;br /&gt;
Spell6Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell6Invoke1 Roundtime&lt;br /&gt;
match Spell6Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6InvokeBattleYes:&lt;br /&gt;
Spell6Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell6WaitForCast Roundtime&lt;br /&gt;
match Spell6Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell6Cast&lt;br /&gt;
&lt;br /&gt;
Spell6Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell6Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell7Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Check:&lt;br /&gt;
goto StartSpell7%Spell7Use&lt;br /&gt;
&lt;br /&gt;
StartSpell7Yes:&lt;br /&gt;
StartSpell7:&lt;br /&gt;
Spell7Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell7&lt;br /&gt;
put prep %Spell7Spell %Spell7Mana&lt;br /&gt;
match Spell7Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell7Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Charge:&lt;br /&gt;
goto Spell7ChargeBattle%Spell7Battle&lt;br /&gt;
&lt;br /&gt;
Spell7ChargeBattleNo:&lt;br /&gt;
goto Spell7Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell7Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell7Camb2&lt;br /&gt;
match Spell7Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell7Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7ChargeBattleYes:&lt;br /&gt;
Spell7Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell7Camb1&lt;br /&gt;
match Spell7Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell7Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Invoke:&lt;br /&gt;
goto Spell7InvokeBattle%Spell7Battle&lt;br /&gt;
&lt;br /&gt;
Spell7InvokeBattleNo:&lt;br /&gt;
Spell7Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell7Invoke1 Roundtime&lt;br /&gt;
match Spell7Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7InvokeBattleYes:&lt;br /&gt;
Spell7Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell7WaitForCast Roundtime&lt;br /&gt;
match Spell7Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell7Cast&lt;br /&gt;
&lt;br /&gt;
Spell7Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell7Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell8Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Check:&lt;br /&gt;
goto StartSpell8%Spell8Use&lt;br /&gt;
&lt;br /&gt;
StartSpell8Yes:&lt;br /&gt;
StartSpell8:&lt;br /&gt;
Spell8Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell8&lt;br /&gt;
put prep %Spell8Spell %Spell8Mana&lt;br /&gt;
match Spell8Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell8Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Charge:&lt;br /&gt;
goto Spell8ChargeBattle%Spell8Battle&lt;br /&gt;
&lt;br /&gt;
Spell8ChargeBattleNo:&lt;br /&gt;
goto Spell8Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell8Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell8Camb2&lt;br /&gt;
match Spell8Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell8Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8ChargeBattleYes:&lt;br /&gt;
Spell8Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell8Camb1&lt;br /&gt;
match Spell8Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell8Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Invoke:&lt;br /&gt;
goto Spell8InvokeBattle%Spell8Battle&lt;br /&gt;
&lt;br /&gt;
Spell8InvokeBattleNo:&lt;br /&gt;
Spell8Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell8Invoke1 Roundtime&lt;br /&gt;
match Spell8Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8InvokeBattleYes:&lt;br /&gt;
Spell8Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell8WaitForCast Roundtime&lt;br /&gt;
match Spell8Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell8Cast&lt;br /&gt;
&lt;br /&gt;
Spell8Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell8Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell9Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Check:&lt;br /&gt;
goto StartSpell9%Spell9Use&lt;br /&gt;
&lt;br /&gt;
StartSpell9Yes:&lt;br /&gt;
StartSpell9:&lt;br /&gt;
Spell9Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell9&lt;br /&gt;
put prep %Spell9Spell %Spell9Mana&lt;br /&gt;
match Spell9Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell9Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Charge:&lt;br /&gt;
goto Spell9ChargeBattle%Spell9Battle&lt;br /&gt;
&lt;br /&gt;
Spell9ChargeBattleNo:&lt;br /&gt;
goto Spell9Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell9Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell9Camb2&lt;br /&gt;
match Spell9Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell9Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9ChargeBattleYes:&lt;br /&gt;
Spell9Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell9Camb1&lt;br /&gt;
match Spell9Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell9Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Invoke:&lt;br /&gt;
goto Spell9InvokeBattle%Spell9Battle&lt;br /&gt;
&lt;br /&gt;
Spell9InvokeBattleNo:&lt;br /&gt;
Spell9Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell9Invoke1 Roundtime&lt;br /&gt;
match Spell9Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9InvokeBattleYes:&lt;br /&gt;
Spell9Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell9WaitForCast Roundtime&lt;br /&gt;
match Spell9Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell9Cast&lt;br /&gt;
&lt;br /&gt;
Spell9Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell9Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell10Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Check:&lt;br /&gt;
goto StartSpell10%Spell10Use&lt;br /&gt;
&lt;br /&gt;
StartSpell10Yes:&lt;br /&gt;
StartSpell10:&lt;br /&gt;
Spell10Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell10&lt;br /&gt;
put prep %Spell10Spell %Spell10Mana&lt;br /&gt;
match Spell10Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell10Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Charge:&lt;br /&gt;
goto Spell10ChargeBattle%Spell10Battle&lt;br /&gt;
&lt;br /&gt;
Spell10ChargeBattleNo:&lt;br /&gt;
goto Spell10Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell10Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell10Camb2&lt;br /&gt;
match Spell10Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell10Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10ChargeBattleYes:&lt;br /&gt;
Spell10Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell10Camb1&lt;br /&gt;
match Spell10Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell10Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Invoke:&lt;br /&gt;
goto Spell10InvokeBattle%Spell10Battle&lt;br /&gt;
&lt;br /&gt;
Spell10InvokeBattleNo:&lt;br /&gt;
Spell10Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell10Invoke1 Roundtime&lt;br /&gt;
match Spell10Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10InvokeBattleYes:&lt;br /&gt;
Spell10Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell10WaitForCast Roundtime&lt;br /&gt;
match Spell10Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell10Cast&lt;br /&gt;
&lt;br /&gt;
Spell10Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell10Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell11Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Check:&lt;br /&gt;
goto StartSpell11%Spell11Use&lt;br /&gt;
&lt;br /&gt;
StartSpell11Yes:&lt;br /&gt;
StartSpell11:&lt;br /&gt;
Spell11Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell11&lt;br /&gt;
put prep %Spell11Spell %Spell11Mana&lt;br /&gt;
match Spell11Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell11Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Charge:&lt;br /&gt;
goto Spell11ChargeBattle%Spell11Battle&lt;br /&gt;
&lt;br /&gt;
Spell11ChargeBattleNo:&lt;br /&gt;
goto Spell11Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell11Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell11Camb2&lt;br /&gt;
match Spell11Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell11Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11ChargeBattleYes:&lt;br /&gt;
Spell11Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell11Camb1&lt;br /&gt;
match Spell11Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell11Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Invoke:&lt;br /&gt;
goto Spell11InvokeBattle%Spell11Battle&lt;br /&gt;
&lt;br /&gt;
Spell11InvokeBattleNo:&lt;br /&gt;
Spell11Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell11Invoke1 Roundtime&lt;br /&gt;
match Spell11Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11InvokeBattleYes:&lt;br /&gt;
Spell11Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell11WaitForCast Roundtime&lt;br /&gt;
match Spell11Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell11Cast&lt;br /&gt;
&lt;br /&gt;
Spell11Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell11Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell12Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Check:&lt;br /&gt;
goto StartSpell12%Spell12Use&lt;br /&gt;
&lt;br /&gt;
StartSpell12Yes:&lt;br /&gt;
StartSpell12:&lt;br /&gt;
Spell12Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell12&lt;br /&gt;
put prep %Spell12Spell %Spell12Mana&lt;br /&gt;
match Spell12Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell12Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Charge:&lt;br /&gt;
goto Spell12ChargeBattle%Spell12Battle&lt;br /&gt;
&lt;br /&gt;
Spell12ChargeBattleNo:&lt;br /&gt;
goto Spell12Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell12Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell12Camb2&lt;br /&gt;
match Spell12Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell12Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12ChargeBattleYes:&lt;br /&gt;
Spell12Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell12Camb1&lt;br /&gt;
match Spell12Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell12Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Invoke:&lt;br /&gt;
goto Spell12InvokeBattle%Spell12Battle&lt;br /&gt;
&lt;br /&gt;
Spell12InvokeBattleNo:&lt;br /&gt;
Spell12Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell12Invoke1 Roundtime&lt;br /&gt;
match Spell12Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12InvokeBattleYes:&lt;br /&gt;
Spell12Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell12WaitForCast Roundtime&lt;br /&gt;
match Spell12Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell12Cast&lt;br /&gt;
&lt;br /&gt;
Spell12Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell12Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Done Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OrbFull:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo **  Osrel Meraud can hold no more spells&lt;br /&gt;
echo **&lt;br /&gt;
echo **  This was discovered while attempting to cast %CASTING&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
StartSpell2No:&lt;br /&gt;
StartSpell3No:&lt;br /&gt;
StartSpell4No:&lt;br /&gt;
StartSpell5No:&lt;br /&gt;
StartSpell6No:&lt;br /&gt;
StartSpell7No:&lt;br /&gt;
StartSpell8No:&lt;br /&gt;
StartSpell9No:&lt;br /&gt;
StartSpell10No:&lt;br /&gt;
StartSpell11No:&lt;br /&gt;
StartSpell12No:&lt;br /&gt;
Done:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo **&lt;br /&gt;
echo **  Osrel Meraud has been successfully loaded&lt;br /&gt;
echo **&lt;br /&gt;
echo **  It should now contain:&lt;br /&gt;
echo **  Spell 1: %Spell1Spell             Spell 2: %Spell2Spell&lt;br /&gt;
goto ShowSpell3%Spell3Use&lt;br /&gt;
ShowSpell3Yes:&lt;br /&gt;
echo **  Spell 3: %Spell3Spell             Spell 4: %Spell4Spell&lt;br /&gt;
goto ShowSpell5%Spell5Use&lt;br /&gt;
ShowSpell5Yes:&lt;br /&gt;
echo **  Spell 5:  %Spell5Spell            Spell 6: %Spell6Spell&lt;br /&gt;
goto ShowSpell7%Spell7Use&lt;br /&gt;
ShowSpell7Yes:&lt;br /&gt;
echo **  Spell 7: %Spell7Spell             Spell 8: %Spell8Spell&lt;br /&gt;
goto ShowSpell9%Spell9Use&lt;br /&gt;
ShowSpell9Yes:&lt;br /&gt;
echo **  Spell 9:  %Spell9Spell            Spell 10: %Spell10Spell&lt;br /&gt;
goto ShowSpell11%Spell11Use&lt;br /&gt;
ShowSpell11Yes:&lt;br /&gt;
echo **  Spell 11: %Spell11Spell             Spell 12: %Spell12Spell&lt;br /&gt;
ShowSpell3No:&lt;br /&gt;
ShowSpell5No:&lt;br /&gt;
ShowSpell7No:&lt;br /&gt;
ShowSpell9No:&lt;br /&gt;
ShowSpell11No:&lt;br /&gt;
echo **&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo&lt;br /&gt;
pause 5&lt;br /&gt;
goto WearCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
Backfire:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo   ************************************&lt;br /&gt;
echo   ***  Backfire - must adjust mana for %CASTING&lt;br /&gt;
echo   ************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 10&lt;br /&gt;
goto WearCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
SkipDischargeWait:&lt;br /&gt;
set DischargeWait no&lt;br /&gt;
goto DischargeCamb&lt;br /&gt;
&lt;br /&gt;
DoDischargeWait:&lt;br /&gt;
set DischargeWait yes&lt;br /&gt;
goto DischargeCamb&lt;br /&gt;
&lt;br /&gt;
DischargeCamb:&lt;br /&gt;
pause 2&lt;br /&gt;
put release spell&lt;br /&gt;
put prep bless&lt;br /&gt;
DischargeCambInvoke1:&lt;br /&gt;
pause 1&lt;br /&gt;
put invok my %CAMB1Desc %CAMB1Item&lt;br /&gt;
match DischargeCambInvoke2 Roundtime&lt;br /&gt;
match DischargeCambInvoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
DischargeCambInvoke2:&lt;br /&gt;
pause 1&lt;br /&gt;
put invok my %CAMB2Desc %CAMB2Item&lt;br /&gt;
match DischargeCambCastWait Roundtime&lt;br /&gt;
match DischargeCambInvoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
DischargeCambCastWait:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
DischargeCambCast:&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
match DischargeCambCast ...wait&lt;br /&gt;
match WaitForMana You gesture&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StrainRelease:&lt;br /&gt;
pause 2&lt;br /&gt;
put rel spel&lt;br /&gt;
goto WaitForMana&lt;br /&gt;
&lt;br /&gt;
WaitForMana:&lt;br /&gt;
goto WaitForMana%DischargeWait&lt;br /&gt;
&lt;br /&gt;
WaitForManaYes:&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo **  Low mana&lt;br /&gt;
echo **&lt;br /&gt;
echo **  Will resume filling orb in 2 roisan&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
pause 150&lt;br /&gt;
WaitForManaNo:&lt;br /&gt;
goto Start%CASTING&lt;br /&gt;
&lt;br /&gt;
OrbNeedsCharging:&lt;br /&gt;
put release spell&lt;br /&gt;
match StartOM preparing a spell&lt;br /&gt;
match StartOM You let your&lt;br /&gt;
match OrbNeedsCharging ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OrbHasSpells:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo **  There are currently spells in your orb&lt;br /&gt;
echo&lt;br /&gt;
echo **  To load your orb with spells, release each&lt;br /&gt;
echo **  and restart script.&lt;br /&gt;
echo&lt;br /&gt;
echo **  Charging orb in 3 seconds&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
pause 3&lt;br /&gt;
goto StartCharge&lt;br /&gt;
&lt;br /&gt;
StartCharge:&lt;br /&gt;
setvariable OnlyCharge yes&lt;br /&gt;
goto StartOM&lt;br /&gt;
&lt;br /&gt;
StartOM:&lt;br /&gt;
goto InfuseOM%OMInfusion&lt;br /&gt;
&lt;br /&gt;
InfuseOMNo:&lt;br /&gt;
PrepOM:&lt;br /&gt;
put prep om %ManaForOM&lt;br /&gt;
match OMCast feel fully prepared&lt;br /&gt;
match OMWait strain&lt;br /&gt;
match PrepOM ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
InfuseOMYes:&lt;br /&gt;
OMHarness:&lt;br /&gt;
put harn %ManaForOM&lt;br /&gt;
match OMHarness ...wait&lt;br /&gt;
match OMWait strain&lt;br /&gt;
match OMInfuse Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OMInfuse:&lt;br /&gt;
put infuse om %ManaForOM&lt;br /&gt;
match OMInfuse ...wait&lt;br /&gt;
match OMHarness as if it hungers for more&lt;br /&gt;
match ChargeOrb%OnlyCharge the orb having reached its full capacity&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OMWait:&lt;br /&gt;
put release spell&lt;br /&gt;
pause 150&lt;br /&gt;
goto StartOM&lt;br /&gt;
&lt;br /&gt;
ChargeOrbYes:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo ** Osrel Meraud is now fully charged&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ChargeOrbNo:&lt;br /&gt;
goto Start%CASTING&lt;br /&gt;
&lt;br /&gt;
OMCastWait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto OMCast&lt;br /&gt;
&lt;br /&gt;
OMCast:&lt;br /&gt;
put cast my orb&lt;br /&gt;
match OMCastwait ...wait&lt;br /&gt;
match PrepOM as if it hungers for more&lt;br /&gt;
match ChargeOrb%OnlyCharge the orb having reached its full capacity&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WearCambyes:&lt;br /&gt;
put wear my %CAMB1Desc %CAMB1Item&lt;br /&gt;
put wear my %CAMB2Desc %CAMB2Item&lt;br /&gt;
WearCambno:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=503810</id>
		<title>Boxes *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=503810"/>
		<updated>2019-06-02T00:27:14Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: added Flask of Oil to lootables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Survival, Locksmithing&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
This is an extremely comprehensive disarming and lockpicking script.  In total it will:&amp;lt;br&amp;gt;&lt;br /&gt;
:# Verify if you want to stop when mind locked or to open all boxes in the relevant container.&lt;br /&gt;
:# Verify within which container you are keeping your locked boxes.&lt;br /&gt;
:# Verify which container you wish to use to stash your armor while opening boxes.&lt;br /&gt;
:# Remove all armor.&lt;br /&gt;
:# Identify the traps and disarm them according to their difficulty.&lt;br /&gt;
:# Prompt you if the difficulty is crazy high.&lt;br /&gt;
:# Identify the lock and pick it according to difficulty.&lt;br /&gt;
:# If either disarming or picking is unsuccessful after three attempts, it switches to “carefully”.&lt;br /&gt;
:# After picking the lock, it automatically loots the box, then dismantles it.&lt;br /&gt;
:# Depending on your EXP response above, it will either check EXP or not... and if not locked, begin on the next box.&lt;br /&gt;
:# If you change the setting to &amp;quot;yes&amp;quot;, it will also harvest traps (only doing this before looting if a new trap is found, otherwise it waits until after the box is picked and looted to finish).&lt;br /&gt;
:# When the container is empty, or you’re mind locked, it will then re-equip all armor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One cool thing about this script is that, despite how comprehensive it is, it still works for the basic stuff, too.  If you are already holding the box in your hand, it will choose to work on that box instead of what&#039;s in your designated container. :-)&lt;br /&gt;
&lt;br /&gt;
It can also pick up a box at whatever stage of disarm/picking that you happen to have left off with it.&lt;br /&gt;
&lt;br /&gt;
Lastly, to set your container it has you look inside it (to get boxes from and store armor in).  For your convenience, you may manually input the container names into the script (right at the top!) and never see them again.  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
For looting gems from these boxes, it is important that you are wearing a gem pouch, that you&#039;ve set said pouch as your &amp;quot;store gems&amp;quot; option, and that it is closed.  All good practices anyway, no?  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When you first save the script you must set the variables that are stated in the initial portion of the script.  It&#039;s all explained in the introduction, having to do with containers, etc.  You&#039;ll have to state whether you want to open all boxes, or just for EXP, which container holds your boxes, and which container you want to use to hold your armor, as well as whether you wish to harvest the traps or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If the script hangs while looting, it&#039;s an easy fix.  In the shortterm - just loot the item and look inside the box once more.  In the longterm - add a new match line to take that particular piece of loot into account down below the LootBox label.  For gems you&#039;ll need to add a MATCH line such as &amp;quot;match Agate agate&amp;quot;, and a section underneath that such as:&lt;br /&gt;
::Agate:&lt;br /&gt;
::setvariable G agate&lt;br /&gt;
::goto StowGem&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any particular feedback, I would love to hear it on the [[Talk:Boxes_*KS*_(Script)|TALK]] page!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Updated: 6-1-2019&#039;&#039;&#039;&lt;br /&gt;
==Boxes Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# You may wish to set a container within which you keep your lockpick.&lt;br /&gt;
# This is found under the label “PutAwayLockpick”.&lt;br /&gt;
# The script assumes you are using a case or a ring,&lt;br /&gt;
# but will work with or without those things.&lt;br /&gt;
#&lt;br /&gt;
# Within the looting portion of the script you may designate specific containers&lt;br /&gt;
# for various kinds of objects (random things, gems, herbs, etc).&lt;br /&gt;
# You may change how you loot these objects within the bottom-most portion&lt;br /&gt;
# of this script.&lt;br /&gt;
#&lt;br /&gt;
# It is critical that you have utilized the STORE verb.&lt;br /&gt;
# If you haven’t already, please set the container for “STORE GEM”&lt;br /&gt;
#&lt;br /&gt;
#NECESSARY VARIABLE SETTINGS&lt;br /&gt;
#&lt;br /&gt;
# ----- EXPVerification ----- add a “yes” or “no” after the X below.&lt;br /&gt;
setvariable X yes&lt;br /&gt;
#&lt;br /&gt;
# ----- PackCheck ----- add the container your boxes are in after the P below.&lt;br /&gt;
 setvariable P MyBoxContainer&lt;br /&gt;
#&lt;br /&gt;
# ----- ArmorStash ----- add the container that you want to put your armor in&lt;br /&gt;
 setvariable Z MyArmorContainer&lt;br /&gt;
#&lt;br /&gt;
#------ DismantleHarvest --- determines if, after picking the lock, you wish to harvest&lt;br /&gt;
#---------------------------------- the trap or not.  Must be set manually at the beginning&lt;br /&gt;
#---------------------------------- of the script.  Options are NO or YES&lt;br /&gt;
setvariable H yes&lt;br /&gt;
&lt;br /&gt;
#END VARIABLE SETTINGS  -  Script starts below:&lt;br /&gt;
&lt;br /&gt;
goto BoxesIn%P&lt;br /&gt;
&lt;br /&gt;
BoxesIn:&lt;br /&gt;
BoxesInMyBoxContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your BOX CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match BoxesInHaversack haversack&lt;br /&gt;
match BoxesInBackpack backpack&lt;br /&gt;
match BoxesInPack  pack&lt;br /&gt;
match BoxesInGearbag gearbag&lt;br /&gt;
match BoxesInSatchel satchel&lt;br /&gt;
match BoxesInHarness harness&lt;br /&gt;
match BoxesInSidebag sidebag&lt;br /&gt;
match BoxesInRucksack rucksack&lt;br /&gt;
match BoxesInTote tote&lt;br /&gt;
match BoxesInCarryall carryall&lt;br /&gt;
match BoxesInBaldric baldric&lt;br /&gt;
match BoxesInBag  bag&lt;br /&gt;
match BoxesInDuffel silk duffel&lt;br /&gt;
match BoxesInBacksheath backsheath&lt;br /&gt;
match BoxesInKnapsack knapsack&lt;br /&gt;
match BoxesInSack sack&lt;br /&gt;
match BoxesInKeg keg&lt;br /&gt;
match BoxesInGameBag game-bag&lt;br /&gt;
match BoxesInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BoxesInDuf:&lt;br /&gt;
BoxesInDuff:&lt;br /&gt;
BoxesInDuffe:&lt;br /&gt;
BoxesInDuffel:&lt;br /&gt;
setvariable P duffel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBacksheath:&lt;br /&gt;
BoxesInBacksheat:&lt;br /&gt;
BoxesInBackshea:&lt;br /&gt;
BoxesInBackshe:&lt;br /&gt;
BoxesInBacksh:&lt;br /&gt;
BoxesInBacks:&lt;br /&gt;
setvariable P backsheath&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKnapsack:&lt;br /&gt;
BoxesInKnapsac:&lt;br /&gt;
BoxesInKnapsa:&lt;br /&gt;
BoxesInKnaps:&lt;br /&gt;
BoxesInKnap:&lt;br /&gt;
BoxesInKna:&lt;br /&gt;
setvariable P knapsack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSack:&lt;br /&gt;
BoxesInSac:&lt;br /&gt;
setvariable P sack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKeg:&lt;br /&gt;
setvariable P  keg&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGameBag:&lt;br /&gt;
BoxesInGameBa:&lt;br /&gt;
BoxesInGameB:&lt;br /&gt;
BoxesInGame:&lt;br /&gt;
BoxesInGam:&lt;br /&gt;
setvariable P game&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBasket:&lt;br /&gt;
BoxesInBaske:&lt;br /&gt;
BoxesInBask:&lt;br /&gt;
BoxesInBas:&lt;br /&gt;
setvariable P basket&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHav:&lt;br /&gt;
BoxesInHave:&lt;br /&gt;
BoxesInHaver:&lt;br /&gt;
BoxesInHavers:&lt;br /&gt;
BoxesInHaversa:&lt;br /&gt;
BoxesInHaversac:&lt;br /&gt;
BoxesInHaversack:&lt;br /&gt;
setvariable P haversack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInPac:&lt;br /&gt;
BoxesInPack:&lt;br /&gt;
setvariable P pack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBag:&lt;br /&gt;
setvariable P bag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGea:&lt;br /&gt;
BoxesInGear:&lt;br /&gt;
BoxesInGearb:&lt;br /&gt;
BoxesInGearba:&lt;br /&gt;
BoxesInGearbag:&lt;br /&gt;
setvariable P gearbag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBac:&lt;br /&gt;
BoxesInBack:&lt;br /&gt;
BoxesInBackp:&lt;br /&gt;
BoxesInBackpa:&lt;br /&gt;
BoxesInBackpac:&lt;br /&gt;
BoxesInBackpack:&lt;br /&gt;
setvariable P backpack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSat:&lt;br /&gt;
BoxesInSatche:&lt;br /&gt;
BoxesInSatch:&lt;br /&gt;
BoxesInSatc:&lt;br /&gt;
BoxesInSatchel:&lt;br /&gt;
setvariable P satchel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHar:&lt;br /&gt;
BoxesInHarnes:&lt;br /&gt;
BoxesInHarne:&lt;br /&gt;
BoxesInHarn:&lt;br /&gt;
BoxesInHarness:&lt;br /&gt;
setvariable P harness&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSid:&lt;br /&gt;
BoxesInSideba:&lt;br /&gt;
BoxesInSideb:&lt;br /&gt;
BoxesInSide:&lt;br /&gt;
BoxesInSidebag:&lt;br /&gt;
setvariable P sidebag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInRuc:&lt;br /&gt;
BoxesInRucksac:&lt;br /&gt;
BoxesInRucksa:&lt;br /&gt;
BoxesInRucks:&lt;br /&gt;
BoxesInRuck:&lt;br /&gt;
BoxesInRucksack:&lt;br /&gt;
setvariable P rucksack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInTote:&lt;br /&gt;
BoxesInTot:&lt;br /&gt;
setvariable P tote&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInCarryall:&lt;br /&gt;
BoxesInCarryal:&lt;br /&gt;
BoxesInCarrya:&lt;br /&gt;
BoxesInCarry:&lt;br /&gt;
BoxesInCarr:&lt;br /&gt;
BoxesInCar:&lt;br /&gt;
setvariable P carryall&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBaldric:&lt;br /&gt;
BoxesInBaldri:&lt;br /&gt;
BoxesInBaldr:&lt;br /&gt;
BoxesInBald:&lt;br /&gt;
BoxesInBal:&lt;br /&gt;
setvariable P baldric&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
ArmorIn:&lt;br /&gt;
ArmorInMyArmorContainer:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your ARMOR CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match ArmorInHaversack haversack&lt;br /&gt;
match ArmorInBackpack backpack&lt;br /&gt;
match ArmorInPack  pack&lt;br /&gt;
match ArmorInGearbag gearbag&lt;br /&gt;
match ArmorInSatchel satchel&lt;br /&gt;
match ArmorInHarness harness&lt;br /&gt;
match ArmorInSidebag sidebag&lt;br /&gt;
match ArmorInRucksack rucksack&lt;br /&gt;
match ArmorInTote tote&lt;br /&gt;
match ArmorInCarryall carryall&lt;br /&gt;
match ArmorInBaldric baldric&lt;br /&gt;
match ArmorInBag  bag&lt;br /&gt;
match ArmorInDuffel silk duffel&lt;br /&gt;
match ArmorInBacksheath backsheath&lt;br /&gt;
match ArmorInKnapsack knapsack&lt;br /&gt;
match ArmorInSack sack&lt;br /&gt;
match ArmorInKeg keg&lt;br /&gt;
match ArmorInGameBag game-bag&lt;br /&gt;
match ArmorInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ArmorInDuf:&lt;br /&gt;
ArmorInDuff:&lt;br /&gt;
ArmorInDuffe:&lt;br /&gt;
ArmorInDuffel:&lt;br /&gt;
setvariable Z duffel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBacksheath:&lt;br /&gt;
ArmorInBacksheat:&lt;br /&gt;
ArmorInBackshea:&lt;br /&gt;
ArmorInBackshe:&lt;br /&gt;
ArmorInBacksh:&lt;br /&gt;
ArmorInBacks:&lt;br /&gt;
setvariable Z backsheath&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKnapsack:&lt;br /&gt;
ArmorInKnapsac:&lt;br /&gt;
ArmorInKnapsa:&lt;br /&gt;
ArmorInKnaps:&lt;br /&gt;
ArmorInKnap:&lt;br /&gt;
ArmorInKna:&lt;br /&gt;
setvariable Z knapsack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSack:&lt;br /&gt;
ArmorInSac:&lt;br /&gt;
setvariable Z sack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKeg:&lt;br /&gt;
setvariable Z  keg&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGameBag:&lt;br /&gt;
ArmorInGameBa:&lt;br /&gt;
ArmorInGameB:&lt;br /&gt;
ArmorInGame:&lt;br /&gt;
ArmorInGam:&lt;br /&gt;
setvariable Z game&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBasket:&lt;br /&gt;
ArmorInBaske:&lt;br /&gt;
ArmorInBask:&lt;br /&gt;
ArmorInBas:&lt;br /&gt;
setvariable Z basket&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHav:&lt;br /&gt;
ArmorInHave:&lt;br /&gt;
ArmorInHaver:&lt;br /&gt;
ArmorInHavers:&lt;br /&gt;
ArmorInHaversa:&lt;br /&gt;
ArmorInHaversac:&lt;br /&gt;
ArmorInHaversack:&lt;br /&gt;
setvariable Z haversack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInPac:&lt;br /&gt;
ArmorInPack:&lt;br /&gt;
setvariable Z pack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBag:&lt;br /&gt;
setvariable Z bag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGea:&lt;br /&gt;
ArmorInGear:&lt;br /&gt;
ArmorInGearb:&lt;br /&gt;
ArmorInGearba:&lt;br /&gt;
ArmorInGearbag:&lt;br /&gt;
setvariable Z gearbag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBac:&lt;br /&gt;
ArmorInBack:&lt;br /&gt;
ArmorInBackp:&lt;br /&gt;
ArmorInBackpa:&lt;br /&gt;
ArmorInBackpac:&lt;br /&gt;
ArmorInBackpack:&lt;br /&gt;
setvariable Z backpack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSatchel:&lt;br /&gt;
ArmorInSatche:&lt;br /&gt;
ArmorInSatch:&lt;br /&gt;
ArmorInSatc:&lt;br /&gt;
ArmorInSat:&lt;br /&gt;
setvariable Z satchel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHarness:&lt;br /&gt;
ArmorInHarnes:&lt;br /&gt;
ArmorInHarne:&lt;br /&gt;
ArmorInHarn:&lt;br /&gt;
ArmorInHar:&lt;br /&gt;
setvariable Z harness&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSidebag:&lt;br /&gt;
ArmorInSideba:&lt;br /&gt;
ArmorInSideb:&lt;br /&gt;
ArmorInSide:&lt;br /&gt;
ArmorInSid:&lt;br /&gt;
setvariable Z sidebag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInRucksack:&lt;br /&gt;
ArmorInRucksac:&lt;br /&gt;
ArmorInRucksa:&lt;br /&gt;
ArmorInRucks:&lt;br /&gt;
ArmorInRuck:&lt;br /&gt;
ArmorInRuc:&lt;br /&gt;
setvariable Z rucksack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInTote:&lt;br /&gt;
ArmorInTot:&lt;br /&gt;
setvariable Z tote&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInCarryall:&lt;br /&gt;
ArmorInCarryal:&lt;br /&gt;
ArmorInCarrya:&lt;br /&gt;
ArmorInCarry:&lt;br /&gt;
ArmorInCarr:&lt;br /&gt;
ArmorInCar:&lt;br /&gt;
setvariable Z carryall&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBaldric:&lt;br /&gt;
ArmorInBaldri:&lt;br /&gt;
ArmorInBaldr:&lt;br /&gt;
ArmorInBald:&lt;br /&gt;
ArmorInBal:&lt;br /&gt;
setvariable Z baldric&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
RemArmor:&lt;br /&gt;
put inv armor&lt;br /&gt;
match RemGlove gloves&lt;br /&gt;
match RemGaunt gauntlet&lt;br /&gt;
match RemSleeves sleeves&lt;br /&gt;
match RemVamb vambraces&lt;br /&gt;
match RemCap cap&lt;br /&gt;
match RemHelm helm&lt;br /&gt;
match RemBala balaclav&lt;br /&gt;
match RemArmet armet&lt;br /&gt;
match RemMorion morion&lt;br /&gt;
match RemBascinet bascinet&lt;br /&gt;
match RemBarbute barbute&lt;br /&gt;
match RemMask mask&lt;br /&gt;
match RemCowl cowl&lt;br /&gt;
match RemHood hood&lt;br /&gt;
match RemBackplate backplate&lt;br /&gt;
match RemFauld fauld&lt;br /&gt;
match RemBreastplate breastplate&lt;br /&gt;
match RemCuirass cuirass&lt;br /&gt;
match RemPlate field plate&lt;br /&gt;
match RemPlate half plate&lt;br /&gt;
match RemPlate full plate&lt;br /&gt;
match RemPlate fluted plate&lt;br /&gt;
match RemTabard tabard&lt;br /&gt;
match RemAvent aventail&lt;br /&gt;
match RemMant mantle&lt;br /&gt;
match RemTasset tasset&lt;br /&gt;
match RemShield shield&lt;br /&gt;
match RemTarge targe&lt;br /&gt;
match RemSipar sipar&lt;br /&gt;
match RemBuckler buckler&lt;br /&gt;
match RemAegis aegis&lt;br /&gt;
match RemVest vest&lt;br /&gt;
match RemLorica lorica&lt;br /&gt;
match RemShirt shirt&lt;br /&gt;
match RemJerkin jerkin&lt;br /&gt;
match RemCoat coat&lt;br /&gt;
match RemLeath leathers&lt;br /&gt;
match RemHaub hauberk&lt;br /&gt;
match RemRobe robe&lt;br /&gt;
match RemGreav greaves&lt;br /&gt;
match RemLeatherArmor leather armor&lt;br /&gt;
match GlanceForBox wearing anything like&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Remove:&lt;br /&gt;
put remove my %s&lt;br /&gt;
put put my %s in my %Z&lt;br /&gt;
waitfor You put&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
# HEAD, EYE and NECK armor designations for removal&lt;br /&gt;
RemHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHood:&lt;br /&gt;
save hood&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# CHEST, BACK, and ABDOMEN armor designated for removal&lt;br /&gt;
RemBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTabard:&lt;br /&gt;
save tabard&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# SHIELDS designated for removal&lt;br /&gt;
RemSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# HAND and ARM armor designated for removal&lt;br /&gt;
RemSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
#LEG armor designated for removal&lt;br /&gt;
RemGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GlanceForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match TrunkGlance trunk&lt;br /&gt;
match ChestGlance chest&lt;br /&gt;
match StrongboxGlance strongbox&lt;br /&gt;
match CrateGlance crate&lt;br /&gt;
match CofferGlance coffer&lt;br /&gt;
match CasketGlance casket&lt;br /&gt;
match CaddyGlance caddy&lt;br /&gt;
match SkippetGlance skippet&lt;br /&gt;
match BoxGlance box&lt;br /&gt;
match LookForBox empty hands&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TrunkGlance:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
ChestGlance:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
StrongboxGlance:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CrateGlance:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CofferGlance:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CasketGlance:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CaddyGlance:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
SkippetGlance:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
BoxGlance:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
LookForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %P&lt;br /&gt;
match Trunk trunk&lt;br /&gt;
match Chest chest&lt;br /&gt;
match Strongbox strongbox&lt;br /&gt;
match Crate crate&lt;br /&gt;
match Coffer coffer&lt;br /&gt;
match Casket casket&lt;br /&gt;
match Caddy caddy&lt;br /&gt;
match Skippet skippet&lt;br /&gt;
match Box box&lt;br /&gt;
match Done and some&lt;br /&gt;
match Done and a&lt;br /&gt;
match Done nothing in there&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Trunk:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Chest:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Crate:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Strongbox:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Coffer:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Casket:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Caddy:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Skippet:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Box:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
GetBox:&lt;br /&gt;
put get %B from my %P&lt;br /&gt;
match DisarmIdent You get a&lt;br /&gt;
match DisarmIdent already holding&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmIdent:&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick blocking whatever&lt;br /&gt;
match GetPick harmless&lt;br /&gt;
match GetPick there used to be something&lt;br /&gt;
match GetPick been pried away&lt;br /&gt;
match GetPick small deflated bladder&lt;br /&gt;
match GetPick have been bent&lt;br /&gt;
match GetPick the trap is no longer a danger&lt;br /&gt;
match DisarmQuick a simple matter&lt;br /&gt;
match DisarmQuick aged grandmother&lt;br /&gt;
match DisarmQuick trivially constructed&lt;br /&gt;
match DisarmQuick laughable matter&lt;br /&gt;
match DisarmNormal should not take long&lt;br /&gt;
match DisarmNormal only minor troubles&lt;br /&gt;
match DisarmNormal precisely at your&lt;br /&gt;
match DisarmNormal some chance&lt;br /&gt;
match DisarmCareful would be a longshot&lt;br /&gt;
match DisarmCareful has the edge&lt;br /&gt;
match DisarmCareful odds are against&lt;br /&gt;
match DisarmCareful would be a long shot&lt;br /&gt;
match DisarmReally Prayer would be&lt;br /&gt;
match DisarmReally amazingly minimal&lt;br /&gt;
match DisarmReally have any chance&lt;br /&gt;
match DisarmReally snowball does&lt;br /&gt;
match DisarmReally jump off a cliff&lt;br /&gt;
match DisarmReally snowball encased in&lt;br /&gt;
match DisarmIdent fails to reveal&lt;br /&gt;
match DisarmIdent something to shift&lt;br /&gt;
match DisarmIdent not yet fully disarmed&lt;br /&gt;
pause 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put disarm my %B ident&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmReally:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** This trap is extremely dangerous ***&lt;br /&gt;
echo *** If you insist on it, NOD now ***&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
&lt;br /&gt;
DisarmQuick:&lt;br /&gt;
counter set 0&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmNormal:&lt;br /&gt;
counter set 0&lt;br /&gt;
save  &lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
Disarm3:&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
Disarm2:&lt;br /&gt;
Disarm1:&lt;br /&gt;
Disarm0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm my %B %s&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match DisarmAnalyze yet fully disarmed&lt;br /&gt;
match DisarmIdent the crystal hits&lt;br /&gt;
match DisarmCareful something to shift&lt;br /&gt;
match DisarmCareful proves too difficult&lt;br /&gt;
match Disarm%c unable to make&lt;br /&gt;
match DisarmIdent Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GetPick:&lt;br /&gt;
pause 1&lt;br /&gt;
put get my lockpick&lt;br /&gt;
goto PickIdent&lt;br /&gt;
&lt;br /&gt;
PickIdent:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto PickIdent0&lt;br /&gt;
&lt;br /&gt;
PickIdent3:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
PickIdent2:&lt;br /&gt;
PickIdent1:&lt;br /&gt;
PickIdent0:&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put pick my %B ident&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match PickIdent%c fails to teach you&lt;br /&gt;
match PickIdent%c something to shift&lt;br /&gt;
match PickQuick a simple matter&lt;br /&gt;
match PickQuick an aged grandmother&lt;br /&gt;
match PickQuick trivially constructed&lt;br /&gt;
match PickQuick laughable matter&lt;br /&gt;
match PickQuick should not take long&lt;br /&gt;
match PickQuick only minor troubles&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match Pick precisely at your&lt;br /&gt;
match Pick some chance&lt;br /&gt;
match Pick has the edge&lt;br /&gt;
match PickCareful would be a longshot&lt;br /&gt;
match PickCareful odds are against&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickQuick:&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick:&lt;br /&gt;
save   &lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick4:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
Pick3:&lt;br /&gt;
Pick2:&lt;br /&gt;
Pick1:&lt;br /&gt;
Pick0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put pick my %B %s&lt;br /&gt;
match PickIdent You discover another&lt;br /&gt;
match Pick%c You are unable&lt;br /&gt;
match GetPick just broke&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match OpenBox Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
OpenBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put open my %B&lt;br /&gt;
match PutAwayLockpick is already open&lt;br /&gt;
match GetPick It is locked&lt;br /&gt;
match PutAwayLockpick You open&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PutAwayLockpick:&lt;br /&gt;
put stow my lockpick&lt;br /&gt;
goto LootCoin&lt;br /&gt;
&lt;br /&gt;
LootCoin:&lt;br /&gt;
put get my coin&lt;br /&gt;
put get my coin&lt;br /&gt;
match LootCoin …wait&lt;br /&gt;
match LootBox What were you referring to&lt;br /&gt;
match LootCoin You pick up&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LootBox:&lt;br /&gt;
match DismantleBox You find nothing&lt;br /&gt;
match LootCoin coin&lt;br /&gt;
match LootCoin coins&lt;br /&gt;
match Alexandrite alexandrite&lt;br /&gt;
match Agate agate&lt;br /&gt;
match Amber piece of amber&lt;br /&gt;
match Amethyst amethyst&lt;br /&gt;
match Andalus andalusite&lt;br /&gt;
match Aqua aquamarine&lt;br /&gt;
match Bar bronze bar&lt;br /&gt;
match Bar silver bar&lt;br /&gt;
match Bar gold bar&lt;br /&gt;
match Bar brass bar&lt;br /&gt;
match Bar steel bar&lt;br /&gt;
match Bar pewter bar&lt;br /&gt;
match Bloodstone bloodstone&lt;br /&gt;
match Carnelian carnelian&lt;br /&gt;
match Card card&lt;br /&gt;
match Chalcedony chalcedony&lt;br /&gt;
match Chryso chrysoberyl&lt;br /&gt;
match Citrine citrine&lt;br /&gt;
match Chryso chrysoprase&lt;br /&gt;
match Coral of coral&lt;br /&gt;
match Crystal crystal&lt;br /&gt;
match Diamond diamond&lt;br /&gt;
match Diopside diopside&lt;br /&gt;
match Emerald emerald&lt;br /&gt;
match Flint flint&lt;br /&gt;
match Flower flower&lt;br /&gt;
match Garnet garnet&lt;br /&gt;
match Glue glue&lt;br /&gt;
match Hemat hematite&lt;br /&gt;
match Nugget iron nugget&lt;br /&gt;
match Ivory piece of ivory&lt;br /&gt;
match Iolite iolite&lt;br /&gt;
match Jade jade&lt;br /&gt;
match Kunzite kunzite&lt;br /&gt;
match Lazuli lazuli&lt;br /&gt;
match Lockpick lockpick&lt;br /&gt;
match Moonstone moonstone&lt;br /&gt;
match Morgan morganite&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Onyx onyx&lt;br /&gt;
match Opal opal&lt;br /&gt;
match Pearl pearl&lt;br /&gt;
match Peridot peridot&lt;br /&gt;
match Quartz quartz&lt;br /&gt;
match Ruby ruby&lt;br /&gt;
match Rune runestone&lt;br /&gt;
match Sap muljin sap&lt;br /&gt;
match Sap sufil sap&lt;br /&gt;
match Sapphire sapphire&lt;br /&gt;
match GwethKeep jadeite stones&lt;br /&gt;
match GwethKeep kyanite stones&lt;br /&gt;
match Gweth stones&lt;br /&gt;
match Spinel spinel&lt;br /&gt;
match StarStone star-stone&lt;br /&gt;
match Sun sunstone&lt;br /&gt;
match Tanz tanzanite&lt;br /&gt;
match Topaz topaz&lt;br /&gt;
match Tourm tourmaline&lt;br /&gt;
match Tsavo tsavorite&lt;br /&gt;
match Turq turquoise&lt;br /&gt;
match Zircon zircon&lt;br /&gt;
match Dira dira&lt;br /&gt;
match Beryl beryl&lt;br /&gt;
match Root root&lt;br /&gt;
match Grass grass&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Stem stem&lt;br /&gt;
match Lotion lotion&lt;br /&gt;
match Thread thread&lt;br /&gt;
match Oil flask of oil&lt;br /&gt;
match Leaves leaves&lt;br /&gt;
match Pestle pestle&lt;br /&gt;
match Mortar mortar&lt;br /&gt;
match Needle needle&lt;br /&gt;
match Sufil sufil sap&lt;br /&gt;
match Label wax label&lt;br /&gt;
match Hair hairbrush&lt;br /&gt;
match Rope lead rope&lt;br /&gt;
match Necklace necklace&lt;br /&gt;
match DismantleBox nothing in there&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %B&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
StowGem:&lt;br /&gt;
put get my %G from my %B&lt;br /&gt;
put stow %G&lt;br /&gt;
match LootBox closing it once more&lt;br /&gt;
match NeedNewGemContainer got a wealth of gems&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
NeedNewGemContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Current gem container full ***&lt;br /&gt;
echo *** Please obtain and set a new ***&lt;br /&gt;
echo *** gem container upon doing so ***&lt;br /&gt;
echo *** NOD when ready. ***&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Gem storage&lt;br /&gt;
# and Gems to be looted&lt;br /&gt;
&lt;br /&gt;
Agate:&lt;br /&gt;
setvariable G agate&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amethyst:&lt;br /&gt;
setvariable G amethyst&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Alexandrite:&lt;br /&gt;
setvariable G alexandrite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amber:&lt;br /&gt;
setvariable G amber&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Andalus:&lt;br /&gt;
setvariable G andalus&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Aqua:&lt;br /&gt;
setvariable G aqua&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Bloodstone:&lt;br /&gt;
setvariable G bloodstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Beryl:&lt;br /&gt;
setvariable G beryl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Carnelian:&lt;br /&gt;
setvariable G carnelian&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chalcedony:&lt;br /&gt;
setvariable G chalcedony&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chryso:&lt;br /&gt;
setvariable G chryso&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Citrine:&lt;br /&gt;
setvariable G citrine&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Coral:&lt;br /&gt;
setvariable G coral&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Crystal:&lt;br /&gt;
setvariable G crystal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diamond:&lt;br /&gt;
setvariable G diamond&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diopside:&lt;br /&gt;
setvariable G diopside&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Emerald:&lt;br /&gt;
setvariable G emerald&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Garnet:&lt;br /&gt;
setvariable G garnet&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Hemat:&lt;br /&gt;
setvariable G hemat&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Iolite:&lt;br /&gt;
setvariable G iolite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ivory:&lt;br /&gt;
setvariable G ivory&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Jade:&lt;br /&gt;
setvariable G jade&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Kunzite:&lt;br /&gt;
setvariable G kunzite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Lazuli:&lt;br /&gt;
setvariable G lazuli&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Moonstone:&lt;br /&gt;
setvariable G moonstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Morgan:&lt;br /&gt;
setvariable G morgani&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Onyx:&lt;br /&gt;
setvariable G onyx&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Opal:&lt;br /&gt;
setvariable G opal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Pearl:&lt;br /&gt;
setvariable G pearl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Peridot:&lt;br /&gt;
setvariable G peridot&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Quartz:&lt;br /&gt;
setvariable G quartz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ruby:&lt;br /&gt;
setvariable G ruby&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sapphire:&lt;br /&gt;
setvariable G sapphire&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
StarStone:&lt;br /&gt;
setvariable G star&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Spinel:&lt;br /&gt;
setvariable G spinel&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sun:&lt;br /&gt;
setvariable G sunston&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tanz:&lt;br /&gt;
setvariable G tanzanite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Topaz:&lt;br /&gt;
setvariable G topaz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tourm:&lt;br /&gt;
setvariable G tourm&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tsavo:&lt;br /&gt;
setvariable G tsavo&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Turq:&lt;br /&gt;
setvariable G turq&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Zircon:&lt;br /&gt;
setvariable G zircon&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Random Stuff to be DROPPED&lt;br /&gt;
# This stuff is considered useless&lt;br /&gt;
&lt;br /&gt;
Rope:&lt;br /&gt;
put get rope from my %B&lt;br /&gt;
put drop my rope&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Hair:&lt;br /&gt;
put get hair from my %B&lt;br /&gt;
put drop my hair&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Label:&lt;br /&gt;
put get label from my %B&lt;br /&gt;
put drop my label&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Thread:&lt;br /&gt;
put get thread from my %B&lt;br /&gt;
put drop my thread&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Oil:&lt;br /&gt;
put get oil from my %B&lt;br /&gt;
put drop my oil&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Glue:&lt;br /&gt;
put get glue from my %B&lt;br /&gt;
put drop my glue&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flint:&lt;br /&gt;
put get flint from my %B&lt;br /&gt;
put drop my flint&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Pestle:&lt;br /&gt;
put get my pestle from my %B&lt;br /&gt;
put drop my pestl&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Mortar:&lt;br /&gt;
put get my mortar from my %B&lt;br /&gt;
put drop my mortar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Needle:&lt;br /&gt;
put get my needl from my %B&lt;br /&gt;
put drop my needle&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#  Random Stuff to be STOWED&lt;br /&gt;
#  This goes into your basic STOW container except the Kyanite and Jadeite&lt;br /&gt;
&lt;br /&gt;
GwethKeep:&lt;br /&gt;
put get stone from my %B&lt;br /&gt;
put put my stone in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Bar:&lt;br /&gt;
put get my bar from my %B&lt;br /&gt;
put stow my bar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Card:&lt;br /&gt;
put get my card from my %B&lt;br /&gt;
put stow my card&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Dira:&lt;br /&gt;
put get my dira from my %B&lt;br /&gt;
put stow my dira&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Gweth:&lt;br /&gt;
put get my stones from my %B&lt;br /&gt;
put stow my stones&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lotion:&lt;br /&gt;
put get my lotion from my %B&lt;br /&gt;
put stow my lotion&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lockpick:&lt;br /&gt;
put get my lockp from my %B&lt;br /&gt;
put stow my lockp&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Necklace:&lt;br /&gt;
put get necklace from my %B&lt;br /&gt;
put stow my necklace&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Nugget:&lt;br /&gt;
put get nugget from my %B&lt;br /&gt;
put stow my nugget&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Rune:&lt;br /&gt;
put get my runest from my %B&lt;br /&gt;
put stow my runest&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# This stuff is put in the SAME CONTAINER THAT YOUR BOXES ARE IN&lt;br /&gt;
# These are HERBS that need to be worked by an alchemist first in order to become useful&lt;br /&gt;
&lt;br /&gt;
Sap:&lt;br /&gt;
put get sap from my %B&lt;br /&gt;
put put my sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flower:	&lt;br /&gt;
put get flower from my %B&lt;br /&gt;
put put my flower in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Grass:&lt;br /&gt;
put get my grass from my %B&lt;br /&gt;
put put my grass in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Leaves:&lt;br /&gt;
put get my leaves from my %B&lt;br /&gt;
put put my leaves in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Root:&lt;br /&gt;
put get my root from my %B&lt;br /&gt;
put put my root in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Stem:&lt;br /&gt;
put get my stem from my %B&lt;br /&gt;
put put my stem in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Sufil:&lt;br /&gt;
put get my sufil sap from my %B&lt;br /&gt;
put put my sufil sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyze:&lt;br /&gt;
goto DisarmAnalyze%H&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto AnalyzeTrap&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeNo:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap:&lt;br /&gt;
AnalyzeTrap0:&lt;br /&gt;
AnalyzeTrap1:&lt;br /&gt;
AnalyzeTrap2:&lt;br /&gt;
AnalyzeTrap3:&lt;br /&gt;
AnalyzeTrap4:&lt;br /&gt;
counter add 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match HarvestTrap already analyzed this trap&lt;br /&gt;
match AnalyzeTrap%c ...wait&lt;br /&gt;
match AnalyzeTrap%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap5:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
HarvestTrap:&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match HarvestTrap ...wait&lt;br /&gt;
match DisarmIdent unsuitable for harvesting&lt;br /&gt;
match HarvDrop been completely harvested&lt;br /&gt;
match HarvestTrap Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DropBlad bladder&lt;br /&gt;
match DropBlad blade&lt;br /&gt;
match DropCirc circle&lt;br /&gt;
match DropClay clay&lt;br /&gt;
match DropCrys crystal&lt;br /&gt;
match DropCube cube&lt;br /&gt;
match DropDisc disc&lt;br /&gt;
match DropFace face&lt;br /&gt;
match DropHamm hammer&lt;br /&gt;
match DropLeg leg&lt;br /&gt;
match DropNeed needle&lt;br /&gt;
match DropPin pin in your&lt;br /&gt;
match DropRes reservoir&lt;br /&gt;
match DropRune rune&lt;br /&gt;
match DropSeal seal&lt;br /&gt;
match DropSphere sphere&lt;br /&gt;
match DropSpring spring&lt;br /&gt;
match DropStrik striker&lt;br /&gt;
match DropStud studs&lt;br /&gt;
match DropTube tube&lt;br /&gt;
match DropVial vial&lt;br /&gt;
match HarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
HarvDone:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
DismantleBox:&lt;br /&gt;
goto DismantleBoxHarvest%H&lt;br /&gt;
&lt;br /&gt;
DismantleBoxHarvestYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleAnalyze0:&lt;br /&gt;
DismantleAnalyze1:&lt;br /&gt;
DismantleAnalyze2:&lt;br /&gt;
DismantleAnalyze3:&lt;br /&gt;
DismantleAnalyze4:&lt;br /&gt;
DismantleAnalyze:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match DismantleAnalyze ...wait&lt;br /&gt;
match DismantleHarvest already analyzed this trap&lt;br /&gt;
match DismantleBoxHarvestNo unsuitable for harvesting&lt;br /&gt;
match DismantleAnalyze%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleHarvest0:&lt;br /&gt;
DismantleHarvest1:&lt;br /&gt;
DismantleHarvest2:&lt;br /&gt;
DismantleHarvest3:&lt;br /&gt;
DismantleHarvest4:&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match DisHarvDone unsuitable for harvesting&lt;br /&gt;
match DismantleHarvest%c Roundtime&lt;br /&gt;
match DisHarvDrop been completely harvested&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisHarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DisDropBlad bladder&lt;br /&gt;
match DisDropBlad blade&lt;br /&gt;
match DisDropCirc circle&lt;br /&gt;
match DisDropClay clay&lt;br /&gt;
match DisDropCrys crystal&lt;br /&gt;
match DisDropCube cube&lt;br /&gt;
match DisDropDisc disc&lt;br /&gt;
match DisDropFace face&lt;br /&gt;
match DisDropHamm hammer&lt;br /&gt;
match DisDropLeg leg&lt;br /&gt;
match DisDropNeed needle&lt;br /&gt;
match DisDropPin pin in your&lt;br /&gt;
match DisDropRes reservoir&lt;br /&gt;
match DisDropRune rune&lt;br /&gt;
match DisDropSeal seal&lt;br /&gt;
match DisDropSphere sphere&lt;br /&gt;
match DisDropSpring spring&lt;br /&gt;
match DisDropStrik striker&lt;br /&gt;
match DisDropStud studs&lt;br /&gt;
match DisDropTube tube&lt;br /&gt;
match DisDropVial vial&lt;br /&gt;
match DisHarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisDropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest5:&lt;br /&gt;
DismantleAnalyze5:&lt;br /&gt;
DisHarvDone:&lt;br /&gt;
DismantleBoxHarvestNo:&lt;br /&gt;
put dismant my %B&lt;br /&gt;
pause 1&lt;br /&gt;
goto CheckEXP%X&lt;br /&gt;
&lt;br /&gt;
CheckEXPYes:&lt;br /&gt;
pause 1&lt;br /&gt;
put exp locks&lt;br /&gt;
match LocksMindLocked 33/3&lt;br /&gt;
match LocksMindLocked 34/3&lt;br /&gt;
match GlanceForBox /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckEXPNo:&lt;br /&gt;
goto GlanceForBox&lt;br /&gt;
&lt;br /&gt;
LocksMindLocked:&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Locksmithing mind locked ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done:&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All boxes open and looted! ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipArmor:&lt;br /&gt;
match EquipGlove gloves&lt;br /&gt;
match EquipGaunt gauntlet&lt;br /&gt;
match EquipSleeves sleeves&lt;br /&gt;
match EquipVamb vambraces&lt;br /&gt;
match EquipCowl cowl&lt;br /&gt;
match EquipMask mask&lt;br /&gt;
match EquipCap cap&lt;br /&gt;
match EquipHelm helm&lt;br /&gt;
match EquipBala balaclav&lt;br /&gt;
match EquipArmet armet&lt;br /&gt;
match EquipMorion morion&lt;br /&gt;
match EquipBascinet bascinet&lt;br /&gt;
match EquipBarbute barbute&lt;br /&gt;
match EquipBackplate backplate&lt;br /&gt;
match EquipFauld fauld&lt;br /&gt;
match EquipBreastplate breastplate&lt;br /&gt;
match EquipCuirass cuirass&lt;br /&gt;
match EquipPlate field plate&lt;br /&gt;
match EquipPlate half plate&lt;br /&gt;
match EquipPlate full plate&lt;br /&gt;
match EquipPlate fluted plate&lt;br /&gt;
match EquipCoat coat&lt;br /&gt;
match EquipJerkin jerkin&lt;br /&gt;
match EquipAvent aventail&lt;br /&gt;
match EquipMant mantle&lt;br /&gt;
match EquipTasset tasset&lt;br /&gt;
match EquipShield shield&lt;br /&gt;
match EquipTarge targe&lt;br /&gt;
match EquipSipar sipar&lt;br /&gt;
match EquipBuckler buckler&lt;br /&gt;
match EquipAegis aegis&lt;br /&gt;
match EquipVest vest&lt;br /&gt;
match EquipLorica lorica&lt;br /&gt;
match EquipShirt shirt&lt;br /&gt;
match EquipLeath leathers&lt;br /&gt;
match EquipHaub hauberk&lt;br /&gt;
match EquipRobe robe&lt;br /&gt;
match EquipLeatherArmor leather armor&lt;br /&gt;
match EquipGreav greaves&lt;br /&gt;
match EquipDone and a&lt;br /&gt;
match EquipDone and some&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %Z&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ReEquip:&lt;br /&gt;
put get my %s from my %Z&lt;br /&gt;
put wear my %s&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipDone:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All armor should be equipped.  Please double check! ***&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EquipLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Roundtime&amp;diff=503768</id>
		<title>Talk:Roundtime</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Roundtime&amp;diff=503768"/>
		<updated>2019-05-30T07:14:00Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: /* Effective Strength vs Weapon Weight Charts */   added 2 more values to 2H chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Crossbow Roundtime Reduction ==&lt;br /&gt;
Crossbow roundtimes are no longer reduced with higher skill and stats. I believe this change was made during the EXP updates when learning rates were normalized against loading roundtimes. I have removed the roundtime reduction lists from the main page. --[[User:KHELEK00|KHELEK00]] ([[User talk:KHELEK00|talk]]) 10:35, 16 May 2019 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Roundtime Research ==&lt;br /&gt;
&lt;br /&gt;
The previous formula was extremely convoluted (with 3 separate sides to the equation?)... to make things more clear and avoid this strange contradiction, I&#039;ve decided to do some research to get some current data.  To accomplish this, I&#039;ve crafted up a variety of weapons intending to check out roundtimes on each one for individuals with various strength, agility and skill levels.  Below is a listing of the data that I&#039;ve gathered as yet.  I&#039;ve found that agility does indeed (as suspected, despite the GM post) play a role in roundtime determination.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic conclusions:&#039;&#039;&#039;&lt;br /&gt;
:* The current chart that indicates minimum possible roundtimes is accurate.&lt;br /&gt;
:* Both strength and agility play a role in the roundtime equation.&lt;br /&gt;
:* Possible roundtimes are: 1/3/3, 2/4/4, 2/4/5, 3/5/6, 4/6/7, 5/8/9, 6/8/9, 7/9/9, and 8/9/9  (for feint/slice/chop).&lt;br /&gt;
:* Blunts share the same roundtimes with their same-weight edged equivalents.&lt;br /&gt;
&lt;br /&gt;
I have data for 16 or 17 weapons of various stones (approx. 4 per each weapon class).&lt;br /&gt;
&lt;br /&gt;
The old RT formula is here:&lt;br /&gt;
[[Image:Effective_Strength_formula.png]]&lt;br /&gt;
&lt;br /&gt;
The problem that I have with it is the use of the back-end.  Logically, an Effective Strength should be an input that gets modified somehow to produce the actual roundtime that you&#039;re receiving... but here it happens a bit backwards.  &#039;&#039;&#039;I believe that since both STR and AGI are involved, however, that the center and left side is likely accurate.&#039;&#039;&#039;  I think what we need, then, is the STR/AGI conversion into Effective Strength, then a comparison of that Effective Strength to the weight of the weapon, producing expected roundtimes.&lt;br /&gt;
&lt;br /&gt;
This still leads to a problem in that it doesn&#039;t help us know the breakpoints where roundtime goes down... thus, to be fully inclusive (and accessible), we would need a table of STONES versus EFFECTIVE STRENGTH showing projected RTs, with the caveat of minimum RTs possible per weapon class. ...which does throw a wrench in things (a 27 stone HE broadsword is 3/5/6 for someone with 24STR/22AGI all the way up to 36STR/22AGI, whereas a 26 stone ME Gladius is 2/4/4 through that entire range).  As such, we may need four separate tables.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the list of description-to-numeral conversion to assist with the Effective Strength equation as needed:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number !! Description&lt;br /&gt;
|-&lt;br /&gt;
|0||not&lt;br /&gt;
|-&lt;br /&gt;
|1||terribly&lt;br /&gt;
|-&lt;br /&gt;
|2||dismally&lt;br /&gt;
|-&lt;br /&gt;
|3||poorly&lt;br /&gt;
|-&lt;br /&gt;
|4||inadequately&lt;br /&gt;
|-&lt;br /&gt;
|5||fairly&lt;br /&gt;
|-&lt;br /&gt;
|6||decently&lt;br /&gt;
|-&lt;br /&gt;
|7||reasonably&lt;br /&gt;
|-&lt;br /&gt;
|8||soundly&lt;br /&gt;
|-&lt;br /&gt;
|9||well&lt;br /&gt;
|-&lt;br /&gt;
|10||very well&lt;br /&gt;
|-&lt;br /&gt;
|11||extremely well&lt;br /&gt;
|-&lt;br /&gt;
|12||excellently&lt;br /&gt;
|-&lt;br /&gt;
|13||superbly&lt;br /&gt;
|-&lt;br /&gt;
|14||incredibly&lt;br /&gt;
|-&lt;br /&gt;
|15||amazingly&lt;br /&gt;
|-&lt;br /&gt;
|16||unbelievably&lt;br /&gt;
|-&lt;br /&gt;
|17||perfectly&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Here&#039;s my preliminary attempt:&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Effective Strength vs Weapon Weight Charts ===&lt;br /&gt;
For something specific to your character, see the link to the Google Sheet at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effective Strength Reference Chart:  Assuming the weapon is Decently/Decently...&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! STR/AGI&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;/center&amp;gt; || 27 / 24&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 34 / 26&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;35&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 38 / 32&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;40&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 40 / 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;45&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 50 / 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;50&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 55 / 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;55&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 60 / 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;60&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 60 / 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Weapons&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 10 stone !! 15 stone !! 21 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;22-24&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 1/3/3 || 1/3/3 || 1/3/3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;25-30&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 1/2-3/2-3** || 1/2-3/2-3** || 1/2-3/3**&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;48&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || 1/2-3/2-3**&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Light Weapons have an inherent variability at minimum RT between 2 and 3 seconds.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Medium Weapons&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime attained.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 21 stone !! 26 stone !! 31 stone !! 40 stone !! 45 stone!! 55 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;18-21&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  ||  || || || 4/5/6 ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;22-26&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/4 || 2/4/4 || 2/4/4 || 3/4/5 || ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;27-30&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/4 || 2/4/4 || 2/4/4 || 2/4/4 || ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;32-35&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 1/3/3 || 1/3/4 || 1/3/4 || 2/4/4 || ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;36-38&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || 1/3/3 || 1/3/3 || 1/3/4 || 1/3/4 ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;46-47&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || * || 1/3/3 || || 3/4/6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;52-53&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || * || *  || ?? ||  2/3/5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Effective Strength vs. Weapon Weight: Heavy Weapons&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime attained.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 27 stone !! 40 stone !! 45 stone !! 50 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;14-15&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| ??? || ??? || 6/8/9 || ???&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;22-25&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 3/5/6 || 4/6/7 || 4/6/7 || 5/7/8&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;26-28&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 3/5/6 || 3/5/6 || 4/6/7 || 4/6/7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;32-34&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/5 || 3/5/6 || 3/5/6 || 3/5/6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;35-38&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/4 || 3/5/6 || 3/5/6 || 3/5/6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;40-45&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || ??? || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;46-48&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || 2/4/4 || 2/4/4 || 2/4/5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;59-64&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || * || 2/4/4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Twohanded Weapons (including polearms and staves)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 35 stone !! 40 stone !! 45 stone !! 58 stone !! 65 stone !! 75 stone !! 90 stone !! 100 stone !! 113 stone !! 124 stone !! 125 stone !! 135 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;14-15&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 4/6/7 || ?? || 6/8/9 || ?? || ?? || 8/9/9 || 8/9/9 || ||  8/9/9 ||  ||  || 8/9/9 &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;18-22&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 4/6/7  || 5/7/8 || ?? || 6/8/9 || 7/9/9 || ?? || 8/9/9 ||  || || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;23-24&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ?? || 6/8/9 || 6/8/9 || ?? || 7/9/9 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;25-26&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || 4/6/7 || 5/7/8 || 6/8/9 || 6/8/9 || 7/9/9 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;27-28&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ?? || 5/7/8 || 5/7/8 || ?? || 7/9/9 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;29-34&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || 3/5/6 || 4/6/7 || 5/7/8 || ?? || 6/8/9 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;35-38&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ?? || 4/6/7 || 4/6/7 || 4/6/7 || 5/7/8 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;40-45&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| || 2/4/5 || ?? || 3/5/6 || 3/5/6 || ?? || 4/6/7 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;46-48&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ?? || 3/5/6 || 3/5/6 || ?? || 3/5/6 ||  ||   ||   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;52-53&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ?? || ?? || ?? || ?? || ?? || 3/5/6 ||   || 2/3/5 || 4/6/7 ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;59-64&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ?? || 2/4/5 || 2/4/5 || ?? || 3/5/6   || ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;70-73&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ?? || * || * || ?? || 2/4/5 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;83-87&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ?? || * || * || ?? || * ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note: I included the final two columns in hopes that people can help fill those in in time - my data is off for those two weights due to poor construction and the Suit/Balance effecting things.&lt;br /&gt;
[[User:KASHNA|KASHNA]] ([[User talk:KASHNA|talk]]) 21:27, 19 July 2016 (CDT)  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Google Sheet for Effective Strength and Roundtimes ==&lt;br /&gt;
&lt;br /&gt;
I have created a Google Sheet to assist in determining one&#039;s Effective Strength and roundtimes according to the formula above.  [https://docs.google.com/spreadsheets/d/1H7Ctpupt2APjltS0W4TBr1S5ZFt24k7ERxj9LseQ-qo/edit?usp=sharing Click Here To Access Google Sheet]    .   .   [[User:KASHNA|KASHNA]] ([[User talk:KASHNA|talk]]) 01:19, 30 May 2019 (CDT)&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Roundtime&amp;diff=503767</id>
		<title>Talk:Roundtime</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Roundtime&amp;diff=503767"/>
		<updated>2019-05-30T07:00:37Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: added a few more data points to twohanded weapons / removed note regarding kind of weapon on several entries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Crossbow Roundtime Reduction ==&lt;br /&gt;
Crossbow roundtimes are no longer reduced with higher skill and stats. I believe this change was made during the EXP updates when learning rates were normalized against loading roundtimes. I have removed the roundtime reduction lists from the main page. --[[User:KHELEK00|KHELEK00]] ([[User talk:KHELEK00|talk]]) 10:35, 16 May 2019 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Roundtime Research ==&lt;br /&gt;
&lt;br /&gt;
The previous formula was extremely convoluted (with 3 separate sides to the equation?)... to make things more clear and avoid this strange contradiction, I&#039;ve decided to do some research to get some current data.  To accomplish this, I&#039;ve crafted up a variety of weapons intending to check out roundtimes on each one for individuals with various strength, agility and skill levels.  Below is a listing of the data that I&#039;ve gathered as yet.  I&#039;ve found that agility does indeed (as suspected, despite the GM post) play a role in roundtime determination.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic conclusions:&#039;&#039;&#039;&lt;br /&gt;
:* The current chart that indicates minimum possible roundtimes is accurate.&lt;br /&gt;
:* Both strength and agility play a role in the roundtime equation.&lt;br /&gt;
:* Possible roundtimes are: 1/3/3, 2/4/4, 2/4/5, 3/5/6, 4/6/7, 5/8/9, 6/8/9, 7/9/9, and 8/9/9  (for feint/slice/chop).&lt;br /&gt;
:* Blunts share the same roundtimes with their same-weight edged equivalents.&lt;br /&gt;
&lt;br /&gt;
I have data for 16 or 17 weapons of various stones (approx. 4 per each weapon class).&lt;br /&gt;
&lt;br /&gt;
The old RT formula is here:&lt;br /&gt;
[[Image:Effective_Strength_formula.png]]&lt;br /&gt;
&lt;br /&gt;
The problem that I have with it is the use of the back-end.  Logically, an Effective Strength should be an input that gets modified somehow to produce the actual roundtime that you&#039;re receiving... but here it happens a bit backwards.  &#039;&#039;&#039;I believe that since both STR and AGI are involved, however, that the center and left side is likely accurate.&#039;&#039;&#039;  I think what we need, then, is the STR/AGI conversion into Effective Strength, then a comparison of that Effective Strength to the weight of the weapon, producing expected roundtimes.&lt;br /&gt;
&lt;br /&gt;
This still leads to a problem in that it doesn&#039;t help us know the breakpoints where roundtime goes down... thus, to be fully inclusive (and accessible), we would need a table of STONES versus EFFECTIVE STRENGTH showing projected RTs, with the caveat of minimum RTs possible per weapon class. ...which does throw a wrench in things (a 27 stone HE broadsword is 3/5/6 for someone with 24STR/22AGI all the way up to 36STR/22AGI, whereas a 26 stone ME Gladius is 2/4/4 through that entire range).  As such, we may need four separate tables.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the list of description-to-numeral conversion to assist with the Effective Strength equation as needed:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number !! Description&lt;br /&gt;
|-&lt;br /&gt;
|0||not&lt;br /&gt;
|-&lt;br /&gt;
|1||terribly&lt;br /&gt;
|-&lt;br /&gt;
|2||dismally&lt;br /&gt;
|-&lt;br /&gt;
|3||poorly&lt;br /&gt;
|-&lt;br /&gt;
|4||inadequately&lt;br /&gt;
|-&lt;br /&gt;
|5||fairly&lt;br /&gt;
|-&lt;br /&gt;
|6||decently&lt;br /&gt;
|-&lt;br /&gt;
|7||reasonably&lt;br /&gt;
|-&lt;br /&gt;
|8||soundly&lt;br /&gt;
|-&lt;br /&gt;
|9||well&lt;br /&gt;
|-&lt;br /&gt;
|10||very well&lt;br /&gt;
|-&lt;br /&gt;
|11||extremely well&lt;br /&gt;
|-&lt;br /&gt;
|12||excellently&lt;br /&gt;
|-&lt;br /&gt;
|13||superbly&lt;br /&gt;
|-&lt;br /&gt;
|14||incredibly&lt;br /&gt;
|-&lt;br /&gt;
|15||amazingly&lt;br /&gt;
|-&lt;br /&gt;
|16||unbelievably&lt;br /&gt;
|-&lt;br /&gt;
|17||perfectly&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Here&#039;s my preliminary attempt:&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Effective Strength vs Weapon Weight Charts ===&lt;br /&gt;
For something specific to your character, see the link to the Google Sheet at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effective Strength Reference Chart:  Assuming the weapon is Decently/Decently...&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! STR/AGI&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;/center&amp;gt; || 27 / 24&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 34 / 26&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;35&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 38 / 32&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;40&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 40 / 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;45&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 50 / 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;50&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 55 / 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;55&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 60 / 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;60&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 60 / 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Weapons&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 10 stone !! 15 stone !! 21 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;22-24&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 1/3/3 || 1/3/3 || 1/3/3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;25-30&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 1/2-3/2-3** || 1/2-3/2-3** || 1/2-3/3**&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;48&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || 1/2-3/2-3**&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Light Weapons have an inherent variability at minimum RT between 2 and 3 seconds.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Medium Weapons&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime attained.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 21 stone !! 26 stone !! 31 stone !! 40 stone !! 45 stone!! 55 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;18-21&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  ||  || || || 4/5/6 ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;22-26&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/4 || 2/4/4 || 2/4/4 || 3/4/5 || ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;27-30&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/4 || 2/4/4 || 2/4/4 || 2/4/4 || ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;32-35&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 1/3/3 || 1/3/4 || 1/3/4 || 2/4/4 || ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;36-38&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || 1/3/3 || 1/3/3 || 1/3/4 || 1/3/4 ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;46-47&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || * || 1/3/3 || || 3/4/6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;52-53&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || * || *  || ?? ||  2/3/5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Effective Strength vs. Weapon Weight: Heavy Weapons&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime attained.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 27 stone !! 40 stone !! 45 stone !! 50 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;14-15&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| ??? || ??? || 6/8/9 || ???&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;22-25&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 3/5/6 || 4/6/7 || 4/6/7 || 5/7/8&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;26-28&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 3/5/6 || 3/5/6 || 4/6/7 || 4/6/7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;32-34&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/5 || 3/5/6 || 3/5/6 || 3/5/6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;35-38&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/4 || 3/5/6 || 3/5/6 || 3/5/6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;40-45&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || ??? || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;46-48&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || 2/4/4 || 2/4/4 || 2/4/5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;59-64&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || * || 2/4/4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Twohanded Weapons (including polearms and staves)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 35 stone !! 40 stone !! 45 stone !! 58 stone !! 65 stone !! 75 stone !! 90 stone !! 100 stone !! 113 stone !! 124 stone !! 125 stone !! 135 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;14-15&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 4/6/7 || ?? || 6/8/9 || ?? || ?? || 8/9/9 || 8/9/9 || ||  8/9/9 ||  ||  || 8/9/9 &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;18-22&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 4/6/7  || 5/7/8 || ?? || 6/8/9 || 7/9/9 || ?? || 8/9/9 ||  || || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;23-24&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ?? || 6/8/9 || 6/8/9 || ?? || 7/9/9 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;25-26&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ?? || 5/7/8 || 6/8/9 || ?? || 7/9/9 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;27-28&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ?? || 5/7/8 || 5/7/8 || ?? || 7/9/9 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;29-34&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || 3/5/6 || 4/6/7 || 5/7/8 || ?? || 6/8/9 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;35-38&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ?? || 4/6/7 || 4/6/7 || 4/6/7 || 5/7/8 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;40-45&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| || 2/4/5 || ?? || 3/5/6 || 3/5/6 || ?? || 4/6/7 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;46-48&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ?? || 3/5/6 || 3/5/6 || ?? || 3/5/6 ||  ||   ||   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;52-53&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ?? || ?? || ?? || ?? || ?? || 3/5/6 ||   || 2/3/5 || 4/6/7 ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;59-64&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ?? || 2/4/5 || 2/4/5 || ?? || 3/5/6   || ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;70-73&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ?? || * || * || ?? || 2/4/5 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;83-87&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ?? || * || * || ?? || * ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note: I included the final two columns in hopes that people can help fill those in in time - my data is off for those two weights due to poor construction and the Suit/Balance effecting things.&lt;br /&gt;
[[User:KASHNA|KASHNA]] ([[User talk:KASHNA|talk]]) 21:27, 19 July 2016 (CDT)  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Google Sheet for Effective Strength and Roundtimes ==&lt;br /&gt;
&lt;br /&gt;
I have created a Google Sheet to assist in determining one&#039;s Effective Strength and roundtimes according to the formula above.  [https://docs.google.com/spreadsheets/d/1H7Ctpupt2APjltS0W4TBr1S5ZFt24k7ERxj9LseQ-qo/edit?usp=sharing Click Here To Access Google Sheet]    .   .   [[User:KASHNA|KASHNA]] ([[User talk:KASHNA|talk]]) 01:19, 30 May 2019 (CDT)&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Roundtime&amp;diff=503765</id>
		<title>Talk:Roundtime</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Roundtime&amp;diff=503765"/>
		<updated>2019-05-30T06:19:54Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: /* Google Sheet for Effective Strength and Roundtimes */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Crossbow Roundtime Reduction ==&lt;br /&gt;
Crossbow roundtimes are no longer reduced with higher skill and stats. I believe this change was made during the EXP updates when learning rates were normalized against loading roundtimes. I have removed the roundtime reduction lists from the main page. --[[User:KHELEK00|KHELEK00]] ([[User talk:KHELEK00|talk]]) 10:35, 16 May 2019 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Roundtime Research ==&lt;br /&gt;
&lt;br /&gt;
The previous formula was extremely convoluted (with 3 separate sides to the equation?)... to make things more clear and avoid this strange contradiction, I&#039;ve decided to do some research to get some current data.  To accomplish this, I&#039;ve crafted up a variety of weapons intending to check out roundtimes on each one for individuals with various strength, agility and skill levels.  Below is a listing of the data that I&#039;ve gathered as yet.  I&#039;ve found that agility does indeed (as suspected, despite the GM post) play a role in roundtime determination.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic conclusions:&#039;&#039;&#039;&lt;br /&gt;
:* The current chart that indicates minimum possible roundtimes is accurate.&lt;br /&gt;
:* Both strength and agility play a role in the roundtime equation.&lt;br /&gt;
:* Possible roundtimes are: 1/3/3, 2/4/4, 2/4/5, 3/5/6, 4/6/7, 5/8/9, 6/8/9, 7/9/9, and 8/9/9  (for feint/slice/chop).&lt;br /&gt;
:* Blunts share the same roundtimes with their same-weight edged equivalents.&lt;br /&gt;
&lt;br /&gt;
I have data for 16 or 17 weapons of various stones (approx. 4 per each weapon class).&lt;br /&gt;
&lt;br /&gt;
The old RT formula is here:&lt;br /&gt;
[[Image:Effective_Strength_formula.png]]&lt;br /&gt;
&lt;br /&gt;
The problem that I have with it is the use of the back-end.  Logically, an Effective Strength should be an input that gets modified somehow to produce the actual roundtime that you&#039;re receiving... but here it happens a bit backwards.  &#039;&#039;&#039;I believe that since both STR and AGI are involved, however, that the center and left side is likely accurate.&#039;&#039;&#039;  I think what we need, then, is the STR/AGI conversion into Effective Strength, then a comparison of that Effective Strength to the weight of the weapon, producing expected roundtimes.&lt;br /&gt;
&lt;br /&gt;
This still leads to a problem in that it doesn&#039;t help us know the breakpoints where roundtime goes down... thus, to be fully inclusive (and accessible), we would need a table of STONES versus EFFECTIVE STRENGTH showing projected RTs, with the caveat of minimum RTs possible per weapon class. ...which does throw a wrench in things (a 27 stone HE broadsword is 3/5/6 for someone with 24STR/22AGI all the way up to 36STR/22AGI, whereas a 26 stone ME Gladius is 2/4/4 through that entire range).  As such, we may need four separate tables.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the list of description-to-numeral conversion to assist with the Effective Strength equation as needed:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number !! Description&lt;br /&gt;
|-&lt;br /&gt;
|0||not&lt;br /&gt;
|-&lt;br /&gt;
|1||terribly&lt;br /&gt;
|-&lt;br /&gt;
|2||dismally&lt;br /&gt;
|-&lt;br /&gt;
|3||poorly&lt;br /&gt;
|-&lt;br /&gt;
|4||inadequately&lt;br /&gt;
|-&lt;br /&gt;
|5||fairly&lt;br /&gt;
|-&lt;br /&gt;
|6||decently&lt;br /&gt;
|-&lt;br /&gt;
|7||reasonably&lt;br /&gt;
|-&lt;br /&gt;
|8||soundly&lt;br /&gt;
|-&lt;br /&gt;
|9||well&lt;br /&gt;
|-&lt;br /&gt;
|10||very well&lt;br /&gt;
|-&lt;br /&gt;
|11||extremely well&lt;br /&gt;
|-&lt;br /&gt;
|12||excellently&lt;br /&gt;
|-&lt;br /&gt;
|13||superbly&lt;br /&gt;
|-&lt;br /&gt;
|14||incredibly&lt;br /&gt;
|-&lt;br /&gt;
|15||amazingly&lt;br /&gt;
|-&lt;br /&gt;
|16||unbelievably&lt;br /&gt;
|-&lt;br /&gt;
|17||perfectly&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Here&#039;s my preliminary attempt:&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Effective Strength vs Weapon Weight Charts ===&lt;br /&gt;
&#039;&#039;&#039;Effective Strength Reference Chart:  Assuming the weapon is Decently/Decently...&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! STR/AGI&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;/center&amp;gt; || 27 / 24&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 34 / 26&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;35&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 38 / 32&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;40&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 40 / 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;45&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 50 / 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;50&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 55 / 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;55&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 60 / 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;60&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 60 / 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Weapons&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 10 stone !! 15 stone !! 21 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;22-24&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 1/3/3 || 1/3/3 || 1/3/3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;25-30&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 1/2-3/2-3** || 1/2-3/2-3** || 1/2-3/3**&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;48&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || 1/2-3/2-3**&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Light Weapons have an inherent variability at minimum RT between 2 and 3 seconds.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Medium Weapons&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime attained.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 21 stone !! 26 stone !! 31 stone !! 40 stone !! 45 stone!! 55 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;18-21&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  ||  || || || 4/5/6 ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;22-26&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/4 || 2/4/4 || 2/4/4 || 3/4/5 || ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;27-30&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/4 || 2/4/4 || 2/4/4 || 2/4/4 || ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;32-35&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 1/3/3 || 1/3/4 || 1/3/4 || 2/4/4 || ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;36-38&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || 1/3/3 || 1/3/3 || 1/3/4 || 1/3/4 ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;46-47&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || * || 1/3/3 || || 3/4/6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;52-53&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || * || *  || ?? ||  2/3/5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Effective Strength vs. Weapon Weight: Heavy Weapons&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime attained.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 27 stone !! 40 stone !! 45 stone !! 50 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;14-15&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| ??? || ??? || 6/8/9 || ???&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;22-25&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 3/5/6 || 4/6/7 || 4/6/7 || 5/7/8&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;26-28&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 3/5/6 || 3/5/6 || 4/6/7 || 4/6/7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;32-34&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/5 || 3/5/6 || 3/5/6 || 3/5/6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;35-38&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/4 || 3/5/6 || 3/5/6 || 3/5/6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;40-45&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || ??? || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;46-48&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || 2/4/4 || 2/4/4 || 2/4/5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;59-64&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || * || 2/4/4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Twohanded Weapons (including polearms and staves)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 35 stone !! 40 stone !! 45 stone !!58 stone !! 65 stone !! 75 stone !! 90 stone !! 100 stone !! 113 stone !! 124 stone !! 125 stone !! 135 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;14-15&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 4/6/7 || ??? || 6/8/9 || ??? || ??? || 8/9/9 || 8/9/9 || ||  8/9/9 ||  ||  || 8/9/9 &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;18-22&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 4/6/7  || 5/7/8 || ??? || 6/8/9 || 7/9/9 || ??? || 8/9/9 ||  || || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;23-24&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ??? || 6/8/9 || 6/8/9 || ??? || 7/9/9 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;25-26&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ??? || 5/7/8 || 6/8/9 || ??? || 7/9/9 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;27-28&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ??? || 5/7/8 || 5/7/8 || ??? || 7/9/9 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;29-34&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ??? || 4/6/7 || 5/7/8 || ??? || 6/8/9 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;35-38&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ??? || 3/5/6 || 4/6/7 || ??? || 5/7/8 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;40-45&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| || 2/4/5 || ??? || 3/5/6 || 3/5/6 || ??? || 4/6/7 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;46-48&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ??? || 3/5/6 || 3/5/6 || ??? || 3/5/6 ||  ||   ||   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;52-53&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ??? || ?? || ?? || ??? || ?? || 3/5/6 (pike) ||   ||   2/3/5 (greatsword) || 4/6/7 (zweihander) ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;59-64&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ??? || 2/4/5 || 2/4/5 || ??? || 3/5/6   || ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;70-73&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ??? || * || * || ??? || 2/4/5 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;83-87&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ??? || * || * || ??? || * ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note: I included the final two columns in hopes that people can help fill those in in time - my data is off for those two weights due to poor construction and the Suit/Balance effecting things.&lt;br /&gt;
[[User:KASHNA|KASHNA]] ([[User talk:KASHNA|talk]]) 21:27, 19 July 2016 (CDT)  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Google Sheet for Effective Strength and Roundtimes ==&lt;br /&gt;
&lt;br /&gt;
I have created a Google Sheet to assist in determining one&#039;s Effective Strength and roundtimes according to the formula above.  [https://docs.google.com/spreadsheets/d/1H7Ctpupt2APjltS0W4TBr1S5ZFt24k7ERxj9LseQ-qo/edit?usp=sharing Click Here To Access Google Sheet]    .   .   [[User:KASHNA|KASHNA]] ([[User talk:KASHNA|talk]]) 01:19, 30 May 2019 (CDT)&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Roundtime&amp;diff=503764</id>
		<title>Talk:Roundtime</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Roundtime&amp;diff=503764"/>
		<updated>2019-05-30T06:15:08Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: removed superfluous wording from my own previous entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Crossbow Roundtime Reduction ==&lt;br /&gt;
Crossbow roundtimes are no longer reduced with higher skill and stats. I believe this change was made during the EXP updates when learning rates were normalized against loading roundtimes. I have removed the roundtime reduction lists from the main page. --[[User:KHELEK00|KHELEK00]] ([[User talk:KHELEK00|talk]]) 10:35, 16 May 2019 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Roundtime Research ==&lt;br /&gt;
&lt;br /&gt;
The previous formula was extremely convoluted (with 3 separate sides to the equation?)... to make things more clear and avoid this strange contradiction, I&#039;ve decided to do some research to get some current data.  To accomplish this, I&#039;ve crafted up a variety of weapons intending to check out roundtimes on each one for individuals with various strength, agility and skill levels.  Below is a listing of the data that I&#039;ve gathered as yet.  I&#039;ve found that agility does indeed (as suspected, despite the GM post) play a role in roundtime determination.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic conclusions:&#039;&#039;&#039;&lt;br /&gt;
:* The current chart that indicates minimum possible roundtimes is accurate.&lt;br /&gt;
:* Both strength and agility play a role in the roundtime equation.&lt;br /&gt;
:* Possible roundtimes are: 1/3/3, 2/4/4, 2/4/5, 3/5/6, 4/6/7, 5/8/9, 6/8/9, 7/9/9, and 8/9/9  (for feint/slice/chop).&lt;br /&gt;
:* Blunts share the same roundtimes with their same-weight edged equivalents.&lt;br /&gt;
&lt;br /&gt;
I have data for 16 or 17 weapons of various stones (approx. 4 per each weapon class).&lt;br /&gt;
&lt;br /&gt;
The old RT formula is here:&lt;br /&gt;
[[Image:Effective_Strength_formula.png]]&lt;br /&gt;
&lt;br /&gt;
The problem that I have with it is the use of the back-end.  Logically, an Effective Strength should be an input that gets modified somehow to produce the actual roundtime that you&#039;re receiving... but here it happens a bit backwards.  &#039;&#039;&#039;I believe that since both STR and AGI are involved, however, that the center and left side is likely accurate.&#039;&#039;&#039;  I think what we need, then, is the STR/AGI conversion into Effective Strength, then a comparison of that Effective Strength to the weight of the weapon, producing expected roundtimes.&lt;br /&gt;
&lt;br /&gt;
This still leads to a problem in that it doesn&#039;t help us know the breakpoints where roundtime goes down... thus, to be fully inclusive (and accessible), we would need a table of STONES versus EFFECTIVE STRENGTH showing projected RTs, with the caveat of minimum RTs possible per weapon class. ...which does throw a wrench in things (a 27 stone HE broadsword is 3/5/6 for someone with 24STR/22AGI all the way up to 36STR/22AGI, whereas a 26 stone ME Gladius is 2/4/4 through that entire range).  As such, we may need four separate tables.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the list of description-to-numeral conversion to assist with the Effective Strength equation as needed:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number !! Description&lt;br /&gt;
|-&lt;br /&gt;
|0||not&lt;br /&gt;
|-&lt;br /&gt;
|1||terribly&lt;br /&gt;
|-&lt;br /&gt;
|2||dismally&lt;br /&gt;
|-&lt;br /&gt;
|3||poorly&lt;br /&gt;
|-&lt;br /&gt;
|4||inadequately&lt;br /&gt;
|-&lt;br /&gt;
|5||fairly&lt;br /&gt;
|-&lt;br /&gt;
|6||decently&lt;br /&gt;
|-&lt;br /&gt;
|7||reasonably&lt;br /&gt;
|-&lt;br /&gt;
|8||soundly&lt;br /&gt;
|-&lt;br /&gt;
|9||well&lt;br /&gt;
|-&lt;br /&gt;
|10||very well&lt;br /&gt;
|-&lt;br /&gt;
|11||extremely well&lt;br /&gt;
|-&lt;br /&gt;
|12||excellently&lt;br /&gt;
|-&lt;br /&gt;
|13||superbly&lt;br /&gt;
|-&lt;br /&gt;
|14||incredibly&lt;br /&gt;
|-&lt;br /&gt;
|15||amazingly&lt;br /&gt;
|-&lt;br /&gt;
|16||unbelievably&lt;br /&gt;
|-&lt;br /&gt;
|17||perfectly&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Here&#039;s my preliminary attempt:&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Effective Strength vs Weapon Weight Charts ===&lt;br /&gt;
&#039;&#039;&#039;Effective Strength Reference Chart:  Assuming the weapon is Decently/Decently...&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! STR/AGI&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;/center&amp;gt; || 27 / 24&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 34 / 26&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;35&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 38 / 32&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;40&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 40 / 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;45&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 50 / 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;50&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 55 / 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;55&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 60 / 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;60&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 60 / 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Weapons&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 10 stone !! 15 stone !! 21 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;22-24&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 1/3/3 || 1/3/3 || 1/3/3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;25-30&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 1/2-3/2-3** || 1/2-3/2-3** || 1/2-3/3**&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;48&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || 1/2-3/2-3**&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Light Weapons have an inherent variability at minimum RT between 2 and 3 seconds.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Medium Weapons&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime attained.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 21 stone !! 26 stone !! 31 stone !! 40 stone !! 45 stone!! 55 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;18-21&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  ||  || || || 4/5/6 ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;22-26&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/4 || 2/4/4 || 2/4/4 || 3/4/5 || ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;27-30&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/4 || 2/4/4 || 2/4/4 || 2/4/4 || ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;32-35&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 1/3/3 || 1/3/4 || 1/3/4 || 2/4/4 || ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;36-38&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || 1/3/3 || 1/3/3 || 1/3/4 || 1/3/4 ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;46-47&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || * || 1/3/3 || || 3/4/6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;52-53&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || * || *  || ?? ||  2/3/5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Effective Strength vs. Weapon Weight: Heavy Weapons&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime attained.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 27 stone !! 40 stone !! 45 stone !! 50 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;14-15&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| ??? || ??? || 6/8/9 || ???&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;22-25&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 3/5/6 || 4/6/7 || 4/6/7 || 5/7/8&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;26-28&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 3/5/6 || 3/5/6 || 4/6/7 || 4/6/7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;32-34&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/5 || 3/5/6 || 3/5/6 || 3/5/6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;35-38&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/4 || 3/5/6 || 3/5/6 || 3/5/6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;40-45&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || ??? || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;46-48&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || 2/4/4 || 2/4/4 || 2/4/5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;59-64&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || * || 2/4/4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Twohanded Weapons (including polearms and staves)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 35 stone !! 40 stone !! 45 stone !!58 stone !! 65 stone !! 75 stone !! 90 stone !! 100 stone !! 113 stone !! 124 stone !! 125 stone !! 135 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;14-15&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 4/6/7 || ??? || 6/8/9 || ??? || ??? || 8/9/9 || 8/9/9 || ||  8/9/9 ||  ||  || 8/9/9 &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;18-22&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 4/6/7  || 5/7/8 || ??? || 6/8/9 || 7/9/9 || ??? || 8/9/9 ||  || || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;23-24&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ??? || 6/8/9 || 6/8/9 || ??? || 7/9/9 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;25-26&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ??? || 5/7/8 || 6/8/9 || ??? || 7/9/9 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;27-28&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ??? || 5/7/8 || 5/7/8 || ??? || 7/9/9 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;29-34&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ??? || 4/6/7 || 5/7/8 || ??? || 6/8/9 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;35-38&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ??? || 3/5/6 || 4/6/7 || ??? || 5/7/8 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;40-45&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| || 2/4/5 || ??? || 3/5/6 || 3/5/6 || ??? || 4/6/7 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;46-48&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ??? || 3/5/6 || 3/5/6 || ??? || 3/5/6 ||  ||   ||   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;52-53&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ??? || ?? || ?? || ??? || ?? || 3/5/6 (pike) ||   ||   2/3/5 (greatsword) || 4/6/7 (zweihander) ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;59-64&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ??? || 2/4/5 || 2/4/5 || ??? || 3/5/6   || ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;70-73&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ??? || * || * || ??? || 2/4/5 ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;83-87&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ??? || * || * || ??? || * ||  ||   ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note: I included the final two columns in hopes that people can help fill those in in time - my data is off for those two weights due to poor construction and the Suit/Balance effecting things.&lt;br /&gt;
[[User:KASHNA|KASHNA]] ([[User talk:KASHNA|talk]]) 21:27, 19 July 2016 (CDT)  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Pound_*KS*_(script)&amp;diff=503732</id>
		<title>Pound *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Pound_*KS*_(script)&amp;diff=503732"/>
		<updated>2019-05-28T02:53:15Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Crafting, Forging&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
== What This Script Does ==&lt;br /&gt;
This is an extremely comprehensive forging script intended to serve all three of the forging disciplines: [[Weaponsmithing]], [[Blacksmithing]], and [[Armorsmithing]].  In total it will:&amp;lt;br&amp;gt;&lt;br /&gt;
:1.  Verify if you wish to just use a steel ingot (I use a steel-alloy for my work orders) or not.&lt;br /&gt;
::*If you choose NOPE, it will then set your new chosen ingot as the one to be used.&lt;br /&gt;
::*If there’s an ingot on the anvil already, prompts along the way will let that one be used instead.&amp;lt;br&amp;gt;&lt;br /&gt;
:2.  Verify which book you’re going to use, and if you’re doing this for a work-order or not.&lt;br /&gt;
::*If it’s for a work-order, it will run through, without prompts, until the work-order is complete.  The exception to this is if you’re missing a necessary component – it will prompt you, but won’t stop the script so that it’s easy to resume forging once you’ve acquired the item in question.&amp;lt;br&amp;gt;&lt;br /&gt;
:3.  Reads through your profession book, determines the item being crafted, and the special actions or components required to forge it.&amp;lt;br&amp;gt;&lt;br /&gt;
:4.  Alerts you, via text, when your crafting is complete (either single-session, or work-order, depending upon which was selected.&lt;br /&gt;
:5.  If not crafing for a work-order, it automatically continues on to temper the item.&lt;br /&gt;
:6.  After tempering, it will either be done (for Blacksmithing), or ask if you would like to complete one of the other enhancements as well (not yet implemented for Armorsmithing).&lt;br /&gt;
:7   If you would like to use this script for Honing or Balancing, simply start the script as &amp;quot;.Pound balance SCIMITAR&amp;quot; or whatever item you wish to enhance.  Current options are &amp;quot;temper&amp;quot;, &amp;quot;balance&amp;quot;, and &amp;quot;hone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Using It For The First Time ==&lt;br /&gt;
This script makes extremely heavy use of variables.  The first page or so of the script will guide you through the necessary initial setup for your tools and tool containers.  This is due to the wide variation in tools and containers (sometimes the tool is straight-up wearable!) out there - my apologies for the grunt work!  Thankfully, you&#039;ll only have to do this initially (or when you purchase a new container for your forging goods!).  It should also be noted that there will be a fair bit of scroll when you actually use the script, as it sets/confirms each of these variables.  It is initially set up for my own personal use, with a Forger&#039;s Belt and a Forging Kit.  If that&#039;s your setup, then you won&#039;t need to change a thing (or at least not much)!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After you’ve done that and flipped the setting for using a Maker&#039;s Mark (or not), to start the script, just hold your profession book in one hand, with it open to the correct page, and type &#039;&#039;&#039;.Pound&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you should like to forge something that is &#039;&#039;not&#039;&#039; for a work-order, &#039;&#039;but you have a currently outstanding work-order&#039;&#039;, simply take your logbook, put it into a container that you will not be using and &#039;&#039;close that container&#039;&#039;.  Failure to do so will mean that you will be crafting said item in a continuous circuit until the script is aborted.&lt;br /&gt;
&lt;br /&gt;
== Regarding Prompts ==&lt;br /&gt;
There are two kinds of prompts that you will receive within the script.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::1. One is a YES/NOPE prompt.  As long as you echo your text within your UI, this prompt will work perfectly by typing one of those two words.  You’ll only ever have to respond to this prompt once per script use (whether it’s one item, or an entire work-order) and the good ol&#039; GTG will function for this prompt as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::2. The second kind of prompt is one that waits until you perform a NOD.  The script is waiting for the precise phrase “You nod”, which the game produces in response to your inputting the action “nod”.  I made those prompts as such because it feels more intuitive to me and it is a phrase that you will never get in room descriptions as you run from room to room.  This one is used primarily with regards to missing components – when a component is missing, you can keep the script running, wander off to the bank and back, buy the item in question, get back to the forge and “nod”, and the script will pick right back up where it left off!&lt;br /&gt;
&lt;br /&gt;
== Special Notes ==&lt;br /&gt;
I’ve tested this script extensively personally, in all three careers.  It should work flawlessly for all of them, for all items currently craftable via forging.  That said, I might have missed something, so if you have any particular feedback, I would love to hear it on the [[Talk:Pound_*KS*_(Script)|TALK]] page!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Latest Update: 5-27-2019 ==&lt;br /&gt;
&lt;br /&gt;
* Added tempering match-line to correct handling of tool tempering.&lt;br /&gt;
* Set tool creation to pick up the item if crafter doesn&#039;t have tool tempering technique so that it isn&#039;t left on the forge.&lt;br /&gt;
* Added &amp;quot;You untie&amp;quot; as a match possibility for getting one&#039;s tool.&lt;br /&gt;
* You may also type .Pound temper ITEM, .Pound hone ITEM, or .Pound balance ITEM, to only complete that particular act on the item in your hands&lt;br /&gt;
* After tempering is complete, will prompt (when crafting weapons) to see if you&#039;d like to balance or hone it as well&lt;br /&gt;
* Not yet setup for armor enhancement - I have no experience with doing so quite yet&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pound (Script) ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Read through the first part of the script below and set all variables accordingly&lt;br /&gt;
# before running script for the first time&lt;br /&gt;
#&lt;br /&gt;
# ** Container Variables:  CHANGE THESE! **&lt;br /&gt;
# Default assumes forger’s belt and forging kit.&lt;br /&gt;
# Due to such a wide range of possibilities all variables involved with&lt;br /&gt;
# GET and STOW commands must be defined for each tool.&lt;br /&gt;
# While “PUT my HAMMER IN PACK” will work for some, others&lt;br /&gt;
# might require “TIE my HAMMER TO FORGING BELT”.&lt;br /&gt;
# Please define all variables for each tool below:&lt;br /&gt;
#&lt;br /&gt;
#  Note:  if your tool is wearable, just change the GET and STOW verbs and&lt;br /&gt;
#  identify the item, then delete the terms after the remaining variables.&lt;br /&gt;
#  If left blank, the IN, CONTDESC and CONTAINER variables will only add spaces&lt;br /&gt;
#  and shouldn’t effect the act of wearing/removing the item in question.&lt;br /&gt;
#&lt;br /&gt;
#  Hammer variables:  “tie/untie my cross-peen hammer to forger belt”&lt;br /&gt;
setvariable HAMMERGET untie&lt;br /&gt;
setvariable HAMMERSTOW tie&lt;br /&gt;
setvariable HAMMERDESC cross-peen&lt;br /&gt;
setvariable HAMMER hammer&lt;br /&gt;
setvariable HAMMERIN to&lt;br /&gt;
setvariable HAMMERCONTDESC forger&lt;br /&gt;
setvariable HAMMERCONTAINER belt&lt;br /&gt;
# &lt;br /&gt;
# Shovel variables:  “tie/untie square shovel to forger belt”&lt;br /&gt;
setvariable SHOVELGET untie&lt;br /&gt;
setvariable SHOVELSTOW tie&lt;br /&gt;
setvariable SHOVELDESC square&lt;br /&gt;
setvariable SHOVEL shovel&lt;br /&gt;
setvariable SHOVELIN to&lt;br /&gt;
setvariable SHOVELCONTDESC forger&lt;br /&gt;
setvariable SHOVELCONTAINER belt&lt;br /&gt;
#&lt;br /&gt;
# Tong variables:  “tie/untie curved tongs to forger belt”&lt;br /&gt;
setvariable TONGGET untie&lt;br /&gt;
setvariable TONGSTOW tie&lt;br /&gt;
setvariable TONGDESC curved&lt;br /&gt;
setvariable TONG tongs&lt;br /&gt;
setvariable TONGIN to&lt;br /&gt;
setvariable TONGCONTDESC forger&lt;br /&gt;
setvariable TONGCONTAINER belt&lt;br /&gt;
#&lt;br /&gt;
# Bellows variables:  “tie/untie leather bellows to my forger belt”&lt;br /&gt;
setvariable BELLOWSGET untie&lt;br /&gt;
setvariable BELLOWSSTOW tie&lt;br /&gt;
setvariable BELLOWSDESC leather&lt;br /&gt;
setvariable BELLOWS bellows&lt;br /&gt;
setvariable BELLOWSIN to&lt;br /&gt;
setvariable BELLOWSCONTDESC forger&lt;br /&gt;
setvariable BELLOWSCONTAINER belt&lt;br /&gt;
#&lt;br /&gt;
# Pliers variables:  “get/put plain pliers in forging kit”&lt;br /&gt;
setvariable PLIERSGET get&lt;br /&gt;
setvariable PLIERSSTOW put&lt;br /&gt;
setvariable PLIERSDESC plain&lt;br /&gt;
setvariable PLIERS pliers&lt;br /&gt;
setvariable PLIERSIN in&lt;br /&gt;
setvariable PLIERSCONTDESC forging&lt;br /&gt;
setvariable PLIERSCONTAINER kit&lt;br /&gt;
#&lt;br /&gt;
# Rod variables:  “tie/untie stirring rod to forger belt”&lt;br /&gt;
setvariable RODGET untie&lt;br /&gt;
setvariable RODSTOW tie&lt;br /&gt;
setvariable RODDESC stirring&lt;br /&gt;
setvariable ROD rod&lt;br /&gt;
setvariable RODIN to&lt;br /&gt;
setvariable RODCONTDESC forger&lt;br /&gt;
setvariable RODCONTAINER belt&lt;br /&gt;
#&lt;br /&gt;
# Oil variables:  “get/put oil in forging kit”&lt;br /&gt;
setvariable OILGET get&lt;br /&gt;
setvariable OILSTOW put&lt;br /&gt;
setvariable OILDESC  &lt;br /&gt;
setvariable OIL oil&lt;br /&gt;
setvariable OILIN in&lt;br /&gt;
setvariable OILCONTDESC forging&lt;br /&gt;
setvariable OILCONTAINER kit&lt;br /&gt;
#&lt;br /&gt;
# Use Maker’s Mark to stamp finished item, or no?&lt;br /&gt;
setvariable M yes&lt;br /&gt;
#&lt;br /&gt;
# Maker’s Mark variables only necessary if variable M above is “yes”&lt;br /&gt;
# Maker’s Mark variables:  “get/put basic stamp in forging kit”&lt;br /&gt;
setvariable MARKGET get&lt;br /&gt;
setvariable MARKSTOW put&lt;br /&gt;
setvariable MARKDESC basic&lt;br /&gt;
setvariable MARK stamp&lt;br /&gt;
setvariable MARKIN in&lt;br /&gt;
setvariable MARKCONTDESC forging&lt;br /&gt;
setvariable MARKCONTAINER kit&lt;br /&gt;
#&lt;br /&gt;
# Brush variables:  “get/put my wire brush in forging kit”&lt;br /&gt;
setvariable BRUSHGET get&lt;br /&gt;
setvariable BRUSHSTOW put&lt;br /&gt;
setvariable BRUSHDESC wire&lt;br /&gt;
setvariable BRUSH brush&lt;br /&gt;
setvariable BRUSHIN in&lt;br /&gt;
setvariable BRUSHCONTDESC forging&lt;br /&gt;
setvariable BRUSHCONTAINER kit&lt;br /&gt;
#&lt;br /&gt;
# Container variables for Profession Books and Logbook:&lt;br /&gt;
setvariable BOOKCONTDESC forging&lt;br /&gt;
setvariable BOOKCONTAINER kit&lt;br /&gt;
#&lt;br /&gt;
# **IMPORTANT NOTICE**&lt;br /&gt;
# Prompts will be given at various points in this script.&lt;br /&gt;
# Each time it is to create a setting that is necessary&lt;br /&gt;
# for various elements within the script.&lt;br /&gt;
# &lt;br /&gt;
# For these prompts the script is waiting for you&lt;br /&gt;
# to either type “yes” or “nope”, or just  type &amp;quot;GTG&amp;quot; to mean ‘Good To Go’.&lt;br /&gt;
# To allow you to acquire needed goods, sometimes you must NOD.&lt;br /&gt;
# Simply respond to the prompt each time.&lt;br /&gt;
#&lt;br /&gt;
# Warning:  Script will be caught in an infinite loop if you have a &lt;br /&gt;
# work order open for which you are not currently crafting.&lt;br /&gt;
# To craft regular gear for another person, you will need to&lt;br /&gt;
# pause the script after it “gets” your logbook, then put your logbook away&lt;br /&gt;
# and close the container that it is kept in.  You will then be prompted as usual. &lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
# Do not change the following three variables - they are determined within the script&lt;br /&gt;
# and the following are the default values necessary to begin.&lt;br /&gt;
setvariable E Oil&lt;br /&gt;
setvariable F &lt;br /&gt;
setvariable U Do&lt;br /&gt;
&lt;br /&gt;
goto Start%1&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
StartPound:&lt;br /&gt;
PoundGlance:&lt;br /&gt;
put glance&lt;br /&gt;
match PoundGlance ...wait&lt;br /&gt;
match PoundPutAwayRod stirring rod&lt;br /&gt;
match PoundPutAwayHammer hammer&lt;br /&gt;
match PoundPutAwayTongs tong&lt;br /&gt;
match PoundPutAwayLog logbook&lt;br /&gt;
match PoundPutAwayShovel shovel&lt;br /&gt;
match PoundPutAwayBellows bellows&lt;br /&gt;
match PoundPutAwayPliers pliers&lt;br /&gt;
match PoundPutAwayIngot ingot&lt;br /&gt;
match IngotDoubleCheck at your empty&lt;br /&gt;
match IngotDoubleCheck instructions in your right hand and nothing&lt;br /&gt;
match IngotDoubleCheck instructions in your left hand&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPutAwayIngot:&lt;br /&gt;
put stow ingot&lt;br /&gt;
waitfor You put&lt;br /&gt;
goto PoundGlance&lt;br /&gt;
&lt;br /&gt;
PoundPutAwayHammer:&lt;br /&gt;
put %HAMMERSTOW my %HAMMER %HAMMERIN %HAMMERCONTDESC %HAMMERCONTAINER&lt;br /&gt;
match PoundGlance you put&lt;br /&gt;
match PoundGlance you attach&lt;br /&gt;
match PoundGlance you sling&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPutAwayTongs:&lt;br /&gt;
put %TONGSTOW my %TONG %TONGIN %TONGCONTDESC %TONGCONTAINER&lt;br /&gt;
match PoundGlance you put&lt;br /&gt;
match PoundGlance you attach&lt;br /&gt;
match PoundGlance you sling&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPutAwayBellows:&lt;br /&gt;
put %BELLOWSSTOW my %BELLOWS %BELLOWSIN %BELLOWSCONTDESC %BELLOWSCONTAINER&lt;br /&gt;
match PoundGlance you put&lt;br /&gt;
match PoundGlance you attach&lt;br /&gt;
match PoundGlance you sling&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPutAwayPliers:&lt;br /&gt;
put %PLIERSSTOW my %PLIERS %PLIERSIN %PLIERSCONTDESC %PLIERSCONTAINER&lt;br /&gt;
match PoundGlance you put&lt;br /&gt;
match PoundGlance you attach&lt;br /&gt;
match PoundGlance you sling&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPutAwayRod:&lt;br /&gt;
put %RODSTOW my %ROD %RODIN %RODCONTDESC %RODCONTAINER&lt;br /&gt;
match PoundGlance you put&lt;br /&gt;
match PoundGlance you attach&lt;br /&gt;
match PoundGlance you sling&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPutAwayLog:&lt;br /&gt;
put put my log in my %BOOKCONTDESC %BOOKCONTAINER&lt;br /&gt;
match PoundGlance you put&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPutAwayShovel:&lt;br /&gt;
put %SHOVELSTOW my %SHOVEL %SHOVELIN %SHOVELCONTDESC %SHOVELCONTAINER&lt;br /&gt;
match PoundGlance you put&lt;br /&gt;
match PoundGlance you attach&lt;br /&gt;
match PoundGlance you sling&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
IngotDoubleCheck:&lt;br /&gt;
echo&lt;br /&gt;
echo ***************&lt;br /&gt;
echo&lt;br /&gt;
echo ***  Use steel? ***&lt;br /&gt;
echo *** (Yes / Nope) ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************&lt;br /&gt;
echo&lt;br /&gt;
match IngotConfirmation yes&lt;br /&gt;
match IngotConfirmation you nod&lt;br /&gt;
match IngotConfirmation gtg&lt;br /&gt;
match IngotSpecial nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
IngotConfirmation:&lt;br /&gt;
echo Okay!&lt;br /&gt;
setvariable V steel&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotSpecial:&lt;br /&gt;
setvariable V &lt;br /&gt;
echo&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Get the ingot you want to use&lt;br /&gt;
echo *** NOD when ready (or type GTG)&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
match IngotSpecialSet You nod&lt;br /&gt;
match IngotSpecialSet GTG&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
MatchItemCheck:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Hold your forging book in your hand&lt;br /&gt;
echo *** Turn your book to the appropriate page&lt;br /&gt;
echo *** NOD when ready (or type GTG)&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo&lt;br /&gt;
match CheckBook You nod&lt;br /&gt;
match CheckBook GTG&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckBook:&lt;br /&gt;
echo  Okay!&lt;br /&gt;
put glance&lt;br /&gt;
match SetBlackBook blacksmith&lt;br /&gt;
match SetArmorBook armorsmith&lt;br /&gt;
match SetWeaponBook weaponsmith&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SetBlackBook:&lt;br /&gt;
setvariable Q Blacksmith&lt;br /&gt;
goto CheckLogbook&lt;br /&gt;
&lt;br /&gt;
SetArmorBook:&lt;br /&gt;
setvariable Q Armorsmith&lt;br /&gt;
goto CheckLogbook&lt;br /&gt;
&lt;br /&gt;
SetWeaponBook:&lt;br /&gt;
setvariable Q Weaponsmith&lt;br /&gt;
goto CheckLogbook&lt;br /&gt;
&lt;br /&gt;
CheckLogbook:&lt;br /&gt;
put read my logbook&lt;br /&gt;
match CheckLogbook ...wait&lt;br /&gt;
match NoOrder could not find what you&lt;br /&gt;
match NoOrder not currently tracking&lt;br /&gt;
match MatchItem%Q bundle and deliver&lt;br /&gt;
match WODone appears to be complete&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GetIngot:&lt;br /&gt;
put get my %V ingot&lt;br /&gt;
match GetIngot ...wait&lt;br /&gt;
match GetIngot quite lift it&lt;br /&gt;
match GetIngot2 You get&lt;br /&gt;
match GetIngot2 You are already&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GetIngot2:&lt;br /&gt;
put put my %V ingot on anvil&lt;br /&gt;
match GetIngot2 ...wait&lt;br /&gt;
match GetIngotStand You put&lt;br /&gt;
match PoundIngotProblem The anvil already has&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GetIngotStand:&lt;br /&gt;
put stand&lt;br /&gt;
match GetIngotStand ...wait&lt;br /&gt;
match StudyBook You stand back&lt;br /&gt;
match GetIngotStand Roundtime&lt;br /&gt;
match StudyBook You are already&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StudyBook:&lt;br /&gt;
pause 1&lt;br /&gt;
put get my %Q book in my %BOOKCONTDESC %BOOKCONTAINER &lt;br /&gt;
put study my book&lt;br /&gt;
waitfor Roundtime&lt;br /&gt;
goto PoundGetToolsPutAwayBook&lt;br /&gt;
&lt;br /&gt;
PoundGetToolsPutAwayBook:&lt;br /&gt;
pause 1&lt;br /&gt;
put put my book in my %BOOKCONTDESC %BOOKCONTAINER&lt;br /&gt;
match PoundGetTools You put&lt;br /&gt;
match PoundGetToolsPutAwayBook ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundGetTools:&lt;br /&gt;
put glance&lt;br /&gt;
match PoundGetTools ...wait&lt;br /&gt;
match PoundGetToolsPutAwayLog logbook&lt;br /&gt;
match PoundGetToolsPutAwayBook book&lt;br /&gt;
match PoundGetHammer at your empty&lt;br /&gt;
match PoundGetHammer tongs in your left&lt;br /&gt;
match PoundGetTong hammer&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundGetToolsPutAwayLog:&lt;br /&gt;
put put my logbook in my %BOOKCONTDESC %BOOKCONTAINER&lt;br /&gt;
waitfor You put&lt;br /&gt;
goto PoundGetTools&lt;br /&gt;
&lt;br /&gt;
PoundGetHammer:&lt;br /&gt;
put %HAMMERGET my %HAMMERDESC %HAMMER %HAMMERIN my %HAMMERCONTDESC %HAMMERCONTAINER&lt;br /&gt;
match PoundGetHammer ...wait&lt;br /&gt;
match PoundGetTools You get&lt;br /&gt;
match PoundGetTools You remove&lt;br /&gt;
match PoundGetTools You sling&lt;br /&gt;
match PoundGetTools You untie&lt;br /&gt;
match PoundGetTong You are already&lt;br /&gt;
match PoundOops What were you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundGetTong:&lt;br /&gt;
put %TONGGET my %TONGDESC %TONG %TONGIN my %TONGCONTDESC %TONGCONTAINER&lt;br /&gt;
match PoundGetTong ...wait&lt;br /&gt;
match PoundStart You get&lt;br /&gt;
match PoundStart You remove&lt;br /&gt;
match PoundStart You sling&lt;br /&gt;
match PoundStart You untie&lt;br /&gt;
match PoundStart You are already&lt;br /&gt;
match PoundOops What were you&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
MatchItemArmorsmith:&lt;br /&gt;
pause 1&lt;br /&gt;
echo Reading through the armorsmithing book...&lt;br /&gt;
match NoOrder logbook is not currently&lt;br /&gt;
match Helm helm&lt;br /&gt;
match ArmorMask ring mask&lt;br /&gt;
match ArmorMask chain mask&lt;br /&gt;
match ArmorMask mail mask&lt;br /&gt;
match ArmorMask scale mask&lt;br /&gt;
match ArmorMask brigandine mask&lt;br /&gt;
match ArmorMask lamellar mask&lt;br /&gt;
match ArmorMask plate mask&lt;br /&gt;
match Armet armet&lt;br /&gt;
match Cap cap&lt;br /&gt;
match Aventail aventail&lt;br /&gt;
match Tasset tasset&lt;br /&gt;
match Gloves gloves&lt;br /&gt;
match Greaves greaves&lt;br /&gt;
match Vambraces vambraces&lt;br /&gt;
match Balaclava balaclava&lt;br /&gt;
match Sleeves sleeves&lt;br /&gt;
match Vest vest&lt;br /&gt;
match Mantle mantle&lt;br /&gt;
match Lorica lorica&lt;br /&gt;
match Robe robe&lt;br /&gt;
match Shirt shirt&lt;br /&gt;
match Hauberk hauberk&lt;br /&gt;
match Morion morion&lt;br /&gt;
match Gauntlets gauntlets&lt;br /&gt;
match Bascinet bascinet&lt;br /&gt;
match Barbute barbute&lt;br /&gt;
match Fauld fauld&lt;br /&gt;
match Backplate backplate&lt;br /&gt;
match Sallet sallet&lt;br /&gt;
match Breastplate breastplate&lt;br /&gt;
match Cuirass cuirass&lt;br /&gt;
match Plate field plate&lt;br /&gt;
match Plate half plate&lt;br /&gt;
match Plate full plate&lt;br /&gt;
match Plate fluted plate&lt;br /&gt;
match ShieldHandle shield handle&lt;br /&gt;
match ShieldBoss shield boss&lt;br /&gt;
match Shield shield&lt;br /&gt;
match Targe targe&lt;br /&gt;
match Sipar sipar&lt;br /&gt;
match Buckler buckler&lt;br /&gt;
match Aegis aegis&lt;br /&gt;
pause 2&lt;br /&gt;
put read my book&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
MatchItemBlacksmith:&lt;br /&gt;
pause 1&lt;br /&gt;
echo Reading through the blacksmithing book...&lt;br /&gt;
match NoOrder logbook is not currently&lt;br /&gt;
match Shovel shovel&lt;br /&gt;
match Pickaxe pickaxe&lt;br /&gt;
match BlackTongs tongs&lt;br /&gt;
match BlackMallet peen mallet&lt;br /&gt;
match BlackHammer peen hammer&lt;br /&gt;
match Drawknife drawknife&lt;br /&gt;
match Chisels chisels&lt;br /&gt;
match WoodSaw wood saw&lt;br /&gt;
match BoneSaw bone saw&lt;br /&gt;
match Rasp rasp&lt;br /&gt;
match Rifflers rifflers&lt;br /&gt;
match Shaper shaper&lt;br /&gt;
match Pliers pliers&lt;br /&gt;
match Scraper scraper&lt;br /&gt;
match Yardstick yardstick&lt;br /&gt;
match Needles needles&lt;br /&gt;
match Scissors scissors&lt;br /&gt;
match Brazier brazier&lt;br /&gt;
match Awl awl&lt;br /&gt;
match Pestle pestle&lt;br /&gt;
match MixingStick mixing stick&lt;br /&gt;
match Sieve wire sieve&lt;br /&gt;
match Cup cup&lt;br /&gt;
match Rod rod&lt;br /&gt;
match Mug mug&lt;br /&gt;
match Keyblank keyblank&lt;br /&gt;
match Horseshoe horseshoe&lt;br /&gt;
match Scratcher scratcher&lt;br /&gt;
match Barbells barbells&lt;br /&gt;
match Flask flask&lt;br /&gt;
match AnkleBand ankle band&lt;br /&gt;
match Case case&lt;br /&gt;
match Box box&lt;br /&gt;
match Lantern lantern&lt;br /&gt;
match Razor razor&lt;br /&gt;
match Armband armband&lt;br /&gt;
match Chest chest&lt;br /&gt;
match Tube tube&lt;br /&gt;
match Clippers clippers&lt;br /&gt;
match Crown crown&lt;br /&gt;
match Mask mask&lt;br /&gt;
match Torque torque&lt;br /&gt;
match Headdress headdress&lt;br /&gt;
match Nut nut&lt;br /&gt;
match Bolt bolt&lt;br /&gt;
match Gear gear&lt;br /&gt;
match Spangle spangle&lt;br /&gt;
match Racken racken&lt;br /&gt;
match Flarmen flarmen&lt;br /&gt;
match Glarmen glarmen&lt;br /&gt;
match Ring ring&lt;br /&gt;
pause 2&lt;br /&gt;
put read my book&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
MatchItemWeaponsmith:&lt;br /&gt;
pause 1&lt;br /&gt;
echo Reading through the weaponsmithing book...&lt;br /&gt;
match NoOrder logbook is not currently&lt;br /&gt;
match Broadaxe broadaxe&lt;br /&gt;
match Briquet briquet&lt;br /&gt;
match Knife knife&lt;br /&gt;
match Dagger dagger&lt;br /&gt;
match Katar katar&lt;br /&gt;
match Misericorde misericorde&lt;br /&gt;
match Poignard poignard&lt;br /&gt;
match Pugio pugio&lt;br /&gt;
match Stiletto stiletto&lt;br /&gt;
match Dart dart&lt;br /&gt;
match Falcata falcata&lt;br /&gt;
match Jambiya jambiya&lt;br /&gt;
match Kris kris&lt;br /&gt;
match Nehlata nehlata&lt;br /&gt;
match Takouba takouba&lt;br /&gt;
match Telek telek&lt;br /&gt;
match Dao dao&lt;br /&gt;
match Kasai kasai&lt;br /&gt;
match Koummya koummya&lt;br /&gt;
match Kythe kythe&lt;br /&gt;
match Oben oben&lt;br /&gt;
match Foil foil&lt;br /&gt;
match Pasabas pasabas&lt;br /&gt;
match Rapier rapier&lt;br /&gt;
match Blade blade&lt;br /&gt;
match Adze adze&lt;br /&gt;
match Baselard baselard&lt;br /&gt;
match Curlade curlade&lt;br /&gt;
match Gladius gladius&lt;br /&gt;
match Hanger hanger&lt;br /&gt;
match Mambeli mambeli&lt;br /&gt;
match Parang parang&lt;br /&gt;
match Sabre sabre&lt;br /&gt;
match Sashqa sashqa&lt;br /&gt;
match Scimitar scimitar&lt;br /&gt;
match Cutlass cutlass&lt;br /&gt;
match Axe axe&lt;br /&gt;
match Hatchet hatchet&lt;br /&gt;
match Shotel shotel&lt;br /&gt;
match Arzfilt arzfilt&lt;br /&gt;
match Condottiere condottiere&lt;br /&gt;
match Kudalata kudalata&lt;br /&gt;
match Nehdalata nehdalata&lt;br /&gt;
match Spatha spatha&lt;br /&gt;
match Abassi abassi&lt;br /&gt;
match Cinqueda cinqueda&lt;br /&gt;
match Dagasse dagasse&lt;br /&gt;
match Falchion falchion&lt;br /&gt;
match Namkomba namkomba&lt;br /&gt;
match Nimsha nimsha&lt;br /&gt;
match Recade recade&lt;br /&gt;
match Schiavona schiavona&lt;br /&gt;
match Claymore claymore&lt;br /&gt;
match Karambit karambit&lt;br /&gt;
match Flamberge flamberge&lt;br /&gt;
match Kaskara kaskara&lt;br /&gt;
match Greatsword greatsword&lt;br /&gt;
match Broadsword broadsword&lt;br /&gt;
match Sword sword&lt;br /&gt;
match Shh shh&lt;br /&gt;
match Cosh cosh&lt;br /&gt;
match Cudgel cudgel&lt;br /&gt;
match Gavel gavel&lt;br /&gt;
match Prod prod&lt;br /&gt;
match Bludgeon bludgeon&lt;br /&gt;
match WeaponMallet hand mallet&lt;br /&gt;
match Scepter scepter&lt;br /&gt;
match Zubke zubke&lt;br /&gt;
match Club club&lt;br /&gt;
match Garz garz&lt;br /&gt;
match Mace mace&lt;br /&gt;
match Gauntlet gauntlet&lt;br /&gt;
match Bola bola&lt;br /&gt;
match Bulhawf bulhawf&lt;br /&gt;
match Cuska cuska&lt;br /&gt;
match Boko boko&lt;br /&gt;
match Boomerang boomerang&lt;br /&gt;
match Pin pin&lt;br /&gt;
match Hhr hhr&lt;br /&gt;
match Komno komno&lt;br /&gt;
match Marling marling&lt;br /&gt;
match Sha sha&lt;br /&gt;
match Ball ball and&lt;br /&gt;
match Chain chain&lt;br /&gt;
match Greathammer greathammer&lt;br /&gt;
match Flail flail&lt;br /&gt;
match Hara hara&lt;br /&gt;
match Star star&lt;br /&gt;
match Sledge sledge&lt;br /&gt;
match Ukabi ukabi&lt;br /&gt;
match Akabo akabo&lt;br /&gt;
match Kodur kodur&lt;br /&gt;
match Mattock mattock&lt;br /&gt;
match Javelin javelin&lt;br /&gt;
match Spear spear&lt;br /&gt;
match Allarh allarh&lt;br /&gt;
match Ava awgravet ava&lt;br /&gt;
match Bardiche bardiche&lt;br /&gt;
match Corseca coresca&lt;br /&gt;
match Guisarme guisarme&lt;br /&gt;
match Halberd halberd&lt;br /&gt;
match Hunth hunth&lt;br /&gt;
match Scythe scythe&lt;br /&gt;
match Tzece tzece&lt;br /&gt;
match Skefne skefne&lt;br /&gt;
match Glaive glaive&lt;br /&gt;
match Khuj khuj&lt;br /&gt;
match Fork fork&lt;br /&gt;
match Partisan partisan&lt;br /&gt;
match Fauchard fauchard&lt;br /&gt;
match Ngalio ngalio&lt;br /&gt;
match Lance lancepike&lt;br /&gt;
match Ranseur ranseur&lt;br /&gt;
match Spetum spetum&lt;br /&gt;
match Voulge voulge&lt;br /&gt;
match Nightstick nightstick&lt;br /&gt;
match Cane cane&lt;br /&gt;
match Quarterstaff quarterstaff&lt;br /&gt;
match Staff staff&lt;br /&gt;
match Knuckles knuckles&lt;br /&gt;
match Spike spike&lt;br /&gt;
match Claws claws&lt;br /&gt;
match Fan fan&lt;br /&gt;
match Riste riste&lt;br /&gt;
match Hawkbill hawkbill&lt;br /&gt;
match Kudalata kudalata&lt;br /&gt;
match Katana katana&lt;br /&gt;
match Tekkan tekkan&lt;br /&gt;
match WeaponHammer short metal hammer&lt;br /&gt;
pause 3&lt;br /&gt;
put read my book&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
#Variables E and F based on matching&lt;br /&gt;
VarECheck:&lt;br /&gt;
put read my book&lt;br /&gt;
match VarLargePadding large cloth padding&lt;br /&gt;
match VarSmallPadding small cloth padding&lt;br /&gt;
match VarLargeBacking large leather backing&lt;br /&gt;
match VarSmallBacking small leather backing&lt;br /&gt;
match VarShortCord short leather cord&lt;br /&gt;
match VarLongCord long leather cord&lt;br /&gt;
match VarHilt hilt&lt;br /&gt;
match VarHaft haft&lt;br /&gt;
match VarShortPole short wooden pole&lt;br /&gt;
match VarLongPole long wooden pole&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
VarSmallPadding:&lt;br /&gt;
setvariable L small&lt;br /&gt;
setvariable E Padding&lt;br /&gt;
goto GetIngot&lt;br /&gt;
&lt;br /&gt;
VarLargePadding:&lt;br /&gt;
setvariable L large&lt;br /&gt;
setvariable E Padding&lt;br /&gt;
goto GetIngot&lt;br /&gt;
&lt;br /&gt;
VarSmallBacking:&lt;br /&gt;
setvariable L small&lt;br /&gt;
setvariable E Backing&lt;br /&gt;
goto GetIngot&lt;br /&gt;
&lt;br /&gt;
VarLargeBacking:&lt;br /&gt;
setvariable L large&lt;br /&gt;
setvariable E Backing&lt;br /&gt;
goto GetIngot&lt;br /&gt;
&lt;br /&gt;
VarHilt:&lt;br /&gt;
setvariable L &lt;br /&gt;
setvariable E Hilt&lt;br /&gt;
goto GetIngot&lt;br /&gt;
&lt;br /&gt;
VarHaft:&lt;br /&gt;
setvariable L &lt;br /&gt;
setvariable E Haft&lt;br /&gt;
goto GetIngot&lt;br /&gt;
&lt;br /&gt;
VarShortPole:&lt;br /&gt;
setvariable L short&lt;br /&gt;
setvariable E Pole&lt;br /&gt;
goto GetIngot&lt;br /&gt;
&lt;br /&gt;
VarLongPole:&lt;br /&gt;
setvariable L long&lt;br /&gt;
setvariable E Pole&lt;br /&gt;
goto GetIngot&lt;br /&gt;
&lt;br /&gt;
VarShortCord:&lt;br /&gt;
setvariable L short&lt;br /&gt;
setvariable E cord&lt;br /&gt;
goto GetIngot&lt;br /&gt;
&lt;br /&gt;
VarLongCord:&lt;br /&gt;
setvariable L long&lt;br /&gt;
setvariable E cord&lt;br /&gt;
goto GetIngot&lt;br /&gt;
&lt;br /&gt;
VarShields:&lt;br /&gt;
setvariable E Handle&lt;br /&gt;
setvariable F Cord&lt;br /&gt;
goto GetIngot&lt;br /&gt;
&lt;br /&gt;
VarOilStow:&lt;br /&gt;
setvariable L&lt;br /&gt;
setvariable E OilStow&lt;br /&gt;
goto GetIngot&lt;br /&gt;
&lt;br /&gt;
# Armorsmithing Products&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
Helm:&lt;br /&gt;
setvariable P helm&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
ArmorMask:&lt;br /&gt;
setvariable P mask&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Armet:&lt;br /&gt;
setvariable P armet&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Cap:&lt;br /&gt;
setvariable P cap&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aventail:&lt;br /&gt;
setvariable P Aventail&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Tasset:&lt;br /&gt;
setvariable P tasset&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Gloves:&lt;br /&gt;
setvariable P gloves&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Greaves:&lt;br /&gt;
setvariable P greaves&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Vambraces:&lt;br /&gt;
setvariable P vambraces&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Balaclava:&lt;br /&gt;
setvariable P balaclava&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Sleeves:&lt;br /&gt;
setvariable P sleeves&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Vest:&lt;br /&gt;
setvariable P vest&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Mantle:&lt;br /&gt;
setvariable P mantle&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Lorica:&lt;br /&gt;
setvariable P lorica&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Robe:&lt;br /&gt;
setvariable P robe&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Shirt:&lt;br /&gt;
setvariable P shirt&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Hauberk:&lt;br /&gt;
setvariable P hauberk&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Morion:&lt;br /&gt;
setvariable P morion&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Gauntlets:&lt;br /&gt;
setvariable P gauntlets&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Bascinet:&lt;br /&gt;
setvariable P bascinet&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Barbute:&lt;br /&gt;
setvariable P barbute&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Fauld:&lt;br /&gt;
setvariable P fauld&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Backplate:&lt;br /&gt;
setvariable P backplate&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Sallet:&lt;br /&gt;
setvariable P sallet&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Breastplate:&lt;br /&gt;
setvariable P breastplate&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Cuirass:&lt;br /&gt;
setvariable P cuirass&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Plate:&lt;br /&gt;
setvariable P plate&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
ShieldHandle:&lt;br /&gt;
setvariable P handle&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ShieldBoss:&lt;br /&gt;
setvariable P boss&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Shield:&lt;br /&gt;
setvariable P shield&lt;br /&gt;
goto VarShields&lt;br /&gt;
&lt;br /&gt;
Targe:&lt;br /&gt;
setvariable P targe&lt;br /&gt;
goto VarShields&lt;br /&gt;
&lt;br /&gt;
Sipar:&lt;br /&gt;
setvariable P sipar&lt;br /&gt;
goto VarShields&lt;br /&gt;
&lt;br /&gt;
Buckler:&lt;br /&gt;
setvariable P buckler&lt;br /&gt;
goto VarShields&lt;br /&gt;
&lt;br /&gt;
Aegis:&lt;br /&gt;
setvariable P aegis&lt;br /&gt;
goto VarShields&lt;br /&gt;
&lt;br /&gt;
# Blacksmithing Products&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
Shovel:&lt;br /&gt;
setvariable P shovel&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pickaxe:&lt;br /&gt;
setvariable P pickaxe&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BlackMallet:&lt;br /&gt;
setvariable P mallet&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BlackHammer:&lt;br /&gt;
setvariable P hammer&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BlackTongs:&lt;br /&gt;
setvariable P tong&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Drawknife:&lt;br /&gt;
setvariable P drawknife&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Chisels:&lt;br /&gt;
setvariable P chisels&lt;br /&gt;
goto VarECheck&lt;br /&gt;
	&lt;br /&gt;
WoodSaw:&lt;br /&gt;
BoneSaw:&lt;br /&gt;
setvariable P saw&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Rasp:&lt;br /&gt;
setvariable P rasp&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Rifflers:&lt;br /&gt;
setvariable P rifflers&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Shaper:&lt;br /&gt;
setvariable P shaper&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Pliers:&lt;br /&gt;
setvariable P pliers&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
	&lt;br /&gt;
Yardstick:&lt;br /&gt;
setvariable P yardstick&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Needles:&lt;br /&gt;
setvariable P needles&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Scraper:&lt;br /&gt;
setvariable P scraper&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Scissors:&lt;br /&gt;
setvariable P scissors&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Awl:&lt;br /&gt;
setvariable P awl&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Brazier:&lt;br /&gt;
setvariable P brazier&lt;br /&gt;
goto VarOilStow	&lt;br /&gt;
&lt;br /&gt;
Pestle:&lt;br /&gt;
setvariable P pestle&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
MixingStick:&lt;br /&gt;
setvariable P stick&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Sieve:&lt;br /&gt;
setvariable P sieve&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Cup:&lt;br /&gt;
setvariable P cup&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Rod:&lt;br /&gt;
setvariable P rod&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Mug:&lt;br /&gt;
setvariable P mug&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Keyblank:&lt;br /&gt;
setvariable P keyblank&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Horseshoe:&lt;br /&gt;
setvariable P horseshoe&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Scratcher:&lt;br /&gt;
setvariable P scratcher&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Barbells:&lt;br /&gt;
setvariable P barbells&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Flask:&lt;br /&gt;
setvariable P flask&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
AnkleBand:&lt;br /&gt;
setvariable P band&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Case:&lt;br /&gt;
setvariable P case&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Box:&lt;br /&gt;
setvariable P box&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Lantern:&lt;br /&gt;
setvariable P lantern&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Ring:&lt;br /&gt;
setvariable P ring&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Razor:&lt;br /&gt;
setvariable P razor&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Armband:&lt;br /&gt;
setvariable P armband&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Chest:&lt;br /&gt;
setvariable P chest&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Tube:&lt;br /&gt;
setvariable P tube&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Clippers:&lt;br /&gt;
setvariable P clippers&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Crown:&lt;br /&gt;
setvariable P crown&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Mask:&lt;br /&gt;
setvariable P mask&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Torque:&lt;br /&gt;
setvariable P torque&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Headdress:&lt;br /&gt;
setvariable P headdress&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Nut:&lt;br /&gt;
setvariable P nut&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Bolt:&lt;br /&gt;
setvariable P bolt&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Gear:&lt;br /&gt;
setvariable P gear&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Spangle:&lt;br /&gt;
setvariable P spangle&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Racken:&lt;br /&gt;
setvariable P racken&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Flarmen:&lt;br /&gt;
setvariable P flarmen&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Glarmen:&lt;br /&gt;
setvariable P glarmen&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#Weaponsmithing Products&lt;br /&gt;
#&lt;br /&gt;
Briquet:&lt;br /&gt;
setvariable P briq&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Broadaxe:&lt;br /&gt;
setvariable P broadaxe&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Knife:&lt;br /&gt;
setvariable P knife&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Dagger:&lt;br /&gt;
setvariable P dagger&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Katar:&lt;br /&gt;
setvariable P katar&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Misericorde:&lt;br /&gt;
setvariable P misericorde&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Poignard:&lt;br /&gt;
setvariable P poignard&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Pugio:&lt;br /&gt;
setvariable P pugio&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Greatsword:&lt;br /&gt;
setvariable P greatsword&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Broadsword:&lt;br /&gt;
setvariable P broadsword&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Sword:&lt;br /&gt;
setvariable P sword&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Stiletto:&lt;br /&gt;
setvariable P stiletto&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Dart:&lt;br /&gt;
setvariable P dart&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Falcata:&lt;br /&gt;
setvariable P falcata&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Jambiya:&lt;br /&gt;
setvariable P jambiya&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Kris:&lt;br /&gt;
setvariable P kris&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Nehlata:&lt;br /&gt;
setvariable P nehlata&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Takouba:&lt;br /&gt;
setvariable P takouba&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Telek:&lt;br /&gt;
setvariable P telek&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Dao:&lt;br /&gt;
setvariable P dao&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Kasai:&lt;br /&gt;
setvariable P kasai&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Koummya:&lt;br /&gt;
setvariable P koummya&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Kythe:&lt;br /&gt;
setvariable P kythe&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Oben:&lt;br /&gt;
setvariable P oben&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Foil:&lt;br /&gt;
setvariable P foil&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Pasabas:&lt;br /&gt;
setvariable P pasabas&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Rapier:&lt;br /&gt;
setvariable P rapier&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Blade:&lt;br /&gt;
setvariable P blade&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Adze:&lt;br /&gt;
setvariable P adze&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Baselard:&lt;br /&gt;
setvariable P baselard&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Curlade:&lt;br /&gt;
setvariable P curlade&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Gladius:&lt;br /&gt;
setvariable P gladius&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Hanger:&lt;br /&gt;
setvariable P hanger&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Mambeli:&lt;br /&gt;
setvariable P mambeli&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Parang:&lt;br /&gt;
setvariable P parang&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Sabre:&lt;br /&gt;
setvariable P sabre&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Sashqa:&lt;br /&gt;
setvariable P sashqa&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Scimitar:&lt;br /&gt;
setvariable P scimitar&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Cutlass:&lt;br /&gt;
setvariable P cutlass&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Axe:&lt;br /&gt;
setvariable P axe&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Hatchet:&lt;br /&gt;
setvariable P hatchet&lt;br /&gt;
goto VarECheck&lt;br /&gt;
	&lt;br /&gt;
Shotel:&lt;br /&gt;
setvariable P shotel&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Arzfilt:&lt;br /&gt;
setvariable P arzfilt&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Condottiere:&lt;br /&gt;
setvariable P condo&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Kudalata:&lt;br /&gt;
setvariable P kudalata&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Nehdalata:&lt;br /&gt;
setvariable P nehdalata&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Spatha:&lt;br /&gt;
setvariable P spatha&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Abassi:&lt;br /&gt;
setvariable P abassi&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Cinqueda:&lt;br /&gt;
setvariable P cinqueda&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Dagasse:&lt;br /&gt;
setvariable P dagasse&lt;br /&gt;
goto VarECheck&lt;br /&gt;
	&lt;br /&gt;
Falchion:&lt;br /&gt;
setvariable P falchion&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Namkomba:&lt;br /&gt;
setvariable P namkomba&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Nimsha:&lt;br /&gt;
setvariable P nimsha&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Recade:&lt;br /&gt;
setvariable P recade&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Schiavona:&lt;br /&gt;
setvariable P schiavona&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Claymore:&lt;br /&gt;
setvariable P claymore&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Karambit:&lt;br /&gt;
setvariable P karam&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Flamberge:&lt;br /&gt;
setvariable P flamb&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Kaskara:&lt;br /&gt;
setvariable P kaskara&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Shh:&lt;br /&gt;
setvariable P shh&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Cosh:&lt;br /&gt;
setvariable P cosh&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Prod:&lt;br /&gt;
setvariable P prod&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Cudgel:&lt;br /&gt;
setvariable P cudgel&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Gavel:&lt;br /&gt;
setvariable P gavel&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Bludgeon:&lt;br /&gt;
setvariable P bludgeon&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
WeaponMallet:&lt;br /&gt;
setvariable P mallet&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
WeaponHammer:&lt;br /&gt;
setvariable P hammer&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Scepter:&lt;br /&gt;
setvariable P scepter&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Zubke:&lt;br /&gt;
setvariable P zubke&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Club:&lt;br /&gt;
setvariable P club&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Garz:&lt;br /&gt;
setvariable P garz&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Mace:&lt;br /&gt;
setvariable P mace&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Gauntlet:&lt;br /&gt;
setvariable P gauntlet&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Bola:&lt;br /&gt;
setvariable P bola&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Bulhawf:&lt;br /&gt;
setvariable P bulhawf&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Cuska:&lt;br /&gt;
setvariable P cuska&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Boko:&lt;br /&gt;
setvariable P boko&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Boomerang:&lt;br /&gt;
setvariable P boomer&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Pin:&lt;br /&gt;
setvariable P pin&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Hhr:&lt;br /&gt;
setvariable P hhr&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Komno:&lt;br /&gt;
setvariable P komno&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Marling:&lt;br /&gt;
setvariable P marling&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Sha:&lt;br /&gt;
setvariable P sha&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Ball:&lt;br /&gt;
setvariable P ball&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Chain:&lt;br /&gt;
setvariable P chain&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Greathammer:&lt;br /&gt;
setvariable P greathammer&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Flail:&lt;br /&gt;
setvariable P flail&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Hara:&lt;br /&gt;
setvariable P hara&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Star:&lt;br /&gt;
setvariable P star&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Sledge:&lt;br /&gt;
setvariable P sledge&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Ukabi:&lt;br /&gt;
setvariable P ukabi&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Akabo:&lt;br /&gt;
setvariable P akabo&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Kodur:&lt;br /&gt;
setvariable P Kodur&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Mattock:&lt;br /&gt;
setvariable P mattock&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Javelin:&lt;br /&gt;
setvariable P javelin&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Spear:&lt;br /&gt;
setvariable P spear&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Allarh:&lt;br /&gt;
setvariable P allar&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Ava:&lt;br /&gt;
setvariable P ava&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Bardiche:&lt;br /&gt;
setvariable P bardiche&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Corseca:&lt;br /&gt;
setvariable P Corsec&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Guisarme:&lt;br /&gt;
setvariable P guisarme&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Halberd:&lt;br /&gt;
setvariable P halberd&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Hunth:&lt;br /&gt;
setvariable P hunth&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Scythe:&lt;br /&gt;
setvariable P scythe&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Tzece:&lt;br /&gt;
setvariable P tzece&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Skefne:&lt;br /&gt;
setvariable P skefne&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Glaive:&lt;br /&gt;
setvariable P glaive&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Khuj:&lt;br /&gt;
setvariable P khuj&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Fork:&lt;br /&gt;
setvariable P fork&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Partisan:&lt;br /&gt;
setvariable P partisan&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Fauchard:&lt;br /&gt;
setvariable P fauchard&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Ngalio:&lt;br /&gt;
setvariable P ngalio&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Lance:&lt;br /&gt;
setvariable P lance&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Ranseur:&lt;br /&gt;
setvariable P ranseur&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Spetum:&lt;br /&gt;
setvariable P spetum&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Voulge:&lt;br /&gt;
setvariable P voulge&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Nightstick:&lt;br /&gt;
setvariable P nightstick&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Cane:&lt;br /&gt;
setvariable P cane&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Quarterstaff:&lt;br /&gt;
setvariable P quarterstaff&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Staff:&lt;br /&gt;
setvariable P staff&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Knuckles:&lt;br /&gt;
setvariable P knuckles&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Spike:&lt;br /&gt;
setvariable P spike&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Claws:&lt;br /&gt;
setvariable P claws&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Fan:&lt;br /&gt;
setvariable P fan&lt;br /&gt;
goto VarOilStow&lt;br /&gt;
&lt;br /&gt;
Riste:&lt;br /&gt;
setvariable P riste&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Hawkbill:&lt;br /&gt;
setvariable P hawkbill&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Kudalata:&lt;br /&gt;
setvariable P kudalata&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Katana:&lt;br /&gt;
setvariable P katana&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
Tekkan:&lt;br /&gt;
setvariable P tekkan&lt;br /&gt;
goto VarECheck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PoundStart:&lt;br /&gt;
put pound ingot on anvil with my %HAMMER&lt;br /&gt;
match PoundStart ...wait&lt;br /&gt;
match PoundNotEnough need a larger volume&lt;br /&gt;
match PoundFuel some more fuel&lt;br /&gt;
match PoundFuel needs more fuel&lt;br /&gt;
match PoundBellows produces less heat&lt;br /&gt;
match PoundBellows unable to consume&lt;br /&gt;
match PoundTurn soft reworking&lt;br /&gt;
match PoundTurn along the horn&lt;br /&gt;
match PoundTurn mandrel&lt;br /&gt;
match PoundQuench in the slack tub&lt;br /&gt;
match PoundQuench ready for a quench&lt;br /&gt;
match PoundItem Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundItem:&lt;br /&gt;
put pound %P on anvil with my %HAMMER&lt;br /&gt;
match PoundItem ...wait&lt;br /&gt;
match PoundFuel need some more fuel&lt;br /&gt;
match PoundFuel needs more fuel&lt;br /&gt;
match PoundBellows produces less heat&lt;br /&gt;
match PoundBellows unable to consume&lt;br /&gt;
match PoundOil need of some oil&lt;br /&gt;
match PoundTurn soft reworking&lt;br /&gt;
match PoundTurn along the horn&lt;br /&gt;
match PoundTurn mandrel&lt;br /&gt;
match PoundQuench does not seem suitable&lt;br /&gt;
match PoundQuench slack tub&lt;br /&gt;
match PoundQuench complete and ready&lt;br /&gt;
match PoundItem Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundQuench:&lt;br /&gt;
pause 1&lt;br /&gt;
put push tub&lt;br /&gt;
pause 2&lt;br /&gt;
goto Pound%E&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundHaft:&lt;br /&gt;
pause 1&lt;br /&gt;
put %HAMMERSTOW my %HAMMER %HAMMERIN %HAMMERCONTDESC %HAMMERCONTAINER&lt;br /&gt;
put %TONGSTOW my %TONG %TONGIN %TONGCONTDESC %TONGCONTAINER&lt;br /&gt;
match PoundHaft ...wait&lt;br /&gt;
match PoundHaftGetItem You put&lt;br /&gt;
match PoundHaftGetItem You sling&lt;br /&gt;
match PoundHaftGetItem You attach&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundHaftGetItem:&lt;br /&gt;
put get %P on anvil&lt;br /&gt;
match PoundHaftGetItem ...wait&lt;br /&gt;
match PoundHaftGetHaft You get	&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundHaftGetHaft:&lt;br /&gt;
put get my haft&lt;br /&gt;
match PoundHaftGetHaft ...wait&lt;br /&gt;
match PoundHaft2 You get&lt;br /&gt;
match PoundHaftProblem What were you referring to&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundHaftProblem:&lt;br /&gt;
echo&lt;br /&gt;
echo *******************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Missing haft&lt;br /&gt;
echo *** NOD (or GTG) when &lt;br /&gt;
echo *** acquired and in hand&lt;br /&gt;
echo&lt;br /&gt;
echo *******************&lt;br /&gt;
echo&lt;br /&gt;
match PoundHaft2 You nod&lt;br /&gt;
match PoundHaft2 gtg&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundHaft2:&lt;br /&gt;
put assemble my %P with my haft&lt;br /&gt;
match PoundHaft2 ...wait&lt;br /&gt;
match PoundGrindPush and affix it securely&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundHilt:&lt;br /&gt;
pause 1&lt;br /&gt;
put %HAMMERSTOW my %HAMMER %HAMMERIN %HAMMERCONTDESC %HAMMERCONTAINER&lt;br /&gt;
put %TONGSTOW my %TONG %TONGIN %TONGCONTDESC %TONGCONTAINER&lt;br /&gt;
match PoundHilt ...wait&lt;br /&gt;
match PoundHiltGetItem You put&lt;br /&gt;
match PoundHiltGetItem You attach&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundHiltGetItem:&lt;br /&gt;
put get %P on anvil&lt;br /&gt;
match PoundHiltGetItem ...wait&lt;br /&gt;
match PoundHiltGetHilt You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundHiltGetHilt:&lt;br /&gt;
put get my hilt&lt;br /&gt;
match PoundHiltGetHilt ...wait&lt;br /&gt;
match PoundHilt2 You get&lt;br /&gt;
match PoundHiltProblem What were you referring to&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundHiltProblem:&lt;br /&gt;
echo&lt;br /&gt;
echo *******************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Missing hilt&lt;br /&gt;
echo *** NOD (or GTG) when &lt;br /&gt;
echo *** acquired and in hand&lt;br /&gt;
echo&lt;br /&gt;
echo *******************&lt;br /&gt;
echo&lt;br /&gt;
match PoundHilt2 You nod&lt;br /&gt;
match PoundHilt2 gtg&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundHilt2:&lt;br /&gt;
put assemble my %P with my Hilt&lt;br /&gt;
match PoundHilt2 ...wait&lt;br /&gt;
match PoundGrindPush your Hilt and tighten&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundGrindPush:&lt;br /&gt;
put turn grindst&lt;br /&gt;
match PoundGrindPush ...wait&lt;br /&gt;
match PoundGrindWeapon keeping it spinning&lt;br /&gt;
match PoundGrindPush Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundGrindWeapon:&lt;br /&gt;
put push grindst with %P&lt;br /&gt;
match PoundGrindWeapon ...wait&lt;br /&gt;
match PoundOilCont With grinding complete&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPole:&lt;br /&gt;
pause 1&lt;br /&gt;
put %HAMMERSTOW my %HAMMER %HAMMERIN %HAMMERCONTDESC %HAMMERCONTAINER&lt;br /&gt;
put %TONGSTOW my %TONG %TONGIN %TONGCONTDESC %TONGCONTAINER&lt;br /&gt;
match PoundPole ...wait&lt;br /&gt;
match PoundPoleGetItem You put&lt;br /&gt;
match PoundPoleGetItem You sling&lt;br /&gt;
match PoundPoleGetItem You attach&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPoleGetItem:&lt;br /&gt;
put get %P on anvil&lt;br /&gt;
match PoundPoleGetItem ...wait&lt;br /&gt;
match PoundPoleGetPole You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPoleGetPole:&lt;br /&gt;
put get my %L pole&lt;br /&gt;
match PoundPoleGetPole ...wait&lt;br /&gt;
match PoundPole2 You get&lt;br /&gt;
match PoundPoleMissing What were you referring to&lt;br /&gt;
match PoundPoleWrong is not required&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPoleWrong:&lt;br /&gt;
echo&lt;br /&gt;
echo ***********************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Missing appropriate pole&lt;br /&gt;
echo *** NOD (or GTG) when &lt;br /&gt;
echo *** acquired and in hand&lt;br /&gt;
echo&lt;br /&gt;
echo *******************&lt;br /&gt;
echo&lt;br /&gt;
match PoundPole2 You nod&lt;br /&gt;
match PoundPole2 gtg&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PoundPoleMissing:&lt;br /&gt;
echo&lt;br /&gt;
echo *******************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Missing pole&lt;br /&gt;
echo *** NOD (or GTG) when &lt;br /&gt;
echo *** acquired and in hand&lt;br /&gt;
echo&lt;br /&gt;
echo *******************&lt;br /&gt;
echo&lt;br /&gt;
match PoundPole2 You nod&lt;br /&gt;
match PoundPole2 gtg&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPole2:&lt;br /&gt;
put assemble my %P with my Pole&lt;br /&gt;
match PoundPole2 ...wait&lt;br /&gt;
match PoundOilCont You place your Pole&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPadding:&lt;br /&gt;
pause 1&lt;br /&gt;
put %HAMMERSTOW my %HAMMER %HAMMERIN %HAMMERCONTDESC %HAMMERCONTAINER&lt;br /&gt;
put %TONGSTOW my %TONG %TONGIN %TONGCONTDESC %TONGCONTAINER&lt;br /&gt;
match PoundPadding ...wait&lt;br /&gt;
match PoundPaddingGetItem You put&lt;br /&gt;
match PoundPaddingGetItem You attach&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPaddingGetItem:&lt;br /&gt;
put get %P on anvil&lt;br /&gt;
match ComplexPaddings light half plate&lt;br /&gt;
match ComplexPaddings light field plate&lt;br /&gt;
match ComplexPaddings lamellar robe&lt;br /&gt;
match ComplexPaddings brigandine robe&lt;br /&gt;
match ComplexPaddings scale robe&lt;br /&gt;
match ComplexPaddings mail robe&lt;br /&gt;
match ComplexPaddings mail shirt&lt;br /&gt;
match ComplexPaddings chain robe&lt;br /&gt;
match ComplexPaddings chain shirt&lt;br /&gt;
match ComplexPaddings ring robe&lt;br /&gt;
match ComplexPaddings ring shirt&lt;br /&gt;
match ComplexPaddings light full plate&lt;br /&gt;
match ComplexPaddings brigandine hauberk&lt;br /&gt;
match ComplexPaddings scale hauberk&lt;br /&gt;
match ComplexPaddings chain hauberk&lt;br /&gt;
match ComplexPaddings ring hauberk&lt;br /&gt;
match PoundPaddingGetItem ...wait&lt;br /&gt;
match PoundPaddingGetPadding from atop&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ComplexPaddings:&lt;br /&gt;
setvariable N First&lt;br /&gt;
goto ComplexPadding&lt;br /&gt;
	&lt;br /&gt;
ComplexPadding:&lt;br /&gt;
put get my %L padding&lt;br /&gt;
match ComplexPadding ...wait&lt;br /&gt;
match ComplexPaddingPart2 You get&lt;br /&gt;
match ComplexPaddingProblem What were you referring to&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ComplexPaddingProblem:&lt;br /&gt;
echo&lt;br /&gt;
echo **********************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Missing required padding&lt;br /&gt;
echo *** NOD (or GTG) when &lt;br /&gt;
echo *** acquired and in hand&lt;br /&gt;
echo&lt;br /&gt;
echo **********************&lt;br /&gt;
echo&lt;br /&gt;
match ComplexPaddingPart2 You nod&lt;br /&gt;
match ComplexPaddingPart2 gtg&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ComplexPaddingPart2:&lt;br /&gt;
put assemble my %P with my padding&lt;br /&gt;
match ComplexPaddingPart2 ...wait&lt;br /&gt;
match ComplexPaddingGetPliers You place your Padding&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ComplexPaddingGetPliers:&lt;br /&gt;
pause 1&lt;br /&gt;
put %PLIERSGET my %PLIERSDESC %PLIERS %PLIERSIN %PLIERSCONTDESC %PLIERSCONTAINER&lt;br /&gt;
match ComplexPaddingGetPliers ...wait&lt;br /&gt;
match ComplexPaddingPliers You sling&lt;br /&gt;
match ComplexPaddingPliers You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ComplexPaddingPliers:&lt;br /&gt;
put pull my %P with my plier&lt;br /&gt;
match ComplexPaddingPliers ...wait&lt;br /&gt;
match PoundPliersStow does not seem suitable&lt;br /&gt;
match ComplexPaddingPliers Roundtime&lt;br /&gt;
match ComplexPaddingPliersStow to continue crafting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ComplexPaddingPliersStow:&lt;br /&gt;
put %PLIERSSTOW my %PLIERS %PLIERSIN %PLIERSCONTDESC %PLIERSCONTAINER&lt;br /&gt;
match ComplexPaddingPliersStow ...wait&lt;br /&gt;
match ComplexPadding%N You put&lt;br /&gt;
match ComplexPadding%N You sling&lt;br /&gt;
match ComplexPadding%N You attach&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ComplexPaddingFirst:&lt;br /&gt;
setvariable N Second&lt;br /&gt;
setvariable L small&lt;br /&gt;
goto ComplexPadding&lt;br /&gt;
&lt;br /&gt;
ComplexPaddingSecond:&lt;br /&gt;
setvariable N Third&lt;br /&gt;
goto ComplexPadding&lt;br /&gt;
&lt;br /&gt;
PoundPaddingGetPadding:&lt;br /&gt;
setvariable N PaddingNormal&lt;br /&gt;
put get my %L Padding&lt;br /&gt;
match PoundPaddingGetPadding ...wait&lt;br /&gt;
match PoundPadding2 You get&lt;br /&gt;
match PoundPaddingProblem What were you referring to&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPaddingProblem:&lt;br /&gt;
echo&lt;br /&gt;
echo **********************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Missing required padding&lt;br /&gt;
echo *** NOD (or GTG) when &lt;br /&gt;
echo *** acquired and in hand&lt;br /&gt;
echo	&lt;br /&gt;
echo **********************&lt;br /&gt;
echo&lt;br /&gt;
match PoundPadding2 You nod&lt;br /&gt;
match PoundPadding2 gtg&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPadding2:&lt;br /&gt;
put assemble my %P with my Padding&lt;br /&gt;
match PoundPadding2 ...wait&lt;br /&gt;
match PoundGetPliers You place your Padding&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundBacking:&lt;br /&gt;
pause 1&lt;br /&gt;
put %HAMMERSTOW my %HAMMER %HAMMERIN %HAMMERCONTDESC %HAMMERCONTAINER&lt;br /&gt;
put %TONGSTOW my %TONG %TONGIN %TONGCONTDESC %TONGCONTAINER&lt;br /&gt;
match PoundBacking ...wait&lt;br /&gt;
match PoundBackingGetItem You put&lt;br /&gt;
match PoundBackingGetItem You sling&lt;br /&gt;
match PoundBackingGetItem You attach&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundBackingGetItem:&lt;br /&gt;
put get %P on anvil&lt;br /&gt;
match ComplexBackings lamellar hauberk&lt;br /&gt;
match ComplexBackings laminar hauberk&lt;br /&gt;
match ComplexBackings heavy full plate&lt;br /&gt;
match ComplexBackings fluted plate&lt;br /&gt;
match ComplexBackings full plate&lt;br /&gt;
match ComplexBackings heavy field plate&lt;br /&gt;
match ComplexBackings field plate&lt;br /&gt;
match ComplexBackings half plate&lt;br /&gt;
match PoundBackingGetItem ...wait&lt;br /&gt;
match PoundBackingGetBacking You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ComplexBackings:&lt;br /&gt;
setvariable N First&lt;br /&gt;
goto ComplexBacking&lt;br /&gt;
	&lt;br /&gt;
ComplexBacking:&lt;br /&gt;
put get my %L backing&lt;br /&gt;
match ComplexBacking ...wait&lt;br /&gt;
match ComplexBackingPart2 You get&lt;br /&gt;
match ComplexBackingProblem What were you referring to&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ComplexBackingProblem:&lt;br /&gt;
echo&lt;br /&gt;
echo **********************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Missing required backing&lt;br /&gt;
echo *** NOD (or GTG) when &lt;br /&gt;
echo *** acquired and in hand&lt;br /&gt;
echo	&lt;br /&gt;
echo **********************&lt;br /&gt;
echo&lt;br /&gt;
match ComplexBackingPart2 You nod&lt;br /&gt;
match ComplexBackingPart2 gtg&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ComplexBackingPart2:&lt;br /&gt;
put assemble my %P with my backing&lt;br /&gt;
match ComplexBackingPart2 ...wait&lt;br /&gt;
match ComplexBackingGetPliers You place your Backing&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ComplexBackingGetPliers:&lt;br /&gt;
pause 1&lt;br /&gt;
put %PLIERSGET my %PLIERSDESC %PLIERS %PLIERSIN %PLIERSCONTDESC %PLIERSCONTAINER&lt;br /&gt;
match ComplexBackingGetPliers ...wait&lt;br /&gt;
match ComplexBackingPliers You sling&lt;br /&gt;
match ComplexBackingPliers You get&lt;br /&gt;
match ComplexBackingPliers You remove&lt;br /&gt;
match ComplexBackingPliers You untie&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ComplexBackingPliers:&lt;br /&gt;
put pull my %P with my plier&lt;br /&gt;
match ComplexBackingPliers ...wait&lt;br /&gt;
match PoundPliersStow does not seem suitable&lt;br /&gt;
match ComplexBackingPliers Roundtime&lt;br /&gt;
match ComplexBackingPliersStow to continue crafting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ComplexBackingPliersStow:&lt;br /&gt;
put %PLIERSSTOW my %PLIERS %PLIERSIN %PLIERSCONTDESC %PLIERSCONTAINER&lt;br /&gt;
match ComplexBackingPliersStow ...wait&lt;br /&gt;
match ComplexBacking%N You put&lt;br /&gt;
match ComplexBacking%N You sling&lt;br /&gt;
match ComplexBacking%N You attach&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ComplexBackingFirst:&lt;br /&gt;
setvariable N Second&lt;br /&gt;
setvariable L small&lt;br /&gt;
goto ComplexBacking&lt;br /&gt;
&lt;br /&gt;
ComplexBackingSecond:&lt;br /&gt;
setvariable N Third&lt;br /&gt;
goto ComplexBacking&lt;br /&gt;
&lt;br /&gt;
PoundBackingGetBacking:&lt;br /&gt;
put get my %L backing&lt;br /&gt;
match PoundBackingGetBacking ...wait&lt;br /&gt;
match PoundBacking2 You get&lt;br /&gt;
match PoundBackingProblem What were you referring to&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundBackingProblem:&lt;br /&gt;
echo&lt;br /&gt;
echo *******************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Missing backing&lt;br /&gt;
echo *** NOD (or GTG) when &lt;br /&gt;
echo *** acquired and in hand&lt;br /&gt;
echo&lt;br /&gt;
echo *******************&lt;br /&gt;
echo&lt;br /&gt;
match PoundBacking2 You nod&lt;br /&gt;
match PoundBacking2 gtg&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundBacking2:&lt;br /&gt;
put assemble my %P with my backing&lt;br /&gt;
match PoundBacking2 ...wait&lt;br /&gt;
match PoundGetPliers You place your backing&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundGetPliers:&lt;br /&gt;
pause 1&lt;br /&gt;
put %PLIERSGET my %PLIERSDESC %PLIERS %PLIERSIN %PLIERSCONTDESC %PLIERSCONTAINER&lt;br /&gt;
match PoundGetPliers ...wait&lt;br /&gt;
match PoundPliers You remove&lt;br /&gt;
match PoundPliers You untie&lt;br /&gt;
match PoundPliers You sling&lt;br /&gt;
match PoundPliers You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPliers:&lt;br /&gt;
put pull my %P with my %PLIERS&lt;br /&gt;
match PoundPliers ...wait&lt;br /&gt;
match PoundPliers Roundtime&lt;br /&gt;
match PoundPliersStow need of some oil&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundHandle:&lt;br /&gt;
pause 1&lt;br /&gt;
put %HAMMERSTOW my %HAMMER %HAMMERIN %HAMMERCONTDESC %HAMMERCONTAINER&lt;br /&gt;
put %TONGSTOW my %TONG %TONGIN %TONGCONTDESC %TONGCONTAINER&lt;br /&gt;
match PoundHandle ...wait&lt;br /&gt;
match PoundHandleGetItem You put&lt;br /&gt;
match PoundHandleGetItem You attach&lt;br /&gt;
match PoundHandleGetItem You sling&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundHandleGetItem:&lt;br /&gt;
put get %P on anvil&lt;br /&gt;
match PoundHandleGetItem ...wait&lt;br /&gt;
match PoundHandleGetHandle You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundHandleGetHandle:&lt;br /&gt;
put get my handle&lt;br /&gt;
match PoundHandleGetHandle ...wait&lt;br /&gt;
match PoundHandle2 You get&lt;br /&gt;
match PoundHandleProblem What were you referring to&lt;br /&gt;
matchwait&lt;br /&gt;
	&lt;br /&gt;
PoundHandleProblem:&lt;br /&gt;
echo&lt;br /&gt;
echo *******************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Missing shield handle&lt;br /&gt;
echo *** NOD (or GTG) when &lt;br /&gt;
echo *** acquired and in hand&lt;br /&gt;
echo&lt;br /&gt;
echo *******************&lt;br /&gt;
echo&lt;br /&gt;
match PoundHandle2 You nod&lt;br /&gt;
match PoundHandle2 gtg&lt;br /&gt;
&lt;br /&gt;
PoundHandle2:&lt;br /&gt;
put assemble my %P with my cord&lt;br /&gt;
match PoundHandle2 ...wait&lt;br /&gt;
match PoundPostHandle You place your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPostHandle:&lt;br /&gt;
put put my %P on anvil&lt;br /&gt;
match PoundPostHandle ...wait&lt;br /&gt;
Match PoundPostHandleGetTools You put&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPostHandleGetTools:&lt;br /&gt;
put %HAMMERGET my %HAMMERDESC %HAMMER %HAMMERIN my %HAMMERCONTDESC %HAMMERCONTAINER&lt;br /&gt;
put %TONGGET my %TONGDESC %TONG %TONGIN my %TONGCONTDESC %TONGCONTAINER&lt;br /&gt;
match PoundPostHandleGetTools ...wait&lt;br /&gt;
match PoundPostHandlePound You get&lt;br /&gt;
match PoundPostHandlePound You sling&lt;br /&gt;
match PoundPostHandlePound You remove&lt;br /&gt;
match PoundPostHandlePound You untie&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPostHandlePound:&lt;br /&gt;
put pound %P on anvil with my hammer&lt;br /&gt;
waitfor Roundtime&lt;br /&gt;
goto PoundCord&lt;br /&gt;
&lt;br /&gt;
PoundCord:&lt;br /&gt;
pause 1&lt;br /&gt;
put %HAMMERSTOW my %HAMMER %HAMMERIN %HAMMERCONTDESC %HAMMERCONTAINER&lt;br /&gt;
put %TONGSTOW my %TONG %TONGIN %TONGCONTDESC %TONGCONTAINER&lt;br /&gt;
match PoundCord ...wait&lt;br /&gt;
match PoundCordGetItem You put&lt;br /&gt;
match PoundCordGetItem You sling&lt;br /&gt;
match PoundCordGetItem You attach&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundCordGetItem:&lt;br /&gt;
put get %P on anvil&lt;br /&gt;
put get my cord&lt;br /&gt;
match PoundCordGetItem ...wait&lt;br /&gt;
match PoundCord2 You get&lt;br /&gt;
match PoundCordProblem What were you referring to&lt;br /&gt;
matchwait&lt;br /&gt;
	&lt;br /&gt;
PoundCordProblem:&lt;br /&gt;
echo&lt;br /&gt;
echo *******************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Missing required cord&lt;br /&gt;
echo *** NOD (or GTG) when &lt;br /&gt;
echo *** acquired and in hand&lt;br /&gt;
echo&lt;br /&gt;
echo *******************&lt;br /&gt;
echo&lt;br /&gt;
match PoundCord2 You nod&lt;br /&gt;
match PoundCord2 gtg&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundCord2:&lt;br /&gt;
put assemble my %P with my cord&lt;br /&gt;
match PoundCord2 ...wait&lt;br /&gt;
match PoundOilCont You place your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundPliersStow:&lt;br /&gt;
put %PLIERSSTOW my %PLIERS %PLIERSIN %PLIERSCONTDESC %PLIERSCONTAINER&lt;br /&gt;
match PoundPliersStow ...wait&lt;br /&gt;
match PoundOilCont You put&lt;br /&gt;
match PoundOilCont You sling&lt;br /&gt;
match PoundOilCont You attach&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundOilStow:&lt;br /&gt;
pause 1&lt;br /&gt;
put %HAMMERSTOW my %HAMMER %HAMMERIN %HAMMERCONTDESC %HAMMERCONTAINER&lt;br /&gt;
put %TONGSTOW my %TONG %TONGIN %TONGCONTDESC %TONGCONTAINER&lt;br /&gt;
goto PoundOil&lt;br /&gt;
&lt;br /&gt;
PoundOil:&lt;br /&gt;
pause 1&lt;br /&gt;
put get %P on anvil&lt;br /&gt;
match PoundOil ...wait&lt;br /&gt;
match PoundOilStow You need a free hand&lt;br /&gt;
match PoundOilCont What were you referring to&lt;br /&gt;
match PoundOilCont You are already&lt;br /&gt;
match PoundOilCont from atop&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundOilCont:&lt;br /&gt;
put %OILGET my %OILDESC %OIL %OILIN my %OILCONTDESC %OILCONTAINER&lt;br /&gt;
match PoundOilCont ...wait&lt;br /&gt;
match PoundOil2 You get&lt;br /&gt;
match PoundOilProblem What were you referring to&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundOilProblem:&lt;br /&gt;
echo&lt;br /&gt;
echo *******************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Missing Flask of Oil&lt;br /&gt;
echo *** NOD (or GTG) when &lt;br /&gt;
echo *** acquired and in hand&lt;br /&gt;
echo&lt;br /&gt;
echo *******************&lt;br /&gt;
echo&lt;br /&gt;
match PoundOil2 You nod&lt;br /&gt;
match PoundOil2 gtg&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundOil2:&lt;br /&gt;
put pour my oil on my %P&lt;br /&gt;
match PoundOilGrindBlunt does not seem suitable&lt;br /&gt;
match PoundOil2Stow Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundOilGrindBlunt:&lt;br /&gt;
put %OILSTOW my %OIL in my %OILCONTDESC %OILCONTAINER&lt;br /&gt;
match PoundOilGrindBlunt ...wait&lt;br /&gt;
match PoundGrindPush You put&lt;br /&gt;
match PoundGrindPush were you referring&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundOil2Stow:&lt;br /&gt;
put put my %OIL in my %OILCONTDESC %OILCONTAINER&lt;br /&gt;
match PoundOil2Stow ...wait&lt;br /&gt;
match PoundDone You put&lt;br /&gt;
match PoundDone were you referring&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundTurn:&lt;br /&gt;
put turn %P on anvil with my %TONG&lt;br /&gt;
match PoundTurn ...wait&lt;br /&gt;
match PoundQuench complete and ready&lt;br /&gt;
match PoundItem Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundBellows:&lt;br /&gt;
put %TONGSTOW my %TONGDESC %TONG %TONGIN %TONGCONTDESC %TONGCONTAINER&lt;br /&gt;
put %BELLOWSGET my %BELLOWSDESC %BELLOWS %BELLOWSIN %BELLOWSCONTDESC %BELLOWSCONTAINER&lt;br /&gt;
match PoundBellows ...wait&lt;br /&gt;
match PoundBellowsPush You get&lt;br /&gt;
match PoundBellowsPush You sling&lt;br /&gt;
match PoundBellowsPush You remove&lt;br /&gt;
match PoundBellowsPush You untie&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundBellowsPush:&lt;br /&gt;
put push my bellows&lt;br /&gt;
match PoundBellowsPush ...wait&lt;br /&gt;
match PoundBellowsStow Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundBellowsStow:&lt;br /&gt;
pause 1&lt;br /&gt;
put %BELLOWSSTOW my %BELLOWS %BELLOWSIN %BELLOWSCONTDESC %BELLOWSCONTAINER&lt;br /&gt;
put %TONGGET my %TONGDESC %TONG %TONGIN my %TONGCONTDESC %TONGCONTAINER&lt;br /&gt;
match PoundBellowsStow ...wait&lt;br /&gt;
match PoundItem You get&lt;br /&gt;
match PoundItem You sling&lt;br /&gt;
match PoundItem You remove&lt;br /&gt;
match PoundItem You untie&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundFuel:&lt;br /&gt;
put %TONGSTOW my %TONG %TONGIN %TONGCONTDESC %TONGCONTAINER&lt;br /&gt;
put %SHOVELGET my %SHOVELDESC %SHOVEL %SHOVELIN %SHOVELCONTDESC %SHOVELCONTAINER&lt;br /&gt;
match PoundFuel ...wait&lt;br /&gt;
match PoundFuelPush You get&lt;br /&gt;
match PoundFuelPush You sling&lt;br /&gt;
match PoundFuelPush You remove&lt;br /&gt;
match PoundFuelPush You untie&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundFuelPush:&lt;br /&gt;
put push fuel with my shov&lt;br /&gt;
match PoundFuelPush ...wait&lt;br /&gt;
match PoundFuelStow Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundFuelStow:&lt;br /&gt;
pause 1&lt;br /&gt;
put %SHOVELSTOW my %SHOVEL %SHOVELIN %SHOVELCONTDESC %SHOVELCONTAINER&lt;br /&gt;
put %TONGGET my %TONGDESC %TONG %TONGIN my %TONGCONTDESC %TONGCONTAINER&lt;br /&gt;
match PoundFuelStow ...wait&lt;br /&gt;
match PoundItem You get&lt;br /&gt;
match PoundItem You sling&lt;br /&gt;
match PoundItem You remove&lt;br /&gt;
match PoundItem You untie&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundDone:&lt;br /&gt;
goto MarkItem%M&lt;br /&gt;
&lt;br /&gt;
MarkItemYes:&lt;br /&gt;
pause 1&lt;br /&gt;
put %MARKGET my %MARKDESC %MARK %MARKIN %MARKCONTDESC %MARKCONTAINER&lt;br /&gt;
waitfor You get&lt;br /&gt;
put mark my %P with my stamp&lt;br /&gt;
waitfor Roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
put put my stamp in my %MARKCONTDESC %MARKCONTAINER&lt;br /&gt;
waitfor You put&lt;br /&gt;
goto Bundle%U&lt;br /&gt;
&lt;br /&gt;
MarkItemNo:&lt;br /&gt;
goto Bundle%U&lt;br /&gt;
&lt;br /&gt;
BundleDo:&lt;br /&gt;
put get my log&lt;br /&gt;
match BundleDo ...wait&lt;br /&gt;
match BundleDoBundle You get&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BundleDoBundle:&lt;br /&gt;
put bund my %P with my log&lt;br /&gt;
match BundleDoBundle ...wait&lt;br /&gt;
match CheckLogbook2 You notate&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckLogbook2:&lt;br /&gt;
put read my logbook&lt;br /&gt;
match StartTemper not currently tracking&lt;br /&gt;
match GetIngot bundle and deliver&lt;br /&gt;
match WODone appears to be complete&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WODone:&lt;br /&gt;
put glance&lt;br /&gt;
match SwapLog logbook in your left hand&lt;br /&gt;
match WOComplete logbook in your right hand&lt;br /&gt;
match WOComplete book&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SwapLog:&lt;br /&gt;
put swap&lt;br /&gt;
goto WOComplete&lt;br /&gt;
&lt;br /&gt;
WOComplete:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ********************&lt;br /&gt;
echo&lt;br /&gt;
echo ***  Work Order Complete&lt;br /&gt;
echo&lt;br /&gt;
echo ********************&lt;br /&gt;
goto Exit&lt;br /&gt;
&lt;br /&gt;
BundleDoNot:&lt;br /&gt;
pause 1&lt;br /&gt;
goto StartTemper&lt;br /&gt;
&lt;br /&gt;
Exit:&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
PoundOops:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** You do not have the appropriate tools on hand to do that ***&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
PoundNotEnough:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** You need a larger ingot to begin the crafting process&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
PoundIngotProblem:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** There is already an ingot on the anvil&lt;br /&gt;
echo *** To use the ingot already there NOD (or GTG)&lt;br /&gt;
echo *** Otherwise, put your ingot on the anvil first&lt;br /&gt;
echo&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo&lt;br /&gt;
match PoundStowIngot You nod&lt;br /&gt;
match PoundStowIngot GTG&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PoundStowIngot:&lt;br /&gt;
put stow my ingot&lt;br /&gt;
goto StudyBook&lt;br /&gt;
&lt;br /&gt;
NoOrder:&lt;br /&gt;
setvariable U DoNot&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** You do not currently have a work order ***&lt;br /&gt;
echo *** Cancel script now to stop forging ***&lt;br /&gt;
echo &lt;br /&gt;
echo *** Beginning pounding in 2 seconds ***&lt;br /&gt;
echo	&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
pause 3&lt;br /&gt;
goto MatchItem%Q&lt;br /&gt;
&lt;br /&gt;
IngotSpecialSet:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match IngotBrass brass ingot&lt;br /&gt;
match IngotBronze bronze ingot&lt;br /&gt;
match IngotBronze bronze-alloy&lt;br /&gt;
match IngotCopper copper ingot&lt;br /&gt;
match IngotCopper copper-alloy&lt;br /&gt;
match IngotCovellite covellite ingot&lt;br /&gt;
match IngotIron iron ingot&lt;br /&gt;
match IngotIron iron-alloy&lt;br /&gt;
match IngotLead lead ingot&lt;br /&gt;
match IngotNickel nickel ingot&lt;br /&gt;
match IngotNickel nickel-alloy&lt;br /&gt;
match IngotPewter pewter ingot&lt;br /&gt;
match IngotPewter pewter-alloy&lt;br /&gt;
match IngotSilver silver ingot&lt;br /&gt;
match IngotTin tin ingot&lt;br /&gt;
match IngotZinc zinc ingot&lt;br /&gt;
match IngotDarkstone darkstone ingot&lt;br /&gt;
match IngotAnimite animite ingot&lt;br /&gt;
match IngotDamite damite ingot&lt;br /&gt;
match IngotElectrum electrum ingot&lt;br /&gt;
match IngotGlaes glaes ingot&lt;br /&gt;
match IngotHaralun haralun ingot&lt;br /&gt;
match IngotIcesteel icesteel ingot&lt;br /&gt;
match IngotKadepa kadepa ingot&lt;br /&gt;
match IngotKertig kertig ingot&lt;br /&gt;
match IngotLumium lumium ingot&lt;br /&gt;
match IngotPlatinum platinum ingot&lt;br /&gt;
match IngotSilversteel silversteel ingot&lt;br /&gt;
match IngotTyrium tyrium ingot&lt;br /&gt;
match IngotVardite vardite ingot&lt;br /&gt;
match IngotGold gold ingot&lt;br /&gt;
match IngotSteel steel ingot&lt;br /&gt;
match IngotSteel steel-alloy ingot&lt;br /&gt;
matchwait&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotBrass:&lt;br /&gt;
setvariable V brass&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotBronze:&lt;br /&gt;
setvariable V bronze&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotCopper:&lt;br /&gt;
setvariable V copper&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotCovellite:&lt;br /&gt;
setvariable V covellite&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotIron:&lt;br /&gt;
setvariable V iron&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotLead:&lt;br /&gt;
setvariable V lead&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotNickel:&lt;br /&gt;
setvariable V nickel&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotPewter:&lt;br /&gt;
setvariable V pewter&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotSilver:&lt;br /&gt;
setvariable V silver&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotSteel:&lt;br /&gt;
setvariable V steel&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotTin:&lt;br /&gt;
setvariable V tin&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotZinc:&lt;br /&gt;
setvariable V zinc&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotDarkstone:&lt;br /&gt;
setvariable V darkstone&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotAnimite:&lt;br /&gt;
setvariable V animite&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotDamite:&lt;br /&gt;
setvariable V damite&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotElectrum:&lt;br /&gt;
setvariable V electrum&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotGlaes:&lt;br /&gt;
setvariable V glaes&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotHaralun:&lt;br /&gt;
setvariable V haralun&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotKadepa:&lt;br /&gt;
setvariable V kadepa&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotKertig:&lt;br /&gt;
setvariable V kertig&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotLumium:&lt;br /&gt;
setvariable V lumium&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotPlatinum:&lt;br /&gt;
setvariable V platinum&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotSilversteel:&lt;br /&gt;
setvariable V silversteel&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotTyrium:&lt;br /&gt;
setvariable V tyrium&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotVardite:&lt;br /&gt;
setvariable V vardite&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotGold:&lt;br /&gt;
setvariable V gold&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
IngotIceSteel:&lt;br /&gt;
setvariable V icesteel&lt;br /&gt;
goto MatchItemCheck&lt;br /&gt;
&lt;br /&gt;
StartTemper:&lt;br /&gt;
put put my %P on forge&lt;br /&gt;
put put my %P on forge&lt;br /&gt;
match TemperGetTools Roundtime&lt;br /&gt;
match TemperNoTechnique Your lack of knowledge&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TemperNoTechnique:&lt;br /&gt;
echo&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
echo ***  You have not learned the necessary &lt;br /&gt;
echo ***  technique to successfully temper this item&lt;br /&gt;
echo&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
put get %P&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TemperGetTools:&lt;br /&gt;
pause 1&lt;br /&gt;
put %TONGGET my %TONGDESC %TONG %TONGIN %TONGCONTDESC %TONGCONTAINER&lt;br /&gt;
match TemperGetTools …wait&lt;br /&gt;
match TemperTurn You remove&lt;br /&gt;
match TemperTurn You get&lt;br /&gt;
match TemperTurn You sling&lt;br /&gt;
match TemperTurn You untie&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TemperTurn:&lt;br /&gt;
put turn %P on forge with my %TONG&lt;br /&gt;
match TemperTurn ...wait&lt;br /&gt;
match TemperFuel need some more fuel&lt;br /&gt;
match TemperFuel needs more fuel&lt;br /&gt;
match TemperBellows produces less heat&lt;br /&gt;
match TemperBellows unable to consume&lt;br /&gt;
match TemperPutAwayTongs need of some oil&lt;br /&gt;
match TemperPutAwayTongs tool does not seem suitable&lt;br /&gt;
match TemperTurn Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TemperBellows:&lt;br /&gt;
put %BELLOWSGET my %BELLOWSDESC %BELLOWS %BELLOWSIN %BELLOWSCONTDESC %BELLOWSCONTAINER&lt;br /&gt;
match TemperBellows ...wait&lt;br /&gt;
match TemperBellowsPush You get&lt;br /&gt;
match TemperBellowsPush You sling&lt;br /&gt;
match TemperBellowsPush You remove&lt;br /&gt;
match TemperBellowsPush You untie&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TemperBellowsPush:&lt;br /&gt;
put push my %BELLOWS&lt;br /&gt;
match TemperBellowsPush ...wait&lt;br /&gt;
match TemperBellowsStow Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TemperBellowsStow:&lt;br /&gt;
pause 1&lt;br /&gt;
put %BELLOWSSTOW my %BELLOWS %BELLOWSIN %BELLOWSCONTDESC %BELLOWSCONTAINER&lt;br /&gt;
match TemperBellowsStow ...wait&lt;br /&gt;
match TemperTurn You attach&lt;br /&gt;
match TemperTurn You sling&lt;br /&gt;
match TemperTurn You put&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TemperFuel:&lt;br /&gt;
put %SHOVELGET my %SHOVELDESC %SHOVEL %SHOVELIN %SHOVELCONTDESC %SHOVELCONTAINER&lt;br /&gt;
match TemperFuel ...wait&lt;br /&gt;
match TemperFuelPush You get&lt;br /&gt;
match TemperFuelPush You sling&lt;br /&gt;
match TemperFuelPush You remove&lt;br /&gt;
match TemperFuelPush You untie&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TemperFuelPush:&lt;br /&gt;
put push fuel with my %SHOVEL&lt;br /&gt;
match TemperFuelPush ...wait&lt;br /&gt;
match TemperFuelStow Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TemperFuelStow:&lt;br /&gt;
pause 1&lt;br /&gt;
put %SHOVELSTOW my %SHOVELDESC %SHOVEL %SHOVELIN %SHOVELCONTDESC %SHOVELCONTAINER&lt;br /&gt;
match TemperFuelStow ...wait&lt;br /&gt;
match TemperTurn You sling&lt;br /&gt;
match TemperTurn You put&lt;br /&gt;
match TemperTurn You attach&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TemperPutAwayTongs:&lt;br /&gt;
pause 1&lt;br /&gt;
put %TONGSTOW my %TONG %TONGIN %TONGCONTDESC %TONGCONTAINER&lt;br /&gt;
match TemperPutAwayTongs ...wait&lt;br /&gt;
match TemperOil You put&lt;br /&gt;
match TemperOil You sling&lt;br /&gt;
match TemperOil You attach&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TemperOil:&lt;br /&gt;
put get %P on forge&lt;br /&gt;
match TemperOil ...wait&lt;br /&gt;
match TemperOilCont What were you referring to&lt;br /&gt;
match TemperOilCont You are already&lt;br /&gt;
match TemperOilCont from atop&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TemperOilCont:&lt;br /&gt;
put %OILGET my %OILDESC %OIL %OILIN %OILCONTDESC %OILCONTAINER&lt;br /&gt;
match TemperOilCont ...wait&lt;br /&gt;
match TemperOil2 You get&lt;br /&gt;
match TemperOil2 You sling&lt;br /&gt;
match TemperOilProblem What were you referring to&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TemperOilProblem:&lt;br /&gt;
echo&lt;br /&gt;
echo *******************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Missing Flask of Oil&lt;br /&gt;
echo *** NOD (or GTG) when acquired&lt;br /&gt;
echo *** acquired and in hand&lt;br /&gt;
echo&lt;br /&gt;
echo *******************&lt;br /&gt;
echo&lt;br /&gt;
waitfor match TemperOil2 You nod&lt;br /&gt;
gotomatch TemperOil2 gtg&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TemperOil2:&lt;br /&gt;
put pour my %OIL on my %P&lt;br /&gt;
match TemperSuccess shows improved signs of durability&lt;br /&gt;
match TemperOil2Stow Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TemperSuccess:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************&lt;br /&gt;
echo&lt;br /&gt;
echo ***  Temper successful&lt;br /&gt;
echo&lt;br /&gt;
echo ******************&lt;br /&gt;
goto TemperOil2Stow&lt;br /&gt;
&lt;br /&gt;
TemperOil2Stow:&lt;br /&gt;
put %OILSTOW my oil %OILIN %OILCONTDESC %OILCONTAINER&lt;br /&gt;
match PostTemperCheck%Q you put&lt;br /&gt;
match PostTemperCheck%Q were you referring&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PostTemperCheckWeaponsmith:&lt;br /&gt;
pause 1&lt;br /&gt;
put analyze my %P&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Tempering complete!&lt;br /&gt;
echo *** Would you like to BALANCE or HONE this weapon?&lt;br /&gt;
echo&lt;br /&gt;
echo  *** (If not, simply cancel the script now - crafting complete!)&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo&lt;br /&gt;
match StartBalance balance&lt;br /&gt;
match StartHone hone&lt;br /&gt;
match Exit nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartBalance:&lt;br /&gt;
put get my weapon book in my %BOOKCONTDESC %BOOKCONTAINER&lt;br /&gt;
put turn my book to chap 10&lt;br /&gt;
waitfor You turn&lt;br /&gt;
put turn my book to page 4&lt;br /&gt;
put study my book&lt;br /&gt;
match BalancePutAwayBook Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BalancePutAwayBook:&lt;br /&gt;
pause 1&lt;br /&gt;
put put my weap book in my %BOOKCONTDESC %BOOKCONTAINER&lt;br /&gt;
match BalanceGetBrush You put&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BalanceGetBrush:&lt;br /&gt;
put %BRUSHGET my %BRUSHDESC %BRUSH %BRUSHIN %BRUSHCONTDESC %BRUSHCONTAINER&lt;br /&gt;
match BalanceTurnGrind You are already&lt;br /&gt;
match BalanceTurnGrind You get&lt;br /&gt;
match BalanceWhatBrush were you referring&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BalanceTurnGrind:&lt;br /&gt;
put turn grindst&lt;br /&gt;
match BalanceTurnGrind ...wait&lt;br /&gt;
match BalanceGrindWeapon keeping it spinning&lt;br /&gt;
match BalanceTurnGrind Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BalanceGrindWeapon:&lt;br /&gt;
put push grind with %P&lt;br /&gt;
match BalanceGrindWeapon ...wait&lt;br /&gt;
match BalancePutAwayBrush does not seem suitable&lt;br /&gt;
match BalanceBrushWeapon nicks and burs&lt;br /&gt;
match BalancePutAwayBrush With grinding complete&lt;br /&gt;
match BalanceTurnGrind Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BalanceBrushWeapon:&lt;br /&gt;
put rub my %P with my %BRUSH&lt;br /&gt;
match BalanceBrushWeapon ...wait&lt;br /&gt;
match BalancePutAwayBrush With grinding complete&lt;br /&gt;
match BalanceGetBrush You rub&lt;br /&gt;
match BalanceTurnGrind Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BalancePutAwayBrush:&lt;br /&gt;
put %BRUSHSTOW my %BRUSH %BRUSHIN %BRUSHCONTDESC %BRUSHCONTAINER&lt;br /&gt;
match BalanceGetOil You put&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BalanceGetOil:&lt;br /&gt;
put %OILGET my %OILDESC %OIL %OILIN %OILCONTDESC %OILCONTAINER&lt;br /&gt;
match BalanceGetOil ...wait&lt;br /&gt;
match BalancePourOil You get a flask&lt;br /&gt;
match BalancePourOil You are already&lt;br /&gt;
match BalanceGetOtherOil You get a bottle&lt;br /&gt;
match BalanceWhatOil were referring to&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BalancePourOil:&lt;br /&gt;
put pour my oil on my %P&lt;br /&gt;
match BalancePutAwayOil Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BalancePutAwayOil:&lt;br /&gt;
put %OILSTOW my %OIL %OILIN %OILCONTDESC %OILCONTAINER&lt;br /&gt;
match BalanceDone You put&lt;br /&gt;
match BalancePutAwayOil ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BalanceDone:&lt;br /&gt;
pause 1&lt;br /&gt;
put analyze my %P&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************&lt;br /&gt;
echo&lt;br /&gt;
echo ***  Enhancement complete!&lt;br /&gt;
echo&lt;br /&gt;
echo **********************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
BalanceWhatBrush:&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
echo ***  Once you’ve obtained a brush&lt;br /&gt;
echo ***  And have it in hand&lt;br /&gt;
echo ***  NOD (or type GTG) to continue&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
match BalanceGetBrush You nod&lt;br /&gt;
match BalanceGetBrush gtg&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BalanceWhatOil:&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
echo ***  Once you’ve obtained more oil&lt;br /&gt;
echo ***  And have it in hand&lt;br /&gt;
echo ***  NOD (or type GTG) to continue&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
match BalancePourOil You nod&lt;br /&gt;
match BalancePourOil gtg&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BalanceGetOtherOil:&lt;br /&gt;
put %OILSTOW my %OIL %OILIN %OILCONTDESC %OILCONTAINER&lt;br /&gt;
put %OILGET my second %OILDESC %OIL %OILIN %OILCONTDESC %OILCONTAINER&lt;br /&gt;
match BalancePourOil You get a flask&lt;br /&gt;
match BalanceWhatOil were you referring&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PostTemperCheckArmorsmith:&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
echo ***  I have neither reinforced nor lightened&lt;br /&gt;
echo ***  armor yet, so this will have to be&lt;br /&gt;
echo ***  completed elsewise if desired&lt;br /&gt;
echo&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo &lt;br /&gt;
goto Exit&lt;br /&gt;
&lt;br /&gt;
StartHone:&lt;br /&gt;
StartHoning:&lt;br /&gt;
StartHoneing:&lt;br /&gt;
put get my weapon book in my %BOOKCONTDESC %BOOKCONTAINER&lt;br /&gt;
put turn my book to chap 10&lt;br /&gt;
waitfor You turn&lt;br /&gt;
put turn my book to page 1&lt;br /&gt;
put study my book&lt;br /&gt;
match BalancePutAwayBook Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PostTemperCheckBlacksmith:&lt;br /&gt;
pause 1&lt;br /&gt;
put analyze my %P&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************&lt;br /&gt;
echo&lt;br /&gt;
echo ***  Tempering complete!&lt;br /&gt;
echo&lt;br /&gt;
echo *******************&lt;br /&gt;
echo &lt;br /&gt;
goto Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=503726</id>
		<title>Boxes *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=503726"/>
		<updated>2019-05-27T19:51:29Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Survival, Locksmithing&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
This is an extremely comprehensive disarming and lockpicking script.  In total it will:&amp;lt;br&amp;gt;&lt;br /&gt;
:# Verify if you want to stop when mind locked or to open all boxes in the relevant container.&lt;br /&gt;
:# Verify within which container you are keeping your locked boxes.&lt;br /&gt;
:# Verify which container you wish to use to stash your armor while opening boxes.&lt;br /&gt;
:# Remove all armor.&lt;br /&gt;
:# Identify the traps and disarm them according to their difficulty.&lt;br /&gt;
:# Prompt you if the difficulty is crazy high.&lt;br /&gt;
:# Identify the lock and pick it according to difficulty.&lt;br /&gt;
:# If either disarming or picking is unsuccessful after three attempts, it switches to “carefully”.&lt;br /&gt;
:# After picking the lock, it automatically loots the box, then dismantles it.&lt;br /&gt;
:# Depending on your EXP response above, it will either check EXP or not... and if not locked, begin on the next box.&lt;br /&gt;
:# If you change the setting to &amp;quot;yes&amp;quot;, it will also harvest traps (only doing this before looting if a new trap is found, otherwise it waits until after the box is picked and looted to finish).&lt;br /&gt;
:# When the container is empty, or you’re mind locked, it will then re-equip all armor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One cool thing about this script is that, despite how comprehensive it is, it still works for the basic stuff, too.  If you are already holding the box in your hand, it will choose to work on that box instead of what&#039;s in your designated container. :-)&lt;br /&gt;
&lt;br /&gt;
It can also pick up a box at whatever stage of disarm/picking that you happen to have left off with it.&lt;br /&gt;
&lt;br /&gt;
Lastly, to set your container it has you look inside it (to get boxes from and store armor in).  For your convenience, you may manually input the container names into the script (right at the top!) and never see them again.  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
For looting gems from these boxes, it is important that you are wearing a gem pouch, that you&#039;ve set said pouch as your &amp;quot;store gems&amp;quot; option, and that it is closed.  All good practices anyway, no?  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When you first save the script you must set the variables that are stated in the initial portion of the script.  It&#039;s all explained in the introduction, having to do with containers, etc.  You&#039;ll have to state whether you want to open all boxes, or just for EXP, which container holds your boxes, and which container you want to use to hold your armor, as well as whether you wish to harvest the traps or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If the script hangs while looting, it&#039;s an easy fix.  In the shortterm - just loot the item and look inside the box once more.  In the longterm - add a new match line to take that particular piece of loot into account down below the LootBox label.  For gems you&#039;ll need to add a MATCH line such as &amp;quot;match Agate agate&amp;quot;, and a section underneath that such as:&lt;br /&gt;
::Agate:&lt;br /&gt;
::setvariable G agate&lt;br /&gt;
::goto StowGem&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any particular feedback, I would love to hear it on the [[Talk:Boxes_*KS*_(Script)|TALK]] page!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Updated: 5-3-2019&#039;&#039;&#039;&lt;br /&gt;
==Boxes Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# You may wish to set a container within which you keep your lockpick.&lt;br /&gt;
# This is found under the label “PutAwayLockpick”.&lt;br /&gt;
# The script assumes you are using a case or a ring,&lt;br /&gt;
# but will work with or without those things.&lt;br /&gt;
#&lt;br /&gt;
# Within the looting portion of the script you may designate specific containers&lt;br /&gt;
# for various kinds of objects (random things, gems, herbs, etc).&lt;br /&gt;
# You may change how you loot these objects within the bottom-most portion&lt;br /&gt;
# of this script.&lt;br /&gt;
#&lt;br /&gt;
# It is critical that you have utilized the STORE verb.&lt;br /&gt;
# If you haven’t already, please set the container for “STORE GEM”&lt;br /&gt;
#&lt;br /&gt;
#NECESSARY VARIABLE SETTINGS&lt;br /&gt;
#&lt;br /&gt;
# ----- EXPVerification ----- add a “yes” or “no” after the X below.&lt;br /&gt;
setvariable X yes&lt;br /&gt;
#&lt;br /&gt;
# ----- PackCheck ----- add the container your boxes are in after the P below.&lt;br /&gt;
 setvariable P MyBoxContainer&lt;br /&gt;
#&lt;br /&gt;
# ----- ArmorStash ----- add the container that you want to put your armor in&lt;br /&gt;
 setvariable Z MyArmorContainer&lt;br /&gt;
#&lt;br /&gt;
#------ DismantleHarvest --- determines if, after picking the lock, you wish to harvest&lt;br /&gt;
#---------------------------------- the trap or not.  Must be set manually at the beginning&lt;br /&gt;
#---------------------------------- of the script.  Options are NO or YES&lt;br /&gt;
setvariable H yes&lt;br /&gt;
&lt;br /&gt;
#END VARIABLE SETTINGS  -  Script starts below:&lt;br /&gt;
&lt;br /&gt;
goto BoxesIn%P&lt;br /&gt;
&lt;br /&gt;
BoxesIn:&lt;br /&gt;
BoxesInMyBoxContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your BOX CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match BoxesInHaversack haversack&lt;br /&gt;
match BoxesInBackpack backpack&lt;br /&gt;
match BoxesInPack  pack&lt;br /&gt;
match BoxesInGearbag gearbag&lt;br /&gt;
match BoxesInSatchel satchel&lt;br /&gt;
match BoxesInHarness harness&lt;br /&gt;
match BoxesInSidebag sidebag&lt;br /&gt;
match BoxesInRucksack rucksack&lt;br /&gt;
match BoxesInTote tote&lt;br /&gt;
match BoxesInCarryall carryall&lt;br /&gt;
match BoxesInBaldric baldric&lt;br /&gt;
match BoxesInBag  bag&lt;br /&gt;
match BoxesInDuffel silk duffel&lt;br /&gt;
match BoxesInBacksheath backsheath&lt;br /&gt;
match BoxesInKnapsack knapsack&lt;br /&gt;
match BoxesInSack sack&lt;br /&gt;
match BoxesInKeg keg&lt;br /&gt;
match BoxesInGameBag game-bag&lt;br /&gt;
match BoxesInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BoxesInDuf:&lt;br /&gt;
BoxesInDuff:&lt;br /&gt;
BoxesInDuffe:&lt;br /&gt;
BoxesInDuffel:&lt;br /&gt;
setvariable P duffel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBacksheath:&lt;br /&gt;
BoxesInBacksheat:&lt;br /&gt;
BoxesInBackshea:&lt;br /&gt;
BoxesInBackshe:&lt;br /&gt;
BoxesInBacksh:&lt;br /&gt;
BoxesInBacks:&lt;br /&gt;
setvariable P backsheath&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKnapsack:&lt;br /&gt;
BoxesInKnapsac:&lt;br /&gt;
BoxesInKnapsa:&lt;br /&gt;
BoxesInKnaps:&lt;br /&gt;
BoxesInKnap:&lt;br /&gt;
BoxesInKna:&lt;br /&gt;
setvariable P knapsack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSack:&lt;br /&gt;
BoxesInSac:&lt;br /&gt;
setvariable P sack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKeg:&lt;br /&gt;
setvariable P  keg&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGameBag:&lt;br /&gt;
BoxesInGameBa:&lt;br /&gt;
BoxesInGameB:&lt;br /&gt;
BoxesInGame:&lt;br /&gt;
BoxesInGam:&lt;br /&gt;
setvariable P game&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBasket:&lt;br /&gt;
BoxesInBaske:&lt;br /&gt;
BoxesInBask:&lt;br /&gt;
BoxesInBas:&lt;br /&gt;
setvariable P basket&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHav:&lt;br /&gt;
BoxesInHave:&lt;br /&gt;
BoxesInHaver:&lt;br /&gt;
BoxesInHavers:&lt;br /&gt;
BoxesInHaversa:&lt;br /&gt;
BoxesInHaversac:&lt;br /&gt;
BoxesInHaversack:&lt;br /&gt;
setvariable P haversack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInPac:&lt;br /&gt;
BoxesInPack:&lt;br /&gt;
setvariable P pack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBag:&lt;br /&gt;
setvariable P bag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGea:&lt;br /&gt;
BoxesInGear:&lt;br /&gt;
BoxesInGearb:&lt;br /&gt;
BoxesInGearba:&lt;br /&gt;
BoxesInGearbag:&lt;br /&gt;
setvariable P gearbag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBac:&lt;br /&gt;
BoxesInBack:&lt;br /&gt;
BoxesInBackp:&lt;br /&gt;
BoxesInBackpa:&lt;br /&gt;
BoxesInBackpac:&lt;br /&gt;
BoxesInBackpack:&lt;br /&gt;
setvariable P backpack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSat:&lt;br /&gt;
BoxesInSatche:&lt;br /&gt;
BoxesInSatch:&lt;br /&gt;
BoxesInSatc:&lt;br /&gt;
BoxesInSatchel:&lt;br /&gt;
setvariable P satchel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHar:&lt;br /&gt;
BoxesInHarnes:&lt;br /&gt;
BoxesInHarne:&lt;br /&gt;
BoxesInHarn:&lt;br /&gt;
BoxesInHarness:&lt;br /&gt;
setvariable P harness&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSid:&lt;br /&gt;
BoxesInSideba:&lt;br /&gt;
BoxesInSideb:&lt;br /&gt;
BoxesInSide:&lt;br /&gt;
BoxesInSidebag:&lt;br /&gt;
setvariable P sidebag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInRuc:&lt;br /&gt;
BoxesInRucksac:&lt;br /&gt;
BoxesInRucksa:&lt;br /&gt;
BoxesInRucks:&lt;br /&gt;
BoxesInRuck:&lt;br /&gt;
BoxesInRucksack:&lt;br /&gt;
setvariable P rucksack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInTote:&lt;br /&gt;
BoxesInTot:&lt;br /&gt;
setvariable P tote&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInCarryall:&lt;br /&gt;
BoxesInCarryal:&lt;br /&gt;
BoxesInCarrya:&lt;br /&gt;
BoxesInCarry:&lt;br /&gt;
BoxesInCarr:&lt;br /&gt;
BoxesInCar:&lt;br /&gt;
setvariable P carryall&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBaldric:&lt;br /&gt;
BoxesInBaldri:&lt;br /&gt;
BoxesInBaldr:&lt;br /&gt;
BoxesInBald:&lt;br /&gt;
BoxesInBal:&lt;br /&gt;
setvariable P baldric&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
ArmorIn:&lt;br /&gt;
ArmorInMyArmorContainer:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your ARMOR CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match ArmorInHaversack haversack&lt;br /&gt;
match ArmorInBackpack backpack&lt;br /&gt;
match ArmorInPack  pack&lt;br /&gt;
match ArmorInGearbag gearbag&lt;br /&gt;
match ArmorInSatchel satchel&lt;br /&gt;
match ArmorInHarness harness&lt;br /&gt;
match ArmorInSidebag sidebag&lt;br /&gt;
match ArmorInRucksack rucksack&lt;br /&gt;
match ArmorInTote tote&lt;br /&gt;
match ArmorInCarryall carryall&lt;br /&gt;
match ArmorInBaldric baldric&lt;br /&gt;
match ArmorInBag  bag&lt;br /&gt;
match ArmorInDuffel silk duffel&lt;br /&gt;
match ArmorInBacksheath backsheath&lt;br /&gt;
match ArmorInKnapsack knapsack&lt;br /&gt;
match ArmorInSack sack&lt;br /&gt;
match ArmorInKeg keg&lt;br /&gt;
match ArmorInGameBag game-bag&lt;br /&gt;
match ArmorInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ArmorInDuf:&lt;br /&gt;
ArmorInDuff:&lt;br /&gt;
ArmorInDuffe:&lt;br /&gt;
ArmorInDuffel:&lt;br /&gt;
setvariable Z duffel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBacksheath:&lt;br /&gt;
ArmorInBacksheat:&lt;br /&gt;
ArmorInBackshea:&lt;br /&gt;
ArmorInBackshe:&lt;br /&gt;
ArmorInBacksh:&lt;br /&gt;
ArmorInBacks:&lt;br /&gt;
setvariable Z backsheath&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKnapsack:&lt;br /&gt;
ArmorInKnapsac:&lt;br /&gt;
ArmorInKnapsa:&lt;br /&gt;
ArmorInKnaps:&lt;br /&gt;
ArmorInKnap:&lt;br /&gt;
ArmorInKna:&lt;br /&gt;
setvariable Z knapsack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSack:&lt;br /&gt;
ArmorInSac:&lt;br /&gt;
setvariable Z sack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKeg:&lt;br /&gt;
setvariable Z  keg&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGameBag:&lt;br /&gt;
ArmorInGameBa:&lt;br /&gt;
ArmorInGameB:&lt;br /&gt;
ArmorInGame:&lt;br /&gt;
ArmorInGam:&lt;br /&gt;
setvariable Z game&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBasket:&lt;br /&gt;
ArmorInBaske:&lt;br /&gt;
ArmorInBask:&lt;br /&gt;
ArmorInBas:&lt;br /&gt;
setvariable Z basket&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHav:&lt;br /&gt;
ArmorInHave:&lt;br /&gt;
ArmorInHaver:&lt;br /&gt;
ArmorInHavers:&lt;br /&gt;
ArmorInHaversa:&lt;br /&gt;
ArmorInHaversac:&lt;br /&gt;
ArmorInHaversack:&lt;br /&gt;
setvariable Z haversack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInPac:&lt;br /&gt;
ArmorInPack:&lt;br /&gt;
setvariable Z pack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBag:&lt;br /&gt;
setvariable Z bag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGea:&lt;br /&gt;
ArmorInGear:&lt;br /&gt;
ArmorInGearb:&lt;br /&gt;
ArmorInGearba:&lt;br /&gt;
ArmorInGearbag:&lt;br /&gt;
setvariable Z gearbag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBac:&lt;br /&gt;
ArmorInBack:&lt;br /&gt;
ArmorInBackp:&lt;br /&gt;
ArmorInBackpa:&lt;br /&gt;
ArmorInBackpac:&lt;br /&gt;
ArmorInBackpack:&lt;br /&gt;
setvariable Z backpack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSatchel:&lt;br /&gt;
ArmorInSatche:&lt;br /&gt;
ArmorInSatch:&lt;br /&gt;
ArmorInSatc:&lt;br /&gt;
ArmorInSat:&lt;br /&gt;
setvariable Z satchel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHarness:&lt;br /&gt;
ArmorInHarnes:&lt;br /&gt;
ArmorInHarne:&lt;br /&gt;
ArmorInHarn:&lt;br /&gt;
ArmorInHar:&lt;br /&gt;
setvariable Z harness&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSidebag:&lt;br /&gt;
ArmorInSideba:&lt;br /&gt;
ArmorInSideb:&lt;br /&gt;
ArmorInSide:&lt;br /&gt;
ArmorInSid:&lt;br /&gt;
setvariable Z sidebag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInRucksack:&lt;br /&gt;
ArmorInRucksac:&lt;br /&gt;
ArmorInRucksa:&lt;br /&gt;
ArmorInRucks:&lt;br /&gt;
ArmorInRuck:&lt;br /&gt;
ArmorInRuc:&lt;br /&gt;
setvariable Z rucksack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInTote:&lt;br /&gt;
ArmorInTot:&lt;br /&gt;
setvariable Z tote&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInCarryall:&lt;br /&gt;
ArmorInCarryal:&lt;br /&gt;
ArmorInCarrya:&lt;br /&gt;
ArmorInCarry:&lt;br /&gt;
ArmorInCarr:&lt;br /&gt;
ArmorInCar:&lt;br /&gt;
setvariable Z carryall&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBaldric:&lt;br /&gt;
ArmorInBaldri:&lt;br /&gt;
ArmorInBaldr:&lt;br /&gt;
ArmorInBald:&lt;br /&gt;
ArmorInBal:&lt;br /&gt;
setvariable Z baldric&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
RemArmor:&lt;br /&gt;
put inv armor&lt;br /&gt;
match RemGlove gloves&lt;br /&gt;
match RemGaunt gauntlet&lt;br /&gt;
match RemSleeves sleeves&lt;br /&gt;
match RemVamb vambraces&lt;br /&gt;
match RemCap cap&lt;br /&gt;
match RemHelm helm&lt;br /&gt;
match RemBala balaclav&lt;br /&gt;
match RemArmet armet&lt;br /&gt;
match RemMorion morion&lt;br /&gt;
match RemBascinet bascinet&lt;br /&gt;
match RemBarbute barbute&lt;br /&gt;
match RemMask mask&lt;br /&gt;
match RemCowl cowl&lt;br /&gt;
match RemHood hood&lt;br /&gt;
match RemBackplate backplate&lt;br /&gt;
match RemFauld fauld&lt;br /&gt;
match RemBreastplate breastplate&lt;br /&gt;
match RemCuirass cuirass&lt;br /&gt;
match RemPlate field plate&lt;br /&gt;
match RemPlate half plate&lt;br /&gt;
match RemPlate full plate&lt;br /&gt;
match RemPlate fluted plate&lt;br /&gt;
match RemTabard tabard&lt;br /&gt;
match RemAvent aventail&lt;br /&gt;
match RemMant mantle&lt;br /&gt;
match RemTasset tasset&lt;br /&gt;
match RemShield shield&lt;br /&gt;
match RemTarge targe&lt;br /&gt;
match RemSipar sipar&lt;br /&gt;
match RemBuckler buckler&lt;br /&gt;
match RemAegis aegis&lt;br /&gt;
match RemVest vest&lt;br /&gt;
match RemLorica lorica&lt;br /&gt;
match RemShirt shirt&lt;br /&gt;
match RemJerkin jerkin&lt;br /&gt;
match RemCoat coat&lt;br /&gt;
match RemLeath leathers&lt;br /&gt;
match RemHaub hauberk&lt;br /&gt;
match RemRobe robe&lt;br /&gt;
match RemGreav greaves&lt;br /&gt;
match RemLeatherArmor leather armor&lt;br /&gt;
match GlanceForBox wearing anything like&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Remove:&lt;br /&gt;
put remove my %s&lt;br /&gt;
put put my %s in my %Z&lt;br /&gt;
waitfor You put&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
# HEAD, EYE and NECK armor designations for removal&lt;br /&gt;
RemHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHood:&lt;br /&gt;
save hood&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# CHEST, BACK, and ABDOMEN armor designated for removal&lt;br /&gt;
RemBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTabard:&lt;br /&gt;
save tabard&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# SHIELDS designated for removal&lt;br /&gt;
RemSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# HAND and ARM armor designated for removal&lt;br /&gt;
RemSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
#LEG armor designated for removal&lt;br /&gt;
RemGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GlanceForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match TrunkGlance trunk&lt;br /&gt;
match ChestGlance chest&lt;br /&gt;
match StrongboxGlance strongbox&lt;br /&gt;
match CrateGlance crate&lt;br /&gt;
match CofferGlance coffer&lt;br /&gt;
match CasketGlance casket&lt;br /&gt;
match CaddyGlance caddy&lt;br /&gt;
match SkippetGlance skippet&lt;br /&gt;
match BoxGlance box&lt;br /&gt;
match LookForBox empty hands&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TrunkGlance:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
ChestGlance:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
StrongboxGlance:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CrateGlance:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CofferGlance:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CasketGlance:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CaddyGlance:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
SkippetGlance:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
BoxGlance:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
LookForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %P&lt;br /&gt;
match Trunk trunk&lt;br /&gt;
match Chest chest&lt;br /&gt;
match Strongbox strongbox&lt;br /&gt;
match Crate crate&lt;br /&gt;
match Coffer coffer&lt;br /&gt;
match Casket casket&lt;br /&gt;
match Caddy caddy&lt;br /&gt;
match Skippet skippet&lt;br /&gt;
match Box box&lt;br /&gt;
match Done and some&lt;br /&gt;
match Done and a&lt;br /&gt;
match Done nothing in there&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Trunk:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Chest:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Crate:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Strongbox:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Coffer:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Casket:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Caddy:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Skippet:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Box:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
GetBox:&lt;br /&gt;
put get %B from my %P&lt;br /&gt;
match DisarmIdent You get a&lt;br /&gt;
match DisarmIdent already holding&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmIdent:&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick blocking whatever&lt;br /&gt;
match GetPick harmless&lt;br /&gt;
match GetPick there used to be something&lt;br /&gt;
match GetPick been pried away&lt;br /&gt;
match GetPick small deflated bladder&lt;br /&gt;
match GetPick have been bent&lt;br /&gt;
match GetPick the trap is no longer a danger&lt;br /&gt;
match DisarmQuick a simple matter&lt;br /&gt;
match DisarmQuick aged grandmother&lt;br /&gt;
match DisarmQuick trivially constructed&lt;br /&gt;
match DisarmQuick laughable matter&lt;br /&gt;
match DisarmNormal should not take long&lt;br /&gt;
match DisarmNormal only minor troubles&lt;br /&gt;
match DisarmNormal precisely at your&lt;br /&gt;
match DisarmNormal some chance&lt;br /&gt;
match DisarmCareful would be a longshot&lt;br /&gt;
match DisarmCareful has the edge&lt;br /&gt;
match DisarmCareful odds are against&lt;br /&gt;
match DisarmCareful would be a long shot&lt;br /&gt;
match DisarmReally Prayer would be&lt;br /&gt;
match DisarmReally amazingly minimal&lt;br /&gt;
match DisarmReally have any chance&lt;br /&gt;
match DisarmReally snowball does&lt;br /&gt;
match DisarmReally jump off a cliff&lt;br /&gt;
match DisarmReally snowball encased in&lt;br /&gt;
match DisarmIdent fails to reveal&lt;br /&gt;
match DisarmIdent something to shift&lt;br /&gt;
match DisarmIdent not yet fully disarmed&lt;br /&gt;
pause 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put disarm my %B ident&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmReally:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** This trap is extremely dangerous ***&lt;br /&gt;
echo *** If you insist on it, NOD now ***&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
&lt;br /&gt;
DisarmQuick:&lt;br /&gt;
counter set 0&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmNormal:&lt;br /&gt;
counter set 0&lt;br /&gt;
save  &lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
Disarm3:&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
Disarm2:&lt;br /&gt;
Disarm1:&lt;br /&gt;
Disarm0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm my %B %s&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match DisarmAnalyze yet fully disarmed&lt;br /&gt;
match DisarmIdent the crystal hits&lt;br /&gt;
match DisarmCareful something to shift&lt;br /&gt;
match DisarmCareful proves too difficult&lt;br /&gt;
match Disarm%c unable to make&lt;br /&gt;
match DisarmIdent Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GetPick:&lt;br /&gt;
pause 1&lt;br /&gt;
put get my lockpick&lt;br /&gt;
goto PickIdent&lt;br /&gt;
&lt;br /&gt;
PickIdent:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto PickIdent0&lt;br /&gt;
&lt;br /&gt;
PickIdent3:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
PickIdent2:&lt;br /&gt;
PickIdent1:&lt;br /&gt;
PickIdent0:&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put pick my %B ident&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match PickIdent%c fails to teach you&lt;br /&gt;
match PickIdent%c something to shift&lt;br /&gt;
match PickQuick a simple matter&lt;br /&gt;
match PickQuick an aged grandmother&lt;br /&gt;
match PickQuick trivially constructed&lt;br /&gt;
match PickQuick laughable matter&lt;br /&gt;
match PickQuick should not take long&lt;br /&gt;
match PickQuick only minor troubles&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match Pick precisely at your&lt;br /&gt;
match Pick some chance&lt;br /&gt;
match Pick has the edge&lt;br /&gt;
match PickCareful would be a longshot&lt;br /&gt;
match PickCareful odds are against&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickQuick:&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick:&lt;br /&gt;
save   &lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick4:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
Pick3:&lt;br /&gt;
Pick2:&lt;br /&gt;
Pick1:&lt;br /&gt;
Pick0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put pick my %B %s&lt;br /&gt;
match PickIdent You discover another&lt;br /&gt;
match Pick%c You are unable&lt;br /&gt;
match GetPick just broke&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match OpenBox Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
OpenBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put open my %B&lt;br /&gt;
match PutAwayLockpick is already open&lt;br /&gt;
match GetPick It is locked&lt;br /&gt;
match PutAwayLockpick You open&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PutAwayLockpick:&lt;br /&gt;
put stow my lockpick&lt;br /&gt;
goto LootCoin&lt;br /&gt;
&lt;br /&gt;
LootCoin:&lt;br /&gt;
put get my coin&lt;br /&gt;
put get my coin&lt;br /&gt;
match LootCoin …wait&lt;br /&gt;
match LootBox What were you referring to&lt;br /&gt;
match LootCoin You pick up&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LootBox:&lt;br /&gt;
match DismantleBox You find nothing&lt;br /&gt;
match LootCoin coin&lt;br /&gt;
match LootCoin coins&lt;br /&gt;
match Alexandrite alexandrite&lt;br /&gt;
match Agate agate&lt;br /&gt;
match Amber piece of amber&lt;br /&gt;
match Amethyst amethyst&lt;br /&gt;
match Andalus andalusite&lt;br /&gt;
match Aqua aquamarine&lt;br /&gt;
match Bar bronze bar&lt;br /&gt;
match Bar silver bar&lt;br /&gt;
match Bar gold bar&lt;br /&gt;
match Bar brass bar&lt;br /&gt;
match Bar steel bar&lt;br /&gt;
match Bar pewter bar&lt;br /&gt;
match Bloodstone bloodstone&lt;br /&gt;
match Carnelian carnelian&lt;br /&gt;
match Card card&lt;br /&gt;
match Chalcedony chalcedony&lt;br /&gt;
match Chryso chrysoberyl&lt;br /&gt;
match Citrine citrine&lt;br /&gt;
match Chryso chrysoprase&lt;br /&gt;
match Coral of coral&lt;br /&gt;
match Crystal crystal&lt;br /&gt;
match Diamond diamond&lt;br /&gt;
match Diopside diopside&lt;br /&gt;
match Emerald emerald&lt;br /&gt;
match Flint flint&lt;br /&gt;
match Flower flower&lt;br /&gt;
match Garnet garnet&lt;br /&gt;
match Glue glue&lt;br /&gt;
match Hemat hematite&lt;br /&gt;
match Nugget iron nugget&lt;br /&gt;
match Ivory piece of ivory&lt;br /&gt;
match Iolite iolite&lt;br /&gt;
match Jade jade&lt;br /&gt;
match Kunzite kunzite&lt;br /&gt;
match Lazuli lazuli&lt;br /&gt;
match Lockpick lockpick&lt;br /&gt;
match Moonstone moonstone&lt;br /&gt;
match Morgan morganite&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Onyx onyx&lt;br /&gt;
match Opal opal&lt;br /&gt;
match Pearl pearl&lt;br /&gt;
match Peridot peridot&lt;br /&gt;
match Quartz quartz&lt;br /&gt;
match Ruby ruby&lt;br /&gt;
match Rune runestone&lt;br /&gt;
match Sap muljin sap&lt;br /&gt;
match Sap sufil sap&lt;br /&gt;
match Sapphire sapphire&lt;br /&gt;
match GwethKeep jadeite stones&lt;br /&gt;
match GwethKeep kyanite stones&lt;br /&gt;
match Gweth stones&lt;br /&gt;
match Spinel spinel&lt;br /&gt;
match StarStone star-stone&lt;br /&gt;
match Sun sunstone&lt;br /&gt;
match Tanz tanzanite&lt;br /&gt;
match Topaz topaz&lt;br /&gt;
match Tourm tourmaline&lt;br /&gt;
match Tsavo tsavorite&lt;br /&gt;
match Turq turquoise&lt;br /&gt;
match Zircon zircon&lt;br /&gt;
match Dira dira&lt;br /&gt;
match Beryl beryl&lt;br /&gt;
match Root root&lt;br /&gt;
match Grass grass&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Stem stem&lt;br /&gt;
match Lotion lotion&lt;br /&gt;
match Thread thread&lt;br /&gt;
match Leaves leaves&lt;br /&gt;
match Pestle pestle&lt;br /&gt;
match Mortar mortar&lt;br /&gt;
match Needle needle&lt;br /&gt;
match Sufil sufil sap&lt;br /&gt;
match Label wax label&lt;br /&gt;
match Hair hairbrush&lt;br /&gt;
match Rope lead rope&lt;br /&gt;
match Necklace necklace&lt;br /&gt;
match DismantleBox nothing in there&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %B&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
StowGem:&lt;br /&gt;
put get my %G from my %B&lt;br /&gt;
put stow %G&lt;br /&gt;
match LootBox closing it once more&lt;br /&gt;
match NeedNewGemContainer got a wealth of gems&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
NeedNewGemContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Current gem container full ***&lt;br /&gt;
echo *** Please obtain and set a new ***&lt;br /&gt;
echo *** gem container upon doing so ***&lt;br /&gt;
echo *** NOD when ready. ***&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Gem storage&lt;br /&gt;
# and Gems to be looted&lt;br /&gt;
&lt;br /&gt;
Agate:&lt;br /&gt;
setvariable G agate&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amethyst:&lt;br /&gt;
setvariable G amethyst&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Alexandrite:&lt;br /&gt;
setvariable G alexandrite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amber:&lt;br /&gt;
setvariable G amber&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Andalus:&lt;br /&gt;
setvariable G andalus&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Aqua:&lt;br /&gt;
setvariable G aqua&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Bloodstone:&lt;br /&gt;
setvariable G bloodstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Beryl:&lt;br /&gt;
setvariable G beryl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Carnelian:&lt;br /&gt;
setvariable G carnelian&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chalcedony:&lt;br /&gt;
setvariable G chalcedony&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chryso:&lt;br /&gt;
setvariable G chryso&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Citrine:&lt;br /&gt;
setvariable G citrine&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Coral:&lt;br /&gt;
setvariable G coral&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Crystal:&lt;br /&gt;
setvariable G crystal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diamond:&lt;br /&gt;
setvariable G diamond&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diopside:&lt;br /&gt;
setvariable G diopside&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Emerald:&lt;br /&gt;
setvariable G emerald&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Garnet:&lt;br /&gt;
setvariable G garnet&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Hemat:&lt;br /&gt;
setvariable G hemat&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Iolite:&lt;br /&gt;
setvariable G iolite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ivory:&lt;br /&gt;
setvariable G ivory&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Jade:&lt;br /&gt;
setvariable G jade&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Kunzite:&lt;br /&gt;
setvariable G kunzite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Lazuli:&lt;br /&gt;
setvariable G lazuli&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Moonstone:&lt;br /&gt;
setvariable G moonstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Morgan:&lt;br /&gt;
setvariable G morgani&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Onyx:&lt;br /&gt;
setvariable G onyx&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Opal:&lt;br /&gt;
setvariable G opal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Pearl:&lt;br /&gt;
setvariable G pearl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Peridot:&lt;br /&gt;
setvariable G peridot&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Quartz:&lt;br /&gt;
setvariable G quartz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ruby:&lt;br /&gt;
setvariable G ruby&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sapphire:&lt;br /&gt;
setvariable G sapphire&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
StarStone:&lt;br /&gt;
setvariable G star&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Spinel:&lt;br /&gt;
setvariable G spinel&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sun:&lt;br /&gt;
setvariable G sunston&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tanz:&lt;br /&gt;
setvariable G tanzanite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Topaz:&lt;br /&gt;
setvariable G topaz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tourm:&lt;br /&gt;
setvariable G tourm&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tsavo:&lt;br /&gt;
setvariable G tsavo&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Turq:&lt;br /&gt;
setvariable G turq&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Zircon:&lt;br /&gt;
setvariable G zircon&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Random Stuff to be DROPPED&lt;br /&gt;
# This stuff is considered useless&lt;br /&gt;
&lt;br /&gt;
Rope:&lt;br /&gt;
put get rope from my %B&lt;br /&gt;
put drop my rope&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Hair:&lt;br /&gt;
put get hair from my %B&lt;br /&gt;
put drop my hair&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Label:&lt;br /&gt;
put get label from my %B&lt;br /&gt;
put drop my label&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Thread:&lt;br /&gt;
put get thread from my %B&lt;br /&gt;
put drop my thread&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Glue:&lt;br /&gt;
put get glue from my %B&lt;br /&gt;
put drop my glue&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flint:&lt;br /&gt;
put get flint from my %B&lt;br /&gt;
put drop my flint&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Pestle:&lt;br /&gt;
put get my pestle from my %B&lt;br /&gt;
put drop my pestl&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Mortar:&lt;br /&gt;
put get my mortar from my %B&lt;br /&gt;
put drop my mortar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Needle:&lt;br /&gt;
put get my needl from my %B&lt;br /&gt;
put drop my needle&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#  Random Stuff to be STOWED&lt;br /&gt;
#  This goes into your basic STOW container except the Kyanite and Jadeite&lt;br /&gt;
&lt;br /&gt;
GwethKeep:&lt;br /&gt;
put get stone from my %B&lt;br /&gt;
put put my stone in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Bar:&lt;br /&gt;
put get my bar from my %B&lt;br /&gt;
put stow my bar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Card:&lt;br /&gt;
put get my card from my %B&lt;br /&gt;
put stow my card&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Dira:&lt;br /&gt;
put get my dira from my %B&lt;br /&gt;
put stow my dira&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Gweth:&lt;br /&gt;
put get my stones from my %B&lt;br /&gt;
put stow my stones&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lotion:&lt;br /&gt;
put get my lotion from my %B&lt;br /&gt;
put stow my lotion&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lockpick:&lt;br /&gt;
put get my lockp from my %B&lt;br /&gt;
put stow my lockp&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Necklace:&lt;br /&gt;
put get necklace from my %B&lt;br /&gt;
put stow my necklace&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Nugget:&lt;br /&gt;
put get nugget from my %B&lt;br /&gt;
put stow my nugget&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Rune:&lt;br /&gt;
put get my runest from my %B&lt;br /&gt;
put stow my runest&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# This stuff is put in the SAME CONTAINER THAT YOUR BOXES ARE IN&lt;br /&gt;
# These are HERBS that need to be worked by an alchemist first in order to become useful&lt;br /&gt;
&lt;br /&gt;
Sap:&lt;br /&gt;
put get sap from my %B&lt;br /&gt;
put put my sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flower:	&lt;br /&gt;
put get flower from my %B&lt;br /&gt;
put put my flower in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Grass:&lt;br /&gt;
put get my grass from my %B&lt;br /&gt;
put put my grass in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Leaves:&lt;br /&gt;
put get my leaves from my %B&lt;br /&gt;
put put my leaves in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Root:&lt;br /&gt;
put get my root from my %B&lt;br /&gt;
put put my root in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Stem:&lt;br /&gt;
put get my stem from my %B&lt;br /&gt;
put put my stem in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Sufil:&lt;br /&gt;
put get my sufil sap from my %B&lt;br /&gt;
put put my sufil sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyze:&lt;br /&gt;
goto DisarmAnalyze%H&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto AnalyzeTrap&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeNo:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap:&lt;br /&gt;
AnalyzeTrap0:&lt;br /&gt;
AnalyzeTrap1:&lt;br /&gt;
AnalyzeTrap2:&lt;br /&gt;
AnalyzeTrap3:&lt;br /&gt;
AnalyzeTrap4:&lt;br /&gt;
counter add 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match HarvestTrap already analyzed this trap&lt;br /&gt;
match AnalyzeTrap%c ...wait&lt;br /&gt;
match AnalyzeTrap%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap5:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
HarvestTrap:&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match HarvestTrap ...wait&lt;br /&gt;
match DisarmIdent unsuitable for harvesting&lt;br /&gt;
match HarvDrop been completely harvested&lt;br /&gt;
match HarvestTrap Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DropBlad bladder&lt;br /&gt;
match DropBlad blade&lt;br /&gt;
match DropCirc circle&lt;br /&gt;
match DropClay clay&lt;br /&gt;
match DropCrys crystal&lt;br /&gt;
match DropCube cube&lt;br /&gt;
match DropDisc disc&lt;br /&gt;
match DropFace face&lt;br /&gt;
match DropHamm hammer&lt;br /&gt;
match DropLeg leg&lt;br /&gt;
match DropNeed needle&lt;br /&gt;
match DropPin pin in your&lt;br /&gt;
match DropRes reservoir&lt;br /&gt;
match DropRune rune&lt;br /&gt;
match DropSeal seal&lt;br /&gt;
match DropSphere sphere&lt;br /&gt;
match DropSpring spring&lt;br /&gt;
match DropStrik striker&lt;br /&gt;
match DropStud studs&lt;br /&gt;
match DropTube tube&lt;br /&gt;
match DropVial vial&lt;br /&gt;
match HarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
HarvDone:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
DismantleBox:&lt;br /&gt;
goto DismantleBoxHarvest%H&lt;br /&gt;
&lt;br /&gt;
DismantleBoxHarvestYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleAnalyze0:&lt;br /&gt;
DismantleAnalyze1:&lt;br /&gt;
DismantleAnalyze2:&lt;br /&gt;
DismantleAnalyze3:&lt;br /&gt;
DismantleAnalyze4:&lt;br /&gt;
DismantleAnalyze:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match DismantleAnalyze ...wait&lt;br /&gt;
match DismantleHarvest already analyzed this trap&lt;br /&gt;
match DismantleBoxHarvestNo unsuitable for harvesting&lt;br /&gt;
match DismantleAnalyze%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleHarvest0:&lt;br /&gt;
DismantleHarvest1:&lt;br /&gt;
DismantleHarvest2:&lt;br /&gt;
DismantleHarvest3:&lt;br /&gt;
DismantleHarvest4:&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match DisHarvDone unsuitable for harvesting&lt;br /&gt;
match DismantleHarvest%c Roundtime&lt;br /&gt;
match DisHarvDrop been completely harvested&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisHarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DisDropBlad bladder&lt;br /&gt;
match DisDropBlad blade&lt;br /&gt;
match DisDropCirc circle&lt;br /&gt;
match DisDropClay clay&lt;br /&gt;
match DisDropCrys crystal&lt;br /&gt;
match DisDropCube cube&lt;br /&gt;
match DisDropDisc disc&lt;br /&gt;
match DisDropFace face&lt;br /&gt;
match DisDropHamm hammer&lt;br /&gt;
match DisDropLeg leg&lt;br /&gt;
match DisDropNeed needle&lt;br /&gt;
match DisDropPin pin in your&lt;br /&gt;
match DisDropRes reservoir&lt;br /&gt;
match DisDropRune rune&lt;br /&gt;
match DisDropSeal seal&lt;br /&gt;
match DisDropSphere sphere&lt;br /&gt;
match DisDropSpring spring&lt;br /&gt;
match DisDropStrik striker&lt;br /&gt;
match DisDropStud studs&lt;br /&gt;
match DisDropTube tube&lt;br /&gt;
match DisDropVial vial&lt;br /&gt;
match DisHarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisDropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest5:&lt;br /&gt;
DismantleAnalyze5:&lt;br /&gt;
DisHarvDone:&lt;br /&gt;
DismantleBoxHarvestNo:&lt;br /&gt;
put dismant my %B&lt;br /&gt;
pause 1&lt;br /&gt;
goto CheckEXP%X&lt;br /&gt;
&lt;br /&gt;
CheckEXPYes:&lt;br /&gt;
pause 1&lt;br /&gt;
put exp locks&lt;br /&gt;
match LocksMindLocked 33/3&lt;br /&gt;
match LocksMindLocked 34/3&lt;br /&gt;
match GlanceForBox /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckEXPNo:&lt;br /&gt;
goto GlanceForBox&lt;br /&gt;
&lt;br /&gt;
LocksMindLocked:&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Locksmithing mind locked ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done:&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All boxes open and looted! ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipArmor:&lt;br /&gt;
match EquipGlove gloves&lt;br /&gt;
match EquipGaunt gauntlet&lt;br /&gt;
match EquipSleeves sleeves&lt;br /&gt;
match EquipVamb vambraces&lt;br /&gt;
match EquipCowl cowl&lt;br /&gt;
match EquipMask mask&lt;br /&gt;
match EquipCap cap&lt;br /&gt;
match EquipHelm helm&lt;br /&gt;
match EquipBala balaclav&lt;br /&gt;
match EquipArmet armet&lt;br /&gt;
match EquipMorion morion&lt;br /&gt;
match EquipBascinet bascinet&lt;br /&gt;
match EquipBarbute barbute&lt;br /&gt;
match EquipBackplate backplate&lt;br /&gt;
match EquipFauld fauld&lt;br /&gt;
match EquipBreastplate breastplate&lt;br /&gt;
match EquipCuirass cuirass&lt;br /&gt;
match EquipPlate field plate&lt;br /&gt;
match EquipPlate half plate&lt;br /&gt;
match EquipPlate full plate&lt;br /&gt;
match EquipPlate fluted plate&lt;br /&gt;
match EquipCoat coat&lt;br /&gt;
match EquipJerkin jerkin&lt;br /&gt;
match EquipAvent aventail&lt;br /&gt;
match EquipMant mantle&lt;br /&gt;
match EquipTasset tasset&lt;br /&gt;
match EquipShield shield&lt;br /&gt;
match EquipTarge targe&lt;br /&gt;
match EquipSipar sipar&lt;br /&gt;
match EquipBuckler buckler&lt;br /&gt;
match EquipAegis aegis&lt;br /&gt;
match EquipVest vest&lt;br /&gt;
match EquipLorica lorica&lt;br /&gt;
match EquipShirt shirt&lt;br /&gt;
match EquipLeath leathers&lt;br /&gt;
match EquipHaub hauberk&lt;br /&gt;
match EquipRobe robe&lt;br /&gt;
match EquipLeatherArmor leather armor&lt;br /&gt;
match EquipGreav greaves&lt;br /&gt;
match EquipDone and a&lt;br /&gt;
match EquipDone and some&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %Z&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ReEquip:&lt;br /&gt;
put get my %s from my %Z&lt;br /&gt;
put wear my %s&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipDone:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All armor should be equipped.  Please double check! ***&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EquipLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=503725</id>
		<title>Boxes *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=503725"/>
		<updated>2019-05-27T19:50:24Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: set grass to &amp;#039;stow&amp;#039; instead of &amp;#039;drop&amp;#039;, and added a &amp;#039;stow necklace&amp;#039; for loot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Survival, Locksmithing&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
This is an extremely comprehensive disarming and lockpicking script.  In total it will:&amp;lt;br&amp;gt;&lt;br /&gt;
:# Verify if you want to stop when mind locked or to open all boxes in the relevant container.&lt;br /&gt;
:# Verify within which container you are keeping your locked boxes.&lt;br /&gt;
:# Verify which container you wish to use to stash your armor while opening boxes.&lt;br /&gt;
:# Remove all armor.&lt;br /&gt;
:# Identify the traps and disarm them according to their difficulty.&lt;br /&gt;
:# Prompt you if the difficulty is crazy high.&lt;br /&gt;
:# Identify the lock and pick it according to difficulty.&lt;br /&gt;
:# If either disarming or picking is unsuccessful after three attempts, it switches to “carefully”.&lt;br /&gt;
:# After picking the lock, it automatically loots the box, then dismantles it.&lt;br /&gt;
:# Depending on your EXP response above, it will either check EXP or not... and if not locked, begin on the next box.&lt;br /&gt;
:# If you change the setting to &amp;quot;yes&amp;quot;, it will also harvest traps (only doing this before looting if a new trap is found, otherwise it waits until after the box is picked and looted to finish).&lt;br /&gt;
:# When the container is empty, or you’re mind locked, it will then re-equip all armor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One cool thing about this script is that, despite how comprehensive it is, it still works for the basic stuff, too.  If you are already holding the box in your hand, it will choose to work on that box instead of what&#039;s in your designated container. :-)&lt;br /&gt;
&lt;br /&gt;
It can also pick up a box at whatever stage of disarm/picking that you happen to have left off with it.&lt;br /&gt;
&lt;br /&gt;
Lastly, to set your container it has you look inside it (to get boxes from and store armor in).  For your convenience, you may manually input the container names into the script (right at the top!) and never see them again.  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
For looting gems from these boxes, it is important that you are wearing a gem pouch, that you&#039;ve set said pouch as your &amp;quot;store gems&amp;quot; option, and that it is closed.  All good practices anyway, no?  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When you first save the script you must set the variables that are stated in the initial portion of the script.  It&#039;s all explained in the introduction, having to do with containers, etc.  You&#039;ll have to state whether you want to open all boxes, or just for EXP, which container holds your boxes, and which container you want to use to hold your armor, as well as whether you wish to harvest the traps or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If the script hangs while looting, it&#039;s an easy fix.  In the shortterm - just loot the item and look inside the box once more.  In the longterm - add a new match line to take that particular piece of loot into account down below the LootBox label.  For gems you&#039;ll need to add a MATCH line such as &amp;quot;match Agate agate&amp;quot;, and a section underneath that such as:&lt;br /&gt;
::Agate:&lt;br /&gt;
::setvariable G agate&lt;br /&gt;
::goto StowGem&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any particular feedback, I would love to hear it on the [[Talk:Boxes_*KS*_(Script)|TALK]] page!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Updated: 5-3-2019&#039;&#039;&#039;&lt;br /&gt;
==Boxes Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# You may wish to set a container within which you keep your lockpick.&lt;br /&gt;
# This is found under the label “PutAwayLockpick”.&lt;br /&gt;
# The script assumes you are using a case or a ring,&lt;br /&gt;
# but will work with or without those things.&lt;br /&gt;
#&lt;br /&gt;
# Within the looting portion of the script you may designate specific containers&lt;br /&gt;
# for various kinds of objects (random things, gems, herbs, etc).&lt;br /&gt;
# You may change how you loot these objects within the bottom-most portion&lt;br /&gt;
# of this script.&lt;br /&gt;
#&lt;br /&gt;
# It is critical that you have utilized the STORE verb.&lt;br /&gt;
# If you haven’t already, please set the container for “STORE GEM”&lt;br /&gt;
#&lt;br /&gt;
#NECESSARY VARIABLE SETTINGS&lt;br /&gt;
#&lt;br /&gt;
# ----- EXPVerification ----- add a “yes” or “no” after the X below.&lt;br /&gt;
setvariable X yes&lt;br /&gt;
#&lt;br /&gt;
# ----- PackCheck ----- add the container your boxes are in after the P below.&lt;br /&gt;
 setvariable P MyBoxContainer&lt;br /&gt;
#&lt;br /&gt;
# ----- ArmorStash ----- add the container that you want to put your armor in&lt;br /&gt;
 setvariable Z MyArmorContainer&lt;br /&gt;
#&lt;br /&gt;
#------ DismantleHarvest --- determines if, after picking the lock, you wish to harvest&lt;br /&gt;
#---------------------------------- the trap or not.  Must be set manually at the beginning&lt;br /&gt;
#---------------------------------- of the script.  Options are NO or YES&lt;br /&gt;
setvariable H yes&lt;br /&gt;
&lt;br /&gt;
#END VARIABLE SETTINGS  -  Script starts below:&lt;br /&gt;
&lt;br /&gt;
goto BoxesIn%P&lt;br /&gt;
&lt;br /&gt;
BoxesIn:&lt;br /&gt;
BoxesInMyBoxContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your BOX CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match BoxesInHaversack haversack&lt;br /&gt;
match BoxesInBackpack backpack&lt;br /&gt;
match BoxesInPack  pack&lt;br /&gt;
match BoxesInGearbag gearbag&lt;br /&gt;
match BoxesInSatchel satchel&lt;br /&gt;
match BoxesInHarness harness&lt;br /&gt;
match BoxesInSidebag sidebag&lt;br /&gt;
match BoxesInRucksack rucksack&lt;br /&gt;
match BoxesInTote tote&lt;br /&gt;
match BoxesInCarryall carryall&lt;br /&gt;
match BoxesInBaldric baldric&lt;br /&gt;
match BoxesInBag  bag&lt;br /&gt;
match BoxesInDuffel silk duffel&lt;br /&gt;
match BoxesInBacksheath backsheath&lt;br /&gt;
match BoxesInKnapsack knapsack&lt;br /&gt;
match BoxesInSack sack&lt;br /&gt;
match BoxesInKeg keg&lt;br /&gt;
match BoxesInGameBag game-bag&lt;br /&gt;
match BoxesInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BoxesInDuf:&lt;br /&gt;
BoxesInDuff:&lt;br /&gt;
BoxesInDuffe:&lt;br /&gt;
BoxesInDuffel:&lt;br /&gt;
setvariable P duffel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBacksheath:&lt;br /&gt;
BoxesInBacksheat:&lt;br /&gt;
BoxesInBackshea:&lt;br /&gt;
BoxesInBackshe:&lt;br /&gt;
BoxesInBacksh:&lt;br /&gt;
BoxesInBacks:&lt;br /&gt;
setvariable P backsheath&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKnapsack:&lt;br /&gt;
BoxesInKnapsac:&lt;br /&gt;
BoxesInKnapsa:&lt;br /&gt;
BoxesInKnaps:&lt;br /&gt;
BoxesInKnap:&lt;br /&gt;
BoxesInKna:&lt;br /&gt;
setvariable P knapsack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSack:&lt;br /&gt;
BoxesInSac:&lt;br /&gt;
setvariable P sack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKeg:&lt;br /&gt;
setvariable P  keg&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGameBag:&lt;br /&gt;
BoxesInGameBa:&lt;br /&gt;
BoxesInGameB:&lt;br /&gt;
BoxesInGame:&lt;br /&gt;
BoxesInGam:&lt;br /&gt;
setvariable P game&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBasket:&lt;br /&gt;
BoxesInBaske:&lt;br /&gt;
BoxesInBask:&lt;br /&gt;
BoxesInBas:&lt;br /&gt;
setvariable P basket&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHav:&lt;br /&gt;
BoxesInHave:&lt;br /&gt;
BoxesInHaver:&lt;br /&gt;
BoxesInHavers:&lt;br /&gt;
BoxesInHaversa:&lt;br /&gt;
BoxesInHaversac:&lt;br /&gt;
BoxesInHaversack:&lt;br /&gt;
setvariable P haversack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInPac:&lt;br /&gt;
BoxesInPack:&lt;br /&gt;
setvariable P pack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBag:&lt;br /&gt;
setvariable P bag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGea:&lt;br /&gt;
BoxesInGear:&lt;br /&gt;
BoxesInGearb:&lt;br /&gt;
BoxesInGearba:&lt;br /&gt;
BoxesInGearbag:&lt;br /&gt;
setvariable P gearbag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBac:&lt;br /&gt;
BoxesInBack:&lt;br /&gt;
BoxesInBackp:&lt;br /&gt;
BoxesInBackpa:&lt;br /&gt;
BoxesInBackpac:&lt;br /&gt;
BoxesInBackpack:&lt;br /&gt;
setvariable P backpack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSat:&lt;br /&gt;
BoxesInSatche:&lt;br /&gt;
BoxesInSatch:&lt;br /&gt;
BoxesInSatc:&lt;br /&gt;
BoxesInSatchel:&lt;br /&gt;
setvariable P satchel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHar:&lt;br /&gt;
BoxesInHarnes:&lt;br /&gt;
BoxesInHarne:&lt;br /&gt;
BoxesInHarn:&lt;br /&gt;
BoxesInHarness:&lt;br /&gt;
setvariable P harness&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSid:&lt;br /&gt;
BoxesInSideba:&lt;br /&gt;
BoxesInSideb:&lt;br /&gt;
BoxesInSide:&lt;br /&gt;
BoxesInSidebag:&lt;br /&gt;
setvariable P sidebag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInRuc:&lt;br /&gt;
BoxesInRucksac:&lt;br /&gt;
BoxesInRucksa:&lt;br /&gt;
BoxesInRucks:&lt;br /&gt;
BoxesInRuck:&lt;br /&gt;
BoxesInRucksack:&lt;br /&gt;
setvariable P rucksack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInTote:&lt;br /&gt;
BoxesInTot:&lt;br /&gt;
setvariable P tote&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInCarryall:&lt;br /&gt;
BoxesInCarryal:&lt;br /&gt;
BoxesInCarrya:&lt;br /&gt;
BoxesInCarry:&lt;br /&gt;
BoxesInCarr:&lt;br /&gt;
BoxesInCar:&lt;br /&gt;
setvariable P carryall&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBaldric:&lt;br /&gt;
BoxesInBaldri:&lt;br /&gt;
BoxesInBaldr:&lt;br /&gt;
BoxesInBald:&lt;br /&gt;
BoxesInBal:&lt;br /&gt;
setvariable P baldric&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
ArmorIn:&lt;br /&gt;
ArmorInMyArmorContainer:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your ARMOR CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match ArmorInHaversack haversack&lt;br /&gt;
match ArmorInBackpack backpack&lt;br /&gt;
match ArmorInPack  pack&lt;br /&gt;
match ArmorInGearbag gearbag&lt;br /&gt;
match ArmorInSatchel satchel&lt;br /&gt;
match ArmorInHarness harness&lt;br /&gt;
match ArmorInSidebag sidebag&lt;br /&gt;
match ArmorInRucksack rucksack&lt;br /&gt;
match ArmorInTote tote&lt;br /&gt;
match ArmorInCarryall carryall&lt;br /&gt;
match ArmorInBaldric baldric&lt;br /&gt;
match ArmorInBag  bag&lt;br /&gt;
match ArmorInDuffel silk duffel&lt;br /&gt;
match ArmorInBacksheath backsheath&lt;br /&gt;
match ArmorInKnapsack knapsack&lt;br /&gt;
match ArmorInSack sack&lt;br /&gt;
match ArmorInKeg keg&lt;br /&gt;
match ArmorInGameBag game-bag&lt;br /&gt;
match ArmorInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ArmorInDuf:&lt;br /&gt;
ArmorInDuff:&lt;br /&gt;
ArmorInDuffe:&lt;br /&gt;
ArmorInDuffel:&lt;br /&gt;
setvariable Z duffel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBacksheath:&lt;br /&gt;
ArmorInBacksheat:&lt;br /&gt;
ArmorInBackshea:&lt;br /&gt;
ArmorInBackshe:&lt;br /&gt;
ArmorInBacksh:&lt;br /&gt;
ArmorInBacks:&lt;br /&gt;
setvariable Z backsheath&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKnapsack:&lt;br /&gt;
ArmorInKnapsac:&lt;br /&gt;
ArmorInKnapsa:&lt;br /&gt;
ArmorInKnaps:&lt;br /&gt;
ArmorInKnap:&lt;br /&gt;
ArmorInKna:&lt;br /&gt;
setvariable Z knapsack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSack:&lt;br /&gt;
ArmorInSac:&lt;br /&gt;
setvariable Z sack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKeg:&lt;br /&gt;
setvariable Z  keg&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGameBag:&lt;br /&gt;
ArmorInGameBa:&lt;br /&gt;
ArmorInGameB:&lt;br /&gt;
ArmorInGame:&lt;br /&gt;
ArmorInGam:&lt;br /&gt;
setvariable Z game&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBasket:&lt;br /&gt;
ArmorInBaske:&lt;br /&gt;
ArmorInBask:&lt;br /&gt;
ArmorInBas:&lt;br /&gt;
setvariable Z basket&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHav:&lt;br /&gt;
ArmorInHave:&lt;br /&gt;
ArmorInHaver:&lt;br /&gt;
ArmorInHavers:&lt;br /&gt;
ArmorInHaversa:&lt;br /&gt;
ArmorInHaversac:&lt;br /&gt;
ArmorInHaversack:&lt;br /&gt;
setvariable Z haversack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInPac:&lt;br /&gt;
ArmorInPack:&lt;br /&gt;
setvariable Z pack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBag:&lt;br /&gt;
setvariable Z bag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGea:&lt;br /&gt;
ArmorInGear:&lt;br /&gt;
ArmorInGearb:&lt;br /&gt;
ArmorInGearba:&lt;br /&gt;
ArmorInGearbag:&lt;br /&gt;
setvariable Z gearbag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBac:&lt;br /&gt;
ArmorInBack:&lt;br /&gt;
ArmorInBackp:&lt;br /&gt;
ArmorInBackpa:&lt;br /&gt;
ArmorInBackpac:&lt;br /&gt;
ArmorInBackpack:&lt;br /&gt;
setvariable Z backpack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSatchel:&lt;br /&gt;
ArmorInSatche:&lt;br /&gt;
ArmorInSatch:&lt;br /&gt;
ArmorInSatc:&lt;br /&gt;
ArmorInSat:&lt;br /&gt;
setvariable Z satchel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHarness:&lt;br /&gt;
ArmorInHarnes:&lt;br /&gt;
ArmorInHarne:&lt;br /&gt;
ArmorInHarn:&lt;br /&gt;
ArmorInHar:&lt;br /&gt;
setvariable Z harness&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSidebag:&lt;br /&gt;
ArmorInSideba:&lt;br /&gt;
ArmorInSideb:&lt;br /&gt;
ArmorInSide:&lt;br /&gt;
ArmorInSid:&lt;br /&gt;
setvariable Z sidebag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInRucksack:&lt;br /&gt;
ArmorInRucksac:&lt;br /&gt;
ArmorInRucksa:&lt;br /&gt;
ArmorInRucks:&lt;br /&gt;
ArmorInRuck:&lt;br /&gt;
ArmorInRuc:&lt;br /&gt;
setvariable Z rucksack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInTote:&lt;br /&gt;
ArmorInTot:&lt;br /&gt;
setvariable Z tote&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInCarryall:&lt;br /&gt;
ArmorInCarryal:&lt;br /&gt;
ArmorInCarrya:&lt;br /&gt;
ArmorInCarry:&lt;br /&gt;
ArmorInCarr:&lt;br /&gt;
ArmorInCar:&lt;br /&gt;
setvariable Z carryall&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBaldric:&lt;br /&gt;
ArmorInBaldri:&lt;br /&gt;
ArmorInBaldr:&lt;br /&gt;
ArmorInBald:&lt;br /&gt;
ArmorInBal:&lt;br /&gt;
setvariable Z baldric&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
RemArmor:&lt;br /&gt;
put inv armor&lt;br /&gt;
match RemGlove gloves&lt;br /&gt;
match RemGaunt gauntlet&lt;br /&gt;
match RemSleeves sleeves&lt;br /&gt;
match RemVamb vambraces&lt;br /&gt;
match RemCap cap&lt;br /&gt;
match RemHelm helm&lt;br /&gt;
match RemBala balaclav&lt;br /&gt;
match RemArmet armet&lt;br /&gt;
match RemMorion morion&lt;br /&gt;
match RemBascinet bascinet&lt;br /&gt;
match RemBarbute barbute&lt;br /&gt;
match RemMask mask&lt;br /&gt;
match RemCowl cowl&lt;br /&gt;
match RemHood hood&lt;br /&gt;
match RemBackplate backplate&lt;br /&gt;
match RemFauld fauld&lt;br /&gt;
match RemBreastplate breastplate&lt;br /&gt;
match RemCuirass cuirass&lt;br /&gt;
match RemPlate field plate&lt;br /&gt;
match RemPlate half plate&lt;br /&gt;
match RemPlate full plate&lt;br /&gt;
match RemPlate fluted plate&lt;br /&gt;
match RemTabard tabard&lt;br /&gt;
match RemAvent aventail&lt;br /&gt;
match RemMant mantle&lt;br /&gt;
match RemTasset tasset&lt;br /&gt;
match RemShield shield&lt;br /&gt;
match RemTarge targe&lt;br /&gt;
match RemSipar sipar&lt;br /&gt;
match RemBuckler buckler&lt;br /&gt;
match RemAegis aegis&lt;br /&gt;
match RemVest vest&lt;br /&gt;
match RemLorica lorica&lt;br /&gt;
match RemShirt shirt&lt;br /&gt;
match RemJerkin jerkin&lt;br /&gt;
match RemCoat coat&lt;br /&gt;
match RemLeath leathers&lt;br /&gt;
match RemHaub hauberk&lt;br /&gt;
match RemRobe robe&lt;br /&gt;
match RemGreav greaves&lt;br /&gt;
match RemLeatherArmor leather armor&lt;br /&gt;
match GlanceForBox wearing anything like&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Remove:&lt;br /&gt;
put remove my %s&lt;br /&gt;
put put my %s in my %Z&lt;br /&gt;
waitfor You put&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
# HEAD, EYE and NECK armor designations for removal&lt;br /&gt;
RemHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHood:&lt;br /&gt;
save hood&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# CHEST, BACK, and ABDOMEN armor designated for removal&lt;br /&gt;
RemBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTabard:&lt;br /&gt;
save tabard&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# SHIELDS designated for removal&lt;br /&gt;
RemSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# HAND and ARM armor designated for removal&lt;br /&gt;
RemSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
#LEG armor designated for removal&lt;br /&gt;
RemGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GlanceForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match TrunkGlance trunk&lt;br /&gt;
match ChestGlance chest&lt;br /&gt;
match StrongboxGlance strongbox&lt;br /&gt;
match CrateGlance crate&lt;br /&gt;
match CofferGlance coffer&lt;br /&gt;
match CasketGlance casket&lt;br /&gt;
match CaddyGlance caddy&lt;br /&gt;
match SkippetGlance skippet&lt;br /&gt;
match BoxGlance box&lt;br /&gt;
match LookForBox empty hands&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TrunkGlance:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
ChestGlance:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
StrongboxGlance:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CrateGlance:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CofferGlance:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CasketGlance:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CaddyGlance:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
SkippetGlance:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
BoxGlance:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
LookForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %P&lt;br /&gt;
match Trunk trunk&lt;br /&gt;
match Chest chest&lt;br /&gt;
match Strongbox strongbox&lt;br /&gt;
match Crate crate&lt;br /&gt;
match Coffer coffer&lt;br /&gt;
match Casket casket&lt;br /&gt;
match Caddy caddy&lt;br /&gt;
match Skippet skippet&lt;br /&gt;
match Box box&lt;br /&gt;
match Done and some&lt;br /&gt;
match Done and a&lt;br /&gt;
match Done nothing in there&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Trunk:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Chest:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Crate:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Strongbox:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Coffer:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Casket:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Caddy:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Skippet:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Box:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
GetBox:&lt;br /&gt;
put get %B from my %P&lt;br /&gt;
match DisarmIdent You get a&lt;br /&gt;
match DisarmIdent already holding&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmIdent:&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick blocking whatever&lt;br /&gt;
match GetPick harmless&lt;br /&gt;
match GetPick there used to be something&lt;br /&gt;
match GetPick been pried away&lt;br /&gt;
match GetPick small deflated bladder&lt;br /&gt;
match GetPick have been bent&lt;br /&gt;
match GetPick the trap is no longer a danger&lt;br /&gt;
match DisarmQuick a simple matter&lt;br /&gt;
match DisarmQuick aged grandmother&lt;br /&gt;
match DisarmQuick trivially constructed&lt;br /&gt;
match DisarmQuick laughable matter&lt;br /&gt;
match DisarmNormal should not take long&lt;br /&gt;
match DisarmNormal only minor troubles&lt;br /&gt;
match DisarmNormal precisely at your&lt;br /&gt;
match DisarmNormal some chance&lt;br /&gt;
match DisarmCareful would be a longshot&lt;br /&gt;
match DisarmCareful has the edge&lt;br /&gt;
match DisarmCareful odds are against&lt;br /&gt;
match DisarmCareful would be a long shot&lt;br /&gt;
match DisarmReally Prayer would be&lt;br /&gt;
match DisarmReally amazingly minimal&lt;br /&gt;
match DisarmReally have any chance&lt;br /&gt;
match DisarmReally snowball does&lt;br /&gt;
match DisarmReally jump off a cliff&lt;br /&gt;
match DisarmReally snowball encased in&lt;br /&gt;
match DisarmIdent fails to reveal&lt;br /&gt;
match DisarmIdent something to shift&lt;br /&gt;
match DisarmIdent not yet fully disarmed&lt;br /&gt;
pause 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put disarm my %B ident&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmReally:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** This trap is extremely dangerous ***&lt;br /&gt;
echo *** If you insist on it, NOD now ***&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
&lt;br /&gt;
DisarmQuick:&lt;br /&gt;
counter set 0&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmNormal:&lt;br /&gt;
counter set 0&lt;br /&gt;
save  &lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
Disarm3:&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
Disarm2:&lt;br /&gt;
Disarm1:&lt;br /&gt;
Disarm0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm my %B %s&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match DisarmAnalyze yet fully disarmed&lt;br /&gt;
match DisarmIdent the crystal hits&lt;br /&gt;
match DisarmCareful something to shift&lt;br /&gt;
match DisarmCareful proves too difficult&lt;br /&gt;
match Disarm%c unable to make&lt;br /&gt;
match DisarmIdent Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GetPick:&lt;br /&gt;
pause 1&lt;br /&gt;
put get my lockpick&lt;br /&gt;
goto PickIdent&lt;br /&gt;
&lt;br /&gt;
PickIdent:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto PickIdent0&lt;br /&gt;
&lt;br /&gt;
PickIdent3:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
PickIdent2:&lt;br /&gt;
PickIdent1:&lt;br /&gt;
PickIdent0:&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put pick my %B ident&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match PickIdent%c fails to teach you&lt;br /&gt;
match PickIdent%c something to shift&lt;br /&gt;
match PickQuick a simple matter&lt;br /&gt;
match PickQuick an aged grandmother&lt;br /&gt;
match PickQuick trivially constructed&lt;br /&gt;
match PickQuick laughable matter&lt;br /&gt;
match PickQuick should not take long&lt;br /&gt;
match PickQuick only minor troubles&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match Pick precisely at your&lt;br /&gt;
match Pick some chance&lt;br /&gt;
match Pick has the edge&lt;br /&gt;
match PickCareful would be a longshot&lt;br /&gt;
match PickCareful odds are against&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickQuick:&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick:&lt;br /&gt;
save   &lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick4:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
Pick3:&lt;br /&gt;
Pick2:&lt;br /&gt;
Pick1:&lt;br /&gt;
Pick0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put pick my %B %s&lt;br /&gt;
match PickIdent You discover another&lt;br /&gt;
match Pick%c You are unable&lt;br /&gt;
match GetPick just broke&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match OpenBox Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
OpenBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put open my %B&lt;br /&gt;
match PutAwayLockpick is already open&lt;br /&gt;
match GetPick It is locked&lt;br /&gt;
match PutAwayLockpick You open&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PutAwayLockpick:&lt;br /&gt;
put stow my lockpick&lt;br /&gt;
goto LootCoin&lt;br /&gt;
&lt;br /&gt;
LootCoin:&lt;br /&gt;
put get my coin&lt;br /&gt;
put get my coin&lt;br /&gt;
match LootCoin …wait&lt;br /&gt;
match LootBox What were you referring to&lt;br /&gt;
match LootCoin You pick up&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LootBox:&lt;br /&gt;
match DismantleBox You find nothing&lt;br /&gt;
match LootCoin coin&lt;br /&gt;
match LootCoin coins&lt;br /&gt;
match Alexandrite alexandrite&lt;br /&gt;
match Agate agate&lt;br /&gt;
match Amber piece of amber&lt;br /&gt;
match Amethyst amethyst&lt;br /&gt;
match Andalus andalusite&lt;br /&gt;
match Aqua aquamarine&lt;br /&gt;
match Bar bronze bar&lt;br /&gt;
match Bar silver bar&lt;br /&gt;
match Bar gold bar&lt;br /&gt;
match Bar brass bar&lt;br /&gt;
match Bar steel bar&lt;br /&gt;
match Bar pewter bar&lt;br /&gt;
match Bloodstone bloodstone&lt;br /&gt;
match Carnelian carnelian&lt;br /&gt;
match Card card&lt;br /&gt;
match Chalcedony chalcedony&lt;br /&gt;
match Chryso chrysoberyl&lt;br /&gt;
match Citrine citrine&lt;br /&gt;
match Chryso chrysoprase&lt;br /&gt;
match Coral of coral&lt;br /&gt;
match Crystal crystal&lt;br /&gt;
match Diamond diamond&lt;br /&gt;
match Diopside diopside&lt;br /&gt;
match Emerald emerald&lt;br /&gt;
match Flint flint&lt;br /&gt;
match Flower flower&lt;br /&gt;
match Garnet garnet&lt;br /&gt;
match Glue glue&lt;br /&gt;
match Hemat hematite&lt;br /&gt;
match Nugget iron nugget&lt;br /&gt;
match Ivory piece of ivory&lt;br /&gt;
match Iolite iolite&lt;br /&gt;
match Jade jade&lt;br /&gt;
match Kunzite kunzite&lt;br /&gt;
match Lazuli lazuli&lt;br /&gt;
match Lockpick lockpick&lt;br /&gt;
match Moonstone moonstone&lt;br /&gt;
match Morgan morganite&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Onyx onyx&lt;br /&gt;
match Opal opal&lt;br /&gt;
match Pearl pearl&lt;br /&gt;
match Peridot peridot&lt;br /&gt;
match Quartz quartz&lt;br /&gt;
match Ruby ruby&lt;br /&gt;
match Rune runestone&lt;br /&gt;
match Sap muljin sap&lt;br /&gt;
match Sap sufil sap&lt;br /&gt;
match Sapphire sapphire&lt;br /&gt;
match GwethKeep jadeite stones&lt;br /&gt;
match GwethKeep kyanite stones&lt;br /&gt;
match Gweth stones&lt;br /&gt;
match Spinel spinel&lt;br /&gt;
match StarStone star-stone&lt;br /&gt;
match Sun sunstone&lt;br /&gt;
match Tanz tanzanite&lt;br /&gt;
match Topaz topaz&lt;br /&gt;
match Tourm tourmaline&lt;br /&gt;
match Tsavo tsavorite&lt;br /&gt;
match Turq turquoise&lt;br /&gt;
match Zircon zircon&lt;br /&gt;
match Dira dira&lt;br /&gt;
match Beryl beryl&lt;br /&gt;
match Root root&lt;br /&gt;
match Grass grass&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Stem stem&lt;br /&gt;
match Lotion lotion&lt;br /&gt;
match Thread thread&lt;br /&gt;
match Leaves leaves&lt;br /&gt;
match Pestle pestle&lt;br /&gt;
match Mortar mortar&lt;br /&gt;
match Needle needle&lt;br /&gt;
match Sufil sufil sap&lt;br /&gt;
match Label wax label&lt;br /&gt;
match Hair hairbrush&lt;br /&gt;
match Rope lead rope&lt;br /&gt;
match Necklace necklace&lt;br /&gt;
match DismantleBox nothing in there&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %B&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
StowGem:&lt;br /&gt;
put get my %G from my %B&lt;br /&gt;
put stow %G&lt;br /&gt;
match LootBox closing it once more&lt;br /&gt;
match NeedNewGemContainer got a wealth of gems&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
NeedNewGemContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Current gem container full ***&lt;br /&gt;
echo *** Please obtain and set a new ***&lt;br /&gt;
echo *** gem container upon doing so ***&lt;br /&gt;
echo *** NOD when ready. ***&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Gem storage&lt;br /&gt;
# and Gems to be looted&lt;br /&gt;
&lt;br /&gt;
Agate:&lt;br /&gt;
setvariable G agate&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amethyst:&lt;br /&gt;
setvariable G amethyst&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Alexandrite:&lt;br /&gt;
setvariable G alexandrite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amber:&lt;br /&gt;
setvariable G amber&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Andalus:&lt;br /&gt;
setvariable G andalus&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Aqua:&lt;br /&gt;
setvariable G aqua&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Bloodstone:&lt;br /&gt;
setvariable G bloodstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Beryl:&lt;br /&gt;
setvariable G beryl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Carnelian:&lt;br /&gt;
setvariable G carnelian&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chalcedony:&lt;br /&gt;
setvariable G chalcedony&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chryso:&lt;br /&gt;
setvariable G chryso&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Citrine:&lt;br /&gt;
setvariable G citrine&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Coral:&lt;br /&gt;
setvariable G coral&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Crystal:&lt;br /&gt;
setvariable G crystal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diamond:&lt;br /&gt;
setvariable G diamond&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diopside:&lt;br /&gt;
setvariable G diopside&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Emerald:&lt;br /&gt;
setvariable G emerald&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Garnet:&lt;br /&gt;
setvariable G garnet&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Hemat:&lt;br /&gt;
setvariable G hemat&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Iolite:&lt;br /&gt;
setvariable G iolite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ivory:&lt;br /&gt;
setvariable G ivory&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Jade:&lt;br /&gt;
setvariable G jade&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Kunzite:&lt;br /&gt;
setvariable G kunzite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Lazuli:&lt;br /&gt;
setvariable G lazuli&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Moonstone:&lt;br /&gt;
setvariable G moonstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Morgan:&lt;br /&gt;
setvariable G morgani&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Onyx:&lt;br /&gt;
setvariable G onyx&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Opal:&lt;br /&gt;
setvariable G opal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Pearl:&lt;br /&gt;
setvariable G pearl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Peridot:&lt;br /&gt;
setvariable G peridot&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Quartz:&lt;br /&gt;
setvariable G quartz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ruby:&lt;br /&gt;
setvariable G ruby&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sapphire:&lt;br /&gt;
setvariable G sapphire&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
StarStone:&lt;br /&gt;
setvariable G star&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Spinel:&lt;br /&gt;
setvariable G spinel&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sun:&lt;br /&gt;
setvariable G sunston&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tanz:&lt;br /&gt;
setvariable G tanzanite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Topaz:&lt;br /&gt;
setvariable G topaz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tourm:&lt;br /&gt;
setvariable G tourm&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tsavo:&lt;br /&gt;
setvariable G tsavo&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Turq:&lt;br /&gt;
setvariable G turq&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Zircon:&lt;br /&gt;
setvariable G zircon&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Random Stuff to be DROPPED&lt;br /&gt;
# This stuff is considered useless&lt;br /&gt;
&lt;br /&gt;
Rope:&lt;br /&gt;
put get rope from my %B&lt;br /&gt;
put drop my rope&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Hair:&lt;br /&gt;
put get hair from my %B&lt;br /&gt;
put drop my hair&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Label:&lt;br /&gt;
put get label from my %B&lt;br /&gt;
put drop my label&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Thread:&lt;br /&gt;
put get thread from my %B&lt;br /&gt;
put drop my thread&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Glue:&lt;br /&gt;
put get glue from my %B&lt;br /&gt;
put drop my glue&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flint:&lt;br /&gt;
put get flint from my %B&lt;br /&gt;
put drop my flint&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Pestle:&lt;br /&gt;
put get my pestle from my %B&lt;br /&gt;
put drop my pestl&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Mortar:&lt;br /&gt;
put get my mortar from my %B&lt;br /&gt;
put drop my mortar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Needle:&lt;br /&gt;
put get my needl from my %B&lt;br /&gt;
put drop my needle&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#  Random Stuff to be STOWED&lt;br /&gt;
#  This goes into your basic STOW container except the Kyanite and Jadeite&lt;br /&gt;
&lt;br /&gt;
GwethKeep:&lt;br /&gt;
put get stone from my %B&lt;br /&gt;
put put my stone in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Bar:&lt;br /&gt;
put get my bar from my %B&lt;br /&gt;
put stow my bar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Card:&lt;br /&gt;
put get my card from my %B&lt;br /&gt;
put stow my card&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Dira:&lt;br /&gt;
put get my dira from my %B&lt;br /&gt;
put stow my dira&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Gweth:&lt;br /&gt;
put get my stones from my %B&lt;br /&gt;
put stow my stones&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lotion:&lt;br /&gt;
put get my lotion from my %B&lt;br /&gt;
put stow my lotion&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lockpick:&lt;br /&gt;
put get my lockp from my %B&lt;br /&gt;
put stow my lockp&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Necklace:&lt;br /&gt;
put get necklace from my %B&lt;br /&gt;
put stow my necklace&lt;br /&gt;
&lt;br /&gt;
Nugget:&lt;br /&gt;
put get nugget from my %B&lt;br /&gt;
put stow my nugget&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Rune:&lt;br /&gt;
put get my runest from my %B&lt;br /&gt;
put stow my runest&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# This stuff is put in the SAME CONTAINER THAT YOUR BOXES ARE IN&lt;br /&gt;
# These are HERBS that need to be worked by an alchemist first in order to become useful&lt;br /&gt;
&lt;br /&gt;
Sap:&lt;br /&gt;
put get sap from my %B&lt;br /&gt;
put put my sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flower:	&lt;br /&gt;
put get flower from my %B&lt;br /&gt;
put put my flower in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Grass:&lt;br /&gt;
put get my grass from my %B&lt;br /&gt;
put put my grass in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Leaves:&lt;br /&gt;
put get my leaves from my %B&lt;br /&gt;
put put my leaves in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Root:&lt;br /&gt;
put get my root from my %B&lt;br /&gt;
put put my root in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Stem:&lt;br /&gt;
put get my stem from my %B&lt;br /&gt;
put put my stem in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Sufil:&lt;br /&gt;
put get my sufil sap from my %B&lt;br /&gt;
put put my sufil sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyze:&lt;br /&gt;
goto DisarmAnalyze%H&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto AnalyzeTrap&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeNo:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap:&lt;br /&gt;
AnalyzeTrap0:&lt;br /&gt;
AnalyzeTrap1:&lt;br /&gt;
AnalyzeTrap2:&lt;br /&gt;
AnalyzeTrap3:&lt;br /&gt;
AnalyzeTrap4:&lt;br /&gt;
counter add 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match HarvestTrap already analyzed this trap&lt;br /&gt;
match AnalyzeTrap%c ...wait&lt;br /&gt;
match AnalyzeTrap%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap5:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
HarvestTrap:&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match HarvestTrap ...wait&lt;br /&gt;
match DisarmIdent unsuitable for harvesting&lt;br /&gt;
match HarvDrop been completely harvested&lt;br /&gt;
match HarvestTrap Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DropBlad bladder&lt;br /&gt;
match DropBlad blade&lt;br /&gt;
match DropCirc circle&lt;br /&gt;
match DropClay clay&lt;br /&gt;
match DropCrys crystal&lt;br /&gt;
match DropCube cube&lt;br /&gt;
match DropDisc disc&lt;br /&gt;
match DropFace face&lt;br /&gt;
match DropHamm hammer&lt;br /&gt;
match DropLeg leg&lt;br /&gt;
match DropNeed needle&lt;br /&gt;
match DropPin pin in your&lt;br /&gt;
match DropRes reservoir&lt;br /&gt;
match DropRune rune&lt;br /&gt;
match DropSeal seal&lt;br /&gt;
match DropSphere sphere&lt;br /&gt;
match DropSpring spring&lt;br /&gt;
match DropStrik striker&lt;br /&gt;
match DropStud studs&lt;br /&gt;
match DropTube tube&lt;br /&gt;
match DropVial vial&lt;br /&gt;
match HarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
HarvDone:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
DismantleBox:&lt;br /&gt;
goto DismantleBoxHarvest%H&lt;br /&gt;
&lt;br /&gt;
DismantleBoxHarvestYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleAnalyze0:&lt;br /&gt;
DismantleAnalyze1:&lt;br /&gt;
DismantleAnalyze2:&lt;br /&gt;
DismantleAnalyze3:&lt;br /&gt;
DismantleAnalyze4:&lt;br /&gt;
DismantleAnalyze:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match DismantleAnalyze ...wait&lt;br /&gt;
match DismantleHarvest already analyzed this trap&lt;br /&gt;
match DismantleBoxHarvestNo unsuitable for harvesting&lt;br /&gt;
match DismantleAnalyze%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleHarvest0:&lt;br /&gt;
DismantleHarvest1:&lt;br /&gt;
DismantleHarvest2:&lt;br /&gt;
DismantleHarvest3:&lt;br /&gt;
DismantleHarvest4:&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match DisHarvDone unsuitable for harvesting&lt;br /&gt;
match DismantleHarvest%c Roundtime&lt;br /&gt;
match DisHarvDrop been completely harvested&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisHarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DisDropBlad bladder&lt;br /&gt;
match DisDropBlad blade&lt;br /&gt;
match DisDropCirc circle&lt;br /&gt;
match DisDropClay clay&lt;br /&gt;
match DisDropCrys crystal&lt;br /&gt;
match DisDropCube cube&lt;br /&gt;
match DisDropDisc disc&lt;br /&gt;
match DisDropFace face&lt;br /&gt;
match DisDropHamm hammer&lt;br /&gt;
match DisDropLeg leg&lt;br /&gt;
match DisDropNeed needle&lt;br /&gt;
match DisDropPin pin in your&lt;br /&gt;
match DisDropRes reservoir&lt;br /&gt;
match DisDropRune rune&lt;br /&gt;
match DisDropSeal seal&lt;br /&gt;
match DisDropSphere sphere&lt;br /&gt;
match DisDropSpring spring&lt;br /&gt;
match DisDropStrik striker&lt;br /&gt;
match DisDropStud studs&lt;br /&gt;
match DisDropTube tube&lt;br /&gt;
match DisDropVial vial&lt;br /&gt;
match DisHarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisDropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest5:&lt;br /&gt;
DismantleAnalyze5:&lt;br /&gt;
DisHarvDone:&lt;br /&gt;
DismantleBoxHarvestNo:&lt;br /&gt;
put dismant my %B&lt;br /&gt;
pause 1&lt;br /&gt;
goto CheckEXP%X&lt;br /&gt;
&lt;br /&gt;
CheckEXPYes:&lt;br /&gt;
pause 1&lt;br /&gt;
put exp locks&lt;br /&gt;
match LocksMindLocked 33/3&lt;br /&gt;
match LocksMindLocked 34/3&lt;br /&gt;
match GlanceForBox /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckEXPNo:&lt;br /&gt;
goto GlanceForBox&lt;br /&gt;
&lt;br /&gt;
LocksMindLocked:&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Locksmithing mind locked ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done:&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All boxes open and looted! ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipArmor:&lt;br /&gt;
match EquipGlove gloves&lt;br /&gt;
match EquipGaunt gauntlet&lt;br /&gt;
match EquipSleeves sleeves&lt;br /&gt;
match EquipVamb vambraces&lt;br /&gt;
match EquipCowl cowl&lt;br /&gt;
match EquipMask mask&lt;br /&gt;
match EquipCap cap&lt;br /&gt;
match EquipHelm helm&lt;br /&gt;
match EquipBala balaclav&lt;br /&gt;
match EquipArmet armet&lt;br /&gt;
match EquipMorion morion&lt;br /&gt;
match EquipBascinet bascinet&lt;br /&gt;
match EquipBarbute barbute&lt;br /&gt;
match EquipBackplate backplate&lt;br /&gt;
match EquipFauld fauld&lt;br /&gt;
match EquipBreastplate breastplate&lt;br /&gt;
match EquipCuirass cuirass&lt;br /&gt;
match EquipPlate field plate&lt;br /&gt;
match EquipPlate half plate&lt;br /&gt;
match EquipPlate full plate&lt;br /&gt;
match EquipPlate fluted plate&lt;br /&gt;
match EquipCoat coat&lt;br /&gt;
match EquipJerkin jerkin&lt;br /&gt;
match EquipAvent aventail&lt;br /&gt;
match EquipMant mantle&lt;br /&gt;
match EquipTasset tasset&lt;br /&gt;
match EquipShield shield&lt;br /&gt;
match EquipTarge targe&lt;br /&gt;
match EquipSipar sipar&lt;br /&gt;
match EquipBuckler buckler&lt;br /&gt;
match EquipAegis aegis&lt;br /&gt;
match EquipVest vest&lt;br /&gt;
match EquipLorica lorica&lt;br /&gt;
match EquipShirt shirt&lt;br /&gt;
match EquipLeath leathers&lt;br /&gt;
match EquipHaub hauberk&lt;br /&gt;
match EquipRobe robe&lt;br /&gt;
match EquipLeatherArmor leather armor&lt;br /&gt;
match EquipGreav greaves&lt;br /&gt;
match EquipDone and a&lt;br /&gt;
match EquipDone and some&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %Z&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ReEquip:&lt;br /&gt;
put get my %s from my %Z&lt;br /&gt;
put wear my %s&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipDone:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All armor should be equipped.  Please double check! ***&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EquipLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locate_*KS*_(script)&amp;diff=503610</id>
		<title>Locate *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locate_*KS*_(script)&amp;diff=503610"/>
		<updated>2019-05-21T02:31:41Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: /* Latest Update */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Moon Mage, Locate, Magic&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
== What This Script Does ==&lt;br /&gt;
Casts the following 5 spells, in order. Via variables at the top of the script you determine how much mana to prepare each spell for, as well as how much to charge your perferred cambrinth device.  Using the %1 and %2 variables you determine who to locate, and which spell to start the sequence at (no spell declared means it goes through all five).  The spells, in order, are:&amp;lt;br&amp;gt;&lt;br /&gt;
:1.  Clear Vision&lt;br /&gt;
:2.  Piercing Gaze&lt;br /&gt;
:3.  Focus Moonbeam&lt;br /&gt;
:4.  Locate&lt;br /&gt;
:5.  Shift Moonbeam (along with moving the moonbeam to the located individual)&lt;br /&gt;
&lt;br /&gt;
If there is a pre-existing moonbeam present in the room then the script attempts to move the first one to the located individual rather than recasting Focus Moonbeam unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Script start examples:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;.locate Kashna&#039;&#039;&#039;  -  runs all spells, locating Kashna, casting moonbeam and moving the moonbeam to his location&lt;br /&gt;
* &#039;&#039;&#039;.locate Kashna FM&#039;&#039;&#039;  -  skips CV and PG casts&lt;br /&gt;
* &#039;&#039;&#039;.locate Kashna locate&#039;&#039;&#039;  -  skips CV, PG, and FM casts&lt;br /&gt;
* &#039;&#039;&#039;.locate Kashna SM&#039;&#039;&#039; - casts SM on the moonbeam belonging to the first moon shown via the Observe Moons verb, or the first moonbeam in the room, then attempts to move it to the first variable stated (&#039;Kashna&#039; in this case).&lt;br /&gt;
&lt;br /&gt;
== Using It For The First Time ==&lt;br /&gt;
This script makes fair use of variables.&lt;br /&gt;
&lt;br /&gt;
Be sure to edit the first portion of the script to adjust the necessary variables.  These include: (1) character name, (2) cambrinth item, (3) mana to prepare each spell at, (4) mana to charge your cambrinth for each spell.  After initial setup these should remain constant until you&#039;ve gained a significant amount of magic experience, at which point you will likely want to update the values.&lt;br /&gt;
&lt;br /&gt;
==Latest Update==&lt;br /&gt;
Last Updated:  5-20-2019&lt;br /&gt;
&lt;br /&gt;
* Skips SM if SM is already active on the moon mage.&lt;br /&gt;
* Now chooses moonbeam based on: 1st moon shown via Observe Moons verb or 1st moonbeam present in the current room.&lt;br /&gt;
* If moonbeam is present in the current room, skips casting Focus Moonbeam.&lt;br /&gt;
* Added notation for failed gesture after casting Shift Moonbeam.&lt;br /&gt;
* Added various moon conditions to aid in moon selection for Focus Moonbeam.&lt;br /&gt;
&lt;br /&gt;
== Locate (Script) ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# What is the name of your Moon Mage?&lt;br /&gt;
&lt;br /&gt;
setvariable MYNAME MyCharacterName&lt;br /&gt;
&lt;br /&gt;
# The two variables below identify the cambrinth item you will utilize:&lt;br /&gt;
# CAMBDESC is the description of the item&lt;br /&gt;
# CAMBITEM is the item&#039;s name itself&lt;br /&gt;
&lt;br /&gt;
setvariable CAMBDESC cambrinth&lt;br /&gt;
setvariable CAMBITEM armband&lt;br /&gt;
&lt;br /&gt;
# Remove the following line if you don&#039;t need to hold cambrinth.&lt;br /&gt;
# There is another line at the bottom to wear it after all is completed as well.&lt;br /&gt;
&lt;br /&gt;
put remove my %CAMBDESC %CAMBITEM&lt;br /&gt;
&lt;br /&gt;
# Use the following set of variables to determine how much mana to prepare each spell for.&lt;br /&gt;
# the CAMB version determines how much mana your cambrinth item is charged for.&lt;br /&gt;
&lt;br /&gt;
# Clear Vision&lt;br /&gt;
setvariable CVMANA 10&lt;br /&gt;
setvariable CVCAMB 10&lt;br /&gt;
# Piercing Gaze&lt;br /&gt;
setvariable PGMANA 10&lt;br /&gt;
setvariable PGCAMB 10&lt;br /&gt;
# Focus Moonbeam&lt;br /&gt;
setvariable FMMANA 10&lt;br /&gt;
setvariable FMCAMB 5&lt;br /&gt;
# Locate&lt;br /&gt;
setvariable LOCATEMANA 15&lt;br /&gt;
setvariable LOCATECAMB 5&lt;br /&gt;
# Shift Moonbeam&lt;br /&gt;
setvariable SMMANA 15&lt;br /&gt;
setvariable SMCAMB 5&lt;br /&gt;
&lt;br /&gt;
# END VARIABLE SETTINGS  Script begins here:&lt;br /&gt;
&lt;br /&gt;
LocateNote:&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
echo ** First Variable: Name of person to locate&lt;br /&gt;
echo &lt;br /&gt;
echo ** Second Variable:  Spell to Start with&lt;br /&gt;
echo **   Options: CV, PG, FM, Locate or SM&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto CheckForMoonbeam&lt;br /&gt;
&lt;br /&gt;
CheckForMoonbeam:&lt;br /&gt;
put look&lt;br /&gt;
match Yavash2 red moonbeam&lt;br /&gt;
match Xibar2 blue moonbeam&lt;br /&gt;
match Katamba2 pool of black shadows&lt;br /&gt;
match Katamba2 pool of grey shadows&lt;br /&gt;
match CheckMoons Obvious paths&lt;br /&gt;
match CheckMoons Obvious exits&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckMoons:&lt;br /&gt;
put obs moons&lt;br /&gt;
match Xibar Xibar is a&lt;br /&gt;
match Xibar Xibar lurking&lt;br /&gt;
match Xibar Xibar has waned&lt;br /&gt;
match Xibar Xibar has nearly turned&lt;br /&gt;
match Xibar pulses of energy from Xibar&lt;br /&gt;
match Xibar Xibar&#039;s presence is on the very edge&lt;br /&gt;
match Xibar Xibar has nearly turned&lt;br /&gt;
match Xibar Xibar is a growing crescent&lt;br /&gt;
match Xibar Xibar forms a perfect circle&lt;br /&gt;
match Xibar Xibar, beginning to wane&lt;br /&gt;
match Xibar Xibar looks down from above&lt;br /&gt;
match Xibar Xibar moves across the skies&lt;br /&gt;
match Xibar betrays the presence of Xibar&lt;br /&gt;
match Xibar You sense Xibar&lt;br /&gt;
match Yavash Yavash is a&lt;br /&gt;
match Yavash Yavash lurking&lt;br /&gt;
match Yavash Yavash has waned&lt;br /&gt;
match Yavash Yavash has nearly turned&lt;br /&gt;
match Yavash pulses of energy from Yavash&lt;br /&gt;
match Yavash Yavash&#039;s presence is on the very edge&lt;br /&gt;
match Yavash Yavash has nearly turned&lt;br /&gt;
match Yavash Yavash is a growing crescent&lt;br /&gt;
match Yavash Yavash forms a perfect circle&lt;br /&gt;
match Yavash Yavash, beginning to wane&lt;br /&gt;
match Yavash Yavash looks down from above&lt;br /&gt;
match Yavash Yavash moves across the skies&lt;br /&gt;
match Yavash betrays the presence of Yavash&lt;br /&gt;
match Yavash You sense Yavash&lt;br /&gt;
match Katamba Katamba is a&lt;br /&gt;
match Katamba katamba lurking&lt;br /&gt;
match Katamba Katamba has waned&lt;br /&gt;
match Katamba Katamba has nearly turned&lt;br /&gt;
match Katamba pulses of energy from Katamba&lt;br /&gt;
match Katamba Katamba&#039;s presence is on the very edge&lt;br /&gt;
match Katamba Katamba has nearly turned&lt;br /&gt;
match Katamba Katamba is a growing crescent&lt;br /&gt;
match Katamba Katamba forms a perfect circle&lt;br /&gt;
match Katamba Katamba, beginning to wane&lt;br /&gt;
match Katamba Katamba looks down from above&lt;br /&gt;
match Katamba Katamba moves across the skies&lt;br /&gt;
match Katamba betrays the presence of Katamba&lt;br /&gt;
match Katamba You sense Katamba&lt;br /&gt;
match NoMoons Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Xibar:&lt;br /&gt;
setvariable MOON Xibar&lt;br /&gt;
setvariable SKIPFM cast&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Xibar2:&lt;br /&gt;
setvariable MOON Xibar&lt;br /&gt;
setvariable SKIPFM skip&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Yavash:&lt;br /&gt;
setvariable MOON Yavash&lt;br /&gt;
setvariable SKIPFM cast&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Yavash2:&lt;br /&gt;
setvariable MOON Yavash&lt;br /&gt;
setvariable SKIPFM skip&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Katamba:&lt;br /&gt;
setvariable MOON Katamba&lt;br /&gt;
setvariable SKIPFM cast&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Katamba2:&lt;br /&gt;
setvariable MOON Katamba&lt;br /&gt;
setvariable SKIPFM skip&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
NoMoons:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo *************************&lt;br /&gt;
echo **  There are no moons available.&lt;br /&gt;
echo *************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
put .exp&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
StartCV:&lt;br /&gt;
CVCheck:&lt;br /&gt;
pause 1&lt;br /&gt;
put power %MYNAME&lt;br /&gt;
match PGCheck sense the Clear Vision spell&lt;br /&gt;
match CVPrep Roundtime&lt;br /&gt;
match CVCheck ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CVPrep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep cv %CVMANA&lt;br /&gt;
match CVPrep ...wait&lt;br /&gt;
match CVCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CVCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %CVCAMB&lt;br /&gt;
match CVInvoke absorbs&lt;br /&gt;
match CVUgh strain&lt;br /&gt;
match CVCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CVInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match CVCast Roundtime&lt;br /&gt;
match CVInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CVCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
CVCast2:&lt;br /&gt;
put cast&lt;br /&gt;
match CVCastwait ...wait&lt;br /&gt;
match PGCheck You gesture&lt;br /&gt;
match CVUgh strain&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartPG:&lt;br /&gt;
PGCheck:&lt;br /&gt;
pause 1&lt;br /&gt;
put power %MYNAME&lt;br /&gt;
match StartFM sense the Piercing Gaze spell&lt;br /&gt;
match PGPrep Roundtime&lt;br /&gt;
match PGCheck ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PGPrep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep PG %PGMANA&lt;br /&gt;
match PGPrep ...wait&lt;br /&gt;
match PGCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PGCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %PGCAMB&lt;br /&gt;
match PGInvoke absorbs&lt;br /&gt;
match PGUgh strain&lt;br /&gt;
match PGCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PGInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match PGCast Roundtime&lt;br /&gt;
match PGInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PGCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
PGCast2:&lt;br /&gt;
put cast&lt;br /&gt;
match PGCastwait ...wait&lt;br /&gt;
match StartFM You gesture&lt;br /&gt;
match PGUgh strain&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartFM:&lt;br /&gt;
goto StartFM%SKIPFM&lt;br /&gt;
&lt;br /&gt;
StartFMcast:&lt;br /&gt;
FMPrep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep fm %FMMANA&lt;br /&gt;
match FMPrep ...wait&lt;br /&gt;
match FMCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FMCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %FMCAMB&lt;br /&gt;
match FMInvoke absorbs&lt;br /&gt;
match FMUgh strain&lt;br /&gt;
match FMCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FMInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match FMCast Roundtime&lt;br /&gt;
match FMInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FMCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
FMCast2:&lt;br /&gt;
put cast %MOON&lt;br /&gt;
match FMCastwait ...wait&lt;br /&gt;
match LocatePrep You gesture&lt;br /&gt;
match FMUgh strain&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartFMskip:&lt;br /&gt;
StartLo:&lt;br /&gt;
StartLoc:&lt;br /&gt;
StartLoca:&lt;br /&gt;
StartLocat:&lt;br /&gt;
StartLocate:&lt;br /&gt;
LocatePrep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep locate %LOCATEMANA&lt;br /&gt;
match LocatePrep ...wait&lt;br /&gt;
match LocateCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LocateCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %LOCATECAMB&lt;br /&gt;
match LocateInvoke absorbs&lt;br /&gt;
match LocateUgh strain&lt;br /&gt;
match LocateCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LocateInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match LocateCast Roundtime&lt;br /&gt;
match LocateInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LocateCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
LocateCast2:&lt;br /&gt;
put cast %1&lt;br /&gt;
match LocateCastwait ...wait&lt;br /&gt;
match SMPrep You gesture&lt;br /&gt;
match LocateUgh strain&lt;br /&gt;
match LocateProblem location are unclear&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartSM:&lt;br /&gt;
SMPrep:&lt;br /&gt;
pause 2&lt;br /&gt;
put gesture %MOON %1&lt;br /&gt;
match SMPrep ...wait&lt;br /&gt;
match MoonbeamReady sense your moonbeam move&lt;br /&gt;
match MoonbeamUnmoved but are unable to affect your moonbeam&lt;br /&gt;
match MoonbeamUnmoved unable to see your target clearly enough&lt;br /&gt;
match PrepareSM gesture at yourself&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PrepareSM:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep SM %SMMANA&lt;br /&gt;
match PrepareSM ...wait&lt;br /&gt;
match SMCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %SMCAMB&lt;br /&gt;
match SMInvoke absorbs&lt;br /&gt;
match SMUgh strain&lt;br /&gt;
match SMCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match SMCast Roundtime&lt;br /&gt;
match SMInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
SMCast2:&lt;br /&gt;
put cast&lt;br /&gt;
match SMCastwait ...wait&lt;br /&gt;
match SMGesture You gesture&lt;br /&gt;
match SMUgh strain&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMGesture:&lt;br /&gt;
pause 2&lt;br /&gt;
put gesture %MOON %1&lt;br /&gt;
match MoonbeamReady sense your moonbeam move&lt;br /&gt;
match MoonbeamUnmoved but are unable to affect your moonbeam&lt;br /&gt;
match MoonbeamUnmoved unable to see your target clearly enough&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMCastWait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto SMCast2&lt;br /&gt;
&lt;br /&gt;
LocateCastWait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto LocateCast2&lt;br /&gt;
&lt;br /&gt;
CVCastwait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto CVCast2&lt;br /&gt;
&lt;br /&gt;
PGCastwait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto PGCast2&lt;br /&gt;
&lt;br /&gt;
FMCastwait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto FMCast2&lt;br /&gt;
&lt;br /&gt;
CVUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Clear Vision&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
PGUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Piercing Gaze&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
FMUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Focus Moonbeam&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
LocateUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Locate.&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
SMUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Shift Moonbeam.&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
ReleaseSpell:&lt;br /&gt;
put release spell&lt;br /&gt;
put prep cv&lt;br /&gt;
put invok my %CAMBDESC %CAMBITEM &lt;br /&gt;
pause 2&lt;br /&gt;
put wear my %CAMBDESC %CAMBITEM &lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 5&lt;br /&gt;
goto End&lt;br /&gt;
&lt;br /&gt;
LocateProblem:&lt;br /&gt;
MoonbeamUnmoved:&lt;br /&gt;
pause 2&lt;br /&gt;
put wear my %CAMBDESC %CAMBITEM&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo **  %MOON moonbeam cannot be moved.&lt;br /&gt;
echo **  %1 is too far away or not successfully located&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 5&lt;br /&gt;
goto End&lt;br /&gt;
&lt;br /&gt;
MoonbeamReady:&lt;br /&gt;
pause 2&lt;br /&gt;
put wear my %CAMBDESC %CAMBITEM&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo **  %MOON moonbeam has been successfully moved toward %1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 5&lt;br /&gt;
goto End&lt;br /&gt;
&lt;br /&gt;
End:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locate_*KS*_(script)&amp;diff=503609</id>
		<title>Locate *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locate_*KS*_(script)&amp;diff=503609"/>
		<updated>2019-05-21T02:31:16Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: added yet another moon state&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Moon Mage, Locate, Magic&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
== What This Script Does ==&lt;br /&gt;
Casts the following 5 spells, in order. Via variables at the top of the script you determine how much mana to prepare each spell for, as well as how much to charge your perferred cambrinth device.  Using the %1 and %2 variables you determine who to locate, and which spell to start the sequence at (no spell declared means it goes through all five).  The spells, in order, are:&amp;lt;br&amp;gt;&lt;br /&gt;
:1.  Clear Vision&lt;br /&gt;
:2.  Piercing Gaze&lt;br /&gt;
:3.  Focus Moonbeam&lt;br /&gt;
:4.  Locate&lt;br /&gt;
:5.  Shift Moonbeam (along with moving the moonbeam to the located individual)&lt;br /&gt;
&lt;br /&gt;
If there is a pre-existing moonbeam present in the room then the script attempts to move the first one to the located individual rather than recasting Focus Moonbeam unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Script start examples:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;.locate Kashna&#039;&#039;&#039;  -  runs all spells, locating Kashna, casting moonbeam and moving the moonbeam to his location&lt;br /&gt;
* &#039;&#039;&#039;.locate Kashna FM&#039;&#039;&#039;  -  skips CV and PG casts&lt;br /&gt;
* &#039;&#039;&#039;.locate Kashna locate&#039;&#039;&#039;  -  skips CV, PG, and FM casts&lt;br /&gt;
* &#039;&#039;&#039;.locate Kashna SM&#039;&#039;&#039; - casts SM on the moonbeam belonging to the first moon shown via the Observe Moons verb, or the first moonbeam in the room, then attempts to move it to the first variable stated (&#039;Kashna&#039; in this case).&lt;br /&gt;
&lt;br /&gt;
== Using It For The First Time ==&lt;br /&gt;
This script makes fair use of variables.&lt;br /&gt;
&lt;br /&gt;
Be sure to edit the first portion of the script to adjust the necessary variables.  These include: (1) character name, (2) cambrinth item, (3) mana to prepare each spell at, (4) mana to charge your cambrinth for each spell.  After initial setup these should remain constant until you&#039;ve gained a significant amount of magic experience, at which point you will likely want to update the values.&lt;br /&gt;
&lt;br /&gt;
==Latest Update==&lt;br /&gt;
Last Updated:  5-2-2019&lt;br /&gt;
&lt;br /&gt;
* Skips SM if SM is already active on the moon mage.&lt;br /&gt;
* Now chooses moonbeam based on: 1st moon shown via Observe Moons verb or 1st moonbeam present in the current room.&lt;br /&gt;
* If moonbeam is present in the current room, skips casting Focus Moonbeam.&lt;br /&gt;
* Added notation for failed gesture after casting Shift Moonbeam.&lt;br /&gt;
* Added various moon conditions to aid in moon selection for Focus Moonbeam.&lt;br /&gt;
&lt;br /&gt;
== Locate (Script) ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# What is the name of your Moon Mage?&lt;br /&gt;
&lt;br /&gt;
setvariable MYNAME MyCharacterName&lt;br /&gt;
&lt;br /&gt;
# The two variables below identify the cambrinth item you will utilize:&lt;br /&gt;
# CAMBDESC is the description of the item&lt;br /&gt;
# CAMBITEM is the item&#039;s name itself&lt;br /&gt;
&lt;br /&gt;
setvariable CAMBDESC cambrinth&lt;br /&gt;
setvariable CAMBITEM armband&lt;br /&gt;
&lt;br /&gt;
# Remove the following line if you don&#039;t need to hold cambrinth.&lt;br /&gt;
# There is another line at the bottom to wear it after all is completed as well.&lt;br /&gt;
&lt;br /&gt;
put remove my %CAMBDESC %CAMBITEM&lt;br /&gt;
&lt;br /&gt;
# Use the following set of variables to determine how much mana to prepare each spell for.&lt;br /&gt;
# the CAMB version determines how much mana your cambrinth item is charged for.&lt;br /&gt;
&lt;br /&gt;
# Clear Vision&lt;br /&gt;
setvariable CVMANA 10&lt;br /&gt;
setvariable CVCAMB 10&lt;br /&gt;
# Piercing Gaze&lt;br /&gt;
setvariable PGMANA 10&lt;br /&gt;
setvariable PGCAMB 10&lt;br /&gt;
# Focus Moonbeam&lt;br /&gt;
setvariable FMMANA 10&lt;br /&gt;
setvariable FMCAMB 5&lt;br /&gt;
# Locate&lt;br /&gt;
setvariable LOCATEMANA 15&lt;br /&gt;
setvariable LOCATECAMB 5&lt;br /&gt;
# Shift Moonbeam&lt;br /&gt;
setvariable SMMANA 15&lt;br /&gt;
setvariable SMCAMB 5&lt;br /&gt;
&lt;br /&gt;
# END VARIABLE SETTINGS  Script begins here:&lt;br /&gt;
&lt;br /&gt;
LocateNote:&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
echo ** First Variable: Name of person to locate&lt;br /&gt;
echo &lt;br /&gt;
echo ** Second Variable:  Spell to Start with&lt;br /&gt;
echo **   Options: CV, PG, FM, Locate or SM&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto CheckForMoonbeam&lt;br /&gt;
&lt;br /&gt;
CheckForMoonbeam:&lt;br /&gt;
put look&lt;br /&gt;
match Yavash2 red moonbeam&lt;br /&gt;
match Xibar2 blue moonbeam&lt;br /&gt;
match Katamba2 pool of black shadows&lt;br /&gt;
match Katamba2 pool of grey shadows&lt;br /&gt;
match CheckMoons Obvious paths&lt;br /&gt;
match CheckMoons Obvious exits&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckMoons:&lt;br /&gt;
put obs moons&lt;br /&gt;
match Xibar Xibar is a&lt;br /&gt;
match Xibar Xibar lurking&lt;br /&gt;
match Xibar Xibar has waned&lt;br /&gt;
match Xibar Xibar has nearly turned&lt;br /&gt;
match Xibar pulses of energy from Xibar&lt;br /&gt;
match Xibar Xibar&#039;s presence is on the very edge&lt;br /&gt;
match Xibar Xibar has nearly turned&lt;br /&gt;
match Xibar Xibar is a growing crescent&lt;br /&gt;
match Xibar Xibar forms a perfect circle&lt;br /&gt;
match Xibar Xibar, beginning to wane&lt;br /&gt;
match Xibar Xibar looks down from above&lt;br /&gt;
match Xibar Xibar moves across the skies&lt;br /&gt;
match Xibar betrays the presence of Xibar&lt;br /&gt;
match Xibar You sense Xibar&lt;br /&gt;
match Yavash Yavash is a&lt;br /&gt;
match Yavash Yavash lurking&lt;br /&gt;
match Yavash Yavash has waned&lt;br /&gt;
match Yavash Yavash has nearly turned&lt;br /&gt;
match Yavash pulses of energy from Yavash&lt;br /&gt;
match Yavash Yavash&#039;s presence is on the very edge&lt;br /&gt;
match Yavash Yavash has nearly turned&lt;br /&gt;
match Yavash Yavash is a growing crescent&lt;br /&gt;
match Yavash Yavash forms a perfect circle&lt;br /&gt;
match Yavash Yavash, beginning to wane&lt;br /&gt;
match Yavash Yavash looks down from above&lt;br /&gt;
match Yavash Yavash moves across the skies&lt;br /&gt;
match Yavash betrays the presence of Yavash&lt;br /&gt;
match Yavash You sense Yavash&lt;br /&gt;
match Katamba Katamba is a&lt;br /&gt;
match Katamba katamba lurking&lt;br /&gt;
match Katamba Katamba has waned&lt;br /&gt;
match Katamba Katamba has nearly turned&lt;br /&gt;
match Katamba pulses of energy from Katamba&lt;br /&gt;
match Katamba Katamba&#039;s presence is on the very edge&lt;br /&gt;
match Katamba Katamba has nearly turned&lt;br /&gt;
match Katamba Katamba is a growing crescent&lt;br /&gt;
match Katamba Katamba forms a perfect circle&lt;br /&gt;
match Katamba Katamba, beginning to wane&lt;br /&gt;
match Katamba Katamba looks down from above&lt;br /&gt;
match Katamba Katamba moves across the skies&lt;br /&gt;
match Katamba betrays the presence of Katamba&lt;br /&gt;
match Katamba You sense Katamba&lt;br /&gt;
match NoMoons Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Xibar:&lt;br /&gt;
setvariable MOON Xibar&lt;br /&gt;
setvariable SKIPFM cast&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Xibar2:&lt;br /&gt;
setvariable MOON Xibar&lt;br /&gt;
setvariable SKIPFM skip&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Yavash:&lt;br /&gt;
setvariable MOON Yavash&lt;br /&gt;
setvariable SKIPFM cast&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Yavash2:&lt;br /&gt;
setvariable MOON Yavash&lt;br /&gt;
setvariable SKIPFM skip&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Katamba:&lt;br /&gt;
setvariable MOON Katamba&lt;br /&gt;
setvariable SKIPFM cast&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Katamba2:&lt;br /&gt;
setvariable MOON Katamba&lt;br /&gt;
setvariable SKIPFM skip&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
NoMoons:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo *************************&lt;br /&gt;
echo **  There are no moons available.&lt;br /&gt;
echo *************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
put .exp&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
StartCV:&lt;br /&gt;
CVCheck:&lt;br /&gt;
pause 1&lt;br /&gt;
put power %MYNAME&lt;br /&gt;
match PGCheck sense the Clear Vision spell&lt;br /&gt;
match CVPrep Roundtime&lt;br /&gt;
match CVCheck ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CVPrep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep cv %CVMANA&lt;br /&gt;
match CVPrep ...wait&lt;br /&gt;
match CVCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CVCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %CVCAMB&lt;br /&gt;
match CVInvoke absorbs&lt;br /&gt;
match CVUgh strain&lt;br /&gt;
match CVCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CVInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match CVCast Roundtime&lt;br /&gt;
match CVInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CVCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
CVCast2:&lt;br /&gt;
put cast&lt;br /&gt;
match CVCastwait ...wait&lt;br /&gt;
match PGCheck You gesture&lt;br /&gt;
match CVUgh strain&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartPG:&lt;br /&gt;
PGCheck:&lt;br /&gt;
pause 1&lt;br /&gt;
put power %MYNAME&lt;br /&gt;
match StartFM sense the Piercing Gaze spell&lt;br /&gt;
match PGPrep Roundtime&lt;br /&gt;
match PGCheck ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PGPrep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep PG %PGMANA&lt;br /&gt;
match PGPrep ...wait&lt;br /&gt;
match PGCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PGCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %PGCAMB&lt;br /&gt;
match PGInvoke absorbs&lt;br /&gt;
match PGUgh strain&lt;br /&gt;
match PGCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PGInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match PGCast Roundtime&lt;br /&gt;
match PGInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PGCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
PGCast2:&lt;br /&gt;
put cast&lt;br /&gt;
match PGCastwait ...wait&lt;br /&gt;
match StartFM You gesture&lt;br /&gt;
match PGUgh strain&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartFM:&lt;br /&gt;
goto StartFM%SKIPFM&lt;br /&gt;
&lt;br /&gt;
StartFMcast:&lt;br /&gt;
FMPrep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep fm %FMMANA&lt;br /&gt;
match FMPrep ...wait&lt;br /&gt;
match FMCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FMCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %FMCAMB&lt;br /&gt;
match FMInvoke absorbs&lt;br /&gt;
match FMUgh strain&lt;br /&gt;
match FMCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FMInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match FMCast Roundtime&lt;br /&gt;
match FMInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FMCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
FMCast2:&lt;br /&gt;
put cast %MOON&lt;br /&gt;
match FMCastwait ...wait&lt;br /&gt;
match LocatePrep You gesture&lt;br /&gt;
match FMUgh strain&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartFMskip:&lt;br /&gt;
StartLo:&lt;br /&gt;
StartLoc:&lt;br /&gt;
StartLoca:&lt;br /&gt;
StartLocat:&lt;br /&gt;
StartLocate:&lt;br /&gt;
LocatePrep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep locate %LOCATEMANA&lt;br /&gt;
match LocatePrep ...wait&lt;br /&gt;
match LocateCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LocateCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %LOCATECAMB&lt;br /&gt;
match LocateInvoke absorbs&lt;br /&gt;
match LocateUgh strain&lt;br /&gt;
match LocateCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LocateInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match LocateCast Roundtime&lt;br /&gt;
match LocateInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LocateCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
LocateCast2:&lt;br /&gt;
put cast %1&lt;br /&gt;
match LocateCastwait ...wait&lt;br /&gt;
match SMPrep You gesture&lt;br /&gt;
match LocateUgh strain&lt;br /&gt;
match LocateProblem location are unclear&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartSM:&lt;br /&gt;
SMPrep:&lt;br /&gt;
pause 2&lt;br /&gt;
put gesture %MOON %1&lt;br /&gt;
match SMPrep ...wait&lt;br /&gt;
match MoonbeamReady sense your moonbeam move&lt;br /&gt;
match MoonbeamUnmoved but are unable to affect your moonbeam&lt;br /&gt;
match MoonbeamUnmoved unable to see your target clearly enough&lt;br /&gt;
match PrepareSM gesture at yourself&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PrepareSM:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep SM %SMMANA&lt;br /&gt;
match PrepareSM ...wait&lt;br /&gt;
match SMCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %SMCAMB&lt;br /&gt;
match SMInvoke absorbs&lt;br /&gt;
match SMUgh strain&lt;br /&gt;
match SMCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match SMCast Roundtime&lt;br /&gt;
match SMInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
SMCast2:&lt;br /&gt;
put cast&lt;br /&gt;
match SMCastwait ...wait&lt;br /&gt;
match SMGesture You gesture&lt;br /&gt;
match SMUgh strain&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMGesture:&lt;br /&gt;
pause 2&lt;br /&gt;
put gesture %MOON %1&lt;br /&gt;
match MoonbeamReady sense your moonbeam move&lt;br /&gt;
match MoonbeamUnmoved but are unable to affect your moonbeam&lt;br /&gt;
match MoonbeamUnmoved unable to see your target clearly enough&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMCastWait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto SMCast2&lt;br /&gt;
&lt;br /&gt;
LocateCastWait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto LocateCast2&lt;br /&gt;
&lt;br /&gt;
CVCastwait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto CVCast2&lt;br /&gt;
&lt;br /&gt;
PGCastwait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto PGCast2&lt;br /&gt;
&lt;br /&gt;
FMCastwait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto FMCast2&lt;br /&gt;
&lt;br /&gt;
CVUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Clear Vision&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
PGUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Piercing Gaze&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
FMUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Focus Moonbeam&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
LocateUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Locate.&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
SMUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Shift Moonbeam.&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
ReleaseSpell:&lt;br /&gt;
put release spell&lt;br /&gt;
put prep cv&lt;br /&gt;
put invok my %CAMBDESC %CAMBITEM &lt;br /&gt;
pause 2&lt;br /&gt;
put wear my %CAMBDESC %CAMBITEM &lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 5&lt;br /&gt;
goto End&lt;br /&gt;
&lt;br /&gt;
LocateProblem:&lt;br /&gt;
MoonbeamUnmoved:&lt;br /&gt;
pause 2&lt;br /&gt;
put wear my %CAMBDESC %CAMBITEM&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo **  %MOON moonbeam cannot be moved.&lt;br /&gt;
echo **  %1 is too far away or not successfully located&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 5&lt;br /&gt;
goto End&lt;br /&gt;
&lt;br /&gt;
MoonbeamReady:&lt;br /&gt;
pause 2&lt;br /&gt;
put wear my %CAMBDESC %CAMBITEM&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo **  %MOON moonbeam has been successfully moved toward %1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 5&lt;br /&gt;
goto End&lt;br /&gt;
&lt;br /&gt;
End:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=503608</id>
		<title>Boxes *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=503608"/>
		<updated>2019-05-21T01:59:54Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: added hairbrush and lead rope to list of items to be looted &amp;amp; dropped&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Survival, Locksmithing&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
This is an extremely comprehensive disarming and lockpicking script.  In total it will:&amp;lt;br&amp;gt;&lt;br /&gt;
:# Verify if you want to stop when mind locked or to open all boxes in the relevant container.&lt;br /&gt;
:# Verify within which container you are keeping your locked boxes.&lt;br /&gt;
:# Verify which container you wish to use to stash your armor while opening boxes.&lt;br /&gt;
:# Remove all armor.&lt;br /&gt;
:# Identify the traps and disarm them according to their difficulty.&lt;br /&gt;
:# Prompt you if the difficulty is crazy high.&lt;br /&gt;
:# Identify the lock and pick it according to difficulty.&lt;br /&gt;
:# If either disarming or picking is unsuccessful after three attempts, it switches to “carefully”.&lt;br /&gt;
:# After picking the lock, it automatically loots the box, then dismantles it.&lt;br /&gt;
:# Depending on your EXP response above, it will either check EXP or not... and if not locked, begin on the next box.&lt;br /&gt;
:# If you change the setting to &amp;quot;yes&amp;quot;, it will also harvest traps (only doing this before looting if a new trap is found, otherwise it waits until after the box is picked and looted to finish).&lt;br /&gt;
:# When the container is empty, or you’re mind locked, it will then re-equip all armor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One cool thing about this script is that, despite how comprehensive it is, it still works for the basic stuff, too.  If you are already holding the box in your hand, it will choose to work on that box instead of what&#039;s in your designated container. :-)&lt;br /&gt;
&lt;br /&gt;
It can also pick up a box at whatever stage of disarm/picking that you happen to have left off with it.&lt;br /&gt;
&lt;br /&gt;
Lastly, to set your container it has you look inside it (to get boxes from and store armor in).  For your convenience, you may manually input the container names into the script (right at the top!) and never see them again.  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
For looting gems from these boxes, it is important that you are wearing a gem pouch, that you&#039;ve set said pouch as your &amp;quot;store gems&amp;quot; option, and that it is closed.  All good practices anyway, no?  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When you first save the script you must set the variables that are stated in the initial portion of the script.  It&#039;s all explained in the introduction, having to do with containers, etc.  You&#039;ll have to state whether you want to open all boxes, or just for EXP, which container holds your boxes, and which container you want to use to hold your armor, as well as whether you wish to harvest the traps or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If the script hangs while looting, it&#039;s an easy fix.  In the shortterm - just loot the item and look inside the box once more.  In the longterm - add a new match line to take that particular piece of loot into account down below the LootBox label.  For gems you&#039;ll need to add a MATCH line such as &amp;quot;match Agate agate&amp;quot;, and a section underneath that such as:&lt;br /&gt;
::Agate:&lt;br /&gt;
::setvariable G agate&lt;br /&gt;
::goto StowGem&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any particular feedback, I would love to hear it on the [[Talk:Boxes_*KS*_(Script)|TALK]] page!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Updated: 5-3-2019&#039;&#039;&#039;&lt;br /&gt;
==Boxes Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# You may wish to set a container within which you keep your lockpick.&lt;br /&gt;
# This is found under the label “PutAwayLockpick”.&lt;br /&gt;
# The script assumes you are using a case or a ring,&lt;br /&gt;
# but will work with or without those things.&lt;br /&gt;
#&lt;br /&gt;
# Within the looting portion of the script you may designate specific containers&lt;br /&gt;
# for various kinds of objects (random things, gems, herbs, etc).&lt;br /&gt;
# You may change how you loot these objects within the bottom-most portion&lt;br /&gt;
# of this script.&lt;br /&gt;
#&lt;br /&gt;
# It is critical that you have utilized the STORE verb.&lt;br /&gt;
# If you haven’t already, please set the container for “STORE GEM”&lt;br /&gt;
#&lt;br /&gt;
#NECESSARY VARIABLE SETTINGS&lt;br /&gt;
#&lt;br /&gt;
# ----- EXPVerification ----- add a “yes” or “no” after the X below.&lt;br /&gt;
setvariable X yes&lt;br /&gt;
#&lt;br /&gt;
# ----- PackCheck ----- add the container your boxes are in after the P below.&lt;br /&gt;
 setvariable P MyBoxContainer&lt;br /&gt;
#&lt;br /&gt;
# ----- ArmorStash ----- add the container that you want to put your armor in&lt;br /&gt;
 setvariable Z MyArmorContainer&lt;br /&gt;
#&lt;br /&gt;
#------ DismantleHarvest --- determines if, after picking the lock, you wish to harvest&lt;br /&gt;
#---------------------------------- the trap or not.  Must be set manually at the beginning&lt;br /&gt;
#---------------------------------- of the script.  Options are NO or YES&lt;br /&gt;
setvariable H yes&lt;br /&gt;
&lt;br /&gt;
#END VARIABLE SETTINGS  -  Script starts below:&lt;br /&gt;
&lt;br /&gt;
goto BoxesIn%P&lt;br /&gt;
&lt;br /&gt;
BoxesIn:&lt;br /&gt;
BoxesInMyBoxContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your BOX CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match BoxesInHaversack haversack&lt;br /&gt;
match BoxesInBackpack backpack&lt;br /&gt;
match BoxesInPack  pack&lt;br /&gt;
match BoxesInGearbag gearbag&lt;br /&gt;
match BoxesInSatchel satchel&lt;br /&gt;
match BoxesInHarness harness&lt;br /&gt;
match BoxesInSidebag sidebag&lt;br /&gt;
match BoxesInRucksack rucksack&lt;br /&gt;
match BoxesInTote tote&lt;br /&gt;
match BoxesInCarryall carryall&lt;br /&gt;
match BoxesInBaldric baldric&lt;br /&gt;
match BoxesInBag  bag&lt;br /&gt;
match BoxesInDuffel silk duffel&lt;br /&gt;
match BoxesInBacksheath backsheath&lt;br /&gt;
match BoxesInKnapsack knapsack&lt;br /&gt;
match BoxesInSack sack&lt;br /&gt;
match BoxesInKeg keg&lt;br /&gt;
match BoxesInGameBag game-bag&lt;br /&gt;
match BoxesInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BoxesInDuf:&lt;br /&gt;
BoxesInDuff:&lt;br /&gt;
BoxesInDuffe:&lt;br /&gt;
BoxesInDuffel:&lt;br /&gt;
setvariable P duffel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBacksheath:&lt;br /&gt;
BoxesInBacksheat:&lt;br /&gt;
BoxesInBackshea:&lt;br /&gt;
BoxesInBackshe:&lt;br /&gt;
BoxesInBacksh:&lt;br /&gt;
BoxesInBacks:&lt;br /&gt;
setvariable P backsheath&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKnapsack:&lt;br /&gt;
BoxesInKnapsac:&lt;br /&gt;
BoxesInKnapsa:&lt;br /&gt;
BoxesInKnaps:&lt;br /&gt;
BoxesInKnap:&lt;br /&gt;
BoxesInKna:&lt;br /&gt;
setvariable P knapsack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSack:&lt;br /&gt;
BoxesInSac:&lt;br /&gt;
setvariable P sack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKeg:&lt;br /&gt;
setvariable P  keg&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGameBag:&lt;br /&gt;
BoxesInGameBa:&lt;br /&gt;
BoxesInGameB:&lt;br /&gt;
BoxesInGame:&lt;br /&gt;
BoxesInGam:&lt;br /&gt;
setvariable P game&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBasket:&lt;br /&gt;
BoxesInBaske:&lt;br /&gt;
BoxesInBask:&lt;br /&gt;
BoxesInBas:&lt;br /&gt;
setvariable P basket&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHav:&lt;br /&gt;
BoxesInHave:&lt;br /&gt;
BoxesInHaver:&lt;br /&gt;
BoxesInHavers:&lt;br /&gt;
BoxesInHaversa:&lt;br /&gt;
BoxesInHaversac:&lt;br /&gt;
BoxesInHaversack:&lt;br /&gt;
setvariable P haversack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInPac:&lt;br /&gt;
BoxesInPack:&lt;br /&gt;
setvariable P pack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBag:&lt;br /&gt;
setvariable P bag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGea:&lt;br /&gt;
BoxesInGear:&lt;br /&gt;
BoxesInGearb:&lt;br /&gt;
BoxesInGearba:&lt;br /&gt;
BoxesInGearbag:&lt;br /&gt;
setvariable P gearbag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBac:&lt;br /&gt;
BoxesInBack:&lt;br /&gt;
BoxesInBackp:&lt;br /&gt;
BoxesInBackpa:&lt;br /&gt;
BoxesInBackpac:&lt;br /&gt;
BoxesInBackpack:&lt;br /&gt;
setvariable P backpack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSat:&lt;br /&gt;
BoxesInSatche:&lt;br /&gt;
BoxesInSatch:&lt;br /&gt;
BoxesInSatc:&lt;br /&gt;
BoxesInSatchel:&lt;br /&gt;
setvariable P satchel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHar:&lt;br /&gt;
BoxesInHarnes:&lt;br /&gt;
BoxesInHarne:&lt;br /&gt;
BoxesInHarn:&lt;br /&gt;
BoxesInHarness:&lt;br /&gt;
setvariable P harness&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSid:&lt;br /&gt;
BoxesInSideba:&lt;br /&gt;
BoxesInSideb:&lt;br /&gt;
BoxesInSide:&lt;br /&gt;
BoxesInSidebag:&lt;br /&gt;
setvariable P sidebag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInRuc:&lt;br /&gt;
BoxesInRucksac:&lt;br /&gt;
BoxesInRucksa:&lt;br /&gt;
BoxesInRucks:&lt;br /&gt;
BoxesInRuck:&lt;br /&gt;
BoxesInRucksack:&lt;br /&gt;
setvariable P rucksack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInTote:&lt;br /&gt;
BoxesInTot:&lt;br /&gt;
setvariable P tote&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInCarryall:&lt;br /&gt;
BoxesInCarryal:&lt;br /&gt;
BoxesInCarrya:&lt;br /&gt;
BoxesInCarry:&lt;br /&gt;
BoxesInCarr:&lt;br /&gt;
BoxesInCar:&lt;br /&gt;
setvariable P carryall&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBaldric:&lt;br /&gt;
BoxesInBaldri:&lt;br /&gt;
BoxesInBaldr:&lt;br /&gt;
BoxesInBald:&lt;br /&gt;
BoxesInBal:&lt;br /&gt;
setvariable P baldric&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
ArmorIn:&lt;br /&gt;
ArmorInMyArmorContainer:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your ARMOR CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match ArmorInHaversack haversack&lt;br /&gt;
match ArmorInBackpack backpack&lt;br /&gt;
match ArmorInPack  pack&lt;br /&gt;
match ArmorInGearbag gearbag&lt;br /&gt;
match ArmorInSatchel satchel&lt;br /&gt;
match ArmorInHarness harness&lt;br /&gt;
match ArmorInSidebag sidebag&lt;br /&gt;
match ArmorInRucksack rucksack&lt;br /&gt;
match ArmorInTote tote&lt;br /&gt;
match ArmorInCarryall carryall&lt;br /&gt;
match ArmorInBaldric baldric&lt;br /&gt;
match ArmorInBag  bag&lt;br /&gt;
match ArmorInDuffel silk duffel&lt;br /&gt;
match ArmorInBacksheath backsheath&lt;br /&gt;
match ArmorInKnapsack knapsack&lt;br /&gt;
match ArmorInSack sack&lt;br /&gt;
match ArmorInKeg keg&lt;br /&gt;
match ArmorInGameBag game-bag&lt;br /&gt;
match ArmorInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ArmorInDuf:&lt;br /&gt;
ArmorInDuff:&lt;br /&gt;
ArmorInDuffe:&lt;br /&gt;
ArmorInDuffel:&lt;br /&gt;
setvariable Z duffel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBacksheath:&lt;br /&gt;
ArmorInBacksheat:&lt;br /&gt;
ArmorInBackshea:&lt;br /&gt;
ArmorInBackshe:&lt;br /&gt;
ArmorInBacksh:&lt;br /&gt;
ArmorInBacks:&lt;br /&gt;
setvariable Z backsheath&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKnapsack:&lt;br /&gt;
ArmorInKnapsac:&lt;br /&gt;
ArmorInKnapsa:&lt;br /&gt;
ArmorInKnaps:&lt;br /&gt;
ArmorInKnap:&lt;br /&gt;
ArmorInKna:&lt;br /&gt;
setvariable Z knapsack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSack:&lt;br /&gt;
ArmorInSac:&lt;br /&gt;
setvariable Z sack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKeg:&lt;br /&gt;
setvariable Z  keg&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGameBag:&lt;br /&gt;
ArmorInGameBa:&lt;br /&gt;
ArmorInGameB:&lt;br /&gt;
ArmorInGame:&lt;br /&gt;
ArmorInGam:&lt;br /&gt;
setvariable Z game&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBasket:&lt;br /&gt;
ArmorInBaske:&lt;br /&gt;
ArmorInBask:&lt;br /&gt;
ArmorInBas:&lt;br /&gt;
setvariable Z basket&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHav:&lt;br /&gt;
ArmorInHave:&lt;br /&gt;
ArmorInHaver:&lt;br /&gt;
ArmorInHavers:&lt;br /&gt;
ArmorInHaversa:&lt;br /&gt;
ArmorInHaversac:&lt;br /&gt;
ArmorInHaversack:&lt;br /&gt;
setvariable Z haversack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInPac:&lt;br /&gt;
ArmorInPack:&lt;br /&gt;
setvariable Z pack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBag:&lt;br /&gt;
setvariable Z bag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGea:&lt;br /&gt;
ArmorInGear:&lt;br /&gt;
ArmorInGearb:&lt;br /&gt;
ArmorInGearba:&lt;br /&gt;
ArmorInGearbag:&lt;br /&gt;
setvariable Z gearbag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBac:&lt;br /&gt;
ArmorInBack:&lt;br /&gt;
ArmorInBackp:&lt;br /&gt;
ArmorInBackpa:&lt;br /&gt;
ArmorInBackpac:&lt;br /&gt;
ArmorInBackpack:&lt;br /&gt;
setvariable Z backpack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSatchel:&lt;br /&gt;
ArmorInSatche:&lt;br /&gt;
ArmorInSatch:&lt;br /&gt;
ArmorInSatc:&lt;br /&gt;
ArmorInSat:&lt;br /&gt;
setvariable Z satchel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHarness:&lt;br /&gt;
ArmorInHarnes:&lt;br /&gt;
ArmorInHarne:&lt;br /&gt;
ArmorInHarn:&lt;br /&gt;
ArmorInHar:&lt;br /&gt;
setvariable Z harness&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSidebag:&lt;br /&gt;
ArmorInSideba:&lt;br /&gt;
ArmorInSideb:&lt;br /&gt;
ArmorInSide:&lt;br /&gt;
ArmorInSid:&lt;br /&gt;
setvariable Z sidebag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInRucksack:&lt;br /&gt;
ArmorInRucksac:&lt;br /&gt;
ArmorInRucksa:&lt;br /&gt;
ArmorInRucks:&lt;br /&gt;
ArmorInRuck:&lt;br /&gt;
ArmorInRuc:&lt;br /&gt;
setvariable Z rucksack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInTote:&lt;br /&gt;
ArmorInTot:&lt;br /&gt;
setvariable Z tote&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInCarryall:&lt;br /&gt;
ArmorInCarryal:&lt;br /&gt;
ArmorInCarrya:&lt;br /&gt;
ArmorInCarry:&lt;br /&gt;
ArmorInCarr:&lt;br /&gt;
ArmorInCar:&lt;br /&gt;
setvariable Z carryall&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBaldric:&lt;br /&gt;
ArmorInBaldri:&lt;br /&gt;
ArmorInBaldr:&lt;br /&gt;
ArmorInBald:&lt;br /&gt;
ArmorInBal:&lt;br /&gt;
setvariable Z baldric&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
RemArmor:&lt;br /&gt;
put inv armor&lt;br /&gt;
match RemGlove gloves&lt;br /&gt;
match RemGaunt gauntlet&lt;br /&gt;
match RemSleeves sleeves&lt;br /&gt;
match RemVamb vambraces&lt;br /&gt;
match RemCap cap&lt;br /&gt;
match RemHelm helm&lt;br /&gt;
match RemBala balaclav&lt;br /&gt;
match RemArmet armet&lt;br /&gt;
match RemMorion morion&lt;br /&gt;
match RemBascinet bascinet&lt;br /&gt;
match RemBarbute barbute&lt;br /&gt;
match RemMask mask&lt;br /&gt;
match RemCowl cowl&lt;br /&gt;
match RemHood hood&lt;br /&gt;
match RemBackplate backplate&lt;br /&gt;
match RemFauld fauld&lt;br /&gt;
match RemBreastplate breastplate&lt;br /&gt;
match RemCuirass cuirass&lt;br /&gt;
match RemPlate field plate&lt;br /&gt;
match RemPlate half plate&lt;br /&gt;
match RemPlate full plate&lt;br /&gt;
match RemPlate fluted plate&lt;br /&gt;
match RemTabard tabard&lt;br /&gt;
match RemAvent aventail&lt;br /&gt;
match RemMant mantle&lt;br /&gt;
match RemTasset tasset&lt;br /&gt;
match RemShield shield&lt;br /&gt;
match RemTarge targe&lt;br /&gt;
match RemSipar sipar&lt;br /&gt;
match RemBuckler buckler&lt;br /&gt;
match RemAegis aegis&lt;br /&gt;
match RemVest vest&lt;br /&gt;
match RemLorica lorica&lt;br /&gt;
match RemShirt shirt&lt;br /&gt;
match RemJerkin jerkin&lt;br /&gt;
match RemCoat coat&lt;br /&gt;
match RemLeath leathers&lt;br /&gt;
match RemHaub hauberk&lt;br /&gt;
match RemRobe robe&lt;br /&gt;
match RemGreav greaves&lt;br /&gt;
match RemLeatherArmor leather armor&lt;br /&gt;
match GlanceForBox wearing anything like&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Remove:&lt;br /&gt;
put remove my %s&lt;br /&gt;
put put my %s in my %Z&lt;br /&gt;
waitfor You put&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
# HEAD, EYE and NECK armor designations for removal&lt;br /&gt;
RemHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHood:&lt;br /&gt;
save hood&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# CHEST, BACK, and ABDOMEN armor designated for removal&lt;br /&gt;
RemBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTabard:&lt;br /&gt;
save tabard&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# SHIELDS designated for removal&lt;br /&gt;
RemSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# HAND and ARM armor designated for removal&lt;br /&gt;
RemSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
#LEG armor designated for removal&lt;br /&gt;
RemGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GlanceForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match TrunkGlance trunk&lt;br /&gt;
match ChestGlance chest&lt;br /&gt;
match StrongboxGlance strongbox&lt;br /&gt;
match CrateGlance crate&lt;br /&gt;
match CofferGlance coffer&lt;br /&gt;
match CasketGlance casket&lt;br /&gt;
match CaddyGlance caddy&lt;br /&gt;
match SkippetGlance skippet&lt;br /&gt;
match BoxGlance box&lt;br /&gt;
match LookForBox empty hands&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TrunkGlance:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
ChestGlance:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
StrongboxGlance:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CrateGlance:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CofferGlance:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CasketGlance:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CaddyGlance:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
SkippetGlance:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
BoxGlance:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
LookForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %P&lt;br /&gt;
match Trunk trunk&lt;br /&gt;
match Chest chest&lt;br /&gt;
match Strongbox strongbox&lt;br /&gt;
match Crate crate&lt;br /&gt;
match Coffer coffer&lt;br /&gt;
match Casket casket&lt;br /&gt;
match Caddy caddy&lt;br /&gt;
match Skippet skippet&lt;br /&gt;
match Box box&lt;br /&gt;
match Done and some&lt;br /&gt;
match Done and a&lt;br /&gt;
match Done nothing in there&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Trunk:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Chest:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Crate:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Strongbox:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Coffer:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Casket:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Caddy:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Skippet:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Box:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
GetBox:&lt;br /&gt;
put get %B from my %P&lt;br /&gt;
match DisarmIdent You get a&lt;br /&gt;
match DisarmIdent already holding&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmIdent:&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick blocking whatever&lt;br /&gt;
match GetPick harmless&lt;br /&gt;
match GetPick there used to be something&lt;br /&gt;
match GetPick been pried away&lt;br /&gt;
match GetPick small deflated bladder&lt;br /&gt;
match GetPick have been bent&lt;br /&gt;
match GetPick the trap is no longer a danger&lt;br /&gt;
match DisarmQuick a simple matter&lt;br /&gt;
match DisarmQuick aged grandmother&lt;br /&gt;
match DisarmQuick trivially constructed&lt;br /&gt;
match DisarmQuick laughable matter&lt;br /&gt;
match DisarmNormal should not take long&lt;br /&gt;
match DisarmNormal only minor troubles&lt;br /&gt;
match DisarmNormal precisely at your&lt;br /&gt;
match DisarmNormal some chance&lt;br /&gt;
match DisarmCareful would be a longshot&lt;br /&gt;
match DisarmCareful has the edge&lt;br /&gt;
match DisarmCareful odds are against&lt;br /&gt;
match DisarmCareful would be a long shot&lt;br /&gt;
match DisarmReally Prayer would be&lt;br /&gt;
match DisarmReally amazingly minimal&lt;br /&gt;
match DisarmReally have any chance&lt;br /&gt;
match DisarmReally snowball does&lt;br /&gt;
match DisarmReally jump off a cliff&lt;br /&gt;
match DisarmReally snowball encased in&lt;br /&gt;
match DisarmIdent fails to reveal&lt;br /&gt;
match DisarmIdent something to shift&lt;br /&gt;
match DisarmIdent not yet fully disarmed&lt;br /&gt;
pause 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put disarm my %B ident&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmReally:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** This trap is extremely dangerous ***&lt;br /&gt;
echo *** If you insist on it, NOD now ***&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
&lt;br /&gt;
DisarmQuick:&lt;br /&gt;
counter set 0&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmNormal:&lt;br /&gt;
counter set 0&lt;br /&gt;
save  &lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
Disarm3:&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
Disarm2:&lt;br /&gt;
Disarm1:&lt;br /&gt;
Disarm0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm my %B %s&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match DisarmAnalyze yet fully disarmed&lt;br /&gt;
match DisarmIdent the crystal hits&lt;br /&gt;
match DisarmCareful something to shift&lt;br /&gt;
match DisarmCareful proves too difficult&lt;br /&gt;
match Disarm%c unable to make&lt;br /&gt;
match DisarmIdent Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GetPick:&lt;br /&gt;
pause 1&lt;br /&gt;
put get my lockpick&lt;br /&gt;
goto PickIdent&lt;br /&gt;
&lt;br /&gt;
PickIdent:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto PickIdent0&lt;br /&gt;
&lt;br /&gt;
PickIdent3:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
PickIdent2:&lt;br /&gt;
PickIdent1:&lt;br /&gt;
PickIdent0:&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put pick my %B ident&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match PickIdent%c fails to teach you&lt;br /&gt;
match PickIdent%c something to shift&lt;br /&gt;
match PickQuick a simple matter&lt;br /&gt;
match PickQuick an aged grandmother&lt;br /&gt;
match PickQuick trivially constructed&lt;br /&gt;
match PickQuick laughable matter&lt;br /&gt;
match PickQuick should not take long&lt;br /&gt;
match PickQuick only minor troubles&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match Pick precisely at your&lt;br /&gt;
match Pick some chance&lt;br /&gt;
match Pick has the edge&lt;br /&gt;
match PickCareful would be a longshot&lt;br /&gt;
match PickCareful odds are against&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickQuick:&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick:&lt;br /&gt;
save   &lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick4:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
Pick3:&lt;br /&gt;
Pick2:&lt;br /&gt;
Pick1:&lt;br /&gt;
Pick0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put pick my %B %s&lt;br /&gt;
match PickIdent You discover another&lt;br /&gt;
match Pick%c You are unable&lt;br /&gt;
match GetPick just broke&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match OpenBox Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
OpenBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put open my %B&lt;br /&gt;
match PutAwayLockpick is already open&lt;br /&gt;
match GetPick It is locked&lt;br /&gt;
match PutAwayLockpick You open&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PutAwayLockpick:&lt;br /&gt;
put stow my lockpick&lt;br /&gt;
goto LootCoin&lt;br /&gt;
&lt;br /&gt;
LootCoin:&lt;br /&gt;
put get my coin&lt;br /&gt;
put get my coin&lt;br /&gt;
match LootCoin …wait&lt;br /&gt;
match LootBox What were you referring to&lt;br /&gt;
match LootCoin You pick up&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LootBox:&lt;br /&gt;
match DismantleBox You find nothing&lt;br /&gt;
match LootCoin coin&lt;br /&gt;
match LootCoin coins&lt;br /&gt;
match Alexandrite alexandrite&lt;br /&gt;
match Agate agate&lt;br /&gt;
match Amber piece of amber&lt;br /&gt;
match Amethyst amethyst&lt;br /&gt;
match Andalus andalusite&lt;br /&gt;
match Aqua aquamarine&lt;br /&gt;
match Bar bronze bar&lt;br /&gt;
match Bar silver bar&lt;br /&gt;
match Bar gold bar&lt;br /&gt;
match Bar brass bar&lt;br /&gt;
match Bar steel bar&lt;br /&gt;
match Bar pewter bar&lt;br /&gt;
match Bloodstone bloodstone&lt;br /&gt;
match Carnelian carnelian&lt;br /&gt;
match Card card&lt;br /&gt;
match Chalcedony chalcedony&lt;br /&gt;
match Chryso chrysoberyl&lt;br /&gt;
match Citrine citrine&lt;br /&gt;
match Chryso chrysoprase&lt;br /&gt;
match Coral of coral&lt;br /&gt;
match Crystal crystal&lt;br /&gt;
match Diamond diamond&lt;br /&gt;
match Diopside diopside&lt;br /&gt;
match Emerald emerald&lt;br /&gt;
match Flint flint&lt;br /&gt;
match Flower flower&lt;br /&gt;
match Garnet garnet&lt;br /&gt;
match Glue glue&lt;br /&gt;
match Hemat hematite&lt;br /&gt;
match Nugget iron nugget&lt;br /&gt;
match Ivory piece of ivory&lt;br /&gt;
match Iolite iolite&lt;br /&gt;
match Jade jade&lt;br /&gt;
match Kunzite kunzite&lt;br /&gt;
match Lazuli lazuli&lt;br /&gt;
match Lockpick lockpick&lt;br /&gt;
match Moonstone moonstone&lt;br /&gt;
match Morgan morganite&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Onyx onyx&lt;br /&gt;
match Opal opal&lt;br /&gt;
match Pearl pearl&lt;br /&gt;
match Peridot peridot&lt;br /&gt;
match Quartz quartz&lt;br /&gt;
match Ruby ruby&lt;br /&gt;
match Rune runestone&lt;br /&gt;
match Sap muljin sap&lt;br /&gt;
match Sap sufil sap&lt;br /&gt;
match Sapphire sapphire&lt;br /&gt;
match GwethKeep jadeite stones&lt;br /&gt;
match GwethKeep kyanite stones&lt;br /&gt;
match Gweth stones&lt;br /&gt;
match Spinel spinel&lt;br /&gt;
match StarStone star-stone&lt;br /&gt;
match Sun sunstone&lt;br /&gt;
match Tanz tanzanite&lt;br /&gt;
match Topaz topaz&lt;br /&gt;
match Tourm tourmaline&lt;br /&gt;
match Tsavo tsavorite&lt;br /&gt;
match Turq turquoise&lt;br /&gt;
match Zircon zircon&lt;br /&gt;
match Dira dira&lt;br /&gt;
match Beryl beryl&lt;br /&gt;
match Root root&lt;br /&gt;
match Grass grass&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Stem stem&lt;br /&gt;
match Lotion lotion&lt;br /&gt;
match Thread thread&lt;br /&gt;
match Leaves leaves&lt;br /&gt;
match Pestle pestle&lt;br /&gt;
match Mortar mortar&lt;br /&gt;
match Needle needle&lt;br /&gt;
match Sufil sufil sap&lt;br /&gt;
match Label wax label&lt;br /&gt;
match Hair hairbrush&lt;br /&gt;
match Rope lead rope&lt;br /&gt;
match DismantleBox nothing in there&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %B&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
StowGem:&lt;br /&gt;
put get my %G from my %B&lt;br /&gt;
put stow %G&lt;br /&gt;
match LootBox closing it once more&lt;br /&gt;
match NeedNewGemContainer got a wealth of gems&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
NeedNewGemContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Current gem container full ***&lt;br /&gt;
echo *** Please obtain and set a new ***&lt;br /&gt;
echo *** gem container upon doing so ***&lt;br /&gt;
echo *** NOD when ready. ***&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Gem storage&lt;br /&gt;
# and Gems to be looted&lt;br /&gt;
&lt;br /&gt;
Agate:&lt;br /&gt;
setvariable G agate&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amethyst:&lt;br /&gt;
setvariable G amethyst&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Alexandrite:&lt;br /&gt;
setvariable G alexandrite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amber:&lt;br /&gt;
setvariable G amber&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Andalus:&lt;br /&gt;
setvariable G andalus&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Aqua:&lt;br /&gt;
setvariable G aqua&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Bloodstone:&lt;br /&gt;
setvariable G bloodstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Beryl:&lt;br /&gt;
setvariable G beryl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Carnelian:&lt;br /&gt;
setvariable G carnelian&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chalcedony:&lt;br /&gt;
setvariable G chalcedony&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chryso:&lt;br /&gt;
setvariable G chryso&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Citrine:&lt;br /&gt;
setvariable G citrine&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Coral:&lt;br /&gt;
setvariable G coral&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Crystal:&lt;br /&gt;
setvariable G crystal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diamond:&lt;br /&gt;
setvariable G diamond&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diopside:&lt;br /&gt;
setvariable G diopside&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Emerald:&lt;br /&gt;
setvariable G emerald&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Garnet:&lt;br /&gt;
setvariable G garnet&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Hemat:&lt;br /&gt;
setvariable G hemat&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Iolite:&lt;br /&gt;
setvariable G iolite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ivory:&lt;br /&gt;
setvariable G ivory&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Jade:&lt;br /&gt;
setvariable G jade&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Kunzite:&lt;br /&gt;
setvariable G kunzite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Lazuli:&lt;br /&gt;
setvariable G lazuli&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Moonstone:&lt;br /&gt;
setvariable G moonstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Morgan:&lt;br /&gt;
setvariable G morgani&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Onyx:&lt;br /&gt;
setvariable G onyx&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Opal:&lt;br /&gt;
setvariable G opal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Pearl:&lt;br /&gt;
setvariable G pearl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Peridot:&lt;br /&gt;
setvariable G peridot&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Quartz:&lt;br /&gt;
setvariable G quartz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ruby:&lt;br /&gt;
setvariable G ruby&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sapphire:&lt;br /&gt;
setvariable G sapphire&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
StarStone:&lt;br /&gt;
setvariable G star&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Spinel:&lt;br /&gt;
setvariable G spinel&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sun:&lt;br /&gt;
setvariable G sunston&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tanz:&lt;br /&gt;
setvariable G tanzanite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Topaz:&lt;br /&gt;
setvariable G topaz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tourm:&lt;br /&gt;
setvariable G tourm&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tsavo:&lt;br /&gt;
setvariable G tsavo&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Turq:&lt;br /&gt;
setvariable G turq&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Zircon:&lt;br /&gt;
setvariable G zircon&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Random Stuff to be DROPPED&lt;br /&gt;
# This stuff is considered useless&lt;br /&gt;
&lt;br /&gt;
Rope:&lt;br /&gt;
put get rope from my %B&lt;br /&gt;
put drop my rope&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Hair:&lt;br /&gt;
put get hair from my %B&lt;br /&gt;
put drop my hair&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Label:&lt;br /&gt;
put get label from my %B&lt;br /&gt;
put drop my label&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Thread:&lt;br /&gt;
put get thread from my %B&lt;br /&gt;
put drop my thread&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Glue:&lt;br /&gt;
put get glue from my %B&lt;br /&gt;
put drop my glue&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flint:&lt;br /&gt;
put get flint from my %B&lt;br /&gt;
put drop my flint&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Pestle:&lt;br /&gt;
put get my pestle from my %B&lt;br /&gt;
put drop my pestl&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Mortar:&lt;br /&gt;
put get my mortar from my %B&lt;br /&gt;
put drop my mortar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Needle:&lt;br /&gt;
put get my needl from my %B&lt;br /&gt;
put drop my needle&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#  Random Stuff to be STOWED&lt;br /&gt;
#  This goes into your basic STOW container except the Kyanite and Jadeite&lt;br /&gt;
&lt;br /&gt;
GwethKeep:&lt;br /&gt;
put get stone from my %B&lt;br /&gt;
put put my stone in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Bar:&lt;br /&gt;
put get my bar from my %B&lt;br /&gt;
put stow my bar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Card:&lt;br /&gt;
put get my card from my %B&lt;br /&gt;
put stow my card&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Dira:&lt;br /&gt;
put get my dira from my %B&lt;br /&gt;
put stow my dira&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Gweth:&lt;br /&gt;
put get my stones from my %B&lt;br /&gt;
put stow my stones&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lotion:&lt;br /&gt;
put get my lotion from my %B&lt;br /&gt;
put stow my lotion&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lockpick:&lt;br /&gt;
put get my lockp from my %B&lt;br /&gt;
put stow my lockp&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Nugget:&lt;br /&gt;
put get nugget from my %B&lt;br /&gt;
put stow my nugget&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Rune:&lt;br /&gt;
put get my runest from my %B&lt;br /&gt;
put stow my runest&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# This stuff is put in the SAME CONTAINER THAT YOUR BOXES ARE IN&lt;br /&gt;
# These are HERBS that need to be worked by an alchemist first in order to become useful&lt;br /&gt;
&lt;br /&gt;
Sap:&lt;br /&gt;
put get sap from my %B&lt;br /&gt;
put put my sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flower:	&lt;br /&gt;
put get flower from my %B&lt;br /&gt;
put put my flower in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Grass:&lt;br /&gt;
put get my grass from my %B&lt;br /&gt;
put drop my grass in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Leaves:&lt;br /&gt;
put get my leaves from my %B&lt;br /&gt;
put put my leaves in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Root:&lt;br /&gt;
put get my root from my %B&lt;br /&gt;
put put my root in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Stem:&lt;br /&gt;
put get my stem from my %B&lt;br /&gt;
put put my stem in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Sufil:&lt;br /&gt;
put get my sufil sap from my %B&lt;br /&gt;
put put my sufil sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyze:&lt;br /&gt;
goto DisarmAnalyze%H&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto AnalyzeTrap&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeNo:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap:&lt;br /&gt;
AnalyzeTrap0:&lt;br /&gt;
AnalyzeTrap1:&lt;br /&gt;
AnalyzeTrap2:&lt;br /&gt;
AnalyzeTrap3:&lt;br /&gt;
AnalyzeTrap4:&lt;br /&gt;
counter add 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match HarvestTrap already analyzed this trap&lt;br /&gt;
match AnalyzeTrap%c ...wait&lt;br /&gt;
match AnalyzeTrap%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap5:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
HarvestTrap:&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match HarvestTrap ...wait&lt;br /&gt;
match DisarmIdent unsuitable for harvesting&lt;br /&gt;
match HarvDrop been completely harvested&lt;br /&gt;
match HarvestTrap Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DropBlad bladder&lt;br /&gt;
match DropBlad blade&lt;br /&gt;
match DropCirc circle&lt;br /&gt;
match DropClay clay&lt;br /&gt;
match DropCrys crystal&lt;br /&gt;
match DropCube cube&lt;br /&gt;
match DropDisc disc&lt;br /&gt;
match DropFace face&lt;br /&gt;
match DropHamm hammer&lt;br /&gt;
match DropLeg leg&lt;br /&gt;
match DropNeed needle&lt;br /&gt;
match DropPin pin in your&lt;br /&gt;
match DropRes reservoir&lt;br /&gt;
match DropRune rune&lt;br /&gt;
match DropSeal seal&lt;br /&gt;
match DropSphere sphere&lt;br /&gt;
match DropSpring spring&lt;br /&gt;
match DropStrik striker&lt;br /&gt;
match DropStud studs&lt;br /&gt;
match DropTube tube&lt;br /&gt;
match DropVial vial&lt;br /&gt;
match HarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
HarvDone:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
DismantleBox:&lt;br /&gt;
goto DismantleBoxHarvest%H&lt;br /&gt;
&lt;br /&gt;
DismantleBoxHarvestYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleAnalyze0:&lt;br /&gt;
DismantleAnalyze1:&lt;br /&gt;
DismantleAnalyze2:&lt;br /&gt;
DismantleAnalyze3:&lt;br /&gt;
DismantleAnalyze4:&lt;br /&gt;
DismantleAnalyze:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match DismantleAnalyze ...wait&lt;br /&gt;
match DismantleHarvest already analyzed this trap&lt;br /&gt;
match DismantleBoxHarvestNo unsuitable for harvesting&lt;br /&gt;
match DismantleAnalyze%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleHarvest0:&lt;br /&gt;
DismantleHarvest1:&lt;br /&gt;
DismantleHarvest2:&lt;br /&gt;
DismantleHarvest3:&lt;br /&gt;
DismantleHarvest4:&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match DisHarvDone unsuitable for harvesting&lt;br /&gt;
match DismantleHarvest%c Roundtime&lt;br /&gt;
match DisHarvDrop been completely harvested&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisHarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DisDropBlad bladder&lt;br /&gt;
match DisDropBlad blade&lt;br /&gt;
match DisDropCirc circle&lt;br /&gt;
match DisDropClay clay&lt;br /&gt;
match DisDropCrys crystal&lt;br /&gt;
match DisDropCube cube&lt;br /&gt;
match DisDropDisc disc&lt;br /&gt;
match DisDropFace face&lt;br /&gt;
match DisDropHamm hammer&lt;br /&gt;
match DisDropLeg leg&lt;br /&gt;
match DisDropNeed needle&lt;br /&gt;
match DisDropPin pin in your&lt;br /&gt;
match DisDropRes reservoir&lt;br /&gt;
match DisDropRune rune&lt;br /&gt;
match DisDropSeal seal&lt;br /&gt;
match DisDropSphere sphere&lt;br /&gt;
match DisDropSpring spring&lt;br /&gt;
match DisDropStrik striker&lt;br /&gt;
match DisDropStud studs&lt;br /&gt;
match DisDropTube tube&lt;br /&gt;
match DisDropVial vial&lt;br /&gt;
match DisHarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisDropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest5:&lt;br /&gt;
DismantleAnalyze5:&lt;br /&gt;
DisHarvDone:&lt;br /&gt;
DismantleBoxHarvestNo:&lt;br /&gt;
put dismant my %B&lt;br /&gt;
pause 1&lt;br /&gt;
goto CheckEXP%X&lt;br /&gt;
&lt;br /&gt;
CheckEXPYes:&lt;br /&gt;
pause 1&lt;br /&gt;
put exp locks&lt;br /&gt;
match LocksMindLocked 33/3&lt;br /&gt;
match LocksMindLocked 34/3&lt;br /&gt;
match GlanceForBox /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckEXPNo:&lt;br /&gt;
goto GlanceForBox&lt;br /&gt;
&lt;br /&gt;
LocksMindLocked:&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Locksmithing mind locked ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done:&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All boxes open and looted! ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipArmor:&lt;br /&gt;
match EquipGlove gloves&lt;br /&gt;
match EquipGaunt gauntlet&lt;br /&gt;
match EquipSleeves sleeves&lt;br /&gt;
match EquipVamb vambraces&lt;br /&gt;
match EquipCowl cowl&lt;br /&gt;
match EquipMask mask&lt;br /&gt;
match EquipCap cap&lt;br /&gt;
match EquipHelm helm&lt;br /&gt;
match EquipBala balaclav&lt;br /&gt;
match EquipArmet armet&lt;br /&gt;
match EquipMorion morion&lt;br /&gt;
match EquipBascinet bascinet&lt;br /&gt;
match EquipBarbute barbute&lt;br /&gt;
match EquipBackplate backplate&lt;br /&gt;
match EquipFauld fauld&lt;br /&gt;
match EquipBreastplate breastplate&lt;br /&gt;
match EquipCuirass cuirass&lt;br /&gt;
match EquipPlate field plate&lt;br /&gt;
match EquipPlate half plate&lt;br /&gt;
match EquipPlate full plate&lt;br /&gt;
match EquipPlate fluted plate&lt;br /&gt;
match EquipCoat coat&lt;br /&gt;
match EquipJerkin jerkin&lt;br /&gt;
match EquipAvent aventail&lt;br /&gt;
match EquipMant mantle&lt;br /&gt;
match EquipTasset tasset&lt;br /&gt;
match EquipShield shield&lt;br /&gt;
match EquipTarge targe&lt;br /&gt;
match EquipSipar sipar&lt;br /&gt;
match EquipBuckler buckler&lt;br /&gt;
match EquipAegis aegis&lt;br /&gt;
match EquipVest vest&lt;br /&gt;
match EquipLorica lorica&lt;br /&gt;
match EquipShirt shirt&lt;br /&gt;
match EquipLeath leathers&lt;br /&gt;
match EquipHaub hauberk&lt;br /&gt;
match EquipRobe robe&lt;br /&gt;
match EquipLeatherArmor leather armor&lt;br /&gt;
match EquipGreav greaves&lt;br /&gt;
match EquipDone and a&lt;br /&gt;
match EquipDone and some&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %Z&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ReEquip:&lt;br /&gt;
put get my %s from my %Z&lt;br /&gt;
put wear my %s&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipDone:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All armor should be equipped.  Please double check! ***&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EquipLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Go_Anywhere_*KS*_(script)&amp;diff=503603</id>
		<title>Go Anywhere *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Go_Anywhere_*KS*_(script)&amp;diff=503603"/>
		<updated>2019-05-20T20:27:36Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: corrected portal behavior when going from Fang Cove to Crossing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Travel, Utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
Allows for travel throughout all of Zoluren, Riverhaven, Langenfirth, Therenborough, and Fang Cove. Each possible destination is also a possible starting point.  I suggest the script name of just plain &amp;quot;Go&amp;quot;.  In Ratha it goes to the bank and mammoths.  Use the &amp;quot;Ratha&amp;quot; script for anything further.&lt;br /&gt;
&lt;br /&gt;
There are almost 300 potential starting locations and destinations.  Many of these are simply entry points to hunting areas, or special locations (like NPC Empath Triage or the Bin in Lang).  For most of these, there is a small prompt that is given upon arrival that will guide you to the next step that one usually takes at that location (&#039;LAY down for healing&#039;), or it reads the catalog, or perhaps informing you to &#039;CLIMB BARRICADE to enter Rock Trolls&#039;.&lt;br /&gt;
&lt;br /&gt;
While all destinations serve as stating locations, I made the starting locations as flexible as possible.  For instance, going to the Bank will always send you to the Teller, but you may start the script from any of the three rooms there.  Even the Caravansary can be a destination/start.&lt;br /&gt;
&lt;br /&gt;
==How To Use It==&lt;br /&gt;
::1. Start the script with your destination as the variable.  Variables are not case-sensitive, but must not contain any spaces.  I made the variables very flexible.  Try what you would consider logical, odds are, it&#039;ll work (everything from Rea, Reav, Reaver, Reavers will all take you there).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::::* &#039;&#039;&#039;.go bank&#039;&#039;&#039;  will take you to the bank.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::2. Otherwise, just start the script without any variable at all.  Doing so will send you to a menu page that will show you the possibilities.  There are a lot.  :-)&lt;br /&gt;
::3. Starting rooms include all destination rooms. If you&#039;re hunting cougars west of Crossing, their center/main room is a starting point... whereas outside the Rockies&#039; barrier and outside the Reavers&#039; path are starting points for those particular locales.  A good strategy would be to start the script and begin your trek out of the zone that you&#039;re in. When you enter a room that the script recognizes, it will engage from that point on.&lt;br /&gt;
&lt;br /&gt;
==Important Caveat==&lt;br /&gt;
I&#039;ve discovered that some room descriptions fluctuate. This is frustrating my match search for starting locations on occasion. I&#039;ll be adjusting them as I experience the fluctuations and try to find the fixed element for each one in time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Important*&#039;&#039;&#039; This is a massive script.  Each time I installed it for one of my characters I received a prompt warning me that my script storage was being changed from server-side storage to client-side local storage.  I don&#039;t want such a thing to come as a surprise to anyone.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How It Handles Provincial Travel==&lt;br /&gt;
I&#039;ve generally made it send you to the bank after you cross provincial borders, but sometimes it just leaves you on the dock (such as in Ratha).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally speaking, when traveling from one province to another, using main city names is all that functions.  That said, stuff like “gondola” or “ferry” will only take you to the dock or platform, whereas “Crossing,” “Shard,” “Ratha,” etc, will also have you board and cross the ferry/gondola/mammoth and deposit you on the other side.  In most cases, it will drop you at the bank of the destination city, but sometimes it will just cross and leave you on the dock/pier/platform/beach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeping it up-to-date==&lt;br /&gt;
&#039;&#039;&#039;Last Updated:  5-2-2019:&#039;&#039;&#039;&lt;br /&gt;
* Adjusted ratha/fang cove/leth mammoth interactions&lt;br /&gt;
* massive script optimization by splitting up match-checks via use of the &#039;where cities&#039; command&lt;br /&gt;
* Added basic Fang Cove functionality.  Also added menus for Fang Cove, Haven, Lang, and Theren.&lt;br /&gt;
* Made Ratha available from Zoluren &amp;amp; Haven/Theren - it&#039;ll try via Fang Cove first and if failed it will go to the Leth mammoths&lt;br /&gt;
* added many new shortcuts (wolf, knife, rockguards, frog)&lt;br /&gt;
* wolf clan trader post now accessible from Crossing bank&lt;br /&gt;
&lt;br /&gt;
==Go (Script)==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Go WHERE?&lt;br /&gt;
echo&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Start the script as .Go DESTINATION&lt;br /&gt;
echo *** or select from the options below.&lt;br /&gt;
echo &lt;br /&gt;
echo *******************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
goto SetDestination%1&lt;br /&gt;
&lt;br /&gt;
SetDestination:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Most places are possible destinations.  For instance:&lt;br /&gt;
echo *** Banks:  Crossing Bank, Dirge Bank and Estate Holder Bank&lt;br /&gt;
echo *** Their shortcuts are:  .go Bank, .go DirgeBank, .go Estate&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ALL SHORTCUTS MUST CONTAIN NO SPACES&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** All destinations also serve as potential starting points&lt;br /&gt;
echo *** Other rooms, nearby, might also work (there are 298 starting points in total!)&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** All training locations are named by attribute - Intelligence / int&lt;br /&gt;
echo *** All guilds listed by guild name (or shorthand) - Paladins / Pallies / Pally&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Shops are usually listed by full, generic name:&lt;br /&gt;
echo *** GemShop, MagicShop, Locksmith (Locks also works),&lt;br /&gt;
echo *** Exceptions to this are “Armor” and “Weapon”.&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Many extras are included, too.  TradersPlaza (Plaza) and Mags,&lt;br /&gt;
echo *** Arthe Dale’s Swimming Hole/Tree (Hole), Forge, LavaForge&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  If you’re struggling to find a starting place, starting the script and&lt;br /&gt;
echo ***  running around a little will work - the script will start traveling when&lt;br /&gt;
echo ***  you encounter known starting point&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Type SHOW ALL to receive a full listing of possible destinations&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
match DestinationsMenu next&lt;br /&gt;
match DestinationsMenu You nod&lt;br /&gt;
match DestinationsMenu show all&lt;br /&gt;
match DestinationsMenu showall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsMenu:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo ******************************************************&lt;br /&gt;
echo ***  Type  SHOW #   to see possible destinations/starting points&lt;br /&gt;
echo ***  Or type what’s in the parenthesis afterewards&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  1.  Crossings Guilds and Attributes  (Guilds)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  2.  Crossings Shops and Crafting Societies  (Shops)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  3.  Other locations in and near Crossings (Other)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  4.  Hunting grounds near Crossings  (Hunting)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  5.  Tiger Clan  (Tiger)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  6.  Wolf Clan, Knife Clan, Cougars, Blood Wolves, etc.  (Wolf)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   7.  Arthe Dale  (Arthe)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   8.  Stone Clan  (Stone)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   9.  Dirge  (Dirge)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   10. North of Dirge - Lava Forge, Crocs, River and Ferry  (North)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   11. Leth from the Ferry south along the STR (Leth)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   12. South of Leth (South)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   13. Fang Cove  (Fang)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   14. Riverhaven (Haven)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   15. Langenfirth &amp;amp; El Bains  (Lang)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   16. Theren  (Theren)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ******************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCrossingsGuildAttribute next&lt;br /&gt;
match DestinationsCrossingsGuildAttribute guilds&lt;br /&gt;
match DestinationsHaven show14&lt;br /&gt;
match DestinationsHaven show 14&lt;br /&gt;
match DestinationsHaven haven&lt;br /&gt;
match DestinationsHaven riverhaven&lt;br /&gt;
match DestinationsTheren show 16&lt;br /&gt;
match DestinationsTheren show16&lt;br /&gt;
match DestinationsTheren theren&lt;br /&gt;
match DestinationsTheren therenburough&lt;br /&gt;
match DestinationsLangenfirth elbains&lt;br /&gt;
match DestinationsLangenfirth el bains&lt;br /&gt;
match DestinationsLangenfirth el bain&lt;br /&gt;
match DestinationsLangenfirth lang&lt;br /&gt;
match DestinationsLangenfirth langenfirth&lt;br /&gt;
match DestinationsLangenfirth show15&lt;br /&gt;
match DestinationsLangenfirth show 15&lt;br /&gt;
match DestinationsFangCove fang&lt;br /&gt;
match DestinationsFangCove fangcove&lt;br /&gt;
match DestinationsFangCove cove&lt;br /&gt;
match DestinationsFangCove fang cove&lt;br /&gt;
match DestinationsFangCove show 13&lt;br /&gt;
match DestinationsFangCove show13&lt;br /&gt;
match DestinationsFangCove show fang&lt;br /&gt;
match DestinationsFangCove show fang cove&lt;br /&gt;
match DestinationsFangCove showfangcove&lt;br /&gt;
match DestinationsFangCove show fangcove&lt;br /&gt;
match DestinationsLethNorth leth&lt;br /&gt;
match DestinationsLethNorth show11&lt;br /&gt;
match DestinationsLethNorth show 11&lt;br /&gt;
match DestinationsLethSouth South&lt;br /&gt;
match DestinationsLethSouth show12&lt;br /&gt;
match DestinationsLethSouth show 12&lt;br /&gt;
match DestinationsCrossingsGuildAttribute show guilds&lt;br /&gt;
match DestinationsCrossingsGuildAttribute showguilds&lt;br /&gt;
match DestinationsCrossingsGuildAttribute show 1&lt;br /&gt;
match DestinationsCrossingsGuildAttribute show1&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties shops&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties show shops&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties showshops&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties show 2&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties show2&lt;br /&gt;
match DestinationsCrossingsOther other&lt;br /&gt;
match DestinationsCrossingsOther showother&lt;br /&gt;
match DestinationsCrossingsOther show other&lt;br /&gt;
match DestinationsCrossingsOther show 3&lt;br /&gt;
match DestinationsCrossingsOther show3&lt;br /&gt;
match DestinationsCrossingsHunting hunting&lt;br /&gt;
match DestinationsCrossingsHunting showhunting&lt;br /&gt;
match DestinationsCrossingsHunting show hunting&lt;br /&gt;
match DestinationsCrossingsHunting show 4&lt;br /&gt;
match DestinationsCrossingsHunting show4&lt;br /&gt;
match DestinationsTigerClan showtiger&lt;br /&gt;
match DestinationsTigerClan show tiger&lt;br /&gt;
match DestinationsTigerClan tiger&lt;br /&gt;
match DestinationsTigerClan showtigerclan&lt;br /&gt;
match DestinationsTigerClan show tiger clan&lt;br /&gt;
match DestinationsTigerClan show 5&lt;br /&gt;
match DestinationsTigerClan show5&lt;br /&gt;
match DestinationsCougarsPivot showwolfclan&lt;br /&gt;
match DestinationsCougarsPivot show wolf clan&lt;br /&gt;
match DestinationsCougarsPivot wolf clan&lt;br /&gt;
match DestinationsCougarsPivot wolfclan&lt;br /&gt;
match DestinationsCougarsPivot showwolf&lt;br /&gt;
match DestinationsCougarsPivot show wolf&lt;br /&gt;
match DestinationsCougarsPivot show 6&lt;br /&gt;
match DestinationsCougarsPivot show6&lt;br /&gt;
match DestinationsArthe arthe&lt;br /&gt;
match DestinationsArthe show arthe&lt;br /&gt;
match DestinationsArthe showarthe&lt;br /&gt;
match DestinationsArthe show 7&lt;br /&gt;
match DestinationsArthe show7&lt;br /&gt;
match DestinationsStoneClan showstone&lt;br /&gt;
match DestinationsStoneClan show stone&lt;br /&gt;
match DestinationsStoneClan showstoneclan&lt;br /&gt;
match DestinationsStoneClan show stone clan&lt;br /&gt;
match DestinationsStoneClan show 8&lt;br /&gt;
match DestinationsStoneClan show8&lt;br /&gt;
match DestinationsDirge dirge&lt;br /&gt;
match DestinationsDirge showdirge&lt;br /&gt;
match DestinationsDirge show dirge&lt;br /&gt;
match DestinationsDirge show 9&lt;br /&gt;
match DestinationsDirge show9&lt;br /&gt;
match DestinationsCaravansary north&lt;br /&gt;
match DestinationsCaravansary shownorth&lt;br /&gt;
match DestinationsCaravansary show north&lt;br /&gt;
match DestinationsCaravansary show 10&lt;br /&gt;
match DestinationsCaravansary show10&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsGuildAttribute:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Crossings Guild Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bards - Bard                    Barbarians - barbs, barb&lt;br /&gt;
echo ***   Clerics - Cleric                  Paladins - Pally, Pallies  &lt;br /&gt;
echo ***   Traders - Trader               Rangers - Ranger, Rang&lt;br /&gt;
echo ***   WMGuid - WM                  MMGuild - MM&lt;br /&gt;
echo ***   Empaths - Emp&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  (Thief guild locations have been excluded from this script.)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Special note:  MMGL sends you to the MM guild leader&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Crossings Attribute Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Asemath Academy trains Intelligence, Wisdom and Magical Feats&lt;br /&gt;
echo ***  Possible shortcuts are:  int, wis, academy, asemath, feats&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Discipline - disc                  Charisma - char&lt;br /&gt;
echo ***  Strength - str                    Stamina - stam&lt;br /&gt;
echo ***  Reflexes - ref&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Note:   I built a LOT of shortcuts into this script.&lt;br /&gt;
echo ***              if you prefer a particular shortcut, try it!&lt;br /&gt;
echo ***              It might work!&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Crossing’s Shops and Societies) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsCrossingsGuildAttribute again&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsShopsAndSocieties:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Crossings Shops Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Weapon Shop (Weapon)            Armor Shop (Armor)&lt;br /&gt;
echo ***   Pawn Shop (Pawn)                    Trader’s Market (Plaza, Bazaar)&lt;br /&gt;
echo ***   Bard’s Shop (BardShop)            Cleric’s Shop (ClericShop)&lt;br /&gt;
echo ***   General Store (Gen, General)     Locksmith (Locks, Ragge)&lt;br /&gt;
echo ***   Gem Shop (Gems)                    Tannery (Tann, Furrier, furr, Skins, pelts, etc)&lt;br /&gt;
echo ***   MAMAs (mamas)                       Florist (Flowers)&lt;br /&gt;
echo ***   NPC Triage Empath (Triage)       MetalRepair (Repair, Catrox)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Crossings Crafting Societies:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Outfitting (Outfit)                 Forging (Forg, Forge)&lt;br /&gt;
echo ***   Engineering (Eng)                Alchemy (Alch)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations type:   .go SHORTCUT&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Other Crossing’s Locations) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties again&lt;br /&gt;
match DestinationsCrossingsOther next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsOther:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Other Locations in Crossings:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Vaults (vault, vaults, carousel)&lt;br /&gt;
echo ***    West Gate (wgate, westgate)&lt;br /&gt;
echo ***    NEGate (NEGate, NE)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    The Stone Grotto Altar - to GET favor orbs (Favors, Orbs, FavorOrbs)&lt;br /&gt;
echo ***    Crossing’s Altar - to offer favor orbs  (Alt, Altar)&lt;br /&gt;
echo ***    Crossing’s Temple - front gate (Temple, Temp)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Town Green Pond&lt;br /&gt;
echo ***    Town Hall (Hall)&lt;br /&gt;
echo ***    Bank (Bank)&lt;br /&gt;
echo ***    Estate Holder’s Bank  (Strand, Veranda, Estate, Premie) or Portal (&#039;portal&#039;)&lt;br /&gt;
echo ***    Ferry to Leth  (Ferry)&lt;br /&gt;
echo ***             Note:  if you set Leth or Shard, the script will get you across the ferry&lt;br /&gt;
echo ***                        otherwise, it simply brings you TO the ferry&lt;br /&gt;
echo ***    Jadewater (Jade)&lt;br /&gt;
echo ***     &lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, type the shortcut now&lt;br /&gt;
echo ***  In the future it may be accessed by typing:   .go SHORTCUT&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Crossing’s Hunting) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties again&lt;br /&gt;
match DestinationsCrossingsHunting next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsHunting:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Hunting Destinations, west-to-northeast:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Out Crossing’s West Gate:&lt;br /&gt;
echo ***    Goblins (gobs)                 Grass Eels (eels)&lt;br /&gt;
echo ***    Bobcats (bob, bobs)        Lipopods (lipo, lipos)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    West of the brook:    &lt;br /&gt;
echo ***    Cougars (cougs)&lt;br /&gt;
echo ***    Blood Wolves (wolves)    Silver-Backed Bears (bears)&lt;br /&gt;
echo ***    Young Ogres (Ogres)&lt;br /&gt;
echo ***    Note:  All 3 of these lead to the same location&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    In the City of Crossing:   The Shipyard (rats)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Out Crossing’s North Gate:&lt;br /&gt;
echo ***    Gargoyles (gargs),    Death Spirits (DS)&lt;br /&gt;
echo ***    Pothanits, Badgers, Trollkin (brambles)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Out Crossing’s NE Gate:&lt;br /&gt;
echo ***    Louts (middens)&lt;br /&gt;
echo ***    Wood Trolls, Grendels (NEWilds, grend)&lt;br /&gt;
echo ***    Ghouls (crypt)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Off the Northern Trade Route:&lt;br /&gt;
echo ***    Vineyard (vine)                      Rock Trolls (rock, rockies)&lt;br /&gt;
echo ***    S’lai Scouts (scout, scouts)    Beisswurm (beiss)&lt;br /&gt;
echo ***    Guardians / Vipers (guards, vipes)&lt;br /&gt;
echo ***    Reavers (reav)&lt;br /&gt;
echo ***    Firecats (cat, cats)                 FireSprites (sprites)&lt;br /&gt;
echo ***    Blue-bellied crocodiles (crocs)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Tiger Clan) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCrossingsHunting again&lt;br /&gt;
match DestinationsTigerClan next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsTigerClan:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations near Tiger Clan:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Gate itself:  TC&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Trader’s Post:  TCTraders, TCTrade&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Herbalist (sells scar herbs):  TCHerbs, TCHerbalist&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Brook West of Tiger Clan:  brook&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Wolf Clan) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsTigerClan again&lt;br /&gt;
match DestinationsCougarsPivot next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DestinationsCougarsPivot:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations near Wolf Clan:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   In Wolf Clan:&lt;br /&gt;
echo ***   Traders Post:  WCTrading, WCTraders, WCTrade&lt;br /&gt;
echo ***   Leather Shop:  LeatherShop&lt;br /&gt;
echo ***   Leather Repair:  Leather, LeatherRepair&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   In Knife Clan:&lt;br /&gt;
echo ***    Inside the clan, outside the leather shop:  KC&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Hunting:&lt;br /&gt;
echo ***   Cougars (cougs), Blood Wolves (wolves)&lt;br /&gt;
echo ***   Silver-Backed Bears (bears), Young Ogres (Ogres)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Note: wolves, bears, and ogres are all on the same Rocky Outcrop&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Arthe) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCougarsPivot again&lt;br /&gt;
match DestinationsArthe next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsArthe:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations in Arthe Dale:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Arthe Dale Gate:  Arthe&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Arthe Dale Tree and Swimming Hole:  hole&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Arthe Dale Shopping District:  ArtheShops&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Arthe Dale Traders Post:  Atraders, ADtraders, etc.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Stone Clan) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsArthe again&lt;br /&gt;
match DestinationsStoneClan next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsStoneClan:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations near Stone Clan:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Trading Post:   SC, SCTraders, SCTrading, StoneClanTradersPost, etc.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   S’lai Scouts and Beisswurm:  scout, scouts, beiss, beisswurm&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Reavers:  reav&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Stone Guardians and Vipers:  guardians, guards, vipers, viper, vipe, vipes&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Abandoned Mine:  SCMine, AbandonedMine&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Dirge) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsStoneClan again&lt;br /&gt;
match DestinationsDirge next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsDirge:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations in and related to Dirge:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Gate:  dirge&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Bank:  dirgebank, dbank&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Mine:  dirgemine, dmine&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Vaults:  dirgevaults, dvault&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (North of Dirge) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsDirge again&lt;br /&gt;
match DestinationsCaravansary next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCaravansary:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations North of Dirge along the NTR:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Caravansary:  caravan, caravans, caravansary&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Firecats (cats), Fire Sprites (sprites), Crocs (crocs)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Lava Forge:  lavaforge, lforge, lava&lt;br /&gt;
echo ***   The old moon mage guild near the lava forge:  LavaMMGuild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Faldesu Swimming - to swim across in lieu of the ferry:  faldesu, river&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Ferry to Haven:  HavenFerry   Note: stops at the ferry&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   To ride the ferry across the river and stop at the other side:&lt;br /&gt;
echo ***              Haven, Riverhaven&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Leth) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCaravansary again&lt;br /&gt;
match DestinationsLeth1 next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsLethNorth:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  Destinations near Leth and the Southern Trade Route:&lt;br /&gt;
echo ***-----------------------------------------------------&lt;br /&gt;
echo ***  Important places within Leth ttself:&lt;br /&gt;
echo ***  The City Center, Bank&lt;br /&gt;
echo ***  Temple, Gallows&lt;br /&gt;
echo ***  The Tannery, Gem Shop,&lt;br /&gt;
echo ***  Trading Post&lt;br /&gt;
echo *** The Empath’s Triage Tent, the Vaults&lt;br /&gt;
echo *** -------------------------------------------&lt;br /&gt;
echo ***  Shops in Leth:&lt;br /&gt;
echo ***  General Store,  Dyer,  Clothing Shop&lt;br /&gt;
echo ***  Bards Shop,  Bowyer,&lt;br /&gt;
echo ***  Origami,  Wickerworks,&lt;br /&gt;
echo ***  Woodcraft,  Dove’s Doors&lt;br /&gt;
echo ***  Candy Shop,  Bakery&lt;br /&gt;
echo *** -------------------------------------------&lt;br /&gt;
echo *** North of Leth:&lt;br /&gt;
echo *** The ferry (or Crossing),  The mammoths (or Ratha or Fang Cove)&lt;br /&gt;
echo ***  Moss Meys&lt;br /&gt;
echo ***  Nyads, Dryads, DS, etc, in the Forest of Night&lt;br /&gt;
echo ***  The Secluded Glade&lt;br /&gt;
echo ***  Hodierna’s Solace&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (South of Leth) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsLethNorth again&lt;br /&gt;
match DestinationsLethSouth next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsLethSouth:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  Destinations south of Leth Deriel:&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** South of Leth:&lt;br /&gt;
echo ***  Alfar’s Manor (On the STR just outside , “A haunting shadow...”)&lt;br /&gt;
echo ***             Includes Germish Din, Grave Worms&lt;br /&gt;
echo ***             Bone Wolves, and Reverent Zombies&lt;br /&gt;
echo ***  Snowies, 2 rooms:  room with the snow-choked passage&lt;br /&gt;
echo ***                                 the STR just outside it all&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Tasmine’s Rest&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  The Trader’s Outpost in Ilaya Taipa&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** The northern platform of the gondola&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsLethSouth again&lt;br /&gt;
match DestinationsFangCove next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsFangCove:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Fang Cove Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Fang Cove support is limited to the following:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bank, Gems, Tannery&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Gargoyles, Bobcats, Crabs, Triage&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Shanty, Mammoths&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Haven) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsFangCove again&lt;br /&gt;
match DestinationsHaven next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsHaven:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Riverhaven Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Ferry and Barge (Lang, Theren, Dirge, Crossing, etc)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   All stat training facilities&lt;br /&gt;
echo ***   All guilds&lt;br /&gt;
echo ***   Regular Bank and Premie Bank&lt;br /&gt;
echo ***   Tent out the East Gate&lt;br /&gt;
echo ***   &lt;br /&gt;
echo ***   General Store, Bards Shop, Clerics Shop, Vaults, Tavern, Clothing&lt;br /&gt;
echo ***   Smoking Shop, Tea House, Locksmith, Artificier&#039;s, Herbalist&lt;br /&gt;
echo ***   Leather Repair, Metal Repair, Armory, Gems, Tannery, Tattoos&lt;br /&gt;
echo ***   Forging, Jail, Engineering, Outfitting, Alchemy, MAMAs, Town Hall,&lt;br /&gt;
echo ***   Temple, Trader&#039;s Plaza, Pawn Shop, &lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Hunting Grounds:&lt;br /&gt;
echo ***   Goblins, Bears, Rams, Ogres, Arbelogs, Eels, Vipers, Unyns, Frogs,&lt;br /&gt;
echo ***   Dyrachis, Boobries, Swampies, &lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Langenfirth) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsHaven again&lt;br /&gt;
match DestinationsLangenfirth next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsLangenfirth:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Langenfirth and El Bains Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Barge and foreign cities (Theren, Haven, Crossing, etc.)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bank and Premie Bank (and horses)&lt;br /&gt;
echo ***   Temple, Town Hall, Vaults, Engraving, Triage, Estate Tannery, Picnic Table&lt;br /&gt;
echo ***   Kuniyo&#039;s Altar, Ranger&#039;s Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Shops:  Bowery, Herbalist, LeatherShop, Tannery, Pawn Shop&lt;br /&gt;
echo ***   Leather Repair, General Store, Metal Repair, Furniture, Gem Shop&lt;br /&gt;
echo ***   El Bains&lt;br /&gt;
&lt;br /&gt;
echo ***   Hunting Grounds:&lt;br /&gt;
echo ***   The Bin, Fens, Swampies, Peccaries&lt;br /&gt;
echo ***   Krrishs Bones, Sky Giants, Marauders&lt;br /&gt;
echo ***    Cougars, Boars, Kelpies, Blood Wolves, Rams, Vultures&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Theren) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsLangenfirth again&lt;br /&gt;
match DestinationsTheren next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsTheren:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** TherenBurough Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Most foreign cities (El Bains, Lang, Haven, Crossing, etc.)&lt;br /&gt;
echo ***   All Guilds&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bank, Town Hall, Vaults, Triage&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Shops:  Pawn Shop, Gem Shop, Tannery, Furniture Shop, &lt;br /&gt;
echo ***   Leather Repair, Metal Repair, General Store, Engraving, &lt;br /&gt;
echo ***   &lt;br /&gt;
echo ***   Hunting Grounds:&lt;br /&gt;
echo ***   Krrishs Bones, Sky Giants, Marauders, Creepers, Dark Spirits, Forest Geni&lt;br /&gt;
echo ***   Cougars, Boars, Kelpies, Blood Wolves, Rams, Vultures, etc.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsTheren again&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SetDestinationCara:&lt;br /&gt;
SetDestinationCarav:&lt;br /&gt;
SetDestinationCaravan:&lt;br /&gt;
SetDestinationCaravans:&lt;br /&gt;
SetDestinationCaravansa:&lt;br /&gt;
SetDestinationCaravansar:&lt;br /&gt;
SetDestinationCaravansary:&lt;br /&gt;
setvariable D Caravansary&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Caravansary!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCrab:&lt;br /&gt;
SetDestinationCrabs:&lt;br /&gt;
setvariable D Crabs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Salt Crabs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationForestGeni:&lt;br /&gt;
SetDestinationGeni:&lt;br /&gt;
SetDestinationMorah:&lt;br /&gt;
SetDestinationMorahVine:&lt;br /&gt;
SetDestinationMorahVines:&lt;br /&gt;
SetDestinationMorahCreeps&lt;br /&gt;
SetDestinationMorahCreeper:&lt;br /&gt;
SetDestinationMorahCreepers:&lt;br /&gt;
SetDestinationMara:&lt;br /&gt;
SetDestinationMaras:&lt;br /&gt;
SetDestinationMarauder:&lt;br /&gt;
SetDestinationMarauders:&lt;br /&gt;
setvariable D Marauders&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Marauders!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetDestinationSky:&lt;br /&gt;
SetDestinationGiant:&lt;br /&gt;
SetDestinationGiants:&lt;br /&gt;
SetDestinationSkyGiant:&lt;br /&gt;
SetDestinationSkyGiants:&lt;br /&gt;
setvariable D SkyGiants&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Sky Giants!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationETan:&lt;br /&gt;
SetDestinationETann:&lt;br /&gt;
SetDestinationETannery:&lt;br /&gt;
SetDestinationEFur:&lt;br /&gt;
SetDestinationEFurr:&lt;br /&gt;
SetDestinationEFurrier:&lt;br /&gt;
SetDestinationEstateTannery:&lt;br /&gt;
setvariable D EstateTannery&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Estate Tannery!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFurn:&lt;br /&gt;
SetDestinationHomeGoods:&lt;br /&gt;
SetDestinationFurniture:&lt;br /&gt;
setvariable D Furniture&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Furniture Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKrr:&lt;br /&gt;
SetDestinationKrri:&lt;br /&gt;
SetDestinationKrrish:&lt;br /&gt;
SetDestinationKrrishsBones:&lt;br /&gt;
setvariable D KrrishsBones&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Krrish’s Bones!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEngrav:&lt;br /&gt;
SetDestinationEngraving:&lt;br /&gt;
setvariable D Engraving&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Engraving!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationVult:&lt;br /&gt;
SetDestinationVulture:&lt;br /&gt;
SetDestinationVultures:&lt;br /&gt;
setvariable D Vultures&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Vultures!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWoodies:&lt;br /&gt;
SetDestinationWoodTrolls:&lt;br /&gt;
setvariable D WoodTrolls&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wood Trolls!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKelp:&lt;br /&gt;
SetDestinationKelpie:&lt;br /&gt;
SetDestinationKelpies:&lt;br /&gt;
setvariable D Kelpies&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Kelpies!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationElBain:&lt;br /&gt;
SetDestinationElBains:&lt;br /&gt;
SetDestinationElBainsStop:&lt;br /&gt;
setvariable D ElBains&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  El’Bain’s Stop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPicnic:&lt;br /&gt;
SetDestinationPicnicTable:&lt;br /&gt;
SetDestinationElBainsPicnicTable:&lt;br /&gt;
setvariable D ElBainsPicnicTable&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  El’Bain’s Picnic Table!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKuniyo:&lt;br /&gt;
SetDestinationKuniyos:&lt;br /&gt;
SetDestinationKuniyosAltar:&lt;br /&gt;
setvariable D KuniyosAltar&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Kuniyo’s Altar!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPecc:&lt;br /&gt;
SetDestinationPeccary:&lt;br /&gt;
SetDestinationPeccaries:&lt;br /&gt;
setvariable D Peccaries&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Peccaries!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFen:&lt;br /&gt;
SetDestinationFens:&lt;br /&gt;
setvariable D Fens&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Fens!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBin:&lt;br /&gt;
SetDestinationLangBin:&lt;br /&gt;
SetDestinationLangenfirthBin:&lt;br /&gt;
setvariable D Bin&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Langenfirth Bin!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSeli:&lt;br /&gt;
SetDestinationSelisArms:&lt;br /&gt;
SetDestinationSelis:&lt;br /&gt;
setvariable D SelisArms&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Seli’s Arms!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNoels:&lt;br /&gt;
SetDestinationNoel:&lt;br /&gt;
SetDestinationNoelsArms:&lt;br /&gt;
setvariable D NoelsArms&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Noel’s Arms!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLang:&lt;br /&gt;
SetDestinationLangen:&lt;br /&gt;
SetDestinationLangenfirth:&lt;br /&gt;
setvariable D Lang&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Langenfirth!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTheren:&lt;br /&gt;
SetDestinationTherenborough:&lt;br /&gt;
setvariable D Theren&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Therenborough!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBarg:&lt;br /&gt;
SetDestinationBarges:&lt;br /&gt;
SetDestinationBarge:&lt;br /&gt;
setvariable D Barge&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Barge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCityTogs:&lt;br /&gt;
SetDestinationTogs:&lt;br /&gt;
SetDestionationTog:&lt;br /&gt;
setvariable D CityTogs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The premier shop for City Togs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSmoke:&lt;br /&gt;
SetDestinationSmokes:&lt;br /&gt;
SetDestinationSmoking:&lt;br /&gt;
setvariable D Smoking&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Fine Leaf’s End!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRam:&lt;br /&gt;
SetDestinationRams:&lt;br /&gt;
setvariable D Rams&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Rams!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArbe:&lt;br /&gt;
SetDestinationArbie:&lt;br /&gt;
SetDestinationArbies:&lt;br /&gt;
SetDestinationArbelog:&lt;br /&gt;
SetDestinationArbelogs:&lt;br /&gt;
setvariable D Arbelogs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arbelogs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTatt:&lt;br /&gt;
SetDestinationTatts:&lt;br /&gt;
SetDestinationTattoo:&lt;br /&gt;
SetDestinationTattoos:&lt;br /&gt;
setvariable D Tattoos&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Tattoo Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNorth:&lt;br /&gt;
SetDestinationNGate:&lt;br /&gt;
SetDestinationNorthGate:&lt;br /&gt;
setvariable D NorthGate&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The North Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEast:&lt;br /&gt;
SetDestinationEGate:&lt;br /&gt;
SetDestinationEastGate:&lt;br /&gt;
setvariable D EastGate&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The East Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBoar:&lt;br /&gt;
SetDestinationBoars:&lt;br /&gt;
SetDestinationBoobries:&lt;br /&gt;
SetDestinationBoobrie:&lt;br /&gt;
setvariable D Boobries&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Boobries!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLesserSlaughs:&lt;br /&gt;
SetDestinationSlaughs:&lt;br /&gt;
SetDestinationSlaugh:&lt;br /&gt;
SetDestinationSpinyDyrachis:&lt;br /&gt;
SetDestinationDyrachi:&lt;br /&gt;
SetDestinationDyrachis:&lt;br /&gt;
setvariable D Dyrachis&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dyrachis!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSwamp:&lt;br /&gt;
SetDestinationSwampie:&lt;br /&gt;
SetDestinationSwampies:&lt;br /&gt;
SetDestinationSwampTrolls:&lt;br /&gt;
setvariable D Swampies&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Swampies!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationZaulfung:&lt;br /&gt;
SetDestinationZaulfungSwamp:&lt;br /&gt;
setvariable D Zaulfung&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Zaulfung Swamp!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFrog:&lt;br /&gt;
SetDestinationFrogs:&lt;br /&gt;
SetDestinationHeggarangi:&lt;br /&gt;
SetDestinationHeggarangiFrogs:&lt;br /&gt;
setvariable D Frogs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Frogs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationModa:&lt;br /&gt;
SetDestinationModas:&lt;br /&gt;
SetDestinationUnyn:&lt;br /&gt;
SetDestinationUnyns:&lt;br /&gt;
SetDestinationNightweaver:&lt;br /&gt;
SetDestinationNightweavers:&lt;br /&gt;
SetDestinationNightweaverUnyn:&lt;br /&gt;
SetDestinationNightweaverUnyns:&lt;br /&gt;
setvariable D Unyns&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Nightweaver Unyns!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTent:&lt;br /&gt;
setvariable D Tent&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Ranger’s Tent outside the East Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetDestinationIronworks:&lt;br /&gt;
SetDestinationIronwork:&lt;br /&gt;
SetDestinationIron:&lt;br /&gt;
SetDestinationStr:&lt;br /&gt;
SetDestinationStren:&lt;br /&gt;
SetDestinationStreng:&lt;br /&gt;
SetDestinationStrength:&lt;br /&gt;
setvariable D Strength&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Strength Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTea:&lt;br /&gt;
SetDestinationTeaHouse:&lt;br /&gt;
SetDestinationTeaShop:&lt;br /&gt;
setvariable D Tea&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Teahouse!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTheren:&lt;br /&gt;
SetDestinationTherenborough:&lt;br /&gt;
setvariable D Theren&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Therenborough!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCloth:&lt;br /&gt;
SetDestinationClothes:&lt;br /&gt;
SetDestinationClothing:&lt;br /&gt;
setvariable D Clothing&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Clothing Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDye:&lt;br /&gt;
SetDestinationDyes:&lt;br /&gt;
SetDestinationDyer:&lt;br /&gt;
setvariable D Dyer&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Dyer!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBow:&lt;br /&gt;
SetDestinationBows:&lt;br /&gt;
SetDestinationBowyer:&lt;br /&gt;
setvariable D Bowyer&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Bowyer!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOrig:&lt;br /&gt;
SetDestinationOrigam:&lt;br /&gt;
SetDestinationOrigami:&lt;br /&gt;
setvariable D Origami&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Origami Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWick:&lt;br /&gt;
SetDestinationWicker:&lt;br /&gt;
SetDestinationWickerworks:&lt;br /&gt;
setvariable D Wickerworks&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wickerworks!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDoves:&lt;br /&gt;
SetDestinationDoveDoor:&lt;br /&gt;
SetDestinationDoveDoors:&lt;br /&gt;
SetDestinationDovesDoor:&lt;br /&gt;
SetDestinationDelightful:&lt;br /&gt;
SetDestinationDelight:&lt;br /&gt;
SetDestinationDelightfulDwelling:&lt;br /&gt;
SetDestinationDelightfulDwellings:&lt;br /&gt;
SetDestinationDovesDoors:&lt;br /&gt;
setvariable D DovesDoors&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Dove’s Doors!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCand:&lt;br /&gt;
SetDestinationCandyShop:&lt;br /&gt;
SetDestinationCandy:&lt;br /&gt;
setvariable D Candy&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Candy Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBake:&lt;br /&gt;
SetDestinationBakeryShop:&lt;br /&gt;
SetDestinationBakery:&lt;br /&gt;
setvariable D Bakery&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Bakery!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGallow:&lt;br /&gt;
SetDestinationGall:&lt;br /&gt;
SetDestinationGallows:&lt;br /&gt;
setvariable D Gallows&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Gallows...  dun dun dun!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLTrade:&lt;br /&gt;
SetDestinationLTraders:&lt;br /&gt;
SetDestinationLTrading:&lt;br /&gt;
SetDestinationLethTrading:&lt;br /&gt;
SetDestinationLethTraders:&lt;br /&gt;
SetDestinationLethTradingPost:&lt;br /&gt;
SetDestinationLethTradersPost&lt;br /&gt;
SetDestinationTradingPost:&lt;br /&gt;
setvariable D LethTraders&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Leth Deriel’s Trading Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGermishDin:&lt;br /&gt;
SetDestinationGermish:&lt;br /&gt;
SetDestinationGerm:&lt;br /&gt;
SetDestinationGerms:&lt;br /&gt;
SetDestinationGraveWorms:&lt;br /&gt;
SetDestinationGraveWorm:&lt;br /&gt;
SetDestinationGrave:&lt;br /&gt;
SetDestinationWorm:&lt;br /&gt;
SetDestinationWorms:&lt;br /&gt;
SetDestinationBoneWolves:&lt;br /&gt;
SetDestinationBone:&lt;br /&gt;
SetDestinationBones:&lt;br /&gt;
SetDestinationReverentZombie:&lt;br /&gt;
SetDestinationReverent:&lt;br /&gt;
SetDestinationZombies:&lt;br /&gt;
SetDestinationZombie:&lt;br /&gt;
SetDestinationAlfars:&lt;br /&gt;
SetDestinationAlfar:&lt;br /&gt;
SetDestinationManor:&lt;br /&gt;
SetDestinationAlfarsManor:&lt;br /&gt;
setvariable D AlfarsManor&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Alfar’s Manor!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMossMey:&lt;br /&gt;
SetDestinationMossMeys:&lt;br /&gt;
SetDestinationMey:&lt;br /&gt;
SetDestinationMeys:&lt;br /&gt;
setvariable D Meys&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Moss Meys!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSno:&lt;br /&gt;
SetDestinationSnow:&lt;br /&gt;
SetDestinationSnowb:&lt;br /&gt;
SetDestinationSnowie:&lt;br /&gt;
SetDestinationSnowbeast:&lt;br /&gt;
SetDestinationSnowbeasts:&lt;br /&gt;
SetDestinationSnowies:&lt;br /&gt;
setvariable D Snowies&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Snowies!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCrossing:&lt;br /&gt;
SetDestinationCrossin:&lt;br /&gt;
SetDestinationCross:&lt;br /&gt;
SetDestinationCros:&lt;br /&gt;
SetDestinationCro:&lt;br /&gt;
SetDestinationXing:&lt;br /&gt;
SetDestinationCrossings:&lt;br /&gt;
setvariable D Crossings&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  City of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGon:&lt;br /&gt;
SetDestinationGond:&lt;br /&gt;
SetDestinationGondo:&lt;br /&gt;
SetDestinationGondola:&lt;br /&gt;
setvariable D Gondola&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Gondola to Shard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSafe:&lt;br /&gt;
setvariable D Safe&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Safe spot!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMam:&lt;br /&gt;
SetDestinationMamm:&lt;br /&gt;
SetDestinationMammo:&lt;br /&gt;
SetDestinationMammot:&lt;br /&gt;
SetDestinationMammoths:&lt;br /&gt;
SetDestinationMammoth:&lt;br /&gt;
setvariable D Mammoths&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Mammoths!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFC:&lt;br /&gt;
SetDestinationCov:&lt;br /&gt;
SetDestinationFan:&lt;br /&gt;
SetDestinationCove:&lt;br /&gt;
SetDestinationFang:&lt;br /&gt;
SetDestinationFangCo:&lt;br /&gt;
SetDestinationFangCove:&lt;br /&gt;
setvariable D FangCove&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Isle of Fang Cove!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRath&lt;br /&gt;
SetDestinationRatha:&lt;br /&gt;
setvariable D Ratha&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  City of Ratha!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNyads:&lt;br /&gt;
SetDestinationNyad:&lt;br /&gt;
SetDestinationDryads:&lt;br /&gt;
SetDestinationDryad:&lt;br /&gt;
SetDestinationLethDeathSpirits:&lt;br /&gt;
SetDestinationLethDS:&lt;br /&gt;
SetDestinationDeath:&lt;br /&gt;
SetDestinationSpirit:&lt;br /&gt;
SetDestinationNight:&lt;br /&gt;
SetDestinationForest:&lt;br /&gt;
SetDestinationForestOfNight:&lt;br /&gt;
setvariable D ForestOfNight&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Forest of Night!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLethWoodcraft:&lt;br /&gt;
SetDestinationWoodcraft:&lt;br /&gt;
SetDestinationLethWood:&lt;br /&gt;
SetDestinationWood:&lt;br /&gt;
setvariable D Woodcraft&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Woodcraft!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSecluded:&lt;br /&gt;
SetDestinationSecludedGlade:&lt;br /&gt;
SetDestinationGlade:&lt;br /&gt;
setvariable D SecludedGlade&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Secluded Glade!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHodier:&lt;br /&gt;
SetDestinationHodiern:&lt;br /&gt;
SetDestinationHodiernasSolace:&lt;br /&gt;
SetDestinationHodierna:&lt;br /&gt;
SetDestinationHodiernas:&lt;br /&gt;
SetDestinationSolace:&lt;br /&gt;
setvariable D HodiernasSolace&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Hodierna’s Solace!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLethSoothsayersHut:&lt;br /&gt;
SetDestinationSoothsayersHut:&lt;br /&gt;
SetDestinationLethSoothsayer:&lt;br /&gt;
SetDestinationSoothsayer:&lt;br /&gt;
SetDestinationSoothsayers:&lt;br /&gt;
SetDestinationSooth:&lt;br /&gt;
SetDestinationLethSooth:&lt;br /&gt;
setvariable D Soothsayer&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Soothsayer’s Hut!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTamsines:&lt;br /&gt;
SetDestinationTamsine:&lt;br /&gt;
SetDestinationTamsineRest:&lt;br /&gt;
SetDestinationTamsinesRest:&lt;br /&gt;
setvariable D TamsinesRest&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Tamsine’s Rest&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationIlaya:&lt;br /&gt;
SetDestinationIlayaTaipa:&lt;br /&gt;
SetDestinationTaipa:&lt;br /&gt;
setvariable D IlayaTaipa&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Ilaya Taipa’s Trader’s Outpost&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationShard:&lt;br /&gt;
setvariable D Shard&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Shard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLeth:&lt;br /&gt;
SetDestinationLethCenter:&lt;br /&gt;
SetDestinationCent:&lt;br /&gt;
SetDestinationCenter:&lt;br /&gt;
setvariable D Leth&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  City Center of Leth Deriel!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetDestinationChamp:&lt;br /&gt;
SetDestinationChamps:&lt;br /&gt;
SetDestinationChampions:&lt;br /&gt;
setvariable D ChampionsPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Champion’s Square!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHaven:&lt;br /&gt;
SetDestinationRiverhaven:&lt;br /&gt;
setvariable D Haven&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Riverhaven!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHavenFerry:&lt;br /&gt;
setvariable D ZolurenHavenFerry&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Ferry to Haven!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMaidens:&lt;br /&gt;
SetDestinationMaid:&lt;br /&gt;
SetDestinationMaids:&lt;br /&gt;
SetDestinationFireMaid:&lt;br /&gt;
SetDestinationFireMaids:&lt;br /&gt;
SetDestinationFireMaiden:&lt;br /&gt;
SetDestinationFireMaidens:&lt;br /&gt;
SetDestinationCat:&lt;br /&gt;
SetDestinationCats:&lt;br /&gt;
SetDestinationFirec:&lt;br /&gt;
SetDestinationFirecats:&lt;br /&gt;
setvariable D Firecats&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Firecats!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFireS:&lt;br /&gt;
SetDestinationSprites:&lt;br /&gt;
SetDestinationFireSprite:&lt;br /&gt;
SetDestinationFireSprites:&lt;br /&gt;
setvariable D FireSprites&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Fire Sprites!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLForg:&lt;br /&gt;
SetDestinationLForge:&lt;br /&gt;
SetDestinationLava:&lt;br /&gt;
SetDestinationDirgeForge:&lt;br /&gt;
SetDestinationLavaForge:&lt;br /&gt;
setvariable D LavaForgeInside&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Lava Forge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPond:&lt;br /&gt;
SetDestinationTGPond:&lt;br /&gt;
SetDestinationTownGreenPond:&lt;br /&gt;
setvariable D Pond&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Town Green Pond!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLavaMM:&lt;br /&gt;
SetDestinationMMLava:&lt;br /&gt;
SetDestinationMMDirge:&lt;br /&gt;
SetDestinationDirgeMMGuild:&lt;br /&gt;
SetDestinationLavaMMGuild:&lt;br /&gt;
SetDestinationLavaForgeMMGuild:&lt;br /&gt;
setvariable D LavaForgeMMGuild&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Moon Mage’s guild near the Lava Forge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCroc:&lt;br /&gt;
SetDestinationCrocodiles:&lt;br /&gt;
SetDestinationCrocs:&lt;br /&gt;
setvariable D Crocs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Crocs!	&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFaldesu:&lt;br /&gt;
SetDestinationRiver:&lt;br /&gt;
SetDestinationFaldesuRiver:&lt;br /&gt;
SetDestinationFaldesuSwimming:&lt;br /&gt;
setvariable D FaldesuSwimming&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Faldesu River!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDirg:&lt;br /&gt;
SetDestinationDirge:&lt;br /&gt;
SetDestinationDirgeGate:&lt;br /&gt;
SetDestinationDirgePivot:&lt;br /&gt;
setvariable D Dirge&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDVaul:&lt;br /&gt;
SetDestinationDVault:&lt;br /&gt;
SetDestinationDVaults:&lt;br /&gt;
SetDestinationDirgeVault:&lt;br /&gt;
SetDestinationDirgeVaults:&lt;br /&gt;
setvariable D DirgeVaults&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge’s Vaults&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDBank:&lt;br /&gt;
SetDestinationDirgeBank:&lt;br /&gt;
setvariable D DirgeBank&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge’s Bank!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWickedBurrowMine:&lt;br /&gt;
SetDestinationWickedBurrow:&lt;br /&gt;
SetDestinationWBMine:&lt;br /&gt;
SetDestinationDMine:&lt;br /&gt;
SetDestinationDirgeMine:&lt;br /&gt;
setvariable D DirgeMine&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge’s Mine!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationReav:&lt;br /&gt;
SetDestinationReaver:&lt;br /&gt;
SetDestinationReavers:&lt;br /&gt;
setvariable D Reavers&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Reavers!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSC:&lt;br /&gt;
SetDestinationStone:&lt;br /&gt;
SetDestinationStoneClan:&lt;br /&gt;
SetDestinationStoneClanPivot:&lt;br /&gt;
setvariable D StoneClanPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The NTR Outside Stone Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationThick:&lt;br /&gt;
SetDestinationThicket:&lt;br /&gt;
SetDestinationLeuc:&lt;br /&gt;
SetDestinationLeucs:&lt;br /&gt;
SetDestinationLeucro:&lt;br /&gt;
SetDestinationLeucros:&lt;br /&gt;
SetDestinationVipes:&lt;br /&gt;
SetDestinationViper:&lt;br /&gt;
SetDestinationVipers:&lt;br /&gt;
SetDestinationGuards:&lt;br /&gt;
SetDestinationGuardians:&lt;br /&gt;
SetDestinationRockGuard:&lt;br /&gt;
SetDestinationRockGuards:&lt;br /&gt;
SetDestinationRockGuardians:&lt;br /&gt;
setvariable D Guardians&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Leucros, Rock Guardians and Vipers!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSCTP:&lt;br /&gt;
SetDestinationSCTraders:&lt;br /&gt;
SetDestinationStoneClanTraders:&lt;br /&gt;
SetDestinationStoneClanTradersPost:&lt;br /&gt;
setvariable D StoneClanTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Stone Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAMine:&lt;br /&gt;
SetDestinationSCMine:&lt;br /&gt;
SetDestinationAbandonedMine:&lt;br /&gt;
SetDestinationStoneClanMine:&lt;br /&gt;
setvariable D StoneClanMine&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Stone Clan’s Abandoned Mine!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBeiss:&lt;br /&gt;
SetDestinationBeisswurm:&lt;br /&gt;
SetDestinationBeisswurms:&lt;br /&gt;
SetDestinationScout:&lt;br /&gt;
SetDestinationScouts:&lt;br /&gt;
setvariable D Scouts&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Scouts!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArtheDaleShops:&lt;br /&gt;
SetDestinationArtheShops:&lt;br /&gt;
setvariable D ArtheShops&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arthe Dale’s Shopping District!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationATrade:&lt;br /&gt;
SetDestinationATrader:&lt;br /&gt;
SetDestinationATraders:&lt;br /&gt;
SetDestinationADTraders:&lt;br /&gt;
SetDestinationArtheTrade:&lt;br /&gt;
SetDestinationARtheTrader:&lt;br /&gt;
SetDestinationArtheTraders:&lt;br /&gt;
SetDestinationArtheDaleTradersPost:&lt;br /&gt;
SetDestinationArtheDaleTraders:&lt;br /&gt;
SetDestinationArtheTradersPost:&lt;br /&gt;
setvariable D ArtheTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arthe Dale’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHole:&lt;br /&gt;
SetDestinationSwimmingHole:&lt;br /&gt;
SetDestinationArtheTree:&lt;br /&gt;
setvariable D ArtheTree&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arthe Dale’s Tree and Swimming Hole!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArthe:&lt;br /&gt;
setvariable D Arthe&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The front gate of Arthe Dale!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWM:&lt;br /&gt;
SetDestinationWMGuild:&lt;br /&gt;
SetDestinationWarriorMageGuild:&lt;br /&gt;
setvariable D WMGuild&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Warrior Mage Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMM:&lt;br /&gt;
SetDestinationMMGuild:&lt;br /&gt;
SetDestinationMoonMageGuild:&lt;br /&gt;
setvariable D MMGuild&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Moon Mage Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLout:&lt;br /&gt;
SetDestinationLouts:&lt;br /&gt;
SetDestinationMiddens:&lt;br /&gt;
setvariable D Middens&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Middens!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGhoul:&lt;br /&gt;
SetDestinationCrypt:&lt;br /&gt;
SetDestinationGhouls:&lt;br /&gt;
SetDestinationNEGateCrypt:&lt;br /&gt;
setvariable D NEGateCrypt&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Ghouls in the Crypt!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWoodies:&lt;br /&gt;
SetDestinationWoodTrolls:&lt;br /&gt;
SetDestinationWoodTroll:&lt;br /&gt;
SetDestinationGrend:&lt;br /&gt;
SetDestinationGrendels:&lt;br /&gt;
SetDestinationNEWilds:&lt;br /&gt;
setvariable D NEWilds&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Northeast Wilds!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRock:&lt;br /&gt;
SetDestinationRockies:&lt;br /&gt;
SetDestinationRockTroll:&lt;br /&gt;
SetDestinationRockTrolls:&lt;br /&gt;
setvariable D RockTrolls&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Rock Trolls!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKaernas:&lt;br /&gt;
SetDestinationKaernasVillage:&lt;br /&gt;
SetDestinationKaernaVillage:&lt;br /&gt;
SetDestinationKaerna:&lt;br /&gt;
setvariable D Kaerna&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Kaerna Village!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationVin:&lt;br /&gt;
SetDestinationVine:&lt;br /&gt;
SetDestinationBaear:&lt;br /&gt;
SetDestinationBaearholts:&lt;br /&gt;
SetDestinationBaearholt:&lt;br /&gt;
SetDestinationVineyard:&lt;br /&gt;
setvariable D Vineyard&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Vineyard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNE:&lt;br /&gt;
SetDestinationNortheastGate:&lt;br /&gt;
SetDestinationNEGate:&lt;br /&gt;
setvariable D NEGatePivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Crossing’s NE Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationJade:&lt;br /&gt;
SetDestinationJadewaterMansion:&lt;br /&gt;
SetDestinationJadewater:&lt;br /&gt;
setvariable D Jadewater&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Jadewater Mansion!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGarg:&lt;br /&gt;
SetDestinationGargs:&lt;br /&gt;
SetDestinationGargoyle:&lt;br /&gt;
SetDestinationGargoyles:&lt;br /&gt;
SetDestinationCrossingsGargs:&lt;br /&gt;
SetDestinationCrossingGarg:&lt;br /&gt;
SetDestinationCrossingGargs:&lt;br /&gt;
SetDestinationCrossingsGargoyles:&lt;br /&gt;
setvariable D CrossingsGargoyles&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Gargoyles!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDS:&lt;br /&gt;
SetDestinationDeathSpirits:&lt;br /&gt;
SetDestinationCrossingDS:&lt;br /&gt;
SetDestinationCrossingsDS:&lt;br /&gt;
SetDestinationCrossingsDeathSpirits:&lt;br /&gt;
setvariable D DeathSpirits&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Death Spirits!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBrambles:&lt;br /&gt;
SetDestinationBadgers:&lt;br /&gt;
SetDestinationPothanits:&lt;br /&gt;
SetDestinationTrollkin:&lt;br /&gt;
SetDestinationTrollkins:&lt;br /&gt;
SetDestinationCrossingsBrambles:&lt;br /&gt;
setvariable D CrossingsBrambles&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Brambles north of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPallies:&lt;br /&gt;
SetDestinationPally:&lt;br /&gt;
SetDestinationPallyGuild:&lt;br /&gt;
SetDestinationPaladin:&lt;br /&gt;
SetDestinationPaladins:&lt;br /&gt;
SetDestinationPaladinsGuild:&lt;br /&gt;
setvariable D Paladins&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Paladins Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEmp:&lt;br /&gt;
SetDestinationEmpath:&lt;br /&gt;
SetDestinationEmpaths:&lt;br /&gt;
SetDestinationEmpathGuild:&lt;br /&gt;
SetDestinationEmpathsGuild:&lt;br /&gt;
setvariable D Empaths&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Empaths Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHeal:&lt;br /&gt;
SetDestinationHealer:&lt;br /&gt;
SetDestinationTriag:&lt;br /&gt;
SetDestinationTriage:&lt;br /&gt;
SetDestinationHosp:&lt;br /&gt;
SetDestinationHospital:&lt;br /&gt;
SetDestinationEmpathTriage:&lt;br /&gt;
setvariable D Triage&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Empath Triage!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHerb:&lt;br /&gt;
SetDestinationHerbs:&lt;br /&gt;
SetDestinationHerbalist:&lt;br /&gt;
SetDestinationMaurigasBotanicals:&lt;br /&gt;
SetDestinationMauriga:&lt;br /&gt;
SetDestinationMaurigas:&lt;br /&gt;
SetDestinationCrossingHerbs:&lt;br /&gt;
SetDestinationCrossingsHerbs:&lt;br /&gt;
SetDestinationCrossingsHerbalist:&lt;br /&gt;
setvariable D Herbalist&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Herbalist!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBarb:&lt;br /&gt;
SetDestinationBarbs:&lt;br /&gt;
SetDestinationBarbGuild:&lt;br /&gt;
SetDestinationBarbsGuild:&lt;br /&gt;
SetDestinationBarbarianGuild:&lt;br /&gt;
SetDestinationBarbariansGuild:&lt;br /&gt;
setvariable D Barbarians&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Barbarians Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationStam:&lt;br /&gt;
SetDestinationStamina:&lt;br /&gt;
setvariable D Stamina&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Stamina Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationForg:&lt;br /&gt;
SetDestinationForge:&lt;br /&gt;
SetDestinationForging:&lt;br /&gt;
SetDestinationLethForge:&lt;br /&gt;
SetDestinationForgingSociety:&lt;br /&gt;
setvariable D Forge&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Forge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFlower:&lt;br /&gt;
SetDestinationFlowers:&lt;br /&gt;
SetDestinationFlowerShop:&lt;br /&gt;
SetDestinationOrielda:&lt;br /&gt;
SetDestinationOrieldas:&lt;br /&gt;
SetDestinationOrieldasBlossoms:&lt;br /&gt;
SetDestinationBlossoms:&lt;br /&gt;
SetDestinationFlorist:&lt;br /&gt;
setvariable D Florist&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Florist!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBank:&lt;br /&gt;
SetDestinationLethBank:&lt;br /&gt;
SetDestinationCrossingBank:&lt;br /&gt;
SetDestinationCrossingsBank:&lt;br /&gt;
setvariable D Bank&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Bank!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPlaza:&lt;br /&gt;
SetDestinationTraderPlaza:&lt;br /&gt;
SetDestinationTradersPlaza:&lt;br /&gt;
SetDestinationBazaar:&lt;br /&gt;
setvariable D TradersPlaza&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Trader’s Plaza!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMags:&lt;br /&gt;
setvariable D Mags&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Mags!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSafe2:&lt;br /&gt;
setvariable D Safe2&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Safe spot!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRef:&lt;br /&gt;
SetDestinationRefl:&lt;br /&gt;
SetDestinationCollegium:&lt;br /&gt;
SetDestinationReflex:&lt;br /&gt;
SetDestinationReflexes:&lt;br /&gt;
setvariable D Reflexes&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Reflex Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArmor:&lt;br /&gt;
SetDestinationArmorShop:&lt;br /&gt;
setvariable D ArmorShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Armor Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWeapon:&lt;br /&gt;
SetDestinationWeapons:&lt;br /&gt;
SetDestinationWeaponShop:&lt;br /&gt;
SetDestinationWeaponsShop:&lt;br /&gt;
setvariable D WeaponsShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Armory!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCaro:&lt;br /&gt;
SetDestinationCarousel:&lt;br /&gt;
SetDestinationVaul:&lt;br /&gt;
SetDestinationVault:&lt;br /&gt;
SetDestinationVaults:&lt;br /&gt;
setvariable D Vaults&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Carousel Square!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGen:&lt;br /&gt;
SetDestinationGeneral:&lt;br /&gt;
SetDestinationGoods:&lt;br /&gt;
SetDestinationDryGoods:&lt;br /&gt;
SetDestinationGeneralStore:&lt;br /&gt;
setvariable D GeneralStore&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The General Store!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationClericShop:&lt;br /&gt;
SetDestinationClericsShop:&lt;br /&gt;
setvariable D ClericsShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Cleric’s Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBardShop:&lt;br /&gt;
SetDestinationBardsShop:&lt;br /&gt;
setvariable D BardsShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Bard’s Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOutfit:&lt;br /&gt;
SetDestinationOutfittingSociety:&lt;br /&gt;
SetDestinationOutfitting:&lt;br /&gt;
setvariable D Outfitting&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Outfitting Society!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRagg:&lt;br /&gt;
SetDestinationRagge:&lt;br /&gt;
SetDestinationLock:&lt;br /&gt;
SetDestinationLocks:&lt;br /&gt;
SetDestinationLocksmithy:&lt;br /&gt;
SetDestinationLocksmiths:&lt;br /&gt;
SetDestinationLocksmith:&lt;br /&gt;
setvariable D Locksmith&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Locksmith’s!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHal:&lt;br /&gt;
SetDestinationHall:&lt;br /&gt;
SetDestinationDebt:&lt;br /&gt;
SetDestinationTownHall:&lt;br /&gt;
setvariable D TownHall&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Town Hall!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEng:&lt;br /&gt;
SetDestinationEngineeringSociety:&lt;br /&gt;
SetDestinationEngineering:&lt;br /&gt;
setvariable D Engineering&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Engineering Society!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationChar:&lt;br /&gt;
SetDestinationCharisma:&lt;br /&gt;
setvariable D Charisma&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Charisma Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGem:&lt;br /&gt;
SetDestinationGems:&lt;br /&gt;
SetDestinationJeweler:&lt;br /&gt;
SetDestinationJewelry:&lt;br /&gt;
SetDestinationGemShop:&lt;br /&gt;
setvariable D GemShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Gem Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAlt:&lt;br /&gt;
SetDestinationFavorsAltar:&lt;br /&gt;
SetDestinationFavorAltar:&lt;br /&gt;
SetDestinationAltar:&lt;br /&gt;
setvariable D Altar&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Resurrection Creche in the Crossing’s Temple!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTemp:&lt;br /&gt;
SetDestinationTempl:&lt;br /&gt;
SetDestinationTemple:&lt;br /&gt;
setvariable D Temple&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The City Temple!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRat:&lt;br /&gt;
SetDestinationRats:&lt;br /&gt;
SetDestinationShip:&lt;br /&gt;
SetDestinationShipyard:&lt;br /&gt;
setvariable D Shipyard&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Shipyard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationVer:&lt;br /&gt;
SetDestinationVera:&lt;br /&gt;
SetDestinationStran:&lt;br /&gt;
SetDestinationStrand:&lt;br /&gt;
SetDestinationEstate:&lt;br /&gt;
SetDestinationEstateHolder:&lt;br /&gt;
SetDestinationEBank:&lt;br /&gt;
SetDestinationPremie:&lt;br /&gt;
SetDestinationVeranda:&lt;br /&gt;
SetDestinationEstateHolderBank:&lt;br /&gt;
SetDestinationEstateHolderBankTeller:&lt;br /&gt;
setvariable D EstateHolder&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Estate Holder’s Bank!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFerry:&lt;br /&gt;
SetDestinationFerrySouth:&lt;br /&gt;
setvariable D Ferry&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Ferry!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCrossingFerry:&lt;br /&gt;
SetDestinationCrossingsFerry:&lt;br /&gt;
setvariable D CrossingsFerry&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Crossing’s Ferry!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAlch:&lt;br /&gt;
SetDestinationAlchemySociety:&lt;br /&gt;
SetDestinationAlchemy:&lt;br /&gt;
setvariable D Alchemy&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Alchemy Society!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTrad:&lt;br /&gt;
SetDestinationTrade:&lt;br /&gt;
SetDestinationTrader:&lt;br /&gt;
SetDestinationTraders:&lt;br /&gt;
SetDestinationTradersGuild:&lt;br /&gt;
setvariable D Traders&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Trader’s Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPortal:&lt;br /&gt;
setvariable D Portal&lt;br /&gt;
echo&lt;br /&gt;
echo Destination: Portal to Fang Cove!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationJail:&lt;br /&gt;
SetDestinationGuard:&lt;br /&gt;
SetDestinationGuardhouse:&lt;br /&gt;
setvariable D Jail&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Jail!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMama:&lt;br /&gt;
SetDestinationMamas:&lt;br /&gt;
setvariable D Mamas&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  MAMAs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMetal:&lt;br /&gt;
SetDestinationMetalRep:&lt;br /&gt;
SetDestinationRep:&lt;br /&gt;
SetDestinationRepair:&lt;br /&gt;
SetDestinationRepairs:&lt;br /&gt;
SetDestinationCatrox:&lt;br /&gt;
SetDestinationCatroxForge:&lt;br /&gt;
SetDestinationCatroxsForge:&lt;br /&gt;
SetDestinationMetalRepair:&lt;br /&gt;
setvariable D MetalRepair&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Metal Repair!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArt:&lt;br /&gt;
SetDestinationMagic:&lt;br /&gt;
SetDestinationHerilos:&lt;br /&gt;
SetDestinationZanthron:&lt;br /&gt;
SetDestinationZanthrons:&lt;br /&gt;
SetDestinationArtificier:&lt;br /&gt;
SetDestinationArtificiers:&lt;br /&gt;
SetDestinationArtificer:&lt;br /&gt;
SetDestinationArtificers:&lt;br /&gt;
SetDestinationMagicShop:&lt;br /&gt;
SetDestinationArtificersShop:&lt;br /&gt;
setvariable D Artificers&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Artificier Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBard:&lt;br /&gt;
SetDestinationBards:&lt;br /&gt;
SetDestinationBardGuild:&lt;br /&gt;
SetDestinationBardsGuild:&lt;br /&gt;
setvariable D Bards&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Bards Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAgi:&lt;br /&gt;
SetDestinationAgil:&lt;br /&gt;
SetDestinationAgility:&lt;br /&gt;
setvariable D Agility&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Agility Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationInt:&lt;br /&gt;
SetDestinationIntelligence:&lt;br /&gt;
setvariable D Intelligence&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Intelligence Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWis:&lt;br /&gt;
SetDestinationWisdom:&lt;br /&gt;
setvariable D Wisdom&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wisdom Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAsemath:&lt;br /&gt;
SetDestinationAcademy:&lt;br /&gt;
SetDestinationAcademyOfLearning:&lt;br /&gt;
SetDestinationLearning:&lt;br /&gt;
SetDestinationFeat:&lt;br /&gt;
SetDestinationFeats:&lt;br /&gt;
SetDestinationMagicalFeats:&lt;br /&gt;
SetDestinationAsemathAcademy:&lt;br /&gt;
SetDestinationCrossingsWisdom:&lt;br /&gt;
SetDestinationCrossingsIntelligence:&lt;br /&gt;
setvariable D Academy&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Academy!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCler:&lt;br /&gt;
SetDestinationCleric:&lt;br /&gt;
SetDestinationClerics:&lt;br /&gt;
SetDestinationClericGuild:&lt;br /&gt;
SetDestinationClericsGuild:&lt;br /&gt;
setvariable D Clerics&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Clerics Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDisc:&lt;br /&gt;
SetDestinationDiscipline:&lt;br /&gt;
setvariable D Discipline&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Discipline Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSkin:&lt;br /&gt;
SetDestinationSkins:&lt;br /&gt;
SetDestinationTanning:&lt;br /&gt;
SetDestinationFurrier:&lt;br /&gt;
SetDestinationFurr:&lt;br /&gt;
SetDestinationPelts:&lt;br /&gt;
SetDestinationTan:&lt;br /&gt;
SetDestinationTann:&lt;br /&gt;
SetDestinationTanner:&lt;br /&gt;
SetDestinationTannery:&lt;br /&gt;
setvariable D Tannery&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Tannery!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRang:&lt;br /&gt;
SetDestinationRanger:&lt;br /&gt;
SetDestinationRangers:&lt;br /&gt;
SetDestinationRangerGuild:&lt;br /&gt;
SetDestinationRangersGuild:&lt;br /&gt;
setvariable D Rangers&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Ranger’s Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPawn:&lt;br /&gt;
SetDestinationPawnShop:&lt;br /&gt;
setvariable D PawnShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Pawn Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAsemathGate:&lt;br /&gt;
SetDestinationAsemathNorth:&lt;br /&gt;
SetDestinationAsemathPivot:&lt;br /&gt;
setvariable D AsemathPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Gate to the Asemath Academy!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLipo:&lt;br /&gt;
SetDestinationLipos:&lt;br /&gt;
SetDestinationLipopod:&lt;br /&gt;
SetDestinationLipopods:&lt;br /&gt;
setvariable D Lipopods&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Lipopods west of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWGate:&lt;br /&gt;
SetDestinationWestGate:&lt;br /&gt;
SetDestinationCrossingsWestGate:&lt;br /&gt;
SetDestinationCrossingWestGate:&lt;br /&gt;
SetDestinationCrossingsWGate:&lt;br /&gt;
setvariable D WestGate&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Crossing’s West Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEel:&lt;br /&gt;
SetDestinationEels:&lt;br /&gt;
SetDestinationGrassEels:&lt;br /&gt;
setvariable D GrassEels&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Grass Eels!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHog:&lt;br /&gt;
SetDestinationHogs:&lt;br /&gt;
SetDestinationGob:&lt;br /&gt;
SetDestinationGobs:&lt;br /&gt;
SetDestinationGoblin:&lt;br /&gt;
SetDestinationGoblins:&lt;br /&gt;
setvariable D Goblins&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Goblins!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOrb:&lt;br /&gt;
SetDestinationOrbs:&lt;br /&gt;
SetDestinationFavorOrb:&lt;br /&gt;
SetDestinationFavorOrbs:&lt;br /&gt;
SetDestinationFavor:&lt;br /&gt;
SetDestinationFavorsAltar:&lt;br /&gt;
SetDestinationFavorAltar:&lt;br /&gt;
SetDestinationStoneGrotto:&lt;br /&gt;
SetDestinationFavors:&lt;br /&gt;
setvariable D Favors&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Stone Grotto west of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBob:&lt;br /&gt;
SetDestinationBobs:&lt;br /&gt;
SetDestinationBobc:&lt;br /&gt;
SetDestinationBobcat:&lt;br /&gt;
SetDestinationBobcats:&lt;br /&gt;
setvariable D Bobcats&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Bobcats beside the Stone Grotto!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTC:&lt;br /&gt;
SetDestinationTiger:&lt;br /&gt;
SetDestinationTigerClan:&lt;br /&gt;
setvariable D TigerClan&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Tiger Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTCTraders:&lt;br /&gt;
SetDestinationTCTrading:&lt;br /&gt;
SetDestinationTCTrade:&lt;br /&gt;
SetDestinationTCTrader:&lt;br /&gt;
SetDestinationTigerClanTradingPost:&lt;br /&gt;
SetDestinationTigerClanTradersPost:&lt;br /&gt;
setvariable D TigerClanTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Tiger Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTCHerb:&lt;br /&gt;
SetDestinationTCHerbs:&lt;br /&gt;
SetDestinationTCHerbalist:&lt;br /&gt;
SetDestinationTigerClanHerbalist:&lt;br /&gt;
setvariable D TigerClanHerbalist&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Tiger Clan’s Herbalist, Neesa!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBrook:&lt;br /&gt;
SetDestinationGoblinBrook:&lt;br /&gt;
SetDestinationBrookWestOfTigerClan:&lt;br /&gt;
setvariable D BrookWestOfTigerClan&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The brook west of Tiger Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOgres:&lt;br /&gt;
SetDestinationOgres:&lt;br /&gt;
setvariable D Ogres&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Young Ogres!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSilverBears:&lt;br /&gt;
SetDestinationBear:&lt;br /&gt;
SetDestinationBears:&lt;br /&gt;
Setvariable D Bears&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Bears!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBWolves:&lt;br /&gt;
SetDestinationWolves:&lt;br /&gt;
SetDestinationBloodWolves:&lt;br /&gt;
setvariable D BloodWolves&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Blood Wolves!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKC:&lt;br /&gt;
SetDestinationKnife:&lt;br /&gt;
SetDestinationKnifeClan:&lt;br /&gt;
setvariable D KnifeClan&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Knife Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWC:&lt;br /&gt;
SetDestinationWolf:&lt;br /&gt;
SetDestinationWolfClan:&lt;br /&gt;
setvariable D WolfClanBuilding&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wolf Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLeath:&lt;br /&gt;
SetDestinationLeather:&lt;br /&gt;
SetDestinationLeatherRepair:&lt;br /&gt;
setvariable D LeatherRepair&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Leather Repair Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLeatherShop:&lt;br /&gt;
SetDestinationWolfClanLeatherShop:&lt;br /&gt;
setvariable D WolfClanLeatherShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wolf Clan’s Leather Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCoug:&lt;br /&gt;
SetDestinationCougs:&lt;br /&gt;
SetDestinationCougar:&lt;br /&gt;
SetDestinationCougars:&lt;br /&gt;
setvariable D CougarsPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Cougars!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWCTraders:&lt;br /&gt;
SetDestinationWCTrade:&lt;br /&gt;
SetDestinationWCTrader:&lt;br /&gt;
SetDestinationWCTrading:&lt;br /&gt;
SetDestinationWolfClanTradingPost:&lt;br /&gt;
SetDestinationWolfClanTradersPost:&lt;br /&gt;
setvariable D WolfClanTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wolf Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAlchemist:&lt;br /&gt;
SetDestinationAlchemyShop:&lt;br /&gt;
setvariable D Alchemist&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Alchemy Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
CheckStart:&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
put where cities&lt;br /&gt;
match CrossingIsSoutheast  Crossing is southeast from here&lt;br /&gt;
match CrossingIsEast  Crossing is east from here&lt;br /&gt;
match CrossingIsNearby Crossing is nearby&lt;br /&gt;
match InTheCrossing are in The Crossing&lt;br /&gt;
match CrossingIsNorth Crossing is north from here&lt;br /&gt;
match CrossingIsNorthwest Crossing is northwest from here&lt;br /&gt;
match CrossingIsNorthNortheast Crossing is somewhat nearby to the north-northeast&lt;br /&gt;
match RiverhavenIsNorthwest Riverhaven is northwest from here&lt;br /&gt;
match RiverhavenIsSouth Riverhaven is south from here&lt;br /&gt;
match RiverhavenIsSoutheast Riverhaven is southeast from here&lt;br /&gt;
match RiverhavenIsEast Riverhaven is east from here&lt;br /&gt;
match InRiverhaven are in Riverhaven&lt;br /&gt;
match RiverhavenIsNearby Riverhaven is nearby&lt;br /&gt;
match RiverhavenIsWest Riverhaven is west from here&lt;br /&gt;
match TherenboroughIsNearby TherenBorough is nearby&lt;br /&gt;
match AreInTherenborough are in Therenborough&lt;br /&gt;
match ShardModerateWest Shard is a moderate distance west&lt;br /&gt;
match InRatha are in Ratha&lt;br /&gt;
match RathaIsNearby Ratha is nearby&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsSoutheast:&lt;br /&gt;
CrossingIsEast:&lt;br /&gt;
match BloodWolves a steep trail.&lt;br /&gt;
match TigerClanPivot Beyond wall you can make out the thatched&lt;br /&gt;
match TigerClanInsideGate fellowship and food in the conveniently&lt;br /&gt;
match TigerClanTradersPost Trade Clan Trade minister&lt;br /&gt;
match TigerClanHerbalist trestle table with a simple alchemy kit&lt;br /&gt;
match WolfClanBuilding substances of the tanning trade drift&lt;br /&gt;
match WolfClanLeatherShop permeates the rest of Crolin&lt;br /&gt;
match LeatherRepair Behind Randal sits smiling to himself&lt;br /&gt;
match WolfClanTradersPost This outpost is a miniature replica of one of the great Trader&lt;br /&gt;
match WolfClanBushes exit out through a clump of dense bushes&lt;br /&gt;
match CougarsPivot silent and watchful like arboreal sentinels&lt;br /&gt;
match CougarsStart A nervous red fox moves cautiously&lt;br /&gt;
match WolfClanTradersPost Wolf Clan Trade Minister&lt;br /&gt;
match WolfClanBushes exit out through a clump of dense bushes&lt;br /&gt;
match WolfClanBuilding substances of the tanning trade drift&lt;br /&gt;
match WolfClanLeatherShop permeates the rest of Crolin&lt;br /&gt;
match LeatherRepair Behind Randal sits smiling to himself&lt;br /&gt;
match KnifeClanOutsideLeather Dressed in brightly dyed leathers and carrying&lt;br /&gt;
match KnifeClanInsideGate grassy clearing with a few scattered fire pits&lt;br /&gt;
match LavaForgeMMGuild bits of bone and the remnants of a large crystal hand&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNearby:&lt;br /&gt;
InTheCrossing:&lt;br /&gt;
match StoneClanPivot eyes until it fades from view among the steeply rising&lt;br /&gt;
match StoneClanTradersPost the Stone Clan trade minister&lt;br /&gt;
match StoneClanMine strange blue moss throws out an eerie light making&lt;br /&gt;
match StoneClanScouts attractive than the forbidding set of cliffs up ahead&lt;br /&gt;
match StoneGuardians fades off before you can wonder about where&lt;br /&gt;
match ArthePivot specifically for those of short stature&lt;br /&gt;
match ArtheOutsideGate and farmers from the surrounding valley mingle&lt;br /&gt;
match ArtheShops pale lavender-pink glaysker flowers that have&lt;br /&gt;
match ArtheTradersPost fabrics sparkled with gleaming gold and jewels&lt;br /&gt;
match ArtheTree reaching out to form a canopy over the local swimming hole&lt;br /&gt;
match NEGatePivot You are before the Northeast Gate of the Crossing&lt;br /&gt;
match NEGateInside Here stands the Northeast Gate&lt;br /&gt;
match WMGuildInside fierce-countenanced dvarapalas stare sullenly&lt;br /&gt;
match WMGuild enormous tower of grey marble rises imposingly&lt;br /&gt;
match MMGuild The top floor is also the nerve center of the Moon&lt;br /&gt;
match MMGuildLeader narrow strip of anti-color bordering starkly&lt;br /&gt;
match Middens discerned through a field of sedge&lt;br /&gt;
match NEGateCryptUp old rotted offerings of food and streaked with ancient&lt;br /&gt;
match NEGateCryptInside Two burning torches fixed to the ceiling in heavy iron&lt;br /&gt;
match NEGateCryptOutside Faint pinpoints of light fade in and out of the trees&lt;br /&gt;
match NEWilds moonlight turns the gold of the tall grasses of the field&lt;br /&gt;
match NEWilds skeleton of a dilapidated doorway&lt;br /&gt;
match RockTrolls rolling hills to the west and the small village of Kaerna&lt;br /&gt;
match KaernaIntersection open doorway of the Gilded Unicorn Inn&lt;br /&gt;
match Vineyard small stone farmhouse seems caught in a struggle with&lt;br /&gt;
match ChampionsPivot barking out instructions to the would-be fighters&lt;br /&gt;
match CrossingsGargoyles mix with the weeds to mark the start of a small gully&lt;br /&gt;
match CrossingsDeathSpirits Tatters of white netting sway from the shrubbery&lt;br /&gt;
match CrossingsBrambles mix of lush cattails and creekbroom&lt;br /&gt;
match Jadewater Brown cobbles set in herringbone&lt;br /&gt;
match Paladins representing the symbolic equality of all&lt;br /&gt;
match CrossingsInfirmary a massive skylight above contributes to this spot&lt;br /&gt;
match CrossingsEmpaths worst of the weather and elements by a rich cedar arbor&lt;br /&gt;
match CrossingsEmpathTriage hospital of Martyr Saedelthorp&lt;br /&gt;
match CrossingsHerbalist Mauriga the Botanist beams at you&lt;br /&gt;
match Barbarians enormous jeweled steel greatsword glints above&lt;br /&gt;
match CrossingsStamina axis runs across the room and is attached to a set&lt;br /&gt;
match CrossingsForge pounding din of metal on metal from the smithies&lt;br /&gt;
match CrossingsForge Freshly chiseled granite walls surround an area where forgers&lt;br /&gt;
match Florist Beautifully crafted earthen pots filled with brightly hued&lt;br /&gt;
match CrossingsBankPivot covered with heavy rugs and walls of polished jasper&lt;br /&gt;
match CrossingsBankExchange well-padded chair is placed for your comfort while&lt;br /&gt;
match CrossingsBankLobby barred windows faces you along a marble counter&lt;br /&gt;
match CrossingsTradersPlaza decorated iron gate leading out of the plaza&lt;br /&gt;
match CrossingsReflexes Collegium of Inner Juggling and&lt;br /&gt;
match CrossingsArmorShop Tembeg&lt;br /&gt;
match CrossingsWeaponsShop eviscerate and otherwise discomfit your enemies can&lt;br /&gt;
match TownGreenPond Town Green Pond&lt;br /&gt;
match CrossingsVaults Blazing to the south in the night sky are the flames on the Temple&lt;br /&gt;
match CrossingsSafe Kertigen Road cuts a broad diagonal swath&lt;br /&gt;
match CrossingsBardsShop for its range of instruments and things bardic&lt;br /&gt;
match CrossingsGeneralStore Berolt&lt;br /&gt;
match ClericsShop Brother Durantine&lt;br /&gt;
match CrossingsOutfitting a large oak door with a polished bronze&lt;br /&gt;
match CrossingsLocksmith outlines of some rather sinister looking figures as they skulk&lt;br /&gt;
match CrossingsTownHall [Town Hall&lt;br /&gt;
match CrossingsTownHall nerve centers of the administrative arm of the local&lt;br /&gt;
match Vaults weights within the structure form the strikingly complex&lt;br /&gt;
match CrossingsAltar [Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
match CrossingsTemple [Temple Grounds, Entry Gates]&lt;br /&gt;
match CrossingsShipyard Shipyard and Boat Repair is a cluttered&lt;br /&gt;
match CrossingsEstateHolder [Strand Communal Center&lt;br /&gt;
match CrossingsFerry route to the Elven forest reaches lies south across&lt;br /&gt;
match CrossingsAlchemy [Alchemy Society&lt;br /&gt;
match CrossingsEngineering an elegantly carved mistwood door leading outside&lt;br /&gt;
match CrossingsEngineering Expertly fitted grey marble slabs frame the lower half of the shop&lt;br /&gt;
match CrossingsTraders columns to the frescoed ceiling depicting the god Kertigen&lt;br /&gt;
match CrossingsCharisma attentively to an Elothean lad at a podium&lt;br /&gt;
match CrossingsGemShop Grisgonda&lt;br /&gt;
match CrossingsMamas who is adjusting the beam of the smallest of three graduated&lt;br /&gt;
match CrossingsMetalRepair forge of Catrox the Dwarf is known throughout&lt;br /&gt;
match CrossingsArtificers Herilo the Artificer Exemplar squints&lt;br /&gt;
match AsemathPivot Students and faculty come and go through it&lt;br /&gt;
match CrossingsAlchemist the alchemist chizili&lt;br /&gt;
match CrossingsBards guild commons is a place where bards young and old&lt;br /&gt;
match AsemathAcademy [Asemath Academy&lt;br /&gt;
match Clerics coarse flowing grain mark this circular chamber&lt;br /&gt;
match CrossingsDiscipline The tiny windowless hovel feels cramped despite&lt;br /&gt;
match CrossingsTannery by the ever-alert Falken&lt;br /&gt;
match Rangers Pine Needle Path]&lt;br /&gt;
match CrossingsAgility the Academy of Agility&lt;br /&gt;
match CrossingsPawnShop Cormyn&lt;br /&gt;
match CrossingsJail Scraps of yellowed parchment flutter from a massive cork board&lt;br /&gt;
match CrossingsWGatePivot grove of trees to a gate in The Crossing&#039;s western&lt;br /&gt;
match GoblinIntersection identify several landmarks and reorient yourself&lt;br /&gt;
match GoblinMiddle cut rows suddenly end and the grain&lt;br /&gt;
match EelsExit inured stone wall marks the southern&lt;br /&gt;
match EelsEntry route north through the apple orchard ends abruptly&lt;br /&gt;
match Favors four rounded stones of descending size&lt;br /&gt;
match Bobcats massive sculpture appears to sink at an angle&lt;br /&gt;
match Bobcats Desperately hugging the edge of&lt;br /&gt;
match PremiePortal banyan tree split down the center&lt;br /&gt;
match CougarsPivot silent and watchful like arboreal sentinels&lt;br /&gt;
match CougarsStart A nervous red fox moves cautiously&lt;br /&gt;
match BrookWestOfTigerClan horsetail grasses flourish along the gurgling brook&lt;br /&gt;
match Reavers sickly-colored stuff about them the way a Human child hides&lt;br /&gt;
match Lipopods congregating more heavily near the shimmering&lt;br /&gt;
match LethFerry The southern bank of the Segoltha River presents&lt;br /&gt;
match HodiernasSolace a fragile-looking book on a simple stand&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenIsNorthwest:&lt;br /&gt;
match DirgeVaults even managed to keep some flowers growing despite the dust&lt;br /&gt;
match DirgePivot sign painted with a large keg indicates that perhaps a drink&lt;br /&gt;
match DirgeBank you over casually but with a wariness in their cold eyes&lt;br /&gt;
match DirgeMine and cast dancing shadows down the long tunnel ahead&lt;br /&gt;
match WickedBurrowEstateCrevice freshly-hewn corridor lined with well-kept torches extends&lt;br /&gt;
match WickedBurrowMineMiddle Jagged stalactites reach towards the floor and small&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenIsNearby:&lt;br /&gt;
RiverhavenIsWest:&lt;br /&gt;
InRiverhaven:&lt;br /&gt;
match RiverhavenFerry turned this solid mass of planks into more of a maze&lt;br /&gt;
match RiverhavenFerry gentle caress of water massages the resting dock&lt;br /&gt;
match Firecats smashed into the plain by the fist of an angry god&lt;br /&gt;
match FireSprites myrtle grow on either side of an oak-bough gateway&lt;br /&gt;
match LavaForgeInside rickety wooden table stands near a battered&lt;br /&gt;
match LavaForgeOutside cooled lava floor and piles&lt;br /&gt;
match ZolurenHavenFerry rides upon the Faldesu River forming the landing&lt;br /&gt;
match BlueBelliedCrocs its way through the valley like a deep blue ribbon&lt;br /&gt;
match FaldesuSwimming stone bridge that once spanned the river here now lies in ruins&lt;br /&gt;
match HavenBarge massive barges which service this port&lt;br /&gt;
match HavenBarge stretches between Riverhaven and the northernmost&lt;br /&gt;
match HavenBank [Bank of Riverhaven&lt;br /&gt;
match HavenNWPivotSouth nearby crossroads lead at an angle off into the back&lt;br /&gt;
match HavenSmoking upon entering the Fine Leaf&lt;br /&gt;
match HavenOutsideSmoking nondescript home heavy with the scent of fresh tobacco&lt;br /&gt;
match HavenTeaHouse Carmellia Noot&lt;br /&gt;
match HavenAcademy sign proclaims is the Riverhaven Town Library&lt;br /&gt;
match HavenAgility dance academy consists of a single room with polished&lt;br /&gt;
match HavenWeapons Thringol himself gruffly&lt;br /&gt;
match HavenLocksmith Thran turns his chill&lt;br /&gt;
match HavenArtificers Zanthron herself sits&lt;br /&gt;
match HavenForge and a thick tarp leads deeper into the forging&lt;br /&gt;
match HavenLeatherRepair Repairwoman Wyla&lt;br /&gt;
match HavenSelisArms merchant Seli&lt;br /&gt;
match HavenMetalRepair Repairman Unspiek&lt;br /&gt;
match HavenMirglyn Goldsmith Adaerna Mirglyn&lt;br /&gt;
match HavenWMGuild Guildmistress Karazhil&lt;br /&gt;
match HavenEngineering intricate pedestals which bear carved marble vases filled&lt;br /&gt;
match HavenJail judgment chamber and oaken door to the outside&lt;br /&gt;
match HavenCityTogs features an outfit designed for the larger&lt;br /&gt;
match HavenHerbs nostrils as you stare around Crin&lt;br /&gt;
match HavenMamas assay clerk stands impassively behind a tin-topped counter&lt;br /&gt;
match HavenIronworks Bantheld&lt;br /&gt;
match HavenReflexes furnishings it is Brebokt&lt;br /&gt;
match HavenBards large antechamber with its vaulted ceiling and cream&lt;br /&gt;
match HavenBards2 the Guildleader Tasdrean&lt;br /&gt;
match HavenNorthGate Flanking the road are the Cleric Guild and the Noble Inn&lt;br /&gt;
match HavenClerics spotless red tile floor stretches between clean white&lt;br /&gt;
match HavenClericsShop Friar Othorp&lt;br /&gt;
match HavenHospital [Riverhaven Hospital&lt;br /&gt;
match HavenEmpaths Guildleader Nebela Mentrade&lt;br /&gt;
match HavenOutfitting one side is a long oak counter with a long silk tablecloth dangling&lt;br /&gt;
match HavenBardsShop adding to the nomadic feel while providing&lt;br /&gt;
match HavenDisc glows faintly atop a corroded slab of black stone&lt;br /&gt;
match HavenVaults warehouses and wharfage east of the town&lt;br /&gt;
match HavenTradersPlaza hangs between two of the three arches providing access&lt;br /&gt;
match HavenTownHall Opposite the main entrance is the Licensing and&lt;br /&gt;
match HavenTemple plastered walls of the temple lies a peaceful oasis&lt;br /&gt;
match HavenDryGoods only way to describe Enfermine&lt;br /&gt;
match HavenTavern its outstretched wings suspended&lt;br /&gt;
match HavenTraders Riverhaven trade minister&lt;br /&gt;
match HavenTraders2 Trader Guildleader Willowbrook&lt;br /&gt;
match HavenClothing shop owner Alayle&lt;br /&gt;
match HavenAlchemy Mage stands at the entrance to the earthen tunnel&lt;br /&gt;
match HavenStamina confused student on the finer art of pole&lt;br /&gt;
match HavenBarbarians Barbarian Guildleader Mo&lt;br /&gt;
match NoelsArms Noel Razoreye&lt;br /&gt;
match HavenFlorist her side of an elaborately carved acanth wood counter&lt;br /&gt;
match HavenGemShop Anthelorm&lt;br /&gt;
match HavenFurrier Fara herself stands&lt;br /&gt;
match HavenPawn are startled by Ioun&lt;br /&gt;
match HavenPremie oak walls and polished railings glow&lt;br /&gt;
match HavenNEPivotSouth Blackmoon Road crosses a dreary&lt;br /&gt;
match HavenSouthPivot short arc of roadway connects the eastern and western halves&lt;br /&gt;
match HavenEastGate outside the eastern gate of Riverhaven are crowded&lt;br /&gt;
match HavenWestGate wooden palisade of the town wall runs down into the&lt;br /&gt;
match HavenEelsMiddle web woven amongst the dark green stalks of meadow&lt;br /&gt;
match HavenEelsSE Beyond the trees are the sturdy walls of Riverhaven&lt;br /&gt;
match HavenEelsN oddly shaped boulder blocks passage to the west&lt;br /&gt;
match HavenEelsE bare spot of ground that slopes down to a rocky creek&lt;br /&gt;
match HavenMMGuild the Guild Leader Gylwyn&lt;br /&gt;
match HavenGoblins athwart the faint trail that runs&lt;br /&gt;
match HavenTattoos Skin Artist Athyiro&lt;br /&gt;
match HavenPaladins Paladin Representative Remen&lt;br /&gt;
match HavenBoobries profile of an intimidating cluster of bladebrush&lt;br /&gt;
match HavenDyrachis only escape from it is to wash it off with fetid pond water&lt;br /&gt;
match ZaulfungSwamp Rancid mire seems to stretch&lt;br /&gt;
match HavenSwampies mire below on stout ironwood pilings&lt;br /&gt;
match HavenStandingStones circular clearing is dominated by the presence&lt;br /&gt;
match HavenFavors Alcove of the Font&lt;br /&gt;
match HavenRangers the Ranger Journeywomen Ievia&lt;br /&gt;
match HavenUnyns shack next to the boundary crouches&lt;br /&gt;
match HavenFrogs A Fork In The Path]&lt;br /&gt;
match HavenVipers an elaborate dam&lt;br /&gt;
match HavenRangersTent large tent is nestled within the grove&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenIsSouth:&lt;br /&gt;
RiverhavenIsSoutheast:&lt;br /&gt;
RiverhavenIsEast:&lt;br /&gt;
match LangWharf Wharf]&lt;br /&gt;
match LangTemple temple is the only stone building in Langenfirth&lt;br /&gt;
match LangLeatherGoods Calliana&lt;br /&gt;
match LangHerbalist ancient empath putters about the&lt;br /&gt;
match LangBowery Jarrod is a wiry&lt;br /&gt;
match LangPivot twists as it edges around a sheltered cove&lt;br /&gt;
match LangPawnShop Abotenik&lt;br /&gt;
match LangTownHall coats everything and motes fly about with every draft&lt;br /&gt;
match LangRangers twanging of bow strings and the thunk&lt;br /&gt;
match LangLeatherRepair Kamze stands behind&lt;br /&gt;
match LangPeltry Mato Shalan&lt;br /&gt;
match LangBin a crooked deobar tree&lt;br /&gt;
match LangFens A weathered bench leans against one tree&lt;br /&gt;
match ElBains Delkai&lt;br /&gt;
match ElBainsPicnicTable a picnic table with&lt;br /&gt;
match ElBainsStop Stop could easily be in the depth&lt;br /&gt;
match ElBainsKelpies an ancient eucalyptus tree&lt;br /&gt;
match KuniyosAltar faith to the entity that guards and protects&lt;br /&gt;
match ElBainsRams sharply to the north and cutting along a side slope to the southeast&lt;br /&gt;
match ElBainsBloodWolves Hummock, Meadow&lt;br /&gt;
match ElBainsBloodWolves2 Hummock, Clearing&lt;br /&gt;
match ElBainsVultures Warded Way]&lt;br /&gt;
match EstateHolderBank Bank Under the Roots&lt;br /&gt;
match KuniyosAltar faith to the entity that guards and protects&lt;br /&gt;
match EstateTannery Snusk Hardhet&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TherenboroughIsNearby:&lt;br /&gt;
AreInTherenborough:&lt;br /&gt;
match ElBains Delkai&lt;br /&gt;
match ElBainsPicnicTable a picnic table with&lt;br /&gt;
match ElBainsStop Stop could easily be in the depth&lt;br /&gt;
match ElBainsKelpies an ancient eucalyptus tree&lt;br /&gt;
match KuniyosAltar faith to the entity that guards and protects&lt;br /&gt;
match ElBainsRams sharply to the north and cutting along a side slope to the southeast&lt;br /&gt;
match ElBainsBloodWolves Hummock, Meadow&lt;br /&gt;
match ElBainsBloodWolves2 Hummock, Clearing&lt;br /&gt;
match ElBainsVultures Warded Way]&lt;br /&gt;
match EstateHolderBank Bank Under the Roots&lt;br /&gt;
match TherenVaults stop to gape up at the looming tower with its circlet&lt;br /&gt;
match Vaults weights within the structure form the strikingly complex&lt;br /&gt;
match TherenTriage the empath Srela&lt;br /&gt;
match TherenEngraving the engraver Gizgo&lt;br /&gt;
match TherenGeneralStore Keth Lavatt&lt;br /&gt;
match TherenMetalRepair Repairman Dagul&lt;br /&gt;
match KrrishsBones Krrish&lt;br /&gt;
match TherenFurniture scent of fresh-cut pine permeates&lt;br /&gt;
match TherenPivotHorseman bricks and quaint thatched cottages are scattered&lt;br /&gt;
match TherenGemsTanneryPawnTraders [Alliance of Exchange&lt;br /&gt;
match TherenBank Bank of Therenborough&lt;br /&gt;
match TherenGate crumbling stone wall running northwest&lt;br /&gt;
match EstateTannery Snusk Hardhet&lt;br /&gt;
match SkyGiants dignify the arrangement by calling it a bridge&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TherenboroughIsEast:&lt;br /&gt;
match Marauders Blossoming reggus bushes send their pungent&lt;br /&gt;
match MarauderEntry assortment of towering trees and vividly-colored&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNorth:&lt;br /&gt;
match LethBankForeignStart Exchange rates in Leth Deriel&lt;br /&gt;
match LethBankDomesticStart inside of a large fork is a chamber&lt;br /&gt;
match LethBankLobbyStart lobby here is breathtaking&lt;br /&gt;
match LethSafe Elder Bark Circle intersects to the west with Dragon&lt;br /&gt;
match LethCenter mighty tree known throughout Elanthia as Sana&lt;br /&gt;
match LethTannerySalesroomStart Assistant stands beside a hide covered&lt;br /&gt;
match LethTanneryBackOfficeStart Morikai smiles up at you&lt;br /&gt;
match LethMeysStart bubbles gently from the northwest as ferns&lt;br /&gt;
match LethFerry The southern bank of the Segoltha River presents&lt;br /&gt;
match LethForestOfNightStart stand of lofty ironwood trees chokes&lt;br /&gt;
match LethAlfarsManorStart spirit of some child lost long ago to the forest&lt;br /&gt;
match LethTemplePrayerStart Echoes of mumbled prayers and heartfelt supplications&lt;br /&gt;
match LethTempleMeditationBranchStart Devotees and layfolk of all races&lt;br /&gt;
match LethTempleAtriumStart atrium is in the heart of an old banyan&lt;br /&gt;
match LethTradingPostBackroomStart Eshar&#039;s appraiser busily examining&lt;br /&gt;
match LethTradingPostMainRoomStart younger brother of Ershem&lt;br /&gt;
match LethEmpathStart she methodically and compassionately&lt;br /&gt;
match LethGemShopStart Ghendil handles the business of acquiring&lt;br /&gt;
match LethGeneralStore Alberdeen the Provisioner is a rather&lt;br /&gt;
match LethVaults a dovecote made of lashed branches&lt;br /&gt;
match LethSafe2 erdream Bower Gate&lt;br /&gt;
match LethClothing Ongadine&lt;br /&gt;
match LethDyer Reena the Dyer&lt;br /&gt;
match LethBardsShop eccentric atelier of Sinjian&lt;br /&gt;
match LethBowyer s Trueflight Bow and Arrow Shop&lt;br /&gt;
match LethOrigami of silver filigree lamps set most securely&lt;br /&gt;
match LethForge compensate for the normally sooty condition of the foundries&lt;br /&gt;
match Wickerworks cramped interior of this wattle-and-daub hut&lt;br /&gt;
match Woodcraft around are examples of Yerui &lt;br /&gt;
match DovesDoors busies herself about her wares with a jar of lemon oil&lt;br /&gt;
match DovesDoors2 wild flowers fills the back room of Dove&lt;br /&gt;
match LethCandy grandmotherly elf and the proprietor of this&lt;br /&gt;
match LethBakery Mithin the baker stands smiling&lt;br /&gt;
match LethGallows [Gallows Tree&lt;br /&gt;
match SecludedGlade overhead in a protective canopy of scintillating&lt;br /&gt;
match HodiernasSolace a fragile-looking book on a simple stand&lt;br /&gt;
match LethSoothsayer giant bird legs supporting the hut&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNorthNortheast:&lt;br /&gt;
match TamsinesRest it is the home of Trevellyn&lt;br /&gt;
match LethInsideSnowiesStart snow-choked passage&lt;br /&gt;
match LethOutsideSnowiesStart narrow track entering a crack&lt;br /&gt;
match LethNorthPlatformStart platform remains despite being abandoned by its creators&lt;br /&gt;
match IlayaTaipa storm bull nearly distracts from the stench of decay&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNorthwest:&lt;br /&gt;
match LethMammothsStart into the air as waves strike the enclosing reef&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ShardModerateWest:&lt;br /&gt;
match FangCovePivot tacked to a wooden board leaning against The Shanty&lt;br /&gt;
match FangCoveEntryPortal towering marble archway opens a gap in the wall to the north&lt;br /&gt;
match FangCoveBank hatch-covered ladder resides on the other side&lt;br /&gt;
match FangCoveLeather contains wooden planks for a floor in lieu of the natural sand&lt;br /&gt;
match FangCoveGems Gemsmith Wickett&lt;br /&gt;
match FangCoveTriage Footprints come and go as the sandy floor shifts&lt;br /&gt;
match FangCoveCave remains from other unlucky sea creatures suggest&lt;br /&gt;
match FangCoveShanty Roughly woven nets decorated with seashells line&lt;br /&gt;
match FangCoveCrabs not often seen along its dark sandy surface as crabs&lt;br /&gt;
match FangCoveTannery driftwood walls sag inward with the weight of pelts&lt;br /&gt;
match FangCoveMammoths beat of the waves lapping against the ballast below&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
InRatha:&lt;br /&gt;
RathaIsNearby:&lt;br /&gt;
match RathaMammothsBeach pair of horses and long enough for at least ten&lt;br /&gt;
match RathaBank Lower Bank of Ratha&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Ratha:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** To go to the mammoths, use “.go mammoth”&lt;br /&gt;
echo *** while just outside the 1st tier bank (on Bank Street)&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
put .Ratha %1&lt;br /&gt;
&lt;br /&gt;
Vaults:&lt;br /&gt;
put out&lt;br /&gt;
move out&lt;br /&gt;
put look&lt;br /&gt;
match CrossingsVaults Alamhif Trace&lt;br /&gt;
match LethVaults Oakenheart Circle&lt;br /&gt;
match DirgeVaults even managed to keep some flowers growing despite the dust and dryness&lt;br /&gt;
match HavenVaults Riverhaven&lt;br /&gt;
match TherenVaults Therenborough&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerry:&lt;br /&gt;
goto ZolurenHavenFerryTo%D&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToFaldesuSwimming:&lt;br /&gt;
FaldesuSwimming:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
put se&lt;br /&gt;
BlueBelliedCrocs:&lt;br /&gt;
CrocsToHavenFerry:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto ZolurenHavenFerry&lt;br /&gt;
&lt;br /&gt;
CaravansaryToCaravansary:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at the Caravansary&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TRACK to get to Dirge&lt;br /&gt;
echo ***  Trader housing to the NW &amp;amp; W&lt;br /&gt;
echo ***&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CaravansaryOutsideDirge:&lt;br /&gt;
CaravansaryToDirgeVaults:&lt;br /&gt;
CaravansaryToDirgeBank:&lt;br /&gt;
CaravansaryToDirgeMine:&lt;br /&gt;
CaravansaryToDirge:&lt;br /&gt;
put go path&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
CaravansaryToHaven:&lt;br /&gt;
CaravansaryToLang:&lt;br /&gt;
CaravansaryToTheren:&lt;br /&gt;
CaravansaryToFerry:&lt;br /&gt;
CaravansaryToZolurenHavenFerry:&lt;br /&gt;
CaravansaryToHavenFerry:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
move climb rock&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n	&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go bridge&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go bridge&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto ZolurenHavenFerryTo%D&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToFerry:&lt;br /&gt;
ZolurenHavenFerryToZolurenHavenFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at the Ferry to Riverhaven&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FERRY to board&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToLang:&lt;br /&gt;
ZolurenHavenFerryToTheren:&lt;br /&gt;
ZolurenHavenFerryToHaven:&lt;br /&gt;
put go ferry&lt;br /&gt;
match ZolurenHavenFerryToHavenNoMoney Come back when you can afford the fare&lt;br /&gt;
match ZolurenHavenFerryToHavenWait There is no ferry here&lt;br /&gt;
match ZolurenHavenFerryToHavenWait stuck here until&lt;br /&gt;
match ZolurenHavenFerryToHavenWait just pulled away&lt;br /&gt;
match ZolurenHavenFerryToHavenWait what you were referring&lt;br /&gt;
match ZolurenHavenFerryToHavenBoarded and climb aboard&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToHavenNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You do not have the necessary 30 lirums&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToHavenWait:&lt;br /&gt;
waitfor Next departure&lt;br /&gt;
goto ZolurenHavenFerryToHaven&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToHavenBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have boarded the Riverhaven Ferry&lt;br /&gt;
echo *** Waiting for arrival on the other side &lt;br /&gt;
echo ***********************************&lt;br /&gt;
waitfor ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
goto RiverhavenFerryToBank&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToLavaForgeMMGuild:&lt;br /&gt;
ZolurenHavenFerryToLavaForgeInside:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
goto TrailToLavaForgeInside&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToCaravansary:&lt;br /&gt;
ZolurenHavenFerryToDirge:&lt;br /&gt;
ZolurenHavenFerryToDirgeBank:&lt;br /&gt;
ZolurenHavenFerryToDirgeVaults:&lt;br /&gt;
ZolurenHavenFerryToDirgeMine:&lt;br /&gt;
HavenFerryToDirge:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
goto FireSprites&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToFangCove:&lt;br /&gt;
ZolurenHavenFerryToRatha:&lt;br /&gt;
ZolurenHavenFerryToLeth:&lt;br /&gt;
ZolurenHavenFerryToShard:&lt;br /&gt;
ZolurenHavenFerryToCougarsStart:&lt;br /&gt;
ZolurenHavenFerryToBears:&lt;br /&gt;
ZolurenHavenFerryToBloodWolves:&lt;br /&gt;
ZolurenHavenFerryToKnifeClan:&lt;br /&gt;
ZolurenHavenFerryToWolfClanBuilding:&lt;br /&gt;
ZolurenHavenFerryToLeatherRepair:&lt;br /&gt;
ZolurenHavenFerryToTigerClan:&lt;br /&gt;
ZolurenHavenFerryToTigerClanHerbalist:&lt;br /&gt;
ZolurenHavenFerryToWestGate:&lt;br /&gt;
ZolurenHavenFerryToGoblins:&lt;br /&gt;
ZolurenHavenFerryToFavors:&lt;br /&gt;
ZolurenHavenFerryToSafe:&lt;br /&gt;
ZolurenHavenFerryToAsemathPivot:&lt;br /&gt;
ZolurenHavenFerryToAlchemist:&lt;br /&gt;
ZolurenHavenFerryToBards:&lt;br /&gt;
ZolurenHavenFerryToAcademy:&lt;br /&gt;
ZolurenHavenFerryToClerics:&lt;br /&gt;
ZolurenHavenFerryToDiscipline:&lt;br /&gt;
ZolurenHavenFerryToTannery:&lt;br /&gt;
ZolurenHavenFerryToRangers:&lt;br /&gt;
ZolurenHavenFerryToAgility:&lt;br /&gt;
ZolurenHavenFerryToPawnShop:&lt;br /&gt;
ZolurenHavenFerryToRangers:&lt;br /&gt;
ZolurenHavenFerryToBank:&lt;br /&gt;
ZolurenHavenFerryToTradersPlaza:&lt;br /&gt;
ZolurenHavenFerryToReflexes:&lt;br /&gt;
ZolurenHavenFerryToArmorShop:&lt;br /&gt;
ZolurenHavenFerryToWeaponsShop:&lt;br /&gt;
ZolurenHavenFerryToBardsShop:&lt;br /&gt;
ZolurenHavenFerryToGeneralStore:&lt;br /&gt;
ZolurenHavenFerryToClericsShop:&lt;br /&gt;
ZolurenHavenFerryToOutfitting:&lt;br /&gt;
ZolurenHavenFerryToTownHall:&lt;br /&gt;
ZolurenHavenFerryToVaults:&lt;br /&gt;
ZolurenHavenFerryToTemple:&lt;br /&gt;
ZolurenHavenFerryToAltar:&lt;br /&gt;
ZolurenHavenFerryToShipyard:&lt;br /&gt;
ZolurenHavenFerryToEstateHolder:&lt;br /&gt;
ZolurenHavenFerryToCrossings:&lt;br /&gt;
ZolurenHavenFerryToCrossingsFerry:&lt;br /&gt;
ZolurenHavenFerryToAlchemy:&lt;br /&gt;
ZolurenHavenFerryToEngineering:&lt;br /&gt;
ZolurenHavenFerryToTraders:&lt;br /&gt;
ZolurenHavenFerryToCharisma:&lt;br /&gt;
ZolurenHavenFerryToGemShop:&lt;br /&gt;
ZolurenHavenFerryToMAMAs:&lt;br /&gt;
ZolurenHavenFerryToMetalRepair:&lt;br /&gt;
ZolurenHavenFerryToChampionsPivot:&lt;br /&gt;
ZolurenHavenFerryToCrossingsGargoyles:&lt;br /&gt;
ZolurenHavenFerryToOgres:&lt;br /&gt;
ZolurenHavenFerryToJadewater:&lt;br /&gt;
ZolurenHavenFerryToPaladins:&lt;br /&gt;
ZolurenHavenFerryToEmpaths:&lt;br /&gt;
ZolurenHavenFerryToDeathSpirits:&lt;br /&gt;
ZolurenHavenFerryToCrossingsBrambles:&lt;br /&gt;
ZolurenHavenFerryToMags:&lt;br /&gt;
ZolurenHavenFerryToLocksmith:&lt;br /&gt;
ZolurenHavenFerryToArtificers:&lt;br /&gt;
ZolurenHavenFerryTriage:&lt;br /&gt;
ZolurenHavenFerryToHerbalist:&lt;br /&gt;
ZolurenHavenFerryToBarbarians:&lt;br /&gt;
ZolurenHavenFerryToStamina:&lt;br /&gt;
ZolurenHavenFerryToIntelligence:&lt;br /&gt;
ZolurenHavenFerryToWisdom:&lt;br /&gt;
ZolurenHavenFerryToStrength:&lt;br /&gt;
ZolurenHavenFerryToForge:&lt;br /&gt;
ZolurenHavenFerryToFlorist:&lt;br /&gt;
ZolurenHavenFerryToNEGatePivot:&lt;br /&gt;
ZolurenHavenFerryToWMGuild:&lt;br /&gt;
ZolurenHavenFerryToMMGuild:&lt;br /&gt;
ZolurenHavenFerryToMMGuildLeader:&lt;br /&gt;
ZolurenHavenFerryToMiddens:&lt;br /&gt;
ZolurenHavenFerryToRockTrolls:&lt;br /&gt;
ZolurenHavenFerryToKaernaIntersection:&lt;br /&gt;
ZolurenHavenFerryToKaerna:&lt;br /&gt;
ZolurenHavenFerryToVineyard:&lt;br /&gt;
ZolurenHavenFerryToPond:&lt;br /&gt;
ZolurenHavenFerryToArthe:&lt;br /&gt;
ZolurenHavenFerryToArtheShops:&lt;br /&gt;
ZolurenHavenFerryToArtheTradersPost:&lt;br /&gt;
ZolurenHavenFerryToArtheTree:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go tunn&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryToNEGatePivot&lt;br /&gt;
&lt;br /&gt;
CaravansaryToNEGatePivot:&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put go bri&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToStoneClanPivot:&lt;br /&gt;
ZolurenHavenFerryToStoneClanTradersPost:&lt;br /&gt;
ZolurenHavenFerryToStoneClanMine:&lt;br /&gt;
ZolurenHavenFerryToScouts:&lt;br /&gt;
ZolurenHavenFerryToGuardians:&lt;br /&gt;
ZolurenHavenFerryToStoneClanPivot:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go tunn&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryToStoneClanPivot&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToCrocs:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
goto CrocsTo%D&lt;br /&gt;
&lt;br /&gt;
CrocsToCrocs:&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** GO REED to enter Blue-Bellied Crocs&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrocsToFaldesuSwimming:&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** DIVE WATER to swim the Faldesu&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFaldesu:&lt;br /&gt;
CaravansaryToFaldesuSwimming:&lt;br /&gt;
CaravansaryToCrocs:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
move climb rock&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n	&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go bridge&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto CrocsTo%D&lt;br /&gt;
&lt;br /&gt;
CaravansaryToLavaForgeMMGuild:&lt;br /&gt;
CaravansaryToLavaForgeInside:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
put climb rock&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto TrailToLavaForgeInside&lt;br /&gt;
&lt;br /&gt;
TrailToLavaForgeInside:&lt;br /&gt;
put go trail&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
goto LavaForgeTo%D&lt;br /&gt;
&lt;br /&gt;
LavaForgeToLavaForgeInside:&lt;br /&gt;
put go arch&lt;br /&gt;
move go curtain&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Lava Forge&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LavaForgeToLavaForgeMMGuild:&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move climb stair&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** Enter the Moon Mage Guild from here&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LavaForgeMMGuild:&lt;br /&gt;
put climb stair&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
goto OutsideLavaForge&lt;br /&gt;
&lt;br /&gt;
LavaForgeInside:&lt;br /&gt;
put go curtain&lt;br /&gt;
goto LavaForgeOutside&lt;br /&gt;
&lt;br /&gt;
LavaForgeOutside:&lt;br /&gt;
put out&lt;br /&gt;
goto OutsideLavaForge&lt;br /&gt;
&lt;br /&gt;
LavaForgeToCaravansary:&lt;br /&gt;
OutsideLavaForge:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move go trail&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go tunn&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryTo%D&lt;br /&gt;
&lt;br /&gt;
LavaForgeToDirge:&lt;br /&gt;
put go curtain&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move go trail&lt;br /&gt;
goto OutsideLavaForgeTrail&lt;br /&gt;
&lt;br /&gt;
Firecats:&lt;br /&gt;
FirecatsToCaravansary:&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryToDirge&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFirecats:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
put climb rock&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************&lt;br /&gt;
echo *** GO TRAIL to enter Firecats&lt;br /&gt;
echo *************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFireSprites:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
put climb rock&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** CLIMB GATE to enter Fire Sprites&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Be parepared for the internal neck damage&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Firecats and Fire Maidens to the south&lt;br /&gt;
echo ***  GO PATH just north of the flow on the NTR&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FireSprites:&lt;br /&gt;
FireSpritesToCaravansary:&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto OutsideLavaForgeTrail&lt;br /&gt;
&lt;br /&gt;
OutsideLavaForgeTrail:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go tunn&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto FirecatsToCaravansary&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFangCove:&lt;br /&gt;
CaravansaryToRatha:&lt;br /&gt;
CaravansaryToLeatherRepair:&lt;br /&gt;
CaravansaryToWolfClanLeatherShop:&lt;br /&gt;
CaravansaryToWolfClan:&lt;br /&gt;
CaravansaryToCougarsPivot:&lt;br /&gt;
CaravansaryToCougarsStart:&lt;br /&gt;
CaravansaryToBears:&lt;br /&gt;
CaravansaryToBloodWolves:&lt;br /&gt;
CaravansaryToKnifeClan:&lt;br /&gt;
CaravansaryToWolfClanBuilding:&lt;br /&gt;
CaravansaryToTigerClanTradersPost:&lt;br /&gt;
CaravansaryToBrookWestOfTigerClan:&lt;br /&gt;
CaravansaryToTigerClan:&lt;br /&gt;
CaravansaryToTigerClanHerbalist:&lt;br /&gt;
CaravansaryToGrassEels:&lt;br /&gt;
CaravansaryToBobcats:&lt;br /&gt;
CaravansaryToLipopods:&lt;br /&gt;
CaravansaryToGoblins:&lt;br /&gt;
CaravansaryToFavors:&lt;br /&gt;
CaravansaryToSafe:&lt;br /&gt;
CaravansaryToAsemathPivot:&lt;br /&gt;
CaravansaryToAlchemist:&lt;br /&gt;
CaravansaryToBards:&lt;br /&gt;
CaravansaryToAcademy:&lt;br /&gt;
CaravansaryToClerics:&lt;br /&gt;
CaravansaryToDiscipline:&lt;br /&gt;
CaravansaryToTannery:&lt;br /&gt;
CaravansaryToRangers:&lt;br /&gt;
CaravansaryToAgility:&lt;br /&gt;
CaravansaryToPawnShop:&lt;br /&gt;
CaravansaryToRangers:&lt;br /&gt;
CaravansaryToBank:&lt;br /&gt;
CaravansaryToTradersPlaza:&lt;br /&gt;
CaravansaryToReflexes:&lt;br /&gt;
CaravansaryToArmorShop:&lt;br /&gt;
CaravansaryToWeaponsShop:&lt;br /&gt;
CaravansaryToBardsShop:&lt;br /&gt;
CaravansaryToGeneralStore:&lt;br /&gt;
CaravansaryToClericsShop:&lt;br /&gt;
CaravansaryToOutfitting:&lt;br /&gt;
CaravansaryToTownHall:&lt;br /&gt;
CaravansaryToVaults:&lt;br /&gt;
CaravansaryToTemple:&lt;br /&gt;
CaravansaryToAltar:&lt;br /&gt;
CaravansaryToShipyard:&lt;br /&gt;
CaravansaryToEstateHolder:&lt;br /&gt;
CaravansaryToCrossingsFerry:&lt;br /&gt;
CaravansaryToCrossings:&lt;br /&gt;
CaravansaryToAlchemy:&lt;br /&gt;
CaravansaryToEngineering:&lt;br /&gt;
CaravansaryToTraders:&lt;br /&gt;
CaravansaryToCharisma:&lt;br /&gt;
CaravansaryToGemShop:&lt;br /&gt;
CaravansaryToMAMAs:&lt;br /&gt;
CaravansaryToMetalRepair:&lt;br /&gt;
CaravansaryToCrossingsGargoyles:&lt;br /&gt;
CaravansaryToJadewater:&lt;br /&gt;
CaravansaryToPaladins:&lt;br /&gt;
CaravansaryToEmpaths:&lt;br /&gt;
CaravansaryTriage:&lt;br /&gt;
CaravansaryToHerbalist:&lt;br /&gt;
CaravansaryToBarbarians:&lt;br /&gt;
CaravansaryToStamina:&lt;br /&gt;
CaravansaryToIntelligence:&lt;br /&gt;
CaravansaryToWisdom:&lt;br /&gt;
CaravansaryToStrength:&lt;br /&gt;
CaravansaryToForge:&lt;br /&gt;
CaravansaryToFlorist:&lt;br /&gt;
CaravansaryToWMGuild:&lt;br /&gt;
CaravansaryToMMGuild:&lt;br /&gt;
CaravansaryToMMGuildLeader:&lt;br /&gt;
CaravansaryToMiddens:&lt;br /&gt;
CaravansaryToRockTrolls:&lt;br /&gt;
CaravansaryToKaerna:&lt;br /&gt;
CaravansaryToVineyard:&lt;br /&gt;
CaravansaryToArthe:&lt;br /&gt;
CaravansaryToArtheShops:&lt;br /&gt;
CaravansaryToArtheTradersPost:&lt;br /&gt;
CaravansaryToArtheTree:&lt;br /&gt;
CaravansaryToStoneClanPivot:&lt;br /&gt;
CaravansaryToStoneClanTradersPost:&lt;br /&gt;
CaravansaryToStoneClanMine:&lt;br /&gt;
CaravansaryToScouts:&lt;br /&gt;
CaravansaryToGuardians:&lt;br /&gt;
CaravansaryToSToneClanPivot:&lt;br /&gt;
CaravansaryToReavers:&lt;br /&gt;
CaravansaryToDeathSpirits:&lt;br /&gt;
CaravansaryToCrossingsBrambles:&lt;br /&gt;
CaravansaryToMags:&lt;br /&gt;
CaravansaryToLocksmith:&lt;br /&gt;
CaravansaryToArtificers:&lt;br /&gt;
CaravansaryToStoneClanPivot:&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put go bridge&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
DirgePivot:&lt;br /&gt;
goto DirgePivotTo%D&lt;br /&gt;
&lt;br /&gt;
DirgeVaults:&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirgeVaults:&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move go square&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** You have arrived at Dirge’s Vaults&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Reavers:&lt;br /&gt;
ReaversToStoneClanPivot:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go bridge&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToReavers:&lt;br /&gt;
put go gate&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put go road&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Reaver territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH to enter&lt;br /&gt;
echo *******************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
DirgeBank:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirgeBank:&lt;br /&gt;
put n&lt;br /&gt;
put go bank&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo *** You have arrived at Dirge’s Bank&lt;br /&gt;
echo *****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DirgeMine:&lt;br /&gt;
put go opening&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go path&lt;br /&gt;
put go gate&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirgeMine:&lt;br /&gt;
move go gate&lt;br /&gt;
put go path&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go entrance&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Wicked Burrow Mine&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Continue to the Estate Holder section?&lt;br /&gt;
echo ***                 ( Yes / Nope )&lt;br /&gt;
echo **************************************&lt;br /&gt;
match WickedBurrowEstateYes Yes&lt;br /&gt;
match WickedBurrowEstateYes You nod&lt;br /&gt;
match WickedBurrowEstateNo Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WickedBurrowEstateNo:&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WickedBurrowEstateYes:&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put d&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go crevice&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************************************&lt;br /&gt;
echo *** You have arrived in the Estate Holder section of the Wicked Burrow Mine&lt;br /&gt;
echo ************************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WickedBurrowEstateCrevice:&lt;br /&gt;
put go crevice&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put u&lt;br /&gt;
put nw&lt;br /&gt;
goto WickedBurrowMineMiddle&lt;br /&gt;
&lt;br /&gt;
WickedBurrowMineMiddle:&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
goto DirgeMine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Dirge’s front gate&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DirgePivotToCaravansary:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at the Caravansary&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TRACK to get to Dirge&lt;br /&gt;
echo ***  Trader housing to the NW &amp;amp; W&lt;br /&gt;
echo ***&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DirgePivotToStoneClanPivot:&lt;br /&gt;
DirgePivotToStoneClanTradersPost:&lt;br /&gt;
DirgePivotToStoneClanMine:&lt;br /&gt;
DirgePivotToScouts:&lt;br /&gt;
DirgePivotToGuardians:&lt;br /&gt;
DirgePivotToSToneClanPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToStoneClanPivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToFangCove:&lt;br /&gt;
DirgePivotToRatha:&lt;br /&gt;
DirgePivotToLeth:&lt;br /&gt;
DirgePivotToShard:&lt;br /&gt;
DirgePivotToCougarsStart:&lt;br /&gt;
DirgePivotToBears:&lt;br /&gt;
DirgePivotToBloodWolves:&lt;br /&gt;
DirgePivotToKnifeClan:&lt;br /&gt;
DirgePivotToWolfClanBuilding:&lt;br /&gt;
DirgePivotToLeatherRepair:&lt;br /&gt;
DirgePivotToTigerClan:&lt;br /&gt;
DirgePivotToTigerClanHerbalist:&lt;br /&gt;
DirgePivotToWestGate:&lt;br /&gt;
DirgePivotToGoblins:&lt;br /&gt;
DirgePivotToFavors:&lt;br /&gt;
DirgePivotToSafe:&lt;br /&gt;
DirgePivotToAsemathPivot:&lt;br /&gt;
DirgePivotToAlchemist:&lt;br /&gt;
DirgePivotToBards:&lt;br /&gt;
DirgePivotToAcademy:&lt;br /&gt;
DirgePivotToClerics:&lt;br /&gt;
DirgePivotToDiscipline:&lt;br /&gt;
DirgePivotToTannery:&lt;br /&gt;
DirgePivotToRangers:&lt;br /&gt;
DirgePivotToAgility:&lt;br /&gt;
DirgePivotToPawnShop:&lt;br /&gt;
DirgePivotToRangers:&lt;br /&gt;
DirgePivotToBank:&lt;br /&gt;
DirgePivotToTradersPlaza:&lt;br /&gt;
DirgePivotToReflexes:&lt;br /&gt;
DirgePivotToArmorShop:&lt;br /&gt;
DirgePivotToWeaponsShop:&lt;br /&gt;
DirgePivotToBardsShop:&lt;br /&gt;
DirgePivotToGeneralStore:&lt;br /&gt;
DirgePivotToClericsShop:&lt;br /&gt;
DirgePivotToOutfitting:&lt;br /&gt;
DirgePivotToTownHall:&lt;br /&gt;
DirgePivotToVaults:&lt;br /&gt;
DirgePivotToTemple:&lt;br /&gt;
DirgePivotToAltar:&lt;br /&gt;
DirgePivotToShipyard:&lt;br /&gt;
DirgePivotToEstateHolder:&lt;br /&gt;
DirgePivotToCrossingsFerry:&lt;br /&gt;
DirgePivotToCrossings:&lt;br /&gt;
DirgePivotToAlchemy:&lt;br /&gt;
DirgePivotToEngineering:&lt;br /&gt;
DirgePivotToTraders:&lt;br /&gt;
DirgePivotToCharisma:&lt;br /&gt;
DirgePivotToGemShop:&lt;br /&gt;
DirgePivotToMAMAs:&lt;br /&gt;
DirgePivotToMetalRepair:&lt;br /&gt;
DirgePivotToChampionsPivot:&lt;br /&gt;
DirgePivotToCrossingsGargoyles:&lt;br /&gt;
DirgePivotToOgres:&lt;br /&gt;
DirgePivotToJadewater:&lt;br /&gt;
DirgePivotToPaladins:&lt;br /&gt;
DirgePivotToEmpaths:&lt;br /&gt;
DirgePivotToTriage:&lt;br /&gt;
DirgePivotToBobcats:&lt;br /&gt;
DirgePivotToHerbalist:&lt;br /&gt;
DirgePivotToBarbarians:&lt;br /&gt;
DirgePivotToStamina:&lt;br /&gt;
DirgePivotToIntelligence:&lt;br /&gt;
DirgePivotToWisdom:&lt;br /&gt;
DirgePivotToStrength:&lt;br /&gt;
DirgePivotToForge:&lt;br /&gt;
DirgePivotToFlorist:&lt;br /&gt;
DirgePivotToWMGuild:&lt;br /&gt;
DirgePivotToMMGuild:&lt;br /&gt;
DirgePivotToMMGuildLeader:&lt;br /&gt;
DirgePivotToMiddens:&lt;br /&gt;
DirgePivotToRockTrolls:&lt;br /&gt;
DirgePivotToKaerna:&lt;br /&gt;
DirgePivotToVineyard:&lt;br /&gt;
DirgePivotToArthe:&lt;br /&gt;
DirgePivotToArtheShops:&lt;br /&gt;
DirgePivotToArtheTradersPost:&lt;br /&gt;
DirgePivotToArtheTree:&lt;br /&gt;
DirgePivotToDeathSpirits:&lt;br /&gt;
DirgePivotToCrossingsBrambles:&lt;br /&gt;
DirgePivotToMags:&lt;br /&gt;
DirgePivotToLocksmith:&lt;br /&gt;
DirgePivotToArtificers:&lt;br /&gt;
DirgePivotToPond:&lt;br /&gt;
DirgePivotToNEGatePivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToNEGatePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToForge:&lt;br /&gt;
DirgePivotToLavaForgeInside:&lt;br /&gt;
DirgePivotToLavaForgeMMGuild:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToLavaForgeInside&lt;br /&gt;
&lt;br /&gt;
DirgePivotToFirecats:&lt;br /&gt;
DirgePivotToFireSprites:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToFireSprites&lt;br /&gt;
&lt;br /&gt;
DirgePivotToCrocs:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToCrocs&lt;br /&gt;
&lt;br /&gt;
DirgePivotToFerry:&lt;br /&gt;
DirgePivotToHaven:&lt;br /&gt;
DirgePivotToTheren:&lt;br /&gt;
DirgePivotToLang:&lt;br /&gt;
DirgePivotToZolurenHavenFerry:&lt;br /&gt;
DirgePivotToHavenFerry:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToHavenFerry&lt;br /&gt;
&lt;br /&gt;
StoneClanPivot:&lt;br /&gt;
goto StoneClanPivotTo%D&lt;br /&gt;
&lt;br /&gt;
StoneGuardians:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToGuardians:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived at the Thicket&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Rock Guardians, Vipers&lt;br /&gt;
echo *** Leucros and Geni may be found&lt;br /&gt;
echo *** by GO PATH and searching out the trails&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToStoneClanPivot:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Stone Clan Trader’s Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToStoneClanMine:&lt;br /&gt;
put climb trail&lt;br /&gt;
put u&lt;br /&gt;
move w&lt;br /&gt;
put u&lt;br /&gt;
put u&lt;br /&gt;
move go entrance&lt;br /&gt;
put go crevice&lt;br /&gt;
put climb ladder&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Abandoned Mine&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Beware the Cave Bears!&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanMine:&lt;br /&gt;
put climb ladder&lt;br /&gt;
put go crevice&lt;br /&gt;
move out&lt;br /&gt;
put d&lt;br /&gt;
put d&lt;br /&gt;
move e&lt;br /&gt;
put d&lt;br /&gt;
put climb trail&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanScouts:&lt;br /&gt;
put climb trail&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToScouts:&lt;br /&gt;
put climb trail&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** GO PATH for S’lai Scouts&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Beisswurms are UP and CLIMB CREEPER&lt;br /&gt;
echo *** The mine is UP and GO ENTRANCE&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** CLIMB TRAIL to exit the area&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToStoneClanTradersPost:&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at the Stone Clan Trader’s Post&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToFangCove:&lt;br /&gt;
StoneClanPivotToRatha:&lt;br /&gt;
StoneClanPivotToCougarsPivot:&lt;br /&gt;
StoneClanPivotToCougarsStart:&lt;br /&gt;
StoneClanPivotToBears:&lt;br /&gt;
StoneClanPivotToBloodWolves:&lt;br /&gt;
StoneClanPivotToKnifeClan:&lt;br /&gt;
StoneClanPivotToWolfClanBuilding:&lt;br /&gt;
StoneClanPivotToLeatherRepair:&lt;br /&gt;
StoneClanPivotToTigerClan:&lt;br /&gt;
StoneClanPivotToTigerClanHerbalist:&lt;br /&gt;
StoneClanPivotToWestGate:&lt;br /&gt;
StoneClanPivotToGoblins:&lt;br /&gt;
StoneClanPivotToFavors:&lt;br /&gt;
StoneClanPivotToSafe:&lt;br /&gt;
StoneClanPivotToAsemathPivot:&lt;br /&gt;
StoneClanPivotToAlchemist:&lt;br /&gt;
StoneClanPivotToBards:&lt;br /&gt;
StoneClanPivotToAcademy:&lt;br /&gt;
StoneClanPivotToClerics:&lt;br /&gt;
StoneClanPivotToDiscipline:&lt;br /&gt;
StoneClanPivotToTannery:&lt;br /&gt;
StoneClanPivotToRangers:&lt;br /&gt;
StoneClanPivotToAgility:&lt;br /&gt;
StoneClanPivotToPawnShop:&lt;br /&gt;
StoneClanPivotToRangers:&lt;br /&gt;
StoneClanPivotToBank:&lt;br /&gt;
StoneClanPivotToTradersPlaza:&lt;br /&gt;
StoneClanPivotToReflexes:&lt;br /&gt;
StoneClanPivotToArmorShop:&lt;br /&gt;
StoneClanPivotToWeaponsShop:&lt;br /&gt;
StoneClanPivotToBardsShop:&lt;br /&gt;
StoneClanPivotToGeneralStore:&lt;br /&gt;
StoneClanPivotToClericsShop:&lt;br /&gt;
StoneClanPivotToOutfitting:&lt;br /&gt;
StoneClanPivotToTownHall:&lt;br /&gt;
StoneClanPivotToVaults:&lt;br /&gt;
StoneClanPivotToTemple:&lt;br /&gt;
StoneClanPivotToAltar:&lt;br /&gt;
StoneClanPivotToShipyard:&lt;br /&gt;
StoneClanPivotToEstateHolder:&lt;br /&gt;
StoneClanPivotToCrossingsFerry:&lt;br /&gt;
StoneClanPivotToCrossings:&lt;br /&gt;
StoneClanPivotToAlchemy:&lt;br /&gt;
StoneClanPivotToEngineering:&lt;br /&gt;
StoneClanPivotToTraders:&lt;br /&gt;
StoneClanPivotToCharisma:&lt;br /&gt;
StoneClanPivotToGemShop:&lt;br /&gt;
StoneClanPivotToMAMAs:&lt;br /&gt;
StoneClanPivotToMetalRepair:&lt;br /&gt;
StoneClanPivotToChampionsPivot:&lt;br /&gt;
StoneClanPivotToCrossingsGargoyles:&lt;br /&gt;
StoneClanPivotToOgres:&lt;br /&gt;
StoneClanPivotToJadewater:&lt;br /&gt;
StoneClanPivotToPaladins:&lt;br /&gt;
StoneClanPivotToEmpaths:&lt;br /&gt;
StoneClanPivotToTriage:&lt;br /&gt;
StoneClanPivotToHerbalist:&lt;br /&gt;
StoneClanPivotToBarbarians:&lt;br /&gt;
StoneClanPivotToStrength:&lt;br /&gt;
StoneClanPivotToStamina:&lt;br /&gt;
StoneClanPivotToIntelligence:&lt;br /&gt;
StoneClanPivotToWisdom:&lt;br /&gt;
StoneClanPivotToForge:&lt;br /&gt;
StoneClanPivotToFlorist:&lt;br /&gt;
StoneClanPivotToPond:&lt;br /&gt;
StoneClanPivotToWMGuild:&lt;br /&gt;
StoneClanPivotToMMGuild:&lt;br /&gt;
StoneClanPivotToMMGuildLeader:&lt;br /&gt;
StoneClanPivotToMiddens:&lt;br /&gt;
StoneClanPivotToRockTrolls:&lt;br /&gt;
StoneClanPivotToKaerna:&lt;br /&gt;
StoneClanPivotToVineyard:&lt;br /&gt;
StoneClanPivotToArthe:&lt;br /&gt;
StoneClanPivotToArtheShops:&lt;br /&gt;
StoneClanPivotToArtheTradersPost:&lt;br /&gt;
StoneClanPivotToArtheTree:&lt;br /&gt;
StoneClanPivotToDeathSpirits:&lt;br /&gt;
StoneClanPivotToCrossingsBrambles:&lt;br /&gt;
StoneClanPivotToBobcats:&lt;br /&gt;
StoneClanPivotToMags:&lt;br /&gt;
StoneClanPivotToLocksmith:&lt;br /&gt;
StoneClanPivotToArtificers:&lt;br /&gt;
StoneClanPivotToFerry:&lt;br /&gt;
StoneClanPivotToLeth:&lt;br /&gt;
StoneClanPivotToShard:&lt;br /&gt;
StoneClanPivotToNEGatePivot:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToReavers:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go bridge&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Reaver territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH to enter&lt;br /&gt;
echo *******************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToCaravansary:&lt;br /&gt;
StoneClanPivotToDirgeBank:&lt;br /&gt;
StoneClanPivotToDirgeVaults:&lt;br /&gt;
StoneClanPivotToDirgeMine:&lt;br /&gt;
StoneClanPivotToDirge:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne	&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go bridge&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto CaravansaryToDirge&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToLavaForgeMMGuild:&lt;br /&gt;
StoneClanPivotToLavaForgeInside:&lt;br /&gt;
StoneClanPivotToFirecats:&lt;br /&gt;
StoneClanPivotToFireSprites:&lt;br /&gt;
StoneClanPivotToCrocs:&lt;br /&gt;
StoneClanPivotToHaven:&lt;br /&gt;
StoneClanPivotToTheren:&lt;br /&gt;
StoneClanPivotToLang:&lt;br /&gt;
StoneClanPivotToZolurenHavenFerry:&lt;br /&gt;
StoneClanPivotToFaldesu:&lt;br /&gt;
StoneClanPivotToFaldesuSwimming:&lt;br /&gt;
StoneClanPivotToCaravansary:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne	&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go bridge&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto Caravansary&lt;br /&gt;
&lt;br /&gt;
Caravansary:&lt;br /&gt;
goto CaravansaryTo%D&lt;br /&gt;
&lt;br /&gt;
ArthePivot:&lt;br /&gt;
goto ArthePivotTo%D&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArtheTradersPost:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Arthe Dale’s Trader’s Post&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ArtheTree:&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArtheTree:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Arthe Dale Swimming Hole&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ArtheShops:&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
ArtheTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArthePivot:&lt;br /&gt;
ArthePivotToArthe:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived in Arthe Dale&lt;br /&gt;
echo ***************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ArtheOutsideGate:&lt;br /&gt;
put go gate&lt;br /&gt;
&lt;br /&gt;
ArthePivotToFangCove:&lt;br /&gt;
ArthePivotToRatha:&lt;br /&gt;
ArthePivotToLeatherRepair:&lt;br /&gt;
ArthePivotToWolfClanLeatherShop:&lt;br /&gt;
ArthePivotToWolfClan:&lt;br /&gt;
ArthePivotToCougarsPivot:&lt;br /&gt;
ArthePivotToBears:&lt;br /&gt;
ArthePivotToTigerClanTradersPost:&lt;br /&gt;
ArthePivotToBrookWestOfTigerClan:&lt;br /&gt;
ArthePivotToGrassEels:&lt;br /&gt;
ArthePivotToBobcats:&lt;br /&gt;
ArthePivotToLipopods:&lt;br /&gt;
ArthePivotToCougarsStart:&lt;br /&gt;
ArthePivotToBloodWolves:&lt;br /&gt;
ArthePivotToJail:&lt;br /&gt;
ArthePivotToKnifeClan:&lt;br /&gt;
ArthePivotToWolfClanBuilding:&lt;br /&gt;
ArthePivotToTigerClan:&lt;br /&gt;
ArthePivotToTigerClanHerbalist:&lt;br /&gt;
ArthePivotToWestGate:&lt;br /&gt;
ArthePivotToGoblins:&lt;br /&gt;
ArthePivotToFavors:&lt;br /&gt;
ArthePivotToSafe:&lt;br /&gt;
ArthePivotToAsemathPivot:&lt;br /&gt;
ArthePivotToAlchemist:&lt;br /&gt;
ArthePivotToBards:&lt;br /&gt;
ArthePivotToAcademy:&lt;br /&gt;
ArthePivotToClerics:&lt;br /&gt;
ArthePivotToDiscipline:&lt;br /&gt;
ArthePivotToTannery:&lt;br /&gt;
ArthePivotToRangers:&lt;br /&gt;
ArthePivotToAgility:&lt;br /&gt;
ArthePivotToPawnShop:&lt;br /&gt;
ArthePivotToRangers:&lt;br /&gt;
ArthePivotToBank:&lt;br /&gt;
ArthePivotToTradersPlaza:&lt;br /&gt;
ArthePivotToReflexes:&lt;br /&gt;
ArthePivotToArmorShop:&lt;br /&gt;
ArthePivotToWeaponsShop:&lt;br /&gt;
ArthePivotToBardsShop:&lt;br /&gt;
ArthePivotToGeneralStore:&lt;br /&gt;
ArthePivotToClericsShop:&lt;br /&gt;
ArthePivotToOutfitting:&lt;br /&gt;
ArthePivotToTownHall:&lt;br /&gt;
ArthePivotToVaults:&lt;br /&gt;
ArthePivotToTemple:&lt;br /&gt;
ArthePivotToAltar:&lt;br /&gt;
ArthePivotToShipyard:&lt;br /&gt;
ArthePivotToEstateHolder:&lt;br /&gt;
ArthePivotToCrossingsFerry:&lt;br /&gt;
ArthePivotToCrossings:&lt;br /&gt;
ArthePivotToAlchemy:&lt;br /&gt;
ArthePivotToEngineering:&lt;br /&gt;
ArthePivotToTraders:&lt;br /&gt;
ArthePivotToCharisma:&lt;br /&gt;
ArthePivotToGemShop:&lt;br /&gt;
ArthePivotToMAMAs:&lt;br /&gt;
ArthePivotToMetalRepair:&lt;br /&gt;
ArthePivotToChampionsPivot:&lt;br /&gt;
ArthePivotToCrossingsGargoyles:&lt;br /&gt;
ArthePivotToOgres:&lt;br /&gt;
ArthePivotToJadewater:&lt;br /&gt;
ArthePivotToPaladins:&lt;br /&gt;
ArthePivotToEmpaths:&lt;br /&gt;
ArthePivotToTriage:&lt;br /&gt;
ArthePivotToHerbalist:&lt;br /&gt;
ArthePivotToBarbarians:&lt;br /&gt;
ArthePivotToStrength:&lt;br /&gt;
ArthePivotToStamina:&lt;br /&gt;
ArthePivotToIntelligence:&lt;br /&gt;
ArthePivotToWisdom:&lt;br /&gt;
ArthePivotToForge:&lt;br /&gt;
ArthePivotToFlorist:&lt;br /&gt;
ArthePivotToPond:&lt;br /&gt;
ArthePivotToWMGuild:&lt;br /&gt;
ArthePivotToMMGuild:&lt;br /&gt;
ArthePivotToMMGuildLeader:&lt;br /&gt;
ArthePivotToMiddens:&lt;br /&gt;
ArthePivotToRockTrolls:&lt;br /&gt;
ArthePivotToKaerna:&lt;br /&gt;
ArthePivotToVineyard:&lt;br /&gt;
ArthePivotToStoneClanPivot:&lt;br /&gt;
ArthePivotToStoneClanTradersPost:&lt;br /&gt;
ArthePivotToStoneClanMine:&lt;br /&gt;
ArthePivotToScouts:&lt;br /&gt;
ArthePivotToGuardians:&lt;br /&gt;
ArthePivotToSToneClanPivot:&lt;br /&gt;
ArthePivotToCrocs:&lt;br /&gt;
ArthePivotToHaven:&lt;br /&gt;
ArthePivotToTheren:&lt;br /&gt;
ArthePivotToLang:&lt;br /&gt;
ArthePivotToZolurenHavenFerry:&lt;br /&gt;
ArthePivotToFaldesu:&lt;br /&gt;
ArthePivotToFaldesuSwimming:&lt;br /&gt;
ArthePivotToCaravansary:&lt;br /&gt;
ArthePivotToDirge:&lt;br /&gt;
ArthePivotToDirgeBank:&lt;br /&gt;
ArthePivotToDirgeVaults:&lt;br /&gt;
ArthePivotToDirgeMine:&lt;br /&gt;
ArthePivotToLavaForgeMMGuild:&lt;br /&gt;
ArthePivotToLavaForgeInside:&lt;br /&gt;
ArthePivotToFirecats:&lt;br /&gt;
ArthePivotToFireSprites:&lt;br /&gt;
ArthePivotToReavers:&lt;br /&gt;
ArthePivotToDeathSpirits:&lt;br /&gt;
ArthePivotToCrossingsBrambles:&lt;br /&gt;
ArthePivotToMags:&lt;br /&gt;
ArthePivotToLocksmith:&lt;br /&gt;
ArthePivotToArtificers:&lt;br /&gt;
ArthePivotToLeth:&lt;br /&gt;
ArthePivotToShard:&lt;br /&gt;
ArthePivotToFerry:&lt;br /&gt;
ArthePivotToNEGatePivot:&lt;br /&gt;
put go gate&lt;br /&gt;
put up&lt;br /&gt;
move up&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArtheShops:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived in Arthe Dale’s Shopping District&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEGatePivot:&lt;br /&gt;
goto NEGatePivotTo%D&lt;br /&gt;
&lt;br /&gt;
NEGateInside:&lt;br /&gt;
move go gate&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToNEGatePivot:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Crossing’s NE Gate&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WMGuildInside:&lt;br /&gt;
put go door&lt;br /&gt;
goto WMGuild&lt;br /&gt;
&lt;br /&gt;
WMGuild:&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToWMGuild:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Warrior Mage Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO DOOR to enter the Guild itself&lt;br /&gt;
echo *** then GO ARCH to speak with Guildleader Gauthus&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MMGuildLeader:&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
put touch handp&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
put go stair&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
goto MMGuildGate&lt;br /&gt;
&lt;br /&gt;
MMGuildGate:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** This is the Gate outside the Moon Mage Guild&lt;br /&gt;
echo *** Type CONT to continue past it. (or GTG)&lt;br /&gt;
echo ***************************************&lt;br /&gt;
match MMGuild Yes&lt;br /&gt;
match MMGuild You nod&lt;br /&gt;
match MMGuild Cont&lt;br /&gt;
match MMGuild GTG&lt;br /&gt;
match MMGuildGateStop Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
MMGuild:&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
put go sed&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move u&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToMMGuild:&lt;br /&gt;
move go footpath&lt;br /&gt;
put s&lt;br /&gt;
put d&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Moon Mage Guild Gate&lt;br /&gt;
echo *** CONTinue on to the Guildleader?  (or GTG)&lt;br /&gt;
echo ************************************&lt;br /&gt;
match MMGuildToGuildleader Yes&lt;br /&gt;
match MMGuildToGuildleader You nod&lt;br /&gt;
match MMGuildToGuildleader Cont&lt;br /&gt;
match MMGuildToGuildleader GTG&lt;br /&gt;
match MMGuildGateStop Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
MMGuildGateStop:&lt;br /&gt;
echo Okay!&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MMGuildToGuildleader:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
move go door&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put go stair&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put touch handp&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Guildleader Kssarh&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Middens:&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put up&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToMiddens:&lt;br /&gt;
move go footpath&lt;br /&gt;
put s&lt;br /&gt;
put d&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** Go EAST to enter the Middens&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Louts are right there&lt;br /&gt;
echo *** GO SEDGE to return from them&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEGateCryptInside:&lt;br /&gt;
put up&lt;br /&gt;
goto NEGateCryptUp&lt;br /&gt;
&lt;br /&gt;
NEGateCryptUp:&lt;br /&gt;
put out&lt;br /&gt;
goto NEGateCryptOutside&lt;br /&gt;
&lt;br /&gt;
NEGateCryptOutside: &lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
put go path&lt;br /&gt;
move w&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToNEGateCrypt:&lt;br /&gt;
move e&lt;br /&gt;
put go path&lt;br /&gt;
put n&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go crypt&lt;br /&gt;
move go crack&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** You have arrived in Ghoul territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ASSESS does not work here due to lighting&lt;br /&gt;
echo *** This is the only room of the crypt where&lt;br /&gt;
echo *** You may see directions without light&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEWilds:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go trail&lt;br /&gt;
put w&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToNEWilds:&lt;br /&gt;
move e&lt;br /&gt;
put go trail&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived in Grendel territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Wood Trolls, Grendels, Boars and Cougars&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToRockTrolls:&lt;br /&gt;
NEGatePivotToKaerna:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put go gate&lt;br /&gt;
put n&lt;br /&gt;
goto KaernaTo%D&lt;br /&gt;
&lt;br /&gt;
KaernaToKaerna:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Kaerna Village&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KaernaToRockTrolls:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** Climb barricade to enter Rock Troll territory&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RockTrolls:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
goto KaernaToNEGatePivot&lt;br /&gt;
&lt;br /&gt;
KaernaIntersection:&lt;br /&gt;
KaernaToNEGatePivot:&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToVineyard:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go trail&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** You have arrived at the Vineyard&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FARM for Rats (‘go door’ to return)&lt;br /&gt;
echo *** CLIMB HILL for Wood Trolls and Rams&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** N/NE and CLIMB STILE for the Estate Holder area&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Vineyard:&lt;br /&gt;
put go trail&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToLeatherRepair:&lt;br /&gt;
NEGatePivotToWolfClanLeatherShop:&lt;br /&gt;
NEGatePivotToWolfClan:&lt;br /&gt;
NEGatePivotToCougarsPivot:&lt;br /&gt;
NEGatePivotToBears:&lt;br /&gt;
NEGatePivotToTigerClanTradersPost:&lt;br /&gt;
NEGatePivotToBrookWestOfTigerClan:&lt;br /&gt;
NEGatePivotToGrassEels:&lt;br /&gt;
NEGatePivotToBobcats:&lt;br /&gt;
NEGatePivotToLipopods:&lt;br /&gt;
NEGatePivotToCougarsStart:&lt;br /&gt;
NEGatePivotToBloodWolves:&lt;br /&gt;
NEGatePivotToKnifeClan:&lt;br /&gt;
NEGatePivotToWolfClanBuilding:&lt;br /&gt;
NEGatePivotToTigerClan:&lt;br /&gt;
NEGatePivotToTigerClanHerbalist:&lt;br /&gt;
NEGatePivotToWestGate:&lt;br /&gt;
NEGatePivotToGoblins:&lt;br /&gt;
NEGatePivotToFavors:&lt;br /&gt;
NEGatePivotToAlchemist:&lt;br /&gt;
NEGatePivotToBards:&lt;br /&gt;
NEGatePivotToAcademy:&lt;br /&gt;
NEGatePivotToClerics:&lt;br /&gt;
NEGatePivotToDiscipline:&lt;br /&gt;
NEGatePivotToTannery:&lt;br /&gt;
NEGatePivotToRangers:&lt;br /&gt;
NEGatePivotToAgility:&lt;br /&gt;
NEGatePivotToPawnShop:&lt;br /&gt;
NEGatePivotToRangers:&lt;br /&gt;
NEGatePivotToAsemathPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToArthe:&lt;br /&gt;
NEGatePivotToArtheShops:&lt;br /&gt;
NEGatePivotToArtheTradersPost:&lt;br /&gt;
NEGatePivotToArtheTree:&lt;br /&gt;
NEGatePivotToArthePivot:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
move d&lt;br /&gt;
put d&lt;br /&gt;
move go gate&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToStoneClanPivot:&lt;br /&gt;
NEGatePivotToStoneClanTradersPost:&lt;br /&gt;
NEGatePivotToStoneClanMine:&lt;br /&gt;
NEGatePivotToScouts:&lt;br /&gt;
NEGatePivotToGuardians:&lt;br /&gt;
NEGatePivotToSToneClanPivot:&lt;br /&gt;
NEGatePivotToCrocs:&lt;br /&gt;
NEGatePivotToHaven:&lt;br /&gt;
NEGatePivotToTheren:&lt;br /&gt;
NEGatePivotToLang:&lt;br /&gt;
NEGatePivotToZolurenHavenFerry:&lt;br /&gt;
NEGatePivotToFaldesu:&lt;br /&gt;
NEGatePivotToFaldesuSwimming:&lt;br /&gt;
NEGatePivotToCaravansary:&lt;br /&gt;
NEGatePivotToDirge:&lt;br /&gt;
NEGatePivotToDirgeBank:&lt;br /&gt;
NEGatePivotToDirgeVaults:&lt;br /&gt;
NEGatePivotToDirgeMine:&lt;br /&gt;
NEGatePivotToLavaForgeMMGuild:&lt;br /&gt;
NEGatePivotToLavaForgeInside:&lt;br /&gt;
NEGatePivotToFirecats:&lt;br /&gt;
NEGatePivotToFireSprites:&lt;br /&gt;
NEGatePivotToReavers:&lt;br /&gt;
NEGatePivotToStoneClanPivot:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move go gate&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToStrength:&lt;br /&gt;
NEGatePivotToIntelligence:&lt;br /&gt;
NEGatePivotToWisdom:&lt;br /&gt;
NEGatePivotToCrossingsGargoyles:&lt;br /&gt;
NEGatePivotToJadewater:&lt;br /&gt;
NEGatePivotToPaladins:&lt;br /&gt;
NEGatePivotToEmpaths:&lt;br /&gt;
NEGatePivotToTriage:&lt;br /&gt;
NEGatePivotToHerbalist:&lt;br /&gt;
NEGatePivotToBarbarians:&lt;br /&gt;
NEGatePivotToStamina:&lt;br /&gt;
NEGatePivotToForge:&lt;br /&gt;
NEGatePivotToFlorist:&lt;br /&gt;
NEGatePivotToDeathSpirits:&lt;br /&gt;
NEGatePivotToCrossingsBrambles:&lt;br /&gt;
NEGatePivotToMags:&lt;br /&gt;
NEGatePivotToChampionsPivot:&lt;br /&gt;
Move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToFangCove:&lt;br /&gt;
NEGatePivotToRatha:&lt;br /&gt;
NEGatePivotToBank:&lt;br /&gt;
NEGatePivotToTradersPlaza:&lt;br /&gt;
NEGatePivotToReflexes:&lt;br /&gt;
NEGatePivotToArmorShop:&lt;br /&gt;
NEGatePivotToWeaponsShop:&lt;br /&gt;
NEGatePivotToBardsShop:&lt;br /&gt;
NEGatePivotToGeneralStore:&lt;br /&gt;
NEGatePivotToClericsShop:&lt;br /&gt;
NEGatePivotToOutfitting:&lt;br /&gt;
NEGatePivotToTownHall:&lt;br /&gt;
NEGatePivotToVaults:&lt;br /&gt;
NEGatePivotToSafe:&lt;br /&gt;
NEGatePivotToTemple:&lt;br /&gt;
NEGatePivotToAltar:&lt;br /&gt;
NEGatePivotToJail:&lt;br /&gt;
NEGatePivotToShipyard:&lt;br /&gt;
NEGatePivotToEstateHolder:&lt;br /&gt;
NEGatePivotToCrossingsFerry:&lt;br /&gt;
NEGatePivotToCrossings:&lt;br /&gt;
NEGatePivotToFerry:&lt;br /&gt;
NEGatePivotToAlchemy:&lt;br /&gt;
NEGatePivotToEngineering:&lt;br /&gt;
NEGatePivotToTraders:&lt;br /&gt;
NEGatePivotToCharisma:&lt;br /&gt;
NEGatePivotToGemShop:&lt;br /&gt;
NEGatePivotToMAMAs:&lt;br /&gt;
NEGatePivotToMetalRepair:&lt;br /&gt;
NEGatePivotToLocksmith:&lt;br /&gt;
NEGatePivotToArtificers:&lt;br /&gt;
NEGatePivotToLeth:&lt;br /&gt;
NEGatePivotToShard:&lt;br /&gt;
NEGatePivotToCrossingsBankPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivot:&lt;br /&gt;
goto ChampionsPivotTo%D&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToChampionsPivot:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Champions’ Square!&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBrambles:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
goto CrossingsDeathSpirits&lt;br /&gt;
&lt;br /&gt;
CrossingsDeathSpirits:&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto CrossingsGargoyles&lt;br /&gt;
&lt;br /&gt;
CrossingsGargoyles:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put go arch&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto OutsideJadewater&lt;br /&gt;
&lt;br /&gt;
Jadewater:&lt;br /&gt;
put go gate&lt;br /&gt;
goto OutsideJadewater&lt;br /&gt;
&lt;br /&gt;
OutsideJadewater:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto SouthOfPaladins&lt;br /&gt;
&lt;br /&gt;
Paladins:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto SouthOfPaladins&lt;br /&gt;
&lt;br /&gt;
SouthOfPaladins:&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToCrossingsBrambles:&lt;br /&gt;
ChampionsPivotToDeathSpirits:&lt;br /&gt;
ChampionsPivotToCrossingsGargoyles:&lt;br /&gt;
ChampionsPivotToJadewater:&lt;br /&gt;
ChampionsPivotToPaladins:&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
goto HeraldStreetTo%D&lt;br /&gt;
&lt;br /&gt;
HeraldStreetToPaladins:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Paladin’s Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ARCH to speak with Guildleader Verika&lt;br /&gt;
echo *** Go WEST for the Donation Weapons Rack&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HeraldStreetToCrossingsBrambles:&lt;br /&gt;
HeraldStreetToDeathSpirits:&lt;br /&gt;
HeraldStreetToCrossingsGargoyles:&lt;br /&gt;
HeraldStreetToJadewater:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto JadewaterBreakTo%D&lt;br /&gt;
&lt;br /&gt;
JadewaterBreakToJadewater:&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Jadewater Mansion&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PULL BELL to receive a Mentor’s assistance&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
JadewaterBreakToCrossingsBrambles:&lt;br /&gt;
JadewaterBreakToDeathSpirits:&lt;br /&gt;
JadewaterBreakToCrossingsGargoyles:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go arch&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
goto CrossingsGargsBreakTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsGargsBreakToCrossingsGargoyles:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Monastery&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO GULLY to enter Gargoyle territory&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsGargsBreakToCrossingsBrambles:&lt;br /&gt;
CrossingsGargsBreakToDeathSpirits:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
goto CrossingsDSBreakTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsDSBreakToDeathSpirits:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Monastery&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FENCE to enter Death Spirit territory&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsDSBreakToCrossingsBrambles:&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Brambles&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO BRIDGE for Trollkins, Badgers and Pothanits&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsEmpathTriage:&lt;br /&gt;
put go arch&lt;br /&gt;
put s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToTriage:&lt;br /&gt;
put n&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Martyr Saedelthorps Triage&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** JOIN LIST for healing&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsInfirmary:&lt;br /&gt;
put e&lt;br /&gt;
goto CrossingsEmpaths&lt;br /&gt;
CrossingsEmpaths:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToEmpaths:&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Empaths Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Go NE to speak with Guildleader Salvur&lt;br /&gt;
echo *** Go WEST for the Infirmary&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsHerbalist:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToHerbalist:&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at Mauriga’s Botanicals&lt;br /&gt;
echo ************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsStamina:&lt;br /&gt;
Barbarians:&lt;br /&gt;
put out&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToBarbarians:&lt;br /&gt;
move go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Barbarians Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** CLIMB STAIR, GO OPENING for the&lt;br /&gt;
echo *** Barbarian Guild’s Donations Weapon Rack&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToStamina:&lt;br /&gt;
move go structure&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Stamina Training&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToStrength:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bazaar&lt;br /&gt;
put go path&lt;br /&gt;
move sw&lt;br /&gt;
goto TGSTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsForge:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go door&lt;br /&gt;
put n&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToForge:&lt;br /&gt;
move s&lt;br /&gt;
put go build&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Forge&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Florist:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToFlorist:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Orielda’s Blossoms&lt;br /&gt;
echo **********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToMags:&lt;br /&gt;
ChampionsPivotToReflexes:&lt;br /&gt;
ChampionsPivotToTradersPlaza:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bazaar&lt;br /&gt;
goto MagsTo%D&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToLeatherRepair:&lt;br /&gt;
ChampionsPivotToWolfClanLeatherShop:&lt;br /&gt;
ChampionsPivotToWolfClan:&lt;br /&gt;
ChampionsPivotToCougarsPivot:&lt;br /&gt;
ChampionsPivotToBears:&lt;br /&gt;
ChampionsPivotToTigerClanTradersPost:&lt;br /&gt;
ChampionsPivotToBrookWestOfTigerClan:&lt;br /&gt;
ChampionsPivotToGrassEels:&lt;br /&gt;
ChampionsPivotToBobcats:&lt;br /&gt;
ChampionsPivotToLipopods:&lt;br /&gt;
ChampionsPivotToCougarsStart:&lt;br /&gt;
ChampionsPivotToBloodWolves:&lt;br /&gt;
ChampionsPivotToKnifeClan:&lt;br /&gt;
ChampionsPivotToWolfClanBuilding:&lt;br /&gt;
ChampionsPivotToTigerClan:&lt;br /&gt;
ChampionsPivotToTigerClanHerbalist:&lt;br /&gt;
ChampionsPivotToWestGate:&lt;br /&gt;
ChampionsPivotToOgres:&lt;br /&gt;
ChampionsPivotToGoblins:&lt;br /&gt;
ChampionsPivotToFavors:&lt;br /&gt;
ChampionsPivotToBards:&lt;br /&gt;
ChampionsPivotToAcademy:&lt;br /&gt;
ChampionsPivotToClerics:&lt;br /&gt;
ChampionsPivotToIntelligence:&lt;br /&gt;
ChampionsPivotToWisdom:&lt;br /&gt;
ChampionsPivotToDiscipline:&lt;br /&gt;
ChampionsPivotToTannery:&lt;br /&gt;
ChampionsPivotToRangers:&lt;br /&gt;
ChampionsPivotToAgility:&lt;br /&gt;
ChampionsPivotToPawnShop:&lt;br /&gt;
ChampionsPivotToRangers:&lt;br /&gt;
ChampionsPivotToAlchemist:&lt;br /&gt;
ChampionsPivotToAsemathPivot:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToFangCove:&lt;br /&gt;
ChampionsPivotToRatha:&lt;br /&gt;
ChampionsPivotToBank:&lt;br /&gt;
ChampionsPivotToArmorShop:&lt;br /&gt;
ChampionsPivotToWeaponsShop:&lt;br /&gt;
ChampionsPivotToBardsShop:&lt;br /&gt;
ChampionsPivotToGeneralStore:&lt;br /&gt;
ChampionsPivotToClericsShop:&lt;br /&gt;
ChampionsPivotToOutfitting:&lt;br /&gt;
ChampionsPivotToTownHall:&lt;br /&gt;
ChampionsPivotToVaults:&lt;br /&gt;
ChampionsPivotToSafe:&lt;br /&gt;
ChampionsPivotToTemple:&lt;br /&gt;
ChampionsPivotToAltar:&lt;br /&gt;
ChampionsPivotToJail:&lt;br /&gt;
ChampionsPivotToShipyard:&lt;br /&gt;
ChampionsPivotToEstateHolder:&lt;br /&gt;
ChampionsPivotToCrossingsFerry:&lt;br /&gt;
ChampionsPivotToCrossings:&lt;br /&gt;
ChampionsPivotToFerry:&lt;br /&gt;
ChampionsPivotToAlchemy:&lt;br /&gt;
ChampionsPivotToEngineering:&lt;br /&gt;
ChampionsPivotToLocksmith:&lt;br /&gt;
ChampionsPivotToTraders:&lt;br /&gt;
ChampionsPivotToCharisma:&lt;br /&gt;
ChampionsPivotToGemShop:&lt;br /&gt;
ChampionsPivotToMAMAs:&lt;br /&gt;
ChampionsPivotToMetalRepair:&lt;br /&gt;
ChampionsPivotToPond:&lt;br /&gt;
ChampionsPivotToLeth:&lt;br /&gt;
ChampionsPivotToShard:&lt;br /&gt;
ChampionsPivotToCrossingsBankPivot:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bazaar&lt;br /&gt;
put go path&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToNEWilds:&lt;br /&gt;
ChampionsPivotToWMGuild:&lt;br /&gt;
ChampionsPivotToMMGuild:&lt;br /&gt;
ChampionsPivotToMMGuildLeader:&lt;br /&gt;
ChampionsPivotToMiddens:&lt;br /&gt;
ChampionsPivotToRockTrolls:&lt;br /&gt;
ChampionsPivotToKaerna:&lt;br /&gt;
ChampionsPivotToVineyard:&lt;br /&gt;
ChampionsPivotToArthe:&lt;br /&gt;
ChampionsPivotToArtheShops:&lt;br /&gt;
ChampionsPivotToArtheTradersPost:&lt;br /&gt;
ChampionsPivotToArtheTree:&lt;br /&gt;
ChampionsPivotToStoneClanPivot:&lt;br /&gt;
ChampionsPivotToStoneClanTradersPost:&lt;br /&gt;
ChampionsPivotToStoneClanMine:&lt;br /&gt;
ChampionsPivotToScouts:&lt;br /&gt;
ChampionsPivotToGuardians:&lt;br /&gt;
ChampionsPivotToSToneClanPivot:&lt;br /&gt;
ChampionsPivotToCrocs:&lt;br /&gt;
ChampionsPivotToHaven:&lt;br /&gt;
ChampionsPivotToTheren:&lt;br /&gt;
ChampionsPivotToLang:&lt;br /&gt;
ChampionsPivotToZolurenHavenFerry:&lt;br /&gt;
ChampionsPivotToFaldesu:&lt;br /&gt;
ChampionsPivotToFaldesuSwimming:&lt;br /&gt;
ChampionsPivotToCaravansary:&lt;br /&gt;
ChampionsPivotToDirge:&lt;br /&gt;
ChampionsPivotToDirgeBank:&lt;br /&gt;
ChampionsPivotToDirgeVaults:&lt;br /&gt;
ChampionsPivotToDirgeMine:&lt;br /&gt;
ChampionsPivotToLavaForgeMMGuild:&lt;br /&gt;
ChampionsPivotToLavaForgeInside:&lt;br /&gt;
ChampionsPivotToFirecats:&lt;br /&gt;
ChampionsPivotToFireSprites:&lt;br /&gt;
ChampionsPivotToReavers:&lt;br /&gt;
ChampionsPivotToNEGatePivot:&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go gate&lt;br /&gt;
goto NeGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivot:&lt;br /&gt;
goto CrossingsBankPivotTo%D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CrossingsGemShop:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToGemShop:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
put go room&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Grisgonda’s Gem Shop&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** You may sell gems to the Appraiser&lt;br /&gt;
echo *** Go OUT for the regular shop&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsMamas:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToMamas:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** You have arraved at MAMAS&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PUT &amp;lt;ITEM&amp;gt; ON COUNTER&lt;br /&gt;
echo *** for them to weigh it for you&lt;br /&gt;
echo ****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsMetalRepair:&lt;br /&gt;
put out&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToMetalRepair:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go forge&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Catrox’s Forge&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GIVE CATROX the item needing repairs&lt;br /&gt;
echo *** or ASK CATROX ABOUT REPAIR ALL&lt;br /&gt;
echo *** for him to repair what he may that you are wearing&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsFerry:&lt;br /&gt;
put go square&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToShard:&lt;br /&gt;
CrossingsBankPivotToLeth:&lt;br /&gt;
CrossingsBankPivotToFerry:&lt;br /&gt;
CrossingsBankPivotToCrossingsFerry:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move go pier&lt;br /&gt;
goto CrossingsFerryTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToFerry:&lt;br /&gt;
CrossingsFerryToCrossingsFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Crossings Ferry &lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FERRY to board&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLeth:&lt;br /&gt;
CrossingsFerryToShard:&lt;br /&gt;
put go ferry&lt;br /&gt;
match CrossingsFerryToLethNoMoney Come back when you can afford the fare&lt;br /&gt;
match CrossingsFerryToLethWait There is no ferry here&lt;br /&gt;
match CrossingsFerryToLethWait what you were referring&lt;br /&gt;
match CrossingsFerryToLethWait just pulled away&lt;br /&gt;
match CrossingsFerryToLethBoarded and climb aboard&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLethNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You do not have the necessary 35 kronars&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLethWait:&lt;br /&gt;
waitfor pulls into the dock&lt;br /&gt;
pause 1&lt;br /&gt;
goto CrossingsFerryToLeth&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLethBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have boarded the Crossing’s Ferry&lt;br /&gt;
echo *** Waiting for arrival on the other side &lt;br /&gt;
echo ********************************&lt;br /&gt;
waitfor reaches the dock and its crew ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
goto LethFerry&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToJail:&lt;br /&gt;
CrossingsBankPivotToArtificers:&lt;br /&gt;
CrossingsBankPivotToTraders:&lt;br /&gt;
CrossingsBankPivotToCharisma:&lt;br /&gt;
CrossingsBankPivotToAlchemy:&lt;br /&gt;
CrossingsBankPivotToEngineering:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
goto CrossingsSocietyPivotTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToJail:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move go house&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Guard House&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsJail:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsSafe:&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go bri&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToSafe:&lt;br /&gt;
put out&lt;br /&gt;
move sw&lt;br /&gt;
put go bri&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Crossings&#039; Safe Spot&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToArtificers:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Herilo’s Artifacts&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToAlchemy:&lt;br /&gt;
put go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Alchemy Society&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToEngineering:&lt;br /&gt;
move w&lt;br /&gt;
put go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Engineering Society&lt;br /&gt;
echo **********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsArtificers:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsEngineering:&lt;br /&gt;
put go door&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsAlchemy:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go door&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToTraders:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Trader’s Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToCharisma:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
move go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Charisma Training&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsCharisma:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsTraders:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietiesToCrossingsBankPivot:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsShipyard:&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToShipyard:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move sw&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo *** You have arrived at the Shipyard&lt;br /&gt;
echo ****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToPond:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go pond&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** You have arrived at the Pond&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CrossingsEstateHolder:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move climb step&lt;br /&gt;
put go arch&lt;br /&gt;
put go door&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToEstateHolder:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move go veranda&lt;br /&gt;
put go door&lt;br /&gt;
put go arch&lt;br /&gt;
move climb step&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at the Strand Bank&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ALCOVE for Jasmine’s Gem Shop&lt;br /&gt;
echo *** GO DOOR for Foreign Exchange Services&lt;br /&gt;
echo *** OUT and GO PASSAGE for the Curio Shop&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsAltar:&lt;br /&gt;
put go door&lt;br /&gt;
put s&lt;br /&gt;
goto CrossingsTemple&lt;br /&gt;
&lt;br /&gt;
CrossingsTemple:&lt;br /&gt;
move go gate&lt;br /&gt;
put ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToAltar:&lt;br /&gt;
CrossingsBankPivotToTemple:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go gate&lt;br /&gt;
goto CrossingsTempleTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsTempleToTemple:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Temple&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsTempleToAltar:&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Altar to offer up favor orbs&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToCrossings:&lt;br /&gt;
CrossingsBankPivotToBank:&lt;br /&gt;
put go win&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Bank Window&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankLobby:&lt;br /&gt;
CrossingsBankExchange:&lt;br /&gt;
put out&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsTradersPlaza:&lt;br /&gt;
CrossingsTradersPlazaToMags:&lt;br /&gt;
move go gate&lt;br /&gt;
put go arch&lt;br /&gt;
goto MagsToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsReflexes:&lt;br /&gt;
MagsToCrossingsBankPivot:&lt;br /&gt;
put out&lt;br /&gt;
move go path&lt;br /&gt;
put sw&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToReflexes:&lt;br /&gt;
CrossingsBankPivotToTradersPlaza:&lt;br /&gt;
CrossingsBankPivotToMags:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
move go path&lt;br /&gt;
goto MagsTo%D&lt;br /&gt;
&lt;br /&gt;
MagsToMags:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************&lt;br /&gt;
echo *** You have arrived at Mags&lt;br /&gt;
echo ***********************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MagsToReflexes:&lt;br /&gt;
put go collegium&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Reflex Training&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MagsToTradersPlaza:&lt;br /&gt;
put se&lt;br /&gt;
move go plaza&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Trader’s Plaza&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** READ BOARD for a listing of shops currently open&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ASK GUARD ABOUT &amp;lt;SHOP&amp;gt;&lt;br /&gt;
echo *** to get an escort directly to the shop&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ASK GUARD ABOUT FOYER&lt;br /&gt;
echo *** To return to this room when done&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsArmorShop:&lt;br /&gt;
CrossingsArmorShopToCrossingsBankPivot:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move out&lt;br /&gt;
put se&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
TownGreenPond:&lt;br /&gt;
CrossingsWeaponsShop:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
CrossingsBardsShop:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
CrossingsTGSSouth:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsLocksmith:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToLocksmith:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at Ragge’s Locksmithing&lt;br /&gt;
echo ************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToOutfitting:&lt;br /&gt;
CrossingsBankPivotToBardsShop:&lt;br /&gt;
CrossingsBankPivotToArmorShop:&lt;br /&gt;
CrossingsBankPivotToWeaponsShop:&lt;br /&gt;
CrossingsBankPivotToStrength:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto TGSTo%D&lt;br /&gt;
&lt;br /&gt;
TGSToOutfitting:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
move go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Outfitting Society&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsOutfitting:&lt;br /&gt;
put go door&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
TGSToBardsShop:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Bard’s Shop&lt;br /&gt;
echo *******************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TGSToWeaponsShop:&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Milgrym’s Weapons&lt;br /&gt;
echo **********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TGSToArmorShop:&lt;br /&gt;
TGSToStrength:&lt;br /&gt;
move nw&lt;br /&gt;
put go shop&lt;br /&gt;
goto CrossingsArmorShopTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsArmorShopToArmorShop:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Tembeg’s Armory&lt;br /&gt;
echo *********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsArmorShopToStrength:&lt;br /&gt;
put go door&lt;br /&gt;
move go room&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Strength Training&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsGeneralStore:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToGeneralStore:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Berolt’s Dry Goods&lt;br /&gt;
echo *********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ClericsShop:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToClericsShop:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the Brother Durantine’s Shop&lt;br /&gt;
echo *****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsVaults:&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToVaults:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put go square&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Crossing Vaults&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsTownHall:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToTownHall:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put go hall&lt;br /&gt;
move go coll office&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Town Hall&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PAY #  to pay your debt&lt;br /&gt;
echo ***OUT and GO REG OFFICE for a visa&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToFangCove:&lt;br /&gt;
CrossingsBankPivotToPortal:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
move go bridge&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go portal&lt;br /&gt;
match FangCovePortalProblem The meeting portal is closed&lt;br /&gt;
match FangCovePortalSuccess sturdy palm-leafed cabana&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCovePortalProblem:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the meeting portal&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** You do not have access to this portal&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RathaViaFangCove:&lt;br /&gt;
FangCovePortalSuccess:&lt;br /&gt;
move n&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToRatha:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
move go bridge&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go portal&lt;br /&gt;
match RathaViaLeth The meeting portal is closed&lt;br /&gt;
match RathaViaFangCove sturdy palm-leafed cabana&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaViaLeth:&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  Cannot access Fang Cove&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Continuing on to Ratha by way of Leth&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 3&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
move go pier&lt;br /&gt;
goto CrossingsFerryToLeth&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToWolfClanTradersPost:&lt;br /&gt;
CrossingsBankPivotToLeatherRepair:&lt;br /&gt;
CrossingsBankPivotToWolfClanLeatherShop:&lt;br /&gt;
CrossingsBankPivotToWolfClan:&lt;br /&gt;
CrossingsBankPivotToCougarsPivot:&lt;br /&gt;
CrossingsBankPivotToBears:&lt;br /&gt;
CrossingsBankPivotToTigerClanTradersPost:&lt;br /&gt;
CrossingsBankPivotToBrookWestOfTigerClan:&lt;br /&gt;
CrossingsBankPivotToGrassEels:&lt;br /&gt;
CrossingsBankPivotToBobcats:&lt;br /&gt;
CrossingsBankPivotToLipopods:&lt;br /&gt;
CrossingsBankPivotToCougarsStart:&lt;br /&gt;
CrossingsBankPivotToBloodWolves:&lt;br /&gt;
CrossingsBankPivotToKnifeClan:&lt;br /&gt;
CrossingsBankPivotToWolfClanBuilding:&lt;br /&gt;
CrossingsBankPivotToTigerClan:&lt;br /&gt;
CrossingsBankPivotToTigerClanHerbalist:&lt;br /&gt;
CrossingsBankPivotToWestGate:&lt;br /&gt;
CrossingsBankPivotToOgres:&lt;br /&gt;
CrossingsBankPivotToGoblins:&lt;br /&gt;
CrossingsBankPivotToFavors:&lt;br /&gt;
CrossingsBankPivotToBards:&lt;br /&gt;
CrossingsBankPivotToAcademy:&lt;br /&gt;
CrossingsBankPivotToClerics:&lt;br /&gt;
CrossingsBankPivotToIntelligence:&lt;br /&gt;
CrossingsBankPivotToWisdom:&lt;br /&gt;
CrossingsBankPivotToDiscipline:&lt;br /&gt;
CrossingsBankPivotToTannery:&lt;br /&gt;
CrossingsBankPivotToRangers:&lt;br /&gt;
CrossingsBankPivotToAgility:&lt;br /&gt;
CrossingsBankPivotToPawnShop:&lt;br /&gt;
CrossingsBankPivotToRangers:&lt;br /&gt;
CrossingsBankPivotToAlchemist:&lt;br /&gt;
CrossingsBankPivotToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToNEWilds:&lt;br /&gt;
CrossingsBankPivotToCrossingsGargoyles:&lt;br /&gt;
CrossingsBankPivotToJadewater:&lt;br /&gt;
CrossingsBankPivotToPaladins:&lt;br /&gt;
CrossingsBankPivotToEmpaths:&lt;br /&gt;
CrossingsBankPivotToTriage:&lt;br /&gt;
CrossingsBankPivotToHerbalist:&lt;br /&gt;
CrossingsBankPivotToBarbarians:&lt;br /&gt;
CrossingsBankPivotToStamina:&lt;br /&gt;
CrossingsBankPivotToForge:&lt;br /&gt;
CrossingsBankPivotToFlorist:&lt;br /&gt;
CrossingsBankPivotToDeathSpirits:&lt;br /&gt;
CrossingsBankPivotToCrossingsBrambles:&lt;br /&gt;
CrossingsBankPivotToChampionsPivot:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToWMGuild:&lt;br /&gt;
CrossingsBankPivotToMMGuild:&lt;br /&gt;
CrossingsBankPivotToMMGuildLeader:&lt;br /&gt;
CrossingsBankPivotToMiddens:&lt;br /&gt;
CrossingsBankPivotToRockTrolls:&lt;br /&gt;
CrossingsBankPivotToKaerna:&lt;br /&gt;
CrossingsBankPivotToVineyard:&lt;br /&gt;
CrossingsBankPivotToArthe:&lt;br /&gt;
CrossingsBankPivotToArtheShops:&lt;br /&gt;
CrossingsBankPivotToArtheTradersPost:&lt;br /&gt;
CrossingsBankPivotToArtheTree:&lt;br /&gt;
CrossingsBankPivotToStoneClanPivot:&lt;br /&gt;
CrossingsBankPivotToStoneClanTradersPost:&lt;br /&gt;
CrossingsBankPivotToStoneClanMine:&lt;br /&gt;
CrossingsBankPivotToScouts:&lt;br /&gt;
CrossingsBankPivotToGuardians:&lt;br /&gt;
CrossingsBankPivotToSToneClanPivot:&lt;br /&gt;
CrossingsBankPivotToCrocs:&lt;br /&gt;
CrossingsBankPivotToHaven:&lt;br /&gt;
CrossingsBankPivotToTheren:&lt;br /&gt;
CrossingsBankPivotToLang:&lt;br /&gt;
CrossingsBankPivotToZolurenHavenFerry:&lt;br /&gt;
CrossingsBankPivotToFaldesu:&lt;br /&gt;
CrossingsBankPivotToFaldesuSwimming:&lt;br /&gt;
CrossingsBankPivotToCaravansary:&lt;br /&gt;
CrossingsBankPivotToDirge:&lt;br /&gt;
CrossingsBankPivotToDirgeBank:&lt;br /&gt;
CrossingsBankPivotToDirgeVaults:&lt;br /&gt;
CrossingsBankPivotToDirgeMine:&lt;br /&gt;
CrossingsBankPivotToLavaForgeMMGuild:&lt;br /&gt;
CrossingsBankPivotToLavaForgeInside:&lt;br /&gt;
CrossingsBankPivotToFirecats:&lt;br /&gt;
CrossingsBankPivotToFireSprites:&lt;br /&gt;
CrossingsBankPivotToReavers:&lt;br /&gt;
CrossingsBankPivotToNEGatePivot:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivot:&lt;br /&gt;
goto AsemathPivotTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsAlchemist:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToAlchemist:&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Chizili’s Alchemical Goods&lt;br /&gt;
echo ****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToPawnShop:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move s&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Cormyn’s House of Heirlooms&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Hold the item in your right hand and SELL &amp;lt;ITEM&amp;gt;&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsPawnShop:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsAgility:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToAgility:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put go academy&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Agility Training!&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToStrength:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto TGSTo%D&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToAsemathPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at the Asemath Academy&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToBards:&lt;br /&gt;
move w&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Bards Guild&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBards:&lt;br /&gt;
BardsToAsemathPivot:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToIntelligence:&lt;br /&gt;
AsemathPivotToWisdom:&lt;br /&gt;
AsemathPivotToAsemath:&lt;br /&gt;
AsemathPivotToAcademy:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at the Asemath Academy!&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Go NORTH to train Wisdom&lt;br /&gt;
echo *** Go NORTHEAST to train Intelligence&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Ozursus is usually south/southwest for&lt;br /&gt;
echo *** magical feat training&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathAcademy:&lt;br /&gt;
AsemathAcademyToAsemathPivot:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go gate&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToClerics:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Clerics Guild!&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO STUDY to speak with Guildleader Esuin&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ARCH DOOR and GO BUILDING&lt;br /&gt;
echo *** for a regular cleric hangout&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ARCH DOOR and GO ARCH&lt;br /&gt;
echo *** for the Clerics’ Guild Chapel&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Clerics:&lt;br /&gt;
ClericsToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToTannery:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move go shed&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Falken’s Tannery&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsTannery:&lt;br /&gt;
CrossingsTanneryToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToDiscipline:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go hovel&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo *** You have arrived at the Hovel for Discipline Training&lt;br /&gt;
echo *********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsDiscipline:&lt;br /&gt;
CrossingsDisciplineToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToRangers:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go gate&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Rangers Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Rangers:&lt;br /&gt;
RangersToAsemathPivot:&lt;br /&gt;
put s&lt;br /&gt;
move go gate&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToWolfClanTradersPost:&lt;br /&gt;
AsemathPivotToLeatherRepair:&lt;br /&gt;
AsemathPivotToWolfClanLeatherShop:&lt;br /&gt;
AsemathPivotToWolfClan:&lt;br /&gt;
AsemathPivotToCougarsPivot:&lt;br /&gt;
AsemathPivotToBears:&lt;br /&gt;
AsemathPivotToOgres:&lt;br /&gt;
AsemathPivotToTigerClanTradersPost:&lt;br /&gt;
AsemathPivotToBrookWestOfTigerClan:&lt;br /&gt;
AsemathPivotToGrassEels:&lt;br /&gt;
AsemathPivotToBobcats:&lt;br /&gt;
AsemathPivotToLipopods:&lt;br /&gt;
AsemathPivotToCougarsStart:&lt;br /&gt;
AsemathPivotToBloodWolves:&lt;br /&gt;
AsemathPivotToKnifeClan:&lt;br /&gt;
AsemathPivotToWolfClanBuilding:&lt;br /&gt;
AsemathPivotToTigerClan:&lt;br /&gt;
AsemathPivotToTigerClanHerbalist:&lt;br /&gt;
AsemathPivotToWestGate:&lt;br /&gt;
AsemathPivotToGoblins:&lt;br /&gt;
AsemathPivotToFavors:&lt;br /&gt;
AsemathPivotToCrossingsWGatePivot:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go gate&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToFangCove:&lt;br /&gt;
AsemathPivotToRatha:&lt;br /&gt;
AsemathPivotToBank:&lt;br /&gt;
AsemathPivotToTradersPlaza:&lt;br /&gt;
AsemathPivotToReflexes:&lt;br /&gt;
AsemathPivotToArmorShop:&lt;br /&gt;
AsemathPivotToWeaponsShop:&lt;br /&gt;
AsemathPivotToBardsShop:&lt;br /&gt;
AsemathPivotToGeneralStore:&lt;br /&gt;
AsemathPivotToClericsShop:&lt;br /&gt;
AsemathPivotToOutfitting:&lt;br /&gt;
AsemathPivotToTownHall:&lt;br /&gt;
AsemathPivotToVaults:&lt;br /&gt;
AsemathPivotToSafe:&lt;br /&gt;
AsemathPivotToTemple:&lt;br /&gt;
AsemathPivotToAltar:&lt;br /&gt;
AsemathPivotToJail:&lt;br /&gt;
AsemathPivotToShipyard:&lt;br /&gt;
AsemathPivotToEstateHolder:&lt;br /&gt;
AsemathPivotToCrossingsFerry:&lt;br /&gt;
AsemathPivotToCrossings:&lt;br /&gt;
AsemathPivotToFerry:&lt;br /&gt;
AsemathPivotToAlchemy:&lt;br /&gt;
AsemathPivotToEngineering:&lt;br /&gt;
AsemathPivotToTraders:&lt;br /&gt;
AsemathPivotToCharisma:&lt;br /&gt;
AsemathPivotToGemShop:&lt;br /&gt;
AsemathPivotToMAMAs:&lt;br /&gt;
AsemathPivotToMetalRepair:&lt;br /&gt;
AsemathPivotToLocksmith:&lt;br /&gt;
AsemathPivotToArtificers:&lt;br /&gt;
AsemathPivotToPond:&lt;br /&gt;
AsemathPivotToLeth:&lt;br /&gt;
AsemathPivotToShard:&lt;br /&gt;
AsemathPivotToCrossingsBankPivot:&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToNEWilds:&lt;br /&gt;
AsemathPivotToCrossingsGargoyles:&lt;br /&gt;
AsemathPivotToJadewater:&lt;br /&gt;
AsemathPivotToPaladins:&lt;br /&gt;
AsemathPivotToEmpaths:&lt;br /&gt;
AsemathPivotToTriage:&lt;br /&gt;
AsemathPivotToHerbalist:&lt;br /&gt;
AsemathPivotToBarbarians:&lt;br /&gt;
AsemathPivotToStamina:&lt;br /&gt;
AsemathPivotToForge:&lt;br /&gt;
AsemathPivotToFlorist:&lt;br /&gt;
AsemathPivotToWMGuild:&lt;br /&gt;
AsemathPivotToMMGuild:&lt;br /&gt;
AsemathPivotToMMGuildLeader:&lt;br /&gt;
AsemathPivotToMiddens:&lt;br /&gt;
AsemathPivotToRockTrolls:&lt;br /&gt;
AsemathPivotToKaerna:&lt;br /&gt;
AsemathPivotToVineyard:&lt;br /&gt;
AsemathPivotToArthe:&lt;br /&gt;
AsemathPivotToArtheShops:&lt;br /&gt;
AsemathPivotToArtheTradersPost:&lt;br /&gt;
AsemathPivotToArtheTree:&lt;br /&gt;
AsemathPivotToStoneClanPivot:&lt;br /&gt;
AsemathPivotToStoneClanTradersPost:&lt;br /&gt;
AsemathPivotToStoneClanMine:&lt;br /&gt;
AsemathPivotToScouts:&lt;br /&gt;
AsemathPivotToGuardians:&lt;br /&gt;
AsemathPivotToSToneClanPivot:&lt;br /&gt;
AsemathPivotToCrocs:&lt;br /&gt;
AsemathPivotToHaven:&lt;br /&gt;
AsemathPivotToTheren:&lt;br /&gt;
AsemathPivotToLang:&lt;br /&gt;
AsemathPivotToZolurenHavenFerry:&lt;br /&gt;
AsemathPivotToFaldesu:&lt;br /&gt;
AsemathPivotToFaldesuSwimming:&lt;br /&gt;
AsemathPivotToCaravansary:&lt;br /&gt;
AsemathPivotToDirge:&lt;br /&gt;
AsemathPivotToDirgeBank:&lt;br /&gt;
AsemathPivotToDirgeVaults:&lt;br /&gt;
AsemathPivotToDirgeMine:&lt;br /&gt;
AsemathPivotToLavaForgeMMGuild:&lt;br /&gt;
AsemathPivotToLavaForgeInside:&lt;br /&gt;
AsemathPivotToFirecats:&lt;br /&gt;
AsemathPivotToFireSprites:&lt;br /&gt;
AsemathPivotToReavers:&lt;br /&gt;
AsemathPivotToDeathSpirits:&lt;br /&gt;
AsemathPivotToCrossingsBrambles:&lt;br /&gt;
AsemathPivotToMags:&lt;br /&gt;
AsemathPivotToNEGatePivot:&lt;br /&gt;
AsemathPivotToChampionsPivot:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivot:&lt;br /&gt;
goto CrossingsWGatePivotTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToWestGate:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at Crossing’s West Gate&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
GoblinIntersection:&lt;br /&gt;
GoblinIntersectionToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
move go path&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
GoblinMiddle:&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto GoblinIntersectionToCrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToGoblins:&lt;br /&gt;
move go path&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Goblin territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** You’ll find Field Goblins to the NORTH&lt;br /&gt;
echo *** Hogs are mixed in, or to the EAST&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToGrassEels:&lt;br /&gt;
move go path&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived in Wasp and Eel territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Wasps are to the EAST&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO RIVER for Eels&lt;br /&gt;
echo *** To exit Eels afterwards, go two south&lt;br /&gt;
echo *** from the entry room and GO LEDGE&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EelsExit:&lt;br /&gt;
EelsExitToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
goto EelsEntry&lt;br /&gt;
&lt;br /&gt;
EelsEntry:&lt;br /&gt;
EelsEntryToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put go path&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToBobcats:&lt;br /&gt;
CrossingsWGatePivotToFavors:&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
put go path&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put u&lt;br /&gt;
move u&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put go arch&lt;br /&gt;
put go stone&lt;br /&gt;
goto FavorsTo%D&lt;br /&gt;
&lt;br /&gt;
FavorsToFavors:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Stone Grotto&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PRAY here for favor orbs&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FavorsToBobcats:&lt;br /&gt;
move w&lt;br /&gt;
put go path&lt;br /&gt;
put e&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived in Bobcat territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Go SOUTH for cougars, jackals and bobcats&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Bobcats:&lt;br /&gt;
BobcatsToFavors:&lt;br /&gt;
put w&lt;br /&gt;
move go stone&lt;br /&gt;
goto FavorsToCrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
Favors:&lt;br /&gt;
FavorsToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put go arch&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put d&lt;br /&gt;
put d&lt;br /&gt;
move nw&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put go path&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
Lipopods:&lt;br /&gt;
LipopodstoCrossingsWGatePivot:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToLipopods:&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo *** You have arrived in Lipopod and Water Sprite territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO TRENCH to enter&lt;br /&gt;
echo *********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToWolfClanTradersPost:&lt;br /&gt;
CrossingsWGatePivotToLeatherRepair:&lt;br /&gt;
CrossingsWGatePivotToWolfClanLeatherShop:&lt;br /&gt;
CrossingsWGatePivotToWolfClan:&lt;br /&gt;
CrossingsWGatePivotToCougarsPivot:&lt;br /&gt;
CrossingsWGatePivotToBears:&lt;br /&gt;
CrossingsWGatePivotToOgres:&lt;br /&gt;
CrossingsWGatePivotToTigerClanTradersPost:&lt;br /&gt;
CrossingsWGatePivotToBrookWestOfTigerClan:&lt;br /&gt;
CrossingsWGatePivotToCougarsStart:&lt;br /&gt;
CrossingsWGatePivotToBloodWolves:&lt;br /&gt;
CrossingsWGatePivotToKnifeClan:&lt;br /&gt;
CrossingsWGatePivotToWolfClanBuilding:&lt;br /&gt;
CrossingsWGatePivotToTigerClan:&lt;br /&gt;
CrossingsWGatePivotToTigerClanHerbalist:&lt;br /&gt;
CrossingsWGatePivotToTigerClanPivot:&lt;br /&gt;
move go path&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToFangCove:&lt;br /&gt;
CrossingsWGatePivotToRatha:&lt;br /&gt;
CrossingsWGatePivotToBards:&lt;br /&gt;
CrossingsWGatePivotToAcademy:&lt;br /&gt;
CrossingsWGatePivotToClerics:&lt;br /&gt;
CrossingsWGatePivotToStrength:&lt;br /&gt;
CrossingsWGatePivotToDiscipline:&lt;br /&gt;
CrossingsWGatePivotToTannery:&lt;br /&gt;
CrossingsWGatePivotToRangers:&lt;br /&gt;
CrossingsWGatePivotToAgility:&lt;br /&gt;
CrossingsWGatePivotToIntelligence:&lt;br /&gt;
CrossingsWGatePivotToWisdom:&lt;br /&gt;
CrossingsWGatePivotToPawnShop:&lt;br /&gt;
CrossingsWGatePivotToRangers:&lt;br /&gt;
CrossingsWGatePivotToJail:&lt;br /&gt;
CrossingsWGatePivotToBank:&lt;br /&gt;
CrossingsWGatePivotToSafe:&lt;br /&gt;
CrossingsWGatePivotToTradersPlaza:&lt;br /&gt;
CrossingsWGatePivotToReflexes:&lt;br /&gt;
CrossingsWGatePivotToArmorShop:&lt;br /&gt;
CrossingsWGatePivotToWeaponsShop:&lt;br /&gt;
CrossingsWGatePivotToBardsShop:&lt;br /&gt;
CrossingsWGatePivotToGeneralStore:&lt;br /&gt;
CrossingsWGatePivotToClericsShop:&lt;br /&gt;
CrossingsWGatePivotToOutfitting:&lt;br /&gt;
CrossingsWGatePivotToTownHall:&lt;br /&gt;
CrossingsWGatePivotToVaults:&lt;br /&gt;
CrossingsWGatePivotToTemple:&lt;br /&gt;
CrossingsWGatePivotToAltar:&lt;br /&gt;
CrossingsWGatePivotToShipyard:&lt;br /&gt;
CrossingsWGatePivotToEstateHolder:&lt;br /&gt;
CrossingsWGatePivotToCrossingsFerry:&lt;br /&gt;
CrossingsWGatePivotToCrossings:&lt;br /&gt;
CrossingsWGatePivotToFerry:&lt;br /&gt;
CrossingsWGatePivotToAlchemy:&lt;br /&gt;
CrossingsWGatePivotToEngineering:&lt;br /&gt;
CrossingsWGatePivotToTraders:&lt;br /&gt;
CrossingsWGatePivotToCharisma:&lt;br /&gt;
CrossingsWGatePivotToGemShop:&lt;br /&gt;
CrossingsWGatePivotToMAMAs:&lt;br /&gt;
CrossingsWGatePivotToMetalRepair:&lt;br /&gt;
CrossingsWGatePivotToCrossingsGargoyles:&lt;br /&gt;
CrossingsWGatePivotToJadewater:&lt;br /&gt;
CrossingsWGatePivotToPaladins:&lt;br /&gt;
CrossingsWGatePivotToEmpaths:&lt;br /&gt;
CrossingsWGatePivotToTriage:&lt;br /&gt;
CrossingsWGatePivotToHerbalist:&lt;br /&gt;
CrossingsWGatePivotToBarbarians:&lt;br /&gt;
CrossingsWGatePivotToStamina:&lt;br /&gt;
CrossingsWGatePivotToForge:&lt;br /&gt;
CrossingsWGatePivotToFlorist:&lt;br /&gt;
CrossingsWGatePivotToWMGuild:&lt;br /&gt;
CrossingsWGatePivotToMMGuild:&lt;br /&gt;
CrossingsWGatePivotToMMGuildLeader:&lt;br /&gt;
CrossingsWGatePivotToMiddens:&lt;br /&gt;
CrossingsWGatePivotToRockTrolls:&lt;br /&gt;
CrossingsWGatePivotToKaerna:&lt;br /&gt;
CrossingsWGatePivotToVineyard:&lt;br /&gt;
CrossingsWGatePivotToArthe:&lt;br /&gt;
CrossingsWGatePivotToArtheShops:&lt;br /&gt;
CrossingsWGatePivotToArtheTradersPost:&lt;br /&gt;
CrossingsWGatePivotToArtheTree:&lt;br /&gt;
CrossingsWGatePivotToStoneClanPivot:&lt;br /&gt;
CrossingsWGatePivotToStoneClanTradersPost:&lt;br /&gt;
CrossingsWGatePivotToStoneClanMine:&lt;br /&gt;
CrossingsWGatePivotToScouts:&lt;br /&gt;
CrossingsWGatePivotToGuardians:&lt;br /&gt;
CrossingsWGatePivotToSToneClanPivot:&lt;br /&gt;
CrossingsWGatePivotToCrocs:&lt;br /&gt;
CrossingsWGatePivotToHaven:&lt;br /&gt;
CrossingsWGatePivotToTheren:&lt;br /&gt;
CrossingsWGatePivotToLang:&lt;br /&gt;
CrossingsWGatePivotToZolurenHavenFerry:&lt;br /&gt;
CrossingsWGatePivotToFaldesu:&lt;br /&gt;
CrossingsWGatePivotToFaldesuSwimming:&lt;br /&gt;
CrossingsWGatePivotToCaravansary:&lt;br /&gt;
CrossingsWGatePivotToDirge:&lt;br /&gt;
CrossingsWGatePivotToDirgeBank:&lt;br /&gt;
CrossingsWGatePivotToDirgeVaults:&lt;br /&gt;
CrossingsWGatePivotToDirgeMine:&lt;br /&gt;
CrossingsWGatePivotToLavaForgeMMGuild:&lt;br /&gt;
CrossingsWGatePivotToLavaForgeInside:&lt;br /&gt;
CrossingsWGatePivotToFirecats:&lt;br /&gt;
CrossingsWGatePivotToFireSprites:&lt;br /&gt;
CrossingsWGatePivotToReavers:&lt;br /&gt;
CrossingsWGatePivotToDeathSpirits:&lt;br /&gt;
CrossingsWGatePivotToCrossingsBrambles:&lt;br /&gt;
CrossingsWGatePivotToMags:&lt;br /&gt;
CrossingsWGatePivotToLocksmith:&lt;br /&gt;
CrossingsWGatePivotToArtificers:&lt;br /&gt;
CrossingsWGatePivotToPond:&lt;br /&gt;
CrossingsWGatePivotToLeth:&lt;br /&gt;
CrossingsWGatePivotToShard:&lt;br /&gt;
CrossingsWGatePivotToNEGatePivot:&lt;br /&gt;
CrossingsWGatePivotToAlchemist:&lt;br /&gt;
CrossingsWGatePivotToAsemathPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivot:&lt;br /&gt;
goto TigerClanPivotTo%D&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToTigerClan:&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at the front gate to Tiger Clan&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TigerClanInsideGate:&lt;br /&gt;
TigerClanToTigerClanPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToTigerClanTradersPost:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Tiger Clan’s Trader’s Post&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TigerClanTradersPost:&lt;br /&gt;
TigerClanTradersPostToTigerClanPivot:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToTigerClanHerbalist:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put go green&lt;br /&gt;
move nw&lt;br /&gt;
put go toft&lt;br /&gt;
put go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Tiger Clan’s Herbalist, Neesa&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TigerClanHerbalist:&lt;br /&gt;
TigerClanHerbalistToTigerClanPivot:&lt;br /&gt;
put out&lt;br /&gt;
put go path&lt;br /&gt;
move se&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move go gate&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToBrookWestOfTigerClan:&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the brook, west of Tiger Clan&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO BROOK to enter&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
BrookWestOfTigerClan:&lt;br /&gt;
BrookWestOfTigerClanToTigerClanPivot:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToFangCove:&lt;br /&gt;
TigerClanPivotToRatha:&lt;br /&gt;
TigerClanPivotToGrassEels:&lt;br /&gt;
TigerClanPivotToBobcats:&lt;br /&gt;
TigerClanPivotToLipopods:&lt;br /&gt;
TigerClanPivotToGoblins:&lt;br /&gt;
TigerClanPivotToFavors:&lt;br /&gt;
TigerClanPivotToLeth:&lt;br /&gt;
TigerClanPivotToShard:&lt;br /&gt;
TigerClanPivotToAsemathPivot:&lt;br /&gt;
TigerClanPivotToAlchemist:&lt;br /&gt;
TigerClanPivotToBards:&lt;br /&gt;
TigerClanPivotToAcademy:&lt;br /&gt;
TigerClanPivotToClerics:&lt;br /&gt;
TigerClanPivotToDiscipline:&lt;br /&gt;
TigerClanPivotToTannery:&lt;br /&gt;
TigerClanPivotToRangers:&lt;br /&gt;
TigerClanPivotToJail:&lt;br /&gt;
TigerClanPivotToAgility:&lt;br /&gt;
TigerClanPivotToPawnShop:&lt;br /&gt;
TigerClanPivotToRangers:&lt;br /&gt;
TigerClanPivotToBank:&lt;br /&gt;
TigerClanPivotToTradersPlaza:&lt;br /&gt;
TigerClanPivotToReflexes:&lt;br /&gt;
TigerClanPivotToArmorShop:&lt;br /&gt;
TigerClanPivotToWeaponsShop:&lt;br /&gt;
TigerClanPivotToBardsShop:&lt;br /&gt;
TigerClanPivotToGeneralStore:&lt;br /&gt;
TigerClanPivotToClericsShop:&lt;br /&gt;
TigerClanPivotToOutfitting:&lt;br /&gt;
TigerClanPivotToTownHall:&lt;br /&gt;
TigerClanPivotToVaults:&lt;br /&gt;
TigerClanPivotToSafe:&lt;br /&gt;
TigerClanPivotToTemple:&lt;br /&gt;
TigerClanPivotToAltar:&lt;br /&gt;
TigerClanPivotToShipyard:&lt;br /&gt;
TigerClanPivotToEstateHolder:&lt;br /&gt;
TigerClanPivotToCrossingsFerry:&lt;br /&gt;
TigerClanPivotToCrossings:&lt;br /&gt;
TigerClanPivotToFerry:&lt;br /&gt;
TigerClanPivotToAlchemy:&lt;br /&gt;
TigerClanPivotToEngineering:&lt;br /&gt;
TigerClanPivotToTraders:&lt;br /&gt;
TigerClanPivotToIntelligence:&lt;br /&gt;
TigerClanPivotToWisdom:&lt;br /&gt;
TigerClanPivotToCharisma:&lt;br /&gt;
TigerClanPivotToGemShop:&lt;br /&gt;
TigerClanPivotToMAMAs:&lt;br /&gt;
TigerClanPivotToMetalRepair:&lt;br /&gt;
TigerClanPivotToCrossingsGargoyles:&lt;br /&gt;
TigerClanPivotToJadewater:&lt;br /&gt;
TigerClanPivotToPaladins:&lt;br /&gt;
TigerClanPivotToEmpaths:&lt;br /&gt;
TigerClanPivotToTriage:&lt;br /&gt;
TigerClanPivotToHerbalist:&lt;br /&gt;
TigerClanPivotToBarbarians:&lt;br /&gt;
TigerClanPivotToStrength:&lt;br /&gt;
TigerClanPivotToStamina:&lt;br /&gt;
TigerClanPivotToForge:&lt;br /&gt;
TigerClanPivotToFlorist:&lt;br /&gt;
TigerClanPivotToWMGuild:&lt;br /&gt;
TigerClanPivotToMMGuild:&lt;br /&gt;
TigerClanPivotToMMGuildLeader:&lt;br /&gt;
TigerClanPivotToMiddens:&lt;br /&gt;
TigerClanPivotToRockTrolls:&lt;br /&gt;
TigerClanPivotToKaerna:&lt;br /&gt;
TigerClanPivotToVineyard:&lt;br /&gt;
TigerClanPivotToArthe:&lt;br /&gt;
TigerClanPivotToArtheShops:&lt;br /&gt;
TigerClanPivotToArtheTradersPost:&lt;br /&gt;
TigerClanPivotToArtheTree:&lt;br /&gt;
TigerClanPivotToStoneClanPivot:&lt;br /&gt;
TigerClanPivotToStoneClanTradersPost:&lt;br /&gt;
TigerClanPivotToStoneClanMine:&lt;br /&gt;
TigerClanPivotToScouts:&lt;br /&gt;
TigerClanPivotToGuardians:&lt;br /&gt;
TigerClanPivotToSToneClanPivot:&lt;br /&gt;
TigerClanPivotToCrocs:&lt;br /&gt;
TigerClanPivotToHaven:&lt;br /&gt;
TigerClanPivotToTheren:&lt;br /&gt;
TigerClanPivotToLang:&lt;br /&gt;
TigerClanPivotToZolurenHavenFerry:&lt;br /&gt;
TigerClanPivotToFaldesu:&lt;br /&gt;
TigerClanPivotToFaldesuSwimming:&lt;br /&gt;
TigerClanPivotToCaravansary:&lt;br /&gt;
TigerClanPivotToDirge:&lt;br /&gt;
TigerClanPivotToDirgeBank:&lt;br /&gt;
TigerClanPivotToDirgeVaults:&lt;br /&gt;
TigerClanPivotToDirgeMine:&lt;br /&gt;
TigerClanPivotToLavaForgeMMGuild:&lt;br /&gt;
TigerClanPivotToLavaForgeInside:&lt;br /&gt;
TigerClanPivotToFirecats:&lt;br /&gt;
TigerClanPivotToFireSprites:&lt;br /&gt;
TigerClanPivotToReavers:&lt;br /&gt;
TigerClanPivotToPond:&lt;br /&gt;
TigerClanPivotToLocksmith:&lt;br /&gt;
TigerClanPivotToNEGatePivot:&lt;br /&gt;
TigerClanPivotToWestGate:&lt;br /&gt;
TigerClanPivotToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put go path´&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToWolfClanTradersPost:&lt;br /&gt;
TigerClanPivotToLeatherRepair:&lt;br /&gt;
TigerClanPivotToWolfClanLeatherShop:&lt;br /&gt;
TigerClanPivotToWolfClan:&lt;br /&gt;
TigerClanPivotToCougarsStart:&lt;br /&gt;
TigerClanPivotToBears:&lt;br /&gt;
TigerClanPivotToOgres:&lt;br /&gt;
TigerClanPivotToBloodWolves:&lt;br /&gt;
TigerClanPivotToKnifeClan:&lt;br /&gt;
TigerClanPivotToWolfClanBuilding:&lt;br /&gt;
TigerClanPivotToCougarsPivot:&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go brook&lt;br /&gt;
move w&lt;br /&gt;
pause 3&lt;br /&gt;
move w&lt;br /&gt;
pause 3&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivot:&lt;br /&gt;
goto CougarsPivotTo%D&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToCougarsPivot:&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Cougar territory&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WolfClanLeatherShop:&lt;br /&gt;
goto WolfClanLeatherShopToWolfClanBuilding&lt;br /&gt;
&lt;br /&gt;
LeatherRepair:&lt;br /&gt;
goto LeatherRepairToWolfClanBuilding&lt;br /&gt;
&lt;br /&gt;
WolfClanBuilding:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
goto WolfClanTradersPost&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPost:&lt;br /&gt;
goto WolfClanTradersPostToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
WolfClanBushes:&lt;br /&gt;
goto WolfClanBushesToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
KnifeClanOutsideLeather:&lt;br /&gt;
goto KnifeClanOutsideLeatherToKnifeClanGate&lt;br /&gt;
&lt;br /&gt;
KnifeClanInsideGate:&lt;br /&gt;
goto KnifeClanToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
BloodWolves:&lt;br /&gt;
goto BloodWolvesToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsStart:&lt;br /&gt;
CougarsStartToCougarsPivot:&lt;br /&gt;
put e&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToBears:&lt;br /&gt;
CougarsPivotToOgres:&lt;br /&gt;
CougarsPivotToBloodWolves:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived.&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** CLIMB TRAIL and CLIMB CLIFF to get to Blood Wolves&lt;br /&gt;
echo *** UP from there leads to Silver-Backed Bears&lt;br /&gt;
echo *** Be wary of Dire Bears&lt;br /&gt;
echo *** UP from bears you’ll find Young Ogres&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
BloodWolvesToCougarsPivot:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToKnifeClan:&lt;br /&gt;
move nw&lt;br /&gt;
put go bram&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put climb tree&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put d&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
put climb root&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put go bush&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put go out&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go bridge&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived in Knife Clan&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO CAVE for Leatherworks&lt;br /&gt;
echo *** East twice and GO SHOP is the Smithy&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KnifeClanOutsideLeatherToKnifeClanGate:&lt;br /&gt;
 put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
goto KnifeClanToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
KnifeClanToCougarsPivot:&lt;br /&gt;
put go gate&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put go out&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put go bush&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put climb root&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put u&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put climb tree&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move go patch&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
WolfClanBushesToCougarsPivot:&lt;br /&gt;
move go bush&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPostToCougarsPivot:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto WolfClanBushesToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToWolfClanBuilding:&lt;br /&gt;
CougarsPivotToLeatherRepair:&lt;br /&gt;
CougarsPivotToWolfClanLeatherShop:&lt;br /&gt;
CougarsPivotToWolfClanTradersPost:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put go bush&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
goto WolfClanTradersPostTo%D&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPostToWolfClanTradersPost:&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Wolf Clan’s Trader’s Post&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPostToWolfClanBuilding:&lt;br /&gt;
WolfClanTradersPostToWolfClanLeatherShop:&lt;br /&gt;
WolfClanTradersPostToLeatherRepair:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go build&lt;br /&gt;
goto WolfClanBuildingTo%D&lt;br /&gt;
WolfClanBuildingToWolfClanBuilding:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived at Wolf Clan&lt;br /&gt;
echo *** Non-metal repair is to the east&lt;br /&gt;
echo *** The leather shop is to the west&lt;br /&gt;
echo ***************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanBuildingToLeatherRepair:&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at the Wolf Clan’s Non-Metal Repair&lt;br /&gt;
echo *** GIVE the item in question to RANDAL for repair&lt;br /&gt;
echo *** or ASK RANDAL ABOUT REPAIR ALL&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanBuildingToWolfClanLeatherShop:&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at Wolf Clan’s Leather Shop&lt;br /&gt;
echo **************************************&lt;br /&gt;
put shop&lt;br /&gt;
pause 1&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanLeatherShopToWolfClanBuilding:&lt;br /&gt;
move e&lt;br /&gt;
goto WolfClanBuildingToWolfClanTradersPost&lt;br /&gt;
&lt;br /&gt;
LeatherRepairToWolfClanBuilding:&lt;br /&gt;
move w&lt;br /&gt;
goto WolfClanBuildingToWolfClanTradersPost&lt;br /&gt;
&lt;br /&gt;
WolfClanBuildingToWolfClanTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
goto WolfClanTradersPostToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToFangCove:&lt;br /&gt;
CougarsPivotToRatha:&lt;br /&gt;
CougarsPivotToTigerClanTradersPost:&lt;br /&gt;
CougarsPivotToBrookWestOfTigerClan:&lt;br /&gt;
CougarsPivotToTigerClan:&lt;br /&gt;
CougarsPivotToTigerClanHerbalist:&lt;br /&gt;
CougarsPivotToGrassEels:&lt;br /&gt;
CougarsPivotToBobcats:&lt;br /&gt;
CougarsPivotToLipopods:&lt;br /&gt;
CougarsPivotToGoblins:&lt;br /&gt;
CougarsPivotToFavors:&lt;br /&gt;
CougarsPivotToAsemathPivot:&lt;br /&gt;
CougarsPivotToAlchemist:&lt;br /&gt;
CougarsPivotToBards:&lt;br /&gt;
CougarsPivotToAcademy:&lt;br /&gt;
CougarsPivotToClerics:&lt;br /&gt;
CougarsPivotToDiscipline:&lt;br /&gt;
CougarsPivotToTannery:&lt;br /&gt;
CougarsPivotToRangers:&lt;br /&gt;
CougarsPivotToJail:&lt;br /&gt;
CougarsPivotToAgility:&lt;br /&gt;
CougarsPivotToPawnShop:&lt;br /&gt;
CougarsPivotToRangers:&lt;br /&gt;
CougarsPivotToBank:&lt;br /&gt;
CougarsPivotToTradersPlaza:&lt;br /&gt;
CougarsPivotToReflexes:&lt;br /&gt;
CougarsPivotToArmorShop:&lt;br /&gt;
CougarsPivotToWeaponsShop:&lt;br /&gt;
CougarsPivotToBardsShop:&lt;br /&gt;
CougarsPivotToGeneralStore:&lt;br /&gt;
CougarsPivotToClericsShop:&lt;br /&gt;
CougarsPivotToOutfitting:&lt;br /&gt;
CougarsPivotToTownHall:&lt;br /&gt;
CougarsPivotToVaults:&lt;br /&gt;
CougarsPivotToSafe:&lt;br /&gt;
CougarsPivotToTemple:&lt;br /&gt;
CougarsPivotToAltar:&lt;br /&gt;
CougarsPivotToShipyard:&lt;br /&gt;
CougarsPivotToEstateHolder:&lt;br /&gt;
CougarsPivotToCrossingsFerry:&lt;br /&gt;
CougarsPivotToCrossings:&lt;br /&gt;
CougarsPivotToFerry:&lt;br /&gt;
CougarsPivotToAlchemy:&lt;br /&gt;
CougarsPivotToEngineering:&lt;br /&gt;
CougarsPivotToTraders:&lt;br /&gt;
CougarsPivotToCharisma:&lt;br /&gt;
CougarsPivotToGemShop:&lt;br /&gt;
CougarsPivotToMAMAs:&lt;br /&gt;
CougarsPivotToMetalRepair:&lt;br /&gt;
CougarsPivotToCrossingsGargoyles:&lt;br /&gt;
CougarsPivotToJadewater:&lt;br /&gt;
CougarsPivotToPaladins:&lt;br /&gt;
CougarsPivotToEmpaths:&lt;br /&gt;
CougarsPivotToTriage:&lt;br /&gt;
CougarsPivotToHerbalist:&lt;br /&gt;
CougarsPivotToBarbarians:&lt;br /&gt;
CougarsPivotToStrength:&lt;br /&gt;
CougarsPivotToStamina:&lt;br /&gt;
CougarsPivotToForge:&lt;br /&gt;
CougarsPivotToFlorist:&lt;br /&gt;
CougarsPivotToWMGuild:&lt;br /&gt;
CougarsPivotToMMGuild:&lt;br /&gt;
CougarsPivotToMMGuildLeader:&lt;br /&gt;
CougarsPivotToMiddens:&lt;br /&gt;
CougarsPivotToRockTrolls:&lt;br /&gt;
CougarsPivotToKaerna:&lt;br /&gt;
CougarsPivotToVineyard:&lt;br /&gt;
CougarsPivotToArthe:&lt;br /&gt;
CougarsPivotToArtheShops:&lt;br /&gt;
CougarsPivotToArtheTradersPost:&lt;br /&gt;
CougarsPivotToArtheTree:&lt;br /&gt;
CougarsPivotToStoneClanPivot:&lt;br /&gt;
CougarsPivotToStoneClanTradersPost:&lt;br /&gt;
CougarsPivotToStoneClanMine:&lt;br /&gt;
CougarsPivotToScouts:&lt;br /&gt;
CougarsPivotToGuardians:&lt;br /&gt;
CougarsPivotToSToneClanPivot:&lt;br /&gt;
CougarsPivotToCrocs:&lt;br /&gt;
CougarsPivotToLang:&lt;br /&gt;
CougarsPivotToTheren:&lt;br /&gt;
CougarsPivotToHaven:&lt;br /&gt;
CougarsPivotToZolurenHavenFerry:&lt;br /&gt;
CougarsPivotToFaldesu:&lt;br /&gt;
CougarsPivotToFaldesuSwimming:&lt;br /&gt;
CougarsPivotToCaravansary:&lt;br /&gt;
CougarsPivotToDirge:&lt;br /&gt;
CougarsPivotToDirgeBank:&lt;br /&gt;
CougarsPivotToDirgeVaults:&lt;br /&gt;
CougarsPivotToDirgeMine:&lt;br /&gt;
CougarsPivotToLavaForgeMMGuild:&lt;br /&gt;
CougarsPivotToLavaForgeInside:&lt;br /&gt;
CougarsPivotToFirecats:&lt;br /&gt;
CougarsPivotToFireSprites:&lt;br /&gt;
CougarsPivotToReavers:&lt;br /&gt;
CougarsPivotToPond:&lt;br /&gt;
CougarsPivotToLocksmith:&lt;br /&gt;
CougarsPivotToLeth:&lt;br /&gt;
CougarsPivotToShard:&lt;br /&gt;
CougarsPivotToIntelligence:&lt;br /&gt;
CougarsPivotToWisdom:&lt;br /&gt;
CougarsPivotToNEGatePivot:&lt;br /&gt;
CougarsPivotToTigerClanPivot:&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move go brook&lt;br /&gt;
move e&lt;br /&gt;
pause 3&lt;br /&gt;
move e&lt;br /&gt;
pause 3&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
LethCenter:&lt;br /&gt;
goto LethCenterTo%D&lt;br /&gt;
&lt;br /&gt;
LethFerry:&lt;br /&gt;
goto LethFerryTo%D&lt;br /&gt;
&lt;br /&gt;
ForestOfNight:&lt;br /&gt;
goto ForestOfNight%D&lt;br /&gt;
&lt;br /&gt;
IlayaTaipa:&lt;br /&gt;
pause 0.5&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  It is common to trip on the way back to Leth&lt;br /&gt;
echo ***  Stand up and move on to continue&lt;br /&gt;
echo **************************************&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put go gate&lt;br /&gt;
move go break&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
put se&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
move go gate&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToIlayaTaipa:&lt;br /&gt;
pause 0.5&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo ***  It is common to trip on the way back to Ilaya Taipa&lt;br /&gt;
echo ***  Stand up and move on to continue&lt;br /&gt;
echo *******************************************&lt;br /&gt;
pause 2&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
put go break&lt;br /&gt;
put go gate&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Ilaya Taipa’s Trader’s Outpost&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TamsinesRest:&lt;br /&gt;
put go gate&lt;br /&gt;
move go trail&lt;br /&gt;
put n&lt;br /&gt;
goto LethAlfarsManorStart&lt;br /&gt;
&lt;br /&gt;
LethCenterToTamsinesRest:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move go trail&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Tamsine’s Rest&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH for the garden and statues&lt;br /&gt;
echo *** GO HOUSE for the shops&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HodiernasSolace:&lt;br /&gt;
put out&lt;br /&gt;
put go break&lt;br /&gt;
move go road&lt;br /&gt;
goto HodiernaNorth&lt;br /&gt;
&lt;br /&gt;
LethFerryToHodiernasSolace:&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go path&lt;br /&gt;
put go clear&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at Hodierna’s Solace&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** The COLUMN is a holy relic for pilgrimages&lt;br /&gt;
echo *** This is where Cleric’s learn Hodierna’s Commune&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethSoothsayer:&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
goto HodiernaNorth&lt;br /&gt;
&lt;br /&gt;
HodiernaNorth:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LethFerry&lt;br /&gt;
&lt;br /&gt;
LethFerryToSoothsayer:&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo *** You have arrived at the Soothsayer Berdachun’s Hut&lt;br /&gt;
echo ********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
SecludedGlade:&lt;br /&gt;
put go footpath&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
goto ForestOfNight&lt;br /&gt;
&lt;br /&gt;
ForestOfNightToSecludedGlade:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go footpath&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Secluded Glade&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethBakery:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToBakery:&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** You have arrived at Mithin’s Bakery&lt;br /&gt;
echo ******************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menuboard&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethGallows:&lt;br /&gt;
put up&lt;br /&gt;
put out&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToGallows:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go tree&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Gallows Tree&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethClothing:&lt;br /&gt;
put n&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToClothing:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go hole&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at Ongadine’s Garb and Gear&lt;br /&gt;
echo **************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethDyer:&lt;br /&gt;
put out&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToDyer:&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go shack&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Reena’s Rainbow&lt;br /&gt;
echo *******************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menu&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethBardsShop:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToBardsShop:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go knothole&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Sinjian’s Bardic Requisites&lt;br /&gt;
echo ***************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethBowyer:&lt;br /&gt;
put d&lt;br /&gt;
put out&lt;br /&gt;
move go path&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToBowyer:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go path&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo *** You have arrived at Huyelm’s Trueflight Bow and Arrow&lt;br /&gt;
echo **********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethOrigami:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToOrigami:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
put go tent&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Origami Boutique&lt;br /&gt;
echo **********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read placard&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethForge:&lt;br /&gt;
put go curtain&lt;br /&gt;
move go gate&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToForge:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go gate&lt;br /&gt;
move go curtain&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Forge, the Iltesh Neg Degti&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Supplies are to the SE&lt;br /&gt;
echo ***  Crucibles and forges are to the EAST (then South)&lt;br /&gt;
echo *************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Wickerworks:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToWickerworks:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo *** You have arrived at Blanca’s Basketry and Wickerworks&lt;br /&gt;
echo **********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
put read page 1&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Woodcraft:&lt;br /&gt;
put go door&lt;br /&gt;
put sw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToWoodcraft:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move ne&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo *** You have arrived at Blanca’s Basketry and Wickerworks&lt;br /&gt;
echo **********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DovesDoors2:&lt;br /&gt;
put go curtain&lt;br /&gt;
DovesDoors:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToDovesDoors:&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at Dove’s Delightful Dwellings&lt;br /&gt;
echo ****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCandy:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
LethCenterToCandy:&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go house&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at De’ali’s Elven Delights&lt;br /&gt;
echo ************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menuboard&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethVaults:&lt;br /&gt;
put n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToVaults:&lt;br /&gt;
move s&lt;br /&gt;
put go square&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Carousel Square&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethGemShopStart:&lt;br /&gt;
put out&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToGemShop:&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go door&lt;br /&gt;
goto LethCenterToGemShopArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToGemShopArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s gem shop&lt;br /&gt;
echo&lt;br /&gt;
echo *** The jeweler in residence is Ghendil&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethGeneralStore:&lt;br /&gt;
move out&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToGeneralStore:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go open&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo *** You have arrived at Alberdeen’s Meats and Provisions&lt;br /&gt;
echo ********************************************&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethEmpathStart:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToEmpaths:&lt;br /&gt;
LethCenterToTriage:&lt;br /&gt;
move w&lt;br /&gt;
put go tent&lt;br /&gt;
goto LethCenterToEmpathArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToEmpathArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s empath, Arthianna Os’Nedora&lt;br /&gt;
echo&lt;br /&gt;
echo *** To receive healing LAY&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethTradingPostBackroomStart:&lt;br /&gt;
put s&lt;br /&gt;
goto LethTradingPostMainRoomStart&lt;br /&gt;
&lt;br /&gt;
LethTradingPostMainRoomStart:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToTraders:&lt;br /&gt;
LethCenterToLethTraders:&lt;br /&gt;
move se&lt;br /&gt;
put go shanty&lt;br /&gt;
goto LethCenterToTradingPostArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToTradingPostArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Trading Post&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToTemple:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go path&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenterToTempleArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToTempleArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
echo *** You have arrived at Kilth Aldiyaus, the temple of Leth Deriel&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethTemplePrayerStart:&lt;br /&gt;
put w&lt;br /&gt;
goto LethTempleAtriumStart&lt;br /&gt;
&lt;br /&gt;
LethTempleMeditationBranchStart:&lt;br /&gt;
put e&lt;br /&gt;
goto LethTempleAtriumStart&lt;br /&gt;
&lt;br /&gt;
LethTempleAtriumStart:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethAlfarsManorStart:&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToAlfarsManor:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo *** You have arrived at Alfar’s Manor&lt;br /&gt;
echo&lt;br /&gt;
echo *** Go WEST to enter&lt;br /&gt;
echo *** Revenant Zombies are closest&lt;br /&gt;
echo&lt;br /&gt;
echo *** Far west and up the tree are Bone Wolves and Grave Worms&lt;br /&gt;
echo&lt;br /&gt;
echo *** North and beyond the trail is Germish’din&lt;br /&gt;
echo *********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ForestOfNightToForestOfNight:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at the Forest of Night&lt;br /&gt;
echo&lt;br /&gt;
echo *** GO SHADOW to enter&lt;br /&gt;
echo *** then SOUTH for Dryads and Nyads&lt;br /&gt;
echo&lt;br /&gt;
echo *** For Death Spirits, GO SHADOW&lt;br /&gt;
echo *** then GO TRAIL and hope it’s night&lt;br /&gt;
echo&lt;br /&gt;
echo *** To return to the road, GO OPENING&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToLeth:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the city center of Leth Deriel&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethSafe:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethTanneryBackOfficeStart:&lt;br /&gt;
put out&lt;br /&gt;
goto LethTannerySalesroomStart&lt;br /&gt;
&lt;br /&gt;
LethTannerySalesroomStart:&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethBankForeignStart:&lt;br /&gt;
put d&lt;br /&gt;
LethBankDomesticStart:&lt;br /&gt;
put d&lt;br /&gt;
LethBankLobbyStart:&lt;br /&gt;
move out&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToSafe:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenterToSafeArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToSafeArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Safe Spot in Leth&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToBank:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go door&lt;br /&gt;
put up&lt;br /&gt;
goto LethCenterToBankArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToBankArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s bank&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethCenterToTannery:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put go hut&lt;br /&gt;
put go door&lt;br /&gt;
goto LethCenterToTanneryArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToTanneryArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Morikai’s Tannery&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToMeys:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put climb monol&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenterToMeysArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToMeysArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************&lt;br /&gt;
echo *** GO BANK to enter Moss Meys&lt;br /&gt;
echo *************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethSafe2:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToSafe2:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenterToSafeArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToSnowies:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put go block&lt;br /&gt;
move s&lt;br /&gt;
put go track&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
goto LethCenterToSnowiesArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToSnowiesArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************&lt;br /&gt;
echo *** Snowies are to the SE&lt;br /&gt;
echo ********************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToDeathSpirits:&lt;br /&gt;
LethCenterToCrossings:&lt;br /&gt;
LethCenterToHaven:&lt;br /&gt;
LethCenterToLang:&lt;br /&gt;
LethCenterToTheren:&lt;br /&gt;
LethCenterToCrossingsFerry:&lt;br /&gt;
LethCenterToFerry:&lt;br /&gt;
LethCenterToSoothsayer:&lt;br /&gt;
LethCenterToHodiernasSolace:&lt;br /&gt;
LethCenterToSecludedGlade:&lt;br /&gt;
LethCenterToForestOfNight:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move go gate&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto ForestOfNightTo%D&lt;br /&gt;
&lt;br /&gt;
ForestOfNightToSoothsayer:&lt;br /&gt;
ForestOfNightToHodiernasSolace:&lt;br /&gt;
ForestOfNightToCrossings:&lt;br /&gt;
ForestOfNightToHaven:&lt;br /&gt;
ForestOfNightToLang:&lt;br /&gt;
ForestOfNightToTheren:&lt;br /&gt;
ForestOfNightToFerry:&lt;br /&gt;
ForestOfNightToCrossingsFerry:&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto LethFerry&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsFerry:&lt;br /&gt;
LethFerryToFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at the Crossings Ferry &lt;br /&gt;
echo&lt;br /&gt;
echo *** GO FERRY to board&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethFerryToHaven:&lt;br /&gt;
LethFerryToLang:&lt;br /&gt;
LethFerryToTheren:&lt;br /&gt;
LethFerryToCrossings:&lt;br /&gt;
put go ferry&lt;br /&gt;
match LethFerryToCrossingsNoMoney Come back when you can afford the fare&lt;br /&gt;
match LethFerryToCrossingsWait There is no ferry here&lt;br /&gt;
match LethFerryToCrossingsWait what you were referring&lt;br /&gt;
match LethFerryToCrossingsWait just pulled away&lt;br /&gt;
match LethFerryToCrossingsBoarded and climb aboard&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You do not have the necessary 35 kronars&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsWait:&lt;br /&gt;
match LethFerryToCrossings pulls into the dock&lt;br /&gt;
match LethFerryToCrossings Next departure in&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have boarded the Crossing’s Ferry&lt;br /&gt;
echo *** Waiting for arrival on the other side &lt;br /&gt;
echo ********************************&lt;br /&gt;
waitfor reaches the dock and its crew ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
put go square&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move go bridge&lt;br /&gt;
put ne&lt;br /&gt;
put go bank&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Bank&lt;br /&gt;
echo *** GO WINDOW for the Teller&lt;br /&gt;
echo *** GO BOOTH to exchange currency&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToShard:&lt;br /&gt;
LethCenterToGondola:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go block&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put climb plat&lt;br /&gt;
goto LethTo%D&lt;br /&gt;
&lt;br /&gt;
LethToGondola:&lt;br /&gt;
LethGondolaArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo *** You have arrived at the gondola&lt;br /&gt;
echo&lt;br /&gt;
echo *** GO GONDOLA to board&lt;br /&gt;
echo ****************************&lt;br /&gt;
put look gondola&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethToShard:&lt;br /&gt;
put go gondola&lt;br /&gt;
put look&lt;br /&gt;
match LethToShardWaitForGondola Obsidian Pass&lt;br /&gt;
match LethToShardGoSouth Cab North&lt;br /&gt;
match LethToShardGoNorth Cab South&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethToShardWaitForGondola:&lt;br /&gt;
put look gondola&lt;br /&gt;
echo **********************&lt;br /&gt;
echo *** Waiting for the gondola &lt;br /&gt;
echo **********************&lt;br /&gt;
waitfor door silently swings open&lt;br /&gt;
put go gond&lt;br /&gt;
match LethToShardGoSouth Cab North&lt;br /&gt;
match LethToShardGoNorth Cab South&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethToShardGoSouth:&lt;br /&gt;
move south&lt;br /&gt;
goto LethToShardWaitforExit&lt;br /&gt;
&lt;br /&gt;
LethToShardGoNorth:&lt;br /&gt;
move north&lt;br /&gt;
goto LethToShardWaitForExit&lt;br /&gt;
&lt;br /&gt;
LethToShardWaitForExit:&lt;br /&gt;
waitfor gondola comes to a stop at&lt;br /&gt;
move out&lt;br /&gt;
&lt;br /&gt;
LethToShardArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived on the other side of the gondola&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethMammothsStart:&lt;br /&gt;
goto LethMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
LethMammothsToCrossings:&lt;br /&gt;
LethMammothsToShard:&lt;br /&gt;
LethMammothsToLeth:&lt;br /&gt;
put go beach&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go trail&lt;br /&gt;
move u&lt;br /&gt;
put u&lt;br /&gt;
put u&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go cave&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put go open&lt;br /&gt;
move w&lt;br /&gt;
put go bridg&lt;br /&gt;
put go south face&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put go tunn&lt;br /&gt;
put go west open&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToRatha:&lt;br /&gt;
LethCenterToFangCove:&lt;br /&gt;
LethCenterToMammoths:&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put go tunn&lt;br /&gt;
put go east open&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put go bridg&lt;br /&gt;
put go north face&lt;br /&gt;
move e&lt;br /&gt;
put go crev&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go open&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put d&lt;br /&gt;
put d&lt;br /&gt;
move d&lt;br /&gt;
put d&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put go pier&lt;br /&gt;
goto LethMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
LethMammothsToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** You have arrived at the mammoths&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** go TALL mammoth for Fang Cove&lt;br /&gt;
echo *** go SEA mammoth for Ratha&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveMammoths:&lt;br /&gt;
goto FangCoveMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Fang Cove mammoths&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Please type your current destination:&lt;br /&gt;
echo *** FANG Cove, CROSSING, RATHA, or LETH&lt;br /&gt;
echo ********************************&lt;br /&gt;
match FangCoveMammothsToFangCove fang&lt;br /&gt;
match FangCoveMammothsToFangCove fangcove&lt;br /&gt;
match FangCoveMammothsToFangCove cove&lt;br /&gt;
match FangCoveMammothsToLeth crossing&lt;br /&gt;
match FangCoveMammothsToLeth crossings&lt;br /&gt;
match FangCoveMammothsToRatha ratha&lt;br /&gt;
match FangCoveMammothsToLeth leth&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaMammoths:&lt;br /&gt;
RathaMammothsBeach:&lt;br /&gt;
goto RathaMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
RathaMammothsToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************************&lt;br /&gt;
echo *** You have arrived at the mammoths&lt;br /&gt;
echo *** There are only three possible destinations&lt;br /&gt;
echo *** from here:  Bank, Fang Cove, or Leth&lt;br /&gt;
echo&lt;br /&gt;
echo *** Please restart the script with one of these three destinations&lt;br /&gt;
echo ************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RathaMammothsToCrossings:&lt;br /&gt;
RathaMammothsToLeth:&lt;br /&gt;
RathaMammothsToFangCove:&lt;br /&gt;
FangCoveMammothsToRatha:&lt;br /&gt;
put join sea mammoth&lt;br /&gt;
match RathaMammothsWait What were you referring&lt;br /&gt;
match LethMammothsF2POops Because your account is free&lt;br /&gt;
match RathaMammothsBoarded Aboard the Mammoth&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaMammothsWait:&lt;br /&gt;
waitfor driver says&lt;br /&gt;
goto RathaMammothsToFangCove&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsWait:&lt;br /&gt;
waitfor driver says&lt;br /&gt;
goto FangCoveMammoths&lt;br /&gt;
&lt;br /&gt;
LethMammothsWait:&lt;br /&gt;
waitfor driver says&lt;br /&gt;
goto LethMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsToCrossings:&lt;br /&gt;
FangCoveMammothsToLeth:&lt;br /&gt;
LethMammothsToRatha:&lt;br /&gt;
LethMammothsToFangCove:&lt;br /&gt;
put join tall mammoth&lt;br /&gt;
match LethMammothsWait What were you referring&lt;br /&gt;
match LethMammothsF2POops Because your account is free&lt;br /&gt;
match LethMammothsBoarded Aboard the Mammoth&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaMammothsBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You are now on the mammoth &lt;br /&gt;
echo *** between Ratha and Fang Cove&lt;br /&gt;
echo *** Enjoy the ride!&lt;br /&gt;
echo ***************************&lt;br /&gt;
match CheckStart Fang Cove, Dock&lt;br /&gt;
match CheckStart Shore Walk, Rocky Path&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaBank:&lt;br /&gt;
RathaBankToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo ***  This script only has minimal functionality in Ratha.&lt;br /&gt;
echo ***  There are two starting spots:  the beach awaiting mammoths&lt;br /&gt;
echo ***  and any of the rooms in the 1st tier bank.&lt;br /&gt;
echo ***  Only “mammoth,” “bank,” “Fang Cove,” and “Leth” are possible destinations.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  I highly recommend use of the RATHA travel script&lt;br /&gt;
echo ***  while on the island.&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
pause 2&lt;br /&gt;
put go atrium&lt;br /&gt;
RathaBankToMammothsDoor:&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
put climb stair&lt;br /&gt;
match RathaBankToMammothsDoor What were you&lt;br /&gt;
match RathaBankToMammothsCont Bank Street&lt;br /&gt;
matchwait&lt;br /&gt;
RathaBankToMammothsCont:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move go rock&lt;br /&gt;
pause 1&lt;br /&gt;
goto RathaMammoths&lt;br /&gt;
&lt;br /&gt;
RathaMammothsToRatha:&lt;br /&gt;
RathaMammothsToBank:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
put go beach&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
put cli stai&lt;br /&gt;
put go do&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo&lt;br /&gt;
echo ***  This script only has minimal functionality in Ratha.&lt;br /&gt;
echo ***  There are two starting spots:  the beach awaiting mammoths&lt;br /&gt;
echo ***  and any of the rooms in the 1st tier bank.&lt;br /&gt;
echo ***  Only “mammoth,” “bank,” “Fang Cove,” and “Leth” are possible destinations.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  I highly recommend use of the RATHA travel script&lt;br /&gt;
echo ***  while on the island.&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo *** You have arrived at Ratha’s 1st Tier Bank&lt;br /&gt;
echo *** GO BURSAR for exchange&lt;br /&gt;
echo *** GO CASHIER for deposit/withdrawal&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethMammothsBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You are now on the mammoth &lt;br /&gt;
echo *** between Leth and Fang Cove&lt;br /&gt;
echo *** Enjoy the ride!&lt;br /&gt;
echo ***************************&lt;br /&gt;
match CheckStart Fang Cove, Dock &lt;br /&gt;
match CheckStart Acenamacra Pier&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethMammothsF2POops:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** Due to your account status as F2P&lt;br /&gt;
echo *** You are not permitted to travel there&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethMeysStart:&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put climb monol&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go gate&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethNorthPlatformStart:&lt;br /&gt;
put go ridge&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
goto LethOutsideSnowiesStart&lt;br /&gt;
&lt;br /&gt;
LethInsideSnowiesStart:&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto LethOutsideSnowiesStart&lt;br /&gt;
&lt;br /&gt;
LethOutsideSnowiesStart:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethFerryToLeth:&lt;br /&gt;
LethFerryToBank:&lt;br /&gt;
LethFerryToClothing:&lt;br /&gt;
LethFerryToDyer:&lt;br /&gt;
LethFerryToBowyer:&lt;br /&gt;
LethFerryToOrigami:&lt;br /&gt;
LethFerryToWickerworks:&lt;br /&gt;
LethFerryToDovesDoors:&lt;br /&gt;
LethFerryToCandy:&lt;br /&gt;
LethFerryToBakery:&lt;br /&gt;
LethFerryToGallows:&lt;br /&gt;
LethFerryToLethTraders:&lt;br /&gt;
LethFerryToTraders:&lt;br /&gt;
LethFerryToMeys:&lt;br /&gt;
LethFerryToSnowies:&lt;br /&gt;
LethFerryToGondola:&lt;br /&gt;
LethFerryToSafe:&lt;br /&gt;
LethFerryToShard:&lt;br /&gt;
LethFerryToMammoths:&lt;br /&gt;
LethFerryToFangCove:&lt;br /&gt;
LethFerryToRatha:&lt;br /&gt;
LethFerryToWoodcraft:&lt;br /&gt;
LethFerryToTamsinesRest:&lt;br /&gt;
LethFerryToIlayaTaipa:&lt;br /&gt;
LethFerryToAlfarsManor:&lt;br /&gt;
LethFerryToSecludedGlade:&lt;br /&gt;
LethFerryToForestOfNight:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
goto LethForestOfNightStart&lt;br /&gt;
&lt;br /&gt;
LethForestOfNightStart:&lt;br /&gt;
ForestOfNightToClothing:&lt;br /&gt;
ForestOfNightToBank:&lt;br /&gt;
ForestOfNightToDyer:&lt;br /&gt;
ForestOfNightToBowyer:&lt;br /&gt;
ForestOfNightToOrigami:&lt;br /&gt;
ForestOfNightToWickerworks:&lt;br /&gt;
ForestOfNightToDovesDoors:&lt;br /&gt;
ForestOfNightToCandy:&lt;br /&gt;
ForestOfNightToBakery:&lt;br /&gt;
ForestOfNightToGallows:&lt;br /&gt;
ForestOfNightToLethTraders:&lt;br /&gt;
ForestOfNightToTraders:&lt;br /&gt;
ForestOfNightToMeys:&lt;br /&gt;
ForestOfNightToSnowies:&lt;br /&gt;
ForestOfNightToGondola:&lt;br /&gt;
ForestOfNightToSafe:&lt;br /&gt;
ForestOfNightToShard:&lt;br /&gt;
ForestOfNightToMammoths:&lt;br /&gt;
ForestOfNightToFangCove:&lt;br /&gt;
ForestOfNightToRatha:&lt;br /&gt;
ForestOfNightToWoodcraft:&lt;br /&gt;
ForestOfNightToTamsinesRest:&lt;br /&gt;
ForestOfNightToIlayaTaipa:&lt;br /&gt;
ForestOfNightToAlfarsManor:&lt;br /&gt;
ForestOfNightToLeth:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivot:&lt;br /&gt;
goto HavenSouthPivotTo%D&lt;br /&gt;
&lt;br /&gt;
#HavenNWPivot&lt;br /&gt;
# This is only a valid pivot going NW&lt;br /&gt;
# All destinations return via HavenNWPivotSouth&lt;br /&gt;
# and thus, to HavenSouthPivot itself, rather than here&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToArmorShop:&lt;br /&gt;
HavenSouthPivotToHavenNWPivot:&lt;br /&gt;
HavenSouthPivotToSmoking:&lt;br /&gt;
HavenSouthPivotToTea:&lt;br /&gt;
HavenSouthPivotToAcademy:&lt;br /&gt;
HavenSouthPivotToLeatherRepair:&lt;br /&gt;
HavenSouthPivotToSelisArms:&lt;br /&gt;
HavenSouthPivotToLocksmith:&lt;br /&gt;
HavenSouthPivotToArtificers:&lt;br /&gt;
HavenSouthPivotToForge:&lt;br /&gt;
HavenSouthPivotToIntelligence:&lt;br /&gt;
HavenSouthPivotToCharisma:&lt;br /&gt;
HavenSouthPivotToWisdom:&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenNWPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotSouth:&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenPremie:&lt;br /&gt;
move w&lt;br /&gt;
put go door&lt;br /&gt;
put climb stair&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToEstateHolder:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move se&lt;br /&gt;
put climb stair&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Armiger’s Mansion&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go SOUTH for currency exchange&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToSmoking:&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put kneel&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at the Fine Leaf’s End&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  This shop is closed at night&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSmoking:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenOutsideSmoking&lt;br /&gt;
HavenOutsideSmoking:&lt;br /&gt;
put stand&lt;br /&gt;
match HavenSmokingCont You stand&lt;br /&gt;
match HavenSmoking Roundtime&lt;br /&gt;
match HavenSmokingCont You are already&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HavenSmokingCont:&lt;br /&gt;
pause 1&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToTea:&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo ***  You have arrived at the Noot’s Teahouse&lt;br /&gt;
echo *********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menu&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTeaHouse:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToAcademy:&lt;br /&gt;
HavenNWPivotToWisdom:&lt;br /&gt;
HavenNWPivotToIntelligence:&lt;br /&gt;
HavenNWPivotToCharisma:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put ne&lt;br /&gt;
move go academy&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Academy of Learning&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go NORTH for Charisma Training&lt;br /&gt;
echo ***  Go EAST for Wisdom Training&lt;br /&gt;
echo ***  Go SOUTH for Intelligence Training&lt;br /&gt;
echo&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenAcademy:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToArtificers:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go art shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Zanthron’s Artificer Shop&lt;br /&gt;
echo ***********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToLocksmith:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go ordinary shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Ss’Thran’s Locks&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenArtificers:&lt;br /&gt;
HavenLocksmith:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToForge:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  Welcome to Riverhaven’s Forging Society&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TARP for access to the crucibles and anvils&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenForge:&lt;br /&gt;
put go door&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToArmorShop:&lt;br /&gt;
HavenNWPivotToSelisArms:&lt;br /&gt;
put s&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo ***  You have arrived at Seli’s Armory&lt;br /&gt;
echo ****************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSelisArms:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToLeatherRepair:&lt;br /&gt;
put s&lt;br /&gt;
move go shop&lt;br /&gt;
put go curtain&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Seli’s Leather Repair&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE WYLA your item(s) for repair&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenLeatherRepair:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenSelisArms&lt;br /&gt;
&lt;br /&gt;
HavenWeapons:&lt;br /&gt;
HavenAgility:&lt;br /&gt;
put out&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToAgility:&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Dance Academy&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToWeaponsShop:&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  You have arrived at Thringol’s Weapon Shop&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToMirglyn:&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo *** You have arrived at Mirglyn Sisters&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMirglyn:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToMetalRepair:&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at Unspiek’s Repair Shop&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE UNSPIEK your metal item(s) for repair&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMetalRepair:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
#HavenNEPivot&lt;br /&gt;
# This is only a valid pivot going NE&lt;br /&gt;
# All destinations return via HavenNEPivotSouth&lt;br /&gt;
# and thus, to HavenSouthPivot itself, rather than here&lt;br /&gt;
&lt;br /&gt;
HavenNEPivot:&lt;br /&gt;
goto HavenNEPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToHerbalist:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Crin’s Herbal Shop&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenJail:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenHerbs&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToJail:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Town Jail&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenCityTogs:&lt;br /&gt;
put go door&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenHerbs&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToCityTogs:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at the premier shop for City Togs!&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenHerbs:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToWMGuild:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1	&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Warrior Mage Guild&lt;br /&gt;
echo *********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWMGuild:&lt;br /&gt;
put out&lt;br /&gt;
move go gate&lt;br /&gt;
goto HavenOutsideEng&lt;br /&gt;
&lt;br /&gt;
HavenEngineering:&lt;br /&gt;
put go arch&lt;br /&gt;
goto HavenOutsideEng&lt;br /&gt;
&lt;br /&gt;
HavenOutsideEng:&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToEngineering:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put go hall&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Engineering Society&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMamas:&lt;br /&gt;
put go door&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToMamas:&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************&lt;br /&gt;
echo *** You have arrived at MAMAs&lt;br /&gt;
echo ************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToStrength:&lt;br /&gt;
put nw&lt;br /&gt;
put go shop&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
echo ***  You have arrived at Bantheld’s Ironworks for Strength Training&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenIronworks:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move se&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotSouth:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenReflexes:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToReflexes:&lt;br /&gt;
move ne&lt;br /&gt;
put go tent&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at Brebokt’s Tent for reflex training&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBards2:&lt;br /&gt;
put w&lt;br /&gt;
goto HavenBards&lt;br /&gt;
&lt;br /&gt;
HavenBards:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBards:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go guild&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Bard’s Guild&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToHavenNEPivot:&lt;br /&gt;
HavenSouthPivotToWMGuild:&lt;br /&gt;
HavenSouthPivotToEngineering:&lt;br /&gt;
HavenSouthPivotToJail:&lt;br /&gt;
HavenSouthPivotToCityTogs:&lt;br /&gt;
HavenSouthPivotToHerbalist:&lt;br /&gt;
HavenSouthPivotToMamas:&lt;br /&gt;
HavenSouthPivotToIronworks:&lt;br /&gt;
HavenSouthPivotToStrength:&lt;br /&gt;
move ne&lt;br /&gt;
put ne	&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenNEPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTent:&lt;br /&gt;
HavenSouthPivotToRangers:&lt;br /&gt;
HavenSouthPivotToFeldasuSwimming:&lt;br /&gt;
HavenSouthPivotToEastGate:&lt;br /&gt;
HavenSouthPivotToVipers:&lt;br /&gt;
HavenSouthPivotToUnyns:&lt;br /&gt;
HavenSouthPivotToFrogs:&lt;br /&gt;
HavenSouthPivotToFavors:&lt;br /&gt;
HavenSouthPivotToBoobries:&lt;br /&gt;
HavenSouthPivotToDyrachis:&lt;br /&gt;
HavenSouthPivotToZaulfung:&lt;br /&gt;
HavenSouthPivotToSwampies:&lt;br /&gt;
HavenSouthPivotToHavenRangersPivot:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go gate&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersTent:&lt;br /&gt;
HavenRangersPivot:&lt;br /&gt;
goto HavenRangersPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToTent:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at the Ranger’s Tent&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToDirge:&lt;br /&gt;
HavenRangersPivotToSmoking:&lt;br /&gt;
HavenRangersPivotToTea:&lt;br /&gt;
HavenRangersPivotToAcademy:&lt;br /&gt;
HavenRangersPivotToLeatherRepair:&lt;br /&gt;
HavenRangersPivotToArmorShop:&lt;br /&gt;
HavenRangersPivotToSelisArms:&lt;br /&gt;
HavenRangersPivotToLocksmith:&lt;br /&gt;
HavenRangersPivotToArtificers:&lt;br /&gt;
HavenRangersPivotToForge:&lt;br /&gt;
HavenRangersPivotToIntelligence:&lt;br /&gt;
HavenRangersPivotToCharisma:&lt;br /&gt;
HavenRangersPivotToWisdom:&lt;br /&gt;
HavenRangersPivotToAgility:&lt;br /&gt;
HavenRangersPivotToWeaponsShop:&lt;br /&gt;
HavenRangersPivotToMirglyn:&lt;br /&gt;
HavenRangersPivotToMetalRepair:&lt;br /&gt;
HavenRangersPivotToReflexes:&lt;br /&gt;
HavenRangersPivotToBards:&lt;br /&gt;
HavenRangersPivotToWMGuild:&lt;br /&gt;
HavenRangersPivotToEngineering:&lt;br /&gt;
HavenRangersPivotToJail:&lt;br /&gt;
HavenRangersPivotToCityTogs:&lt;br /&gt;
HavenRangersPivotToHerbalist:&lt;br /&gt;
HavenRangersPivotToMamas:&lt;br /&gt;
HavenRangersPivotToIronworks:&lt;br /&gt;
HavenRangersPivotToStrength:&lt;br /&gt;
HavenRangersPivotToPaladins:&lt;br /&gt;
HavenRangersPivotToNorthGate:&lt;br /&gt;
HavenRangersPivotToMMGuild:&lt;br /&gt;
HavenRangersPivotToGoblins:&lt;br /&gt;
HavenRangersPivotToTattoos:&lt;br /&gt;
HavenRangersPivotToClerics:&lt;br /&gt;
HavenRangersPivotToClericsShop:&lt;br /&gt;
HavenRangersPivotToEmpaths:&lt;br /&gt;
HavenRangersPivotToTriage:&lt;br /&gt;
HavenRangersPivotToOutfitting:&lt;br /&gt;
HavenRangersPivotToBardsShop:&lt;br /&gt;
HavenRangersPivotToDiscipline:&lt;br /&gt;
HavenRangersPivotToVaults:&lt;br /&gt;
HavenRangersPivotToGeneralStore:&lt;br /&gt;
HavenRangersPivotToTavern:&lt;br /&gt;
HavenRangersPivotToClothing:&lt;br /&gt;
HavenRangersPivotToTraders:&lt;br /&gt;
HavenRangersPivotToTownHall:&lt;br /&gt;
HavenRangersPivotToTemple:&lt;br /&gt;
HavenRangersPivotToTradersPlaza:&lt;br /&gt;
HavenRangersPivotToBarbarians:&lt;br /&gt;
HavenRangersPivotToAlchemy:&lt;br /&gt;
HavenRangersPivotToNoelsArms:&lt;br /&gt;
HavenRangersPivotToPawnShop:&lt;br /&gt;
HavenRangersPivotToTannery:&lt;br /&gt;
HavenRangersPivotToGemShop:&lt;br /&gt;
HavenRangersPivotToFlorist:&lt;br /&gt;
HavenRangersPivotToBears:&lt;br /&gt;
HavenRangersPivotToRams:&lt;br /&gt;
HavenRangersPivotToOgres:&lt;br /&gt;
HavenRangersPivotToArbelogs:&lt;br /&gt;
HavenRangersPivotToGrassEels:&lt;br /&gt;
HavenRangersPivotToWestGate:&lt;br /&gt;
HavenRangersPivotToBank:&lt;br /&gt;
HavenRangersPivotToBarge:&lt;br /&gt;
HavenRangersPivotToFerry:&lt;br /&gt;
HavenRangersPivotToLang:&lt;br /&gt;
HavenRangersPivotToTheren:&lt;br /&gt;
HavenRangersPivotToHavenSouthPivot:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToRangers:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************************&lt;br /&gt;
echo ***  You have arrived just outside of the Riverhaven’s Rangers Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go TENT to speak with Ranger Journeywomen Ievia.&lt;br /&gt;
echo **************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenRangers:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToFeldasuSwimming:&lt;br /&gt;
HavenRangersPivotToEastGate:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s East Gate&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  DIVE RIVER to swim the Feldasu&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToVipers:&lt;br /&gt;
HavenRangersPivotToUnyns:&lt;br /&gt;
HavenRangersPivotToFrogs:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go path&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
goto HavenFrogsTo%D&lt;br /&gt;
&lt;br /&gt;
HavenFrogsToVipers:&lt;br /&gt;
HavenFrogsToUnyns:&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
put climb bank&lt;br /&gt;
goto HavenFrogSplitTo%D&lt;br /&gt;
&lt;br /&gt;
HavenFrogSplitToVipers:&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived in Giant Thicket Viper territory&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenFrogSplitToUnyns:&lt;br /&gt;
move sw&lt;br /&gt;
pause 2&lt;br /&gt;
put go bank&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived in Nightweaver Unyn territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO GATE to enter their hunting grounds&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenUnyns:&lt;br /&gt;
put se&lt;br /&gt;
put go bank&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
goto HavenFrogSplitSouth&lt;br /&gt;
&lt;br /&gt;
HavenVipers:&lt;br /&gt;
move sw&lt;br /&gt;
pause 2&lt;br /&gt;
move sw&lt;br /&gt;
pause 2&lt;br /&gt;
goto HavenFrogSplitSouth&lt;br /&gt;
&lt;br /&gt;
HavenFrogSplitSouth:&lt;br /&gt;
put climb bank&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenFrogs&lt;br /&gt;
&lt;br /&gt;
HavenFrogs:&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put go path&lt;br /&gt;
goto HavenEastGate&lt;br /&gt;
&lt;br /&gt;
HavenFavors:&lt;br /&gt;
put d&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put u&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToFavors:&lt;br /&gt;
put ne&lt;br /&gt;
put go trail&lt;br /&gt;
move e&lt;br /&gt;
put go tree&lt;br /&gt;
put go maus&lt;br /&gt;
move go font&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ZaulfungSwamp:&lt;br /&gt;
move go path&lt;br /&gt;
goto HavenDyrachis&lt;br /&gt;
&lt;br /&gt;
HavenDyrachis:&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put go brush&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenStandingStones&lt;br /&gt;
&lt;br /&gt;
HavenStandingStones:&lt;br /&gt;
put e&lt;br /&gt;
goto HavenBoobries&lt;br /&gt;
&lt;br /&gt;
HavenSwampies:&lt;br /&gt;
put go pier&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto HavenBoobries&lt;br /&gt;
&lt;br /&gt;
HavenBoobries:&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put go trail&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToBoobries:&lt;br /&gt;
HavenRangersPivotToDyrachis:&lt;br /&gt;
HavenRangersPivotToZaulfung:&lt;br /&gt;
HavenRangersPivotToSwampies:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go trail&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
goto HavenBoobriesTo%D&lt;br /&gt;
&lt;br /&gt;
HavenBoobriesToBoobries:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived in Boar and Boobrie territory&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBoobriesToSwampies:&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
move go pier&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived in Swampie territory&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
BoobriesToZaulfang:&lt;br /&gt;
BoobriesToDyrachis:&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move go trail&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived in Dyrachis and Slaugh territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH to enter the Zaulfang Swamp&lt;br /&gt;
echo ***  Beware the skeletal hands and undead&lt;br /&gt;
echo ***  that lurk in the depths (use PFE!)&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenEastGate:&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
#HavenSouthPivotNORTHBOUND&lt;br /&gt;
#HavenNorthPivot is only a northbound pivot&lt;br /&gt;
# All traffic back returns via HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenPaladins:&lt;br /&gt;
put go door&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put climb stair&lt;br /&gt;
goto HavenNorthGate&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToPaladins:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move go inn&lt;br /&gt;
put climb stair&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go iron door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Paladins Guild&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthGate:&lt;br /&gt;
HavenClerics:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s North Gate&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToClerics:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Clerics Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO OFFICE to speak with Cleric Leader Jelna&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToClericsShop:&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at Riverhaven’s Cleric Shop&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenClericsShop:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenHospital:&lt;br /&gt;
put w&lt;br /&gt;
move out&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToPaladins:&lt;br /&gt;
HavenSouthPivotToNorthGate:&lt;br /&gt;
HavenSouthPivotToMMGuild:&lt;br /&gt;
HavenSouthPivotToGoblins:&lt;br /&gt;
HavenSouthPivotToTattoos:&lt;br /&gt;
HavenSouthPivotToClerics:&lt;br /&gt;
HavenSouthPivotToClericsShop:&lt;br /&gt;
HavenSouthPivotToEmpaths:&lt;br /&gt;
HavenSouthPivotToTriage:&lt;br /&gt;
HavenSouthPivotToOutfitting:&lt;br /&gt;
HavenSouthPivotToHavenNorthPivot:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto HavenNorthPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenHospitalSouth:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToMMGuild:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go spire&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Stairs lead back down&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Riverhaven’s Moon Mage Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMMGuild:&lt;br /&gt;
put go arch&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Tucked underneath several of the steps are&lt;br /&gt;
put out&lt;br /&gt;
goto HavenGobsSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToGoblins:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go gate&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived in Goblin territory&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenGoblins:&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenGobsSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToTattoos:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go path&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
put go struct&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Athyiro’s Art for Skin&lt;br /&gt;
echo ***********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTattoos:&lt;br /&gt;
put out&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move go path&lt;br /&gt;
goto HavenGobsSouth&lt;br /&gt;
&lt;br /&gt;
HavenGobsSouth:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToTriage:&lt;br /&gt;
put go hospital&lt;br /&gt;
move go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Hospital&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  LAY down to receive healing&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenEmpaths:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToEmpaths:&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at Riverhaven’s Empaths Guild&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToOutfitting:&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Outfitting Society&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenOutfitting:&lt;br /&gt;
put go door&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenBardsShop:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBardsShop:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the House of Bardic Blues&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
#HavenSouthPivotSOUTHBOUND&lt;br /&gt;
&lt;br /&gt;
HavenDisc:&lt;br /&gt;
put out&lt;br /&gt;
move out&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToDiscipline:&lt;br /&gt;
move s&lt;br /&gt;
put go temple&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put go curtain&lt;br /&gt;
put go open&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo ***  You have arrived at Discipline Training&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBarge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  To board the barge type YES&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go elsewhere (Haven, Crossings, etc.)&lt;br /&gt;
echo ***  type NOPE&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
match HavenBargeYes Yes&lt;br /&gt;
match HavenBargeNope Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HavenBargeNope:&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put go arch&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenVaults:&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToVaults:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put go square&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Carousel Square&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenDryGoods:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToGeneralStore:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go store&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Enfermine’s Dry Goods&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTavern:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
goto HavenDryGoods&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTavern:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go tavern&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Dead Bird’s Paradise&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenClothing:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToClothing:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  You have arrived at Alayle’s Clothing Shop&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTraders2:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenTraders&lt;br /&gt;
HavenTraders:&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTraders:&lt;br /&gt;
move sw&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Traders Guild&lt;br /&gt;
echo ***  GO OFFICE to visit Guildleader Willowbrook&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTownHall:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTownHall:&lt;br /&gt;
move s&lt;br /&gt;
put go hall&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Town Hall&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO OFFICE to pay off debts&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTemple:&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTemple:&lt;br /&gt;
move s&lt;br /&gt;
put go temple&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Temple&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  There are two shrines here for Cleric pilgrimage:&lt;br /&gt;
echo ***  The Shrine to Divyausch, and Harawep’s Shrine&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTradersPlaza:&lt;br /&gt;
move go plaza&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at the Trader’s Plaza&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  READ BOARD for a listing of shops&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTradersPlaza:&lt;br /&gt;
put go arch&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
#HavenSouthPivotWESTBOUND&lt;br /&gt;
HavenWestGate:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenAlchemy:&lt;br /&gt;
put go door&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenFlorist:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToFlorist:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo ***  You have arrived at Cecelia’s Blossoms&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenFurrier:&lt;br /&gt;
HavenGemShop:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToBarbarians:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go drape&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Barbarians Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBarbarians:&lt;br /&gt;
put out&lt;br /&gt;
goto BarbStamToHavenWest&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToStamina:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Stamina Training&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenStamina:&lt;br /&gt;
put go path&lt;br /&gt;
goto BarbStamToHavenWest&lt;br /&gt;
&lt;br /&gt;
BarbStamToHavenWest:&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go gate&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToTannery:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go salon&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo ***  You have arrived at Fara’s Furs&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToGemShop:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Anthelorm’s Gems and Curios&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NoelsArms:&lt;br /&gt;
HavenPawn:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToNoelsArms:&lt;br /&gt;
put n&lt;br /&gt;
put go arms&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo ***  You have arrived at Noel’s Arms&lt;br /&gt;
echo ****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToPawnShop:&lt;br /&gt;
put n&lt;br /&gt;
put go pawn&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Ioun’s Pawn Shop&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBarbarians:&lt;br /&gt;
HavenSouthPivotToStamina:&lt;br /&gt;
HavenSouthPivotToAlchemy:&lt;br /&gt;
HavenSouthPivotToNoelsArms:&lt;br /&gt;
HavenSouthPivotToPawnShop:&lt;br /&gt;
HavenSouthPivotToTannery:&lt;br /&gt;
HavenSouthPivotToGemShop:&lt;br /&gt;
HavenSouthPivotToFlorist:&lt;br /&gt;
HavenSouthPivotToBears:&lt;br /&gt;
HavenSouthPivotToRams:&lt;br /&gt;
HavenSouthPivotToOgres:&lt;br /&gt;
HavenSouthPivotToArbelogs:&lt;br /&gt;
HavenSouthPivotToGrassEels:&lt;br /&gt;
HavenSouthPivotToWestGate:&lt;br /&gt;
HavenSouthPivotToWestGatePivot:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto HavenWestGateTo%D&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToOgres:&lt;br /&gt;
HavenWestGateToArbelogs:&lt;br /&gt;
HavenWestGateToBears:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put go path&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo ***  To get to Rams, Bears, and Arbelogs&lt;br /&gt;
echo ***  CLIMB BANK and swim east to the room with boulders&lt;br /&gt;
echo ***  SEARCH there and GO BOULDER to cross to creek&lt;br /&gt;
echo ***  then swim west/northwest and CLIMB BANK again&lt;br /&gt;
echo ***  Return to this side of the river to return to the city&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToRams:&lt;br /&gt;
HavenWestGateToGrassEels:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo ***  You have arrived in Grass Eel, Ram and Shaman territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Return to this SE corner to exit when ready&lt;br /&gt;
echo *********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenEelsN:&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto HavenEelsMiddle&lt;br /&gt;
&lt;br /&gt;
HavenEelsMiddle:&lt;br /&gt;
put se&lt;br /&gt;
goto HavenEelsSE&lt;br /&gt;
&lt;br /&gt;
HavenEelsE:&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenEelsSE&lt;br /&gt;
&lt;br /&gt;
HavenEelsSE:&lt;br /&gt;
move go path&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToAlchemy:&lt;br /&gt;
put go hall&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Alchemy Society&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
#HavenFerryPivot&lt;br /&gt;
#RiverhavenFerryPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToCrossings:&lt;br /&gt;
HavenSouthPivotToLeth:&lt;br /&gt;
HavenSouthPivotToShard:&lt;br /&gt;
HavenSouthPivotToFerry:&lt;br /&gt;
HavenSouthPivotToDirge:&lt;br /&gt;
put se&lt;br /&gt;
move go pier&lt;br /&gt;
put go arch&lt;br /&gt;
move go ramp&lt;br /&gt;
goto RiverhavenFerryTo%D&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryNope:&lt;br /&gt;
RiverhavenFerryToHaven:&lt;br /&gt;
RiverhavenFerryToLang:&lt;br /&gt;
RiverhavenFerryToTheren:&lt;br /&gt;
RiverhavenFerryToBank:&lt;br /&gt;
put go ramp&lt;br /&gt;
goto HavenRampToBank&lt;br /&gt;
&lt;br /&gt;
HavenRampToBank:&lt;br /&gt;
move go arch&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move go bank&lt;br /&gt;
put go arch&lt;br /&gt;
goto BoRArrived%D&lt;br /&gt;
&lt;br /&gt;
BoRArrivedLang:&lt;br /&gt;
BoRArrivedTheren:&lt;br /&gt;
goto HavenBank&lt;br /&gt;
&lt;br /&gt;
BoRArrivedBank:&lt;br /&gt;
BoRArrivedHaven:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at the Bank of Riverhaven&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO DOOR for exchange&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  To board the ferry type YES&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go elsewhere (Haven, Lang, Theren, etc.)&lt;br /&gt;
echo ***  type NOPE&lt;br /&gt;
echo ************************************&lt;br /&gt;
match RiverhavenFerryYes Yes&lt;br /&gt;
match RiverhavenFerryNope Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToFerry:&lt;br /&gt;
RiverhavenFerryToRiverhavenFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Ferry Docks&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO FERRY to ride the ferry south to Crossing&lt;br /&gt;
echo ***  GO RAMP and west for the barge to Langenfirth&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBank:&lt;br /&gt;
BankOfRiverhaven:&lt;br /&gt;
put go arch&lt;br /&gt;
match BoRExchange What were you referring to&lt;br /&gt;
match BoRLobby Main Lobby&lt;br /&gt;
match BoRTeller To the west you see the door to the exchange room&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BoRTeller:&lt;br /&gt;
put go arch&lt;br /&gt;
goto BoRLobby&lt;br /&gt;
&lt;br /&gt;
BoRExchange:&lt;br /&gt;
put go door&lt;br /&gt;
goto BoRTeller&lt;br /&gt;
&lt;br /&gt;
BoRLobby:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBank:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go bank&lt;br /&gt;
move go arch&lt;br /&gt;
goto BoRArrived%D&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToLang:&lt;br /&gt;
HavenSouthPivotToTheren:&lt;br /&gt;
HavenSouthPivotToBarge:&lt;br /&gt;
put se&lt;br /&gt;
move go pier&lt;br /&gt;
put go arch&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
goto HavenBargeTo%D&lt;br /&gt;
&lt;br /&gt;
HavenBargeToBank:&lt;br /&gt;
HavenBargeToHaven:&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
goto HavenRampToBank&lt;br /&gt;
&lt;br /&gt;
HavenBargeYes:&lt;br /&gt;
HavenBargeToLang:&lt;br /&gt;
HavenBargeToTheren:&lt;br /&gt;
put go barge&lt;br /&gt;
match HavenBargeWait stuck here until&lt;br /&gt;
match HavenBargeWait will have to wait&lt;br /&gt;
match HavenBargeNoLirums when you can afford the fare&lt;br /&gt;
match HavenBargeRideToLang as you board&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HavenBargeNoLirums:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************************&lt;br /&gt;
echo ***  You do not have the 65 lirums necessary to board the barge&lt;br /&gt;
echo *************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBargeWait:&lt;br /&gt;
waitfor Next departure in&lt;br /&gt;
goto HavenBargeToLang&lt;br /&gt;
&lt;br /&gt;
HavenBargeToBarge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the barge to Langenfirth&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBargeRideToLang:&lt;br /&gt;
waitfor ties the barge off&lt;br /&gt;
pause 1&lt;br /&gt;
put go wharf&lt;br /&gt;
goto LangBargeTo%D&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToCrossings:&lt;br /&gt;
RiverhavenFerryToLeth:&lt;br /&gt;
RiverhavenFerryToShard:&lt;br /&gt;
RiverhavenFerryToDirge:&lt;br /&gt;
RiverhavenFerryYes:&lt;br /&gt;
RiverhavenFerryToZolurenHavenFerry:&lt;br /&gt;
put go ferry&lt;br /&gt;
match RiverhavenFerryToZolurenNoMoney Come back when you can afford the fare&lt;br /&gt;
match RiverhavenFerryToZolurenWait There is no ferry here&lt;br /&gt;
match RiverhavenFerryToZolurenWait stuck here until&lt;br /&gt;
match RiverhavenFerryToZolurenWait just pulled away&lt;br /&gt;
match RiverhavenFerryToZolurenWait stuck here until the next one&lt;br /&gt;
match RiverhavenFerryToZolurenWait you were referring&lt;br /&gt;
match RiverhavenFerryToZolurenBoarded as you board&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToZolurenNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You do not have the necessary 30 lirums&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToZolurenWait:&lt;br /&gt;
waitfor pulls up to the dock&lt;br /&gt;
goto RiverhavenFerryToCrossings&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToZolurenBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have boarded the Riverhaven Ferry&lt;br /&gt;
echo *** Waiting for arrival on the Zoluren side &lt;br /&gt;
echo *************************************&lt;br /&gt;
waitfor reaches the dock and its crew ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
pause 1&lt;br /&gt;
goto ZolurenHavenFerryTo%D&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangWharf:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  To board the barge to Haven type YES&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go elsewhere (Lang, Theren, etc.)&lt;br /&gt;
echo ***  type NOPE&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
match LangBargeYes Yes&lt;br /&gt;
match LangBargeNope Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LangBargeToBarge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at the Langenfirth Wharf&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO BARGE to board the barge to Riverhaven&lt;br /&gt;
echo ***  Go WEST to enter Langenfirth&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangBargeYes:&lt;br /&gt;
LangBargeToHaven:&lt;br /&gt;
LangBargeToCrossings:&lt;br /&gt;
LangBargeToLeth:&lt;br /&gt;
LangBargeToShard:&lt;br /&gt;
LangBargeToRatha:&lt;br /&gt;
LangBargeToFangCove:&lt;br /&gt;
put go barge&lt;br /&gt;
match LangBargeWait stuck here until&lt;br /&gt;
match LangBargeWait will have to wait&lt;br /&gt;
match LangBargeNoLirums when you can afford the fare&lt;br /&gt;
match LangBargeRideToHaven as you board&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LangBargeNoLirums:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************************&lt;br /&gt;
echo ***  You do not have the 65 lirums necessary to board the barge&lt;br /&gt;
echo *************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangBargeWait:&lt;br /&gt;
waitfor Next departure in&lt;br /&gt;
goto LangBargeToHaven&lt;br /&gt;
&lt;br /&gt;
LangBargeRideToHaven:&lt;br /&gt;
waitfor ties the barge off&lt;br /&gt;
pause 1&lt;br /&gt;
put go pier&lt;br /&gt;
goto HavenBargeToHaven&lt;br /&gt;
&lt;br /&gt;
LangBargeToLang:&lt;br /&gt;
LangBargeToTheren:&lt;br /&gt;
LangBargeToElBains:&lt;br /&gt;
LangBargeNope:&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivot:&lt;br /&gt;
goto LangPivotTo%D&lt;br /&gt;
&lt;br /&gt;
LangPivotToBarge:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move go landing&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
goto LangBargeToBarge&lt;br /&gt;
&lt;br /&gt;
LangPivotToHaven:&lt;br /&gt;
LangPivotToCrossings:&lt;br /&gt;
LangPivotToLeth:&lt;br /&gt;
LangPivotToShard:&lt;br /&gt;
LangPivotToRatha:&lt;br /&gt;
LangPivotToFangCove:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move go landing&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
goto LangBargeToHaven&lt;br /&gt;
&lt;br /&gt;
LangPivotToTemple:&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
put go court&lt;br /&gt;
put go temple&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Langenfirth’s Temple&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangTemple:&lt;br /&gt;
put go arch&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToLang:&lt;br /&gt;
LangPivotToFens:&lt;br /&gt;
LangPivotToSwampies:&lt;br /&gt;
LangPivotToPeccaries:&lt;br /&gt;
LangPivotToBin:&lt;br /&gt;
LangPivotToBowery:&lt;br /&gt;
LangPivotToHerbalist:&lt;br /&gt;
LangPivotToLeatherShop:&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
goto StockPensTo%D&lt;br /&gt;
&lt;br /&gt;
StockPensToBowery:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo ***  You have arrived at the Langenfirth Bowyer Shop&lt;br /&gt;
echo *****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StockPensToHerbalist:&lt;br /&gt;
move sw&lt;br /&gt;
goto LangHerbalistEnter&lt;br /&gt;
&lt;br /&gt;
LangHerbalistEnter:&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo ***  You have arrived at the Brother Yorgi’s, the Langenfirth Herbalist&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StockPenstoLeatherShop:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at Calliana’s Leather Goods&lt;br /&gt;
echo **************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangLeatherGoods:&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
goto LangBin&lt;br /&gt;
&lt;br /&gt;
LangHerbalist:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto LangBin&lt;br /&gt;
&lt;br /&gt;
LangBowery:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LangStockPensReturn&lt;br /&gt;
&lt;br /&gt;
LangStockPensReturn:&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToTannery:&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go peltry&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at Shalan’s Peltry&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  The furrier here is Mato Shalan&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangPeltry:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToPawnShop:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put go pawnshop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Abotenik’s Pawnshop&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangPawnShop:&lt;br /&gt;
put out&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToLeatherRepair:&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at Kamze’s Leather Repair&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangLeatherRepair:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToTownHall:&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put go hall&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the Langenfirth Town Hall&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Pay your debts here&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangTownHall:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToRangers:&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
move go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at Langenfirth’s Rangers Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO DOOR to speak with Ranger Guildleader Tolle&lt;br /&gt;
echo ***  GO LEAN to enter the Lean-To for companion slates&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangRangers:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
StockPensToFens:&lt;br /&gt;
StockPensToSwampies:&lt;br /&gt;
StockPensToPeccaries:&lt;br /&gt;
StockPensToLang:&lt;br /&gt;
StockPensToBin:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
goto LangBin&lt;br /&gt;
&lt;br /&gt;
LangBin:&lt;br /&gt;
goto LangBinTo%D&lt;br /&gt;
&lt;br /&gt;
LangBinToBin:&lt;br /&gt;
LangBinToLang:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at Langenfirth’s Bin&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TRAIL for Swampies and Peccaries&lt;br /&gt;
echo ***  Go WEST for the trail to Siksraja&lt;br /&gt;
echo&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangBin:&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LangStockPensReturn&lt;br /&gt;
&lt;br /&gt;
LangBinToFens:&lt;br /&gt;
LangBinToSwampies:&lt;br /&gt;
LangBinToPeccaries:&lt;br /&gt;
put go trail&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo ***  You have arrived in Swamp Troll and Small Peccary territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  This is a safe room&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
put lean bench&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangFens:&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put go trail&lt;br /&gt;
goto LangBinTo%D&lt;br /&gt;
&lt;br /&gt;
LangBinToHerbalist:&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto LangHerbalistEnter&lt;br /&gt;
&lt;br /&gt;
LangBinToVaults:&lt;br /&gt;
LangBinToEngraving:&lt;br /&gt;
LangBinToTriage:&lt;br /&gt;
LangBinToEngraving:&lt;br /&gt;
LangBinToGeneralStore:&lt;br /&gt;
LangBinToMetalRepair:&lt;br /&gt;
LangBinToKrrishsBones:&lt;br /&gt;
LangBinToFurniture:&lt;br /&gt;
LangBinToTheren:&lt;br /&gt;
LangBinToGemShop:&lt;br /&gt;
LangBinToTannery:&lt;br /&gt;
LangBinToPawnShop:&lt;br /&gt;
LangBinToTraders:&lt;br /&gt;
LangBinToBank:&lt;br /&gt;
LangBinToSkyGiants:&lt;br /&gt;
LangBinToMarauders:&lt;br /&gt;
LangBinToEstateTannery:&lt;br /&gt;
LangBinToElBains:&lt;br /&gt;
LangBinToElBainsPicnicTable:&lt;br /&gt;
LangBinToWoodTrolls:&lt;br /&gt;
LangBinToCougars:&lt;br /&gt;
LangBinToBoars:&lt;br /&gt;
LangBinToKelpies:&lt;br /&gt;
LangBinToBloodWolves:&lt;br /&gt;
LangBinToRams:&lt;br /&gt;
LangBinToVultures:&lt;br /&gt;
LangBinToEstateHolder:&lt;br /&gt;
LangBinToKuniyosAltar:&lt;br /&gt;
LangBinToLeatherRepair:&lt;br /&gt;
LangBinToBowery:&lt;br /&gt;
LangBinToLeatherShop:&lt;br /&gt;
LangBinToTannery:&lt;br /&gt;
LangBinToPawnShop:&lt;br /&gt;
LangBinToTownHall:&lt;br /&gt;
LangBinToRangers:&lt;br /&gt;
LangBinToEstateTannery:&lt;br /&gt;
LangBinToHaven:&lt;br /&gt;
LangBinToCrossings:&lt;br /&gt;
LangBinToLeth:&lt;br /&gt;
LangBinToShard:&lt;br /&gt;
LangBinToRatha:&lt;br /&gt;
LangBinToFangCove:&lt;br /&gt;
LangBinToBarge:&lt;br /&gt;
LangBinToLangPivot:&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LangStockPensReturn&lt;br /&gt;
&lt;br /&gt;
LangPivotToVaults:&lt;br /&gt;
LangPivotToEngraving:&lt;br /&gt;
LangPivotToTriage:&lt;br /&gt;
LangPivotToEngraving:&lt;br /&gt;
LangPivotToGeneralStore:&lt;br /&gt;
LangPivotToMetalRepair:&lt;br /&gt;
LangPivotToKrrishsBones:&lt;br /&gt;
LangPivotToFurniture:&lt;br /&gt;
LangPivotToTheren:&lt;br /&gt;
LangPivotToGemShop:&lt;br /&gt;
LangPivotToTannery:&lt;br /&gt;
LangPivotToPawnShop:&lt;br /&gt;
LangPivotToTraders:&lt;br /&gt;
LangPivotToBank:&lt;br /&gt;
LangPivotToSkyGiants:&lt;br /&gt;
LangPivotToMarauders:&lt;br /&gt;
LangPivotToEstateTannery:&lt;br /&gt;
LangPivotToElBains:&lt;br /&gt;
LangPivotToElBainsPicnicTable:&lt;br /&gt;
LangPivotToWoodTrolls:&lt;br /&gt;
LangPivotToCougars:&lt;br /&gt;
LangPivotToBoars:&lt;br /&gt;
LangPivotToKelpies:&lt;br /&gt;
LangPivotToBloodWolves:&lt;br /&gt;
LangPivotToRams:&lt;br /&gt;
LangPivotToVultures:&lt;br /&gt;
LangPivotToEstateHolder:&lt;br /&gt;
LangPivotToKuniyosAltar:&lt;br /&gt;
LangPivotToElBains:&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go bridg&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
put go shor&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsStop:&lt;br /&gt;
ElBainsPivot:&lt;br /&gt;
goto ElBainsPivotTo%D&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToElBains:&lt;br /&gt;
put go store&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo *** You have arrived at El&#039;Bain&#039;s Stop&lt;br /&gt;
echo *****************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBains:&lt;br /&gt;
put out&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToElBainsPicnicTable:&lt;br /&gt;
put go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at El&#039;Bain&#039;s Picnic Table&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsPicnicTable:&lt;br /&gt;
put go road&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToWoodTrolls:&lt;br /&gt;
ElBainsPivotToCougars:&lt;br /&gt;
ElBainsPivotToBoars:&lt;br /&gt;
ElBainsPivotToKelpies:&lt;br /&gt;
put w&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put go tree&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived in Kelpie, Wood Troll,&lt;br /&gt;
echo ***  Cougar, and Boar territory&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsKelpies:&lt;br /&gt;
put go tree&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToKuniyo:&lt;br /&gt;
put w&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move go path&lt;br /&gt;
move n&lt;br /&gt;
pause 2&lt;br /&gt;
move n&lt;br /&gt;
pause 2&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at Kuniyo’s Altar&lt;br /&gt;
echo *****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KuniyosAltar:&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
put go path&lt;br /&gt;
put nw&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToVultures:&lt;br /&gt;
ElBainsPivotToBloodWolves:&lt;br /&gt;
ElBainsPivotToRams:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go trail&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsRamsTo%D&lt;br /&gt;
&lt;br /&gt;
ElBainsRamsToRams:&lt;br /&gt;
ElBainsRamsToBloodWolves:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  Thunder Rams are to the SE&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Blood Wolves to the EAST and NORTH&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsRams:&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move go water&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsRamsToVultures:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move climb drop&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  GO GATE to enter Vulture territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  You must have PFE on you to enter&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsVultures:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put climb bank&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto ElbainsRams&lt;br /&gt;
&lt;br /&gt;
ElBainsBloodWolves:&lt;br /&gt;
move sw&lt;br /&gt;
goto ElBainsRams&lt;br /&gt;
&lt;br /&gt;
ElBainsBloodWolves2:&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto ElBainsRams&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToEstateHolder:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go tree&lt;br /&gt;
put s&lt;br /&gt;
move climb hole&lt;br /&gt;
goto ElBainsEstateBankArrival&lt;br /&gt;
&lt;br /&gt;
ElBainsEstateBankArrival:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the Estate Holder Teller&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TUNNEL for currency exchange&lt;br /&gt;
echo ***  CLIMB STAIR to access the upper area&lt;br /&gt;
echo ***  Including the Tannery (ETann) and horse goods&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EstateHolderBank:&lt;br /&gt;
put climb stair&lt;br /&gt;
put n&lt;br /&gt;
move go tree&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
EstateTannery:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo ***  Special Routing from this tannery will always route you&lt;br /&gt;
echo ***  through the Estate Holder’s Bank to avoid leaving the area&lt;br /&gt;
echo ***  with too much coin on hand.  Restart the script upon arrival&lt;br /&gt;
echo *********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move climb hole&lt;br /&gt;
goto ElBainsEstateBankArrival&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToEstateTannery:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go tree&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put go tent&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Snusk’s Tent&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Snusk is the furrier for local Estate Holders&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToBin:&lt;br /&gt;
ElBainsPivotToFens:&lt;br /&gt;
ElBainsPivotToSwampies:&lt;br /&gt;
ElBainsPivotToPeccaries:&lt;br /&gt;
ElBainsPivotToBowery:&lt;br /&gt;
ElBainsPivotToHerbalist:&lt;br /&gt;
ElBainsPivotToLeatherRepair:&lt;br /&gt;
ElBainsPivotToLeatherShop:&lt;br /&gt;
ElBainsPivotToTownHall:&lt;br /&gt;
ElBainsPivotToRangers:&lt;br /&gt;
ElBainsPivotToHaven:&lt;br /&gt;
ElBainsPivotToCrossings:&lt;br /&gt;
ElBainsPivotToLeth:&lt;br /&gt;
ElBainsPivotToShard:&lt;br /&gt;
ElBainsPivotToRatha:&lt;br /&gt;
ElBainsPivotToFangCove:&lt;br /&gt;
ElBainsPivotToBarge:&lt;br /&gt;
ElBainsPivotToLang:&lt;br /&gt;
ElBainsPivotToLangPivot:&lt;br /&gt;
put w&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put go bri&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put go shor&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToVaults:&lt;br /&gt;
ElBainsPivotToEngraving:&lt;br /&gt;
ElBainsPivotToTriage:&lt;br /&gt;
ElBainsPivotToEngraving:&lt;br /&gt;
ElBainsPivotToGeneralStore:&lt;br /&gt;
ElBainsPivotToMetalRepair:&lt;br /&gt;
ElBainsPivotToKrrishsBones:&lt;br /&gt;
ElBainsPivotToFurniture:&lt;br /&gt;
ElBainsPivotToTheren:&lt;br /&gt;
ElBainsPivotToGemShop:&lt;br /&gt;
ElBainsPivotToTannery:&lt;br /&gt;
ElBainsPivotToPawnShop:&lt;br /&gt;
ElBainsPivotToTraders:&lt;br /&gt;
ElBainsPivotToBank:&lt;br /&gt;
ElBainsPivotToSkyGiants:&lt;br /&gt;
ElBainsPivotToMarauders:&lt;br /&gt;
ElBainsPivotToTheren:&lt;br /&gt;
ElBainsPivotToTherenPivot:&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivot:&lt;br /&gt;
goto TherenPivotTo%D&lt;br /&gt;
&lt;br /&gt;
TherenPivotToTheren:&lt;br /&gt;
TherenPivotToGate:&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo ***  You have arrived at the front gate to Therenborough&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenGate:&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToLeatherRepair:&lt;br /&gt;
TherenPivotToBowery:&lt;br /&gt;
TherenPivotToHerbalist:&lt;br /&gt;
TherenPivotToLeatherShop:&lt;br /&gt;
TherenPivotToTownHall:&lt;br /&gt;
TherenPivotToRangers:&lt;br /&gt;
TherenPivotToHaven:&lt;br /&gt;
TherenPivotToCrossings:&lt;br /&gt;
TherenPivotToLeth:&lt;br /&gt;
TherenPivotToShard:&lt;br /&gt;
TherenPivotToRatha:&lt;br /&gt;
TherenPivotToFangCove:&lt;br /&gt;
TherenPivotToBarge:&lt;br /&gt;
TherenPivotToEstateTannery:&lt;br /&gt;
TherenPivotToElBains:&lt;br /&gt;
TherenPivotToElBainsPicnicTable:&lt;br /&gt;
TherenPivotToWoodTrolls:&lt;br /&gt;
TherenPivotToCougars:&lt;br /&gt;
TherenPivotToBoars:&lt;br /&gt;
TherenPivotToKelpies:&lt;br /&gt;
TherenPivotToBloodWolves:&lt;br /&gt;
TherenPivotToRams:&lt;br /&gt;
TherenPivotToVultures:&lt;br /&gt;
TherenPivotToEstateHolder:&lt;br /&gt;
TherenPivotToKuniyosAltar:&lt;br /&gt;
TherenPivotToBin:&lt;br /&gt;
TherenPivotToFens:&lt;br /&gt;
TherenPivotToSwampies:&lt;br /&gt;
TherenPivotToPeccaries:&lt;br /&gt;
TherenPivotToLang:&lt;br /&gt;
TherenPivotToElBainsPivot:&lt;br /&gt;
put s&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
Marauders:&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
goto MarauderEntry&lt;br /&gt;
&lt;br /&gt;
MarauderEntry:&lt;br /&gt;
move e&lt;br /&gt;
waitfor Theren Road&lt;br /&gt;
move go wall&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToMarauders:&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move go wall&lt;br /&gt;
move w&lt;br /&gt;
waitfor Deep Forest Path&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Gypsy Marauders,&lt;br /&gt;
echo ***  Morah Vines and Creepers&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  CLIMB TREE and continue to find&lt;br /&gt;
echo ***  Dark Spirits, and later on, Forest Geni&lt;br /&gt;
echo&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenPivotToSkyGiants:&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go road&lt;br /&gt;
put s&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at Sky Giants&lt;br /&gt;
echo ***  CLIMB CRACK to enter their territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  The bridge here leads toward Haven&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
SkyGiants:&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put n&lt;br /&gt;
move go road&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenBank:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToBank:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the Bank of Therenborough&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go NORTH for the Teller&lt;br /&gt;
echo ***  Go WEST for currency exchange&lt;br /&gt;
echo ***  Go SOUTH to pay off debts&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenGemsTanneryPawnTraders:&lt;br /&gt;
put w&lt;br /&gt;
put out&lt;br /&gt;
pause 1&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
pause 1&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToTraders:&lt;br /&gt;
TherenPivotToPawnShop:&lt;br /&gt;
TherenTradersToPawnShop:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at the Alliance of Exchange&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO OPEN to visit Dorsot’s Collectables Pawn Shop&lt;br /&gt;
echo ***  GO DOOR to visit the Therenborough’s Trading Outpost&lt;br /&gt;
echo&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenPivotToGemShop:&lt;br /&gt;
TherenPivotToTannery:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go door&lt;br /&gt;
move go pass&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Alliance of Exchange&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO DOOR to visit the Furrier  DARTISE&lt;br /&gt;
echo ***  GO ARCH to visit the Jeweler  GRUK&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KrrishsBones:&lt;br /&gt;
put go bead&lt;br /&gt;
put go door&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToKrrishsBones:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put go door&lt;br /&gt;
move go bead&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at Krrish’s Bones&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenFurniture:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToFurniture:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at Piny Pleasures&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Return here when ready to leave&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenMetalRepair:&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToMetalRepair:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at Therenborough’s Smithy&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE DAGUL your metal items for repair&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenGeneralStore:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotHorseman:&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToGeneralStore:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put s&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Therenborough’s General Store&lt;br /&gt;
echo ******************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenEngraving:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToEngraving:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Gizgo’s Engraving&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menu&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenPivotToVaults:&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move go square&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at Therenborough’s Carousel Square&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenVaults:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToTriage:&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Empath Srela’s Home&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  LAY down to receive healing&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenTriage:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivot:&lt;br /&gt;
goto FangCovePivotTo%D&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToFangCove:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived in Fang Cove!&lt;br /&gt;
echo ***************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToDirge:&lt;br /&gt;
FangCovePivotToCrossings:&lt;br /&gt;
FangCovePivotToSafe:&lt;br /&gt;
FangCovePivotToHaven:&lt;br /&gt;
FangCovePivotToTheren:&lt;br /&gt;
FangCovePivotToLeth:&lt;br /&gt;
FangCovePivotToShard:&lt;br /&gt;
FangCovePivotToLang:&lt;br /&gt;
put go arch&lt;br /&gt;
move go portal&lt;br /&gt;
match PremiePortal went into a shimmering&lt;br /&gt;
match FangCovePortalToMammoths Perhaps you should leave the area the same&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PremiePortal:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToLeatherRepair:&lt;br /&gt;
put go hut&lt;br /&gt;
match FangCoveClosed Bonk&lt;br /&gt;
match FangCoveLeatherSuccess Tailored Goods and Repair&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCoveLeatherSuccess:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at Lakyan&#039;s Tailored Goods&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GIVE your leather item to Tailor Lakyan for repairs&lt;br /&gt;
echo ***********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveLeather:&lt;br /&gt;
move out&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToBank:&lt;br /&gt;
put w&lt;br /&gt;
move go dome&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at the Fang Cove Bank&lt;br /&gt;
echo ***  Money utilized here is in Dokoras.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO STEP to deposit or withdraw&lt;br /&gt;
echo ***  CLIMB LADDER to exchange&lt;br /&gt;
echo ***  WEST to withdraw from other branches&lt;br /&gt;
echo *****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveBank:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToGemShop:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
move go hut&lt;br /&gt;
match FangCoveClosed Bonk&lt;br /&gt;
match FangCoveGemSuccess The Gemmery&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCoveGemSuccess:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at The Gemmery&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  You may sell gems to Gemsmith Wickett&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveGems:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToMetalRepair:&lt;br /&gt;
put e&lt;br /&gt;
move go hut&lt;br /&gt;
match FangCoveClosed Bonk&lt;br /&gt;
match FangCoveMetalRepairSuccess Osmandikar&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCoveMetalRepairSuccess:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at Osmandikar&#039;s Crafts and Repair&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE item to Osmandikar for metal repair&lt;br /&gt;
echo *******************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveMetalRepair:&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveTannery:&lt;br /&gt;
FangCoveTriage:&lt;br /&gt;
move out&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToTannery:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo ***  You have arrived at Gorund&#039;s Furs&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToEmpaths:&lt;br /&gt;
FangCovePivotToTriage:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo ***  You have arrived at Yrisa&#039;s Hut&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  JOIN LIST to receive healing&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveShanty:&lt;br /&gt;
move out&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToShanty:&lt;br /&gt;
move go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************&lt;br /&gt;
echo *** You have arrived at The Shanty&lt;br /&gt;
echo *************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePortalToMammoths:&lt;br /&gt;
put n&lt;br /&gt;
FangCovePivotToRatha:&lt;br /&gt;
FangCovePivotToMammoths:&lt;br /&gt;
put go building&lt;br /&gt;
move out&lt;br /&gt;
move n&lt;br /&gt;
goto FangCoveMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsToFangCove:&lt;br /&gt;
move s&lt;br /&gt;
put go build&lt;br /&gt;
move go exit&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** You have arrived in Fang Cove!&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveCrabs:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToCrabs:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************&lt;br /&gt;
echo ***  You have arrived at Salt Crabs&lt;br /&gt;
echo *************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToBobcats:&lt;br /&gt;
FangCovePivotToCrossingsGargoyles:&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go gate&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put climb stair&lt;br /&gt;
move go cave&lt;br /&gt;
put search wall&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  GO GAP to enter the hunting grounds&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Then:&lt;br /&gt;
echo ***  GO ROOT for Muscular Spotted Bobcats&lt;br /&gt;
echo ***  Walk along the trail for Quartz Gargoyles&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveEntryPortal:&lt;br /&gt;
move n&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveCave:&lt;br /&gt;
put out&lt;br /&gt;
move climb stair&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveCrabs:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveClosed:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  Unfortunately, most shops in Fang Cove&lt;br /&gt;
echo ***  are closed through the night&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Go_Anywhere_*KS*_(script)&amp;diff=503362</id>
		<title>Go Anywhere *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Go_Anywhere_*KS*_(script)&amp;diff=503362"/>
		<updated>2019-05-16T21:41:20Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: corrected the Crossings&amp;#039; MAMAS prompt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Travel, Utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
Allows for travel throughout all of Zoluren, Riverhaven, Langenfirth, Therenborough, and Fang Cove. Each possible destination is also a possible starting point.  I suggest the script name of just plain &amp;quot;Go&amp;quot;.  In Ratha it goes to the bank and mammoths.  Use the &amp;quot;Ratha&amp;quot; script for anything further.&lt;br /&gt;
&lt;br /&gt;
There are almost 300 potential starting locations and destinations.  Many of these are simply entry points to hunting areas, or special locations (like NPC Empath Triage or the Bin in Lang).  For most of these, there is a small prompt that is given upon arrival that will guide you to the next step that one usually takes at that location (&#039;LAY down for healing&#039;), or it reads the catalog, or perhaps informing you to &#039;CLIMB BARRICADE to enter Rock Trolls&#039;.&lt;br /&gt;
&lt;br /&gt;
While all destinations serve as stating locations, I made the starting locations as flexible as possible.  For instance, going to the Bank will always send you to the Teller, but you may start the script from any of the three rooms there.  Even the Caravansary can be a destination/start.&lt;br /&gt;
&lt;br /&gt;
==How To Use It==&lt;br /&gt;
::1. Start the script with your destination as the variable.  Variables are not case-sensitive, but must not contain any spaces.  I made the variables very flexible.  Try what you would consider logical, odds are, it&#039;ll work (everything from Rea, Reav, Reaver, Reavers will all take you there).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::::* &#039;&#039;&#039;.go bank&#039;&#039;&#039;  will take you to the bank.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::2. Otherwise, just start the script without any variable at all.  Doing so will send you to a menu page that will show you the possibilities.  There are a lot.  :-)&lt;br /&gt;
::3. Starting rooms include all destination rooms. If you&#039;re hunting cougars west of Crossing, their center/main room is a starting point... whereas outside the Rockies&#039; barrier and outside the Reavers&#039; path are starting points for those particular locales.  A good strategy would be to start the script and begin your trek out of the zone that you&#039;re in. When you enter a room that the script recognizes, it will engage from that point on.&lt;br /&gt;
&lt;br /&gt;
==Important Caveat==&lt;br /&gt;
I&#039;ve discovered that some room descriptions fluctuate. This is frustrating my match search for starting locations on occasion. I&#039;ll be adjusting them as I experience the fluctuations and try to find the fixed element for each one in time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Important*&#039;&#039;&#039; This is a massive script.  Each time I installed it for one of my characters I received a prompt warning me that my script storage was being changed from server-side storage to client-side local storage.  I don&#039;t want such a thing to come as a surprise to anyone.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How It Handles Provincial Travel==&lt;br /&gt;
I&#039;ve generally made it send you to the bank after you cross provincial borders, but sometimes it just leaves you on the dock (such as in Ratha).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally speaking, when traveling from one province to another, using main city names is all that functions.  That said, stuff like “gondola” or “ferry” will only take you to the dock or platform, whereas “Crossing,” “Shard,” “Ratha,” etc, will also have you board and cross the ferry/gondola/mammoth and deposit you on the other side.  In most cases, it will drop you at the bank of the destination city, but sometimes it will just cross and leave you on the dock/pier/platform/beach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeping it up-to-date==&lt;br /&gt;
&#039;&#039;&#039;Last Updated:  5-2-2019:&#039;&#039;&#039;&lt;br /&gt;
* Adjusted ratha/fang cove/leth mammoth interactions&lt;br /&gt;
* massive script optimization by splitting up match-checks via use of the &#039;where cities&#039; command&lt;br /&gt;
* Added basic Fang Cove functionality.  Also added menus for Fang Cove, Haven, Lang, and Theren.&lt;br /&gt;
* Made Ratha available from Zoluren &amp;amp; Haven/Theren - it&#039;ll try via Fang Cove first and if failed it will go to the Leth mammoths&lt;br /&gt;
* added many new shortcuts (wolf, knife, rockguards, frog)&lt;br /&gt;
* wolf clan trader post now accessible from Crossing bank&lt;br /&gt;
&lt;br /&gt;
==Go (Script)==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Go WHERE?&lt;br /&gt;
echo&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Start the script as .Go DESTINATION&lt;br /&gt;
echo *** or select from the options below.&lt;br /&gt;
echo &lt;br /&gt;
echo *******************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
goto SetDestination%1&lt;br /&gt;
&lt;br /&gt;
SetDestination:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Most places are possible destinations.  For instance:&lt;br /&gt;
echo *** Banks:  Crossing Bank, Dirge Bank and Estate Holder Bank&lt;br /&gt;
echo *** Their shortcuts are:  .go Bank, .go DirgeBank, .go Estate&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ALL SHORTCUTS MUST CONTAIN NO SPACES&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** All destinations also serve as potential starting points&lt;br /&gt;
echo *** Other rooms, nearby, might also work (there are 298 starting points in total!)&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** All training locations are named by attribute - Intelligence / int&lt;br /&gt;
echo *** All guilds listed by guild name (or shorthand) - Paladins / Pallies / Pally&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Shops are usually listed by full, generic name:&lt;br /&gt;
echo *** GemShop, MagicShop, Locksmith (Locks also works),&lt;br /&gt;
echo *** Exceptions to this are “Armor” and “Weapon”.&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Many extras are included, too.  TradersPlaza (Plaza) and Mags,&lt;br /&gt;
echo *** Arthe Dale’s Swimming Hole/Tree (Hole), Forge, LavaForge&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  If you’re struggling to find a starting place, starting the script and&lt;br /&gt;
echo ***  running around a little will work - the script will start traveling when&lt;br /&gt;
echo ***  you encounter known starting point&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Type SHOW ALL to receive a full listing of possible destinations&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
match DestinationsMenu next&lt;br /&gt;
match DestinationsMenu You nod&lt;br /&gt;
match DestinationsMenu show all&lt;br /&gt;
match DestinationsMenu showall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsMenu:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo ******************************************************&lt;br /&gt;
echo ***  Type  SHOW #   to see possible destinations/starting points&lt;br /&gt;
echo ***  Or type what’s in the parenthesis afterewards&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  1.  Crossings Guilds and Attributes  (Guilds)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  2.  Crossings Shops and Crafting Societies  (Shops)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  3.  Other locations in and near Crossings (Other)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  4.  Hunting grounds near Crossings  (Hunting)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  5.  Tiger Clan  (Tiger)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  6.  Wolf Clan, Knife Clan, Cougars, Blood Wolves, etc.  (Wolf)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   7.  Arthe Dale  (Arthe)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   8.  Stone Clan  (Stone)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   9.  Dirge  (Dirge)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   10. North of Dirge - Lava Forge, Crocs, River and Ferry  (North)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   11. Leth from the Ferry south along the STR (Leth)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   12. South of Leth (South)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   13. Fang Cove  (Fang)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   14. Riverhaven (Haven)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   15. Langenfirth &amp;amp; El Bains  (Lang)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   16. Theren  (Theren)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ******************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCrossingsGuildAttribute next&lt;br /&gt;
match DestinationsCrossingsGuildAttribute guilds&lt;br /&gt;
match DestinationsHaven show14&lt;br /&gt;
match DestinationsHaven show 14&lt;br /&gt;
match DestinationsHaven haven&lt;br /&gt;
match DestinationsHaven riverhaven&lt;br /&gt;
match DestinationsTheren show 16&lt;br /&gt;
match DestinationsTheren show16&lt;br /&gt;
match DestinationsTheren theren&lt;br /&gt;
match DestinationsTheren therenburough&lt;br /&gt;
match DestinationsLangenfirth elbains&lt;br /&gt;
match DestinationsLangenfirth el bains&lt;br /&gt;
match DestinationsLangenfirth el bain&lt;br /&gt;
match DestinationsLangenfirth lang&lt;br /&gt;
match DestinationsLangenfirth langenfirth&lt;br /&gt;
match DestinationsLangenfirth show15&lt;br /&gt;
match DestinationsLangenfirth show 15&lt;br /&gt;
match DestinationsFangCove fang&lt;br /&gt;
match DestinationsFangCove fangcove&lt;br /&gt;
match DestinationsFangCove cove&lt;br /&gt;
match DestinationsFangCove fang cove&lt;br /&gt;
match DestinationsFangCove show 13&lt;br /&gt;
match DestinationsFangCove show13&lt;br /&gt;
match DestinationsFangCove show fang&lt;br /&gt;
match DestinationsFangCove show fang cove&lt;br /&gt;
match DestinationsFangCove showfangcove&lt;br /&gt;
match DestinationsFangCove show fangcove&lt;br /&gt;
match DestinationsLethNorth leth&lt;br /&gt;
match DestinationsLethNorth show11&lt;br /&gt;
match DestinationsLethNorth show 11&lt;br /&gt;
match DestinationsLethSouth South&lt;br /&gt;
match DestinationsLethSouth show12&lt;br /&gt;
match DestinationsLethSouth show 12&lt;br /&gt;
match DestinationsCrossingsGuildAttribute show guilds&lt;br /&gt;
match DestinationsCrossingsGuildAttribute showguilds&lt;br /&gt;
match DestinationsCrossingsGuildAttribute show 1&lt;br /&gt;
match DestinationsCrossingsGuildAttribute show1&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties shops&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties show shops&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties showshops&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties show 2&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties show2&lt;br /&gt;
match DestinationsCrossingsOther other&lt;br /&gt;
match DestinationsCrossingsOther showother&lt;br /&gt;
match DestinationsCrossingsOther show other&lt;br /&gt;
match DestinationsCrossingsOther show 3&lt;br /&gt;
match DestinationsCrossingsOther show3&lt;br /&gt;
match DestinationsCrossingsHunting hunting&lt;br /&gt;
match DestinationsCrossingsHunting showhunting&lt;br /&gt;
match DestinationsCrossingsHunting show hunting&lt;br /&gt;
match DestinationsCrossingsHunting show 4&lt;br /&gt;
match DestinationsCrossingsHunting show4&lt;br /&gt;
match DestinationsTigerClan showtiger&lt;br /&gt;
match DestinationsTigerClan show tiger&lt;br /&gt;
match DestinationsTigerClan tiger&lt;br /&gt;
match DestinationsTigerClan showtigerclan&lt;br /&gt;
match DestinationsTigerClan show tiger clan&lt;br /&gt;
match DestinationsTigerClan show 5&lt;br /&gt;
match DestinationsTigerClan show5&lt;br /&gt;
match DestinationsCougarsPivot showwolfclan&lt;br /&gt;
match DestinationsCougarsPivot show wolf clan&lt;br /&gt;
match DestinationsCougarsPivot wolf clan&lt;br /&gt;
match DestinationsCougarsPivot wolfclan&lt;br /&gt;
match DestinationsCougarsPivot showwolf&lt;br /&gt;
match DestinationsCougarsPivot show wolf&lt;br /&gt;
match DestinationsCougarsPivot show 6&lt;br /&gt;
match DestinationsCougarsPivot show6&lt;br /&gt;
match DestinationsArthe arthe&lt;br /&gt;
match DestinationsArthe show arthe&lt;br /&gt;
match DestinationsArthe showarthe&lt;br /&gt;
match DestinationsArthe show 7&lt;br /&gt;
match DestinationsArthe show7&lt;br /&gt;
match DestinationsStoneClan showstone&lt;br /&gt;
match DestinationsStoneClan show stone&lt;br /&gt;
match DestinationsStoneClan showstoneclan&lt;br /&gt;
match DestinationsStoneClan show stone clan&lt;br /&gt;
match DestinationsStoneClan show 8&lt;br /&gt;
match DestinationsStoneClan show8&lt;br /&gt;
match DestinationsDirge dirge&lt;br /&gt;
match DestinationsDirge showdirge&lt;br /&gt;
match DestinationsDirge show dirge&lt;br /&gt;
match DestinationsDirge show 9&lt;br /&gt;
match DestinationsDirge show9&lt;br /&gt;
match DestinationsCaravansary north&lt;br /&gt;
match DestinationsCaravansary shownorth&lt;br /&gt;
match DestinationsCaravansary show north&lt;br /&gt;
match DestinationsCaravansary show 10&lt;br /&gt;
match DestinationsCaravansary show10&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsGuildAttribute:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Crossings Guild Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bards - Bard                    Barbarians - barbs, barb&lt;br /&gt;
echo ***   Clerics - Cleric                  Paladins - Pally, Pallies  &lt;br /&gt;
echo ***   Traders - Trader               Rangers - Ranger, Rang&lt;br /&gt;
echo ***   WMGuid - WM                  MMGuild - MM&lt;br /&gt;
echo ***   Empaths - Emp&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  (Thief guild locations have been excluded from this script.)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Special note:  MMGL sends you to the MM guild leader&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Crossings Attribute Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Asemath Academy trains Intelligence, Wisdom and Magical Feats&lt;br /&gt;
echo ***  Possible shortcuts are:  int, wis, academy, asemath, feats&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Discipline - disc                  Charisma - char&lt;br /&gt;
echo ***  Strength - str                    Stamina - stam&lt;br /&gt;
echo ***  Reflexes - ref&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Note:   I built a LOT of shortcuts into this script.&lt;br /&gt;
echo ***              if you prefer a particular shortcut, try it!&lt;br /&gt;
echo ***              It might work!&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Crossing’s Shops and Societies) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsCrossingsGuildAttribute again&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsShopsAndSocieties:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Crossings Shops Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Weapon Shop (Weapon)            Armor Shop (Armor)&lt;br /&gt;
echo ***   Pawn Shop (Pawn)                    Trader’s Market (Plaza, Bazaar)&lt;br /&gt;
echo ***   Bard’s Shop (BardShop)            Cleric’s Shop (ClericShop)&lt;br /&gt;
echo ***   General Store (Gen, General)     Locksmith (Locks, Ragge)&lt;br /&gt;
echo ***   Gem Shop (Gems)                    Tannery (Tann, Furrier, furr, Skins, pelts, etc)&lt;br /&gt;
echo ***   MAMAs (mamas)                       Florist (Flowers)&lt;br /&gt;
echo ***   NPC Triage Empath (Triage)       MetalRepair (Repair, Catrox)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Crossings Crafting Societies:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Outfitting (Outfit)                 Forging (Forg, Forge)&lt;br /&gt;
echo ***   Engineering (Eng)                Alchemy (Alch)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations type:   .go SHORTCUT&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Other Crossing’s Locations) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties again&lt;br /&gt;
match DestinationsCrossingsOther next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsOther:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Other Locations in Crossings:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Vaults (vault, vaults, carousel)&lt;br /&gt;
echo ***    West Gate (wgate, westgate)&lt;br /&gt;
echo ***    NEGate (NEGate, NE)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    The Stone Grotto Altar - to GET favor orbs (Favors, Orbs, FavorOrbs)&lt;br /&gt;
echo ***    Crossing’s Altar - to offer favor orbs  (Alt, Altar)&lt;br /&gt;
echo ***    Crossing’s Temple - front gate (Temple, Temp)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Town Green Pond&lt;br /&gt;
echo ***    Town Hall (Hall)&lt;br /&gt;
echo ***    Bank (Bank)&lt;br /&gt;
echo ***    Estate Holder’s Bank  (Strand, Veranda, Estate, Premie) or Portal (&#039;portal&#039;)&lt;br /&gt;
echo ***    Ferry to Leth  (Ferry)&lt;br /&gt;
echo ***             Note:  if you set Leth or Shard, the script will get you across the ferry&lt;br /&gt;
echo ***                        otherwise, it simply brings you TO the ferry&lt;br /&gt;
echo ***    Jadewater (Jade)&lt;br /&gt;
echo ***     &lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, type the shortcut now&lt;br /&gt;
echo ***  In the future it may be accessed by typing:   .go SHORTCUT&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Crossing’s Hunting) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties again&lt;br /&gt;
match DestinationsCrossingsHunting next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsHunting:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Hunting Destinations, west-to-northeast:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Out Crossing’s West Gate:&lt;br /&gt;
echo ***    Goblins (gobs)                 Grass Eels (eels)&lt;br /&gt;
echo ***    Bobcats (bob, bobs)        Lipopods (lipo, lipos)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    West of the brook:    &lt;br /&gt;
echo ***    Cougars (cougs)&lt;br /&gt;
echo ***    Blood Wolves (wolves)    Silver-Backed Bears (bears)&lt;br /&gt;
echo ***    Young Ogres (Ogres)&lt;br /&gt;
echo ***    Note:  All 3 of these lead to the same location&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    In the City of Crossing:   The Shipyard (rats)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Out Crossing’s North Gate:&lt;br /&gt;
echo ***    Gargoyles (gargs),    Death Spirits (DS)&lt;br /&gt;
echo ***    Pothanits, Badgers, Trollkin (brambles)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Out Crossing’s NE Gate:&lt;br /&gt;
echo ***    Louts (middens)&lt;br /&gt;
echo ***    Wood Trolls, Grendels (NEWilds, grend)&lt;br /&gt;
echo ***    Ghouls (crypt)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Off the Northern Trade Route:&lt;br /&gt;
echo ***    Vineyard (vine)                      Rock Trolls (rock, rockies)&lt;br /&gt;
echo ***    S’lai Scouts (scout, scouts)    Beisswurm (beiss)&lt;br /&gt;
echo ***    Guardians / Vipers (guards, vipes)&lt;br /&gt;
echo ***    Reavers (reav)&lt;br /&gt;
echo ***    Firecats (cat, cats)                 FireSprites (sprites)&lt;br /&gt;
echo ***    Blue-bellied crocodiles (crocs)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Tiger Clan) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCrossingsHunting again&lt;br /&gt;
match DestinationsTigerClan next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsTigerClan:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations near Tiger Clan:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Gate itself:  TC&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Trader’s Post:  TCTraders, TCTrade&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Herbalist (sells scar herbs):  TCHerbs, TCHerbalist&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Brook West of Tiger Clan:  brook&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Wolf Clan) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsTigerClan again&lt;br /&gt;
match DestinationsCougarsPivot next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DestinationsCougarsPivot:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations near Wolf Clan:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   In Wolf Clan:&lt;br /&gt;
echo ***   Traders Post:  WCTrading, WCTraders, WCTrade&lt;br /&gt;
echo ***   Leather Shop:  LeatherShop&lt;br /&gt;
echo ***   Leather Repair:  Leather, LeatherRepair&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   In Knife Clan:&lt;br /&gt;
echo ***    Inside the clan, outside the leather shop:  KC&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Hunting:&lt;br /&gt;
echo ***   Cougars (cougs), Blood Wolves (wolves)&lt;br /&gt;
echo ***   Silver-Backed Bears (bears), Young Ogres (Ogres)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Note: wolves, bears, and ogres are all on the same Rocky Outcrop&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Arthe) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCougarsPivot again&lt;br /&gt;
match DestinationsArthe next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsArthe:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations in Arthe Dale:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Arthe Dale Gate:  Arthe&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Arthe Dale Tree and Swimming Hole:  hole&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Arthe Dale Shopping District:  ArtheShops&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Arthe Dale Traders Post:  Atraders, ADtraders, etc.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Stone Clan) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsArthe again&lt;br /&gt;
match DestinationsStoneClan next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsStoneClan:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations near Stone Clan:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Trading Post:   SC, SCTraders, SCTrading, StoneClanTradersPost, etc.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   S’lai Scouts and Beisswurm:  scout, scouts, beiss, beisswurm&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Reavers:  reav&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Stone Guardians and Vipers:  guardians, guards, vipers, viper, vipe, vipes&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Abandoned Mine:  SCMine, AbandonedMine&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Dirge) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsStoneClan again&lt;br /&gt;
match DestinationsDirge next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsDirge:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations in and related to Dirge:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Gate:  dirge&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Bank:  dirgebank, dbank&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Mine:  dirgemine, dmine&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Vaults:  dirgevaults, dvault&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (North of Dirge) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsDirge again&lt;br /&gt;
match DestinationsCaravansary next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCaravansary:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations North of Dirge along the NTR:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Caravansary:  caravan, caravans, caravansary&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Firecats (cats), Fire Sprites (sprites), Crocs (crocs)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Lava Forge:  lavaforge, lforge, lava&lt;br /&gt;
echo ***   The old moon mage guild near the lava forge:  LavaMMGuild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Faldesu Swimming - to swim across in lieu of the ferry:  faldesu, river&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Ferry to Haven:  HavenFerry   Note: stops at the ferry&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   To ride the ferry across the river and stop at the other side:&lt;br /&gt;
echo ***              Haven, Riverhaven&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Leth) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCaravansary again&lt;br /&gt;
match DestinationsLeth1 next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsLethNorth:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  Destinations near Leth and the Southern Trade Route:&lt;br /&gt;
echo ***-----------------------------------------------------&lt;br /&gt;
echo ***  Important places within Leth ttself:&lt;br /&gt;
echo ***  The City Center, Bank&lt;br /&gt;
echo ***  Temple, Gallows&lt;br /&gt;
echo ***  The Tannery, Gem Shop,&lt;br /&gt;
echo ***  Trading Post&lt;br /&gt;
echo *** The Empath’s Triage Tent, the Vaults&lt;br /&gt;
echo *** -------------------------------------------&lt;br /&gt;
echo ***  Shops in Leth:&lt;br /&gt;
echo ***  General Store,  Dyer,  Clothing Shop&lt;br /&gt;
echo ***  Bards Shop,  Bowyer,&lt;br /&gt;
echo ***  Origami,  Wickerworks,&lt;br /&gt;
echo ***  Woodcraft,  Dove’s Doors&lt;br /&gt;
echo ***  Candy Shop,  Bakery&lt;br /&gt;
echo *** -------------------------------------------&lt;br /&gt;
echo *** North of Leth:&lt;br /&gt;
echo *** The ferry (or Crossing),  The mammoths (or Ratha or Fang Cove)&lt;br /&gt;
echo ***  Moss Meys&lt;br /&gt;
echo ***  Nyads, Dryads, DS, etc, in the Forest of Night&lt;br /&gt;
echo ***  The Secluded Glade&lt;br /&gt;
echo ***  Hodierna’s Solace&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (South of Leth) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsLethNorth again&lt;br /&gt;
match DestinationsLethSouth next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsLethSouth:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  Destinations south of Leth Deriel:&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** South of Leth:&lt;br /&gt;
echo ***  Alfar’s Manor (On the STR just outside , “A haunting shadow...”)&lt;br /&gt;
echo ***             Includes Germish Din, Grave Worms&lt;br /&gt;
echo ***             Bone Wolves, and Reverent Zombies&lt;br /&gt;
echo ***  Snowies, 2 rooms:  room with the snow-choked passage&lt;br /&gt;
echo ***                                 the STR just outside it all&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Tasmine’s Rest&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  The Trader’s Outpost in Ilaya Taipa&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** The northern platform of the gondola&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsLethSouth again&lt;br /&gt;
match DestinationsFangCove next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsFangCove:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Fang Cove Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Fang Cove support is limited to the following:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bank, Gems, Tannery&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Gargoyles, Bobcats, Crabs, Triage&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Shanty, Mammoths&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Haven) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsFangCove again&lt;br /&gt;
match DestinationsHaven next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsHaven:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Riverhaven Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Ferry and Barge (Lang, Theren, Dirge, Crossing, etc)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   All stat training facilities&lt;br /&gt;
echo ***   All guilds&lt;br /&gt;
echo ***   Regular Bank and Premie Bank&lt;br /&gt;
echo ***   Tent out the East Gate&lt;br /&gt;
echo ***   &lt;br /&gt;
echo ***   General Store, Bards Shop, Clerics Shop, Vaults, Tavern, Clothing&lt;br /&gt;
echo ***   Smoking Shop, Tea House, Locksmith, Artificier&#039;s, Herbalist&lt;br /&gt;
echo ***   Leather Repair, Metal Repair, Armory, Gems, Tannery, Tattoos&lt;br /&gt;
echo ***   Forging, Jail, Engineering, Outfitting, Alchemy, MAMAs, Town Hall,&lt;br /&gt;
echo ***   Temple, Trader&#039;s Plaza, Pawn Shop, &lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Hunting Grounds:&lt;br /&gt;
echo ***   Goblins, Bears, Rams, Ogres, Arbelogs, Eels, Vipers, Unyns, Frogs,&lt;br /&gt;
echo ***   Dyrachis, Boobries, Swampies, &lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Langenfirth) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsHaven again&lt;br /&gt;
match DestinationsLangenfirth next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsLangenfirth:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Langenfirth and El Bains Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Barge and foreign cities (Theren, Haven, Crossing, etc.)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bank and Premie Bank (and horses)&lt;br /&gt;
echo ***   Temple, Town Hall, Vaults, Engraving, Triage, Estate Tannery, Picnic Table&lt;br /&gt;
echo ***   Kuniyo&#039;s Altar, Ranger&#039;s Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Shops:  Bowery, Herbalist, LeatherShop, Tannery, Pawn Shop&lt;br /&gt;
echo ***   Leather Repair, General Store, Metal Repair, Furniture, Gem Shop&lt;br /&gt;
echo ***   El Bains&lt;br /&gt;
&lt;br /&gt;
echo ***   Hunting Grounds:&lt;br /&gt;
echo ***   The Bin, Fens, Swampies, Peccaries&lt;br /&gt;
echo ***   Krrishs Bones, Sky Giants, Marauders&lt;br /&gt;
echo ***    Cougars, Boars, Kelpies, Blood Wolves, Rams, Vultures&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Theren) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsLangenfirth again&lt;br /&gt;
match DestinationsTheren next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsTheren:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** TherenBurough Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Most foreign cities (El Bains, Lang, Haven, Crossing, etc.)&lt;br /&gt;
echo ***   All Guilds&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bank, Town Hall, Vaults, Triage&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Shops:  Pawn Shop, Gem Shop, Tannery, Furniture Shop, &lt;br /&gt;
echo ***   Leather Repair, Metal Repair, General Store, Engraving, &lt;br /&gt;
echo ***   &lt;br /&gt;
echo ***   Hunting Grounds:&lt;br /&gt;
echo ***   Krrishs Bones, Sky Giants, Marauders, Creepers, Dark Spirits, Forest Geni&lt;br /&gt;
echo ***   Cougars, Boars, Kelpies, Blood Wolves, Rams, Vultures, etc.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsTheren again&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SetDestinationCara:&lt;br /&gt;
SetDestinationCarav:&lt;br /&gt;
SetDestinationCaravan:&lt;br /&gt;
SetDestinationCaravans:&lt;br /&gt;
SetDestinationCaravansa:&lt;br /&gt;
SetDestinationCaravansar:&lt;br /&gt;
SetDestinationCaravansary:&lt;br /&gt;
setvariable D Caravansary&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Caravansary!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCrab:&lt;br /&gt;
SetDestinationCrabs:&lt;br /&gt;
setvariable D Crabs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Salt Crabs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationForestGeni:&lt;br /&gt;
SetDestinationGeni:&lt;br /&gt;
SetDestinationMorah:&lt;br /&gt;
SetDestinationMorahVine:&lt;br /&gt;
SetDestinationMorahVines:&lt;br /&gt;
SetDestinationMorahCreeps&lt;br /&gt;
SetDestinationMorahCreeper:&lt;br /&gt;
SetDestinationMorahCreepers:&lt;br /&gt;
SetDestinationMara:&lt;br /&gt;
SetDestinationMaras:&lt;br /&gt;
SetDestinationMarauder:&lt;br /&gt;
SetDestinationMarauders:&lt;br /&gt;
setvariable D Marauders&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Marauders!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetDestinationSky:&lt;br /&gt;
SetDestinationGiant:&lt;br /&gt;
SetDestinationGiants:&lt;br /&gt;
SetDestinationSkyGiant:&lt;br /&gt;
SetDestinationSkyGiants:&lt;br /&gt;
setvariable D SkyGiants&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Sky Giants!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationETan:&lt;br /&gt;
SetDestinationETann:&lt;br /&gt;
SetDestinationETannery:&lt;br /&gt;
SetDestinationEFur:&lt;br /&gt;
SetDestinationEFurr:&lt;br /&gt;
SetDestinationEFurrier:&lt;br /&gt;
SetDestinationEstateTannery:&lt;br /&gt;
setvariable D EstateTannery&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Estate Tannery!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFurn:&lt;br /&gt;
SetDestinationHomeGoods:&lt;br /&gt;
SetDestinationFurniture:&lt;br /&gt;
setvariable D Furniture&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Furniture Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKrr:&lt;br /&gt;
SetDestinationKrri:&lt;br /&gt;
SetDestinationKrrish:&lt;br /&gt;
SetDestinationKrrishsBones:&lt;br /&gt;
setvariable D KrrishsBones&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Krrish’s Bones!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEngrav:&lt;br /&gt;
SetDestinationEngraving:&lt;br /&gt;
setvariable D Engraving&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Engraving!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationVult:&lt;br /&gt;
SetDestinationVulture:&lt;br /&gt;
SetDestinationVultures:&lt;br /&gt;
setvariable D Vultures&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Vultures!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWoodies:&lt;br /&gt;
SetDestinationWoodTrolls:&lt;br /&gt;
setvariable D WoodTrolls&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wood Trolls!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKelp:&lt;br /&gt;
SetDestinationKelpie:&lt;br /&gt;
SetDestinationKelpies:&lt;br /&gt;
setvariable D Kelpies&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Kelpies!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationElBain:&lt;br /&gt;
SetDestinationElBains:&lt;br /&gt;
SetDestinationElBainsStop:&lt;br /&gt;
setvariable D ElBains&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  El’Bain’s Stop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPicnic:&lt;br /&gt;
SetDestinationPicnicTable:&lt;br /&gt;
SetDestinationElBainsPicnicTable:&lt;br /&gt;
setvariable D ElBainsPicnicTable&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  El’Bain’s Picnic Table!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKuniyo:&lt;br /&gt;
SetDestinationKuniyos:&lt;br /&gt;
SetDestinationKuniyosAltar:&lt;br /&gt;
setvariable D KuniyosAltar&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Kuniyo’s Altar!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPecc:&lt;br /&gt;
SetDestinationPeccary:&lt;br /&gt;
SetDestinationPeccaries:&lt;br /&gt;
setvariable D Peccaries&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Peccaries!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFen:&lt;br /&gt;
SetDestinationFens:&lt;br /&gt;
setvariable D Fens&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Fens!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBin:&lt;br /&gt;
SetDestinationLangBin:&lt;br /&gt;
SetDestinationLangenfirthBin:&lt;br /&gt;
setvariable D Bin&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Langenfirth Bin!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSeli:&lt;br /&gt;
SetDestinationSelisArms:&lt;br /&gt;
SetDestinationSelis:&lt;br /&gt;
setvariable D SelisArms&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Seli’s Arms!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNoels:&lt;br /&gt;
SetDestinationNoel:&lt;br /&gt;
SetDestinationNoelsArms:&lt;br /&gt;
setvariable D NoelsArms&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Noel’s Arms!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLang:&lt;br /&gt;
SetDestinationLangen:&lt;br /&gt;
SetDestinationLangenfirth:&lt;br /&gt;
setvariable D Lang&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Langenfirth!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTheren:&lt;br /&gt;
SetDestinationTherenborough:&lt;br /&gt;
setvariable D Theren&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Therenborough!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBarg:&lt;br /&gt;
SetDestinationBarges:&lt;br /&gt;
SetDestinationBarge:&lt;br /&gt;
setvariable D Barge&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Barge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCityTogs:&lt;br /&gt;
SetDestinationTogs:&lt;br /&gt;
SetDestionationTog:&lt;br /&gt;
setvariable D CityTogs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The premier shop for City Togs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSmoke:&lt;br /&gt;
SetDestinationSmokes:&lt;br /&gt;
SetDestinationSmoking:&lt;br /&gt;
setvariable D Smoking&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Fine Leaf’s End!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRam:&lt;br /&gt;
SetDestinationRams:&lt;br /&gt;
setvariable D Rams&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Rams!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArbe:&lt;br /&gt;
SetDestinationArbie:&lt;br /&gt;
SetDestinationArbies:&lt;br /&gt;
SetDestinationArbelog:&lt;br /&gt;
SetDestinationArbelogs:&lt;br /&gt;
setvariable D Arbelogs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arbelogs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTatt:&lt;br /&gt;
SetDestinationTatts:&lt;br /&gt;
SetDestinationTattoo:&lt;br /&gt;
SetDestinationTattoos:&lt;br /&gt;
setvariable D Tattoos&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Tattoo Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNorth:&lt;br /&gt;
SetDestinationNGate:&lt;br /&gt;
SetDestinationNorthGate:&lt;br /&gt;
setvariable D NorthGate&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The North Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEast:&lt;br /&gt;
SetDestinationEGate:&lt;br /&gt;
SetDestinationEastGate:&lt;br /&gt;
setvariable D EastGate&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The East Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBoar:&lt;br /&gt;
SetDestinationBoars:&lt;br /&gt;
SetDestinationBoobries:&lt;br /&gt;
SetDestinationBoobrie:&lt;br /&gt;
setvariable D Boobries&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Boobries!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLesserSlaughs:&lt;br /&gt;
SetDestinationSlaughs:&lt;br /&gt;
SetDestinationSlaugh:&lt;br /&gt;
SetDestinationSpinyDyrachis:&lt;br /&gt;
SetDestinationDyrachi:&lt;br /&gt;
SetDestinationDyrachis:&lt;br /&gt;
setvariable D Dyrachis&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dyrachis!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSwamp:&lt;br /&gt;
SetDestinationSwampie:&lt;br /&gt;
SetDestinationSwampies:&lt;br /&gt;
SetDestinationSwampTrolls:&lt;br /&gt;
setvariable D Swampies&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Swampies!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationZaulfung:&lt;br /&gt;
SetDestinationZaulfungSwamp:&lt;br /&gt;
setvariable D Zaulfung&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Zaulfung Swamp!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFrog:&lt;br /&gt;
SetDestinationFrogs:&lt;br /&gt;
SetDestinationHeggarangi:&lt;br /&gt;
SetDestinationHeggarangiFrogs:&lt;br /&gt;
setvariable D Frogs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Frogs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationModa:&lt;br /&gt;
SetDestinationModas:&lt;br /&gt;
SetDestinationUnyn:&lt;br /&gt;
SetDestinationUnyns:&lt;br /&gt;
SetDestinationNightweaver:&lt;br /&gt;
SetDestinationNightweavers:&lt;br /&gt;
SetDestinationNightweaverUnyn:&lt;br /&gt;
SetDestinationNightweaverUnyns:&lt;br /&gt;
setvariable D Unyns&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Nightweaver Unyns!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTent:&lt;br /&gt;
setvariable D Tent&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Ranger’s Tent outside the East Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetDestinationIronworks:&lt;br /&gt;
SetDestinationIronwork:&lt;br /&gt;
SetDestinationIron:&lt;br /&gt;
SetDestinationStr:&lt;br /&gt;
SetDestinationStren:&lt;br /&gt;
SetDestinationStreng:&lt;br /&gt;
SetDestinationStrength:&lt;br /&gt;
setvariable D Strength&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Strength Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTea:&lt;br /&gt;
SetDestinationTeaHouse:&lt;br /&gt;
SetDestinationTeaShop:&lt;br /&gt;
setvariable D Tea&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Teahouse!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTheren:&lt;br /&gt;
SetDestinationTherenborough:&lt;br /&gt;
setvariable D Theren&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Therenborough!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCloth:&lt;br /&gt;
SetDestinationClothes:&lt;br /&gt;
SetDestinationClothing:&lt;br /&gt;
setvariable D Clothing&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Clothing Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDye:&lt;br /&gt;
SetDestinationDyes:&lt;br /&gt;
SetDestinationDyer:&lt;br /&gt;
setvariable D Dyer&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Dyer!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBow:&lt;br /&gt;
SetDestinationBows:&lt;br /&gt;
SetDestinationBowyer:&lt;br /&gt;
setvariable D Bowyer&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Bowyer!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOrig:&lt;br /&gt;
SetDestinationOrigam:&lt;br /&gt;
SetDestinationOrigami:&lt;br /&gt;
setvariable D Origami&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Origami Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWick:&lt;br /&gt;
SetDestinationWicker:&lt;br /&gt;
SetDestinationWickerworks:&lt;br /&gt;
setvariable D Wickerworks&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wickerworks!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDoves:&lt;br /&gt;
SetDestinationDoveDoor:&lt;br /&gt;
SetDestinationDoveDoors:&lt;br /&gt;
SetDestinationDovesDoor:&lt;br /&gt;
SetDestinationDelightful:&lt;br /&gt;
SetDestinationDelight:&lt;br /&gt;
SetDestinationDelightfulDwelling:&lt;br /&gt;
SetDestinationDelightfulDwellings:&lt;br /&gt;
SetDestinationDovesDoors:&lt;br /&gt;
setvariable D DovesDoors&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Dove’s Doors!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCand:&lt;br /&gt;
SetDestinationCandyShop:&lt;br /&gt;
SetDestinationCandy:&lt;br /&gt;
setvariable D Candy&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Candy Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBake:&lt;br /&gt;
SetDestinationBakeryShop:&lt;br /&gt;
SetDestinationBakery:&lt;br /&gt;
setvariable D Bakery&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Bakery!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGallow:&lt;br /&gt;
SetDestinationGall:&lt;br /&gt;
SetDestinationGallows:&lt;br /&gt;
setvariable D Gallows&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Gallows...  dun dun dun!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLTrade:&lt;br /&gt;
SetDestinationLTraders:&lt;br /&gt;
SetDestinationLTrading:&lt;br /&gt;
SetDestinationLethTrading:&lt;br /&gt;
SetDestinationLethTraders:&lt;br /&gt;
SetDestinationLethTradingPost:&lt;br /&gt;
SetDestinationLethTradersPost&lt;br /&gt;
SetDestinationTradingPost:&lt;br /&gt;
setvariable D LethTraders&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Leth Deriel’s Trading Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGermishDin:&lt;br /&gt;
SetDestinationGermish:&lt;br /&gt;
SetDestinationGerm:&lt;br /&gt;
SetDestinationGerms:&lt;br /&gt;
SetDestinationGraveWorms:&lt;br /&gt;
SetDestinationGraveWorm:&lt;br /&gt;
SetDestinationGrave:&lt;br /&gt;
SetDestinationWorm:&lt;br /&gt;
SetDestinationWorms:&lt;br /&gt;
SetDestinationBoneWolves:&lt;br /&gt;
SetDestinationBone:&lt;br /&gt;
SetDestinationBones:&lt;br /&gt;
SetDestinationReverentZombie:&lt;br /&gt;
SetDestinationReverent:&lt;br /&gt;
SetDestinationZombies:&lt;br /&gt;
SetDestinationZombie:&lt;br /&gt;
SetDestinationAlfars:&lt;br /&gt;
SetDestinationAlfar:&lt;br /&gt;
SetDestinationManor:&lt;br /&gt;
SetDestinationAlfarsManor:&lt;br /&gt;
setvariable D AlfarsManor&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Alfar’s Manor!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMossMey:&lt;br /&gt;
SetDestinationMossMeys:&lt;br /&gt;
SetDestinationMey:&lt;br /&gt;
SetDestinationMeys:&lt;br /&gt;
setvariable D Meys&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Moss Meys!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSno:&lt;br /&gt;
SetDestinationSnow:&lt;br /&gt;
SetDestinationSnowb:&lt;br /&gt;
SetDestinationSnowie:&lt;br /&gt;
SetDestinationSnowbeast:&lt;br /&gt;
SetDestinationSnowbeasts:&lt;br /&gt;
SetDestinationSnowies:&lt;br /&gt;
setvariable D Snowies&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Snowies!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCrossing:&lt;br /&gt;
SetDestinationCrossin:&lt;br /&gt;
SetDestinationCross:&lt;br /&gt;
SetDestinationCros:&lt;br /&gt;
SetDestinationCro:&lt;br /&gt;
SetDestinationXing:&lt;br /&gt;
SetDestinationCrossings:&lt;br /&gt;
setvariable D Crossings&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  City of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGon:&lt;br /&gt;
SetDestinationGond:&lt;br /&gt;
SetDestinationGondo:&lt;br /&gt;
SetDestinationGondola:&lt;br /&gt;
setvariable D Gondola&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Gondola to Shard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSafe:&lt;br /&gt;
setvariable D Safe&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Safe spot!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMam:&lt;br /&gt;
SetDestinationMamm:&lt;br /&gt;
SetDestinationMammo:&lt;br /&gt;
SetDestinationMammot:&lt;br /&gt;
SetDestinationMammoths:&lt;br /&gt;
SetDestinationMammoth:&lt;br /&gt;
setvariable D Mammoths&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Mammoths!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFC:&lt;br /&gt;
SetDestinationCov:&lt;br /&gt;
SetDestinationFan:&lt;br /&gt;
SetDestinationCove:&lt;br /&gt;
SetDestinationFang:&lt;br /&gt;
SetDestinationFangCo:&lt;br /&gt;
SetDestinationFangCove:&lt;br /&gt;
setvariable D FangCove&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Isle of Fang Cove!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRath&lt;br /&gt;
SetDestinationRatha:&lt;br /&gt;
setvariable D Ratha&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  City of Ratha!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNyads:&lt;br /&gt;
SetDestinationNyad:&lt;br /&gt;
SetDestinationDryads:&lt;br /&gt;
SetDestinationDryad:&lt;br /&gt;
SetDestinationLethDeathSpirits:&lt;br /&gt;
SetDestinationLethDS:&lt;br /&gt;
SetDestinationDeath:&lt;br /&gt;
SetDestinationSpirit:&lt;br /&gt;
SetDestinationNight:&lt;br /&gt;
SetDestinationForest:&lt;br /&gt;
SetDestinationForestOfNight:&lt;br /&gt;
setvariable D ForestOfNight&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Forest of Night!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLethWoodcraft:&lt;br /&gt;
SetDestinationWoodcraft:&lt;br /&gt;
SetDestinationLethWood:&lt;br /&gt;
SetDestinationWood:&lt;br /&gt;
setvariable D Woodcraft&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Woodcraft!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSecluded:&lt;br /&gt;
SetDestinationSecludedGlade:&lt;br /&gt;
SetDestinationGlade:&lt;br /&gt;
setvariable D SecludedGlade&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Secluded Glade!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHodier:&lt;br /&gt;
SetDestinationHodiern:&lt;br /&gt;
SetDestinationHodiernasSolace:&lt;br /&gt;
SetDestinationHodierna:&lt;br /&gt;
SetDestinationHodiernas:&lt;br /&gt;
SetDestinationSolace:&lt;br /&gt;
setvariable D HodiernasSolace&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Hodierna’s Solace!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLethSoothsayersHut:&lt;br /&gt;
SetDestinationSoothsayersHut:&lt;br /&gt;
SetDestinationLethSoothsayer:&lt;br /&gt;
SetDestinationSoothsayer:&lt;br /&gt;
SetDestinationSoothsayers:&lt;br /&gt;
SetDestinationSooth:&lt;br /&gt;
SetDestinationLethSooth:&lt;br /&gt;
setvariable D Soothsayer&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Soothsayer’s Hut!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTamsines:&lt;br /&gt;
SetDestinationTamsine:&lt;br /&gt;
SetDestinationTamsineRest:&lt;br /&gt;
SetDestinationTamsinesRest:&lt;br /&gt;
setvariable D TamsinesRest&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Tamsine’s Rest&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationIlaya:&lt;br /&gt;
SetDestinationIlayaTaipa:&lt;br /&gt;
SetDestinationTaipa:&lt;br /&gt;
setvariable D IlayaTaipa&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Ilaya Taipa’s Trader’s Outpost&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationShard:&lt;br /&gt;
setvariable D Shard&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Shard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLeth:&lt;br /&gt;
SetDestinationLethCenter:&lt;br /&gt;
SetDestinationCent:&lt;br /&gt;
SetDestinationCenter:&lt;br /&gt;
setvariable D Leth&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  City Center of Leth Deriel!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetDestinationChamp:&lt;br /&gt;
SetDestinationChamps:&lt;br /&gt;
SetDestinationChampions:&lt;br /&gt;
setvariable D ChampionsPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Champion’s Square!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHaven:&lt;br /&gt;
SetDestinationRiverhaven:&lt;br /&gt;
setvariable D Haven&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Riverhaven!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHavenFerry:&lt;br /&gt;
setvariable D ZolurenHavenFerry&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Ferry to Haven!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMaidens:&lt;br /&gt;
SetDestinationMaid:&lt;br /&gt;
SetDestinationMaids:&lt;br /&gt;
SetDestinationFireMaid:&lt;br /&gt;
SetDestinationFireMaids:&lt;br /&gt;
SetDestinationFireMaiden:&lt;br /&gt;
SetDestinationFireMaidens:&lt;br /&gt;
SetDestinationCat:&lt;br /&gt;
SetDestinationCats:&lt;br /&gt;
SetDestinationFirec:&lt;br /&gt;
SetDestinationFirecats:&lt;br /&gt;
setvariable D Firecats&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Firecats!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFireS:&lt;br /&gt;
SetDestinationSprites:&lt;br /&gt;
SetDestinationFireSprite:&lt;br /&gt;
SetDestinationFireSprites:&lt;br /&gt;
setvariable D FireSprites&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Fire Sprites!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLForg:&lt;br /&gt;
SetDestinationLForge:&lt;br /&gt;
SetDestinationLava:&lt;br /&gt;
SetDestinationDirgeForge:&lt;br /&gt;
SetDestinationLavaForge:&lt;br /&gt;
setvariable D LavaForgeInside&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Lava Forge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPond:&lt;br /&gt;
SetDestinationTGPond:&lt;br /&gt;
SetDestinationTownGreenPond:&lt;br /&gt;
setvariable D Pond&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Town Green Pond!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLavaMM:&lt;br /&gt;
SetDestinationMMLava:&lt;br /&gt;
SetDestinationMMDirge:&lt;br /&gt;
SetDestinationDirgeMMGuild:&lt;br /&gt;
SetDestinationLavaMMGuild:&lt;br /&gt;
SetDestinationLavaForgeMMGuild:&lt;br /&gt;
setvariable D LavaForgeMMGuild&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Moon Mage’s guild near the Lava Forge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCroc:&lt;br /&gt;
SetDestinationCrocodiles:&lt;br /&gt;
SetDestinationCrocs:&lt;br /&gt;
setvariable D Crocs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Crocs!	&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFaldesu:&lt;br /&gt;
SetDestinationRiver:&lt;br /&gt;
SetDestinationFaldesuRiver:&lt;br /&gt;
SetDestinationFaldesuSwimming:&lt;br /&gt;
setvariable D FaldesuSwimming&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Faldesu River!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDirg:&lt;br /&gt;
SetDestinationDirge:&lt;br /&gt;
SetDestinationDirgeGate:&lt;br /&gt;
SetDestinationDirgePivot:&lt;br /&gt;
setvariable D Dirge&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDVaul:&lt;br /&gt;
SetDestinationDVault:&lt;br /&gt;
SetDestinationDVaults:&lt;br /&gt;
SetDestinationDirgeVault:&lt;br /&gt;
SetDestinationDirgeVaults:&lt;br /&gt;
setvariable D DirgeVaults&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge’s Vaults&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDBank:&lt;br /&gt;
SetDestinationDirgeBank:&lt;br /&gt;
setvariable D DirgeBank&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge’s Bank!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWickedBurrowMine:&lt;br /&gt;
SetDestinationWickedBurrow:&lt;br /&gt;
SetDestinationWBMine:&lt;br /&gt;
SetDestinationDMine:&lt;br /&gt;
SetDestinationDirgeMine:&lt;br /&gt;
setvariable D DirgeMine&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge’s Mine!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationReav:&lt;br /&gt;
SetDestinationReaver:&lt;br /&gt;
SetDestinationReavers:&lt;br /&gt;
setvariable D Reavers&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Reavers!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSC:&lt;br /&gt;
SetDestinationStone:&lt;br /&gt;
SetDestinationStoneClan:&lt;br /&gt;
SetDestinationStoneClanPivot:&lt;br /&gt;
setvariable D StoneClanPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The NTR Outside Stone Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationThick:&lt;br /&gt;
SetDestinationThicket:&lt;br /&gt;
SetDestinationLeuc:&lt;br /&gt;
SetDestinationLeucs:&lt;br /&gt;
SetDestinationLeucro:&lt;br /&gt;
SetDestinationLeucros:&lt;br /&gt;
SetDestinationVipes:&lt;br /&gt;
SetDestinationViper:&lt;br /&gt;
SetDestinationVipers:&lt;br /&gt;
SetDestinationGuards:&lt;br /&gt;
SetDestinationGuardians:&lt;br /&gt;
SetDestinationRockGuard:&lt;br /&gt;
SetDestinationRockGuards:&lt;br /&gt;
SetDestinationRockGuardians:&lt;br /&gt;
setvariable D Guardians&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Leucros, Rock Guardians and Vipers!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSCTP:&lt;br /&gt;
SetDestinationSCTraders:&lt;br /&gt;
SetDestinationStoneClanTraders:&lt;br /&gt;
SetDestinationStoneClanTradersPost:&lt;br /&gt;
setvariable D StoneClanTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Stone Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAMine:&lt;br /&gt;
SetDestinationSCMine:&lt;br /&gt;
SetDestinationAbandonedMine:&lt;br /&gt;
SetDestinationStoneClanMine:&lt;br /&gt;
setvariable D StoneClanMine&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Stone Clan’s Abandoned Mine!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBeiss:&lt;br /&gt;
SetDestinationBeisswurm:&lt;br /&gt;
SetDestinationBeisswurms:&lt;br /&gt;
SetDestinationScout:&lt;br /&gt;
SetDestinationScouts:&lt;br /&gt;
setvariable D Scouts&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Scouts!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArtheDaleShops:&lt;br /&gt;
SetDestinationArtheShops:&lt;br /&gt;
setvariable D ArtheShops&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arthe Dale’s Shopping District!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationATrade:&lt;br /&gt;
SetDestinationATrader:&lt;br /&gt;
SetDestinationATraders:&lt;br /&gt;
SetDestinationADTraders:&lt;br /&gt;
SetDestinationArtheTrade:&lt;br /&gt;
SetDestinationARtheTrader:&lt;br /&gt;
SetDestinationArtheTraders:&lt;br /&gt;
SetDestinationArtheDaleTradersPost:&lt;br /&gt;
SetDestinationArtheDaleTraders:&lt;br /&gt;
SetDestinationArtheTradersPost:&lt;br /&gt;
setvariable D ArtheTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arthe Dale’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHole:&lt;br /&gt;
SetDestinationSwimmingHole:&lt;br /&gt;
SetDestinationArtheTree:&lt;br /&gt;
setvariable D ArtheTree&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arthe Dale’s Tree and Swimming Hole!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArthe:&lt;br /&gt;
setvariable D Arthe&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The front gate of Arthe Dale!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWM:&lt;br /&gt;
SetDestinationWMGuild:&lt;br /&gt;
SetDestinationWarriorMageGuild:&lt;br /&gt;
setvariable D WMGuild&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Warrior Mage Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMM:&lt;br /&gt;
SetDestinationMMGuild:&lt;br /&gt;
SetDestinationMoonMageGuild:&lt;br /&gt;
setvariable D MMGuild&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Moon Mage Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLout:&lt;br /&gt;
SetDestinationLouts:&lt;br /&gt;
SetDestinationMiddens:&lt;br /&gt;
setvariable D Middens&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Middens!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGhoul:&lt;br /&gt;
SetDestinationCrypt:&lt;br /&gt;
SetDestinationGhouls:&lt;br /&gt;
SetDestinationNEGateCrypt:&lt;br /&gt;
setvariable D NEGateCrypt&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Ghouls in the Crypt!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWoodies:&lt;br /&gt;
SetDestinationWoodTrolls:&lt;br /&gt;
SetDestinationWoodTroll:&lt;br /&gt;
SetDestinationGrend:&lt;br /&gt;
SetDestinationGrendels:&lt;br /&gt;
SetDestinationNEWilds:&lt;br /&gt;
setvariable D NEWilds&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Northeast Wilds!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRock:&lt;br /&gt;
SetDestinationRockies:&lt;br /&gt;
SetDestinationRockTroll:&lt;br /&gt;
SetDestinationRockTrolls:&lt;br /&gt;
setvariable D RockTrolls&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Rock Trolls!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKaernas:&lt;br /&gt;
SetDestinationKaernasVillage:&lt;br /&gt;
SetDestinationKaernaVillage:&lt;br /&gt;
SetDestinationKaerna:&lt;br /&gt;
setvariable D Kaerna&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Kaerna Village!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationVin:&lt;br /&gt;
SetDestinationVine:&lt;br /&gt;
SetDestinationBaear:&lt;br /&gt;
SetDestinationBaearholts:&lt;br /&gt;
SetDestinationBaearholt:&lt;br /&gt;
SetDestinationVineyard:&lt;br /&gt;
setvariable D Vineyard&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Vineyard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNE:&lt;br /&gt;
SetDestinationNortheastGate:&lt;br /&gt;
SetDestinationNEGate:&lt;br /&gt;
setvariable D NEGatePivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Crossing’s NE Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationJade:&lt;br /&gt;
SetDestinationJadewaterMansion:&lt;br /&gt;
SetDestinationJadewater:&lt;br /&gt;
setvariable D Jadewater&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Jadewater Mansion!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGarg:&lt;br /&gt;
SetDestinationGargs:&lt;br /&gt;
SetDestinationGargoyle:&lt;br /&gt;
SetDestinationGargoyles:&lt;br /&gt;
SetDestinationCrossingsGargs:&lt;br /&gt;
SetDestinationCrossingGarg:&lt;br /&gt;
SetDestinationCrossingGargs:&lt;br /&gt;
SetDestinationCrossingsGargoyles:&lt;br /&gt;
setvariable D CrossingsGargoyles&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Gargoyles!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDS:&lt;br /&gt;
SetDestinationDeathSpirits:&lt;br /&gt;
SetDestinationCrossingDS:&lt;br /&gt;
SetDestinationCrossingsDS:&lt;br /&gt;
SetDestinationCrossingsDeathSpirits:&lt;br /&gt;
setvariable D DeathSpirits&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Death Spirits!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBrambles:&lt;br /&gt;
SetDestinationBadgers:&lt;br /&gt;
SetDestinationPothanits:&lt;br /&gt;
SetDestinationTrollkin:&lt;br /&gt;
SetDestinationTrollkins:&lt;br /&gt;
SetDestinationCrossingsBrambles:&lt;br /&gt;
setvariable D CrossingsBrambles&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Brambles north of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPallies:&lt;br /&gt;
SetDestinationPally:&lt;br /&gt;
SetDestinationPallyGuild:&lt;br /&gt;
SetDestinationPaladin:&lt;br /&gt;
SetDestinationPaladins:&lt;br /&gt;
SetDestinationPaladinsGuild:&lt;br /&gt;
setvariable D Paladins&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Paladins Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEmp:&lt;br /&gt;
SetDestinationEmpath:&lt;br /&gt;
SetDestinationEmpaths:&lt;br /&gt;
SetDestinationEmpathGuild:&lt;br /&gt;
SetDestinationEmpathsGuild:&lt;br /&gt;
setvariable D Empaths&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Empaths Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHeal:&lt;br /&gt;
SetDestinationHealer:&lt;br /&gt;
SetDestinationTriag:&lt;br /&gt;
SetDestinationTriage:&lt;br /&gt;
SetDestinationHosp:&lt;br /&gt;
SetDestinationHospital:&lt;br /&gt;
SetDestinationEmpathTriage:&lt;br /&gt;
setvariable D Triage&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Empath Triage!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHerb:&lt;br /&gt;
SetDestinationHerbs:&lt;br /&gt;
SetDestinationHerbalist:&lt;br /&gt;
SetDestinationMaurigasBotanicals:&lt;br /&gt;
SetDestinationMauriga:&lt;br /&gt;
SetDestinationMaurigas:&lt;br /&gt;
SetDestinationCrossingHerbs:&lt;br /&gt;
SetDestinationCrossingsHerbs:&lt;br /&gt;
SetDestinationCrossingsHerbalist:&lt;br /&gt;
setvariable D Herbalist&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Herbalist!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBarb:&lt;br /&gt;
SetDestinationBarbs:&lt;br /&gt;
SetDestinationBarbGuild:&lt;br /&gt;
SetDestinationBarbsGuild:&lt;br /&gt;
SetDestinationBarbarianGuild:&lt;br /&gt;
SetDestinationBarbariansGuild:&lt;br /&gt;
setvariable D Barbarians&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Barbarians Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationStam:&lt;br /&gt;
SetDestinationStamina:&lt;br /&gt;
setvariable D Stamina&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Stamina Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationForg:&lt;br /&gt;
SetDestinationForge:&lt;br /&gt;
SetDestinationForging:&lt;br /&gt;
SetDestinationLethForge:&lt;br /&gt;
SetDestinationForgingSociety:&lt;br /&gt;
setvariable D Forge&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Forge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFlower:&lt;br /&gt;
SetDestinationFlowers:&lt;br /&gt;
SetDestinationFlowerShop:&lt;br /&gt;
SetDestinationOrielda:&lt;br /&gt;
SetDestinationOrieldas:&lt;br /&gt;
SetDestinationOrieldasBlossoms:&lt;br /&gt;
SetDestinationBlossoms:&lt;br /&gt;
SetDestinationFlorist:&lt;br /&gt;
setvariable D Florist&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Florist!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBank:&lt;br /&gt;
SetDestinationLethBank:&lt;br /&gt;
SetDestinationCrossingBank:&lt;br /&gt;
SetDestinationCrossingsBank:&lt;br /&gt;
setvariable D Bank&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Bank!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPlaza:&lt;br /&gt;
SetDestinationTraderPlaza:&lt;br /&gt;
SetDestinationTradersPlaza:&lt;br /&gt;
SetDestinationBazaar:&lt;br /&gt;
setvariable D TradersPlaza&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Trader’s Plaza!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMags:&lt;br /&gt;
setvariable D Mags&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Mags!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSafe2:&lt;br /&gt;
setvariable D Safe2&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Safe spot!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRef:&lt;br /&gt;
SetDestinationRefl:&lt;br /&gt;
SetDestinationCollegium:&lt;br /&gt;
SetDestinationReflex:&lt;br /&gt;
SetDestinationReflexes:&lt;br /&gt;
setvariable D Reflexes&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Reflex Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArmor:&lt;br /&gt;
SetDestinationArmorShop:&lt;br /&gt;
setvariable D ArmorShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Armor Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWeapon:&lt;br /&gt;
SetDestinationWeapons:&lt;br /&gt;
SetDestinationWeaponShop:&lt;br /&gt;
SetDestinationWeaponsShop:&lt;br /&gt;
setvariable D WeaponsShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Armory!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCaro:&lt;br /&gt;
SetDestinationCarousel:&lt;br /&gt;
SetDestinationVaul:&lt;br /&gt;
SetDestinationVault:&lt;br /&gt;
SetDestinationVaults:&lt;br /&gt;
setvariable D Vaults&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Carousel Square!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGen:&lt;br /&gt;
SetDestinationGeneral:&lt;br /&gt;
SetDestinationGoods:&lt;br /&gt;
SetDestinationDryGoods:&lt;br /&gt;
SetDestinationGeneralStore:&lt;br /&gt;
setvariable D GeneralStore&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The General Store!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationClericShop:&lt;br /&gt;
SetDestinationClericsShop:&lt;br /&gt;
setvariable D ClericsShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Cleric’s Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBardShop:&lt;br /&gt;
SetDestinationBardsShop:&lt;br /&gt;
setvariable D BardsShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Bard’s Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOutfit:&lt;br /&gt;
SetDestinationOutfittingSociety:&lt;br /&gt;
SetDestinationOutfitting:&lt;br /&gt;
setvariable D Outfitting&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Outfitting Society!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRagg:&lt;br /&gt;
SetDestinationRagge:&lt;br /&gt;
SetDestinationLock:&lt;br /&gt;
SetDestinationLocks:&lt;br /&gt;
SetDestinationLocksmithy:&lt;br /&gt;
SetDestinationLocksmiths:&lt;br /&gt;
SetDestinationLocksmith:&lt;br /&gt;
setvariable D Locksmith&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Locksmith’s!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHal:&lt;br /&gt;
SetDestinationHall:&lt;br /&gt;
SetDestinationDebt:&lt;br /&gt;
SetDestinationTownHall:&lt;br /&gt;
setvariable D TownHall&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Town Hall!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEng:&lt;br /&gt;
SetDestinationEngineeringSociety:&lt;br /&gt;
SetDestinationEngineering:&lt;br /&gt;
setvariable D Engineering&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Engineering Society!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationChar:&lt;br /&gt;
SetDestinationCharisma:&lt;br /&gt;
setvariable D Charisma&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Charisma Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGem:&lt;br /&gt;
SetDestinationGems:&lt;br /&gt;
SetDestinationJeweler:&lt;br /&gt;
SetDestinationJewelry:&lt;br /&gt;
SetDestinationGemShop:&lt;br /&gt;
setvariable D GemShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Gem Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAlt:&lt;br /&gt;
SetDestinationFavorsAltar:&lt;br /&gt;
SetDestinationFavorAltar:&lt;br /&gt;
SetDestinationAltar:&lt;br /&gt;
setvariable D Altar&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Resurrection Creche in the Crossing’s Temple!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTemp:&lt;br /&gt;
SetDestinationTempl:&lt;br /&gt;
SetDestinationTemple:&lt;br /&gt;
setvariable D Temple&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The City Temple!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRat:&lt;br /&gt;
SetDestinationRats:&lt;br /&gt;
SetDestinationShip:&lt;br /&gt;
SetDestinationShipyard:&lt;br /&gt;
setvariable D Shipyard&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Shipyard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationVer:&lt;br /&gt;
SetDestinationVera:&lt;br /&gt;
SetDestinationStran:&lt;br /&gt;
SetDestinationStrand:&lt;br /&gt;
SetDestinationEstate:&lt;br /&gt;
SetDestinationEstateHolder:&lt;br /&gt;
SetDestinationEBank:&lt;br /&gt;
SetDestinationPremie:&lt;br /&gt;
SetDestinationVeranda:&lt;br /&gt;
SetDestinationEstateHolderBank:&lt;br /&gt;
SetDestinationEstateHolderBankTeller:&lt;br /&gt;
setvariable D EstateHolder&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Estate Holder’s Bank!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFerry:&lt;br /&gt;
SetDestinationFerrySouth:&lt;br /&gt;
setvariable D Ferry&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Ferry!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCrossingFerry:&lt;br /&gt;
SetDestinationCrossingsFerry:&lt;br /&gt;
setvariable D CrossingsFerry&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Crossing’s Ferry!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAlch:&lt;br /&gt;
SetDestinationAlchemySociety:&lt;br /&gt;
SetDestinationAlchemy:&lt;br /&gt;
setvariable D Alchemy&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Alchemy Society!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTrad:&lt;br /&gt;
SetDestinationTrade:&lt;br /&gt;
SetDestinationTrader:&lt;br /&gt;
SetDestinationTraders:&lt;br /&gt;
SetDestinationTradersGuild:&lt;br /&gt;
setvariable D Traders&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Trader’s Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPortal:&lt;br /&gt;
setvariable D Portal&lt;br /&gt;
echo&lt;br /&gt;
echo Destination: Portal to Fang Cove!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationJail:&lt;br /&gt;
SetDestinationGuard:&lt;br /&gt;
SetDestinationGuardhouse:&lt;br /&gt;
setvariable D Jail&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Jail!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMama:&lt;br /&gt;
SetDestinationMamas:&lt;br /&gt;
setvariable D Mamas&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  MAMAs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMetal:&lt;br /&gt;
SetDestinationMetalRep:&lt;br /&gt;
SetDestinationRep:&lt;br /&gt;
SetDestinationRepair:&lt;br /&gt;
SetDestinationRepairs:&lt;br /&gt;
SetDestinationCatrox:&lt;br /&gt;
SetDestinationCatroxForge:&lt;br /&gt;
SetDestinationCatroxsForge:&lt;br /&gt;
SetDestinationMetalRepair:&lt;br /&gt;
setvariable D MetalRepair&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Metal Repair!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArt:&lt;br /&gt;
SetDestinationMagic:&lt;br /&gt;
SetDestinationHerilos:&lt;br /&gt;
SetDestinationZanthron:&lt;br /&gt;
SetDestinationZanthrons:&lt;br /&gt;
SetDestinationArtificier:&lt;br /&gt;
SetDestinationArtificiers:&lt;br /&gt;
SetDestinationArtificer:&lt;br /&gt;
SetDestinationArtificers:&lt;br /&gt;
SetDestinationMagicShop:&lt;br /&gt;
SetDestinationArtificersShop:&lt;br /&gt;
setvariable D Artificers&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Artificier Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBard:&lt;br /&gt;
SetDestinationBards:&lt;br /&gt;
SetDestinationBardGuild:&lt;br /&gt;
SetDestinationBardsGuild:&lt;br /&gt;
setvariable D Bards&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Bards Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAgi:&lt;br /&gt;
SetDestinationAgil:&lt;br /&gt;
SetDestinationAgility:&lt;br /&gt;
setvariable D Agility&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Agility Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationInt:&lt;br /&gt;
SetDestinationIntelligence:&lt;br /&gt;
setvariable D Intelligence&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Intelligence Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWis:&lt;br /&gt;
SetDestinationWisdom:&lt;br /&gt;
setvariable D Wisdom&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wisdom Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAsemath:&lt;br /&gt;
SetDestinationAcademy:&lt;br /&gt;
SetDestinationAcademyOfLearning:&lt;br /&gt;
SetDestinationLearning:&lt;br /&gt;
SetDestinationFeat:&lt;br /&gt;
SetDestinationFeats:&lt;br /&gt;
SetDestinationMagicalFeats:&lt;br /&gt;
SetDestinationAsemathAcademy:&lt;br /&gt;
SetDestinationCrossingsWisdom:&lt;br /&gt;
SetDestinationCrossingsIntelligence:&lt;br /&gt;
setvariable D Academy&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Academy!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCler:&lt;br /&gt;
SetDestinationCleric:&lt;br /&gt;
SetDestinationClerics:&lt;br /&gt;
SetDestinationClericGuild:&lt;br /&gt;
SetDestinationClericsGuild:&lt;br /&gt;
setvariable D Clerics&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Clerics Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDisc:&lt;br /&gt;
SetDestinationDiscipline:&lt;br /&gt;
setvariable D Discipline&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Discipline Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSkin:&lt;br /&gt;
SetDestinationSkins:&lt;br /&gt;
SetDestinationTanning:&lt;br /&gt;
SetDestinationFurrier:&lt;br /&gt;
SetDestinationFurr:&lt;br /&gt;
SetDestinationPelts:&lt;br /&gt;
SetDestinationTan:&lt;br /&gt;
SetDestinationTann:&lt;br /&gt;
SetDestinationTanner:&lt;br /&gt;
SetDestinationTannery:&lt;br /&gt;
setvariable D Tannery&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Tannery!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRang:&lt;br /&gt;
SetDestinationRanger:&lt;br /&gt;
SetDestinationRangers:&lt;br /&gt;
SetDestinationRangerGuild:&lt;br /&gt;
SetDestinationRangersGuild:&lt;br /&gt;
setvariable D Rangers&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Ranger’s Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPawn:&lt;br /&gt;
SetDestinationPawnShop:&lt;br /&gt;
setvariable D PawnShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Pawn Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAsemathGate:&lt;br /&gt;
SetDestinationAsemathNorth:&lt;br /&gt;
SetDestinationAsemathPivot:&lt;br /&gt;
setvariable D AsemathPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Gate to the Asemath Academy!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLipo:&lt;br /&gt;
SetDestinationLipos:&lt;br /&gt;
SetDestinationLipopod:&lt;br /&gt;
SetDestinationLipopods:&lt;br /&gt;
setvariable D Lipopods&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Lipopods west of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWGate:&lt;br /&gt;
SetDestinationWestGate:&lt;br /&gt;
SetDestinationCrossingsWestGate:&lt;br /&gt;
SetDestinationCrossingWestGate:&lt;br /&gt;
SetDestinationCrossingsWGate:&lt;br /&gt;
setvariable D WestGate&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Crossing’s West Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEel:&lt;br /&gt;
SetDestinationEels:&lt;br /&gt;
SetDestinationGrassEels:&lt;br /&gt;
setvariable D GrassEels&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Grass Eels!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHog:&lt;br /&gt;
SetDestinationHogs:&lt;br /&gt;
SetDestinationGob:&lt;br /&gt;
SetDestinationGobs:&lt;br /&gt;
SetDestinationGoblin:&lt;br /&gt;
SetDestinationGoblins:&lt;br /&gt;
setvariable D Goblins&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Goblins!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOrb:&lt;br /&gt;
SetDestinationOrbs:&lt;br /&gt;
SetDestinationFavorOrb:&lt;br /&gt;
SetDestinationFavorOrbs:&lt;br /&gt;
SetDestinationFavor:&lt;br /&gt;
SetDestinationFavorsAltar:&lt;br /&gt;
SetDestinationFavorAltar:&lt;br /&gt;
SetDestinationStoneGrotto:&lt;br /&gt;
SetDestinationFavors:&lt;br /&gt;
setvariable D Favors&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Stone Grotto west of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBob:&lt;br /&gt;
SetDestinationBobs:&lt;br /&gt;
SetDestinationBobc:&lt;br /&gt;
SetDestinationBobcat:&lt;br /&gt;
SetDestinationBobcats:&lt;br /&gt;
setvariable D Bobcats&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Bobcats beside the Stone Grotto!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTC:&lt;br /&gt;
SetDestinationTiger:&lt;br /&gt;
SetDestinationTigerClan:&lt;br /&gt;
setvariable D TigerClan&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Tiger Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTCTraders:&lt;br /&gt;
SetDestinationTCTrading:&lt;br /&gt;
SetDestinationTCTrade:&lt;br /&gt;
SetDestinationTCTrader:&lt;br /&gt;
SetDestinationTigerClanTradingPost:&lt;br /&gt;
SetDestinationTigerClanTradersPost:&lt;br /&gt;
setvariable D TigerClanTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Tiger Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTCHerb:&lt;br /&gt;
SetDestinationTCHerbs:&lt;br /&gt;
SetDestinationTCHerbalist:&lt;br /&gt;
SetDestinationTigerClanHerbalist:&lt;br /&gt;
setvariable D TigerClanHerbalist&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Tiger Clan’s Herbalist, Neesa!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBrook:&lt;br /&gt;
SetDestinationGoblinBrook:&lt;br /&gt;
SetDestinationBrookWestOfTigerClan:&lt;br /&gt;
setvariable D BrookWestOfTigerClan&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The brook west of Tiger Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOgres:&lt;br /&gt;
SetDestinationOgres:&lt;br /&gt;
setvariable D Ogres&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Young Ogres!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSilverBears:&lt;br /&gt;
SetDestinationBear:&lt;br /&gt;
SetDestinationBears:&lt;br /&gt;
Setvariable D Bears&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Bears!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBWolves:&lt;br /&gt;
SetDestinationWolves:&lt;br /&gt;
SetDestinationBloodWolves:&lt;br /&gt;
setvariable D BloodWolves&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Blood Wolves!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKC:&lt;br /&gt;
SetDestinationKnife:&lt;br /&gt;
SetDestinationKnifeClan:&lt;br /&gt;
setvariable D KnifeClan&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Knife Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWC:&lt;br /&gt;
SetDestinationWolf:&lt;br /&gt;
SetDestinationWolfClan:&lt;br /&gt;
setvariable D WolfClanBuilding&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wolf Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLeath:&lt;br /&gt;
SetDestinationLeather:&lt;br /&gt;
SetDestinationLeatherRepair:&lt;br /&gt;
setvariable D LeatherRepair&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Leather Repair Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLeatherShop:&lt;br /&gt;
SetDestinationWolfClanLeatherShop:&lt;br /&gt;
setvariable D WolfClanLeatherShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wolf Clan’s Leather Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCoug:&lt;br /&gt;
SetDestinationCougs:&lt;br /&gt;
SetDestinationCougar:&lt;br /&gt;
SetDestinationCougars:&lt;br /&gt;
setvariable D CougarsPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Cougars!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWCTraders:&lt;br /&gt;
SetDestinationWCTrade:&lt;br /&gt;
SetDestinationWCTrader:&lt;br /&gt;
SetDestinationWCTrading:&lt;br /&gt;
SetDestinationWolfClanTradingPost:&lt;br /&gt;
SetDestinationWolfClanTradersPost:&lt;br /&gt;
setvariable D WolfClanTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wolf Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAlchemist:&lt;br /&gt;
SetDestinationAlchemyShop:&lt;br /&gt;
setvariable D Alchemist&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Alchemy Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
CheckStart:&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
put where cities&lt;br /&gt;
match CrossingIsSoutheast  Crossing is southeast from here&lt;br /&gt;
match CrossingIsEast  Crossing is east from here&lt;br /&gt;
match CrossingIsNearby Crossing is nearby&lt;br /&gt;
match InTheCrossing are in The Crossing&lt;br /&gt;
match CrossingIsNorth Crossing is north from here&lt;br /&gt;
match CrossingIsNorthwest Crossing is northwest from here&lt;br /&gt;
match CrossingIsNorthNortheast Crossing is somewhat nearby to the north-northeast&lt;br /&gt;
match RiverhavenIsNorthwest Riverhaven is northwest from here&lt;br /&gt;
match RiverhavenIsSouth Riverhaven is south from here&lt;br /&gt;
match RiverhavenIsSoutheast Riverhaven is southeast from here&lt;br /&gt;
match RiverhavenIsEast Riverhaven is east from here&lt;br /&gt;
match InRiverhaven are in Riverhaven&lt;br /&gt;
match RiverhavenIsNearby Riverhaven is nearby&lt;br /&gt;
match RiverhavenIsWest Riverhaven is west from here&lt;br /&gt;
match TherenboroughIsNearby TherenBorough is nearby&lt;br /&gt;
match AreInTherenborough are in Therenborough&lt;br /&gt;
match ShardModerateWest Shard is a moderate distance west&lt;br /&gt;
match InRatha are in Ratha&lt;br /&gt;
match RathaIsNearby Ratha is nearby&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsSoutheast:&lt;br /&gt;
CrossingIsEast:&lt;br /&gt;
match BloodWolves a steep trail.&lt;br /&gt;
match TigerClanPivot Beyond wall you can make out the thatched&lt;br /&gt;
match TigerClanInsideGate fellowship and food in the conveniently&lt;br /&gt;
match TigerClanTradersPost Trade Clan Trade minister&lt;br /&gt;
match TigerClanHerbalist trestle table with a simple alchemy kit&lt;br /&gt;
match WolfClanBuilding substances of the tanning trade drift&lt;br /&gt;
match WolfClanLeatherShop permeates the rest of Crolin&lt;br /&gt;
match LeatherRepair Behind Randal sits smiling to himself&lt;br /&gt;
match WolfClanTradersPost This outpost is a miniature replica of one of the great Trader&lt;br /&gt;
match WolfClanBushes exit out through a clump of dense bushes&lt;br /&gt;
match CougarsPivot silent and watchful like arboreal sentinels&lt;br /&gt;
match CougarsStart A nervous red fox moves cautiously&lt;br /&gt;
match WolfClanTradersPost Wolf Clan Trade Minister&lt;br /&gt;
match WolfClanBushes exit out through a clump of dense bushes&lt;br /&gt;
match WolfClanBuilding substances of the tanning trade drift&lt;br /&gt;
match WolfClanLeatherShop permeates the rest of Crolin&lt;br /&gt;
match LeatherRepair Behind Randal sits smiling to himself&lt;br /&gt;
match KnifeClanOutsideLeather Dressed in brightly dyed leathers and carrying&lt;br /&gt;
match KnifeClanInsideGate grassy clearing with a few scattered fire pits&lt;br /&gt;
match LavaForgeMMGuild bits of bone and the remnants of a large crystal hand&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNearby:&lt;br /&gt;
InTheCrossing:&lt;br /&gt;
match StoneClanPivot eyes until it fades from view among the steeply rising&lt;br /&gt;
match StoneClanTradersPost the Stone Clan trade minister&lt;br /&gt;
match StoneClanMine strange blue moss throws out an eerie light making&lt;br /&gt;
match StoneClanScouts attractive than the forbidding set of cliffs up ahead&lt;br /&gt;
match StoneGuardians fades off before you can wonder about where&lt;br /&gt;
match ArthePivot specifically for those of short stature&lt;br /&gt;
match ArtheOutsideGate and farmers from the surrounding valley mingle&lt;br /&gt;
match ArtheShops pale lavender-pink glaysker flowers that have&lt;br /&gt;
match ArtheTradersPost fabrics sparkled with gleaming gold and jewels&lt;br /&gt;
match ArtheTree reaching out to form a canopy over the local swimming hole&lt;br /&gt;
match NEGatePivot You are before the Northeast Gate of the Crossing&lt;br /&gt;
match NEGateInside Here stands the Northeast Gate&lt;br /&gt;
match WMGuildInside fierce-countenanced dvarapalas stare sullenly&lt;br /&gt;
match WMGuild enormous tower of grey marble rises imposingly&lt;br /&gt;
match MMGuild The top floor is also the nerve center of the Moon&lt;br /&gt;
match MMGuildLeader narrow strip of anti-color bordering starkly&lt;br /&gt;
match Middens discerned through a field of sedge&lt;br /&gt;
match NEGateCryptUp old rotted offerings of food and streaked with ancient&lt;br /&gt;
match NEGateCryptInside Two burning torches fixed to the ceiling in heavy iron&lt;br /&gt;
match NEGateCryptOutside Faint pinpoints of light fade in and out of the trees&lt;br /&gt;
match NEWilds moonlight turns the gold of the tall grasses of the field&lt;br /&gt;
match NEWilds skeleton of a dilapidated doorway&lt;br /&gt;
match RockTrolls rolling hills to the west and the small village of Kaerna&lt;br /&gt;
match KaernaIntersection open doorway of the Gilded Unicorn Inn&lt;br /&gt;
match Vineyard small stone farmhouse seems caught in a struggle with&lt;br /&gt;
match ChampionsPivot barking out instructions to the would-be fighters&lt;br /&gt;
match CrossingsGargoyles mix with the weeds to mark the start of a small gully&lt;br /&gt;
match CrossingsDeathSpirits Tatters of white netting sway from the shrubbery&lt;br /&gt;
match CrossingsBrambles mix of lush cattails and creekbroom&lt;br /&gt;
match Jadewater Brown cobbles set in herringbone&lt;br /&gt;
match Paladins representing the symbolic equality of all&lt;br /&gt;
match CrossingsInfirmary a massive skylight above contributes to this spot&lt;br /&gt;
match CrossingsEmpaths worst of the weather and elements by a rich cedar arbor&lt;br /&gt;
match CrossingsEmpathTriage hospital of Martyr Saedelthorp&lt;br /&gt;
match CrossingsHerbalist Mauriga the Botanist beams at you&lt;br /&gt;
match Barbarians enormous jeweled steel greatsword glints above&lt;br /&gt;
match CrossingsStamina axis runs across the room and is attached to a set&lt;br /&gt;
match CrossingsForge pounding din of metal on metal from the smithies&lt;br /&gt;
match CrossingsForge Freshly chiseled granite walls surround an area where forgers&lt;br /&gt;
match Florist Beautifully crafted earthen pots filled with brightly hued&lt;br /&gt;
match CrossingsBankPivot covered with heavy rugs and walls of polished jasper&lt;br /&gt;
match CrossingsBankExchange well-padded chair is placed for your comfort while&lt;br /&gt;
match CrossingsBankLobby barred windows faces you along a marble counter&lt;br /&gt;
match CrossingsTradersPlaza decorated iron gate leading out of the plaza&lt;br /&gt;
match CrossingsReflexes Collegium of Inner Juggling and&lt;br /&gt;
match CrossingsArmorShop Tembeg&lt;br /&gt;
match CrossingsWeaponsShop eviscerate and otherwise discomfit your enemies can&lt;br /&gt;
match TownGreenPond Town Green Pond&lt;br /&gt;
match CrossingsVaults Blazing to the south in the night sky are the flames on the Temple&lt;br /&gt;
match CrossingsSafe Kertigen Road cuts a broad diagonal swath&lt;br /&gt;
match CrossingsBardsShop for its range of instruments and things bardic&lt;br /&gt;
match CrossingsGeneralStore Berolt&lt;br /&gt;
match ClericsShop Brother Durantine&lt;br /&gt;
match CrossingsOutfitting a large oak door with a polished bronze&lt;br /&gt;
match CrossingsLocksmith outlines of some rather sinister looking figures as they skulk&lt;br /&gt;
match CrossingsTownHall [Town Hall&lt;br /&gt;
match CrossingsTownHall nerve centers of the administrative arm of the local&lt;br /&gt;
match Vaults weights within the structure form the strikingly complex&lt;br /&gt;
match CrossingsAltar [Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
match CrossingsTemple [Temple Grounds, Entry Gates]&lt;br /&gt;
match CrossingsShipyard Shipyard and Boat Repair is a cluttered&lt;br /&gt;
match CrossingsEstateHolder [Strand Communal Center&lt;br /&gt;
match CrossingsFerry route to the Elven forest reaches lies south across&lt;br /&gt;
match CrossingsAlchemy [Alchemy Society&lt;br /&gt;
match CrossingsEngineering an elegantly carved mistwood door leading outside&lt;br /&gt;
match CrossingsEngineering Expertly fitted grey marble slabs frame the lower half of the shop&lt;br /&gt;
match CrossingsTraders columns to the frescoed ceiling depicting the god Kertigen&lt;br /&gt;
match CrossingsCharisma attentively to an Elothean lad at a podium&lt;br /&gt;
match CrossingsGemShop Grisgonda&lt;br /&gt;
match CrossingsMamas who is adjusting the beam of the smallest of three graduated&lt;br /&gt;
match CrossingsMetalRepair forge of Catrox the Dwarf is known throughout&lt;br /&gt;
match CrossingsArtificers Herilo the Artificer Exemplar squints&lt;br /&gt;
match AsemathPivot Students and faculty come and go through it&lt;br /&gt;
match CrossingsAlchemist the alchemist chizili&lt;br /&gt;
match CrossingsBards guild commons is a place where bards young and old&lt;br /&gt;
match AsemathAcademy [Asemath Academy&lt;br /&gt;
match Clerics coarse flowing grain mark this circular chamber&lt;br /&gt;
match CrossingsDiscipline The tiny windowless hovel feels cramped despite&lt;br /&gt;
match CrossingsTannery by the ever-alert Falken&lt;br /&gt;
match Rangers Pine Needle Path]&lt;br /&gt;
match CrossingsAgility the Academy of Agility&lt;br /&gt;
match CrossingsPawnShop Cormyn&lt;br /&gt;
match CrossingsJail Scraps of yellowed parchment flutter from a massive cork board&lt;br /&gt;
match CrossingsWGatePivot grove of trees to a gate in The Crossing&#039;s western&lt;br /&gt;
match GoblinIntersection identify several landmarks and reorient yourself&lt;br /&gt;
match GoblinMiddle cut rows suddenly end and the grain&lt;br /&gt;
match EelsExit inured stone wall marks the southern&lt;br /&gt;
match EelsEntry route north through the apple orchard ends abruptly&lt;br /&gt;
match Favors four rounded stones of descending size&lt;br /&gt;
match Bobcats massive sculpture appears to sink at an angle&lt;br /&gt;
match Bobcats Desperately hugging the edge of&lt;br /&gt;
match PremiePortal banyan tree split down the center&lt;br /&gt;
match CougarsPivot silent and watchful like arboreal sentinels&lt;br /&gt;
match CougarsStart A nervous red fox moves cautiously&lt;br /&gt;
match BrookWestOfTigerClan horsetail grasses flourish along the gurgling brook&lt;br /&gt;
match Reavers sickly-colored stuff about them the way a Human child hides&lt;br /&gt;
match Lipopods congregating more heavily near the shimmering&lt;br /&gt;
match LethFerry The southern bank of the Segoltha River presents&lt;br /&gt;
match HodiernasSolace a fragile-looking book on a simple stand&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenIsNorthwest:&lt;br /&gt;
match DirgeVaults even managed to keep some flowers growing despite the dust&lt;br /&gt;
match DirgePivot sign painted with a large keg indicates that perhaps a drink&lt;br /&gt;
match DirgeBank you over casually but with a wariness in their cold eyes&lt;br /&gt;
match DirgeMine and cast dancing shadows down the long tunnel ahead&lt;br /&gt;
match WickedBurrowEstateCrevice freshly-hewn corridor lined with well-kept torches extends&lt;br /&gt;
match WickedBurrowMineMiddle Jagged stalactites reach towards the floor and small&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenIsNearby:&lt;br /&gt;
RiverhavenIsWest:&lt;br /&gt;
InRiverhaven:&lt;br /&gt;
match RiverhavenFerry turned this solid mass of planks into more of a maze&lt;br /&gt;
match RiverhavenFerry gentle caress of water massages the resting dock&lt;br /&gt;
match Firecats smashed into the plain by the fist of an angry god&lt;br /&gt;
match FireSprites myrtle grow on either side of an oak-bough gateway&lt;br /&gt;
match LavaForgeInside rickety wooden table stands near a battered&lt;br /&gt;
match LavaForgeOutside cooled lava floor and piles&lt;br /&gt;
match ZolurenHavenFerry rides upon the Faldesu River forming the landing&lt;br /&gt;
match BlueBelliedCrocs its way through the valley like a deep blue ribbon&lt;br /&gt;
match FaldesuSwimming stone bridge that once spanned the river here now lies in ruins&lt;br /&gt;
match HavenBarge massive barges which service this port&lt;br /&gt;
match HavenBarge stretches between Riverhaven and the northernmost&lt;br /&gt;
match HavenBank [Bank of Riverhaven&lt;br /&gt;
match HavenNWPivotSouth nearby crossroads lead at an angle off into the back&lt;br /&gt;
match HavenSmoking upon entering the Fine Leaf&lt;br /&gt;
match HavenOutsideSmoking nondescript home heavy with the scent of fresh tobacco&lt;br /&gt;
match HavenTeaHouse Carmellia Noot&lt;br /&gt;
match HavenAcademy sign proclaims is the Riverhaven Town Library&lt;br /&gt;
match HavenAgility dance academy consists of a single room with polished&lt;br /&gt;
match HavenWeapons Thringol himself gruffly&lt;br /&gt;
match HavenLocksmith Thran turns his chill&lt;br /&gt;
match HavenArtificers Zanthron herself sits&lt;br /&gt;
match HavenForge and a thick tarp leads deeper into the forging&lt;br /&gt;
match HavenLeatherRepair Repairwoman Wyla&lt;br /&gt;
match HavenSelisArms merchant Seli&lt;br /&gt;
match HavenMetalRepair Repairman Unspiek&lt;br /&gt;
match HavenMirglyn Goldsmith Adaerna Mirglyn&lt;br /&gt;
match HavenWMGuild Guildmistress Karazhil&lt;br /&gt;
match HavenEngineering intricate pedestals which bear carved marble vases filled&lt;br /&gt;
match HavenJail judgment chamber and oaken door to the outside&lt;br /&gt;
match HavenCityTogs features an outfit designed for the larger&lt;br /&gt;
match HavenHerbs nostrils as you stare around Crin&lt;br /&gt;
match HavenMamas assay clerk stands impassively behind a tin-topped counter&lt;br /&gt;
match HavenIronworks Bantheld&lt;br /&gt;
match HavenReflexes furnishings it is Brebokt&lt;br /&gt;
match HavenBards large antechamber with its vaulted ceiling and cream&lt;br /&gt;
match HavenBards2 the Guildleader Tasdrean&lt;br /&gt;
match HavenNorthGate Flanking the road are the Cleric Guild and the Noble Inn&lt;br /&gt;
match HavenClerics spotless red tile floor stretches between clean white&lt;br /&gt;
match HavenClericsShop Friar Othorp&lt;br /&gt;
match HavenHospital [Riverhaven Hospital&lt;br /&gt;
match HavenEmpaths Guildleader Nebela Mentrade&lt;br /&gt;
match HavenOutfitting one side is a long oak counter with a long silk tablecloth dangling&lt;br /&gt;
match HavenBardsShop adding to the nomadic feel while providing&lt;br /&gt;
match HavenDisc glows faintly atop a corroded slab of black stone&lt;br /&gt;
match HavenVaults warehouses and wharfage east of the town&lt;br /&gt;
match HavenTradersPlaza hangs between two of the three arches providing access&lt;br /&gt;
match HavenTownHall Opposite the main entrance is the Licensing and&lt;br /&gt;
match HavenTemple plastered walls of the temple lies a peaceful oasis&lt;br /&gt;
match HavenDryGoods only way to describe Enfermine&lt;br /&gt;
match HavenTavern its outstretched wings suspended&lt;br /&gt;
match HavenTraders Riverhaven trade minister&lt;br /&gt;
match HavenTraders2 Trader Guildleader Willowbrook&lt;br /&gt;
match HavenClothing shop owner Alayle&lt;br /&gt;
match HavenAlchemy Mage stands at the entrance to the earthen tunnel&lt;br /&gt;
match HavenStamina confused student on the finer art of pole&lt;br /&gt;
match HavenBarbarians Barbarian Guildleader Mo&lt;br /&gt;
match NoelsArms Noel Razoreye&lt;br /&gt;
match HavenFlorist her side of an elaborately carved acanth wood counter&lt;br /&gt;
match HavenGemShop Anthelorm&lt;br /&gt;
match HavenFurrier Fara herself stands&lt;br /&gt;
match HavenPawn are startled by Ioun&lt;br /&gt;
match HavenPremie oak walls and polished railings glow&lt;br /&gt;
match HavenNEPivotSouth Blackmoon Road crosses a dreary&lt;br /&gt;
match HavenSouthPivot short arc of roadway connects the eastern and western halves&lt;br /&gt;
match HavenEastGate outside the eastern gate of Riverhaven are crowded&lt;br /&gt;
match HavenWestGate wooden palisade of the town wall runs down into the&lt;br /&gt;
match HavenEelsMiddle web woven amongst the dark green stalks of meadow&lt;br /&gt;
match HavenEelsSE Beyond the trees are the sturdy walls of Riverhaven&lt;br /&gt;
match HavenEelsN oddly shaped boulder blocks passage to the west&lt;br /&gt;
match HavenEelsE bare spot of ground that slopes down to a rocky creek&lt;br /&gt;
match HavenMMGuild the Guild Leader Gylwyn&lt;br /&gt;
match HavenGoblins athwart the faint trail that runs&lt;br /&gt;
match HavenTattoos Skin Artist Athyiro&lt;br /&gt;
match HavenPaladins Paladin Representative Remen&lt;br /&gt;
match HavenBoobries profile of an intimidating cluster of bladebrush&lt;br /&gt;
match HavenDyrachis only escape from it is to wash it off with fetid pond water&lt;br /&gt;
match ZaulfungSwamp Rancid mire seems to stretch&lt;br /&gt;
match HavenSwampies mire below on stout ironwood pilings&lt;br /&gt;
match HavenStandingStones circular clearing is dominated by the presence&lt;br /&gt;
match HavenFavors Alcove of the Font&lt;br /&gt;
match HavenRangers the Ranger Journeywomen Ievia&lt;br /&gt;
match HavenUnyns shack next to the boundary crouches&lt;br /&gt;
match HavenFrogs A Fork In The Path]&lt;br /&gt;
match HavenVipers an elaborate dam&lt;br /&gt;
match HavenRangersTent large tent is nestled within the grove&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenIsSouth:&lt;br /&gt;
RiverhavenIsSoutheast:&lt;br /&gt;
RiverhavenIsEast:&lt;br /&gt;
match LangWharf Wharf]&lt;br /&gt;
match LangTemple temple is the only stone building in Langenfirth&lt;br /&gt;
match LangLeatherGoods Calliana&lt;br /&gt;
match LangHerbalist ancient empath putters about the&lt;br /&gt;
match LangBowery Jarrod is a wiry&lt;br /&gt;
match LangPivot twists as it edges around a sheltered cove&lt;br /&gt;
match LangPawnShop Abotenik&lt;br /&gt;
match LangTownHall coats everything and motes fly about with every draft&lt;br /&gt;
match LangRangers twanging of bow strings and the thunk&lt;br /&gt;
match LangLeatherRepair Kamze stands behind&lt;br /&gt;
match LangPeltry Mato Shalan&lt;br /&gt;
match LangBin a crooked deobar tree&lt;br /&gt;
match LangFens A weathered bench leans against one tree&lt;br /&gt;
match ElBains Delkai&lt;br /&gt;
match ElBainsPicnicTable a picnic table with&lt;br /&gt;
match ElBainsStop Stop could easily be in the depth&lt;br /&gt;
match ElBainsKelpies an ancient eucalyptus tree&lt;br /&gt;
match KuniyosAltar faith to the entity that guards and protects&lt;br /&gt;
match ElBainsRams sharply to the north and cutting along a side slope to the southeast&lt;br /&gt;
match ElBainsBloodWolves Hummock, Meadow&lt;br /&gt;
match ElBainsBloodWolves2 Hummock, Clearing&lt;br /&gt;
match ElBainsVultures Warded Way]&lt;br /&gt;
match EstateHolderBank Bank Under the Roots&lt;br /&gt;
match KuniyosAltar faith to the entity that guards and protects&lt;br /&gt;
match EstateTannery Snusk Hardhet&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TherenboroughIsNearby:&lt;br /&gt;
AreInTherenborough:&lt;br /&gt;
match ElBains Delkai&lt;br /&gt;
match ElBainsPicnicTable a picnic table with&lt;br /&gt;
match ElBainsStop Stop could easily be in the depth&lt;br /&gt;
match ElBainsKelpies an ancient eucalyptus tree&lt;br /&gt;
match KuniyosAltar faith to the entity that guards and protects&lt;br /&gt;
match ElBainsRams sharply to the north and cutting along a side slope to the southeast&lt;br /&gt;
match ElBainsBloodWolves Hummock, Meadow&lt;br /&gt;
match ElBainsBloodWolves2 Hummock, Clearing&lt;br /&gt;
match ElBainsVultures Warded Way]&lt;br /&gt;
match EstateHolderBank Bank Under the Roots&lt;br /&gt;
match TherenVaults stop to gape up at the looming tower with its circlet&lt;br /&gt;
match Vaults weights within the structure form the strikingly complex&lt;br /&gt;
match TherenTriage the empath Srela&lt;br /&gt;
match TherenEngraving the engraver Gizgo&lt;br /&gt;
match TherenGeneralStore Keth Lavatt&lt;br /&gt;
match TherenMetalRepair Repairman Dagul&lt;br /&gt;
match KrrishsBones Krrish&lt;br /&gt;
match TherenFurniture scent of fresh-cut pine permeates&lt;br /&gt;
match TherenPivotHorseman bricks and quaint thatched cottages are scattered&lt;br /&gt;
match TherenGemsTanneryPawnTraders [Alliance of Exchange&lt;br /&gt;
match TherenBank Bank of Therenborough&lt;br /&gt;
match TherenGate crumbling stone wall running northwest&lt;br /&gt;
match EstateTannery Snusk Hardhet&lt;br /&gt;
match SkyGiants dignify the arrangement by calling it a bridge&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TherenboroughIsEast:&lt;br /&gt;
match Marauders Blossoming reggus bushes send their pungent&lt;br /&gt;
match MarauderEntry assortment of towering trees and vividly-colored&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNorth:&lt;br /&gt;
match LethBankForeignStart Exchange rates in Leth Deriel&lt;br /&gt;
match LethBankDomesticStart inside of a large fork is a chamber&lt;br /&gt;
match LethBankLobbyStart lobby here is breathtaking&lt;br /&gt;
match LethSafe Elder Bark Circle intersects to the west with Dragon&lt;br /&gt;
match LethCenter mighty tree known throughout Elanthia as Sana&lt;br /&gt;
match LethTannerySalesroomStart Assistant stands beside a hide covered&lt;br /&gt;
match LethTanneryBackOfficeStart Morikai smiles up at you&lt;br /&gt;
match LethMeysStart bubbles gently from the northwest as ferns&lt;br /&gt;
match LethFerry The southern bank of the Segoltha River presents&lt;br /&gt;
match LethForestOfNightStart stand of lofty ironwood trees chokes&lt;br /&gt;
match LethAlfarsManorStart spirit of some child lost long ago to the forest&lt;br /&gt;
match LethTemplePrayerStart Echoes of mumbled prayers and heartfelt supplications&lt;br /&gt;
match LethTempleMeditationBranchStart Devotees and layfolk of all races&lt;br /&gt;
match LethTempleAtriumStart atrium is in the heart of an old banyan&lt;br /&gt;
match LethTradingPostBackroomStart Eshar&#039;s appraiser busily examining&lt;br /&gt;
match LethTradingPostMainRoomStart younger brother of Ershem&lt;br /&gt;
match LethEmpathStart she methodically and compassionately&lt;br /&gt;
match LethGemShopStart Ghendil handles the business of acquiring&lt;br /&gt;
match LethGeneralStore Alberdeen the Provisioner is a rather&lt;br /&gt;
match LethVaults a dovecote made of lashed branches&lt;br /&gt;
match LethSafe2 erdream Bower Gate&lt;br /&gt;
match LethClothing Ongadine&lt;br /&gt;
match LethDyer Reena the Dyer&lt;br /&gt;
match LethBardsShop eccentric atelier of Sinjian&lt;br /&gt;
match LethBowyer s Trueflight Bow and Arrow Shop&lt;br /&gt;
match LethOrigami of silver filigree lamps set most securely&lt;br /&gt;
match LethForge compensate for the normally sooty condition of the foundries&lt;br /&gt;
match Wickerworks cramped interior of this wattle-and-daub hut&lt;br /&gt;
match Woodcraft around are examples of Yerui &lt;br /&gt;
match DovesDoors busies herself about her wares with a jar of lemon oil&lt;br /&gt;
match DovesDoors2 wild flowers fills the back room of Dove&lt;br /&gt;
match LethCandy grandmotherly elf and the proprietor of this&lt;br /&gt;
match LethBakery Mithin the baker stands smiling&lt;br /&gt;
match LethGallows [Gallows Tree&lt;br /&gt;
match SecludedGlade overhead in a protective canopy of scintillating&lt;br /&gt;
match HodiernasSolace a fragile-looking book on a simple stand&lt;br /&gt;
match LethSoothsayer giant bird legs supporting the hut&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNorthNortheast:&lt;br /&gt;
match TamsinesRest it is the home of Trevellyn&lt;br /&gt;
match LethInsideSnowiesStart snow-choked passage&lt;br /&gt;
match LethOutsideSnowiesStart narrow track entering a crack&lt;br /&gt;
match LethNorthPlatformStart platform remains despite being abandoned by its creators&lt;br /&gt;
match IlayaTaipa storm bull nearly distracts from the stench of decay&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNorthwest:&lt;br /&gt;
match LethMammothsStart into the air as waves strike the enclosing reef&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ShardModerateWest:&lt;br /&gt;
match FangCovePivot tacked to a wooden board leaning against The Shanty&lt;br /&gt;
match FangCoveEntryPortal towering marble archway opens a gap in the wall to the north&lt;br /&gt;
match FangCoveBank hatch-covered ladder resides on the other side&lt;br /&gt;
match FangCoveLeather contains wooden planks for a floor in lieu of the natural sand&lt;br /&gt;
match FangCoveGems Gemsmith Wickett&lt;br /&gt;
match FangCoveTriage Footprints come and go as the sandy floor shifts&lt;br /&gt;
match FangCoveCave remains from other unlucky sea creatures suggest&lt;br /&gt;
match FangCoveShanty Roughly woven nets decorated with seashells line&lt;br /&gt;
match FangCoveCrabs not often seen along its dark sandy surface as crabs&lt;br /&gt;
match FangCoveTannery driftwood walls sag inward with the weight of pelts&lt;br /&gt;
match FangCoveMammoths beat of the waves lapping against the ballast below&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
InRatha:&lt;br /&gt;
RathaIsNearby:&lt;br /&gt;
match RathaMammothsBeach pair of horses and long enough for at least ten&lt;br /&gt;
match RathaBank Lower Bank of Ratha&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Ratha:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** To go to the mammoths, use “.go mammoth”&lt;br /&gt;
echo *** while just outside the 1st tier bank (on Bank Street)&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
put .Ratha %1&lt;br /&gt;
&lt;br /&gt;
Vaults:&lt;br /&gt;
put out&lt;br /&gt;
move out&lt;br /&gt;
put look&lt;br /&gt;
match CrossingsVaults Alamhif Trace&lt;br /&gt;
match LethVaults Oakenheart Circle&lt;br /&gt;
match DirgeVaults even managed to keep some flowers growing despite the dust and dryness&lt;br /&gt;
match HavenVaults Riverhaven&lt;br /&gt;
match TherenVaults Therenborough&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerry:&lt;br /&gt;
goto ZolurenHavenFerryTo%D&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToFaldesuSwimming:&lt;br /&gt;
FaldesuSwimming:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
put se&lt;br /&gt;
BlueBelliedCrocs:&lt;br /&gt;
CrocsToHavenFerry:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto ZolurenHavenFerry&lt;br /&gt;
&lt;br /&gt;
CaravansaryToCaravansary:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at the Caravansary&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TRACK to get to Dirge&lt;br /&gt;
echo ***  Trader housing to the NW &amp;amp; W&lt;br /&gt;
echo ***&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CaravansaryOutsideDirge:&lt;br /&gt;
CaravansaryToDirgeVaults:&lt;br /&gt;
CaravansaryToDirgeBank:&lt;br /&gt;
CaravansaryToDirgeMine:&lt;br /&gt;
CaravansaryToDirge:&lt;br /&gt;
put go path&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
CaravansaryToHaven:&lt;br /&gt;
CaravansaryToLang:&lt;br /&gt;
CaravansaryToTheren:&lt;br /&gt;
CaravansaryToFerry:&lt;br /&gt;
CaravansaryToZolurenHavenFerry:&lt;br /&gt;
CaravansaryToHavenFerry:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
move climb rock&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n	&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go bridge&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go bridge&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto ZolurenHavenFerryTo%D&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToFerry:&lt;br /&gt;
ZolurenHavenFerryToZolurenHavenFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at the Ferry to Riverhaven&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FERRY to board&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToLang:&lt;br /&gt;
ZolurenHavenFerryToTheren:&lt;br /&gt;
ZolurenHavenFerryToHaven:&lt;br /&gt;
put go ferry&lt;br /&gt;
match ZolurenHavenFerryToHavenNoMoney Come back when you can afford the fare&lt;br /&gt;
match ZolurenHavenFerryToHavenWait There is no ferry here&lt;br /&gt;
match ZolurenHavenFerryToHavenWait stuck here until&lt;br /&gt;
match ZolurenHavenFerryToHavenWait just pulled away&lt;br /&gt;
match ZolurenHavenFerryToHavenWait what you were referring&lt;br /&gt;
match ZolurenHavenFerryToHavenBoarded and climb aboard&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToHavenNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You do not have the necessary 30 lirums&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToHavenWait:&lt;br /&gt;
waitfor Next departure&lt;br /&gt;
goto ZolurenHavenFerryToHaven&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToHavenBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have boarded the Riverhaven Ferry&lt;br /&gt;
echo *** Waiting for arrival on the other side &lt;br /&gt;
echo ***********************************&lt;br /&gt;
waitfor ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
goto RiverhavenFerryToBank&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToLavaForgeMMGuild:&lt;br /&gt;
ZolurenHavenFerryToLavaForgeInside:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
goto TrailToLavaForgeInside&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToCaravansary:&lt;br /&gt;
ZolurenHavenFerryToDirge:&lt;br /&gt;
ZolurenHavenFerryToDirgeBank:&lt;br /&gt;
ZolurenHavenFerryToDirgeVaults:&lt;br /&gt;
ZolurenHavenFerryToDirgeMine:&lt;br /&gt;
HavenFerryToDirge:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
goto FireSprites&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToFangCove:&lt;br /&gt;
ZolurenHavenFerryToRatha:&lt;br /&gt;
ZolurenHavenFerryToLeth:&lt;br /&gt;
ZolurenHavenFerryToShard:&lt;br /&gt;
ZolurenHavenFerryToCougarsStart:&lt;br /&gt;
ZolurenHavenFerryToBears:&lt;br /&gt;
ZolurenHavenFerryToBloodWolves:&lt;br /&gt;
ZolurenHavenFerryToKnifeClan:&lt;br /&gt;
ZolurenHavenFerryToWolfClanBuilding:&lt;br /&gt;
ZolurenHavenFerryToLeatherRepair:&lt;br /&gt;
ZolurenHavenFerryToTigerClan:&lt;br /&gt;
ZolurenHavenFerryToTigerClanHerbalist:&lt;br /&gt;
ZolurenHavenFerryToWestGate:&lt;br /&gt;
ZolurenHavenFerryToGoblins:&lt;br /&gt;
ZolurenHavenFerryToFavors:&lt;br /&gt;
ZolurenHavenFerryToSafe:&lt;br /&gt;
ZolurenHavenFerryToAsemathPivot:&lt;br /&gt;
ZolurenHavenFerryToAlchemist:&lt;br /&gt;
ZolurenHavenFerryToBards:&lt;br /&gt;
ZolurenHavenFerryToAcademy:&lt;br /&gt;
ZolurenHavenFerryToClerics:&lt;br /&gt;
ZolurenHavenFerryToDiscipline:&lt;br /&gt;
ZolurenHavenFerryToTannery:&lt;br /&gt;
ZolurenHavenFerryToRangers:&lt;br /&gt;
ZolurenHavenFerryToAgility:&lt;br /&gt;
ZolurenHavenFerryToPawnShop:&lt;br /&gt;
ZolurenHavenFerryToRangers:&lt;br /&gt;
ZolurenHavenFerryToBank:&lt;br /&gt;
ZolurenHavenFerryToTradersPlaza:&lt;br /&gt;
ZolurenHavenFerryToReflexes:&lt;br /&gt;
ZolurenHavenFerryToArmorShop:&lt;br /&gt;
ZolurenHavenFerryToWeaponsShop:&lt;br /&gt;
ZolurenHavenFerryToBardsShop:&lt;br /&gt;
ZolurenHavenFerryToGeneralStore:&lt;br /&gt;
ZolurenHavenFerryToClericsShop:&lt;br /&gt;
ZolurenHavenFerryToOutfitting:&lt;br /&gt;
ZolurenHavenFerryToTownHall:&lt;br /&gt;
ZolurenHavenFerryToVaults:&lt;br /&gt;
ZolurenHavenFerryToTemple:&lt;br /&gt;
ZolurenHavenFerryToAltar:&lt;br /&gt;
ZolurenHavenFerryToShipyard:&lt;br /&gt;
ZolurenHavenFerryToEstateHolder:&lt;br /&gt;
ZolurenHavenFerryToCrossings:&lt;br /&gt;
ZolurenHavenFerryToCrossingsFerry:&lt;br /&gt;
ZolurenHavenFerryToAlchemy:&lt;br /&gt;
ZolurenHavenFerryToEngineering:&lt;br /&gt;
ZolurenHavenFerryToTraders:&lt;br /&gt;
ZolurenHavenFerryToCharisma:&lt;br /&gt;
ZolurenHavenFerryToGemShop:&lt;br /&gt;
ZolurenHavenFerryToMAMAs:&lt;br /&gt;
ZolurenHavenFerryToMetalRepair:&lt;br /&gt;
ZolurenHavenFerryToChampionsPivot:&lt;br /&gt;
ZolurenHavenFerryToCrossingsGargoyles:&lt;br /&gt;
ZolurenHavenFerryToOgres:&lt;br /&gt;
ZolurenHavenFerryToJadewater:&lt;br /&gt;
ZolurenHavenFerryToPaladins:&lt;br /&gt;
ZolurenHavenFerryToEmpaths:&lt;br /&gt;
ZolurenHavenFerryToDeathSpirits:&lt;br /&gt;
ZolurenHavenFerryToCrossingsBrambles:&lt;br /&gt;
ZolurenHavenFerryToMags:&lt;br /&gt;
ZolurenHavenFerryToLocksmith:&lt;br /&gt;
ZolurenHavenFerryToArtificers:&lt;br /&gt;
ZolurenHavenFerryTriage:&lt;br /&gt;
ZolurenHavenFerryToHerbalist:&lt;br /&gt;
ZolurenHavenFerryToBarbarians:&lt;br /&gt;
ZolurenHavenFerryToStamina:&lt;br /&gt;
ZolurenHavenFerryToIntelligence:&lt;br /&gt;
ZolurenHavenFerryToWisdom:&lt;br /&gt;
ZolurenHavenFerryToStrength:&lt;br /&gt;
ZolurenHavenFerryToForge:&lt;br /&gt;
ZolurenHavenFerryToFlorist:&lt;br /&gt;
ZolurenHavenFerryToNEGatePivot:&lt;br /&gt;
ZolurenHavenFerryToWMGuild:&lt;br /&gt;
ZolurenHavenFerryToMMGuild:&lt;br /&gt;
ZolurenHavenFerryToMMGuildLeader:&lt;br /&gt;
ZolurenHavenFerryToMiddens:&lt;br /&gt;
ZolurenHavenFerryToRockTrolls:&lt;br /&gt;
ZolurenHavenFerryToKaernaIntersection:&lt;br /&gt;
ZolurenHavenFerryToKaerna:&lt;br /&gt;
ZolurenHavenFerryToVineyard:&lt;br /&gt;
ZolurenHavenFerryToPond:&lt;br /&gt;
ZolurenHavenFerryToArthe:&lt;br /&gt;
ZolurenHavenFerryToArtheShops:&lt;br /&gt;
ZolurenHavenFerryToArtheTradersPost:&lt;br /&gt;
ZolurenHavenFerryToArtheTree:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go tunn&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryToNEGatePivot&lt;br /&gt;
&lt;br /&gt;
CaravansaryToNEGatePivot:&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put go bri&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToStoneClanPivot:&lt;br /&gt;
ZolurenHavenFerryToStoneClanTradersPost:&lt;br /&gt;
ZolurenHavenFerryToStoneClanMine:&lt;br /&gt;
ZolurenHavenFerryToScouts:&lt;br /&gt;
ZolurenHavenFerryToGuardians:&lt;br /&gt;
ZolurenHavenFerryToStoneClanPivot:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go tunn&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryToStoneClanPivot&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToCrocs:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
goto CrocsTo%D&lt;br /&gt;
&lt;br /&gt;
CrocsToCrocs:&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** GO REED to enter Blue-Bellied Crocs&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrocsToFaldesuSwimming:&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** DIVE WATER to swim the Faldesu&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFaldesu:&lt;br /&gt;
CaravansaryToFaldesuSwimming:&lt;br /&gt;
CaravansaryToCrocs:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
move climb rock&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n	&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go bridge&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto CrocsTo%D&lt;br /&gt;
&lt;br /&gt;
CaravansaryToLavaForgeMMGuild:&lt;br /&gt;
CaravansaryToLavaForgeInside:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
put climb rock&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto TrailToLavaForgeInside&lt;br /&gt;
&lt;br /&gt;
TrailToLavaForgeInside:&lt;br /&gt;
put go trail&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
goto LavaForgeTo%D&lt;br /&gt;
&lt;br /&gt;
LavaForgeToLavaForgeInside:&lt;br /&gt;
put go arch&lt;br /&gt;
move go curtain&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Lava Forge&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LavaForgeToLavaForgeMMGuild:&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move climb stair&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** Enter the Moon Mage Guild from here&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LavaForgeMMGuild:&lt;br /&gt;
put climb stair&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
goto OutsideLavaForge&lt;br /&gt;
&lt;br /&gt;
LavaForgeInside:&lt;br /&gt;
put go curtain&lt;br /&gt;
goto LavaForgeOutside&lt;br /&gt;
&lt;br /&gt;
LavaForgeOutside:&lt;br /&gt;
put out&lt;br /&gt;
goto OutsideLavaForge&lt;br /&gt;
&lt;br /&gt;
LavaForgeToCaravansary:&lt;br /&gt;
OutsideLavaForge:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move go trail&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go tunn&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryTo%D&lt;br /&gt;
&lt;br /&gt;
LavaForgeToDirge:&lt;br /&gt;
put go curtain&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move go trail&lt;br /&gt;
goto OutsideLavaForgeTrail&lt;br /&gt;
&lt;br /&gt;
Firecats:&lt;br /&gt;
FirecatsToCaravansary:&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryToDirge&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFirecats:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
put climb rock&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************&lt;br /&gt;
echo *** GO TRAIL to enter Firecats&lt;br /&gt;
echo *************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFireSprites:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
put climb rock&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** CLIMB GATE to enter Fire Sprites&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Be parepared for the internal neck damage&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Firecats and Fire Maidens to the south&lt;br /&gt;
echo ***  GO PATH just north of the flow on the NTR&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FireSprites:&lt;br /&gt;
FireSpritesToCaravansary:&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto OutsideLavaForgeTrail&lt;br /&gt;
&lt;br /&gt;
OutsideLavaForgeTrail:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go tunn&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto FirecatsToCaravansary&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFangCove:&lt;br /&gt;
CaravansaryToRatha:&lt;br /&gt;
CaravansaryToLeatherRepair:&lt;br /&gt;
CaravansaryToWolfClanLeatherShop:&lt;br /&gt;
CaravansaryToWolfClan:&lt;br /&gt;
CaravansaryToCougarsPivot:&lt;br /&gt;
CaravansaryToCougarsStart:&lt;br /&gt;
CaravansaryToBears:&lt;br /&gt;
CaravansaryToBloodWolves:&lt;br /&gt;
CaravansaryToKnifeClan:&lt;br /&gt;
CaravansaryToWolfClanBuilding:&lt;br /&gt;
CaravansaryToTigerClanTradersPost:&lt;br /&gt;
CaravansaryToBrookWestOfTigerClan:&lt;br /&gt;
CaravansaryToTigerClan:&lt;br /&gt;
CaravansaryToTigerClanHerbalist:&lt;br /&gt;
CaravansaryToGrassEels:&lt;br /&gt;
CaravansaryToBobcats:&lt;br /&gt;
CaravansaryToLipopods:&lt;br /&gt;
CaravansaryToGoblins:&lt;br /&gt;
CaravansaryToFavors:&lt;br /&gt;
CaravansaryToSafe:&lt;br /&gt;
CaravansaryToAsemathPivot:&lt;br /&gt;
CaravansaryToAlchemist:&lt;br /&gt;
CaravansaryToBards:&lt;br /&gt;
CaravansaryToAcademy:&lt;br /&gt;
CaravansaryToClerics:&lt;br /&gt;
CaravansaryToDiscipline:&lt;br /&gt;
CaravansaryToTannery:&lt;br /&gt;
CaravansaryToRangers:&lt;br /&gt;
CaravansaryToAgility:&lt;br /&gt;
CaravansaryToPawnShop:&lt;br /&gt;
CaravansaryToRangers:&lt;br /&gt;
CaravansaryToBank:&lt;br /&gt;
CaravansaryToTradersPlaza:&lt;br /&gt;
CaravansaryToReflexes:&lt;br /&gt;
CaravansaryToArmorShop:&lt;br /&gt;
CaravansaryToWeaponsShop:&lt;br /&gt;
CaravansaryToBardsShop:&lt;br /&gt;
CaravansaryToGeneralStore:&lt;br /&gt;
CaravansaryToClericsShop:&lt;br /&gt;
CaravansaryToOutfitting:&lt;br /&gt;
CaravansaryToTownHall:&lt;br /&gt;
CaravansaryToVaults:&lt;br /&gt;
CaravansaryToTemple:&lt;br /&gt;
CaravansaryToAltar:&lt;br /&gt;
CaravansaryToShipyard:&lt;br /&gt;
CaravansaryToEstateHolder:&lt;br /&gt;
CaravansaryToCrossingsFerry:&lt;br /&gt;
CaravansaryToCrossings:&lt;br /&gt;
CaravansaryToAlchemy:&lt;br /&gt;
CaravansaryToEngineering:&lt;br /&gt;
CaravansaryToTraders:&lt;br /&gt;
CaravansaryToCharisma:&lt;br /&gt;
CaravansaryToGemShop:&lt;br /&gt;
CaravansaryToMAMAs:&lt;br /&gt;
CaravansaryToMetalRepair:&lt;br /&gt;
CaravansaryToCrossingsGargoyles:&lt;br /&gt;
CaravansaryToJadewater:&lt;br /&gt;
CaravansaryToPaladins:&lt;br /&gt;
CaravansaryToEmpaths:&lt;br /&gt;
CaravansaryTriage:&lt;br /&gt;
CaravansaryToHerbalist:&lt;br /&gt;
CaravansaryToBarbarians:&lt;br /&gt;
CaravansaryToStamina:&lt;br /&gt;
CaravansaryToIntelligence:&lt;br /&gt;
CaravansaryToWisdom:&lt;br /&gt;
CaravansaryToStrength:&lt;br /&gt;
CaravansaryToForge:&lt;br /&gt;
CaravansaryToFlorist:&lt;br /&gt;
CaravansaryToWMGuild:&lt;br /&gt;
CaravansaryToMMGuild:&lt;br /&gt;
CaravansaryToMMGuildLeader:&lt;br /&gt;
CaravansaryToMiddens:&lt;br /&gt;
CaravansaryToRockTrolls:&lt;br /&gt;
CaravansaryToKaerna:&lt;br /&gt;
CaravansaryToVineyard:&lt;br /&gt;
CaravansaryToArthe:&lt;br /&gt;
CaravansaryToArtheShops:&lt;br /&gt;
CaravansaryToArtheTradersPost:&lt;br /&gt;
CaravansaryToArtheTree:&lt;br /&gt;
CaravansaryToStoneClanPivot:&lt;br /&gt;
CaravansaryToStoneClanTradersPost:&lt;br /&gt;
CaravansaryToStoneClanMine:&lt;br /&gt;
CaravansaryToScouts:&lt;br /&gt;
CaravansaryToGuardians:&lt;br /&gt;
CaravansaryToSToneClanPivot:&lt;br /&gt;
CaravansaryToReavers:&lt;br /&gt;
CaravansaryToDeathSpirits:&lt;br /&gt;
CaravansaryToCrossingsBrambles:&lt;br /&gt;
CaravansaryToMags:&lt;br /&gt;
CaravansaryToLocksmith:&lt;br /&gt;
CaravansaryToArtificers:&lt;br /&gt;
CaravansaryToStoneClanPivot:&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put go bridge&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
DirgePivot:&lt;br /&gt;
goto DirgePivotTo%D&lt;br /&gt;
&lt;br /&gt;
DirgeVaults:&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirgeVaults:&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move go square&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** You have arrived at Dirge’s Vaults&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Reavers:&lt;br /&gt;
ReaversToStoneClanPivot:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go bridge&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToReavers:&lt;br /&gt;
put go gate&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put go road&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Reaver territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH to enter&lt;br /&gt;
echo *******************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
DirgeBank:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirgeBank:&lt;br /&gt;
put n&lt;br /&gt;
put go bank&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo *** You have arrived at Dirge’s Bank&lt;br /&gt;
echo *****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DirgeMine:&lt;br /&gt;
put go opening&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go path&lt;br /&gt;
put go gate&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirgeMine:&lt;br /&gt;
move go gate&lt;br /&gt;
put go path&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go entrance&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Wicked Burrow Mine&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Continue to the Estate Holder section?&lt;br /&gt;
echo ***                 ( Yes / Nope )&lt;br /&gt;
echo **************************************&lt;br /&gt;
match WickedBurrowEstateYes Yes&lt;br /&gt;
match WickedBurrowEstateYes You nod&lt;br /&gt;
match WickedBurrowEstateNo Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WickedBurrowEstateNo:&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WickedBurrowEstateYes:&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put d&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go crevice&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************************************&lt;br /&gt;
echo *** You have arrived in the Estate Holder section of the Wicked Burrow Mine&lt;br /&gt;
echo ************************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WickedBurrowEstateCrevice:&lt;br /&gt;
put go crevice&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put u&lt;br /&gt;
put nw&lt;br /&gt;
goto WickedBurrowMineMiddle&lt;br /&gt;
&lt;br /&gt;
WickedBurrowMineMiddle:&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
goto DirgeMine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Dirge’s front gate&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DirgePivotToCaravansary:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at the Caravansary&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TRACK to get to Dirge&lt;br /&gt;
echo ***  Trader housing to the NW &amp;amp; W&lt;br /&gt;
echo ***&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DirgePivotToStoneClanPivot:&lt;br /&gt;
DirgePivotToStoneClanTradersPost:&lt;br /&gt;
DirgePivotToStoneClanMine:&lt;br /&gt;
DirgePivotToScouts:&lt;br /&gt;
DirgePivotToGuardians:&lt;br /&gt;
DirgePivotToSToneClanPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToStoneClanPivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToFangCove:&lt;br /&gt;
DirgePivotToRatha:&lt;br /&gt;
DirgePivotToLeth:&lt;br /&gt;
DirgePivotToShard:&lt;br /&gt;
DirgePivotToCougarsStart:&lt;br /&gt;
DirgePivotToBears:&lt;br /&gt;
DirgePivotToBloodWolves:&lt;br /&gt;
DirgePivotToKnifeClan:&lt;br /&gt;
DirgePivotToWolfClanBuilding:&lt;br /&gt;
DirgePivotToLeatherRepair:&lt;br /&gt;
DirgePivotToTigerClan:&lt;br /&gt;
DirgePivotToTigerClanHerbalist:&lt;br /&gt;
DirgePivotToWestGate:&lt;br /&gt;
DirgePivotToGoblins:&lt;br /&gt;
DirgePivotToFavors:&lt;br /&gt;
DirgePivotToSafe:&lt;br /&gt;
DirgePivotToAsemathPivot:&lt;br /&gt;
DirgePivotToAlchemist:&lt;br /&gt;
DirgePivotToBards:&lt;br /&gt;
DirgePivotToAcademy:&lt;br /&gt;
DirgePivotToClerics:&lt;br /&gt;
DirgePivotToDiscipline:&lt;br /&gt;
DirgePivotToTannery:&lt;br /&gt;
DirgePivotToRangers:&lt;br /&gt;
DirgePivotToAgility:&lt;br /&gt;
DirgePivotToPawnShop:&lt;br /&gt;
DirgePivotToRangers:&lt;br /&gt;
DirgePivotToBank:&lt;br /&gt;
DirgePivotToTradersPlaza:&lt;br /&gt;
DirgePivotToReflexes:&lt;br /&gt;
DirgePivotToArmorShop:&lt;br /&gt;
DirgePivotToWeaponsShop:&lt;br /&gt;
DirgePivotToBardsShop:&lt;br /&gt;
DirgePivotToGeneralStore:&lt;br /&gt;
DirgePivotToClericsShop:&lt;br /&gt;
DirgePivotToOutfitting:&lt;br /&gt;
DirgePivotToTownHall:&lt;br /&gt;
DirgePivotToVaults:&lt;br /&gt;
DirgePivotToTemple:&lt;br /&gt;
DirgePivotToAltar:&lt;br /&gt;
DirgePivotToShipyard:&lt;br /&gt;
DirgePivotToEstateHolder:&lt;br /&gt;
DirgePivotToCrossingsFerry:&lt;br /&gt;
DirgePivotToCrossings:&lt;br /&gt;
DirgePivotToAlchemy:&lt;br /&gt;
DirgePivotToEngineering:&lt;br /&gt;
DirgePivotToTraders:&lt;br /&gt;
DirgePivotToCharisma:&lt;br /&gt;
DirgePivotToGemShop:&lt;br /&gt;
DirgePivotToMAMAs:&lt;br /&gt;
DirgePivotToMetalRepair:&lt;br /&gt;
DirgePivotToChampionsPivot:&lt;br /&gt;
DirgePivotToCrossingsGargoyles:&lt;br /&gt;
DirgePivotToOgres:&lt;br /&gt;
DirgePivotToJadewater:&lt;br /&gt;
DirgePivotToPaladins:&lt;br /&gt;
DirgePivotToEmpaths:&lt;br /&gt;
DirgePivotToTriage:&lt;br /&gt;
DirgePivotToBobcats:&lt;br /&gt;
DirgePivotToHerbalist:&lt;br /&gt;
DirgePivotToBarbarians:&lt;br /&gt;
DirgePivotToStamina:&lt;br /&gt;
DirgePivotToIntelligence:&lt;br /&gt;
DirgePivotToWisdom:&lt;br /&gt;
DirgePivotToStrength:&lt;br /&gt;
DirgePivotToForge:&lt;br /&gt;
DirgePivotToFlorist:&lt;br /&gt;
DirgePivotToWMGuild:&lt;br /&gt;
DirgePivotToMMGuild:&lt;br /&gt;
DirgePivotToMMGuildLeader:&lt;br /&gt;
DirgePivotToMiddens:&lt;br /&gt;
DirgePivotToRockTrolls:&lt;br /&gt;
DirgePivotToKaerna:&lt;br /&gt;
DirgePivotToVineyard:&lt;br /&gt;
DirgePivotToArthe:&lt;br /&gt;
DirgePivotToArtheShops:&lt;br /&gt;
DirgePivotToArtheTradersPost:&lt;br /&gt;
DirgePivotToArtheTree:&lt;br /&gt;
DirgePivotToDeathSpirits:&lt;br /&gt;
DirgePivotToCrossingsBrambles:&lt;br /&gt;
DirgePivotToMags:&lt;br /&gt;
DirgePivotToLocksmith:&lt;br /&gt;
DirgePivotToArtificers:&lt;br /&gt;
DirgePivotToPond:&lt;br /&gt;
DirgePivotToNEGatePivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToNEGatePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToForge:&lt;br /&gt;
DirgePivotToLavaForgeInside:&lt;br /&gt;
DirgePivotToLavaForgeMMGuild:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToLavaForgeInside&lt;br /&gt;
&lt;br /&gt;
DirgePivotToFirecats:&lt;br /&gt;
DirgePivotToFireSprites:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToFireSprites&lt;br /&gt;
&lt;br /&gt;
DirgePivotToCrocs:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToCrocs&lt;br /&gt;
&lt;br /&gt;
DirgePivotToFerry:&lt;br /&gt;
DirgePivotToHaven:&lt;br /&gt;
DirgePivotToTheren:&lt;br /&gt;
DirgePivotToLang:&lt;br /&gt;
DirgePivotToZolurenHavenFerry:&lt;br /&gt;
DirgePivotToHavenFerry:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToHavenFerry&lt;br /&gt;
&lt;br /&gt;
StoneClanPivot:&lt;br /&gt;
goto StoneClanPivotTo%D&lt;br /&gt;
&lt;br /&gt;
StoneGuardians:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToGuardians:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived at the Thicket&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Rock Guardians, Vipers&lt;br /&gt;
echo *** Leucros and Geni may be found&lt;br /&gt;
echo *** by GO PATH and searching out the trails&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToStoneClanPivot:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Stone Clan Trader’s Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToStoneClanMine:&lt;br /&gt;
put climb trail&lt;br /&gt;
put u&lt;br /&gt;
move w&lt;br /&gt;
put u&lt;br /&gt;
put u&lt;br /&gt;
move go entrance&lt;br /&gt;
put go crevice&lt;br /&gt;
put climb ladder&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Abandoned Mine&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Beware the Cave Bears!&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanMine:&lt;br /&gt;
put climb ladder&lt;br /&gt;
put go crevice&lt;br /&gt;
move out&lt;br /&gt;
put d&lt;br /&gt;
put d&lt;br /&gt;
move e&lt;br /&gt;
put d&lt;br /&gt;
put climb trail&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanScouts:&lt;br /&gt;
put climb trail&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToScouts:&lt;br /&gt;
put climb trail&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** GO PATH for S’lai Scouts&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Beisswurms are UP and CLIMB CREEPER&lt;br /&gt;
echo *** The mine is UP and GO ENTRANCE&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** CLIMB TRAIL to exit the area&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToStoneClanTradersPost:&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at the Stone Clan Trader’s Post&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToFangCove:&lt;br /&gt;
StoneClanPivotToRatha:&lt;br /&gt;
StoneClanPivotToCougarsPivot:&lt;br /&gt;
StoneClanPivotToCougarsStart:&lt;br /&gt;
StoneClanPivotToBears:&lt;br /&gt;
StoneClanPivotToBloodWolves:&lt;br /&gt;
StoneClanPivotToKnifeClan:&lt;br /&gt;
StoneClanPivotToWolfClanBuilding:&lt;br /&gt;
StoneClanPivotToLeatherRepair:&lt;br /&gt;
StoneClanPivotToTigerClan:&lt;br /&gt;
StoneClanPivotToTigerClanHerbalist:&lt;br /&gt;
StoneClanPivotToWestGate:&lt;br /&gt;
StoneClanPivotToGoblins:&lt;br /&gt;
StoneClanPivotToFavors:&lt;br /&gt;
StoneClanPivotToSafe:&lt;br /&gt;
StoneClanPivotToAsemathPivot:&lt;br /&gt;
StoneClanPivotToAlchemist:&lt;br /&gt;
StoneClanPivotToBards:&lt;br /&gt;
StoneClanPivotToAcademy:&lt;br /&gt;
StoneClanPivotToClerics:&lt;br /&gt;
StoneClanPivotToDiscipline:&lt;br /&gt;
StoneClanPivotToTannery:&lt;br /&gt;
StoneClanPivotToRangers:&lt;br /&gt;
StoneClanPivotToAgility:&lt;br /&gt;
StoneClanPivotToPawnShop:&lt;br /&gt;
StoneClanPivotToRangers:&lt;br /&gt;
StoneClanPivotToBank:&lt;br /&gt;
StoneClanPivotToTradersPlaza:&lt;br /&gt;
StoneClanPivotToReflexes:&lt;br /&gt;
StoneClanPivotToArmorShop:&lt;br /&gt;
StoneClanPivotToWeaponsShop:&lt;br /&gt;
StoneClanPivotToBardsShop:&lt;br /&gt;
StoneClanPivotToGeneralStore:&lt;br /&gt;
StoneClanPivotToClericsShop:&lt;br /&gt;
StoneClanPivotToOutfitting:&lt;br /&gt;
StoneClanPivotToTownHall:&lt;br /&gt;
StoneClanPivotToVaults:&lt;br /&gt;
StoneClanPivotToTemple:&lt;br /&gt;
StoneClanPivotToAltar:&lt;br /&gt;
StoneClanPivotToShipyard:&lt;br /&gt;
StoneClanPivotToEstateHolder:&lt;br /&gt;
StoneClanPivotToCrossingsFerry:&lt;br /&gt;
StoneClanPivotToCrossings:&lt;br /&gt;
StoneClanPivotToAlchemy:&lt;br /&gt;
StoneClanPivotToEngineering:&lt;br /&gt;
StoneClanPivotToTraders:&lt;br /&gt;
StoneClanPivotToCharisma:&lt;br /&gt;
StoneClanPivotToGemShop:&lt;br /&gt;
StoneClanPivotToMAMAs:&lt;br /&gt;
StoneClanPivotToMetalRepair:&lt;br /&gt;
StoneClanPivotToChampionsPivot:&lt;br /&gt;
StoneClanPivotToCrossingsGargoyles:&lt;br /&gt;
StoneClanPivotToOgres:&lt;br /&gt;
StoneClanPivotToJadewater:&lt;br /&gt;
StoneClanPivotToPaladins:&lt;br /&gt;
StoneClanPivotToEmpaths:&lt;br /&gt;
StoneClanPivotToTriage:&lt;br /&gt;
StoneClanPivotToHerbalist:&lt;br /&gt;
StoneClanPivotToBarbarians:&lt;br /&gt;
StoneClanPivotToStrength:&lt;br /&gt;
StoneClanPivotToStamina:&lt;br /&gt;
StoneClanPivotToIntelligence:&lt;br /&gt;
StoneClanPivotToWisdom:&lt;br /&gt;
StoneClanPivotToForge:&lt;br /&gt;
StoneClanPivotToFlorist:&lt;br /&gt;
StoneClanPivotToPond:&lt;br /&gt;
StoneClanPivotToWMGuild:&lt;br /&gt;
StoneClanPivotToMMGuild:&lt;br /&gt;
StoneClanPivotToMMGuildLeader:&lt;br /&gt;
StoneClanPivotToMiddens:&lt;br /&gt;
StoneClanPivotToRockTrolls:&lt;br /&gt;
StoneClanPivotToKaerna:&lt;br /&gt;
StoneClanPivotToVineyard:&lt;br /&gt;
StoneClanPivotToArthe:&lt;br /&gt;
StoneClanPivotToArtheShops:&lt;br /&gt;
StoneClanPivotToArtheTradersPost:&lt;br /&gt;
StoneClanPivotToArtheTree:&lt;br /&gt;
StoneClanPivotToDeathSpirits:&lt;br /&gt;
StoneClanPivotToCrossingsBrambles:&lt;br /&gt;
StoneClanPivotToBobcats:&lt;br /&gt;
StoneClanPivotToMags:&lt;br /&gt;
StoneClanPivotToLocksmith:&lt;br /&gt;
StoneClanPivotToArtificers:&lt;br /&gt;
StoneClanPivotToFerry:&lt;br /&gt;
StoneClanPivotToLeth:&lt;br /&gt;
StoneClanPivotToShard:&lt;br /&gt;
StoneClanPivotToNEGatePivot:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToReavers:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go bridge&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Reaver territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH to enter&lt;br /&gt;
echo *******************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToCaravansary:&lt;br /&gt;
StoneClanPivotToDirgeBank:&lt;br /&gt;
StoneClanPivotToDirgeVaults:&lt;br /&gt;
StoneClanPivotToDirgeMine:&lt;br /&gt;
StoneClanPivotToDirge:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne	&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go bridge&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto CaravansaryToDirge&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToLavaForgeMMGuild:&lt;br /&gt;
StoneClanPivotToLavaForgeInside:&lt;br /&gt;
StoneClanPivotToFirecats:&lt;br /&gt;
StoneClanPivotToFireSprites:&lt;br /&gt;
StoneClanPivotToCrocs:&lt;br /&gt;
StoneClanPivotToHaven:&lt;br /&gt;
StoneClanPivotToTheren:&lt;br /&gt;
StoneClanPivotToLang:&lt;br /&gt;
StoneClanPivotToZolurenHavenFerry:&lt;br /&gt;
StoneClanPivotToFaldesu:&lt;br /&gt;
StoneClanPivotToFaldesuSwimming:&lt;br /&gt;
StoneClanPivotToCaravansary:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne	&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go bridge&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto Caravansary&lt;br /&gt;
&lt;br /&gt;
Caravansary:&lt;br /&gt;
goto CaravansaryTo%D&lt;br /&gt;
&lt;br /&gt;
ArthePivot:&lt;br /&gt;
goto ArthePivotTo%D&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArtheTradersPost:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Arthe Dale’s Trader’s Post&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ArtheTree:&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArtheTree:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Arthe Dale Swimming Hole&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ArtheShops:&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
ArtheTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArthePivot:&lt;br /&gt;
ArthePivotToArthe:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived in Arthe Dale&lt;br /&gt;
echo ***************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ArtheOutsideGate:&lt;br /&gt;
put go gate&lt;br /&gt;
&lt;br /&gt;
ArthePivotToFangCove:&lt;br /&gt;
ArthePivotToRatha:&lt;br /&gt;
ArthePivotToLeatherRepair:&lt;br /&gt;
ArthePivotToWolfClanLeatherShop:&lt;br /&gt;
ArthePivotToWolfClan:&lt;br /&gt;
ArthePivotToCougarsPivot:&lt;br /&gt;
ArthePivotToBears:&lt;br /&gt;
ArthePivotToTigerClanTradersPost:&lt;br /&gt;
ArthePivotToBrookWestOfTigerClan:&lt;br /&gt;
ArthePivotToGrassEels:&lt;br /&gt;
ArthePivotToBobcats:&lt;br /&gt;
ArthePivotToLipopods:&lt;br /&gt;
ArthePivotToCougarsStart:&lt;br /&gt;
ArthePivotToBloodWolves:&lt;br /&gt;
ArthePivotToJail:&lt;br /&gt;
ArthePivotToKnifeClan:&lt;br /&gt;
ArthePivotToWolfClanBuilding:&lt;br /&gt;
ArthePivotToTigerClan:&lt;br /&gt;
ArthePivotToTigerClanHerbalist:&lt;br /&gt;
ArthePivotToWestGate:&lt;br /&gt;
ArthePivotToGoblins:&lt;br /&gt;
ArthePivotToFavors:&lt;br /&gt;
ArthePivotToSafe:&lt;br /&gt;
ArthePivotToAsemathPivot:&lt;br /&gt;
ArthePivotToAlchemist:&lt;br /&gt;
ArthePivotToBards:&lt;br /&gt;
ArthePivotToAcademy:&lt;br /&gt;
ArthePivotToClerics:&lt;br /&gt;
ArthePivotToDiscipline:&lt;br /&gt;
ArthePivotToTannery:&lt;br /&gt;
ArthePivotToRangers:&lt;br /&gt;
ArthePivotToAgility:&lt;br /&gt;
ArthePivotToPawnShop:&lt;br /&gt;
ArthePivotToRangers:&lt;br /&gt;
ArthePivotToBank:&lt;br /&gt;
ArthePivotToTradersPlaza:&lt;br /&gt;
ArthePivotToReflexes:&lt;br /&gt;
ArthePivotToArmorShop:&lt;br /&gt;
ArthePivotToWeaponsShop:&lt;br /&gt;
ArthePivotToBardsShop:&lt;br /&gt;
ArthePivotToGeneralStore:&lt;br /&gt;
ArthePivotToClericsShop:&lt;br /&gt;
ArthePivotToOutfitting:&lt;br /&gt;
ArthePivotToTownHall:&lt;br /&gt;
ArthePivotToVaults:&lt;br /&gt;
ArthePivotToTemple:&lt;br /&gt;
ArthePivotToAltar:&lt;br /&gt;
ArthePivotToShipyard:&lt;br /&gt;
ArthePivotToEstateHolder:&lt;br /&gt;
ArthePivotToCrossingsFerry:&lt;br /&gt;
ArthePivotToCrossings:&lt;br /&gt;
ArthePivotToAlchemy:&lt;br /&gt;
ArthePivotToEngineering:&lt;br /&gt;
ArthePivotToTraders:&lt;br /&gt;
ArthePivotToCharisma:&lt;br /&gt;
ArthePivotToGemShop:&lt;br /&gt;
ArthePivotToMAMAs:&lt;br /&gt;
ArthePivotToMetalRepair:&lt;br /&gt;
ArthePivotToChampionsPivot:&lt;br /&gt;
ArthePivotToCrossingsGargoyles:&lt;br /&gt;
ArthePivotToOgres:&lt;br /&gt;
ArthePivotToJadewater:&lt;br /&gt;
ArthePivotToPaladins:&lt;br /&gt;
ArthePivotToEmpaths:&lt;br /&gt;
ArthePivotToTriage:&lt;br /&gt;
ArthePivotToHerbalist:&lt;br /&gt;
ArthePivotToBarbarians:&lt;br /&gt;
ArthePivotToStrength:&lt;br /&gt;
ArthePivotToStamina:&lt;br /&gt;
ArthePivotToIntelligence:&lt;br /&gt;
ArthePivotToWisdom:&lt;br /&gt;
ArthePivotToForge:&lt;br /&gt;
ArthePivotToFlorist:&lt;br /&gt;
ArthePivotToPond:&lt;br /&gt;
ArthePivotToWMGuild:&lt;br /&gt;
ArthePivotToMMGuild:&lt;br /&gt;
ArthePivotToMMGuildLeader:&lt;br /&gt;
ArthePivotToMiddens:&lt;br /&gt;
ArthePivotToRockTrolls:&lt;br /&gt;
ArthePivotToKaerna:&lt;br /&gt;
ArthePivotToVineyard:&lt;br /&gt;
ArthePivotToStoneClanPivot:&lt;br /&gt;
ArthePivotToStoneClanTradersPost:&lt;br /&gt;
ArthePivotToStoneClanMine:&lt;br /&gt;
ArthePivotToScouts:&lt;br /&gt;
ArthePivotToGuardians:&lt;br /&gt;
ArthePivotToSToneClanPivot:&lt;br /&gt;
ArthePivotToCrocs:&lt;br /&gt;
ArthePivotToHaven:&lt;br /&gt;
ArthePivotToTheren:&lt;br /&gt;
ArthePivotToLang:&lt;br /&gt;
ArthePivotToZolurenHavenFerry:&lt;br /&gt;
ArthePivotToFaldesu:&lt;br /&gt;
ArthePivotToFaldesuSwimming:&lt;br /&gt;
ArthePivotToCaravansary:&lt;br /&gt;
ArthePivotToDirge:&lt;br /&gt;
ArthePivotToDirgeBank:&lt;br /&gt;
ArthePivotToDirgeVaults:&lt;br /&gt;
ArthePivotToDirgeMine:&lt;br /&gt;
ArthePivotToLavaForgeMMGuild:&lt;br /&gt;
ArthePivotToLavaForgeInside:&lt;br /&gt;
ArthePivotToFirecats:&lt;br /&gt;
ArthePivotToFireSprites:&lt;br /&gt;
ArthePivotToReavers:&lt;br /&gt;
ArthePivotToDeathSpirits:&lt;br /&gt;
ArthePivotToCrossingsBrambles:&lt;br /&gt;
ArthePivotToMags:&lt;br /&gt;
ArthePivotToLocksmith:&lt;br /&gt;
ArthePivotToArtificers:&lt;br /&gt;
ArthePivotToLeth:&lt;br /&gt;
ArthePivotToShard:&lt;br /&gt;
ArthePivotToFerry:&lt;br /&gt;
ArthePivotToNEGatePivot:&lt;br /&gt;
put go gate&lt;br /&gt;
put up&lt;br /&gt;
move up&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArtheShops:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived in Arthe Dale’s Shopping District&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEGatePivot:&lt;br /&gt;
goto NEGatePivotTo%D&lt;br /&gt;
&lt;br /&gt;
NEGateInside:&lt;br /&gt;
move go gate&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToNEGatePivot:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Crossing’s NE Gate&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WMGuildInside:&lt;br /&gt;
put go door&lt;br /&gt;
goto WMGuild&lt;br /&gt;
&lt;br /&gt;
WMGuild:&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToWMGuild:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Warrior Mage Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO DOOR to enter the Guild itself&lt;br /&gt;
echo *** then GO ARCH to speak with Guildleader Gauthus&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MMGuildLeader:&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
put touch handp&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
put go stair&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
goto MMGuildGate&lt;br /&gt;
&lt;br /&gt;
MMGuildGate:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** This is the Gate outside the Moon Mage Guild&lt;br /&gt;
echo *** Type CONT to continue past it. (or GTG)&lt;br /&gt;
echo ***************************************&lt;br /&gt;
match MMGuild Yes&lt;br /&gt;
match MMGuild You nod&lt;br /&gt;
match MMGuild Cont&lt;br /&gt;
match MMGuild GTG&lt;br /&gt;
match MMGuildGateStop Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
MMGuild:&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
put go sed&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move u&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToMMGuild:&lt;br /&gt;
move go footpath&lt;br /&gt;
put s&lt;br /&gt;
put d&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Moon Mage Guild Gate&lt;br /&gt;
echo *** CONTinue on to the Guildleader?  (or GTG)&lt;br /&gt;
echo ************************************&lt;br /&gt;
match MMGuildToGuildleader Yes&lt;br /&gt;
match MMGuildToGuildleader You nod&lt;br /&gt;
match MMGuildToGuildleader Cont&lt;br /&gt;
match MMGuildToGuildleader GTG&lt;br /&gt;
match MMGuildGateStop Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
MMGuildGateStop:&lt;br /&gt;
echo Okay!&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MMGuildToGuildleader:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
move go door&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put go stair&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put touch handp&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Guildleader Kssarh&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Middens:&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put up&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToMiddens:&lt;br /&gt;
move go footpath&lt;br /&gt;
put s&lt;br /&gt;
put d&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** Go EAST to enter the Middens&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Louts are right there&lt;br /&gt;
echo *** GO SEDGE to return from them&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEGateCryptInside:&lt;br /&gt;
put up&lt;br /&gt;
goto NEGateCryptUp&lt;br /&gt;
&lt;br /&gt;
NEGateCryptUp:&lt;br /&gt;
put out&lt;br /&gt;
goto NEGateCryptOutside&lt;br /&gt;
&lt;br /&gt;
NEGateCryptOutside: &lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
put go path&lt;br /&gt;
move w&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToNEGateCrypt:&lt;br /&gt;
move e&lt;br /&gt;
put go path&lt;br /&gt;
put n&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go crypt&lt;br /&gt;
move go crack&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** You have arrived in Ghoul territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ASSESS does not work here due to lighting&lt;br /&gt;
echo *** This is the only room of the crypt where&lt;br /&gt;
echo *** You may see directions without light&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEWilds:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go trail&lt;br /&gt;
put w&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToNEWilds:&lt;br /&gt;
move e&lt;br /&gt;
put go trail&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived in Grendel territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Wood Trolls, Grendels, Boars and Cougars&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToRockTrolls:&lt;br /&gt;
NEGatePivotToKaerna:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put go gate&lt;br /&gt;
put n&lt;br /&gt;
goto KaernaTo%D&lt;br /&gt;
&lt;br /&gt;
KaernaToKaerna:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Kaerna Village&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KaernaToRockTrolls:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** Climb barricade to enter Rock Troll territory&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RockTrolls:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
goto KaernaToNEGatePivot&lt;br /&gt;
&lt;br /&gt;
KaernaIntersection:&lt;br /&gt;
KaernaToNEGatePivot:&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToVineyard:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go trail&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** You have arrived at the Vineyard&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FARM for Rats (‘go door’ to return)&lt;br /&gt;
echo *** CLIMB HILL for Wood Trolls and Rams&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** N/NE and CLIMB STILE for the Estate Holder area&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Vineyard:&lt;br /&gt;
put go trail&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToLeatherRepair:&lt;br /&gt;
NEGatePivotToWolfClanLeatherShop:&lt;br /&gt;
NEGatePivotToWolfClan:&lt;br /&gt;
NEGatePivotToCougarsPivot:&lt;br /&gt;
NEGatePivotToBears:&lt;br /&gt;
NEGatePivotToTigerClanTradersPost:&lt;br /&gt;
NEGatePivotToBrookWestOfTigerClan:&lt;br /&gt;
NEGatePivotToGrassEels:&lt;br /&gt;
NEGatePivotToBobcats:&lt;br /&gt;
NEGatePivotToLipopods:&lt;br /&gt;
NEGatePivotToCougarsStart:&lt;br /&gt;
NEGatePivotToBloodWolves:&lt;br /&gt;
NEGatePivotToKnifeClan:&lt;br /&gt;
NEGatePivotToWolfClanBuilding:&lt;br /&gt;
NEGatePivotToTigerClan:&lt;br /&gt;
NEGatePivotToTigerClanHerbalist:&lt;br /&gt;
NEGatePivotToWestGate:&lt;br /&gt;
NEGatePivotToGoblins:&lt;br /&gt;
NEGatePivotToFavors:&lt;br /&gt;
NEGatePivotToAlchemist:&lt;br /&gt;
NEGatePivotToBards:&lt;br /&gt;
NEGatePivotToAcademy:&lt;br /&gt;
NEGatePivotToClerics:&lt;br /&gt;
NEGatePivotToDiscipline:&lt;br /&gt;
NEGatePivotToTannery:&lt;br /&gt;
NEGatePivotToRangers:&lt;br /&gt;
NEGatePivotToAgility:&lt;br /&gt;
NEGatePivotToPawnShop:&lt;br /&gt;
NEGatePivotToRangers:&lt;br /&gt;
NEGatePivotToAsemathPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToArthe:&lt;br /&gt;
NEGatePivotToArtheShops:&lt;br /&gt;
NEGatePivotToArtheTradersPost:&lt;br /&gt;
NEGatePivotToArtheTree:&lt;br /&gt;
NEGatePivotToArthePivot:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
move d&lt;br /&gt;
put d&lt;br /&gt;
move go gate&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToStoneClanPivot:&lt;br /&gt;
NEGatePivotToStoneClanTradersPost:&lt;br /&gt;
NEGatePivotToStoneClanMine:&lt;br /&gt;
NEGatePivotToScouts:&lt;br /&gt;
NEGatePivotToGuardians:&lt;br /&gt;
NEGatePivotToSToneClanPivot:&lt;br /&gt;
NEGatePivotToCrocs:&lt;br /&gt;
NEGatePivotToHaven:&lt;br /&gt;
NEGatePivotToTheren:&lt;br /&gt;
NEGatePivotToLang:&lt;br /&gt;
NEGatePivotToZolurenHavenFerry:&lt;br /&gt;
NEGatePivotToFaldesu:&lt;br /&gt;
NEGatePivotToFaldesuSwimming:&lt;br /&gt;
NEGatePivotToCaravansary:&lt;br /&gt;
NEGatePivotToDirge:&lt;br /&gt;
NEGatePivotToDirgeBank:&lt;br /&gt;
NEGatePivotToDirgeVaults:&lt;br /&gt;
NEGatePivotToDirgeMine:&lt;br /&gt;
NEGatePivotToLavaForgeMMGuild:&lt;br /&gt;
NEGatePivotToLavaForgeInside:&lt;br /&gt;
NEGatePivotToFirecats:&lt;br /&gt;
NEGatePivotToFireSprites:&lt;br /&gt;
NEGatePivotToReavers:&lt;br /&gt;
NEGatePivotToStoneClanPivot:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move go gate&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToStrength:&lt;br /&gt;
NEGatePivotToIntelligence:&lt;br /&gt;
NEGatePivotToWisdom:&lt;br /&gt;
NEGatePivotToCrossingsGargoyles:&lt;br /&gt;
NEGatePivotToJadewater:&lt;br /&gt;
NEGatePivotToPaladins:&lt;br /&gt;
NEGatePivotToEmpaths:&lt;br /&gt;
NEGatePivotToTriage:&lt;br /&gt;
NEGatePivotToHerbalist:&lt;br /&gt;
NEGatePivotToBarbarians:&lt;br /&gt;
NEGatePivotToStamina:&lt;br /&gt;
NEGatePivotToForge:&lt;br /&gt;
NEGatePivotToFlorist:&lt;br /&gt;
NEGatePivotToDeathSpirits:&lt;br /&gt;
NEGatePivotToCrossingsBrambles:&lt;br /&gt;
NEGatePivotToMags:&lt;br /&gt;
NEGatePivotToChampionsPivot:&lt;br /&gt;
Move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToFangCove:&lt;br /&gt;
NEGatePivotToRatha:&lt;br /&gt;
NEGatePivotToBank:&lt;br /&gt;
NEGatePivotToTradersPlaza:&lt;br /&gt;
NEGatePivotToReflexes:&lt;br /&gt;
NEGatePivotToArmorShop:&lt;br /&gt;
NEGatePivotToWeaponsShop:&lt;br /&gt;
NEGatePivotToBardsShop:&lt;br /&gt;
NEGatePivotToGeneralStore:&lt;br /&gt;
NEGatePivotToClericsShop:&lt;br /&gt;
NEGatePivotToOutfitting:&lt;br /&gt;
NEGatePivotToTownHall:&lt;br /&gt;
NEGatePivotToVaults:&lt;br /&gt;
NEGatePivotToSafe:&lt;br /&gt;
NEGatePivotToTemple:&lt;br /&gt;
NEGatePivotToAltar:&lt;br /&gt;
NEGatePivotToJail:&lt;br /&gt;
NEGatePivotToShipyard:&lt;br /&gt;
NEGatePivotToEstateHolder:&lt;br /&gt;
NEGatePivotToCrossingsFerry:&lt;br /&gt;
NEGatePivotToCrossings:&lt;br /&gt;
NEGatePivotToFerry:&lt;br /&gt;
NEGatePivotToAlchemy:&lt;br /&gt;
NEGatePivotToEngineering:&lt;br /&gt;
NEGatePivotToTraders:&lt;br /&gt;
NEGatePivotToCharisma:&lt;br /&gt;
NEGatePivotToGemShop:&lt;br /&gt;
NEGatePivotToMAMAs:&lt;br /&gt;
NEGatePivotToMetalRepair:&lt;br /&gt;
NEGatePivotToLocksmith:&lt;br /&gt;
NEGatePivotToArtificers:&lt;br /&gt;
NEGatePivotToLeth:&lt;br /&gt;
NEGatePivotToShard:&lt;br /&gt;
NEGatePivotToCrossingsBankPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivot:&lt;br /&gt;
goto ChampionsPivotTo%D&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToChampionsPivot:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Champions’ Square!&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBrambles:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
goto CrossingsDeathSpirits&lt;br /&gt;
&lt;br /&gt;
CrossingsDeathSpirits:&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto CrossingsGargoyles&lt;br /&gt;
&lt;br /&gt;
CrossingsGargoyles:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put go arch&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto OutsideJadewater&lt;br /&gt;
&lt;br /&gt;
Jadewater:&lt;br /&gt;
put go gate&lt;br /&gt;
goto OutsideJadewater&lt;br /&gt;
&lt;br /&gt;
OutsideJadewater:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto SouthOfPaladins&lt;br /&gt;
&lt;br /&gt;
Paladins:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto SouthOfPaladins&lt;br /&gt;
&lt;br /&gt;
SouthOfPaladins:&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToCrossingsBrambles:&lt;br /&gt;
ChampionsPivotToDeathSpirits:&lt;br /&gt;
ChampionsPivotToCrossingsGargoyles:&lt;br /&gt;
ChampionsPivotToJadewater:&lt;br /&gt;
ChampionsPivotToPaladins:&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
goto HeraldStreetTo%D&lt;br /&gt;
&lt;br /&gt;
HeraldStreetToPaladins:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Paladin’s Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ARCH to speak with Guildleader Verika&lt;br /&gt;
echo *** Go WEST for the Donation Weapons Rack&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HeraldStreetToCrossingsBrambles:&lt;br /&gt;
HeraldStreetToDeathSpirits:&lt;br /&gt;
HeraldStreetToCrossingsGargoyles:&lt;br /&gt;
HeraldStreetToJadewater:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto JadewaterBreakTo%D&lt;br /&gt;
&lt;br /&gt;
JadewaterBreakToJadewater:&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Jadewater Mansion&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PULL BELL to receive a Mentor’s assistance&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
JadewaterBreakToCrossingsBrambles:&lt;br /&gt;
JadewaterBreakToDeathSpirits:&lt;br /&gt;
JadewaterBreakToCrossingsGargoyles:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go arch&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
goto CrossingsGargsBreakTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsGargsBreakToCrossingsGargoyles:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Monastery&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO GULLY to enter Gargoyle territory&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsGargsBreakToCrossingsBrambles:&lt;br /&gt;
CrossingsGargsBreakToDeathSpirits:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
goto CrossingsDSBreakTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsDSBreakToDeathSpirits:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Monastery&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FENCE to enter Death Spirit territory&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsDSBreakToCrossingsBrambles:&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Brambles&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO BRIDGE for Trollkins, Badgers and Pothanits&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsEmpathTriage:&lt;br /&gt;
put go arch&lt;br /&gt;
put s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToTriage:&lt;br /&gt;
put n&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Martyr Saedelthorps Triage&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** JOIN LIST for healing&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsInfirmary:&lt;br /&gt;
put e&lt;br /&gt;
goto CrossingsEmpaths&lt;br /&gt;
CrossingsEmpaths:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToEmpaths:&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Empaths Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Go NE to speak with Guildleader Salvur&lt;br /&gt;
echo *** Go WEST for the Infirmary&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsHerbalist:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToHerbalist:&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at Mauriga’s Botanicals&lt;br /&gt;
echo ************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsStamina:&lt;br /&gt;
Barbarians:&lt;br /&gt;
put out&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToBarbarians:&lt;br /&gt;
move go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Barbarians Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** CLIMB STAIR, GO OPENING for the&lt;br /&gt;
echo *** Barbarian Guild’s Donations Weapon Rack&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToStamina:&lt;br /&gt;
move go structure&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Stamina Training&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToStrength:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bazaar&lt;br /&gt;
put go path&lt;br /&gt;
move sw&lt;br /&gt;
goto TGSTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsForge:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go door&lt;br /&gt;
put n&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToForge:&lt;br /&gt;
move s&lt;br /&gt;
put go build&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Forge&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Florist:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToFlorist:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Orielda’s Blossoms&lt;br /&gt;
echo **********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToMags:&lt;br /&gt;
ChampionsPivotToReflexes:&lt;br /&gt;
ChampionsPivotToTradersPlaza:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bazaar&lt;br /&gt;
goto MagsTo%D&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToLeatherRepair:&lt;br /&gt;
ChampionsPivotToWolfClanLeatherShop:&lt;br /&gt;
ChampionsPivotToWolfClan:&lt;br /&gt;
ChampionsPivotToCougarsPivot:&lt;br /&gt;
ChampionsPivotToBears:&lt;br /&gt;
ChampionsPivotToTigerClanTradersPost:&lt;br /&gt;
ChampionsPivotToBrookWestOfTigerClan:&lt;br /&gt;
ChampionsPivotToGrassEels:&lt;br /&gt;
ChampionsPivotToBobcats:&lt;br /&gt;
ChampionsPivotToLipopods:&lt;br /&gt;
ChampionsPivotToCougarsStart:&lt;br /&gt;
ChampionsPivotToBloodWolves:&lt;br /&gt;
ChampionsPivotToKnifeClan:&lt;br /&gt;
ChampionsPivotToWolfClanBuilding:&lt;br /&gt;
ChampionsPivotToTigerClan:&lt;br /&gt;
ChampionsPivotToTigerClanHerbalist:&lt;br /&gt;
ChampionsPivotToWestGate:&lt;br /&gt;
ChampionsPivotToOgres:&lt;br /&gt;
ChampionsPivotToGoblins:&lt;br /&gt;
ChampionsPivotToFavors:&lt;br /&gt;
ChampionsPivotToBards:&lt;br /&gt;
ChampionsPivotToAcademy:&lt;br /&gt;
ChampionsPivotToClerics:&lt;br /&gt;
ChampionsPivotToIntelligence:&lt;br /&gt;
ChampionsPivotToWisdom:&lt;br /&gt;
ChampionsPivotToDiscipline:&lt;br /&gt;
ChampionsPivotToTannery:&lt;br /&gt;
ChampionsPivotToRangers:&lt;br /&gt;
ChampionsPivotToAgility:&lt;br /&gt;
ChampionsPivotToPawnShop:&lt;br /&gt;
ChampionsPivotToRangers:&lt;br /&gt;
ChampionsPivotToAlchemist:&lt;br /&gt;
ChampionsPivotToAsemathPivot:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToFangCove:&lt;br /&gt;
ChampionsPivotToRatha:&lt;br /&gt;
ChampionsPivotToBank:&lt;br /&gt;
ChampionsPivotToArmorShop:&lt;br /&gt;
ChampionsPivotToWeaponsShop:&lt;br /&gt;
ChampionsPivotToBardsShop:&lt;br /&gt;
ChampionsPivotToGeneralStore:&lt;br /&gt;
ChampionsPivotToClericsShop:&lt;br /&gt;
ChampionsPivotToOutfitting:&lt;br /&gt;
ChampionsPivotToTownHall:&lt;br /&gt;
ChampionsPivotToVaults:&lt;br /&gt;
ChampionsPivotToSafe:&lt;br /&gt;
ChampionsPivotToTemple:&lt;br /&gt;
ChampionsPivotToAltar:&lt;br /&gt;
ChampionsPivotToJail:&lt;br /&gt;
ChampionsPivotToShipyard:&lt;br /&gt;
ChampionsPivotToEstateHolder:&lt;br /&gt;
ChampionsPivotToCrossingsFerry:&lt;br /&gt;
ChampionsPivotToCrossings:&lt;br /&gt;
ChampionsPivotToFerry:&lt;br /&gt;
ChampionsPivotToAlchemy:&lt;br /&gt;
ChampionsPivotToEngineering:&lt;br /&gt;
ChampionsPivotToLocksmith:&lt;br /&gt;
ChampionsPivotToTraders:&lt;br /&gt;
ChampionsPivotToCharisma:&lt;br /&gt;
ChampionsPivotToGemShop:&lt;br /&gt;
ChampionsPivotToMAMAs:&lt;br /&gt;
ChampionsPivotToMetalRepair:&lt;br /&gt;
ChampionsPivotToPond:&lt;br /&gt;
ChampionsPivotToLeth:&lt;br /&gt;
ChampionsPivotToShard:&lt;br /&gt;
ChampionsPivotToCrossingsBankPivot:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bazaar&lt;br /&gt;
put go path&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToNEWilds:&lt;br /&gt;
ChampionsPivotToWMGuild:&lt;br /&gt;
ChampionsPivotToMMGuild:&lt;br /&gt;
ChampionsPivotToMMGuildLeader:&lt;br /&gt;
ChampionsPivotToMiddens:&lt;br /&gt;
ChampionsPivotToRockTrolls:&lt;br /&gt;
ChampionsPivotToKaerna:&lt;br /&gt;
ChampionsPivotToVineyard:&lt;br /&gt;
ChampionsPivotToArthe:&lt;br /&gt;
ChampionsPivotToArtheShops:&lt;br /&gt;
ChampionsPivotToArtheTradersPost:&lt;br /&gt;
ChampionsPivotToArtheTree:&lt;br /&gt;
ChampionsPivotToStoneClanPivot:&lt;br /&gt;
ChampionsPivotToStoneClanTradersPost:&lt;br /&gt;
ChampionsPivotToStoneClanMine:&lt;br /&gt;
ChampionsPivotToScouts:&lt;br /&gt;
ChampionsPivotToGuardians:&lt;br /&gt;
ChampionsPivotToSToneClanPivot:&lt;br /&gt;
ChampionsPivotToCrocs:&lt;br /&gt;
ChampionsPivotToHaven:&lt;br /&gt;
ChampionsPivotToTheren:&lt;br /&gt;
ChampionsPivotToLang:&lt;br /&gt;
ChampionsPivotToZolurenHavenFerry:&lt;br /&gt;
ChampionsPivotToFaldesu:&lt;br /&gt;
ChampionsPivotToFaldesuSwimming:&lt;br /&gt;
ChampionsPivotToCaravansary:&lt;br /&gt;
ChampionsPivotToDirge:&lt;br /&gt;
ChampionsPivotToDirgeBank:&lt;br /&gt;
ChampionsPivotToDirgeVaults:&lt;br /&gt;
ChampionsPivotToDirgeMine:&lt;br /&gt;
ChampionsPivotToLavaForgeMMGuild:&lt;br /&gt;
ChampionsPivotToLavaForgeInside:&lt;br /&gt;
ChampionsPivotToFirecats:&lt;br /&gt;
ChampionsPivotToFireSprites:&lt;br /&gt;
ChampionsPivotToReavers:&lt;br /&gt;
ChampionsPivotToNEGatePivot:&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go gate&lt;br /&gt;
goto NeGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivot:&lt;br /&gt;
goto CrossingsBankPivotTo%D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CrossingsGemShop:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToGemShop:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
put go room&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Grisgonda’s Gem Shop&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** You may sell gems to the Appraiser&lt;br /&gt;
echo *** Go OUT for the regular shop&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsMamas:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToMamas:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** You have arraved at MAMAS&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PUT &amp;lt;ITEM&amp;gt; ON COUNTER&lt;br /&gt;
echo *** for them to weigh it for you&lt;br /&gt;
echo ****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsMetalRepair:&lt;br /&gt;
put out&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToMetalRepair:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go forge&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Catrox’s Forge&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GIVE CATROX the item needing repairs&lt;br /&gt;
echo *** or ASK CATROX ABOUT REPAIR ALL&lt;br /&gt;
echo *** for him to repair what he may that you are wearing&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsFerry:&lt;br /&gt;
put go square&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToShard:&lt;br /&gt;
CrossingsBankPivotToLeth:&lt;br /&gt;
CrossingsBankPivotToFerry:&lt;br /&gt;
CrossingsBankPivotToCrossingsFerry:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move go pier&lt;br /&gt;
goto CrossingsFerryTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToFerry:&lt;br /&gt;
CrossingsFerryToCrossingsFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Crossings Ferry &lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FERRY to board&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLeth:&lt;br /&gt;
CrossingsFerryToShard:&lt;br /&gt;
put go ferry&lt;br /&gt;
match CrossingsFerryToLethNoMoney Come back when you can afford the fare&lt;br /&gt;
match CrossingsFerryToLethWait There is no ferry here&lt;br /&gt;
match CrossingsFerryToLethWait what you were referring&lt;br /&gt;
match CrossingsFerryToLethWait just pulled away&lt;br /&gt;
match CrossingsFerryToLethBoarded and climb aboard&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLethNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You do not have the necessary 35 kronars&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLethWait:&lt;br /&gt;
waitfor pulls into the dock&lt;br /&gt;
pause 1&lt;br /&gt;
goto CrossingsFerryToLeth&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLethBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have boarded the Crossing’s Ferry&lt;br /&gt;
echo *** Waiting for arrival on the other side &lt;br /&gt;
echo ********************************&lt;br /&gt;
waitfor reaches the dock and its crew ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
goto LethFerry&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToJail:&lt;br /&gt;
CrossingsBankPivotToArtificers:&lt;br /&gt;
CrossingsBankPivotToTraders:&lt;br /&gt;
CrossingsBankPivotToCharisma:&lt;br /&gt;
CrossingsBankPivotToAlchemy:&lt;br /&gt;
CrossingsBankPivotToEngineering:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
goto CrossingsSocietyPivotTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToJail:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move go house&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Guard House&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsJail:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsSafe:&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go bri&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToSafe:&lt;br /&gt;
put out&lt;br /&gt;
move sw&lt;br /&gt;
put go bri&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Crossings&#039; Safe Spot&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToArtificers:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Herilo’s Artifacts&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToAlchemy:&lt;br /&gt;
put go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Alchemy Society&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToEngineering:&lt;br /&gt;
move w&lt;br /&gt;
put go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Engineering Society&lt;br /&gt;
echo **********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsArtificers:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsEngineering:&lt;br /&gt;
put go door&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsAlchemy:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go door&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToTraders:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Trader’s Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToCharisma:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
move go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Charisma Training&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsCharisma:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsTraders:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietiesToCrossingsBankPivot:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsShipyard:&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToShipyard:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move sw&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo *** You have arrived at the Shipyard&lt;br /&gt;
echo ****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToPond:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go pond&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** You have arrived at the Pond&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CrossingsEstateHolder:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move climb step&lt;br /&gt;
put go arch&lt;br /&gt;
put go door&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToEstateHolder:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move go veranda&lt;br /&gt;
put go door&lt;br /&gt;
put go arch&lt;br /&gt;
move climb step&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at the Strand Bank&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ALCOVE for Jasmine’s Gem Shop&lt;br /&gt;
echo *** GO DOOR for Foreign Exchange Services&lt;br /&gt;
echo *** OUT and GO PASSAGE for the Curio Shop&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsAltar:&lt;br /&gt;
put go door&lt;br /&gt;
put s&lt;br /&gt;
goto CrossingsTemple&lt;br /&gt;
&lt;br /&gt;
CrossingsTemple:&lt;br /&gt;
move go gate&lt;br /&gt;
put ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToAltar:&lt;br /&gt;
CrossingsBankPivotToTemple:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go gate&lt;br /&gt;
goto CrossingsTempleTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsTempleToTemple:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Temple&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsTempleToAltar:&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Altar to offer up favor orbs&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToCrossings:&lt;br /&gt;
CrossingsBankPivotToBank:&lt;br /&gt;
put go win&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Bank Window&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankLobby:&lt;br /&gt;
CrossingsBankExchange:&lt;br /&gt;
put out&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsTradersPlaza:&lt;br /&gt;
CrossingsTradersPlazaToMags:&lt;br /&gt;
move go gate&lt;br /&gt;
put go arch&lt;br /&gt;
goto MagsToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsReflexes:&lt;br /&gt;
MagsToCrossingsBankPivot:&lt;br /&gt;
put out&lt;br /&gt;
move go path&lt;br /&gt;
put sw&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToReflexes:&lt;br /&gt;
CrossingsBankPivotToTradersPlaza:&lt;br /&gt;
CrossingsBankPivotToMags:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
move go path&lt;br /&gt;
goto MagsTo%D&lt;br /&gt;
&lt;br /&gt;
MagsToMags:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************&lt;br /&gt;
echo *** You have arrived at Mags&lt;br /&gt;
echo ***********************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MagsToReflexes:&lt;br /&gt;
put go collegium&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Reflex Training&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MagsToTradersPlaza:&lt;br /&gt;
put se&lt;br /&gt;
move go plaza&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Trader’s Plaza&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** READ BOARD for a listing of shops currently open&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ASK GUARD ABOUT &amp;lt;SHOP&amp;gt;&lt;br /&gt;
echo *** to get an escort directly to the shop&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ASK GUARD ABOUT FOYER&lt;br /&gt;
echo *** To return to this room when done&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsArmorShop:&lt;br /&gt;
CrossingsArmorShopToCrossingsBankPivot:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move out&lt;br /&gt;
put se&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
TownGreenPond:&lt;br /&gt;
CrossingsWeaponsShop:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
CrossingsBardsShop:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
CrossingsTGSSouth:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsLocksmith:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToLocksmith:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at Ragge’s Locksmithing&lt;br /&gt;
echo ************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToOutfitting:&lt;br /&gt;
CrossingsBankPivotToBardsShop:&lt;br /&gt;
CrossingsBankPivotToArmorShop:&lt;br /&gt;
CrossingsBankPivotToWeaponsShop:&lt;br /&gt;
CrossingsBankPivotToStrength:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto TGSTo%D&lt;br /&gt;
&lt;br /&gt;
TGSToOutfitting:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
move go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Outfitting Society&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsOutfitting:&lt;br /&gt;
put go door&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
TGSToBardsShop:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Bard’s Shop&lt;br /&gt;
echo *******************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TGSToWeaponsShop:&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Milgrym’s Weapons&lt;br /&gt;
echo **********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TGSToArmorShop:&lt;br /&gt;
TGSToStrength:&lt;br /&gt;
move nw&lt;br /&gt;
put go shop&lt;br /&gt;
goto CrossingsArmorShopTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsArmorShopToArmorShop:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Tembeg’s Armory&lt;br /&gt;
echo *********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsArmorShopToStrength:&lt;br /&gt;
put go door&lt;br /&gt;
move go room&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Strength Training&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsGeneralStore:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToGeneralStore:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Berolt’s Dry Goods&lt;br /&gt;
echo *********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ClericsShop:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToClericsShop:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the Brother Durantine’s Shop&lt;br /&gt;
echo *****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsVaults:&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToVaults:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put go square&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Crossing Vaults&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsTownHall:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToTownHall:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put go hall&lt;br /&gt;
move go coll office&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Town Hall&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PAY #  to pay your debt&lt;br /&gt;
echo ***OUT and GO REG OFFICE for a visa&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToFangCove:&lt;br /&gt;
CrossingsBankPivotToPortal:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
move go bridge&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go portal&lt;br /&gt;
match FangCovePortalProblem The meeting portal is closed&lt;br /&gt;
match FangCovePortalSuccess sturdy palm-leafed cabana&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCovePortalProblem:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the meeting portal&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** You do not have access to this portal&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RathaViaFangCove:&lt;br /&gt;
FangCovePortalSuccess:&lt;br /&gt;
move n&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToRatha:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
move go bridge&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go portal&lt;br /&gt;
match RathaViaLeth The meeting portal is closed&lt;br /&gt;
match RathaViaFangCove sturdy palm-leafed cabana&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaViaLeth:&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  Cannot access Fang Cove&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Continuing on to Ratha by way of Leth&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 3&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
move go pier&lt;br /&gt;
goto CrossingsFerryToLeth&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToWolfClanTradersPost:&lt;br /&gt;
CrossingsBankPivotToLeatherRepair:&lt;br /&gt;
CrossingsBankPivotToWolfClanLeatherShop:&lt;br /&gt;
CrossingsBankPivotToWolfClan:&lt;br /&gt;
CrossingsBankPivotToCougarsPivot:&lt;br /&gt;
CrossingsBankPivotToBears:&lt;br /&gt;
CrossingsBankPivotToTigerClanTradersPost:&lt;br /&gt;
CrossingsBankPivotToBrookWestOfTigerClan:&lt;br /&gt;
CrossingsBankPivotToGrassEels:&lt;br /&gt;
CrossingsBankPivotToBobcats:&lt;br /&gt;
CrossingsBankPivotToLipopods:&lt;br /&gt;
CrossingsBankPivotToCougarsStart:&lt;br /&gt;
CrossingsBankPivotToBloodWolves:&lt;br /&gt;
CrossingsBankPivotToKnifeClan:&lt;br /&gt;
CrossingsBankPivotToWolfClanBuilding:&lt;br /&gt;
CrossingsBankPivotToTigerClan:&lt;br /&gt;
CrossingsBankPivotToTigerClanHerbalist:&lt;br /&gt;
CrossingsBankPivotToWestGate:&lt;br /&gt;
CrossingsBankPivotToOgres:&lt;br /&gt;
CrossingsBankPivotToGoblins:&lt;br /&gt;
CrossingsBankPivotToFavors:&lt;br /&gt;
CrossingsBankPivotToBards:&lt;br /&gt;
CrossingsBankPivotToAcademy:&lt;br /&gt;
CrossingsBankPivotToClerics:&lt;br /&gt;
CrossingsBankPivotToIntelligence:&lt;br /&gt;
CrossingsBankPivotToWisdom:&lt;br /&gt;
CrossingsBankPivotToDiscipline:&lt;br /&gt;
CrossingsBankPivotToTannery:&lt;br /&gt;
CrossingsBankPivotToRangers:&lt;br /&gt;
CrossingsBankPivotToAgility:&lt;br /&gt;
CrossingsBankPivotToPawnShop:&lt;br /&gt;
CrossingsBankPivotToRangers:&lt;br /&gt;
CrossingsBankPivotToAlchemist:&lt;br /&gt;
CrossingsBankPivotToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToNEWilds:&lt;br /&gt;
CrossingsBankPivotToCrossingsGargoyles:&lt;br /&gt;
CrossingsBankPivotToJadewater:&lt;br /&gt;
CrossingsBankPivotToPaladins:&lt;br /&gt;
CrossingsBankPivotToEmpaths:&lt;br /&gt;
CrossingsBankPivotToTriage:&lt;br /&gt;
CrossingsBankPivotToHerbalist:&lt;br /&gt;
CrossingsBankPivotToBarbarians:&lt;br /&gt;
CrossingsBankPivotToStamina:&lt;br /&gt;
CrossingsBankPivotToForge:&lt;br /&gt;
CrossingsBankPivotToFlorist:&lt;br /&gt;
CrossingsBankPivotToDeathSpirits:&lt;br /&gt;
CrossingsBankPivotToCrossingsBrambles:&lt;br /&gt;
CrossingsBankPivotToChampionsPivot:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToWMGuild:&lt;br /&gt;
CrossingsBankPivotToMMGuild:&lt;br /&gt;
CrossingsBankPivotToMMGuildLeader:&lt;br /&gt;
CrossingsBankPivotToMiddens:&lt;br /&gt;
CrossingsBankPivotToRockTrolls:&lt;br /&gt;
CrossingsBankPivotToKaerna:&lt;br /&gt;
CrossingsBankPivotToVineyard:&lt;br /&gt;
CrossingsBankPivotToArthe:&lt;br /&gt;
CrossingsBankPivotToArtheShops:&lt;br /&gt;
CrossingsBankPivotToArtheTradersPost:&lt;br /&gt;
CrossingsBankPivotToArtheTree:&lt;br /&gt;
CrossingsBankPivotToStoneClanPivot:&lt;br /&gt;
CrossingsBankPivotToStoneClanTradersPost:&lt;br /&gt;
CrossingsBankPivotToStoneClanMine:&lt;br /&gt;
CrossingsBankPivotToScouts:&lt;br /&gt;
CrossingsBankPivotToGuardians:&lt;br /&gt;
CrossingsBankPivotToSToneClanPivot:&lt;br /&gt;
CrossingsBankPivotToCrocs:&lt;br /&gt;
CrossingsBankPivotToHaven:&lt;br /&gt;
CrossingsBankPivotToTheren:&lt;br /&gt;
CrossingsBankPivotToLang:&lt;br /&gt;
CrossingsBankPivotToZolurenHavenFerry:&lt;br /&gt;
CrossingsBankPivotToFaldesu:&lt;br /&gt;
CrossingsBankPivotToFaldesuSwimming:&lt;br /&gt;
CrossingsBankPivotToCaravansary:&lt;br /&gt;
CrossingsBankPivotToDirge:&lt;br /&gt;
CrossingsBankPivotToDirgeBank:&lt;br /&gt;
CrossingsBankPivotToDirgeVaults:&lt;br /&gt;
CrossingsBankPivotToDirgeMine:&lt;br /&gt;
CrossingsBankPivotToLavaForgeMMGuild:&lt;br /&gt;
CrossingsBankPivotToLavaForgeInside:&lt;br /&gt;
CrossingsBankPivotToFirecats:&lt;br /&gt;
CrossingsBankPivotToFireSprites:&lt;br /&gt;
CrossingsBankPivotToReavers:&lt;br /&gt;
CrossingsBankPivotToNEGatePivot:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivot:&lt;br /&gt;
goto AsemathPivotTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsAlchemist:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToAlchemist:&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Chizili’s Alchemical Goods&lt;br /&gt;
echo ****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToPawnShop:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move s&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Cormyn’s House of Heirlooms&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Hold the item in your right hand and SELL &amp;lt;ITEM&amp;gt;&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsPawnShop:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsAgility:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToAgility:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put go academy&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Agility Training!&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToStrength:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto TGSTo%D&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToAsemathPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at the Asemath Academy&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToBards:&lt;br /&gt;
move w&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Bards Guild&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBards:&lt;br /&gt;
BardsToAsemathPivot:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToIntelligence:&lt;br /&gt;
AsemathPivotToWisdom:&lt;br /&gt;
AsemathPivotToAsemath:&lt;br /&gt;
AsemathPivotToAcademy:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at the Asemath Academy!&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Go NORTH to train Wisdom&lt;br /&gt;
echo *** Go NORTHEAST to train Intelligence&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Ozursus is usually south/southwest for&lt;br /&gt;
echo *** magical feat training&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathAcademy:&lt;br /&gt;
AsemathAcademyToAsemathPivot:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go gate&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToClerics:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Clerics Guild!&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO STUDY to speak with Guildleader Esuin&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ARCH DOOR and GO BUILDING&lt;br /&gt;
echo *** for a regular cleric hangout&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ARCH DOOR and GO ARCH&lt;br /&gt;
echo *** for the Clerics’ Guild Chapel&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Clerics:&lt;br /&gt;
ClericsToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToTannery:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move go shed&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Falken’s Tannery&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsTannery:&lt;br /&gt;
CrossingsTanneryToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToDiscipline:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go hovel&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo *** You have arrived at the Hovel for Discipline Training&lt;br /&gt;
echo *********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsDiscipline:&lt;br /&gt;
CrossingsDisciplineToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToRangers:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go gate&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Rangers Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Rangers:&lt;br /&gt;
RangersToAsemathPivot:&lt;br /&gt;
put s&lt;br /&gt;
move go gate&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToWolfClanTradersPost:&lt;br /&gt;
AsemathPivotToLeatherRepair:&lt;br /&gt;
AsemathPivotToWolfClanLeatherShop:&lt;br /&gt;
AsemathPivotToWolfClan:&lt;br /&gt;
AsemathPivotToCougarsPivot:&lt;br /&gt;
AsemathPivotToBears:&lt;br /&gt;
AsemathPivotToOgres:&lt;br /&gt;
AsemathPivotToTigerClanTradersPost:&lt;br /&gt;
AsemathPivotToBrookWestOfTigerClan:&lt;br /&gt;
AsemathPivotToGrassEels:&lt;br /&gt;
AsemathPivotToBobcats:&lt;br /&gt;
AsemathPivotToLipopods:&lt;br /&gt;
AsemathPivotToCougarsStart:&lt;br /&gt;
AsemathPivotToBloodWolves:&lt;br /&gt;
AsemathPivotToKnifeClan:&lt;br /&gt;
AsemathPivotToWolfClanBuilding:&lt;br /&gt;
AsemathPivotToTigerClan:&lt;br /&gt;
AsemathPivotToTigerClanHerbalist:&lt;br /&gt;
AsemathPivotToWestGate:&lt;br /&gt;
AsemathPivotToGoblins:&lt;br /&gt;
AsemathPivotToFavors:&lt;br /&gt;
AsemathPivotToCrossingsWGatePivot:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go gate&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToFangCove:&lt;br /&gt;
AsemathPivotToRatha:&lt;br /&gt;
AsemathPivotToBank:&lt;br /&gt;
AsemathPivotToTradersPlaza:&lt;br /&gt;
AsemathPivotToReflexes:&lt;br /&gt;
AsemathPivotToArmorShop:&lt;br /&gt;
AsemathPivotToWeaponsShop:&lt;br /&gt;
AsemathPivotToBardsShop:&lt;br /&gt;
AsemathPivotToGeneralStore:&lt;br /&gt;
AsemathPivotToClericsShop:&lt;br /&gt;
AsemathPivotToOutfitting:&lt;br /&gt;
AsemathPivotToTownHall:&lt;br /&gt;
AsemathPivotToVaults:&lt;br /&gt;
AsemathPivotToSafe:&lt;br /&gt;
AsemathPivotToTemple:&lt;br /&gt;
AsemathPivotToAltar:&lt;br /&gt;
AsemathPivotToJail:&lt;br /&gt;
AsemathPivotToShipyard:&lt;br /&gt;
AsemathPivotToEstateHolder:&lt;br /&gt;
AsemathPivotToCrossingsFerry:&lt;br /&gt;
AsemathPivotToCrossings:&lt;br /&gt;
AsemathPivotToFerry:&lt;br /&gt;
AsemathPivotToAlchemy:&lt;br /&gt;
AsemathPivotToEngineering:&lt;br /&gt;
AsemathPivotToTraders:&lt;br /&gt;
AsemathPivotToCharisma:&lt;br /&gt;
AsemathPivotToGemShop:&lt;br /&gt;
AsemathPivotToMAMAs:&lt;br /&gt;
AsemathPivotToMetalRepair:&lt;br /&gt;
AsemathPivotToLocksmith:&lt;br /&gt;
AsemathPivotToArtificers:&lt;br /&gt;
AsemathPivotToPond:&lt;br /&gt;
AsemathPivotToLeth:&lt;br /&gt;
AsemathPivotToShard:&lt;br /&gt;
AsemathPivotToCrossingsBankPivot:&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToNEWilds:&lt;br /&gt;
AsemathPivotToCrossingsGargoyles:&lt;br /&gt;
AsemathPivotToJadewater:&lt;br /&gt;
AsemathPivotToPaladins:&lt;br /&gt;
AsemathPivotToEmpaths:&lt;br /&gt;
AsemathPivotToTriage:&lt;br /&gt;
AsemathPivotToHerbalist:&lt;br /&gt;
AsemathPivotToBarbarians:&lt;br /&gt;
AsemathPivotToStamina:&lt;br /&gt;
AsemathPivotToForge:&lt;br /&gt;
AsemathPivotToFlorist:&lt;br /&gt;
AsemathPivotToWMGuild:&lt;br /&gt;
AsemathPivotToMMGuild:&lt;br /&gt;
AsemathPivotToMMGuildLeader:&lt;br /&gt;
AsemathPivotToMiddens:&lt;br /&gt;
AsemathPivotToRockTrolls:&lt;br /&gt;
AsemathPivotToKaerna:&lt;br /&gt;
AsemathPivotToVineyard:&lt;br /&gt;
AsemathPivotToArthe:&lt;br /&gt;
AsemathPivotToArtheShops:&lt;br /&gt;
AsemathPivotToArtheTradersPost:&lt;br /&gt;
AsemathPivotToArtheTree:&lt;br /&gt;
AsemathPivotToStoneClanPivot:&lt;br /&gt;
AsemathPivotToStoneClanTradersPost:&lt;br /&gt;
AsemathPivotToStoneClanMine:&lt;br /&gt;
AsemathPivotToScouts:&lt;br /&gt;
AsemathPivotToGuardians:&lt;br /&gt;
AsemathPivotToSToneClanPivot:&lt;br /&gt;
AsemathPivotToCrocs:&lt;br /&gt;
AsemathPivotToHaven:&lt;br /&gt;
AsemathPivotToTheren:&lt;br /&gt;
AsemathPivotToLang:&lt;br /&gt;
AsemathPivotToZolurenHavenFerry:&lt;br /&gt;
AsemathPivotToFaldesu:&lt;br /&gt;
AsemathPivotToFaldesuSwimming:&lt;br /&gt;
AsemathPivotToCaravansary:&lt;br /&gt;
AsemathPivotToDirge:&lt;br /&gt;
AsemathPivotToDirgeBank:&lt;br /&gt;
AsemathPivotToDirgeVaults:&lt;br /&gt;
AsemathPivotToDirgeMine:&lt;br /&gt;
AsemathPivotToLavaForgeMMGuild:&lt;br /&gt;
AsemathPivotToLavaForgeInside:&lt;br /&gt;
AsemathPivotToFirecats:&lt;br /&gt;
AsemathPivotToFireSprites:&lt;br /&gt;
AsemathPivotToReavers:&lt;br /&gt;
AsemathPivotToDeathSpirits:&lt;br /&gt;
AsemathPivotToCrossingsBrambles:&lt;br /&gt;
AsemathPivotToMags:&lt;br /&gt;
AsemathPivotToNEGatePivot:&lt;br /&gt;
AsemathPivotToChampionsPivot:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivot:&lt;br /&gt;
goto CrossingsWGatePivotTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToWestGate:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at Crossing’s West Gate&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
GoblinIntersection:&lt;br /&gt;
GoblinIntersectionToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
move go path&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
GoblinMiddle:&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto GoblinIntersectionToCrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToGoblins:&lt;br /&gt;
move go path&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Goblin territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** You’ll find Field Goblins to the NORTH&lt;br /&gt;
echo *** Hogs are mixed in, or to the EAST&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToGrassEels:&lt;br /&gt;
move go path&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived in Wasp and Eel territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Wasps are to the EAST&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO RIVER for Eels&lt;br /&gt;
echo *** To exit Eels afterwards, go two south&lt;br /&gt;
echo *** from the entry room and GO LEDGE&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EelsExit:&lt;br /&gt;
EelsExitToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
goto EelsEntry&lt;br /&gt;
&lt;br /&gt;
EelsEntry:&lt;br /&gt;
EelsEntryToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put go path&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToBobcats:&lt;br /&gt;
CrossingsWGatePivotToFavors:&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
put go path&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put u&lt;br /&gt;
move u&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put go arch&lt;br /&gt;
put go stone&lt;br /&gt;
goto FavorsTo%D&lt;br /&gt;
&lt;br /&gt;
FavorsToFavors:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Stone Grotto&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PRAY here for favor orbs&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FavorsToBobcats:&lt;br /&gt;
move w&lt;br /&gt;
put go path&lt;br /&gt;
put e&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived in Bobcat territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Go SOUTH for cougars, jackals and bobcats&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Bobcats:&lt;br /&gt;
BobcatsToFavors:&lt;br /&gt;
put w&lt;br /&gt;
move go stone&lt;br /&gt;
goto FavorsToCrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
Favors:&lt;br /&gt;
FavorsToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put go arch&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put d&lt;br /&gt;
put d&lt;br /&gt;
move nw&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put go path&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
Lipopods:&lt;br /&gt;
LipopodstoCrossingsWGatePivot:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToLipopods:&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo *** You have arrived in Lipopod and Water Sprite territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO TRENCH to enter&lt;br /&gt;
echo *********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToWolfClanTradersPost:&lt;br /&gt;
CrossingsWGatePivotToLeatherRepair:&lt;br /&gt;
CrossingsWGatePivotToWolfClanLeatherShop:&lt;br /&gt;
CrossingsWGatePivotToWolfClan:&lt;br /&gt;
CrossingsWGatePivotToCougarsPivot:&lt;br /&gt;
CrossingsWGatePivotToBears:&lt;br /&gt;
CrossingsWGatePivotToOgres:&lt;br /&gt;
CrossingsWGatePivotToTigerClanTradersPost:&lt;br /&gt;
CrossingsWGatePivotToBrookWestOfTigerClan:&lt;br /&gt;
CrossingsWGatePivotToCougarsStart:&lt;br /&gt;
CrossingsWGatePivotToBloodWolves:&lt;br /&gt;
CrossingsWGatePivotToKnifeClan:&lt;br /&gt;
CrossingsWGatePivotToWolfClanBuilding:&lt;br /&gt;
CrossingsWGatePivotToTigerClan:&lt;br /&gt;
CrossingsWGatePivotToTigerClanHerbalist:&lt;br /&gt;
CrossingsWGatePivotToTigerClanPivot:&lt;br /&gt;
move go path&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToFangCove:&lt;br /&gt;
CrossingsWGatePivotToRatha:&lt;br /&gt;
CrossingsWGatePivotToBards:&lt;br /&gt;
CrossingsWGatePivotToAcademy:&lt;br /&gt;
CrossingsWGatePivotToClerics:&lt;br /&gt;
CrossingsWGatePivotToStrength:&lt;br /&gt;
CrossingsWGatePivotToDiscipline:&lt;br /&gt;
CrossingsWGatePivotToTannery:&lt;br /&gt;
CrossingsWGatePivotToRangers:&lt;br /&gt;
CrossingsWGatePivotToAgility:&lt;br /&gt;
CrossingsWGatePivotToIntelligence:&lt;br /&gt;
CrossingsWGatePivotToWisdom:&lt;br /&gt;
CrossingsWGatePivotToPawnShop:&lt;br /&gt;
CrossingsWGatePivotToRangers:&lt;br /&gt;
CrossingsWGatePivotToJail:&lt;br /&gt;
CrossingsWGatePivotToBank:&lt;br /&gt;
CrossingsWGatePivotToSafe:&lt;br /&gt;
CrossingsWGatePivotToTradersPlaza:&lt;br /&gt;
CrossingsWGatePivotToReflexes:&lt;br /&gt;
CrossingsWGatePivotToArmorShop:&lt;br /&gt;
CrossingsWGatePivotToWeaponsShop:&lt;br /&gt;
CrossingsWGatePivotToBardsShop:&lt;br /&gt;
CrossingsWGatePivotToGeneralStore:&lt;br /&gt;
CrossingsWGatePivotToClericsShop:&lt;br /&gt;
CrossingsWGatePivotToOutfitting:&lt;br /&gt;
CrossingsWGatePivotToTownHall:&lt;br /&gt;
CrossingsWGatePivotToVaults:&lt;br /&gt;
CrossingsWGatePivotToTemple:&lt;br /&gt;
CrossingsWGatePivotToAltar:&lt;br /&gt;
CrossingsWGatePivotToShipyard:&lt;br /&gt;
CrossingsWGatePivotToEstateHolder:&lt;br /&gt;
CrossingsWGatePivotToCrossingsFerry:&lt;br /&gt;
CrossingsWGatePivotToCrossings:&lt;br /&gt;
CrossingsWGatePivotToFerry:&lt;br /&gt;
CrossingsWGatePivotToAlchemy:&lt;br /&gt;
CrossingsWGatePivotToEngineering:&lt;br /&gt;
CrossingsWGatePivotToTraders:&lt;br /&gt;
CrossingsWGatePivotToCharisma:&lt;br /&gt;
CrossingsWGatePivotToGemShop:&lt;br /&gt;
CrossingsWGatePivotToMAMAs:&lt;br /&gt;
CrossingsWGatePivotToMetalRepair:&lt;br /&gt;
CrossingsWGatePivotToCrossingsGargoyles:&lt;br /&gt;
CrossingsWGatePivotToJadewater:&lt;br /&gt;
CrossingsWGatePivotToPaladins:&lt;br /&gt;
CrossingsWGatePivotToEmpaths:&lt;br /&gt;
CrossingsWGatePivotToTriage:&lt;br /&gt;
CrossingsWGatePivotToHerbalist:&lt;br /&gt;
CrossingsWGatePivotToBarbarians:&lt;br /&gt;
CrossingsWGatePivotToStamina:&lt;br /&gt;
CrossingsWGatePivotToForge:&lt;br /&gt;
CrossingsWGatePivotToFlorist:&lt;br /&gt;
CrossingsWGatePivotToWMGuild:&lt;br /&gt;
CrossingsWGatePivotToMMGuild:&lt;br /&gt;
CrossingsWGatePivotToMMGuildLeader:&lt;br /&gt;
CrossingsWGatePivotToMiddens:&lt;br /&gt;
CrossingsWGatePivotToRockTrolls:&lt;br /&gt;
CrossingsWGatePivotToKaerna:&lt;br /&gt;
CrossingsWGatePivotToVineyard:&lt;br /&gt;
CrossingsWGatePivotToArthe:&lt;br /&gt;
CrossingsWGatePivotToArtheShops:&lt;br /&gt;
CrossingsWGatePivotToArtheTradersPost:&lt;br /&gt;
CrossingsWGatePivotToArtheTree:&lt;br /&gt;
CrossingsWGatePivotToStoneClanPivot:&lt;br /&gt;
CrossingsWGatePivotToStoneClanTradersPost:&lt;br /&gt;
CrossingsWGatePivotToStoneClanMine:&lt;br /&gt;
CrossingsWGatePivotToScouts:&lt;br /&gt;
CrossingsWGatePivotToGuardians:&lt;br /&gt;
CrossingsWGatePivotToSToneClanPivot:&lt;br /&gt;
CrossingsWGatePivotToCrocs:&lt;br /&gt;
CrossingsWGatePivotToHaven:&lt;br /&gt;
CrossingsWGatePivotToTheren:&lt;br /&gt;
CrossingsWGatePivotToLang:&lt;br /&gt;
CrossingsWGatePivotToZolurenHavenFerry:&lt;br /&gt;
CrossingsWGatePivotToFaldesu:&lt;br /&gt;
CrossingsWGatePivotToFaldesuSwimming:&lt;br /&gt;
CrossingsWGatePivotToCaravansary:&lt;br /&gt;
CrossingsWGatePivotToDirge:&lt;br /&gt;
CrossingsWGatePivotToDirgeBank:&lt;br /&gt;
CrossingsWGatePivotToDirgeVaults:&lt;br /&gt;
CrossingsWGatePivotToDirgeMine:&lt;br /&gt;
CrossingsWGatePivotToLavaForgeMMGuild:&lt;br /&gt;
CrossingsWGatePivotToLavaForgeInside:&lt;br /&gt;
CrossingsWGatePivotToFirecats:&lt;br /&gt;
CrossingsWGatePivotToFireSprites:&lt;br /&gt;
CrossingsWGatePivotToReavers:&lt;br /&gt;
CrossingsWGatePivotToDeathSpirits:&lt;br /&gt;
CrossingsWGatePivotToCrossingsBrambles:&lt;br /&gt;
CrossingsWGatePivotToMags:&lt;br /&gt;
CrossingsWGatePivotToLocksmith:&lt;br /&gt;
CrossingsWGatePivotToArtificers:&lt;br /&gt;
CrossingsWGatePivotToPond:&lt;br /&gt;
CrossingsWGatePivotToLeth:&lt;br /&gt;
CrossingsWGatePivotToShard:&lt;br /&gt;
CrossingsWGatePivotToNEGatePivot:&lt;br /&gt;
CrossingsWGatePivotToAlchemist:&lt;br /&gt;
CrossingsWGatePivotToAsemathPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivot:&lt;br /&gt;
goto TigerClanPivotTo%D&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToTigerClan:&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at the front gate to Tiger Clan&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TigerClanInsideGate:&lt;br /&gt;
TigerClanToTigerClanPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToTigerClanTradersPost:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Tiger Clan’s Trader’s Post&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TigerClanTradersPost:&lt;br /&gt;
TigerClanTradersPostToTigerClanPivot:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToTigerClanHerbalist:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put go green&lt;br /&gt;
move nw&lt;br /&gt;
put go toft&lt;br /&gt;
put go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Tiger Clan’s Herbalist, Neesa&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TigerClanHerbalist:&lt;br /&gt;
TigerClanHerbalistToTigerClanPivot:&lt;br /&gt;
put out&lt;br /&gt;
put go path&lt;br /&gt;
move se&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move go gate&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToBrookWestOfTigerClan:&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the brook, west of Tiger Clan&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO BROOK to enter&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
BrookWestOfTigerClan:&lt;br /&gt;
BrookWestOfTigerClanToTigerClanPivot:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToFangCove:&lt;br /&gt;
TigerClanPivotToRatha:&lt;br /&gt;
TigerClanPivotToGrassEels:&lt;br /&gt;
TigerClanPivotToBobcats:&lt;br /&gt;
TigerClanPivotToLipopods:&lt;br /&gt;
TigerClanPivotToGoblins:&lt;br /&gt;
TigerClanPivotToFavors:&lt;br /&gt;
TigerClanPivotToLeth:&lt;br /&gt;
TigerClanPivotToShard:&lt;br /&gt;
TigerClanPivotToAsemathPivot:&lt;br /&gt;
TigerClanPivotToAlchemist:&lt;br /&gt;
TigerClanPivotToBards:&lt;br /&gt;
TigerClanPivotToAcademy:&lt;br /&gt;
TigerClanPivotToClerics:&lt;br /&gt;
TigerClanPivotToDiscipline:&lt;br /&gt;
TigerClanPivotToTannery:&lt;br /&gt;
TigerClanPivotToRangers:&lt;br /&gt;
TigerClanPivotToJail:&lt;br /&gt;
TigerClanPivotToAgility:&lt;br /&gt;
TigerClanPivotToPawnShop:&lt;br /&gt;
TigerClanPivotToRangers:&lt;br /&gt;
TigerClanPivotToBank:&lt;br /&gt;
TigerClanPivotToTradersPlaza:&lt;br /&gt;
TigerClanPivotToReflexes:&lt;br /&gt;
TigerClanPivotToArmorShop:&lt;br /&gt;
TigerClanPivotToWeaponsShop:&lt;br /&gt;
TigerClanPivotToBardsShop:&lt;br /&gt;
TigerClanPivotToGeneralStore:&lt;br /&gt;
TigerClanPivotToClericsShop:&lt;br /&gt;
TigerClanPivotToOutfitting:&lt;br /&gt;
TigerClanPivotToTownHall:&lt;br /&gt;
TigerClanPivotToVaults:&lt;br /&gt;
TigerClanPivotToSafe:&lt;br /&gt;
TigerClanPivotToTemple:&lt;br /&gt;
TigerClanPivotToAltar:&lt;br /&gt;
TigerClanPivotToShipyard:&lt;br /&gt;
TigerClanPivotToEstateHolder:&lt;br /&gt;
TigerClanPivotToCrossingsFerry:&lt;br /&gt;
TigerClanPivotToCrossings:&lt;br /&gt;
TigerClanPivotToFerry:&lt;br /&gt;
TigerClanPivotToAlchemy:&lt;br /&gt;
TigerClanPivotToEngineering:&lt;br /&gt;
TigerClanPivotToTraders:&lt;br /&gt;
TigerClanPivotToIntelligence:&lt;br /&gt;
TigerClanPivotToWisdom:&lt;br /&gt;
TigerClanPivotToCharisma:&lt;br /&gt;
TigerClanPivotToGemShop:&lt;br /&gt;
TigerClanPivotToMAMAs:&lt;br /&gt;
TigerClanPivotToMetalRepair:&lt;br /&gt;
TigerClanPivotToCrossingsGargoyles:&lt;br /&gt;
TigerClanPivotToJadewater:&lt;br /&gt;
TigerClanPivotToPaladins:&lt;br /&gt;
TigerClanPivotToEmpaths:&lt;br /&gt;
TigerClanPivotToTriage:&lt;br /&gt;
TigerClanPivotToHerbalist:&lt;br /&gt;
TigerClanPivotToBarbarians:&lt;br /&gt;
TigerClanPivotToStrength:&lt;br /&gt;
TigerClanPivotToStamina:&lt;br /&gt;
TigerClanPivotToForge:&lt;br /&gt;
TigerClanPivotToFlorist:&lt;br /&gt;
TigerClanPivotToWMGuild:&lt;br /&gt;
TigerClanPivotToMMGuild:&lt;br /&gt;
TigerClanPivotToMMGuildLeader:&lt;br /&gt;
TigerClanPivotToMiddens:&lt;br /&gt;
TigerClanPivotToRockTrolls:&lt;br /&gt;
TigerClanPivotToKaerna:&lt;br /&gt;
TigerClanPivotToVineyard:&lt;br /&gt;
TigerClanPivotToArthe:&lt;br /&gt;
TigerClanPivotToArtheShops:&lt;br /&gt;
TigerClanPivotToArtheTradersPost:&lt;br /&gt;
TigerClanPivotToArtheTree:&lt;br /&gt;
TigerClanPivotToStoneClanPivot:&lt;br /&gt;
TigerClanPivotToStoneClanTradersPost:&lt;br /&gt;
TigerClanPivotToStoneClanMine:&lt;br /&gt;
TigerClanPivotToScouts:&lt;br /&gt;
TigerClanPivotToGuardians:&lt;br /&gt;
TigerClanPivotToSToneClanPivot:&lt;br /&gt;
TigerClanPivotToCrocs:&lt;br /&gt;
TigerClanPivotToHaven:&lt;br /&gt;
TigerClanPivotToTheren:&lt;br /&gt;
TigerClanPivotToLang:&lt;br /&gt;
TigerClanPivotToZolurenHavenFerry:&lt;br /&gt;
TigerClanPivotToFaldesu:&lt;br /&gt;
TigerClanPivotToFaldesuSwimming:&lt;br /&gt;
TigerClanPivotToCaravansary:&lt;br /&gt;
TigerClanPivotToDirge:&lt;br /&gt;
TigerClanPivotToDirgeBank:&lt;br /&gt;
TigerClanPivotToDirgeVaults:&lt;br /&gt;
TigerClanPivotToDirgeMine:&lt;br /&gt;
TigerClanPivotToLavaForgeMMGuild:&lt;br /&gt;
TigerClanPivotToLavaForgeInside:&lt;br /&gt;
TigerClanPivotToFirecats:&lt;br /&gt;
TigerClanPivotToFireSprites:&lt;br /&gt;
TigerClanPivotToReavers:&lt;br /&gt;
TigerClanPivotToPond:&lt;br /&gt;
TigerClanPivotToLocksmith:&lt;br /&gt;
TigerClanPivotToNEGatePivot:&lt;br /&gt;
TigerClanPivotToWestGate:&lt;br /&gt;
TigerClanPivotToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put go path´&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToWolfClanTradersPost:&lt;br /&gt;
TigerClanPivotToLeatherRepair:&lt;br /&gt;
TigerClanPivotToWolfClanLeatherShop:&lt;br /&gt;
TigerClanPivotToWolfClan:&lt;br /&gt;
TigerClanPivotToCougarsStart:&lt;br /&gt;
TigerClanPivotToBears:&lt;br /&gt;
TigerClanPivotToOgres:&lt;br /&gt;
TigerClanPivotToBloodWolves:&lt;br /&gt;
TigerClanPivotToKnifeClan:&lt;br /&gt;
TigerClanPivotToWolfClanBuilding:&lt;br /&gt;
TigerClanPivotToCougarsPivot:&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go brook&lt;br /&gt;
move w&lt;br /&gt;
pause 3&lt;br /&gt;
move w&lt;br /&gt;
pause 3&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivot:&lt;br /&gt;
goto CougarsPivotTo%D&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToCougarsPivot:&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Cougar territory&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WolfClanLeatherShop:&lt;br /&gt;
goto WolfClanLeatherShopToWolfClanBuilding&lt;br /&gt;
&lt;br /&gt;
LeatherRepair:&lt;br /&gt;
goto LeatherRepairToWolfClanBuilding&lt;br /&gt;
&lt;br /&gt;
WolfClanBuilding:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
goto WolfClanTradersPost&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPost:&lt;br /&gt;
goto WolfClanTradersPostToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
WolfClanBushes:&lt;br /&gt;
goto WolfClanBushesToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
KnifeClanOutsideLeather:&lt;br /&gt;
goto KnifeClanOutsideLeatherToKnifeClanGate&lt;br /&gt;
&lt;br /&gt;
KnifeClanInsideGate:&lt;br /&gt;
goto KnifeClanToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
BloodWolves:&lt;br /&gt;
goto BloodWolvesToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsStart:&lt;br /&gt;
CougarsStartToCougarsPivot:&lt;br /&gt;
put e&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToBears:&lt;br /&gt;
CougarsPivotToOgres:&lt;br /&gt;
CougarsPivotToBloodWolves:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived.&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** CLIMB TRAIL and CLIMB CLIFF to get to Blood Wolves&lt;br /&gt;
echo *** UP from there leads to Silver-Backed Bears&lt;br /&gt;
echo *** Be wary of Dire Bears&lt;br /&gt;
echo *** UP from bears you’ll find Young Ogres&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
BloodWolvesToCougarsPivot:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToKnifeClan:&lt;br /&gt;
move nw&lt;br /&gt;
put go bram&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put climb tree&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put d&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
put climb root&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put go bush&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put go out&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go bridge&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived in Knife Clan&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO CAVE for Leatherworks&lt;br /&gt;
echo *** East twice and GO SHOP is the Smithy&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KnifeClanOutsideLeatherToKnifeClanGate:&lt;br /&gt;
 put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
goto KnifeClanToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
KnifeClanToCougarsPivot:&lt;br /&gt;
put go gate&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put go out&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put go bush&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put climb root&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put u&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put climb tree&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move go patch&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
WolfClanBushesToCougarsPivot:&lt;br /&gt;
move go bush&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPostToCougarsPivot:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto WolfClanBushesToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToWolfClanBuilding:&lt;br /&gt;
CougarsPivotToLeatherRepair:&lt;br /&gt;
CougarsPivotToWolfClanLeatherShop:&lt;br /&gt;
CougarsPivotToWolfClanTradersPost:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put go bush&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
goto WolfClanTradersPostTo%D&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPostToWolfClanTradersPost:&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Wolf Clan’s Trader’s Post&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPostToWolfClanBuilding:&lt;br /&gt;
WolfClanTradersPostToWolfClanLeatherShop:&lt;br /&gt;
WolfClanTradersPostToLeatherRepair:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go build&lt;br /&gt;
goto WolfClanBuildingTo%D&lt;br /&gt;
WolfClanBuildingToWolfClanBuilding:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived at Wolf Clan&lt;br /&gt;
echo *** Non-metal repair is to the east&lt;br /&gt;
echo *** The leather shop is to the west&lt;br /&gt;
echo ***************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanBuildingToLeatherRepair:&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at the Wolf Clan’s Non-Metal Repair&lt;br /&gt;
echo *** GIVE the item in question to RANDAL for repair&lt;br /&gt;
echo *** or ASK RANDAL ABOUT REPAIR ALL&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanBuildingToWolfClanLeatherShop:&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at Wolf Clan’s Leather Shop&lt;br /&gt;
echo **************************************&lt;br /&gt;
put shop&lt;br /&gt;
pause 1&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanLeatherShopToWolfClanBuilding:&lt;br /&gt;
move e&lt;br /&gt;
goto WolfClanBuildingToWolfClanTradersPost&lt;br /&gt;
&lt;br /&gt;
LeatherRepairToWolfClanBuilding:&lt;br /&gt;
move w&lt;br /&gt;
goto WolfClanBuildingToWolfClanTradersPost&lt;br /&gt;
&lt;br /&gt;
WolfClanBuildingToWolfClanTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
goto WolfClanTradersPostToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToFangCove:&lt;br /&gt;
CougarsPivotToRatha:&lt;br /&gt;
CougarsPivotToTigerClanTradersPost:&lt;br /&gt;
CougarsPivotToBrookWestOfTigerClan:&lt;br /&gt;
CougarsPivotToTigerClan:&lt;br /&gt;
CougarsPivotToTigerClanHerbalist:&lt;br /&gt;
CougarsPivotToGrassEels:&lt;br /&gt;
CougarsPivotToBobcats:&lt;br /&gt;
CougarsPivotToLipopods:&lt;br /&gt;
CougarsPivotToGoblins:&lt;br /&gt;
CougarsPivotToFavors:&lt;br /&gt;
CougarsPivotToAsemathPivot:&lt;br /&gt;
CougarsPivotToAlchemist:&lt;br /&gt;
CougarsPivotToBards:&lt;br /&gt;
CougarsPivotToAcademy:&lt;br /&gt;
CougarsPivotToClerics:&lt;br /&gt;
CougarsPivotToDiscipline:&lt;br /&gt;
CougarsPivotToTannery:&lt;br /&gt;
CougarsPivotToRangers:&lt;br /&gt;
CougarsPivotToJail:&lt;br /&gt;
CougarsPivotToAgility:&lt;br /&gt;
CougarsPivotToPawnShop:&lt;br /&gt;
CougarsPivotToRangers:&lt;br /&gt;
CougarsPivotToBank:&lt;br /&gt;
CougarsPivotToTradersPlaza:&lt;br /&gt;
CougarsPivotToReflexes:&lt;br /&gt;
CougarsPivotToArmorShop:&lt;br /&gt;
CougarsPivotToWeaponsShop:&lt;br /&gt;
CougarsPivotToBardsShop:&lt;br /&gt;
CougarsPivotToGeneralStore:&lt;br /&gt;
CougarsPivotToClericsShop:&lt;br /&gt;
CougarsPivotToOutfitting:&lt;br /&gt;
CougarsPivotToTownHall:&lt;br /&gt;
CougarsPivotToVaults:&lt;br /&gt;
CougarsPivotToSafe:&lt;br /&gt;
CougarsPivotToTemple:&lt;br /&gt;
CougarsPivotToAltar:&lt;br /&gt;
CougarsPivotToShipyard:&lt;br /&gt;
CougarsPivotToEstateHolder:&lt;br /&gt;
CougarsPivotToCrossingsFerry:&lt;br /&gt;
CougarsPivotToCrossings:&lt;br /&gt;
CougarsPivotToFerry:&lt;br /&gt;
CougarsPivotToAlchemy:&lt;br /&gt;
CougarsPivotToEngineering:&lt;br /&gt;
CougarsPivotToTraders:&lt;br /&gt;
CougarsPivotToCharisma:&lt;br /&gt;
CougarsPivotToGemShop:&lt;br /&gt;
CougarsPivotToMAMAs:&lt;br /&gt;
CougarsPivotToMetalRepair:&lt;br /&gt;
CougarsPivotToCrossingsGargoyles:&lt;br /&gt;
CougarsPivotToJadewater:&lt;br /&gt;
CougarsPivotToPaladins:&lt;br /&gt;
CougarsPivotToEmpaths:&lt;br /&gt;
CougarsPivotToTriage:&lt;br /&gt;
CougarsPivotToHerbalist:&lt;br /&gt;
CougarsPivotToBarbarians:&lt;br /&gt;
CougarsPivotToStrength:&lt;br /&gt;
CougarsPivotToStamina:&lt;br /&gt;
CougarsPivotToForge:&lt;br /&gt;
CougarsPivotToFlorist:&lt;br /&gt;
CougarsPivotToWMGuild:&lt;br /&gt;
CougarsPivotToMMGuild:&lt;br /&gt;
CougarsPivotToMMGuildLeader:&lt;br /&gt;
CougarsPivotToMiddens:&lt;br /&gt;
CougarsPivotToRockTrolls:&lt;br /&gt;
CougarsPivotToKaerna:&lt;br /&gt;
CougarsPivotToVineyard:&lt;br /&gt;
CougarsPivotToArthe:&lt;br /&gt;
CougarsPivotToArtheShops:&lt;br /&gt;
CougarsPivotToArtheTradersPost:&lt;br /&gt;
CougarsPivotToArtheTree:&lt;br /&gt;
CougarsPivotToStoneClanPivot:&lt;br /&gt;
CougarsPivotToStoneClanTradersPost:&lt;br /&gt;
CougarsPivotToStoneClanMine:&lt;br /&gt;
CougarsPivotToScouts:&lt;br /&gt;
CougarsPivotToGuardians:&lt;br /&gt;
CougarsPivotToSToneClanPivot:&lt;br /&gt;
CougarsPivotToCrocs:&lt;br /&gt;
CougarsPivotToLang:&lt;br /&gt;
CougarsPivotToTheren:&lt;br /&gt;
CougarsPivotToHaven:&lt;br /&gt;
CougarsPivotToZolurenHavenFerry:&lt;br /&gt;
CougarsPivotToFaldesu:&lt;br /&gt;
CougarsPivotToFaldesuSwimming:&lt;br /&gt;
CougarsPivotToCaravansary:&lt;br /&gt;
CougarsPivotToDirge:&lt;br /&gt;
CougarsPivotToDirgeBank:&lt;br /&gt;
CougarsPivotToDirgeVaults:&lt;br /&gt;
CougarsPivotToDirgeMine:&lt;br /&gt;
CougarsPivotToLavaForgeMMGuild:&lt;br /&gt;
CougarsPivotToLavaForgeInside:&lt;br /&gt;
CougarsPivotToFirecats:&lt;br /&gt;
CougarsPivotToFireSprites:&lt;br /&gt;
CougarsPivotToReavers:&lt;br /&gt;
CougarsPivotToPond:&lt;br /&gt;
CougarsPivotToLocksmith:&lt;br /&gt;
CougarsPivotToLeth:&lt;br /&gt;
CougarsPivotToShard:&lt;br /&gt;
CougarsPivotToIntelligence:&lt;br /&gt;
CougarsPivotToWisdom:&lt;br /&gt;
CougarsPivotToNEGatePivot:&lt;br /&gt;
CougarsPivotToTigerClanPivot:&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move go brook&lt;br /&gt;
move e&lt;br /&gt;
pause 3&lt;br /&gt;
move e&lt;br /&gt;
pause 3&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
LethCenter:&lt;br /&gt;
goto LethCenterTo%D&lt;br /&gt;
&lt;br /&gt;
LethFerry:&lt;br /&gt;
goto LethFerryTo%D&lt;br /&gt;
&lt;br /&gt;
ForestOfNight:&lt;br /&gt;
goto ForestOfNight%D&lt;br /&gt;
&lt;br /&gt;
IlayaTaipa:&lt;br /&gt;
pause 0.5&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  It is common to trip on the way back to Leth&lt;br /&gt;
echo ***  Stand up and move on to continue&lt;br /&gt;
echo **************************************&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put go gate&lt;br /&gt;
move go break&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
put se&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
move go gate&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToIlayaTaipa:&lt;br /&gt;
pause 0.5&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo ***  It is common to trip on the way back to Ilaya Taipa&lt;br /&gt;
echo ***  Stand up and move on to continue&lt;br /&gt;
echo *******************************************&lt;br /&gt;
pause 2&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
put go break&lt;br /&gt;
put go gate&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Ilaya Taipa’s Trader’s Outpost&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TamsinesRest:&lt;br /&gt;
put go gate&lt;br /&gt;
move go trail&lt;br /&gt;
put n&lt;br /&gt;
goto LethAlfarsManorStart&lt;br /&gt;
&lt;br /&gt;
LethCenterToTamsinesRest:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move go trail&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Tamsine’s Rest&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH for the garden and statues&lt;br /&gt;
echo *** GO HOUSE for the shops&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HodiernasSolace:&lt;br /&gt;
put out&lt;br /&gt;
put go break&lt;br /&gt;
move go road&lt;br /&gt;
goto HodiernaNorth&lt;br /&gt;
&lt;br /&gt;
LethFerryToHodiernasSolace:&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go path&lt;br /&gt;
put go clear&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at Hodierna’s Solace&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** The COLUMN is a holy relic for pilgrimages&lt;br /&gt;
echo *** This is where Cleric’s learn Hodierna’s Commune&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethSoothsayer:&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
goto HodiernaNorth&lt;br /&gt;
&lt;br /&gt;
HodiernaNorth:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LethFerry&lt;br /&gt;
&lt;br /&gt;
LethFerryToSoothsayer:&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo *** You have arrived at the Soothsayer Berdachun’s Hut&lt;br /&gt;
echo ********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
SecludedGlade:&lt;br /&gt;
put go footpath&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
goto ForestOfNight&lt;br /&gt;
&lt;br /&gt;
ForestOfNightToSecludedGlade:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go footpath&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Secluded Glade&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethBakery:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToBakery:&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** You have arrived at Mithin’s Bakery&lt;br /&gt;
echo ******************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menuboard&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethGallows:&lt;br /&gt;
put up&lt;br /&gt;
put out&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToGallows:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go tree&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Gallows Tree&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethClothing:&lt;br /&gt;
put n&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToClothing:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go hole&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at Ongadine’s Garb and Gear&lt;br /&gt;
echo **************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethDyer:&lt;br /&gt;
put out&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToDyer:&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go shack&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Reena’s Rainbow&lt;br /&gt;
echo *******************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menu&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethBardsShop:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToBardsShop:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go knothole&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Sinjian’s Bardic Requisites&lt;br /&gt;
echo ***************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethBowyer:&lt;br /&gt;
put d&lt;br /&gt;
put out&lt;br /&gt;
move go path&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToBowyer:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go path&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo *** You have arrived at Huyelm’s Trueflight Bow and Arrow&lt;br /&gt;
echo **********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethOrigami:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToOrigami:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
put go tent&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Origami Boutique&lt;br /&gt;
echo **********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read placard&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethForge:&lt;br /&gt;
put go curtain&lt;br /&gt;
move go gate&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToForge:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go gate&lt;br /&gt;
move go curtain&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Forge, the Iltesh Neg Degti&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Supplies are to the SE&lt;br /&gt;
echo ***  Crucibles and forges are to the EAST (then South)&lt;br /&gt;
echo *************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Wickerworks:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToWickerworks:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo *** You have arrived at Blanca’s Basketry and Wickerworks&lt;br /&gt;
echo **********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
put read page 1&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Woodcraft:&lt;br /&gt;
put go door&lt;br /&gt;
put sw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToWoodcraft:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move ne&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo *** You have arrived at Blanca’s Basketry and Wickerworks&lt;br /&gt;
echo **********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DovesDoors2:&lt;br /&gt;
put go curtain&lt;br /&gt;
DovesDoors:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToDovesDoors:&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at Dove’s Delightful Dwellings&lt;br /&gt;
echo ****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCandy:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
LethCenterToCandy:&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go house&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at De’ali’s Elven Delights&lt;br /&gt;
echo ************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menuboard&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethVaults:&lt;br /&gt;
put n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToVaults:&lt;br /&gt;
move s&lt;br /&gt;
put go square&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Carousel Square&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethGemShopStart:&lt;br /&gt;
put out&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToGemShop:&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go door&lt;br /&gt;
goto LethCenterToGemShopArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToGemShopArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s gem shop&lt;br /&gt;
echo&lt;br /&gt;
echo *** The jeweler in residence is Ghendil&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethGeneralStore:&lt;br /&gt;
move out&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToGeneralStore:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go open&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo *** You have arrived at Alberdeen’s Meats and Provisions&lt;br /&gt;
echo ********************************************&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethEmpathStart:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToEmpaths:&lt;br /&gt;
LethCenterToTriage:&lt;br /&gt;
move w&lt;br /&gt;
put go tent&lt;br /&gt;
goto LethCenterToEmpathArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToEmpathArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s empath, Arthianna Os’Nedora&lt;br /&gt;
echo&lt;br /&gt;
echo *** To receive healing LAY&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethTradingPostBackroomStart:&lt;br /&gt;
put s&lt;br /&gt;
goto LethTradingPostMainRoomStart&lt;br /&gt;
&lt;br /&gt;
LethTradingPostMainRoomStart:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToTraders:&lt;br /&gt;
LethCenterToLethTraders:&lt;br /&gt;
move se&lt;br /&gt;
put go shanty&lt;br /&gt;
goto LethCenterToTradingPostArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToTradingPostArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Trading Post&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToTemple:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go path&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenterToTempleArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToTempleArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
echo *** You have arrived at Kilth Aldiyaus, the temple of Leth Deriel&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethTemplePrayerStart:&lt;br /&gt;
put w&lt;br /&gt;
goto LethTempleAtriumStart&lt;br /&gt;
&lt;br /&gt;
LethTempleMeditationBranchStart:&lt;br /&gt;
put e&lt;br /&gt;
goto LethTempleAtriumStart&lt;br /&gt;
&lt;br /&gt;
LethTempleAtriumStart:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethAlfarsManorStart:&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToAlfarsManor:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo *** You have arrived at Alfar’s Manor&lt;br /&gt;
echo&lt;br /&gt;
echo *** Go WEST to enter&lt;br /&gt;
echo *** Revenant Zombies are closest&lt;br /&gt;
echo&lt;br /&gt;
echo *** Far west and up the tree are Bone Wolves and Grave Worms&lt;br /&gt;
echo&lt;br /&gt;
echo *** North and beyond the trail is Germish’din&lt;br /&gt;
echo *********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ForestOfNightToForestOfNight:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at the Forest of Night&lt;br /&gt;
echo&lt;br /&gt;
echo *** GO SHADOW to enter&lt;br /&gt;
echo *** then SOUTH for Dryads and Nyads&lt;br /&gt;
echo&lt;br /&gt;
echo *** For Death Spirits, GO SHADOW&lt;br /&gt;
echo *** then GO TRAIL and hope it’s night&lt;br /&gt;
echo&lt;br /&gt;
echo *** To return to the road, GO OPENING&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToLeth:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the city center of Leth Deriel&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethSafe:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethTanneryBackOfficeStart:&lt;br /&gt;
put out&lt;br /&gt;
goto LethTannerySalesroomStart&lt;br /&gt;
&lt;br /&gt;
LethTannerySalesroomStart:&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethBankForeignStart:&lt;br /&gt;
put d&lt;br /&gt;
LethBankDomesticStart:&lt;br /&gt;
put d&lt;br /&gt;
LethBankLobbyStart:&lt;br /&gt;
move out&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToSafe:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenterToSafeArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToSafeArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Safe Spot in Leth&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToBank:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go door&lt;br /&gt;
put up&lt;br /&gt;
goto LethCenterToBankArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToBankArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s bank&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethCenterToTannery:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put go hut&lt;br /&gt;
put go door&lt;br /&gt;
goto LethCenterToTanneryArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToTanneryArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Morikai’s Tannery&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToMeys:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put climb monol&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenterToMeysArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToMeysArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************&lt;br /&gt;
echo *** GO BANK to enter Moss Meys&lt;br /&gt;
echo *************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethSafe2:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToSafe2:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenterToSafeArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToSnowies:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put go block&lt;br /&gt;
move s&lt;br /&gt;
put go track&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
goto LethCenterToSnowiesArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToSnowiesArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************&lt;br /&gt;
echo *** Snowies are to the SE&lt;br /&gt;
echo ********************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToDeathSpirits:&lt;br /&gt;
LethCenterToCrossings:&lt;br /&gt;
LethCenterToHaven:&lt;br /&gt;
LethCenterToLang:&lt;br /&gt;
LethCenterToTheren:&lt;br /&gt;
LethCenterToCrossingsFerry:&lt;br /&gt;
LethCenterToFerry:&lt;br /&gt;
LethCenterToSoothsayer:&lt;br /&gt;
LethCenterToHodiernasSolace:&lt;br /&gt;
LethCenterToSecludedGlade:&lt;br /&gt;
LethCenterToForestOfNight:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move go gate&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto ForestOfNightTo%D&lt;br /&gt;
&lt;br /&gt;
ForestOfNightToSoothsayer:&lt;br /&gt;
ForestOfNightToHodiernasSolace:&lt;br /&gt;
ForestOfNightToCrossings:&lt;br /&gt;
ForestOfNightToHaven:&lt;br /&gt;
ForestOfNightToLang:&lt;br /&gt;
ForestOfNightToTheren:&lt;br /&gt;
ForestOfNightToFerry:&lt;br /&gt;
ForestOfNightToCrossingsFerry:&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto LethFerry&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsFerry:&lt;br /&gt;
LethFerryToFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at the Crossings Ferry &lt;br /&gt;
echo&lt;br /&gt;
echo *** GO FERRY to board&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethFerryToHaven:&lt;br /&gt;
LethFerryToLang:&lt;br /&gt;
LethFerryToTheren:&lt;br /&gt;
LethFerryToCrossings:&lt;br /&gt;
put go ferry&lt;br /&gt;
match LethFerryToCrossingsNoMoney Come back when you can afford the fare&lt;br /&gt;
match LethFerryToCrossingsWait There is no ferry here&lt;br /&gt;
match LethFerryToCrossingsWait what you were referring&lt;br /&gt;
match LethFerryToCrossingsWait just pulled away&lt;br /&gt;
match LethFerryToCrossingsBoarded and climb aboard&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You do not have the necessary 35 kronars&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsWait:&lt;br /&gt;
match LethFerryToCrossings pulls into the dock&lt;br /&gt;
match LethFerryToCrossings Next departure in&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have boarded the Crossing’s Ferry&lt;br /&gt;
echo *** Waiting for arrival on the other side &lt;br /&gt;
echo ********************************&lt;br /&gt;
waitfor reaches the dock and its crew ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
put go square&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move go bridge&lt;br /&gt;
put ne&lt;br /&gt;
put go bank&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Bank&lt;br /&gt;
echo *** GO WINDOW for the Teller&lt;br /&gt;
echo *** GO BOOTH to exchange currency&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToShard:&lt;br /&gt;
LethCenterToGondola:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go block&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put climb plat&lt;br /&gt;
goto LethTo%D&lt;br /&gt;
&lt;br /&gt;
LethToGondola:&lt;br /&gt;
LethGondolaArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo *** You have arrived at the gondola&lt;br /&gt;
echo&lt;br /&gt;
echo *** GO GONDOLA to board&lt;br /&gt;
echo ****************************&lt;br /&gt;
put look gondola&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethToShard:&lt;br /&gt;
put go gondola&lt;br /&gt;
put look&lt;br /&gt;
match LethToShardWaitForGondola Obsidian Pass&lt;br /&gt;
match LethToShardGoSouth Cab North&lt;br /&gt;
match LethToShardGoNorth Cab South&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethToShardWaitForGondola:&lt;br /&gt;
put look gondola&lt;br /&gt;
echo **********************&lt;br /&gt;
echo *** Waiting for the gondola &lt;br /&gt;
echo **********************&lt;br /&gt;
waitfor door silently swings open&lt;br /&gt;
put go gond&lt;br /&gt;
match LethToShardGoSouth Cab North&lt;br /&gt;
match LethToShardGoNorth Cab South&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethToShardGoSouth:&lt;br /&gt;
move south&lt;br /&gt;
goto LethToShardWaitforExit&lt;br /&gt;
&lt;br /&gt;
LethToShardGoNorth:&lt;br /&gt;
move north&lt;br /&gt;
goto LethToShardWaitForExit&lt;br /&gt;
&lt;br /&gt;
LethToShardWaitForExit:&lt;br /&gt;
waitfor gondola comes to a stop at&lt;br /&gt;
move out&lt;br /&gt;
&lt;br /&gt;
LethToShardArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived on the other side of the gondola&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethMammothsStart:&lt;br /&gt;
goto LethMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
LethMammothsToCrossings:&lt;br /&gt;
LethMammothsToShard:&lt;br /&gt;
LethMammothsToLeth:&lt;br /&gt;
put go beach&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go trail&lt;br /&gt;
move u&lt;br /&gt;
put u&lt;br /&gt;
put u&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go cave&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put go open&lt;br /&gt;
move w&lt;br /&gt;
put go bridg&lt;br /&gt;
put go south face&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put go tunn&lt;br /&gt;
put go west open&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToRatha:&lt;br /&gt;
LethCenterToFangCove:&lt;br /&gt;
LethCenterToMammoths:&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put go tunn&lt;br /&gt;
put go east open&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put go bridg&lt;br /&gt;
put go north face&lt;br /&gt;
move e&lt;br /&gt;
put go crev&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go open&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put d&lt;br /&gt;
put d&lt;br /&gt;
move d&lt;br /&gt;
put d&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put go pier&lt;br /&gt;
goto LethMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
LethMammothsToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** You have arrived at the mammoths&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** go TALL mammoth for Fang Cove&lt;br /&gt;
echo *** go SEA mammoth for Ratha&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveMammoths:&lt;br /&gt;
goto FangCoveMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Fang Cove mammoths&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Please type your current destination:&lt;br /&gt;
echo *** FANG Cove, CROSSING, RATHA, or LETH&lt;br /&gt;
echo ********************************&lt;br /&gt;
match FangCoveMammothsToFangCove fang&lt;br /&gt;
match FangCoveMammothsToFangCove fangcove&lt;br /&gt;
match FangCoveMammothsToFangCove cove&lt;br /&gt;
match FangCoveMammothsToLeth crossing&lt;br /&gt;
match FangCoveMammothsToLeth crossings&lt;br /&gt;
match FangCoveMammothsToRatha ratha&lt;br /&gt;
match FangCoveMammothsToLeth leth&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaMammoths:&lt;br /&gt;
RathaMammothsBeach:&lt;br /&gt;
goto RathaMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
RathaMammothsToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************************&lt;br /&gt;
echo *** You have arrived at the mammoths&lt;br /&gt;
echo *** There are only three possible destinations&lt;br /&gt;
echo *** from here:  Bank, Fang Cove, or Leth&lt;br /&gt;
echo&lt;br /&gt;
echo *** Please restart the script with one of these three destinations&lt;br /&gt;
echo ************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RathaMammothsToCrossings:&lt;br /&gt;
RathaMammothsToLeth:&lt;br /&gt;
RathaMammothsToFangCove:&lt;br /&gt;
FangCoveMammothsToRatha:&lt;br /&gt;
put join sea mammoth&lt;br /&gt;
match RathaMammothsWait What were you referring&lt;br /&gt;
match LethMammothsF2POops Because your account is free&lt;br /&gt;
match RathaMammothsBoarded Aboard the Mammoth&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaMammothsWait:&lt;br /&gt;
waitfor driver says&lt;br /&gt;
goto RathaMammothsToFangCove&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsWait:&lt;br /&gt;
waitfor driver says&lt;br /&gt;
goto FangCoveMammoths&lt;br /&gt;
&lt;br /&gt;
LethMammothsWait:&lt;br /&gt;
waitfor driver says&lt;br /&gt;
goto LethMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsToCrossings:&lt;br /&gt;
FangCoveMammothsToLeth:&lt;br /&gt;
LethMammothsToRatha:&lt;br /&gt;
LethMammothsToFangCove:&lt;br /&gt;
put join tall mammoth&lt;br /&gt;
match LethMammothsWait What were you referring&lt;br /&gt;
match LethMammothsF2POops Because your account is free&lt;br /&gt;
match LethMammothsBoarded Aboard the Mammoth&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaMammothsBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You are now on the mammoth &lt;br /&gt;
echo *** between Ratha and Fang Cove&lt;br /&gt;
echo *** Enjoy the ride!&lt;br /&gt;
echo ***************************&lt;br /&gt;
match CheckStart Fang Cove, Dock&lt;br /&gt;
match CheckStart Shore Walk, Rocky Path&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaBank:&lt;br /&gt;
RathaBankToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo ***  This script only has minimal functionality in Ratha.&lt;br /&gt;
echo ***  There are two starting spots:  the beach awaiting mammoths&lt;br /&gt;
echo ***  and any of the rooms in the 1st tier bank.&lt;br /&gt;
echo ***  Only “mammoth,” “bank,” “Fang Cove,” and “Leth” are possible destinations.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  I highly recommend use of the RATHA travel script&lt;br /&gt;
echo ***  while on the island.&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
pause 2&lt;br /&gt;
put go atrium&lt;br /&gt;
RathaBankToMammothsDoor:&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
put climb stair&lt;br /&gt;
match RathaBankToMammothsDoor What were you&lt;br /&gt;
match RathaBankToMammothsCont Bank Street&lt;br /&gt;
matchwait&lt;br /&gt;
RathaBankToMammothsCont:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move go rock&lt;br /&gt;
pause 1&lt;br /&gt;
goto RathaMammoths&lt;br /&gt;
&lt;br /&gt;
RathaMammothsToRatha:&lt;br /&gt;
RathaMammothsToBank:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
put go beach&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
put cli stai&lt;br /&gt;
put go do&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo&lt;br /&gt;
echo ***  This script only has minimal functionality in Ratha.&lt;br /&gt;
echo ***  There are two starting spots:  the beach awaiting mammoths&lt;br /&gt;
echo ***  and any of the rooms in the 1st tier bank.&lt;br /&gt;
echo ***  Only “mammoth,” “bank,” “Fang Cove,” and “Leth” are possible destinations.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  I highly recommend use of the RATHA travel script&lt;br /&gt;
echo ***  while on the island.&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo *** You have arrived at Ratha’s 1st Tier Bank&lt;br /&gt;
echo *** GO BURSAR for exchange&lt;br /&gt;
echo *** GO CASHIER for deposit/withdrawal&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethMammothsBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You are now on the mammoth &lt;br /&gt;
echo *** between Leth and Fang Cove&lt;br /&gt;
echo *** Enjoy the ride!&lt;br /&gt;
echo ***************************&lt;br /&gt;
match CheckStart Fang Cove, Dock &lt;br /&gt;
match CheckStart Acenamacra Pier&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethMammothsF2POops:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** Due to your account status as F2P&lt;br /&gt;
echo *** You are not permitted to travel there&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethMeysStart:&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put climb monol&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go gate&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethNorthPlatformStart:&lt;br /&gt;
put go ridge&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
goto LethOutsideSnowiesStart&lt;br /&gt;
&lt;br /&gt;
LethInsideSnowiesStart:&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto LethOutsideSnowiesStart&lt;br /&gt;
&lt;br /&gt;
LethOutsideSnowiesStart:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethFerryToLeth:&lt;br /&gt;
LethFerryToBank:&lt;br /&gt;
LethFerryToClothing:&lt;br /&gt;
LethFerryToDyer:&lt;br /&gt;
LethFerryToBowyer:&lt;br /&gt;
LethFerryToOrigami:&lt;br /&gt;
LethFerryToWickerworks:&lt;br /&gt;
LethFerryToDovesDoors:&lt;br /&gt;
LethFerryToCandy:&lt;br /&gt;
LethFerryToBakery:&lt;br /&gt;
LethFerryToGallows:&lt;br /&gt;
LethFerryToLethTraders:&lt;br /&gt;
LethFerryToTraders:&lt;br /&gt;
LethFerryToMeys:&lt;br /&gt;
LethFerryToSnowies:&lt;br /&gt;
LethFerryToGondola:&lt;br /&gt;
LethFerryToSafe:&lt;br /&gt;
LethFerryToShard:&lt;br /&gt;
LethFerryToMammoths:&lt;br /&gt;
LethFerryToFangCove:&lt;br /&gt;
LethFerryToRatha:&lt;br /&gt;
LethFerryToWoodcraft:&lt;br /&gt;
LethFerryToTamsinesRest:&lt;br /&gt;
LethFerryToIlayaTaipa:&lt;br /&gt;
LethFerryToAlfarsManor:&lt;br /&gt;
LethFerryToSecludedGlade:&lt;br /&gt;
LethFerryToForestOfNight:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
goto LethForestOfNightStart&lt;br /&gt;
&lt;br /&gt;
LethForestOfNightStart:&lt;br /&gt;
ForestOfNightToClothing:&lt;br /&gt;
ForestOfNightToBank:&lt;br /&gt;
ForestOfNightToDyer:&lt;br /&gt;
ForestOfNightToBowyer:&lt;br /&gt;
ForestOfNightToOrigami:&lt;br /&gt;
ForestOfNightToWickerworks:&lt;br /&gt;
ForestOfNightToDovesDoors:&lt;br /&gt;
ForestOfNightToCandy:&lt;br /&gt;
ForestOfNightToBakery:&lt;br /&gt;
ForestOfNightToGallows:&lt;br /&gt;
ForestOfNightToLethTraders:&lt;br /&gt;
ForestOfNightToTraders:&lt;br /&gt;
ForestOfNightToMeys:&lt;br /&gt;
ForestOfNightToSnowies:&lt;br /&gt;
ForestOfNightToGondola:&lt;br /&gt;
ForestOfNightToSafe:&lt;br /&gt;
ForestOfNightToShard:&lt;br /&gt;
ForestOfNightToMammoths:&lt;br /&gt;
ForestOfNightToFangCove:&lt;br /&gt;
ForestOfNightToRatha:&lt;br /&gt;
ForestOfNightToWoodcraft:&lt;br /&gt;
ForestOfNightToTamsinesRest:&lt;br /&gt;
ForestOfNightToIlayaTaipa:&lt;br /&gt;
ForestOfNightToAlfarsManor:&lt;br /&gt;
ForestOfNightToLeth:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivot:&lt;br /&gt;
goto HavenSouthPivotTo%D&lt;br /&gt;
&lt;br /&gt;
#HavenNWPivot&lt;br /&gt;
# This is only a valid pivot going NW&lt;br /&gt;
# All destinations return via HavenNWPivotSouth&lt;br /&gt;
# and thus, to HavenSouthPivot itself, rather than here&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToArmorShop:&lt;br /&gt;
HavenSouthPivotToHavenNWPivot:&lt;br /&gt;
HavenSouthPivotToSmoking:&lt;br /&gt;
HavenSouthPivotToTea:&lt;br /&gt;
HavenSouthPivotToAcademy:&lt;br /&gt;
HavenSouthPivotToLeatherRepair:&lt;br /&gt;
HavenSouthPivotToSelisArms:&lt;br /&gt;
HavenSouthPivotToLocksmith:&lt;br /&gt;
HavenSouthPivotToArtificers:&lt;br /&gt;
HavenSouthPivotToForge:&lt;br /&gt;
HavenSouthPivotToIntelligence:&lt;br /&gt;
HavenSouthPivotToCharisma:&lt;br /&gt;
HavenSouthPivotToWisdom:&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenNWPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotSouth:&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenPremie:&lt;br /&gt;
move w&lt;br /&gt;
put go door&lt;br /&gt;
put climb stair&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToEstateHolder:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move se&lt;br /&gt;
put climb stair&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Armiger’s Mansion&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go SOUTH for currency exchange&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToSmoking:&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put kneel&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at the Fine Leaf’s End&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  This shop is closed at night&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSmoking:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenOutsideSmoking&lt;br /&gt;
HavenOutsideSmoking:&lt;br /&gt;
put stand&lt;br /&gt;
match HavenSmokingCont You stand&lt;br /&gt;
match HavenSmoking Roundtime&lt;br /&gt;
match HavenSmokingCont You are already&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HavenSmokingCont:&lt;br /&gt;
pause 1&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToTea:&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo ***  You have arrived at the Noot’s Teahouse&lt;br /&gt;
echo *********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menu&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTeaHouse:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToAcademy:&lt;br /&gt;
HavenNWPivotToWisdom:&lt;br /&gt;
HavenNWPivotToIntelligence:&lt;br /&gt;
HavenNWPivotToCharisma:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put ne&lt;br /&gt;
move go academy&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Academy of Learning&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go NORTH for Charisma Training&lt;br /&gt;
echo ***  Go EAST for Wisdom Training&lt;br /&gt;
echo ***  Go SOUTH for Intelligence Training&lt;br /&gt;
echo&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenAcademy:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToArtificers:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go art shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Zanthron’s Artificer Shop&lt;br /&gt;
echo ***********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToLocksmith:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go ordinary shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Ss’Thran’s Locks&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenArtificers:&lt;br /&gt;
HavenLocksmith:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToForge:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  Welcome to Riverhaven’s Forging Society&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TARP for access to the crucibles and anvils&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenForge:&lt;br /&gt;
put go door&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToArmorShop:&lt;br /&gt;
HavenNWPivotToSelisArms:&lt;br /&gt;
put s&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo ***  You have arrived at Seli’s Armory&lt;br /&gt;
echo ****************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSelisArms:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToLeatherRepair:&lt;br /&gt;
put s&lt;br /&gt;
move go shop&lt;br /&gt;
put go curtain&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Seli’s Leather Repair&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE WYLA your item(s) for repair&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenLeatherRepair:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenSelisArms&lt;br /&gt;
&lt;br /&gt;
HavenWeapons:&lt;br /&gt;
HavenAgility:&lt;br /&gt;
put out&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToAgility:&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Dance Academy&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToWeaponsShop:&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  You have arrived at Thringol’s Weapon Shop&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToMirglyn:&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo *** You have arrived at Mirglyn Sisters&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMirglyn:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToMetalRepair:&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at Unspiek’s Repair Shop&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE UNSPIEK your metal item(s) for repair&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMetalRepair:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
#HavenNEPivot&lt;br /&gt;
# This is only a valid pivot going NE&lt;br /&gt;
# All destinations return via HavenNEPivotSouth&lt;br /&gt;
# and thus, to HavenSouthPivot itself, rather than here&lt;br /&gt;
&lt;br /&gt;
HavenNEPivot:&lt;br /&gt;
goto HavenNEPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToHerbalist:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Crin’s Herbal Shop&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenJail:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenHerbs&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToJail:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Town Jail&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenCityTogs:&lt;br /&gt;
put go door&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenHerbs&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToCityTogs:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at the premier shop for City Togs!&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenHerbs:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToWMGuild:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1	&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Warrior Mage Guild&lt;br /&gt;
echo *********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWMGuild:&lt;br /&gt;
put out&lt;br /&gt;
move go gate&lt;br /&gt;
goto HavenOutsideEng&lt;br /&gt;
&lt;br /&gt;
HavenEngineering:&lt;br /&gt;
put go arch&lt;br /&gt;
goto HavenOutsideEng&lt;br /&gt;
&lt;br /&gt;
HavenOutsideEng:&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToEngineering:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put go hall&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Engineering Society&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMamas:&lt;br /&gt;
put go door&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToMamas:&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************&lt;br /&gt;
echo *** You have arrived at MAMAs&lt;br /&gt;
echo ************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToStrength:&lt;br /&gt;
put nw&lt;br /&gt;
put go shop&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
echo ***  You have arrived at Bantheld’s Ironworks for Strength Training&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenIronworks:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move se&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotSouth:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenReflexes:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToReflexes:&lt;br /&gt;
move ne&lt;br /&gt;
put go tent&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at Brebokt’s Tent for reflex training&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBards2:&lt;br /&gt;
put w&lt;br /&gt;
goto HavenBards&lt;br /&gt;
&lt;br /&gt;
HavenBards:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBards:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go guild&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Bard’s Guild&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToHavenNEPivot:&lt;br /&gt;
HavenSouthPivotToWMGuild:&lt;br /&gt;
HavenSouthPivotToEngineering:&lt;br /&gt;
HavenSouthPivotToJail:&lt;br /&gt;
HavenSouthPivotToCityTogs:&lt;br /&gt;
HavenSouthPivotToHerbalist:&lt;br /&gt;
HavenSouthPivotToMamas:&lt;br /&gt;
HavenSouthPivotToIronworks:&lt;br /&gt;
HavenSouthPivotToStrength:&lt;br /&gt;
move ne&lt;br /&gt;
put ne	&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenNEPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTent:&lt;br /&gt;
HavenSouthPivotToRangers:&lt;br /&gt;
HavenSouthPivotToFeldasuSwimming:&lt;br /&gt;
HavenSouthPivotToEastGate:&lt;br /&gt;
HavenSouthPivotToVipers:&lt;br /&gt;
HavenSouthPivotToUnyns:&lt;br /&gt;
HavenSouthPivotToFrogs:&lt;br /&gt;
HavenSouthPivotToFavors:&lt;br /&gt;
HavenSouthPivotToBoobries:&lt;br /&gt;
HavenSouthPivotToDyrachis:&lt;br /&gt;
HavenSouthPivotToZaulfung:&lt;br /&gt;
HavenSouthPivotToSwampies:&lt;br /&gt;
HavenSouthPivotToHavenRangersPivot:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go gate&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersTent:&lt;br /&gt;
HavenRangersPivot:&lt;br /&gt;
goto HavenRangersPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToTent:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at the Ranger’s Tent&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToDirge:&lt;br /&gt;
HavenRangersPivotToSmoking:&lt;br /&gt;
HavenRangersPivotToTea:&lt;br /&gt;
HavenRangersPivotToAcademy:&lt;br /&gt;
HavenRangersPivotToLeatherRepair:&lt;br /&gt;
HavenRangersPivotToArmorShop:&lt;br /&gt;
HavenRangersPivotToSelisArms:&lt;br /&gt;
HavenRangersPivotToLocksmith:&lt;br /&gt;
HavenRangersPivotToArtificers:&lt;br /&gt;
HavenRangersPivotToForge:&lt;br /&gt;
HavenRangersPivotToIntelligence:&lt;br /&gt;
HavenRangersPivotToCharisma:&lt;br /&gt;
HavenRangersPivotToWisdom:&lt;br /&gt;
HavenRangersPivotToAgility:&lt;br /&gt;
HavenRangersPivotToWeaponsShop:&lt;br /&gt;
HavenRangersPivotToMirglyn:&lt;br /&gt;
HavenRangersPivotToMetalRepair:&lt;br /&gt;
HavenRangersPivotToReflexes:&lt;br /&gt;
HavenRangersPivotToBards:&lt;br /&gt;
HavenRangersPivotToWMGuild:&lt;br /&gt;
HavenRangersPivotToEngineering:&lt;br /&gt;
HavenRangersPivotToJail:&lt;br /&gt;
HavenRangersPivotToCityTogs:&lt;br /&gt;
HavenRangersPivotToHerbalist:&lt;br /&gt;
HavenRangersPivotToMamas:&lt;br /&gt;
HavenRangersPivotToIronworks:&lt;br /&gt;
HavenRangersPivotToStrength:&lt;br /&gt;
HavenRangersPivotToPaladins:&lt;br /&gt;
HavenRangersPivotToNorthGate:&lt;br /&gt;
HavenRangersPivotToMMGuild:&lt;br /&gt;
HavenRangersPivotToGoblins:&lt;br /&gt;
HavenRangersPivotToTattoos:&lt;br /&gt;
HavenRangersPivotToClerics:&lt;br /&gt;
HavenRangersPivotToClericsShop:&lt;br /&gt;
HavenRangersPivotToEmpaths:&lt;br /&gt;
HavenRangersPivotToTriage:&lt;br /&gt;
HavenRangersPivotToOutfitting:&lt;br /&gt;
HavenRangersPivotToBardsShop:&lt;br /&gt;
HavenRangersPivotToDiscipline:&lt;br /&gt;
HavenRangersPivotToVaults:&lt;br /&gt;
HavenRangersPivotToGeneralStore:&lt;br /&gt;
HavenRangersPivotToTavern:&lt;br /&gt;
HavenRangersPivotToClothing:&lt;br /&gt;
HavenRangersPivotToTraders:&lt;br /&gt;
HavenRangersPivotToTownHall:&lt;br /&gt;
HavenRangersPivotToTemple:&lt;br /&gt;
HavenRangersPivotToTradersPlaza:&lt;br /&gt;
HavenRangersPivotToBarbarians:&lt;br /&gt;
HavenRangersPivotToAlchemy:&lt;br /&gt;
HavenRangersPivotToNoelsArms:&lt;br /&gt;
HavenRangersPivotToPawnShop:&lt;br /&gt;
HavenRangersPivotToTannery:&lt;br /&gt;
HavenRangersPivotToGemShop:&lt;br /&gt;
HavenRangersPivotToFlorist:&lt;br /&gt;
HavenRangersPivotToBears:&lt;br /&gt;
HavenRangersPivotToRams:&lt;br /&gt;
HavenRangersPivotToOgres:&lt;br /&gt;
HavenRangersPivotToArbelogs:&lt;br /&gt;
HavenRangersPivotToGrassEels:&lt;br /&gt;
HavenRangersPivotToWestGate:&lt;br /&gt;
HavenRangersPivotToBank:&lt;br /&gt;
HavenRangersPivotToBarge:&lt;br /&gt;
HavenRangersPivotToFerry:&lt;br /&gt;
HavenRangersPivotToLang:&lt;br /&gt;
HavenRangersPivotToTheren:&lt;br /&gt;
HavenRangersPivotToHavenSouthPivot:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToRangers:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************************&lt;br /&gt;
echo ***  You have arrived just outside of the Riverhaven’s Rangers Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go TENT to speak with Ranger Journeywomen Ievia.&lt;br /&gt;
echo **************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenRangers:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToFeldasuSwimming:&lt;br /&gt;
HavenRangersPivotToEastGate:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s East Gate&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  DIVE RIVER to swim the Feldasu&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToVipers:&lt;br /&gt;
HavenRangersPivotToUnyns:&lt;br /&gt;
HavenRangersPivotToFrogs:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go path&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
goto HavenFrogsTo%D&lt;br /&gt;
&lt;br /&gt;
HavenFrogsToVipers:&lt;br /&gt;
HavenFrogsToUnyns:&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
put climb bank&lt;br /&gt;
goto HavenFrogSplitTo%D&lt;br /&gt;
&lt;br /&gt;
HavenFrogSplitToVipers:&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived in Giant Thicket Viper territory&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenFrogSplitToUnyns:&lt;br /&gt;
move sw&lt;br /&gt;
pause 2&lt;br /&gt;
put go bank&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived in Nightweaver Unyn territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO GATE to enter their hunting grounds&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenUnyns:&lt;br /&gt;
put se&lt;br /&gt;
put go bank&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
goto HavenFrogSplitSouth&lt;br /&gt;
&lt;br /&gt;
HavenVipers:&lt;br /&gt;
move sw&lt;br /&gt;
pause 2&lt;br /&gt;
move sw&lt;br /&gt;
pause 2&lt;br /&gt;
goto HavenFrogSplitSouth&lt;br /&gt;
&lt;br /&gt;
HavenFrogSplitSouth:&lt;br /&gt;
put climb bank&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenFrogs&lt;br /&gt;
&lt;br /&gt;
HavenFrogs:&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put go path&lt;br /&gt;
goto HavenEastGate&lt;br /&gt;
&lt;br /&gt;
HavenFavors:&lt;br /&gt;
put d&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put u&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToFavors:&lt;br /&gt;
put ne&lt;br /&gt;
put go trail&lt;br /&gt;
move e&lt;br /&gt;
put go tree&lt;br /&gt;
put go maus&lt;br /&gt;
move go font&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ZaulfungSwamp:&lt;br /&gt;
move go path&lt;br /&gt;
goto HavenDyrachis&lt;br /&gt;
&lt;br /&gt;
HavenDyrachis:&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put go brush&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenStandingStones&lt;br /&gt;
&lt;br /&gt;
HavenStandingStones:&lt;br /&gt;
put e&lt;br /&gt;
goto HavenBoobries&lt;br /&gt;
&lt;br /&gt;
HavenSwampies:&lt;br /&gt;
put go pier&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto HavenBoobries&lt;br /&gt;
&lt;br /&gt;
HavenBoobries:&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put go trail&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToBoobries:&lt;br /&gt;
HavenRangersPivotToDyrachis:&lt;br /&gt;
HavenRangersPivotToZaulfung:&lt;br /&gt;
HavenRangersPivotToSwampies:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go trail&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
goto HavenBoobriesTo%D&lt;br /&gt;
&lt;br /&gt;
HavenBoobriesToBoobries:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived in Boar and Boobrie territory&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBoobriesToSwampies:&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
move go pier&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived in Swampie territory&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
BoobriesToZaulfang:&lt;br /&gt;
BoobriesToDyrachis:&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move go trail&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived in Dyrachis and Slaugh territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH to enter the Zaulfang Swamp&lt;br /&gt;
echo ***  Beware the skeletal hands and undead&lt;br /&gt;
echo ***  that lurk in the depths (use PFE!)&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenEastGate:&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
#HavenSouthPivotNORTHBOUND&lt;br /&gt;
#HavenNorthPivot is only a northbound pivot&lt;br /&gt;
# All traffic back returns via HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenPaladins:&lt;br /&gt;
put go door&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put climb stair&lt;br /&gt;
goto HavenNorthGate&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToPaladins:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move go inn&lt;br /&gt;
put climb stair&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go iron door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Paladins Guild&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthGate:&lt;br /&gt;
HavenClerics:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s North Gate&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToClerics:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Clerics Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO OFFICE to speak with Cleric Leader Jelna&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToClericsShop:&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at Riverhaven’s Cleric Shop&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenClericsShop:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenHospital:&lt;br /&gt;
put w&lt;br /&gt;
move out&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToPaladins:&lt;br /&gt;
HavenSouthPivotToNorthGate:&lt;br /&gt;
HavenSouthPivotToMMGuild:&lt;br /&gt;
HavenSouthPivotToGoblins:&lt;br /&gt;
HavenSouthPivotToTattoos:&lt;br /&gt;
HavenSouthPivotToClerics:&lt;br /&gt;
HavenSouthPivotToClericsShop:&lt;br /&gt;
HavenSouthPivotToEmpaths:&lt;br /&gt;
HavenSouthPivotToTriage:&lt;br /&gt;
HavenSouthPivotToOutfitting:&lt;br /&gt;
HavenSouthPivotToHavenNorthPivot:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto HavenNorthPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenHospitalSouth:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToMMGuild:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go spire&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Stairs lead back down&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Riverhaven’s Moon Mage Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMMGuild:&lt;br /&gt;
put go arch&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Tucked underneath several of the steps are&lt;br /&gt;
put out&lt;br /&gt;
goto HavenGobsSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToGoblins:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go gate&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived in Goblin territory&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenGoblins:&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenGobsSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToTattoos:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go path&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
put go struct&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Athyiro’s Art for Skin&lt;br /&gt;
echo ***********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTattoos:&lt;br /&gt;
put out&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move go path&lt;br /&gt;
goto HavenGobsSouth&lt;br /&gt;
&lt;br /&gt;
HavenGobsSouth:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToTriage:&lt;br /&gt;
put go hospital&lt;br /&gt;
move go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Hospital&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  LAY down to receive healing&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenEmpaths:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToEmpaths:&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at Riverhaven’s Empaths Guild&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToOutfitting:&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Outfitting Society&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenOutfitting:&lt;br /&gt;
put go door&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenBardsShop:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBardsShop:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the House of Bardic Blues&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
#HavenSouthPivotSOUTHBOUND&lt;br /&gt;
&lt;br /&gt;
HavenDisc:&lt;br /&gt;
put out&lt;br /&gt;
move out&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToDiscipline:&lt;br /&gt;
move s&lt;br /&gt;
put go temple&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put go curtain&lt;br /&gt;
put go open&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo ***  You have arrived at Discipline Training&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBarge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  To board the barge type YES&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go elsewhere (Haven, Crossings, etc.)&lt;br /&gt;
echo ***  type NOPE&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
match HavenBargeYes Yes&lt;br /&gt;
match HavenBargeNope Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HavenBargeNope:&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put go arch&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenVaults:&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToVaults:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put go square&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Carousel Square&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenDryGoods:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToGeneralStore:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go store&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Enfermine’s Dry Goods&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTavern:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
goto HavenDryGoods&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTavern:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go tavern&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Dead Bird’s Paradise&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenClothing:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToClothing:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  You have arrived at Alayle’s Clothing Shop&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTraders2:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenTraders&lt;br /&gt;
HavenTraders:&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTraders:&lt;br /&gt;
move sw&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Traders Guild&lt;br /&gt;
echo ***  GO OFFICE to visit Guildleader Willowbrook&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTownHall:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTownHall:&lt;br /&gt;
move s&lt;br /&gt;
put go hall&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Town Hall&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO OFFICE to pay off debts&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTemple:&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTemple:&lt;br /&gt;
move s&lt;br /&gt;
put go temple&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Temple&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  There are two shrines here for Cleric pilgrimage:&lt;br /&gt;
echo ***  The Shrine to Divyausch, and Harawep’s Shrine&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTradersPlaza:&lt;br /&gt;
move go plaza&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at the Trader’s Plaza&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  READ BOARD for a listing of shops&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTradersPlaza:&lt;br /&gt;
put go arch&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
#HavenSouthPivotWESTBOUND&lt;br /&gt;
HavenWestGate:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenAlchemy:&lt;br /&gt;
put go door&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenFlorist:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToFlorist:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo ***  You have arrived at Cecelia’s Blossoms&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenFurrier:&lt;br /&gt;
HavenGemShop:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToBarbarians:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go drape&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Barbarians Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBarbarians:&lt;br /&gt;
put out&lt;br /&gt;
goto BarbStamToHavenWest&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToStamina:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Stamina Training&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenStamina:&lt;br /&gt;
put go path&lt;br /&gt;
goto BarbStamToHavenWest&lt;br /&gt;
&lt;br /&gt;
BarbStamToHavenWest:&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go gate&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToTannery:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go salon&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo ***  You have arrived at Fara’s Furs&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToGemShop:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Anthelorm’s Gems and Curios&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NoelsArms:&lt;br /&gt;
HavenPawn:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToNoelsArms:&lt;br /&gt;
put n&lt;br /&gt;
put go arms&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo ***  You have arrived at Noel’s Arms&lt;br /&gt;
echo ****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToPawnShop:&lt;br /&gt;
put n&lt;br /&gt;
put go pawn&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Ioun’s Pawn Shop&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBarbarians:&lt;br /&gt;
HavenSouthPivotToStamina:&lt;br /&gt;
HavenSouthPivotToAlchemy:&lt;br /&gt;
HavenSouthPivotToNoelsArms:&lt;br /&gt;
HavenSouthPivotToPawnShop:&lt;br /&gt;
HavenSouthPivotToTannery:&lt;br /&gt;
HavenSouthPivotToGemShop:&lt;br /&gt;
HavenSouthPivotToFlorist:&lt;br /&gt;
HavenSouthPivotToBears:&lt;br /&gt;
HavenSouthPivotToRams:&lt;br /&gt;
HavenSouthPivotToOgres:&lt;br /&gt;
HavenSouthPivotToArbelogs:&lt;br /&gt;
HavenSouthPivotToGrassEels:&lt;br /&gt;
HavenSouthPivotToWestGate:&lt;br /&gt;
HavenSouthPivotToWestGatePivot:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto HavenWestGateTo%D&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToOgres:&lt;br /&gt;
HavenWestGateToArbelogs:&lt;br /&gt;
HavenWestGateToBears:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put go path&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo ***  To get to Rams, Bears, and Arbelogs&lt;br /&gt;
echo ***  CLIMB BANK and swim east to the room with boulders&lt;br /&gt;
echo ***  SEARCH there and GO BOULDER to cross to creek&lt;br /&gt;
echo ***  then swim west/northwest and CLIMB BANK again&lt;br /&gt;
echo ***  Return to this side of the river to return to the city&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToRams:&lt;br /&gt;
HavenWestGateToGrassEels:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo ***  You have arrived in Grass Eel, Ram and Shaman territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Return to this SE corner to exit when ready&lt;br /&gt;
echo *********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenEelsN:&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto HavenEelsMiddle&lt;br /&gt;
&lt;br /&gt;
HavenEelsMiddle:&lt;br /&gt;
put se&lt;br /&gt;
goto HavenEelsSE&lt;br /&gt;
&lt;br /&gt;
HavenEelsE:&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenEelsSE&lt;br /&gt;
&lt;br /&gt;
HavenEelsSE:&lt;br /&gt;
move go path&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToAlchemy:&lt;br /&gt;
put go hall&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Alchemy Society&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
#HavenFerryPivot&lt;br /&gt;
#RiverhavenFerryPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToCrossings:&lt;br /&gt;
HavenSouthPivotToLeth:&lt;br /&gt;
HavenSouthPivotToShard:&lt;br /&gt;
HavenSouthPivotToFerry:&lt;br /&gt;
HavenSouthPivotToDirge:&lt;br /&gt;
put se&lt;br /&gt;
move go pier&lt;br /&gt;
put go arch&lt;br /&gt;
move go ramp&lt;br /&gt;
goto RiverhavenFerryTo%D&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryNope:&lt;br /&gt;
RiverhavenFerryToHaven:&lt;br /&gt;
RiverhavenFerryToLang:&lt;br /&gt;
RiverhavenFerryToTheren:&lt;br /&gt;
RiverhavenFerryToBank:&lt;br /&gt;
put go ramp&lt;br /&gt;
goto HavenRampToBank&lt;br /&gt;
&lt;br /&gt;
HavenRampToBank:&lt;br /&gt;
move go arch&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move go bank&lt;br /&gt;
put go arch&lt;br /&gt;
goto BoRArrived%D&lt;br /&gt;
&lt;br /&gt;
BoRArrivedLang:&lt;br /&gt;
BoRArrivedTheren:&lt;br /&gt;
goto HavenBank&lt;br /&gt;
&lt;br /&gt;
BoRArrivedBank:&lt;br /&gt;
BoRArrivedHaven:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at the Bank of Riverhaven&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO DOOR for exchange&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  To board the ferry type YES&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go elsewhere (Haven, Lang, Theren, etc.)&lt;br /&gt;
echo ***  type NOPE&lt;br /&gt;
echo ************************************&lt;br /&gt;
match RiverhavenFerryYes Yes&lt;br /&gt;
match RiverhavenFerryNope Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToFerry:&lt;br /&gt;
RiverhavenFerryToRiverhavenFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Ferry Docks&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO FERRY to ride the ferry south to Crossing&lt;br /&gt;
echo ***  GO RAMP and west for the barge to Langenfirth&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBank:&lt;br /&gt;
BankOfRiverhaven:&lt;br /&gt;
put go arch&lt;br /&gt;
match BoRExchange What were you referring to&lt;br /&gt;
match BoRLobby Main Lobby&lt;br /&gt;
match BoRTeller To the west you see the door to the exchange room&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BoRTeller:&lt;br /&gt;
put go arch&lt;br /&gt;
goto BoRLobby&lt;br /&gt;
&lt;br /&gt;
BoRExchange:&lt;br /&gt;
put go door&lt;br /&gt;
goto BoRTeller&lt;br /&gt;
&lt;br /&gt;
BoRLobby:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBank:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go bank&lt;br /&gt;
move go arch&lt;br /&gt;
goto BoRArrived%D&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToLang:&lt;br /&gt;
HavenSouthPivotToTheren:&lt;br /&gt;
HavenSouthPivotToBarge:&lt;br /&gt;
put se&lt;br /&gt;
move go pier&lt;br /&gt;
put go arch&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
goto HavenBargeTo%D&lt;br /&gt;
&lt;br /&gt;
HavenBargeToBank:&lt;br /&gt;
HavenBargeToHaven:&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
goto HavenRampToBank&lt;br /&gt;
&lt;br /&gt;
HavenBargeYes:&lt;br /&gt;
HavenBargeToLang:&lt;br /&gt;
HavenBargeToTheren:&lt;br /&gt;
put go barge&lt;br /&gt;
match HavenBargeWait stuck here until&lt;br /&gt;
match HavenBargeWait will have to wait&lt;br /&gt;
match HavenBargeNoLirums when you can afford the fare&lt;br /&gt;
match HavenBargeRideToLang as you board&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HavenBargeNoLirums:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************************&lt;br /&gt;
echo ***  You do not have the 65 lirums necessary to board the barge&lt;br /&gt;
echo *************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBargeWait:&lt;br /&gt;
waitfor Next departure in&lt;br /&gt;
goto HavenBargeToLang&lt;br /&gt;
&lt;br /&gt;
HavenBargeToBarge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the barge to Langenfirth&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBargeRideToLang:&lt;br /&gt;
waitfor ties the barge off&lt;br /&gt;
pause 1&lt;br /&gt;
put go wharf&lt;br /&gt;
goto LangBargeTo%D&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToCrossings:&lt;br /&gt;
RiverhavenFerryToLeth:&lt;br /&gt;
RiverhavenFerryToShard:&lt;br /&gt;
RiverhavenFerryToDirge:&lt;br /&gt;
RiverhavenFerryYes:&lt;br /&gt;
RiverhavenFerryToZolurenHavenFerry:&lt;br /&gt;
put go ferry&lt;br /&gt;
match RiverhavenFerryToZolurenNoMoney Come back when you can afford the fare&lt;br /&gt;
match RiverhavenFerryToZolurenWait There is no ferry here&lt;br /&gt;
match RiverhavenFerryToZolurenWait stuck here until&lt;br /&gt;
match RiverhavenFerryToZolurenWait just pulled away&lt;br /&gt;
match RiverhavenFerryToZolurenWait stuck here until the next one&lt;br /&gt;
match RiverhavenFerryToZolurenWait you were referring&lt;br /&gt;
match RiverhavenFerryToZolurenBoarded as you board&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToZolurenNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You do not have the necessary 30 lirums&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToZolurenWait:&lt;br /&gt;
waitfor pulls up to the dock&lt;br /&gt;
goto RiverhavenFerryToCrossings&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToZolurenBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have boarded the Riverhaven Ferry&lt;br /&gt;
echo *** Waiting for arrival on the Zoluren side &lt;br /&gt;
echo *************************************&lt;br /&gt;
waitfor reaches the dock and its crew ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
pause 1&lt;br /&gt;
goto ZolurenHavenFerryTo%D&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangWharf:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  To board the barge to Haven type YES&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go elsewhere (Lang, Theren, etc.)&lt;br /&gt;
echo ***  type NOPE&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
match LangBargeYes Yes&lt;br /&gt;
match LangBargeNope Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LangBargeToBarge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at the Langenfirth Wharf&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO BARGE to board the barge to Riverhaven&lt;br /&gt;
echo ***  Go WEST to enter Langenfirth&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangBargeYes:&lt;br /&gt;
LangBargeToHaven:&lt;br /&gt;
LangBargeToCrossings:&lt;br /&gt;
LangBargeToLeth:&lt;br /&gt;
LangBargeToShard:&lt;br /&gt;
LangBargeToRatha:&lt;br /&gt;
LangBargeToFangCove:&lt;br /&gt;
put go barge&lt;br /&gt;
match LangBargeWait stuck here until&lt;br /&gt;
match LangBargeWait will have to wait&lt;br /&gt;
match LangBargeNoLirums when you can afford the fare&lt;br /&gt;
match LangBargeRideToHaven as you board&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LangBargeNoLirums:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************************&lt;br /&gt;
echo ***  You do not have the 65 lirums necessary to board the barge&lt;br /&gt;
echo *************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangBargeWait:&lt;br /&gt;
waitfor Next departure in&lt;br /&gt;
goto LangBargeToHaven&lt;br /&gt;
&lt;br /&gt;
LangBargeRideToHaven:&lt;br /&gt;
waitfor ties the barge off&lt;br /&gt;
pause 1&lt;br /&gt;
put go pier&lt;br /&gt;
goto HavenBargeToHaven&lt;br /&gt;
&lt;br /&gt;
LangBargeToLang:&lt;br /&gt;
LangBargeToTheren:&lt;br /&gt;
LangBargeToElBains:&lt;br /&gt;
LangBargeNope:&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivot:&lt;br /&gt;
goto LangPivotTo%D&lt;br /&gt;
&lt;br /&gt;
LangPivotToBarge:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move go landing&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
goto LangBargeToBarge&lt;br /&gt;
&lt;br /&gt;
LangPivotToHaven:&lt;br /&gt;
LangPivotToCrossings:&lt;br /&gt;
LangPivotToLeth:&lt;br /&gt;
LangPivotToShard:&lt;br /&gt;
LangPivotToRatha:&lt;br /&gt;
LangPivotToFangCove:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move go landing&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
goto LangBargeToHaven&lt;br /&gt;
&lt;br /&gt;
LangPivotToTemple:&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
put go court&lt;br /&gt;
put go temple&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Langenfirth’s Temple&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangTemple:&lt;br /&gt;
put go arch&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToLang:&lt;br /&gt;
LangPivotToFens:&lt;br /&gt;
LangPivotToSwampies:&lt;br /&gt;
LangPivotToPeccaries:&lt;br /&gt;
LangPivotToBin:&lt;br /&gt;
LangPivotToBowery:&lt;br /&gt;
LangPivotToHerbalist:&lt;br /&gt;
LangPivotToLeatherShop:&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
goto StockPensTo%D&lt;br /&gt;
&lt;br /&gt;
StockPensToBowery:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo ***  You have arrived at the Langenfirth Bowyer Shop&lt;br /&gt;
echo *****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StockPensToHerbalist:&lt;br /&gt;
move sw&lt;br /&gt;
goto LangHerbalistEnter&lt;br /&gt;
&lt;br /&gt;
LangHerbalistEnter:&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo ***  You have arrived at the Brother Yorgi’s, the Langenfirth Herbalist&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StockPenstoLeatherShop:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at Calliana’s Leather Goods&lt;br /&gt;
echo **************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangLeatherGoods:&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
goto LangBin&lt;br /&gt;
&lt;br /&gt;
LangHerbalist:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto LangBin&lt;br /&gt;
&lt;br /&gt;
LangBowery:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LangStockPensReturn&lt;br /&gt;
&lt;br /&gt;
LangStockPensReturn:&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToTannery:&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go peltry&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at Shalan’s Peltry&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  The furrier here is Mato Shalan&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangPeltry:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToPawnShop:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put go pawnshop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Abotenik’s Pawnshop&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangPawnShop:&lt;br /&gt;
put out&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToLeatherRepair:&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at Kamze’s Leather Repair&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangLeatherRepair:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToTownHall:&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put go hall&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the Langenfirth Town Hall&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Pay your debts here&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangTownHall:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToRangers:&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
move go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at Langenfirth’s Rangers Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO DOOR to speak with Ranger Guildleader Tolle&lt;br /&gt;
echo ***  GO LEAN to enter the Lean-To for companion slates&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangRangers:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
StockPensToFens:&lt;br /&gt;
StockPensToSwampies:&lt;br /&gt;
StockPensToPeccaries:&lt;br /&gt;
StockPensToLang:&lt;br /&gt;
StockPensToBin:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
goto LangBin&lt;br /&gt;
&lt;br /&gt;
LangBin:&lt;br /&gt;
goto LangBinTo%D&lt;br /&gt;
&lt;br /&gt;
LangBinToBin:&lt;br /&gt;
LangBinToLang:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at Langenfirth’s Bin&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TRAIL for Swampies and Peccaries&lt;br /&gt;
echo ***  Go WEST for the trail to Siksraja&lt;br /&gt;
echo&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangBin:&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LangStockPensReturn&lt;br /&gt;
&lt;br /&gt;
LangBinToFens:&lt;br /&gt;
LangBinToSwampies:&lt;br /&gt;
LangBinToPeccaries:&lt;br /&gt;
put go trail&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo ***  You have arrived in Swamp Troll and Small Peccary territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  This is a safe room&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
put lean bench&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangFens:&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put go trail&lt;br /&gt;
goto LangBinTo%D&lt;br /&gt;
&lt;br /&gt;
LangBinToHerbalist:&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto LangHerbalistEnter&lt;br /&gt;
&lt;br /&gt;
LangBinToVaults:&lt;br /&gt;
LangBinToEngraving:&lt;br /&gt;
LangBinToTriage:&lt;br /&gt;
LangBinToEngraving:&lt;br /&gt;
LangBinToGeneralStore:&lt;br /&gt;
LangBinToMetalRepair:&lt;br /&gt;
LangBinToKrrishsBones:&lt;br /&gt;
LangBinToFurniture:&lt;br /&gt;
LangBinToTheren:&lt;br /&gt;
LangBinToGemShop:&lt;br /&gt;
LangBinToTannery:&lt;br /&gt;
LangBinToPawnShop:&lt;br /&gt;
LangBinToTraders:&lt;br /&gt;
LangBinToBank:&lt;br /&gt;
LangBinToSkyGiants:&lt;br /&gt;
LangBinToMarauders:&lt;br /&gt;
LangBinToEstateTannery:&lt;br /&gt;
LangBinToElBains:&lt;br /&gt;
LangBinToElBainsPicnicTable:&lt;br /&gt;
LangBinToWoodTrolls:&lt;br /&gt;
LangBinToCougars:&lt;br /&gt;
LangBinToBoars:&lt;br /&gt;
LangBinToKelpies:&lt;br /&gt;
LangBinToBloodWolves:&lt;br /&gt;
LangBinToRams:&lt;br /&gt;
LangBinToVultures:&lt;br /&gt;
LangBinToEstateHolder:&lt;br /&gt;
LangBinToKuniyosAltar:&lt;br /&gt;
LangBinToLeatherRepair:&lt;br /&gt;
LangBinToBowery:&lt;br /&gt;
LangBinToLeatherShop:&lt;br /&gt;
LangBinToTannery:&lt;br /&gt;
LangBinToPawnShop:&lt;br /&gt;
LangBinToTownHall:&lt;br /&gt;
LangBinToRangers:&lt;br /&gt;
LangBinToEstateTannery:&lt;br /&gt;
LangBinToHaven:&lt;br /&gt;
LangBinToCrossings:&lt;br /&gt;
LangBinToLeth:&lt;br /&gt;
LangBinToShard:&lt;br /&gt;
LangBinToRatha:&lt;br /&gt;
LangBinToFangCove:&lt;br /&gt;
LangBinToBarge:&lt;br /&gt;
LangBinToLangPivot:&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LangStockPensReturn&lt;br /&gt;
&lt;br /&gt;
LangPivotToVaults:&lt;br /&gt;
LangPivotToEngraving:&lt;br /&gt;
LangPivotToTriage:&lt;br /&gt;
LangPivotToEngraving:&lt;br /&gt;
LangPivotToGeneralStore:&lt;br /&gt;
LangPivotToMetalRepair:&lt;br /&gt;
LangPivotToKrrishsBones:&lt;br /&gt;
LangPivotToFurniture:&lt;br /&gt;
LangPivotToTheren:&lt;br /&gt;
LangPivotToGemShop:&lt;br /&gt;
LangPivotToTannery:&lt;br /&gt;
LangPivotToPawnShop:&lt;br /&gt;
LangPivotToTraders:&lt;br /&gt;
LangPivotToBank:&lt;br /&gt;
LangPivotToSkyGiants:&lt;br /&gt;
LangPivotToMarauders:&lt;br /&gt;
LangPivotToEstateTannery:&lt;br /&gt;
LangPivotToElBains:&lt;br /&gt;
LangPivotToElBainsPicnicTable:&lt;br /&gt;
LangPivotToWoodTrolls:&lt;br /&gt;
LangPivotToCougars:&lt;br /&gt;
LangPivotToBoars:&lt;br /&gt;
LangPivotToKelpies:&lt;br /&gt;
LangPivotToBloodWolves:&lt;br /&gt;
LangPivotToRams:&lt;br /&gt;
LangPivotToVultures:&lt;br /&gt;
LangPivotToEstateHolder:&lt;br /&gt;
LangPivotToKuniyosAltar:&lt;br /&gt;
LangPivotToElBains:&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go bridg&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
put go shor&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsStop:&lt;br /&gt;
ElBainsPivot:&lt;br /&gt;
goto ElBainsPivotTo%D&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToElBains:&lt;br /&gt;
put go store&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo *** You have arrived at El&#039;Bain&#039;s Stop&lt;br /&gt;
echo *****************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBains:&lt;br /&gt;
put out&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToElBainsPicnicTable:&lt;br /&gt;
put go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at El&#039;Bain&#039;s Picnic Table&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsPicnicTable:&lt;br /&gt;
put go road&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToWoodTrolls:&lt;br /&gt;
ElBainsPivotToCougars:&lt;br /&gt;
ElBainsPivotToBoars:&lt;br /&gt;
ElBainsPivotToKelpies:&lt;br /&gt;
put w&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put go tree&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived in Kelpie, Wood Troll,&lt;br /&gt;
echo ***  Cougar, and Boar territory&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsKelpies:&lt;br /&gt;
put go tree&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToKuniyo:&lt;br /&gt;
put w&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move go path&lt;br /&gt;
move n&lt;br /&gt;
pause 2&lt;br /&gt;
move n&lt;br /&gt;
pause 2&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at Kuniyo’s Altar&lt;br /&gt;
echo *****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KuniyosAltar:&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
put go path&lt;br /&gt;
put nw&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToVultures:&lt;br /&gt;
ElBainsPivotToBloodWolves:&lt;br /&gt;
ElBainsPivotToRams:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go trail&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsRamsTo%D&lt;br /&gt;
&lt;br /&gt;
ElBainsRamsToRams:&lt;br /&gt;
ElBainsRamsToBloodWolves:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  Thunder Rams are to the SE&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Blood Wolves to the EAST and NORTH&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsRams:&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move go water&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsRamsToVultures:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move climb drop&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  GO GATE to enter Vulture territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  You must have PFE on you to enter&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsVultures:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put climb bank&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto ElbainsRams&lt;br /&gt;
&lt;br /&gt;
ElBainsBloodWolves:&lt;br /&gt;
move sw&lt;br /&gt;
goto ElBainsRams&lt;br /&gt;
&lt;br /&gt;
ElBainsBloodWolves2:&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto ElBainsRams&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToEstateHolder:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go tree&lt;br /&gt;
put s&lt;br /&gt;
move climb hole&lt;br /&gt;
goto ElBainsEstateBankArrival&lt;br /&gt;
&lt;br /&gt;
ElBainsEstateBankArrival:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the Estate Holder Teller&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TUNNEL for currency exchange&lt;br /&gt;
echo ***  CLIMB STAIR to access the upper area&lt;br /&gt;
echo ***  Including the Tannery (ETann) and horse goods&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EstateHolderBank:&lt;br /&gt;
put climb stair&lt;br /&gt;
put n&lt;br /&gt;
move go tree&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
EstateTannery:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo ***  Special Routing from this tannery will always route you&lt;br /&gt;
echo ***  through the Estate Holder’s Bank to avoid leaving the area&lt;br /&gt;
echo ***  with too much coin on hand.  Restart the script upon arrival&lt;br /&gt;
echo *********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move climb hole&lt;br /&gt;
goto ElBainsEstateBankArrival&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToEstateTannery:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go tree&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put go tent&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Snusk’s Tent&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Snusk is the furrier for local Estate Holders&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToBin:&lt;br /&gt;
ElBainsPivotToFens:&lt;br /&gt;
ElBainsPivotToSwampies:&lt;br /&gt;
ElBainsPivotToPeccaries:&lt;br /&gt;
ElBainsPivotToBowery:&lt;br /&gt;
ElBainsPivotToHerbalist:&lt;br /&gt;
ElBainsPivotToLeatherRepair:&lt;br /&gt;
ElBainsPivotToLeatherShop:&lt;br /&gt;
ElBainsPivotToTownHall:&lt;br /&gt;
ElBainsPivotToRangers:&lt;br /&gt;
ElBainsPivotToHaven:&lt;br /&gt;
ElBainsPivotToCrossings:&lt;br /&gt;
ElBainsPivotToLeth:&lt;br /&gt;
ElBainsPivotToShard:&lt;br /&gt;
ElBainsPivotToRatha:&lt;br /&gt;
ElBainsPivotToFangCove:&lt;br /&gt;
ElBainsPivotToBarge:&lt;br /&gt;
ElBainsPivotToLang:&lt;br /&gt;
ElBainsPivotToLangPivot:&lt;br /&gt;
put w&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put go bri&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put go shor&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToVaults:&lt;br /&gt;
ElBainsPivotToEngraving:&lt;br /&gt;
ElBainsPivotToTriage:&lt;br /&gt;
ElBainsPivotToEngraving:&lt;br /&gt;
ElBainsPivotToGeneralStore:&lt;br /&gt;
ElBainsPivotToMetalRepair:&lt;br /&gt;
ElBainsPivotToKrrishsBones:&lt;br /&gt;
ElBainsPivotToFurniture:&lt;br /&gt;
ElBainsPivotToTheren:&lt;br /&gt;
ElBainsPivotToGemShop:&lt;br /&gt;
ElBainsPivotToTannery:&lt;br /&gt;
ElBainsPivotToPawnShop:&lt;br /&gt;
ElBainsPivotToTraders:&lt;br /&gt;
ElBainsPivotToBank:&lt;br /&gt;
ElBainsPivotToSkyGiants:&lt;br /&gt;
ElBainsPivotToMarauders:&lt;br /&gt;
ElBainsPivotToTheren:&lt;br /&gt;
ElBainsPivotToTherenPivot:&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivot:&lt;br /&gt;
goto TherenPivotTo%D&lt;br /&gt;
&lt;br /&gt;
TherenPivotToTheren:&lt;br /&gt;
TherenPivotToGate:&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo ***  You have arrived at the front gate to Therenborough&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenGate:&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToLeatherRepair:&lt;br /&gt;
TherenPivotToBowery:&lt;br /&gt;
TherenPivotToHerbalist:&lt;br /&gt;
TherenPivotToLeatherShop:&lt;br /&gt;
TherenPivotToTownHall:&lt;br /&gt;
TherenPivotToRangers:&lt;br /&gt;
TherenPivotToHaven:&lt;br /&gt;
TherenPivotToCrossings:&lt;br /&gt;
TherenPivotToLeth:&lt;br /&gt;
TherenPivotToShard:&lt;br /&gt;
TherenPivotToRatha:&lt;br /&gt;
TherenPivotToFangCove:&lt;br /&gt;
TherenPivotToBarge:&lt;br /&gt;
TherenPivotToEstateTannery:&lt;br /&gt;
TherenPivotToElBains:&lt;br /&gt;
TherenPivotToElBainsPicnicTable:&lt;br /&gt;
TherenPivotToWoodTrolls:&lt;br /&gt;
TherenPivotToCougars:&lt;br /&gt;
TherenPivotToBoars:&lt;br /&gt;
TherenPivotToKelpies:&lt;br /&gt;
TherenPivotToBloodWolves:&lt;br /&gt;
TherenPivotToRams:&lt;br /&gt;
TherenPivotToVultures:&lt;br /&gt;
TherenPivotToEstateHolder:&lt;br /&gt;
TherenPivotToKuniyosAltar:&lt;br /&gt;
TherenPivotToBin:&lt;br /&gt;
TherenPivotToFens:&lt;br /&gt;
TherenPivotToSwampies:&lt;br /&gt;
TherenPivotToPeccaries:&lt;br /&gt;
TherenPivotToLang:&lt;br /&gt;
TherenPivotToElBainsPivot:&lt;br /&gt;
put s&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
Marauders:&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
goto MarauderEntry&lt;br /&gt;
&lt;br /&gt;
MarauderEntry:&lt;br /&gt;
move e&lt;br /&gt;
waitfor Theren Road&lt;br /&gt;
move go wall&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToMarauders:&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move go wall&lt;br /&gt;
move w&lt;br /&gt;
waitfor Deep Forest Path&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Gypsy Marauders,&lt;br /&gt;
echo ***  Morah Vines and Creepers&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  CLIMB TREE and continue to find&lt;br /&gt;
echo ***  Dark Spirits, and later on, Forest Geni&lt;br /&gt;
echo&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenPivotToSkyGiants:&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go road&lt;br /&gt;
put s&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at Sky Giants&lt;br /&gt;
echo ***  CLIMB CRACK to enter their territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  The bridge here leads toward Haven&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
SkyGiants:&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put n&lt;br /&gt;
move go road&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenBank:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToBank:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the Bank of Therenborough&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go NORTH for the Teller&lt;br /&gt;
echo ***  Go WEST for currency exchange&lt;br /&gt;
echo ***  Go SOUTH to pay off debts&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenGemsTanneryPawnTraders:&lt;br /&gt;
put w&lt;br /&gt;
put out&lt;br /&gt;
pause 1&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
pause 1&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToTraders:&lt;br /&gt;
TherenPivotToPawnShop:&lt;br /&gt;
TherenTradersToPawnShop:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at the Alliance of Exchange&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO OPEN to visit Dorsot’s Collectables Pawn Shop&lt;br /&gt;
echo ***  GO DOOR to visit the Therenborough’s Trading Outpost&lt;br /&gt;
echo&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenPivotToGemShop:&lt;br /&gt;
TherenPivotToTannery:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go door&lt;br /&gt;
move go pass&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Alliance of Exchange&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO DOOR to visit the Furrier  DARTISE&lt;br /&gt;
echo ***  GO ARCH to visit the Jeweler  GRUK&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KrrishsBones:&lt;br /&gt;
put go bead&lt;br /&gt;
put go door&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToKrrishsBones:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put go door&lt;br /&gt;
move go bead&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at Krrish’s Bones&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenFurniture:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToFurniture:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at Piny Pleasures&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Return here when ready to leave&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenMetalRepair:&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToMetalRepair:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at Therenborough’s Smithy&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE DAGUL your metal items for repair&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenGeneralStore:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotHorseman:&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToGeneralStore:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put s&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Therenborough’s General Store&lt;br /&gt;
echo ******************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenEngraving:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToEngraving:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Gizgo’s Engraving&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menu&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenPivotToVaults:&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move go square&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at Therenborough’s Carousel Square&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenVaults:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToTriage:&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Empath Srela’s Home&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  LAY down to receive healing&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenTriage:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivot:&lt;br /&gt;
goto FangCovePivotTo%D&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToFangCove:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived in Fang Cove!&lt;br /&gt;
echo ***************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToDirge:&lt;br /&gt;
FangCovePivotToCrossings:&lt;br /&gt;
FangCovePivotToSafe:&lt;br /&gt;
FangCovePivotToHaven:&lt;br /&gt;
FangCovePivotToTheren:&lt;br /&gt;
FangCovePivotToLeth:&lt;br /&gt;
FangCovePivotToShard:&lt;br /&gt;
FangCovePivotToLang:&lt;br /&gt;
put go arch&lt;br /&gt;
move go portal&lt;br /&gt;
match Obvious PremiePortal&lt;br /&gt;
match FangCovePortalToMammoths Perhaps you should leave the area the same&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PremiePortal:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToLeatherRepair:&lt;br /&gt;
put go hut&lt;br /&gt;
match FangCoveClosed Bonk&lt;br /&gt;
match FangCoveLeatherSuccess Tailored Goods and Repair&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCoveLeatherSuccess:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at Lakyan&#039;s Tailored Goods&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GIVE your leather item to Tailor Lakyan for repairs&lt;br /&gt;
echo ***********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveLeather:&lt;br /&gt;
move out&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToBank:&lt;br /&gt;
put w&lt;br /&gt;
move go dome&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at the Fang Cove Bank&lt;br /&gt;
echo ***  Money utilized here is in Dokoras.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO STEP to deposit or withdraw&lt;br /&gt;
echo ***  CLIMB LADDER to exchange&lt;br /&gt;
echo ***  WEST to withdraw from other branches&lt;br /&gt;
echo *****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveBank:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToGemShop:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
move go hut&lt;br /&gt;
match FangCoveClosed Bonk&lt;br /&gt;
match FangCoveGemSuccess The Gemmery&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCoveGemSuccess:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at The Gemmery&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  You may sell gems to Gemsmith Wickett&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveGems:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToMetalRepair:&lt;br /&gt;
put e&lt;br /&gt;
move go hut&lt;br /&gt;
match FangCoveClosed Bonk&lt;br /&gt;
match FangCoveMetalRepairSuccess Osmandikar&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCoveMetalRepairSuccess:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at Osmandikar&#039;s Crafts and Repair&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE item to Osmandikar for metal repair&lt;br /&gt;
echo *******************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveMetalRepair:&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveTannery:&lt;br /&gt;
FangCoveTriage:&lt;br /&gt;
move out&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToTannery:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo ***  You have arrived at Gorund&#039;s Furs&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToEmpaths:&lt;br /&gt;
FangCovePivotToTriage:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo ***  You have arrived at Yrisa&#039;s Hut&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  JOIN LIST to receive healing&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveShanty:&lt;br /&gt;
move out&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToShanty:&lt;br /&gt;
move go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************&lt;br /&gt;
echo *** You have arrived at The Shanty&lt;br /&gt;
echo *************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePortalToMammoths:&lt;br /&gt;
put n&lt;br /&gt;
FangCovePivotToRatha:&lt;br /&gt;
FangCovePivotToMammoths:&lt;br /&gt;
put go building&lt;br /&gt;
move out&lt;br /&gt;
move n&lt;br /&gt;
goto FangCoveMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsToFangCove:&lt;br /&gt;
move s&lt;br /&gt;
put go build&lt;br /&gt;
move go exit&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** You have arrived in Fang Cove!&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveCrabs:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToCrabs:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************&lt;br /&gt;
echo ***  You have arrived at Salt Crabs&lt;br /&gt;
echo *************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToBobcats:&lt;br /&gt;
FangCovePivotToCrossingsGargoyles:&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go gate&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put climb stair&lt;br /&gt;
move go cave&lt;br /&gt;
put search wall&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  GO GAP to enter the hunting grounds&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Then:&lt;br /&gt;
echo ***  GO ROOT for Muscular Spotted Bobcats&lt;br /&gt;
echo ***  Walk along the trail for Quartz Gargoyles&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveEntryPortal:&lt;br /&gt;
move n&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveCave:&lt;br /&gt;
put out&lt;br /&gt;
move climb stair&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveCrabs:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveClosed:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  Unfortunately, most shops in Fang Cove&lt;br /&gt;
echo ***  are closed through the night&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Roundtime&amp;diff=503360</id>
		<title>Talk:Roundtime</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Roundtime&amp;diff=503360"/>
		<updated>2019-05-16T16:30:52Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: added table to help determine effective weight, removed old contact info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
== Crossbow Roundtime Reduction ==&lt;br /&gt;
Crossbow roundtimes are no longer reduced with higher skill and stats. I believe this change was made during the EXP updates when learning rates were normalized against loading roundtimes. I have removed the roundtime reduction lists from the main page. --[[User:KHELEK00|KHELEK00]] ([[User talk:KHELEK00|talk]]) 10:35, 16 May 2019 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Roundtime Research ==&lt;br /&gt;
&lt;br /&gt;
The previous formula was extremely convoluted (with 3 separate sides to the equation?)... to make things more clear and avoid this strange contradiction, I&#039;ve decided to do some research to get some current data.  To accomplish this, I&#039;ve crafted up a variety of weapons intending to check out roundtimes on each one for individuals with various strength, agility and skill levels.  Below is a listing of the data that I&#039;ve gathered as yet.  I&#039;ve found that agility does indeed (as suspected, despite the GM post) play a role in roundtime determination.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic conclusions:&#039;&#039;&#039;&lt;br /&gt;
:* The current chart that indicates minimum possible roundtimes is accurate.&lt;br /&gt;
:* Both strength and agility play a role in the roundtime equation.&lt;br /&gt;
:* Possible roundtimes are: 1/3/3, 2/4/4, 2/4/5, 3/5/6, 4/6/7, 5/8/9, 6/8/9, 7/9/9, and 8/9/9  (for feint/slice/chop).&lt;br /&gt;
:* Blunts share the same roundtimes with their same-weight edged equivalents.&lt;br /&gt;
&lt;br /&gt;
I have data for 16 or 17 weapons of various stones (approx. 4 per each weapon class).&lt;br /&gt;
&lt;br /&gt;
Since it has been confirmed that the post by that GM that I found on the boards is inaccurate (it doesn&#039;t mention that agility plays a role), I&#039;m removing the reference to it from this post and adjusting the Roundtime statement to include the base of the previously included formula (the final bit that &#039;modifies&#039; the equation based upon the roundtime that you&#039;re receiving still seems fishy).&lt;br /&gt;
&lt;br /&gt;
The old formula is here:&lt;br /&gt;
[[Image:Effective_Strength_formula.png]]&lt;br /&gt;
&lt;br /&gt;
The problem that I have with it is the use of the back-end.  Logically, an Effective Strength should be an input that gets modified somehow to produce the actual roundtime that you&#039;re receiving... but here it happens a bit backwards.  I believe that since both STR and AGI are involved, however, that the center and left side is likely accurate.  I think what we need, then, is the STR/AGI conversion into Effective Strength, then a comparison of that Effective Strength to the weight of the weapon, producing expected roundtimes.&lt;br /&gt;
&lt;br /&gt;
This still leads to a problem in that it doesn&#039;t help us know the breakpoints where roundtime goes down... thus, to be fully inclusive (and accessible), we would need a table of STONES versus EFFECTIVE STRENGTH showing projected RTs, with the caveat of minimum RTs possible per weapon class. ...which does throw a wrench in things (a 27 stone HE broadsword is 3/5/6 for someone with 24STR/22AGI all the way up to 36STR/22AGI, whereas a 26 stone ME Gladius is 2/4/4 through that entire range).  As such, we may need four separate tables.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the list of description-to-numeral conversion to assist with the Effective Strength equation as needed:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number !! Description&lt;br /&gt;
|-&lt;br /&gt;
|0||not&lt;br /&gt;
|-&lt;br /&gt;
|1||terribly&lt;br /&gt;
|-&lt;br /&gt;
|2||dismally&lt;br /&gt;
|-&lt;br /&gt;
|3||poorly&lt;br /&gt;
|-&lt;br /&gt;
|4||inadequately&lt;br /&gt;
|-&lt;br /&gt;
|5||fairly&lt;br /&gt;
|-&lt;br /&gt;
|6||decently&lt;br /&gt;
|-&lt;br /&gt;
|7||reasonably&lt;br /&gt;
|-&lt;br /&gt;
|8||soundly&lt;br /&gt;
|-&lt;br /&gt;
|9||well&lt;br /&gt;
|-&lt;br /&gt;
|10||very well&lt;br /&gt;
|-&lt;br /&gt;
|11||extremely well&lt;br /&gt;
|-&lt;br /&gt;
|12||excellently&lt;br /&gt;
|-&lt;br /&gt;
|13||superbly&lt;br /&gt;
|-&lt;br /&gt;
|14||incredibly&lt;br /&gt;
|-&lt;br /&gt;
|15||amazingly&lt;br /&gt;
|-&lt;br /&gt;
|16||unbelievably&lt;br /&gt;
|-&lt;br /&gt;
|17||perfectly&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Here&#039;s my preliminary attempt:&amp;lt;br /&amp;gt;&lt;br /&gt;
=== Effective Strength vs Weapon Weight Charts ===&lt;br /&gt;
&#039;&#039;&#039;Effective Strength Reference Chart:  Assuming the weapon is Decently/Decently...&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! STR/AGI&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;/center&amp;gt; || 27 / 24&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;30&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 34 / 26&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;35&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 38 / 32&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;40&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 40 / 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;45&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 50 / 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;50&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 55 / 45&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;55&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 60 / 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;60&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 60 / 60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light Weapons&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 10 stone !! 15 stone !! 21 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;22-24&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 1/3/3 || 1/3/3 || 1/3/3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;25-30&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 1/2-3/2-3** || 1/2-3/2-3** || 1/2-3/3**&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;48&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || 1/2-3/2-3**&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Light Weapons have an inherent variability at minimum RT between 2 and 3 seconds.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Medium Weapons&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime attained.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 21 stone !! 26 stone !! 31 stone !! 40 stone !! 45 stone!! 55 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;18-21&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  ||  || || || 4/5/6 ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;22-26&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/4 || 2/4/4 || 2/4/4 || 3/4/5 || ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;27-30&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/4 || 2/4/4 || 2/4/4 || 2/4/4 || ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;32-35&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 1/3/3 || 1/3/4 || 1/3/4 || 2/4/4 || ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;36-38&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || 1/3/3 || 1/3/3 || 1/3/4 || 1/3/4 ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;46-47&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || * || 1/3/3 || || 3/4/6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;52-53&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || * || *  || ?? ||  2/3/5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Effective Strength vs. Weapon Weight: Heavy Weapons&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime attained.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 27 stone !! 40 stone !! 45 stone !! 50 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;14-15&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| ??? || ??? || 6/8/9 || ???&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;22-25&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 3/5/6 || 4/6/7 || 4/6/7 || 5/7/8&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;26-28&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 3/5/6 || 3/5/6 || 4/6/7 || 4/6/7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;32-34&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/5 || 3/5/6 || 3/5/6 || 3/5/6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;35-38&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 2/4/4 || 3/5/6 || 3/5/6 || 3/5/6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;40-45&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || ??? || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;46-48&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || 2/4/4 || 2/4/4 || 2/4/5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;59-64&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || * || 2/4/4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Twohanded Weapons (including polearms and staves)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The * indicates minimum roundtime.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effective STR !! 35 stone !! 40 stone !! 45 stone !!58 stone !! 65 stone !! 75 stone !! 90 stone !! 100 stone !! 113 stone !! 124 stone !! 135 stone&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;14-15&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 4/6/7 || ??? || 6/8/9 || ??? || ??? || 8/9/9 || 8/9/9 || ||  8/9/9 ||  || 8/9/9 &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;18-22&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| 4/6/7  || 5/7/8 || ??? || 6/8/9 || 7/9/9 || ??? || 8/9/9 ||  || || ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;23-24&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ??? || 6/8/9 || 6/8/9 || ??? || 7/9/9 ||  ||   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;25-26&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ??? || 5/7/8 || 6/8/9 || ??? || 7/9/9 ||  ||   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;27-28&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ??? || 5/7/8 || 5/7/8 || ??? || 7/9/9 ||  ||   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;29-34&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ??? || 4/6/7 || 5/7/8 || ??? || 6/8/9 ||  ||   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;35-38&#039;&#039;&#039;&amp;lt;/center&amp;gt;||  || || ??? || 3/5/6 || 4/6/7 || ??? || 5/7/8 ||  ||   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;40-45&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| || 2/4/5 || ??? || 3/5/6 || 3/5/6 || ??? || 4/6/7 ||  ||   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;46-48&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ??? || 3/5/6 || 3/5/6 || ??? || 3/5/6 ||  ||   ||   ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;52-53&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ??? || ?? || ?? || ??? || ?? || 3/5/6 (pike) ||   ||   2/3/5 (greatsword) ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;59-64&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ??? || 2/4/5 || 2/4/5 || ??? || 3/5/6   || ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;70-73&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ??? || * || * || ??? || 2/4/5 ||  ||   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;83-87&#039;&#039;&#039;&amp;lt;/center&amp;gt;|| * || * || ??? || * || * || ??? || * ||  ||   ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note: I included the final two columns in hopes that people can help fill those in in time - my data is off for those two weights due to poor construction and the Suit/Balance effecting things.&lt;br /&gt;
[[User:KASHNA|KASHNA]] ([[User talk:KASHNA|talk]]) 21:27, 19 July 2016 (CDT)  &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Repair_Tools_*KS*_(script)&amp;diff=503359</id>
		<title>Repair Tools *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Repair_Tools_*KS*_(script)&amp;diff=503359"/>
		<updated>2019-05-16T15:59:06Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: /* Repair Tools (Script) */   aesthetics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Crafting, Forging, Blacksmithing&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
== What This Script Does ==&lt;br /&gt;
Analyzes and repairs up to 7 separate tools.  If you&#039;re missing a brush or oil, it will tell you and wait for you to acquire the item in question, so that you can continue the repairs at the exact same point.  It is anticipated that the tools in question may be repaired via Blacksmithing.&amp;lt;br&amp;gt;&lt;br /&gt;
== Using It For The First Time ==&lt;br /&gt;
To use the script, just edit the variables in the first portion of the script to define your two containers: the container you keep your tools, brush and oil in, and if you tie your tools to something (a toolbelt of some sort), define that as well.  After that, you&#039;ll need to roll through the Tool variables to insert your own.  Once this is done, you&#039;ll only have to mess with the script when you upgrade/change your forging tools.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Regarding Prompts ==&lt;br /&gt;
For any prompt you receive in the execution of this script, you may NOD or type &amp;quot;GTG&amp;quot; to continue the script.  This allows you to do what you need to to acquire the items required, while still allowing the script to start right where it left off once you do one of those two actions. :-)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Repair Tools (Script) ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# What container do you keep your tools in?&lt;br /&gt;
setvariable ToolBagDesc forging&lt;br /&gt;
setvariable ToolBag kit&lt;br /&gt;
# If you tie your tools to something, set that here.&lt;br /&gt;
setvariable ToolBeltDesc forger&lt;br /&gt;
setvariable ToolBelt belt&lt;br /&gt;
&lt;br /&gt;
counter set 1&lt;br /&gt;
goto Glance&lt;br /&gt;
&lt;br /&gt;
# Set the following Tool Variables - the &amp;quot;MyToolDesc&amp;quot; and &amp;quot;MyTool&amp;quot;.&lt;br /&gt;
# This script is currently designed to manage 7 different tools in total.&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
Tool1:&lt;br /&gt;
setvariable MyToolDesc cross&lt;br /&gt;
setvariable MyTool hammer&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
Tool2:&lt;br /&gt;
setvariable MyToolDesc leather&lt;br /&gt;
setvariable MyTool bellows&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
Tool3:&lt;br /&gt;
setvariable MyToolDesc stir&lt;br /&gt;
setvariable MyTool rod&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tool4:&lt;br /&gt;
setvariable MyToolDesc curved&lt;br /&gt;
setvariable MyTool tongs&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tool5:&lt;br /&gt;
setvariable MyToolDesc square&lt;br /&gt;
setvariable MyTool shovel&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tool6:&lt;br /&gt;
setvariable MyToolDesc plain&lt;br /&gt;
setvariable MyTool pliers&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tool7:&lt;br /&gt;
setvariable MyToolDesc&lt;br /&gt;
setvariable MyTool stamp&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
# END OF VARIABLES  -  SCRIPT BEGINS HERE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GotOilNo:&lt;br /&gt;
Glance:&lt;br /&gt;
put glance&lt;br /&gt;
match CheckOil empty hands&lt;br /&gt;
match StashLog logbook&lt;br /&gt;
match StashBook book&lt;br /&gt;
match StashRod rod&lt;br /&gt;
match StashOil flask of oil&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckOil:&lt;br /&gt;
put count oil&lt;br /&gt;
match NeedOil could not find what&lt;br /&gt;
match Start remaining.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
Tool1:&lt;br /&gt;
setvariable MyToolDesc cross&lt;br /&gt;
setvariable MyTool hammer&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
Tool2:&lt;br /&gt;
setvariable MyToolDesc leather&lt;br /&gt;
setvariable MyTool bellows&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
Tool3:&lt;br /&gt;
setvariable MyToolDesc stir&lt;br /&gt;
setvariable MyTool rod&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tool4:&lt;br /&gt;
setvariable MyToolDesc curved&lt;br /&gt;
setvariable MyTool tongs&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tool5:&lt;br /&gt;
setvariable MyToolDesc square&lt;br /&gt;
setvariable MyTool shovel&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tool6:&lt;br /&gt;
setvariable MyToolDesc plain&lt;br /&gt;
setvariable MyTool pliers&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tool7:&lt;br /&gt;
setvariable MyToolDesc&lt;br /&gt;
setvariable MyTool stamp&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tool8:&lt;br /&gt;
goto Done&lt;br /&gt;
&lt;br /&gt;
AddToCounter:&lt;br /&gt;
counter add 1&lt;br /&gt;
goto Analyze&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Analyze:&lt;br /&gt;
ToolCheck:&lt;br /&gt;
pause 1&lt;br /&gt;
put analy my %MyToolDesc %MyTool&lt;br /&gt;
match NextTool Analyze what?&lt;br /&gt;
match NextTool mint condition&lt;br /&gt;
match NextTool pristine condition&lt;br /&gt;
match Untie Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Untie:&lt;br /&gt;
pause 1&lt;br /&gt;
put untie my %MyToolDesc %MyTool from my %ToolBeltDesc %ToolBelt&lt;br /&gt;
put get my %MyToolDesc %MyTool from my %ToolBagDesc %ToolBag&lt;br /&gt;
match GetBrush You get&lt;br /&gt;
match GetBrush You untie&lt;br /&gt;
match Untie ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GetBrush:&lt;br /&gt;
put get brush from my kit&lt;br /&gt;
match Rub you get an iron wire brush&lt;br /&gt;
match GetBrush ...wait&lt;br /&gt;
match NeedBrush What were you&lt;br /&gt;
match Rub You are already holding&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Rub:&lt;br /&gt;
put rub my %MyToolDesc %MyTool with my brush&lt;br /&gt;
match StowBrush Roundtime&lt;br /&gt;
match ToolDone ready to be oiled&lt;br /&gt;
match Rub ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StowBrush:&lt;br /&gt;
pause 1&lt;br /&gt;
put put my brush in my %ToolBagDesc %ToolBag&lt;br /&gt;
match GetOil You put&lt;br /&gt;
match StowBrush ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GotOilYes:&lt;br /&gt;
GetOil:&lt;br /&gt;
pause 1&lt;br /&gt;
put get my oil from my %ToolBagDesc %ToolBag&lt;br /&gt;
match PourOil You get&lt;br /&gt;
match PourOil You are already holding&lt;br /&gt;
match NeedOil2 What were you referring&lt;br /&gt;
match GetOil ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PourOil:&lt;br /&gt;
pause 1&lt;br /&gt;
put pour my oil on my %MyToolDesc %MyTool&lt;br /&gt;
match ToolDone have completed the repair&lt;br /&gt;
match PourOil ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ToolDone:&lt;br /&gt;
pause 1&lt;br /&gt;
put tie my %MyToolDesc %MyTool to my %ToolBeltDesc %ToolBelt&lt;br /&gt;
put put my %MyToolDesc %MyTool in my %ToolBagDesc %ToolBag&lt;br /&gt;
match StowOil You put&lt;br /&gt;
match StowOil you tie&lt;br /&gt;
match StowOil you attach&lt;br /&gt;
match ToolDone ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StowOil:&lt;br /&gt;
put put my oil in my %ToolBagDesc %ToolBag&lt;br /&gt;
match ToolCheck You put&lt;br /&gt;
match StowOil ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
NextTool:&lt;br /&gt;
pause 1&lt;br /&gt;
goto Tool%c&lt;br /&gt;
&lt;br /&gt;
Done:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All tools are ready for use ***&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NeedOil2:&lt;br /&gt;
setvariable OILBREAK yes&lt;br /&gt;
goto OilDeclaration&lt;br /&gt;
&lt;br /&gt;
NeedOil:&lt;br /&gt;
setvariable OILBREAK no&lt;br /&gt;
goto OilDeclaration&lt;br /&gt;
&lt;br /&gt;
OilDeclaration:&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Need more oil to continue&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
match OilAcquired You nod&lt;br /&gt;
match OilAcquired GTG&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OilAcquired:&lt;br /&gt;
goto GotOil%OILBREAK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OilWarn:&lt;br /&gt;
put tap my second oil&lt;br /&gt;
match Start you tap a flask&lt;br /&gt;
match OilWarnTrue what were you referring&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OilWarnTrue:&lt;br /&gt;
echo&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** Very few uses of oil remaining&lt;br /&gt;
echo&lt;br /&gt;
echo *** Commencing repairs in 2 seconds..&lt;br /&gt;
echo ******************************&lt;br /&gt;
pause 2&lt;br /&gt;
goto Start&lt;br /&gt;
&lt;br /&gt;
NeedBrush:&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo *** Need to purchase a brush&lt;br /&gt;
echo&lt;br /&gt;
echo *** NOD or type GTG to continue&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
match GetBrush you nod&lt;br /&gt;
match GetBrush gtg&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StashBook:&lt;br /&gt;
pause 1&lt;br /&gt;
put put my book in my %ToolBagDesc %ToolBag&lt;br /&gt;
goto Glance&lt;br /&gt;
&lt;br /&gt;
StashLog:&lt;br /&gt;
pause 1&lt;br /&gt;
put put my log in my %ToolBagDesc %ToolBag&lt;br /&gt;
goto Glance&lt;br /&gt;
&lt;br /&gt;
StashRod:&lt;br /&gt;
pause 1&lt;br /&gt;
put tie my rod to my %ToolBeltDesc %ToolBelt&lt;br /&gt;
put my rod in my %ToolBagDesc %ToolBag&lt;br /&gt;
goto Glance&lt;br /&gt;
&lt;br /&gt;
StashOil:&lt;br /&gt;
pause 1&lt;br /&gt;
put put my oil in my %ToolBagDesc %ToolBag&lt;br /&gt;
goto Glance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:KASHNA&amp;diff=503318</id>
		<title>User:KASHNA</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:KASHNA&amp;diff=503318"/>
		<updated>2019-05-16T06:15:25Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: /* Cleric Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&#039;&#039;&#039;[[Kashna]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Classes and Interests I&#039;m Devoted To Mastering==&lt;br /&gt;
In-game I have so far become familiar with the following classes:&amp;lt;br /&amp;gt;&lt;br /&gt;
::*Cleric&lt;br /&gt;
::*Bard&lt;br /&gt;
::*Trader&lt;br /&gt;
::*Empath&lt;br /&gt;
::*Moon Mage&lt;br /&gt;
&lt;br /&gt;
I enjoy combat most of all and aim to be as self-sufficient as possible.  The Forging system has proven itself to be quite an intriguing system as well, so I have put a fair amount of effort into understanding it as comprehensively as possible, too.&lt;br /&gt;
&lt;br /&gt;
==My Stormfront Scripts==&lt;br /&gt;
As I create more and more scripts, I&#039;ll provide links to them here.  I build them to work as hands-free as possible, but still requiring enough interaction to assure that I&#039;m still at the keyboard and available to interact with others if need be.  I also aim to keep in mind as many potential variables as possible while keeping things as user-friendly as possible, too.  As such, I always prefer to use pre-set variables when possible, but use in-script prompts when necessary.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Travel Scripts===&lt;br /&gt;
::*[[Go Anywhere *KS* (script)]]&lt;br /&gt;
::::- Inspired by the Leth Travel script below, it works the same, but on a more massive scale.&lt;br /&gt;
::::- Almost 300 starting points and destinations throughout Zoluren, Haven, Theren and Fang Cove.&lt;br /&gt;
::::- Includes hunting grounds, crafting societies, guilds, training locations, and shops&lt;br /&gt;
::*&amp;lt;small&amp;gt;[[Leth Travel *KS* (Script)]] - &#039;&#039;&#039;now obsolete and rolled into the GO script above&#039;&#039;&#039;&lt;br /&gt;
::::- All possible destinations are also possible starting points.&lt;br /&gt;
::::- Handles trips across the gondola, ferry and mammoths.&lt;br /&gt;
::::- Accepts entry via command line (.Leth bank), or via prompt once the script is started.&lt;br /&gt;
::::- Accepts creature names for many of the nearby hunting areas to set destination by.&lt;br /&gt;
::::- Gives helpful prompts upon arrival at the destination when deemed useful.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Empath Scripts===&lt;br /&gt;
::*[[Empath - Heal All (script)]]&lt;br /&gt;
::::- Designed for young empaths.&lt;br /&gt;
::::- Uses HW and HS exclusively.&lt;br /&gt;
::::- Assumes use of cambrinth, has options for various mana levels and kinds of cambrinth.&lt;br /&gt;
::*[[Empath - Heal All Save Bleeders (script)]]&lt;br /&gt;
::::- Designed for young empaths.&lt;br /&gt;
::::- Heals themselves of wounds while keeping any external bleeders that they already have.&lt;br /&gt;
::::- Uses whatever cambrinth you designate, but at a specific amount of mana predetermined within the script.&lt;br /&gt;
===Barbarian Scripts===&lt;br /&gt;
::*[[Analyze *KS* (Script)]]&lt;br /&gt;
::::- Designed specifically for barbarians to train [[expertise]].&lt;br /&gt;
===Trader Scripts===&lt;br /&gt;
I have a few trading scripts that I would like to combine into one.  Once I&#039;ve done so, I will upload it.&lt;br /&gt;
===Cleric Scripts===&lt;br /&gt;
::*[[Rejuv *KS* (script)]]&lt;br /&gt;
::::- Uses cambrinth to cast rejuv until the memories of the corpse in question are fully restored. (very basic script)&lt;br /&gt;
&lt;br /&gt;
::*[[Rezz *KS* (script)]]&lt;br /&gt;
::::- Preps, casts, harnesses and infuses Rezz for however much mana you choose to do it for&lt;br /&gt;
::::- Upon locating the spirit, it tops off the rejuv, casts SB, and infuses Rezz one more time, just to be safe&lt;br /&gt;
::::- It then whispers the target to inform them of the rezz-to-come&lt;br /&gt;
::::- Lastly, it looks at the corpse and prompts you to verify that the body is healthy enough to survive&lt;br /&gt;
::::- With confirmation, it gestures and completes the rezz.&lt;br /&gt;
&lt;br /&gt;
::*[[Osrel Meraud *KS* (script)]]&lt;br /&gt;
::::- If orb is uncharged, charges orb&lt;br /&gt;
::::- Loads orb with all of your declared spells, at your preferred mana level&lt;br /&gt;
::::- Can be used via &amp;quot;.om charge&amp;quot; solely to charge it  -  will do so via infusion if you wish&lt;br /&gt;
::::- Pauses if you&#039;re short on mana and resumes where it left off&lt;br /&gt;
::::- Informs you when complete&lt;br /&gt;
&lt;br /&gt;
===Moon Mage Scripts===&lt;br /&gt;
::*[[Locate *KS* (script)]]&lt;br /&gt;
::::- Finds a moon to use.&lt;br /&gt;
::::- Prepares and casts CV, PG, FM, Locate, and SM.&lt;br /&gt;
::::- Moves the new moonbeam to the location of the person located.&lt;br /&gt;
::::- Uses the first variable as the name of the person to locate, the second one allows you to skip to a specific spell in the casting sequence.&lt;br /&gt;
::::- You set the amount to prep each spell at, and to charge cambrinth for right at the top of the script.&lt;br /&gt;
===Disarm &amp;amp; Lockpicking Script===&lt;br /&gt;
::*[[Boxes *KS* (script)]]&lt;br /&gt;
::::- Unequips armor, searches a bag of your choice for boxes, grabs the box, identifies the trap, disarms the box, identifies the lock, picks it, opens it, loots it, dismantles it, and if you want, it&#039;ll harvest the traps, too... then it&#039;ll starts over from the top again - crazy comprehensive!&lt;br /&gt;
===Forging Scripts===&lt;br /&gt;
::*[[Stir *KS* (script)]]&lt;br /&gt;
::::- Stirs the crucible, etc, to create an ingot.&lt;br /&gt;
::::- Refines the ingot if you start it with the variable &amp;quot;refine&amp;quot;.&lt;br /&gt;
::::- Prompts you to verify if you want to refine when it is started with borax flux in your hands, but without the variable.&lt;br /&gt;
::*[[Pound *KS* (script)]]&lt;br /&gt;
::::- My barbarian does Weaponsmithing, and my Trader does both Blacksmithing and Armorsmithing, so this script will work regardless of career and complete work orders from start to finish, as long as you have all required materials on hand initially... regardless of what work order is accepted, or the quantity it requires.  It also provides options to use any kind of ingot (though it verifies things first, assuming use of Bronze), and has an option within it to allow for custom jobs, and prompts when things go awry.&lt;br /&gt;
::*[[Repair Tools *KS* (script)]]&lt;br /&gt;
::::- You&#039;ll need to set your tool container, and tool belt, you&#039;ll then need to define which tools (up to 7 possible) that you wish to repair.&lt;br /&gt;
::::- Once the containers and tools are set within the script, it will repair up to 7 total tools.&lt;br /&gt;
::::- If you are missing a brush, it will tell you and wait for you to acquire one.  Type GTG or just nod to advance the script anew.&lt;br /&gt;
::::- Same holds true for lack of oil.&lt;br /&gt;
&lt;br /&gt;
===General Combat Scripts===&lt;br /&gt;
::*[[Tactics *KS* (Script)]]&lt;br /&gt;
::::- Designed for any class to train tactics with ease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;::::I&#039;ve created several other very comprehensive combat scripts that also include looting.  While they&#039;re nearly in their final stage, I would like to work with them further before I consider them complete.  Includes exp checks and looting.&lt;br /&gt;
===Skill Training Scripts===&lt;br /&gt;
::*[[Magic Training *KS* (script)]]&lt;br /&gt;
::::- Allows you to customize script to match your cambrinth (1 or 2 camb possible) and class.&lt;br /&gt;
::::- You determine which spells and how much mana to prep the spells for (and cambrinth manas, too).&lt;br /&gt;
::::- Cycles through all three spells to train your Augmentation, Utility, and Warding concurrently until mind locked.&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rejuv_*KS*_(script)&amp;diff=503317</id>
		<title>Rejuv *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rejuv_*KS*_(script)&amp;diff=503317"/>
		<updated>2019-05-16T06:14:04Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: added script to elanthipedia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Cleric, Utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
== What This Script Does ==&lt;br /&gt;
This is a very basic script designed to cast [[rejuvenation]] to restore memories to a corpse.  To use it, all you must do is type &amp;quot;.rejuv NAME&amp;quot; where &#039;NAME&#039; is the name of the corpse.&lt;br /&gt;
&lt;br /&gt;
==Things to edit==&lt;br /&gt;
# By default this script casts rejuv at 12 mana, and uses a cambrinth for an additional 15 mana.&lt;br /&gt;
# You may have a different kind of cambrinth, wish to remove the cambrinth item first, or remove those lines from this script altogether.&lt;br /&gt;
&lt;br /&gt;
==Rejuv (Script)==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Rejuv:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep rejuv 12&lt;br /&gt;
put charg my wristc 15&lt;br /&gt;
waitfor roundtime&lt;br /&gt;
pause 1&lt;br /&gt;
put invoke my wristc&lt;br /&gt;
pause 1&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
pause 1&lt;br /&gt;
put cast %1&lt;br /&gt;
match Rejuv black nimbus&lt;br /&gt;
match Rejuv blue nimbus&lt;br /&gt;
match Rejuv violet nimbus&lt;br /&gt;
match Rejuv red nimbus&lt;br /&gt;
match Rejuv pink nimbus&lt;br /&gt;
match Rejuv orange nimbus&lt;br /&gt;
match Rejuv yellow nimbus&lt;br /&gt;
match Rejuv golden nimbus&lt;br /&gt;
match Done silver nimbus&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done:&lt;br /&gt;
pause 1&lt;br /&gt;
echo   ************************&lt;br /&gt;
echo&lt;br /&gt;
echo   ***  Memories preserved  ***&lt;br /&gt;
echo&lt;br /&gt;
echo   ************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:KASHNA&amp;diff=503316</id>
		<title>User:KASHNA</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:KASHNA&amp;diff=503316"/>
		<updated>2019-05-16T06:02:01Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: /* My Script-Writing Philosophy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&#039;&#039;&#039;[[Kashna]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Classes and Interests I&#039;m Devoted To Mastering==&lt;br /&gt;
In-game I have so far become familiar with the following classes:&amp;lt;br /&amp;gt;&lt;br /&gt;
::*Cleric&lt;br /&gt;
::*Bard&lt;br /&gt;
::*Trader&lt;br /&gt;
::*Empath&lt;br /&gt;
::*Moon Mage&lt;br /&gt;
&lt;br /&gt;
I enjoy combat most of all and aim to be as self-sufficient as possible.  The Forging system has proven itself to be quite an intriguing system as well, so I have put a fair amount of effort into understanding it as comprehensively as possible, too.&lt;br /&gt;
&lt;br /&gt;
==My Stormfront Scripts==&lt;br /&gt;
As I create more and more scripts, I&#039;ll provide links to them here.  I build them to work as hands-free as possible, but still requiring enough interaction to assure that I&#039;m still at the keyboard and available to interact with others if need be.  I also aim to keep in mind as many potential variables as possible while keeping things as user-friendly as possible, too.  As such, I always prefer to use pre-set variables when possible, but use in-script prompts when necessary.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Travel Scripts===&lt;br /&gt;
::*[[Go Anywhere *KS* (script)]]&lt;br /&gt;
::::- Inspired by the Leth Travel script below, it works the same, but on a more massive scale.&lt;br /&gt;
::::- Almost 300 starting points and destinations throughout Zoluren, Haven, Theren and Fang Cove.&lt;br /&gt;
::::- Includes hunting grounds, crafting societies, guilds, training locations, and shops&lt;br /&gt;
::*&amp;lt;small&amp;gt;[[Leth Travel *KS* (Script)]] - &#039;&#039;&#039;now obsolete and rolled into the GO script above&#039;&#039;&#039;&lt;br /&gt;
::::- All possible destinations are also possible starting points.&lt;br /&gt;
::::- Handles trips across the gondola, ferry and mammoths.&lt;br /&gt;
::::- Accepts entry via command line (.Leth bank), or via prompt once the script is started.&lt;br /&gt;
::::- Accepts creature names for many of the nearby hunting areas to set destination by.&lt;br /&gt;
::::- Gives helpful prompts upon arrival at the destination when deemed useful.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Empath Scripts===&lt;br /&gt;
::*[[Empath - Heal All (script)]]&lt;br /&gt;
::::- Designed for young empaths.&lt;br /&gt;
::::- Uses HW and HS exclusively.&lt;br /&gt;
::::- Assumes use of cambrinth, has options for various mana levels and kinds of cambrinth.&lt;br /&gt;
::*[[Empath - Heal All Save Bleeders (script)]]&lt;br /&gt;
::::- Designed for young empaths.&lt;br /&gt;
::::- Heals themselves of wounds while keeping any external bleeders that they already have.&lt;br /&gt;
::::- Uses whatever cambrinth you designate, but at a specific amount of mana predetermined within the script.&lt;br /&gt;
===Barbarian Scripts===&lt;br /&gt;
::*[[Analyze *KS* (Script)]]&lt;br /&gt;
::::- Designed specifically for barbarians to train [[expertise]].&lt;br /&gt;
===Trader Scripts===&lt;br /&gt;
I have a few trading scripts that I would like to combine into one.  Once I&#039;ve done so, I will upload it.&lt;br /&gt;
===Cleric Scripts===&lt;br /&gt;
::*[[Rezz *KS* (script)]]&lt;br /&gt;
::::- Preps, casts, harnesses and infuses Rezz for however much mana you choose to do it for&lt;br /&gt;
::::- Upon locating the spirit, it tops off the rejuv, casts SB, and infuses Rezz one more time, just to be safe&lt;br /&gt;
::::- It then whispers the target to inform them of the rezz-to-come&lt;br /&gt;
::::- Lastly, it looks at the corpse and prompts you to verify that the body is healthy enough to survive&lt;br /&gt;
::::- With confirmation, it gestures and completes the rezz.&lt;br /&gt;
&lt;br /&gt;
::*[[Osrel Meraud *KS* (script)]]&lt;br /&gt;
::::- If orb is uncharged, charges orb&lt;br /&gt;
::::- Loads orb with all of your declared spells, at your preferred mana level&lt;br /&gt;
::::- Can be used via &amp;quot;.om charge&amp;quot; solely to charge it  -  will do so via infusion if you wish&lt;br /&gt;
::::- Pauses if you&#039;re short on mana and resumes where it left off&lt;br /&gt;
::::- Informs you when complete&lt;br /&gt;
&lt;br /&gt;
===Moon Mage Scripts===&lt;br /&gt;
::*[[Locate *KS* (script)]]&lt;br /&gt;
::::- Finds a moon to use.&lt;br /&gt;
::::- Prepares and casts CV, PG, FM, Locate, and SM.&lt;br /&gt;
::::- Moves the new moonbeam to the location of the person located.&lt;br /&gt;
::::- Uses the first variable as the name of the person to locate, the second one allows you to skip to a specific spell in the casting sequence.&lt;br /&gt;
::::- You set the amount to prep each spell at, and to charge cambrinth for right at the top of the script.&lt;br /&gt;
===Disarm &amp;amp; Lockpicking Script===&lt;br /&gt;
::*[[Boxes *KS* (script)]]&lt;br /&gt;
::::- Unequips armor, searches a bag of your choice for boxes, grabs the box, identifies the trap, disarms the box, identifies the lock, picks it, opens it, loots it, dismantles it, and if you want, it&#039;ll harvest the traps, too... then it&#039;ll starts over from the top again - crazy comprehensive!&lt;br /&gt;
===Forging Scripts===&lt;br /&gt;
::*[[Stir *KS* (script)]]&lt;br /&gt;
::::- Stirs the crucible, etc, to create an ingot.&lt;br /&gt;
::::- Refines the ingot if you start it with the variable &amp;quot;refine&amp;quot;.&lt;br /&gt;
::::- Prompts you to verify if you want to refine when it is started with borax flux in your hands, but without the variable.&lt;br /&gt;
::*[[Pound *KS* (script)]]&lt;br /&gt;
::::- My barbarian does Weaponsmithing, and my Trader does both Blacksmithing and Armorsmithing, so this script will work regardless of career and complete work orders from start to finish, as long as you have all required materials on hand initially... regardless of what work order is accepted, or the quantity it requires.  It also provides options to use any kind of ingot (though it verifies things first, assuming use of Bronze), and has an option within it to allow for custom jobs, and prompts when things go awry.&lt;br /&gt;
::*[[Repair Tools *KS* (script)]]&lt;br /&gt;
::::- You&#039;ll need to set your tool container, and tool belt, you&#039;ll then need to define which tools (up to 7 possible) that you wish to repair.&lt;br /&gt;
::::- Once the containers and tools are set within the script, it will repair up to 7 total tools.&lt;br /&gt;
::::- If you are missing a brush, it will tell you and wait for you to acquire one.  Type GTG or just nod to advance the script anew.&lt;br /&gt;
::::- Same holds true for lack of oil.&lt;br /&gt;
&lt;br /&gt;
===General Combat Scripts===&lt;br /&gt;
::*[[Tactics *KS* (Script)]]&lt;br /&gt;
::::- Designed for any class to train tactics with ease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;::::I&#039;ve created several other very comprehensive combat scripts that also include looting.  While they&#039;re nearly in their final stage, I would like to work with them further before I consider them complete.  Includes exp checks and looting.&lt;br /&gt;
===Skill Training Scripts===&lt;br /&gt;
::*[[Magic Training *KS* (script)]]&lt;br /&gt;
::::- Allows you to customize script to match your cambrinth (1 or 2 camb possible) and class.&lt;br /&gt;
::::- You determine which spells and how much mana to prep the spells for (and cambrinth manas, too).&lt;br /&gt;
::::- Cycles through all three spells to train your Augmentation, Utility, and Warding concurrently until mind locked.&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:KASHNA&amp;diff=503315</id>
		<title>User:KASHNA</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:KASHNA&amp;diff=503315"/>
		<updated>2019-05-16T06:01:01Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: added tool repair script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&#039;&#039;&#039;[[Kashna]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Classes and Interests I&#039;m Devoted To Mastering==&lt;br /&gt;
In-game I have so far become familiar with the following classes:&amp;lt;br /&amp;gt;&lt;br /&gt;
::*Cleric&lt;br /&gt;
::*Bard&lt;br /&gt;
::*Trader&lt;br /&gt;
::*Empath&lt;br /&gt;
::*Moon Mage&lt;br /&gt;
&lt;br /&gt;
I enjoy combat most of all and aim to be as self-sufficient as possible.  The Forging system has proven itself to be quite an intriguing system as well, so I have put a fair amount of effort into understanding it as comprehensively as possible, too.&lt;br /&gt;
&lt;br /&gt;
==My Script-Writing Philosophy==&lt;br /&gt;
As I create more and more scripts, I&#039;ll provide links to them here.  I build them to work as hands-free as possible, but still requiring enough interaction to assure that I&#039;m still at the keyboard and available to interact with others if need be.  I also aim to keep in mind as many potential variables as possible while keeping things as user-friendly as possible, too.  As such, I always prefer to use pre-set variables when possible, but use in-script prompts when necessary.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Travel Scripts===&lt;br /&gt;
::*[[Go Anywhere *KS* (script)]]&lt;br /&gt;
::::- Inspired by the Leth Travel script below, it works the same, but on a more massive scale.&lt;br /&gt;
::::- Almost 300 starting points and destinations throughout Zoluren, Haven, Theren and Fang Cove.&lt;br /&gt;
::::- Includes hunting grounds, crafting societies, guilds, training locations, and shops&lt;br /&gt;
::*&amp;lt;small&amp;gt;[[Leth Travel *KS* (Script)]] - &#039;&#039;&#039;now obsolete and rolled into the GO script above&#039;&#039;&#039;&lt;br /&gt;
::::- All possible destinations are also possible starting points.&lt;br /&gt;
::::- Handles trips across the gondola, ferry and mammoths.&lt;br /&gt;
::::- Accepts entry via command line (.Leth bank), or via prompt once the script is started.&lt;br /&gt;
::::- Accepts creature names for many of the nearby hunting areas to set destination by.&lt;br /&gt;
::::- Gives helpful prompts upon arrival at the destination when deemed useful.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Empath Scripts===&lt;br /&gt;
::*[[Empath - Heal All (script)]]&lt;br /&gt;
::::- Designed for young empaths.&lt;br /&gt;
::::- Uses HW and HS exclusively.&lt;br /&gt;
::::- Assumes use of cambrinth, has options for various mana levels and kinds of cambrinth.&lt;br /&gt;
::*[[Empath - Heal All Save Bleeders (script)]]&lt;br /&gt;
::::- Designed for young empaths.&lt;br /&gt;
::::- Heals themselves of wounds while keeping any external bleeders that they already have.&lt;br /&gt;
::::- Uses whatever cambrinth you designate, but at a specific amount of mana predetermined within the script.&lt;br /&gt;
===Barbarian Scripts===&lt;br /&gt;
::*[[Analyze *KS* (Script)]]&lt;br /&gt;
::::- Designed specifically for barbarians to train [[expertise]].&lt;br /&gt;
===Trader Scripts===&lt;br /&gt;
I have a few trading scripts that I would like to combine into one.  Once I&#039;ve done so, I will upload it.&lt;br /&gt;
===Cleric Scripts===&lt;br /&gt;
::*[[Rezz *KS* (script)]]&lt;br /&gt;
::::- Preps, casts, harnesses and infuses Rezz for however much mana you choose to do it for&lt;br /&gt;
::::- Upon locating the spirit, it tops off the rejuv, casts SB, and infuses Rezz one more time, just to be safe&lt;br /&gt;
::::- It then whispers the target to inform them of the rezz-to-come&lt;br /&gt;
::::- Lastly, it looks at the corpse and prompts you to verify that the body is healthy enough to survive&lt;br /&gt;
::::- With confirmation, it gestures and completes the rezz.&lt;br /&gt;
&lt;br /&gt;
::*[[Osrel Meraud *KS* (script)]]&lt;br /&gt;
::::- If orb is uncharged, charges orb&lt;br /&gt;
::::- Loads orb with all of your declared spells, at your preferred mana level&lt;br /&gt;
::::- Can be used via &amp;quot;.om charge&amp;quot; solely to charge it  -  will do so via infusion if you wish&lt;br /&gt;
::::- Pauses if you&#039;re short on mana and resumes where it left off&lt;br /&gt;
::::- Informs you when complete&lt;br /&gt;
&lt;br /&gt;
===Moon Mage Scripts===&lt;br /&gt;
::*[[Locate *KS* (script)]]&lt;br /&gt;
::::- Finds a moon to use.&lt;br /&gt;
::::- Prepares and casts CV, PG, FM, Locate, and SM.&lt;br /&gt;
::::- Moves the new moonbeam to the location of the person located.&lt;br /&gt;
::::- Uses the first variable as the name of the person to locate, the second one allows you to skip to a specific spell in the casting sequence.&lt;br /&gt;
::::- You set the amount to prep each spell at, and to charge cambrinth for right at the top of the script.&lt;br /&gt;
===Disarm &amp;amp; Lockpicking Script===&lt;br /&gt;
::*[[Boxes *KS* (script)]]&lt;br /&gt;
::::- Unequips armor, searches a bag of your choice for boxes, grabs the box, identifies the trap, disarms the box, identifies the lock, picks it, opens it, loots it, dismantles it, and if you want, it&#039;ll harvest the traps, too... then it&#039;ll starts over from the top again - crazy comprehensive!&lt;br /&gt;
===Forging Scripts===&lt;br /&gt;
::*[[Stir *KS* (script)]]&lt;br /&gt;
::::- Stirs the crucible, etc, to create an ingot.&lt;br /&gt;
::::- Refines the ingot if you start it with the variable &amp;quot;refine&amp;quot;.&lt;br /&gt;
::::- Prompts you to verify if you want to refine when it is started with borax flux in your hands, but without the variable.&lt;br /&gt;
::*[[Pound *KS* (script)]]&lt;br /&gt;
::::- My barbarian does Weaponsmithing, and my Trader does both Blacksmithing and Armorsmithing, so this script will work regardless of career and complete work orders from start to finish, as long as you have all required materials on hand initially... regardless of what work order is accepted, or the quantity it requires.  It also provides options to use any kind of ingot (though it verifies things first, assuming use of Bronze), and has an option within it to allow for custom jobs, and prompts when things go awry.&lt;br /&gt;
::*[[Repair Tools *KS* (script)]]&lt;br /&gt;
::::- You&#039;ll need to set your tool container, and tool belt, you&#039;ll then need to define which tools (up to 7 possible) that you wish to repair.&lt;br /&gt;
::::- Once the containers and tools are set within the script, it will repair up to 7 total tools.&lt;br /&gt;
::::- If you are missing a brush, it will tell you and wait for you to acquire one.  Type GTG or just nod to advance the script anew.&lt;br /&gt;
::::- Same holds true for lack of oil.&lt;br /&gt;
&lt;br /&gt;
===General Combat Scripts===&lt;br /&gt;
::*[[Tactics *KS* (Script)]]&lt;br /&gt;
::::- Designed for any class to train tactics with ease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;::::I&#039;ve created several other very comprehensive combat scripts that also include looting.  While they&#039;re nearly in their final stage, I would like to work with them further before I consider them complete.  Includes exp checks and looting.&lt;br /&gt;
===Skill Training Scripts===&lt;br /&gt;
::*[[Magic Training *KS* (script)]]&lt;br /&gt;
::::- Allows you to customize script to match your cambrinth (1 or 2 camb possible) and class.&lt;br /&gt;
::::- You determine which spells and how much mana to prep the spells for (and cambrinth manas, too).&lt;br /&gt;
::::- Cycles through all three spells to train your Augmentation, Utility, and Warding concurrently until mind locked.&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Repair_Tools_*KS*_(script)&amp;diff=503314</id>
		<title>Repair Tools *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Repair_Tools_*KS*_(script)&amp;diff=503314"/>
		<updated>2019-05-16T05:57:31Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: added script to Elanthipedia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Crafting, Forging, Blacksmithing&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
== What This Script Does ==&lt;br /&gt;
Analyzes and repairs up to 7 separate tools.  If you&#039;re missing a brush or oil, it will tell you and wait for you to acquire the item in question, so that you can continue the repairs at the exact same point.  It is anticipated that the tools in question may be repaired via Blacksmithing.&amp;lt;br&amp;gt;&lt;br /&gt;
== Using It For The First Time ==&lt;br /&gt;
To use the script, just edit the variables in the first portion of the script to define your two containers: the container you keep your tools, brush and oil in, and if you tie your tools to something (a toolbelt of some sort), define that as well.  After that, you&#039;ll need to roll through the Tool variables to insert your own.  Once this is done, you&#039;ll only have to mess with the script when you upgrade/change your forging tools.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Regarding Prompts ==&lt;br /&gt;
For any prompt you receive in the execution of this script, you may NOD or type &amp;quot;GTG&amp;quot; to continue the script.  This allows you to do what you need to to acquire the items required, while still allowing the script to start right where it left off once you do one of those two actions. :-)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Repair Tools (Script) ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# What container do you keep your tools in?&lt;br /&gt;
setvariable ToolBagDesc forging&lt;br /&gt;
setvariable ToolBag kit&lt;br /&gt;
# If you tie your tools to something, set that here.&lt;br /&gt;
setvariable ToolBeltDesc forger&lt;br /&gt;
setvariable ToolBelt belt&lt;br /&gt;
&lt;br /&gt;
counter set 1&lt;br /&gt;
goto Glance&lt;br /&gt;
&lt;br /&gt;
# Set the following Tool Variables - the &amp;quot;MyToolDesc&amp;quot; and &amp;quot;MyTool&amp;quot;.&lt;br /&gt;
# This script is currently designed to manage 7 different tools in total.&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
Tool1:&lt;br /&gt;
setvariable MyToolDesc cross&lt;br /&gt;
setvariable MyTool hammer&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
Tool2:&lt;br /&gt;
setvariable MyToolDesc leather&lt;br /&gt;
setvariable MyTool bellows&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
Tool3:&lt;br /&gt;
setvariable MyToolDesc stir&lt;br /&gt;
setvariable MyTool rod&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tool4:&lt;br /&gt;
setvariable MyToolDesc curved&lt;br /&gt;
setvariable MyTool tongs&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tool5:&lt;br /&gt;
setvariable MyToolDesc square&lt;br /&gt;
setvariable MyTool shovel&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tool6:&lt;br /&gt;
setvariable MyToolDesc plain&lt;br /&gt;
setvariable MyTool pliers&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tool7:&lt;br /&gt;
setvariable MyToolDesc&lt;br /&gt;
setvariable MyTool stamp&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
# END OF VARIABLES  -  SCRIPT BEGINS HERE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GotOilNo:&lt;br /&gt;
Glance:&lt;br /&gt;
put glance&lt;br /&gt;
match CheckOil empty hands&lt;br /&gt;
match StashLog logbook&lt;br /&gt;
match StashBook book&lt;br /&gt;
match StashRod rod&lt;br /&gt;
match StashOil flask of oil&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckOil:&lt;br /&gt;
put count oil&lt;br /&gt;
match NeedOil could not find what&lt;br /&gt;
match Start remaining.&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
Tool1:&lt;br /&gt;
setvariable MyToolDesc cross&lt;br /&gt;
setvariable MyTool hammer&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
Tool2:&lt;br /&gt;
setvariable MyToolDesc leather&lt;br /&gt;
setvariable MyTool bellows&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
Tool3:&lt;br /&gt;
setvariable MyToolDesc stir&lt;br /&gt;
setvariable MyTool rod&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tool4:&lt;br /&gt;
setvariable MyToolDesc curved&lt;br /&gt;
setvariable MyTool tongs&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tool5:&lt;br /&gt;
setvariable MyToolDesc square&lt;br /&gt;
setvariable MyTool shovel&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tool6:&lt;br /&gt;
setvariable MyToolDesc plain&lt;br /&gt;
setvariable MyTool pliers&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tool7:&lt;br /&gt;
setvariable MyToolDesc&lt;br /&gt;
setvariable MyTool stamp&lt;br /&gt;
goto AddToCounter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tool8:&lt;br /&gt;
goto Done&lt;br /&gt;
&lt;br /&gt;
AddToCounter:&lt;br /&gt;
counter add 1&lt;br /&gt;
goto Analyze&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Analyze:&lt;br /&gt;
ToolCheck:&lt;br /&gt;
pause 1&lt;br /&gt;
put analy my %MyToolDesc %MyTool&lt;br /&gt;
match NextTool Analyze what?&lt;br /&gt;
match NextTool mint condition&lt;br /&gt;
match NextTool pristine condition&lt;br /&gt;
match Untie Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Untie:&lt;br /&gt;
pause 1&lt;br /&gt;
put untie my %MyToolDesc %MyTool from my %ToolBeltDesc %ToolBelt&lt;br /&gt;
put get my %MyToolDesc %MyTool from my %ToolBagDesc %ToolBag&lt;br /&gt;
match GetBrush You get&lt;br /&gt;
match GetBrush You untie&lt;br /&gt;
match Untie ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GetBrush:&lt;br /&gt;
put get brush from my kit&lt;br /&gt;
match Rub you get an iron wire brush&lt;br /&gt;
match GetBrush ...wait&lt;br /&gt;
match NeedBrush What were you&lt;br /&gt;
match Rub You are already holding&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Rub:&lt;br /&gt;
put rub my %MyToolDesc %MyTool with my brush&lt;br /&gt;
match StowBrush Roundtime&lt;br /&gt;
match ToolDone ready to be oiled&lt;br /&gt;
match Rub ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StowBrush:&lt;br /&gt;
pause 1&lt;br /&gt;
put put my brush in my %ToolBagDesc %ToolBag&lt;br /&gt;
match GetOil You put&lt;br /&gt;
match StowBrush ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GotOilYes:&lt;br /&gt;
GetOil:&lt;br /&gt;
pause 1&lt;br /&gt;
put get my oil from my %ToolBagDesc %ToolBag&lt;br /&gt;
match PourOil You get&lt;br /&gt;
match PourOil You are already holding&lt;br /&gt;
match NeedOil2 What were you referring&lt;br /&gt;
match GetOil ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PourOil:&lt;br /&gt;
pause 1&lt;br /&gt;
put pour my oil on my %MyToolDesc %MyTool&lt;br /&gt;
match ToolDone have completed the repair&lt;br /&gt;
match PourOil ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ToolDone:&lt;br /&gt;
pause 1&lt;br /&gt;
put tie my %MyToolDesc %MyTool to my %ToolBeltDesc %ToolBelt&lt;br /&gt;
put put my %MyToolDesc %MyTool in my %ToolBagDesc %ToolBag&lt;br /&gt;
match StowOil You put&lt;br /&gt;
match StowOil you tie&lt;br /&gt;
match StowOil you attach&lt;br /&gt;
match ToolDone ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StowOil:&lt;br /&gt;
put put my oil in my %ToolBagDesc %ToolBag&lt;br /&gt;
match ToolCheck You put&lt;br /&gt;
match StowOil ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
NextTool:&lt;br /&gt;
pause 1&lt;br /&gt;
goto Tool%c&lt;br /&gt;
&lt;br /&gt;
Done:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All tools are ready for use ***&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NeedOil2:&lt;br /&gt;
setvariable OILBREAK yes&lt;br /&gt;
goto OilDeclaration&lt;br /&gt;
&lt;br /&gt;
NeedOil:&lt;br /&gt;
setvariable OILBREAK no&lt;br /&gt;
goto OilDeclaration&lt;br /&gt;
&lt;br /&gt;
OilDeclaration:&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Need more oil to continue&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
match OilAcquired You nod&lt;br /&gt;
match OilAcquired GTG&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OilAcquired:&lt;br /&gt;
goto GotOil%OILBREAK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OilWarn:&lt;br /&gt;
put tap my second oil&lt;br /&gt;
match Start you tap a flask&lt;br /&gt;
match OilWarnTrue what were you referring&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OilWarnTrue:&lt;br /&gt;
echo&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** Very few uses of oil remaining&lt;br /&gt;
echo&lt;br /&gt;
echo *** Commencing repairs in 2 seconds..&lt;br /&gt;
echo ******************************&lt;br /&gt;
pause 2&lt;br /&gt;
goto Start&lt;br /&gt;
&lt;br /&gt;
NeedBrush:&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo *** Need to purchase a brush&lt;br /&gt;
echo&lt;br /&gt;
echo *** NOD or type GTG to continue&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
match GetBrush you nod&lt;br /&gt;
match GetBrush gtg&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StashBook:&lt;br /&gt;
pause 1&lt;br /&gt;
put put my book in my %ToolBagDesc %ToolBag&lt;br /&gt;
goto Glance&lt;br /&gt;
&lt;br /&gt;
StashLog:&lt;br /&gt;
pause 1&lt;br /&gt;
put put my log in my %ToolBagDesc %ToolBag&lt;br /&gt;
goto Glance&lt;br /&gt;
&lt;br /&gt;
StashRod:&lt;br /&gt;
pause 1&lt;br /&gt;
put tie my rod to my %ToolBeltDesc %ToolBelt&lt;br /&gt;
put my rod in my %ToolBagDesc %ToolBag&lt;br /&gt;
goto Glance&lt;br /&gt;
&lt;br /&gt;
StashOil:&lt;br /&gt;
pause 1&lt;br /&gt;
put put my oil in my %ToolBagDesc %ToolBag&lt;br /&gt;
goto Glance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magic_Training_*KS*_(script)&amp;diff=503259</id>
		<title>Magic Training *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magic_Training_*KS*_(script)&amp;diff=503259"/>
		<updated>2019-05-15T01:46:18Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: made &amp;#039;release spell&amp;#039; also include a mandatory camb cast&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Magic&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
This script trains Augmentation, Utility and Warding magics until they are mind locked. The first page of the script is designed for you to input the variables relevant to your character&#039;s cambrinth use, spell choices, and mana to utilize.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve set it up with which spells to cast, and for how much mana, it will then cycle through casting the three chosen spells. Before it prepares each spell it does a quick exp check to verify if it needs to cast this spell or if it should move to the next spell in the cycle. All three magic skills are trained as uniformly as possible, rather than train one skill at a time.&lt;br /&gt;
&lt;br /&gt;
It is designed to be as universal as possible, but isn&#039;t fit for all guilds (sorry barbs and thieves, not for you).&lt;br /&gt;
&lt;br /&gt;
Note: unfortunately, if a spell backfires, the script does not detect it yet.  I intend to work on that in the future.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
1.  Do you wish to use 1 cambrinth item or 2?&lt;br /&gt;
::* You also define how to interact with the cambrinth that you are going to use.  This script assumes that your cambrinth is worn and there is an option to remove/wear it or not as necessary.  If it is not worn, you can manually edit the script fairly easily at the top and bottom.&lt;br /&gt;
2.  What is your easiest spell to cast?&lt;br /&gt;
::* If you strain to cast, or to charge a cambrinth, there&#039;s a release built in to drain cambrinth of mana so that you don&#039;t backfire on your next cast, but we have to define which spell to use to drain the mana.&lt;br /&gt;
3.  What spell do you wish to use to train each of the three magic skills?&lt;br /&gt;
::*  After defining the spells to use, you also state how much mana to prepare the spell for, and how much to charge each cambrinth for.&lt;br /&gt;
4.  Lastly, I discovered that battle spells do not permit enough time to charge more than one cambrinth.  As a result, you must tell the script if any of the spells are battle spells or not.  If one IS a battle spell, then that spell will ignore the 2nd cambrinth and only utilize the the first cambrinth defined.&lt;br /&gt;
&lt;br /&gt;
==Keeping it up-to-date==&lt;br /&gt;
&#039;&#039;&#039;Last Updated:  5-14-2019:&#039;&#039;&#039;&lt;br /&gt;
* made &#039;release spell&#039; always clear camb, rather than just release the spell - should reduce backfire chances when script continues after a mana break.&lt;br /&gt;
* Script created and added to the Elanthipedia&lt;br /&gt;
* May or may not work for Necromancers - when preparing the spell it looks for specific messaging that changes according to one&#039;s guild.. and I don&#039;t have that for necros.&lt;br /&gt;
&lt;br /&gt;
==Magic (Script)==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you want to use 1 or 2 cambrinth items?&lt;br /&gt;
setvariable CAMBTotal 2&lt;br /&gt;
&lt;br /&gt;
# What is the description of your first cambrinth?&lt;br /&gt;
setvariable CAMB1Desc cambrinth&lt;br /&gt;
setvariable CAMB1Item armband&lt;br /&gt;
&lt;br /&gt;
# What is the description of your second cambrinth?&lt;br /&gt;
setvariable CAMB2Desc cambrinth&lt;br /&gt;
setvariable CAMB2Item wristc&lt;br /&gt;
&lt;br /&gt;
# This script assumes that cambrinth is worn.  Must your cambrinth be removed or no?  Respond with &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;&lt;br /&gt;
setvariable CAMBRemove no&lt;br /&gt;
&lt;br /&gt;
# To clear cambrinth of mana (in case of strain/low mana)&lt;br /&gt;
# this script uses an easy-to-cast-spell, pauses for a time&lt;br /&gt;
# then continues the loop.&lt;br /&gt;
# What is the easiest spell in your spellbook to cast?&lt;br /&gt;
setvariable MyEasiestSpell bless&lt;br /&gt;
&lt;br /&gt;
# Use the following sets of variables to determine&lt;br /&gt;
# which spells to cast as the mana used.&lt;br /&gt;
# If only using 1 cambrinth, you may leave the second blank&lt;br /&gt;
&lt;br /&gt;
# Note: Battle Spells may only use 1 cambrinth&lt;br /&gt;
# Otherwise roundtimes are too long.  Note here&lt;br /&gt;
# if any of the spells used are Battle Spells (yes/no)&lt;br /&gt;
# If yes, then only Camb1 will be used for that spell&lt;br /&gt;
setvariable AUGBattle no&lt;br /&gt;
setvariable UTILBattle no&lt;br /&gt;
setvariable WARDBattle no&lt;br /&gt;
&lt;br /&gt;
# Augmentation:&lt;br /&gt;
setvariable AUGSpell auspice&lt;br /&gt;
setvariable AUGMana 17&lt;br /&gt;
setvariable AUGCamb1 17&lt;br /&gt;
setvariable AUGCamb2 15&lt;br /&gt;
# Utility:&lt;br /&gt;
setvariable UTILITYSpell dr&lt;br /&gt;
setvariable UTILMana 11&lt;br /&gt;
setvariable UTILCamb1 10&lt;br /&gt;
setvariable UTILCamb2 10&lt;br /&gt;
# Warding:&lt;br /&gt;
setvariable WARDSpell pfe&lt;br /&gt;
setvariable WARDMana 15&lt;br /&gt;
setvariable WARDCamb1 14&lt;br /&gt;
setvariable WARDCamb2 14&lt;br /&gt;
&lt;br /&gt;
#DONE SETTING VARIABLES  -  SCRIPT BEGINS HERE&lt;br /&gt;
&lt;br /&gt;
goto GetCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
GetCambYes:&lt;br /&gt;
put remove my %CAMB1Desc %CAMB1Item&lt;br /&gt;
goto RemoveSecondCamb%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
RemoveSecondCamb2:&lt;br /&gt;
put remove my %CAMB2Desc %CAMB2Item&lt;br /&gt;
&lt;br /&gt;
RemoveSecondCamb1:&lt;br /&gt;
GetCambNo:&lt;br /&gt;
goto Start%1&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
StartAug:&lt;br /&gt;
StartAugment:&lt;br /&gt;
StartAugmentation:&lt;br /&gt;
AUGPrep:&lt;br /&gt;
put exp augment&lt;br /&gt;
match StartUtility 33/34&lt;br /&gt;
match StartUtility 34/34&lt;br /&gt;
match AUGGo /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AUGGo:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable SPELL Augmentation&lt;br /&gt;
put prep %AUGSpell %AUGMana&lt;br /&gt;
match AUGPrep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match AUGCharge you raise your arms&lt;br /&gt;
match AUGCharge you trace a geometric&lt;br /&gt;
match AUGCharge you trace an angular&lt;br /&gt;
match AUGCharge you begin chanting&lt;br /&gt;
match AUGCharge with meditative movements&lt;br /&gt;
match AUGCharge you raise your head&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AUGCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %AUGCamb1&lt;br /&gt;
match AUGCharge%CAMBTotal absorbs&lt;br /&gt;
match Ugh2 while the rest dissipates harmlessly&lt;br /&gt;
match Ugh strain&lt;br /&gt;
match AUGCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AUGCharge2:&lt;br /&gt;
goto AUGBattleCharge%AUGBattle&lt;br /&gt;
&lt;br /&gt;
AUGBattleChargeNo:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %AUGCamb2&lt;br /&gt;
match AUGInvoke absorbs&lt;br /&gt;
match Ugh2 while the rest dissipates harmlessly&lt;br /&gt;
match Ugh strain&lt;br /&gt;
match AUGBattleChargeNo ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AUGBattleChargeYes:&lt;br /&gt;
AUGCharge1:&lt;br /&gt;
AUGInvoke:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match AUGInvoke%CAMBTotal Roundtime&lt;br /&gt;
match AUGInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AUGInvoke2:&lt;br /&gt;
goto AUGBattleInvoke%AUGBattle&lt;br /&gt;
&lt;br /&gt;
AUGBattleInvokeNo:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match AUGCast Roundtime&lt;br /&gt;
match AUGBattleInvokeNo ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AUGBattleInvokeYes:&lt;br /&gt;
AUGInvoke1:&lt;br /&gt;
AUGCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
put cast&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match AUGCastwait ...wait&lt;br /&gt;
match Ugh but are too mentally fatigued&lt;br /&gt;
match UTILPrep You gesture&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartUt:&lt;br /&gt;
StartUtil:&lt;br /&gt;
StartUtility:&lt;br /&gt;
UTILPrep:&lt;br /&gt;
put exp utility&lt;br /&gt;
match StartWarding 33/34&lt;br /&gt;
match StartWarding 34/34&lt;br /&gt;
match UTILGo /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
UTILGo:&lt;br /&gt;
setvariable SPELL Utility&lt;br /&gt;
pause 1&lt;br /&gt;
put prep %UTILITYSpell %UTILMana&lt;br /&gt;
match UTILPrep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match UTILCharge you raise your arms&lt;br /&gt;
match UTILCharge you trace a geometric&lt;br /&gt;
match UTILCharge you trace an angular&lt;br /&gt;
match UTILCharge you begin chanting&lt;br /&gt;
match UTILCharge with meditative movements&lt;br /&gt;
match UTILCharge you raise your head&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
UTILCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %UTILCamb1&lt;br /&gt;
match UTILCharge%CAMBTotal absorbs&lt;br /&gt;
match Ugh2 while the rest dissipates harmlessly&lt;br /&gt;
match Ugh strain&lt;br /&gt;
match UTILCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
UTILCharge2:&lt;br /&gt;
goto UTILBattleCharge%UTILBattle&lt;br /&gt;
&lt;br /&gt;
UTILBattleChargeNo:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %UTILCamb2&lt;br /&gt;
match UTILInvoke absorbs&lt;br /&gt;
match Ugh2 while the rest dissipates harmlessly&lt;br /&gt;
match Ugh strain&lt;br /&gt;
match UTILBattleChargeNo ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
UTILBattleChargeYes:&lt;br /&gt;
UTILCharge1:&lt;br /&gt;
UTILInvoke:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item&lt;br /&gt;
match UTILInvoke%CAMBTotal Roundtime&lt;br /&gt;
match UTILInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
UTILInvoke2:&lt;br /&gt;
goto UTILBattleInvoke%UTILBattle&lt;br /&gt;
&lt;br /&gt;
UTILBattleInvokeNo:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item&lt;br /&gt;
match UTILCast Roundtime&lt;br /&gt;
match UTILBattleInvokeNo ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
UTILBattleInvokeYes:&lt;br /&gt;
UTILInvoke1:&lt;br /&gt;
UTILCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
put cast&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match UTILCastwait ...wait&lt;br /&gt;
match Ugh but are too mentally fatigued&lt;br /&gt;
match StartWarding You gesture&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartWard:&lt;br /&gt;
StartWarding:&lt;br /&gt;
WARDPrep:&lt;br /&gt;
put exp warding&lt;br /&gt;
match EXPCheck 33/34&lt;br /&gt;
match EXPCheck 34/34&lt;br /&gt;
match WARDGo /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WARDGo:&lt;br /&gt;
setvariable SPELL Warding&lt;br /&gt;
pause 1&lt;br /&gt;
put prep %WARDSpell %WARDMana&lt;br /&gt;
match WARDPrep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match WARDCharge you raise your arms&lt;br /&gt;
match WARDCharge you trace a geometric&lt;br /&gt;
match WARDCharge you trace an angular&lt;br /&gt;
match WARDCharge you begin chanting&lt;br /&gt;
match WARDCharge with meditative movements&lt;br /&gt;
match WARDCharge you raise your head&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WARDCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %WARDCamb1&lt;br /&gt;
match WARDCharge%CAMBTotal absorbs&lt;br /&gt;
match Ugh2 while the rest dissipates harmlessly&lt;br /&gt;
match Ugh strain&lt;br /&gt;
match WARDCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WARDCharge2:&lt;br /&gt;
goto WARDBattleCharge%WARDBattle&lt;br /&gt;
&lt;br /&gt;
WARDBattleChargeNo:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %WARDCamb2&lt;br /&gt;
match WARDInvoke absorbs&lt;br /&gt;
match Ugh2 while the rest dissipates harmlessly&lt;br /&gt;
match Ugh strain&lt;br /&gt;
match WARDBattleChargeNo ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WARDBattleChargeYes:&lt;br /&gt;
WARDCharge1:&lt;br /&gt;
WARDInvoke:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item&lt;br /&gt;
match WARDInvoke%CAMBTotal Roundtime&lt;br /&gt;
match WARDInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WARDInvoke2:&lt;br /&gt;
goto WARDBattleInvoke%WARDBattle&lt;br /&gt;
&lt;br /&gt;
WARDBattleInvokeNo:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item&lt;br /&gt;
match WARDCast Roundtime&lt;br /&gt;
match WARDBattleInvokeNo ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WARDBattleInvokeYes:&lt;br /&gt;
WARDInvoke1:&lt;br /&gt;
WARDCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
put cast&lt;br /&gt;
match Backfire Backfires&lt;br /&gt;
match WARDCastwait ...wait&lt;br /&gt;
match Ugh but are too mentally fatigued&lt;br /&gt;
match ExpCheck You gesture&lt;br /&gt;
matchwait&lt;br /&gt;
AUGCastwait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto AUGCast&lt;br /&gt;
&lt;br /&gt;
UTILCastwait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto UTILCast&lt;br /&gt;
&lt;br /&gt;
WARDCastwait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto WARDCast&lt;br /&gt;
&lt;br /&gt;
ExpCheck:&lt;br /&gt;
put exp augment&lt;br /&gt;
match CheckUtility 33/34&lt;br /&gt;
match CheckUtility 34/34&lt;br /&gt;
match AUGGo /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckUtility:&lt;br /&gt;
put exp utility&lt;br /&gt;
match CheckWarding 33/34&lt;br /&gt;
match CheckWarding 34/34&lt;br /&gt;
match UTILGo /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckWarding:&lt;br /&gt;
put exp ward&lt;br /&gt;
match Done 33/34&lt;br /&gt;
match Done 34/34&lt;br /&gt;
match WardGo /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Done:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo   ***************************************&lt;br /&gt;
echo   ***  Augmentation, Utility, and Warding mind locked&lt;br /&gt;
echo   ***************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 10&lt;br /&gt;
goto WearCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
Backfire:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo   ************************************&lt;br /&gt;
echo   ***  Backfire - must adjust %SPELL mana&lt;br /&gt;
echo   ************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 10&lt;br /&gt;
goto WearCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
Ugh2:&lt;br /&gt;
setvariable UGHWait no&lt;br /&gt;
goto UGHSpell&lt;br /&gt;
&lt;br /&gt;
Ugh:&lt;br /&gt;
setvariable UGHWait yes&lt;br /&gt;
goto UGHSpell&lt;br /&gt;
&lt;br /&gt;
UGHSpell:&lt;br /&gt;
pause 5&lt;br /&gt;
put release spell&lt;br /&gt;
put prep %MyEasiestSpell&lt;br /&gt;
UghInvoke:&lt;br /&gt;
pause 1&lt;br /&gt;
put invok my %CAMB1Desc %CAMB1Item&lt;br /&gt;
match UghInvoke2 Roundtime&lt;br /&gt;
match UghInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
UghInvoke2:&lt;br /&gt;
pause 1&lt;br /&gt;
put invok my %CAMB2Desc %CAMB2Item&lt;br /&gt;
match UghCastWait Roundtime&lt;br /&gt;
match UghInvoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
UghCastWait:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
UghCast:&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
goto UGHWait%UGHWait&lt;br /&gt;
&lt;br /&gt;
StrainRelease:&lt;br /&gt;
pause 2&lt;br /&gt;
put rel spel&lt;br /&gt;
goto UGHSpell&lt;br /&gt;
&lt;br /&gt;
UGHWaitYes:&lt;br /&gt;
pause 150&lt;br /&gt;
goto EXPCheck&lt;br /&gt;
&lt;br /&gt;
UGHWaitNo:&lt;br /&gt;
goto Start%SPELL&lt;br /&gt;
&lt;br /&gt;
WearCambyes:&lt;br /&gt;
put wear my %CAMB1Desc %CAMB1Item&lt;br /&gt;
put wear my %CAMB2Desc %CAMB2Item&lt;br /&gt;
WearCambno:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=502520</id>
		<title>Appraisal skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Appraisal_skill&amp;diff=502520"/>
		<updated>2019-05-09T04:57:45Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: corrected heading for &amp;quot;Scripts and settings&amp;quot; to not be subordinate to &amp;quot;Climbing and swimming&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Need info on creature strength, other stats, health and injuries. Also crafting tools and materials sections.}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Appraisal&#039;&#039;&#039; is a Lore skill with applications in a wide variety of systems.  It can tell you the value, weight, and other qualities of items; the stats of your [[weapon]]s and [[armor]]; the skills of your opponent; the [[mana]] capacity of [[cambrinth]] items; and more.&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Boost Appraisal==&lt;br /&gt;
{{#ask:[[Boosts::Appraisal skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spells and Abilities that Decrease Appraisal==&lt;br /&gt;
{{#ask:[[Debuffs::Appraisal skill]]&lt;br /&gt;
|?guild association is&lt;br /&gt;
|format=ul&lt;br /&gt;
|headers=hide&lt;br /&gt;
|default=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Use=&lt;br /&gt;
{{com|appraise}} will give you an assessment of something&#039;s abilities. {{com|compare}} will give you a relative assessment of two items&#039; attributes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal, at least for comparing creatures, is based on base skills rather than factoring {{stat|Agility}}. However, it does take your current {{com|stance}} settings into account.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When comparing armor, it will give an assessment of the armor&#039;s overall maneuvering and stealth hindrance, as well as how hindering it is with everything your are currently wearing after factoring in the relevant armor skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appraisal can also give you an idea of how well you can swim or climb something, and can even provide a bonus to the swim or climb contest on a particularly good appraisal success.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will begin to see (at first very inaccurate) damage and protection appraisals at precisely 50 ranks. You can successfully appraise a creature, albeit inaccurately, without experience gain at 10 ranks. You do not gain experience or appraising creatures until 76 ranks, at which point you can see messaging about how well the critter trains.  It takes closer to around 100 ranks to get [[Appraisal skill#accuracy|accurate information]] on items and creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can appraise [[cambrinth]] items to determine their capacity. Appraisal is the primary factor, but [[Arcana skill|arcana]] also contributes to the accuracy. As with weight, holding the cambrinth makes it easier to appraise its capacity.&lt;br /&gt;
&lt;br /&gt;
[[Trader|Traders]] get a bonus to Appraisal. In addition they will appraise the monetary value of any item in all three currencies instead of just that of the current province.&lt;br /&gt;
&lt;br /&gt;
You can also use {{tt|APPRAISE}}  to check an item&#039;s [[Item Registration|registration]] status. There is a line if it&#039;s registered indicating whether it&#039;s yours or someone else&#039;s:&lt;br /&gt;
&lt;br /&gt;
:Registered to you: The funny blade looks to bear your familiar marks of registration.&lt;br /&gt;
:Registered to someone else: Unfamiliar marks of registration are evident on the blade.&lt;br /&gt;
&lt;br /&gt;
==Appraisal For Beginners==&lt;br /&gt;
&lt;br /&gt;
====Weapon and Armor Appraisals====&lt;br /&gt;
Choosing the right equipment for your character is one of the most important decisions a new combatant faces.  Before making an informed decision, however, those wishing to enter combat should first be familiar with the basic terminology of combat.  First, let us {{tt|APPRAISE}} some weapons and armor to understand how to differentiate the value of one piece of equipment from another.  Take, for example, this fictional weapon appraisal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lets look at it line by line:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword is a heavy edged melee-ranged weapon.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first line indicates two things: the weapon class of the weapon being appraised and the range of the weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A broadsword trains the large edged skill.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second line indicates which skill the weapon will train. The class is not the same as the skill. For example, both light edge, and medium edge teach the small edge skill. For the vast majority of cases, only the skill trained is important.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that it could do:&lt;br /&gt;
  poor puncture damage&lt;br /&gt;
  severe slice damage&lt;br /&gt;
  moderate impact damage&lt;br /&gt;
  no fire damage&lt;br /&gt;
  no cold damage&lt;br /&gt;
  no electric damage&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section lists the type of damage it does. Based on this, you will want to tailor your attacks to utilize the highest damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is inadequately designed for improving the force of your attacks.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is known as the Force of Impact (or FoI) stat. The higher this is, the higher the likelyhood of it causing a stun, unbalancing, or disarming an opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is fairly balanced and is soundly suited to gaining extra attack power from your strength.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Balance is a stat that determines two things. The first is how well it utilizes agility to bonus accuracy. It also determines how good a weapon is at parrying.&lt;br /&gt;
&lt;br /&gt;
Suitability determines how well it uses strength to grant extra damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is unusually resilient to damage, and is practically in mint condition.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a readout of how resistant to damage your weapon is, as well as it&#039;s current condition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The broadsword is made with metal.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the most part, whether a weapon is metal or not only determines which repair shop it goes to, though occasionally it may matter for other reasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword weighs exactly 52 stones.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The heavier a weapon is, the slower it will swing, and the more fatigue it will sap on use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
You are certain that the broadsword is worth exactly 445398 kronars.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the hard-coded value of the weapon. It&#039;s only major use is to determine the cost of having a shop repair an item, which will be a percent of the appraised cost. It should be noted this has nothing to do with what players value the weapon, which can fluctuate wildly and is completely unrelated.&lt;br /&gt;
&lt;br /&gt;
==Item appraisal==&lt;br /&gt;
There are many ways to train the Appraisal skill. The first way is to appraise items. The quickest way to learn is to appraise an item that is very valuable or has many parts, like a full gem pouch, a really nice bundle, weapons, or armor. If you can&#039;t do this, the next best option is to appraise all of your inventory, the more valuable, the better.&lt;br /&gt;
&lt;br /&gt;
===Appraise Focus===&lt;br /&gt;
A specific type of item appraisal, {{com|APPRAISE}} {{tt|FOCUS &amp;lt;object&amp;gt;}} allows players to focus on valid objects and begin a research project similar to [[magical research]]. This command requires a minimum of 200 ranks in the appraisal skill or a [[Item:Clockwork shark|clockwork shark]] to do. Once completed, this appraisal project will award [[Appraisal skill]] experience, as well as giving a temporary boost to the amount of experience being drained in a target skill. Only one appraisal project may be active on a character at any given time, and the experience drain bonus does not stack with the bonus for an [[RPA]]. Valid targets for this ability range from yourself, which gives an evasion bonus, weapons, armor, and crafting books.&lt;br /&gt;
&lt;br /&gt;
This ability uses the same base mechanics as [[Magical Research|magical research]], so cannot be performed at the same time as a research project and will be [[Magical Research#Other_actions_during_research|interupted and prevented by many of the same things]] although it is not quite as restricted.&lt;br /&gt;
&lt;br /&gt;
====Example Messaging====&lt;br /&gt;
;Start of APPRAISE FOCUS&lt;br /&gt;
 You carefully examine your deobar coffer, focusing beyond any individual details.  Instead you concentrate your efforts toward honing your knowledge of locksmithing based on its abstract.&lt;br /&gt;
&lt;br /&gt;
;Research is complete, Bonus begins&lt;br /&gt;
 Breakthrough!&lt;br /&gt;
 You&#039;ve pored over the possibilities, weighed out the consequences, and dismissed a few flawed techniques.  Finally, you think that you&#039;ve grasped a new approach for the subtleties of locksmithing inspired by its abstract.  All that&#039;s left is to put it into practice.&lt;br /&gt;
&lt;br /&gt;
;Bonus ends&lt;br /&gt;
 Your focused insight of locksmithing has been fully explored.&lt;br /&gt;
&lt;br /&gt;
====Compatible Skills====&lt;br /&gt;
{|class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Skill!!Skillset!!Game help text!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Conviction||Armor||?||Placeholder skill, this is not yet implemented. (Paladin only)&lt;br /&gt;
|-&lt;br /&gt;
|Brigandine||Armor||Any piece of Brigandine Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Chain Armor||Armor||Any piece of Chain Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Defending||Armor||The term &amp;quot;Defense&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Light Armor||Armor||Any piece of Light Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Plate Armor||Armor||Any piece of Heavy Armor can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Shield Usage||Armor||Any shield can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy||Lore||A crafting book from one of the Alchemy disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Appraisal||Lore||There are no methods to use APPRAISE FOCUS for Appraisal.||This ability cannot boost itself.&lt;br /&gt;
|-&lt;br /&gt;
|Bardic Lore||Lore||The term &amp;quot;Recall&amp;quot; can be used as an APPRAISE FOCUS concept.||the word &amp;quot;Recall&amp;quot; (Bard only)&lt;br /&gt;
|-&lt;br /&gt;
|Empathy||Lore||Other players and NPCs can be used as APPRAISAL FOCUS targets.||Empath only&lt;br /&gt;
|-&lt;br /&gt;
|Enchanting||Lore||A crafting book from one of the Enchanting disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Engineering||Lore||A crafting book from one of the Engineering disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Forging||Lore||A crafting book from one of the Forging disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Mechanical Lore||Lore||There are no methods to use APPRAISE FOCUS for Mechanical Lore.||This skill is not planned to exist much longer.&lt;br /&gt;
|-&lt;br /&gt;
|Outfitting||Lore||A crafting book from one of the Outfitting disciplines can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Performance||Lore||Any musical instrument can be used as an APPRAISAL FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Scholarship||Lore||The term &amp;quot;Logic&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Tactics||Lore||The term &amp;quot;Offense&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Trading||Lore||A typical ledger can be used as an APPRAISE FOCUS item.||Trader only&lt;br /&gt;
|-&lt;br /&gt;
|Arcana||Magic||Any type of runestone can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Astrology||Magic||Any type of telescope can be used as an APPRAISE FOCUS item.||Moon Mage only&lt;br /&gt;
|-&lt;br /&gt;
|Attunement||Magic||Any type of cambrinth item can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation||Magic||Any spell that primarily uses Augmentation can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS FORM for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation||Magic||Any spell that primarily uses Debilitation can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS ROAR for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Primary Magic||Magic||The term &amp;quot;Magic&amp;quot; can be used as an APPRAISE FOCUS concept.||KHRI for Thieves, INNER FIRE for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Sorcery||Magic||The term &amp;quot;Arcane&amp;quot; can be used as an APPRAISE FOCUS concept.||&lt;br /&gt;
|-&lt;br /&gt;
|Summoning||Magic||?||Talisman (Warrior Mage only)&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Magic||Magic||Any spell that primarily uses Targeted Magic can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work.&lt;br /&gt;
|-&lt;br /&gt;
|Theurgy||Magic||Holy water can be used as an APPRAISE FOCUS item.||Cleric only&lt;br /&gt;
|-&lt;br /&gt;
|Utility||Magic||Any spell that primarily uses Utility can be used as an APPRAISE FOCUS concept||Both the full name and abbreviation work.&lt;br /&gt;
|-&lt;br /&gt;
|Warding||Magic||Any spell that primarily uses Warding can be used as an APPRAISE FOCUS concept.||Both the full name and abbreviation work. APPRAISE FOCUS MEDITATION for Barbarians&lt;br /&gt;
|-&lt;br /&gt;
|Athletics||Survival||Any cardinal direction, or &amp;quot;WATER&amp;quot;, while in a swimming area can be an APPRAISE FOCUS concept.&amp;lt;br&amp;gt;Any climbing obstacle can be an APPRAISE FOCUS item.||Only cardinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Backstab||Survival||Other players and NPCs can be used as APPRAISAL FOCUS targets.||Thief only&lt;br /&gt;
|-&lt;br /&gt;
|Evasion||Survival||You can be used as an APPRAISE FOCUS item.||Yourself&lt;br /&gt;
|-&lt;br /&gt;
|First Aid||Survival||Anatomy Charts and Compendiums can be APPRAISE FOCUS items.||&lt;br /&gt;
|-&lt;br /&gt;
|Locksmithing||Survival||Any locked or trapped treasure container can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Outdoorsmanship||Survival||Foraged plants can be APPRAISE FOCUS items.||&lt;br /&gt;
|-&lt;br /&gt;
|Perception||Survival||Any cardinal direction can be used as an APPRAISE FOCUS concept.||Only cardinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting||Survival||Any type of companion can be used as an APPRAISE FOCUS item.||Ranger Companion&lt;br /&gt;
|-&lt;br /&gt;
|Skinning||Survival||Any skinning knife or part can be a n APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Stealth||Survival||Any cardinal direction while hidden can be used as an APPRAISE FOCUS concept.||Only cardinal directions that exist in the current room.&lt;br /&gt;
|-&lt;br /&gt;
|Thanatology||Survival||A ritual knife can be used as an APPRAISE FOCUS item.||Necromancer only&lt;br /&gt;
|-&lt;br /&gt;
|Thievery||Survival||Any coin on the ground can be an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Bows||Weapon||Any Bows type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Brawling||Weapon||Any type of Brawling gear can be used as an APPRAISE FOCUS item.||Not including parry sticks.&lt;br /&gt;
|-&lt;br /&gt;
|Crossbow||Weapon||Any Crossbow type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Expertise||Weapon||?||Chakrel amulets (Barbarian only)&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Thrown||Weapon||Any weapon that is primarily a Heavy Thrown weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Large Blunt||Weapon||Any Large Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Large Edged||Weapon||Any Large Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Light Thrown||Weapon||Any weapon that is primarily a Light Thrown weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Melee Mastery||Weapon||Any swappable weapon can be used as an APPRAISE FOCUS item.||e.g. bastard sword&lt;br /&gt;
|-&lt;br /&gt;
|Missile Mastery||Weapon||Any type of ammo can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Offhand Weapon||Weapon||Any melee weapon held in the left hand can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Parry Ability||Weapon||Parry sticks can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Polearms||Weapon||Any Polearms type weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Slings||Weapon||Any Slings type weapon can be used as an APPRAISE FOCUS item.||&lt;br /&gt;
|-&lt;br /&gt;
|Small Blunt||Weapon||Any Small Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Small Edged||Weapon||Any Small Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Staves||Weapon||Any Staves type weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Twohanded Blunt||Weapon||Any Twohanded Blunt weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|-&lt;br /&gt;
|Twohanded Edged||Weapon||Any Twohanded Edged weapon can be used as an APPRAISE FOCUS item.||Must not be a swappable weapon and must be held in the right hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature appraisal==&lt;br /&gt;
The second way to learn is to appraise [[#Creature|critters]].  One can appraise a beast multiple times without regard for a delay between appraisals to quickly learn the ability.  Besides being a good way to gain appraisal experience once you have 76 ranks in Appraisal skill, this is a good habit to develop: It&#039;s useful to know in advance how a critter&#039;s skill compares to yours.&amp;lt;br /&amp;gt;&lt;br /&gt;
A normal or {{tt|quick}} appraise will gauge how much vitality and fatigue a critter currently has, how your stats compare to theirs, and an overall comparison of your offense and defense to theirs.&amp;lt;br /&amp;gt;&lt;br /&gt;
At 76 ranks, appraising {{tt|careful}} will also tell you how the critter will train by [[Brawling skill|brawling]], [[Parry Ability skill|parrying]], [[Evasion skill|evading]], [[Shield Usage skill|blocking]], beguile with [[Tactics skill|tactics]], and [[Targeted Magic skill|targeting]].  If you are holding a [[:Category:Weapon Skillset|weapon]], it will also tell you how well it will train, and if you were to throw it, how it would teach thrown.&lt;br /&gt;
&lt;br /&gt;
==Barrier appraisal==&lt;br /&gt;
The third way, possibly of greatest use to new adventurers, is to appraise swimming locations. In a room where a swimming contest is necessary to exit, you can appraise water or direction. It&#039;s not clear how well this trains, as a new character can learn very little in the Crossing sewers but very well in the Arthe Dale swimming hole. It may be dependent on water depth and current. You can also appraise climbing barriers, but this seems to teach little or nothing at lower ranks.  Successfully appraising a swim or a climb may give you a bonus (&amp;quot;You think you have determined the best route to take&amp;quot;) to climbing or swimming the appraised barrier.&lt;br /&gt;
*It&#039;s worth noting that climbing barriers can be more difficult than the appraisal lets on.&lt;br /&gt;
&lt;br /&gt;
==Item creation==&lt;br /&gt;
The fourth way to learn is through the creation process of several items.  Usually when you are creating an item you will gain a little appraisal as well when you determine the quality of the item.  For example, when braiding grass/vines, you will learn appraisal.  Every time you braid you are automatically appraising the item to see the quality of the item.  Another example is Moon Mage sigil scrolls, every time you read a scroll you appraise the quality of the scroll.  This way is good for learning appraisal while also learning other skills. (In the case of Moon Mage sigil scrolls, you will learn appraisal faster than you will learn astrology or scholarship, but possibly might have a limit.  I have tested with 267 in astrology, 241 in appraisal, and 324 in scholarhsip, I am locking appraisal first, then astrology, then scholarship).&lt;br /&gt;
&lt;br /&gt;
==Fine art appraisal==&lt;br /&gt;
Adventurers have the ability to analyze one-of-a-kind stationary artifacts and receive more details than just your standard {{com|LOOK}}. Currently, the [[Raven&#039;s Court]] is the only place with this type of appraisal available. One must {{tt|STUDY}} a piece in order to learn. STUDYing will teach appraisal and scholarship. There are a few levels of success. Everyone should be able to learn no matter what information they see. Naturally, with the highest level of success, the most information will be displayed. Bards and Traders have a bonus, so they should effectively be able to learn better and see more information earlier on.&lt;br /&gt;
&lt;br /&gt;
==Item weight detection==&lt;br /&gt;
3.0 changed detecting numerical weights in stones to not occur until higher ranks.  For a non-trader, expect not to begin to get numerical weight return on appraisals for any item until 170 ranks at minimum.  As you increase in skill, weight detection will become more common and more accurate.  At 400 ranks you receive a fairly accurate weight estimate most of the time.  At 500 ranks, expect perfect weight results every time with the standard 8 second roundtime.  As an aside, at 500 ranks, quick appraisals continue to be clumsy regarding weight, but will be exact in all other regards, probably the equivalent of a standard appraisal at 250-300 ranks.&lt;br /&gt;
&lt;br /&gt;
=Accuracy=&lt;br /&gt;
The accuracy of your appraisal depends primarily upon the number of ranks that you have in appraisal. ([[Trader|Traders]] have a bonus.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When appraising weapons or armor, the number of ranks that you have in that weapon or armor type affects the accuracy, at least for non-Traders. For example, if you were appraising a claymore, you find it easier to appraise if you had 200 ranks in twohanded edged weapons than if you had only 50 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only when &amp;quot;you are certain&amp;quot; about some property can you be sure that your appraisal is an accurate assessment. Otherwise, the more confident you are about the accuracy, the closer your assessment is to the truth.&lt;br /&gt;
&lt;br /&gt;
Accuracy Levels (from best to worst)&lt;br /&gt;
&lt;br /&gt;
*are/feel certain that&lt;br /&gt;
*are/feel confident that&lt;br /&gt;
*think that&lt;br /&gt;
*believe that&lt;br /&gt;
*are pretty sure that&lt;br /&gt;
*think it is likely that&lt;br /&gt;
*estimate that&lt;br /&gt;
*guess that&lt;br /&gt;
*wonder if&lt;br /&gt;
&lt;br /&gt;
=Appraisal values=&lt;br /&gt;
==Weapons==&lt;br /&gt;
{|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0||no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|1||dismal||1||5&lt;br /&gt;
|-&lt;br /&gt;
|2||poor||5||10&lt;br /&gt;
|-&lt;br /&gt;
|3||low||10||15&lt;br /&gt;
|-&lt;br /&gt;
|4||somewhat fair||15||20&lt;br /&gt;
|-&lt;br /&gt;
|5||fair||20||25&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat moderate||25||30&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate||30||35&lt;br /&gt;
|-&lt;br /&gt;
|8||somewhat heavy||35||40&lt;br /&gt;
|-&lt;br /&gt;
|9||heavy||40||45&lt;br /&gt;
|-&lt;br /&gt;
|10||very heavy||45||50&lt;br /&gt;
|-&lt;br /&gt;
|11||great||50||55&lt;br /&gt;
|-&lt;br /&gt;
|12||very great||55||60&lt;br /&gt;
|-&lt;br /&gt;
|13||severe||60||65&lt;br /&gt;
|-&lt;br /&gt;
|14||very severe||65||70&lt;br /&gt;
|-&lt;br /&gt;
|15||extreme||70||75&lt;br /&gt;
|-&lt;br /&gt;
|16||very extreme||75||??&lt;br /&gt;
|-&lt;br /&gt;
|17||mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|18||very mighty||||&lt;br /&gt;
|-&lt;br /&gt;
|19||bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|20||very bone-crushing||||&lt;br /&gt;
|-&lt;br /&gt;
|21||devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|22||very devastating||||&lt;br /&gt;
|-&lt;br /&gt;
|23||overwhelming||||&lt;br /&gt;
|-&lt;br /&gt;
|24||annihilating||||&lt;br /&gt;
|-&lt;br /&gt;
|25||obliterating||||&lt;br /&gt;
|-&lt;br /&gt;
|26||demolishing||||&lt;br /&gt;
|-&lt;br /&gt;
|27||catastrophic||||&lt;br /&gt;
|-&lt;br /&gt;
|28||god-like||||&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Order!!Balance/Power/FOI!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|0 ||not&lt;br /&gt;
|-&lt;br /&gt;
|1 ||terribly&lt;br /&gt;
|-&lt;br /&gt;
|2 ||dismally&lt;br /&gt;
|-&lt;br /&gt;
|3 ||poorly&lt;br /&gt;
|-&lt;br /&gt;
|4 ||inadequately&lt;br /&gt;
|-&lt;br /&gt;
|5 ||fairly&lt;br /&gt;
|-&lt;br /&gt;
|6 ||decently&lt;br /&gt;
|-&lt;br /&gt;
|7 ||reasonably&lt;br /&gt;
|-&lt;br /&gt;
|8 ||soundly&lt;br /&gt;
|-&lt;br /&gt;
|9 ||well&lt;br /&gt;
|-&lt;br /&gt;
|10 ||very well&lt;br /&gt;
|-&lt;br /&gt;
|11 ||extremely well&lt;br /&gt;
|-&lt;br /&gt;
|12 ||exellently&lt;br /&gt;
|-&lt;br /&gt;
|13 ||superbly&lt;br /&gt;
|-&lt;br /&gt;
|14 ||incredibly&lt;br /&gt;
|-&lt;br /&gt;
|15 ||amazingly&lt;br /&gt;
|-&lt;br /&gt;
|16 ||unbelievably&lt;br /&gt;
|-&lt;br /&gt;
|17 ||perfectly&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
The numerical values for damage were derived from Copernicus&#039; Storebought Guide. Copernicus derived the weapon values through an intensive process of comparing storebought weapons with forged weapons having known values of damage, balance, and power.  Some information is still missing or incomplete.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Draw Strength!!Shortbow!!Longbow!!Composite Bow&lt;br /&gt;
|-&lt;br /&gt;
|extremely low||||||&lt;br /&gt;
|-&lt;br /&gt;
|very low||||||&lt;br /&gt;
|-&lt;br /&gt;
|somewhat low||||||&lt;br /&gt;
|-&lt;br /&gt;
|average||3||4||5&lt;br /&gt;
|-&lt;br /&gt;
|somewhat high||||||&lt;br /&gt;
|-&lt;br /&gt;
|very high||||||&lt;br /&gt;
|-&lt;br /&gt;
|exceptionally high||||||&lt;br /&gt;
|-&lt;br /&gt;
|extremely high||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Brawling Gear Damage!!Min Value!!Max Value&lt;br /&gt;
|-&lt;br /&gt;
|no||0||0&lt;br /&gt;
|-&lt;br /&gt;
|a little||?||?&lt;br /&gt;
|-&lt;br /&gt;
|some||?||?&lt;br /&gt;
|-&lt;br /&gt;
|quite a bit||?||?&lt;br /&gt;
|-&lt;br /&gt;
|a lot||?||?&lt;br /&gt;
|}&lt;br /&gt;
There are two types of brawling damage.&lt;br /&gt;
:*If the damage stat does not end in &amp;quot;increase,&amp;quot; it replaces the standard stat-based damage and uses the brawling weapon scale.&lt;br /&gt;
:*If the damage stat ends in &amp;quot;increase,&amp;quot; the weapon adds a percentage-based bonus to the standard stat-based damage and uses the same scale as standard weapons. According to GM Kodius, this model is being phased out, because these weapons &amp;quot;don&#039;t seem to do much of anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Armor &amp;amp; shield==&lt;br /&gt;
&lt;br /&gt;
===Hindrance===&lt;br /&gt;
&lt;br /&gt;
The hindrance system is slated for rewrite with armor changes. The rank values are those required to work maneuvering hindrance down to the lowest level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Though they use the same adjectives and order, a trivially hindering piece of armor does not hinder the same as a trivially hindering shield. The armor has more hindrance.&lt;br /&gt;
&lt;br /&gt;
* 4/15/09 - Minimally hindered is now within the range of Insignificant.  Unhindered truly means unhindered by your armor.&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Base Shield Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||insignificant&lt;br /&gt;
|-&lt;br /&gt;
|2||trivial&lt;br /&gt;
|-&lt;br /&gt;
|3||light&lt;br /&gt;
|-&lt;br /&gt;
|4||minor&lt;br /&gt;
|-&lt;br /&gt;
|5||fair&lt;br /&gt;
|-&lt;br /&gt;
|6||mild&lt;br /&gt;
|-&lt;br /&gt;
|7||moderate&lt;br /&gt;
|-&lt;br /&gt;
|8||noticeable&lt;br /&gt;
|-&lt;br /&gt;
|9||high&lt;br /&gt;
|-&lt;br /&gt;
|10||significant&lt;br /&gt;
|-&lt;br /&gt;
|11||great&lt;br /&gt;
|-&lt;br /&gt;
|12||extreme&lt;br /&gt;
|-&lt;br /&gt;
|13||debilitating&lt;br /&gt;
|-&lt;br /&gt;
|14||overwhelming&lt;br /&gt;
|-&lt;br /&gt;
|15||insane&lt;br /&gt;
|}&lt;br /&gt;
|Base Armor Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||no&lt;br /&gt;
|-&lt;br /&gt;
|1||insignificant&lt;br /&gt;
|-&lt;br /&gt;
|2||light&lt;br /&gt;
|-&lt;br /&gt;
|3||fair&lt;br /&gt;
|-&lt;br /&gt;
|4||moderate&lt;br /&gt;
|-&lt;br /&gt;
|5||high&lt;br /&gt;
|-&lt;br /&gt;
|6||great&lt;br /&gt;
|-&lt;br /&gt;
|7||overwhelming&lt;br /&gt;
|-&lt;br /&gt;
|8||insane&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
|Skill Hindrance&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!!Hindrance&lt;br /&gt;
|-&lt;br /&gt;
|0||unhindered&lt;br /&gt;
|-&lt;br /&gt;
|1||barely hindered&lt;br /&gt;
|-&lt;br /&gt;
|2||minimally hindered&lt;br /&gt;
|-&lt;br /&gt;
|3||insignificantly hindered&lt;br /&gt;
|-&lt;br /&gt;
|4||lightly hindered&lt;br /&gt;
|-&lt;br /&gt;
|5||fairly hindered&lt;br /&gt;
|-&lt;br /&gt;
|6||somewhat hindered&lt;br /&gt;
|-&lt;br /&gt;
|7||moderately hindered&lt;br /&gt;
|-&lt;br /&gt;
|8||rather hindered&lt;br /&gt;
|-&lt;br /&gt;
|9||very hindered&lt;br /&gt;
|-&lt;br /&gt;
|10||highly hindered&lt;br /&gt;
|-&lt;br /&gt;
|11||greatly hindered&lt;br /&gt;
|-&lt;br /&gt;
|12||extremely hindered&lt;br /&gt;
|-&lt;br /&gt;
|13||overwhelmingly hindered&lt;br /&gt;
|-&lt;br /&gt;
|14||insanely hindered&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor protection and absorption===&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Protection&lt;br /&gt;
|-&lt;br /&gt;
|0|| no&lt;br /&gt;
|-&lt;br /&gt;
|1|| poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| low&lt;br /&gt;
|-&lt;br /&gt;
|3|| fair&lt;br /&gt;
|-&lt;br /&gt;
|4|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|5|| good&lt;br /&gt;
|-&lt;br /&gt;
|6|| very good&lt;br /&gt;
|-&lt;br /&gt;
|7|| high&lt;br /&gt;
|-&lt;br /&gt;
|8|| very high&lt;br /&gt;
|-&lt;br /&gt;
|9|| great&lt;br /&gt;
|-&lt;br /&gt;
|10|| very great&lt;br /&gt;
|-&lt;br /&gt;
|11|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|12|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|13|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|14|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|15|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Order!! Absorbance&lt;br /&gt;
|-&lt;br /&gt;
|0|| no&lt;br /&gt;
|-&lt;br /&gt;
|1|| very poor&lt;br /&gt;
|-&lt;br /&gt;
|2|| poor&lt;br /&gt;
|-&lt;br /&gt;
|3|| low&lt;br /&gt;
|-&lt;br /&gt;
|4|| somewhat fair&lt;br /&gt;
|-&lt;br /&gt;
|5|| fair&lt;br /&gt;
|-&lt;br /&gt;
|6|| moderate&lt;br /&gt;
|-&lt;br /&gt;
|7|| good&lt;br /&gt;
|-&lt;br /&gt;
|8|| very good&lt;br /&gt;
|-&lt;br /&gt;
|9|| high&lt;br /&gt;
|-&lt;br /&gt;
|10|| very high&lt;br /&gt;
|-&lt;br /&gt;
|11|| great&lt;br /&gt;
|-&lt;br /&gt;
|12|| very great&lt;br /&gt;
|-&lt;br /&gt;
|13|| extreme&lt;br /&gt;
|-&lt;br /&gt;
|14|| exceptional&lt;br /&gt;
|-&lt;br /&gt;
|15|| incredible&lt;br /&gt;
|-&lt;br /&gt;
|16|| amazing&lt;br /&gt;
|-&lt;br /&gt;
|17|| unbelievable&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield protection===&lt;br /&gt;
&lt;br /&gt;
There are two tiers of armor perception, requiring skill to get more detailed information. [[Paladin|Paladins]] always receive the more specific scale.&lt;br /&gt;
&lt;br /&gt;
The message &amp;quot;Your experience with shields allows a better appraisal of the protection capabilities.&amp;quot; means you have received the more detailed appraisal.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier I!!Tier II&lt;br /&gt;
|-&lt;br /&gt;
|?||none&lt;br /&gt;
|-&lt;br /&gt;
|?||extremely terrible&lt;br /&gt;
|-&lt;br /&gt;
|?||terrible&lt;br /&gt;
|-&lt;br /&gt;
|?||dismal&lt;br /&gt;
|-&lt;br /&gt;
|?||very poor&lt;br /&gt;
|-&lt;br /&gt;
|?||poor&lt;br /&gt;
|-&lt;br /&gt;
|?||rather low&lt;br /&gt;
|-&lt;br /&gt;
|?||low&lt;br /&gt;
|-&lt;br /&gt;
|fair||fair&lt;br /&gt;
|-&lt;br /&gt;
|fair||better than fair&lt;br /&gt;
|-&lt;br /&gt;
|moderate||moderate&lt;br /&gt;
|-&lt;br /&gt;
|?||moderately good&lt;br /&gt;
|-&lt;br /&gt;
|?||good&lt;br /&gt;
|-&lt;br /&gt;
|?||very good&lt;br /&gt;
|}&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier I!!Tier II&lt;br /&gt;
|-&lt;br /&gt;
|?||high&lt;br /&gt;
|-&lt;br /&gt;
|?||very high&lt;br /&gt;
|-&lt;br /&gt;
|?||great&lt;br /&gt;
|-&lt;br /&gt;
|?||very great&lt;br /&gt;
|-&lt;br /&gt;
|?||exceptional&lt;br /&gt;
|-&lt;br /&gt;
|?||very exceptional&lt;br /&gt;
|-&lt;br /&gt;
|?||impressive&lt;br /&gt;
|-&lt;br /&gt;
|?||very impressive&lt;br /&gt;
|-&lt;br /&gt;
|?||amazing&lt;br /&gt;
|-&lt;br /&gt;
|?||incredible&lt;br /&gt;
|-&lt;br /&gt;
|?||tremendous&lt;br /&gt;
|-&lt;br /&gt;
|?||unbelievable&lt;br /&gt;
|-&lt;br /&gt;
|?||god-like&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment construction and condition==&lt;br /&gt;
===Construction===&lt;br /&gt;
#extremely weak and easily damaged &lt;br /&gt;
#very delicate and easily damaged&lt;br /&gt;
#quite fragile and easily damaged&lt;br /&gt;
#rather flimsy and easily damaged&lt;br /&gt;
#particularly weak against damage&lt;br /&gt;
#somewhat unsound against damage&lt;br /&gt;
#appreciably susceptible to damage&lt;br /&gt;
#marginally vulnerable to damage&lt;br /&gt;
#of average construction&lt;br /&gt;
#a bit safeguarded against damage&lt;br /&gt;
#rather reinforced against damage&lt;br /&gt;
#quite guarded against damage&lt;br /&gt;
#highly protected against damage&lt;br /&gt;
#very strong against damage&lt;br /&gt;
#extremely resistant to damage&lt;br /&gt;
#unusually resilient to damage&lt;br /&gt;
#nearly impervious to damage&lt;br /&gt;
#practically invulnerable to damage&lt;br /&gt;
&lt;br /&gt;
===Condition===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Condition!!Min Health!!Max Health&lt;br /&gt;
|-&lt;br /&gt;
|in pristine condition||98%||100%&lt;br /&gt;
|-&lt;br /&gt;
|practically in mint condition||90%||97%&lt;br /&gt;
|-&lt;br /&gt;
|in good condition||80%||89%&lt;br /&gt;
|-&lt;br /&gt;
|rather scuffed up||70%||79%&lt;br /&gt;
|-&lt;br /&gt;
|some minor scratches||60%||69%&lt;br /&gt;
|-&lt;br /&gt;
|a few dents and dings||50%||59%&lt;br /&gt;
|-&lt;br /&gt;
|several unsightly notches||40%||49%&lt;br /&gt;
|-&lt;br /&gt;
|heavily scratched and notched||30%||39%&lt;br /&gt;
|-&lt;br /&gt;
|badly damaged||20%||29%&lt;br /&gt;
|-&lt;br /&gt;
|battered and practically destroyed||0%||19%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Creature==&lt;br /&gt;
* Can start appraising creatures with 10 ranks of Appraisal, although it will not teach until 76 ranks when you unlock more information about training.&lt;br /&gt;
* In order from low threat to high threat&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Difficulty!!Difference&lt;br /&gt;
|-&lt;br /&gt;
|is a creature completely beneath your notice.||&lt;br /&gt;
|-&lt;br /&gt;
|is something you could wipe the floor with.||&lt;br /&gt;
|-&lt;br /&gt;
|is something that you could tear to shreds.||&lt;br /&gt;
|-&lt;br /&gt;
|is something that you&#039;d kill quickly.||&lt;br /&gt;
|-&lt;br /&gt;
|is a harmless opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is a very easy opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is well beneath your abilities.||&lt;br /&gt;
|-&lt;br /&gt;
|is a simple opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is an easy opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is a relatively easy opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is definitely less skilled.||&lt;br /&gt;
|-&lt;br /&gt;
|is a less skilled opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is a slightly less skilled opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;is a worthy opponent.&#039;&#039;&#039;||Perfectly at range ??&lt;br /&gt;
|-&lt;br /&gt;
|something in your skill range||&lt;br /&gt;
|-&lt;br /&gt;
|is a challenging opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is a solid opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is a difficult opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is a rather difficult opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is a quite difficult opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is a very difficult opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is a truly skilled opponent.||&lt;br /&gt;
|-&lt;br /&gt;
|is well above your abilities.||&lt;br /&gt;
|-&lt;br /&gt;
|couldn&#039;t hope to hurt||&lt;br /&gt;
|-&lt;br /&gt;
|is a master that&#039;s well beyond your abilities.||&lt;br /&gt;
|-&lt;br /&gt;
|mythical being||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Strength!!Min Difference!!Max Difference!!!! Agility / Reflex!!Min Difference!!Max Difference&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Great deal less||?||-30&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Significantly||-29||-25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Quite a bit less||-24||-20&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Definitely less||-19||-15&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Rather less||-14||?&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Somewhat less||-10||-6&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Not quite||-5||-1&lt;br /&gt;
|-&lt;br /&gt;
|||||||||&#039;&#039;&#039;About as&#039;&#039;&#039;||&#039;&#039;&#039;0&#039;&#039;&#039;||&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|||||||||A little more||1||5&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Somewhat more||6||10&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Definitely more||11||15&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Quite a bit more||16||20&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Significantly more||21||25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||Great deal more||30||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Condition===&lt;br /&gt;
* healthy&lt;br /&gt;
* slightly battered&lt;br /&gt;
* battered&lt;br /&gt;
* beat up&lt;br /&gt;
* very beat up&lt;br /&gt;
* extremely beat up&lt;br /&gt;
* bad shape&lt;br /&gt;
* very bad shape&lt;br /&gt;
* extremely bad shape&lt;br /&gt;
* death&#039;s door&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Health!!!! Injury&lt;br /&gt;
|-&lt;br /&gt;
|Dead||||?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Minor Wound&amp;quot; with bleeding injury&lt;br /&gt;
&amp;quot;Major Wound&amp;quot; occurred with badly bleeding injury.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
# exceptionally well, but you probably won&#039;t be landing many blows.&lt;br /&gt;
# very well&lt;br /&gt;
# rather well&lt;br /&gt;
# acceptably&lt;br /&gt;
# somewhat poorly&lt;br /&gt;
# very poorly&lt;br /&gt;
# quite badly&lt;br /&gt;
&lt;br /&gt;
==Cambrinth==&lt;br /&gt;
Exact values appear around 360 Appraisal, possible that Arcana plays a role as well.&lt;br /&gt;
&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Capacity!!Verbal Description&lt;br /&gt;
|-&lt;br /&gt;
|4-20||very lttle mana&lt;br /&gt;
|-&lt;br /&gt;
|30-50||a little mana&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;108||a moderate amount of mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Climbing and swimming==&lt;br /&gt;
&lt;br /&gt;
==Scripts and settings==&lt;br /&gt;
*[[See &#039;n Say Appraisal (script)]]: Genie script that appraises any weapon, shield, or armor and then echoes the appraisal in IC and OOC ways&lt;br /&gt;
*[[See &#039;n Say Comparison (script)]]: Genie script that compares any weapon, shield, or armor and then echoes the comparison in an IC way.&lt;br /&gt;
*[http://www.genieclient.com/bulletin/index.php?app=downloads&amp;amp;showfile=15 Numerical Appraisal Subs]: Genie subs that add a numerical description to the verbal appraisal output for damage, balance/suitability, protection, hindrance, construction, and condition.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*{{com|analyze}}&lt;br /&gt;
*[[Trader&#039;s Scale]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Lore skillset,Skills,Trader abilities}}&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Go_Anywhere_*KS*_(script)&amp;diff=502501</id>
		<title>Go Anywhere *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Go_Anywhere_*KS*_(script)&amp;diff=502501"/>
		<updated>2019-05-08T17:38:26Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Travel, Utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
Allows for travel throughout all of Zoluren, Riverhaven, Langenfirth, Therenborough, and Fang Cove. Each possible destination is also a possible starting point.  I suggest the script name of just plain &amp;quot;Go&amp;quot;.  In Ratha it goes to the bank and mammoths.  Use the &amp;quot;Ratha&amp;quot; script for anything further.&lt;br /&gt;
&lt;br /&gt;
There are almost 300 potential starting locations and destinations.  Many of these are simply entry points to hunting areas, or special locations (like NPC Empath Triage or the Bin in Lang).  For most of these, there is a small prompt that is given upon arrival that will guide you to the next step that one usually takes at that location (&#039;LAY down for healing&#039;), or it reads the catalog, or perhaps informing you to &#039;CLIMB BARRICADE to enter Rock Trolls&#039;.&lt;br /&gt;
&lt;br /&gt;
While all destinations serve as stating locations, I made the starting locations as flexible as possible.  For instance, going to the Bank will always send you to the Teller, but you may start the script from any of the three rooms there.  Even the Caravansary can be a destination/start.&lt;br /&gt;
&lt;br /&gt;
==How To Use It==&lt;br /&gt;
::1. Start the script with your destination as the variable.  Variables are not case-sensitive, but must not contain any spaces.  I made the variables very flexible.  Try what you would consider logical, odds are, it&#039;ll work (everything from Rea, Reav, Reaver, Reavers will all take you there).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::::* &#039;&#039;&#039;.go bank&#039;&#039;&#039;  will take you to the bank.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::2. Otherwise, just start the script without any variable at all.  Doing so will send you to a menu page that will show you the possibilities.  There are a lot.  :-)&lt;br /&gt;
::3. Starting rooms include all destination rooms. If you&#039;re hunting cougars west of Crossing, their center/main room is a starting point... whereas outside the Rockies&#039; barrier and outside the Reavers&#039; path are starting points for those particular locales.  A good strategy would be to start the script and begin your trek out of the zone that you&#039;re in. When you enter a room that the script recognizes, it will engage from that point on.&lt;br /&gt;
&lt;br /&gt;
==Important Caveat==&lt;br /&gt;
I&#039;ve discovered that some room descriptions fluctuate. This is frustrating my match search for starting locations on occasion. I&#039;ll be adjusting them as I experience the fluctuations and try to find the fixed element for each one in time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Important*&#039;&#039;&#039; This is a massive script.  Each time I installed it for one of my characters I received a prompt warning me that my script storage was being changed from server-side storage to client-side local storage.  I don&#039;t want such a thing to come as a surprise to anyone.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How It Handles Provincial Travel==&lt;br /&gt;
I&#039;ve generally made it send you to the bank after you cross provincial borders, but sometimes it just leaves you on the dock (such as in Ratha).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally speaking, when traveling from one province to another, using main city names is all that functions.  That said, stuff like “gondola” or “ferry” will only take you to the dock or platform, whereas “Crossing,” “Shard,” “Ratha,” etc, will also have you board and cross the ferry/gondola/mammoth and deposit you on the other side.  In most cases, it will drop you at the bank of the destination city, but sometimes it will just cross and leave you on the dock/pier/platform/beach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeping it up-to-date==&lt;br /&gt;
&#039;&#039;&#039;Last Updated:  5-2-2019:&#039;&#039;&#039;&lt;br /&gt;
* Adjusted ratha/fang cove/leth mammoth interactions&lt;br /&gt;
* massive script optimization by splitting up match-checks via use of the &#039;where cities&#039; command&lt;br /&gt;
* Added basic Fang Cove functionality.  Also added menus for Fang Cove, Haven, Lang, and Theren.&lt;br /&gt;
* Made Ratha available from Zoluren &amp;amp; Haven/Theren - it&#039;ll try via Fang Cove first and if failed it will go to the Leth mammoths&lt;br /&gt;
* added many new shortcuts (wolf, knife, rockguards, frog)&lt;br /&gt;
* wolf clan trader post now accessible from Crossing bank&lt;br /&gt;
&lt;br /&gt;
==Go (Script)==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Go WHERE?&lt;br /&gt;
echo&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Start the script as .Go DESTINATION&lt;br /&gt;
echo *** or select from the options below.&lt;br /&gt;
echo &lt;br /&gt;
echo *******************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
goto SetDestination%1&lt;br /&gt;
&lt;br /&gt;
SetDestination:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Most places are possible destinations.  For instance:&lt;br /&gt;
echo *** Banks:  Crossing Bank, Dirge Bank and Estate Holder Bank&lt;br /&gt;
echo *** Their shortcuts are:  .go Bank, .go DirgeBank, .go Estate&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ALL SHORTCUTS MUST CONTAIN NO SPACES&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** All destinations also serve as potential starting points&lt;br /&gt;
echo *** Other rooms, nearby, might also work (there are 298 starting points in total!)&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** All training locations are named by attribute - Intelligence / int&lt;br /&gt;
echo *** All guilds listed by guild name (or shorthand) - Paladins / Pallies / Pally&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Shops are usually listed by full, generic name:&lt;br /&gt;
echo *** GemShop, MagicShop, Locksmith (Locks also works),&lt;br /&gt;
echo *** Exceptions to this are “Armor” and “Weapon”.&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Many extras are included, too.  TradersPlaza (Plaza) and Mags,&lt;br /&gt;
echo *** Arthe Dale’s Swimming Hole/Tree (Hole), Forge, LavaForge&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  If you’re struggling to find a starting place, starting the script and&lt;br /&gt;
echo ***  running around a little will work - the script will start traveling when&lt;br /&gt;
echo ***  you encounter known starting point&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Type SHOW ALL to receive a full listing of possible destinations&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
match DestinationsMenu next&lt;br /&gt;
match DestinationsMenu You nod&lt;br /&gt;
match DestinationsMenu show all&lt;br /&gt;
match DestinationsMenu showall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsMenu:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo ******************************************************&lt;br /&gt;
echo ***  Type  SHOW #   to see possible destinations/starting points&lt;br /&gt;
echo ***  Or type what’s in the parenthesis afterewards&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  1.  Crossings Guilds and Attributes  (Guilds)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  2.  Crossings Shops and Crafting Societies  (Shops)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  3.  Other locations in and near Crossings (Other)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  4.  Hunting grounds near Crossings  (Hunting)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  5.  Tiger Clan  (Tiger)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  6.  Wolf Clan, Knife Clan, Cougars, Blood Wolves, etc.  (Wolf)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   7.  Arthe Dale  (Arthe)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   8.  Stone Clan  (Stone)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   9.  Dirge  (Dirge)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   10. North of Dirge - Lava Forge, Crocs, River and Ferry  (North)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   11. Leth from the Ferry south along the STR (Leth)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   12. South of Leth (South)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   13. Fang Cove  (Fang)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   14. Riverhaven (Haven)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   15. Langenfirth &amp;amp; El Bains  (Lang)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   16. Theren  (Theren)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ******************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCrossingsGuildAttribute next&lt;br /&gt;
match DestinationsCrossingsGuildAttribute guilds&lt;br /&gt;
match DestinationsHaven show14&lt;br /&gt;
match DestinationsHaven show 14&lt;br /&gt;
match DestinationsHaven haven&lt;br /&gt;
match DestinationsHaven riverhaven&lt;br /&gt;
match DestinationsTheren show 16&lt;br /&gt;
match DestinationsTheren show16&lt;br /&gt;
match DestinationsTheren theren&lt;br /&gt;
match DestinationsTheren therenburough&lt;br /&gt;
match DestinationsLangenfirth elbains&lt;br /&gt;
match DestinationsLangenfirth el bains&lt;br /&gt;
match DestinationsLangenfirth el bain&lt;br /&gt;
match DestinationsLangenfirth lang&lt;br /&gt;
match DestinationsLangenfirth langenfirth&lt;br /&gt;
match DestinationsLangenfirth show15&lt;br /&gt;
match DestinationsLangenfirth show 15&lt;br /&gt;
match DestinationsFangCove fang&lt;br /&gt;
match DestinationsFangCove fangcove&lt;br /&gt;
match DestinationsFangCove cove&lt;br /&gt;
match DestinationsFangCove fang cove&lt;br /&gt;
match DestinationsFangCove show 13&lt;br /&gt;
match DestinationsFangCove show13&lt;br /&gt;
match DestinationsFangCove show fang&lt;br /&gt;
match DestinationsFangCove show fang cove&lt;br /&gt;
match DestinationsFangCove showfangcove&lt;br /&gt;
match DestinationsFangCove show fangcove&lt;br /&gt;
match DestinationsLethNorth leth&lt;br /&gt;
match DestinationsLethNorth show11&lt;br /&gt;
match DestinationsLethNorth show 11&lt;br /&gt;
match DestinationsLethSouth South&lt;br /&gt;
match DestinationsLethSouth show12&lt;br /&gt;
match DestinationsLethSouth show 12&lt;br /&gt;
match DestinationsCrossingsGuildAttribute show guilds&lt;br /&gt;
match DestinationsCrossingsGuildAttribute showguilds&lt;br /&gt;
match DestinationsCrossingsGuildAttribute show 1&lt;br /&gt;
match DestinationsCrossingsGuildAttribute show1&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties shops&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties show shops&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties showshops&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties show 2&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties show2&lt;br /&gt;
match DestinationsCrossingsOther other&lt;br /&gt;
match DestinationsCrossingsOther showother&lt;br /&gt;
match DestinationsCrossingsOther show other&lt;br /&gt;
match DestinationsCrossingsOther show 3&lt;br /&gt;
match DestinationsCrossingsOther show3&lt;br /&gt;
match DestinationsCrossingsHunting hunting&lt;br /&gt;
match DestinationsCrossingsHunting showhunting&lt;br /&gt;
match DestinationsCrossingsHunting show hunting&lt;br /&gt;
match DestinationsCrossingsHunting show 4&lt;br /&gt;
match DestinationsCrossingsHunting show4&lt;br /&gt;
match DestinationsTigerClan showtiger&lt;br /&gt;
match DestinationsTigerClan show tiger&lt;br /&gt;
match DestinationsTigerClan tiger&lt;br /&gt;
match DestinationsTigerClan showtigerclan&lt;br /&gt;
match DestinationsTigerClan show tiger clan&lt;br /&gt;
match DestinationsTigerClan show 5&lt;br /&gt;
match DestinationsTigerClan show5&lt;br /&gt;
match DestinationsCougarsPivot showwolfclan&lt;br /&gt;
match DestinationsCougarsPivot show wolf clan&lt;br /&gt;
match DestinationsCougarsPivot wolf clan&lt;br /&gt;
match DestinationsCougarsPivot wolfclan&lt;br /&gt;
match DestinationsCougarsPivot showwolf&lt;br /&gt;
match DestinationsCougarsPivot show wolf&lt;br /&gt;
match DestinationsCougarsPivot show 6&lt;br /&gt;
match DestinationsCougarsPivot show6&lt;br /&gt;
match DestinationsArthe arthe&lt;br /&gt;
match DestinationsArthe show arthe&lt;br /&gt;
match DestinationsArthe showarthe&lt;br /&gt;
match DestinationsArthe show 7&lt;br /&gt;
match DestinationsArthe show7&lt;br /&gt;
match DestinationsStoneClan showstone&lt;br /&gt;
match DestinationsStoneClan show stone&lt;br /&gt;
match DestinationsStoneClan showstoneclan&lt;br /&gt;
match DestinationsStoneClan show stone clan&lt;br /&gt;
match DestinationsStoneClan show 8&lt;br /&gt;
match DestinationsStoneClan show8&lt;br /&gt;
match DestinationsDirge dirge&lt;br /&gt;
match DestinationsDirge showdirge&lt;br /&gt;
match DestinationsDirge show dirge&lt;br /&gt;
match DestinationsDirge show 9&lt;br /&gt;
match DestinationsDirge show9&lt;br /&gt;
match DestinationsCaravansary north&lt;br /&gt;
match DestinationsCaravansary shownorth&lt;br /&gt;
match DestinationsCaravansary show north&lt;br /&gt;
match DestinationsCaravansary show 10&lt;br /&gt;
match DestinationsCaravansary show10&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsGuildAttribute:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Crossings Guild Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bards - Bard                    Barbarians - barbs, barb&lt;br /&gt;
echo ***   Clerics - Cleric                  Paladins - Pally, Pallies  &lt;br /&gt;
echo ***   Traders - Trader               Rangers - Ranger, Rang&lt;br /&gt;
echo ***   WMGuid - WM                  MMGuild - MM&lt;br /&gt;
echo ***   Empaths - Emp&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  (Thief guild locations have been excluded from this script.)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Special note:  MMGL sends you to the MM guild leader&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Crossings Attribute Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Asemath Academy trains Intelligence, Wisdom and Magical Feats&lt;br /&gt;
echo ***  Possible shortcuts are:  int, wis, academy, asemath, feats&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Discipline - disc                  Charisma - char&lt;br /&gt;
echo ***  Strength - str                    Stamina - stam&lt;br /&gt;
echo ***  Reflexes - ref&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Note:   I built a LOT of shortcuts into this script.&lt;br /&gt;
echo ***              if you prefer a particular shortcut, try it!&lt;br /&gt;
echo ***              It might work!&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Crossing’s Shops and Societies) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsCrossingsGuildAttribute again&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsShopsAndSocieties:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Crossings Shops Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Weapon Shop (Weapon)            Armor Shop (Armor)&lt;br /&gt;
echo ***   Pawn Shop (Pawn)                    Trader’s Market (Plaza, Bazaar)&lt;br /&gt;
echo ***   Bard’s Shop (BardShop)            Cleric’s Shop (ClericShop)&lt;br /&gt;
echo ***   General Store (Gen, General)     Locksmith (Locks, Ragge)&lt;br /&gt;
echo ***   Gem Shop (Gems)                    Tannery (Tann, Furrier, furr, Skins, pelts, etc)&lt;br /&gt;
echo ***   MAMAs (mamas)                       Florist (Flowers)&lt;br /&gt;
echo ***   NPC Triage Empath (Triage)       MetalRepair (Repair, Catrox)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Crossings Crafting Societies:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Outfitting (Outfit)                 Forging (Forg, Forge)&lt;br /&gt;
echo ***   Engineering (Eng)                Alchemy (Alch)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations type:   .go SHORTCUT&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Other Crossing’s Locations) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties again&lt;br /&gt;
match DestinationsCrossingsOther next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsOther:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Other Locations in Crossings:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Vaults (vault, vaults, carousel)&lt;br /&gt;
echo ***    West Gate (wgate, westgate)&lt;br /&gt;
echo ***    NEGate (NEGate, NE)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    The Stone Grotto Altar - to GET favor orbs (Favors, Orbs, FavorOrbs)&lt;br /&gt;
echo ***    Crossing’s Altar - to offer favor orbs  (Alt, Altar)&lt;br /&gt;
echo ***    Crossing’s Temple - front gate (Temple, Temp)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Town Green Pond&lt;br /&gt;
echo ***    Town Hall (Hall)&lt;br /&gt;
echo ***    Bank (Bank)&lt;br /&gt;
echo ***    Estate Holder’s Bank  (Strand, Veranda, Estate, Premie) or Portal (&#039;portal&#039;)&lt;br /&gt;
echo ***    Ferry to Leth  (Ferry)&lt;br /&gt;
echo ***             Note:  if you set Leth or Shard, the script will get you across the ferry&lt;br /&gt;
echo ***                        otherwise, it simply brings you TO the ferry&lt;br /&gt;
echo ***    Jadewater (Jade)&lt;br /&gt;
echo ***     &lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, type the shortcut now&lt;br /&gt;
echo ***  In the future it may be accessed by typing:   .go SHORTCUT&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Crossing’s Hunting) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties again&lt;br /&gt;
match DestinationsCrossingsHunting next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsHunting:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Hunting Destinations, west-to-northeast:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Out Crossing’s West Gate:&lt;br /&gt;
echo ***    Goblins (gobs)                 Grass Eels (eels)&lt;br /&gt;
echo ***    Bobcats (bob, bobs)        Lipopods (lipo, lipos)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    West of the brook:    &lt;br /&gt;
echo ***    Cougars (cougs)&lt;br /&gt;
echo ***    Blood Wolves (wolves)    Silver-Backed Bears (bears)&lt;br /&gt;
echo ***    Young Ogres (Ogres)&lt;br /&gt;
echo ***    Note:  All 3 of these lead to the same location&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    In the City of Crossing:   The Shipyard (rats)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Out Crossing’s North Gate:&lt;br /&gt;
echo ***    Gargoyles (gargs),    Death Spirits (DS)&lt;br /&gt;
echo ***    Pothanits, Badgers, Trollkin (brambles)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Out Crossing’s NE Gate:&lt;br /&gt;
echo ***    Louts (middens)&lt;br /&gt;
echo ***    Wood Trolls, Grendels (NEWilds, grend)&lt;br /&gt;
echo ***    Ghouls (crypt)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Off the Northern Trade Route:&lt;br /&gt;
echo ***    Vineyard (vine)                      Rock Trolls (rock, rockies)&lt;br /&gt;
echo ***    S’lai Scouts (scout, scouts)    Beisswurm (beiss)&lt;br /&gt;
echo ***    Guardians / Vipers (guards, vipes)&lt;br /&gt;
echo ***    Reavers (reav)&lt;br /&gt;
echo ***    Firecats (cat, cats)                 FireSprites (sprites)&lt;br /&gt;
echo ***    Blue-bellied crocodiles (crocs)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Tiger Clan) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCrossingsHunting again&lt;br /&gt;
match DestinationsTigerClan next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsTigerClan:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations near Tiger Clan:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Gate itself:  TC&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Trader’s Post:  TCTraders, TCTrade&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Herbalist (sells scar herbs):  TCHerbs, TCHerbalist&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Brook West of Tiger Clan:  brook&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Wolf Clan) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsTigerClan again&lt;br /&gt;
match DestinationsCougarsPivot next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DestinationsCougarsPivot:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations near Wolf Clan:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   In Wolf Clan:&lt;br /&gt;
echo ***   Traders Post:  WCTrading, WCTraders, WCTrade&lt;br /&gt;
echo ***   Leather Shop:  LeatherShop&lt;br /&gt;
echo ***   Leather Repair:  Leather, LeatherRepair&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   In Knife Clan:&lt;br /&gt;
echo ***    Inside the clan, outside the leather shop:  KC&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Hunting:&lt;br /&gt;
echo ***   Cougars (cougs), Blood Wolves (wolves)&lt;br /&gt;
echo ***   Silver-Backed Bears (bears), Young Ogres (Ogres)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Note: wolves, bears, and ogres are all on the same Rocky Outcrop&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Arthe) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCougarsPivot again&lt;br /&gt;
match DestinationsArthe next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsArthe:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations in Arthe Dale:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Arthe Dale Gate:  Arthe&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Arthe Dale Tree and Swimming Hole:  hole&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Arthe Dale Shopping District:  ArtheShops&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Arthe Dale Traders Post:  Atraders, ADtraders, etc.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Stone Clan) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsArthe again&lt;br /&gt;
match DestinationsStoneClan next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsStoneClan:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations near Stone Clan:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Trading Post:   SC, SCTraders, SCTrading, StoneClanTradersPost, etc.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   S’lai Scouts and Beisswurm:  scout, scouts, beiss, beisswurm&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Reavers:  reav&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Stone Guardians and Vipers:  guardians, guards, vipers, viper, vipe, vipes&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Abandoned Mine:  SCMine, AbandonedMine&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Dirge) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsStoneClan again&lt;br /&gt;
match DestinationsDirge next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsDirge:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations in and related to Dirge:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Gate:  dirge&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Bank:  dirgebank, dbank&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Mine:  dirgemine, dmine&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Vaults:  dirgevaults, dvault&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (North of Dirge) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsDirge again&lt;br /&gt;
match DestinationsCaravansary next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCaravansary:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations North of Dirge along the NTR:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Caravansary:  caravan, caravans, caravansary&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Firecats (cats), Fire Sprites (sprites), Crocs (crocs)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Lava Forge:  lavaforge, lforge, lava&lt;br /&gt;
echo ***   The old moon mage guild near the lava forge:  LavaMMGuild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Faldesu Swimming - to swim across in lieu of the ferry:  faldesu, river&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Ferry to Haven:  HavenFerry   Note: stops at the ferry&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   To ride the ferry across the river and stop at the other side:&lt;br /&gt;
echo ***              Haven, Riverhaven&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Leth) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCaravansary again&lt;br /&gt;
match DestinationsLeth1 next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsLethNorth:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  Destinations near Leth and the Southern Trade Route:&lt;br /&gt;
echo ***-----------------------------------------------------&lt;br /&gt;
echo ***  Important places within Leth ttself:&lt;br /&gt;
echo ***  The City Center, Bank&lt;br /&gt;
echo ***  Temple, Gallows&lt;br /&gt;
echo ***  The Tannery, Gem Shop,&lt;br /&gt;
echo ***  Trading Post&lt;br /&gt;
echo *** The Empath’s Triage Tent, the Vaults&lt;br /&gt;
echo *** -------------------------------------------&lt;br /&gt;
echo ***  Shops in Leth:&lt;br /&gt;
echo ***  General Store,  Dyer,  Clothing Shop&lt;br /&gt;
echo ***  Bards Shop,  Bowyer,&lt;br /&gt;
echo ***  Origami,  Wickerworks,&lt;br /&gt;
echo ***  Woodcraft,  Dove’s Doors&lt;br /&gt;
echo ***  Candy Shop,  Bakery&lt;br /&gt;
echo *** -------------------------------------------&lt;br /&gt;
echo *** North of Leth:&lt;br /&gt;
echo *** The ferry (or Crossing),  The mammoths (or Ratha or Fang Cove)&lt;br /&gt;
echo ***  Moss Meys&lt;br /&gt;
echo ***  Nyads, Dryads, DS, etc, in the Forest of Night&lt;br /&gt;
echo ***  The Secluded Glade&lt;br /&gt;
echo ***  Hodierna’s Solace&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (South of Leth) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsLethNorth again&lt;br /&gt;
match DestinationsLethSouth next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsLethSouth:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  Destinations south of Leth Deriel:&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** South of Leth:&lt;br /&gt;
echo ***  Alfar’s Manor (On the STR just outside , “A haunting shadow...”)&lt;br /&gt;
echo ***             Includes Germish Din, Grave Worms&lt;br /&gt;
echo ***             Bone Wolves, and Reverent Zombies&lt;br /&gt;
echo ***  Snowies, 2 rooms:  room with the snow-choked passage&lt;br /&gt;
echo ***                                 the STR just outside it all&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Tasmine’s Rest&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  The Trader’s Outpost in Ilaya Taipa&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** The northern platform of the gondola&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsLethSouth again&lt;br /&gt;
match DestinationsFangCove next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsFangCove:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Fang Cove Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Fang Cove support is limited to the following:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bank, Gems, Tannery&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Gargoyles, Bobcats, Crabs, Triage&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Shanty, Mammoths&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Haven) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsFangCove again&lt;br /&gt;
match DestinationsHaven next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsHaven:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Riverhaven Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Ferry and Barge (Lang, Theren, Dirge, Crossing, etc)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   All stat training facilities&lt;br /&gt;
echo ***   All guilds&lt;br /&gt;
echo ***   Regular Bank and Premie Bank&lt;br /&gt;
echo ***   Tent out the East Gate&lt;br /&gt;
echo ***   &lt;br /&gt;
echo ***   General Store, Bards Shop, Clerics Shop, Vaults, Tavern, Clothing&lt;br /&gt;
echo ***   Smoking Shop, Tea House, Locksmith, Artificier&#039;s, Herbalist&lt;br /&gt;
echo ***   Leather Repair, Metal Repair, Armory, Gems, Tannery, Tattoos&lt;br /&gt;
echo ***   Forging, Jail, Engineering, Outfitting, Alchemy, MAMAs, Town Hall,&lt;br /&gt;
echo ***   Temple, Trader&#039;s Plaza, Pawn Shop, &lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Hunting Grounds:&lt;br /&gt;
echo ***   Goblins, Bears, Rams, Ogres, Arbelogs, Eels, Vipers, Unyns, Frogs,&lt;br /&gt;
echo ***   Dyrachis, Boobries, Swampies, &lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Langenfirth) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsHaven again&lt;br /&gt;
match DestinationsLangenfirth next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsLangenfirth:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Langenfirth and El Bains Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Barge and foreign cities (Theren, Haven, Crossing, etc.)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bank and Premie Bank (and horses)&lt;br /&gt;
echo ***   Temple, Town Hall, Vaults, Engraving, Triage, Estate Tannery, Picnic Table&lt;br /&gt;
echo ***   Kuniyo&#039;s Altar, Ranger&#039;s Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Shops:  Bowery, Herbalist, LeatherShop, Tannery, Pawn Shop&lt;br /&gt;
echo ***   Leather Repair, General Store, Metal Repair, Furniture, Gem Shop&lt;br /&gt;
echo ***   El Bains&lt;br /&gt;
&lt;br /&gt;
echo ***   Hunting Grounds:&lt;br /&gt;
echo ***   The Bin, Fens, Swampies, Peccaries&lt;br /&gt;
echo ***   Krrishs Bones, Sky Giants, Marauders&lt;br /&gt;
echo ***    Cougars, Boars, Kelpies, Blood Wolves, Rams, Vultures&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Theren) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsLangenfirth again&lt;br /&gt;
match DestinationsTheren next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsTheren:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** TherenBurough Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Most foreign cities (El Bains, Lang, Haven, Crossing, etc.)&lt;br /&gt;
echo ***   All Guilds&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bank, Town Hall, Vaults, Triage&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Shops:  Pawn Shop, Gem Shop, Tannery, Furniture Shop, &lt;br /&gt;
echo ***   Leather Repair, Metal Repair, General Store, Engraving, &lt;br /&gt;
echo ***   &lt;br /&gt;
echo ***   Hunting Grounds:&lt;br /&gt;
echo ***   Krrishs Bones, Sky Giants, Marauders, Creepers, Dark Spirits, Forest Geni&lt;br /&gt;
echo ***   Cougars, Boars, Kelpies, Blood Wolves, Rams, Vultures, etc.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsTheren again&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SetDestinationCara:&lt;br /&gt;
SetDestinationCarav:&lt;br /&gt;
SetDestinationCaravan:&lt;br /&gt;
SetDestinationCaravans:&lt;br /&gt;
SetDestinationCaravansa:&lt;br /&gt;
SetDestinationCaravansar:&lt;br /&gt;
SetDestinationCaravansary:&lt;br /&gt;
setvariable D Caravansary&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Caravansary!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCrab:&lt;br /&gt;
SetDestinationCrabs:&lt;br /&gt;
setvariable D Crabs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Salt Crabs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationForestGeni:&lt;br /&gt;
SetDestinationGeni:&lt;br /&gt;
SetDestinationMorah:&lt;br /&gt;
SetDestinationMorahVine:&lt;br /&gt;
SetDestinationMorahVines:&lt;br /&gt;
SetDestinationMorahCreeps&lt;br /&gt;
SetDestinationMorahCreeper:&lt;br /&gt;
SetDestinationMorahCreepers:&lt;br /&gt;
SetDestinationMara:&lt;br /&gt;
SetDestinationMaras:&lt;br /&gt;
SetDestinationMarauder:&lt;br /&gt;
SetDestinationMarauders:&lt;br /&gt;
setvariable D Marauders&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Marauders!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetDestinationSky:&lt;br /&gt;
SetDestinationGiant:&lt;br /&gt;
SetDestinationGiants:&lt;br /&gt;
SetDestinationSkyGiant:&lt;br /&gt;
SetDestinationSkyGiants:&lt;br /&gt;
setvariable D SkyGiants&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Sky Giants!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationETan:&lt;br /&gt;
SetDestinationETann:&lt;br /&gt;
SetDestinationETannery:&lt;br /&gt;
SetDestinationEFur:&lt;br /&gt;
SetDestinationEFurr:&lt;br /&gt;
SetDestinationEFurrier:&lt;br /&gt;
SetDestinationEstateTannery:&lt;br /&gt;
setvariable D EstateTannery&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Estate Tannery!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFurn:&lt;br /&gt;
SetDestinationHomeGoods:&lt;br /&gt;
SetDestinationFurniture:&lt;br /&gt;
setvariable D Furniture&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Furniture Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKrr:&lt;br /&gt;
SetDestinationKrri:&lt;br /&gt;
SetDestinationKrrish:&lt;br /&gt;
SetDestinationKrrishsBones:&lt;br /&gt;
setvariable D KrrishsBones&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Krrish’s Bones!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEngrav:&lt;br /&gt;
SetDestinationEngraving:&lt;br /&gt;
setvariable D Engraving&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Engraving!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationVult:&lt;br /&gt;
SetDestinationVulture:&lt;br /&gt;
SetDestinationVultures:&lt;br /&gt;
setvariable D Vultures&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Vultures!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWoodies:&lt;br /&gt;
SetDestinationWoodTrolls:&lt;br /&gt;
setvariable D WoodTrolls&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wood Trolls!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKelp:&lt;br /&gt;
SetDestinationKelpie:&lt;br /&gt;
SetDestinationKelpies:&lt;br /&gt;
setvariable D Kelpies&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Kelpies!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationElBain:&lt;br /&gt;
SetDestinationElBains:&lt;br /&gt;
SetDestinationElBainsStop:&lt;br /&gt;
setvariable D ElBains&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  El’Bain’s Stop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPicnic:&lt;br /&gt;
SetDestinationPicnicTable:&lt;br /&gt;
SetDestinationElBainsPicnicTable:&lt;br /&gt;
setvariable D ElBainsPicnicTable&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  El’Bain’s Picnic Table!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKuniyo:&lt;br /&gt;
SetDestinationKuniyos:&lt;br /&gt;
SetDestinationKuniyosAltar:&lt;br /&gt;
setvariable D KuniyosAltar&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Kuniyo’s Altar!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPecc:&lt;br /&gt;
SetDestinationPeccary:&lt;br /&gt;
SetDestinationPeccaries:&lt;br /&gt;
setvariable D Peccaries&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Peccaries!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFen:&lt;br /&gt;
SetDestinationFens:&lt;br /&gt;
setvariable D Fens&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Fens!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBin:&lt;br /&gt;
SetDestinationLangBin:&lt;br /&gt;
SetDestinationLangenfirthBin:&lt;br /&gt;
setvariable D Bin&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Langenfirth Bin!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSeli:&lt;br /&gt;
SetDestinationSelisArms:&lt;br /&gt;
SetDestinationSelis:&lt;br /&gt;
setvariable D SelisArms&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Seli’s Arms!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNoels:&lt;br /&gt;
SetDestinationNoel:&lt;br /&gt;
SetDestinationNoelsArms:&lt;br /&gt;
setvariable D NoelsArms&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Noel’s Arms!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLang:&lt;br /&gt;
SetDestinationLangen:&lt;br /&gt;
SetDestinationLangenfirth:&lt;br /&gt;
setvariable D Lang&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Langenfirth!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTheren:&lt;br /&gt;
SetDestinationTherenborough:&lt;br /&gt;
setvariable D Theren&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Therenborough!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBarg:&lt;br /&gt;
SetDestinationBarges:&lt;br /&gt;
SetDestinationBarge:&lt;br /&gt;
setvariable D Barge&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Barge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCityTogs:&lt;br /&gt;
SetDestinationTogs:&lt;br /&gt;
SetDestionationTog:&lt;br /&gt;
setvariable D CityTogs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The premier shop for City Togs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSmoke:&lt;br /&gt;
SetDestinationSmokes:&lt;br /&gt;
SetDestinationSmoking:&lt;br /&gt;
setvariable D Smoking&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Fine Leaf’s End!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRam:&lt;br /&gt;
SetDestinationRams:&lt;br /&gt;
setvariable D Rams&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Rams!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArbe:&lt;br /&gt;
SetDestinationArbie:&lt;br /&gt;
SetDestinationArbies:&lt;br /&gt;
SetDestinationArbelog:&lt;br /&gt;
SetDestinationArbelogs:&lt;br /&gt;
setvariable D Arbelogs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arbelogs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTatt:&lt;br /&gt;
SetDestinationTatts:&lt;br /&gt;
SetDestinationTattoo:&lt;br /&gt;
SetDestinationTattoos:&lt;br /&gt;
setvariable D Tattoos&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Tattoo Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNorth:&lt;br /&gt;
SetDestinationNGate:&lt;br /&gt;
SetDestinationNorthGate:&lt;br /&gt;
setvariable D NorthGate&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The North Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEast:&lt;br /&gt;
SetDestinationEGate:&lt;br /&gt;
SetDestinationEastGate:&lt;br /&gt;
setvariable D EastGate&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The East Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBoar:&lt;br /&gt;
SetDestinationBoars:&lt;br /&gt;
SetDestinationBoobries:&lt;br /&gt;
SetDestinationBoobrie:&lt;br /&gt;
setvariable D Boobries&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Boobries!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLesserSlaughs:&lt;br /&gt;
SetDestinationSlaughs:&lt;br /&gt;
SetDestinationSlaugh:&lt;br /&gt;
SetDestinationSpinyDyrachis:&lt;br /&gt;
SetDestinationDyrachi:&lt;br /&gt;
SetDestinationDyrachis:&lt;br /&gt;
setvariable D Dyrachis&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dyrachis!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSwamp:&lt;br /&gt;
SetDestinationSwampie:&lt;br /&gt;
SetDestinationSwampies:&lt;br /&gt;
SetDestinationSwampTrolls:&lt;br /&gt;
setvariable D Swampies&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Swampies!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationZaulfung:&lt;br /&gt;
SetDestinationZaulfungSwamp:&lt;br /&gt;
setvariable D Zaulfung&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Zaulfung Swamp!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFrog:&lt;br /&gt;
SetDestinationFrogs:&lt;br /&gt;
SetDestinationHeggarangi:&lt;br /&gt;
SetDestinationHeggarangiFrogs:&lt;br /&gt;
setvariable D Frogs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Frogs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationModa:&lt;br /&gt;
SetDestinationModas:&lt;br /&gt;
SetDestinationUnyn:&lt;br /&gt;
SetDestinationUnyns:&lt;br /&gt;
SetDestinationNightweaver:&lt;br /&gt;
SetDestinationNightweavers:&lt;br /&gt;
SetDestinationNightweaverUnyn:&lt;br /&gt;
SetDestinationNightweaverUnyns:&lt;br /&gt;
setvariable D Unyns&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Nightweaver Unyns!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTent:&lt;br /&gt;
setvariable D Tent&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Ranger’s Tent outside the East Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetDestinationIronworks:&lt;br /&gt;
SetDestinationIronwork:&lt;br /&gt;
SetDestinationIron:&lt;br /&gt;
SetDestinationStr:&lt;br /&gt;
SetDestinationStren:&lt;br /&gt;
SetDestinationStreng:&lt;br /&gt;
SetDestinationStrength:&lt;br /&gt;
setvariable D Strength&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Strength Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTea:&lt;br /&gt;
SetDestinationTeaHouse:&lt;br /&gt;
SetDestinationTeaShop:&lt;br /&gt;
setvariable D Tea&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Teahouse!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTheren:&lt;br /&gt;
SetDestinationTherenborough:&lt;br /&gt;
setvariable D Theren&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Therenborough!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCloth:&lt;br /&gt;
SetDestinationClothes:&lt;br /&gt;
SetDestinationClothing:&lt;br /&gt;
setvariable D Clothing&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Clothing Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDye:&lt;br /&gt;
SetDestinationDyes:&lt;br /&gt;
SetDestinationDyer:&lt;br /&gt;
setvariable D Dyer&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Dyer!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBow:&lt;br /&gt;
SetDestinationBows:&lt;br /&gt;
SetDestinationBowyer:&lt;br /&gt;
setvariable D Bowyer&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Bowyer!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOrig:&lt;br /&gt;
SetDestinationOrigam:&lt;br /&gt;
SetDestinationOrigami:&lt;br /&gt;
setvariable D Origami&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Origami Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWick:&lt;br /&gt;
SetDestinationWicker:&lt;br /&gt;
SetDestinationWickerworks:&lt;br /&gt;
setvariable D Wickerworks&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wickerworks!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDoves:&lt;br /&gt;
SetDestinationDoveDoor:&lt;br /&gt;
SetDestinationDoveDoors:&lt;br /&gt;
SetDestinationDovesDoor:&lt;br /&gt;
SetDestinationDelightful:&lt;br /&gt;
SetDestinationDelight:&lt;br /&gt;
SetDestinationDelightfulDwelling:&lt;br /&gt;
SetDestinationDelightfulDwellings:&lt;br /&gt;
SetDestinationDovesDoors:&lt;br /&gt;
setvariable D DovesDoors&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Dove’s Doors!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCand:&lt;br /&gt;
SetDestinationCandyShop:&lt;br /&gt;
SetDestinationCandy:&lt;br /&gt;
setvariable D Candy&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Candy Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBake:&lt;br /&gt;
SetDestinationBakeryShop:&lt;br /&gt;
SetDestinationBakery:&lt;br /&gt;
setvariable D Bakery&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Bakery!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGallow:&lt;br /&gt;
SetDestinationGall:&lt;br /&gt;
SetDestinationGallows:&lt;br /&gt;
setvariable D Gallows&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Gallows...  dun dun dun!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLTrade:&lt;br /&gt;
SetDestinationLTraders:&lt;br /&gt;
SetDestinationLTrading:&lt;br /&gt;
SetDestinationLethTrading:&lt;br /&gt;
SetDestinationLethTraders:&lt;br /&gt;
SetDestinationLethTradingPost:&lt;br /&gt;
SetDestinationLethTradersPost&lt;br /&gt;
SetDestinationTradingPost:&lt;br /&gt;
setvariable D LethTraders&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Leth Deriel’s Trading Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGermishDin:&lt;br /&gt;
SetDestinationGermish:&lt;br /&gt;
SetDestinationGerm:&lt;br /&gt;
SetDestinationGerms:&lt;br /&gt;
SetDestinationGraveWorms:&lt;br /&gt;
SetDestinationGraveWorm:&lt;br /&gt;
SetDestinationGrave:&lt;br /&gt;
SetDestinationWorm:&lt;br /&gt;
SetDestinationWorms:&lt;br /&gt;
SetDestinationBoneWolves:&lt;br /&gt;
SetDestinationBone:&lt;br /&gt;
SetDestinationBones:&lt;br /&gt;
SetDestinationReverentZombie:&lt;br /&gt;
SetDestinationReverent:&lt;br /&gt;
SetDestinationZombies:&lt;br /&gt;
SetDestinationZombie:&lt;br /&gt;
SetDestinationAlfars:&lt;br /&gt;
SetDestinationAlfar:&lt;br /&gt;
SetDestinationManor:&lt;br /&gt;
SetDestinationAlfarsManor:&lt;br /&gt;
setvariable D AlfarsManor&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Alfar’s Manor!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMossMey:&lt;br /&gt;
SetDestinationMossMeys:&lt;br /&gt;
SetDestinationMey:&lt;br /&gt;
SetDestinationMeys:&lt;br /&gt;
setvariable D Meys&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Moss Meys!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSno:&lt;br /&gt;
SetDestinationSnow:&lt;br /&gt;
SetDestinationSnowb:&lt;br /&gt;
SetDestinationSnowie:&lt;br /&gt;
SetDestinationSnowbeast:&lt;br /&gt;
SetDestinationSnowbeasts:&lt;br /&gt;
SetDestinationSnowies:&lt;br /&gt;
setvariable D Snowies&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Snowies!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCrossing:&lt;br /&gt;
SetDestinationCrossin:&lt;br /&gt;
SetDestinationCross:&lt;br /&gt;
SetDestinationCros:&lt;br /&gt;
SetDestinationCro:&lt;br /&gt;
SetDestinationXing:&lt;br /&gt;
SetDestinationCrossings:&lt;br /&gt;
setvariable D Crossings&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  City of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGon:&lt;br /&gt;
SetDestinationGond:&lt;br /&gt;
SetDestinationGondo:&lt;br /&gt;
SetDestinationGondola:&lt;br /&gt;
setvariable D Gondola&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Gondola to Shard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSafe:&lt;br /&gt;
setvariable D Safe&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Safe spot!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMam:&lt;br /&gt;
SetDestinationMamm:&lt;br /&gt;
SetDestinationMammo:&lt;br /&gt;
SetDestinationMammot:&lt;br /&gt;
SetDestinationMammoths:&lt;br /&gt;
SetDestinationMammoth:&lt;br /&gt;
setvariable D Mammoths&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Mammoths!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFC:&lt;br /&gt;
SetDestinationCov:&lt;br /&gt;
SetDestinationFan:&lt;br /&gt;
SetDestinationCove:&lt;br /&gt;
SetDestinationFang:&lt;br /&gt;
SetDestinationFangCo:&lt;br /&gt;
SetDestinationFangCove:&lt;br /&gt;
setvariable D FangCove&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Isle of Fang Cove!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRath&lt;br /&gt;
SetDestinationRatha:&lt;br /&gt;
setvariable D Ratha&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  City of Ratha!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNyads:&lt;br /&gt;
SetDestinationNyad:&lt;br /&gt;
SetDestinationDryads:&lt;br /&gt;
SetDestinationDryad:&lt;br /&gt;
SetDestinationLethDeathSpirits:&lt;br /&gt;
SetDestinationLethDS:&lt;br /&gt;
SetDestinationDeath:&lt;br /&gt;
SetDestinationSpirit:&lt;br /&gt;
SetDestinationNight:&lt;br /&gt;
SetDestinationForest:&lt;br /&gt;
SetDestinationForestOfNight:&lt;br /&gt;
setvariable D ForestOfNight&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Forest of Night!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLethWoodcraft:&lt;br /&gt;
SetDestinationWoodcraft:&lt;br /&gt;
SetDestinationLethWood:&lt;br /&gt;
SetDestinationWood:&lt;br /&gt;
setvariable D Woodcraft&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Woodcraft!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSecluded:&lt;br /&gt;
SetDestinationSecludedGlade:&lt;br /&gt;
SetDestinationGlade:&lt;br /&gt;
setvariable D SecludedGlade&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Secluded Glade!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHodier:&lt;br /&gt;
SetDestinationHodiern:&lt;br /&gt;
SetDestinationHodiernasSolace:&lt;br /&gt;
SetDestinationHodierna:&lt;br /&gt;
SetDestinationHodiernas:&lt;br /&gt;
SetDestinationSolace:&lt;br /&gt;
setvariable D HodiernasSolace&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Hodierna’s Solace!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLethSoothsayersHut:&lt;br /&gt;
SetDestinationSoothsayersHut:&lt;br /&gt;
SetDestinationLethSoothsayer:&lt;br /&gt;
SetDestinationSoothsayer:&lt;br /&gt;
SetDestinationSoothsayers:&lt;br /&gt;
SetDestinationSooth:&lt;br /&gt;
SetDestinationLethSooth:&lt;br /&gt;
setvariable D Soothsayer&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Soothsayer’s Hut!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTamsines:&lt;br /&gt;
SetDestinationTamsine:&lt;br /&gt;
SetDestinationTamsineRest:&lt;br /&gt;
SetDestinationTamsinesRest:&lt;br /&gt;
setvariable D TamsinesRest&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Tamsine’s Rest&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationIlaya:&lt;br /&gt;
SetDestinationIlayaTaipa:&lt;br /&gt;
SetDestinationTaipa:&lt;br /&gt;
setvariable D IlayaTaipa&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Ilaya Taipa’s Trader’s Outpost&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationShard:&lt;br /&gt;
setvariable D Shard&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Shard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLeth:&lt;br /&gt;
SetDestinationLethCenter:&lt;br /&gt;
SetDestinationCent:&lt;br /&gt;
SetDestinationCenter:&lt;br /&gt;
setvariable D Leth&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  City Center of Leth Deriel!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetDestinationChamp:&lt;br /&gt;
SetDestinationChamps:&lt;br /&gt;
SetDestinationChampions:&lt;br /&gt;
setvariable D ChampionsPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Champion’s Square!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHaven:&lt;br /&gt;
SetDestinationRiverhaven:&lt;br /&gt;
setvariable D Haven&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Riverhaven!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHavenFerry:&lt;br /&gt;
setvariable D ZolurenHavenFerry&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Ferry to Haven!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMaidens:&lt;br /&gt;
SetDestinationMaid:&lt;br /&gt;
SetDestinationMaids:&lt;br /&gt;
SetDestinationFireMaid:&lt;br /&gt;
SetDestinationFireMaids:&lt;br /&gt;
SetDestinationFireMaiden:&lt;br /&gt;
SetDestinationFireMaidens:&lt;br /&gt;
SetDestinationCat:&lt;br /&gt;
SetDestinationCats:&lt;br /&gt;
SetDestinationFirec:&lt;br /&gt;
SetDestinationFirecats:&lt;br /&gt;
setvariable D Firecats&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Firecats!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFireS:&lt;br /&gt;
SetDestinationSprites:&lt;br /&gt;
SetDestinationFireSprite:&lt;br /&gt;
SetDestinationFireSprites:&lt;br /&gt;
setvariable D FireSprites&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Fire Sprites!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLForg:&lt;br /&gt;
SetDestinationLForge:&lt;br /&gt;
SetDestinationLava:&lt;br /&gt;
SetDestinationDirgeForge:&lt;br /&gt;
SetDestinationLavaForge:&lt;br /&gt;
setvariable D LavaForgeInside&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Lava Forge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPond:&lt;br /&gt;
SetDestinationTGPond:&lt;br /&gt;
SetDestinationTownGreenPond:&lt;br /&gt;
setvariable D Pond&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Town Green Pond!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLavaMM:&lt;br /&gt;
SetDestinationMMLava:&lt;br /&gt;
SetDestinationMMDirge:&lt;br /&gt;
SetDestinationDirgeMMGuild:&lt;br /&gt;
SetDestinationLavaMMGuild:&lt;br /&gt;
SetDestinationLavaForgeMMGuild:&lt;br /&gt;
setvariable D LavaForgeMMGuild&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Moon Mage’s guild near the Lava Forge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCroc:&lt;br /&gt;
SetDestinationCrocodiles:&lt;br /&gt;
SetDestinationCrocs:&lt;br /&gt;
setvariable D Crocs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Crocs!	&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFaldesu:&lt;br /&gt;
SetDestinationRiver:&lt;br /&gt;
SetDestinationFaldesuRiver:&lt;br /&gt;
SetDestinationFaldesuSwimming:&lt;br /&gt;
setvariable D FaldesuSwimming&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Faldesu River!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDirg:&lt;br /&gt;
SetDestinationDirge:&lt;br /&gt;
SetDestinationDirgeGate:&lt;br /&gt;
SetDestinationDirgePivot:&lt;br /&gt;
setvariable D Dirge&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDVaul:&lt;br /&gt;
SetDestinationDVault:&lt;br /&gt;
SetDestinationDVaults:&lt;br /&gt;
SetDestinationDirgeVault:&lt;br /&gt;
SetDestinationDirgeVaults:&lt;br /&gt;
setvariable D DirgeVaults&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge’s Vaults&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDBank:&lt;br /&gt;
SetDestinationDirgeBank:&lt;br /&gt;
setvariable D DirgeBank&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge’s Bank!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWickedBurrowMine:&lt;br /&gt;
SetDestinationWickedBurrow:&lt;br /&gt;
SetDestinationWBMine:&lt;br /&gt;
SetDestinationDMine:&lt;br /&gt;
SetDestinationDirgeMine:&lt;br /&gt;
setvariable D DirgeMine&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge’s Mine!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationReav:&lt;br /&gt;
SetDestinationReaver:&lt;br /&gt;
SetDestinationReavers:&lt;br /&gt;
setvariable D Reavers&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Reavers!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSC:&lt;br /&gt;
SetDestinationStone:&lt;br /&gt;
SetDestinationStoneClan:&lt;br /&gt;
SetDestinationStoneClanPivot:&lt;br /&gt;
setvariable D StoneClanPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The NTR Outside Stone Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationThick:&lt;br /&gt;
SetDestinationThicket:&lt;br /&gt;
SetDestinationLeuc:&lt;br /&gt;
SetDestinationLeucs:&lt;br /&gt;
SetDestinationLeucro:&lt;br /&gt;
SetDestinationLeucros:&lt;br /&gt;
SetDestinationVipes:&lt;br /&gt;
SetDestinationViper:&lt;br /&gt;
SetDestinationVipers:&lt;br /&gt;
SetDestinationGuards:&lt;br /&gt;
SetDestinationGuardians:&lt;br /&gt;
SetDestinationRockGuard:&lt;br /&gt;
SetDestinationRockGuards:&lt;br /&gt;
SetDestinationRockGuardians:&lt;br /&gt;
setvariable D Guardians&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Leucros, Rock Guardians and Vipers!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSCTP:&lt;br /&gt;
SetDestinationSCTraders:&lt;br /&gt;
SetDestinationStoneClanTraders:&lt;br /&gt;
SetDestinationStoneClanTradersPost:&lt;br /&gt;
setvariable D StoneClanTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Stone Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAMine:&lt;br /&gt;
SetDestinationSCMine:&lt;br /&gt;
SetDestinationAbandonedMine:&lt;br /&gt;
SetDestinationStoneClanMine:&lt;br /&gt;
setvariable D StoneClanMine&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Stone Clan’s Abandoned Mine!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBeiss:&lt;br /&gt;
SetDestinationBeisswurm:&lt;br /&gt;
SetDestinationBeisswurms:&lt;br /&gt;
SetDestinationScout:&lt;br /&gt;
SetDestinationScouts:&lt;br /&gt;
setvariable D Scouts&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Scouts!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArtheDaleShops:&lt;br /&gt;
SetDestinationArtheShops:&lt;br /&gt;
setvariable D ArtheShops&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arthe Dale’s Shopping District!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationATrade:&lt;br /&gt;
SetDestinationATrader:&lt;br /&gt;
SetDestinationATraders:&lt;br /&gt;
SetDestinationADTraders:&lt;br /&gt;
SetDestinationArtheTrade:&lt;br /&gt;
SetDestinationARtheTrader:&lt;br /&gt;
SetDestinationArtheTraders:&lt;br /&gt;
SetDestinationArtheDaleTradersPost:&lt;br /&gt;
SetDestinationArtheDaleTraders:&lt;br /&gt;
SetDestinationArtheTradersPost:&lt;br /&gt;
setvariable D ArtheTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arthe Dale’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHole:&lt;br /&gt;
SetDestinationSwimmingHole:&lt;br /&gt;
SetDestinationArtheTree:&lt;br /&gt;
setvariable D ArtheTree&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arthe Dale’s Tree and Swimming Hole!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArthe:&lt;br /&gt;
setvariable D Arthe&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The front gate of Arthe Dale!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWM:&lt;br /&gt;
SetDestinationWMGuild:&lt;br /&gt;
SetDestinationWarriorMageGuild:&lt;br /&gt;
setvariable D WMGuild&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Warrior Mage Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMM:&lt;br /&gt;
SetDestinationMMGuild:&lt;br /&gt;
SetDestinationMoonMageGuild:&lt;br /&gt;
setvariable D MMGuild&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Moon Mage Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLout:&lt;br /&gt;
SetDestinationLouts:&lt;br /&gt;
SetDestinationMiddens:&lt;br /&gt;
setvariable D Middens&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Middens!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGhoul:&lt;br /&gt;
SetDestinationCrypt:&lt;br /&gt;
SetDestinationGhouls:&lt;br /&gt;
SetDestinationNEGateCrypt:&lt;br /&gt;
setvariable D NEGateCrypt&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Ghouls in the Crypt!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWoodies:&lt;br /&gt;
SetDestinationWoodTrolls:&lt;br /&gt;
SetDestinationWoodTroll:&lt;br /&gt;
SetDestinationGrend:&lt;br /&gt;
SetDestinationGrendels:&lt;br /&gt;
SetDestinationNEWilds:&lt;br /&gt;
setvariable D NEWilds&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Northeast Wilds!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRock:&lt;br /&gt;
SetDestinationRockies:&lt;br /&gt;
SetDestinationRockTroll:&lt;br /&gt;
SetDestinationRockTrolls:&lt;br /&gt;
setvariable D RockTrolls&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Rock Trolls!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKaernas:&lt;br /&gt;
SetDestinationKaernasVillage:&lt;br /&gt;
SetDestinationKaernaVillage:&lt;br /&gt;
SetDestinationKaerna:&lt;br /&gt;
setvariable D Kaerna&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Kaerna Village!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationVin:&lt;br /&gt;
SetDestinationVine:&lt;br /&gt;
SetDestinationBaear:&lt;br /&gt;
SetDestinationBaearholts:&lt;br /&gt;
SetDestinationBaearholt:&lt;br /&gt;
SetDestinationVineyard:&lt;br /&gt;
setvariable D Vineyard&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Vineyard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNE:&lt;br /&gt;
SetDestinationNortheastGate:&lt;br /&gt;
SetDestinationNEGate:&lt;br /&gt;
setvariable D NEGatePivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Crossing’s NE Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationJade:&lt;br /&gt;
SetDestinationJadewaterMansion:&lt;br /&gt;
SetDestinationJadewater:&lt;br /&gt;
setvariable D Jadewater&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Jadewater Mansion!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGarg:&lt;br /&gt;
SetDestinationGargs:&lt;br /&gt;
SetDestinationGargoyle:&lt;br /&gt;
SetDestinationGargoyles:&lt;br /&gt;
SetDestinationCrossingsGargs:&lt;br /&gt;
SetDestinationCrossingGarg:&lt;br /&gt;
SetDestinationCrossingGargs:&lt;br /&gt;
SetDestinationCrossingsGargoyles:&lt;br /&gt;
setvariable D CrossingsGargoyles&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Gargoyles!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDS:&lt;br /&gt;
SetDestinationDeathSpirits:&lt;br /&gt;
SetDestinationCrossingDS:&lt;br /&gt;
SetDestinationCrossingsDS:&lt;br /&gt;
SetDestinationCrossingsDeathSpirits:&lt;br /&gt;
setvariable D DeathSpirits&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Death Spirits!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBrambles:&lt;br /&gt;
SetDestinationBadgers:&lt;br /&gt;
SetDestinationPothanits:&lt;br /&gt;
SetDestinationTrollkin:&lt;br /&gt;
SetDestinationTrollkins:&lt;br /&gt;
SetDestinationCrossingsBrambles:&lt;br /&gt;
setvariable D CrossingsBrambles&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Brambles north of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPallies:&lt;br /&gt;
SetDestinationPally:&lt;br /&gt;
SetDestinationPallyGuild:&lt;br /&gt;
SetDestinationPaladin:&lt;br /&gt;
SetDestinationPaladins:&lt;br /&gt;
SetDestinationPaladinsGuild:&lt;br /&gt;
setvariable D Paladins&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Paladins Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEmp:&lt;br /&gt;
SetDestinationEmpath:&lt;br /&gt;
SetDestinationEmpaths:&lt;br /&gt;
SetDestinationEmpathGuild:&lt;br /&gt;
SetDestinationEmpathsGuild:&lt;br /&gt;
setvariable D Empaths&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Empaths Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHeal:&lt;br /&gt;
SetDestinationHealer:&lt;br /&gt;
SetDestinationTriag:&lt;br /&gt;
SetDestinationTriage:&lt;br /&gt;
SetDestinationHosp:&lt;br /&gt;
SetDestinationHospital:&lt;br /&gt;
SetDestinationEmpathTriage:&lt;br /&gt;
setvariable D Triage&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Empath Triage!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHerb:&lt;br /&gt;
SetDestinationHerbs:&lt;br /&gt;
SetDestinationHerbalist:&lt;br /&gt;
SetDestinationMaurigasBotanicals:&lt;br /&gt;
SetDestinationMauriga:&lt;br /&gt;
SetDestinationMaurigas:&lt;br /&gt;
SetDestinationCrossingHerbs:&lt;br /&gt;
SetDestinationCrossingsHerbs:&lt;br /&gt;
SetDestinationCrossingsHerbalist:&lt;br /&gt;
setvariable D Herbalist&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Herbalist!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBarb:&lt;br /&gt;
SetDestinationBarbs:&lt;br /&gt;
SetDestinationBarbGuild:&lt;br /&gt;
SetDestinationBarbsGuild:&lt;br /&gt;
SetDestinationBarbarianGuild:&lt;br /&gt;
SetDestinationBarbariansGuild:&lt;br /&gt;
setvariable D Barbarians&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Barbarians Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationStam:&lt;br /&gt;
SetDestinationStamina:&lt;br /&gt;
setvariable D Stamina&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Stamina Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationForg:&lt;br /&gt;
SetDestinationForge:&lt;br /&gt;
SetDestinationForging:&lt;br /&gt;
SetDestinationLethForge:&lt;br /&gt;
SetDestinationForgingSociety:&lt;br /&gt;
setvariable D Forge&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Forge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFlower:&lt;br /&gt;
SetDestinationFlowers:&lt;br /&gt;
SetDestinationFlowerShop:&lt;br /&gt;
SetDestinationOrielda:&lt;br /&gt;
SetDestinationOrieldas:&lt;br /&gt;
SetDestinationOrieldasBlossoms:&lt;br /&gt;
SetDestinationBlossoms:&lt;br /&gt;
SetDestinationFlorist:&lt;br /&gt;
setvariable D Florist&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Florist!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBank:&lt;br /&gt;
SetDestinationLethBank:&lt;br /&gt;
SetDestinationCrossingBank:&lt;br /&gt;
SetDestinationCrossingsBank:&lt;br /&gt;
setvariable D Bank&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Bank!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPlaza:&lt;br /&gt;
SetDestinationTraderPlaza:&lt;br /&gt;
SetDestinationTradersPlaza:&lt;br /&gt;
SetDestinationBazaar:&lt;br /&gt;
setvariable D TradersPlaza&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Trader’s Plaza!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMags:&lt;br /&gt;
setvariable D Mags&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Mags!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSafe2:&lt;br /&gt;
setvariable D Safe2&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Safe spot!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRef:&lt;br /&gt;
SetDestinationRefl:&lt;br /&gt;
SetDestinationCollegium:&lt;br /&gt;
SetDestinationReflex:&lt;br /&gt;
SetDestinationReflexes:&lt;br /&gt;
setvariable D Reflexes&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Reflex Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArmor:&lt;br /&gt;
SetDestinationArmorShop:&lt;br /&gt;
setvariable D ArmorShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Armor Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWeapon:&lt;br /&gt;
SetDestinationWeapons:&lt;br /&gt;
SetDestinationWeaponShop:&lt;br /&gt;
SetDestinationWeaponsShop:&lt;br /&gt;
setvariable D WeaponsShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Armory!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCaro:&lt;br /&gt;
SetDestinationCarousel:&lt;br /&gt;
SetDestinationVaul:&lt;br /&gt;
SetDestinationVault:&lt;br /&gt;
SetDestinationVaults:&lt;br /&gt;
setvariable D Vaults&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Carousel Square!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGen:&lt;br /&gt;
SetDestinationGeneral:&lt;br /&gt;
SetDestinationGoods:&lt;br /&gt;
SetDestinationDryGoods:&lt;br /&gt;
SetDestinationGeneralStore:&lt;br /&gt;
setvariable D GeneralStore&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The General Store!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationClericShop:&lt;br /&gt;
SetDestinationClericsShop:&lt;br /&gt;
setvariable D ClericsShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Cleric’s Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBardShop:&lt;br /&gt;
SetDestinationBardsShop:&lt;br /&gt;
setvariable D BardsShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Bard’s Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOutfit:&lt;br /&gt;
SetDestinationOutfittingSociety:&lt;br /&gt;
SetDestinationOutfitting:&lt;br /&gt;
setvariable D Outfitting&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Outfitting Society!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRagg:&lt;br /&gt;
SetDestinationRagge:&lt;br /&gt;
SetDestinationLock:&lt;br /&gt;
SetDestinationLocks:&lt;br /&gt;
SetDestinationLocksmithy:&lt;br /&gt;
SetDestinationLocksmiths:&lt;br /&gt;
SetDestinationLocksmith:&lt;br /&gt;
setvariable D Locksmith&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Locksmith’s!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHal:&lt;br /&gt;
SetDestinationHall:&lt;br /&gt;
SetDestinationDebt:&lt;br /&gt;
SetDestinationTownHall:&lt;br /&gt;
setvariable D TownHall&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Town Hall!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEng:&lt;br /&gt;
SetDestinationEngineeringSociety:&lt;br /&gt;
SetDestinationEngineering:&lt;br /&gt;
setvariable D Engineering&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Engineering Society!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationChar:&lt;br /&gt;
SetDestinationCharisma:&lt;br /&gt;
setvariable D Charisma&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Charisma Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGem:&lt;br /&gt;
SetDestinationGems:&lt;br /&gt;
SetDestinationJeweler:&lt;br /&gt;
SetDestinationJewelry:&lt;br /&gt;
SetDestinationGemShop:&lt;br /&gt;
setvariable D GemShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Gem Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAlt:&lt;br /&gt;
SetDestinationFavorsAltar:&lt;br /&gt;
SetDestinationFavorAltar:&lt;br /&gt;
SetDestinationAltar:&lt;br /&gt;
setvariable D Altar&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Resurrection Creche in the Crossing’s Temple!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTemp:&lt;br /&gt;
SetDestinationTempl:&lt;br /&gt;
SetDestinationTemple:&lt;br /&gt;
setvariable D Temple&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The City Temple!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRat:&lt;br /&gt;
SetDestinationRats:&lt;br /&gt;
SetDestinationShip:&lt;br /&gt;
SetDestinationShipyard:&lt;br /&gt;
setvariable D Shipyard&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Shipyard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationVer:&lt;br /&gt;
SetDestinationVera:&lt;br /&gt;
SetDestinationStran:&lt;br /&gt;
SetDestinationStrand:&lt;br /&gt;
SetDestinationEstate:&lt;br /&gt;
SetDestinationEstateHolder:&lt;br /&gt;
SetDestinationEBank:&lt;br /&gt;
SetDestinationPremie:&lt;br /&gt;
SetDestinationVeranda:&lt;br /&gt;
SetDestinationEstateHolderBank:&lt;br /&gt;
SetDestinationEstateHolderBankTeller:&lt;br /&gt;
setvariable D EstateHolder&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Estate Holder’s Bank!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFerry:&lt;br /&gt;
SetDestinationFerrySouth:&lt;br /&gt;
setvariable D Ferry&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Ferry!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCrossingFerry:&lt;br /&gt;
SetDestinationCrossingsFerry:&lt;br /&gt;
setvariable D CrossingsFerry&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Crossing’s Ferry!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAlch:&lt;br /&gt;
SetDestinationAlchemySociety:&lt;br /&gt;
SetDestinationAlchemy:&lt;br /&gt;
setvariable D Alchemy&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Alchemy Society!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTrad:&lt;br /&gt;
SetDestinationTrade:&lt;br /&gt;
SetDestinationTrader:&lt;br /&gt;
SetDestinationTraders:&lt;br /&gt;
SetDestinationTradersGuild:&lt;br /&gt;
setvariable D Traders&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Trader’s Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPortal:&lt;br /&gt;
setvariable D Portal&lt;br /&gt;
echo&lt;br /&gt;
echo Destination: Portal to Fang Cove!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationJail:&lt;br /&gt;
SetDestinationGuard:&lt;br /&gt;
SetDestinationGuardhouse:&lt;br /&gt;
setvariable D Jail&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Jail!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMama:&lt;br /&gt;
SetDestinationMamas:&lt;br /&gt;
setvariable D Mamas&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  MAMAs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMetal:&lt;br /&gt;
SetDestinationMetalRep:&lt;br /&gt;
SetDestinationRep:&lt;br /&gt;
SetDestinationRepair:&lt;br /&gt;
SetDestinationRepairs:&lt;br /&gt;
SetDestinationCatrox:&lt;br /&gt;
SetDestinationCatroxForge:&lt;br /&gt;
SetDestinationCatroxsForge:&lt;br /&gt;
SetDestinationMetalRepair:&lt;br /&gt;
setvariable D MetalRepair&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Metal Repair!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArt:&lt;br /&gt;
SetDestinationMagic:&lt;br /&gt;
SetDestinationHerilos:&lt;br /&gt;
SetDestinationZanthron:&lt;br /&gt;
SetDestinationZanthrons:&lt;br /&gt;
SetDestinationArtificier:&lt;br /&gt;
SetDestinationArtificiers:&lt;br /&gt;
SetDestinationArtificer:&lt;br /&gt;
SetDestinationArtificers:&lt;br /&gt;
SetDestinationMagicShop:&lt;br /&gt;
SetDestinationArtificersShop:&lt;br /&gt;
setvariable D Artificers&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Artificier Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBard:&lt;br /&gt;
SetDestinationBards:&lt;br /&gt;
SetDestinationBardGuild:&lt;br /&gt;
SetDestinationBardsGuild:&lt;br /&gt;
setvariable D Bards&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Bards Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAgi:&lt;br /&gt;
SetDestinationAgil:&lt;br /&gt;
SetDestinationAgility:&lt;br /&gt;
setvariable D Agility&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Agility Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationInt:&lt;br /&gt;
SetDestinationIntelligence:&lt;br /&gt;
setvariable D Intelligence&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Intelligence Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWis:&lt;br /&gt;
SetDestinationWisdom:&lt;br /&gt;
setvariable D Wisdom&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wisdom Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAsemath:&lt;br /&gt;
SetDestinationAcademy:&lt;br /&gt;
SetDestinationAcademyOfLearning:&lt;br /&gt;
SetDestinationLearning:&lt;br /&gt;
SetDestinationFeat:&lt;br /&gt;
SetDestinationFeats:&lt;br /&gt;
SetDestinationMagicalFeats:&lt;br /&gt;
SetDestinationAsemathAcademy:&lt;br /&gt;
SetDestinationCrossingsWisdom:&lt;br /&gt;
SetDestinationCrossingsIntelligence:&lt;br /&gt;
setvariable D Academy&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Academy!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCler:&lt;br /&gt;
SetDestinationCleric:&lt;br /&gt;
SetDestinationClerics:&lt;br /&gt;
SetDestinationClericGuild:&lt;br /&gt;
SetDestinationClericsGuild:&lt;br /&gt;
setvariable D Clerics&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Clerics Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDisc:&lt;br /&gt;
SetDestinationDiscipline:&lt;br /&gt;
setvariable D Discipline&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Discipline Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSkin:&lt;br /&gt;
SetDestinationSkins:&lt;br /&gt;
SetDestinationTanning:&lt;br /&gt;
SetDestinationFurrier:&lt;br /&gt;
SetDestinationFurr:&lt;br /&gt;
SetDestinationPelts:&lt;br /&gt;
SetDestinationTan:&lt;br /&gt;
SetDestinationTann:&lt;br /&gt;
SetDestinationTanner:&lt;br /&gt;
SetDestinationTannery:&lt;br /&gt;
setvariable D Tannery&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Tannery!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRang:&lt;br /&gt;
SetDestinationRanger:&lt;br /&gt;
SetDestinationRangers:&lt;br /&gt;
SetDestinationRangerGuild:&lt;br /&gt;
SetDestinationRangersGuild:&lt;br /&gt;
setvariable D Rangers&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Ranger’s Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPawn:&lt;br /&gt;
SetDestinationPawnShop:&lt;br /&gt;
setvariable D PawnShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Pawn Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAsemathGate:&lt;br /&gt;
SetDestinationAsemathNorth:&lt;br /&gt;
SetDestinationAsemathPivot:&lt;br /&gt;
setvariable D AsemathPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Gate to the Asemath Academy!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLipo:&lt;br /&gt;
SetDestinationLipos:&lt;br /&gt;
SetDestinationLipopod:&lt;br /&gt;
SetDestinationLipopods:&lt;br /&gt;
setvariable D Lipopods&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Lipopods west of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWGate:&lt;br /&gt;
SetDestinationWestGate:&lt;br /&gt;
SetDestinationCrossingsWestGate:&lt;br /&gt;
SetDestinationCrossingWestGate:&lt;br /&gt;
SetDestinationCrossingsWGate:&lt;br /&gt;
setvariable D WestGate&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Crossing’s West Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEel:&lt;br /&gt;
SetDestinationEels:&lt;br /&gt;
SetDestinationGrassEels:&lt;br /&gt;
setvariable D GrassEels&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Grass Eels!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHog:&lt;br /&gt;
SetDestinationHogs:&lt;br /&gt;
SetDestinationGob:&lt;br /&gt;
SetDestinationGobs:&lt;br /&gt;
SetDestinationGoblin:&lt;br /&gt;
SetDestinationGoblins:&lt;br /&gt;
setvariable D Goblins&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Goblins!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOrb:&lt;br /&gt;
SetDestinationOrbs:&lt;br /&gt;
SetDestinationFavorOrb:&lt;br /&gt;
SetDestinationFavorOrbs:&lt;br /&gt;
SetDestinationFavor:&lt;br /&gt;
SetDestinationFavorsAltar:&lt;br /&gt;
SetDestinationFavorAltar:&lt;br /&gt;
SetDestinationStoneGrotto:&lt;br /&gt;
SetDestinationFavors:&lt;br /&gt;
setvariable D Favors&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Stone Grotto west of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBob:&lt;br /&gt;
SetDestinationBobs:&lt;br /&gt;
SetDestinationBobc:&lt;br /&gt;
SetDestinationBobcat:&lt;br /&gt;
SetDestinationBobcats:&lt;br /&gt;
setvariable D Bobcats&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Bobcats beside the Stone Grotto!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTC:&lt;br /&gt;
SetDestinationTiger:&lt;br /&gt;
SetDestinationTigerClan:&lt;br /&gt;
setvariable D TigerClan&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Tiger Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTCTraders:&lt;br /&gt;
SetDestinationTCTrading:&lt;br /&gt;
SetDestinationTCTrade:&lt;br /&gt;
SetDestinationTCTrader:&lt;br /&gt;
SetDestinationTigerClanTradingPost:&lt;br /&gt;
SetDestinationTigerClanTradersPost:&lt;br /&gt;
setvariable D TigerClanTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Tiger Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTCHerb:&lt;br /&gt;
SetDestinationTCHerbs:&lt;br /&gt;
SetDestinationTCHerbalist:&lt;br /&gt;
SetDestinationTigerClanHerbalist:&lt;br /&gt;
setvariable D TigerClanHerbalist&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Tiger Clan’s Herbalist, Neesa!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBrook:&lt;br /&gt;
SetDestinationGoblinBrook:&lt;br /&gt;
SetDestinationBrookWestOfTigerClan:&lt;br /&gt;
setvariable D BrookWestOfTigerClan&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The brook west of Tiger Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOgres:&lt;br /&gt;
SetDestinationOgres:&lt;br /&gt;
setvariable D Ogres&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Young Ogres!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSilverBears:&lt;br /&gt;
SetDestinationBear:&lt;br /&gt;
SetDestinationBears:&lt;br /&gt;
Setvariable D Bears&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Bears!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBWolves:&lt;br /&gt;
SetDestinationWolves:&lt;br /&gt;
SetDestinationBloodWolves:&lt;br /&gt;
setvariable D BloodWolves&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Blood Wolves!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKC:&lt;br /&gt;
SetDestinationKnife:&lt;br /&gt;
SetDestinationKnifeClan:&lt;br /&gt;
setvariable D KnifeClan&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Knife Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWC:&lt;br /&gt;
SetDestinationWolf:&lt;br /&gt;
SetDestinationWolfClan:&lt;br /&gt;
setvariable D WolfClanBuilding&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wolf Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLeath:&lt;br /&gt;
SetDestinationLeather:&lt;br /&gt;
SetDestinationLeatherRepair:&lt;br /&gt;
setvariable D LeatherRepair&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Leather Repair Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLeatherShop:&lt;br /&gt;
SetDestinationWolfClanLeatherShop:&lt;br /&gt;
setvariable D WolfClanLeatherShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wolf Clan’s Leather Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCoug:&lt;br /&gt;
SetDestinationCougs:&lt;br /&gt;
SetDestinationCougar:&lt;br /&gt;
SetDestinationCougars:&lt;br /&gt;
setvariable D CougarsPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Cougars!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWCTraders:&lt;br /&gt;
SetDestinationWCTrade:&lt;br /&gt;
SetDestinationWCTrader:&lt;br /&gt;
SetDestinationWCTrading:&lt;br /&gt;
SetDestinationWolfClanTradingPost:&lt;br /&gt;
SetDestinationWolfClanTradersPost:&lt;br /&gt;
setvariable D WolfClanTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wolf Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAlchemist:&lt;br /&gt;
SetDestinationAlchemyShop:&lt;br /&gt;
setvariable D Alchemist&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Alchemy Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
CheckStart:&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
put where cities&lt;br /&gt;
match CrossingIsSoutheast  Crossing is southeast from here&lt;br /&gt;
match CrossingIsEast  Crossing is east from here&lt;br /&gt;
match CrossingIsNearby Crossing is nearby&lt;br /&gt;
match InTheCrossing are in The Crossing&lt;br /&gt;
match CrossingIsNorth Crossing is north from here&lt;br /&gt;
match CrossingIsNorthwest Crossing is northwest from here&lt;br /&gt;
match CrossingIsNorthNortheast Crossing is somewhat nearby to the north-northeast&lt;br /&gt;
match RiverhavenIsNorthwest Riverhaven is northwest from here&lt;br /&gt;
match RiverhavenIsSouth Riverhaven is south from here&lt;br /&gt;
match RiverhavenIsSoutheast Riverhaven is southeast from here&lt;br /&gt;
match RiverhavenIsEast Riverhaven is east from here&lt;br /&gt;
match InRiverhaven are in Riverhaven&lt;br /&gt;
match RiverhavenIsNearby Riverhaven is nearby&lt;br /&gt;
match RiverhavenIsWest Riverhaven is west from here&lt;br /&gt;
match TherenboroughIsNearby TherenBorough is nearby&lt;br /&gt;
match AreInTherenborough are in Therenborough&lt;br /&gt;
match ShardModerateWest Shard is a moderate distance west&lt;br /&gt;
match InRatha are in Ratha&lt;br /&gt;
match RathaIsNearby Ratha is nearby&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsSoutheast:&lt;br /&gt;
CrossingIsEast:&lt;br /&gt;
match BloodWolves a steep trail.&lt;br /&gt;
match TigerClanPivot Beyond wall you can make out the thatched&lt;br /&gt;
match TigerClanInsideGate fellowship and food in the conveniently&lt;br /&gt;
match TigerClanTradersPost Trade Clan Trade minister&lt;br /&gt;
match TigerClanHerbalist trestle table with a simple alchemy kit&lt;br /&gt;
match WolfClanBuilding substances of the tanning trade drift&lt;br /&gt;
match WolfClanLeatherShop permeates the rest of Crolin&lt;br /&gt;
match LeatherRepair Behind Randal sits smiling to himself&lt;br /&gt;
match WolfClanTradersPost This outpost is a miniature replica of one of the great Trader&lt;br /&gt;
match WolfClanBushes exit out through a clump of dense bushes&lt;br /&gt;
match CougarsPivot silent and watchful like arboreal sentinels&lt;br /&gt;
match CougarsStart A nervous red fox moves cautiously&lt;br /&gt;
match WolfClanTradersPost Wolf Clan Trade Minister&lt;br /&gt;
match WolfClanBushes exit out through a clump of dense bushes&lt;br /&gt;
match WolfClanBuilding substances of the tanning trade drift&lt;br /&gt;
match WolfClanLeatherShop permeates the rest of Crolin&lt;br /&gt;
match LeatherRepair Behind Randal sits smiling to himself&lt;br /&gt;
match KnifeClanOutsideLeather Dressed in brightly dyed leathers and carrying&lt;br /&gt;
match KnifeClanInsideGate grassy clearing with a few scattered fire pits&lt;br /&gt;
match LavaForgeMMGuild bits of bone and the remnants of a large crystal hand&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNearby:&lt;br /&gt;
InTheCrossing:&lt;br /&gt;
match StoneClanPivot eyes until it fades from view among the steeply rising&lt;br /&gt;
match StoneClanTradersPost the Stone Clan trade minister&lt;br /&gt;
match StoneClanMine strange blue moss throws out an eerie light making&lt;br /&gt;
match StoneClanScouts attractive than the forbidding set of cliffs up ahead&lt;br /&gt;
match StoneGuardians fades off before you can wonder about where&lt;br /&gt;
match ArthePivot specifically for those of short stature&lt;br /&gt;
match ArtheOutsideGate and farmers from the surrounding valley mingle&lt;br /&gt;
match ArtheShops pale lavender-pink glaysker flowers that have&lt;br /&gt;
match ArtheTradersPost fabrics sparkled with gleaming gold and jewels&lt;br /&gt;
match ArtheTree reaching out to form a canopy over the local swimming hole&lt;br /&gt;
match NEGatePivot You are before the Northeast Gate of the Crossing&lt;br /&gt;
match NEGateInside Here stands the Northeast Gate&lt;br /&gt;
match WMGuildInside fierce-countenanced dvarapalas stare sullenly&lt;br /&gt;
match WMGuild enormous tower of grey marble rises imposingly&lt;br /&gt;
match MMGuild The top floor is also the nerve center of the Moon&lt;br /&gt;
match MMGuildLeader narrow strip of anti-color bordering starkly&lt;br /&gt;
match Middens discerned through a field of sedge&lt;br /&gt;
match NEGateCryptUp old rotted offerings of food and streaked with ancient&lt;br /&gt;
match NEGateCryptInside Two burning torches fixed to the ceiling in heavy iron&lt;br /&gt;
match NEGateCryptOutside Faint pinpoints of light fade in and out of the trees&lt;br /&gt;
match NEWilds moonlight turns the gold of the tall grasses of the field&lt;br /&gt;
match NEWilds skeleton of a dilapidated doorway&lt;br /&gt;
match RockTrolls rolling hills to the west and the small village of Kaerna&lt;br /&gt;
match KaernaIntersection open doorway of the Gilded Unicorn Inn&lt;br /&gt;
match Vineyard small stone farmhouse seems caught in a struggle with&lt;br /&gt;
match ChampionsPivot barking out instructions to the would-be fighters&lt;br /&gt;
match CrossingsGargoyles mix with the weeds to mark the start of a small gully&lt;br /&gt;
match CrossingsDeathSpirits Tatters of white netting sway from the shrubbery&lt;br /&gt;
match CrossingsBrambles mix of lush cattails and creekbroom&lt;br /&gt;
match Jadewater Brown cobbles set in herringbone&lt;br /&gt;
match Paladins representing the symbolic equality of all&lt;br /&gt;
match CrossingsInfirmary a massive skylight above contributes to this spot&lt;br /&gt;
match CrossingsEmpaths worst of the weather and elements by a rich cedar arbor&lt;br /&gt;
match CrossingsEmpathTriage hospital of Martyr Saedelthorp&lt;br /&gt;
match CrossingsHerbalist Mauriga the Botanist beams at you&lt;br /&gt;
match Barbarians enormous jeweled steel greatsword glints above&lt;br /&gt;
match CrossingsStamina axis runs across the room and is attached to a set&lt;br /&gt;
match CrossingsForge pounding din of metal on metal from the smithies&lt;br /&gt;
match CrossingsForge Freshly chiseled granite walls surround an area where forgers&lt;br /&gt;
match Florist Beautifully crafted earthen pots filled with brightly hued&lt;br /&gt;
match CrossingsBankPivot covered with heavy rugs and walls of polished jasper&lt;br /&gt;
match CrossingsBankExchange well-padded chair is placed for your comfort while&lt;br /&gt;
match CrossingsBankLobby barred windows faces you along a marble counter&lt;br /&gt;
match CrossingsTradersPlaza decorated iron gate leading out of the plaza&lt;br /&gt;
match CrossingsReflexes Collegium of Inner Juggling and&lt;br /&gt;
match CrossingsArmorShop Tembeg&lt;br /&gt;
match CrossingsWeaponsShop eviscerate and otherwise discomfit your enemies can&lt;br /&gt;
match TownGreenPond Town Green Pond&lt;br /&gt;
match CrossingsVaults Blazing to the south in the night sky are the flames on the Temple&lt;br /&gt;
match CrossingsSafe Kertigen Road cuts a broad diagonal swath&lt;br /&gt;
match CrossingsBardsShop for its range of instruments and things bardic&lt;br /&gt;
match CrossingsGeneralStore Berolt&lt;br /&gt;
match ClericsShop Brother Durantine&lt;br /&gt;
match CrossingsOutfitting a large oak door with a polished bronze&lt;br /&gt;
match CrossingsLocksmith outlines of some rather sinister looking figures as they skulk&lt;br /&gt;
match CrossingsTownHall [Town Hall&lt;br /&gt;
match CrossingsTownHall nerve centers of the administrative arm of the local&lt;br /&gt;
match Vaults weights within the structure form the strikingly complex&lt;br /&gt;
match CrossingsAltar [Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
match CrossingsTemple [Temple Grounds, Entry Gates]&lt;br /&gt;
match CrossingsShipyard Shipyard and Boat Repair is a cluttered&lt;br /&gt;
match CrossingsEstateHolder [Strand Communal Center&lt;br /&gt;
match CrossingsFerry route to the Elven forest reaches lies south across&lt;br /&gt;
match CrossingsAlchemy [Alchemy Society&lt;br /&gt;
match CrossingsEngineering an elegantly carved mistwood door leading outside&lt;br /&gt;
match CrossingsEngineering Expertly fitted grey marble slabs frame the lower half of the shop&lt;br /&gt;
match CrossingsTraders columns to the frescoed ceiling depicting the god Kertigen&lt;br /&gt;
match CrossingsCharisma attentively to an Elothean lad at a podium&lt;br /&gt;
match CrossingsGemShop Grisgonda&lt;br /&gt;
match CrossingsMamas who is adjusting the beam of the smallest of three graduated&lt;br /&gt;
match CrossingsMetalRepair forge of Catrox the Dwarf is known throughout&lt;br /&gt;
match CrossingsArtificers Herilo the Artificer Exemplar squints&lt;br /&gt;
match AsemathPivot Students and faculty come and go through it&lt;br /&gt;
match CrossingsAlchemist the alchemist chizili&lt;br /&gt;
match CrossingsBards guild commons is a place where bards young and old&lt;br /&gt;
match AsemathAcademy [Asemath Academy&lt;br /&gt;
match Clerics coarse flowing grain mark this circular chamber&lt;br /&gt;
match CrossingsDiscipline The tiny windowless hovel feels cramped despite&lt;br /&gt;
match CrossingsTannery by the ever-alert Falken&lt;br /&gt;
match Rangers Pine Needle Path]&lt;br /&gt;
match CrossingsAgility the Academy of Agility&lt;br /&gt;
match CrossingsPawnShop Cormyn&lt;br /&gt;
match CrossingsJail Scraps of yellowed parchment flutter from a massive cork board&lt;br /&gt;
match CrossingsWGatePivot grove of trees to a gate in The Crossing&#039;s western&lt;br /&gt;
match GoblinIntersection identify several landmarks and reorient yourself&lt;br /&gt;
match GoblinMiddle cut rows suddenly end and the grain&lt;br /&gt;
match EelsExit inured stone wall marks the southern&lt;br /&gt;
match EelsEntry route north through the apple orchard ends abruptly&lt;br /&gt;
match Favors four rounded stones of descending size&lt;br /&gt;
match Bobcats massive sculpture appears to sink at an angle&lt;br /&gt;
match Bobcats Desperately hugging the edge of&lt;br /&gt;
match PremiePortal banyan tree split down the center&lt;br /&gt;
match CougarsPivot silent and watchful like arboreal sentinels&lt;br /&gt;
match CougarsStart A nervous red fox moves cautiously&lt;br /&gt;
match BrookWestOfTigerClan horsetail grasses flourish along the gurgling brook&lt;br /&gt;
match Reavers sickly-colored stuff about them the way a Human child hides&lt;br /&gt;
match Lipopods congregating more heavily near the shimmering&lt;br /&gt;
match LethFerry The southern bank of the Segoltha River presents&lt;br /&gt;
match HodiernasSolace a fragile-looking book on a simple stand&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenIsNorthwest:&lt;br /&gt;
match DirgeVaults even managed to keep some flowers growing despite the dust&lt;br /&gt;
match DirgePivot sign painted with a large keg indicates that perhaps a drink&lt;br /&gt;
match DirgeBank you over casually but with a wariness in their cold eyes&lt;br /&gt;
match DirgeMine and cast dancing shadows down the long tunnel ahead&lt;br /&gt;
match WickedBurrowEstateCrevice freshly-hewn corridor lined with well-kept torches extends&lt;br /&gt;
match WickedBurrowMineMiddle Jagged stalactites reach towards the floor and small&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenIsNearby:&lt;br /&gt;
RiverhavenIsWest:&lt;br /&gt;
InRiverhaven:&lt;br /&gt;
match RiverhavenFerry turned this solid mass of planks into more of a maze&lt;br /&gt;
match RiverhavenFerry gentle caress of water massages the resting dock&lt;br /&gt;
match Firecats smashed into the plain by the fist of an angry god&lt;br /&gt;
match FireSprites myrtle grow on either side of an oak-bough gateway&lt;br /&gt;
match LavaForgeInside rickety wooden table stands near a battered&lt;br /&gt;
match LavaForgeOutside cooled lava floor and piles&lt;br /&gt;
match ZolurenHavenFerry rides upon the Faldesu River forming the landing&lt;br /&gt;
match BlueBelliedCrocs its way through the valley like a deep blue ribbon&lt;br /&gt;
match FaldesuSwimming stone bridge that once spanned the river here now lies in ruins&lt;br /&gt;
match HavenBarge massive barges which service this port&lt;br /&gt;
match HavenBarge stretches between Riverhaven and the northernmost&lt;br /&gt;
match HavenBank [Bank of Riverhaven&lt;br /&gt;
match HavenNWPivotSouth nearby crossroads lead at an angle off into the back&lt;br /&gt;
match HavenSmoking upon entering the Fine Leaf&lt;br /&gt;
match HavenOutsideSmoking nondescript home heavy with the scent of fresh tobacco&lt;br /&gt;
match HavenTeaHouse Carmellia Noot&lt;br /&gt;
match HavenAcademy sign proclaims is the Riverhaven Town Library&lt;br /&gt;
match HavenAgility dance academy consists of a single room with polished&lt;br /&gt;
match HavenWeapons Thringol himself gruffly&lt;br /&gt;
match HavenLocksmith Thran turns his chill&lt;br /&gt;
match HavenArtificers Zanthron herself sits&lt;br /&gt;
match HavenForge and a thick tarp leads deeper into the forging&lt;br /&gt;
match HavenLeatherRepair Repairwoman Wyla&lt;br /&gt;
match HavenSelisArms merchant Seli&lt;br /&gt;
match HavenMetalRepair Repairman Unspiek&lt;br /&gt;
match HavenMirglyn Goldsmith Adaerna Mirglyn&lt;br /&gt;
match HavenWMGuild Guildmistress Karazhil&lt;br /&gt;
match HavenEngineering intricate pedestals which bear carved marble vases filled&lt;br /&gt;
match HavenJail judgment chamber and oaken door to the outside&lt;br /&gt;
match HavenCityTogs features an outfit designed for the larger&lt;br /&gt;
match HavenHerbs nostrils as you stare around Crin&lt;br /&gt;
match HavenMamas assay clerk stands impassively behind a tin-topped counter&lt;br /&gt;
match HavenIronworks Bantheld&lt;br /&gt;
match HavenReflexes furnishings it is Brebokt&lt;br /&gt;
match HavenBards large antechamber with its vaulted ceiling and cream&lt;br /&gt;
match HavenBards2 the Guildleader Tasdrean&lt;br /&gt;
match HavenNorthGate Flanking the road are the Cleric Guild and the Noble Inn&lt;br /&gt;
match HavenClerics spotless red tile floor stretches between clean white&lt;br /&gt;
match HavenClericsShop Friar Othorp&lt;br /&gt;
match HavenHospital [Riverhaven Hospital&lt;br /&gt;
match HavenEmpaths Guildleader Nebela Mentrade&lt;br /&gt;
match HavenOutfitting one side is a long oak counter with a long silk tablecloth dangling&lt;br /&gt;
match HavenBardsShop adding to the nomadic feel while providing&lt;br /&gt;
match HavenDisc glows faintly atop a corroded slab of black stone&lt;br /&gt;
match HavenVaults warehouses and wharfage east of the town&lt;br /&gt;
match HavenTradersPlaza hangs between two of the three arches providing access&lt;br /&gt;
match HavenTownHall Opposite the main entrance is the Licensing and&lt;br /&gt;
match HavenTemple plastered walls of the temple lies a peaceful oasis&lt;br /&gt;
match HavenDryGoods only way to describe Enfermine&lt;br /&gt;
match HavenTavern its outstretched wings suspended&lt;br /&gt;
match HavenTraders Riverhaven trade minister&lt;br /&gt;
match HavenTraders2 Trader Guildleader Willowbrook&lt;br /&gt;
match HavenClothing shop owner Alayle&lt;br /&gt;
match HavenAlchemy Mage stands at the entrance to the earthen tunnel&lt;br /&gt;
match HavenStamina confused student on the finer art of pole&lt;br /&gt;
match HavenBarbarians Barbarian Guildleader Mo&lt;br /&gt;
match NoelsArms Noel Razoreye&lt;br /&gt;
match HavenFlorist her side of an elaborately carved acanth wood counter&lt;br /&gt;
match HavenGemShop Anthelorm&lt;br /&gt;
match HavenFurrier Fara herself stands&lt;br /&gt;
match HavenPawn are startled by Ioun&lt;br /&gt;
match HavenPremie oak walls and polished railings glow&lt;br /&gt;
match HavenNEPivotSouth Blackmoon Road crosses a dreary&lt;br /&gt;
match HavenSouthPivot short arc of roadway connects the eastern and western halves&lt;br /&gt;
match HavenEastGate outside the eastern gate of Riverhaven are crowded&lt;br /&gt;
match HavenWestGate wooden palisade of the town wall runs down into the&lt;br /&gt;
match HavenEelsMiddle web woven amongst the dark green stalks of meadow&lt;br /&gt;
match HavenEelsSE Beyond the trees are the sturdy walls of Riverhaven&lt;br /&gt;
match HavenEelsN oddly shaped boulder blocks passage to the west&lt;br /&gt;
match HavenEelsE bare spot of ground that slopes down to a rocky creek&lt;br /&gt;
match HavenMMGuild the Guild Leader Gylwyn&lt;br /&gt;
match HavenGoblins athwart the faint trail that runs&lt;br /&gt;
match HavenTattoos Skin Artist Athyiro&lt;br /&gt;
match HavenPaladins Paladin Representative Remen&lt;br /&gt;
match HavenBoobries profile of an intimidating cluster of bladebrush&lt;br /&gt;
match HavenDyrachis only escape from it is to wash it off with fetid pond water&lt;br /&gt;
match ZaulfungSwamp Rancid mire seems to stretch&lt;br /&gt;
match HavenSwampies mire below on stout ironwood pilings&lt;br /&gt;
match HavenStandingStones circular clearing is dominated by the presence&lt;br /&gt;
match HavenFavors Alcove of the Font&lt;br /&gt;
match HavenRangers the Ranger Journeywomen Ievia&lt;br /&gt;
match HavenUnyns shack next to the boundary crouches&lt;br /&gt;
match HavenFrogs A Fork In The Path]&lt;br /&gt;
match HavenVipers an elaborate dam&lt;br /&gt;
match HavenRangersTent large tent is nestled within the grove&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenIsSouth:&lt;br /&gt;
RiverhavenIsSoutheast:&lt;br /&gt;
RiverhavenIsEast:&lt;br /&gt;
match LangWharf Wharf]&lt;br /&gt;
match LangTemple temple is the only stone building in Langenfirth&lt;br /&gt;
match LangLeatherGoods Calliana&lt;br /&gt;
match LangHerbalist ancient empath putters about the&lt;br /&gt;
match LangBowery Jarrod is a wiry&lt;br /&gt;
match LangPivot twists as it edges around a sheltered cove&lt;br /&gt;
match LangPawnShop Abotenik&lt;br /&gt;
match LangTownHall coats everything and motes fly about with every draft&lt;br /&gt;
match LangRangers twanging of bow strings and the thunk&lt;br /&gt;
match LangLeatherRepair Kamze stands behind&lt;br /&gt;
match LangPeltry Mato Shalan&lt;br /&gt;
match LangBin a crooked deobar tree&lt;br /&gt;
match LangFens A weathered bench leans against one tree&lt;br /&gt;
match ElBains Delkai&lt;br /&gt;
match ElBainsPicnicTable a picnic table with&lt;br /&gt;
match ElBainsStop Stop could easily be in the depth&lt;br /&gt;
match ElBainsKelpies an ancient eucalyptus tree&lt;br /&gt;
match KuniyosAltar faith to the entity that guards and protects&lt;br /&gt;
match ElBainsRams sharply to the north and cutting along a side slope to the southeast&lt;br /&gt;
match ElBainsBloodWolves Hummock, Meadow&lt;br /&gt;
match ElBainsBloodWolves2 Hummock, Clearing&lt;br /&gt;
match ElBainsVultures Warded Way]&lt;br /&gt;
match EstateHolderBank Bank Under the Roots&lt;br /&gt;
match KuniyosAltar faith to the entity that guards and protects&lt;br /&gt;
match EstateTannery Snusk Hardhet&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TherenboroughIsNearby:&lt;br /&gt;
AreInTherenborough:&lt;br /&gt;
match ElBains Delkai&lt;br /&gt;
match ElBainsPicnicTable a picnic table with&lt;br /&gt;
match ElBainsStop Stop could easily be in the depth&lt;br /&gt;
match ElBainsKelpies an ancient eucalyptus tree&lt;br /&gt;
match KuniyosAltar faith to the entity that guards and protects&lt;br /&gt;
match ElBainsRams sharply to the north and cutting along a side slope to the southeast&lt;br /&gt;
match ElBainsBloodWolves Hummock, Meadow&lt;br /&gt;
match ElBainsBloodWolves2 Hummock, Clearing&lt;br /&gt;
match ElBainsVultures Warded Way]&lt;br /&gt;
match EstateHolderBank Bank Under the Roots&lt;br /&gt;
match TherenVaults stop to gape up at the looming tower with its circlet&lt;br /&gt;
match Vaults weights within the structure form the strikingly complex&lt;br /&gt;
match TherenTriage the empath Srela&lt;br /&gt;
match TherenEngraving the engraver Gizgo&lt;br /&gt;
match TherenGeneralStore Keth Lavatt&lt;br /&gt;
match TherenMetalRepair Repairman Dagul&lt;br /&gt;
match KrrishsBones Krrish&lt;br /&gt;
match TherenFurniture scent of fresh-cut pine permeates&lt;br /&gt;
match TherenPivotHorseman bricks and quaint thatched cottages are scattered&lt;br /&gt;
match TherenGemsTanneryPawnTraders [Alliance of Exchange&lt;br /&gt;
match TherenBank Bank of Therenborough&lt;br /&gt;
match TherenGate crumbling stone wall running northwest&lt;br /&gt;
match EstateTannery Snusk Hardhet&lt;br /&gt;
match SkyGiants dignify the arrangement by calling it a bridge&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TherenboroughIsEast:&lt;br /&gt;
match Marauders Blossoming reggus bushes send their pungent&lt;br /&gt;
match MarauderEntry assortment of towering trees and vividly-colored&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNorth:&lt;br /&gt;
match LethBankForeignStart Exchange rates in Leth Deriel&lt;br /&gt;
match LethBankDomesticStart inside of a large fork is a chamber&lt;br /&gt;
match LethBankLobbyStart lobby here is breathtaking&lt;br /&gt;
match LethSafe Elder Bark Circle intersects to the west with Dragon&lt;br /&gt;
match LethCenter mighty tree known throughout Elanthia as Sana&lt;br /&gt;
match LethTannerySalesroomStart Assistant stands beside a hide covered&lt;br /&gt;
match LethTanneryBackOfficeStart Morikai smiles up at you&lt;br /&gt;
match LethMeysStart bubbles gently from the northwest as ferns&lt;br /&gt;
match LethFerry The southern bank of the Segoltha River presents&lt;br /&gt;
match LethForestOfNightStart stand of lofty ironwood trees chokes&lt;br /&gt;
match LethAlfarsManorStart spirit of some child lost long ago to the forest&lt;br /&gt;
match LethTemplePrayerStart Echoes of mumbled prayers and heartfelt supplications&lt;br /&gt;
match LethTempleMeditationBranchStart Devotees and layfolk of all races&lt;br /&gt;
match LethTempleAtriumStart atrium is in the heart of an old banyan&lt;br /&gt;
match LethTradingPostBackroomStart Eshar&#039;s appraiser busily examining&lt;br /&gt;
match LethTradingPostMainRoomStart younger brother of Ershem&lt;br /&gt;
match LethEmpathStart she methodically and compassionately&lt;br /&gt;
match LethGemShopStart Ghendil handles the business of acquiring&lt;br /&gt;
match LethGeneralStore Alberdeen the Provisioner is a rather&lt;br /&gt;
match LethVaults a dovecote made of lashed branches&lt;br /&gt;
match LethSafe2 erdream Bower Gate&lt;br /&gt;
match LethClothing Ongadine&lt;br /&gt;
match LethDyer Reena the Dyer&lt;br /&gt;
match LethBardsShop eccentric atelier of Sinjian&lt;br /&gt;
match LethBowyer s Trueflight Bow and Arrow Shop&lt;br /&gt;
match LethOrigami of silver filigree lamps set most securely&lt;br /&gt;
match LethForge compensate for the normally sooty condition of the foundries&lt;br /&gt;
match Wickerworks cramped interior of this wattle-and-daub hut&lt;br /&gt;
match Woodcraft around are examples of Yerui &lt;br /&gt;
match DovesDoors busies herself about her wares with a jar of lemon oil&lt;br /&gt;
match DovesDoors2 wild flowers fills the back room of Dove&lt;br /&gt;
match LethCandy grandmotherly elf and the proprietor of this&lt;br /&gt;
match LethBakery Mithin the baker stands smiling&lt;br /&gt;
match LethGallows [Gallows Tree&lt;br /&gt;
match SecludedGlade overhead in a protective canopy of scintillating&lt;br /&gt;
match HodiernasSolace a fragile-looking book on a simple stand&lt;br /&gt;
match LethSoothsayer giant bird legs supporting the hut&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNorthNortheast:&lt;br /&gt;
match TamsinesRest it is the home of Trevellyn&lt;br /&gt;
match LethInsideSnowiesStart snow-choked passage&lt;br /&gt;
match LethOutsideSnowiesStart narrow track entering a crack&lt;br /&gt;
match LethNorthPlatformStart platform remains despite being abandoned by its creators&lt;br /&gt;
match IlayaTaipa storm bull nearly distracts from the stench of decay&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNorthwest:&lt;br /&gt;
match LethMammothsStart into the air as waves strike the enclosing reef&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ShardModerateWest:&lt;br /&gt;
match FangCovePivot tacked to a wooden board leaning against The Shanty&lt;br /&gt;
match FangCoveEntryPortal towering marble archway opens a gap in the wall to the north&lt;br /&gt;
match FangCoveBank hatch-covered ladder resides on the other side&lt;br /&gt;
match FangCoveLeather contains wooden planks for a floor in lieu of the natural sand&lt;br /&gt;
match FangCoveGems Gemsmith Wickett&lt;br /&gt;
match FangCoveTriage Footprints come and go as the sandy floor shifts&lt;br /&gt;
match FangCoveCave remains from other unlucky sea creatures suggest&lt;br /&gt;
match FangCoveShanty Roughly woven nets decorated with seashells line&lt;br /&gt;
match FangCoveCrabs not often seen along its dark sandy surface as crabs&lt;br /&gt;
match FangCoveTannery driftwood walls sag inward with the weight of pelts&lt;br /&gt;
match FangCoveMammoths beat of the waves lapping against the ballast below&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
InRatha:&lt;br /&gt;
RathaIsNearby:&lt;br /&gt;
match RathaMammothsBeach pair of horses and long enough for at least ten&lt;br /&gt;
match RathaBank Lower Bank of Ratha&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Ratha:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** To go to the mammoths, use “.go mammoth”&lt;br /&gt;
echo *** while just outside the 1st tier bank (on Bank Street)&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
put .Ratha %1&lt;br /&gt;
&lt;br /&gt;
Vaults:&lt;br /&gt;
put out&lt;br /&gt;
move out&lt;br /&gt;
put look&lt;br /&gt;
match CrossingsVaults Alamhif Trace&lt;br /&gt;
match LethVaults Oakenheart Circle&lt;br /&gt;
match DirgeVaults even managed to keep some flowers growing despite the dust and dryness&lt;br /&gt;
match HavenVaults Riverhaven&lt;br /&gt;
match TherenVaults Therenborough&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerry:&lt;br /&gt;
goto ZolurenHavenFerryTo%D&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToFaldesuSwimming:&lt;br /&gt;
FaldesuSwimming:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
put se&lt;br /&gt;
BlueBelliedCrocs:&lt;br /&gt;
CrocsToHavenFerry:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto ZolurenHavenFerry&lt;br /&gt;
&lt;br /&gt;
CaravansaryToCaravansary:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at the Caravansary&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TRACK to get to Dirge&lt;br /&gt;
echo ***  Trader housing to the NW &amp;amp; W&lt;br /&gt;
echo ***&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CaravansaryOutsideDirge:&lt;br /&gt;
CaravansaryToDirgeVaults:&lt;br /&gt;
CaravansaryToDirgeBank:&lt;br /&gt;
CaravansaryToDirgeMine:&lt;br /&gt;
CaravansaryToDirge:&lt;br /&gt;
put go path&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
CaravansaryToHaven:&lt;br /&gt;
CaravansaryToLang:&lt;br /&gt;
CaravansaryToTheren:&lt;br /&gt;
CaravansaryToFerry:&lt;br /&gt;
CaravansaryToZolurenHavenFerry:&lt;br /&gt;
CaravansaryToHavenFerry:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
move climb rock&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n	&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go bridge&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go bridge&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto ZolurenHavenFerryTo%D&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToFerry:&lt;br /&gt;
ZolurenHavenFerryToZolurenHavenFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at the Ferry to Riverhaven&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FERRY to board&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToLang:&lt;br /&gt;
ZolurenHavenFerryToTheren:&lt;br /&gt;
ZolurenHavenFerryToHaven:&lt;br /&gt;
put go ferry&lt;br /&gt;
match ZolurenHavenFerryToHavenNoMoney Come back when you can afford the fare&lt;br /&gt;
match ZolurenHavenFerryToHavenWait There is no ferry here&lt;br /&gt;
match ZolurenHavenFerryToHavenWait stuck here until&lt;br /&gt;
match ZolurenHavenFerryToHavenWait just pulled away&lt;br /&gt;
match ZolurenHavenFerryToHavenWait what you were referring&lt;br /&gt;
match ZolurenHavenFerryToHavenBoarded and climb aboard&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToHavenNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You do not have the necessary 30 lirums&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToHavenWait:&lt;br /&gt;
waitfor Next departure&lt;br /&gt;
goto ZolurenHavenFerryToHaven&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToHavenBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have boarded the Riverhaven Ferry&lt;br /&gt;
echo *** Waiting for arrival on the other side &lt;br /&gt;
echo ***********************************&lt;br /&gt;
waitfor ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
goto RiverhavenFerryToBank&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToLavaForgeMMGuild:&lt;br /&gt;
ZolurenHavenFerryToLavaForgeInside:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
goto TrailToLavaForgeInside&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToCaravansary:&lt;br /&gt;
ZolurenHavenFerryToDirge:&lt;br /&gt;
ZolurenHavenFerryToDirgeBank:&lt;br /&gt;
ZolurenHavenFerryToDirgeVaults:&lt;br /&gt;
ZolurenHavenFerryToDirgeMine:&lt;br /&gt;
HavenFerryToDirge:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
goto FireSprites&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToFangCove:&lt;br /&gt;
ZolurenHavenFerryToRatha:&lt;br /&gt;
ZolurenHavenFerryToLeth:&lt;br /&gt;
ZolurenHavenFerryToShard:&lt;br /&gt;
ZolurenHavenFerryToCougarsStart:&lt;br /&gt;
ZolurenHavenFerryToBears:&lt;br /&gt;
ZolurenHavenFerryToBloodWolves:&lt;br /&gt;
ZolurenHavenFerryToKnifeClan:&lt;br /&gt;
ZolurenHavenFerryToWolfClanBuilding:&lt;br /&gt;
ZolurenHavenFerryToLeatherRepair:&lt;br /&gt;
ZolurenHavenFerryToTigerClan:&lt;br /&gt;
ZolurenHavenFerryToTigerClanHerbalist:&lt;br /&gt;
ZolurenHavenFerryToWestGate:&lt;br /&gt;
ZolurenHavenFerryToGoblins:&lt;br /&gt;
ZolurenHavenFerryToFavors:&lt;br /&gt;
ZolurenHavenFerryToSafe:&lt;br /&gt;
ZolurenHavenFerryToAsemathPivot:&lt;br /&gt;
ZolurenHavenFerryToAlchemist:&lt;br /&gt;
ZolurenHavenFerryToBards:&lt;br /&gt;
ZolurenHavenFerryToAcademy:&lt;br /&gt;
ZolurenHavenFerryToClerics:&lt;br /&gt;
ZolurenHavenFerryToDiscipline:&lt;br /&gt;
ZolurenHavenFerryToTannery:&lt;br /&gt;
ZolurenHavenFerryToRangers:&lt;br /&gt;
ZolurenHavenFerryToAgility:&lt;br /&gt;
ZolurenHavenFerryToPawnShop:&lt;br /&gt;
ZolurenHavenFerryToRangers:&lt;br /&gt;
ZolurenHavenFerryToBank:&lt;br /&gt;
ZolurenHavenFerryToTradersPlaza:&lt;br /&gt;
ZolurenHavenFerryToReflexes:&lt;br /&gt;
ZolurenHavenFerryToArmorShop:&lt;br /&gt;
ZolurenHavenFerryToWeaponsShop:&lt;br /&gt;
ZolurenHavenFerryToBardsShop:&lt;br /&gt;
ZolurenHavenFerryToGeneralStore:&lt;br /&gt;
ZolurenHavenFerryToClericsShop:&lt;br /&gt;
ZolurenHavenFerryToOutfitting:&lt;br /&gt;
ZolurenHavenFerryToTownHall:&lt;br /&gt;
ZolurenHavenFerryToVaults:&lt;br /&gt;
ZolurenHavenFerryToTemple:&lt;br /&gt;
ZolurenHavenFerryToAltar:&lt;br /&gt;
ZolurenHavenFerryToShipyard:&lt;br /&gt;
ZolurenHavenFerryToEstateHolder:&lt;br /&gt;
ZolurenHavenFerryToCrossings:&lt;br /&gt;
ZolurenHavenFerryToCrossingsFerry:&lt;br /&gt;
ZolurenHavenFerryToAlchemy:&lt;br /&gt;
ZolurenHavenFerryToEngineering:&lt;br /&gt;
ZolurenHavenFerryToTraders:&lt;br /&gt;
ZolurenHavenFerryToCharisma:&lt;br /&gt;
ZolurenHavenFerryToGemShop:&lt;br /&gt;
ZolurenHavenFerryToMAMAs:&lt;br /&gt;
ZolurenHavenFerryToMetalRepair:&lt;br /&gt;
ZolurenHavenFerryToChampionsPivot:&lt;br /&gt;
ZolurenHavenFerryToCrossingsGargoyles:&lt;br /&gt;
ZolurenHavenFerryToOgres:&lt;br /&gt;
ZolurenHavenFerryToJadewater:&lt;br /&gt;
ZolurenHavenFerryToPaladins:&lt;br /&gt;
ZolurenHavenFerryToEmpaths:&lt;br /&gt;
ZolurenHavenFerryToDeathSpirits:&lt;br /&gt;
ZolurenHavenFerryToCrossingsBrambles:&lt;br /&gt;
ZolurenHavenFerryToMags:&lt;br /&gt;
ZolurenHavenFerryToLocksmith:&lt;br /&gt;
ZolurenHavenFerryToArtificers:&lt;br /&gt;
ZolurenHavenFerryTriage:&lt;br /&gt;
ZolurenHavenFerryToHerbalist:&lt;br /&gt;
ZolurenHavenFerryToBarbarians:&lt;br /&gt;
ZolurenHavenFerryToStamina:&lt;br /&gt;
ZolurenHavenFerryToIntelligence:&lt;br /&gt;
ZolurenHavenFerryToWisdom:&lt;br /&gt;
ZolurenHavenFerryToStrength:&lt;br /&gt;
ZolurenHavenFerryToForge:&lt;br /&gt;
ZolurenHavenFerryToFlorist:&lt;br /&gt;
ZolurenHavenFerryToNEGatePivot:&lt;br /&gt;
ZolurenHavenFerryToWMGuild:&lt;br /&gt;
ZolurenHavenFerryToMMGuild:&lt;br /&gt;
ZolurenHavenFerryToMMGuildLeader:&lt;br /&gt;
ZolurenHavenFerryToMiddens:&lt;br /&gt;
ZolurenHavenFerryToRockTrolls:&lt;br /&gt;
ZolurenHavenFerryToKaernaIntersection:&lt;br /&gt;
ZolurenHavenFerryToKaerna:&lt;br /&gt;
ZolurenHavenFerryToVineyard:&lt;br /&gt;
ZolurenHavenFerryToPond:&lt;br /&gt;
ZolurenHavenFerryToArthe:&lt;br /&gt;
ZolurenHavenFerryToArtheShops:&lt;br /&gt;
ZolurenHavenFerryToArtheTradersPost:&lt;br /&gt;
ZolurenHavenFerryToArtheTree:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go tunn&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryToNEGatePivot&lt;br /&gt;
&lt;br /&gt;
CaravansaryToNEGatePivot:&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put go bri&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToStoneClanPivot:&lt;br /&gt;
ZolurenHavenFerryToStoneClanTradersPost:&lt;br /&gt;
ZolurenHavenFerryToStoneClanMine:&lt;br /&gt;
ZolurenHavenFerryToScouts:&lt;br /&gt;
ZolurenHavenFerryToGuardians:&lt;br /&gt;
ZolurenHavenFerryToStoneClanPivot:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go tunn&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryToStoneClanPivot&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToCrocs:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
goto CrocsTo%D&lt;br /&gt;
&lt;br /&gt;
CrocsToCrocs:&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** GO REED to enter Blue-Bellied Crocs&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrocsToFaldesuSwimming:&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** DIVE WATER to swim the Faldesu&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFaldesu:&lt;br /&gt;
CaravansaryToFaldesuSwimming:&lt;br /&gt;
CaravansaryToCrocs:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
move climb rock&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n	&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go bridge&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto CrocsTo%D&lt;br /&gt;
&lt;br /&gt;
CaravansaryToLavaForgeMMGuild:&lt;br /&gt;
CaravansaryToLavaForgeInside:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
put climb rock&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto TrailToLavaForgeInside&lt;br /&gt;
&lt;br /&gt;
TrailToLavaForgeInside:&lt;br /&gt;
put go trail&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
goto LavaForgeTo%D&lt;br /&gt;
&lt;br /&gt;
LavaForgeToLavaForgeInside:&lt;br /&gt;
put go arch&lt;br /&gt;
move go curtain&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Lava Forge&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LavaForgeToLavaForgeMMGuild:&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move climb stair&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** Enter the Moon Mage Guild from here&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LavaForgeMMGuild:&lt;br /&gt;
put climb stair&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
goto OutsideLavaForge&lt;br /&gt;
&lt;br /&gt;
LavaForgeInside:&lt;br /&gt;
put go curtain&lt;br /&gt;
goto LavaForgeOutside&lt;br /&gt;
&lt;br /&gt;
LavaForgeOutside:&lt;br /&gt;
put out&lt;br /&gt;
goto OutsideLavaForge&lt;br /&gt;
&lt;br /&gt;
LavaForgeToCaravansary:&lt;br /&gt;
OutsideLavaForge:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move go trail&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go tunn&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryTo%D&lt;br /&gt;
&lt;br /&gt;
LavaForgeToDirge:&lt;br /&gt;
put go curtain&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move go trail&lt;br /&gt;
goto OutsideLavaForgeTrail&lt;br /&gt;
&lt;br /&gt;
Firecats:&lt;br /&gt;
FirecatsToCaravansary:&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryToDirge&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFirecats:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
put climb rock&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************&lt;br /&gt;
echo *** GO TRAIL to enter Firecats&lt;br /&gt;
echo *************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFireSprites:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
put climb rock&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** CLIMB GATE to enter Fire Sprites&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Be parepared for the internal neck damage&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Firecats and Fire Maidens to the south&lt;br /&gt;
echo ***  GO PATH just north of the flow on the NTR&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FireSprites:&lt;br /&gt;
FireSpritesToCaravansary:&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto OutsideLavaForgeTrail&lt;br /&gt;
&lt;br /&gt;
OutsideLavaForgeTrail:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go tunn&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto FirecatsToCaravansary&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFangCove:&lt;br /&gt;
CaravansaryToRatha:&lt;br /&gt;
CaravansaryToLeatherRepair:&lt;br /&gt;
CaravansaryToWolfClanLeatherShop:&lt;br /&gt;
CaravansaryToWolfClan:&lt;br /&gt;
CaravansaryToCougarsPivot:&lt;br /&gt;
CaravansaryToCougarsStart:&lt;br /&gt;
CaravansaryToBears:&lt;br /&gt;
CaravansaryToBloodWolves:&lt;br /&gt;
CaravansaryToKnifeClan:&lt;br /&gt;
CaravansaryToWolfClanBuilding:&lt;br /&gt;
CaravansaryToTigerClanTradersPost:&lt;br /&gt;
CaravansaryToBrookWestOfTigerClan:&lt;br /&gt;
CaravansaryToTigerClan:&lt;br /&gt;
CaravansaryToTigerClanHerbalist:&lt;br /&gt;
CaravansaryToGrassEels:&lt;br /&gt;
CaravansaryToBobcats:&lt;br /&gt;
CaravansaryToLipopods:&lt;br /&gt;
CaravansaryToGoblins:&lt;br /&gt;
CaravansaryToFavors:&lt;br /&gt;
CaravansaryToSafe:&lt;br /&gt;
CaravansaryToAsemathPivot:&lt;br /&gt;
CaravansaryToAlchemist:&lt;br /&gt;
CaravansaryToBards:&lt;br /&gt;
CaravansaryToAcademy:&lt;br /&gt;
CaravansaryToClerics:&lt;br /&gt;
CaravansaryToDiscipline:&lt;br /&gt;
CaravansaryToTannery:&lt;br /&gt;
CaravansaryToRangers:&lt;br /&gt;
CaravansaryToAgility:&lt;br /&gt;
CaravansaryToPawnShop:&lt;br /&gt;
CaravansaryToRangers:&lt;br /&gt;
CaravansaryToBank:&lt;br /&gt;
CaravansaryToTradersPlaza:&lt;br /&gt;
CaravansaryToReflexes:&lt;br /&gt;
CaravansaryToArmorShop:&lt;br /&gt;
CaravansaryToWeaponsShop:&lt;br /&gt;
CaravansaryToBardsShop:&lt;br /&gt;
CaravansaryToGeneralStore:&lt;br /&gt;
CaravansaryToClericsShop:&lt;br /&gt;
CaravansaryToOutfitting:&lt;br /&gt;
CaravansaryToTownHall:&lt;br /&gt;
CaravansaryToVaults:&lt;br /&gt;
CaravansaryToTemple:&lt;br /&gt;
CaravansaryToAltar:&lt;br /&gt;
CaravansaryToShipyard:&lt;br /&gt;
CaravansaryToEstateHolder:&lt;br /&gt;
CaravansaryToCrossingsFerry:&lt;br /&gt;
CaravansaryToCrossings:&lt;br /&gt;
CaravansaryToAlchemy:&lt;br /&gt;
CaravansaryToEngineering:&lt;br /&gt;
CaravansaryToTraders:&lt;br /&gt;
CaravansaryToCharisma:&lt;br /&gt;
CaravansaryToGemShop:&lt;br /&gt;
CaravansaryToMAMAs:&lt;br /&gt;
CaravansaryToMetalRepair:&lt;br /&gt;
CaravansaryToCrossingsGargoyles:&lt;br /&gt;
CaravansaryToJadewater:&lt;br /&gt;
CaravansaryToPaladins:&lt;br /&gt;
CaravansaryToEmpaths:&lt;br /&gt;
CaravansaryTriage:&lt;br /&gt;
CaravansaryToHerbalist:&lt;br /&gt;
CaravansaryToBarbarians:&lt;br /&gt;
CaravansaryToStamina:&lt;br /&gt;
CaravansaryToIntelligence:&lt;br /&gt;
CaravansaryToWisdom:&lt;br /&gt;
CaravansaryToStrength:&lt;br /&gt;
CaravansaryToForge:&lt;br /&gt;
CaravansaryToFlorist:&lt;br /&gt;
CaravansaryToWMGuild:&lt;br /&gt;
CaravansaryToMMGuild:&lt;br /&gt;
CaravansaryToMMGuildLeader:&lt;br /&gt;
CaravansaryToMiddens:&lt;br /&gt;
CaravansaryToRockTrolls:&lt;br /&gt;
CaravansaryToKaerna:&lt;br /&gt;
CaravansaryToVineyard:&lt;br /&gt;
CaravansaryToArthe:&lt;br /&gt;
CaravansaryToArtheShops:&lt;br /&gt;
CaravansaryToArtheTradersPost:&lt;br /&gt;
CaravansaryToArtheTree:&lt;br /&gt;
CaravansaryToStoneClanPivot:&lt;br /&gt;
CaravansaryToStoneClanTradersPost:&lt;br /&gt;
CaravansaryToStoneClanMine:&lt;br /&gt;
CaravansaryToScouts:&lt;br /&gt;
CaravansaryToGuardians:&lt;br /&gt;
CaravansaryToSToneClanPivot:&lt;br /&gt;
CaravansaryToReavers:&lt;br /&gt;
CaravansaryToDeathSpirits:&lt;br /&gt;
CaravansaryToCrossingsBrambles:&lt;br /&gt;
CaravansaryToMags:&lt;br /&gt;
CaravansaryToLocksmith:&lt;br /&gt;
CaravansaryToArtificers:&lt;br /&gt;
CaravansaryToStoneClanPivot:&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put go bridge&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
DirgePivot:&lt;br /&gt;
goto DirgePivotTo%D&lt;br /&gt;
&lt;br /&gt;
DirgeVaults:&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirgeVaults:&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move go square&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** You have arrived at Dirge’s Vaults&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Reavers:&lt;br /&gt;
ReaversToStoneClanPivot:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go bridge&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToReavers:&lt;br /&gt;
put go gate&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put go road&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Reaver territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH to enter&lt;br /&gt;
echo *******************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
DirgeBank:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirgeBank:&lt;br /&gt;
put n&lt;br /&gt;
put go bank&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo *** You have arrived at Dirge’s Bank&lt;br /&gt;
echo *****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DirgeMine:&lt;br /&gt;
put go opening&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go path&lt;br /&gt;
put go gate&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirgeMine:&lt;br /&gt;
move go gate&lt;br /&gt;
put go path&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go entrance&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Wicked Burrow Mine&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Continue to the Estate Holder section?&lt;br /&gt;
echo ***                 ( Yes / Nope )&lt;br /&gt;
echo **************************************&lt;br /&gt;
match WickedBurrowEstateYes Yes&lt;br /&gt;
match WickedBurrowEstateYes You nod&lt;br /&gt;
match WickedBurrowEstateNo Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WickedBurrowEstateNo:&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WickedBurrowEstateYes:&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put d&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go crevice&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************************************&lt;br /&gt;
echo *** You have arrived in the Estate Holder section of the Wicked Burrow Mine&lt;br /&gt;
echo ************************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WickedBurrowEstateCrevice:&lt;br /&gt;
put go crevice&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put u&lt;br /&gt;
put nw&lt;br /&gt;
goto WickedBurrowMineMiddle&lt;br /&gt;
&lt;br /&gt;
WickedBurrowMineMiddle:&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
goto DirgeMine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Dirge’s front gate&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DirgePivotToCaravansary:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at the Caravansary&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TRACK to get to Dirge&lt;br /&gt;
echo ***  Trader housing to the NW &amp;amp; W&lt;br /&gt;
echo ***&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DirgePivotToStoneClanPivot:&lt;br /&gt;
DirgePivotToStoneClanTradersPost:&lt;br /&gt;
DirgePivotToStoneClanMine:&lt;br /&gt;
DirgePivotToScouts:&lt;br /&gt;
DirgePivotToGuardians:&lt;br /&gt;
DirgePivotToSToneClanPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToStoneClanPivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToFangCove:&lt;br /&gt;
DirgePivotToRatha:&lt;br /&gt;
DirgePivotToLeth:&lt;br /&gt;
DirgePivotToShard:&lt;br /&gt;
DirgePivotToCougarsStart:&lt;br /&gt;
DirgePivotToBears:&lt;br /&gt;
DirgePivotToBloodWolves:&lt;br /&gt;
DirgePivotToKnifeClan:&lt;br /&gt;
DirgePivotToWolfClanBuilding:&lt;br /&gt;
DirgePivotToLeatherRepair:&lt;br /&gt;
DirgePivotToTigerClan:&lt;br /&gt;
DirgePivotToTigerClanHerbalist:&lt;br /&gt;
DirgePivotToWestGate:&lt;br /&gt;
DirgePivotToGoblins:&lt;br /&gt;
DirgePivotToFavors:&lt;br /&gt;
DirgePivotToSafe:&lt;br /&gt;
DirgePivotToAsemathPivot:&lt;br /&gt;
DirgePivotToAlchemist:&lt;br /&gt;
DirgePivotToBards:&lt;br /&gt;
DirgePivotToAcademy:&lt;br /&gt;
DirgePivotToClerics:&lt;br /&gt;
DirgePivotToDiscipline:&lt;br /&gt;
DirgePivotToTannery:&lt;br /&gt;
DirgePivotToRangers:&lt;br /&gt;
DirgePivotToAgility:&lt;br /&gt;
DirgePivotToPawnShop:&lt;br /&gt;
DirgePivotToRangers:&lt;br /&gt;
DirgePivotToBank:&lt;br /&gt;
DirgePivotToTradersPlaza:&lt;br /&gt;
DirgePivotToReflexes:&lt;br /&gt;
DirgePivotToArmorShop:&lt;br /&gt;
DirgePivotToWeaponsShop:&lt;br /&gt;
DirgePivotToBardsShop:&lt;br /&gt;
DirgePivotToGeneralStore:&lt;br /&gt;
DirgePivotToClericsShop:&lt;br /&gt;
DirgePivotToOutfitting:&lt;br /&gt;
DirgePivotToTownHall:&lt;br /&gt;
DirgePivotToVaults:&lt;br /&gt;
DirgePivotToTemple:&lt;br /&gt;
DirgePivotToAltar:&lt;br /&gt;
DirgePivotToShipyard:&lt;br /&gt;
DirgePivotToEstateHolder:&lt;br /&gt;
DirgePivotToCrossingsFerry:&lt;br /&gt;
DirgePivotToCrossings:&lt;br /&gt;
DirgePivotToAlchemy:&lt;br /&gt;
DirgePivotToEngineering:&lt;br /&gt;
DirgePivotToTraders:&lt;br /&gt;
DirgePivotToCharisma:&lt;br /&gt;
DirgePivotToGemShop:&lt;br /&gt;
DirgePivotToMAMAs:&lt;br /&gt;
DirgePivotToMetalRepair:&lt;br /&gt;
DirgePivotToChampionsPivot:&lt;br /&gt;
DirgePivotToCrossingsGargoyles:&lt;br /&gt;
DirgePivotToOgres:&lt;br /&gt;
DirgePivotToJadewater:&lt;br /&gt;
DirgePivotToPaladins:&lt;br /&gt;
DirgePivotToEmpaths:&lt;br /&gt;
DirgePivotToTriage:&lt;br /&gt;
DirgePivotToBobcats:&lt;br /&gt;
DirgePivotToHerbalist:&lt;br /&gt;
DirgePivotToBarbarians:&lt;br /&gt;
DirgePivotToStamina:&lt;br /&gt;
DirgePivotToIntelligence:&lt;br /&gt;
DirgePivotToWisdom:&lt;br /&gt;
DirgePivotToStrength:&lt;br /&gt;
DirgePivotToForge:&lt;br /&gt;
DirgePivotToFlorist:&lt;br /&gt;
DirgePivotToWMGuild:&lt;br /&gt;
DirgePivotToMMGuild:&lt;br /&gt;
DirgePivotToMMGuildLeader:&lt;br /&gt;
DirgePivotToMiddens:&lt;br /&gt;
DirgePivotToRockTrolls:&lt;br /&gt;
DirgePivotToKaerna:&lt;br /&gt;
DirgePivotToVineyard:&lt;br /&gt;
DirgePivotToArthe:&lt;br /&gt;
DirgePivotToArtheShops:&lt;br /&gt;
DirgePivotToArtheTradersPost:&lt;br /&gt;
DirgePivotToArtheTree:&lt;br /&gt;
DirgePivotToDeathSpirits:&lt;br /&gt;
DirgePivotToCrossingsBrambles:&lt;br /&gt;
DirgePivotToMags:&lt;br /&gt;
DirgePivotToLocksmith:&lt;br /&gt;
DirgePivotToArtificers:&lt;br /&gt;
DirgePivotToPond:&lt;br /&gt;
DirgePivotToNEGatePivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToNEGatePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToForge:&lt;br /&gt;
DirgePivotToLavaForgeInside:&lt;br /&gt;
DirgePivotToLavaForgeMMGuild:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToLavaForgeInside&lt;br /&gt;
&lt;br /&gt;
DirgePivotToFirecats:&lt;br /&gt;
DirgePivotToFireSprites:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToFireSprites&lt;br /&gt;
&lt;br /&gt;
DirgePivotToCrocs:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToCrocs&lt;br /&gt;
&lt;br /&gt;
DirgePivotToFerry:&lt;br /&gt;
DirgePivotToHaven:&lt;br /&gt;
DirgePivotToTheren:&lt;br /&gt;
DirgePivotToLang:&lt;br /&gt;
DirgePivotToZolurenHavenFerry:&lt;br /&gt;
DirgePivotToHavenFerry:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToHavenFerry&lt;br /&gt;
&lt;br /&gt;
StoneClanPivot:&lt;br /&gt;
goto StoneClanPivotTo%D&lt;br /&gt;
&lt;br /&gt;
StoneGuardians:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToGuardians:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived at the Thicket&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Rock Guardians, Vipers&lt;br /&gt;
echo *** Leucros and Geni may be found&lt;br /&gt;
echo *** by GO PATH and searching out the trails&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToStoneClanPivot:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Stone Clan Trader’s Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToStoneClanMine:&lt;br /&gt;
put climb trail&lt;br /&gt;
put u&lt;br /&gt;
move w&lt;br /&gt;
put u&lt;br /&gt;
put u&lt;br /&gt;
move go entrance&lt;br /&gt;
put go crevice&lt;br /&gt;
put climb ladder&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Abandoned Mine&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Beware the Cave Bears!&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanMine:&lt;br /&gt;
put climb ladder&lt;br /&gt;
put go crevice&lt;br /&gt;
move out&lt;br /&gt;
put d&lt;br /&gt;
put d&lt;br /&gt;
move e&lt;br /&gt;
put d&lt;br /&gt;
put climb trail&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanScouts:&lt;br /&gt;
put climb trail&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToScouts:&lt;br /&gt;
put climb trail&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** GO PATH for S’lai Scouts&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Beisswurms are UP and CLIMB CREEPER&lt;br /&gt;
echo *** The mine is UP and GO ENTRANCE&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** CLIMB TRAIL to exit the area&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToStoneClanTradersPost:&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at the Stone Clan Trader’s Post&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToFangCove:&lt;br /&gt;
StoneClanPivotToRatha:&lt;br /&gt;
StoneClanPivotToCougarsPivot:&lt;br /&gt;
StoneClanPivotToCougarsStart:&lt;br /&gt;
StoneClanPivotToBears:&lt;br /&gt;
StoneClanPivotToBloodWolves:&lt;br /&gt;
StoneClanPivotToKnifeClan:&lt;br /&gt;
StoneClanPivotToWolfClanBuilding:&lt;br /&gt;
StoneClanPivotToLeatherRepair:&lt;br /&gt;
StoneClanPivotToTigerClan:&lt;br /&gt;
StoneClanPivotToTigerClanHerbalist:&lt;br /&gt;
StoneClanPivotToWestGate:&lt;br /&gt;
StoneClanPivotToGoblins:&lt;br /&gt;
StoneClanPivotToFavors:&lt;br /&gt;
StoneClanPivotToSafe:&lt;br /&gt;
StoneClanPivotToAsemathPivot:&lt;br /&gt;
StoneClanPivotToAlchemist:&lt;br /&gt;
StoneClanPivotToBards:&lt;br /&gt;
StoneClanPivotToAcademy:&lt;br /&gt;
StoneClanPivotToClerics:&lt;br /&gt;
StoneClanPivotToDiscipline:&lt;br /&gt;
StoneClanPivotToTannery:&lt;br /&gt;
StoneClanPivotToRangers:&lt;br /&gt;
StoneClanPivotToAgility:&lt;br /&gt;
StoneClanPivotToPawnShop:&lt;br /&gt;
StoneClanPivotToRangers:&lt;br /&gt;
StoneClanPivotToBank:&lt;br /&gt;
StoneClanPivotToTradersPlaza:&lt;br /&gt;
StoneClanPivotToReflexes:&lt;br /&gt;
StoneClanPivotToArmorShop:&lt;br /&gt;
StoneClanPivotToWeaponsShop:&lt;br /&gt;
StoneClanPivotToBardsShop:&lt;br /&gt;
StoneClanPivotToGeneralStore:&lt;br /&gt;
StoneClanPivotToClericsShop:&lt;br /&gt;
StoneClanPivotToOutfitting:&lt;br /&gt;
StoneClanPivotToTownHall:&lt;br /&gt;
StoneClanPivotToVaults:&lt;br /&gt;
StoneClanPivotToTemple:&lt;br /&gt;
StoneClanPivotToAltar:&lt;br /&gt;
StoneClanPivotToShipyard:&lt;br /&gt;
StoneClanPivotToEstateHolder:&lt;br /&gt;
StoneClanPivotToCrossingsFerry:&lt;br /&gt;
StoneClanPivotToCrossings:&lt;br /&gt;
StoneClanPivotToAlchemy:&lt;br /&gt;
StoneClanPivotToEngineering:&lt;br /&gt;
StoneClanPivotToTraders:&lt;br /&gt;
StoneClanPivotToCharisma:&lt;br /&gt;
StoneClanPivotToGemShop:&lt;br /&gt;
StoneClanPivotToMAMAs:&lt;br /&gt;
StoneClanPivotToMetalRepair:&lt;br /&gt;
StoneClanPivotToChampionsPivot:&lt;br /&gt;
StoneClanPivotToCrossingsGargoyles:&lt;br /&gt;
StoneClanPivotToOgres:&lt;br /&gt;
StoneClanPivotToJadewater:&lt;br /&gt;
StoneClanPivotToPaladins:&lt;br /&gt;
StoneClanPivotToEmpaths:&lt;br /&gt;
StoneClanPivotToTriage:&lt;br /&gt;
StoneClanPivotToHerbalist:&lt;br /&gt;
StoneClanPivotToBarbarians:&lt;br /&gt;
StoneClanPivotToStrength:&lt;br /&gt;
StoneClanPivotToStamina:&lt;br /&gt;
StoneClanPivotToIntelligence:&lt;br /&gt;
StoneClanPivotToWisdom:&lt;br /&gt;
StoneClanPivotToForge:&lt;br /&gt;
StoneClanPivotToFlorist:&lt;br /&gt;
StoneClanPivotToPond:&lt;br /&gt;
StoneClanPivotToWMGuild:&lt;br /&gt;
StoneClanPivotToMMGuild:&lt;br /&gt;
StoneClanPivotToMMGuildLeader:&lt;br /&gt;
StoneClanPivotToMiddens:&lt;br /&gt;
StoneClanPivotToRockTrolls:&lt;br /&gt;
StoneClanPivotToKaerna:&lt;br /&gt;
StoneClanPivotToVineyard:&lt;br /&gt;
StoneClanPivotToArthe:&lt;br /&gt;
StoneClanPivotToArtheShops:&lt;br /&gt;
StoneClanPivotToArtheTradersPost:&lt;br /&gt;
StoneClanPivotToArtheTree:&lt;br /&gt;
StoneClanPivotToDeathSpirits:&lt;br /&gt;
StoneClanPivotToCrossingsBrambles:&lt;br /&gt;
StoneClanPivotToBobcats:&lt;br /&gt;
StoneClanPivotToMags:&lt;br /&gt;
StoneClanPivotToLocksmith:&lt;br /&gt;
StoneClanPivotToArtificers:&lt;br /&gt;
StoneClanPivotToFerry:&lt;br /&gt;
StoneClanPivotToLeth:&lt;br /&gt;
StoneClanPivotToShard:&lt;br /&gt;
StoneClanPivotToNEGatePivot:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToReavers:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go bridge&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Reaver territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH to enter&lt;br /&gt;
echo *******************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToCaravansary:&lt;br /&gt;
StoneClanPivotToDirgeBank:&lt;br /&gt;
StoneClanPivotToDirgeVaults:&lt;br /&gt;
StoneClanPivotToDirgeMine:&lt;br /&gt;
StoneClanPivotToDirge:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne	&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go bridge&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto CaravansaryToDirge&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToLavaForgeMMGuild:&lt;br /&gt;
StoneClanPivotToLavaForgeInside:&lt;br /&gt;
StoneClanPivotToFirecats:&lt;br /&gt;
StoneClanPivotToFireSprites:&lt;br /&gt;
StoneClanPivotToCrocs:&lt;br /&gt;
StoneClanPivotToHaven:&lt;br /&gt;
StoneClanPivotToTheren:&lt;br /&gt;
StoneClanPivotToLang:&lt;br /&gt;
StoneClanPivotToZolurenHavenFerry:&lt;br /&gt;
StoneClanPivotToFaldesu:&lt;br /&gt;
StoneClanPivotToFaldesuSwimming:&lt;br /&gt;
StoneClanPivotToCaravansary:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne	&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go bridge&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto Caravansary&lt;br /&gt;
&lt;br /&gt;
Caravansary:&lt;br /&gt;
goto CaravansaryTo%D&lt;br /&gt;
&lt;br /&gt;
ArthePivot:&lt;br /&gt;
goto ArthePivotTo%D&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArtheTradersPost:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Arthe Dale’s Trader’s Post&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ArtheTree:&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArtheTree:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Arthe Dale Swimming Hole&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ArtheShops:&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
ArtheTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArthePivot:&lt;br /&gt;
ArthePivotToArthe:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived in Arthe Dale&lt;br /&gt;
echo ***************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ArtheOutsideGate:&lt;br /&gt;
put go gate&lt;br /&gt;
&lt;br /&gt;
ArthePivotToFangCove:&lt;br /&gt;
ArthePivotToRatha:&lt;br /&gt;
ArthePivotToLeatherRepair:&lt;br /&gt;
ArthePivotToWolfClanLeatherShop:&lt;br /&gt;
ArthePivotToWolfClan:&lt;br /&gt;
ArthePivotToCougarsPivot:&lt;br /&gt;
ArthePivotToBears:&lt;br /&gt;
ArthePivotToTigerClanTradersPost:&lt;br /&gt;
ArthePivotToBrookWestOfTigerClan:&lt;br /&gt;
ArthePivotToGrassEels:&lt;br /&gt;
ArthePivotToBobcats:&lt;br /&gt;
ArthePivotToLipopods:&lt;br /&gt;
ArthePivotToCougarsStart:&lt;br /&gt;
ArthePivotToBloodWolves:&lt;br /&gt;
ArthePivotToJail:&lt;br /&gt;
ArthePivotToKnifeClan:&lt;br /&gt;
ArthePivotToWolfClanBuilding:&lt;br /&gt;
ArthePivotToTigerClan:&lt;br /&gt;
ArthePivotToTigerClanHerbalist:&lt;br /&gt;
ArthePivotToWestGate:&lt;br /&gt;
ArthePivotToGoblins:&lt;br /&gt;
ArthePivotToFavors:&lt;br /&gt;
ArthePivotToSafe:&lt;br /&gt;
ArthePivotToAsemathPivot:&lt;br /&gt;
ArthePivotToAlchemist:&lt;br /&gt;
ArthePivotToBards:&lt;br /&gt;
ArthePivotToAcademy:&lt;br /&gt;
ArthePivotToClerics:&lt;br /&gt;
ArthePivotToDiscipline:&lt;br /&gt;
ArthePivotToTannery:&lt;br /&gt;
ArthePivotToRangers:&lt;br /&gt;
ArthePivotToAgility:&lt;br /&gt;
ArthePivotToPawnShop:&lt;br /&gt;
ArthePivotToRangers:&lt;br /&gt;
ArthePivotToBank:&lt;br /&gt;
ArthePivotToTradersPlaza:&lt;br /&gt;
ArthePivotToReflexes:&lt;br /&gt;
ArthePivotToArmorShop:&lt;br /&gt;
ArthePivotToWeaponsShop:&lt;br /&gt;
ArthePivotToBardsShop:&lt;br /&gt;
ArthePivotToGeneralStore:&lt;br /&gt;
ArthePivotToClericsShop:&lt;br /&gt;
ArthePivotToOutfitting:&lt;br /&gt;
ArthePivotToTownHall:&lt;br /&gt;
ArthePivotToVaults:&lt;br /&gt;
ArthePivotToTemple:&lt;br /&gt;
ArthePivotToAltar:&lt;br /&gt;
ArthePivotToShipyard:&lt;br /&gt;
ArthePivotToEstateHolder:&lt;br /&gt;
ArthePivotToCrossingsFerry:&lt;br /&gt;
ArthePivotToCrossings:&lt;br /&gt;
ArthePivotToAlchemy:&lt;br /&gt;
ArthePivotToEngineering:&lt;br /&gt;
ArthePivotToTraders:&lt;br /&gt;
ArthePivotToCharisma:&lt;br /&gt;
ArthePivotToGemShop:&lt;br /&gt;
ArthePivotToMAMAs:&lt;br /&gt;
ArthePivotToMetalRepair:&lt;br /&gt;
ArthePivotToChampionsPivot:&lt;br /&gt;
ArthePivotToCrossingsGargoyles:&lt;br /&gt;
ArthePivotToOgres:&lt;br /&gt;
ArthePivotToJadewater:&lt;br /&gt;
ArthePivotToPaladins:&lt;br /&gt;
ArthePivotToEmpaths:&lt;br /&gt;
ArthePivotToTriage:&lt;br /&gt;
ArthePivotToHerbalist:&lt;br /&gt;
ArthePivotToBarbarians:&lt;br /&gt;
ArthePivotToStrength:&lt;br /&gt;
ArthePivotToStamina:&lt;br /&gt;
ArthePivotToIntelligence:&lt;br /&gt;
ArthePivotToWisdom:&lt;br /&gt;
ArthePivotToForge:&lt;br /&gt;
ArthePivotToFlorist:&lt;br /&gt;
ArthePivotToPond:&lt;br /&gt;
ArthePivotToWMGuild:&lt;br /&gt;
ArthePivotToMMGuild:&lt;br /&gt;
ArthePivotToMMGuildLeader:&lt;br /&gt;
ArthePivotToMiddens:&lt;br /&gt;
ArthePivotToRockTrolls:&lt;br /&gt;
ArthePivotToKaerna:&lt;br /&gt;
ArthePivotToVineyard:&lt;br /&gt;
ArthePivotToStoneClanPivot:&lt;br /&gt;
ArthePivotToStoneClanTradersPost:&lt;br /&gt;
ArthePivotToStoneClanMine:&lt;br /&gt;
ArthePivotToScouts:&lt;br /&gt;
ArthePivotToGuardians:&lt;br /&gt;
ArthePivotToSToneClanPivot:&lt;br /&gt;
ArthePivotToCrocs:&lt;br /&gt;
ArthePivotToHaven:&lt;br /&gt;
ArthePivotToTheren:&lt;br /&gt;
ArthePivotToLang:&lt;br /&gt;
ArthePivotToZolurenHavenFerry:&lt;br /&gt;
ArthePivotToFaldesu:&lt;br /&gt;
ArthePivotToFaldesuSwimming:&lt;br /&gt;
ArthePivotToCaravansary:&lt;br /&gt;
ArthePivotToDirge:&lt;br /&gt;
ArthePivotToDirgeBank:&lt;br /&gt;
ArthePivotToDirgeVaults:&lt;br /&gt;
ArthePivotToDirgeMine:&lt;br /&gt;
ArthePivotToLavaForgeMMGuild:&lt;br /&gt;
ArthePivotToLavaForgeInside:&lt;br /&gt;
ArthePivotToFirecats:&lt;br /&gt;
ArthePivotToFireSprites:&lt;br /&gt;
ArthePivotToReavers:&lt;br /&gt;
ArthePivotToDeathSpirits:&lt;br /&gt;
ArthePivotToCrossingsBrambles:&lt;br /&gt;
ArthePivotToMags:&lt;br /&gt;
ArthePivotToLocksmith:&lt;br /&gt;
ArthePivotToArtificers:&lt;br /&gt;
ArthePivotToLeth:&lt;br /&gt;
ArthePivotToShard:&lt;br /&gt;
ArthePivotToFerry:&lt;br /&gt;
ArthePivotToNEGatePivot:&lt;br /&gt;
put go gate&lt;br /&gt;
put up&lt;br /&gt;
move up&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArtheShops:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived in Arthe Dale’s Shopping District&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEGatePivot:&lt;br /&gt;
goto NEGatePivotTo%D&lt;br /&gt;
&lt;br /&gt;
NEGateInside:&lt;br /&gt;
move go gate&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToNEGatePivot:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Crossing’s NE Gate&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WMGuildInside:&lt;br /&gt;
put go door&lt;br /&gt;
goto WMGuild&lt;br /&gt;
&lt;br /&gt;
WMGuild:&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToWMGuild:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Warrior Mage Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO DOOR to enter the Guild itself&lt;br /&gt;
echo *** then GO ARCH to speak with Guildleader Gauthus&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MMGuildLeader:&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
put touch handp&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
put go stair&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
goto MMGuildGate&lt;br /&gt;
&lt;br /&gt;
MMGuildGate:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** This is the Gate outside the Moon Mage Guild&lt;br /&gt;
echo *** Type CONT to continue past it. (or GTG)&lt;br /&gt;
echo ***************************************&lt;br /&gt;
match MMGuild Yes&lt;br /&gt;
match MMGuild You nod&lt;br /&gt;
match MMGuild Cont&lt;br /&gt;
match MMGuild GTG&lt;br /&gt;
match MMGuildGateStop Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
MMGuild:&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
put go sed&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move u&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToMMGuild:&lt;br /&gt;
move go footpath&lt;br /&gt;
put s&lt;br /&gt;
put d&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Moon Mage Guild Gate&lt;br /&gt;
echo *** CONTinue on to the Guildleader?  (or GTG)&lt;br /&gt;
echo ************************************&lt;br /&gt;
match MMGuildToGuildleader Yes&lt;br /&gt;
match MMGuildToGuildleader You nod&lt;br /&gt;
match MMGuildToGuildleader Cont&lt;br /&gt;
match MMGuildToGuildleader GTG&lt;br /&gt;
match MMGuildGateStop Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
MMGuildGateStop:&lt;br /&gt;
echo Okay!&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MMGuildToGuildleader:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
move go door&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put go stair&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put touch handp&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Guildleader Kssarh&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Middens:&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put up&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToMiddens:&lt;br /&gt;
move go footpath&lt;br /&gt;
put s&lt;br /&gt;
put d&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** Go EAST to enter the Middens&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Louts are right there&lt;br /&gt;
echo *** GO SEDGE to return from them&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEGateCryptInside:&lt;br /&gt;
put up&lt;br /&gt;
goto NEGateCryptUp&lt;br /&gt;
&lt;br /&gt;
NEGateCryptUp:&lt;br /&gt;
put out&lt;br /&gt;
goto NEGateCryptOutside&lt;br /&gt;
&lt;br /&gt;
NEGateCryptOutside: &lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
put go path&lt;br /&gt;
move w&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToNEGateCrypt:&lt;br /&gt;
move e&lt;br /&gt;
put go path&lt;br /&gt;
put n&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go crypt&lt;br /&gt;
move go crack&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** You have arrived in Ghoul territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ASSESS does not work here due to lighting&lt;br /&gt;
echo *** This is the only room of the crypt where&lt;br /&gt;
echo *** You may see directions without light&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEWilds:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go trail&lt;br /&gt;
put w&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToNEWilds:&lt;br /&gt;
move e&lt;br /&gt;
put go trail&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived in Grendel territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Wood Trolls, Grendels, Boars and Cougars&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToRockTrolls:&lt;br /&gt;
NEGatePivotToKaerna:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put go gate&lt;br /&gt;
put n&lt;br /&gt;
goto KaernaTo%D&lt;br /&gt;
&lt;br /&gt;
KaernaToKaerna:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Kaerna Village&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KaernaToRockTrolls:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** Climb barricade to enter Rock Troll territory&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RockTrolls:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
goto KaernaToNEGatePivot&lt;br /&gt;
&lt;br /&gt;
KaernaIntersection:&lt;br /&gt;
KaernaToNEGatePivot:&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToVineyard:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go trail&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** You have arrived at the Vineyard&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FARM for Rats (‘go door’ to return)&lt;br /&gt;
echo *** CLIMB HILL for Wood Trolls and Rams&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** N/NE and CLIMB STILE for the Estate Holder area&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Vineyard:&lt;br /&gt;
put go trail&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToLeatherRepair:&lt;br /&gt;
NEGatePivotToWolfClanLeatherShop:&lt;br /&gt;
NEGatePivotToWolfClan:&lt;br /&gt;
NEGatePivotToCougarsPivot:&lt;br /&gt;
NEGatePivotToBears:&lt;br /&gt;
NEGatePivotToTigerClanTradersPost:&lt;br /&gt;
NEGatePivotToBrookWestOfTigerClan:&lt;br /&gt;
NEGatePivotToGrassEels:&lt;br /&gt;
NEGatePivotToBobcats:&lt;br /&gt;
NEGatePivotToLipopods:&lt;br /&gt;
NEGatePivotToCougarsStart:&lt;br /&gt;
NEGatePivotToBloodWolves:&lt;br /&gt;
NEGatePivotToKnifeClan:&lt;br /&gt;
NEGatePivotToWolfClanBuilding:&lt;br /&gt;
NEGatePivotToTigerClan:&lt;br /&gt;
NEGatePivotToTigerClanHerbalist:&lt;br /&gt;
NEGatePivotToWestGate:&lt;br /&gt;
NEGatePivotToGoblins:&lt;br /&gt;
NEGatePivotToFavors:&lt;br /&gt;
NEGatePivotToAlchemist:&lt;br /&gt;
NEGatePivotToBards:&lt;br /&gt;
NEGatePivotToAcademy:&lt;br /&gt;
NEGatePivotToClerics:&lt;br /&gt;
NEGatePivotToDiscipline:&lt;br /&gt;
NEGatePivotToTannery:&lt;br /&gt;
NEGatePivotToRangers:&lt;br /&gt;
NEGatePivotToAgility:&lt;br /&gt;
NEGatePivotToPawnShop:&lt;br /&gt;
NEGatePivotToRangers:&lt;br /&gt;
NEGatePivotToAsemathPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToArthe:&lt;br /&gt;
NEGatePivotToArtheShops:&lt;br /&gt;
NEGatePivotToArtheTradersPost:&lt;br /&gt;
NEGatePivotToArtheTree:&lt;br /&gt;
NEGatePivotToArthePivot:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
move d&lt;br /&gt;
put d&lt;br /&gt;
move go gate&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToStoneClanPivot:&lt;br /&gt;
NEGatePivotToStoneClanTradersPost:&lt;br /&gt;
NEGatePivotToStoneClanMine:&lt;br /&gt;
NEGatePivotToScouts:&lt;br /&gt;
NEGatePivotToGuardians:&lt;br /&gt;
NEGatePivotToSToneClanPivot:&lt;br /&gt;
NEGatePivotToCrocs:&lt;br /&gt;
NEGatePivotToHaven:&lt;br /&gt;
NEGatePivotToTheren:&lt;br /&gt;
NEGatePivotToLang:&lt;br /&gt;
NEGatePivotToZolurenHavenFerry:&lt;br /&gt;
NEGatePivotToFaldesu:&lt;br /&gt;
NEGatePivotToFaldesuSwimming:&lt;br /&gt;
NEGatePivotToCaravansary:&lt;br /&gt;
NEGatePivotToDirge:&lt;br /&gt;
NEGatePivotToDirgeBank:&lt;br /&gt;
NEGatePivotToDirgeVaults:&lt;br /&gt;
NEGatePivotToDirgeMine:&lt;br /&gt;
NEGatePivotToLavaForgeMMGuild:&lt;br /&gt;
NEGatePivotToLavaForgeInside:&lt;br /&gt;
NEGatePivotToFirecats:&lt;br /&gt;
NEGatePivotToFireSprites:&lt;br /&gt;
NEGatePivotToReavers:&lt;br /&gt;
NEGatePivotToStoneClanPivot:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move go gate&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToStrength:&lt;br /&gt;
NEGatePivotToIntelligence:&lt;br /&gt;
NEGatePivotToWisdom:&lt;br /&gt;
NEGatePivotToCrossingsGargoyles:&lt;br /&gt;
NEGatePivotToJadewater:&lt;br /&gt;
NEGatePivotToPaladins:&lt;br /&gt;
NEGatePivotToEmpaths:&lt;br /&gt;
NEGatePivotToTriage:&lt;br /&gt;
NEGatePivotToHerbalist:&lt;br /&gt;
NEGatePivotToBarbarians:&lt;br /&gt;
NEGatePivotToStamina:&lt;br /&gt;
NEGatePivotToForge:&lt;br /&gt;
NEGatePivotToFlorist:&lt;br /&gt;
NEGatePivotToDeathSpirits:&lt;br /&gt;
NEGatePivotToCrossingsBrambles:&lt;br /&gt;
NEGatePivotToMags:&lt;br /&gt;
NEGatePivotToChampionsPivot:&lt;br /&gt;
Move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToFangCove:&lt;br /&gt;
NEGatePivotToRatha:&lt;br /&gt;
NEGatePivotToBank:&lt;br /&gt;
NEGatePivotToTradersPlaza:&lt;br /&gt;
NEGatePivotToReflexes:&lt;br /&gt;
NEGatePivotToArmorShop:&lt;br /&gt;
NEGatePivotToWeaponsShop:&lt;br /&gt;
NEGatePivotToBardsShop:&lt;br /&gt;
NEGatePivotToGeneralStore:&lt;br /&gt;
NEGatePivotToClericsShop:&lt;br /&gt;
NEGatePivotToOutfitting:&lt;br /&gt;
NEGatePivotToTownHall:&lt;br /&gt;
NEGatePivotToVaults:&lt;br /&gt;
NEGatePivotToSafe:&lt;br /&gt;
NEGatePivotToTemple:&lt;br /&gt;
NEGatePivotToAltar:&lt;br /&gt;
NEGatePivotToJail:&lt;br /&gt;
NEGatePivotToShipyard:&lt;br /&gt;
NEGatePivotToEstateHolder:&lt;br /&gt;
NEGatePivotToCrossingsFerry:&lt;br /&gt;
NEGatePivotToCrossings:&lt;br /&gt;
NEGatePivotToFerry:&lt;br /&gt;
NEGatePivotToAlchemy:&lt;br /&gt;
NEGatePivotToEngineering:&lt;br /&gt;
NEGatePivotToTraders:&lt;br /&gt;
NEGatePivotToCharisma:&lt;br /&gt;
NEGatePivotToGemShop:&lt;br /&gt;
NEGatePivotToMAMAs:&lt;br /&gt;
NEGatePivotToMetalRepair:&lt;br /&gt;
NEGatePivotToLocksmith:&lt;br /&gt;
NEGatePivotToArtificers:&lt;br /&gt;
NEGatePivotToLeth:&lt;br /&gt;
NEGatePivotToShard:&lt;br /&gt;
NEGatePivotToCrossingsBankPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivot:&lt;br /&gt;
goto ChampionsPivotTo%D&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToChampionsPivot:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Champions’ Square!&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBrambles:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
goto CrossingsDeathSpirits&lt;br /&gt;
&lt;br /&gt;
CrossingsDeathSpirits:&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto CrossingsGargoyles&lt;br /&gt;
&lt;br /&gt;
CrossingsGargoyles:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put go arch&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto OutsideJadewater&lt;br /&gt;
&lt;br /&gt;
Jadewater:&lt;br /&gt;
put go gate&lt;br /&gt;
goto OutsideJadewater&lt;br /&gt;
&lt;br /&gt;
OutsideJadewater:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto SouthOfPaladins&lt;br /&gt;
&lt;br /&gt;
Paladins:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto SouthOfPaladins&lt;br /&gt;
&lt;br /&gt;
SouthOfPaladins:&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToCrossingsBrambles:&lt;br /&gt;
ChampionsPivotToDeathSpirits:&lt;br /&gt;
ChampionsPivotToCrossingsGargoyles:&lt;br /&gt;
ChampionsPivotToJadewater:&lt;br /&gt;
ChampionsPivotToPaladins:&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
goto HeraldStreetTo%D&lt;br /&gt;
&lt;br /&gt;
HeraldStreetToPaladins:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Paladin’s Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ARCH to speak with Guildleader Verika&lt;br /&gt;
echo *** Go WEST for the Donation Weapons Rack&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HeraldStreetToCrossingsBrambles:&lt;br /&gt;
HeraldStreetToDeathSpirits:&lt;br /&gt;
HeraldStreetToCrossingsGargoyles:&lt;br /&gt;
HeraldStreetToJadewater:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto JadewaterBreakTo%D&lt;br /&gt;
&lt;br /&gt;
JadewaterBreakToJadewater:&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Jadewater Mansion&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PULL BELL to receive a Mentor’s assistance&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
JadewaterBreakToCrossingsBrambles:&lt;br /&gt;
JadewaterBreakToDeathSpirits:&lt;br /&gt;
JadewaterBreakToCrossingsGargoyles:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go arch&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
goto CrossingsGargsBreakTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsGargsBreakToCrossingsGargoyles:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Monastery&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO GULLY to enter Gargoyle territory&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsGargsBreakToCrossingsBrambles:&lt;br /&gt;
CrossingsGargsBreakToDeathSpirits:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
goto CrossingsDSBreakTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsDSBreakToDeathSpirits:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Monastery&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FENCE to enter Death Spirit territory&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsDSBreakToCrossingsBrambles:&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Brambles&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO BRIDGE for Trollkins, Badgers and Pothanits&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsEmpathTriage:&lt;br /&gt;
put go arch&lt;br /&gt;
put s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToTriage:&lt;br /&gt;
put n&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Martyr Saedelthorps Triage&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** JOIN LIST for healing&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsInfirmary:&lt;br /&gt;
put e&lt;br /&gt;
goto CrossingsEmpaths&lt;br /&gt;
CrossingsEmpaths:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToEmpaths:&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Empaths Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Go NE to speak with Guildleader Salvur&lt;br /&gt;
echo *** Go WEST for the Infirmary&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsHerbalist:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToHerbalist:&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at Mauriga’s Botanicals&lt;br /&gt;
echo ************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsStamina:&lt;br /&gt;
Barbarians:&lt;br /&gt;
put out&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToBarbarians:&lt;br /&gt;
move go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Barbarians Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** CLIMB STAIR, GO OPENING for the&lt;br /&gt;
echo *** Barbarian Guild’s Donations Weapon Rack&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToStamina:&lt;br /&gt;
move go structure&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Stamina Training&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToStrength:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bazaar&lt;br /&gt;
put go path&lt;br /&gt;
move sw&lt;br /&gt;
goto TGSTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsForge:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go door&lt;br /&gt;
put n&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToForge:&lt;br /&gt;
move s&lt;br /&gt;
put go build&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Forge&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Florist:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToFlorist:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Orielda’s Blossoms&lt;br /&gt;
echo **********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToMags:&lt;br /&gt;
ChampionsPivotToReflexes:&lt;br /&gt;
ChampionsPivotToTradersPlaza:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bazaar&lt;br /&gt;
goto MagsTo%D&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToLeatherRepair:&lt;br /&gt;
ChampionsPivotToWolfClanLeatherShop:&lt;br /&gt;
ChampionsPivotToWolfClan:&lt;br /&gt;
ChampionsPivotToCougarsPivot:&lt;br /&gt;
ChampionsPivotToBears:&lt;br /&gt;
ChampionsPivotToTigerClanTradersPost:&lt;br /&gt;
ChampionsPivotToBrookWestOfTigerClan:&lt;br /&gt;
ChampionsPivotToGrassEels:&lt;br /&gt;
ChampionsPivotToBobcats:&lt;br /&gt;
ChampionsPivotToLipopods:&lt;br /&gt;
ChampionsPivotToCougarsStart:&lt;br /&gt;
ChampionsPivotToBloodWolves:&lt;br /&gt;
ChampionsPivotToKnifeClan:&lt;br /&gt;
ChampionsPivotToWolfClanBuilding:&lt;br /&gt;
ChampionsPivotToTigerClan:&lt;br /&gt;
ChampionsPivotToTigerClanHerbalist:&lt;br /&gt;
ChampionsPivotToWestGate:&lt;br /&gt;
ChampionsPivotToOgres:&lt;br /&gt;
ChampionsPivotToGoblins:&lt;br /&gt;
ChampionsPivotToFavors:&lt;br /&gt;
ChampionsPivotToBards:&lt;br /&gt;
ChampionsPivotToAcademy:&lt;br /&gt;
ChampionsPivotToClerics:&lt;br /&gt;
ChampionsPivotToIntelligence:&lt;br /&gt;
ChampionsPivotToWisdom:&lt;br /&gt;
ChampionsPivotToDiscipline:&lt;br /&gt;
ChampionsPivotToTannery:&lt;br /&gt;
ChampionsPivotToRangers:&lt;br /&gt;
ChampionsPivotToAgility:&lt;br /&gt;
ChampionsPivotToPawnShop:&lt;br /&gt;
ChampionsPivotToRangers:&lt;br /&gt;
ChampionsPivotToAlchemist:&lt;br /&gt;
ChampionsPivotToAsemathPivot:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToFangCove:&lt;br /&gt;
ChampionsPivotToRatha:&lt;br /&gt;
ChampionsPivotToBank:&lt;br /&gt;
ChampionsPivotToArmorShop:&lt;br /&gt;
ChampionsPivotToWeaponsShop:&lt;br /&gt;
ChampionsPivotToBardsShop:&lt;br /&gt;
ChampionsPivotToGeneralStore:&lt;br /&gt;
ChampionsPivotToClericsShop:&lt;br /&gt;
ChampionsPivotToOutfitting:&lt;br /&gt;
ChampionsPivotToTownHall:&lt;br /&gt;
ChampionsPivotToVaults:&lt;br /&gt;
ChampionsPivotToSafe:&lt;br /&gt;
ChampionsPivotToTemple:&lt;br /&gt;
ChampionsPivotToAltar:&lt;br /&gt;
ChampionsPivotToJail:&lt;br /&gt;
ChampionsPivotToShipyard:&lt;br /&gt;
ChampionsPivotToEstateHolder:&lt;br /&gt;
ChampionsPivotToCrossingsFerry:&lt;br /&gt;
ChampionsPivotToCrossings:&lt;br /&gt;
ChampionsPivotToFerry:&lt;br /&gt;
ChampionsPivotToAlchemy:&lt;br /&gt;
ChampionsPivotToEngineering:&lt;br /&gt;
ChampionsPivotToLocksmith:&lt;br /&gt;
ChampionsPivotToTraders:&lt;br /&gt;
ChampionsPivotToCharisma:&lt;br /&gt;
ChampionsPivotToGemShop:&lt;br /&gt;
ChampionsPivotToMAMAs:&lt;br /&gt;
ChampionsPivotToMetalRepair:&lt;br /&gt;
ChampionsPivotToPond:&lt;br /&gt;
ChampionsPivotToLeth:&lt;br /&gt;
ChampionsPivotToShard:&lt;br /&gt;
ChampionsPivotToCrossingsBankPivot:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bazaar&lt;br /&gt;
put go path&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToNEWilds:&lt;br /&gt;
ChampionsPivotToWMGuild:&lt;br /&gt;
ChampionsPivotToMMGuild:&lt;br /&gt;
ChampionsPivotToMMGuildLeader:&lt;br /&gt;
ChampionsPivotToMiddens:&lt;br /&gt;
ChampionsPivotToRockTrolls:&lt;br /&gt;
ChampionsPivotToKaerna:&lt;br /&gt;
ChampionsPivotToVineyard:&lt;br /&gt;
ChampionsPivotToArthe:&lt;br /&gt;
ChampionsPivotToArtheShops:&lt;br /&gt;
ChampionsPivotToArtheTradersPost:&lt;br /&gt;
ChampionsPivotToArtheTree:&lt;br /&gt;
ChampionsPivotToStoneClanPivot:&lt;br /&gt;
ChampionsPivotToStoneClanTradersPost:&lt;br /&gt;
ChampionsPivotToStoneClanMine:&lt;br /&gt;
ChampionsPivotToScouts:&lt;br /&gt;
ChampionsPivotToGuardians:&lt;br /&gt;
ChampionsPivotToSToneClanPivot:&lt;br /&gt;
ChampionsPivotToCrocs:&lt;br /&gt;
ChampionsPivotToHaven:&lt;br /&gt;
ChampionsPivotToTheren:&lt;br /&gt;
ChampionsPivotToLang:&lt;br /&gt;
ChampionsPivotToZolurenHavenFerry:&lt;br /&gt;
ChampionsPivotToFaldesu:&lt;br /&gt;
ChampionsPivotToFaldesuSwimming:&lt;br /&gt;
ChampionsPivotToCaravansary:&lt;br /&gt;
ChampionsPivotToDirge:&lt;br /&gt;
ChampionsPivotToDirgeBank:&lt;br /&gt;
ChampionsPivotToDirgeVaults:&lt;br /&gt;
ChampionsPivotToDirgeMine:&lt;br /&gt;
ChampionsPivotToLavaForgeMMGuild:&lt;br /&gt;
ChampionsPivotToLavaForgeInside:&lt;br /&gt;
ChampionsPivotToFirecats:&lt;br /&gt;
ChampionsPivotToFireSprites:&lt;br /&gt;
ChampionsPivotToReavers:&lt;br /&gt;
ChampionsPivotToNEGatePivot:&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go gate&lt;br /&gt;
goto NeGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivot:&lt;br /&gt;
goto CrossingsBankPivotTo%D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CrossingsGemShop:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToGemShop:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
put go room&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Grisgonda’s Gem Shop&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** You may sell gems to the Appraiser&lt;br /&gt;
echo *** Go OUT for the regular shop&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsMamas:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToMamas:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put go door&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** You have arraved at MAMAS&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PUT &amp;lt;ITEM&amp;gt; ON COUNTER&lt;br /&gt;
echo *** for them to weigh it for you&lt;br /&gt;
echo ****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsMetalRepair:&lt;br /&gt;
put out&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToMetalRepair:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go forge&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Catrox’s Forge&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GIVE CATROX the item needing repairs&lt;br /&gt;
echo *** or ASK CATROX ABOUT REPAIR ALL&lt;br /&gt;
echo *** for him to repair what he may that you are wearing&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsFerry:&lt;br /&gt;
put go square&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToShard:&lt;br /&gt;
CrossingsBankPivotToLeth:&lt;br /&gt;
CrossingsBankPivotToFerry:&lt;br /&gt;
CrossingsBankPivotToCrossingsFerry:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move go pier&lt;br /&gt;
goto CrossingsFerryTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToFerry:&lt;br /&gt;
CrossingsFerryToCrossingsFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Crossings Ferry &lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FERRY to board&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLeth:&lt;br /&gt;
CrossingsFerryToShard:&lt;br /&gt;
put go ferry&lt;br /&gt;
match CrossingsFerryToLethNoMoney Come back when you can afford the fare&lt;br /&gt;
match CrossingsFerryToLethWait There is no ferry here&lt;br /&gt;
match CrossingsFerryToLethWait what you were referring&lt;br /&gt;
match CrossingsFerryToLethWait just pulled away&lt;br /&gt;
match CrossingsFerryToLethBoarded and climb aboard&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLethNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You do not have the necessary 35 kronars&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLethWait:&lt;br /&gt;
waitfor pulls into the dock&lt;br /&gt;
pause 1&lt;br /&gt;
goto CrossingsFerryToLeth&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLethBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have boarded the Crossing’s Ferry&lt;br /&gt;
echo *** Waiting for arrival on the other side &lt;br /&gt;
echo ********************************&lt;br /&gt;
waitfor reaches the dock and its crew ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
goto LethFerry&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToJail:&lt;br /&gt;
CrossingsBankPivotToArtificers:&lt;br /&gt;
CrossingsBankPivotToTraders:&lt;br /&gt;
CrossingsBankPivotToCharisma:&lt;br /&gt;
CrossingsBankPivotToAlchemy:&lt;br /&gt;
CrossingsBankPivotToEngineering:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
goto CrossingsSocietyPivotTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToJail:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move go house&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Guard House&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsJail:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsSafe:&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go bri&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToSafe:&lt;br /&gt;
put out&lt;br /&gt;
move sw&lt;br /&gt;
put go bri&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Crossings&#039; Safe Spot&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToArtificers:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Herilo’s Artifacts&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToAlchemy:&lt;br /&gt;
put go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Alchemy Society&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToEngineering:&lt;br /&gt;
move w&lt;br /&gt;
put go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Engineering Society&lt;br /&gt;
echo **********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsArtificers:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsEngineering:&lt;br /&gt;
put go door&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsAlchemy:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go door&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToTraders:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Trader’s Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToCharisma:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
move go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Charisma Training&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsCharisma:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsTraders:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietiesToCrossingsBankPivot:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsShipyard:&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToShipyard:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move sw&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo *** You have arrived at the Shipyard&lt;br /&gt;
echo ****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToPond:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go pond&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** You have arrived at the Pond&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CrossingsEstateHolder:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move climb step&lt;br /&gt;
put go arch&lt;br /&gt;
put go door&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToEstateHolder:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move go veranda&lt;br /&gt;
put go door&lt;br /&gt;
put go arch&lt;br /&gt;
move climb step&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at the Strand Bank&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ALCOVE for Jasmine’s Gem Shop&lt;br /&gt;
echo *** GO DOOR for Foreign Exchange Services&lt;br /&gt;
echo *** OUT and GO PASSAGE for the Curio Shop&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsAltar:&lt;br /&gt;
put go door&lt;br /&gt;
put s&lt;br /&gt;
goto CrossingsTemple&lt;br /&gt;
&lt;br /&gt;
CrossingsTemple:&lt;br /&gt;
move go gate&lt;br /&gt;
put ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToAltar:&lt;br /&gt;
CrossingsBankPivotToTemple:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go gate&lt;br /&gt;
goto CrossingsTempleTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsTempleToTemple:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Temple&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsTempleToAltar:&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Altar to offer up favor orbs&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToCrossings:&lt;br /&gt;
CrossingsBankPivotToBank:&lt;br /&gt;
put go win&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Bank Window&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankLobby:&lt;br /&gt;
CrossingsBankExchange:&lt;br /&gt;
put out&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsTradersPlaza:&lt;br /&gt;
CrossingsTradersPlazaToMags:&lt;br /&gt;
move go gate&lt;br /&gt;
put go arch&lt;br /&gt;
goto MagsToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsReflexes:&lt;br /&gt;
MagsToCrossingsBankPivot:&lt;br /&gt;
put out&lt;br /&gt;
move go path&lt;br /&gt;
put sw&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToReflexes:&lt;br /&gt;
CrossingsBankPivotToTradersPlaza:&lt;br /&gt;
CrossingsBankPivotToMags:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
move go path&lt;br /&gt;
goto MagsTo%D&lt;br /&gt;
&lt;br /&gt;
MagsToMags:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************&lt;br /&gt;
echo *** You have arrived at Mags&lt;br /&gt;
echo ***********************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MagsToReflexes:&lt;br /&gt;
put go collegium&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Reflex Training&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MagsToTradersPlaza:&lt;br /&gt;
put se&lt;br /&gt;
move go plaza&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Trader’s Plaza&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** READ BOARD for a listing of shops currently open&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ASK GUARD ABOUT &amp;lt;SHOP&amp;gt;&lt;br /&gt;
echo *** to get an escort directly to the shop&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ASK GUARD ABOUT FOYER&lt;br /&gt;
echo *** To return to this room when done&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsArmorShop:&lt;br /&gt;
CrossingsArmorShopToCrossingsBankPivot:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move out&lt;br /&gt;
put se&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
TownGreenPond:&lt;br /&gt;
CrossingsWeaponsShop:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
CrossingsBardsShop:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
CrossingsTGSSouth:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsLocksmith:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToLocksmith:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at Ragge’s Locksmithing&lt;br /&gt;
echo ************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToOutfitting:&lt;br /&gt;
CrossingsBankPivotToBardsShop:&lt;br /&gt;
CrossingsBankPivotToArmorShop:&lt;br /&gt;
CrossingsBankPivotToWeaponsShop:&lt;br /&gt;
CrossingsBankPivotToStrength:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto TGSTo%D&lt;br /&gt;
&lt;br /&gt;
TGSToOutfitting:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
move go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Outfitting Society&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsOutfitting:&lt;br /&gt;
put go door&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
TGSToBardsShop:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Bard’s Shop&lt;br /&gt;
echo *******************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TGSToWeaponsShop:&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Milgrym’s Weapons&lt;br /&gt;
echo **********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TGSToArmorShop:&lt;br /&gt;
TGSToStrength:&lt;br /&gt;
move nw&lt;br /&gt;
put go shop&lt;br /&gt;
goto CrossingsArmorShopTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsArmorShopToArmorShop:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Tembeg’s Armory&lt;br /&gt;
echo *********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsArmorShopToStrength:&lt;br /&gt;
put go door&lt;br /&gt;
move go room&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Strength Training&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsGeneralStore:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToGeneralStore:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Berolt’s Dry Goods&lt;br /&gt;
echo *********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ClericsShop:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToClericsShop:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the Brother Durantine’s Shop&lt;br /&gt;
echo *****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsVaults:&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToVaults:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put go square&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Crossing Vaults&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsTownHall:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToTownHall:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put go hall&lt;br /&gt;
move go coll office&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Town Hall&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PAY #  to pay your debt&lt;br /&gt;
echo ***OUT and GO REG OFFICE for a visa&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToFangCove:&lt;br /&gt;
CrossingsBankPivotToPortal:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
move go bridge&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go portal&lt;br /&gt;
match FangCovePortalProblem The meeting portal is closed&lt;br /&gt;
match FangCovePortalSuccess sturdy palm-leafed cabana&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCovePortalProblem:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the meeting portal&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** You do not have access to this portal&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RathaViaFangCove:&lt;br /&gt;
FangCovePortalSuccess:&lt;br /&gt;
move n&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToRatha:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
move go bridge&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go portal&lt;br /&gt;
match RathaViaLeth The meeting portal is closed&lt;br /&gt;
match RathaViaFangCove sturdy palm-leafed cabana&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaViaLeth:&lt;br /&gt;
echo&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  Cannot access Fang Cove&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Continuing on to Ratha by way of Leth&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo &lt;br /&gt;
pause 3&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
move go pier&lt;br /&gt;
goto CrossingsFerryToLeth&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToWolfClanTradersPost:&lt;br /&gt;
CrossingsBankPivotToLeatherRepair:&lt;br /&gt;
CrossingsBankPivotToWolfClanLeatherShop:&lt;br /&gt;
CrossingsBankPivotToWolfClan:&lt;br /&gt;
CrossingsBankPivotToCougarsPivot:&lt;br /&gt;
CrossingsBankPivotToBears:&lt;br /&gt;
CrossingsBankPivotToTigerClanTradersPost:&lt;br /&gt;
CrossingsBankPivotToBrookWestOfTigerClan:&lt;br /&gt;
CrossingsBankPivotToGrassEels:&lt;br /&gt;
CrossingsBankPivotToBobcats:&lt;br /&gt;
CrossingsBankPivotToLipopods:&lt;br /&gt;
CrossingsBankPivotToCougarsStart:&lt;br /&gt;
CrossingsBankPivotToBloodWolves:&lt;br /&gt;
CrossingsBankPivotToKnifeClan:&lt;br /&gt;
CrossingsBankPivotToWolfClanBuilding:&lt;br /&gt;
CrossingsBankPivotToTigerClan:&lt;br /&gt;
CrossingsBankPivotToTigerClanHerbalist:&lt;br /&gt;
CrossingsBankPivotToWestGate:&lt;br /&gt;
CrossingsBankPivotToOgres:&lt;br /&gt;
CrossingsBankPivotToGoblins:&lt;br /&gt;
CrossingsBankPivotToFavors:&lt;br /&gt;
CrossingsBankPivotToBards:&lt;br /&gt;
CrossingsBankPivotToAcademy:&lt;br /&gt;
CrossingsBankPivotToClerics:&lt;br /&gt;
CrossingsBankPivotToIntelligence:&lt;br /&gt;
CrossingsBankPivotToWisdom:&lt;br /&gt;
CrossingsBankPivotToDiscipline:&lt;br /&gt;
CrossingsBankPivotToTannery:&lt;br /&gt;
CrossingsBankPivotToRangers:&lt;br /&gt;
CrossingsBankPivotToAgility:&lt;br /&gt;
CrossingsBankPivotToPawnShop:&lt;br /&gt;
CrossingsBankPivotToRangers:&lt;br /&gt;
CrossingsBankPivotToAlchemist:&lt;br /&gt;
CrossingsBankPivotToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToNEWilds:&lt;br /&gt;
CrossingsBankPivotToCrossingsGargoyles:&lt;br /&gt;
CrossingsBankPivotToJadewater:&lt;br /&gt;
CrossingsBankPivotToPaladins:&lt;br /&gt;
CrossingsBankPivotToEmpaths:&lt;br /&gt;
CrossingsBankPivotToTriage:&lt;br /&gt;
CrossingsBankPivotToHerbalist:&lt;br /&gt;
CrossingsBankPivotToBarbarians:&lt;br /&gt;
CrossingsBankPivotToStamina:&lt;br /&gt;
CrossingsBankPivotToForge:&lt;br /&gt;
CrossingsBankPivotToFlorist:&lt;br /&gt;
CrossingsBankPivotToDeathSpirits:&lt;br /&gt;
CrossingsBankPivotToCrossingsBrambles:&lt;br /&gt;
CrossingsBankPivotToChampionsPivot:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToWMGuild:&lt;br /&gt;
CrossingsBankPivotToMMGuild:&lt;br /&gt;
CrossingsBankPivotToMMGuildLeader:&lt;br /&gt;
CrossingsBankPivotToMiddens:&lt;br /&gt;
CrossingsBankPivotToRockTrolls:&lt;br /&gt;
CrossingsBankPivotToKaerna:&lt;br /&gt;
CrossingsBankPivotToVineyard:&lt;br /&gt;
CrossingsBankPivotToArthe:&lt;br /&gt;
CrossingsBankPivotToArtheShops:&lt;br /&gt;
CrossingsBankPivotToArtheTradersPost:&lt;br /&gt;
CrossingsBankPivotToArtheTree:&lt;br /&gt;
CrossingsBankPivotToStoneClanPivot:&lt;br /&gt;
CrossingsBankPivotToStoneClanTradersPost:&lt;br /&gt;
CrossingsBankPivotToStoneClanMine:&lt;br /&gt;
CrossingsBankPivotToScouts:&lt;br /&gt;
CrossingsBankPivotToGuardians:&lt;br /&gt;
CrossingsBankPivotToSToneClanPivot:&lt;br /&gt;
CrossingsBankPivotToCrocs:&lt;br /&gt;
CrossingsBankPivotToHaven:&lt;br /&gt;
CrossingsBankPivotToTheren:&lt;br /&gt;
CrossingsBankPivotToLang:&lt;br /&gt;
CrossingsBankPivotToZolurenHavenFerry:&lt;br /&gt;
CrossingsBankPivotToFaldesu:&lt;br /&gt;
CrossingsBankPivotToFaldesuSwimming:&lt;br /&gt;
CrossingsBankPivotToCaravansary:&lt;br /&gt;
CrossingsBankPivotToDirge:&lt;br /&gt;
CrossingsBankPivotToDirgeBank:&lt;br /&gt;
CrossingsBankPivotToDirgeVaults:&lt;br /&gt;
CrossingsBankPivotToDirgeMine:&lt;br /&gt;
CrossingsBankPivotToLavaForgeMMGuild:&lt;br /&gt;
CrossingsBankPivotToLavaForgeInside:&lt;br /&gt;
CrossingsBankPivotToFirecats:&lt;br /&gt;
CrossingsBankPivotToFireSprites:&lt;br /&gt;
CrossingsBankPivotToReavers:&lt;br /&gt;
CrossingsBankPivotToNEGatePivot:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivot:&lt;br /&gt;
goto AsemathPivotTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsAlchemist:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToAlchemist:&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Chizili’s Alchemical Goods&lt;br /&gt;
echo ****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToPawnShop:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move s&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Cormyn’s House of Heirlooms&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Hold the item in your right hand and SELL &amp;lt;ITEM&amp;gt;&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsPawnShop:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsAgility:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToAgility:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put go academy&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Agility Training!&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToStrength:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto TGSTo%D&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToAsemathPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at the Asemath Academy&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToBards:&lt;br /&gt;
move w&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Bards Guild&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBards:&lt;br /&gt;
BardsToAsemathPivot:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToIntelligence:&lt;br /&gt;
AsemathPivotToWisdom:&lt;br /&gt;
AsemathPivotToAsemath:&lt;br /&gt;
AsemathPivotToAcademy:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at the Asemath Academy!&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Go NORTH to train Wisdom&lt;br /&gt;
echo *** Go NORTHEAST to train Intelligence&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Ozursus is usually south/southwest for&lt;br /&gt;
echo *** magical feat training&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathAcademy:&lt;br /&gt;
AsemathAcademyToAsemathPivot:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go gate&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToClerics:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Clerics Guild!&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO STUDY to speak with Guildleader Esuin&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ARCH DOOR and GO BUILDING&lt;br /&gt;
echo *** for a regular cleric hangout&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ARCH DOOR and GO ARCH&lt;br /&gt;
echo *** for the Clerics’ Guild Chapel&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Clerics:&lt;br /&gt;
ClericsToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToTannery:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move go shed&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Falken’s Tannery&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsTannery:&lt;br /&gt;
CrossingsTanneryToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToDiscipline:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go hovel&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo *** You have arrived at the Hovel for Discipline Training&lt;br /&gt;
echo *********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsDiscipline:&lt;br /&gt;
CrossingsDisciplineToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToRangers:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go gate&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Rangers Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Rangers:&lt;br /&gt;
RangersToAsemathPivot:&lt;br /&gt;
put s&lt;br /&gt;
move go gate&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToWolfClanTradersPost:&lt;br /&gt;
AsemathPivotToLeatherRepair:&lt;br /&gt;
AsemathPivotToWolfClanLeatherShop:&lt;br /&gt;
AsemathPivotToWolfClan:&lt;br /&gt;
AsemathPivotToCougarsPivot:&lt;br /&gt;
AsemathPivotToBears:&lt;br /&gt;
AsemathPivotToOgres:&lt;br /&gt;
AsemathPivotToTigerClanTradersPost:&lt;br /&gt;
AsemathPivotToBrookWestOfTigerClan:&lt;br /&gt;
AsemathPivotToGrassEels:&lt;br /&gt;
AsemathPivotToBobcats:&lt;br /&gt;
AsemathPivotToLipopods:&lt;br /&gt;
AsemathPivotToCougarsStart:&lt;br /&gt;
AsemathPivotToBloodWolves:&lt;br /&gt;
AsemathPivotToKnifeClan:&lt;br /&gt;
AsemathPivotToWolfClanBuilding:&lt;br /&gt;
AsemathPivotToTigerClan:&lt;br /&gt;
AsemathPivotToTigerClanHerbalist:&lt;br /&gt;
AsemathPivotToWestGate:&lt;br /&gt;
AsemathPivotToGoblins:&lt;br /&gt;
AsemathPivotToFavors:&lt;br /&gt;
AsemathPivotToCrossingsWGatePivot:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go gate&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToFangCove:&lt;br /&gt;
AsemathPivotToRatha:&lt;br /&gt;
AsemathPivotToBank:&lt;br /&gt;
AsemathPivotToTradersPlaza:&lt;br /&gt;
AsemathPivotToReflexes:&lt;br /&gt;
AsemathPivotToArmorShop:&lt;br /&gt;
AsemathPivotToWeaponsShop:&lt;br /&gt;
AsemathPivotToBardsShop:&lt;br /&gt;
AsemathPivotToGeneralStore:&lt;br /&gt;
AsemathPivotToClericsShop:&lt;br /&gt;
AsemathPivotToOutfitting:&lt;br /&gt;
AsemathPivotToTownHall:&lt;br /&gt;
AsemathPivotToVaults:&lt;br /&gt;
AsemathPivotToSafe:&lt;br /&gt;
AsemathPivotToTemple:&lt;br /&gt;
AsemathPivotToAltar:&lt;br /&gt;
AsemathPivotToJail:&lt;br /&gt;
AsemathPivotToShipyard:&lt;br /&gt;
AsemathPivotToEstateHolder:&lt;br /&gt;
AsemathPivotToCrossingsFerry:&lt;br /&gt;
AsemathPivotToCrossings:&lt;br /&gt;
AsemathPivotToFerry:&lt;br /&gt;
AsemathPivotToAlchemy:&lt;br /&gt;
AsemathPivotToEngineering:&lt;br /&gt;
AsemathPivotToTraders:&lt;br /&gt;
AsemathPivotToCharisma:&lt;br /&gt;
AsemathPivotToGemShop:&lt;br /&gt;
AsemathPivotToMAMAs:&lt;br /&gt;
AsemathPivotToMetalRepair:&lt;br /&gt;
AsemathPivotToLocksmith:&lt;br /&gt;
AsemathPivotToArtificers:&lt;br /&gt;
AsemathPivotToPond:&lt;br /&gt;
AsemathPivotToLeth:&lt;br /&gt;
AsemathPivotToShard:&lt;br /&gt;
AsemathPivotToCrossingsBankPivot:&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToNEWilds:&lt;br /&gt;
AsemathPivotToCrossingsGargoyles:&lt;br /&gt;
AsemathPivotToJadewater:&lt;br /&gt;
AsemathPivotToPaladins:&lt;br /&gt;
AsemathPivotToEmpaths:&lt;br /&gt;
AsemathPivotToTriage:&lt;br /&gt;
AsemathPivotToHerbalist:&lt;br /&gt;
AsemathPivotToBarbarians:&lt;br /&gt;
AsemathPivotToStamina:&lt;br /&gt;
AsemathPivotToForge:&lt;br /&gt;
AsemathPivotToFlorist:&lt;br /&gt;
AsemathPivotToWMGuild:&lt;br /&gt;
AsemathPivotToMMGuild:&lt;br /&gt;
AsemathPivotToMMGuildLeader:&lt;br /&gt;
AsemathPivotToMiddens:&lt;br /&gt;
AsemathPivotToRockTrolls:&lt;br /&gt;
AsemathPivotToKaerna:&lt;br /&gt;
AsemathPivotToVineyard:&lt;br /&gt;
AsemathPivotToArthe:&lt;br /&gt;
AsemathPivotToArtheShops:&lt;br /&gt;
AsemathPivotToArtheTradersPost:&lt;br /&gt;
AsemathPivotToArtheTree:&lt;br /&gt;
AsemathPivotToStoneClanPivot:&lt;br /&gt;
AsemathPivotToStoneClanTradersPost:&lt;br /&gt;
AsemathPivotToStoneClanMine:&lt;br /&gt;
AsemathPivotToScouts:&lt;br /&gt;
AsemathPivotToGuardians:&lt;br /&gt;
AsemathPivotToSToneClanPivot:&lt;br /&gt;
AsemathPivotToCrocs:&lt;br /&gt;
AsemathPivotToHaven:&lt;br /&gt;
AsemathPivotToTheren:&lt;br /&gt;
AsemathPivotToLang:&lt;br /&gt;
AsemathPivotToZolurenHavenFerry:&lt;br /&gt;
AsemathPivotToFaldesu:&lt;br /&gt;
AsemathPivotToFaldesuSwimming:&lt;br /&gt;
AsemathPivotToCaravansary:&lt;br /&gt;
AsemathPivotToDirge:&lt;br /&gt;
AsemathPivotToDirgeBank:&lt;br /&gt;
AsemathPivotToDirgeVaults:&lt;br /&gt;
AsemathPivotToDirgeMine:&lt;br /&gt;
AsemathPivotToLavaForgeMMGuild:&lt;br /&gt;
AsemathPivotToLavaForgeInside:&lt;br /&gt;
AsemathPivotToFirecats:&lt;br /&gt;
AsemathPivotToFireSprites:&lt;br /&gt;
AsemathPivotToReavers:&lt;br /&gt;
AsemathPivotToDeathSpirits:&lt;br /&gt;
AsemathPivotToCrossingsBrambles:&lt;br /&gt;
AsemathPivotToMags:&lt;br /&gt;
AsemathPivotToNEGatePivot:&lt;br /&gt;
AsemathPivotToChampionsPivot:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivot:&lt;br /&gt;
goto CrossingsWGatePivotTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToWestGate:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at Crossing’s West Gate&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
GoblinIntersection:&lt;br /&gt;
GoblinIntersectionToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
move go path&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
GoblinMiddle:&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto GoblinIntersectionToCrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToGoblins:&lt;br /&gt;
move go path&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Goblin territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** You’ll find Field Goblins to the NORTH&lt;br /&gt;
echo *** Hogs are mixed in, or to the EAST&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToGrassEels:&lt;br /&gt;
move go path&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived in Wasp and Eel territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Wasps are to the EAST&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO RIVER for Eels&lt;br /&gt;
echo *** To exit Eels afterwards, go two south&lt;br /&gt;
echo *** from the entry room and GO LEDGE&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EelsExit:&lt;br /&gt;
EelsExitToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
goto EelsEntry&lt;br /&gt;
&lt;br /&gt;
EelsEntry:&lt;br /&gt;
EelsEntryToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put go path&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToBobcats:&lt;br /&gt;
CrossingsWGatePivotToFavors:&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
put go path&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put u&lt;br /&gt;
move u&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put go arch&lt;br /&gt;
put go stone&lt;br /&gt;
goto FavorsTo%D&lt;br /&gt;
&lt;br /&gt;
FavorsToFavors:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Stone Grotto&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PRAY here for favor orbs&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FavorsToBobcats:&lt;br /&gt;
move w&lt;br /&gt;
put go path&lt;br /&gt;
put e&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived in Bobcat territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Go SOUTH for cougars, jackals and bobcats&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Bobcats:&lt;br /&gt;
BobcatsToFavors:&lt;br /&gt;
put w&lt;br /&gt;
move go stone&lt;br /&gt;
goto FavorsToCrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
Favors:&lt;br /&gt;
FavorsToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put go arch&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put d&lt;br /&gt;
put d&lt;br /&gt;
move nw&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put go path&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
Lipopods:&lt;br /&gt;
LipopodstoCrossingsWGatePivot:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToLipopods:&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo *** You have arrived in Lipopod and Water Sprite territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO TRENCH to enter&lt;br /&gt;
echo **********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToWolfClanTradersPost:&lt;br /&gt;
CrossingsWGatePivotToLeatherRepair:&lt;br /&gt;
CrossingsWGatePivotToWolfClanLeatherShop:&lt;br /&gt;
CrossingsWGatePivotToWolfClan:&lt;br /&gt;
CrossingsWGatePivotToCougarsPivot:&lt;br /&gt;
CrossingsWGatePivotToBears:&lt;br /&gt;
CrossingsWGatePivotToOgres:&lt;br /&gt;
CrossingsWGatePivotToTigerClanTradersPost:&lt;br /&gt;
CrossingsWGatePivotToBrookWestOfTigerClan:&lt;br /&gt;
CrossingsWGatePivotToCougarsStart:&lt;br /&gt;
CrossingsWGatePivotToBloodWolves:&lt;br /&gt;
CrossingsWGatePivotToKnifeClan:&lt;br /&gt;
CrossingsWGatePivotToWolfClanBuilding:&lt;br /&gt;
CrossingsWGatePivotToTigerClan:&lt;br /&gt;
CrossingsWGatePivotToTigerClanHerbalist:&lt;br /&gt;
CrossingsWGatePivotToTigerClanPivot:&lt;br /&gt;
move go path&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToFangCove:&lt;br /&gt;
CrossingsWGatePivotToRatha:&lt;br /&gt;
CrossingsWGatePivotToBards:&lt;br /&gt;
CrossingsWGatePivotToAcademy:&lt;br /&gt;
CrossingsWGatePivotToClerics:&lt;br /&gt;
CrossingsWGatePivotToStrength:&lt;br /&gt;
CrossingsWGatePivotToDiscipline:&lt;br /&gt;
CrossingsWGatePivotToTannery:&lt;br /&gt;
CrossingsWGatePivotToRangers:&lt;br /&gt;
CrossingsWGatePivotToAgility:&lt;br /&gt;
CrossingsWGatePivotToIntelligence:&lt;br /&gt;
CrossingsWGatePivotToWisdom:&lt;br /&gt;
CrossingsWGatePivotToPawnShop:&lt;br /&gt;
CrossingsWGatePivotToRangers:&lt;br /&gt;
CrossingsWGatePivotToJail:&lt;br /&gt;
CrossingsWGatePivotToBank:&lt;br /&gt;
CrossingsWGatePivotToSafe:&lt;br /&gt;
CrossingsWGatePivotToTradersPlaza:&lt;br /&gt;
CrossingsWGatePivotToReflexes:&lt;br /&gt;
CrossingsWGatePivotToArmorShop:&lt;br /&gt;
CrossingsWGatePivotToWeaponsShop:&lt;br /&gt;
CrossingsWGatePivotToBardsShop:&lt;br /&gt;
CrossingsWGatePivotToGeneralStore:&lt;br /&gt;
CrossingsWGatePivotToClericsShop:&lt;br /&gt;
CrossingsWGatePivotToOutfitting:&lt;br /&gt;
CrossingsWGatePivotToTownHall:&lt;br /&gt;
CrossingsWGatePivotToVaults:&lt;br /&gt;
CrossingsWGatePivotToTemple:&lt;br /&gt;
CrossingsWGatePivotToAltar:&lt;br /&gt;
CrossingsWGatePivotToShipyard:&lt;br /&gt;
CrossingsWGatePivotToEstateHolder:&lt;br /&gt;
CrossingsWGatePivotToCrossingsFerry:&lt;br /&gt;
CrossingsWGatePivotToCrossings:&lt;br /&gt;
CrossingsWGatePivotToFerry:&lt;br /&gt;
CrossingsWGatePivotToAlchemy:&lt;br /&gt;
CrossingsWGatePivotToEngineering:&lt;br /&gt;
CrossingsWGatePivotToTraders:&lt;br /&gt;
CrossingsWGatePivotToCharisma:&lt;br /&gt;
CrossingsWGatePivotToGemShop:&lt;br /&gt;
CrossingsWGatePivotToMAMAs:&lt;br /&gt;
CrossingsWGatePivotToMetalRepair:&lt;br /&gt;
CrossingsWGatePivotToCrossingsGargoyles:&lt;br /&gt;
CrossingsWGatePivotToJadewater:&lt;br /&gt;
CrossingsWGatePivotToPaladins:&lt;br /&gt;
CrossingsWGatePivotToEmpaths:&lt;br /&gt;
CrossingsWGatePivotToTriage:&lt;br /&gt;
CrossingsWGatePivotToHerbalist:&lt;br /&gt;
CrossingsWGatePivotToBarbarians:&lt;br /&gt;
CrossingsWGatePivotToStamina:&lt;br /&gt;
CrossingsWGatePivotToForge:&lt;br /&gt;
CrossingsWGatePivotToFlorist:&lt;br /&gt;
CrossingsWGatePivotToWMGuild:&lt;br /&gt;
CrossingsWGatePivotToMMGuild:&lt;br /&gt;
CrossingsWGatePivotToMMGuildLeader:&lt;br /&gt;
CrossingsWGatePivotToMiddens:&lt;br /&gt;
CrossingsWGatePivotToRockTrolls:&lt;br /&gt;
CrossingsWGatePivotToKaerna:&lt;br /&gt;
CrossingsWGatePivotToVineyard:&lt;br /&gt;
CrossingsWGatePivotToArthe:&lt;br /&gt;
CrossingsWGatePivotToArtheShops:&lt;br /&gt;
CrossingsWGatePivotToArtheTradersPost:&lt;br /&gt;
CrossingsWGatePivotToArtheTree:&lt;br /&gt;
CrossingsWGatePivotToStoneClanPivot:&lt;br /&gt;
CrossingsWGatePivotToStoneClanTradersPost:&lt;br /&gt;
CrossingsWGatePivotToStoneClanMine:&lt;br /&gt;
CrossingsWGatePivotToScouts:&lt;br /&gt;
CrossingsWGatePivotToGuardians:&lt;br /&gt;
CrossingsWGatePivotToSToneClanPivot:&lt;br /&gt;
CrossingsWGatePivotToCrocs:&lt;br /&gt;
CrossingsWGatePivotToHaven:&lt;br /&gt;
CrossingsWGatePivotToTheren:&lt;br /&gt;
CrossingsWGatePivotToLang:&lt;br /&gt;
CrossingsWGatePivotToZolurenHavenFerry:&lt;br /&gt;
CrossingsWGatePivotToFaldesu:&lt;br /&gt;
CrossingsWGatePivotToFaldesuSwimming:&lt;br /&gt;
CrossingsWGatePivotToCaravansary:&lt;br /&gt;
CrossingsWGatePivotToDirge:&lt;br /&gt;
CrossingsWGatePivotToDirgeBank:&lt;br /&gt;
CrossingsWGatePivotToDirgeVaults:&lt;br /&gt;
CrossingsWGatePivotToDirgeMine:&lt;br /&gt;
CrossingsWGatePivotToLavaForgeMMGuild:&lt;br /&gt;
CrossingsWGatePivotToLavaForgeInside:&lt;br /&gt;
CrossingsWGatePivotToFirecats:&lt;br /&gt;
CrossingsWGatePivotToFireSprites:&lt;br /&gt;
CrossingsWGatePivotToReavers:&lt;br /&gt;
CrossingsWGatePivotToDeathSpirits:&lt;br /&gt;
CrossingsWGatePivotToCrossingsBrambles:&lt;br /&gt;
CrossingsWGatePivotToMags:&lt;br /&gt;
CrossingsWGatePivotToLocksmith:&lt;br /&gt;
CrossingsWGatePivotToArtificers:&lt;br /&gt;
CrossingsWGatePivotToPond:&lt;br /&gt;
CrossingsWGatePivotToLeth:&lt;br /&gt;
CrossingsWGatePivotToShard:&lt;br /&gt;
CrossingsWGatePivotToNEGatePivot:&lt;br /&gt;
CrossingsWGatePivotToAlchemist:&lt;br /&gt;
CrossingsWGatePivotToAsemathPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivot:&lt;br /&gt;
goto TigerClanPivotTo%D&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToTigerClan:&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at the front gate to Tiger Clan&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TigerClanInsideGate:&lt;br /&gt;
TigerClanToTigerClanPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToTigerClanTradersPost:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Tiger Clan’s Trader’s Post&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TigerClanTradersPost:&lt;br /&gt;
TigerClanTradersPostToTigerClanPivot:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToTigerClanHerbalist:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put go green&lt;br /&gt;
move nw&lt;br /&gt;
put go toft&lt;br /&gt;
put go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Tiger Clan’s Herbalist, Neesa&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TigerClanHerbalist:&lt;br /&gt;
TigerClanHerbalistToTigerClanPivot:&lt;br /&gt;
put out&lt;br /&gt;
put go path&lt;br /&gt;
move se&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move go gate&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToBrookWestOfTigerClan:&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the brook, west of Tiger Clan&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO BROOK to enter&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
BrookWestOfTigerClan:&lt;br /&gt;
BrookWestOfTigerClanToTigerClanPivot:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToFangCove:&lt;br /&gt;
TigerClanPivotToRatha:&lt;br /&gt;
TigerClanPivotToGrassEels:&lt;br /&gt;
TigerClanPivotToBobcats:&lt;br /&gt;
TigerClanPivotToLipopods:&lt;br /&gt;
TigerClanPivotToGoblins:&lt;br /&gt;
TigerClanPivotToFavors:&lt;br /&gt;
TigerClanPivotToLeth:&lt;br /&gt;
TigerClanPivotToShard:&lt;br /&gt;
TigerClanPivotToAsemathPivot:&lt;br /&gt;
TigerClanPivotToAlchemist:&lt;br /&gt;
TigerClanPivotToBards:&lt;br /&gt;
TigerClanPivotToAcademy:&lt;br /&gt;
TigerClanPivotToClerics:&lt;br /&gt;
TigerClanPivotToDiscipline:&lt;br /&gt;
TigerClanPivotToTannery:&lt;br /&gt;
TigerClanPivotToRangers:&lt;br /&gt;
TigerClanPivotToJail:&lt;br /&gt;
TigerClanPivotToAgility:&lt;br /&gt;
TigerClanPivotToPawnShop:&lt;br /&gt;
TigerClanPivotToRangers:&lt;br /&gt;
TigerClanPivotToBank:&lt;br /&gt;
TigerClanPivotToTradersPlaza:&lt;br /&gt;
TigerClanPivotToReflexes:&lt;br /&gt;
TigerClanPivotToArmorShop:&lt;br /&gt;
TigerClanPivotToWeaponsShop:&lt;br /&gt;
TigerClanPivotToBardsShop:&lt;br /&gt;
TigerClanPivotToGeneralStore:&lt;br /&gt;
TigerClanPivotToClericsShop:&lt;br /&gt;
TigerClanPivotToOutfitting:&lt;br /&gt;
TigerClanPivotToTownHall:&lt;br /&gt;
TigerClanPivotToVaults:&lt;br /&gt;
TigerClanPivotToSafe:&lt;br /&gt;
TigerClanPivotToTemple:&lt;br /&gt;
TigerClanPivotToAltar:&lt;br /&gt;
TigerClanPivotToShipyard:&lt;br /&gt;
TigerClanPivotToEstateHolder:&lt;br /&gt;
TigerClanPivotToCrossingsFerry:&lt;br /&gt;
TigerClanPivotToCrossings:&lt;br /&gt;
TigerClanPivotToFerry:&lt;br /&gt;
TigerClanPivotToAlchemy:&lt;br /&gt;
TigerClanPivotToEngineering:&lt;br /&gt;
TigerClanPivotToTraders:&lt;br /&gt;
TigerClanPivotToIntelligence:&lt;br /&gt;
TigerClanPivotToWisdom:&lt;br /&gt;
TigerClanPivotToCharisma:&lt;br /&gt;
TigerClanPivotToGemShop:&lt;br /&gt;
TigerClanPivotToMAMAs:&lt;br /&gt;
TigerClanPivotToMetalRepair:&lt;br /&gt;
TigerClanPivotToCrossingsGargoyles:&lt;br /&gt;
TigerClanPivotToJadewater:&lt;br /&gt;
TigerClanPivotToPaladins:&lt;br /&gt;
TigerClanPivotToEmpaths:&lt;br /&gt;
TigerClanPivotToTriage:&lt;br /&gt;
TigerClanPivotToHerbalist:&lt;br /&gt;
TigerClanPivotToBarbarians:&lt;br /&gt;
TigerClanPivotToStrength:&lt;br /&gt;
TigerClanPivotToStamina:&lt;br /&gt;
TigerClanPivotToForge:&lt;br /&gt;
TigerClanPivotToFlorist:&lt;br /&gt;
TigerClanPivotToWMGuild:&lt;br /&gt;
TigerClanPivotToMMGuild:&lt;br /&gt;
TigerClanPivotToMMGuildLeader:&lt;br /&gt;
TigerClanPivotToMiddens:&lt;br /&gt;
TigerClanPivotToRockTrolls:&lt;br /&gt;
TigerClanPivotToKaerna:&lt;br /&gt;
TigerClanPivotToVineyard:&lt;br /&gt;
TigerClanPivotToArthe:&lt;br /&gt;
TigerClanPivotToArtheShops:&lt;br /&gt;
TigerClanPivotToArtheTradersPost:&lt;br /&gt;
TigerClanPivotToArtheTree:&lt;br /&gt;
TigerClanPivotToStoneClanPivot:&lt;br /&gt;
TigerClanPivotToStoneClanTradersPost:&lt;br /&gt;
TigerClanPivotToStoneClanMine:&lt;br /&gt;
TigerClanPivotToScouts:&lt;br /&gt;
TigerClanPivotToGuardians:&lt;br /&gt;
TigerClanPivotToSToneClanPivot:&lt;br /&gt;
TigerClanPivotToCrocs:&lt;br /&gt;
TigerClanPivotToHaven:&lt;br /&gt;
TigerClanPivotToTheren:&lt;br /&gt;
TigerClanPivotToLang:&lt;br /&gt;
TigerClanPivotToZolurenHavenFerry:&lt;br /&gt;
TigerClanPivotToFaldesu:&lt;br /&gt;
TigerClanPivotToFaldesuSwimming:&lt;br /&gt;
TigerClanPivotToCaravansary:&lt;br /&gt;
TigerClanPivotToDirge:&lt;br /&gt;
TigerClanPivotToDirgeBank:&lt;br /&gt;
TigerClanPivotToDirgeVaults:&lt;br /&gt;
TigerClanPivotToDirgeMine:&lt;br /&gt;
TigerClanPivotToLavaForgeMMGuild:&lt;br /&gt;
TigerClanPivotToLavaForgeInside:&lt;br /&gt;
TigerClanPivotToFirecats:&lt;br /&gt;
TigerClanPivotToFireSprites:&lt;br /&gt;
TigerClanPivotToReavers:&lt;br /&gt;
TigerClanPivotToPond:&lt;br /&gt;
TigerClanPivotToLocksmith:&lt;br /&gt;
TigerClanPivotToNEGatePivot:&lt;br /&gt;
TigerClanPivotToWestGate:&lt;br /&gt;
TigerClanPivotToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put go path´&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToWolfClanTradersPost:&lt;br /&gt;
TigerClanPivotToLeatherRepair:&lt;br /&gt;
TigerClanPivotToWolfClanLeatherShop:&lt;br /&gt;
TigerClanPivotToWolfClan:&lt;br /&gt;
TigerClanPivotToCougarsStart:&lt;br /&gt;
TigerClanPivotToBears:&lt;br /&gt;
TigerClanPivotToOgres:&lt;br /&gt;
TigerClanPivotToBloodWolves:&lt;br /&gt;
TigerClanPivotToKnifeClan:&lt;br /&gt;
TigerClanPivotToWolfClanBuilding:&lt;br /&gt;
TigerClanPivotToCougarsPivot:&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go brook&lt;br /&gt;
move w&lt;br /&gt;
pause 3&lt;br /&gt;
move w&lt;br /&gt;
pause 3&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivot:&lt;br /&gt;
goto CougarsPivotTo%D&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToCougarsPivot:&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Cougar territory&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WolfClanLeatherShop:&lt;br /&gt;
goto WolfClanLeatherShopToWolfClanBuilding&lt;br /&gt;
&lt;br /&gt;
LeatherRepair:&lt;br /&gt;
goto LeatherRepairToWolfClanBuilding&lt;br /&gt;
&lt;br /&gt;
WolfClanBuilding:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
goto WolfClanTradersPost&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPost:&lt;br /&gt;
goto WolfClanTradersPostToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
WolfClanBushes:&lt;br /&gt;
goto WolfClanBushesToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
KnifeClanOutsideLeather:&lt;br /&gt;
goto KnifeClanOutsideLeatherToKnifeClanGate&lt;br /&gt;
&lt;br /&gt;
KnifeClanInsideGate:&lt;br /&gt;
goto KnifeClanToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
BloodWolves:&lt;br /&gt;
goto BloodWolvesToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsStart:&lt;br /&gt;
CougarsStartToCougarsPivot:&lt;br /&gt;
put e&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToBears:&lt;br /&gt;
CougarsPivotToOgres:&lt;br /&gt;
CougarsPivotToBloodWolves:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo *** You have arrived.&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** CLIMB TRAIL and CLIMB CLIFF to get to Blood Wolves&lt;br /&gt;
echo *** UP from there leads to Silver-Backed Bears&lt;br /&gt;
echo *** Be wary of Dire Bears&lt;br /&gt;
echo *** UP from bears you’ll find Young Ogres&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
BloodWolvesToCougarsPivot:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToKnifeClan:&lt;br /&gt;
move nw&lt;br /&gt;
put go bram&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put climb tree&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put d&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
put climb root&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put go bush&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put go out&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go bridge&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived in Knife Clan&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO CAVE for Leatherworks&lt;br /&gt;
echo *** East twice and GO SHOP is the Smithy&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KnifeClanOutsideLeatherToKnifeClanGate:&lt;br /&gt;
 put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
goto KnifeClanToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
KnifeClanToCougarsPivot:&lt;br /&gt;
put go gate&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put go out&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put go bush&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put climb root&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put u&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put climb tree&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move go patch&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
WolfClanBushesToCougarsPivot:&lt;br /&gt;
move go bush&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPostToCougarsPivot:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto WolfClanBushesToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToWolfClanBuilding:&lt;br /&gt;
CougarsPivotToLeatherRepair:&lt;br /&gt;
CougarsPivotToWolfClanLeatherShop:&lt;br /&gt;
CougarsPivotToWolfClanTradersPost:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put go bush&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
goto WolfClanTradersPostTo%D&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPostToWolfClanTradersPost:&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Wolf Clan’s Trader’s Post&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPostToWolfClanBuilding:&lt;br /&gt;
WolfClanTradersPostToWolfClanLeatherShop:&lt;br /&gt;
WolfClanTradersPostToLeatherRepair:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go build&lt;br /&gt;
goto WolfClanBuildingTo%D&lt;br /&gt;
WolfClanBuildingToWolfClanBuilding:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived at Wolf Clan&lt;br /&gt;
echo *** Non-metal repair is to the east&lt;br /&gt;
echo *** The leather shop is to the west&lt;br /&gt;
echo ***************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanBuildingToLeatherRepair:&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at the Wolf Clan’s Non-Metal Repair&lt;br /&gt;
echo *** GIVE the item in question to RANDAL for repair&lt;br /&gt;
echo *** or ASK RANDAL ABOUT REPAIR ALL&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanBuildingToWolfClanLeatherShop:&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Wolf Clan’s Leather Shop&lt;br /&gt;
echo ***************************************&lt;br /&gt;
put shop&lt;br /&gt;
pause 1&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanLeatherShopToWolfClanBuilding:&lt;br /&gt;
move e&lt;br /&gt;
goto WolfClanBuildingToWolfClanTradersPost&lt;br /&gt;
&lt;br /&gt;
LeatherRepairToWolfClanBuilding:&lt;br /&gt;
move w&lt;br /&gt;
goto WolfClanBuildingToWolfClanTradersPost&lt;br /&gt;
&lt;br /&gt;
WolfClanBuildingToWolfClanTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
goto WolfClanTradersPostToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToFangCove:&lt;br /&gt;
CougarsPivotToRatha:&lt;br /&gt;
CougarsPivotToTigerClanTradersPost:&lt;br /&gt;
CougarsPivotToBrookWestOfTigerClan:&lt;br /&gt;
CougarsPivotToTigerClan:&lt;br /&gt;
CougarsPivotToTigerClanHerbalist:&lt;br /&gt;
CougarsPivotToGrassEels:&lt;br /&gt;
CougarsPivotToBobcats:&lt;br /&gt;
CougarsPivotToLipopods:&lt;br /&gt;
CougarsPivotToGoblins:&lt;br /&gt;
CougarsPivotToFavors:&lt;br /&gt;
CougarsPivotToAsemathPivot:&lt;br /&gt;
CougarsPivotToAlchemist:&lt;br /&gt;
CougarsPivotToBards:&lt;br /&gt;
CougarsPivotToAcademy:&lt;br /&gt;
CougarsPivotToClerics:&lt;br /&gt;
CougarsPivotToDiscipline:&lt;br /&gt;
CougarsPivotToTannery:&lt;br /&gt;
CougarsPivotToRangers:&lt;br /&gt;
CougarsPivotToJail:&lt;br /&gt;
CougarsPivotToAgility:&lt;br /&gt;
CougarsPivotToPawnShop:&lt;br /&gt;
CougarsPivotToRangers:&lt;br /&gt;
CougarsPivotToBank:&lt;br /&gt;
CougarsPivotToTradersPlaza:&lt;br /&gt;
CougarsPivotToReflexes:&lt;br /&gt;
CougarsPivotToArmorShop:&lt;br /&gt;
CougarsPivotToWeaponsShop:&lt;br /&gt;
CougarsPivotToBardsShop:&lt;br /&gt;
CougarsPivotToGeneralStore:&lt;br /&gt;
CougarsPivotToClericsShop:&lt;br /&gt;
CougarsPivotToOutfitting:&lt;br /&gt;
CougarsPivotToTownHall:&lt;br /&gt;
CougarsPivotToVaults:&lt;br /&gt;
CougarsPivotToSafe:&lt;br /&gt;
CougarsPivotToTemple:&lt;br /&gt;
CougarsPivotToAltar:&lt;br /&gt;
CougarsPivotToShipyard:&lt;br /&gt;
CougarsPivotToEstateHolder:&lt;br /&gt;
CougarsPivotToCrossingsFerry:&lt;br /&gt;
CougarsPivotToCrossings:&lt;br /&gt;
CougarsPivotToFerry:&lt;br /&gt;
CougarsPivotToAlchemy:&lt;br /&gt;
CougarsPivotToEngineering:&lt;br /&gt;
CougarsPivotToTraders:&lt;br /&gt;
CougarsPivotToCharisma:&lt;br /&gt;
CougarsPivotToGemShop:&lt;br /&gt;
CougarsPivotToMAMAs:&lt;br /&gt;
CougarsPivotToMetalRepair:&lt;br /&gt;
CougarsPivotToCrossingsGargoyles:&lt;br /&gt;
CougarsPivotToJadewater:&lt;br /&gt;
CougarsPivotToPaladins:&lt;br /&gt;
CougarsPivotToEmpaths:&lt;br /&gt;
CougarsPivotToTriage:&lt;br /&gt;
CougarsPivotToHerbalist:&lt;br /&gt;
CougarsPivotToBarbarians:&lt;br /&gt;
CougarsPivotToStrength:&lt;br /&gt;
CougarsPivotToStamina:&lt;br /&gt;
CougarsPivotToForge:&lt;br /&gt;
CougarsPivotToFlorist:&lt;br /&gt;
CougarsPivotToWMGuild:&lt;br /&gt;
CougarsPivotToMMGuild:&lt;br /&gt;
CougarsPivotToMMGuildLeader:&lt;br /&gt;
CougarsPivotToMiddens:&lt;br /&gt;
CougarsPivotToRockTrolls:&lt;br /&gt;
CougarsPivotToKaerna:&lt;br /&gt;
CougarsPivotToVineyard:&lt;br /&gt;
CougarsPivotToArthe:&lt;br /&gt;
CougarsPivotToArtheShops:&lt;br /&gt;
CougarsPivotToArtheTradersPost:&lt;br /&gt;
CougarsPivotToArtheTree:&lt;br /&gt;
CougarsPivotToStoneClanPivot:&lt;br /&gt;
CougarsPivotToStoneClanTradersPost:&lt;br /&gt;
CougarsPivotToStoneClanMine:&lt;br /&gt;
CougarsPivotToScouts:&lt;br /&gt;
CougarsPivotToGuardians:&lt;br /&gt;
CougarsPivotToSToneClanPivot:&lt;br /&gt;
CougarsPivotToCrocs:&lt;br /&gt;
CougarsPivotToLang:&lt;br /&gt;
CougarsPivotToTheren:&lt;br /&gt;
CougarsPivotToHaven:&lt;br /&gt;
CougarsPivotToZolurenHavenFerry:&lt;br /&gt;
CougarsPivotToFaldesu:&lt;br /&gt;
CougarsPivotToFaldesuSwimming:&lt;br /&gt;
CougarsPivotToCaravansary:&lt;br /&gt;
CougarsPivotToDirge:&lt;br /&gt;
CougarsPivotToDirgeBank:&lt;br /&gt;
CougarsPivotToDirgeVaults:&lt;br /&gt;
CougarsPivotToDirgeMine:&lt;br /&gt;
CougarsPivotToLavaForgeMMGuild:&lt;br /&gt;
CougarsPivotToLavaForgeInside:&lt;br /&gt;
CougarsPivotToFirecats:&lt;br /&gt;
CougarsPivotToFireSprites:&lt;br /&gt;
CougarsPivotToReavers:&lt;br /&gt;
CougarsPivotToPond:&lt;br /&gt;
CougarsPivotToLocksmith:&lt;br /&gt;
CougarsPivotToLeth:&lt;br /&gt;
CougarsPivotToShard:&lt;br /&gt;
CougarsPivotToIntelligence:&lt;br /&gt;
CougarsPivotToWisdom:&lt;br /&gt;
CougarsPivotToNEGatePivot:&lt;br /&gt;
CougarsPivotToTigerClanPivot:&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move go brook&lt;br /&gt;
move e&lt;br /&gt;
pause 3&lt;br /&gt;
move e&lt;br /&gt;
pause 3&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
LethCenter:&lt;br /&gt;
goto LethCenterTo%D&lt;br /&gt;
&lt;br /&gt;
LethFerry:&lt;br /&gt;
goto LethFerryTo%D&lt;br /&gt;
&lt;br /&gt;
ForestOfNight:&lt;br /&gt;
goto ForestOfNight%D&lt;br /&gt;
&lt;br /&gt;
IlayaTaipa:&lt;br /&gt;
pause 0.5&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  It is common to trip on the way back to Leth&lt;br /&gt;
echo ***  Stand up and move on to continue&lt;br /&gt;
echo ******************************************&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put go gate&lt;br /&gt;
move go break&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
put se&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
move go gate&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToIlayaTaipa:&lt;br /&gt;
pause 0.5&lt;br /&gt;
echo ************************************************&lt;br /&gt;
echo ***  It is common to trip on the way back to Ilaya Taipa&lt;br /&gt;
echo ***  Stand up and move on to continue&lt;br /&gt;
echo ************************************************&lt;br /&gt;
pause 2&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
put go break&lt;br /&gt;
put go gate&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at Ilaya Taipa’s Trader’s Outpost&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TamsinesRest:&lt;br /&gt;
put go gate&lt;br /&gt;
move go trail&lt;br /&gt;
put n&lt;br /&gt;
goto LethAlfarsManorStart&lt;br /&gt;
&lt;br /&gt;
LethCenterToTamsinesRest:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move go trail&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Tamsine’s Rest&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH for the garden and statues&lt;br /&gt;
echo *** GO HOUSE for the shops&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HodiernasSolace:&lt;br /&gt;
put out&lt;br /&gt;
put go break&lt;br /&gt;
move go road&lt;br /&gt;
goto HodiernaNorth&lt;br /&gt;
&lt;br /&gt;
LethFerryToHodiernasSolace:&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go path&lt;br /&gt;
put go clear&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Hodierna’s Solace&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** The COLUMN is a holy relic for pilgrimages&lt;br /&gt;
echo *** This is where Cleric’s learn Hodierna’s Commune&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethSoothsayer:&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
goto HodiernaNorth&lt;br /&gt;
&lt;br /&gt;
HodiernaNorth:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LethFerry&lt;br /&gt;
&lt;br /&gt;
LethFerryToSoothsayer:&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo *** You have arrived at the Soothsayer Berdachun’s Hut&lt;br /&gt;
echo ********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
SecludedGlade:&lt;br /&gt;
put go footpath&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
goto ForestOfNight&lt;br /&gt;
&lt;br /&gt;
ForestOfNightToSecludedGlade:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go footpath&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Secluded Glade&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethBakery:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToBakery:&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Mithin’s Bakery&lt;br /&gt;
echo *******************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menuboard&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethGallows:&lt;br /&gt;
put up&lt;br /&gt;
put out&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToGallows:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go tree&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Gallows Tree&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethClothing:&lt;br /&gt;
put n&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToClothing:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go hole&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Ongadine’s Garb and Gear&lt;br /&gt;
echo ***************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethDyer:&lt;br /&gt;
put out&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToDyer:&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go shack&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Reena’s Rainbow&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menu&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethBardsShop:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToBardsShop:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go knothole&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at Sinjian’s Bardic Requisites&lt;br /&gt;
echo ****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethBowyer:&lt;br /&gt;
put d&lt;br /&gt;
put out&lt;br /&gt;
move go path&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToBowyer:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go path&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo *** You have arrived at Huyelm’s Trueflight Bow and Arrow&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethOrigami:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToOrigami:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
put go tent&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Origami Boutique&lt;br /&gt;
echo ***********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read placard&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethForge:&lt;br /&gt;
put go curtain&lt;br /&gt;
move go gate&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToForge:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go gate&lt;br /&gt;
move go curtain&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Forge, the Iltesh Neg Degti&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Supplies are to the SE&lt;br /&gt;
echo ***  Crucibles and forges are to the EAST (then South)&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Wickerworks:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToWickerworks:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo *** You have arrived at Blanca’s Basketry and Wickerworks&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
put read page 1&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Woodcraft:&lt;br /&gt;
put go door&lt;br /&gt;
put sw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToWoodcraft:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move ne&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo *** You have arrived at Blanca’s Basketry and Wickerworks&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DovesDoors2:&lt;br /&gt;
put go curtain&lt;br /&gt;
DovesDoors:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToDovesDoors:&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at Dove’s Delightful Dwellings&lt;br /&gt;
echo *****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCandy:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
LethCenterToCandy:&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go house&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at De’ali’s Elven Delights&lt;br /&gt;
echo *************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menuboard&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethVaults:&lt;br /&gt;
put n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToVaults:&lt;br /&gt;
move s&lt;br /&gt;
put go square&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Carousel Square&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethGemShopStart:&lt;br /&gt;
put out&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToGemShop:&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go door&lt;br /&gt;
goto LethCenterToGemShopArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToGemShopArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s gem shop&lt;br /&gt;
echo&lt;br /&gt;
echo *** The jeweler in residence is Ghendil&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethGeneralStore:&lt;br /&gt;
move out&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToGeneralStore:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go open&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo *** You have arrived at Alberdeen’s Meats and Provisions&lt;br /&gt;
echo *********************************************&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethEmpathStart:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToEmpaths:&lt;br /&gt;
LethCenterToTriage:&lt;br /&gt;
move w&lt;br /&gt;
put go tent&lt;br /&gt;
goto LethCenterToEmpathArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToEmpathArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s empath, Arthianna Os’Nedora&lt;br /&gt;
echo&lt;br /&gt;
echo *** To receive healing LAY&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethTradingPostBackroomStart:&lt;br /&gt;
put s&lt;br /&gt;
goto LethTradingPostMainRoomStart&lt;br /&gt;
&lt;br /&gt;
LethTradingPostMainRoomStart:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToTraders:&lt;br /&gt;
LethCenterToLethTraders:&lt;br /&gt;
move se&lt;br /&gt;
put go shanty&lt;br /&gt;
goto LethCenterToTradingPostArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToTradingPostArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Trading Post&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToTemple:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go path&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenterToTempleArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToTempleArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
echo *** You have arrived at Kilth Aldiyaus, the temple of Leth Deriel&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethTemplePrayerStart:&lt;br /&gt;
put w&lt;br /&gt;
goto LethTempleAtriumStart&lt;br /&gt;
&lt;br /&gt;
LethTempleMeditationBranchStart:&lt;br /&gt;
put e&lt;br /&gt;
goto LethTempleAtriumStart&lt;br /&gt;
&lt;br /&gt;
LethTempleAtriumStart:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethAlfarsManorStart:&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToAlfarsManor:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo *** You have arrived at Alfar’s Manor&lt;br /&gt;
echo&lt;br /&gt;
echo *** Go WEST to enter&lt;br /&gt;
echo *** Revenant Zombies are closest&lt;br /&gt;
echo&lt;br /&gt;
echo *** Far west and up the tree are Bone Wolves and Grave Worms&lt;br /&gt;
echo&lt;br /&gt;
echo *** North and beyond the trail is Germish’din&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ForestOfNightToForestOfNight:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at the Forest of Night&lt;br /&gt;
echo&lt;br /&gt;
echo *** GO SHADOW to enter&lt;br /&gt;
echo *** then SOUTH for Dryads and Nyads&lt;br /&gt;
echo&lt;br /&gt;
echo *** For Death Spirits, GO SHADOW&lt;br /&gt;
echo *** then GO TRAIL and hope it’s night&lt;br /&gt;
echo&lt;br /&gt;
echo *** To return to the road, GO OPENING&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToLeth:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the city center of Leth Deriel&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethSafe:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethTanneryBackOfficeStart:&lt;br /&gt;
put out&lt;br /&gt;
goto LethTannerySalesroomStart&lt;br /&gt;
&lt;br /&gt;
LethTannerySalesroomStart:&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethBankForeignStart:&lt;br /&gt;
put d&lt;br /&gt;
LethBankDomesticStart:&lt;br /&gt;
put d&lt;br /&gt;
LethBankLobbyStart:&lt;br /&gt;
move out&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToSafe:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenterToSafeArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToSafeArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Safe Spot in Leth&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToBank:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go door&lt;br /&gt;
put up&lt;br /&gt;
goto LethCenterToBankArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToBankArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s bank&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethCenterToTannery:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put go hut&lt;br /&gt;
put go door&lt;br /&gt;
goto LethCenterToTanneryArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToTanneryArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at the Morikai’s Tannery&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToMeys:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put climb monol&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenterToMeysArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToMeysArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** GO BANK to enter Moss Meys&lt;br /&gt;
echo ***************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethSafe2:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToSafe2:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenterToSafeArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToSnowies:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put go block&lt;br /&gt;
move s&lt;br /&gt;
put go track&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
goto LethCenterToSnowiesArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToSnowiesArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************&lt;br /&gt;
echo *** Snowies are to the SE&lt;br /&gt;
echo ********************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToDeathSpirits:&lt;br /&gt;
LethCenterToCrossings:&lt;br /&gt;
LethCenterToHaven:&lt;br /&gt;
LethCenterToLang:&lt;br /&gt;
LethCenterToTheren:&lt;br /&gt;
LethCenterToCrossingsFerry:&lt;br /&gt;
LethCenterToFerry:&lt;br /&gt;
LethCenterToSoothsayer:&lt;br /&gt;
LethCenterToHodiernasSolace:&lt;br /&gt;
LethCenterToSecludedGlade:&lt;br /&gt;
LethCenterToForestOfNight:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move go gate&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto ForestOfNightTo%D&lt;br /&gt;
&lt;br /&gt;
ForestOfNightToSoothsayer:&lt;br /&gt;
ForestOfNightToHodiernasSolace:&lt;br /&gt;
ForestOfNightToCrossings:&lt;br /&gt;
ForestOfNightToHaven:&lt;br /&gt;
ForestOfNightToLang:&lt;br /&gt;
ForestOfNightToTheren:&lt;br /&gt;
ForestOfNightToFerry:&lt;br /&gt;
ForestOfNightToCrossingsFerry:&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto LethFerry&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsFerry:&lt;br /&gt;
LethFerryToFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Crossings Ferry &lt;br /&gt;
echo&lt;br /&gt;
echo *** GO FERRY to board&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethFerryToHaven:&lt;br /&gt;
LethFerryToLang:&lt;br /&gt;
LethFerryToTheren:&lt;br /&gt;
LethFerryToCrossings:&lt;br /&gt;
put go ferry&lt;br /&gt;
match LethFerryToCrossingsNoMoney Come back when you can afford the fare&lt;br /&gt;
match LethFerryToCrossingsWait There is no ferry here&lt;br /&gt;
match LethFerryToCrossingsWait what you were referring&lt;br /&gt;
match LethFerryToCrossingsWait just pulled away&lt;br /&gt;
match LethFerryToCrossingsBoarded and climb aboard&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You do not have the necessary 35 kronars&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsWait:&lt;br /&gt;
match LethFerryToCrossings pulls into the dock&lt;br /&gt;
match LethFerryToCrossings Next departure in&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have boarded the Crossing’s Ferry&lt;br /&gt;
echo *** Waiting for arrival on the other side &lt;br /&gt;
echo **********************************&lt;br /&gt;
waitfor reaches the dock and its crew ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
put go square&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move go bridge&lt;br /&gt;
put ne&lt;br /&gt;
put go bank&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Bank&lt;br /&gt;
echo *** GO WINDOW for the Teller&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToShard:&lt;br /&gt;
LethCenterToGondola:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go block&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put climb plat&lt;br /&gt;
goto LethTo%D&lt;br /&gt;
&lt;br /&gt;
LethToGondola:&lt;br /&gt;
LethGondolaArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo *** You have arrived at the gondola&lt;br /&gt;
echo&lt;br /&gt;
echo *** GO GONDOLA to board&lt;br /&gt;
echo ****************************&lt;br /&gt;
put look gondola&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethToShard:&lt;br /&gt;
put go gondola&lt;br /&gt;
put look&lt;br /&gt;
match LethToShardWaitForGondola Obsidian Pass&lt;br /&gt;
match LethToShardGoSouth Cab North&lt;br /&gt;
match LethToShardGoNorth Cab South&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethToShardWaitForGondola:&lt;br /&gt;
put look gondola&lt;br /&gt;
echo ***********************&lt;br /&gt;
echo *** Waiting for the gondola &lt;br /&gt;
echo ***********************&lt;br /&gt;
waitfor door silently swings open&lt;br /&gt;
put go gond&lt;br /&gt;
match LethToShardGoSouth Cab North&lt;br /&gt;
match LethToShardGoNorth Cab South&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethToShardGoSouth:&lt;br /&gt;
move south&lt;br /&gt;
goto LethToShardWaitforExit&lt;br /&gt;
&lt;br /&gt;
LethToShardGoNorth:&lt;br /&gt;
move north&lt;br /&gt;
goto LethToShardWaitForExit&lt;br /&gt;
&lt;br /&gt;
LethToShardWaitForExit:&lt;br /&gt;
waitfor gondola comes to a stop at&lt;br /&gt;
move out&lt;br /&gt;
&lt;br /&gt;
LethToShardArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived on the other side of the gondola&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethMammothsStart:&lt;br /&gt;
goto LethMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
LethMammothsToCrossings:&lt;br /&gt;
LethMammothsToShard:&lt;br /&gt;
LethMammothsToLeth:&lt;br /&gt;
put go beach&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go trail&lt;br /&gt;
move u&lt;br /&gt;
put u&lt;br /&gt;
put u&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go cave&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put go open&lt;br /&gt;
move w&lt;br /&gt;
put go bridg&lt;br /&gt;
put go south face&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put go tunn&lt;br /&gt;
put go west open&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToRatha:&lt;br /&gt;
LethCenterToFangCove:&lt;br /&gt;
LethCenterToMammoths:&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put go tunn&lt;br /&gt;
put go east open&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put go bridg&lt;br /&gt;
put go north face&lt;br /&gt;
move e&lt;br /&gt;
put go crev&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go open&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put d&lt;br /&gt;
put d&lt;br /&gt;
move d&lt;br /&gt;
put d&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put go pier&lt;br /&gt;
goto LethMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
LethMammothsToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the mammoths&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** go TALL mammoth for Fang Cove&lt;br /&gt;
echo *** go SEA mammoth for Ratha&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveMammoths:&lt;br /&gt;
goto FangCoveMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Fang Cove mammoths&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Please type your current destination:&lt;br /&gt;
echo *** FANG Cove, CROSSING, RATHA, or LETH&lt;br /&gt;
echo ********************************&lt;br /&gt;
match FangCoveMammothsToFangCove fang&lt;br /&gt;
match FangCoveMammothsToFangCove fangcove&lt;br /&gt;
match FangCoveMammothsToFangCove cove&lt;br /&gt;
match FangCoveMammothsToLeth crossing&lt;br /&gt;
match FangCoveMammothsToLeth crossings&lt;br /&gt;
match FangCoveMammothsToRatha ratha&lt;br /&gt;
match FangCoveMammothsToLeth leth&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaMammoths:&lt;br /&gt;
RathaMammothsBeach:&lt;br /&gt;
goto RathaMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
RathaMammothsToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************************&lt;br /&gt;
echo *** You have arrived at the mammoths&lt;br /&gt;
echo *** There are only three possible destinations&lt;br /&gt;
echo *** from here:  Bank, Fang Cove, or Leth&lt;br /&gt;
echo&lt;br /&gt;
echo *** Please restart the script with one of these three destinations&lt;br /&gt;
echo *************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RathaMammothsToCrossings:&lt;br /&gt;
RathaMammothsToLeth:&lt;br /&gt;
RathaMammothsToFangCove:&lt;br /&gt;
FangCoveMammothsToRatha:&lt;br /&gt;
put join sea mammoth&lt;br /&gt;
match RathaMammothsWait What were you referring&lt;br /&gt;
match LethMammothsF2POops Because your account is free&lt;br /&gt;
match RathaMammothsBoarded Aboard the Mammoth&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaMammothsWait:&lt;br /&gt;
waitfor driver says&lt;br /&gt;
goto RathaMammothsToFangCove&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsWait:&lt;br /&gt;
waitfor driver says&lt;br /&gt;
goto FangCoveMammoths&lt;br /&gt;
&lt;br /&gt;
LethMammothsWait:&lt;br /&gt;
waitfor driver says&lt;br /&gt;
goto LethMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsToCrossings:&lt;br /&gt;
FangCoveMammothsToLeth:&lt;br /&gt;
LethMammothsToRatha:&lt;br /&gt;
LethMammothsToFangCove:&lt;br /&gt;
put join tall mammoth&lt;br /&gt;
match LethMammothsWait What were you referring&lt;br /&gt;
match LethMammothsF2POops Because your account is free&lt;br /&gt;
match LethMammothsBoarded Aboard the Mammoth&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaMammothsBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You are now on the mammoth &lt;br /&gt;
echo *** between Ratha and Fang Cove&lt;br /&gt;
echo *** Enjoy the ride!&lt;br /&gt;
echo ***************************&lt;br /&gt;
match CheckStart Fang Cove, Dock&lt;br /&gt;
match CheckStart Shore Walk, Rocky Path&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaBank:&lt;br /&gt;
RathaBankToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo ***  This script only has minimal functionality in Ratha.&lt;br /&gt;
echo ***  There are two starting spots:  the beach awaiting mammoths&lt;br /&gt;
echo ***  and any of the rooms in the 1st tier bank.&lt;br /&gt;
echo ***  Only “mammoth,” “bank,” “Fang Cove,” and “Leth” are possible destinations.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  I highly recommend use of the RATHA travel script&lt;br /&gt;
echo ***  while on the island.&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
pause 2&lt;br /&gt;
put go atrium&lt;br /&gt;
RathaBankToMammothsDoor:&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
put climb stair&lt;br /&gt;
match RathaBankToMammothsDoor What were you&lt;br /&gt;
match RathaBankToMammothsCont Bank Street&lt;br /&gt;
matchwait&lt;br /&gt;
RathaBankToMammothsCont:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move go rock&lt;br /&gt;
pause 1&lt;br /&gt;
goto RathaMammoths&lt;br /&gt;
&lt;br /&gt;
RathaMammothsToRatha:&lt;br /&gt;
RathaMammothsToBank:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
put go beach&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
put cli stai&lt;br /&gt;
put go do&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo&lt;br /&gt;
echo ***  This script only has minimal functionality in Ratha.&lt;br /&gt;
echo ***  There are two starting spots:  the beach awaiting mammoths&lt;br /&gt;
echo ***  and any of the rooms in the 1st tier bank.&lt;br /&gt;
echo ***  Only “mammoth,” “bank,” “Fang Cove,” and “Leth” are possible destinations.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  I highly recommend use of the RATHA travel script&lt;br /&gt;
echo ***  while on the island.&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo *** You have arrived at Ratha’s 1st Tier Bank&lt;br /&gt;
echo *** GO BURSAR for exchange&lt;br /&gt;
echo *** GO CASHIER for deposit/withdrawal&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethMammothsBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You are now on the mammoth &lt;br /&gt;
echo *** between Leth and Fang Cove&lt;br /&gt;
echo *** Enjoy the ride!&lt;br /&gt;
echo ***************************&lt;br /&gt;
match CheckStart Fang Cove, Dock &lt;br /&gt;
match CheckStart Acenamacra Pier&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethMammothsF2POops:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** Due to your account status as F2P&lt;br /&gt;
echo *** You are not permitted to travel there&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethMeysStart:&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put climb monol&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go gate&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethNorthPlatformStart:&lt;br /&gt;
put go ridge&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
goto LethOutsideSnowiesStart&lt;br /&gt;
&lt;br /&gt;
LethInsideSnowiesStart:&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto LethOutsideSnowiesStart&lt;br /&gt;
&lt;br /&gt;
LethOutsideSnowiesStart:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethFerryToLeth:&lt;br /&gt;
LethFerryToBank:&lt;br /&gt;
LethFerryToClothing:&lt;br /&gt;
LethFerryToDyer:&lt;br /&gt;
LethFerryToBowyer:&lt;br /&gt;
LethFerryToOrigami:&lt;br /&gt;
LethFerryToWickerworks:&lt;br /&gt;
LethFerryToDovesDoors:&lt;br /&gt;
LethFerryToCandy:&lt;br /&gt;
LethFerryToBakery:&lt;br /&gt;
LethFerryToGallows:&lt;br /&gt;
LethFerryToLethTraders:&lt;br /&gt;
LethFerryToTraders:&lt;br /&gt;
LethFerryToMeys:&lt;br /&gt;
LethFerryToSnowies:&lt;br /&gt;
LethFerryToGondola:&lt;br /&gt;
LethFerryToSafe:&lt;br /&gt;
LethFerryToShard:&lt;br /&gt;
LethFerryToMammoths:&lt;br /&gt;
LethFerryToFangCove:&lt;br /&gt;
LethFerryToRatha:&lt;br /&gt;
LethFerryToWoodcraft:&lt;br /&gt;
LethFerryToTamsinesRest:&lt;br /&gt;
LethFerryToIlayaTaipa:&lt;br /&gt;
LethFerryToAlfarsManor:&lt;br /&gt;
LethFerryToSecludedGlade:&lt;br /&gt;
LethFerryToForestOfNight:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
goto LethForestOfNightStart&lt;br /&gt;
&lt;br /&gt;
LethForestOfNightStart:&lt;br /&gt;
ForestOfNightToClothing:&lt;br /&gt;
ForestOfNightToBank:&lt;br /&gt;
ForestOfNightToDyer:&lt;br /&gt;
ForestOfNightToBowyer:&lt;br /&gt;
ForestOfNightToOrigami:&lt;br /&gt;
ForestOfNightToWickerworks:&lt;br /&gt;
ForestOfNightToDovesDoors:&lt;br /&gt;
ForestOfNightToCandy:&lt;br /&gt;
ForestOfNightToBakery:&lt;br /&gt;
ForestOfNightToGallows:&lt;br /&gt;
ForestOfNightToLethTraders:&lt;br /&gt;
ForestOfNightToTraders:&lt;br /&gt;
ForestOfNightToMeys:&lt;br /&gt;
ForestOfNightToSnowies:&lt;br /&gt;
ForestOfNightToGondola:&lt;br /&gt;
ForestOfNightToSafe:&lt;br /&gt;
ForestOfNightToShard:&lt;br /&gt;
ForestOfNightToMammoths:&lt;br /&gt;
ForestOfNightToFangCove:&lt;br /&gt;
ForestOfNightToRatha:&lt;br /&gt;
ForestOfNightToWoodcraft:&lt;br /&gt;
ForestOfNightToTamsinesRest:&lt;br /&gt;
ForestOfNightToIlayaTaipa:&lt;br /&gt;
ForestOfNightToAlfarsManor:&lt;br /&gt;
ForestOfNightToLeth:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivot:&lt;br /&gt;
goto HavenSouthPivotTo%D&lt;br /&gt;
&lt;br /&gt;
#HavenNWPivot&lt;br /&gt;
# This is only a valid pivot going NW&lt;br /&gt;
# All destinations return via HavenNWPivotSouth&lt;br /&gt;
# and thus, to HavenSouthPivot itself, rather than here&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToArmorShop:&lt;br /&gt;
HavenSouthPivotToHavenNWPivot:&lt;br /&gt;
HavenSouthPivotToSmoking:&lt;br /&gt;
HavenSouthPivotToTea:&lt;br /&gt;
HavenSouthPivotToAcademy:&lt;br /&gt;
HavenSouthPivotToLeatherRepair:&lt;br /&gt;
HavenSouthPivotToSelisArms:&lt;br /&gt;
HavenSouthPivotToLocksmith:&lt;br /&gt;
HavenSouthPivotToArtificers:&lt;br /&gt;
HavenSouthPivotToForge:&lt;br /&gt;
HavenSouthPivotToIntelligence:&lt;br /&gt;
HavenSouthPivotToCharisma:&lt;br /&gt;
HavenSouthPivotToWisdom:&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenNWPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotSouth:&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenPremie:&lt;br /&gt;
move w&lt;br /&gt;
put go door&lt;br /&gt;
put climb stair&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToEstateHolder:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move se&lt;br /&gt;
put climb stair&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Armiger’s Mansion&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go SOUTH for currency exchange&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToSmoking:&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put kneel&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at the Fine Leaf’s End&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  This shop is closed at night&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSmoking:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenOutsideSmoking&lt;br /&gt;
HavenOutsideSmoking:&lt;br /&gt;
put stand&lt;br /&gt;
match HavenSmokingCont You stand&lt;br /&gt;
match HavenSmoking Roundtime&lt;br /&gt;
match HavenSmokingCont You are already&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HavenSmokingCont:&lt;br /&gt;
pause 1&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToTea:&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo ***  You have arrived at the Noot’s Teahouse&lt;br /&gt;
echo *********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menu&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTeaHouse:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToAcademy:&lt;br /&gt;
HavenNWPivotToWisdom:&lt;br /&gt;
HavenNWPivotToIntelligence:&lt;br /&gt;
HavenNWPivotToCharisma:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put ne&lt;br /&gt;
move go academy&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Academy of Learning&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go NORTH for Charisma Training&lt;br /&gt;
echo ***  Go EAST for Wisdom Training&lt;br /&gt;
echo ***  Go SOUTH for Intelligence Training&lt;br /&gt;
echo&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenAcademy:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToArtificers:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go art shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Zanthron’s Artificer Shop&lt;br /&gt;
echo ***********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToLocksmith:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go ordinary shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Ss’Thran’s Locks&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenArtificers:&lt;br /&gt;
HavenLocksmith:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToForge:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  Welcome to Riverhaven’s Forging Society&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TARP for access to the crucibles and anvils&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenForge:&lt;br /&gt;
put go door&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToArmorShop:&lt;br /&gt;
HavenNWPivotToSelisArms:&lt;br /&gt;
put s&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo ***  You have arrived at Seli’s Armory&lt;br /&gt;
echo ****************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSelisArms:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToLeatherRepair:&lt;br /&gt;
put s&lt;br /&gt;
move go shop&lt;br /&gt;
put go curtain&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Seli’s Leather Repair&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE WYLA your item(s) for repair&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenLeatherRepair:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenSelisArms&lt;br /&gt;
&lt;br /&gt;
HavenWeapons:&lt;br /&gt;
HavenAgility:&lt;br /&gt;
put out&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToAgility:&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Dance Academy&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToWeaponsShop:&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  You have arrived at Thringol’s Weapon Shop&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToMirglyn:&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo *** You have arrived at Mirglyn Sisters&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMirglyn:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToMetalRepair:&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at Unspiek’s Repair Shop&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE UNSPIEK your metal item(s) for repair&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMetalRepair:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
#HavenNEPivot&lt;br /&gt;
# This is only a valid pivot going NE&lt;br /&gt;
# All destinations return via HavenNEPivotSouth&lt;br /&gt;
# and thus, to HavenSouthPivot itself, rather than here&lt;br /&gt;
&lt;br /&gt;
HavenNEPivot:&lt;br /&gt;
goto HavenNEPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToHerbalist:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Crin’s Herbal Shop&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenJail:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenHerbs&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToJail:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Town Jail&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenCityTogs:&lt;br /&gt;
put go door&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenHerbs&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToCityTogs:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at the premier shop for City Togs!&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenHerbs:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToWMGuild:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1	&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Warrior Mage Guild&lt;br /&gt;
echo *********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWMGuild:&lt;br /&gt;
put out&lt;br /&gt;
move go gate&lt;br /&gt;
goto HavenOutsideEng&lt;br /&gt;
&lt;br /&gt;
HavenEngineering:&lt;br /&gt;
put go arch&lt;br /&gt;
goto HavenOutsideEng&lt;br /&gt;
&lt;br /&gt;
HavenOutsideEng:&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToEngineering:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put go hall&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Engineering Society&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMamas:&lt;br /&gt;
put go door&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToMamas:&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************&lt;br /&gt;
echo *** You have arrived at MAMAs&lt;br /&gt;
echo ************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToStrength:&lt;br /&gt;
put nw&lt;br /&gt;
put go shop&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
echo ***  You have arrived at Bantheld’s Ironworks for Strength Training&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenIronworks:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move se&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotSouth:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenReflexes:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToReflexes:&lt;br /&gt;
move ne&lt;br /&gt;
put go tent&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at Brebokt’s Tent for reflex training&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBards2:&lt;br /&gt;
put w&lt;br /&gt;
goto HavenBards&lt;br /&gt;
&lt;br /&gt;
HavenBards:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBards:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go guild&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Bard’s Guild&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToHavenNEPivot:&lt;br /&gt;
HavenSouthPivotToWMGuild:&lt;br /&gt;
HavenSouthPivotToEngineering:&lt;br /&gt;
HavenSouthPivotToJail:&lt;br /&gt;
HavenSouthPivotToCityTogs:&lt;br /&gt;
HavenSouthPivotToHerbalist:&lt;br /&gt;
HavenSouthPivotToMamas:&lt;br /&gt;
HavenSouthPivotToIronworks:&lt;br /&gt;
HavenSouthPivotToStrength:&lt;br /&gt;
move ne&lt;br /&gt;
put ne	&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenNEPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTent:&lt;br /&gt;
HavenSouthPivotToRangers:&lt;br /&gt;
HavenSouthPivotToFeldasuSwimming:&lt;br /&gt;
HavenSouthPivotToEastGate:&lt;br /&gt;
HavenSouthPivotToVipers:&lt;br /&gt;
HavenSouthPivotToUnyns:&lt;br /&gt;
HavenSouthPivotToFrogs:&lt;br /&gt;
HavenSouthPivotToFavors:&lt;br /&gt;
HavenSouthPivotToBoobries:&lt;br /&gt;
HavenSouthPivotToDyrachis:&lt;br /&gt;
HavenSouthPivotToZaulfung:&lt;br /&gt;
HavenSouthPivotToSwampies:&lt;br /&gt;
HavenSouthPivotToHavenRangersPivot:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go gate&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersTent:&lt;br /&gt;
HavenRangersPivot:&lt;br /&gt;
goto HavenRangersPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToTent:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at the Ranger’s Tent&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToDirge:&lt;br /&gt;
HavenRangersPivotToSmoking:&lt;br /&gt;
HavenRangersPivotToTea:&lt;br /&gt;
HavenRangersPivotToAcademy:&lt;br /&gt;
HavenRangersPivotToLeatherRepair:&lt;br /&gt;
HavenRangersPivotToArmorShop:&lt;br /&gt;
HavenRangersPivotToSelisArms:&lt;br /&gt;
HavenRangersPivotToLocksmith:&lt;br /&gt;
HavenRangersPivotToArtificers:&lt;br /&gt;
HavenRangersPivotToForge:&lt;br /&gt;
HavenRangersPivotToIntelligence:&lt;br /&gt;
HavenRangersPivotToCharisma:&lt;br /&gt;
HavenRangersPivotToWisdom:&lt;br /&gt;
HavenRangersPivotToAgility:&lt;br /&gt;
HavenRangersPivotToWeaponsShop:&lt;br /&gt;
HavenRangersPivotToMirglyn:&lt;br /&gt;
HavenRangersPivotToMetalRepair:&lt;br /&gt;
HavenRangersPivotToReflexes:&lt;br /&gt;
HavenRangersPivotToBards:&lt;br /&gt;
HavenRangersPivotToWMGuild:&lt;br /&gt;
HavenRangersPivotToEngineering:&lt;br /&gt;
HavenRangersPivotToJail:&lt;br /&gt;
HavenRangersPivotToCityTogs:&lt;br /&gt;
HavenRangersPivotToHerbalist:&lt;br /&gt;
HavenRangersPivotToMamas:&lt;br /&gt;
HavenRangersPivotToIronworks:&lt;br /&gt;
HavenRangersPivotToStrength:&lt;br /&gt;
HavenRangersPivotToPaladins:&lt;br /&gt;
HavenRangersPivotToNorthGate:&lt;br /&gt;
HavenRangersPivotToMMGuild:&lt;br /&gt;
HavenRangersPivotToGoblins:&lt;br /&gt;
HavenRangersPivotToTattoos:&lt;br /&gt;
HavenRangersPivotToClerics:&lt;br /&gt;
HavenRangersPivotToClericsShop:&lt;br /&gt;
HavenRangersPivotToEmpaths:&lt;br /&gt;
HavenRangersPivotToTriage:&lt;br /&gt;
HavenRangersPivotToOutfitting:&lt;br /&gt;
HavenRangersPivotToBardsShop:&lt;br /&gt;
HavenRangersPivotToDiscipline:&lt;br /&gt;
HavenRangersPivotToVaults:&lt;br /&gt;
HavenRangersPivotToGeneralStore:&lt;br /&gt;
HavenRangersPivotToTavern:&lt;br /&gt;
HavenRangersPivotToClothing:&lt;br /&gt;
HavenRangersPivotToTraders:&lt;br /&gt;
HavenRangersPivotToTownHall:&lt;br /&gt;
HavenRangersPivotToTemple:&lt;br /&gt;
HavenRangersPivotToTradersPlaza:&lt;br /&gt;
HavenRangersPivotToBarbarians:&lt;br /&gt;
HavenRangersPivotToAlchemy:&lt;br /&gt;
HavenRangersPivotToNoelsArms:&lt;br /&gt;
HavenRangersPivotToPawnShop:&lt;br /&gt;
HavenRangersPivotToTannery:&lt;br /&gt;
HavenRangersPivotToGemShop:&lt;br /&gt;
HavenRangersPivotToFlorist:&lt;br /&gt;
HavenRangersPivotToBears:&lt;br /&gt;
HavenRangersPivotToRams:&lt;br /&gt;
HavenRangersPivotToOgres:&lt;br /&gt;
HavenRangersPivotToArbelogs:&lt;br /&gt;
HavenRangersPivotToGrassEels:&lt;br /&gt;
HavenRangersPivotToWestGate:&lt;br /&gt;
HavenRangersPivotToBank:&lt;br /&gt;
HavenRangersPivotToBarge:&lt;br /&gt;
HavenRangersPivotToFerry:&lt;br /&gt;
HavenRangersPivotToLang:&lt;br /&gt;
HavenRangersPivotToTheren:&lt;br /&gt;
HavenRangersPivotToHavenSouthPivot:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToRangers:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************************&lt;br /&gt;
echo ***  You have arrived just outside of the Riverhaven’s Rangers Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go TENT to speak with Ranger Journeywomen Ievia.&lt;br /&gt;
echo **************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenRangers:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToFeldasuSwimming:&lt;br /&gt;
HavenRangersPivotToEastGate:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s East Gate&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  DIVE RIVER to swim the Feldasu&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToVipers:&lt;br /&gt;
HavenRangersPivotToUnyns:&lt;br /&gt;
HavenRangersPivotToFrogs:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go path&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
goto HavenFrogsTo%D&lt;br /&gt;
&lt;br /&gt;
HavenFrogsToVipers:&lt;br /&gt;
HavenFrogsToUnyns:&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
put climb bank&lt;br /&gt;
goto HavenFrogSplitTo%D&lt;br /&gt;
&lt;br /&gt;
HavenFrogSplitToVipers:&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived in Giant Thicket Viper territory&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenFrogSplitToUnyns:&lt;br /&gt;
move sw&lt;br /&gt;
pause 2&lt;br /&gt;
put go bank&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived in Nightweaver Unyn territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO GATE to enter their hunting grounds&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenUnyns:&lt;br /&gt;
put se&lt;br /&gt;
put go bank&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
goto HavenFrogSplitSouth&lt;br /&gt;
&lt;br /&gt;
HavenVipers:&lt;br /&gt;
move sw&lt;br /&gt;
pause 2&lt;br /&gt;
move sw&lt;br /&gt;
pause 2&lt;br /&gt;
goto HavenFrogSplitSouth&lt;br /&gt;
&lt;br /&gt;
HavenFrogSplitSouth:&lt;br /&gt;
put climb bank&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenFrogs&lt;br /&gt;
&lt;br /&gt;
HavenFrogs:&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put go path&lt;br /&gt;
goto HavenEastGate&lt;br /&gt;
&lt;br /&gt;
HavenFavors:&lt;br /&gt;
put d&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put u&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToFavors:&lt;br /&gt;
put ne&lt;br /&gt;
put go trail&lt;br /&gt;
move e&lt;br /&gt;
put go tree&lt;br /&gt;
put go maus&lt;br /&gt;
move go font&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ZaulfungSwamp:&lt;br /&gt;
move go path&lt;br /&gt;
goto HavenDyrachis&lt;br /&gt;
&lt;br /&gt;
HavenDyrachis:&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put go brush&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenStandingStones&lt;br /&gt;
&lt;br /&gt;
HavenStandingStones:&lt;br /&gt;
put e&lt;br /&gt;
goto HavenBoobries&lt;br /&gt;
&lt;br /&gt;
HavenSwampies:&lt;br /&gt;
put go pier&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto HavenBoobries&lt;br /&gt;
&lt;br /&gt;
HavenBoobries:&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put go trail&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToBoobries:&lt;br /&gt;
HavenRangersPivotToDyrachis:&lt;br /&gt;
HavenRangersPivotToZaulfung:&lt;br /&gt;
HavenRangersPivotToSwampies:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go trail&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
goto HavenBoobriesTo%D&lt;br /&gt;
&lt;br /&gt;
HavenBoobriesToBoobries:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived in Boar and Boobrie territory&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBoobriesToSwampies:&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
move go pier&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived in Swampie territory&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
BoobriesToZaulfang:&lt;br /&gt;
BoobriesToDyrachis:&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move go trail&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived in Dyrachis and Slaugh territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH to enter the Zaulfang Swamp&lt;br /&gt;
echo ***  Beware the skeletal hands and undead&lt;br /&gt;
echo ***  that lurk in the depths (use PFE!)&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenEastGate:&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
#HavenSouthPivotNORTHBOUND&lt;br /&gt;
#HavenNorthPivot is only a northbound pivot&lt;br /&gt;
# All traffic back returns via HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenPaladins:&lt;br /&gt;
put go door&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put climb stair&lt;br /&gt;
goto HavenNorthGate&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToPaladins:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move go inn&lt;br /&gt;
put climb stair&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go iron door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Paladins Guild&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthGate:&lt;br /&gt;
HavenClerics:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s North Gate&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToClerics:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Clerics Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO OFFICE to speak with Cleric Leader Jelna&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToClericsShop:&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at Riverhaven’s Cleric Shop&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenClericsShop:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenHospital:&lt;br /&gt;
put w&lt;br /&gt;
move out&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToPaladins:&lt;br /&gt;
HavenSouthPivotToNorthGate:&lt;br /&gt;
HavenSouthPivotToMMGuild:&lt;br /&gt;
HavenSouthPivotToGoblins:&lt;br /&gt;
HavenSouthPivotToTattoos:&lt;br /&gt;
HavenSouthPivotToClerics:&lt;br /&gt;
HavenSouthPivotToClericsShop:&lt;br /&gt;
HavenSouthPivotToEmpaths:&lt;br /&gt;
HavenSouthPivotToTriage:&lt;br /&gt;
HavenSouthPivotToOutfitting:&lt;br /&gt;
HavenSouthPivotToHavenNorthPivot:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto HavenNorthPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenHospitalSouth:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToMMGuild:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go spire&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Stairs lead back down&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Riverhaven’s Moon Mage Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMMGuild:&lt;br /&gt;
put go arch&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Tucked underneath several of the steps are&lt;br /&gt;
put out&lt;br /&gt;
goto HavenGobsSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToGoblins:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go gate&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived in Goblin territory&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenGoblins:&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenGobsSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToTattoos:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go path&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
put go struct&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Athyiro’s Art for Skin&lt;br /&gt;
echo ***********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTattoos:&lt;br /&gt;
put out&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move go path&lt;br /&gt;
goto HavenGobsSouth&lt;br /&gt;
&lt;br /&gt;
HavenGobsSouth:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToTriage:&lt;br /&gt;
put go hospital&lt;br /&gt;
move go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Hospital&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  LAY down to receive healing&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenEmpaths:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToEmpaths:&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at Riverhaven’s Empaths Guild&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToOutfitting:&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Outfitting Society&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenOutfitting:&lt;br /&gt;
put go door&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenBardsShop:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBardsShop:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the House of Bardic Blues&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
#HavenSouthPivotSOUTHBOUND&lt;br /&gt;
&lt;br /&gt;
HavenDisc:&lt;br /&gt;
put out&lt;br /&gt;
move out&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToDiscipline:&lt;br /&gt;
move s&lt;br /&gt;
put go temple&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put go curtain&lt;br /&gt;
put go open&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo ***  You have arrived at Discipline Training&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBarge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  To board the barge type YES&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go elsewhere (Haven, Crossings, etc.)&lt;br /&gt;
echo ***  type NOPE&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
match HavenBargeYes Yes&lt;br /&gt;
match HavenBargeNope Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HavenBargeNope:&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put go arch&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenVaults:&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToVaults:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put go square&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Carousel Square&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenDryGoods:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToGeneralStore:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go store&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Enfermine’s Dry Goods&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTavern:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
goto HavenDryGoods&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTavern:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go tavern&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Dead Bird’s Paradise&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenClothing:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToClothing:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  You have arrived at Alayle’s Clothing Shop&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTraders2:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenTraders&lt;br /&gt;
HavenTraders:&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTraders:&lt;br /&gt;
move sw&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Traders Guild&lt;br /&gt;
echo ***  GO OFFICE to visit Guildleader Willowbrook&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTownHall:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTownHall:&lt;br /&gt;
move s&lt;br /&gt;
put go hall&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Town Hall&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO OFFICE to pay off debts&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTemple:&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTemple:&lt;br /&gt;
move s&lt;br /&gt;
put go temple&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Temple&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  There are two shrines here for Cleric pilgrimage:&lt;br /&gt;
echo ***  The Shrine to Divyausch, and Harawep’s Shrine&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTradersPlaza:&lt;br /&gt;
move go plaza&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at the Trader’s Plaza&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  READ BOARD for a listing of shops&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTradersPlaza:&lt;br /&gt;
put go arch&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
#HavenSouthPivotWESTBOUND&lt;br /&gt;
HavenWestGate:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenAlchemy:&lt;br /&gt;
put go door&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenFlorist:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToFlorist:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo ***  You have arrived at Cecelia’s Blossoms&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenFurrier:&lt;br /&gt;
HavenGemShop:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToBarbarians:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go drape&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Barbarians Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBarbarians:&lt;br /&gt;
put out&lt;br /&gt;
goto BarbStamToHavenWest&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToStamina:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Stamina Training&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenStamina:&lt;br /&gt;
put go path&lt;br /&gt;
goto BarbStamToHavenWest&lt;br /&gt;
&lt;br /&gt;
BarbStamToHavenWest:&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go gate&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToTannery:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go salon&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo ***  You have arrived at Fara’s Furs&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToGemShop:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Anthelorm’s Gems and Curios&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NoelsArms:&lt;br /&gt;
HavenPawn:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToNoelsArms:&lt;br /&gt;
put n&lt;br /&gt;
put go arms&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo ***  You have arrived at Noel’s Arms&lt;br /&gt;
echo ****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToPawnShop:&lt;br /&gt;
put n&lt;br /&gt;
put go pawn&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Ioun’s Pawn Shop&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBarbarians:&lt;br /&gt;
HavenSouthPivotToStamina:&lt;br /&gt;
HavenSouthPivotToAlchemy:&lt;br /&gt;
HavenSouthPivotToNoelsArms:&lt;br /&gt;
HavenSouthPivotToPawnShop:&lt;br /&gt;
HavenSouthPivotToTannery:&lt;br /&gt;
HavenSouthPivotToGemShop:&lt;br /&gt;
HavenSouthPivotToFlorist:&lt;br /&gt;
HavenSouthPivotToBears:&lt;br /&gt;
HavenSouthPivotToRams:&lt;br /&gt;
HavenSouthPivotToOgres:&lt;br /&gt;
HavenSouthPivotToArbelogs:&lt;br /&gt;
HavenSouthPivotToGrassEels:&lt;br /&gt;
HavenSouthPivotToWestGate:&lt;br /&gt;
HavenSouthPivotToWestGatePivot:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto HavenWestGateTo%D&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToOgres:&lt;br /&gt;
HavenWestGateToArbelogs:&lt;br /&gt;
HavenWestGateToBears:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put go path&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo ***  To get to Rams, Bears, and Arbelogs&lt;br /&gt;
echo ***  CLIMB BANK and swim east to the room with boulders&lt;br /&gt;
echo ***  SEARCH there and GO BOULDER to cross to creek&lt;br /&gt;
echo ***  then swim west/northwest and CLIMB BANK again&lt;br /&gt;
echo ***  Return to this side of the river to return to the city&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToRams:&lt;br /&gt;
HavenWestGateToGrassEels:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo ***  You have arrived in Grass Eel, Ram and Shaman territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Return to this SE corner to exit when ready&lt;br /&gt;
echo *********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenEelsN:&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto HavenEelsMiddle&lt;br /&gt;
&lt;br /&gt;
HavenEelsMiddle:&lt;br /&gt;
put se&lt;br /&gt;
goto HavenEelsSE&lt;br /&gt;
&lt;br /&gt;
HavenEelsE:&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenEelsSE&lt;br /&gt;
&lt;br /&gt;
HavenEelsSE:&lt;br /&gt;
move go path&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToAlchemy:&lt;br /&gt;
put go hall&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Alchemy Society&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
#HavenFerryPivot&lt;br /&gt;
#RiverhavenFerryPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToCrossings:&lt;br /&gt;
HavenSouthPivotToLeth:&lt;br /&gt;
HavenSouthPivotToShard:&lt;br /&gt;
HavenSouthPivotToFerry:&lt;br /&gt;
HavenSouthPivotToDirge:&lt;br /&gt;
put se&lt;br /&gt;
move go pier&lt;br /&gt;
put go arch&lt;br /&gt;
move go ramp&lt;br /&gt;
goto RiverhavenFerryTo%D&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryNope:&lt;br /&gt;
RiverhavenFerryToHaven:&lt;br /&gt;
RiverhavenFerryToLang:&lt;br /&gt;
RiverhavenFerryToTheren:&lt;br /&gt;
RiverhavenFerryToBank:&lt;br /&gt;
put go ramp&lt;br /&gt;
goto HavenRampToBank&lt;br /&gt;
&lt;br /&gt;
HavenRampToBank:&lt;br /&gt;
move go arch&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move go bank&lt;br /&gt;
put go arch&lt;br /&gt;
goto BoRArrived%D&lt;br /&gt;
&lt;br /&gt;
BoRArrivedLang:&lt;br /&gt;
BoRArrivedTheren:&lt;br /&gt;
goto HavenBank&lt;br /&gt;
&lt;br /&gt;
BoRArrivedBank:&lt;br /&gt;
BoRArrivedHaven:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at the Bank of Riverhaven&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO DOOR for exchange&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  To board the ferry type YES&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go elsewhere (Haven, Lang, Theren, etc.)&lt;br /&gt;
echo ***  type NOPE&lt;br /&gt;
echo ************************************&lt;br /&gt;
match RiverhavenFerryYes Yes&lt;br /&gt;
match RiverhavenFerryNope Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToFerry:&lt;br /&gt;
RiverhavenFerryToRiverhavenFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Ferry Docks&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO FERRY to ride the ferry south to Crossing&lt;br /&gt;
echo ***  GO RAMP and west for the barge to Langenfirth&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBank:&lt;br /&gt;
BankOfRiverhaven:&lt;br /&gt;
put go arch&lt;br /&gt;
match BoRExchange What were you referring to&lt;br /&gt;
match BoRLobby Main Lobby&lt;br /&gt;
match BoRTeller To the west you see the door to the exchange room&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BoRTeller:&lt;br /&gt;
put go arch&lt;br /&gt;
goto BoRLobby&lt;br /&gt;
&lt;br /&gt;
BoRExchange:&lt;br /&gt;
put go door&lt;br /&gt;
goto BoRTeller&lt;br /&gt;
&lt;br /&gt;
BoRLobby:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBank:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go bank&lt;br /&gt;
move go arch&lt;br /&gt;
goto BoRArrived%D&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToLang:&lt;br /&gt;
HavenSouthPivotToTheren:&lt;br /&gt;
HavenSouthPivotToBarge:&lt;br /&gt;
put se&lt;br /&gt;
move go pier&lt;br /&gt;
put go arch&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
goto HavenBargeTo%D&lt;br /&gt;
&lt;br /&gt;
HavenBargeToBank:&lt;br /&gt;
HavenBargeToHaven:&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
goto HavenRampToBank&lt;br /&gt;
&lt;br /&gt;
HavenBargeYes:&lt;br /&gt;
HavenBargeToLang:&lt;br /&gt;
HavenBargeToTheren:&lt;br /&gt;
put go barge&lt;br /&gt;
match HavenBargeWait stuck here until&lt;br /&gt;
match HavenBargeWait will have to wait&lt;br /&gt;
match HavenBargeNoLirums when you can afford the fare&lt;br /&gt;
match HavenBargeRideToLang as you board&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HavenBargeNoLirums:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************************&lt;br /&gt;
echo ***  You do not have the 65 lirums necessary to board the barge&lt;br /&gt;
echo *************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBargeWait:&lt;br /&gt;
waitfor Next departure in&lt;br /&gt;
goto HavenBargeToLang&lt;br /&gt;
&lt;br /&gt;
HavenBargeToBarge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the barge to Langenfirth&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBargeRideToLang:&lt;br /&gt;
waitfor ties the barge off&lt;br /&gt;
pause 1&lt;br /&gt;
put go wharf&lt;br /&gt;
goto LangBargeTo%D&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToCrossings:&lt;br /&gt;
RiverhavenFerryToLeth:&lt;br /&gt;
RiverhavenFerryToShard:&lt;br /&gt;
RiverhavenFerryToDirge:&lt;br /&gt;
RiverhavenFerryYes:&lt;br /&gt;
RiverhavenFerryToZolurenHavenFerry:&lt;br /&gt;
put go ferry&lt;br /&gt;
match RiverhavenFerryToZolurenNoMoney Come back when you can afford the fare&lt;br /&gt;
match RiverhavenFerryToZolurenWait There is no ferry here&lt;br /&gt;
match RiverhavenFerryToZolurenWait stuck here until&lt;br /&gt;
match RiverhavenFerryToZolurenWait just pulled away&lt;br /&gt;
match RiverhavenFerryToZolurenWait stuck here until the next one&lt;br /&gt;
match RiverhavenFerryToZolurenWait you were referring&lt;br /&gt;
match RiverhavenFerryToZolurenBoarded as you board&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToZolurenNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You do not have the necessary 30 lirums&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToZolurenWait:&lt;br /&gt;
waitfor pulls up to the dock&lt;br /&gt;
goto RiverhavenFerryToCrossings&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToZolurenBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have boarded the Riverhaven Ferry&lt;br /&gt;
echo *** Waiting for arrival on the Zoluren side &lt;br /&gt;
echo *************************************&lt;br /&gt;
waitfor reaches the dock and its crew ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
pause 1&lt;br /&gt;
goto ZolurenHavenFerryTo%D&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangWharf:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  To board the barge to Haven type YES&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go elsewhere (Lang, Theren, etc.)&lt;br /&gt;
echo ***  type NOPE&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
match LangBargeYes Yes&lt;br /&gt;
match LangBargeNope Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LangBargeToBarge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at the Langenfirth Wharf&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO BARGE to board the barge to Riverhaven&lt;br /&gt;
echo ***  Go WEST to enter Langenfirth&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangBargeYes:&lt;br /&gt;
LangBargeToHaven:&lt;br /&gt;
LangBargeToCrossings:&lt;br /&gt;
LangBargeToLeth:&lt;br /&gt;
LangBargeToShard:&lt;br /&gt;
LangBargeToRatha:&lt;br /&gt;
LangBargeToFangCove:&lt;br /&gt;
put go barge&lt;br /&gt;
match LangBargeWait stuck here until&lt;br /&gt;
match LangBargeWait will have to wait&lt;br /&gt;
match LangBargeNoLirums when you can afford the fare&lt;br /&gt;
match LangBargeRideToHaven as you board&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LangBargeNoLirums:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************************&lt;br /&gt;
echo ***  You do not have the 65 lirums necessary to board the barge&lt;br /&gt;
echo *************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangBargeWait:&lt;br /&gt;
waitfor Next departure in&lt;br /&gt;
goto LangBargeToHaven&lt;br /&gt;
&lt;br /&gt;
LangBargeRideToHaven:&lt;br /&gt;
waitfor ties the barge off&lt;br /&gt;
pause 1&lt;br /&gt;
put go pier&lt;br /&gt;
goto HavenBargeToHaven&lt;br /&gt;
&lt;br /&gt;
LangBargeToLang:&lt;br /&gt;
LangBargeToTheren:&lt;br /&gt;
LangBargeToElBains:&lt;br /&gt;
LangBargeNope:&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivot:&lt;br /&gt;
goto LangPivotTo%D&lt;br /&gt;
&lt;br /&gt;
LangPivotToBarge:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move go landing&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
goto LangBargeToBarge&lt;br /&gt;
&lt;br /&gt;
LangPivotToHaven:&lt;br /&gt;
LangPivotToCrossings:&lt;br /&gt;
LangPivotToLeth:&lt;br /&gt;
LangPivotToShard:&lt;br /&gt;
LangPivotToRatha:&lt;br /&gt;
LangPivotToFangCove:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move go landing&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
goto LangBargeToHaven&lt;br /&gt;
&lt;br /&gt;
LangPivotToTemple:&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
put go court&lt;br /&gt;
put go temple&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Langenfirth’s Temple&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangTemple:&lt;br /&gt;
put go arch&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToLang:&lt;br /&gt;
LangPivotToFens:&lt;br /&gt;
LangPivotToSwampies:&lt;br /&gt;
LangPivotToPeccaries:&lt;br /&gt;
LangPivotToBin:&lt;br /&gt;
LangPivotToBowery:&lt;br /&gt;
LangPivotToHerbalist:&lt;br /&gt;
LangPivotToLeatherShop:&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
goto StockPensTo%D&lt;br /&gt;
&lt;br /&gt;
StockPensToBowery:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo ***  You have arrived at the Langenfirth Bowyer Shop&lt;br /&gt;
echo *****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StockPensToHerbalist:&lt;br /&gt;
move sw&lt;br /&gt;
goto LangHerbalistEnter&lt;br /&gt;
&lt;br /&gt;
LangHerbalistEnter:&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo ***  You have arrived at the Brother Yorgi’s, the Langenfirth Herbalist&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StockPenstoLeatherShop:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at Calliana’s Leather Goods&lt;br /&gt;
echo **************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangLeatherGoods:&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
goto LangBin&lt;br /&gt;
&lt;br /&gt;
LangHerbalist:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto LangBin&lt;br /&gt;
&lt;br /&gt;
LangBowery:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LangStockPensReturn&lt;br /&gt;
&lt;br /&gt;
LangStockPensReturn:&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToTannery:&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go peltry&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at Shalan’s Peltry&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  The furrier here is Mato Shalan&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangPeltry:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToPawnShop:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put go pawnshop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Abotenik’s Pawnshop&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangPawnShop:&lt;br /&gt;
put out&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToLeatherRepair:&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at Kamze’s Leather Repair&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangLeatherRepair:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToTownHall:&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put go hall&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the Langenfirth Town Hall&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Pay your debts here&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangTownHall:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToRangers:&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
move go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at Langenfirth’s Rangers Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO DOOR to speak with Ranger Guildleader Tolle&lt;br /&gt;
echo ***  GO LEAN to enter the Lean-To for companion slates&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangRangers:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
StockPensToFens:&lt;br /&gt;
StockPensToSwampies:&lt;br /&gt;
StockPensToPeccaries:&lt;br /&gt;
StockPensToLang:&lt;br /&gt;
StockPensToBin:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
goto LangBin&lt;br /&gt;
&lt;br /&gt;
LangBin:&lt;br /&gt;
goto LangBinTo%D&lt;br /&gt;
&lt;br /&gt;
LangBinToBin:&lt;br /&gt;
LangBinToLang:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at Langenfirth’s Bin&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TRAIL for Swampies and Peccaries&lt;br /&gt;
echo ***  Go WEST for the trail to Siksraja&lt;br /&gt;
echo&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangBin:&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LangStockPensReturn&lt;br /&gt;
&lt;br /&gt;
LangBinToFens:&lt;br /&gt;
LangBinToSwampies:&lt;br /&gt;
LangBinToPeccaries:&lt;br /&gt;
put go trail&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo ***  You have arrived in Swamp Troll and Small Peccary territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  This is a safe room&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
put lean bench&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangFens:&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put go trail&lt;br /&gt;
goto LangBinTo%D&lt;br /&gt;
&lt;br /&gt;
LangBinToHerbalist:&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto LangHerbalistEnter&lt;br /&gt;
&lt;br /&gt;
LangBinToVaults:&lt;br /&gt;
LangBinToEngraving:&lt;br /&gt;
LangBinToTriage:&lt;br /&gt;
LangBinToEngraving:&lt;br /&gt;
LangBinToGeneralStore:&lt;br /&gt;
LangBinToMetalRepair:&lt;br /&gt;
LangBinToKrrishsBones:&lt;br /&gt;
LangBinToFurniture:&lt;br /&gt;
LangBinToTheren:&lt;br /&gt;
LangBinToGemShop:&lt;br /&gt;
LangBinToTannery:&lt;br /&gt;
LangBinToPawnShop:&lt;br /&gt;
LangBinToTraders:&lt;br /&gt;
LangBinToBank:&lt;br /&gt;
LangBinToSkyGiants:&lt;br /&gt;
LangBinToMarauders:&lt;br /&gt;
LangBinToEstateTannery:&lt;br /&gt;
LangBinToElBains:&lt;br /&gt;
LangBinToElBainsPicnicTable:&lt;br /&gt;
LangBinToWoodTrolls:&lt;br /&gt;
LangBinToCougars:&lt;br /&gt;
LangBinToBoars:&lt;br /&gt;
LangBinToKelpies:&lt;br /&gt;
LangBinToBloodWolves:&lt;br /&gt;
LangBinToRams:&lt;br /&gt;
LangBinToVultures:&lt;br /&gt;
LangBinToEstateHolder:&lt;br /&gt;
LangBinToKuniyosAltar:&lt;br /&gt;
LangBinToLeatherRepair:&lt;br /&gt;
LangBinToBowery:&lt;br /&gt;
LangBinToLeatherShop:&lt;br /&gt;
LangBinToTannery:&lt;br /&gt;
LangBinToPawnShop:&lt;br /&gt;
LangBinToTownHall:&lt;br /&gt;
LangBinToRangers:&lt;br /&gt;
LangBinToEstateTannery:&lt;br /&gt;
LangBinToHaven:&lt;br /&gt;
LangBinToCrossings:&lt;br /&gt;
LangBinToLeth:&lt;br /&gt;
LangBinToShard:&lt;br /&gt;
LangBinToRatha:&lt;br /&gt;
LangBinToFangCove:&lt;br /&gt;
LangBinToBarge:&lt;br /&gt;
LangBinToLangPivot:&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LangStockPensReturn&lt;br /&gt;
&lt;br /&gt;
LangPivotToVaults:&lt;br /&gt;
LangPivotToEngraving:&lt;br /&gt;
LangPivotToTriage:&lt;br /&gt;
LangPivotToEngraving:&lt;br /&gt;
LangPivotToGeneralStore:&lt;br /&gt;
LangPivotToMetalRepair:&lt;br /&gt;
LangPivotToKrrishsBones:&lt;br /&gt;
LangPivotToFurniture:&lt;br /&gt;
LangPivotToTheren:&lt;br /&gt;
LangPivotToGemShop:&lt;br /&gt;
LangPivotToTannery:&lt;br /&gt;
LangPivotToPawnShop:&lt;br /&gt;
LangPivotToTraders:&lt;br /&gt;
LangPivotToBank:&lt;br /&gt;
LangPivotToSkyGiants:&lt;br /&gt;
LangPivotToMarauders:&lt;br /&gt;
LangPivotToEstateTannery:&lt;br /&gt;
LangPivotToElBains:&lt;br /&gt;
LangPivotToElBainsPicnicTable:&lt;br /&gt;
LangPivotToWoodTrolls:&lt;br /&gt;
LangPivotToCougars:&lt;br /&gt;
LangPivotToBoars:&lt;br /&gt;
LangPivotToKelpies:&lt;br /&gt;
LangPivotToBloodWolves:&lt;br /&gt;
LangPivotToRams:&lt;br /&gt;
LangPivotToVultures:&lt;br /&gt;
LangPivotToEstateHolder:&lt;br /&gt;
LangPivotToKuniyosAltar:&lt;br /&gt;
LangPivotToElBains:&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go bridg&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
put go shor&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsStop:&lt;br /&gt;
ElBainsPivot:&lt;br /&gt;
goto ElBainsPivotTo%D&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToElBains:&lt;br /&gt;
put go store&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo *** You have arrived at El&#039;Bain&#039;s Stop&lt;br /&gt;
echo *****************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBains:&lt;br /&gt;
put out&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToElBainsPicnicTable:&lt;br /&gt;
put go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at El&#039;Bain&#039;s Picnic Table&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsPicnicTable:&lt;br /&gt;
put go road&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToWoodTrolls:&lt;br /&gt;
ElBainsPivotToCougars:&lt;br /&gt;
ElBainsPivotToBoars:&lt;br /&gt;
ElBainsPivotToKelpies:&lt;br /&gt;
put w&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put go tree&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived in Kelpie, Wood Troll,&lt;br /&gt;
echo ***  Cougar, and Boar territory&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsKelpies:&lt;br /&gt;
put go tree&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToKuniyo:&lt;br /&gt;
put w&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move go path&lt;br /&gt;
move n&lt;br /&gt;
pause 2&lt;br /&gt;
move n&lt;br /&gt;
pause 2&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at Kuniyo’s Altar&lt;br /&gt;
echo *****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KuniyosAltar:&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
put go path&lt;br /&gt;
put nw&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToVultures:&lt;br /&gt;
ElBainsPivotToBloodWolves:&lt;br /&gt;
ElBainsPivotToRams:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go trail&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsRamsTo%D&lt;br /&gt;
&lt;br /&gt;
ElBainsRamsToRams:&lt;br /&gt;
ElBainsRamsToBloodWolves:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  Thunder Rams are to the SE&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Blood Wolves to the EAST and NORTH&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsRams:&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move go water&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsRamsToVultures:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move climb drop&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  GO GATE to enter Vulture territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  You must have PFE on you to enter&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsVultures:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put climb bank&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto ElbainsRams&lt;br /&gt;
&lt;br /&gt;
ElBainsBloodWolves:&lt;br /&gt;
move sw&lt;br /&gt;
goto ElBainsRams&lt;br /&gt;
&lt;br /&gt;
ElBainsBloodWolves2:&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto ElBainsRams&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToEstateHolder:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go tree&lt;br /&gt;
put s&lt;br /&gt;
move climb hole&lt;br /&gt;
goto ElBainsEstateBankArrival&lt;br /&gt;
&lt;br /&gt;
ElBainsEstateBankArrival:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the Estate Holder Teller&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TUNNEL for currency exchange&lt;br /&gt;
echo ***  CLIMB STAIR to access the upper area&lt;br /&gt;
echo ***  Including the Tannery (ETann) and horse goods&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EstateHolderBank:&lt;br /&gt;
put climb stair&lt;br /&gt;
put n&lt;br /&gt;
move go tree&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
EstateTannery:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo ***  Special Routing from this tannery will always route you&lt;br /&gt;
echo ***  through the Estate Holder’s Bank to avoid leaving the area&lt;br /&gt;
echo ***  with too much coin on hand.  Restart the script upon arrival&lt;br /&gt;
echo *********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move climb hole&lt;br /&gt;
goto ElBainsEstateBankArrival&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToEstateTannery:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go tree&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put go tent&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Snusk’s Tent&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Snusk is the furrier for local Estate Holders&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToBin:&lt;br /&gt;
ElBainsPivotToFens:&lt;br /&gt;
ElBainsPivotToSwampies:&lt;br /&gt;
ElBainsPivotToPeccaries:&lt;br /&gt;
ElBainsPivotToBowery:&lt;br /&gt;
ElBainsPivotToHerbalist:&lt;br /&gt;
ElBainsPivotToLeatherRepair:&lt;br /&gt;
ElBainsPivotToLeatherShop:&lt;br /&gt;
ElBainsPivotToTownHall:&lt;br /&gt;
ElBainsPivotToRangers:&lt;br /&gt;
ElBainsPivotToHaven:&lt;br /&gt;
ElBainsPivotToCrossings:&lt;br /&gt;
ElBainsPivotToLeth:&lt;br /&gt;
ElBainsPivotToShard:&lt;br /&gt;
ElBainsPivotToRatha:&lt;br /&gt;
ElBainsPivotToFangCove:&lt;br /&gt;
ElBainsPivotToBarge:&lt;br /&gt;
ElBainsPivotToLang:&lt;br /&gt;
ElBainsPivotToLangPivot:&lt;br /&gt;
put w&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put go bri&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put go shor&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToVaults:&lt;br /&gt;
ElBainsPivotToEngraving:&lt;br /&gt;
ElBainsPivotToTriage:&lt;br /&gt;
ElBainsPivotToEngraving:&lt;br /&gt;
ElBainsPivotToGeneralStore:&lt;br /&gt;
ElBainsPivotToMetalRepair:&lt;br /&gt;
ElBainsPivotToKrrishsBones:&lt;br /&gt;
ElBainsPivotToFurniture:&lt;br /&gt;
ElBainsPivotToTheren:&lt;br /&gt;
ElBainsPivotToGemShop:&lt;br /&gt;
ElBainsPivotToTannery:&lt;br /&gt;
ElBainsPivotToPawnShop:&lt;br /&gt;
ElBainsPivotToTraders:&lt;br /&gt;
ElBainsPivotToBank:&lt;br /&gt;
ElBainsPivotToSkyGiants:&lt;br /&gt;
ElBainsPivotToMarauders:&lt;br /&gt;
ElBainsPivotToTheren:&lt;br /&gt;
ElBainsPivotToTherenPivot:&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivot:&lt;br /&gt;
goto TherenPivotTo%D&lt;br /&gt;
&lt;br /&gt;
TherenPivotToTheren:&lt;br /&gt;
TherenPivotToGate:&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo ***  You have arrived at the front gate to Therenborough&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenGate:&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToLeatherRepair:&lt;br /&gt;
TherenPivotToBowery:&lt;br /&gt;
TherenPivotToHerbalist:&lt;br /&gt;
TherenPivotToLeatherShop:&lt;br /&gt;
TherenPivotToTownHall:&lt;br /&gt;
TherenPivotToRangers:&lt;br /&gt;
TherenPivotToHaven:&lt;br /&gt;
TherenPivotToCrossings:&lt;br /&gt;
TherenPivotToLeth:&lt;br /&gt;
TherenPivotToShard:&lt;br /&gt;
TherenPivotToRatha:&lt;br /&gt;
TherenPivotToFangCove:&lt;br /&gt;
TherenPivotToBarge:&lt;br /&gt;
TherenPivotToEstateTannery:&lt;br /&gt;
TherenPivotToElBains:&lt;br /&gt;
TherenPivotToElBainsPicnicTable:&lt;br /&gt;
TherenPivotToWoodTrolls:&lt;br /&gt;
TherenPivotToCougars:&lt;br /&gt;
TherenPivotToBoars:&lt;br /&gt;
TherenPivotToKelpies:&lt;br /&gt;
TherenPivotToBloodWolves:&lt;br /&gt;
TherenPivotToRams:&lt;br /&gt;
TherenPivotToVultures:&lt;br /&gt;
TherenPivotToEstateHolder:&lt;br /&gt;
TherenPivotToKuniyosAltar:&lt;br /&gt;
TherenPivotToBin:&lt;br /&gt;
TherenPivotToFens:&lt;br /&gt;
TherenPivotToSwampies:&lt;br /&gt;
TherenPivotToPeccaries:&lt;br /&gt;
TherenPivotToLang:&lt;br /&gt;
TherenPivotToElBainsPivot:&lt;br /&gt;
put s&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
Marauders:&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
goto MarauderEntry&lt;br /&gt;
&lt;br /&gt;
MarauderEntry:&lt;br /&gt;
move e&lt;br /&gt;
waitfor Theren Road&lt;br /&gt;
move go wall&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToMarauders:&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move go wall&lt;br /&gt;
move w&lt;br /&gt;
waitfor Deep Forest Path&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Gypsy Marauders,&lt;br /&gt;
echo ***  Morah Vines and Creepers&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  CLIMB TREE and continue to find&lt;br /&gt;
echo ***  Dark Spirits, and later on, Forest Geni&lt;br /&gt;
echo&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenPivotToSkyGiants:&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go road&lt;br /&gt;
put s&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at Sky Giants&lt;br /&gt;
echo ***  CLIMB CRACK to enter their territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  The bridge here leads toward Haven&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
SkyGiants:&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put n&lt;br /&gt;
move go road&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenBank:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToBank:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the Bank of Therenborough&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go NORTH for the Teller&lt;br /&gt;
echo ***  Go WEST for currency exchange&lt;br /&gt;
echo ***  Go SOUTH to pay off debts&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenGemsTanneryPawnTraders:&lt;br /&gt;
put w&lt;br /&gt;
put out&lt;br /&gt;
pause 1&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
pause 1&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToTraders:&lt;br /&gt;
TherenPivotToPawnShop:&lt;br /&gt;
TherenTradersToPawnShop:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at the Alliance of Exchange&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO OPEN to visit Dorsot’s Collectables Pawn Shop&lt;br /&gt;
echo ***  GO DOOR to visit the Therenborough’s Trading Outpost&lt;br /&gt;
echo&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenPivotToGemShop:&lt;br /&gt;
TherenPivotToTannery:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go door&lt;br /&gt;
move go pass&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Alliance of Exchange&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO DOOR to visit the Furrier  DARTISE&lt;br /&gt;
echo ***  GO ARCH to visit the Jeweler  GRUK&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KrrishsBones:&lt;br /&gt;
put go bead&lt;br /&gt;
put go door&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToKrrishsBones:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put go door&lt;br /&gt;
move go bead&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at Krrish’s Bones&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenFurniture:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToFurniture:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at Piny Pleasures&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Return here when ready to leave&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenMetalRepair:&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToMetalRepair:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at Therenborough’s Smithy&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE DAGUL your metal items for repair&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenGeneralStore:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotHorseman:&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToGeneralStore:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put s&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Therenborough’s General Store&lt;br /&gt;
echo ******************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenEngraving:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToEngraving:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Gizgo’s Engraving&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menu&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenPivotToVaults:&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move go square&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at Therenborough’s Carousel Square&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenVaults:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToTriage:&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Empath Srela’s Home&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  LAY down to receive healing&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenTriage:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivot:&lt;br /&gt;
goto FangCovePivotTo%D&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToFangCove:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived in Fang Cove!&lt;br /&gt;
echo ***************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToDirge:&lt;br /&gt;
FangCovePivotToCrossings:&lt;br /&gt;
FangCovePivotToSafe:&lt;br /&gt;
FangCovePivotToHaven:&lt;br /&gt;
FangCovePivotToTheren:&lt;br /&gt;
FangCovePivotToLeth:&lt;br /&gt;
FangCovePivotToShard:&lt;br /&gt;
FangCovePivotToLang:&lt;br /&gt;
put go arch&lt;br /&gt;
move go portal&lt;br /&gt;
match Obvious PremiePortal&lt;br /&gt;
match FangCovePortalToMammoths Perhaps you should leave the area the same&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PremiePortal:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToLeatherRepair:&lt;br /&gt;
put go hut&lt;br /&gt;
match FangCoveClosed Bonk&lt;br /&gt;
match FangCoveLeatherSuccess Tailored Goods and Repair&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCoveLeatherSuccess:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at Lakyan&#039;s Tailored Goods&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GIVE your leather item to Tailor Lakyan for repairs&lt;br /&gt;
echo ***********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveLeather:&lt;br /&gt;
move out&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToBank:&lt;br /&gt;
put w&lt;br /&gt;
move go dome&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at the Fang Cove Bank&lt;br /&gt;
echo ***  Money utilized here is in Dokoras.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO STEP to deposit or withdraw&lt;br /&gt;
echo ***  CLIMB LADDER to exchange&lt;br /&gt;
echo ***  WEST to withdraw from other branches&lt;br /&gt;
echo *****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveBank:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToGemShop:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
move go hut&lt;br /&gt;
match FangCoveClosed Bonk&lt;br /&gt;
match FangCoveGemSuccess The Gemmery&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCoveGemSuccess:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at The Gemmery&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  You may sell gems to Gemsmith Wickett&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveGems:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToMetalRepair:&lt;br /&gt;
put e&lt;br /&gt;
move go hut&lt;br /&gt;
match FangCoveClosed Bonk&lt;br /&gt;
match FangCoveMetalRepairSuccess Osmandikar&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCoveMetalRepairSuccess:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at Osmandikar&#039;s Crafts and Repair&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE item to Osmandikar for metal repair&lt;br /&gt;
echo *******************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveMetalRepair:&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveTannery:&lt;br /&gt;
FangCoveTriage:&lt;br /&gt;
move out&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToTannery:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo ***  You have arrived at Gorund&#039;s Furs&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToEmpaths:&lt;br /&gt;
FangCovePivotToTriage:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo ***  You have arrived at Yrisa&#039;s Hut&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  JOIN LIST to receive healing&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveShanty:&lt;br /&gt;
move out&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToShanty:&lt;br /&gt;
move go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************&lt;br /&gt;
echo *** You have arrived at The Shanty&lt;br /&gt;
echo *************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePortalToMammoths:&lt;br /&gt;
put n&lt;br /&gt;
FangCovePivotToRatha:&lt;br /&gt;
FangCovePivotToMammoths:&lt;br /&gt;
put go building&lt;br /&gt;
move out&lt;br /&gt;
move n&lt;br /&gt;
goto FangCoveMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsToFangCove:&lt;br /&gt;
move s&lt;br /&gt;
put go build&lt;br /&gt;
move go exit&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** You have arrived in Fang Cove!&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveCrabs:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToCrabs:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************&lt;br /&gt;
echo ***  You have arrived at Salt Crabs&lt;br /&gt;
echo *************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToBobcats:&lt;br /&gt;
FangCovePivotToCrossingsGargoyles:&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go gate&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put climb stair&lt;br /&gt;
move go cave&lt;br /&gt;
put search wall&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  GO GAP to enter the hunting grounds&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Then:&lt;br /&gt;
echo ***  GO ROOT for Muscular Spotted Bobcats&lt;br /&gt;
echo ***  Walk along the trail for Quartz Gargoyles&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveEntryPortal:&lt;br /&gt;
move n&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveCave:&lt;br /&gt;
put out&lt;br /&gt;
move climb stair&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveCrabs:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveClosed:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  Unfortunately, most shops in Fang Cove&lt;br /&gt;
echo ***  are closed through the night&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Go_Anywhere_*KS*_(script)&amp;diff=502500</id>
		<title>Go Anywhere *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Go_Anywhere_*KS*_(script)&amp;diff=502500"/>
		<updated>2019-05-08T17:35:31Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Travel, Utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
Allows for travel throughout all of Zoluren, Riverhaven, Langenfirth, Therenborough, and Fang Cove. Each possible destination is also a possible starting point.  I suggest the script name of just plain &amp;quot;Go&amp;quot;.  In Ratha it goes to the bank and mammoths.  Use the &amp;quot;Ratha&amp;quot; script for anything further.&lt;br /&gt;
&lt;br /&gt;
There are almost 300 potential starting locations and destinations.  Many of these are simply entry points to hunting areas, or special locations (like NPC Empath Triage or the Bin in Lang).  For most of these, there is a small prompt that is given upon arrival that will guide you to the next step that one usually takes at that location (&#039;LAY down for healing&#039;), or it reads the catalog, or perhaps informing you to &#039;CLIMB BARRICADE to enter Rock Trolls&#039;.&lt;br /&gt;
&lt;br /&gt;
While all destinations serve as stating locations, I made the starting locations as flexible as possible.  For instance, going to the Bank will always send you to the Teller, but you may start the script from any of the three rooms there.  Even the Caravansary can be a destination/start.&lt;br /&gt;
&lt;br /&gt;
==How To Use It==&lt;br /&gt;
::1. Start the script with your destination as the variable.  Variables are not case-sensitive, but must not contain any spaces.  I made the variables very flexible.  Try what you would consider logical, odds are, it&#039;ll work (everything from Rea, Reav, Reaver, Reavers will all take you there).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::::* &#039;&#039;&#039;.go bank&#039;&#039;&#039;  will take you to the bank.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::2. Otherwise, just start the script without any variable at all.  Doing so will send you to a menu page that will show you the possibilities.  There are a lot.  :-)&lt;br /&gt;
::3. Starting rooms include all destination rooms. If you&#039;re hunting cougars west of Crossing, their center/main room is a starting point... whereas outside the Rockies&#039; barrier and outside the Reavers&#039; path are starting points for those particular locales.  A good strategy would be to start the script and begin your trek out of the zone that you&#039;re in. When you enter a room that the script recognizes, it will engage from that point on.&lt;br /&gt;
&lt;br /&gt;
==Important Caveat==&lt;br /&gt;
I&#039;ve discovered that some room descriptions fluctuate. This is frustrating my match search for starting locations on occasion. I&#039;ll be adjusting them as I experience the fluctuations and try to find the fixed element for each one in time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Important*&#039;&#039;&#039; This is a massive script.  Each time I installed it for one of my characters I received a prompt warning me that my script storage was being changed from server-side storage to client-side local storage.  I don&#039;t want such a thing to come as a surprise to anyone.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How It Handles Provincial Travel==&lt;br /&gt;
I&#039;ve generally made it send you to the bank after you cross provincial borders, but sometimes it just leaves you on the dock (such as in Ratha).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally speaking, when traveling from one province to another, using main city names is all that functions.  That said, stuff like “gondola” or “ferry” will only take you to the dock or platform, whereas “Crossing,” “Shard,” “Ratha,” etc, will also have you board and cross the ferry/gondola/mammoth and deposit you on the other side.  In most cases, it will drop you at the bank of the destination city, but sometimes it will just cross and leave you on the dock/pier/platform/beach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeping it up-to-date==&lt;br /&gt;
&#039;&#039;&#039;Last Updated:  5-2-2019:&#039;&#039;&#039;&lt;br /&gt;
* Adjusted ratha/fang cove/leth mammoth interactions&lt;br /&gt;
* massive script optimization by splitting up match-checks via use of the &#039;where cities&#039; command&lt;br /&gt;
* Added basic Fang Cove functionality.  Also added menus for Fang Cove, Haven, Lang, and Theren.&lt;br /&gt;
* Made Ratha available from Zoluren &amp;amp; Haven/Theren - it&#039;ll try via Fang Cove first and if failed it will go to the Leth mammoths&lt;br /&gt;
* added many new shortcuts (wolf, knife, rockguards, frog)&lt;br /&gt;
* wolf clan trader post now accessible from Crossing bank&lt;br /&gt;
&lt;br /&gt;
==Go (Script)==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Go WHERE?&lt;br /&gt;
echo&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Start the script as .Go DESTINATION&lt;br /&gt;
echo *** or select from the options below.&lt;br /&gt;
echo &lt;br /&gt;
echo *******************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
goto SetDestination%1&lt;br /&gt;
&lt;br /&gt;
SetDestination:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Most places are possible destinations.  For instance:&lt;br /&gt;
echo *** Banks:  Crossing Bank, Dirge Bank and Estate Holder Bank&lt;br /&gt;
echo *** Their shortcuts are:  .go Bank, .go DirgeBank, .go Estate&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ALL SHORTCUTS MUST CONTAIN NO SPACES&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** All destinations also serve as potential starting points&lt;br /&gt;
echo *** Other rooms, nearby, might also work (there are 298 starting points in total!)&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** All training locations are named by attribute - Intelligence / int&lt;br /&gt;
echo *** All guilds listed by guild name (or shorthand) - Paladins / Pallies / Pally&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Shops are usually listed by full, generic name:&lt;br /&gt;
echo *** GemShop, MagicShop, Locksmith (Locks also works),&lt;br /&gt;
echo *** Exceptions to this are “Armor” and “Weapon”.&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Many extras are included, too.  TradersPlaza (Plaza) and Mags,&lt;br /&gt;
echo *** Arthe Dale’s Swimming Hole/Tree (Hole), Forge, LavaForge&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  If you’re struggling to find a starting place, starting the script and&lt;br /&gt;
echo ***  running around a little will work - the script will start traveling when&lt;br /&gt;
echo ***  you encounter known starting point&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Type SHOW ALL to receive a full listing of possible destinations&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
match DestinationsMenu next&lt;br /&gt;
match DestinationsMenu You nod&lt;br /&gt;
match DestinationsMenu show all&lt;br /&gt;
match DestinationsMenu showall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsMenu:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo ******************************************************&lt;br /&gt;
echo ***  Type  SHOW #   to see possible destinations/starting points&lt;br /&gt;
echo ***  Or type what’s in the parenthesis afterewards&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  1.  Crossings Guilds and Attributes  (Guilds)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  2.  Crossings Shops and Crafting Societies  (Shops)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  3.  Other locations in and near Crossings (Other)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  4.  Hunting grounds near Crossings  (Hunting)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  5.  Tiger Clan  (Tiger)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  6.  Wolf Clan, Knife Clan, Cougars, Blood Wolves, etc.  (Wolf)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   7.  Arthe Dale  (Arthe)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   8.  Stone Clan  (Stone)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   9.  Dirge  (Dirge)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   10. North of Dirge - Lava Forge, Crocs, River and Ferry  (North)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   11. Leth from the Ferry south along the STR (Leth)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   12. South of Leth (South)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   13. Fang Cove  (Fang)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   14. Riverhaven (Haven)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   15. Langenfirth &amp;amp; El Bains  (Lang)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   16. Theren  (Theren)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ******************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCrossingsGuildAttribute next&lt;br /&gt;
match DestinationsCrossingsGuildAttribute guilds&lt;br /&gt;
match DestinationsHaven show14&lt;br /&gt;
match DestinationsHaven show 14&lt;br /&gt;
match DestinationsHaven haven&lt;br /&gt;
match DestinationsHaven riverhaven&lt;br /&gt;
match DestinationsTheren show 16&lt;br /&gt;
match DestinationsTheren show16&lt;br /&gt;
match DestinationsTheren theren&lt;br /&gt;
match DestinationsTheren therenburough&lt;br /&gt;
match DestinationsLangenfirth elbains&lt;br /&gt;
match DestinationsLangenfirth el bains&lt;br /&gt;
match DestinationsLangenfirth el bain&lt;br /&gt;
match DestinationsLangenfirth lang&lt;br /&gt;
match DestinationsLangenfirth langenfirth&lt;br /&gt;
match DestinationsLangenfirth show15&lt;br /&gt;
match DestinationsLangenfirth show 15&lt;br /&gt;
match DestinationsFangCove fang&lt;br /&gt;
match DestinationsFangCove fangcove&lt;br /&gt;
match DestinationsFangCove cove&lt;br /&gt;
match DestinationsFangCove fang cove&lt;br /&gt;
match DestinationsFangCove show 13&lt;br /&gt;
match DestinationsFangCove show13&lt;br /&gt;
match DestinationsFangCove show fang&lt;br /&gt;
match DestinationsFangCove show fang cove&lt;br /&gt;
match DestinationsFangCove showfangcove&lt;br /&gt;
match DestinationsFangCove show fangcove&lt;br /&gt;
match DestinationsLethNorth leth&lt;br /&gt;
match DestinationsLethNorth show11&lt;br /&gt;
match DestinationsLethNorth show 11&lt;br /&gt;
match DestinationsLethSouth South&lt;br /&gt;
match DestinationsLethSouth show12&lt;br /&gt;
match DestinationsLethSouth show 12&lt;br /&gt;
match DestinationsCrossingsGuildAttribute show guilds&lt;br /&gt;
match DestinationsCrossingsGuildAttribute showguilds&lt;br /&gt;
match DestinationsCrossingsGuildAttribute show 1&lt;br /&gt;
match DestinationsCrossingsGuildAttribute show1&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties shops&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties show shops&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties showshops&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties show 2&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties show2&lt;br /&gt;
match DestinationsCrossingsOther other&lt;br /&gt;
match DestinationsCrossingsOther showother&lt;br /&gt;
match DestinationsCrossingsOther show other&lt;br /&gt;
match DestinationsCrossingsOther show 3&lt;br /&gt;
match DestinationsCrossingsOther show3&lt;br /&gt;
match DestinationsCrossingsHunting hunting&lt;br /&gt;
match DestinationsCrossingsHunting showhunting&lt;br /&gt;
match DestinationsCrossingsHunting show hunting&lt;br /&gt;
match DestinationsCrossingsHunting show 4&lt;br /&gt;
match DestinationsCrossingsHunting show4&lt;br /&gt;
match DestinationsTigerClan showtiger&lt;br /&gt;
match DestinationsTigerClan show tiger&lt;br /&gt;
match DestinationsTigerClan tiger&lt;br /&gt;
match DestinationsTigerClan showtigerclan&lt;br /&gt;
match DestinationsTigerClan show tiger clan&lt;br /&gt;
match DestinationsTigerClan show 5&lt;br /&gt;
match DestinationsTigerClan show5&lt;br /&gt;
match DestinationsCougarsPivot showwolfclan&lt;br /&gt;
match DestinationsCougarsPivot show wolf clan&lt;br /&gt;
match DestinationsCougarsPivot wolf clan&lt;br /&gt;
match DestinationsCougarsPivot wolfclan&lt;br /&gt;
match DestinationsCougarsPivot showwolf&lt;br /&gt;
match DestinationsCougarsPivot show wolf&lt;br /&gt;
match DestinationsCougarsPivot show 6&lt;br /&gt;
match DestinationsCougarsPivot show6&lt;br /&gt;
match DestinationsArthe arthe&lt;br /&gt;
match DestinationsArthe show arthe&lt;br /&gt;
match DestinationsArthe showarthe&lt;br /&gt;
match DestinationsArthe show 7&lt;br /&gt;
match DestinationsArthe show7&lt;br /&gt;
match DestinationsStoneClan showstone&lt;br /&gt;
match DestinationsStoneClan show stone&lt;br /&gt;
match DestinationsStoneClan showstoneclan&lt;br /&gt;
match DestinationsStoneClan show stone clan&lt;br /&gt;
match DestinationsStoneClan show 8&lt;br /&gt;
match DestinationsStoneClan show8&lt;br /&gt;
match DestinationsDirge dirge&lt;br /&gt;
match DestinationsDirge showdirge&lt;br /&gt;
match DestinationsDirge show dirge&lt;br /&gt;
match DestinationsDirge show 9&lt;br /&gt;
match DestinationsDirge show9&lt;br /&gt;
match DestinationsCaravansary north&lt;br /&gt;
match DestinationsCaravansary shownorth&lt;br /&gt;
match DestinationsCaravansary show north&lt;br /&gt;
match DestinationsCaravansary show 10&lt;br /&gt;
match DestinationsCaravansary show10&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsGuildAttribute:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Crossings Guild Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bards - Bard                    Barbarians - barbs, barb&lt;br /&gt;
echo ***   Clerics - Cleric                  Paladins - Pally, Pallies  &lt;br /&gt;
echo ***   Traders - Trader               Rangers - Ranger, Rang&lt;br /&gt;
echo ***   WMGuid - WM                  MMGuild - MM&lt;br /&gt;
echo ***   Empaths - Emp&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  (Thief guild locations have been excluded from this script.)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Special note:  MMGL sends you to the MM guild leader&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Crossings Attribute Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Asemath Academy trains Intelligence, Wisdom and Magical Feats&lt;br /&gt;
echo ***  Possible shortcuts are:  int, wis, academy, asemath, feats&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Discipline - disc                  Charisma - char&lt;br /&gt;
echo ***  Strength - str                    Stamina - stam&lt;br /&gt;
echo ***  Reflexes - ref&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Note:   I built a LOT of shortcuts into this script.&lt;br /&gt;
echo ***              if you prefer a particular shortcut, try it!&lt;br /&gt;
echo ***              It might work!&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Crossing’s Shops and Societies) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsCrossingsGuildAttribute again&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsShopsAndSocieties:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Crossings Shops Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Weapon Shop (Weapon)            Armor Shop (Armor)&lt;br /&gt;
echo ***   Pawn Shop (Pawn)                    Trader’s Market (Plaza, Bazaar)&lt;br /&gt;
echo ***   Bard’s Shop (BardShop)            Cleric’s Shop (ClericShop)&lt;br /&gt;
echo ***   General Store (Gen, General)     Locksmith (Locks, Ragge)&lt;br /&gt;
echo ***   Gem Shop (Gems)                    Tannery (Tann, Furrier, furr, Skins, pelts, etc)&lt;br /&gt;
echo ***   MAMAs (mamas)                       Florist (Flowers)&lt;br /&gt;
echo ***   NPC Triage Empath (Triage)       MetalRepair (Repair, Catrox)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Crossings Crafting Societies:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Outfitting (Outfit)                 Forging (Forg, Forge)&lt;br /&gt;
echo ***   Engineering (Eng)                Alchemy (Alch)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations type:   .go SHORTCUT&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Other Crossing’s Locations) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties again&lt;br /&gt;
match DestinationsCrossingsOther next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsOther:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Other Locations in Crossings:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Vaults (vault, vaults, carousel)&lt;br /&gt;
echo ***    West Gate (wgate, westgate)&lt;br /&gt;
echo ***    NEGate (NEGate, NE)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    The Stone Grotto Altar - to GET favor orbs (Favors, Orbs, FavorOrbs)&lt;br /&gt;
echo ***    Crossing’s Altar - to offer favor orbs  (Alt, Altar)&lt;br /&gt;
echo ***    Crossing’s Temple - front gate (Temple, Temp)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Town Green Pond&lt;br /&gt;
echo ***    Town Hall (Hall)&lt;br /&gt;
echo ***    Bank (Bank)&lt;br /&gt;
echo ***    Estate Holder’s Bank  (Strand, Veranda, Estate, Premie) or Portal (&#039;portal&#039;)&lt;br /&gt;
echo ***    Ferry to Leth  (Ferry)&lt;br /&gt;
echo ***             Note:  if you set Leth or Shard, the script will get you across the ferry&lt;br /&gt;
echo ***                        otherwise, it simply brings you TO the ferry&lt;br /&gt;
echo ***    Jadewater (Jade)&lt;br /&gt;
echo ***     &lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, type the shortcut now&lt;br /&gt;
echo ***  In the future it may be accessed by typing:   .go SHORTCUT&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Crossing’s Hunting) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties again&lt;br /&gt;
match DestinationsCrossingsHunting next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsHunting:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Hunting Destinations, west-to-northeast:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Out Crossing’s West Gate:&lt;br /&gt;
echo ***    Goblins (gobs)                 Grass Eels (eels)&lt;br /&gt;
echo ***    Bobcats (bob, bobs)        Lipopods (lipo, lipos)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    West of the brook:    &lt;br /&gt;
echo ***    Cougars (cougs)&lt;br /&gt;
echo ***    Blood Wolves (wolves)    Silver-Backed Bears (bears)&lt;br /&gt;
echo ***    Young Ogres (Ogres)&lt;br /&gt;
echo ***    Note:  All 3 of these lead to the same location&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    In the City of Crossing:   The Shipyard (rats)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Out Crossing’s North Gate:&lt;br /&gt;
echo ***    Gargoyles (gargs),    Death Spirits (DS)&lt;br /&gt;
echo ***    Pothanits, Badgers, Trollkin (brambles)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Out Crossing’s NE Gate:&lt;br /&gt;
echo ***    Louts (middens)&lt;br /&gt;
echo ***    Wood Trolls, Grendels (NEWilds, grend)&lt;br /&gt;
echo ***    Ghouls (crypt)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Off the Northern Trade Route:&lt;br /&gt;
echo ***    Vineyard (vine)                      Rock Trolls (rock, rockies)&lt;br /&gt;
echo ***    S’lai Scouts (scout, scouts)    Beisswurm (beiss)&lt;br /&gt;
echo ***    Guardians / Vipers (guards, vipes)&lt;br /&gt;
echo ***    Reavers (reav)&lt;br /&gt;
echo ***    Firecats (cat, cats)                 FireSprites (sprites)&lt;br /&gt;
echo ***    Blue-bellied crocodiles (crocs)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Tiger Clan) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCrossingsHunting again&lt;br /&gt;
match DestinationsTigerClan next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsTigerClan:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations near Tiger Clan:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Gate itself:  TC&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Trader’s Post:  TCTraders, TCTrade&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Herbalist (sells scar herbs):  TCHerbs, TCHerbalist&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Brook West of Tiger Clan:  brook&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Wolf Clan) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsTigerClan again&lt;br /&gt;
match DestinationsCougarsPivot next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DestinationsCougarsPivot:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations near Wolf Clan:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   In Wolf Clan:&lt;br /&gt;
echo ***   Traders Post:  WCTrading, WCTraders, WCTrade&lt;br /&gt;
echo ***   Leather Shop:  LeatherShop&lt;br /&gt;
echo ***   Leather Repair:  Leather, LeatherRepair&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   In Knife Clan:&lt;br /&gt;
echo ***    Inside the clan, outside the leather shop:  KC&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Hunting:&lt;br /&gt;
echo ***   Cougars (cougs), Blood Wolves (wolves)&lt;br /&gt;
echo ***   Silver-Backed Bears (bears), Young Ogres (Ogres)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Note: wolves, bears, and ogres are all on the same Rocky Outcrop&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Arthe) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCougarsPivot again&lt;br /&gt;
match DestinationsArthe next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsArthe:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations in Arthe Dale:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Arthe Dale Gate:  Arthe&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Arthe Dale Tree and Swimming Hole:  hole&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Arthe Dale Shopping District:  ArtheShops&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Arthe Dale Traders Post:  Atraders, ADtraders, etc.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Stone Clan) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsArthe again&lt;br /&gt;
match DestinationsStoneClan next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsStoneClan:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations near Stone Clan:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Trading Post:   SC, SCTraders, SCTrading, StoneClanTradersPost, etc.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   S’lai Scouts and Beisswurm:  scout, scouts, beiss, beisswurm&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Reavers:  reav&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Stone Guardians and Vipers:  guardians, guards, vipers, viper, vipe, vipes&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Abandoned Mine:  SCMine, AbandonedMine&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Dirge) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsStoneClan again&lt;br /&gt;
match DestinationsDirge next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsDirge:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations in and related to Dirge:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Gate:  dirge&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Bank:  dirgebank, dbank&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Mine:  dirgemine, dmine&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Vaults:  dirgevaults, dvault&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (North of Dirge) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsDirge again&lt;br /&gt;
match DestinationsCaravansary next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCaravansary:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations North of Dirge along the NTR:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Caravansary:  caravan, caravans, caravansary&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Firecats (cats), Fire Sprites (sprites), Crocs (crocs)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Lava Forge:  lavaforge, lforge, lava&lt;br /&gt;
echo ***   The old moon mage guild near the lava forge:  LavaMMGuild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Faldesu Swimming - to swim across in lieu of the ferry:  faldesu, river&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Ferry to Haven:  HavenFerry   Note: stops at the ferry&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   To ride the ferry across the river and stop at the other side:&lt;br /&gt;
echo ***              Haven, Riverhaven&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Leth) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCaravansary again&lt;br /&gt;
match DestinationsLeth1 next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsLethNorth:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  Destinations near Leth and the Southern Trade Route:&lt;br /&gt;
echo ***-----------------------------------------------------&lt;br /&gt;
echo ***  Important places within Leth ttself:&lt;br /&gt;
echo ***  The City Center, Bank&lt;br /&gt;
echo ***  Temple, Gallows&lt;br /&gt;
echo ***  The Tannery, Gem Shop,&lt;br /&gt;
echo ***  Trading Post&lt;br /&gt;
echo *** The Empath’s Triage Tent, the Vaults&lt;br /&gt;
echo *** -------------------------------------------&lt;br /&gt;
echo ***  Shops in Leth:&lt;br /&gt;
echo ***  General Store,  Dyer,  Clothing Shop&lt;br /&gt;
echo ***  Bards Shop,  Bowyer,&lt;br /&gt;
echo ***  Origami,  Wickerworks,&lt;br /&gt;
echo ***  Woodcraft,  Dove’s Doors&lt;br /&gt;
echo ***  Candy Shop,  Bakery&lt;br /&gt;
echo *** -------------------------------------------&lt;br /&gt;
echo *** North of Leth:&lt;br /&gt;
echo *** The ferry (or Crossing),  The mammoths (or Ratha or Fang Cove)&lt;br /&gt;
echo ***  Moss Meys&lt;br /&gt;
echo ***  Nyads, Dryads, DS, etc, in the Forest of Night&lt;br /&gt;
echo ***  The Secluded Glade&lt;br /&gt;
echo ***  Hodierna’s Solace&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (South of Leth) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsLethNorth again&lt;br /&gt;
match DestinationsLethSouth next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsLethSouth:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  Destinations south of Leth Deriel:&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** South of Leth:&lt;br /&gt;
echo ***  Alfar’s Manor (On the STR just outside , “A haunting shadow...”)&lt;br /&gt;
echo ***             Includes Germish Din, Grave Worms&lt;br /&gt;
echo ***             Bone Wolves, and Reverent Zombies&lt;br /&gt;
echo ***  Snowies, 2 rooms:  room with the snow-choked passage&lt;br /&gt;
echo ***                                 the STR just outside it all&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Tasmine’s Rest&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  The Trader’s Outpost in Ilaya Taipa&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** The northern platform of the gondola&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsLethSouth again&lt;br /&gt;
match DestinationsFangCove next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsFangCove:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Fang Cove Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Fang Cove support is limited to the following:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bank, Gems, Tannery&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Gargoyles, Bobcats, Crabs, Triage&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Shanty, Mammoths&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Haven) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsFangCove again&lt;br /&gt;
match DestinationsHaven next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsHaven:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Riverhaven Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Ferry and Barge (Lang, Theren, Dirge, Crossing, etc)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   All stat training facilities&lt;br /&gt;
echo ***   All guilds&lt;br /&gt;
echo ***   Regular Bank and Premie Bank&lt;br /&gt;
echo ***   Tent out the East Gate&lt;br /&gt;
echo ***   &lt;br /&gt;
echo ***   General Store, Bards Shop, Clerics Shop, Vaults, Tavern, Clothing&lt;br /&gt;
echo ***   Smoking Shop, Tea House, Locksmith, Artificier&#039;s, Herbalist&lt;br /&gt;
echo ***   Leather Repair, Metal Repair, Armory, Gems, Tannery, Tattoos&lt;br /&gt;
echo ***   Forging, Jail, Engineering, Outfitting, Alchemy, MAMAs, Town Hall,&lt;br /&gt;
echo ***   Temple, Trader&#039;s Plaza, Pawn Shop, &lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Hunting Grounds:&lt;br /&gt;
echo ***   Goblins, Bears, Rams, Ogres, Arbelogs, Eels, Vipers, Unyns, Frogs,&lt;br /&gt;
echo ***   Dyrachis, Boobries, Swampies, &lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Langenfirth) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsHaven again&lt;br /&gt;
match DestinationsLangenfirth next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsLangenfirth:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Langenfirth and El Bains Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Barge and foreign cities (Theren, Haven, Crossing, etc.)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bank and Premie Bank (and horses)&lt;br /&gt;
echo ***   Temple, Town Hall, Vaults, Engraving, Triage, Estate Tannery, Picnic Table&lt;br /&gt;
echo ***   Kuniyo&#039;s Altar, Ranger&#039;s Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Shops:  Bowery, Herbalist, LeatherShop, Tannery, Pawn Shop&lt;br /&gt;
echo ***   Leather Repair, General Store, Metal Repair, Furniture, Gem Shop&lt;br /&gt;
echo ***   El Bains&lt;br /&gt;
&lt;br /&gt;
echo ***   Hunting Grounds:&lt;br /&gt;
echo ***   The Bin, Fens, Swampies, Peccaries&lt;br /&gt;
echo ***   Krrishs Bones, Sky Giants, Marauders&lt;br /&gt;
echo ***    Cougars, Boars, Kelpies, Blood Wolves, Rams, Vultures&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Theren) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsLangenfirth again&lt;br /&gt;
match DestinationsTheren next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsTheren:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** TherenBurough Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Most foreign cities (El Bains, Lang, Haven, Crossing, etc.)&lt;br /&gt;
echo ***   All Guilds&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bank, Town Hall, Vaults, Triage&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Shops:  Pawn Shop, Gem Shop, Tannery, Furniture Shop, &lt;br /&gt;
echo ***   Leather Repair, Metal Repair, General Store, Engraving, &lt;br /&gt;
echo ***   &lt;br /&gt;
echo ***   Hunting Grounds:&lt;br /&gt;
echo ***   Krrishs Bones, Sky Giants, Marauders, Creepers, Dark Spirits, Forest Geni&lt;br /&gt;
echo ***   Cougars, Boars, Kelpies, Blood Wolves, Rams, Vultures, etc.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsTheren again&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SetDestinationCara:&lt;br /&gt;
SetDestinationCarav:&lt;br /&gt;
SetDestinationCaravan:&lt;br /&gt;
SetDestinationCaravans:&lt;br /&gt;
SetDestinationCaravansa:&lt;br /&gt;
SetDestinationCaravansar:&lt;br /&gt;
SetDestinationCaravansary:&lt;br /&gt;
setvariable D Caravansary&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Caravansary!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCrab:&lt;br /&gt;
SetDestinationCrabs:&lt;br /&gt;
setvariable D Crabs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Salt Crabs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationForestGeni:&lt;br /&gt;
SetDestinationGeni:&lt;br /&gt;
SetDestinationMorah:&lt;br /&gt;
SetDestinationMorahVine:&lt;br /&gt;
SetDestinationMorahVines:&lt;br /&gt;
SetDestinationMorahCreeps&lt;br /&gt;
SetDestinationMorahCreeper:&lt;br /&gt;
SetDestinationMorahCreepers:&lt;br /&gt;
SetDestinationMara:&lt;br /&gt;
SetDestinationMaras:&lt;br /&gt;
SetDestinationMarauder:&lt;br /&gt;
SetDestinationMarauders:&lt;br /&gt;
setvariable D Marauders&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Marauders!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetDestinationSky:&lt;br /&gt;
SetDestinationGiant:&lt;br /&gt;
SetDestinationGiants:&lt;br /&gt;
SetDestinationSkyGiant:&lt;br /&gt;
SetDestinationSkyGiants:&lt;br /&gt;
setvariable D SkyGiants&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Sky Giants!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationETan:&lt;br /&gt;
SetDestinationETann:&lt;br /&gt;
SetDestinationETannery:&lt;br /&gt;
SetDestinationEFur:&lt;br /&gt;
SetDestinationEFurr:&lt;br /&gt;
SetDestinationEFurrier:&lt;br /&gt;
SetDestinationEstateTannery:&lt;br /&gt;
setvariable D EstateTannery&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Estate Tannery!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFurn:&lt;br /&gt;
SetDestinationHomeGoods:&lt;br /&gt;
SetDestinationFurniture:&lt;br /&gt;
setvariable D Furniture&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Furniture Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKrr:&lt;br /&gt;
SetDestinationKrri:&lt;br /&gt;
SetDestinationKrrish:&lt;br /&gt;
SetDestinationKrrishsBones:&lt;br /&gt;
setvariable D KrrishsBones&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Krrish’s Bones!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEngrav:&lt;br /&gt;
SetDestinationEngraving:&lt;br /&gt;
setvariable D Engraving&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Engraving!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationVult:&lt;br /&gt;
SetDestinationVulture:&lt;br /&gt;
SetDestinationVultures:&lt;br /&gt;
setvariable D Vultures&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Vultures!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWoodies:&lt;br /&gt;
SetDestinationWoodTrolls:&lt;br /&gt;
setvariable D WoodTrolls&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wood Trolls!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKelp:&lt;br /&gt;
SetDestinationKelpie:&lt;br /&gt;
SetDestinationKelpies:&lt;br /&gt;
setvariable D Kelpies&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Kelpies!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationElBain:&lt;br /&gt;
SetDestinationElBains:&lt;br /&gt;
SetDestinationElBainsStop:&lt;br /&gt;
setvariable D ElBains&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  El’Bain’s Stop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPicnic:&lt;br /&gt;
SetDestinationPicnicTable:&lt;br /&gt;
SetDestinationElBainsPicnicTable:&lt;br /&gt;
setvariable D ElBainsPicnicTable&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  El’Bain’s Picnic Table!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKuniyo:&lt;br /&gt;
SetDestinationKuniyos:&lt;br /&gt;
SetDestinationKuniyosAltar:&lt;br /&gt;
setvariable D KuniyosAltar&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Kuniyo’s Altar!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPecc:&lt;br /&gt;
SetDestinationPeccary:&lt;br /&gt;
SetDestinationPeccaries:&lt;br /&gt;
setvariable D Peccaries&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Peccaries!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFen:&lt;br /&gt;
SetDestinationFens:&lt;br /&gt;
setvariable D Fens&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Fens!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBin:&lt;br /&gt;
SetDestinationLangBin:&lt;br /&gt;
SetDestinationLangenfirthBin:&lt;br /&gt;
setvariable D Bin&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Langenfirth Bin!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSeli:&lt;br /&gt;
SetDestinationSelisArms:&lt;br /&gt;
SetDestinationSelis:&lt;br /&gt;
setvariable D SelisArms&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Seli’s Arms!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNoels:&lt;br /&gt;
SetDestinationNoel:&lt;br /&gt;
SetDestinationNoelsArms:&lt;br /&gt;
setvariable D NoelsArms&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Noel’s Arms!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLang:&lt;br /&gt;
SetDestinationLangen:&lt;br /&gt;
SetDestinationLangenfirth:&lt;br /&gt;
setvariable D Lang&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Langenfirth!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTheren:&lt;br /&gt;
SetDestinationTherenborough:&lt;br /&gt;
setvariable D Theren&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Therenborough!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBarg:&lt;br /&gt;
SetDestinationBarges:&lt;br /&gt;
SetDestinationBarge:&lt;br /&gt;
setvariable D Barge&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Barge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCityTogs:&lt;br /&gt;
SetDestinationTogs:&lt;br /&gt;
SetDestionationTog:&lt;br /&gt;
setvariable D CityTogs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The premier shop for City Togs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSmoke:&lt;br /&gt;
SetDestinationSmokes:&lt;br /&gt;
SetDestinationSmoking:&lt;br /&gt;
setvariable D Smoking&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Fine Leaf’s End!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRam:&lt;br /&gt;
SetDestinationRams:&lt;br /&gt;
setvariable D Rams&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Rams!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArbe:&lt;br /&gt;
SetDestinationArbie:&lt;br /&gt;
SetDestinationArbies:&lt;br /&gt;
SetDestinationArbelog:&lt;br /&gt;
SetDestinationArbelogs:&lt;br /&gt;
setvariable D Arbelogs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arbelogs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTatt:&lt;br /&gt;
SetDestinationTatts:&lt;br /&gt;
SetDestinationTattoo:&lt;br /&gt;
SetDestinationTattoos:&lt;br /&gt;
setvariable D Tattoos&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Tattoo Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNorth:&lt;br /&gt;
SetDestinationNGate:&lt;br /&gt;
SetDestinationNorthGate:&lt;br /&gt;
setvariable D NorthGate&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The North Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEast:&lt;br /&gt;
SetDestinationEGate:&lt;br /&gt;
SetDestinationEastGate:&lt;br /&gt;
setvariable D EastGate&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The East Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBoar:&lt;br /&gt;
SetDestinationBoars:&lt;br /&gt;
SetDestinationBoobries:&lt;br /&gt;
SetDestinationBoobrie:&lt;br /&gt;
setvariable D Boobries&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Boobries!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLesserSlaughs:&lt;br /&gt;
SetDestinationSlaughs:&lt;br /&gt;
SetDestinationSlaugh:&lt;br /&gt;
SetDestinationSpinyDyrachis:&lt;br /&gt;
SetDestinationDyrachi:&lt;br /&gt;
SetDestinationDyrachis:&lt;br /&gt;
setvariable D Dyrachis&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dyrachis!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSwamp:&lt;br /&gt;
SetDestinationSwampie:&lt;br /&gt;
SetDestinationSwampies:&lt;br /&gt;
SetDestinationSwampTrolls:&lt;br /&gt;
setvariable D Swampies&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Swampies!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationZaulfung:&lt;br /&gt;
SetDestinationZaulfungSwamp:&lt;br /&gt;
setvariable D Zaulfung&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Zaulfung Swamp!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFrog:&lt;br /&gt;
SetDestinationFrogs:&lt;br /&gt;
SetDestinationHeggarangi:&lt;br /&gt;
SetDestinationHeggarangiFrogs:&lt;br /&gt;
setvariable D Frogs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Frogs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationModa:&lt;br /&gt;
SetDestinationModas:&lt;br /&gt;
SetDestinationUnyn:&lt;br /&gt;
SetDestinationUnyns:&lt;br /&gt;
SetDestinationNightweaver:&lt;br /&gt;
SetDestinationNightweavers:&lt;br /&gt;
SetDestinationNightweaverUnyn:&lt;br /&gt;
SetDestinationNightweaverUnyns:&lt;br /&gt;
setvariable D Unyns&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Nightweaver Unyns!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTent:&lt;br /&gt;
setvariable D Tent&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Ranger’s Tent outside the East Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetDestinationIronworks:&lt;br /&gt;
SetDestinationIronwork:&lt;br /&gt;
SetDestinationIron:&lt;br /&gt;
SetDestinationStr:&lt;br /&gt;
SetDestinationStren:&lt;br /&gt;
SetDestinationStreng:&lt;br /&gt;
SetDestinationStrength:&lt;br /&gt;
setvariable D Strength&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Strength Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTea:&lt;br /&gt;
SetDestinationTeaHouse:&lt;br /&gt;
SetDestinationTeaShop:&lt;br /&gt;
setvariable D Tea&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Teahouse!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTheren:&lt;br /&gt;
SetDestinationTherenborough:&lt;br /&gt;
setvariable D Theren&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Therenborough!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCloth:&lt;br /&gt;
SetDestinationClothes:&lt;br /&gt;
SetDestinationClothing:&lt;br /&gt;
setvariable D Clothing&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Clothing Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDye:&lt;br /&gt;
SetDestinationDyes:&lt;br /&gt;
SetDestinationDyer:&lt;br /&gt;
setvariable D Dyer&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Dyer!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBow:&lt;br /&gt;
SetDestinationBows:&lt;br /&gt;
SetDestinationBowyer:&lt;br /&gt;
setvariable D Bowyer&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Bowyer!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOrig:&lt;br /&gt;
SetDestinationOrigam:&lt;br /&gt;
SetDestinationOrigami:&lt;br /&gt;
setvariable D Origami&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Origami Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWick:&lt;br /&gt;
SetDestinationWicker:&lt;br /&gt;
SetDestinationWickerworks:&lt;br /&gt;
setvariable D Wickerworks&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wickerworks!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDoves:&lt;br /&gt;
SetDestinationDoveDoor:&lt;br /&gt;
SetDestinationDoveDoors:&lt;br /&gt;
SetDestinationDovesDoor:&lt;br /&gt;
SetDestinationDelightful:&lt;br /&gt;
SetDestinationDelight:&lt;br /&gt;
SetDestinationDelightfulDwelling:&lt;br /&gt;
SetDestinationDelightfulDwellings:&lt;br /&gt;
SetDestinationDovesDoors:&lt;br /&gt;
setvariable D DovesDoors&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Dove’s Doors!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCand:&lt;br /&gt;
SetDestinationCandyShop:&lt;br /&gt;
SetDestinationCandy:&lt;br /&gt;
setvariable D Candy&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Candy Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBake:&lt;br /&gt;
SetDestinationBakeryShop:&lt;br /&gt;
SetDestinationBakery:&lt;br /&gt;
setvariable D Bakery&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Bakery!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGallow:&lt;br /&gt;
SetDestinationGall:&lt;br /&gt;
SetDestinationGallows:&lt;br /&gt;
setvariable D Gallows&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Gallows...  dun dun dun!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLTrade:&lt;br /&gt;
SetDestinationLTraders:&lt;br /&gt;
SetDestinationLTrading:&lt;br /&gt;
SetDestinationLethTrading:&lt;br /&gt;
SetDestinationLethTraders:&lt;br /&gt;
SetDestinationLethTradingPost:&lt;br /&gt;
SetDestinationLethTradersPost&lt;br /&gt;
SetDestinationTradingPost:&lt;br /&gt;
setvariable D LethTraders&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Leth Deriel’s Trading Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGermishDin:&lt;br /&gt;
SetDestinationGermish:&lt;br /&gt;
SetDestinationGerm:&lt;br /&gt;
SetDestinationGerms:&lt;br /&gt;
SetDestinationGraveWorms:&lt;br /&gt;
SetDestinationGraveWorm:&lt;br /&gt;
SetDestinationGrave:&lt;br /&gt;
SetDestinationWorm:&lt;br /&gt;
SetDestinationWorms:&lt;br /&gt;
SetDestinationBoneWolves:&lt;br /&gt;
SetDestinationBone:&lt;br /&gt;
SetDestinationBones:&lt;br /&gt;
SetDestinationReverentZombie:&lt;br /&gt;
SetDestinationReverent:&lt;br /&gt;
SetDestinationZombies:&lt;br /&gt;
SetDestinationZombie:&lt;br /&gt;
SetDestinationAlfars:&lt;br /&gt;
SetDestinationAlfar:&lt;br /&gt;
SetDestinationManor:&lt;br /&gt;
SetDestinationAlfarsManor:&lt;br /&gt;
setvariable D AlfarsManor&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Alfar’s Manor!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMossMey:&lt;br /&gt;
SetDestinationMossMeys:&lt;br /&gt;
SetDestinationMey:&lt;br /&gt;
SetDestinationMeys:&lt;br /&gt;
setvariable D Meys&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Moss Meys!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSno:&lt;br /&gt;
SetDestinationSnow:&lt;br /&gt;
SetDestinationSnowb:&lt;br /&gt;
SetDestinationSnowie:&lt;br /&gt;
SetDestinationSnowbeast:&lt;br /&gt;
SetDestinationSnowbeasts:&lt;br /&gt;
SetDestinationSnowies:&lt;br /&gt;
setvariable D Snowies&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Snowies!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCrossing:&lt;br /&gt;
SetDestinationCrossin:&lt;br /&gt;
SetDestinationCross:&lt;br /&gt;
SetDestinationCros:&lt;br /&gt;
SetDestinationCro:&lt;br /&gt;
SetDestinationXing:&lt;br /&gt;
SetDestinationCrossings:&lt;br /&gt;
setvariable D Crossings&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  City of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGon:&lt;br /&gt;
SetDestinationGond:&lt;br /&gt;
SetDestinationGondo:&lt;br /&gt;
SetDestinationGondola:&lt;br /&gt;
setvariable D Gondola&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Gondola to Shard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSafe:&lt;br /&gt;
setvariable D Safe&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Safe spot!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMam:&lt;br /&gt;
SetDestinationMamm:&lt;br /&gt;
SetDestinationMammo:&lt;br /&gt;
SetDestinationMammot:&lt;br /&gt;
SetDestinationMammoths:&lt;br /&gt;
SetDestinationMammoth:&lt;br /&gt;
setvariable D Mammoths&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Mammoths!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFC:&lt;br /&gt;
SetDestinationCov:&lt;br /&gt;
SetDestinationFan:&lt;br /&gt;
SetDestinationCove:&lt;br /&gt;
SetDestinationFang:&lt;br /&gt;
SetDestinationFangCo:&lt;br /&gt;
SetDestinationFangCove:&lt;br /&gt;
setvariable D FangCove&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Isle of Fang Cove!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRath&lt;br /&gt;
SetDestinationRatha:&lt;br /&gt;
setvariable D Ratha&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  City of Ratha!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNyads:&lt;br /&gt;
SetDestinationNyad:&lt;br /&gt;
SetDestinationDryads:&lt;br /&gt;
SetDestinationDryad:&lt;br /&gt;
SetDestinationLethDeathSpirits:&lt;br /&gt;
SetDestinationLethDS:&lt;br /&gt;
SetDestinationDeath:&lt;br /&gt;
SetDestinationSpirit:&lt;br /&gt;
SetDestinationNight:&lt;br /&gt;
SetDestinationForest:&lt;br /&gt;
SetDestinationForestOfNight:&lt;br /&gt;
setvariable D ForestOfNight&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Forest of Night!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLethWoodcraft:&lt;br /&gt;
SetDestinationWoodcraft:&lt;br /&gt;
SetDestinationLethWood:&lt;br /&gt;
SetDestinationWood:&lt;br /&gt;
setvariable D Woodcraft&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Woodcraft!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSecluded:&lt;br /&gt;
SetDestinationSecludedGlade:&lt;br /&gt;
SetDestinationGlade:&lt;br /&gt;
setvariable D SecludedGlade&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Secluded Glade!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHodier:&lt;br /&gt;
SetDestinationHodiern:&lt;br /&gt;
SetDestinationHodiernasSolace:&lt;br /&gt;
SetDestinationHodierna:&lt;br /&gt;
SetDestinationHodiernas:&lt;br /&gt;
SetDestinationSolace:&lt;br /&gt;
setvariable D HodiernasSolace&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Hodierna’s Solace!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLethSoothsayersHut:&lt;br /&gt;
SetDestinationSoothsayersHut:&lt;br /&gt;
SetDestinationLethSoothsayer:&lt;br /&gt;
SetDestinationSoothsayer:&lt;br /&gt;
SetDestinationSoothsayers:&lt;br /&gt;
SetDestinationSooth:&lt;br /&gt;
SetDestinationLethSooth:&lt;br /&gt;
setvariable D Soothsayer&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Soothsayer’s Hut!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTamsines:&lt;br /&gt;
SetDestinationTamsine:&lt;br /&gt;
SetDestinationTamsineRest:&lt;br /&gt;
SetDestinationTamsinesRest:&lt;br /&gt;
setvariable D TamsinesRest&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Tamsine’s Rest&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationIlaya:&lt;br /&gt;
SetDestinationIlayaTaipa:&lt;br /&gt;
SetDestinationTaipa:&lt;br /&gt;
setvariable D IlayaTaipa&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Ilaya Taipa’s Trader’s Outpost&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationShard:&lt;br /&gt;
setvariable D Shard&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Shard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLeth:&lt;br /&gt;
SetDestinationLethCenter:&lt;br /&gt;
SetDestinationCent:&lt;br /&gt;
SetDestinationCenter:&lt;br /&gt;
setvariable D Leth&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  City Center of Leth Deriel!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetDestinationChamp:&lt;br /&gt;
SetDestinationChamps:&lt;br /&gt;
SetDestinationChampions:&lt;br /&gt;
setvariable D ChampionsPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Champion’s Square!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHaven:&lt;br /&gt;
SetDestinationRiverhaven:&lt;br /&gt;
setvariable D Haven&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Riverhaven!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHavenFerry:&lt;br /&gt;
setvariable D ZolurenHavenFerry&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Ferry to Haven!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMaidens:&lt;br /&gt;
SetDestinationMaid:&lt;br /&gt;
SetDestinationMaids:&lt;br /&gt;
SetDestinationFireMaid:&lt;br /&gt;
SetDestinationFireMaids:&lt;br /&gt;
SetDestinationFireMaiden:&lt;br /&gt;
SetDestinationFireMaidens:&lt;br /&gt;
SetDestinationCat:&lt;br /&gt;
SetDestinationCats:&lt;br /&gt;
SetDestinationFirec:&lt;br /&gt;
SetDestinationFirecats:&lt;br /&gt;
setvariable D Firecats&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Firecats!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFireS:&lt;br /&gt;
SetDestinationSprites:&lt;br /&gt;
SetDestinationFireSprite:&lt;br /&gt;
SetDestinationFireSprites:&lt;br /&gt;
setvariable D FireSprites&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Fire Sprites!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLForg:&lt;br /&gt;
SetDestinationLForge:&lt;br /&gt;
SetDestinationLava:&lt;br /&gt;
SetDestinationDirgeForge:&lt;br /&gt;
SetDestinationLavaForge:&lt;br /&gt;
setvariable D LavaForgeInside&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Lava Forge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPond:&lt;br /&gt;
SetDestinationTGPond:&lt;br /&gt;
SetDestinationTownGreenPond:&lt;br /&gt;
setvariable D Pond&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Town Green Pond!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLavaMM:&lt;br /&gt;
SetDestinationMMLava:&lt;br /&gt;
SetDestinationMMDirge:&lt;br /&gt;
SetDestinationDirgeMMGuild:&lt;br /&gt;
SetDestinationLavaMMGuild:&lt;br /&gt;
SetDestinationLavaForgeMMGuild:&lt;br /&gt;
setvariable D LavaForgeMMGuild&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Moon Mage’s guild near the Lava Forge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCroc:&lt;br /&gt;
SetDestinationCrocodiles:&lt;br /&gt;
SetDestinationCrocs:&lt;br /&gt;
setvariable D Crocs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Crocs!	&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFaldesu:&lt;br /&gt;
SetDestinationRiver:&lt;br /&gt;
SetDestinationFaldesuRiver:&lt;br /&gt;
SetDestinationFaldesuSwimming:&lt;br /&gt;
setvariable D FaldesuSwimming&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Faldesu River!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDirg:&lt;br /&gt;
SetDestinationDirge:&lt;br /&gt;
SetDestinationDirgeGate:&lt;br /&gt;
SetDestinationDirgePivot:&lt;br /&gt;
setvariable D Dirge&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDVaul:&lt;br /&gt;
SetDestinationDVault:&lt;br /&gt;
SetDestinationDVaults:&lt;br /&gt;
SetDestinationDirgeVault:&lt;br /&gt;
SetDestinationDirgeVaults:&lt;br /&gt;
setvariable D DirgeVaults&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge’s Vaults&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDBank:&lt;br /&gt;
SetDestinationDirgeBank:&lt;br /&gt;
setvariable D DirgeBank&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge’s Bank!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWickedBurrowMine:&lt;br /&gt;
SetDestinationWickedBurrow:&lt;br /&gt;
SetDestinationWBMine:&lt;br /&gt;
SetDestinationDMine:&lt;br /&gt;
SetDestinationDirgeMine:&lt;br /&gt;
setvariable D DirgeMine&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge’s Mine!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationReav:&lt;br /&gt;
SetDestinationReaver:&lt;br /&gt;
SetDestinationReavers:&lt;br /&gt;
setvariable D Reavers&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Reavers!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSC:&lt;br /&gt;
SetDestinationStone:&lt;br /&gt;
SetDestinationStoneClan:&lt;br /&gt;
SetDestinationStoneClanPivot:&lt;br /&gt;
setvariable D StoneClanPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The NTR Outside Stone Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationThick:&lt;br /&gt;
SetDestinationThicket:&lt;br /&gt;
SetDestinationLeuc:&lt;br /&gt;
SetDestinationLeucs:&lt;br /&gt;
SetDestinationLeucro:&lt;br /&gt;
SetDestinationLeucros:&lt;br /&gt;
SetDestinationVipes:&lt;br /&gt;
SetDestinationViper:&lt;br /&gt;
SetDestinationVipers:&lt;br /&gt;
SetDestinationGuards:&lt;br /&gt;
SetDestinationGuardians:&lt;br /&gt;
SetDestinationRockGuard:&lt;br /&gt;
SetDestinationRockGuards:&lt;br /&gt;
SetDestinationRockGuardians:&lt;br /&gt;
setvariable D Guardians&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Leucros, Rock Guardians and Vipers!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSCTP:&lt;br /&gt;
SetDestinationSCTraders:&lt;br /&gt;
SetDestinationStoneClanTraders:&lt;br /&gt;
SetDestinationStoneClanTradersPost:&lt;br /&gt;
setvariable D StoneClanTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Stone Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAMine:&lt;br /&gt;
SetDestinationSCMine:&lt;br /&gt;
SetDestinationAbandonedMine:&lt;br /&gt;
SetDestinationStoneClanMine:&lt;br /&gt;
setvariable D StoneClanMine&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Stone Clan’s Abandoned Mine!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBeiss:&lt;br /&gt;
SetDestinationBeisswurm:&lt;br /&gt;
SetDestinationBeisswurms:&lt;br /&gt;
SetDestinationScout:&lt;br /&gt;
SetDestinationScouts:&lt;br /&gt;
setvariable D Scouts&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Scouts!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArtheDaleShops:&lt;br /&gt;
SetDestinationArtheShops:&lt;br /&gt;
setvariable D ArtheShops&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arthe Dale’s Shopping District!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationATrade:&lt;br /&gt;
SetDestinationATrader:&lt;br /&gt;
SetDestinationATraders:&lt;br /&gt;
SetDestinationADTraders:&lt;br /&gt;
SetDestinationArtheTrade:&lt;br /&gt;
SetDestinationARtheTrader:&lt;br /&gt;
SetDestinationArtheTraders:&lt;br /&gt;
SetDestinationArtheDaleTradersPost:&lt;br /&gt;
SetDestinationArtheDaleTraders:&lt;br /&gt;
SetDestinationArtheTradersPost:&lt;br /&gt;
setvariable D ArtheTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arthe Dale’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHole:&lt;br /&gt;
SetDestinationSwimmingHole:&lt;br /&gt;
SetDestinationArtheTree:&lt;br /&gt;
setvariable D ArtheTree&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arthe Dale’s Tree and Swimming Hole!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArthe:&lt;br /&gt;
setvariable D Arthe&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The front gate of Arthe Dale!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWM:&lt;br /&gt;
SetDestinationWMGuild:&lt;br /&gt;
SetDestinationWarriorMageGuild:&lt;br /&gt;
setvariable D WMGuild&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Warrior Mage Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMM:&lt;br /&gt;
SetDestinationMMGuild:&lt;br /&gt;
SetDestinationMoonMageGuild:&lt;br /&gt;
setvariable D MMGuild&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Moon Mage Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLout:&lt;br /&gt;
SetDestinationLouts:&lt;br /&gt;
SetDestinationMiddens:&lt;br /&gt;
setvariable D Middens&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Middens!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGhoul:&lt;br /&gt;
SetDestinationCrypt:&lt;br /&gt;
SetDestinationGhouls:&lt;br /&gt;
SetDestinationNEGateCrypt:&lt;br /&gt;
setvariable D NEGateCrypt&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Ghouls in the Crypt!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWoodies:&lt;br /&gt;
SetDestinationWoodTrolls:&lt;br /&gt;
SetDestinationWoodTroll:&lt;br /&gt;
SetDestinationGrend:&lt;br /&gt;
SetDestinationGrendels:&lt;br /&gt;
SetDestinationNEWilds:&lt;br /&gt;
setvariable D NEWilds&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Northeast Wilds!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRock:&lt;br /&gt;
SetDestinationRockies:&lt;br /&gt;
SetDestinationRockTroll:&lt;br /&gt;
SetDestinationRockTrolls:&lt;br /&gt;
setvariable D RockTrolls&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Rock Trolls!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKaernas:&lt;br /&gt;
SetDestinationKaernasVillage:&lt;br /&gt;
SetDestinationKaernaVillage:&lt;br /&gt;
SetDestinationKaerna:&lt;br /&gt;
setvariable D Kaerna&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Kaerna Village!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationVin:&lt;br /&gt;
SetDestinationVine:&lt;br /&gt;
SetDestinationBaear:&lt;br /&gt;
SetDestinationBaearholts:&lt;br /&gt;
SetDestinationBaearholt:&lt;br /&gt;
SetDestinationVineyard:&lt;br /&gt;
setvariable D Vineyard&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Vineyard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNE:&lt;br /&gt;
SetDestinationNortheastGate:&lt;br /&gt;
SetDestinationNEGate:&lt;br /&gt;
setvariable D NEGatePivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Crossing’s NE Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationJade:&lt;br /&gt;
SetDestinationJadewaterMansion:&lt;br /&gt;
SetDestinationJadewater:&lt;br /&gt;
setvariable D Jadewater&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Jadewater Mansion!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGarg:&lt;br /&gt;
SetDestinationGargs:&lt;br /&gt;
SetDestinationGargoyle:&lt;br /&gt;
SetDestinationGargoyles:&lt;br /&gt;
SetDestinationCrossingsGargs:&lt;br /&gt;
SetDestinationCrossingGarg:&lt;br /&gt;
SetDestinationCrossingGargs:&lt;br /&gt;
SetDestinationCrossingsGargoyles:&lt;br /&gt;
setvariable D CrossingsGargoyles&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Gargoyles!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDS:&lt;br /&gt;
SetDestinationDeathSpirits:&lt;br /&gt;
SetDestinationCrossingDS:&lt;br /&gt;
SetDestinationCrossingsDS:&lt;br /&gt;
SetDestinationCrossingsDeathSpirits:&lt;br /&gt;
setvariable D DeathSpirits&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Death Spirits!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBrambles:&lt;br /&gt;
SetDestinationBadgers:&lt;br /&gt;
SetDestinationPothanits:&lt;br /&gt;
SetDestinationTrollkin:&lt;br /&gt;
SetDestinationTrollkins:&lt;br /&gt;
SetDestinationCrossingsBrambles:&lt;br /&gt;
setvariable D CrossingsBrambles&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Brambles north of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPallies:&lt;br /&gt;
SetDestinationPally:&lt;br /&gt;
SetDestinationPallyGuild:&lt;br /&gt;
SetDestinationPaladin:&lt;br /&gt;
SetDestinationPaladins:&lt;br /&gt;
SetDestinationPaladinsGuild:&lt;br /&gt;
setvariable D Paladins&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Paladins Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEmp:&lt;br /&gt;
SetDestinationEmpath:&lt;br /&gt;
SetDestinationEmpaths:&lt;br /&gt;
SetDestinationEmpathGuild:&lt;br /&gt;
SetDestinationEmpathsGuild:&lt;br /&gt;
setvariable D Empaths&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Empaths Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHeal:&lt;br /&gt;
SetDestinationHealer:&lt;br /&gt;
SetDestinationTriag:&lt;br /&gt;
SetDestinationTriage:&lt;br /&gt;
SetDestinationHosp:&lt;br /&gt;
SetDestinationHospital:&lt;br /&gt;
SetDestinationEmpathTriage:&lt;br /&gt;
setvariable D Triage&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Empath Triage!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHerb:&lt;br /&gt;
SetDestinationHerbs:&lt;br /&gt;
SetDestinationHerbalist:&lt;br /&gt;
SetDestinationMaurigasBotanicals:&lt;br /&gt;
SetDestinationMauriga:&lt;br /&gt;
SetDestinationMaurigas:&lt;br /&gt;
SetDestinationCrossingHerbs:&lt;br /&gt;
SetDestinationCrossingsHerbs:&lt;br /&gt;
SetDestinationCrossingsHerbalist:&lt;br /&gt;
setvariable D Herbalist&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Herbalist!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBarb:&lt;br /&gt;
SetDestinationBarbs:&lt;br /&gt;
SetDestinationBarbGuild:&lt;br /&gt;
SetDestinationBarbsGuild:&lt;br /&gt;
SetDestinationBarbarianGuild:&lt;br /&gt;
SetDestinationBarbariansGuild:&lt;br /&gt;
setvariable D Barbarians&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Barbarians Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationStam:&lt;br /&gt;
SetDestinationStamina:&lt;br /&gt;
setvariable D Stamina&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Stamina Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationForg:&lt;br /&gt;
SetDestinationForge:&lt;br /&gt;
SetDestinationForging:&lt;br /&gt;
SetDestinationLethForge:&lt;br /&gt;
SetDestinationForgingSociety:&lt;br /&gt;
setvariable D Forge&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Forge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFlower:&lt;br /&gt;
SetDestinationFlowers:&lt;br /&gt;
SetDestinationFlowerShop:&lt;br /&gt;
SetDestinationOrielda:&lt;br /&gt;
SetDestinationOrieldas:&lt;br /&gt;
SetDestinationOrieldasBlossoms:&lt;br /&gt;
SetDestinationBlossoms:&lt;br /&gt;
SetDestinationFlorist:&lt;br /&gt;
setvariable D Florist&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Florist!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBank:&lt;br /&gt;
SetDestinationLethBank:&lt;br /&gt;
SetDestinationCrossingBank:&lt;br /&gt;
SetDestinationCrossingsBank:&lt;br /&gt;
setvariable D Bank&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Bank!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPlaza:&lt;br /&gt;
SetDestinationTraderPlaza:&lt;br /&gt;
SetDestinationTradersPlaza:&lt;br /&gt;
SetDestinationBazaar:&lt;br /&gt;
setvariable D TradersPlaza&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Trader’s Plaza!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMags:&lt;br /&gt;
setvariable D Mags&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Mags!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSafe2:&lt;br /&gt;
setvariable D Safe2&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Safe spot!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRef:&lt;br /&gt;
SetDestinationRefl:&lt;br /&gt;
SetDestinationCollegium:&lt;br /&gt;
SetDestinationReflex:&lt;br /&gt;
SetDestinationReflexes:&lt;br /&gt;
setvariable D Reflexes&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Reflex Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArmor:&lt;br /&gt;
SetDestinationArmorShop:&lt;br /&gt;
setvariable D ArmorShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Armor Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWeapon:&lt;br /&gt;
SetDestinationWeapons:&lt;br /&gt;
SetDestinationWeaponShop:&lt;br /&gt;
SetDestinationWeaponsShop:&lt;br /&gt;
setvariable D WeaponsShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Armory!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCaro:&lt;br /&gt;
SetDestinationCarousel:&lt;br /&gt;
SetDestinationVaul:&lt;br /&gt;
SetDestinationVault:&lt;br /&gt;
SetDestinationVaults:&lt;br /&gt;
setvariable D Vaults&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Carousel Square!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGen:&lt;br /&gt;
SetDestinationGeneral:&lt;br /&gt;
SetDestinationGoods:&lt;br /&gt;
SetDestinationDryGoods:&lt;br /&gt;
SetDestinationGeneralStore:&lt;br /&gt;
setvariable D GeneralStore&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The General Store!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationClericShop:&lt;br /&gt;
SetDestinationClericsShop:&lt;br /&gt;
setvariable D ClericsShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Cleric’s Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBardShop:&lt;br /&gt;
SetDestinationBardsShop:&lt;br /&gt;
setvariable D BardsShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Bard’s Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOutfit:&lt;br /&gt;
SetDestinationOutfittingSociety:&lt;br /&gt;
SetDestinationOutfitting:&lt;br /&gt;
setvariable D Outfitting&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Outfitting Society!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRagg:&lt;br /&gt;
SetDestinationRagge:&lt;br /&gt;
SetDestinationLock:&lt;br /&gt;
SetDestinationLocks:&lt;br /&gt;
SetDestinationLocksmithy:&lt;br /&gt;
SetDestinationLocksmiths:&lt;br /&gt;
SetDestinationLocksmith:&lt;br /&gt;
setvariable D Locksmith&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Locksmith’s!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHal:&lt;br /&gt;
SetDestinationHall:&lt;br /&gt;
SetDestinationDebt:&lt;br /&gt;
SetDestinationTownHall:&lt;br /&gt;
setvariable D TownHall&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Town Hall!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEng:&lt;br /&gt;
SetDestinationEngineeringSociety:&lt;br /&gt;
SetDestinationEngineering:&lt;br /&gt;
setvariable D Engineering&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Engineering Society!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationChar:&lt;br /&gt;
SetDestinationCharisma:&lt;br /&gt;
setvariable D Charisma&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Charisma Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGem:&lt;br /&gt;
SetDestinationGems:&lt;br /&gt;
SetDestinationJeweler:&lt;br /&gt;
SetDestinationJewelry:&lt;br /&gt;
SetDestinationGemShop:&lt;br /&gt;
setvariable D GemShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Gem Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAlt:&lt;br /&gt;
SetDestinationFavorsAltar:&lt;br /&gt;
SetDestinationFavorAltar:&lt;br /&gt;
SetDestinationAltar:&lt;br /&gt;
setvariable D Altar&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Resurrection Creche in the Crossing’s Temple!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTemp:&lt;br /&gt;
SetDestinationTempl:&lt;br /&gt;
SetDestinationTemple:&lt;br /&gt;
setvariable D Temple&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The City Temple!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRat:&lt;br /&gt;
SetDestinationRats:&lt;br /&gt;
SetDestinationShip:&lt;br /&gt;
SetDestinationShipyard:&lt;br /&gt;
setvariable D Shipyard&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Shipyard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationVer:&lt;br /&gt;
SetDestinationVera:&lt;br /&gt;
SetDestinationStran:&lt;br /&gt;
SetDestinationStrand:&lt;br /&gt;
SetDestinationEstate:&lt;br /&gt;
SetDestinationEstateHolder:&lt;br /&gt;
SetDestinationEBank:&lt;br /&gt;
SetDestinationPremie:&lt;br /&gt;
SetDestinationVeranda:&lt;br /&gt;
SetDestinationEstateHolderBank:&lt;br /&gt;
SetDestinationEstateHolderBankTeller:&lt;br /&gt;
setvariable D EstateHolder&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Estate Holder’s Bank!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFerry:&lt;br /&gt;
SetDestinationFerrySouth:&lt;br /&gt;
setvariable D Ferry&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Ferry!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCrossingFerry:&lt;br /&gt;
SetDestinationCrossingsFerry:&lt;br /&gt;
setvariable D CrossingsFerry&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Crossing’s Ferry!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAlch:&lt;br /&gt;
SetDestinationAlchemySociety:&lt;br /&gt;
SetDestinationAlchemy:&lt;br /&gt;
setvariable D Alchemy&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Alchemy Society!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTrad:&lt;br /&gt;
SetDestinationTrade:&lt;br /&gt;
SetDestinationTrader:&lt;br /&gt;
SetDestinationTraders:&lt;br /&gt;
SetDestinationTradersGuild:&lt;br /&gt;
setvariable D Traders&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Trader’s Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPortal:&lt;br /&gt;
setvariable D Portal&lt;br /&gt;
echo&lt;br /&gt;
echo Destination: Portal to Fang Cove!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationJail:&lt;br /&gt;
SetDestinationGuard:&lt;br /&gt;
SetDestinationGuardhouse:&lt;br /&gt;
setvariable D Jail&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Jail!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMama:&lt;br /&gt;
SetDestinationMamas:&lt;br /&gt;
setvariable D Mamas&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  MAMAs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMetal:&lt;br /&gt;
SetDestinationMetalRep:&lt;br /&gt;
SetDestinationRep:&lt;br /&gt;
SetDestinationRepair:&lt;br /&gt;
SetDestinationRepairs:&lt;br /&gt;
SetDestinationCatrox:&lt;br /&gt;
SetDestinationCatroxForge:&lt;br /&gt;
SetDestinationCatroxsForge:&lt;br /&gt;
SetDestinationMetalRepair:&lt;br /&gt;
setvariable D MetalRepair&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Metal Repair!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArt:&lt;br /&gt;
SetDestinationMagic:&lt;br /&gt;
SetDestinationHerilos:&lt;br /&gt;
SetDestinationZanthron:&lt;br /&gt;
SetDestinationZanthrons:&lt;br /&gt;
SetDestinationArtificier:&lt;br /&gt;
SetDestinationArtificiers:&lt;br /&gt;
SetDestinationArtificer:&lt;br /&gt;
SetDestinationArtificers:&lt;br /&gt;
SetDestinationMagicShop:&lt;br /&gt;
SetDestinationArtificersShop:&lt;br /&gt;
setvariable D Artificers&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Artificier Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBard:&lt;br /&gt;
SetDestinationBards:&lt;br /&gt;
SetDestinationBardGuild:&lt;br /&gt;
SetDestinationBardsGuild:&lt;br /&gt;
setvariable D Bards&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Bards Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAgi:&lt;br /&gt;
SetDestinationAgil:&lt;br /&gt;
SetDestinationAgility:&lt;br /&gt;
setvariable D Agility&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Agility Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationInt:&lt;br /&gt;
SetDestinationIntelligence:&lt;br /&gt;
setvariable D Intelligence&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Intelligence Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWis:&lt;br /&gt;
SetDestinationWisdom:&lt;br /&gt;
setvariable D Wisdom&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wisdom Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAsemath:&lt;br /&gt;
SetDestinationAcademy:&lt;br /&gt;
SetDestinationAcademyOfLearning:&lt;br /&gt;
SetDestinationLearning:&lt;br /&gt;
SetDestinationFeat:&lt;br /&gt;
SetDestinationFeats:&lt;br /&gt;
SetDestinationMagicalFeats:&lt;br /&gt;
SetDestinationAsemathAcademy:&lt;br /&gt;
SetDestinationCrossingsWisdom:&lt;br /&gt;
SetDestinationCrossingsIntelligence:&lt;br /&gt;
setvariable D Academy&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Academy!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCler:&lt;br /&gt;
SetDestinationCleric:&lt;br /&gt;
SetDestinationClerics:&lt;br /&gt;
SetDestinationClericGuild:&lt;br /&gt;
SetDestinationClericsGuild:&lt;br /&gt;
setvariable D Clerics&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Clerics Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDisc:&lt;br /&gt;
SetDestinationDiscipline:&lt;br /&gt;
setvariable D Discipline&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Discipline Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSkin:&lt;br /&gt;
SetDestinationSkins:&lt;br /&gt;
SetDestinationTanning:&lt;br /&gt;
SetDestinationFurrier:&lt;br /&gt;
SetDestinationFurr:&lt;br /&gt;
SetDestinationPelts:&lt;br /&gt;
SetDestinationTan:&lt;br /&gt;
SetDestinationTann:&lt;br /&gt;
SetDestinationTanner:&lt;br /&gt;
SetDestinationTannery:&lt;br /&gt;
setvariable D Tannery&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Tannery!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRang:&lt;br /&gt;
SetDestinationRanger:&lt;br /&gt;
SetDestinationRangers:&lt;br /&gt;
SetDestinationRangerGuild:&lt;br /&gt;
SetDestinationRangersGuild:&lt;br /&gt;
setvariable D Rangers&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Ranger’s Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPawn:&lt;br /&gt;
SetDestinationPawnShop:&lt;br /&gt;
setvariable D PawnShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Pawn Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAsemathGate:&lt;br /&gt;
SetDestinationAsemathNorth:&lt;br /&gt;
SetDestinationAsemathPivot:&lt;br /&gt;
setvariable D AsemathPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Gate to the Asemath Academy!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLipo:&lt;br /&gt;
SetDestinationLipos:&lt;br /&gt;
SetDestinationLipopod:&lt;br /&gt;
SetDestinationLipopods:&lt;br /&gt;
setvariable D Lipopods&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Lipopods west of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWGate:&lt;br /&gt;
SetDestinationWestGate:&lt;br /&gt;
SetDestinationCrossingsWestGate:&lt;br /&gt;
SetDestinationCrossingWestGate:&lt;br /&gt;
SetDestinationCrossingsWGate:&lt;br /&gt;
setvariable D WestGate&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Crossing’s West Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEel:&lt;br /&gt;
SetDestinationEels:&lt;br /&gt;
SetDestinationGrassEels:&lt;br /&gt;
setvariable D GrassEels&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Grass Eels!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHog:&lt;br /&gt;
SetDestinationHogs:&lt;br /&gt;
SetDestinationGob:&lt;br /&gt;
SetDestinationGobs:&lt;br /&gt;
SetDestinationGoblin:&lt;br /&gt;
SetDestinationGoblins:&lt;br /&gt;
setvariable D Goblins&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Goblins!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOrb:&lt;br /&gt;
SetDestinationOrbs:&lt;br /&gt;
SetDestinationFavorOrb:&lt;br /&gt;
SetDestinationFavorOrbs:&lt;br /&gt;
SetDestinationFavor:&lt;br /&gt;
SetDestinationFavorsAltar:&lt;br /&gt;
SetDestinationFavorAltar:&lt;br /&gt;
SetDestinationStoneGrotto:&lt;br /&gt;
SetDestinationFavors:&lt;br /&gt;
setvariable D Favors&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Stone Grotto west of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBob:&lt;br /&gt;
SetDestinationBobs:&lt;br /&gt;
SetDestinationBobc:&lt;br /&gt;
SetDestinationBobcat:&lt;br /&gt;
SetDestinationBobcats:&lt;br /&gt;
setvariable D Bobcats&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Bobcats beside the Stone Grotto!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTC:&lt;br /&gt;
SetDestinationTiger:&lt;br /&gt;
SetDestinationTigerClan:&lt;br /&gt;
setvariable D TigerClan&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Tiger Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTCTraders:&lt;br /&gt;
SetDestinationTCTrading:&lt;br /&gt;
SetDestinationTCTrade:&lt;br /&gt;
SetDestinationTCTrader:&lt;br /&gt;
SetDestinationTigerClanTradingPost:&lt;br /&gt;
SetDestinationTigerClanTradersPost:&lt;br /&gt;
setvariable D TigerClanTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Tiger Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTCHerb:&lt;br /&gt;
SetDestinationTCHerbs:&lt;br /&gt;
SetDestinationTCHerbalist:&lt;br /&gt;
SetDestinationTigerClanHerbalist:&lt;br /&gt;
setvariable D TigerClanHerbalist&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Tiger Clan’s Herbalist, Neesa!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBrook:&lt;br /&gt;
SetDestinationGoblinBrook:&lt;br /&gt;
SetDestinationBrookWestOfTigerClan:&lt;br /&gt;
setvariable D BrookWestOfTigerClan&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The brook west of Tiger Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOgres:&lt;br /&gt;
SetDestinationOgres:&lt;br /&gt;
setvariable D Ogres&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Young Ogres!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSilverBears:&lt;br /&gt;
SetDestinationBear:&lt;br /&gt;
SetDestinationBears:&lt;br /&gt;
Setvariable D Bears&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Bears!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBWolves:&lt;br /&gt;
SetDestinationWolves:&lt;br /&gt;
SetDestinationBloodWolves:&lt;br /&gt;
setvariable D BloodWolves&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Blood Wolves!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKC:&lt;br /&gt;
SetDestinationKnife:&lt;br /&gt;
SetDestinationKnifeClan:&lt;br /&gt;
setvariable D KnifeClan&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Knife Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWC:&lt;br /&gt;
SetDestinationWolf:&lt;br /&gt;
SetDestinationWolfClan:&lt;br /&gt;
setvariable D WolfClanBuilding&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wolf Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLeath:&lt;br /&gt;
SetDestinationLeather:&lt;br /&gt;
SetDestinationLeatherRepair:&lt;br /&gt;
setvariable D LeatherRepair&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Leather Repair Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLeatherShop:&lt;br /&gt;
SetDestinationWolfClanLeatherShop:&lt;br /&gt;
setvariable D WolfClanLeatherShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wolf Clan’s Leather Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCoug:&lt;br /&gt;
SetDestinationCougs:&lt;br /&gt;
SetDestinationCougar:&lt;br /&gt;
SetDestinationCougars:&lt;br /&gt;
setvariable D CougarsPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Cougars!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWCTraders:&lt;br /&gt;
SetDestinationWCTrade:&lt;br /&gt;
SetDestinationWCTrader:&lt;br /&gt;
SetDestinationWCTrading:&lt;br /&gt;
SetDestinationWolfClanTradingPost:&lt;br /&gt;
SetDestinationWolfClanTradersPost:&lt;br /&gt;
setvariable D WolfClanTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wolf Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAlchemist:&lt;br /&gt;
SetDestinationAlchemyShop:&lt;br /&gt;
setvariable D Alchemist&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Alchemy Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
CheckStart:&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
put where cities&lt;br /&gt;
match CrossingIsSoutheast  Crossing is southeast from here&lt;br /&gt;
match CrossingIsEast  Crossing is east from here&lt;br /&gt;
match CrossingIsNearby Crossing is nearby&lt;br /&gt;
match InTheCrossing are in The Crossing&lt;br /&gt;
match CrossingIsNorth Crossing is north from here&lt;br /&gt;
match CrossingIsNorthwest Crossing is northwest from here&lt;br /&gt;
match CrossingIsNorthNortheast Crossing is somewhat nearby to the north-northeast&lt;br /&gt;
match RiverhavenIsNorthwest Riverhaven is northwest from here&lt;br /&gt;
match RiverhavenIsSouth Riverhaven is south from here&lt;br /&gt;
match RiverhavenIsSoutheast Riverhaven is southeast from here&lt;br /&gt;
match RiverhavenIsEast Riverhaven is east from here&lt;br /&gt;
match InRiverhaven are in Riverhaven&lt;br /&gt;
match RiverhavenIsNearby Riverhaven is nearby&lt;br /&gt;
match RiverhavenIsWest Riverhaven is west from here&lt;br /&gt;
match TherenboroughIsNearby TherenBorough is nearby&lt;br /&gt;
match AreInTherenborough are in Therenborough&lt;br /&gt;
match ShardModerateWest Shard is a moderate distance west&lt;br /&gt;
match InRatha are in Ratha&lt;br /&gt;
match RathaIsNearby Ratha is nearby&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsSoutheast:&lt;br /&gt;
CrossingIsEast:&lt;br /&gt;
match BloodWolves a steep trail.&lt;br /&gt;
match TigerClanPivot Beyond wall you can make out the thatched&lt;br /&gt;
match TigerClanInsideGate fellowship and food in the conveniently&lt;br /&gt;
match TigerClanTradersPost Trade Clan Trade minister&lt;br /&gt;
match TigerClanHerbalist trestle table with a simple alchemy kit&lt;br /&gt;
match WolfClanBuilding substances of the tanning trade drift&lt;br /&gt;
match WolfClanLeatherShop permeates the rest of Crolin&lt;br /&gt;
match LeatherRepair Behind Randal sits smiling to himself&lt;br /&gt;
match WolfClanTradersPost This outpost is a miniature replica of one of the great Trader&lt;br /&gt;
match WolfClanBushes exit out through a clump of dense bushes&lt;br /&gt;
match CougarsPivot silent and watchful like arboreal sentinels&lt;br /&gt;
match CougarsStart A nervous red fox moves cautiously&lt;br /&gt;
match WolfClanTradersPost Wolf Clan Trade Minister&lt;br /&gt;
match WolfClanBushes exit out through a clump of dense bushes&lt;br /&gt;
match WolfClanBuilding substances of the tanning trade drift&lt;br /&gt;
match WolfClanLeatherShop permeates the rest of Crolin&lt;br /&gt;
match LeatherRepair Behind Randal sits smiling to himself&lt;br /&gt;
match KnifeClanOutsideLeather Dressed in brightly dyed leathers and carrying&lt;br /&gt;
match KnifeClanInsideGate grassy clearing with a few scattered fire pits&lt;br /&gt;
match LavaForgeMMGuild bits of bone and the remnants of a large crystal hand&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNearby:&lt;br /&gt;
InTheCrossing:&lt;br /&gt;
match StoneClanPivot eyes until it fades from view among the steeply rising&lt;br /&gt;
match StoneClanTradersPost the Stone Clan trade minister&lt;br /&gt;
match StoneClanMine strange blue moss throws out an eerie light making&lt;br /&gt;
match StoneClanScouts attractive than the forbidding set of cliffs up ahead&lt;br /&gt;
match StoneGuardians fades off before you can wonder about where&lt;br /&gt;
match ArthePivot specifically for those of short stature&lt;br /&gt;
match ArtheOutsideGate and farmers from the surrounding valley mingle&lt;br /&gt;
match ArtheShops pale lavender-pink glaysker flowers that have&lt;br /&gt;
match ArtheTradersPost fabrics sparkled with gleaming gold and jewels&lt;br /&gt;
match ArtheTree reaching out to form a canopy over the local swimming hole&lt;br /&gt;
match NEGatePivot You are before the Northeast Gate of the Crossing&lt;br /&gt;
match NEGateInside Here stands the Northeast Gate&lt;br /&gt;
match WMGuildInside fierce-countenanced dvarapalas stare sullenly&lt;br /&gt;
match WMGuild enormous tower of grey marble rises imposingly&lt;br /&gt;
match MMGuild The top floor is also the nerve center of the Moon&lt;br /&gt;
match MMGuildLeader narrow strip of anti-color bordering starkly&lt;br /&gt;
match Middens discerned through a field of sedge&lt;br /&gt;
match NEGateCryptUp old rotted offerings of food and streaked with ancient&lt;br /&gt;
match NEGateCryptInside Two burning torches fixed to the ceiling in heavy iron&lt;br /&gt;
match NEGateCryptOutside Faint pinpoints of light fade in and out of the trees&lt;br /&gt;
match NEWilds moonlight turns the gold of the tall grasses of the field&lt;br /&gt;
match NEWilds skeleton of a dilapidated doorway&lt;br /&gt;
match RockTrolls rolling hills to the west and the small village of Kaerna&lt;br /&gt;
match KaernaIntersection open doorway of the Gilded Unicorn Inn&lt;br /&gt;
match Vineyard small stone farmhouse seems caught in a struggle with&lt;br /&gt;
match ChampionsPivot barking out instructions to the would-be fighters&lt;br /&gt;
match CrossingsGargoyles mix with the weeds to mark the start of a small gully&lt;br /&gt;
match CrossingsDeathSpirits Tatters of white netting sway from the shrubbery&lt;br /&gt;
match CrossingsBrambles mix of lush cattails and creekbroom&lt;br /&gt;
match Jadewater Brown cobbles set in herringbone&lt;br /&gt;
match Paladins representing the symbolic equality of all&lt;br /&gt;
match CrossingsInfirmary a massive skylight above contributes to this spot&lt;br /&gt;
match CrossingsEmpaths worst of the weather and elements by a rich cedar arbor&lt;br /&gt;
match CrossingsEmpathTriage hospital of Martyr Saedelthorp&lt;br /&gt;
match CrossingsHerbalist Mauriga the Botanist beams at you&lt;br /&gt;
match Barbarians enormous jeweled steel greatsword glints above&lt;br /&gt;
match CrossingsStamina axis runs across the room and is attached to a set&lt;br /&gt;
match CrossingsForge pounding din of metal on metal from the smithies&lt;br /&gt;
match CrossingsForge Freshly chiseled granite walls surround an area where forgers&lt;br /&gt;
match Florist Beautifully crafted earthen pots filled with brightly hued&lt;br /&gt;
match CrossingsBankPivot covered with heavy rugs and walls of polished jasper&lt;br /&gt;
match CrossingsBankExchange well-padded chair is placed for your comfort while&lt;br /&gt;
match CrossingsBankLobby barred windows faces you along a marble counter&lt;br /&gt;
match CrossingsTradersPlaza decorated iron gate leading out of the plaza&lt;br /&gt;
match CrossingsReflexes Collegium of Inner Juggling and&lt;br /&gt;
match CrossingsArmorShop Tembeg&lt;br /&gt;
match CrossingsWeaponsShop eviscerate and otherwise discomfit your enemies can&lt;br /&gt;
match TownGreenPond Town Green Pond&lt;br /&gt;
match CrossingsVaults Blazing to the south in the night sky are the flames on the Temple&lt;br /&gt;
match CrossingsSafe Kertigen Road cuts a broad diagonal swath&lt;br /&gt;
match CrossingsBardsShop for its range of instruments and things bardic&lt;br /&gt;
match CrossingsGeneralStore Berolt&lt;br /&gt;
match ClericsShop Brother Durantine&lt;br /&gt;
match CrossingsOutfitting a large oak door with a polished bronze&lt;br /&gt;
match CrossingsLocksmith outlines of some rather sinister looking figures as they skulk&lt;br /&gt;
match CrossingsTownHall [Town Hall&lt;br /&gt;
match CrossingsTownHall nerve centers of the administrative arm of the local&lt;br /&gt;
match Vaults weights within the structure form the strikingly complex&lt;br /&gt;
match CrossingsAltar [Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
match CrossingsTemple [Temple Grounds, Entry Gates]&lt;br /&gt;
match CrossingsShipyard Shipyard and Boat Repair is a cluttered&lt;br /&gt;
match CrossingsEstateHolder [Strand Communal Center&lt;br /&gt;
match CrossingsFerry route to the Elven forest reaches lies south across&lt;br /&gt;
match CrossingsAlchemy [Alchemy Society&lt;br /&gt;
match CrossingsEngineering an elegantly carved mistwood door leading outside&lt;br /&gt;
match CrossingsEngineering Expertly fitted grey marble slabs frame the lower half of the shop&lt;br /&gt;
match CrossingsTraders columns to the frescoed ceiling depicting the god Kertigen&lt;br /&gt;
match CrossingsCharisma attentively to an Elothean lad at a podium&lt;br /&gt;
match CrossingsGemShop Grisgonda&lt;br /&gt;
match CrossingsMamas who is adjusting the beam of the smallest of three graduated&lt;br /&gt;
match CrossingsMetalRepair forge of Catrox the Dwarf is known throughout&lt;br /&gt;
match CrossingsArtificers Herilo the Artificer Exemplar squints&lt;br /&gt;
match AsemathPivot Students and faculty come and go through it&lt;br /&gt;
match CrossingsAlchemist the alchemist chizili&lt;br /&gt;
match CrossingsBards guild commons is a place where bards young and old&lt;br /&gt;
match AsemathAcademy [Asemath Academy&lt;br /&gt;
match Clerics coarse flowing grain mark this circular chamber&lt;br /&gt;
match CrossingsDiscipline The tiny windowless hovel feels cramped despite&lt;br /&gt;
match CrossingsTannery by the ever-alert Falken&lt;br /&gt;
match Rangers Pine Needle Path]&lt;br /&gt;
match CrossingsAgility the Academy of Agility&lt;br /&gt;
match CrossingsPawnShop Cormyn&lt;br /&gt;
match CrossingsJail Scraps of yellowed parchment flutter from a massive cork board&lt;br /&gt;
match CrossingsWGatePivot grove of trees to a gate in The Crossing&#039;s western&lt;br /&gt;
match GoblinIntersection identify several landmarks and reorient yourself&lt;br /&gt;
match GoblinMiddle cut rows suddenly end and the grain&lt;br /&gt;
match EelsExit inured stone wall marks the southern&lt;br /&gt;
match EelsEntry route north through the apple orchard ends abruptly&lt;br /&gt;
match Favors four rounded stones of descending size&lt;br /&gt;
match Bobcats massive sculpture appears to sink at an angle&lt;br /&gt;
match Bobcats Desperately hugging the edge of&lt;br /&gt;
match PremiePortal banyan tree split down the center&lt;br /&gt;
match CougarsPivot silent and watchful like arboreal sentinels&lt;br /&gt;
match CougarsStart A nervous red fox moves cautiously&lt;br /&gt;
match BrookWestOfTigerClan horsetail grasses flourish along the gurgling brook&lt;br /&gt;
match Reavers sickly-colored stuff about them the way a Human child hides&lt;br /&gt;
match Lipopods congregating more heavily near the shimmering&lt;br /&gt;
match LethFerry The southern bank of the Segoltha River presents&lt;br /&gt;
match HodiernasSolace a fragile-looking book on a simple stand&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenIsNorthwest:&lt;br /&gt;
match DirgeVaults even managed to keep some flowers growing despite the dust&lt;br /&gt;
match DirgePivot sign painted with a large keg indicates that perhaps a drink&lt;br /&gt;
match DirgeBank you over casually but with a wariness in their cold eyes&lt;br /&gt;
match DirgeMine and cast dancing shadows down the long tunnel ahead&lt;br /&gt;
match WickedBurrowEstateCrevice freshly-hewn corridor lined with well-kept torches extends&lt;br /&gt;
match WickedBurrowMineMiddle Jagged stalactites reach towards the floor and small&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenIsNearby:&lt;br /&gt;
RiverhavenIsWest:&lt;br /&gt;
InRiverhaven:&lt;br /&gt;
match RiverhavenFerry turned this solid mass of planks into more of a maze&lt;br /&gt;
match RiverhavenFerry gentle caress of water massages the resting dock&lt;br /&gt;
match Firecats smashed into the plain by the fist of an angry god&lt;br /&gt;
match FireSprites myrtle grow on either side of an oak-bough gateway&lt;br /&gt;
match LavaForgeInside rickety wooden table stands near a battered&lt;br /&gt;
match LavaForgeOutside cooled lava floor and piles&lt;br /&gt;
match ZolurenHavenFerry rides upon the Faldesu River forming the landing&lt;br /&gt;
match BlueBelliedCrocs its way through the valley like a deep blue ribbon&lt;br /&gt;
match FaldesuSwimming stone bridge that once spanned the river here now lies in ruins&lt;br /&gt;
match HavenBarge massive barges which service this port&lt;br /&gt;
match HavenBarge stretches between Riverhaven and the northernmost&lt;br /&gt;
match HavenBank [Bank of Riverhaven&lt;br /&gt;
match HavenNWPivotSouth nearby crossroads lead at an angle off into the back&lt;br /&gt;
match HavenSmoking upon entering the Fine Leaf&lt;br /&gt;
match HavenOutsideSmoking nondescript home heavy with the scent of fresh tobacco&lt;br /&gt;
match HavenTeaHouse Carmellia Noot&lt;br /&gt;
match HavenAcademy sign proclaims is the Riverhaven Town Library&lt;br /&gt;
match HavenAgility dance academy consists of a single room with polished&lt;br /&gt;
match HavenWeapons Thringol himself gruffly&lt;br /&gt;
match HavenLocksmith Thran turns his chill&lt;br /&gt;
match HavenArtificers Zanthron herself sits&lt;br /&gt;
match HavenForge and a thick tarp leads deeper into the forging&lt;br /&gt;
match HavenLeatherRepair Repairwoman Wyla&lt;br /&gt;
match HavenSelisArms merchant Seli&lt;br /&gt;
match HavenMetalRepair Repairman Unspiek&lt;br /&gt;
match HavenMirglyn Goldsmith Adaerna Mirglyn&lt;br /&gt;
match HavenWMGuild Guildmistress Karazhil&lt;br /&gt;
match HavenEngineering intricate pedestals which bear carved marble vases filled&lt;br /&gt;
match HavenJail judgment chamber and oaken door to the outside&lt;br /&gt;
match HavenCityTogs features an outfit designed for the larger&lt;br /&gt;
match HavenHerbs nostrils as you stare around Crin&lt;br /&gt;
match HavenMamas assay clerk stands impassively behind a tin-topped counter&lt;br /&gt;
match HavenIronworks Bantheld&lt;br /&gt;
match HavenReflexes furnishings it is Brebokt&lt;br /&gt;
match HavenBards large antechamber with its vaulted ceiling and cream&lt;br /&gt;
match HavenBards2 the Guildleader Tasdrean&lt;br /&gt;
match HavenNorthGate Flanking the road are the Cleric Guild and the Noble Inn&lt;br /&gt;
match HavenClerics spotless red tile floor stretches between clean white&lt;br /&gt;
match HavenClericsShop Friar Othorp&lt;br /&gt;
match HavenHospital [Riverhaven Hospital&lt;br /&gt;
match HavenEmpaths Guildleader Nebela Mentrade&lt;br /&gt;
match HavenOutfitting one side is a long oak counter with a long silk tablecloth dangling&lt;br /&gt;
match HavenBardsShop adding to the nomadic feel while providing&lt;br /&gt;
match HavenDisc glows faintly atop a corroded slab of black stone&lt;br /&gt;
match HavenVaults warehouses and wharfage east of the town&lt;br /&gt;
match HavenTradersPlaza hangs between two of the three arches providing access&lt;br /&gt;
match HavenTownHall Opposite the main entrance is the Licensing and&lt;br /&gt;
match HavenTemple plastered walls of the temple lies a peaceful oasis&lt;br /&gt;
match HavenDryGoods only way to describe Enfermine&lt;br /&gt;
match HavenTavern its outstretched wings suspended&lt;br /&gt;
match HavenTraders Riverhaven trade minister&lt;br /&gt;
match HavenTraders2 Trader Guildleader Willowbrook&lt;br /&gt;
match HavenClothing shop owner Alayle&lt;br /&gt;
match HavenAlchemy Mage stands at the entrance to the earthen tunnel&lt;br /&gt;
match HavenStamina confused student on the finer art of pole&lt;br /&gt;
match HavenBarbarians Barbarian Guildleader Mo&lt;br /&gt;
match NoelsArms Noel Razoreye&lt;br /&gt;
match HavenFlorist her side of an elaborately carved acanth wood counter&lt;br /&gt;
match HavenGemShop Anthelorm&lt;br /&gt;
match HavenFurrier Fara herself stands&lt;br /&gt;
match HavenPawn are startled by Ioun&lt;br /&gt;
match HavenPremie oak walls and polished railings glow&lt;br /&gt;
match HavenNEPivotSouth Blackmoon Road crosses a dreary&lt;br /&gt;
match HavenSouthPivot short arc of roadway connects the eastern and western halves&lt;br /&gt;
match HavenEastGate outside the eastern gate of Riverhaven are crowded&lt;br /&gt;
match HavenWestGate wooden palisade of the town wall runs down into the&lt;br /&gt;
match HavenEelsMiddle web woven amongst the dark green stalks of meadow&lt;br /&gt;
match HavenEelsSE Beyond the trees are the sturdy walls of Riverhaven&lt;br /&gt;
match HavenEelsN oddly shaped boulder blocks passage to the west&lt;br /&gt;
match HavenEelsE bare spot of ground that slopes down to a rocky creek&lt;br /&gt;
match HavenMMGuild the Guild Leader Gylwyn&lt;br /&gt;
match HavenGoblins athwart the faint trail that runs&lt;br /&gt;
match HavenTattoos Skin Artist Athyiro&lt;br /&gt;
match HavenPaladins Paladin Representative Remen&lt;br /&gt;
match HavenBoobries profile of an intimidating cluster of bladebrush&lt;br /&gt;
match HavenDyrachis only escape from it is to wash it off with fetid pond water&lt;br /&gt;
match ZaulfungSwamp Rancid mire seems to stretch&lt;br /&gt;
match HavenSwampies mire below on stout ironwood pilings&lt;br /&gt;
match HavenStandingStones circular clearing is dominated by the presence&lt;br /&gt;
match HavenFavors Alcove of the Font&lt;br /&gt;
match HavenRangers the Ranger Journeywomen Ievia&lt;br /&gt;
match HavenUnyns shack next to the boundary crouches&lt;br /&gt;
match HavenFrogs A Fork In The Path]&lt;br /&gt;
match HavenVipers an elaborate dam&lt;br /&gt;
match HavenRangersTent large tent is nestled within the grove&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenIsSouth:&lt;br /&gt;
RiverhavenIsSoutheast:&lt;br /&gt;
RiverhavenIsEast:&lt;br /&gt;
match LangWharf Wharf]&lt;br /&gt;
match LangTemple temple is the only stone building in Langenfirth&lt;br /&gt;
match LangLeatherGoods Calliana&lt;br /&gt;
match LangHerbalist ancient empath putters about the&lt;br /&gt;
match LangBowery Jarrod is a wiry&lt;br /&gt;
match LangPivot twists as it edges around a sheltered cove&lt;br /&gt;
match LangPawnShop Abotenik&lt;br /&gt;
match LangTownHall coats everything and motes fly about with every draft&lt;br /&gt;
match LangRangers twanging of bow strings and the thunk&lt;br /&gt;
match LangLeatherRepair Kamze stands behind&lt;br /&gt;
match LangPeltry Mato Shalan&lt;br /&gt;
match LangBin a crooked deobar tree&lt;br /&gt;
match LangFens A weathered bench leans against one tree&lt;br /&gt;
match ElBains Delkai&lt;br /&gt;
match ElBainsPicnicTable a picnic table with&lt;br /&gt;
match ElBainsStop Stop could easily be in the depth&lt;br /&gt;
match ElBainsKelpies an ancient eucalyptus tree&lt;br /&gt;
match KuniyosAltar faith to the entity that guards and protects&lt;br /&gt;
match ElBainsRams sharply to the north and cutting along a side slope to the southeast&lt;br /&gt;
match ElBainsBloodWolves Hummock, Meadow&lt;br /&gt;
match ElBainsBloodWolves2 Hummock, Clearing&lt;br /&gt;
match ElBainsVultures Warded Way]&lt;br /&gt;
match EstateHolderBank Bank Under the Roots&lt;br /&gt;
match KuniyosAltar faith to the entity that guards and protects&lt;br /&gt;
match EstateTannery Snusk Hardhet&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TherenboroughIsNearby:&lt;br /&gt;
AreInTherenborough:&lt;br /&gt;
match ElBains Delkai&lt;br /&gt;
match ElBainsPicnicTable a picnic table with&lt;br /&gt;
match ElBainsStop Stop could easily be in the depth&lt;br /&gt;
match ElBainsKelpies an ancient eucalyptus tree&lt;br /&gt;
match KuniyosAltar faith to the entity that guards and protects&lt;br /&gt;
match ElBainsRams sharply to the north and cutting along a side slope to the southeast&lt;br /&gt;
match ElBainsBloodWolves Hummock, Meadow&lt;br /&gt;
match ElBainsBloodWolves2 Hummock, Clearing&lt;br /&gt;
match ElBainsVultures Warded Way]&lt;br /&gt;
match EstateHolderBank Bank Under the Roots&lt;br /&gt;
match TherenVaults stop to gape up at the looming tower with its circlet&lt;br /&gt;
match Vaults weights within the structure form the strikingly complex&lt;br /&gt;
match TherenTriage the empath Srela&lt;br /&gt;
match TherenEngraving the engraver Gizgo&lt;br /&gt;
match TherenGeneralStore Keth Lavatt&lt;br /&gt;
match TherenMetalRepair Repairman Dagul&lt;br /&gt;
match KrrishsBones Krrish&lt;br /&gt;
match TherenFurniture scent of fresh-cut pine permeates&lt;br /&gt;
match TherenPivotHorseman bricks and quaint thatched cottages are scattered&lt;br /&gt;
match TherenGemsTanneryPawnTraders [Alliance of Exchange&lt;br /&gt;
match TherenBank Bank of Therenborough&lt;br /&gt;
match TherenGate crumbling stone wall running northwest&lt;br /&gt;
match EstateTannery Snusk Hardhet&lt;br /&gt;
match SkyGiants dignify the arrangement by calling it a bridge&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TherenboroughIsEast:&lt;br /&gt;
match Marauders Blossoming reggus bushes send their pungent&lt;br /&gt;
match MarauderEntry assortment of towering trees and vividly-colored&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNorth:&lt;br /&gt;
match LethBankForeignStart Exchange rates in Leth Deriel&lt;br /&gt;
match LethBankDomesticStart inside of a large fork is a chamber&lt;br /&gt;
match LethBankLobbyStart lobby here is breathtaking&lt;br /&gt;
match LethSafe Elder Bark Circle intersects to the west with Dragon&lt;br /&gt;
match LethCenter mighty tree known throughout Elanthia as Sana&lt;br /&gt;
match LethTannerySalesroomStart Assistant stands beside a hide covered&lt;br /&gt;
match LethTanneryBackOfficeStart Morikai smiles up at you&lt;br /&gt;
match LethMeysStart bubbles gently from the northwest as ferns&lt;br /&gt;
match LethFerry The southern bank of the Segoltha River presents&lt;br /&gt;
match LethForestOfNightStart stand of lofty ironwood trees chokes&lt;br /&gt;
match LethAlfarsManorStart spirit of some child lost long ago to the forest&lt;br /&gt;
match LethTemplePrayerStart Echoes of mumbled prayers and heartfelt supplications&lt;br /&gt;
match LethTempleMeditationBranchStart Devotees and layfolk of all races&lt;br /&gt;
match LethTempleAtriumStart atrium is in the heart of an old banyan&lt;br /&gt;
match LethTradingPostBackroomStart Eshar&#039;s appraiser busily examining&lt;br /&gt;
match LethTradingPostMainRoomStart younger brother of Ershem&lt;br /&gt;
match LethEmpathStart she methodically and compassionately&lt;br /&gt;
match LethGemShopStart Ghendil handles the business of acquiring&lt;br /&gt;
match LethGeneralStore Alberdeen the Provisioner is a rather&lt;br /&gt;
match LethVaults a dovecote made of lashed branches&lt;br /&gt;
match LethSafe2 erdream Bower Gate&lt;br /&gt;
match LethClothing Ongadine&lt;br /&gt;
match LethDyer Reena the Dyer&lt;br /&gt;
match LethBardsShop eccentric atelier of Sinjian&lt;br /&gt;
match LethBowyer s Trueflight Bow and Arrow Shop&lt;br /&gt;
match LethOrigami of silver filigree lamps set most securely&lt;br /&gt;
match LethForge compensate for the normally sooty condition of the foundries&lt;br /&gt;
match Wickerworks cramped interior of this wattle-and-daub hut&lt;br /&gt;
match Woodcraft around are examples of Yerui &lt;br /&gt;
match DovesDoors busies herself about her wares with a jar of lemon oil&lt;br /&gt;
match DovesDoors2 wild flowers fills the back room of Dove&lt;br /&gt;
match LethCandy grandmotherly elf and the proprietor of this&lt;br /&gt;
match LethBakery Mithin the baker stands smiling&lt;br /&gt;
match LethGallows [Gallows Tree&lt;br /&gt;
match SecludedGlade overhead in a protective canopy of scintillating&lt;br /&gt;
match HodiernasSolace a fragile-looking book on a simple stand&lt;br /&gt;
match LethSoothsayer giant bird legs supporting the hut&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNorthNortheast:&lt;br /&gt;
match TamsinesRest it is the home of Trevellyn&lt;br /&gt;
match LethInsideSnowiesStart snow-choked passage&lt;br /&gt;
match LethOutsideSnowiesStart narrow track entering a crack&lt;br /&gt;
match LethNorthPlatformStart platform remains despite being abandoned by its creators&lt;br /&gt;
match IlayaTaipa storm bull nearly distracts from the stench of decay&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNorthwest:&lt;br /&gt;
match LethMammothsStart into the air as waves strike the enclosing reef&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ShardModerateWest:&lt;br /&gt;
match FangCovePivot tacked to a wooden board leaning against The Shanty&lt;br /&gt;
match FangCoveEntryPortal towering marble archway opens a gap in the wall to the north&lt;br /&gt;
match FangCoveBank hatch-covered ladder resides on the other side&lt;br /&gt;
match FangCoveLeather contains wooden planks for a floor in lieu of the natural sand&lt;br /&gt;
match FangCoveGems Gemsmith Wickett&lt;br /&gt;
match FangCoveTriage Footprints come and go as the sandy floor shifts&lt;br /&gt;
match FangCoveCave remains from other unlucky sea creatures suggest&lt;br /&gt;
match FangCoveShanty Roughly woven nets decorated with seashells line&lt;br /&gt;
match FangCoveCrabs not often seen along its dark sandy surface as crabs&lt;br /&gt;
match FangCoveTannery driftwood walls sag inward with the weight of pelts&lt;br /&gt;
match FangCoveMammoths beat of the waves lapping against the ballast below&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
InRatha:&lt;br /&gt;
RathaIsNearby:&lt;br /&gt;
match RathaMammothsBeach pair of horses and long enough for at least ten&lt;br /&gt;
match RathaBank Lower Bank of Ratha&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Ratha:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** To go to the mammoths, use “.go mammoth”&lt;br /&gt;
echo *** while just outside the 1st tier bank (on Bank Street)&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
put .Ratha %1&lt;br /&gt;
&lt;br /&gt;
Vaults:&lt;br /&gt;
put out&lt;br /&gt;
move out&lt;br /&gt;
put look&lt;br /&gt;
match CrossingsVaults Alamhif Trace&lt;br /&gt;
match LethVaults Oakenheart Circle&lt;br /&gt;
match DirgeVaults even managed to keep some flowers growing despite the dust and dryness&lt;br /&gt;
match HavenVaults Riverhaven&lt;br /&gt;
match TherenVaults Therenborough&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerry:&lt;br /&gt;
goto ZolurenHavenFerryTo%D&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToFaldesuSwimming:&lt;br /&gt;
FaldesuSwimming:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
put se&lt;br /&gt;
BlueBelliedCrocs:&lt;br /&gt;
CrocsToHavenFerry:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto ZolurenHavenFerry&lt;br /&gt;
&lt;br /&gt;
CaravansaryToCaravansary:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at the Caravansary&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TRACK to get to Dirge&lt;br /&gt;
echo ***  Trader housing to the NW &amp;amp; W&lt;br /&gt;
echo ***&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CaravansaryOutsideDirge:&lt;br /&gt;
CaravansaryToDirgeVaults:&lt;br /&gt;
CaravansaryToDirgeBank:&lt;br /&gt;
CaravansaryToDirgeMine:&lt;br /&gt;
CaravansaryToDirge:&lt;br /&gt;
put go path&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
CaravansaryToHaven:&lt;br /&gt;
CaravansaryToLang:&lt;br /&gt;
CaravansaryToTheren:&lt;br /&gt;
CaravansaryToFerry:&lt;br /&gt;
CaravansaryToZolurenHavenFerry:&lt;br /&gt;
CaravansaryToHavenFerry:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
move climb rock&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n	&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go bridge&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go bridge&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto ZolurenHavenFerryTo%D&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToFerry:&lt;br /&gt;
ZolurenHavenFerryToZolurenHavenFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at the Ferry to Riverhaven&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FERRY to board&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToLang:&lt;br /&gt;
ZolurenHavenFerryToTheren:&lt;br /&gt;
ZolurenHavenFerryToHaven:&lt;br /&gt;
put go ferry&lt;br /&gt;
match ZolurenHavenFerryToHavenNoMoney Come back when you can afford the fare&lt;br /&gt;
match ZolurenHavenFerryToHavenWait There is no ferry here&lt;br /&gt;
match ZolurenHavenFerryToHavenWait stuck here until&lt;br /&gt;
match ZolurenHavenFerryToHavenWait just pulled away&lt;br /&gt;
match ZolurenHavenFerryToHavenWait what you were referring&lt;br /&gt;
match ZolurenHavenFerryToHavenBoarded and climb aboard&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToHavenNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You do not have the necessary 30 lirums&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToHavenWait:&lt;br /&gt;
waitfor Next departure&lt;br /&gt;
goto ZolurenHavenFerryToHaven&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToHavenBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have boarded the Riverhaven Ferry&lt;br /&gt;
echo *** Waiting for arrival on the other side &lt;br /&gt;
echo ***********************************&lt;br /&gt;
waitfor ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
goto RiverhavenFerryToBank&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToLavaForgeMMGuild:&lt;br /&gt;
ZolurenHavenFerryToLavaForgeInside:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
goto TrailToLavaForgeInside&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToCaravansary:&lt;br /&gt;
ZolurenHavenFerryToDirge:&lt;br /&gt;
ZolurenHavenFerryToDirgeBank:&lt;br /&gt;
ZolurenHavenFerryToDirgeVaults:&lt;br /&gt;
ZolurenHavenFerryToDirgeMine:&lt;br /&gt;
HavenFerryToDirge:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
goto FireSprites&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToFangCove:&lt;br /&gt;
ZolurenHavenFerryToRatha:&lt;br /&gt;
ZolurenHavenFerryToLeth:&lt;br /&gt;
ZolurenHavenFerryToShard:&lt;br /&gt;
ZolurenHavenFerryToCougarsStart:&lt;br /&gt;
ZolurenHavenFerryToBears:&lt;br /&gt;
ZolurenHavenFerryToBloodWolves:&lt;br /&gt;
ZolurenHavenFerryToKnifeClan:&lt;br /&gt;
ZolurenHavenFerryToWolfClanBuilding:&lt;br /&gt;
ZolurenHavenFerryToLeatherRepair:&lt;br /&gt;
ZolurenHavenFerryToTigerClan:&lt;br /&gt;
ZolurenHavenFerryToTigerClanHerbalist:&lt;br /&gt;
ZolurenHavenFerryToWestGate:&lt;br /&gt;
ZolurenHavenFerryToGoblins:&lt;br /&gt;
ZolurenHavenFerryToFavors:&lt;br /&gt;
ZolurenHavenFerryToSafe:&lt;br /&gt;
ZolurenHavenFerryToAsemathPivot:&lt;br /&gt;
ZolurenHavenFerryToAlchemist:&lt;br /&gt;
ZolurenHavenFerryToBards:&lt;br /&gt;
ZolurenHavenFerryToAcademy:&lt;br /&gt;
ZolurenHavenFerryToClerics:&lt;br /&gt;
ZolurenHavenFerryToDiscipline:&lt;br /&gt;
ZolurenHavenFerryToTannery:&lt;br /&gt;
ZolurenHavenFerryToRangers:&lt;br /&gt;
ZolurenHavenFerryToAgility:&lt;br /&gt;
ZolurenHavenFerryToPawnShop:&lt;br /&gt;
ZolurenHavenFerryToRangers:&lt;br /&gt;
ZolurenHavenFerryToBank:&lt;br /&gt;
ZolurenHavenFerryToTradersPlaza:&lt;br /&gt;
ZolurenHavenFerryToReflexes:&lt;br /&gt;
ZolurenHavenFerryToArmorShop:&lt;br /&gt;
ZolurenHavenFerryToWeaponsShop:&lt;br /&gt;
ZolurenHavenFerryToBardsShop:&lt;br /&gt;
ZolurenHavenFerryToGeneralStore:&lt;br /&gt;
ZolurenHavenFerryToClericsShop:&lt;br /&gt;
ZolurenHavenFerryToOutfitting:&lt;br /&gt;
ZolurenHavenFerryToTownHall:&lt;br /&gt;
ZolurenHavenFerryToVaults:&lt;br /&gt;
ZolurenHavenFerryToTemple:&lt;br /&gt;
ZolurenHavenFerryToAltar:&lt;br /&gt;
ZolurenHavenFerryToShipyard:&lt;br /&gt;
ZolurenHavenFerryToEstateHolder:&lt;br /&gt;
ZolurenHavenFerryToCrossings:&lt;br /&gt;
ZolurenHavenFerryToCrossingsFerry:&lt;br /&gt;
ZolurenHavenFerryToAlchemy:&lt;br /&gt;
ZolurenHavenFerryToEngineering:&lt;br /&gt;
ZolurenHavenFerryToTraders:&lt;br /&gt;
ZolurenHavenFerryToCharisma:&lt;br /&gt;
ZolurenHavenFerryToGemShop:&lt;br /&gt;
ZolurenHavenFerryToMAMAs:&lt;br /&gt;
ZolurenHavenFerryToMetalRepair:&lt;br /&gt;
ZolurenHavenFerryToChampionsPivot:&lt;br /&gt;
ZolurenHavenFerryToCrossingsGargoyles:&lt;br /&gt;
ZolurenHavenFerryToOgres:&lt;br /&gt;
ZolurenHavenFerryToJadewater:&lt;br /&gt;
ZolurenHavenFerryToPaladins:&lt;br /&gt;
ZolurenHavenFerryToEmpaths:&lt;br /&gt;
ZolurenHavenFerryToDeathSpirits:&lt;br /&gt;
ZolurenHavenFerryToCrossingsBrambles:&lt;br /&gt;
ZolurenHavenFerryToMags:&lt;br /&gt;
ZolurenHavenFerryToLocksmith:&lt;br /&gt;
ZolurenHavenFerryToArtificers:&lt;br /&gt;
ZolurenHavenFerryTriage:&lt;br /&gt;
ZolurenHavenFerryToHerbalist:&lt;br /&gt;
ZolurenHavenFerryToBarbarians:&lt;br /&gt;
ZolurenHavenFerryToStamina:&lt;br /&gt;
ZolurenHavenFerryToIntelligence:&lt;br /&gt;
ZolurenHavenFerryToWisdom:&lt;br /&gt;
ZolurenHavenFerryToStrength:&lt;br /&gt;
ZolurenHavenFerryToForge:&lt;br /&gt;
ZolurenHavenFerryToFlorist:&lt;br /&gt;
ZolurenHavenFerryToNEGatePivot:&lt;br /&gt;
ZolurenHavenFerryToWMGuild:&lt;br /&gt;
ZolurenHavenFerryToMMGuild:&lt;br /&gt;
ZolurenHavenFerryToMMGuildLeader:&lt;br /&gt;
ZolurenHavenFerryToMiddens:&lt;br /&gt;
ZolurenHavenFerryToRockTrolls:&lt;br /&gt;
ZolurenHavenFerryToKaernaIntersection:&lt;br /&gt;
ZolurenHavenFerryToKaerna:&lt;br /&gt;
ZolurenHavenFerryToVineyard:&lt;br /&gt;
ZolurenHavenFerryToPond:&lt;br /&gt;
ZolurenHavenFerryToArthe:&lt;br /&gt;
ZolurenHavenFerryToArtheShops:&lt;br /&gt;
ZolurenHavenFerryToArtheTradersPost:&lt;br /&gt;
ZolurenHavenFerryToArtheTree:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go tunn&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryToNEGatePivot&lt;br /&gt;
&lt;br /&gt;
CaravansaryToNEGatePivot:&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put go bri&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToStoneClanPivot:&lt;br /&gt;
ZolurenHavenFerryToStoneClanTradersPost:&lt;br /&gt;
ZolurenHavenFerryToStoneClanMine:&lt;br /&gt;
ZolurenHavenFerryToScouts:&lt;br /&gt;
ZolurenHavenFerryToGuardians:&lt;br /&gt;
ZolurenHavenFerryToStoneClanPivot:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go tunn&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryToStoneClanPivot&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToCrocs:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
goto CrocsTo%D&lt;br /&gt;
&lt;br /&gt;
CrocsToCrocs:&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** GO REED to enter Blue-Bellied Crocs&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrocsToFaldesuSwimming:&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** DIVE WATER to swim the Faldesu&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFaldesu:&lt;br /&gt;
CaravansaryToFaldesuSwimming:&lt;br /&gt;
CaravansaryToCrocs:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
move climb rock&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n	&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go bridge&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto CrocsTo%D&lt;br /&gt;
&lt;br /&gt;
CaravansaryToLavaForgeMMGuild:&lt;br /&gt;
CaravansaryToLavaForgeInside:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
put climb rock&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto TrailToLavaForgeInside&lt;br /&gt;
&lt;br /&gt;
TrailToLavaForgeInside:&lt;br /&gt;
put go trail&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
goto LavaForgeTo%D&lt;br /&gt;
&lt;br /&gt;
LavaForgeToLavaForgeInside:&lt;br /&gt;
put go arch&lt;br /&gt;
move go curtain&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Lava Forge&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LavaForgeToLavaForgeMMGuild:&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move climb stair&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** Enter the Moon Mage Guild from here&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LavaForgeMMGuild:&lt;br /&gt;
put climb stair&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
goto OutsideLavaForge&lt;br /&gt;
&lt;br /&gt;
LavaForgeInside:&lt;br /&gt;
put go curtain&lt;br /&gt;
goto LavaForgeOutside&lt;br /&gt;
&lt;br /&gt;
LavaForgeOutside:&lt;br /&gt;
put out&lt;br /&gt;
goto OutsideLavaForge&lt;br /&gt;
&lt;br /&gt;
LavaForgeToCaravansary:&lt;br /&gt;
OutsideLavaForge:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move go trail&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go tunn&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryTo%D&lt;br /&gt;
&lt;br /&gt;
LavaForgeToDirge:&lt;br /&gt;
put go curtain&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move go trail&lt;br /&gt;
goto OutsideLavaForgeTrail&lt;br /&gt;
&lt;br /&gt;
Firecats:&lt;br /&gt;
FirecatsToCaravansary:&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryToDirge&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFirecats:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
put climb rock&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************&lt;br /&gt;
echo *** GO TRAIL to enter Firecats&lt;br /&gt;
echo *************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFireSprites:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
put climb rock&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** CLIMB GATE to enter Fire Sprites&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Be parepared for the internal neck damage&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Firecats and Fire Maidens to the south&lt;br /&gt;
echo ***  GO PATH just north of the flow on the NTR&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FireSprites:&lt;br /&gt;
FireSpritesToCaravansary:&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto OutsideLavaForgeTrail&lt;br /&gt;
&lt;br /&gt;
OutsideLavaForgeTrail:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go tunn&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto FirecatsToCaravansary&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFangCove:&lt;br /&gt;
CaravansaryToRatha:&lt;br /&gt;
CaravansaryToLeatherRepair:&lt;br /&gt;
CaravansaryToWolfClanLeatherShop:&lt;br /&gt;
CaravansaryToWolfClan:&lt;br /&gt;
CaravansaryToCougarsPivot:&lt;br /&gt;
CaravansaryToCougarsStart:&lt;br /&gt;
CaravansaryToBears:&lt;br /&gt;
CaravansaryToBloodWolves:&lt;br /&gt;
CaravansaryToKnifeClan:&lt;br /&gt;
CaravansaryToWolfClanBuilding:&lt;br /&gt;
CaravansaryToTigerClanTradersPost:&lt;br /&gt;
CaravansaryToBrookWestOfTigerClan:&lt;br /&gt;
CaravansaryToTigerClan:&lt;br /&gt;
CaravansaryToTigerClanHerbalist:&lt;br /&gt;
CaravansaryToGrassEels:&lt;br /&gt;
CaravansaryToBobcats:&lt;br /&gt;
CaravansaryToLipopods:&lt;br /&gt;
CaravansaryToGoblins:&lt;br /&gt;
CaravansaryToFavors:&lt;br /&gt;
CaravansaryToSafe:&lt;br /&gt;
CaravansaryToAsemathPivot:&lt;br /&gt;
CaravansaryToAlchemist:&lt;br /&gt;
CaravansaryToBards:&lt;br /&gt;
CaravansaryToAcademy:&lt;br /&gt;
CaravansaryToClerics:&lt;br /&gt;
CaravansaryToDiscipline:&lt;br /&gt;
CaravansaryToTannery:&lt;br /&gt;
CaravansaryToRangers:&lt;br /&gt;
CaravansaryToAgility:&lt;br /&gt;
CaravansaryToPawnShop:&lt;br /&gt;
CaravansaryToRangers:&lt;br /&gt;
CaravansaryToBank:&lt;br /&gt;
CaravansaryToTradersPlaza:&lt;br /&gt;
CaravansaryToReflexes:&lt;br /&gt;
CaravansaryToArmorShop:&lt;br /&gt;
CaravansaryToWeaponsShop:&lt;br /&gt;
CaravansaryToBardsShop:&lt;br /&gt;
CaravansaryToGeneralStore:&lt;br /&gt;
CaravansaryToClericsShop:&lt;br /&gt;
CaravansaryToOutfitting:&lt;br /&gt;
CaravansaryToTownHall:&lt;br /&gt;
CaravansaryToVaults:&lt;br /&gt;
CaravansaryToTemple:&lt;br /&gt;
CaravansaryToAltar:&lt;br /&gt;
CaravansaryToShipyard:&lt;br /&gt;
CaravansaryToEstateHolder:&lt;br /&gt;
CaravansaryToCrossingsFerry:&lt;br /&gt;
CaravansaryToCrossings:&lt;br /&gt;
CaravansaryToAlchemy:&lt;br /&gt;
CaravansaryToEngineering:&lt;br /&gt;
CaravansaryToTraders:&lt;br /&gt;
CaravansaryToCharisma:&lt;br /&gt;
CaravansaryToGemShop:&lt;br /&gt;
CaravansaryToMAMAs:&lt;br /&gt;
CaravansaryToMetalRepair:&lt;br /&gt;
CaravansaryToCrossingsGargoyles:&lt;br /&gt;
CaravansaryToJadewater:&lt;br /&gt;
CaravansaryToPaladins:&lt;br /&gt;
CaravansaryToEmpaths:&lt;br /&gt;
CaravansaryTriage:&lt;br /&gt;
CaravansaryToHerbalist:&lt;br /&gt;
CaravansaryToBarbarians:&lt;br /&gt;
CaravansaryToStamina:&lt;br /&gt;
CaravansaryToIntelligence:&lt;br /&gt;
CaravansaryToWisdom:&lt;br /&gt;
CaravansaryToStrength:&lt;br /&gt;
CaravansaryToForge:&lt;br /&gt;
CaravansaryToFlorist:&lt;br /&gt;
CaravansaryToWMGuild:&lt;br /&gt;
CaravansaryToMMGuild:&lt;br /&gt;
CaravansaryToMMGuildLeader:&lt;br /&gt;
CaravansaryToMiddens:&lt;br /&gt;
CaravansaryToRockTrolls:&lt;br /&gt;
CaravansaryToKaerna:&lt;br /&gt;
CaravansaryToVineyard:&lt;br /&gt;
CaravansaryToArthe:&lt;br /&gt;
CaravansaryToArtheShops:&lt;br /&gt;
CaravansaryToArtheTradersPost:&lt;br /&gt;
CaravansaryToArtheTree:&lt;br /&gt;
CaravansaryToStoneClanPivot:&lt;br /&gt;
CaravansaryToStoneClanTradersPost:&lt;br /&gt;
CaravansaryToStoneClanMine:&lt;br /&gt;
CaravansaryToScouts:&lt;br /&gt;
CaravansaryToGuardians:&lt;br /&gt;
CaravansaryToSToneClanPivot:&lt;br /&gt;
CaravansaryToReavers:&lt;br /&gt;
CaravansaryToDeathSpirits:&lt;br /&gt;
CaravansaryToCrossingsBrambles:&lt;br /&gt;
CaravansaryToMags:&lt;br /&gt;
CaravansaryToLocksmith:&lt;br /&gt;
CaravansaryToArtificers:&lt;br /&gt;
CaravansaryToStoneClanPivot:&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put go bridge&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
DirgePivot:&lt;br /&gt;
goto DirgePivotTo%D&lt;br /&gt;
&lt;br /&gt;
DirgeVaults:&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirgeVaults:&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move go square&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** You have arrived at Dirge’s Vaults&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Reavers:&lt;br /&gt;
ReaversToStoneClanPivot:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go bridge&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToReavers:&lt;br /&gt;
put go gate&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put go road&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Reaver territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH to enter&lt;br /&gt;
echo *******************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
DirgeBank:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirgeBank:&lt;br /&gt;
put n&lt;br /&gt;
put go bank&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo *** You have arrived at Dirge’s Bank&lt;br /&gt;
echo *****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DirgeMine:&lt;br /&gt;
put go opening&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go path&lt;br /&gt;
put go gate&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirgeMine:&lt;br /&gt;
move go gate&lt;br /&gt;
put go path&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go entrance&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Wicked Burrow Mine&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Continue to the Estate Holder section?&lt;br /&gt;
echo ***                 ( Yes / Nope )&lt;br /&gt;
echo **************************************&lt;br /&gt;
match WickedBurrowEstateYes Yes&lt;br /&gt;
match WickedBurrowEstateYes You nod&lt;br /&gt;
match WickedBurrowEstateNo Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WickedBurrowEstateNo:&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WickedBurrowEstateYes:&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put d&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go crevice&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************************************&lt;br /&gt;
echo *** You have arrived in the Estate Holder section of the Wicked Burrow Mine&lt;br /&gt;
echo ************************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WickedBurrowEstateCrevice:&lt;br /&gt;
put go crevice&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put u&lt;br /&gt;
put nw&lt;br /&gt;
goto WickedBurrowMineMiddle&lt;br /&gt;
&lt;br /&gt;
WickedBurrowMineMiddle:&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
goto DirgeMine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Dirge’s front gate&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DirgePivotToCaravansary:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at the Caravansary&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TRACK to get to Dirge&lt;br /&gt;
echo ***  Trader housing to the NW &amp;amp; W&lt;br /&gt;
echo ***&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DirgePivotToStoneClanPivot:&lt;br /&gt;
DirgePivotToStoneClanTradersPost:&lt;br /&gt;
DirgePivotToStoneClanMine:&lt;br /&gt;
DirgePivotToScouts:&lt;br /&gt;
DirgePivotToGuardians:&lt;br /&gt;
DirgePivotToSToneClanPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToStoneClanPivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToFangCove:&lt;br /&gt;
DirgePivotToRatha:&lt;br /&gt;
DirgePivotToLeth:&lt;br /&gt;
DirgePivotToShard:&lt;br /&gt;
DirgePivotToCougarsStart:&lt;br /&gt;
DirgePivotToBears:&lt;br /&gt;
DirgePivotToBloodWolves:&lt;br /&gt;
DirgePivotToKnifeClan:&lt;br /&gt;
DirgePivotToWolfClanBuilding:&lt;br /&gt;
DirgePivotToLeatherRepair:&lt;br /&gt;
DirgePivotToTigerClan:&lt;br /&gt;
DirgePivotToTigerClanHerbalist:&lt;br /&gt;
DirgePivotToWestGate:&lt;br /&gt;
DirgePivotToGoblins:&lt;br /&gt;
DirgePivotToFavors:&lt;br /&gt;
DirgePivotToSafe:&lt;br /&gt;
DirgePivotToAsemathPivot:&lt;br /&gt;
DirgePivotToAlchemist:&lt;br /&gt;
DirgePivotToBards:&lt;br /&gt;
DirgePivotToAcademy:&lt;br /&gt;
DirgePivotToClerics:&lt;br /&gt;
DirgePivotToDiscipline:&lt;br /&gt;
DirgePivotToTannery:&lt;br /&gt;
DirgePivotToRangers:&lt;br /&gt;
DirgePivotToAgility:&lt;br /&gt;
DirgePivotToPawnShop:&lt;br /&gt;
DirgePivotToRangers:&lt;br /&gt;
DirgePivotToBank:&lt;br /&gt;
DirgePivotToTradersPlaza:&lt;br /&gt;
DirgePivotToReflexes:&lt;br /&gt;
DirgePivotToArmorShop:&lt;br /&gt;
DirgePivotToWeaponsShop:&lt;br /&gt;
DirgePivotToBardsShop:&lt;br /&gt;
DirgePivotToGeneralStore:&lt;br /&gt;
DirgePivotToClericsShop:&lt;br /&gt;
DirgePivotToOutfitting:&lt;br /&gt;
DirgePivotToTownHall:&lt;br /&gt;
DirgePivotToVaults:&lt;br /&gt;
DirgePivotToTemple:&lt;br /&gt;
DirgePivotToAltar:&lt;br /&gt;
DirgePivotToShipyard:&lt;br /&gt;
DirgePivotToEstateHolder:&lt;br /&gt;
DirgePivotToCrossingsFerry:&lt;br /&gt;
DirgePivotToCrossings:&lt;br /&gt;
DirgePivotToAlchemy:&lt;br /&gt;
DirgePivotToEngineering:&lt;br /&gt;
DirgePivotToTraders:&lt;br /&gt;
DirgePivotToCharisma:&lt;br /&gt;
DirgePivotToGemShop:&lt;br /&gt;
DirgePivotToMAMAs:&lt;br /&gt;
DirgePivotToMetalRepair:&lt;br /&gt;
DirgePivotToChampionsPivot:&lt;br /&gt;
DirgePivotToCrossingsGargoyles:&lt;br /&gt;
DirgePivotToOgres:&lt;br /&gt;
DirgePivotToJadewater:&lt;br /&gt;
DirgePivotToPaladins:&lt;br /&gt;
DirgePivotToEmpaths:&lt;br /&gt;
DirgePivotToTriage:&lt;br /&gt;
DirgePivotToBobcats:&lt;br /&gt;
DirgePivotToHerbalist:&lt;br /&gt;
DirgePivotToBarbarians:&lt;br /&gt;
DirgePivotToStamina:&lt;br /&gt;
DirgePivotToIntelligence:&lt;br /&gt;
DirgePivotToWisdom:&lt;br /&gt;
DirgePivotToStrength:&lt;br /&gt;
DirgePivotToForge:&lt;br /&gt;
DirgePivotToFlorist:&lt;br /&gt;
DirgePivotToWMGuild:&lt;br /&gt;
DirgePivotToMMGuild:&lt;br /&gt;
DirgePivotToMMGuildLeader:&lt;br /&gt;
DirgePivotToMiddens:&lt;br /&gt;
DirgePivotToRockTrolls:&lt;br /&gt;
DirgePivotToKaerna:&lt;br /&gt;
DirgePivotToVineyard:&lt;br /&gt;
DirgePivotToArthe:&lt;br /&gt;
DirgePivotToArtheShops:&lt;br /&gt;
DirgePivotToArtheTradersPost:&lt;br /&gt;
DirgePivotToArtheTree:&lt;br /&gt;
DirgePivotToDeathSpirits:&lt;br /&gt;
DirgePivotToCrossingsBrambles:&lt;br /&gt;
DirgePivotToMags:&lt;br /&gt;
DirgePivotToLocksmith:&lt;br /&gt;
DirgePivotToArtificers:&lt;br /&gt;
DirgePivotToPond:&lt;br /&gt;
DirgePivotToNEGatePivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToNEGatePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToForge:&lt;br /&gt;
DirgePivotToLavaForgeInside:&lt;br /&gt;
DirgePivotToLavaForgeMMGuild:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToLavaForgeInside&lt;br /&gt;
&lt;br /&gt;
DirgePivotToFirecats:&lt;br /&gt;
DirgePivotToFireSprites:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToFireSprites&lt;br /&gt;
&lt;br /&gt;
DirgePivotToCrocs:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToCrocs&lt;br /&gt;
&lt;br /&gt;
DirgePivotToFerry:&lt;br /&gt;
DirgePivotToHaven:&lt;br /&gt;
DirgePivotToTheren:&lt;br /&gt;
DirgePivotToLang:&lt;br /&gt;
DirgePivotToZolurenHavenFerry:&lt;br /&gt;
DirgePivotToHavenFerry:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToHavenFerry&lt;br /&gt;
&lt;br /&gt;
StoneClanPivot:&lt;br /&gt;
goto StoneClanPivotTo%D&lt;br /&gt;
&lt;br /&gt;
StoneGuardians:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToGuardians:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived at the Thicket&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Rock Guardians, Vipers&lt;br /&gt;
echo *** Leucros and Geni may be found&lt;br /&gt;
echo *** by GO PATH and searching out the trails&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToStoneClanPivot:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Stone Clan Trader’s Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToStoneClanMine:&lt;br /&gt;
put climb trail&lt;br /&gt;
put u&lt;br /&gt;
move w&lt;br /&gt;
put u&lt;br /&gt;
put u&lt;br /&gt;
move go entrance&lt;br /&gt;
put go crevice&lt;br /&gt;
put climb ladder&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Abandoned Mine&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Beware the Cave Bears!&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanMine:&lt;br /&gt;
put climb ladder&lt;br /&gt;
put go crevice&lt;br /&gt;
move out&lt;br /&gt;
put d&lt;br /&gt;
put d&lt;br /&gt;
move e&lt;br /&gt;
put d&lt;br /&gt;
put climb trail&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanScouts:&lt;br /&gt;
put climb trail&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToScouts:&lt;br /&gt;
put climb trail&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** GO PATH for S’lai Scouts&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Beisswurms are UP and CLIMB CREEPER&lt;br /&gt;
echo *** The mine is UP and GO ENTRANCE&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** CLIMB TRAIL to exit the area&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToStoneClanTradersPost:&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at the Stone Clan Trader’s Post&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToFangCove:&lt;br /&gt;
StoneClanPivotToRatha:&lt;br /&gt;
StoneClanPivotToCougarsPivot:&lt;br /&gt;
StoneClanPivotToCougarsStart:&lt;br /&gt;
StoneClanPivotToBears:&lt;br /&gt;
StoneClanPivotToBloodWolves:&lt;br /&gt;
StoneClanPivotToKnifeClan:&lt;br /&gt;
StoneClanPivotToWolfClanBuilding:&lt;br /&gt;
StoneClanPivotToLeatherRepair:&lt;br /&gt;
StoneClanPivotToTigerClan:&lt;br /&gt;
StoneClanPivotToTigerClanHerbalist:&lt;br /&gt;
StoneClanPivotToWestGate:&lt;br /&gt;
StoneClanPivotToGoblins:&lt;br /&gt;
StoneClanPivotToFavors:&lt;br /&gt;
StoneClanPivotToSafe:&lt;br /&gt;
StoneClanPivotToAsemathPivot:&lt;br /&gt;
StoneClanPivotToAlchemist:&lt;br /&gt;
StoneClanPivotToBards:&lt;br /&gt;
StoneClanPivotToAcademy:&lt;br /&gt;
StoneClanPivotToClerics:&lt;br /&gt;
StoneClanPivotToDiscipline:&lt;br /&gt;
StoneClanPivotToTannery:&lt;br /&gt;
StoneClanPivotToRangers:&lt;br /&gt;
StoneClanPivotToAgility:&lt;br /&gt;
StoneClanPivotToPawnShop:&lt;br /&gt;
StoneClanPivotToRangers:&lt;br /&gt;
StoneClanPivotToBank:&lt;br /&gt;
StoneClanPivotToTradersPlaza:&lt;br /&gt;
StoneClanPivotToReflexes:&lt;br /&gt;
StoneClanPivotToArmorShop:&lt;br /&gt;
StoneClanPivotToWeaponsShop:&lt;br /&gt;
StoneClanPivotToBardsShop:&lt;br /&gt;
StoneClanPivotToGeneralStore:&lt;br /&gt;
StoneClanPivotToClericsShop:&lt;br /&gt;
StoneClanPivotToOutfitting:&lt;br /&gt;
StoneClanPivotToTownHall:&lt;br /&gt;
StoneClanPivotToVaults:&lt;br /&gt;
StoneClanPivotToTemple:&lt;br /&gt;
StoneClanPivotToAltar:&lt;br /&gt;
StoneClanPivotToShipyard:&lt;br /&gt;
StoneClanPivotToEstateHolder:&lt;br /&gt;
StoneClanPivotToCrossingsFerry:&lt;br /&gt;
StoneClanPivotToCrossings:&lt;br /&gt;
StoneClanPivotToAlchemy:&lt;br /&gt;
StoneClanPivotToEngineering:&lt;br /&gt;
StoneClanPivotToTraders:&lt;br /&gt;
StoneClanPivotToCharisma:&lt;br /&gt;
StoneClanPivotToGemShop:&lt;br /&gt;
StoneClanPivotToMAMAs:&lt;br /&gt;
StoneClanPivotToMetalRepair:&lt;br /&gt;
StoneClanPivotToChampionsPivot:&lt;br /&gt;
StoneClanPivotToCrossingsGargoyles:&lt;br /&gt;
StoneClanPivotToOgres:&lt;br /&gt;
StoneClanPivotToJadewater:&lt;br /&gt;
StoneClanPivotToPaladins:&lt;br /&gt;
StoneClanPivotToEmpaths:&lt;br /&gt;
StoneClanPivotToTriage:&lt;br /&gt;
StoneClanPivotToHerbalist:&lt;br /&gt;
StoneClanPivotToBarbarians:&lt;br /&gt;
StoneClanPivotToStrength:&lt;br /&gt;
StoneClanPivotToStamina:&lt;br /&gt;
StoneClanPivotToIntelligence:&lt;br /&gt;
StoneClanPivotToWisdom:&lt;br /&gt;
StoneClanPivotToForge:&lt;br /&gt;
StoneClanPivotToFlorist:&lt;br /&gt;
StoneClanPivotToPond:&lt;br /&gt;
StoneClanPivotToWMGuild:&lt;br /&gt;
StoneClanPivotToMMGuild:&lt;br /&gt;
StoneClanPivotToMMGuildLeader:&lt;br /&gt;
StoneClanPivotToMiddens:&lt;br /&gt;
StoneClanPivotToRockTrolls:&lt;br /&gt;
StoneClanPivotToKaerna:&lt;br /&gt;
StoneClanPivotToVineyard:&lt;br /&gt;
StoneClanPivotToArthe:&lt;br /&gt;
StoneClanPivotToArtheShops:&lt;br /&gt;
StoneClanPivotToArtheTradersPost:&lt;br /&gt;
StoneClanPivotToArtheTree:&lt;br /&gt;
StoneClanPivotToDeathSpirits:&lt;br /&gt;
StoneClanPivotToCrossingsBrambles:&lt;br /&gt;
StoneClanPivotToBobcats:&lt;br /&gt;
StoneClanPivotToMags:&lt;br /&gt;
StoneClanPivotToLocksmith:&lt;br /&gt;
StoneClanPivotToArtificers:&lt;br /&gt;
StoneClanPivotToFerry:&lt;br /&gt;
StoneClanPivotToLeth:&lt;br /&gt;
StoneClanPivotToShard:&lt;br /&gt;
StoneClanPivotToNEGatePivot:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToReavers:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go bridge&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Reaver territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH to enter&lt;br /&gt;
echo *******************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToCaravansary:&lt;br /&gt;
StoneClanPivotToDirgeBank:&lt;br /&gt;
StoneClanPivotToDirgeVaults:&lt;br /&gt;
StoneClanPivotToDirgeMine:&lt;br /&gt;
StoneClanPivotToDirge:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne	&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go bridge&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto CaravansaryToDirge&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToLavaForgeMMGuild:&lt;br /&gt;
StoneClanPivotToLavaForgeInside:&lt;br /&gt;
StoneClanPivotToFirecats:&lt;br /&gt;
StoneClanPivotToFireSprites:&lt;br /&gt;
StoneClanPivotToCrocs:&lt;br /&gt;
StoneClanPivotToHaven:&lt;br /&gt;
StoneClanPivotToTheren:&lt;br /&gt;
StoneClanPivotToLang:&lt;br /&gt;
StoneClanPivotToZolurenHavenFerry:&lt;br /&gt;
StoneClanPivotToFaldesu:&lt;br /&gt;
StoneClanPivotToFaldesuSwimming:&lt;br /&gt;
StoneClanPivotToCaravansary:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne	&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go bridge&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto Caravansary&lt;br /&gt;
&lt;br /&gt;
Caravansary:&lt;br /&gt;
goto CaravansaryTo%D&lt;br /&gt;
&lt;br /&gt;
ArthePivot:&lt;br /&gt;
goto ArthePivotTo%D&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArtheTradersPost:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Arthe Dale’s Trader’s Post&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ArtheTree:&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArtheTree:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Arthe Dale Swimming Hole&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ArtheShops:&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
ArtheTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArthePivot:&lt;br /&gt;
ArthePivotToArthe:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived in Arthe Dale&lt;br /&gt;
echo ***************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ArtheOutsideGate:&lt;br /&gt;
put go gate&lt;br /&gt;
&lt;br /&gt;
ArthePivotToFangCove:&lt;br /&gt;
ArthePivotToRatha:&lt;br /&gt;
ArthePivotToLeatherRepair:&lt;br /&gt;
ArthePivotToWolfClanLeatherShop:&lt;br /&gt;
ArthePivotToWolfClan:&lt;br /&gt;
ArthePivotToCougarsPivot:&lt;br /&gt;
ArthePivotToBears:&lt;br /&gt;
ArthePivotToTigerClanTradersPost:&lt;br /&gt;
ArthePivotToBrookWestOfTigerClan:&lt;br /&gt;
ArthePivotToGrassEels:&lt;br /&gt;
ArthePivotToBobcats:&lt;br /&gt;
ArthePivotToLipopods:&lt;br /&gt;
ArthePivotToCougarsStart:&lt;br /&gt;
ArthePivotToBloodWolves:&lt;br /&gt;
ArthePivotToJail:&lt;br /&gt;
ArthePivotToKnifeClan:&lt;br /&gt;
ArthePivotToWolfClanBuilding:&lt;br /&gt;
ArthePivotToTigerClan:&lt;br /&gt;
ArthePivotToTigerClanHerbalist:&lt;br /&gt;
ArthePivotToWestGate:&lt;br /&gt;
ArthePivotToGoblins:&lt;br /&gt;
ArthePivotToFavors:&lt;br /&gt;
ArthePivotToSafe:&lt;br /&gt;
ArthePivotToAsemathPivot:&lt;br /&gt;
ArthePivotToAlchemist:&lt;br /&gt;
ArthePivotToBards:&lt;br /&gt;
ArthePivotToAcademy:&lt;br /&gt;
ArthePivotToClerics:&lt;br /&gt;
ArthePivotToDiscipline:&lt;br /&gt;
ArthePivotToTannery:&lt;br /&gt;
ArthePivotToRangers:&lt;br /&gt;
ArthePivotToAgility:&lt;br /&gt;
ArthePivotToPawnShop:&lt;br /&gt;
ArthePivotToRangers:&lt;br /&gt;
ArthePivotToBank:&lt;br /&gt;
ArthePivotToTradersPlaza:&lt;br /&gt;
ArthePivotToReflexes:&lt;br /&gt;
ArthePivotToArmorShop:&lt;br /&gt;
ArthePivotToWeaponsShop:&lt;br /&gt;
ArthePivotToBardsShop:&lt;br /&gt;
ArthePivotToGeneralStore:&lt;br /&gt;
ArthePivotToClericsShop:&lt;br /&gt;
ArthePivotToOutfitting:&lt;br /&gt;
ArthePivotToTownHall:&lt;br /&gt;
ArthePivotToVaults:&lt;br /&gt;
ArthePivotToTemple:&lt;br /&gt;
ArthePivotToAltar:&lt;br /&gt;
ArthePivotToShipyard:&lt;br /&gt;
ArthePivotToEstateHolder:&lt;br /&gt;
ArthePivotToCrossingsFerry:&lt;br /&gt;
ArthePivotToCrossings:&lt;br /&gt;
ArthePivotToAlchemy:&lt;br /&gt;
ArthePivotToEngineering:&lt;br /&gt;
ArthePivotToTraders:&lt;br /&gt;
ArthePivotToCharisma:&lt;br /&gt;
ArthePivotToGemShop:&lt;br /&gt;
ArthePivotToMAMAs:&lt;br /&gt;
ArthePivotToMetalRepair:&lt;br /&gt;
ArthePivotToChampionsPivot:&lt;br /&gt;
ArthePivotToCrossingsGargoyles:&lt;br /&gt;
ArthePivotToOgres:&lt;br /&gt;
ArthePivotToJadewater:&lt;br /&gt;
ArthePivotToPaladins:&lt;br /&gt;
ArthePivotToEmpaths:&lt;br /&gt;
ArthePivotToTriage:&lt;br /&gt;
ArthePivotToHerbalist:&lt;br /&gt;
ArthePivotToBarbarians:&lt;br /&gt;
ArthePivotToStrength:&lt;br /&gt;
ArthePivotToStamina:&lt;br /&gt;
ArthePivotToIntelligence:&lt;br /&gt;
ArthePivotToWisdom:&lt;br /&gt;
ArthePivotToForge:&lt;br /&gt;
ArthePivotToFlorist:&lt;br /&gt;
ArthePivotToPond:&lt;br /&gt;
ArthePivotToWMGuild:&lt;br /&gt;
ArthePivotToMMGuild:&lt;br /&gt;
ArthePivotToMMGuildLeader:&lt;br /&gt;
ArthePivotToMiddens:&lt;br /&gt;
ArthePivotToRockTrolls:&lt;br /&gt;
ArthePivotToKaerna:&lt;br /&gt;
ArthePivotToVineyard:&lt;br /&gt;
ArthePivotToStoneClanPivot:&lt;br /&gt;
ArthePivotToStoneClanTradersPost:&lt;br /&gt;
ArthePivotToStoneClanMine:&lt;br /&gt;
ArthePivotToScouts:&lt;br /&gt;
ArthePivotToGuardians:&lt;br /&gt;
ArthePivotToSToneClanPivot:&lt;br /&gt;
ArthePivotToCrocs:&lt;br /&gt;
ArthePivotToHaven:&lt;br /&gt;
ArthePivotToTheren:&lt;br /&gt;
ArthePivotToLang:&lt;br /&gt;
ArthePivotToZolurenHavenFerry:&lt;br /&gt;
ArthePivotToFaldesu:&lt;br /&gt;
ArthePivotToFaldesuSwimming:&lt;br /&gt;
ArthePivotToCaravansary:&lt;br /&gt;
ArthePivotToDirge:&lt;br /&gt;
ArthePivotToDirgeBank:&lt;br /&gt;
ArthePivotToDirgeVaults:&lt;br /&gt;
ArthePivotToDirgeMine:&lt;br /&gt;
ArthePivotToLavaForgeMMGuild:&lt;br /&gt;
ArthePivotToLavaForgeInside:&lt;br /&gt;
ArthePivotToFirecats:&lt;br /&gt;
ArthePivotToFireSprites:&lt;br /&gt;
ArthePivotToReavers:&lt;br /&gt;
ArthePivotToDeathSpirits:&lt;br /&gt;
ArthePivotToCrossingsBrambles:&lt;br /&gt;
ArthePivotToMags:&lt;br /&gt;
ArthePivotToLocksmith:&lt;br /&gt;
ArthePivotToArtificers:&lt;br /&gt;
ArthePivotToLeth:&lt;br /&gt;
ArthePivotToShard:&lt;br /&gt;
ArthePivotToFerry:&lt;br /&gt;
ArthePivotToNEGatePivot:&lt;br /&gt;
put go gate&lt;br /&gt;
put up&lt;br /&gt;
move up&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArtheShops:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived in Arthe Dale’s Shopping District&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEGatePivot:&lt;br /&gt;
goto NEGatePivotTo%D&lt;br /&gt;
&lt;br /&gt;
NEGateInside:&lt;br /&gt;
move go gate&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToNEGatePivot:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Crossing’s NE Gate&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WMGuildInside:&lt;br /&gt;
put go door&lt;br /&gt;
goto WMGuild&lt;br /&gt;
&lt;br /&gt;
WMGuild:&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToWMGuild:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Warrior Mage Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO DOOR to enter the Guild itself&lt;br /&gt;
echo *** then GO ARCH to speak with Guildleader Gauthus&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MMGuildLeader:&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
put touch handp&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
put go stair&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
goto MMGuildGate&lt;br /&gt;
&lt;br /&gt;
MMGuildGate:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** This is the Gate outside the Moon Mage Guild&lt;br /&gt;
echo *** Type CONT to continue past it. (or GTG)&lt;br /&gt;
echo ***************************************&lt;br /&gt;
match MMGuild Yes&lt;br /&gt;
match MMGuild You nod&lt;br /&gt;
match MMGuild Cont&lt;br /&gt;
match MMGuild GTG&lt;br /&gt;
match MMGuildGateStop Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
MMGuild:&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
put go sed&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move u&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToMMGuild:&lt;br /&gt;
move go footpath&lt;br /&gt;
put s&lt;br /&gt;
put d&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Moon Mage Guild Gate&lt;br /&gt;
echo *** CONTinue on to the Guildleader?  (or GTG)&lt;br /&gt;
echo ************************************&lt;br /&gt;
match MMGuildToGuildleader Yes&lt;br /&gt;
match MMGuildToGuildleader You nod&lt;br /&gt;
match MMGuildToGuildleader Cont&lt;br /&gt;
match MMGuildToGuildleader GTG&lt;br /&gt;
match MMGuildGateStop Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
MMGuildGateStop:&lt;br /&gt;
echo Okay!&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MMGuildToGuildleader:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
move go door&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put go stair&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put touch handp&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Guildleader Kssarh&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Middens:&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put up&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToMiddens:&lt;br /&gt;
move go footpath&lt;br /&gt;
put s&lt;br /&gt;
put d&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** Go EAST to enter the Middens&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Louts are right there&lt;br /&gt;
echo *** GO SEDGE to return from them&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEGateCryptInside:&lt;br /&gt;
put up&lt;br /&gt;
goto NEGateCryptUp&lt;br /&gt;
&lt;br /&gt;
NEGateCryptUp:&lt;br /&gt;
put out&lt;br /&gt;
goto NEGateCryptOutside&lt;br /&gt;
&lt;br /&gt;
NEGateCryptOutside: &lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
put go path&lt;br /&gt;
move w&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToNEGateCrypt:&lt;br /&gt;
move e&lt;br /&gt;
put go path&lt;br /&gt;
put n&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go crypt&lt;br /&gt;
move go crack&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** You have arrived in Ghoul territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ASSESS does not work here due to lighting&lt;br /&gt;
echo *** This is the only room of the crypt where&lt;br /&gt;
echo *** You may see directions without light&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEWilds:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go trail&lt;br /&gt;
put w&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToNEWilds:&lt;br /&gt;
move e&lt;br /&gt;
put go trail&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived in Grendel territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Wood Trolls, Grendels, Boars and Cougars&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToRockTrolls:&lt;br /&gt;
NEGatePivotToKaerna:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put go gate&lt;br /&gt;
put n&lt;br /&gt;
goto KaernaTo%D&lt;br /&gt;
&lt;br /&gt;
KaernaToKaerna:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Kaerna Village&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KaernaToRockTrolls:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** Climb barricade to enter Rock Troll territory&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RockTrolls:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
goto KaernaToNEGatePivot&lt;br /&gt;
&lt;br /&gt;
KaernaIntersection:&lt;br /&gt;
KaernaToNEGatePivot:&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToVineyard:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go trail&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** You have arrived at the Vineyard&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FARM for Rats (‘go door’ to return)&lt;br /&gt;
echo *** CLIMB HILL for Wood Trolls and Rams&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** N/NE and CLIMB STILE for the Estate Holder area&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Vineyard:&lt;br /&gt;
put go trail&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToLeatherRepair:&lt;br /&gt;
NEGatePivotToWolfClanLeatherShop:&lt;br /&gt;
NEGatePivotToWolfClan:&lt;br /&gt;
NEGatePivotToCougarsPivot:&lt;br /&gt;
NEGatePivotToBears:&lt;br /&gt;
NEGatePivotToTigerClanTradersPost:&lt;br /&gt;
NEGatePivotToBrookWestOfTigerClan:&lt;br /&gt;
NEGatePivotToGrassEels:&lt;br /&gt;
NEGatePivotToBobcats:&lt;br /&gt;
NEGatePivotToLipopods:&lt;br /&gt;
NEGatePivotToCougarsStart:&lt;br /&gt;
NEGatePivotToBloodWolves:&lt;br /&gt;
NEGatePivotToKnifeClan:&lt;br /&gt;
NEGatePivotToWolfClanBuilding:&lt;br /&gt;
NEGatePivotToTigerClan:&lt;br /&gt;
NEGatePivotToTigerClanHerbalist:&lt;br /&gt;
NEGatePivotToWestGate:&lt;br /&gt;
NEGatePivotToGoblins:&lt;br /&gt;
NEGatePivotToFavors:&lt;br /&gt;
NEGatePivotToAlchemist:&lt;br /&gt;
NEGatePivotToBards:&lt;br /&gt;
NEGatePivotToAcademy:&lt;br /&gt;
NEGatePivotToClerics:&lt;br /&gt;
NEGatePivotToDiscipline:&lt;br /&gt;
NEGatePivotToTannery:&lt;br /&gt;
NEGatePivotToRangers:&lt;br /&gt;
NEGatePivotToAgility:&lt;br /&gt;
NEGatePivotToPawnShop:&lt;br /&gt;
NEGatePivotToRangers:&lt;br /&gt;
NEGatePivotToAsemathPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToArthe:&lt;br /&gt;
NEGatePivotToArtheShops:&lt;br /&gt;
NEGatePivotToArtheTradersPost:&lt;br /&gt;
NEGatePivotToArtheTree:&lt;br /&gt;
NEGatePivotToArthePivot:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
move d&lt;br /&gt;
put d&lt;br /&gt;
move go gate&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToStoneClanPivot:&lt;br /&gt;
NEGatePivotToStoneClanTradersPost:&lt;br /&gt;
NEGatePivotToStoneClanMine:&lt;br /&gt;
NEGatePivotToScouts:&lt;br /&gt;
NEGatePivotToGuardians:&lt;br /&gt;
NEGatePivotToSToneClanPivot:&lt;br /&gt;
NEGatePivotToCrocs:&lt;br /&gt;
NEGatePivotToHaven:&lt;br /&gt;
NEGatePivotToTheren:&lt;br /&gt;
NEGatePivotToLang:&lt;br /&gt;
NEGatePivotToZolurenHavenFerry:&lt;br /&gt;
NEGatePivotToFaldesu:&lt;br /&gt;
NEGatePivotToFaldesuSwimming:&lt;br /&gt;
NEGatePivotToCaravansary:&lt;br /&gt;
NEGatePivotToDirge:&lt;br /&gt;
NEGatePivotToDirgeBank:&lt;br /&gt;
NEGatePivotToDirgeVaults:&lt;br /&gt;
NEGatePivotToDirgeMine:&lt;br /&gt;
NEGatePivotToLavaForgeMMGuild:&lt;br /&gt;
NEGatePivotToLavaForgeInside:&lt;br /&gt;
NEGatePivotToFirecats:&lt;br /&gt;
NEGatePivotToFireSprites:&lt;br /&gt;
NEGatePivotToReavers:&lt;br /&gt;
NEGatePivotToStoneClanPivot:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move go gate&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToStrength:&lt;br /&gt;
NEGatePivotToIntelligence:&lt;br /&gt;
NEGatePivotToWisdom:&lt;br /&gt;
NEGatePivotToCrossingsGargoyles:&lt;br /&gt;
NEGatePivotToJadewater:&lt;br /&gt;
NEGatePivotToPaladins:&lt;br /&gt;
NEGatePivotToEmpaths:&lt;br /&gt;
NEGatePivotToTriage:&lt;br /&gt;
NEGatePivotToHerbalist:&lt;br /&gt;
NEGatePivotToBarbarians:&lt;br /&gt;
NEGatePivotToStamina:&lt;br /&gt;
NEGatePivotToForge:&lt;br /&gt;
NEGatePivotToFlorist:&lt;br /&gt;
NEGatePivotToDeathSpirits:&lt;br /&gt;
NEGatePivotToCrossingsBrambles:&lt;br /&gt;
NEGatePivotToMags:&lt;br /&gt;
NEGatePivotToChampionsPivot:&lt;br /&gt;
Move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToFangCove:&lt;br /&gt;
NEGatePivotToRatha:&lt;br /&gt;
NEGatePivotToBank:&lt;br /&gt;
NEGatePivotToTradersPlaza:&lt;br /&gt;
NEGatePivotToReflexes:&lt;br /&gt;
NEGatePivotToArmorShop:&lt;br /&gt;
NEGatePivotToWeaponsShop:&lt;br /&gt;
NEGatePivotToBardsShop:&lt;br /&gt;
NEGatePivotToGeneralStore:&lt;br /&gt;
NEGatePivotToClericsShop:&lt;br /&gt;
NEGatePivotToOutfitting:&lt;br /&gt;
NEGatePivotToTownHall:&lt;br /&gt;
NEGatePivotToVaults:&lt;br /&gt;
NEGatePivotToSafe:&lt;br /&gt;
NEGatePivotToTemple:&lt;br /&gt;
NEGatePivotToAltar:&lt;br /&gt;
NEGatePivotToJail:&lt;br /&gt;
NEGatePivotToShipyard:&lt;br /&gt;
NEGatePivotToEstateHolder:&lt;br /&gt;
NEGatePivotToCrossingsFerry:&lt;br /&gt;
NEGatePivotToCrossings:&lt;br /&gt;
NEGatePivotToFerry:&lt;br /&gt;
NEGatePivotToAlchemy:&lt;br /&gt;
NEGatePivotToEngineering:&lt;br /&gt;
NEGatePivotToTraders:&lt;br /&gt;
NEGatePivotToCharisma:&lt;br /&gt;
NEGatePivotToGemShop:&lt;br /&gt;
NEGatePivotToMAMAs:&lt;br /&gt;
NEGatePivotToMetalRepair:&lt;br /&gt;
NEGatePivotToLocksmith:&lt;br /&gt;
NEGatePivotToArtificers:&lt;br /&gt;
NEGatePivotToLeth:&lt;br /&gt;
NEGatePivotToShard:&lt;br /&gt;
NEGatePivotToCrossingsBankPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivot:&lt;br /&gt;
goto ChampionsPivotTo%D&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToChampionsPivot:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Champions’ Square!&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBrambles:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
goto CrossingsDeathSpirits&lt;br /&gt;
&lt;br /&gt;
CrossingsDeathSpirits:&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto CrossingsGargoyles&lt;br /&gt;
&lt;br /&gt;
CrossingsGargoyles:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put go arch&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto OutsideJadewater&lt;br /&gt;
&lt;br /&gt;
Jadewater:&lt;br /&gt;
put go gate&lt;br /&gt;
goto OutsideJadewater&lt;br /&gt;
&lt;br /&gt;
OutsideJadewater:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto SouthOfPaladins&lt;br /&gt;
&lt;br /&gt;
Paladins:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto SouthOfPaladins&lt;br /&gt;
&lt;br /&gt;
SouthOfPaladins:&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToCrossingsBrambles:&lt;br /&gt;
ChampionsPivotToDeathSpirits:&lt;br /&gt;
ChampionsPivotToCrossingsGargoyles:&lt;br /&gt;
ChampionsPivotToJadewater:&lt;br /&gt;
ChampionsPivotToPaladins:&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
goto HeraldStreetTo%D&lt;br /&gt;
&lt;br /&gt;
HeraldStreetToPaladins:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Paladin’s Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ARCH to speak with Guildleader Verika&lt;br /&gt;
echo *** Go WEST for the Donation Weapons Rack&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HeraldStreetToCrossingsBrambles:&lt;br /&gt;
HeraldStreetToDeathSpirits:&lt;br /&gt;
HeraldStreetToCrossingsGargoyles:&lt;br /&gt;
HeraldStreetToJadewater:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto JadewaterBreakTo%D&lt;br /&gt;
&lt;br /&gt;
JadewaterBreakToJadewater:&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Jadewater Mansion&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PULL BELL to receive a Mentor’s assistance&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
JadewaterBreakToCrossingsBrambles:&lt;br /&gt;
JadewaterBreakToDeathSpirits:&lt;br /&gt;
JadewaterBreakToCrossingsGargoyles:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go arch&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
goto CrossingsGargsBreakTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsGargsBreakToCrossingsGargoyles:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Monastery&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO GULLY to enter Gargoyle territory&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsGargsBreakToCrossingsBrambles:&lt;br /&gt;
CrossingsGargsBreakToDeathSpirits:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
goto CrossingsDSBreakTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsDSBreakToDeathSpirits:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Monastery&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FENCE to enter Death Spirit territory&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsDSBreakToCrossingsBrambles:&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Brambles&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO BRIDGE for Trollkins, Badgers and Pothanits&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsEmpathTriage:&lt;br /&gt;
put go arch&lt;br /&gt;
put s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToTriage:&lt;br /&gt;
put n&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Martyr Saedelthorps Triage&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** JOIN LIST for healing&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsInfirmary:&lt;br /&gt;
put e&lt;br /&gt;
goto CrossingsEmpaths&lt;br /&gt;
CrossingsEmpaths:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToEmpaths:&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Empaths Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Go NE to speak with Guildleader Salvur&lt;br /&gt;
echo *** Go WEST for the Infirmary&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsHerbalist:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToHerbalist:&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at Mauriga’s Botanicals&lt;br /&gt;
echo ************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsStamina:&lt;br /&gt;
Barbarians:&lt;br /&gt;
put out&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToBarbarians:&lt;br /&gt;
move go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Barbarians Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** CLIMB STAIR, GO OPENING for the&lt;br /&gt;
echo *** Barbarian Guild’s Donations Weapon Rack&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToStamina:&lt;br /&gt;
move go structure&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Stamina Training&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToStrength:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bazaar&lt;br /&gt;
put go path&lt;br /&gt;
move sw&lt;br /&gt;
goto TGSTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsForge:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go door&lt;br /&gt;
put n&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToForge:&lt;br /&gt;
move s&lt;br /&gt;
put go build&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Forge&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Florist:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToFlorist:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Orielda’s Blossoms&lt;br /&gt;
echo **********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToMags:&lt;br /&gt;
ChampionsPivotToReflexes:&lt;br /&gt;
ChampionsPivotToTradersPlaza:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bazaar&lt;br /&gt;
goto MagsTo%D&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToLeatherRepair:&lt;br /&gt;
ChampionsPivotToWolfClanLeatherShop:&lt;br /&gt;
ChampionsPivotToWolfClan:&lt;br /&gt;
ChampionsPivotToCougarsPivot:&lt;br /&gt;
ChampionsPivotToBears:&lt;br /&gt;
ChampionsPivotToTigerClanTradersPost:&lt;br /&gt;
ChampionsPivotToBrookWestOfTigerClan:&lt;br /&gt;
ChampionsPivotToGrassEels:&lt;br /&gt;
ChampionsPivotToBobcats:&lt;br /&gt;
ChampionsPivotToLipopods:&lt;br /&gt;
ChampionsPivotToCougarsStart:&lt;br /&gt;
ChampionsPivotToBloodWolves:&lt;br /&gt;
ChampionsPivotToKnifeClan:&lt;br /&gt;
ChampionsPivotToWolfClanBuilding:&lt;br /&gt;
ChampionsPivotToTigerClan:&lt;br /&gt;
ChampionsPivotToTigerClanHerbalist:&lt;br /&gt;
ChampionsPivotToWestGate:&lt;br /&gt;
ChampionsPivotToOgres:&lt;br /&gt;
ChampionsPivotToGoblins:&lt;br /&gt;
ChampionsPivotToFavors:&lt;br /&gt;
ChampionsPivotToBards:&lt;br /&gt;
ChampionsPivotToAcademy:&lt;br /&gt;
ChampionsPivotToClerics:&lt;br /&gt;
ChampionsPivotToIntelligence:&lt;br /&gt;
ChampionsPivotToWisdom:&lt;br /&gt;
ChampionsPivotToDiscipline:&lt;br /&gt;
ChampionsPivotToTannery:&lt;br /&gt;
ChampionsPivotToRangers:&lt;br /&gt;
ChampionsPivotToAgility:&lt;br /&gt;
ChampionsPivotToPawnShop:&lt;br /&gt;
ChampionsPivotToRangers:&lt;br /&gt;
ChampionsPivotToAlchemist:&lt;br /&gt;
ChampionsPivotToAsemathPivot:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToFangCove:&lt;br /&gt;
ChampionsPivotToRatha:&lt;br /&gt;
ChampionsPivotToBank:&lt;br /&gt;
ChampionsPivotToArmorShop:&lt;br /&gt;
ChampionsPivotToWeaponsShop:&lt;br /&gt;
ChampionsPivotToBardsShop:&lt;br /&gt;
ChampionsPivotToGeneralStore:&lt;br /&gt;
ChampionsPivotToClericsShop:&lt;br /&gt;
ChampionsPivotToOutfitting:&lt;br /&gt;
ChampionsPivotToTownHall:&lt;br /&gt;
ChampionsPivotToVaults:&lt;br /&gt;
ChampionsPivotToSafe:&lt;br /&gt;
ChampionsPivotToTemple:&lt;br /&gt;
ChampionsPivotToAltar:&lt;br /&gt;
ChampionsPivotToJail:&lt;br /&gt;
ChampionsPivotToShipyard:&lt;br /&gt;
ChampionsPivotToEstateHolder:&lt;br /&gt;
ChampionsPivotToCrossingsFerry:&lt;br /&gt;
ChampionsPivotToCrossings:&lt;br /&gt;
ChampionsPivotToFerry:&lt;br /&gt;
ChampionsPivotToAlchemy:&lt;br /&gt;
ChampionsPivotToEngineering:&lt;br /&gt;
ChampionsPivotToLocksmith:&lt;br /&gt;
ChampionsPivotToTraders:&lt;br /&gt;
ChampionsPivotToCharisma:&lt;br /&gt;
ChampionsPivotToGemShop:&lt;br /&gt;
ChampionsPivotToMAMAs:&lt;br /&gt;
ChampionsPivotToMetalRepair:&lt;br /&gt;
ChampionsPivotToPond:&lt;br /&gt;
ChampionsPivotToLeth:&lt;br /&gt;
ChampionsPivotToShard:&lt;br /&gt;
ChampionsPivotToCrossingsBankPivot:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bazaar&lt;br /&gt;
put go path&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToNEWilds:&lt;br /&gt;
ChampionsPivotToWMGuild:&lt;br /&gt;
ChampionsPivotToMMGuild:&lt;br /&gt;
ChampionsPivotToMMGuildLeader:&lt;br /&gt;
ChampionsPivotToMiddens:&lt;br /&gt;
ChampionsPivotToRockTrolls:&lt;br /&gt;
ChampionsPivotToKaerna:&lt;br /&gt;
ChampionsPivotToVineyard:&lt;br /&gt;
ChampionsPivotToArthe:&lt;br /&gt;
ChampionsPivotToArtheShops:&lt;br /&gt;
ChampionsPivotToArtheTradersPost:&lt;br /&gt;
ChampionsPivotToArtheTree:&lt;br /&gt;
ChampionsPivotToStoneClanPivot:&lt;br /&gt;
ChampionsPivotToStoneClanTradersPost:&lt;br /&gt;
ChampionsPivotToStoneClanMine:&lt;br /&gt;
ChampionsPivotToScouts:&lt;br /&gt;
ChampionsPivotToGuardians:&lt;br /&gt;
ChampionsPivotToSToneClanPivot:&lt;br /&gt;
ChampionsPivotToCrocs:&lt;br /&gt;
ChampionsPivotToHaven:&lt;br /&gt;
ChampionsPivotToTheren:&lt;br /&gt;
ChampionsPivotToLang:&lt;br /&gt;
ChampionsPivotToZolurenHavenFerry:&lt;br /&gt;
ChampionsPivotToFaldesu:&lt;br /&gt;
ChampionsPivotToFaldesuSwimming:&lt;br /&gt;
ChampionsPivotToCaravansary:&lt;br /&gt;
ChampionsPivotToDirge:&lt;br /&gt;
ChampionsPivotToDirgeBank:&lt;br /&gt;
ChampionsPivotToDirgeVaults:&lt;br /&gt;
ChampionsPivotToDirgeMine:&lt;br /&gt;
ChampionsPivotToLavaForgeMMGuild:&lt;br /&gt;
ChampionsPivotToLavaForgeInside:&lt;br /&gt;
ChampionsPivotToFirecats:&lt;br /&gt;
ChampionsPivotToFireSprites:&lt;br /&gt;
ChampionsPivotToReavers:&lt;br /&gt;
ChampionsPivotToNEGatePivot:&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go gate&lt;br /&gt;
goto NeGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivot:&lt;br /&gt;
goto CrossingsBankPivotTo%D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CrossingsGemShop:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToGemShop:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
put go room&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Grisgonda’s Gem Shop&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** You may sell gems to the Appraiser&lt;br /&gt;
echo *** Go OUT for the regular shop&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsMamas:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToMamas:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put go door&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** You have arraved at MAMAS&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PUT &amp;lt;ITEM&amp;gt; ON COUNTER&lt;br /&gt;
echo *** for them to weigh it for you&lt;br /&gt;
echo ****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsMetalRepair:&lt;br /&gt;
put out&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToMetalRepair:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go forge&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Catrox’s Forge&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GIVE CATROX the item needing repairs&lt;br /&gt;
echo *** or ASK CATROX ABOUT REPAIR ALL&lt;br /&gt;
echo *** for him to repair what he may that you are wearing&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsFerry:&lt;br /&gt;
put go square&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToShard:&lt;br /&gt;
CrossingsBankPivotToLeth:&lt;br /&gt;
CrossingsBankPivotToFerry:&lt;br /&gt;
CrossingsBankPivotToCrossingsFerry:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move go pier&lt;br /&gt;
goto CrossingsFerryTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToFerry:&lt;br /&gt;
CrossingsFerryToCrossingsFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Crossings Ferry &lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FERRY to board&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLeth:&lt;br /&gt;
CrossingsFerryToShard:&lt;br /&gt;
put go ferry&lt;br /&gt;
match CrossingsFerryToLethNoMoney Come back when you can afford the fare&lt;br /&gt;
match CrossingsFerryToLethWait There is no ferry here&lt;br /&gt;
match CrossingsFerryToLethWait what you were referring&lt;br /&gt;
match CrossingsFerryToLethWait just pulled away&lt;br /&gt;
match CrossingsFerryToLethBoarded and climb aboard&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLethNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You do not have the necessary 35 kronars&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLethWait:&lt;br /&gt;
waitfor pulls into the dock&lt;br /&gt;
pause 1&lt;br /&gt;
goto CrossingsFerryToLeth&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLethBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have boarded the Crossing’s Ferry&lt;br /&gt;
echo *** Waiting for arrival on the other side &lt;br /&gt;
echo ********************************&lt;br /&gt;
waitfor reaches the dock and its crew ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
goto LethFerry&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToJail:&lt;br /&gt;
CrossingsBankPivotToArtificers:&lt;br /&gt;
CrossingsBankPivotToTraders:&lt;br /&gt;
CrossingsBankPivotToCharisma:&lt;br /&gt;
CrossingsBankPivotToAlchemy:&lt;br /&gt;
CrossingsBankPivotToEngineering:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
goto CrossingsSocietyPivotTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToJail:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move go house&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Guard House&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsJail:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsSafe:&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go bri&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToSafe:&lt;br /&gt;
put out&lt;br /&gt;
move sw&lt;br /&gt;
put go bri&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Crossings&#039; Safe Spot&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToArtificers:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Herilo’s Artifacts&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToAlchemy:&lt;br /&gt;
put go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Alchemy Society&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToEngineering:&lt;br /&gt;
move w&lt;br /&gt;
put go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Engineering Society&lt;br /&gt;
echo **********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsArtificers:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsEngineering:&lt;br /&gt;
put go door&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsAlchemy:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go door&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToTraders:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Trader’s Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToCharisma:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
move go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Charisma Training&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsCharisma:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsTraders:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietiesToCrossingsBankPivot:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsShipyard:&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToShipyard:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move sw&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo *** You have arrived at the Shipyard&lt;br /&gt;
echo ****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToPond:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go pond&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** You have arrived at the Pond&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CrossingsEstateHolder:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move climb step&lt;br /&gt;
put go arch&lt;br /&gt;
put go door&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToEstateHolder:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move go veranda&lt;br /&gt;
put go door&lt;br /&gt;
put go arch&lt;br /&gt;
move climb step&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at the Strand Bank&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ALCOVE for Jasmine’s Gem Shop&lt;br /&gt;
echo *** GO DOOR for Foreign Exchange Services&lt;br /&gt;
echo *** OUT and GO PASSAGE for the Curio Shop&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsAltar:&lt;br /&gt;
put go door&lt;br /&gt;
put s&lt;br /&gt;
goto CrossingsTemple&lt;br /&gt;
&lt;br /&gt;
CrossingsTemple:&lt;br /&gt;
move go gate&lt;br /&gt;
put ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToAltar:&lt;br /&gt;
CrossingsBankPivotToTemple:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go gate&lt;br /&gt;
goto CrossingsTempleTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsTempleToTemple:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Temple&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsTempleToAltar:&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Altar to offer up favor orbs&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToCrossings:&lt;br /&gt;
CrossingsBankPivotToBank:&lt;br /&gt;
put go win&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Bank Window&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankLobby:&lt;br /&gt;
CrossingsBankExchange:&lt;br /&gt;
put out&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsTradersPlaza:&lt;br /&gt;
CrossingsTradersPlazaToMags:&lt;br /&gt;
move go gate&lt;br /&gt;
put go arch&lt;br /&gt;
goto MagsToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsReflexes:&lt;br /&gt;
MagsToCrossingsBankPivot:&lt;br /&gt;
put out&lt;br /&gt;
move go path&lt;br /&gt;
put sw&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToReflexes:&lt;br /&gt;
CrossingsBankPivotToTradersPlaza:&lt;br /&gt;
CrossingsBankPivotToMags:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
move go path&lt;br /&gt;
goto MagsTo%D&lt;br /&gt;
&lt;br /&gt;
MagsToMags:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************&lt;br /&gt;
echo *** You have arrived at Mags&lt;br /&gt;
echo ***********************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MagsToReflexes:&lt;br /&gt;
put go collegium&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Reflex Training&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MagsToTradersPlaza:&lt;br /&gt;
put se&lt;br /&gt;
move go plaza&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Trader’s Plaza&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** READ BOARD for a listing of shops currently open&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ASK GUARD ABOUT &amp;lt;SHOP&amp;gt;&lt;br /&gt;
echo *** to get an escort directly to the shop&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ASK GUARD ABOUT FOYER&lt;br /&gt;
echo *** To return to this room when done&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsArmorShop:&lt;br /&gt;
CrossingsArmorShopToCrossingsBankPivot:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move out&lt;br /&gt;
put se&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
TownGreenPond:&lt;br /&gt;
CrossingsWeaponsShop:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
CrossingsBardsShop:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
CrossingsTGSSouth:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsLocksmith:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToLocksmith:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at Ragge’s Locksmithing&lt;br /&gt;
echo ************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToOutfitting:&lt;br /&gt;
CrossingsBankPivotToBardsShop:&lt;br /&gt;
CrossingsBankPivotToArmorShop:&lt;br /&gt;
CrossingsBankPivotToWeaponsShop:&lt;br /&gt;
CrossingsBankPivotToStrength:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto TGSTo%D&lt;br /&gt;
&lt;br /&gt;
TGSToOutfitting:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
move go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Outfitting Society&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsOutfitting:&lt;br /&gt;
put go door&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
TGSToBardsShop:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Bard’s Shop&lt;br /&gt;
echo *******************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TGSToWeaponsShop:&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Milgrym’s Weapons&lt;br /&gt;
echo **********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TGSToArmorShop:&lt;br /&gt;
TGSToStrength:&lt;br /&gt;
move nw&lt;br /&gt;
put go shop&lt;br /&gt;
goto CrossingsArmorShopTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsArmorShopToArmorShop:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Tembeg’s Armory&lt;br /&gt;
echo *********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsArmorShopToStrength:&lt;br /&gt;
put go door&lt;br /&gt;
move go room&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Strength Training&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsGeneralStore:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToGeneralStore:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Berolt’s Dry Goods&lt;br /&gt;
echo *********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ClericsShop:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToClericsShop:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the Brother Durantine’s Shop&lt;br /&gt;
echo *****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsVaults:&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToVaults:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put go square&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Crossing Vaults&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsTownHall:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToTownHall:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put go hall&lt;br /&gt;
move go coll office&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Town Hall&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PAY #  to pay your debt&lt;br /&gt;
echo ***OUT and GO REG OFFICE for a visa&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToFangCove:&lt;br /&gt;
CrossingsBankPivotToPortal:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
move go bridge&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go portal&lt;br /&gt;
match FangCovePortalProblem The meeting portal is closed&lt;br /&gt;
match FangCovePortalSuccess sturdy palm-leafed cabana&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCovePortalProblem:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the meeting portal&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** You do not have access to this portal&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RathaViaFangCove:&lt;br /&gt;
FangCovePortalSuccess:&lt;br /&gt;
move n&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToRatha:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
move go bridge&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go portal&lt;br /&gt;
match RathaViaLeth The meeting portal is closed&lt;br /&gt;
match RathaViaFangCove sturdy palm-leafed cabana&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaViaLeth:&lt;br /&gt;
echo&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  Cannot access Fang Cove&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Continuing on to Ratha by way of Leth&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo &lt;br /&gt;
pause 3&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
move go pier&lt;br /&gt;
goto CrossingsFerryToLeth&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToWolfClanTradersPost:&lt;br /&gt;
CrossingsBankPivotToLeatherRepair:&lt;br /&gt;
CrossingsBankPivotToWolfClanLeatherShop:&lt;br /&gt;
CrossingsBankPivotToWolfClan:&lt;br /&gt;
CrossingsBankPivotToCougarsPivot:&lt;br /&gt;
CrossingsBankPivotToBears:&lt;br /&gt;
CrossingsBankPivotToTigerClanTradersPost:&lt;br /&gt;
CrossingsBankPivotToBrookWestOfTigerClan:&lt;br /&gt;
CrossingsBankPivotToGrassEels:&lt;br /&gt;
CrossingsBankPivotToBobcats:&lt;br /&gt;
CrossingsBankPivotToLipopods:&lt;br /&gt;
CrossingsBankPivotToCougarsStart:&lt;br /&gt;
CrossingsBankPivotToBloodWolves:&lt;br /&gt;
CrossingsBankPivotToKnifeClan:&lt;br /&gt;
CrossingsBankPivotToWolfClanBuilding:&lt;br /&gt;
CrossingsBankPivotToTigerClan:&lt;br /&gt;
CrossingsBankPivotToTigerClanHerbalist:&lt;br /&gt;
CrossingsBankPivotToWestGate:&lt;br /&gt;
CrossingsBankPivotToOgres:&lt;br /&gt;
CrossingsBankPivotToGoblins:&lt;br /&gt;
CrossingsBankPivotToFavors:&lt;br /&gt;
CrossingsBankPivotToBards:&lt;br /&gt;
CrossingsBankPivotToAcademy:&lt;br /&gt;
CrossingsBankPivotToClerics:&lt;br /&gt;
CrossingsBankPivotToIntelligence:&lt;br /&gt;
CrossingsBankPivotToWisdom:&lt;br /&gt;
CrossingsBankPivotToDiscipline:&lt;br /&gt;
CrossingsBankPivotToTannery:&lt;br /&gt;
CrossingsBankPivotToRangers:&lt;br /&gt;
CrossingsBankPivotToAgility:&lt;br /&gt;
CrossingsBankPivotToPawnShop:&lt;br /&gt;
CrossingsBankPivotToRangers:&lt;br /&gt;
CrossingsBankPivotToAlchemist:&lt;br /&gt;
CrossingsBankPivotToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToNEWilds:&lt;br /&gt;
CrossingsBankPivotToCrossingsGargoyles:&lt;br /&gt;
CrossingsBankPivotToJadewater:&lt;br /&gt;
CrossingsBankPivotToPaladins:&lt;br /&gt;
CrossingsBankPivotToEmpaths:&lt;br /&gt;
CrossingsBankPivotToTriage:&lt;br /&gt;
CrossingsBankPivotToHerbalist:&lt;br /&gt;
CrossingsBankPivotToBarbarians:&lt;br /&gt;
CrossingsBankPivotToStamina:&lt;br /&gt;
CrossingsBankPivotToForge:&lt;br /&gt;
CrossingsBankPivotToFlorist:&lt;br /&gt;
CrossingsBankPivotToDeathSpirits:&lt;br /&gt;
CrossingsBankPivotToCrossingsBrambles:&lt;br /&gt;
CrossingsBankPivotToChampionsPivot:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToWMGuild:&lt;br /&gt;
CrossingsBankPivotToMMGuild:&lt;br /&gt;
CrossingsBankPivotToMMGuildLeader:&lt;br /&gt;
CrossingsBankPivotToMiddens:&lt;br /&gt;
CrossingsBankPivotToRockTrolls:&lt;br /&gt;
CrossingsBankPivotToKaerna:&lt;br /&gt;
CrossingsBankPivotToVineyard:&lt;br /&gt;
CrossingsBankPivotToArthe:&lt;br /&gt;
CrossingsBankPivotToArtheShops:&lt;br /&gt;
CrossingsBankPivotToArtheTradersPost:&lt;br /&gt;
CrossingsBankPivotToArtheTree:&lt;br /&gt;
CrossingsBankPivotToStoneClanPivot:&lt;br /&gt;
CrossingsBankPivotToStoneClanTradersPost:&lt;br /&gt;
CrossingsBankPivotToStoneClanMine:&lt;br /&gt;
CrossingsBankPivotToScouts:&lt;br /&gt;
CrossingsBankPivotToGuardians:&lt;br /&gt;
CrossingsBankPivotToSToneClanPivot:&lt;br /&gt;
CrossingsBankPivotToCrocs:&lt;br /&gt;
CrossingsBankPivotToHaven:&lt;br /&gt;
CrossingsBankPivotToTheren:&lt;br /&gt;
CrossingsBankPivotToLang:&lt;br /&gt;
CrossingsBankPivotToZolurenHavenFerry:&lt;br /&gt;
CrossingsBankPivotToFaldesu:&lt;br /&gt;
CrossingsBankPivotToFaldesuSwimming:&lt;br /&gt;
CrossingsBankPivotToCaravansary:&lt;br /&gt;
CrossingsBankPivotToDirge:&lt;br /&gt;
CrossingsBankPivotToDirgeBank:&lt;br /&gt;
CrossingsBankPivotToDirgeVaults:&lt;br /&gt;
CrossingsBankPivotToDirgeMine:&lt;br /&gt;
CrossingsBankPivotToLavaForgeMMGuild:&lt;br /&gt;
CrossingsBankPivotToLavaForgeInside:&lt;br /&gt;
CrossingsBankPivotToFirecats:&lt;br /&gt;
CrossingsBankPivotToFireSprites:&lt;br /&gt;
CrossingsBankPivotToReavers:&lt;br /&gt;
CrossingsBankPivotToNEGatePivot:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivot:&lt;br /&gt;
goto AsemathPivotTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsAlchemist:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToAlchemist:&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Chizili’s Alchemical Goods&lt;br /&gt;
echo ****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToPawnShop:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move s&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Cormyn’s House of Heirlooms&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Hold the item in your right hand and SELL &amp;lt;ITEM&amp;gt;&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsPawnShop:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsAgility:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToAgility:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put go academy&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Agility Training!&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToStrength:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto TGSTo%D&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToAsemathPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at the Asemath Academy&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToBards:&lt;br /&gt;
move w&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Bards Guild&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBards:&lt;br /&gt;
BardsToAsemathPivot:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToIntelligence:&lt;br /&gt;
AsemathPivotToWisdom:&lt;br /&gt;
AsemathPivotToAsemath:&lt;br /&gt;
AsemathPivotToAcademy:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at the Asemath Academy!&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Go NORTH to train Wisdom&lt;br /&gt;
echo *** Go NORTHEAST to train Intelligence&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Ozursus is usually south/southwest for&lt;br /&gt;
echo *** magical feat training&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathAcademy:&lt;br /&gt;
AsemathAcademyToAsemathPivot:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go gate&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToClerics:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Clerics Guild!&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO STUDY to speak with Guildleader Esuin&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ARCH DOOR and GO BUILDING&lt;br /&gt;
echo *** for a regular cleric hangout&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ARCH DOOR and GO ARCH&lt;br /&gt;
echo *** for the Clerics’ Guild Chapel&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Clerics:&lt;br /&gt;
ClericsToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToTannery:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move go shed&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Falken’s Tannery&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsTannery:&lt;br /&gt;
CrossingsTanneryToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToDiscipline:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go hovel&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo *** You have arrived at the Hovel for Discipline Training&lt;br /&gt;
echo *********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsDiscipline:&lt;br /&gt;
CrossingsDisciplineToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToRangers:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go gate&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Rangers Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Rangers:&lt;br /&gt;
RangersToAsemathPivot:&lt;br /&gt;
put s&lt;br /&gt;
move go gate&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToWolfClanTradersPost:&lt;br /&gt;
AsemathPivotToLeatherRepair:&lt;br /&gt;
AsemathPivotToWolfClanLeatherShop:&lt;br /&gt;
AsemathPivotToWolfClan:&lt;br /&gt;
AsemathPivotToCougarsPivot:&lt;br /&gt;
AsemathPivotToBears:&lt;br /&gt;
AsemathPivotToOgres:&lt;br /&gt;
AsemathPivotToTigerClanTradersPost:&lt;br /&gt;
AsemathPivotToBrookWestOfTigerClan:&lt;br /&gt;
AsemathPivotToGrassEels:&lt;br /&gt;
AsemathPivotToBobcats:&lt;br /&gt;
AsemathPivotToLipopods:&lt;br /&gt;
AsemathPivotToCougarsStart:&lt;br /&gt;
AsemathPivotToBloodWolves:&lt;br /&gt;
AsemathPivotToKnifeClan:&lt;br /&gt;
AsemathPivotToWolfClanBuilding:&lt;br /&gt;
AsemathPivotToTigerClan:&lt;br /&gt;
AsemathPivotToTigerClanHerbalist:&lt;br /&gt;
AsemathPivotToWestGate:&lt;br /&gt;
AsemathPivotToGoblins:&lt;br /&gt;
AsemathPivotToFavors:&lt;br /&gt;
AsemathPivotToCrossingsWGatePivot:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go gate&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToFangCove:&lt;br /&gt;
AsemathPivotToRatha:&lt;br /&gt;
AsemathPivotToBank:&lt;br /&gt;
AsemathPivotToTradersPlaza:&lt;br /&gt;
AsemathPivotToReflexes:&lt;br /&gt;
AsemathPivotToArmorShop:&lt;br /&gt;
AsemathPivotToWeaponsShop:&lt;br /&gt;
AsemathPivotToBardsShop:&lt;br /&gt;
AsemathPivotToGeneralStore:&lt;br /&gt;
AsemathPivotToClericsShop:&lt;br /&gt;
AsemathPivotToOutfitting:&lt;br /&gt;
AsemathPivotToTownHall:&lt;br /&gt;
AsemathPivotToVaults:&lt;br /&gt;
AsemathPivotToSafe:&lt;br /&gt;
AsemathPivotToTemple:&lt;br /&gt;
AsemathPivotToAltar:&lt;br /&gt;
AsemathPivotToJail:&lt;br /&gt;
AsemathPivotToShipyard:&lt;br /&gt;
AsemathPivotToEstateHolder:&lt;br /&gt;
AsemathPivotToCrossingsFerry:&lt;br /&gt;
AsemathPivotToCrossings:&lt;br /&gt;
AsemathPivotToFerry:&lt;br /&gt;
AsemathPivotToAlchemy:&lt;br /&gt;
AsemathPivotToEngineering:&lt;br /&gt;
AsemathPivotToTraders:&lt;br /&gt;
AsemathPivotToCharisma:&lt;br /&gt;
AsemathPivotToGemShop:&lt;br /&gt;
AsemathPivotToMAMAs:&lt;br /&gt;
AsemathPivotToMetalRepair:&lt;br /&gt;
AsemathPivotToLocksmith:&lt;br /&gt;
AsemathPivotToArtificers:&lt;br /&gt;
AsemathPivotToPond:&lt;br /&gt;
AsemathPivotToLeth:&lt;br /&gt;
AsemathPivotToShard:&lt;br /&gt;
AsemathPivotToCrossingsBankPivot:&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToNEWilds:&lt;br /&gt;
AsemathPivotToCrossingsGargoyles:&lt;br /&gt;
AsemathPivotToJadewater:&lt;br /&gt;
AsemathPivotToPaladins:&lt;br /&gt;
AsemathPivotToEmpaths:&lt;br /&gt;
AsemathPivotToTriage:&lt;br /&gt;
AsemathPivotToHerbalist:&lt;br /&gt;
AsemathPivotToBarbarians:&lt;br /&gt;
AsemathPivotToStamina:&lt;br /&gt;
AsemathPivotToForge:&lt;br /&gt;
AsemathPivotToFlorist:&lt;br /&gt;
AsemathPivotToWMGuild:&lt;br /&gt;
AsemathPivotToMMGuild:&lt;br /&gt;
AsemathPivotToMMGuildLeader:&lt;br /&gt;
AsemathPivotToMiddens:&lt;br /&gt;
AsemathPivotToRockTrolls:&lt;br /&gt;
AsemathPivotToKaerna:&lt;br /&gt;
AsemathPivotToVineyard:&lt;br /&gt;
AsemathPivotToArthe:&lt;br /&gt;
AsemathPivotToArtheShops:&lt;br /&gt;
AsemathPivotToArtheTradersPost:&lt;br /&gt;
AsemathPivotToArtheTree:&lt;br /&gt;
AsemathPivotToStoneClanPivot:&lt;br /&gt;
AsemathPivotToStoneClanTradersPost:&lt;br /&gt;
AsemathPivotToStoneClanMine:&lt;br /&gt;
AsemathPivotToScouts:&lt;br /&gt;
AsemathPivotToGuardians:&lt;br /&gt;
AsemathPivotToSToneClanPivot:&lt;br /&gt;
AsemathPivotToCrocs:&lt;br /&gt;
AsemathPivotToHaven:&lt;br /&gt;
AsemathPivotToTheren:&lt;br /&gt;
AsemathPivotToLang:&lt;br /&gt;
AsemathPivotToZolurenHavenFerry:&lt;br /&gt;
AsemathPivotToFaldesu:&lt;br /&gt;
AsemathPivotToFaldesuSwimming:&lt;br /&gt;
AsemathPivotToCaravansary:&lt;br /&gt;
AsemathPivotToDirge:&lt;br /&gt;
AsemathPivotToDirgeBank:&lt;br /&gt;
AsemathPivotToDirgeVaults:&lt;br /&gt;
AsemathPivotToDirgeMine:&lt;br /&gt;
AsemathPivotToLavaForgeMMGuild:&lt;br /&gt;
AsemathPivotToLavaForgeInside:&lt;br /&gt;
AsemathPivotToFirecats:&lt;br /&gt;
AsemathPivotToFireSprites:&lt;br /&gt;
AsemathPivotToReavers:&lt;br /&gt;
AsemathPivotToDeathSpirits:&lt;br /&gt;
AsemathPivotToCrossingsBrambles:&lt;br /&gt;
AsemathPivotToMags:&lt;br /&gt;
AsemathPivotToNEGatePivot:&lt;br /&gt;
AsemathPivotToChampionsPivot:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivot:&lt;br /&gt;
goto CrossingsWGatePivotTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToWestGate:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at Crossing’s West Gate&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
GoblinIntersection:&lt;br /&gt;
GoblinIntersectionToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
move go path&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
GoblinMiddle:&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto GoblinIntersectionToCrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToGoblins:&lt;br /&gt;
move go path&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Goblin territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** You’ll find Field Goblins to the NORTH&lt;br /&gt;
echo *** Hogs are mixed in, or to the EAST&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToGrassEels:&lt;br /&gt;
move go path&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived in Wasp and Eel territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Wasps are to the EAST&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO RIVER for Eels&lt;br /&gt;
echo *** To exit Eels afterwards, go two south&lt;br /&gt;
echo *** from the entry room and GO LEDGE&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EelsExit:&lt;br /&gt;
EelsExitToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
goto EelsEntry&lt;br /&gt;
&lt;br /&gt;
EelsEntry:&lt;br /&gt;
EelsEntryToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put go path&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToBobcats:&lt;br /&gt;
CrossingsWGatePivotToFavors:&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
put go path&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put u&lt;br /&gt;
move u&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put go arch&lt;br /&gt;
put go stone&lt;br /&gt;
goto FavorsTo%D&lt;br /&gt;
&lt;br /&gt;
FavorsToFavors:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Stone Grotto&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PRAY here for favor orbs&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FavorsToBobcats:&lt;br /&gt;
move w&lt;br /&gt;
put go path&lt;br /&gt;
put e&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived in Bobcat territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Go SOUTH for cougars, jackals and bobcats&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Bobcats:&lt;br /&gt;
BobcatsToFavors:&lt;br /&gt;
put w&lt;br /&gt;
move go stone&lt;br /&gt;
goto FavorsToCrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
Favors:&lt;br /&gt;
FavorsToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put go arch&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put d&lt;br /&gt;
put d&lt;br /&gt;
move nw&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put go path&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
Lipopods:&lt;br /&gt;
LipopodstoCrossingsWGatePivot:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToLipopods:&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo *** You have arrived in Lipopod and Water Sprite territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO TRENCH to enter&lt;br /&gt;
echo **********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToWolfClanTradersPost:&lt;br /&gt;
CrossingsWGatePivotToLeatherRepair:&lt;br /&gt;
CrossingsWGatePivotToWolfClanLeatherShop:&lt;br /&gt;
CrossingsWGatePivotToWolfClan:&lt;br /&gt;
CrossingsWGatePivotToCougarsPivot:&lt;br /&gt;
CrossingsWGatePivotToBears:&lt;br /&gt;
CrossingsWGatePivotToOgres:&lt;br /&gt;
CrossingsWGatePivotToTigerClanTradersPost:&lt;br /&gt;
CrossingsWGatePivotToBrookWestOfTigerClan:&lt;br /&gt;
CrossingsWGatePivotToCougarsStart:&lt;br /&gt;
CrossingsWGatePivotToBloodWolves:&lt;br /&gt;
CrossingsWGatePivotToKnifeClan:&lt;br /&gt;
CrossingsWGatePivotToWolfClanBuilding:&lt;br /&gt;
CrossingsWGatePivotToTigerClan:&lt;br /&gt;
CrossingsWGatePivotToTigerClanHerbalist:&lt;br /&gt;
CrossingsWGatePivotToTigerClanPivot:&lt;br /&gt;
move go path&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToFangCove:&lt;br /&gt;
CrossingsWGatePivotToRatha:&lt;br /&gt;
CrossingsWGatePivotToBards:&lt;br /&gt;
CrossingsWGatePivotToAcademy:&lt;br /&gt;
CrossingsWGatePivotToClerics:&lt;br /&gt;
CrossingsWGatePivotToStrength:&lt;br /&gt;
CrossingsWGatePivotToDiscipline:&lt;br /&gt;
CrossingsWGatePivotToTannery:&lt;br /&gt;
CrossingsWGatePivotToRangers:&lt;br /&gt;
CrossingsWGatePivotToAgility:&lt;br /&gt;
CrossingsWGatePivotToIntelligence:&lt;br /&gt;
CrossingsWGatePivotToWisdom:&lt;br /&gt;
CrossingsWGatePivotToPawnShop:&lt;br /&gt;
CrossingsWGatePivotToRangers:&lt;br /&gt;
CrossingsWGatePivotToJail:&lt;br /&gt;
CrossingsWGatePivotToBank:&lt;br /&gt;
CrossingsWGatePivotToSafe:&lt;br /&gt;
CrossingsWGatePivotToTradersPlaza:&lt;br /&gt;
CrossingsWGatePivotToReflexes:&lt;br /&gt;
CrossingsWGatePivotToArmorShop:&lt;br /&gt;
CrossingsWGatePivotToWeaponsShop:&lt;br /&gt;
CrossingsWGatePivotToBardsShop:&lt;br /&gt;
CrossingsWGatePivotToGeneralStore:&lt;br /&gt;
CrossingsWGatePivotToClericsShop:&lt;br /&gt;
CrossingsWGatePivotToOutfitting:&lt;br /&gt;
CrossingsWGatePivotToTownHall:&lt;br /&gt;
CrossingsWGatePivotToVaults:&lt;br /&gt;
CrossingsWGatePivotToTemple:&lt;br /&gt;
CrossingsWGatePivotToAltar:&lt;br /&gt;
CrossingsWGatePivotToShipyard:&lt;br /&gt;
CrossingsWGatePivotToEstateHolder:&lt;br /&gt;
CrossingsWGatePivotToCrossingsFerry:&lt;br /&gt;
CrossingsWGatePivotToCrossings:&lt;br /&gt;
CrossingsWGatePivotToFerry:&lt;br /&gt;
CrossingsWGatePivotToAlchemy:&lt;br /&gt;
CrossingsWGatePivotToEngineering:&lt;br /&gt;
CrossingsWGatePivotToTraders:&lt;br /&gt;
CrossingsWGatePivotToCharisma:&lt;br /&gt;
CrossingsWGatePivotToGemShop:&lt;br /&gt;
CrossingsWGatePivotToMAMAs:&lt;br /&gt;
CrossingsWGatePivotToMetalRepair:&lt;br /&gt;
CrossingsWGatePivotToCrossingsGargoyles:&lt;br /&gt;
CrossingsWGatePivotToJadewater:&lt;br /&gt;
CrossingsWGatePivotToPaladins:&lt;br /&gt;
CrossingsWGatePivotToEmpaths:&lt;br /&gt;
CrossingsWGatePivotToTriage:&lt;br /&gt;
CrossingsWGatePivotToHerbalist:&lt;br /&gt;
CrossingsWGatePivotToBarbarians:&lt;br /&gt;
CrossingsWGatePivotToStamina:&lt;br /&gt;
CrossingsWGatePivotToForge:&lt;br /&gt;
CrossingsWGatePivotToFlorist:&lt;br /&gt;
CrossingsWGatePivotToWMGuild:&lt;br /&gt;
CrossingsWGatePivotToMMGuild:&lt;br /&gt;
CrossingsWGatePivotToMMGuildLeader:&lt;br /&gt;
CrossingsWGatePivotToMiddens:&lt;br /&gt;
CrossingsWGatePivotToRockTrolls:&lt;br /&gt;
CrossingsWGatePivotToKaerna:&lt;br /&gt;
CrossingsWGatePivotToVineyard:&lt;br /&gt;
CrossingsWGatePivotToArthe:&lt;br /&gt;
CrossingsWGatePivotToArtheShops:&lt;br /&gt;
CrossingsWGatePivotToArtheTradersPost:&lt;br /&gt;
CrossingsWGatePivotToArtheTree:&lt;br /&gt;
CrossingsWGatePivotToStoneClanPivot:&lt;br /&gt;
CrossingsWGatePivotToStoneClanTradersPost:&lt;br /&gt;
CrossingsWGatePivotToStoneClanMine:&lt;br /&gt;
CrossingsWGatePivotToScouts:&lt;br /&gt;
CrossingsWGatePivotToGuardians:&lt;br /&gt;
CrossingsWGatePivotToSToneClanPivot:&lt;br /&gt;
CrossingsWGatePivotToCrocs:&lt;br /&gt;
CrossingsWGatePivotToHaven:&lt;br /&gt;
CrossingsWGatePivotToTheren:&lt;br /&gt;
CrossingsWGatePivotToLang:&lt;br /&gt;
CrossingsWGatePivotToZolurenHavenFerry:&lt;br /&gt;
CrossingsWGatePivotToFaldesu:&lt;br /&gt;
CrossingsWGatePivotToFaldesuSwimming:&lt;br /&gt;
CrossingsWGatePivotToCaravansary:&lt;br /&gt;
CrossingsWGatePivotToDirge:&lt;br /&gt;
CrossingsWGatePivotToDirgeBank:&lt;br /&gt;
CrossingsWGatePivotToDirgeVaults:&lt;br /&gt;
CrossingsWGatePivotToDirgeMine:&lt;br /&gt;
CrossingsWGatePivotToLavaForgeMMGuild:&lt;br /&gt;
CrossingsWGatePivotToLavaForgeInside:&lt;br /&gt;
CrossingsWGatePivotToFirecats:&lt;br /&gt;
CrossingsWGatePivotToFireSprites:&lt;br /&gt;
CrossingsWGatePivotToReavers:&lt;br /&gt;
CrossingsWGatePivotToDeathSpirits:&lt;br /&gt;
CrossingsWGatePivotToCrossingsBrambles:&lt;br /&gt;
CrossingsWGatePivotToMags:&lt;br /&gt;
CrossingsWGatePivotToLocksmith:&lt;br /&gt;
CrossingsWGatePivotToArtificers:&lt;br /&gt;
CrossingsWGatePivotToPond:&lt;br /&gt;
CrossingsWGatePivotToLeth:&lt;br /&gt;
CrossingsWGatePivotToShard:&lt;br /&gt;
CrossingsWGatePivotToNEGatePivot:&lt;br /&gt;
CrossingsWGatePivotToAlchemist:&lt;br /&gt;
CrossingsWGatePivotToAsemathPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivot:&lt;br /&gt;
goto TigerClanPivotTo%D&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToTigerClan:&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at the front gate to Tiger Clan&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TigerClanInsideGate:&lt;br /&gt;
TigerClanToTigerClanPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToTigerClanTradersPost:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Tiger Clan’s Trader’s Post&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TigerClanTradersPost:&lt;br /&gt;
TigerClanTradersPostToTigerClanPivot:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToTigerClanHerbalist:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put go green&lt;br /&gt;
move nw&lt;br /&gt;
put go toft&lt;br /&gt;
put go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Tiger Clan’s Herbalist, Neesa&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TigerClanHerbalist:&lt;br /&gt;
TigerClanHerbalistToTigerClanPivot:&lt;br /&gt;
put out&lt;br /&gt;
put go path&lt;br /&gt;
move se&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move go gate&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToBrookWestOfTigerClan:&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the brook, west of Tiger Clan&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO BROOK to enter&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
BrookWestOfTigerClan:&lt;br /&gt;
BrookWestOfTigerClanToTigerClanPivot:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToFangCove:&lt;br /&gt;
TigerClanPivotToRatha:&lt;br /&gt;
TigerClanPivotToGrassEels:&lt;br /&gt;
TigerClanPivotToBobcats:&lt;br /&gt;
TigerClanPivotToLipopods:&lt;br /&gt;
TigerClanPivotToGoblins:&lt;br /&gt;
TigerClanPivotToFavors:&lt;br /&gt;
TigerClanPivotToLeth:&lt;br /&gt;
TigerClanPivotToShard:&lt;br /&gt;
TigerClanPivotToAsemathPivot:&lt;br /&gt;
TigerClanPivotToAlchemist:&lt;br /&gt;
TigerClanPivotToBards:&lt;br /&gt;
TigerClanPivotToAcademy:&lt;br /&gt;
TigerClanPivotToClerics:&lt;br /&gt;
TigerClanPivotToDiscipline:&lt;br /&gt;
TigerClanPivotToTannery:&lt;br /&gt;
TigerClanPivotToRangers:&lt;br /&gt;
TigerClanPivotToJail:&lt;br /&gt;
TigerClanPivotToAgility:&lt;br /&gt;
TigerClanPivotToPawnShop:&lt;br /&gt;
TigerClanPivotToRangers:&lt;br /&gt;
TigerClanPivotToBank:&lt;br /&gt;
TigerClanPivotToTradersPlaza:&lt;br /&gt;
TigerClanPivotToReflexes:&lt;br /&gt;
TigerClanPivotToArmorShop:&lt;br /&gt;
TigerClanPivotToWeaponsShop:&lt;br /&gt;
TigerClanPivotToBardsShop:&lt;br /&gt;
TigerClanPivotToGeneralStore:&lt;br /&gt;
TigerClanPivotToClericsShop:&lt;br /&gt;
TigerClanPivotToOutfitting:&lt;br /&gt;
TigerClanPivotToTownHall:&lt;br /&gt;
TigerClanPivotToVaults:&lt;br /&gt;
TigerClanPivotToSafe:&lt;br /&gt;
TigerClanPivotToTemple:&lt;br /&gt;
TigerClanPivotToAltar:&lt;br /&gt;
TigerClanPivotToShipyard:&lt;br /&gt;
TigerClanPivotToEstateHolder:&lt;br /&gt;
TigerClanPivotToCrossingsFerry:&lt;br /&gt;
TigerClanPivotToCrossings:&lt;br /&gt;
TigerClanPivotToFerry:&lt;br /&gt;
TigerClanPivotToAlchemy:&lt;br /&gt;
TigerClanPivotToEngineering:&lt;br /&gt;
TigerClanPivotToTraders:&lt;br /&gt;
TigerClanPivotToIntelligence:&lt;br /&gt;
TigerClanPivotToWisdom:&lt;br /&gt;
TigerClanPivotToCharisma:&lt;br /&gt;
TigerClanPivotToGemShop:&lt;br /&gt;
TigerClanPivotToMAMAs:&lt;br /&gt;
TigerClanPivotToMetalRepair:&lt;br /&gt;
TigerClanPivotToCrossingsGargoyles:&lt;br /&gt;
TigerClanPivotToJadewater:&lt;br /&gt;
TigerClanPivotToPaladins:&lt;br /&gt;
TigerClanPivotToEmpaths:&lt;br /&gt;
TigerClanPivotToTriage:&lt;br /&gt;
TigerClanPivotToHerbalist:&lt;br /&gt;
TigerClanPivotToBarbarians:&lt;br /&gt;
TigerClanPivotToStrength:&lt;br /&gt;
TigerClanPivotToStamina:&lt;br /&gt;
TigerClanPivotToForge:&lt;br /&gt;
TigerClanPivotToFlorist:&lt;br /&gt;
TigerClanPivotToWMGuild:&lt;br /&gt;
TigerClanPivotToMMGuild:&lt;br /&gt;
TigerClanPivotToMMGuildLeader:&lt;br /&gt;
TigerClanPivotToMiddens:&lt;br /&gt;
TigerClanPivotToRockTrolls:&lt;br /&gt;
TigerClanPivotToKaerna:&lt;br /&gt;
TigerClanPivotToVineyard:&lt;br /&gt;
TigerClanPivotToArthe:&lt;br /&gt;
TigerClanPivotToArtheShops:&lt;br /&gt;
TigerClanPivotToArtheTradersPost:&lt;br /&gt;
TigerClanPivotToArtheTree:&lt;br /&gt;
TigerClanPivotToStoneClanPivot:&lt;br /&gt;
TigerClanPivotToStoneClanTradersPost:&lt;br /&gt;
TigerClanPivotToStoneClanMine:&lt;br /&gt;
TigerClanPivotToScouts:&lt;br /&gt;
TigerClanPivotToGuardians:&lt;br /&gt;
TigerClanPivotToSToneClanPivot:&lt;br /&gt;
TigerClanPivotToCrocs:&lt;br /&gt;
TigerClanPivotToHaven:&lt;br /&gt;
TigerClanPivotToTheren:&lt;br /&gt;
TigerClanPivotToLang:&lt;br /&gt;
TigerClanPivotToZolurenHavenFerry:&lt;br /&gt;
TigerClanPivotToFaldesu:&lt;br /&gt;
TigerClanPivotToFaldesuSwimming:&lt;br /&gt;
TigerClanPivotToCaravansary:&lt;br /&gt;
TigerClanPivotToDirge:&lt;br /&gt;
TigerClanPivotToDirgeBank:&lt;br /&gt;
TigerClanPivotToDirgeVaults:&lt;br /&gt;
TigerClanPivotToDirgeMine:&lt;br /&gt;
TigerClanPivotToLavaForgeMMGuild:&lt;br /&gt;
TigerClanPivotToLavaForgeInside:&lt;br /&gt;
TigerClanPivotToFirecats:&lt;br /&gt;
TigerClanPivotToFireSprites:&lt;br /&gt;
TigerClanPivotToReavers:&lt;br /&gt;
TigerClanPivotToPond:&lt;br /&gt;
TigerClanPivotToLocksmith:&lt;br /&gt;
TigerClanPivotToNEGatePivot:&lt;br /&gt;
TigerClanPivotToWestGate:&lt;br /&gt;
TigerClanPivotToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put go path´&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToWolfClanTradersPost:&lt;br /&gt;
TigerClanPivotToLeatherRepair:&lt;br /&gt;
TigerClanPivotToWolfClanLeatherShop:&lt;br /&gt;
TigerClanPivotToWolfClan:&lt;br /&gt;
TigerClanPivotToCougarsStart:&lt;br /&gt;
TigerClanPivotToBears:&lt;br /&gt;
TigerClanPivotToOgres:&lt;br /&gt;
TigerClanPivotToBloodWolves:&lt;br /&gt;
TigerClanPivotToKnifeClan:&lt;br /&gt;
TigerClanPivotToWolfClanBuilding:&lt;br /&gt;
TigerClanPivotToCougarsPivot:&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go brook&lt;br /&gt;
move w&lt;br /&gt;
pause 3&lt;br /&gt;
move w&lt;br /&gt;
pause 3&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivot:&lt;br /&gt;
goto CougarsPivotTo%D&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToCougarsPivot:&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Cougar territory&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WolfClanLeatherShop:&lt;br /&gt;
goto WolfClanLeatherShopToWolfClanBuilding&lt;br /&gt;
&lt;br /&gt;
LeatherRepair:&lt;br /&gt;
goto LeatherRepairToWolfClanBuilding&lt;br /&gt;
&lt;br /&gt;
WolfClanBuilding:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
goto WolfClanTradersPost&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPost:&lt;br /&gt;
goto WolfClanTradersPostToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
WolfClanBushes:&lt;br /&gt;
goto WolfClanBushesToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
KnifeClanOutsideLeather:&lt;br /&gt;
goto KnifeClanOutsideLeatherToKnifeClanGate&lt;br /&gt;
&lt;br /&gt;
KnifeClanInsideGate:&lt;br /&gt;
goto KnifeClanToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
BloodWolves:&lt;br /&gt;
goto BloodWolvesToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsStart:&lt;br /&gt;
CougarsStartToCougarsPivot:&lt;br /&gt;
put e&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToBears:&lt;br /&gt;
CougarsPivotToOgres:&lt;br /&gt;
CougarsPivotToBloodWolves:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo *** You have arrived.&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** CLIMB TRAIL and CLIMB CLIFF to get to Blood Wolves&lt;br /&gt;
echo *** UP from there leads to Silver-Backed Bears&lt;br /&gt;
echo *** Be wary of Dire Bears&lt;br /&gt;
echo *** UP from bears you’ll find Young Ogres&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
BloodWolvesToCougarsPivot:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToKnifeClan:&lt;br /&gt;
move nw&lt;br /&gt;
put go bram&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put climb tree&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put d&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
put climb root&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put go bush&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put go out&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go bridge&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived in Knife Clan&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO CAVE for Leatherworks&lt;br /&gt;
echo *** East twice and GO SHOP is the Smithy&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KnifeClanOutsideLeatherToKnifeClanGate:&lt;br /&gt;
 put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
goto KnifeClanToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
KnifeClanToCougarsPivot:&lt;br /&gt;
put go gate&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put go out&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put go bush&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put climb root&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put u&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put climb tree&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move go patch&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
WolfClanBushesToCougarsPivot:&lt;br /&gt;
move go bush&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPostToCougarsPivot:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto WolfClanBushesToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToWolfClanBuilding:&lt;br /&gt;
CougarsPivotToLeatherRepair:&lt;br /&gt;
CougarsPivotToWolfClanLeatherShop:&lt;br /&gt;
CougarsPivotToWolfClanTradersPost:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put go bush&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
goto WolfClanTradersPostTo%D&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPostToWolfClanTradersPost:&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Wolf Clan’s Trader’s Post&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPostToWolfClanBuilding:&lt;br /&gt;
WolfClanTradersPostToWolfClanLeatherShop:&lt;br /&gt;
WolfClanTradersPostToLeatherRepair:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go build&lt;br /&gt;
goto WolfClanBuildingTo%D&lt;br /&gt;
WolfClanBuildingToWolfClanBuilding:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived at Wolf Clan&lt;br /&gt;
echo *** Non-metal repair is to the east&lt;br /&gt;
echo *** The leather shop is to the west&lt;br /&gt;
echo ***************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanBuildingToLeatherRepair:&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at the Wolf Clan’s Non-Metal Repair&lt;br /&gt;
echo *** GIVE the item in question to RANDAL for repair&lt;br /&gt;
echo *** or ASK RANDAL ABOUT REPAIR ALL&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanBuildingToWolfClanLeatherShop:&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Wolf Clan’s Leather Shop&lt;br /&gt;
echo ***************************************&lt;br /&gt;
put shop&lt;br /&gt;
pause 1&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanLeatherShopToWolfClanBuilding:&lt;br /&gt;
move e&lt;br /&gt;
goto WolfClanBuildingToWolfClanTradersPost&lt;br /&gt;
&lt;br /&gt;
LeatherRepairToWolfClanBuilding:&lt;br /&gt;
move w&lt;br /&gt;
goto WolfClanBuildingToWolfClanTradersPost&lt;br /&gt;
&lt;br /&gt;
WolfClanBuildingToWolfClanTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
goto WolfClanTradersPostToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToFangCove:&lt;br /&gt;
CougarsPivotToRatha:&lt;br /&gt;
CougarsPivotToTigerClanTradersPost:&lt;br /&gt;
CougarsPivotToBrookWestOfTigerClan:&lt;br /&gt;
CougarsPivotToTigerClan:&lt;br /&gt;
CougarsPivotToTigerClanHerbalist:&lt;br /&gt;
CougarsPivotToGrassEels:&lt;br /&gt;
CougarsPivotToBobcats:&lt;br /&gt;
CougarsPivotToLipopods:&lt;br /&gt;
CougarsPivotToGoblins:&lt;br /&gt;
CougarsPivotToFavors:&lt;br /&gt;
CougarsPivotToAsemathPivot:&lt;br /&gt;
CougarsPivotToAlchemist:&lt;br /&gt;
CougarsPivotToBards:&lt;br /&gt;
CougarsPivotToAcademy:&lt;br /&gt;
CougarsPivotToClerics:&lt;br /&gt;
CougarsPivotToDiscipline:&lt;br /&gt;
CougarsPivotToTannery:&lt;br /&gt;
CougarsPivotToRangers:&lt;br /&gt;
CougarsPivotToJail:&lt;br /&gt;
CougarsPivotToAgility:&lt;br /&gt;
CougarsPivotToPawnShop:&lt;br /&gt;
CougarsPivotToRangers:&lt;br /&gt;
CougarsPivotToBank:&lt;br /&gt;
CougarsPivotToTradersPlaza:&lt;br /&gt;
CougarsPivotToReflexes:&lt;br /&gt;
CougarsPivotToArmorShop:&lt;br /&gt;
CougarsPivotToWeaponsShop:&lt;br /&gt;
CougarsPivotToBardsShop:&lt;br /&gt;
CougarsPivotToGeneralStore:&lt;br /&gt;
CougarsPivotToClericsShop:&lt;br /&gt;
CougarsPivotToOutfitting:&lt;br /&gt;
CougarsPivotToTownHall:&lt;br /&gt;
CougarsPivotToVaults:&lt;br /&gt;
CougarsPivotToSafe:&lt;br /&gt;
CougarsPivotToTemple:&lt;br /&gt;
CougarsPivotToAltar:&lt;br /&gt;
CougarsPivotToShipyard:&lt;br /&gt;
CougarsPivotToEstateHolder:&lt;br /&gt;
CougarsPivotToCrossingsFerry:&lt;br /&gt;
CougarsPivotToCrossings:&lt;br /&gt;
CougarsPivotToFerry:&lt;br /&gt;
CougarsPivotToAlchemy:&lt;br /&gt;
CougarsPivotToEngineering:&lt;br /&gt;
CougarsPivotToTraders:&lt;br /&gt;
CougarsPivotToCharisma:&lt;br /&gt;
CougarsPivotToGemShop:&lt;br /&gt;
CougarsPivotToMAMAs:&lt;br /&gt;
CougarsPivotToMetalRepair:&lt;br /&gt;
CougarsPivotToCrossingsGargoyles:&lt;br /&gt;
CougarsPivotToJadewater:&lt;br /&gt;
CougarsPivotToPaladins:&lt;br /&gt;
CougarsPivotToEmpaths:&lt;br /&gt;
CougarsPivotToTriage:&lt;br /&gt;
CougarsPivotToHerbalist:&lt;br /&gt;
CougarsPivotToBarbarians:&lt;br /&gt;
CougarsPivotToStrength:&lt;br /&gt;
CougarsPivotToStamina:&lt;br /&gt;
CougarsPivotToForge:&lt;br /&gt;
CougarsPivotToFlorist:&lt;br /&gt;
CougarsPivotToWMGuild:&lt;br /&gt;
CougarsPivotToMMGuild:&lt;br /&gt;
CougarsPivotToMMGuildLeader:&lt;br /&gt;
CougarsPivotToMiddens:&lt;br /&gt;
CougarsPivotToRockTrolls:&lt;br /&gt;
CougarsPivotToKaerna:&lt;br /&gt;
CougarsPivotToVineyard:&lt;br /&gt;
CougarsPivotToArthe:&lt;br /&gt;
CougarsPivotToArtheShops:&lt;br /&gt;
CougarsPivotToArtheTradersPost:&lt;br /&gt;
CougarsPivotToArtheTree:&lt;br /&gt;
CougarsPivotToStoneClanPivot:&lt;br /&gt;
CougarsPivotToStoneClanTradersPost:&lt;br /&gt;
CougarsPivotToStoneClanMine:&lt;br /&gt;
CougarsPivotToScouts:&lt;br /&gt;
CougarsPivotToGuardians:&lt;br /&gt;
CougarsPivotToSToneClanPivot:&lt;br /&gt;
CougarsPivotToCrocs:&lt;br /&gt;
CougarsPivotToLang:&lt;br /&gt;
CougarsPivotToTheren:&lt;br /&gt;
CougarsPivotToHaven:&lt;br /&gt;
CougarsPivotToZolurenHavenFerry:&lt;br /&gt;
CougarsPivotToFaldesu:&lt;br /&gt;
CougarsPivotToFaldesuSwimming:&lt;br /&gt;
CougarsPivotToCaravansary:&lt;br /&gt;
CougarsPivotToDirge:&lt;br /&gt;
CougarsPivotToDirgeBank:&lt;br /&gt;
CougarsPivotToDirgeVaults:&lt;br /&gt;
CougarsPivotToDirgeMine:&lt;br /&gt;
CougarsPivotToLavaForgeMMGuild:&lt;br /&gt;
CougarsPivotToLavaForgeInside:&lt;br /&gt;
CougarsPivotToFirecats:&lt;br /&gt;
CougarsPivotToFireSprites:&lt;br /&gt;
CougarsPivotToReavers:&lt;br /&gt;
CougarsPivotToPond:&lt;br /&gt;
CougarsPivotToLocksmith:&lt;br /&gt;
CougarsPivotToLeth:&lt;br /&gt;
CougarsPivotToShard:&lt;br /&gt;
CougarsPivotToIntelligence:&lt;br /&gt;
CougarsPivotToWisdom:&lt;br /&gt;
CougarsPivotToNEGatePivot:&lt;br /&gt;
CougarsPivotToTigerClanPivot:&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move go brook&lt;br /&gt;
move e&lt;br /&gt;
pause 3&lt;br /&gt;
move e&lt;br /&gt;
pause 3&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
LethCenter:&lt;br /&gt;
goto LethCenterTo%D&lt;br /&gt;
&lt;br /&gt;
LethFerry:&lt;br /&gt;
goto LethFerryTo%D&lt;br /&gt;
&lt;br /&gt;
ForestOfNight:&lt;br /&gt;
goto ForestOfNight%D&lt;br /&gt;
&lt;br /&gt;
IlayaTaipa:&lt;br /&gt;
pause 0.5&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  It is common to trip on the way back to Leth&lt;br /&gt;
echo ***  Stand up and move on to continue&lt;br /&gt;
echo ******************************************&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put go gate&lt;br /&gt;
move go break&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
put se&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
move go gate&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToIlayaTaipa:&lt;br /&gt;
pause 0.5&lt;br /&gt;
echo ************************************************&lt;br /&gt;
echo ***  It is common to trip on the way back to Ilaya Taipa&lt;br /&gt;
echo ***  Stand up and move on to continue&lt;br /&gt;
echo ************************************************&lt;br /&gt;
pause 2&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
put go break&lt;br /&gt;
put go gate&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at Ilaya Taipa’s Trader’s Outpost&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TamsinesRest:&lt;br /&gt;
put go gate&lt;br /&gt;
move go trail&lt;br /&gt;
put n&lt;br /&gt;
goto LethAlfarsManorStart&lt;br /&gt;
&lt;br /&gt;
LethCenterToTamsinesRest:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move go trail&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Tamsine’s Rest&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH for the garden and statues&lt;br /&gt;
echo *** GO HOUSE for the shops&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HodiernasSolace:&lt;br /&gt;
put out&lt;br /&gt;
put go break&lt;br /&gt;
move go road&lt;br /&gt;
goto HodiernaNorth&lt;br /&gt;
&lt;br /&gt;
LethFerryToHodiernasSolace:&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go path&lt;br /&gt;
put go clear&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Hodierna’s Solace&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** The COLUMN is a holy relic for pilgrimages&lt;br /&gt;
echo *** This is where Cleric’s learn Hodierna’s Commune&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethSoothsayer:&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
goto HodiernaNorth&lt;br /&gt;
&lt;br /&gt;
HodiernaNorth:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LethFerry&lt;br /&gt;
&lt;br /&gt;
LethFerryToSoothsayer:&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo *** You have arrived at the Soothsayer Berdachun’s Hut&lt;br /&gt;
echo ********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
SecludedGlade:&lt;br /&gt;
put go footpath&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
goto ForestOfNight&lt;br /&gt;
&lt;br /&gt;
ForestOfNightToSecludedGlade:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go footpath&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Secluded Glade&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethBakery:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToBakery:&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Mithin’s Bakery&lt;br /&gt;
echo *******************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menuboard&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethGallows:&lt;br /&gt;
put up&lt;br /&gt;
put out&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToGallows:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go tree&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Gallows Tree&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethClothing:&lt;br /&gt;
put n&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToClothing:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go hole&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Ongadine’s Garb and Gear&lt;br /&gt;
echo ***************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethDyer:&lt;br /&gt;
put out&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToDyer:&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go shack&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Reena’s Rainbow&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menu&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethBardsShop:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToBardsShop:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go knothole&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at Sinjian’s Bardic Requisites&lt;br /&gt;
echo ****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethBowyer:&lt;br /&gt;
put d&lt;br /&gt;
put out&lt;br /&gt;
move go path&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToBowyer:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go path&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo *** You have arrived at Huyelm’s Trueflight Bow and Arrow&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethOrigami:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToOrigami:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
put go tent&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Origami Boutique&lt;br /&gt;
echo ***********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read placard&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethForge:&lt;br /&gt;
put go curtain&lt;br /&gt;
move go gate&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToForge:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go gate&lt;br /&gt;
move go curtain&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Forge, the Iltesh Neg Degti&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Supplies are to the SE&lt;br /&gt;
echo ***  Crucibles and forges are to the EAST (then South)&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Wickerworks:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToWickerworks:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo *** You have arrived at Blanca’s Basketry and Wickerworks&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
put read page 1&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Woodcraft:&lt;br /&gt;
put go door&lt;br /&gt;
put sw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToWoodcraft:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move ne&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo *** You have arrived at Blanca’s Basketry and Wickerworks&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DovesDoors2:&lt;br /&gt;
put go curtain&lt;br /&gt;
DovesDoors:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToDovesDoors:&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at Dove’s Delightful Dwellings&lt;br /&gt;
echo *****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCandy:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
LethCenterToCandy:&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go house&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at De’ali’s Elven Delights&lt;br /&gt;
echo *************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menuboard&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethVaults:&lt;br /&gt;
put n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToVaults:&lt;br /&gt;
move s&lt;br /&gt;
put go square&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Carousel Square&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethGemShopStart:&lt;br /&gt;
put out&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToGemShop:&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go door&lt;br /&gt;
goto LethCenterToGemShopArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToGemShopArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s gem shop&lt;br /&gt;
echo&lt;br /&gt;
echo *** The jeweler in residence is Ghendil&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethGeneralStore:&lt;br /&gt;
move out&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToGeneralStore:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go open&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo *** You have arrived at Alberdeen’s Meats and Provisions&lt;br /&gt;
echo *********************************************&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethEmpathStart:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToEmpaths:&lt;br /&gt;
LethCenterToTriage:&lt;br /&gt;
move w&lt;br /&gt;
put go tent&lt;br /&gt;
goto LethCenterToEmpathArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToEmpathArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s empath, Arthianna Os’Nedora&lt;br /&gt;
echo&lt;br /&gt;
echo *** To receive healing LAY&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethTradingPostBackroomStart:&lt;br /&gt;
put s&lt;br /&gt;
goto LethTradingPostMainRoomStart&lt;br /&gt;
&lt;br /&gt;
LethTradingPostMainRoomStart:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToTraders:&lt;br /&gt;
LethCenterToLethTraders:&lt;br /&gt;
move se&lt;br /&gt;
put go shanty&lt;br /&gt;
goto LethCenterToTradingPostArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToTradingPostArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Trading Post&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToTemple:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go path&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenterToTempleArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToTempleArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
echo *** You have arrived at Kilth Aldiyaus, the temple of Leth Deriel&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethTemplePrayerStart:&lt;br /&gt;
put w&lt;br /&gt;
goto LethTempleAtriumStart&lt;br /&gt;
&lt;br /&gt;
LethTempleMeditationBranchStart:&lt;br /&gt;
put e&lt;br /&gt;
goto LethTempleAtriumStart&lt;br /&gt;
&lt;br /&gt;
LethTempleAtriumStart:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethAlfarsManorStart:&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToAlfarsManor:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo *** You have arrived at Alfar’s Manor&lt;br /&gt;
echo&lt;br /&gt;
echo *** Go WEST to enter&lt;br /&gt;
echo *** Revenant Zombies are closest&lt;br /&gt;
echo&lt;br /&gt;
echo *** Far west and up the tree are Bone Wolves and Grave Worms&lt;br /&gt;
echo&lt;br /&gt;
echo *** North and beyond the trail is Germish’din&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ForestOfNightToForestOfNight:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at the Forest of Night&lt;br /&gt;
echo&lt;br /&gt;
echo *** GO SHADOW to enter&lt;br /&gt;
echo *** then SOUTH for Dryads and Nyads&lt;br /&gt;
echo&lt;br /&gt;
echo *** For Death Spirits, GO SHADOW&lt;br /&gt;
echo *** then GO TRAIL and hope it’s night&lt;br /&gt;
echo&lt;br /&gt;
echo *** To return to the road, GO OPENING&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToLeth:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the city center of Leth Deriel&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethSafe:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethTanneryBackOfficeStart:&lt;br /&gt;
put out&lt;br /&gt;
goto LethTannerySalesroomStart&lt;br /&gt;
&lt;br /&gt;
LethTannerySalesroomStart:&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethBankForeignStart:&lt;br /&gt;
put d&lt;br /&gt;
LethBankDomesticStart:&lt;br /&gt;
put d&lt;br /&gt;
LethBankLobbyStart:&lt;br /&gt;
move out&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToSafe:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenterToSafeArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToSafeArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Safe Spot in Leth&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToBank:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go door&lt;br /&gt;
put up&lt;br /&gt;
goto LethCenterToBankArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToBankArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s bank&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethCenterToTannery:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put go hut&lt;br /&gt;
put go door&lt;br /&gt;
goto LethCenterToTanneryArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToTanneryArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at the Morikai’s Tannery&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToMeys:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put climb monol&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenterToMeysArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToMeysArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** GO BANK to enter Moss Meys&lt;br /&gt;
echo ***************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethSafe2:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToSafe2:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenterToSafeArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToSnowies:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put go block&lt;br /&gt;
move s&lt;br /&gt;
put go track&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
goto LethCenterToSnowiesArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToSnowiesArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************&lt;br /&gt;
echo *** Snowies are to the SE&lt;br /&gt;
echo ********************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToDeathSpirits:&lt;br /&gt;
LethCenterToCrossings:&lt;br /&gt;
LethCenterToHaven:&lt;br /&gt;
LethCenterToLang:&lt;br /&gt;
LethCenterToTheren:&lt;br /&gt;
LethCenterToCrossingsFerry:&lt;br /&gt;
LethCenterToFerry:&lt;br /&gt;
LethCenterToSoothsayer:&lt;br /&gt;
LethCenterToHodiernasSolace:&lt;br /&gt;
LethCenterToSecludedGlade:&lt;br /&gt;
LethCenterToForestOfNight:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move go gate&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto ForestOfNightTo%D&lt;br /&gt;
&lt;br /&gt;
ForestOfNightToSoothsayer:&lt;br /&gt;
ForestOfNightToHodiernasSolace:&lt;br /&gt;
ForestOfNightToCrossings:&lt;br /&gt;
ForestOfNightToHaven:&lt;br /&gt;
ForestOfNightToLang:&lt;br /&gt;
ForestOfNightToTheren:&lt;br /&gt;
ForestOfNightToFerry:&lt;br /&gt;
ForestOfNightToCrossingsFerry:&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto LethFerry&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsFerry:&lt;br /&gt;
LethFerryToFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Crossings Ferry &lt;br /&gt;
echo&lt;br /&gt;
echo *** GO FERRY to board&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethFerryToHaven:&lt;br /&gt;
LethFerryToLang:&lt;br /&gt;
LethFerryToTheren:&lt;br /&gt;
LethFerryToCrossings:&lt;br /&gt;
put go ferry&lt;br /&gt;
match LethFerryToCrossingsNoMoney Come back when you can afford the fare&lt;br /&gt;
match LethFerryToCrossingsWait There is no ferry here&lt;br /&gt;
match LethFerryToCrossingsWait what you were referring&lt;br /&gt;
match LethFerryToCrossingsWait just pulled away&lt;br /&gt;
match LethFerryToCrossingsBoarded and climb aboard&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You do not have the necessary 35 kronars&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsWait:&lt;br /&gt;
match LethFerryToCrossings pulls into the dock&lt;br /&gt;
match LethFerryToCrossings Next departure in&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have boarded the Crossing’s Ferry&lt;br /&gt;
echo *** Waiting for arrival on the other side &lt;br /&gt;
echo **********************************&lt;br /&gt;
waitfor reaches the dock and its crew ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
put go square&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move go bridge&lt;br /&gt;
put ne&lt;br /&gt;
put go bank&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Bank&lt;br /&gt;
echo *** GO WINDOW for the Teller&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToShard:&lt;br /&gt;
LethCenterToGondola:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go block&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put climb plat&lt;br /&gt;
goto LethTo%D&lt;br /&gt;
&lt;br /&gt;
LethToGondola:&lt;br /&gt;
LethGondolaArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo *** You have arrived at the gondola&lt;br /&gt;
echo&lt;br /&gt;
echo *** GO GONDOLA to board&lt;br /&gt;
echo ****************************&lt;br /&gt;
put look gondola&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethToShard:&lt;br /&gt;
put go gondola&lt;br /&gt;
put look&lt;br /&gt;
match LethToShardWaitForGondola Obsidian Pass&lt;br /&gt;
match LethToShardGoSouth Cab North&lt;br /&gt;
match LethToShardGoNorth Cab South&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethToShardWaitForGondola:&lt;br /&gt;
put look gondola&lt;br /&gt;
echo ***********************&lt;br /&gt;
echo *** Waiting for the gondola &lt;br /&gt;
echo ***********************&lt;br /&gt;
waitfor door silently swings open&lt;br /&gt;
put go gond&lt;br /&gt;
match LethToShardGoSouth Cab North&lt;br /&gt;
match LethToShardGoNorth Cab South&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethToShardGoSouth:&lt;br /&gt;
move south&lt;br /&gt;
goto LethToShardWaitforExit&lt;br /&gt;
&lt;br /&gt;
LethToShardGoNorth:&lt;br /&gt;
move north&lt;br /&gt;
goto LethToShardWaitForExit&lt;br /&gt;
&lt;br /&gt;
LethToShardWaitForExit:&lt;br /&gt;
waitfor gondola comes to a stop at&lt;br /&gt;
move out&lt;br /&gt;
&lt;br /&gt;
LethToShardArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived on the other side of the gondola&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethMammothsStart:&lt;br /&gt;
goto LethMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
LethMammothsToCrossings:&lt;br /&gt;
LethMammothsToShard:&lt;br /&gt;
LethMammothsToLeth:&lt;br /&gt;
put go beach&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go trail&lt;br /&gt;
move u&lt;br /&gt;
put u&lt;br /&gt;
put u&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go cave&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put go open&lt;br /&gt;
move w&lt;br /&gt;
put go bridg&lt;br /&gt;
put go south face&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put go tunn&lt;br /&gt;
put go west open&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToRatha:&lt;br /&gt;
LethCenterToFangCove:&lt;br /&gt;
LethCenterToMammoths:&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put go tunn&lt;br /&gt;
put go east open&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put go bridg&lt;br /&gt;
put go north face&lt;br /&gt;
move e&lt;br /&gt;
put go crev&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go open&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put d&lt;br /&gt;
put d&lt;br /&gt;
move d&lt;br /&gt;
put d&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put go pier&lt;br /&gt;
goto LethMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
LethMammothsToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the mammoths&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** go TALL mammoth for Fang Cove&lt;br /&gt;
echo *** go SEA mammoth for Ratha&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveMammoths:&lt;br /&gt;
goto FangCoveMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Fang Cove mammoths&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Please type your current destination:&lt;br /&gt;
echo *** FANG Cove, CROSSING, RATHA, or LETH&lt;br /&gt;
echo ********************************&lt;br /&gt;
match FangCoveMammothsToFangCove fang&lt;br /&gt;
match FangCoveMammothsToFangCove fangcove&lt;br /&gt;
match FangCoveMammothsToFangCove cove&lt;br /&gt;
match FangCoveMammothsToLeth crossing&lt;br /&gt;
match FangCoveMammothsToLeth crossings&lt;br /&gt;
match FangCoveMammothsToRatha ratha&lt;br /&gt;
match FangCoveMammothsToLeth leth&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaMammoths:&lt;br /&gt;
RathaMammothsBeach:&lt;br /&gt;
goto RathaMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
RathaMammothsToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************************&lt;br /&gt;
echo *** You have arrived at the mammoths&lt;br /&gt;
echo *** There are only three possible destinations&lt;br /&gt;
echo *** from here:  Bank, Fang Cove, or Leth&lt;br /&gt;
echo&lt;br /&gt;
echo *** Please restart the script with one of these three destinations&lt;br /&gt;
echo *************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RathaMammothsToCrossings:&lt;br /&gt;
RathaMammothsToLeth:&lt;br /&gt;
RathaMammothsToFangCove:&lt;br /&gt;
FangCoveMammothsToRatha:&lt;br /&gt;
put join sea mammoth&lt;br /&gt;
match RathaMammothsWait What were you referring&lt;br /&gt;
match LethMammothsF2POops Because your account is free&lt;br /&gt;
match RathaMammothsBoarded Aboard the Mammoth&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaMammothsWait:&lt;br /&gt;
waitfor driver says&lt;br /&gt;
goto RathaMammothsToFangCove&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsWait:&lt;br /&gt;
waitfor driver says&lt;br /&gt;
goto FangCoveMammoths&lt;br /&gt;
&lt;br /&gt;
LethMammothsWait:&lt;br /&gt;
waitfor driver says&lt;br /&gt;
goto LethMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsToCrossings:&lt;br /&gt;
FangCoveMammothsToLeth:&lt;br /&gt;
LethMammothsToRatha:&lt;br /&gt;
LethMammothsToFangCove:&lt;br /&gt;
put join tall mammoth&lt;br /&gt;
match LethMammothsWait What were you referring&lt;br /&gt;
match LethMammothsF2POops Because your account is free&lt;br /&gt;
match LethMammothsBoarded Aboard the Mammoth&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaMammothsBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You are now on the mammoth &lt;br /&gt;
echo *** between Ratha and Fang Cove&lt;br /&gt;
echo *** Enjoy the ride!&lt;br /&gt;
echo ***************************&lt;br /&gt;
match CheckStart Fang Cove, Dock&lt;br /&gt;
match CheckStart Shore Walk, Rocky Path&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaBank:&lt;br /&gt;
RathaBankToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo ***  This script only has minimal functionality in Ratha.&lt;br /&gt;
echo ***  There are two starting spots:  the beach awaiting mammoths&lt;br /&gt;
echo ***  and any of the rooms in the 1st tier bank.&lt;br /&gt;
echo ***  Only “mammoth,” “bank,” “Fang Cove,” and “Leth” are possible destinations.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  I highly recommend use of the RATHA travel script&lt;br /&gt;
echo ***  while on the island.&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
pause 2&lt;br /&gt;
put go atrium&lt;br /&gt;
RathaBankToMammothsDoor:&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
put climb stair&lt;br /&gt;
match RathaBankToMammothsDoor What were you&lt;br /&gt;
match RathaBankToMammothsCont Bank Street&lt;br /&gt;
matchwait&lt;br /&gt;
RathaBankToMammothsCont:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move go rock&lt;br /&gt;
pause 1&lt;br /&gt;
goto RathaMammoths&lt;br /&gt;
&lt;br /&gt;
RathaMammothsToRatha:&lt;br /&gt;
RathaMammothsToBank:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
put go beach&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
put cli stai&lt;br /&gt;
put go do&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo&lt;br /&gt;
echo ***  This script only has minimal functionality in Ratha.&lt;br /&gt;
echo ***  There are two starting spots:  the beach awaiting mammoths&lt;br /&gt;
echo ***  and any of the rooms in the 1st tier bank.&lt;br /&gt;
echo ***  Only “mammoth,” “bank,” “Fang Cove,” and “Leth” are possible destinations.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  I highly recommend use of the RATHA travel script&lt;br /&gt;
echo ***  while on the island.&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo *** You have arrived at Ratha’s 1st Tier Bank&lt;br /&gt;
echo *** GO BURSAR for exchange&lt;br /&gt;
echo *** GO CASHIER for deposit/withdrawal&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethMammothsBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You are now on the mammoth &lt;br /&gt;
echo *** between Leth and Fang Cove&lt;br /&gt;
echo *** Enjoy the ride!&lt;br /&gt;
echo ***************************&lt;br /&gt;
match CheckStart Fang Cove, Dock &lt;br /&gt;
match CheckStart Acenamacra Pier&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethMammothsF2POops:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** Due to your account status as F2P&lt;br /&gt;
echo *** You are not permitted to travel there&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethMeysStart:&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put climb monol&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go gate&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethNorthPlatformStart:&lt;br /&gt;
put go ridge&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
goto LethOutsideSnowiesStart&lt;br /&gt;
&lt;br /&gt;
LethInsideSnowiesStart:&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto LethOutsideSnowiesStart&lt;br /&gt;
&lt;br /&gt;
LethOutsideSnowiesStart:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethFerryToLeth:&lt;br /&gt;
LethFerryToBank:&lt;br /&gt;
LethFerryToClothing:&lt;br /&gt;
LethFerryToDyer:&lt;br /&gt;
LethFerryToBowyer:&lt;br /&gt;
LethFerryToOrigami:&lt;br /&gt;
LethFerryToWickerworks:&lt;br /&gt;
LethFerryToDovesDoors:&lt;br /&gt;
LethFerryToCandy:&lt;br /&gt;
LethFerryToBakery:&lt;br /&gt;
LethFerryToGallows:&lt;br /&gt;
LethFerryToLethTraders:&lt;br /&gt;
LethFerryToTraders:&lt;br /&gt;
LethFerryToMeys:&lt;br /&gt;
LethFerryToSnowies:&lt;br /&gt;
LethFerryToGondola:&lt;br /&gt;
LethFerryToSafe:&lt;br /&gt;
LethFerryToShard:&lt;br /&gt;
LethFerryToMammoths:&lt;br /&gt;
LethFerryToFangCove:&lt;br /&gt;
LethFerryToRatha:&lt;br /&gt;
LethFerryToWoodcraft:&lt;br /&gt;
LethFerryToTamsinesRest:&lt;br /&gt;
LethFerryToIlayaTaipa:&lt;br /&gt;
LethFerryToAlfarsManor:&lt;br /&gt;
LethFerryToSecludedGlade:&lt;br /&gt;
LethFerryToForestOfNight:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
goto LethForestOfNightStart&lt;br /&gt;
&lt;br /&gt;
LethForestOfNightStart:&lt;br /&gt;
ForestOfNightToClothing:&lt;br /&gt;
ForestOfNightToBank:&lt;br /&gt;
ForestOfNightToDyer:&lt;br /&gt;
ForestOfNightToBowyer:&lt;br /&gt;
ForestOfNightToOrigami:&lt;br /&gt;
ForestOfNightToWickerworks:&lt;br /&gt;
ForestOfNightToDovesDoors:&lt;br /&gt;
ForestOfNightToCandy:&lt;br /&gt;
ForestOfNightToBakery:&lt;br /&gt;
ForestOfNightToGallows:&lt;br /&gt;
ForestOfNightToLethTraders:&lt;br /&gt;
ForestOfNightToTraders:&lt;br /&gt;
ForestOfNightToMeys:&lt;br /&gt;
ForestOfNightToSnowies:&lt;br /&gt;
ForestOfNightToGondola:&lt;br /&gt;
ForestOfNightToSafe:&lt;br /&gt;
ForestOfNightToShard:&lt;br /&gt;
ForestOfNightToMammoths:&lt;br /&gt;
ForestOfNightToFangCove:&lt;br /&gt;
ForestOfNightToRatha:&lt;br /&gt;
ForestOfNightToWoodcraft:&lt;br /&gt;
ForestOfNightToTamsinesRest:&lt;br /&gt;
ForestOfNightToIlayaTaipa:&lt;br /&gt;
ForestOfNightToAlfarsManor:&lt;br /&gt;
ForestOfNightToLeth:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivot:&lt;br /&gt;
goto HavenSouthPivotTo%D&lt;br /&gt;
&lt;br /&gt;
#HavenNWPivot&lt;br /&gt;
# This is only a valid pivot going NW&lt;br /&gt;
# All destinations return via HavenNWPivotSouth&lt;br /&gt;
# and thus, to HavenSouthPivot itself, rather than here&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToArmorShop:&lt;br /&gt;
HavenSouthPivotToHavenNWPivot:&lt;br /&gt;
HavenSouthPivotToSmoking:&lt;br /&gt;
HavenSouthPivotToTea:&lt;br /&gt;
HavenSouthPivotToAcademy:&lt;br /&gt;
HavenSouthPivotToLeatherRepair:&lt;br /&gt;
HavenSouthPivotToSelisArms:&lt;br /&gt;
HavenSouthPivotToLocksmith:&lt;br /&gt;
HavenSouthPivotToArtificers:&lt;br /&gt;
HavenSouthPivotToForge:&lt;br /&gt;
HavenSouthPivotToIntelligence:&lt;br /&gt;
HavenSouthPivotToCharisma:&lt;br /&gt;
HavenSouthPivotToWisdom:&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenNWPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotSouth:&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenPremie:&lt;br /&gt;
move w&lt;br /&gt;
put go door&lt;br /&gt;
put climb stair&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToEstateHolder:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move se&lt;br /&gt;
put climb stair&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Armiger’s Mansion&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go SOUTH for currency exchange&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToSmoking:&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put kneel&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at the Fine Leaf’s End&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  This shop is closed at night&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSmoking:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenOutsideSmoking&lt;br /&gt;
HavenOutsideSmoking:&lt;br /&gt;
put stand&lt;br /&gt;
match HavenSmokingCont You stand&lt;br /&gt;
match HavenSmoking Roundtime&lt;br /&gt;
match HavenSmokingCont You are already&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HavenSmokingCont:&lt;br /&gt;
pause 1&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToTea:&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo ***  You have arrived at the Noot’s Teahouse&lt;br /&gt;
echo *********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menu&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTeaHouse:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToAcademy:&lt;br /&gt;
HavenNWPivotToWisdom:&lt;br /&gt;
HavenNWPivotToIntelligence:&lt;br /&gt;
HavenNWPivotToCharisma:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put ne&lt;br /&gt;
move go academy&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Academy of Learning&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go NORTH for Charisma Training&lt;br /&gt;
echo ***  Go EAST for Wisdom Training&lt;br /&gt;
echo ***  Go SOUTH for Intelligence Training&lt;br /&gt;
echo&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenAcademy:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToArtificers:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go art shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Zanthron’s Artificer Shop&lt;br /&gt;
echo ***********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToLocksmith:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go ordinary shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Ss’Thran’s Locks&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenArtificers:&lt;br /&gt;
HavenLocksmith:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToForge:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  Welcome to Riverhaven’s Forging Society&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TARP for access to the crucibles and anvils&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenForge:&lt;br /&gt;
put go door&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToArmorShop:&lt;br /&gt;
HavenNWPivotToSelisArms:&lt;br /&gt;
put s&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo ***  You have arrived at Seli’s Armory&lt;br /&gt;
echo ****************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSelisArms:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToLeatherRepair:&lt;br /&gt;
put s&lt;br /&gt;
move go shop&lt;br /&gt;
put go curtain&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Seli’s Leather Repair&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE WYLA your item(s) for repair&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenLeatherRepair:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenSelisArms&lt;br /&gt;
&lt;br /&gt;
HavenWeapons:&lt;br /&gt;
HavenAgility:&lt;br /&gt;
put out&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToAgility:&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Dance Academy&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToWeaponsShop:&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  You have arrived at Thringol’s Weapon Shop&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToMirglyn:&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo *** You have arrived at Mirglyn Sisters&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMirglyn:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToMetalRepair:&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at Unspiek’s Repair Shop&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE UNSPIEK your metal item(s) for repair&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMetalRepair:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
#HavenNEPivot&lt;br /&gt;
# This is only a valid pivot going NE&lt;br /&gt;
# All destinations return via HavenNEPivotSouth&lt;br /&gt;
# and thus, to HavenSouthPivot itself, rather than here&lt;br /&gt;
&lt;br /&gt;
HavenNEPivot:&lt;br /&gt;
goto HavenNEPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToHerbalist:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Crin’s Herbal Shop&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenJail:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenHerbs&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToJail:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Town Jail&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenCityTogs:&lt;br /&gt;
put go door&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenHerbs&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToCityTogs:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at the premier shop for City Togs!&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenHerbs:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToWMGuild:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1	&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Warrior Mage Guild&lt;br /&gt;
echo *********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWMGuild:&lt;br /&gt;
put out&lt;br /&gt;
move go gate&lt;br /&gt;
goto HavenOutsideEng&lt;br /&gt;
&lt;br /&gt;
HavenEngineering:&lt;br /&gt;
put go arch&lt;br /&gt;
goto HavenOutsideEng&lt;br /&gt;
&lt;br /&gt;
HavenOutsideEng:&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToEngineering:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put go hall&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Engineering Society&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMamas:&lt;br /&gt;
put go door&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToMamas:&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************&lt;br /&gt;
echo *** You have arrived at MAMAs&lt;br /&gt;
echo ************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToStrength:&lt;br /&gt;
put nw&lt;br /&gt;
put go shop&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
echo ***  You have arrived at Bantheld’s Ironworks for Strength Training&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenIronworks:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move se&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotSouth:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenReflexes:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToReflexes:&lt;br /&gt;
move ne&lt;br /&gt;
put go tent&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at Brebokt’s Tent for reflex training&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBards2:&lt;br /&gt;
put w&lt;br /&gt;
goto HavenBards&lt;br /&gt;
&lt;br /&gt;
HavenBards:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBards:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go guild&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Bard’s Guild&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToHavenNEPivot:&lt;br /&gt;
HavenSouthPivotToWMGuild:&lt;br /&gt;
HavenSouthPivotToEngineering:&lt;br /&gt;
HavenSouthPivotToJail:&lt;br /&gt;
HavenSouthPivotToCityTogs:&lt;br /&gt;
HavenSouthPivotToHerbalist:&lt;br /&gt;
HavenSouthPivotToMamas:&lt;br /&gt;
HavenSouthPivotToIronworks:&lt;br /&gt;
HavenSouthPivotToStrength:&lt;br /&gt;
move ne&lt;br /&gt;
put ne	&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenNEPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTent:&lt;br /&gt;
HavenSouthPivotToRangers:&lt;br /&gt;
HavenSouthPivotToFeldasuSwimming:&lt;br /&gt;
HavenSouthPivotToEastGate:&lt;br /&gt;
HavenSouthPivotToVipers:&lt;br /&gt;
HavenSouthPivotToUnyns:&lt;br /&gt;
HavenSouthPivotToFrogs:&lt;br /&gt;
HavenSouthPivotToFavors:&lt;br /&gt;
HavenSouthPivotToBoobries:&lt;br /&gt;
HavenSouthPivotToDyrachis:&lt;br /&gt;
HavenSouthPivotToZaulfung:&lt;br /&gt;
HavenSouthPivotToSwampies:&lt;br /&gt;
HavenSouthPivotToHavenRangersPivot:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go gate&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersTent:&lt;br /&gt;
HavenRangersPivot:&lt;br /&gt;
goto HavenRangersPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToTent:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at the Ranger’s Tent&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToDirge:&lt;br /&gt;
HavenRangersPivotToSmoking:&lt;br /&gt;
HavenRangersPivotToTea:&lt;br /&gt;
HavenRangersPivotToAcademy:&lt;br /&gt;
HavenRangersPivotToLeatherRepair:&lt;br /&gt;
HavenRangersPivotToArmorShop:&lt;br /&gt;
HavenRangersPivotToSelisArms:&lt;br /&gt;
HavenRangersPivotToLocksmith:&lt;br /&gt;
HavenRangersPivotToArtificers:&lt;br /&gt;
HavenRangersPivotToForge:&lt;br /&gt;
HavenRangersPivotToIntelligence:&lt;br /&gt;
HavenRangersPivotToCharisma:&lt;br /&gt;
HavenRangersPivotToWisdom:&lt;br /&gt;
HavenRangersPivotToAgility:&lt;br /&gt;
HavenRangersPivotToWeaponsShop:&lt;br /&gt;
HavenRangersPivotToMirglyn:&lt;br /&gt;
HavenRangersPivotToMetalRepair:&lt;br /&gt;
HavenRangersPivotToReflexes:&lt;br /&gt;
HavenRangersPivotToBards:&lt;br /&gt;
HavenRangersPivotToWMGuild:&lt;br /&gt;
HavenRangersPivotToEngineering:&lt;br /&gt;
HavenRangersPivotToJail:&lt;br /&gt;
HavenRangersPivotToCityTogs:&lt;br /&gt;
HavenRangersPivotToHerbalist:&lt;br /&gt;
HavenRangersPivotToMamas:&lt;br /&gt;
HavenRangersPivotToIronworks:&lt;br /&gt;
HavenRangersPivotToStrength:&lt;br /&gt;
HavenRangersPivotToPaladins:&lt;br /&gt;
HavenRangersPivotToNorthGate:&lt;br /&gt;
HavenRangersPivotToMMGuild:&lt;br /&gt;
HavenRangersPivotToGoblins:&lt;br /&gt;
HavenRangersPivotToTattoos:&lt;br /&gt;
HavenRangersPivotToClerics:&lt;br /&gt;
HavenRangersPivotToClericsShop:&lt;br /&gt;
HavenRangersPivotToEmpaths:&lt;br /&gt;
HavenRangersPivotToTriage:&lt;br /&gt;
HavenRangersPivotToOutfitting:&lt;br /&gt;
HavenRangersPivotToBardsShop:&lt;br /&gt;
HavenRangersPivotToDiscipline:&lt;br /&gt;
HavenRangersPivotToVaults:&lt;br /&gt;
HavenRangersPivotToGeneralStore:&lt;br /&gt;
HavenRangersPivotToTavern:&lt;br /&gt;
HavenRangersPivotToClothing:&lt;br /&gt;
HavenRangersPivotToTraders:&lt;br /&gt;
HavenRangersPivotToTownHall:&lt;br /&gt;
HavenRangersPivotToTemple:&lt;br /&gt;
HavenRangersPivotToTradersPlaza:&lt;br /&gt;
HavenRangersPivotToBarbarians:&lt;br /&gt;
HavenRangersPivotToAlchemy:&lt;br /&gt;
HavenRangersPivotToNoelsArms:&lt;br /&gt;
HavenRangersPivotToPawnShop:&lt;br /&gt;
HavenRangersPivotToTannery:&lt;br /&gt;
HavenRangersPivotToGemShop:&lt;br /&gt;
HavenRangersPivotToFlorist:&lt;br /&gt;
HavenRangersPivotToBears:&lt;br /&gt;
HavenRangersPivotToRams:&lt;br /&gt;
HavenRangersPivotToOgres:&lt;br /&gt;
HavenRangersPivotToArbelogs:&lt;br /&gt;
HavenRangersPivotToGrassEels:&lt;br /&gt;
HavenRangersPivotToWestGate:&lt;br /&gt;
HavenRangersPivotToBank:&lt;br /&gt;
HavenRangersPivotToBarge:&lt;br /&gt;
HavenRangersPivotToFerry:&lt;br /&gt;
HavenRangersPivotToLang:&lt;br /&gt;
HavenRangersPivotToTheren:&lt;br /&gt;
HavenRangersPivotToHavenSouthPivot:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToRangers:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************************&lt;br /&gt;
echo ***  You have arrived just outside of the Riverhaven’s Rangers Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go TENT to speak with Ranger Journeywomen Ievia.&lt;br /&gt;
echo **************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenRangers:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToFeldasuSwimming:&lt;br /&gt;
HavenRangersPivotToEastGate:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s East Gate&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  DIVE RIVER to swim the Feldasu&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToVipers:&lt;br /&gt;
HavenRangersPivotToUnyns:&lt;br /&gt;
HavenRangersPivotToFrogs:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go path&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
goto HavenFrogsTo%D&lt;br /&gt;
&lt;br /&gt;
HavenFrogsToVipers:&lt;br /&gt;
HavenFrogsToUnyns:&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
put climb bank&lt;br /&gt;
goto HavenFrogSplitTo%D&lt;br /&gt;
&lt;br /&gt;
HavenFrogSplitToVipers:&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived in Giant Thicket Viper territory&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenFrogSplitToUnyns:&lt;br /&gt;
move sw&lt;br /&gt;
pause 2&lt;br /&gt;
put go bank&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived in Nightweaver Unyn territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO GATE to enter their hunting grounds&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenUnyns:&lt;br /&gt;
put se&lt;br /&gt;
put go bank&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
goto HavenFrogSplitSouth&lt;br /&gt;
&lt;br /&gt;
HavenVipers:&lt;br /&gt;
move sw&lt;br /&gt;
pause 2&lt;br /&gt;
move sw&lt;br /&gt;
pause 2&lt;br /&gt;
goto HavenFrogSplitSouth&lt;br /&gt;
&lt;br /&gt;
HavenFrogSplitSouth:&lt;br /&gt;
put climb bank&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenFrogs&lt;br /&gt;
&lt;br /&gt;
HavenFrogs:&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put go path&lt;br /&gt;
goto HavenEastGate&lt;br /&gt;
&lt;br /&gt;
HavenFavors:&lt;br /&gt;
put d&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put u&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToFavors:&lt;br /&gt;
put ne&lt;br /&gt;
put go trail&lt;br /&gt;
move e&lt;br /&gt;
put go tree&lt;br /&gt;
put go maus&lt;br /&gt;
move go font&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ZaulfungSwamp:&lt;br /&gt;
move go path&lt;br /&gt;
goto HavenDyrachis&lt;br /&gt;
&lt;br /&gt;
HavenDyrachis:&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put go brush&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenStandingStones&lt;br /&gt;
&lt;br /&gt;
HavenStandingStones:&lt;br /&gt;
put e&lt;br /&gt;
goto HavenBoobries&lt;br /&gt;
&lt;br /&gt;
HavenSwampies:&lt;br /&gt;
put go pier&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto HavenBoobries&lt;br /&gt;
&lt;br /&gt;
HavenBoobries:&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put go trail&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToBoobries:&lt;br /&gt;
HavenRangersPivotToDyrachis:&lt;br /&gt;
HavenRangersPivotToZaulfung:&lt;br /&gt;
HavenRangersPivotToSwampies:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go trail&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
goto HavenBoobriesTo%D&lt;br /&gt;
&lt;br /&gt;
HavenBoobriesToBoobries:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived in Boar and Boobrie territory&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBoobriesToSwampies:&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
move go pier&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived in Swampie territory&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
BoobriesToZaulfang:&lt;br /&gt;
BoobriesToDyrachis:&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move go trail&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived in Dyrachis and Slaugh territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH to enter the Zaulfang Swamp&lt;br /&gt;
echo ***  Beware the skeletal hands and undead&lt;br /&gt;
echo ***  that lurk in the depths (use PFE!)&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenEastGate:&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
#HavenSouthPivotNORTHBOUND&lt;br /&gt;
#HavenNorthPivot is only a northbound pivot&lt;br /&gt;
# All traffic back returns via HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenPaladins:&lt;br /&gt;
put go door&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put climb stair&lt;br /&gt;
goto HavenNorthGate&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToPaladins:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move go inn&lt;br /&gt;
put climb stair&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go iron door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Paladins Guild&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthGate:&lt;br /&gt;
HavenClerics:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s North Gate&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToClerics:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Clerics Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO OFFICE to speak with Cleric Leader Jelna&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToClericsShop:&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at Riverhaven’s Cleric Shop&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenClericsShop:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenHospital:&lt;br /&gt;
put w&lt;br /&gt;
move out&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToPaladins:&lt;br /&gt;
HavenSouthPivotToNorthGate:&lt;br /&gt;
HavenSouthPivotToMMGuild:&lt;br /&gt;
HavenSouthPivotToGoblins:&lt;br /&gt;
HavenSouthPivotToTattoos:&lt;br /&gt;
HavenSouthPivotToClerics:&lt;br /&gt;
HavenSouthPivotToClericsShop:&lt;br /&gt;
HavenSouthPivotToEmpaths:&lt;br /&gt;
HavenSouthPivotToTriage:&lt;br /&gt;
HavenSouthPivotToOutfitting:&lt;br /&gt;
HavenSouthPivotToHavenNorthPivot:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto HavenNorthPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenHospitalSouth:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToMMGuild:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go spire&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Stairs lead back down&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Riverhaven’s Moon Mage Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMMGuild:&lt;br /&gt;
put go arch&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Tucked underneath several of the steps are&lt;br /&gt;
put out&lt;br /&gt;
goto HavenGobsSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToGoblins:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go gate&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived in Goblin territory&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenGoblins:&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenGobsSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToTattoos:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go path&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
put go struct&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Athyiro’s Art for Skin&lt;br /&gt;
echo ***********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTattoos:&lt;br /&gt;
put out&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move go path&lt;br /&gt;
goto HavenGobsSouth&lt;br /&gt;
&lt;br /&gt;
HavenGobsSouth:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToTriage:&lt;br /&gt;
put go hospital&lt;br /&gt;
move go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Hospital&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  LAY down to receive healing&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenEmpaths:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToEmpaths:&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at Riverhaven’s Empaths Guild&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToOutfitting:&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Outfitting Society&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenOutfitting:&lt;br /&gt;
put go door&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenBardsShop:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBardsShop:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the House of Bardic Blues&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
#HavenSouthPivotSOUTHBOUND&lt;br /&gt;
&lt;br /&gt;
HavenDisc:&lt;br /&gt;
put out&lt;br /&gt;
move out&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToDiscipline:&lt;br /&gt;
move s&lt;br /&gt;
put go temple&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put go curtain&lt;br /&gt;
put go open&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo ***  You have arrived at Discipline Training&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBarge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  To board the barge type YES&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go elsewhere (Haven, Crossings, etc.)&lt;br /&gt;
echo ***  type NOPE&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
match HavenBargeYes Yes&lt;br /&gt;
match HavenBargeNope Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HavenBargeNope:&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put go arch&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenVaults:&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToVaults:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put go square&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Carousel Square&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenDryGoods:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToGeneralStore:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go store&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Enfermine’s Dry Goods&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTavern:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
goto HavenDryGoods&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTavern:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go tavern&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Dead Bird’s Paradise&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenClothing:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToClothing:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  You have arrived at Alayle’s Clothing Shop&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTraders2:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenTraders&lt;br /&gt;
HavenTraders:&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTraders:&lt;br /&gt;
move sw&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Traders Guild&lt;br /&gt;
echo ***  GO OFFICE to visit Guildleader Willowbrook&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTownHall:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTownHall:&lt;br /&gt;
move s&lt;br /&gt;
put go hall&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Town Hall&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO OFFICE to pay off debts&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTemple:&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTemple:&lt;br /&gt;
move s&lt;br /&gt;
put go temple&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Temple&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  There are two shrines here for Cleric pilgrimage:&lt;br /&gt;
echo ***  The Shrine to Divyausch, and Harawep’s Shrine&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTradersPlaza:&lt;br /&gt;
move go plaza&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at the Trader’s Plaza&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  READ BOARD for a listing of shops&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTradersPlaza:&lt;br /&gt;
put go arch&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
#HavenSouthPivotWESTBOUND&lt;br /&gt;
HavenWestGate:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenAlchemy:&lt;br /&gt;
put go door&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenFlorist:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToFlorist:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo ***  You have arrived at Cecelia’s Blossoms&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenFurrier:&lt;br /&gt;
HavenGemShop:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToBarbarians:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go drape&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Barbarians Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBarbarians:&lt;br /&gt;
put out&lt;br /&gt;
goto BarbStamToHavenWest&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToStamina:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Stamina Training&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenStamina:&lt;br /&gt;
put go path&lt;br /&gt;
goto BarbStamToHavenWest&lt;br /&gt;
&lt;br /&gt;
BarbStamToHavenWest:&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go gate&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToTannery:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go salon&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo ***  You have arrived at Fara’s Furs&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToGemShop:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Anthelorm’s Gems and Curios&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NoelsArms:&lt;br /&gt;
HavenPawn:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToNoelsArms:&lt;br /&gt;
put n&lt;br /&gt;
put go arms&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo ***  You have arrived at Noel’s Arms&lt;br /&gt;
echo ****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToPawnShop:&lt;br /&gt;
put n&lt;br /&gt;
put go pawn&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Ioun’s Pawn Shop&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBarbarians:&lt;br /&gt;
HavenSouthPivotToStamina:&lt;br /&gt;
HavenSouthPivotToAlchemy:&lt;br /&gt;
HavenSouthPivotToNoelsArms:&lt;br /&gt;
HavenSouthPivotToPawnShop:&lt;br /&gt;
HavenSouthPivotToTannery:&lt;br /&gt;
HavenSouthPivotToGemShop:&lt;br /&gt;
HavenSouthPivotToFlorist:&lt;br /&gt;
HavenSouthPivotToBears:&lt;br /&gt;
HavenSouthPivotToRams:&lt;br /&gt;
HavenSouthPivotToOgres:&lt;br /&gt;
HavenSouthPivotToArbelogs:&lt;br /&gt;
HavenSouthPivotToGrassEels:&lt;br /&gt;
HavenSouthPivotToWestGate:&lt;br /&gt;
HavenSouthPivotToWestGatePivot:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto HavenWestGateTo%D&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToOgres:&lt;br /&gt;
HavenWestGateToArbelogs:&lt;br /&gt;
HavenWestGateToBears:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put go path&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo ***  To get to Rams, Bears, and Arbelogs&lt;br /&gt;
echo ***  CLIMB BANK and swim east to the room with boulders&lt;br /&gt;
echo ***  SEARCH there and GO BOULDER to cross to creek&lt;br /&gt;
echo ***  then swim west/northwest and CLIMB BANK again&lt;br /&gt;
echo ***  Return to this side of the river to return to the city&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToRams:&lt;br /&gt;
HavenWestGateToGrassEels:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo ***  You have arrived in Grass Eel, Ram and Shaman territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Return to this SE corner to exit when ready&lt;br /&gt;
echo *********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenEelsN:&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto HavenEelsMiddle&lt;br /&gt;
&lt;br /&gt;
HavenEelsMiddle:&lt;br /&gt;
put se&lt;br /&gt;
goto HavenEelsSE&lt;br /&gt;
&lt;br /&gt;
HavenEelsE:&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenEelsSE&lt;br /&gt;
&lt;br /&gt;
HavenEelsSE:&lt;br /&gt;
move go path&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToAlchemy:&lt;br /&gt;
put go hall&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Alchemy Society&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
#HavenFerryPivot&lt;br /&gt;
#RiverhavenFerryPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToCrossings:&lt;br /&gt;
HavenSouthPivotToLeth:&lt;br /&gt;
HavenSouthPivotToShard:&lt;br /&gt;
HavenSouthPivotToFerry:&lt;br /&gt;
HavenSouthPivotToDirge:&lt;br /&gt;
put se&lt;br /&gt;
move go pier&lt;br /&gt;
put go arch&lt;br /&gt;
move go ramp&lt;br /&gt;
goto RiverhavenFerryTo%D&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryNope:&lt;br /&gt;
RiverhavenFerryToHaven:&lt;br /&gt;
RiverhavenFerryToLang:&lt;br /&gt;
RiverhavenFerryToTheren:&lt;br /&gt;
RiverhavenFerryToBank:&lt;br /&gt;
put go ramp&lt;br /&gt;
goto HavenRampToBank&lt;br /&gt;
&lt;br /&gt;
HavenRampToBank:&lt;br /&gt;
move go arch&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move go bank&lt;br /&gt;
put go arch&lt;br /&gt;
goto BoRArrived%D&lt;br /&gt;
&lt;br /&gt;
BoRArrivedLang:&lt;br /&gt;
BoRArrivedTheren:&lt;br /&gt;
goto HavenBank&lt;br /&gt;
&lt;br /&gt;
BoRArrivedBank:&lt;br /&gt;
BoRArrivedHaven:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at the Bank of Riverhaven&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO DOOR for exchange&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  To board the ferry type YES&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go elsewhere (Haven, Lang, Theren, etc.)&lt;br /&gt;
echo ***  type NOPE&lt;br /&gt;
echo ************************************&lt;br /&gt;
match RiverhavenFerryYes Yes&lt;br /&gt;
match RiverhavenFerryNope Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToFerry:&lt;br /&gt;
RiverhavenFerryToRiverhavenFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Ferry Docks&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO FERRY to ride the ferry south to Crossing&lt;br /&gt;
echo ***  GO RAMP and west for the barge to Langenfirth&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBank:&lt;br /&gt;
BankOfRiverhaven:&lt;br /&gt;
put go arch&lt;br /&gt;
match BoRExchange What were you referring to&lt;br /&gt;
match BoRLobby Main Lobby&lt;br /&gt;
match BoRTeller To the west you see the door to the exchange room&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BoRTeller:&lt;br /&gt;
put go arch&lt;br /&gt;
goto BoRLobby&lt;br /&gt;
&lt;br /&gt;
BoRExchange:&lt;br /&gt;
put go door&lt;br /&gt;
goto BoRTeller&lt;br /&gt;
&lt;br /&gt;
BoRLobby:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBank:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go bank&lt;br /&gt;
move go arch&lt;br /&gt;
goto BoRArrived%D&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToLang:&lt;br /&gt;
HavenSouthPivotToTheren:&lt;br /&gt;
HavenSouthPivotToBarge:&lt;br /&gt;
put se&lt;br /&gt;
move go pier&lt;br /&gt;
put go arch&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
goto HavenBargeTo%D&lt;br /&gt;
&lt;br /&gt;
HavenBargeToBank:&lt;br /&gt;
HavenBargeToHaven:&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
goto HavenRampToBank&lt;br /&gt;
&lt;br /&gt;
HavenBargeYes:&lt;br /&gt;
HavenBargeToLang:&lt;br /&gt;
HavenBargeToTheren:&lt;br /&gt;
put go barge&lt;br /&gt;
match HavenBargeWait stuck here until&lt;br /&gt;
match HavenBargeWait will have to wait&lt;br /&gt;
match HavenBargeNoLirums when you can afford the fare&lt;br /&gt;
match HavenBargeRideToLang as you board&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HavenBargeNoLirums:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************************&lt;br /&gt;
echo ***  You do not have the 65 lirums necessary to board the barge&lt;br /&gt;
echo *************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBargeWait:&lt;br /&gt;
waitfor Next departure in&lt;br /&gt;
goto HavenBargeToLang&lt;br /&gt;
&lt;br /&gt;
HavenBargeToBarge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the barge to Langenfirth&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBargeRideToLang:&lt;br /&gt;
waitfor ties the barge off&lt;br /&gt;
pause 1&lt;br /&gt;
put go wharf&lt;br /&gt;
goto LangBargeTo%D&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToCrossings:&lt;br /&gt;
RiverhavenFerryToLeth:&lt;br /&gt;
RiverhavenFerryToShard:&lt;br /&gt;
RiverhavenFerryToDirge:&lt;br /&gt;
RiverhavenFerryYes:&lt;br /&gt;
RiverhavenFerryToZolurenHavenFerry:&lt;br /&gt;
put go ferry&lt;br /&gt;
match RiverhavenFerryToZolurenNoMoney Come back when you can afford the fare&lt;br /&gt;
match RiverhavenFerryToZolurenWait There is no ferry here&lt;br /&gt;
match RiverhavenFerryToZolurenWait stuck here until&lt;br /&gt;
match RiverhavenFerryToZolurenWait just pulled away&lt;br /&gt;
match RiverhavenFerryToZolurenWait stuck here until the next one&lt;br /&gt;
match RiverhavenFerryToZolurenWait you were referring&lt;br /&gt;
match RiverhavenFerryToZolurenBoarded as you board&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToZolurenNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You do not have the necessary 30 lirums&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToZolurenWait:&lt;br /&gt;
waitfor pulls up to the dock&lt;br /&gt;
goto RiverhavenFerryToCrossings&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToZolurenBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have boarded the Riverhaven Ferry&lt;br /&gt;
echo *** Waiting for arrival on the Zoluren side &lt;br /&gt;
echo *************************************&lt;br /&gt;
waitfor reaches the dock and its crew ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
pause 1&lt;br /&gt;
goto ZolurenHavenFerryTo%D&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangWharf:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  To board the barge to Haven type YES&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go elsewhere (Lang, Theren, etc.)&lt;br /&gt;
echo ***  type NOPE&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
match LangBargeYes Yes&lt;br /&gt;
match LangBargeNope Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LangBargeToBarge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at the Langenfirth Wharf&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO BARGE to board the barge to Riverhaven&lt;br /&gt;
echo ***  Go WEST to enter Langenfirth&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangBargeYes:&lt;br /&gt;
LangBargeToHaven:&lt;br /&gt;
LangBargeToCrossings:&lt;br /&gt;
LangBargeToLeth:&lt;br /&gt;
LangBargeToShard:&lt;br /&gt;
LangBargeToRatha:&lt;br /&gt;
LangBargeToFangCove:&lt;br /&gt;
put go barge&lt;br /&gt;
match LangBargeWait stuck here until&lt;br /&gt;
match LangBargeWait will have to wait&lt;br /&gt;
match LangBargeNoLirums when you can afford the fare&lt;br /&gt;
match LangBargeRideToHaven as you board&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LangBargeNoLirums:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************************&lt;br /&gt;
echo ***  You do not have the 65 lirums necessary to board the barge&lt;br /&gt;
echo *************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangBargeWait:&lt;br /&gt;
waitfor Next departure in&lt;br /&gt;
goto LangBargeToHaven&lt;br /&gt;
&lt;br /&gt;
LangBargeRideToHaven:&lt;br /&gt;
waitfor ties the barge off&lt;br /&gt;
pause 1&lt;br /&gt;
put go pier&lt;br /&gt;
goto HavenBargeToHaven&lt;br /&gt;
&lt;br /&gt;
LangBargeToLang:&lt;br /&gt;
LangBargeToTheren:&lt;br /&gt;
LangBargeToElBains:&lt;br /&gt;
LangBargeNope:&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivot:&lt;br /&gt;
goto LangPivotTo%D&lt;br /&gt;
&lt;br /&gt;
LangPivotToBarge:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move go landing&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
goto LangBargeToBarge&lt;br /&gt;
&lt;br /&gt;
LangPivotToHaven:&lt;br /&gt;
LangPivotToCrossings:&lt;br /&gt;
LangPivotToLeth:&lt;br /&gt;
LangPivotToShard:&lt;br /&gt;
LangPivotToRatha:&lt;br /&gt;
LangPivotToFangCove:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move go landing&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
goto LangBargeToHaven&lt;br /&gt;
&lt;br /&gt;
LangPivotToTemple:&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
put go court&lt;br /&gt;
put go temple&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Langenfirth’s Temple&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangTemple:&lt;br /&gt;
put go arch&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToLang:&lt;br /&gt;
LangPivotToFens:&lt;br /&gt;
LangPivotToSwampies:&lt;br /&gt;
LangPivotToPeccaries:&lt;br /&gt;
LangPivotToBin:&lt;br /&gt;
LangPivotToBowery:&lt;br /&gt;
LangPivotToHerbalist:&lt;br /&gt;
LangPivotToLeatherShop:&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
goto StockPensTo%D&lt;br /&gt;
&lt;br /&gt;
StockPensToBowery:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo ***  You have arrived at the Langenfirth Bowyer Shop&lt;br /&gt;
echo *****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StockPensToHerbalist:&lt;br /&gt;
move sw&lt;br /&gt;
goto LangHerbalistEnter&lt;br /&gt;
&lt;br /&gt;
LangHerbalistEnter:&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo ***  You have arrived at the Brother Yorgi’s, the Langenfirth Herbalist&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StockPenstoLeatherShop:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at Calliana’s Leather Goods&lt;br /&gt;
echo **************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangLeatherGoods:&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
goto LangBin&lt;br /&gt;
&lt;br /&gt;
LangHerbalist:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto LangBin&lt;br /&gt;
&lt;br /&gt;
LangBowery:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LangStockPensReturn&lt;br /&gt;
&lt;br /&gt;
LangStockPensReturn:&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToTannery:&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go peltry&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at Shalan’s Peltry&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  The furrier here is Mato Shalan&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangPeltry:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToPawnShop:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put go pawnshop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Abotenik’s Pawnshop&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangPawnShop:&lt;br /&gt;
put out&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToLeatherRepair:&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at Kamze’s Leather Repair&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangLeatherRepair:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToTownHall:&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put go hall&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the Langenfirth Town Hall&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Pay your debts here&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangTownHall:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToRangers:&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
move go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at Langenfirth’s Rangers Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO DOOR to speak with Ranger Guildleader Tolle&lt;br /&gt;
echo ***  GO LEAN to enter the Lean-To for companion slates&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangRangers:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
StockPensToFens:&lt;br /&gt;
StockPensToSwampies:&lt;br /&gt;
StockPensToPeccaries:&lt;br /&gt;
StockPensToLang:&lt;br /&gt;
StockPensToBin:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
goto LangBin&lt;br /&gt;
&lt;br /&gt;
LangBin:&lt;br /&gt;
goto LangBinTo%D&lt;br /&gt;
&lt;br /&gt;
LangBinToBin:&lt;br /&gt;
LangBinToLang:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at Langenfirth’s Bin&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TRAIL for Swampies and Peccaries&lt;br /&gt;
echo ***  Go WEST for the trail to Siksraja&lt;br /&gt;
echo&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangBin:&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LangStockPensReturn&lt;br /&gt;
&lt;br /&gt;
LangBinToFens:&lt;br /&gt;
LangBinToSwampies:&lt;br /&gt;
LangBinToPeccaries:&lt;br /&gt;
put go trail&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo ***  You have arrived in Swamp Troll and Small Peccary territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  This is a safe room&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
put lean bench&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangFens:&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put go trail&lt;br /&gt;
goto LangBinTo%D&lt;br /&gt;
&lt;br /&gt;
LangBinToHerbalist:&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto LangHerbalistEnter&lt;br /&gt;
&lt;br /&gt;
LangBinToVaults:&lt;br /&gt;
LangBinToEngraving:&lt;br /&gt;
LangBinToTriage:&lt;br /&gt;
LangBinToEngraving:&lt;br /&gt;
LangBinToGeneralStore:&lt;br /&gt;
LangBinToMetalRepair:&lt;br /&gt;
LangBinToKrrishsBones:&lt;br /&gt;
LangBinToFurniture:&lt;br /&gt;
LangBinToTheren:&lt;br /&gt;
LangBinToGemShop:&lt;br /&gt;
LangBinToTannery:&lt;br /&gt;
LangBinToPawnShop:&lt;br /&gt;
LangBinToTraders:&lt;br /&gt;
LangBinToBank:&lt;br /&gt;
LangBinToSkyGiants:&lt;br /&gt;
LangBinToMarauders:&lt;br /&gt;
LangBinToEstateTannery:&lt;br /&gt;
LangBinToElBains:&lt;br /&gt;
LangBinToElBainsPicnicTable:&lt;br /&gt;
LangBinToWoodTrolls:&lt;br /&gt;
LangBinToCougars:&lt;br /&gt;
LangBinToBoars:&lt;br /&gt;
LangBinToKelpies:&lt;br /&gt;
LangBinToBloodWolves:&lt;br /&gt;
LangBinToRams:&lt;br /&gt;
LangBinToVultures:&lt;br /&gt;
LangBinToEstateHolder:&lt;br /&gt;
LangBinToKuniyosAltar:&lt;br /&gt;
LangBinToLeatherRepair:&lt;br /&gt;
LangBinToBowery:&lt;br /&gt;
LangBinToLeatherShop:&lt;br /&gt;
LangBinToTannery:&lt;br /&gt;
LangBinToPawnShop:&lt;br /&gt;
LangBinToTownHall:&lt;br /&gt;
LangBinToRangers:&lt;br /&gt;
LangBinToEstateTannery:&lt;br /&gt;
LangBinToHaven:&lt;br /&gt;
LangBinToCrossings:&lt;br /&gt;
LangBinToLeth:&lt;br /&gt;
LangBinToShard:&lt;br /&gt;
LangBinToRatha:&lt;br /&gt;
LangBinToFangCove:&lt;br /&gt;
LangBinToBarge:&lt;br /&gt;
LangBinToLangPivot:&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LangStockPensReturn&lt;br /&gt;
&lt;br /&gt;
LangPivotToVaults:&lt;br /&gt;
LangPivotToEngraving:&lt;br /&gt;
LangPivotToTriage:&lt;br /&gt;
LangPivotToEngraving:&lt;br /&gt;
LangPivotToGeneralStore:&lt;br /&gt;
LangPivotToMetalRepair:&lt;br /&gt;
LangPivotToKrrishsBones:&lt;br /&gt;
LangPivotToFurniture:&lt;br /&gt;
LangPivotToTheren:&lt;br /&gt;
LangPivotToGemShop:&lt;br /&gt;
LangPivotToTannery:&lt;br /&gt;
LangPivotToPawnShop:&lt;br /&gt;
LangPivotToTraders:&lt;br /&gt;
LangPivotToBank:&lt;br /&gt;
LangPivotToSkyGiants:&lt;br /&gt;
LangPivotToMarauders:&lt;br /&gt;
LangPivotToEstateTannery:&lt;br /&gt;
LangPivotToElBains:&lt;br /&gt;
LangPivotToElBainsPicnicTable:&lt;br /&gt;
LangPivotToWoodTrolls:&lt;br /&gt;
LangPivotToCougars:&lt;br /&gt;
LangPivotToBoars:&lt;br /&gt;
LangPivotToKelpies:&lt;br /&gt;
LangPivotToBloodWolves:&lt;br /&gt;
LangPivotToRams:&lt;br /&gt;
LangPivotToVultures:&lt;br /&gt;
LangPivotToEstateHolder:&lt;br /&gt;
LangPivotToKuniyosAltar:&lt;br /&gt;
LangPivotToElBains:&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go bridg&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
put go shor&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsStop:&lt;br /&gt;
ElBainsPivot:&lt;br /&gt;
goto ElBainsPivotTo%D&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToElBains:&lt;br /&gt;
put go store&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo *** You have arrived at El&#039;Bain&#039;s Stop&lt;br /&gt;
echo *****************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBains:&lt;br /&gt;
put out&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToElBainsPicnicTable:&lt;br /&gt;
put go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at El&#039;Bain&#039;s Picnic Table&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsPicnicTable:&lt;br /&gt;
put go road&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToWoodTrolls:&lt;br /&gt;
ElBainsPivotToCougars:&lt;br /&gt;
ElBainsPivotToBoars:&lt;br /&gt;
ElBainsPivotToKelpies:&lt;br /&gt;
put w&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put go tree&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived in Kelpie, Wood Troll,&lt;br /&gt;
echo ***  Cougar, and Boar territory&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsKelpies:&lt;br /&gt;
put go tree&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToKuniyo:&lt;br /&gt;
put w&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move go path&lt;br /&gt;
move n&lt;br /&gt;
pause 2&lt;br /&gt;
move n&lt;br /&gt;
pause 2&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at Kuniyo’s Altar&lt;br /&gt;
echo *****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KuniyosAltar:&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
put go path&lt;br /&gt;
put nw&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToVultures:&lt;br /&gt;
ElBainsPivotToBloodWolves:&lt;br /&gt;
ElBainsPivotToRams:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go trail&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsRamsTo%D&lt;br /&gt;
&lt;br /&gt;
ElBainsRamsToRams:&lt;br /&gt;
ElBainsRamsToBloodWolves:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  Thunder Rams are to the SE&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Blood Wolves to the EAST and NORTH&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsRams:&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move go water&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsRamsToVultures:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move climb drop&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  GO GATE to enter Vulture territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  You must have PFE on you to enter&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsVultures:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put climb bank&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto ElbainsRams&lt;br /&gt;
&lt;br /&gt;
ElBainsBloodWolves:&lt;br /&gt;
move sw&lt;br /&gt;
goto ElBainsRams&lt;br /&gt;
&lt;br /&gt;
ElBainsBloodWolves2:&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto ElBainsRams&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToEstateHolder:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go tree&lt;br /&gt;
put s&lt;br /&gt;
move climb hole&lt;br /&gt;
goto ElBainsEstateBankArrival&lt;br /&gt;
&lt;br /&gt;
ElBainsEstateBankArrival:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the Estate Holder Teller&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TUNNEL for currency exchange&lt;br /&gt;
echo ***  CLIMB STAIR to access the upper area&lt;br /&gt;
echo ***  Including the Tannery (ETann) and horse goods&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EstateHolderBank:&lt;br /&gt;
put climb stair&lt;br /&gt;
put n&lt;br /&gt;
move go tree&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
EstateTannery:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo ***  Special Routing from this tannery will always route you&lt;br /&gt;
echo ***  through the Estate Holder’s Bank to avoid leaving the area&lt;br /&gt;
echo ***  with too much coin on hand.  Restart the script upon arrival&lt;br /&gt;
echo *********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move climb hole&lt;br /&gt;
goto ElBainsEstateBankArrival&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToEstateTannery:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go tree&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put go tent&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Snusk’s Tent&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Snusk is the furrier for local Estate Holders&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToBin:&lt;br /&gt;
ElBainsPivotToFens:&lt;br /&gt;
ElBainsPivotToSwampies:&lt;br /&gt;
ElBainsPivotToPeccaries:&lt;br /&gt;
ElBainsPivotToBowery:&lt;br /&gt;
ElBainsPivotToHerbalist:&lt;br /&gt;
ElBainsPivotToLeatherRepair:&lt;br /&gt;
ElBainsPivotToLeatherShop:&lt;br /&gt;
ElBainsPivotToTownHall:&lt;br /&gt;
ElBainsPivotToRangers:&lt;br /&gt;
ElBainsPivotToHaven:&lt;br /&gt;
ElBainsPivotToCrossings:&lt;br /&gt;
ElBainsPivotToLeth:&lt;br /&gt;
ElBainsPivotToShard:&lt;br /&gt;
ElBainsPivotToRatha:&lt;br /&gt;
ElBainsPivotToFangCove:&lt;br /&gt;
ElBainsPivotToBarge:&lt;br /&gt;
ElBainsPivotToLang:&lt;br /&gt;
ElBainsPivotToLangPivot:&lt;br /&gt;
put w&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put go bri&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put go shor&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToVaults:&lt;br /&gt;
ElBainsPivotToEngraving:&lt;br /&gt;
ElBainsPivotToTriage:&lt;br /&gt;
ElBainsPivotToEngraving:&lt;br /&gt;
ElBainsPivotToGeneralStore:&lt;br /&gt;
ElBainsPivotToMetalRepair:&lt;br /&gt;
ElBainsPivotToKrrishsBones:&lt;br /&gt;
ElBainsPivotToFurniture:&lt;br /&gt;
ElBainsPivotToTheren:&lt;br /&gt;
ElBainsPivotToGemShop:&lt;br /&gt;
ElBainsPivotToTannery:&lt;br /&gt;
ElBainsPivotToPawnShop:&lt;br /&gt;
ElBainsPivotToTraders:&lt;br /&gt;
ElBainsPivotToBank:&lt;br /&gt;
ElBainsPivotToSkyGiants:&lt;br /&gt;
ElBainsPivotToMarauders:&lt;br /&gt;
ElBainsPivotToTheren:&lt;br /&gt;
ElBainsPivotToTherenPivot:&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivot:&lt;br /&gt;
goto TherenPivotTo%D&lt;br /&gt;
&lt;br /&gt;
TherenPivotToTheren:&lt;br /&gt;
TherenPivotToGate:&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo ***  You have arrived at the front gate to Therenborough&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenGate:&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToLeatherRepair:&lt;br /&gt;
TherenPivotToBowery:&lt;br /&gt;
TherenPivotToHerbalist:&lt;br /&gt;
TherenPivotToLeatherShop:&lt;br /&gt;
TherenPivotToTownHall:&lt;br /&gt;
TherenPivotToRangers:&lt;br /&gt;
TherenPivotToHaven:&lt;br /&gt;
TherenPivotToCrossings:&lt;br /&gt;
TherenPivotToLeth:&lt;br /&gt;
TherenPivotToShard:&lt;br /&gt;
TherenPivotToRatha:&lt;br /&gt;
TherenPivotToFangCove:&lt;br /&gt;
TherenPivotToBarge:&lt;br /&gt;
TherenPivotToEstateTannery:&lt;br /&gt;
TherenPivotToElBains:&lt;br /&gt;
TherenPivotToElBainsPicnicTable:&lt;br /&gt;
TherenPivotToWoodTrolls:&lt;br /&gt;
TherenPivotToCougars:&lt;br /&gt;
TherenPivotToBoars:&lt;br /&gt;
TherenPivotToKelpies:&lt;br /&gt;
TherenPivotToBloodWolves:&lt;br /&gt;
TherenPivotToRams:&lt;br /&gt;
TherenPivotToVultures:&lt;br /&gt;
TherenPivotToEstateHolder:&lt;br /&gt;
TherenPivotToKuniyosAltar:&lt;br /&gt;
TherenPivotToBin:&lt;br /&gt;
TherenPivotToFens:&lt;br /&gt;
TherenPivotToSwampies:&lt;br /&gt;
TherenPivotToPeccaries:&lt;br /&gt;
TherenPivotToLang:&lt;br /&gt;
TherenPivotToElBainsPivot:&lt;br /&gt;
put s&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
Marauders:&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
goto MarauderEntry&lt;br /&gt;
&lt;br /&gt;
MarauderEntry:&lt;br /&gt;
move e&lt;br /&gt;
waitfor Theren Road&lt;br /&gt;
move go wall&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToMarauders:&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move go wall&lt;br /&gt;
move w&lt;br /&gt;
waitfor Deep Forest Path&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Gypsy Marauders,&lt;br /&gt;
echo ***  Morah Vines and Creepers&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  CLIMB TREE and continue to find&lt;br /&gt;
echo ***  Dark Spirits, and later on, Forest Geni&lt;br /&gt;
echo&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenPivotToSkyGiants:&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go road&lt;br /&gt;
put s&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at Sky Giants&lt;br /&gt;
echo ***  CLIMB CRACK to enter their territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  The bridge here leads toward Haven&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
SkyGiants:&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put n&lt;br /&gt;
move go road&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenBank:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToBank:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the Bank of Therenborough&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go NORTH for the Teller&lt;br /&gt;
echo ***  Go WEST for currency exchange&lt;br /&gt;
echo ***  Go SOUTH to pay off debts&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenGemsTanneryPawnTraders:&lt;br /&gt;
put w&lt;br /&gt;
put out&lt;br /&gt;
pause 1&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
pause 1&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToTraders:&lt;br /&gt;
TherenPivotToPawnShop:&lt;br /&gt;
TherenTradersToPawnShop:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at the Alliance of Exchange&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO OPEN to visit Dorsot’s Collectables Pawn Shop&lt;br /&gt;
echo ***  GO DOOR to visit the Therenborough’s Trading Outpost&lt;br /&gt;
echo&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenPivotToGemShop:&lt;br /&gt;
TherenPivotToTannery:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go door&lt;br /&gt;
move go pass&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Alliance of Exchange&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO DOOR to visit the Furrier  DARTISE&lt;br /&gt;
echo ***  GO ARCH to visit the Jeweler  GRUK&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KrrishsBones:&lt;br /&gt;
put go bead&lt;br /&gt;
put go door&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToKrrishsBones:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put go door&lt;br /&gt;
move go bead&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at Krrish’s Bones&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenFurniture:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToFurniture:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at Piny Pleasures&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Return here when ready to leave&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenMetalRepair:&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToMetalRepair:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at Therenborough’s Smithy&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE DAGUL your metal items for repair&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenGeneralStore:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotHorseman:&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToGeneralStore:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put s&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Therenborough’s General Store&lt;br /&gt;
echo ******************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenEngraving:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToEngraving:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Gizgo’s Engraving&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menu&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenPivotToVaults:&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move go square&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at Therenborough’s Carousel Square&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenVaults:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToTriage:&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Empath Srela’s Home&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  LAY down to receive healing&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenTriage:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivot:&lt;br /&gt;
goto FangCovePivotTo%D&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToFangCove:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived in Fang Cove!&lt;br /&gt;
echo ***************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToDirge:&lt;br /&gt;
FangCovePivotToCrossings:&lt;br /&gt;
FangCovePivotToSafe:&lt;br /&gt;
FangCovePivotToHaven:&lt;br /&gt;
FangCovePivotToTheren:&lt;br /&gt;
FangCovePivotToLeth:&lt;br /&gt;
FangCovePivotToShard:&lt;br /&gt;
FangCovePivotToLang:&lt;br /&gt;
put go arch&lt;br /&gt;
move go portal&lt;br /&gt;
match Obvious PremiePortal&lt;br /&gt;
match FangCovePortalToMammoths Perhaps you should leave the area the same&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PremiePortal:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToLeatherRepair:&lt;br /&gt;
put go hut&lt;br /&gt;
match FangCoveClosed Bonk&lt;br /&gt;
match FangCoveLeatherSuccess Tailored Goods and Repair&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCoveLeatherSuccess:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at Lakyan&#039;s Tailored Goods&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GIVE your leather item to Tailor Lakyan for repairs&lt;br /&gt;
echo ***********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveLeather:&lt;br /&gt;
move out&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToBank:&lt;br /&gt;
put w&lt;br /&gt;
move go dome&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at the Fang Cove Bank&lt;br /&gt;
echo ***  Money utilized here is in Dokoras.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO STEP to deposit or withdraw&lt;br /&gt;
echo ***  CLIMB LADDER to exchange&lt;br /&gt;
echo ***  WEST to withdraw from other branches&lt;br /&gt;
echo *****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveBank:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToGemShop:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
move go hut&lt;br /&gt;
match FangCoveClosed Bonk&lt;br /&gt;
match FangCoveGemSuccess The Gemmery&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCoveGemSuccess:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at The Gemmery&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  You may sell gems to Gemsmith Wickett&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveGems:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToMetalRepair:&lt;br /&gt;
put e&lt;br /&gt;
move go hut&lt;br /&gt;
match FangCoveClosed Bonk&lt;br /&gt;
match FangCoveMetalRepairSuccess Osmandikar&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCoveMetalRepairSuccess:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at Osmandikar&#039;s Crafts and Repair&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE item to Osmandikar for metal repair&lt;br /&gt;
echo *******************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveMetalRepair:&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveTannery:&lt;br /&gt;
FangCoveTriage:&lt;br /&gt;
move out&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToTannery:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo ***  You have arrived at Gorund&#039;s Furs&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToEmpaths:&lt;br /&gt;
FangCovePivotToTriage:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo ***  You have arrived at Yrisa&#039;s Hut&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  JOIN LIST to receive healing&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveShanty:&lt;br /&gt;
move out&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToShanty:&lt;br /&gt;
move go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************&lt;br /&gt;
echo *** You have arrived at The Shanty&lt;br /&gt;
echo *************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePortalToMammoths:&lt;br /&gt;
put n&lt;br /&gt;
FangCovePivotToRatha:&lt;br /&gt;
FangCovePivotToMammoths:&lt;br /&gt;
put go building&lt;br /&gt;
move out&lt;br /&gt;
move n&lt;br /&gt;
goto FangCoveMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsToFangCove:&lt;br /&gt;
move s&lt;br /&gt;
put go build&lt;br /&gt;
move go exit&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** You have arrived in Fang Cove!&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveCrabs:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToCrabs:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************&lt;br /&gt;
echo ***  You have arrived at Salt Crabs&lt;br /&gt;
echo *************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToBobcats:&lt;br /&gt;
FangCovePivotToCrossingsGargoyles:&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go gate&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put climb stair&lt;br /&gt;
move go cave&lt;br /&gt;
put search wall&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  GO GAP to enter the hunting grounds&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Then:&lt;br /&gt;
echo ***  GO ROOT for Muscular Spotted Bobcats&lt;br /&gt;
echo ***  Walk along the trail for Quartz Gargoyles&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveEntryPortal:&lt;br /&gt;
move n&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveCave:&lt;br /&gt;
put out&lt;br /&gt;
move climb stair&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveCrabs:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveClosed:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  Unfortunately, most shops in Fang Cove&lt;br /&gt;
echo ***  are closed through the night&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Go_Anywhere_*KS*_(script)&amp;diff=502499</id>
		<title>Go Anywhere *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Go_Anywhere_*KS*_(script)&amp;diff=502499"/>
		<updated>2019-05-08T17:29:36Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: adjustment to mammoth and fang cove mgmt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Travel, Utility&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
Allows for travel throughout all of Zoluren, Riverhaven, Langenfirth, Therenborough, and Fang Cove. Each possible destination is also a possible starting point.  I suggest the script name of just plain &amp;quot;Go&amp;quot;.  In Ratha it goes to the bank and mammoths.  Use the &amp;quot;Ratha&amp;quot; script for anything further.&lt;br /&gt;
&lt;br /&gt;
There are almost 300 potential starting locations and destinations.  Many of these are simply entry points to hunting areas, or special locations (like NPC Empath Triage or the Bin in Lang).  For most of these, there is a small prompt that is given upon arrival that will guide you to the next step that one usually takes at that location (&#039;LAY down for healing&#039;), or it reads the catalog, or perhaps informing you to &#039;CLIMB BARRICADE to enter Rock Trolls&#039;.&lt;br /&gt;
&lt;br /&gt;
While all destinations serve as stating locations, I made the starting locations as flexible as possible.  For instance, going to the Bank will always send you to the Teller, but you may start the script from any of the three rooms there.  Even the Caravansary can be a destination/start.&lt;br /&gt;
&lt;br /&gt;
==How To Use It==&lt;br /&gt;
::1. Start the script with your destination as the variable.  Variables are not case-sensitive, but must not contain any spaces.  I made the variables very flexible.  Try what you would consider logical, odds are, it&#039;ll work (everything from Rea, Reav, Reaver, Reavers will all take you there).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::::* &#039;&#039;&#039;.go bank&#039;&#039;&#039;  will take you to the bank.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::2. Otherwise, just start the script without any variable at all.  Doing so will send you to a menu page that will show you the possibilities.  There are a lot.  :-)&lt;br /&gt;
::3. Starting rooms include all destination rooms. If you&#039;re hunting cougars west of Crossing, their center/main room is a starting point... whereas outside the Rockies&#039; barrier and outside the Reavers&#039; path are starting points for those particular locales.  A good strategy would be to start the script and begin your trek out of the zone that you&#039;re in. When you enter a room that the script recognizes, it will engage from that point on.&lt;br /&gt;
&lt;br /&gt;
==Important Caveat==&lt;br /&gt;
I&#039;ve discovered that some room descriptions fluctuate. This is frustrating my match search for starting locations on occasion. I&#039;ll be adjusting them as I experience the fluctuations and try to find the fixed element for each one in time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Important*&#039;&#039;&#039; This is a massive script.  Each time I installed it for one of my characters I received a prompt warning me that my script storage was being changed from server-side storage to client-side local storage.  I don&#039;t want such a thing to come as a surprise to anyone.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How It Handles Provincial Travel==&lt;br /&gt;
I&#039;ve generally made it send you to the bank after you cross provincial borders, but sometimes it just leaves you on the dock (such as in Ratha).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally speaking, when traveling from one province to another, using main city names is all that functions.  That said, stuff like “gondola” or “ferry” will only take you to the dock or platform, whereas “Crossing,” “Shard,” “Ratha,” etc, will also have you board and cross the ferry/gondola/mammoth and deposit you on the other side.  In most cases, it will drop you at the bank of the destination city, but sometimes it will just cross and leave you on the dock/pier/platform/beach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeping it up-to-date==&lt;br /&gt;
&#039;&#039;&#039;Last Updated:  5-2-2019:&#039;&#039;&#039;&lt;br /&gt;
* massive script optimization by splitting up match-checks via use of the &#039;where cities&#039; command&lt;br /&gt;
* Added basic Fang Cove functionality.  Also added menus for Fang Cove, Haven, Lang, and Theren.&lt;br /&gt;
* Made Ratha available from Zoluren &amp;amp; Haven/Theren - it&#039;ll try via Fang Cove first and if failed it will go to the Leth mammoths&lt;br /&gt;
* added many new shortcuts (wolf, knife, rockguards, frog)&lt;br /&gt;
* wolf clan trader post now accessible from Crossing bank&lt;br /&gt;
* wood trolls &amp;amp; NE Wilds accessible from all of Crossing proper now&lt;br /&gt;
* corrected Leth-to-Ilaya (and back)&lt;br /&gt;
&lt;br /&gt;
==Go (Script)==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Go WHERE?&lt;br /&gt;
echo&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Start the script as .Go DESTINATION&lt;br /&gt;
echo *** or select from the options below.&lt;br /&gt;
echo &lt;br /&gt;
echo *******************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
goto SetDestination%1&lt;br /&gt;
&lt;br /&gt;
SetDestination:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Most places are possible destinations.  For instance:&lt;br /&gt;
echo *** Banks:  Crossing Bank, Dirge Bank and Estate Holder Bank&lt;br /&gt;
echo *** Their shortcuts are:  .go Bank, .go DirgeBank, .go Estate&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ALL SHORTCUTS MUST CONTAIN NO SPACES&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** All destinations also serve as potential starting points&lt;br /&gt;
echo *** Other rooms, nearby, might also work (there are 298 starting points in total!)&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** All training locations are named by attribute - Intelligence / int&lt;br /&gt;
echo *** All guilds listed by guild name (or shorthand) - Paladins / Pallies / Pally&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Shops are usually listed by full, generic name:&lt;br /&gt;
echo *** GemShop, MagicShop, Locksmith (Locks also works),&lt;br /&gt;
echo *** Exceptions to this are “Armor” and “Weapon”.&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Many extras are included, too.  TradersPlaza (Plaza) and Mags,&lt;br /&gt;
echo *** Arthe Dale’s Swimming Hole/Tree (Hole), Forge, LavaForge&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  If you’re struggling to find a starting place, starting the script and&lt;br /&gt;
echo ***  running around a little will work - the script will start traveling when&lt;br /&gt;
echo ***  you encounter known starting point&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Type SHOW ALL to receive a full listing of possible destinations&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
match DestinationsMenu next&lt;br /&gt;
match DestinationsMenu You nod&lt;br /&gt;
match DestinationsMenu show all&lt;br /&gt;
match DestinationsMenu showall&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsMenu:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo ******************************************************&lt;br /&gt;
echo ***  Type  SHOW #   to see possible destinations/starting points&lt;br /&gt;
echo ***  Or type what’s in the parenthesis afterewards&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  1.  Crossings Guilds and Attributes  (Guilds)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  2.  Crossings Shops and Crafting Societies  (Shops)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  3.  Other locations in and near Crossings (Other)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  4.  Hunting grounds near Crossings  (Hunting)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  5.  Tiger Clan  (Tiger)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  6.  Wolf Clan, Knife Clan, Cougars, Blood Wolves, etc.  (Wolf)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   7.  Arthe Dale  (Arthe)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   8.  Stone Clan  (Stone)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   9.  Dirge  (Dirge)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   10. North of Dirge - Lava Forge, Crocs, River and Ferry  (North)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   11. Leth from the Ferry south along the STR (Leth)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   12. South of Leth (South)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   13. Fang Cove  (Fang)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   14. Riverhaven (Haven)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   15. Langenfirth &amp;amp; El Bains  (Lang)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   16. Theren  (Theren)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ******************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCrossingsGuildAttribute next&lt;br /&gt;
match DestinationsCrossingsGuildAttribute guilds&lt;br /&gt;
match DestinationsHaven show14&lt;br /&gt;
match DestinationsHaven show 14&lt;br /&gt;
match DestinationsHaven haven&lt;br /&gt;
match DestinationsHaven riverhaven&lt;br /&gt;
match DestinationsTheren show 16&lt;br /&gt;
match DestinationsTheren show16&lt;br /&gt;
match DestinationsTheren theren&lt;br /&gt;
match DestinationsTheren therenburough&lt;br /&gt;
match DestinationsLangenfirth elbains&lt;br /&gt;
match DestinationsLangenfirth el bains&lt;br /&gt;
match DestinationsLangenfirth el bain&lt;br /&gt;
match DestinationsLangenfirth lang&lt;br /&gt;
match DestinationsLangenfirth langenfirth&lt;br /&gt;
match DestinationsLangenfirth show15&lt;br /&gt;
match DestinationsLangenfirth show 15&lt;br /&gt;
match DestinationsFangCove fang&lt;br /&gt;
match DestinationsFangCove fangcove&lt;br /&gt;
match DestinationsFangCove cove&lt;br /&gt;
match DestinationsFangCove fang cove&lt;br /&gt;
match DestinationsFangCove show 13&lt;br /&gt;
match DestinationsFangCove show13&lt;br /&gt;
match DestinationsFangCove show fang&lt;br /&gt;
match DestinationsFangCove show fang cove&lt;br /&gt;
match DestinationsFangCove showfangcove&lt;br /&gt;
match DestinationsFangCove show fangcove&lt;br /&gt;
match DestinationsLethNorth leth&lt;br /&gt;
match DestinationsLethNorth show11&lt;br /&gt;
match DestinationsLethNorth show 11&lt;br /&gt;
match DestinationsLethSouth South&lt;br /&gt;
match DestinationsLethSouth show12&lt;br /&gt;
match DestinationsLethSouth show 12&lt;br /&gt;
match DestinationsCrossingsGuildAttribute show guilds&lt;br /&gt;
match DestinationsCrossingsGuildAttribute showguilds&lt;br /&gt;
match DestinationsCrossingsGuildAttribute show 1&lt;br /&gt;
match DestinationsCrossingsGuildAttribute show1&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties shops&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties show shops&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties showshops&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties show 2&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties show2&lt;br /&gt;
match DestinationsCrossingsOther other&lt;br /&gt;
match DestinationsCrossingsOther showother&lt;br /&gt;
match DestinationsCrossingsOther show other&lt;br /&gt;
match DestinationsCrossingsOther show 3&lt;br /&gt;
match DestinationsCrossingsOther show3&lt;br /&gt;
match DestinationsCrossingsHunting hunting&lt;br /&gt;
match DestinationsCrossingsHunting showhunting&lt;br /&gt;
match DestinationsCrossingsHunting show hunting&lt;br /&gt;
match DestinationsCrossingsHunting show 4&lt;br /&gt;
match DestinationsCrossingsHunting show4&lt;br /&gt;
match DestinationsTigerClan showtiger&lt;br /&gt;
match DestinationsTigerClan show tiger&lt;br /&gt;
match DestinationsTigerClan tiger&lt;br /&gt;
match DestinationsTigerClan showtigerclan&lt;br /&gt;
match DestinationsTigerClan show tiger clan&lt;br /&gt;
match DestinationsTigerClan show 5&lt;br /&gt;
match DestinationsTigerClan show5&lt;br /&gt;
match DestinationsCougarsPivot showwolfclan&lt;br /&gt;
match DestinationsCougarsPivot show wolf clan&lt;br /&gt;
match DestinationsCougarsPivot wolf clan&lt;br /&gt;
match DestinationsCougarsPivot wolfclan&lt;br /&gt;
match DestinationsCougarsPivot showwolf&lt;br /&gt;
match DestinationsCougarsPivot show wolf&lt;br /&gt;
match DestinationsCougarsPivot show 6&lt;br /&gt;
match DestinationsCougarsPivot show6&lt;br /&gt;
match DestinationsArthe arthe&lt;br /&gt;
match DestinationsArthe show arthe&lt;br /&gt;
match DestinationsArthe showarthe&lt;br /&gt;
match DestinationsArthe show 7&lt;br /&gt;
match DestinationsArthe show7&lt;br /&gt;
match DestinationsStoneClan showstone&lt;br /&gt;
match DestinationsStoneClan show stone&lt;br /&gt;
match DestinationsStoneClan showstoneclan&lt;br /&gt;
match DestinationsStoneClan show stone clan&lt;br /&gt;
match DestinationsStoneClan show 8&lt;br /&gt;
match DestinationsStoneClan show8&lt;br /&gt;
match DestinationsDirge dirge&lt;br /&gt;
match DestinationsDirge showdirge&lt;br /&gt;
match DestinationsDirge show dirge&lt;br /&gt;
match DestinationsDirge show 9&lt;br /&gt;
match DestinationsDirge show9&lt;br /&gt;
match DestinationsCaravansary north&lt;br /&gt;
match DestinationsCaravansary shownorth&lt;br /&gt;
match DestinationsCaravansary show north&lt;br /&gt;
match DestinationsCaravansary show 10&lt;br /&gt;
match DestinationsCaravansary show10&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsGuildAttribute:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Crossings Guild Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bards - Bard                    Barbarians - barbs, barb&lt;br /&gt;
echo ***   Clerics - Cleric                  Paladins - Pally, Pallies  &lt;br /&gt;
echo ***   Traders - Trader               Rangers - Ranger, Rang&lt;br /&gt;
echo ***   WMGuid - WM                  MMGuild - MM&lt;br /&gt;
echo ***   Empaths - Emp&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  (Thief guild locations have been excluded from this script.)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Special note:  MMGL sends you to the MM guild leader&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Crossings Attribute Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Asemath Academy trains Intelligence, Wisdom and Magical Feats&lt;br /&gt;
echo ***  Possible shortcuts are:  int, wis, academy, asemath, feats&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Discipline - disc                  Charisma - char&lt;br /&gt;
echo ***  Strength - str                    Stamina - stam&lt;br /&gt;
echo ***  Reflexes - ref&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Note:   I built a LOT of shortcuts into this script.&lt;br /&gt;
echo ***              if you prefer a particular shortcut, try it!&lt;br /&gt;
echo ***              It might work!&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Crossing’s Shops and Societies) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsCrossingsGuildAttribute again&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsShopsAndSocieties:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Crossings Shops Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Weapon Shop (Weapon)            Armor Shop (Armor)&lt;br /&gt;
echo ***   Pawn Shop (Pawn)                    Trader’s Market (Plaza, Bazaar)&lt;br /&gt;
echo ***   Bard’s Shop (BardShop)            Cleric’s Shop (ClericShop)&lt;br /&gt;
echo ***   General Store (Gen, General)     Locksmith (Locks, Ragge)&lt;br /&gt;
echo ***   Gem Shop (Gems)                    Tannery (Tann, Furrier, furr, Skins, pelts, etc)&lt;br /&gt;
echo ***   MAMAs (mamas)                       Florist (Flowers)&lt;br /&gt;
echo ***   NPC Triage Empath (Triage)       MetalRepair (Repair, Catrox)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Crossings Crafting Societies:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Outfitting (Outfit)                 Forging (Forg, Forge)&lt;br /&gt;
echo ***   Engineering (Eng)                Alchemy (Alch)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations type:   .go SHORTCUT&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Other Crossing’s Locations) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties again&lt;br /&gt;
match DestinationsCrossingsOther next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsOther:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Other Locations in Crossings:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Vaults (vault, vaults, carousel)&lt;br /&gt;
echo ***    West Gate (wgate, westgate)&lt;br /&gt;
echo ***    NEGate (NEGate, NE)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    The Stone Grotto Altar - to GET favor orbs (Favors, Orbs, FavorOrbs)&lt;br /&gt;
echo ***    Crossing’s Altar - to offer favor orbs  (Alt, Altar)&lt;br /&gt;
echo ***    Crossing’s Temple - front gate (Temple, Temp)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Town Green Pond&lt;br /&gt;
echo ***    Town Hall (Hall)&lt;br /&gt;
echo ***    Bank (Bank)&lt;br /&gt;
echo ***    Estate Holder’s Bank  (Strand, Veranda, Estate, Premie) or Portal (&#039;portal&#039;)&lt;br /&gt;
echo ***    Ferry to Leth  (Ferry)&lt;br /&gt;
echo ***             Note:  if you set Leth or Shard, the script will get you across the ferry&lt;br /&gt;
echo ***                        otherwise, it simply brings you TO the ferry&lt;br /&gt;
echo ***    Jadewater (Jade)&lt;br /&gt;
echo ***     &lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, type the shortcut now&lt;br /&gt;
echo ***  In the future it may be accessed by typing:   .go SHORTCUT&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Crossing’s Hunting) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsCrossingsShopsAndSocieties again&lt;br /&gt;
match DestinationsCrossingsHunting next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DestinationsCrossingsHunting:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Hunting Destinations, west-to-northeast:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Out Crossing’s West Gate:&lt;br /&gt;
echo ***    Goblins (gobs)                 Grass Eels (eels)&lt;br /&gt;
echo ***    Bobcats (bob, bobs)        Lipopods (lipo, lipos)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    West of the brook:    &lt;br /&gt;
echo ***    Cougars (cougs)&lt;br /&gt;
echo ***    Blood Wolves (wolves)    Silver-Backed Bears (bears)&lt;br /&gt;
echo ***    Young Ogres (Ogres)&lt;br /&gt;
echo ***    Note:  All 3 of these lead to the same location&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    In the City of Crossing:   The Shipyard (rats)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Out Crossing’s North Gate:&lt;br /&gt;
echo ***    Gargoyles (gargs),    Death Spirits (DS)&lt;br /&gt;
echo ***    Pothanits, Badgers, Trollkin (brambles)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Out Crossing’s NE Gate:&lt;br /&gt;
echo ***    Louts (middens)&lt;br /&gt;
echo ***    Wood Trolls, Grendels (NEWilds, grend)&lt;br /&gt;
echo ***    Ghouls (crypt)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Off the Northern Trade Route:&lt;br /&gt;
echo ***    Vineyard (vine)                      Rock Trolls (rock, rockies)&lt;br /&gt;
echo ***    S’lai Scouts (scout, scouts)    Beisswurm (beiss)&lt;br /&gt;
echo ***    Guardians / Vipers (guards, vipes)&lt;br /&gt;
echo ***    Reavers (reav)&lt;br /&gt;
echo ***    Firecats (cat, cats)                 FireSprites (sprites)&lt;br /&gt;
echo ***    Blue-bellied crocodiles (crocs)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Tiger Clan) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCrossingsHunting again&lt;br /&gt;
match DestinationsTigerClan next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsTigerClan:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations near Tiger Clan:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Gate itself:  TC&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Trader’s Post:  TCTraders, TCTrade&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Herbalist (sells scar herbs):  TCHerbs, TCHerbalist&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Brook West of Tiger Clan:  brook&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Wolf Clan) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsTigerClan again&lt;br /&gt;
match DestinationsCougarsPivot next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DestinationsCougarsPivot:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations near Wolf Clan:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   In Wolf Clan:&lt;br /&gt;
echo ***   Traders Post:  WCTrading, WCTraders, WCTrade&lt;br /&gt;
echo ***   Leather Shop:  LeatherShop&lt;br /&gt;
echo ***   Leather Repair:  Leather, LeatherRepair&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   In Knife Clan:&lt;br /&gt;
echo ***    Inside the clan, outside the leather shop:  KC&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Hunting:&lt;br /&gt;
echo ***   Cougars (cougs), Blood Wolves (wolves)&lt;br /&gt;
echo ***   Silver-Backed Bears (bears), Young Ogres (Ogres)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Note: wolves, bears, and ogres are all on the same Rocky Outcrop&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Arthe) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCougarsPivot again&lt;br /&gt;
match DestinationsArthe next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsArthe:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations in Arthe Dale:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***    Arthe Dale Gate:  Arthe&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Arthe Dale Tree and Swimming Hole:  hole&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Arthe Dale Shopping District:  ArtheShops&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Arthe Dale Traders Post:  Atraders, ADtraders, etc.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Stone Clan) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsArthe again&lt;br /&gt;
match DestinationsStoneClan next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsStoneClan:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations near Stone Clan:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Trading Post:   SC, SCTraders, SCTrading, StoneClanTradersPost, etc.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   S’lai Scouts and Beisswurm:  scout, scouts, beiss, beisswurm&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Reavers:  reav&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Stone Guardians and Vipers:  guardians, guards, vipers, viper, vipe, vipes&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Abandoned Mine:  SCMine, AbandonedMine&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Dirge) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsStoneClan again&lt;br /&gt;
match DestinationsDirge next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsDirge:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations in and related to Dirge:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Gate:  dirge&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Bank:  dirgebank, dbank&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Mine:  dirgemine, dmine&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Dirge Vaults:  dirgevaults, dvault&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (North of Dirge) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsDirge again&lt;br /&gt;
match DestinationsCaravansary next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsCaravansary:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo ***   Locations North of Dirge along the NTR:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Caravansary:  caravan, caravans, caravansary&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Firecats (cats), Fire Sprites (sprites), Crocs (crocs)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Lava Forge:  lavaforge, lforge, lava&lt;br /&gt;
echo ***   The old moon mage guild near the lava forge:  LavaMMGuild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Faldesu Swimming - to swim across in lieu of the ferry:  faldesu, river&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   The Ferry to Haven:  HavenFerry   Note: stops at the ferry&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   To ride the ferry across the river and stop at the other side:&lt;br /&gt;
echo ***              Haven, Riverhaven&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Leth) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsCaravansary again&lt;br /&gt;
match DestinationsLeth1 next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsLethNorth:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  Destinations near Leth and the Southern Trade Route:&lt;br /&gt;
echo ***-----------------------------------------------------&lt;br /&gt;
echo ***  Important places within Leth ttself:&lt;br /&gt;
echo ***  The City Center, Bank&lt;br /&gt;
echo ***  Temple, Gallows&lt;br /&gt;
echo ***  The Tannery, Gem Shop,&lt;br /&gt;
echo ***  Trading Post&lt;br /&gt;
echo *** The Empath’s Triage Tent, the Vaults&lt;br /&gt;
echo *** -------------------------------------------&lt;br /&gt;
echo ***  Shops in Leth:&lt;br /&gt;
echo ***  General Store,  Dyer,  Clothing Shop&lt;br /&gt;
echo ***  Bards Shop,  Bowyer,&lt;br /&gt;
echo ***  Origami,  Wickerworks,&lt;br /&gt;
echo ***  Woodcraft,  Dove’s Doors&lt;br /&gt;
echo ***  Candy Shop,  Bakery&lt;br /&gt;
echo *** -------------------------------------------&lt;br /&gt;
echo *** North of Leth:&lt;br /&gt;
echo *** The ferry (or Crossing),  The mammoths (or Ratha or Fang Cove)&lt;br /&gt;
echo ***  Moss Meys&lt;br /&gt;
echo ***  Nyads, Dryads, DS, etc, in the Forest of Night&lt;br /&gt;
echo ***  The Secluded Glade&lt;br /&gt;
echo ***  Hodierna’s Solace&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (South of Leth) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsLethNorth again&lt;br /&gt;
match DestinationsLethSouth next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsLethSouth:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  Destinations south of Leth Deriel:&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** South of Leth:&lt;br /&gt;
echo ***  Alfar’s Manor (On the STR just outside , “A haunting shadow...”)&lt;br /&gt;
echo ***             Includes Germish Din, Grave Worms&lt;br /&gt;
echo ***             Bone Wolves, and Reverent Zombies&lt;br /&gt;
echo ***  Snowies, 2 rooms:  room with the snow-choked passage&lt;br /&gt;
echo ***                                 the STR just outside it all&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Tasmine’s Rest&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  The Trader’s Outpost in Ilaya Taipa&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** The northern platform of the gondola&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
match DestinationsLethSouth again&lt;br /&gt;
match DestinationsFangCove next&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsFangCove:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Fang Cove Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Fang Cove support is limited to the following:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bank, Gems, Tannery&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Gargoyles, Bobcats, Crabs, Triage&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Shanty, Mammoths&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Haven) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsFangCove again&lt;br /&gt;
match DestinationsHaven next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsHaven:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Riverhaven Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Ferry and Barge (Lang, Theren, Dirge, Crossing, etc)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   All stat training facilities&lt;br /&gt;
echo ***   All guilds&lt;br /&gt;
echo ***   Regular Bank and Premie Bank&lt;br /&gt;
echo ***   Tent out the East Gate&lt;br /&gt;
echo ***   &lt;br /&gt;
echo ***   General Store, Bards Shop, Clerics Shop, Vaults, Tavern, Clothing&lt;br /&gt;
echo ***   Smoking Shop, Tea House, Locksmith, Artificier&#039;s, Herbalist&lt;br /&gt;
echo ***   Leather Repair, Metal Repair, Armory, Gems, Tannery, Tattoos&lt;br /&gt;
echo ***   Forging, Jail, Engineering, Outfitting, Alchemy, MAMAs, Town Hall,&lt;br /&gt;
echo ***   Temple, Trader&#039;s Plaza, Pawn Shop, &lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Hunting Grounds:&lt;br /&gt;
echo ***   Goblins, Bears, Rams, Ogres, Arbelogs, Eels, Vipers, Unyns, Frogs,&lt;br /&gt;
echo ***   Dyrachis, Boobries, Swampies, &lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Langenfirth) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsHaven again&lt;br /&gt;
match DestinationsLangenfirth next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsLangenfirth:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** Langenfirth and El Bains Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Barge and foreign cities (Theren, Haven, Crossing, etc.)&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bank and Premie Bank (and horses)&lt;br /&gt;
echo ***   Temple, Town Hall, Vaults, Engraving, Triage, Estate Tannery, Picnic Table&lt;br /&gt;
echo ***   Kuniyo&#039;s Altar, Ranger&#039;s Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Shops:  Bowery, Herbalist, LeatherShop, Tannery, Pawn Shop&lt;br /&gt;
echo ***   Leather Repair, General Store, Metal Repair, Furniture, Gem Shop&lt;br /&gt;
echo ***   El Bains&lt;br /&gt;
&lt;br /&gt;
echo ***   Hunting Grounds:&lt;br /&gt;
echo ***   The Bin, Fens, Swampies, Peccaries&lt;br /&gt;
echo ***   Krrishs Bones, Sky Giants, Marauders&lt;br /&gt;
echo ***    Cougars, Boars, Kelpies, Blood Wolves, Rams, Vultures&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  Go to the next page (Theren) by typing NEXT&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsLangenfirth again&lt;br /&gt;
match DestinationsTheren next&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DestinationsTheren:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo *** TherenBurough Locations:&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Most foreign cities (El Bains, Lang, Haven, Crossing, etc.)&lt;br /&gt;
echo ***   All Guilds&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Bank, Town Hall, Vaults, Triage&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***   Shops:  Pawn Shop, Gem Shop, Tannery, Furniture Shop, &lt;br /&gt;
echo ***   Leather Repair, Metal Repair, General Store, Engraving, &lt;br /&gt;
echo ***   &lt;br /&gt;
echo ***   Hunting Grounds:&lt;br /&gt;
echo ***   Krrishs Bones, Sky Giants, Marauders, Creepers, Dark Spirits, Forest Geni&lt;br /&gt;
echo ***   Cougars, Boars, Kelpies, Blood Wolves, Rams, Vultures, etc.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go to any of these locations, restart the script using the shortcut now&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go back to the menu by typing MAIN&lt;br /&gt;
echo ***  To show this page again, type AGAIN&lt;br /&gt;
echo *****************************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
match DestinationsTheren again&lt;br /&gt;
match DestinationsMenu main&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SetDestinationCara:&lt;br /&gt;
SetDestinationCarav:&lt;br /&gt;
SetDestinationCaravan:&lt;br /&gt;
SetDestinationCaravans:&lt;br /&gt;
SetDestinationCaravansa:&lt;br /&gt;
SetDestinationCaravansar:&lt;br /&gt;
SetDestinationCaravansary:&lt;br /&gt;
setvariable D Caravansary&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Caravansary!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCrab:&lt;br /&gt;
SetDestinationCrabs:&lt;br /&gt;
setvariable D Crabs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Salt Crabs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationForestGeni:&lt;br /&gt;
SetDestinationGeni:&lt;br /&gt;
SetDestinationMorah:&lt;br /&gt;
SetDestinationMorahVine:&lt;br /&gt;
SetDestinationMorahVines:&lt;br /&gt;
SetDestinationMorahCreeps&lt;br /&gt;
SetDestinationMorahCreeper:&lt;br /&gt;
SetDestinationMorahCreepers:&lt;br /&gt;
SetDestinationMara:&lt;br /&gt;
SetDestinationMaras:&lt;br /&gt;
SetDestinationMarauder:&lt;br /&gt;
SetDestinationMarauders:&lt;br /&gt;
setvariable D Marauders&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Marauders!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetDestinationSky:&lt;br /&gt;
SetDestinationGiant:&lt;br /&gt;
SetDestinationGiants:&lt;br /&gt;
SetDestinationSkyGiant:&lt;br /&gt;
SetDestinationSkyGiants:&lt;br /&gt;
setvariable D SkyGiants&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Sky Giants!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationETan:&lt;br /&gt;
SetDestinationETann:&lt;br /&gt;
SetDestinationETannery:&lt;br /&gt;
SetDestinationEFur:&lt;br /&gt;
SetDestinationEFurr:&lt;br /&gt;
SetDestinationEFurrier:&lt;br /&gt;
SetDestinationEstateTannery:&lt;br /&gt;
setvariable D EstateTannery&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Estate Tannery!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFurn:&lt;br /&gt;
SetDestinationHomeGoods:&lt;br /&gt;
SetDestinationFurniture:&lt;br /&gt;
setvariable D Furniture&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Furniture Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKrr:&lt;br /&gt;
SetDestinationKrri:&lt;br /&gt;
SetDestinationKrrish:&lt;br /&gt;
SetDestinationKrrishsBones:&lt;br /&gt;
setvariable D KrrishsBones&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Krrish’s Bones!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEngrav:&lt;br /&gt;
SetDestinationEngraving:&lt;br /&gt;
setvariable D Engraving&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Engraving!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationVult:&lt;br /&gt;
SetDestinationVulture:&lt;br /&gt;
SetDestinationVultures:&lt;br /&gt;
setvariable D Vultures&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Vultures!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWoodies:&lt;br /&gt;
SetDestinationWoodTrolls:&lt;br /&gt;
setvariable D WoodTrolls&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wood Trolls!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKelp:&lt;br /&gt;
SetDestinationKelpie:&lt;br /&gt;
SetDestinationKelpies:&lt;br /&gt;
setvariable D Kelpies&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Kelpies!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationElBain:&lt;br /&gt;
SetDestinationElBains:&lt;br /&gt;
SetDestinationElBainsStop:&lt;br /&gt;
setvariable D ElBains&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  El’Bain’s Stop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPicnic:&lt;br /&gt;
SetDestinationPicnicTable:&lt;br /&gt;
SetDestinationElBainsPicnicTable:&lt;br /&gt;
setvariable D ElBainsPicnicTable&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  El’Bain’s Picnic Table!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKuniyo:&lt;br /&gt;
SetDestinationKuniyos:&lt;br /&gt;
SetDestinationKuniyosAltar:&lt;br /&gt;
setvariable D KuniyosAltar&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Kuniyo’s Altar!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPecc:&lt;br /&gt;
SetDestinationPeccary:&lt;br /&gt;
SetDestinationPeccaries:&lt;br /&gt;
setvariable D Peccaries&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Peccaries!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFen:&lt;br /&gt;
SetDestinationFens:&lt;br /&gt;
setvariable D Fens&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Fens!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBin:&lt;br /&gt;
SetDestinationLangBin:&lt;br /&gt;
SetDestinationLangenfirthBin:&lt;br /&gt;
setvariable D Bin&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Langenfirth Bin!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSeli:&lt;br /&gt;
SetDestinationSelisArms:&lt;br /&gt;
SetDestinationSelis:&lt;br /&gt;
setvariable D SelisArms&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Seli’s Arms!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNoels:&lt;br /&gt;
SetDestinationNoel:&lt;br /&gt;
SetDestinationNoelsArms:&lt;br /&gt;
setvariable D NoelsArms&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Noel’s Arms!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLang:&lt;br /&gt;
SetDestinationLangen:&lt;br /&gt;
SetDestinationLangenfirth:&lt;br /&gt;
setvariable D Lang&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Langenfirth!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTheren:&lt;br /&gt;
SetDestinationTherenborough:&lt;br /&gt;
setvariable D Theren&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Therenborough!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBarg:&lt;br /&gt;
SetDestinationBarges:&lt;br /&gt;
SetDestinationBarge:&lt;br /&gt;
setvariable D Barge&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Barge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCityTogs:&lt;br /&gt;
SetDestinationTogs:&lt;br /&gt;
SetDestionationTog:&lt;br /&gt;
setvariable D CityTogs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The premier shop for City Togs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSmoke:&lt;br /&gt;
SetDestinationSmokes:&lt;br /&gt;
SetDestinationSmoking:&lt;br /&gt;
setvariable D Smoking&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Fine Leaf’s End!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRam:&lt;br /&gt;
SetDestinationRams:&lt;br /&gt;
setvariable D Rams&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Rams!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArbe:&lt;br /&gt;
SetDestinationArbie:&lt;br /&gt;
SetDestinationArbies:&lt;br /&gt;
SetDestinationArbelog:&lt;br /&gt;
SetDestinationArbelogs:&lt;br /&gt;
setvariable D Arbelogs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arbelogs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTatt:&lt;br /&gt;
SetDestinationTatts:&lt;br /&gt;
SetDestinationTattoo:&lt;br /&gt;
SetDestinationTattoos:&lt;br /&gt;
setvariable D Tattoos&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Tattoo Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNorth:&lt;br /&gt;
SetDestinationNGate:&lt;br /&gt;
SetDestinationNorthGate:&lt;br /&gt;
setvariable D NorthGate&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The North Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEast:&lt;br /&gt;
SetDestinationEGate:&lt;br /&gt;
SetDestinationEastGate:&lt;br /&gt;
setvariable D EastGate&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The East Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBoar:&lt;br /&gt;
SetDestinationBoars:&lt;br /&gt;
SetDestinationBoobries:&lt;br /&gt;
SetDestinationBoobrie:&lt;br /&gt;
setvariable D Boobries&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Boobries!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLesserSlaughs:&lt;br /&gt;
SetDestinationSlaughs:&lt;br /&gt;
SetDestinationSlaugh:&lt;br /&gt;
SetDestinationSpinyDyrachis:&lt;br /&gt;
SetDestinationDyrachi:&lt;br /&gt;
SetDestinationDyrachis:&lt;br /&gt;
setvariable D Dyrachis&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dyrachis!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSwamp:&lt;br /&gt;
SetDestinationSwampie:&lt;br /&gt;
SetDestinationSwampies:&lt;br /&gt;
SetDestinationSwampTrolls:&lt;br /&gt;
setvariable D Swampies&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Swampies!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationZaulfung:&lt;br /&gt;
SetDestinationZaulfungSwamp:&lt;br /&gt;
setvariable D Zaulfung&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Zaulfung Swamp!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFrog:&lt;br /&gt;
SetDestinationFrogs:&lt;br /&gt;
SetDestinationHeggarangi:&lt;br /&gt;
SetDestinationHeggarangiFrogs:&lt;br /&gt;
setvariable D Frogs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Frogs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationModa:&lt;br /&gt;
SetDestinationModas:&lt;br /&gt;
SetDestinationUnyn:&lt;br /&gt;
SetDestinationUnyns:&lt;br /&gt;
SetDestinationNightweaver:&lt;br /&gt;
SetDestinationNightweavers:&lt;br /&gt;
SetDestinationNightweaverUnyn:&lt;br /&gt;
SetDestinationNightweaverUnyns:&lt;br /&gt;
setvariable D Unyns&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Nightweaver Unyns!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTent:&lt;br /&gt;
setvariable D Tent&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Ranger’s Tent outside the East Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetDestinationIronworks:&lt;br /&gt;
SetDestinationIronwork:&lt;br /&gt;
SetDestinationIron:&lt;br /&gt;
SetDestinationStr:&lt;br /&gt;
SetDestinationStren:&lt;br /&gt;
SetDestinationStreng:&lt;br /&gt;
SetDestinationStrength:&lt;br /&gt;
setvariable D Strength&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Strength Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTea:&lt;br /&gt;
SetDestinationTeaHouse:&lt;br /&gt;
SetDestinationTeaShop:&lt;br /&gt;
setvariable D Tea&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Teahouse!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTheren:&lt;br /&gt;
SetDestinationTherenborough:&lt;br /&gt;
setvariable D Theren&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Therenborough!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCloth:&lt;br /&gt;
SetDestinationClothes:&lt;br /&gt;
SetDestinationClothing:&lt;br /&gt;
setvariable D Clothing&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Clothing Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDye:&lt;br /&gt;
SetDestinationDyes:&lt;br /&gt;
SetDestinationDyer:&lt;br /&gt;
setvariable D Dyer&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Dyer!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBow:&lt;br /&gt;
SetDestinationBows:&lt;br /&gt;
SetDestinationBowyer:&lt;br /&gt;
setvariable D Bowyer&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Bowyer!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOrig:&lt;br /&gt;
SetDestinationOrigam:&lt;br /&gt;
SetDestinationOrigami:&lt;br /&gt;
setvariable D Origami&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Origami Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWick:&lt;br /&gt;
SetDestinationWicker:&lt;br /&gt;
SetDestinationWickerworks:&lt;br /&gt;
setvariable D Wickerworks&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wickerworks!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDoves:&lt;br /&gt;
SetDestinationDoveDoor:&lt;br /&gt;
SetDestinationDoveDoors:&lt;br /&gt;
SetDestinationDovesDoor:&lt;br /&gt;
SetDestinationDelightful:&lt;br /&gt;
SetDestinationDelight:&lt;br /&gt;
SetDestinationDelightfulDwelling:&lt;br /&gt;
SetDestinationDelightfulDwellings:&lt;br /&gt;
SetDestinationDovesDoors:&lt;br /&gt;
setvariable D DovesDoors&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Dove’s Doors!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCand:&lt;br /&gt;
SetDestinationCandyShop:&lt;br /&gt;
SetDestinationCandy:&lt;br /&gt;
setvariable D Candy&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Candy Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBake:&lt;br /&gt;
SetDestinationBakeryShop:&lt;br /&gt;
SetDestinationBakery:&lt;br /&gt;
setvariable D Bakery&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Bakery!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGallow:&lt;br /&gt;
SetDestinationGall:&lt;br /&gt;
SetDestinationGallows:&lt;br /&gt;
setvariable D Gallows&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Gallows...  dun dun dun!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLTrade:&lt;br /&gt;
SetDestinationLTraders:&lt;br /&gt;
SetDestinationLTrading:&lt;br /&gt;
SetDestinationLethTrading:&lt;br /&gt;
SetDestinationLethTraders:&lt;br /&gt;
SetDestinationLethTradingPost:&lt;br /&gt;
SetDestinationLethTradersPost&lt;br /&gt;
SetDestinationTradingPost:&lt;br /&gt;
setvariable D LethTraders&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Leth Deriel’s Trading Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGermishDin:&lt;br /&gt;
SetDestinationGermish:&lt;br /&gt;
SetDestinationGerm:&lt;br /&gt;
SetDestinationGerms:&lt;br /&gt;
SetDestinationGraveWorms:&lt;br /&gt;
SetDestinationGraveWorm:&lt;br /&gt;
SetDestinationGrave:&lt;br /&gt;
SetDestinationWorm:&lt;br /&gt;
SetDestinationWorms:&lt;br /&gt;
SetDestinationBoneWolves:&lt;br /&gt;
SetDestinationBone:&lt;br /&gt;
SetDestinationBones:&lt;br /&gt;
SetDestinationReverentZombie:&lt;br /&gt;
SetDestinationReverent:&lt;br /&gt;
SetDestinationZombies:&lt;br /&gt;
SetDestinationZombie:&lt;br /&gt;
SetDestinationAlfars:&lt;br /&gt;
SetDestinationAlfar:&lt;br /&gt;
SetDestinationManor:&lt;br /&gt;
SetDestinationAlfarsManor:&lt;br /&gt;
setvariable D AlfarsManor&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Alfar’s Manor!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMossMey:&lt;br /&gt;
SetDestinationMossMeys:&lt;br /&gt;
SetDestinationMey:&lt;br /&gt;
SetDestinationMeys:&lt;br /&gt;
setvariable D Meys&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Moss Meys!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSno:&lt;br /&gt;
SetDestinationSnow:&lt;br /&gt;
SetDestinationSnowb:&lt;br /&gt;
SetDestinationSnowie:&lt;br /&gt;
SetDestinationSnowbeast:&lt;br /&gt;
SetDestinationSnowbeasts:&lt;br /&gt;
SetDestinationSnowies:&lt;br /&gt;
setvariable D Snowies&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Snowies!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCrossing:&lt;br /&gt;
SetDestinationCrossin:&lt;br /&gt;
SetDestinationCross:&lt;br /&gt;
SetDestinationCros:&lt;br /&gt;
SetDestinationCro:&lt;br /&gt;
SetDestinationXing:&lt;br /&gt;
SetDestinationCrossings:&lt;br /&gt;
setvariable D Crossings&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  City of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGon:&lt;br /&gt;
SetDestinationGond:&lt;br /&gt;
SetDestinationGondo:&lt;br /&gt;
SetDestinationGondola:&lt;br /&gt;
setvariable D Gondola&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Gondola to Shard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSafe:&lt;br /&gt;
setvariable D Safe&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Safe spot!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMam:&lt;br /&gt;
SetDestinationMamm:&lt;br /&gt;
SetDestinationMammo:&lt;br /&gt;
SetDestinationMammot:&lt;br /&gt;
SetDestinationMammoths:&lt;br /&gt;
SetDestinationMammoth:&lt;br /&gt;
setvariable D Mammoths&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Mammoths!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFC:&lt;br /&gt;
SetDestinationCov:&lt;br /&gt;
SetDestinationFan:&lt;br /&gt;
SetDestinationCove:&lt;br /&gt;
SetDestinationFang:&lt;br /&gt;
SetDestinationFangCo:&lt;br /&gt;
SetDestinationFangCove:&lt;br /&gt;
setvariable D FangCove&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Isle of Fang Cove!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRath&lt;br /&gt;
SetDestinationRatha:&lt;br /&gt;
setvariable D Ratha&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  City of Ratha!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNyads:&lt;br /&gt;
SetDestinationNyad:&lt;br /&gt;
SetDestinationDryads:&lt;br /&gt;
SetDestinationDryad:&lt;br /&gt;
SetDestinationLethDeathSpirits:&lt;br /&gt;
SetDestinationLethDS:&lt;br /&gt;
SetDestinationDeath:&lt;br /&gt;
SetDestinationSpirit:&lt;br /&gt;
SetDestinationNight:&lt;br /&gt;
SetDestinationForest:&lt;br /&gt;
SetDestinationForestOfNight:&lt;br /&gt;
setvariable D ForestOfNight&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Forest of Night!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLethWoodcraft:&lt;br /&gt;
SetDestinationWoodcraft:&lt;br /&gt;
SetDestinationLethWood:&lt;br /&gt;
SetDestinationWood:&lt;br /&gt;
setvariable D Woodcraft&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Woodcraft!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSecluded:&lt;br /&gt;
SetDestinationSecludedGlade:&lt;br /&gt;
SetDestinationGlade:&lt;br /&gt;
setvariable D SecludedGlade&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Secluded Glade!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHodier:&lt;br /&gt;
SetDestinationHodiern:&lt;br /&gt;
SetDestinationHodiernasSolace:&lt;br /&gt;
SetDestinationHodierna:&lt;br /&gt;
SetDestinationHodiernas:&lt;br /&gt;
SetDestinationSolace:&lt;br /&gt;
setvariable D HodiernasSolace&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Hodierna’s Solace!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLethSoothsayersHut:&lt;br /&gt;
SetDestinationSoothsayersHut:&lt;br /&gt;
SetDestinationLethSoothsayer:&lt;br /&gt;
SetDestinationSoothsayer:&lt;br /&gt;
SetDestinationSoothsayers:&lt;br /&gt;
SetDestinationSooth:&lt;br /&gt;
SetDestinationLethSooth:&lt;br /&gt;
setvariable D Soothsayer&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Soothsayer’s Hut!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTamsines:&lt;br /&gt;
SetDestinationTamsine:&lt;br /&gt;
SetDestinationTamsineRest:&lt;br /&gt;
SetDestinationTamsinesRest:&lt;br /&gt;
setvariable D TamsinesRest&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Tamsine’s Rest&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationIlaya:&lt;br /&gt;
SetDestinationIlayaTaipa:&lt;br /&gt;
SetDestinationTaipa:&lt;br /&gt;
setvariable D IlayaTaipa&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Ilaya Taipa’s Trader’s Outpost&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationShard:&lt;br /&gt;
setvariable D Shard&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Shard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLeth:&lt;br /&gt;
SetDestinationLethCenter:&lt;br /&gt;
SetDestinationCent:&lt;br /&gt;
SetDestinationCenter:&lt;br /&gt;
setvariable D Leth&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  City Center of Leth Deriel!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SetDestinationChamp:&lt;br /&gt;
SetDestinationChamps:&lt;br /&gt;
SetDestinationChampions:&lt;br /&gt;
setvariable D ChampionsPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Champion’s Square!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHaven:&lt;br /&gt;
SetDestinationRiverhaven:&lt;br /&gt;
setvariable D Haven&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Riverhaven!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHavenFerry:&lt;br /&gt;
setvariable D ZolurenHavenFerry&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Ferry to Haven!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMaidens:&lt;br /&gt;
SetDestinationMaid:&lt;br /&gt;
SetDestinationMaids:&lt;br /&gt;
SetDestinationFireMaid:&lt;br /&gt;
SetDestinationFireMaids:&lt;br /&gt;
SetDestinationFireMaiden:&lt;br /&gt;
SetDestinationFireMaidens:&lt;br /&gt;
SetDestinationCat:&lt;br /&gt;
SetDestinationCats:&lt;br /&gt;
SetDestinationFirec:&lt;br /&gt;
SetDestinationFirecats:&lt;br /&gt;
setvariable D Firecats&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Firecats!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFireS:&lt;br /&gt;
SetDestinationSprites:&lt;br /&gt;
SetDestinationFireSprite:&lt;br /&gt;
SetDestinationFireSprites:&lt;br /&gt;
setvariable D FireSprites&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Fire Sprites!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLForg:&lt;br /&gt;
SetDestinationLForge:&lt;br /&gt;
SetDestinationLava:&lt;br /&gt;
SetDestinationDirgeForge:&lt;br /&gt;
SetDestinationLavaForge:&lt;br /&gt;
setvariable D LavaForgeInside&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Lava Forge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPond:&lt;br /&gt;
SetDestinationTGPond:&lt;br /&gt;
SetDestinationTownGreenPond:&lt;br /&gt;
setvariable D Pond&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Town Green Pond!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLavaMM:&lt;br /&gt;
SetDestinationMMLava:&lt;br /&gt;
SetDestinationMMDirge:&lt;br /&gt;
SetDestinationDirgeMMGuild:&lt;br /&gt;
SetDestinationLavaMMGuild:&lt;br /&gt;
SetDestinationLavaForgeMMGuild:&lt;br /&gt;
setvariable D LavaForgeMMGuild&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Moon Mage’s guild near the Lava Forge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCroc:&lt;br /&gt;
SetDestinationCrocodiles:&lt;br /&gt;
SetDestinationCrocs:&lt;br /&gt;
setvariable D Crocs&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Crocs!	&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFaldesu:&lt;br /&gt;
SetDestinationRiver:&lt;br /&gt;
SetDestinationFaldesuRiver:&lt;br /&gt;
SetDestinationFaldesuSwimming:&lt;br /&gt;
setvariable D FaldesuSwimming&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Faldesu River!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDirg:&lt;br /&gt;
SetDestinationDirge:&lt;br /&gt;
SetDestinationDirgeGate:&lt;br /&gt;
SetDestinationDirgePivot:&lt;br /&gt;
setvariable D Dirge&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDVaul:&lt;br /&gt;
SetDestinationDVault:&lt;br /&gt;
SetDestinationDVaults:&lt;br /&gt;
SetDestinationDirgeVault:&lt;br /&gt;
SetDestinationDirgeVaults:&lt;br /&gt;
setvariable D DirgeVaults&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge’s Vaults&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDBank:&lt;br /&gt;
SetDestinationDirgeBank:&lt;br /&gt;
setvariable D DirgeBank&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge’s Bank!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWickedBurrowMine:&lt;br /&gt;
SetDestinationWickedBurrow:&lt;br /&gt;
SetDestinationWBMine:&lt;br /&gt;
SetDestinationDMine:&lt;br /&gt;
SetDestinationDirgeMine:&lt;br /&gt;
setvariable D DirgeMine&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Dirge’s Mine!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationReav:&lt;br /&gt;
SetDestinationReaver:&lt;br /&gt;
SetDestinationReavers:&lt;br /&gt;
setvariable D Reavers&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Reavers!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSC:&lt;br /&gt;
SetDestinationStone:&lt;br /&gt;
SetDestinationStoneClan:&lt;br /&gt;
SetDestinationStoneClanPivot:&lt;br /&gt;
setvariable D StoneClanPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The NTR Outside Stone Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationThick:&lt;br /&gt;
SetDestinationThicket:&lt;br /&gt;
SetDestinationLeuc:&lt;br /&gt;
SetDestinationLeucs:&lt;br /&gt;
SetDestinationLeucro:&lt;br /&gt;
SetDestinationLeucros:&lt;br /&gt;
SetDestinationVipes:&lt;br /&gt;
SetDestinationViper:&lt;br /&gt;
SetDestinationVipers:&lt;br /&gt;
SetDestinationGuards:&lt;br /&gt;
SetDestinationGuardians:&lt;br /&gt;
SetDestinationRockGuard:&lt;br /&gt;
SetDestinationRockGuards:&lt;br /&gt;
SetDestinationRockGuardians:&lt;br /&gt;
setvariable D Guardians&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Leucros, Rock Guardians and Vipers!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSCTP:&lt;br /&gt;
SetDestinationSCTraders:&lt;br /&gt;
SetDestinationStoneClanTraders:&lt;br /&gt;
SetDestinationStoneClanTradersPost:&lt;br /&gt;
setvariable D StoneClanTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Stone Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAMine:&lt;br /&gt;
SetDestinationSCMine:&lt;br /&gt;
SetDestinationAbandonedMine:&lt;br /&gt;
SetDestinationStoneClanMine:&lt;br /&gt;
setvariable D StoneClanMine&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Stone Clan’s Abandoned Mine!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBeiss:&lt;br /&gt;
SetDestinationBeisswurm:&lt;br /&gt;
SetDestinationBeisswurms:&lt;br /&gt;
SetDestinationScout:&lt;br /&gt;
SetDestinationScouts:&lt;br /&gt;
setvariable D Scouts&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Scouts!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArtheDaleShops:&lt;br /&gt;
SetDestinationArtheShops:&lt;br /&gt;
setvariable D ArtheShops&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arthe Dale’s Shopping District!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationATrade:&lt;br /&gt;
SetDestinationATrader:&lt;br /&gt;
SetDestinationATraders:&lt;br /&gt;
SetDestinationADTraders:&lt;br /&gt;
SetDestinationArtheTrade:&lt;br /&gt;
SetDestinationARtheTrader:&lt;br /&gt;
SetDestinationArtheTraders:&lt;br /&gt;
SetDestinationArtheDaleTradersPost:&lt;br /&gt;
SetDestinationArtheDaleTraders:&lt;br /&gt;
SetDestinationArtheTradersPost:&lt;br /&gt;
setvariable D ArtheTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arthe Dale’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHole:&lt;br /&gt;
SetDestinationSwimmingHole:&lt;br /&gt;
SetDestinationArtheTree:&lt;br /&gt;
setvariable D ArtheTree&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Arthe Dale’s Tree and Swimming Hole!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArthe:&lt;br /&gt;
setvariable D Arthe&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The front gate of Arthe Dale!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWM:&lt;br /&gt;
SetDestinationWMGuild:&lt;br /&gt;
SetDestinationWarriorMageGuild:&lt;br /&gt;
setvariable D WMGuild&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Warrior Mage Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMM:&lt;br /&gt;
SetDestinationMMGuild:&lt;br /&gt;
SetDestinationMoonMageGuild:&lt;br /&gt;
setvariable D MMGuild&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Moon Mage Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLout:&lt;br /&gt;
SetDestinationLouts:&lt;br /&gt;
SetDestinationMiddens:&lt;br /&gt;
setvariable D Middens&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Middens!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGhoul:&lt;br /&gt;
SetDestinationCrypt:&lt;br /&gt;
SetDestinationGhouls:&lt;br /&gt;
SetDestinationNEGateCrypt:&lt;br /&gt;
setvariable D NEGateCrypt&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Ghouls in the Crypt!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWoodies:&lt;br /&gt;
SetDestinationWoodTrolls:&lt;br /&gt;
SetDestinationWoodTroll:&lt;br /&gt;
SetDestinationGrend:&lt;br /&gt;
SetDestinationGrendels:&lt;br /&gt;
SetDestinationNEWilds:&lt;br /&gt;
setvariable D NEWilds&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Northeast Wilds!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRock:&lt;br /&gt;
SetDestinationRockies:&lt;br /&gt;
SetDestinationRockTroll:&lt;br /&gt;
SetDestinationRockTrolls:&lt;br /&gt;
setvariable D RockTrolls&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Rock Trolls!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKaernas:&lt;br /&gt;
SetDestinationKaernasVillage:&lt;br /&gt;
SetDestinationKaernaVillage:&lt;br /&gt;
SetDestinationKaerna:&lt;br /&gt;
setvariable D Kaerna&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Kaerna Village!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationVin:&lt;br /&gt;
SetDestinationVine:&lt;br /&gt;
SetDestinationBaear:&lt;br /&gt;
SetDestinationBaearholts:&lt;br /&gt;
SetDestinationBaearholt:&lt;br /&gt;
SetDestinationVineyard:&lt;br /&gt;
setvariable D Vineyard&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Vineyard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationNE:&lt;br /&gt;
SetDestinationNortheastGate:&lt;br /&gt;
SetDestinationNEGate:&lt;br /&gt;
setvariable D NEGatePivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Crossing’s NE Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationJade:&lt;br /&gt;
SetDestinationJadewaterMansion:&lt;br /&gt;
SetDestinationJadewater:&lt;br /&gt;
setvariable D Jadewater&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Jadewater Mansion!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGarg:&lt;br /&gt;
SetDestinationGargs:&lt;br /&gt;
SetDestinationGargoyle:&lt;br /&gt;
SetDestinationGargoyles:&lt;br /&gt;
SetDestinationCrossingsGargs:&lt;br /&gt;
SetDestinationCrossingGarg:&lt;br /&gt;
SetDestinationCrossingGargs:&lt;br /&gt;
SetDestinationCrossingsGargoyles:&lt;br /&gt;
setvariable D CrossingsGargoyles&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Gargoyles!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDS:&lt;br /&gt;
SetDestinationDeathSpirits:&lt;br /&gt;
SetDestinationCrossingDS:&lt;br /&gt;
SetDestinationCrossingsDS:&lt;br /&gt;
SetDestinationCrossingsDeathSpirits:&lt;br /&gt;
setvariable D DeathSpirits&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Death Spirits!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBrambles:&lt;br /&gt;
SetDestinationBadgers:&lt;br /&gt;
SetDestinationPothanits:&lt;br /&gt;
SetDestinationTrollkin:&lt;br /&gt;
SetDestinationTrollkins:&lt;br /&gt;
SetDestinationCrossingsBrambles:&lt;br /&gt;
setvariable D CrossingsBrambles&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Brambles north of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPallies:&lt;br /&gt;
SetDestinationPally:&lt;br /&gt;
SetDestinationPallyGuild:&lt;br /&gt;
SetDestinationPaladin:&lt;br /&gt;
SetDestinationPaladins:&lt;br /&gt;
SetDestinationPaladinsGuild:&lt;br /&gt;
setvariable D Paladins&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Paladins Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEmp:&lt;br /&gt;
SetDestinationEmpath:&lt;br /&gt;
SetDestinationEmpaths:&lt;br /&gt;
SetDestinationEmpathGuild:&lt;br /&gt;
SetDestinationEmpathsGuild:&lt;br /&gt;
setvariable D Empaths&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Empaths Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHeal:&lt;br /&gt;
SetDestinationHealer:&lt;br /&gt;
SetDestinationTriag:&lt;br /&gt;
SetDestinationTriage:&lt;br /&gt;
SetDestinationHosp:&lt;br /&gt;
SetDestinationHospital:&lt;br /&gt;
SetDestinationEmpathTriage:&lt;br /&gt;
setvariable D Triage&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Empath Triage!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHerb:&lt;br /&gt;
SetDestinationHerbs:&lt;br /&gt;
SetDestinationHerbalist:&lt;br /&gt;
SetDestinationMaurigasBotanicals:&lt;br /&gt;
SetDestinationMauriga:&lt;br /&gt;
SetDestinationMaurigas:&lt;br /&gt;
SetDestinationCrossingHerbs:&lt;br /&gt;
SetDestinationCrossingsHerbs:&lt;br /&gt;
SetDestinationCrossingsHerbalist:&lt;br /&gt;
setvariable D Herbalist&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Herbalist!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBarb:&lt;br /&gt;
SetDestinationBarbs:&lt;br /&gt;
SetDestinationBarbGuild:&lt;br /&gt;
SetDestinationBarbsGuild:&lt;br /&gt;
SetDestinationBarbarianGuild:&lt;br /&gt;
SetDestinationBarbariansGuild:&lt;br /&gt;
setvariable D Barbarians&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Barbarians Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationStam:&lt;br /&gt;
SetDestinationStamina:&lt;br /&gt;
setvariable D Stamina&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Stamina Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationForg:&lt;br /&gt;
SetDestinationForge:&lt;br /&gt;
SetDestinationForging:&lt;br /&gt;
SetDestinationLethForge:&lt;br /&gt;
SetDestinationForgingSociety:&lt;br /&gt;
setvariable D Forge&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Forge!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFlower:&lt;br /&gt;
SetDestinationFlowers:&lt;br /&gt;
SetDestinationFlowerShop:&lt;br /&gt;
SetDestinationOrielda:&lt;br /&gt;
SetDestinationOrieldas:&lt;br /&gt;
SetDestinationOrieldasBlossoms:&lt;br /&gt;
SetDestinationBlossoms:&lt;br /&gt;
SetDestinationFlorist:&lt;br /&gt;
setvariable D Florist&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Florist!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBank:&lt;br /&gt;
SetDestinationLethBank:&lt;br /&gt;
SetDestinationCrossingBank:&lt;br /&gt;
SetDestinationCrossingsBank:&lt;br /&gt;
setvariable D Bank&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Bank!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPlaza:&lt;br /&gt;
SetDestinationTraderPlaza:&lt;br /&gt;
SetDestinationTradersPlaza:&lt;br /&gt;
SetDestinationBazaar:&lt;br /&gt;
setvariable D TradersPlaza&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Trader’s Plaza!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMags:&lt;br /&gt;
setvariable D Mags&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Mags!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSafe2:&lt;br /&gt;
setvariable D Safe2&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Safe spot!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRef:&lt;br /&gt;
SetDestinationRefl:&lt;br /&gt;
SetDestinationCollegium:&lt;br /&gt;
SetDestinationReflex:&lt;br /&gt;
SetDestinationReflexes:&lt;br /&gt;
setvariable D Reflexes&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Reflex Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArmor:&lt;br /&gt;
SetDestinationArmorShop:&lt;br /&gt;
setvariable D ArmorShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Armor Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWeapon:&lt;br /&gt;
SetDestinationWeapons:&lt;br /&gt;
SetDestinationWeaponShop:&lt;br /&gt;
SetDestinationWeaponsShop:&lt;br /&gt;
setvariable D WeaponsShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Armory!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCaro:&lt;br /&gt;
SetDestinationCarousel:&lt;br /&gt;
SetDestinationVaul:&lt;br /&gt;
SetDestinationVault:&lt;br /&gt;
SetDestinationVaults:&lt;br /&gt;
setvariable D Vaults&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Carousel Square!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGen:&lt;br /&gt;
SetDestinationGeneral:&lt;br /&gt;
SetDestinationGoods:&lt;br /&gt;
SetDestinationDryGoods:&lt;br /&gt;
SetDestinationGeneralStore:&lt;br /&gt;
setvariable D GeneralStore&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The General Store!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationClericShop:&lt;br /&gt;
SetDestinationClericsShop:&lt;br /&gt;
setvariable D ClericsShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Cleric’s Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBardShop:&lt;br /&gt;
SetDestinationBardsShop:&lt;br /&gt;
setvariable D BardsShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Bard’s Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOutfit:&lt;br /&gt;
SetDestinationOutfittingSociety:&lt;br /&gt;
SetDestinationOutfitting:&lt;br /&gt;
setvariable D Outfitting&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Outfitting Society!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRagg:&lt;br /&gt;
SetDestinationRagge:&lt;br /&gt;
SetDestinationLock:&lt;br /&gt;
SetDestinationLocks:&lt;br /&gt;
SetDestinationLocksmithy:&lt;br /&gt;
SetDestinationLocksmiths:&lt;br /&gt;
SetDestinationLocksmith:&lt;br /&gt;
setvariable D Locksmith&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Locksmith’s!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHal:&lt;br /&gt;
SetDestinationHall:&lt;br /&gt;
SetDestinationDebt:&lt;br /&gt;
SetDestinationTownHall:&lt;br /&gt;
setvariable D TownHall&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Town Hall!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEng:&lt;br /&gt;
SetDestinationEngineeringSociety:&lt;br /&gt;
SetDestinationEngineering:&lt;br /&gt;
setvariable D Engineering&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Engineering Society!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationChar:&lt;br /&gt;
SetDestinationCharisma:&lt;br /&gt;
setvariable D Charisma&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Charisma Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationGem:&lt;br /&gt;
SetDestinationGems:&lt;br /&gt;
SetDestinationJeweler:&lt;br /&gt;
SetDestinationJewelry:&lt;br /&gt;
SetDestinationGemShop:&lt;br /&gt;
setvariable D GemShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Gem Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAlt:&lt;br /&gt;
SetDestinationFavorsAltar:&lt;br /&gt;
SetDestinationFavorAltar:&lt;br /&gt;
SetDestinationAltar:&lt;br /&gt;
setvariable D Altar&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Resurrection Creche in the Crossing’s Temple!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTemp:&lt;br /&gt;
SetDestinationTempl:&lt;br /&gt;
SetDestinationTemple:&lt;br /&gt;
setvariable D Temple&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The City Temple!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRat:&lt;br /&gt;
SetDestinationRats:&lt;br /&gt;
SetDestinationShip:&lt;br /&gt;
SetDestinationShipyard:&lt;br /&gt;
setvariable D Shipyard&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Shipyard!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationVer:&lt;br /&gt;
SetDestinationVera:&lt;br /&gt;
SetDestinationStran:&lt;br /&gt;
SetDestinationStrand:&lt;br /&gt;
SetDestinationEstate:&lt;br /&gt;
SetDestinationEstateHolder:&lt;br /&gt;
SetDestinationEBank:&lt;br /&gt;
SetDestinationPremie:&lt;br /&gt;
SetDestinationVeranda:&lt;br /&gt;
SetDestinationEstateHolderBank:&lt;br /&gt;
SetDestinationEstateHolderBankTeller:&lt;br /&gt;
setvariable D EstateHolder&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Estate Holder’s Bank!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationFerry:&lt;br /&gt;
SetDestinationFerrySouth:&lt;br /&gt;
setvariable D Ferry&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Ferry!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCrossingFerry:&lt;br /&gt;
SetDestinationCrossingsFerry:&lt;br /&gt;
setvariable D CrossingsFerry&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Crossing’s Ferry!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAlch:&lt;br /&gt;
SetDestinationAlchemySociety:&lt;br /&gt;
SetDestinationAlchemy:&lt;br /&gt;
setvariable D Alchemy&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Alchemy Society!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTrad:&lt;br /&gt;
SetDestinationTrade:&lt;br /&gt;
SetDestinationTrader:&lt;br /&gt;
SetDestinationTraders:&lt;br /&gt;
SetDestinationTradersGuild:&lt;br /&gt;
setvariable D Traders&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Trader’s Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPortal:&lt;br /&gt;
setvariable D Portal&lt;br /&gt;
echo&lt;br /&gt;
echo Destination: Portal to Fang Cove!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationJail:&lt;br /&gt;
SetDestinationGuard:&lt;br /&gt;
SetDestinationGuardhouse:&lt;br /&gt;
setvariable D Jail&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  The Jail!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMama:&lt;br /&gt;
SetDestinationMamas:&lt;br /&gt;
setvariable D Mamas&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  MAMAs!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationMetal:&lt;br /&gt;
SetDestinationMetalRep:&lt;br /&gt;
SetDestinationRep:&lt;br /&gt;
SetDestinationRepair:&lt;br /&gt;
SetDestinationRepairs:&lt;br /&gt;
SetDestinationCatrox:&lt;br /&gt;
SetDestinationCatroxForge:&lt;br /&gt;
SetDestinationCatroxsForge:&lt;br /&gt;
SetDestinationMetalRepair:&lt;br /&gt;
setvariable D MetalRepair&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Metal Repair!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationArt:&lt;br /&gt;
SetDestinationMagic:&lt;br /&gt;
SetDestinationHerilos:&lt;br /&gt;
SetDestinationZanthron:&lt;br /&gt;
SetDestinationZanthrons:&lt;br /&gt;
SetDestinationArtificier:&lt;br /&gt;
SetDestinationArtificiers:&lt;br /&gt;
SetDestinationArtificer:&lt;br /&gt;
SetDestinationArtificers:&lt;br /&gt;
SetDestinationMagicShop:&lt;br /&gt;
SetDestinationArtificersShop:&lt;br /&gt;
setvariable D Artificers&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Artificier Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBard:&lt;br /&gt;
SetDestinationBards:&lt;br /&gt;
SetDestinationBardGuild:&lt;br /&gt;
SetDestinationBardsGuild:&lt;br /&gt;
setvariable D Bards&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Bards Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAgi:&lt;br /&gt;
SetDestinationAgil:&lt;br /&gt;
SetDestinationAgility:&lt;br /&gt;
setvariable D Agility&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Agility Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationInt:&lt;br /&gt;
SetDestinationIntelligence:&lt;br /&gt;
setvariable D Intelligence&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Intelligence Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWis:&lt;br /&gt;
SetDestinationWisdom:&lt;br /&gt;
setvariable D Wisdom&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wisdom Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAsemath:&lt;br /&gt;
SetDestinationAcademy:&lt;br /&gt;
SetDestinationAcademyOfLearning:&lt;br /&gt;
SetDestinationLearning:&lt;br /&gt;
SetDestinationFeat:&lt;br /&gt;
SetDestinationFeats:&lt;br /&gt;
SetDestinationMagicalFeats:&lt;br /&gt;
SetDestinationAsemathAcademy:&lt;br /&gt;
SetDestinationCrossingsWisdom:&lt;br /&gt;
SetDestinationCrossingsIntelligence:&lt;br /&gt;
setvariable D Academy&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Academy!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCler:&lt;br /&gt;
SetDestinationCleric:&lt;br /&gt;
SetDestinationClerics:&lt;br /&gt;
SetDestinationClericGuild:&lt;br /&gt;
SetDestinationClericsGuild:&lt;br /&gt;
setvariable D Clerics&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Clerics Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationDisc:&lt;br /&gt;
SetDestinationDiscipline:&lt;br /&gt;
setvariable D Discipline&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Discipline Training!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSkin:&lt;br /&gt;
SetDestinationSkins:&lt;br /&gt;
SetDestinationTanning:&lt;br /&gt;
SetDestinationFurrier:&lt;br /&gt;
SetDestinationFurr:&lt;br /&gt;
SetDestinationPelts:&lt;br /&gt;
SetDestinationTan:&lt;br /&gt;
SetDestinationTann:&lt;br /&gt;
SetDestinationTanner:&lt;br /&gt;
SetDestinationTannery:&lt;br /&gt;
setvariable D Tannery&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Tannery!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationRang:&lt;br /&gt;
SetDestinationRanger:&lt;br /&gt;
SetDestinationRangers:&lt;br /&gt;
SetDestinationRangerGuild:&lt;br /&gt;
SetDestinationRangersGuild:&lt;br /&gt;
setvariable D Rangers&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Ranger’s Guild!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationPawn:&lt;br /&gt;
SetDestinationPawnShop:&lt;br /&gt;
setvariable D PawnShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Pawn Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAsemathGate:&lt;br /&gt;
SetDestinationAsemathNorth:&lt;br /&gt;
SetDestinationAsemathPivot:&lt;br /&gt;
setvariable D AsemathPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Gate to the Asemath Academy!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLipo:&lt;br /&gt;
SetDestinationLipos:&lt;br /&gt;
SetDestinationLipopod:&lt;br /&gt;
SetDestinationLipopods:&lt;br /&gt;
setvariable D Lipopods&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Lipopods west of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWGate:&lt;br /&gt;
SetDestinationWestGate:&lt;br /&gt;
SetDestinationCrossingsWestGate:&lt;br /&gt;
SetDestinationCrossingWestGate:&lt;br /&gt;
SetDestinationCrossingsWGate:&lt;br /&gt;
setvariable D WestGate&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Crossing’s West Gate!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationEel:&lt;br /&gt;
SetDestinationEels:&lt;br /&gt;
SetDestinationGrassEels:&lt;br /&gt;
setvariable D GrassEels&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Grass Eels!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationHog:&lt;br /&gt;
SetDestinationHogs:&lt;br /&gt;
SetDestinationGob:&lt;br /&gt;
SetDestinationGobs:&lt;br /&gt;
SetDestinationGoblin:&lt;br /&gt;
SetDestinationGoblins:&lt;br /&gt;
setvariable D Goblins&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Goblins!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOrb:&lt;br /&gt;
SetDestinationOrbs:&lt;br /&gt;
SetDestinationFavorOrb:&lt;br /&gt;
SetDestinationFavorOrbs:&lt;br /&gt;
SetDestinationFavor:&lt;br /&gt;
SetDestinationFavorsAltar:&lt;br /&gt;
SetDestinationFavorAltar:&lt;br /&gt;
SetDestinationStoneGrotto:&lt;br /&gt;
SetDestinationFavors:&lt;br /&gt;
setvariable D Favors&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Stone Grotto west of Crossing!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBob:&lt;br /&gt;
SetDestinationBobs:&lt;br /&gt;
SetDestinationBobc:&lt;br /&gt;
SetDestinationBobcat:&lt;br /&gt;
SetDestinationBobcats:&lt;br /&gt;
setvariable D Bobcats&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Bobcats beside the Stone Grotto!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTC:&lt;br /&gt;
SetDestinationTiger:&lt;br /&gt;
SetDestinationTigerClan:&lt;br /&gt;
setvariable D TigerClan&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Tiger Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTCTraders:&lt;br /&gt;
SetDestinationTCTrading:&lt;br /&gt;
SetDestinationTCTrade:&lt;br /&gt;
SetDestinationTCTrader:&lt;br /&gt;
SetDestinationTigerClanTradingPost:&lt;br /&gt;
SetDestinationTigerClanTradersPost:&lt;br /&gt;
setvariable D TigerClanTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Tiger Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationTCHerb:&lt;br /&gt;
SetDestinationTCHerbs:&lt;br /&gt;
SetDestinationTCHerbalist:&lt;br /&gt;
SetDestinationTigerClanHerbalist:&lt;br /&gt;
setvariable D TigerClanHerbalist&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Tiger Clan’s Herbalist, Neesa!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBrook:&lt;br /&gt;
SetDestinationGoblinBrook:&lt;br /&gt;
SetDestinationBrookWestOfTigerClan:&lt;br /&gt;
setvariable D BrookWestOfTigerClan&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The brook west of Tiger Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationOgres:&lt;br /&gt;
SetDestinationOgres:&lt;br /&gt;
setvariable D Ogres&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Young Ogres!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationSilverBears:&lt;br /&gt;
SetDestinationBear:&lt;br /&gt;
SetDestinationBears:&lt;br /&gt;
Setvariable D Bears&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Bears!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationBWolves:&lt;br /&gt;
SetDestinationWolves:&lt;br /&gt;
SetDestinationBloodWolves:&lt;br /&gt;
setvariable D BloodWolves&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Blood Wolves!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationKC:&lt;br /&gt;
SetDestinationKnife:&lt;br /&gt;
SetDestinationKnifeClan:&lt;br /&gt;
setvariable D KnifeClan&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Knife Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWC:&lt;br /&gt;
SetDestinationWolf:&lt;br /&gt;
SetDestinationWolfClan:&lt;br /&gt;
setvariable D WolfClanBuilding&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wolf Clan!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLeath:&lt;br /&gt;
SetDestinationLeather:&lt;br /&gt;
SetDestinationLeatherRepair:&lt;br /&gt;
setvariable D LeatherRepair&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  The Leather Repair Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationLeatherShop:&lt;br /&gt;
SetDestinationWolfClanLeatherShop:&lt;br /&gt;
setvariable D WolfClanLeatherShop&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wolf Clan’s Leather Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationCoug:&lt;br /&gt;
SetDestinationCougs:&lt;br /&gt;
SetDestinationCougar:&lt;br /&gt;
SetDestinationCougars:&lt;br /&gt;
setvariable D CougarsPivot&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Cougars!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationWCTraders:&lt;br /&gt;
SetDestinationWCTrade:&lt;br /&gt;
SetDestinationWCTrader:&lt;br /&gt;
SetDestinationWCTrading:&lt;br /&gt;
SetDestinationWolfClanTradingPost:&lt;br /&gt;
SetDestinationWolfClanTradersPost:&lt;br /&gt;
setvariable D WolfClanTradersPost&lt;br /&gt;
echo&lt;br /&gt;
echo Destination:  Wolf Clan’s Trader’s Post!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
SetDestinationAlchemist:&lt;br /&gt;
SetDestinationAlchemyShop:&lt;br /&gt;
setvariable D Alchemist&lt;br /&gt;
echo&lt;br /&gt;
echo  Destination:  Alchemy Shop!&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
CheckStart:&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
put where cities&lt;br /&gt;
match CrossingIsSoutheast  Crossing is southeast from here&lt;br /&gt;
match CrossingIsEast  Crossing is east from here&lt;br /&gt;
match CrossingIsNearby Crossing is nearby&lt;br /&gt;
match InTheCrossing are in The Crossing&lt;br /&gt;
match CrossingIsNorth Crossing is north from here&lt;br /&gt;
match CrossingIsNorthwest Crossing is northwest from here&lt;br /&gt;
match CrossingIsNorthNortheast Crossing is somewhat nearby to the north-northeast&lt;br /&gt;
match RiverhavenIsNorthwest Riverhaven is northwest from here&lt;br /&gt;
match RiverhavenIsSouth Riverhaven is south from here&lt;br /&gt;
match RiverhavenIsSoutheast Riverhaven is southeast from here&lt;br /&gt;
match RiverhavenIsEast Riverhaven is east from here&lt;br /&gt;
match InRiverhaven are in Riverhaven&lt;br /&gt;
match RiverhavenIsNearby Riverhaven is nearby&lt;br /&gt;
match RiverhavenIsWest Riverhaven is west from here&lt;br /&gt;
match TherenboroughIsNearby TherenBorough is nearby&lt;br /&gt;
match AreInTherenborough are in Therenborough&lt;br /&gt;
match ShardModerateWest Shard is a moderate distance west&lt;br /&gt;
match InRatha are in Ratha&lt;br /&gt;
match RathaIsNearby Ratha is nearby&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsSoutheast:&lt;br /&gt;
CrossingIsEast:&lt;br /&gt;
match BloodWolves a steep trail.&lt;br /&gt;
match TigerClanPivot Beyond wall you can make out the thatched&lt;br /&gt;
match TigerClanInsideGate fellowship and food in the conveniently&lt;br /&gt;
match TigerClanTradersPost Trade Clan Trade minister&lt;br /&gt;
match TigerClanHerbalist trestle table with a simple alchemy kit&lt;br /&gt;
match WolfClanBuilding substances of the tanning trade drift&lt;br /&gt;
match WolfClanLeatherShop permeates the rest of Crolin&lt;br /&gt;
match LeatherRepair Behind Randal sits smiling to himself&lt;br /&gt;
match WolfClanTradersPost This outpost is a miniature replica of one of the great Trader&lt;br /&gt;
match WolfClanBushes exit out through a clump of dense bushes&lt;br /&gt;
match CougarsPivot silent and watchful like arboreal sentinels&lt;br /&gt;
match CougarsStart A nervous red fox moves cautiously&lt;br /&gt;
match WolfClanTradersPost Wolf Clan Trade Minister&lt;br /&gt;
match WolfClanBushes exit out through a clump of dense bushes&lt;br /&gt;
match WolfClanBuilding substances of the tanning trade drift&lt;br /&gt;
match WolfClanLeatherShop permeates the rest of Crolin&lt;br /&gt;
match LeatherRepair Behind Randal sits smiling to himself&lt;br /&gt;
match KnifeClanOutsideLeather Dressed in brightly dyed leathers and carrying&lt;br /&gt;
match KnifeClanInsideGate grassy clearing with a few scattered fire pits&lt;br /&gt;
match LavaForgeMMGuild bits of bone and the remnants of a large crystal hand&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNearby:&lt;br /&gt;
InTheCrossing:&lt;br /&gt;
match StoneClanPivot eyes until it fades from view among the steeply rising&lt;br /&gt;
match StoneClanTradersPost the Stone Clan trade minister&lt;br /&gt;
match StoneClanMine strange blue moss throws out an eerie light making&lt;br /&gt;
match StoneClanScouts attractive than the forbidding set of cliffs up ahead&lt;br /&gt;
match StoneGuardians fades off before you can wonder about where&lt;br /&gt;
match ArthePivot specifically for those of short stature&lt;br /&gt;
match ArtheOutsideGate and farmers from the surrounding valley mingle&lt;br /&gt;
match ArtheShops pale lavender-pink glaysker flowers that have&lt;br /&gt;
match ArtheTradersPost fabrics sparkled with gleaming gold and jewels&lt;br /&gt;
match ArtheTree reaching out to form a canopy over the local swimming hole&lt;br /&gt;
match NEGatePivot You are before the Northeast Gate of the Crossing&lt;br /&gt;
match NEGateInside Here stands the Northeast Gate&lt;br /&gt;
match WMGuildInside fierce-countenanced dvarapalas stare sullenly&lt;br /&gt;
match WMGuild enormous tower of grey marble rises imposingly&lt;br /&gt;
match MMGuild The top floor is also the nerve center of the Moon&lt;br /&gt;
match MMGuildLeader narrow strip of anti-color bordering starkly&lt;br /&gt;
match Middens discerned through a field of sedge&lt;br /&gt;
match NEGateCryptUp old rotted offerings of food and streaked with ancient&lt;br /&gt;
match NEGateCryptInside Two burning torches fixed to the ceiling in heavy iron&lt;br /&gt;
match NEGateCryptOutside Faint pinpoints of light fade in and out of the trees&lt;br /&gt;
match NEWilds moonlight turns the gold of the tall grasses of the field&lt;br /&gt;
match NEWilds skeleton of a dilapidated doorway&lt;br /&gt;
match RockTrolls rolling hills to the west and the small village of Kaerna&lt;br /&gt;
match KaernaIntersection open doorway of the Gilded Unicorn Inn&lt;br /&gt;
match Vineyard small stone farmhouse seems caught in a struggle with&lt;br /&gt;
match ChampionsPivot barking out instructions to the would-be fighters&lt;br /&gt;
match CrossingsGargoyles mix with the weeds to mark the start of a small gully&lt;br /&gt;
match CrossingsDeathSpirits Tatters of white netting sway from the shrubbery&lt;br /&gt;
match CrossingsBrambles mix of lush cattails and creekbroom&lt;br /&gt;
match Jadewater Brown cobbles set in herringbone&lt;br /&gt;
match Paladins representing the symbolic equality of all&lt;br /&gt;
match CrossingsInfirmary a massive skylight above contributes to this spot&lt;br /&gt;
match CrossingsEmpaths worst of the weather and elements by a rich cedar arbor&lt;br /&gt;
match CrossingsEmpathTriage hospital of Martyr Saedelthorp&lt;br /&gt;
match CrossingsHerbalist Mauriga the Botanist beams at you&lt;br /&gt;
match Barbarians enormous jeweled steel greatsword glints above&lt;br /&gt;
match CrossingsStamina axis runs across the room and is attached to a set&lt;br /&gt;
match CrossingsForge pounding din of metal on metal from the smithies&lt;br /&gt;
match CrossingsForge Freshly chiseled granite walls surround an area where forgers&lt;br /&gt;
match Florist Beautifully crafted earthen pots filled with brightly hued&lt;br /&gt;
match CrossingsBankPivot covered with heavy rugs and walls of polished jasper&lt;br /&gt;
match CrossingsBankExchange well-padded chair is placed for your comfort while&lt;br /&gt;
match CrossingsBankLobby barred windows faces you along a marble counter&lt;br /&gt;
match CrossingsTradersPlaza decorated iron gate leading out of the plaza&lt;br /&gt;
match CrossingsReflexes Collegium of Inner Juggling and&lt;br /&gt;
match CrossingsArmorShop Tembeg&lt;br /&gt;
match CrossingsWeaponsShop eviscerate and otherwise discomfit your enemies can&lt;br /&gt;
match TownGreenPond Town Green Pond&lt;br /&gt;
match CrossingsVaults Blazing to the south in the night sky are the flames on the Temple&lt;br /&gt;
match CrossingsSafe Kertigen Road cuts a broad diagonal swath&lt;br /&gt;
match CrossingsBardsShop for its range of instruments and things bardic&lt;br /&gt;
match CrossingsGeneralStore Berolt&lt;br /&gt;
match ClericsShop Brother Durantine&lt;br /&gt;
match CrossingsOutfitting a large oak door with a polished bronze&lt;br /&gt;
match CrossingsLocksmith outlines of some rather sinister looking figures as they skulk&lt;br /&gt;
match CrossingsTownHall [Town Hall&lt;br /&gt;
match CrossingsTownHall nerve centers of the administrative arm of the local&lt;br /&gt;
match Vaults weights within the structure form the strikingly complex&lt;br /&gt;
match CrossingsAltar [Resurrection Creche, Li Stil rae Kwego ia Kweld]&lt;br /&gt;
match CrossingsTemple [Temple Grounds, Entry Gates]&lt;br /&gt;
match CrossingsShipyard Shipyard and Boat Repair is a cluttered&lt;br /&gt;
match CrossingsEstateHolder [Strand Communal Center&lt;br /&gt;
match CrossingsFerry route to the Elven forest reaches lies south across&lt;br /&gt;
match CrossingsAlchemy [Alchemy Society&lt;br /&gt;
match CrossingsEngineering an elegantly carved mistwood door leading outside&lt;br /&gt;
match CrossingsEngineering Expertly fitted grey marble slabs frame the lower half of the shop&lt;br /&gt;
match CrossingsTraders columns to the frescoed ceiling depicting the god Kertigen&lt;br /&gt;
match CrossingsCharisma attentively to an Elothean lad at a podium&lt;br /&gt;
match CrossingsGemShop Grisgonda&lt;br /&gt;
match CrossingsMamas who is adjusting the beam of the smallest of three graduated&lt;br /&gt;
match CrossingsMetalRepair forge of Catrox the Dwarf is known throughout&lt;br /&gt;
match CrossingsArtificers Herilo the Artificer Exemplar squints&lt;br /&gt;
match AsemathPivot Students and faculty come and go through it&lt;br /&gt;
match CrossingsAlchemist the alchemist chizili&lt;br /&gt;
match CrossingsBards guild commons is a place where bards young and old&lt;br /&gt;
match AsemathAcademy [Asemath Academy&lt;br /&gt;
match Clerics coarse flowing grain mark this circular chamber&lt;br /&gt;
match CrossingsDiscipline The tiny windowless hovel feels cramped despite&lt;br /&gt;
match CrossingsTannery by the ever-alert Falken&lt;br /&gt;
match Rangers Pine Needle Path]&lt;br /&gt;
match CrossingsAgility the Academy of Agility&lt;br /&gt;
match CrossingsPawnShop Cormyn&lt;br /&gt;
match CrossingsJail Scraps of yellowed parchment flutter from a massive cork board&lt;br /&gt;
match CrossingsWGatePivot grove of trees to a gate in The Crossing&#039;s western&lt;br /&gt;
match GoblinIntersection identify several landmarks and reorient yourself&lt;br /&gt;
match GoblinMiddle cut rows suddenly end and the grain&lt;br /&gt;
match EelsExit inured stone wall marks the southern&lt;br /&gt;
match EelsEntry route north through the apple orchard ends abruptly&lt;br /&gt;
match Favors four rounded stones of descending size&lt;br /&gt;
match Bobcats massive sculpture appears to sink at an angle&lt;br /&gt;
match Bobcats Desperately hugging the edge of&lt;br /&gt;
match PremiePortal banyan tree split down the center&lt;br /&gt;
match CougarsPivot silent and watchful like arboreal sentinels&lt;br /&gt;
match CougarsStart A nervous red fox moves cautiously&lt;br /&gt;
match BrookWestOfTigerClan horsetail grasses flourish along the gurgling brook&lt;br /&gt;
match Reavers sickly-colored stuff about them the way a Human child hides&lt;br /&gt;
match Lipopods congregating more heavily near the shimmering&lt;br /&gt;
match LethFerry The southern bank of the Segoltha River presents&lt;br /&gt;
match HodiernasSolace a fragile-looking book on a simple stand&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenIsNorthwest:&lt;br /&gt;
match DirgeVaults even managed to keep some flowers growing despite the dust&lt;br /&gt;
match DirgePivot sign painted with a large keg indicates that perhaps a drink&lt;br /&gt;
match DirgeBank you over casually but with a wariness in their cold eyes&lt;br /&gt;
match DirgeMine and cast dancing shadows down the long tunnel ahead&lt;br /&gt;
match WickedBurrowEstateCrevice freshly-hewn corridor lined with well-kept torches extends&lt;br /&gt;
match WickedBurrowMineMiddle Jagged stalactites reach towards the floor and small&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenIsNearby:&lt;br /&gt;
RiverhavenIsWest:&lt;br /&gt;
InRiverhaven:&lt;br /&gt;
match RiverhavenFerry turned this solid mass of planks into more of a maze&lt;br /&gt;
match RiverhavenFerry gentle caress of water massages the resting dock&lt;br /&gt;
match Firecats smashed into the plain by the fist of an angry god&lt;br /&gt;
match FireSprites myrtle grow on either side of an oak-bough gateway&lt;br /&gt;
match LavaForgeInside rickety wooden table stands near a battered&lt;br /&gt;
match LavaForgeOutside cooled lava floor and piles&lt;br /&gt;
match ZolurenHavenFerry rides upon the Faldesu River forming the landing&lt;br /&gt;
match BlueBelliedCrocs its way through the valley like a deep blue ribbon&lt;br /&gt;
match FaldesuSwimming stone bridge that once spanned the river here now lies in ruins&lt;br /&gt;
match HavenBarge massive barges which service this port&lt;br /&gt;
match HavenBarge stretches between Riverhaven and the northernmost&lt;br /&gt;
match HavenBank [Bank of Riverhaven&lt;br /&gt;
match HavenNWPivotSouth nearby crossroads lead at an angle off into the back&lt;br /&gt;
match HavenSmoking upon entering the Fine Leaf&lt;br /&gt;
match HavenOutsideSmoking nondescript home heavy with the scent of fresh tobacco&lt;br /&gt;
match HavenTeaHouse Carmellia Noot&lt;br /&gt;
match HavenAcademy sign proclaims is the Riverhaven Town Library&lt;br /&gt;
match HavenAgility dance academy consists of a single room with polished&lt;br /&gt;
match HavenWeapons Thringol himself gruffly&lt;br /&gt;
match HavenLocksmith Thran turns his chill&lt;br /&gt;
match HavenArtificers Zanthron herself sits&lt;br /&gt;
match HavenForge and a thick tarp leads deeper into the forging&lt;br /&gt;
match HavenLeatherRepair Repairwoman Wyla&lt;br /&gt;
match HavenSelisArms merchant Seli&lt;br /&gt;
match HavenMetalRepair Repairman Unspiek&lt;br /&gt;
match HavenMirglyn Goldsmith Adaerna Mirglyn&lt;br /&gt;
match HavenWMGuild Guildmistress Karazhil&lt;br /&gt;
match HavenEngineering intricate pedestals which bear carved marble vases filled&lt;br /&gt;
match HavenJail judgment chamber and oaken door to the outside&lt;br /&gt;
match HavenCityTogs features an outfit designed for the larger&lt;br /&gt;
match HavenHerbs nostrils as you stare around Crin&lt;br /&gt;
match HavenMamas assay clerk stands impassively behind a tin-topped counter&lt;br /&gt;
match HavenIronworks Bantheld&lt;br /&gt;
match HavenReflexes furnishings it is Brebokt&lt;br /&gt;
match HavenBards large antechamber with its vaulted ceiling and cream&lt;br /&gt;
match HavenBards2 the Guildleader Tasdrean&lt;br /&gt;
match HavenNorthGate Flanking the road are the Cleric Guild and the Noble Inn&lt;br /&gt;
match HavenClerics spotless red tile floor stretches between clean white&lt;br /&gt;
match HavenClericsShop Friar Othorp&lt;br /&gt;
match HavenHospital [Riverhaven Hospital&lt;br /&gt;
match HavenEmpaths Guildleader Nebela Mentrade&lt;br /&gt;
match HavenOutfitting one side is a long oak counter with a long silk tablecloth dangling&lt;br /&gt;
match HavenBardsShop adding to the nomadic feel while providing&lt;br /&gt;
match HavenDisc glows faintly atop a corroded slab of black stone&lt;br /&gt;
match HavenVaults warehouses and wharfage east of the town&lt;br /&gt;
match HavenTradersPlaza hangs between two of the three arches providing access&lt;br /&gt;
match HavenTownHall Opposite the main entrance is the Licensing and&lt;br /&gt;
match HavenTemple plastered walls of the temple lies a peaceful oasis&lt;br /&gt;
match HavenDryGoods only way to describe Enfermine&lt;br /&gt;
match HavenTavern its outstretched wings suspended&lt;br /&gt;
match HavenTraders Riverhaven trade minister&lt;br /&gt;
match HavenTraders2 Trader Guildleader Willowbrook&lt;br /&gt;
match HavenClothing shop owner Alayle&lt;br /&gt;
match HavenAlchemy Mage stands at the entrance to the earthen tunnel&lt;br /&gt;
match HavenStamina confused student on the finer art of pole&lt;br /&gt;
match HavenBarbarians Barbarian Guildleader Mo&lt;br /&gt;
match NoelsArms Noel Razoreye&lt;br /&gt;
match HavenFlorist her side of an elaborately carved acanth wood counter&lt;br /&gt;
match HavenGemShop Anthelorm&lt;br /&gt;
match HavenFurrier Fara herself stands&lt;br /&gt;
match HavenPawn are startled by Ioun&lt;br /&gt;
match HavenPremie oak walls and polished railings glow&lt;br /&gt;
match HavenNEPivotSouth Blackmoon Road crosses a dreary&lt;br /&gt;
match HavenSouthPivot short arc of roadway connects the eastern and western halves&lt;br /&gt;
match HavenEastGate outside the eastern gate of Riverhaven are crowded&lt;br /&gt;
match HavenWestGate wooden palisade of the town wall runs down into the&lt;br /&gt;
match HavenEelsMiddle web woven amongst the dark green stalks of meadow&lt;br /&gt;
match HavenEelsSE Beyond the trees are the sturdy walls of Riverhaven&lt;br /&gt;
match HavenEelsN oddly shaped boulder blocks passage to the west&lt;br /&gt;
match HavenEelsE bare spot of ground that slopes down to a rocky creek&lt;br /&gt;
match HavenMMGuild the Guild Leader Gylwyn&lt;br /&gt;
match HavenGoblins athwart the faint trail that runs&lt;br /&gt;
match HavenTattoos Skin Artist Athyiro&lt;br /&gt;
match HavenPaladins Paladin Representative Remen&lt;br /&gt;
match HavenBoobries profile of an intimidating cluster of bladebrush&lt;br /&gt;
match HavenDyrachis only escape from it is to wash it off with fetid pond water&lt;br /&gt;
match ZaulfungSwamp Rancid mire seems to stretch&lt;br /&gt;
match HavenSwampies mire below on stout ironwood pilings&lt;br /&gt;
match HavenStandingStones circular clearing is dominated by the presence&lt;br /&gt;
match HavenFavors Alcove of the Font&lt;br /&gt;
match HavenRangers the Ranger Journeywomen Ievia&lt;br /&gt;
match HavenUnyns shack next to the boundary crouches&lt;br /&gt;
match HavenFrogs A Fork In The Path]&lt;br /&gt;
match HavenVipers an elaborate dam&lt;br /&gt;
match HavenRangersTent large tent is nestled within the grove&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenIsSouth:&lt;br /&gt;
RiverhavenIsSoutheast:&lt;br /&gt;
RiverhavenIsEast:&lt;br /&gt;
match LangWharf Wharf]&lt;br /&gt;
match LangTemple temple is the only stone building in Langenfirth&lt;br /&gt;
match LangLeatherGoods Calliana&lt;br /&gt;
match LangHerbalist ancient empath putters about the&lt;br /&gt;
match LangBowery Jarrod is a wiry&lt;br /&gt;
match LangPivot twists as it edges around a sheltered cove&lt;br /&gt;
match LangPawnShop Abotenik&lt;br /&gt;
match LangTownHall coats everything and motes fly about with every draft&lt;br /&gt;
match LangRangers twanging of bow strings and the thunk&lt;br /&gt;
match LangLeatherRepair Kamze stands behind&lt;br /&gt;
match LangPeltry Mato Shalan&lt;br /&gt;
match LangBin a crooked deobar tree&lt;br /&gt;
match LangFens A weathered bench leans against one tree&lt;br /&gt;
match ElBains Delkai&lt;br /&gt;
match ElBainsPicnicTable a picnic table with&lt;br /&gt;
match ElBainsStop Stop could easily be in the depth&lt;br /&gt;
match ElBainsKelpies an ancient eucalyptus tree&lt;br /&gt;
match KuniyosAltar faith to the entity that guards and protects&lt;br /&gt;
match ElBainsRams sharply to the north and cutting along a side slope to the southeast&lt;br /&gt;
match ElBainsBloodWolves Hummock, Meadow&lt;br /&gt;
match ElBainsBloodWolves2 Hummock, Clearing&lt;br /&gt;
match ElBainsVultures Warded Way]&lt;br /&gt;
match EstateHolderBank Bank Under the Roots&lt;br /&gt;
match KuniyosAltar faith to the entity that guards and protects&lt;br /&gt;
match EstateTannery Snusk Hardhet&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TherenboroughIsNearby:&lt;br /&gt;
AreInTherenborough:&lt;br /&gt;
match ElBains Delkai&lt;br /&gt;
match ElBainsPicnicTable a picnic table with&lt;br /&gt;
match ElBainsStop Stop could easily be in the depth&lt;br /&gt;
match ElBainsKelpies an ancient eucalyptus tree&lt;br /&gt;
match KuniyosAltar faith to the entity that guards and protects&lt;br /&gt;
match ElBainsRams sharply to the north and cutting along a side slope to the southeast&lt;br /&gt;
match ElBainsBloodWolves Hummock, Meadow&lt;br /&gt;
match ElBainsBloodWolves2 Hummock, Clearing&lt;br /&gt;
match ElBainsVultures Warded Way]&lt;br /&gt;
match EstateHolderBank Bank Under the Roots&lt;br /&gt;
match TherenVaults stop to gape up at the looming tower with its circlet&lt;br /&gt;
match Vaults weights within the structure form the strikingly complex&lt;br /&gt;
match TherenTriage the empath Srela&lt;br /&gt;
match TherenEngraving the engraver Gizgo&lt;br /&gt;
match TherenGeneralStore Keth Lavatt&lt;br /&gt;
match TherenMetalRepair Repairman Dagul&lt;br /&gt;
match KrrishsBones Krrish&lt;br /&gt;
match TherenFurniture scent of fresh-cut pine permeates&lt;br /&gt;
match TherenPivotHorseman bricks and quaint thatched cottages are scattered&lt;br /&gt;
match TherenGemsTanneryPawnTraders [Alliance of Exchange&lt;br /&gt;
match TherenBank Bank of Therenborough&lt;br /&gt;
match TherenGate crumbling stone wall running northwest&lt;br /&gt;
match EstateTannery Snusk Hardhet&lt;br /&gt;
match SkyGiants dignify the arrangement by calling it a bridge&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TherenboroughIsEast:&lt;br /&gt;
match Marauders Blossoming reggus bushes send their pungent&lt;br /&gt;
match MarauderEntry assortment of towering trees and vividly-colored&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNorth:&lt;br /&gt;
match LethBankForeignStart Exchange rates in Leth Deriel&lt;br /&gt;
match LethBankDomesticStart inside of a large fork is a chamber&lt;br /&gt;
match LethBankLobbyStart lobby here is breathtaking&lt;br /&gt;
match LethSafe Elder Bark Circle intersects to the west with Dragon&lt;br /&gt;
match LethCenter mighty tree known throughout Elanthia as Sana&lt;br /&gt;
match LethTannerySalesroomStart Assistant stands beside a hide covered&lt;br /&gt;
match LethTanneryBackOfficeStart Morikai smiles up at you&lt;br /&gt;
match LethMeysStart bubbles gently from the northwest as ferns&lt;br /&gt;
match LethFerry The southern bank of the Segoltha River presents&lt;br /&gt;
match LethForestOfNightStart stand of lofty ironwood trees chokes&lt;br /&gt;
match LethAlfarsManorStart spirit of some child lost long ago to the forest&lt;br /&gt;
match LethTemplePrayerStart Echoes of mumbled prayers and heartfelt supplications&lt;br /&gt;
match LethTempleMeditationBranchStart Devotees and layfolk of all races&lt;br /&gt;
match LethTempleAtriumStart atrium is in the heart of an old banyan&lt;br /&gt;
match LethTradingPostBackroomStart Eshar&#039;s appraiser busily examining&lt;br /&gt;
match LethTradingPostMainRoomStart younger brother of Ershem&lt;br /&gt;
match LethEmpathStart she methodically and compassionately&lt;br /&gt;
match LethGemShopStart Ghendil handles the business of acquiring&lt;br /&gt;
match LethGeneralStore Alberdeen the Provisioner is a rather&lt;br /&gt;
match LethVaults a dovecote made of lashed branches&lt;br /&gt;
match LethSafe2 erdream Bower Gate&lt;br /&gt;
match LethClothing Ongadine&lt;br /&gt;
match LethDyer Reena the Dyer&lt;br /&gt;
match LethBardsShop eccentric atelier of Sinjian&lt;br /&gt;
match LethBowyer s Trueflight Bow and Arrow Shop&lt;br /&gt;
match LethOrigami of silver filigree lamps set most securely&lt;br /&gt;
match LethForge compensate for the normally sooty condition of the foundries&lt;br /&gt;
match Wickerworks cramped interior of this wattle-and-daub hut&lt;br /&gt;
match Woodcraft around are examples of Yerui &lt;br /&gt;
match DovesDoors busies herself about her wares with a jar of lemon oil&lt;br /&gt;
match DovesDoors2 wild flowers fills the back room of Dove&lt;br /&gt;
match LethCandy grandmotherly elf and the proprietor of this&lt;br /&gt;
match LethBakery Mithin the baker stands smiling&lt;br /&gt;
match LethGallows [Gallows Tree&lt;br /&gt;
match SecludedGlade overhead in a protective canopy of scintillating&lt;br /&gt;
match HodiernasSolace a fragile-looking book on a simple stand&lt;br /&gt;
match LethSoothsayer giant bird legs supporting the hut&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNorthNortheast:&lt;br /&gt;
match TamsinesRest it is the home of Trevellyn&lt;br /&gt;
match LethInsideSnowiesStart snow-choked passage&lt;br /&gt;
match LethOutsideSnowiesStart narrow track entering a crack&lt;br /&gt;
match LethNorthPlatformStart platform remains despite being abandoned by its creators&lt;br /&gt;
match IlayaTaipa storm bull nearly distracts from the stench of decay&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingIsNorthwest:&lt;br /&gt;
match LethMammothsStart into the air as waves strike the enclosing reef&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ShardModerateWest:&lt;br /&gt;
match FangCovePivot tacked to a wooden board leaning against The Shanty&lt;br /&gt;
match FangCoveEntryPortal towering marble archway opens a gap in the wall to the north&lt;br /&gt;
match FangCoveBank hatch-covered ladder resides on the other side&lt;br /&gt;
match FangCoveLeather contains wooden planks for a floor in lieu of the natural sand&lt;br /&gt;
match FangCoveGems Gemsmith Wickett&lt;br /&gt;
match FangCoveTriage Footprints come and go as the sandy floor shifts&lt;br /&gt;
match FangCoveCave remains from other unlucky sea creatures suggest&lt;br /&gt;
match FangCoveShanty Roughly woven nets decorated with seashells line&lt;br /&gt;
match FangCoveCrabs not often seen along its dark sandy surface as crabs&lt;br /&gt;
match FangCoveTannery driftwood walls sag inward with the weight of pelts&lt;br /&gt;
match FangCoveMammoths beat of the waves lapping against the ballast below&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
InRatha:&lt;br /&gt;
RathaIsNearby:&lt;br /&gt;
match RathaMammothsBeach pair of horses and long enough for at least ten&lt;br /&gt;
match RathaBank Lower Bank of Ratha&lt;br /&gt;
pause 1&lt;br /&gt;
put look&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Ratha:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** To go to the mammoths, use “.go mammoth”&lt;br /&gt;
echo *** while just outside the 1st tier bank (on Bank Street)&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
put .Ratha %1&lt;br /&gt;
&lt;br /&gt;
Vaults:&lt;br /&gt;
put out&lt;br /&gt;
move out&lt;br /&gt;
put look&lt;br /&gt;
match CrossingsVaults Alamhif Trace&lt;br /&gt;
match LethVaults Oakenheart Circle&lt;br /&gt;
match DirgeVaults even managed to keep some flowers growing despite the dust and dryness&lt;br /&gt;
match HavenVaults Riverhaven&lt;br /&gt;
match TherenVaults Therenborough&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerry:&lt;br /&gt;
goto ZolurenHavenFerryTo%D&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToFaldesuSwimming:&lt;br /&gt;
FaldesuSwimming:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
put se&lt;br /&gt;
BlueBelliedCrocs:&lt;br /&gt;
CrocsToHavenFerry:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto ZolurenHavenFerry&lt;br /&gt;
&lt;br /&gt;
CaravansaryToCaravansary:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at the Caravansary&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TRACK to get to Dirge&lt;br /&gt;
echo ***  Trader housing to the NW &amp;amp; W&lt;br /&gt;
echo ***&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CaravansaryOutsideDirge:&lt;br /&gt;
CaravansaryToDirgeVaults:&lt;br /&gt;
CaravansaryToDirgeBank:&lt;br /&gt;
CaravansaryToDirgeMine:&lt;br /&gt;
CaravansaryToDirge:&lt;br /&gt;
put go path&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
CaravansaryToHaven:&lt;br /&gt;
CaravansaryToLang:&lt;br /&gt;
CaravansaryToTheren:&lt;br /&gt;
CaravansaryToFerry:&lt;br /&gt;
CaravansaryToZolurenHavenFerry:&lt;br /&gt;
CaravansaryToHavenFerry:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
move climb rock&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n	&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go bridge&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go bridge&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto ZolurenHavenFerryTo%D&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToFerry:&lt;br /&gt;
ZolurenHavenFerryToZolurenHavenFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at the Ferry to Riverhaven&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FERRY to board&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToLang:&lt;br /&gt;
ZolurenHavenFerryToTheren:&lt;br /&gt;
ZolurenHavenFerryToHaven:&lt;br /&gt;
put go ferry&lt;br /&gt;
match ZolurenHavenFerryToHavenNoMoney Come back when you can afford the fare&lt;br /&gt;
match ZolurenHavenFerryToHavenWait There is no ferry here&lt;br /&gt;
match ZolurenHavenFerryToHavenWait stuck here until&lt;br /&gt;
match ZolurenHavenFerryToHavenWait just pulled away&lt;br /&gt;
match ZolurenHavenFerryToHavenWait what you were referring&lt;br /&gt;
match ZolurenHavenFerryToHavenBoarded and climb aboard&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToHavenNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You do not have the necessary 30 lirums&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToHavenWait:&lt;br /&gt;
waitfor Next departure&lt;br /&gt;
goto ZolurenHavenFerryToHaven&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToHavenBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have boarded the Riverhaven Ferry&lt;br /&gt;
echo *** Waiting for arrival on the other side &lt;br /&gt;
echo ***********************************&lt;br /&gt;
waitfor ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
goto RiverhavenFerryToBank&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToLavaForgeMMGuild:&lt;br /&gt;
ZolurenHavenFerryToLavaForgeInside:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
goto TrailToLavaForgeInside&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToCaravansary:&lt;br /&gt;
ZolurenHavenFerryToDirge:&lt;br /&gt;
ZolurenHavenFerryToDirgeBank:&lt;br /&gt;
ZolurenHavenFerryToDirgeVaults:&lt;br /&gt;
ZolurenHavenFerryToDirgeMine:&lt;br /&gt;
HavenFerryToDirge:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
goto FireSprites&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToFangCove:&lt;br /&gt;
ZolurenHavenFerryToRatha:&lt;br /&gt;
ZolurenHavenFerryToLeth:&lt;br /&gt;
ZolurenHavenFerryToShard:&lt;br /&gt;
ZolurenHavenFerryToCougarsStart:&lt;br /&gt;
ZolurenHavenFerryToBears:&lt;br /&gt;
ZolurenHavenFerryToBloodWolves:&lt;br /&gt;
ZolurenHavenFerryToKnifeClan:&lt;br /&gt;
ZolurenHavenFerryToWolfClanBuilding:&lt;br /&gt;
ZolurenHavenFerryToLeatherRepair:&lt;br /&gt;
ZolurenHavenFerryToTigerClan:&lt;br /&gt;
ZolurenHavenFerryToTigerClanHerbalist:&lt;br /&gt;
ZolurenHavenFerryToWestGate:&lt;br /&gt;
ZolurenHavenFerryToGoblins:&lt;br /&gt;
ZolurenHavenFerryToFavors:&lt;br /&gt;
ZolurenHavenFerryToSafe:&lt;br /&gt;
ZolurenHavenFerryToAsemathPivot:&lt;br /&gt;
ZolurenHavenFerryToAlchemist:&lt;br /&gt;
ZolurenHavenFerryToBards:&lt;br /&gt;
ZolurenHavenFerryToAcademy:&lt;br /&gt;
ZolurenHavenFerryToClerics:&lt;br /&gt;
ZolurenHavenFerryToDiscipline:&lt;br /&gt;
ZolurenHavenFerryToTannery:&lt;br /&gt;
ZolurenHavenFerryToRangers:&lt;br /&gt;
ZolurenHavenFerryToAgility:&lt;br /&gt;
ZolurenHavenFerryToPawnShop:&lt;br /&gt;
ZolurenHavenFerryToRangers:&lt;br /&gt;
ZolurenHavenFerryToBank:&lt;br /&gt;
ZolurenHavenFerryToTradersPlaza:&lt;br /&gt;
ZolurenHavenFerryToReflexes:&lt;br /&gt;
ZolurenHavenFerryToArmorShop:&lt;br /&gt;
ZolurenHavenFerryToWeaponsShop:&lt;br /&gt;
ZolurenHavenFerryToBardsShop:&lt;br /&gt;
ZolurenHavenFerryToGeneralStore:&lt;br /&gt;
ZolurenHavenFerryToClericsShop:&lt;br /&gt;
ZolurenHavenFerryToOutfitting:&lt;br /&gt;
ZolurenHavenFerryToTownHall:&lt;br /&gt;
ZolurenHavenFerryToVaults:&lt;br /&gt;
ZolurenHavenFerryToTemple:&lt;br /&gt;
ZolurenHavenFerryToAltar:&lt;br /&gt;
ZolurenHavenFerryToShipyard:&lt;br /&gt;
ZolurenHavenFerryToEstateHolder:&lt;br /&gt;
ZolurenHavenFerryToCrossings:&lt;br /&gt;
ZolurenHavenFerryToCrossingsFerry:&lt;br /&gt;
ZolurenHavenFerryToAlchemy:&lt;br /&gt;
ZolurenHavenFerryToEngineering:&lt;br /&gt;
ZolurenHavenFerryToTraders:&lt;br /&gt;
ZolurenHavenFerryToCharisma:&lt;br /&gt;
ZolurenHavenFerryToGemShop:&lt;br /&gt;
ZolurenHavenFerryToMAMAs:&lt;br /&gt;
ZolurenHavenFerryToMetalRepair:&lt;br /&gt;
ZolurenHavenFerryToChampionsPivot:&lt;br /&gt;
ZolurenHavenFerryToCrossingsGargoyles:&lt;br /&gt;
ZolurenHavenFerryToOgres:&lt;br /&gt;
ZolurenHavenFerryToJadewater:&lt;br /&gt;
ZolurenHavenFerryToPaladins:&lt;br /&gt;
ZolurenHavenFerryToEmpaths:&lt;br /&gt;
ZolurenHavenFerryToDeathSpirits:&lt;br /&gt;
ZolurenHavenFerryToCrossingsBrambles:&lt;br /&gt;
ZolurenHavenFerryToMags:&lt;br /&gt;
ZolurenHavenFerryToLocksmith:&lt;br /&gt;
ZolurenHavenFerryToArtificers:&lt;br /&gt;
ZolurenHavenFerryTriage:&lt;br /&gt;
ZolurenHavenFerryToHerbalist:&lt;br /&gt;
ZolurenHavenFerryToBarbarians:&lt;br /&gt;
ZolurenHavenFerryToStamina:&lt;br /&gt;
ZolurenHavenFerryToIntelligence:&lt;br /&gt;
ZolurenHavenFerryToWisdom:&lt;br /&gt;
ZolurenHavenFerryToStrength:&lt;br /&gt;
ZolurenHavenFerryToForge:&lt;br /&gt;
ZolurenHavenFerryToFlorist:&lt;br /&gt;
ZolurenHavenFerryToNEGatePivot:&lt;br /&gt;
ZolurenHavenFerryToWMGuild:&lt;br /&gt;
ZolurenHavenFerryToMMGuild:&lt;br /&gt;
ZolurenHavenFerryToMMGuildLeader:&lt;br /&gt;
ZolurenHavenFerryToMiddens:&lt;br /&gt;
ZolurenHavenFerryToRockTrolls:&lt;br /&gt;
ZolurenHavenFerryToKaernaIntersection:&lt;br /&gt;
ZolurenHavenFerryToKaerna:&lt;br /&gt;
ZolurenHavenFerryToVineyard:&lt;br /&gt;
ZolurenHavenFerryToPond:&lt;br /&gt;
ZolurenHavenFerryToArthe:&lt;br /&gt;
ZolurenHavenFerryToArtheShops:&lt;br /&gt;
ZolurenHavenFerryToArtheTradersPost:&lt;br /&gt;
ZolurenHavenFerryToArtheTree:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go tunn&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryToNEGatePivot&lt;br /&gt;
&lt;br /&gt;
CaravansaryToNEGatePivot:&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put go bri&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToStoneClanPivot:&lt;br /&gt;
ZolurenHavenFerryToStoneClanTradersPost:&lt;br /&gt;
ZolurenHavenFerryToStoneClanMine:&lt;br /&gt;
ZolurenHavenFerryToScouts:&lt;br /&gt;
ZolurenHavenFerryToGuardians:&lt;br /&gt;
ZolurenHavenFerryToStoneClanPivot:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go tunn&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryToStoneClanPivot&lt;br /&gt;
&lt;br /&gt;
ZolurenHavenFerryToCrocs:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go bridge&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
goto CrocsTo%D&lt;br /&gt;
&lt;br /&gt;
CrocsToCrocs:&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** GO REED to enter Blue-Bellied Crocs&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrocsToFaldesuSwimming:&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** DIVE WATER to swim the Faldesu&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFaldesu:&lt;br /&gt;
CaravansaryToFaldesuSwimming:&lt;br /&gt;
CaravansaryToCrocs:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
move climb rock&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n	&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go bridge&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto CrocsTo%D&lt;br /&gt;
&lt;br /&gt;
CaravansaryToLavaForgeMMGuild:&lt;br /&gt;
CaravansaryToLavaForgeInside:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
put climb rock&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto TrailToLavaForgeInside&lt;br /&gt;
&lt;br /&gt;
TrailToLavaForgeInside:&lt;br /&gt;
put go trail&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
goto LavaForgeTo%D&lt;br /&gt;
&lt;br /&gt;
LavaForgeToLavaForgeInside:&lt;br /&gt;
put go arch&lt;br /&gt;
move go curtain&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Lava Forge&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LavaForgeToLavaForgeMMGuild:&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move climb stair&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** Enter the Moon Mage Guild from here&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LavaForgeMMGuild:&lt;br /&gt;
put climb stair&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
goto OutsideLavaForge&lt;br /&gt;
&lt;br /&gt;
LavaForgeInside:&lt;br /&gt;
put go curtain&lt;br /&gt;
goto LavaForgeOutside&lt;br /&gt;
&lt;br /&gt;
LavaForgeOutside:&lt;br /&gt;
put out&lt;br /&gt;
goto OutsideLavaForge&lt;br /&gt;
&lt;br /&gt;
LavaForgeToCaravansary:&lt;br /&gt;
OutsideLavaForge:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move go trail&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go tunn&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryTo%D&lt;br /&gt;
&lt;br /&gt;
LavaForgeToDirge:&lt;br /&gt;
put go curtain&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move go trail&lt;br /&gt;
goto OutsideLavaForgeTrail&lt;br /&gt;
&lt;br /&gt;
Firecats:&lt;br /&gt;
FirecatsToCaravansary:&lt;br /&gt;
move sw&lt;br /&gt;
put go flow&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move climb rockslide&lt;br /&gt;
put e&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto CaravansaryToDirge&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFirecats:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
put climb rock&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************&lt;br /&gt;
echo *** GO TRAIL to enter Firecats&lt;br /&gt;
echo *************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFireSprites:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put w&lt;br /&gt;
put climb rock&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
put go flow&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
move go tunn&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** CLIMB GATE to enter Fire Sprites&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Be parepared for the internal neck damage&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Firecats and Fire Maidens to the south&lt;br /&gt;
echo ***  GO PATH just north of the flow on the NTR&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FireSprites:&lt;br /&gt;
FireSpritesToCaravansary:&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto OutsideLavaForgeTrail&lt;br /&gt;
&lt;br /&gt;
OutsideLavaForgeTrail:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go tunn&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto FirecatsToCaravansary&lt;br /&gt;
&lt;br /&gt;
CaravansaryToFangCove:&lt;br /&gt;
CaravansaryToRatha:&lt;br /&gt;
CaravansaryToLeatherRepair:&lt;br /&gt;
CaravansaryToWolfClanLeatherShop:&lt;br /&gt;
CaravansaryToWolfClan:&lt;br /&gt;
CaravansaryToCougarsPivot:&lt;br /&gt;
CaravansaryToCougarsStart:&lt;br /&gt;
CaravansaryToBears:&lt;br /&gt;
CaravansaryToBloodWolves:&lt;br /&gt;
CaravansaryToKnifeClan:&lt;br /&gt;
CaravansaryToWolfClanBuilding:&lt;br /&gt;
CaravansaryToTigerClanTradersPost:&lt;br /&gt;
CaravansaryToBrookWestOfTigerClan:&lt;br /&gt;
CaravansaryToTigerClan:&lt;br /&gt;
CaravansaryToTigerClanHerbalist:&lt;br /&gt;
CaravansaryToGrassEels:&lt;br /&gt;
CaravansaryToBobcats:&lt;br /&gt;
CaravansaryToLipopods:&lt;br /&gt;
CaravansaryToGoblins:&lt;br /&gt;
CaravansaryToFavors:&lt;br /&gt;
CaravansaryToSafe:&lt;br /&gt;
CaravansaryToAsemathPivot:&lt;br /&gt;
CaravansaryToAlchemist:&lt;br /&gt;
CaravansaryToBards:&lt;br /&gt;
CaravansaryToAcademy:&lt;br /&gt;
CaravansaryToClerics:&lt;br /&gt;
CaravansaryToDiscipline:&lt;br /&gt;
CaravansaryToTannery:&lt;br /&gt;
CaravansaryToRangers:&lt;br /&gt;
CaravansaryToAgility:&lt;br /&gt;
CaravansaryToPawnShop:&lt;br /&gt;
CaravansaryToRangers:&lt;br /&gt;
CaravansaryToBank:&lt;br /&gt;
CaravansaryToTradersPlaza:&lt;br /&gt;
CaravansaryToReflexes:&lt;br /&gt;
CaravansaryToArmorShop:&lt;br /&gt;
CaravansaryToWeaponsShop:&lt;br /&gt;
CaravansaryToBardsShop:&lt;br /&gt;
CaravansaryToGeneralStore:&lt;br /&gt;
CaravansaryToClericsShop:&lt;br /&gt;
CaravansaryToOutfitting:&lt;br /&gt;
CaravansaryToTownHall:&lt;br /&gt;
CaravansaryToVaults:&lt;br /&gt;
CaravansaryToTemple:&lt;br /&gt;
CaravansaryToAltar:&lt;br /&gt;
CaravansaryToShipyard:&lt;br /&gt;
CaravansaryToEstateHolder:&lt;br /&gt;
CaravansaryToCrossingsFerry:&lt;br /&gt;
CaravansaryToCrossings:&lt;br /&gt;
CaravansaryToAlchemy:&lt;br /&gt;
CaravansaryToEngineering:&lt;br /&gt;
CaravansaryToTraders:&lt;br /&gt;
CaravansaryToCharisma:&lt;br /&gt;
CaravansaryToGemShop:&lt;br /&gt;
CaravansaryToMAMAs:&lt;br /&gt;
CaravansaryToMetalRepair:&lt;br /&gt;
CaravansaryToCrossingsGargoyles:&lt;br /&gt;
CaravansaryToJadewater:&lt;br /&gt;
CaravansaryToPaladins:&lt;br /&gt;
CaravansaryToEmpaths:&lt;br /&gt;
CaravansaryTriage:&lt;br /&gt;
CaravansaryToHerbalist:&lt;br /&gt;
CaravansaryToBarbarians:&lt;br /&gt;
CaravansaryToStamina:&lt;br /&gt;
CaravansaryToIntelligence:&lt;br /&gt;
CaravansaryToWisdom:&lt;br /&gt;
CaravansaryToStrength:&lt;br /&gt;
CaravansaryToForge:&lt;br /&gt;
CaravansaryToFlorist:&lt;br /&gt;
CaravansaryToWMGuild:&lt;br /&gt;
CaravansaryToMMGuild:&lt;br /&gt;
CaravansaryToMMGuildLeader:&lt;br /&gt;
CaravansaryToMiddens:&lt;br /&gt;
CaravansaryToRockTrolls:&lt;br /&gt;
CaravansaryToKaerna:&lt;br /&gt;
CaravansaryToVineyard:&lt;br /&gt;
CaravansaryToArthe:&lt;br /&gt;
CaravansaryToArtheShops:&lt;br /&gt;
CaravansaryToArtheTradersPost:&lt;br /&gt;
CaravansaryToArtheTree:&lt;br /&gt;
CaravansaryToStoneClanPivot:&lt;br /&gt;
CaravansaryToStoneClanTradersPost:&lt;br /&gt;
CaravansaryToStoneClanMine:&lt;br /&gt;
CaravansaryToScouts:&lt;br /&gt;
CaravansaryToGuardians:&lt;br /&gt;
CaravansaryToSToneClanPivot:&lt;br /&gt;
CaravansaryToReavers:&lt;br /&gt;
CaravansaryToDeathSpirits:&lt;br /&gt;
CaravansaryToCrossingsBrambles:&lt;br /&gt;
CaravansaryToMags:&lt;br /&gt;
CaravansaryToLocksmith:&lt;br /&gt;
CaravansaryToArtificers:&lt;br /&gt;
CaravansaryToStoneClanPivot:&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put go bridge&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
DirgePivot:&lt;br /&gt;
goto DirgePivotTo%D&lt;br /&gt;
&lt;br /&gt;
DirgeVaults:&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirgeVaults:&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move go square&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** You have arrived at Dirge’s Vaults&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Reavers:&lt;br /&gt;
ReaversToStoneClanPivot:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go bridge&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToReavers:&lt;br /&gt;
put go gate&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put go road&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Reaver territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH to enter&lt;br /&gt;
echo *******************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
DirgeBank:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirgeBank:&lt;br /&gt;
put n&lt;br /&gt;
put go bank&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo *** You have arrived at Dirge’s Bank&lt;br /&gt;
echo *****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DirgeMine:&lt;br /&gt;
put go opening&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go path&lt;br /&gt;
put go gate&lt;br /&gt;
goto DirgePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirgeMine:&lt;br /&gt;
move go gate&lt;br /&gt;
put go path&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go entrance&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Wicked Burrow Mine&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Continue to the Estate Holder section?&lt;br /&gt;
echo ***                 ( Yes / Nope )&lt;br /&gt;
echo **************************************&lt;br /&gt;
match WickedBurrowEstateYes Yes&lt;br /&gt;
match WickedBurrowEstateYes You nod&lt;br /&gt;
match WickedBurrowEstateNo Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WickedBurrowEstateNo:&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WickedBurrowEstateYes:&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put d&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go crevice&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************************************&lt;br /&gt;
echo *** You have arrived in the Estate Holder section of the Wicked Burrow Mine&lt;br /&gt;
echo ************************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WickedBurrowEstateCrevice:&lt;br /&gt;
put go crevice&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put u&lt;br /&gt;
put nw&lt;br /&gt;
goto WickedBurrowMineMiddle&lt;br /&gt;
&lt;br /&gt;
WickedBurrowMineMiddle:&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
goto DirgeMine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DirgePivotToDirge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Dirge’s front gate&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DirgePivotToCaravansary:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at the Caravansary&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TRACK to get to Dirge&lt;br /&gt;
echo ***  Trader housing to the NW &amp;amp; W&lt;br /&gt;
echo ***&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DirgePivotToStoneClanPivot:&lt;br /&gt;
DirgePivotToStoneClanTradersPost:&lt;br /&gt;
DirgePivotToStoneClanMine:&lt;br /&gt;
DirgePivotToScouts:&lt;br /&gt;
DirgePivotToGuardians:&lt;br /&gt;
DirgePivotToSToneClanPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToStoneClanPivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToFangCove:&lt;br /&gt;
DirgePivotToRatha:&lt;br /&gt;
DirgePivotToLeth:&lt;br /&gt;
DirgePivotToShard:&lt;br /&gt;
DirgePivotToCougarsStart:&lt;br /&gt;
DirgePivotToBears:&lt;br /&gt;
DirgePivotToBloodWolves:&lt;br /&gt;
DirgePivotToKnifeClan:&lt;br /&gt;
DirgePivotToWolfClanBuilding:&lt;br /&gt;
DirgePivotToLeatherRepair:&lt;br /&gt;
DirgePivotToTigerClan:&lt;br /&gt;
DirgePivotToTigerClanHerbalist:&lt;br /&gt;
DirgePivotToWestGate:&lt;br /&gt;
DirgePivotToGoblins:&lt;br /&gt;
DirgePivotToFavors:&lt;br /&gt;
DirgePivotToSafe:&lt;br /&gt;
DirgePivotToAsemathPivot:&lt;br /&gt;
DirgePivotToAlchemist:&lt;br /&gt;
DirgePivotToBards:&lt;br /&gt;
DirgePivotToAcademy:&lt;br /&gt;
DirgePivotToClerics:&lt;br /&gt;
DirgePivotToDiscipline:&lt;br /&gt;
DirgePivotToTannery:&lt;br /&gt;
DirgePivotToRangers:&lt;br /&gt;
DirgePivotToAgility:&lt;br /&gt;
DirgePivotToPawnShop:&lt;br /&gt;
DirgePivotToRangers:&lt;br /&gt;
DirgePivotToBank:&lt;br /&gt;
DirgePivotToTradersPlaza:&lt;br /&gt;
DirgePivotToReflexes:&lt;br /&gt;
DirgePivotToArmorShop:&lt;br /&gt;
DirgePivotToWeaponsShop:&lt;br /&gt;
DirgePivotToBardsShop:&lt;br /&gt;
DirgePivotToGeneralStore:&lt;br /&gt;
DirgePivotToClericsShop:&lt;br /&gt;
DirgePivotToOutfitting:&lt;br /&gt;
DirgePivotToTownHall:&lt;br /&gt;
DirgePivotToVaults:&lt;br /&gt;
DirgePivotToTemple:&lt;br /&gt;
DirgePivotToAltar:&lt;br /&gt;
DirgePivotToShipyard:&lt;br /&gt;
DirgePivotToEstateHolder:&lt;br /&gt;
DirgePivotToCrossingsFerry:&lt;br /&gt;
DirgePivotToCrossings:&lt;br /&gt;
DirgePivotToAlchemy:&lt;br /&gt;
DirgePivotToEngineering:&lt;br /&gt;
DirgePivotToTraders:&lt;br /&gt;
DirgePivotToCharisma:&lt;br /&gt;
DirgePivotToGemShop:&lt;br /&gt;
DirgePivotToMAMAs:&lt;br /&gt;
DirgePivotToMetalRepair:&lt;br /&gt;
DirgePivotToChampionsPivot:&lt;br /&gt;
DirgePivotToCrossingsGargoyles:&lt;br /&gt;
DirgePivotToOgres:&lt;br /&gt;
DirgePivotToJadewater:&lt;br /&gt;
DirgePivotToPaladins:&lt;br /&gt;
DirgePivotToEmpaths:&lt;br /&gt;
DirgePivotToTriage:&lt;br /&gt;
DirgePivotToBobcats:&lt;br /&gt;
DirgePivotToHerbalist:&lt;br /&gt;
DirgePivotToBarbarians:&lt;br /&gt;
DirgePivotToStamina:&lt;br /&gt;
DirgePivotToIntelligence:&lt;br /&gt;
DirgePivotToWisdom:&lt;br /&gt;
DirgePivotToStrength:&lt;br /&gt;
DirgePivotToForge:&lt;br /&gt;
DirgePivotToFlorist:&lt;br /&gt;
DirgePivotToWMGuild:&lt;br /&gt;
DirgePivotToMMGuild:&lt;br /&gt;
DirgePivotToMMGuildLeader:&lt;br /&gt;
DirgePivotToMiddens:&lt;br /&gt;
DirgePivotToRockTrolls:&lt;br /&gt;
DirgePivotToKaerna:&lt;br /&gt;
DirgePivotToVineyard:&lt;br /&gt;
DirgePivotToArthe:&lt;br /&gt;
DirgePivotToArtheShops:&lt;br /&gt;
DirgePivotToArtheTradersPost:&lt;br /&gt;
DirgePivotToArtheTree:&lt;br /&gt;
DirgePivotToDeathSpirits:&lt;br /&gt;
DirgePivotToCrossingsBrambles:&lt;br /&gt;
DirgePivotToMags:&lt;br /&gt;
DirgePivotToLocksmith:&lt;br /&gt;
DirgePivotToArtificers:&lt;br /&gt;
DirgePivotToPond:&lt;br /&gt;
DirgePivotToNEGatePivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToNEGatePivot&lt;br /&gt;
&lt;br /&gt;
DirgePivotToForge:&lt;br /&gt;
DirgePivotToLavaForgeInside:&lt;br /&gt;
DirgePivotToLavaForgeMMGuild:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToLavaForgeInside&lt;br /&gt;
&lt;br /&gt;
DirgePivotToFirecats:&lt;br /&gt;
DirgePivotToFireSprites:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToFireSprites&lt;br /&gt;
&lt;br /&gt;
DirgePivotToCrocs:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToCrocs&lt;br /&gt;
&lt;br /&gt;
DirgePivotToFerry:&lt;br /&gt;
DirgePivotToHaven:&lt;br /&gt;
DirgePivotToTheren:&lt;br /&gt;
DirgePivotToLang:&lt;br /&gt;
DirgePivotToZolurenHavenFerry:&lt;br /&gt;
DirgePivotToHavenFerry:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go Road&lt;br /&gt;
goto CaravansaryToHavenFerry&lt;br /&gt;
&lt;br /&gt;
StoneClanPivot:&lt;br /&gt;
goto StoneClanPivotTo%D&lt;br /&gt;
&lt;br /&gt;
StoneGuardians:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToGuardians:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived at the Thicket&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Rock Guardians, Vipers&lt;br /&gt;
echo *** Leucros and Geni may be found&lt;br /&gt;
echo *** by GO PATH and searching out the trails&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToStoneClanPivot:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Stone Clan Trader’s Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToStoneClanMine:&lt;br /&gt;
put climb trail&lt;br /&gt;
put u&lt;br /&gt;
move w&lt;br /&gt;
put u&lt;br /&gt;
put u&lt;br /&gt;
move go entrance&lt;br /&gt;
put go crevice&lt;br /&gt;
put climb ladder&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Abandoned Mine&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Beware the Cave Bears!&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanMine:&lt;br /&gt;
put climb ladder&lt;br /&gt;
put go crevice&lt;br /&gt;
move out&lt;br /&gt;
put d&lt;br /&gt;
put d&lt;br /&gt;
move e&lt;br /&gt;
put d&lt;br /&gt;
put climb trail&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanScouts:&lt;br /&gt;
put climb trail&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToScouts:&lt;br /&gt;
put climb trail&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** GO PATH for S’lai Scouts&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Beisswurms are UP and CLIMB CREEPER&lt;br /&gt;
echo *** The mine is UP and GO ENTRANCE&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** CLIMB TRAIL to exit the area&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToStoneClanTradersPost:&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at the Stone Clan Trader’s Post&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StoneClanTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToFangCove:&lt;br /&gt;
StoneClanPivotToRatha:&lt;br /&gt;
StoneClanPivotToCougarsPivot:&lt;br /&gt;
StoneClanPivotToCougarsStart:&lt;br /&gt;
StoneClanPivotToBears:&lt;br /&gt;
StoneClanPivotToBloodWolves:&lt;br /&gt;
StoneClanPivotToKnifeClan:&lt;br /&gt;
StoneClanPivotToWolfClanBuilding:&lt;br /&gt;
StoneClanPivotToLeatherRepair:&lt;br /&gt;
StoneClanPivotToTigerClan:&lt;br /&gt;
StoneClanPivotToTigerClanHerbalist:&lt;br /&gt;
StoneClanPivotToWestGate:&lt;br /&gt;
StoneClanPivotToGoblins:&lt;br /&gt;
StoneClanPivotToFavors:&lt;br /&gt;
StoneClanPivotToSafe:&lt;br /&gt;
StoneClanPivotToAsemathPivot:&lt;br /&gt;
StoneClanPivotToAlchemist:&lt;br /&gt;
StoneClanPivotToBards:&lt;br /&gt;
StoneClanPivotToAcademy:&lt;br /&gt;
StoneClanPivotToClerics:&lt;br /&gt;
StoneClanPivotToDiscipline:&lt;br /&gt;
StoneClanPivotToTannery:&lt;br /&gt;
StoneClanPivotToRangers:&lt;br /&gt;
StoneClanPivotToAgility:&lt;br /&gt;
StoneClanPivotToPawnShop:&lt;br /&gt;
StoneClanPivotToRangers:&lt;br /&gt;
StoneClanPivotToBank:&lt;br /&gt;
StoneClanPivotToTradersPlaza:&lt;br /&gt;
StoneClanPivotToReflexes:&lt;br /&gt;
StoneClanPivotToArmorShop:&lt;br /&gt;
StoneClanPivotToWeaponsShop:&lt;br /&gt;
StoneClanPivotToBardsShop:&lt;br /&gt;
StoneClanPivotToGeneralStore:&lt;br /&gt;
StoneClanPivotToClericsShop:&lt;br /&gt;
StoneClanPivotToOutfitting:&lt;br /&gt;
StoneClanPivotToTownHall:&lt;br /&gt;
StoneClanPivotToVaults:&lt;br /&gt;
StoneClanPivotToTemple:&lt;br /&gt;
StoneClanPivotToAltar:&lt;br /&gt;
StoneClanPivotToShipyard:&lt;br /&gt;
StoneClanPivotToEstateHolder:&lt;br /&gt;
StoneClanPivotToCrossingsFerry:&lt;br /&gt;
StoneClanPivotToCrossings:&lt;br /&gt;
StoneClanPivotToAlchemy:&lt;br /&gt;
StoneClanPivotToEngineering:&lt;br /&gt;
StoneClanPivotToTraders:&lt;br /&gt;
StoneClanPivotToCharisma:&lt;br /&gt;
StoneClanPivotToGemShop:&lt;br /&gt;
StoneClanPivotToMAMAs:&lt;br /&gt;
StoneClanPivotToMetalRepair:&lt;br /&gt;
StoneClanPivotToChampionsPivot:&lt;br /&gt;
StoneClanPivotToCrossingsGargoyles:&lt;br /&gt;
StoneClanPivotToOgres:&lt;br /&gt;
StoneClanPivotToJadewater:&lt;br /&gt;
StoneClanPivotToPaladins:&lt;br /&gt;
StoneClanPivotToEmpaths:&lt;br /&gt;
StoneClanPivotToTriage:&lt;br /&gt;
StoneClanPivotToHerbalist:&lt;br /&gt;
StoneClanPivotToBarbarians:&lt;br /&gt;
StoneClanPivotToStrength:&lt;br /&gt;
StoneClanPivotToStamina:&lt;br /&gt;
StoneClanPivotToIntelligence:&lt;br /&gt;
StoneClanPivotToWisdom:&lt;br /&gt;
StoneClanPivotToForge:&lt;br /&gt;
StoneClanPivotToFlorist:&lt;br /&gt;
StoneClanPivotToPond:&lt;br /&gt;
StoneClanPivotToWMGuild:&lt;br /&gt;
StoneClanPivotToMMGuild:&lt;br /&gt;
StoneClanPivotToMMGuildLeader:&lt;br /&gt;
StoneClanPivotToMiddens:&lt;br /&gt;
StoneClanPivotToRockTrolls:&lt;br /&gt;
StoneClanPivotToKaerna:&lt;br /&gt;
StoneClanPivotToVineyard:&lt;br /&gt;
StoneClanPivotToArthe:&lt;br /&gt;
StoneClanPivotToArtheShops:&lt;br /&gt;
StoneClanPivotToArtheTradersPost:&lt;br /&gt;
StoneClanPivotToArtheTree:&lt;br /&gt;
StoneClanPivotToDeathSpirits:&lt;br /&gt;
StoneClanPivotToCrossingsBrambles:&lt;br /&gt;
StoneClanPivotToBobcats:&lt;br /&gt;
StoneClanPivotToMags:&lt;br /&gt;
StoneClanPivotToLocksmith:&lt;br /&gt;
StoneClanPivotToArtificers:&lt;br /&gt;
StoneClanPivotToFerry:&lt;br /&gt;
StoneClanPivotToLeth:&lt;br /&gt;
StoneClanPivotToShard:&lt;br /&gt;
StoneClanPivotToNEGatePivot:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToReavers:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go bridge&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Reaver territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH to enter&lt;br /&gt;
echo *******************************&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToCaravansary:&lt;br /&gt;
StoneClanPivotToDirgeBank:&lt;br /&gt;
StoneClanPivotToDirgeVaults:&lt;br /&gt;
StoneClanPivotToDirgeMine:&lt;br /&gt;
StoneClanPivotToDirge:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne	&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go bridge&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto CaravansaryToDirge&lt;br /&gt;
&lt;br /&gt;
StoneClanPivotToLavaForgeMMGuild:&lt;br /&gt;
StoneClanPivotToLavaForgeInside:&lt;br /&gt;
StoneClanPivotToFirecats:&lt;br /&gt;
StoneClanPivotToFireSprites:&lt;br /&gt;
StoneClanPivotToCrocs:&lt;br /&gt;
StoneClanPivotToHaven:&lt;br /&gt;
StoneClanPivotToTheren:&lt;br /&gt;
StoneClanPivotToLang:&lt;br /&gt;
StoneClanPivotToZolurenHavenFerry:&lt;br /&gt;
StoneClanPivotToFaldesu:&lt;br /&gt;
StoneClanPivotToFaldesuSwimming:&lt;br /&gt;
StoneClanPivotToCaravansary:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne	&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go bridge&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto Caravansary&lt;br /&gt;
&lt;br /&gt;
Caravansary:&lt;br /&gt;
goto CaravansaryTo%D&lt;br /&gt;
&lt;br /&gt;
ArthePivot:&lt;br /&gt;
goto ArthePivotTo%D&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArtheTradersPost:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Arthe Dale’s Trader’s Post&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ArtheTree:&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArtheTree:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Arthe Dale Swimming Hole&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ArtheShops:&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
ArtheTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArthePivot:&lt;br /&gt;
ArthePivotToArthe:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived in Arthe Dale&lt;br /&gt;
echo ***************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ArtheOutsideGate:&lt;br /&gt;
put go gate&lt;br /&gt;
&lt;br /&gt;
ArthePivotToFangCove:&lt;br /&gt;
ArthePivotToRatha:&lt;br /&gt;
ArthePivotToLeatherRepair:&lt;br /&gt;
ArthePivotToWolfClanLeatherShop:&lt;br /&gt;
ArthePivotToWolfClan:&lt;br /&gt;
ArthePivotToCougarsPivot:&lt;br /&gt;
ArthePivotToBears:&lt;br /&gt;
ArthePivotToTigerClanTradersPost:&lt;br /&gt;
ArthePivotToBrookWestOfTigerClan:&lt;br /&gt;
ArthePivotToGrassEels:&lt;br /&gt;
ArthePivotToBobcats:&lt;br /&gt;
ArthePivotToLipopods:&lt;br /&gt;
ArthePivotToCougarsStart:&lt;br /&gt;
ArthePivotToBloodWolves:&lt;br /&gt;
ArthePivotToJail:&lt;br /&gt;
ArthePivotToKnifeClan:&lt;br /&gt;
ArthePivotToWolfClanBuilding:&lt;br /&gt;
ArthePivotToTigerClan:&lt;br /&gt;
ArthePivotToTigerClanHerbalist:&lt;br /&gt;
ArthePivotToWestGate:&lt;br /&gt;
ArthePivotToGoblins:&lt;br /&gt;
ArthePivotToFavors:&lt;br /&gt;
ArthePivotToSafe:&lt;br /&gt;
ArthePivotToAsemathPivot:&lt;br /&gt;
ArthePivotToAlchemist:&lt;br /&gt;
ArthePivotToBards:&lt;br /&gt;
ArthePivotToAcademy:&lt;br /&gt;
ArthePivotToClerics:&lt;br /&gt;
ArthePivotToDiscipline:&lt;br /&gt;
ArthePivotToTannery:&lt;br /&gt;
ArthePivotToRangers:&lt;br /&gt;
ArthePivotToAgility:&lt;br /&gt;
ArthePivotToPawnShop:&lt;br /&gt;
ArthePivotToRangers:&lt;br /&gt;
ArthePivotToBank:&lt;br /&gt;
ArthePivotToTradersPlaza:&lt;br /&gt;
ArthePivotToReflexes:&lt;br /&gt;
ArthePivotToArmorShop:&lt;br /&gt;
ArthePivotToWeaponsShop:&lt;br /&gt;
ArthePivotToBardsShop:&lt;br /&gt;
ArthePivotToGeneralStore:&lt;br /&gt;
ArthePivotToClericsShop:&lt;br /&gt;
ArthePivotToOutfitting:&lt;br /&gt;
ArthePivotToTownHall:&lt;br /&gt;
ArthePivotToVaults:&lt;br /&gt;
ArthePivotToTemple:&lt;br /&gt;
ArthePivotToAltar:&lt;br /&gt;
ArthePivotToShipyard:&lt;br /&gt;
ArthePivotToEstateHolder:&lt;br /&gt;
ArthePivotToCrossingsFerry:&lt;br /&gt;
ArthePivotToCrossings:&lt;br /&gt;
ArthePivotToAlchemy:&lt;br /&gt;
ArthePivotToEngineering:&lt;br /&gt;
ArthePivotToTraders:&lt;br /&gt;
ArthePivotToCharisma:&lt;br /&gt;
ArthePivotToGemShop:&lt;br /&gt;
ArthePivotToMAMAs:&lt;br /&gt;
ArthePivotToMetalRepair:&lt;br /&gt;
ArthePivotToChampionsPivot:&lt;br /&gt;
ArthePivotToCrossingsGargoyles:&lt;br /&gt;
ArthePivotToOgres:&lt;br /&gt;
ArthePivotToJadewater:&lt;br /&gt;
ArthePivotToPaladins:&lt;br /&gt;
ArthePivotToEmpaths:&lt;br /&gt;
ArthePivotToTriage:&lt;br /&gt;
ArthePivotToHerbalist:&lt;br /&gt;
ArthePivotToBarbarians:&lt;br /&gt;
ArthePivotToStrength:&lt;br /&gt;
ArthePivotToStamina:&lt;br /&gt;
ArthePivotToIntelligence:&lt;br /&gt;
ArthePivotToWisdom:&lt;br /&gt;
ArthePivotToForge:&lt;br /&gt;
ArthePivotToFlorist:&lt;br /&gt;
ArthePivotToPond:&lt;br /&gt;
ArthePivotToWMGuild:&lt;br /&gt;
ArthePivotToMMGuild:&lt;br /&gt;
ArthePivotToMMGuildLeader:&lt;br /&gt;
ArthePivotToMiddens:&lt;br /&gt;
ArthePivotToRockTrolls:&lt;br /&gt;
ArthePivotToKaerna:&lt;br /&gt;
ArthePivotToVineyard:&lt;br /&gt;
ArthePivotToStoneClanPivot:&lt;br /&gt;
ArthePivotToStoneClanTradersPost:&lt;br /&gt;
ArthePivotToStoneClanMine:&lt;br /&gt;
ArthePivotToScouts:&lt;br /&gt;
ArthePivotToGuardians:&lt;br /&gt;
ArthePivotToSToneClanPivot:&lt;br /&gt;
ArthePivotToCrocs:&lt;br /&gt;
ArthePivotToHaven:&lt;br /&gt;
ArthePivotToTheren:&lt;br /&gt;
ArthePivotToLang:&lt;br /&gt;
ArthePivotToZolurenHavenFerry:&lt;br /&gt;
ArthePivotToFaldesu:&lt;br /&gt;
ArthePivotToFaldesuSwimming:&lt;br /&gt;
ArthePivotToCaravansary:&lt;br /&gt;
ArthePivotToDirge:&lt;br /&gt;
ArthePivotToDirgeBank:&lt;br /&gt;
ArthePivotToDirgeVaults:&lt;br /&gt;
ArthePivotToDirgeMine:&lt;br /&gt;
ArthePivotToLavaForgeMMGuild:&lt;br /&gt;
ArthePivotToLavaForgeInside:&lt;br /&gt;
ArthePivotToFirecats:&lt;br /&gt;
ArthePivotToFireSprites:&lt;br /&gt;
ArthePivotToReavers:&lt;br /&gt;
ArthePivotToDeathSpirits:&lt;br /&gt;
ArthePivotToCrossingsBrambles:&lt;br /&gt;
ArthePivotToMags:&lt;br /&gt;
ArthePivotToLocksmith:&lt;br /&gt;
ArthePivotToArtificers:&lt;br /&gt;
ArthePivotToLeth:&lt;br /&gt;
ArthePivotToShard:&lt;br /&gt;
ArthePivotToFerry:&lt;br /&gt;
ArthePivotToNEGatePivot:&lt;br /&gt;
put go gate&lt;br /&gt;
put up&lt;br /&gt;
move up&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
ArthePivotToArtheShops:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived in Arthe Dale’s Shopping District&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEGatePivot:&lt;br /&gt;
goto NEGatePivotTo%D&lt;br /&gt;
&lt;br /&gt;
NEGateInside:&lt;br /&gt;
move go gate&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToNEGatePivot:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Crossing’s NE Gate&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WMGuildInside:&lt;br /&gt;
put go door&lt;br /&gt;
goto WMGuild&lt;br /&gt;
&lt;br /&gt;
WMGuild:&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToWMGuild:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Warrior Mage Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO DOOR to enter the Guild itself&lt;br /&gt;
echo *** then GO ARCH to speak with Guildleader Gauthus&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MMGuildLeader:&lt;br /&gt;
move ne&lt;br /&gt;
move se&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move sw&lt;br /&gt;
put touch handp&lt;br /&gt;
move s&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
put go stair&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
move ne&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
goto MMGuildGate&lt;br /&gt;
&lt;br /&gt;
MMGuildGate:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** This is the Gate outside the Moon Mage Guild&lt;br /&gt;
echo *** Type CONT to continue past it. (or GTG)&lt;br /&gt;
echo ***************************************&lt;br /&gt;
match MMGuild Yes&lt;br /&gt;
match MMGuild You nod&lt;br /&gt;
match MMGuild Cont&lt;br /&gt;
match MMGuild GTG&lt;br /&gt;
match MMGuildGateStop Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
MMGuild:&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move sw&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move w&lt;br /&gt;
move n&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move w&lt;br /&gt;
put go sed&lt;br /&gt;
move w&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
move u&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToMMGuild:&lt;br /&gt;
move go footpath&lt;br /&gt;
put s&lt;br /&gt;
put d&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Moon Mage Guild Gate&lt;br /&gt;
echo *** CONTinue on to the Guildleader?  (or GTG)&lt;br /&gt;
echo ************************************&lt;br /&gt;
match MMGuildToGuildleader Yes&lt;br /&gt;
match MMGuildToGuildleader You nod&lt;br /&gt;
match MMGuildToGuildleader Cont&lt;br /&gt;
match MMGuildToGuildleader GTG&lt;br /&gt;
match MMGuildGateStop Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
MMGuildGateStop:&lt;br /&gt;
echo Okay!&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MMGuildToGuildleader:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
move go door&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put go stair&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put touch handp&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Guildleader Kssarh&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Middens:&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put up&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToMiddens:&lt;br /&gt;
move go footpath&lt;br /&gt;
put s&lt;br /&gt;
put d&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** Go EAST to enter the Middens&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Louts are right there&lt;br /&gt;
echo *** GO SEDGE to return from them&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEGateCryptInside:&lt;br /&gt;
put up&lt;br /&gt;
goto NEGateCryptUp&lt;br /&gt;
&lt;br /&gt;
NEGateCryptUp:&lt;br /&gt;
put out&lt;br /&gt;
goto NEGateCryptOutside&lt;br /&gt;
&lt;br /&gt;
NEGateCryptOutside: &lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
put go path&lt;br /&gt;
move w&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToNEGateCrypt:&lt;br /&gt;
move e&lt;br /&gt;
put go path&lt;br /&gt;
put n&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go crypt&lt;br /&gt;
move go crack&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** You have arrived in Ghoul territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ASSESS does not work here due to lighting&lt;br /&gt;
echo *** This is the only room of the crypt where&lt;br /&gt;
echo *** You may see directions without light&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEWilds:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go trail&lt;br /&gt;
put w&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToNEWilds:&lt;br /&gt;
move e&lt;br /&gt;
put go trail&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived in Grendel territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Wood Trolls, Grendels, Boars and Cougars&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToRockTrolls:&lt;br /&gt;
NEGatePivotToKaerna:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put go gate&lt;br /&gt;
put n&lt;br /&gt;
goto KaernaTo%D&lt;br /&gt;
&lt;br /&gt;
KaernaToKaerna:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Kaerna Village&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KaernaToRockTrolls:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** Climb barricade to enter Rock Troll territory&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RockTrolls:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
goto KaernaToNEGatePivot&lt;br /&gt;
&lt;br /&gt;
KaernaIntersection:&lt;br /&gt;
KaernaToNEGatePivot:&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToVineyard:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go trail&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo *** You have arrived at the Vineyard&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FARM for Rats (‘go door’ to return)&lt;br /&gt;
echo *** CLIMB HILL for Wood Trolls and Rams&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** N/NE and CLIMB STILE for the Estate Holder area&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Vineyard:&lt;br /&gt;
put go trail&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToLeatherRepair:&lt;br /&gt;
NEGatePivotToWolfClanLeatherShop:&lt;br /&gt;
NEGatePivotToWolfClan:&lt;br /&gt;
NEGatePivotToCougarsPivot:&lt;br /&gt;
NEGatePivotToBears:&lt;br /&gt;
NEGatePivotToTigerClanTradersPost:&lt;br /&gt;
NEGatePivotToBrookWestOfTigerClan:&lt;br /&gt;
NEGatePivotToGrassEels:&lt;br /&gt;
NEGatePivotToBobcats:&lt;br /&gt;
NEGatePivotToLipopods:&lt;br /&gt;
NEGatePivotToCougarsStart:&lt;br /&gt;
NEGatePivotToBloodWolves:&lt;br /&gt;
NEGatePivotToKnifeClan:&lt;br /&gt;
NEGatePivotToWolfClanBuilding:&lt;br /&gt;
NEGatePivotToTigerClan:&lt;br /&gt;
NEGatePivotToTigerClanHerbalist:&lt;br /&gt;
NEGatePivotToWestGate:&lt;br /&gt;
NEGatePivotToGoblins:&lt;br /&gt;
NEGatePivotToFavors:&lt;br /&gt;
NEGatePivotToAlchemist:&lt;br /&gt;
NEGatePivotToBards:&lt;br /&gt;
NEGatePivotToAcademy:&lt;br /&gt;
NEGatePivotToClerics:&lt;br /&gt;
NEGatePivotToDiscipline:&lt;br /&gt;
NEGatePivotToTannery:&lt;br /&gt;
NEGatePivotToRangers:&lt;br /&gt;
NEGatePivotToAgility:&lt;br /&gt;
NEGatePivotToPawnShop:&lt;br /&gt;
NEGatePivotToRangers:&lt;br /&gt;
NEGatePivotToAsemathPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToArthe:&lt;br /&gt;
NEGatePivotToArtheShops:&lt;br /&gt;
NEGatePivotToArtheTradersPost:&lt;br /&gt;
NEGatePivotToArtheTree:&lt;br /&gt;
NEGatePivotToArthePivot:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
move d&lt;br /&gt;
put d&lt;br /&gt;
move go gate&lt;br /&gt;
goto ArthePivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToStoneClanPivot:&lt;br /&gt;
NEGatePivotToStoneClanTradersPost:&lt;br /&gt;
NEGatePivotToStoneClanMine:&lt;br /&gt;
NEGatePivotToScouts:&lt;br /&gt;
NEGatePivotToGuardians:&lt;br /&gt;
NEGatePivotToSToneClanPivot:&lt;br /&gt;
NEGatePivotToCrocs:&lt;br /&gt;
NEGatePivotToHaven:&lt;br /&gt;
NEGatePivotToTheren:&lt;br /&gt;
NEGatePivotToLang:&lt;br /&gt;
NEGatePivotToZolurenHavenFerry:&lt;br /&gt;
NEGatePivotToFaldesu:&lt;br /&gt;
NEGatePivotToFaldesuSwimming:&lt;br /&gt;
NEGatePivotToCaravansary:&lt;br /&gt;
NEGatePivotToDirge:&lt;br /&gt;
NEGatePivotToDirgeBank:&lt;br /&gt;
NEGatePivotToDirgeVaults:&lt;br /&gt;
NEGatePivotToDirgeMine:&lt;br /&gt;
NEGatePivotToLavaForgeMMGuild:&lt;br /&gt;
NEGatePivotToLavaForgeInside:&lt;br /&gt;
NEGatePivotToFirecats:&lt;br /&gt;
NEGatePivotToFireSprites:&lt;br /&gt;
NEGatePivotToReavers:&lt;br /&gt;
NEGatePivotToStoneClanPivot:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move go gate&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto StoneClanPivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToStrength:&lt;br /&gt;
NEGatePivotToIntelligence:&lt;br /&gt;
NEGatePivotToWisdom:&lt;br /&gt;
NEGatePivotToCrossingsGargoyles:&lt;br /&gt;
NEGatePivotToJadewater:&lt;br /&gt;
NEGatePivotToPaladins:&lt;br /&gt;
NEGatePivotToEmpaths:&lt;br /&gt;
NEGatePivotToTriage:&lt;br /&gt;
NEGatePivotToHerbalist:&lt;br /&gt;
NEGatePivotToBarbarians:&lt;br /&gt;
NEGatePivotToStamina:&lt;br /&gt;
NEGatePivotToForge:&lt;br /&gt;
NEGatePivotToFlorist:&lt;br /&gt;
NEGatePivotToDeathSpirits:&lt;br /&gt;
NEGatePivotToCrossingsBrambles:&lt;br /&gt;
NEGatePivotToMags:&lt;br /&gt;
NEGatePivotToChampionsPivot:&lt;br /&gt;
Move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
NEGatePivotToFangCove:&lt;br /&gt;
NEGatePivotToRatha:&lt;br /&gt;
NEGatePivotToBank:&lt;br /&gt;
NEGatePivotToTradersPlaza:&lt;br /&gt;
NEGatePivotToReflexes:&lt;br /&gt;
NEGatePivotToArmorShop:&lt;br /&gt;
NEGatePivotToWeaponsShop:&lt;br /&gt;
NEGatePivotToBardsShop:&lt;br /&gt;
NEGatePivotToGeneralStore:&lt;br /&gt;
NEGatePivotToClericsShop:&lt;br /&gt;
NEGatePivotToOutfitting:&lt;br /&gt;
NEGatePivotToTownHall:&lt;br /&gt;
NEGatePivotToVaults:&lt;br /&gt;
NEGatePivotToSafe:&lt;br /&gt;
NEGatePivotToTemple:&lt;br /&gt;
NEGatePivotToAltar:&lt;br /&gt;
NEGatePivotToJail:&lt;br /&gt;
NEGatePivotToShipyard:&lt;br /&gt;
NEGatePivotToEstateHolder:&lt;br /&gt;
NEGatePivotToCrossingsFerry:&lt;br /&gt;
NEGatePivotToCrossings:&lt;br /&gt;
NEGatePivotToFerry:&lt;br /&gt;
NEGatePivotToAlchemy:&lt;br /&gt;
NEGatePivotToEngineering:&lt;br /&gt;
NEGatePivotToTraders:&lt;br /&gt;
NEGatePivotToCharisma:&lt;br /&gt;
NEGatePivotToGemShop:&lt;br /&gt;
NEGatePivotToMAMAs:&lt;br /&gt;
NEGatePivotToMetalRepair:&lt;br /&gt;
NEGatePivotToLocksmith:&lt;br /&gt;
NEGatePivotToArtificers:&lt;br /&gt;
NEGatePivotToLeth:&lt;br /&gt;
NEGatePivotToShard:&lt;br /&gt;
NEGatePivotToCrossingsBankPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivot:&lt;br /&gt;
goto ChampionsPivotTo%D&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToChampionsPivot:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Champions’ Square!&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBrambles:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
goto CrossingsDeathSpirits&lt;br /&gt;
&lt;br /&gt;
CrossingsDeathSpirits:&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto CrossingsGargoyles&lt;br /&gt;
&lt;br /&gt;
CrossingsGargoyles:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put go arch&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto OutsideJadewater&lt;br /&gt;
&lt;br /&gt;
Jadewater:&lt;br /&gt;
put go gate&lt;br /&gt;
goto OutsideJadewater&lt;br /&gt;
&lt;br /&gt;
OutsideJadewater:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto SouthOfPaladins&lt;br /&gt;
&lt;br /&gt;
Paladins:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto SouthOfPaladins&lt;br /&gt;
&lt;br /&gt;
SouthOfPaladins:&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToCrossingsBrambles:&lt;br /&gt;
ChampionsPivotToDeathSpirits:&lt;br /&gt;
ChampionsPivotToCrossingsGargoyles:&lt;br /&gt;
ChampionsPivotToJadewater:&lt;br /&gt;
ChampionsPivotToPaladins:&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
goto HeraldStreetTo%D&lt;br /&gt;
&lt;br /&gt;
HeraldStreetToPaladins:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Paladin’s Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ARCH to speak with Guildleader Verika&lt;br /&gt;
echo *** Go WEST for the Donation Weapons Rack&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HeraldStreetToCrossingsBrambles:&lt;br /&gt;
HeraldStreetToDeathSpirits:&lt;br /&gt;
HeraldStreetToCrossingsGargoyles:&lt;br /&gt;
HeraldStreetToJadewater:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto JadewaterBreakTo%D&lt;br /&gt;
&lt;br /&gt;
JadewaterBreakToJadewater:&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Jadewater Mansion&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PULL BELL to receive a Mentor’s assistance&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
JadewaterBreakToCrossingsBrambles:&lt;br /&gt;
JadewaterBreakToDeathSpirits:&lt;br /&gt;
JadewaterBreakToCrossingsGargoyles:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go arch&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
goto CrossingsGargsBreakTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsGargsBreakToCrossingsGargoyles:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Monastery&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO GULLY to enter Gargoyle territory&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsGargsBreakToCrossingsBrambles:&lt;br /&gt;
CrossingsGargsBreakToDeathSpirits:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
goto CrossingsDSBreakTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsDSBreakToDeathSpirits:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Monastery&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FENCE to enter Death Spirit territory&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsDSBreakToCrossingsBrambles:&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Brambles&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO BRIDGE for Trollkins, Badgers and Pothanits&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsEmpathTriage:&lt;br /&gt;
put go arch&lt;br /&gt;
put s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToTriage:&lt;br /&gt;
put n&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Martyr Saedelthorps Triage&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** JOIN LIST for healing&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsInfirmary:&lt;br /&gt;
put e&lt;br /&gt;
goto CrossingsEmpaths&lt;br /&gt;
CrossingsEmpaths:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToEmpaths:&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Empaths Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Go NE to speak with Guildleader Salvur&lt;br /&gt;
echo *** Go WEST for the Infirmary&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsHerbalist:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToHerbalist:&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at Mauriga’s Botanicals&lt;br /&gt;
echo ************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsStamina:&lt;br /&gt;
Barbarians:&lt;br /&gt;
put out&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToBarbarians:&lt;br /&gt;
move go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Barbarians Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** CLIMB STAIR, GO OPENING for the&lt;br /&gt;
echo *** Barbarian Guild’s Donations Weapon Rack&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToStamina:&lt;br /&gt;
move go structure&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Stamina Training&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToStrength:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bazaar&lt;br /&gt;
put go path&lt;br /&gt;
move sw&lt;br /&gt;
goto TGSTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsForge:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go door&lt;br /&gt;
put n&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToForge:&lt;br /&gt;
move s&lt;br /&gt;
put go build&lt;br /&gt;
put s&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Forge&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Florist:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToFlorist:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Orielda’s Blossoms&lt;br /&gt;
echo **********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToMags:&lt;br /&gt;
ChampionsPivotToReflexes:&lt;br /&gt;
ChampionsPivotToTradersPlaza:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bazaar&lt;br /&gt;
goto MagsTo%D&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToLeatherRepair:&lt;br /&gt;
ChampionsPivotToWolfClanLeatherShop:&lt;br /&gt;
ChampionsPivotToWolfClan:&lt;br /&gt;
ChampionsPivotToCougarsPivot:&lt;br /&gt;
ChampionsPivotToBears:&lt;br /&gt;
ChampionsPivotToTigerClanTradersPost:&lt;br /&gt;
ChampionsPivotToBrookWestOfTigerClan:&lt;br /&gt;
ChampionsPivotToGrassEels:&lt;br /&gt;
ChampionsPivotToBobcats:&lt;br /&gt;
ChampionsPivotToLipopods:&lt;br /&gt;
ChampionsPivotToCougarsStart:&lt;br /&gt;
ChampionsPivotToBloodWolves:&lt;br /&gt;
ChampionsPivotToKnifeClan:&lt;br /&gt;
ChampionsPivotToWolfClanBuilding:&lt;br /&gt;
ChampionsPivotToTigerClan:&lt;br /&gt;
ChampionsPivotToTigerClanHerbalist:&lt;br /&gt;
ChampionsPivotToWestGate:&lt;br /&gt;
ChampionsPivotToOgres:&lt;br /&gt;
ChampionsPivotToGoblins:&lt;br /&gt;
ChampionsPivotToFavors:&lt;br /&gt;
ChampionsPivotToBards:&lt;br /&gt;
ChampionsPivotToAcademy:&lt;br /&gt;
ChampionsPivotToClerics:&lt;br /&gt;
ChampionsPivotToIntelligence:&lt;br /&gt;
ChampionsPivotToWisdom:&lt;br /&gt;
ChampionsPivotToDiscipline:&lt;br /&gt;
ChampionsPivotToTannery:&lt;br /&gt;
ChampionsPivotToRangers:&lt;br /&gt;
ChampionsPivotToAgility:&lt;br /&gt;
ChampionsPivotToPawnShop:&lt;br /&gt;
ChampionsPivotToRangers:&lt;br /&gt;
ChampionsPivotToAlchemist:&lt;br /&gt;
ChampionsPivotToAsemathPivot:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToFangCove:&lt;br /&gt;
ChampionsPivotToRatha:&lt;br /&gt;
ChampionsPivotToBank:&lt;br /&gt;
ChampionsPivotToArmorShop:&lt;br /&gt;
ChampionsPivotToWeaponsShop:&lt;br /&gt;
ChampionsPivotToBardsShop:&lt;br /&gt;
ChampionsPivotToGeneralStore:&lt;br /&gt;
ChampionsPivotToClericsShop:&lt;br /&gt;
ChampionsPivotToOutfitting:&lt;br /&gt;
ChampionsPivotToTownHall:&lt;br /&gt;
ChampionsPivotToVaults:&lt;br /&gt;
ChampionsPivotToSafe:&lt;br /&gt;
ChampionsPivotToTemple:&lt;br /&gt;
ChampionsPivotToAltar:&lt;br /&gt;
ChampionsPivotToJail:&lt;br /&gt;
ChampionsPivotToShipyard:&lt;br /&gt;
ChampionsPivotToEstateHolder:&lt;br /&gt;
ChampionsPivotToCrossingsFerry:&lt;br /&gt;
ChampionsPivotToCrossings:&lt;br /&gt;
ChampionsPivotToFerry:&lt;br /&gt;
ChampionsPivotToAlchemy:&lt;br /&gt;
ChampionsPivotToEngineering:&lt;br /&gt;
ChampionsPivotToLocksmith:&lt;br /&gt;
ChampionsPivotToTraders:&lt;br /&gt;
ChampionsPivotToCharisma:&lt;br /&gt;
ChampionsPivotToGemShop:&lt;br /&gt;
ChampionsPivotToMAMAs:&lt;br /&gt;
ChampionsPivotToMetalRepair:&lt;br /&gt;
ChampionsPivotToPond:&lt;br /&gt;
ChampionsPivotToLeth:&lt;br /&gt;
ChampionsPivotToShard:&lt;br /&gt;
ChampionsPivotToCrossingsBankPivot:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go bazaar&lt;br /&gt;
put go path&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
ChampionsPivotToNEWilds:&lt;br /&gt;
ChampionsPivotToWMGuild:&lt;br /&gt;
ChampionsPivotToMMGuild:&lt;br /&gt;
ChampionsPivotToMMGuildLeader:&lt;br /&gt;
ChampionsPivotToMiddens:&lt;br /&gt;
ChampionsPivotToRockTrolls:&lt;br /&gt;
ChampionsPivotToKaerna:&lt;br /&gt;
ChampionsPivotToVineyard:&lt;br /&gt;
ChampionsPivotToArthe:&lt;br /&gt;
ChampionsPivotToArtheShops:&lt;br /&gt;
ChampionsPivotToArtheTradersPost:&lt;br /&gt;
ChampionsPivotToArtheTree:&lt;br /&gt;
ChampionsPivotToStoneClanPivot:&lt;br /&gt;
ChampionsPivotToStoneClanTradersPost:&lt;br /&gt;
ChampionsPivotToStoneClanMine:&lt;br /&gt;
ChampionsPivotToScouts:&lt;br /&gt;
ChampionsPivotToGuardians:&lt;br /&gt;
ChampionsPivotToSToneClanPivot:&lt;br /&gt;
ChampionsPivotToCrocs:&lt;br /&gt;
ChampionsPivotToHaven:&lt;br /&gt;
ChampionsPivotToTheren:&lt;br /&gt;
ChampionsPivotToLang:&lt;br /&gt;
ChampionsPivotToZolurenHavenFerry:&lt;br /&gt;
ChampionsPivotToFaldesu:&lt;br /&gt;
ChampionsPivotToFaldesuSwimming:&lt;br /&gt;
ChampionsPivotToCaravansary:&lt;br /&gt;
ChampionsPivotToDirge:&lt;br /&gt;
ChampionsPivotToDirgeBank:&lt;br /&gt;
ChampionsPivotToDirgeVaults:&lt;br /&gt;
ChampionsPivotToDirgeMine:&lt;br /&gt;
ChampionsPivotToLavaForgeMMGuild:&lt;br /&gt;
ChampionsPivotToLavaForgeInside:&lt;br /&gt;
ChampionsPivotToFirecats:&lt;br /&gt;
ChampionsPivotToFireSprites:&lt;br /&gt;
ChampionsPivotToReavers:&lt;br /&gt;
ChampionsPivotToNEGatePivot:&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go gate&lt;br /&gt;
goto NeGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivot:&lt;br /&gt;
goto CrossingsBankPivotTo%D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CrossingsGemShop:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToGemShop:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
put go room&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Grisgonda’s Gem Shop&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** You may sell gems to the Appraiser&lt;br /&gt;
echo *** Go OUT for the regular shop&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsMamas:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToMamas:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put go door&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** You have arraved at MAMAS&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PUT &amp;lt;ITEM&amp;gt; ON COUNTER&lt;br /&gt;
echo *** for them to weigh it for you&lt;br /&gt;
echo ****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsMetalRepair:&lt;br /&gt;
put out&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToMetalRepair:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go forge&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Catrox’s Forge&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GIVE CATROX the item needing repairs&lt;br /&gt;
echo *** or ASK CATROX ABOUT REPAIR ALL&lt;br /&gt;
echo *** for him to repair what he may that you are wearing&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsFerry:&lt;br /&gt;
put go square&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToShard:&lt;br /&gt;
CrossingsBankPivotToLeth:&lt;br /&gt;
CrossingsBankPivotToFerry:&lt;br /&gt;
CrossingsBankPivotToCrossingsFerry:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move go pier&lt;br /&gt;
goto CrossingsFerryTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToFerry:&lt;br /&gt;
CrossingsFerryToCrossingsFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Crossings Ferry &lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO FERRY to board&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLeth:&lt;br /&gt;
CrossingsFerryToShard:&lt;br /&gt;
put go ferry&lt;br /&gt;
match CrossingsFerryToLethNoMoney Come back when you can afford the fare&lt;br /&gt;
match CrossingsFerryToLethWait There is no ferry here&lt;br /&gt;
match CrossingsFerryToLethWait what you were referring&lt;br /&gt;
match CrossingsFerryToLethWait just pulled away&lt;br /&gt;
match CrossingsFerryToLethBoarded and climb aboard&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLethNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You do not have the necessary 35 kronars&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLethWait:&lt;br /&gt;
waitfor pulls into the dock&lt;br /&gt;
pause 1&lt;br /&gt;
goto CrossingsFerryToLeth&lt;br /&gt;
&lt;br /&gt;
CrossingsFerryToLethBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have boarded the Crossing’s Ferry&lt;br /&gt;
echo *** Waiting for arrival on the other side &lt;br /&gt;
echo ********************************&lt;br /&gt;
waitfor reaches the dock and its crew ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
goto LethFerry&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToJail:&lt;br /&gt;
CrossingsBankPivotToArtificers:&lt;br /&gt;
CrossingsBankPivotToTraders:&lt;br /&gt;
CrossingsBankPivotToCharisma:&lt;br /&gt;
CrossingsBankPivotToAlchemy:&lt;br /&gt;
CrossingsBankPivotToEngineering:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
goto CrossingsSocietyPivotTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToJail:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move go house&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Guard House&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsJail:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsSafe:&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go bri&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToSafe:&lt;br /&gt;
put out&lt;br /&gt;
move sw&lt;br /&gt;
put go bri&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Crossings&#039; Safe Spot&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToArtificers:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Herilo’s Artifacts&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToAlchemy:&lt;br /&gt;
put go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Alchemy Society&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToEngineering:&lt;br /&gt;
move w&lt;br /&gt;
put go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Engineering Society&lt;br /&gt;
echo **********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsArtificers:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsEngineering:&lt;br /&gt;
put go door&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsAlchemy:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go door&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToTraders:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Trader’s Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietyPivotToCharisma:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
move go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Charisma Training&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsCharisma:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsTraders:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CrossingsSocietiesToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsSocietiesToCrossingsBankPivot:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsShipyard:&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToShipyard:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move sw&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo *** You have arrived at the Shipyard&lt;br /&gt;
echo ****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToPond:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go pond&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** You have arrived at the Pond&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CrossingsEstateHolder:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move climb step&lt;br /&gt;
put go arch&lt;br /&gt;
put go door&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToEstateHolder:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go bridge&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move go veranda&lt;br /&gt;
put go door&lt;br /&gt;
put go arch&lt;br /&gt;
move climb step&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at the Strand Bank&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ALCOVE for Jasmine’s Gem Shop&lt;br /&gt;
echo *** GO DOOR for Foreign Exchange Services&lt;br /&gt;
echo *** OUT and GO PASSAGE for the Curio Shop&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsAltar:&lt;br /&gt;
put go door&lt;br /&gt;
put s&lt;br /&gt;
goto CrossingsTemple&lt;br /&gt;
&lt;br /&gt;
CrossingsTemple:&lt;br /&gt;
move go gate&lt;br /&gt;
put ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToAltar:&lt;br /&gt;
CrossingsBankPivotToTemple:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put go gate&lt;br /&gt;
goto CrossingsTempleTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsTempleToTemple:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Temple&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsTempleToAltar:&lt;br /&gt;
move n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Altar to offer up favor orbs&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToCrossings:&lt;br /&gt;
CrossingsBankPivotToBank:&lt;br /&gt;
put go win&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Bank Window&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankLobby:&lt;br /&gt;
CrossingsBankExchange:&lt;br /&gt;
put out&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsTradersPlaza:&lt;br /&gt;
CrossingsTradersPlazaToMags:&lt;br /&gt;
move go gate&lt;br /&gt;
put go arch&lt;br /&gt;
goto MagsToCrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsReflexes:&lt;br /&gt;
MagsToCrossingsBankPivot:&lt;br /&gt;
put out&lt;br /&gt;
move go path&lt;br /&gt;
put sw&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToReflexes:&lt;br /&gt;
CrossingsBankPivotToTradersPlaza:&lt;br /&gt;
CrossingsBankPivotToMags:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
move go path&lt;br /&gt;
goto MagsTo%D&lt;br /&gt;
&lt;br /&gt;
MagsToMags:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************&lt;br /&gt;
echo *** You have arrived at Mags&lt;br /&gt;
echo ***********************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MagsToReflexes:&lt;br /&gt;
put go collegium&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Reflex Training&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
MagsToTradersPlaza:&lt;br /&gt;
put se&lt;br /&gt;
move go plaza&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Trader’s Plaza&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** READ BOARD for a listing of shops currently open&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ASK GUARD ABOUT &amp;lt;SHOP&amp;gt;&lt;br /&gt;
echo *** to get an escort directly to the shop&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** ASK GUARD ABOUT FOYER&lt;br /&gt;
echo *** To return to this room when done&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsArmorShop:&lt;br /&gt;
CrossingsArmorShopToCrossingsBankPivot:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move out&lt;br /&gt;
put se&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
TownGreenPond:&lt;br /&gt;
CrossingsWeaponsShop:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
CrossingsBardsShop:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
CrossingsTGSSouth:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsLocksmith:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToLocksmith:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at Ragge’s Locksmithing&lt;br /&gt;
echo ************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToOutfitting:&lt;br /&gt;
CrossingsBankPivotToBardsShop:&lt;br /&gt;
CrossingsBankPivotToArmorShop:&lt;br /&gt;
CrossingsBankPivotToWeaponsShop:&lt;br /&gt;
CrossingsBankPivotToStrength:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto TGSTo%D&lt;br /&gt;
&lt;br /&gt;
TGSToOutfitting:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
move go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Outfitting Society&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsOutfitting:&lt;br /&gt;
put go door&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto CrossingsTGSSouth&lt;br /&gt;
&lt;br /&gt;
TGSToBardsShop:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Bard’s Shop&lt;br /&gt;
echo *******************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TGSToWeaponsShop:&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Milgrym’s Weapons&lt;br /&gt;
echo **********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TGSToArmorShop:&lt;br /&gt;
TGSToStrength:&lt;br /&gt;
move nw&lt;br /&gt;
put go shop&lt;br /&gt;
goto CrossingsArmorShopTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsArmorShopToArmorShop:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Tembeg’s Armory&lt;br /&gt;
echo *********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsArmorShopToStrength:&lt;br /&gt;
put go door&lt;br /&gt;
move go room&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Strength Training&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsGeneralStore:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToGeneralStore:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Berolt’s Dry Goods&lt;br /&gt;
echo *********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ClericsShop:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToClericsShop:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the Brother Durantine’s Shop&lt;br /&gt;
echo *****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsVaults:&lt;br /&gt;
move se&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToVaults:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put go square&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Crossing Vaults&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsTownHall:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToTownHall:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put go hall&lt;br /&gt;
move go coll office&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Town Hall&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PAY #  to pay your debt&lt;br /&gt;
echo ***OUT and GO REG OFFICE for a visa&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToFangCove:&lt;br /&gt;
CrossingsBankPivotToPortal:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
move go bridge&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go portal&lt;br /&gt;
match FangCovePortalProblem The meeting portal is closed&lt;br /&gt;
match FangCovePortalSuccess sturdy palm-leafed cabana&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCovePortalProblem:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the meeting portal&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** You do not have access to this portal&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RathaViaFangCove:&lt;br /&gt;
FangCovePortalSuccess:&lt;br /&gt;
move n&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToRatha:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
move go bridge&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go portal&lt;br /&gt;
match RathaViaLeth The meeting portal is closed&lt;br /&gt;
match RathaViaFangCove sturdy palm-leafed cabana&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaViaLeth:&lt;br /&gt;
echo&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  Cannot access Fang Cove&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Continuing on to Ratha by way of Leth&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo &lt;br /&gt;
pause 3&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
move go pier&lt;br /&gt;
goto CrossingsFerryToLeth&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToWolfClanTradersPost:&lt;br /&gt;
CrossingsBankPivotToLeatherRepair:&lt;br /&gt;
CrossingsBankPivotToWolfClanLeatherShop:&lt;br /&gt;
CrossingsBankPivotToWolfClan:&lt;br /&gt;
CrossingsBankPivotToCougarsPivot:&lt;br /&gt;
CrossingsBankPivotToBears:&lt;br /&gt;
CrossingsBankPivotToTigerClanTradersPost:&lt;br /&gt;
CrossingsBankPivotToBrookWestOfTigerClan:&lt;br /&gt;
CrossingsBankPivotToGrassEels:&lt;br /&gt;
CrossingsBankPivotToBobcats:&lt;br /&gt;
CrossingsBankPivotToLipopods:&lt;br /&gt;
CrossingsBankPivotToCougarsStart:&lt;br /&gt;
CrossingsBankPivotToBloodWolves:&lt;br /&gt;
CrossingsBankPivotToKnifeClan:&lt;br /&gt;
CrossingsBankPivotToWolfClanBuilding:&lt;br /&gt;
CrossingsBankPivotToTigerClan:&lt;br /&gt;
CrossingsBankPivotToTigerClanHerbalist:&lt;br /&gt;
CrossingsBankPivotToWestGate:&lt;br /&gt;
CrossingsBankPivotToOgres:&lt;br /&gt;
CrossingsBankPivotToGoblins:&lt;br /&gt;
CrossingsBankPivotToFavors:&lt;br /&gt;
CrossingsBankPivotToBards:&lt;br /&gt;
CrossingsBankPivotToAcademy:&lt;br /&gt;
CrossingsBankPivotToClerics:&lt;br /&gt;
CrossingsBankPivotToIntelligence:&lt;br /&gt;
CrossingsBankPivotToWisdom:&lt;br /&gt;
CrossingsBankPivotToDiscipline:&lt;br /&gt;
CrossingsBankPivotToTannery:&lt;br /&gt;
CrossingsBankPivotToRangers:&lt;br /&gt;
CrossingsBankPivotToAgility:&lt;br /&gt;
CrossingsBankPivotToPawnShop:&lt;br /&gt;
CrossingsBankPivotToRangers:&lt;br /&gt;
CrossingsBankPivotToAlchemist:&lt;br /&gt;
CrossingsBankPivotToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToNEWilds:&lt;br /&gt;
CrossingsBankPivotToCrossingsGargoyles:&lt;br /&gt;
CrossingsBankPivotToJadewater:&lt;br /&gt;
CrossingsBankPivotToPaladins:&lt;br /&gt;
CrossingsBankPivotToEmpaths:&lt;br /&gt;
CrossingsBankPivotToTriage:&lt;br /&gt;
CrossingsBankPivotToHerbalist:&lt;br /&gt;
CrossingsBankPivotToBarbarians:&lt;br /&gt;
CrossingsBankPivotToStamina:&lt;br /&gt;
CrossingsBankPivotToForge:&lt;br /&gt;
CrossingsBankPivotToFlorist:&lt;br /&gt;
CrossingsBankPivotToDeathSpirits:&lt;br /&gt;
CrossingsBankPivotToCrossingsBrambles:&lt;br /&gt;
CrossingsBankPivotToChampionsPivot:&lt;br /&gt;
move out&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsBankPivotToWMGuild:&lt;br /&gt;
CrossingsBankPivotToMMGuild:&lt;br /&gt;
CrossingsBankPivotToMMGuildLeader:&lt;br /&gt;
CrossingsBankPivotToMiddens:&lt;br /&gt;
CrossingsBankPivotToRockTrolls:&lt;br /&gt;
CrossingsBankPivotToKaerna:&lt;br /&gt;
CrossingsBankPivotToVineyard:&lt;br /&gt;
CrossingsBankPivotToArthe:&lt;br /&gt;
CrossingsBankPivotToArtheShops:&lt;br /&gt;
CrossingsBankPivotToArtheTradersPost:&lt;br /&gt;
CrossingsBankPivotToArtheTree:&lt;br /&gt;
CrossingsBankPivotToStoneClanPivot:&lt;br /&gt;
CrossingsBankPivotToStoneClanTradersPost:&lt;br /&gt;
CrossingsBankPivotToStoneClanMine:&lt;br /&gt;
CrossingsBankPivotToScouts:&lt;br /&gt;
CrossingsBankPivotToGuardians:&lt;br /&gt;
CrossingsBankPivotToSToneClanPivot:&lt;br /&gt;
CrossingsBankPivotToCrocs:&lt;br /&gt;
CrossingsBankPivotToHaven:&lt;br /&gt;
CrossingsBankPivotToTheren:&lt;br /&gt;
CrossingsBankPivotToLang:&lt;br /&gt;
CrossingsBankPivotToZolurenHavenFerry:&lt;br /&gt;
CrossingsBankPivotToFaldesu:&lt;br /&gt;
CrossingsBankPivotToFaldesuSwimming:&lt;br /&gt;
CrossingsBankPivotToCaravansary:&lt;br /&gt;
CrossingsBankPivotToDirge:&lt;br /&gt;
CrossingsBankPivotToDirgeBank:&lt;br /&gt;
CrossingsBankPivotToDirgeVaults:&lt;br /&gt;
CrossingsBankPivotToDirgeMine:&lt;br /&gt;
CrossingsBankPivotToLavaForgeMMGuild:&lt;br /&gt;
CrossingsBankPivotToLavaForgeInside:&lt;br /&gt;
CrossingsBankPivotToFirecats:&lt;br /&gt;
CrossingsBankPivotToFireSprites:&lt;br /&gt;
CrossingsBankPivotToReavers:&lt;br /&gt;
CrossingsBankPivotToNEGatePivot:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
move go gate&lt;br /&gt;
goto NEGatePivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivot:&lt;br /&gt;
goto AsemathPivotTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsAlchemist:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToAlchemist:&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Chizili’s Alchemical Goods&lt;br /&gt;
echo ****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToPawnShop:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move s&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Cormyn’s House of Heirlooms&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Hold the item in your right hand and SELL &amp;lt;ITEM&amp;gt;&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsPawnShop:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsAgility:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToAgility:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put go academy&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Agility Training!&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToStrength:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto TGSTo%D&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToAsemathPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at the Asemath Academy&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToBards:&lt;br /&gt;
move w&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at Crossing’s Bards Guild&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsBards:&lt;br /&gt;
BardsToAsemathPivot:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToIntelligence:&lt;br /&gt;
AsemathPivotToWisdom:&lt;br /&gt;
AsemathPivotToAsemath:&lt;br /&gt;
AsemathPivotToAcademy:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at the Asemath Academy!&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Go NORTH to train Wisdom&lt;br /&gt;
echo *** Go NORTHEAST to train Intelligence&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Ozursus is usually south/southwest for&lt;br /&gt;
echo *** magical feat training&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
AsemathAcademy:&lt;br /&gt;
AsemathAcademyToAsemathPivot:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go gate&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToClerics:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Clerics Guild!&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO STUDY to speak with Guildleader Esuin&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ARCH DOOR and GO BUILDING&lt;br /&gt;
echo *** for a regular cleric hangout&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO ARCH DOOR and GO ARCH&lt;br /&gt;
echo *** for the Clerics’ Guild Chapel&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Clerics:&lt;br /&gt;
ClericsToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToTannery:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move go shed&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Falken’s Tannery&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsTannery:&lt;br /&gt;
CrossingsTanneryToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToDiscipline:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go hovel&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo *** You have arrived at the Hovel for Discipline Training&lt;br /&gt;
echo *********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsDiscipline:&lt;br /&gt;
CrossingsDisciplineToAsemathPivot:&lt;br /&gt;
move out&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToRangers:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go gate&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Rangers Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Rangers:&lt;br /&gt;
RangersToAsemathPivot:&lt;br /&gt;
put s&lt;br /&gt;
move go gate&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToWolfClanTradersPost:&lt;br /&gt;
AsemathPivotToLeatherRepair:&lt;br /&gt;
AsemathPivotToWolfClanLeatherShop:&lt;br /&gt;
AsemathPivotToWolfClan:&lt;br /&gt;
AsemathPivotToCougarsPivot:&lt;br /&gt;
AsemathPivotToBears:&lt;br /&gt;
AsemathPivotToOgres:&lt;br /&gt;
AsemathPivotToTigerClanTradersPost:&lt;br /&gt;
AsemathPivotToBrookWestOfTigerClan:&lt;br /&gt;
AsemathPivotToGrassEels:&lt;br /&gt;
AsemathPivotToBobcats:&lt;br /&gt;
AsemathPivotToLipopods:&lt;br /&gt;
AsemathPivotToCougarsStart:&lt;br /&gt;
AsemathPivotToBloodWolves:&lt;br /&gt;
AsemathPivotToKnifeClan:&lt;br /&gt;
AsemathPivotToWolfClanBuilding:&lt;br /&gt;
AsemathPivotToTigerClan:&lt;br /&gt;
AsemathPivotToTigerClanHerbalist:&lt;br /&gt;
AsemathPivotToWestGate:&lt;br /&gt;
AsemathPivotToGoblins:&lt;br /&gt;
AsemathPivotToFavors:&lt;br /&gt;
AsemathPivotToCrossingsWGatePivot:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go bridge&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go gate&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToFangCove:&lt;br /&gt;
AsemathPivotToRatha:&lt;br /&gt;
AsemathPivotToBank:&lt;br /&gt;
AsemathPivotToTradersPlaza:&lt;br /&gt;
AsemathPivotToReflexes:&lt;br /&gt;
AsemathPivotToArmorShop:&lt;br /&gt;
AsemathPivotToWeaponsShop:&lt;br /&gt;
AsemathPivotToBardsShop:&lt;br /&gt;
AsemathPivotToGeneralStore:&lt;br /&gt;
AsemathPivotToClericsShop:&lt;br /&gt;
AsemathPivotToOutfitting:&lt;br /&gt;
AsemathPivotToTownHall:&lt;br /&gt;
AsemathPivotToVaults:&lt;br /&gt;
AsemathPivotToSafe:&lt;br /&gt;
AsemathPivotToTemple:&lt;br /&gt;
AsemathPivotToAltar:&lt;br /&gt;
AsemathPivotToJail:&lt;br /&gt;
AsemathPivotToShipyard:&lt;br /&gt;
AsemathPivotToEstateHolder:&lt;br /&gt;
AsemathPivotToCrossingsFerry:&lt;br /&gt;
AsemathPivotToCrossings:&lt;br /&gt;
AsemathPivotToFerry:&lt;br /&gt;
AsemathPivotToAlchemy:&lt;br /&gt;
AsemathPivotToEngineering:&lt;br /&gt;
AsemathPivotToTraders:&lt;br /&gt;
AsemathPivotToCharisma:&lt;br /&gt;
AsemathPivotToGemShop:&lt;br /&gt;
AsemathPivotToMAMAs:&lt;br /&gt;
AsemathPivotToMetalRepair:&lt;br /&gt;
AsemathPivotToLocksmith:&lt;br /&gt;
AsemathPivotToArtificers:&lt;br /&gt;
AsemathPivotToPond:&lt;br /&gt;
AsemathPivotToLeth:&lt;br /&gt;
AsemathPivotToShard:&lt;br /&gt;
AsemathPivotToCrossingsBankPivot:&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
AsemathPivotToNEWilds:&lt;br /&gt;
AsemathPivotToCrossingsGargoyles:&lt;br /&gt;
AsemathPivotToJadewater:&lt;br /&gt;
AsemathPivotToPaladins:&lt;br /&gt;
AsemathPivotToEmpaths:&lt;br /&gt;
AsemathPivotToTriage:&lt;br /&gt;
AsemathPivotToHerbalist:&lt;br /&gt;
AsemathPivotToBarbarians:&lt;br /&gt;
AsemathPivotToStamina:&lt;br /&gt;
AsemathPivotToForge:&lt;br /&gt;
AsemathPivotToFlorist:&lt;br /&gt;
AsemathPivotToWMGuild:&lt;br /&gt;
AsemathPivotToMMGuild:&lt;br /&gt;
AsemathPivotToMMGuildLeader:&lt;br /&gt;
AsemathPivotToMiddens:&lt;br /&gt;
AsemathPivotToRockTrolls:&lt;br /&gt;
AsemathPivotToKaerna:&lt;br /&gt;
AsemathPivotToVineyard:&lt;br /&gt;
AsemathPivotToArthe:&lt;br /&gt;
AsemathPivotToArtheShops:&lt;br /&gt;
AsemathPivotToArtheTradersPost:&lt;br /&gt;
AsemathPivotToArtheTree:&lt;br /&gt;
AsemathPivotToStoneClanPivot:&lt;br /&gt;
AsemathPivotToStoneClanTradersPost:&lt;br /&gt;
AsemathPivotToStoneClanMine:&lt;br /&gt;
AsemathPivotToScouts:&lt;br /&gt;
AsemathPivotToGuardians:&lt;br /&gt;
AsemathPivotToSToneClanPivot:&lt;br /&gt;
AsemathPivotToCrocs:&lt;br /&gt;
AsemathPivotToHaven:&lt;br /&gt;
AsemathPivotToTheren:&lt;br /&gt;
AsemathPivotToLang:&lt;br /&gt;
AsemathPivotToZolurenHavenFerry:&lt;br /&gt;
AsemathPivotToFaldesu:&lt;br /&gt;
AsemathPivotToFaldesuSwimming:&lt;br /&gt;
AsemathPivotToCaravansary:&lt;br /&gt;
AsemathPivotToDirge:&lt;br /&gt;
AsemathPivotToDirgeBank:&lt;br /&gt;
AsemathPivotToDirgeVaults:&lt;br /&gt;
AsemathPivotToDirgeMine:&lt;br /&gt;
AsemathPivotToLavaForgeMMGuild:&lt;br /&gt;
AsemathPivotToLavaForgeInside:&lt;br /&gt;
AsemathPivotToFirecats:&lt;br /&gt;
AsemathPivotToFireSprites:&lt;br /&gt;
AsemathPivotToReavers:&lt;br /&gt;
AsemathPivotToDeathSpirits:&lt;br /&gt;
AsemathPivotToCrossingsBrambles:&lt;br /&gt;
AsemathPivotToMags:&lt;br /&gt;
AsemathPivotToNEGatePivot:&lt;br /&gt;
AsemathPivotToChampionsPivot:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto ChampionsPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivot:&lt;br /&gt;
goto CrossingsWGatePivotTo%D&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToWestGate:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at Crossing’s West Gate&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
GoblinIntersection:&lt;br /&gt;
GoblinIntersectionToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
move go path&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
GoblinMiddle:&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto GoblinIntersectionToCrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToGoblins:&lt;br /&gt;
move go path&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Goblin territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** You’ll find Field Goblins to the NORTH&lt;br /&gt;
echo *** Hogs are mixed in, or to the EAST&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToGrassEels:&lt;br /&gt;
move go path&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived in Wasp and Eel territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Wasps are to the EAST&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO RIVER for Eels&lt;br /&gt;
echo *** To exit Eels afterwards, go two south&lt;br /&gt;
echo *** from the entry room and GO LEDGE&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EelsExit:&lt;br /&gt;
EelsExitToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
goto EelsEntry&lt;br /&gt;
&lt;br /&gt;
EelsEntry:&lt;br /&gt;
EelsEntryToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put go path&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToBobcats:&lt;br /&gt;
CrossingsWGatePivotToFavors:&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
put go path&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put u&lt;br /&gt;
move u&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put go arch&lt;br /&gt;
put go stone&lt;br /&gt;
goto FavorsTo%D&lt;br /&gt;
&lt;br /&gt;
FavorsToFavors:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Stone Grotto&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** PRAY here for favor orbs&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FavorsToBobcats:&lt;br /&gt;
move w&lt;br /&gt;
put go path&lt;br /&gt;
put e&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived in Bobcat territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Go SOUTH for cougars, jackals and bobcats&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Bobcats:&lt;br /&gt;
BobcatsToFavors:&lt;br /&gt;
put w&lt;br /&gt;
move go stone&lt;br /&gt;
goto FavorsToCrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
Favors:&lt;br /&gt;
FavorsToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put go arch&lt;br /&gt;
put go trail&lt;br /&gt;
move se&lt;br /&gt;
put d&lt;br /&gt;
put d&lt;br /&gt;
move nw&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put go path&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
Lipopods:&lt;br /&gt;
LipopodstoCrossingsWGatePivot:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToLipopods:&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo *** You have arrived in Lipopod and Water Sprite territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO TRENCH to enter&lt;br /&gt;
echo **********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToWolfClanTradersPost:&lt;br /&gt;
CrossingsWGatePivotToLeatherRepair:&lt;br /&gt;
CrossingsWGatePivotToWolfClanLeatherShop:&lt;br /&gt;
CrossingsWGatePivotToWolfClan:&lt;br /&gt;
CrossingsWGatePivotToCougarsPivot:&lt;br /&gt;
CrossingsWGatePivotToBears:&lt;br /&gt;
CrossingsWGatePivotToOgres:&lt;br /&gt;
CrossingsWGatePivotToTigerClanTradersPost:&lt;br /&gt;
CrossingsWGatePivotToBrookWestOfTigerClan:&lt;br /&gt;
CrossingsWGatePivotToCougarsStart:&lt;br /&gt;
CrossingsWGatePivotToBloodWolves:&lt;br /&gt;
CrossingsWGatePivotToKnifeClan:&lt;br /&gt;
CrossingsWGatePivotToWolfClanBuilding:&lt;br /&gt;
CrossingsWGatePivotToTigerClan:&lt;br /&gt;
CrossingsWGatePivotToTigerClanHerbalist:&lt;br /&gt;
CrossingsWGatePivotToTigerClanPivot:&lt;br /&gt;
move go path&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
CrossingsWGatePivotToFangCove:&lt;br /&gt;
CrossingsWGatePivotToRatha:&lt;br /&gt;
CrossingsWGatePivotToBards:&lt;br /&gt;
CrossingsWGatePivotToAcademy:&lt;br /&gt;
CrossingsWGatePivotToClerics:&lt;br /&gt;
CrossingsWGatePivotToStrength:&lt;br /&gt;
CrossingsWGatePivotToDiscipline:&lt;br /&gt;
CrossingsWGatePivotToTannery:&lt;br /&gt;
CrossingsWGatePivotToRangers:&lt;br /&gt;
CrossingsWGatePivotToAgility:&lt;br /&gt;
CrossingsWGatePivotToIntelligence:&lt;br /&gt;
CrossingsWGatePivotToWisdom:&lt;br /&gt;
CrossingsWGatePivotToPawnShop:&lt;br /&gt;
CrossingsWGatePivotToRangers:&lt;br /&gt;
CrossingsWGatePivotToJail:&lt;br /&gt;
CrossingsWGatePivotToBank:&lt;br /&gt;
CrossingsWGatePivotToSafe:&lt;br /&gt;
CrossingsWGatePivotToTradersPlaza:&lt;br /&gt;
CrossingsWGatePivotToReflexes:&lt;br /&gt;
CrossingsWGatePivotToArmorShop:&lt;br /&gt;
CrossingsWGatePivotToWeaponsShop:&lt;br /&gt;
CrossingsWGatePivotToBardsShop:&lt;br /&gt;
CrossingsWGatePivotToGeneralStore:&lt;br /&gt;
CrossingsWGatePivotToClericsShop:&lt;br /&gt;
CrossingsWGatePivotToOutfitting:&lt;br /&gt;
CrossingsWGatePivotToTownHall:&lt;br /&gt;
CrossingsWGatePivotToVaults:&lt;br /&gt;
CrossingsWGatePivotToTemple:&lt;br /&gt;
CrossingsWGatePivotToAltar:&lt;br /&gt;
CrossingsWGatePivotToShipyard:&lt;br /&gt;
CrossingsWGatePivotToEstateHolder:&lt;br /&gt;
CrossingsWGatePivotToCrossingsFerry:&lt;br /&gt;
CrossingsWGatePivotToCrossings:&lt;br /&gt;
CrossingsWGatePivotToFerry:&lt;br /&gt;
CrossingsWGatePivotToAlchemy:&lt;br /&gt;
CrossingsWGatePivotToEngineering:&lt;br /&gt;
CrossingsWGatePivotToTraders:&lt;br /&gt;
CrossingsWGatePivotToCharisma:&lt;br /&gt;
CrossingsWGatePivotToGemShop:&lt;br /&gt;
CrossingsWGatePivotToMAMAs:&lt;br /&gt;
CrossingsWGatePivotToMetalRepair:&lt;br /&gt;
CrossingsWGatePivotToCrossingsGargoyles:&lt;br /&gt;
CrossingsWGatePivotToJadewater:&lt;br /&gt;
CrossingsWGatePivotToPaladins:&lt;br /&gt;
CrossingsWGatePivotToEmpaths:&lt;br /&gt;
CrossingsWGatePivotToTriage:&lt;br /&gt;
CrossingsWGatePivotToHerbalist:&lt;br /&gt;
CrossingsWGatePivotToBarbarians:&lt;br /&gt;
CrossingsWGatePivotToStamina:&lt;br /&gt;
CrossingsWGatePivotToForge:&lt;br /&gt;
CrossingsWGatePivotToFlorist:&lt;br /&gt;
CrossingsWGatePivotToWMGuild:&lt;br /&gt;
CrossingsWGatePivotToMMGuild:&lt;br /&gt;
CrossingsWGatePivotToMMGuildLeader:&lt;br /&gt;
CrossingsWGatePivotToMiddens:&lt;br /&gt;
CrossingsWGatePivotToRockTrolls:&lt;br /&gt;
CrossingsWGatePivotToKaerna:&lt;br /&gt;
CrossingsWGatePivotToVineyard:&lt;br /&gt;
CrossingsWGatePivotToArthe:&lt;br /&gt;
CrossingsWGatePivotToArtheShops:&lt;br /&gt;
CrossingsWGatePivotToArtheTradersPost:&lt;br /&gt;
CrossingsWGatePivotToArtheTree:&lt;br /&gt;
CrossingsWGatePivotToStoneClanPivot:&lt;br /&gt;
CrossingsWGatePivotToStoneClanTradersPost:&lt;br /&gt;
CrossingsWGatePivotToStoneClanMine:&lt;br /&gt;
CrossingsWGatePivotToScouts:&lt;br /&gt;
CrossingsWGatePivotToGuardians:&lt;br /&gt;
CrossingsWGatePivotToSToneClanPivot:&lt;br /&gt;
CrossingsWGatePivotToCrocs:&lt;br /&gt;
CrossingsWGatePivotToHaven:&lt;br /&gt;
CrossingsWGatePivotToTheren:&lt;br /&gt;
CrossingsWGatePivotToLang:&lt;br /&gt;
CrossingsWGatePivotToZolurenHavenFerry:&lt;br /&gt;
CrossingsWGatePivotToFaldesu:&lt;br /&gt;
CrossingsWGatePivotToFaldesuSwimming:&lt;br /&gt;
CrossingsWGatePivotToCaravansary:&lt;br /&gt;
CrossingsWGatePivotToDirge:&lt;br /&gt;
CrossingsWGatePivotToDirgeBank:&lt;br /&gt;
CrossingsWGatePivotToDirgeVaults:&lt;br /&gt;
CrossingsWGatePivotToDirgeMine:&lt;br /&gt;
CrossingsWGatePivotToLavaForgeMMGuild:&lt;br /&gt;
CrossingsWGatePivotToLavaForgeInside:&lt;br /&gt;
CrossingsWGatePivotToFirecats:&lt;br /&gt;
CrossingsWGatePivotToFireSprites:&lt;br /&gt;
CrossingsWGatePivotToReavers:&lt;br /&gt;
CrossingsWGatePivotToDeathSpirits:&lt;br /&gt;
CrossingsWGatePivotToCrossingsBrambles:&lt;br /&gt;
CrossingsWGatePivotToMags:&lt;br /&gt;
CrossingsWGatePivotToLocksmith:&lt;br /&gt;
CrossingsWGatePivotToArtificers:&lt;br /&gt;
CrossingsWGatePivotToPond:&lt;br /&gt;
CrossingsWGatePivotToLeth:&lt;br /&gt;
CrossingsWGatePivotToShard:&lt;br /&gt;
CrossingsWGatePivotToNEGatePivot:&lt;br /&gt;
CrossingsWGatePivotToAlchemist:&lt;br /&gt;
CrossingsWGatePivotToAsemathPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto AsemathPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivot:&lt;br /&gt;
goto TigerClanPivotTo%D&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToTigerClan:&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at the front gate to Tiger Clan&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TigerClanInsideGate:&lt;br /&gt;
TigerClanToTigerClanPivot:&lt;br /&gt;
move go gate&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToTigerClanTradersPost:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Tiger Clan’s Trader’s Post&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TigerClanTradersPost:&lt;br /&gt;
TigerClanTradersPostToTigerClanPivot:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToTigerClanHerbalist:&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put go green&lt;br /&gt;
move nw&lt;br /&gt;
put go toft&lt;br /&gt;
put go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Tiger Clan’s Herbalist, Neesa&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TigerClanHerbalist:&lt;br /&gt;
TigerClanHerbalistToTigerClanPivot:&lt;br /&gt;
put out&lt;br /&gt;
put go path&lt;br /&gt;
move se&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move go gate&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToBrookWestOfTigerClan:&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the brook, west of Tiger Clan&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO BROOK to enter&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
BrookWestOfTigerClan:&lt;br /&gt;
BrookWestOfTigerClanToTigerClanPivot:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToFangCove:&lt;br /&gt;
TigerClanPivotToRatha:&lt;br /&gt;
TigerClanPivotToGrassEels:&lt;br /&gt;
TigerClanPivotToBobcats:&lt;br /&gt;
TigerClanPivotToLipopods:&lt;br /&gt;
TigerClanPivotToGoblins:&lt;br /&gt;
TigerClanPivotToFavors:&lt;br /&gt;
TigerClanPivotToLeth:&lt;br /&gt;
TigerClanPivotToShard:&lt;br /&gt;
TigerClanPivotToAsemathPivot:&lt;br /&gt;
TigerClanPivotToAlchemist:&lt;br /&gt;
TigerClanPivotToBards:&lt;br /&gt;
TigerClanPivotToAcademy:&lt;br /&gt;
TigerClanPivotToClerics:&lt;br /&gt;
TigerClanPivotToDiscipline:&lt;br /&gt;
TigerClanPivotToTannery:&lt;br /&gt;
TigerClanPivotToRangers:&lt;br /&gt;
TigerClanPivotToJail:&lt;br /&gt;
TigerClanPivotToAgility:&lt;br /&gt;
TigerClanPivotToPawnShop:&lt;br /&gt;
TigerClanPivotToRangers:&lt;br /&gt;
TigerClanPivotToBank:&lt;br /&gt;
TigerClanPivotToTradersPlaza:&lt;br /&gt;
TigerClanPivotToReflexes:&lt;br /&gt;
TigerClanPivotToArmorShop:&lt;br /&gt;
TigerClanPivotToWeaponsShop:&lt;br /&gt;
TigerClanPivotToBardsShop:&lt;br /&gt;
TigerClanPivotToGeneralStore:&lt;br /&gt;
TigerClanPivotToClericsShop:&lt;br /&gt;
TigerClanPivotToOutfitting:&lt;br /&gt;
TigerClanPivotToTownHall:&lt;br /&gt;
TigerClanPivotToVaults:&lt;br /&gt;
TigerClanPivotToSafe:&lt;br /&gt;
TigerClanPivotToTemple:&lt;br /&gt;
TigerClanPivotToAltar:&lt;br /&gt;
TigerClanPivotToShipyard:&lt;br /&gt;
TigerClanPivotToEstateHolder:&lt;br /&gt;
TigerClanPivotToCrossingsFerry:&lt;br /&gt;
TigerClanPivotToCrossings:&lt;br /&gt;
TigerClanPivotToFerry:&lt;br /&gt;
TigerClanPivotToAlchemy:&lt;br /&gt;
TigerClanPivotToEngineering:&lt;br /&gt;
TigerClanPivotToTraders:&lt;br /&gt;
TigerClanPivotToIntelligence:&lt;br /&gt;
TigerClanPivotToWisdom:&lt;br /&gt;
TigerClanPivotToCharisma:&lt;br /&gt;
TigerClanPivotToGemShop:&lt;br /&gt;
TigerClanPivotToMAMAs:&lt;br /&gt;
TigerClanPivotToMetalRepair:&lt;br /&gt;
TigerClanPivotToCrossingsGargoyles:&lt;br /&gt;
TigerClanPivotToJadewater:&lt;br /&gt;
TigerClanPivotToPaladins:&lt;br /&gt;
TigerClanPivotToEmpaths:&lt;br /&gt;
TigerClanPivotToTriage:&lt;br /&gt;
TigerClanPivotToHerbalist:&lt;br /&gt;
TigerClanPivotToBarbarians:&lt;br /&gt;
TigerClanPivotToStrength:&lt;br /&gt;
TigerClanPivotToStamina:&lt;br /&gt;
TigerClanPivotToForge:&lt;br /&gt;
TigerClanPivotToFlorist:&lt;br /&gt;
TigerClanPivotToWMGuild:&lt;br /&gt;
TigerClanPivotToMMGuild:&lt;br /&gt;
TigerClanPivotToMMGuildLeader:&lt;br /&gt;
TigerClanPivotToMiddens:&lt;br /&gt;
TigerClanPivotToRockTrolls:&lt;br /&gt;
TigerClanPivotToKaerna:&lt;br /&gt;
TigerClanPivotToVineyard:&lt;br /&gt;
TigerClanPivotToArthe:&lt;br /&gt;
TigerClanPivotToArtheShops:&lt;br /&gt;
TigerClanPivotToArtheTradersPost:&lt;br /&gt;
TigerClanPivotToArtheTree:&lt;br /&gt;
TigerClanPivotToStoneClanPivot:&lt;br /&gt;
TigerClanPivotToStoneClanTradersPost:&lt;br /&gt;
TigerClanPivotToStoneClanMine:&lt;br /&gt;
TigerClanPivotToScouts:&lt;br /&gt;
TigerClanPivotToGuardians:&lt;br /&gt;
TigerClanPivotToSToneClanPivot:&lt;br /&gt;
TigerClanPivotToCrocs:&lt;br /&gt;
TigerClanPivotToHaven:&lt;br /&gt;
TigerClanPivotToTheren:&lt;br /&gt;
TigerClanPivotToLang:&lt;br /&gt;
TigerClanPivotToZolurenHavenFerry:&lt;br /&gt;
TigerClanPivotToFaldesu:&lt;br /&gt;
TigerClanPivotToFaldesuSwimming:&lt;br /&gt;
TigerClanPivotToCaravansary:&lt;br /&gt;
TigerClanPivotToDirge:&lt;br /&gt;
TigerClanPivotToDirgeBank:&lt;br /&gt;
TigerClanPivotToDirgeVaults:&lt;br /&gt;
TigerClanPivotToDirgeMine:&lt;br /&gt;
TigerClanPivotToLavaForgeMMGuild:&lt;br /&gt;
TigerClanPivotToLavaForgeInside:&lt;br /&gt;
TigerClanPivotToFirecats:&lt;br /&gt;
TigerClanPivotToFireSprites:&lt;br /&gt;
TigerClanPivotToReavers:&lt;br /&gt;
TigerClanPivotToPond:&lt;br /&gt;
TigerClanPivotToLocksmith:&lt;br /&gt;
TigerClanPivotToNEGatePivot:&lt;br /&gt;
TigerClanPivotToWestGate:&lt;br /&gt;
TigerClanPivotToCrossingsWGatePivot:&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put go path´&lt;br /&gt;
goto CrossingsWGatePivot&lt;br /&gt;
&lt;br /&gt;
TigerClanPivotToWolfClanTradersPost:&lt;br /&gt;
TigerClanPivotToLeatherRepair:&lt;br /&gt;
TigerClanPivotToWolfClanLeatherShop:&lt;br /&gt;
TigerClanPivotToWolfClan:&lt;br /&gt;
TigerClanPivotToCougarsStart:&lt;br /&gt;
TigerClanPivotToBears:&lt;br /&gt;
TigerClanPivotToOgres:&lt;br /&gt;
TigerClanPivotToBloodWolves:&lt;br /&gt;
TigerClanPivotToKnifeClan:&lt;br /&gt;
TigerClanPivotToWolfClanBuilding:&lt;br /&gt;
TigerClanPivotToCougarsPivot:&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go brook&lt;br /&gt;
move w&lt;br /&gt;
pause 3&lt;br /&gt;
move w&lt;br /&gt;
pause 3&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivot:&lt;br /&gt;
goto CougarsPivotTo%D&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToCougarsPivot:&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived in Cougar territory&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WolfClanLeatherShop:&lt;br /&gt;
goto WolfClanLeatherShopToWolfClanBuilding&lt;br /&gt;
&lt;br /&gt;
LeatherRepair:&lt;br /&gt;
goto LeatherRepairToWolfClanBuilding&lt;br /&gt;
&lt;br /&gt;
WolfClanBuilding:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
goto WolfClanTradersPost&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPost:&lt;br /&gt;
goto WolfClanTradersPostToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
WolfClanBushes:&lt;br /&gt;
goto WolfClanBushesToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
KnifeClanOutsideLeather:&lt;br /&gt;
goto KnifeClanOutsideLeatherToKnifeClanGate&lt;br /&gt;
&lt;br /&gt;
KnifeClanInsideGate:&lt;br /&gt;
goto KnifeClanToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
BloodWolves:&lt;br /&gt;
goto BloodWolvesToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsStart:&lt;br /&gt;
CougarsStartToCougarsPivot:&lt;br /&gt;
put e&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToBears:&lt;br /&gt;
CougarsPivotToOgres:&lt;br /&gt;
CougarsPivotToBloodWolves:&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo *** You have arrived.&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** CLIMB TRAIL and CLIMB CLIFF to get to Blood Wolves&lt;br /&gt;
echo *** UP from there leads to Silver-Backed Bears&lt;br /&gt;
echo *** Be wary of Dire Bears&lt;br /&gt;
echo *** UP from bears you’ll find Young Ogres&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
BloodWolvesToCougarsPivot:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToKnifeClan:&lt;br /&gt;
move nw&lt;br /&gt;
put go bram&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put climb tree&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put d&lt;br /&gt;
move e&lt;br /&gt;
move ne&lt;br /&gt;
put climb root&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put go bush&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put go out&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put go bridge&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived in Knife Clan&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO CAVE for Leatherworks&lt;br /&gt;
echo *** East twice and GO SHOP is the Smithy&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KnifeClanOutsideLeatherToKnifeClanGate:&lt;br /&gt;
 put s&lt;br /&gt;
put s&lt;br /&gt;
move go bridge&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
goto KnifeClanToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
KnifeClanToCougarsPivot:&lt;br /&gt;
put go gate&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put go out&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put go bush&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put climb root&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put u&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put climb tree&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move go patch&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
WolfClanBushesToCougarsPivot:&lt;br /&gt;
move go bush&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto CougarsPivot&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPostToCougarsPivot:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto WolfClanBushesToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToWolfClanBuilding:&lt;br /&gt;
CougarsPivotToLeatherRepair:&lt;br /&gt;
CougarsPivotToWolfClanLeatherShop:&lt;br /&gt;
CougarsPivotToWolfClanTradersPost:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put go bush&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
goto WolfClanTradersPostTo%D&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPostToWolfClanTradersPost:&lt;br /&gt;
put go outpost&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at the Wolf Clan’s Trader’s Post&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanTradersPostToWolfClanBuilding:&lt;br /&gt;
WolfClanTradersPostToWolfClanLeatherShop:&lt;br /&gt;
WolfClanTradersPostToLeatherRepair:&lt;br /&gt;
move w&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go build&lt;br /&gt;
goto WolfClanBuildingTo%D&lt;br /&gt;
WolfClanBuildingToWolfClanBuilding:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived at Wolf Clan&lt;br /&gt;
echo *** Non-metal repair is to the east&lt;br /&gt;
echo *** The leather shop is to the west&lt;br /&gt;
echo ***************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanBuildingToLeatherRepair:&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at the Wolf Clan’s Non-Metal Repair&lt;br /&gt;
echo *** GIVE the item in question to RANDAL for repair&lt;br /&gt;
echo *** or ASK RANDAL ABOUT REPAIR ALL&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanBuildingToWolfClanLeatherShop:&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Wolf Clan’s Leather Shop&lt;br /&gt;
echo ***************************************&lt;br /&gt;
put shop&lt;br /&gt;
pause 1&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
WolfClanLeatherShopToWolfClanBuilding:&lt;br /&gt;
move e&lt;br /&gt;
goto WolfClanBuildingToWolfClanTradersPost&lt;br /&gt;
&lt;br /&gt;
LeatherRepairToWolfClanBuilding:&lt;br /&gt;
move w&lt;br /&gt;
goto WolfClanBuildingToWolfClanTradersPost&lt;br /&gt;
&lt;br /&gt;
WolfClanBuildingToWolfClanTradersPost:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
goto WolfClanTradersPostToCougarsPivot&lt;br /&gt;
&lt;br /&gt;
CougarsPivotToFangCove:&lt;br /&gt;
CougarsPivotToRatha:&lt;br /&gt;
CougarsPivotToTigerClanTradersPost:&lt;br /&gt;
CougarsPivotToBrookWestOfTigerClan:&lt;br /&gt;
CougarsPivotToTigerClan:&lt;br /&gt;
CougarsPivotToTigerClanHerbalist:&lt;br /&gt;
CougarsPivotToGrassEels:&lt;br /&gt;
CougarsPivotToBobcats:&lt;br /&gt;
CougarsPivotToLipopods:&lt;br /&gt;
CougarsPivotToGoblins:&lt;br /&gt;
CougarsPivotToFavors:&lt;br /&gt;
CougarsPivotToAsemathPivot:&lt;br /&gt;
CougarsPivotToAlchemist:&lt;br /&gt;
CougarsPivotToBards:&lt;br /&gt;
CougarsPivotToAcademy:&lt;br /&gt;
CougarsPivotToClerics:&lt;br /&gt;
CougarsPivotToDiscipline:&lt;br /&gt;
CougarsPivotToTannery:&lt;br /&gt;
CougarsPivotToRangers:&lt;br /&gt;
CougarsPivotToJail:&lt;br /&gt;
CougarsPivotToAgility:&lt;br /&gt;
CougarsPivotToPawnShop:&lt;br /&gt;
CougarsPivotToRangers:&lt;br /&gt;
CougarsPivotToBank:&lt;br /&gt;
CougarsPivotToTradersPlaza:&lt;br /&gt;
CougarsPivotToReflexes:&lt;br /&gt;
CougarsPivotToArmorShop:&lt;br /&gt;
CougarsPivotToWeaponsShop:&lt;br /&gt;
CougarsPivotToBardsShop:&lt;br /&gt;
CougarsPivotToGeneralStore:&lt;br /&gt;
CougarsPivotToClericsShop:&lt;br /&gt;
CougarsPivotToOutfitting:&lt;br /&gt;
CougarsPivotToTownHall:&lt;br /&gt;
CougarsPivotToVaults:&lt;br /&gt;
CougarsPivotToSafe:&lt;br /&gt;
CougarsPivotToTemple:&lt;br /&gt;
CougarsPivotToAltar:&lt;br /&gt;
CougarsPivotToShipyard:&lt;br /&gt;
CougarsPivotToEstateHolder:&lt;br /&gt;
CougarsPivotToCrossingsFerry:&lt;br /&gt;
CougarsPivotToCrossings:&lt;br /&gt;
CougarsPivotToFerry:&lt;br /&gt;
CougarsPivotToAlchemy:&lt;br /&gt;
CougarsPivotToEngineering:&lt;br /&gt;
CougarsPivotToTraders:&lt;br /&gt;
CougarsPivotToCharisma:&lt;br /&gt;
CougarsPivotToGemShop:&lt;br /&gt;
CougarsPivotToMAMAs:&lt;br /&gt;
CougarsPivotToMetalRepair:&lt;br /&gt;
CougarsPivotToCrossingsGargoyles:&lt;br /&gt;
CougarsPivotToJadewater:&lt;br /&gt;
CougarsPivotToPaladins:&lt;br /&gt;
CougarsPivotToEmpaths:&lt;br /&gt;
CougarsPivotToTriage:&lt;br /&gt;
CougarsPivotToHerbalist:&lt;br /&gt;
CougarsPivotToBarbarians:&lt;br /&gt;
CougarsPivotToStrength:&lt;br /&gt;
CougarsPivotToStamina:&lt;br /&gt;
CougarsPivotToForge:&lt;br /&gt;
CougarsPivotToFlorist:&lt;br /&gt;
CougarsPivotToWMGuild:&lt;br /&gt;
CougarsPivotToMMGuild:&lt;br /&gt;
CougarsPivotToMMGuildLeader:&lt;br /&gt;
CougarsPivotToMiddens:&lt;br /&gt;
CougarsPivotToRockTrolls:&lt;br /&gt;
CougarsPivotToKaerna:&lt;br /&gt;
CougarsPivotToVineyard:&lt;br /&gt;
CougarsPivotToArthe:&lt;br /&gt;
CougarsPivotToArtheShops:&lt;br /&gt;
CougarsPivotToArtheTradersPost:&lt;br /&gt;
CougarsPivotToArtheTree:&lt;br /&gt;
CougarsPivotToStoneClanPivot:&lt;br /&gt;
CougarsPivotToStoneClanTradersPost:&lt;br /&gt;
CougarsPivotToStoneClanMine:&lt;br /&gt;
CougarsPivotToScouts:&lt;br /&gt;
CougarsPivotToGuardians:&lt;br /&gt;
CougarsPivotToSToneClanPivot:&lt;br /&gt;
CougarsPivotToCrocs:&lt;br /&gt;
CougarsPivotToLang:&lt;br /&gt;
CougarsPivotToTheren:&lt;br /&gt;
CougarsPivotToHaven:&lt;br /&gt;
CougarsPivotToZolurenHavenFerry:&lt;br /&gt;
CougarsPivotToFaldesu:&lt;br /&gt;
CougarsPivotToFaldesuSwimming:&lt;br /&gt;
CougarsPivotToCaravansary:&lt;br /&gt;
CougarsPivotToDirge:&lt;br /&gt;
CougarsPivotToDirgeBank:&lt;br /&gt;
CougarsPivotToDirgeVaults:&lt;br /&gt;
CougarsPivotToDirgeMine:&lt;br /&gt;
CougarsPivotToLavaForgeMMGuild:&lt;br /&gt;
CougarsPivotToLavaForgeInside:&lt;br /&gt;
CougarsPivotToFirecats:&lt;br /&gt;
CougarsPivotToFireSprites:&lt;br /&gt;
CougarsPivotToReavers:&lt;br /&gt;
CougarsPivotToPond:&lt;br /&gt;
CougarsPivotToLocksmith:&lt;br /&gt;
CougarsPivotToLeth:&lt;br /&gt;
CougarsPivotToShard:&lt;br /&gt;
CougarsPivotToIntelligence:&lt;br /&gt;
CougarsPivotToWisdom:&lt;br /&gt;
CougarsPivotToNEGatePivot:&lt;br /&gt;
CougarsPivotToTigerClanPivot:&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move go brook&lt;br /&gt;
move e&lt;br /&gt;
pause 3&lt;br /&gt;
move e&lt;br /&gt;
pause 3&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
goto TigerClanPivot&lt;br /&gt;
&lt;br /&gt;
LethCenter:&lt;br /&gt;
goto LethCenterTo%D&lt;br /&gt;
&lt;br /&gt;
LethFerry:&lt;br /&gt;
goto LethFerryTo%D&lt;br /&gt;
&lt;br /&gt;
ForestOfNight:&lt;br /&gt;
goto ForestOfNight%D&lt;br /&gt;
&lt;br /&gt;
IlayaTaipa:&lt;br /&gt;
pause 0.5&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  It is common to trip on the way back to Leth&lt;br /&gt;
echo ***  Stand up and move on to continue&lt;br /&gt;
echo ******************************************&lt;br /&gt;
pause 2&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put go gate&lt;br /&gt;
move go break&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
put se&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
move go gate&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToIlayaTaipa:&lt;br /&gt;
pause 0.5&lt;br /&gt;
echo ************************************************&lt;br /&gt;
echo ***  It is common to trip on the way back to Ilaya Taipa&lt;br /&gt;
echo ***  Stand up and move on to continue&lt;br /&gt;
echo ************************************************&lt;br /&gt;
pause 2&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
put go break&lt;br /&gt;
put go gate&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo *** You have arrived at Ilaya Taipa’s Trader’s Outpost&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TamsinesRest:&lt;br /&gt;
put go gate&lt;br /&gt;
move go trail&lt;br /&gt;
put n&lt;br /&gt;
goto LethAlfarsManorStart&lt;br /&gt;
&lt;br /&gt;
LethCenterToTamsinesRest:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move go trail&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Tamsine’s Rest&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH for the garden and statues&lt;br /&gt;
echo *** GO HOUSE for the shops&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HodiernasSolace:&lt;br /&gt;
put out&lt;br /&gt;
put go break&lt;br /&gt;
move go road&lt;br /&gt;
goto HodiernaNorth&lt;br /&gt;
&lt;br /&gt;
LethFerryToHodiernasSolace:&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move go path&lt;br /&gt;
put go clear&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Hodierna’s Solace&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** The COLUMN is a holy relic for pilgrimages&lt;br /&gt;
echo *** This is where Cleric’s learn Hodierna’s Commune&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethSoothsayer:&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
goto HodiernaNorth&lt;br /&gt;
&lt;br /&gt;
HodiernaNorth:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LethFerry&lt;br /&gt;
&lt;br /&gt;
LethFerryToSoothsayer:&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo *** You have arrived at the Soothsayer Berdachun’s Hut&lt;br /&gt;
echo ********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
SecludedGlade:&lt;br /&gt;
put go footpath&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
goto ForestOfNight&lt;br /&gt;
&lt;br /&gt;
ForestOfNightToSecludedGlade:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go footpath&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Secluded Glade&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethBakery:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToBakery:&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at Mithin’s Bakery&lt;br /&gt;
echo *******************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menuboard&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethGallows:&lt;br /&gt;
put up&lt;br /&gt;
put out&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToGallows:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go tree&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Gallows Tree&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethClothing:&lt;br /&gt;
put n&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToClothing:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go hole&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Ongadine’s Garb and Gear&lt;br /&gt;
echo ***************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethDyer:&lt;br /&gt;
put out&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToDyer:&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go shack&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo *** You have arrived at Reena’s Rainbow&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menu&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethBardsShop:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToBardsShop:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go knothole&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at Sinjian’s Bardic Requisites&lt;br /&gt;
echo ****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethBowyer:&lt;br /&gt;
put d&lt;br /&gt;
put out&lt;br /&gt;
move go path&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToBowyer:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go path&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo *** You have arrived at Huyelm’s Trueflight Bow and Arrow&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethOrigami:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToOrigami:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
put go tent&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Origami Boutique&lt;br /&gt;
echo ***********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read placard&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethForge:&lt;br /&gt;
put go curtain&lt;br /&gt;
move go gate&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToForge:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go gate&lt;br /&gt;
move go curtain&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Forge, the Iltesh Neg Degti&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Supplies are to the SE&lt;br /&gt;
echo ***  Crucibles and forges are to the EAST (then South)&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Wickerworks:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToWickerworks:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo *** You have arrived at Blanca’s Basketry and Wickerworks&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
put read page 1&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
Woodcraft:&lt;br /&gt;
put go door&lt;br /&gt;
put sw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToWoodcraft:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move ne&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo *** You have arrived at Blanca’s Basketry and Wickerworks&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
DovesDoors2:&lt;br /&gt;
put go curtain&lt;br /&gt;
DovesDoors:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToDovesDoors:&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at Dove’s Delightful Dwellings&lt;br /&gt;
echo *****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCandy:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
LethCenterToCandy:&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go house&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at De’ali’s Elven Delights&lt;br /&gt;
echo *************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menuboard&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethVaults:&lt;br /&gt;
put n&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToVaults:&lt;br /&gt;
move s&lt;br /&gt;
put go square&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Carousel Square&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethGemShopStart:&lt;br /&gt;
put out&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToGemShop:&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go door&lt;br /&gt;
goto LethCenterToGemShopArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToGemShopArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s gem shop&lt;br /&gt;
echo&lt;br /&gt;
echo *** The jeweler in residence is Ghendil&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethGeneralStore:&lt;br /&gt;
move out&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToGeneralStore:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go open&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo *** You have arrived at Alberdeen’s Meats and Provisions&lt;br /&gt;
echo *********************************************&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethEmpathStart:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToEmpaths:&lt;br /&gt;
LethCenterToTriage:&lt;br /&gt;
move w&lt;br /&gt;
put go tent&lt;br /&gt;
goto LethCenterToEmpathArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToEmpathArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s empath, Arthianna Os’Nedora&lt;br /&gt;
echo&lt;br /&gt;
echo *** To receive healing LAY&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethTradingPostBackroomStart:&lt;br /&gt;
put s&lt;br /&gt;
goto LethTradingPostMainRoomStart&lt;br /&gt;
&lt;br /&gt;
LethTradingPostMainRoomStart:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToTraders:&lt;br /&gt;
LethCenterToLethTraders:&lt;br /&gt;
move se&lt;br /&gt;
put go shanty&lt;br /&gt;
goto LethCenterToTradingPostArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToTradingPostArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s Trading Post&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToTemple:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go path&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenterToTempleArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToTempleArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
echo *** You have arrived at Kilth Aldiyaus, the temple of Leth Deriel&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethTemplePrayerStart:&lt;br /&gt;
put w&lt;br /&gt;
goto LethTempleAtriumStart&lt;br /&gt;
&lt;br /&gt;
LethTempleMeditationBranchStart:&lt;br /&gt;
put e&lt;br /&gt;
goto LethTempleAtriumStart&lt;br /&gt;
&lt;br /&gt;
LethTempleAtriumStart:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethAlfarsManorStart:&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToAlfarsManor:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo *** You have arrived at Alfar’s Manor&lt;br /&gt;
echo&lt;br /&gt;
echo *** Go WEST to enter&lt;br /&gt;
echo *** Revenant Zombies are closest&lt;br /&gt;
echo&lt;br /&gt;
echo *** Far west and up the tree are Bone Wolves and Grave Worms&lt;br /&gt;
echo&lt;br /&gt;
echo *** North and beyond the trail is Germish’din&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ForestOfNightToForestOfNight:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at the Forest of Night&lt;br /&gt;
echo&lt;br /&gt;
echo *** GO SHADOW to enter&lt;br /&gt;
echo *** then SOUTH for Dryads and Nyads&lt;br /&gt;
echo&lt;br /&gt;
echo *** For Death Spirits, GO SHADOW&lt;br /&gt;
echo *** then GO TRAIL and hope it’s night&lt;br /&gt;
echo&lt;br /&gt;
echo *** To return to the road, GO OPENING&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToLeth:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo *** You have arrived at the city center of Leth Deriel&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethSafe:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethTanneryBackOfficeStart:&lt;br /&gt;
put out&lt;br /&gt;
goto LethTannerySalesroomStart&lt;br /&gt;
&lt;br /&gt;
LethTannerySalesroomStart:&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethBankForeignStart:&lt;br /&gt;
put d&lt;br /&gt;
LethBankDomesticStart:&lt;br /&gt;
put d&lt;br /&gt;
LethBankLobbyStart:&lt;br /&gt;
move out&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToSafe:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenterToSafeArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToSafeArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Safe Spot in Leth&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToBank:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move go door&lt;br /&gt;
put up&lt;br /&gt;
goto LethCenterToBankArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToBankArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at Leth Deriel’s bank&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LethCenterToTannery:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put go hut&lt;br /&gt;
put go door&lt;br /&gt;
goto LethCenterToTanneryArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToTanneryArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You have arrived at the Morikai’s Tannery&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToMeys:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put climb monol&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
goto LethCenterToMeysArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToMeysArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** GO BANK to enter Moss Meys&lt;br /&gt;
echo ***************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethSafe2:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToSafe2:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenterToSafeArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToSnowies:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put go block&lt;br /&gt;
move s&lt;br /&gt;
put go track&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
goto LethCenterToSnowiesArrived&lt;br /&gt;
&lt;br /&gt;
LethCenterToSnowiesArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************&lt;br /&gt;
echo *** Snowies are to the SE&lt;br /&gt;
echo ********************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToDeathSpirits:&lt;br /&gt;
LethCenterToCrossings:&lt;br /&gt;
LethCenterToHaven:&lt;br /&gt;
LethCenterToLang:&lt;br /&gt;
LethCenterToTheren:&lt;br /&gt;
LethCenterToCrossingsFerry:&lt;br /&gt;
LethCenterToFerry:&lt;br /&gt;
LethCenterToSoothsayer:&lt;br /&gt;
LethCenterToHodiernasSolace:&lt;br /&gt;
LethCenterToSecludedGlade:&lt;br /&gt;
LethCenterToForestOfNight:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move go gate&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto ForestOfNightTo%D&lt;br /&gt;
&lt;br /&gt;
ForestOfNightToSoothsayer:&lt;br /&gt;
ForestOfNightToHodiernasSolace:&lt;br /&gt;
ForestOfNightToCrossings:&lt;br /&gt;
ForestOfNightToHaven:&lt;br /&gt;
ForestOfNightToLang:&lt;br /&gt;
ForestOfNightToTheren:&lt;br /&gt;
ForestOfNightToFerry:&lt;br /&gt;
ForestOfNightToCrossingsFerry:&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
goto LethFerry&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsFerry:&lt;br /&gt;
LethFerryToFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at the Crossings Ferry &lt;br /&gt;
echo&lt;br /&gt;
echo *** GO FERRY to board&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethFerryToHaven:&lt;br /&gt;
LethFerryToLang:&lt;br /&gt;
LethFerryToTheren:&lt;br /&gt;
LethFerryToCrossings:&lt;br /&gt;
put go ferry&lt;br /&gt;
match LethFerryToCrossingsNoMoney Come back when you can afford the fare&lt;br /&gt;
match LethFerryToCrossingsWait There is no ferry here&lt;br /&gt;
match LethFerryToCrossingsWait what you were referring&lt;br /&gt;
match LethFerryToCrossingsWait just pulled away&lt;br /&gt;
match LethFerryToCrossingsBoarded and climb aboard&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo *** You do not have the necessary 35 kronars&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsWait:&lt;br /&gt;
match LethFerryToCrossings pulls into the dock&lt;br /&gt;
match LethFerryToCrossings Next departure in&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethFerryToCrossingsBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have boarded the Crossing’s Ferry&lt;br /&gt;
echo *** Waiting for arrival on the other side &lt;br /&gt;
echo **********************************&lt;br /&gt;
waitfor reaches the dock and its crew ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
put go square&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move go bridge&lt;br /&gt;
put ne&lt;br /&gt;
put go bank&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at the Crossing’s Bank&lt;br /&gt;
echo *** GO WINDOW for the Teller&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethCenterToShard:&lt;br /&gt;
LethCenterToGondola:&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move go block&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put climb plat&lt;br /&gt;
goto LethTo%D&lt;br /&gt;
&lt;br /&gt;
LethToGondola:&lt;br /&gt;
LethGondolaArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo *** You have arrived at the gondola&lt;br /&gt;
echo&lt;br /&gt;
echo *** GO GONDOLA to board&lt;br /&gt;
echo ****************************&lt;br /&gt;
put look gondola&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethToShard:&lt;br /&gt;
put go gondola&lt;br /&gt;
put look&lt;br /&gt;
match LethToShardWaitForGondola Obsidian Pass&lt;br /&gt;
match LethToShardGoSouth Cab North&lt;br /&gt;
match LethToShardGoNorth Cab South&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethToShardWaitForGondola:&lt;br /&gt;
put look gondola&lt;br /&gt;
echo ***********************&lt;br /&gt;
echo *** Waiting for the gondola &lt;br /&gt;
echo ***********************&lt;br /&gt;
waitfor door silently swings open&lt;br /&gt;
put go gond&lt;br /&gt;
match LethToShardGoSouth Cab North&lt;br /&gt;
match LethToShardGoNorth Cab South&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LethToShardGoSouth:&lt;br /&gt;
move south&lt;br /&gt;
goto LethToShardWaitforExit&lt;br /&gt;
&lt;br /&gt;
LethToShardGoNorth:&lt;br /&gt;
move north&lt;br /&gt;
goto LethToShardWaitForExit&lt;br /&gt;
&lt;br /&gt;
LethToShardWaitForExit:&lt;br /&gt;
waitfor gondola comes to a stop at&lt;br /&gt;
move out&lt;br /&gt;
&lt;br /&gt;
LethToShardArrived:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived on the other side of the gondola&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethMammothsStart:&lt;br /&gt;
goto LethMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
LethMammothsToCrossings:&lt;br /&gt;
LethMammothsToShard:&lt;br /&gt;
LethMammothsToLeth:&lt;br /&gt;
put go beach&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go trail&lt;br /&gt;
move u&lt;br /&gt;
put u&lt;br /&gt;
put u&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put go cave&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put go open&lt;br /&gt;
move w&lt;br /&gt;
put go bridg&lt;br /&gt;
put go south face&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put go tunn&lt;br /&gt;
put go west open&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethCenterToRatha:&lt;br /&gt;
LethCenterToFangCove:&lt;br /&gt;
LethCenterToMammoths:&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put go tunn&lt;br /&gt;
put go east open&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put go bridg&lt;br /&gt;
put go north face&lt;br /&gt;
move e&lt;br /&gt;
put go crev&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go open&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put d&lt;br /&gt;
put d&lt;br /&gt;
move d&lt;br /&gt;
put d&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put go pier&lt;br /&gt;
goto LethMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
LethMammothsToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the mammoths&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** go TALL mammoth for Fang Cove&lt;br /&gt;
echo *** go SEA mammoth for Ratha&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveMammoths:&lt;br /&gt;
goto FangCoveMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** You have arrived at the Fang Cove mammoths&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** Please type your current destination:&lt;br /&gt;
echo *** FANG Cove, CROSSING, RATHA, or LETH&lt;br /&gt;
echo ********************************&lt;br /&gt;
match FangCoveMammothsToFangCove fang&lt;br /&gt;
match FangCoveMammothsToFangCove fangcove&lt;br /&gt;
match FangCoveMammothsToFangCove cove&lt;br /&gt;
match FangCoveMammothsToLeth crossing&lt;br /&gt;
match FangCoveMammothsToLeth crossings&lt;br /&gt;
match FangCoveMammothsToRatha ratha&lt;br /&gt;
match FangCoveMammothsToLeth leth&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaMammoths:&lt;br /&gt;
RathaMammothsBeach:&lt;br /&gt;
goto RathaMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
RathaMammothsToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************************&lt;br /&gt;
echo *** You have arrived at the mammoths&lt;br /&gt;
echo *** There are only three possible destinations&lt;br /&gt;
echo *** from here:  Bank, Fang Cove, or Leth&lt;br /&gt;
echo&lt;br /&gt;
echo *** Please restart the script with one of these three destinations&lt;br /&gt;
echo *************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RathaMammothsToCrossings:&lt;br /&gt;
RathaMammothsToLeth:&lt;br /&gt;
RathaMammothsToFangCove:&lt;br /&gt;
FangCoveMammothsToRatha:&lt;br /&gt;
put join sea mammoth&lt;br /&gt;
match RathaMammothsWait What were you referring&lt;br /&gt;
match LethMammothsF2POops Because your account is free&lt;br /&gt;
match RathaMammothsBoarded Aboard the Mammoth&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaMammothsWait:&lt;br /&gt;
waitfor driver says&lt;br /&gt;
goto RathaMammothsToFangCove&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsWait:&lt;br /&gt;
waitfor driver says&lt;br /&gt;
goto FangCoveMammoths&lt;br /&gt;
&lt;br /&gt;
LethMammothsWait:&lt;br /&gt;
waitfor driver says&lt;br /&gt;
goto LethMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsToCrossings:&lt;br /&gt;
FangCoveMammothsToLeth:&lt;br /&gt;
LethMammothsToRatha:&lt;br /&gt;
LethMammothsToFangCove:&lt;br /&gt;
put join tall mammoth&lt;br /&gt;
match LethMammothsWait What were you referring&lt;br /&gt;
match LethMammothsF2POops Because your account is free&lt;br /&gt;
match LethMammothsBoarded Aboard the Mammoth&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RathaMammothsBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You are now on the mammoth &lt;br /&gt;
echo *** between Ratha and Fang Cove&lt;br /&gt;
echo *** Enjoy the ride!&lt;br /&gt;
echo ***************************&lt;br /&gt;
waitfor Fang Cove, Dock&lt;br /&gt;
goto FangCoveMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
RathaBank:&lt;br /&gt;
RathaBankToMammoths:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo ***  This script only has minimal functionality in Ratha.&lt;br /&gt;
echo ***  There are two starting spots:  the beach awaiting mammoths&lt;br /&gt;
echo ***  and any of the rooms in the 1st tier bank.&lt;br /&gt;
echo ***  Only “mammoth,” “bank,” “Fang Cove,” and “Leth” are possible destinations.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  I highly recommend use of the RATHA travel script&lt;br /&gt;
echo ***  while on the island.&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
pause 2&lt;br /&gt;
put go atrium&lt;br /&gt;
RathaBankToMammothsDoor:&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
put climb stair&lt;br /&gt;
match RathaBankToMammothsDoor What were you&lt;br /&gt;
match RathaBankToMammothsCont Bank Street&lt;br /&gt;
matchwait&lt;br /&gt;
RathaBankToMammothsCont:&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move go rock&lt;br /&gt;
pause 1&lt;br /&gt;
goto RathaMammoths&lt;br /&gt;
&lt;br /&gt;
RathaMammothsToRatha:&lt;br /&gt;
RathaMammothsToBank:&lt;br /&gt;
echo Okay!&lt;br /&gt;
pause 1&lt;br /&gt;
put go beach&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
put cli stai&lt;br /&gt;
put go do&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo&lt;br /&gt;
echo ***  This script only has minimal functionality in Ratha.&lt;br /&gt;
echo ***  There are two starting spots:  the beach awaiting mammoths&lt;br /&gt;
echo ***  and any of the rooms in the 1st tier bank.&lt;br /&gt;
echo ***  Only “mammoth,” “bank,” “Fang Cove,” and “Leth” are possible destinations.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  I highly recommend use of the RATHA travel script&lt;br /&gt;
echo ***  while on the island.&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo *** You have arrived at Ratha’s 1st Tier Bank&lt;br /&gt;
echo *** GO BURSAR for exchange&lt;br /&gt;
echo *** GO CASHIER for deposit/withdrawal&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethMammothsBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You are now on the mammoth &lt;br /&gt;
echo *** between Leth and Fang Cove&lt;br /&gt;
echo *** Enjoy the ride!&lt;br /&gt;
echo ***************************&lt;br /&gt;
goto CheckStart&lt;br /&gt;
&lt;br /&gt;
LethMammothsF2POops:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo *** Due to your account status as F2P&lt;br /&gt;
echo *** You are not permitted to travel there&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LethMeysStart:&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put climb monol&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put go gate&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethNorthPlatformStart:&lt;br /&gt;
put go ridge&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
goto LethOutsideSnowiesStart&lt;br /&gt;
&lt;br /&gt;
LethInsideSnowiesStart:&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto LethOutsideSnowiesStart&lt;br /&gt;
&lt;br /&gt;
LethOutsideSnowiesStart:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
LethFerryToLeth:&lt;br /&gt;
LethFerryToBank:&lt;br /&gt;
LethFerryToClothing:&lt;br /&gt;
LethFerryToDyer:&lt;br /&gt;
LethFerryToBowyer:&lt;br /&gt;
LethFerryToOrigami:&lt;br /&gt;
LethFerryToWickerworks:&lt;br /&gt;
LethFerryToDovesDoors:&lt;br /&gt;
LethFerryToCandy:&lt;br /&gt;
LethFerryToBakery:&lt;br /&gt;
LethFerryToGallows:&lt;br /&gt;
LethFerryToLethTraders:&lt;br /&gt;
LethFerryToTraders:&lt;br /&gt;
LethFerryToMeys:&lt;br /&gt;
LethFerryToSnowies:&lt;br /&gt;
LethFerryToGondola:&lt;br /&gt;
LethFerryToSafe:&lt;br /&gt;
LethFerryToShard:&lt;br /&gt;
LethFerryToMammoths:&lt;br /&gt;
LethFerryToFangCove:&lt;br /&gt;
LethFerryToRatha:&lt;br /&gt;
LethFerryToWoodcraft:&lt;br /&gt;
LethFerryToTamsinesRest:&lt;br /&gt;
LethFerryToIlayaTaipa:&lt;br /&gt;
LethFerryToAlfarsManor:&lt;br /&gt;
LethFerryToSecludedGlade:&lt;br /&gt;
LethFerryToForestOfNight:&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
goto LethForestOfNightStart&lt;br /&gt;
&lt;br /&gt;
LethForestOfNightStart:&lt;br /&gt;
ForestOfNightToClothing:&lt;br /&gt;
ForestOfNightToBank:&lt;br /&gt;
ForestOfNightToDyer:&lt;br /&gt;
ForestOfNightToBowyer:&lt;br /&gt;
ForestOfNightToOrigami:&lt;br /&gt;
ForestOfNightToWickerworks:&lt;br /&gt;
ForestOfNightToDovesDoors:&lt;br /&gt;
ForestOfNightToCandy:&lt;br /&gt;
ForestOfNightToBakery:&lt;br /&gt;
ForestOfNightToGallows:&lt;br /&gt;
ForestOfNightToLethTraders:&lt;br /&gt;
ForestOfNightToTraders:&lt;br /&gt;
ForestOfNightToMeys:&lt;br /&gt;
ForestOfNightToSnowies:&lt;br /&gt;
ForestOfNightToGondola:&lt;br /&gt;
ForestOfNightToSafe:&lt;br /&gt;
ForestOfNightToShard:&lt;br /&gt;
ForestOfNightToMammoths:&lt;br /&gt;
ForestOfNightToFangCove:&lt;br /&gt;
ForestOfNightToRatha:&lt;br /&gt;
ForestOfNightToWoodcraft:&lt;br /&gt;
ForestOfNightToTamsinesRest:&lt;br /&gt;
ForestOfNightToIlayaTaipa:&lt;br /&gt;
ForestOfNightToAlfarsManor:&lt;br /&gt;
ForestOfNightToLeth:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto LethCenter&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivot:&lt;br /&gt;
goto HavenSouthPivotTo%D&lt;br /&gt;
&lt;br /&gt;
#HavenNWPivot&lt;br /&gt;
# This is only a valid pivot going NW&lt;br /&gt;
# All destinations return via HavenNWPivotSouth&lt;br /&gt;
# and thus, to HavenSouthPivot itself, rather than here&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToArmorShop:&lt;br /&gt;
HavenSouthPivotToHavenNWPivot:&lt;br /&gt;
HavenSouthPivotToSmoking:&lt;br /&gt;
HavenSouthPivotToTea:&lt;br /&gt;
HavenSouthPivotToAcademy:&lt;br /&gt;
HavenSouthPivotToLeatherRepair:&lt;br /&gt;
HavenSouthPivotToSelisArms:&lt;br /&gt;
HavenSouthPivotToLocksmith:&lt;br /&gt;
HavenSouthPivotToArtificers:&lt;br /&gt;
HavenSouthPivotToForge:&lt;br /&gt;
HavenSouthPivotToIntelligence:&lt;br /&gt;
HavenSouthPivotToCharisma:&lt;br /&gt;
HavenSouthPivotToWisdom:&lt;br /&gt;
put sw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenNWPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotSouth:&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenPremie:&lt;br /&gt;
move w&lt;br /&gt;
put go door&lt;br /&gt;
put climb stair&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToEstateHolder:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
move se&lt;br /&gt;
put climb stair&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Armiger’s Mansion&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go SOUTH for currency exchange&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToSmoking:&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put kneel&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at the Fine Leaf’s End&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  This shop is closed at night&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSmoking:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenOutsideSmoking&lt;br /&gt;
HavenOutsideSmoking:&lt;br /&gt;
put stand&lt;br /&gt;
match HavenSmokingCont You stand&lt;br /&gt;
match HavenSmoking Roundtime&lt;br /&gt;
match HavenSmokingCont You are already&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HavenSmokingCont:&lt;br /&gt;
pause 1&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToTea:&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo ***  You have arrived at the Noot’s Teahouse&lt;br /&gt;
echo *********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menu&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTeaHouse:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToAcademy:&lt;br /&gt;
HavenNWPivotToWisdom:&lt;br /&gt;
HavenNWPivotToIntelligence:&lt;br /&gt;
HavenNWPivotToCharisma:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put ne&lt;br /&gt;
move go academy&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Academy of Learning&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go NORTH for Charisma Training&lt;br /&gt;
echo ***  Go EAST for Wisdom Training&lt;br /&gt;
echo ***  Go SOUTH for Intelligence Training&lt;br /&gt;
echo&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenAcademy:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToArtificers:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go art shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Zanthron’s Artificer Shop&lt;br /&gt;
echo ***********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToLocksmith:&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go ordinary shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Ss’Thran’s Locks&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenArtificers:&lt;br /&gt;
HavenLocksmith:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToForge:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  Welcome to Riverhaven’s Forging Society&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TARP for access to the crucibles and anvils&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenForge:&lt;br /&gt;
put go door&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToArmorShop:&lt;br /&gt;
HavenNWPivotToSelisArms:&lt;br /&gt;
put s&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo ***  You have arrived at Seli’s Armory&lt;br /&gt;
echo ****************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSelisArms:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
goto HavenNWPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNWPivotToLeatherRepair:&lt;br /&gt;
put s&lt;br /&gt;
move go shop&lt;br /&gt;
put go curtain&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Seli’s Leather Repair&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE WYLA your item(s) for repair&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenLeatherRepair:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenSelisArms&lt;br /&gt;
&lt;br /&gt;
HavenWeapons:&lt;br /&gt;
HavenAgility:&lt;br /&gt;
put out&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToAgility:&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Dance Academy&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToWeaponsShop:&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  You have arrived at Thringol’s Weapon Shop&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToMirglyn:&lt;br /&gt;
move sw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo *** You have arrived at Mirglyn Sisters&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMirglyn:&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToMetalRepair:&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at Unspiek’s Repair Shop&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE UNSPIEK your metal item(s) for repair&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMetalRepair:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
#HavenNEPivot&lt;br /&gt;
# This is only a valid pivot going NE&lt;br /&gt;
# All destinations return via HavenNEPivotSouth&lt;br /&gt;
# and thus, to HavenSouthPivot itself, rather than here&lt;br /&gt;
&lt;br /&gt;
HavenNEPivot:&lt;br /&gt;
goto HavenNEPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToHerbalist:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Crin’s Herbal Shop&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenJail:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenHerbs&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToJail:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Town Jail&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenCityTogs:&lt;br /&gt;
put go door&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenHerbs&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToCityTogs:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at the premier shop for City Togs!&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenHerbs:&lt;br /&gt;
put out&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put nw&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToWMGuild:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put go gate&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1	&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Warrior Mage Guild&lt;br /&gt;
echo *********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWMGuild:&lt;br /&gt;
put out&lt;br /&gt;
move go gate&lt;br /&gt;
goto HavenOutsideEng&lt;br /&gt;
&lt;br /&gt;
HavenEngineering:&lt;br /&gt;
put go arch&lt;br /&gt;
goto HavenOutsideEng&lt;br /&gt;
&lt;br /&gt;
HavenOutsideEng:&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToEngineering:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put go hall&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Engineering Society&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMamas:&lt;br /&gt;
put go door&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToMamas:&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************&lt;br /&gt;
echo *** You have arrived at MAMAs&lt;br /&gt;
echo ************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotToStrength:&lt;br /&gt;
put nw&lt;br /&gt;
put go shop&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
echo ***  You have arrived at Bantheld’s Ironworks for Strength Training&lt;br /&gt;
echo ***************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenIronworks:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move se&lt;br /&gt;
goto HavenNEPivotSouth&lt;br /&gt;
&lt;br /&gt;
HavenNEPivotSouth:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenReflexes:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToReflexes:&lt;br /&gt;
move ne&lt;br /&gt;
put go tent&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at Brebokt’s Tent for reflex training&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBards2:&lt;br /&gt;
put w&lt;br /&gt;
goto HavenBards&lt;br /&gt;
&lt;br /&gt;
HavenBards:&lt;br /&gt;
move out&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBards:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go guild&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Bard’s Guild&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToHavenNEPivot:&lt;br /&gt;
HavenSouthPivotToWMGuild:&lt;br /&gt;
HavenSouthPivotToEngineering:&lt;br /&gt;
HavenSouthPivotToJail:&lt;br /&gt;
HavenSouthPivotToCityTogs:&lt;br /&gt;
HavenSouthPivotToHerbalist:&lt;br /&gt;
HavenSouthPivotToMamas:&lt;br /&gt;
HavenSouthPivotToIronworks:&lt;br /&gt;
HavenSouthPivotToStrength:&lt;br /&gt;
move ne&lt;br /&gt;
put ne	&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenNEPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTent:&lt;br /&gt;
HavenSouthPivotToRangers:&lt;br /&gt;
HavenSouthPivotToFeldasuSwimming:&lt;br /&gt;
HavenSouthPivotToEastGate:&lt;br /&gt;
HavenSouthPivotToVipers:&lt;br /&gt;
HavenSouthPivotToUnyns:&lt;br /&gt;
HavenSouthPivotToFrogs:&lt;br /&gt;
HavenSouthPivotToFavors:&lt;br /&gt;
HavenSouthPivotToBoobries:&lt;br /&gt;
HavenSouthPivotToDyrachis:&lt;br /&gt;
HavenSouthPivotToZaulfung:&lt;br /&gt;
HavenSouthPivotToSwampies:&lt;br /&gt;
HavenSouthPivotToHavenRangersPivot:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go gate&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersTent:&lt;br /&gt;
HavenRangersPivot:&lt;br /&gt;
goto HavenRangersPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToTent:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at the Ranger’s Tent&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToDirge:&lt;br /&gt;
HavenRangersPivotToSmoking:&lt;br /&gt;
HavenRangersPivotToTea:&lt;br /&gt;
HavenRangersPivotToAcademy:&lt;br /&gt;
HavenRangersPivotToLeatherRepair:&lt;br /&gt;
HavenRangersPivotToArmorShop:&lt;br /&gt;
HavenRangersPivotToSelisArms:&lt;br /&gt;
HavenRangersPivotToLocksmith:&lt;br /&gt;
HavenRangersPivotToArtificers:&lt;br /&gt;
HavenRangersPivotToForge:&lt;br /&gt;
HavenRangersPivotToIntelligence:&lt;br /&gt;
HavenRangersPivotToCharisma:&lt;br /&gt;
HavenRangersPivotToWisdom:&lt;br /&gt;
HavenRangersPivotToAgility:&lt;br /&gt;
HavenRangersPivotToWeaponsShop:&lt;br /&gt;
HavenRangersPivotToMirglyn:&lt;br /&gt;
HavenRangersPivotToMetalRepair:&lt;br /&gt;
HavenRangersPivotToReflexes:&lt;br /&gt;
HavenRangersPivotToBards:&lt;br /&gt;
HavenRangersPivotToWMGuild:&lt;br /&gt;
HavenRangersPivotToEngineering:&lt;br /&gt;
HavenRangersPivotToJail:&lt;br /&gt;
HavenRangersPivotToCityTogs:&lt;br /&gt;
HavenRangersPivotToHerbalist:&lt;br /&gt;
HavenRangersPivotToMamas:&lt;br /&gt;
HavenRangersPivotToIronworks:&lt;br /&gt;
HavenRangersPivotToStrength:&lt;br /&gt;
HavenRangersPivotToPaladins:&lt;br /&gt;
HavenRangersPivotToNorthGate:&lt;br /&gt;
HavenRangersPivotToMMGuild:&lt;br /&gt;
HavenRangersPivotToGoblins:&lt;br /&gt;
HavenRangersPivotToTattoos:&lt;br /&gt;
HavenRangersPivotToClerics:&lt;br /&gt;
HavenRangersPivotToClericsShop:&lt;br /&gt;
HavenRangersPivotToEmpaths:&lt;br /&gt;
HavenRangersPivotToTriage:&lt;br /&gt;
HavenRangersPivotToOutfitting:&lt;br /&gt;
HavenRangersPivotToBardsShop:&lt;br /&gt;
HavenRangersPivotToDiscipline:&lt;br /&gt;
HavenRangersPivotToVaults:&lt;br /&gt;
HavenRangersPivotToGeneralStore:&lt;br /&gt;
HavenRangersPivotToTavern:&lt;br /&gt;
HavenRangersPivotToClothing:&lt;br /&gt;
HavenRangersPivotToTraders:&lt;br /&gt;
HavenRangersPivotToTownHall:&lt;br /&gt;
HavenRangersPivotToTemple:&lt;br /&gt;
HavenRangersPivotToTradersPlaza:&lt;br /&gt;
HavenRangersPivotToBarbarians:&lt;br /&gt;
HavenRangersPivotToAlchemy:&lt;br /&gt;
HavenRangersPivotToNoelsArms:&lt;br /&gt;
HavenRangersPivotToPawnShop:&lt;br /&gt;
HavenRangersPivotToTannery:&lt;br /&gt;
HavenRangersPivotToGemShop:&lt;br /&gt;
HavenRangersPivotToFlorist:&lt;br /&gt;
HavenRangersPivotToBears:&lt;br /&gt;
HavenRangersPivotToRams:&lt;br /&gt;
HavenRangersPivotToOgres:&lt;br /&gt;
HavenRangersPivotToArbelogs:&lt;br /&gt;
HavenRangersPivotToGrassEels:&lt;br /&gt;
HavenRangersPivotToWestGate:&lt;br /&gt;
HavenRangersPivotToBank:&lt;br /&gt;
HavenRangersPivotToBarge:&lt;br /&gt;
HavenRangersPivotToFerry:&lt;br /&gt;
HavenRangersPivotToLang:&lt;br /&gt;
HavenRangersPivotToTheren:&lt;br /&gt;
HavenRangersPivotToHavenSouthPivot:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToRangers:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************************&lt;br /&gt;
echo ***  You have arrived just outside of the Riverhaven’s Rangers Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go TENT to speak with Ranger Journeywomen Ievia.&lt;br /&gt;
echo **************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenRangers:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToFeldasuSwimming:&lt;br /&gt;
HavenRangersPivotToEastGate:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s East Gate&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  DIVE RIVER to swim the Feldasu&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToVipers:&lt;br /&gt;
HavenRangersPivotToUnyns:&lt;br /&gt;
HavenRangersPivotToFrogs:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go path&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
goto HavenFrogsTo%D&lt;br /&gt;
&lt;br /&gt;
HavenFrogsToVipers:&lt;br /&gt;
HavenFrogsToUnyns:&lt;br /&gt;
move nw&lt;br /&gt;
move nw&lt;br /&gt;
move n&lt;br /&gt;
put climb bank&lt;br /&gt;
goto HavenFrogSplitTo%D&lt;br /&gt;
&lt;br /&gt;
HavenFrogSplitToVipers:&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived in Giant Thicket Viper territory&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenFrogSplitToUnyns:&lt;br /&gt;
move sw&lt;br /&gt;
pause 2&lt;br /&gt;
put go bank&lt;br /&gt;
move nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived in Nightweaver Unyn territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO GATE to enter their hunting grounds&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenUnyns:&lt;br /&gt;
put se&lt;br /&gt;
put go bank&lt;br /&gt;
move ne&lt;br /&gt;
pause 2&lt;br /&gt;
goto HavenFrogSplitSouth&lt;br /&gt;
&lt;br /&gt;
HavenVipers:&lt;br /&gt;
move sw&lt;br /&gt;
pause 2&lt;br /&gt;
move sw&lt;br /&gt;
pause 2&lt;br /&gt;
goto HavenFrogSplitSouth&lt;br /&gt;
&lt;br /&gt;
HavenFrogSplitSouth:&lt;br /&gt;
put climb bank&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put se&lt;br /&gt;
goto HavenFrogs&lt;br /&gt;
&lt;br /&gt;
HavenFrogs:&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put go path&lt;br /&gt;
goto HavenEastGate&lt;br /&gt;
&lt;br /&gt;
HavenFavors:&lt;br /&gt;
put d&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put u&lt;br /&gt;
move sw&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToFavors:&lt;br /&gt;
put ne&lt;br /&gt;
put go trail&lt;br /&gt;
move e&lt;br /&gt;
put go tree&lt;br /&gt;
put go maus&lt;br /&gt;
move go font&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ZaulfungSwamp:&lt;br /&gt;
move go path&lt;br /&gt;
goto HavenDyrachis&lt;br /&gt;
&lt;br /&gt;
HavenDyrachis:&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put go brush&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenStandingStones&lt;br /&gt;
&lt;br /&gt;
HavenStandingStones:&lt;br /&gt;
put e&lt;br /&gt;
goto HavenBoobries&lt;br /&gt;
&lt;br /&gt;
HavenSwampies:&lt;br /&gt;
put go pier&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto HavenBoobries&lt;br /&gt;
&lt;br /&gt;
HavenBoobries:&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put go trail&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
HavenRangersPivotToBoobries:&lt;br /&gt;
HavenRangersPivotToDyrachis:&lt;br /&gt;
HavenRangersPivotToZaulfung:&lt;br /&gt;
HavenRangersPivotToSwampies:&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go trail&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
goto HavenBoobriesTo%D&lt;br /&gt;
&lt;br /&gt;
HavenBoobriesToBoobries:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived in Boar and Boobrie territory&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBoobriesToSwampies:&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
move go pier&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived in Swampie territory&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
BoobriesToZaulfang:&lt;br /&gt;
BoobriesToDyrachis:&lt;br /&gt;
move w&lt;br /&gt;
move sw&lt;br /&gt;
move s&lt;br /&gt;
move se&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
move e&lt;br /&gt;
move s&lt;br /&gt;
move go trail&lt;br /&gt;
move e&lt;br /&gt;
move e&lt;br /&gt;
move n&lt;br /&gt;
move ne&lt;br /&gt;
move w&lt;br /&gt;
move go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived in Dyrachis and Slaugh territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO PATH to enter the Zaulfang Swamp&lt;br /&gt;
echo ***  Beware the skeletal hands and undead&lt;br /&gt;
echo ***  that lurk in the depths (use PFE!)&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenEastGate:&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
goto HavenRangersPivot&lt;br /&gt;
&lt;br /&gt;
#HavenSouthPivotNORTHBOUND&lt;br /&gt;
#HavenNorthPivot is only a northbound pivot&lt;br /&gt;
# All traffic back returns via HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenPaladins:&lt;br /&gt;
put go door&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put climb stair&lt;br /&gt;
goto HavenNorthGate&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToPaladins:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move go inn&lt;br /&gt;
put climb stair&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go iron door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Paladins Guild&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthGate:&lt;br /&gt;
HavenClerics:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToNorthGate:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s North Gate&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToClerics:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Clerics Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO OFFICE to speak with Cleric Leader Jelna&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToClericsShop:&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have arrived at Riverhaven’s Cleric Shop&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenClericsShop:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenHospital:&lt;br /&gt;
put w&lt;br /&gt;
move out&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToPaladins:&lt;br /&gt;
HavenSouthPivotToNorthGate:&lt;br /&gt;
HavenSouthPivotToMMGuild:&lt;br /&gt;
HavenSouthPivotToGoblins:&lt;br /&gt;
HavenSouthPivotToTattoos:&lt;br /&gt;
HavenSouthPivotToClerics:&lt;br /&gt;
HavenSouthPivotToClericsShop:&lt;br /&gt;
HavenSouthPivotToEmpaths:&lt;br /&gt;
HavenSouthPivotToTriage:&lt;br /&gt;
HavenSouthPivotToOutfitting:&lt;br /&gt;
HavenSouthPivotToHavenNorthPivot:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto HavenNorthPivotTo%D&lt;br /&gt;
&lt;br /&gt;
HavenHospitalSouth:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToMMGuild:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go spire&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Stairs lead back down&lt;br /&gt;
put go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo *** You have arrived at Riverhaven’s Moon Mage Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenMMGuild:&lt;br /&gt;
put go arch&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Tucked underneath several of the steps are&lt;br /&gt;
put out&lt;br /&gt;
goto HavenGobsSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToGoblins:&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go gate&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived in Goblin territory&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenGoblins:&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenGobsSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToTattoos:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put go path&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
move ne&lt;br /&gt;
pause 1&lt;br /&gt;
move e&lt;br /&gt;
pause 1&lt;br /&gt;
put go struct&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Athyiro’s Art for Skin&lt;br /&gt;
echo ***********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTattoos:&lt;br /&gt;
put out&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move sw&lt;br /&gt;
pause 1&lt;br /&gt;
move go path&lt;br /&gt;
goto HavenGobsSouth&lt;br /&gt;
&lt;br /&gt;
HavenGobsSouth:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToTriage:&lt;br /&gt;
put go hospital&lt;br /&gt;
move go arch&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Hospital&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  LAY down to receive healing&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenEmpaths:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToEmpaths:&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo *** You have arrived at Riverhaven’s Empaths Guild&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenNorthPivotToOutfitting:&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Outfitting Society&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenOutfitting:&lt;br /&gt;
put go door&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
goto HavenHospitalSouth&lt;br /&gt;
&lt;br /&gt;
HavenBardsShop:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBardsShop:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the House of Bardic Blues&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
#HavenSouthPivotSOUTHBOUND&lt;br /&gt;
&lt;br /&gt;
HavenDisc:&lt;br /&gt;
put out&lt;br /&gt;
move out&lt;br /&gt;
put out&lt;br /&gt;
put se&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToDiscipline:&lt;br /&gt;
move s&lt;br /&gt;
put go temple&lt;br /&gt;
put nw&lt;br /&gt;
move go trail&lt;br /&gt;
put go curtain&lt;br /&gt;
put go open&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo ***  You have arrived at Discipline Training&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBarge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  To board the barge type YES&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go elsewhere (Haven, Crossings, etc.)&lt;br /&gt;
echo ***  type NOPE&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
match HavenBargeYes Yes&lt;br /&gt;
match HavenBargeNope Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HavenBargeNope:&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put go arch&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenVaults:&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToVaults:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
put go square&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Carousel Square&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenDryGoods:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToGeneralStore:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go store&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Enfermine’s Dry Goods&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTavern:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
goto HavenDryGoods&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTavern:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put go tavern&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo *** You have arrived at Dead Bird’s Paradise&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenClothing:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToClothing:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  You have arrived at Alayle’s Clothing Shop&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTraders2:&lt;br /&gt;
put out&lt;br /&gt;
goto HavenTraders&lt;br /&gt;
HavenTraders:&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTraders:&lt;br /&gt;
move sw&lt;br /&gt;
put go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Traders Guild&lt;br /&gt;
echo ***  GO OFFICE to visit Guildleader Willowbrook&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTownHall:&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTownHall:&lt;br /&gt;
move s&lt;br /&gt;
put go hall&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Town Hall&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO OFFICE to pay off debts&lt;br /&gt;
echo ************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTemple:&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTemple:&lt;br /&gt;
move s&lt;br /&gt;
put go temple&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Temple&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  There are two shrines here for Cleric pilgrimage:&lt;br /&gt;
echo ***  The Shrine to Divyausch, and Harawep’s Shrine&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToTradersPlaza:&lt;br /&gt;
move go plaza&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at the Trader’s Plaza&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  READ BOARD for a listing of shops&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenTradersPlaza:&lt;br /&gt;
put go arch&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
#HavenSouthPivotWESTBOUND&lt;br /&gt;
HavenWestGate:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenAlchemy:&lt;br /&gt;
put go door&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenFlorist:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToFlorist:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************&lt;br /&gt;
echo ***  You have arrived at Cecelia’s Blossoms&lt;br /&gt;
echo *********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenFurrier:&lt;br /&gt;
HavenGemShop:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToBarbarians:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go drape&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Riverhaven’s Barbarians Guild&lt;br /&gt;
echo ******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBarbarians:&lt;br /&gt;
put out&lt;br /&gt;
goto BarbStamToHavenWest&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToStamina:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put nw&lt;br /&gt;
put go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Stamina Training&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenStamina:&lt;br /&gt;
put go path&lt;br /&gt;
goto BarbStamToHavenWest&lt;br /&gt;
&lt;br /&gt;
BarbStamToHavenWest:&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put go gate&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToTannery:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go salon&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo ***  You have arrived at Fara’s Furs&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToGemShop:&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************&lt;br /&gt;
echo ***  You have arrived at Anthelorm’s Gems and Curios&lt;br /&gt;
echo ****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
NoelsArms:&lt;br /&gt;
HavenPawn:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToNoelsArms:&lt;br /&gt;
put n&lt;br /&gt;
put go arms&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo ***  You have arrived at Noel’s Arms&lt;br /&gt;
echo ****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToPawnShop:&lt;br /&gt;
put n&lt;br /&gt;
put go pawn&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Ioun’s Pawn Shop&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBarbarians:&lt;br /&gt;
HavenSouthPivotToStamina:&lt;br /&gt;
HavenSouthPivotToAlchemy:&lt;br /&gt;
HavenSouthPivotToNoelsArms:&lt;br /&gt;
HavenSouthPivotToPawnShop:&lt;br /&gt;
HavenSouthPivotToTannery:&lt;br /&gt;
HavenSouthPivotToGemShop:&lt;br /&gt;
HavenSouthPivotToFlorist:&lt;br /&gt;
HavenSouthPivotToBears:&lt;br /&gt;
HavenSouthPivotToRams:&lt;br /&gt;
HavenSouthPivotToOgres:&lt;br /&gt;
HavenSouthPivotToArbelogs:&lt;br /&gt;
HavenSouthPivotToGrassEels:&lt;br /&gt;
HavenSouthPivotToWestGate:&lt;br /&gt;
HavenSouthPivotToWestGatePivot:&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto HavenWestGateTo%D&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToOgres:&lt;br /&gt;
HavenWestGateToArbelogs:&lt;br /&gt;
HavenWestGateToBears:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put go path&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo ***  To get to Rams, Bears, and Arbelogs&lt;br /&gt;
echo ***  CLIMB BANK and swim east to the room with boulders&lt;br /&gt;
echo ***  SEARCH there and GO BOULDER to cross to creek&lt;br /&gt;
echo ***  then swim west/northwest and CLIMB BANK again&lt;br /&gt;
echo ***  Return to this side of the river to return to the city&lt;br /&gt;
echo&lt;br /&gt;
echo *****************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToRams:&lt;br /&gt;
HavenWestGateToGrassEels:&lt;br /&gt;
put go gate&lt;br /&gt;
move nw&lt;br /&gt;
put go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo ***  You have arrived in Grass Eel, Ram and Shaman territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Return to this SE corner to exit when ready&lt;br /&gt;
echo *********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenEelsN:&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
goto HavenEelsMiddle&lt;br /&gt;
&lt;br /&gt;
HavenEelsMiddle:&lt;br /&gt;
put se&lt;br /&gt;
goto HavenEelsSE&lt;br /&gt;
&lt;br /&gt;
HavenEelsE:&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
goto HavenEelsSE&lt;br /&gt;
&lt;br /&gt;
HavenEelsSE:&lt;br /&gt;
move go path&lt;br /&gt;
put se&lt;br /&gt;
put go gate&lt;br /&gt;
goto HavenWestGate&lt;br /&gt;
&lt;br /&gt;
HavenWestGateToAlchemy:&lt;br /&gt;
put go hall&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Alchemy Society&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
#HavenFerryPivot&lt;br /&gt;
#RiverhavenFerryPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToCrossings:&lt;br /&gt;
HavenSouthPivotToLeth:&lt;br /&gt;
HavenSouthPivotToShard:&lt;br /&gt;
HavenSouthPivotToFerry:&lt;br /&gt;
HavenSouthPivotToDirge:&lt;br /&gt;
put se&lt;br /&gt;
move go pier&lt;br /&gt;
put go arch&lt;br /&gt;
move go ramp&lt;br /&gt;
goto RiverhavenFerryTo%D&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryNope:&lt;br /&gt;
RiverhavenFerryToHaven:&lt;br /&gt;
RiverhavenFerryToLang:&lt;br /&gt;
RiverhavenFerryToTheren:&lt;br /&gt;
RiverhavenFerryToBank:&lt;br /&gt;
put go ramp&lt;br /&gt;
goto HavenRampToBank&lt;br /&gt;
&lt;br /&gt;
HavenRampToBank:&lt;br /&gt;
move go arch&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move go bank&lt;br /&gt;
put go arch&lt;br /&gt;
goto BoRArrived%D&lt;br /&gt;
&lt;br /&gt;
BoRArrivedLang:&lt;br /&gt;
BoRArrivedTheren:&lt;br /&gt;
goto HavenBank&lt;br /&gt;
&lt;br /&gt;
BoRArrivedBank:&lt;br /&gt;
BoRArrivedHaven:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at the Bank of Riverhaven&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GO DOOR for exchange&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  To board the ferry type YES&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go elsewhere (Haven, Lang, Theren, etc.)&lt;br /&gt;
echo ***  type NOPE&lt;br /&gt;
echo ************************************&lt;br /&gt;
match RiverhavenFerryYes Yes&lt;br /&gt;
match RiverhavenFerryNope Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToFerry:&lt;br /&gt;
RiverhavenFerryToRiverhavenFerry:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at the Riverhaven Ferry Docks&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO FERRY to ride the ferry south to Crossing&lt;br /&gt;
echo ***  GO RAMP and west for the barge to Langenfirth&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBank:&lt;br /&gt;
BankOfRiverhaven:&lt;br /&gt;
put go arch&lt;br /&gt;
match BoRExchange What were you referring to&lt;br /&gt;
match BoRLobby Main Lobby&lt;br /&gt;
match BoRTeller To the west you see the door to the exchange room&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BoRTeller:&lt;br /&gt;
put go arch&lt;br /&gt;
goto BoRLobby&lt;br /&gt;
&lt;br /&gt;
BoRExchange:&lt;br /&gt;
put go door&lt;br /&gt;
goto BoRTeller&lt;br /&gt;
&lt;br /&gt;
BoRLobby:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
goto HavenSouthPivot&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToBank:&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go bank&lt;br /&gt;
move go arch&lt;br /&gt;
goto BoRArrived%D&lt;br /&gt;
&lt;br /&gt;
HavenSouthPivotToLang:&lt;br /&gt;
HavenSouthPivotToTheren:&lt;br /&gt;
HavenSouthPivotToBarge:&lt;br /&gt;
put se&lt;br /&gt;
move go pier&lt;br /&gt;
put go arch&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put w&lt;br /&gt;
goto HavenBargeTo%D&lt;br /&gt;
&lt;br /&gt;
HavenBargeToBank:&lt;br /&gt;
HavenBargeToHaven:&lt;br /&gt;
move e&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
goto HavenRampToBank&lt;br /&gt;
&lt;br /&gt;
HavenBargeYes:&lt;br /&gt;
HavenBargeToLang:&lt;br /&gt;
HavenBargeToTheren:&lt;br /&gt;
put go barge&lt;br /&gt;
match HavenBargeWait stuck here until&lt;br /&gt;
match HavenBargeWait will have to wait&lt;br /&gt;
match HavenBargeNoLirums when you can afford the fare&lt;br /&gt;
match HavenBargeRideToLang as you board&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HavenBargeNoLirums:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************************&lt;br /&gt;
echo ***  You do not have the 65 lirums necessary to board the barge&lt;br /&gt;
echo *************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBargeWait:&lt;br /&gt;
waitfor Next departure in&lt;br /&gt;
goto HavenBargeToLang&lt;br /&gt;
&lt;br /&gt;
HavenBargeToBarge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the barge to Langenfirth&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
HavenBargeRideToLang:&lt;br /&gt;
waitfor ties the barge off&lt;br /&gt;
pause 1&lt;br /&gt;
put go wharf&lt;br /&gt;
goto LangBargeTo%D&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToCrossings:&lt;br /&gt;
RiverhavenFerryToLeth:&lt;br /&gt;
RiverhavenFerryToShard:&lt;br /&gt;
RiverhavenFerryToDirge:&lt;br /&gt;
RiverhavenFerryYes:&lt;br /&gt;
RiverhavenFerryToZolurenHavenFerry:&lt;br /&gt;
put go ferry&lt;br /&gt;
match RiverhavenFerryToZolurenNoMoney Come back when you can afford the fare&lt;br /&gt;
match RiverhavenFerryToZolurenWait There is no ferry here&lt;br /&gt;
match RiverhavenFerryToZolurenWait stuck here until&lt;br /&gt;
match RiverhavenFerryToZolurenWait just pulled away&lt;br /&gt;
match RiverhavenFerryToZolurenWait stuck here until the next one&lt;br /&gt;
match RiverhavenFerryToZolurenWait you were referring&lt;br /&gt;
match RiverhavenFerryToZolurenBoarded as you board&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToZolurenNoMoney:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You do not have the necessary 30 lirums&lt;br /&gt;
echo *** to afford this ferry ride&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToZolurenWait:&lt;br /&gt;
waitfor pulls up to the dock&lt;br /&gt;
goto RiverhavenFerryToCrossings&lt;br /&gt;
&lt;br /&gt;
RiverhavenFerryToZolurenBoarded:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo *** You have boarded the Riverhaven Ferry&lt;br /&gt;
echo *** Waiting for arrival on the Zoluren side &lt;br /&gt;
echo *************************************&lt;br /&gt;
waitfor reaches the dock and its crew ties the ferry off&lt;br /&gt;
pause 1&lt;br /&gt;
put go dock&lt;br /&gt;
pause 1&lt;br /&gt;
goto ZolurenHavenFerryTo%D&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangWharf:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo ***  To board the barge to Haven type YES&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  To go elsewhere (Lang, Theren, etc.)&lt;br /&gt;
echo ***  type NOPE&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
match LangBargeYes Yes&lt;br /&gt;
match LangBargeNope Nope&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LangBargeToBarge:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at the Langenfirth Wharf&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO BARGE to board the barge to Riverhaven&lt;br /&gt;
echo ***  Go WEST to enter Langenfirth&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangBargeYes:&lt;br /&gt;
LangBargeToHaven:&lt;br /&gt;
LangBargeToCrossings:&lt;br /&gt;
LangBargeToLeth:&lt;br /&gt;
LangBargeToShard:&lt;br /&gt;
LangBargeToRatha:&lt;br /&gt;
LangBargeToFangCove:&lt;br /&gt;
put go barge&lt;br /&gt;
match LangBargeWait stuck here until&lt;br /&gt;
match LangBargeWait will have to wait&lt;br /&gt;
match LangBargeNoLirums when you can afford the fare&lt;br /&gt;
match LangBargeRideToHaven as you board&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LangBargeNoLirums:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************************&lt;br /&gt;
echo ***  You do not have the 65 lirums necessary to board the barge&lt;br /&gt;
echo *************************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangBargeWait:&lt;br /&gt;
waitfor Next departure in&lt;br /&gt;
goto LangBargeToHaven&lt;br /&gt;
&lt;br /&gt;
LangBargeRideToHaven:&lt;br /&gt;
waitfor ties the barge off&lt;br /&gt;
pause 1&lt;br /&gt;
put go pier&lt;br /&gt;
goto HavenBargeToHaven&lt;br /&gt;
&lt;br /&gt;
LangBargeToLang:&lt;br /&gt;
LangBargeToTheren:&lt;br /&gt;
LangBargeToElBains:&lt;br /&gt;
LangBargeNope:&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivot:&lt;br /&gt;
goto LangPivotTo%D&lt;br /&gt;
&lt;br /&gt;
LangPivotToBarge:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move go landing&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
goto LangBargeToBarge&lt;br /&gt;
&lt;br /&gt;
LangPivotToHaven:&lt;br /&gt;
LangPivotToCrossings:&lt;br /&gt;
LangPivotToLeth:&lt;br /&gt;
LangPivotToShard:&lt;br /&gt;
LangPivotToRatha:&lt;br /&gt;
LangPivotToFangCove:&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move go landing&lt;br /&gt;
put n&lt;br /&gt;
put e&lt;br /&gt;
goto LangBargeToHaven&lt;br /&gt;
&lt;br /&gt;
LangPivotToTemple:&lt;br /&gt;
put e&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
move s&lt;br /&gt;
put go court&lt;br /&gt;
put go temple&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  You have arrived at Langenfirth’s Temple&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangTemple:&lt;br /&gt;
put go arch&lt;br /&gt;
put out&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToLang:&lt;br /&gt;
LangPivotToFens:&lt;br /&gt;
LangPivotToSwampies:&lt;br /&gt;
LangPivotToPeccaries:&lt;br /&gt;
LangPivotToBin:&lt;br /&gt;
LangPivotToBowery:&lt;br /&gt;
LangPivotToHerbalist:&lt;br /&gt;
LangPivotToLeatherShop:&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
goto StockPensTo%D&lt;br /&gt;
&lt;br /&gt;
StockPensToBowery:&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************************&lt;br /&gt;
echo ***  You have arrived at the Langenfirth Bowyer Shop&lt;br /&gt;
echo *****************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StockPensToHerbalist:&lt;br /&gt;
move sw&lt;br /&gt;
goto LangHerbalistEnter&lt;br /&gt;
&lt;br /&gt;
LangHerbalistEnter:&lt;br /&gt;
put go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
echo ***  You have arrived at the Brother Yorgi’s, the Langenfirth Herbalist&lt;br /&gt;
echo ****************************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
StockPenstoLeatherShop:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at Calliana’s Leather Goods&lt;br /&gt;
echo **************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangLeatherGoods:&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
goto LangBin&lt;br /&gt;
&lt;br /&gt;
LangHerbalist:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto LangBin&lt;br /&gt;
&lt;br /&gt;
LangBowery:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
goto LangStockPensReturn&lt;br /&gt;
&lt;br /&gt;
LangStockPensReturn:&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToTannery:&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move go peltry&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at Shalan’s Peltry&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  The furrier here is Mato Shalan&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangPeltry:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToPawnShop:&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move e&lt;br /&gt;
put go pawnshop&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Abotenik’s Pawnshop&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangPawnShop:&lt;br /&gt;
put out&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToLeatherRepair:&lt;br /&gt;
put w&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at Kamze’s Leather Repair&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangLeatherRepair:&lt;br /&gt;
put out&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToTownHall:&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put go hall&lt;br /&gt;
move go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the Langenfirth Town Hall&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Pay your debts here&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangTownHall:&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
LangPivotToRangers:&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
move go guild&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived at Langenfirth’s Rangers Guild&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO DOOR to speak with Ranger Guildleader Tolle&lt;br /&gt;
echo ***  GO LEAN to enter the Lean-To for companion slates&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangRangers:&lt;br /&gt;
put out&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
StockPensToFens:&lt;br /&gt;
StockPensToSwampies:&lt;br /&gt;
StockPensToPeccaries:&lt;br /&gt;
StockPensToLang:&lt;br /&gt;
StockPensToBin:&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
goto LangBin&lt;br /&gt;
&lt;br /&gt;
LangBin:&lt;br /&gt;
goto LangBinTo%D&lt;br /&gt;
&lt;br /&gt;
LangBinToBin:&lt;br /&gt;
LangBinToLang:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at Langenfirth’s Bin&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TRAIL for Swampies and Peccaries&lt;br /&gt;
echo ***  Go WEST for the trail to Siksraja&lt;br /&gt;
echo&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangBin:&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LangStockPensReturn&lt;br /&gt;
&lt;br /&gt;
LangBinToFens:&lt;br /&gt;
LangBinToSwampies:&lt;br /&gt;
LangBinToPeccaries:&lt;br /&gt;
put go trail&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo ***  You have arrived in Swamp Troll and Small Peccary territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  This is a safe room&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
put lean bench&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
LangFens:&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put go trail&lt;br /&gt;
goto LangBinTo%D&lt;br /&gt;
&lt;br /&gt;
LangBinToHerbalist:&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
goto LangHerbalistEnter&lt;br /&gt;
&lt;br /&gt;
LangBinToVaults:&lt;br /&gt;
LangBinToEngraving:&lt;br /&gt;
LangBinToTriage:&lt;br /&gt;
LangBinToEngraving:&lt;br /&gt;
LangBinToGeneralStore:&lt;br /&gt;
LangBinToMetalRepair:&lt;br /&gt;
LangBinToKrrishsBones:&lt;br /&gt;
LangBinToFurniture:&lt;br /&gt;
LangBinToTheren:&lt;br /&gt;
LangBinToGemShop:&lt;br /&gt;
LangBinToTannery:&lt;br /&gt;
LangBinToPawnShop:&lt;br /&gt;
LangBinToTraders:&lt;br /&gt;
LangBinToBank:&lt;br /&gt;
LangBinToSkyGiants:&lt;br /&gt;
LangBinToMarauders:&lt;br /&gt;
LangBinToEstateTannery:&lt;br /&gt;
LangBinToElBains:&lt;br /&gt;
LangBinToElBainsPicnicTable:&lt;br /&gt;
LangBinToWoodTrolls:&lt;br /&gt;
LangBinToCougars:&lt;br /&gt;
LangBinToBoars:&lt;br /&gt;
LangBinToKelpies:&lt;br /&gt;
LangBinToBloodWolves:&lt;br /&gt;
LangBinToRams:&lt;br /&gt;
LangBinToVultures:&lt;br /&gt;
LangBinToEstateHolder:&lt;br /&gt;
LangBinToKuniyosAltar:&lt;br /&gt;
LangBinToLeatherRepair:&lt;br /&gt;
LangBinToBowery:&lt;br /&gt;
LangBinToLeatherShop:&lt;br /&gt;
LangBinToTannery:&lt;br /&gt;
LangBinToPawnShop:&lt;br /&gt;
LangBinToTownHall:&lt;br /&gt;
LangBinToRangers:&lt;br /&gt;
LangBinToEstateTannery:&lt;br /&gt;
LangBinToHaven:&lt;br /&gt;
LangBinToCrossings:&lt;br /&gt;
LangBinToLeth:&lt;br /&gt;
LangBinToShard:&lt;br /&gt;
LangBinToRatha:&lt;br /&gt;
LangBinToFangCove:&lt;br /&gt;
LangBinToBarge:&lt;br /&gt;
LangBinToLangPivot:&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
goto LangStockPensReturn&lt;br /&gt;
&lt;br /&gt;
LangPivotToVaults:&lt;br /&gt;
LangPivotToEngraving:&lt;br /&gt;
LangPivotToTriage:&lt;br /&gt;
LangPivotToEngraving:&lt;br /&gt;
LangPivotToGeneralStore:&lt;br /&gt;
LangPivotToMetalRepair:&lt;br /&gt;
LangPivotToKrrishsBones:&lt;br /&gt;
LangPivotToFurniture:&lt;br /&gt;
LangPivotToTheren:&lt;br /&gt;
LangPivotToGemShop:&lt;br /&gt;
LangPivotToTannery:&lt;br /&gt;
LangPivotToPawnShop:&lt;br /&gt;
LangPivotToTraders:&lt;br /&gt;
LangPivotToBank:&lt;br /&gt;
LangPivotToSkyGiants:&lt;br /&gt;
LangPivotToMarauders:&lt;br /&gt;
LangPivotToEstateTannery:&lt;br /&gt;
LangPivotToElBains:&lt;br /&gt;
LangPivotToElBainsPicnicTable:&lt;br /&gt;
LangPivotToWoodTrolls:&lt;br /&gt;
LangPivotToCougars:&lt;br /&gt;
LangPivotToBoars:&lt;br /&gt;
LangPivotToKelpies:&lt;br /&gt;
LangPivotToBloodWolves:&lt;br /&gt;
LangPivotToRams:&lt;br /&gt;
LangPivotToVultures:&lt;br /&gt;
LangPivotToEstateHolder:&lt;br /&gt;
LangPivotToKuniyosAltar:&lt;br /&gt;
LangPivotToElBains:&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put go bridg&lt;br /&gt;
move n&lt;br /&gt;
move n&lt;br /&gt;
put go shor&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsStop:&lt;br /&gt;
ElBainsPivot:&lt;br /&gt;
goto ElBainsPivotTo%D&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToElBains:&lt;br /&gt;
put go store&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo *** You have arrived at El&#039;Bain&#039;s Stop&lt;br /&gt;
echo *****************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBains:&lt;br /&gt;
put out&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToElBainsPicnicTable:&lt;br /&gt;
put go path&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo *** You have arrived at El&#039;Bain&#039;s Picnic Table&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsPicnicTable:&lt;br /&gt;
put go road&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToWoodTrolls:&lt;br /&gt;
ElBainsPivotToCougars:&lt;br /&gt;
ElBainsPivotToBoars:&lt;br /&gt;
ElBainsPivotToKelpies:&lt;br /&gt;
put w&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put go tree&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************************&lt;br /&gt;
echo ***  You have arrived in Kelpie, Wood Troll,&lt;br /&gt;
echo ***  Cougar, and Boar territory&lt;br /&gt;
echo ***************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsKelpies:&lt;br /&gt;
put go tree&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToKuniyo:&lt;br /&gt;
put w&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move go path&lt;br /&gt;
move n&lt;br /&gt;
pause 2&lt;br /&gt;
move n&lt;br /&gt;
pause 2&lt;br /&gt;
move n&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at Kuniyo’s Altar&lt;br /&gt;
echo *****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KuniyosAltar:&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
move s&lt;br /&gt;
pause 2&lt;br /&gt;
put go path&lt;br /&gt;
put nw&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToVultures:&lt;br /&gt;
ElBainsPivotToBloodWolves:&lt;br /&gt;
ElBainsPivotToRams:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go trail&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsRamsTo%D&lt;br /&gt;
&lt;br /&gt;
ElBainsRamsToRams:&lt;br /&gt;
ElBainsRamsToBloodWolves:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  Thunder Rams are to the SE&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Blood Wolves to the EAST and NORTH&lt;br /&gt;
echo **********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsRams:&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move go water&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsRamsToVultures:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move climb drop&lt;br /&gt;
put e&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  GO GATE to enter Vulture territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  You must have PFE on you to enter&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsVultures:&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put climb bank&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto ElbainsRams&lt;br /&gt;
&lt;br /&gt;
ElBainsBloodWolves:&lt;br /&gt;
move sw&lt;br /&gt;
goto ElBainsRams&lt;br /&gt;
&lt;br /&gt;
ElBainsBloodWolves2:&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
goto ElBainsRams&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToEstateHolder:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go tree&lt;br /&gt;
put s&lt;br /&gt;
move climb hole&lt;br /&gt;
goto ElBainsEstateBankArrival&lt;br /&gt;
&lt;br /&gt;
ElBainsEstateBankArrival:&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the Estate Holder Teller&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO TUNNEL for currency exchange&lt;br /&gt;
echo ***  CLIMB STAIR to access the upper area&lt;br /&gt;
echo ***  Including the Tannery (ETann) and horse goods&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EstateHolderBank:&lt;br /&gt;
put climb stair&lt;br /&gt;
put n&lt;br /&gt;
move go tree&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
EstateTannery:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *********************************************&lt;br /&gt;
echo ***  Special Routing from this tannery will always route you&lt;br /&gt;
echo ***  through the Estate Holder’s Bank to avoid leaving the area&lt;br /&gt;
echo ***  with too much coin on hand.  Restart the script upon arrival&lt;br /&gt;
echo *********************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move climb hole&lt;br /&gt;
goto ElBainsEstateBankArrival&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToEstateTannery:&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go tree&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put go tent&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo ***  You have arrived at Snusk’s Tent&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Snusk is the furrier for local Estate Holders&lt;br /&gt;
echo ***********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToBin:&lt;br /&gt;
ElBainsPivotToFens:&lt;br /&gt;
ElBainsPivotToSwampies:&lt;br /&gt;
ElBainsPivotToPeccaries:&lt;br /&gt;
ElBainsPivotToBowery:&lt;br /&gt;
ElBainsPivotToHerbalist:&lt;br /&gt;
ElBainsPivotToLeatherRepair:&lt;br /&gt;
ElBainsPivotToLeatherShop:&lt;br /&gt;
ElBainsPivotToTownHall:&lt;br /&gt;
ElBainsPivotToRangers:&lt;br /&gt;
ElBainsPivotToHaven:&lt;br /&gt;
ElBainsPivotToCrossings:&lt;br /&gt;
ElBainsPivotToLeth:&lt;br /&gt;
ElBainsPivotToShard:&lt;br /&gt;
ElBainsPivotToRatha:&lt;br /&gt;
ElBainsPivotToFangCove:&lt;br /&gt;
ElBainsPivotToBarge:&lt;br /&gt;
ElBainsPivotToLang:&lt;br /&gt;
ElBainsPivotToLangPivot:&lt;br /&gt;
put w&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put go bri&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put go shor&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
goto LangPivot&lt;br /&gt;
&lt;br /&gt;
ElBainsPivotToVaults:&lt;br /&gt;
ElBainsPivotToEngraving:&lt;br /&gt;
ElBainsPivotToTriage:&lt;br /&gt;
ElBainsPivotToEngraving:&lt;br /&gt;
ElBainsPivotToGeneralStore:&lt;br /&gt;
ElBainsPivotToMetalRepair:&lt;br /&gt;
ElBainsPivotToKrrishsBones:&lt;br /&gt;
ElBainsPivotToFurniture:&lt;br /&gt;
ElBainsPivotToTheren:&lt;br /&gt;
ElBainsPivotToGemShop:&lt;br /&gt;
ElBainsPivotToTannery:&lt;br /&gt;
ElBainsPivotToPawnShop:&lt;br /&gt;
ElBainsPivotToTraders:&lt;br /&gt;
ElBainsPivotToBank:&lt;br /&gt;
ElBainsPivotToSkyGiants:&lt;br /&gt;
ElBainsPivotToMarauders:&lt;br /&gt;
ElBainsPivotToTheren:&lt;br /&gt;
ElBainsPivotToTherenPivot:&lt;br /&gt;
put w&lt;br /&gt;
put n&lt;br /&gt;
move w&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move ne&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move go gate&lt;br /&gt;
put n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivot:&lt;br /&gt;
goto TherenPivotTo%D&lt;br /&gt;
&lt;br /&gt;
TherenPivotToTheren:&lt;br /&gt;
TherenPivotToGate:&lt;br /&gt;
move s&lt;br /&gt;
put go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************************&lt;br /&gt;
echo ***  You have arrived at the front gate to Therenborough&lt;br /&gt;
echo *******************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenGate:&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToLeatherRepair:&lt;br /&gt;
TherenPivotToBowery:&lt;br /&gt;
TherenPivotToHerbalist:&lt;br /&gt;
TherenPivotToLeatherShop:&lt;br /&gt;
TherenPivotToTownHall:&lt;br /&gt;
TherenPivotToRangers:&lt;br /&gt;
TherenPivotToHaven:&lt;br /&gt;
TherenPivotToCrossings:&lt;br /&gt;
TherenPivotToLeth:&lt;br /&gt;
TherenPivotToShard:&lt;br /&gt;
TherenPivotToRatha:&lt;br /&gt;
TherenPivotToFangCove:&lt;br /&gt;
TherenPivotToBarge:&lt;br /&gt;
TherenPivotToEstateTannery:&lt;br /&gt;
TherenPivotToElBains:&lt;br /&gt;
TherenPivotToElBainsPicnicTable:&lt;br /&gt;
TherenPivotToWoodTrolls:&lt;br /&gt;
TherenPivotToCougars:&lt;br /&gt;
TherenPivotToBoars:&lt;br /&gt;
TherenPivotToKelpies:&lt;br /&gt;
TherenPivotToBloodWolves:&lt;br /&gt;
TherenPivotToRams:&lt;br /&gt;
TherenPivotToVultures:&lt;br /&gt;
TherenPivotToEstateHolder:&lt;br /&gt;
TherenPivotToKuniyosAltar:&lt;br /&gt;
TherenPivotToBin:&lt;br /&gt;
TherenPivotToFens:&lt;br /&gt;
TherenPivotToSwampies:&lt;br /&gt;
TherenPivotToPeccaries:&lt;br /&gt;
TherenPivotToLang:&lt;br /&gt;
TherenPivotToElBainsPivot:&lt;br /&gt;
put s&lt;br /&gt;
move go gate&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move s&lt;br /&gt;
put w&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put sw&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put se&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
goto ElBainsPivot&lt;br /&gt;
&lt;br /&gt;
Marauders:&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put sw&lt;br /&gt;
move se&lt;br /&gt;
put s&lt;br /&gt;
put se&lt;br /&gt;
move s&lt;br /&gt;
goto MarauderEntry&lt;br /&gt;
&lt;br /&gt;
MarauderEntry:&lt;br /&gt;
move e&lt;br /&gt;
waitfor Theren Road&lt;br /&gt;
move go wall&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToMarauders:&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move go wall&lt;br /&gt;
move w&lt;br /&gt;
waitfor Deep Forest Path&lt;br /&gt;
move n&lt;br /&gt;
put nw&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put ne&lt;br /&gt;
put nw&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Gypsy Marauders,&lt;br /&gt;
echo ***  Morah Vines and Creepers&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  CLIMB TREE and continue to find&lt;br /&gt;
echo ***  Dark Spirits, and later on, Forest Geni&lt;br /&gt;
echo&lt;br /&gt;
echo ********************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenPivotToSkyGiants:&lt;br /&gt;
put s&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move sw&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put go road&lt;br /&gt;
put s&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put s&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put s&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put se&lt;br /&gt;
move ne&lt;br /&gt;
put se&lt;br /&gt;
put e&lt;br /&gt;
move se&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at Sky Giants&lt;br /&gt;
echo ***  CLIMB CRACK to enter their territory&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  The bridge here leads toward Haven&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
SkyGiants:&lt;br /&gt;
put nw&lt;br /&gt;
put w&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put nw&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put n&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move nw&lt;br /&gt;
put sw&lt;br /&gt;
put n&lt;br /&gt;
move go road&lt;br /&gt;
put ne&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put n&lt;br /&gt;
move n&lt;br /&gt;
put ne&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move n&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenBank:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put s&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToBank:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put n&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************************&lt;br /&gt;
echo ***  You have arrived at the Bank of Therenborough&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Go NORTH for the Teller&lt;br /&gt;
echo ***  Go WEST for currency exchange&lt;br /&gt;
echo ***  Go SOUTH to pay off debts&lt;br /&gt;
echo&lt;br /&gt;
echo **************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenGemsTanneryPawnTraders:&lt;br /&gt;
put w&lt;br /&gt;
put out&lt;br /&gt;
pause 1&lt;br /&gt;
put out&lt;br /&gt;
put out&lt;br /&gt;
pause 1&lt;br /&gt;
put s&lt;br /&gt;
put s&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToTraders:&lt;br /&gt;
TherenPivotToPawnShop:&lt;br /&gt;
TherenTradersToPawnShop:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at the Alliance of Exchange&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO OPEN to visit Dorsot’s Collectables Pawn Shop&lt;br /&gt;
echo ***  GO DOOR to visit the Therenborough’s Trading Outpost&lt;br /&gt;
echo&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenPivotToGemShop:&lt;br /&gt;
TherenPivotToTannery:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move n&lt;br /&gt;
put n&lt;br /&gt;
put go door&lt;br /&gt;
move go pass&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Alliance of Exchange&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO DOOR to visit the Furrier  DARTISE&lt;br /&gt;
echo ***  GO ARCH to visit the Jeweler  GRUK&lt;br /&gt;
echo&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
KrrishsBones:&lt;br /&gt;
put go bead&lt;br /&gt;
put go door&lt;br /&gt;
move w&lt;br /&gt;
put n&lt;br /&gt;
put ne&lt;br /&gt;
move nw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToKrrishsBones:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put se&lt;br /&gt;
put sw&lt;br /&gt;
move s&lt;br /&gt;
put e&lt;br /&gt;
put go door&lt;br /&gt;
move go bead&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at Krrish’s Bones&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenFurniture:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToFurniture:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
put go build&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************&lt;br /&gt;
echo ***  You have arrived at Piny Pleasures&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Return here when ready to leave&lt;br /&gt;
echo ******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenMetalRepair:&lt;br /&gt;
put n&lt;br /&gt;
put go gate&lt;br /&gt;
move w&lt;br /&gt;
put sw&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToMetalRepair:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put e&lt;br /&gt;
put go gate&lt;br /&gt;
move s&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at Therenborough’s Smithy&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE DAGUL your metal items for repair&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenGeneralStore:&lt;br /&gt;
put out&lt;br /&gt;
put n&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
put w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotHorseman:&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToGeneralStore:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put s&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ******************************************&lt;br /&gt;
echo ***  You have arrived at Therenborough’s General Store&lt;br /&gt;
echo ******************************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read catalog&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenEngraving:&lt;br /&gt;
put out&lt;br /&gt;
put sw&lt;br /&gt;
move w&lt;br /&gt;
put w&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToEngraving:&lt;br /&gt;
put e&lt;br /&gt;
put e&lt;br /&gt;
move ne&lt;br /&gt;
put go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************&lt;br /&gt;
echo ***  You have arrived at Gizgo’s Engraving&lt;br /&gt;
echo ********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put read menu&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenPivotToVaults:&lt;br /&gt;
put w&lt;br /&gt;
put nw&lt;br /&gt;
move go square&lt;br /&gt;
put go door&lt;br /&gt;
pause 1&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo ***  You have arrived at Therenborough’s Carousel Square&lt;br /&gt;
echo ********************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenVaults:&lt;br /&gt;
move se&lt;br /&gt;
put e&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
TherenPivotToTriage:&lt;br /&gt;
put n&lt;br /&gt;
put w&lt;br /&gt;
move go cottage&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************************&lt;br /&gt;
echo ***  You have arrived at the Empath Srela’s Home&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  LAY down to receive healing&lt;br /&gt;
echo *************************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
TherenTriage:&lt;br /&gt;
put out&lt;br /&gt;
put e&lt;br /&gt;
move s&lt;br /&gt;
goto TherenPivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivot:&lt;br /&gt;
goto FangCovePivotTo%D&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToFangCove:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo *** You have arrived in Fang Cove!&lt;br /&gt;
echo ***************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToDirge:&lt;br /&gt;
FangCovePivotToCrossings:&lt;br /&gt;
FangCovePivotToSafe:&lt;br /&gt;
FangCovePivotToHaven:&lt;br /&gt;
FangCovePivotToTheren:&lt;br /&gt;
FangCovePivotToLeth:&lt;br /&gt;
FangCovePivotToShard:&lt;br /&gt;
FangCovePivotToLang:&lt;br /&gt;
put go arch&lt;br /&gt;
move go portal&lt;br /&gt;
match Obvious PremiePortal&lt;br /&gt;
match FangCovePortalToMammoths Perhaps you should leave the area the same&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PremiePortal:&lt;br /&gt;
put nw&lt;br /&gt;
move nw&lt;br /&gt;
put go bridge&lt;br /&gt;
move ne&lt;br /&gt;
put go bank&lt;br /&gt;
goto CrossingsBankPivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToLeatherRepair:&lt;br /&gt;
put go hut&lt;br /&gt;
match FangCoveClosed Bonk&lt;br /&gt;
match FangCoveLeatherSuccess Tailored Goods and Repair&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCoveLeatherSuccess:&lt;br /&gt;
pause 1&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo *** You have arrived at Lakyan&#039;s Tailored Goods&lt;br /&gt;
echo ***&lt;br /&gt;
echo *** GIVE your leather item to Tailor Lakyan for repairs&lt;br /&gt;
echo ***********************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveLeather:&lt;br /&gt;
move out&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToBank:&lt;br /&gt;
put w&lt;br /&gt;
move go dome&lt;br /&gt;
pause 1&lt;br /&gt;
echo *****************************&lt;br /&gt;
echo ***  You have arrived at the Fang Cove Bank&lt;br /&gt;
echo ***  Money utilized here is in Dokoras.&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GO STEP to deposit or withdraw&lt;br /&gt;
echo ***  CLIMB LADDER to exchange&lt;br /&gt;
echo ***  WEST to withdraw from other branches&lt;br /&gt;
echo *****************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveBank:&lt;br /&gt;
put out&lt;br /&gt;
move e&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToGemShop:&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
move go hut&lt;br /&gt;
match FangCoveClosed Bonk&lt;br /&gt;
match FangCoveGemSuccess The Gemmery&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCoveGemSuccess:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at The Gemmery&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  You may sell gems to Gemsmith Wickett&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveGems:&lt;br /&gt;
move out&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToMetalRepair:&lt;br /&gt;
put e&lt;br /&gt;
move go hut&lt;br /&gt;
match FangCoveClosed Bonk&lt;br /&gt;
match FangCoveMetalRepairSuccess Osmandikar&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FangCoveMetalRepairSuccess:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  You have arrived at Osmandikar&#039;s Crafts and Repair&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  GIVE item to Osmandikar for metal repair&lt;br /&gt;
echo *******************************&lt;br /&gt;
pause 1&lt;br /&gt;
put shop&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveMetalRepair:&lt;br /&gt;
put out&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveTannery:&lt;br /&gt;
FangCoveTriage:&lt;br /&gt;
move out&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToTannery:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move go shop&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo ***  You have arrived at Gorund&#039;s Furs&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToEmpaths:&lt;br /&gt;
FangCovePivotToTriage:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move go hut&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo ***  You have arrived at Yrisa&#039;s Hut&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  JOIN LIST to receive healing&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveShanty:&lt;br /&gt;
move out&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToShanty:&lt;br /&gt;
move go building&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************&lt;br /&gt;
echo *** You have arrived at The Shanty&lt;br /&gt;
echo *************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePortalToMammoths:&lt;br /&gt;
put n&lt;br /&gt;
FangCovePivotToRatha:&lt;br /&gt;
FangCovePivotToMammoths:&lt;br /&gt;
put go building&lt;br /&gt;
move out&lt;br /&gt;
move n&lt;br /&gt;
goto FangCoveMammothsTo%D&lt;br /&gt;
&lt;br /&gt;
FangCoveMammothsToFangCove:&lt;br /&gt;
move s&lt;br /&gt;
put go build&lt;br /&gt;
move go exit&lt;br /&gt;
pause 1&lt;br /&gt;
echo **************************&lt;br /&gt;
echo *** You have arrived in Fang Cove!&lt;br /&gt;
echo **************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveCrabs:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToCrabs:&lt;br /&gt;
move e&lt;br /&gt;
put e&lt;br /&gt;
move go gate&lt;br /&gt;
pause 1&lt;br /&gt;
echo *************************&lt;br /&gt;
echo ***  You have arrived at Salt Crabs&lt;br /&gt;
echo *************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCovePivotToBobcats:&lt;br /&gt;
FangCovePivotToCrossingsGargoyles:&lt;br /&gt;
put e&lt;br /&gt;
move e&lt;br /&gt;
put go gate&lt;br /&gt;
move e&lt;br /&gt;
put ne&lt;br /&gt;
move e&lt;br /&gt;
put climb stair&lt;br /&gt;
move go cave&lt;br /&gt;
put search wall&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  GO GAP to enter the hunting grounds&lt;br /&gt;
echo ***&lt;br /&gt;
echo ***  Then:&lt;br /&gt;
echo ***  GO ROOT for Muscular Spotted Bobcats&lt;br /&gt;
echo ***  Walk along the trail for Quartz Gargoyles&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
FangCoveEntryPortal:&lt;br /&gt;
move n&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveCave:&lt;br /&gt;
put out&lt;br /&gt;
move climb stair&lt;br /&gt;
put w&lt;br /&gt;
move sw&lt;br /&gt;
put w&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveCrabs:&lt;br /&gt;
move go gate&lt;br /&gt;
put w&lt;br /&gt;
move w&lt;br /&gt;
goto FangCovePivot&lt;br /&gt;
&lt;br /&gt;
FangCoveClosed:&lt;br /&gt;
pause 1&lt;br /&gt;
echo *******************************&lt;br /&gt;
echo ***  Unfortunately, most shops in Fang Cove&lt;br /&gt;
echo ***  are closed through the night&lt;br /&gt;
echo *******************************&lt;br /&gt;
Exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Osrel_Meraud_*KS*_(script)&amp;diff=502431</id>
		<title>Osrel Meraud *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Osrel_Meraud_*KS*_(script)&amp;diff=502431"/>
		<updated>2019-05-07T04:19:24Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: fixed description to explain script behavior better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Cleric, Magic, Osrel Meraud&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
== What This Script Does ==&lt;br /&gt;
This script makes heavy use of variables to fill your Osrel Meraud orb.  If the orb is depleted, it will first charge your orb, then load your chosen spells into it.  You may also skip loading spells in and only charge the orb to full by starting it with the &amp;quot;charge&amp;quot; variable.  I recommend using the script name of &amp;quot;OM&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Start the script as:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Start Command !! Result&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| .om || style=&amp;quot;text-align: left;&amp;quot;| If orb is depleted: charges orb then loads spells.&lt;br /&gt;
|-&lt;br /&gt;
|| If orb has spells present: charges orb then ends&lt;br /&gt;
|-&lt;br /&gt;
|| If orb has energy and has no spells: loads spells&lt;br /&gt;
|-&lt;br /&gt;
| .om charge || style=&amp;quot;text-align: left;&amp;quot;| charges orb to full&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This script will notify you at the end of which spells you have loaded.  It will also pause for a short time if you strain to cast or strain to charge your cambrinth.  Doing so will cause it to discharge the cambrinth mana by casting a 1 mana bless, then waiting approximately two minutes before resuming on the spell where it left off.&lt;br /&gt;
&lt;br /&gt;
== Using It For The First Time ==&lt;br /&gt;
This script makes &#039;&#039;heavy&#039;&#039; use of variables.&lt;br /&gt;
&lt;br /&gt;
Be sure to edit the first portion of the script to adjust the necessary variables.  These include: (1) cambrinth items to use, (2) how much to cast OM at, and if you want to infuse it or not, (3) what spells to load and for how much mana to prepare them for, (4) mana to charge your cambrinth for each spell, and if these are battle spells or not.  After initial setup these should remain constant until you&#039;ve gained a significant amount of magic experience and/or gained space for an additional spell (see [[Osrel Meraud]] page for details).&lt;br /&gt;
&lt;br /&gt;
==Latest Update==&lt;br /&gt;
Last Updated:  5-6-2019&lt;br /&gt;
&lt;br /&gt;
* Added in a check to see if there are spells in it.  If so, then the basic &amp;quot;.om&amp;quot; start will provide a prompt... then automatically continue on to charge the orb, rather than attempt to load spells in.&lt;br /&gt;
* Script created and uploaded to Elanthipedia&lt;br /&gt;
&lt;br /&gt;
== OM (Script) ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you want to use 1 or 2 cambrinth items?&lt;br /&gt;
setvariable CAMBTotal 2&lt;br /&gt;
&lt;br /&gt;
# What is the description of your first cambrinth?&lt;br /&gt;
setvariable CAMB1Desc cambrinth&lt;br /&gt;
setvariable CAMB1Item armband&lt;br /&gt;
&lt;br /&gt;
# What is the description of your second cambrinth?&lt;br /&gt;
setvariable CAMB2Desc cambrinth&lt;br /&gt;
setvariable CAMB2Item wristc&lt;br /&gt;
&lt;br /&gt;
# This script assumes that cambrinth is worn.&lt;br /&gt;
# Must your cambrinth be removed or no?  Respond with &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;&lt;br /&gt;
setvariable CAMBRemove no&lt;br /&gt;
&lt;br /&gt;
# Assuming your orb is not currently charged,&lt;br /&gt;
# For how much mana would you like to cast OM?  (OM uses no cambrinth)&lt;br /&gt;
setvariable ManaForOM 33&lt;br /&gt;
&lt;br /&gt;
# Would you prefer to use infusion for OM instead?&lt;br /&gt;
setvariable OMInfusion no&lt;br /&gt;
&lt;br /&gt;
# Use the following sets of variables to determine&lt;br /&gt;
# which spells to cast as the mana used.&lt;br /&gt;
# If only using 1 cambrinth, you may leave the second blank&lt;br /&gt;
&lt;br /&gt;
# Note: Battle Spells only have the time to charge 1 cambrinth&lt;br /&gt;
# If the spell being cast is a Battle Spell, then &lt;br /&gt;
# change the SPELL#Battle from &#039;no&#039; to &#039;yes&#039;&lt;br /&gt;
&lt;br /&gt;
# Also declare if that spell slot is used or not with a &#039;yes&#039; or &#039;no&#039;&lt;br /&gt;
&lt;br /&gt;
# Use Spell 1?&lt;br /&gt;
setvariable Spell1Use yes&lt;br /&gt;
# Spell 1&lt;br /&gt;
setvariable Spell1Spell sol&lt;br /&gt;
# Spell 1 Mana&lt;br /&gt;
setvariable Spell1Mana 12&lt;br /&gt;
setvariable Spell1Camb1 10&lt;br /&gt;
setvariable Spell1Camb2 10&lt;br /&gt;
# Is Spell 1 a battle spell?&lt;br /&gt;
setvariable Spell1Battle yes&lt;br /&gt;
&lt;br /&gt;
# Use Spell 2?&lt;br /&gt;
setvariable Spell2Use yes&lt;br /&gt;
# Spell 2&lt;br /&gt;
setvariable Spell2Spell mpp&lt;br /&gt;
# Spell 2 Mana&lt;br /&gt;
setvariable Spell2Mana 15&lt;br /&gt;
setvariable Spell2Camb1 20&lt;br /&gt;
setvariable Spell2Camb2 20&lt;br /&gt;
# Is Spell 2 a battle spell?&lt;br /&gt;
setvariable Spell2Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 3?&lt;br /&gt;
setvariable Spell3Use yes&lt;br /&gt;
# Spell 3&lt;br /&gt;
setvariable Spell3Spell mapp&lt;br /&gt;
# Spell 3 Mana&lt;br /&gt;
setvariable Spell3Mana 18&lt;br /&gt;
setvariable Spell3Camb1 15&lt;br /&gt;
setvariable Spell3Camb2 15&lt;br /&gt;
# Is Spell 3 a battle spell?&lt;br /&gt;
setvariable Spell3Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 4?&lt;br /&gt;
setvariable Spell4Use no&lt;br /&gt;
# Spell 4&lt;br /&gt;
setvariable Spell4Spell none&lt;br /&gt;
# Spell 4 Mana&lt;br /&gt;
setvariable Spell4Mana &lt;br /&gt;
setvariable Spell4Camb1 &lt;br /&gt;
setvariable Spell4Camb2 &lt;br /&gt;
# Is Spell 4 a battle spell?&lt;br /&gt;
setvariable Spell4Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 5?&lt;br /&gt;
setvariable Spell5Use no&lt;br /&gt;
# Spell 5&lt;br /&gt;
setvariable Spell5Spell none&lt;br /&gt;
# Spell 5 Mana&lt;br /&gt;
setvariable Spell5Mana &lt;br /&gt;
setvariable Spell5Camb1 &lt;br /&gt;
setvariable Spell5Camb2 &lt;br /&gt;
# Is Spell 5 a battle spell?&lt;br /&gt;
setvariable Spell5Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 6?&lt;br /&gt;
setvariable Spell6Use no&lt;br /&gt;
# Spell 6&lt;br /&gt;
setvariable Spell6Spell none&lt;br /&gt;
# Spell 6 Mana&lt;br /&gt;
setvariable Spell6Mana &lt;br /&gt;
setvariable Spell6Camb1 &lt;br /&gt;
setvariable Spell6Camb2 &lt;br /&gt;
# Is Spell 6 a battle spell?&lt;br /&gt;
setvariable Spell6Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 7?&lt;br /&gt;
setvariable Spell7Use no&lt;br /&gt;
# Spell 7&lt;br /&gt;
setvariable Spell7Spell none&lt;br /&gt;
# Spell 7 Mana&lt;br /&gt;
setvariable Spell7Mana &lt;br /&gt;
setvariable Spell7Camb1 &lt;br /&gt;
setvariable Spell7Camb2 &lt;br /&gt;
# Is Spell 7 a battle spell?&lt;br /&gt;
setvariable Spell7Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 8?&lt;br /&gt;
setvariable Spell8Use no&lt;br /&gt;
# Spell 8&lt;br /&gt;
setvariable Spell8Spell none&lt;br /&gt;
# Spell 8 Mana&lt;br /&gt;
setvariable Spell8Mana &lt;br /&gt;
setvariable Spell8Camb1 &lt;br /&gt;
setvariable Spell8Camb2 &lt;br /&gt;
# Is Spell 8 a battle spell?&lt;br /&gt;
setvariable Spell8Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 9?&lt;br /&gt;
setvariable Spell9Use no&lt;br /&gt;
# Spell 9&lt;br /&gt;
setvariable Spell9Spell none&lt;br /&gt;
# Spell 9 Mana&lt;br /&gt;
setvariable Spell9Mana &lt;br /&gt;
setvariable Spell9Camb1 &lt;br /&gt;
setvariable Spell9Camb2 &lt;br /&gt;
# Is Spell 9 a battle spell?&lt;br /&gt;
setvariable Spell9Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 10?&lt;br /&gt;
setvariable Spell10Use no&lt;br /&gt;
# Spell 10&lt;br /&gt;
setvariable Spell10Spell none&lt;br /&gt;
# Spell 10 Mana&lt;br /&gt;
setvariable Spell10Mana &lt;br /&gt;
setvariable Spell10Camb1 &lt;br /&gt;
setvariable Spell10Camb2 &lt;br /&gt;
# Is Spell 10 a battle spell?&lt;br /&gt;
setvariable Spell10Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 11?&lt;br /&gt;
setvariable Spell11Use no&lt;br /&gt;
# Spell 11&lt;br /&gt;
setvariable Spell11Spell none&lt;br /&gt;
# Spell 11 Mana&lt;br /&gt;
setvariable Spell11Mana &lt;br /&gt;
setvariable Spell11Camb1 &lt;br /&gt;
setvariable Spell11Camb2 &lt;br /&gt;
# Is Spell 11 a battle spell?&lt;br /&gt;
setvariable Spell11Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 12?&lt;br /&gt;
setvariable Spell12Use no&lt;br /&gt;
# Spell 12&lt;br /&gt;
setvariable Spell12Spell &lt;br /&gt;
# Spell 12 Mana&lt;br /&gt;
setvariable Spell12Mana &lt;br /&gt;
setvariable Spell12Camb1 &lt;br /&gt;
setvariable Spell12Camb2 &lt;br /&gt;
# Is Spell 12 a battle spell?&lt;br /&gt;
setvariable Spell12Battle no&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#DONE SETTING VARIABLES  -  SCRIPT BEGINS HERE&lt;br /&gt;
&lt;br /&gt;
goto GetCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
GetCambYes:&lt;br /&gt;
put remove my %CAMB1Desc %CAMB1Item&lt;br /&gt;
goto RemoveSecondCamb%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
RemoveSecondCamb2:&lt;br /&gt;
put remove my %CAMB2Desc %CAMB2Item&lt;br /&gt;
&lt;br /&gt;
RemoveSecondCamb1:&lt;br /&gt;
GetCambNo:&lt;br /&gt;
goto Start%1&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
setvariable OnlyCharge no&lt;br /&gt;
setvariable CASTING Spell1&lt;br /&gt;
&lt;br /&gt;
FocOrb:&lt;br /&gt;
pause 1&lt;br /&gt;
put foc my orb&lt;br /&gt;
match OrbNeedsCharging depleted of power&lt;br /&gt;
match OrbHasSpells You sense the&lt;br /&gt;
match StartSpell1 Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartSpell1:&lt;br /&gt;
Spell1Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep %Spell1Spell %Spell1Mana&lt;br /&gt;
match Spell1Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell1Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1Charge:&lt;br /&gt;
goto Spell1ChargeBattle%Spell1Battle&lt;br /&gt;
&lt;br /&gt;
Spell1ChargeBattleNo:&lt;br /&gt;
goto Spell1Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell1Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell1Camb2&lt;br /&gt;
match Spell1Charge1 absorbs&lt;br /&gt;
match SkipDischargeWait dissipates&lt;br /&gt;
match DoDischargeWait strain&lt;br /&gt;
match Spell1Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1ChargeBattleYes:&lt;br /&gt;
Spell1Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell1Camb1&lt;br /&gt;
match Spell1Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell1Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1Invoke:&lt;br /&gt;
goto Spell1InvokeBattle%Spell1Battle&lt;br /&gt;
&lt;br /&gt;
Spell1InvokeBattleNo:&lt;br /&gt;
Spell1Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell1Invoke1 Roundtime&lt;br /&gt;
match Spell1Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1InvokeBattleYes:&lt;br /&gt;
Spell1Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell1WaitForCast Roundtime&lt;br /&gt;
match Spell1Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell1Cast&lt;br /&gt;
&lt;br /&gt;
Spell1Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell1Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell2Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Check:&lt;br /&gt;
goto StartSpell2%Spell2Use&lt;br /&gt;
&lt;br /&gt;
StartSpell2Yes:&lt;br /&gt;
StartSpell2:&lt;br /&gt;
Spell2Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell2&lt;br /&gt;
put prep %Spell2Spell %Spell2Mana&lt;br /&gt;
match Spell2Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell2Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Charge:&lt;br /&gt;
goto Spell2ChargeBattle%Spell2Battle&lt;br /&gt;
&lt;br /&gt;
Spell2ChargeBattleNo:&lt;br /&gt;
goto Spell2Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell2Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell2Camb2&lt;br /&gt;
match Spell2Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell2Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2ChargeBattleYes:&lt;br /&gt;
Spell2Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell2Camb1&lt;br /&gt;
match Spell2Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell2Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Invoke:&lt;br /&gt;
goto Spell2InvokeBattle%Spell2Battle&lt;br /&gt;
&lt;br /&gt;
Spell2InvokeBattleNo:&lt;br /&gt;
Spell2Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell2Invoke1 Roundtime&lt;br /&gt;
match Spell2Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2InvokeBattleYes:&lt;br /&gt;
Spell2Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell2WaitForCast Roundtime&lt;br /&gt;
match Spell2Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell2Cast&lt;br /&gt;
&lt;br /&gt;
Spell2Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell2Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell3Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Check:&lt;br /&gt;
goto StartSpell3%Spell3Use&lt;br /&gt;
&lt;br /&gt;
StartSpell3Yes:&lt;br /&gt;
StartSpell3:&lt;br /&gt;
Spell3Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell3&lt;br /&gt;
put prep %Spell3Spell %Spell3Mana&lt;br /&gt;
match Spell3Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell3Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Charge:&lt;br /&gt;
goto Spell3ChargeBattle%Spell3Battle&lt;br /&gt;
&lt;br /&gt;
Spell3ChargeBattleNo:&lt;br /&gt;
goto Spell3Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell3Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell3Camb2&lt;br /&gt;
match Spell3Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell3Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3ChargeBattleYes:&lt;br /&gt;
Spell3Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell3Camb1&lt;br /&gt;
match Spell3Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell3Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Invoke:&lt;br /&gt;
goto Spell3InvokeBattle%Spell3Battle&lt;br /&gt;
&lt;br /&gt;
Spell3InvokeBattleNo:&lt;br /&gt;
Spell3Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell3Invoke1 Roundtime&lt;br /&gt;
match Spell3Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3InvokeBattleYes:&lt;br /&gt;
Spell3Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell3WaitForCast Roundtime&lt;br /&gt;
match Spell3Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell3Cast&lt;br /&gt;
&lt;br /&gt;
Spell3Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell3Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell4Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Check:&lt;br /&gt;
goto StartSpell4%Spell4Use&lt;br /&gt;
&lt;br /&gt;
StartSpell4Yes:&lt;br /&gt;
StartSpell4:&lt;br /&gt;
Spell4Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell4&lt;br /&gt;
put prep %Spell4Spell %Spell4Mana&lt;br /&gt;
match Spell4Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell4Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Charge:&lt;br /&gt;
goto Spell4ChargeBattle%Spell4Battle&lt;br /&gt;
&lt;br /&gt;
Spell4ChargeBattleNo:&lt;br /&gt;
goto Spell4Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell4Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell4Camb2&lt;br /&gt;
match Spell4Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell4Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4ChargeBattleYes:&lt;br /&gt;
Spell4Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell4Camb1&lt;br /&gt;
match Spell4Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell4Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Invoke:&lt;br /&gt;
goto Spell4InvokeBattle%Spell4Battle&lt;br /&gt;
&lt;br /&gt;
Spell4InvokeBattleNo:&lt;br /&gt;
Spell4Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell4Invoke1 Roundtime&lt;br /&gt;
match Spell4Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4InvokeBattleYes:&lt;br /&gt;
Spell4Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell4WaitForCast Roundtime&lt;br /&gt;
match Spell4Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell4Cast&lt;br /&gt;
&lt;br /&gt;
Spell4Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell4Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell5Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Check:&lt;br /&gt;
goto StartSpell5%Spell5Use&lt;br /&gt;
&lt;br /&gt;
StartSpell5Yes:&lt;br /&gt;
StartSpell5:&lt;br /&gt;
Spell5Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell5&lt;br /&gt;
put prep %Spell5Spell %Spell5Mana&lt;br /&gt;
match Spell5Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell5Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Charge:&lt;br /&gt;
goto Spell5ChargeBattle%Spell5Battle&lt;br /&gt;
&lt;br /&gt;
Spell5ChargeBattleNo:&lt;br /&gt;
goto Spell5Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell5Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell5Camb2&lt;br /&gt;
match Spell5Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell5Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5ChargeBattleYes:&lt;br /&gt;
Spell5Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell5Camb1&lt;br /&gt;
match Spell5Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell5Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Invoke:&lt;br /&gt;
goto Spell5InvokeBattle%Spell5Battle&lt;br /&gt;
&lt;br /&gt;
Spell5InvokeBattleNo:&lt;br /&gt;
Spell5Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell5Invoke1 Roundtime&lt;br /&gt;
match Spell5Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5InvokeBattleYes:&lt;br /&gt;
Spell5Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell5WaitForCast Roundtime&lt;br /&gt;
match Spell5Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell5Cast&lt;br /&gt;
&lt;br /&gt;
Spell5Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell5Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell6Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Check:&lt;br /&gt;
goto StartSpell6%Spell6Use&lt;br /&gt;
&lt;br /&gt;
StartSpell6Yes:&lt;br /&gt;
StartSpell6:&lt;br /&gt;
Spell6Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell6&lt;br /&gt;
put prep %Spell6Spell %Spell6Mana&lt;br /&gt;
match Spell6Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell6Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Charge:&lt;br /&gt;
goto Spell6ChargeBattle%Spell6Battle&lt;br /&gt;
&lt;br /&gt;
Spell6ChargeBattleNo:&lt;br /&gt;
goto Spell6Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell6Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell6Camb2&lt;br /&gt;
match Spell6Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell6Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6ChargeBattleYes:&lt;br /&gt;
Spell6Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell6Camb1&lt;br /&gt;
match Spell6Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell6Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Invoke:&lt;br /&gt;
goto Spell6InvokeBattle%Spell6Battle&lt;br /&gt;
&lt;br /&gt;
Spell6InvokeBattleNo:&lt;br /&gt;
Spell6Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell6Invoke1 Roundtime&lt;br /&gt;
match Spell6Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6InvokeBattleYes:&lt;br /&gt;
Spell6Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell6WaitForCast Roundtime&lt;br /&gt;
match Spell6Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell6Cast&lt;br /&gt;
&lt;br /&gt;
Spell6Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell6Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell7Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Check:&lt;br /&gt;
goto StartSpell7%Spell7Use&lt;br /&gt;
&lt;br /&gt;
StartSpell7Yes:&lt;br /&gt;
StartSpell7:&lt;br /&gt;
Spell7Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell7&lt;br /&gt;
put prep %Spell7Spell %Spell7Mana&lt;br /&gt;
match Spell7Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell7Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Charge:&lt;br /&gt;
goto Spell7ChargeBattle%Spell7Battle&lt;br /&gt;
&lt;br /&gt;
Spell7ChargeBattleNo:&lt;br /&gt;
goto Spell7Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell7Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell7Camb2&lt;br /&gt;
match Spell7Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell7Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7ChargeBattleYes:&lt;br /&gt;
Spell7Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell7Camb1&lt;br /&gt;
match Spell7Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell7Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Invoke:&lt;br /&gt;
goto Spell7InvokeBattle%Spell7Battle&lt;br /&gt;
&lt;br /&gt;
Spell7InvokeBattleNo:&lt;br /&gt;
Spell7Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell7Invoke1 Roundtime&lt;br /&gt;
match Spell7Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7InvokeBattleYes:&lt;br /&gt;
Spell7Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell7WaitForCast Roundtime&lt;br /&gt;
match Spell7Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell7Cast&lt;br /&gt;
&lt;br /&gt;
Spell7Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell7Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell8Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Check:&lt;br /&gt;
goto StartSpell8%Spell8Use&lt;br /&gt;
&lt;br /&gt;
StartSpell8Yes:&lt;br /&gt;
StartSpell8:&lt;br /&gt;
Spell8Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell8&lt;br /&gt;
put prep %Spell8Spell %Spell8Mana&lt;br /&gt;
match Spell8Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell8Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Charge:&lt;br /&gt;
goto Spell8ChargeBattle%Spell8Battle&lt;br /&gt;
&lt;br /&gt;
Spell8ChargeBattleNo:&lt;br /&gt;
goto Spell8Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell8Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell8Camb2&lt;br /&gt;
match Spell8Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell8Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8ChargeBattleYes:&lt;br /&gt;
Spell8Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell8Camb1&lt;br /&gt;
match Spell8Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell8Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Invoke:&lt;br /&gt;
goto Spell8InvokeBattle%Spell8Battle&lt;br /&gt;
&lt;br /&gt;
Spell8InvokeBattleNo:&lt;br /&gt;
Spell8Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell8Invoke1 Roundtime&lt;br /&gt;
match Spell8Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8InvokeBattleYes:&lt;br /&gt;
Spell8Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell8WaitForCast Roundtime&lt;br /&gt;
match Spell8Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell8Cast&lt;br /&gt;
&lt;br /&gt;
Spell8Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell8Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell9Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Check:&lt;br /&gt;
goto StartSpell9%Spell9Use&lt;br /&gt;
&lt;br /&gt;
StartSpell9Yes:&lt;br /&gt;
StartSpell9:&lt;br /&gt;
Spell9Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell9&lt;br /&gt;
put prep %Spell9Spell %Spell9Mana&lt;br /&gt;
match Spell9Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell9Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Charge:&lt;br /&gt;
goto Spell9ChargeBattle%Spell9Battle&lt;br /&gt;
&lt;br /&gt;
Spell9ChargeBattleNo:&lt;br /&gt;
goto Spell9Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell9Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell9Camb2&lt;br /&gt;
match Spell9Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell9Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9ChargeBattleYes:&lt;br /&gt;
Spell9Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell9Camb1&lt;br /&gt;
match Spell9Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell9Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Invoke:&lt;br /&gt;
goto Spell9InvokeBattle%Spell9Battle&lt;br /&gt;
&lt;br /&gt;
Spell9InvokeBattleNo:&lt;br /&gt;
Spell9Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell9Invoke1 Roundtime&lt;br /&gt;
match Spell9Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9InvokeBattleYes:&lt;br /&gt;
Spell9Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell9WaitForCast Roundtime&lt;br /&gt;
match Spell9Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell9Cast&lt;br /&gt;
&lt;br /&gt;
Spell9Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell9Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell10Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Check:&lt;br /&gt;
goto StartSpell10%Spell10Use&lt;br /&gt;
&lt;br /&gt;
StartSpell10Yes:&lt;br /&gt;
StartSpell10:&lt;br /&gt;
Spell10Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell10&lt;br /&gt;
put prep %Spell10Spell %Spell10Mana&lt;br /&gt;
match Spell10Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell10Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Charge:&lt;br /&gt;
goto Spell10ChargeBattle%Spell10Battle&lt;br /&gt;
&lt;br /&gt;
Spell10ChargeBattleNo:&lt;br /&gt;
goto Spell10Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell10Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell10Camb2&lt;br /&gt;
match Spell10Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell10Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10ChargeBattleYes:&lt;br /&gt;
Spell10Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell10Camb1&lt;br /&gt;
match Spell10Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell10Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Invoke:&lt;br /&gt;
goto Spell10InvokeBattle%Spell10Battle&lt;br /&gt;
&lt;br /&gt;
Spell10InvokeBattleNo:&lt;br /&gt;
Spell10Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell10Invoke1 Roundtime&lt;br /&gt;
match Spell10Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10InvokeBattleYes:&lt;br /&gt;
Spell10Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell10WaitForCast Roundtime&lt;br /&gt;
match Spell10Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell10Cast&lt;br /&gt;
&lt;br /&gt;
Spell10Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell10Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell11Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Check:&lt;br /&gt;
goto StartSpell11%Spell11Use&lt;br /&gt;
&lt;br /&gt;
StartSpell11Yes:&lt;br /&gt;
StartSpell11:&lt;br /&gt;
Spell11Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell11&lt;br /&gt;
put prep %Spell11Spell %Spell11Mana&lt;br /&gt;
match Spell11Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell11Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Charge:&lt;br /&gt;
goto Spell11ChargeBattle%Spell11Battle&lt;br /&gt;
&lt;br /&gt;
Spell11ChargeBattleNo:&lt;br /&gt;
goto Spell11Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell11Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell11Camb2&lt;br /&gt;
match Spell11Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell11Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11ChargeBattleYes:&lt;br /&gt;
Spell11Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell11Camb1&lt;br /&gt;
match Spell11Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell11Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Invoke:&lt;br /&gt;
goto Spell11InvokeBattle%Spell11Battle&lt;br /&gt;
&lt;br /&gt;
Spell11InvokeBattleNo:&lt;br /&gt;
Spell11Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell11Invoke1 Roundtime&lt;br /&gt;
match Spell11Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11InvokeBattleYes:&lt;br /&gt;
Spell11Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell11WaitForCast Roundtime&lt;br /&gt;
match Spell11Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell11Cast&lt;br /&gt;
&lt;br /&gt;
Spell11Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell11Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell12Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Check:&lt;br /&gt;
goto StartSpell12%Spell12Use&lt;br /&gt;
&lt;br /&gt;
StartSpell12Yes:&lt;br /&gt;
StartSpell12:&lt;br /&gt;
Spell12Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell12&lt;br /&gt;
put prep %Spell12Spell %Spell12Mana&lt;br /&gt;
match Spell12Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell12Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Charge:&lt;br /&gt;
goto Spell12ChargeBattle%Spell12Battle&lt;br /&gt;
&lt;br /&gt;
Spell12ChargeBattleNo:&lt;br /&gt;
goto Spell12Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell12Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell12Camb2&lt;br /&gt;
match Spell12Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell12Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12ChargeBattleYes:&lt;br /&gt;
Spell12Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell12Camb1&lt;br /&gt;
match Spell12Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell12Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Invoke:&lt;br /&gt;
goto Spell12InvokeBattle%Spell12Battle&lt;br /&gt;
&lt;br /&gt;
Spell12InvokeBattleNo:&lt;br /&gt;
Spell12Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell12Invoke1 Roundtime&lt;br /&gt;
match Spell12Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12InvokeBattleYes:&lt;br /&gt;
Spell12Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell12WaitForCast Roundtime&lt;br /&gt;
match Spell12Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell12Cast&lt;br /&gt;
&lt;br /&gt;
Spell12Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell12Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Done Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OrbFull:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo **  Osrel Meraud can hold no more spells&lt;br /&gt;
echo **&lt;br /&gt;
echo **  This was discovered while attempting to cast %CASTING&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
StartSpell2No:&lt;br /&gt;
StartSpell3No:&lt;br /&gt;
StartSpell4No:&lt;br /&gt;
StartSpell5No:&lt;br /&gt;
StartSpell6No:&lt;br /&gt;
StartSpell7No:&lt;br /&gt;
StartSpell8No:&lt;br /&gt;
StartSpell9No:&lt;br /&gt;
StartSpell10No:&lt;br /&gt;
StartSpell11No:&lt;br /&gt;
StartSpell12No:&lt;br /&gt;
Done:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo **&lt;br /&gt;
echo **  Osrel Meraud has been successfully loaded&lt;br /&gt;
echo **&lt;br /&gt;
echo **  It should now contain:&lt;br /&gt;
echo **  Spell 1: %Spell1Spell             Spell 2: %Spell2Spell&lt;br /&gt;
goto ShowSpell3%Spell3Use&lt;br /&gt;
ShowSpell3Yes:&lt;br /&gt;
echo **  Spell 3: %Spell3Spell             Spell 4: %Spell4Spell&lt;br /&gt;
goto ShowSpell5%Spell5Use&lt;br /&gt;
ShowSpell5Yes:&lt;br /&gt;
echo **  Spell 5:  %Spell5Spell            Spell 6: %Spell6Spell&lt;br /&gt;
goto ShowSpell7%Spell7Use&lt;br /&gt;
ShowSpell7Yes:&lt;br /&gt;
echo **  Spell 7: %Spell7Spell             Spell 8: %Spell8Spell&lt;br /&gt;
goto ShowSpell9%Spell9Use&lt;br /&gt;
ShowSpell9Yes:&lt;br /&gt;
echo **  Spell 9:  %Spell9Spell            Spell 10: %Spell10Spell&lt;br /&gt;
goto ShowSpell11%Spell11Use&lt;br /&gt;
ShowSpell11Yes:&lt;br /&gt;
echo **  Spell 11: %Spell11Spell             Spell 12: %Spell12Spell&lt;br /&gt;
ShowSpell3No:&lt;br /&gt;
ShowSpell5No:&lt;br /&gt;
ShowSpell7No:&lt;br /&gt;
ShowSpell9No:&lt;br /&gt;
ShowSpell11No:&lt;br /&gt;
echo **&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo&lt;br /&gt;
pause 5&lt;br /&gt;
goto WearCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
Backfire:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo   ************************************&lt;br /&gt;
echo   ***  Backfire - must adjust mana for %CASTING&lt;br /&gt;
echo   ************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 10&lt;br /&gt;
goto WearCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
SkipDischargeWait:&lt;br /&gt;
set DischargeWait no&lt;br /&gt;
goto DischargeCamb&lt;br /&gt;
&lt;br /&gt;
DoDischargeWait:&lt;br /&gt;
set DischargeWait yes&lt;br /&gt;
goto DischargeCamb&lt;br /&gt;
&lt;br /&gt;
DischargeCamb:&lt;br /&gt;
pause 2&lt;br /&gt;
put release spell&lt;br /&gt;
put prep bless&lt;br /&gt;
DischargeCambInvoke1:&lt;br /&gt;
pause 1&lt;br /&gt;
put invok my %CAMB1Desc %CAMB1Item&lt;br /&gt;
match DischargeCambInvoke2 Roundtime&lt;br /&gt;
match DischargeCambInvoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
DischargeCambInvoke2:&lt;br /&gt;
pause 1&lt;br /&gt;
put invok my %CAMB2Desc %CAMB2Item&lt;br /&gt;
match DischargeCambCastWait Roundtime&lt;br /&gt;
match DischargeCambInvoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
DischargeCambCastWait:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
DischargeCambCast:&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
match DischargeCambCast ...wait&lt;br /&gt;
match WaitForMana You gesture&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StrainRelease:&lt;br /&gt;
pause 2&lt;br /&gt;
put rel spel&lt;br /&gt;
goto WaitForMana&lt;br /&gt;
&lt;br /&gt;
WaitForMana:&lt;br /&gt;
goto WaitForMana%DischargeWait&lt;br /&gt;
&lt;br /&gt;
WaitForManaYes:&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo **  Low mana&lt;br /&gt;
echo **&lt;br /&gt;
echo **  Will resume filling orb in 2 roisan&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
pause 150&lt;br /&gt;
WaitForManaNo:&lt;br /&gt;
goto Start%CASTING&lt;br /&gt;
&lt;br /&gt;
OrbNeedsCharging:&lt;br /&gt;
put release spell&lt;br /&gt;
match StartOM preparing a spell&lt;br /&gt;
match StartOM You let your&lt;br /&gt;
match OrbNeedsCharging ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OrbHasSpells:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo **  There are currently spells in your orb&lt;br /&gt;
echo&lt;br /&gt;
echo **  To load your orb with spells, release each&lt;br /&gt;
echo **  and restart script.&lt;br /&gt;
echo&lt;br /&gt;
echo **  Charging orb in 3 seconds&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
pause 3&lt;br /&gt;
goto StartCharge&lt;br /&gt;
&lt;br /&gt;
StartCharge:&lt;br /&gt;
setvariable OnlyCharge yes&lt;br /&gt;
goto StartOM&lt;br /&gt;
&lt;br /&gt;
StartOM:&lt;br /&gt;
goto InfuseOM%OMInfusion&lt;br /&gt;
&lt;br /&gt;
InfuseOMNo:&lt;br /&gt;
PrepOM:&lt;br /&gt;
put prep om %ManaForOM&lt;br /&gt;
match OMCast feel fully prepared&lt;br /&gt;
match OMWait strain&lt;br /&gt;
match PrepOM ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
InfuseOMYes:&lt;br /&gt;
OMHarness:&lt;br /&gt;
put harn %ManaForOM&lt;br /&gt;
match OMHarness ...wait&lt;br /&gt;
match OMWait strain&lt;br /&gt;
match OMInfuse Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OMInfuse:&lt;br /&gt;
put infuse om %ManaForOM&lt;br /&gt;
match OMInfuse ...wait&lt;br /&gt;
match OMHarness as if it hungers for more&lt;br /&gt;
match ChargeOrb%OnlyCharge the orb having reached its full capacity&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OMWait:&lt;br /&gt;
put release spell&lt;br /&gt;
pause 150&lt;br /&gt;
goto StartOM&lt;br /&gt;
&lt;br /&gt;
ChargeOrbYes:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo ** Osrel Meraud is now fully charged&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ChargeOrbNo:&lt;br /&gt;
goto Start%CASTING&lt;br /&gt;
&lt;br /&gt;
OMCastWait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto OMCast&lt;br /&gt;
&lt;br /&gt;
OMCast:&lt;br /&gt;
put cast my orb&lt;br /&gt;
match OMCastwait ...wait&lt;br /&gt;
match PrepOM as if it hungers for more&lt;br /&gt;
match ChargeOrb%OnlyCharge the orb having reached its full capacity&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WearCambyes:&lt;br /&gt;
put wear my %CAMB1Desc %CAMB1Item&lt;br /&gt;
put wear my %CAMB2Desc %CAMB2Item&lt;br /&gt;
WearCambno:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Osrel_Meraud_*KS*_(script)&amp;diff=502430</id>
		<title>Osrel Meraud *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Osrel_Meraud_*KS*_(script)&amp;diff=502430"/>
		<updated>2019-05-07T04:08:04Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: added check for spell presence in orb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Cleric, Magic, Osrel Meraud&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
== What This Script Does ==&lt;br /&gt;
This script makes heavy use of variables to fill your Osrel Meraud orb.  If the orb is depleted, it will first charge your orb, then load your chosen spells into it.  You may also skip loading spells in and only charge the orb to full by starting it with the &amp;quot;charge&amp;quot; variable.  I recommend using the script name of &amp;quot;OM&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Start the script as:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Start Command !! Result&lt;br /&gt;
|-&lt;br /&gt;
| .om || style=&amp;quot;text-align: left;&amp;quot;| Always loads spells into orb.  If orb is empty will charge orb to full first.&lt;br /&gt;
|-&lt;br /&gt;
| .om charge || style=&amp;quot;text-align: left;&amp;quot;| Only charges orb to full&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This script will notify you at the end of which spells you have loaded.  It will also pause for a short time if you strain to cast or strain to charge your cambrinth.  Doing so will cause it to discharge the cambrinth mana by casting a 1 mana bless, then waiting approximately two minutes before resuming on the spell where it left off.&lt;br /&gt;
&lt;br /&gt;
== Using It For The First Time ==&lt;br /&gt;
This script makes &#039;&#039;heavy&#039;&#039; use of variables.&lt;br /&gt;
&lt;br /&gt;
Be sure to edit the first portion of the script to adjust the necessary variables.  These include: (1) cambrinth items to use, (2) how much to cast OM at, and if you want to infuse it or not, (3) what spells to load and for how much mana to prepare them for, (4) mana to charge your cambrinth for each spell, and if these are battle spells or not.  After initial setup these should remain constant until you&#039;ve gained a significant amount of magic experience and/or gained space for an additional spell (see [[Osrel Meraud]] page for details).&lt;br /&gt;
&lt;br /&gt;
==Latest Update==&lt;br /&gt;
Last Updated:  5-6-2019&lt;br /&gt;
&lt;br /&gt;
* Added in a check to see if there are spells in it.  If so, then the basic &amp;quot;.om&amp;quot; start will provide a prompt... then automatically continue on to charge the orb, rather than attempt to load spells in.&lt;br /&gt;
* Script created and uploaded to Elanthipedia&lt;br /&gt;
&lt;br /&gt;
== OM (Script) ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you want to use 1 or 2 cambrinth items?&lt;br /&gt;
setvariable CAMBTotal 2&lt;br /&gt;
&lt;br /&gt;
# What is the description of your first cambrinth?&lt;br /&gt;
setvariable CAMB1Desc cambrinth&lt;br /&gt;
setvariable CAMB1Item armband&lt;br /&gt;
&lt;br /&gt;
# What is the description of your second cambrinth?&lt;br /&gt;
setvariable CAMB2Desc cambrinth&lt;br /&gt;
setvariable CAMB2Item wristc&lt;br /&gt;
&lt;br /&gt;
# This script assumes that cambrinth is worn.&lt;br /&gt;
# Must your cambrinth be removed or no?  Respond with &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;&lt;br /&gt;
setvariable CAMBRemove no&lt;br /&gt;
&lt;br /&gt;
# Assuming your orb is not currently charged,&lt;br /&gt;
# For how much mana would you like to cast OM?  (OM uses no cambrinth)&lt;br /&gt;
setvariable ManaForOM 33&lt;br /&gt;
&lt;br /&gt;
# Would you prefer to use infusion for OM instead?&lt;br /&gt;
setvariable OMInfusion no&lt;br /&gt;
&lt;br /&gt;
# Use the following sets of variables to determine&lt;br /&gt;
# which spells to cast as the mana used.&lt;br /&gt;
# If only using 1 cambrinth, you may leave the second blank&lt;br /&gt;
&lt;br /&gt;
# Note: Battle Spells only have the time to charge 1 cambrinth&lt;br /&gt;
# If the spell being cast is a Battle Spell, then &lt;br /&gt;
# change the SPELL#Battle from &#039;no&#039; to &#039;yes&#039;&lt;br /&gt;
&lt;br /&gt;
# Also declare if that spell slot is used or not with a &#039;yes&#039; or &#039;no&#039;&lt;br /&gt;
&lt;br /&gt;
# Use Spell 1?&lt;br /&gt;
setvariable Spell1Use yes&lt;br /&gt;
# Spell 1&lt;br /&gt;
setvariable Spell1Spell sol&lt;br /&gt;
# Spell 1 Mana&lt;br /&gt;
setvariable Spell1Mana 12&lt;br /&gt;
setvariable Spell1Camb1 10&lt;br /&gt;
setvariable Spell1Camb2 10&lt;br /&gt;
# Is Spell 1 a battle spell?&lt;br /&gt;
setvariable Spell1Battle yes&lt;br /&gt;
&lt;br /&gt;
# Use Spell 2?&lt;br /&gt;
setvariable Spell2Use yes&lt;br /&gt;
# Spell 2&lt;br /&gt;
setvariable Spell2Spell mpp&lt;br /&gt;
# Spell 2 Mana&lt;br /&gt;
setvariable Spell2Mana 15&lt;br /&gt;
setvariable Spell2Camb1 20&lt;br /&gt;
setvariable Spell2Camb2 20&lt;br /&gt;
# Is Spell 2 a battle spell?&lt;br /&gt;
setvariable Spell2Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 3?&lt;br /&gt;
setvariable Spell3Use yes&lt;br /&gt;
# Spell 3&lt;br /&gt;
setvariable Spell3Spell mapp&lt;br /&gt;
# Spell 3 Mana&lt;br /&gt;
setvariable Spell3Mana 18&lt;br /&gt;
setvariable Spell3Camb1 15&lt;br /&gt;
setvariable Spell3Camb2 15&lt;br /&gt;
# Is Spell 3 a battle spell?&lt;br /&gt;
setvariable Spell3Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 4?&lt;br /&gt;
setvariable Spell4Use no&lt;br /&gt;
# Spell 4&lt;br /&gt;
setvariable Spell4Spell none&lt;br /&gt;
# Spell 4 Mana&lt;br /&gt;
setvariable Spell4Mana &lt;br /&gt;
setvariable Spell4Camb1 &lt;br /&gt;
setvariable Spell4Camb2 &lt;br /&gt;
# Is Spell 4 a battle spell?&lt;br /&gt;
setvariable Spell4Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 5?&lt;br /&gt;
setvariable Spell5Use no&lt;br /&gt;
# Spell 5&lt;br /&gt;
setvariable Spell5Spell none&lt;br /&gt;
# Spell 5 Mana&lt;br /&gt;
setvariable Spell5Mana &lt;br /&gt;
setvariable Spell5Camb1 &lt;br /&gt;
setvariable Spell5Camb2 &lt;br /&gt;
# Is Spell 5 a battle spell?&lt;br /&gt;
setvariable Spell5Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 6?&lt;br /&gt;
setvariable Spell6Use no&lt;br /&gt;
# Spell 6&lt;br /&gt;
setvariable Spell6Spell none&lt;br /&gt;
# Spell 6 Mana&lt;br /&gt;
setvariable Spell6Mana &lt;br /&gt;
setvariable Spell6Camb1 &lt;br /&gt;
setvariable Spell6Camb2 &lt;br /&gt;
# Is Spell 6 a battle spell?&lt;br /&gt;
setvariable Spell6Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 7?&lt;br /&gt;
setvariable Spell7Use no&lt;br /&gt;
# Spell 7&lt;br /&gt;
setvariable Spell7Spell none&lt;br /&gt;
# Spell 7 Mana&lt;br /&gt;
setvariable Spell7Mana &lt;br /&gt;
setvariable Spell7Camb1 &lt;br /&gt;
setvariable Spell7Camb2 &lt;br /&gt;
# Is Spell 7 a battle spell?&lt;br /&gt;
setvariable Spell7Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 8?&lt;br /&gt;
setvariable Spell8Use no&lt;br /&gt;
# Spell 8&lt;br /&gt;
setvariable Spell8Spell none&lt;br /&gt;
# Spell 8 Mana&lt;br /&gt;
setvariable Spell8Mana &lt;br /&gt;
setvariable Spell8Camb1 &lt;br /&gt;
setvariable Spell8Camb2 &lt;br /&gt;
# Is Spell 8 a battle spell?&lt;br /&gt;
setvariable Spell8Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 9?&lt;br /&gt;
setvariable Spell9Use no&lt;br /&gt;
# Spell 9&lt;br /&gt;
setvariable Spell9Spell none&lt;br /&gt;
# Spell 9 Mana&lt;br /&gt;
setvariable Spell9Mana &lt;br /&gt;
setvariable Spell9Camb1 &lt;br /&gt;
setvariable Spell9Camb2 &lt;br /&gt;
# Is Spell 9 a battle spell?&lt;br /&gt;
setvariable Spell9Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 10?&lt;br /&gt;
setvariable Spell10Use no&lt;br /&gt;
# Spell 10&lt;br /&gt;
setvariable Spell10Spell none&lt;br /&gt;
# Spell 10 Mana&lt;br /&gt;
setvariable Spell10Mana &lt;br /&gt;
setvariable Spell10Camb1 &lt;br /&gt;
setvariable Spell10Camb2 &lt;br /&gt;
# Is Spell 10 a battle spell?&lt;br /&gt;
setvariable Spell10Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 11?&lt;br /&gt;
setvariable Spell11Use no&lt;br /&gt;
# Spell 11&lt;br /&gt;
setvariable Spell11Spell none&lt;br /&gt;
# Spell 11 Mana&lt;br /&gt;
setvariable Spell11Mana &lt;br /&gt;
setvariable Spell11Camb1 &lt;br /&gt;
setvariable Spell11Camb2 &lt;br /&gt;
# Is Spell 11 a battle spell?&lt;br /&gt;
setvariable Spell11Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 12?&lt;br /&gt;
setvariable Spell12Use no&lt;br /&gt;
# Spell 12&lt;br /&gt;
setvariable Spell12Spell &lt;br /&gt;
# Spell 12 Mana&lt;br /&gt;
setvariable Spell12Mana &lt;br /&gt;
setvariable Spell12Camb1 &lt;br /&gt;
setvariable Spell12Camb2 &lt;br /&gt;
# Is Spell 12 a battle spell?&lt;br /&gt;
setvariable Spell12Battle no&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#DONE SETTING VARIABLES  -  SCRIPT BEGINS HERE&lt;br /&gt;
&lt;br /&gt;
goto GetCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
GetCambYes:&lt;br /&gt;
put remove my %CAMB1Desc %CAMB1Item&lt;br /&gt;
goto RemoveSecondCamb%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
RemoveSecondCamb2:&lt;br /&gt;
put remove my %CAMB2Desc %CAMB2Item&lt;br /&gt;
&lt;br /&gt;
RemoveSecondCamb1:&lt;br /&gt;
GetCambNo:&lt;br /&gt;
goto Start%1&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
setvariable OnlyCharge no&lt;br /&gt;
setvariable CASTING Spell1&lt;br /&gt;
&lt;br /&gt;
FocOrb:&lt;br /&gt;
pause 1&lt;br /&gt;
put foc my orb&lt;br /&gt;
match OrbNeedsCharging depleted of power&lt;br /&gt;
match OrbHasSpells You sense the&lt;br /&gt;
match StartSpell1 Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartSpell1:&lt;br /&gt;
Spell1Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep %Spell1Spell %Spell1Mana&lt;br /&gt;
match Spell1Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell1Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1Charge:&lt;br /&gt;
goto Spell1ChargeBattle%Spell1Battle&lt;br /&gt;
&lt;br /&gt;
Spell1ChargeBattleNo:&lt;br /&gt;
goto Spell1Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell1Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell1Camb2&lt;br /&gt;
match Spell1Charge1 absorbs&lt;br /&gt;
match SkipDischargeWait dissipates&lt;br /&gt;
match DoDischargeWait strain&lt;br /&gt;
match Spell1Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1ChargeBattleYes:&lt;br /&gt;
Spell1Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell1Camb1&lt;br /&gt;
match Spell1Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell1Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1Invoke:&lt;br /&gt;
goto Spell1InvokeBattle%Spell1Battle&lt;br /&gt;
&lt;br /&gt;
Spell1InvokeBattleNo:&lt;br /&gt;
Spell1Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell1Invoke1 Roundtime&lt;br /&gt;
match Spell1Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1InvokeBattleYes:&lt;br /&gt;
Spell1Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell1WaitForCast Roundtime&lt;br /&gt;
match Spell1Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell1Cast&lt;br /&gt;
&lt;br /&gt;
Spell1Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell1Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell2Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Check:&lt;br /&gt;
goto StartSpell2%Spell2Use&lt;br /&gt;
&lt;br /&gt;
StartSpell2Yes:&lt;br /&gt;
StartSpell2:&lt;br /&gt;
Spell2Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell2&lt;br /&gt;
put prep %Spell2Spell %Spell2Mana&lt;br /&gt;
match Spell2Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell2Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Charge:&lt;br /&gt;
goto Spell2ChargeBattle%Spell2Battle&lt;br /&gt;
&lt;br /&gt;
Spell2ChargeBattleNo:&lt;br /&gt;
goto Spell2Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell2Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell2Camb2&lt;br /&gt;
match Spell2Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell2Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2ChargeBattleYes:&lt;br /&gt;
Spell2Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell2Camb1&lt;br /&gt;
match Spell2Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell2Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Invoke:&lt;br /&gt;
goto Spell2InvokeBattle%Spell2Battle&lt;br /&gt;
&lt;br /&gt;
Spell2InvokeBattleNo:&lt;br /&gt;
Spell2Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell2Invoke1 Roundtime&lt;br /&gt;
match Spell2Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2InvokeBattleYes:&lt;br /&gt;
Spell2Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell2WaitForCast Roundtime&lt;br /&gt;
match Spell2Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell2Cast&lt;br /&gt;
&lt;br /&gt;
Spell2Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell2Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell3Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Check:&lt;br /&gt;
goto StartSpell3%Spell3Use&lt;br /&gt;
&lt;br /&gt;
StartSpell3Yes:&lt;br /&gt;
StartSpell3:&lt;br /&gt;
Spell3Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell3&lt;br /&gt;
put prep %Spell3Spell %Spell3Mana&lt;br /&gt;
match Spell3Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell3Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Charge:&lt;br /&gt;
goto Spell3ChargeBattle%Spell3Battle&lt;br /&gt;
&lt;br /&gt;
Spell3ChargeBattleNo:&lt;br /&gt;
goto Spell3Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell3Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell3Camb2&lt;br /&gt;
match Spell3Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell3Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3ChargeBattleYes:&lt;br /&gt;
Spell3Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell3Camb1&lt;br /&gt;
match Spell3Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell3Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Invoke:&lt;br /&gt;
goto Spell3InvokeBattle%Spell3Battle&lt;br /&gt;
&lt;br /&gt;
Spell3InvokeBattleNo:&lt;br /&gt;
Spell3Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell3Invoke1 Roundtime&lt;br /&gt;
match Spell3Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3InvokeBattleYes:&lt;br /&gt;
Spell3Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell3WaitForCast Roundtime&lt;br /&gt;
match Spell3Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell3Cast&lt;br /&gt;
&lt;br /&gt;
Spell3Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell3Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell4Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Check:&lt;br /&gt;
goto StartSpell4%Spell4Use&lt;br /&gt;
&lt;br /&gt;
StartSpell4Yes:&lt;br /&gt;
StartSpell4:&lt;br /&gt;
Spell4Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell4&lt;br /&gt;
put prep %Spell4Spell %Spell4Mana&lt;br /&gt;
match Spell4Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell4Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Charge:&lt;br /&gt;
goto Spell4ChargeBattle%Spell4Battle&lt;br /&gt;
&lt;br /&gt;
Spell4ChargeBattleNo:&lt;br /&gt;
goto Spell4Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell4Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell4Camb2&lt;br /&gt;
match Spell4Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell4Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4ChargeBattleYes:&lt;br /&gt;
Spell4Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell4Camb1&lt;br /&gt;
match Spell4Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell4Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Invoke:&lt;br /&gt;
goto Spell4InvokeBattle%Spell4Battle&lt;br /&gt;
&lt;br /&gt;
Spell4InvokeBattleNo:&lt;br /&gt;
Spell4Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell4Invoke1 Roundtime&lt;br /&gt;
match Spell4Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4InvokeBattleYes:&lt;br /&gt;
Spell4Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell4WaitForCast Roundtime&lt;br /&gt;
match Spell4Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell4Cast&lt;br /&gt;
&lt;br /&gt;
Spell4Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell4Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell5Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Check:&lt;br /&gt;
goto StartSpell5%Spell5Use&lt;br /&gt;
&lt;br /&gt;
StartSpell5Yes:&lt;br /&gt;
StartSpell5:&lt;br /&gt;
Spell5Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell5&lt;br /&gt;
put prep %Spell5Spell %Spell5Mana&lt;br /&gt;
match Spell5Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell5Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Charge:&lt;br /&gt;
goto Spell5ChargeBattle%Spell5Battle&lt;br /&gt;
&lt;br /&gt;
Spell5ChargeBattleNo:&lt;br /&gt;
goto Spell5Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell5Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell5Camb2&lt;br /&gt;
match Spell5Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell5Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5ChargeBattleYes:&lt;br /&gt;
Spell5Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell5Camb1&lt;br /&gt;
match Spell5Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell5Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Invoke:&lt;br /&gt;
goto Spell5InvokeBattle%Spell5Battle&lt;br /&gt;
&lt;br /&gt;
Spell5InvokeBattleNo:&lt;br /&gt;
Spell5Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell5Invoke1 Roundtime&lt;br /&gt;
match Spell5Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5InvokeBattleYes:&lt;br /&gt;
Spell5Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell5WaitForCast Roundtime&lt;br /&gt;
match Spell5Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell5Cast&lt;br /&gt;
&lt;br /&gt;
Spell5Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell5Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell6Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Check:&lt;br /&gt;
goto StartSpell6%Spell6Use&lt;br /&gt;
&lt;br /&gt;
StartSpell6Yes:&lt;br /&gt;
StartSpell6:&lt;br /&gt;
Spell6Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell6&lt;br /&gt;
put prep %Spell6Spell %Spell6Mana&lt;br /&gt;
match Spell6Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell6Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Charge:&lt;br /&gt;
goto Spell6ChargeBattle%Spell6Battle&lt;br /&gt;
&lt;br /&gt;
Spell6ChargeBattleNo:&lt;br /&gt;
goto Spell6Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell6Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell6Camb2&lt;br /&gt;
match Spell6Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell6Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6ChargeBattleYes:&lt;br /&gt;
Spell6Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell6Camb1&lt;br /&gt;
match Spell6Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell6Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Invoke:&lt;br /&gt;
goto Spell6InvokeBattle%Spell6Battle&lt;br /&gt;
&lt;br /&gt;
Spell6InvokeBattleNo:&lt;br /&gt;
Spell6Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell6Invoke1 Roundtime&lt;br /&gt;
match Spell6Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6InvokeBattleYes:&lt;br /&gt;
Spell6Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell6WaitForCast Roundtime&lt;br /&gt;
match Spell6Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell6Cast&lt;br /&gt;
&lt;br /&gt;
Spell6Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell6Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell7Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Check:&lt;br /&gt;
goto StartSpell7%Spell7Use&lt;br /&gt;
&lt;br /&gt;
StartSpell7Yes:&lt;br /&gt;
StartSpell7:&lt;br /&gt;
Spell7Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell7&lt;br /&gt;
put prep %Spell7Spell %Spell7Mana&lt;br /&gt;
match Spell7Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell7Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Charge:&lt;br /&gt;
goto Spell7ChargeBattle%Spell7Battle&lt;br /&gt;
&lt;br /&gt;
Spell7ChargeBattleNo:&lt;br /&gt;
goto Spell7Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell7Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell7Camb2&lt;br /&gt;
match Spell7Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell7Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7ChargeBattleYes:&lt;br /&gt;
Spell7Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell7Camb1&lt;br /&gt;
match Spell7Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell7Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Invoke:&lt;br /&gt;
goto Spell7InvokeBattle%Spell7Battle&lt;br /&gt;
&lt;br /&gt;
Spell7InvokeBattleNo:&lt;br /&gt;
Spell7Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell7Invoke1 Roundtime&lt;br /&gt;
match Spell7Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7InvokeBattleYes:&lt;br /&gt;
Spell7Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell7WaitForCast Roundtime&lt;br /&gt;
match Spell7Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell7Cast&lt;br /&gt;
&lt;br /&gt;
Spell7Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell7Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell8Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Check:&lt;br /&gt;
goto StartSpell8%Spell8Use&lt;br /&gt;
&lt;br /&gt;
StartSpell8Yes:&lt;br /&gt;
StartSpell8:&lt;br /&gt;
Spell8Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell8&lt;br /&gt;
put prep %Spell8Spell %Spell8Mana&lt;br /&gt;
match Spell8Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell8Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Charge:&lt;br /&gt;
goto Spell8ChargeBattle%Spell8Battle&lt;br /&gt;
&lt;br /&gt;
Spell8ChargeBattleNo:&lt;br /&gt;
goto Spell8Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell8Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell8Camb2&lt;br /&gt;
match Spell8Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell8Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8ChargeBattleYes:&lt;br /&gt;
Spell8Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell8Camb1&lt;br /&gt;
match Spell8Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell8Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Invoke:&lt;br /&gt;
goto Spell8InvokeBattle%Spell8Battle&lt;br /&gt;
&lt;br /&gt;
Spell8InvokeBattleNo:&lt;br /&gt;
Spell8Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell8Invoke1 Roundtime&lt;br /&gt;
match Spell8Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8InvokeBattleYes:&lt;br /&gt;
Spell8Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell8WaitForCast Roundtime&lt;br /&gt;
match Spell8Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell8Cast&lt;br /&gt;
&lt;br /&gt;
Spell8Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell8Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell9Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Check:&lt;br /&gt;
goto StartSpell9%Spell9Use&lt;br /&gt;
&lt;br /&gt;
StartSpell9Yes:&lt;br /&gt;
StartSpell9:&lt;br /&gt;
Spell9Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell9&lt;br /&gt;
put prep %Spell9Spell %Spell9Mana&lt;br /&gt;
match Spell9Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell9Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Charge:&lt;br /&gt;
goto Spell9ChargeBattle%Spell9Battle&lt;br /&gt;
&lt;br /&gt;
Spell9ChargeBattleNo:&lt;br /&gt;
goto Spell9Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell9Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell9Camb2&lt;br /&gt;
match Spell9Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell9Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9ChargeBattleYes:&lt;br /&gt;
Spell9Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell9Camb1&lt;br /&gt;
match Spell9Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell9Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Invoke:&lt;br /&gt;
goto Spell9InvokeBattle%Spell9Battle&lt;br /&gt;
&lt;br /&gt;
Spell9InvokeBattleNo:&lt;br /&gt;
Spell9Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell9Invoke1 Roundtime&lt;br /&gt;
match Spell9Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9InvokeBattleYes:&lt;br /&gt;
Spell9Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell9WaitForCast Roundtime&lt;br /&gt;
match Spell9Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell9Cast&lt;br /&gt;
&lt;br /&gt;
Spell9Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell9Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell10Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Check:&lt;br /&gt;
goto StartSpell10%Spell10Use&lt;br /&gt;
&lt;br /&gt;
StartSpell10Yes:&lt;br /&gt;
StartSpell10:&lt;br /&gt;
Spell10Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell10&lt;br /&gt;
put prep %Spell10Spell %Spell10Mana&lt;br /&gt;
match Spell10Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell10Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Charge:&lt;br /&gt;
goto Spell10ChargeBattle%Spell10Battle&lt;br /&gt;
&lt;br /&gt;
Spell10ChargeBattleNo:&lt;br /&gt;
goto Spell10Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell10Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell10Camb2&lt;br /&gt;
match Spell10Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell10Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10ChargeBattleYes:&lt;br /&gt;
Spell10Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell10Camb1&lt;br /&gt;
match Spell10Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell10Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Invoke:&lt;br /&gt;
goto Spell10InvokeBattle%Spell10Battle&lt;br /&gt;
&lt;br /&gt;
Spell10InvokeBattleNo:&lt;br /&gt;
Spell10Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell10Invoke1 Roundtime&lt;br /&gt;
match Spell10Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10InvokeBattleYes:&lt;br /&gt;
Spell10Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell10WaitForCast Roundtime&lt;br /&gt;
match Spell10Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell10Cast&lt;br /&gt;
&lt;br /&gt;
Spell10Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell10Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell11Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Check:&lt;br /&gt;
goto StartSpell11%Spell11Use&lt;br /&gt;
&lt;br /&gt;
StartSpell11Yes:&lt;br /&gt;
StartSpell11:&lt;br /&gt;
Spell11Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell11&lt;br /&gt;
put prep %Spell11Spell %Spell11Mana&lt;br /&gt;
match Spell11Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell11Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Charge:&lt;br /&gt;
goto Spell11ChargeBattle%Spell11Battle&lt;br /&gt;
&lt;br /&gt;
Spell11ChargeBattleNo:&lt;br /&gt;
goto Spell11Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell11Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell11Camb2&lt;br /&gt;
match Spell11Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell11Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11ChargeBattleYes:&lt;br /&gt;
Spell11Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell11Camb1&lt;br /&gt;
match Spell11Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell11Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Invoke:&lt;br /&gt;
goto Spell11InvokeBattle%Spell11Battle&lt;br /&gt;
&lt;br /&gt;
Spell11InvokeBattleNo:&lt;br /&gt;
Spell11Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell11Invoke1 Roundtime&lt;br /&gt;
match Spell11Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11InvokeBattleYes:&lt;br /&gt;
Spell11Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell11WaitForCast Roundtime&lt;br /&gt;
match Spell11Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell11Cast&lt;br /&gt;
&lt;br /&gt;
Spell11Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell11Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell12Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Check:&lt;br /&gt;
goto StartSpell12%Spell12Use&lt;br /&gt;
&lt;br /&gt;
StartSpell12Yes:&lt;br /&gt;
StartSpell12:&lt;br /&gt;
Spell12Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell12&lt;br /&gt;
put prep %Spell12Spell %Spell12Mana&lt;br /&gt;
match Spell12Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell12Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Charge:&lt;br /&gt;
goto Spell12ChargeBattle%Spell12Battle&lt;br /&gt;
&lt;br /&gt;
Spell12ChargeBattleNo:&lt;br /&gt;
goto Spell12Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell12Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell12Camb2&lt;br /&gt;
match Spell12Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell12Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12ChargeBattleYes:&lt;br /&gt;
Spell12Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell12Camb1&lt;br /&gt;
match Spell12Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell12Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Invoke:&lt;br /&gt;
goto Spell12InvokeBattle%Spell12Battle&lt;br /&gt;
&lt;br /&gt;
Spell12InvokeBattleNo:&lt;br /&gt;
Spell12Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell12Invoke1 Roundtime&lt;br /&gt;
match Spell12Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12InvokeBattleYes:&lt;br /&gt;
Spell12Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell12WaitForCast Roundtime&lt;br /&gt;
match Spell12Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell12Cast&lt;br /&gt;
&lt;br /&gt;
Spell12Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell12Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Done Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OrbFull:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo **  Osrel Meraud can hold no more spells&lt;br /&gt;
echo **&lt;br /&gt;
echo **  This was discovered while attempting to cast %CASTING&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
StartSpell2No:&lt;br /&gt;
StartSpell3No:&lt;br /&gt;
StartSpell4No:&lt;br /&gt;
StartSpell5No:&lt;br /&gt;
StartSpell6No:&lt;br /&gt;
StartSpell7No:&lt;br /&gt;
StartSpell8No:&lt;br /&gt;
StartSpell9No:&lt;br /&gt;
StartSpell10No:&lt;br /&gt;
StartSpell11No:&lt;br /&gt;
StartSpell12No:&lt;br /&gt;
Done:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo **&lt;br /&gt;
echo **  Osrel Meraud has been successfully loaded&lt;br /&gt;
echo **&lt;br /&gt;
echo **  It should now contain:&lt;br /&gt;
echo **  Spell 1: %Spell1Spell             Spell 2: %Spell2Spell&lt;br /&gt;
goto ShowSpell3%Spell3Use&lt;br /&gt;
ShowSpell3Yes:&lt;br /&gt;
echo **  Spell 3: %Spell3Spell             Spell 4: %Spell4Spell&lt;br /&gt;
goto ShowSpell5%Spell5Use&lt;br /&gt;
ShowSpell5Yes:&lt;br /&gt;
echo **  Spell 5:  %Spell5Spell            Spell 6: %Spell6Spell&lt;br /&gt;
goto ShowSpell7%Spell7Use&lt;br /&gt;
ShowSpell7Yes:&lt;br /&gt;
echo **  Spell 7: %Spell7Spell             Spell 8: %Spell8Spell&lt;br /&gt;
goto ShowSpell9%Spell9Use&lt;br /&gt;
ShowSpell9Yes:&lt;br /&gt;
echo **  Spell 9:  %Spell9Spell            Spell 10: %Spell10Spell&lt;br /&gt;
goto ShowSpell11%Spell11Use&lt;br /&gt;
ShowSpell11Yes:&lt;br /&gt;
echo **  Spell 11: %Spell11Spell             Spell 12: %Spell12Spell&lt;br /&gt;
ShowSpell3No:&lt;br /&gt;
ShowSpell5No:&lt;br /&gt;
ShowSpell7No:&lt;br /&gt;
ShowSpell9No:&lt;br /&gt;
ShowSpell11No:&lt;br /&gt;
echo **&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo&lt;br /&gt;
pause 5&lt;br /&gt;
goto WearCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
Backfire:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo   ************************************&lt;br /&gt;
echo   ***  Backfire - must adjust mana for %CASTING&lt;br /&gt;
echo   ************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 10&lt;br /&gt;
goto WearCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
SkipDischargeWait:&lt;br /&gt;
set DischargeWait no&lt;br /&gt;
goto DischargeCamb&lt;br /&gt;
&lt;br /&gt;
DoDischargeWait:&lt;br /&gt;
set DischargeWait yes&lt;br /&gt;
goto DischargeCamb&lt;br /&gt;
&lt;br /&gt;
DischargeCamb:&lt;br /&gt;
pause 2&lt;br /&gt;
put release spell&lt;br /&gt;
put prep bless&lt;br /&gt;
DischargeCambInvoke1:&lt;br /&gt;
pause 1&lt;br /&gt;
put invok my %CAMB1Desc %CAMB1Item&lt;br /&gt;
match DischargeCambInvoke2 Roundtime&lt;br /&gt;
match DischargeCambInvoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
DischargeCambInvoke2:&lt;br /&gt;
pause 1&lt;br /&gt;
put invok my %CAMB2Desc %CAMB2Item&lt;br /&gt;
match DischargeCambCastWait Roundtime&lt;br /&gt;
match DischargeCambInvoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
DischargeCambCastWait:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
DischargeCambCast:&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
match DischargeCambCast ...wait&lt;br /&gt;
match WaitForMana You gesture&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StrainRelease:&lt;br /&gt;
pause 2&lt;br /&gt;
put rel spel&lt;br /&gt;
goto WaitForMana&lt;br /&gt;
&lt;br /&gt;
WaitForMana:&lt;br /&gt;
goto WaitForMana%DischargeWait&lt;br /&gt;
&lt;br /&gt;
WaitForManaYes:&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo **  Low mana&lt;br /&gt;
echo **&lt;br /&gt;
echo **  Will resume filling orb in 2 roisan&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
pause 150&lt;br /&gt;
WaitForManaNo:&lt;br /&gt;
goto Start%CASTING&lt;br /&gt;
&lt;br /&gt;
OrbNeedsCharging:&lt;br /&gt;
put release spell&lt;br /&gt;
match StartOM preparing a spell&lt;br /&gt;
match StartOM You let your&lt;br /&gt;
match OrbNeedsCharging ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OrbHasSpells:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo **  There are currently spells in your orb&lt;br /&gt;
echo&lt;br /&gt;
echo **  To load your orb with spells, release each&lt;br /&gt;
echo **  and restart script.&lt;br /&gt;
echo&lt;br /&gt;
echo **  Charging orb in 3 seconds&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
pause 3&lt;br /&gt;
goto StartCharge&lt;br /&gt;
&lt;br /&gt;
StartCharge:&lt;br /&gt;
setvariable OnlyCharge yes&lt;br /&gt;
goto StartOM&lt;br /&gt;
&lt;br /&gt;
StartOM:&lt;br /&gt;
goto InfuseOM%OMInfusion&lt;br /&gt;
&lt;br /&gt;
InfuseOMNo:&lt;br /&gt;
PrepOM:&lt;br /&gt;
put prep om %ManaForOM&lt;br /&gt;
match OMCast feel fully prepared&lt;br /&gt;
match OMWait strain&lt;br /&gt;
match PrepOM ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
InfuseOMYes:&lt;br /&gt;
OMHarness:&lt;br /&gt;
put harn %ManaForOM&lt;br /&gt;
match OMHarness ...wait&lt;br /&gt;
match OMWait strain&lt;br /&gt;
match OMInfuse Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OMInfuse:&lt;br /&gt;
put infuse om %ManaForOM&lt;br /&gt;
match OMInfuse ...wait&lt;br /&gt;
match OMHarness as if it hungers for more&lt;br /&gt;
match ChargeOrb%OnlyCharge the orb having reached its full capacity&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OMWait:&lt;br /&gt;
put release spell&lt;br /&gt;
pause 150&lt;br /&gt;
goto StartOM&lt;br /&gt;
&lt;br /&gt;
ChargeOrbYes:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo ** Osrel Meraud is now fully charged&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ChargeOrbNo:&lt;br /&gt;
goto Start%CASTING&lt;br /&gt;
&lt;br /&gt;
OMCastWait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto OMCast&lt;br /&gt;
&lt;br /&gt;
OMCast:&lt;br /&gt;
put cast my orb&lt;br /&gt;
match OMCastwait ...wait&lt;br /&gt;
match PrepOM as if it hungers for more&lt;br /&gt;
match ChargeOrb%OnlyCharge the orb having reached its full capacity&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WearCambyes:&lt;br /&gt;
put wear my %CAMB1Desc %CAMB1Item&lt;br /&gt;
put wear my %CAMB2Desc %CAMB2Item&lt;br /&gt;
WearCambno:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:KASHNA&amp;diff=502425</id>
		<title>User:KASHNA</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:KASHNA&amp;diff=502425"/>
		<updated>2019-05-07T02:30:44Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: /* Travel Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&#039;&#039;&#039;[[Kashna]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Classes and Interests I&#039;m Devoted To Mastering==&lt;br /&gt;
In-game I have so far become familiar with the following classes:&amp;lt;br /&amp;gt;&lt;br /&gt;
::*Cleric&lt;br /&gt;
::*Bard&lt;br /&gt;
::*Trader&lt;br /&gt;
::*Empath&lt;br /&gt;
::*Moon Mage&lt;br /&gt;
&lt;br /&gt;
I enjoy combat most of all and aim to be as self-sufficient as possible.  The Forging system has proven itself to be quite an intriguing system as well, so I have put a fair amount of effort into understanding it as comprehensively as possible, too.&lt;br /&gt;
&lt;br /&gt;
==My Script-Writing Philosophy==&lt;br /&gt;
As I create more and more scripts, I&#039;ll provide links to them here.  I build them to work as hands-free as possible, but still requiring enough interaction to assure that I&#039;m still at the keyboard and available to interact with others if need be.  I also aim to keep in mind as many potential variables as possible while keeping things as user-friendly as possible, too.  As such, I always prefer to use pre-set variables when possible, but use in-script prompts when necessary.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Travel Scripts===&lt;br /&gt;
::*[[Go Anywhere *KS* (script)]]&lt;br /&gt;
::::- Inspired by the Leth Travel script below, it works the same, but on a more massive scale.&lt;br /&gt;
::::- Almost 300 starting points and destinations throughout Zoluren, Haven, Theren and Fang Cove.&lt;br /&gt;
::::- Includes hunting grounds, crafting societies, guilds, training locations, and shops&lt;br /&gt;
::*&amp;lt;small&amp;gt;[[Leth Travel *KS* (Script)]] - &#039;&#039;&#039;now obsolete and rolled into the GO script above&#039;&#039;&#039;&lt;br /&gt;
::::- All possible destinations are also possible starting points.&lt;br /&gt;
::::- Handles trips across the gondola, ferry and mammoths.&lt;br /&gt;
::::- Accepts entry via command line (.Leth bank), or via prompt once the script is started.&lt;br /&gt;
::::- Accepts creature names for many of the nearby hunting areas to set destination by.&lt;br /&gt;
::::- Gives helpful prompts upon arrival at the destination when deemed useful.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Empath Scripts===&lt;br /&gt;
::*[[Empath - Heal All (script)]]&lt;br /&gt;
::::- Designed for young empaths.&lt;br /&gt;
::::- Uses HW and HS exclusively.&lt;br /&gt;
::::- Assumes use of cambrinth, has options for various mana levels and kinds of cambrinth.&lt;br /&gt;
::*[[Empath - Heal All Save Bleeders (script)]]&lt;br /&gt;
::::- Designed for young empaths.&lt;br /&gt;
::::- Heals themselves of wounds while keeping any external bleeders that they already have.&lt;br /&gt;
::::- Uses whatever cambrinth you designate, but at a specific amount of mana predetermined within the script.&lt;br /&gt;
===Barbarian Scripts===&lt;br /&gt;
::*[[Analyze *KS* (Script)]]&lt;br /&gt;
::::- Designed specifically for barbarians to train [[expertise]].&lt;br /&gt;
===Trader Scripts===&lt;br /&gt;
I have a few trading scripts that I would like to combine into one.  Once I&#039;ve done so, I will upload it.&lt;br /&gt;
===Cleric Scripts===&lt;br /&gt;
::*[[Rezz *KS* (script)]]&lt;br /&gt;
::::- Preps, casts, harnesses and infuses Rezz for however much mana you choose to do it for&lt;br /&gt;
::::- Upon locating the spirit, it tops off the rejuv, casts SB, and infuses Rezz one more time, just to be safe&lt;br /&gt;
::::- It then whispers the target to inform them of the rezz-to-come&lt;br /&gt;
::::- Lastly, it looks at the corpse and prompts you to verify that the body is healthy enough to survive&lt;br /&gt;
::::- With confirmation, it gestures and completes the rezz.&lt;br /&gt;
&lt;br /&gt;
::*[[Osrel Meraud *KS* (script)]]&lt;br /&gt;
::::- If orb is uncharged, charges orb&lt;br /&gt;
::::- Loads orb with all of your declared spells, at your preferred mana level&lt;br /&gt;
::::- Can be used via &amp;quot;.om charge&amp;quot; solely to charge it  -  will do so via infusion if you wish&lt;br /&gt;
::::- Pauses if you&#039;re short on mana and resumes where it left off&lt;br /&gt;
::::- Informs you when complete&lt;br /&gt;
&lt;br /&gt;
===Moon Mage Scripts===&lt;br /&gt;
::*[[Locate *KS* (script)]]&lt;br /&gt;
::::- Finds a moon to use.&lt;br /&gt;
::::- Prepares and casts CV, PG, FM, Locate, and SM.&lt;br /&gt;
::::- Moves the new moonbeam to the location of the person located.&lt;br /&gt;
::::- Uses the first variable as the name of the person to locate, the second one allows you to skip to a specific spell in the casting sequence.&lt;br /&gt;
::::- You set the amount to prep each spell at, and to charge cambrinth for right at the top of the script.&lt;br /&gt;
===Disarm &amp;amp; Lockpicking Script===&lt;br /&gt;
::*[[Boxes *KS* (script)]]&lt;br /&gt;
::::- Unequips armor, searches a bag of your choice for boxes, grabs the box, identifies the trap, disarms the box, identifies the lock, picks it, opens it, loots it, dismantles it, and if you want, it&#039;ll harvest the traps, too... then it&#039;ll starts over from the top again - crazy comprehensive!&lt;br /&gt;
===Forging Scripts===&lt;br /&gt;
::*[[Stir *KS* (Script)]]&lt;br /&gt;
::::- Stirs the crucible, etc, to create an ingot.&lt;br /&gt;
::::- Refines the ingot if you start it with the variable &amp;quot;refine&amp;quot;.&lt;br /&gt;
::::- Prompts you to verify if you want to refine when it is started with borax flux in your hands, but without the variable.&lt;br /&gt;
::*[[Pound *KS* (Script)]]&lt;br /&gt;
::::- My barbarian does Weaponsmithing, and my Trader does both Blacksmithing and Armorsmithing, so this script will work regardless of career and complete work orders from start to finish, as long as you have all required materials on hand initially... regardless of what work order is accepted, or the quantity it requires.  It also provides options to use any kind of ingot (though it verifies things first, assuming use of Bronze), and has an option within it to allow for custom jobs, and prompts when things go awry.&lt;br /&gt;
===General Combat Scripts===&lt;br /&gt;
::*[[Tactics *KS* (Script)]]&lt;br /&gt;
::::- Designed for any class to train tactics with ease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;::::I&#039;ve created several other very comprehensive combat scripts that also include looting.  While they&#039;re nearly in their final stage, I would like to work with them further before I consider them complete.  Includes exp checks and looting.&lt;br /&gt;
===Skill Training Scripts===&lt;br /&gt;
::*[[Magic Training *KS* (script)]]&lt;br /&gt;
::::- Allows you to customize script to match your cambrinth (1 or 2 camb possible) and class.&lt;br /&gt;
::::- You determine which spells and how much mana to prep the spells for (and cambrinth manas, too).&lt;br /&gt;
::::- Cycles through all three spells to train your Augmentation, Utility, and Warding concurrently until mind locked.&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Estate_Holder-only_areas&amp;diff=502424</id>
		<title>Estate Holder-only areas</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Estate_Holder-only_areas&amp;diff=502424"/>
		<updated>2019-05-07T01:24:42Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: /* Services */   added Ratha&amp;#039;s premium transfer services&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Needs clubhouses and banking areas added}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
===Zoluren===&lt;br /&gt;
* Crossing Estate Holder clubhouse: Vault and bank books, Estate Holder shop, premium bank and gem buyer.&lt;br /&gt;
* Extra mining area in the [[Wicked Burrow Mine]].&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
* Armiger&#039;s Manor: Bank&lt;br /&gt;
* El&#039;bains Estate Holder Clubhouse: Bank, Tannery, Horse shop.&lt;br /&gt;
&lt;br /&gt;
===Ratha===&lt;br /&gt;
* Grand Provincial Bank: transfer services&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
===Zoluren===&lt;br /&gt;
* Crossing: Expansion to shipyard. Has [[Ship Rat]]s.  Improved spawn and larger area.&lt;br /&gt;
* Crossing: Baerholt&#039;s farmhold, south of [[Arthe Dale]] ([[RanikMap7a|map7a]]). Has [[Black Rat]]s, [[Cougar]]s, [[Brown Bear]]s, [[Meadow Ram]]s, [[Grendel]]s, and [[Wood Troll (1)|Wood Troll]]s. Unknown on allowing others in.&lt;br /&gt;
* [[Grass Eel]] expansion near Crossings.  Larger area.&lt;br /&gt;
* Upstairs to the paper mill that is south of [[Dirge]].  Has [[Origami creature]]s.  Larger area.  Unknown on allowing others in.&lt;br /&gt;
* Crossing: Monestary fields, out the north gate ([[RanikMap6|map6]]). Has [[Granite Gargoyle]]s, [[Skunk]]s, and [[Death Spirit]]s. Only Estate Holders allowed.&lt;br /&gt;
* Leth Deriel: Grove of the White Laurel north of the town ([[RanikMap61c|map61c]]). Has [[Treehopper Toad]]s. Unknown on allowing others in.&lt;br /&gt;
* Small areas in scout ogres out past the West Gate of the Crossings.&lt;br /&gt;
&lt;br /&gt;
===Therengia===&lt;br /&gt;
* Riverhaven: Expansion to the Pejek Bog, out the east gate and down the path.  [[Piruati Serpent]]s only with improved spawn.  And through the gate. [[Rhoat Moda]]s and [[Nightstalker Unyn]]s. Upon testing, non-premium members cannot be lead through.&lt;br /&gt;
* Riverhaven: Abandoned Castle [[RanikMap31e|out the north gate]]. Has [[Dark Sprite]]s.&lt;br /&gt;
* Theren: Ker&#039;Leor, over a felled tree in [[Morah Creeper]]s. Has [[Forest Geni]].&lt;br /&gt;
* El&#039;Bains: Expansion to &#039;Neer&#039;s Hummock. Has [[Blood Wolf|Blood Wolves]]. Unknown on allowing others in.&lt;br /&gt;
* El&#039;Bains: Clubhouse with bank, furrier, horse shop and other ammenities, along with [[Velver]]s.&lt;br /&gt;
* Fornstead: In the dungeons of [[Arnshal Keep]]. Has [[Velver]]s.&lt;br /&gt;
* Muspar&#039;i: Through the door in World&#039;s End Apartments. Has [[Miserly Moneygrubber]]s, [[Troublesome Tightwad]]s, [[Pugnacious Pinchfist]]s, and [[Shifty-eyed Skinflint]]s.&lt;br /&gt;
&lt;br /&gt;
===Ilithi===&lt;br /&gt;
* Fayrin&#039;s Rest: Expansion to Dragon&#039;s Spine. Has [[Snowbeast]]s and [[Frostweaver]]s.&lt;br /&gt;
* Shard: Derbycrop&#039;s Farmlands near the Follow Fields area. Has [[Gremlin]]s.&lt;br /&gt;
* Fang Cove: Most of it.  Has mottled [[Salt Crab]]s, [[Spotted Bobcat]]s, [[Suw Bizar]], [[Spotted Kashika Serpent]]s, [[Drowned Race]]s, [[Spotted Shark]]s, [[Quartz gargoyle]]s, and [[Yellow Bristled Gremlin]]s.  Boasts good spawn (when no one else is screwing it up), scenic views, and unique area features.  Can bring group.&lt;br /&gt;
&lt;br /&gt;
===Forfedhdar===&lt;br /&gt;
* Inner Hibarhvidar: Cavern of Fire. Has [[Firecat]]s.&lt;br /&gt;
* Boar clan: Through the gate near the [[RanikMap121|Togball field]].  Has something...&lt;br /&gt;
* Raven&#039;s Point: Assassin hunting area.&lt;br /&gt;
&lt;br /&gt;
===Qi&#039;Reshalia===&lt;br /&gt;
* M&#039;Riss: Tavayon, in the [[Dunes of Despair]]. Has Juvenile Adult and [[Elder Desert Armadillo]]. Non-Estate Holders can be led in.&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:KASHNA&amp;diff=502423</id>
		<title>User:KASHNA</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:KASHNA&amp;diff=502423"/>
		<updated>2019-05-07T00:15:38Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: /* Cleric Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&#039;&#039;&#039;[[Kashna]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Classes and Interests I&#039;m Devoted To Mastering==&lt;br /&gt;
In-game I have so far become familiar with the following classes:&amp;lt;br /&amp;gt;&lt;br /&gt;
::*Cleric&lt;br /&gt;
::*Bard&lt;br /&gt;
::*Trader&lt;br /&gt;
::*Empath&lt;br /&gt;
::*Moon Mage&lt;br /&gt;
&lt;br /&gt;
I enjoy combat most of all and aim to be as self-sufficient as possible.  The Forging system has proven itself to be quite an intriguing system as well, so I have put a fair amount of effort into understanding it as comprehensively as possible, too.&lt;br /&gt;
&lt;br /&gt;
==My Script-Writing Philosophy==&lt;br /&gt;
As I create more and more scripts, I&#039;ll provide links to them here.  I build them to work as hands-free as possible, but still requiring enough interaction to assure that I&#039;m still at the keyboard and available to interact with others if need be.  I also aim to keep in mind as many potential variables as possible while keeping things as user-friendly as possible, too.  As such, I always prefer to use pre-set variables when possible, but use in-script prompts when necessary.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Travel Scripts===&lt;br /&gt;
::*[[Go Anywhere *KS* (script)]]&lt;br /&gt;
::::- Inspired by the Leth Travel script below, it works the same, but on a more massive scale.&lt;br /&gt;
::::- Over 160 starting points and destinations throughout Zoluren&lt;br /&gt;
::::- Includes hunting grounds, crafting societies, guilds, training locations, and shops&lt;br /&gt;
::*&amp;lt;small&amp;gt;[[Leth Travel *KS* (Script)]] - &#039;&#039;&#039;now obsolete and rolled into the GO script above&#039;&#039;&#039;&lt;br /&gt;
::::- All possible destinations are also possible starting points.&lt;br /&gt;
::::- Handles trips across the gondola, ferry and mammoths.&lt;br /&gt;
::::- Accepts entry via command line (.Leth bank), or via prompt once the script is started.&lt;br /&gt;
::::- Accepts creature names for many of the nearby hunting areas to set destination by.&lt;br /&gt;
::::- Gives helpful prompts upon arrival at the destination when deemed useful.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
===Empath Scripts===&lt;br /&gt;
::*[[Empath - Heal All (script)]]&lt;br /&gt;
::::- Designed for young empaths.&lt;br /&gt;
::::- Uses HW and HS exclusively.&lt;br /&gt;
::::- Assumes use of cambrinth, has options for various mana levels and kinds of cambrinth.&lt;br /&gt;
::*[[Empath - Heal All Save Bleeders (script)]]&lt;br /&gt;
::::- Designed for young empaths.&lt;br /&gt;
::::- Heals themselves of wounds while keeping any external bleeders that they already have.&lt;br /&gt;
::::- Uses whatever cambrinth you designate, but at a specific amount of mana predetermined within the script.&lt;br /&gt;
===Barbarian Scripts===&lt;br /&gt;
::*[[Analyze *KS* (Script)]]&lt;br /&gt;
::::- Designed specifically for barbarians to train [[expertise]].&lt;br /&gt;
===Trader Scripts===&lt;br /&gt;
I have a few trading scripts that I would like to combine into one.  Once I&#039;ve done so, I will upload it.&lt;br /&gt;
===Cleric Scripts===&lt;br /&gt;
::*[[Rezz *KS* (script)]]&lt;br /&gt;
::::- Preps, casts, harnesses and infuses Rezz for however much mana you choose to do it for&lt;br /&gt;
::::- Upon locating the spirit, it tops off the rejuv, casts SB, and infuses Rezz one more time, just to be safe&lt;br /&gt;
::::- It then whispers the target to inform them of the rezz-to-come&lt;br /&gt;
::::- Lastly, it looks at the corpse and prompts you to verify that the body is healthy enough to survive&lt;br /&gt;
::::- With confirmation, it gestures and completes the rezz.&lt;br /&gt;
&lt;br /&gt;
::*[[Osrel Meraud *KS* (script)]]&lt;br /&gt;
::::- If orb is uncharged, charges orb&lt;br /&gt;
::::- Loads orb with all of your declared spells, at your preferred mana level&lt;br /&gt;
::::- Can be used via &amp;quot;.om charge&amp;quot; solely to charge it  -  will do so via infusion if you wish&lt;br /&gt;
::::- Pauses if you&#039;re short on mana and resumes where it left off&lt;br /&gt;
::::- Informs you when complete&lt;br /&gt;
&lt;br /&gt;
===Moon Mage Scripts===&lt;br /&gt;
::*[[Locate *KS* (script)]]&lt;br /&gt;
::::- Finds a moon to use.&lt;br /&gt;
::::- Prepares and casts CV, PG, FM, Locate, and SM.&lt;br /&gt;
::::- Moves the new moonbeam to the location of the person located.&lt;br /&gt;
::::- Uses the first variable as the name of the person to locate, the second one allows you to skip to a specific spell in the casting sequence.&lt;br /&gt;
::::- You set the amount to prep each spell at, and to charge cambrinth for right at the top of the script.&lt;br /&gt;
===Disarm &amp;amp; Lockpicking Script===&lt;br /&gt;
::*[[Boxes *KS* (script)]]&lt;br /&gt;
::::- Unequips armor, searches a bag of your choice for boxes, grabs the box, identifies the trap, disarms the box, identifies the lock, picks it, opens it, loots it, dismantles it, and if you want, it&#039;ll harvest the traps, too... then it&#039;ll starts over from the top again - crazy comprehensive!&lt;br /&gt;
===Forging Scripts===&lt;br /&gt;
::*[[Stir *KS* (Script)]]&lt;br /&gt;
::::- Stirs the crucible, etc, to create an ingot.&lt;br /&gt;
::::- Refines the ingot if you start it with the variable &amp;quot;refine&amp;quot;.&lt;br /&gt;
::::- Prompts you to verify if you want to refine when it is started with borax flux in your hands, but without the variable.&lt;br /&gt;
::*[[Pound *KS* (Script)]]&lt;br /&gt;
::::- My barbarian does Weaponsmithing, and my Trader does both Blacksmithing and Armorsmithing, so this script will work regardless of career and complete work orders from start to finish, as long as you have all required materials on hand initially... regardless of what work order is accepted, or the quantity it requires.  It also provides options to use any kind of ingot (though it verifies things first, assuming use of Bronze), and has an option within it to allow for custom jobs, and prompts when things go awry.&lt;br /&gt;
===General Combat Scripts===&lt;br /&gt;
::*[[Tactics *KS* (Script)]]&lt;br /&gt;
::::- Designed for any class to train tactics with ease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;::::I&#039;ve created several other very comprehensive combat scripts that also include looting.  While they&#039;re nearly in their final stage, I would like to work with them further before I consider them complete.  Includes exp checks and looting.&lt;br /&gt;
===Skill Training Scripts===&lt;br /&gt;
::*[[Magic Training *KS* (script)]]&lt;br /&gt;
::::- Allows you to customize script to match your cambrinth (1 or 2 camb possible) and class.&lt;br /&gt;
::::- You determine which spells and how much mana to prep the spells for (and cambrinth manas, too).&lt;br /&gt;
::::- Cycles through all three spells to train your Augmentation, Utility, and Warding concurrently until mind locked.&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Osrel_Meraud_*KS*_(script)&amp;diff=502422</id>
		<title>Osrel Meraud *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Osrel_Meraud_*KS*_(script)&amp;diff=502422"/>
		<updated>2019-05-07T00:14:57Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Cleric, Magic, Osrel Meraud&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
== What This Script Does ==&lt;br /&gt;
This script makes heavy use of variables to fill your Osrel Meraud orb.  If the orb is depleted, it will first charge your orb, then load your chosen spells into it.  You may also skip loading spells in and only charge the orb to full by starting it with the &amp;quot;charge&amp;quot; variable.  I recommend using the script name of &amp;quot;OM&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Start the script as:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Start Command !! Result&lt;br /&gt;
|-&lt;br /&gt;
| .om || style=&amp;quot;text-align: left;&amp;quot;| Always loads spells into orb.  If orb is empty will charge orb to full first.&lt;br /&gt;
|-&lt;br /&gt;
| .om charge || style=&amp;quot;text-align: left;&amp;quot;| Only charges orb to full&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This script will notify you at the end of which spells you have loaded.  It will also pause for a short time if you strain to cast or strain to charge your cambrinth.  Doing so will cause it to discharge the cambrinth mana by casting a 1 mana bless, then waiting approximately two minutes before resuming on the spell where it left off.&lt;br /&gt;
&lt;br /&gt;
== Using It For The First Time ==&lt;br /&gt;
This script makes &#039;&#039;heavy&#039;&#039; use of variables.&lt;br /&gt;
&lt;br /&gt;
Be sure to edit the first portion of the script to adjust the necessary variables.  These include: (1) cambrinth items to use, (2) how much to cast OM at, and if you want to infuse it or not, (3) what spells to load and for how much mana to prepare them for, (4) mana to charge your cambrinth for each spell, and if these are battle spells or not.  After initial setup these should remain constant until you&#039;ve gained a significant amount of magic experience and/or gained space for an additional spell (see [[Osrel Meraud]] page for details).&lt;br /&gt;
&lt;br /&gt;
==Latest Update==&lt;br /&gt;
Last Updated:  5-6-2019&lt;br /&gt;
&lt;br /&gt;
* Script created and uploaded to Elanthipedia&lt;br /&gt;
&lt;br /&gt;
== OM (Script) ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you want to use 1 or 2 cambrinth items?&lt;br /&gt;
setvariable CAMBTotal 2&lt;br /&gt;
&lt;br /&gt;
# What is the description of your first cambrinth?&lt;br /&gt;
setvariable CAMB1Desc cambrinth&lt;br /&gt;
setvariable CAMB1Item armband&lt;br /&gt;
&lt;br /&gt;
# What is the description of your second cambrinth?&lt;br /&gt;
setvariable CAMB2Desc cambrinth&lt;br /&gt;
setvariable CAMB2Item wristc&lt;br /&gt;
&lt;br /&gt;
# This script assumes that cambrinth is worn.&lt;br /&gt;
# Must your cambrinth be removed or no?  Respond with &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;&lt;br /&gt;
setvariable CAMBRemove no&lt;br /&gt;
&lt;br /&gt;
# Assuming your orb is not currently charged,&lt;br /&gt;
# For how much mana would you like to cast OM?  (OM uses no cambrinth)&lt;br /&gt;
setvariable ManaForOM 30&lt;br /&gt;
&lt;br /&gt;
# Would you prefer to use infusion for OM instead?&lt;br /&gt;
setvariable OMInfusion no&lt;br /&gt;
&lt;br /&gt;
# Use the following sets of variables to determine&lt;br /&gt;
# which spells to cast as the mana used.&lt;br /&gt;
# If only using 1 cambrinth, you may leave the second blank&lt;br /&gt;
&lt;br /&gt;
# Note: Battle Spells only have the time to charge 1 cambrinth&lt;br /&gt;
# If the spell being cast is a Battle Spell, then &lt;br /&gt;
# change the SPELL#Battle from &#039;no&#039; to &#039;yes&#039;&lt;br /&gt;
&lt;br /&gt;
# Also declare if that spell slot is used or not with a &#039;yes&#039; or &#039;no&#039;&lt;br /&gt;
&lt;br /&gt;
# Use Spell 1?&lt;br /&gt;
setvariable Spell1Use yes&lt;br /&gt;
# Spell 1&lt;br /&gt;
setvariable Spell1Spell sol&lt;br /&gt;
# Spell 1 Mana&lt;br /&gt;
setvariable Spell1Mana 12&lt;br /&gt;
setvariable Spell1Camb1 10&lt;br /&gt;
setvariable Spell1Camb2 10&lt;br /&gt;
# Is Spell 1 a battle spell?&lt;br /&gt;
setvariable Spell1Battle yes&lt;br /&gt;
&lt;br /&gt;
# Use Spell 2?&lt;br /&gt;
setvariable Spell2Use yes&lt;br /&gt;
# Spell 2&lt;br /&gt;
setvariable Spell2Spell mpp&lt;br /&gt;
# Spell 2 Mana&lt;br /&gt;
setvariable Spell2Mana 15&lt;br /&gt;
setvariable Spell2Camb1 20&lt;br /&gt;
setvariable Spell2Camb2 20&lt;br /&gt;
# Is Spell 2 a battle spell?&lt;br /&gt;
setvariable Spell2Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 3?&lt;br /&gt;
setvariable Spell3Use yes&lt;br /&gt;
# Spell 3&lt;br /&gt;
setvariable Spell3Spell mapp&lt;br /&gt;
# Spell 3 Mana&lt;br /&gt;
setvariable Spell3Mana 18&lt;br /&gt;
setvariable Spell3Camb1 15&lt;br /&gt;
setvariable Spell3Camb2 15&lt;br /&gt;
# Is Spell 3 a battle spell?&lt;br /&gt;
setvariable Spell3Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 4?&lt;br /&gt;
setvariable Spell4Use no&lt;br /&gt;
# Spell 4&lt;br /&gt;
setvariable Spell4Spell none&lt;br /&gt;
# Spell 4 Mana&lt;br /&gt;
setvariable Spell4Mana &lt;br /&gt;
setvariable Spell4Camb1 &lt;br /&gt;
setvariable Spell4Camb2 &lt;br /&gt;
# Is Spell 4 a battle spell?&lt;br /&gt;
setvariable Spell4Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 5?&lt;br /&gt;
setvariable Spell5Use no&lt;br /&gt;
# Spell 5&lt;br /&gt;
setvariable Spell5Spell none&lt;br /&gt;
# Spell 5 Mana&lt;br /&gt;
setvariable Spell5Mana &lt;br /&gt;
setvariable Spell5Camb1 &lt;br /&gt;
setvariable Spell5Camb2 &lt;br /&gt;
# Is Spell 5 a battle spell?&lt;br /&gt;
setvariable Spell5Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 6?&lt;br /&gt;
setvariable Spell6Use no&lt;br /&gt;
# Spell 6&lt;br /&gt;
setvariable Spell6Spell none&lt;br /&gt;
# Spell 6 Mana&lt;br /&gt;
setvariable Spell6Mana &lt;br /&gt;
setvariable Spell6Camb1 &lt;br /&gt;
setvariable Spell6Camb2 &lt;br /&gt;
# Is Spell 6 a battle spell?&lt;br /&gt;
setvariable Spell6Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 7?&lt;br /&gt;
setvariable Spell7Use no&lt;br /&gt;
# Spell 7&lt;br /&gt;
setvariable Spell7Spell none&lt;br /&gt;
# Spell 7 Mana&lt;br /&gt;
setvariable Spell7Mana &lt;br /&gt;
setvariable Spell7Camb1 &lt;br /&gt;
setvariable Spell7Camb2 &lt;br /&gt;
# Is Spell 7 a battle spell?&lt;br /&gt;
setvariable Spell7Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 8?&lt;br /&gt;
setvariable Spell8Use no&lt;br /&gt;
# Spell 8&lt;br /&gt;
setvariable Spell8Spell none&lt;br /&gt;
# Spell 8 Mana&lt;br /&gt;
setvariable Spell8Mana &lt;br /&gt;
setvariable Spell8Camb1 &lt;br /&gt;
setvariable Spell8Camb2 &lt;br /&gt;
# Is Spell 8 a battle spell?&lt;br /&gt;
setvariable Spell8Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 9?&lt;br /&gt;
setvariable Spell9Use no&lt;br /&gt;
# Spell 9&lt;br /&gt;
setvariable Spell9Spell none&lt;br /&gt;
# Spell 9 Mana&lt;br /&gt;
setvariable Spell9Mana &lt;br /&gt;
setvariable Spell9Camb1 &lt;br /&gt;
setvariable Spell9Camb2 &lt;br /&gt;
# Is Spell 9 a battle spell?&lt;br /&gt;
setvariable Spell9Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 10?&lt;br /&gt;
setvariable Spell10Use no&lt;br /&gt;
# Spell 10&lt;br /&gt;
setvariable Spell10Spell none&lt;br /&gt;
# Spell 10 Mana&lt;br /&gt;
setvariable Spell10Mana &lt;br /&gt;
setvariable Spell10Camb1 &lt;br /&gt;
setvariable Spell10Camb2 &lt;br /&gt;
# Is Spell 10 a battle spell?&lt;br /&gt;
setvariable Spell10Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 11?&lt;br /&gt;
setvariable Spell11Use no&lt;br /&gt;
# Spell 11&lt;br /&gt;
setvariable Spell11Spell none&lt;br /&gt;
# Spell 11 Mana&lt;br /&gt;
setvariable Spell11Mana &lt;br /&gt;
setvariable Spell11Camb1 &lt;br /&gt;
setvariable Spell11Camb2 &lt;br /&gt;
# Is Spell 11 a battle spell?&lt;br /&gt;
setvariable Spell11Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 12?&lt;br /&gt;
setvariable Spell12Use no&lt;br /&gt;
# Spell 12&lt;br /&gt;
setvariable Spell12Spell &lt;br /&gt;
# Spell 12 Mana&lt;br /&gt;
setvariable Spell12Mana &lt;br /&gt;
setvariable Spell12Camb1 &lt;br /&gt;
setvariable Spell12Camb2 &lt;br /&gt;
# Is Spell 12 a battle spell?&lt;br /&gt;
setvariable Spell12Battle no&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#DONE SETTING VARIABLES  -  SCRIPT BEGINS HERE&lt;br /&gt;
&lt;br /&gt;
goto GetCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
GetCambYes:&lt;br /&gt;
put remove my %CAMB1Desc %CAMB1Item&lt;br /&gt;
goto RemoveSecondCamb%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
RemoveSecondCamb2:&lt;br /&gt;
put remove my %CAMB2Desc %CAMB2Item&lt;br /&gt;
&lt;br /&gt;
RemoveSecondCamb1:&lt;br /&gt;
GetCambNo:&lt;br /&gt;
goto Start%1&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
setvariable OnlyCharge no&lt;br /&gt;
setvariable CASTING Spell1&lt;br /&gt;
&lt;br /&gt;
FocOrb:&lt;br /&gt;
pause 1&lt;br /&gt;
put foc my orb&lt;br /&gt;
match OrbNeedsCharging depleted of power&lt;br /&gt;
match StartSpell1 Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartSpell1:&lt;br /&gt;
Spell1Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep %Spell1Spell %Spell1Mana&lt;br /&gt;
match Spell1Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell1Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1Charge:&lt;br /&gt;
goto Spell1ChargeBattle%Spell1Battle&lt;br /&gt;
&lt;br /&gt;
Spell1ChargeBattleNo:&lt;br /&gt;
goto Spell1Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell1Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell1Camb2&lt;br /&gt;
match Spell1Charge1 absorbs&lt;br /&gt;
match SkipDischargeWait dissipates&lt;br /&gt;
match DoDischargeWait strain&lt;br /&gt;
match Spell1Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1ChargeBattleYes:&lt;br /&gt;
Spell1Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell1Camb1&lt;br /&gt;
match Spell1Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell1Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1Invoke:&lt;br /&gt;
goto Spell1InvokeBattle%Spell1Battle&lt;br /&gt;
&lt;br /&gt;
Spell1InvokeBattleNo:&lt;br /&gt;
Spell1Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell1Invoke1 Roundtime&lt;br /&gt;
match Spell1Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1InvokeBattleYes:&lt;br /&gt;
Spell1Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell1WaitForCast Roundtime&lt;br /&gt;
match Spell1Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell1Cast&lt;br /&gt;
&lt;br /&gt;
Spell1Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell1Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell2Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Check:&lt;br /&gt;
goto StartSpell2%Spell2Use&lt;br /&gt;
&lt;br /&gt;
StartSpell2Yes:&lt;br /&gt;
StartSpell2:&lt;br /&gt;
Spell2Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell2&lt;br /&gt;
put prep %Spell2Spell %Spell2Mana&lt;br /&gt;
match Spell2Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell2Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Charge:&lt;br /&gt;
goto Spell2ChargeBattle%Spell2Battle&lt;br /&gt;
&lt;br /&gt;
Spell2ChargeBattleNo:&lt;br /&gt;
goto Spell2Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell2Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell2Camb2&lt;br /&gt;
match Spell2Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell2Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2ChargeBattleYes:&lt;br /&gt;
Spell2Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell2Camb1&lt;br /&gt;
match Spell2Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell2Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Invoke:&lt;br /&gt;
goto Spell2InvokeBattle%Spell2Battle&lt;br /&gt;
&lt;br /&gt;
Spell2InvokeBattleNo:&lt;br /&gt;
Spell2Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell2Invoke1 Roundtime&lt;br /&gt;
match Spell2Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2InvokeBattleYes:&lt;br /&gt;
Spell2Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell2WaitForCast Roundtime&lt;br /&gt;
match Spell2Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell2Cast&lt;br /&gt;
&lt;br /&gt;
Spell2Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell2Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell3Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Check:&lt;br /&gt;
goto StartSpell3%Spell3Use&lt;br /&gt;
&lt;br /&gt;
StartSpell3Yes:&lt;br /&gt;
StartSpell3:&lt;br /&gt;
Spell3Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell3&lt;br /&gt;
put prep %Spell3Spell %Spell3Mana&lt;br /&gt;
match Spell3Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell3Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Charge:&lt;br /&gt;
goto Spell3ChargeBattle%Spell3Battle&lt;br /&gt;
&lt;br /&gt;
Spell3ChargeBattleNo:&lt;br /&gt;
goto Spell3Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell3Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell3Camb2&lt;br /&gt;
match Spell3Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell3Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3ChargeBattleYes:&lt;br /&gt;
Spell3Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell3Camb1&lt;br /&gt;
match Spell3Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell3Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Invoke:&lt;br /&gt;
goto Spell3InvokeBattle%Spell3Battle&lt;br /&gt;
&lt;br /&gt;
Spell3InvokeBattleNo:&lt;br /&gt;
Spell3Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell3Invoke1 Roundtime&lt;br /&gt;
match Spell3Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3InvokeBattleYes:&lt;br /&gt;
Spell3Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell3WaitForCast Roundtime&lt;br /&gt;
match Spell3Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell3Cast&lt;br /&gt;
&lt;br /&gt;
Spell3Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell3Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell4Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Check:&lt;br /&gt;
goto StartSpell4%Spell4Use&lt;br /&gt;
&lt;br /&gt;
StartSpell4Yes:&lt;br /&gt;
StartSpell4:&lt;br /&gt;
Spell4Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell4&lt;br /&gt;
put prep %Spell4Spell %Spell4Mana&lt;br /&gt;
match Spell4Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell4Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Charge:&lt;br /&gt;
goto Spell4ChargeBattle%Spell4Battle&lt;br /&gt;
&lt;br /&gt;
Spell4ChargeBattleNo:&lt;br /&gt;
goto Spell4Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell4Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell4Camb2&lt;br /&gt;
match Spell4Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell4Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4ChargeBattleYes:&lt;br /&gt;
Spell4Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell4Camb1&lt;br /&gt;
match Spell4Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell4Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Invoke:&lt;br /&gt;
goto Spell4InvokeBattle%Spell4Battle&lt;br /&gt;
&lt;br /&gt;
Spell4InvokeBattleNo:&lt;br /&gt;
Spell4Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell4Invoke1 Roundtime&lt;br /&gt;
match Spell4Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4InvokeBattleYes:&lt;br /&gt;
Spell4Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell4WaitForCast Roundtime&lt;br /&gt;
match Spell4Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell4Cast&lt;br /&gt;
&lt;br /&gt;
Spell4Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell4Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell5Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Check:&lt;br /&gt;
goto StartSpell5%Spell5Use&lt;br /&gt;
&lt;br /&gt;
StartSpell5Yes:&lt;br /&gt;
StartSpell5:&lt;br /&gt;
Spell5Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell5&lt;br /&gt;
put prep %Spell5Spell %Spell5Mana&lt;br /&gt;
match Spell5Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell5Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Charge:&lt;br /&gt;
goto Spell5ChargeBattle%Spell5Battle&lt;br /&gt;
&lt;br /&gt;
Spell5ChargeBattleNo:&lt;br /&gt;
goto Spell5Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell5Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell5Camb2&lt;br /&gt;
match Spell5Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell5Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5ChargeBattleYes:&lt;br /&gt;
Spell5Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell5Camb1&lt;br /&gt;
match Spell5Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell5Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Invoke:&lt;br /&gt;
goto Spell5InvokeBattle%Spell5Battle&lt;br /&gt;
&lt;br /&gt;
Spell5InvokeBattleNo:&lt;br /&gt;
Spell5Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell5Invoke1 Roundtime&lt;br /&gt;
match Spell5Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5InvokeBattleYes:&lt;br /&gt;
Spell5Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell5WaitForCast Roundtime&lt;br /&gt;
match Spell5Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell5Cast&lt;br /&gt;
&lt;br /&gt;
Spell5Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell5Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell6Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Check:&lt;br /&gt;
goto StartSpell6%Spell6Use&lt;br /&gt;
&lt;br /&gt;
StartSpell6Yes:&lt;br /&gt;
StartSpell6:&lt;br /&gt;
Spell6Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell6&lt;br /&gt;
put prep %Spell6Spell %Spell6Mana&lt;br /&gt;
match Spell6Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell6Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Charge:&lt;br /&gt;
goto Spell6ChargeBattle%Spell6Battle&lt;br /&gt;
&lt;br /&gt;
Spell6ChargeBattleNo:&lt;br /&gt;
goto Spell6Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell6Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell6Camb2&lt;br /&gt;
match Spell6Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell6Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6ChargeBattleYes:&lt;br /&gt;
Spell6Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell6Camb1&lt;br /&gt;
match Spell6Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell6Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Invoke:&lt;br /&gt;
goto Spell6InvokeBattle%Spell6Battle&lt;br /&gt;
&lt;br /&gt;
Spell6InvokeBattleNo:&lt;br /&gt;
Spell6Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell6Invoke1 Roundtime&lt;br /&gt;
match Spell6Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6InvokeBattleYes:&lt;br /&gt;
Spell6Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell6WaitForCast Roundtime&lt;br /&gt;
match Spell6Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell6Cast&lt;br /&gt;
&lt;br /&gt;
Spell6Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell6Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell7Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Check:&lt;br /&gt;
goto StartSpell7%Spell7Use&lt;br /&gt;
&lt;br /&gt;
StartSpell7Yes:&lt;br /&gt;
StartSpell7:&lt;br /&gt;
Spell7Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell7&lt;br /&gt;
put prep %Spell7Spell %Spell7Mana&lt;br /&gt;
match Spell7Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell7Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Charge:&lt;br /&gt;
goto Spell7ChargeBattle%Spell7Battle&lt;br /&gt;
&lt;br /&gt;
Spell7ChargeBattleNo:&lt;br /&gt;
goto Spell7Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell7Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell7Camb2&lt;br /&gt;
match Spell7Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell7Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7ChargeBattleYes:&lt;br /&gt;
Spell7Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell7Camb1&lt;br /&gt;
match Spell7Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell7Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Invoke:&lt;br /&gt;
goto Spell7InvokeBattle%Spell7Battle&lt;br /&gt;
&lt;br /&gt;
Spell7InvokeBattleNo:&lt;br /&gt;
Spell7Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell7Invoke1 Roundtime&lt;br /&gt;
match Spell7Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7InvokeBattleYes:&lt;br /&gt;
Spell7Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell7WaitForCast Roundtime&lt;br /&gt;
match Spell7Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell7Cast&lt;br /&gt;
&lt;br /&gt;
Spell7Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell7Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell8Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Check:&lt;br /&gt;
goto StartSpell8%Spell8Use&lt;br /&gt;
&lt;br /&gt;
StartSpell8Yes:&lt;br /&gt;
StartSpell8:&lt;br /&gt;
Spell8Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell8&lt;br /&gt;
put prep %Spell8Spell %Spell8Mana&lt;br /&gt;
match Spell8Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell8Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Charge:&lt;br /&gt;
goto Spell8ChargeBattle%Spell8Battle&lt;br /&gt;
&lt;br /&gt;
Spell8ChargeBattleNo:&lt;br /&gt;
goto Spell8Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell8Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell8Camb2&lt;br /&gt;
match Spell8Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell8Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8ChargeBattleYes:&lt;br /&gt;
Spell8Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell8Camb1&lt;br /&gt;
match Spell8Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell8Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Invoke:&lt;br /&gt;
goto Spell8InvokeBattle%Spell8Battle&lt;br /&gt;
&lt;br /&gt;
Spell8InvokeBattleNo:&lt;br /&gt;
Spell8Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell8Invoke1 Roundtime&lt;br /&gt;
match Spell8Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8InvokeBattleYes:&lt;br /&gt;
Spell8Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell8WaitForCast Roundtime&lt;br /&gt;
match Spell8Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell8Cast&lt;br /&gt;
&lt;br /&gt;
Spell8Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell8Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell9Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Check:&lt;br /&gt;
goto StartSpell9%Spell9Use&lt;br /&gt;
&lt;br /&gt;
StartSpell9Yes:&lt;br /&gt;
StartSpell9:&lt;br /&gt;
Spell9Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell9&lt;br /&gt;
put prep %Spell9Spell %Spell9Mana&lt;br /&gt;
match Spell9Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell9Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Charge:&lt;br /&gt;
goto Spell9ChargeBattle%Spell9Battle&lt;br /&gt;
&lt;br /&gt;
Spell9ChargeBattleNo:&lt;br /&gt;
goto Spell9Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell9Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell9Camb2&lt;br /&gt;
match Spell9Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell9Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9ChargeBattleYes:&lt;br /&gt;
Spell9Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell9Camb1&lt;br /&gt;
match Spell9Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell9Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Invoke:&lt;br /&gt;
goto Spell9InvokeBattle%Spell9Battle&lt;br /&gt;
&lt;br /&gt;
Spell9InvokeBattleNo:&lt;br /&gt;
Spell9Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell9Invoke1 Roundtime&lt;br /&gt;
match Spell9Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9InvokeBattleYes:&lt;br /&gt;
Spell9Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell9WaitForCast Roundtime&lt;br /&gt;
match Spell9Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell9Cast&lt;br /&gt;
&lt;br /&gt;
Spell9Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell9Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell10Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Check:&lt;br /&gt;
goto StartSpell10%Spell10Use&lt;br /&gt;
&lt;br /&gt;
StartSpell10Yes:&lt;br /&gt;
StartSpell10:&lt;br /&gt;
Spell10Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell10&lt;br /&gt;
put prep %Spell10Spell %Spell10Mana&lt;br /&gt;
match Spell10Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell10Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Charge:&lt;br /&gt;
goto Spell10ChargeBattle%Spell10Battle&lt;br /&gt;
&lt;br /&gt;
Spell10ChargeBattleNo:&lt;br /&gt;
goto Spell10Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell10Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell10Camb2&lt;br /&gt;
match Spell10Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell10Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10ChargeBattleYes:&lt;br /&gt;
Spell10Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell10Camb1&lt;br /&gt;
match Spell10Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell10Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Invoke:&lt;br /&gt;
goto Spell10InvokeBattle%Spell10Battle&lt;br /&gt;
&lt;br /&gt;
Spell10InvokeBattleNo:&lt;br /&gt;
Spell10Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell10Invoke1 Roundtime&lt;br /&gt;
match Spell10Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10InvokeBattleYes:&lt;br /&gt;
Spell10Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell10WaitForCast Roundtime&lt;br /&gt;
match Spell10Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell10Cast&lt;br /&gt;
&lt;br /&gt;
Spell10Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell10Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell11Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Check:&lt;br /&gt;
goto StartSpell11%Spell11Use&lt;br /&gt;
&lt;br /&gt;
StartSpell11Yes:&lt;br /&gt;
StartSpell11:&lt;br /&gt;
Spell11Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell11&lt;br /&gt;
put prep %Spell11Spell %Spell11Mana&lt;br /&gt;
match Spell11Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell11Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Charge:&lt;br /&gt;
goto Spell11ChargeBattle%Spell11Battle&lt;br /&gt;
&lt;br /&gt;
Spell11ChargeBattleNo:&lt;br /&gt;
goto Spell11Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell11Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell11Camb2&lt;br /&gt;
match Spell11Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell11Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11ChargeBattleYes:&lt;br /&gt;
Spell11Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell11Camb1&lt;br /&gt;
match Spell11Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell11Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Invoke:&lt;br /&gt;
goto Spell11InvokeBattle%Spell11Battle&lt;br /&gt;
&lt;br /&gt;
Spell11InvokeBattleNo:&lt;br /&gt;
Spell11Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell11Invoke1 Roundtime&lt;br /&gt;
match Spell11Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11InvokeBattleYes:&lt;br /&gt;
Spell11Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell11WaitForCast Roundtime&lt;br /&gt;
match Spell11Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell11Cast&lt;br /&gt;
&lt;br /&gt;
Spell11Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell11Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell12Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Check:&lt;br /&gt;
goto StartSpell12%Spell12Use&lt;br /&gt;
&lt;br /&gt;
StartSpell12Yes:&lt;br /&gt;
StartSpell12:&lt;br /&gt;
Spell12Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell12&lt;br /&gt;
put prep %Spell12Spell %Spell12Mana&lt;br /&gt;
match Spell12Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell12Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Charge:&lt;br /&gt;
goto Spell12ChargeBattle%Spell12Battle&lt;br /&gt;
&lt;br /&gt;
Spell12ChargeBattleNo:&lt;br /&gt;
goto Spell12Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell12Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell12Camb2&lt;br /&gt;
match Spell12Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell12Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12ChargeBattleYes:&lt;br /&gt;
Spell12Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell12Camb1&lt;br /&gt;
match Spell12Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell12Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Invoke:&lt;br /&gt;
goto Spell12InvokeBattle%Spell12Battle&lt;br /&gt;
&lt;br /&gt;
Spell12InvokeBattleNo:&lt;br /&gt;
Spell12Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell12Invoke1 Roundtime&lt;br /&gt;
match Spell12Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12InvokeBattleYes:&lt;br /&gt;
Spell12Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell12WaitForCast Roundtime&lt;br /&gt;
match Spell12Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell12Cast&lt;br /&gt;
&lt;br /&gt;
Spell12Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell12Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Done Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OrbFull:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo **  Osrel Meraud can hold no more spells&lt;br /&gt;
echo **&lt;br /&gt;
echo **  This was discovered while attempting to cast %CASTING&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
StartSpell2No:&lt;br /&gt;
StartSpell3No:&lt;br /&gt;
StartSpell4No:&lt;br /&gt;
StartSpell5No:&lt;br /&gt;
StartSpell6No:&lt;br /&gt;
StartSpell7No:&lt;br /&gt;
StartSpell8No:&lt;br /&gt;
StartSpell9No:&lt;br /&gt;
StartSpell10No:&lt;br /&gt;
StartSpell11No:&lt;br /&gt;
StartSpell12No:&lt;br /&gt;
Done:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo **&lt;br /&gt;
echo **  Osrel Meraud has been successfully loaded&lt;br /&gt;
echo **&lt;br /&gt;
echo **  It should now contain:&lt;br /&gt;
echo **  Spell 1: %Spell1Spell             Spell 2: %Spell2Spell&lt;br /&gt;
goto ShowSpell3%Spell3Use&lt;br /&gt;
ShowSpell3Yes:&lt;br /&gt;
echo **  Spell 3: %Spell3Spell             Spell 4: %Spell4Spell&lt;br /&gt;
goto ShowSpell5%Spell5Use&lt;br /&gt;
ShowSpell5Yes:&lt;br /&gt;
echo **  Spell 5:  %Spell5Spell            Spell 6: %Spell6Spell&lt;br /&gt;
goto ShowSpell7%Spell7Use&lt;br /&gt;
ShowSpell7Yes:&lt;br /&gt;
echo **  Spell 7: %Spell7Spell             Spell 8: %Spell8Spell&lt;br /&gt;
goto ShowSpell9%Spell9Use&lt;br /&gt;
ShowSpell9Yes:&lt;br /&gt;
echo **  Spell 9:  %Spell9Spell            Spell 10: %Spell10Spell&lt;br /&gt;
goto ShowSpell11%Spell11Use&lt;br /&gt;
ShowSpell11Yes:&lt;br /&gt;
echo **  Spell 11: %Spell11Spell             Spell 12: %Spell12Spell&lt;br /&gt;
ShowSpell3No:&lt;br /&gt;
ShowSpell5No:&lt;br /&gt;
ShowSpell7No:&lt;br /&gt;
ShowSpell9No:&lt;br /&gt;
ShowSpell11No:&lt;br /&gt;
echo **&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo&lt;br /&gt;
pause 5&lt;br /&gt;
goto WearCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
Backfire:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo   ************************************&lt;br /&gt;
echo   ***  Backfire - must adjust mana for %CASTING&lt;br /&gt;
echo   ************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 10&lt;br /&gt;
goto WearCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
SkipDischargeWait:&lt;br /&gt;
set DischargeWait no&lt;br /&gt;
goto DischargeCamb&lt;br /&gt;
&lt;br /&gt;
DoDischargeWait:&lt;br /&gt;
set DischargeWait yes&lt;br /&gt;
goto DischargeCamb&lt;br /&gt;
&lt;br /&gt;
DischargeCamb:&lt;br /&gt;
pause 2&lt;br /&gt;
put release spell&lt;br /&gt;
put prep bless&lt;br /&gt;
DischargeCambInvoke1:&lt;br /&gt;
pause 1&lt;br /&gt;
put invok my %CAMB1Desc %CAMB1Item&lt;br /&gt;
match DischargeCambInvoke2 Roundtime&lt;br /&gt;
match DischargeCambInvoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
DischargeCambInvoke2:&lt;br /&gt;
pause 1&lt;br /&gt;
put invok my %CAMB2Desc %CAMB2Item&lt;br /&gt;
match DischargeCambCastWait Roundtime&lt;br /&gt;
match DischargeCambInvoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
DischargeCambCastWait:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
DischargeCambCast:&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
match DischargeCambCast ...wait&lt;br /&gt;
match WaitForMana You gesture&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StrainRelease:&lt;br /&gt;
pause 2&lt;br /&gt;
put rel spel&lt;br /&gt;
goto WaitForMana&lt;br /&gt;
&lt;br /&gt;
WaitForMana:&lt;br /&gt;
goto WaitForMana%DischargeWait&lt;br /&gt;
&lt;br /&gt;
WaitForManaYes:&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo **  Low mana&lt;br /&gt;
echo **&lt;br /&gt;
echo **  Will resume filling orb in 2 roisan&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
pause 150&lt;br /&gt;
WaitForManaNo:&lt;br /&gt;
goto Start%CASTING&lt;br /&gt;
&lt;br /&gt;
OrbNeedsCharging:&lt;br /&gt;
put release spell&lt;br /&gt;
match StartOM preparing a spell&lt;br /&gt;
match StartOM You let your&lt;br /&gt;
match OrbNeedsCharging ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartCharge:&lt;br /&gt;
setvariable OnlyCharge yes&lt;br /&gt;
goto StartOM&lt;br /&gt;
&lt;br /&gt;
StartOM:&lt;br /&gt;
goto InfuseOM%OMInfusion&lt;br /&gt;
&lt;br /&gt;
InfuseOMNo:&lt;br /&gt;
PrepOM:&lt;br /&gt;
put prep om %ManaForOM&lt;br /&gt;
match OMCast feel fully prepared&lt;br /&gt;
match OMWait strain&lt;br /&gt;
match PrepOM ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
InfuseOMYes:&lt;br /&gt;
OMHarness:&lt;br /&gt;
put harn %ManaForOM&lt;br /&gt;
match OMHarness ...wait&lt;br /&gt;
match OMWait strain&lt;br /&gt;
match OMInfuse Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OMInfuse:&lt;br /&gt;
put infuse om %ManaForOM&lt;br /&gt;
match OMInfuse ...wait&lt;br /&gt;
match OMHarness as if it hungers for more&lt;br /&gt;
match ChargeOrb%OnlyCharge the orb having reached its full capacity&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OMWait:&lt;br /&gt;
put release spell&lt;br /&gt;
pause 150&lt;br /&gt;
goto StartOM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ChargeOrbYes:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo ** Osrel Meraud is now fully charged&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ChargeOrbNo:&lt;br /&gt;
goto Start%CASTING&lt;br /&gt;
&lt;br /&gt;
OMCastWait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto OMCast&lt;br /&gt;
&lt;br /&gt;
OMCast:&lt;br /&gt;
put cast my orb&lt;br /&gt;
match OMCastwait ...wait&lt;br /&gt;
match PrepOM as if it hungers for more&lt;br /&gt;
match ChargeOrb%OnlyCharge the orb having reached its full capacity&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WearCambyes:&lt;br /&gt;
put wear my %CAMB1Desc %CAMB1Item&lt;br /&gt;
put wear my %CAMB2Desc %CAMB2Item&lt;br /&gt;
WearCambno:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Osrel_Meraud_*KS*_(script)&amp;diff=502421</id>
		<title>Osrel Meraud *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Osrel_Meraud_*KS*_(script)&amp;diff=502421"/>
		<updated>2019-05-07T00:09:21Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Cleric, Magic, Osrel Meraud&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
== What This Script Does ==&lt;br /&gt;
This script makes heavy use of variables to fill your Osrel Meraud orb.  If the orb is depleted, it will first charge your orb, then load your chosen spells into it.  You may also skip loading spells in and only charge the orb to full by starting it with the &amp;quot;charge&amp;quot; variable.  I recommend using the script name of &amp;quot;OM&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Start the script as:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Start Command !! Result&lt;br /&gt;
|-&lt;br /&gt;
| .om || style=&amp;quot;text-align: left;&amp;quot;| Always loads spells into orb.  If orb is empty will charge orb to full first.&lt;br /&gt;
|-&lt;br /&gt;
| .om charge || style=&amp;quot;text-align: left;&amp;quot;| Only charges orb to full&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This script will notify you at the end of which spells you have loaded.  It will also pause for a short time if you strain to cast or strain to charge your cambrinth.  Doing so will cause it to discharge the cambrinth mana by casting a 1 mana bless, then waiting approximately two minutes before resuming on the spell where it left off.&lt;br /&gt;
&lt;br /&gt;
== Using It For The First Time ==&lt;br /&gt;
This script makes &#039;&#039;heavy&#039;&#039; use of variables.&lt;br /&gt;
&lt;br /&gt;
Be sure to edit the first portion of the script to adjust the necessary variables.  These include: (1) cambrinth items to use, (2) how much to cast OM at, and if you want to infuse it or not, (3) what spells to load and for how much mana to prepare them for, (4) mana to charge your cambrinth for each spell, and if these are battle spells or not.  After initial setup these should remain constant until you&#039;ve gained a significant amount of magic experience and/or gained space for an additional spell (see [[Osrel Meraud]] page for details).&lt;br /&gt;
&lt;br /&gt;
==Latest Update==&lt;br /&gt;
Last Updated:  5-6-2019&lt;br /&gt;
&lt;br /&gt;
* Script created and uploaded to Elanthipedia&lt;br /&gt;
&lt;br /&gt;
== OM (Script) ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you want to use 1 or 2 cambrinth items?&lt;br /&gt;
setvariable CAMBTotal 2&lt;br /&gt;
&lt;br /&gt;
# What is the description of your first cambrinth?&lt;br /&gt;
setvariable CAMB1Desc cambrinth&lt;br /&gt;
setvariable CAMB1Item armband&lt;br /&gt;
&lt;br /&gt;
# What is the description of your second cambrinth?&lt;br /&gt;
setvariable CAMB2Desc cambrinth&lt;br /&gt;
setvariable CAMB2Item wristc&lt;br /&gt;
&lt;br /&gt;
# This script assumes that cambrinth is worn.&lt;br /&gt;
# Must your cambrinth be removed or no?  Respond with &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;&lt;br /&gt;
setvariable CAMBRemove no&lt;br /&gt;
&lt;br /&gt;
# Assuming your orb is not currently charged,&lt;br /&gt;
# For how much mana would you like to cast OM?  (OM uses no cambrinth)&lt;br /&gt;
setvariable ManaForOM 30&lt;br /&gt;
&lt;br /&gt;
# Would you prefer to use infusion for OM instead?&lt;br /&gt;
setvariable OMInfusion no&lt;br /&gt;
&lt;br /&gt;
# Use the following sets of variables to determine&lt;br /&gt;
# which spells to cast as the mana used.&lt;br /&gt;
# If only using 1 cambrinth, you may leave the second blank&lt;br /&gt;
&lt;br /&gt;
# Note: Battle Spells only have the time to charge 1 cambrinth&lt;br /&gt;
# If the spell being cast is a Battle Spell, then &lt;br /&gt;
# change the SPELL#Battle from &#039;no&#039; to &#039;yes&#039;&lt;br /&gt;
&lt;br /&gt;
# Also declare if that spell slot is used or not with a &#039;yes&#039; or &#039;no&#039;&lt;br /&gt;
&lt;br /&gt;
# Use Spell 1?&lt;br /&gt;
setvariable Spell1Use yes&lt;br /&gt;
# Spell 1&lt;br /&gt;
setvariable Spell1Spell sol&lt;br /&gt;
# Spell 1 Mana&lt;br /&gt;
setvariable Spell1Mana 12&lt;br /&gt;
setvariable Spell1Camb1 10&lt;br /&gt;
setvariable Spell1Camb2 10&lt;br /&gt;
# Is Spell 1 a battle spell?&lt;br /&gt;
setvariable Spell1Battle yes&lt;br /&gt;
&lt;br /&gt;
# Use Spell 2?&lt;br /&gt;
setvariable Spell2Use yes&lt;br /&gt;
# Spell 2&lt;br /&gt;
setvariable Spell2Spell mpp&lt;br /&gt;
# Spell 2 Mana&lt;br /&gt;
setvariable Spell2Mana 15&lt;br /&gt;
setvariable Spell2Camb1 20&lt;br /&gt;
setvariable Spell2Camb2 20&lt;br /&gt;
# Is Spell 2 a battle spell?&lt;br /&gt;
setvariable Spell2Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 3?&lt;br /&gt;
setvariable Spell3Use yes&lt;br /&gt;
# Spell 3&lt;br /&gt;
setvariable Spell3Spell mapp&lt;br /&gt;
# Spell 3 Mana&lt;br /&gt;
setvariable Spell3Mana 18&lt;br /&gt;
setvariable Spell3Camb1 15&lt;br /&gt;
setvariable Spell3Camb2 15&lt;br /&gt;
# Is Spell 3 a battle spell?&lt;br /&gt;
setvariable Spell3Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 4?&lt;br /&gt;
setvariable Spell4Use no&lt;br /&gt;
# Spell 4&lt;br /&gt;
setvariable Spell4Spell none&lt;br /&gt;
# Spell 4 Mana&lt;br /&gt;
setvariable Spell4Mana &lt;br /&gt;
setvariable Spell4Camb1 &lt;br /&gt;
setvariable Spell4Camb2 &lt;br /&gt;
# Is Spell 4 a battle spell?&lt;br /&gt;
setvariable Spell4Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 5?&lt;br /&gt;
setvariable Spell5Use no&lt;br /&gt;
# Spell 5&lt;br /&gt;
setvariable Spell5Spell none&lt;br /&gt;
# Spell 5 Mana&lt;br /&gt;
setvariable Spell5Mana &lt;br /&gt;
setvariable Spell5Camb1 &lt;br /&gt;
setvariable Spell5Camb2 &lt;br /&gt;
# Is Spell 5 a battle spell?&lt;br /&gt;
setvariable Spell5Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 6?&lt;br /&gt;
setvariable Spell6Use no&lt;br /&gt;
# Spell 6&lt;br /&gt;
setvariable Spell6Spell none&lt;br /&gt;
# Spell 6 Mana&lt;br /&gt;
setvariable Spell6Mana &lt;br /&gt;
setvariable Spell6Camb1 &lt;br /&gt;
setvariable Spell6Camb2 &lt;br /&gt;
# Is Spell 6 a battle spell?&lt;br /&gt;
setvariable Spell6Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 7?&lt;br /&gt;
setvariable Spell7Use no&lt;br /&gt;
# Spell 7&lt;br /&gt;
setvariable Spell7Spell none&lt;br /&gt;
# Spell 7 Mana&lt;br /&gt;
setvariable Spell7Mana &lt;br /&gt;
setvariable Spell7Camb1 &lt;br /&gt;
setvariable Spell7Camb2 &lt;br /&gt;
# Is Spell 7 a battle spell?&lt;br /&gt;
setvariable Spell7Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 8?&lt;br /&gt;
setvariable Spell8Use no&lt;br /&gt;
# Spell 8&lt;br /&gt;
setvariable Spell8Spell none&lt;br /&gt;
# Spell 8 Mana&lt;br /&gt;
setvariable Spell8Mana &lt;br /&gt;
setvariable Spell8Camb1 &lt;br /&gt;
setvariable Spell8Camb2 &lt;br /&gt;
# Is Spell 8 a battle spell?&lt;br /&gt;
setvariable Spell8Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 9?&lt;br /&gt;
setvariable Spell9Use no&lt;br /&gt;
# Spell 9&lt;br /&gt;
setvariable Spell9Spell none&lt;br /&gt;
# Spell 9 Mana&lt;br /&gt;
setvariable Spell9Mana &lt;br /&gt;
setvariable Spell9Camb1 &lt;br /&gt;
setvariable Spell9Camb2 &lt;br /&gt;
# Is Spell 9 a battle spell?&lt;br /&gt;
setvariable Spell9Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 10?&lt;br /&gt;
setvariable Spell10Use no&lt;br /&gt;
# Spell 10&lt;br /&gt;
setvariable Spell10Spell none&lt;br /&gt;
# Spell 10 Mana&lt;br /&gt;
setvariable Spell10Mana &lt;br /&gt;
setvariable Spell10Camb1 &lt;br /&gt;
setvariable Spell10Camb2 &lt;br /&gt;
# Is Spell 10 a battle spell?&lt;br /&gt;
setvariable Spell10Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 11?&lt;br /&gt;
setvariable Spell11Use no&lt;br /&gt;
# Spell 11&lt;br /&gt;
setvariable Spell11Spell none&lt;br /&gt;
# Spell 11 Mana&lt;br /&gt;
setvariable Spell11Mana &lt;br /&gt;
setvariable Spell11Camb1 &lt;br /&gt;
setvariable Spell11Camb2 &lt;br /&gt;
# Is Spell 11 a battle spell?&lt;br /&gt;
setvariable Spell11Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 12?&lt;br /&gt;
setvariable Spell12Use no&lt;br /&gt;
# Spell 12&lt;br /&gt;
setvariable Spell12Spell &lt;br /&gt;
# Spell 12 Mana&lt;br /&gt;
setvariable Spell12Mana &lt;br /&gt;
setvariable Spell12Camb1 &lt;br /&gt;
setvariable Spell12Camb2 &lt;br /&gt;
# Is Spell 12 a battle spell?&lt;br /&gt;
setvariable Spell12Battle no&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#DONE SETTING VARIABLES  -  SCRIPT BEGINS HERE&lt;br /&gt;
&lt;br /&gt;
goto GetCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
GetCambYes:&lt;br /&gt;
put remove my %CAMB1Desc %CAMB1Item&lt;br /&gt;
goto RemoveSecondCamb%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
RemoveSecondCamb2:&lt;br /&gt;
put remove my %CAMB2Desc %CAMB2Item&lt;br /&gt;
&lt;br /&gt;
RemoveSecondCamb1:&lt;br /&gt;
GetCambNo:&lt;br /&gt;
goto Start%1&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
setvariable OnlyCharge no&lt;br /&gt;
setvariable CASTING Spell1&lt;br /&gt;
&lt;br /&gt;
FocOrb:&lt;br /&gt;
pause 1&lt;br /&gt;
put foc my orb&lt;br /&gt;
match OrbNeedsCharging depleted of power&lt;br /&gt;
match StartSpell1 Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartSpell1:&lt;br /&gt;
Spell1Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep %Spell1Spell %Spell1Mana&lt;br /&gt;
match Spell1Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell1Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1Charge:&lt;br /&gt;
goto Spell1ChargeBattle%Spell1Battle&lt;br /&gt;
&lt;br /&gt;
Spell1ChargeBattleNo:&lt;br /&gt;
goto Spell1Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell1Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell1Camb2&lt;br /&gt;
match Spell1Charge1 absorbs&lt;br /&gt;
match SkipDischargeWait dissipates&lt;br /&gt;
match DoDischargeWait strain&lt;br /&gt;
match Spell1Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1ChargeBattleYes:&lt;br /&gt;
Spell1Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell1Camb1&lt;br /&gt;
match Spell1Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell1Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1Invoke:&lt;br /&gt;
goto Spell1InvokeBattle%Spell1Battle&lt;br /&gt;
&lt;br /&gt;
Spell1InvokeBattleNo:&lt;br /&gt;
Spell1Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell1Invoke1 Roundtime&lt;br /&gt;
match Spell1Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1InvokeBattleYes:&lt;br /&gt;
Spell1Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell1WaitForCast Roundtime&lt;br /&gt;
match Spell1Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell1Cast&lt;br /&gt;
&lt;br /&gt;
Spell1Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell1Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell2Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Check:&lt;br /&gt;
goto StartSpell2%Spell2Use&lt;br /&gt;
&lt;br /&gt;
StartSpell2Yes:&lt;br /&gt;
StartSpell2:&lt;br /&gt;
Spell2Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell2&lt;br /&gt;
put prep %Spell2Spell %Spell2Mana&lt;br /&gt;
match Spell2Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell2Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Charge:&lt;br /&gt;
goto Spell2ChargeBattle%Spell2Battle&lt;br /&gt;
&lt;br /&gt;
Spell2ChargeBattleNo:&lt;br /&gt;
goto Spell2Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell2Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell2Camb2&lt;br /&gt;
match Spell2Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell2Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2ChargeBattleYes:&lt;br /&gt;
Spell2Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell2Camb1&lt;br /&gt;
match Spell2Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell2Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Invoke:&lt;br /&gt;
goto Spell2InvokeBattle%Spell2Battle&lt;br /&gt;
&lt;br /&gt;
Spell2InvokeBattleNo:&lt;br /&gt;
Spell2Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell2Invoke1 Roundtime&lt;br /&gt;
match Spell2Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2InvokeBattleYes:&lt;br /&gt;
Spell2Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell2WaitForCast Roundtime&lt;br /&gt;
match Spell2Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell2Cast&lt;br /&gt;
&lt;br /&gt;
Spell2Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell2Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell3Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Check:&lt;br /&gt;
goto StartSpell3%Spell3Use&lt;br /&gt;
&lt;br /&gt;
StartSpell3Yes:&lt;br /&gt;
StartSpell3:&lt;br /&gt;
Spell3Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell3&lt;br /&gt;
put prep %Spell3Spell %Spell3Mana&lt;br /&gt;
match Spell3Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell3Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Charge:&lt;br /&gt;
goto Spell3ChargeBattle%Spell3Battle&lt;br /&gt;
&lt;br /&gt;
Spell3ChargeBattleNo:&lt;br /&gt;
goto Spell3Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell3Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell3Camb2&lt;br /&gt;
match Spell3Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell3Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3ChargeBattleYes:&lt;br /&gt;
Spell3Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell3Camb1&lt;br /&gt;
match Spell3Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell3Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Invoke:&lt;br /&gt;
goto Spell3InvokeBattle%Spell3Battle&lt;br /&gt;
&lt;br /&gt;
Spell3InvokeBattleNo:&lt;br /&gt;
Spell3Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell3Invoke1 Roundtime&lt;br /&gt;
match Spell3Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3InvokeBattleYes:&lt;br /&gt;
Spell3Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell3WaitForCast Roundtime&lt;br /&gt;
match Spell3Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell3Cast&lt;br /&gt;
&lt;br /&gt;
Spell3Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell3Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell4Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Check:&lt;br /&gt;
goto StartSpell4%Spell4Use&lt;br /&gt;
&lt;br /&gt;
StartSpell4Yes:&lt;br /&gt;
StartSpell4:&lt;br /&gt;
Spell4Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell4&lt;br /&gt;
put prep %Spell4Spell %Spell4Mana&lt;br /&gt;
match Spell4Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell4Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Charge:&lt;br /&gt;
goto Spell4ChargeBattle%Spell4Battle&lt;br /&gt;
&lt;br /&gt;
Spell4ChargeBattleNo:&lt;br /&gt;
goto Spell4Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell4Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell4Camb2&lt;br /&gt;
match Spell4Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell4Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4ChargeBattleYes:&lt;br /&gt;
Spell4Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell4Camb1&lt;br /&gt;
match Spell4Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell4Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Invoke:&lt;br /&gt;
goto Spell4InvokeBattle%Spell4Battle&lt;br /&gt;
&lt;br /&gt;
Spell4InvokeBattleNo:&lt;br /&gt;
Spell4Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell4Invoke1 Roundtime&lt;br /&gt;
match Spell4Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4InvokeBattleYes:&lt;br /&gt;
Spell4Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell4WaitForCast Roundtime&lt;br /&gt;
match Spell4Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell4Cast&lt;br /&gt;
&lt;br /&gt;
Spell4Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell4Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell5Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Check:&lt;br /&gt;
goto StartSpell5%Spell5Use&lt;br /&gt;
&lt;br /&gt;
StartSpell5Yes:&lt;br /&gt;
StartSpell5:&lt;br /&gt;
Spell5Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell5&lt;br /&gt;
put prep %Spell5Spell %Spell5Mana&lt;br /&gt;
match Spell5Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell5Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Charge:&lt;br /&gt;
goto Spell5ChargeBattle%Spell5Battle&lt;br /&gt;
&lt;br /&gt;
Spell5ChargeBattleNo:&lt;br /&gt;
goto Spell5Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell5Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell5Camb2&lt;br /&gt;
match Spell5Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell5Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5ChargeBattleYes:&lt;br /&gt;
Spell5Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell5Camb1&lt;br /&gt;
match Spell5Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell5Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Invoke:&lt;br /&gt;
goto Spell5InvokeBattle%Spell5Battle&lt;br /&gt;
&lt;br /&gt;
Spell5InvokeBattleNo:&lt;br /&gt;
Spell5Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell5Invoke1 Roundtime&lt;br /&gt;
match Spell5Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5InvokeBattleYes:&lt;br /&gt;
Spell5Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell5WaitForCast Roundtime&lt;br /&gt;
match Spell5Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell5Cast&lt;br /&gt;
&lt;br /&gt;
Spell5Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell5Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell6Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Check:&lt;br /&gt;
goto StartSpell6%Spell6Use&lt;br /&gt;
&lt;br /&gt;
StartSpell6Yes:&lt;br /&gt;
StartSpell6:&lt;br /&gt;
Spell6Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell6&lt;br /&gt;
put prep %Spell6Spell %Spell6Mana&lt;br /&gt;
match Spell6Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell6Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Charge:&lt;br /&gt;
goto Spell6ChargeBattle%Spell6Battle&lt;br /&gt;
&lt;br /&gt;
Spell6ChargeBattleNo:&lt;br /&gt;
goto Spell6Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell6Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell6Camb2&lt;br /&gt;
match Spell6Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell6Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6ChargeBattleYes:&lt;br /&gt;
Spell6Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell6Camb1&lt;br /&gt;
match Spell6Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell6Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Invoke:&lt;br /&gt;
goto Spell6InvokeBattle%Spell6Battle&lt;br /&gt;
&lt;br /&gt;
Spell6InvokeBattleNo:&lt;br /&gt;
Spell6Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell6Invoke1 Roundtime&lt;br /&gt;
match Spell6Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6InvokeBattleYes:&lt;br /&gt;
Spell6Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell6WaitForCast Roundtime&lt;br /&gt;
match Spell6Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell6Cast&lt;br /&gt;
&lt;br /&gt;
Spell6Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell6Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell7Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Check:&lt;br /&gt;
goto StartSpell7%Spell7Use&lt;br /&gt;
&lt;br /&gt;
StartSpell7Yes:&lt;br /&gt;
StartSpell7:&lt;br /&gt;
Spell7Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell7&lt;br /&gt;
put prep %Spell7Spell %Spell7Mana&lt;br /&gt;
match Spell7Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell7Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Charge:&lt;br /&gt;
goto Spell7ChargeBattle%Spell7Battle&lt;br /&gt;
&lt;br /&gt;
Spell7ChargeBattleNo:&lt;br /&gt;
goto Spell7Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell7Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell7Camb2&lt;br /&gt;
match Spell7Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell7Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7ChargeBattleYes:&lt;br /&gt;
Spell7Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell7Camb1&lt;br /&gt;
match Spell7Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell7Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Invoke:&lt;br /&gt;
goto Spell7InvokeBattle%Spell7Battle&lt;br /&gt;
&lt;br /&gt;
Spell7InvokeBattleNo:&lt;br /&gt;
Spell7Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell7Invoke1 Roundtime&lt;br /&gt;
match Spell7Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7InvokeBattleYes:&lt;br /&gt;
Spell7Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell7WaitForCast Roundtime&lt;br /&gt;
match Spell7Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell7Cast&lt;br /&gt;
&lt;br /&gt;
Spell7Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell7Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell8Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Check:&lt;br /&gt;
goto StartSpell8%Spell8Use&lt;br /&gt;
&lt;br /&gt;
StartSpell8Yes:&lt;br /&gt;
StartSpell8:&lt;br /&gt;
Spell8Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell8&lt;br /&gt;
put prep %Spell8Spell %Spell8Mana&lt;br /&gt;
match Spell8Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell8Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Charge:&lt;br /&gt;
goto Spell8ChargeBattle%Spell8Battle&lt;br /&gt;
&lt;br /&gt;
Spell8ChargeBattleNo:&lt;br /&gt;
goto Spell8Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell8Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell8Camb2&lt;br /&gt;
match Spell8Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell8Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8ChargeBattleYes:&lt;br /&gt;
Spell8Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell8Camb1&lt;br /&gt;
match Spell8Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell8Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Invoke:&lt;br /&gt;
goto Spell8InvokeBattle%Spell8Battle&lt;br /&gt;
&lt;br /&gt;
Spell8InvokeBattleNo:&lt;br /&gt;
Spell8Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell8Invoke1 Roundtime&lt;br /&gt;
match Spell8Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8InvokeBattleYes:&lt;br /&gt;
Spell8Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell8WaitForCast Roundtime&lt;br /&gt;
match Spell8Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell8Cast&lt;br /&gt;
&lt;br /&gt;
Spell8Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell8Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell9Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Check:&lt;br /&gt;
goto StartSpell9%Spell9Use&lt;br /&gt;
&lt;br /&gt;
StartSpell9Yes:&lt;br /&gt;
StartSpell9:&lt;br /&gt;
Spell9Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell9&lt;br /&gt;
put prep %Spell9Spell %Spell9Mana&lt;br /&gt;
match Spell9Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell9Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Charge:&lt;br /&gt;
goto Spell9ChargeBattle%Spell9Battle&lt;br /&gt;
&lt;br /&gt;
Spell9ChargeBattleNo:&lt;br /&gt;
goto Spell9Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell9Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell9Camb2&lt;br /&gt;
match Spell9Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell9Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9ChargeBattleYes:&lt;br /&gt;
Spell9Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell9Camb1&lt;br /&gt;
match Spell9Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell9Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Invoke:&lt;br /&gt;
goto Spell9InvokeBattle%Spell9Battle&lt;br /&gt;
&lt;br /&gt;
Spell9InvokeBattleNo:&lt;br /&gt;
Spell9Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell9Invoke1 Roundtime&lt;br /&gt;
match Spell9Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9InvokeBattleYes:&lt;br /&gt;
Spell9Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell9WaitForCast Roundtime&lt;br /&gt;
match Spell9Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell9Cast&lt;br /&gt;
&lt;br /&gt;
Spell9Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell9Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell10Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Check:&lt;br /&gt;
goto StartSpell10%Spell10Use&lt;br /&gt;
&lt;br /&gt;
StartSpell10Yes:&lt;br /&gt;
StartSpell10:&lt;br /&gt;
Spell10Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell10&lt;br /&gt;
put prep %Spell10Spell %Spell10Mana&lt;br /&gt;
match Spell10Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell10Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Charge:&lt;br /&gt;
goto Spell10ChargeBattle%Spell10Battle&lt;br /&gt;
&lt;br /&gt;
Spell10ChargeBattleNo:&lt;br /&gt;
goto Spell10Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell10Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell10Camb2&lt;br /&gt;
match Spell10Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell10Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10ChargeBattleYes:&lt;br /&gt;
Spell10Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell10Camb1&lt;br /&gt;
match Spell10Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell10Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Invoke:&lt;br /&gt;
goto Spell10InvokeBattle%Spell10Battle&lt;br /&gt;
&lt;br /&gt;
Spell10InvokeBattleNo:&lt;br /&gt;
Spell10Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell10Invoke1 Roundtime&lt;br /&gt;
match Spell10Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10InvokeBattleYes:&lt;br /&gt;
Spell10Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell10WaitForCast Roundtime&lt;br /&gt;
match Spell10Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell10Cast&lt;br /&gt;
&lt;br /&gt;
Spell10Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell10Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell11Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Check:&lt;br /&gt;
goto StartSpell11%Spell11Use&lt;br /&gt;
&lt;br /&gt;
StartSpell11Yes:&lt;br /&gt;
StartSpell11:&lt;br /&gt;
Spell11Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell11&lt;br /&gt;
put prep %Spell11Spell %Spell11Mana&lt;br /&gt;
match Spell11Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell11Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Charge:&lt;br /&gt;
goto Spell11ChargeBattle%Spell11Battle&lt;br /&gt;
&lt;br /&gt;
Spell11ChargeBattleNo:&lt;br /&gt;
goto Spell11Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell11Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell11Camb2&lt;br /&gt;
match Spell11Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell11Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11ChargeBattleYes:&lt;br /&gt;
Spell11Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell11Camb1&lt;br /&gt;
match Spell11Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell11Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Invoke:&lt;br /&gt;
goto Spell11InvokeBattle%Spell11Battle&lt;br /&gt;
&lt;br /&gt;
Spell11InvokeBattleNo:&lt;br /&gt;
Spell11Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell11Invoke1 Roundtime&lt;br /&gt;
match Spell11Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11InvokeBattleYes:&lt;br /&gt;
Spell11Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell11WaitForCast Roundtime&lt;br /&gt;
match Spell11Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell11Cast&lt;br /&gt;
&lt;br /&gt;
Spell11Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell11Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell12Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Check:&lt;br /&gt;
goto StartSpell12%Spell12Use&lt;br /&gt;
&lt;br /&gt;
StartSpell12Yes:&lt;br /&gt;
StartSpell12:&lt;br /&gt;
Spell12Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell12&lt;br /&gt;
put prep %Spell12Spell %Spell12Mana&lt;br /&gt;
match Spell12Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell12Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Charge:&lt;br /&gt;
goto Spell12ChargeBattle%Spell12Battle&lt;br /&gt;
&lt;br /&gt;
Spell12ChargeBattleNo:&lt;br /&gt;
goto Spell12Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell12Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell12Camb2&lt;br /&gt;
match Spell12Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell12Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12ChargeBattleYes:&lt;br /&gt;
Spell12Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell12Camb1&lt;br /&gt;
match Spell12Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell12Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Invoke:&lt;br /&gt;
goto Spell12InvokeBattle%Spell12Battle&lt;br /&gt;
&lt;br /&gt;
Spell12InvokeBattleNo:&lt;br /&gt;
Spell12Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell12Invoke1 Roundtime&lt;br /&gt;
match Spell12Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12InvokeBattleYes:&lt;br /&gt;
Spell12Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell12WaitForCast Roundtime&lt;br /&gt;
match Spell12Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell12Cast&lt;br /&gt;
&lt;br /&gt;
Spell12Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell12Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Done Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OrbFull:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo **  Osrel Meraud can hold no more spells&lt;br /&gt;
echo **&lt;br /&gt;
echo **  This was discovered while attempting to cast %CASTING&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
StartSpell2No:&lt;br /&gt;
StartSpell3No:&lt;br /&gt;
StartSpell4No:&lt;br /&gt;
StartSpell5No:&lt;br /&gt;
StartSpell6No:&lt;br /&gt;
StartSpell7No:&lt;br /&gt;
StartSpell8No:&lt;br /&gt;
StartSpell9No:&lt;br /&gt;
StartSpell10No:&lt;br /&gt;
StartSpell11No:&lt;br /&gt;
StartSpell12No:&lt;br /&gt;
Done:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo **&lt;br /&gt;
echo **  Osrel Meraud has been successfully loaded&lt;br /&gt;
echo **&lt;br /&gt;
echo **  It should now contain:&lt;br /&gt;
echo **  Spell 1: %Spell1Spell             Spell 2: %Spell2Spell&lt;br /&gt;
goto ShowSpell3%Spell3Use&lt;br /&gt;
ShowSpell3Yes:&lt;br /&gt;
echo **  Spell 3: %Spell3Spell             Spell 4: %Spell4Spell&lt;br /&gt;
goto ShowSpell5%Spell5Use&lt;br /&gt;
ShowSpell5Yes:&lt;br /&gt;
echo **  Spell 5:  %Spell5Spell            Spell 6: %Spell6Spell&lt;br /&gt;
goto ShowSpell7%Spell7Use&lt;br /&gt;
ShowSpell7Yes:&lt;br /&gt;
echo **  Spell 7: %Spell7Spell             Spell 8: %Spell8Spell&lt;br /&gt;
goto ShowSpell9%Spell9Use&lt;br /&gt;
ShowSpell9Yes:&lt;br /&gt;
echo **  Spell 9:  %Spell9Spell            Spell 10: %Spell10Spell&lt;br /&gt;
goto ShowSpell11%Spell11Use&lt;br /&gt;
ShowSpell11Yes:&lt;br /&gt;
echo **  Spell 11: %Spell11Spell             Spell 12: %Spell12Spell&lt;br /&gt;
ShowSpell3No:&lt;br /&gt;
ShowSpell5No:&lt;br /&gt;
ShowSpell7No:&lt;br /&gt;
ShowSpell9No:&lt;br /&gt;
ShowSpell11No:&lt;br /&gt;
echo **&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo&lt;br /&gt;
pause 5&lt;br /&gt;
goto WearCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
Backfire:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo   ************************************&lt;br /&gt;
echo   ***  Backfire - must adjust mana for %CASTING&lt;br /&gt;
echo   ************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 10&lt;br /&gt;
goto WearCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
SkipDischargeWait:&lt;br /&gt;
set DischargeWait no&lt;br /&gt;
goto DischargeCamb&lt;br /&gt;
&lt;br /&gt;
DoDischargeWait:&lt;br /&gt;
set DischargeWait yes&lt;br /&gt;
goto DischargeCamb&lt;br /&gt;
&lt;br /&gt;
DischargeCamb:&lt;br /&gt;
pause 2&lt;br /&gt;
put release spell&lt;br /&gt;
put prep bless&lt;br /&gt;
DischargeCambInvoke1:&lt;br /&gt;
pause 1&lt;br /&gt;
put invok my %CAMB1Desc %CAMB1Item&lt;br /&gt;
match DischargeCambInvoke2 Roundtime&lt;br /&gt;
match DischargeCambInvoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
DischargeCambInvoke2:&lt;br /&gt;
pause 1&lt;br /&gt;
put invok my %CAMB2Desc %CAMB2Item&lt;br /&gt;
match DischargeCambCastWait Roundtime&lt;br /&gt;
match DischargeCambInvoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
DischargeCambCastWait:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
DischargeCambCast:&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
match DischargeCambCast ...wait&lt;br /&gt;
match WaitForMana You gesture&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StrainRelease:&lt;br /&gt;
pause 2&lt;br /&gt;
put rel spel&lt;br /&gt;
goto WaitForMana&lt;br /&gt;
&lt;br /&gt;
WaitForMana:&lt;br /&gt;
goto WaitForMana%DischargeWait&lt;br /&gt;
&lt;br /&gt;
WaitForManaYes:&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo **  Low mana&lt;br /&gt;
echo **&lt;br /&gt;
echo **  Will resume filling orb in 2 roisan&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
pause 150&lt;br /&gt;
WaitForManaNo:&lt;br /&gt;
goto Start%CASTING&lt;br /&gt;
&lt;br /&gt;
OrbNeedsCharging:&lt;br /&gt;
put release spell&lt;br /&gt;
match StartOM preparing a spell&lt;br /&gt;
match StartOM You let your&lt;br /&gt;
match OrbNeedsCharging ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartCharge:&lt;br /&gt;
setvariable OnlyCharge yes&lt;br /&gt;
goto StartOM&lt;br /&gt;
&lt;br /&gt;
StartOM:&lt;br /&gt;
goto InfuseOM%OMInfusion&lt;br /&gt;
&lt;br /&gt;
InfuseOMNo:&lt;br /&gt;
PrepOM:&lt;br /&gt;
put prep om %ManaForOM&lt;br /&gt;
match OMCast feel fully prepared&lt;br /&gt;
match OMWait strain&lt;br /&gt;
match PrepOM ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
InfuseOMYes:&lt;br /&gt;
OMHarness:&lt;br /&gt;
put harn %ManaForOM&lt;br /&gt;
match OMHarness ...wait&lt;br /&gt;
match OMWait strain&lt;br /&gt;
match OMInfuse Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OMInfuse:&lt;br /&gt;
put infuse om %ManaForOM&lt;br /&gt;
match OMInfuse ...wait&lt;br /&gt;
match OMHarness as if it hungers for more&lt;br /&gt;
match ChargeOrb%OnlyCharge the orb having reached its full capacity&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OMWait:&lt;br /&gt;
put release spell&lt;br /&gt;
pause 150&lt;br /&gt;
goto StartOM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ChargeOrbYes:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo ** Osrel Meraud is now fully charged&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ChargeOrbNo:&lt;br /&gt;
goto Start%CASTING&lt;br /&gt;
&lt;br /&gt;
OMCastWait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto OMCast&lt;br /&gt;
&lt;br /&gt;
OMCast:&lt;br /&gt;
put cast my orb&lt;br /&gt;
match OMCastwait ...wait&lt;br /&gt;
match PrepOM as if it hungers for more&lt;br /&gt;
match Start%CASTING the orb having reached its full capacity&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WearCambyes:&lt;br /&gt;
put wear my %CAMB1Desc %CAMB1Item&lt;br /&gt;
put wear my %CAMB2Desc %CAMB2Item&lt;br /&gt;
WearCambno:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:KASHNA&amp;diff=502420</id>
		<title>User:KASHNA</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:KASHNA&amp;diff=502420"/>
		<updated>2019-05-07T00:07:07Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: /* Cleric Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&#039;&#039;&#039;[[Kashna]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Classes and Interests I&#039;m Devoted To Mastering==&lt;br /&gt;
In-game I have so far become familiar with the following classes:&amp;lt;br /&amp;gt;&lt;br /&gt;
::*Cleric&lt;br /&gt;
::*Bard&lt;br /&gt;
::*Trader&lt;br /&gt;
::*Empath&lt;br /&gt;
::*Moon Mage&lt;br /&gt;
&lt;br /&gt;
I enjoy combat most of all and aim to be as self-sufficient as possible.  The Forging system has proven itself to be quite an intriguing system as well, so I have put a fair amount of effort into understanding it as comprehensively as possible, too.&lt;br /&gt;
&lt;br /&gt;
==My Script-Writing Philosophy==&lt;br /&gt;
As I create more and more scripts, I&#039;ll provide links to them here.  I build them to work as hands-free as possible, but still requiring enough interaction to assure that I&#039;m still at the keyboard and available to interact with others if need be.  I also aim to keep in mind as many potential variables as possible while keeping things as user-friendly as possible, too.  As such, I always prefer to use pre-set variables when possible, but use in-script prompts when necessary.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Travel Scripts===&lt;br /&gt;
::*[[Go Anywhere *KS* (script)]]&lt;br /&gt;
::::- Inspired by the Leth Travel script below, it works the same, but on a more massive scale.&lt;br /&gt;
::::- Over 160 starting points and destinations throughout Zoluren&lt;br /&gt;
::::- Includes hunting grounds, crafting societies, guilds, training locations, and shops&lt;br /&gt;
::*&amp;lt;small&amp;gt;[[Leth Travel *KS* (Script)]] - &#039;&#039;&#039;now obsolete and rolled into the GO script above&#039;&#039;&#039;&lt;br /&gt;
::::- All possible destinations are also possible starting points.&lt;br /&gt;
::::- Handles trips across the gondola, ferry and mammoths.&lt;br /&gt;
::::- Accepts entry via command line (.Leth bank), or via prompt once the script is started.&lt;br /&gt;
::::- Accepts creature names for many of the nearby hunting areas to set destination by.&lt;br /&gt;
::::- Gives helpful prompts upon arrival at the destination when deemed useful.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
===Empath Scripts===&lt;br /&gt;
::*[[Empath - Heal All (script)]]&lt;br /&gt;
::::- Designed for young empaths.&lt;br /&gt;
::::- Uses HW and HS exclusively.&lt;br /&gt;
::::- Assumes use of cambrinth, has options for various mana levels and kinds of cambrinth.&lt;br /&gt;
::*[[Empath - Heal All Save Bleeders (script)]]&lt;br /&gt;
::::- Designed for young empaths.&lt;br /&gt;
::::- Heals themselves of wounds while keeping any external bleeders that they already have.&lt;br /&gt;
::::- Uses whatever cambrinth you designate, but at a specific amount of mana predetermined within the script.&lt;br /&gt;
===Barbarian Scripts===&lt;br /&gt;
::*[[Analyze *KS* (Script)]]&lt;br /&gt;
::::- Designed specifically for barbarians to train [[expertise]].&lt;br /&gt;
===Trader Scripts===&lt;br /&gt;
I have a few trading scripts that I would like to combine into one.  Once I&#039;ve done so, I will upload it.&lt;br /&gt;
===Cleric Scripts===&lt;br /&gt;
::*[[Rezz *KS* (Script)]]&lt;br /&gt;
::::- Preps, casts, harnesses and infuses Rezz for however much mana you choose to do it for&lt;br /&gt;
::::- Upon locating the spirit, it tops off the rejuv, casts SB, and infuses Rezz one more time, just to be safe&lt;br /&gt;
::::- It then whispers the target to inform them of the rezz-to-come&lt;br /&gt;
::::- Lastly, it looks at the corpse and prompts you to verify that the body is healthy enough to survive&lt;br /&gt;
::::- With confirmation, it gestures and completes the rezz.&lt;br /&gt;
&lt;br /&gt;
::*[[Osrel Meraud *KS* (Script)]]&lt;br /&gt;
::::- If orb is uncharged, charges orb&lt;br /&gt;
::::- Loads orb with all of your declared spells, at your preferred mana level&lt;br /&gt;
::::- Can be used via &amp;quot;.om charge&amp;quot; solely to charge it  -  will do so via infusion if you wish&lt;br /&gt;
::::- Pauses if you&#039;re short on mana and resumes where it left off&lt;br /&gt;
::::- Informs you when complete&lt;br /&gt;
&lt;br /&gt;
===Moon Mage Scripts===&lt;br /&gt;
::*[[Locate *KS* (script)]]&lt;br /&gt;
::::- Finds a moon to use.&lt;br /&gt;
::::- Prepares and casts CV, PG, FM, Locate, and SM.&lt;br /&gt;
::::- Moves the new moonbeam to the location of the person located.&lt;br /&gt;
::::- Uses the first variable as the name of the person to locate, the second one allows you to skip to a specific spell in the casting sequence.&lt;br /&gt;
::::- You set the amount to prep each spell at, and to charge cambrinth for right at the top of the script.&lt;br /&gt;
===Disarm &amp;amp; Lockpicking Script===&lt;br /&gt;
::*[[Boxes *KS* (script)]]&lt;br /&gt;
::::- Unequips armor, searches a bag of your choice for boxes, grabs the box, identifies the trap, disarms the box, identifies the lock, picks it, opens it, loots it, dismantles it, and if you want, it&#039;ll harvest the traps, too... then it&#039;ll starts over from the top again - crazy comprehensive!&lt;br /&gt;
===Forging Scripts===&lt;br /&gt;
::*[[Stir *KS* (Script)]]&lt;br /&gt;
::::- Stirs the crucible, etc, to create an ingot.&lt;br /&gt;
::::- Refines the ingot if you start it with the variable &amp;quot;refine&amp;quot;.&lt;br /&gt;
::::- Prompts you to verify if you want to refine when it is started with borax flux in your hands, but without the variable.&lt;br /&gt;
::*[[Pound *KS* (Script)]]&lt;br /&gt;
::::- My barbarian does Weaponsmithing, and my Trader does both Blacksmithing and Armorsmithing, so this script will work regardless of career and complete work orders from start to finish, as long as you have all required materials on hand initially... regardless of what work order is accepted, or the quantity it requires.  It also provides options to use any kind of ingot (though it verifies things first, assuming use of Bronze), and has an option within it to allow for custom jobs, and prompts when things go awry.&lt;br /&gt;
===General Combat Scripts===&lt;br /&gt;
::*[[Tactics *KS* (Script)]]&lt;br /&gt;
::::- Designed for any class to train tactics with ease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;::::I&#039;ve created several other very comprehensive combat scripts that also include looting.  While they&#039;re nearly in their final stage, I would like to work with them further before I consider them complete.  Includes exp checks and looting.&lt;br /&gt;
===Skill Training Scripts===&lt;br /&gt;
::*[[Magic Training *KS* (script)]]&lt;br /&gt;
::::- Allows you to customize script to match your cambrinth (1 or 2 camb possible) and class.&lt;br /&gt;
::::- You determine which spells and how much mana to prep the spells for (and cambrinth manas, too).&lt;br /&gt;
::::- Cycles through all three spells to train your Augmentation, Utility, and Warding concurrently until mind locked.&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Osrel_Meraud_(script)&amp;diff=502419</id>
		<title>Osrel Meraud (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Osrel_Meraud_(script)&amp;diff=502419"/>
		<updated>2019-05-07T00:05:26Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: KASHNA moved page Osrel Meraud (script) to Osrel Meraud *KS* (script): Didn&amp;#039;t include branding in script name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Osrel Meraud *KS* (script)]]&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Osrel_Meraud_*KS*_(script)&amp;diff=502418</id>
		<title>Osrel Meraud *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Osrel_Meraud_*KS*_(script)&amp;diff=502418"/>
		<updated>2019-05-07T00:05:25Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: KASHNA moved page Osrel Meraud (script) to Osrel Meraud *KS* (script): Didn&amp;#039;t include branding in script name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Cleric, Magic, Osrel Meraud&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
== What This Script Does ==&lt;br /&gt;
This script makes heavy use of variables to fill your Osrel Meraud orb.  If the orb is depleted, it will first charge your orb, then load your chosen spells into it.  You may also skip loading spells in and only charge the orb to full by starting it with the &amp;quot;charge&amp;quot; variable.  I recommend using the script name of &amp;quot;OM&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Start the script as:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Start Command !! Result&lt;br /&gt;
|-&lt;br /&gt;
| .om || style=&amp;quot;text-align: left;&amp;quot;| Always loads spells into orb.  If orb is empty will charge orb to full first.&lt;br /&gt;
|-&lt;br /&gt;
| .om charge || style=&amp;quot;text-align: left;&amp;quot;| Only charges orb to full&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This script will notify you at the end of which spells you have loaded.  It will also pause for a short time if you strain to cast or strain to charge your cambrinth.  Doing so will cause it to discharge the cambrinth mana by casting a 1 mana bless, then waiting approximately two minutes before resuming on the spell where it left off.&lt;br /&gt;
&lt;br /&gt;
== Using It For The First Time ==&lt;br /&gt;
This script makes &#039;&#039;heavy&#039;&#039; use of variables.&lt;br /&gt;
&lt;br /&gt;
Be sure to edit the first portion of the script to adjust the necessary variables.  These include: (1) cambrinth items to use, (2) how much to cast OM at, and if you want to infuse it or not, (3) what spells to load and for how much mana to prepare them for, (4) mana to charge your cambrinth for each spell, and if these are battle spells or not.  After initial setup these should remain constant until you&#039;ve gained a significant amount of magic experience and/or gained space for an additional spell (see [[Osrel Meraud]] page for details).&lt;br /&gt;
&lt;br /&gt;
==Latest Update==&lt;br /&gt;
Last Updated:  5-6-2019&lt;br /&gt;
&lt;br /&gt;
* Script created and uploaded to Elanthipedia&lt;br /&gt;
&lt;br /&gt;
== OM (Script) ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you want to use 1 or 2 cambrinth items?&lt;br /&gt;
setvariable CAMBTotal 2&lt;br /&gt;
&lt;br /&gt;
# What is the description of your first cambrinth?&lt;br /&gt;
setvariable CAMB1Desc cambrinth&lt;br /&gt;
setvariable CAMB1Item armband&lt;br /&gt;
&lt;br /&gt;
# What is the description of your second cambrinth?&lt;br /&gt;
setvariable CAMB2Desc cambrinth&lt;br /&gt;
setvariable CAMB2Item wristc&lt;br /&gt;
&lt;br /&gt;
# This script assumes that cambrinth is worn.&lt;br /&gt;
# Must your cambrinth be removed or no?  Respond with &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;&lt;br /&gt;
setvariable CAMBRemove no&lt;br /&gt;
&lt;br /&gt;
# Assuming your orb is not currently charged,&lt;br /&gt;
# For how much mana would you like to cast OM?  (OM uses no cambrinth)&lt;br /&gt;
setvariable ManaForOM 30&lt;br /&gt;
&lt;br /&gt;
# Would you prefer to use infusion for OM instead?&lt;br /&gt;
setvariable OMInfusion no&lt;br /&gt;
&lt;br /&gt;
# Use the following sets of variables to determine&lt;br /&gt;
# which spells to cast as the mana used.&lt;br /&gt;
# If only using 1 cambrinth, you may leave the second blank&lt;br /&gt;
&lt;br /&gt;
# Note: Battle Spells only have the time to charge 1 cambrinth&lt;br /&gt;
# If the spell being cast is a Battle Spell, then &lt;br /&gt;
# change the SPELL#Battle from &#039;no&#039; to &#039;yes&#039;&lt;br /&gt;
&lt;br /&gt;
# Also declare if that spell slot is used or not with a &#039;yes&#039; or &#039;no&#039;&lt;br /&gt;
&lt;br /&gt;
# Use Spell 1?&lt;br /&gt;
setvariable Spell1Use yes&lt;br /&gt;
# Spell 1&lt;br /&gt;
setvariable Spell1Spell sol&lt;br /&gt;
# Spell 1 Mana&lt;br /&gt;
setvariable Spell1Mana 12&lt;br /&gt;
setvariable Spell1Camb1 10&lt;br /&gt;
setvariable Spell1Camb2 10&lt;br /&gt;
# Is Spell 1 a battle spell?&lt;br /&gt;
setvariable Spell1Battle yes&lt;br /&gt;
&lt;br /&gt;
# Use Spell 2?&lt;br /&gt;
setvariable Spell2Use yes&lt;br /&gt;
# Spell 2&lt;br /&gt;
setvariable Spell2Spell mpp&lt;br /&gt;
# Spell 2 Mana&lt;br /&gt;
setvariable Spell2Mana 15&lt;br /&gt;
setvariable Spell2Camb1 20&lt;br /&gt;
setvariable Spell2Camb2 20&lt;br /&gt;
# Is Spell 2 a battle spell?&lt;br /&gt;
setvariable Spell2Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 3?&lt;br /&gt;
setvariable Spell3Use yes&lt;br /&gt;
# Spell 3&lt;br /&gt;
setvariable Spell3Spell mapp&lt;br /&gt;
# Spell 3 Mana&lt;br /&gt;
setvariable Spell3Mana 18&lt;br /&gt;
setvariable Spell3Camb1 15&lt;br /&gt;
setvariable Spell3Camb2 15&lt;br /&gt;
# Is Spell 3 a battle spell?&lt;br /&gt;
setvariable Spell3Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 4?&lt;br /&gt;
setvariable Spell4Use no&lt;br /&gt;
# Spell 4&lt;br /&gt;
setvariable Spell4Spell none&lt;br /&gt;
# Spell 4 Mana&lt;br /&gt;
setvariable Spell4Mana &lt;br /&gt;
setvariable Spell4Camb1 &lt;br /&gt;
setvariable Spell4Camb2 &lt;br /&gt;
# Is Spell 4 a battle spell?&lt;br /&gt;
setvariable Spell4Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 5?&lt;br /&gt;
setvariable Spell5Use no&lt;br /&gt;
# Spell 5&lt;br /&gt;
setvariable Spell5Spell none&lt;br /&gt;
# Spell 5 Mana&lt;br /&gt;
setvariable Spell5Mana &lt;br /&gt;
setvariable Spell5Camb1 &lt;br /&gt;
setvariable Spell5Camb2 &lt;br /&gt;
# Is Spell 5 a battle spell?&lt;br /&gt;
setvariable Spell5Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 6?&lt;br /&gt;
setvariable Spell6Use no&lt;br /&gt;
# Spell 6&lt;br /&gt;
setvariable Spell6Spell none&lt;br /&gt;
# Spell 6 Mana&lt;br /&gt;
setvariable Spell6Mana &lt;br /&gt;
setvariable Spell6Camb1 &lt;br /&gt;
setvariable Spell6Camb2 &lt;br /&gt;
# Is Spell 6 a battle spell?&lt;br /&gt;
setvariable Spell6Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 7?&lt;br /&gt;
setvariable Spell7Use no&lt;br /&gt;
# Spell 7&lt;br /&gt;
setvariable Spell7Spell none&lt;br /&gt;
# Spell 7 Mana&lt;br /&gt;
setvariable Spell7Mana &lt;br /&gt;
setvariable Spell7Camb1 &lt;br /&gt;
setvariable Spell7Camb2 &lt;br /&gt;
# Is Spell 7 a battle spell?&lt;br /&gt;
setvariable Spell7Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 8?&lt;br /&gt;
setvariable Spell8Use no&lt;br /&gt;
# Spell 8&lt;br /&gt;
setvariable Spell8Spell none&lt;br /&gt;
# Spell 8 Mana&lt;br /&gt;
setvariable Spell8Mana &lt;br /&gt;
setvariable Spell8Camb1 &lt;br /&gt;
setvariable Spell8Camb2 &lt;br /&gt;
# Is Spell 8 a battle spell?&lt;br /&gt;
setvariable Spell8Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 9?&lt;br /&gt;
setvariable Spell9Use no&lt;br /&gt;
# Spell 9&lt;br /&gt;
setvariable Spell9Spell none&lt;br /&gt;
# Spell 9 Mana&lt;br /&gt;
setvariable Spell9Mana &lt;br /&gt;
setvariable Spell9Camb1 &lt;br /&gt;
setvariable Spell9Camb2 &lt;br /&gt;
# Is Spell 9 a battle spell?&lt;br /&gt;
setvariable Spell9Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 10?&lt;br /&gt;
setvariable Spell10Use no&lt;br /&gt;
# Spell 10&lt;br /&gt;
setvariable Spell10Spell none&lt;br /&gt;
# Spell 10 Mana&lt;br /&gt;
setvariable Spell10Mana &lt;br /&gt;
setvariable Spell10Camb1 &lt;br /&gt;
setvariable Spell10Camb2 &lt;br /&gt;
# Is Spell 10 a battle spell?&lt;br /&gt;
setvariable Spell10Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 11?&lt;br /&gt;
setvariable Spell11Use no&lt;br /&gt;
# Spell 11&lt;br /&gt;
setvariable Spell11Spell none&lt;br /&gt;
# Spell 11 Mana&lt;br /&gt;
setvariable Spell11Mana &lt;br /&gt;
setvariable Spell11Camb1 &lt;br /&gt;
setvariable Spell11Camb2 &lt;br /&gt;
# Is Spell 11 a battle spell?&lt;br /&gt;
setvariable Spell11Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 12?&lt;br /&gt;
setvariable Spell12Use no&lt;br /&gt;
# Spell 12&lt;br /&gt;
setvariable Spell12Spell &lt;br /&gt;
# Spell 12 Mana&lt;br /&gt;
setvariable Spell12Mana &lt;br /&gt;
setvariable Spell12Camb1 &lt;br /&gt;
setvariable Spell12Camb2 &lt;br /&gt;
# Is Spell 12 a battle spell?&lt;br /&gt;
setvariable Spell12Battle no&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#DONE SETTING VARIABLES  -  SCRIPT BEGINS HERE&lt;br /&gt;
&lt;br /&gt;
goto GetCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
GetCambYes:&lt;br /&gt;
put remove my %CAMB1Desc %CAMB1Item&lt;br /&gt;
goto RemoveSecondCamb%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
RemoveSecondCamb2:&lt;br /&gt;
put remove my %CAMB2Desc %CAMB2Item&lt;br /&gt;
&lt;br /&gt;
RemoveSecondCamb1:&lt;br /&gt;
GetCambNo:&lt;br /&gt;
goto Start%1&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
setvariable OnlyCharge no&lt;br /&gt;
setvariable CASTING Spell1&lt;br /&gt;
&lt;br /&gt;
FocOrb:&lt;br /&gt;
pause 1&lt;br /&gt;
put foc my orb&lt;br /&gt;
match OrbNeedsCharging depleted of power&lt;br /&gt;
match StartSpell1 Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartSpell1:&lt;br /&gt;
Spell1Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep %Spell1Spell %Spell1Mana&lt;br /&gt;
match Spell1Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell1Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1Charge:&lt;br /&gt;
goto Spell1ChargeBattle%Spell1Battle&lt;br /&gt;
&lt;br /&gt;
Spell1ChargeBattleNo:&lt;br /&gt;
goto Spell1Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell1Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell1Camb2&lt;br /&gt;
match Spell1Charge1 absorbs&lt;br /&gt;
match SkipDischargeWait dissipates&lt;br /&gt;
match DoDischargeWait strain&lt;br /&gt;
match Spell1Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1ChargeBattleYes:&lt;br /&gt;
Spell1Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell1Camb1&lt;br /&gt;
match Spell1Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell1Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1Invoke:&lt;br /&gt;
goto Spell1InvokeBattle%Spell1Battle&lt;br /&gt;
&lt;br /&gt;
Spell1InvokeBattleNo:&lt;br /&gt;
Spell1Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell1Invoke1 Roundtime&lt;br /&gt;
match Spell1Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1InvokeBattleYes:&lt;br /&gt;
Spell1Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell1WaitForCast Roundtime&lt;br /&gt;
match Spell1Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell1Cast&lt;br /&gt;
&lt;br /&gt;
Spell1Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell1Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell2Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Check:&lt;br /&gt;
goto StartSpell2%Spell2Use&lt;br /&gt;
&lt;br /&gt;
StartSpell2Yes:&lt;br /&gt;
StartSpell2:&lt;br /&gt;
Spell2Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell2&lt;br /&gt;
put prep %Spell2Spell %Spell2Mana&lt;br /&gt;
match Spell2Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell2Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Charge:&lt;br /&gt;
goto Spell2ChargeBattle%Spell2Battle&lt;br /&gt;
&lt;br /&gt;
Spell2ChargeBattleNo:&lt;br /&gt;
goto Spell2Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell2Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell2Camb2&lt;br /&gt;
match Spell2Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell2Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2ChargeBattleYes:&lt;br /&gt;
Spell2Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell2Camb1&lt;br /&gt;
match Spell2Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell2Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Invoke:&lt;br /&gt;
goto Spell2InvokeBattle%Spell2Battle&lt;br /&gt;
&lt;br /&gt;
Spell2InvokeBattleNo:&lt;br /&gt;
Spell2Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell2Invoke1 Roundtime&lt;br /&gt;
match Spell2Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2InvokeBattleYes:&lt;br /&gt;
Spell2Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell2WaitForCast Roundtime&lt;br /&gt;
match Spell2Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell2Cast&lt;br /&gt;
&lt;br /&gt;
Spell2Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell2Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell3Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Check:&lt;br /&gt;
goto StartSpell3%Spell3Use&lt;br /&gt;
&lt;br /&gt;
StartSpell3Yes:&lt;br /&gt;
StartSpell3:&lt;br /&gt;
Spell3Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell3&lt;br /&gt;
put prep %Spell3Spell %Spell3Mana&lt;br /&gt;
match Spell3Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell3Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Charge:&lt;br /&gt;
goto Spell3ChargeBattle%Spell3Battle&lt;br /&gt;
&lt;br /&gt;
Spell3ChargeBattleNo:&lt;br /&gt;
goto Spell3Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell3Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell3Camb2&lt;br /&gt;
match Spell3Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell3Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3ChargeBattleYes:&lt;br /&gt;
Spell3Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell3Camb1&lt;br /&gt;
match Spell3Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell3Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Invoke:&lt;br /&gt;
goto Spell3InvokeBattle%Spell3Battle&lt;br /&gt;
&lt;br /&gt;
Spell3InvokeBattleNo:&lt;br /&gt;
Spell3Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell3Invoke1 Roundtime&lt;br /&gt;
match Spell3Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3InvokeBattleYes:&lt;br /&gt;
Spell3Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell3WaitForCast Roundtime&lt;br /&gt;
match Spell3Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell3Cast&lt;br /&gt;
&lt;br /&gt;
Spell3Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell3Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell4Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Check:&lt;br /&gt;
goto StartSpell4%Spell4Use&lt;br /&gt;
&lt;br /&gt;
StartSpell4Yes:&lt;br /&gt;
StartSpell4:&lt;br /&gt;
Spell4Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell4&lt;br /&gt;
put prep %Spell4Spell %Spell4Mana&lt;br /&gt;
match Spell4Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell4Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Charge:&lt;br /&gt;
goto Spell4ChargeBattle%Spell4Battle&lt;br /&gt;
&lt;br /&gt;
Spell4ChargeBattleNo:&lt;br /&gt;
goto Spell4Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell4Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell4Camb2&lt;br /&gt;
match Spell4Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell4Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4ChargeBattleYes:&lt;br /&gt;
Spell4Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell4Camb1&lt;br /&gt;
match Spell4Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell4Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Invoke:&lt;br /&gt;
goto Spell4InvokeBattle%Spell4Battle&lt;br /&gt;
&lt;br /&gt;
Spell4InvokeBattleNo:&lt;br /&gt;
Spell4Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell4Invoke1 Roundtime&lt;br /&gt;
match Spell4Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4InvokeBattleYes:&lt;br /&gt;
Spell4Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell4WaitForCast Roundtime&lt;br /&gt;
match Spell4Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell4Cast&lt;br /&gt;
&lt;br /&gt;
Spell4Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell4Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell5Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Check:&lt;br /&gt;
goto StartSpell5%Spell5Use&lt;br /&gt;
&lt;br /&gt;
StartSpell5Yes:&lt;br /&gt;
StartSpell5:&lt;br /&gt;
Spell5Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell5&lt;br /&gt;
put prep %Spell5Spell %Spell5Mana&lt;br /&gt;
match Spell5Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell5Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Charge:&lt;br /&gt;
goto Spell5ChargeBattle%Spell5Battle&lt;br /&gt;
&lt;br /&gt;
Spell5ChargeBattleNo:&lt;br /&gt;
goto Spell5Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell5Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell5Camb2&lt;br /&gt;
match Spell5Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell5Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5ChargeBattleYes:&lt;br /&gt;
Spell5Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell5Camb1&lt;br /&gt;
match Spell5Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell5Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Invoke:&lt;br /&gt;
goto Spell5InvokeBattle%Spell5Battle&lt;br /&gt;
&lt;br /&gt;
Spell5InvokeBattleNo:&lt;br /&gt;
Spell5Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell5Invoke1 Roundtime&lt;br /&gt;
match Spell5Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5InvokeBattleYes:&lt;br /&gt;
Spell5Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell5WaitForCast Roundtime&lt;br /&gt;
match Spell5Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell5Cast&lt;br /&gt;
&lt;br /&gt;
Spell5Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell5Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell6Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Check:&lt;br /&gt;
goto StartSpell6%Spell6Use&lt;br /&gt;
&lt;br /&gt;
StartSpell6Yes:&lt;br /&gt;
StartSpell6:&lt;br /&gt;
Spell6Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell6&lt;br /&gt;
put prep %Spell6Spell %Spell6Mana&lt;br /&gt;
match Spell6Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell6Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Charge:&lt;br /&gt;
goto Spell6ChargeBattle%Spell6Battle&lt;br /&gt;
&lt;br /&gt;
Spell6ChargeBattleNo:&lt;br /&gt;
goto Spell6Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell6Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell6Camb2&lt;br /&gt;
match Spell6Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell6Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6ChargeBattleYes:&lt;br /&gt;
Spell6Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell6Camb1&lt;br /&gt;
match Spell6Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell6Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Invoke:&lt;br /&gt;
goto Spell6InvokeBattle%Spell6Battle&lt;br /&gt;
&lt;br /&gt;
Spell6InvokeBattleNo:&lt;br /&gt;
Spell6Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell6Invoke1 Roundtime&lt;br /&gt;
match Spell6Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6InvokeBattleYes:&lt;br /&gt;
Spell6Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell6WaitForCast Roundtime&lt;br /&gt;
match Spell6Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell6Cast&lt;br /&gt;
&lt;br /&gt;
Spell6Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell6Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell7Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Check:&lt;br /&gt;
goto StartSpell7%Spell7Use&lt;br /&gt;
&lt;br /&gt;
StartSpell7Yes:&lt;br /&gt;
StartSpell7:&lt;br /&gt;
Spell7Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell7&lt;br /&gt;
put prep %Spell7Spell %Spell7Mana&lt;br /&gt;
match Spell7Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell7Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Charge:&lt;br /&gt;
goto Spell7ChargeBattle%Spell7Battle&lt;br /&gt;
&lt;br /&gt;
Spell7ChargeBattleNo:&lt;br /&gt;
goto Spell7Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell7Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell7Camb2&lt;br /&gt;
match Spell7Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell7Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7ChargeBattleYes:&lt;br /&gt;
Spell7Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell7Camb1&lt;br /&gt;
match Spell7Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell7Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Invoke:&lt;br /&gt;
goto Spell7InvokeBattle%Spell7Battle&lt;br /&gt;
&lt;br /&gt;
Spell7InvokeBattleNo:&lt;br /&gt;
Spell7Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell7Invoke1 Roundtime&lt;br /&gt;
match Spell7Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7InvokeBattleYes:&lt;br /&gt;
Spell7Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell7WaitForCast Roundtime&lt;br /&gt;
match Spell7Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell7Cast&lt;br /&gt;
&lt;br /&gt;
Spell7Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell7Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell8Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Check:&lt;br /&gt;
goto StartSpell8%Spell8Use&lt;br /&gt;
&lt;br /&gt;
StartSpell8Yes:&lt;br /&gt;
StartSpell8:&lt;br /&gt;
Spell8Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell8&lt;br /&gt;
put prep %Spell8Spell %Spell8Mana&lt;br /&gt;
match Spell8Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell8Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Charge:&lt;br /&gt;
goto Spell8ChargeBattle%Spell8Battle&lt;br /&gt;
&lt;br /&gt;
Spell8ChargeBattleNo:&lt;br /&gt;
goto Spell8Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell8Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell8Camb2&lt;br /&gt;
match Spell8Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell8Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8ChargeBattleYes:&lt;br /&gt;
Spell8Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell8Camb1&lt;br /&gt;
match Spell8Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell8Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Invoke:&lt;br /&gt;
goto Spell8InvokeBattle%Spell8Battle&lt;br /&gt;
&lt;br /&gt;
Spell8InvokeBattleNo:&lt;br /&gt;
Spell8Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell8Invoke1 Roundtime&lt;br /&gt;
match Spell8Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8InvokeBattleYes:&lt;br /&gt;
Spell8Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell8WaitForCast Roundtime&lt;br /&gt;
match Spell8Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell8Cast&lt;br /&gt;
&lt;br /&gt;
Spell8Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell8Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell9Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Check:&lt;br /&gt;
goto StartSpell9%Spell9Use&lt;br /&gt;
&lt;br /&gt;
StartSpell9Yes:&lt;br /&gt;
StartSpell9:&lt;br /&gt;
Spell9Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell9&lt;br /&gt;
put prep %Spell9Spell %Spell9Mana&lt;br /&gt;
match Spell9Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell9Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Charge:&lt;br /&gt;
goto Spell9ChargeBattle%Spell9Battle&lt;br /&gt;
&lt;br /&gt;
Spell9ChargeBattleNo:&lt;br /&gt;
goto Spell9Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell9Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell9Camb2&lt;br /&gt;
match Spell9Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell9Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9ChargeBattleYes:&lt;br /&gt;
Spell9Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell9Camb1&lt;br /&gt;
match Spell9Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell9Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Invoke:&lt;br /&gt;
goto Spell9InvokeBattle%Spell9Battle&lt;br /&gt;
&lt;br /&gt;
Spell9InvokeBattleNo:&lt;br /&gt;
Spell9Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell9Invoke1 Roundtime&lt;br /&gt;
match Spell9Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9InvokeBattleYes:&lt;br /&gt;
Spell9Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell9WaitForCast Roundtime&lt;br /&gt;
match Spell9Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell9Cast&lt;br /&gt;
&lt;br /&gt;
Spell9Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell9Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell10Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Check:&lt;br /&gt;
goto StartSpell10%Spell10Use&lt;br /&gt;
&lt;br /&gt;
StartSpell10Yes:&lt;br /&gt;
StartSpell10:&lt;br /&gt;
Spell10Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell10&lt;br /&gt;
put prep %Spell10Spell %Spell10Mana&lt;br /&gt;
match Spell10Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell10Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Charge:&lt;br /&gt;
goto Spell10ChargeBattle%Spell10Battle&lt;br /&gt;
&lt;br /&gt;
Spell10ChargeBattleNo:&lt;br /&gt;
goto Spell10Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell10Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell10Camb2&lt;br /&gt;
match Spell10Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell10Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10ChargeBattleYes:&lt;br /&gt;
Spell10Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell10Camb1&lt;br /&gt;
match Spell10Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell10Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Invoke:&lt;br /&gt;
goto Spell10InvokeBattle%Spell10Battle&lt;br /&gt;
&lt;br /&gt;
Spell10InvokeBattleNo:&lt;br /&gt;
Spell10Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell10Invoke1 Roundtime&lt;br /&gt;
match Spell10Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10InvokeBattleYes:&lt;br /&gt;
Spell10Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell10WaitForCast Roundtime&lt;br /&gt;
match Spell10Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell10Cast&lt;br /&gt;
&lt;br /&gt;
Spell10Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell10Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell11Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Check:&lt;br /&gt;
goto StartSpell11%Spell11Use&lt;br /&gt;
&lt;br /&gt;
StartSpell11Yes:&lt;br /&gt;
StartSpell11:&lt;br /&gt;
Spell11Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell11&lt;br /&gt;
put prep %Spell11Spell %Spell11Mana&lt;br /&gt;
match Spell11Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell11Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Charge:&lt;br /&gt;
goto Spell11ChargeBattle%Spell11Battle&lt;br /&gt;
&lt;br /&gt;
Spell11ChargeBattleNo:&lt;br /&gt;
goto Spell11Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell11Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell11Camb2&lt;br /&gt;
match Spell11Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell11Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11ChargeBattleYes:&lt;br /&gt;
Spell11Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell11Camb1&lt;br /&gt;
match Spell11Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell11Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Invoke:&lt;br /&gt;
goto Spell11InvokeBattle%Spell11Battle&lt;br /&gt;
&lt;br /&gt;
Spell11InvokeBattleNo:&lt;br /&gt;
Spell11Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell11Invoke1 Roundtime&lt;br /&gt;
match Spell11Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11InvokeBattleYes:&lt;br /&gt;
Spell11Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell11WaitForCast Roundtime&lt;br /&gt;
match Spell11Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell11Cast&lt;br /&gt;
&lt;br /&gt;
Spell11Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell11Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell12Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Check:&lt;br /&gt;
goto StartSpell12%Spell12Use&lt;br /&gt;
&lt;br /&gt;
StartSpell12Yes:&lt;br /&gt;
StartSpell12:&lt;br /&gt;
Spell12Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell12&lt;br /&gt;
put prep %Spell12Spell %Spell12Mana&lt;br /&gt;
match Spell12Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell12Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Charge:&lt;br /&gt;
goto Spell12ChargeBattle%Spell12Battle&lt;br /&gt;
&lt;br /&gt;
Spell12ChargeBattleNo:&lt;br /&gt;
goto Spell12Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell12Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell12Camb2&lt;br /&gt;
match Spell12Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell12Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12ChargeBattleYes:&lt;br /&gt;
Spell12Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell12Camb1&lt;br /&gt;
match Spell12Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell12Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Invoke:&lt;br /&gt;
goto Spell12InvokeBattle%Spell12Battle&lt;br /&gt;
&lt;br /&gt;
Spell12InvokeBattleNo:&lt;br /&gt;
Spell12Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell12Invoke1 Roundtime&lt;br /&gt;
match Spell12Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12InvokeBattleYes:&lt;br /&gt;
Spell12Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell12WaitForCast Roundtime&lt;br /&gt;
match Spell12Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell12Cast&lt;br /&gt;
&lt;br /&gt;
Spell12Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell12Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Done Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OrbFull:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo **  Osrel Meraud can hold no more spells&lt;br /&gt;
echo **&lt;br /&gt;
echo **  This was discovered while attempting to cast %CASTING&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
StartSpell2No:&lt;br /&gt;
StartSpell3No:&lt;br /&gt;
StartSpell4No:&lt;br /&gt;
StartSpell5No:&lt;br /&gt;
StartSpell6No:&lt;br /&gt;
StartSpell7No:&lt;br /&gt;
StartSpell8No:&lt;br /&gt;
StartSpell9No:&lt;br /&gt;
StartSpell10No:&lt;br /&gt;
StartSpell11No:&lt;br /&gt;
StartSpell12No:&lt;br /&gt;
Done:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo **&lt;br /&gt;
echo **  Osrel Meraud has been successfully loaded&lt;br /&gt;
echo **&lt;br /&gt;
echo **  It should now contain:&lt;br /&gt;
echo **  Spell 1: %Spell1Spell             Spell 2: %Spell2Spell&lt;br /&gt;
goto ShowSpell3%Spell3Use&lt;br /&gt;
ShowSpell3Yes:&lt;br /&gt;
echo **  Spell 3: %Spell3Spell             Spell 4: %Spell4Spell&lt;br /&gt;
goto ShowSpell5%Spell5Use&lt;br /&gt;
ShowSpell5Yes:&lt;br /&gt;
echo **  Spell 5:  %Spell5Spell            Spell 6: %Spell6Spell&lt;br /&gt;
goto ShowSpell7%Spell7Use&lt;br /&gt;
ShowSpell7Yes:&lt;br /&gt;
echo **  Spell 7: %Spell7Spell             Spell 8: %Spell8Spell&lt;br /&gt;
goto ShowSpell9%Spell9Use&lt;br /&gt;
ShowSpell9Yes:&lt;br /&gt;
echo **  Spell 9:  %Spell9Spell            Spell 10: %Spell10Spell&lt;br /&gt;
goto ShowSpell11%Spell11Use&lt;br /&gt;
ShowSpell11Yes:&lt;br /&gt;
echo **  Spell 11: %Spell11Spell             Spell 12: %Spell12Spell&lt;br /&gt;
ShowSpell3No:&lt;br /&gt;
ShowSpell5No:&lt;br /&gt;
ShowSpell7No:&lt;br /&gt;
ShowSpell9No:&lt;br /&gt;
ShowSpell11No:&lt;br /&gt;
echo **&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo&lt;br /&gt;
pause 5&lt;br /&gt;
goto WearCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
Backfire:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo   ************************************&lt;br /&gt;
echo   ***  Backfire - must adjust mana for %CASTING&lt;br /&gt;
echo   ************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 10&lt;br /&gt;
goto WearCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
SkipDischargeWait:&lt;br /&gt;
set DischargeWait no&lt;br /&gt;
goto DischargeCamb&lt;br /&gt;
&lt;br /&gt;
DoDischargeWait:&lt;br /&gt;
set DischargeWait yes&lt;br /&gt;
goto DischargeCamb&lt;br /&gt;
&lt;br /&gt;
DischargeCamb:&lt;br /&gt;
pause 2&lt;br /&gt;
put release spell&lt;br /&gt;
put prep bless&lt;br /&gt;
DischargeCambInvoke1:&lt;br /&gt;
pause 1&lt;br /&gt;
put invok my %CAMB1Desc %CAMB1Item&lt;br /&gt;
match DischargeCambInvoke2 Roundtime&lt;br /&gt;
match DischargeCambInvoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
DischargeCambInvoke2:&lt;br /&gt;
pause 1&lt;br /&gt;
put invok my %CAMB2Desc %CAMB2Item&lt;br /&gt;
match DischargeCambCastWait Roundtime&lt;br /&gt;
match DischargeCambInvoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
DischargeCambCastWait:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
DischargeCambCast:&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
match DischargeCambCast ...wait&lt;br /&gt;
match WaitForMana You gesture&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StrainRelease:&lt;br /&gt;
pause 2&lt;br /&gt;
put rel spel&lt;br /&gt;
goto WaitForMana&lt;br /&gt;
&lt;br /&gt;
WaitForMana:&lt;br /&gt;
goto WaitForMana%DischargeWait&lt;br /&gt;
&lt;br /&gt;
WaitForManaYes:&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo **  Low mana&lt;br /&gt;
echo **&lt;br /&gt;
echo **  Will resume filling orb in 2 roisan&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
pause 150&lt;br /&gt;
WaitForManaNo:&lt;br /&gt;
goto Start%CASTING&lt;br /&gt;
&lt;br /&gt;
OrbNeedsCharging:&lt;br /&gt;
put release spell&lt;br /&gt;
match StartOM preparing a spell&lt;br /&gt;
match StartOM You let your&lt;br /&gt;
match OrbNeedsCharging ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartCharge:&lt;br /&gt;
setvariable OnlyCharge yes&lt;br /&gt;
goto StartOM&lt;br /&gt;
&lt;br /&gt;
StartOM:&lt;br /&gt;
goto InfuseOM%OMInfusion&lt;br /&gt;
&lt;br /&gt;
InfuseOMNo:&lt;br /&gt;
PrepOM:&lt;br /&gt;
put prep om %ManaForOM&lt;br /&gt;
match OMCast feel fully prepared&lt;br /&gt;
match PrepOM ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
InfuseOMYes:&lt;br /&gt;
OMHarness:&lt;br /&gt;
put harn %ManaForOM&lt;br /&gt;
match OMHarness ...wait&lt;br /&gt;
match OMInfuse Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OMInfuse:&lt;br /&gt;
put infuse om %ManaForOM&lt;br /&gt;
match OMInfuse ...wait&lt;br /&gt;
match OMHarness as if it hungers for more&lt;br /&gt;
match ChargeOrb%OnlyCharge the orb having reached its full capacity&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ChargeOrbYes:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo ** Osrel Meraud is now fully charged&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ChargeOrbNo:&lt;br /&gt;
goto Start%CASTING&lt;br /&gt;
&lt;br /&gt;
OMCastWait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto OMCast&lt;br /&gt;
&lt;br /&gt;
OMCast:&lt;br /&gt;
put cast my orb&lt;br /&gt;
match OMCastwait ...wait&lt;br /&gt;
match PrepOM as if it hungers for more&lt;br /&gt;
match Start%CASTING the orb having reached its full capacity&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WearCambyes:&lt;br /&gt;
put wear my %CAMB1Desc %CAMB1Item&lt;br /&gt;
put wear my %CAMB2Desc %CAMB2Item&lt;br /&gt;
WearCambno:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locate_*KS*_(script)&amp;diff=502417</id>
		<title>Locate *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locate_*KS*_(script)&amp;diff=502417"/>
		<updated>2019-05-07T00:03:31Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Moon Mage, Locate, Magic&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
== What This Script Does ==&lt;br /&gt;
Casts the following 5 spells, in order. Via variables at the top of the script you determine how much mana to prepare each spell for, as well as how much to charge your perferred cambrinth device.  Using the %1 and %2 variables you determine who to locate, and which spell to start the sequence at (no spell declared means it goes through all five).  The spells, in order, are:&amp;lt;br&amp;gt;&lt;br /&gt;
:1.  Clear Vision&lt;br /&gt;
:2.  Piercing Gaze&lt;br /&gt;
:3.  Focus Moonbeam&lt;br /&gt;
:4.  Locate&lt;br /&gt;
:5.  Shift Moonbeam (along with moving the moonbeam to the located individual)&lt;br /&gt;
&lt;br /&gt;
If there is a pre-existing moonbeam present in the room then the script attempts to move the first one to the located individual rather than recasting Focus Moonbeam unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Script start examples:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;.locate Kashna&#039;&#039;&#039;  -  runs all spells, locating Kashna, casting moonbeam and moving the moonbeam to his location&lt;br /&gt;
* &#039;&#039;&#039;.locate Kashna FM&#039;&#039;&#039;  -  skips CV and PG casts&lt;br /&gt;
* &#039;&#039;&#039;.locate Kashna locate&#039;&#039;&#039;  -  skips CV, PG, and FM casts&lt;br /&gt;
* &#039;&#039;&#039;.locate Kashna SM&#039;&#039;&#039; - casts SM on the moonbeam belonging to the first moon shown via the Observe Moons verb, or the first moonbeam in the room, then attempts to move it to the first variable stated (&#039;Kashna&#039; in this case).&lt;br /&gt;
&lt;br /&gt;
== Using It For The First Time ==&lt;br /&gt;
This script makes fair use of variables.&lt;br /&gt;
&lt;br /&gt;
Be sure to edit the first portion of the script to adjust the necessary variables.  These include: (1) character name, (2) cambrinth item, (3) mana to prepare each spell at, (4) mana to charge your cambrinth for each spell.  After initial setup these should remain constant until you&#039;ve gained a significant amount of magic experience, at which point you will likely want to update the values.&lt;br /&gt;
&lt;br /&gt;
==Latest Update==&lt;br /&gt;
Last Updated:  5-2-2019&lt;br /&gt;
&lt;br /&gt;
* Skips SM if SM is already active on the moon mage.&lt;br /&gt;
* Now chooses moonbeam based on: 1st moon shown via Observe Moons verb or 1st moonbeam present in the current room.&lt;br /&gt;
* If moonbeam is present in the current room, skips casting Focus Moonbeam.&lt;br /&gt;
* Added notation for failed gesture after casting Shift Moonbeam.&lt;br /&gt;
* Added various moon conditions to aid in moon selection for Focus Moonbeam.&lt;br /&gt;
&lt;br /&gt;
== Locate (Script) ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# What is the name of your Moon Mage?&lt;br /&gt;
&lt;br /&gt;
setvariable MYNAME MyCharacterName&lt;br /&gt;
&lt;br /&gt;
# The two variables below identify the cambrinth item you will utilize:&lt;br /&gt;
# CAMBDESC is the description of the item&lt;br /&gt;
# CAMBITEM is the item&#039;s name itself&lt;br /&gt;
&lt;br /&gt;
setvariable CAMBDESC cambrinth&lt;br /&gt;
setvariable CAMBITEM armband&lt;br /&gt;
&lt;br /&gt;
# Remove the following line if you don&#039;t need to hold cambrinth.&lt;br /&gt;
# There is another line at the bottom to wear it after all is completed as well.&lt;br /&gt;
&lt;br /&gt;
put remove my %CAMBDESC %CAMBITEM&lt;br /&gt;
&lt;br /&gt;
# Use the following set of variables to determine how much mana to prepare each spell for.&lt;br /&gt;
# the CAMB version determines how much mana your cambrinth item is charged for.&lt;br /&gt;
&lt;br /&gt;
# Clear Vision&lt;br /&gt;
setvariable CVMANA 10&lt;br /&gt;
setvariable CVCAMB 10&lt;br /&gt;
# Piercing Gaze&lt;br /&gt;
setvariable PGMANA 10&lt;br /&gt;
setvariable PGCAMB 10&lt;br /&gt;
# Focus Moonbeam&lt;br /&gt;
setvariable FMMANA 10&lt;br /&gt;
setvariable FMCAMB 5&lt;br /&gt;
# Locate&lt;br /&gt;
setvariable LOCATEMANA 15&lt;br /&gt;
setvariable LOCATECAMB 5&lt;br /&gt;
# Shift Moonbeam&lt;br /&gt;
setvariable SMMANA 15&lt;br /&gt;
setvariable SMCAMB 5&lt;br /&gt;
&lt;br /&gt;
# END VARIABLE SETTINGS  Script begins here:&lt;br /&gt;
&lt;br /&gt;
LocateNote:&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
echo ** First Variable: Name of person to locate&lt;br /&gt;
echo &lt;br /&gt;
echo ** Second Variable:  Spell to Start with&lt;br /&gt;
echo **   Options: CV, PG, FM, Locate or SM&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto CheckForMoonbeam&lt;br /&gt;
&lt;br /&gt;
CheckForMoonbeam:&lt;br /&gt;
put look&lt;br /&gt;
match Yavash2 red moonbeam&lt;br /&gt;
match Xibar2 blue moonbeam&lt;br /&gt;
match Katamba2 pool of black shadows&lt;br /&gt;
match Katamba2 pool of grey shadows&lt;br /&gt;
match CheckMoons Obvious paths&lt;br /&gt;
match CheckMoons Obvious exits&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckMoons:&lt;br /&gt;
put obs moons&lt;br /&gt;
match Xibar Xibar is a&lt;br /&gt;
match Xibar Xibar lurking&lt;br /&gt;
match Xibar Xibar has waned&lt;br /&gt;
match Xibar Xibar has nearly turned&lt;br /&gt;
match Xibar pulses of energy from Xibar&lt;br /&gt;
match Xibar Xibar&#039;s presence is on the very edge&lt;br /&gt;
match Xibar Xibar has nearly turned&lt;br /&gt;
match Xibar Xibar is a growing crescent&lt;br /&gt;
match Xibar Xibar forms a perfect circle&lt;br /&gt;
match Xibar Xibar, beginning to wane&lt;br /&gt;
match Xibar Xibar looks down from above&lt;br /&gt;
match Xibar Xibar moves across the skies&lt;br /&gt;
match Xibar betrays the presence of Xibar&lt;br /&gt;
match Yavash Yavash is a&lt;br /&gt;
match Yavash Yavash lurking&lt;br /&gt;
match Yavash Yavash has waned&lt;br /&gt;
match Yavash Yavash has nearly turned&lt;br /&gt;
match Yavash pulses of energy from Yavash&lt;br /&gt;
match Yavash Yavash&#039;s presence is on the very edge&lt;br /&gt;
match Yavash Yavash has nearly turned&lt;br /&gt;
match Yavash Yavash is a growing crescent&lt;br /&gt;
match Yavash Yavash forms a perfect circle&lt;br /&gt;
match Yavash Yavash, beginning to wane&lt;br /&gt;
match Yavash Yavash looks down from above&lt;br /&gt;
match Yavash Yavash moves across the skies&lt;br /&gt;
match Yavash betrays the presence of Yavash&lt;br /&gt;
match Katamba Katamba is a&lt;br /&gt;
match Katamba katamba lurking&lt;br /&gt;
match Katamba Katamba has waned&lt;br /&gt;
match Katamba Katamba has nearly turned&lt;br /&gt;
match Katamba pulses of energy from Katamba&lt;br /&gt;
match Katamba Katamba&#039;s presence is on the very edge&lt;br /&gt;
match Katamba Katamba has nearly turned&lt;br /&gt;
match Katamba Katamba is a growing crescent&lt;br /&gt;
match Katamba Katamba forms a perfect circle&lt;br /&gt;
match Katamba Katamba, beginning to wane&lt;br /&gt;
match Katamba Katamba looks down from above&lt;br /&gt;
match Katamba Katamba moves across the skies&lt;br /&gt;
match Katamba betrays the presence of Katamba&lt;br /&gt;
match NoMoons Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Xibar:&lt;br /&gt;
setvariable MOON Xibar&lt;br /&gt;
setvariable SKIPFM cast&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Xibar2:&lt;br /&gt;
setvariable MOON Xibar&lt;br /&gt;
setvariable SKIPFM skip&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Yavash:&lt;br /&gt;
setvariable MOON Yavash&lt;br /&gt;
setvariable SKIPFM cast&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Yavash2:&lt;br /&gt;
setvariable MOON Yavash&lt;br /&gt;
setvariable SKIPFM skip&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Katamba:&lt;br /&gt;
setvariable MOON Katamba&lt;br /&gt;
setvariable SKIPFM cast&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Katamba2:&lt;br /&gt;
setvariable MOON Katamba&lt;br /&gt;
setvariable SKIPFM skip&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
NoMoons:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo *************************&lt;br /&gt;
echo **  There are no moons available.&lt;br /&gt;
echo *************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
put .exp&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
StartCV:&lt;br /&gt;
CVCheck:&lt;br /&gt;
pause 1&lt;br /&gt;
put power %MYNAME&lt;br /&gt;
match PGCheck sense the Clear Vision spell&lt;br /&gt;
match CVPrep Roundtime&lt;br /&gt;
match CVCheck ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CVPrep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep cv %CVMANA&lt;br /&gt;
match CVPrep ...wait&lt;br /&gt;
match CVCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CVCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %CVCAMB&lt;br /&gt;
match CVInvoke absorbs&lt;br /&gt;
match CVUgh strain&lt;br /&gt;
match CVCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CVInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match CVCast Roundtime&lt;br /&gt;
match CVInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CVCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
CVCast2:&lt;br /&gt;
put cast&lt;br /&gt;
match CVCastwait ...wait&lt;br /&gt;
match PGCheck You gesture&lt;br /&gt;
match CVUgh strain&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartPG:&lt;br /&gt;
PGCheck:&lt;br /&gt;
pause 1&lt;br /&gt;
put power %MYNAME&lt;br /&gt;
match StartFM sense the Piercing Gaze spell&lt;br /&gt;
match PGPrep Roundtime&lt;br /&gt;
match PGCheck ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PGPrep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep PG %PGMANA&lt;br /&gt;
match PGPrep ...wait&lt;br /&gt;
match PGCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PGCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %PGCAMB&lt;br /&gt;
match PGInvoke absorbs&lt;br /&gt;
match PGUgh strain&lt;br /&gt;
match PGCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PGInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match PGCast Roundtime&lt;br /&gt;
match PGInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PGCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
PGCast2:&lt;br /&gt;
put cast&lt;br /&gt;
match PGCastwait ...wait&lt;br /&gt;
match StartFM You gesture&lt;br /&gt;
match PGUgh strain&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartFM:&lt;br /&gt;
goto StartFM%SKIPFM&lt;br /&gt;
&lt;br /&gt;
StartFMcast:&lt;br /&gt;
FMPrep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep fm %FMMANA&lt;br /&gt;
match FMPrep ...wait&lt;br /&gt;
match FMCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FMCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %FMCAMB&lt;br /&gt;
match FMInvoke absorbs&lt;br /&gt;
match FMUgh strain&lt;br /&gt;
match FMCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FMInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match FMCast Roundtime&lt;br /&gt;
match FMInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FMCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
FMCast2:&lt;br /&gt;
put cast %MOON&lt;br /&gt;
match FMCastwait ...wait&lt;br /&gt;
match LocatePrep You gesture&lt;br /&gt;
match FMUgh strain&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartFMskip:&lt;br /&gt;
StartLo:&lt;br /&gt;
StartLoc:&lt;br /&gt;
StartLoca:&lt;br /&gt;
StartLocat:&lt;br /&gt;
StartLocate:&lt;br /&gt;
LocatePrep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep locate %LOCATEMANA&lt;br /&gt;
match LocatePrep ...wait&lt;br /&gt;
match LocateCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LocateCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %LOCATECAMB&lt;br /&gt;
match LocateInvoke absorbs&lt;br /&gt;
match LocateUgh strain&lt;br /&gt;
match LocateCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LocateInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match LocateCast Roundtime&lt;br /&gt;
match LocateInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LocateCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
LocateCast2:&lt;br /&gt;
put cast %1&lt;br /&gt;
match LocateCastwait ...wait&lt;br /&gt;
match SMPrep You gesture&lt;br /&gt;
match LocateUgh strain&lt;br /&gt;
match LocateProblem location are unclear&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartSM:&lt;br /&gt;
SMPrep:&lt;br /&gt;
pause 2&lt;br /&gt;
put gesture %MOON %1&lt;br /&gt;
match SMPrep ...wait&lt;br /&gt;
match MoonbeamReady sense your moonbeam move&lt;br /&gt;
match MoonbeamUnmoved but are unable to affect your moonbeam&lt;br /&gt;
match MoonbeamUnmoved unable to see your target clearly enough&lt;br /&gt;
match PrepareSM gesture at yourself&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PrepareSM:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep SM %SMMANA&lt;br /&gt;
match PrepareSM ...wait&lt;br /&gt;
match SMCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %SMCAMB&lt;br /&gt;
match SMInvoke absorbs&lt;br /&gt;
match SMUgh strain&lt;br /&gt;
match SMCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match SMCast Roundtime&lt;br /&gt;
match SMInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
SMCast2:&lt;br /&gt;
put cast&lt;br /&gt;
match SMCastwait ...wait&lt;br /&gt;
match SMGesture You gesture&lt;br /&gt;
match SMUgh strain&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMGesture:&lt;br /&gt;
pause 2&lt;br /&gt;
put gesture %MOON %1&lt;br /&gt;
match MoonbeamReady sense your moonbeam move&lt;br /&gt;
match MoonbeamUnmoved but are unable to affect your moonbeam&lt;br /&gt;
match MoonbeamUnmoved unable to see your target clearly enough&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMCastWait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto SMCast2&lt;br /&gt;
&lt;br /&gt;
LocateCastWait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto LocateCast2&lt;br /&gt;
&lt;br /&gt;
CVCastwait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto CVCast2&lt;br /&gt;
&lt;br /&gt;
PGCastwait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto PGCast2&lt;br /&gt;
&lt;br /&gt;
FMCastwait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto FMCast2&lt;br /&gt;
&lt;br /&gt;
CVUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Clear Vision&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
PGUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Piercing Gaze&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
FMUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Focus Moonbeam&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
LocateUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Locate.&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
SMUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Shift Moonbeam.&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
ReleaseSpell:&lt;br /&gt;
put release spell&lt;br /&gt;
put prep cv&lt;br /&gt;
put invok my %CAMBDESC %CAMBITEM &lt;br /&gt;
pause 2&lt;br /&gt;
put wear my %CAMBDESC %CAMBITEM &lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 5&lt;br /&gt;
goto End&lt;br /&gt;
&lt;br /&gt;
LocateProblem:&lt;br /&gt;
MoonbeamUnmoved:&lt;br /&gt;
pause 2&lt;br /&gt;
put wear my %CAMBDESC %CAMBITEM&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo **  %MOON moonbeam cannot be moved.&lt;br /&gt;
echo **  %1 is too far away or not successfully located&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 5&lt;br /&gt;
goto End&lt;br /&gt;
&lt;br /&gt;
MoonbeamReady:&lt;br /&gt;
pause 2&lt;br /&gt;
put wear my %CAMBDESC %CAMBITEM&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo **  %MOON moonbeam has been successfully moved toward %1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 5&lt;br /&gt;
goto End&lt;br /&gt;
&lt;br /&gt;
End:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Osrel_Meraud_*KS*_(script)&amp;diff=502416</id>
		<title>Osrel Meraud *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Osrel_Meraud_*KS*_(script)&amp;diff=502416"/>
		<updated>2019-05-07T00:03:15Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: created script/page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Cleric, Magic, Osrel Meraud&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
== What This Script Does ==&lt;br /&gt;
This script makes heavy use of variables to fill your Osrel Meraud orb.  If the orb is depleted, it will first charge your orb, then load your chosen spells into it.  You may also skip loading spells in and only charge the orb to full by starting it with the &amp;quot;charge&amp;quot; variable.  I recommend using the script name of &amp;quot;OM&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Start the script as:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Start Command !! Result&lt;br /&gt;
|-&lt;br /&gt;
| .om || style=&amp;quot;text-align: left;&amp;quot;| Always loads spells into orb.  If orb is empty will charge orb to full first.&lt;br /&gt;
|-&lt;br /&gt;
| .om charge || style=&amp;quot;text-align: left;&amp;quot;| Only charges orb to full&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This script will notify you at the end of which spells you have loaded.  It will also pause for a short time if you strain to cast or strain to charge your cambrinth.  Doing so will cause it to discharge the cambrinth mana by casting a 1 mana bless, then waiting approximately two minutes before resuming on the spell where it left off.&lt;br /&gt;
&lt;br /&gt;
== Using It For The First Time ==&lt;br /&gt;
This script makes &#039;&#039;heavy&#039;&#039; use of variables.&lt;br /&gt;
&lt;br /&gt;
Be sure to edit the first portion of the script to adjust the necessary variables.  These include: (1) cambrinth items to use, (2) how much to cast OM at, and if you want to infuse it or not, (3) what spells to load and for how much mana to prepare them for, (4) mana to charge your cambrinth for each spell, and if these are battle spells or not.  After initial setup these should remain constant until you&#039;ve gained a significant amount of magic experience and/or gained space for an additional spell (see [[Osrel Meraud]] page for details).&lt;br /&gt;
&lt;br /&gt;
==Latest Update==&lt;br /&gt;
Last Updated:  5-6-2019&lt;br /&gt;
&lt;br /&gt;
* Script created and uploaded to Elanthipedia&lt;br /&gt;
&lt;br /&gt;
== OM (Script) ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Do you want to use 1 or 2 cambrinth items?&lt;br /&gt;
setvariable CAMBTotal 2&lt;br /&gt;
&lt;br /&gt;
# What is the description of your first cambrinth?&lt;br /&gt;
setvariable CAMB1Desc cambrinth&lt;br /&gt;
setvariable CAMB1Item armband&lt;br /&gt;
&lt;br /&gt;
# What is the description of your second cambrinth?&lt;br /&gt;
setvariable CAMB2Desc cambrinth&lt;br /&gt;
setvariable CAMB2Item wristc&lt;br /&gt;
&lt;br /&gt;
# This script assumes that cambrinth is worn.&lt;br /&gt;
# Must your cambrinth be removed or no?  Respond with &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;&lt;br /&gt;
setvariable CAMBRemove no&lt;br /&gt;
&lt;br /&gt;
# Assuming your orb is not currently charged,&lt;br /&gt;
# For how much mana would you like to cast OM?  (OM uses no cambrinth)&lt;br /&gt;
setvariable ManaForOM 30&lt;br /&gt;
&lt;br /&gt;
# Would you prefer to use infusion for OM instead?&lt;br /&gt;
setvariable OMInfusion no&lt;br /&gt;
&lt;br /&gt;
# Use the following sets of variables to determine&lt;br /&gt;
# which spells to cast as the mana used.&lt;br /&gt;
# If only using 1 cambrinth, you may leave the second blank&lt;br /&gt;
&lt;br /&gt;
# Note: Battle Spells only have the time to charge 1 cambrinth&lt;br /&gt;
# If the spell being cast is a Battle Spell, then &lt;br /&gt;
# change the SPELL#Battle from &#039;no&#039; to &#039;yes&#039;&lt;br /&gt;
&lt;br /&gt;
# Also declare if that spell slot is used or not with a &#039;yes&#039; or &#039;no&#039;&lt;br /&gt;
&lt;br /&gt;
# Use Spell 1?&lt;br /&gt;
setvariable Spell1Use yes&lt;br /&gt;
# Spell 1&lt;br /&gt;
setvariable Spell1Spell sol&lt;br /&gt;
# Spell 1 Mana&lt;br /&gt;
setvariable Spell1Mana 12&lt;br /&gt;
setvariable Spell1Camb1 10&lt;br /&gt;
setvariable Spell1Camb2 10&lt;br /&gt;
# Is Spell 1 a battle spell?&lt;br /&gt;
setvariable Spell1Battle yes&lt;br /&gt;
&lt;br /&gt;
# Use Spell 2?&lt;br /&gt;
setvariable Spell2Use yes&lt;br /&gt;
# Spell 2&lt;br /&gt;
setvariable Spell2Spell mpp&lt;br /&gt;
# Spell 2 Mana&lt;br /&gt;
setvariable Spell2Mana 15&lt;br /&gt;
setvariable Spell2Camb1 20&lt;br /&gt;
setvariable Spell2Camb2 20&lt;br /&gt;
# Is Spell 2 a battle spell?&lt;br /&gt;
setvariable Spell2Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 3?&lt;br /&gt;
setvariable Spell3Use yes&lt;br /&gt;
# Spell 3&lt;br /&gt;
setvariable Spell3Spell mapp&lt;br /&gt;
# Spell 3 Mana&lt;br /&gt;
setvariable Spell3Mana 18&lt;br /&gt;
setvariable Spell3Camb1 15&lt;br /&gt;
setvariable Spell3Camb2 15&lt;br /&gt;
# Is Spell 3 a battle spell?&lt;br /&gt;
setvariable Spell3Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 4?&lt;br /&gt;
setvariable Spell4Use no&lt;br /&gt;
# Spell 4&lt;br /&gt;
setvariable Spell4Spell none&lt;br /&gt;
# Spell 4 Mana&lt;br /&gt;
setvariable Spell4Mana &lt;br /&gt;
setvariable Spell4Camb1 &lt;br /&gt;
setvariable Spell4Camb2 &lt;br /&gt;
# Is Spell 4 a battle spell?&lt;br /&gt;
setvariable Spell4Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 5?&lt;br /&gt;
setvariable Spell5Use no&lt;br /&gt;
# Spell 5&lt;br /&gt;
setvariable Spell5Spell none&lt;br /&gt;
# Spell 5 Mana&lt;br /&gt;
setvariable Spell5Mana &lt;br /&gt;
setvariable Spell5Camb1 &lt;br /&gt;
setvariable Spell5Camb2 &lt;br /&gt;
# Is Spell 5 a battle spell?&lt;br /&gt;
setvariable Spell5Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 6?&lt;br /&gt;
setvariable Spell6Use no&lt;br /&gt;
# Spell 6&lt;br /&gt;
setvariable Spell6Spell none&lt;br /&gt;
# Spell 6 Mana&lt;br /&gt;
setvariable Spell6Mana &lt;br /&gt;
setvariable Spell6Camb1 &lt;br /&gt;
setvariable Spell6Camb2 &lt;br /&gt;
# Is Spell 6 a battle spell?&lt;br /&gt;
setvariable Spell6Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 7?&lt;br /&gt;
setvariable Spell7Use no&lt;br /&gt;
# Spell 7&lt;br /&gt;
setvariable Spell7Spell none&lt;br /&gt;
# Spell 7 Mana&lt;br /&gt;
setvariable Spell7Mana &lt;br /&gt;
setvariable Spell7Camb1 &lt;br /&gt;
setvariable Spell7Camb2 &lt;br /&gt;
# Is Spell 7 a battle spell?&lt;br /&gt;
setvariable Spell7Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 8?&lt;br /&gt;
setvariable Spell8Use no&lt;br /&gt;
# Spell 8&lt;br /&gt;
setvariable Spell8Spell none&lt;br /&gt;
# Spell 8 Mana&lt;br /&gt;
setvariable Spell8Mana &lt;br /&gt;
setvariable Spell8Camb1 &lt;br /&gt;
setvariable Spell8Camb2 &lt;br /&gt;
# Is Spell 8 a battle spell?&lt;br /&gt;
setvariable Spell8Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 9?&lt;br /&gt;
setvariable Spell9Use no&lt;br /&gt;
# Spell 9&lt;br /&gt;
setvariable Spell9Spell none&lt;br /&gt;
# Spell 9 Mana&lt;br /&gt;
setvariable Spell9Mana &lt;br /&gt;
setvariable Spell9Camb1 &lt;br /&gt;
setvariable Spell9Camb2 &lt;br /&gt;
# Is Spell 9 a battle spell?&lt;br /&gt;
setvariable Spell9Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 10?&lt;br /&gt;
setvariable Spell10Use no&lt;br /&gt;
# Spell 10&lt;br /&gt;
setvariable Spell10Spell none&lt;br /&gt;
# Spell 10 Mana&lt;br /&gt;
setvariable Spell10Mana &lt;br /&gt;
setvariable Spell10Camb1 &lt;br /&gt;
setvariable Spell10Camb2 &lt;br /&gt;
# Is Spell 10 a battle spell?&lt;br /&gt;
setvariable Spell10Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 11?&lt;br /&gt;
setvariable Spell11Use no&lt;br /&gt;
# Spell 11&lt;br /&gt;
setvariable Spell11Spell none&lt;br /&gt;
# Spell 11 Mana&lt;br /&gt;
setvariable Spell11Mana &lt;br /&gt;
setvariable Spell11Camb1 &lt;br /&gt;
setvariable Spell11Camb2 &lt;br /&gt;
# Is Spell 11 a battle spell?&lt;br /&gt;
setvariable Spell11Battle no&lt;br /&gt;
&lt;br /&gt;
# Use Spell 12?&lt;br /&gt;
setvariable Spell12Use no&lt;br /&gt;
# Spell 12&lt;br /&gt;
setvariable Spell12Spell &lt;br /&gt;
# Spell 12 Mana&lt;br /&gt;
setvariable Spell12Mana &lt;br /&gt;
setvariable Spell12Camb1 &lt;br /&gt;
setvariable Spell12Camb2 &lt;br /&gt;
# Is Spell 12 a battle spell?&lt;br /&gt;
setvariable Spell12Battle no&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#DONE SETTING VARIABLES  -  SCRIPT BEGINS HERE&lt;br /&gt;
&lt;br /&gt;
goto GetCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
GetCambYes:&lt;br /&gt;
put remove my %CAMB1Desc %CAMB1Item&lt;br /&gt;
goto RemoveSecondCamb%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
RemoveSecondCamb2:&lt;br /&gt;
put remove my %CAMB2Desc %CAMB2Item&lt;br /&gt;
&lt;br /&gt;
RemoveSecondCamb1:&lt;br /&gt;
GetCambNo:&lt;br /&gt;
goto Start%1&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
setvariable OnlyCharge no&lt;br /&gt;
setvariable CASTING Spell1&lt;br /&gt;
&lt;br /&gt;
FocOrb:&lt;br /&gt;
pause 1&lt;br /&gt;
put foc my orb&lt;br /&gt;
match OrbNeedsCharging depleted of power&lt;br /&gt;
match StartSpell1 Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartSpell1:&lt;br /&gt;
Spell1Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep %Spell1Spell %Spell1Mana&lt;br /&gt;
match Spell1Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell1Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1Charge:&lt;br /&gt;
goto Spell1ChargeBattle%Spell1Battle&lt;br /&gt;
&lt;br /&gt;
Spell1ChargeBattleNo:&lt;br /&gt;
goto Spell1Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell1Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell1Camb2&lt;br /&gt;
match Spell1Charge1 absorbs&lt;br /&gt;
match SkipDischargeWait dissipates&lt;br /&gt;
match DoDischargeWait strain&lt;br /&gt;
match Spell1Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1ChargeBattleYes:&lt;br /&gt;
Spell1Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell1Camb1&lt;br /&gt;
match Spell1Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell1Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1Invoke:&lt;br /&gt;
goto Spell1InvokeBattle%Spell1Battle&lt;br /&gt;
&lt;br /&gt;
Spell1InvokeBattleNo:&lt;br /&gt;
Spell1Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell1Invoke1 Roundtime&lt;br /&gt;
match Spell1Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1InvokeBattleYes:&lt;br /&gt;
Spell1Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell1WaitForCast Roundtime&lt;br /&gt;
match Spell1Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell1WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell1Cast&lt;br /&gt;
&lt;br /&gt;
Spell1Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell1Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell2Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Check:&lt;br /&gt;
goto StartSpell2%Spell2Use&lt;br /&gt;
&lt;br /&gt;
StartSpell2Yes:&lt;br /&gt;
StartSpell2:&lt;br /&gt;
Spell2Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell2&lt;br /&gt;
put prep %Spell2Spell %Spell2Mana&lt;br /&gt;
match Spell2Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell2Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Charge:&lt;br /&gt;
goto Spell2ChargeBattle%Spell2Battle&lt;br /&gt;
&lt;br /&gt;
Spell2ChargeBattleNo:&lt;br /&gt;
goto Spell2Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell2Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell2Camb2&lt;br /&gt;
match Spell2Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell2Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2ChargeBattleYes:&lt;br /&gt;
Spell2Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell2Camb1&lt;br /&gt;
match Spell2Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell2Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2Invoke:&lt;br /&gt;
goto Spell2InvokeBattle%Spell2Battle&lt;br /&gt;
&lt;br /&gt;
Spell2InvokeBattleNo:&lt;br /&gt;
Spell2Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell2Invoke1 Roundtime&lt;br /&gt;
match Spell2Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2InvokeBattleYes:&lt;br /&gt;
Spell2Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell2WaitForCast Roundtime&lt;br /&gt;
match Spell2Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell2WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell2Cast&lt;br /&gt;
&lt;br /&gt;
Spell2Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell2Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell3Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Check:&lt;br /&gt;
goto StartSpell3%Spell3Use&lt;br /&gt;
&lt;br /&gt;
StartSpell3Yes:&lt;br /&gt;
StartSpell3:&lt;br /&gt;
Spell3Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell3&lt;br /&gt;
put prep %Spell3Spell %Spell3Mana&lt;br /&gt;
match Spell3Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell3Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Charge:&lt;br /&gt;
goto Spell3ChargeBattle%Spell3Battle&lt;br /&gt;
&lt;br /&gt;
Spell3ChargeBattleNo:&lt;br /&gt;
goto Spell3Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell3Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell3Camb2&lt;br /&gt;
match Spell3Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell3Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3ChargeBattleYes:&lt;br /&gt;
Spell3Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell3Camb1&lt;br /&gt;
match Spell3Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell3Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3Invoke:&lt;br /&gt;
goto Spell3InvokeBattle%Spell3Battle&lt;br /&gt;
&lt;br /&gt;
Spell3InvokeBattleNo:&lt;br /&gt;
Spell3Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell3Invoke1 Roundtime&lt;br /&gt;
match Spell3Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3InvokeBattleYes:&lt;br /&gt;
Spell3Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell3WaitForCast Roundtime&lt;br /&gt;
match Spell3Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell3WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell3Cast&lt;br /&gt;
&lt;br /&gt;
Spell3Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell3Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell4Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Check:&lt;br /&gt;
goto StartSpell4%Spell4Use&lt;br /&gt;
&lt;br /&gt;
StartSpell4Yes:&lt;br /&gt;
StartSpell4:&lt;br /&gt;
Spell4Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell4&lt;br /&gt;
put prep %Spell4Spell %Spell4Mana&lt;br /&gt;
match Spell4Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell4Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Charge:&lt;br /&gt;
goto Spell4ChargeBattle%Spell4Battle&lt;br /&gt;
&lt;br /&gt;
Spell4ChargeBattleNo:&lt;br /&gt;
goto Spell4Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell4Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell4Camb2&lt;br /&gt;
match Spell4Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell4Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4ChargeBattleYes:&lt;br /&gt;
Spell4Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell4Camb1&lt;br /&gt;
match Spell4Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell4Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4Invoke:&lt;br /&gt;
goto Spell4InvokeBattle%Spell4Battle&lt;br /&gt;
&lt;br /&gt;
Spell4InvokeBattleNo:&lt;br /&gt;
Spell4Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell4Invoke1 Roundtime&lt;br /&gt;
match Spell4Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4InvokeBattleYes:&lt;br /&gt;
Spell4Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell4WaitForCast Roundtime&lt;br /&gt;
match Spell4Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell4WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell4Cast&lt;br /&gt;
&lt;br /&gt;
Spell4Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell4Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell5Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Check:&lt;br /&gt;
goto StartSpell5%Spell5Use&lt;br /&gt;
&lt;br /&gt;
StartSpell5Yes:&lt;br /&gt;
StartSpell5:&lt;br /&gt;
Spell5Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell5&lt;br /&gt;
put prep %Spell5Spell %Spell5Mana&lt;br /&gt;
match Spell5Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell5Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Charge:&lt;br /&gt;
goto Spell5ChargeBattle%Spell5Battle&lt;br /&gt;
&lt;br /&gt;
Spell5ChargeBattleNo:&lt;br /&gt;
goto Spell5Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell5Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell5Camb2&lt;br /&gt;
match Spell5Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell5Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5ChargeBattleYes:&lt;br /&gt;
Spell5Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell5Camb1&lt;br /&gt;
match Spell5Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell5Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5Invoke:&lt;br /&gt;
goto Spell5InvokeBattle%Spell5Battle&lt;br /&gt;
&lt;br /&gt;
Spell5InvokeBattleNo:&lt;br /&gt;
Spell5Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell5Invoke1 Roundtime&lt;br /&gt;
match Spell5Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5InvokeBattleYes:&lt;br /&gt;
Spell5Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell5WaitForCast Roundtime&lt;br /&gt;
match Spell5Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell5WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell5Cast&lt;br /&gt;
&lt;br /&gt;
Spell5Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell5Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell6Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Check:&lt;br /&gt;
goto StartSpell6%Spell6Use&lt;br /&gt;
&lt;br /&gt;
StartSpell6Yes:&lt;br /&gt;
StartSpell6:&lt;br /&gt;
Spell6Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell6&lt;br /&gt;
put prep %Spell6Spell %Spell6Mana&lt;br /&gt;
match Spell6Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell6Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Charge:&lt;br /&gt;
goto Spell6ChargeBattle%Spell6Battle&lt;br /&gt;
&lt;br /&gt;
Spell6ChargeBattleNo:&lt;br /&gt;
goto Spell6Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell6Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell6Camb2&lt;br /&gt;
match Spell6Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell6Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6ChargeBattleYes:&lt;br /&gt;
Spell6Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell6Camb1&lt;br /&gt;
match Spell6Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell6Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6Invoke:&lt;br /&gt;
goto Spell6InvokeBattle%Spell6Battle&lt;br /&gt;
&lt;br /&gt;
Spell6InvokeBattleNo:&lt;br /&gt;
Spell6Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell6Invoke1 Roundtime&lt;br /&gt;
match Spell6Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6InvokeBattleYes:&lt;br /&gt;
Spell6Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell6WaitForCast Roundtime&lt;br /&gt;
match Spell6Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell6WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell6Cast&lt;br /&gt;
&lt;br /&gt;
Spell6Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell6Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell7Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Check:&lt;br /&gt;
goto StartSpell7%Spell7Use&lt;br /&gt;
&lt;br /&gt;
StartSpell7Yes:&lt;br /&gt;
StartSpell7:&lt;br /&gt;
Spell7Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell7&lt;br /&gt;
put prep %Spell7Spell %Spell7Mana&lt;br /&gt;
match Spell7Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell7Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Charge:&lt;br /&gt;
goto Spell7ChargeBattle%Spell7Battle&lt;br /&gt;
&lt;br /&gt;
Spell7ChargeBattleNo:&lt;br /&gt;
goto Spell7Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell7Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell7Camb2&lt;br /&gt;
match Spell7Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell7Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7ChargeBattleYes:&lt;br /&gt;
Spell7Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell7Camb1&lt;br /&gt;
match Spell7Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell7Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7Invoke:&lt;br /&gt;
goto Spell7InvokeBattle%Spell7Battle&lt;br /&gt;
&lt;br /&gt;
Spell7InvokeBattleNo:&lt;br /&gt;
Spell7Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell7Invoke1 Roundtime&lt;br /&gt;
match Spell7Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7InvokeBattleYes:&lt;br /&gt;
Spell7Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell7WaitForCast Roundtime&lt;br /&gt;
match Spell7Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell7WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell7Cast&lt;br /&gt;
&lt;br /&gt;
Spell7Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell7Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell8Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Check:&lt;br /&gt;
goto StartSpell8%Spell8Use&lt;br /&gt;
&lt;br /&gt;
StartSpell8Yes:&lt;br /&gt;
StartSpell8:&lt;br /&gt;
Spell8Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell8&lt;br /&gt;
put prep %Spell8Spell %Spell8Mana&lt;br /&gt;
match Spell8Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell8Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Charge:&lt;br /&gt;
goto Spell8ChargeBattle%Spell8Battle&lt;br /&gt;
&lt;br /&gt;
Spell8ChargeBattleNo:&lt;br /&gt;
goto Spell8Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell8Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell8Camb2&lt;br /&gt;
match Spell8Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell8Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8ChargeBattleYes:&lt;br /&gt;
Spell8Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell8Camb1&lt;br /&gt;
match Spell8Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell8Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8Invoke:&lt;br /&gt;
goto Spell8InvokeBattle%Spell8Battle&lt;br /&gt;
&lt;br /&gt;
Spell8InvokeBattleNo:&lt;br /&gt;
Spell8Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell8Invoke1 Roundtime&lt;br /&gt;
match Spell8Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8InvokeBattleYes:&lt;br /&gt;
Spell8Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell8WaitForCast Roundtime&lt;br /&gt;
match Spell8Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell8WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell8Cast&lt;br /&gt;
&lt;br /&gt;
Spell8Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell8Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell9Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Check:&lt;br /&gt;
goto StartSpell9%Spell9Use&lt;br /&gt;
&lt;br /&gt;
StartSpell9Yes:&lt;br /&gt;
StartSpell9:&lt;br /&gt;
Spell9Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell9&lt;br /&gt;
put prep %Spell9Spell %Spell9Mana&lt;br /&gt;
match Spell9Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell9Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Charge:&lt;br /&gt;
goto Spell9ChargeBattle%Spell9Battle&lt;br /&gt;
&lt;br /&gt;
Spell9ChargeBattleNo:&lt;br /&gt;
goto Spell9Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell9Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell9Camb2&lt;br /&gt;
match Spell9Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell9Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9ChargeBattleYes:&lt;br /&gt;
Spell9Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell9Camb1&lt;br /&gt;
match Spell9Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell9Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9Invoke:&lt;br /&gt;
goto Spell9InvokeBattle%Spell9Battle&lt;br /&gt;
&lt;br /&gt;
Spell9InvokeBattleNo:&lt;br /&gt;
Spell9Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell9Invoke1 Roundtime&lt;br /&gt;
match Spell9Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9InvokeBattleYes:&lt;br /&gt;
Spell9Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell9WaitForCast Roundtime&lt;br /&gt;
match Spell9Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell9WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell9Cast&lt;br /&gt;
&lt;br /&gt;
Spell9Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell9Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell10Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Check:&lt;br /&gt;
goto StartSpell10%Spell10Use&lt;br /&gt;
&lt;br /&gt;
StartSpell10Yes:&lt;br /&gt;
StartSpell10:&lt;br /&gt;
Spell10Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell10&lt;br /&gt;
put prep %Spell10Spell %Spell10Mana&lt;br /&gt;
match Spell10Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell10Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Charge:&lt;br /&gt;
goto Spell10ChargeBattle%Spell10Battle&lt;br /&gt;
&lt;br /&gt;
Spell10ChargeBattleNo:&lt;br /&gt;
goto Spell10Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell10Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell10Camb2&lt;br /&gt;
match Spell10Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell10Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10ChargeBattleYes:&lt;br /&gt;
Spell10Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell10Camb1&lt;br /&gt;
match Spell10Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell10Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10Invoke:&lt;br /&gt;
goto Spell10InvokeBattle%Spell10Battle&lt;br /&gt;
&lt;br /&gt;
Spell10InvokeBattleNo:&lt;br /&gt;
Spell10Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell10Invoke1 Roundtime&lt;br /&gt;
match Spell10Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10InvokeBattleYes:&lt;br /&gt;
Spell10Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell10WaitForCast Roundtime&lt;br /&gt;
match Spell10Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell10WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell10Cast&lt;br /&gt;
&lt;br /&gt;
Spell10Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell10Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell11Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Check:&lt;br /&gt;
goto StartSpell11%Spell11Use&lt;br /&gt;
&lt;br /&gt;
StartSpell11Yes:&lt;br /&gt;
StartSpell11:&lt;br /&gt;
Spell11Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell11&lt;br /&gt;
put prep %Spell11Spell %Spell11Mana&lt;br /&gt;
match Spell11Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell11Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Charge:&lt;br /&gt;
goto Spell11ChargeBattle%Spell11Battle&lt;br /&gt;
&lt;br /&gt;
Spell11ChargeBattleNo:&lt;br /&gt;
goto Spell11Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell11Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell11Camb2&lt;br /&gt;
match Spell11Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell11Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11ChargeBattleYes:&lt;br /&gt;
Spell11Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell11Camb1&lt;br /&gt;
match Spell11Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell11Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11Invoke:&lt;br /&gt;
goto Spell11InvokeBattle%Spell11Battle&lt;br /&gt;
&lt;br /&gt;
Spell11InvokeBattleNo:&lt;br /&gt;
Spell11Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell11Invoke1 Roundtime&lt;br /&gt;
match Spell11Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11InvokeBattleYes:&lt;br /&gt;
Spell11Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell11WaitForCast Roundtime&lt;br /&gt;
match Spell11Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell11WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell11Cast&lt;br /&gt;
&lt;br /&gt;
Spell11Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell11Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Spell12Check Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Check:&lt;br /&gt;
goto StartSpell12%Spell12Use&lt;br /&gt;
&lt;br /&gt;
StartSpell12Yes:&lt;br /&gt;
StartSpell12:&lt;br /&gt;
Spell12Prep:&lt;br /&gt;
pause 1&lt;br /&gt;
setvariable CASTING Spell12&lt;br /&gt;
put prep %Spell12Spell %Spell12Mana&lt;br /&gt;
match Spell12Prep ...wait&lt;br /&gt;
match StrainRelease strain&lt;br /&gt;
match Spell12Charge you begin chanting&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Charge:&lt;br /&gt;
goto Spell12ChargeBattle%Spell12Battle&lt;br /&gt;
&lt;br /&gt;
Spell12ChargeBattleNo:&lt;br /&gt;
goto Spell12Charge%CAMBTotal&lt;br /&gt;
&lt;br /&gt;
Spell12Charge2:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB2Desc %CAMB2Item %Spell12Camb2&lt;br /&gt;
match Spell12Charge1 absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell12Charge2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12ChargeBattleYes:&lt;br /&gt;
Spell12Charge1:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMB1Desc %CAMB1Item %Spell12Camb1&lt;br /&gt;
match Spell12Invoke absorbs&lt;br /&gt;
match DischargeCamb dissipates&lt;br /&gt;
match DischargeCamb strain&lt;br /&gt;
match Spell12Charge1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12Invoke:&lt;br /&gt;
goto Spell12InvokeBattle%Spell12Battle&lt;br /&gt;
&lt;br /&gt;
Spell12InvokeBattleNo:&lt;br /&gt;
Spell12Invoke2:&lt;br /&gt;
put invoke my %CAMB2Desc %CAMB2Item &lt;br /&gt;
match Spell12Invoke1 Roundtime&lt;br /&gt;
match Spell12Invoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12InvokeBattleYes:&lt;br /&gt;
Spell12Invoke1:&lt;br /&gt;
put invoke my %CAMB1Desc %CAMB1Item &lt;br /&gt;
match Spell12WaitForCast Roundtime&lt;br /&gt;
match Spell12Invoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Spell12WaitForCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
goto Spell12Cast&lt;br /&gt;
&lt;br /&gt;
Spell12Cast:&lt;br /&gt;
put touch my orb&lt;br /&gt;
match Backfire backfires&lt;br /&gt;
match Spell12Cast ...wait&lt;br /&gt;
match OrbFull harness this combination of spells&lt;br /&gt;
match OrbNeedsCharging all but extinguished&lt;br /&gt;
match DischargeCamb but are too mentally fatigued&lt;br /&gt;
match Done Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OrbFull:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo **  Osrel Meraud can hold no more spells&lt;br /&gt;
echo **&lt;br /&gt;
echo **  This was discovered while attempting to cast %CASTING&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
StartSpell2No:&lt;br /&gt;
StartSpell3No:&lt;br /&gt;
StartSpell4No:&lt;br /&gt;
StartSpell5No:&lt;br /&gt;
StartSpell6No:&lt;br /&gt;
StartSpell7No:&lt;br /&gt;
StartSpell8No:&lt;br /&gt;
StartSpell9No:&lt;br /&gt;
StartSpell10No:&lt;br /&gt;
StartSpell11No:&lt;br /&gt;
StartSpell12No:&lt;br /&gt;
Done:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************************&lt;br /&gt;
echo **&lt;br /&gt;
echo **  Osrel Meraud has been successfully loaded&lt;br /&gt;
echo **&lt;br /&gt;
echo **  It should now contain:&lt;br /&gt;
echo **  Spell 1: %Spell1Spell             Spell 2: %Spell2Spell&lt;br /&gt;
goto ShowSpell3%Spell3Use&lt;br /&gt;
ShowSpell3Yes:&lt;br /&gt;
echo **  Spell 3: %Spell3Spell             Spell 4: %Spell4Spell&lt;br /&gt;
goto ShowSpell5%Spell5Use&lt;br /&gt;
ShowSpell5Yes:&lt;br /&gt;
echo **  Spell 5:  %Spell5Spell            Spell 6: %Spell6Spell&lt;br /&gt;
goto ShowSpell7%Spell7Use&lt;br /&gt;
ShowSpell7Yes:&lt;br /&gt;
echo **  Spell 7: %Spell7Spell             Spell 8: %Spell8Spell&lt;br /&gt;
goto ShowSpell9%Spell9Use&lt;br /&gt;
ShowSpell9Yes:&lt;br /&gt;
echo **  Spell 9:  %Spell9Spell            Spell 10: %Spell10Spell&lt;br /&gt;
goto ShowSpell11%Spell11Use&lt;br /&gt;
ShowSpell11Yes:&lt;br /&gt;
echo **  Spell 11: %Spell11Spell             Spell 12: %Spell12Spell&lt;br /&gt;
ShowSpell3No:&lt;br /&gt;
ShowSpell5No:&lt;br /&gt;
ShowSpell7No:&lt;br /&gt;
ShowSpell9No:&lt;br /&gt;
ShowSpell11No:&lt;br /&gt;
echo **&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo&lt;br /&gt;
pause 5&lt;br /&gt;
goto WearCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
Backfire:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo   ************************************&lt;br /&gt;
echo   ***  Backfire - must adjust mana for %CASTING&lt;br /&gt;
echo   ************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 10&lt;br /&gt;
goto WearCamb%CAMBRemove&lt;br /&gt;
&lt;br /&gt;
SkipDischargeWait:&lt;br /&gt;
set DischargeWait no&lt;br /&gt;
goto DischargeCamb&lt;br /&gt;
&lt;br /&gt;
DoDischargeWait:&lt;br /&gt;
set DischargeWait yes&lt;br /&gt;
goto DischargeCamb&lt;br /&gt;
&lt;br /&gt;
DischargeCamb:&lt;br /&gt;
pause 2&lt;br /&gt;
put release spell&lt;br /&gt;
put prep bless&lt;br /&gt;
DischargeCambInvoke1:&lt;br /&gt;
pause 1&lt;br /&gt;
put invok my %CAMB1Desc %CAMB1Item&lt;br /&gt;
match DischargeCambInvoke2 Roundtime&lt;br /&gt;
match DischargeCambInvoke1 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
DischargeCambInvoke2:&lt;br /&gt;
pause 1&lt;br /&gt;
put invok my %CAMB2Desc %CAMB2Item&lt;br /&gt;
match DischargeCambCastWait Roundtime&lt;br /&gt;
match DischargeCambInvoke2 ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
DischargeCambCastWait:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
DischargeCambCast:&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
match DischargeCambCast ...wait&lt;br /&gt;
match WaitForMana You gesture&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StrainRelease:&lt;br /&gt;
pause 2&lt;br /&gt;
put rel spel&lt;br /&gt;
goto WaitForMana&lt;br /&gt;
&lt;br /&gt;
WaitForMana:&lt;br /&gt;
goto WaitForMana%DischargeWait&lt;br /&gt;
&lt;br /&gt;
WaitForManaYes:&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo **  Low mana&lt;br /&gt;
echo **&lt;br /&gt;
echo **  Will resume filling orb in 2 roisan&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
pause 150&lt;br /&gt;
WaitForManaNo:&lt;br /&gt;
goto Start%CASTING&lt;br /&gt;
&lt;br /&gt;
OrbNeedsCharging:&lt;br /&gt;
put release spell&lt;br /&gt;
match StartOM preparing a spell&lt;br /&gt;
match StartOM You let your&lt;br /&gt;
match OrbNeedsCharging ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartCharge:&lt;br /&gt;
setvariable OnlyCharge yes&lt;br /&gt;
goto StartOM&lt;br /&gt;
&lt;br /&gt;
StartOM:&lt;br /&gt;
goto InfuseOM%OMInfusion&lt;br /&gt;
&lt;br /&gt;
InfuseOMNo:&lt;br /&gt;
PrepOM:&lt;br /&gt;
put prep om %ManaForOM&lt;br /&gt;
match OMCast feel fully prepared&lt;br /&gt;
match PrepOM ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
InfuseOMYes:&lt;br /&gt;
OMHarness:&lt;br /&gt;
put harn %ManaForOM&lt;br /&gt;
match OMHarness ...wait&lt;br /&gt;
match OMInfuse Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
OMInfuse:&lt;br /&gt;
put infuse om %ManaForOM&lt;br /&gt;
match OMInfuse ...wait&lt;br /&gt;
match OMHarness as if it hungers for more&lt;br /&gt;
match ChargeOrb%OnlyCharge the orb having reached its full capacity&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ChargeOrbYes:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo ** Osrel Meraud is now fully charged&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
pause 1&lt;br /&gt;
exit&lt;br /&gt;
&lt;br /&gt;
ChargeOrbNo:&lt;br /&gt;
goto Start%CASTING&lt;br /&gt;
&lt;br /&gt;
OMCastWait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto OMCast&lt;br /&gt;
&lt;br /&gt;
OMCast:&lt;br /&gt;
put cast my orb&lt;br /&gt;
match OMCastwait ...wait&lt;br /&gt;
match PrepOM as if it hungers for more&lt;br /&gt;
match Start%CASTING the orb having reached its full capacity&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WearCambyes:&lt;br /&gt;
put wear my %CAMB1Desc %CAMB1Item&lt;br /&gt;
put wear my %CAMB2Desc %CAMB2Item&lt;br /&gt;
WearCambno:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Osrel_Meraud&amp;diff=502398</id>
		<title>Osrel Meraud</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Osrel_Meraud&amp;diff=502398"/>
		<updated>2019-05-06T20:30:10Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: converted text-messages into a table with a clear declaration of spell slots and PM requirements for each new level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Osrel Meraud&lt;br /&gt;
|abbrev=om&lt;br /&gt;
|minprep=30&lt;br /&gt;
|castcap=200&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|minduration=999&lt;br /&gt;
|validtarget=Item&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|magic=Holy magic&lt;br /&gt;
|spellbook=Metamagic&lt;br /&gt;
|prereqs=Circle 30, [[Sanctify Pattern]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The Osrel Meraud spell is a powerful enchantment that imbues a glass orb bearing the favour of the spell&#039;s namesake deity or one of his aspects with holy mana, transforming it into a magical reservoir.  If skilled enough, the caster will be able to weave the pattern of other beneficial spells into the orb.  These spells will affect the caster, but feed off of the orb as long as it has energy.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Creates an orb to store cleric buff spells.&lt;br /&gt;
|messaging=You gesture over the Meraud orb, muttering tones of enchantment!&lt;br /&gt;
&lt;br /&gt;
Crackling waves of brilliant light swirl over the surface of the Meraud orb! It rapidly begins to expand and pulsate as the glassy surface shatters, exploding outward into a roiling ball of light that rises from your palm, into the air! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refill (Not Full):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a moderate amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A faint tugging sensation emanates from the orb, as if it hungers for more.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refill (Full):&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a minor amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A sense of fullness emanates from the orb.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You concentrate intently, attempting to infuse a moderate amount of your harnessed mana into your active Osrel Meraud spell pattern.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense that you were able to channel a bit more than half of your infusion&#039;s power into a brilliant orb of rippling cerulean light.  A faint tingle washes through you as some of the energy is diffused, the orb having reached its full capacity.&amp;lt;br /&amp;gt;&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Stores spells and keeps them active until released. Active buffs tied with the orb will show via power perceive. Skill dictates how many spells can be held in the orb at one time. The more spells active in the orb, the faster it depletes its charge and must be infused with more mana to maintain the spells.&lt;br /&gt;
*Powered by mana held within orb, can be refilled by casting OM on the orb, or by infusing mana into the orb.&lt;br /&gt;
*Only the cleric spells listed below can be stored within the orb.&lt;br /&gt;
&lt;br /&gt;
Per Ricinus:&amp;lt;br /&amp;gt;&lt;br /&gt;
*Casting OM uses the standard Utility and Holy Magic skill blend to determine how much mana you can use per cast. This applies to the original cast as well refreshing casts. &amp;lt;br/&amp;gt; &lt;br /&gt;
* OM casts always use 100% of the mana you are able to use to cast.&amp;lt;br /&amp;gt;&lt;br /&gt;
* The size of the orb is determined based on your Holy Magic skill when the orb is created. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Roundtime reduction for casting OM is based on Holy Magic. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Roundtime reduction for touching or breaking the orb is based on Arcana. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Infusion loss is reduced by Arcana.&lt;br /&gt;
* Arcana is the skill that determines how many spells you can load up into OM. &lt;br /&gt;
&lt;br /&gt;
Other notes:&lt;br /&gt;
* At 800 Arcana skill, you infuse with 75% of mana attempted &amp;lt;br/&amp;gt;&lt;br /&gt;
* Different spells have different, &amp;quot;Orb slots&amp;quot; associated with them, having ritual spells being the largest. Increasing Arcana allows for more spells at once.&lt;br /&gt;
** Persistence of Mana, Murulla&#039;s Flames, and Sanyu Lyba use the largest number of slots followed by Halo and Benediction. The lowest number of slots are used by all other compatible spells. (See below)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
To cast the orb initially the cleric must have a Meraud favor orb in hand, the orb does not need to be filled. Simply Prepare the spell and cast it on the orb. Under the new magic system it requires roughly 220 holy magic to successfully cast.&lt;br /&gt;
&lt;br /&gt;
To tie a spell into the orb prepare the desired spell and then &#039;&#039;&#039;TOUCH ORB&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To release a spell tied to the orb simply &#039;&#039;&#039;RELEASE &amp;lt;SPELL&amp;gt;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To toggle the atmospheric messaging of the orb &#039;&#039;&#039;TAP ORB&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To refill the orb, either harness and infuse OM or prep OM and cast orb. Infusions are less efficient than casting.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells cast into an orb that can be cast on items, such as Bless and water or [[Glythtide&#039;s Gift]] and drinks, can be cast on items without interfering with the orb-stored spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Messaging:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a pile of cold ashes.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a pile of smoldering ashes.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a nearly burnt-out candle wick.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a half-melted burning candle.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a tall burning candle.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a blazing torch.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a small campfire.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of a roaring bonfire.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of flaming magma pouring through a volcanic crevasse.&amp;lt;br&amp;gt;&lt;br /&gt;
#The strength of the sensation evokes the image of torrents of fiery rain falling upon Elanthia from the World Dragon&#039;s maw.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orb Capacity:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The number of spell slots that an orb may carry is dependent upon the Holy Magic ranks of the caster at the time of casting. Some spells (PoM, SF, and SL) take more than one slot.  The in-game capacity descriptions all begin with the phrase &amp;quot;The Pervasiveness of the sensation evokes,&amp;quot; and terminate with the phrase stated below according to the Holy Magic ranks at which the orb was cast:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Holy Magic Ranks !! # of Slots !! Text Description &lt;br /&gt;
|-&lt;br /&gt;
| 220 || 2 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of a stream in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 250 || 3 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of a pond in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 300 || 4 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of a river in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 5 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of a lake in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 510 || 6 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of a sea in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 650 || 7 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of an ocean in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 750 || 8 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of Drogor&#039;s deeps in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || 9 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of Elanthia&#039;s tides rising toward Katamba in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 1200 || 10 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of the sapphirine planet Merewalda in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 1400 || 11 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of Alamhif&#039;s Bridge arching from the cold seas of Death in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
| 1600 || 12 || style=&amp;quot;text-align: left;&amp;quot;| evokes the image of the fathomless ebon abysms of the Starry Road in your mind&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Spells:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You reach out with your senses and see muted (5/21) streams of golden Holy mana radiating through the area.&amp;lt;br /&amp;gt;&lt;br /&gt;
Letting your senses extend further, you feel there is somewhat more mana to the southeast, and moderately more mana to the northeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense your Osrel Meraud spell linking you to a brilliant orb of rippling cerulean light, which should last until you release it.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the Centering spell upon you, which is linked to your Osrel Meraud orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
You sense the Shield of Light spell upon you, which is linked to your Osrel Meraud orb.&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatible Spells:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Auspice]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Benediction]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bless]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Centering]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Divine Radiance]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Glythtide&#039;s Gift]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Halo]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Major Physical Protection]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Minor Physical Protection]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Murrula&#039;s Flames]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Protection from Evil]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Sanyu Lyba]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Shield of Light]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Soul Shield]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Persistence of Mana]]&lt;br /&gt;
&lt;br /&gt;
===Favor orb-based appearances===&lt;br /&gt;
* a brilliant orb of rippling cerulean light (Meraud- Wolf)&lt;br /&gt;
* a shadowy orb rippling with silver arcs of light (Firulf- Owl)&lt;br /&gt;
* a luminous orb of coruscating rainbowed light (Kerenhappuch- Shrew )&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Locate_*KS*_(script)&amp;diff=502378</id>
		<title>Locate *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Locate_*KS*_(script)&amp;diff=502378"/>
		<updated>2019-05-05T15:43:21Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Moon Mage, Locate, Magic&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
== What This Script Does ==&lt;br /&gt;
Casts the following 5 spells, in order. Via variables at the top of the script you determine how much mana to prepare each spell for, as well as how much to charge your perferred cambrinth device.  Using the %1 and %2 variables you determine who to locate, and which spell to start the sequence at (no spell declared means it goes through all five).  The spells, in order, are:&amp;lt;br&amp;gt;&lt;br /&gt;
:1.  Clear Vision&lt;br /&gt;
:2.  Piercing Gaze&lt;br /&gt;
:3.  Focus Moonbeam&lt;br /&gt;
:4.  Locate&lt;br /&gt;
:5.  Shift Moonbeam (along with moving the moonbeam to the located individual)&lt;br /&gt;
&lt;br /&gt;
If there is a pre-existing moonbeam present in the room then the script attempts to move the first one to the located individual rather than recasting Focus Moonbeam unnecessarily.&lt;br /&gt;
&lt;br /&gt;
Script start examples:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;.locate Kashna&#039;&#039;&#039;  -  runs all spells, locating Kashna, casting moonbeam and moving the moonbeam to his location&lt;br /&gt;
* &#039;&#039;&#039;.locate Kashna FM&#039;&#039;&#039;  -  skips CV and PG casts&lt;br /&gt;
* &#039;&#039;&#039;.locate Kashna locate&#039;&#039;&#039;  -  skips CV, PG, and FM casts&lt;br /&gt;
* &#039;&#039;&#039;.locate Kashna SM&#039;&#039;&#039; - casts SM on the moonbeam belonging to the first moon shown via the Observe Moons verb, or the first moonbeam in the room, then attempts to move it to the first variable stated (&#039;Kashna&#039; in this case).&lt;br /&gt;
&lt;br /&gt;
== Using It For The First Time ==&lt;br /&gt;
This script makes fair use of variables.&lt;br /&gt;
&lt;br /&gt;
Be sure to edit the first portion of the script to adjust the necessary variables.  These include: (1) character name, (2) cambrinth item, (3) mana to prepare each spell at, (3) mana to charge your cambrinth for each spell.  After initial setup these should remain constant until you&#039;ve gained a significant amount of magic experience, at which point you will likely want to update the values.&lt;br /&gt;
&lt;br /&gt;
==Latest Update==&lt;br /&gt;
Last Updated:  5-2-2019&lt;br /&gt;
&lt;br /&gt;
* Skips SM if SM is already active on the moon mage.&lt;br /&gt;
* Now chooses moonbeam based on: 1st moon shown via Observe Moons verb or 1st moonbeam present in the current room.&lt;br /&gt;
* If moonbeam is present in the current room, skips casting Focus Moonbeam.&lt;br /&gt;
* Added notation for failed gesture after casting Shift Moonbeam.&lt;br /&gt;
* Added various moon conditions to aid in moon selection for Focus Moonbeam.&lt;br /&gt;
&lt;br /&gt;
== Locate (Script) ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# What is the name of your Moon Mage?&lt;br /&gt;
&lt;br /&gt;
setvariable MYNAME MyCharacterName&lt;br /&gt;
&lt;br /&gt;
# The two variables below identify the cambrinth item you will utilize:&lt;br /&gt;
# CAMBDESC is the description of the item&lt;br /&gt;
# CAMBITEM is the item&#039;s name itself&lt;br /&gt;
&lt;br /&gt;
setvariable CAMBDESC cambrinth&lt;br /&gt;
setvariable CAMBITEM armband&lt;br /&gt;
&lt;br /&gt;
# Remove the following line if you don&#039;t need to hold cambrinth.&lt;br /&gt;
# There is another line at the bottom to wear it after all is completed as well.&lt;br /&gt;
&lt;br /&gt;
put remove my %CAMBDESC %CAMBITEM&lt;br /&gt;
&lt;br /&gt;
# Use the following set of variables to determine how much mana to prepare each spell for.&lt;br /&gt;
# the CAMB version determines how much mana your cambrinth item is charged for.&lt;br /&gt;
&lt;br /&gt;
# Clear Vision&lt;br /&gt;
setvariable CVMANA 10&lt;br /&gt;
setvariable CVCAMB 10&lt;br /&gt;
# Piercing Gaze&lt;br /&gt;
setvariable PGMANA 10&lt;br /&gt;
setvariable PGCAMB 10&lt;br /&gt;
# Focus Moonbeam&lt;br /&gt;
setvariable FMMANA 10&lt;br /&gt;
setvariable FMCAMB 5&lt;br /&gt;
# Locate&lt;br /&gt;
setvariable LOCATEMANA 15&lt;br /&gt;
setvariable LOCATECAMB 5&lt;br /&gt;
# Shift Moonbeam&lt;br /&gt;
setvariable SMMANA 15&lt;br /&gt;
setvariable SMCAMB 5&lt;br /&gt;
&lt;br /&gt;
# END VARIABLE SETTINGS  Script begins here:&lt;br /&gt;
&lt;br /&gt;
LocateNote:&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
echo ** First Variable: Name of person to locate&lt;br /&gt;
echo &lt;br /&gt;
echo ** Second Variable:  Spell to Start with&lt;br /&gt;
echo **   Options: CV, PG, FM, Locate or SM&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto CheckForMoonbeam&lt;br /&gt;
&lt;br /&gt;
CheckForMoonbeam:&lt;br /&gt;
put look&lt;br /&gt;
match Yavash2 red moonbeam&lt;br /&gt;
match Xibar2 blue moonbeam&lt;br /&gt;
match Katamba2 pool of black shadows&lt;br /&gt;
match Katamba2 pool of grey shadows&lt;br /&gt;
match CheckMoons Obvious paths&lt;br /&gt;
match CheckMoons Obvious exits&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckMoons:&lt;br /&gt;
put obs moons&lt;br /&gt;
match Xibar Xibar is a&lt;br /&gt;
match Xibar Xibar lurking&lt;br /&gt;
match Xibar Xibar has waned&lt;br /&gt;
match Xibar Xibar has nearly turned&lt;br /&gt;
match Xibar pulses of energy from Xibar&lt;br /&gt;
match Xibar Xibar&#039;s presence is on the very edge&lt;br /&gt;
match Xibar Xibar has nearly turned&lt;br /&gt;
match Xibar Xibar is a growing crescent&lt;br /&gt;
match Xibar Xibar forms a perfect circle&lt;br /&gt;
match Xibar Xibar, beginning to wane&lt;br /&gt;
match Xibar Xibar looks down from above&lt;br /&gt;
match Xibar Xibar moves across the skies&lt;br /&gt;
match Xibar betrays the presence of Xibar&lt;br /&gt;
match Yavash Yavash is a&lt;br /&gt;
match Yavash Yavash lurking&lt;br /&gt;
match Yavash Yavash has waned&lt;br /&gt;
match Yavash Yavash has nearly turned&lt;br /&gt;
match Yavash pulses of energy from Yavash&lt;br /&gt;
match Yavash Yavash&#039;s presence is on the very edge&lt;br /&gt;
match Yavash Yavash has nearly turned&lt;br /&gt;
match Yavash Yavash is a growing crescent&lt;br /&gt;
match Yavash Yavash forms a perfect circle&lt;br /&gt;
match Yavash Yavash, beginning to wane&lt;br /&gt;
match Yavash Yavash looks down from above&lt;br /&gt;
match Yavash Yavash moves across the skies&lt;br /&gt;
match Yavash betrays the presence of Yavash&lt;br /&gt;
match Katamba Katamba is a&lt;br /&gt;
match Katamba katamba lurking&lt;br /&gt;
match Katamba Katamba has waned&lt;br /&gt;
match Katamba Katamba has nearly turned&lt;br /&gt;
match Katamba pulses of energy from Katamba&lt;br /&gt;
match Katamba Katamba&#039;s presence is on the very edge&lt;br /&gt;
match Katamba Katamba has nearly turned&lt;br /&gt;
match Katamba Katamba is a growing crescent&lt;br /&gt;
match Katamba Katamba forms a perfect circle&lt;br /&gt;
match Katamba Katamba, beginning to wane&lt;br /&gt;
match Katamba Katamba looks down from above&lt;br /&gt;
match Katamba Katamba moves across the skies&lt;br /&gt;
match Katamba betrays the presence of Katamba&lt;br /&gt;
match NoMoons Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Xibar:&lt;br /&gt;
setvariable MOON Xibar&lt;br /&gt;
setvariable SKIPFM cast&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Xibar2:&lt;br /&gt;
setvariable MOON Xibar&lt;br /&gt;
setvariable SKIPFM skip&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Yavash:&lt;br /&gt;
setvariable MOON Yavash&lt;br /&gt;
setvariable SKIPFM cast&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Yavash2:&lt;br /&gt;
setvariable MOON Yavash&lt;br /&gt;
setvariable SKIPFM skip&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Katamba:&lt;br /&gt;
setvariable MOON Katamba&lt;br /&gt;
setvariable SKIPFM cast&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
Katamba2:&lt;br /&gt;
setvariable MOON Katamba&lt;br /&gt;
setvariable SKIPFM skip&lt;br /&gt;
goto Start%2&lt;br /&gt;
&lt;br /&gt;
NoMoons:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo *************************&lt;br /&gt;
echo **  There are no moons available.&lt;br /&gt;
echo *************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
put .exp&lt;br /&gt;
&lt;br /&gt;
Start:&lt;br /&gt;
StartCV:&lt;br /&gt;
CVCheck:&lt;br /&gt;
pause 1&lt;br /&gt;
put power %MYNAME&lt;br /&gt;
match PGCheck sense the Clear Vision spell&lt;br /&gt;
match CVPrep Roundtime&lt;br /&gt;
match CVCheck ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CVPrep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep cv %CVMANA&lt;br /&gt;
match CVPrep ...wait&lt;br /&gt;
match CVCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CVCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %CVCAMB&lt;br /&gt;
match CVInvoke absorbs&lt;br /&gt;
match CVUgh strain&lt;br /&gt;
match CVCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CVInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match CVCast Roundtime&lt;br /&gt;
match CVInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CVCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
CVCast2:&lt;br /&gt;
put cast&lt;br /&gt;
match CVCastwait ...wait&lt;br /&gt;
match PGCheck You gesture&lt;br /&gt;
match CVUgh strain&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartPG:&lt;br /&gt;
PGCheck:&lt;br /&gt;
pause 1&lt;br /&gt;
put power %MYNAME&lt;br /&gt;
match StartFM sense the Piercing Gaze spell&lt;br /&gt;
match PGPrep Roundtime&lt;br /&gt;
match PGCheck ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PGPrep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep PG %PGMANA&lt;br /&gt;
match PGPrep ...wait&lt;br /&gt;
match PGCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PGCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %PGCAMB&lt;br /&gt;
match PGInvoke absorbs&lt;br /&gt;
match PGUgh strain&lt;br /&gt;
match PGCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PGInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match PGCast Roundtime&lt;br /&gt;
match PGInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PGCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
PGCast2:&lt;br /&gt;
put cast&lt;br /&gt;
match PGCastwait ...wait&lt;br /&gt;
match StartFM You gesture&lt;br /&gt;
match PGUgh strain&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartFM:&lt;br /&gt;
goto StartFM%SKIPFM&lt;br /&gt;
&lt;br /&gt;
StartFMcast:&lt;br /&gt;
FMPrep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep fm %FMMANA&lt;br /&gt;
match FMPrep ...wait&lt;br /&gt;
match FMCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FMCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %FMCAMB&lt;br /&gt;
match FMInvoke absorbs&lt;br /&gt;
match FMUgh strain&lt;br /&gt;
match FMCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FMInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match FMCast Roundtime&lt;br /&gt;
match FMInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
FMCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
FMCast2:&lt;br /&gt;
put cast %MOON&lt;br /&gt;
match FMCastwait ...wait&lt;br /&gt;
match LocatePrep You gesture&lt;br /&gt;
match FMUgh strain&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartFMskip:&lt;br /&gt;
StartLo:&lt;br /&gt;
StartLoc:&lt;br /&gt;
StartLoca:&lt;br /&gt;
StartLocat:&lt;br /&gt;
StartLocate:&lt;br /&gt;
LocatePrep:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep locate %LOCATEMANA&lt;br /&gt;
match LocatePrep ...wait&lt;br /&gt;
match LocateCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LocateCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %LOCATECAMB&lt;br /&gt;
match LocateInvoke absorbs&lt;br /&gt;
match LocateUgh strain&lt;br /&gt;
match LocateCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LocateInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match LocateCast Roundtime&lt;br /&gt;
match LocateInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LocateCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
LocateCast2:&lt;br /&gt;
put cast %1&lt;br /&gt;
match LocateCastwait ...wait&lt;br /&gt;
match SMPrep You gesture&lt;br /&gt;
match LocateUgh strain&lt;br /&gt;
match LocateProblem location are unclear&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
StartSM:&lt;br /&gt;
SMPrep:&lt;br /&gt;
pause 2&lt;br /&gt;
put gesture %MOON %1&lt;br /&gt;
match SMPrep ...wait&lt;br /&gt;
match MoonbeamReady sense your moonbeam move&lt;br /&gt;
match MoonbeamUnmoved but are unable to affect your moonbeam&lt;br /&gt;
match MoonbeamUnmoved unable to see your target clearly enough&lt;br /&gt;
match PrepareSM gesture at yourself&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PrepareSM:&lt;br /&gt;
pause 1&lt;br /&gt;
put prep SM %SMMANA&lt;br /&gt;
match PrepareSM ...wait&lt;br /&gt;
match SMCharge you raise your arms&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMCharge:&lt;br /&gt;
pause 1&lt;br /&gt;
put charg my %CAMBDESC %CAMBITEM %SMCAMB&lt;br /&gt;
match SMInvoke absorbs&lt;br /&gt;
match SMUgh strain&lt;br /&gt;
match SMCharge ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMInvoke:&lt;br /&gt;
put invoke my %CAMBDESC %CAMBITEM &lt;br /&gt;
match SMCast Roundtime&lt;br /&gt;
match SMInvoke ...wait&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMCast:&lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
SMCast2:&lt;br /&gt;
put cast&lt;br /&gt;
match SMCastwait ...wait&lt;br /&gt;
match SMGesture You gesture&lt;br /&gt;
match SMUgh strain&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMGesture:&lt;br /&gt;
pause 2&lt;br /&gt;
put gesture %MOON %1&lt;br /&gt;
match MoonbeamReady sense your moonbeam move&lt;br /&gt;
match MoonbeamUnmoved but are unable to affect your moonbeam&lt;br /&gt;
match MoonbeamUnmoved unable to see your target clearly enough&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
SMCastWait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto SMCast2&lt;br /&gt;
&lt;br /&gt;
LocateCastWait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto LocateCast2&lt;br /&gt;
&lt;br /&gt;
CVCastwait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto CVCast2&lt;br /&gt;
&lt;br /&gt;
PGCastwait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto PGCast2&lt;br /&gt;
&lt;br /&gt;
FMCastwait:&lt;br /&gt;
pause 1&lt;br /&gt;
goto FMCast2&lt;br /&gt;
&lt;br /&gt;
CVUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Clear Vision&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
PGUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Piercing Gaze&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
FMUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Focus Moonbeam&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
LocateUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Locate.&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
SMUgh:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo **  Low mana - failed to cast Shift Moonbeam.&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
pause 2&lt;br /&gt;
goto ReleaseSpell&lt;br /&gt;
&lt;br /&gt;
ReleaseSpell:&lt;br /&gt;
put release spell&lt;br /&gt;
put prep cv&lt;br /&gt;
put invok my %CAMBDESC %CAMBITEM &lt;br /&gt;
pause 2&lt;br /&gt;
put wear my %CAMBDESC %CAMBITEM &lt;br /&gt;
waitfor fully prepared to cast your&lt;br /&gt;
pause 1&lt;br /&gt;
put cast&lt;br /&gt;
pause 5&lt;br /&gt;
goto End&lt;br /&gt;
&lt;br /&gt;
LocateProblem:&lt;br /&gt;
MoonbeamUnmoved:&lt;br /&gt;
pause 2&lt;br /&gt;
put wear my %CAMBDESC %CAMBITEM&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo **  %MOON moonbeam cannot be moved.&lt;br /&gt;
echo **  %1 is too far away or not successfully located&lt;br /&gt;
echo ********************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 5&lt;br /&gt;
goto End&lt;br /&gt;
&lt;br /&gt;
MoonbeamReady:&lt;br /&gt;
pause 2&lt;br /&gt;
put wear my %CAMBDESC %CAMBITEM&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo **  %MOON moonbeam has been successfully moved toward %1&lt;br /&gt;
echo ***********************************************&lt;br /&gt;
echo&lt;br /&gt;
pause 5&lt;br /&gt;
goto End&lt;br /&gt;
&lt;br /&gt;
End:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=502377</id>
		<title>Boxes *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=502377"/>
		<updated>2019-05-05T15:30:34Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: /* Boxes Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Survival, Locksmithing&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
This is an extremely comprehensive disarming and lockpicking script.  In total it will:&amp;lt;br&amp;gt;&lt;br /&gt;
:# Verify if you want to stop when mind locked or to open all boxes in the relevant container.&lt;br /&gt;
:# Verify within which container you are keeping your locked boxes.&lt;br /&gt;
:# Verify which container you wish to use to stash your armor while opening boxes.&lt;br /&gt;
:# Remove all armor.&lt;br /&gt;
:# Identify the traps and disarm them according to their difficulty.&lt;br /&gt;
:# Prompt you if the difficulty is crazy high.&lt;br /&gt;
:# Identify the lock and pick it according to difficulty.&lt;br /&gt;
:# If either disarming or picking is unsuccessful after three attempts, it switches to “carefully”.&lt;br /&gt;
:# After picking the lock, it automatically loots the box, then dismantles it.&lt;br /&gt;
:# Depending on your EXP response above, it will either check EXP or not... and if not locked, begin on the next box.&lt;br /&gt;
:# If you change the setting to &amp;quot;yes&amp;quot;, it will also harvest traps (only doing this before looting if a new trap is found, otherwise it waits until after the box is picked and looted to finish).&lt;br /&gt;
:# When the container is empty, or you’re mind locked, it will then re-equip all armor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One cool thing about this script is that, despite how comprehensive it is, it still works for the basic stuff, too.  If you are already holding the box in your hand, it will choose to work on that box instead of what&#039;s in your designated container. :-)&lt;br /&gt;
&lt;br /&gt;
It can also pick up a box at whatever stage of disarm/picking that you happen to have left off with it.&lt;br /&gt;
&lt;br /&gt;
Lastly, to set your container it has you look inside it (to get boxes from and store armor in).  For your convenience, you may manually input the container names into the script (right at the top!) and never see them again.  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
For looting gems from these boxes, it is important that you are wearing a gem pouch, that you&#039;ve set said pouch as your &amp;quot;store gems&amp;quot; option, and that it is closed.  All good practices anyway, no?  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When you first save the script you must set the variables that are stated in the initial portion of the script.  It&#039;s all explained in the introduction, having to do with containers, etc.  You&#039;ll have to state whether you want to open all boxes, or just for EXP, which container holds your boxes, and which container you want to use to hold your armor, as well as whether you wish to harvest the traps or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If the script hangs while looting, it&#039;s an easy fix.  In the shortterm - just loot the item and look inside the box once more.  In the longterm - add a new match line to take that particular piece of loot into account down below the LootBox label.  For gems you&#039;ll need to add a MATCH line such as &amp;quot;match Agate agate&amp;quot;, and a section underneath that such as:&lt;br /&gt;
::Agate:&lt;br /&gt;
::setvariable G agate&lt;br /&gt;
::goto StowGem&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any particular feedback, I would love to hear it on the [[Talk:Boxes_*KS*_(Script)|TALK]] page!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Updated: 5-3-2019&#039;&#039;&#039;&lt;br /&gt;
==Boxes Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# You may wish to set a container within which you keep your lockpick.&lt;br /&gt;
# This is found under the label “PutAwayLockpick”.&lt;br /&gt;
# The script assumes you are using a case or a ring,&lt;br /&gt;
# but will work with or without those things.&lt;br /&gt;
#&lt;br /&gt;
# Within the looting portion of the script you may designate specific containers&lt;br /&gt;
# for various kinds of objects (random things, gems, herbs, etc).&lt;br /&gt;
# You may change how you loot these objects within the bottom-most portion&lt;br /&gt;
# of this script.&lt;br /&gt;
#&lt;br /&gt;
# It is critical that you have utilized the STORE verb.&lt;br /&gt;
# If you haven’t already, please set the container for “STORE GEM”&lt;br /&gt;
#&lt;br /&gt;
#NECESSARY VARIABLE SETTINGS&lt;br /&gt;
#&lt;br /&gt;
# ----- EXPVerification ----- add a “yes” or “no” after the X below.&lt;br /&gt;
setvariable X yes&lt;br /&gt;
#&lt;br /&gt;
# ----- PackCheck ----- add the container your boxes are in after the P below.&lt;br /&gt;
 setvariable P MyBoxContainer&lt;br /&gt;
#&lt;br /&gt;
# ----- ArmorStash ----- add the container that you want to put your armor in&lt;br /&gt;
 setvariable Z MyArmorContainer&lt;br /&gt;
#&lt;br /&gt;
#------ DismantleHarvest --- determines if, after picking the lock, you wish to harvest&lt;br /&gt;
#---------------------------------- the trap or not.  Must be set manually at the beginning&lt;br /&gt;
#---------------------------------- of the script.  Options are NO or YES&lt;br /&gt;
setvariable H yes&lt;br /&gt;
&lt;br /&gt;
#END VARIABLE SETTINGS  -  Script starts below:&lt;br /&gt;
&lt;br /&gt;
goto BoxesIn%P&lt;br /&gt;
&lt;br /&gt;
BoxesIn:&lt;br /&gt;
BoxesInMyBoxContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your BOX CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match BoxesInHaversack haversack&lt;br /&gt;
match BoxesInBackpack backpack&lt;br /&gt;
match BoxesInPack  pack&lt;br /&gt;
match BoxesInGearbag gearbag&lt;br /&gt;
match BoxesInSatchel satchel&lt;br /&gt;
match BoxesInHarness harness&lt;br /&gt;
match BoxesInSidebag sidebag&lt;br /&gt;
match BoxesInRucksack rucksack&lt;br /&gt;
match BoxesInTote tote&lt;br /&gt;
match BoxesInCarryall carryall&lt;br /&gt;
match BoxesInBaldric baldric&lt;br /&gt;
match BoxesInBag  bag&lt;br /&gt;
match BoxesInDuffel silk duffel&lt;br /&gt;
match BoxesInBacksheath backsheath&lt;br /&gt;
match BoxesInKnapsack knapsack&lt;br /&gt;
match BoxesInSack sack&lt;br /&gt;
match BoxesInKeg keg&lt;br /&gt;
match BoxesInGameBag game-bag&lt;br /&gt;
match BoxesInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BoxesInDuf:&lt;br /&gt;
BoxesInDuff:&lt;br /&gt;
BoxesInDuffe:&lt;br /&gt;
BoxesInDuffel:&lt;br /&gt;
setvariable P duffel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBacksheath:&lt;br /&gt;
BoxesInBacksheat:&lt;br /&gt;
BoxesInBackshea:&lt;br /&gt;
BoxesInBackshe:&lt;br /&gt;
BoxesInBacksh:&lt;br /&gt;
BoxesInBacks:&lt;br /&gt;
setvariable P backsheath&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKnapsack:&lt;br /&gt;
BoxesInKnapsac:&lt;br /&gt;
BoxesInKnapsa:&lt;br /&gt;
BoxesInKnaps:&lt;br /&gt;
BoxesInKnap:&lt;br /&gt;
BoxesInKna:&lt;br /&gt;
setvariable P knapsack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSack:&lt;br /&gt;
BoxesInSac:&lt;br /&gt;
setvariable P sack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKeg:&lt;br /&gt;
setvariable P  keg&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGameBag:&lt;br /&gt;
BoxesInGameBa:&lt;br /&gt;
BoxesInGameB:&lt;br /&gt;
BoxesInGame:&lt;br /&gt;
BoxesInGam:&lt;br /&gt;
setvariable P game&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBasket:&lt;br /&gt;
BoxesInBaske:&lt;br /&gt;
BoxesInBask:&lt;br /&gt;
BoxesInBas:&lt;br /&gt;
setvariable P basket&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHav:&lt;br /&gt;
BoxesInHave:&lt;br /&gt;
BoxesInHaver:&lt;br /&gt;
BoxesInHavers:&lt;br /&gt;
BoxesInHaversa:&lt;br /&gt;
BoxesInHaversac:&lt;br /&gt;
BoxesInHaversack:&lt;br /&gt;
setvariable P haversack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInPac:&lt;br /&gt;
BoxesInPack:&lt;br /&gt;
setvariable P pack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBag:&lt;br /&gt;
setvariable P bag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGea:&lt;br /&gt;
BoxesInGear:&lt;br /&gt;
BoxesInGearb:&lt;br /&gt;
BoxesInGearba:&lt;br /&gt;
BoxesInGearbag:&lt;br /&gt;
setvariable P gearbag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBac:&lt;br /&gt;
BoxesInBack:&lt;br /&gt;
BoxesInBackp:&lt;br /&gt;
BoxesInBackpa:&lt;br /&gt;
BoxesInBackpac:&lt;br /&gt;
BoxesInBackpack:&lt;br /&gt;
setvariable P backpack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSat:&lt;br /&gt;
BoxesInSatche:&lt;br /&gt;
BoxesInSatch:&lt;br /&gt;
BoxesInSatc:&lt;br /&gt;
BoxesInSatchel:&lt;br /&gt;
setvariable P satchel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHar:&lt;br /&gt;
BoxesInHarnes:&lt;br /&gt;
BoxesInHarne:&lt;br /&gt;
BoxesInHarn:&lt;br /&gt;
BoxesInHarness:&lt;br /&gt;
setvariable P harness&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSid:&lt;br /&gt;
BoxesInSideba:&lt;br /&gt;
BoxesInSideb:&lt;br /&gt;
BoxesInSide:&lt;br /&gt;
BoxesInSidebag:&lt;br /&gt;
setvariable P sidebag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInRuc:&lt;br /&gt;
BoxesInRucksac:&lt;br /&gt;
BoxesInRucksa:&lt;br /&gt;
BoxesInRucks:&lt;br /&gt;
BoxesInRuck:&lt;br /&gt;
BoxesInRucksack:&lt;br /&gt;
setvariable P rucksack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInTote:&lt;br /&gt;
BoxesInTot:&lt;br /&gt;
setvariable P tote&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInCarryall:&lt;br /&gt;
BoxesInCarryal:&lt;br /&gt;
BoxesInCarrya:&lt;br /&gt;
BoxesInCarry:&lt;br /&gt;
BoxesInCarr:&lt;br /&gt;
BoxesInCar:&lt;br /&gt;
setvariable P carryall&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBaldric:&lt;br /&gt;
BoxesInBaldri:&lt;br /&gt;
BoxesInBaldr:&lt;br /&gt;
BoxesInBald:&lt;br /&gt;
BoxesInBal:&lt;br /&gt;
setvariable P baldric&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
ArmorIn:&lt;br /&gt;
ArmorInMyArmorContainer:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your ARMOR CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match ArmorInHaversack haversack&lt;br /&gt;
match ArmorInBackpack backpack&lt;br /&gt;
match ArmorInPack  pack&lt;br /&gt;
match ArmorInGearbag gearbag&lt;br /&gt;
match ArmorInSatchel satchel&lt;br /&gt;
match ArmorInHarness harness&lt;br /&gt;
match ArmorInSidebag sidebag&lt;br /&gt;
match ArmorInRucksack rucksack&lt;br /&gt;
match ArmorInTote tote&lt;br /&gt;
match ArmorInCarryall carryall&lt;br /&gt;
match ArmorInBaldric baldric&lt;br /&gt;
match ArmorInBag  bag&lt;br /&gt;
match ArmorInDuffel silk duffel&lt;br /&gt;
match ArmorInBacksheath backsheath&lt;br /&gt;
match ArmorInKnapsack knapsack&lt;br /&gt;
match ArmorInSack sack&lt;br /&gt;
match ArmorInKeg keg&lt;br /&gt;
match ArmorInGameBag game-bag&lt;br /&gt;
match ArmorInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ArmorInDuf:&lt;br /&gt;
ArmorInDuff:&lt;br /&gt;
ArmorInDuffe:&lt;br /&gt;
ArmorInDuffel:&lt;br /&gt;
setvariable Z duffel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBacksheath:&lt;br /&gt;
ArmorInBacksheat:&lt;br /&gt;
ArmorInBackshea:&lt;br /&gt;
ArmorInBackshe:&lt;br /&gt;
ArmorInBacksh:&lt;br /&gt;
ArmorInBacks:&lt;br /&gt;
setvariable Z backsheath&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKnapsack:&lt;br /&gt;
ArmorInKnapsac:&lt;br /&gt;
ArmorInKnapsa:&lt;br /&gt;
ArmorInKnaps:&lt;br /&gt;
ArmorInKnap:&lt;br /&gt;
ArmorInKna:&lt;br /&gt;
setvariable Z knapsack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSack:&lt;br /&gt;
ArmorInSac:&lt;br /&gt;
setvariable Z sack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKeg:&lt;br /&gt;
setvariable Z  keg&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGameBag:&lt;br /&gt;
ArmorInGameBa:&lt;br /&gt;
ArmorInGameB:&lt;br /&gt;
ArmorInGame:&lt;br /&gt;
ArmorInGam:&lt;br /&gt;
setvariable Z game&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBasket:&lt;br /&gt;
ArmorInBaske:&lt;br /&gt;
ArmorInBask:&lt;br /&gt;
ArmorInBas:&lt;br /&gt;
setvariable Z basket&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHav:&lt;br /&gt;
ArmorInHave:&lt;br /&gt;
ArmorInHaver:&lt;br /&gt;
ArmorInHavers:&lt;br /&gt;
ArmorInHaversa:&lt;br /&gt;
ArmorInHaversac:&lt;br /&gt;
ArmorInHaversack:&lt;br /&gt;
setvariable Z haversack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInPac:&lt;br /&gt;
ArmorInPack:&lt;br /&gt;
setvariable Z pack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBag:&lt;br /&gt;
setvariable Z bag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGea:&lt;br /&gt;
ArmorInGear:&lt;br /&gt;
ArmorInGearb:&lt;br /&gt;
ArmorInGearba:&lt;br /&gt;
ArmorInGearbag:&lt;br /&gt;
setvariable Z gearbag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBac:&lt;br /&gt;
ArmorInBack:&lt;br /&gt;
ArmorInBackp:&lt;br /&gt;
ArmorInBackpa:&lt;br /&gt;
ArmorInBackpac:&lt;br /&gt;
ArmorInBackpack:&lt;br /&gt;
setvariable Z backpack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSatchel:&lt;br /&gt;
ArmorInSatche:&lt;br /&gt;
ArmorInSatch:&lt;br /&gt;
ArmorInSatc:&lt;br /&gt;
ArmorInSat:&lt;br /&gt;
setvariable Z satchel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHarness:&lt;br /&gt;
ArmorInHarnes:&lt;br /&gt;
ArmorInHarne:&lt;br /&gt;
ArmorInHarn:&lt;br /&gt;
ArmorInHar:&lt;br /&gt;
setvariable Z harness&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSidebag:&lt;br /&gt;
ArmorInSideba:&lt;br /&gt;
ArmorInSideb:&lt;br /&gt;
ArmorInSide:&lt;br /&gt;
ArmorInSid:&lt;br /&gt;
setvariable Z sidebag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInRucksack:&lt;br /&gt;
ArmorInRucksac:&lt;br /&gt;
ArmorInRucksa:&lt;br /&gt;
ArmorInRucks:&lt;br /&gt;
ArmorInRuck:&lt;br /&gt;
ArmorInRuc:&lt;br /&gt;
setvariable Z rucksack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInTote:&lt;br /&gt;
ArmorInTot:&lt;br /&gt;
setvariable Z tote&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInCarryall:&lt;br /&gt;
ArmorInCarryal:&lt;br /&gt;
ArmorInCarrya:&lt;br /&gt;
ArmorInCarry:&lt;br /&gt;
ArmorInCarr:&lt;br /&gt;
ArmorInCar:&lt;br /&gt;
setvariable Z carryall&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBaldric:&lt;br /&gt;
ArmorInBaldri:&lt;br /&gt;
ArmorInBaldr:&lt;br /&gt;
ArmorInBald:&lt;br /&gt;
ArmorInBal:&lt;br /&gt;
setvariable Z baldric&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
RemArmor:&lt;br /&gt;
put inv armor&lt;br /&gt;
match RemGlove gloves&lt;br /&gt;
match RemGaunt gauntlet&lt;br /&gt;
match RemSleeves sleeves&lt;br /&gt;
match RemVamb vambraces&lt;br /&gt;
match RemCap cap&lt;br /&gt;
match RemHelm helm&lt;br /&gt;
match RemBala balaclav&lt;br /&gt;
match RemArmet armet&lt;br /&gt;
match RemMorion morion&lt;br /&gt;
match RemBascinet bascinet&lt;br /&gt;
match RemBarbute barbute&lt;br /&gt;
match RemMask mask&lt;br /&gt;
match RemCowl cowl&lt;br /&gt;
match RemHood hood&lt;br /&gt;
match RemBackplate backplate&lt;br /&gt;
match RemFauld fauld&lt;br /&gt;
match RemBreastplate breastplate&lt;br /&gt;
match RemCuirass cuirass&lt;br /&gt;
match RemPlate field plate&lt;br /&gt;
match RemPlate half plate&lt;br /&gt;
match RemPlate full plate&lt;br /&gt;
match RemPlate fluted plate&lt;br /&gt;
match RemTabard tabard&lt;br /&gt;
match RemAvent aventail&lt;br /&gt;
match RemMant mantle&lt;br /&gt;
match RemTasset tasset&lt;br /&gt;
match RemShield shield&lt;br /&gt;
match RemTarge targe&lt;br /&gt;
match RemSipar sipar&lt;br /&gt;
match RemBuckler buckler&lt;br /&gt;
match RemAegis aegis&lt;br /&gt;
match RemVest vest&lt;br /&gt;
match RemLorica lorica&lt;br /&gt;
match RemShirt shirt&lt;br /&gt;
match RemJerkin jerkin&lt;br /&gt;
match RemCoat coat&lt;br /&gt;
match RemLeath leathers&lt;br /&gt;
match RemHaub hauberk&lt;br /&gt;
match RemRobe robe&lt;br /&gt;
match RemGreav greaves&lt;br /&gt;
match RemLeatherArmor leather armor&lt;br /&gt;
match GlanceForBox wearing anything like&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Remove:&lt;br /&gt;
put remove my %s&lt;br /&gt;
put put my %s in my %Z&lt;br /&gt;
waitfor You put&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
# HEAD, EYE and NECK armor designations for removal&lt;br /&gt;
RemHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHood:&lt;br /&gt;
save hood&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# CHEST, BACK, and ABDOMEN armor designated for removal&lt;br /&gt;
RemBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTabard:&lt;br /&gt;
save tabard&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# SHIELDS designated for removal&lt;br /&gt;
RemSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# HAND and ARM armor designated for removal&lt;br /&gt;
RemSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
#LEG armor designated for removal&lt;br /&gt;
RemGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GlanceForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match TrunkGlance trunk&lt;br /&gt;
match ChestGlance chest&lt;br /&gt;
match StrongboxGlance strongbox&lt;br /&gt;
match CrateGlance crate&lt;br /&gt;
match CofferGlance coffer&lt;br /&gt;
match CasketGlance casket&lt;br /&gt;
match CaddyGlance caddy&lt;br /&gt;
match SkippetGlance skippet&lt;br /&gt;
match BoxGlance box&lt;br /&gt;
match LookForBox empty hands&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TrunkGlance:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
ChestGlance:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
StrongboxGlance:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CrateGlance:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CofferGlance:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CasketGlance:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CaddyGlance:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
SkippetGlance:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
BoxGlance:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
LookForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %P&lt;br /&gt;
match Trunk trunk&lt;br /&gt;
match Chest chest&lt;br /&gt;
match Strongbox strongbox&lt;br /&gt;
match Crate crate&lt;br /&gt;
match Coffer coffer&lt;br /&gt;
match Casket casket&lt;br /&gt;
match Caddy caddy&lt;br /&gt;
match Skippet skippet&lt;br /&gt;
match Box box&lt;br /&gt;
match Done and some&lt;br /&gt;
match Done and a&lt;br /&gt;
match Done nothing in there&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Trunk:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Chest:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Crate:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Strongbox:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Coffer:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Casket:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Caddy:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Skippet:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Box:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
GetBox:&lt;br /&gt;
put get %B from my %P&lt;br /&gt;
match DisarmIdent You get a&lt;br /&gt;
match DisarmIdent already holding&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmIdent:&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick blocking whatever&lt;br /&gt;
match GetPick harmless&lt;br /&gt;
match GetPick there used to be something&lt;br /&gt;
match GetPick been pried away&lt;br /&gt;
match GetPick small deflated bladder&lt;br /&gt;
match GetPick have been bent&lt;br /&gt;
match GetPick the trap is no longer a danger&lt;br /&gt;
match DisarmQuick a simple matter&lt;br /&gt;
match DisarmQuick aged grandmother&lt;br /&gt;
match DisarmQuick trivially constructed&lt;br /&gt;
match DisarmQuick laughable matter&lt;br /&gt;
match DisarmNormal should not take long&lt;br /&gt;
match DisarmNormal only minor troubles&lt;br /&gt;
match DisarmNormal precisely at your&lt;br /&gt;
match DisarmNormal some chance&lt;br /&gt;
match DisarmCareful would be a longshot&lt;br /&gt;
match DisarmCareful has the edge&lt;br /&gt;
match DisarmCareful odds are against&lt;br /&gt;
match DisarmCareful would be a long shot&lt;br /&gt;
match DisarmReally Prayer would be&lt;br /&gt;
match DisarmReally amazingly minimal&lt;br /&gt;
match DisarmReally have any chance&lt;br /&gt;
match DisarmReally snowball does&lt;br /&gt;
match DisarmReally jump off a cliff&lt;br /&gt;
match DisarmReally snowball encased in&lt;br /&gt;
match DisarmIdent fails to reveal&lt;br /&gt;
match DisarmIdent something to shift&lt;br /&gt;
match DisarmIdent not yet fully disarmed&lt;br /&gt;
pause 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put disarm my %B ident&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmReally:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** This trap is extremely dangerous ***&lt;br /&gt;
echo *** If you insist on it, NOD now ***&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
&lt;br /&gt;
DisarmQuick:&lt;br /&gt;
counter set 0&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmNormal:&lt;br /&gt;
counter set 0&lt;br /&gt;
save  &lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
Disarm3:&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
Disarm2:&lt;br /&gt;
Disarm1:&lt;br /&gt;
Disarm0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm my %B %s&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match DisarmAnalyze yet fully disarmed&lt;br /&gt;
match DisarmIdent the crystal hits&lt;br /&gt;
match DisarmCareful something to shift&lt;br /&gt;
match DisarmCareful proves too difficult&lt;br /&gt;
match Disarm%c unable to make&lt;br /&gt;
match DisarmIdent Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GetPick:&lt;br /&gt;
pause 1&lt;br /&gt;
put get my lockpick&lt;br /&gt;
goto PickIdent&lt;br /&gt;
&lt;br /&gt;
PickIdent:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto PickIdent0&lt;br /&gt;
&lt;br /&gt;
PickIdent3:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
PickIdent2:&lt;br /&gt;
PickIdent1:&lt;br /&gt;
PickIdent0:&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put pick my %B ident&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match PickIdent%c fails to teach you&lt;br /&gt;
match PickIdent%c something to shift&lt;br /&gt;
match PickQuick a simple matter&lt;br /&gt;
match PickQuick an aged grandmother&lt;br /&gt;
match PickQuick trivially constructed&lt;br /&gt;
match PickQuick laughable matter&lt;br /&gt;
match PickQuick should not take long&lt;br /&gt;
match PickQuick only minor troubles&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match Pick precisely at your&lt;br /&gt;
match Pick some chance&lt;br /&gt;
match Pick has the edge&lt;br /&gt;
match PickCareful would be a longshot&lt;br /&gt;
match PickCareful odds are against&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickQuick:&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick:&lt;br /&gt;
save   &lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick4:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
Pick3:&lt;br /&gt;
Pick2:&lt;br /&gt;
Pick1:&lt;br /&gt;
Pick0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put pick my %B %s&lt;br /&gt;
match PickIdent You discover another&lt;br /&gt;
match Pick%c You are unable&lt;br /&gt;
match GetPick just broke&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match OpenBox Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
OpenBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put open my %B&lt;br /&gt;
match PutAwayLockpick is already open&lt;br /&gt;
match GetPick It is locked&lt;br /&gt;
match PutAwayLockpick You open&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PutAwayLockpick:&lt;br /&gt;
put stow my lockpick&lt;br /&gt;
goto LootCoin&lt;br /&gt;
&lt;br /&gt;
LootCoin:&lt;br /&gt;
put get my coin&lt;br /&gt;
put get my coin&lt;br /&gt;
match LootCoin …wait&lt;br /&gt;
match LootBox What were you referring to&lt;br /&gt;
match LootCoin You pick up&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LootBox:&lt;br /&gt;
match DismantleBox You find nothing&lt;br /&gt;
match LootCoin coin&lt;br /&gt;
match LootCoin coins&lt;br /&gt;
match Alexandrite alexandrite&lt;br /&gt;
match Agate agate&lt;br /&gt;
match Amber piece of amber&lt;br /&gt;
match Amethyst amethyst&lt;br /&gt;
match Andalus andalusite&lt;br /&gt;
match Aqua aquamarine&lt;br /&gt;
match Bar bronze bar&lt;br /&gt;
match Bar silver bar&lt;br /&gt;
match Bar gold bar&lt;br /&gt;
match Bar brass bar&lt;br /&gt;
match Bar steel bar&lt;br /&gt;
match Bar pewter bar&lt;br /&gt;
match Bloodstone bloodstone&lt;br /&gt;
match Carnelian carnelian&lt;br /&gt;
match Card card&lt;br /&gt;
match Chalcedony chalcedony&lt;br /&gt;
match Chryso chrysoberyl&lt;br /&gt;
match Citrine citrine&lt;br /&gt;
match Chryso chrysoprase&lt;br /&gt;
match Coral of coral&lt;br /&gt;
match Crystal crystal&lt;br /&gt;
match Diamond diamond&lt;br /&gt;
match Diopside diopside&lt;br /&gt;
match Emerald emerald&lt;br /&gt;
match Flint flint&lt;br /&gt;
match Flower flower&lt;br /&gt;
match Garnet garnet&lt;br /&gt;
match Glue glue&lt;br /&gt;
match Hemat hematite&lt;br /&gt;
match Nugget iron nugget&lt;br /&gt;
match Ivory piece of ivory&lt;br /&gt;
match Iolite iolite&lt;br /&gt;
match Jade jade&lt;br /&gt;
match Kunzite kunzite&lt;br /&gt;
match Lazuli lazuli&lt;br /&gt;
match Lockpick lockpick&lt;br /&gt;
match Moonstone moonstone&lt;br /&gt;
match Morgan morganite&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Onyx onyx&lt;br /&gt;
match Opal opal&lt;br /&gt;
match Pearl pearl&lt;br /&gt;
match Peridot peridot&lt;br /&gt;
match Quartz quartz&lt;br /&gt;
match Ruby ruby&lt;br /&gt;
match Rune runestone&lt;br /&gt;
match Sap muljin sap&lt;br /&gt;
match Sap sufil sap&lt;br /&gt;
match Sapphire sapphire&lt;br /&gt;
match GwethKeep jadeite stones&lt;br /&gt;
match GwethKeep kyanite stones&lt;br /&gt;
match Gweth stones&lt;br /&gt;
match Spinel spinel&lt;br /&gt;
match StarStone star-stone&lt;br /&gt;
match Sun sunstone&lt;br /&gt;
match Tanz tanzanite&lt;br /&gt;
match Topaz topaz&lt;br /&gt;
match Tourm tourmaline&lt;br /&gt;
match Tsavo tsavorite&lt;br /&gt;
match Turq turquoise&lt;br /&gt;
match Zircon zircon&lt;br /&gt;
match Dira dira&lt;br /&gt;
match Beryl beryl&lt;br /&gt;
match Root root&lt;br /&gt;
match Grass grass&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Stem stem&lt;br /&gt;
match Lotion lotion&lt;br /&gt;
match Thread thread&lt;br /&gt;
match Leaves leaves&lt;br /&gt;
match Pestle pestle&lt;br /&gt;
match Mortar mortar&lt;br /&gt;
match Needle needle&lt;br /&gt;
match Sufil sufil sap&lt;br /&gt;
match Label wax label&lt;br /&gt;
match DismantleBox nothing in there&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %B&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
StowGem:&lt;br /&gt;
put get my %G from my %B&lt;br /&gt;
put stow %G&lt;br /&gt;
match LootBox closing it once more&lt;br /&gt;
match NeedNewGemContainer got a wealth of gems&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
NeedNewGemContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Current gem container full ***&lt;br /&gt;
echo *** Please obtain and set a new ***&lt;br /&gt;
echo *** gem container upon doing so ***&lt;br /&gt;
echo *** NOD when ready. ***&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Gem storage&lt;br /&gt;
# and Gems to be looted&lt;br /&gt;
&lt;br /&gt;
Agate:&lt;br /&gt;
setvariable G agate&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amethyst:&lt;br /&gt;
setvariable G amethyst&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Alexandrite:&lt;br /&gt;
setvariable G alexandrite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amber:&lt;br /&gt;
setvariable G amber&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Andalus:&lt;br /&gt;
setvariable G andalus&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Aqua:&lt;br /&gt;
setvariable G aqua&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Bloodstone:&lt;br /&gt;
setvariable G bloodstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Beryl:&lt;br /&gt;
setvariable G beryl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Carnelian:&lt;br /&gt;
setvariable G carnelian&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chalcedony:&lt;br /&gt;
setvariable G chalcedony&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chryso:&lt;br /&gt;
setvariable G chryso&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Citrine:&lt;br /&gt;
setvariable G citrine&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Coral:&lt;br /&gt;
setvariable G coral&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Crystal:&lt;br /&gt;
setvariable G crystal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diamond:&lt;br /&gt;
setvariable G diamond&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diopside:&lt;br /&gt;
setvariable G diopside&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Emerald:&lt;br /&gt;
setvariable G emerald&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Garnet:&lt;br /&gt;
setvariable G garnet&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Hemat:&lt;br /&gt;
setvariable G hemat&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Iolite:&lt;br /&gt;
setvariable G iolite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ivory:&lt;br /&gt;
setvariable G ivory&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Jade:&lt;br /&gt;
setvariable G jade&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Kunzite:&lt;br /&gt;
setvariable G kunzite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Lazuli:&lt;br /&gt;
setvariable G lazuli&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Moonstone:&lt;br /&gt;
setvariable G moonstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Morgan:&lt;br /&gt;
setvariable G morgani&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Onyx:&lt;br /&gt;
setvariable G onyx&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Opal:&lt;br /&gt;
setvariable G opal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Pearl:&lt;br /&gt;
setvariable G pearl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Peridot:&lt;br /&gt;
setvariable G peridot&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Quartz:&lt;br /&gt;
setvariable G quartz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ruby:&lt;br /&gt;
setvariable G ruby&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sapphire:&lt;br /&gt;
setvariable G sapphire&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
StarStone:&lt;br /&gt;
setvariable G star&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Spinel:&lt;br /&gt;
setvariable G spinel&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sun:&lt;br /&gt;
setvariable G sunston&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tanz:&lt;br /&gt;
setvariable G tanzanite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Topaz:&lt;br /&gt;
setvariable G topaz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tourm:&lt;br /&gt;
setvariable G tourm&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tsavo:&lt;br /&gt;
setvariable G tsavo&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Turq:&lt;br /&gt;
setvariable G turq&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Zircon:&lt;br /&gt;
setvariable G zircon&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Random Stuff to be DROPPED&lt;br /&gt;
# This stuff is considered useless&lt;br /&gt;
&lt;br /&gt;
Label:&lt;br /&gt;
put get label from my %B&lt;br /&gt;
put drop my label&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Thread:&lt;br /&gt;
put get thread from my %B&lt;br /&gt;
put drop my thread&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Glue:&lt;br /&gt;
put get glue from my %B&lt;br /&gt;
put drop my glue&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flint:&lt;br /&gt;
put get flint from my %B&lt;br /&gt;
put drop my flint&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Pestle:&lt;br /&gt;
put get my pestle from my %B&lt;br /&gt;
put drop my pestl&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Mortar:&lt;br /&gt;
put get my mortar from my %B&lt;br /&gt;
put drop my mortar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Needle:&lt;br /&gt;
put get my needl from my %B&lt;br /&gt;
put drop my needle&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#  Random Stuff to be STOWED&lt;br /&gt;
#  This goes into your basic STOW container except the Kyanite and Jadeite&lt;br /&gt;
&lt;br /&gt;
GwethKeep:&lt;br /&gt;
put get stone from my %B&lt;br /&gt;
put put my stone in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Bar:&lt;br /&gt;
put get my bar from my %B&lt;br /&gt;
put stow my bar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Card:&lt;br /&gt;
put get my card from my %B&lt;br /&gt;
put stow my card&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Dira:&lt;br /&gt;
put get my dira from my %B&lt;br /&gt;
put stow my dira&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Gweth:&lt;br /&gt;
put get my stones from my %B&lt;br /&gt;
put stow my stones&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lotion:&lt;br /&gt;
put get my lotion from my %B&lt;br /&gt;
put stow my lotion&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lockpick:&lt;br /&gt;
put get my lockp from my %B&lt;br /&gt;
put stow my lockp&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Nugget:&lt;br /&gt;
put get nugget from my %B&lt;br /&gt;
put stow my nugget&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Rune:&lt;br /&gt;
put get my runest from my %B&lt;br /&gt;
put stow my runest&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# This stuff is put in the SAME CONTAINER THAT YOUR BOXES ARE IN&lt;br /&gt;
# These are HERBS that need to be worked by an alchemist first in order to become useful&lt;br /&gt;
&lt;br /&gt;
Sap:&lt;br /&gt;
put get sap from my %B&lt;br /&gt;
put put my sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flower:	&lt;br /&gt;
put get flower from my %B&lt;br /&gt;
put put my flower in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Grass:&lt;br /&gt;
put get my grass from my %B&lt;br /&gt;
put drop my grass in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Leaves:&lt;br /&gt;
put get my leaves from my %B&lt;br /&gt;
put put my leaves in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Root:&lt;br /&gt;
put get my root from my %B&lt;br /&gt;
put put my root in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Stem:&lt;br /&gt;
put get my stem from my %B&lt;br /&gt;
put put my stem in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Sufil:&lt;br /&gt;
put get my sufil sap from my %B&lt;br /&gt;
put put my sufil sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyze:&lt;br /&gt;
goto DisarmAnalyze%H&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto AnalyzeTrap&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeNo:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap:&lt;br /&gt;
AnalyzeTrap0:&lt;br /&gt;
AnalyzeTrap1:&lt;br /&gt;
AnalyzeTrap2:&lt;br /&gt;
AnalyzeTrap3:&lt;br /&gt;
AnalyzeTrap4:&lt;br /&gt;
counter add 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match HarvestTrap already analyzed this trap&lt;br /&gt;
match AnalyzeTrap%c ...wait&lt;br /&gt;
match AnalyzeTrap%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap5:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
HarvestTrap:&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match HarvestTrap ...wait&lt;br /&gt;
match DisarmIdent unsuitable for harvesting&lt;br /&gt;
match HarvDrop been completely harvested&lt;br /&gt;
match HarvestTrap Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DropBlad bladder&lt;br /&gt;
match DropBlad blade&lt;br /&gt;
match DropCirc circle&lt;br /&gt;
match DropClay clay&lt;br /&gt;
match DropCrys crystal&lt;br /&gt;
match DropCube cube&lt;br /&gt;
match DropDisc disc&lt;br /&gt;
match DropFace face&lt;br /&gt;
match DropHamm hammer&lt;br /&gt;
match DropLeg leg&lt;br /&gt;
match DropNeed needle&lt;br /&gt;
match DropPin pin in your&lt;br /&gt;
match DropRes reservoir&lt;br /&gt;
match DropRune rune&lt;br /&gt;
match DropSeal seal&lt;br /&gt;
match DropSphere sphere&lt;br /&gt;
match DropSpring spring&lt;br /&gt;
match DropStrik striker&lt;br /&gt;
match DropStud studs&lt;br /&gt;
match DropTube tube&lt;br /&gt;
match DropVial vial&lt;br /&gt;
match HarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
HarvDone:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
DismantleBox:&lt;br /&gt;
goto DismantleBoxHarvest%H&lt;br /&gt;
&lt;br /&gt;
DismantleBoxHarvestYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleAnalyze0:&lt;br /&gt;
DismantleAnalyze1:&lt;br /&gt;
DismantleAnalyze2:&lt;br /&gt;
DismantleAnalyze3:&lt;br /&gt;
DismantleAnalyze4:&lt;br /&gt;
DismantleAnalyze:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match DismantleAnalyze ...wait&lt;br /&gt;
match DismantleHarvest already analyzed this trap&lt;br /&gt;
match DismantleBoxHarvestNo unsuitable for harvesting&lt;br /&gt;
match DismantleAnalyze%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleHarvest0:&lt;br /&gt;
DismantleHarvest1:&lt;br /&gt;
DismantleHarvest2:&lt;br /&gt;
DismantleHarvest3:&lt;br /&gt;
DismantleHarvest4:&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match DisHarvDone unsuitable for harvesting&lt;br /&gt;
match DismantleHarvest%c Roundtime&lt;br /&gt;
match DisHarvDrop been completely harvested&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisHarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DisDropBlad bladder&lt;br /&gt;
match DisDropBlad blade&lt;br /&gt;
match DisDropCirc circle&lt;br /&gt;
match DisDropClay clay&lt;br /&gt;
match DisDropCrys crystal&lt;br /&gt;
match DisDropCube cube&lt;br /&gt;
match DisDropDisc disc&lt;br /&gt;
match DisDropFace face&lt;br /&gt;
match DisDropHamm hammer&lt;br /&gt;
match DisDropLeg leg&lt;br /&gt;
match DisDropNeed needle&lt;br /&gt;
match DisDropPin pin in your&lt;br /&gt;
match DisDropRes reservoir&lt;br /&gt;
match DisDropRune rune&lt;br /&gt;
match DisDropSeal seal&lt;br /&gt;
match DisDropSphere sphere&lt;br /&gt;
match DisDropSpring spring&lt;br /&gt;
match DisDropStrik striker&lt;br /&gt;
match DisDropStud studs&lt;br /&gt;
match DisDropTube tube&lt;br /&gt;
match DisDropVial vial&lt;br /&gt;
match DisHarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisDropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest5:&lt;br /&gt;
DismantleAnalyze5:&lt;br /&gt;
DisHarvDone:&lt;br /&gt;
DismantleBoxHarvestNo:&lt;br /&gt;
put dismant my %B&lt;br /&gt;
pause 1&lt;br /&gt;
goto CheckEXP%X&lt;br /&gt;
&lt;br /&gt;
CheckEXPYes:&lt;br /&gt;
pause 1&lt;br /&gt;
put exp locks&lt;br /&gt;
match LocksMindLocked 33/3&lt;br /&gt;
match LocksMindLocked 34/3&lt;br /&gt;
match GlanceForBox /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckEXPNo:&lt;br /&gt;
goto GlanceForBox&lt;br /&gt;
&lt;br /&gt;
LocksMindLocked:&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Locksmithing mind locked ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done:&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All boxes open and looted! ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipArmor:&lt;br /&gt;
match EquipGlove gloves&lt;br /&gt;
match EquipGaunt gauntlet&lt;br /&gt;
match EquipSleeves sleeves&lt;br /&gt;
match EquipVamb vambraces&lt;br /&gt;
match EquipCowl cowl&lt;br /&gt;
match EquipMask mask&lt;br /&gt;
match EquipCap cap&lt;br /&gt;
match EquipHelm helm&lt;br /&gt;
match EquipBala balaclav&lt;br /&gt;
match EquipArmet armet&lt;br /&gt;
match EquipMorion morion&lt;br /&gt;
match EquipBascinet bascinet&lt;br /&gt;
match EquipBarbute barbute&lt;br /&gt;
match EquipBackplate backplate&lt;br /&gt;
match EquipFauld fauld&lt;br /&gt;
match EquipBreastplate breastplate&lt;br /&gt;
match EquipCuirass cuirass&lt;br /&gt;
match EquipPlate field plate&lt;br /&gt;
match EquipPlate half plate&lt;br /&gt;
match EquipPlate full plate&lt;br /&gt;
match EquipPlate fluted plate&lt;br /&gt;
match EquipCoat coat&lt;br /&gt;
match EquipJerkin jerkin&lt;br /&gt;
match EquipAvent aventail&lt;br /&gt;
match EquipMant mantle&lt;br /&gt;
match EquipTasset tasset&lt;br /&gt;
match EquipShield shield&lt;br /&gt;
match EquipTarge targe&lt;br /&gt;
match EquipSipar sipar&lt;br /&gt;
match EquipBuckler buckler&lt;br /&gt;
match EquipAegis aegis&lt;br /&gt;
match EquipVest vest&lt;br /&gt;
match EquipLorica lorica&lt;br /&gt;
match EquipShirt shirt&lt;br /&gt;
match EquipLeath leathers&lt;br /&gt;
match EquipHaub hauberk&lt;br /&gt;
match EquipRobe robe&lt;br /&gt;
match EquipLeatherArmor leather armor&lt;br /&gt;
match EquipGreav greaves&lt;br /&gt;
match EquipDone and a&lt;br /&gt;
match EquipDone and some&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %Z&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ReEquip:&lt;br /&gt;
put get my %s from my %Z&lt;br /&gt;
put wear my %s&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipDone:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All armor should be equipped.  Please double check! ***&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EquipLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=502364</id>
		<title>Boxes *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=502364"/>
		<updated>2019-05-03T20:35:22Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Survival, Locksmithing&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
This is an extremely comprehensive disarming and lockpicking script.  In total it will:&amp;lt;br&amp;gt;&lt;br /&gt;
:# Verify if you want to stop when mind locked or to open all boxes in the relevant container.&lt;br /&gt;
:# Verify within which container you are keeping your locked boxes.&lt;br /&gt;
:# Verify which container you wish to use to stash your armor while opening boxes.&lt;br /&gt;
:# Remove all armor.&lt;br /&gt;
:# Identify the traps and disarm them according to their difficulty.&lt;br /&gt;
:# Prompt you if the difficulty is crazy high.&lt;br /&gt;
:# Identify the lock and pick it according to difficulty.&lt;br /&gt;
:# If either disarming or picking is unsuccessful after three attempts, it switches to “carefully”.&lt;br /&gt;
:# After picking the lock, it automatically loots the box, then dismantles it.&lt;br /&gt;
:# Depending on your EXP response above, it will either check EXP or not... and if not locked, begin on the next box.&lt;br /&gt;
:# If you change the setting to &amp;quot;yes&amp;quot;, it will also harvest traps (only doing this before looting if a new trap is found, otherwise it waits until after the box is picked and looted to finish).&lt;br /&gt;
:# When the container is empty, or you’re mind locked, it will then re-equip all armor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One cool thing about this script is that, despite how comprehensive it is, it still works for the basic stuff, too.  If you are already holding the box in your hand, it will choose to work on that box instead of what&#039;s in your designated container. :-)&lt;br /&gt;
&lt;br /&gt;
It can also pick up a box at whatever stage of disarm/picking that you happen to have left off with it.&lt;br /&gt;
&lt;br /&gt;
Lastly, to set your container it has you look inside it (to get boxes from and store armor in).  For your convenience, you may manually input the container names into the script (right at the top!) and never see them again.  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
For looting gems from these boxes, it is important that you are wearing a gem pouch, that you&#039;ve set said pouch as your &amp;quot;store gems&amp;quot; option, and that it is closed.  All good practices anyway, no?  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When you first save the script you must set the variables that are stated in the initial portion of the script.  It&#039;s all explained in the introduction, having to do with containers, etc.  You&#039;ll have to state whether you want to open all boxes, or just for EXP, which container holds your boxes, and which container you want to use to hold your armor, as well as whether you wish to harvest the traps or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If the script hangs while looting, it&#039;s an easy fix.  In the shortterm - just loot the item and look inside the box once more.  In the longterm - add a new match line to take that particular piece of loot into account down below the LootBox label.  For gems you&#039;ll need to add a MATCH line such as &amp;quot;match Agate agate&amp;quot;, and a section underneath that such as:&lt;br /&gt;
::Agate:&lt;br /&gt;
::setvariable G agate&lt;br /&gt;
::goto StowGem&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any particular feedback, I would love to hear it on the [[Talk:Boxes_*KS*_(Script)|TALK]] page!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Updated: 5-3-2019&#039;&#039;&#039;&lt;br /&gt;
==Boxes Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# You may wish to set a container within which you keep your lockpick.&lt;br /&gt;
# This is found under the label “PutAwayLockpick”.&lt;br /&gt;
# The script assumes you are using a case or a ring,&lt;br /&gt;
# but will work with or without those things.&lt;br /&gt;
#&lt;br /&gt;
# Within the looting portion of the script you may designate specific containers&lt;br /&gt;
# for various kinds of objects (random things, gems, herbs, etc).&lt;br /&gt;
# You may change how you loot these objects within the bottom-most portion&lt;br /&gt;
# of this script.&lt;br /&gt;
#&lt;br /&gt;
# It is critical that you have utilized the STORE verb.&lt;br /&gt;
# If you haven’t already, please set the container for “STORE GEM”&lt;br /&gt;
#&lt;br /&gt;
#NECESSARY VARIABLE SETTINGS&lt;br /&gt;
#&lt;br /&gt;
# ----- EXPVerification ----- add a “yes” or “no” after the X below.&lt;br /&gt;
setvariable X yes&lt;br /&gt;
#&lt;br /&gt;
# ----- PackCheck ----- add the container your boxes are in after the P below.&lt;br /&gt;
 setvariable P MyBoxContainer&lt;br /&gt;
#&lt;br /&gt;
# ----- ArmorStash ----- add the container that you want to put your armor in&lt;br /&gt;
 setvariable Z MyArmorContainer&lt;br /&gt;
#&lt;br /&gt;
#------ DismantleHarvest --- determines if, after picking the lock, you wish to harvest&lt;br /&gt;
#---------------------------------- the trap or not.  Must be set manually at the beginning&lt;br /&gt;
#---------------------------------- of the script.  Options are NO or YES&lt;br /&gt;
setvariable H yes&lt;br /&gt;
&lt;br /&gt;
#END VARIABLE SETTINGS  -  Script starts below:&lt;br /&gt;
&lt;br /&gt;
goto BoxesIn%P&lt;br /&gt;
&lt;br /&gt;
BoxesIn:&lt;br /&gt;
BoxesInMyBoxContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your BOX CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match BoxesInHaversack haversack&lt;br /&gt;
match BoxesInBackpack backpack&lt;br /&gt;
match BoxesInPack  pack&lt;br /&gt;
match BoxesInGearbag gearbag&lt;br /&gt;
match BoxesInSatchel satchel&lt;br /&gt;
match BoxesInHarness harness&lt;br /&gt;
match BoxesInSidebag sidebag&lt;br /&gt;
match BoxesInRucksack rucksack&lt;br /&gt;
match BoxesInTote tote&lt;br /&gt;
match BoxesInCarryall carryall&lt;br /&gt;
match BoxesInBaldric baldric&lt;br /&gt;
match BoxesInBag  bag&lt;br /&gt;
match BoxesInDuffel silk duffel&lt;br /&gt;
match BoxesInBacksheath backsheath&lt;br /&gt;
match BoxesInKnapsack knapsack&lt;br /&gt;
match BoxesInSack sack&lt;br /&gt;
match BoxesInKeg keg&lt;br /&gt;
match BoxesInGameBag game-bag&lt;br /&gt;
match BoxesInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BoxesInDuf:&lt;br /&gt;
BoxesInDuff:&lt;br /&gt;
BoxesInDuffe:&lt;br /&gt;
BoxesInDuffel:&lt;br /&gt;
setvariable P duffel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBacksheath:&lt;br /&gt;
BoxesInBacksheat:&lt;br /&gt;
BoxesInBackshea:&lt;br /&gt;
BoxesInBackshe:&lt;br /&gt;
BoxesInBacksh:&lt;br /&gt;
BoxesInBacks:&lt;br /&gt;
setvariable P backsheath&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKnapsack:&lt;br /&gt;
BoxesInKnapsac:&lt;br /&gt;
BoxesInKnapsa:&lt;br /&gt;
BoxesInKnaps:&lt;br /&gt;
BoxesInKnap:&lt;br /&gt;
BoxesInKna:&lt;br /&gt;
setvariable P knapsack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSack:&lt;br /&gt;
BoxesInSac:&lt;br /&gt;
setvariable P sack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKeg:&lt;br /&gt;
setvariable P  keg&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGameBag:&lt;br /&gt;
BoxesInGameBa:&lt;br /&gt;
BoxesInGameB:&lt;br /&gt;
BoxesInGame:&lt;br /&gt;
BoxesInGam:&lt;br /&gt;
setvariable P game&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBasket:&lt;br /&gt;
BoxesInBaske:&lt;br /&gt;
BoxesInBask:&lt;br /&gt;
BoxesInBas:&lt;br /&gt;
setvariable P basket&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHav:&lt;br /&gt;
BoxesInHave:&lt;br /&gt;
BoxesInHaver:&lt;br /&gt;
BoxesInHavers:&lt;br /&gt;
BoxesInHaversa:&lt;br /&gt;
BoxesInHaversac:&lt;br /&gt;
BoxesInHaversack:&lt;br /&gt;
setvariable P haversack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInPac:&lt;br /&gt;
BoxesInPack:&lt;br /&gt;
setvariable P pack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBag:&lt;br /&gt;
setvariable P bag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGea:&lt;br /&gt;
BoxesInGear:&lt;br /&gt;
BoxesInGearb:&lt;br /&gt;
BoxesInGearba:&lt;br /&gt;
BoxesInGearbag:&lt;br /&gt;
setvariable P gearbag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBac:&lt;br /&gt;
BoxesInBack:&lt;br /&gt;
BoxesInBackp:&lt;br /&gt;
BoxesInBackpa:&lt;br /&gt;
BoxesInBackpac:&lt;br /&gt;
BoxesInBackpack:&lt;br /&gt;
setvariable P backpack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSat:&lt;br /&gt;
BoxesInSatche:&lt;br /&gt;
BoxesInSatch:&lt;br /&gt;
BoxesInSatc:&lt;br /&gt;
BoxesInSatchel:&lt;br /&gt;
setvariable P satchel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHar:&lt;br /&gt;
BoxesInHarnes:&lt;br /&gt;
BoxesInHarne:&lt;br /&gt;
BoxesInHarn:&lt;br /&gt;
BoxesInHarness:&lt;br /&gt;
setvariable P harness&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSid:&lt;br /&gt;
BoxesInSideba:&lt;br /&gt;
BoxesInSideb:&lt;br /&gt;
BoxesInSide:&lt;br /&gt;
BoxesInSidebag:&lt;br /&gt;
setvariable P sidebag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInRuc:&lt;br /&gt;
BoxesInRucksac:&lt;br /&gt;
BoxesInRucksa:&lt;br /&gt;
BoxesInRucks:&lt;br /&gt;
BoxesInRuck:&lt;br /&gt;
BoxesInRucksack:&lt;br /&gt;
setvariable P rucksack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInTote:&lt;br /&gt;
BoxesInTot:&lt;br /&gt;
setvariable P tote&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInCarryall:&lt;br /&gt;
BoxesInCarryal:&lt;br /&gt;
BoxesInCarrya:&lt;br /&gt;
BoxesInCarry:&lt;br /&gt;
BoxesInCarr:&lt;br /&gt;
BoxesInCar:&lt;br /&gt;
setvariable P carryall&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBaldric:&lt;br /&gt;
BoxesInBaldri:&lt;br /&gt;
BoxesInBaldr:&lt;br /&gt;
BoxesInBald:&lt;br /&gt;
BoxesInBal:&lt;br /&gt;
setvariable P baldric&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
ArmorIn:&lt;br /&gt;
ArmorInMyArmorContainer:&lt;br /&gt;
pause 2&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your ARMOR CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match ArmorInHaversack haversack&lt;br /&gt;
match ArmorInBackpack backpack&lt;br /&gt;
match ArmorInPack  pack&lt;br /&gt;
match ArmorInGearbag gearbag&lt;br /&gt;
match ArmorInSatchel satchel&lt;br /&gt;
match ArmorInHarness harness&lt;br /&gt;
match ArmorInSidebag sidebag&lt;br /&gt;
match ArmorInRucksack rucksack&lt;br /&gt;
match ArmorInTote tote&lt;br /&gt;
match ArmorInCarryall carryall&lt;br /&gt;
match ArmorInBaldric baldric&lt;br /&gt;
match ArmorInBag  bag&lt;br /&gt;
match ArmorInDuffel silk duffel&lt;br /&gt;
match ArmorInBacksheath backsheath&lt;br /&gt;
match ArmorInKnapsack knapsack&lt;br /&gt;
match ArmorInSack sack&lt;br /&gt;
match ArmorInKeg keg&lt;br /&gt;
match ArmorInGameBag game-bag&lt;br /&gt;
match ArmorInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ArmorInDuf:&lt;br /&gt;
ArmorInDuff:&lt;br /&gt;
ArmorInDuffe:&lt;br /&gt;
ArmorInDuffel:&lt;br /&gt;
setvariable Z duffel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBacksheath:&lt;br /&gt;
ArmorInBacksheat:&lt;br /&gt;
ArmorInBackshea:&lt;br /&gt;
ArmorInBackshe:&lt;br /&gt;
ArmorInBacksh:&lt;br /&gt;
ArmorInBacks:&lt;br /&gt;
setvariable Z backsheath&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKnapsack:&lt;br /&gt;
ArmorInKnapsac:&lt;br /&gt;
ArmorInKnapsa:&lt;br /&gt;
ArmorInKnaps:&lt;br /&gt;
ArmorInKnap:&lt;br /&gt;
ArmorInKna:&lt;br /&gt;
setvariable Z knapsack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSack:&lt;br /&gt;
ArmorInSac:&lt;br /&gt;
setvariable Z sack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKeg:&lt;br /&gt;
setvariable Z  keg&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGameBag:&lt;br /&gt;
ArmorInGameBa:&lt;br /&gt;
ArmorInGameB:&lt;br /&gt;
ArmorInGame:&lt;br /&gt;
ArmorInGam:&lt;br /&gt;
setvariable Z game&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBasket:&lt;br /&gt;
ArmorInBaske:&lt;br /&gt;
ArmorInBask:&lt;br /&gt;
ArmorInBas:&lt;br /&gt;
setvariable Z basket&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHav:&lt;br /&gt;
ArmorInHave:&lt;br /&gt;
ArmorInHaver:&lt;br /&gt;
ArmorInHavers:&lt;br /&gt;
ArmorInHaversa:&lt;br /&gt;
ArmorInHaversac:&lt;br /&gt;
ArmorInHaversack:&lt;br /&gt;
setvariable Z haversack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInPac:&lt;br /&gt;
ArmorInPack:&lt;br /&gt;
setvariable Z pack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBag:&lt;br /&gt;
setvariable Z bag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGea:&lt;br /&gt;
ArmorInGear:&lt;br /&gt;
ArmorInGearb:&lt;br /&gt;
ArmorInGearba:&lt;br /&gt;
ArmorInGearbag:&lt;br /&gt;
setvariable Z gearbag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBac:&lt;br /&gt;
ArmorInBack:&lt;br /&gt;
ArmorInBackp:&lt;br /&gt;
ArmorInBackpa:&lt;br /&gt;
ArmorInBackpac:&lt;br /&gt;
ArmorInBackpack:&lt;br /&gt;
setvariable Z backpack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSatchel:&lt;br /&gt;
ArmorInSatche:&lt;br /&gt;
ArmorInSatch:&lt;br /&gt;
ArmorInSatc:&lt;br /&gt;
ArmorInSat:&lt;br /&gt;
setvariable Z satchel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHarness:&lt;br /&gt;
ArmorInHarnes:&lt;br /&gt;
ArmorInHarne:&lt;br /&gt;
ArmorInHarn:&lt;br /&gt;
ArmorInHar:&lt;br /&gt;
setvariable Z harness&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSidebag:&lt;br /&gt;
ArmorInSideba:&lt;br /&gt;
ArmorInSideb:&lt;br /&gt;
ArmorInSide:&lt;br /&gt;
ArmorInSid:&lt;br /&gt;
setvariable Z sidebag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInRucksack:&lt;br /&gt;
ArmorInRucksac:&lt;br /&gt;
ArmorInRucksa:&lt;br /&gt;
ArmorInRucks:&lt;br /&gt;
ArmorInRuck:&lt;br /&gt;
ArmorInRuc:&lt;br /&gt;
setvariable Z rucksack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInTote:&lt;br /&gt;
ArmorInTot:&lt;br /&gt;
setvariable Z tote&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInCarryall:&lt;br /&gt;
ArmorInCarryal:&lt;br /&gt;
ArmorInCarrya:&lt;br /&gt;
ArmorInCarry:&lt;br /&gt;
ArmorInCarr:&lt;br /&gt;
ArmorInCar:&lt;br /&gt;
setvariable Z carryall&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBaldric:&lt;br /&gt;
ArmorInBaldri:&lt;br /&gt;
ArmorInBaldr:&lt;br /&gt;
ArmorInBald:&lt;br /&gt;
ArmorInBal:&lt;br /&gt;
setvariable Z baldric&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
RemArmor:&lt;br /&gt;
put inv armor&lt;br /&gt;
match RemGlove gloves&lt;br /&gt;
match RemGaunt gauntlet&lt;br /&gt;
match RemSleeves sleeves&lt;br /&gt;
match RemVamb vambraces&lt;br /&gt;
match RemCap cap&lt;br /&gt;
match RemHelm helm&lt;br /&gt;
match RemBala balaclav&lt;br /&gt;
match RemArmet armet&lt;br /&gt;
match RemMorion morion&lt;br /&gt;
match RemBascinet bascinet&lt;br /&gt;
match RemBarbute barbute&lt;br /&gt;
match RemMask mask&lt;br /&gt;
match RemCowl cowl&lt;br /&gt;
match RemHood hood&lt;br /&gt;
match RemBackplate backplate&lt;br /&gt;
match RemFauld fauld&lt;br /&gt;
match RemBreastplate breastplate&lt;br /&gt;
match RemCuirass cuirass&lt;br /&gt;
match RemPlate field plate&lt;br /&gt;
match RemPlate half plate&lt;br /&gt;
match RemPlate full plate&lt;br /&gt;
match RemPlate fluted plate&lt;br /&gt;
match RemTabard tabard&lt;br /&gt;
match RemAvent aventail&lt;br /&gt;
match RemMant mantle&lt;br /&gt;
match RemTasset tasset&lt;br /&gt;
match RemShield shield&lt;br /&gt;
match RemTarge targe&lt;br /&gt;
match RemSipar sipar&lt;br /&gt;
match RemBuckler buckler&lt;br /&gt;
match RemAegis aegis&lt;br /&gt;
match RemVest vest&lt;br /&gt;
match RemLorica lorica&lt;br /&gt;
match RemShirt shirt&lt;br /&gt;
match RemJerkin jerkin&lt;br /&gt;
match RemCoat coat&lt;br /&gt;
match RemLeath leathers&lt;br /&gt;
match RemHaub hauberk&lt;br /&gt;
match RemRobe robe&lt;br /&gt;
match RemGreav greaves&lt;br /&gt;
match RemLeatherArmor leather armor&lt;br /&gt;
match GlanceForBox wearing anything like&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Remove:&lt;br /&gt;
put remove my %s&lt;br /&gt;
put put my %s in my %Z&lt;br /&gt;
waitfor You put&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
# HEAD, EYE and NECK armor designations for removal&lt;br /&gt;
RemHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHood:&lt;br /&gt;
save hood&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# CHEST, BACK, and ABDOMEN armor designated for removal&lt;br /&gt;
RemBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTabard:&lt;br /&gt;
save tabard&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# SHIELDS designated for removal&lt;br /&gt;
RemSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# HAND and ARM armor designated for removal&lt;br /&gt;
RemSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
#LEG armor designated for removal&lt;br /&gt;
RemGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GlanceForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match TrunkGlance trunk&lt;br /&gt;
match ChestGlance chest&lt;br /&gt;
match StrongboxGlance strongbox&lt;br /&gt;
match CrateGlance crate&lt;br /&gt;
match CofferGlance coffer&lt;br /&gt;
match CasketGlance casket&lt;br /&gt;
match CaddyGlance caddy&lt;br /&gt;
match SkippetGlance skippet&lt;br /&gt;
match BoxGlance box&lt;br /&gt;
match LookForBox empty hands&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TrunkGlance:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
ChestGlance:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
StrongboxGlance:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CrateGlance:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CofferGlance:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CasketGlance:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CaddyGlance:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
SkippetGlance:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
BoxGlance:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
LookForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %P&lt;br /&gt;
match Trunk trunk&lt;br /&gt;
match Chest chest&lt;br /&gt;
match Strongbox strongbox&lt;br /&gt;
match Crate crate&lt;br /&gt;
match Coffer coffer&lt;br /&gt;
match Casket casket&lt;br /&gt;
match Caddy caddy&lt;br /&gt;
match Skippet skippet&lt;br /&gt;
match Box box&lt;br /&gt;
match Done and some&lt;br /&gt;
match Done and a&lt;br /&gt;
match Done nothing in there&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Trunk:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Chest:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Crate:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Strongbox:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Coffer:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Casket:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Caddy:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Skippet:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Box:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
GetBox:&lt;br /&gt;
put get %B from my %P&lt;br /&gt;
match DisarmIdent You get a&lt;br /&gt;
match DisarmIdent already holding&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmIdent:&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick blocking whatever&lt;br /&gt;
match GetPick harmless&lt;br /&gt;
match GetPick there used to be something&lt;br /&gt;
match GetPick been pried away&lt;br /&gt;
match GetPick small deflated bladder&lt;br /&gt;
match GetPick have been bent&lt;br /&gt;
match GetPick the trap is no longer a danger&lt;br /&gt;
match DisarmQuick a simple matter&lt;br /&gt;
match DisarmQuick aged grandmother&lt;br /&gt;
match DisarmQuick trivially constructed&lt;br /&gt;
match DisarmQuick laughable matter&lt;br /&gt;
match DisarmNormal should not take long&lt;br /&gt;
match DisarmNormal only minor troubles&lt;br /&gt;
match DisarmNormal precisely at your&lt;br /&gt;
match DisarmNormal some chance&lt;br /&gt;
match DisarmCareful would be a longshot&lt;br /&gt;
match DisarmCareful has the edge&lt;br /&gt;
match DisarmCareful odds are against&lt;br /&gt;
match DisarmCareful would be a long shot&lt;br /&gt;
match DisarmReally Prayer would be&lt;br /&gt;
match DisarmReally amazingly minimal&lt;br /&gt;
match DisarmReally have any chance&lt;br /&gt;
match DisarmReally snowball does&lt;br /&gt;
match DisarmReally jump off a cliff&lt;br /&gt;
match DisarmReally snowball encased in&lt;br /&gt;
match DisarmIdent fails to reveal&lt;br /&gt;
match DisarmIdent something to shift&lt;br /&gt;
match DisarmIdent not yet fully disarmed&lt;br /&gt;
pause 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put disarm my %B ident&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmReally:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** This trap is extremely dangerous ***&lt;br /&gt;
echo *** If you insist on it, NOD now ***&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
&lt;br /&gt;
DisarmQuick:&lt;br /&gt;
counter set 0&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmNormal:&lt;br /&gt;
counter set 0&lt;br /&gt;
save  &lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
Disarm3:&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
Disarm2:&lt;br /&gt;
Disarm1:&lt;br /&gt;
Disarm0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm my %B %s&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match DisarmAnalyze yet fully disarmed&lt;br /&gt;
match DisarmIdent the crystal hits&lt;br /&gt;
match DisarmCareful something to shift&lt;br /&gt;
match DisarmCareful proves too difficult&lt;br /&gt;
match Disarm%c unable to make&lt;br /&gt;
match DisarmIdent Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GetPick:&lt;br /&gt;
pause 1&lt;br /&gt;
put get my lockpick&lt;br /&gt;
goto PickIdent&lt;br /&gt;
&lt;br /&gt;
PickIdent:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto PickIdent0&lt;br /&gt;
&lt;br /&gt;
PickIdent3:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
PickIdent2:&lt;br /&gt;
PickIdent1:&lt;br /&gt;
PickIdent0:&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put pick my %B ident&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match PickIdent%c fails to teach you&lt;br /&gt;
match PickIdent%c something to shift&lt;br /&gt;
match PickQuick a simple matter&lt;br /&gt;
match PickQuick an aged grandmother&lt;br /&gt;
match PickQuick trivially constructed&lt;br /&gt;
match PickQuick laughable matter&lt;br /&gt;
match PickQuick should not take long&lt;br /&gt;
match PickQuick only minor troubles&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match Pick precisely at your&lt;br /&gt;
match Pick some chance&lt;br /&gt;
match Pick has the edge&lt;br /&gt;
match PickCareful would be a longshot&lt;br /&gt;
match PickCareful odds are against&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickQuick:&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick:&lt;br /&gt;
save   &lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick4:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
Pick3:&lt;br /&gt;
Pick2:&lt;br /&gt;
Pick1:&lt;br /&gt;
Pick0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put pick my %B %s&lt;br /&gt;
match PickIdent You discover another&lt;br /&gt;
match Pick%c You are unable&lt;br /&gt;
match GetPick just broke&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match OpenBox Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
OpenBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put open my %B&lt;br /&gt;
match PutAwayLockpick is already open&lt;br /&gt;
match GetPick It is locked&lt;br /&gt;
match PutAwayLockpick You open&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PutAwayLockpick:&lt;br /&gt;
put stow my lockpick&lt;br /&gt;
goto LootCoin&lt;br /&gt;
&lt;br /&gt;
LootCoin:&lt;br /&gt;
put get my coin&lt;br /&gt;
put get my coin&lt;br /&gt;
match LootCoin …wait&lt;br /&gt;
match LootBox What were you referring to&lt;br /&gt;
match LootCoin You pick up&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LootBox:&lt;br /&gt;
match DismantleBox You find nothing&lt;br /&gt;
match LootCoin coin&lt;br /&gt;
match LootCoin coins&lt;br /&gt;
match Alexandrite alexandrite&lt;br /&gt;
match Agate agate&lt;br /&gt;
match Amber piece of amber&lt;br /&gt;
match Amethyst amethyst&lt;br /&gt;
match Andalus andalusite&lt;br /&gt;
match Aqua aquamarine&lt;br /&gt;
match Bar bronze bar&lt;br /&gt;
match Bar silver bar&lt;br /&gt;
match Bar gold bar&lt;br /&gt;
match Bar brass bar&lt;br /&gt;
match Bar steel bar&lt;br /&gt;
match Bar pewter bar&lt;br /&gt;
match Bloodstone bloodstone&lt;br /&gt;
match Carnelian carnelian&lt;br /&gt;
match Card card&lt;br /&gt;
match Chalcedony chalcedony&lt;br /&gt;
match Chryso chrysoberyl&lt;br /&gt;
match Citrine citrine&lt;br /&gt;
match Chryso chrysoprase&lt;br /&gt;
match Coral of coral&lt;br /&gt;
match Crystal crystal&lt;br /&gt;
match Diamond diamond&lt;br /&gt;
match Diopside diopside&lt;br /&gt;
match Emerald emerald&lt;br /&gt;
match Flint flint&lt;br /&gt;
match Flower flower&lt;br /&gt;
match Garnet garnet&lt;br /&gt;
match Glue glue&lt;br /&gt;
match Hemat hematite&lt;br /&gt;
match Nugget iron nugget&lt;br /&gt;
match Ivory piece of ivory&lt;br /&gt;
match Iolite iolite&lt;br /&gt;
match Jade jade&lt;br /&gt;
match Kunzite kunzite&lt;br /&gt;
match Lazuli lazuli&lt;br /&gt;
match Lockpick lockpick&lt;br /&gt;
match Moonstone moonstone&lt;br /&gt;
match Morgan morganite&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Onyx onyx&lt;br /&gt;
match Opal opal&lt;br /&gt;
match Pearl pearl&lt;br /&gt;
match Peridot peridot&lt;br /&gt;
match Quartz quartz&lt;br /&gt;
match Ruby ruby&lt;br /&gt;
match Rune runestone&lt;br /&gt;
match Sap muljin sap&lt;br /&gt;
match Sap sufil sap&lt;br /&gt;
match Sapphire sapphire&lt;br /&gt;
match GwethKeep jadeite stones&lt;br /&gt;
match GwethKeep kyanite stones&lt;br /&gt;
match Gweth stones&lt;br /&gt;
match Spinel spinel&lt;br /&gt;
match StarStone star-stone&lt;br /&gt;
match Sun sunstone&lt;br /&gt;
match Tanz tanzanite&lt;br /&gt;
match Topaz topaz&lt;br /&gt;
match Tourm tourmaline&lt;br /&gt;
match Tsavo tsavorite&lt;br /&gt;
match Turq turquoise&lt;br /&gt;
match Zircon zircon&lt;br /&gt;
match Dira dira&lt;br /&gt;
match Beryl beryl&lt;br /&gt;
match Root root&lt;br /&gt;
match Grass grass&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Stem stem&lt;br /&gt;
match Lotion lotion&lt;br /&gt;
match Thread thread&lt;br /&gt;
match Leaves leaves&lt;br /&gt;
match Pestle pestle&lt;br /&gt;
match Mortar mortar&lt;br /&gt;
match Needle needle&lt;br /&gt;
match Sufil sufil sap&lt;br /&gt;
match Label wax label&lt;br /&gt;
match DismantleBox nothing in there&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %B&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
StowGem:&lt;br /&gt;
put get my %G from my %B&lt;br /&gt;
put stow %G&lt;br /&gt;
match LootBox closing it once more&lt;br /&gt;
match NeedNewGemContainer got a wealth of gems&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
NeedNewGemContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Current gem container full ***&lt;br /&gt;
echo *** Please obtain and set a new ***&lt;br /&gt;
echo *** gem container upon doing so ***&lt;br /&gt;
echo *** NOD when ready. ***&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Gem storage&lt;br /&gt;
# and Gems to be looted&lt;br /&gt;
&lt;br /&gt;
Agate:&lt;br /&gt;
setvariable G agate&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amethyst:&lt;br /&gt;
setvariable G amethyst&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Alexandrite:&lt;br /&gt;
setvariable G alexandrite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amber:&lt;br /&gt;
setvariable G amber&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Andalus:&lt;br /&gt;
setvariable G andalus&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Aqua:&lt;br /&gt;
setvariable G aqua&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Bloodstone:&lt;br /&gt;
setvariable G bloodstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Beryl:&lt;br /&gt;
setvariable G beryl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Carnelian:&lt;br /&gt;
setvariable G carnelian&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chalcedony:&lt;br /&gt;
setvariable G chalcedony&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chryso:&lt;br /&gt;
setvariable G chryso&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Citrine:&lt;br /&gt;
setvariable G citrine&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Coral:&lt;br /&gt;
setvariable G coral&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Crystal:&lt;br /&gt;
setvariable G crystal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diamond:&lt;br /&gt;
setvariable G diamond&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diopside:&lt;br /&gt;
setvariable G diopside&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Emerald:&lt;br /&gt;
setvariable G emerald&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Garnet:&lt;br /&gt;
setvariable G garnet&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Hemat:&lt;br /&gt;
setvariable G hemat&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Iolite:&lt;br /&gt;
setvariable G iolite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ivory:&lt;br /&gt;
setvariable G ivory&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Jade:&lt;br /&gt;
setvariable G jade&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Kunzite:&lt;br /&gt;
setvariable G kunzite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Lazuli:&lt;br /&gt;
setvariable G lazuli&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Moonstone:&lt;br /&gt;
setvariable G moonstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Morgan:&lt;br /&gt;
setvariable G morgani&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Onyx:&lt;br /&gt;
setvariable G onyx&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Opal:&lt;br /&gt;
setvariable G opal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Pearl:&lt;br /&gt;
setvariable G pearl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Peridot:&lt;br /&gt;
setvariable G peridot&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Quartz:&lt;br /&gt;
setvariable G quartz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ruby:&lt;br /&gt;
setvariable G ruby&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sapphire:&lt;br /&gt;
setvariable G sapphire&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
StarStone:&lt;br /&gt;
setvariable G star&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Spinel:&lt;br /&gt;
setvariable G spinel&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sun:&lt;br /&gt;
setvariable G sunston&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tanz:&lt;br /&gt;
setvariable G tanzanite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Topaz:&lt;br /&gt;
setvariable G topaz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tourm:&lt;br /&gt;
setvariable G tourm&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tsavo:&lt;br /&gt;
setvariable G tsavo&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Turq:&lt;br /&gt;
setvariable G turq&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Zircon:&lt;br /&gt;
setvariable G zircon&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Random Stuff to be DROPPED&lt;br /&gt;
# This stuff is considered useless&lt;br /&gt;
&lt;br /&gt;
Label:&lt;br /&gt;
put get label from my %B&lt;br /&gt;
put drop my label&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Thread:&lt;br /&gt;
put get thread from my %B&lt;br /&gt;
put drop my thread&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Glue:&lt;br /&gt;
put get glue from my %B&lt;br /&gt;
put drop my glue&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flint:&lt;br /&gt;
put get flint from my %B&lt;br /&gt;
put drop my flint&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Pestle:&lt;br /&gt;
put get my pestle from my %B&lt;br /&gt;
put drop my pestl&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Mortar:&lt;br /&gt;
put get my mortar from my %B&lt;br /&gt;
put drop my mortar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Needle:&lt;br /&gt;
put get my needl from my %B&lt;br /&gt;
put drop my needle&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#  Random Stuff to be STOWED&lt;br /&gt;
#  This goes into your basic STOW container except the Kyanite and Jadeite&lt;br /&gt;
&lt;br /&gt;
GwethKeep:&lt;br /&gt;
put get stone from my %B&lt;br /&gt;
put put my stone in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Bar:&lt;br /&gt;
put get my bar from my %B&lt;br /&gt;
put stow my bar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Card:&lt;br /&gt;
put get my card from my %B&lt;br /&gt;
put stow my card&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Dira:&lt;br /&gt;
put get my dira from my %B&lt;br /&gt;
put stow my dira&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Gweth:&lt;br /&gt;
put get my stones from my %B&lt;br /&gt;
put stow my stones&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lotion:&lt;br /&gt;
put get my lotion from my %B&lt;br /&gt;
put stow my lotion&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lockpick:&lt;br /&gt;
put get my lockp from my %B&lt;br /&gt;
put stow my lockp&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Nugget:&lt;br /&gt;
put get nugget from my %B&lt;br /&gt;
put stow my nugget&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Rune:&lt;br /&gt;
put get my runest from my %B&lt;br /&gt;
put stow my runest&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# This stuff is put in the SAME CONTAINER THAT YOUR BOXES ARE IN&lt;br /&gt;
# These are HERBS that need to be worked by an alchemist first in order to become useful&lt;br /&gt;
&lt;br /&gt;
Sap:&lt;br /&gt;
put get sap from my %B&lt;br /&gt;
put put my sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flower:	&lt;br /&gt;
put get flower from my %B&lt;br /&gt;
put put my flower in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Grass:&lt;br /&gt;
put get my grass from my %B&lt;br /&gt;
put drop my grass in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Leaves:&lt;br /&gt;
put get my leaves from my %B&lt;br /&gt;
put put my leaves in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Root:&lt;br /&gt;
put get my root from my %B&lt;br /&gt;
put put my root in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Stem:&lt;br /&gt;
put get my stem from my %B&lt;br /&gt;
put put my stem in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Sufil:&lt;br /&gt;
put get my sufil sap from my %B&lt;br /&gt;
put put my sufil sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyze:&lt;br /&gt;
goto DisarmAnalyze%H&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto AnalyzeTrap&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeNo:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap:&lt;br /&gt;
AnalyzeTrap0:&lt;br /&gt;
AnalyzeTrap1:&lt;br /&gt;
AnalyzeTrap2:&lt;br /&gt;
AnalyzeTrap3:&lt;br /&gt;
AnalyzeTrap4:&lt;br /&gt;
counter add 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match HarvestTrap already analyzed this trap&lt;br /&gt;
match AnalyzeTrap%c ...wait&lt;br /&gt;
match AnalyzeTrap%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap5:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
HarvestTrap:&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match HarvestTrap ...wait&lt;br /&gt;
match DisarmIdent unsuitable for harvesting&lt;br /&gt;
match HarvDrop been completely harvested&lt;br /&gt;
match HarvestTrap Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DropBlad bladder&lt;br /&gt;
match DropBlad blade&lt;br /&gt;
match DropCirc circle&lt;br /&gt;
match DropClay clay&lt;br /&gt;
match DropCrys crystal&lt;br /&gt;
match DropCube cube&lt;br /&gt;
match DropDisc disc&lt;br /&gt;
match DropFace face&lt;br /&gt;
match DropHamm hammer&lt;br /&gt;
match DropLeg leg&lt;br /&gt;
match DropNeed needle&lt;br /&gt;
match DropPin pin in your&lt;br /&gt;
match DropRes reservoir&lt;br /&gt;
match DropRune rune&lt;br /&gt;
match DropSeal seal&lt;br /&gt;
match DropSphere sphere&lt;br /&gt;
match DropSpring spring&lt;br /&gt;
match DropStrik striker&lt;br /&gt;
match DropStud studs&lt;br /&gt;
match DropTube tube&lt;br /&gt;
match DropVial vial&lt;br /&gt;
match HarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
HarvDone:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
DismantleBox:&lt;br /&gt;
goto DismantleBoxHarvest%H&lt;br /&gt;
&lt;br /&gt;
DismantleBoxHarvestYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleAnalyze0:&lt;br /&gt;
DismantleAnalyze1:&lt;br /&gt;
DismantleAnalyze2:&lt;br /&gt;
DismantleAnalyze3:&lt;br /&gt;
DismantleAnalyze4:&lt;br /&gt;
DismantleAnalyze:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match DismantleAnalyze ...wait&lt;br /&gt;
match DismantleHarvest already analyzed this trap&lt;br /&gt;
match DismantleBoxHarvestNo unsuitable for harvesting&lt;br /&gt;
match DismantleAnalyze%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleHarvest0:&lt;br /&gt;
DismantleHarvest1:&lt;br /&gt;
DismantleHarvest2:&lt;br /&gt;
DismantleHarvest3:&lt;br /&gt;
DismantleHarvest4:&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match DisHarvDone unsuitable for harvesting&lt;br /&gt;
match DismantleHarvest%c Roundtime&lt;br /&gt;
match DisHarvDrop been completely harvested&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisHarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DisDropBlad bladder&lt;br /&gt;
match DisDropBlad blade&lt;br /&gt;
match DisDropCirc circle&lt;br /&gt;
match DisDropClay clay&lt;br /&gt;
match DisDropCrys crystal&lt;br /&gt;
match DisDropCube cube&lt;br /&gt;
match DisDropDisc disc&lt;br /&gt;
match DisDropFace face&lt;br /&gt;
match DisDropHamm hammer&lt;br /&gt;
match DisDropLeg leg&lt;br /&gt;
match DisDropNeed needle&lt;br /&gt;
match DisDropPin pin in your&lt;br /&gt;
match DisDropRes reservoir&lt;br /&gt;
match DisDropRune rune&lt;br /&gt;
match DisDropSeal seal&lt;br /&gt;
match DisDropSphere sphere&lt;br /&gt;
match DisDropSpring spring&lt;br /&gt;
match DisDropStrik striker&lt;br /&gt;
match DisDropStud studs&lt;br /&gt;
match DisDropTube tube&lt;br /&gt;
match DisDropVial vial&lt;br /&gt;
match DisHarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisDropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest5:&lt;br /&gt;
DismantleAnalyze5:&lt;br /&gt;
DisHarvDone:&lt;br /&gt;
DismantleBoxHarvestNo:&lt;br /&gt;
put dismant my %B&lt;br /&gt;
pause 1&lt;br /&gt;
goto CheckEXP%X&lt;br /&gt;
&lt;br /&gt;
CheckEXPYes:&lt;br /&gt;
pause 1&lt;br /&gt;
put exp locks&lt;br /&gt;
match LocksMindLocked 33/3&lt;br /&gt;
match LocksMindLocked 34/3&lt;br /&gt;
match GlanceForBox /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckEXPNo:&lt;br /&gt;
goto GlanceForBox&lt;br /&gt;
&lt;br /&gt;
LocksMindLocked:&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Locksmithing mind locked ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done:&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All boxes open and looted! ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipArmor:&lt;br /&gt;
match EquipGlove gloves&lt;br /&gt;
match EquipGaunt gauntlet&lt;br /&gt;
match EquipSleeves sleeves&lt;br /&gt;
match EquipVamb vambraces&lt;br /&gt;
match EquipCowl cowl&lt;br /&gt;
match EquipMask mask&lt;br /&gt;
match EquipCap cap&lt;br /&gt;
match EquipHelm helm&lt;br /&gt;
match EquipBala balaclav&lt;br /&gt;
match EquipArmet armet&lt;br /&gt;
match EquipMorion morion&lt;br /&gt;
match EquipBascinet bascinet&lt;br /&gt;
match EquipBarbute barbute&lt;br /&gt;
match EquipBackplate backplate&lt;br /&gt;
match EquipFauld fauld&lt;br /&gt;
match EquipBreastplate breastplate&lt;br /&gt;
match EquipCuirass cuirass&lt;br /&gt;
match EquipPlate field plate&lt;br /&gt;
match EquipPlate half plate&lt;br /&gt;
match EquipPlate full plate&lt;br /&gt;
match EquipPlate fluted plate&lt;br /&gt;
match EquipCoat coat&lt;br /&gt;
match EquipJerkin jerkin&lt;br /&gt;
match EquipAvent aventail&lt;br /&gt;
match EquipMant mantle&lt;br /&gt;
match EquipTasset tasset&lt;br /&gt;
match EquipShield shield&lt;br /&gt;
match EquipTarge targe&lt;br /&gt;
match EquipSipar sipar&lt;br /&gt;
match EquipBuckler buckler&lt;br /&gt;
match EquipAegis aegis&lt;br /&gt;
match EquipVest vest&lt;br /&gt;
match EquipLorica lorica&lt;br /&gt;
match EquipShirt shirt&lt;br /&gt;
match EquipLeath leathers&lt;br /&gt;
match EquipHaub hauberk&lt;br /&gt;
match EquipRobe robe&lt;br /&gt;
match EquipLeatherArmor leather armor&lt;br /&gt;
match EquipGreav greaves&lt;br /&gt;
match EquipDone and a&lt;br /&gt;
match EquipDone and some&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %Z&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ReEquip:&lt;br /&gt;
put get my %s from my %Z&lt;br /&gt;
put wear my %s&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipDone:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All armor should be equipped.  Please double check! ***&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EquipLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=502363</id>
		<title>Boxes *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=502363"/>
		<updated>2019-05-03T20:33:43Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Survival, Locksmithing&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
This is an extremely comprehensive disarming and lockpicking script.  In total it will:&amp;lt;br&amp;gt;&lt;br /&gt;
:# Verify if you want to stop when mind locked or to open all boxes in the relevant container.&lt;br /&gt;
:# Verify within which container you are keeping your locked boxes.&lt;br /&gt;
:# Verify which container you wish to use to stash your armor while opening boxes.&lt;br /&gt;
:# Remove all armor.&lt;br /&gt;
:# Identify the traps and disarm them according to their difficulty.&lt;br /&gt;
:# Prompt you if the difficulty is crazy high.&lt;br /&gt;
:# Identify the lock and pick it according to difficulty.&lt;br /&gt;
:# If either disarming or picking is unsuccessful after three attempts, it switches to “carefully”.&lt;br /&gt;
:# After picking the lock, it automatically loots the box, then dismantles it.&lt;br /&gt;
:# Depending on your EXP response above, it will either check EXP or not... and if not locked, begin on the next box.&lt;br /&gt;
:# If you change the setting to &amp;quot;yes&amp;quot;, it will also harvest traps (only doing this before looting if a new trap is found, otherwise it waits until after the box is picked and looted to finish).&lt;br /&gt;
:# When the container is empty, or you’re mind locked, it will then re-equip all armor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One cool thing about this script is that, despite how comprehensive it is, it still works for the basic stuff, too.  If you are already holding the box in your hand, it will choose to work on that box instead of what&#039;s in your designated container. :-)&lt;br /&gt;
&lt;br /&gt;
It can also pick up a box at whatever stage of disarm/picking that you happen to have left off with it.&lt;br /&gt;
&lt;br /&gt;
Lastly, to set your container it has you look inside it (to get boxes from and store armor in).  For your convenience, you may manually input the container names into the script (right at the top!) and never see them again.  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
For looting gems from these boxes, it is important that you are wearing a gem pouch, that you&#039;ve set said pouch as your &amp;quot;store gems&amp;quot; option, and that it is closed.  All good practices anyway, no?  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When you first save the script you must set the variables that are stated in the initial portion of the script.  It&#039;s all explained in the introduction, having to do with containers, etc.  You&#039;ll have to state whether you want to open all boxes, or just for EXP, which container holds your boxes, and which container you want to use to hold your armor, as well as whether you wish to harvest the traps or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If the script hangs while looting, it&#039;s an easy fix.  In the shortterm - just loot the item and look inside the box once more.  In the longterm - add a new match line to take that particular piece of loot into account down below the LootBox label.  For gems you&#039;ll need to add a MATCH line such as &amp;quot;match Agate agate&amp;quot;, and a section underneath that such as:&lt;br /&gt;
::Agate:&lt;br /&gt;
::setvariable G agate&lt;br /&gt;
::goto StowGem&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any particular feedback, I would love to hear it on the [[Talk:Boxes_*KS*_(Script)|TALK]] page!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Updated: 5-3-2019&#039;&#039;&#039;&lt;br /&gt;
==Boxes Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# You may wish to set a container within which you keep your lockpick.&lt;br /&gt;
# This is found under the label “PutAwayLockpick”.&lt;br /&gt;
# The script assumes you are using a case or a ring,&lt;br /&gt;
# but will work with or without those things.&lt;br /&gt;
#&lt;br /&gt;
# Within the looting portion of the script you may designate specific containers&lt;br /&gt;
# for various kinds of objects (random things, gems, herbs, etc).&lt;br /&gt;
# You may change how you loot these objects within the bottom-most portion&lt;br /&gt;
# of this script.&lt;br /&gt;
#&lt;br /&gt;
# It is critical that you have utilized the STORE verb.&lt;br /&gt;
# If you haven’t already, please set the container for “STORE GEM”&lt;br /&gt;
#&lt;br /&gt;
#NECESSARY VARIABLE SETTINGS&lt;br /&gt;
#&lt;br /&gt;
# ----- EXPVerification ----- add a “yes” or “no” after the X below.&lt;br /&gt;
setvariable X yes&lt;br /&gt;
#&lt;br /&gt;
# ----- PackCheck ----- add the container your boxes are in after the P below.&lt;br /&gt;
 setvariable P MyBoxContainer&lt;br /&gt;
#&lt;br /&gt;
# ----- ArmorStash ----- add the container that you want to put your armor in&lt;br /&gt;
 setvariable Z MyArmorContainer&lt;br /&gt;
#&lt;br /&gt;
#------ DismantleHarvest --- determines if, after picking the lock, you wish to harvest&lt;br /&gt;
#---------------------------------- the trap or not.  Must be set manually at the beginning&lt;br /&gt;
#---------------------------------- of the script.  Options are NO or YES&lt;br /&gt;
setvariable H yes&lt;br /&gt;
&lt;br /&gt;
#END VARIABLE SETTINGS  -  Script starts below:&lt;br /&gt;
&lt;br /&gt;
goto BoxesIn%P&lt;br /&gt;
&lt;br /&gt;
BoxesIn:&lt;br /&gt;
BoxesInMyBoxContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your BOX CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match BoxesInHaversack haversack&lt;br /&gt;
match BoxesInBackpack backpack&lt;br /&gt;
match BoxesInPack  pack&lt;br /&gt;
match BoxesInGearbag gearbag&lt;br /&gt;
match BoxesInSatchel satchel&lt;br /&gt;
match BoxesInHarness harness&lt;br /&gt;
match BoxesInSidebag sidebag&lt;br /&gt;
match BoxesInRucksack rucksack&lt;br /&gt;
match BoxesInTote tote&lt;br /&gt;
match BoxesInCarryall carryall&lt;br /&gt;
match BoxesInBaldric baldric&lt;br /&gt;
match BoxesInBag  bag&lt;br /&gt;
match BoxesInDuffel silk duffel&lt;br /&gt;
match BoxesInBacksheath backsheath&lt;br /&gt;
match BoxesInKnapsack knapsack&lt;br /&gt;
match BoxesInSack sack&lt;br /&gt;
match BoxesInKeg keg&lt;br /&gt;
match BoxesInGameBag game-bag&lt;br /&gt;
match BoxesInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
BoxesInDuf:&lt;br /&gt;
BoxesInDuff:&lt;br /&gt;
BoxesInDuffe:&lt;br /&gt;
BoxesInDuffel:&lt;br /&gt;
setvariable P duffel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBacksheath:&lt;br /&gt;
BoxesInBacksheat:&lt;br /&gt;
BoxesInBackshea:&lt;br /&gt;
BoxesInBackshe:&lt;br /&gt;
BoxesInBacksh:&lt;br /&gt;
BoxesInBacks:&lt;br /&gt;
setvariable P backsheath&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKnapsack:&lt;br /&gt;
BoxesInKnapsac:&lt;br /&gt;
BoxesInKnapsa:&lt;br /&gt;
BoxesInKnaps:&lt;br /&gt;
BoxesInKnap:&lt;br /&gt;
BoxesInKna:&lt;br /&gt;
setvariable P knapsack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSack:&lt;br /&gt;
BoxesInSac:&lt;br /&gt;
setvariable P sack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInKeg:&lt;br /&gt;
setvariable P  keg&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGameBag:&lt;br /&gt;
BoxesInGameBa:&lt;br /&gt;
BoxesInGameB:&lt;br /&gt;
BoxesInGame:&lt;br /&gt;
BoxesInGam:&lt;br /&gt;
setvariable P game&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBasket:&lt;br /&gt;
BoxesInBaske:&lt;br /&gt;
BoxesInBask:&lt;br /&gt;
BoxesInBas:&lt;br /&gt;
setvariable P basket&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHav:&lt;br /&gt;
BoxesInHave:&lt;br /&gt;
BoxesInHaver:&lt;br /&gt;
BoxesInHavers:&lt;br /&gt;
BoxesInHaversa:&lt;br /&gt;
BoxesInHaversac:&lt;br /&gt;
BoxesInHaversack:&lt;br /&gt;
setvariable P haversack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInPac:&lt;br /&gt;
BoxesInPack:&lt;br /&gt;
setvariable P pack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBag:&lt;br /&gt;
setvariable P bag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInGea:&lt;br /&gt;
BoxesInGear:&lt;br /&gt;
BoxesInGearb:&lt;br /&gt;
BoxesInGearba:&lt;br /&gt;
BoxesInGearbag:&lt;br /&gt;
setvariable P gearbag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBac:&lt;br /&gt;
BoxesInBack:&lt;br /&gt;
BoxesInBackp:&lt;br /&gt;
BoxesInBackpa:&lt;br /&gt;
BoxesInBackpac:&lt;br /&gt;
BoxesInBackpack:&lt;br /&gt;
setvariable P backpack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSat:&lt;br /&gt;
BoxesInSatche:&lt;br /&gt;
BoxesInSatch:&lt;br /&gt;
BoxesInSatc:&lt;br /&gt;
BoxesInSatchel:&lt;br /&gt;
setvariable P satchel&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInHar:&lt;br /&gt;
BoxesInHarnes:&lt;br /&gt;
BoxesInHarne:&lt;br /&gt;
BoxesInHarn:&lt;br /&gt;
BoxesInHarness:&lt;br /&gt;
setvariable P harness&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInSid:&lt;br /&gt;
BoxesInSideba:&lt;br /&gt;
BoxesInSideb:&lt;br /&gt;
BoxesInSide:&lt;br /&gt;
BoxesInSidebag:&lt;br /&gt;
setvariable P sidebag&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInRuc:&lt;br /&gt;
BoxesInRucksac:&lt;br /&gt;
BoxesInRucksa:&lt;br /&gt;
BoxesInRucks:&lt;br /&gt;
BoxesInRuck:&lt;br /&gt;
BoxesInRucksack:&lt;br /&gt;
setvariable P rucksack&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInTote:&lt;br /&gt;
BoxesInTot:&lt;br /&gt;
setvariable P tote&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInCarryall:&lt;br /&gt;
BoxesInCarryal:&lt;br /&gt;
BoxesInCarrya:&lt;br /&gt;
BoxesInCarry:&lt;br /&gt;
BoxesInCarr:&lt;br /&gt;
BoxesInCar:&lt;br /&gt;
setvariable P carryall&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
BoxesInBaldric:&lt;br /&gt;
BoxesInBaldri:&lt;br /&gt;
BoxesInBaldr:&lt;br /&gt;
BoxesInBald:&lt;br /&gt;
BoxesInBal:&lt;br /&gt;
setvariable P baldric&lt;br /&gt;
goto ArmorIn%Z&lt;br /&gt;
&lt;br /&gt;
ArmorIn:&lt;br /&gt;
ArmorInMyArmorContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************&lt;br /&gt;
echo ***  LOOK inside your ARMOR CONTAINER&lt;br /&gt;
echo ***  &lt;br /&gt;
echo ***  To skip this prompt in the future you may&lt;br /&gt;
echo ***  make this a fixed setting at the top of the script&lt;br /&gt;
echo ***********************************&lt;br /&gt;
echo&lt;br /&gt;
match ArmorInHaversack haversack you&lt;br /&gt;
match ArmorInBackpack backpack you&lt;br /&gt;
match ArmorInPack  pack you&lt;br /&gt;
match ArmorInGearbag gearbag you&lt;br /&gt;
match ArmorInSatchel satchel you&lt;br /&gt;
match ArmorInHarness harness you&lt;br /&gt;
match ArmorInSidebag sidebag you&lt;br /&gt;
match ArmorInRucksack rucksack you&lt;br /&gt;
match ArmorInTote tote you&lt;br /&gt;
match ArmorInCarryall carryall you&lt;br /&gt;
match ArmorInBaldric baldric you&lt;br /&gt;
match ArmorInBag  bag you&lt;br /&gt;
match ArmorInDuffel silk duffel&lt;br /&gt;
match ArmorInBacksheath backsheath&lt;br /&gt;
match ArmorInKnapsack knapsack&lt;br /&gt;
match ArmorInSack sack&lt;br /&gt;
match ArmorInKeg keg&lt;br /&gt;
match ArmorInGameBag game-bag&lt;br /&gt;
match ArmorInBasket basket&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ArmorInDuf:&lt;br /&gt;
ArmorInDuff:&lt;br /&gt;
ArmorInDuffe:&lt;br /&gt;
ArmorInDuffel:&lt;br /&gt;
setvariable Z duffel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBacksheath:&lt;br /&gt;
ArmorInBacksheat:&lt;br /&gt;
ArmorInBackshea:&lt;br /&gt;
ArmorInBackshe:&lt;br /&gt;
ArmorInBacksh:&lt;br /&gt;
ArmorInBacks:&lt;br /&gt;
setvariable Z backsheath&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKnapsack:&lt;br /&gt;
ArmorInKnapsac:&lt;br /&gt;
ArmorInKnapsa:&lt;br /&gt;
ArmorInKnaps:&lt;br /&gt;
ArmorInKnap:&lt;br /&gt;
ArmorInKna:&lt;br /&gt;
setvariable Z knapsack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSack:&lt;br /&gt;
ArmorInSac:&lt;br /&gt;
setvariable Z sack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInKeg:&lt;br /&gt;
setvariable Z  keg&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGameBag:&lt;br /&gt;
ArmorInGameBa:&lt;br /&gt;
ArmorInGameB:&lt;br /&gt;
ArmorInGame:&lt;br /&gt;
ArmorInGam:&lt;br /&gt;
setvariable Z game&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBasket:&lt;br /&gt;
ArmorInBaske:&lt;br /&gt;
ArmorInBask:&lt;br /&gt;
ArmorInBas:&lt;br /&gt;
setvariable Z basket&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHav:&lt;br /&gt;
ArmorInHave:&lt;br /&gt;
ArmorInHaver:&lt;br /&gt;
ArmorInHavers:&lt;br /&gt;
ArmorInHaversa:&lt;br /&gt;
ArmorInHaversac:&lt;br /&gt;
ArmorInHaversack:&lt;br /&gt;
setvariable Z haversack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInPac:&lt;br /&gt;
ArmorInPack:&lt;br /&gt;
setvariable Z pack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBag:&lt;br /&gt;
setvariable Z bag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInGea:&lt;br /&gt;
ArmorInGear:&lt;br /&gt;
ArmorInGearb:&lt;br /&gt;
ArmorInGearba:&lt;br /&gt;
ArmorInGearbag:&lt;br /&gt;
setvariable Z gearbag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBac:&lt;br /&gt;
ArmorInBack:&lt;br /&gt;
ArmorInBackp:&lt;br /&gt;
ArmorInBackpa:&lt;br /&gt;
ArmorInBackpac:&lt;br /&gt;
ArmorInBackpack:&lt;br /&gt;
setvariable Z backpack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSatchel:&lt;br /&gt;
ArmorInSatche:&lt;br /&gt;
ArmorInSatch:&lt;br /&gt;
ArmorInSatc:&lt;br /&gt;
ArmorInSat:&lt;br /&gt;
setvariable Z satchel&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInHarness:&lt;br /&gt;
ArmorInHarnes:&lt;br /&gt;
ArmorInHarne:&lt;br /&gt;
ArmorInHarn:&lt;br /&gt;
ArmorInHar:&lt;br /&gt;
setvariable Z harness&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInSidebag:&lt;br /&gt;
ArmorInSideba:&lt;br /&gt;
ArmorInSideb:&lt;br /&gt;
ArmorInSide:&lt;br /&gt;
ArmorInSid:&lt;br /&gt;
setvariable Z sidebag&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInRucksack:&lt;br /&gt;
ArmorInRucksac:&lt;br /&gt;
ArmorInRucksa:&lt;br /&gt;
ArmorInRucks:&lt;br /&gt;
ArmorInRuck:&lt;br /&gt;
ArmorInRuc:&lt;br /&gt;
setvariable Z rucksack&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInTote:&lt;br /&gt;
ArmorInTot:&lt;br /&gt;
setvariable Z tote&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInCarryall:&lt;br /&gt;
ArmorInCarryal:&lt;br /&gt;
ArmorInCarrya:&lt;br /&gt;
ArmorInCarry:&lt;br /&gt;
ArmorInCarr:&lt;br /&gt;
ArmorInCar:&lt;br /&gt;
setvariable Z carryall&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
ArmorInBaldric:&lt;br /&gt;
ArmorInBaldri:&lt;br /&gt;
ArmorInBaldr:&lt;br /&gt;
ArmorInBald:&lt;br /&gt;
ArmorInBal:&lt;br /&gt;
setvariable Z baldric&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
RemArmor:&lt;br /&gt;
put inv armor&lt;br /&gt;
match RemGlove gloves&lt;br /&gt;
match RemGaunt gauntlet&lt;br /&gt;
match RemSleeves sleeves&lt;br /&gt;
match RemVamb vambraces&lt;br /&gt;
match RemCap cap&lt;br /&gt;
match RemHelm helm&lt;br /&gt;
match RemBala balaclav&lt;br /&gt;
match RemArmet armet&lt;br /&gt;
match RemMorion morion&lt;br /&gt;
match RemBascinet bascinet&lt;br /&gt;
match RemBarbute barbute&lt;br /&gt;
match RemMask mask&lt;br /&gt;
match RemCowl cowl&lt;br /&gt;
match RemHood hood&lt;br /&gt;
match RemBackplate backplate&lt;br /&gt;
match RemFauld fauld&lt;br /&gt;
match RemBreastplate breastplate&lt;br /&gt;
match RemCuirass cuirass&lt;br /&gt;
match RemPlate field plate&lt;br /&gt;
match RemPlate half plate&lt;br /&gt;
match RemPlate full plate&lt;br /&gt;
match RemPlate fluted plate&lt;br /&gt;
match RemTabard tabard&lt;br /&gt;
match RemAvent aventail&lt;br /&gt;
match RemMant mantle&lt;br /&gt;
match RemTasset tasset&lt;br /&gt;
match RemShield shield&lt;br /&gt;
match RemTarge targe&lt;br /&gt;
match RemSipar sipar&lt;br /&gt;
match RemBuckler buckler&lt;br /&gt;
match RemAegis aegis&lt;br /&gt;
match RemVest vest&lt;br /&gt;
match RemLorica lorica&lt;br /&gt;
match RemShirt shirt&lt;br /&gt;
match RemJerkin jerkin&lt;br /&gt;
match RemCoat coat&lt;br /&gt;
match RemLeath leathers&lt;br /&gt;
match RemHaub hauberk&lt;br /&gt;
match RemRobe robe&lt;br /&gt;
match RemGreav greaves&lt;br /&gt;
match RemLeatherArmor leather armor&lt;br /&gt;
match GlanceForBox wearing anything like&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Remove:&lt;br /&gt;
put remove my %s&lt;br /&gt;
put put my %s in my %Z&lt;br /&gt;
waitfor You put&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
# HEAD, EYE and NECK armor designations for removal&lt;br /&gt;
RemHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHood:&lt;br /&gt;
save hood&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# CHEST, BACK, and ABDOMEN armor designated for removal&lt;br /&gt;
RemBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTabard:&lt;br /&gt;
save tabard&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# SHIELDS designated for removal&lt;br /&gt;
RemSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# HAND and ARM armor designated for removal&lt;br /&gt;
RemSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
#LEG armor designated for removal&lt;br /&gt;
RemGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GlanceForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match TrunkGlance trunk&lt;br /&gt;
match ChestGlance chest&lt;br /&gt;
match StrongboxGlance strongbox&lt;br /&gt;
match CrateGlance crate&lt;br /&gt;
match CofferGlance coffer&lt;br /&gt;
match CasketGlance casket&lt;br /&gt;
match CaddyGlance caddy&lt;br /&gt;
match SkippetGlance skippet&lt;br /&gt;
match BoxGlance box&lt;br /&gt;
match LookForBox empty hands&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TrunkGlance:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
ChestGlance:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
StrongboxGlance:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CrateGlance:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CofferGlance:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CasketGlance:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CaddyGlance:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
SkippetGlance:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
BoxGlance:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
LookForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %P&lt;br /&gt;
match Trunk trunk&lt;br /&gt;
match Chest chest&lt;br /&gt;
match Strongbox strongbox&lt;br /&gt;
match Crate crate&lt;br /&gt;
match Coffer coffer&lt;br /&gt;
match Casket casket&lt;br /&gt;
match Caddy caddy&lt;br /&gt;
match Skippet skippet&lt;br /&gt;
match Box box&lt;br /&gt;
match Done and some&lt;br /&gt;
match Done and a&lt;br /&gt;
match Done nothing in there&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Trunk:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Chest:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Crate:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Strongbox:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Coffer:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Casket:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Caddy:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Skippet:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Box:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
GetBox:&lt;br /&gt;
put get %B from my %P&lt;br /&gt;
match DisarmIdent You get a&lt;br /&gt;
match DisarmIdent already holding&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmIdent:&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick blocking whatever&lt;br /&gt;
match GetPick harmless&lt;br /&gt;
match GetPick there used to be something&lt;br /&gt;
match GetPick been pried away&lt;br /&gt;
match GetPick small deflated bladder&lt;br /&gt;
match GetPick have been bent&lt;br /&gt;
match GetPick the trap is no longer a danger&lt;br /&gt;
match DisarmQuick a simple matter&lt;br /&gt;
match DisarmQuick aged grandmother&lt;br /&gt;
match DisarmQuick trivially constructed&lt;br /&gt;
match DisarmQuick laughable matter&lt;br /&gt;
match DisarmNormal should not take long&lt;br /&gt;
match DisarmNormal only minor troubles&lt;br /&gt;
match DisarmNormal precisely at your&lt;br /&gt;
match DisarmNormal some chance&lt;br /&gt;
match DisarmCareful would be a longshot&lt;br /&gt;
match DisarmCareful has the edge&lt;br /&gt;
match DisarmCareful odds are against&lt;br /&gt;
match DisarmCareful would be a long shot&lt;br /&gt;
match DisarmReally Prayer would be&lt;br /&gt;
match DisarmReally amazingly minimal&lt;br /&gt;
match DisarmReally have any chance&lt;br /&gt;
match DisarmReally snowball does&lt;br /&gt;
match DisarmReally jump off a cliff&lt;br /&gt;
match DisarmReally snowball encased in&lt;br /&gt;
match DisarmIdent fails to reveal&lt;br /&gt;
match DisarmIdent something to shift&lt;br /&gt;
match DisarmIdent not yet fully disarmed&lt;br /&gt;
pause 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put disarm my %B ident&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmReally:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** This trap is extremely dangerous ***&lt;br /&gt;
echo *** If you insist on it, NOD now ***&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
&lt;br /&gt;
DisarmQuick:&lt;br /&gt;
counter set 0&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmNormal:&lt;br /&gt;
counter set 0&lt;br /&gt;
save  &lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
Disarm3:&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
Disarm2:&lt;br /&gt;
Disarm1:&lt;br /&gt;
Disarm0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm my %B %s&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match DisarmAnalyze yet fully disarmed&lt;br /&gt;
match DisarmIdent the crystal hits&lt;br /&gt;
match DisarmCareful something to shift&lt;br /&gt;
match DisarmCareful proves too difficult&lt;br /&gt;
match Disarm%c unable to make&lt;br /&gt;
match DisarmIdent Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GetPick:&lt;br /&gt;
pause 1&lt;br /&gt;
put get my lockpick&lt;br /&gt;
goto PickIdent&lt;br /&gt;
&lt;br /&gt;
PickIdent:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto PickIdent0&lt;br /&gt;
&lt;br /&gt;
PickIdent3:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
PickIdent2:&lt;br /&gt;
PickIdent1:&lt;br /&gt;
PickIdent0:&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put pick my %B ident&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match PickIdent%c fails to teach you&lt;br /&gt;
match PickIdent%c something to shift&lt;br /&gt;
match PickQuick a simple matter&lt;br /&gt;
match PickQuick an aged grandmother&lt;br /&gt;
match PickQuick trivially constructed&lt;br /&gt;
match PickQuick laughable matter&lt;br /&gt;
match PickQuick should not take long&lt;br /&gt;
match PickQuick only minor troubles&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match Pick precisely at your&lt;br /&gt;
match Pick some chance&lt;br /&gt;
match Pick has the edge&lt;br /&gt;
match PickCareful would be a longshot&lt;br /&gt;
match PickCareful odds are against&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickQuick:&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick:&lt;br /&gt;
save   &lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick4:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
Pick3:&lt;br /&gt;
Pick2:&lt;br /&gt;
Pick1:&lt;br /&gt;
Pick0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put pick my %B %s&lt;br /&gt;
match PickIdent You discover another&lt;br /&gt;
match Pick%c You are unable&lt;br /&gt;
match GetPick just broke&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match OpenBox Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
OpenBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put open my %B&lt;br /&gt;
match PutAwayLockpick is already open&lt;br /&gt;
match GetPick It is locked&lt;br /&gt;
match PutAwayLockpick You open&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PutAwayLockpick:&lt;br /&gt;
put stow my lockpick&lt;br /&gt;
goto LootCoin&lt;br /&gt;
&lt;br /&gt;
LootCoin:&lt;br /&gt;
put get my coin&lt;br /&gt;
put get my coin&lt;br /&gt;
match LootCoin …wait&lt;br /&gt;
match LootBox What were you referring to&lt;br /&gt;
match LootCoin You pick up&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LootBox:&lt;br /&gt;
match DismantleBox You find nothing&lt;br /&gt;
match LootCoin coin&lt;br /&gt;
match LootCoin coins&lt;br /&gt;
match Alexandrite alexandrite&lt;br /&gt;
match Agate agate&lt;br /&gt;
match Amber piece of amber&lt;br /&gt;
match Amethyst amethyst&lt;br /&gt;
match Andalus andalusite&lt;br /&gt;
match Aqua aquamarine&lt;br /&gt;
match Bar bronze bar&lt;br /&gt;
match Bar silver bar&lt;br /&gt;
match Bar gold bar&lt;br /&gt;
match Bar brass bar&lt;br /&gt;
match Bar steel bar&lt;br /&gt;
match Bar pewter bar&lt;br /&gt;
match Bloodstone bloodstone&lt;br /&gt;
match Carnelian carnelian&lt;br /&gt;
match Card card&lt;br /&gt;
match Chalcedony chalcedony&lt;br /&gt;
match Chryso chrysoberyl&lt;br /&gt;
match Citrine citrine&lt;br /&gt;
match Chryso chrysoprase&lt;br /&gt;
match Coral of coral&lt;br /&gt;
match Crystal crystal&lt;br /&gt;
match Diamond diamond&lt;br /&gt;
match Diopside diopside&lt;br /&gt;
match Emerald emerald&lt;br /&gt;
match Flint flint&lt;br /&gt;
match Flower flower&lt;br /&gt;
match Garnet garnet&lt;br /&gt;
match Glue glue&lt;br /&gt;
match Hemat hematite&lt;br /&gt;
match Nugget iron nugget&lt;br /&gt;
match Ivory piece of ivory&lt;br /&gt;
match Iolite iolite&lt;br /&gt;
match Jade jade&lt;br /&gt;
match Kunzite kunzite&lt;br /&gt;
match Lazuli lazuli&lt;br /&gt;
match Lockpick lockpick&lt;br /&gt;
match Moonstone moonstone&lt;br /&gt;
match Morgan morganite&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Onyx onyx&lt;br /&gt;
match Opal opal&lt;br /&gt;
match Pearl pearl&lt;br /&gt;
match Peridot peridot&lt;br /&gt;
match Quartz quartz&lt;br /&gt;
match Ruby ruby&lt;br /&gt;
match Rune runestone&lt;br /&gt;
match Sap muljin sap&lt;br /&gt;
match Sap sufil sap&lt;br /&gt;
match Sapphire sapphire&lt;br /&gt;
match GwethKeep jadeite stones&lt;br /&gt;
match GwethKeep kyanite stones&lt;br /&gt;
match Gweth stones&lt;br /&gt;
match Spinel spinel&lt;br /&gt;
match StarStone star-stone&lt;br /&gt;
match Sun sunstone&lt;br /&gt;
match Tanz tanzanite&lt;br /&gt;
match Topaz topaz&lt;br /&gt;
match Tourm tourmaline&lt;br /&gt;
match Tsavo tsavorite&lt;br /&gt;
match Turq turquoise&lt;br /&gt;
match Zircon zircon&lt;br /&gt;
match Dira dira&lt;br /&gt;
match Beryl beryl&lt;br /&gt;
match Root root&lt;br /&gt;
match Grass grass&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Stem stem&lt;br /&gt;
match Lotion lotion&lt;br /&gt;
match Thread thread&lt;br /&gt;
match Leaves leaves&lt;br /&gt;
match Pestle pestle&lt;br /&gt;
match Mortar mortar&lt;br /&gt;
match Needle needle&lt;br /&gt;
match Sufil sufil sap&lt;br /&gt;
match Label wax label&lt;br /&gt;
match DismantleBox nothing in there&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %B&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
StowGem:&lt;br /&gt;
put get my %G from my %B&lt;br /&gt;
put stow %G&lt;br /&gt;
match LootBox closing it once more&lt;br /&gt;
match NeedNewGemContainer got a wealth of gems&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
NeedNewGemContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Current gem container full ***&lt;br /&gt;
echo *** Please obtain and set a new ***&lt;br /&gt;
echo *** gem container upon doing so ***&lt;br /&gt;
echo *** NOD when ready. ***&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Gem storage&lt;br /&gt;
# and Gems to be looted&lt;br /&gt;
&lt;br /&gt;
Agate:&lt;br /&gt;
setvariable G agate&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amethyst:&lt;br /&gt;
setvariable G amethyst&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Alexandrite:&lt;br /&gt;
setvariable G alexandrite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amber:&lt;br /&gt;
setvariable G amber&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Andalus:&lt;br /&gt;
setvariable G andalus&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Aqua:&lt;br /&gt;
setvariable G aqua&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Bloodstone:&lt;br /&gt;
setvariable G bloodstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Beryl:&lt;br /&gt;
setvariable G beryl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Carnelian:&lt;br /&gt;
setvariable G carnelian&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chalcedony:&lt;br /&gt;
setvariable G chalcedony&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chryso:&lt;br /&gt;
setvariable G chryso&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Citrine:&lt;br /&gt;
setvariable G citrine&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Coral:&lt;br /&gt;
setvariable G coral&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Crystal:&lt;br /&gt;
setvariable G crystal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diamond:&lt;br /&gt;
setvariable G diamond&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diopside:&lt;br /&gt;
setvariable G diopside&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Emerald:&lt;br /&gt;
setvariable G emerald&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Garnet:&lt;br /&gt;
setvariable G garnet&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Hemat:&lt;br /&gt;
setvariable G hemat&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Iolite:&lt;br /&gt;
setvariable G iolite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ivory:&lt;br /&gt;
setvariable G ivory&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Jade:&lt;br /&gt;
setvariable G jade&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Kunzite:&lt;br /&gt;
setvariable G kunzite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Lazuli:&lt;br /&gt;
setvariable G lazuli&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Moonstone:&lt;br /&gt;
setvariable G moonstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Morgan:&lt;br /&gt;
setvariable G morgani&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Onyx:&lt;br /&gt;
setvariable G onyx&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Opal:&lt;br /&gt;
setvariable G opal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Pearl:&lt;br /&gt;
setvariable G pearl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Peridot:&lt;br /&gt;
setvariable G peridot&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Quartz:&lt;br /&gt;
setvariable G quartz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ruby:&lt;br /&gt;
setvariable G ruby&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sapphire:&lt;br /&gt;
setvariable G sapphire&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
StarStone:&lt;br /&gt;
setvariable G star&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Spinel:&lt;br /&gt;
setvariable G spinel&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sun:&lt;br /&gt;
setvariable G sunston&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tanz:&lt;br /&gt;
setvariable G tanzanite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Topaz:&lt;br /&gt;
setvariable G topaz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tourm:&lt;br /&gt;
setvariable G tourm&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tsavo:&lt;br /&gt;
setvariable G tsavo&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Turq:&lt;br /&gt;
setvariable G turq&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Zircon:&lt;br /&gt;
setvariable G zircon&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Random Stuff to be DROPPED&lt;br /&gt;
# This stuff is considered useless&lt;br /&gt;
&lt;br /&gt;
Label:&lt;br /&gt;
put get label from my %B&lt;br /&gt;
put drop my label&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Thread:&lt;br /&gt;
put get thread from my %B&lt;br /&gt;
put drop my thread&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Glue:&lt;br /&gt;
put get glue from my %B&lt;br /&gt;
put drop my glue&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flint:&lt;br /&gt;
put get flint from my %B&lt;br /&gt;
put drop my flint&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Pestle:&lt;br /&gt;
put get my pestle from my %B&lt;br /&gt;
put drop my pestl&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Mortar:&lt;br /&gt;
put get my mortar from my %B&lt;br /&gt;
put drop my mortar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Needle:&lt;br /&gt;
put get my needl from my %B&lt;br /&gt;
put drop my needle&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#  Random Stuff to be STOWED&lt;br /&gt;
#  This goes into your basic STOW container except the Kyanite and Jadeite&lt;br /&gt;
&lt;br /&gt;
GwethKeep:&lt;br /&gt;
put get stone from my %B&lt;br /&gt;
put put my stone in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Bar:&lt;br /&gt;
put get my bar from my %B&lt;br /&gt;
put stow my bar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Card:&lt;br /&gt;
put get my card from my %B&lt;br /&gt;
put stow my card&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Dira:&lt;br /&gt;
put get my dira from my %B&lt;br /&gt;
put stow my dira&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Gweth:&lt;br /&gt;
put get my stones from my %B&lt;br /&gt;
put stow my stones&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lotion:&lt;br /&gt;
put get my lotion from my %B&lt;br /&gt;
put stow my lotion&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lockpick:&lt;br /&gt;
put get my lockp from my %B&lt;br /&gt;
put stow my lockp&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Nugget:&lt;br /&gt;
put get nugget from my %B&lt;br /&gt;
put stow my nugget&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Rune:&lt;br /&gt;
put get my runest from my %B&lt;br /&gt;
put stow my runest&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# This stuff is put in the SAME CONTAINER THAT YOUR BOXES ARE IN&lt;br /&gt;
# These are HERBS that need to be worked by an alchemist first in order to become useful&lt;br /&gt;
&lt;br /&gt;
Sap:&lt;br /&gt;
put get sap from my %B&lt;br /&gt;
put put my sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flower:	&lt;br /&gt;
put get flower from my %B&lt;br /&gt;
put put my flower in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Grass:&lt;br /&gt;
put get my grass from my %B&lt;br /&gt;
put drop my grass in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Leaves:&lt;br /&gt;
put get my leaves from my %B&lt;br /&gt;
put put my leaves in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Root:&lt;br /&gt;
put get my root from my %B&lt;br /&gt;
put put my root in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Stem:&lt;br /&gt;
put get my stem from my %B&lt;br /&gt;
put put my stem in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Sufil:&lt;br /&gt;
put get my sufil sap from my %B&lt;br /&gt;
put put my sufil sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyze:&lt;br /&gt;
goto DisarmAnalyze%H&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto AnalyzeTrap&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeNo:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap:&lt;br /&gt;
AnalyzeTrap0:&lt;br /&gt;
AnalyzeTrap1:&lt;br /&gt;
AnalyzeTrap2:&lt;br /&gt;
AnalyzeTrap3:&lt;br /&gt;
AnalyzeTrap4:&lt;br /&gt;
counter add 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match HarvestTrap already analyzed this trap&lt;br /&gt;
match AnalyzeTrap%c ...wait&lt;br /&gt;
match AnalyzeTrap%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap5:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
HarvestTrap:&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match HarvestTrap ...wait&lt;br /&gt;
match DisarmIdent unsuitable for harvesting&lt;br /&gt;
match HarvDrop been completely harvested&lt;br /&gt;
match HarvestTrap Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DropBlad bladder&lt;br /&gt;
match DropBlad blade&lt;br /&gt;
match DropCirc circle&lt;br /&gt;
match DropClay clay&lt;br /&gt;
match DropCrys crystal&lt;br /&gt;
match DropCube cube&lt;br /&gt;
match DropDisc disc&lt;br /&gt;
match DropFace face&lt;br /&gt;
match DropHamm hammer&lt;br /&gt;
match DropLeg leg&lt;br /&gt;
match DropNeed needle&lt;br /&gt;
match DropPin pin in your&lt;br /&gt;
match DropRes reservoir&lt;br /&gt;
match DropRune rune&lt;br /&gt;
match DropSeal seal&lt;br /&gt;
match DropSphere sphere&lt;br /&gt;
match DropSpring spring&lt;br /&gt;
match DropStrik striker&lt;br /&gt;
match DropStud studs&lt;br /&gt;
match DropTube tube&lt;br /&gt;
match DropVial vial&lt;br /&gt;
match HarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
HarvDone:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
DismantleBox:&lt;br /&gt;
goto DismantleBoxHarvest%H&lt;br /&gt;
&lt;br /&gt;
DismantleBoxHarvestYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleAnalyze0:&lt;br /&gt;
DismantleAnalyze1:&lt;br /&gt;
DismantleAnalyze2:&lt;br /&gt;
DismantleAnalyze3:&lt;br /&gt;
DismantleAnalyze4:&lt;br /&gt;
DismantleAnalyze:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match DismantleAnalyze ...wait&lt;br /&gt;
match DismantleHarvest already analyzed this trap&lt;br /&gt;
match DismantleBoxHarvestNo unsuitable for harvesting&lt;br /&gt;
match DismantleAnalyze%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleHarvest0:&lt;br /&gt;
DismantleHarvest1:&lt;br /&gt;
DismantleHarvest2:&lt;br /&gt;
DismantleHarvest3:&lt;br /&gt;
DismantleHarvest4:&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match DisHarvDone unsuitable for harvesting&lt;br /&gt;
match DismantleHarvest%c Roundtime&lt;br /&gt;
match DisHarvDrop been completely harvested&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisHarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DisDropBlad bladder&lt;br /&gt;
match DisDropBlad blade&lt;br /&gt;
match DisDropCirc circle&lt;br /&gt;
match DisDropClay clay&lt;br /&gt;
match DisDropCrys crystal&lt;br /&gt;
match DisDropCube cube&lt;br /&gt;
match DisDropDisc disc&lt;br /&gt;
match DisDropFace face&lt;br /&gt;
match DisDropHamm hammer&lt;br /&gt;
match DisDropLeg leg&lt;br /&gt;
match DisDropNeed needle&lt;br /&gt;
match DisDropPin pin in your&lt;br /&gt;
match DisDropRes reservoir&lt;br /&gt;
match DisDropRune rune&lt;br /&gt;
match DisDropSeal seal&lt;br /&gt;
match DisDropSphere sphere&lt;br /&gt;
match DisDropSpring spring&lt;br /&gt;
match DisDropStrik striker&lt;br /&gt;
match DisDropStud studs&lt;br /&gt;
match DisDropTube tube&lt;br /&gt;
match DisDropVial vial&lt;br /&gt;
match DisHarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisDropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest5:&lt;br /&gt;
DismantleAnalyze5:&lt;br /&gt;
DisHarvDone:&lt;br /&gt;
DismantleBoxHarvestNo:&lt;br /&gt;
put dismant my %B&lt;br /&gt;
pause 1&lt;br /&gt;
goto CheckEXP%X&lt;br /&gt;
&lt;br /&gt;
CheckEXPYes:&lt;br /&gt;
pause 1&lt;br /&gt;
put exp locks&lt;br /&gt;
match LocksMindLocked 33/3&lt;br /&gt;
match LocksMindLocked 34/3&lt;br /&gt;
match GlanceForBox /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckEXPNo:&lt;br /&gt;
goto GlanceForBox&lt;br /&gt;
&lt;br /&gt;
LocksMindLocked:&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Locksmithing mind locked ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done:&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All boxes open and looted! ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipArmor:&lt;br /&gt;
match EquipGlove gloves&lt;br /&gt;
match EquipGaunt gauntlet&lt;br /&gt;
match EquipSleeves sleeves&lt;br /&gt;
match EquipVamb vambraces&lt;br /&gt;
match EquipCowl cowl&lt;br /&gt;
match EquipMask mask&lt;br /&gt;
match EquipCap cap&lt;br /&gt;
match EquipHelm helm&lt;br /&gt;
match EquipBala balaclav&lt;br /&gt;
match EquipArmet armet&lt;br /&gt;
match EquipMorion morion&lt;br /&gt;
match EquipBascinet bascinet&lt;br /&gt;
match EquipBarbute barbute&lt;br /&gt;
match EquipBackplate backplate&lt;br /&gt;
match EquipFauld fauld&lt;br /&gt;
match EquipBreastplate breastplate&lt;br /&gt;
match EquipCuirass cuirass&lt;br /&gt;
match EquipPlate field plate&lt;br /&gt;
match EquipPlate half plate&lt;br /&gt;
match EquipPlate full plate&lt;br /&gt;
match EquipPlate fluted plate&lt;br /&gt;
match EquipCoat coat&lt;br /&gt;
match EquipJerkin jerkin&lt;br /&gt;
match EquipAvent aventail&lt;br /&gt;
match EquipMant mantle&lt;br /&gt;
match EquipTasset tasset&lt;br /&gt;
match EquipShield shield&lt;br /&gt;
match EquipTarge targe&lt;br /&gt;
match EquipSipar sipar&lt;br /&gt;
match EquipBuckler buckler&lt;br /&gt;
match EquipAegis aegis&lt;br /&gt;
match EquipVest vest&lt;br /&gt;
match EquipLorica lorica&lt;br /&gt;
match EquipShirt shirt&lt;br /&gt;
match EquipLeath leathers&lt;br /&gt;
match EquipHaub hauberk&lt;br /&gt;
match EquipRobe robe&lt;br /&gt;
match EquipLeatherArmor leather armor&lt;br /&gt;
match EquipGreav greaves&lt;br /&gt;
match EquipDone and a&lt;br /&gt;
match EquipDone and some&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %Z&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ReEquip:&lt;br /&gt;
put get my %s from my %Z&lt;br /&gt;
put wear my %s&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipDone:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All armor should be equipped.  Please double check! ***&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EquipLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=502362</id>
		<title>Boxes *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=502362"/>
		<updated>2019-05-03T20:28:18Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: added tons of container types, created prompts to set box &amp;amp; armor containers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Survival, Locksmithing&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
This is an extremely comprehensive disarming and lockpicking script.  In total it will:&amp;lt;br&amp;gt;&lt;br /&gt;
:# Verify if you want to stop when mind locked or to open all boxes in the relevant container.&lt;br /&gt;
:# Verify within which container you are keeping your locked boxes.&lt;br /&gt;
:# Verify which container you wish to use to stash your armor while opening boxes.&lt;br /&gt;
:# Remove all armor.&lt;br /&gt;
:# Identify the traps and disarm them according to their difficulty.&lt;br /&gt;
:# Prompt you if the difficulty is crazy high.&lt;br /&gt;
:# Identify the lock and pick it according to difficulty.&lt;br /&gt;
:# If either disarming or picking is unsuccessful after three attempts, it switches to “carefully”.&lt;br /&gt;
:# After picking the lock, it automatically loots the box, then dismantles it.&lt;br /&gt;
:# Depending on your EXP response above, it will either check EXP or not... and if not locked, begin on the next box.&lt;br /&gt;
:# If you change the setting to &amp;quot;yes&amp;quot;, it will also harvest traps (only doing this before looting if a new trap is found, otherwise it waits until after the box is picked and looted to finish).&lt;br /&gt;
:# When the container is empty, or you’re mind locked, it will then re-equip all armor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One cool thing about this script is that, despite how comprehensive it is, it still works for the basic stuff, too.  If you are already holding the box in your hand, it will choose to work on that box instead of what&#039;s in your designated container. :-)&lt;br /&gt;
&lt;br /&gt;
It can also pick up a box at whatever stage of disarm/picking that you happen to have left off with it.&lt;br /&gt;
&lt;br /&gt;
Lastly, to set your container it has you look inside it (to get boxes from and store armor in).  For your convenience, you may manually input the container names into the script (right at the top!) and never see them again.  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
For looting gems from these boxes, it is important that you are wearing a gem pouch, that you&#039;ve set said pouch as your &amp;quot;store gems&amp;quot; option, and that it is closed.  All good practices anyway, no?  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When you first save the script you must set the variables that are stated in the initial portion of the script.  It&#039;s all explained in the introduction, having to do with containers, etc.  You&#039;ll have to state whether you want to open all boxes, or just for EXP, which container holds your boxes, and which container you want to use to hold your armor, as well as whether you wish to harvest the traps or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If the script hangs while looting, it&#039;s an easy fix.  In the shortterm - just loot the item and look inside the box once more.  In the longterm - add a new match line to take that particular piece of loot into account down below the LootBox label.  For gems you&#039;ll need to add a MATCH line such as &amp;quot;match Agate agate&amp;quot;, and a section underneath that such as:&lt;br /&gt;
::Agate:&lt;br /&gt;
::setvariable G agate&lt;br /&gt;
::goto StowGem&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any particular feedback, I would love to hear it on the [[Talk:Boxes_*KS*_(Script)|TALK]] page!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Updated: 5-3-2019&#039;&#039;&#039;&lt;br /&gt;
==Boxes Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# You may wish to set a container within which you keep your lockpick.&lt;br /&gt;
# This is found under the label “PutAwayLockpick”.&lt;br /&gt;
# The script assumes you are using a case or a ring,&lt;br /&gt;
# but will work with or without those things.&lt;br /&gt;
#&lt;br /&gt;
# Within the looting portion of the script you may designate specific containers&lt;br /&gt;
# for various kinds of objects (random things, gems, herbs, etc).&lt;br /&gt;
# You may change how you loot these objects within the bottom-most portion&lt;br /&gt;
# of this script.&lt;br /&gt;
#&lt;br /&gt;
# It is critical that you have utilized the STORE verb.&lt;br /&gt;
# If you haven’t already, please set the container for “STORE GEM”&lt;br /&gt;
#&lt;br /&gt;
#NECESSARY VARIABLE SETTINGS&lt;br /&gt;
#&lt;br /&gt;
# ----- EXPVerification ----- add a “yes” or “no” after the X below.&lt;br /&gt;
setvariable X yes&lt;br /&gt;
#&lt;br /&gt;
# ----- PackCheck ----- add the container your boxes are in after the P below.&lt;br /&gt;
 setvariable P MyBoxContainer&lt;br /&gt;
#&lt;br /&gt;
# ----- ArmorStash ----- add the container that you want to put your armor in&lt;br /&gt;
 setvariable Z MyArmorContainer&lt;br /&gt;
#&lt;br /&gt;
#------ DismantleHarvest --- determines if, after picking the lock, you wish to harvest&lt;br /&gt;
#---------------------------------- the trap or not.  Must be set manually at the beginning&lt;br /&gt;
#---------------------------------- of the script.  Options are NO or YES&lt;br /&gt;
setvariable H yes&lt;br /&gt;
&lt;br /&gt;
#END VARIABLE SETTINGS  -  Script starts below:&lt;br /&gt;
&lt;br /&gt;
RemArmor:&lt;br /&gt;
put inv armor&lt;br /&gt;
match RemGlove gloves&lt;br /&gt;
match RemGaunt gauntlet&lt;br /&gt;
match RemSleeves sleeves&lt;br /&gt;
match RemVamb vambraces&lt;br /&gt;
match RemCap cap&lt;br /&gt;
match RemHelm helm&lt;br /&gt;
match RemBala balaclav&lt;br /&gt;
match RemArmet armet&lt;br /&gt;
match RemMorion morion&lt;br /&gt;
match RemBascinet bascinet&lt;br /&gt;
match RemBarbute barbute&lt;br /&gt;
match RemMask mask&lt;br /&gt;
match RemCowl cowl&lt;br /&gt;
match RemHood hood&lt;br /&gt;
match RemBackplate backplate&lt;br /&gt;
match RemFauld fauld&lt;br /&gt;
match RemBreastplate breastplate&lt;br /&gt;
match RemCuirass cuirass&lt;br /&gt;
match RemPlate field plate&lt;br /&gt;
match RemPlate half plate&lt;br /&gt;
match RemPlate full plate&lt;br /&gt;
match RemPlate fluted plate&lt;br /&gt;
match RemTabard tabard&lt;br /&gt;
match RemAvent aventail&lt;br /&gt;
match RemMant mantle&lt;br /&gt;
match RemTasset tasset&lt;br /&gt;
match RemShield shield&lt;br /&gt;
match RemTarge targe&lt;br /&gt;
match RemSipar sipar&lt;br /&gt;
match RemBuckler buckler&lt;br /&gt;
match RemAegis aegis&lt;br /&gt;
match RemVest vest&lt;br /&gt;
match RemLorica lorica&lt;br /&gt;
match RemShirt shirt&lt;br /&gt;
match RemJerkin jerkin&lt;br /&gt;
match RemCoat coat&lt;br /&gt;
match RemLeath leathers&lt;br /&gt;
match RemHaub hauberk&lt;br /&gt;
match RemRobe robe&lt;br /&gt;
match RemGreav greaves&lt;br /&gt;
match RemLeatherArmor leather armor&lt;br /&gt;
match GlanceForBox wearing anything like&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Remove:&lt;br /&gt;
put remove my %s&lt;br /&gt;
put put my %s in my %Z&lt;br /&gt;
waitfor You put&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
# HEAD, EYE and NECK armor designations for removal&lt;br /&gt;
RemHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHood:&lt;br /&gt;
save hood&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# CHEST, BACK, and ABDOMEN armor designated for removal&lt;br /&gt;
RemBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTabard:&lt;br /&gt;
save tabard&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# SHIELDS designated for removal&lt;br /&gt;
RemSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# HAND and ARM armor designated for removal&lt;br /&gt;
RemSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
#LEG armor designated for removal&lt;br /&gt;
RemGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GlanceForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match TrunkGlance trunk&lt;br /&gt;
match ChestGlance chest&lt;br /&gt;
match StrongboxGlance strongbox&lt;br /&gt;
match CrateGlance crate&lt;br /&gt;
match CofferGlance coffer&lt;br /&gt;
match CasketGlance casket&lt;br /&gt;
match CaddyGlance caddy&lt;br /&gt;
match SkippetGlance skippet&lt;br /&gt;
match BoxGlance box&lt;br /&gt;
match LookForBox empty hands&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TrunkGlance:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
ChestGlance:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
StrongboxGlance:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CrateGlance:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CofferGlance:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CasketGlance:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CaddyGlance:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
SkippetGlance:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
BoxGlance:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
LookForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %P&lt;br /&gt;
match Trunk trunk&lt;br /&gt;
match Chest chest&lt;br /&gt;
match Strongbox strongbox&lt;br /&gt;
match Crate crate&lt;br /&gt;
match Coffer coffer&lt;br /&gt;
match Casket casket&lt;br /&gt;
match Caddy caddy&lt;br /&gt;
match Skippet skippet&lt;br /&gt;
match Box box&lt;br /&gt;
match Done and some&lt;br /&gt;
match Done and a&lt;br /&gt;
match Done nothing in there&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Trunk:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Chest:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Crate:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Strongbox:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Coffer:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Casket:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Caddy:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Skippet:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Box:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
GetBox:&lt;br /&gt;
put get %B from my %P&lt;br /&gt;
match DisarmIdent You get a&lt;br /&gt;
match DisarmIdent already holding&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmIdent:&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick blocking whatever&lt;br /&gt;
match GetPick harmless&lt;br /&gt;
match GetPick there used to be something&lt;br /&gt;
match GetPick been pried away&lt;br /&gt;
match GetPick small deflated bladder&lt;br /&gt;
match GetPick have been bent&lt;br /&gt;
match GetPick the trap is no longer a danger&lt;br /&gt;
match DisarmQuick a simple matter&lt;br /&gt;
match DisarmQuick aged grandmother&lt;br /&gt;
match DisarmQuick trivially constructed&lt;br /&gt;
match DisarmQuick laughable matter&lt;br /&gt;
match DisarmNormal should not take long&lt;br /&gt;
match DisarmNormal only minor troubles&lt;br /&gt;
match DisarmNormal precisely at your&lt;br /&gt;
match DisarmNormal some chance&lt;br /&gt;
match DisarmCareful would be a longshot&lt;br /&gt;
match DisarmCareful has the edge&lt;br /&gt;
match DisarmCareful odds are against&lt;br /&gt;
match DisarmCareful would be a long shot&lt;br /&gt;
match DisarmReally Prayer would be&lt;br /&gt;
match DisarmReally amazingly minimal&lt;br /&gt;
match DisarmReally have any chance&lt;br /&gt;
match DisarmReally snowball does&lt;br /&gt;
match DisarmReally jump off a cliff&lt;br /&gt;
match DisarmReally snowball encased in&lt;br /&gt;
match DisarmIdent fails to reveal&lt;br /&gt;
match DisarmIdent something to shift&lt;br /&gt;
match DisarmIdent not yet fully disarmed&lt;br /&gt;
pause 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put disarm my %B ident&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmReally:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** This trap is extremely dangerous ***&lt;br /&gt;
echo *** If you insist on it, NOD now ***&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
&lt;br /&gt;
DisarmQuick:&lt;br /&gt;
counter set 0&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmNormal:&lt;br /&gt;
counter set 0&lt;br /&gt;
save  &lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
Disarm3:&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
Disarm2:&lt;br /&gt;
Disarm1:&lt;br /&gt;
Disarm0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm my %B %s&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match DisarmAnalyze yet fully disarmed&lt;br /&gt;
match DisarmIdent the crystal hits&lt;br /&gt;
match DisarmCareful something to shift&lt;br /&gt;
match DisarmCareful proves too difficult&lt;br /&gt;
match Disarm%c unable to make&lt;br /&gt;
match DisarmIdent Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GetPick:&lt;br /&gt;
pause 1&lt;br /&gt;
put get my lockpick&lt;br /&gt;
goto PickIdent&lt;br /&gt;
&lt;br /&gt;
PickIdent:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto PickIdent0&lt;br /&gt;
&lt;br /&gt;
PickIdent3:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
PickIdent2:&lt;br /&gt;
PickIdent1:&lt;br /&gt;
PickIdent0:&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put pick my %B ident&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match PickIdent%c fails to teach you&lt;br /&gt;
match PickIdent%c something to shift&lt;br /&gt;
match PickQuick a simple matter&lt;br /&gt;
match PickQuick an aged grandmother&lt;br /&gt;
match PickQuick trivially constructed&lt;br /&gt;
match PickQuick laughable matter&lt;br /&gt;
match PickQuick should not take long&lt;br /&gt;
match PickQuick only minor troubles&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match Pick precisely at your&lt;br /&gt;
match Pick some chance&lt;br /&gt;
match Pick has the edge&lt;br /&gt;
match PickCareful would be a longshot&lt;br /&gt;
match PickCareful odds are against&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickQuick:&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick:&lt;br /&gt;
save   &lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick4:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
Pick3:&lt;br /&gt;
Pick2:&lt;br /&gt;
Pick1:&lt;br /&gt;
Pick0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put pick my %B %s&lt;br /&gt;
match PickIdent You discover another&lt;br /&gt;
match Pick%c You are unable&lt;br /&gt;
match GetPick just broke&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match OpenBox Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
OpenBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put open my %B&lt;br /&gt;
match PutAwayLockpick is already open&lt;br /&gt;
match GetPick It is locked&lt;br /&gt;
match PutAwayLockpick You open&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PutAwayLockpick:&lt;br /&gt;
put stow my lockpick&lt;br /&gt;
goto LootCoin&lt;br /&gt;
&lt;br /&gt;
LootCoin:&lt;br /&gt;
put get my coin&lt;br /&gt;
put get my coin&lt;br /&gt;
match LootCoin …wait&lt;br /&gt;
match LootBox What were you referring to&lt;br /&gt;
match LootCoin You pick up&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LootBox:&lt;br /&gt;
match DismantleBox You find nothing&lt;br /&gt;
match LootCoin coin&lt;br /&gt;
match LootCoin coins&lt;br /&gt;
match Alexandrite alexandrite&lt;br /&gt;
match Agate agate&lt;br /&gt;
match Amber piece of amber&lt;br /&gt;
match Amethyst amethyst&lt;br /&gt;
match Andalus andalusite&lt;br /&gt;
match Aqua aquamarine&lt;br /&gt;
match Bar bronze bar&lt;br /&gt;
match Bar silver bar&lt;br /&gt;
match Bar gold bar&lt;br /&gt;
match Bar brass bar&lt;br /&gt;
match Bar steel bar&lt;br /&gt;
match Bar pewter bar&lt;br /&gt;
match Bloodstone bloodstone&lt;br /&gt;
match Carnelian carnelian&lt;br /&gt;
match Card card&lt;br /&gt;
match Chalcedony chalcedony&lt;br /&gt;
match Chryso chrysoberyl&lt;br /&gt;
match Citrine citrine&lt;br /&gt;
match Chryso chrysoprase&lt;br /&gt;
match Coral of coral&lt;br /&gt;
match Crystal crystal&lt;br /&gt;
match Diamond diamond&lt;br /&gt;
match Diopside diopside&lt;br /&gt;
match Emerald emerald&lt;br /&gt;
match Flint flint&lt;br /&gt;
match Flower flower&lt;br /&gt;
match Garnet garnet&lt;br /&gt;
match Glue glue&lt;br /&gt;
match Hemat hematite&lt;br /&gt;
match Nugget iron nugget&lt;br /&gt;
match Ivory piece of ivory&lt;br /&gt;
match Iolite iolite&lt;br /&gt;
match Jade jade&lt;br /&gt;
match Kunzite kunzite&lt;br /&gt;
match Lazuli lazuli&lt;br /&gt;
match Lockpick lockpick&lt;br /&gt;
match Moonstone moonstone&lt;br /&gt;
match Morgan morganite&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Onyx onyx&lt;br /&gt;
match Opal opal&lt;br /&gt;
match Pearl pearl&lt;br /&gt;
match Peridot peridot&lt;br /&gt;
match Quartz quartz&lt;br /&gt;
match Ruby ruby&lt;br /&gt;
match Rune runestone&lt;br /&gt;
match Sap muljin sap&lt;br /&gt;
match Sap sufil sap&lt;br /&gt;
match Sapphire sapphire&lt;br /&gt;
match GwethKeep jadeite stones&lt;br /&gt;
match GwethKeep kyanite stones&lt;br /&gt;
match Gweth stones&lt;br /&gt;
match Spinel spinel&lt;br /&gt;
match StarStone star-stone&lt;br /&gt;
match Sun sunstone&lt;br /&gt;
match Tanz tanzanite&lt;br /&gt;
match Topaz topaz&lt;br /&gt;
match Tourm tourmaline&lt;br /&gt;
match Tsavo tsavorite&lt;br /&gt;
match Turq turquoise&lt;br /&gt;
match Zircon zircon&lt;br /&gt;
match Dira dira&lt;br /&gt;
match Beryl beryl&lt;br /&gt;
match Root root&lt;br /&gt;
match Grass grass&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Stem stem&lt;br /&gt;
match Lotion lotion&lt;br /&gt;
match Thread thread&lt;br /&gt;
match Leaves leaves&lt;br /&gt;
match Pestle pestle&lt;br /&gt;
match Mortar mortar&lt;br /&gt;
match Needle needle&lt;br /&gt;
match Sufil sufil sap&lt;br /&gt;
match Label wax label&lt;br /&gt;
match DismantleBox nothing in there&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %B&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
StowGem:&lt;br /&gt;
put get my %G from my %B&lt;br /&gt;
put stow %G&lt;br /&gt;
match LootBox closing it once more&lt;br /&gt;
match NeedNewGemContainer got a wealth of gems&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
NeedNewGemContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Current gem container full ***&lt;br /&gt;
echo *** Please obtain and set a new ***&lt;br /&gt;
echo *** gem container upon doing so ***&lt;br /&gt;
echo *** NOD when ready. ***&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Gem storage&lt;br /&gt;
# and Gems to be looted&lt;br /&gt;
&lt;br /&gt;
Agate:&lt;br /&gt;
setvariable G agate&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amethyst:&lt;br /&gt;
setvariable G amethyst&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Alexandrite:&lt;br /&gt;
setvariable G alexandrite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amber:&lt;br /&gt;
setvariable G amber&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Andalus:&lt;br /&gt;
setvariable G andalus&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Aqua:&lt;br /&gt;
setvariable G aqua&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Bloodstone:&lt;br /&gt;
setvariable G bloodstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Beryl:&lt;br /&gt;
setvariable G beryl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Carnelian:&lt;br /&gt;
setvariable G carnelian&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chalcedony:&lt;br /&gt;
setvariable G chalcedony&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chryso:&lt;br /&gt;
setvariable G chryso&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Citrine:&lt;br /&gt;
setvariable G citrine&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Coral:&lt;br /&gt;
setvariable G coral&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Crystal:&lt;br /&gt;
setvariable G crystal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diamond:&lt;br /&gt;
setvariable G diamond&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diopside:&lt;br /&gt;
setvariable G diopside&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Emerald:&lt;br /&gt;
setvariable G emerald&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Garnet:&lt;br /&gt;
setvariable G garnet&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Hemat:&lt;br /&gt;
setvariable G hemat&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Iolite:&lt;br /&gt;
setvariable G iolite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ivory:&lt;br /&gt;
setvariable G ivory&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Jade:&lt;br /&gt;
setvariable G jade&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Kunzite:&lt;br /&gt;
setvariable G kunzite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Lazuli:&lt;br /&gt;
setvariable G lazuli&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Moonstone:&lt;br /&gt;
setvariable G moonstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Morgan:&lt;br /&gt;
setvariable G morgani&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Onyx:&lt;br /&gt;
setvariable G onyx&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Opal:&lt;br /&gt;
setvariable G opal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Pearl:&lt;br /&gt;
setvariable G pearl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Peridot:&lt;br /&gt;
setvariable G peridot&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Quartz:&lt;br /&gt;
setvariable G quartz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ruby:&lt;br /&gt;
setvariable G ruby&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sapphire:&lt;br /&gt;
setvariable G sapphire&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
StarStone:&lt;br /&gt;
setvariable G star&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Spinel:&lt;br /&gt;
setvariable G spinel&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sun:&lt;br /&gt;
setvariable G sunston&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tanz:&lt;br /&gt;
setvariable G tanzanite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Topaz:&lt;br /&gt;
setvariable G topaz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tourm:&lt;br /&gt;
setvariable G tourm&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tsavo:&lt;br /&gt;
setvariable G tsavo&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Turq:&lt;br /&gt;
setvariable G turq&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Zircon:&lt;br /&gt;
setvariable G zircon&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Random Stuff to be DROPPED&lt;br /&gt;
# This stuff is considered useless&lt;br /&gt;
&lt;br /&gt;
Label:&lt;br /&gt;
put get label from my %B&lt;br /&gt;
put drop my label&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Thread:&lt;br /&gt;
put get thread from my %B&lt;br /&gt;
put drop my thread&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Glue:&lt;br /&gt;
put get glue from my %B&lt;br /&gt;
put drop my glue&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flint:&lt;br /&gt;
put get flint from my %B&lt;br /&gt;
put drop my flint&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Pestle:&lt;br /&gt;
put get my pestle from my %B&lt;br /&gt;
put drop my pestl&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Mortar:&lt;br /&gt;
put get my mortar from my %B&lt;br /&gt;
put drop my mortar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Needle:&lt;br /&gt;
put get my needl from my %B&lt;br /&gt;
put drop my needle&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#  Random Stuff to be STOWED&lt;br /&gt;
#  This goes into your basic STOW container except the Kyanite and Jadeite&lt;br /&gt;
&lt;br /&gt;
GwethKeep:&lt;br /&gt;
put get stone from my %B&lt;br /&gt;
put put my stone in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Bar:&lt;br /&gt;
put get my bar from my %B&lt;br /&gt;
put stow my bar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Card:&lt;br /&gt;
put get my card from my %B&lt;br /&gt;
put stow my card&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Dira:&lt;br /&gt;
put get my dira from my %B&lt;br /&gt;
put stow my dira&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Gweth:&lt;br /&gt;
put get my stones from my %B&lt;br /&gt;
put stow my stones&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lotion:&lt;br /&gt;
put get my lotion from my %B&lt;br /&gt;
put stow my lotion&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lockpick:&lt;br /&gt;
put get my lockp from my %B&lt;br /&gt;
put stow my lockp&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Nugget:&lt;br /&gt;
put get nugget from my %B&lt;br /&gt;
put stow my nugget&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Rune:&lt;br /&gt;
put get my runest from my %B&lt;br /&gt;
put stow my runest&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# This stuff is put in the SAME CONTAINER THAT YOUR BOXES ARE IN&lt;br /&gt;
# These are HERBS that need to be worked by an alchemist first in order to become useful&lt;br /&gt;
&lt;br /&gt;
Sap:&lt;br /&gt;
put get sap from my %B&lt;br /&gt;
put put my sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flower:	&lt;br /&gt;
put get flower from my %B&lt;br /&gt;
put put my flower in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Grass:&lt;br /&gt;
put get my grass from my %B&lt;br /&gt;
put drop my grass in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Leaves:&lt;br /&gt;
put get my leaves from my %B&lt;br /&gt;
put put my leaves in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Root:&lt;br /&gt;
put get my root from my %B&lt;br /&gt;
put put my root in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Stem:&lt;br /&gt;
put get my stem from my %B&lt;br /&gt;
put put my stem in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Sufil:&lt;br /&gt;
put get my sufil sap from my %B&lt;br /&gt;
put put my sufil sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyze:&lt;br /&gt;
goto DisarmAnalyze%H&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto AnalyzeTrap&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeNo:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap:&lt;br /&gt;
AnalyzeTrap0:&lt;br /&gt;
AnalyzeTrap1:&lt;br /&gt;
AnalyzeTrap2:&lt;br /&gt;
AnalyzeTrap3:&lt;br /&gt;
AnalyzeTrap4:&lt;br /&gt;
counter add 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match HarvestTrap already analyzed this trap&lt;br /&gt;
match AnalyzeTrap%c ...wait&lt;br /&gt;
match AnalyzeTrap%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap5:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
HarvestTrap:&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match HarvestTrap ...wait&lt;br /&gt;
match DisarmIdent unsuitable for harvesting&lt;br /&gt;
match HarvDrop been completely harvested&lt;br /&gt;
match HarvestTrap Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DropBlad bladder&lt;br /&gt;
match DropBlad blade&lt;br /&gt;
match DropCirc circle&lt;br /&gt;
match DropClay clay&lt;br /&gt;
match DropCrys crystal&lt;br /&gt;
match DropCube cube&lt;br /&gt;
match DropDisc disc&lt;br /&gt;
match DropFace face&lt;br /&gt;
match DropHamm hammer&lt;br /&gt;
match DropLeg leg&lt;br /&gt;
match DropNeed needle&lt;br /&gt;
match DropPin pin in your&lt;br /&gt;
match DropRes reservoir&lt;br /&gt;
match DropRune rune&lt;br /&gt;
match DropSeal seal&lt;br /&gt;
match DropSphere sphere&lt;br /&gt;
match DropSpring spring&lt;br /&gt;
match DropStrik striker&lt;br /&gt;
match DropStud studs&lt;br /&gt;
match DropTube tube&lt;br /&gt;
match DropVial vial&lt;br /&gt;
match HarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
HarvDone:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
DismantleBox:&lt;br /&gt;
goto DismantleBoxHarvest%H&lt;br /&gt;
&lt;br /&gt;
DismantleBoxHarvestYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleAnalyze0:&lt;br /&gt;
DismantleAnalyze1:&lt;br /&gt;
DismantleAnalyze2:&lt;br /&gt;
DismantleAnalyze3:&lt;br /&gt;
DismantleAnalyze4:&lt;br /&gt;
DismantleAnalyze:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match DismantleAnalyze ...wait&lt;br /&gt;
match DismantleHarvest already analyzed this trap&lt;br /&gt;
match DismantleBoxHarvestNo unsuitable for harvesting&lt;br /&gt;
match DismantleAnalyze%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleHarvest0:&lt;br /&gt;
DismantleHarvest1:&lt;br /&gt;
DismantleHarvest2:&lt;br /&gt;
DismantleHarvest3:&lt;br /&gt;
DismantleHarvest4:&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match DisHarvDone unsuitable for harvesting&lt;br /&gt;
match DismantleHarvest%c Roundtime&lt;br /&gt;
match DisHarvDrop been completely harvested&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisHarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DisDropBlad bladder&lt;br /&gt;
match DisDropBlad blade&lt;br /&gt;
match DisDropCirc circle&lt;br /&gt;
match DisDropClay clay&lt;br /&gt;
match DisDropCrys crystal&lt;br /&gt;
match DisDropCube cube&lt;br /&gt;
match DisDropDisc disc&lt;br /&gt;
match DisDropFace face&lt;br /&gt;
match DisDropHamm hammer&lt;br /&gt;
match DisDropLeg leg&lt;br /&gt;
match DisDropNeed needle&lt;br /&gt;
match DisDropPin pin in your&lt;br /&gt;
match DisDropRes reservoir&lt;br /&gt;
match DisDropRune rune&lt;br /&gt;
match DisDropSeal seal&lt;br /&gt;
match DisDropSphere sphere&lt;br /&gt;
match DisDropSpring spring&lt;br /&gt;
match DisDropStrik striker&lt;br /&gt;
match DisDropStud studs&lt;br /&gt;
match DisDropTube tube&lt;br /&gt;
match DisDropVial vial&lt;br /&gt;
match DisHarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisDropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest5:&lt;br /&gt;
DismantleAnalyze5:&lt;br /&gt;
DisHarvDone:&lt;br /&gt;
DismantleBoxHarvestNo:&lt;br /&gt;
put dismant my %B&lt;br /&gt;
pause 1&lt;br /&gt;
goto CheckEXP%X&lt;br /&gt;
&lt;br /&gt;
CheckEXPYes:&lt;br /&gt;
pause 1&lt;br /&gt;
put exp locks&lt;br /&gt;
match LocksMindLocked 33/3&lt;br /&gt;
match LocksMindLocked 34/3&lt;br /&gt;
match GlanceForBox /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckEXPNo:&lt;br /&gt;
goto GlanceForBox&lt;br /&gt;
&lt;br /&gt;
LocksMindLocked:&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Locksmithing mind locked ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done:&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All boxes open and looted! ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipArmor:&lt;br /&gt;
match EquipGlove gloves&lt;br /&gt;
match EquipGaunt gauntlet&lt;br /&gt;
match EquipSleeves sleeves&lt;br /&gt;
match EquipVamb vambraces&lt;br /&gt;
match EquipCowl cowl&lt;br /&gt;
match EquipMask mask&lt;br /&gt;
match EquipCap cap&lt;br /&gt;
match EquipHelm helm&lt;br /&gt;
match EquipBala balaclav&lt;br /&gt;
match EquipArmet armet&lt;br /&gt;
match EquipMorion morion&lt;br /&gt;
match EquipBascinet bascinet&lt;br /&gt;
match EquipBarbute barbute&lt;br /&gt;
match EquipBackplate backplate&lt;br /&gt;
match EquipFauld fauld&lt;br /&gt;
match EquipBreastplate breastplate&lt;br /&gt;
match EquipCuirass cuirass&lt;br /&gt;
match EquipPlate field plate&lt;br /&gt;
match EquipPlate half plate&lt;br /&gt;
match EquipPlate full plate&lt;br /&gt;
match EquipPlate fluted plate&lt;br /&gt;
match EquipCoat coat&lt;br /&gt;
match EquipJerkin jerkin&lt;br /&gt;
match EquipAvent aventail&lt;br /&gt;
match EquipMant mantle&lt;br /&gt;
match EquipTasset tasset&lt;br /&gt;
match EquipShield shield&lt;br /&gt;
match EquipTarge targe&lt;br /&gt;
match EquipSipar sipar&lt;br /&gt;
match EquipBuckler buckler&lt;br /&gt;
match EquipAegis aegis&lt;br /&gt;
match EquipVest vest&lt;br /&gt;
match EquipLorica lorica&lt;br /&gt;
match EquipShirt shirt&lt;br /&gt;
match EquipLeath leathers&lt;br /&gt;
match EquipHaub hauberk&lt;br /&gt;
match EquipRobe robe&lt;br /&gt;
match EquipLeatherArmor leather armor&lt;br /&gt;
match EquipGreav greaves&lt;br /&gt;
match EquipDone and a&lt;br /&gt;
match EquipDone and some&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %Z&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ReEquip:&lt;br /&gt;
put get my %s from my %z&lt;br /&gt;
put wear my %s&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipDone:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All armor should be equipped.  Please double check! ***&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EquipLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=502361</id>
		<title>Boxes *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=502361"/>
		<updated>2019-05-03T19:33:05Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Survival, Locksmithing&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
This is an extremely comprehensive disarming and lockpicking script.  In total it will:&amp;lt;br&amp;gt;&lt;br /&gt;
:# Verify if you want to stop when mind locked or to open all boxes in the relevant container.&lt;br /&gt;
:# Verify within which container you are keeping your locked boxes.&lt;br /&gt;
:# Verify which container you wish to use to stash your armor while opening boxes.&lt;br /&gt;
:# Remove all armor.&lt;br /&gt;
:# Identify the traps and disarm them according to their difficulty.&lt;br /&gt;
:# Prompt you if the difficulty is crazy high.&lt;br /&gt;
:# Identify the lock and pick it according to difficulty.&lt;br /&gt;
:# If either disarming or picking is unsuccessful after three attempts, it switches to “carefully”.&lt;br /&gt;
:# After picking the lock, it automatically loots the box, then dismantles it.&lt;br /&gt;
:# Depending on your EXP response above, it will either check EXP or not... and if not locked, begin on the next box.&lt;br /&gt;
:# If you change the setting to &amp;quot;yes&amp;quot;, it will also harvest traps (only doing this before looting if a new trap is found, otherwise it waits until after the box is picked and looted to finish).&lt;br /&gt;
:# When the container is empty, or you’re mind locked, it will then re-equip all armor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One cool thing about this script is that, despite how comprehensive it is, it still works for the basic stuff, too.  If you are already holding the box in your hand, it will choose to work on that box instead of what&#039;s in your designated container. :-)&lt;br /&gt;
&lt;br /&gt;
It can also pick up a box at whatever stage of disarm/picking that you happen to have left off with it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
For looting gems from these boxes, it is important that you are wearing a gem pouch, that you&#039;ve set said pouch as your &amp;quot;store gems&amp;quot; option, and that it is closed.  All good practices anyway, no?  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When you first save the script you must set the variables that are stated in the initial portion of the script.  It&#039;s all explained in the introduction, having to do with containers, etc.  You&#039;ll have to state whether you want to open all boxes, or just for EXP, which container holds your boxes, and which container you want to use to hold your armor, as well as whether you wish to harvest the traps or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If the script hangs while looting, it&#039;s an easy fix.  In the shortterm - just loot the item and look inside the box once more.  In the longterm - add a new match line to take that particular piece of loot into account down below the LootBox label.  For gems you&#039;ll need to add a MATCH line such as &amp;quot;match Agate agate&amp;quot;, and a section underneath that such as:&lt;br /&gt;
::Agate:&lt;br /&gt;
::setvariable G agate&lt;br /&gt;
::goto StowGem&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any particular feedback, I would love to hear it on the [[Talk:Boxes_*KS*_(Script)|TALK]] page!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boxes Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# You may wish to set a container within which you keep your lockpick.&lt;br /&gt;
# This is found under the label “PutAwayLockpick”.&lt;br /&gt;
# The script assumes you are using a case or a ring,&lt;br /&gt;
# but will work with or without those things.&lt;br /&gt;
#&lt;br /&gt;
# Within the looting portion of the script you may designate specific containers&lt;br /&gt;
# for various kinds of objects (random things, gems, herbs, etc).&lt;br /&gt;
# You may change how you loot these objects within the bottom-most portion&lt;br /&gt;
# of this script.&lt;br /&gt;
#&lt;br /&gt;
# It is critical that you have utilized the STORE verb.&lt;br /&gt;
# If you haven’t already, please set the container for “STORE GEM”&lt;br /&gt;
#&lt;br /&gt;
#NECESSARY VARIABLE SETTINGS&lt;br /&gt;
#&lt;br /&gt;
# ----- EXPVerification ----- add a “yes” or “no” after the X below.&lt;br /&gt;
setvariable X yes&lt;br /&gt;
#&lt;br /&gt;
# ----- PackCheck ----- add the container your boxes are in after the P below.&lt;br /&gt;
 setvariable P MyBoxContainer&lt;br /&gt;
#&lt;br /&gt;
# ----- ArmorStash ----- add the container that you want to put your armor in&lt;br /&gt;
 setvariable Z MyArmorContainer&lt;br /&gt;
#&lt;br /&gt;
#------ DismantleHarvest --- determines if, after picking the lock, you wish to harvest&lt;br /&gt;
#---------------------------------- the trap or not.  Must be set manually at the beginning&lt;br /&gt;
#---------------------------------- of the script.  Options are NO or YES&lt;br /&gt;
setvariable H yes&lt;br /&gt;
&lt;br /&gt;
#END VARIABLE SETTINGS  -  Script starts below:&lt;br /&gt;
&lt;br /&gt;
RemArmor:&lt;br /&gt;
put inv armor&lt;br /&gt;
match RemGlove gloves&lt;br /&gt;
match RemGaunt gauntlet&lt;br /&gt;
match RemSleeves sleeves&lt;br /&gt;
match RemVamb vambraces&lt;br /&gt;
match RemCap cap&lt;br /&gt;
match RemHelm helm&lt;br /&gt;
match RemBala balaclav&lt;br /&gt;
match RemArmet armet&lt;br /&gt;
match RemMorion morion&lt;br /&gt;
match RemBascinet bascinet&lt;br /&gt;
match RemBarbute barbute&lt;br /&gt;
match RemMask mask&lt;br /&gt;
match RemCowl cowl&lt;br /&gt;
match RemHood hood&lt;br /&gt;
match RemBackplate backplate&lt;br /&gt;
match RemFauld fauld&lt;br /&gt;
match RemBreastplate breastplate&lt;br /&gt;
match RemCuirass cuirass&lt;br /&gt;
match RemPlate field plate&lt;br /&gt;
match RemPlate half plate&lt;br /&gt;
match RemPlate full plate&lt;br /&gt;
match RemPlate fluted plate&lt;br /&gt;
match RemTabard tabard&lt;br /&gt;
match RemAvent aventail&lt;br /&gt;
match RemMant mantle&lt;br /&gt;
match RemTasset tasset&lt;br /&gt;
match RemShield shield&lt;br /&gt;
match RemTarge targe&lt;br /&gt;
match RemSipar sipar&lt;br /&gt;
match RemBuckler buckler&lt;br /&gt;
match RemAegis aegis&lt;br /&gt;
match RemVest vest&lt;br /&gt;
match RemLorica lorica&lt;br /&gt;
match RemShirt shirt&lt;br /&gt;
match RemJerkin jerkin&lt;br /&gt;
match RemCoat coat&lt;br /&gt;
match RemLeath leathers&lt;br /&gt;
match RemHaub hauberk&lt;br /&gt;
match RemRobe robe&lt;br /&gt;
match RemGreav greaves&lt;br /&gt;
match RemLeatherArmor leather armor&lt;br /&gt;
match GlanceForBox wearing anything like&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Remove:&lt;br /&gt;
put remove my %s&lt;br /&gt;
put put my %s in my %Z&lt;br /&gt;
waitfor You put&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
# HEAD, EYE and NECK armor designations for removal&lt;br /&gt;
RemHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHood:&lt;br /&gt;
save hood&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# CHEST, BACK, and ABDOMEN armor designated for removal&lt;br /&gt;
RemBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTabard:&lt;br /&gt;
save tabard&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# SHIELDS designated for removal&lt;br /&gt;
RemSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# HAND and ARM armor designated for removal&lt;br /&gt;
RemSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
#LEG armor designated for removal&lt;br /&gt;
RemGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GlanceForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match TrunkGlance trunk&lt;br /&gt;
match ChestGlance chest&lt;br /&gt;
match StrongboxGlance strongbox&lt;br /&gt;
match CrateGlance crate&lt;br /&gt;
match CofferGlance coffer&lt;br /&gt;
match CasketGlance casket&lt;br /&gt;
match CaddyGlance caddy&lt;br /&gt;
match SkippetGlance skippet&lt;br /&gt;
match BoxGlance box&lt;br /&gt;
match LookForBox empty hands&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TrunkGlance:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
ChestGlance:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
StrongboxGlance:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CrateGlance:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CofferGlance:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CasketGlance:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CaddyGlance:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
SkippetGlance:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
BoxGlance:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
LookForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %P&lt;br /&gt;
match Trunk trunk&lt;br /&gt;
match Chest chest&lt;br /&gt;
match Strongbox strongbox&lt;br /&gt;
match Crate crate&lt;br /&gt;
match Coffer coffer&lt;br /&gt;
match Casket casket&lt;br /&gt;
match Caddy caddy&lt;br /&gt;
match Skippet skippet&lt;br /&gt;
match Box box&lt;br /&gt;
match Done and some&lt;br /&gt;
match Done and a&lt;br /&gt;
match Done nothing in there&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Trunk:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Chest:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Crate:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Strongbox:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Coffer:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Casket:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Caddy:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Skippet:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Box:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
GetBox:&lt;br /&gt;
put get %B from my %P&lt;br /&gt;
match DisarmIdent You get a&lt;br /&gt;
match DisarmIdent already holding&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmIdent:&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick blocking whatever&lt;br /&gt;
match GetPick harmless&lt;br /&gt;
match GetPick there used to be something&lt;br /&gt;
match GetPick been pried away&lt;br /&gt;
match GetPick small deflated bladder&lt;br /&gt;
match GetPick have been bent&lt;br /&gt;
match GetPick the trap is no longer a danger&lt;br /&gt;
match DisarmQuick a simple matter&lt;br /&gt;
match DisarmQuick aged grandmother&lt;br /&gt;
match DisarmQuick trivially constructed&lt;br /&gt;
match DisarmQuick laughable matter&lt;br /&gt;
match DisarmNormal should not take long&lt;br /&gt;
match DisarmNormal only minor troubles&lt;br /&gt;
match DisarmNormal precisely at your&lt;br /&gt;
match DisarmNormal some chance&lt;br /&gt;
match DisarmCareful would be a longshot&lt;br /&gt;
match DisarmCareful has the edge&lt;br /&gt;
match DisarmCareful odds are against&lt;br /&gt;
match DisarmCareful would be a long shot&lt;br /&gt;
match DisarmReally Prayer would be&lt;br /&gt;
match DisarmReally amazingly minimal&lt;br /&gt;
match DisarmReally have any chance&lt;br /&gt;
match DisarmReally snowball does&lt;br /&gt;
match DisarmReally jump off a cliff&lt;br /&gt;
match DisarmReally snowball encased in&lt;br /&gt;
match DisarmIdent fails to reveal&lt;br /&gt;
match DisarmIdent something to shift&lt;br /&gt;
match DisarmIdent not yet fully disarmed&lt;br /&gt;
pause 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put disarm my %B ident&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmReally:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** This trap is extremely dangerous ***&lt;br /&gt;
echo *** If you insist on it, NOD now ***&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
&lt;br /&gt;
DisarmQuick:&lt;br /&gt;
counter set 0&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmNormal:&lt;br /&gt;
counter set 0&lt;br /&gt;
save  &lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
Disarm3:&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
Disarm2:&lt;br /&gt;
Disarm1:&lt;br /&gt;
Disarm0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm my %B %s&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match DisarmAnalyze yet fully disarmed&lt;br /&gt;
match DisarmIdent the crystal hits&lt;br /&gt;
match DisarmCareful something to shift&lt;br /&gt;
match DisarmCareful proves too difficult&lt;br /&gt;
match Disarm%c unable to make&lt;br /&gt;
match DisarmIdent Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GetPick:&lt;br /&gt;
pause 1&lt;br /&gt;
put get my lockpick&lt;br /&gt;
goto PickIdent&lt;br /&gt;
&lt;br /&gt;
PickIdent:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto PickIdent0&lt;br /&gt;
&lt;br /&gt;
PickIdent3:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
PickIdent2:&lt;br /&gt;
PickIdent1:&lt;br /&gt;
PickIdent0:&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put pick my %B ident&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match PickIdent%c fails to teach you&lt;br /&gt;
match PickIdent%c something to shift&lt;br /&gt;
match PickQuick a simple matter&lt;br /&gt;
match PickQuick an aged grandmother&lt;br /&gt;
match PickQuick trivially constructed&lt;br /&gt;
match PickQuick laughable matter&lt;br /&gt;
match PickQuick should not take long&lt;br /&gt;
match PickQuick only minor troubles&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match Pick precisely at your&lt;br /&gt;
match Pick some chance&lt;br /&gt;
match Pick has the edge&lt;br /&gt;
match PickCareful would be a longshot&lt;br /&gt;
match PickCareful odds are against&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickQuick:&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick:&lt;br /&gt;
save   &lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick4:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
Pick3:&lt;br /&gt;
Pick2:&lt;br /&gt;
Pick1:&lt;br /&gt;
Pick0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put pick my %B %s&lt;br /&gt;
match PickIdent You discover another&lt;br /&gt;
match Pick%c You are unable&lt;br /&gt;
match GetPick just broke&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match OpenBox Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
OpenBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put open my %B&lt;br /&gt;
match PutAwayLockpick is already open&lt;br /&gt;
match GetPick It is locked&lt;br /&gt;
match PutAwayLockpick You open&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PutAwayLockpick:&lt;br /&gt;
put stow my lockpick&lt;br /&gt;
goto LootCoin&lt;br /&gt;
&lt;br /&gt;
LootCoin:&lt;br /&gt;
put get my coin&lt;br /&gt;
put get my coin&lt;br /&gt;
match LootCoin …wait&lt;br /&gt;
match LootBox What were you referring to&lt;br /&gt;
match LootCoin You pick up&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LootBox:&lt;br /&gt;
match DismantleBox You find nothing&lt;br /&gt;
match LootCoin coin&lt;br /&gt;
match LootCoin coins&lt;br /&gt;
match Alexandrite alexandrite&lt;br /&gt;
match Agate agate&lt;br /&gt;
match Amber piece of amber&lt;br /&gt;
match Amethyst amethyst&lt;br /&gt;
match Andalus andalusite&lt;br /&gt;
match Aqua aquamarine&lt;br /&gt;
match Bar bronze bar&lt;br /&gt;
match Bar silver bar&lt;br /&gt;
match Bar gold bar&lt;br /&gt;
match Bar brass bar&lt;br /&gt;
match Bar steel bar&lt;br /&gt;
match Bar pewter bar&lt;br /&gt;
match Bloodstone bloodstone&lt;br /&gt;
match Carnelian carnelian&lt;br /&gt;
match Card card&lt;br /&gt;
match Chalcedony chalcedony&lt;br /&gt;
match Chryso chrysoberyl&lt;br /&gt;
match Citrine citrine&lt;br /&gt;
match Chryso chrysoprase&lt;br /&gt;
match Coral of coral&lt;br /&gt;
match Crystal crystal&lt;br /&gt;
match Diamond diamond&lt;br /&gt;
match Diopside diopside&lt;br /&gt;
match Emerald emerald&lt;br /&gt;
match Flint flint&lt;br /&gt;
match Flower flower&lt;br /&gt;
match Garnet garnet&lt;br /&gt;
match Glue glue&lt;br /&gt;
match Hemat hematite&lt;br /&gt;
match Nugget iron nugget&lt;br /&gt;
match Ivory piece of ivory&lt;br /&gt;
match Iolite iolite&lt;br /&gt;
match Jade jade&lt;br /&gt;
match Kunzite kunzite&lt;br /&gt;
match Lazuli lazuli&lt;br /&gt;
match Lockpick lockpick&lt;br /&gt;
match Moonstone moonstone&lt;br /&gt;
match Morgan morganite&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Onyx onyx&lt;br /&gt;
match Opal opal&lt;br /&gt;
match Pearl pearl&lt;br /&gt;
match Peridot peridot&lt;br /&gt;
match Quartz quartz&lt;br /&gt;
match Ruby ruby&lt;br /&gt;
match Rune runestone&lt;br /&gt;
match Sap muljin sap&lt;br /&gt;
match Sap sufil sap&lt;br /&gt;
match Sapphire sapphire&lt;br /&gt;
match GwethKeep jadeite stones&lt;br /&gt;
match GwethKeep kyanite stones&lt;br /&gt;
match Gweth stones&lt;br /&gt;
match Spinel spinel&lt;br /&gt;
match StarStone star-stone&lt;br /&gt;
match Sun sunstone&lt;br /&gt;
match Tanz tanzanite&lt;br /&gt;
match Topaz topaz&lt;br /&gt;
match Tourm tourmaline&lt;br /&gt;
match Tsavo tsavorite&lt;br /&gt;
match Turq turquoise&lt;br /&gt;
match Zircon zircon&lt;br /&gt;
match Dira dira&lt;br /&gt;
match Beryl beryl&lt;br /&gt;
match Root root&lt;br /&gt;
match Grass grass&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Stem stem&lt;br /&gt;
match Lotion lotion&lt;br /&gt;
match Thread thread&lt;br /&gt;
match Leaves leaves&lt;br /&gt;
match Pestle pestle&lt;br /&gt;
match Mortar mortar&lt;br /&gt;
match Needle needle&lt;br /&gt;
match Sufil sufil sap&lt;br /&gt;
match Label wax label&lt;br /&gt;
match DismantleBox nothing in there&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %B&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
StowGem:&lt;br /&gt;
put get my %G from my %B&lt;br /&gt;
put stow %G&lt;br /&gt;
match LootBox closing it once more&lt;br /&gt;
match NeedNewGemContainer got a wealth of gems&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
NeedNewGemContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Current gem container full ***&lt;br /&gt;
echo *** Please obtain and set a new ***&lt;br /&gt;
echo *** gem container upon doing so ***&lt;br /&gt;
echo *** NOD when ready. ***&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Gem storage&lt;br /&gt;
# and Gems to be looted&lt;br /&gt;
&lt;br /&gt;
Agate:&lt;br /&gt;
setvariable G agate&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amethyst:&lt;br /&gt;
setvariable G amethyst&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Alexandrite:&lt;br /&gt;
setvariable G alexandrite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amber:&lt;br /&gt;
setvariable G amber&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Andalus:&lt;br /&gt;
setvariable G andalus&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Aqua:&lt;br /&gt;
setvariable G aqua&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Bloodstone:&lt;br /&gt;
setvariable G bloodstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Beryl:&lt;br /&gt;
setvariable G beryl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Carnelian:&lt;br /&gt;
setvariable G carnelian&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chalcedony:&lt;br /&gt;
setvariable G chalcedony&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chryso:&lt;br /&gt;
setvariable G chryso&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Citrine:&lt;br /&gt;
setvariable G citrine&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Coral:&lt;br /&gt;
setvariable G coral&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Crystal:&lt;br /&gt;
setvariable G crystal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diamond:&lt;br /&gt;
setvariable G diamond&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diopside:&lt;br /&gt;
setvariable G diopside&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Emerald:&lt;br /&gt;
setvariable G emerald&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Garnet:&lt;br /&gt;
setvariable G garnet&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Hemat:&lt;br /&gt;
setvariable G hemat&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Iolite:&lt;br /&gt;
setvariable G iolite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ivory:&lt;br /&gt;
setvariable G ivory&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Jade:&lt;br /&gt;
setvariable G jade&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Kunzite:&lt;br /&gt;
setvariable G kunzite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Lazuli:&lt;br /&gt;
setvariable G lazuli&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Moonstone:&lt;br /&gt;
setvariable G moonstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Morgan:&lt;br /&gt;
setvariable G morgani&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Onyx:&lt;br /&gt;
setvariable G onyx&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Opal:&lt;br /&gt;
setvariable G opal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Pearl:&lt;br /&gt;
setvariable G pearl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Peridot:&lt;br /&gt;
setvariable G peridot&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Quartz:&lt;br /&gt;
setvariable G quartz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ruby:&lt;br /&gt;
setvariable G ruby&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sapphire:&lt;br /&gt;
setvariable G sapphire&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
StarStone:&lt;br /&gt;
setvariable G star&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Spinel:&lt;br /&gt;
setvariable G spinel&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sun:&lt;br /&gt;
setvariable G sunston&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tanz:&lt;br /&gt;
setvariable G tanzanite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Topaz:&lt;br /&gt;
setvariable G topaz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tourm:&lt;br /&gt;
setvariable G tourm&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tsavo:&lt;br /&gt;
setvariable G tsavo&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Turq:&lt;br /&gt;
setvariable G turq&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Zircon:&lt;br /&gt;
setvariable G zircon&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Random Stuff to be DROPPED&lt;br /&gt;
# This stuff is considered useless&lt;br /&gt;
&lt;br /&gt;
Label:&lt;br /&gt;
put get label from my %B&lt;br /&gt;
put drop my label&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Thread:&lt;br /&gt;
put get thread from my %B&lt;br /&gt;
put drop my thread&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Glue:&lt;br /&gt;
put get glue from my %B&lt;br /&gt;
put drop my glue&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flint:&lt;br /&gt;
put get flint from my %B&lt;br /&gt;
put drop my flint&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Pestle:&lt;br /&gt;
put get my pestle from my %B&lt;br /&gt;
put drop my pestl&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Mortar:&lt;br /&gt;
put get my mortar from my %B&lt;br /&gt;
put drop my mortar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Needle:&lt;br /&gt;
put get my needl from my %B&lt;br /&gt;
put drop my needle&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#  Random Stuff to be STOWED&lt;br /&gt;
#  This goes into your basic STOW container except the Kyanite and Jadeite&lt;br /&gt;
&lt;br /&gt;
GwethKeep:&lt;br /&gt;
put get stone from my %B&lt;br /&gt;
put put my stone in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Bar:&lt;br /&gt;
put get my bar from my %B&lt;br /&gt;
put stow my bar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Card:&lt;br /&gt;
put get my card from my %B&lt;br /&gt;
put stow my card&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Dira:&lt;br /&gt;
put get my dira from my %B&lt;br /&gt;
put stow my dira&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Gweth:&lt;br /&gt;
put get my stones from my %B&lt;br /&gt;
put stow my stones&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lotion:&lt;br /&gt;
put get my lotion from my %B&lt;br /&gt;
put stow my lotion&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lockpick:&lt;br /&gt;
put get my lockp from my %B&lt;br /&gt;
put stow my lockp&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Nugget:&lt;br /&gt;
put get nugget from my %B&lt;br /&gt;
put stow my nugget&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Rune:&lt;br /&gt;
put get my runest from my %B&lt;br /&gt;
put stow my runest&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# This stuff is put in the SAME CONTAINER THAT YOUR BOXES ARE IN&lt;br /&gt;
# These are HERBS that need to be worked by an alchemist first in order to become useful&lt;br /&gt;
&lt;br /&gt;
Sap:&lt;br /&gt;
put get sap from my %B&lt;br /&gt;
put put my sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flower:	&lt;br /&gt;
put get flower from my %B&lt;br /&gt;
put put my flower in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Grass:&lt;br /&gt;
put get my grass from my %B&lt;br /&gt;
put drop my grass in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Leaves:&lt;br /&gt;
put get my leaves from my %B&lt;br /&gt;
put put my leaves in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Root:&lt;br /&gt;
put get my root from my %B&lt;br /&gt;
put put my root in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Stem:&lt;br /&gt;
put get my stem from my %B&lt;br /&gt;
put put my stem in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Sufil:&lt;br /&gt;
put get my sufil sap from my %B&lt;br /&gt;
put put my sufil sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyze:&lt;br /&gt;
goto DisarmAnalyze%H&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto AnalyzeTrap&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeNo:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap:&lt;br /&gt;
AnalyzeTrap0:&lt;br /&gt;
AnalyzeTrap1:&lt;br /&gt;
AnalyzeTrap2:&lt;br /&gt;
AnalyzeTrap3:&lt;br /&gt;
AnalyzeTrap4:&lt;br /&gt;
counter add 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match HarvestTrap already analyzed this trap&lt;br /&gt;
match AnalyzeTrap%c ...wait&lt;br /&gt;
match AnalyzeTrap%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap5:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
HarvestTrap:&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match HarvestTrap ...wait&lt;br /&gt;
match DisarmIdent unsuitable for harvesting&lt;br /&gt;
match HarvDrop been completely harvested&lt;br /&gt;
match HarvestTrap Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DropBlad bladder&lt;br /&gt;
match DropBlad blade&lt;br /&gt;
match DropCirc circle&lt;br /&gt;
match DropClay clay&lt;br /&gt;
match DropCrys crystal&lt;br /&gt;
match DropCube cube&lt;br /&gt;
match DropDisc disc&lt;br /&gt;
match DropFace face&lt;br /&gt;
match DropHamm hammer&lt;br /&gt;
match DropLeg leg&lt;br /&gt;
match DropNeed needle&lt;br /&gt;
match DropPin pin in your&lt;br /&gt;
match DropRes reservoir&lt;br /&gt;
match DropRune rune&lt;br /&gt;
match DropSeal seal&lt;br /&gt;
match DropSphere sphere&lt;br /&gt;
match DropSpring spring&lt;br /&gt;
match DropStrik striker&lt;br /&gt;
match DropStud studs&lt;br /&gt;
match DropTube tube&lt;br /&gt;
match DropVial vial&lt;br /&gt;
match HarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
HarvDone:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
DismantleBox:&lt;br /&gt;
goto DismantleBoxHarvest%H&lt;br /&gt;
&lt;br /&gt;
DismantleBoxHarvestYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleAnalyze0:&lt;br /&gt;
DismantleAnalyze1:&lt;br /&gt;
DismantleAnalyze2:&lt;br /&gt;
DismantleAnalyze3:&lt;br /&gt;
DismantleAnalyze4:&lt;br /&gt;
DismantleAnalyze:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match DismantleAnalyze ...wait&lt;br /&gt;
match DismantleHarvest already analyzed this trap&lt;br /&gt;
match DismantleBoxHarvestNo unsuitable for harvesting&lt;br /&gt;
match DismantleAnalyze%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleHarvest0:&lt;br /&gt;
DismantleHarvest1:&lt;br /&gt;
DismantleHarvest2:&lt;br /&gt;
DismantleHarvest3:&lt;br /&gt;
DismantleHarvest4:&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match DisHarvDone unsuitable for harvesting&lt;br /&gt;
match DismantleHarvest%c Roundtime&lt;br /&gt;
match DisHarvDrop been completely harvested&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisHarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DisDropBlad bladder&lt;br /&gt;
match DisDropBlad blade&lt;br /&gt;
match DisDropCirc circle&lt;br /&gt;
match DisDropClay clay&lt;br /&gt;
match DisDropCrys crystal&lt;br /&gt;
match DisDropCube cube&lt;br /&gt;
match DisDropDisc disc&lt;br /&gt;
match DisDropFace face&lt;br /&gt;
match DisDropHamm hammer&lt;br /&gt;
match DisDropLeg leg&lt;br /&gt;
match DisDropNeed needle&lt;br /&gt;
match DisDropPin pin in your&lt;br /&gt;
match DisDropRes reservoir&lt;br /&gt;
match DisDropRune rune&lt;br /&gt;
match DisDropSeal seal&lt;br /&gt;
match DisDropSphere sphere&lt;br /&gt;
match DisDropSpring spring&lt;br /&gt;
match DisDropStrik striker&lt;br /&gt;
match DisDropStud studs&lt;br /&gt;
match DisDropTube tube&lt;br /&gt;
match DisDropVial vial&lt;br /&gt;
match DisHarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisDropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest5:&lt;br /&gt;
DismantleAnalyze5:&lt;br /&gt;
DisHarvDone:&lt;br /&gt;
DismantleBoxHarvestNo:&lt;br /&gt;
put dismant my %B&lt;br /&gt;
pause 1&lt;br /&gt;
goto CheckEXP%X&lt;br /&gt;
&lt;br /&gt;
CheckEXPYes:&lt;br /&gt;
pause 1&lt;br /&gt;
put exp locks&lt;br /&gt;
match LocksMindLocked 33/3&lt;br /&gt;
match LocksMindLocked 34/3&lt;br /&gt;
match GlanceForBox /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckEXPNo:&lt;br /&gt;
goto GlanceForBox&lt;br /&gt;
&lt;br /&gt;
LocksMindLocked:&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Locksmithing mind locked ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done:&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All boxes open and looted! ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipArmor:&lt;br /&gt;
match EquipGlove gloves&lt;br /&gt;
match EquipGaunt gauntlet&lt;br /&gt;
match EquipSleeves sleeves&lt;br /&gt;
match EquipVamb vambraces&lt;br /&gt;
match EquipCowl cowl&lt;br /&gt;
match EquipMask mask&lt;br /&gt;
match EquipCap cap&lt;br /&gt;
match EquipHelm helm&lt;br /&gt;
match EquipBala balaclav&lt;br /&gt;
match EquipArmet armet&lt;br /&gt;
match EquipMorion morion&lt;br /&gt;
match EquipBascinet bascinet&lt;br /&gt;
match EquipBarbute barbute&lt;br /&gt;
match EquipBackplate backplate&lt;br /&gt;
match EquipFauld fauld&lt;br /&gt;
match EquipBreastplate breastplate&lt;br /&gt;
match EquipCuirass cuirass&lt;br /&gt;
match EquipPlate field plate&lt;br /&gt;
match EquipPlate half plate&lt;br /&gt;
match EquipPlate full plate&lt;br /&gt;
match EquipPlate fluted plate&lt;br /&gt;
match EquipCoat coat&lt;br /&gt;
match EquipJerkin jerkin&lt;br /&gt;
match EquipAvent aventail&lt;br /&gt;
match EquipMant mantle&lt;br /&gt;
match EquipTasset tasset&lt;br /&gt;
match EquipShield shield&lt;br /&gt;
match EquipTarge targe&lt;br /&gt;
match EquipSipar sipar&lt;br /&gt;
match EquipBuckler buckler&lt;br /&gt;
match EquipAegis aegis&lt;br /&gt;
match EquipVest vest&lt;br /&gt;
match EquipLorica lorica&lt;br /&gt;
match EquipShirt shirt&lt;br /&gt;
match EquipLeath leathers&lt;br /&gt;
match EquipHaub hauberk&lt;br /&gt;
match EquipRobe robe&lt;br /&gt;
match EquipLeatherArmor leather armor&lt;br /&gt;
match EquipGreav greaves&lt;br /&gt;
match EquipDone and a&lt;br /&gt;
match EquipDone and some&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %Z&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ReEquip:&lt;br /&gt;
put get my %s from my %z&lt;br /&gt;
put wear my %s&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipDone:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All armor should be equipped.  Please double check! ***&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EquipLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=502360</id>
		<title>Boxes *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=502360"/>
		<updated>2019-05-03T19:32:05Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Survival, Locksmithing&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
This is an extremely comprehensive disarming and lockpicking script.  In total it will:&amp;lt;br&amp;gt;&lt;br /&gt;
:# Verify if you want to stop when mind locked or to open all boxes in the relevant container.&lt;br /&gt;
:# Verify within which container you are keeping your locked boxes.&lt;br /&gt;
:# Verify which container you wish to use to stash your armor while opening boxes.&lt;br /&gt;
:# Remove all armor.&lt;br /&gt;
:# Identify the traps and disarm them according to their difficulty.&lt;br /&gt;
:# Prompt you if the difficulty is crazy high.&lt;br /&gt;
:# Identify the lock and pick it according to difficulty.&lt;br /&gt;
:# If either disarming or picking is unsuccessful after three attempts, it switches to “carefully”.&lt;br /&gt;
:# After picking the lock, it automatically loots the box, then dismantles it.&lt;br /&gt;
:# Depending on your EXP response above, it will either check EXP or not... and if not locked, begin on the next box.&lt;br /&gt;
:# If you change the setting to &amp;quot;yes&amp;quot;, it will also harvest traps (only doing this before looting if a new trap is found, otherwise it waits until after the box is picked and looted to finish).&lt;br /&gt;
:# When the container is empty, or you’re mind locked, it will then re-equip all armor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One cool thing about this script is that, despite how comprehensive it is, it still works for the basic stuff, too.  If you are already holding the box in your hand, it will choose to work on that box instead of what&#039;s in your designated container. :-)&lt;br /&gt;
&lt;br /&gt;
It can also pick up a box at whatever stage of disarm/picking that you happen to have left off with it.  Also, if you start the script without filling in the container with boxes, or the container for your armor to go, it will prompt you and easily allow you to work around the issue.  You may avoid these additional prompts by plugging in the variables directly into the top of the script.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
For looting gems from these boxes, it is important that you are wearing a gem pouch, that you&#039;ve set said pouch as your &amp;quot;store gems&amp;quot; option, and that it is closed.  All good practices anyway, no?  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When you first save the script you must set the variables that are stated in the initial portion of the script.  It&#039;s all explained in the introduction, having to do with containers, etc.  You&#039;ll have to state whether you want to open all boxes, or just for EXP, which container holds your boxes, and which container you want to use to hold your armor, as well as whether you wish to harvest the traps or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If the script hangs while looting, it&#039;s an easy fix.  In the shortterm - just loot the item and look inside the box once more.  In the longterm - add a new match line to take that particular piece of loot into account down below the LootBox label.  For gems you&#039;ll need to add a MATCH line such as &amp;quot;match Agate agate&amp;quot;, and a section underneath that such as:&lt;br /&gt;
::Agate:&lt;br /&gt;
::setvariable G agate&lt;br /&gt;
::goto StowGem&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any particular feedback, I would love to hear it on the [[Talk:Boxes_*KS*_(Script)|TALK]] page!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boxes Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# You may wish to set a container within which you keep your lockpick.&lt;br /&gt;
# This is found under the label “PutAwayLockpick”.&lt;br /&gt;
# The script assumes you are using a case or a ring,&lt;br /&gt;
# but will work with or without those things.&lt;br /&gt;
#&lt;br /&gt;
# Within the looting portion of the script you may designate specific containers&lt;br /&gt;
# for various kinds of objects (random things, gems, herbs, etc).&lt;br /&gt;
# You may change how you loot these objects within the bottom-most portion&lt;br /&gt;
# of this script.&lt;br /&gt;
#&lt;br /&gt;
# It is critical that you have utilized the STORE verb.&lt;br /&gt;
# If you haven’t already, please set the container for “STORE GEM”&lt;br /&gt;
#&lt;br /&gt;
#NECESSARY VARIABLE SETTINGS&lt;br /&gt;
#&lt;br /&gt;
# ----- EXPVerification ----- add a “yes” or “no” after the X below.&lt;br /&gt;
setvariable X yes&lt;br /&gt;
#&lt;br /&gt;
# ----- PackCheck ----- add the container your boxes are in after the P below.&lt;br /&gt;
 setvariable P MyBoxContainer&lt;br /&gt;
#&lt;br /&gt;
# ----- ArmorStash ----- add the container that you want to put your armor in&lt;br /&gt;
 setvariable Z MyArmorContainer&lt;br /&gt;
#&lt;br /&gt;
#------ DismantleHarvest --- determines if, after picking the lock, you wish to harvest&lt;br /&gt;
#---------------------------------- the trap or not.  Must be set manually at the beginning&lt;br /&gt;
#---------------------------------- of the script.  Options are NO or YES&lt;br /&gt;
setvariable H yes&lt;br /&gt;
&lt;br /&gt;
#END VARIABLE SETTINGS  -  Script starts below:&lt;br /&gt;
&lt;br /&gt;
RemArmor:&lt;br /&gt;
put inv armor&lt;br /&gt;
match RemGlove gloves&lt;br /&gt;
match RemGaunt gauntlet&lt;br /&gt;
match RemSleeves sleeves&lt;br /&gt;
match RemVamb vambraces&lt;br /&gt;
match RemCap cap&lt;br /&gt;
match RemHelm helm&lt;br /&gt;
match RemBala balaclav&lt;br /&gt;
match RemArmet armet&lt;br /&gt;
match RemMorion morion&lt;br /&gt;
match RemBascinet bascinet&lt;br /&gt;
match RemBarbute barbute&lt;br /&gt;
match RemMask mask&lt;br /&gt;
match RemCowl cowl&lt;br /&gt;
match RemHood hood&lt;br /&gt;
match RemBackplate backplate&lt;br /&gt;
match RemFauld fauld&lt;br /&gt;
match RemBreastplate breastplate&lt;br /&gt;
match RemCuirass cuirass&lt;br /&gt;
match RemPlate field plate&lt;br /&gt;
match RemPlate half plate&lt;br /&gt;
match RemPlate full plate&lt;br /&gt;
match RemPlate fluted plate&lt;br /&gt;
match RemTabard tabard&lt;br /&gt;
match RemAvent aventail&lt;br /&gt;
match RemMant mantle&lt;br /&gt;
match RemTasset tasset&lt;br /&gt;
match RemShield shield&lt;br /&gt;
match RemTarge targe&lt;br /&gt;
match RemSipar sipar&lt;br /&gt;
match RemBuckler buckler&lt;br /&gt;
match RemAegis aegis&lt;br /&gt;
match RemVest vest&lt;br /&gt;
match RemLorica lorica&lt;br /&gt;
match RemShirt shirt&lt;br /&gt;
match RemJerkin jerkin&lt;br /&gt;
match RemCoat coat&lt;br /&gt;
match RemLeath leathers&lt;br /&gt;
match RemHaub hauberk&lt;br /&gt;
match RemRobe robe&lt;br /&gt;
match RemGreav greaves&lt;br /&gt;
match RemLeatherArmor leather armor&lt;br /&gt;
match GlanceForBox wearing anything like&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Remove:&lt;br /&gt;
put remove my %s&lt;br /&gt;
put put my %s in my %Z&lt;br /&gt;
waitfor You put&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
# HEAD, EYE and NECK armor designations for removal&lt;br /&gt;
RemHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHood:&lt;br /&gt;
save hood&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# CHEST, BACK, and ABDOMEN armor designated for removal&lt;br /&gt;
RemBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTabard:&lt;br /&gt;
save tabard&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# SHIELDS designated for removal&lt;br /&gt;
RemSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# HAND and ARM armor designated for removal&lt;br /&gt;
RemSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
#LEG armor designated for removal&lt;br /&gt;
RemGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GlanceForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match TrunkGlance trunk&lt;br /&gt;
match ChestGlance chest&lt;br /&gt;
match StrongboxGlance strongbox&lt;br /&gt;
match CrateGlance crate&lt;br /&gt;
match CofferGlance coffer&lt;br /&gt;
match CasketGlance casket&lt;br /&gt;
match CaddyGlance caddy&lt;br /&gt;
match SkippetGlance skippet&lt;br /&gt;
match BoxGlance box&lt;br /&gt;
match LookForBox empty hands&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TrunkGlance:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
ChestGlance:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
StrongboxGlance:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CrateGlance:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CofferGlance:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CasketGlance:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CaddyGlance:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
SkippetGlance:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
BoxGlance:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
LookForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %P&lt;br /&gt;
match Trunk trunk&lt;br /&gt;
match Chest chest&lt;br /&gt;
match Strongbox strongbox&lt;br /&gt;
match Crate crate&lt;br /&gt;
match Coffer coffer&lt;br /&gt;
match Casket casket&lt;br /&gt;
match Caddy caddy&lt;br /&gt;
match Skippet skippet&lt;br /&gt;
match Box box&lt;br /&gt;
match Done and some&lt;br /&gt;
match Done and a&lt;br /&gt;
match Done nothing in there&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Trunk:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Chest:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Crate:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Strongbox:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Coffer:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Casket:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Caddy:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Skippet:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Box:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
GetBox:&lt;br /&gt;
put get %B from my %P&lt;br /&gt;
match DisarmIdent You get a&lt;br /&gt;
match DisarmIdent already holding&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmIdent:&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick blocking whatever&lt;br /&gt;
match GetPick harmless&lt;br /&gt;
match GetPick there used to be something&lt;br /&gt;
match GetPick been pried away&lt;br /&gt;
match GetPick small deflated bladder&lt;br /&gt;
match GetPick have been bent&lt;br /&gt;
match GetPick the trap is no longer a danger&lt;br /&gt;
match DisarmQuick a simple matter&lt;br /&gt;
match DisarmQuick aged grandmother&lt;br /&gt;
match DisarmQuick trivially constructed&lt;br /&gt;
match DisarmQuick laughable matter&lt;br /&gt;
match DisarmNormal should not take long&lt;br /&gt;
match DisarmNormal only minor troubles&lt;br /&gt;
match DisarmNormal precisely at your&lt;br /&gt;
match DisarmNormal some chance&lt;br /&gt;
match DisarmCareful would be a longshot&lt;br /&gt;
match DisarmCareful has the edge&lt;br /&gt;
match DisarmCareful odds are against&lt;br /&gt;
match DisarmCareful would be a long shot&lt;br /&gt;
match DisarmReally Prayer would be&lt;br /&gt;
match DisarmReally amazingly minimal&lt;br /&gt;
match DisarmReally have any chance&lt;br /&gt;
match DisarmReally snowball does&lt;br /&gt;
match DisarmReally jump off a cliff&lt;br /&gt;
match DisarmReally snowball encased in&lt;br /&gt;
match DisarmIdent fails to reveal&lt;br /&gt;
match DisarmIdent something to shift&lt;br /&gt;
match DisarmIdent not yet fully disarmed&lt;br /&gt;
pause 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put disarm my %B ident&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmReally:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** This trap is extremely dangerous ***&lt;br /&gt;
echo *** If you insist on it, NOD now ***&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
&lt;br /&gt;
DisarmQuick:&lt;br /&gt;
counter set 0&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmNormal:&lt;br /&gt;
counter set 0&lt;br /&gt;
save  &lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
Disarm3:&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
Disarm2:&lt;br /&gt;
Disarm1:&lt;br /&gt;
Disarm0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm my %B %s&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match DisarmAnalyze yet fully disarmed&lt;br /&gt;
match DisarmIdent the crystal hits&lt;br /&gt;
match DisarmCareful something to shift&lt;br /&gt;
match DisarmCareful proves too difficult&lt;br /&gt;
match Disarm%c unable to make&lt;br /&gt;
match DisarmIdent Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GetPick:&lt;br /&gt;
pause 1&lt;br /&gt;
put get my lockpick&lt;br /&gt;
goto PickIdent&lt;br /&gt;
&lt;br /&gt;
PickIdent:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto PickIdent0&lt;br /&gt;
&lt;br /&gt;
PickIdent3:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
PickIdent2:&lt;br /&gt;
PickIdent1:&lt;br /&gt;
PickIdent0:&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put pick my %B ident&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match PickIdent%c fails to teach you&lt;br /&gt;
match PickIdent%c something to shift&lt;br /&gt;
match PickQuick a simple matter&lt;br /&gt;
match PickQuick an aged grandmother&lt;br /&gt;
match PickQuick trivially constructed&lt;br /&gt;
match PickQuick laughable matter&lt;br /&gt;
match PickQuick should not take long&lt;br /&gt;
match PickQuick only minor troubles&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match Pick precisely at your&lt;br /&gt;
match Pick some chance&lt;br /&gt;
match Pick has the edge&lt;br /&gt;
match PickCareful would be a longshot&lt;br /&gt;
match PickCareful odds are against&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickQuick:&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick:&lt;br /&gt;
save   &lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick4:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
Pick3:&lt;br /&gt;
Pick2:&lt;br /&gt;
Pick1:&lt;br /&gt;
Pick0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put pick my %B %s&lt;br /&gt;
match PickIdent You discover another&lt;br /&gt;
match Pick%c You are unable&lt;br /&gt;
match GetPick just broke&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match OpenBox Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
OpenBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put open my %B&lt;br /&gt;
match PutAwayLockpick is already open&lt;br /&gt;
match GetPick It is locked&lt;br /&gt;
match PutAwayLockpick You open&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PutAwayLockpick:&lt;br /&gt;
put stow my lockpick&lt;br /&gt;
goto LootCoin&lt;br /&gt;
&lt;br /&gt;
LootCoin:&lt;br /&gt;
put get my coin&lt;br /&gt;
put get my coin&lt;br /&gt;
match LootCoin …wait&lt;br /&gt;
match LootBox What were you referring to&lt;br /&gt;
match LootCoin You pick up&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LootBox:&lt;br /&gt;
match DismantleBox You find nothing&lt;br /&gt;
match LootCoin coin&lt;br /&gt;
match LootCoin coins&lt;br /&gt;
match Alexandrite alexandrite&lt;br /&gt;
match Agate agate&lt;br /&gt;
match Amber piece of amber&lt;br /&gt;
match Amethyst amethyst&lt;br /&gt;
match Andalus andalusite&lt;br /&gt;
match Aqua aquamarine&lt;br /&gt;
match Bar bronze bar&lt;br /&gt;
match Bar silver bar&lt;br /&gt;
match Bar gold bar&lt;br /&gt;
match Bar brass bar&lt;br /&gt;
match Bar steel bar&lt;br /&gt;
match Bar pewter bar&lt;br /&gt;
match Bloodstone bloodstone&lt;br /&gt;
match Carnelian carnelian&lt;br /&gt;
match Card card&lt;br /&gt;
match Chalcedony chalcedony&lt;br /&gt;
match Chryso chrysoberyl&lt;br /&gt;
match Citrine citrine&lt;br /&gt;
match Chryso chrysoprase&lt;br /&gt;
match Coral of coral&lt;br /&gt;
match Crystal crystal&lt;br /&gt;
match Diamond diamond&lt;br /&gt;
match Diopside diopside&lt;br /&gt;
match Emerald emerald&lt;br /&gt;
match Flint flint&lt;br /&gt;
match Flower flower&lt;br /&gt;
match Garnet garnet&lt;br /&gt;
match Glue glue&lt;br /&gt;
match Hemat hematite&lt;br /&gt;
match Nugget iron nugget&lt;br /&gt;
match Ivory piece of ivory&lt;br /&gt;
match Iolite iolite&lt;br /&gt;
match Jade jade&lt;br /&gt;
match Kunzite kunzite&lt;br /&gt;
match Lazuli lazuli&lt;br /&gt;
match Lockpick lockpick&lt;br /&gt;
match Moonstone moonstone&lt;br /&gt;
match Morgan morganite&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Onyx onyx&lt;br /&gt;
match Opal opal&lt;br /&gt;
match Pearl pearl&lt;br /&gt;
match Peridot peridot&lt;br /&gt;
match Quartz quartz&lt;br /&gt;
match Ruby ruby&lt;br /&gt;
match Rune runestone&lt;br /&gt;
match Sap muljin sap&lt;br /&gt;
match Sap sufil sap&lt;br /&gt;
match Sapphire sapphire&lt;br /&gt;
match GwethKeep jadeite stones&lt;br /&gt;
match GwethKeep kyanite stones&lt;br /&gt;
match Gweth stones&lt;br /&gt;
match Spinel spinel&lt;br /&gt;
match StarStone star-stone&lt;br /&gt;
match Sun sunstone&lt;br /&gt;
match Tanz tanzanite&lt;br /&gt;
match Topaz topaz&lt;br /&gt;
match Tourm tourmaline&lt;br /&gt;
match Tsavo tsavorite&lt;br /&gt;
match Turq turquoise&lt;br /&gt;
match Zircon zircon&lt;br /&gt;
match Dira dira&lt;br /&gt;
match Beryl beryl&lt;br /&gt;
match Root root&lt;br /&gt;
match Grass grass&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Stem stem&lt;br /&gt;
match Lotion lotion&lt;br /&gt;
match Thread thread&lt;br /&gt;
match Leaves leaves&lt;br /&gt;
match Pestle pestle&lt;br /&gt;
match Mortar mortar&lt;br /&gt;
match Needle needle&lt;br /&gt;
match Sufil sufil sap&lt;br /&gt;
match Label wax label&lt;br /&gt;
match DismantleBox nothing in there&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %B&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
StowGem:&lt;br /&gt;
put get my %G from my %B&lt;br /&gt;
put stow %G&lt;br /&gt;
match LootBox closing it once more&lt;br /&gt;
match NeedNewGemContainer got a wealth of gems&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
NeedNewGemContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Current gem container full ***&lt;br /&gt;
echo *** Please obtain and set a new ***&lt;br /&gt;
echo *** gem container upon doing so ***&lt;br /&gt;
echo *** NOD when ready. ***&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Gem storage&lt;br /&gt;
# and Gems to be looted&lt;br /&gt;
&lt;br /&gt;
Agate:&lt;br /&gt;
setvariable G agate&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amethyst:&lt;br /&gt;
setvariable G amethyst&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Alexandrite:&lt;br /&gt;
setvariable G alexandrite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amber:&lt;br /&gt;
setvariable G amber&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Andalus:&lt;br /&gt;
setvariable G andalus&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Aqua:&lt;br /&gt;
setvariable G aqua&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Bloodstone:&lt;br /&gt;
setvariable G bloodstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Beryl:&lt;br /&gt;
setvariable G beryl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Carnelian:&lt;br /&gt;
setvariable G carnelian&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chalcedony:&lt;br /&gt;
setvariable G chalcedony&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chryso:&lt;br /&gt;
setvariable G chryso&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Citrine:&lt;br /&gt;
setvariable G citrine&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Coral:&lt;br /&gt;
setvariable G coral&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Crystal:&lt;br /&gt;
setvariable G crystal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diamond:&lt;br /&gt;
setvariable G diamond&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diopside:&lt;br /&gt;
setvariable G diopside&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Emerald:&lt;br /&gt;
setvariable G emerald&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Garnet:&lt;br /&gt;
setvariable G garnet&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Hemat:&lt;br /&gt;
setvariable G hemat&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Iolite:&lt;br /&gt;
setvariable G iolite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ivory:&lt;br /&gt;
setvariable G ivory&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Jade:&lt;br /&gt;
setvariable G jade&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Kunzite:&lt;br /&gt;
setvariable G kunzite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Lazuli:&lt;br /&gt;
setvariable G lazuli&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Moonstone:&lt;br /&gt;
setvariable G moonstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Morgan:&lt;br /&gt;
setvariable G morgani&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Onyx:&lt;br /&gt;
setvariable G onyx&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Opal:&lt;br /&gt;
setvariable G opal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Pearl:&lt;br /&gt;
setvariable G pearl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Peridot:&lt;br /&gt;
setvariable G peridot&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Quartz:&lt;br /&gt;
setvariable G quartz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ruby:&lt;br /&gt;
setvariable G ruby&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sapphire:&lt;br /&gt;
setvariable G sapphire&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
StarStone:&lt;br /&gt;
setvariable G star&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Spinel:&lt;br /&gt;
setvariable G spinel&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sun:&lt;br /&gt;
setvariable G sunston&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tanz:&lt;br /&gt;
setvariable G tanzanite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Topaz:&lt;br /&gt;
setvariable G topaz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tourm:&lt;br /&gt;
setvariable G tourm&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tsavo:&lt;br /&gt;
setvariable G tsavo&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Turq:&lt;br /&gt;
setvariable G turq&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Zircon:&lt;br /&gt;
setvariable G zircon&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Random Stuff to be DROPPED&lt;br /&gt;
# This stuff is considered useless&lt;br /&gt;
&lt;br /&gt;
Label:&lt;br /&gt;
put get label from my %B&lt;br /&gt;
put drop my label&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Thread:&lt;br /&gt;
put get thread from my %B&lt;br /&gt;
put drop my thread&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Glue:&lt;br /&gt;
put get glue from my %B&lt;br /&gt;
put drop my glue&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flint:&lt;br /&gt;
put get flint from my %B&lt;br /&gt;
put drop my flint&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Pestle:&lt;br /&gt;
put get my pestle from my %B&lt;br /&gt;
put drop my pestl&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Mortar:&lt;br /&gt;
put get my mortar from my %B&lt;br /&gt;
put drop my mortar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Needle:&lt;br /&gt;
put get my needl from my %B&lt;br /&gt;
put drop my needle&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#  Random Stuff to be STOWED&lt;br /&gt;
#  This goes into your basic STOW container except the Kyanite and Jadeite&lt;br /&gt;
&lt;br /&gt;
GwethKeep:&lt;br /&gt;
put get stone from my %B&lt;br /&gt;
put put my stone in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Bar:&lt;br /&gt;
put get my bar from my %B&lt;br /&gt;
put stow my bar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Card:&lt;br /&gt;
put get my card from my %B&lt;br /&gt;
put stow my card&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Dira:&lt;br /&gt;
put get my dira from my %B&lt;br /&gt;
put stow my dira&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Gweth:&lt;br /&gt;
put get my stones from my %B&lt;br /&gt;
put stow my stones&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lotion:&lt;br /&gt;
put get my lotion from my %B&lt;br /&gt;
put stow my lotion&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lockpick:&lt;br /&gt;
put get my lockp from my %B&lt;br /&gt;
put stow my lockp&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Nugget:&lt;br /&gt;
put get nugget from my %B&lt;br /&gt;
put stow my nugget&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Rune:&lt;br /&gt;
put get my runest from my %B&lt;br /&gt;
put stow my runest&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# This stuff is put in the SAME CONTAINER THAT YOUR BOXES ARE IN&lt;br /&gt;
# These are HERBS that need to be worked by an alchemist first in order to become useful&lt;br /&gt;
&lt;br /&gt;
Sap:&lt;br /&gt;
put get sap from my %B&lt;br /&gt;
put put my sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flower:	&lt;br /&gt;
put get flower from my %B&lt;br /&gt;
put put my flower in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Grass:&lt;br /&gt;
put get my grass from my %B&lt;br /&gt;
put drop my grass in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Leaves:&lt;br /&gt;
put get my leaves from my %B&lt;br /&gt;
put put my leaves in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Root:&lt;br /&gt;
put get my root from my %B&lt;br /&gt;
put put my root in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Stem:&lt;br /&gt;
put get my stem from my %B&lt;br /&gt;
put put my stem in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Sufil:&lt;br /&gt;
put get my sufil sap from my %B&lt;br /&gt;
put put my sufil sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyze:&lt;br /&gt;
goto DisarmAnalyze%H&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto AnalyzeTrap&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeNo:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap:&lt;br /&gt;
AnalyzeTrap0:&lt;br /&gt;
AnalyzeTrap1:&lt;br /&gt;
AnalyzeTrap2:&lt;br /&gt;
AnalyzeTrap3:&lt;br /&gt;
AnalyzeTrap4:&lt;br /&gt;
counter add 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match HarvestTrap already analyzed this trap&lt;br /&gt;
match AnalyzeTrap%c ...wait&lt;br /&gt;
match AnalyzeTrap%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap5:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
HarvestTrap:&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match HarvestTrap ...wait&lt;br /&gt;
match DisarmIdent unsuitable for harvesting&lt;br /&gt;
match HarvDrop been completely harvested&lt;br /&gt;
match HarvestTrap Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DropBlad bladder&lt;br /&gt;
match DropBlad blade&lt;br /&gt;
match DropCirc circle&lt;br /&gt;
match DropClay clay&lt;br /&gt;
match DropCrys crystal&lt;br /&gt;
match DropCube cube&lt;br /&gt;
match DropDisc disc&lt;br /&gt;
match DropFace face&lt;br /&gt;
match DropHamm hammer&lt;br /&gt;
match DropLeg leg&lt;br /&gt;
match DropNeed needle&lt;br /&gt;
match DropPin pin in your&lt;br /&gt;
match DropRes reservoir&lt;br /&gt;
match DropRune rune&lt;br /&gt;
match DropSeal seal&lt;br /&gt;
match DropSphere sphere&lt;br /&gt;
match DropSpring spring&lt;br /&gt;
match DropStrik striker&lt;br /&gt;
match DropStud studs&lt;br /&gt;
match DropTube tube&lt;br /&gt;
match DropVial vial&lt;br /&gt;
match HarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
HarvDone:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
DismantleBox:&lt;br /&gt;
goto DismantleBoxHarvest%H&lt;br /&gt;
&lt;br /&gt;
DismantleBoxHarvestYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleAnalyze0:&lt;br /&gt;
DismantleAnalyze1:&lt;br /&gt;
DismantleAnalyze2:&lt;br /&gt;
DismantleAnalyze3:&lt;br /&gt;
DismantleAnalyze4:&lt;br /&gt;
DismantleAnalyze:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match DismantleAnalyze ...wait&lt;br /&gt;
match DismantleHarvest already analyzed this trap&lt;br /&gt;
match DismantleBoxHarvestNo unsuitable for harvesting&lt;br /&gt;
match DismantleAnalyze%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleHarvest0:&lt;br /&gt;
DismantleHarvest1:&lt;br /&gt;
DismantleHarvest2:&lt;br /&gt;
DismantleHarvest3:&lt;br /&gt;
DismantleHarvest4:&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match DisHarvDone unsuitable for harvesting&lt;br /&gt;
match DismantleHarvest%c Roundtime&lt;br /&gt;
match DisHarvDrop been completely harvested&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisHarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DisDropBlad bladder&lt;br /&gt;
match DisDropBlad blade&lt;br /&gt;
match DisDropCirc circle&lt;br /&gt;
match DisDropClay clay&lt;br /&gt;
match DisDropCrys crystal&lt;br /&gt;
match DisDropCube cube&lt;br /&gt;
match DisDropDisc disc&lt;br /&gt;
match DisDropFace face&lt;br /&gt;
match DisDropHamm hammer&lt;br /&gt;
match DisDropLeg leg&lt;br /&gt;
match DisDropNeed needle&lt;br /&gt;
match DisDropPin pin in your&lt;br /&gt;
match DisDropRes reservoir&lt;br /&gt;
match DisDropRune rune&lt;br /&gt;
match DisDropSeal seal&lt;br /&gt;
match DisDropSphere sphere&lt;br /&gt;
match DisDropSpring spring&lt;br /&gt;
match DisDropStrik striker&lt;br /&gt;
match DisDropStud studs&lt;br /&gt;
match DisDropTube tube&lt;br /&gt;
match DisDropVial vial&lt;br /&gt;
match DisHarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisDropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest5:&lt;br /&gt;
DismantleAnalyze5:&lt;br /&gt;
DisHarvDone:&lt;br /&gt;
DismantleBoxHarvestNo:&lt;br /&gt;
put dismant my %B&lt;br /&gt;
pause 1&lt;br /&gt;
goto CheckEXP%X&lt;br /&gt;
&lt;br /&gt;
CheckEXPYes:&lt;br /&gt;
pause 1&lt;br /&gt;
put exp locks&lt;br /&gt;
match LocksMindLocked 33/3&lt;br /&gt;
match LocksMindLocked 34/3&lt;br /&gt;
match GlanceForBox /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckEXPNo:&lt;br /&gt;
goto GlanceForBox&lt;br /&gt;
&lt;br /&gt;
LocksMindLocked:&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Locksmithing mind locked ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done:&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All boxes open and looted! ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipArmor:&lt;br /&gt;
match EquipGlove gloves&lt;br /&gt;
match EquipGaunt gauntlet&lt;br /&gt;
match EquipSleeves sleeves&lt;br /&gt;
match EquipVamb vambraces&lt;br /&gt;
match EquipCowl cowl&lt;br /&gt;
match EquipMask mask&lt;br /&gt;
match EquipCap cap&lt;br /&gt;
match EquipHelm helm&lt;br /&gt;
match EquipBala balaclav&lt;br /&gt;
match EquipArmet armet&lt;br /&gt;
match EquipMorion morion&lt;br /&gt;
match EquipBascinet bascinet&lt;br /&gt;
match EquipBarbute barbute&lt;br /&gt;
match EquipBackplate backplate&lt;br /&gt;
match EquipFauld fauld&lt;br /&gt;
match EquipBreastplate breastplate&lt;br /&gt;
match EquipCuirass cuirass&lt;br /&gt;
match EquipPlate field plate&lt;br /&gt;
match EquipPlate half plate&lt;br /&gt;
match EquipPlate full plate&lt;br /&gt;
match EquipPlate fluted plate&lt;br /&gt;
match EquipCoat coat&lt;br /&gt;
match EquipJerkin jerkin&lt;br /&gt;
match EquipAvent aventail&lt;br /&gt;
match EquipMant mantle&lt;br /&gt;
match EquipTasset tasset&lt;br /&gt;
match EquipShield shield&lt;br /&gt;
match EquipTarge targe&lt;br /&gt;
match EquipSipar sipar&lt;br /&gt;
match EquipBuckler buckler&lt;br /&gt;
match EquipAegis aegis&lt;br /&gt;
match EquipVest vest&lt;br /&gt;
match EquipLorica lorica&lt;br /&gt;
match EquipShirt shirt&lt;br /&gt;
match EquipLeath leathers&lt;br /&gt;
match EquipHaub hauberk&lt;br /&gt;
match EquipRobe robe&lt;br /&gt;
match EquipLeatherArmor leather armor&lt;br /&gt;
match EquipGreav greaves&lt;br /&gt;
match EquipDone and a&lt;br /&gt;
match EquipDone and some&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %Z&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ReEquip:&lt;br /&gt;
put get my %s from my %z&lt;br /&gt;
put wear my %s&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipDone:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All armor should be equipped.  Please double check! ***&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EquipLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=502359</id>
		<title>Boxes *KS* (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Boxes_*KS*_(script)&amp;diff=502359"/>
		<updated>2019-05-03T19:29:51Z</updated>

		<summary type="html">&lt;p&gt;KASHNA: reduced and simplified in-script instructions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Survival, Locksmithing&lt;br /&gt;
|fe=StormFront&lt;br /&gt;
|auth=[[User:Kashna|Kashna]]&lt;br /&gt;
}}{{RTOC}}&lt;br /&gt;
==What This Script Does==&lt;br /&gt;
This is an extremely comprehensive disarming and lockpicking script.  In total it will:&amp;lt;br&amp;gt;&lt;br /&gt;
:# Verify if you want to stop when mind locked or to open all boxes in the relevant container.&lt;br /&gt;
:# Verify within which container you are keeping your locked boxes.&lt;br /&gt;
:# Verify which container you wish to use to stash your armor while opening boxes.&lt;br /&gt;
:# Remove all armor.&lt;br /&gt;
:# Identify the traps and disarm them according to their difficulty.&lt;br /&gt;
:# Prompt you if the difficulty is crazy high.&lt;br /&gt;
:# Identify the lock and pick it according to difficulty.&lt;br /&gt;
:# If either disarming or picking is unsuccessful after three attempts, it switches to “carefully”.&lt;br /&gt;
:# After picking the lock, it automatically loots the box, then dismantles it.&lt;br /&gt;
:# Depending on your EXP response above, it will either check EXP or not... and if not locked, begin on the next box.&lt;br /&gt;
:# If you change the setting to &amp;quot;yes&amp;quot;, it will also harvest traps (only doing this before looting if a new trap is found, otherwise it waits until after the box is picked and looted to finish).&lt;br /&gt;
:# When the container is empty, or you’re mind locked, it will then re-equip all armor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One cool thing about this script is that, despite how comprehensive it is, it still works for the basic stuff, too.  If you are already holding the box in your hand, it will choose to work on that box instead of what&#039;s in your designated container. :-)&lt;br /&gt;
&lt;br /&gt;
It can also pick up a box at whatever stage of disarm/picking that you happen to have left off with it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Notes==&lt;br /&gt;
&lt;br /&gt;
For looting gems from these boxes, it is important that you are wearing a gem pouch, that you&#039;ve set said pouch as your &amp;quot;store gems&amp;quot; option, and that it is closed.  All good practices anyway, no?  :-)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When you first save the script you must set the variables that are stated in the initial portion of the script.  It&#039;s all explained in the introduction, having to do with containers, etc.  You&#039;ll have to state whether you want to open all boxes, or just for EXP, which container holds your boxes, and which container you want to use to hold your armor, as well as whether you wish to harvest the traps or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If the script hangs while looting, it&#039;s an easy fix.  In the shortterm - just loot the item and look inside the box once more.  In the longterm - add a new match line to take that particular piece of loot into account down below the LootBox label.  For gems you&#039;ll need to add a MATCH line such as &amp;quot;match Agate agate&amp;quot;, and a section underneath that such as:&lt;br /&gt;
::Agate:&lt;br /&gt;
::setvariable G agate&lt;br /&gt;
::goto StowGem&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any particular feedback, I would love to hear it on the [[Talk:Boxes_*KS*_(Script)|TALK]] page!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boxes Script==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# You may wish to set a container within which you keep your lockpick.&lt;br /&gt;
# This is found under the label “PutAwayLockpick”.&lt;br /&gt;
# The script assumes you are using a case or a ring,&lt;br /&gt;
# but will work with or without those things.&lt;br /&gt;
#&lt;br /&gt;
# Within the looting portion of the script you may designate specific containers&lt;br /&gt;
# for various kinds of objects (random things, gems, herbs, etc).&lt;br /&gt;
# You may change how you loot these objects within the bottom-most portion&lt;br /&gt;
# of this script.&lt;br /&gt;
#&lt;br /&gt;
# It is critical that you have utilized the STORE verb.&lt;br /&gt;
# If you haven’t already, please set the container for “STORE GEM”&lt;br /&gt;
#&lt;br /&gt;
#NECESSARY VARIABLE SETTINGS&lt;br /&gt;
#&lt;br /&gt;
# ----- EXPVerification ----- add a “yes” or “no” after the X below.&lt;br /&gt;
setvariable X yes&lt;br /&gt;
#&lt;br /&gt;
# ----- PackCheck ----- add the container your boxes are in after the P below.&lt;br /&gt;
 setvariable P MyBoxContainer&lt;br /&gt;
#&lt;br /&gt;
# ----- ArmorStash ----- add the container that you want to put your armor in&lt;br /&gt;
 setvariable Z MyArmorContainer&lt;br /&gt;
#&lt;br /&gt;
#------ DismantleHarvest --- determines if, after picking the lock, you wish to harvest&lt;br /&gt;
#---------------------------------- the trap or not.  Must be set manually at the beginning&lt;br /&gt;
#---------------------------------- of the script.  Options are NO or YES&lt;br /&gt;
setvariable H yes&lt;br /&gt;
&lt;br /&gt;
#END VARIABLE SETTINGS  -  Script starts below:&lt;br /&gt;
&lt;br /&gt;
RemArmor:&lt;br /&gt;
put inv armor&lt;br /&gt;
match RemGlove gloves&lt;br /&gt;
match RemGaunt gauntlet&lt;br /&gt;
match RemSleeves sleeves&lt;br /&gt;
match RemVamb vambraces&lt;br /&gt;
match RemCap cap&lt;br /&gt;
match RemHelm helm&lt;br /&gt;
match RemBala balaclav&lt;br /&gt;
match RemArmet armet&lt;br /&gt;
match RemMorion morion&lt;br /&gt;
match RemBascinet bascinet&lt;br /&gt;
match RemBarbute barbute&lt;br /&gt;
match RemMask mask&lt;br /&gt;
match RemCowl cowl&lt;br /&gt;
match RemHood hood&lt;br /&gt;
match RemBackplate backplate&lt;br /&gt;
match RemFauld fauld&lt;br /&gt;
match RemBreastplate breastplate&lt;br /&gt;
match RemCuirass cuirass&lt;br /&gt;
match RemPlate field plate&lt;br /&gt;
match RemPlate half plate&lt;br /&gt;
match RemPlate full plate&lt;br /&gt;
match RemPlate fluted plate&lt;br /&gt;
match RemTabard tabard&lt;br /&gt;
match RemAvent aventail&lt;br /&gt;
match RemMant mantle&lt;br /&gt;
match RemTasset tasset&lt;br /&gt;
match RemShield shield&lt;br /&gt;
match RemTarge targe&lt;br /&gt;
match RemSipar sipar&lt;br /&gt;
match RemBuckler buckler&lt;br /&gt;
match RemAegis aegis&lt;br /&gt;
match RemVest vest&lt;br /&gt;
match RemLorica lorica&lt;br /&gt;
match RemShirt shirt&lt;br /&gt;
match RemJerkin jerkin&lt;br /&gt;
match RemCoat coat&lt;br /&gt;
match RemLeath leathers&lt;br /&gt;
match RemHaub hauberk&lt;br /&gt;
match RemRobe robe&lt;br /&gt;
match RemGreav greaves&lt;br /&gt;
match RemLeatherArmor leather armor&lt;br /&gt;
match GlanceForBox wearing anything like&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Remove:&lt;br /&gt;
put remove my %s&lt;br /&gt;
put put my %s in my %Z&lt;br /&gt;
waitfor You put&lt;br /&gt;
goto RemArmor&lt;br /&gt;
&lt;br /&gt;
# HEAD, EYE and NECK armor designations for removal&lt;br /&gt;
RemHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHood:&lt;br /&gt;
save hood&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# CHEST, BACK, and ABDOMEN armor designated for removal&lt;br /&gt;
RemBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTabard:&lt;br /&gt;
save tabard&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# SHIELDS designated for removal&lt;br /&gt;
RemSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
# HAND and ARM armor designated for removal&lt;br /&gt;
RemSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
RemVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
#LEG armor designated for removal&lt;br /&gt;
RemGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto Remove&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GlanceForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match TrunkGlance trunk&lt;br /&gt;
match ChestGlance chest&lt;br /&gt;
match StrongboxGlance strongbox&lt;br /&gt;
match CrateGlance crate&lt;br /&gt;
match CofferGlance coffer&lt;br /&gt;
match CasketGlance casket&lt;br /&gt;
match CaddyGlance caddy&lt;br /&gt;
match SkippetGlance skippet&lt;br /&gt;
match BoxGlance box&lt;br /&gt;
match LookForBox empty hands&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TrunkGlance:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
ChestGlance:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
StrongboxGlance:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CrateGlance:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CofferGlance:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CasketGlance:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
CaddyGlance:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
SkippetGlance:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
BoxGlance:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
LookForBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %P&lt;br /&gt;
match Trunk trunk&lt;br /&gt;
match Chest chest&lt;br /&gt;
match Strongbox strongbox&lt;br /&gt;
match Crate crate&lt;br /&gt;
match Coffer coffer&lt;br /&gt;
match Casket casket&lt;br /&gt;
match Caddy caddy&lt;br /&gt;
match Skippet skippet&lt;br /&gt;
match Box box&lt;br /&gt;
match Done and some&lt;br /&gt;
match Done and a&lt;br /&gt;
match Done nothing in there&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
Trunk:&lt;br /&gt;
setvariable B trunk&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Chest:&lt;br /&gt;
setvariable B chest&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Crate:&lt;br /&gt;
setvariable B crate&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Strongbox:&lt;br /&gt;
setvariable B strongbox&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Coffer:&lt;br /&gt;
setvariable B coffer&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Casket:&lt;br /&gt;
setvariable B casket&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Caddy:&lt;br /&gt;
setvariable B caddy&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Skippet:&lt;br /&gt;
setvariable B skippet&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
Box:&lt;br /&gt;
setvariable B box&lt;br /&gt;
goto GetBox&lt;br /&gt;
&lt;br /&gt;
GetBox:&lt;br /&gt;
put get %B from my %P&lt;br /&gt;
match DisarmIdent You get a&lt;br /&gt;
match DisarmIdent already holding&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmIdent:&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick blocking whatever&lt;br /&gt;
match GetPick harmless&lt;br /&gt;
match GetPick there used to be something&lt;br /&gt;
match GetPick been pried away&lt;br /&gt;
match GetPick small deflated bladder&lt;br /&gt;
match GetPick have been bent&lt;br /&gt;
match GetPick the trap is no longer a danger&lt;br /&gt;
match DisarmQuick a simple matter&lt;br /&gt;
match DisarmQuick aged grandmother&lt;br /&gt;
match DisarmQuick trivially constructed&lt;br /&gt;
match DisarmQuick laughable matter&lt;br /&gt;
match DisarmNormal should not take long&lt;br /&gt;
match DisarmNormal only minor troubles&lt;br /&gt;
match DisarmNormal precisely at your&lt;br /&gt;
match DisarmNormal some chance&lt;br /&gt;
match DisarmCareful would be a longshot&lt;br /&gt;
match DisarmCareful has the edge&lt;br /&gt;
match DisarmCareful odds are against&lt;br /&gt;
match DisarmCareful would be a long shot&lt;br /&gt;
match DisarmReally Prayer would be&lt;br /&gt;
match DisarmReally amazingly minimal&lt;br /&gt;
match DisarmReally have any chance&lt;br /&gt;
match DisarmReally snowball does&lt;br /&gt;
match DisarmReally jump off a cliff&lt;br /&gt;
match DisarmReally snowball encased in&lt;br /&gt;
match DisarmIdent fails to reveal&lt;br /&gt;
match DisarmIdent something to shift&lt;br /&gt;
match DisarmIdent not yet fully disarmed&lt;br /&gt;
pause 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put disarm my %B ident&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisarmReally:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** This trap is extremely dangerous ***&lt;br /&gt;
echo *** If you insist on it, NOD now ***&lt;br /&gt;
echo&lt;br /&gt;
echo **************************&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
&lt;br /&gt;
DisarmQuick:&lt;br /&gt;
counter set 0&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
DisarmNormal:&lt;br /&gt;
counter set 0&lt;br /&gt;
save  &lt;br /&gt;
pause 1&lt;br /&gt;
goto Disarm%c&lt;br /&gt;
&lt;br /&gt;
Disarm3:&lt;br /&gt;
goto DisarmCareful&lt;br /&gt;
Disarm2:&lt;br /&gt;
Disarm1:&lt;br /&gt;
Disarm0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm my %B %s&lt;br /&gt;
match GetPick quite safe&lt;br /&gt;
match GetPick looks safe enough&lt;br /&gt;
match DisarmAnalyze yet fully disarmed&lt;br /&gt;
match DisarmIdent the crystal hits&lt;br /&gt;
match DisarmCareful something to shift&lt;br /&gt;
match DisarmCareful proves too difficult&lt;br /&gt;
match Disarm%c unable to make&lt;br /&gt;
match DisarmIdent Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GetPick:&lt;br /&gt;
pause 1&lt;br /&gt;
put get my lockpick&lt;br /&gt;
goto PickIdent&lt;br /&gt;
&lt;br /&gt;
PickIdent:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto PickIdent0&lt;br /&gt;
&lt;br /&gt;
PickIdent3:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
PickIdent2:&lt;br /&gt;
PickIdent1:&lt;br /&gt;
PickIdent0:&lt;br /&gt;
pause 1&lt;br /&gt;
counter add 1&lt;br /&gt;
put glance my %B&lt;br /&gt;
put pick my %B ident&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match PickIdent%c fails to teach you&lt;br /&gt;
match PickIdent%c something to shift&lt;br /&gt;
match PickQuick a simple matter&lt;br /&gt;
match PickQuick an aged grandmother&lt;br /&gt;
match PickQuick trivially constructed&lt;br /&gt;
match PickQuick laughable matter&lt;br /&gt;
match PickQuick should not take long&lt;br /&gt;
match PickQuick only minor troubles&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match Pick precisely at your&lt;br /&gt;
match Pick some chance&lt;br /&gt;
match Pick has the edge&lt;br /&gt;
match PickCareful would be a longshot&lt;br /&gt;
match PickCareful odds are against&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickQuick:&lt;br /&gt;
save quick&lt;br /&gt;
pause 1&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick:&lt;br /&gt;
save   &lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
Pick4:&lt;br /&gt;
goto PickCareful&lt;br /&gt;
Pick3:&lt;br /&gt;
Pick2:&lt;br /&gt;
Pick1:&lt;br /&gt;
Pick0:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put pick my %B %s&lt;br /&gt;
match PickIdent You discover another&lt;br /&gt;
match Pick%c You are unable&lt;br /&gt;
match GetPick just broke&lt;br /&gt;
match GetPick Find a more appropriate tool&lt;br /&gt;
match OpenBox not even locked&lt;br /&gt;
match OpenBox Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PickCareful:&lt;br /&gt;
counter set 0&lt;br /&gt;
save careful&lt;br /&gt;
goto Pick0&lt;br /&gt;
&lt;br /&gt;
OpenBox:&lt;br /&gt;
pause 1&lt;br /&gt;
put open my %B&lt;br /&gt;
match PutAwayLockpick is already open&lt;br /&gt;
match GetPick It is locked&lt;br /&gt;
match PutAwayLockpick You open&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PutAwayLockpick:&lt;br /&gt;
put stow my lockpick&lt;br /&gt;
goto LootCoin&lt;br /&gt;
&lt;br /&gt;
LootCoin:&lt;br /&gt;
put get my coin&lt;br /&gt;
put get my coin&lt;br /&gt;
match LootCoin …wait&lt;br /&gt;
match LootBox What were you referring to&lt;br /&gt;
match LootCoin You pick up&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LootBox:&lt;br /&gt;
match DismantleBox You find nothing&lt;br /&gt;
match LootCoin coin&lt;br /&gt;
match LootCoin coins&lt;br /&gt;
match Alexandrite alexandrite&lt;br /&gt;
match Agate agate&lt;br /&gt;
match Amber piece of amber&lt;br /&gt;
match Amethyst amethyst&lt;br /&gt;
match Andalus andalusite&lt;br /&gt;
match Aqua aquamarine&lt;br /&gt;
match Bar bronze bar&lt;br /&gt;
match Bar silver bar&lt;br /&gt;
match Bar gold bar&lt;br /&gt;
match Bar brass bar&lt;br /&gt;
match Bar steel bar&lt;br /&gt;
match Bar pewter bar&lt;br /&gt;
match Bloodstone bloodstone&lt;br /&gt;
match Carnelian carnelian&lt;br /&gt;
match Card card&lt;br /&gt;
match Chalcedony chalcedony&lt;br /&gt;
match Chryso chrysoberyl&lt;br /&gt;
match Citrine citrine&lt;br /&gt;
match Chryso chrysoprase&lt;br /&gt;
match Coral of coral&lt;br /&gt;
match Crystal crystal&lt;br /&gt;
match Diamond diamond&lt;br /&gt;
match Diopside diopside&lt;br /&gt;
match Emerald emerald&lt;br /&gt;
match Flint flint&lt;br /&gt;
match Flower flower&lt;br /&gt;
match Garnet garnet&lt;br /&gt;
match Glue glue&lt;br /&gt;
match Hemat hematite&lt;br /&gt;
match Nugget iron nugget&lt;br /&gt;
match Ivory piece of ivory&lt;br /&gt;
match Iolite iolite&lt;br /&gt;
match Jade jade&lt;br /&gt;
match Kunzite kunzite&lt;br /&gt;
match Lazuli lazuli&lt;br /&gt;
match Lockpick lockpick&lt;br /&gt;
match Moonstone moonstone&lt;br /&gt;
match Morgan morganite&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Onyx onyx&lt;br /&gt;
match Opal opal&lt;br /&gt;
match Pearl pearl&lt;br /&gt;
match Peridot peridot&lt;br /&gt;
match Quartz quartz&lt;br /&gt;
match Ruby ruby&lt;br /&gt;
match Rune runestone&lt;br /&gt;
match Sap muljin sap&lt;br /&gt;
match Sap sufil sap&lt;br /&gt;
match Sapphire sapphire&lt;br /&gt;
match GwethKeep jadeite stones&lt;br /&gt;
match GwethKeep kyanite stones&lt;br /&gt;
match Gweth stones&lt;br /&gt;
match Spinel spinel&lt;br /&gt;
match StarStone star-stone&lt;br /&gt;
match Sun sunstone&lt;br /&gt;
match Tanz tanzanite&lt;br /&gt;
match Topaz topaz&lt;br /&gt;
match Tourm tourmaline&lt;br /&gt;
match Tsavo tsavorite&lt;br /&gt;
match Turq turquoise&lt;br /&gt;
match Zircon zircon&lt;br /&gt;
match Dira dira&lt;br /&gt;
match Beryl beryl&lt;br /&gt;
match Root root&lt;br /&gt;
match Grass grass&lt;br /&gt;
match Nugget nugget&lt;br /&gt;
match Stem stem&lt;br /&gt;
match Lotion lotion&lt;br /&gt;
match Thread thread&lt;br /&gt;
match Leaves leaves&lt;br /&gt;
match Pestle pestle&lt;br /&gt;
match Mortar mortar&lt;br /&gt;
match Needle needle&lt;br /&gt;
match Sufil sufil sap&lt;br /&gt;
match Label wax label&lt;br /&gt;
match DismantleBox nothing in there&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %B&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
StowGem:&lt;br /&gt;
put get my %G from my %B&lt;br /&gt;
put stow %G&lt;br /&gt;
match LootBox closing it once more&lt;br /&gt;
match NeedNewGemContainer got a wealth of gems&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
NeedNewGemContainer:&lt;br /&gt;
echo&lt;br /&gt;
echo ************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Current gem container full ***&lt;br /&gt;
echo *** Please obtain and set a new ***&lt;br /&gt;
echo *** gem container upon doing so ***&lt;br /&gt;
echo *** NOD when ready. ***&lt;br /&gt;
echo&lt;br /&gt;
waitfor You nod&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Gem storage&lt;br /&gt;
# and Gems to be looted&lt;br /&gt;
&lt;br /&gt;
Agate:&lt;br /&gt;
setvariable G agate&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amethyst:&lt;br /&gt;
setvariable G amethyst&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Alexandrite:&lt;br /&gt;
setvariable G alexandrite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Amber:&lt;br /&gt;
setvariable G amber&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Andalus:&lt;br /&gt;
setvariable G andalus&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Aqua:&lt;br /&gt;
setvariable G aqua&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Bloodstone:&lt;br /&gt;
setvariable G bloodstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Beryl:&lt;br /&gt;
setvariable G beryl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Carnelian:&lt;br /&gt;
setvariable G carnelian&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chalcedony:&lt;br /&gt;
setvariable G chalcedony&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Chryso:&lt;br /&gt;
setvariable G chryso&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Citrine:&lt;br /&gt;
setvariable G citrine&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Coral:&lt;br /&gt;
setvariable G coral&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Crystal:&lt;br /&gt;
setvariable G crystal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diamond:&lt;br /&gt;
setvariable G diamond&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Diopside:&lt;br /&gt;
setvariable G diopside&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Emerald:&lt;br /&gt;
setvariable G emerald&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Garnet:&lt;br /&gt;
setvariable G garnet&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Hemat:&lt;br /&gt;
setvariable G hemat&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Iolite:&lt;br /&gt;
setvariable G iolite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ivory:&lt;br /&gt;
setvariable G ivory&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Jade:&lt;br /&gt;
setvariable G jade&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Kunzite:&lt;br /&gt;
setvariable G kunzite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Lazuli:&lt;br /&gt;
setvariable G lazuli&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Moonstone:&lt;br /&gt;
setvariable G moonstone&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Morgan:&lt;br /&gt;
setvariable G morgani&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Onyx:&lt;br /&gt;
setvariable G onyx&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Opal:&lt;br /&gt;
setvariable G opal&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Pearl:&lt;br /&gt;
setvariable G pearl&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Peridot:&lt;br /&gt;
setvariable G peridot&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Quartz:&lt;br /&gt;
setvariable G quartz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Ruby:&lt;br /&gt;
setvariable G ruby&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sapphire:&lt;br /&gt;
setvariable G sapphire&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
StarStone:&lt;br /&gt;
setvariable G star&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Spinel:&lt;br /&gt;
setvariable G spinel&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Sun:&lt;br /&gt;
setvariable G sunston&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tanz:&lt;br /&gt;
setvariable G tanzanite&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Topaz:&lt;br /&gt;
setvariable G topaz&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tourm:&lt;br /&gt;
setvariable G tourm&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Tsavo:&lt;br /&gt;
setvariable G tsavo&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Turq:&lt;br /&gt;
setvariable G turq&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
Zircon:&lt;br /&gt;
setvariable G zircon&lt;br /&gt;
goto StowGem&lt;br /&gt;
&lt;br /&gt;
# Random Stuff to be DROPPED&lt;br /&gt;
# This stuff is considered useless&lt;br /&gt;
&lt;br /&gt;
Label:&lt;br /&gt;
put get label from my %B&lt;br /&gt;
put drop my label&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Thread:&lt;br /&gt;
put get thread from my %B&lt;br /&gt;
put drop my thread&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Glue:&lt;br /&gt;
put get glue from my %B&lt;br /&gt;
put drop my glue&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flint:&lt;br /&gt;
put get flint from my %B&lt;br /&gt;
put drop my flint&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Pestle:&lt;br /&gt;
put get my pestle from my %B&lt;br /&gt;
put drop my pestl&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Mortar:&lt;br /&gt;
put get my mortar from my %B&lt;br /&gt;
put drop my mortar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Needle:&lt;br /&gt;
put get my needl from my %B&lt;br /&gt;
put drop my needle&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#  Random Stuff to be STOWED&lt;br /&gt;
#  This goes into your basic STOW container except the Kyanite and Jadeite&lt;br /&gt;
&lt;br /&gt;
GwethKeep:&lt;br /&gt;
put get stone from my %B&lt;br /&gt;
put put my stone in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Bar:&lt;br /&gt;
put get my bar from my %B&lt;br /&gt;
put stow my bar&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Card:&lt;br /&gt;
put get my card from my %B&lt;br /&gt;
put stow my card&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Dira:&lt;br /&gt;
put get my dira from my %B&lt;br /&gt;
put stow my dira&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Gweth:&lt;br /&gt;
put get my stones from my %B&lt;br /&gt;
put stow my stones&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lotion:&lt;br /&gt;
put get my lotion from my %B&lt;br /&gt;
put stow my lotion&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Lockpick:&lt;br /&gt;
put get my lockp from my %B&lt;br /&gt;
put stow my lockp&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Nugget:&lt;br /&gt;
put get nugget from my %B&lt;br /&gt;
put stow my nugget&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Rune:&lt;br /&gt;
put get my runest from my %B&lt;br /&gt;
put stow my runest&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# This stuff is put in the SAME CONTAINER THAT YOUR BOXES ARE IN&lt;br /&gt;
# These are HERBS that need to be worked by an alchemist first in order to become useful&lt;br /&gt;
&lt;br /&gt;
Sap:&lt;br /&gt;
put get sap from my %B&lt;br /&gt;
put put my sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Flower:	&lt;br /&gt;
put get flower from my %B&lt;br /&gt;
put put my flower in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Grass:&lt;br /&gt;
put get my grass from my %B&lt;br /&gt;
put drop my grass in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Leaves:&lt;br /&gt;
put get my leaves from my %B&lt;br /&gt;
put put my leaves in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Root:&lt;br /&gt;
put get my root from my %B&lt;br /&gt;
put put my root in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Stem:&lt;br /&gt;
put get my stem from my %B&lt;br /&gt;
put put my stem in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
Sufil:&lt;br /&gt;
put get my sufil sap from my %B&lt;br /&gt;
put put my sufil sap in my %P&lt;br /&gt;
goto LootBox&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyze:&lt;br /&gt;
goto DisarmAnalyze%H&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
goto AnalyzeTrap&lt;br /&gt;
&lt;br /&gt;
DisarmAnalyzeNo:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap:&lt;br /&gt;
AnalyzeTrap0:&lt;br /&gt;
AnalyzeTrap1:&lt;br /&gt;
AnalyzeTrap2:&lt;br /&gt;
AnalyzeTrap3:&lt;br /&gt;
AnalyzeTrap4:&lt;br /&gt;
counter add 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match HarvestTrap already analyzed this trap&lt;br /&gt;
match AnalyzeTrap%c ...wait&lt;br /&gt;
match AnalyzeTrap%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AnalyzeTrap5:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
HarvestTrap:&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match HarvestTrap ...wait&lt;br /&gt;
match DisarmIdent unsuitable for harvesting&lt;br /&gt;
match HarvDrop been completely harvested&lt;br /&gt;
match HarvestTrap Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DropBlad bladder&lt;br /&gt;
match DropBlad blade&lt;br /&gt;
match DropCirc circle&lt;br /&gt;
match DropClay clay&lt;br /&gt;
match DropCrys crystal&lt;br /&gt;
match DropCube cube&lt;br /&gt;
match DropDisc disc&lt;br /&gt;
match DropFace face&lt;br /&gt;
match DropHamm hammer&lt;br /&gt;
match DropLeg leg&lt;br /&gt;
match DropNeed needle&lt;br /&gt;
match DropPin pin in your&lt;br /&gt;
match DropRes reservoir&lt;br /&gt;
match DropRune rune&lt;br /&gt;
match DropSeal seal&lt;br /&gt;
match DropSphere sphere&lt;br /&gt;
match DropSpring spring&lt;br /&gt;
match DropStrik striker&lt;br /&gt;
match DropStud studs&lt;br /&gt;
match DropTube tube&lt;br /&gt;
match DropVial vial&lt;br /&gt;
match HarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
DropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto HarvDone&lt;br /&gt;
&lt;br /&gt;
HarvDone:&lt;br /&gt;
goto DisarmIdent&lt;br /&gt;
&lt;br /&gt;
DismantleBox:&lt;br /&gt;
goto DismantleBoxHarvest%H&lt;br /&gt;
&lt;br /&gt;
DismantleBoxHarvestYes:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleAnalyze0:&lt;br /&gt;
DismantleAnalyze1:&lt;br /&gt;
DismantleAnalyze2:&lt;br /&gt;
DismantleAnalyze3:&lt;br /&gt;
DismantleAnalyze4:&lt;br /&gt;
DismantleAnalyze:&lt;br /&gt;
counter add 1&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B analyze&lt;br /&gt;
match DismantleAnalyze ...wait&lt;br /&gt;
match DismantleHarvest already analyzed this trap&lt;br /&gt;
match DismantleBoxHarvestNo unsuitable for harvesting&lt;br /&gt;
match DismantleAnalyze%c Roundtime&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest:&lt;br /&gt;
counter set 0&lt;br /&gt;
DismantleHarvest0:&lt;br /&gt;
DismantleHarvest1:&lt;br /&gt;
DismantleHarvest2:&lt;br /&gt;
DismantleHarvest3:&lt;br /&gt;
DismantleHarvest4:&lt;br /&gt;
pause 1&lt;br /&gt;
put disarm %B harvest&lt;br /&gt;
match DisHarvDone unsuitable for harvesting&lt;br /&gt;
match DismantleHarvest%c Roundtime&lt;br /&gt;
match DisHarvDrop been completely harvested&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisHarvDrop:&lt;br /&gt;
pause 1&lt;br /&gt;
put glance&lt;br /&gt;
match DisDropBlad bladder&lt;br /&gt;
match DisDropBlad blade&lt;br /&gt;
match DisDropCirc circle&lt;br /&gt;
match DisDropClay clay&lt;br /&gt;
match DisDropCrys crystal&lt;br /&gt;
match DisDropCube cube&lt;br /&gt;
match DisDropDisc disc&lt;br /&gt;
match DisDropFace face&lt;br /&gt;
match DisDropHamm hammer&lt;br /&gt;
match DisDropLeg leg&lt;br /&gt;
match DisDropNeed needle&lt;br /&gt;
match DisDropPin pin in your&lt;br /&gt;
match DisDropRes reservoir&lt;br /&gt;
match DisDropRune rune&lt;br /&gt;
match DisDropSeal seal&lt;br /&gt;
match DisDropSphere sphere&lt;br /&gt;
match DisDropSpring spring&lt;br /&gt;
match DisDropStrik striker&lt;br /&gt;
match DisDropStud studs&lt;br /&gt;
match DisDropTube tube&lt;br /&gt;
match DisDropVial vial&lt;br /&gt;
match DisHarvDone nothing in your&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
DisDropBlad:&lt;br /&gt;
put drop blad&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCirc:&lt;br /&gt;
put drop circ&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropClay:&lt;br /&gt;
put drop clay&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCrys:&lt;br /&gt;
put drop crys&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropCube:&lt;br /&gt;
put drop cube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropDisc:&lt;br /&gt;
put drop disc&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropFace:&lt;br /&gt;
put drop face&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropHamm:&lt;br /&gt;
put drop hamm&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropLeg:&lt;br /&gt;
put drop leg&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropNeed:&lt;br /&gt;
put drop need&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropPin:&lt;br /&gt;
put drop pin&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRes:&lt;br /&gt;
put drop res&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropRune:&lt;br /&gt;
put drop rune&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSeal:&lt;br /&gt;
put drop seal&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSphere:&lt;br /&gt;
put drop sphere&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropSpring:&lt;br /&gt;
put drop spring&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStrik:&lt;br /&gt;
put drop strik&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropStud:&lt;br /&gt;
put drop stud&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropTube:&lt;br /&gt;
put drop tube&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DisDropVial:&lt;br /&gt;
put drop vial&lt;br /&gt;
goto DisHarvDone&lt;br /&gt;
&lt;br /&gt;
DismantleHarvest5:&lt;br /&gt;
DismantleAnalyze5:&lt;br /&gt;
DisHarvDone:&lt;br /&gt;
DismantleBoxHarvestNo:&lt;br /&gt;
put dismant my %B&lt;br /&gt;
pause 1&lt;br /&gt;
goto CheckEXP%X&lt;br /&gt;
&lt;br /&gt;
CheckEXPYes:&lt;br /&gt;
pause 1&lt;br /&gt;
put exp locks&lt;br /&gt;
match LocksMindLocked 33/3&lt;br /&gt;
match LocksMindLocked 34/3&lt;br /&gt;
match GlanceForBox /3&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
CheckEXPNo:&lt;br /&gt;
goto GlanceForBox&lt;br /&gt;
&lt;br /&gt;
LocksMindLocked:&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** Locksmithing mind locked ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done:&lt;br /&gt;
echo&lt;br /&gt;
echo ****************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All boxes open and looted! ***&lt;br /&gt;
echo&lt;br /&gt;
echo *** Re-Equipping Armor! ***&lt;br /&gt;
echo&lt;br /&gt;
echo ***************************&lt;br /&gt;
echo&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipArmor:&lt;br /&gt;
match EquipGlove gloves&lt;br /&gt;
match EquipGaunt gauntlet&lt;br /&gt;
match EquipSleeves sleeves&lt;br /&gt;
match EquipVamb vambraces&lt;br /&gt;
match EquipCowl cowl&lt;br /&gt;
match EquipMask mask&lt;br /&gt;
match EquipCap cap&lt;br /&gt;
match EquipHelm helm&lt;br /&gt;
match EquipBala balaclav&lt;br /&gt;
match EquipArmet armet&lt;br /&gt;
match EquipMorion morion&lt;br /&gt;
match EquipBascinet bascinet&lt;br /&gt;
match EquipBarbute barbute&lt;br /&gt;
match EquipBackplate backplate&lt;br /&gt;
match EquipFauld fauld&lt;br /&gt;
match EquipBreastplate breastplate&lt;br /&gt;
match EquipCuirass cuirass&lt;br /&gt;
match EquipPlate field plate&lt;br /&gt;
match EquipPlate half plate&lt;br /&gt;
match EquipPlate full plate&lt;br /&gt;
match EquipPlate fluted plate&lt;br /&gt;
match EquipCoat coat&lt;br /&gt;
match EquipJerkin jerkin&lt;br /&gt;
match EquipAvent aventail&lt;br /&gt;
match EquipMant mantle&lt;br /&gt;
match EquipTasset tasset&lt;br /&gt;
match EquipShield shield&lt;br /&gt;
match EquipTarge targe&lt;br /&gt;
match EquipSipar sipar&lt;br /&gt;
match EquipBuckler buckler&lt;br /&gt;
match EquipAegis aegis&lt;br /&gt;
match EquipVest vest&lt;br /&gt;
match EquipLorica lorica&lt;br /&gt;
match EquipShirt shirt&lt;br /&gt;
match EquipLeath leathers&lt;br /&gt;
match EquipHaub hauberk&lt;br /&gt;
match EquipRobe robe&lt;br /&gt;
match EquipLeatherArmor leather armor&lt;br /&gt;
match EquipGreav greaves&lt;br /&gt;
match EquipDone and a&lt;br /&gt;
match EquipDone and some&lt;br /&gt;
pause 1&lt;br /&gt;
put look in my %Z&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ReEquip:&lt;br /&gt;
put get my %s from my %z&lt;br /&gt;
put wear my %s&lt;br /&gt;
goto EquipArmor&lt;br /&gt;
&lt;br /&gt;
EquipDone:&lt;br /&gt;
pause 1&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
echo *** All armor should be equipped.  Please double check! ***&lt;br /&gt;
echo&lt;br /&gt;
echo **********************************************&lt;br /&gt;
echo&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
EquipLeatherArmor:&lt;br /&gt;
save armor&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCowl:&lt;br /&gt;
save cowl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMask:&lt;br /&gt;
save mask&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCoat:&lt;br /&gt;
save coat&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipJerkin:&lt;br /&gt;
save jerkin&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMorion:&lt;br /&gt;
save morion&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBascinet:&lt;br /&gt;
save bascinet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBarbute:&lt;br /&gt;
save barbute&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBackplate:&lt;br /&gt;
save backplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipFauld:&lt;br /&gt;
save fauld&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBreastplate:&lt;br /&gt;
save breastplate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCuirass:&lt;br /&gt;
save cuirass&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipPlate:&lt;br /&gt;
save field plate&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipRobe:&lt;br /&gt;
save robe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLorica:&lt;br /&gt;
save lorica&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTasset:&lt;br /&gt;
save tasset&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVest:&lt;br /&gt;
save vest&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipMant:&lt;br /&gt;
save mantl&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAvent:&lt;br /&gt;
save aventail&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipCap:&lt;br /&gt;
save cap&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSleeves:&lt;br /&gt;
save sleeves&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipSipar:&lt;br /&gt;
save sipar&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBuckler:&lt;br /&gt;
save buckler&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipAegis:&lt;br /&gt;
save aegis&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipArmet:&lt;br /&gt;
save armet&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGlove:&lt;br /&gt;
save glove&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGaunt:&lt;br /&gt;
save gaunt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHelm:&lt;br /&gt;
save helm&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipBala:&lt;br /&gt;
save balac&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShield:&lt;br /&gt;
save shield&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipTarge:&lt;br /&gt;
save targe&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipShirt:&lt;br /&gt;
save shirt&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipLeath:&lt;br /&gt;
save leathers&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipHaub:&lt;br /&gt;
save hauberk&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipVamb:&lt;br /&gt;
save vambr&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
EquipGreav:&lt;br /&gt;
save greav&lt;br /&gt;
goto ReEquip&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KASHNA</name></author>
	</entry>
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