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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Attunement_skill&amp;diff=420780</id>
		<title>Attunement skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Attunement_skill&amp;diff=420780"/>
		<updated>2015-08-19T13:07:24Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Article needs development}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Attunement skill&#039;&#039;&#039; represents a character&#039;s ability to perceive and tap into the [[mana]] streams of [[Elanthia]] in order to fuel their [[spells]]. It also governs alternate means of mystical perception some characters possess. It is the [[DR 3.0]] combination of the [[Harness Ability skill|Harness Ability]] and [[Power Perceive skill|Power Perceive]] skills.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Streams of raw [[mana]] flow all over Elanthia in various forms, and this mana can be tapped into by a mage and used to fuel his [[spells]].  In fact, manipulation of mana streams is what distinguishes [[magic]] from other forms of supernatural powers, such as [[khri]]s or Barbarian abilities.&lt;br /&gt;
&lt;br /&gt;
Your &#039;&#039;&#039;Attunement&#039;&#039;&#039; skill represents, among other things, your ability at manipulating this raw mana, which can often involve some tricky maneuvering by the harnessing mage.  Harnessing is just that; the mage taps into these flowing lines of mana and attempts to use their power for his own means.  Obviously, you can not actually remove the mana from the streams, or surely [[Elanthia]] would be barren of mana by now -- all you can really do is try to keep a regular flow of it channeling through your system for as long as your skill allows.&lt;br /&gt;
&lt;br /&gt;
As such, your &amp;lt;tt&amp;gt;HARNESS&amp;lt;/tt&amp;gt; (or &amp;lt;tt&amp;gt;MANA&amp;lt;/tt&amp;gt;) represents your current connection to these mana streams.  Harnessing mana is a demanding and strenuous process, and requires that the mage attune himself to the mana he has been trained to use.  Casting too many spells or harnessing too much mana weakens this attunement, making it harder and harder for the mage to channel more mana without pausing to let his attunement [[Harness Regeneration|restore itself]].&lt;br /&gt;
&lt;br /&gt;
It may be easier to think of this as your &#039;current mana sensitivity,&#039; though that is not an entirely accurate way of looking at this process.  It would be more accurate to think of Attunement as your current ability to plug yourself into those flowing streams of mana.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wait -- If mana can&#039;t be held, then what&#039;s going on in group harnessing?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When others in the caster&#039;s group harness mana, it does help the caster but does not actually contribute that mana to the spell.  The group&#039;s mana helps by reducing the natural resistance mana has to being harnessed -- a single mage harnessing mana will have a more difficult time than if his comrades are &#039;softening&#039; the surrounding streams with their own efforts.&lt;br /&gt;
&lt;br /&gt;
Upon casting, that helpful group energy dissipates, making the caster&#039;s own use of mana as efficient as if he&#039;d harnessed more than he really did.  However, since mana types are not truly compatible, this is also why like-mana is more efficient than mismatched mana in group harnessing efforts.&lt;br /&gt;
&lt;br /&gt;
It is assumed that &amp;lt;tt&amp;gt;HARNESS SHARE OFF/ON&amp;lt;/tt&amp;gt; simulates &#039;proximity&#039; to the casting mage -- someone standing away from him would not be contributing to the effort of reducing natural mana resistance nor helping efficiency.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Whenever you take an action that requires harnessing mana, such as the {{com|Harness}}, {{com|Cast}} or {{com|Charge}} commands, you spend some of your current [[attunement]]. The amount spent is dependent on your Attunement skill and the available [[mana]]; higher levels of Attunement will cost you less attunement to cast the same spell.&lt;br /&gt;
&lt;br /&gt;
Attunement also comes into play when attempting to detect available mana using the {{com|Perceive}} command or synonyms. In addition, there are some specific uses depending on guild:&lt;br /&gt;
&lt;br /&gt;
*[[Cleric]]s are able to perceive the number of other people&#039;s [[favors]], level of memory degradation on dead people, and items to discern their cursed or blessed nature.&lt;br /&gt;
*[[Empath]]s have the ability to [[Perceive Health]].&lt;br /&gt;
*[[Moon Mage]]s can perceive what spells are active on other people, the residue of their mana type, and whether they are preparing a spell or holding mana.&lt;br /&gt;
*[[Paladin]]s can perceive the availability of their [[Smite]] ability, perceive items to discern their cursed or blessed nature, and perceive information about grave goods and grave robbers with the [[Sacred Insight]] ability.&lt;br /&gt;
*[[Ranger]]s can perceive some [[:Category:Beseeches|Beseeches]] in effect.&lt;br /&gt;
*[[Warrior Mage]]s can perceive [[familiars]] to identify who they belong to.&lt;br /&gt;
&lt;br /&gt;
==Training Strategy==&lt;br /&gt;
&lt;br /&gt;
You gain a small amount of Attunement experience any time you harness mana; however, the most efficient way to train Attunement is by perceiving mana levels using the {{com|Power}}, {{com|Perceive}} or {{com|Concentration}} commands. You can gain experience once per room per 60 seconds; thus the quickest way to lock is generally by walking through many different rooms, perceiving mana in each one. This is known as &amp;quot;power walking.&amp;quot; Moon Mages can utilize a similar strategy by perceiving separate books and sources of mana.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Supernatural skillset,Experience 3.0 Skills,Skills}}&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Attunement_skill&amp;diff=420779</id>
		<title>Attunement skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Attunement_skill&amp;diff=420779"/>
		<updated>2015-08-19T12:53:28Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3|Article needs development}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Attunement skill&#039;&#039;&#039; represents a character&#039;s ability to perceive and tap into the [[mana]] streams of [[Elanthia]] in order to fuel their [[spells]]. It also governs alternate means of mystical perception some characters possess. It is the [[DR 3.0]] combination of the [[Harness Ability skill|Harness Ability]] and [[Power Perceive skill|Power Perceive]] skills.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Streams of raw [[mana]] flow all over Elanthia in various forms, and this mana can be tapped into by a mage and used to fuel his [[spells]].  In fact, manipulation of mana streams is what distinguishes [[magic]] from other forms of supernatural powers, such as [[khri]]s or Barbarian abilities.&lt;br /&gt;
&lt;br /&gt;
Your &#039;&#039;&#039;Attunement&#039;&#039;&#039; skill represents, among other things, your ability at manipulating this raw mana, which can often involve some tricky maneuvering by the harnessing mage.  Harnessing is just that; the mage taps into these flowing lines of mana and attempts to use their power for his own means.  Obviously, you can not actually remove the mana from the streams, or surely [[Elanthia]] would be barren of mana by now -- all you can really do is try to keep a regular flow of it channeling through your system for as long as your skill allows.&lt;br /&gt;
&lt;br /&gt;
As such, your &amp;lt;tt&amp;gt;HARNESS&amp;lt;/tt&amp;gt; (or &amp;lt;tt&amp;gt;MANA&amp;lt;/tt&amp;gt;) represents your current connection to these mana streams.  Harnessing mana is a demanding and strenuous process, and requires that the mage attune himself to the mana he has been trained to use.  Casting too many spells or harnessing too much mana weakens this attunement, making it harder and harder for the mage to channel more mana without pausing to let his attunement [[Harness Regeneration|restore itself]].&lt;br /&gt;
&lt;br /&gt;
It may be easier to think of this as your &#039;current mana sensitivity,&#039; though that is not an entirely accurate way of looking at this process.  It would be more accurate to think of Harness as your current ability to plug yourself into those flowing streams of mana.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wait -- If mana can&#039;t be held, then what&#039;s going on in group harnessing?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When others in the caster&#039;s group harness mana, it does help the caster but does not actually contribute that mana to the spell.  The group&#039;s mana helps by reducing the natural resistance mana has to being harnessed -- a single mage harnessing mana will have a more difficult time than if his comrades are &#039;softening&#039; the surrounding streams with their own efforts.&lt;br /&gt;
&lt;br /&gt;
Upon casting, that helpful group energy dissipates, making the caster&#039;s own use of mana as efficient as if he&#039;d harnessed more than he really did.  However, since mana types are not truly compatible, this is also why like-mana is more efficient than mismatched mana in group harnessing efforts.&lt;br /&gt;
&lt;br /&gt;
It is assumed that &amp;lt;tt&amp;gt;HARNESS SHARE OFF/ON&amp;lt;/tt&amp;gt; simulates &#039;proximity&#039; to the casting mage -- someone standing away from him would not be contributing to the effort of reducing natural mana resistance nor helping efficiency.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Whenever you take an action that requires harnessing mana, such as the {{com|Harness}}, {{com|Cast}} or {{com|Charge}} commands, you spend some of your current [[attunement]]. The amount spent is dependent on your Attunement skill and the available [[mana]]; higher levels of Attunement will cost you less attunement to cast the same spell.&lt;br /&gt;
&lt;br /&gt;
Attunement also comes into play when attempting to detect available mana using the {{com|Perceive}} command or synonyms. In addition, there are some specific uses depending on guild:&lt;br /&gt;
&lt;br /&gt;
*[[Cleric]]s are able to perceive the number of other people&#039;s [[favors]], level of memory degradation on dead people, and items to discern their cursed or blessed nature.&lt;br /&gt;
*[[Empath]]s have the ability to [[Perceive Health]].&lt;br /&gt;
*[[Moon Mage]]s can perceive what spells are active on other people, the residue of their mana type, and whether they are preparing a spell or holding mana.&lt;br /&gt;
*[[Paladin]]s can perceive the availability of their [[Smite]] ability, perceive items to discern their cursed or blessed nature, and perceive information about grave goods and grave robbers with the [[Sacred Insight]] ability.&lt;br /&gt;
*[[Ranger]]s can perceive some [[:Category:Beseeches|Beseeches]] in effect.&lt;br /&gt;
*[[Warrior Mage]]s can perceive [[familiars]] to identify who they belong to.&lt;br /&gt;
&lt;br /&gt;
==Training Strategy==&lt;br /&gt;
&lt;br /&gt;
You gain a small amount of Attunement experience any time you harness mana; however, the most efficient way to train Attunement is by perceiving mana levels using the {{com|Power}}, {{com|Perceive}} or {{com|Concentration}} commands. You can gain experience once per room per 60 seconds; thus the quickest way to lock is generally by walking through many different rooms, perceiving mana in each one. This is known as &amp;quot;power walking.&amp;quot; Moon Mages can utilize a similar strategy by perceiving separate books and sources of mana.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Supernatural skillset,Experience 3.0 Skills,Skills}}&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Refractive_Field&amp;diff=420600</id>
		<title>Refractive Field</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Refractive_Field&amp;diff=420600"/>
		<updated>2015-08-17T15:02:53Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=rf&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=600&lt;br /&gt;
|minduration=2&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|spellbook=Moonlight Manipulation&lt;br /&gt;
|prereqs=[[Dazzle 3.0|Dazzle]] or [[Dinazen Olkar 3.0|Dinazen Olkar]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Refractive Field spell renders the caster [[Invisibility|invisible]] -- or nearly so.  The field of manipulated light is not perfect, betraying subtle shimmers and strange twists of color to the astute.&lt;br /&gt;
|effect=instant (then pulsing) invisibility&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
You contribute your harnessed streams to increase the pattern&#039;s potential.&amp;lt;br /&amp;gt;&lt;br /&gt;
The whole world begins to shimmer as a refractive field quickly gathers around you.&amp;lt;br /&amp;gt;&lt;br /&gt;
Strands of refractive light surround you, covering you and hiding you from view.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Instant invisibility at time of cast.&lt;br /&gt;
* If revealed, the invisibility will reform. The delay is determined by the potency of the spell.&lt;br /&gt;
* Provides a stealth bonus that scales with mana.&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Non-Signature_Spells&amp;diff=420599</id>
		<title>Non-Signature Spells</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Non-Signature_Spells&amp;diff=420599"/>
		<updated>2015-08-17T14:47:22Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Non-signature spells]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Non-Signiature_Spells&amp;diff=420598</id>
		<title>Category:Non-Signiature Spells</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Non-Signiature_Spells&amp;diff=420598"/>
		<updated>2015-08-17T14:46:55Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Non-signature spells]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Non_Signature_Spells&amp;diff=420597</id>
		<title>Non Signature Spells</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Non_Signature_Spells&amp;diff=420597"/>
		<updated>2015-08-17T14:46:40Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Non-signature spells]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Skills&amp;diff=420291</id>
		<title>Category:Skills</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Skills&amp;diff=420291"/>
		<updated>2015-08-16T02:45:16Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: /* Guild Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; are the measures of your character&#039;s expertise in the various [[:Category:Commands|actions]] available in [[DragonRealms]].  The higher one&#039;s [[rank]]s in a given skill, the better one is in performing the actions associated with that skill.&lt;br /&gt;
&lt;br /&gt;
Below are all the current skills in DragonRealms at a glance. The primary training method only represents the most popular training methods and is not exhaustive. Indirect boosts to skills through stat boosts are not included. Boosting methods from [[Link ability|Empath Links]], [[CJ]], or [[Predictions]] are omitted.&lt;br /&gt;
&lt;br /&gt;
(Under construction)&lt;br /&gt;
&lt;br /&gt;
== [[Guild Skills]] ==&lt;br /&gt;
Guild-specific skills can only be learned and taught by members. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Guild&lt;br /&gt;
! Skillset&lt;br /&gt;
! Training&lt;br /&gt;
! Boosting Methods&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| [[Lore]]&lt;br /&gt;
| Taking wounds, [[Manipulate ability|manipulating]] creatures, [[Perceive health|{{tt|PERCEIVE HEALTH}}]]&lt;br /&gt;
| [[Gift of Life]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrology]]&lt;br /&gt;
| [[Moon Mage]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| Successful [[predictions]], completing [[Astral Travel]]&lt;br /&gt;
| [[Aura Sight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Expertise]]&lt;br /&gt;
| [[Barbarian]]&lt;br /&gt;
| [[Weapons]]&lt;br /&gt;
| Completing a Barbarian-specifc [[Analyze command|ANALYZE]] command, combat maneuvers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Scouting]]&lt;br /&gt;
| [[Ranger]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Hunt command|HUNT]] command, [[Track command|TRACK]] people and creatures, completing [[Ranger trail system|ranger trails]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Backstab]]&lt;br /&gt;
| [[Thief]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| FROM HIDING: [[Backstab command|BACKSTAB]] command against Bipedal Foes; [[Attack command|Attack]] specific body parts; [[Ambush command|Ambush]] abilities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Summoning]]&lt;br /&gt;
| [[Warrior Mage]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bardic Lore]]&lt;br /&gt;
| [[Bard]]&lt;br /&gt;
| [[Lore]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Asceticism]]&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| [[Defense]]&lt;br /&gt;
| Not live yet?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Theurgy]]&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| [[Clerical rituals|Rituals]] train a small amount of Theurgy and boost devotion. [[Communes]] train Theurgy well, but consume devotion.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Thanatology]]&lt;br /&gt;
| [[Necromancers]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; Guild skills can be influenced using Moon mage [[Prediction|prediction]]&lt;br /&gt;
&lt;br /&gt;
== [[Armor Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Types&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Usage]]&lt;br /&gt;
| [[Small Shields]], [[Medium Shields]], [[Large Shields]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Armor]]&lt;br /&gt;
| [[Cloth]], [[Leather]], [[Bone]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Armor]]&lt;br /&gt;
| [[Heavy Chain]], [[Light Chain]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brigandine]]&lt;br /&gt;
| [[Brigandine]], [[Mail]], [[Light Plate]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]]&lt;br /&gt;
| [[Heavy Plate]]&lt;br /&gt;
| [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Defending]]&lt;br /&gt;
| General armor proficiency&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Weapon Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Magic Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Survival Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill (in-depth)&lt;br /&gt;
! Uses&lt;br /&gt;
! Governing Stats&lt;br /&gt;
! Primary Training Method&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion]]&lt;br /&gt;
| Avoiding incoming hazards&lt;br /&gt;
| [[Reflex]]&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| [[Seer&#039;s Sense]], [[Piranha Form]], [[Khri Illusion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Athletics]]&lt;br /&gt;
| Moving over obstacles&lt;br /&gt;
| [[Strength]], [[Stamina]]&lt;br /&gt;
| [[Climbing]], [[Swimming]], CLIMB PRACTICE&lt;br /&gt;
| [[Athleticism]], [[Unyielding]], [[Khri Flight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Perception]]&lt;br /&gt;
| Searching, Foraging, Picking boxes, Anti-Stealth checks, Juggling&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Hunt]]&lt;br /&gt;
| [[Clear Vision]], [[Eye of Kertigen]], [[Revelation]], [[Khri Sight]], [[Owl Form]], [[Glyph of Light]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| Hiding/Stealth effectiveness and [[RT]], Stealth Attacks&lt;br /&gt;
| [[Discipline]], [[Agility]], [[Reflex]]&lt;br /&gt;
| [[Combat]]: [[Hiding]], [[Stalking]], [[Ambush]], [[Poach]], [[Snipe]]&lt;br /&gt;
| [[Shadows]], [[Panther Form]], [[Earth Meld]], [[Misdirection]], [[Khri Dampen]], [[Skein of Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Disarming and picking boxes&lt;br /&gt;
| [[Agility]], [[Reflex]]&lt;br /&gt;
| Disarm and picking boxes, [[Practice box]]&lt;br /&gt;
| [[Hands of Lirisa]], [[Focus Meditation]], [[Piercing Gaze]], [[Drums of the Snake]], [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thievery]]&lt;br /&gt;
| Picking coins and gems from pockets, Pilfering items from NPC shops&lt;br /&gt;
| [[Agility]], [[Discipline]]&lt;br /&gt;
| Stealing from shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[First Aid]]&lt;br /&gt;
| Reducing Tending RT on Wounds, removing lodged object or creatures&lt;br /&gt;
| &lt;br /&gt;
| Keeping wounds [[tend]]ed over time, studying [[anatomy charts]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Outdoorsmanship]]&lt;br /&gt;
| Foraging effectiveness, mining, removing lodged creatures, animal lore, [[fishing]]&lt;br /&gt;
| [[Intelligence]], [[Wisdom]]&lt;br /&gt;
| Collecting rocks&lt;br /&gt;
| [[Wolf Scent]], [[Tenebrous Sense]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skinning]]&lt;br /&gt;
| Getting higher quality skins and crafting materials from dead creatures.&lt;br /&gt;
| [[Agility]], [[Intelligence]], [[Discipline]]&lt;br /&gt;
| [[Skin]], [[Scrape]]&lt;br /&gt;
| [[Hands of Lirisa]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Lore Skillset]] ==&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kronar&amp;diff=419889</id>
		<title>Kronar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kronar&amp;diff=419889"/>
		<updated>2015-08-14T17:11:55Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: Redirected page to Currency#Kronars&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Currency#Kronars]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magic_user&amp;diff=419450</id>
		<title>Magic user</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magic_user&amp;diff=419450"/>
		<updated>2015-08-13T16:45:16Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: Redirected page to Magic User&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Magic User]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage_attunement&amp;diff=419449</id>
		<title>Moon Mage attunement</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage_attunement&amp;diff=419449"/>
		<updated>2015-08-13T16:44:54Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: Pretty major reformatting of content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;[[guild association is::Moon Mage]] {{skill|Attunement}}&#039;&#039;&#039; is vastly different than the attunement and power perception used by other guilds. While the mana other [[guild]]s perceive changes by location, Moon Mages&#039; mana changes with time, meaning that the amount of lunar mana available will be the same regardless of where the Moon Mage is. The available mana reflects the state of celestial objects such as the [[:Category:Moons|three moons]] and the [[planets]].&lt;br /&gt;
==Power Perception==&lt;br /&gt;
Moon Mages have a special affinity for power perceiving and as such have a much wider range of perceivable objects. The following options for the [[Perceive command]] are available to Moon Mages:&lt;br /&gt;
*PERCEIVE: Indicates the relative power of each Moon Mage spellbook and any active spells on the user.&lt;br /&gt;
*PERCEIVE &amp;lt;[[Katamba]], [[Yavash]], or [[Xibar]]&amp;gt;, or PERCEIVE MOONS: Indicates the current phase, position, and mana contribution of each moon, or of all moons simultaneously.&lt;br /&gt;
*PERCEIVE &amp;lt;[[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]], [[:Category:Psychic Projection Spellbook|Psychic Projection]], [[:Category:Perception Spellbook|Perception]], or [[:Category:Enlightened Geometry Spellbook|Enlightened Geometry]]&amp;gt;: Indicates the current mana level available to the user in each of these spellbooks.&lt;br /&gt;
*PERCEIVE MANA: Indicates the mana level for all four spellbooks simultaneously.&lt;br /&gt;
*PERCEIVE TELEOLOGIC SORCERY: If the mage has knowledge of [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]], indicates the available mana for the spellbook as well as the duration of any currently active Teleologic spells.&lt;br /&gt;
*PERCEIVE PLANETS: Indicates which planets are within the range of the user’s Attunement perception.&lt;br /&gt;
*PERCEIVE &amp;lt;person|creature&amp;gt;: Detects whether the target is a [[magic user]] and identifies any active spells on the target.&lt;br /&gt;
*PERCEIVE MOONBEAM: Detects active moonbeams from [[Focus Moonbeam]] in the area.&lt;br /&gt;
*PERCEIVE WATCHERS: Detects active clairvoyant surveillance or scrying in the area.&lt;br /&gt;
==More Information==&lt;br /&gt;
With enough skill, a Moon Mage can eventually perceive the precise degree of the moons above and below the Elanthian sky.  For sake of ease, the degrees are based relative to the [[Taisgath]] [[obelisk]].[http://www.play.net/forums/messages.asp?forum=20&amp;amp;category=24&amp;amp;topic=9&amp;amp;message=4794] This also works with the PERCEIVE MOONS option.&lt;br /&gt;
&lt;br /&gt;
When perceiving people or creatures a Moon Mage is granted some insight into a couple things. The Moon Mage can tell if the person or creature is a magic user and what type of mana they use. As well as any spells they are preparing or have affecting them and if they are holding mana.&lt;br /&gt;
&lt;br /&gt;
Another aspect of Moon Mage power perception is detecting and scrying or magical watching by PERCEIVING WATCHERS or PERCEIVING CLAIRVOYANCE. An off shoot ability in this area is a Moon Mages ability to [[Backtrace]], which allows the mage to trace a [[Locate]] back to the casting mage and his location.&lt;br /&gt;
==Training==&lt;br /&gt;
An effective means of training Attunement as a Moon Mage is to periodically use the PERCEIVE MANA command. This method has a timer of approximately two minutes on gaining experience.&lt;br /&gt;
Attunement experience is also granted in the normal course of spell casting or [[cambrinth]] use.&lt;br /&gt;
&lt;br /&gt;
[[Category:Moon Mage abilities]][[page type is::ability| ]][[page type is::skill| ]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Returning_players&amp;diff=419448</id>
		<title>Returning players</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Returning_players&amp;diff=419448"/>
		<updated>2015-08-13T14:24:17Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: /* Guild Specific */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
This is a page for people who have returned after a long time and need a short reminder of important things.&lt;br /&gt;
&lt;br /&gt;
Welcome back to DragonRealms and Elanthipedia!&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
Both a lot has changed and not as much as you&#039;d think has changed. The basic {{com|HELP}} (it actually is useful now), {{com|ADVICE}}, {{com|VERB}}, and {{com|DIRECTION}} commands still work.&lt;br /&gt;
&lt;br /&gt;
The [[DragonRealms 3.0]], its linked pages, and the [[What&#039;s New]] page have more details on major changes.&lt;br /&gt;
&lt;br /&gt;
First things you will want to consider, since they are on a 24 hour timer from when you first awaken, is if you want to respec your stats or your magic skills. &lt;br /&gt;
&lt;br /&gt;
Also you may want to turn off your bonus pools of magic, lore, and survival until you understand how they work.&lt;br /&gt;
&lt;br /&gt;
For a handy explanation of your bonus pools and how to switch around your magic skills, see [[Experience command]] for EXP SWITCH and EXP BONUS towards the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
For your stat respec, type RESPEC. If you are eligible, it will tell you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
* Chained attack combos are gone. Each attack now has its own benefits and flaws and no longer depends on your previous attack. The properties of each attack can be brought up with &#039;&#039;&amp;lt;move&amp;gt;&#039;&#039; {{tt|HELP FULL}}, and a list of all with &#039;&#039;&amp;lt;move&amp;gt;&#039;&#039; {{tt|HELP LIST}} (any move will work).&lt;br /&gt;
&lt;br /&gt;
* Some of the weapon skills have been combined, usually the most similar ones, such as Light Edge and Medium Edge becoming Small Edge. As your new skill was set to the highest of your previous skills, you won&#039;t lose any effectiveness. The actual weapon categories still exist, for the few systems that still need the differences (backstab, offhand wielding, and a few others), but the skills themselves have merged.&lt;br /&gt;
&lt;br /&gt;
* Weapons and armor now take durability damage again, but do not become permanently lost due to damage. Poorly repaired items are not very effective at protecting or dealing damage. Be sure to repair your gear occasionally.&lt;br /&gt;
&lt;br /&gt;
* Combat in general has been slowed down, with both creatures and PCs taking less damage. Current vitality will act as a barrier to the amount of damage body parts take, with higher vitality almost completely preventing it. This has had a variety of effects, among them being that first strike in PvP is no longer an almost guarantee of winning.&lt;br /&gt;
&lt;br /&gt;
* While brawling still exists, all non-damaging maneuvers are now covered by the Lore skill, [[Tactics]].&lt;br /&gt;
&lt;br /&gt;
* RETREATing adds a stacking penalty to attacks for a time. ASSESS will show if the penalty is in effect.&lt;br /&gt;
&lt;br /&gt;
* An room cannot be left for a period of time after an attack, whether mundane or magical, to prevent &amp;quot;drive by&amp;quot; attacks.&lt;br /&gt;
&lt;br /&gt;
* {{com|ANALYZE}} was added, allowing an additional way to train Tactics, via disabling moves.&lt;br /&gt;
&lt;br /&gt;
* {{com|appraise|apprais}}ing a creature CAREFULLY will now attempt to compare both your chances to succeed at a wide variety of things, as well as whether it will teach well.&lt;br /&gt;
&lt;br /&gt;
* Charged maneuvers, special attacks that take several seconds to trigger, were added.&lt;br /&gt;
&lt;br /&gt;
* The new forging and tanning systems have vastly improved combat gear over previously crafted gear. This does not yet apply to bows or crossbows, but is planned to.&lt;br /&gt;
&lt;br /&gt;
* The {{com|hunt}} command will show creatures and PCs in an area around user, as well as allowing them to move directly to the target. This both utilizes and teaches Perception.&lt;br /&gt;
&lt;br /&gt;
*Stance points assigned to Parry will automatically be utilized as Shield stance in the event of an attack that cannot be parried, but can be blocked. Ranged weapons (thrown weapons, bows, crossbows) as well as non-DFA (Death From Above; [[Lightning Bolt]], [[Soul Attrition]], [[Burn]], etc.) spells that create projectiles ([[Fire Shards]], [[Fists of Faenella]], [[Dinazen Olkar]], etc.)&lt;br /&gt;
&lt;br /&gt;
==Magic/Supernatural Abilities==&lt;br /&gt;
* All non-quest spells were wiped, due to massive changes to magic.&lt;br /&gt;
&lt;br /&gt;
* [[Magic Feats]] were added for magic users, giving generic bonuses in return for costing spell slots.&lt;br /&gt;
&lt;br /&gt;
* It is no longer possible to pay TDPs for addition spell slots, nor is it currently intended to ever be.&lt;br /&gt;
&lt;br /&gt;
* There has been a significant change in magic skills, beyond the renaming of them to &amp;quot;Supernatural Skillset.&amp;quot; Some skills have been split and others have been merged. Reading the pages on [[Magic 3.0]] (the biggest change) should help with understanding the basics, but in short, Primary Magic now exists only to bonus the other new magic skills, which cover specific types of magic.&lt;br /&gt;
&lt;br /&gt;
* Cyclic spells and cyclic-like abilities will no longer teach for the entire time. They begin teaching poorly, ramp up to full, then taper off to nothing after approximately five minutes. To begin learning from them again, the spell/ability will need to be reactivated.&lt;br /&gt;
&lt;br /&gt;
* The previously named Magical Devices skill was renamed Arcana, and is planned to encompass new areas.&lt;br /&gt;
&lt;br /&gt;
* The {{com|discern}} command was added to give more information on spells, though the difficult Arcana skill check may make it less useful.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
Many of the old [[crafting]] systems have been rewritten and standardized under the new Lore skills. They are fairly complex systems, but all of them require a crafting books sold at their respective crafting society. The {{com|study}} and {{com|analyze}} commands are used to gain information about nearly all aspects of the system, including use on the involved NPCs.&lt;br /&gt;
&lt;br /&gt;
While it is possible to cut off exactly how much is needed prior to beginning to craft, more material than is necessary can be used to begin the process. Any excess will automatically be separated and placed on the ground. This excess material can be used in other processes.&lt;br /&gt;
&lt;br /&gt;
Also note that the noun of the item may change during the crafting process.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, not all crafts are converted yet, and not all towns have all of the societies that are converted.&lt;br /&gt;
&lt;br /&gt;
Currently, all of [[forging]], [[carving]] from engineering, most of [[tailoring]], and the basic healing remedies from [[alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Guild Specific==&lt;br /&gt;
===[[Barbarian]]===&lt;br /&gt;
* Most of the Barbarian abilities have undergone massive changes even compared to a short time ago.&lt;br /&gt;
&lt;br /&gt;
* All abilities are now picked from a common set of &amp;quot;slots,&amp;quot; allowing much greater customization. In addition, several abilities can running at once.&lt;br /&gt;
&lt;br /&gt;
* All abilities now use the renamed &amp;quot;Supernatural Skillset&amp;quot; (previously magic) and the skills within to power them. Targeted Magic, Utility, and Sorcery are still banned skills, and all others cannot be taught to a Barbarian by magic users. &#039;&#039;&#039;However&#039;&#039;&#039;, it should be noted that the Barbarian system utilizes these skills in a different way that magic, and the two systems should not be compared.&lt;br /&gt;
&lt;br /&gt;
* {{com|study}}ing the local guildmaster will give you most of the important syntax, and nearby is usually a series of signs with information. Also, [[Barbarian Abilities]] page can help.&lt;br /&gt;
&lt;br /&gt;
* Barbarians now possess a guild-only skill called [[Expertise skill|Expertise]]. This skill represents the Barbarian&#039;s mastery of all things weapon.&lt;br /&gt;
&lt;br /&gt;
* Barbarians can {{com|analyze}} themselves in order to determine a series of attack moves that will bonus certain aspects.&lt;br /&gt;
&lt;br /&gt;
* {{com|MEDITATE}} {{tt|research}} &#039;&#039;&amp;lt;ability&amp;gt;&#039;&#039; will not only give a brief explanation of the ability, it will teach a small amount of the skill that ability uses. This does not require that you possess the ability, but it does not work on skills utilizing Debilitation.&lt;br /&gt;
&lt;br /&gt;
===[[Bard]]===&lt;br /&gt;
* Bards have also undergone many major changes, and many of their spells have been converted to normal spells. This allows a greater flexibility than was possible before, but requires a study of the new powers. See [[:Category:Bard Spells]] for more details.&lt;br /&gt;
&lt;br /&gt;
* {{com|study}}ing the local guildmaster will give you most of the important syntax.&lt;br /&gt;
&lt;br /&gt;
* All instrument skills have been combined into a single Performance skill.&lt;br /&gt;
&lt;br /&gt;
* The guild-only skill is now called Bardic Lore.&lt;br /&gt;
&lt;br /&gt;
===[[Cleric]]===&lt;br /&gt;
* [[Theurgy]] added as a guild-only skill.&lt;br /&gt;
* Several [[commune]]s have been reworked and one has been added. Clerics who did their commune quests before 3.0 will need to repeat the quests for Tamsine, Eluned I, and Meraud before they can be used. Note: These may not be offered in &amp;quot;original&amp;quot; order.&lt;br /&gt;
* Clerics can [[Cleric_3.0#Alignment|align]] themselves to a specific deity, gaining a bonus in some magic skills while penalizing others. Note: You will be aligned to Faenella by default if you cast any spell before having chosen your alignment via the align ritual.&lt;br /&gt;
* Murrula&#039;s Flames and Persistence of Mana have become ritual spells.&lt;br /&gt;
&lt;br /&gt;
===[[Empath]]===&lt;br /&gt;
*There are now two primary healing spells instead of four, and several new advanced healing spells.&lt;br /&gt;
&lt;br /&gt;
*The [[touch command|take]] commands have been redone with added options, and also now allows for the use of a single command to take all of a patient&#039;s wounds (where as in the past this required a script.)&lt;br /&gt;
&lt;br /&gt;
*[[Empathic Shock]] is no longer binary, and there is a [[Shock_Quest|quest]] to cure it.&lt;br /&gt;
&lt;br /&gt;
* Additional healing link and transference options are available (see [[Unity_Link|Unity Link]], [[Hand_of_Hodierna|Hand of Hoderina]]). &lt;br /&gt;
&lt;br /&gt;
===[[Necromancers]]===&lt;br /&gt;
This guild now exists.&lt;br /&gt;
&lt;br /&gt;
===[[Thief]]===&lt;br /&gt;
Thief abilities have been massively rewritten, and have a number of new features.&lt;br /&gt;
&lt;br /&gt;
* All abilities now use the renamed &amp;quot;Supernatural Skillset&amp;quot; (previously magic) and the skills within to power them. Targeted Magic, Warding, and Sorcery are still banned skills, and all others cannot be taught to a Thief by magic users.&lt;br /&gt;
&lt;br /&gt;
* Khris now have several ways to activate them, including a delay or while kneeling, that will reduce their cost to activate.&lt;br /&gt;
&lt;br /&gt;
* Backstab now has a bonus to damage vs. PCs for the first one done within an unknown period of time. This allows for a true first strike, while limiting the damage from repeated re-hiding and stabbing.&lt;br /&gt;
&lt;br /&gt;
* {{com|khri}} {{tt|meditate}} will consume some concentration and bonus the next learning pulse from activated abilities.&lt;br /&gt;
&lt;br /&gt;
===[[Warrior Mage]]===&lt;br /&gt;
&lt;br /&gt;
* {{com|study}}ing the local guildmaster will give you most of the important syntax.&lt;br /&gt;
&lt;br /&gt;
* The [[Elementalism skill]] has been added as the guilds unique skill. It is trained primarily through the rewritten [[Aethereal Pathways]] system.&lt;br /&gt;
&lt;br /&gt;
* [[Y&#039;ntrel Sechra]] has been rewritten, making wearing of heavy armor much more difficult. The GMs have expressed that it does not do what they want, but that it will not be returning to its previous form.&lt;br /&gt;
{{Cat|Help Contents,New and returning player help}}&lt;br /&gt;
&lt;br /&gt;
* [[Elemental weapon]] has been added to replace the previous weapons generated from the old, disabled spells [[Fist of Stone (2.0)]] and [[Frost Scythe (2.0)]]. The default ability, which creates a weapon based upon your highest related skill, is available upon joining the guild and can be improved upon (better quality weapons, additional weapon types or damage types) by adding optional metamagic spells.&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=419447</id>
		<title>Moon Mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=419447"/>
		<updated>2015-08-13T14:16:45Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: /* Moon Mage Attunement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Moon Mage new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Moon Mage|image=Small_moonie_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Lore|skill2b=Survival|skill3a=Weapon|skill3b=Armor&lt;br /&gt;
|abilities= Lunar Magic, Prediction,&amp;lt;br&amp;gt;Enchanting&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon Mages&#039;&#039;&#039; are an esoteric collective of magicians, scholars and soothsayers from several different sects. Known for the versatile and powerful magic that flows from their fingertips and their ability to foretell the future, Moon Mages are among the most potent spellcasters on [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Their abilities are tied closely to the rising and setting of the three moons [[Xibar]], [[Yavash]] and [[Katamba]], as well as the motions of other heavenly bodies. Thus when the skies smile down upon a Moon Mage, his powers are strong; yet when all the moons have set, he is considerably weaker.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:MoonMageCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; Six towers on a field of stars encircled by the three Elanthian moons]]Information courtesy of [http://www.play.net/dr/info/guilds/mm.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: In a massive observatory outside the city proper, [[Kssarh|Celestian Kssarh T&#039;Kinnirii]] teaches new students with a passion that most would dub abusive. (You can type DIR MOON MAGE for directions.)&lt;br /&gt;
; [[Taisgath]]&lt;br /&gt;
: Housed inside the tremendous shell of some unknown sea beast, the Moon Mage Guild on Taisgath is overseen by [[Lomtaun|Fateweaver Lomtaun Nedorath]] of the [[Fortune&#039;s Path|Gypsies]].&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: [[Mortom|Tezirite Mortom Saist]], respected Guildleader and politician, welcomes all Moon Mages in the Great Tower of Shard... despite his quirks.&lt;br /&gt;
; Lesser Fist (south of [[Riverhaven]])&lt;br /&gt;
: Within a remarkable guildhall inside a dormant volcano, [[Tiv|Guildleader Tiv]] trains students in the ways of the [[Monks of the Crystal Hand]].&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: [[Gylwyn|Guildleader Gylwyn]], after a meteoric rise and equally dramatic stint with exile, has returned to the graces of the Moon Mage Guild and teaches Theren students in her spire north of Riverhaven.&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: [[Cherulisa|Guildleader Cherulisa D&#039;Shari&#039;sendal]], resides in The Spire on the Trabe Plateau.&lt;br /&gt;
&lt;br /&gt;
Another renowned guild leader, about whom little is publicly known but their name and sect affiliation, is [[Estrille|Prophet Estrille Ardwens]].&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Moon Mage&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Magic}}.  {{catskill|Lore}} and {{catskill|Survival}} are secondary skillsets, with {{catskill|Weapon}} and {{catskill|Armor}} bringing up the rear as tertiary skills.&lt;br /&gt;
&lt;br /&gt;
Moon Mages break down into the following races.&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 38%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded moon mages receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Moon Mages draw Lunar mana from Celestial bodies for their spells.  They have access to the [[:Category:Stellar Magic Spellbook|Stellar]], [[:Category:Perception Spellbook|Perception]], [[:Category:Enlightened Geometry Spellbook|Enlightened Geometry]], [[:Category:Psychic Projection Spellbook|Psychic Projection]], [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]], and [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]] spellbooks.&lt;br /&gt;
*[[Moon Mage Cantrips|Cantrip]]: Minor magic with some flashy and useful effects. Most are based off the [[sects|sect]] you join, there are some general ones for those not affiliated with a particular sect.&lt;br /&gt;
&lt;br /&gt;
====[[Magical Feat|Magical Feats]]====&lt;br /&gt;
As a magic prime guild Moon mages are given the following two magical feats for free at second circle:&lt;br /&gt;
*Basic Preparation Recognition - This allows the mage the chance to see basic/intro spells being prepped by others, even other guilds.&lt;br /&gt;
*Utility Mastery - This gives the mage a skill bonus to casting any [[Utility skill|Utility]] based spells.&lt;br /&gt;
&lt;br /&gt;
====[[Spell slot progressions|Moon Mage Spell Slot Progression]]====&lt;br /&gt;
As a magic prime guild Moon Mages gain spell slots in the following way.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-50&lt;br /&gt;
|Every Circle&lt;br /&gt;
|-&lt;br /&gt;
|50-100&lt;br /&gt;
|Every 2 Circles&lt;br /&gt;
|-&lt;br /&gt;
|101-150&lt;br /&gt;
|Every 3 Circles&lt;br /&gt;
|-&lt;br /&gt;
|151-200&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spell Tree====&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Moon_Mage_Spells.png|frameless|upright=4.75&lt;br /&gt;
rect 77 322 453 398 [[Partial Displacement]]  &lt;br /&gt;
rect 73 470 449 550 [[Whole Displacement]]  &lt;br /&gt;
rect 73 906 453 986 [[Clear Vision]]  &lt;br /&gt;
rect 77 1594 453 1674 [[Shadows]]   &lt;br /&gt;
rect 69 1874 457 1954 [[Telekinetic Throw]]  &lt;br /&gt;
rect 73 2250 453 2330 [[Calm]]   &lt;br /&gt;
rect 73 2550 453 2626 [[Sever Thread]]  &lt;br /&gt;
rect 77 2686 453 2770 [[Tangled Fate]]  &lt;br /&gt;
rect 565 838 941 910 [[Piercing Gaze]]  &lt;br /&gt;
rect 561 982 941 1066 [[Aura Sight]]  &lt;br /&gt;
rect 561 1222 937 1302 [[Focus Moonbeam]]  &lt;br /&gt;
rect 561 1378 941 1458 [[Dinazen Olkar]]  &lt;br /&gt;
rect 565 1658 941 1738 [[Dazzle]]   &lt;br /&gt;
rect 561 1794 933 1878 [[Telekinetic Storm]]  &lt;br /&gt;
rect 561 1950 941 2026 [[Rend]]   &lt;br /&gt;
rect 565 2098 941 2178 [[Psychic Shield]]  &lt;br /&gt;
rect 561 2250 937 2326 [[Sleep]]   &lt;br /&gt;
rect 557 2398 941 2478 [[Hypnotize]]   &lt;br /&gt;
rect 565 2546 949 2630 [[Sovereign Destiny]]  &lt;br /&gt;
rect 561 2686 941 2774 [[Tezirah&#039;s Veil]]  &lt;br /&gt;
rect 1029 394 1409 474 [[Teleport]]   &lt;br /&gt;
rect 1033 546 1413 622 [[Locate]]   &lt;br /&gt;
rect 1033 690 1413 770 [[Distant Gaze]] &lt;br /&gt;
rect 1032 830 1412 910 [[Artificer&#039;s Eye]]&lt;br /&gt;
rect 1029 986 1413 1066 [[Tenebrous Sense]]  &lt;br /&gt;
rect 1029 1138 1413 1214 [[Unleash]]   &lt;br /&gt;
rect 1025 1514 1413 1598 [[Burn]]   &lt;br /&gt;
rect 1029 1658 1409 1738 [[Refractive Field]]  &lt;br /&gt;
rect 1029 1798 1409 1878 [[Moonblade]]   &lt;br /&gt;
rect 1029 2026 1409 2106 [[Shear]]   &lt;br /&gt;
rect 1029 2174 1409 2250 [[Thoughtcast]]   &lt;br /&gt;
rect 1497 238 1877 326 [[Contingency]]   &lt;br /&gt;
rect 1501 390 1881 478 [[Moongate]]   &lt;br /&gt;
rect 1501 542 1877 622 [[Seer&#039;s Sense]]  &lt;br /&gt;
rect 1501 690 1873 770 [[Shadewatch Mirror]]  &lt;br /&gt;
rect 1497 1130 1877 1214 [[Shift Moonbeam]]  &lt;br /&gt;
rect 1493 1374 1877 1458 [[Starlight Sphere]]  &lt;br /&gt;
rect 1493 1514 1877 1606 [[Cage of Light]] &lt;br /&gt;
rect 1501 1654 1877 1742 [[Steps of Vuan]] &lt;br /&gt;
rect 1497 1798 1873 1882 [[Shape Moonblade]]  &lt;br /&gt;
rect 1501 1946 1885 2030 [[Empower Moonblade]]  &lt;br /&gt;
rect 1501 2170 1877 2258 [[Mental Blast]]  &lt;br /&gt;
rect 1949 102 2333 186 [[Invocation of the Spheres]]&lt;br /&gt;
rect 1945 246 2329 326 [[Shadow Servant]]  &lt;br /&gt;
rect 1949 394 2321 478 [[Shadowling]]   &lt;br /&gt;
rect 1949 550 2325 630 [[Riftal Summons]]  &lt;br /&gt;
rect 1957 2174 2337 2254 [[Mind Shout]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Guild [[Sorcery]]====&lt;br /&gt;
Moon Mages as a magic prime guild have access to a guild specific sorcery called [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]]. These spells are a mixture of Lunar and either Holy or Elemental mana. The common theme of their effects is the manipulation of Fate in ways that most Moon Mages would deem fundamentally wrong. As these are sorcery spells, the Moon Mage guild does not endorse nor teach their use thus requiring any mage wishing to learn their secrets to seek them on spell scrolls.&lt;br /&gt;
&lt;br /&gt;
The casting of these spells carries several possible consequences.&lt;br /&gt;
*The possibility of [[Sorcery#Backlash_Effects|volatile backlash]] that can happen when mixing mana types.&lt;br /&gt;
*Accusation and arrest for Forbidden Practices which will also give [[Outrage#Social Corruption|Social Corruption]].&lt;br /&gt;
*Small amounts of [[Teleologic Corruption]]. This is a corrupting factor on a Moon Mages link to the Plane of Probability and will affect the mages ability to predict the future.&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Attunement]] ===&lt;br /&gt;
Moon Mages have a [[Moon Mage Attunement|unique]] variation on [[Attunement skill|perceiving power]] that goes beyond what most other guilds can do. While most magic users find the number of mana streams to be location-dependent, the mana streams for Lunar Magic are time-dependent, reflecting the conditions of the moon and stars.&lt;br /&gt;
&lt;br /&gt;
As such, Moon Mages may [[Perceive command|perceive]]:&lt;br /&gt;
*The moons of Elanthia, either individually or all at once&lt;br /&gt;
*The available mana for each Moon Mage spellbook, either individually or all at once&lt;br /&gt;
*The source of a Locate spell&lt;br /&gt;
*A rough estimate of the current time, even underground&lt;br /&gt;
*The magical status of other characters or creatures&lt;br /&gt;
*The distance to nearby planets&lt;br /&gt;
&lt;br /&gt;
=== [[Prediction]] ===&lt;br /&gt;
The ability to foresee a character&#039;s future.  This ability will either provide a temporary bonus or penalty to the recipient&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
Several tools may be of use in performing predictions:&lt;br /&gt;
&lt;br /&gt;
*See the [[Star Chart]] for information on constellations&lt;br /&gt;
*[[Celestial Charts]], favored by the [[Celestial Compact]].&lt;br /&gt;
*[[Divination Bones]], favored by the [[Nomads of the Arid Steppe]].&lt;br /&gt;
*[[Divination Mirrors|Ornate Mirror]], favored by the [[Progeny of Tezirah]].&lt;br /&gt;
*[[Divination Bowls|Sandstone Bowl]], favored by the [[Prophets of G&#039;Nar Peth]].&lt;br /&gt;
*[[Sapphire Prisms|Sapphire Prism]], favored by the [[Monks of the Crystal Hand]].&lt;br /&gt;
*[[Tokka Cards]], favored by the [[:Category:Fortune&#039;s Path|Followers of Fortune&#039;s Path]].&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Enchanting|Enchanting]] ===&lt;br /&gt;
The ability to imbue spell-like effects onto items.&lt;br /&gt;
&lt;br /&gt;
=== [[Astral Travel|Astral Travel]] ===&lt;br /&gt;
Astral Travel is an ability that allows [[Moon Mage]]s to enter and navigate the [[Astral Plane]], allowing them to bridge massive distances on the [[Plane of Abiding]] in almost no time. The ability is dangerous and often fatal and was only recently made possible by the invention of the [[Naming Ritual]], which is used on Grazhir shards to imprint them with a magical pattern of its name which allows a mage to use it as an anchor.&lt;br /&gt;
&lt;br /&gt;
===Recall Heavens===&lt;br /&gt;
Moon Mages have the ability to use the {{com|Recall}} command to aid in deciphering the heavens.&lt;br /&gt;
*{{tt|RECALL HEAVENS}} will give information regarding the individual constellations and what skillsets they give prediction information on.&lt;br /&gt;
*{{tt|RECALL HEAVENS GRAZHIR}} will remind the mage which [[Grazhir]] shards they have memorized. &lt;br /&gt;
&lt;br /&gt;
===100th Circle Ability===&lt;br /&gt;
Upon being promoted to 99th circle the Moon Mage Guildleaders will task the mage with a quest for better understanding of the cosmos. This quest must be completed in order to advance to 100th circle and beyond. After completion the mage is granted the ability to tap into the [[Astral Plane]] from anywhere in the land by teleporting or moongating to [[Grazhir]] rather than the three other moons. This ability also provides security to teleporting to a moon that is no longer in the sky by automatically shunting the mage to the nearest Grazhir shard rather than the typical messy outcome.&lt;br /&gt;
&lt;br /&gt;
==Lesser Guild Abilities==&lt;br /&gt;
=== [[Time Sense]] ===&lt;br /&gt;
The ability for a Moon Mage to tell the time of day even when they cannot see the sky due to affinity to the moons and celestial bodies.&lt;br /&gt;
=== [[Backtrace]] ===&lt;br /&gt;
The ability to trace a [[Locate]] back to the caster and his/her location.&lt;br /&gt;
=== [[Align(Moon Mage)|Align]] ===&lt;br /&gt;
Align is an ability learned by Moon Mages and has several effects.&lt;br /&gt;
*When the mage is aligned to one of the moons, spells that require a moon will default to the aligned moon.&lt;br /&gt;
*When the mage is aligned to Grazhir and has completed the 100th circle ability quest, any rogue teleports or moongates will send the mage to the nearest Astral Plane conduit.&lt;br /&gt;
*When using the prediction system or the Tangled Fate spell the mage must align to the skillset or individual skill they wish to predict upon.&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Req !! 1-10 !! cum. 10 !! 11-30 !! cum. 30 !! 31-70 !! cum. 70 !! 71-100 !! cum. 100 !! 101-150 !! cum. 150&lt;br /&gt;
|- &lt;br /&gt;
| 1st Magic || 4 || 40 || 4 || 120 || 5 || 320 || 6 || 500 || 7 || 850&lt;br /&gt;
|- &lt;br /&gt;
| 2nd Magic || 4 || 40 || 4 || 120 || 4 || 280 || 5 || 430 || 6 || 730&lt;br /&gt;
|-  &lt;br /&gt;
| 3rd Magic || 3 || 30 || 4 || 110 || 4 || 270 || 5 || 420 || 5 || 670&lt;br /&gt;
|- &lt;br /&gt;
| 4th Magic || 2 || 20 || 3 || 80 || 4 || 240 || 5 || 390 || 5 || 640&lt;br /&gt;
|- &lt;br /&gt;
| 5th Magic || 0 || 0 || 3 || 60 || 3 || 180 || 4 || 300 || 5 || 550&lt;br /&gt;
|- &lt;br /&gt;
| 6th Magic || 0 || 0 || 3 || 60 || 3 || 180 || 4 || 300 || 5 || 550&lt;br /&gt;
|- &lt;br /&gt;
| 7th Magic || 0 || 0 || 0 || 0 || 3 || 120 || 3 || 210 || 4 || 410&lt;br /&gt;
|-&lt;br /&gt;
| Astrology || 3 || 30 || 4 || 110 || 4 || 270 || 5 || 420 || 6 || 720&lt;br /&gt;
|- &lt;br /&gt;
| 1st Survival || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 5 || 570&lt;br /&gt;
|- &lt;br /&gt;
| 2nd Survival || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 4 || 520&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Survival || 2 || 20 || 2 || 60 || 3 || 180 || 3 || 270 || 4 || 470&lt;br /&gt;
|- &lt;br /&gt;
| 4th Survival || 2 || 20 || 2 || 60 || 2 || 140 || 3 || 230 || 3 || 380&lt;br /&gt;
|- &lt;br /&gt;
| 5th Survival || 0 || 0 || 2 || 40 || 2 || 120 || 3 || 210 || 3 || 360&lt;br /&gt;
|-&lt;br /&gt;
| 1st Lore || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 5 || 570&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Lore || 2 || 20 || 2 || 60 || 3 || 180 || 3 || 270 || 4 || 470&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Lore || 1 || 10 || 2 || 50 || 2 || 130 || 3 || 220 || 3 || 370&lt;br /&gt;
|- &lt;br /&gt;
| Scholarship || 3 || 30 || 3 || 90 || 3 || 210 || 4 || 330 || 4 || 530&lt;br /&gt;
|}&lt;br /&gt;
* [[Lunar Magic]] does not count toward Nth magic skill requirements.&amp;lt;ref&amp;gt;[[Post:Request_3.0_Circle_Reqs:_Hard_or_Soft_-_12/05/2012_-_02:01]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Scholarship]] and [[Astrology]] are hard requirements (do not count toward Nth skill requirements).&lt;br /&gt;
* [[Thievery_skill|Thievery]] is a restricted skill (does not count toward Nth survival requirements).&lt;br /&gt;
* [[Sorcery_skill|Sorcery]] can be used for one of the Nth Magic skills.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Moon Mage Titles]]&lt;br /&gt;
* [[:Category:Sects|Sects]]&lt;br /&gt;
* [[Moon Mage Guide]]&lt;br /&gt;
* [[Moon Mages of Renown]]&lt;br /&gt;
* [[100th Circle Moon Mage Quest|WALKTHROUGH of the 100th Circle Moon Mage Quest]].&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Moon Mage [http://www.olwydd.org/guilds/moonmage/calc.php Circle Calculator]&lt;br /&gt;
*[http://members.cox.net/eldrad/Enchantments.html Enchanting]&lt;br /&gt;
*[http://members.cox.net/eldrad/Starchart.html Starchart]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage_Attunement&amp;diff=419446</id>
		<title>Moon Mage Attunement</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage_Attunement&amp;diff=419446"/>
		<updated>2015-08-13T14:14:48Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: Redirected page to Moon Mage attunement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Moon Mage attunement]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage_Attunement&amp;diff=419445</id>
		<title>Moon Mage Attunement</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage_Attunement&amp;diff=419445"/>
		<updated>2015-08-13T14:14:38Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: Created page with &amp;quot;#redirect {{Moon Mage attunement]]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect {{Moon Mage attunement]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=419444</id>
		<title>Moon Mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage&amp;diff=419444"/>
		<updated>2015-08-13T14:14:19Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: /* Moon Mage Power Perception */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Moon Mage new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Moon Mage|image=Small_moonie_300.jpg&lt;br /&gt;
|skill1=Magic|skill2a=Lore|skill2b=Survival|skill3a=Weapon|skill3b=Armor&lt;br /&gt;
|abilities= Lunar Magic, Prediction,&amp;lt;br&amp;gt;Enchanting&lt;br /&gt;
|mana=Lunar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon Mages&#039;&#039;&#039; are an esoteric collective of magicians, scholars and soothsayers from several different sects. Known for the versatile and powerful magic that flows from their fingertips and their ability to foretell the future, Moon Mages are among the most potent spellcasters on [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
Their abilities are tied closely to the rising and setting of the three moons [[Xibar]], [[Yavash]] and [[Katamba]], as well as the motions of other heavenly bodies. Thus when the skies smile down upon a Moon Mage, his powers are strong; yet when all the moons have set, he is considerably weaker.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:MoonMageCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; Six towers on a field of stars encircled by the three Elanthian moons]]Information courtesy of [http://www.play.net/dr/info/guilds/mm.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing|The Crossing]]&lt;br /&gt;
: In a massive observatory outside the city proper, [[Kssarh|Celestian Kssarh T&#039;Kinnirii]] teaches new students with a passion that most would dub abusive. (You can type DIR MOON MAGE for directions.)&lt;br /&gt;
; [[Taisgath]]&lt;br /&gt;
: Housed inside the tremendous shell of some unknown sea beast, the Moon Mage Guild on Taisgath is overseen by [[Lomtaun|Fateweaver Lomtaun Nedorath]] of the [[Fortune&#039;s Path|Gypsies]].&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: [[Mortom|Tezirite Mortom Saist]], respected Guildleader and politician, welcomes all Moon Mages in the Great Tower of Shard... despite his quirks.&lt;br /&gt;
; Lesser Fist (south of [[Riverhaven]])&lt;br /&gt;
: Within a remarkable guildhall inside a dormant volcano, [[Tiv|Guildleader Tiv]] trains students in the ways of the [[Monks of the Crystal Hand]].&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: [[Gylwyn|Guildleader Gylwyn]], after a meteoric rise and equally dramatic stint with exile, has returned to the graces of the Moon Mage Guild and teaches Theren students in her spire north of Riverhaven.&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: [[Cherulisa|Guildleader Cherulisa D&#039;Shari&#039;sendal]], resides in The Spire on the Trabe Plateau.&lt;br /&gt;
&lt;br /&gt;
Another renowned guild leader, about whom little is publicly known but their name and sect affiliation, is [[Estrille|Prophet Estrille Ardwens]].&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Moon Mage&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is {{catskill|Magic}}.  {{catskill|Lore}} and {{catskill|Survival}} are secondary skillsets, with {{catskill|Weapon}} and {{catskill|Armor}} bringing up the rear as tertiary skills.&lt;br /&gt;
&lt;br /&gt;
Moon Mages break down into the following races.&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elothean|Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 38%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 14%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded moon mages receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
===[[:Category:Lunar Magic|Lunar Magic]]===&lt;br /&gt;
Moon Mages draw Lunar mana from Celestial bodies for their spells.  They have access to the [[:Category:Stellar Magic Spellbook|Stellar]], [[:Category:Perception Spellbook|Perception]], [[:Category:Enlightened Geometry Spellbook|Enlightened Geometry]], [[:Category:Psychic Projection Spellbook|Psychic Projection]], [[:Category:Moonlight Manipulation Spellbook|Moonlight Manipulation]], and [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]] spellbooks.&lt;br /&gt;
*[[Moon Mage Cantrips|Cantrip]]: Minor magic with some flashy and useful effects. Most are based off the [[sects|sect]] you join, there are some general ones for those not affiliated with a particular sect.&lt;br /&gt;
&lt;br /&gt;
====[[Magical Feat|Magical Feats]]====&lt;br /&gt;
As a magic prime guild Moon mages are given the following two magical feats for free at second circle:&lt;br /&gt;
*Basic Preparation Recognition - This allows the mage the chance to see basic/intro spells being prepped by others, even other guilds.&lt;br /&gt;
*Utility Mastery - This gives the mage a skill bonus to casting any [[Utility skill|Utility]] based spells.&lt;br /&gt;
&lt;br /&gt;
====[[Spell slot progressions|Moon Mage Spell Slot Progression]]====&lt;br /&gt;
As a magic prime guild Moon Mages gain spell slots in the following way.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Primary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-50&lt;br /&gt;
|Every Circle&lt;br /&gt;
|-&lt;br /&gt;
|50-100&lt;br /&gt;
|Every 2 Circles&lt;br /&gt;
|-&lt;br /&gt;
|101-150&lt;br /&gt;
|Every 3 Circles&lt;br /&gt;
|-&lt;br /&gt;
|151-200&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spell Tree====&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Moon_Mage_Spells.png|frameless|upright=4.75&lt;br /&gt;
rect 77 322 453 398 [[Partial Displacement]]  &lt;br /&gt;
rect 73 470 449 550 [[Whole Displacement]]  &lt;br /&gt;
rect 73 906 453 986 [[Clear Vision]]  &lt;br /&gt;
rect 77 1594 453 1674 [[Shadows]]   &lt;br /&gt;
rect 69 1874 457 1954 [[Telekinetic Throw]]  &lt;br /&gt;
rect 73 2250 453 2330 [[Calm]]   &lt;br /&gt;
rect 73 2550 453 2626 [[Sever Thread]]  &lt;br /&gt;
rect 77 2686 453 2770 [[Tangled Fate]]  &lt;br /&gt;
rect 565 838 941 910 [[Piercing Gaze]]  &lt;br /&gt;
rect 561 982 941 1066 [[Aura Sight]]  &lt;br /&gt;
rect 561 1222 937 1302 [[Focus Moonbeam]]  &lt;br /&gt;
rect 561 1378 941 1458 [[Dinazen Olkar]]  &lt;br /&gt;
rect 565 1658 941 1738 [[Dazzle]]   &lt;br /&gt;
rect 561 1794 933 1878 [[Telekinetic Storm]]  &lt;br /&gt;
rect 561 1950 941 2026 [[Rend]]   &lt;br /&gt;
rect 565 2098 941 2178 [[Psychic Shield]]  &lt;br /&gt;
rect 561 2250 937 2326 [[Sleep]]   &lt;br /&gt;
rect 557 2398 941 2478 [[Hypnotize]]   &lt;br /&gt;
rect 565 2546 949 2630 [[Sovereign Destiny]]  &lt;br /&gt;
rect 561 2686 941 2774 [[Tezirah&#039;s Veil]]  &lt;br /&gt;
rect 1029 394 1409 474 [[Teleport]]   &lt;br /&gt;
rect 1033 546 1413 622 [[Locate]]   &lt;br /&gt;
rect 1033 690 1413 770 [[Distant Gaze]] &lt;br /&gt;
rect 1032 830 1412 910 [[Artificer&#039;s Eye]]&lt;br /&gt;
rect 1029 986 1413 1066 [[Tenebrous Sense]]  &lt;br /&gt;
rect 1029 1138 1413 1214 [[Unleash]]   &lt;br /&gt;
rect 1025 1514 1413 1598 [[Burn]]   &lt;br /&gt;
rect 1029 1658 1409 1738 [[Refractive Field]]  &lt;br /&gt;
rect 1029 1798 1409 1878 [[Moonblade]]   &lt;br /&gt;
rect 1029 2026 1409 2106 [[Shear]]   &lt;br /&gt;
rect 1029 2174 1409 2250 [[Thoughtcast]]   &lt;br /&gt;
rect 1497 238 1877 326 [[Contingency]]   &lt;br /&gt;
rect 1501 390 1881 478 [[Moongate]]   &lt;br /&gt;
rect 1501 542 1877 622 [[Seer&#039;s Sense]]  &lt;br /&gt;
rect 1501 690 1873 770 [[Shadewatch Mirror]]  &lt;br /&gt;
rect 1497 1130 1877 1214 [[Shift Moonbeam]]  &lt;br /&gt;
rect 1493 1374 1877 1458 [[Starlight Sphere]]  &lt;br /&gt;
rect 1493 1514 1877 1606 [[Cage of Light]] &lt;br /&gt;
rect 1501 1654 1877 1742 [[Steps of Vuan]] &lt;br /&gt;
rect 1497 1798 1873 1882 [[Shape Moonblade]]  &lt;br /&gt;
rect 1501 1946 1885 2030 [[Empower Moonblade]]  &lt;br /&gt;
rect 1501 2170 1877 2258 [[Mental Blast]]  &lt;br /&gt;
rect 1949 102 2333 186 [[Invocation of the Spheres]]&lt;br /&gt;
rect 1945 246 2329 326 [[Shadow Servant]]  &lt;br /&gt;
rect 1949 394 2321 478 [[Shadowling]]   &lt;br /&gt;
rect 1949 550 2325 630 [[Riftal Summons]]  &lt;br /&gt;
rect 1957 2174 2337 2254 [[Mind Shout]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Guild [[Sorcery]]====&lt;br /&gt;
Moon Mages as a magic prime guild have access to a guild specific sorcery called [[:Category:Teleologic Sorcery Spellbook|Teleologic Sorcery]]. These spells are a mixture of Lunar and either Holy or Elemental mana. The common theme of their effects is the manipulation of Fate in ways that most Moon Mages would deem fundamentally wrong. As these are sorcery spells, the Moon Mage guild does not endorse nor teach their use thus requiring any mage wishing to learn their secrets to seek them on spell scrolls.&lt;br /&gt;
&lt;br /&gt;
The casting of these spells carries several possible consequences.&lt;br /&gt;
*The possibility of [[Sorcery#Backlash_Effects|volatile backlash]] that can happen when mixing mana types.&lt;br /&gt;
*Accusation and arrest for Forbidden Practices which will also give [[Outrage#Social Corruption|Social Corruption]].&lt;br /&gt;
*Small amounts of [[Teleologic Corruption]]. This is a corrupting factor on a Moon Mages link to the Plane of Probability and will affect the mages ability to predict the future.&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Attunement]] ===&lt;br /&gt;
Moon Mages have a [[Moon Mage Attunement|unique]] variation on [[Power Perception|perceiving power]] that goes beyond what most other guilds can do. While most magic users find the number of mana streams to be location-dependent, the mana streams for Lunar Magic are time-dependent, reflecting the conditions of the moon and stars.&lt;br /&gt;
&lt;br /&gt;
As such, Moon Mages may [[Perceive command|perceive]]:&lt;br /&gt;
*The moons of Elanthia, either individually or all at once&lt;br /&gt;
*The available mana for each Moon Mage spellbook, either individually or all at once&lt;br /&gt;
*The source of a Locate spell&lt;br /&gt;
*A rough estimate of the current time, even underground&lt;br /&gt;
*The magical status of other characters or creatures&lt;br /&gt;
*The distance to nearby planets&lt;br /&gt;
&lt;br /&gt;
=== [[Prediction]] ===&lt;br /&gt;
The ability to foresee a character&#039;s future.  This ability will either provide a temporary bonus or penalty to the recipient&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
Several tools may be of use in performing predictions:&lt;br /&gt;
&lt;br /&gt;
*See the [[Star Chart]] for information on constellations&lt;br /&gt;
*[[Celestial Charts]], favored by the [[Celestial Compact]].&lt;br /&gt;
*[[Divination Bones]], favored by the [[Nomads of the Arid Steppe]].&lt;br /&gt;
*[[Divination Mirrors|Ornate Mirror]], favored by the [[Progeny of Tezirah]].&lt;br /&gt;
*[[Divination Bowls|Sandstone Bowl]], favored by the [[Prophets of G&#039;Nar Peth]].&lt;br /&gt;
*[[Sapphire Prisms|Sapphire Prism]], favored by the [[Monks of the Crystal Hand]].&lt;br /&gt;
*[[Tokka Cards]], favored by the [[:Category:Fortune&#039;s Path|Followers of Fortune&#039;s Path]].&lt;br /&gt;
&lt;br /&gt;
=== [[Moon Mage Enchanting|Enchanting]] ===&lt;br /&gt;
The ability to imbue spell-like effects onto items.&lt;br /&gt;
&lt;br /&gt;
=== [[Astral Travel|Astral Travel]] ===&lt;br /&gt;
Astral Travel is an ability that allows [[Moon Mage]]s to enter and navigate the [[Astral Plane]], allowing them to bridge massive distances on the [[Plane of Abiding]] in almost no time. The ability is dangerous and often fatal and was only recently made possible by the invention of the [[Naming Ritual]], which is used on Grazhir shards to imprint them with a magical pattern of its name which allows a mage to use it as an anchor.&lt;br /&gt;
&lt;br /&gt;
===Recall Heavens===&lt;br /&gt;
Moon Mages have the ability to use the {{com|Recall}} command to aid in deciphering the heavens.&lt;br /&gt;
*{{tt|RECALL HEAVENS}} will give information regarding the individual constellations and what skillsets they give prediction information on.&lt;br /&gt;
*{{tt|RECALL HEAVENS GRAZHIR}} will remind the mage which [[Grazhir]] shards they have memorized. &lt;br /&gt;
&lt;br /&gt;
===100th Circle Ability===&lt;br /&gt;
Upon being promoted to 99th circle the Moon Mage Guildleaders will task the mage with a quest for better understanding of the cosmos. This quest must be completed in order to advance to 100th circle and beyond. After completion the mage is granted the ability to tap into the [[Astral Plane]] from anywhere in the land by teleporting or moongating to [[Grazhir]] rather than the three other moons. This ability also provides security to teleporting to a moon that is no longer in the sky by automatically shunting the mage to the nearest Grazhir shard rather than the typical messy outcome.&lt;br /&gt;
&lt;br /&gt;
==Lesser Guild Abilities==&lt;br /&gt;
=== [[Time Sense]] ===&lt;br /&gt;
The ability for a Moon Mage to tell the time of day even when they cannot see the sky due to affinity to the moons and celestial bodies.&lt;br /&gt;
=== [[Backtrace]] ===&lt;br /&gt;
The ability to trace a [[Locate]] back to the caster and his/her location.&lt;br /&gt;
=== [[Align(Moon Mage)|Align]] ===&lt;br /&gt;
Align is an ability learned by Moon Mages and has several effects.&lt;br /&gt;
*When the mage is aligned to one of the moons, spells that require a moon will default to the aligned moon.&lt;br /&gt;
*When the mage is aligned to Grazhir and has completed the 100th circle ability quest, any rogue teleports or moongates will send the mage to the nearest Astral Plane conduit.&lt;br /&gt;
*When using the prediction system or the Tangled Fate spell the mage must align to the skillset or individual skill they wish to predict upon.&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Req !! 1-10 !! cum. 10 !! 11-30 !! cum. 30 !! 31-70 !! cum. 70 !! 71-100 !! cum. 100 !! 101-150 !! cum. 150&lt;br /&gt;
|- &lt;br /&gt;
| 1st Magic || 4 || 40 || 4 || 120 || 5 || 320 || 6 || 500 || 7 || 850&lt;br /&gt;
|- &lt;br /&gt;
| 2nd Magic || 4 || 40 || 4 || 120 || 4 || 280 || 5 || 430 || 6 || 730&lt;br /&gt;
|-  &lt;br /&gt;
| 3rd Magic || 3 || 30 || 4 || 110 || 4 || 270 || 5 || 420 || 5 || 670&lt;br /&gt;
|- &lt;br /&gt;
| 4th Magic || 2 || 20 || 3 || 80 || 4 || 240 || 5 || 390 || 5 || 640&lt;br /&gt;
|- &lt;br /&gt;
| 5th Magic || 0 || 0 || 3 || 60 || 3 || 180 || 4 || 300 || 5 || 550&lt;br /&gt;
|- &lt;br /&gt;
| 6th Magic || 0 || 0 || 3 || 60 || 3 || 180 || 4 || 300 || 5 || 550&lt;br /&gt;
|- &lt;br /&gt;
| 7th Magic || 0 || 0 || 0 || 0 || 3 || 120 || 3 || 210 || 4 || 410&lt;br /&gt;
|-&lt;br /&gt;
| Astrology || 3 || 30 || 4 || 110 || 4 || 270 || 5 || 420 || 6 || 720&lt;br /&gt;
|- &lt;br /&gt;
| 1st Survival || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 5 || 570&lt;br /&gt;
|- &lt;br /&gt;
| 2nd Survival || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 4 || 520&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Survival || 2 || 20 || 2 || 60 || 3 || 180 || 3 || 270 || 4 || 470&lt;br /&gt;
|- &lt;br /&gt;
| 4th Survival || 2 || 20 || 2 || 60 || 2 || 140 || 3 || 230 || 3 || 380&lt;br /&gt;
|- &lt;br /&gt;
| 5th Survival || 0 || 0 || 2 || 40 || 2 || 120 || 3 || 210 || 3 || 360&lt;br /&gt;
|-&lt;br /&gt;
| 1st Lore || 2 || 20 || 3 || 80 || 3 || 200 || 4 || 320 || 5 || 570&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Lore || 2 || 20 || 2 || 60 || 3 || 180 || 3 || 270 || 4 || 470&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Lore || 1 || 10 || 2 || 50 || 2 || 130 || 3 || 220 || 3 || 370&lt;br /&gt;
|- &lt;br /&gt;
| Scholarship || 3 || 30 || 3 || 90 || 3 || 210 || 4 || 330 || 4 || 530&lt;br /&gt;
|}&lt;br /&gt;
* [[Lunar Magic]] does not count toward Nth magic skill requirements.&amp;lt;ref&amp;gt;[[Post:Request_3.0_Circle_Reqs:_Hard_or_Soft_-_12/05/2012_-_02:01]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Scholarship]] and [[Astrology]] are hard requirements (do not count toward Nth skill requirements).&lt;br /&gt;
* [[Thievery_skill|Thievery]] is a restricted skill (does not count toward Nth survival requirements).&lt;br /&gt;
* [[Sorcery_skill|Sorcery]] can be used for one of the Nth Magic skills.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Moon Mage Titles]]&lt;br /&gt;
* [[:Category:Sects|Sects]]&lt;br /&gt;
* [[Moon Mage Guide]]&lt;br /&gt;
* [[Moon Mages of Renown]]&lt;br /&gt;
* [[100th Circle Moon Mage Quest|WALKTHROUGH of the 100th Circle Moon Mage Quest]].&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Moon Mage [http://www.olwydd.org/guilds/moonmage/calc.php Circle Calculator]&lt;br /&gt;
*[http://members.cox.net/eldrad/Enchantments.html Enchanting]&lt;br /&gt;
*[http://members.cox.net/eldrad/Starchart.html Starchart]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moon_Mage_Power_Perception&amp;diff=419443</id>
		<title>Moon Mage Power Perception</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moon_Mage_Power_Perception&amp;diff=419443"/>
		<updated>2015-08-13T14:07:11Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: Redirected page to Moon Mage attunement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Moon Mage attunement]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lumberjacking&amp;diff=419438</id>
		<title>Lumberjacking</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lumberjacking&amp;diff=419438"/>
		<updated>2015-08-13T13:14:10Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}  {{Incomplete}}&lt;br /&gt;
The &#039;&#039;&#039;logging&#039;&#039;&#039; or lumberjack system is used to produce wood for [[engineering]] and other crafts. Lumberjacking trains [[Outdoorsmanship skill]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [[Axe]]s: Any weapon with the noun &amp;quot;axe&amp;quot; or &amp;quot;greataxe&amp;quot; should be usable to fell trees. The higher the slice of the axe, the greater chance of an RT reduction.&lt;br /&gt;
* [[Hatchet]]: In additions to &amp;quot;axes&amp;quot; and &amp;quot;greataxes&amp;quot; any weapon with the noun being &amp;quot;hatchet&amp;quot; will also work to fell trees.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Survey the Grove===&lt;br /&gt;
The first step to logging is to find an appropriate area and {{tt|WATCH FOREST}} to determine what trees can be found there.&lt;br /&gt;
&lt;br /&gt;
{{com|Watch}}ing will also allow seeing how much material is left to be logged in a given room.&lt;br /&gt;
&lt;br /&gt;
{{tt|WATCH FOREST DANGER}} will allow an attempt to make a dangerous situation safer in any single room.&lt;br /&gt;
&lt;br /&gt;
{{tt|WATCH FOREST CAREFULLY}} will allow an attempt to locate more material.&lt;br /&gt;
&lt;br /&gt;
The materials that can be found are entirely dependent on the climate of the area. Rare materials verified in Prime 6/16.&lt;br /&gt;
&lt;br /&gt;
===Logging===&lt;br /&gt;
Once you have located suitable area, hold your axe in either hand (other hand must be empty), simply proceed to {{com|CHOP TREE}}.&lt;br /&gt;
&lt;br /&gt;
Trees take a number of chops to fall, after which they can produce several pieces of wood on subsequent chops.  You can receive various sizes of wood pieces which include:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; stick - &#039;&#039;1 piece&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; branch - &#039;&#039;2 pieces&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; limb - &#039;&#039;3 pieces&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; log - &#039;&#039;4 pieces&#039;&#039;&lt;br /&gt;
* thick &#039;&#039;&#039;wood&#039;&#039;&#039; log - &#039;&#039;5 pieces&#039;&#039;&lt;br /&gt;
::Syntax: {{com|count}} &amp;lt;tt&amp;gt;&#039;&#039;&#039;WOOD&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Material Storage===&lt;br /&gt;
Once a material is found that is worth keeping, either pick it up by hand, or {{com|push}} it to the side to have a nearby attendant store it for a small fee. If attendants are not available in the logging location, deed packets purchasable from either crafting society allows deeding of materials by {{com|push}}ing the material with the packet. Note that deed packets will require ten minutes to pass before the material becomes available for use within any crafting society.&lt;br /&gt;
&lt;br /&gt;
Attendants charge 10% of the material&#039;s appraised value, while deeds from a packet cost a flat 1 silver lirum per deed.  For more valuable materials, it&#039;s cheaper to use a packet even if attendants are available.&lt;br /&gt;
&lt;br /&gt;
==Dangers==&lt;br /&gt;
The more activity in a given area, the greater the chance of a mishap. The type of dangers is practically dependent upon the stone type of the area.&lt;br /&gt;
&lt;br /&gt;
The dangers have a variety of results, such as either direct damage, outright death, or just destruction of all chop-able materials in the area.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mining and Lumberjacking are dangerous. But you can completely avoid the danger 100% of the time if you slow down. &lt;br /&gt;
    &lt;br /&gt;
The danger messaging occurs a number of seconds after the danger spawns. If you immediately chop back-to-back, you may miss it and trigger the disaster (or make it worse).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Explosion===&lt;br /&gt;
* Room Message: You notice an unusual smell drifting through the area.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because an unusual smell hints at an explosion danger.&lt;br /&gt;
* Fail message: Chopping towards the tree, your hurling axe accidentally collides with nearby stone, setting off a blast that launches debris flying in all directions.  The shatterd tree clips your head as it falls, sending the whole world black!&lt;br /&gt;
: The world slowly comes into focus again, followed swiftly by a throbbing headache.&lt;br /&gt;
:: End up prone with an internal head bleeder/external head cuts &amp;amp; bruises&lt;br /&gt;
&lt;br /&gt;
--- Also ---&lt;br /&gt;
&lt;br /&gt;
* Room Message: Unknown&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because an unusual smell hints at an explosion danger.&lt;br /&gt;
* Fail message: &amp;gt;chop tree&lt;br /&gt;
You swing your {axe} towards the tree and and are rewarded with a detonation of sharp wood fragments!  Jagged wood lodges into you, leaving bloody gashes and quickly deepening bruises, while the force of the impact knocks you clear off your feet.  It would appear you missed some caustic fungus growing around the trunk.&lt;br /&gt;
Roundtime: 16 sec.&lt;br /&gt;
: Short stun, External and internal bleeders&lt;br /&gt;
&lt;br /&gt;
===Collapse===&lt;br /&gt;
* Room Message: A loud cracking sound resonates from somewhere closeby.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because the trees look unsound and in danger of collapse.&lt;br /&gt;
* Fail message: The trunk suddenly snaps and begins to topple towards you.  Your footing gives way as you stumble backwards and right into its path.  The loud thud of the tree bouncing against your the ground seems other-wordly loud.  The peaceful sound of the forest that replaces it would be comforting, if only you were able to move!  Although unharmed, the rolling trunk has you pinned solidly in place.&lt;br /&gt;
: The thick tree trunk shifts, further constraining your movement.&lt;br /&gt;
: The weight of the trunk pressing in seems to squeeze the air out of your lungs.&lt;br /&gt;
: The remaining air seems stale and your labored breathing rasps loudly in your own ears.&lt;br /&gt;
: You can feel your vision narrowing.&lt;br /&gt;
: Breathing becomes continually more challenging.  If someone doesn&#039;t help you soon, you may be in serious trouble.&lt;br /&gt;
:: And then death...&lt;br /&gt;
* note: you are able to talk when pinned, but not yell or do any actions.&lt;br /&gt;
&lt;br /&gt;
===Dangerous Flora &amp;amp; Fauna===&lt;br /&gt;
* Room Message: A monotonous buzzing sound fills the air.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because odd noises reveal potentially dangerous insects or plants nearby.&lt;br /&gt;
* Fail message: Your &#039;&#039;&amp;lt;axe&amp;gt;&#039;&#039; crashes into the wood and punches through with surprisingly little resistance.  A blanket of warmness creeps up your legs and interrupts your inspection of the hollow trunk.  You suddenly have trouble standing up, and notice flames teasing your kneecaps.  A blanket of fire ants marches steadily higher, consuming more of your body with each  step.  Frantically you paw at them with now-melting hands.  Like an inch-worm, you wiggle your torso away from the log.  Exhausted, your prop your back up against a log and find yourself unable to breath.  The whole interior of your chest sizzles and pops as though atop a bonfire.  A pinprick of light is all that remains of the world before it too extinguishes entirely.&lt;br /&gt;
: And death...&lt;br /&gt;
&lt;br /&gt;
==Forest Groupings==&lt;br /&gt;
There are 4 types of forest found, with the following wood types included in each.  As per GM [[Kodius]], the materials that can be found are entirely dependent on the climate of the area.  So while a wood may be included in a grouping, province &amp;amp; terrain influence actual availability.  A [[Post:Statistics_-_06/16/2015_-_00:06|post]] was also made by GM [[Kodius]] on wood type rarity. Additionally, rare-spawn wood sticks that are produced during the felling of a common or uncommon forest room can drop independent of the forest type group currently being harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Boreal]] forests tend to be found in the coldest of climates where snowfall can be substantial.  Only the heartiest of trees can survive there.  Larch and Tamarak are two species of tree found there.&lt;br /&gt;
* [[Coniferous]] forests tend to exist nearer areas with warm summer and cold winters.  This includes drier inland areas and coastal areas seeing heavy rainfall.  Many coniferous trees feature needle-like leaves that provide greater protection from the varied climate.&lt;br /&gt;
* [[Deciduous]] forests are often centrally located, between the frigid boreal forests and the sweltering tropics.  These forests are distinct due to the trees&#039; leaves exhibiting a renewal cycle in time with the four seasons.&lt;br /&gt;
* [[Tropical]] forests that reside in areas of high heat and rainfall.  Some of these trees even live partially or completely submerged in water.  Often rarer and somewhat exotic, the wood from these trees can be quite beautiful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
===Boreal===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[alder|Alder tree]]&lt;br /&gt;
* [[apple (wood)|Apple tree]]&lt;br /&gt;
* [[ash (wood)|Ash tree]]&lt;br /&gt;
* [[aspen|Aspen tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[azurelle|Azurelle tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[fir|Fir tree]]&lt;br /&gt;
* &#039;&#039;[[ironwood|Ironwood tree]]&#039;&#039;&lt;br /&gt;
* [[larch|Larch tree]]&lt;br /&gt;
* &#039;&#039;[[lelori|Lelori tree]]&#039;&#039;&lt;br /&gt;
* [[oak|Oak tree]]&lt;br /&gt;
* [[pine|Pine tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[rockwood|Rockwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[spruce|Spruce tree]]&lt;br /&gt;
* &#039;&#039;[[tamarak|Tamarak tree]]&#039;&#039;&lt;br /&gt;
* [[willow|Willow tree]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Coniferous===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[cedar|Cedar tree]]&lt;br /&gt;
* [[cypress|Cypress tree]]&lt;br /&gt;
* &#039;&#039;[[ebony|Ebony tree]]&#039;&#039;&lt;br /&gt;
* [[fir|Fir tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[goldwood|Goldwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[hemlock|Hemlock tree]]&lt;br /&gt;
* [[maple|Maple tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[mistwood|Mistwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[pine|Pine tree]]&lt;br /&gt;
* &#039;&#039;[[redwood|Redwood tree]]&#039;&#039;&lt;br /&gt;
* [[spruce|Spruce tree]]&lt;br /&gt;
* &#039;&#039;[[yew|Yew tree]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Deciduous===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[apple (wood)|Apple tree]]&lt;br /&gt;
* [[ash (wood)|Ash tree]]&lt;br /&gt;
* [[aspen|Aspen tree]]&lt;br /&gt;
* [[birch|Birch tree]]&lt;br /&gt;
* &#039;&#039;[[cherry (wood)|Cherry tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[darkspine|Darkspine tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[elm|Elm tree]]&lt;br /&gt;
* &#039;&#039;[[hickory|Hickory tree]]&#039;&#039;&lt;br /&gt;
* [[maple|Maple tree]]&lt;br /&gt;
* [[oak|Oak tree]]&lt;br /&gt;
* &#039;&#039;[[osage|Osage tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[silverwood|Silverwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[walnut|Walnut tree]]&lt;br /&gt;
* [[willow|Willow tree]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Tropical===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[balsa|Balsa tree]]&lt;br /&gt;
* [[bamboo|Bamboo tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[bloodwood|Bloodwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[bocote|Bocote tree]]&#039;&#039;&lt;br /&gt;
* [[cedar|Cedar tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[copperwood|Copperwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[durian|Durian tree]]&lt;br /&gt;
* &#039;&#039;[[kapok|Kapok tree]]&#039;&#039;&lt;br /&gt;
* [[mahogany|Mahogany tree]]&lt;br /&gt;
* [[mangrove|Mangrove tree]]&lt;br /&gt;
* [[moabi|Moabi tree]]&lt;br /&gt;
* &#039;&#039;[[rosewood|Rosewood tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[sandalwood|Sandalwood tree]]&#039;&#039;&lt;br /&gt;
* [[teak|Teak tree]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* A table-formatted list with the crafting properties of each type can be found on the [[:Category:Woods|Woods]] page or the [[:Category:Crafting_materials#Common_wood|Crafting Materials]] page.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grove !! width=&amp;quot;80&amp;quot;|Province !! Location !! Hunting !! Tree Types&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap11|NTR Wilderness]]||[[Zoluren]]||NTR near the [[Viper]]/[[Rock Guardian]] trail entrance||No||coniferous &lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap5|Dragoon Camp]]||[[Zoluren]]||2 rooms on the west side of the brook west of [[Crossing]]||Yes||tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap5|Cougar Hunting Area]]||[[Zoluren]]||west of the brook out the west gate of [[Crossing]]||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap60|Leth Deriel]]||[[Zoluren]]||[[Forest of Night]] [[Blood Nyad]] / [[Blood Dryad]] hunting north of [[Leth Deriel]]||Yes||boreal, tropical, coniferous &lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap60c|Silverclaw Hub]]||[[Zoluren]]||[[Forest of Night]] [[Dryad Priestess]] / [[Twisted Dryad]] outside of the [[Silverclaw Hub]]||Yes||boreal, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap61c|Leth Deriel]]||[[Zoluren]]||[[Grove of the White Laurel]] estate holder [[Treehopper Toad]] hunting area||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap43|Seordav Telga]]||[[Therengia]]||[[Ker&#039;Leor]] [[Gypsy Marauder]] hunting area over the felled tree||Yes||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap43|Gallows Woods]]||[[Therengia]]||[[Ker&#039;Leor]] estate holder [[Forest Geni]] hunting area||Yes||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap41|North Road, Beech Grove]]||[[Therengia]]||road between [[El Bain&#039;s Stop]] &amp;amp; [[Langenfirth]], aka [[Danduwen Forest]]||No||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34c|Mistwood Forest]]||[[Therengia]]||[[Mistwood Forest]], North Road to the rope bridge||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34|Mistwood Forest Deer Trail]]||[[Therengia]]||[[Mistwood Forest]], [[Vicious Warcat|Warcat]] &amp;amp; [[Orc Bandit]] hunting area||Yes||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34|Mistwood Forest]]||[[Therengia]]||[[Mistwood Forest]], north of the river by Rossman&#039;s||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap33|Mistwood Forest Road]]||[[Therengia]]||[[Mistwood Forest]], [[Riverhaven]] west gate to [[Nightweaver Unyn]]||Yes||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap31f|Haven Castle]]||[[Therengia]]||[[Riverhaven]], path out the north gate||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap65|Obsidian Pass]]||[[Ilithi]]||[[Obsidian Pass]]||Yes||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap62|The Gash]]||[[Ilithi]]||[[The Gash]], [[snowbeast]] hunting north of the gondola||Yes||coniferous, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap65|Undergondola]]||[[Ilithi]]||[[Dark Woodlands]], [[Grizzled Red Leucro]] hunting &amp;amp; [[Yvhh La&#039;tami]]||Yes||coniferous, tropical, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Dragon&#039;s Spine]]||[[Ilithi]]||[[Dragon&#039;s Spine]], estate holder [[Frostweaver]] hunting area||Yes||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Dragon&#039;s Breath Forest]]||[[Ilithi]]||[[A Dark Path]], Near Jademist River, north of Shard||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|Wyvern Forest||||[[Wyvern Forest]]||?||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap68|Whistling Woods]]||[[Ilithi]]||[[Whistling Woods]], [[Rock Troll (2)|Rock Troll]] hunting south of [[Shard]]||Yes||deciduous, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap69|Whistling Woods]]||[[Ilithi]]||[[Whistling Woods]], [[adan&#039;f]] hunting area south of [[Shard]]||Yes||tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap66|Wylder Spring]]||[[Ilithi]]||[[Wylder Spring]], [[Jackal]]/[[Kobold]] hunting past the east gate gap||Yes||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Southern Trade Route]]||[[Ilithi]]||[[Edge of the Wood]] &amp;amp; [[Dragon&#039;s Breath Forest]], along the road from the gondola to [[Shard]]||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap70|Western Road]]||[[Ilithi]]||[[Wyvern Wood]], out the [[Shard]] west gate towards [[Horse Clan]]||No||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap68a|Darkling Wood]]||[[Ilithi]]||[[Darkling Wood]], [[Eidolon Steed]] hunting out the [[Shard]] south gate||Yes||deciduous, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|Fang&#039;s Shadow]]||[[Ilithi]]||[[Fang&#039;s Shadow]], area between serpents and gremlins outside [[Fang Cove]] (Estate holder only)||Yes||tropical&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Also: See [[:Category:Groves]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==BUGS==&lt;br /&gt;
Please use this space to document any logging system bugs.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community. &amp;lt;br&amp;gt;&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board]. &amp;lt;br&amp;gt;&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page. &amp;lt;br&amp;gt;&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- Bugs below this line please. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;watch forest danger used in a room where it was already used&amp;lt;/s&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
If you successfully remove a danger via WATCH FOREST DANGER, if another danger appears in the same room it can&#039;t be removed. &lt;br /&gt;
&lt;br /&gt;
--[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 17:43, 3 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Appears to no longer be an issue. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:56, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;watch forest danger not working&amp;lt;/s&amp;gt;===&lt;br /&gt;
You look at the forest around you.&amp;lt;br/&amp;gt;&lt;br /&gt;
You see evidence of mature trees and are certain a decent number remains to be found.&amp;lt;br/&amp;gt;&lt;br /&gt;
Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because odd noises reveal potentially dangerous insects or plants nearby.&amp;lt;br/&amp;gt;&lt;br /&gt;
This area contains a deciduous forest.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that oak trees can be harvested here.&amp;lt;br/&amp;gt;&lt;br /&gt;
Loggers stand ready to trade wood in for deeds.  Just PUSH any lumberjacked wood, and they&#039;ll take care of the rest.&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 9 sec.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;watch forest danger&amp;lt;br/&amp;gt;&lt;br /&gt;
You watch the surrounding trees for signs of danger.&amp;lt;br/&amp;gt;&lt;br /&gt;
You scan the area for danger and find nothing of concern lurking within the nearby forest.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
--[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 17:43, 3 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Appears to no longer be an issue. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:56, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;Deeds of Lumber Not Showing Volume&amp;lt;/s&amp;gt;===&lt;br /&gt;
Shows all the unique lumber stats but not how much lumber there actually is. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 18:45, 6 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fixed when released to prime. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:54, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Use drawknife typo===&lt;br /&gt;
&lt;br /&gt;
The log is ready to be carved with a drawknife to scrape off the bark &#039;&#039;&#039;to/and&#039;&#039;&#039; smooth its surface.  Sawing it further wouldn&#039;t be productive.&lt;br /&gt;
&lt;br /&gt;
Missing a &amp;quot;to&amp;quot; or an &amp;quot;and&amp;quot; or something in this sentence. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 20:52, 14 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;Can&#039;t deed sticks/branches/limbs&amp;lt;/s&amp;gt;===&lt;br /&gt;
Fixed when released to prime.  --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:43, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Cutting wood inside a container.===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cut limb with saw&lt;br /&gt;
&lt;br /&gt;
You begin sawing the ends of the limb, removing the jagged edges from where it was chopped down.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
R&amp;gt; tap my limb&lt;br /&gt;
&lt;br /&gt;
You tap a partially-cut bamboo limb inside your zaulguum-skin backpack.&lt;br /&gt;
&lt;br /&gt;
I can cut up a limb while it is in my backpack.  --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 21:52, 14 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of Bug Area. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[:Category:Groves]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Lumberjacking&amp;diff=419437</id>
		<title>Talk:Lumberjacking</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Lumberjacking&amp;diff=419437"/>
		<updated>2015-08-13T13:09:29Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;s&amp;gt;Is anyone opposed to moving the Locations list down the page? It feels like a wall of text to me, plus I feel like the introduction to the basics should be higher up than a list of locations.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is done.&lt;br /&gt;
&lt;br /&gt;
~Kashik&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Embroidery&amp;diff=419211</id>
		<title>Embroidery</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Embroidery&amp;diff=419211"/>
		<updated>2015-08-12T17:28:39Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: /* Embroidery Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Embroidery allows you to add a little pizazz to your basic items, stitching  them with a pattern to add some detail. You can turn &amp;quot;a white shirt&amp;quot; into &#039;&#039;a  white shirt intricately embroidered with a dolphin pattern in blue thread&#039;&#039;.  In addition, you are adding a [[Look command|&amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt;]] descriptor to your basic item. &lt;br /&gt;
&lt;br /&gt;
Anyone can practice the art of embroidery.  The only pre-requisites are that  you must be at least 5th Circle, and have at least 20 ranks in [[Scholarship skill|Scholarship]] so that you can study the patterns you will use. When you embroider, you work your [[Mechanical Lore skill]].  The process of studying patterns will give you a small bit of Scholarship experience, as well.&lt;br /&gt;
&lt;br /&gt;
Please note that this system has not been converted to the new crafting mechanics.&lt;br /&gt;
&lt;br /&gt;
==How to Embroider==&lt;br /&gt;
Before you start embroidering, you&#039;ll need three things:&lt;br /&gt;
*{{ilink|i|Embroidery needle}}&lt;br /&gt;
*Bobbin of thread&lt;br /&gt;
*Something to stitch&lt;br /&gt;
&lt;br /&gt;
You can pick up the needle and thread at any [[:Category:Embroidery_Shops|embroidery shop]].  When looking for something to embroider, look for very basic cloth items.  Check your guild&#039;s donation shelves, or pick up an inexpensive piece of clothing or container from a local shop. Leather armor cannot be embroidered on, but some items that can be [[Tanning|tanned]] can be.  Anything that has a description when you &amp;quot;look&amp;quot; at it will probably not work.&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got your materials, let&#039;s stitch! &lt;br /&gt;
&lt;br /&gt;
# &amp;lt;tt&amp;gt;PULL BOBBIN&amp;lt;/tt&amp;gt;, whichever color you plan to use. In doing so, you&#039;ll get &#039;&#039;&#039;a hank of &amp;lt;color&amp;gt; thread&#039;&#039;&#039;. Put the bobbin away. &lt;br /&gt;
# &amp;lt;tt&amp;gt;GET NEEDLE&amp;lt;/tt&amp;gt;&lt;br /&gt;
# &amp;lt;tt&amp;gt;PUT THREAD ON NEEDLE&amp;lt;/tt&amp;gt;. This action can fail, so make sure you get it  threaded! &lt;br /&gt;
# Get out the pattern you intend to use. &lt;br /&gt;
# &amp;lt;tt&amp;gt;STUDY MY PATTERN&amp;lt;/tt&amp;gt; and keep studying. Once you are told &amp;quot;You know enough about the pattern to use it&amp;quot;, you&#039;re ready!&lt;br /&gt;
# Put the pattern away, and pull out the item you wish to embroider.&lt;br /&gt;
# Now, &amp;lt;tt&amp;gt;STITCH &amp;lt;item&amp;gt; WITH NEEDLE&amp;lt;/tt&amp;gt; until you are done.  &lt;br /&gt;
# As you stitch, you may occasionally &amp;quot;forget&amp;quot; the details of the pattern.  When this happens, pull out the pattern to study it again, and then continue  stitching.&lt;br /&gt;
&lt;br /&gt;
==Embroidery Quality==&lt;br /&gt;
When it comes to embroidery, there is a quality modifier that people will see when they look at your item, such as &amp;quot;shabbily embroidered&amp;quot; or &amp;quot;intricately embroidered&amp;quot;.  Several things can affect this quality, including your {{skill|Mechanical Lore}}, your {{stat|Reflex}}, wounds, and the condition of your pattern.&lt;br /&gt;
&lt;br /&gt;
In addition, those in the [[Trader]] guild have a bonus to embroidering, and you&#039;ll usually see the more impressive stitching from them.  Some traders will stitch an item for you for a small fee.&lt;br /&gt;
&lt;br /&gt;
===Ranked List of Embroidery Quality===&lt;br /&gt;
*Sloppily&lt;br /&gt;
*Shabbily&lt;br /&gt;
*Simply (est. 150-180 ranks for non-Traders and 100 ranks for Traders)&lt;br /&gt;
*Attractively (around 200 for non-Trader)&lt;br /&gt;
*Beautifully (achieved with 385 ranks + capped Mech CJ, non-Trader)&lt;br /&gt;
*Elaborately (achieved at 293 as a Trader)&lt;br /&gt;
*Intricately&lt;br /&gt;
*Masterfully&lt;br /&gt;
&lt;br /&gt;
==Embroidery Shops==&lt;br /&gt;
You&#039;ll find a wide range of patterns in the embroidery shops - animals, guild crests, and depictions of the [[:Category:Immortals|Elanthian gods]].  You&#039;ll also find myriad thread colors to suit your needs. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shop&lt;br /&gt;
! Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Blazons and Banners]]&lt;br /&gt;
| [[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Embroiderer&#039;s Stall]]&lt;br /&gt;
| [[Ratha]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Neidle&#039;s Pattern Shop]]&lt;br /&gt;
| [[Muspar&#039;i]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellia&#039;s Thread Shop]]&lt;br /&gt;
| [[Arthe Dale]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Threads of Color]]&lt;br /&gt;
| [[Festivals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Timely Stitches]]&lt;br /&gt;
| [[Festivals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trader Shop (Crossing)]]&lt;br /&gt;
| [[The Crossing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Witch Stitch is Which]]&lt;br /&gt;
| [[Festivals]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Patterns==&lt;br /&gt;
{{ISearch|embroidery pattern}}&lt;br /&gt;
&lt;br /&gt;
==Tidbits on Embroidery==&lt;br /&gt;
*Embroidering an item changes its properties enough to have to re-[[Stow command|&amp;lt;tt&amp;gt;STOW&amp;lt;/tt&amp;gt;]] items in it.&lt;br /&gt;
*All patterns are the same difficulty to study for scholarship gain. However,  some patterns are harder than others to use for actual embroidery.&lt;br /&gt;
*Patterns wear out after approximately 100 uses. After 50 uses they show some wear. Worn patterns are more difficult to successfully embroider with.&lt;br /&gt;
*If you want to change the color that is currently on the needle all you have to do is PULL needle.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Embroidery&amp;diff=419210</id>
		<title>Embroidery</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Embroidery&amp;diff=419210"/>
		<updated>2015-08-12T17:27:30Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: /* Embroidery Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Embroidery allows you to add a little pizazz to your basic items, stitching  them with a pattern to add some detail. You can turn &amp;quot;a white shirt&amp;quot; into &#039;&#039;a  white shirt intricately embroidered with a dolphin pattern in blue thread&#039;&#039;.  In addition, you are adding a [[Look command|&amp;lt;tt&amp;gt;LOOK&amp;lt;/tt&amp;gt;]] descriptor to your basic item. &lt;br /&gt;
&lt;br /&gt;
Anyone can practice the art of embroidery.  The only pre-requisites are that  you must be at least 5th Circle, and have at least 20 ranks in [[Scholarship skill|Scholarship]] so that you can study the patterns you will use. When you embroider, you work your [[Mechanical Lore skill]].  The process of studying patterns will give you a small bit of Scholarship experience, as well.&lt;br /&gt;
&lt;br /&gt;
Please note that this system has not been converted to the new crafting mechanics.&lt;br /&gt;
&lt;br /&gt;
==How to Embroider==&lt;br /&gt;
Before you start embroidering, you&#039;ll need three things:&lt;br /&gt;
*{{ilink|i|Embroidery needle}}&lt;br /&gt;
*Bobbin of thread&lt;br /&gt;
*Something to stitch&lt;br /&gt;
&lt;br /&gt;
You can pick up the needle and thread at any [[:Category:Embroidery_Shops|embroidery shop]].  When looking for something to embroider, look for very basic cloth items.  Check your guild&#039;s donation shelves, or pick up an inexpensive piece of clothing or container from a local shop. Leather armor cannot be embroidered on, but some items that can be [[Tanning|tanned]] can be.  Anything that has a description when you &amp;quot;look&amp;quot; at it will probably not work.&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got your materials, let&#039;s stitch! &lt;br /&gt;
&lt;br /&gt;
# &amp;lt;tt&amp;gt;PULL BOBBIN&amp;lt;/tt&amp;gt;, whichever color you plan to use. In doing so, you&#039;ll get &#039;&#039;&#039;a hank of &amp;lt;color&amp;gt; thread&#039;&#039;&#039;. Put the bobbin away. &lt;br /&gt;
# &amp;lt;tt&amp;gt;GET NEEDLE&amp;lt;/tt&amp;gt;&lt;br /&gt;
# &amp;lt;tt&amp;gt;PUT THREAD ON NEEDLE&amp;lt;/tt&amp;gt;. This action can fail, so make sure you get it  threaded! &lt;br /&gt;
# Get out the pattern you intend to use. &lt;br /&gt;
# &amp;lt;tt&amp;gt;STUDY MY PATTERN&amp;lt;/tt&amp;gt; and keep studying. Once you are told &amp;quot;You know enough about the pattern to use it&amp;quot;, you&#039;re ready!&lt;br /&gt;
# Put the pattern away, and pull out the item you wish to embroider.&lt;br /&gt;
# Now, &amp;lt;tt&amp;gt;STITCH &amp;lt;item&amp;gt; WITH NEEDLE&amp;lt;/tt&amp;gt; until you are done.  &lt;br /&gt;
# As you stitch, you may occasionally &amp;quot;forget&amp;quot; the details of the pattern.  When this happens, pull out the pattern to study it again, and then continue  stitching.&lt;br /&gt;
&lt;br /&gt;
==Embroidery Quality==&lt;br /&gt;
When it comes to embroidery, there is a quality modifier that people will see when they look at your item, such as &amp;quot;shabbily embroidered&amp;quot; or &amp;quot;intricately embroidered&amp;quot;.  Several things can affect this quality, including your {{skill|Mechanical Lore}}, your {{stat|Reflex}}, wounds, and the condition of your pattern.&lt;br /&gt;
&lt;br /&gt;
In addition, those in the [[Trader]] guild have a bonus to embroidering, and you&#039;ll usually see the more impressive stitching from them.  Some traders will stitch an item for you for a small fee.&lt;br /&gt;
&lt;br /&gt;
===Ranked List of Embroidery Quality===&lt;br /&gt;
*Sloppily&lt;br /&gt;
*Shabbily&lt;br /&gt;
*Simply (est. 150-180 ranks for non-Traders and 100 ranks for Traders)&lt;br /&gt;
*Attractively (around 200 for non-Trader)&lt;br /&gt;
*Beautifully (achieved with 385 ranks + capped Mech CJ, non-Trader)&lt;br /&gt;
*Elaborately (achieved at 293 as a Trader)&lt;br /&gt;
*Intricately&lt;br /&gt;
*Masterfully&lt;br /&gt;
&lt;br /&gt;
==Embroidery Shops==&lt;br /&gt;
You&#039;ll find a wide range of patterns in the embroidery shops - animals, guild crests, and depictions of the [[:Category:Immortals|Elanthian gods]].  You&#039;ll also find myriad thread colors to suit your needs. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shop&lt;br /&gt;
! Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Blazons and Banners]]&lt;br /&gt;
| [[Shard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Embroiderer&#039;s Stall]]&lt;br /&gt;
| [[Ratha]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Neidle&#039;s Pattern Shop]]&lt;br /&gt;
| [[Muspar&#039;i]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellia&#039;s Thread Shop]]&lt;br /&gt;
| [[Arthe Dale]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Threads of Color]]&lt;br /&gt;
| [[Festivals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Timely Stitches]]&lt;br /&gt;
| [[Festivals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trader Shop (Crossing)]]&lt;br /&gt;
| [[The Crossing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Witch Stitch is Which]]&lt;br /&gt;
| [[Festivals]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[:Category:Embroidery Shops]]&lt;br /&gt;
&lt;br /&gt;
==Patterns==&lt;br /&gt;
{{ISearch|embroidery pattern}}&lt;br /&gt;
&lt;br /&gt;
==Tidbits on Embroidery==&lt;br /&gt;
*Embroidering an item changes its properties enough to have to re-[[Stow command|&amp;lt;tt&amp;gt;STOW&amp;lt;/tt&amp;gt;]] items in it.&lt;br /&gt;
*All patterns are the same difficulty to study for scholarship gain. However,  some patterns are harder than others to use for actual embroidery.&lt;br /&gt;
*Patterns wear out after approximately 100 uses. After 50 uses they show some wear. Worn patterns are more difficult to successfully embroider with.&lt;br /&gt;
*If you want to change the color that is currently on the needle all you have to do is PULL needle.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Creation systems}}&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Experience_3.0_Skills&amp;diff=419208</id>
		<title>Experience 3.0 Skills</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Experience_3.0_Skills&amp;diff=419208"/>
		<updated>2015-08-12T15:20:08Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Experience 3.0 skills]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Skills&amp;diff=419207</id>
		<title>Category:Skills</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Skills&amp;diff=419207"/>
		<updated>2015-08-12T15:19:13Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; are the measures of your character&#039;s expertise in the various [[:Category:Commands|actions]] available in [[DragonRealms]].  The higher one&#039;s [[rank]]s in a given skill, the better one is in performing the actions associated with that skill.&lt;br /&gt;
&lt;br /&gt;
Below are all the current skills in DragonRealms at a glance. The primary training method only represents the most popular training methods and is not exhaustive. Indirect boosts to skills through stat boosts are not included. Boosting methods from [[Link ability|Empath Links]], [[CJ]], or [[Predictions]] are omitted.&lt;br /&gt;
&lt;br /&gt;
(Under construction)&lt;br /&gt;
&lt;br /&gt;
== [[Guild Skills]] ==&lt;br /&gt;
Guild-specific skills can only be learned and taught by members. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Guild&lt;br /&gt;
! Skillset&lt;br /&gt;
! Training&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| [[Lore]]&lt;br /&gt;
| Taking wounds, [[Manipulate ability|manipulating]] creatures, health walking&lt;br /&gt;
| [[Gift of Life]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrology]]&lt;br /&gt;
| [[Moon Mage]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| Successful [[predictions]], Completing [[Astral Travel]]&lt;br /&gt;
| [[Aura Sight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Expertise]]&lt;br /&gt;
| [[Barbarian]]&lt;br /&gt;
| [[Weapons]]&lt;br /&gt;
| Completing a Barbarian-specifc [[Analyze command|ANALYZE]] command, combat maneuvers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Scouting]]&lt;br /&gt;
| [[Ranger]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Hunt command|HUNT]] command, [[Track command|TRACK]] people and creatures, completing [[Ranger trail system|ranger trails]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Backstab]]&lt;br /&gt;
| [[Thief]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| FROM HIDING: [[Backstab command|BACKSTAB]] command against Bipedal Foes; [[Attack command|Attack]] specific body parts; [[Ambush command|Ambush]] abilities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Summoning]]&lt;br /&gt;
| [[Warrior Mage]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bardic Lore]]&lt;br /&gt;
| [[Bard]]&lt;br /&gt;
| [[Lore]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Asceticism]]&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| [[Defense]]&lt;br /&gt;
| Not live yet?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Theurgy]]&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanatology]]&lt;br /&gt;
| [[Necromancers]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Armor Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Types&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Usage]]&lt;br /&gt;
| [[Small Shields]], [[Medium Shields]], [[Large Shields]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Armor]]&lt;br /&gt;
| [[Cloth]], [[Leather]], [[Bone]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Armor]]&lt;br /&gt;
| [[Heavy Chain]], [[Light Chain]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brigandine]]&lt;br /&gt;
| [[Brigandine]], [[Mail]], [[Light Plate]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]]&lt;br /&gt;
| [[Heavy Plate]]&lt;br /&gt;
| [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Defending]]&lt;br /&gt;
| General armor proficiency&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Weapon Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Magic Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Survival Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill (in-depth)&lt;br /&gt;
! Uses&lt;br /&gt;
! Governing Stats&lt;br /&gt;
! Primary Training Method&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion]]&lt;br /&gt;
| Avoiding incoming hazards&lt;br /&gt;
| [[Reflex]]&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| [[Seer&#039;s Sense]], [[Piranha Form]], [[Khri Illusion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Athletics]]&lt;br /&gt;
| Moving over obstacles&lt;br /&gt;
| [[Strength]], [[Stamina]]&lt;br /&gt;
| [[Climbing]], [[Swimming]], CLIMB PRACTICE&lt;br /&gt;
| [[Athleticism]], [[Unyielding]], [[Khri Flight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Perception]]&lt;br /&gt;
| Searching, Foraging, Picking boxes, Anti-Stealth checks, Juggling&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Hunt]]&lt;br /&gt;
| [[Clear Vision]], [[Eye of Kertigen]], [[Revelation]], [[Khri Sight]], [[Owl Form]], [[Glyph of Light]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| Hiding/Stealth effectiveness and [[RT]], Stealth Attacks&lt;br /&gt;
| [[Discipline]], [[Agility]], [[Reflex]]&lt;br /&gt;
| [[Combat]]: [[Hiding]], [[Stalking]], [[Ambush]], [[Poach]], [[Snipe]]&lt;br /&gt;
| [[Shadows]], [[Panther Form]], [[Earth Meld]], [[Misdirection]], [[Khri Dampen]], [[Skein of Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Disarming and picking boxes&lt;br /&gt;
| [[Agility]], [[Reflex]]&lt;br /&gt;
| Disarm and picking boxes, [[Practice box]]&lt;br /&gt;
| [[Hands of Lirisa]], [[Focus Meditation]], [[Piercing Gaze]], [[Drums of the Snake]], [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thievery]]&lt;br /&gt;
| Picking coins and gems from pockets, Pilfering items from NPC shops&lt;br /&gt;
| [[Agility]], [[Discipline]]&lt;br /&gt;
| Stealing from shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[First Aid]]&lt;br /&gt;
| Reducing Tending RT on Wounds, removing lodged object or creatures&lt;br /&gt;
| &lt;br /&gt;
| Keeping wounds [[tend]]ed over time, studying [[anatomy charts]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Outdoorsmanship]]&lt;br /&gt;
| Foraging effectiveness, mining, removing lodged creatures, animal lore, [[fishing]]&lt;br /&gt;
| [[Intelligence]], [[Wisdom]]&lt;br /&gt;
| Collecting rocks&lt;br /&gt;
| [[Wolf Scent]], [[Tenebrous Sense]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skinning]]&lt;br /&gt;
| Getting higher quality skins and crafting materials from dead creatures.&lt;br /&gt;
| [[Agility]], [[Intelligence]], [[Discipline]]&lt;br /&gt;
| [[Skin]], [[Scrape]]&lt;br /&gt;
| [[Hands of Lirisa]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Lore Skillset]] ==&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Guild_Skills&amp;diff=419206</id>
		<title>Guild Skills</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Guild_Skills&amp;diff=419206"/>
		<updated>2015-08-12T15:15:14Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: Redirected page to Category:Guild skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[:Category:Guild skills]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Guild_Skills&amp;diff=419205</id>
		<title>Guild Skills</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Guild_Skills&amp;diff=419205"/>
		<updated>2015-08-12T15:13:01Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category redirect|Category:Guild_skills}}&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Guild_Skills&amp;diff=419204</id>
		<title>Guild Skills</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Guild_Skills&amp;diff=419204"/>
		<updated>2015-08-12T15:06:11Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: Redirected page to Category:Guild skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Category:Guild_skills]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Guild_Skills&amp;diff=419203</id>
		<title>Guild Skills</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Guild_Skills&amp;diff=419203"/>
		<updated>2015-08-12T15:05:40Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Category:Guild_Skills]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Guild_Skills&amp;diff=419202</id>
		<title>Guild Skills</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Guild_Skills&amp;diff=419202"/>
		<updated>2015-08-12T15:04:58Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: Redirected page to Category:Guild Skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Category:Guild Skills]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Skills&amp;diff=419201</id>
		<title>Category:Skills</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Skills&amp;diff=419201"/>
		<updated>2015-08-12T15:04:00Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: /* Guild Skillset */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; are the measures of your character&#039;s expertise in the various [[:Category:Commands|actions]] available in [[DragonRealms]].  The higher one&#039;s [[rank]]s in a given skill, the better one is in performing the actions associated with that skill.&lt;br /&gt;
&lt;br /&gt;
Below are all the current skills in DragonRealms at a glance. The primary training method only represents the most popular training methods and is not exhaustive. Indirect boosts to skills through stat boosts are not included. Boosting methods from [[Empath Links]], [[CJ]], or [[Predictions]] are omitted.&lt;br /&gt;
&lt;br /&gt;
(Under construction)&lt;br /&gt;
&lt;br /&gt;
== [[Guild Skills]] ==&lt;br /&gt;
Guild-specific skills can only be learned and taught by members. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Guild&lt;br /&gt;
! Skillset&lt;br /&gt;
! Training&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| [[Lore]]&lt;br /&gt;
| Taking wounds, [[Manipulate ability|manipulating]] creatures, health walking&lt;br /&gt;
| [[Gift of Life]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrology]]&lt;br /&gt;
| [[Moon Mage]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| Successful [[predictions]], Completing [[Astral Travel]]&lt;br /&gt;
| [[Aura Sight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Expertise]]&lt;br /&gt;
| [[Barbarian]]&lt;br /&gt;
| [[Weapons]]&lt;br /&gt;
| Completing a Barbarian-specifc [[Analyze command|ANALYZE]] command, combat maneuvers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Scouting]]&lt;br /&gt;
| [[Ranger]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Hunt command|HUNT]] command, [[Track command|TRACK]] people and creatures, completing [[Ranger trail system|ranger trails]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Backstab]]&lt;br /&gt;
| [[Thief]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| FROM HIDING: [[Backstab command|BACKSTAB]] command against Bipedal Foes; [[Attack command|Attack]] specific body parts; [[Ambush command|Ambush]] abilities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Summoning]]&lt;br /&gt;
| [[Warrior Mage]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bardic Lore]]&lt;br /&gt;
| [[Bard]]&lt;br /&gt;
| [[Lore]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Asceticism]]&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| [[Defense]]&lt;br /&gt;
| Not live yet?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Theurgy]]&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanatology]]&lt;br /&gt;
| [[Necromancers]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Armor Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Types&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Usage]]&lt;br /&gt;
| [[Small Shields]], [[Medium Shields]], [[Large Shields]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Armor]]&lt;br /&gt;
| [[Cloth]], [[Leather]], [[Bone]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Armor]]&lt;br /&gt;
| [[Heavy Chain]], [[Light Chain]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brigandine]]&lt;br /&gt;
| [[Brigandine]], [[Mail]], [[Light Plate]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]]&lt;br /&gt;
| [[Heavy Plate]]&lt;br /&gt;
| [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Defending]]&lt;br /&gt;
| General armor proficiency&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Weapon Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Magic Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Survival Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill (in-depth)&lt;br /&gt;
! Uses&lt;br /&gt;
! Governing Stats&lt;br /&gt;
! Primary Training Method&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion]]&lt;br /&gt;
| Avoiding incoming hazards&lt;br /&gt;
| [[Reflex]]&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| [[Seer&#039;s Sense]], [[Piranha Form]], [[Khri Illusion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Athletics]]&lt;br /&gt;
| Moving over obstacles&lt;br /&gt;
| [[Strength]], [[Stamina]]&lt;br /&gt;
| [[Climbing]], [[Swimming]], CLIMB PRACTICE&lt;br /&gt;
| [[Athleticism]], [[Unyielding]], [[Khri Flight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Perception]]&lt;br /&gt;
| Searching, Foraging, Picking boxes, Anti-Stealth checks, Juggling&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Hunt]]&lt;br /&gt;
| [[Clear Vision]], [[Eye of Kertigen]], [[Revelation]], [[Khri Sight]], [[Owl Form]], [[Glyph of Light]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| Hiding/Stealth effectiveness and [[RT]], Stealth Attacks&lt;br /&gt;
| [[Discipline]], [[Agility]], [[Reflex]]&lt;br /&gt;
| [[Combat]]: [[Hiding]], [[Stalking]], [[Ambush]], [[Poach]], [[Snipe]]&lt;br /&gt;
| [[Shadows]], [[Panther Form]], [[Earth Meld]], [[Misdirection]], [[Khri Dampen]], [[Skein of Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Disarming and picking boxes&lt;br /&gt;
| [[Agility]], [[Reflex]]&lt;br /&gt;
| Disarm and picking boxes, [[Practice box]]&lt;br /&gt;
| [[Hands of Lirisa]], [[Focus Meditation]], [[Piercing Gaze]], [[Drums of the Snake]], [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thievery]]&lt;br /&gt;
| Picking coins and gems from pockets, Pilfering items from NPC shops&lt;br /&gt;
| [[Agility]], [[Discipline]]&lt;br /&gt;
| Stealing from shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[First Aid]]&lt;br /&gt;
| Reducing Tending RT on Wounds, removing lodged object or creatures&lt;br /&gt;
| &lt;br /&gt;
| Keeping wounds [[tend]]ed over time, studying [[anatomy charts]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Outdoorsmanship]]&lt;br /&gt;
| Foraging effectiveness, mining, removing lodged creatures, animal lore, [[fishing]]&lt;br /&gt;
| [[Intelligence]], [[Wisdom]]&lt;br /&gt;
| Collecting rocks&lt;br /&gt;
| [[Wolf Scent]], [[Tenebrous Sense]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skinning]]&lt;br /&gt;
| Getting higher quality skins and crafting materials from dead creatures.&lt;br /&gt;
| [[Agility]], [[Intelligence]], [[Discipline]]&lt;br /&gt;
| [[Skin]], [[Scrape]]&lt;br /&gt;
| [[Hands of Lirisa]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Lore Skillset]] ==&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:Skills&amp;diff=419200</id>
		<title>Category talk:Skills</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:Skills&amp;diff=419200"/>
		<updated>2015-08-12T15:03:03Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: /* Front-Page Quality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skills Consistency==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think we need to make a template for making skills pages?  It would be nice to have table of contents in each page, certain constant titles (how to learn, where to learn, usages, etc. etc.)  Of course some skills require a lot more information than others, i.e. appraisals pretty simple whereas power perception and combat skills require more info, but I still think we could have some consistency&lt;br /&gt;
--[[User:Tjorlando|Tjorlando]] 03:04, 31 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Care to mockup one or two categories of this either in a sandbox or something? Myself or Caraamon can easier look at it then. (and others can comment easier). Hard(er) to get an idea of what you are suggesting so far. --03:12, 31 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Something to this effect.  I&#039;m not great at Wiki so I just edited (stole) the Magical Devices page.  What I wanted to show was the table of contents that could be used, hopefully, on every skill. The Table of Contents list is what I&#039;m mostly talking about. The information on the page was obviously just added to show examples or just not deleted from the original page.  I&#039;m sure there are things that can be added or deleted. http://www.elanthipedia.com/wiki/User:Tjorlando/Sandbox&lt;br /&gt;
&lt;br /&gt;
== Front-Page Quality ==&lt;br /&gt;
&lt;br /&gt;
This page is linked from the front page of Elanthipedia. I strongly encourage anyone interested in the quality and appearance of Elanthipedia to step in and make some edits, because it needs some &#039;&#039;serious&#039;&#039; cleanup. --[[User:KASHIK|KASHIK]] ([[User talk:KASHIK|talk]]) 10:03, 12 August 2015 (CDT)&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category_talk:Skills&amp;diff=419199</id>
		<title>Category talk:Skills</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category_talk:Skills&amp;diff=419199"/>
		<updated>2015-08-12T15:02:50Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: /* Front-Page Quality */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skills Consistency==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think we need to make a template for making skills pages?  It would be nice to have table of contents in each page, certain constant titles (how to learn, where to learn, usages, etc. etc.)  Of course some skills require a lot more information than others, i.e. appraisals pretty simple whereas power perception and combat skills require more info, but I still think we could have some consistency&lt;br /&gt;
--[[User:Tjorlando|Tjorlando]] 03:04, 31 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Care to mockup one or two categories of this either in a sandbox or something? Myself or Caraamon can easier look at it then. (and others can comment easier). Hard(er) to get an idea of what you are suggesting so far. --03:12, 31 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Something to this effect.  I&#039;m not great at Wiki so I just edited (stole) the Magical Devices page.  What I wanted to show was the table of contents that could be used, hopefully, on every skill. The Table of Contents list is what I&#039;m mostly talking about. The information on the page was obviously just added to show examples or just not deleted from the original page.  I&#039;m sure there are things that can be added or deleted. http://www.elanthipedia.com/wiki/User:Tjorlando/Sandbox&lt;br /&gt;
&lt;br /&gt;
== Front-Page Quality ==&lt;br /&gt;
&lt;br /&gt;
This page is linked from the front page of Elanthipedia. I strongly encourage anyone interested in the quality and appearance of Elanthipedia to step in and make some edits, because it needs some &#039;&#039;serious&#039;&#039; cleanup.&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Skills&amp;diff=419198</id>
		<title>Category:Skills</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Skills&amp;diff=419198"/>
		<updated>2015-08-12T15:00:48Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: /* Guild Skillset */ Fixin&amp;#039; links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; are the measures of your character&#039;s expertise in the various [[:Category:Commands|actions]] available in [[DragonRealms]].  The higher one&#039;s [[rank]]s in a given skill, the better one is in performing the actions associated with that skill.&lt;br /&gt;
&lt;br /&gt;
Below are all the current skills in DragonRealms at a glance. The primary training method only represents the most popular training methods and is not exhaustive. Indirect boosts to skills through stat boosts are not included. Boosting methods from [[Empath Links]], [[CJ]], or [[Predictions]] are omitted.&lt;br /&gt;
&lt;br /&gt;
(Under construction)&lt;br /&gt;
&lt;br /&gt;
== [[Guild Skillset]] ==&lt;br /&gt;
Guild-specific skills can only be learned and taught by members. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Guild&lt;br /&gt;
! Skillset&lt;br /&gt;
! Training&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| [[Lore]]&lt;br /&gt;
| Taking wounds, [[Manipulate ability|manipulating]] creatures, health walking&lt;br /&gt;
| [[Gift of Life]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrology]]&lt;br /&gt;
| [[Moon Mage]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| Successful [[predictions]], Completing [[Astral Travel]]&lt;br /&gt;
| [[Aura Sight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Expertise]]&lt;br /&gt;
| [[Barbarian]]&lt;br /&gt;
| [[Weapons]]&lt;br /&gt;
| Completing a Barbarian-specifc [[Analyze command|ANALYZE]] command, combat maneuvers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Scouting]]&lt;br /&gt;
| [[Ranger]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[Hunt command|HUNT]] command, [[Track command|TRACK]] people and creatures, completing [[Ranger trail system|ranger trails]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Backstab]]&lt;br /&gt;
| [[Thief]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| FROM HIDING: [[Backstab command|BACKSTAB]] command against Bipedal Foes; [[Attack command|Attack]] specific body parts; [[Ambush command|Ambush]] abilities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Summoning]]&lt;br /&gt;
| [[Warrior Mage]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bardic Lore]]&lt;br /&gt;
| [[Bard]]&lt;br /&gt;
| [[Lore]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Asceticism]]&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| [[Defense]]&lt;br /&gt;
| Not live yet?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Theurgy]]&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanatology]]&lt;br /&gt;
| [[Necromancers]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Armor Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Types&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Usage]]&lt;br /&gt;
| [[Small Shields]], [[Medium Shields]], [[Large Shields]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Armor]]&lt;br /&gt;
| [[Cloth]], [[Leather]], [[Bone]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Armor]]&lt;br /&gt;
| [[Heavy Chain]], [[Light Chain]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brigandine]]&lt;br /&gt;
| [[Brigandine]], [[Mail]], [[Light Plate]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]]&lt;br /&gt;
| [[Heavy Plate]]&lt;br /&gt;
| [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Defending]]&lt;br /&gt;
| General armor proficiency&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Weapon Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Magic Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Survival Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill (in-depth)&lt;br /&gt;
! Uses&lt;br /&gt;
! Governing Stats&lt;br /&gt;
! Primary Training Method&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion]]&lt;br /&gt;
| Avoiding incoming hazards&lt;br /&gt;
| [[Reflex]]&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| [[Seer&#039;s Sense]], [[Piranha Form]], [[Khri Illusion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Athletics]]&lt;br /&gt;
| Moving over obstacles&lt;br /&gt;
| [[Strength]], [[Stamina]]&lt;br /&gt;
| [[Climbing]], [[Swimming]], CLIMB PRACTICE&lt;br /&gt;
| [[Athleticism]], [[Unyielding]], [[Khri Flight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Perception]]&lt;br /&gt;
| Searching, Foraging, Picking boxes, Anti-Stealth checks, Juggling&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Hunt]]&lt;br /&gt;
| [[Clear Vision]], [[Eye of Kertigen]], [[Revelation]], [[Khri Sight]], [[Owl Form]], [[Glyph of Light]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| Hiding/Stealth effectiveness and [[RT]], Stealth Attacks&lt;br /&gt;
| [[Discipline]], [[Agility]], [[Reflex]]&lt;br /&gt;
| [[Combat]]: [[Hiding]], [[Stalking]], [[Ambush]], [[Poach]], [[Snipe]]&lt;br /&gt;
| [[Shadows]], [[Panther Form]], [[Earth Meld]], [[Misdirection]], [[Khri Dampen]], [[Skein of Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Disarming and picking boxes&lt;br /&gt;
| [[Agility]], [[Reflex]]&lt;br /&gt;
| Disarm and picking boxes, [[Practice box]]&lt;br /&gt;
| [[Hands of Lirisa]], [[Focus Meditation]], [[Piercing Gaze]], [[Drums of the Snake]], [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thievery]]&lt;br /&gt;
| Picking coins and gems from pockets, Pilfering items from NPC shops&lt;br /&gt;
| [[Agility]], [[Discipline]]&lt;br /&gt;
| Stealing from shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[First Aid]]&lt;br /&gt;
| Reducing Tending RT on Wounds, removing lodged object or creatures&lt;br /&gt;
| &lt;br /&gt;
| Keeping wounds [[tend]]ed over time, studying [[anatomy charts]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Outdoorsmanship]]&lt;br /&gt;
| Foraging effectiveness, mining, removing lodged creatures, animal lore, [[fishing]]&lt;br /&gt;
| [[Intelligence]], [[Wisdom]]&lt;br /&gt;
| Collecting rocks&lt;br /&gt;
| [[Wolf Scent]], [[Tenebrous Sense]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skinning]]&lt;br /&gt;
| Getting higher quality skins and crafting materials from dead creatures.&lt;br /&gt;
| [[Agility]], [[Intelligence]], [[Discipline]]&lt;br /&gt;
| [[Skin]], [[Scrape]]&lt;br /&gt;
| [[Hands of Lirisa]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Lore Skillset]] ==&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Skills&amp;diff=419197</id>
		<title>Category:Skills</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Skills&amp;diff=419197"/>
		<updated>2015-08-12T14:55:16Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; are the measures of your character&#039;s expertise in the various [[:Category:Commands|actions]] available in [[DragonRealms]].  The higher one&#039;s [[rank]]s in a given skill, the better one is in performing the actions associated with that skill.&lt;br /&gt;
&lt;br /&gt;
Below are all the current skills in DragonRealms at a glance. The primary training method only represents the most popular training methods and is not exhaustive. Indirect boosts to skills through stat boosts are not included. Boosting methods from [[Empath Links]], [[CJ]], or [[Predictions]] are omitted.&lt;br /&gt;
&lt;br /&gt;
(Under construction)&lt;br /&gt;
&lt;br /&gt;
== [[Guild Skillset]] ==&lt;br /&gt;
Guild-specific skills can only be learned and taught by members. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Guild&lt;br /&gt;
! Skillset&lt;br /&gt;
! Training&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Empathy]]&lt;br /&gt;
| [[Empath]]&lt;br /&gt;
| [[Lore]]&lt;br /&gt;
| Taking wounds, manipulating creatures, health walking&lt;br /&gt;
| [[Gift of Life]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrology]]&lt;br /&gt;
| [[Moon Mage]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| Successful [[predictions]], Completing [[Astral Travel]]&lt;br /&gt;
| [[Aura Sight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Expertise]]&lt;br /&gt;
| [[Barbarian]]&lt;br /&gt;
| [[Weapons]]&lt;br /&gt;
| Completing a Barbarian-specifc [[ANALYZE]] command, combat maneuvers&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Scouting]]&lt;br /&gt;
| [[Ranger]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| [[HUNT]] command, [[TRACK]] people and creatures, completing ranger trails&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Backstab]]&lt;br /&gt;
| [[Thief]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| FROM HIDING: [[Backstab]] command against Bipedal Foes; [[Attack]] specific body parts; Ambush abilities&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Summoning]]&lt;br /&gt;
| [[Warrior Mage]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bardic Lore]]&lt;br /&gt;
| [[Bard]]&lt;br /&gt;
| [[Lore]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Asceticism]]&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| [[Defense]]&lt;br /&gt;
| Not live yet?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Theurgy]]&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| [[Magic]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanatology]]&lt;br /&gt;
| [[Necromancers]]&lt;br /&gt;
| [[Survival]]&lt;br /&gt;
| ?&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Armor Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Types&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Usage]]&lt;br /&gt;
| [[Small Shields]], [[Medium Shields]], [[Large Shields]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Armor]]&lt;br /&gt;
| [[Cloth]], [[Leather]], [[Bone]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Armor]]&lt;br /&gt;
| [[Heavy Chain]], [[Light Chain]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brigandine]]&lt;br /&gt;
| [[Brigandine]], [[Mail]], [[Light Plate]]&lt;br /&gt;
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]]&lt;br /&gt;
| [[Heavy Plate]]&lt;br /&gt;
| [[Divine Armor]], [[Contemplation]], [[Y&#039;ntrel Sechra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Defending]]&lt;br /&gt;
| General armor proficiency&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Weapon Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Magic Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Survival Skillset]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill (in-depth)&lt;br /&gt;
! Uses&lt;br /&gt;
! Governing Stats&lt;br /&gt;
! Primary Training Method&lt;br /&gt;
! Boosting Methods&lt;br /&gt;
|-&lt;br /&gt;
| [[Evasion]]&lt;br /&gt;
| Avoiding incoming hazards&lt;br /&gt;
| [[Reflex]]&lt;br /&gt;
| [[Combat]]&lt;br /&gt;
| [[Seer&#039;s Sense]], [[Piranha Form]], [[Khri Illusion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Athletics]]&lt;br /&gt;
| Moving over obstacles&lt;br /&gt;
| [[Strength]], [[Stamina]]&lt;br /&gt;
| [[Climbing]], [[Swimming]], CLIMB PRACTICE&lt;br /&gt;
| [[Athleticism]], [[Unyielding]], [[Khri Flight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Perception]]&lt;br /&gt;
| Searching, Foraging, Picking boxes, Anti-Stealth checks, Juggling&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| [[Hunt]]&lt;br /&gt;
| [[Clear Vision]], [[Eye of Kertigen]], [[Revelation]], [[Khri Sight]], [[Owl Form]], [[Glyph of Light]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stealth]]&lt;br /&gt;
| Hiding/Stealth effectiveness and [[RT]], Stealth Attacks&lt;br /&gt;
| [[Discipline]], [[Agility]], [[Reflex]]&lt;br /&gt;
| [[Combat]]: [[Hiding]], [[Stalking]], [[Ambush]], [[Poach]], [[Snipe]]&lt;br /&gt;
| [[Shadows]], [[Panther Form]], [[Earth Meld]], [[Misdirection]], [[Khri Dampen]], [[Skein of Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Disarming and picking boxes&lt;br /&gt;
| [[Agility]], [[Reflex]]&lt;br /&gt;
| Disarm and picking boxes, [[Practice box]]&lt;br /&gt;
| [[Hands of Lirisa]], [[Focus Meditation]], [[Piercing Gaze]], [[Drums of the Snake]], [[Khri Safe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thievery]]&lt;br /&gt;
| Picking coins and gems from pockets, Pilfering items from NPC shops&lt;br /&gt;
| [[Agility]], [[Discipline]]&lt;br /&gt;
| Stealing from shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[First Aid]]&lt;br /&gt;
| Reducing Tending RT on Wounds, removing lodged object or creatures&lt;br /&gt;
| &lt;br /&gt;
| Keeping wounds [[tend]]ed over time, studying [[anatomy charts]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Outdoorsmanship]]&lt;br /&gt;
| Foraging effectiveness, mining, removing lodged creatures, animal lore, [[fishing]]&lt;br /&gt;
| [[Intelligence]], [[Wisdom]]&lt;br /&gt;
| Collecting rocks&lt;br /&gt;
| [[Wolf Scent]], [[Tenebrous Sense]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skinning]]&lt;br /&gt;
| Getting higher quality skins and crafting materials from dead creatures.&lt;br /&gt;
| [[Agility]], [[Intelligence]], [[Discipline]]&lt;br /&gt;
| [[Skin]], [[Scrape]]&lt;br /&gt;
| [[Hands of Lirisa]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Lore Skillset]] ==&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lumberjacking&amp;diff=419188</id>
		<title>Lumberjacking</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lumberjacking&amp;diff=419188"/>
		<updated>2015-08-12T13:29:07Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: Moved Locations and Forest Groupings down the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}  {{Incomplete}}&lt;br /&gt;
The &#039;&#039;&#039;logging&#039;&#039;&#039; or lumberjack system is used to produce wood for [[engineering]] and other crafts. Lumberjacking trains [[Outdoorsmanship skill]].&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [[Axe]]s: Any weapon with the noun &amp;quot;axe&amp;quot; or &amp;quot;greataxe&amp;quot; should be usable to fell trees. The higher the slice of the axe, the greater chance of an RT reduction.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Survey the Grove===&lt;br /&gt;
The first step to logging is to find an appropriate area and {{tt|WATCH FOREST}} to determine what trees can be found there.&lt;br /&gt;
&lt;br /&gt;
{{com|Watch}}ing will also allow seeing how much material is left to be logged in a given room.&lt;br /&gt;
&lt;br /&gt;
{{tt|WATCH FOREST DANGER}} will allow an attempt to make a dangerous situation safer in any single room.&lt;br /&gt;
&lt;br /&gt;
{{tt|WATCH FOREST CAREFULLY}} will allow an attempt to locate more material.&lt;br /&gt;
&lt;br /&gt;
The materials that can be found are entirely dependent on the climate of the area. Rare materials verified in Prime 6/16.&lt;br /&gt;
&lt;br /&gt;
===Logging===&lt;br /&gt;
Once you have located suitable area, hold your axe in either hand (other hand must be empty), simply proceed to {{com|CHOP TREE}}.&lt;br /&gt;
&lt;br /&gt;
Trees take a number of chops to fall, after which they can produce several pieces of wood on subsequent chops.  You can receive various sizes of wood pieces which include:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; stick - &#039;&#039;1 piece&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; branch - &#039;&#039;2 pieces&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; limb - &#039;&#039;3 pieces&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; log - &#039;&#039;4 pieces&#039;&#039;&lt;br /&gt;
* thick &#039;&#039;&#039;wood&#039;&#039;&#039; log - &#039;&#039;5 pieces&#039;&#039;&lt;br /&gt;
::Syntax: {{com|count}} &amp;lt;tt&amp;gt;&#039;&#039;&#039;WOOD&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Material Storage===&lt;br /&gt;
Once a material is found that is worth keeping, either pick it up by hand, or {{com|push}} it to the side to have a nearby attendant store it for a small fee. If attendants are not available in the logging location, deed packets purchasable from either crafting society allows deeding of materials by {{com|push}}ing the material with the packet. Note that deed packets will require ten minutes to pass before the material becomes available for use within any crafting society.&lt;br /&gt;
&lt;br /&gt;
Attendants charge 10% of the material&#039;s appraised value, while deeds from a packet cost a flat 1 silver lirum per deed.  For more valuable materials, it&#039;s cheaper to use a packet even if attendants are available.&lt;br /&gt;
&lt;br /&gt;
==Dangers==&lt;br /&gt;
The more activity in a given area, the greater the chance of a mishap. The type of dangers is practically dependent upon the stone type of the area.&lt;br /&gt;
&lt;br /&gt;
The dangers have a variety of results, such as either direct damage, outright death, or just destruction of all chop-able materials in the area.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mining and Lumberjacking are dangerous. But you can completely avoid the danger 100% of the time if you slow down. &lt;br /&gt;
    &lt;br /&gt;
The danger messaging occurs a number of seconds after the danger spawns. If you immediately chop back-to-back, you may miss it and trigger the disaster (or make it worse).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Explosion===&lt;br /&gt;
* Room Message: You notice an unusual smell drifting through the area.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because an unusual smell hints at an explosion danger.&lt;br /&gt;
* Fail message: Chopping towards the tree, your hurling axe accidentally collides with nearby stone, setting off a blast that launches debris flying in all directions.  The shatterd tree clips your head as it falls, sending the whole world black!&lt;br /&gt;
: The world slowly comes into focus again, followed swiftly by a throbbing headache.&lt;br /&gt;
:: End up prone with an internal head bleeder/external head cuts &amp;amp; bruises&lt;br /&gt;
&lt;br /&gt;
--- Also ---&lt;br /&gt;
&lt;br /&gt;
* Room Message: Unknown&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because an unusual smell hints at an explosion danger.&lt;br /&gt;
* Fail message: &amp;gt;chop tree&lt;br /&gt;
You swing your {axe} towards the tree and and are rewarded with a detonation of sharp wood fragments!  Jagged wood lodges into you, leaving bloody gashes and quickly deepening bruises, while the force of the impact knocks you clear off your feet.  It would appear you missed some caustic fungus growing around the trunk.&lt;br /&gt;
Roundtime: 16 sec.&lt;br /&gt;
: Short stun, External and internal bleeders&lt;br /&gt;
&lt;br /&gt;
===Collapse===&lt;br /&gt;
* Room Message: A loud cracking sound resonates from somewhere closeby.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because the trees look unsound and in danger of collapse.&lt;br /&gt;
* Fail message: The trunk suddenly snaps and begins to topple towards you.  Your footing gives way as you stumble backwards and right into its path.  The loud thud of the tree bouncing against your the ground seems other-wordly loud.  The peaceful sound of the forest that replaces it would be comforting, if only you were able to move!  Although unharmed, the rolling trunk has you pinned solidly in place.&lt;br /&gt;
: The thick tree trunk shifts, further constraining your movement.&lt;br /&gt;
: The weight of the trunk pressing in seems to squeeze the air out of your lungs.&lt;br /&gt;
: The remaining air seems stale and your labored breathing rasps loudly in your own ears.&lt;br /&gt;
: You can feel your vision narrowing.&lt;br /&gt;
: Breathing becomes continually more challenging.  If someone doesn&#039;t help you soon, you may be in serious trouble.&lt;br /&gt;
:: And then death...&lt;br /&gt;
* note: you are able to talk when pinned, but not yell or do any actions.&lt;br /&gt;
&lt;br /&gt;
===Dangerous Flora &amp;amp; Fauna===&lt;br /&gt;
* Room Message: A monotonous buzzing sound fills the air.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because odd noises reveal potentially dangerous insects or plants nearby.&lt;br /&gt;
* Fail message: Your &#039;&#039;&amp;lt;axe&amp;gt;&#039;&#039; crashes into the wood and punches through with surprisingly little resistance.  A blanket of warmness creeps up your legs and interrupts your inspection of the hollow trunk.  You suddenly have trouble standing up, and notice flames teasing your kneecaps.  A blanket of fire ants marches steadily higher, consuming more of your body with each  step.  Frantically you paw at them with now-melting hands.  Like an inch-worm, you wiggle your torso away from the log.  Exhausted, your prop your back up against a log and find yourself unable to breath.  The whole interior of your chest sizzles and pops as though atop a bonfire.  A pinprick of light is all that remains of the world before it too extinguishes entirely.&lt;br /&gt;
: And death...&lt;br /&gt;
&lt;br /&gt;
==Forest Groupings==&lt;br /&gt;
There are 4 types of forest found, with the following wood types included in each.  As per GM [[Kodius]], the materials that can be found are entirely dependent on the climate of the area.  So while a wood may be included in a grouping, province &amp;amp; terrain influence actual availability.  A [[Post:Statistics_-_06/16/2015_-_00:06|post]] was also made by GM [[Kodius]] on wood type rarity. Additionally, rare-spawn wood sticks that are produced during the felling of a common or uncommon forest room can drop independent of the forest type group currently being harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Boreal]] forests tend to be found in the coldest of climates where snowfall can be substantial.  Only the heartiest of trees can survive there.  Larch and Tamarak are two species of tree found there.&lt;br /&gt;
* [[Coniferous]] forests tend to exist nearer areas with warm summer and cold winters.  This includes drier inland areas and coastal areas seeing heavy rainfall.  Many coniferous trees feature needle-like leaves that provide greater protection from the varied climate.&lt;br /&gt;
* [[Deciduous]] forests are often centrally located, between the frigid boreal forests and the sweltering tropics.  These forests are distinct due to the trees&#039; leaves exhibiting a renewal cycle in time with the four seasons.&lt;br /&gt;
* [[Tropical]] forests that reside in areas of high heat and rainfall.  Some of these trees even live partially or completely submerged in water.  Often rarer and somewhat exotic, the wood from these trees can be quite beautiful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
===Boreal===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[alder|Alder tree]]&lt;br /&gt;
* [[apple (wood)|Apple tree]]&lt;br /&gt;
* [[ash (wood)|Ash tree]]&lt;br /&gt;
* [[aspen|Aspen tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[azurelle|Azurelle tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[fir|Fir tree]]&lt;br /&gt;
* &#039;&#039;[[ironwood|Ironwood tree]]&#039;&#039;&lt;br /&gt;
* [[larch|Larch tree]]&lt;br /&gt;
* &#039;&#039;[[lelori|Lelori tree]]&#039;&#039;&lt;br /&gt;
* [[oak|Oak tree]]&lt;br /&gt;
* [[pine|Pine tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[rockwood|Rockwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[spruce|Spruce tree]]&lt;br /&gt;
* &#039;&#039;[[tamarak|Tamarak tree]]&#039;&#039;&lt;br /&gt;
* [[willow|Willow tree]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Coniferous===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[cedar|Cedar tree]]&lt;br /&gt;
* [[cypress|Cypress tree]]&lt;br /&gt;
* &#039;&#039;[[ebony|Ebony tree]]&#039;&#039;&lt;br /&gt;
* [[fir|Fir tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[goldwood|Goldwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[hemlock|Hemlock tree]]&lt;br /&gt;
* [[maple|Maple tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[mistwood|Mistwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[pine|Pine tree]]&lt;br /&gt;
* &#039;&#039;[[redwood|Redwood tree]]&#039;&#039;&lt;br /&gt;
* [[spruce|Spruce tree]]&lt;br /&gt;
* &#039;&#039;[[yew|Yew tree]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Deciduous===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[apple (wood)|Apple tree]]&lt;br /&gt;
* [[ash (wood)|Ash tree]]&lt;br /&gt;
* [[aspen|Aspen tree]]&lt;br /&gt;
* [[birch|Birch tree]]&lt;br /&gt;
* &#039;&#039;[[cherry (wood)|Cherry tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[darkspine|Darkspine tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[elm|Elm tree]]&lt;br /&gt;
* &#039;&#039;[[hickory|Hickory tree]]&#039;&#039;&lt;br /&gt;
* [[maple|Maple tree]]&lt;br /&gt;
* [[oak|Oak tree]]&lt;br /&gt;
* &#039;&#039;[[osage|Osage tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[silverwood|Silverwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[walnut|Walnut tree]]&lt;br /&gt;
* [[willow|Willow tree]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Tropical===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[balsa|Balsa tree]]&lt;br /&gt;
* [[bamboo|Bamboo tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[bloodwood|Bloodwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[bocote|Bocote tree]]&#039;&#039;&lt;br /&gt;
* [[cedar|Cedar tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[copperwood|Copperwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[durian|Durian tree]]&lt;br /&gt;
* &#039;&#039;[[kapok|Kapok tree]]&#039;&#039;&lt;br /&gt;
* [[mahogany|Mahogany tree]]&lt;br /&gt;
* [[mangrove|Mangrove tree]]&lt;br /&gt;
* [[moabi|Moabi tree]]&lt;br /&gt;
* &#039;&#039;[[rosewood|Rosewood tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[sandalwood|Sandalwood tree]]&#039;&#039;&lt;br /&gt;
* [[teak|Teak tree]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* A table-formatted list with the crafting properties of each type can be found on the [[:Category:Woods|Woods]] page or the [[:Category:Crafting_materials#Common_wood|Crafting Materials]] page.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grove !! Location !! Tree Types&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap11|NTR Wilderness]]||[[Zoluren]], NTR near the [[Viper]]/[[Rock Guardian]] trail entrance||coniferous &lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap5|Dragoon Camp]]||[[Zoluren]], 2 rooms on the west side of the brook west of [[Crossing]]|| tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap5|Cougar Hunting Area]]||[[Zoluren]], west of the brook out the west gate of [[Crossing]]|| deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap60|Leth Deriel]]||[[Zoluren]], [[Forest of Night]] [[Blood Nyad]] / [[Blood Dryad]] hunting north of [[Leth Deriel]]||boreal, tropical, coniferous &lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap60c|Silverclaw Hub]]||[[Zoluren]], [[Forest of Night]] [[Dryad Priestess]] / [[Twisted Dryad]] outside of the [[Silverclaw Hub]]||boreal, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap61c|Leth Deriel]]||[[Zoluren]], [[Grove of the White Laurel]] estate holder [[Treehopper Toad]] hunting area||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap43|Seordav Telga]]||[[Therengia]], [[Ker&#039;Leor]] [[Gypsy Marauder]] hunting area over the felled tree||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap43|Gallows Woods]]||[[Therengia]], [[Ker&#039;Leor]] estate holder [[Forest Geni]] hunting area||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap41|North Road, Beech Grove]]||[[Therengia]], road between [[El Bain&#039;s Stop]] &amp;amp; [[Langenfirth]], aka [[Danduwen Forest]]||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34c|Mistwood Forest]]||[[Therengia]], [[Mistwood Forest]], North Road to the rope bridge||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34|Mistwood Forest Deer Trail]]||[[Therengia]], [[Mistwood Forest]], [[Vicious Warcat|Warcat]] &amp;amp; [[Orc Bandit]] hunting area||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34|Mistwood Forest]]||[[Therengia]], [[Mistwood Forest]], north of the river by Rossman&#039;s||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap33|Mistwood Forest Road]]||[[Therengia]], [[Mistwood Forest]], [[Riverhaven]] west gate to [[Nightweaver Unyn]]||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap31f|Haven Castle]]||[[Therengia]], [[Riverhaven]], path out the north gate||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap65|Obsidian Pass]]||[[Ilithi]], [[Obsidian Pass]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap62|The Gash]]||[[Ilithi]], [[The Gash]], [[snowbeast]] hunting north of the gondola||coniferous, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap65|Undergondola]]||[[Ilithi]], [[Dark Woodlands]], [[Grizzled Red Leucro]] hunting &amp;amp; [[Yvhh La&#039;tami]]||coniferous, tropical, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Dragon&#039;s Spine]]||[[Ilithi]], [[Dragon&#039;s Spine]], estate holder [[Frostweaver]] hunting area||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Dragon&#039;s Breath Forest]]||[[Ilithi]], [[A Dark Path]], Near Jademist River, north of Shard||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|Wyvern Forest||[[Wyvern Forest]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap68|Whistling Woods]]||[[Ilithi]], [[Whistling Woods]], [[Rock Troll (2)|Rock Troll]] hunting south of [[Shard]]||deciduous, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap69|Whistling Woods]]||[[Ilithi]], [[Whistling Woods]], [[adan&#039;f]] hunting area south of [[Shard]]||tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap66|Wylder Spring]]||[[Ilithi]], [[Wylder Spring]], [[Jackal]]/[[Kobold]] hunting past the east gate gap||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Southern Trade Route]]||[[Ilithi]], [[Edge of the Wood]] &amp;amp; [[Dragon&#039;s Breath Forest]], along the road from the gondola to [[Shard]]||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap70|Western Road]]||[[Ilithi]], [[Wyvern Wood]], out the [[Shard]] west gate towards [[Horse Clan]]||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap68a|Darkling Wood]]||[[Ilithi]], [[Darkling Wood]], [[Eidolon Steed]] hunting out the [[Shard]] south gate||deciduous, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|Fang&#039;s Shadow]]||[[Ilithi]], [[Fang&#039;s Shadow]], area between serpents and gremlins outside [[Fang Cove]] (Estate holder only)|| tropical&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Also: See [[:Category:Groves]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==BUGS==&lt;br /&gt;
Please use this space to document any logging system bugs.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community. &amp;lt;br&amp;gt;&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board]. &amp;lt;br&amp;gt;&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page. &amp;lt;br&amp;gt;&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- Bugs below this line please. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;watch forest danger used in a room where it was already used&amp;lt;/s&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
If you successfully remove a danger via WATCH FOREST DANGER, if another danger appears in the same room it can&#039;t be removed. &lt;br /&gt;
&lt;br /&gt;
--[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 17:43, 3 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Appears to no longer be an issue. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:56, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;watch forest danger not working&amp;lt;/s&amp;gt;===&lt;br /&gt;
You look at the forest around you.&amp;lt;br/&amp;gt;&lt;br /&gt;
You see evidence of mature trees and are certain a decent number remains to be found.&amp;lt;br/&amp;gt;&lt;br /&gt;
Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because odd noises reveal potentially dangerous insects or plants nearby.&amp;lt;br/&amp;gt;&lt;br /&gt;
This area contains a deciduous forest.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that oak trees can be harvested here.&amp;lt;br/&amp;gt;&lt;br /&gt;
Loggers stand ready to trade wood in for deeds.  Just PUSH any lumberjacked wood, and they&#039;ll take care of the rest.&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 9 sec.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;watch forest danger&amp;lt;br/&amp;gt;&lt;br /&gt;
You watch the surrounding trees for signs of danger.&amp;lt;br/&amp;gt;&lt;br /&gt;
You scan the area for danger and find nothing of concern lurking within the nearby forest.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
--[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 17:43, 3 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Appears to no longer be an issue. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:56, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;Deeds of Lumber Not Showing Volume&amp;lt;/s&amp;gt;===&lt;br /&gt;
Shows all the unique lumber stats but not how much lumber there actually is. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 18:45, 6 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fixed when released to prime. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:54, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Use drawknife typo===&lt;br /&gt;
&lt;br /&gt;
The log is ready to be carved with a drawknife to scrape off the bark &#039;&#039;&#039;to/and&#039;&#039;&#039; smooth its surface.  Sawing it further wouldn&#039;t be productive.&lt;br /&gt;
&lt;br /&gt;
Missing a &amp;quot;to&amp;quot; or an &amp;quot;and&amp;quot; or something in this sentence. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 20:52, 14 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;Can&#039;t deed sticks/branches/limbs&amp;lt;/s&amp;gt;===&lt;br /&gt;
Fixed when released to prime.  --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:43, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Cutting wood inside a container.===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cut limb with saw&lt;br /&gt;
&lt;br /&gt;
You begin sawing the ends of the limb, removing the jagged edges from where it was chopped down.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
R&amp;gt; tap my limb&lt;br /&gt;
&lt;br /&gt;
You tap a partially-cut bamboo limb inside your zaulguum-skin backpack.&lt;br /&gt;
&lt;br /&gt;
I can cut up a limb while it is in my backpack.  --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 21:52, 14 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of Bug Area. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[:Category:Groves]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Lumberjacking&amp;diff=419001</id>
		<title>Talk:Lumberjacking</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Lumberjacking&amp;diff=419001"/>
		<updated>2015-08-11T12:44:19Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: Created page with &amp;quot;Is anyone opposed to moving the Locations list down the page? It feels like a wall of text to me, plus I feel like the introduction to the basics should be higher up than a li...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is anyone opposed to moving the Locations list down the page? It feels like a wall of text to me, plus I feel like the introduction to the basics should be higher up than a list of locations.&lt;br /&gt;
&lt;br /&gt;
~Kashik&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Outdoorsmanship_skill&amp;diff=418993</id>
		<title>Outdoorsmanship skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Outdoorsmanship_skill&amp;diff=418993"/>
		<updated>2015-08-11T12:42:57Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outdoorsmanship&#039;&#039;&#039; is a new skill in [[DR 3.0]] that replaces and combines [[Foraging skill|Foraging]] and [[Animal Lore skill|Animal Lore]].&lt;br /&gt;
&lt;br /&gt;
Outdoorsmanship is a {{catskill|survival}} skill used to find items in the natural world, interact with animals, and any number of other pursuits. Foraging and Mining are both heavily reliant on the Outdoorsmanship skill, and there is speculation that material gathering for other crafts will be as well.&lt;br /&gt;
&lt;br /&gt;
=Training=&lt;br /&gt;
Outdoorsmanship can be trained by the following activities:&lt;br /&gt;
*{{Com|FORAGE}} or {{com|Collect}} items.&lt;br /&gt;
*[[Mining]] for rock or metal.&lt;br /&gt;
*[[Lumberjacking]] for wood.&lt;br /&gt;
*Feeding, signaling, and releasing Ranger companions.&lt;br /&gt;
*Instructing horses/caravans.&lt;br /&gt;
*Tending parasites (bloodworms, leeches, etc.)&lt;br /&gt;
*[[Fishing]]. &lt;br /&gt;
&lt;br /&gt;
===Foraging strategy===&lt;br /&gt;
:&#039;&#039;For more information, see [[Foraging]].&#039;&#039;&lt;br /&gt;
One of the best strategies for training Ourdoorsmanship is to use the {{com|collect}} command. Difficulty of the item being foraged doesn&#039;t matter much as the easier item you collect, the more you will get, which grants more experience. Many players simply use {{tt|COLLECT ROCK}}.&lt;br /&gt;
&lt;br /&gt;
[[Healing herbs]] are the best-known of the foraged items, but one can also forage to find wax for [[candlemaking]], limbs and sticks for [[fletching]], firewood, tea leaves, coffee beans, [[alchemy|alchemical catalysts]], grass and vines for [[braiding]], branches for [[carving]], or even items that can be used as improvised weapons, such as rocks and logs.&lt;br /&gt;
&lt;br /&gt;
The general rule in training any skill is that the amount of experience you gain per action is a function of how successful that action was.  So when foraging you want to go after the most difficult item you can reliably find.  A good place to start is the [[Foraging Compendium]], which can be used by referencing your Outdoorsmanship and {{skill|Perception}} and finding where on the chart you are likely to learn.&lt;br /&gt;
&lt;br /&gt;
It is easier to forage during the daytime as opposed to night. It is also easier to forage in good weather. Heavy rain greatly penalizes your chances of finding something.&lt;br /&gt;
&lt;br /&gt;
===Mining strategy===&lt;br /&gt;
:&#039;&#039;For more information, see [[Mining]].&#039;&#039;&lt;br /&gt;
The release of Mining has proven to be another extremely effective way to train Outdoorsmanship, while also supplying materials for {{skill|Forging|Forging}} and [[Carving]]. Using a [[pickaxe]] or a [[shovel]], a player can mine special areas for various types of metal and stone. The different types of materials do not affect the total experience gained, but the rewarded experience is quite substantial.&lt;br /&gt;
&lt;br /&gt;
Quantity and quality of any material mined is heavily reliant on Outdoorsmanship, meaning the higher your skill, the higher your success. Keep in mind that material gathering difficulties scale, so you may notice that you get far less of one material yet more of another with the exact same skill. This does not impact the experience awarded as failure to find material still grants the same experience. Different materials that can be mined can be found [[Crafting Materials|here]].&lt;br /&gt;
&lt;br /&gt;
===Fishing strategy===&lt;br /&gt;
:&#039;&#039;For more information, see [[Fishing]].&#039;&#039;&lt;br /&gt;
Fishing can be an effective means of training Outdoorsmanship, provided you are using it to train, and not to be the most effective fisherman. A general rule of thumb is that you should recast your line after 5-10 seconds if you&#039;ve receive no bites. This will optimize your training efficiency. Using worms and basic poles from the fishing shops is just as effective for fishing as any other combination of baits/lines/hooks, so customizing your fishing gear isn&#039;t necessary to train well. You can also use the free poles and bait provided on public ships and at some docks (e.g. Landfall Dock in the Crossing) to keep the costs down.&lt;br /&gt;
&lt;br /&gt;
=Skill aids=&lt;br /&gt;
Things that help boost Outdoorsmanship skill:&lt;br /&gt;
*Ranger&#039;s raccoon&lt;br /&gt;
*[[Wolf Scent]] Spell&lt;br /&gt;
*Any [[Perception]] boosting ability/spell&lt;br /&gt;
*Any [[Intelligence]] or [[Wisdom]] boosting ability/spell&lt;br /&gt;
*The [[Tenebrous Sense]] spell reduces the night-time penalty to foraging&lt;br /&gt;
&lt;br /&gt;
=Also see=&lt;br /&gt;
*{{com|Forage}} command&lt;br /&gt;
*{{com|Collect}} command&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Survival skillset,Experience 3.0 skills,Skills}}[[page type is::skill| ]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lumberjacking&amp;diff=418991</id>
		<title>Lumberjacking</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lumberjacking&amp;diff=418991"/>
		<updated>2015-08-11T12:42:17Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}  {{Incomplete}}&lt;br /&gt;
The &#039;&#039;&#039;logging&#039;&#039;&#039; or lumberjack system is used to produce wood for [[engineering]] and other crafts. Lumberjacking trains [[Outdoorsmanship skill]].&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grove !! Location !! Tree Types&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap11|NTR Wilderness]]||[[Zoluren]], NTR near the [[Viper]]/[[Rock Guardian]] trail entrance||coniferous &lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap5|Dragoon Camp]]||[[Zoluren]], 2 rooms on the west side of the brook west of [[Crossing]]|| tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap5|Cougar Hunting Area]]||[[Zoluren]], west of the brook out the west gate of [[Crossing]]|| deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap60|Leth Deriel]]||[[Zoluren]], [[Forest of Night]] [[Blood Nyad]] / [[Blood Dryad]] hunting north of [[Leth Deriel]]||boreal, tropical, coniferous &lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap60c|Silverclaw Hub]]||[[Zoluren]], [[Forest of Night]] [[Dryad Priestess]] / [[Twisted Dryad]] outside of the [[Silverclaw Hub]]||boreal, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap61c|Leth Deriel]]||[[Zoluren]], [[Grove of the White Laurel]] estate holder [[Treehopper Toad]] hunting area||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap43|Seordav Telga]]||[[Therengia]], [[Ker&#039;Leor]] [[Gypsy Marauder]] hunting area over the felled tree||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap43|Gallows Woods]]||[[Therengia]], [[Ker&#039;Leor]] estate holder [[Forest Geni]] hunting area||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap41|North Road, Beech Grove]]||[[Therengia]], road between [[El Bain&#039;s Stop]] &amp;amp; [[Langenfirth]], aka [[Danduwen Forest]]||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34c|Mistwood Forest]]||[[Therengia]], [[Mistwood Forest]], North Road to the rope bridge||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34|Mistwood Forest Deer Trail]]||[[Therengia]], [[Mistwood Forest]], [[Vicious Warcat|Warcat]] &amp;amp; [[Orc Bandit]] hunting area||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34|Mistwood Forest]]||[[Therengia]], [[Mistwood Forest]], north of the river by Rossman&#039;s||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap33|Mistwood Forest Road]]||[[Therengia]], [[Mistwood Forest]], [[Riverhaven]] west gate to [[Nightweaver Unyn]]||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap31f|Haven Castle]]||[[Therengia]], [[Riverhaven]], path out the north gate||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap65|Obsidian Pass]]||[[Ilithi]], [[Obsidian Pass]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap62|The Gash]]||[[Ilithi]], [[The Gash]], [[snowbeast]] hunting north of the gondola||coniferous, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap65|Undergondola]]||[[Ilithi]], [[Dark Woodlands]], [[Grizzled Red Leucro]] hunting &amp;amp; [[Yvhh La&#039;tami]]||coniferous, tropical, deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Dragon&#039;s Spine]]||[[Ilithi]], [[Dragon&#039;s Spine]], estate holder [[Frostweaver]] hunting area||boreal&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Dragon&#039;s Breath Forest]]||[[Ilithi]], [[A Dark Path]], Near Jademist River, north of Shard||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|Wyvern Forest||[[Wyvern Forest]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap68|Whistling Woods]]||[[Ilithi]], [[Whistling Woods]], [[Rock Troll (2)|Rock Troll]] hunting south of [[Shard]]||deciduous, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap69|Whistling Woods]]||[[Ilithi]], [[Whistling Woods]], [[adan&#039;f]] hunting area south of [[Shard]]||tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap66|Wylder Spring]]||[[Ilithi]], [[Wylder Spring]], [[Jackal]]/[[Kobold]] hunting past the east gate gap||deciduous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64|Southern Trade Route]]||[[Ilithi]], [[Edge of the Wood]] &amp;amp; [[Dragon&#039;s Breath Forest]], along the road from the gondola to [[Shard]]||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap70|Western Road]]||[[Ilithi]], [[Wyvern Wood]], out the [[Shard]] west gate towards [[Horse Clan]]||coniferous&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap68a|Darkling Wood]]||[[Ilithi]], [[Darkling Wood]], [[Eidolon Steed]] hunting out the [[Shard]] south gate||deciduous, tropical&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap151|Fang&#039;s Shadow]]||[[Ilithi]], [[Fang&#039;s Shadow]], area between serpents and gremlins outside [[Fang Cove]] (Estate holder only)|| tropical&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Also: See [[:Category:Groves]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Forest Groupings==&lt;br /&gt;
There are 4 types of forest found, with the following wood types included in each.  As per GM [[Kodius]], the materials that can be found are entirely dependent on the climate of the area.  So while a wood may be included in a grouping, province &amp;amp; terrain influence actual availability.  A [[Post:Statistics_-_06/16/2015_-_00:06|post]] was also made by GM [[Kodius]] on wood type rarity. Additionally, rare-spawn wood sticks that are produced during the felling of a common or uncommon forest room can drop independent of the forest type group currently being harvested.&lt;br /&gt;
&lt;br /&gt;
* [[Boreal]] forests tend to be found in the coldest of climates where snowfall can be substantial.  Only the heartiest of trees can survive there.  Larch and Tamarak are two species of tree found there.&lt;br /&gt;
* [[Coniferous]] forests tend to exist nearer areas with warm summer and cold winters.  This includes drier inland areas and coastal areas seeing heavy rainfall.  Many coniferous trees feature needle-like leaves that provide greater protection from the varied climate.&lt;br /&gt;
* [[Deciduous]] forests are often centrally located, between the frigid boreal forests and the sweltering tropics.  These forests are distinct due to the trees&#039; leaves exhibiting a renewal cycle in time with the four seasons.&lt;br /&gt;
* [[Tropical]] forests that reside in areas of high heat and rainfall.  Some of these trees even live partially or completely submerged in water.  Often rarer and somewhat exotic, the wood from these trees can be quite beautiful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |&lt;br /&gt;
===Boreal===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[alder|Alder tree]]&lt;br /&gt;
* [[apple (wood)|Apple tree]]&lt;br /&gt;
* [[ash (wood)|Ash tree]]&lt;br /&gt;
* [[aspen|Aspen tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[azurelle|Azurelle tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[fir|Fir tree]]&lt;br /&gt;
* &#039;&#039;[[ironwood|Ironwood tree]]&#039;&#039;&lt;br /&gt;
* [[larch|Larch tree]]&lt;br /&gt;
* &#039;&#039;[[lelori|Lelori tree]]&#039;&#039;&lt;br /&gt;
* [[oak|Oak tree]]&lt;br /&gt;
* [[pine|Pine tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[rockwood|Rockwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[spruce|Spruce tree]]&lt;br /&gt;
* &#039;&#039;[[tamarak|Tamarak tree]]&#039;&#039;&lt;br /&gt;
* [[willow|Willow tree]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Coniferous===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[cedar|Cedar tree]]&lt;br /&gt;
* [[cypress|Cypress tree]]&lt;br /&gt;
* &#039;&#039;[[ebony|Ebony tree]]&#039;&#039;&lt;br /&gt;
* [[fir|Fir tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[goldwood|Goldwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[hemlock|Hemlock tree]]&lt;br /&gt;
* [[maple|Maple tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[mistwood|Mistwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[pine|Pine tree]]&lt;br /&gt;
* &#039;&#039;[[redwood|Redwood tree]]&#039;&#039;&lt;br /&gt;
* [[spruce|Spruce tree]]&lt;br /&gt;
* &#039;&#039;[[yew|Yew tree]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Deciduous===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[apple (wood)|Apple tree]]&lt;br /&gt;
* [[ash (wood)|Ash tree]]&lt;br /&gt;
* [[aspen|Aspen tree]]&lt;br /&gt;
* [[birch|Birch tree]]&lt;br /&gt;
* &#039;&#039;[[cherry (wood)|Cherry tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[darkspine|Darkspine tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[elm|Elm tree]]&lt;br /&gt;
* &#039;&#039;[[hickory|Hickory tree]]&#039;&#039;&lt;br /&gt;
* [[maple|Maple tree]]&lt;br /&gt;
* [[oak|Oak tree]]&lt;br /&gt;
* &#039;&#039;[[osage|Osage tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[silverwood|Silverwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[walnut|Walnut tree]]&lt;br /&gt;
* [[willow|Willow tree]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Tropical===&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
* [[balsa|Balsa tree]]&lt;br /&gt;
* [[bamboo|Bamboo tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[bloodwood|Bloodwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[bocote|Bocote tree]]&#039;&#039;&lt;br /&gt;
* [[cedar|Cedar tree]]&lt;br /&gt;
* &#039;&#039;&#039;[[copperwood|Copperwood tree]]&#039;&#039;&#039;&lt;br /&gt;
* [[durian|Durian tree]]&lt;br /&gt;
* &#039;&#039;[[kapok|Kapok tree]]&#039;&#039;&lt;br /&gt;
* [[mahogany|Mahogany tree]]&lt;br /&gt;
* [[mangrove|Mangrove tree]]&lt;br /&gt;
* [[moabi|Moabi tree]]&lt;br /&gt;
* &#039;&#039;[[rosewood|Rosewood tree]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[sandalwood|Sandalwood tree]]&#039;&#039;&lt;br /&gt;
* [[teak|Teak tree]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* A table-formatted list with the crafting properties of each type can be found on the [[:Category:Woods|Woods]] page or the [[:Category:Crafting_materials#Common_wood|Crafting Materials]] page.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [[Axe]]s: Any weapon with the noun &amp;quot;axe&amp;quot; or &amp;quot;greataxe&amp;quot; should be usable to fell trees. The higher the slice of the axe, the greater chance of an RT reduction.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Survey the Grove===&lt;br /&gt;
The first step to logging is to find an appropriate area and {{tt|WATCH FOREST}} to determine what trees can be found there.&lt;br /&gt;
&lt;br /&gt;
{{com|Watch}}ing will also allow seeing how much material is left to be logged in a given room.&lt;br /&gt;
&lt;br /&gt;
{{tt|WATCH FOREST DANGER}} will allow an attempt to make a dangerous situation safer in any single room.&lt;br /&gt;
&lt;br /&gt;
{{tt|WATCH FOREST CAREFULLY}} will allow an attempt to locate more material.&lt;br /&gt;
&lt;br /&gt;
The materials that can be found are entirely dependent on the climate of the area. Rare materials verified in Prime 6/16.&lt;br /&gt;
&lt;br /&gt;
===Logging===&lt;br /&gt;
Once you have located suitable area, hold your axe in either hand (other hand must be empty), simply proceed to {{com|CHOP TREE}}.&lt;br /&gt;
&lt;br /&gt;
Trees take a number of chops to fall, after which they can produce several pieces of wood on subsequent chops.  You can receive various sizes of wood pieces which include:&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; stick - &#039;&#039;1 piece&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; branch - &#039;&#039;2 pieces&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; limb - &#039;&#039;3 pieces&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;wood&#039;&#039;&#039; log - &#039;&#039;4 pieces&#039;&#039;&lt;br /&gt;
* thick &#039;&#039;&#039;wood&#039;&#039;&#039; log - &#039;&#039;5 pieces&#039;&#039;&lt;br /&gt;
::Syntax: {{com|count}} &amp;lt;tt&amp;gt;&#039;&#039;&#039;WOOD&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Material Storage===&lt;br /&gt;
Once a material is found that is worth keeping, either pick it up by hand, or {{com|push}} it to the side to have a nearby attendant store it for a small fee. If attendants are not available in the logging location, deed packets purchasable from either crafting society allows deeding of materials by {{com|push}}ing the material with the packet. Note that deed packets will require ten minutes to pass before the material becomes available for use within any crafting society.&lt;br /&gt;
&lt;br /&gt;
Attendants charge 10% of the material&#039;s appraised value, while deeds from a packet cost a flat 1 silver lirum per deed.  For more valuable materials, it&#039;s cheaper to use a packet even if attendants are available.&lt;br /&gt;
&lt;br /&gt;
==Dangers==&lt;br /&gt;
The more activity in a given area, the greater the chance of a mishap. The type of dangers is practically dependent upon the stone type of the area.&lt;br /&gt;
&lt;br /&gt;
The dangers have a variety of results, such as either direct damage, outright death, or just destruction of all chop-able materials in the area.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mining and Lumberjacking are dangerous. But you can completely avoid the danger 100% of the time if you slow down. &lt;br /&gt;
    &lt;br /&gt;
The danger messaging occurs a number of seconds after the danger spawns. If you immediately chop back-to-back, you may miss it and trigger the disaster (or make it worse).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Explosion===&lt;br /&gt;
* Room Message: You notice an unusual smell drifting through the area.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because an unusual smell hints at an explosion danger.&lt;br /&gt;
* Fail message: Chopping towards the tree, your hurling axe accidentally collides with nearby stone, setting off a blast that launches debris flying in all directions.  The shatterd tree clips your head as it falls, sending the whole world black!&lt;br /&gt;
: The world slowly comes into focus again, followed swiftly by a throbbing headache.&lt;br /&gt;
:: End up prone with an internal head bleeder/external head cuts &amp;amp; bruises&lt;br /&gt;
&lt;br /&gt;
--- Also ---&lt;br /&gt;
&lt;br /&gt;
* Room Message: Unknown&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because an unusual smell hints at an explosion danger.&lt;br /&gt;
* Fail message: &amp;gt;chop tree&lt;br /&gt;
You swing your {axe} towards the tree and and are rewarded with a detonation of sharp wood fragments!  Jagged wood lodges into you, leaving bloody gashes and quickly deepening bruises, while the force of the impact knocks you clear off your feet.  It would appear you missed some caustic fungus growing around the trunk.&lt;br /&gt;
Roundtime: 16 sec.&lt;br /&gt;
: Short stun, External and internal bleeders&lt;br /&gt;
&lt;br /&gt;
===Collapse===&lt;br /&gt;
* Room Message: A loud cracking sound resonates from somewhere closeby.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because the trees look unsound and in danger of collapse.&lt;br /&gt;
* Fail message: The trunk suddenly snaps and begins to topple towards you.  Your footing gives way as you stumble backwards and right into its path.  The loud thud of the tree bouncing against your the ground seems other-wordly loud.  The peaceful sound of the forest that replaces it would be comforting, if only you were able to move!  Although unharmed, the rolling trunk has you pinned solidly in place.&lt;br /&gt;
: The thick tree trunk shifts, further constraining your movement.&lt;br /&gt;
: The weight of the trunk pressing in seems to squeeze the air out of your lungs.&lt;br /&gt;
: The remaining air seems stale and your labored breathing rasps loudly in your own ears.&lt;br /&gt;
: You can feel your vision narrowing.&lt;br /&gt;
: Breathing becomes continually more challenging.  If someone doesn&#039;t help you soon, you may be in serious trouble.&lt;br /&gt;
:: And then death...&lt;br /&gt;
* note: you are able to talk when pinned, but not yell or do any actions.&lt;br /&gt;
&lt;br /&gt;
===Dangerous Flora &amp;amp; Fauna===&lt;br /&gt;
* Room Message: A monotonous buzzing sound fills the air.&lt;br /&gt;
* WATCH FOREST Message: Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because odd noises reveal potentially dangerous insects or plants nearby.&lt;br /&gt;
* Fail message: Your &#039;&#039;&amp;lt;axe&amp;gt;&#039;&#039; crashes into the wood and punches through with surprisingly little resistance.  A blanket of warmness creeps up your legs and interrupts your inspection of the hollow trunk.  You suddenly have trouble standing up, and notice flames teasing your kneecaps.  A blanket of fire ants marches steadily higher, consuming more of your body with each  step.  Frantically you paw at them with now-melting hands.  Like an inch-worm, you wiggle your torso away from the log.  Exhausted, your prop your back up against a log and find yourself unable to breath.  The whole interior of your chest sizzles and pops as though atop a bonfire.  A pinprick of light is all that remains of the world before it too extinguishes entirely.&lt;br /&gt;
: And death...&lt;br /&gt;
&lt;br /&gt;
==BUGS==&lt;br /&gt;
Please use this space to document any logging system bugs.&lt;br /&gt;
This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community. &amp;lt;br&amp;gt;&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board]. &amp;lt;br&amp;gt;&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page. &amp;lt;br&amp;gt;&lt;br /&gt;
If/when the bug is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- Bugs below this line please. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;watch forest danger used in a room where it was already used&amp;lt;/s&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
If you successfully remove a danger via WATCH FOREST DANGER, if another danger appears in the same room it can&#039;t be removed. &lt;br /&gt;
&lt;br /&gt;
--[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 17:43, 3 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Appears to no longer be an issue. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:56, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;watch forest danger not working&amp;lt;/s&amp;gt;===&lt;br /&gt;
You look at the forest around you.&amp;lt;br/&amp;gt;&lt;br /&gt;
You see evidence of mature trees and are certain a decent number remains to be found.&amp;lt;br/&amp;gt;&lt;br /&gt;
Studying the forest, you are certain that continued lumberjacking will be slightly dangerous because odd noises reveal potentially dangerous insects or plants nearby.&amp;lt;br/&amp;gt;&lt;br /&gt;
This area contains a deciduous forest.&amp;lt;br/&amp;gt;&lt;br /&gt;
You are certain that oak trees can be harvested here.&amp;lt;br/&amp;gt;&lt;br /&gt;
Loggers stand ready to trade wood in for deeds.  Just PUSH any lumberjacked wood, and they&#039;ll take care of the rest.&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 9 sec.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;watch forest danger&amp;lt;br/&amp;gt;&lt;br /&gt;
You watch the surrounding trees for signs of danger.&amp;lt;br/&amp;gt;&lt;br /&gt;
You scan the area for danger and find nothing of concern lurking within the nearby forest.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&lt;br /&gt;
--[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 17:43, 3 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Appears to no longer be an issue. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:56, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;Deeds of Lumber Not Showing Volume&amp;lt;/s&amp;gt;===&lt;br /&gt;
Shows all the unique lumber stats but not how much lumber there actually is. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 18:45, 6 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fixed when released to prime. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:54, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Use drawknife typo===&lt;br /&gt;
&lt;br /&gt;
The log is ready to be carved with a drawknife to scrape off the bark &#039;&#039;&#039;to/and&#039;&#039;&#039; smooth its surface.  Sawing it further wouldn&#039;t be productive.&lt;br /&gt;
&lt;br /&gt;
Missing a &amp;quot;to&amp;quot; or an &amp;quot;and&amp;quot; or something in this sentence. --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 20:52, 14 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;s&amp;gt;Can&#039;t deed sticks/branches/limbs&amp;lt;/s&amp;gt;===&lt;br /&gt;
Fixed when released to prime.  --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 17:43, 14 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Cutting wood inside a container.===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; cut limb with saw&lt;br /&gt;
&lt;br /&gt;
You begin sawing the ends of the limb, removing the jagged edges from where it was chopped down.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&lt;br /&gt;
R&amp;gt; tap my limb&lt;br /&gt;
&lt;br /&gt;
You tap a partially-cut bamboo limb inside your zaulguum-skin backpack.&lt;br /&gt;
&lt;br /&gt;
I can cut up a limb while it is in my backpack.  --[[User:MCBRIDEJ|MCBRIDEJ]] ([[User talk:MCBRIDEJ|talk]]) 21:52, 14 May 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- End of Bug Area. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[:Category:Groves]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Discern_command&amp;diff=418990</id>
		<title>Discern command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Discern_command&amp;diff=418990"/>
		<updated>2015-08-11T12:40:44Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;{{tt|discern}} [[page type is::command]]&#039;&#039;&#039; is a new command released with [[DR 3.0]] that is used to gain information about a spell, the difficulty of the spell, and an estimate of the amount of mana you are capable of using for the spell.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|discern}} &#039;&#039;&amp;lt;spell&amp;gt;&#039;&#039;&lt;br /&gt;
* {{tt|discern}} &#039;&#039;&amp;lt;magic device&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
{{tt|DISCERN}} allows you to learn more information about a spell that you can cast. Depending on your [[Arcana skill]], you will discern information about how the spell works as well as try to calculate the amount of mana that you can put into the spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ability only works on spells that you are able to cast, including spells that you have memorized as scrolls and spells contained in a magical device such as a runestone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These all rely on your Arcana in relation to the difficulty of the spell to cast at minimum mana. To find your personal cap, your Arcana needs to be higher than the skill associated with that skill (for instance, TM is the skill associated with Fire Shards). If your Arcana is lower, it will give you an amount of mana that you can prep the spell at, but it may not be your personal cap. The messaging reflects this. &lt;br /&gt;
&lt;br /&gt;
This ability uses Arcana, has roundtime, and grants a pittance of Arcana experience. Additionally, the experience is on a timer per-spell - the experience is explicitly not intended to be useful for locking the Arcana skill quickly - There are plenty of better ways to train it. The award is really just a small bonus to people who actively spend time reviewing their spellbooks and what their spells do (or the people that fit DISCERN into their scripts, I suppose).&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;gt; discern ease&lt;br /&gt;
&lt;br /&gt;
The Ease Burden spell does precisely what the name implies.  Through the careful weaving of kinetic force, providing support particularly along the subject&#039;s shoulders and lower back, the caster is able to ease the burden of carrying heavy objects on the recipient of the spell.&lt;br /&gt;
&lt;br /&gt;
This is a non-battle spell that can be cast on a single target.  Non-battle spells have significantly longer preparation times than battle spells.  It can be cast without a target and on other adventurers.  It requires a minimum of one mana streams, and can expand to a maximum of ninety-eight mana streams woven into it.  To begin to be able to cast this spell, you will need to reach the rank of a lowly novice.  By the time you have mastered this spell, you will be ranked as an authority in your abilities as a caster.  It requires the Augmentation skill to cast effectively.  This spell has no prerequisites.  It will also cost one spell slot.&lt;br /&gt;
&lt;br /&gt;
You think you could weave at most 27 mana streams into this spell.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Prepare command]]&lt;br /&gt;
*[[Cast command]]&lt;br /&gt;
*[[Harness command]]&lt;br /&gt;
*[[Mana command]]&lt;br /&gt;
*[[Charge command]]&lt;br /&gt;
*[[Focus command]]&lt;br /&gt;
*[[Invoke command]]&lt;br /&gt;
*[[Release command]]&lt;br /&gt;
*[[Spell preparation|Spell Preparations]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Commands,Magic commands}}&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Discern_command&amp;diff=418989</id>
		<title>Discern command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Discern_command&amp;diff=418989"/>
		<updated>2015-08-11T12:39:15Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: Added list of related commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;{{tt|discern}} [[page type is::command]]&#039;&#039;&#039; is a new command released with [[DR 3.0]] that is used to gain information about spells.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{tt|discern}} &#039;&#039;&amp;lt;spell&amp;gt;&#039;&#039;&lt;br /&gt;
* {{tt|discern}} &#039;&#039;&amp;lt;magic device&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
{{tt|DISCERN}} allows you to learn more information about a spell that you can cast. Depending on your [[Arcana skill]], you will discern information about how the spell works as well as try to calculate the amount of mana that you can put into the spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ability only works on spells that you are able to cast, including spells that you have memorized as scrolls and spells contained in a magical device such as a runestone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These all rely on your Arcana in relation to the difficulty of the spell to cast at minimum mana. To find your personal cap, your Arcana needs to be higher than the skill associated with that skill (for instance, TM is the skill associated with Fire Shards). If your Arcana is lower, it will give you an amount of mana that you can prep the spell at, but it may not be your personal cap. The messaging reflects this. &lt;br /&gt;
&lt;br /&gt;
This ability uses Arcana, has roundtime, and grants a pittance of Arcana experience. Additionally, the experience is on a timer per-spell - the experience is explicitly not intended to be useful for locking the Arcana skill quickly - There are plenty of better ways to train it. The award is really just a small bonus to people who actively spend time reviewing their spellbooks and what their spells do (or the people that fit DISCERN into their scripts, I suppose).&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;gt; discern ease&lt;br /&gt;
&lt;br /&gt;
The Ease Burden spell does precisely what the name implies.  Through the careful weaving of kinetic force, providing support particularly along the subject&#039;s shoulders and lower back, the caster is able to ease the burden of carrying heavy objects on the recipient of the spell.&lt;br /&gt;
&lt;br /&gt;
This is a non-battle spell that can be cast on a single target.  Non-battle spells have significantly longer preparation times than battle spells.  It can be cast without a target and on other adventurers.  It requires a minimum of one mana streams, and can expand to a maximum of ninety-eight mana streams woven into it.  To begin to be able to cast this spell, you will need to reach the rank of a lowly novice.  By the time you have mastered this spell, you will be ranked as an authority in your abilities as a caster.  It requires the Augmentation skill to cast effectively.  This spell has no prerequisites.  It will also cost one spell slot.&lt;br /&gt;
&lt;br /&gt;
You think you could weave at most 27 mana streams into this spell.&lt;br /&gt;
&lt;br /&gt;
Roundtime: 8 sec.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Prepare command]]&lt;br /&gt;
*[[Cast command]]&lt;br /&gt;
*[[Harness command]]&lt;br /&gt;
*[[Mana command]]&lt;br /&gt;
*[[Charge command]]&lt;br /&gt;
*[[Focus command]]&lt;br /&gt;
*[[Invoke command]]&lt;br /&gt;
*[[Release command]]&lt;br /&gt;
*[[Spell preparation|Spell Preparations]]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Commands,Magic commands}}&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Prepare_command&amp;diff=418987</id>
		<title>Prepare command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Prepare_command&amp;diff=418987"/>
		<updated>2015-08-11T12:37:49Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: /* See Also */  Added Discern to list of related commands.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;{{tt|prepare}} command&#039;&#039;&#039; is used to initiate casting a [[spell]].&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{tt|PREPARE}} &#039;&#039;&amp;lt;spell name&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;amount&amp;gt;&#039;&#039;&lt;br /&gt;
*{{tt|PREPARE /LIST}} - Lists out all available messaging you can use.  You can have up to three special preps, not counting your default.&lt;br /&gt;
*{{tt|PREPARE /SHIFT}} - Toggles through your available messaging.&lt;br /&gt;
*{{tt|PREPARE /DEFAULT}} - Toggles &#039;off&#039; or &#039;on&#039; your default prep messaging.&lt;br /&gt;
*{{tt|PREPARE /CLEAR}} - Clears your currently set messaging.  Note that you can not erase your default settings.  Using this will ERASE your chosen special prep message.&lt;br /&gt;
*{{tt|PREPARE /HIDE}} - Allows you to try and hide your preparing messaging from others.&lt;br /&gt;
*{{tt|PREPARE /HELP}} - Displays the syntax and usage of the {{tt|PREPARE}} command.&lt;br /&gt;
&lt;br /&gt;
Note: The forward slash(/) is required where used above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Amount&#039;&#039; represents the number of [[mana]] streams you will devote to the spell when you {{com|cast}} it.  This number is augmented by any mana you have harnessed, or stored in cambrinth items that are focused prior to casting.&lt;br /&gt;
&lt;br /&gt;
==Usage and Examples==&lt;br /&gt;
*{{tt|PREPARE}} &#039;&#039;&amp;lt;spell name&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;mana number&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;prep hb 16&lt;br /&gt;
 You close your eyes and breathe deeply, gathering energy for the Harawep&#039;s Bonds spell.&lt;br /&gt;
&lt;br /&gt;
When your current mana attunement does not allow for preparing a spell at the specified mana level, you&#039;ll receive messaging indicating so.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;prep hb 355&lt;br /&gt;
 You have to strain to harness the energy for this spell, and you aren&#039;t sure you can get enough to cast it.&lt;br /&gt;
 You close your eyes and breathe deeply, gathering energy for the Harawep&#039;s Bonds spell.&lt;br /&gt;
&lt;br /&gt;
*{{tt|PREPARE}} &#039;&#039;&amp;lt;spell name&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When used without choosing a mana amount, you automatically default to the minimum prep for that spell, and see a message stating as much.  There is no message for prepping above the spell cap.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;prep hb&lt;br /&gt;
 Since you&#039;re not feeding enough power into the spell pattern to make it coherent, you quickly work your way to the minimum required.&lt;br /&gt;
 You close your eyes and breathe deeply, gathering energy for the Harawep&#039;s Bonds spell.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Cast command]]&lt;br /&gt;
*[[Discern command]]&lt;br /&gt;
*[[Harness command]]&lt;br /&gt;
*[[Mana command]]&lt;br /&gt;
*[[Charge command]]&lt;br /&gt;
*[[Focus command]]&lt;br /&gt;
*[[Invoke command]]&lt;br /&gt;
*[[Release command]]&lt;br /&gt;
*[[Spell preparation|Spell Preparations]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-}}&lt;br /&gt;
&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
{{cat|Commands,Magic, Magic commands}}&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Progeny_of_Tezirah&amp;diff=6724</id>
		<title>Category:Progeny of Tezirah</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Progeny_of_Tezirah&amp;diff=6724"/>
		<updated>2008-06-06T03:12:50Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Sects|Sect]] of the [[Moon Mage]] guild.&lt;br /&gt;
&lt;br /&gt;
The Progeny of Tezirah is a sect of moon mages focusing on [[sorcery]] and [[Demon|creatures of shadow]]. Their founder, a magess named [[Tezirah]], lived during the time of the [[Empire of the Seven-Pointed Star]] and was found guilty of practicing sorcery. She was said to have been executed near the site of the present-day city of [[the Crossing]], but it&#039;s believed by many that she escaped into the plane of probability just as she was executed.&lt;br /&gt;
&lt;br /&gt;
Some claim that it is Tezirah who attacks Moon Mages as they tap the Plane of Probability via prediction, appearing in the form of a bat-winged skull.&lt;br /&gt;
&lt;br /&gt;
Historically, the Crowther family has always represented the Progeny of Tezirah on the Council of Moon Mages, beginning with Alicia Crowther, the sixth signatory of the Lunar Accord.  The Crowthers are well respected, and few doubt their abilities.  Like many Tezirites, the Crowthers are known for their skill and artistry with shadow magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Book:HafSPT|A Study of the Progeny of Tezirah]] by Lorethew Arkelli Feirgetha                              &lt;br /&gt;
*[[Book:HkkHGMM#Progeny_of_Tezirah|A Brief History of the Guild of Moon Magic]] by [[Kssarh|Kssarh T&#039;kinnirii]], Apprentice to Guildmaster [[Tiv]]&lt;br /&gt;
&lt;br /&gt;
==Symbol==&lt;br /&gt;
&lt;br /&gt;
*The symbol of Tezirah, what looks like an upside down Q&lt;br /&gt;
*Scrying Mirror&lt;br /&gt;
*A bat-winged skull&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
*Tezirite at Circle 39, as well as post-title Of the Progeny&lt;br /&gt;
*Shadowmancer at Circle 70&lt;br /&gt;
&lt;br /&gt;
==Cantrips==&lt;br /&gt;
&lt;br /&gt;
*Sibowen &#039;&#039;(appear)&#039;&#039;: With [[Shadows]] cast, no stun [[Teleport]] to a [[Katamba]] moonbeam and leaves you in hiding. Also has several descriptive unhide casts.&lt;br /&gt;
*Shaderald &#039;&#039;(shade)&#039;&#039;:  Creates a [[Shaderald]] to announce arrival.&lt;br /&gt;
*Sibo Nijare &#039;&#039;(blade)&#039;&#039;:  Changes look on a [[Moonblade]] with small stat modification.&lt;br /&gt;
&lt;br /&gt;
==Spell Preparation==&lt;br /&gt;
&lt;br /&gt;
*With a sly smile, an innocent Tezirite murmurs a tenebrous phrase.&lt;br /&gt;
&lt;br /&gt;
==Spell Affinity==&lt;br /&gt;
&lt;br /&gt;
[[Tezirah&#039;s Veil]]&lt;br /&gt;
&lt;br /&gt;
==Divination Tools==&lt;br /&gt;
&lt;br /&gt;
*[[Ornate Mirror]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sects]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=GameMaster&amp;diff=46178</id>
		<title>GameMaster</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=GameMaster&amp;diff=46178"/>
		<updated>2008-01-13T17:01:39Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: Added Rigby and Maelona&amp;#039;s Spotlights on Staff, which still exist but are unlisted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}=GameMasters=&lt;br /&gt;
A &#039;&#039;&#039;GameMaster&#039;&#039;&#039; or &#039;&#039;&#039;GM&#039;&#039;&#039; is a member of the [http://www.play.net/corporate/ Simutronics] staff involved with in-game creation, events, policy enforcement, and more.  GameMasters can be separated into two primary categories: Customer Experience and Development. While these categories denote a GM&#039;s principal responsibilities, it is common for GM&#039;s to contribute in many areas outside their main focus.&lt;br /&gt;
&lt;br /&gt;
==Customer Experience GM==&lt;br /&gt;
A Customer Experience GM handles most customer interaction. This interaction ranges from answering questions about technical issues and basic gameplay, to running merchant events and major invasions or storylines. Some Customer Experience GMs also work with Weddings, monitor the public message boards, perform liaison duties between the players and the Development team, and handle all types of player concerns and feedback.&lt;br /&gt;
&lt;br /&gt;
===Wedding GMs===&lt;br /&gt;
Wedding GMs along with Wedding Coordinators communicate with players who pay for a GM Assisted Wedding.&lt;br /&gt;
*Coordinate wedding time and date&lt;br /&gt;
*Create custom items for the wedding including wedding clothes, food, drink, and party favors&lt;br /&gt;
*Add room messaging during the event&lt;br /&gt;
*Create temporary custom titles&lt;br /&gt;
*Provide party invitations&lt;br /&gt;
&lt;br /&gt;
===Guild Liasions===&lt;br /&gt;
Serve as communicators between the Guild Guru and the players through the forums and through in-game meetings.  They often are the driving force behind roleplaying events involving their guild.&lt;br /&gt;
&lt;br /&gt;
===Premium GMs===&lt;br /&gt;
*Host monthly [[Estate Holder|Premium (aka Estate Holder)]] meeting&lt;br /&gt;
*Create new benefits for Premium members&lt;br /&gt;
*Alter items through [[Estate Holder|LTB]] scrolls&lt;br /&gt;
*Create custom titles and personal messaging through LTB system&lt;br /&gt;
*Provide special merchants and alterers&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; GameMaster Rinae has been the head of the Premium team almost since Premium was first established in July 1997.&lt;br /&gt;
&lt;br /&gt;
===Race Champions===&lt;br /&gt;
These are GameMasters who lead development and direction of a single playable race (Human, Elf, Rakash, etc...)&lt;br /&gt;
&lt;br /&gt;
==Development GM==&lt;br /&gt;
A Development Team GM does not generally work directly with customers, choosing to focus mainly on creation and system coding. They are the designers of the game, and participate not only in the implementation asnd development of ideas, but also in the physical creation of them. This can be something as simple as the simple addition of a new verb to something as complicated as a massive change in the core game mechanics. &lt;br /&gt;
&lt;br /&gt;
===Guild Gurus===&lt;br /&gt;
The primary developer in charge of their own guild&#039;s direction and development.&lt;br /&gt;
&lt;br /&gt;
===Systems GMs===&lt;br /&gt;
These GameMasters code for various gamewide systems.  They generally have their fingers in everything, including magic, combat, experience, survivals, lores, horses, substances, and on and on.&lt;br /&gt;
&lt;br /&gt;
=GameMaster Ranks=&lt;br /&gt;
GameMasters progress through a series of ranks as their experience and responsibilities grow:&lt;br /&gt;
*Assistant GameMaster (AGM)&lt;br /&gt;
*Full GameMaster (FGM)&lt;br /&gt;
*Senior GameMaster (SGM)&lt;br /&gt;
&lt;br /&gt;
=GameMasters Past and Present=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-align=&amp;quot;left&amp;quot;&lt;br /&gt;
!GameMaster!!Past/Present!!Positions/Contributions&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Abasha || Present || Events&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Acanthor || Present || Dev GM&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Acoya || Past || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Adera || Present || [[Trader|Traders]], Events&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Alnilam || Past || [[Cleric]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Aloeus || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Alvy || Present || Area owner of P4 and Therenborough&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Ambellina || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Anji || Unknown || [http://www.play.net/dr/spotlight/anji.asp Spotlight On Staff] Customer Service, [[Rakash]] Champion, Clerics&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Antavian || Past || aka GM Silvaran in GemStone and Simu-Gary, Long-term onsite [[Feedback]] GM. Announced retirement 10/12/2007.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Archimede || Present || [[Premium]] and [[Platinum]] Team&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Arethius || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Ariawen || Present || Head of [[GameHost]] Program, became [[Official Order]] guru 11/5/2007&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Armifer || Present || [[Moon Mage]] Guru, Magic Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Arnimas || Present || [[Trader]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Atrathien || Past || [[Warrior Mage]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Audacia || Present || [[GameHost]] Assistant Guru, CE Shifts&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Aurdun || Present || [[Gor&#039;Tog]] Co-Champion&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Auriane || Unknown || [http://www.play.net/dr/spotlight/auriane.asp Spotlight On Staff]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Avrienne || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Baerdolas || Present || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Bartlebee || Present || [http://www.play.net/dr/spotlight/bartlebee.asp Spotlight On Staff]  GameMaster for 10+ years, Language Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Belcor || Past || First ever [[Barbarian]] Guru?  Attended [http://www.lurksponge.com/simucon2/2a1.htm SimuCon II]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Breeland || Present || aka Product Manager Solomon&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Breenan || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Cadaya || Past || History and Books&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Caymus || Present || Moon Mages, currently On-Site&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Ceiswyn || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Ceosanna || Present || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Chadi || Past || First [[Official Order]] Guru. Left DragonRealms to become [http://www.play.net/aoh/ Alliance of Heroes] GameMaster.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Chakram || Past || [[Warrior Mage]] Liaison&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Chandra || Past || Organized [[SimuCon]]s, founded Mentors and played [[Aldamus]] Jadewater, became [[GemStone]] Product Manager Llearyn&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Cheii || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Chisoni || Past || Development (Moon Mage, Thief and Prydaen)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Cllaud || Present || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Cwiss || Past || Lockpicking rewrite (aka Daecir)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Daecir || Past || Lockpicking rewrite (aka Cwiss)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Daethar || Present || [[Ranger]] Guild Assistant Developer (3/2006-Present)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Damissak || Past || Development (combat, experience, khri). [[Barbarian]] Guru.  Famously released after &amp;quot;cheating&amp;quot; with GM abilities in The Fallen.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Danalae || Unknown || [http://www.play.net/dr/spotlight/danalae.asp Spotlight On Staff]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Dartenian || Present || SGM of Systems, [[Bard]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Demr || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Demtrise || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Derrey || Past ||&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Deryka || Past || [[Bard]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Devorah || Unknown || Became GM after SimuCon 2 in 1997&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Draithis || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Dremara || Unknown || Wedding Team&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Edahla || Past || [[Ranger]] Liaison &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Eisu || Past || Events&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Eleara || Past || [http://www.play.net/dr/spotlight/eleara.asp Spotlight On Staff]  [[GameHost]] Team&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Enbarr || Past || [[Cleric]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Equity || Unknown || [http://www.play.net/dr/spotlight/equity.asp Spotlight On Staff]  Trader Guru, Economy&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Erakin || Past ||&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Faylean || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Fearne || Past ||&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Fial || Past || Alchemy, Substances Rewrite&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Forne || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Gaeloric || Unknown || Onsite staff&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Galiot || Past || [[Cleric]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Ghisel || Unknown || World Team&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Godrich || Past || [http://www.play.net/dr/spotlight/godrich.asp Spotlight On Staff]  [[Trader]] Guru, Compiled area populations used on Province articles on this site&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Gonk || Past || First [[Thief]] Guru (Passages, Contacts, Mark), Attended [http://www.lurksponge.com/simucon2/2e1.htm SimuCon II]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Granthal || Past || CE, GameHost Team&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Halo || Past || Platinum&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Heiu || Past || [[Cleric]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Helena || Present || [http://www.play.net/dr/spotlight/helena.asp Spotlight On Staff]  CE, hiring, training&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Hodyrn || Past || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Hoome || Past || [[Bard]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Iayn || Past || [[Barbarian]] Liasion, [[Barbarian]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Ilanya || Present || [[Trader|Traders]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Iocanthe || Present || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Jaedren || Present || [[Barbarian]] Development, transferred to Events Team&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Jent || Past || Prolific [[Ranger]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Jeremael || Past || [http://www.play.net/dr/spotlight/jeremael.asp Spotlight On Staff]  Horses, Ships, almost all other systems. Passed away in 2005.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Jobu || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Jovah || Unknown || Development (Thieves)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Jzara || Past || [[Empath]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Kaikyu || Past || [[Trader]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Kerda || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Khaydra || Past || Wedding Team (1999-2000)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Kheldun || Present || [[Moon Mage]] Liaison&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Khentimentiu || Past || [[Cleric]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Kirean || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Kotkel || Past || Attended [http://www.lurksponge.com/simucon2/2c1.htm Simucon II]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Koyta || Past || [http://www.play.net/dr/spotlight/koyta.asp Spotlight On Staff]  Quest Designer (Corik&#039;s and Ghost Ship)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Lanahle || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Lasca || Past || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Laurilana || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Lelah || Past || Became GM after [http://www.lurksponge.com/simucon2/2k1.htm SimuCon II]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Liadran || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Limnah || Past ||&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Lirrak || Present || [[Cleric]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Loki || Past || GM at start of DR&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Loriene || Present || [http://www.play.net/dr/spotlight/home.asp Spotlight On Staff]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Maece || Present || [[Paladin]] Liaison, Mentor Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Maelona || Past || One time head of all GMs, just below Solomon., [http://www.play.net/dr/spotlight/maelona.asp Spotlight On Staff]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Marvelin || Past || GM at start of DR&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Meakah || Present || [http://www.play.net/dr/spotlight/meakah.asp Spotlight On Staff]  Wedding Team, [[Premium]] Team, [[Cleric]]s&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Meriel || Past || [http://www.play.net/dr/spotlight/meriel.asp Spotlight On Staff]  GM at start of DR, [[M&#039;riss]]/[[Mer&#039;Kresh]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Merrill || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Mimmic || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Moredine || Past || Systems Team&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Mroce || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Naiph || Present || Former [[Official Orders]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Natala || Past || Thief, Systems&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Nehros || Unknown || [[Paladin|Paladins]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Nhia || Present || [[Elothean]] Champion, [[Weddings]] Team&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Niamah || Past || Customer Service, [[Barbarian]] Liaison&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Nionon || Past || [[Empath]] Liaison&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Nova || Present || AKA Elonka, Co-founder of [http://www.play.net/corporate/ Simutronics]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Obseden || Present || [http://www.play.net/dr/spotlight/obseden.asp Spotlight On Staff], Dev, [[Empath|Empaths]], SimuCon personal trash buckets&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Olarra || Present || Events Guru, Former Orders Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Oolan || Present || Dev, Combat&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Paklin || Present || [http://www.play.net/dr/spotlight/paklin.asp Spotlight On Staff]  [[Ranger]] Guru, SGM of Guilds&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Porlock || Present || Muspar&#039;i owner (2006-present)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Pranckor || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Quarel || Present || Policy, Events&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Raenek || Past || [[Ranger]] Liaison&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Raphael || Past || [[Paladin]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rargh || Past || CE&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Reexa || Present || [[Empath]] Liaison&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Reimon || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Reisten || Present || [[Warrior Mage]] Dev Assistant&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Rhazah || Present || [[Barbarian]] Development, Substances&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Riel || Present || [http://www.play.net/dr/spotlight/riel.asp Spotlight On Staff]  Head of Customer Service GMs&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Rigby || Past || [[Moon Mage|Moon Mages]], Magic, [[Throne City]], [[Throne City Museum]], [[Necromancer|Necromancers]], [http://www.play.net/dr/spotlight/rigby.asp Spotlight On Staff]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Rinae || Present || [http://www.play.net/dr/spotlight/rinae.asp Spotlight On Staff]  Head of [[Premium]] Team (1997-present)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Risek || Past || [[Thief]] Guru (ca 2005-2006)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Roderigo || Present || [[Paladin]]s, [[Gor&#039;Tog]] Co-Champion&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Rottcloar || Present || [http://www.play.net/dr/spotlight/rottcloar.asp Spotlight On Staff]  Dev, Familiars, Gore Weapons&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Rowan || Present || GM at start of DR, became onsite staff&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Royce || Past || 2nd Thief Guru following Gonk. New Khri (Senses, Sane, Speed, Skulk, Spar, Sight), Ambush Stun, Ambush Slash, Voice Throws, New Traps (cyanide, laughing gas, frog, lightning, concussion, mime, shadowling, poison bolts, shrapnel, bouncer, curse, disease), Grandmaster Lockpicks and initial/name carving, Gem Stealing, Slip coins/items, 1-second sneak...&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Saedan || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Saija || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Samcras || Unknown || [[Feedback]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Sanguious || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Sarevael || Past || [[Moon Mage]] Liaison&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Sashera || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Seldyr || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Sengi || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Seordlan || Past ||&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Serenay || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Seviya || Past || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Shakahn || Present || [[Thief]] Liasion (ca 1999-present), [[Prydaen]] Champion&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Shalnhh || Present || GM at start of DR, S&#039;kra and S&#039;kra language, became onsite staff.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Skiori || Past || [[Barbarian]] Development&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Skralthaen || Past || [[Cleric]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Skurrzak || Past || Attended [http://www.lurksponge.com/simucon2/2m1.htm SimuCon II], Played infamous [[GemStone]] character Lord Bleeds.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Smitty || Past || First ever [[Empath]] Guru, Head of [[GameHost]] Team&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Smyrn || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Solomon || Present || DragonRealms Product Manager&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Soye || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Spinnoza || Unknown || [[Empath]] Dev Assistant&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Ssra || Present || Prolific Dev GM, [[Combat]], [[Thief|Thieves]], [[Experience]], [[Khri]], {{catskill|Lore}} Split, {{catskill|Survival}} Skills, [[Dual Wield]], [[Spells]], SGM of all development&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Stefonn || Past || Attended [[SimuCon]] &#039;98&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Sygne || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Sylveria || Past || [[Wedding]] Team, Attended [[SimuCon]] &#039;98&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Taejun || Past || Attended [[SimuCon]] &#039;98&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Taiga || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Taka || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Talian || Past || [[Moon Mage]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Talmiran || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Tarragon || Unknown || Tanning Guru, [[Ranger]] Liaison, Attended [http://www.lurksponge.com/simucon2/2a2.htm SimuCon II]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Tessima || Past || [[Elothean]] Champion&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Tillkommande || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Tinsie || Past || [[Weddings]] Team.  Passed away July, 2002.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Tourne || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Towint || Past || Systems, [[Empath|Empaths]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Treveri || Past || [[Ranger]] Guru, Built [[Theren Keep]] breech tunnel area, played famous [[GemStone]] mapmaker Zepath.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Tribanin || Past || [[Moon Mage]] Guru, Events&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Tsem || Past || Events&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Tvini || Present || Weddings, [http://www.play.net/dr/spotlight/tvini.asp Spotlight On Staff]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Urion || Past || GameMaster at start of DragonRealms.  Attended [http://www.lurksponge.com/simucon2/2e1.htm SimuCon II]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Vaeldriil || Present || [[Bard]] Liaison, [[Elothean]] Co-Champion&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Valdrik || Past || [[Warrior Mage]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Vartis || Past || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Vaschon || Past || CE, Events&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Vendarin || Past || [[Thief]] Guru (ca 2003), [[Khri]] Spot, [[Anamir]]&#039;s inquisition against Thieves Guild event&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Verac || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Veyl || Past || Dev, [[Combat]], {{catskill|Survival}} Skills&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Viani || Unknown || Attended [[SimuCon]] &#039;98&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Westryl || Past || [[Moon Mage]] Liaison&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Wizel || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Wythor || Present || [[Warrior Mage]] Guru&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Xadrian || Present || Creatures&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Xahonu || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Xardos || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Ydrask || Past || [[Bard]] Liaison&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Yndra || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Ysari || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Yygis || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Zabari || Past || [[Cleric]] Liaison, Liaison Supervisor&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Zadraes || Present || [[Premium]] Team&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Zaebos || Unknown || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Zaishaya || Past || &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Zeyurn || Present || Dev, Systems (survival, steal, and justice)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Zoha || Past || First Product Manager of DragonRealms then became Product Manager of Hero&#039;s Journey&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|Zrothgal || Unknown || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cambrinth&amp;diff=21321</id>
		<title>Cambrinth</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cambrinth&amp;diff=21321"/>
		<updated>2007-08-15T13:17:13Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: elaboration on storage, grammar edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cambrinth is a type of stone that can hold various types of magical energy for a [[magic]] caster to use in the application of their [[spells]]. Though it is often more convenient to say that cambrinth stores [[mana]], it is more precise to say that cambrinth stores the energy released from the manipulation of mana. This is the same energy that powers spells, and is generated from the tendency of the streams of mana to return to their natural state when manipulated by a mage. As the streams relax, energy is released in much the same way that a rubber band releases energy when it is stretched and released. &lt;br /&gt;
&lt;br /&gt;
Cambrinth stones are typically set into an object that can sometimes be of quite intricate design; however, it is possible to find large lumps of cambrinth that have not been fashioned into jewelry. The main function for jeweling cambrinth is to provide portability and ease of use. Cambrinth jewelry, for the most part, takes on the form of rings, earrings, pendants and armbands. Other forms are in existence such as backpacks and pouches, but these are more rare. Objects such as figurines can also be found with cambrinth in them.&lt;br /&gt;
&lt;br /&gt;
The amount of energy a cambrinth item can hold seems to be directly related to its size and the size of the stone set in it. For example, a cambrinth armband holds more energy than a cambrinth ring, and a cambrinth pendant holds more than a cambrinth armband.&lt;br /&gt;
&lt;br /&gt;
A cambrinth is utilized by harnessing mana and channeling it into the stone, a process known as charging. Once the stone has been fully charged, the caster must then focus on the item in order to form a link to it. If a caster can not form a link with the stone, they will be unable to utilize the energy stored within. Once a cambrinth has been charged with a certain type of energy (ie: life, elemental, holy or lunar) it can only be charged with that type again or it will explode, which can cause serious damage to the caster. A [[Moon Mage]] who is skilled enough at [[enchanting]] can remove the type attunement of a cambrinth item, restoring the item to its natural, uncharged state. This process, known as retuning, requires a source for the sigil of the [[Phoenix]] be present, either through the Phoenix constellation being visible or through the use of a [[sigil scroll]].&lt;br /&gt;
&lt;br /&gt;
While cambrinth can serve as a mobile source of energy in low-mana areas, a magic caster must be able to harness at least a small bit of mana in an area to construct the [[Magic Theory|spell matrix]] with. In mana-bare areas, cambrinth will be unable to support your spells. Cambrinth can not power a spell, they only add to the harness for a spell upon casting. For most magic users, this is noted in the form of a snapping sound, though for [[Bard]]s mana seeps quietly and easily into the song structures.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Cambrinth is a grey-black mineral with reddish highlights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a sort of rusty ashy-silver stuff. If you took silver and mixed it with ashes and them mashed up some rusty-red crayons on the surface so it was all mottled, that&#039;s about what cambrinth would look like. You can get it more reddish or more silverish, but those two colors are its &amp;quot;theme&amp;quot;, and can&#039;t be gotten too far away from. - GM Iocanthe&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical Items]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Week_of_Chadatru&amp;diff=44481</id>
		<title>Holy Week of Chadatru</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Week_of_Chadatru&amp;diff=44481"/>
		<updated>2007-08-13T23:16:58Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: fixing link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On [[Blufandu]], on the 10th day of the month of [[Moliko]], the holiest day of [[Chadatru (immortal)|Chadatru]] is celebrated. Chadatru lasts for 4 days.&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elanthian_time&amp;diff=18349</id>
		<title>Elanthian time</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elanthian_time&amp;diff=18349"/>
		<updated>2007-08-13T23:16:21Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: /* Weeks */  fixing link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of [[Elanthia]] has its own system of time.  We have day and night, sunrise and sunset, and the days and seasons pass as in the real world.  However, we measure time on a different scale, so we have a unique calendar of years, months, days, hours and minutes for keeping track as well.  Here are some of the basics to get you started:&lt;br /&gt;
&lt;br /&gt;
==Years==&lt;br /&gt;
The years run in a continuous cycle of seven names and are numbered with regards to an important event of Elanthian history, the Victory of [[Lanival]].  You can read more about him in the local [[:Category:libraries|libraries]].&lt;br /&gt;
&lt;br /&gt;
==Months==&lt;br /&gt;
We have ten months in a year, each forty days long.  A day in Elanthia lasts about six hours, making a month about a week and a half of real time.  The months are divided into ten weeks of four days each.  Thus, each game month contains forty(40) days.&lt;br /&gt;
&lt;br /&gt;
==Days, Hours, and Minutes==&lt;br /&gt;
Here comes the tricky part.  Did we mention that we have our own [[:Category:Languages|languages]], too?  Well, the parts of the day are named in a language called [[Gamgweth]].  Many of the libraries carry a basic dictionary of common Gamgweth words.  But back to the point...&lt;br /&gt;
&lt;br /&gt;
An Elanthian Day is called an &#039;&#039;&#039;&#039;&#039;andu&#039;&#039;&#039;&#039;&#039;.  Each andu is divided into twelve parts, called &#039;&#039;&#039;&#039;&#039;anlasaen&#039;&#039;&#039;&#039;&#039; or more commonly &#039;&#039;&#039;&#039;&#039;anlaen&#039;&#039;&#039;&#039;&#039; (the singular for both is &#039;&#039;&#039;&#039;&#039;anlas&#039;&#039;&#039;&#039;&#039;).  An anlas is roughly a half hour of real life time.  In turn, each anlas is divided into minute-long units called &#039;&#039;&#039;&#039;&#039;roisaen&#039;&#039;&#039;&#039;&#039; (the singular is &#039;&#039;&#039;&#039;&#039;roisan&#039;&#039;&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
==Weeks==&lt;br /&gt;
Now, in High Gamgweth, &amp;quot;andu&amp;quot; actually means &amp;quot;day,&amp;quot; but since each real life day here is really four days long for our characters, &amp;quot;weeks&amp;quot; is the common translation.&lt;br /&gt;
&lt;br /&gt;
Got that?  Well, it gets even more interesting!  Not only do we have our own languages, but we have our own pantheon of [[Immortals|gods]].  You can find out more about those in the local libraries as well, but for now, just know that each of the weeks is named after one of the great divinities of Elanthia.  In order from first to last, they are:  &#039;&#039;&#039;Kertandu&#039;&#039;&#039; after [[Kertigen]], &#039;&#039;&#039;Hodandu&#039;&#039;&#039; after [[Hodierna]], &#039;&#039;&#039;Evandu&#039;&#039;&#039; after [[Everild]], &#039;&#039;&#039;Truffandu&#039;&#039;&#039; after [[Truffenyi]], &#039;&#039;&#039;Havrandu&#039;&#039;&#039; after [[Hav&#039;roth]], &#039;&#039;&#039;Elandu&#039;&#039;&#039; after [[Eluned]], &#039;&#039;&#039;Chandu&#039;&#039;&#039; after [[Chadatru (immortal)|Chadatru]], &#039;&#039;&#039;Glythandu&#039;&#039;&#039; after [[Glythtide]], &#039;&#039;&#039;Faeandu&#039;&#039;&#039; after [[Faenella]], and &#039;&#039;&#039;Tamsandu&#039;&#039;&#039; after [[Tamsine]].  Just who are these gods and goddesses?  Ask your local [[Cleric]]!&lt;br /&gt;
&lt;br /&gt;
You&#039;ll find as you start life in the realms, you only have a vague sense of the time of day.  But as your abilities grow, that time sense can become extremely accurate.  Which abilities?  That&#039;s something you&#039;ll have to puzzle out for yourself.  Have fun discovering more about our world!&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Botolf&amp;diff=5185</id>
		<title>Botolf</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Botolf&amp;diff=5185"/>
		<updated>2007-08-13T23:15:32Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: fixing link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
The god of dishonesty and deceit, Botolf is the symbol of corruption and bribery.  His blessings (or curses, depending on which end you&#039;re on) cause murderers to go free and [[Thief|Thieves]] to get off with damages paid by the person who prosecuted them.  Botolf loves to visit [[Dirge]] (his favorite city), and is the patron of [[Knife Clan]] and Thieves&#039; Guilds.  Botolf is also the god of fallen [[Paladin]]s, and is known to manifest in tarnished armor in need of a polish.&lt;br /&gt;
&lt;br /&gt;
==Symbol==&lt;br /&gt;
Goshawk&lt;br /&gt;
&lt;br /&gt;
==Other Aspects==&lt;br /&gt;
Neutral - [[Chadatru (immortal)|Chadatru]]&amp;lt;br&amp;gt;&lt;br /&gt;
Light - [[Rutilor]]&lt;br /&gt;
&lt;br /&gt;
==Proper Offerings==&lt;br /&gt;
*goshawk beads&lt;br /&gt;
*parchment goshawk primers&lt;br /&gt;
*Immortal Botolf cards&lt;br /&gt;
&lt;br /&gt;
[[Category:Immortals]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rutilor&amp;diff=5013</id>
		<title>Rutilor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rutilor&amp;diff=5013"/>
		<updated>2007-08-13T22:41:29Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: fixing link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
Rutilor is the defender of the gods.  He judges with kindness and even-handedness, and is ferocious in what he defends.  A patron of [[Paladin]]s, Rutilor will stalwartly defend anyone who he feels is getting a raw deal.  Like Chadatru, he is a god of truth and cannot lie.  He is a collector of swords, especially extraordinary ones, and has enchanted a few in his time.  He has a small kennel of fearless hounds that he unleashes when someone has escaped his judgment; they cannot stop once they are on a trail, and they never lose their prey.  Rutilor is much the same way and -- though short by comparison to other gods (it is the form he chose) -- has taken on opponents twice his size.&lt;br /&gt;
&lt;br /&gt;
==Symbol==&lt;br /&gt;
Mongoose&lt;br /&gt;
&lt;br /&gt;
==Other Aspects==&lt;br /&gt;
Neutral - [[Chadatru (immortal)|Chadatru]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dark - [[Botolf]]&lt;br /&gt;
&lt;br /&gt;
==Proper Offerings==&lt;br /&gt;
*swords&lt;br /&gt;
*mongoose beads&lt;br /&gt;
*parchment mongoose primers&lt;br /&gt;
*Immortal Rutilor cards&lt;br /&gt;
&lt;br /&gt;
[[Category:Immortals]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Immortals&amp;diff=38769</id>
		<title>Category:Immortals</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Immortals&amp;diff=38769"/>
		<updated>2007-08-13T22:40:58Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: fixing link (Chadatru)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The [[Kermoria|Kermorian]] Pantheon==&lt;br /&gt;
The presence of the Thirteen Immortals of Elanthia is undeniable, their power and mythology woven into the fabric of the universe, their influence as vital as air or sunlight -- but not nearly as intangible. They are a fickle bunch and as unpredictable and mercurial as Elanthia itself. Each Immortal has several aspects; some benevolent, some wrathful, mischievous or disruptive.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| width=50% align=center class=wikitable&lt;br /&gt;
!width=33%| Neutral &lt;br /&gt;
!width=33%| Light &lt;br /&gt;
!width=33%| Dark&lt;br /&gt;
|-&lt;br /&gt;
|[[Kertigen]]||[[Divyaush]]||[[Zachriedek]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hodierna]]||[[Berengaria]]||[[Asketi]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Meraud]]||[[Firulf]]||[[Kerenhappuch]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Damaris]]||[[Phelim]]||[[Dergati]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Everild]]||[[Kuniyo]]||[[Trothfang]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Truffenyi]]||[[Alamhif]]||[[Huldah]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Hav&#039;roth]]||[[Peri&#039;el]]||[[Ushnish]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Eluned]]||[[Lemicus]]||[[Drogor]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Glythtide]]||[[Saemaus]]||[[Be&#039;ort]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Tamsine]]||[[Albreda]]||[[Harawep]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Faenella]]||[[Murrula]]||[[Idon]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Chadatru (immortal)|Chadatru]]||[[Rutilor]]||[[Botolf]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Urrem&#039;tier]]||[[Eylhaar]]||[[Aldauth]] &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Immortals==&lt;br /&gt;
* The [[Prydaen]] worship [[Eu]], [[Demrris]], [[Tenemlor]].&lt;br /&gt;
&lt;br /&gt;
* The [[Rakash]] worship [[Mrod]], [[Enelne]], [[Coshivi]].&lt;br /&gt;
&lt;br /&gt;
* The [[World Dragon]] is as universally feared as the Thirteen are revered.&lt;br /&gt;
&lt;br /&gt;
* The [[Heralds]], sometimes called Guardians, are ethereal beings of such power that -- it is said -- the Thirteen bow before them.&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Chadatru&amp;diff=44467</id>
		<title>Chadatru</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Chadatru&amp;diff=44467"/>
		<updated>2007-08-13T22:39:57Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: Disambiguation page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chadatru&#039;&#039;&#039; may refer to:&lt;br /&gt;
&lt;br /&gt;
*[[Chadatru (immortal)]], one of the 13 [[Immortals]] and Lord of Justice.&lt;br /&gt;
*[[Chadatru (holiday)]], a holiday dedicated to the immortal Chadatru.&lt;br /&gt;
 &lt;br /&gt;
{{Disambig}}&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Week_of_Chadatru&amp;diff=44480</id>
		<title>Holy Week of Chadatru</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Week_of_Chadatru&amp;diff=44480"/>
		<updated>2007-08-13T22:33:29Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: made me up a holiday page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On [[Blufandu]], on the 10th day of the month of [[Moliko]], the holiest day of [[Chadatru]] is celebrated. Chadatru lasts for 4 days.&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Chadatru&amp;diff=44466</id>
		<title>Chadatru</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Chadatru&amp;diff=44466"/>
		<updated>2007-08-13T22:31:45Z</updated>

		<summary type="html">&lt;p&gt;KASHIK: Chadatru moved to Chadatru (immortal): Chadatru is also the name of Chadatru&amp;#039;s holy couple of days.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Chadatru (immortal)]]&lt;/div&gt;</summary>
		<author><name>KASHIK</name></author>
	</entry>
</feed>