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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KARBONLIPHE</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KARBONLIPHE"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/KARBONLIPHE"/>
	<updated>2026-05-03T07:50:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sunstone_prism_suspended_from_a_silver_chain&amp;diff=559117</id>
		<title>Item:Sunstone prism suspended from a silver chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sunstone_prism_suspended_from_a_silver_chain&amp;diff=559117"/>
		<updated>2021-06-19T04:09:10Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=sunstone prism suspended from a silver chain&lt;br /&gt;
|noun=prism&lt;br /&gt;
|look=&amp;gt; look prism&lt;br /&gt;
The outline of six towers beneath a starry field have been carefully etched onto the prism&#039;s largest facet.&lt;br /&gt;
The refraction of the prism is comparable to emerald.&lt;br /&gt;
The prism is balanced.&lt;br /&gt;
The interior has numerous major inclusions.&lt;br /&gt;
The planes of the prism are slightly uneven.&lt;br /&gt;
The prism is brand new.&lt;br /&gt;
It appears to have never seen use.&lt;br /&gt;
The overall craftsmanship is average.&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|csize=5&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=prism&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&amp;gt; anal my prism&amp;lt;br \&amp;gt;&lt;br /&gt;
You turn your prism about, carefully evaluating the craftsmanship.&amp;lt;br \&amp;gt;&lt;br /&gt;
The refraction of the prism is comparable to emerald.&amp;lt;br \&amp;gt;&lt;br /&gt;
The prism is balanced.&amp;lt;br \&amp;gt;&lt;br /&gt;
The interior has numerous major inclusions.&amp;lt;br \&amp;gt;&lt;br /&gt;
The planes of the prism are slightly uneven.&amp;lt;br \&amp;gt;&lt;br /&gt;
The prism is brand new.&amp;lt;br \&amp;gt;&lt;br /&gt;
It appears to have never seen use.&amp;lt;br \&amp;gt;&lt;br /&gt;
The overall craftsmanship is average.&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sunstone_prism_suspended_from_a_silver_chain&amp;diff=559116</id>
		<title>Item:Sunstone prism suspended from a silver chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sunstone_prism_suspended_from_a_silver_chain&amp;diff=559116"/>
		<updated>2021-06-19T04:07:27Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=sunstone prism suspended from a silver chain&lt;br /&gt;
|look=&amp;gt; look prism&lt;br /&gt;
The outline of six towers beneath a starry field have been carefully etched onto the prism&#039;s largest facet.&lt;br /&gt;
The refraction of the prism is comparable to emerald.&lt;br /&gt;
The prism is balanced.&lt;br /&gt;
The interior has numerous major inclusions.&lt;br /&gt;
The planes of the prism are slightly uneven.&lt;br /&gt;
The prism is brand new.&lt;br /&gt;
It appears to have never seen use.&lt;br /&gt;
The overall craftsmanship is average.&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&amp;gt; anal my prism&amp;lt;br \&amp;gt;&lt;br /&gt;
You turn your prism about, carefully evaluating the craftsmanship.&amp;lt;br \&amp;gt;&lt;br /&gt;
The refraction of the prism is comparable to emerald.&amp;lt;br \&amp;gt;&lt;br /&gt;
The prism is balanced.&amp;lt;br \&amp;gt;&lt;br /&gt;
The interior has numerous major inclusions.&amp;lt;br \&amp;gt;&lt;br /&gt;
The planes of the prism are slightly uneven.&amp;lt;br \&amp;gt;&lt;br /&gt;
The prism is brand new.&amp;lt;br \&amp;gt;&lt;br /&gt;
It appears to have never seen use.&amp;lt;br \&amp;gt;&lt;br /&gt;
The overall craftsmanship is average.&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sunstone_prism_suspended_from_a_silver_chain&amp;diff=559110</id>
		<title>Item:Sunstone prism suspended from a silver chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sunstone_prism_suspended_from_a_silver_chain&amp;diff=559110"/>
		<updated>2021-06-19T04:06:13Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: Created page with &amp;quot;{{Item |enchanted=No |sourcetype=- |fname=No }} &amp;gt; anal my prism&amp;lt;br \&amp;gt;  You turn your prism about, carefully evaluating the craftsmanship.&amp;lt;br \&amp;gt;  The refraction of the prism is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&amp;gt; anal my prism&amp;lt;br \&amp;gt;&lt;br /&gt;
You turn your prism about, carefully evaluating the craftsmanship.&amp;lt;br \&amp;gt;&lt;br /&gt;
The refraction of the prism is comparable to emerald.&amp;lt;br \&amp;gt;&lt;br /&gt;
The prism is balanced.&amp;lt;br \&amp;gt;&lt;br /&gt;
The interior has numerous major inclusions.&amp;lt;br \&amp;gt;&lt;br /&gt;
The planes of the prism are slightly uneven.&amp;lt;br \&amp;gt;&lt;br /&gt;
The prism is brand new.&amp;lt;br \&amp;gt;&lt;br /&gt;
It appears to have never seen use.&amp;lt;br \&amp;gt;&lt;br /&gt;
The overall craftsmanship is average.&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sapphire_prism_attached_to_a_platinum_chain&amp;diff=559108</id>
		<title>Item:Sapphire prism attached to a platinum chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sapphire_prism_attached_to_a_platinum_chain&amp;diff=559108"/>
		<updated>2021-06-19T04:04:00Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=prism&lt;br /&gt;
|look=A large hunk of quartz carved into a fist serves as a handle for the chain.&lt;br /&gt;
|MTag=sapphire,quartz,platinum&lt;br /&gt;
|CTag=platinum&lt;br /&gt;
|type=moon mage style&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=Essential Sects Shop&lt;br /&gt;
|cost=50,000 Lirums&lt;br /&gt;
|metal=no&lt;br /&gt;
|itype=sapphire prism&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt; anal my prism&amp;lt;br \&amp;gt;&lt;br /&gt;
You turn your prism about, carefully evaluating the craftsmanship.&amp;lt;br \&amp;gt;&lt;br /&gt;
The refraction of the prism is comparable to emerald.&amp;lt;br \&amp;gt;&lt;br /&gt;
The prism is balanced.&amp;lt;br \&amp;gt;&lt;br /&gt;
The interior has numerous major inclusions.&amp;lt;br \&amp;gt;&lt;br /&gt;
The planes of the prism are slightly uneven.&amp;lt;br \&amp;gt;&lt;br /&gt;
The prism is brand new.&amp;lt;br \&amp;gt;&lt;br /&gt;
It appears to have never seen use.&amp;lt;br \&amp;gt;&lt;br /&gt;
The overall craftsmanship is average.&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Silver_length_of_chain_holding_a_sapphire_prism_set_in_an_obsidian_mount&amp;diff=559107</id>
		<title>Item:Silver length of chain holding a sapphire prism set in an obsidian mount</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Silver_length_of_chain_holding_a_sapphire_prism_set_in_an_obsidian_mount&amp;diff=559107"/>
		<updated>2021-06-19T04:03:02Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=prism&lt;br /&gt;
|look=The obsidian forms a graceful hand that grips the sapphire on smooth fingertips.&lt;br /&gt;
|MTag=obsidian,silver&lt;br /&gt;
|CTag=silver&lt;br /&gt;
|STag=hand&lt;br /&gt;
|type=moon mage style&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=37,500&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=sapphire prism&lt;br /&gt;
|fname=No&lt;br /&gt;
|metal=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt; anal my prism&amp;lt;br \&amp;gt;&lt;br /&gt;
You turn your prism about, carefully evaluating the craftsmanship.&amp;lt;br \&amp;gt;&lt;br /&gt;
The refraction of the prism is comparable to emerald.&amp;lt;br \&amp;gt;&lt;br /&gt;
The prism is balanced.&amp;lt;br \&amp;gt;&lt;br /&gt;
The interior has numerous major inclusions.&amp;lt;br \&amp;gt;&lt;br /&gt;
The planes of the prism are slightly uneven.&amp;lt;br \&amp;gt;&lt;br /&gt;
The prism is brand new.&amp;lt;br \&amp;gt;&lt;br /&gt;
It appears to have never seen use.&amp;lt;br \&amp;gt;&lt;br /&gt;
The overall craftsmanship is average.&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Bronze_chain_with_an_affixed_sapphire_prism&amp;diff=559106</id>
		<title>Item:Bronze chain with an affixed sapphire prism</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Bronze_chain_with_an_affixed_sapphire_prism&amp;diff=559106"/>
		<updated>2021-06-19T04:01:55Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|rev=1&lt;br /&gt;
|noun=prism&lt;br /&gt;
|look=Thin amber cords are woven through the bronze links, ending in a simple tasseled counterweight.&lt;br /&gt;
|MTag=bronze,sapphire&lt;br /&gt;
|CTag=bronze,amber&lt;br /&gt;
|type=moon mage style&lt;br /&gt;
|weight=5&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=sapphire prism&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Divination prism.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; anal my prism&amp;lt;br \&amp;gt;&lt;br /&gt;
You turn your prism about, carefully evaluating the craftsmanship.&amp;lt;br \&amp;gt;&lt;br /&gt;
The refraction of the prism is comparable to emerald.&amp;lt;br \&amp;gt;&lt;br /&gt;
The prism is balanced.&amp;lt;br \&amp;gt;&lt;br /&gt;
The interior has numerous major inclusions.&amp;lt;br \&amp;gt;&lt;br /&gt;
The planes of the prism are slightly uneven.&amp;lt;br \&amp;gt;&lt;br /&gt;
The prism is brand new.&amp;lt;br \&amp;gt;&lt;br /&gt;
It appears to have never seen use.&amp;lt;br \&amp;gt;&lt;br /&gt;
The overall craftsmanship is average.&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sapphire_prism_fastened_to_a_copper_chain&amp;diff=559105</id>
		<title>Item:Sapphire prism fastened to a copper chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sapphire_prism_fastened_to_a_copper_chain&amp;diff=559105"/>
		<updated>2021-06-19T04:01:05Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=prism&lt;br /&gt;
|look=The porous rock is marred by careless chisel marks.&lt;br /&gt;
|MTag=sapphire,copper&lt;br /&gt;
|type=moon mage style&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=Essential Sects Shop&lt;br /&gt;
|cost=20,000 Lirums&lt;br /&gt;
|metal=no&lt;br /&gt;
|itype=sapphire prism&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt; anal my prism&amp;lt;br \&amp;gt;&lt;br /&gt;
You turn your prism about, carefully evaluating the craftsmanship.&amp;lt;br \&amp;gt;&lt;br /&gt;
The refraction of the prism is comparable to emerald.&amp;lt;br \&amp;gt;&lt;br /&gt;
The prism is balanced.&amp;lt;br \&amp;gt;&lt;br /&gt;
The interior has numerous major inclusions.&amp;lt;br \&amp;gt;&lt;br /&gt;
The planes of the prism are slightly uneven.&amp;lt;br \&amp;gt;&lt;br /&gt;
The prism is brand new.&amp;lt;br \&amp;gt;&lt;br /&gt;
It appears to have never seen use.&amp;lt;br \&amp;gt;&lt;br /&gt;
The overall craftsmanship is average.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sapphire_prism_affixed_to_a_steel_chain&amp;diff=559104</id>
		<title>Item:Sapphire prism affixed to a steel chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sapphire_prism_affixed_to_a_steel_chain&amp;diff=559104"/>
		<updated>2021-06-19T03:58:57Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=prism&lt;br /&gt;
|look=Simple steel prongs clasp the sapphire.&lt;br /&gt;
|MTag=sapphire,steel&lt;br /&gt;
|type=moon mage style&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=Essential Sects Shop&lt;br /&gt;
|cost=20,000 Lirums&lt;br /&gt;
|metal=no&lt;br /&gt;
|itype=sapphire prism&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt; anal my prism&amp;lt;br \&amp;gt;&lt;br /&gt;
You turn your prism about, carefully evaluating the craftsmanship.&amp;lt;br \&amp;gt;&lt;br /&gt;
The refraction of the prism is comparable to emerald.&amp;lt;br \&amp;gt;&lt;br /&gt;
The prism is balanced.&amp;lt;br \&amp;gt;&lt;br /&gt;
The interior has numerous major inclusions.&amp;lt;br \&amp;gt;&lt;br /&gt;
The planes of the prism are slightly uneven.&amp;lt;br \&amp;gt;&lt;br /&gt;
The prism is brand new.&amp;lt;br \&amp;gt;&lt;br /&gt;
It appears to have never seen use.&amp;lt;br \&amp;gt;&lt;br /&gt;
The overall craftsmanship is average.&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Essential_Sects_Shop_(3)&amp;diff=559101</id>
		<title>Essential Sects Shop (3)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Essential_Sects_Shop_(3)&amp;diff=559101"/>
		<updated>2021-06-19T03:57:11Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: fix cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig2|Essential Sects Shop}}&lt;br /&gt;
&lt;br /&gt;
{{Store At A Glance&lt;br /&gt;
|Store Name=The Essential Sects Shop&lt;br /&gt;
|Owner            = n&lt;br /&gt;
|NumRooms         = 8&lt;br /&gt;
|Store Type       = Armor,Clothing,Container,Enchanting,Moon Mage,Shield,Weapon&lt;br /&gt;
|Fest             = Guildfest 431, Guildfest 438&lt;br /&gt;
|Coin             = Lirums&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==General Merchandise==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Essential Sects Shop, General Merchandise&lt;br /&gt;
|desc=Starlight streams through the domed ceiling above, illuminating the goods on display.&lt;br /&gt;
You also see a simple burin, an elegant desk with several things on it, a Tokka card display with several things on it, a Tokka card cabinet with several things on it and an elegant doorway.&lt;br /&gt;
Obvious exits: north, northeast, east, southeast, southwest, west, northwest.&lt;br /&gt;
}}&lt;br /&gt;
{{ShopHeader|title=On the elegant desk}}&lt;br /&gt;
{{ShopItem|t=i|elegant parchment starchart with beautifully flowing inscriptions|100,000}}&lt;br /&gt;
{{ShopItem|t=i|papyrus starchart illustrated with block lettering|30,000}}&lt;br /&gt;
{{ShopItem|t=i|luxurious paper starchart scribed with a bold hand|70,000}}&lt;br /&gt;
{{ShopItem|t=i|simple vellum starchart with utilitarian diagrams|20,000}}&lt;br /&gt;
{{ShopItem|t=i|delicate onionskin starchart with cramped writing|50,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the card cabinet}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Toad|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Giant|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Archer|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Scales|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Hare|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Brigantine|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Triquetra|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Heart|50,000}}&lt;br /&gt;
{{ShopFootnote|Remember to SHOP before you BUY, as inventory order may change}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the card display}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Philosopher of the Knife|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Shardstar|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Comet Zelkaes|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Bloodworm Comet|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Engima of Dergati&#039;s Eye|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Engima of Kertigen&#039;s Forge|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Moon Mage|50,000}}&lt;br /&gt;
{{ShopFootnote|Remember to SHOP before you BUY, as inventory order may change}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Discovery (Celestial Compact)==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Essential Sects Shop, Discovery&lt;br /&gt;
|desc=Swirls of stars speckle the ceiling, gently caressing the four moons depicted from time immemorial.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a display case with several things on it, an animite stand with a well-crafted elaborate gold telescope etched with the three moons on it and a Tokka card display with a couple of things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northeast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the card display}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Lunar Accord|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Advisor|50,000}}&lt;br /&gt;
{{ShopFootnote|Remember to SHOP before you BUY, as inventory order may change}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the animite stand}}&lt;br /&gt;
{{ShopItem|t=i|well-crafted elaborate gold telescope etched with the three moons|1,000,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the display case}}&lt;br /&gt;
{{ShopItem|t=i|Katamba-black celestial charts detailed in gold ink|30,000}}&lt;br /&gt;
{{ShopItem|t=i|crimson celestial charts detailed in black ink|30,000}}&lt;br /&gt;
{{ShopItem|t=i|icy-blue celestial charts detailed in dark blue ink|30,000}}&lt;br /&gt;
{{ShopItem|t=i|parchment celestial charts bearing the seal of the Celestial Compact|15,000}}&lt;br /&gt;
{{ShopItem|t=i|onionskin celestial charts|15,000}}&lt;br /&gt;
{{ShopItem|t=i|coarse paper celestial charts|10,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secrecy (Progeny of Tezirah)==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Essential Sects Shop, Secrecy&lt;br /&gt;
|desc=A single guttering candle scatters flickering shadows amongst the displays while tiny specs of light shimmer in the myriad of mirrors on the inky walls.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a small sidetable with a silver belt knife capped with a large ruby on it and a Tokka card display with a couple of things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the card display}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Bat-Winged Skull|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Shadowmancer|50,000}}&lt;br /&gt;
{{ShopFootnote|Remember to SHOP before you BUY, as inventory order may change}}&lt;br /&gt;
|}&lt;br /&gt;
{{ShopHeader|title=On the black walls}}&lt;br /&gt;
{{ShopItem|t=i|oval mirror mounted in a wrought iron frame|20,000}}&lt;br /&gt;
{{ShopItem|t=i|polished steel frame holding a square mirror|20,000}}&lt;br /&gt;
{{ShopItem|t=i|large divination mirror set in an simple oak frame|10,000}}&lt;br /&gt;
{{ShopItem|t=i|tiny hand mirror decorated with animite wirework|100,000}}&lt;br /&gt;
{{ShopItem|t=i|triangular mirror set within a silverwood frame|20,000}}&lt;br /&gt;
{{ShopItem|t=i|round mirror beautifully framed with walnut|20,000}}&lt;br /&gt;
|}&lt;br /&gt;
{{ShopHeader|title=On the small sidetable}}&lt;br /&gt;
{{ShopItem|t=i|silver belt knife capped with a large ruby|100,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spiritualism (Nomads of the Arid Steppe)==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Essential Sects Shop, Spiritualism&lt;br /&gt;
|desc=Proudly displayed on the walls are the pelts of several particularly large game animals.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a fetish rack with a rough leather fetish pouch decorated with tiny bone beads on it, some wire skeletons with several things on it and a Tokka card display with a couple of things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: southeast.&lt;br /&gt;
}}&lt;br /&gt;
{{ShopHeader|title=On the card display}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Nomad|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Arid Steppe|50,000}}&lt;br /&gt;
{{ShopFootnote|Remember to SHOP before you BUY, as inventory order may change}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the wire skeletons}}&lt;br /&gt;
{{ShopItem|t=i|pale white divination bones|20,000}}&lt;br /&gt;
{{ShopItem|t=i|divination bones carved from dark granite|30,000}}&lt;br /&gt;
{{ShopItem|t=i|divination bones carved from black walnut|30,000}}&lt;br /&gt;
{{ShopItem|t=i|divination bones painted a pale blue|30,000}}&lt;br /&gt;
{{ShopItem|t=i|long ivory divination bones inlaid with copper|30,000}}&lt;br /&gt;
{{ShopItem|t=i|divination bones carved from fossilized ivory|40,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the fetish rack}}&lt;br /&gt;
{{ShopItem|t=i|rough leather fetish pouch decorated with tiny bone beads|10,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncertainty (Prophets of G&#039;nar Peth)==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Essential Sects Shop, Uncertainty&lt;br /&gt;
|desc=An assortment of unglazed raku pieces rings the room.  Each is decorated with a unique pattern of swirls and grooves, with no two alike.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a stone plinth with a tattered purple blindfold on it, a sandstone pedestal with several things on it and a Tokka card display with a couple of things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the card display}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Garden of Paradise|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=G&#039;nar Pethian|50,000}}&lt;br /&gt;
{{ShopFootnote|Remember to SHOP before you BUY, as inventory order may change}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the sandstone pedestal}}&lt;br /&gt;
{{ShopItem|t=i|yellow glazed sandstone bowl crackled with red and orange|30,000}}&lt;br /&gt;
{{ShopItem|t=i|sandstone bowl engraved with assorted geometric shapes around the lip|20,000}}&lt;br /&gt;
{{ShopItem|t=i|heavy sandstone bowl ringed with a pattern of animals and closed eyes|30,000}}&lt;br /&gt;
{{ShopItem|t=i|deep sandstone bowl carved with a sinuous line|20,000}}&lt;br /&gt;
{{ShopItem|t=i|enruned sandstone bowl with a deep purple exterior glaze|30,000}}&lt;br /&gt;
{{ShopItem|t=i|shallow bowl shaped from red sandstone|20,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the stone plinth}}&lt;br /&gt;
{{ShopItem|t=i|tattered purple blindfold|1,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mystery (Fortune&#039;s Path)==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Essential Sects Shop, Mystery&lt;br /&gt;
|desc=Subdued lighting mutes the otherwise colorful display of silks that decorate this portion of the shop.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a rainbow mannequin with a length of rainbow-hued fabric on it, a glass card case with several things on it and a Tokka card display with a couple of things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: southwest.&lt;br /&gt;
}}&lt;br /&gt;
{{ShopHeader|title=On the card display}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Gypsy|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Fateweaver|50,000}}&lt;br /&gt;
{{ShopFootnote|Remember to SHOP before you BUY, as inventory order may change}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the card case}}&lt;br /&gt;
{{ShopItem|t=i|oversized Tokka deck|45,000}}&lt;br /&gt;
{{ShopItem|t=i|extravagantly illustrated tokka deck|100,000}}&lt;br /&gt;
{{ShopItem|t=i|elegant tokka deck painted in raesh-style|40,000}}&lt;br /&gt;
{{ShopItem|t=i|dull black Tokka deck embossed with silver webbing|30,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka deck illustrated with childish drawings|20,000}}&lt;br /&gt;
{{ShopItem|t=i|fuzzy-backed Tokka deck|30,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka deck stamped with a large keg|30,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the rainbow mannequin}}&lt;br /&gt;
{{ShopItem|t=c|length of rainbow-hued fabric|note=adjustable garment|10,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Perfection (Monks of the Crystal Hand)==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Essential Sects Shop, Perfection&lt;br /&gt;
|desc=Everything in this section of the shop is unusually clean and orderly, with every item on display in its proper place.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a crystal pedestal with a couple of things on it, some crystalline hooks with several things on it and a Tokka card display with a couple of things on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the crystal pedestal}}&lt;br /&gt;
{{ShopItem|t=w|steelsilk handwraps|note=brawling gear|50,000}}&lt;br /&gt;
{{ShopItem|t=w|steelsilk footwraps|note=brawling gear|50,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the card display}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Ascetic|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Crystal Hand|50,000}}&lt;br /&gt;
{{ShopFootnote|Remember to SHOP before you BUY, as inventory order may change}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the crystalline hooks}}&lt;br /&gt;
{{ShopItem|t=i|sapphire prism affixed to a fine animite chain|200,000}}&lt;br /&gt;
{{ShopItem|t=i|sapphire prism affixed to a steel chain|20,000}}&lt;br /&gt;
{{ShopItem|t=i|sapphire prism fastened to a copper chain|20,000}}&lt;br /&gt;
{{ShopItem|t=i|bronze chain with an affixed sapphire prism|20,000}}&lt;br /&gt;
{{ShopItem|t=i|silver length of chain holding a sapphire prism set in an obsidian mount|30,000}}&lt;br /&gt;
{{ShopItem|t=i|sapphire prism attached to a platinum chain|50,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unity (Heritage House)==&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=The Essential Sects Shop, Unity&lt;br /&gt;
|desc=A tortoiseshell pattern covering the ceiling and walls clearly delineates this area of the shop.  A faint aroma of coffee and sizzling meat wafts through the air, though there is no readily apparent source.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a turtle-footed side table with a zulnatha-handled burin set with a clear Xibar topaz on it, a wire turtle skeleton with some divination bones bleached Grazhir-white on it, a glass card case with a Katamba-black Tokka deck painted with six towers beneath a field of stars on it, an empty turtle shell with a Yavash-red divination mirror inlaid with granite on it, a messy desk with some midnight-hued celestial charts chalked with six towers on it, a Tokka card display with a couple of things on it, a steel hook with a sunstone prism suspended from a silver chain on it and a giant stone turtle with a Xibar-blue banded sandstone bowl painted with six towers on it.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious exits: northwest.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the side table}}&lt;br /&gt;
{{ShopItem|t=i|zulnatha-handled burin set with a clear Xibar topaz|255,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the turtle skeleton}}&lt;br /&gt;
{{ShopItem|t=i|divination bones bleached Grazhir-white|50,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the card case}}&lt;br /&gt;
{{ShopItem|t=i|Katamba-black Tokka deck painted with six towers beneath a field of stars|50,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the turtle shell}}&lt;br /&gt;
{{ShopItem|t=i|Yavash-red divination mirror inlaid with granite |150,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the messy desk}}&lt;br /&gt;
{{ShopItem|t=i|midnight-hued celestial charts chalked with six towers|50,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the card display}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=Heritage Keeper|50,000}}&lt;br /&gt;
{{ShopItem|t=i|Tokka card|name=Tokka card|note=First Magical Congress|50,000}}&lt;br /&gt;
{{ShopFootnote|Remember to SHOP before you BUY, as inventory order may change}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the steel hook}}&lt;br /&gt;
{{ShopItem|t=i|sunstone prism suspended from a silver chain|50,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the stone turtle}}&lt;br /&gt;
{{ShopItem|t=i|Xibar-blue banded sandstone bowl painted with six towers|50,000}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sapphire_prism_affixed_to_a_fine_animite_chain&amp;diff=559094</id>
		<title>Item:Sapphire prism affixed to a fine animite chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sapphire_prism_affixed_to_a_fine_animite_chain&amp;diff=559094"/>
		<updated>2021-06-19T03:45:54Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=prism&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=sapphire,animite&lt;br /&gt;
|type=moon mage style&lt;br /&gt;
|weight=5&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=sapphire prism&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;analyze prism&lt;br /&gt;
&lt;br /&gt;
The slender, five-sided asymmetric prism is about three inches in length and terminates in a jagged point at each end.&amp;lt;br /&amp;gt;&lt;br /&gt;
The refraction of the prism is comparable to emerald.&amp;lt;br /&amp;gt;&lt;br /&gt;
The prism is balanced.&amp;lt;br /&amp;gt;&lt;br /&gt;
The interior has numerous major inclusions.&amp;lt;br /&amp;gt;&lt;br /&gt;
The planes of the prism are slightly uneven.&amp;lt;br /&amp;gt;&lt;br /&gt;
The prism is brand new.&amp;lt;br /&amp;gt;&lt;br /&gt;
It appears to have never seen use.&amp;lt;br /&amp;gt;&lt;br /&gt;
The overall craftsmanship is average.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Currency&amp;diff=532441</id>
		<title>Currency</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Currency&amp;diff=532441"/>
		<updated>2020-10-29T05:32:29Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: added header and the substring &amp;#039;max&amp;#039; to this article to make bank balance caps more searchable and discoverable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
There are three types of &#039;&#039;&#039;currency&#039;&#039;&#039; in [[Elanthia]]: Kronar, Lirum, and Dokora, as well as one obsolete currency called the Dira.&lt;br /&gt;
&lt;br /&gt;
==Currency Types==&lt;br /&gt;
Each province uses one currency type for all official and shop transactions.&lt;br /&gt;
&lt;br /&gt;
===Kronars===&lt;br /&gt;
Kronars are used in the province of [[Zoluren]], and are the only coin accepted at [[vault]]s regardless of location.&lt;br /&gt;
&lt;br /&gt;
The KRONAR is a round coin, with no edges. The circumference of the coin slopes downward, giving the edge of the entire coin a sharp, almost weapon-like look to it. On one side, a minuscule map of the contiguous landmass with the words ZOHLU REN underneath. The reverse shows the broad, patient face of an ox - symbolizing Elanthia as Truffenyi&#039;s planet.&lt;br /&gt;
&lt;br /&gt;
===Lirums===&lt;br /&gt;
Lirums are used in the provinces of [[Therengia]] and [[Qi&#039;Reshalia]].&lt;br /&gt;
&lt;br /&gt;
Named after [[Lirum (person)|Lirum]], the wife of [[Akroeg]].&lt;br /&gt;
&lt;br /&gt;
Shaped like a diamond with rounded edges, the LIRUM is the only coin of Elanthia to feature the likeness of a person. Along the corners on both sides of the coin, tiny roses have been stamped. One side features a stoic looking human woman with her hair in a bun. Centered under the portrait is the name LIRUM. On the reverse side, a simple seven-pointed star is situated in the middle with the words FEAS, KHALOR, HALEEN around the coin.&lt;br /&gt;
&lt;br /&gt;
===Dokoras===&lt;br /&gt;
Dokoras are the coin of the realm in [[Ilithi]] and [[Forfedhdar]].&lt;br /&gt;
&lt;br /&gt;
Oblong in shape, the DOKORA is the heaviest of the Elanthian currencies because of the weighted raised edges it possesses. These weighted edges exist to counterbalance a square hole in the middle of each DOKORA. The origins of the DOKORA are in Ilithi, although the coin is used elsewhere, and so one side shows two lotus blooms flanking the square hole, while the other side depicts a single cloud above and the words &amp;quot;Ylosh Sampul&amp;quot; below.&lt;br /&gt;
&lt;br /&gt;
==Denominations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Coin !! Copper !! Bronze !! Silver !! Gold !! Platinum&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Copper&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || 1/10 || 1/100 || 1/1,000 || 1/10,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Bronze&#039;&#039;&#039; || 10 || &#039;&#039;&#039;1&#039;&#039;&#039; || 1/10 || 1/100 || 1/1,000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Silver&#039;&#039;&#039; || 100 || 10 || &#039;&#039;&#039;1&#039;&#039;&#039; || 1/10 || 1/100&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Gold&#039;&#039;&#039; || 1,000 || 100 || 10 || &#039;&#039;&#039;1&#039;&#039;&#039; || 1/10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Platinum&#039;&#039;&#039; || 10,000 || 1,000 || 100 || 10 || &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exchange Rates==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Currency !! Kronar !! Lirum !! Dokoras &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Kronar&#039;&#039;&#039; || &#039;&#039;&#039;1&#039;&#039;&#039; || 0.800 || 0.7216&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Lirum&#039;&#039;&#039; || 1.250 || &#039;&#039;&#039;1&#039;&#039;&#039; || 0.902&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Dokoras&#039;&#039;&#039; || 1.385808991 || 1.108646953 || &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
For example, 1000 Lirums is equivalent to 1250 Kronars or to 902 Dokoras.&lt;br /&gt;
&lt;br /&gt;
[[Estate Holder]]s may use their [[bank book]]s to calculate exchange rates while in-game.&lt;br /&gt;
&lt;br /&gt;
==Banks and Exchange Fees==&lt;br /&gt;
&lt;br /&gt;
===Bank Balance Maximums===&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE ABOUT AMOUNT YOU MAY KEEP IN EACH INDIVIDUAL BANK BRANCH&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Attempting to put anything more than 212k platinum in any one bank may cause your account in that bank to rollover, that is -- cause your money to disappear.  To prevent this, keep any money over this amount in other banks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Different Banks charge different fees for exchanging currency, ranging from 3%-13%.&amp;lt;br&amp;gt;&lt;br /&gt;
Money-changers in Elanthia will only handle transactions for 1,000 platinum and under.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
|-&lt;br /&gt;
!City!! Province!!Fee!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap1|Crossing]]||Zoluren||5%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap1|Crossing (Strand Communal Center)]]||Zoluren||3%||Premium-only. Can withdraw from any bank.&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap61|Leth Deriel]]||Zoluren||5%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap13|Dirge]]||Zoluren||10%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap112|Ilaya Taipa]]||Zoluren||10%||deposit-only bank that ties into Leth Deriel; charges a 7% fee&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap42|Therenborough]]||Therengia||5%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap30|Riverhaven]]||Therengia||7%|||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap30|Riverhaven (Armiger&#039;s Mansion)]]||Therengia||3%||Premium-only. Can withdraw from any bank.&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap41|El Bain&#039;s Stop (Bank Under the Roots)]]||Therengia||3%|||Premium-only. Ties into Therenborough.&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap35|Throne City]]||Therengia||7%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap47|Muspar&#039;i (foreigner)]]||Therengia||10%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap47|Muspar&#039;i (citizen)]]||Therengia||7%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap34a|Rossman&#039;s Landing]]||Therengia||9%||ties into Riverhaven&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap67|Shard]]||Ilithi||5%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap150|Fang Cove]]||Ilithi||3%||Premium-only&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap64a|Chyolvea Tayeu&#039;a]]||Ilithi||8%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap90|Ratha (1st Tier)]]||Qi&#039;Reshalia||7%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap90|Ratha (3rd Tier)]]||Qi&#039;Reshalia||3%||Premium-only&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap99|Aesry]]||Qi&#039;Reshalia||9%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap107|Mer&#039;Kresh]]||Qi&#039;Reshalia||9%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap107|Mer&#039;Kresh (Estate Holders Club)]]||Qi&#039;Reshalia||3%||Premium-only. &lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap106|Hara&#039;jaal]]||Qi&#039;Reshalia||13%||&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap117|Hibarnhvidar (Inner)]]||Forfedhdar||5%||same account as bank in Outer Hibarnhvidar&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap116|Hibarnhvidar (Outer)]]||Forfedhdar||7%||same account as bank in Inner Hibarnhvidar&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap117|Hibarnhvidar (Stoney Hub)]]||Forfedhdar||3%||Premium-only;  ties into Hibarnhvidar&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap121|Boar Clan]]||Forfedhdar||8%||Ranger- and Cleric-only; ties into Hibarnhvidar&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap114|Ain Ghazal]]||Forfedhdar||9%||Premium-only; ties into Hibarnhvidar&lt;br /&gt;
|-&lt;br /&gt;
|[[RanikMap127|Raven&#039;s Point]]||Forfedhdar||9%||ties into Hibarnhvidar&lt;br /&gt;
|-&lt;br /&gt;
|First Arachnid Bank||Forfedhdar||5%||[[Hollow Eve Festival]] bank; ties into Hibarnhvidar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Monetary coins are a special type of item.  When held normally, they do not count against your total [[inventory]], but do have weight and will impact your [[encumbrance]] if carrying a large amount.  They are also susceptible to [[Stealing|theft]].  &lt;br /&gt;
&lt;br /&gt;
Dropping coins will create coin items on the ground.  Coins may be placed in and retrieved from [[moneybelt]]s to protect them from thieves.&lt;br /&gt;
&lt;br /&gt;
==Non-Standard Currency==&lt;br /&gt;
Non-standard currencies are former or current forms of currency that are treated as items and not accepted as payment at most locations.&lt;br /&gt;
&lt;br /&gt;
===Dira===&lt;br /&gt;
Dira were the currency of the [[Empire of the Seven-Pointed Star]], but are no longer valued as money. Instead, they are considered collector&#039;s items. See [[Dira]] for more information.&lt;br /&gt;
&lt;br /&gt;
Each Emperor minted a coin of his or her predecessor, with their likeness and name along with the dates of rule. DIRA were minted in pure silver with high raised edges which was then surrounded by a thin band of the metal of the denomination of the DIRA. Much like present day currency, the DIRA came in copper, bronze, silver or gold. Platinum was not yet needed. Unfortunately, over the passage of time, the thin bands of these denomination markers have either worn off the coins or been removed, leaving most DIRA today as only the plain silver &amp;quot;internal&amp;quot; coin.&amp;lt;br /&amp;gt;&#039;&#039;Note: For reference, this means the coin was minted in silver, then an additional band of copper, bronze, silver, or gold was added to the outside to note the denomination.&lt;br /&gt;
&lt;br /&gt;
===Oravir Slivers===&lt;br /&gt;
The [[vykathi]] of [[the Hive]] use {{Ilink|i|oravir sliver|slivers of oravir}} as some form of currency. While not used by any other race, some researchers are willing to exchange them for more common coins.&lt;br /&gt;
&lt;br /&gt;
Oravir slivers are just that. They are not uniform in shape or size (although larger ones are not used or broken down into smaller slivers for storage purposes) and have no markings on them whatsoever.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*&amp;lt;tt&amp;gt;[[Protect command|PROTECT COIN]]&amp;lt;/tt&amp;gt;&lt;br /&gt;
*[[Dira]]&lt;br /&gt;
*[[Currency Converter (script)]]: Genie script that converts between Elanthian currencies&lt;br /&gt;
*[[Currency Exchange Calculator (script)]]: Genie script that tells you how much money is needed to convert from one currency to another, including the exchange fee.&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Concepts}}&lt;br /&gt;
[[page type is::concept| ]]&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tiddeggur&amp;diff=531426</id>
		<title>Tiddeggur</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tiddeggur&amp;diff=531426"/>
		<updated>2020-10-10T05:11:55Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Tiddeggur Bankks&lt;br /&gt;
|status=a&lt;br /&gt;
|race=S&#039;Kra Mur&lt;br /&gt;
|gender=Male&lt;br /&gt;
|guild=Trader&lt;br /&gt;
|instance=prime&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
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&amp;lt;font color=#0099FF style=&amp;quot;font-size: 20pt&amp;quot;&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font style=&amp;quot;color: #000000;  font-family: Century Gothic, sans-serif; font-size: 24pt; font-variant: small-lower;&amp;quot;&amp;gt;&#039;&#039;&amp;quot;Combat Trader and elite crafter available for all your Outfitting, Engineering, and Alchemy needs.  Check out my shop for a fine selection of steel and rare metal weapons!&amp;quot;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;amp;nbsp;&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;code&amp;gt;&#039;&#039;Description&#039;&#039;&amp;lt;/code&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
You are Trader King Tiddeggur Bankks, a S&#039;Kra Mur Trader.&lt;br /&gt;
You have slitted dark eyes, camouflage scales and a slender tail.&lt;br /&gt;
You are venerable.&lt;br /&gt;
&lt;br /&gt;
You are wearing a coarse shalswar-hide jerkin with a reinforced design, a parry stick, a small crimson-scale shield sealed with protective wax, a lumium sallet, some lumium brigandine sleeves, a weathered leather shoulder pack, a low-slung leather hip belt, a scuffed leather traveler&#039;s haversack, some basilisk fang elbow blades, a silver earring set with a small red garnet, some polished white gold earrings set with two tear-shaped amethysts, an agate ring with a bronze serpentine band, an ivory necklace inlaid with gold unicorns, a rose quartz brooch set in filigreed silver, a carved jade necklace with polished bronze clasps, a crystal bracelet inlaid with precious stones, a white gold necklace displaying a large amethyst pendant, a serpentine platinum ring displaying a lustrous fang pearl, a serrated belt knife, a crimson leather hip belt fastened with an onyx buckle, some bronze spiked knuckles, a green canvas feedbag, a white topaz bracelet with a copper welkin clasp, a lockpick ring, a worn grey hitman&#039;s backpack with fraying straps and some steel chain greaves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
{{PCSkills&lt;br /&gt;
|Collapse=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=531425</id>
		<title>Player owned shop</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Player_owned_shop&amp;diff=531425"/>
		<updated>2020-10-10T05:11:08Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: /* Crossing&amp;#039;s Market Plaza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shop Hours==&lt;br /&gt;
{{RTOC}}[[guild association is::Trader]]s who have reached at least circle 30 are allowed to rent their own shops in the [[Market Plaza|Market Plazas]] of [[Crossing]], [[Riverhaven]] and [[Shard]].  Circle/10; rounded down, is the number of hours you can have the shop open regardless if you&#039;re there or not. For example, 3 open hours at 30th, 15 hours at 150th, and higher, presumably 20 hours at 200th.&lt;br /&gt;
&lt;br /&gt;
==Renting a shop==&lt;br /&gt;
There are a limited number of shops available at each Market Plaza. A good time to start looking for a shop to rent is the day that rent is due as there are usually one or two shops available due to the previous tenant being evicted. Ask other traders around the market about when the next end of pay period arrives.&lt;br /&gt;
&lt;br /&gt;
For starters, visit the clerk in the main office of the plaza where you are seeking a shop and ASK CLERK about RENT. They will inform you if you are ready for a shop, then you can find a vacant shop in the market and {{com|RENT}} it. Make sure your debt is cleared before you attempt to rent your shop.&lt;br /&gt;
&lt;br /&gt;
==Commands and help==&lt;br /&gt;
&lt;br /&gt;
After renting your shop, head into it (after {{com|OPEN}} &amp;lt;&#039;&#039;shop entrance name&#039;&#039; - entrance, door, arch, etc&amp;gt;), and take a while to familiarize yourself with the {{com|SHOP}} command and {{com|HELP}}.&lt;br /&gt;
&lt;br /&gt;
==={{com|SHOP}}===&lt;br /&gt;
The SHOP verb is the way that you interact with the various settings of your shop.  The following options are available:&lt;br /&gt;
&lt;br /&gt;
* SHOP PRICE - Set the price for an item in your shop. Sometimes this doesnt work so try SELL my &amp;lt;item&amp;gt; for &amp;lt;price&amp;gt; on &amp;lt;surface&amp;gt;&lt;br /&gt;
* SHOP RESERVE - Reserve an item for a certain person to buy.&lt;br /&gt;
* SHOP CUSTOMER - Shows you what your customers would see if they used the SHOP verb.&lt;br /&gt;
* SHOP REMOVE - Removes an item from your table or a player from your shop&lt;br /&gt;
* SHOP BLACKLIST - You can ban a person from your shop permanently.&lt;br /&gt;
* SHOP SCHEDULE - Schedule times for your shop to be open when you&#039;re not there.&lt;br /&gt;
* SHOP TIMERS - Change the timers for shop-related things, like blacklisting.&lt;br /&gt;
* SHOP WIDTH - Modify the width of your ledger.&lt;br /&gt;
* SHOP NAME - Change the name of your shop.&lt;br /&gt;
* SHOP STATUS - Find out how your shop is doing.&lt;br /&gt;
* SHOP CATEGORIES - Update the categories of items that your shop sells..&lt;br /&gt;
&lt;br /&gt;
You can enter these commands by themselves for more information about how to use them.&lt;br /&gt;
&lt;br /&gt;
See the {{com|SHOP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==={{com|HELP}}===&lt;br /&gt;
Shops are the pinnacle of achievement for any trader.  While a shop might start small, its success (and influence!) can quickly become something of great renown.  This help file is designed to help you navigate your shop and learn the different ways that it can be used.  To access information on a specific topic, use the syntax HELP [TOPIC].&lt;br /&gt;
&lt;br /&gt;
The available topics are:&lt;br /&gt;
&lt;br /&gt;
* BASICS - Get basic information about how a shop is run.&lt;br /&gt;
* OPENING - Learn about opening your shop and keeping it open while you&#039;re away.&lt;br /&gt;
* SURFACES - Learn about sales surfaces, and how you can acquire more and different ones.&lt;br /&gt;
* MERCHANDISE - How to interact with your merchandise.&lt;br /&gt;
* PEOPLE - Find out the unique capabilities of your shop when dealing with people.&lt;br /&gt;
* BACKROOM - Find out more about what the back room is for, and what you can do with it.&lt;br /&gt;
* EXPENSES - Learn about the different ways you can incur expenses for your shop.&lt;br /&gt;
* EVENTS - What kind of random events can occur, and what you can do about them.&lt;br /&gt;
* FURNITURE - How and where to get new furniture for your shop.&lt;br /&gt;
* EVICTION - What you need to do to avoid being evicted if your shop goes into the red.&lt;br /&gt;
* CLOSING - How to close your shop and what effects that has.&lt;br /&gt;
&lt;br /&gt;
See the {{com|HELP}} page for more detail.&lt;br /&gt;
&lt;br /&gt;
==Rent==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Keep in mind you are running a business. If you mismanage it for an extended period of time, expenses can quickly spiral out of control.&lt;br /&gt;
 &lt;br /&gt;
The base cost of rent per month is 30 plat per month. The base cost is increased by the number of surfaces that you have as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!# surfaces&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3 plat&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|12 plat&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|18.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|24.75 plat&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|27.75 plat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the total is calculated, the rent is scaled by location (Crossing is charged full price): Riverhaven: 50% Shard: 25%&lt;br /&gt;
&lt;br /&gt;
This amount is then charged at the end of a pay period.&lt;br /&gt;
&lt;br /&gt;
Pay periods are 80 Elanthian days, [or 20 RL days]. This is exactly two Elanthian months, and occurs at beginning of the first, third, fifth, seventh, and ninth months of every Elanthian year. When a pay period ends, several things happen:&lt;br /&gt;
&lt;br /&gt;
:- Your expenses are charged to your store&#039;s bank account.&lt;br /&gt;
:- Your rent is also charged to your store&#039;s bank account.&lt;br /&gt;
:- Your earnings are added to your store&#039;s bank account.&lt;br /&gt;
:- Your expenses and earnings are reset in anticipation of the next pay period.&lt;br /&gt;
&lt;br /&gt;
If your shop&#039;s balance of sales to rent is negative for too long, you may be evicted by the plaza owners. You may {{com|deposit}} any amount of money into your shop&#039;s bank account (while in back room) at any time, and may {{com|withdraw}} any positive amount of money in the bank account as well. When you perform a withdrawal, the money is transferred directly into your local bank by a secured courier - No need to worry about thieves! You can also {{com|WITHDRAW}} #### POCKET to keep the money on your person.&lt;br /&gt;
&lt;br /&gt;
Your shop&#039;s currency is the same as its local province - Kronars for Zoluren, Lirums for Therengia, etc.&lt;br /&gt;
&lt;br /&gt;
==Eviction==&lt;br /&gt;
When you get evicted, a Plaza official will approach you with a similar message:&lt;br /&gt;
:A Plaza official approaches you and says, &amp;quot;Your shop in &amp;lt;Town&amp;gt; has been in debt for too long, and your tenancy there has been forcibly ended. Your belongings will be stored in a Guild warehouse so that you can claim them later. Because of the tardiness of payment, you have been assessed a fee of &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt;, plus an additional &amp;lt;Price&amp;gt; &amp;lt;Currency&amp;gt; in administrative fees. Good day, &amp;lt;Madam|Sir&amp;gt;.&amp;quot; With that, the official takes his leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Retrieving your Belongings&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Zoluren&amp;lt;/b&amp;gt;&lt;br /&gt;
:Head over to the Administration Office at the Plaza entrance.&lt;br /&gt;
::ask clerk for goods&lt;br /&gt;
&lt;br /&gt;
==Surfaces==&lt;br /&gt;
At 30th circle, you will be limited to a single surface on which to place your wares. As you gain circles, you will be able to place more surfaces on your sales floor:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Circle&lt;br /&gt;
!Surfaces on Sales Floor&lt;br /&gt;
!Total Surfaces&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can PUSH a surface to have it moved between the sales floor and the backroom. To exchange or replace a surface, it must be in the backroom and empty of all items, then simply SELL SURFACE (table, rack, etc) and it will require you to repeat that to confirm. Once sold, a replacement can be purchased from a trader furniture shop, such as Clerk&#039;s Collections, Krobble&#039;s Karavan or the Furniture Warehouse in Crossing Market Plaza.&amp;lt;br /&amp;gt;&lt;br /&gt;
Surfaces can be {{com|ADJUST|adjusted}} in the back room to change the noun used to identify it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Purchased Item&lt;br /&gt;
! Adjust 1&lt;br /&gt;
! Adjust 2&lt;br /&gt;
! Adjust 3&lt;br /&gt;
! Adjust 4&lt;br /&gt;
! Adjust 5&lt;br /&gt;
! Adjust 6&lt;br /&gt;
! Adjust 7&lt;br /&gt;
! Adjust 8&lt;br /&gt;
! Adjust 9&lt;br /&gt;
! Adjust 10&lt;br /&gt;
! Adjust 11&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;cabinet&#039;&#039;&lt;br /&gt;
| armoir&lt;br /&gt;
| bureau&lt;br /&gt;
| dresser&lt;br /&gt;
| endtable&lt;br /&gt;
| sideboard&lt;br /&gt;
| breakfront&lt;br /&gt;
| highboy&lt;br /&gt;
| vanity&lt;br /&gt;
| locker&lt;br /&gt;
| cupboard&lt;br /&gt;
| bar&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;rack&#039;&#039;&lt;br /&gt;
| shelf&lt;br /&gt;
| shelves&lt;br /&gt;
| mantle&lt;br /&gt;
| mantle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;table&#039;&#039;&lt;br /&gt;
| worktable&lt;br /&gt;
| desk&lt;br /&gt;
| workbench&lt;br /&gt;
| stand&lt;br /&gt;
| cart&lt;br /&gt;
| buffet&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;trunk&#039;&#039;&lt;br /&gt;
| chest&lt;br /&gt;
| case&lt;br /&gt;
| crate&lt;br /&gt;
| footlocker&lt;br /&gt;
| lowboy&lt;br /&gt;
| bin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of current shops==&lt;br /&gt;
&lt;br /&gt;
Store hours are in Eastern time.&lt;br /&gt;
&lt;br /&gt;
===Crossing&#039;s Market Plaza===&lt;br /&gt;
Last Updated: 32 Dolefaren 433 (03/10/2020)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Teh Black Market||[[Pucktin]]||12 pm||3 am||Sun Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Thamar&#039;s Shop||[[Thamar]]||5 pm||1 am||Sun Room||an azure entrance&lt;br /&gt;
|-&lt;br /&gt;
|On A Whim||[[Rajara]]||4 pm||12 am||Sun Room||some bright double doors&lt;br /&gt;
|-&lt;br /&gt;
|My Two Kronars!||[[Annandale]]||9 pm||9 am||Water Room||a honey-colored goldenoak doorway carved with a pair of coins&lt;br /&gt;
|-&lt;br /&gt;
|Klausette Full Of Things||[[Klausette]]||5 pm||1 am||Water Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Kalyssia&#039;s Armor And Tools||[[Kalyssia]]||8 pm||2 am||Water Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Schwifty Shop||[[Lurel]]||5 pm||12 am||Grass Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Dijkstra&#039;s Shortest Path||[[Dijkstra]]||11 am||8 pm||Grass Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Bin-Divers Salvage Company||[[Aesmaor]]||4 pm||7 pm||Grass Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Loot And Booty||[[Kzarina]]||2 pm||8 pm||Solarium||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Navigators&#039; Consortia||[[Evivere]]||6 pm||1am||Solarium||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Prowling Tiger Butique||[[Monedero]]||12 pm||4 am||Solarium||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Noce&#039;s Fine Establishment||[[Chestnut]]||9 pm||1 am||Forest Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|K&#039;s Tools, Armor, Gweths N More||[[Kenzaze]]||2 pm||2 am||Forest Room||a vine-shrouded arch&lt;br /&gt;
|-&lt;br /&gt;
|Adventurer&#039;s Loot Emporium||[[Twid]]||1 pm||1 am||Forest Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tezler&#039;s Shop||[[Tezler]]||4 pm||3 am||Dimly-Lit Storage||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Joolie&#039;s Jingling Pockets||[[Joolie]]||11 am||2 am||Dimly-Lit Storage||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Sleepless Knights||[[Vhern]]||4 pm||11 pm||Dimly-Lit Storage||a low metal entrance&lt;br /&gt;
|-&lt;br /&gt;
|War and Pieces||[[Tinkery]]||6 pm||11 pm||Meeting Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Deinaken&#039;s Portal To The Past||[[Deinaken]]||9 pm||8 am||Meeting Room||a brass-lined arch&lt;br /&gt;
|-&lt;br /&gt;
|Another Man&#039;s Treasure||[[Emirld]]||4 pm||11 pm||Meeting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Bloodhouse2 Weapons And AMMO||[[Vii]]||3 pm||1 am||Moon Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|From Here to Antiquity||[[Maybeth]]||6 pm||11 pm||Moon Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Exit Through The Gift Shop||[[Otho]]||2 pm||11 pm||Moon Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Run To Maumy!||[[Maumasai]]||8 pm||3 am||Armor Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Cash Is King!||[[Cash]]||4 pm||7 pm||Armor Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Needful Things||[[Olivr]]||7 pm||11 pm||Armor Room||a silver-plated ornate entrance&lt;br /&gt;
|-&lt;br /&gt;
|Naniaki&#039;s Trash And Treasure||[[Naniaki]]||1 pm||5 am||Lodge Room||a dimly-lit recessed arch&lt;br /&gt;
|-&lt;br /&gt;
|Anglers Daily Catch||[[Schieffelin]]||1 pm||10 pm||Lodge Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Curio Boutique By Enescu||[[Dmitru]]||6 pm||11 pm||Lodge Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Plix&#039;s Treasure Trove||[[Gashler]]||12 pm||3 am||Gladiolus Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Tribbly Tavern||[[Taylii]]||8 pm||11 pm||Gladiolus Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Dark Corner||[[Bradlie]]||5 pm||9 pm||Gladiolus Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Quill&#039;s Convincing Forgeries||[[Quillith]]||3 pm||9 pm||Fire Room||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Softy N Longtail&#039;s Secret Cache||[[Zemon]]||3 pm||2 am||Fire Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Banisad&#039;s Quest N Fest Rares||[[Banisad]]||1 pm||10 pm||Fire Room||a fiery red entrance&lt;br /&gt;
|-&lt;br /&gt;
|Harawep&#039;s Emporium||[[Pahzon]]||2 pm||12 am||Library||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|The Shrubbery||[[Caper]]||5 pm||2 am||Library||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Here Today, Pawn Tomorrow||[[Adoli]]||2 pm||11 pm||Library||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Pretti Unique||[[Pretti]]||5 pm||11 pm||Savannah Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Metal Matters||[[Dhalinar]]||7 pm||3 am||Savannah Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Ysei&#039;s New Adventurer Shop||[[Ysei]]||6 pm||2 am||Savannah Room||a ribbed ricepaper screened door&lt;br /&gt;
|-&lt;br /&gt;
|Triple Threat Trading Co.||[[Shidalyn]]||1 pm||6 pm||Jungle Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Aari&#039;s Ye Olde Shoppe||[[Aariqueza]]||6 pm||9 pm||Jungle Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Bare Necessities||[[Ellis]]||2 pm||12 am||Jungle Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Hoarder&#039;s Corner||[[Liham]]||8 pm||1 am||Tundra Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Fine Fripperies||[[Fieria]]||6 pm||12 am||Tundra Room||a stone-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Prison Maze Paraphernalia||[[Nuxes]]||6 pm||10 pm||Tundra Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Between The Trade Routes||[[Aettsamme]]||10 am||1 am||Palm Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Help! Allye Made Me Sell Stuff||[[Hannana]]||6 pm||11 pm||Palm Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Subi&#039;s Stuff||[[Subiboshi]]||6 pm||11 pm||Palm Room||a paneled palmwood door&lt;br /&gt;
|-&lt;br /&gt;
|Hits And Misses||[[Deame]]||5 pm||1 am||River Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Dram&#039;s Scrolltopia And Ore Shop||[[Alarak]]||9 pm||2 am||River Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Jennye&#039;s Jubilee||[[Jennye]]||6 pm||12 am||River Room||a stately carved marble door with a gilt frame&lt;br /&gt;
|-&lt;br /&gt;
|Free Range Goods!||[[Ellysia]]||5 pm||2 am||Desert Room||a sandstone framed door&lt;br /&gt;
|-&lt;br /&gt;
|LADY LOURETTE&#039;S BOUTIQUE||[[Lourette]]||8 pm||2 am||Desert Room||a sandstone framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Haute Hunting And More||[[Martyen]]||4 pm||11 pm||Desert Room||am ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Quest, Fest, and Crafted||[[Acronyx]]||11 am||2 am||Ocean Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Barder Town||[[Barder]]||11 am||2 am||Ocean Room||a cypress-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Aaaarrghh! Painfully Good Deals!||[[Secretia]]||9 am||1 am||Ocean Room||a paneled cypress door&lt;br /&gt;
|-&lt;br /&gt;
|METAL Skin Cloth Bone And TOOLS||[[Jerde]]||12 pm||2 am||Volcano Room||an obsidian arch&lt;br /&gt;
|-&lt;br /&gt;
|Gypsy Roots||[[Hazelnut]]||6 pm||1 am||Volcano Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Urban Rampage And Survival||[[Rahmbo]]||4 pm||1 am||Volcano Room||an obsidian-inlaid door&lt;br /&gt;
|-&lt;br /&gt;
|Tayria&#039;s Trader Tables||[[Tayria]]||8 pm||3 am||Tasting Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Vault of Wonder||[[Dheese]]||variable||variable||Tasting Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Whimsical Wares||[[Triesti]]||5 pm||2 am||Tasting Room||a heavy steel door&lt;br /&gt;
|-&lt;br /&gt;
|Aro&#039;s Assorted Oddities||[[Arohuko]]||7 pm||12 am||Barrel Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Blacklist&#039;s Shop: Under The Moon||[[Blacklist]]||4 pm||11 pm||Barrel Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Shale&#039;s Essential Incidentals||[[Shalendrya]]||2 pm||12 am||Barrel Room||an aged oak door&lt;br /&gt;
|-&lt;br /&gt;
|Jelayna From The Block||[[Jelayna]]||5 pm||8 pm||Bottle Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Best Shop Ever||[[Indaara]]||6 pm||4 am||Bottle Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|RKM Curios||[[Remigius]]||9 am||12 am||Bottle Room||a solid oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|ARMOR Shields And Parry Sticks||[[Loshant]]||3 pm||1 am||Stomping Room||an oaken door&lt;br /&gt;
|-&lt;br /&gt;
|Muleie&#039;s||[[Muleie]]||5 pm||1 am||Stomping Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Containers Cloaks And Cloths||[[Martyka]]||6 pm||4 am||Stomping Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Tiddeggur&#039;s House Of Pain||[[Tiddeggur]]||11 am||3 am||Cooper Room||an antique oak-framed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Wicked Witch||[[Lycette]]||4 pm||1 am||Cooper Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Menela&#039;s Menagerie||[[Menela]]||8 pm||11 pm||Cooper Room||an antique oak-paneled door&lt;br /&gt;
|-&lt;br /&gt;
|Ghuy&#039;s Shop||[[Ghuy]]||5 pm||11 pm||Fermentation Room||a deep-set door&lt;br /&gt;
|-&lt;br /&gt;
|MAPS JEWELRY Gems Instruments||[[Harven]]||4 pm||3 am||Fermentation Room||a deep-set limestone arch&lt;br /&gt;
|-&lt;br /&gt;
|Suit Yourself||[[Zlato]]||6 pm||10 pm||Fermentation Room||a deep-set entrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Riverhaven&#039;s Knight&#039;s Hall===&lt;br /&gt;
Last Updated: 8 Akroeg 432 (09/06/2019)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|AAA TRADING: Gwen&#039;s Mercantile||[[Gwenhwyfach]]||5 pm||1 am||Rose Room||an aged barn door etched with a herd of wild horses&lt;br /&gt;
|-&lt;br /&gt;
|Bloodbath and Beyond||[[Sorhatani]]||4 pm||1 am||Rose Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Rainbow Emporium||[[Kukui]]||6 pm||12 am||Rose Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Tabrett&#039;s Finders Keepers||[[Tabrett]]||5 pm||8 pm||Warrior Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Lasaia&#039;s Dream Blossom Boutique||[[Lasaia]]||5 pm||11 pm||Warrior Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Scale Armory and Supply||[[Mulla]]||6 pm||10 pm||Warrior Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare Rider&#039;s Association||[[Humbert]]||3 pm||11 pm||Food Plaza||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Dram&#039;s Scrolltopia And Ore Shop||[[Dramulius]]||2 pm||2 am||Food Plaza||a round lunat door&lt;br /&gt;
|-&lt;br /&gt;
|Augstawne Lefns Cehs||[[Malakye]]||3 pm||12 am||Food Plaza||a low metal entrance with a silver-accented black curtain&lt;br /&gt;
|-&lt;br /&gt;
|Finer Things By Zincir||[[Zincir]]||5 pm||3 am||Children&#039;s Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Aerasar&#039;s Shop||[[Aerasar]]||11 am||4 pm||Children&#039;s Room||a low mahogany entrance&lt;br /&gt;
|-&lt;br /&gt;
|Khauskho&#039;s Wholesale||[[Khauskho]]||6 pm||10 pm||Children&#039;s Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Stalkton&#039;s Scrolls and Sundry||[[Stalkton]]||3 pm||9 pm||Theatre Room||a silk-bannered entrance&lt;br /&gt;
|-&lt;br /&gt;
|JAK&#039;S Treasures||[[Jarxaxle]]||4 pm||12 am||Theatre Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Take A Chance||[[Chancellior]]||4 pm||11 pm||Theatre Room||a smooth mammoth tusk archway&lt;br /&gt;
|-&lt;br /&gt;
|Starcanth Forge And Mercantile||[[Lexara]]||4 pm||5 am||World Room||a stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|Limes Margarita Time||[[Limes]]||7 pm||1 am||World Room||a triple moon-carved arch&lt;br /&gt;
|-&lt;br /&gt;
|Broken Drum||[[Emilynn]]||4 pm||1 am||World Room||a glass door&lt;br /&gt;
|-&lt;br /&gt;
|Starry Road||[[Thornrot]]||7 pm||2 am||The Back Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Nyken&#039;s Metals and Instruments||[[Nyken]]||4 pm||11 pm||The Back Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Old World Antiques||[[Toleana]]||6 pm||2 am||The Back Room||a dark entrance&lt;br /&gt;
|-&lt;br /&gt;
|Dark Hand Depot||[[Mollai]]||5 pm||1 am||Keep Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Aly&#039;s Treasures||[[Alyanah]]||8 pm||2 am||Keep Room||a heavy steel door&lt;br /&gt;
|-&lt;br /&gt;
|Bavaro&#039;s Effects and Sundries||[[Bavaro]]||2 pm||10 pm||Keep Room||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Inver Brass||[[Jondac]]||6 pm||1 am||Dungeon Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Rolly&#039;s Warehouse||[[Rollonrow]]||5 pm||9 pm||Dungeon Room||a dark recessed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Budget Arms, Armor And Misc||[[Vallaron]]||4 pm||8 pm||Dungeon Room||a heavy iron door&lt;br /&gt;
|-&lt;br /&gt;
|Wooden It Be Nice||[[Rafano]]||6 pm||2 am||Storage Area||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Ronco Inc.||[[Popeil]]||8 pm||12 am||Storage Area||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Caveat Emptorium||[[Cauchy]]||12 am||3 am||Storage Area||an oak door&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shard&#039;s Crystal Plaza===&lt;br /&gt;
Last Updated: 8 Arhat 433 (30 Mar 2020)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Shop Name!!Owner!!Opens!!Closes!!Room!!Entryway&lt;br /&gt;
|-&lt;br /&gt;
|Kiki For Less||Kikilakita||12 pm||3 pm||Play Yard||an embossed entrance&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi Trade Consortium||[[Plats]]||6 pm||9 pm||Play Yard||a heavy steel door comprised of ornamental gears&lt;br /&gt;
|-&lt;br /&gt;
|Function over Fashion||Tellel||4 pm||2 am||Play Yard||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Tinker Box||Tinkfinkle||7 pm||11 pm||Prism Room||a shady entrance&lt;br /&gt;
|-&lt;br /&gt;
|Myya&#039;s Miscellany||[[Myya]]||10 am||11 pm||Prism Room||an elegant stained glass door depicting a setting sun&lt;br /&gt;
|-&lt;br /&gt;
|Whozits and Whatzits Galore||Debit||8 pm||12 am||Prism Room||a steel arch&lt;br /&gt;
|-&lt;br /&gt;
|Silvyandril&#039;s Shop||Silvyandril||8 pm||12 am||The Sea||a crab entrance&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Bits||Bitrad||12 pm||11 pm||The Sea||a sea-green door&lt;br /&gt;
|-&lt;br /&gt;
|Rarefish Rando||Kurtus||9 am||12 am||The Sea||an ornately engraved arch&lt;br /&gt;
|-&lt;br /&gt;
|Jep&#039;s Shop||Jep||5 pm||12 am||Oak Room||an engraved oak entrance&lt;br /&gt;
|-&lt;br /&gt;
|Evident Worth||Danriel||6 pm||10 pm||Oak Room||a dark marble door&lt;br /&gt;
|-&lt;br /&gt;
|Back to Fuchsia||Kithylan||4 pm||7 pm||Oak Room||a flower-covered arch&lt;br /&gt;
|-&lt;br /&gt;
|Leather Goods And Mercantile||[[Slepowren]]||4 pm||9 pm||Luminous Room||a gleaming white entrance&lt;br /&gt;
|-&lt;br /&gt;
|Alam Alirel Iahes||[[Genshun]]||6 pm||9 pm||Luminous Room||a heavy iron door &lt;br /&gt;
|-&lt;br /&gt;
|Rasgrim&#039;s Shop||Rasgrim||7 pm||10 pm||Luminous Room||a crystalline arch&lt;br /&gt;
|-&lt;br /&gt;
|Ishcah&#039;s Shop||Ishcah||3 pm||11 pm||Storage||an obscured arch&lt;br /&gt;
|-&lt;br /&gt;
|Junk And Disorderly||Greyhallow||11 am||9 pm||Storage||a simple entrance&lt;br /&gt;
|-&lt;br /&gt;
|Fertin Store||Fertin||3 pm||3 am||Storage||a hidden door&lt;br /&gt;
|-&lt;br /&gt;
|Shah&#039;ssh&#039;oiyvh-ur||Ssalerakk||8 pm||2 am||Food Court||stooped granite entrance&lt;br /&gt;
|-&lt;br /&gt;
|AAA Outpost: Nineve&#039;s Nook||Nineve||6 pm||11 pm||Food Court||a red-framed door&lt;br /&gt;
|-&lt;br /&gt;
|Fish Habitat||[[Notocar]]||3 pm||11 pm||Food Court||a flower-covered arch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
&lt;br /&gt;
*[http://drservice.info/Plaza/ Plaza Shop Browser]: [[User:GALLAHAN|Etherian]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[https://dr-scripts.firebaseapp.com/ Searchable Shop Listings]: [[User:SEPED|Seped]]&#039;s website listing of searchable shop data.&lt;br /&gt;
*[[Trader Shop Inventory Logger (script)]]: Isharon&#039;s set of scripts and triggers that runs through every Trader-owned shop in the market plazas and logs inventory.&lt;br /&gt;
*[[ShopCrossing_(script)|Crossing market plaza shopping script]]: A StormFront script that runs your character through every open shop in the Crossing Market Plaza searching for the item noun you input via the SHOP command.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Trader abilities}}&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=526042</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=526042"/>
		<updated>2020-07-30T02:47:13Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: Add repeat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
For script-specific documentation, see the appropriate section, below. For YAML documentation, see [https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings Introduction-to-Character-Settings].&lt;br /&gt;
&lt;br /&gt;
Also there is a newbie-friendly video guide - &#039;&#039;&#039;How to setup Lich: https://www.youtube.com/watch?v=Ty-seLTJSi4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have some feedback or suggestions, please contact us in-game (Sheltim or Etreu) or [https://github.com/rpherbig/dr-scripts/issues open an issue on GitHub]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
Character settings are read from a YAML file.&lt;br /&gt;
&lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/rpherbig/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/rpherbig/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
Its helpful to use a YAML parser for diagnosing issues.&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Autostart =&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; autostart scripts. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;lich&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;e autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;dependency&#039;&#039;&#039;, a lich script, which manages the start up process for scripts documented here. &lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;dependency&#039;&#039; autostart (the second one) for any script on this page. This means you should use &amp;lt;code&amp;gt;;e autostart &#039;scriptname&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;e autostart(&#039;scriptname&#039;)&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;;autostart add scriptname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any of the scripts on this page are in &amp;lt;code&amp;gt;;autostart list&amp;lt;/code&amp;gt;, you should remove them. Try the command &amp;lt;code&amp;gt;;autostart help&amp;lt;/code&amp;gt; if you need help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e autostart(&#039;script-name&#039;) will start the script called &#039;script-name&#039; for all of your characters&lt;br /&gt;
;e autostart &#039;script-name&#039;&lt;br /&gt;
;e autostart(&#039;script-name&#039;, false) will start the script for only this character&lt;br /&gt;
;e autostart &#039;script-name&#039;, false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Parenthesis do not matter&lt;br /&gt;
== List autostart scripts ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo(list_autostarts) will show you the files being autostarted on a given character&lt;br /&gt;
;e echo list_autostarts&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remove an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e stop_autostart(&#039;script-name&#039;) will remove an autostarted file from the list&lt;br /&gt;
;e stop_autostart &#039;script-name&#039; parenthesis do not matter&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}^{{Lich setting|name=buy|desc=Pay for the pouch out of your own money and keep it.}}^{{Lich setting|name=dump|desc=Dump item after sale.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== almanac ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses an almanac every 10 minutes. Pauses all other scripts, stows your left hand, studies it, then unpauses everything.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising your gear, zills, bundles, gem pouches, and studying the art in the Crossing art gallery. Use the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; setting to specify a training regimen.&lt;br /&gt;
|usage=Define the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; list in your settings file. It will train in the order listed.&lt;br /&gt;
* Example Settings&lt;br /&gt;
&amp;lt;pre&amp;gt;appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- bundle&lt;br /&gt;
- pouches&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting appraises everything listed in &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; (where your armor and weapons are listed). &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt; setting appraises zills up to 250 appraisal ranks; after that you will get a warning to remove zills from your training list. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt; setting runs the study-art script which appraises art in the Crossing art gallery. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt; setting appraises a worn bundle quick.&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt; setting appraises gem pouches stored in the container you list as &amp;lt;code&amp;gt;full_pouch_container&amp;lt;/code&amp;gt;. Up to eleven gem pouches can be appraised. This has been updated to also appraise your worn gem pouch if &amp;lt;code&amp;gt;gem_pouch_adjective&amp;lt;/code&amp;gt; is defined, making the total pouches appraised twelve.&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=appraisal_training|desc=List of training options. Valid options are &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;}}^{{Lich setting|name=full_gem_pouch_container|desc=The container where you store gem pouches for appraisal. This should not be the same container where you store empty ones}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== arrows ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, arrowheads, and arrows all in one script. &lt;br /&gt;
Syntax: ;arrows type lumber tools&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
;arrows drake-fang maple&lt;br /&gt;
;arrows drake-fang balsa yes&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
couger-claw &lt;br /&gt;
boar-tusk &lt;br /&gt;
sabertooth &lt;br /&gt;
angiswaerd &lt;br /&gt;
hele&#039;la &lt;br /&gt;
basilisk &lt;br /&gt;
elsralael &lt;br /&gt;
soot-stained &lt;br /&gt;
ice-adder &lt;br /&gt;
jagged-horn &lt;br /&gt;
drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is storing your tools at the Society. This setting is optional.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
astrology_training:&lt;br /&gt;
- ways&lt;br /&gt;
- observe&lt;br /&gt;
- rtr&lt;br /&gt;
- weather&lt;br /&gt;
- events&lt;br /&gt;
- moons&lt;br /&gt;
astral_plane_training:&lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&lt;br /&gt;
#Choose one, container or tie&lt;br /&gt;
telescope_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tie:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container, tied, or worn&lt;br /&gt;
divination_tool:&lt;br /&gt;
  name:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
  worn:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container or tied&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT INCLUDE THE STUFF UNDER divination_tool or divination_bones_storage IF NOT USING!!&lt;br /&gt;
&lt;br /&gt;
EXAMPLE YAML IF NOT USING:&lt;br /&gt;
divination_tool:&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=astrology_training|desc=A list of training options. The possible options are ways, observe, rtr, weather, events, and moons. Things will be trained in the order they are listed}}^{{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== athletics ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Athletics training script&lt;br /&gt;
|args={{Lich setting|name=wyvern|desc=Climb wyverns instead of undergondola.}}^{{Lich setting|name=undergondola|desc=Climb undergondola.}}^{{Lich setting|name=xalas|desc=Climb in xalas}}&lt;br /&gt;
|settings={{Lich setting|name=have_climbing_rope|desc=Set this to true to use a magic climbing rope for training. This currently requires zills.}}^{{Lich setting|name=held_athletics_items|desc=A list of 1-2 items held while doing athletics to increase the difficulty. Each item adds difficulty. Uses get/stow, and the items don&#039;t need to be weapons.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== attunement ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains attunement via power walking or in perceiving in a single room. Power walking rooms are based on your hometown setting unless the &amp;lt;code&amp;gt;attunement_rooms&amp;lt;/code&amp;gt; setting is filled out. Moon mages will not powerwalk, but use perceive mana instead. This script will cast spells listed in the &amp;lt;code&amp;gt;waggle_set&amp;lt;/code&amp;gt; called &#039;attunement&#039; when it starts.&lt;br /&gt;
|settings={{Lich setting|name=attunement_rooms|desc=A list of room id&#039;s to use for power walking. This is useful for power walking near your safe room, in non-justice areas (necromancers), or if your &amp;lt;code&amp;gt;hometown&amp;lt;/code&amp;gt; does not have power walking room data.}}^{{Lich setting|name=crossing_training_stationary_skills_only|desc=Set to true to only train attunement in your current room. This setting does nothing for moon mages.}}^{{Lich setting|name=hometown|desc=Town to train attunement in; most towns have a pre-defined list of rooms to power walk in. Using &amp;lt;code&amp;gt;attunement_rooms&amp;lt;/code&amp;gt; overrides this.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== avtalia ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Traders only.  When run, it watches cambrinth defined in avtalia_array:.  It maintains a running list of how much mana is in those cambrinth and allows it to be pulled by scripts like combat-trainer when mana is low.&lt;br /&gt;
|usage= Define a list of cambrinth as below:&lt;br /&gt;
  avtalia_array:&lt;br /&gt;
  - name: cambrinth bracer&lt;br /&gt;
    cap: 32&lt;br /&gt;
  - name: watersilk bag&lt;br /&gt;
    cap: 108&lt;br /&gt;
  - name: cambrinth anklet&lt;br /&gt;
    cap: 12&lt;br /&gt;
  - name: tattered robe&lt;br /&gt;
    cap: 50&lt;br /&gt;
  - name: cambrinth chains&lt;br /&gt;
    cap: 50&lt;br /&gt;
&lt;br /&gt;
Each entry must be unique, all cambrinth must be worn, you must have sufficient Arcana to charge and invoke accurately while worn, and you must not use your primary casting cambrinth you use for other spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=avtalia_array: defines the array of worn cambrinth.&lt;br /&gt;
|uservars=avtalia&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bankbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Have a character act as a banker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;citizenship&#039;&#039;: Set citizenship to &#039;Zoluren&#039; to skip a money check. Set to &#039;Ilithi&#039; to use the north, west, south gates of Shard&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts waggle sets defined in your yaml. Casts the default: waggle set if no args are given.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://github.com/rpherbig/dr-scripts/wiki/Waggle-Sets&lt;br /&gt;
&lt;br /&gt;
== burgle ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=[[Breaking and Entering]] - Used to train Thievery, Stealth, and depending on entry method, 1 of Athletics (rope) / Locksmithing(lockpick).   &#039;&#039;&#039;Extremely high fines if you are caught.  Be sure to read the [[Breaking and Entering]] page to understand how the system works prior to using this script.&#039;&#039;&#039;&lt;br /&gt;
|usage=Script can be started anywhere that can path the room you set in the settings.&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Turn on Burgle inside crossing_training. Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth&lt;br /&gt;
# Uses burgle_settings for entry method then continues to alternate methods such as climbing, picking shop stealing, etc.&lt;br /&gt;
train_with_burgle: true&lt;br /&gt;
&lt;br /&gt;
#Plead guilty for lower fines if caught in normal justice.&lt;br /&gt;
guilty_plea: guilty&lt;br /&gt;
&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  room: nnn                                 # pick your own room, you should pick a room that no guard will &#039;&#039;ever&#039;&#039; enter.  Picking rooms guards can come to is a failure on setup, not the script.&lt;br /&gt;
  entry_type: lockpick                      # lockpick | rope | cycle&lt;br /&gt;
  use_lockpick_ring: true                   # if you use a worn lockpick stacker&lt;br /&gt;
  lockpick_container: lockpick ring         # name of your lockpick stacker&lt;br /&gt;
  max_search_count: 2                       # max number of total searches to do including retries&lt;br /&gt;
  retry: false                              # retry if you don&#039;t find loot.  default: false&lt;br /&gt;
  loot: keep                                # drop | keep | bin | pawn   default: keep &lt;br /&gt;
  loot_container: duffel bag                # container to keep loot in while burglering&lt;br /&gt;
  safe_mode: true                           # stop searching and try to get out as quickly as possible when hearing footsteps.  Default: true&lt;br /&gt;
  room_blacklist:                           # array of rooms to ignore. Case sensitive.&lt;br /&gt;
  item_whitelist:                           # array of full item names (adj + noun) of items to keep no matter what.  Case Sensitive.  &lt;br /&gt;
    - keepsake box                          # consumable lockpick trainers are supported by ;locksmithing. Found in Bedroom&lt;br /&gt;
    - worn book                             &lt;br /&gt;
    - memory orb                         &lt;br /&gt;
    - blunt-tipped bolts&lt;br /&gt;
    - blunt-tipped arrows&lt;br /&gt;
    - blunt stones&lt;br /&gt;
  before:                                   # array of scripts to run, similar to hunting-buddy, before the burgle (will be called right before buffing)&lt;br /&gt;
    - yourscripthere with args here&lt;br /&gt;
  after:                                    # array of scripts to run, similar to hunting-buddy, after the burgle, (will be called right before script ends)&lt;br /&gt;
    - anotherscript here&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  burgle:&lt;br /&gt;
    - Plunder&lt;br /&gt;
    - Slight&lt;br /&gt;
    - Sight&lt;br /&gt;
    - Silence&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=start|desc=Required to run the script.  Protects against accidental starting/typos.}}^{{Lich setting|name=entry|desc=Optional.  Override yaml setting for entry_type. Valid options are: lockpick, rope, cycle.}}^{{Lich setting|name=roomid|desc=Optional.  Override yaml setting for room to burgle from.}}^{{Lich setting|name=loot_type|desc=Optional.  Override yaml setting what to do with loot.  Items in your item_whitelist are always kept.  Valid options: drop, keep, pawn bin.}}^{{Lich setting|name=hometown|desc=Optional.  Override yaml hometown setting when using pawn or bin options.}}&lt;br /&gt;
|settings={{Lich setting|name=burgle_settings|desc=Hash of all the burgle settings}}^{{Lich setting|name=burgle_settings:room|desc=The Room id that burgle should be done in.  Guards should never come to this room, so pick carefully}}^{{Lich setting|name=burgle_settings:entry_type|desc=The type of entry - &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;  You must have a heavy rope if using &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have a lockpick, or a worn lockpick stacker with lockpicks on it if using &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.}}^{{Lich setting|name=burgle_settings:use_lockpick_ring|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;Check for a lockpick ring/stacker if using lockpick as entry_type. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:lockpick_container|desc=The name of your lockpick ring/stacker.}}^{{Lich setting|name=burgle_settings:max_search_count|desc=Limits the number of searches you do. Setting this too high will result in arrest, and large fine.  Start low and increase as needed.)}}^{{Lich setting|name=burgle_settings:retry|desc=Retry searches if you don&#039;t find loot.  &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:loot|desc=What to do with loot.  Supported options: &amp;lt;code&amp;gt;drop&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keep&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pawn&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt;.  Note that you will always attempt to store loot while in the house, to avoid problems inside with items with custom drop scripts.  &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt; is only supported for thieves.}}^{{Lich setting|name=burgle_settings:loot_container|desc=Where to put loot while in the house.  This is required as the script will not attempt to drop loot in the house.}}^{{Lich setting|name=burgle_settings:safe_mode|desc=Stop searching and try to get out as quickly as possible when hearing footsteps. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:room_blacklist|desc=List of room types (using Sentence Case) that you don&#039;t want to search for loot in.}}^{{Lich setting|name=burgle_settings:item_whitelist|desc=List of full item names (adj + noun) that you want to keep regardless of any other setting.}}^{{Lich setting|name=burgle_settings:before|desc=List of scripts you want to run before burglary.  This is run right before the waggle set.}}^{{Lich setting|name=burgle_settings:after|desc=List of scripts you want to run after burglary.  This is run right after the burglary before processing the loot.}}^{{Lich setting|name=waggle_sets[&#039;burgle&#039;]|desc=Optional. A waggle set called &#039;burgle&#039; to cast right before burglary.}}&lt;br /&gt;
|children=jail-buddy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== chop-wood ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Chops trees in a room while watching for danger&lt;br /&gt;
|usage= Watches and chops out your current room, stowing or deeding anything in your tree list. Will run to a healer if injured.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=lumber_buddy_tree_list|desc=List of woods that you wish to chop.}}^{{Lich setting|name=lumber_implement|desc=axe, greataxe, or hatchet type weapons}}^{{Lich setting|name=lumber_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found wood}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cleric-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatically does cleric quests you are eligible for. Currently does tamsine, eluned, eluned2, kertigen, hodiera, meraud, and glythtide commune quests if you are the right level.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== coordinator ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Training manager script&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=aiming_trainables|desc=Lets you train weapons in the offhand while aiming crossbows, slings, and bows. The weapon must be usable in the offhand for attacking/throwing, swappables are supported. Large weapons require weapons prime, and other conditions need to be met, etc. It works in conjunction with the settings attack_overrides (hurl/invoke supported) and using_light_crossbow.}}^{{Lich setting|name=using_light_crossbow|desc=Lets you designate that your Crossbow is light, this enables swinging attack options with aiming_trainables.}}^{{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_trainer_action_count|desc=Number of attacks to make with a given weapon before cycling.}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:skip_repair|desc=true if you want to skip repairing this item.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=ambush_location|desc=Set the ambush target for better backstab training for thieves.}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Locks|desc=Train locksmithing by picking pet boxes in combat.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Meraud|desc=Maintains the Meraud Commune.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Ret Stealth|desc=Retreat before stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Teach|desc=Teach hunting_buddies if there are any in the room on this timer.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_trainables|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=hide_type|desc=Value of &amp;quot;stalk&amp;quot; changes hide type to &amp;quot;slip stalk&amp;quot;. This will perform the command &amp;quot;stalk&amp;quot; instead of &amp;quot;hide&amp;quot; which activates &amp;quot;slip stalk&amp;quot;. &amp;quot;Slip stalk&amp;quot; is only available for a number of professions and must be learned. Default value: hide. Uses hide as normal.}}^{{Lich setting|name=force_unhide|desc=Value of true will always unhide after hiding via Stealth timer under training_abilities:.}}^{{Lich setting|name=dont_stalk|desc=Value of true prevents stalk usage after hiding when hiding via Stealth timer under training_abilities:. Default value is false.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== corn-maze ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs the Hollow Eve corn maze.&lt;br /&gt;
|usage=Run inside the large-form corn maze, anywhere in the starting &#039;labyrinth&#039; or entrance area. This does NOT work with the short/single-task versions. The script will finish any pre-existing corn-maze task, then search the maze for incidental loot.  Make sure to allow ten minutes between runs for the loot to respawn. &lt;br /&gt;
|args={{Lich setting|name=noloot|desc=Run as normal, but only pick up free corn maze passes from the incidentals.}}^{{Lich setting|name=restart|desc=Run as normal, but skip incidental looting entirely. Useful if you already looted this run and needed to restart the script for some reason.}}^{{Lich setting|name=manual|desc=Replaces loot-corn-maze.lic.  Control your run manually. Pick up and complete tasks on your own. This will sit in the background, and search and loot any incidental objects you come across automatically.}}&lt;br /&gt;
|settings={{Lich setting|name=maze_junk|desc=What to throw away during incidental looting. See defaults in base.yaml, and copy to your setup yaml to change them. }}^{{Lich setting|name=cornmaze_containers|desc=A list of bags to try and put incidental loot into, top ones first. If all of them are full it&#039;ll try and STOW the item, and if that fails it&#039;ll drop it. By default, no bags listed. &lt;br /&gt;
&lt;br /&gt;
 cornmaze_containers:&lt;br /&gt;
   - backpack&lt;br /&gt;
   - rucksack&lt;br /&gt;
   - satchel&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== craft ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts one item.&lt;br /&gt;
|args={{Lich setting|name=outfitting|desc=Knit.}}^{{Lich setting|name=forging|desc=Forge a Blacksmithing item.}}^{{Lich setting|name=engineering|desc=Shape one item.}}&lt;br /&gt;
|settings={{Lich setting|name=yarn_quantity|desc=How much yarn to keep on hand for knitting, defaults to 100.}}^{{Lich setting|name=craft_max_mindstate|desc=What mindstate to make running the script a noop. Defaults to 31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=Originally intended to be used in [[RanikMap1|The Crossing]]. The script now works outside [[RanikMap1|The Crossing]] with hometown set to: [[RanikMap30|Riverhaven]], [[RanikMap42|Therenborough]], [[RanikMap67|Shard]], [[RanikMap99|Aesry]], [[RanikMap107|Mer&#039;Kresh]], [[RanikMap117|Hibarnhvidar]], [[RanikMap121|Boar Clan]], [[RanikMap150|Fang Cove]], [[RanikMap47|Muspar&#039;i]], [[RanikMap106|Hara&#039;jaal]], [[RanikMap61|Leth Deriel]], [[RanikMap34a|Rossman&#039;s Landing]], [[RanikMap40|Langenfirth]], or [[RanikMap90|Ratha]]&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_with_burgle|desc=Set true to turn on burgle for locksmithing, thievery, stealth, and/or athletics. Needs burgle_settings:.}}^{{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=attunement, pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches and loots the Duskruin Ratacombs/Labyrinth. Written for Duskruin 422&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Stormfront. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== fill-dirt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Fills a dirt stacker with dirt.&lt;br /&gt;
|usage=Run the script in any room where dirt is forageable.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dirt_stacker|desc=Name of dirt stacker to fill. Must be worn.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks  More in-depth look at first-aid.lic: https://github.com/rpherbig/dr-scripts/wiki/First-Aid-Strategy&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}^{{Lich setting|name=compendium_type|desc=Will default to compendium but also supports burgled manuals and guides.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== glyph-of-mana ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script that will keep glyph of mana up always.&lt;br /&gt;
|usage=Meant to be used as a during: in combat but can be used anywhere.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example usage:&lt;br /&gt;
hunting_info:&lt;br /&gt;
- :zone: cinder_beasts&lt;br /&gt;
  args:&lt;br /&gt;
  - d1&lt;br /&gt;
  stop_on:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  :duration: 55&lt;br /&gt;
  before:&lt;br /&gt;
  - go2 12345&lt;br /&gt;
  - mech-lore&lt;br /&gt;
  - athletics&lt;br /&gt;
  during:&lt;br /&gt;
  - glyph-of-mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=Start the script while you and the other player are standing at a bank teller.&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== heal-remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses crafted remedies for healing&lt;br /&gt;
|usage=This script will cycle through the remedies, from base-remedies.yaml, from the most potent to least potent. The script will pause a little bit, letting the remedies work to make scars, then apply scar remedies. Will need one hand free to use.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses Heal preferentially if configured and not attempting to keep bleeders. Targets wounds on potentially lethal body parts first, otherwise heals in severity order.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#the first line is prep amount, second is a single cambrinth charge&lt;br /&gt;
empath_healing:&lt;br /&gt;
  HW:&lt;br /&gt;
  - 1&lt;br /&gt;
  - 1&lt;br /&gt;
  HS:&lt;br /&gt;
  - 1&lt;br /&gt;
  - 1&lt;br /&gt;
  #HEAL:&lt;br /&gt;
  #- 15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=Bleeders|desc=any body parts to leave external wounds on, quote two word body parts.}}&lt;br /&gt;
|settings={{Lich setting|name=prep_messages|desc=Used for spell casting matching and lives in base.yaml please submit custom prep messages as needed.}}^{{Lich setting|name=cambrinth|desc=noun for cambrinth used for casting}}^{{Lich setting|name=held_cambrinth|desc=true if you cannot charge your cambrinth worn}}^{{Lich setting|name=stored_cambrinth|desc= true if your cambrinth is stored in a container instead of worn}}^{{Lich setting|name=empath_healing:HW|desc=List of mana amounts. preps HW with the first the rest will be charged into cambrinth}}^{{Lich setting|name=empath_healing:HS|desc=List of mana preps for HS}}^{{Lich setting|name=empath_healing:HEAL|desc=List of mana preps for HEAL}}&lt;br /&gt;
|uservars={{Lich setting|name=healme_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== horse-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Teaches all skills to a horse.&lt;br /&gt;
|usage=This script will go through the list of skills and try to teach a horse. The order teaches is leadrope, saddle, animal, joust, kneel, prance, beg, spin, jump, combat, magic, war. You must be a Ranger to run this.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:full_waiting_room|desc=Room to wait in while the zones are full, defaults to safe_room number if not present.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_info:boxes|desc=Sets the hunt as a box priority hunt, will stop or skip if you have box_loot_limit number of boxes if set to true}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=hunting_nemesis|desc=List of PC&#039;s you do not want to hunt with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffs|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with same heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== inventory-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Stores current &amp;quot;inv list&amp;quot; data in a YAML file for searching from any character... works across multiple accounts.&lt;br /&gt;
|usage= Store and access any character&#039;s &amp;quot;inventory list&amp;quot;. Prints a list of character names stored, prints individual inventory, and searches all inventory for any keyword(s).&lt;br /&gt;
|args={{Lich setting|name=save|desc=Executes game command &amp;quot;inv list&amp;quot; and saves all items to database labeled as either worn or in container.}}^{{Lich setting|name=search|desc=Searches database for text provided. Requires an item for which to search.}}^{{Lich setting|name=list|desc=Shows all character(s) names stored within the database. Optional input of a character&#039;s name to list their inventory.}}^{{Lich setting|name=remove|desc=Removes character and associated data from database, requires a name.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== join-thieves ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Joins the thieves guild in Crossing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== journal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to use an epistemic journal. Best used as an after:&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;journal_noun&#039;&#039;: Set the noun of your journal, defaults to journal&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== levelup ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks to your guild leader and levels up as many times as you can.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;levelup&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== locksmithing ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains locksmithing independently or with crossing-training.  Can use unlimited training boxes, daily charge training boxes, or limited use disposable training items such as corn maze pouches, liquor cabinets, or burgled keepsake boxes.&lt;br /&gt;
|usage= Can be used independently or by listing Locksmithing under crossing_training.  If used with crossing_training additional feature &amp;lt;code&amp;gt;train_with_burgle: true&amp;lt;/code&amp;gt; is available.  The burgle_settings: loot_container is a shared feature for ease of use with keepsake boxes.  [[Lich_script_repository#burgle]] information above.&lt;br /&gt;
&lt;br /&gt;
Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
## Locksmithing Settings ##&lt;br /&gt;
&lt;br /&gt;
# use ;pick and pick settings first&lt;br /&gt;
pick_live_boxes: true&lt;br /&gt;
&lt;br /&gt;
# second option to a daily use lockbox trainer like a training box or harvest bag&lt;br /&gt;
have_training_box: false&lt;br /&gt;
picking_lockbox: training box&lt;br /&gt;
picking_worn_lockbox: false&lt;br /&gt;
&lt;br /&gt;
# IMPORTANT! Consumable boxes will be pulled from your burgle_settings: loot_container and should be kept separate from live boxes.&lt;br /&gt;
# list as many as you want - though it will try from the top down.&lt;br /&gt;
# THESE BOXES WILL BE DROPPED.  MAKE CERTAIN YOU ONLY LIST THROW-AWAY TRAINERS.&lt;br /&gt;
consumable_lockboxes:&lt;br /&gt;
# - keepsake box&lt;br /&gt;
# - liquor cabinet&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=pick_live_boxes|desc=True or False to train with trapped boxes.}}^{{Lich setting|name=have_training_box|desc=True or False to use an unlimited or daily charge training box}}^{{Lich setting|name=picking_lockbox|desc=TAP adjective and noun of the permanent training box}}^{{Lich setting|name=picking_worn_lockbox|desc=Is the permanent training box worn?  True/False}}^{{Lich setting|name=consumable_lockboxes|desc=A list of consumable trainers in the &#039;&#039;&#039;burgle_settings: loot_container&#039;&#039;&#039;.  Format sample above.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mm ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A general purpose moon mage utility script&lt;br /&gt;
|usage= Run the script without any arguments to see usage&lt;br /&gt;
|args= {{Lich setting|name=locate &amp;lt;name&amp;gt;|desc=Locates the given name and reports the room number if the locate was successful}}^{{Lich setting|name=rift &amp;lt;name&amp;gt;|desc=Locates and rifts the given name to your current room. Checks if the moons are up. Uses the same settings as &amp;lt;code&amp;gt;;mm locate&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|settings= {{Lich setting|name=waggle_sets[&#039;locate&#039;]|desc=Optional. A waggle set called &#039;locate&#039; with only the locate spell in it. Uses the data in DISCERN locate otherwise.}}^{{Lich setting|name=waggle_sets[&#039;rs&#039;]|desc=Optional. A waggle set called &#039;rs&#039; with only the locate Riftal Summons spell in it. Uses the data in DISCERN RS otherwise.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== newbie-gear==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts a set of gear for a new character.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=storage|desc=The container in which to store finished items}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== paladin-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes the paladin Glyph quests for you.&lt;br /&gt;
|args={{Lich setting|name=warding|desc=Complete the Glyph of Warding Quest.}}{{Lich setting|name=bonding|desc=Complete the Glyph of Bonding Quest.}}{{Lich setting|name=light|desc=Complete the Glyph of Light Quest.}}{{Lich setting|name=mana|desc=Complete the Glyph of Mana Quest.}}{{Lich setting|name=ease|desc=Complete the Glyph of Ease Quest.}}{{Lich setting|name=renewal|desc=Complete the Glyph of Renewal Quest.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Script to train performance.  Defaults to worn instrument but accepts an instrument setting&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=instrument|desc=Optional. The instrument you would like to use.  Defaults to worn instrument if none selected}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, harvests, and unlocks boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
|args={{Lich setting|name=pets|desc=Disarm boxes and place them in the pet box container}}^{{Lich setting|name=count|desc=How many pet boxes to make }}^{{Lich setting|name=refill|desc=Refill your lockpick ring}}&lt;br /&gt;
|settings={{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}^{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^{{Lich setting|name=harvest_traps|desc=true to harvest traps while disarming.}}^{{Lich setting|name=picking_box_source|desc=The bag that unopened boxes are stored in.}}^{{Lich setting|name=picking_box_storage|desc=The bag to put boxes into that are too difficult to disarm.}}^{{Lich setting|name=picking_pet_box_source|desc=The bag that disarmed pet boxes are stored in.}}^{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^{{Lich setting|name=lockpick_buffs:spells:abbrev|desc=abbreviation of a buff to put up before picking.}}^{{Lich setting|name=lockpick_buffs:spells:mana|desc=amount of mana to use for prep.}}^{{Lich setting|name=lockpick_buffs:spells:cambrinth|desc=List of cambrinth charges, see crossing-training for cambrinth related settings.}}^{{Lich setting|name=lockpick_buffs:khri|desc=List of khri to turn on before lockpicking.}}^{{Lich setting|name=lockpick_room_id|desc=Select a specific room number to open boxes to avoid blowing up your neighbors}}&lt;br /&gt;
|uservars={{Lich setting|name=lockpick_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== release_cyclic ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Releases all cyclic spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ranger-companion ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Summons a companion and feeds it milk or corn if it&#039;s a baby, handles raising a baby pet to young age. Meant to be used as a during: in combat but works anywhere as long as you are stationary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== researcher ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=Does research on a single subject.&lt;br /&gt;
|usage=Specify the subject as an argument, e.g. ;researcher augmentation&lt;br /&gt;
|args=missing&lt;br /&gt;
|settings=missing&lt;br /&gt;
|uservars=missing&lt;br /&gt;
|children=missing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== register ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script for searching your deed register.&lt;br /&gt;
|usage=The script will search your deed register for the specified crafting material.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;;register damite&amp;lt;/code&amp;gt;&lt;br /&gt;
    --- Lich: register active.&lt;br /&gt;
;Output of reading register not shown here to save space.&lt;br /&gt;
       Results:&lt;br /&gt;
        45 -- a deed for a damite ingot (48V 91Q - pure Damite --Binu)&lt;br /&gt;
        46 -- a deed for a damite ingot (10V 86Q - pure Damite --Binu)&lt;br /&gt;
    [register]&amp;gt;stow right&lt;br /&gt;
    You put your register in your hunting pack.&lt;br /&gt;
    --- Lich: register has exited.&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=query|desc=The material you want to search for.  Can also be information you entered in the deed note.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=The name of the container where you store your deed register.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== remedy ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script for crafting remedies using alchemy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== repeat ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script for repeating a sequence of up to 10 commands. Does not take scripts.&lt;br /&gt;
|usage=&amp;gt;;repeat &amp;quot;get my rock&amp;quot; &amp;quot;drop my rock&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== restock ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script for restocking your supply of stackable and nonstackable items.&lt;br /&gt;
|usage= Will parse your YAML for a restock set and make the appropriate purchases to maintain your desired quantity. This is called at the start of hunting-buddy as the preferred mechanism to maintain ammunition counts.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=restock|desc=list of item names or hashes. A name will be searched in base-consumables based on your hometown setting. It will go and purchase the appropriate version of that item found in that hometown. For example, lising &amp;quot;arrow&amp;quot; will purchase boar-tusk arrows in Crossing, but if your in Shard will purchase long arrows. Any of the values pulled from base-consumables can be overridden by providing by appropriate key-value-pair under the item name within your YAML. Not all cities have every type of item (for example only the Crossing sells rocks or sling/ammo). As such, you can explicitly define your own items within the YAML by setting the item name, with the following key-value-pairs: name, room, price, size (how many obtained in a single purchase transaction), stackable (t/f), and quantity (how many you want to maintain on hand at a given time). Here are some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will purchase arrows from your hometown using all defaults; including quantity (which is 30)&lt;br /&gt;
restock:&lt;br /&gt;
  arrow&lt;br /&gt;
&lt;br /&gt;
# This is the same as above, but with a custom quantity&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 45&lt;br /&gt;
&lt;br /&gt;
# this is a completely custom item not contained in base-consumables. It will not change based on hometown. &lt;br /&gt;
restock:&lt;br /&gt;
  super_cool_thing:&lt;br /&gt;
     name: cool thing&lt;br /&gt;
     room: 1337&lt;br /&gt;
     price: 10&lt;br /&gt;
     size: 3&lt;br /&gt;
     stackable: true&lt;br /&gt;
     quantity: 4&lt;br /&gt;
&lt;br /&gt;
# Here are a list of generic items in base-consumables:&lt;br /&gt;
arrow&lt;br /&gt;
bolt&lt;br /&gt;
tk_ammo&lt;br /&gt;
rock&lt;br /&gt;
&lt;br /&gt;
# Restock now supports custom Hometowns. This will be super useful if you use Shard as a hometown and need rocks from Hib. You can have as many as you want, but be reminded that we must support the hometown in base-towns.yaml. The hometowns will be visited in order from first to last, listed top to bottom.&lt;br /&gt;
&lt;br /&gt;
hometown: Shard&lt;br /&gt;
&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 50&lt;br /&gt;
  bolt:&lt;br /&gt;
    quantity: 50    &lt;br /&gt;
  rock:&lt;br /&gt;
    hometown: Hibarnhvidar&lt;br /&gt;
    name: smooth rocks&lt;br /&gt;
    room: 12172&lt;br /&gt;
    price: 45&lt;br /&gt;
    size: 30&lt;br /&gt;
    stackable: true&lt;br /&gt;
    quantity: 50&lt;br /&gt;
&lt;br /&gt;
# restock can probably handle items with &amp;quot;charges&amp;quot; (i.e ritual foci) if they disappear/consumed once all charges are gone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;}} &lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rezz ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script to rezz corpses&lt;br /&gt;
|usage=The script will either raise the person you specify, or if you don&#039;t specify someone it will raise all of the corpses in the room.  You should add a rezz: waggle set so that it doesn&#039;t use default values for rejuv and rezz.&lt;br /&gt;
|args={{Lich setting|name=player|desc=The person you want to raise.  Optional argument}}&lt;br /&gt;
|settings={{Lich setting|name=osrel_no_harness|desc=true to infuse directly, false to harness first.}}&lt;br /&gt;
&lt;br /&gt;
Waggle set to add.  Customize the mana and cambrinth values to your skill level:&lt;br /&gt;
&lt;br /&gt;
 waggle_sets:&lt;br /&gt;
   rezz:&lt;br /&gt;
     Resurrection:&lt;br /&gt;
       abbrev: rezz&lt;br /&gt;
       mana: 17&lt;br /&gt;
     Rejuvenation:&lt;br /&gt;
       abbrev: rejuv&lt;br /&gt;
       mana: 10&lt;br /&gt;
       cambrinth:&lt;br /&gt;
       - 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look. Example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific set of rooms and wait for 45 seconds for a player empath to heal you. You can list several PC empaths. The script will go to the nearest one from your current location. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=saferoom_health_threshold|desc=Skips saferoom healing unless the &#039;force&#039; argument is used. This is a number that represents your wound severity. The calculation of your wound score is Sum(wound level^2 * number of wounds at that level).}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_empaths|desc=A list of PC empaths with their name and room ID}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}}^{{Lich setting|name=force_healer_town|desc=Override your hometown: setting to use an auto empath in a different town.}}^{{Lich setting|name=heal_with_divine_charm|desc=true/false - Attempt to use a divine charm that new characters start with to heal, instead of an auto-path.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Runs in the background, gazing or exhaling your sanowret crystal. Checks for concentration and current mindstate.&lt;br /&gt;
|usage= &lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings={{Lich setting|name=sanowret_adjective|desc=The adjective of your sanowret crystal.  Default setting is sanowret.  Only needed if your crystal has a different adjective.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=sell_loot_skip_exchange|desc=If true, skip currency exchange.}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-pouches ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Sell gem pouches for trading experience&lt;br /&gt;
|usage=This script is called by crossing-training when you have &#039;Trading&#039; listed as a training skill and &#039;sell_pouches_for_trading&#039; set to true. You can also call it to sell a pouch.&lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=Your hometown. This is used to determine which gemshop you will sell your pouches to}}^{{Lich setting|name=sale_pouches_container|desc=Container where your pouches for sale are stored}}^{{Lich setting|name=waggle_set named &#039;sell-pouches&#039;|desc=Casts these spells before selling a pouch. This is where you would include spell data for casting Finesse}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=adds a useful selection of aliases to the global list:&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;cc&amp;lt;/code&amp;gt; - runs ;circlecheck to show your leveling status. it can take args, like cc 200&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lfr&amp;lt;/code&amp;gt; - echos the full data of the room a remote room number, pass the number to it&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; - shows all items in the current room you are in that are stealable that are not in base-stealing&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;ez&amp;lt;/code&amp;gt; - list all escort hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins  &lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You will currently not receive any notification on setup.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to a Slack team.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smash-pumpkins ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Travel to the pumpkin vat, buy one, go one room away to smash and repeat until too injured. Then return to the safe room.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smoke ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=smokes an item&lt;br /&gt;
|usage=&lt;br /&gt;
You can run the script two ways, one from command line and the other from a YAML.&lt;br /&gt;
&lt;br /&gt;
Command line: &lt;br /&gt;
&lt;br /&gt;
  ;smoke &amp;lt;image&amp;gt; &amp;lt;cigar noun&amp;gt; &amp;lt;container things are in&amp;gt; &amp;lt;lighter&#039;s noun (MUST be a lighter)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also run it from a YAML setting:&lt;br /&gt;
&lt;br /&gt;
  ;smoke &amp;lt;cigar noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args=Command Line:&lt;br /&gt;
  &lt;br /&gt;
 &amp;lt;image&amp;gt; &amp;lt;cigar noun&amp;gt; &amp;lt;container things are in&amp;gt; &amp;lt;lighter&#039;s noun (MUST be a lighter)&amp;gt; &lt;br /&gt;
&lt;br /&gt;
YAML:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;cigar noun&amp;gt; (When running from YAML)&lt;br /&gt;
&lt;br /&gt;
|settings=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  smoke:&lt;br /&gt;
    cigar_container: humidor&lt;br /&gt;
    smoke_image:&lt;br /&gt;
    lighter:&lt;br /&gt;
      type: flint&lt;br /&gt;
      container: humidor&lt;br /&gt;
    blade: dagger&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stabbity ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Stabbity is designed for thieves, and relies on backstab and thrown weapons to kill things quickly. It&#039;s useful in invasions and events.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without a mode specified  (e.g. &amp;lt;code&amp;gt;;stabbity&amp;lt;/code&amp;gt;), stabbity will wield your weapon and hide, killing any mob in the room. If no mobs are present, it will wait in hiding for one to arrive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;stabbity:&lt;br /&gt;
  weapons:&lt;br /&gt;
    preferred: glaes pasabas&lt;br /&gt;
    alternate: judge&#039;s gavel&lt;br /&gt;
    thrown: throwing club&lt;br /&gt;
  use_alternate_on:&lt;br /&gt;
    - archer&lt;br /&gt;
    - soldier&lt;br /&gt;
    - dryad&lt;br /&gt;
    - oshu&lt;br /&gt;
    - frostweaver&lt;br /&gt;
    - guardian&lt;br /&gt;
  use_thrown_on:&lt;br /&gt;
    - hawk&lt;br /&gt;
    - gryphon&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=mode|desc=Optional, can be one of:^&lt;br /&gt;
* &#039;&#039;equip&#039;&#039;: Wields your preferred weapon.^&lt;br /&gt;
* &#039;&#039;cleanup&#039;&#039;: Sheathes your preferred weapon.^&lt;br /&gt;
* &#039;&#039;single&#039;&#039;: Kills all mobs in the current room and exits. Does not wait for mob to arrive.^&lt;br /&gt;
* &#039;&#039;arena&#039;&#039;: Used to run the Dusk Ruin arena.}}^&lt;br /&gt;
{{Lich setting|name=noloot|desc=Do not loot mobs when killed.}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:preferred_weapon|desc=The name of the weapon you wish to backstab with.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:alternate_weapon|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:thrown_weapon|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_alternate_on|desc=List of mobs on which to use your alternate weapon.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_thrown_on|desc=List of mobs on which to use your thrown weapon.}}&lt;br /&gt;
|uservars={{Lich setting|name=stabbity_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stack-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Scroll stacker manager script that stores and retrieves scrolls using stackers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tarantula ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Manages the automated usage of the biomechanical tarantula, a gift handed out for patrons of Hollow Eve 432.&lt;br /&gt;
|usage=Run &amp;lt;code&amp;gt;;tarantula&amp;lt;/code&amp;gt; after adjusting YAML settings as desired.  Can be added to startup.  The script watches for skills near max-mindstate to sacrifice for their bonus, with different behavior depending on if you&#039;re in combat or not.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=tarantula_noun|desc=change if you&#039;ve had a tarantula alteration.}}^{{Lich setting|name=tarantula_debug|desc=set true if you wish to see debug messages}}^{{Lich setting|name=tarantula_excluded_skills|desc=A list of skills never to sacrifice to the tarantula.}}^{{Lich setting|name=tarantula_no_use_scripts|desc=A list of scripts defined by you, during which the tarantula will not activate.}}^{{Lich setting|name=tarantula|desc=A list of skills, organized by sphere and by whether you want them sacrificed in and/or out of combat as defined by whether combat-trainer is running.  These are the prioritized choices, however ;tarantula will choose other full skills in that sphere if none of its prioritized skills are available, unless they are listed in &amp;lt;code&amp;gt;tarantula_excluded_skills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tarantula:&lt;br /&gt;
  Armor:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Chain Armor&lt;br /&gt;
    - Brigandine&lt;br /&gt;
    - Plate Armor&lt;br /&gt;
    - Light Armor&lt;br /&gt;
    - Defending&lt;br /&gt;
  Weapon:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Melee Mastery&lt;br /&gt;
    - Missile Mastery&lt;br /&gt;
  Magic:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Utility&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Lunar Magic&lt;br /&gt;
    - Warding&lt;br /&gt;
    - Augmentation&lt;br /&gt;
    - Utility&lt;br /&gt;
  Survival:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Evasion&lt;br /&gt;
    - Skinning&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Outdoorsmanship&lt;br /&gt;
  Lore:&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Appraisal&lt;br /&gt;
    - Performance&lt;br /&gt;
    - Scholarship&lt;br /&gt;
&lt;br /&gt;
An example of exclusions added to a yaml:&lt;br /&gt;
&lt;br /&gt;
tarantula_excluded_skills:&lt;br /&gt;
  - Large Edged&lt;br /&gt;
  - Brawling&lt;br /&gt;
  - Evasion&lt;br /&gt;
  - Parry&lt;br /&gt;
  - Shield&lt;br /&gt;
  - Athletics&lt;br /&gt;
  - Crossbow&lt;br /&gt;
  - Slings&lt;br /&gt;
  - Light Thrown&lt;br /&gt;
  - Bow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}^&lt;br /&gt;
|uservars={{Lich setting|name=tarantula_last_use|desc=The last time the tarantula was sacrificed to.}}^{{Lich setting|name=tarantula_last_skillset|desc=The last sphere sacrificed to, since the tarantula can&#039;t be used on the same sphere twice in a row.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}^{{Lich setting|name=theurgy_prayer_mat_room|desc=Room in which to use your prayer mat. Requires an object defined with an `id: roomid` format, ex.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
theurgy_prayer_mat_room:&lt;br /&gt;
 id: 1234&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== titlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks for new titles since the last time you ran the script.&lt;br /&gt;
|usage=Run the script and provide a set of titles to check (e.g. ;titlecheck moonmage). On the first run for that title set, all titles will be reported as new. Running the script afterwards will report only new titles.&lt;br /&gt;
|args=title_set&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=titles&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== trade ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Do caravan trading in Zoluren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=training_manager_town_duration|desc=Number of minutes to limit town training to before going hunting. This works when hunting priority is true or false}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== transfer-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Transfers all items from one container to another. It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}{{Lich setting|name=destination|desc=Destination container.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== truffenyi-commune-quest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to do all actions required during the truffenyi commune quest, praying to the gods presented in the visions and dropping any food items that appear in your hands. This should be run somewhere safe, without other scripts running because they can interfere. Start after drinking the vial created from your mini altar twice.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== walkingastro ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs as a background script whose aim is to keep your prediction pools filling and the Astrology Skill moving.&lt;br /&gt;
|usage=On a 215 second timer, while not in combat (or while a series of other scripts are running), it will grab your telescope and if day observe the Sun, if night observe the Heart constellation. If your survival prediction pool fills, the script will instead align and predict against a survival skill. The aim of the script is to keep Astrology moving while you are out and about with your character, without having to rely on the ;astrology script.&lt;br /&gt;
&lt;br /&gt;
Note, walkingastro will wait and not fire while the following scripts are running: &#039;steal&#039;, &#039;combat-trainer&#039;, &#039;pick&#039;, &#039;craft&#039;, &#039;shape&#039;, &#039;sew&#039;,&#039;bescort&#039;, &#039;remedy&#039;, &#039;forge&#039;, &#039;carve&#039;, &#039;performance&#039;, &#039;theurgy&#039;, &#039;hlctheurgy&#039;, &#039;astrology&#039;, &#039;astrology2&#039;, &#039;study-art&#039;, &#039;mech-lore&#039;, &#039;first-aid&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, this script assumes that you have a telescope (see Astrology for telescope support settings) and that Piercing Gaze is up. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you add PG to your list of in/out of combat buff spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline.  Supplemental information: https://github.com/rpherbig/dr-scripts/wiki/Crafting-Setup&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}^{{Lich setting|name=workorder_min_items|desc=Minimum number of items in the workorder required to accept.}}^{{Lich setting|name=workorder_max_items|desc=Maximum number of items in the workorder required to accept.}}^{{Lich setting|name=workorders_repair|desc= Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml.}}&lt;br /&gt;
workorders_repair: true&lt;br /&gt;
&lt;br /&gt;
#CARAVAN SETTINGS&lt;br /&gt;
# container holding caravan contracts for ;trade&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=525974</id>
		<title>Lich script repository</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lich_script_repository&amp;diff=525974"/>
		<updated>2020-07-28T21:20:12Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: add usage detail for transfer-items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
This page documents the collection of scripts that are available from an external repository located at [https://github.com/rpherbig/dr-scripts https://github.com/rpherbig/dr-scripts], and not through the in-game &amp;lt;code&amp;gt;;repository&amp;lt;/code&amp;gt; functionality.&lt;br /&gt;
&lt;br /&gt;
For script-specific documentation, see the appropriate section, below. For YAML documentation, see [https://github.com/rpherbig/dr-scripts/wiki/Introduction-to-Character-Settings Introduction-to-Character-Settings].&lt;br /&gt;
&lt;br /&gt;
Also there is a newbie-friendly video guide - &#039;&#039;&#039;How to setup Lich: https://www.youtube.com/watch?v=Ty-seLTJSi4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have some feedback or suggestions, please contact us in-game (Sheltim or Etreu) or [https://github.com/rpherbig/dr-scripts/issues open an issue on GitHub]. We look forward to hearing from you!&lt;br /&gt;
&lt;br /&gt;
= Introduction to Character Settings = &lt;br /&gt;
Character settings are read from a YAML file.&lt;br /&gt;
&lt;br /&gt;
== What is YAML? == &lt;br /&gt;
YAML is a human friendly file format that we use to store settings. It stands for YAML Ain&#039;t Markup Language (the name references itself as a kind of computer science joke). It&#039;s got a website and everything (http://yaml.org/), but there are only a few things you actually need to know:&lt;br /&gt;
&lt;br /&gt;
Indentation matters. Use two spaces for each level of indentation.&lt;br /&gt;
&lt;br /&gt;
If you see a line like &amp;lt;code&amp;gt;train_with_spells: true&amp;lt;/code&amp;gt;, that means that the &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; setting is being assigned a value of &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. This may also be referred to as a hash in which &amp;lt;code&amp;gt;train_with_spells&amp;lt;/code&amp;gt; is mapped to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;. Values can be true/false, numbers, text, hashes, or lists (see below).&lt;br /&gt;
&lt;br /&gt;
A list (or array) is a series of values. For example, this creates a list named &amp;lt;code&amp;gt;loot_additions&amp;lt;/code&amp;gt; of item nouns that you want to loot:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
loot_additions:&lt;br /&gt;
- card&lt;br /&gt;
- dira&lt;br /&gt;
- bolt&lt;br /&gt;
- arrow&lt;br /&gt;
- stone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A comment is any line that starts with a &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;. They are ignored when our scripts read your settings file. Comments are entirely for your own benefit (e.g. to leave yourself a note).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, it&#039;ll make more sense if you go look at a YAML file. Try taking a look at [https://github.com/rpherbig/dr-scripts/tree/master/profiles some of these.]&lt;br /&gt;
&lt;br /&gt;
== Loading YAML Files ==&lt;br /&gt;
YAML files are loaded in a predefined order. &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; is loaded first, then &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt;. If any arguments are given to a script (for example, &amp;lt;code&amp;gt;;combat-trainer BacktrainWeapons&amp;lt;/code&amp;gt;), then &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt; will be loaded last.&lt;br /&gt;
&lt;br /&gt;
If the same setting occurs in multiple YAML files, then the last version of that setting is used. For example, you could define &amp;lt;code&amp;gt;dance_threshold&amp;lt;/code&amp;gt; to be 1 in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; and then redefine it to be 0 in &amp;lt;code&amp;gt;YourCharacterName-BacktrainWeapons.yaml&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; provides defaults for many (but not all) of the settings. You should never modify &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt; directly; instead override settings in &amp;lt;code&amp;gt;YourCharacterName-setup.yaml&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;YourCharacterName-SomethingElse.yaml&amp;lt;/code&amp;gt;. If you think something should be changed in &amp;lt;code&amp;gt;base.yaml&amp;lt;/code&amp;gt;, please contact us in-game or open a [https://github.com/rpherbig/dr-scripts/pulls pull request]. We welcome all feedback and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Debugging YAML files ==&lt;br /&gt;
Its helpful to use a YAML parser for diagnosing issues.&lt;br /&gt;
http://yaml-online-parser.appspot.com/&lt;br /&gt;
&lt;br /&gt;
= Autostart =&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; autostart scripts. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;lich&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;e autostart&amp;lt;/code&amp;gt; is part of &#039;&#039;&#039;dependency&#039;&#039;&#039;, a lich script, which manages the start up process for scripts documented here. &lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;dependency&#039;&#039; autostart (the second one) for any script on this page. This means you should use &amp;lt;code&amp;gt;;e autostart &#039;scriptname&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;e autostart(&#039;scriptname&#039;)&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;;autostart add scriptname&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If any of the scripts on this page are in &amp;lt;code&amp;gt;;autostart list&amp;lt;/code&amp;gt;, you should remove them. Try the command &amp;lt;code&amp;gt;;autostart help&amp;lt;/code&amp;gt; if you need help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Add an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e autostart(&#039;script-name&#039;) will start the script called &#039;script-name&#039; for all of your characters&lt;br /&gt;
;e autostart &#039;script-name&#039;&lt;br /&gt;
;e autostart(&#039;script-name&#039;, false) will start the script for only this character&lt;br /&gt;
;e autostart &#039;script-name&#039;, false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Parenthesis do not matter&lt;br /&gt;
== List autostart scripts ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e echo(list_autostarts) will show you the files being autostarted on a given character&lt;br /&gt;
;e echo list_autostarts&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remove an autostart ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
;e stop_autostart(&#039;script-name&#039;) will remove an autostarted file from the list&lt;br /&gt;
;e stop_autostart &#039;script-name&#039; parenthesis do not matter&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Scripts =&lt;br /&gt;
== accept-sell ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Accepts an outstanding trade offer for a pouch/bundle, appraises it and sells it. Returning coins, item, and a profit report to the owner.&lt;br /&gt;
|usage= Call the script when you have empty hands and an outstanding trade offer.&lt;br /&gt;
|args={{Lich setting|name=skip|desc=Don&#039;t appraise and send profit summary to seller, faster for multiple pouches/bundles.}}^{{Lich setting|name=buy|desc=Pay for the pouch out of your own money and keep it.}}^{{Lich setting|name=dump|desc=Dump item after sale.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== addroom ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Add a series of rooms to the lich map. This script will checkout the mapdb, add the new rooms, and commit the mapdb. Automap is preferred to this script.&lt;br /&gt;
|usage=&lt;br /&gt;
To use this script send it an ordered set of directions to map. If you don&#039;t provide a direction no mapping will be provided.&lt;br /&gt;
&lt;br /&gt;
For example, to add a Y branch to the north:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;north, northeast, southwest, northwest, southeast, south&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a store:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;addroom &amp;quot;go shop, out&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The travel delay defaults to 0.2.&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=add_room_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== afk ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to provide safety while you are afk. Basic keep alive script with simple health/spirit/death monitoring. Will exit on low health, low spirit, or death.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=health_threshold|desc=Threshold at which you will exit (the same threshold is used for health and spirit)}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== almanac ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses an almanac every 10 minutes. Pauses all other scripts, stows your left hand, studies it, then unpauses everything.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== appraisal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the Appraisal skill by appraising your gear, zills, bundles, gem pouches, and studying the art in the Crossing art gallery. Use the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; setting to specify a training regimen.&lt;br /&gt;
|usage=Define the &amp;lt;code&amp;gt;appraisal_training&amp;lt;/code&amp;gt; list in your settings file. It will train in the order listed.&lt;br /&gt;
* Example Settings&lt;br /&gt;
&amp;lt;pre&amp;gt;appraisal_training:&lt;br /&gt;
- gear&lt;br /&gt;
- zills&lt;br /&gt;
- art&lt;br /&gt;
- bundle&lt;br /&gt;
- pouches&lt;br /&gt;
full_pouch_container: backpack&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; setting appraises everything listed in &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt; (where your armor and weapons are listed). &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt; setting appraises zills up to 250 appraisal ranks; after that you will get a warning to remove zills from your training list. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt; setting runs the study-art script which appraises art in the Crossing art gallery. &lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt; setting appraises a worn bundle quick.&lt;br /&gt;
&amp;lt;li&amp;gt;The &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt; setting appraises gem pouches stored in the container you list as &amp;lt;code&amp;gt;full_pouch_container&amp;lt;/code&amp;gt;. Up to eleven gem pouches can be appraised. This has been updated to also appraise your worn gem pouch if &amp;lt;code&amp;gt;gem_pouch_adjective&amp;lt;/code&amp;gt; is defined, making the total pouches appraised twelve.&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=appraisal_training|desc=List of training options. Valid options are &amp;lt;code&amp;gt;zills&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pouches&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bundle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;gear&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;art&amp;lt;/code&amp;gt;}}^{{Lich setting|name=full_gem_pouch_container|desc=The container where you store gem pouches for appraisal. This should not be the same container where you store empty ones}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=study-art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== arrows ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Creates shaft, arrowheads, and arrows all in one script. &lt;br /&gt;
Syntax: ;arrows type lumber tools&lt;br /&gt;
&lt;br /&gt;
* Examples: &lt;br /&gt;
;arrows drake-fang maple&lt;br /&gt;
;arrows drake-fang balsa yes&lt;br /&gt;
&lt;br /&gt;
|args=type, lumber, tools&lt;br /&gt;
|settings={{Lich setting|name=type|desc=The type of arrow you would like to make. The list is&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
couger-claw &lt;br /&gt;
boar-tusk &lt;br /&gt;
sabertooth &lt;br /&gt;
angiswaerd &lt;br /&gt;
hele&#039;la &lt;br /&gt;
basilisk &lt;br /&gt;
elsralael &lt;br /&gt;
soot-stained &lt;br /&gt;
ice-adder &lt;br /&gt;
jagged-horn &lt;br /&gt;
drake-fang&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}^{{Lich setting|name=lumber|desc=The type of lumber you would like to use. Maple is the default lumber. You can use all the lumber types at the Society store. You can also use your own as long as you have the lumber on you.}}^{{Lich setting|name=tools|desc=This setting is storing your tools at the Society. This setting is optional.}}&lt;br /&gt;
|uservars={{Lich setting|name=None|desc= }}&lt;br /&gt;
|children=go2, shape&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== astrology ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains astrology via by observing a known constellation which fills the most prediction pools and performing predictions aligned to those pools. If your character is above 99th circle the script can also walk the ways to train astrology. Walking is limited to one round-trip per hour.&lt;br /&gt;
|usage=Start in any room where the heavens are observable or where moongate can be cast (if astral traveling).&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
astrology_training:&lt;br /&gt;
- ways&lt;br /&gt;
- observe&lt;br /&gt;
- rtr&lt;br /&gt;
- weather&lt;br /&gt;
- events&lt;br /&gt;
- moons&lt;br /&gt;
astral_plane_training:&lt;br /&gt;
  train_destination: crossing &lt;br /&gt;
  train_source: shard&lt;br /&gt;
&lt;br /&gt;
have_telescope: true&lt;br /&gt;
#Choose one, container or tie&lt;br /&gt;
telescope_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tie:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container, tied, or worn&lt;br /&gt;
divination_tool:&lt;br /&gt;
  name:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
  worn:&lt;br /&gt;
&lt;br /&gt;
#Choose one, container or tied&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
  container:&lt;br /&gt;
  tied:&lt;br /&gt;
&lt;br /&gt;
NOTE: DO NOT INCLUDE THE STUFF UNDER divination_tool or divination_bones_storage IF NOT USING!!&lt;br /&gt;
&lt;br /&gt;
EXAMPLE YAML IF NOT USING:&lt;br /&gt;
divination_tool:&lt;br /&gt;
divination_bones_storage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=astrology_training|desc=A list of training options. The possible options are ways, observe, rtr, weather, events, and moons. Things will be trained in the order they are listed}}^{{Lich setting|name=have_telescope|desc=Set to true to indicate you have a telescope on you and it will be used to observe the heavens.}}^{{Lich setting|name=astral_plane_training|desc=Hash which contains the settings for astral training.}}^{{Lich setting|name=train_destination|desc=indicate the shard destination in lowercase(this is a town, not the shard name). This is where you will walk to for training. Options are: shard, crossing, leth, riverhaven, merkresh, fang, raven, throne, muspari, aesry, taisgath, theren, steppes}}^{{Lich setting|name=train_source|desc=indicates the shard you wish to return to after arriving at the destination shard, options are the same as in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|uservars={{Lich setting|name=astral_plane_exp_timer|desc=This is set to the current time on your computer once you emerge from the shard indicated in &amp;lt;code&amp;gt;train_destination&amp;lt;/code&amp;gt;. It&#039;s used to check how long its been since you last walked.}}&lt;br /&gt;
|children=bescort&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== athletics ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Athletics training script&lt;br /&gt;
|args={{Lich setting|name=wyvern|desc=Climb wyverns instead of undergondola.}}^{{Lich setting|name=undergondola|desc=Climb undergondola.}}^{{Lich setting|name=xalas|desc=Climb in xalas}}&lt;br /&gt;
|settings={{Lich setting|name=have_climbing_rope|desc=Set this to true to use a magic climbing rope for training. This currently requires zills.}}^{{Lich setting|name=held_athletics_items|desc=A list of 1-2 items held while doing athletics to increase the difficulty. Each item adds difficulty. Uses get/stow, and the items don&#039;t need to be weapons.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== attunement ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains attunement via power walking or in perceiving in a single room. Power walking rooms are based on your hometown setting unless the &amp;lt;code&amp;gt;attunement_rooms&amp;lt;/code&amp;gt; setting is filled out. Moon mages will not powerwalk, but use perceive mana instead. This script will cast spells listed in the &amp;lt;code&amp;gt;waggle_set&amp;lt;/code&amp;gt; called &#039;attunement&#039; when it starts.&lt;br /&gt;
|settings={{Lich setting|name=attunement_rooms|desc=A list of room id&#039;s to use for power walking. This is useful for power walking near your safe room, in non-justice areas (necromancers), or if your &amp;lt;code&amp;gt;hometown&amp;lt;/code&amp;gt; does not have power walking room data.}}^{{Lich setting|name=crossing_training_stationary_skills_only|desc=Set to true to only train attunement in your current room. This setting does nothing for moon mages.}}^{{Lich setting|name=hometown|desc=Town to train attunement in; most towns have a pre-defined list of rooms to power walk in. Using &amp;lt;code&amp;gt;attunement_rooms&amp;lt;/code&amp;gt; overrides this.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== automap ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Mapping assistance script&lt;br /&gt;
|usage=Start from an already mapped room. Records the commands you type to move around and maps new rooms as it encounters them. Will update existing paths if traveling through previously mapped areas. Run the script to start recording, then kill it when finished. Do not use your typeahead lines when this is running or you will damage the map.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== avtalia ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Traders only.  When run, it watches cambrinth defined in avtalia_array:.  It maintains a running list of how much mana is in those cambrinth and allows it to be pulled by scripts like combat-trainer when mana is low.&lt;br /&gt;
|usage= Define a list of cambrinth as below:&lt;br /&gt;
  avtalia_array:&lt;br /&gt;
  - name: cambrinth bracer&lt;br /&gt;
    cap: 32&lt;br /&gt;
  - name: watersilk bag&lt;br /&gt;
    cap: 108&lt;br /&gt;
  - name: cambrinth anklet&lt;br /&gt;
    cap: 12&lt;br /&gt;
  - name: tattered robe&lt;br /&gt;
    cap: 50&lt;br /&gt;
  - name: cambrinth chains&lt;br /&gt;
    cap: 50&lt;br /&gt;
&lt;br /&gt;
Each entry must be unique, all cambrinth must be worn, you must have sufficient Arcana to charge and invoke accurately while worn, and you must not use your primary casting cambrinth you use for other spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=avtalia_array: defines the array of worn cambrinth.&lt;br /&gt;
|uservars=avtalia&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bankbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Have a character act as a banker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== bescort ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script for navigating certain problematic areas like swamp mazes, the wilds, and some river swims. Mostly used by other scripts. Can also be used for astral traveling.&lt;br /&gt;
|usage= Start this script with no arguments to see a list of supported areas and destinations.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;citizenship&#039;&#039;: Set citizenship to &#039;Zoluren&#039; to skip a money check. Set to &#039;Ilithi&#039; to use the north, west, south gates of Shard&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== buff ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Casts waggle sets defined in your yaml. Casts the default: waggle set if no args are given.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://github.com/rpherbig/dr-scripts/wiki/Waggle-Sets&lt;br /&gt;
&lt;br /&gt;
== burgle ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=[[Breaking and Entering]] - Used to train Thievery, Stealth, and depending on entry method, 1 of Athletics (rope) / Locksmithing(lockpick).   &#039;&#039;&#039;Extremely high fines if you are caught.  Be sure to read the [[Breaking and Entering]] page to understand how the system works prior to using this script.&#039;&#039;&#039;&lt;br /&gt;
|usage=Script can be started anywhere that can path the room you set in the settings.&lt;br /&gt;
* Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Turn on Burgle inside crossing_training. Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth&lt;br /&gt;
# Uses burgle_settings for entry method then continues to alternate methods such as climbing, picking shop stealing, etc.&lt;br /&gt;
train_with_burgle: true&lt;br /&gt;
&lt;br /&gt;
#Plead guilty for lower fines if caught in normal justice.&lt;br /&gt;
guilty_plea: guilty&lt;br /&gt;
&lt;br /&gt;
burgle_settings:&lt;br /&gt;
  room: nnn                                 # pick your own room, you should pick a room that no guard will &#039;&#039;ever&#039;&#039; enter.  Picking rooms guards can come to is a failure on setup, not the script.&lt;br /&gt;
  entry_type: lockpick                      # lockpick | rope | cycle&lt;br /&gt;
  use_lockpick_ring: true                   # if you use a worn lockpick stacker&lt;br /&gt;
  lockpick_container: lockpick ring         # name of your lockpick stacker&lt;br /&gt;
  max_search_count: 2                       # max number of total searches to do including retries&lt;br /&gt;
  retry: false                              # retry if you don&#039;t find loot.  default: false&lt;br /&gt;
  loot: keep                                # drop | keep | bin | pawn   default: keep &lt;br /&gt;
  loot_container: duffel bag                # container to keep loot in while burglering&lt;br /&gt;
  safe_mode: true                           # stop searching and try to get out as quickly as possible when hearing footsteps.  Default: true&lt;br /&gt;
  room_blacklist:                           # array of rooms to ignore. Case sensitive.&lt;br /&gt;
  item_whitelist:                           # array of full item names (adj + noun) of items to keep no matter what.  Case Sensitive.  &lt;br /&gt;
    - keepsake box                          # consumable lockpick trainers are supported by ;locksmithing. Found in Bedroom&lt;br /&gt;
    - worn book                             &lt;br /&gt;
    - memory orb                         &lt;br /&gt;
    - blunt-tipped bolts&lt;br /&gt;
    - blunt-tipped arrows&lt;br /&gt;
    - blunt stones&lt;br /&gt;
  before:                                   # array of scripts to run, similar to hunting-buddy, before the burgle (will be called right before buffing)&lt;br /&gt;
    - yourscripthere with args here&lt;br /&gt;
  after:                                    # array of scripts to run, similar to hunting-buddy, after the burgle, (will be called right before script ends)&lt;br /&gt;
    - anotherscript here&lt;br /&gt;
waggle_sets:&lt;br /&gt;
  burgle:&lt;br /&gt;
    - Plunder&lt;br /&gt;
    - Slight&lt;br /&gt;
    - Sight&lt;br /&gt;
    - Silence&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=start|desc=Required to run the script.  Protects against accidental starting/typos.}}^{{Lich setting|name=entry|desc=Optional.  Override yaml setting for entry_type. Valid options are: lockpick, rope, cycle.}}^{{Lich setting|name=roomid|desc=Optional.  Override yaml setting for room to burgle from.}}^{{Lich setting|name=loot_type|desc=Optional.  Override yaml setting what to do with loot.  Items in your item_whitelist are always kept.  Valid options: drop, keep, pawn bin.}}^{{Lich setting|name=hometown|desc=Optional.  Override yaml hometown setting when using pawn or bin options.}}&lt;br /&gt;
|settings={{Lich setting|name=burgle_settings|desc=Hash of all the burgle settings}}^{{Lich setting|name=burgle_settings:room|desc=The Room id that burgle should be done in.  Guards should never come to this room, so pick carefully}}^{{Lich setting|name=burgle_settings:entry_type|desc=The type of entry - &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;  You must have a heavy rope if using &amp;lt;code&amp;gt;rope&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.  You must have a lockpick, or a worn lockpick stacker with lockpicks on it if using &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cycle&amp;lt;/code&amp;gt;.}}^{{Lich setting|name=burgle_settings:use_lockpick_ring|desc=&amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;Check for a lockpick ring/stacker if using lockpick as entry_type. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:lockpick_container|desc=The name of your lockpick ring/stacker.}}^{{Lich setting|name=burgle_settings:max_search_count|desc=Limits the number of searches you do. Setting this too high will result in arrest, and large fine.  Start low and increase as needed.)}}^{{Lich setting|name=burgle_settings:retry|desc=Retry searches if you don&#039;t find loot.  &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:loot|desc=What to do with loot.  Supported options: &amp;lt;code&amp;gt;drop&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;keep&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;pawn&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt;.  Note that you will always attempt to store loot while in the house, to avoid problems inside with items with custom drop scripts.  &amp;lt;code&amp;gt;bin&amp;lt;/code&amp;gt; is only supported for thieves.}}^{{Lich setting|name=burgle_settings:loot_container|desc=Where to put loot while in the house.  This is required as the script will not attempt to drop loot in the house.}}^{{Lich setting|name=burgle_settings:safe_mode|desc=Stop searching and try to get out as quickly as possible when hearing footsteps. &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt;}}^{{Lich setting|name=burgle_settings:room_blacklist|desc=List of room types (using Sentence Case) that you don&#039;t want to search for loot in.}}^{{Lich setting|name=burgle_settings:item_whitelist|desc=List of full item names (adj + noun) that you want to keep regardless of any other setting.}}^{{Lich setting|name=burgle_settings:before|desc=List of scripts you want to run before burglary.  This is run right before the waggle set.}}^{{Lich setting|name=burgle_settings:after|desc=List of scripts you want to run after burglary.  This is run right after the burglary before processing the loot.}}^{{Lich setting|name=waggle_sets[&#039;burgle&#039;]|desc=Optional. A waggle set called &#039;burgle&#039; to cast right before burglary.}}&lt;br /&gt;
|children=jail-buddy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== carve ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== chop-wood ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Chops trees in a room while watching for danger&lt;br /&gt;
|usage= Watches and chops out your current room, stowing or deeding anything in your tree list. Will run to a healer if injured.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=lumber_buddy_tree_list|desc=List of woods that you wish to chop.}}^{{Lich setting|name=lumber_implement|desc=axe, greataxe, or hatchet type weapons}}^{{Lich setting|name=lumber_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found wood}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== circlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Circle check tells you how far you are from your next or target circle.&lt;br /&gt;
|usage=&lt;br /&gt;
Display circle progress:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display only skills needed for the next circle:&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck short&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck brief&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck next&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Display progress towards circle 35&lt;br /&gt;
* &amp;lt;code&amp;gt;;circlecheck 35&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}^{{Lich setting|name=short|desc=Uses short output mode, aliases brief, next}}^{{Lich setting|name=target|desc=Display progress towards target circle.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== cleric-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatically does cleric quests you are eligible for. Currently does tamsine, eluned, eluned2, kertigen, hodiera, meraud, and glythtide commune quests if you are the right level.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== coordinator ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Training manager script&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== combat-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Train combat skills in your current room.&lt;br /&gt;
|usage= Trains combat skills in your current room, maintains listed buffs, uses TM/debil as specified, trains certain non combat actions on timers. Skins, loots.&lt;br /&gt;
|args={{Lich setting|name=d#|desc=Dance threshold, keep N mobs alive to train defenses against, where dN is the provided argument.}}^{{Lich setting|name=r#|desc=Retreat threshold, stay at missile range when N mobs are present and use ranged combat options, where rN is the provided argument.}}^{{Lich setting|name=construct|desc=overrides empath non attack settings.}}^{{Lich setting|name=debug|desc=Enables debug mode.}}^{{Lich setting|name=custom|desc= Extra arguments will be used to load in extra yaml files. &amp;lt;code&amp;gt;;combat-trainer back&amp;lt;/code&amp;gt; would load in &amp;lt;code&amp;gt;YourName-back.yaml&amp;lt;/code&amp;gt;.}}&lt;br /&gt;
|settings={{Lich setting|name=aiming_trainables|desc=Lets you train weapons in the offhand while aiming crossbows, slings, and bows. The weapon must be usable in the offhand for attacking/throwing, swappables are supported. Large weapons require weapons prime, and other conditions need to be met, etc. It works in conjunction with the settings attack_overrides (hurl/invoke supported) and using_light_crossbow.}}^{{Lich setting|name=using_light_crossbow|desc=Lets you designate that your Crossbow is light, this enables swinging attack options with aiming_trainables.}}^{{Lich setting|name=storage_containers|desc=List of containers to make sure are open before starting hunting.}}^{{Lich setting|name=dance_threshold|desc=Same as d# argument.}}^{{Lich setting|name=retreat_threshold|desc=Same as r# argument.}}^{{Lich setting|name=dance_skill|desc=Weapon skill to have active when dancing with enemies, ideally allows parry. Note this is the SKILL not the weapon.}}^{{Lich setting|name=combat_trainer_action_count|desc=Number of attacks to make with a given weapon before cycling.}}^{{Lich setting|name=combat_trainer_target_increment|desc=Number of mind states of exp to get before cycling weapons.}}^{{Lich setting|name=weapon_training|desc=Hash of weapon skills to the weapon names that you use to train that skill. Brawling should map to an empty string. This controls what weapons are cycled through for training.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:skip_repair|desc=true if you want to skip repairing this item.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}^{{Lich setting|name=gear_sets:standard|desc=A list of ADJ NAME for each item that should show up in INV COMBAT when you&#039;re ready for combat. If it shows up in inv combat it must be here. This gear set will be equipped at the start of combat.}}^{{Lich setting|name=summoned_weapons|desc=List of summoned weapons/moonblades.}}^{{Lich setting|name=summoned_weapons:name|desc=The skill to make a summoned weapon for.}}^{{Lich setting|name=summoned_weapons:turn|desc= true to turn the summoned weapon}}^{{Lich setting|name=summoned_weapons:pull|desc=true to pull the summoned weapon}}^{{Lich setting|name=summoned_weapons:push|desc=true to pull the summoned weapon.}}^{{Lich setting|name=summoned_weapons_element|desc=Element to summon your weapon as, defaults to stone.}}^{{Lich setting|name=summoned_weapons_ingot|desc=noun of ingot to use for rare metal summoning.}}^{{Lich setting|name=stances|desc=Used to override defense selection for a given weapon skill, normally used to prevent parrying with ranged weapons or offhand. See base.yaml for usage.}}^{{Lich setting|name=use_stealth_attacks|desc=true to attempt to hide before attacking to use ambush/poach while stealth skill is not mindlocked. This will also attempt to hide before casting Vivisection.}}^{{Lich setting|name=ambush|desc=true to use stealth attacks to train backstab. Should only use either ambush or backstab flags at one time}}^{{Lich setting|name=ambush_location|desc=Set the ambush target for better backstab training for thieves.}}^{{Lich setting|name=backstab|desc=Valid settings are &#039;Small Edged&#039;, &#039;Offhand Weapon&#039; or both. This will attack with either backstab or backstab left for the chosen skill. Ensure you have a suitable weapon for backstabbing setup in your &#039;weapon_training:&#039; section for the desired weapon skill(s). This defaults to ambush if the mob can&#039;t be backstabbed.}}^{{Lich setting|name=charged_maneuvers|desc=Hash of charged maneuvers to use for each weapon skill.}}^{{Lich setting|name=fatigue_regen_threshold|desc=Will use bob instead of an attack when fatigue drops below this.}}^{{Lich setting|name=aim_fillers|desc=list of actions to take to fill time while aiming.}}^{{Lich setting|name=aim_fillers_stealth|desc=Used in place of aim fillers if stealth experience is not capped.}}^{{Lich setting|name=dance_actions|desc=List of actions to take while dancing with enemies.}}^{{Lich setting|name=dance_actions_stealth|desc=Used in place of dance actions while stealth is not capped.}}^{{Lich setting|name=ignored_npcs|desc=List of npc names to ignore, used to keep combat from trying to count/interact with pets, familiars, and roaming npcs. This is the single noun that identifies them, bear, warrior, Brokk. Currently caps sensitive.}}^{{Lich setting|name=stance_override|desc=remove custom stance logic and simply set stance to provided string. E.g. 100 80 0}}^{{Lich setting|name=skinning|desc=Hash of skinning related settings.}}^{{Lich setting|name=skinning:skin|desc=true to skin kills.}}^{{Lich setting|name=skinning:arrange_all|desc=true if you can use the arrange ALL command.}}^{{Lich setting|name=skinning:arrange_count|desc=Number of times to arrange}}^{{Lich setting|name=skinning:arrange_types|desc=Hash of creature noun to the type of arranging to do, eg rat:part. All arranging defaults to skin.}}^{{Lich setting|name=skinning:tie_bundle|desc=true to tie your bundles up to reduce weight and item count.}}^{{Lich setting|name=lootables|desc=Base list of nouns to loot, the noun must be at the end of the object name and not part of another word. Changes to this are better made through loot_additions and loot_subtractions. Pearl would loot &amp;quot;a tiny yellow pearl&amp;quot; but not &amp;quot;a pearl studded coat&amp;quot; nor would rock cause you to loot &amp;quot;a large crock&amp;quot;.}}^{{Lich setting|name=loot_additions|desc=List of nouns to add into the base loot list, a common example is box nouns.}}^{{Lich setting|name=loot_subtractions|desc=List of things to remove from your looting list, for example ammunition you don&#039;t use.}}^{{Lich setting|name=thanatology|desc=Necromancer related settings, only partially implemented.}}^{{Lich setting|name=thanatology:heal|desc=If true, use necromancer-specific healing rituals and spells.}}^{{Lich setting|name=thanatology:ritual_type|desc=Name of the ritual to perform, i.e dissect}}^{{Lich setting|name=spare_gem_pouch_container|desc=Container that holds your spare gem pouch should your equipped one become full.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective your gem pouch responds too.}}^{{Lich setting|name=buff_spells|desc=Hash of buff spells to maintain on you while hunting, the key to the hash must match the spells name exactly e.g buff_spells:See the Wind. Will generally cast buffs in the order listed here.}}^{{Lich setting|name=buff_spells:Spell Name:abbrev|desc=Abbreviation to use for prepping the spell.}}^{{Lich setting|name=buff_spells:Spell Name:recast|desc=Remaining duration in minutes on a buff to trigger a recasting. -1 will wait until the spell falls off.}}^{{Lich setting|name=buff_spells:Spell Name:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=buff_spells:Spell Name:expire|desc=A string that when seen will trigger this spell to be recast}}^{{Lich setting|name=buff_spells:Spell Name:mana|desc=Amount of mana to prep the spell with.}}^{{Lich setting|name=buff_spells:Spell Name:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=buff_spells:Spell Name:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=buff_spells:Spell Name:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:before:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=buff_spells:Spell Name:after:message|desc=The message to send to the game.}}^{{Lich setting|name=buff_spells:Spell Name:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=buff_spells:Spell Name:moon|desc=true if spell requires a moon to cast.}}^{{Lich setting|name=buff_nonspells|desc=Nonspell buffs. Each has the format &amp;quot;action: timer&amp;quot;, where &#039;action&#039; will be output to the game every &#039;timer&#039; number seconds.}}^{{Lich setting|name=buff_nonspells:barb_buffs|desc=Specific subsection for barbarian buffs. These require no timer, instead they trigger off of expiration and activation messaging. List by buff name, i.e. &amp;quot;Python&amp;quot;, capitalization required.}}^{{Lich setting|name=buff_nonspells:khri|desc=Specfic sub section for Thief Khri. These require no timer. List skill by name. Capitalization not required.}}^{{Lich setting|name=offensive_spells|desc=TM and Debil spells to use. Debil spells will be recast when a mob dies or the expiration message is seen.}}^{{Lich setting|name=offensive_spells:skill|desc=Targeted Magic or Debilitation.}}^{{Lich setting|name=offensive_spells:abbrev|desc=Abbreviation used for preparing the spell.}}^{{Lich setting|name=offensive_spells:recast_every|desc=Number of seconds to wait between recasts of this spell, for spells that recast or expire messages don&#039;t make sense.}}^{{Lich setting|name=offensive_spells:expire|desc=String that will trigger a recast of the spell when seen.}}^{{Lich setting|name=offensive_spells:mana|desc=Amount of mana to prep the spell with}}^{{Lich setting|name=offensive_spells:cambrinth|desc=List of charges to put into cambrinth, will use worn cambrinth that can&#039;t be charged worn, however don&#039;t list more than two charges or strange things can happen.}}^{{Lich setting|name=offensive_spells:prep_time|desc=Time in seconds to wait before trying to cast the spell, optional, if not present waits until full prep.}}^{{Lich setting|name=offensive_spells:before|desc=A custom action to take immediately before casting the spell.}}^{{Lich setting|name=offensive_spells:before:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:before:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=offensive_spells:after|desc=A custom action to take immediately after casting the spell.}}^{{Lich setting|name=offensive_spells:after:message|desc=The message to send to the game.}}^{{Lich setting|name=offensive_spells:after:matches|desc=List of strings that are possible responses for the message.}}^{{Lich setting|name=cambrinth|desc=Cambrinth item to charge for casting.}}^{{Lich setting|name=cast_messages|desc=Casting messages, if we&#039;re missing your custom message let us know!}}^{{Lich setting|name=prep_messages|desc=Spell Prep messages, see cast_messages.}}^{{Lich setting|name=empath_healing|desc=a VH entry here will control the mana used when vit drops. List of values is prep followed by cambrinth charges.}}^{{Lich setting|name=osrel_amount|desc=Amount to infuse into OM each try.}}^{{Lich setting|name=osrel_no_harness|desc=true if you don&#039;t need to harness before infusing.}}^{{Lich setting|name=kneel_khri|desc=true if you have to kneel to activate khri.}}^{{Lich setting|name=khri_preps|desc=Khri activation messages, let us know if yours is missing.}}^{{Lich setting|name=manipulate_threshold|desc=Number of enemies before attempting to manipulate.}}^{{Lich setting|name=training_abilities|desc=Special one off trainers during combat. Hash is training type keyed to cooldown in seconds.}}^{{Lich setting|name=training_abilities:PercMana|desc=Moon mage attunement training, retreats first.}}^{{Lich setting|name=training_abilities:Perc|desc=Attunement training with perc.}}^{{Lich setting|name=training_abilities:Perc Health|desc=Empathy training with perc heal.}}^{{Lich setting|name=training_abilities:Astro|desc=Predict weather for astrology training.}}^{{Lich setting|name=training_abilities:App|desc=Train appraisal by appraising enemies. Requires Approx 100 ranks for learning.}}^{{Lich setting|name=training_abilities:App Quick|desc=See above.}}^{{Lich setting|name=training_abilities:App Careful|desc=See above.}}^{{Lich setting|name=training_abilities:Locks|desc=Train locksmithing by picking pet boxes in combat.}}^{{Lich setting|name=training_abilities:Tactics|desc=Train tactics with weave, bob, and circle.}}^{{Lich setting|name=training_abilities:Analyze|desc=Train tactics by analyzing your opponent.}}^{{Lich setting|name=training_abilities:Hunt|desc=Train perception and possibly scouting with the hunt command.}}^{{Lich setting|name=training_abilities:Pray|desc=Pray to an immortal for theurgy.}}^{{Lich setting|name=training_abilities:Meraud|desc=Maintains the Meraud Commune.}}^{{Lich setting|name=training_abilities:Scream|desc=Train bardic lore with scream conc.}}^{{Lich setting|name=training_abilities:Stealth|desc=Train stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Ret Stealth|desc=Retreat before stealth with hiding and stalking.}}^{{Lich setting|name=training_abilities:Teach|desc=Teach hunting_buddies if there are any in the room on this timer.}}^{{Lich setting|name=training_abilities:Recall|desc=Uses &#039;recall&#039; on a mob in the room, which trains Scholarship}}^{{Lich setting|name=training_abilities:Ambush Stun|desc=Uses settings stun_weapon, stun_weapon_skill and stun_skill}}^{{Lich setting|name=stun_weapon|desc=The weapon you want to use to Ambush Stun. IE club or broadsword}}^{{Lich setting|name=stun_weapon_skill|desc=The skill that stun_weapon trains or you would like to swap it to train IE Small Blunt or Large Edged}}^{{Lich setting|name=stun_skill|desc=Set to either Backstab or Debilitation for the skill to watch while using Ambush Stun}}^{{Lich setting|name=training_abilities:Khri Prowess|desc=Trains Debilitation with Khri Prowess.}}^{{Lich setting|name=fatigue_regen_action|desc=Action to take when low on fatigue.}}^{{Lich setting|name=dual_load|desc=true if you&#039;re capable of dual load}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}^{{Lich setting|name=cycle_armors|desc=List of armor types and corresponding items from gear to rotate for training purposes}}^{{Lich setting|name=whirlwind_trainables|desc=Barb specific section for telling the combat-trainer which weapon skills you want to train with whirlwind. It requires one-handed templates, doesn&#039;t support two handed weapons, and will use the weapon listed under weapon_training.}}^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=hide_type|desc=Value of &amp;quot;stalk&amp;quot; changes hide type to &amp;quot;slip stalk&amp;quot;. This will perform the command &amp;quot;stalk&amp;quot; instead of &amp;quot;hide&amp;quot; which activates &amp;quot;slip stalk&amp;quot;. &amp;quot;Slip stalk&amp;quot; is only available for a number of professions and must be learned. Default value: hide. Uses hide as normal.}}^{{Lich setting|name=force_unhide|desc=Value of true will always unhide after hiding via Stealth timer under training_abilities:.}}^{{Lich setting|name=dont_stalk|desc=Value of true prevents stalk usage after hiding when hiding via Stealth timer under training_abilities:. Default value is false.}}&lt;br /&gt;
|uservars={{Lich setting|name=combat_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=tendme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== corn-maze ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs the Hollow Eve corn maze.&lt;br /&gt;
|usage=Run inside the large-form corn maze, anywhere in the starting &#039;labyrinth&#039; or entrance area. This does NOT work with the short/single-task versions. The script will finish any pre-existing corn-maze task, then search the maze for incidental loot.  Make sure to allow ten minutes between runs for the loot to respawn. &lt;br /&gt;
|args={{Lich setting|name=noloot|desc=Run as normal, but only pick up free corn maze passes from the incidentals.}}^{{Lich setting|name=restart|desc=Run as normal, but skip incidental looting entirely. Useful if you already looted this run and needed to restart the script for some reason.}}^{{Lich setting|name=manual|desc=Replaces loot-corn-maze.lic.  Control your run manually. Pick up and complete tasks on your own. This will sit in the background, and search and loot any incidental objects you come across automatically.}}&lt;br /&gt;
|settings={{Lich setting|name=maze_junk|desc=What to throw away during incidental looting. See defaults in base.yaml, and copy to your setup yaml to change them. }}^{{Lich setting|name=cornmaze_containers|desc=A list of bags to try and put incidental loot into, top ones first. If all of them are full it&#039;ll try and STOW the item, and if that fails it&#039;ll drop it. By default, no bags listed. &lt;br /&gt;
&lt;br /&gt;
 cornmaze_containers:&lt;br /&gt;
   - backpack&lt;br /&gt;
   - rucksack&lt;br /&gt;
   - satchel&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== craft ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts one item.&lt;br /&gt;
|args={{Lich setting|name=outfitting|desc=Knit.}}^{{Lich setting|name=forging|desc=Forge a Blacksmithing item.}}^{{Lich setting|name=engineering|desc=Shape one item.}}&lt;br /&gt;
|settings={{Lich setting|name=yarn_quantity|desc=How much yarn to keep on hand for knitting, defaults to 100.}}^{{Lich setting|name=craft_max_mindstate|desc=What mindstate to make running the script a noop. Defaults to 31}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-repair ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Repair items in your gear list. &lt;br /&gt;
|usage=Originally intended to be used in [[RanikMap1|The Crossing]]. The script now works outside [[RanikMap1|The Crossing]] with hometown set to: [[RanikMap30|Riverhaven]], [[RanikMap42|Therenborough]], [[RanikMap67|Shard]], [[RanikMap99|Aesry]], [[RanikMap107|Mer&#039;Kresh]], [[RanikMap117|Hibarnhvidar]], [[RanikMap121|Boar Clan]], [[RanikMap150|Fang Cove]], [[RanikMap47|Muspar&#039;i]], [[RanikMap106|Hara&#039;jaal]], [[RanikMap61|Leth Deriel]], [[RanikMap34a|Rossman&#039;s Landing]], [[RanikMap40|Langenfirth]], or [[RanikMap90|Ratha]]&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=repair_withdrawal_amount|desc=Amount in coppers to withdraw to cover repairs.}}^{{Lich setting|name=gear|desc=List of gear that will be used in this script. Armor and Weapons.}}^{{Lich setting|name=gear:name|desc=Noun of the item.}}^{{Lich setting|name=gear:is_leather|desc=true if this is repaired at the leather repair npcs.}}^{{Lich setting|name=gear:hinders_lockpicking|desc=true if should be removed for lockpicking.}}^{{Lich setting|name=gear:is_worn|desc=true if the item is worn such as armor, shields, wearable weapons.}}^{{Lich setting|name=gear:swappable|desc=true if this is a swappable weapon.}}^{{Lich setting|name=gear:tie_to|desc=This is the name of what this weapon is tied to, e.g toolstrap.}}^{{Lich setting|name=gear:adjective|desc=Used to differentiate items with the same name, if TAP ADJECTIVE NAME doesn&#039;t work then these settings are wrong.}}^{{Lich setting|name=gear:bound|desc=true if the item bonded for hurl/invoke.}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_repair_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== crossing-training==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains non-combat skills. Despite the name, crossing-trainer this works in other towns using the hometown setting. &lt;br /&gt;
|usage= Cycles through skills training the lowest one in field experience at the time.&lt;br /&gt;
&lt;br /&gt;
Skills that can be trained: Appraisal, Athletics, Astrology, Attunement, Augmentation, Warding, Utility, Debilitation, Empathy, Engineering, First Aid, Forging, Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting, Perception, Performance, Scholarship, Scouting, Sorcery, Stealth, Summoning, Theurgy, Thievery, Trading.&lt;br /&gt;
&lt;br /&gt;
Additionally, the following skills can be trained only via research: Arcana, Life Magic, Holy Magic, Lunar Magic, Elemental Magic, Arcane Magic.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=train_with_burgle|desc=Set true to turn on burgle for locksmithing, thievery, stealth, and/or athletics. Needs burgle_settings:.}}^{{Lich setting|name=classes_to_teach|desc=List of subjects to teach people in your safe room}}^{{Lich setting|name=climbing_target|desc=Object to practice climbing on. Setting this causes you to climb practice during athletics training. Look in base-athletics for a list of climbing targets.}}^{{Lich setting|name=use_research|desc=Whether or not to use research when training magic skills. Requires train_with_spells to be true.}}^{{Lich setting|name=outdoor_room|desc=Used for spells requiring moons.}}^{{Lich setting|name=perform_options|desc=List in base-perform.yaml of playstyles sorted by difficulty.}}^{{Lich setting|name=storage_containers|desc=A list of containers to open before starting training.}}^{{Lich setting|name=crossing_training_requires_movement|desc=Skills which require movement as part of their training. This is used to avoid spamming the safe room with repeated entry/exit messages.}}^{{Lich setting|name=trash_nouns|desc=Nouns that can be thrown away without warning}}^{{Lich setting|name=crossing_training|desc=List of skills to train. Supported Skills - Appraisal (requires zills), Athletics, Arcana/Primary Magic(requires research enabled), Astrology, Attunement, Augmentation, Warding, Utilty, Debilitation(barb only?), Empathy, Engineering(workorders), First Aid (needs compendium), Forging (workorders or raw smithing), Locksmithing, Mechanical Lore, Outdoorsmanship, Outfitting(workorders or knitting), Perception, Performance(zills), Scholarship(blacksmithing book), Scouting(enough ranks for trails), Sorcery, Stealth (low ranks only), Summoning, Theurgy(see theurgy script), Thievery, Trading(workorders).}}^{{Lich setting|name=safe_room|desc=Room Id where you do any stationary training and listen for classes.}}^{{Lich setting|name=exit_on_skills_capped|desc=Whether or not to exit the game when all skills are locked}}^{{Lich setting|name=crossing_training_sorcery_room|desc=The room to use when training sorcery. MAKE SURE THIS ROOM IS LAWLESS by typing &#039;justice&#039;.}}^{{Lich setting|name=crossing_training_sorcery|desc=Action to take when training sorcery}}^{{Lich setting|name=listen|desc=Whether or not you should attempt to listen to classes while training}}^{{Lich setting|name=train_with_spells|desc=}}^{{Lich setting|name=cyclic_training_spells|desc=Cyclic Spells to use when training.}}^{{Lich setting|name=cyclic_cycle_skills|desc=Skills to train with cyclic spells during crossing-training.}}^{{Lich setting|name=training_spells|desc=Spells to use when training magic skills. TODO: Make this its own page.}}^{{Lich setting|name=research_skills|desc=}}^{{Lich setting|name=exp_timers|desc=Cooldown timers between attempts to train a given skill}}^{{Lich setting|name=training_nonspells|desc=}}^{{Lich setting|name=kneel_khri|desc=}}^{{Lich setting|name=khri_preps|desc=If you use Khri for training, make sure their prep messages are recorded here}}^{{Lich setting|name=prep_scaling_factor|desc=This scaling factor is multiplied by your discerned max mana for a spell. The mana to be removed is rounded up, so anything &amp;lt; 1.0 will always result in at least one mana removed.}}^{{Lich setting|name=cambrinth_cap|desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=osrel_amount|desc=}}^{{Lich setting|name=osrel_no_harness|desc=}}^{{Lich setting|name=held_cambrinth|desc=Whether or not you need to hold your cambrinth to charge it}}^{{Lich setting|name=stored_cambrinth |desc=Whether or not your cambrinth item is stored (false indicates worn)}}^{{Lich setting|name=cambrinth|desc=The noun for the cambrinth you use. Multiple cambrinth is not yet supported.}}^{{Lich setting|name=prep_messages|desc=If you cast spells for training, make sure their prep messages are recorded here}}^{{Lich setting|name=cambrinth_cap |desc=The maximum amount of mana your cambrinth can hold}}^{{Lich setting|name=forage_item|desc=}}^{{Lich setting|name=hand_armor|desc=Noun of any armor that needs to be removed when braiding}}^{{Lich setting|name=braid_item|desc=}}^{{Lich setting|name=athletics_options|desc=}}^{{Lich setting|name=trail_override|desc=}}^{{Lich setting|name=art_options|desc=}}^{{Lich setting|name=train_workorders|desc=Disciplines to train via workorders when training that skill}}^{{Lich setting|name=work_order_disciplines|desc=Disciplines to train via workorders when training Trading}}^{{Lich setting|name=tithe|desc=Whether or not to tithe (two boxes are supported), with a cooldown of 4 hours}}^{{Lich setting|name=cleaning_cloth|desc=The type of cleaning cloth to use when zills are dirty}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}} ^{{Lich setting|name=wield|desc=Set to true or false; If true, then it wields and sheaths your weapon. This is very useful if you have weapons in different containers. With this set to true on each weapon (e.g. :wield: true  in your gear settings), it will return them back from where they came with the wield and sheath commands.}}^{{Lich setting|name=dedicated_camb_use|desc=Set to &#039;cyclic&#039; or &#039;spell&#039; with respect to the magical feat}}&lt;br /&gt;
|uservars={{Lich setting|name=crossing_trainer_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=attunement, pick, sell-loot, theurgy, safe-room, workorders, sew, smith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== dusk-labyrinth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Searches and loots the Duskruin Ratacombs/Labyrinth. Written for Duskruin 422&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== echo ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== edityaml ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== equipmanager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=equipmanager_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== expreset ==&lt;br /&gt;
Resets your EXP window in Stormfront. This is useful for removing erroneous game output that gets &#039;stuck&#039; in your exp window (usually during connection).&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== favor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Gets one favor by rubbing an orb repeatedly.&lt;br /&gt;
|usage=&lt;br /&gt;
It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
If an argument is passed to the script, that Immortal&#039;s name will be used. The default is Hodierna.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== fill-dirt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Fills a dirt stacker with dirt.&lt;br /&gt;
|usage=Run the script in any room where dirt is forageable.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=dirt_stacker|desc=Name of dirt stacker to fill. Must be worn.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== find ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Finds an NPC in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=npc|desc=A unique name (or noun) of the NPC to find.}}^{{Lich setting|name=follow|desc=If present, the script will follow the NPC around.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== first-aid ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Trains the First Aid skill by reading compendiums or textbooks  More in-depth look at first-aid.lic: https://github.com/rpherbig/dr-scripts/wiki/First-Aid-Strategy&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=textbook|desc=False if using a compendium, true otherwise.}}^{{Lich setting|name=textbook_type|desc=If not using a compendium, the name of the thing to study.}}^{{Lich setting|name=compendium_type|desc=Will default to compendium but also supports burgled manuals and guides.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== forge ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Forges an item. Adapted from a script by Mallitek.&lt;br /&gt;
|usage=&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge weaponsmithing 2 sword steel sword&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 &amp;quot;shallow metal cup&amp;quot; bronze cup&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge blacksmithing 6 scratcher bronze scratcher&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;forge temper sword&amp;lt;/code&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of book (blacksmithing, armorsmithing, weaponsmithing)}}^{{Lich setting|name=chapter|desc=Chapter of the book}}^{{Lich setting|name=recipe|desc=the name of the recipe}}^{{Lich setting|name=metal|desc=metal type of the ingot in your bag}}^{{Lich setting|name=noun|desc=item noun to make}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gbox ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand all boxes from a container (the first argument) to a character (the second argument).&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=container|desc=The container}}^{{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== glyph-of-mana ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script that will keep glyph of mana up always.&lt;br /&gt;
|usage=Meant to be used as a during: in combat but can be used anywhere.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Example usage:&lt;br /&gt;
hunting_info:&lt;br /&gt;
- :zone: cinder_beasts&lt;br /&gt;
  args:&lt;br /&gt;
  - d1&lt;br /&gt;
  stop_on:&lt;br /&gt;
  - Small Edged&lt;br /&gt;
  :duration: 55&lt;br /&gt;
  before:&lt;br /&gt;
  - go2 12345&lt;br /&gt;
  - mech-lore&lt;br /&gt;
  - athletics&lt;br /&gt;
  during:&lt;br /&gt;
  - glyph-of-mana&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== gmoney ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Hand money to the given character. The money is given 10 plat at a time, depositing first to minimize coinage (i.e. hand off plat instead of copper where possible). Useful for F2P players who cannot deposit more than 10 plat at once.&lt;br /&gt;
|usage=Start the script while you and the other player are standing at a bank teller.&lt;br /&gt;
|args={{Lich setting|name=character|desc=The character}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== heal-remedy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Uses crafted remedies for healing&lt;br /&gt;
|usage=This script will cycle through the remedies, from base-remedies.yaml, from the most potent to least potent. The script will pause a little bit, letting the remedies work to make scars, then apply scar remedies. Will need one hand free to use.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== healme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A self healing script for empaths&lt;br /&gt;
|usage=Will heal your own wounds, leaving external bleeders as desired. Uses Heal preferentially if configured and not attempting to keep bleeders. Targets wounds on potentially lethal body parts first, otherwise heals in severity order.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#the first line is prep amount, second is a single cambrinth charge&lt;br /&gt;
empath_healing:&lt;br /&gt;
  HW:&lt;br /&gt;
  - 1&lt;br /&gt;
  - 1&lt;br /&gt;
  HS:&lt;br /&gt;
  - 1&lt;br /&gt;
  - 1&lt;br /&gt;
  #HEAL:&lt;br /&gt;
  #- 15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args={{Lich setting|name=Bleeders|desc=any body parts to leave external wounds on, quote two word body parts.}}&lt;br /&gt;
|settings={{Lich setting|name=prep_messages|desc=Used for spell casting matching and lives in base.yaml please submit custom prep messages as needed.}}^{{Lich setting|name=cambrinth|desc=noun for cambrinth used for casting}}^{{Lich setting|name=held_cambrinth|desc=true if you cannot charge your cambrinth worn}}^{{Lich setting|name=stored_cambrinth|desc= true if your cambrinth is stored in a container instead of worn}}^{{Lich setting|name=empath_healing:HW|desc=List of mana amounts. preps HW with the first the rest will be charged into cambrinth}}^{{Lich setting|name=empath_healing:HS|desc=List of mana preps for HS}}^{{Lich setting|name=empath_healing:HEAL|desc=List of mana preps for HEAL}}&lt;br /&gt;
|uservars={{Lich setting|name=healme_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== horse-trainer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Teaches all skills to a horse.&lt;br /&gt;
|usage=This script will go through the list of skills and try to teach a horse. The order teaches is leadrope, saddle, animal, joust, kneel, prance, beg, spin, jump, combat, magic, war. You must be a Ranger to run this.&lt;br /&gt;
|args=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== hunting-buddy==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains combat skills (using combat-trainer) in defined hunting areas&lt;br /&gt;
|usage= Will move through a series of defined hunting spots, training at each one until specified conditions are met. Stops at the first empty room it finds in the hunting area, will search for hiding players and wait 10 seconds for them to take any actions in rooms with monsters, moving on if a player is already there.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true and and you will stay in hunting spots until stop_on skills are at 32/34, set to false and you will stay until stop_on or duration is met.}}^{{Lich setting|name=hunting_zones|desc=The set of hunting areas defined in base.yaml that can be directly reached with go2.}}^{{Lich setting|name=escort_zones|desc=The set of hunting areas defined in base.yaml that requires custom pathing to reach.}}^{{Lich setting|name=hunting_info|desc=In order list of hunts.}}^{{Lich setting|name=hunting_info:zone|desc=Name of hunting zone, must match one of the two zone lists above.}}^{{Lich setting|name=hunting_info:args|desc=List of arguments to call combat-trainer with at this hunting area.}}^{{Lich setting|name=hunting_info:full_waiting_room|desc=Room to wait in while the zones are full, defaults to safe_room number if not present.}}^{{Lich setting|name=hunting_info:duration|desc=Time in minutes to hunt here if hunting_priority is false.}}^{{Lich setting|name=hunting_info:stop_on|desc=List of skills that will stop hunting when they are all at 32/34}}^{{Lich setting|name=hunting_info:boxes|desc=Sets the hunt as a box priority hunt, will stop or skip if you have box_loot_limit number of boxes if set to true}}^{{Lich setting|name=hunting_buddies|desc=List of PC&#039;s that you&#039;re ok to share a hunting room with, remember proper Capitalization.}}^{{Lich setting|name=hunting_nemesis|desc=List of PC&#039;s you do not want to hunt with, remember proper Capitalization.}}^{{Lich setting|name=empty_hunting_room_messages|desc=List of messages to use when asking if a room is empty. A random message will be used each hunt.}}^{{Lich setting|name=prehunt_buffs|desc=Room number where you can cast buffs before beginning hunt.  List buffs under waggle_sets: with same heading prehunt_buffs:.}}^{{Lich setting|name=hunting_room_min_mana|desc=Minimum mana level of an acceptable hunting room.}}^{{Lich setting|name=hunting_room_strict_mana|desc=If false, it will find any empty room in the event that no empty rooms are found above the minimum mana level.}}^uservars=&lt;br /&gt;
|children=combat-trainer, buff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== inventory-manager ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Stores current &amp;quot;inv list&amp;quot; data in a YAML file for searching from any character... works across multiple accounts.&lt;br /&gt;
|usage= Store and access any character&#039;s &amp;quot;inventory list&amp;quot;. Prints a list of character names stored, prints individual inventory, and searches all inventory for any keyword(s).&lt;br /&gt;
|args={{Lich setting|name=save|desc=Executes game command &amp;quot;inv list&amp;quot; and saves all items to database labeled as either worn or in container.}}^{{Lich setting|name=search|desc=Searches database for text provided. Requires an item for which to search.}}^{{Lich setting|name=list|desc=Shows all character(s) names stored within the database. Optional input of a character&#039;s name to list their inventory.}}^{{Lich setting|name=remove|desc=Removes character and associated data from database, requires a name.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== jail-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Handles being arrested in the crossing&lt;br /&gt;
|usage= Keep running.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== join-thieves ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Joins the thieves guild in Crossing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== journal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A script to use an epistemic journal. Best used as an after:&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars= &#039;&#039;journal_noun&#039;&#039;: Set the noun of your journal, defaults to journal&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== levelup ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks to your guild leader and levels up as many times as you can.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;levelup&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== locksmithing ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Trains locksmithing independently or with crossing-training.  Can use unlimited training boxes, daily charge training boxes, or limited use disposable training items such as corn maze pouches, liquor cabinets, or burgled keepsake boxes.&lt;br /&gt;
|usage= Can be used independently or by listing Locksmithing under crossing_training.  If used with crossing_training additional feature &amp;lt;code&amp;gt;train_with_burgle: true&amp;lt;/code&amp;gt; is available.  The burgle_settings: loot_container is a shared feature for ease of use with keepsake boxes.  [[Lich_script_repository#burgle]] information above.&lt;br /&gt;
&lt;br /&gt;
Example Settings:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
## Locksmithing Settings ##&lt;br /&gt;
&lt;br /&gt;
# use ;pick and pick settings first&lt;br /&gt;
pick_live_boxes: true&lt;br /&gt;
&lt;br /&gt;
# second option to a daily use lockbox trainer like a training box or harvest bag&lt;br /&gt;
have_training_box: false&lt;br /&gt;
picking_lockbox: training box&lt;br /&gt;
picking_worn_lockbox: false&lt;br /&gt;
&lt;br /&gt;
# IMPORTANT! Consumable boxes will be pulled from your burgle_settings: loot_container and should be kept separate from live boxes.&lt;br /&gt;
# list as many as you want - though it will try from the top down.&lt;br /&gt;
# THESE BOXES WILL BE DROPPED.  MAKE CERTAIN YOU ONLY LIST THROW-AWAY TRAINERS.&lt;br /&gt;
consumable_lockboxes:&lt;br /&gt;
# - keepsake box&lt;br /&gt;
# - liquor cabinet&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=pick_live_boxes|desc=True or False to train with trapped boxes.}}^{{Lich setting|name=have_training_box|desc=True or False to use an unlimited or daily charge training box}}^{{Lich setting|name=picking_lockbox|desc=TAP adjective and noun of the permanent training box}}^{{Lich setting|name=picking_worn_lockbox|desc=Is the permanent training box worn?  True/False}}^{{Lich setting|name=consumable_lockboxes|desc=A list of consumable trainers in the &#039;&#039;&#039;burgle_settings: loot_container&#039;&#039;&#039;.  Format sample above.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== makesteel ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Makes steel ingots. The script will handle acquiring the needed materials.&lt;br /&gt;
|usage= &amp;lt;pre&amp;gt;;makesteel count [type] [refine]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args= {{Lich setting|name=count|desc= (required) number of ingots to produce}}^{{Lich setting|name=type|desc=Carbon content, defaults to high. Options are: [l, m, h]}}^{{Lich setting|name=refine|desc=If provided, refine the resulting ingot}} &lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=City in which to make the ingots, defaults to Crossing}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mine ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Mines a room while watching for danger&lt;br /&gt;
|usage= Prospects and mines out your current room, stowing or deeding anything in your vein list. Will prospect careful for more materials after exhausting the room.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-buddy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Perform a single pass through the mines&lt;br /&gt;
|usage= Will navigate through all listed mines, prospecting and stopping to mine anywhere it finds a resources it watches for. Can alternatively mine out each room it comes to, or merely look for resource rich rooms if you lack the skill to see resources. Will keep 1 plat on hand for repairs and buying deed packets. Will heal on injuries due to failed danger checks, or exit if buried.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=mining_buddy_rooms|desc=Defined in base.yaml, links mine names to a list of rooms}}^{{Lich setting|name=mines_to_mine|desc=List of mine names to mine, matches up against mining_buddy_rooms.}}^{{Lich setting|name=mining_skip_populated|desc=Set to true will NOT prospect and mine in rooms with other players.}}^{{Lich setting|name=mining_buddy_mine_every_room|desc=Set to true will prospect and mine out each room regardless of minerals.}}^{{Lich setting|name=mining_buddy_vein_list|desc=List of metals and rocks that you wish to mine.}}^{{Lich setting|name=mine_implement|desc=Shovel or pick.}}^{{Lich setting|name=mine_use_packet|desc=Set to true to carry and use a deed packet, otherwise stow found minerals}} &lt;br /&gt;
|uservars={{Lich setting|name=mining_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=mine,safe-room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mining-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=repeatedly mines in defined mining areas (using mining-buddy)&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== mm ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=A general purpose moon mage utility script&lt;br /&gt;
|usage= Run the script without any arguments to see usage&lt;br /&gt;
|args= {{Lich setting|name=locate &amp;lt;name&amp;gt;|desc=Locates the given name and reports the room number if the locate was successful}}^{{Lich setting|name=rift &amp;lt;name&amp;gt;|desc=Locates and rifts the given name to your current room. Checks if the moons are up. Uses the same settings as &amp;lt;code&amp;gt;;mm locate&amp;lt;/code&amp;gt;}}&lt;br /&gt;
|settings= {{Lich setting|name=waggle_sets[&#039;locate&#039;]|desc=Optional. A waggle set called &#039;locate&#039; with only the locate spell in it. Uses the data in DISCERN locate otherwise.}}^{{Lich setting|name=waggle_sets[&#039;rs&#039;]|desc=Optional. A waggle set called &#039;rs&#039; with only the locate Riftal Summons spell in it. Uses the data in DISCERN RS otherwise.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== moonwatch ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=populates UserVars.moons with data related to the moons&lt;br /&gt;
|usage=&lt;br /&gt;
Moonwatch will populate UserVars with the following data:&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 UserVars.moons = {&lt;br /&gt;
 &#039;katamba&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Katamba is up for 35 minutes&#039;, &#039;rise&#039; =&amp;gt; nil, &#039;set&#039; =&amp;gt;35 },&lt;br /&gt;
 &#039;yavash&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Yavash will rise in 150 minutes&#039;, &#039;rise&#039; =&amp;gt; 150, &#039;set&#039; =&amp;gt; nil },&lt;br /&gt;
 &#039;xibar&#039; =&amp;gt; { &#039;pretty&#039; =&amp;gt; &#039;Xibar is up for 5 minutes&#039;, &#039;rise&#039; =&amp;gt; -1, &#039;set&#039; =&amp;gt; 5 }&lt;br /&gt;
 &#039;visible&#039; =&amp;gt; [&#039;katamba&#039;, &#039;xibar&#039;]&lt;br /&gt;
 }&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We suggest using an alias such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;;alias add moon = ;eq respond(&amp;quot;#{UserVars.moons[&#039;katamba&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;yavash&#039;][&#039;pretty&#039;]} : #{UserVars.moons[&#039;xibar&#039;][&#039;pretty&#039;]}&amp;quot;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can {{com|PERCEIVE}} an individual moon to reset its data or [[Moon_Mage_attunement#Power Perception|PERCEIVE MOONS]] to reset all if this is a first start (or you&#039;ve been offline for a while and the data seems wrong).&lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars={{Lich setting|name=moon_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== newbie-gear==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Crafts a set of gear for a new character.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=storage|desc=The container in which to store finished items}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== oshu_manor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Navigates you through the Oshu Manor. Used to hunt [[Seordhevor kartais]]. Note there is an underscore in this script&#039;s name, not a dash.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== paladin-quests ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Completes the paladin Glyph quests for you.&lt;br /&gt;
|args={{Lich setting|name=warding|desc=Complete the Glyph of Warding Quest.}}{{Lich setting|name=bonding|desc=Complete the Glyph of Bonding Quest.}}{{Lich setting|name=light|desc=Complete the Glyph of Light Quest.}}{{Lich setting|name=mana|desc=Complete the Glyph of Mana Quest.}}{{Lich setting|name=ease|desc=Complete the Glyph of Ease Quest.}}{{Lich setting|name=renewal|desc=Complete the Glyph of Renewal Quest.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pay-debt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Pays your debt. Optionally retrieves your sack of belongings from the guard house.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Script to train performance.  Defaults to worn instrument but accepts an instrument setting&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=instrument|desc=Optional. The instrument you would like to use.  Defaults to worn instrument if none selected}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== performance-monitor ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Logs combat-related events such as damage, roundtime, etc. for later parsing.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== pick ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Disarms, harvests, and unlocks boxes&lt;br /&gt;
|usage=The script will look for suitable disposal sources in the room, or drop refuse on the ground. Refills lockpicking ring after finished.&lt;br /&gt;
|args={{Lich setting|name=pets|desc=Disarm boxes and place them in the pet box container}}^{{Lich setting|name=count|desc=How many pet boxes to make }}^{{Lich setting|name=refill|desc=Refill your lockpick ring}}&lt;br /&gt;
|settings={{Lich setting|name=stop_pick_on_mindlock|desc=true to stop after the current box when your mind is full.}}^{{Lich setting|name=use_lockpick_ring|desc=Do you wear a lockpick ring?}}^{{Lich setting|name=skip_lockpick_ring_refill|desc=Set this to TRUE in order to skip buying lockpicks after mind-locked. This is important if you have crafted lockpicks on the ring, since you can&#039;t use lockpicks of differing qualities on the same ring.}}^{{Lich setting|name=lockpick_type|desc=Type of lockpick to stock on ring.}}^{{Lich setting|name=harvest_traps|desc=true to harvest traps while disarming.}}^{{Lich setting|name=picking_box_source|desc=The bag that unopened boxes are stored in.}}^{{Lich setting|name=picking_box_storage|desc=The bag to put boxes into that are too difficult to disarm.}}^{{Lich setting|name=picking_pet_box_source|desc=The bag that disarmed pet boxes are stored in.}}^{{Lich setting|name=lockpick_dismantle|desc=If you have a custom dismantle type to use, put it here.}}^{{Lich setting|name=lockpick_buffs:spells:abbrev|desc=abbreviation of a buff to put up before picking.}}^{{Lich setting|name=lockpick_buffs:spells:mana|desc=amount of mana to use for prep.}}^{{Lich setting|name=lockpick_buffs:spells:cambrinth|desc=List of cambrinth charges, see crossing-training for cambrinth related settings.}}^{{Lich setting|name=lockpick_buffs:khri|desc=List of khri to turn on before lockpicking.}}^{{Lich setting|name=lockpick_room_id|desc=Select a specific room number to open boxes to avoid blowing up your neighbors}}&lt;br /&gt;
|uservars={{Lich setting|name=lockpick_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== release_cyclic ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Releases all cyclic spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ranger-companion ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Summons a companion and feeds it milk or corn if it&#039;s a baby, handles raising a baby pet to young age. Meant to be used as a during: in combat but works anywhere as long as you are stationary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== researcher ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=Does research on a single subject.&lt;br /&gt;
|usage=Specify the subject as an argument, e.g. ;researcher augmentation&lt;br /&gt;
|args=missing&lt;br /&gt;
|settings=missing&lt;br /&gt;
|uservars=missing&lt;br /&gt;
|children=missing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== register ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script for searching your deed register.&lt;br /&gt;
|usage=The script will search your deed register for the specified crafting material.&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;code&amp;gt;;register damite&amp;lt;/code&amp;gt;&lt;br /&gt;
    --- Lich: register active.&lt;br /&gt;
;Output of reading register not shown here to save space.&lt;br /&gt;
       Results:&lt;br /&gt;
        45 -- a deed for a damite ingot (48V 91Q - pure Damite --Binu)&lt;br /&gt;
        46 -- a deed for a damite ingot (10V 86Q - pure Damite --Binu)&lt;br /&gt;
    [register]&amp;gt;stow right&lt;br /&gt;
    You put your register in your hunting pack.&lt;br /&gt;
    --- Lich: register has exited.&lt;br /&gt;
&lt;br /&gt;
|args={{Lich setting|name=query|desc=The material you want to search for.  Can also be information you entered in the deed note.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=The name of the container where you store your deed register.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== remedy ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script for crafting remedies using alchemy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== restock ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script for restocking your supply of stackable and nonstackable items.&lt;br /&gt;
|usage= Will parse your YAML for a restock set and make the appropriate purchases to maintain your desired quantity. This is called at the start of hunting-buddy as the preferred mechanism to maintain ammunition counts.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=restock|desc=list of item names or hashes. A name will be searched in base-consumables based on your hometown setting. It will go and purchase the appropriate version of that item found in that hometown. For example, lising &amp;quot;arrow&amp;quot; will purchase boar-tusk arrows in Crossing, but if your in Shard will purchase long arrows. Any of the values pulled from base-consumables can be overridden by providing by appropriate key-value-pair under the item name within your YAML. Not all cities have every type of item (for example only the Crossing sells rocks or sling/ammo). As such, you can explicitly define your own items within the YAML by setting the item name, with the following key-value-pairs: name, room, price, size (how many obtained in a single purchase transaction), stackable (t/f), and quantity (how many you want to maintain on hand at a given time). Here are some examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This will purchase arrows from your hometown using all defaults; including quantity (which is 30)&lt;br /&gt;
restock:&lt;br /&gt;
  arrow&lt;br /&gt;
&lt;br /&gt;
# This is the same as above, but with a custom quantity&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 45&lt;br /&gt;
&lt;br /&gt;
# this is a completely custom item not contained in base-consumables. It will not change based on hometown. &lt;br /&gt;
restock:&lt;br /&gt;
  super_cool_thing:&lt;br /&gt;
     name: cool thing&lt;br /&gt;
     room: 1337&lt;br /&gt;
     price: 10&lt;br /&gt;
     size: 3&lt;br /&gt;
     stackable: true&lt;br /&gt;
     quantity: 4&lt;br /&gt;
&lt;br /&gt;
# Here are a list of generic items in base-consumables:&lt;br /&gt;
arrow&lt;br /&gt;
bolt&lt;br /&gt;
tk_ammo&lt;br /&gt;
rock&lt;br /&gt;
&lt;br /&gt;
# Restock now supports custom Hometowns. This will be super useful if you use Shard as a hometown and need rocks from Hib. You can have as many as you want, but be reminded that we must support the hometown in base-towns.yaml. The hometowns will be visited in order from first to last, listed top to bottom.&lt;br /&gt;
&lt;br /&gt;
hometown: Shard&lt;br /&gt;
&lt;br /&gt;
restock:&lt;br /&gt;
  arrow:&lt;br /&gt;
    quantity: 50&lt;br /&gt;
  bolt:&lt;br /&gt;
    quantity: 50    &lt;br /&gt;
  rock:&lt;br /&gt;
    hometown: Hibarnhvidar&lt;br /&gt;
    name: smooth rocks&lt;br /&gt;
    room: 12172&lt;br /&gt;
    price: 45&lt;br /&gt;
    size: 30&lt;br /&gt;
    stackable: true&lt;br /&gt;
    quantity: 50&lt;br /&gt;
&lt;br /&gt;
# restock can probably handle items with &amp;quot;charges&amp;quot; (i.e ritual foci) if they disappear/consumed once all charges are gone.&lt;br /&gt;
&amp;lt;/pre&amp;gt;}} &lt;br /&gt;
|uservars=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== rezz ==&lt;br /&gt;
{{ Lich script&lt;br /&gt;
|description=A script to rezz corpses&lt;br /&gt;
|usage=The script will either raise the person you specify, or if you don&#039;t specify someone it will raise all of the corpses in the room.  You should add a rezz: waggle set so that it doesn&#039;t use default values for rejuv and rezz.&lt;br /&gt;
|args={{Lich setting|name=player|desc=The person you want to raise.  Optional argument}}&lt;br /&gt;
|settings={{Lich setting|name=osrel_no_harness|desc=true to infuse directly, false to harness first.}}&lt;br /&gt;
&lt;br /&gt;
Waggle set to add.  Customize the mana and cambrinth values to your skill level:&lt;br /&gt;
&lt;br /&gt;
 waggle_sets:&lt;br /&gt;
   rezz:&lt;br /&gt;
     Resurrection:&lt;br /&gt;
       abbrev: rezz&lt;br /&gt;
       mana: 17&lt;br /&gt;
     Rejuvenation:&lt;br /&gt;
       abbrev: rejuv&lt;br /&gt;
       mana: 10&lt;br /&gt;
       cambrinth:&lt;br /&gt;
       - 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== roomnumbers==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Adapted from a script by Geldan for Gemstone. Appends the Lich room ID# to your in-game room look. Example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[Whistling Wood, Barrows]                                                                                                                          &lt;br /&gt;
A mound of earth looks curiously out of place beneath the twisted and warped branches of the dead trees.  Barren of all but the hardiest of grasses, the mound has several small&lt;br /&gt;
holes in its side.  You also see an Adan&#039;f blood warrior, a chipped and weather-beaten sign, an Adan&#039;f blood warrior and an Adan&#039;f blood warrior.&lt;br /&gt;
Obvious paths: southeast, southwest, northwest.&lt;br /&gt;
Room Number: 9471&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== safe-room ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Heals at a PC or NPC empath and shares items between characters by taking and dropping them in a safe room&lt;br /&gt;
|usage= Gets 4 gold (for autopath), goes to the auto empath and waits until healed. Alternatively can go to a specific set of rooms and wait for 45 seconds for a player empath to heal you. You can list several PC empaths. The script will go to the nearest one from your current location. PC Empaths will heal themselves using healme, Necromancers will not attempt to go to an empath. Can be configured to stop by a room and pick up or drop given item nouns.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=safe_room_tip_threshold|desc=Amount of copper to carry for npc healing, or if you have more than this amount donate to player empath.}}^{{Lich setting|name=safe_room_id|desc=Id of room for player empath healer or item exchanges.}}^{{Lich setting|name=saferoom_health_threshold|desc=Skips saferoom healing unless the &#039;force&#039; argument is used. This is a number that represents your wound severity. The calculation of your wound score is Sum(wound level^2 * number of wounds at that level).}}^{{Lich setting|name=safe_room_empath|desc=Name of PC empath healer.}}^{{Lich setting|name=safe_room_empaths|desc=A list of PC empaths with their name and room ID}}^{{Lich setting|name=safe_room_tip_amount|desc=Amount in coppers to donate player empath.}}^{{Lich setting|name=safe_room|desc=Id of room to heal self at as empath.}}^{{Lich setting|name=safe_room_give|desc=List of nouns to drop at safe_room_id, CAUTION will drop all items of this noun there, don&#039;t use for anything valuable.}}^{{Lich setting|name=safe_room_take|desc=List of nouns to pick up in safe_room_id.}}^{{Lich setting|name=force_healer_town|desc=Override your hometown: setting to use an auto empath in a different town.}}^{{Lich setting|name=heal_with_divine_charm|desc=true/false - Attempt to use a divine charm that new characters start with to heal, instead of an auto-path.}} &lt;br /&gt;
|uservars=&lt;br /&gt;
|children=healme&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sanowret-crystal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Runs in the background, gazing or exhaling your sanowret crystal. Checks for concentration and current mindstate.&lt;br /&gt;
|usage= &lt;br /&gt;
|args={{Lich setting|name=run|desc=If present, only run the script once (instead of in passive mode).}}&lt;br /&gt;
|settings={{Lich setting|name=sanowret_adjective|desc=The adjective of your sanowret crystal.  Default setting is sanowret.  Only needed if your crystal has a different adjective.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== scroll-search ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Searches through the given container for any and all spell scroll and displays them in a more readable way. Also allows for the player to grab a specific scroll or transfer scrolls between containers. This script allows you to search multiple containers and tracks the scrolls in each.&lt;br /&gt;
|usage= Player specifies the container to search and the script looks through the container for any nouns matching scroll_nouns specified in base-items.yaml&lt;br /&gt;
|args={{Lich setting|name=search &amp;lt;container&amp;gt;|desc=Searches the given container}}^{{Lich setting|name=display|desc=Displays the scrolls in all searched containers. Must have already searched or the list will be empty!}}&lt;br /&gt;
|settings={{Lich setting|name=scroll_nouns|desc=List of scroll nouns to search container for.}}&lt;br /&gt;
|uservars={{Lich setting|name=owned_scrolls|desc=Hashset of the scroll name and the container it resides in.}}^{{Lich setting|name=scroll_counter|desc=Global counter for the amount of scrolls owned.}}^{{Lich setting|name=scroll_search_debug|desc=Turns on debug messaging for scroll-search.lic script.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-loot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= Sells gems and bundles; then deposits coin. Defaults to keeping 3 silver on hand (the maximum amount that cannot be stolen by a Thief).&lt;br /&gt;
|usage= Will sell bundles and any gems in untied gem pouches. Optionally will make sure you have a spare gem pouch. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
&lt;br /&gt;
EXAMPLES:&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot&amp;lt;/code&amp;gt; # Uses the default: keeps 3 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 12&amp;lt;/code&amp;gt; # Uses one argument: keeps 12 silver, which is withdrawn as 1 gold and 2 silver&lt;br /&gt;
* &amp;lt;code&amp;gt;;sell-loot 4 g&amp;lt;/code&amp;gt; # Uses two arguments: keeps 4 gold&lt;br /&gt;
|args={{Lich setting|name=Withdraw|desc=Amount of coin to withdraw after depositing all. 3 silver, 5 gold, etc.}}&lt;br /&gt;
|settings={{Lich setting|name=sell_loot_money_on_hand|desc=Same as the Withdraw argument, overridden by the argument if both exist.}}^{{Lich setting|name=sell_loot_pouch|desc=Set true to sell any gems in a worn pouch.}}^{{Lich setting|name=sell_loot_bundle|desc=Set to true to sell a worn bundle.}}^{{Lich setting|name=spare_gem_pouch_container|desc=The container to store a spare gem pouch in, should NOT be the container a pouch stows to.}}^{{Lich setting|name=gem_pouch_adjective|desc=Adjective you use to request gem pouches, you should be able to tap ADJ pouch to tap your current pouch.}}^{{Lich setting|name=sell_loot_skip_bank|desc=If true, skip bank parts of the script (currency exchange, deposit, withdrawal).}}^{{Lich setting|name=sell_loot_skip_exchange|desc=If true, skip currency exchange.}}^{{Lich setting|name=bankbot_name|desc=The name of the bankbot with whom you would like to deposit coin.}}^{{Lich setting|name=bankbot_deposit_threshold|desc=An amount of copper to keep on hand. Excess will be deposited with the bankbot. Your in-game bank will always be deposited into before the bankbot.}}^{{Lich setting|name=bankbot_room_id|desc=The room ID of the bankbot.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sell-pouches ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Sell gem pouches for trading experience&lt;br /&gt;
|usage=This script is called by crossing-training when you have &#039;Trading&#039; listed as a training skill and &#039;sell_pouches_for_trading&#039; set to true. You can also call it to sell a pouch.&lt;br /&gt;
|settings={{Lich setting|name=hometown|desc=Your hometown. This is used to determine which gemshop you will sell your pouches to}}^{{Lich setting|name=sale_pouches_container|desc=Container where your pouches for sale are stored}}^{{Lich setting|name=waggle_set named &#039;sell-pouches&#039;|desc=Casts these spells before selling a pouch. This is where you would include spell data for casting Finesse}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== setupaliases ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=adds a useful selection of aliases to the global list:&lt;br /&gt;
* &amp;lt;code&amp;gt;as&amp;lt;/code&amp;gt; - accepts a trade offer and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;gs&amp;lt;/code&amp;gt; - gets the given item and then stows the item&lt;br /&gt;
* &amp;lt;code&amp;gt;cc&amp;lt;/code&amp;gt; - runs ;circlecheck to show your leveling status. it can take args, like cc 200&lt;br /&gt;
* &amp;lt;code&amp;gt;ct&amp;lt;/code&amp;gt; - toggles crossing-training on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;tm&amp;lt;/code&amp;gt; - toggles training-manager on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;fr&amp;lt;/code&amp;gt; - find room, searches for a room description matching provided text&lt;br /&gt;
* &amp;lt;code&amp;gt;ids&amp;lt;/code&amp;gt; - echos the current mapped connections from the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lr&amp;lt;/code&amp;gt; - echos the full data of the room you&#039;re standing in&lt;br /&gt;
* &amp;lt;code&amp;gt;lfr&amp;lt;/code&amp;gt; - echos the full data of the room a remote room number, pass the number to it&lt;br /&gt;
* &amp;lt;code&amp;gt;ls&amp;lt;/code&amp;gt; - shows all items in the current room you are in that are stealable that are not in base-stealing&lt;br /&gt;
* &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; - these work as a pair, for recording room numbers (like setting up a hunting area); run &amp;lt;code&amp;gt;cb&amp;lt;/code&amp;gt; to start, then &amp;lt;code&amp;gt;rec&amp;lt;/code&amp;gt; in each room you want to record&lt;br /&gt;
* &amp;lt;code&amp;gt;hz&amp;lt;/code&amp;gt; - list all hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;ez&amp;lt;/code&amp;gt; - list all escort hunting zones alphabetically&lt;br /&gt;
* &amp;lt;code&amp;gt;fz&amp;lt;/code&amp;gt; - search hunting zones and get room numbers, e.g. &amp;lt;code&amp;gt;fz wark&amp;lt;/code&amp;gt; returns a list of room numbers for warklins  &lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sew ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== shape ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== skill-recorder ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== slackbot ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= If the status-monitor script detects an problem, it will use this script to send you a Direct Message on Slack.&lt;br /&gt;
|usage= This script should not be run directly. Instead, status-monitor will run it if the slack_username setting is present. On first time setup you will communicate with a lichbot to get a slack token. The token lets you send messages to your username via the bot. You will currently not receive any notification on setup.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=slack_username|desc=Your Slack username. It should be all lowercase.}}&lt;br /&gt;
|uservars={{Lich setting|name=slack_token|desc=The token used to authenticate to a Slack team.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smartlisten ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=If someone teaches you an approved class you&#039;ll start listening.&lt;br /&gt;
|usage=The default list of approved classes is all non-necromancer skills and no sorcery or thievery. Guild-specific skills are approved if you are of that guild. Some specific classes are also removed based on your guild (e.g. remove Arcana for Barbarians).&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smarttransfer ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=safely transfer wounds from the target, avoiding useless injuries in fatal areas&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=bleed|desc=If present, leave external bleeders.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smash-pumpkins ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Travel to the pumpkin vat, buy one, go one room away to smash and repeat until too injured. Then return to the safe room.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Smelt the contents of a crucible. Assumes that material has already been placed into the crucible.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smelt-deeds ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=combines deeds of like metals to save inventory space&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smith ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== smoke ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=smokes an item&lt;br /&gt;
|usage=&lt;br /&gt;
You can run the script two ways, one from command line and the other from a YAML.&lt;br /&gt;
&lt;br /&gt;
Command line: &lt;br /&gt;
&lt;br /&gt;
  ;smoke &amp;lt;image&amp;gt; &amp;lt;cigar noun&amp;gt; &amp;lt;container things are in&amp;gt; &amp;lt;lighter&#039;s noun (MUST be a lighter)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also run it from a YAML setting:&lt;br /&gt;
&lt;br /&gt;
  ;smoke &amp;lt;cigar noun&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|args=Command Line:&lt;br /&gt;
  &lt;br /&gt;
 &amp;lt;image&amp;gt; &amp;lt;cigar noun&amp;gt; &amp;lt;container things are in&amp;gt; &amp;lt;lighter&#039;s noun (MUST be a lighter)&amp;gt; &lt;br /&gt;
&lt;br /&gt;
YAML:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;cigar noun&amp;gt; (When running from YAML)&lt;br /&gt;
&lt;br /&gt;
|settings=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  smoke:&lt;br /&gt;
    cigar_container: humidor&lt;br /&gt;
    smoke_image:&lt;br /&gt;
    lighter:&lt;br /&gt;
      type: flint&lt;br /&gt;
      container: humidor&lt;br /&gt;
    blade: dagger&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== sorcery ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== spin ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stabbity ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Stabbity is designed for thieves, and relies on backstab and thrown weapons to kill things quickly. It&#039;s useful in invasions and events.&lt;br /&gt;
|usage=&lt;br /&gt;
When run without a mode specified  (e.g. &amp;lt;code&amp;gt;;stabbity&amp;lt;/code&amp;gt;), stabbity will wield your weapon and hide, killing any mob in the room. If no mobs are present, it will wait in hiding for one to arrive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Configuration&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;stabbity:&lt;br /&gt;
  weapons:&lt;br /&gt;
    preferred: glaes pasabas&lt;br /&gt;
    alternate: judge&#039;s gavel&lt;br /&gt;
    thrown: throwing club&lt;br /&gt;
  use_alternate_on:&lt;br /&gt;
    - archer&lt;br /&gt;
    - soldier&lt;br /&gt;
    - dryad&lt;br /&gt;
    - oshu&lt;br /&gt;
    - frostweaver&lt;br /&gt;
    - guardian&lt;br /&gt;
  use_thrown_on:&lt;br /&gt;
    - hawk&lt;br /&gt;
    - gryphon&amp;lt;/pre&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
{{Lich setting|name=mode|desc=Optional, can be one of:^&lt;br /&gt;
* &#039;&#039;equip&#039;&#039;: Wields your preferred weapon.^&lt;br /&gt;
* &#039;&#039;cleanup&#039;&#039;: Sheathes your preferred weapon.^&lt;br /&gt;
* &#039;&#039;single&#039;&#039;: Kills all mobs in the current room and exits. Does not wait for mob to arrive.^&lt;br /&gt;
* &#039;&#039;arena&#039;&#039;: Used to run the Dusk Ruin arena.}}^&lt;br /&gt;
{{Lich setting|name=noloot|desc=Do not loot mobs when killed.}}&lt;br /&gt;
|settings=&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:preferred_weapon|desc=The name of the weapon you wish to backstab with.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:alternate_weapon|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:weapons:thrown_weapon|desc=The name of the weapon you wish to use for mobs defined in use_alternate_on.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_alternate_on|desc=List of mobs on which to use your alternate weapon.}}^&lt;br /&gt;
{{Lich setting|name=stabbity:use_thrown_on|desc=List of mobs on which to use your thrown weapon.}}&lt;br /&gt;
|uservars={{Lich setting|name=stabbity_debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== stack-scrolls ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Scroll stacker manager script that stores and retrieves scrolls using stackers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== status-monitor ==&lt;br /&gt;
&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Informs user of high-frequency game output and characters current health via a small window. Useful for keeping tabs on multiple characters.&lt;br /&gt;
|usage=Trust status monitor then run it. &lt;br /&gt;
|args={{Lich setting|name=debug|desc=Turns on debugging messages.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=hide_to_steal|desc=set to false if you do not wish to hide to steal.}}^{{Lich setting|name=bin_stolen|desc=set to true for Thieves who wish to bin stolen goods.}}^{{Lich setting|name=stealing_bag|desc=storage bag for stolen goods if bin_stolen: true}}^{{Lich setting|name=slow_bin_speed|desc=set to true to bin items slower.  Resolves type-ahead issue for Genie users.}}^{{Lich setting|name=steal_past_mindlock|desc=set to true if you wish to continue stealing after Thievery is locked.}}^{{Lich setting|name=dont_steal_list|desc=list items by id# identified in &#039;&#039;&#039;base-stealing.yaml&#039;&#039;&#039; to skip these items when stealing.}}^{{Lich setting|name=stealing_buffs|desc=list of buffs to use before starting stealing run.}}^{{Lich setting|name=stealing_high_acceptable_count|desc=.}}^{{Lich setting|name=stealing_low_acceptable_count|desc=.}}^{{Lich setting|name=npc_stealing_attempt_count|desc=Numeric amount of stealing attempts on NPCs (minstrel, veteran, etc.)}}^{{Lich setting|name=stealing_options|desc=list of stealable items in base-stealing.yaml}}^&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== study-art ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Walks through the Crossing art gallery and appraises each piece on display. Trains scholarship and appraisal.&lt;br /&gt;
|usage=Just run it. e.g. &amp;lt;code&amp;gt;;study-art&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tarantula ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Manages the automated usage of the biomechanical tarantula, a gift handed out for patrons of Hollow Eve 432.&lt;br /&gt;
|usage=Run &amp;lt;code&amp;gt;;tarantula&amp;lt;/code&amp;gt; after adjusting YAML settings as desired.  Can be added to startup.  The script watches for skills near max-mindstate to sacrifice for their bonus, with different behavior depending on if you&#039;re in combat or not.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=^{{Lich setting|name=tarantula_noun|desc=change if you&#039;ve had a tarantula alteration.}}^{{Lich setting|name=tarantula_debug|desc=set true if you wish to see debug messages}}^{{Lich setting|name=tarantula_excluded_skills|desc=A list of skills never to sacrifice to the tarantula.}}^{{Lich setting|name=tarantula_no_use_scripts|desc=A list of scripts defined by you, during which the tarantula will not activate.}}^{{Lich setting|name=tarantula|desc=A list of skills, organized by sphere and by whether you want them sacrificed in and/or out of combat as defined by whether combat-trainer is running.  These are the prioritized choices, however ;tarantula will choose other full skills in that sphere if none of its prioritized skills are available, unless they are listed in &amp;lt;code&amp;gt;tarantula_excluded_skills&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
tarantula:&lt;br /&gt;
  Armor:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Chain Armor&lt;br /&gt;
    - Brigandine&lt;br /&gt;
    - Plate Armor&lt;br /&gt;
    - Light Armor&lt;br /&gt;
    - Defending&lt;br /&gt;
  Weapon:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Melee Mastery&lt;br /&gt;
    - Missile Mastery&lt;br /&gt;
  Magic:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Utility&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Lunar Magic&lt;br /&gt;
    - Warding&lt;br /&gt;
    - Augmentation&lt;br /&gt;
    - Utility&lt;br /&gt;
  Survival:&lt;br /&gt;
    combat:&lt;br /&gt;
    - Evasion&lt;br /&gt;
    - Skinning&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Outdoorsmanship&lt;br /&gt;
  Lore:&lt;br /&gt;
    non_combat:&lt;br /&gt;
    - Appraisal&lt;br /&gt;
    - Performance&lt;br /&gt;
    - Scholarship&lt;br /&gt;
&lt;br /&gt;
An example of exclusions added to a yaml:&lt;br /&gt;
&lt;br /&gt;
tarantula_excluded_skills:&lt;br /&gt;
  - Large Edged&lt;br /&gt;
  - Brawling&lt;br /&gt;
  - Evasion&lt;br /&gt;
  - Parry&lt;br /&gt;
  - Shield&lt;br /&gt;
  - Athletics&lt;br /&gt;
  - Crossbow&lt;br /&gt;
  - Slings&lt;br /&gt;
  - Light Thrown&lt;br /&gt;
  - Bow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}^&lt;br /&gt;
|uservars={{Lich setting|name=tarantula_last_use|desc=The last time the tarantula was sacrificed to.}}^{{Lich setting|name=tarantula_last_skillset|desc=The last sphere sacrificed to, since the tarantula can&#039;t be used on the same sphere twice in a row.}}&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendme ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for self. On start, checks {{com|health}} for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=train|desc=If present, unwrap and rebind wounds for optimum learning.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== tendother ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Automatic wound tender for another player. On start, looks for bleeding wounds and tends them, then watches for messages to unbind or retend wounds.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=player|desc=Name of the player to tend.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== textsubs==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Provides in-game text substitution capabilities; comes with many defaults (e.g. appraisal and combat messages).&lt;br /&gt;
|usage=&lt;br /&gt;
Example of adding a sub: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;TextSubs.add(&#039;^(\s+)no (puncture|slice|impact|fire|cold|electric) damage&#039;,&#039;\1no (0/27) \2 damage&#039;)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clear out all stored subs with &amp;lt;code&amp;gt;TextSubs.clear()&amp;lt;/code&amp;gt;&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== theurgy ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=train theurgy by working up devotion and doing communes&lt;br /&gt;
|usage= Recommended - Eluned (holy water)&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=theurgy_supply_container|desc=Container for storing wine, flint, and incense.}}^{{Lich setting|name=water_holder|desc=Vessel that you store holy water in.}}^{{Lich setting|name=flint_lighter|desc=Blade for lighting flint.}}^{{Lich setting|name=immortal_aspect|desc=for bead carving/meditation (must be aspect of god you last got a favor from).}}^{{Lich setting|name=theurgy_prayer_mat_room|desc=Room in which to use your prayer mat. Requires an object defined with an `id: roomid` format, ex.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
theurgy_prayer_mat_room:&lt;br /&gt;
 id: 1234&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== titlecheck ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks for new titles since the last time you ran the script.&lt;br /&gt;
|usage=Run the script and provide a set of titles to check (e.g. ;titlecheck moonmage). On the first run for that title set, all titles will be reported as new. Running the script afterwards will report only new titles.&lt;br /&gt;
|args=title_set&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=titles&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== trade ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Do caravan trading in Zoluren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== train ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Train the given attributes. It is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
Arguments are the name of the attribute to train, with an optional number of trainings (Defaults to 1):&lt;br /&gt;
* &amp;lt;code&amp;gt;;train&amp;lt;/code&amp;gt; &lt;br /&gt;
No arguments: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train st&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;quot;st&amp;quot; is ambiguious between stamina and strength: nothing happens&lt;br /&gt;
* &amp;lt;code&amp;gt;;train sta w2&amp;lt;/code&amp;gt;&lt;br /&gt;
Trains stamina once and wisdom twice&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== training-manager==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description= High level script for managing combat and non combat training&lt;br /&gt;
|usage= Will alternate training in the crossing and hunting with a focus on either in or out of combat as specified. Heals and repairs after combat.&lt;br /&gt;
|args=&lt;br /&gt;
|settings={{Lich setting|name=training_manager_hunting_priority|desc=Set to true will cause it to focus on combat training at the expense of out of combat.}}^{{Lich setting|name=training_manager_priority_skills|desc=List of combat skills to monitor when it should go hunting again, only used if hunting_priority is set true.}}^{{Lich setting|name=training_manager_town_duration|desc=Number of minutes to limit town training to before going hunting. This works when hunting priority is true or false}}^{{Lich setting|name=mine_while_training|desc=Set to true will cause town training to start with a mining loop.}}^{{Lich setting|name=favor_goal|desc=Number of favors to work towards, if this is set will work on favors while training.}}^{{Lich setting|name=favor_god|desc=Desired immortal to request favor orb for Must be set for favor gathering to work properly.}}^{{Lich setting|name=repair_timer|desc=Time in seconds between each run of crossing-repair. Default is 10 minutes, or 600 seconds.}}^{{Lich setting|name=repair_withdrawal_amount|desc=Amount of currency to withdrawal for each repair. Default amount is 10,000.}}^{{Lich setting|name=skip_repair|desc=True/false setting. Use true to skip all crossing-repair functionality. Default is false.}}&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=mining-buddy,sell-loot,hunting-buddy,crossing-training,safe-room,crossing-repair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== transfer-items ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Transfers all items from one container to another. It may need to be run multiple times if you have a lot of stuff. If you use an adjective you must type it completely in double quotes, e.g. &amp;quot;hide sack&amp;quot;, not &amp;quot;h sack&amp;quot;.&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=source|desc=Source container.}}{{Lich setting|name=destination|desc=Destination container.}}&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== truffenyi-commune-quest ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs in the background to do all actions required during the truffenyi commune quest, praying to the gods presented in the visions and dropping any food items that appear in your hands. This should be run somewhere safe, without other scripts running because they can interfere. Start after drinking the vial created from your mini altar twice.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== validate ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Checks character yamls for common mistakes.&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== walkingastro ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=Runs as a background script whose aim is to keep your prediction pools filling and the Astrology Skill moving.&lt;br /&gt;
|usage=On a 215 second timer, while not in combat (or while a series of other scripts are running), it will grab your telescope and if day observe the Sun, if night observe the Heart constellation. If your survival prediction pool fills, the script will instead align and predict against a survival skill. The aim of the script is to keep Astrology moving while you are out and about with your character, without having to rely on the ;astrology script.&lt;br /&gt;
&lt;br /&gt;
Note, walkingastro will wait and not fire while the following scripts are running: &#039;steal&#039;, &#039;combat-trainer&#039;, &#039;pick&#039;, &#039;craft&#039;, &#039;shape&#039;, &#039;sew&#039;,&#039;bescort&#039;, &#039;remedy&#039;, &#039;forge&#039;, &#039;carve&#039;, &#039;performance&#039;, &#039;theurgy&#039;, &#039;hlctheurgy&#039;, &#039;astrology&#039;, &#039;astrology2&#039;, &#039;study-art&#039;, &#039;mech-lore&#039;, &#039;first-aid&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, this script assumes that you have a telescope (see Astrology for telescope support settings) and that Piercing Gaze is up. &lt;br /&gt;
&lt;br /&gt;
It is highly recommended that you add PG to your list of in/out of combat buff spells.&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== weave-cloth ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=This script is intended to be used in [[RanikMap1|The Crossing]].&lt;br /&gt;
|usage=&lt;br /&gt;
|args=&lt;br /&gt;
|settings=&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== workorders ==&lt;br /&gt;
{{Lich script&lt;br /&gt;
|description=completes a workorder for the given discipline.  Supplemental information: https://github.com/rpherbig/dr-scripts/wiki/Crafting-Setup&lt;br /&gt;
|usage=&lt;br /&gt;
|args={{Lich setting|name=type|desc=Type of workorder to do, blacksmithing, tailoring, shaping.}}&lt;br /&gt;
|settings={{Lich setting|name=crafting_container|desc=Bag that materials, tools, and books are stored in.}}^{{Lich setting|name=workorder_diff|desc=difficulty of workorder to request.}}^{{Lich setting|name=crafting_recipes|desc=List of crafting recipes in base-crafting.yaml.}}^{{Lich setting|name=forging_tools|desc=List of tools used in forging.}}^{{Lich setting|name=forging_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=forging_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=forging_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=knitting_tools|desc=List of tools used in knitting.}}^{{Lich setting|name=outfitting_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=outfitting_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=outfitting_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=shaping_tools|desc=List of tools used in shaping.}}^{{Lich setting|name=engineering_belt|desc=Set up this has if you have a toolbelt for this craft.}}^{{Lich setting|name=engineering_belt:name|desc=Unique name of belt.}}^{{Lich setting|name=engineering_belt:items|desc=List of items held on the belt.}}^{{Lich setting|name=carving_tools|desc=List of tools used in carving.}}^{{Lich setting|name=workorder_min_items|desc=Minimum number of items in the workorder required to accept.}}^{{Lich setting|name=workorder_max_items|desc=Maximum number of items in the workorder required to accept.}}^{{Lich setting|name=workorders_repair|desc= Whether you want to repair your crafting tools after completing workorders or not. For those with tools setup under gear, set to false in your yaml.}}&lt;br /&gt;
workorders_repair: true&lt;br /&gt;
&lt;br /&gt;
#CARAVAN SETTINGS&lt;br /&gt;
# container holding caravan contracts for ;trade&lt;br /&gt;
&lt;br /&gt;
|uservars=&lt;br /&gt;
|children=smith, shape, sew&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cat|Lich scripts}}&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:KARBONLIPHE&amp;diff=510695</id>
		<title>User:KARBONLIPHE</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:KARBONLIPHE&amp;diff=510695"/>
		<updated>2019-11-12T01:29:42Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: Created page with &amp;quot;Player of Giosaffat.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player of Giosaffat.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Homes&amp;diff=510694</id>
		<title>Talk:Homes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Homes&amp;diff=510694"/>
		<updated>2019-11-12T01:29:33Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page needs some work, but I tried to answer the most basic questions. If anyone with a home wants to list the available scents, it&#039;ll help a lot.&lt;br /&gt;
&lt;br /&gt;
:Nice article, I added some content and rewrote some stuff.  Still could use a little help in a few areas:&lt;br /&gt;
:*pricing for claims (increases every time you buy a new home)&lt;br /&gt;
:*selling a home (deeds, etc)&lt;br /&gt;
:*olvi home types&lt;br /&gt;
:I&#039;m sure there&#039;s more. --[[User:Farman|Farman]] 04:28, 12 July 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:BTW please sign and date your talk page comments either by adding &amp;lt;font color=blue&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt; or by clicking the signature button (second from right) on the toolbar above the edit window. --[[User:Farman|Farman]] 04:32, 12 July 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I was able to extend my home on a basic account for a whole year by buying several 90-day extensions. I also bought multiple 30-day extensions because I was testing things out.  I assisted and the GM was able to tell me the date my home would expire. [[User:KARBONLIPHE|Giosaffat]]&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Homes&amp;diff=510693</id>
		<title>Talk:Homes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Homes&amp;diff=510693"/>
		<updated>2019-11-12T01:28:20Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: added note about home extension stacking (it works) and expiration date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The page needs some work, but I tried to answer the most basic questions. If anyone with a home wants to list the available scents, it&#039;ll help a lot.&lt;br /&gt;
&lt;br /&gt;
:Nice article, I added some content and rewrote some stuff.  Still could use a little help in a few areas:&lt;br /&gt;
:*pricing for claims (increases every time you buy a new home)&lt;br /&gt;
:*selling a home (deeds, etc)&lt;br /&gt;
:*olvi home types&lt;br /&gt;
:I&#039;m sure there&#039;s more. --[[User:Farman|Farman]] 04:28, 12 July 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:BTW please sign and date your talk page comments either by adding &amp;lt;font color=blue&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt; or by clicking the signature button (second from right) on the toolbar above the edit window. --[[User:Farman|Farman]] 04:32, 12 July 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I was able to extend my home on a basic account for a whole year by buying several 90-day extensions. I also bought multiple 30-day extensions because I was testing things out.  I assisted and the GM was able to tell me the date my home would expire. [[User:Giosaffat|Giosaffat]]&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Homes&amp;diff=510691</id>
		<title>Homes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Homes&amp;diff=510691"/>
		<updated>2019-11-12T01:26:28Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: /* Acquiring a Home */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
:&#039;&#039;This article is about the player-owned home system. For the command, see [[Home command|{{tt|HOME}} command]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the biggest benefits to being an [[Estate Holders|estate holder]] is the ability to own a private home for your characters.&lt;br /&gt;
&lt;br /&gt;
==Acquiring a Home==&lt;br /&gt;
&lt;br /&gt;
As of January 2017 onward, all accounts which subscribe at the Premium level are awarded home ownership as a benefit immediately upon subscribing.&lt;br /&gt;
&lt;br /&gt;
Previous to that date an account would have needed 90 days of paid Premium time to qualify.&lt;br /&gt;
See: [http://forums.play.net/forums/DragonRealms/Estate%20Holders%20of%20Elanthia/Game%20Master%20and%20Official%20Announcements/thread/1826440?get_newest=true]&lt;br /&gt;
&lt;br /&gt;
[[DragonRealms Platinum|Platinum]] subscribers also have access to owning a home.&lt;br /&gt;
&lt;br /&gt;
Non-premium account holders can pick up a 30 day home deed in the Crossing Estate Holder Headquarters. They are on a table in the room [Estate Holders&#039; Headquarters, Foyer] and cost [[SimuCoin]]s, a real life currency, to purchase. These deeds can be renewed to continuously keep a home on a non-premium account. The Premium and SimuCoin systems are completely incompatible, and one cannot be used to extend the ownership of the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Simucoin Homes===&lt;br /&gt;
&lt;br /&gt;
You may deed a home for simucoins at the a housing office.  You may also extend the deed of the home with 30-day, 60-day, and 90-day extensions.  Extensions DO stack properly. You can extend your home purchase for longer than 90 days by purchasing multiple extensions.&lt;br /&gt;
&lt;br /&gt;
===By Claim===&lt;br /&gt;
The most basic way to obtain a home is by deed. In order to claim a home, you must go to a Housing Clerk and {{tt|ASK CLERK ABOUT HOMES}} for pricing information. You must then {{tt|GIVE CLERK &amp;lt;amount&amp;gt;}}. Now locate a vacant home plot within an appropriate housing area, and enter {{tt|HOME CLAIM}} to move in.&lt;br /&gt;
&lt;br /&gt;
====Housing Clerk locations:====&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|Crossing]] - Estate Holders&#039; Headquarters, Housing Permit Office (west of Raven&#039;s Court), go house door&lt;br /&gt;
*[[RanikMap99|Aesry Surlaenis&#039;a]] - Home Permits Office, found within the Debt Collection Offices.&lt;br /&gt;
*[[RanikMap42|Theren]] - Ibec Hall, Homes Licensing Office. Price here is 3 platinum Lirums.&lt;br /&gt;
*[[RanikMap107|Mer&#039;Kresh]] - Housing Arcade, New Homes Office&lt;br /&gt;
*[[RanikMap117|Inner Hibs]] - Hibarnhvidar, Office of Housing&lt;br /&gt;
&lt;br /&gt;
===By Deed===&lt;br /&gt;
Homes may also be traded with players. This is accomplished by deeding the current home, and the new owner giving the deed to the Housing Clerk. This process is described with {{com|home}} {{tt|help 12}}, which is summarized below:&lt;br /&gt;
&lt;br /&gt;
#Stand outside the home to be transferred&lt;br /&gt;
#{{com|home}} {{tt|deed}}&lt;br /&gt;
#Give the deed to the new owner&lt;br /&gt;
#The new owner should go to the Housing Office (see {{com|home}} {{tt|clerks}} for current listing)&lt;br /&gt;
#Give the deed to the clerk&lt;br /&gt;
&lt;br /&gt;
====Notes when transferring a home by deed====&lt;br /&gt;
*Once a home is converted into a deed, if it is not redeemed at a housing clerk within 24 hours the home and all items inside will be lost.&lt;br /&gt;
*[[SimuCoin]] home owners CANNOT acquire a home via this kind of deed. The Premium and SimuCoin systems are completely incompatible, and one cannot be used to extend the ownership of the other.&lt;br /&gt;
*To avoid problems with the home, make sure that when you claim a home you actually go inside it. If you do not, the home will still show as being abandoned and possibly could affect your ability to customize.&lt;br /&gt;
&lt;br /&gt;
====Reroll/Retire and Homes====&lt;br /&gt;
{{tt|CHECK IN REROLL}} will not affect either your [[Estate Holder|Premium]] or [[SimuCoin]] home. Your home will remain intact through the Reroll process without the need to deed the home in advance.&lt;br /&gt;
&lt;br /&gt;
{{tt|CHECK IN RETIRE}} forfeits your home and everything inside regardless of subscription level.&lt;br /&gt;
&lt;br /&gt;
===Moving to a new Home===&lt;br /&gt;
The process for moving from one home to another is described in-game using {{com|home}} {{tt|help 3}}. The following synopsis of these steps will move all of your belongings out of your old home (making it available for others to claim) and into a new home (that has not been claimed). The old home is not abandoned until you use {{com|home}} {{tt|claim}}.&lt;br /&gt;
&lt;br /&gt;
#Go to the Home Exchange Office (use {{com|home}} {{tt|clerks}} for a listing)&lt;br /&gt;
#{{com|ask}} {{tt|clerk about homes}} to find out the current moving fee&lt;br /&gt;
#{{com|give}} {{tt|clerk {amount}}} (in coppers)&lt;br /&gt;
#Go to a room with an available home.&lt;br /&gt;
#Use {{com|home}} {{tt|claim}} to claim your new home and your belongings will automatically be moved in&lt;br /&gt;
&lt;br /&gt;
====Housing Exchange Clerk locations:====&lt;br /&gt;
&lt;br /&gt;
*[[RanikMap1|Crossing]] - Estate Holders&#039; Headquarters, Housing Exchange Office (west of Raven&#039;s Court), go exchange door&lt;br /&gt;
&lt;br /&gt;
===Discontinuing Premium===&lt;br /&gt;
It used to be if you stopped being Premium, your home and everything in it was gone forever.&lt;br /&gt;
&lt;br /&gt;
Now, you&#039;ll still want to remove any items you had on the furniture that you&#039;ll want to be using, but your furniture and stuff will wait for you to re-up if you decide you want to. You can also, while inside your home before you change your subscription, type HOME REMOVE and turn your empty furniture/fixtures into furniture vouchers that you can save until you get a home again, and then turn in at the housing clerk. You can also remove most customizations from the exterior of your home by typing REMOVE (name of whatever your house is), and save those for later as a parchment scroll.&lt;br /&gt;
&lt;br /&gt;
If you did forget something on your furniture before downgrading, even then all is not lost, because you can HOME RECLAIM which will give you back the stuff that was on your furniture. Be careful with this, as if you&#039;re carrying 490 items in your inventory regularly and you had 300 items in your home, you&#039;re going be spending some time making painful decisions in the junkyard if you&#039;re lucky enough to not corrupt your character!&lt;br /&gt;
&lt;br /&gt;
==Housing Areas and Home Types==&lt;br /&gt;
Homes are generally segregated within discrete areas of [[Elanthia]] created especially for residential use. There are many home sites available throughout all five provinces. On the [[Ranik Maps]], housing areas are indicated by a square colored in with pale blue ([[Image:RanikMapHomes.gif]]).&lt;br /&gt;
&lt;br /&gt;
Homes are divided into several basic categories:&lt;br /&gt;
&lt;br /&gt;
* Urban or Rural&lt;br /&gt;
* Lower, Middle or Upper Class&lt;br /&gt;
* Freestanding Structure or Door&lt;br /&gt;
* Race or Class restrictions (select homes only)&lt;br /&gt;
&lt;br /&gt;
To determine whether a home area is restricted by class or race, enter {{tt|HOME LOOK}}.&lt;br /&gt;
&lt;br /&gt;
The category a home belongs to is indicated by the description of its exterior:&lt;br /&gt;
&lt;br /&gt;
* Lower Rural: bothy, hut, hutch, lean-to, shed, shelter, shack, or door.&lt;br /&gt;
* Middle Rural: cabin, cottage, dwelling, home, house or door.&lt;br /&gt;
* Upper Rural: cabin, chateau, domicile, lodge, retreat, villa or door.&lt;br /&gt;
* Lower Urban: house, hovel, hut, shed, shanty or door.&lt;br /&gt;
* Middle Urban: abode, cottage, dwelling, home, house or door.&lt;br /&gt;
* Upper Urban: domicile, hall, home, house, manor, residence or door.&lt;br /&gt;
&lt;br /&gt;
A home&#039;s price is not affected by its category. The type of home determines what the outside of that home may look like. In order to change the exterior you must do so at a [[:Category:Housing Shops|home shop]] appropriate to your home&#039;s type. Note that if you move your home to a different location, everything inside it will move with you but the exterior will remain behind.&lt;br /&gt;
&lt;br /&gt;
Exterior Housing Shops:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Freestanding !! Door !! Knoll !! Ondjai&lt;br /&gt;
|-&lt;br /&gt;
|Urban Upper||[[Elite_Architecture|Elite Architecture]]&amp;lt;br/&amp;gt;[[Grand_Entrance#A_Flawless_Facade|A Flawless Facade]]||[[Grand_Entrance|Grand Entrance]]||-||[[Building_Supplies_for_the_Honorable_Ondjai|Building Supplies for the Honorable Ondjai]]&lt;br /&gt;
|-&lt;br /&gt;
|Urban Middle||[[City_Statements|City Statements]]||[[City_Statements#City_Statements,_Doors_of_Distinction|City Statements, Doors of Distinction]]||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Urban Lower||[[Exterior_Motives|Exterior Motives]]||[[Exterior_Motives#Thrifty_Doors|Thrifty Doors]]||-||-&lt;br /&gt;
|-&lt;br /&gt;
|Rural Upper||[[Estate_Home_Exteriors|Estate Home Exteriors]]||[[Estate_Home_Exteriors#Estate_Entrances|Estate Entrances]]||[[Fillop%27s_Knollshop#Fillop&#039;s_Finest_Knolls|Fillop&#039;s Finest Knolls]]||-&lt;br /&gt;
|-&lt;br /&gt;
|Rural Middle||[[Dove%27s_Delightful_Dwellings|Dove&#039;s Delightful Dwellings]]&amp;lt;br/&amp;gt;[[Marscern%27s_Cottages|Marscern&#039;s Cottages]]||[[Dove%27s_Delightful_Dwellings#Dove&#039;s_Doors|Dove&#039;s Doors]]||[[Fillop%27s_Knollshop|Fillop&#039;s Knollshop]]||&lt;br /&gt;
|-&lt;br /&gt;
|Rural Lower||[[Hayseed_and_Hatchet|Hayseed and Hatchet]]&amp;lt;br/&amp;gt;[[Sheds_and_Shacks|Sheds and Shacks]]||[[Hayseed_and_Hatchet#Hayseed_and_Hatchet,_Door_Stack|Hayseed and Hatchet, Door Stack]]||-||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Occasionally, special homes become available by auction or raffle, or as a prize for an in-game event. In the past these have included treehouses and houseboats.&lt;br /&gt;
&lt;br /&gt;
==Access to the Home==&lt;br /&gt;
Each premium account may now have one home for every character on that account.&lt;br /&gt;
&lt;br /&gt;
===Entry and Exit===&lt;br /&gt;
To enter a home, you must first {{tt|UNLOCK &amp;lt;home&amp;gt;}} to unlock the door. No key is required. Then {{tt|OPEN &amp;lt;home&amp;gt;}}, and {{tt|GO &amp;lt;home&amp;gt;}} to enter. For {{tt|&amp;lt;home&amp;gt;}} use the one-word type-name for your home, e.g. {{tt|HOUSE, COTTAGE, SHACK, DOOR, HOME}} etc. If more than one such home type is present in the area, you might have to use an ordinal modifier e.g. {{tt|UNLOCK SECOND HOUSE}}. It is a quirk of the game engine that each time the game is reset after a crash or other system shutdown, the listing order of homes in an area is reversed. This means that sometimes you might have to use the ordinal modifier and other times you won&#039;t.&lt;br /&gt;
&lt;br /&gt;
Entering and exiting a home breaks groups, so everyone who wishes to enter must do so on their own. Once inside, {{tt|LOCK DOOR}} then {{tt|CLOSE DOOR}} to prevent others from coming in. {{tt|GO DOOR}} to exit, and {{tt|CLOSE}} and {{tt|LOCK &amp;lt;home&amp;gt;}} after leaving. Your home will close and lock itself after a few minutes if you forget to do so yourself.&lt;br /&gt;
&lt;br /&gt;
When the door is open you may {{tt|PEER}} through it to observe the area outside. If you have a window, you may peer through that as well. {{tt|CLOSE WINDOW}} to prevent people outside from peering into your home. {{tt|OPEN WINDOW}} if you have nothing to hide.&lt;br /&gt;
&lt;br /&gt;
In order to reduce load on the game servers, the home system was coded so that the rooms are only actually running in the game engine when the home is opened. When vacant, the homes are removed from the game and packed away as data in a save state (see {{tt|HOME SAVE}} [[#Furnishings and Home Environment|below]]). Opening and closing a home too frequently within a short period of time will incur a long roundtime so that this process does not itself overly tax the server.&lt;br /&gt;
&lt;br /&gt;
===Guests===&lt;br /&gt;
When the door is open, anyone may enter. Other characters are forbidden from entering a home when it is locked. You may, however, grant special guest privileges to one other character by typing {{tt|HOME GUEST &amp;lt;player&amp;gt;}}. This allows your designated guest to unlock and enter your home on their own. Your friend must be with you when you name them as your official guest. To remove these privileges enter {{tt|HOME GUEST CLEAR}}.&lt;br /&gt;
&lt;br /&gt;
If a visitor becomes unruly, you can kick them out by typing {{tt|SHOW &amp;lt;player&amp;gt; TO DOOR}}. The first time will give a warning. The second time will remove the player from your home and prevent them from returning for a few hours.&lt;br /&gt;
&lt;br /&gt;
==Furnishings and Home Environment==&lt;br /&gt;
There are many ways to customize the appearance of your home and the objects within it. {{tt|HOME CHANGE}} can be used to rearrange the appearance of your furnishings. When you get everything just the way you like it, typing {{tt|HOME SAVE}} will store the various appearance and environmental settings so they will remain that way for the next time you visit.&lt;br /&gt;
&lt;br /&gt;
===Starting===&lt;br /&gt;
* {{sloot|i|sturdy oak table}}&lt;br /&gt;
* {{sloot|i|dusty oak floor}}&lt;br /&gt;
* {{sloot|i|tasseled cotton rug}}&lt;br /&gt;
* {{sloot|i|rough-hewn oak wall}}&lt;br /&gt;
:Attached to wall:&lt;br /&gt;
:: {{sloot|i|Estate Holder plaque}}&lt;br /&gt;
* {{sloot|i|simple stick cot}}&lt;br /&gt;
* {{sloot|i|small firepit}}&lt;br /&gt;
* {{sloot|i|door}}&lt;br /&gt;
&lt;br /&gt;
===Furniture===&lt;br /&gt;
Furniture and other home furnishings are available in shops across Elanthia, and fit into the following categories:&lt;br /&gt;
&lt;br /&gt;
*Miscellaneous item [2 slots available] (table, couch, or bed)&lt;br /&gt;
*Chairs (single or set of several matching)&lt;br /&gt;
*Floors&lt;br /&gt;
**Rugs, Carpets, &amp;amp; Floormats&lt;br /&gt;
*Fireplace&lt;br /&gt;
*General storage item (chest, cabinet, closet, trunk, wardrobe, or woodbin)&lt;br /&gt;
*Armor Stand (standard ones holds three pieces of armor)&lt;br /&gt;
*Weapon Rack (standard ones will hold two weapons)&lt;br /&gt;
*Window&lt;br /&gt;
*Door&lt;br /&gt;
*Wall&lt;br /&gt;
*Pet&lt;br /&gt;
*Exterior decorative items&lt;br /&gt;
&lt;br /&gt;
A house will only allow one piece of each type, with the exception being the two miscellaneous items which are interchangeable. Items are replaced by purchasing a different one of the same type. Once placed in the home, furniture can be rearranged to suit your tastes through the {{tt|HOME}} command.&lt;br /&gt;
&lt;br /&gt;
They can be turned into a furniture voucher via the {{com|HOME}} {{tt|REMOVE}} command.&lt;br /&gt;
&lt;br /&gt;
====Sources====&lt;br /&gt;
* Furniture can be purchased from many 24/7 shops within the game. These shops can be found using {{com|HOME}} {{tt|CATALOG}}.&lt;br /&gt;
* Furniture that holds more than the default/minimum number of items can be found in some festival shops such (e.g. [[Tea for Tamsine]]).&lt;br /&gt;
* Furniture tables that hold 15 items can be crafted using [[Shaping_products#Wood_Furniture|shaping]] and [[Carving_products#Furniture|carving]].&lt;br /&gt;
* A {{ilink|i|furniture coupon}} can be purchased using [[SimuCoins]] that will create a piece of furniture holding 75 items.&lt;br /&gt;
&lt;br /&gt;
====Minimum number of items====&lt;br /&gt;
Currently, furniture items have a required/minimum number of slots ON them. This typically corresponds to the default size of storage items sold in 24/7 shops.&lt;br /&gt;
&lt;br /&gt;
* Armor stands must have 3 slots ON.&lt;br /&gt;
* Weapon racks must have 1 slot ON.&lt;br /&gt;
* Beds must have 2 slots ON.&lt;br /&gt;
* General storage items must have 2 slots ON.&lt;br /&gt;
* Tables must have 2 slots ON.&lt;br /&gt;
* Walls must have 1 slot ON.&lt;br /&gt;
&lt;br /&gt;
===Storage Within the Home===&lt;br /&gt;
An additional benefit to home ownership is that you can safely store a small number of items inside. Each storage slot may only be filled with items that are completely empty. Labels make things count as having something inside it, so items with attached labels may not be stored within a home. An item with a price tag on it will count as two items also.&lt;br /&gt;
&lt;br /&gt;
Standard Capacity:&lt;br /&gt;
*Tables can hold two items.&lt;br /&gt;
*Beds, sofas, couches, or loveseats hold two items on top, and one underneath.&lt;br /&gt;
(if you HOME SWAP the table/bed slots then the item holding slots are also changed.)&lt;br /&gt;
*Walls may be hung with one appropriate item such as a mirror, plaque, or painting. (You can actually put any item on the wall, but it might look silly!)&lt;br /&gt;
*Storage trunks or closets generally allow four items within, and one placed on top. Woodbins will only hold combustible wood items for the fireplace such as logs.&lt;br /&gt;
*Armor stands hold three pieces of armor.&lt;br /&gt;
*Weapon racks will store two weapons.&lt;br /&gt;
&lt;br /&gt;
Not that special furniture may store more items than the basic ones.&lt;br /&gt;
&lt;br /&gt;
Only the principal homeowner (or another character on the account) &amp;amp; the designated Guest can place or remove items as described here. Visitors cannot remove or add items within a home. Be advised however that anything left on the floor of a home is considered fair game for the [[janitor]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is important not to modify items while they are being stored on/in/etc. furniture. &#039;&#039;&#039;Modifying being something such as repairing an item, picking a box, charging cambrinth or using runestones.&#039;&#039;&#039; Doing so will cause problems with the home and will require [[GameMaster]] assistance to restore functionality. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Special note about the janitor in homes: The housing mechanic is different than janitor mechanics, in that anything left in a house is deleted as soon as the house is closed/left (unloads). So if you have something on the ground and the game crashes, it really is, actually, gone forever (deleted).&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
Pets are available at [[:Category:Pet_Shops|pet stores]], some of which have rotating stock or only appear during festivals or similar events.&lt;br /&gt;
&lt;br /&gt;
Once you have purchased a pet, it is delivered to your house. Pets give random messaging specific to the animal unless you {{tt|POKE}} them, which causes them to fall asleep until poked again. They are also interactive and respond to such verbs as {{tt|RUB, HUG, KISS, SCRATCH, SNUGGLE}} and others.&lt;br /&gt;
&lt;br /&gt;
Older pets may or may not allow your assigned house guest to interact with them. Newer pets generally treat your guest as they treat you and some pets (many from HE fest) will also allow limited interactions with any visitor to the home as well as interesting, not quite as friendly ones with your guest.&lt;br /&gt;
&lt;br /&gt;
A pet&#039;s gender can be changed &#039;&#039;&#039;once&#039;&#039;&#039; by {{tt|TAP}}ping it. There is a timer on changing your pets gender, and not all pets can have their gender changed.&lt;br /&gt;
&lt;br /&gt;
===Exterior Decoration===&lt;br /&gt;
Each type of home will only accept certain types of exterior decoration, usually listed at the shop. The types are knoll, tree, door, and freestanding.&lt;br /&gt;
&lt;br /&gt;
You can add items to the home by {{com|put}}ting it on the home.&lt;br /&gt;
&lt;br /&gt;
To remove the exterior decoration, {{com|remove}} &#039;&#039;&amp;lt;home noun&amp;gt;&#039;&#039;, such as {{tt|remove cabin}}.&lt;br /&gt;
&lt;br /&gt;
This will leave you with a parchment scroll, which you can add to a home the same way you do any exterior decoration. No need to go to the housing office!&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
There are other ways to control the appearance when you {{tt|LOOK}} inside your home. Certain standard home elements such as the door or rug may be {{tt|TAP}}ped to toggle concealing or revealing them.&lt;br /&gt;
&lt;br /&gt;
====Scents====&lt;br /&gt;
You can add a scent message to the {{tt|LOOK}} of your home, but it won&#039;t be detectable by {{tt|SMELL}} or {{tt|SNIFF}}. Typing {{tt|HOME SCENT}} when inside your home will give all the options available, of which there are many. You can choose from dozens of different aromas, and set the intensity as well.&lt;br /&gt;
&lt;br /&gt;
home scent &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Usage: &amp;lt;br&amp;gt;&lt;br /&gt;
HOME SCENT CHANGE CLASS &amp;lt;CLASSNAME&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
HOME SCENT CHANGE SCENT &amp;lt;SCENT#&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
HOME SCENT CHANGE STRENGTH &amp;lt;#&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
HOME SCENT LIST &amp;lt;CLASSNAME&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Valid Class Names: &amp;lt;br&amp;gt;&lt;br /&gt;
Floral &amp;lt;br&amp;gt;&lt;br /&gt;
Forest &amp;lt;br&amp;gt;&lt;br /&gt;
Spices &amp;lt;br&amp;gt;&lt;br /&gt;
Foods &amp;lt;br&amp;gt;&lt;br /&gt;
Miscellaneous &amp;lt;br&amp;gt;&lt;br /&gt;
Profession &amp;lt;br&amp;gt;&lt;br /&gt;
Animal &amp;lt;br&amp;gt;&lt;br /&gt;
Unpleasant &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scent Numbers are 1-99, Strengths 1-10 &amp;lt;br&amp;gt;&lt;br /&gt;
To change your scent, change the class first. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dancing===&lt;br /&gt;
Dancing within a home may be turned on or off via {{tt|TAP FLOOR}}.&lt;br /&gt;
&lt;br /&gt;
See [[Dance floors]] for options.&lt;br /&gt;
&lt;br /&gt;
==Neighborhoods==&lt;br /&gt;
See [[:Category:Housing]].&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[:Category:Housing Shops|Housing Shops - Furnishings and decor for your home]]&lt;br /&gt;
* {{Com|home}} command - {{tt|home catalog}} will help find furniture&lt;br /&gt;
* {{ilink|i|Unsigned deed}}: Means of gaining a home for non-[[Premium]] accounts.&lt;br /&gt;
&lt;br /&gt;
[[page type is::concept|:concept]]&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Worn_sigil_collection&amp;diff=510654</id>
		<title>Item:Worn sigil collection</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Worn_sigil_collection&amp;diff=510654"/>
		<updated>2019-11-11T18:24:50Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: add item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=worn sigil collection&lt;br /&gt;
|noun=collection&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Study:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; study coll&lt;br /&gt;
You study the collection and determine it is well-suited for holding sigil-scrolls.  These scrolls can be PUT into the collection.  The reader can TURN the collection to the CONTENTS and READ it to see a list of all sigil-scrolls inside.  Alternatively, the reader can TURN the collection to a SIGIL type and READ only the pages of that type.  The reader can then TURN the collection to a PAGE number and PULL the collection to remove the scroll, or READ and STUDY the collection to bring the sigil into his or her mind.&lt;br /&gt;
It appears you can RUB the collection to change its color.&lt;br /&gt;
This collection looks capable of holding 50 scrolls.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Starglass&amp;diff=500294</id>
		<title>Starglass</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Starglass&amp;diff=500294"/>
		<updated>2019-02-04T06:04:45Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: added charge details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafted by a Gnome inventor to be virtually unbreakable, these are different sizes spheres of glass that use chemicals and magic to create various colors of burning gas within their hearts. The starglass is cool to the touch and creates enough illumination to light a dark room. There can be a mix of colors inside, though the more hues the harder it is to make and the rarer it is.&lt;br /&gt;
&lt;br /&gt;
The size of the sphere cannot be altered; if someone has a small ball of starglass, it must stay small, etc. &lt;br /&gt;
&lt;br /&gt;
Starglass does not require magical aptitude to activate and can be recharged by elemental magic users or {{ilink|i|infuser stone}}s.&lt;br /&gt;
&lt;br /&gt;
===Starglass Sizes===&lt;br /&gt;
Each charge provides two minutes of light. You can double the amount a size holds by upgrading it with a {{ilink|i|potency crystal}}.&lt;br /&gt;
*Tiny (50 charges)&lt;br /&gt;
*Small (75 charges)&lt;br /&gt;
*Medium (100 charges)&lt;br /&gt;
*Large (125 charges)&lt;br /&gt;
*Huge (150 charges)&lt;br /&gt;
&lt;br /&gt;
===Verbs===&lt;br /&gt;
To turn a starglass item on, RUB it.&lt;br /&gt;
To turn it off, TAP it.&lt;br /&gt;
&lt;br /&gt;
To CHARGE a starglass, use `charge starglass &amp;lt;mana&amp;gt;` for however much mana you wish to put into it. Each charge of the starglass takes a 5 mana charge.&lt;br /&gt;
&lt;br /&gt;
To see the charges, ANALYZE it.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Starglass&amp;diff=500293</id>
		<title>Starglass</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Starglass&amp;diff=500293"/>
		<updated>2019-02-04T06:04:00Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: added charge and analyze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafted by a Gnome inventor to be virtually unbreakable, these are different sizes spheres of glass that use chemicals and magic to create various colors of burning gas within their hearts. The starglass is cool to the touch and creates enough illumination to light a dark room. There can be a mix of colors inside, though the more hues the harder it is to make and the rarer it is.&lt;br /&gt;
&lt;br /&gt;
The size of the sphere cannot be altered; if someone has a small ball of starglass, it must stay small, etc. &lt;br /&gt;
&lt;br /&gt;
Starglass does not require magical aptitude to activate and can be recharged by elemental magic users or {{ilink|i|infuser stone}}s.&lt;br /&gt;
&lt;br /&gt;
===Starglass Sizes===&lt;br /&gt;
Each charge provides two minutes of light. You can double the amount a size holds by upgrading it with a {{ilink|i|potency crystal}}.&lt;br /&gt;
*Tiny (50 charges)&lt;br /&gt;
*Small (75 charges)&lt;br /&gt;
*Medium (100 charges)&lt;br /&gt;
*Large (125 charges)&lt;br /&gt;
*Huge (150 charges)&lt;br /&gt;
&lt;br /&gt;
===Verbs===&lt;br /&gt;
To turn a starglass item on, RUB it.&lt;br /&gt;
To turn it off, TAP it.&lt;br /&gt;
&lt;br /&gt;
To CHARGE a starglass, use `charge starglass &amp;lt;mana&amp;gt;` for however much mana you wish to put into it. It is unclear how much mana constitutes a charge.&lt;br /&gt;
&lt;br /&gt;
To see the charges, ANALYZE it.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Fiery_red_inkpot&amp;diff=500161</id>
		<title>Item:Fiery red inkpot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Fiery_red_inkpot&amp;diff=500161"/>
		<updated>2019-01-29T21:51:09Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: added tattoo mana cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=inkpot&lt;br /&gt;
|look=There appears to be something written on it.&lt;br /&gt;
&lt;br /&gt;
A fiery red inkpot reads:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Fire Shard&amp;quot;&lt;br /&gt;
|CTag=fiery red,red&lt;br /&gt;
|type=feature, magic, verby&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|spellcast=Fire Shard&lt;br /&gt;
|itype=magical tattoo&lt;br /&gt;
|rare=true&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
* The spell preps at 24 mana.&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: Upon opening the lid, you see instructions detailing how to APPLY a tattoo of a fire elemental with sapphire blue eyes.  The ink has been specially created with miniaturized runestones allowing you to cast spells from your tattoo, after applied.&lt;br /&gt;
: You believe if you were to APPLY the ink contained within the inkpot, you would imbue your existing tattoo with the miniaturized runestones, instead of following the instructions.&lt;br /&gt;
* {{com|focus}}:&lt;br /&gt;
: Though not actively magical, the inkpot contains ink containing minaturized runestones.  Tiny tunnels and furrows are present in the minute runestones, which form the shape of a spell pattern.&lt;br /&gt;
: You recognize the pattern of the Fire Shards spell, which can cause Empathic Shock.&lt;br /&gt;
* See also [[Magical tattoo]]&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Angiswaerd_hatchling&amp;diff=498714</id>
		<title>Talk:Angiswaerd hatchling</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Angiswaerd_hatchling&amp;diff=498714"/>
		<updated>2018-12-30T22:18:39Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creature Drive ==&lt;br /&gt;
Couldn&#039;t move weapons off dabbing at 209.  Armor at 220 was stuck on dabbling as well.  &lt;br /&gt;
&lt;br /&gt;
*You are certain that it is about as strong as you are. (30)&lt;br /&gt;
*You are certain that it is apparently as agile as you are. (30)&lt;br /&gt;
*You are certain that it is rather less disciplined than you are. (30)&lt;br /&gt;
*You are certain that it is about as quick to react as you are. (30)&lt;br /&gt;
*You are certain that it is rather less conditioned than you are. (30)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a crocodile-skin buckler and a bastard sword, you are certain that the angiswaerd hatchling is definitely less skilled.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a bastard sword, you are certain that the angiswaerd hatchling is something that you&#039;d kill quickly.&lt;br /&gt;
*If you attacked with a bastard sword, you are certain that the enemy would train very poorly. (209)&lt;br /&gt;
*If you threw the sword at the enemy you are certain that it would train somewhat poorly. (Heavy Thrown 188)&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train somewhat poorly. (220)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train somewhat poorly. (220)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train very poorly. (221)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. (171)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly. (203)&lt;br /&gt;
&lt;br /&gt;
--[[User:FATBOY30269|FATBOY30269]] ([[User talk:FATBOY30269|talk]]) 23:25, 16 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Giosaffat&#039;s Tests ==&lt;br /&gt;
&lt;br /&gt;
* I could not get past dabbling in small edged at 211 ranks.&lt;br /&gt;
* Shield trained fine at 198 ranks.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Angiswaerd_hatchling&amp;diff=498713</id>
		<title>Talk:Angiswaerd hatchling</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Angiswaerd_hatchling&amp;diff=498713"/>
		<updated>2018-12-30T22:18:06Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: added discussion about training&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creature Drive ==&lt;br /&gt;
Couldn&#039;t move weapons off dabbing at 209.  Armor at 220 was stuck on dabbling as well.  &lt;br /&gt;
&lt;br /&gt;
*You are certain that it is about as strong as you are. (30)&lt;br /&gt;
*You are certain that it is apparently as agile as you are. (30)&lt;br /&gt;
*You are certain that it is rather less disciplined than you are. (30)&lt;br /&gt;
*You are certain that it is about as quick to react as you are. (30)&lt;br /&gt;
*You are certain that it is rather less conditioned than you are. (30)&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a crocodile-skin buckler and a bastard sword, you are certain that the angiswaerd hatchling is definitely less skilled.&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a bastard sword, you are certain that the angiswaerd hatchling is something that you&#039;d kill quickly.&lt;br /&gt;
*If you attacked with a bastard sword, you are certain that the enemy would train very poorly. (209)&lt;br /&gt;
*If you threw the sword at the enemy you are certain that it would train somewhat poorly. (Heavy Thrown 188)&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train somewhat poorly. (220)&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train somewhat poorly. (220)&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train very poorly. (221)&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. (171)&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly. (203)&lt;br /&gt;
&lt;br /&gt;
--[[User:FATBOY30269|FATBOY30269]] ([[User talk:FATBOY30269|talk]]) 23:25, 16 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Giosaffat&#039;s Tests ==&lt;br /&gt;
&lt;br /&gt;
I could not get past dabbling in small edged at 211 ranks.&lt;br /&gt;
Shield trained fine at 198 ranks.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title:Mindflayer&amp;diff=498283</id>
		<title>Title:Mindflayer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title:Mindflayer&amp;diff=498283"/>
		<updated>2018-12-23T23:08:20Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title&lt;br /&gt;
|category=Moon Mage&lt;br /&gt;
}}{{TitleReq|spell|Shear}}&lt;br /&gt;
{{TitleReq|Weapon|200}}&lt;br /&gt;
{{TitleReq|spell|Mental Blast}}&lt;br /&gt;
{{incomplete|uncertain if other reqs, or if this is now complete.}}&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title:Mindflayer&amp;diff=498282</id>
		<title>Title:Mindflayer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title:Mindflayer&amp;diff=498282"/>
		<updated>2018-12-23T23:08:06Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title&lt;br /&gt;
|category=Moon Mage&lt;br /&gt;
}}{{TitleReq|spell|Shear}}&lt;br /&gt;
{{TitleReq|Weapon|200}}&lt;br /&gt;
{{TitleReq|spell|Mental Blast}}&lt;br /&gt;
{{TitleReq|spell|Shear}}&lt;br /&gt;
{{TitleReq|Weapon|200}}&lt;br /&gt;
{{TitleReq|spell|Mental Blast}}&lt;br /&gt;
{{TitleReq|spell|Shear}}&lt;br /&gt;
{{TitleReq|Weapon|200}}&lt;br /&gt;
{{TitleReq|spell|Mental Blast}}&lt;br /&gt;
{{TitleReq|spell|Shear}}&lt;br /&gt;
{{TitleReq|Weapon|200}}&lt;br /&gt;
{{TitleReq|spell|Mental Blast}}&lt;br /&gt;
{{TitleReq|spell|Shear}}&lt;br /&gt;
{{TitleReq|Weapon|200}}&lt;br /&gt;
{{TitleReq|spell|Mental Blast}}&lt;br /&gt;
{{TitleReq|spell|Shear}}&lt;br /&gt;
{{TitleReq|Weapon|200}}&lt;br /&gt;
{{TitleReq|spell|Mental Blast}}&lt;br /&gt;
{{TitleReq|spell|Shear}}&lt;br /&gt;
{{TitleReq|Weapon|200}}&lt;br /&gt;
{{TitleReq|spell|Mental Blast}}&lt;br /&gt;
{{incomplete|uncertain if other reqs, or if this is now complete.}}&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title:Mindflayer&amp;diff=498281</id>
		<title>Title:Mindflayer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title:Mindflayer&amp;diff=498281"/>
		<updated>2018-12-23T23:07:34Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title&lt;br /&gt;
|category=Moon Mage&lt;br /&gt;
}}{{TitleReq|spell|Shear}}&lt;br /&gt;
{{TitleReq|Weapon|200}}&lt;br /&gt;
{{TitleReq|spell|Shear}}&lt;br /&gt;
{{TitleReq|Weapon|200}}&lt;br /&gt;
{{TitleReq|spell|Shear}}&lt;br /&gt;
{{TitleReq|Weapon|200}}&lt;br /&gt;
{{TitleReq|spell|Shear}}&lt;br /&gt;
{{TitleReq|Weapon|200}}&lt;br /&gt;
{{TitleReq|spell|Shear}}&lt;br /&gt;
{{TitleReq|Weapon|200}}&lt;br /&gt;
{{TitleReq|spell|Shear}}&lt;br /&gt;
{{TitleReq|Weapon|200}}&lt;br /&gt;
{{incomplete|uncertain if other reqs, or if this is now complete.}}&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title:Mindflayer&amp;diff=498280</id>
		<title>Title:Mindflayer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title:Mindflayer&amp;diff=498280"/>
		<updated>2018-12-23T23:06:55Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: added another requirement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title&lt;br /&gt;
|category=Moon Mage&lt;br /&gt;
}}{{TitleReq|spell|Shear}}&lt;br /&gt;
{{TitleReq|Weapon|200}}&lt;br /&gt;
{{TitleReq|spell|Shear}}&lt;br /&gt;
{{TitleReq|Weapon|200}}&lt;br /&gt;
{{incomplete|uncertain if other reqs, or if this is now complete.}}&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Title_talk:Mindflayer&amp;diff=498279</id>
		<title>Title talk:Mindflayer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Title_talk:Mindflayer&amp;diff=498279"/>
		<updated>2018-12-23T23:05:45Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: Added discussion about requirements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapon requirement is less than 240 and I believe less than 225. --[[User:Hithrael|Hithrael]] 07:44, 7 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Weapon requirement is less than or equal to 200 - Giosaffat, Dec 23, 2018&lt;br /&gt;
&lt;br /&gt;
Spell requirement is either hypnotize or mental blast.  I have shear so I can&#039;t test if you need that.&lt;br /&gt;
&lt;br /&gt;
I am going to add mental blast since mindflayer sounds like something a mental blast person would use, with a footnote.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Bright_white_inkpot&amp;diff=498054</id>
		<title>Item:Bright white inkpot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Bright_white_inkpot&amp;diff=498054"/>
		<updated>2018-12-15T18:21:39Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=inkpot&lt;br /&gt;
|look=A white inkpot reads:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Bless&amp;quot;&lt;br /&gt;
|CTag=white&lt;br /&gt;
|type=feature, magic&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|spellcast=Bless&lt;br /&gt;
|itype=magical tattoo&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You believe if you were to APPLY the ink contained within the inkpot, you would imbue your tattoo with miniaturized runestones allowing you to cast spells from your tattoo, after applied.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;bless&amp;quot; spell tattoo preps at 20 mana.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
Though not actively magical, the inkpot contains ink containing minaturized runestones.  Tiny tunnels and furrows are present in the minute runestones, which form the shape of a spell pattern.&amp;lt;br/&amp;gt;&lt;br /&gt;
You recognize the pattern of the [[Bless]] spell.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:White_inkpot&amp;diff=498053</id>
		<title>Item:White inkpot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:White_inkpot&amp;diff=498053"/>
		<updated>2018-12-15T18:21:00Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=inkpot&lt;br /&gt;
|look=A white inkpot reads:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Righteous Wrath&amp;quot;&lt;br /&gt;
|CTag=white&lt;br /&gt;
|type=feature, magic&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|spellcast=Righteous Wrath&lt;br /&gt;
|itype=magical tattoo&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You believe if you were to APPLY the ink contained within the inkpot, you would imbue your tattoo with miniaturized runestones allowing you to cast spells from your tattoo, after applied.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;righteous wrath&amp;quot; spell tattoo preps at 5 mana.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
Though not actively magical, the inkpot contains ink containing minaturized runestones.  Tiny tunnels and furrows are present in the minute runestones, which form the shape of a spell pattern.&amp;lt;br/&amp;gt;&lt;br /&gt;
You recognize the pattern of the [[Righteous Wrath]] spell.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:White_inkpot&amp;diff=498052</id>
		<title>Item:White inkpot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:White_inkpot&amp;diff=498052"/>
		<updated>2018-12-15T18:20:39Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: added prep amount&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=inkpot&lt;br /&gt;
|look=A white inkpot reads:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Righteous Wrath&amp;quot;&lt;br /&gt;
|CTag=white&lt;br /&gt;
|type=feature, magic&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|spellcast=Righteous Wrath&lt;br /&gt;
|itype=magical tattoo&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You believe if you were to APPLY the ink contained within the inkpot, you would imbue your tattoo with miniaturized runestones allowing you to cast spells from your tattoo, after applied.&lt;br /&gt;
&lt;br /&gt;
The `righteous wrath` spell tattoo preps at 5 mana.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
Though not actively magical, the inkpot contains ink containing minaturized runestones.  Tiny tunnels and furrows are present in the minute runestones, which form the shape of a spell pattern.&amp;lt;br/&amp;gt;&lt;br /&gt;
You recognize the pattern of the [[Righteous Wrath]] spell.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Bright_white_inkpot&amp;diff=498051</id>
		<title>Item:Bright white inkpot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Bright_white_inkpot&amp;diff=498051"/>
		<updated>2018-12-15T18:20:07Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: added prep amount&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=inkpot&lt;br /&gt;
|look=A white inkpot reads:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Bless&amp;quot;&lt;br /&gt;
|CTag=white&lt;br /&gt;
|type=feature, magic&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|spellcast=Bless&lt;br /&gt;
|itype=magical tattoo&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You believe if you were to APPLY the ink contained within the inkpot, you would imbue your tattoo with miniaturized runestones allowing you to cast spells from your tattoo, after applied.&lt;br /&gt;
&lt;br /&gt;
The `bless` spell tattoo preps at 20 mana.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
Though not actively magical, the inkpot contains ink containing minaturized runestones.  Tiny tunnels and furrows are present in the minute runestones, which form the shape of a spell pattern.&amp;lt;br/&amp;gt;&lt;br /&gt;
You recognize the pattern of the [[Bless]] spell.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Tiny_cup_of_herbal_tea_spiked_with_the_rich_scent_of_rum_and_apples&amp;diff=496785</id>
		<title>Item:Tiny cup of herbal tea spiked with the rich scent of rum and apples</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Tiny_cup_of_herbal_tea_spiked_with_the_rich_scent_of_rum_and_apples&amp;diff=496785"/>
		<updated>2018-11-23T20:38:01Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=tea&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;Everything scarred, within and without.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You count out 1 uses remaining.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Tiny_cup_of_tea_with_the_scent_of_myriad_herbs_mixed_with_peppercorns&amp;diff=496784</id>
		<title>Item:Tiny cup of tea with the scent of myriad herbs mixed with peppercorns</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Tiny_cup_of_tea_with_the_scent_of_myriad_herbs_mixed_with_peppercorns&amp;diff=496784"/>
		<updated>2018-11-23T20:37:37Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;Everything wounded, within and without.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You count out 1 uses remaining.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Small_cup_of_golden_apple_tea_infused_with_bitter_herbs&amp;diff=496783</id>
		<title>Item:Small cup of golden apple tea infused with bitter herbs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Small_cup_of_golden_apple_tea_infused_with_bitter_herbs&amp;diff=496783"/>
		<updated>2018-11-23T20:36:43Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;Chest, abdomen, and back, within and without.  Wounds and scars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You count out 5 uses remaining.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Small_cup_of_red_apple_tea_infused_with_heady_herbs&amp;diff=496781</id>
		<title>Item:Small cup of red apple tea infused with heady herbs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Small_cup_of_red_apple_tea_infused_with_heady_herbs&amp;diff=496781"/>
		<updated>2018-11-23T20:27:52Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;Head and eyes, within and without.  Wounds and scars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You count out 5 uses remaining.&amp;quot;&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Small_cup_of_green_apple_tea_infused_with_sweet-smelling_herbs&amp;diff=496780</id>
		<title>Item:Small cup of green apple tea infused with sweet-smelling herbs</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Small_cup_of_green_apple_tea_infused_with_sweet-smelling_herbs&amp;diff=496780"/>
		<updated>2018-11-23T20:27:00Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;Skin and nerves, within and without.  Wounds and scars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You count out 5 uses remaining.&amp;quot;&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Smooth_mirror_etched_with_a_spiky-furred_Rakash_muzzle&amp;diff=496191</id>
		<title>Item:Smooth mirror etched with a spiky-furred Rakash muzzle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Smooth_mirror_etched_with_a_spiky-furred_Rakash_muzzle&amp;diff=496191"/>
		<updated>2018-11-17T21:57:43Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: added look and explanation, created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=You have a wolfish face, slightly pointed ears, luminous zila eyes and a spiky-furred muzzle, a ghostly white coat, a thick tail and an athletic build.&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You will have &amp;quot;a spiky-furred muzzle&amp;quot;, only in moonskin.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Bloodstained_mirror_etched_with_fur-like_markings&amp;diff=496189</id>
		<title>Item:Bloodstained mirror etched with fur-like markings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Bloodstained_mirror_etched_with_fur-like_markings&amp;diff=496189"/>
		<updated>2018-11-17T21:56:02Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: added look and explanation, created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=You have a wolfish face, crimson-haloed violet eyes and a straight muzzle, a bloodstained coat, a thick tail and a burly build.&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You will have &amp;quot;a bloodstained coat&amp;quot;, only in moonskin.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Katamba-black_mirror_etched_with_fur-like_markings&amp;diff=496188</id>
		<title>Item:Katamba-black mirror etched with fur-like markings</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Katamba-black_mirror_etched_with_fur-like_markings&amp;diff=496188"/>
		<updated>2018-11-17T21:53:30Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: added look and explanation, created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=You have golden-haloed eerie valta eyes and a long-haired muzzle, a katamba-black and ruddy coat contoured with glittering swipes of translucent crystal dust with white masking, a slender tail and a plump figure.&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You will have &amp;quot;a katamba-black and COLOR coat&amp;quot;, only in moonskin.&lt;br /&gt;
&lt;br /&gt;
This does not affect your second coat color.  It does not appear that the mirror can apply to the second coat color.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Stout-handled_mirror_etched_with_a_long-haired_Rakash_muzzle&amp;diff=496187</id>
		<title>Item:Stout-handled mirror etched with a long-haired Rakash muzzle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Stout-handled_mirror_etched_with_a_long-haired_Rakash_muzzle&amp;diff=496187"/>
		<updated>2018-11-17T21:52:01Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: added look and explanation, created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=You have golden-haloed eerie valta eyes and a long-haired muzzle, a katamba-black and ruddy coat contoured with glittering swipes of translucent crystal dust with white masking, a slender tail and a plump figure.&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You will have &amp;quot;a long-haired muzzle&amp;quot;, only in Rakash form.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Squared_mirror_depicting_golden-haloed_Rakash_eyes&amp;diff=496186</id>
		<title>Item:Squared mirror depicting golden-haloed Rakash eyes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Squared_mirror_depicting_golden-haloed_Rakash_eyes&amp;diff=496186"/>
		<updated>2018-11-17T21:51:00Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: added look and explanation, created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=You have golden-haloed eerie valta eyes and a long-haired muzzle, a katamba-black and ruddy coat contoured with glittering swipes of translucent crystal dust with white masking, a slender tail and a plump figure.&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Your eyes will become &amp;quot;golden-haloed COLOR eyes&amp;quot;, only in moonskin.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Valta_mirror_etched_with_a_set_of_Rakash_eyes&amp;diff=496185</id>
		<title>Item:Valta mirror etched with a set of Rakash eyes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Valta_mirror_etched_with_a_set_of_Rakash_eyes&amp;diff=496185"/>
		<updated>2018-11-17T21:49:52Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: added eye adjective, created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=You have golden-haloed eerie valta eyes and a long-haired muzzle, a katamba-black and ruddy coat contoured with glittering swipes of translucent crystal dust with white masking, a slender tail and a plump figure.&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You will have &amp;quot;eerie valta eyes&amp;quot;, ONLY when in moonskin. These don&#039;t alter your human-form eye color.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Forfra_mirror_etched_with_a_set_of_Rakash_eyes&amp;diff=496179</id>
		<title>Item:Forfra mirror etched with a set of Rakash eyes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Forfra_mirror_etched_with_a_set_of_Rakash_eyes&amp;diff=496179"/>
		<updated>2018-11-17T21:26:38Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: added eye adjective, created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|look=You have a triangular face, enchanting forfra eyes and an elegant muzzle, a ghostly white and silvered black coat&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
You will have &amp;quot;enchanting forfra eyes&amp;quot;, ONLY IN MOONSKIN.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Pewter_goblet_embellished_with_semiprecious_stones&amp;diff=496173</id>
		<title>Item:Pewter goblet embellished with semiprecious stones</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Pewter_goblet_embellished_with_semiprecious_stones&amp;diff=496173"/>
		<updated>2018-11-17T18:00:08Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=goblet&lt;br /&gt;
|look=Carnelian, agate, and topaz pebbles embedded into the metal provide the only adornment to this otherwise plain goblet.  Upon closer inspection, tiny geometric designs are carved onto each jewel.&lt;br /&gt;
|MTag=pewter,carnelian,agate,topaz&lt;br /&gt;
|STag=sigil&lt;br /&gt;
|type=magic&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|appcost=1,000,000&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=focus&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Banded_fluorite_pendulum_suspended_on_a_silver_chain&amp;diff=496172</id>
		<title>Item:Banded fluorite pendulum suspended on a silver chain</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Banded_fluorite_pendulum_suspended_on_a_silver_chain&amp;diff=496172"/>
		<updated>2018-11-17T17:54:28Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|rev=3&lt;br /&gt;
|noun=pendulum&lt;br /&gt;
|look=Muted green at the tip, the crystal alternates between the verdant hue and violet as it widens slightly to form a cone shape.  A silver cap connects the crystal to the chain, the tarnished metal laden with swirls and coiled sigils.  Tiny bars fashioned into an X at the chain&#039;s other end provide a means for the user to dangle the object between their fingers.&lt;br /&gt;
|MTag=fluorite,silver&lt;br /&gt;
|CTag=silver,green,verdant hue,verdant,violet&lt;br /&gt;
|type=magic&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|appcost=1,000,000&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=life focus,focus&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Life ritual focus.&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Moonstone-beaded_watered_steel_abacus_etched_with_complex_sigils&amp;diff=496171</id>
		<title>Item:Moonstone-beaded watered steel abacus etched with complex sigils</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Moonstone-beaded_watered_steel_abacus_etched_with_complex_sigils&amp;diff=496171"/>
		<updated>2018-11-17T17:52:51Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=abacus&lt;br /&gt;
|look=Complex mathematical equations are etched along the sturdy frame of the abacus.  Small moonstones shaped to resemble a tiny planet or moon are interspersed among the etchings.  On the obverse of the frame, equally complex formulae adorn the abacus.&lt;br /&gt;
|MTag=moonstone,steel,watered steel&lt;br /&gt;
|STag=sigil,planet,moon,math&lt;br /&gt;
|type=magic&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|appcost=1,000,000&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=foci&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Copper_dodecahedron_with_raised_edges_terminating_in_tiny_globes&amp;diff=496170</id>
		<title>Item:Copper dodecahedron with raised edges terminating in tiny globes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Copper_dodecahedron_with_raised_edges_terminating_in_tiny_globes&amp;diff=496170"/>
		<updated>2018-11-17T17:51:59Z</updated>

		<summary type="html">&lt;p&gt;KARBONLIPHE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=dodecahedron&lt;br /&gt;
|look=Multifaceted sigils enhance each raised edge of the patina-splotched copper.  Petite star-shaped holes punched into every pentagonal face lightens the weight while providing decorative beauty to the piece.  The terminal spheres vary slightly in size and are imprinted with planetary ciphers.&lt;br /&gt;
|MTag=copper&lt;br /&gt;
|CTag=copper&lt;br /&gt;
|STag=planetary cipher,cipher,sigil&lt;br /&gt;
|type=magic&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|appcost=1,000,000&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=foci&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>KARBONLIPHE</name></author>
	</entry>
</feed>