<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KALTAIR</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KALTAIR"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/KALTAIR"/>
	<updated>2026-04-10T00:24:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Steel_biomechanical_harvester_spider&amp;diff=536595</id>
		<title>Item:Steel biomechanical harvester spider</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Steel_biomechanical_harvester_spider&amp;diff=536595"/>
		<updated>2020-11-10T03:27:28Z</updated>

		<summary type="html">&lt;p&gt;KALTAIR: /* Appearance Alteration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=spider&lt;br /&gt;
|look=This spider is the size and approximate shape of a large tarantula, though the similarities quickly end there.  The spider&#039;s abdomen, fangs, and two mismatched pair of legs have been replaced with articulated steel parts.  The abdomen in particular is covered with a profusion of tiny levers, buttons, and dials with no immediately apparent purpose.&lt;br /&gt;
Perhaps owing to the seamless inclusion of mechanical parts, the spider appears largely inert.  It is warm to the touch and heavy for its size, but bears a stronger resemblance to a taxidermy piece than a living being.&lt;br /&gt;
|MTag=steel&lt;br /&gt;
|STag=harvest spider&lt;br /&gt;
|type=magic, trainer, verby&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|weight=30&lt;br /&gt;
|appcost=125,000&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|source=Sleeping Dragon Corn Maze 436/End loot&lt;br /&gt;
|cost=500 Kernals&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|itype=Biomechanical tarantula&lt;br /&gt;
|rare=true&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
* This item is similar to {{ilink|i|biomechanical tarantula|the gift}} during the [[Hollow Eve Festival 432]] (2019) event.&lt;br /&gt;
* Special appraisal line indicating a soulbond:&lt;br /&gt;
: &#039;&#039;You sense a deep connection with the biomechanical spider, as if it will be with you always.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|focus}}:&lt;br /&gt;
: You focus your magical senses on a steel biomechanical spider.&lt;br /&gt;
: There is... something there, but it&#039;s hard to put into words.  The spider is not magical in the technical sense, but there is a shadow of some psychic force that tingles at your magical senses.&lt;br /&gt;
: While an examination of its magical nature is not very informative, you are certain you could study the biomechanical spider with more effectiveness.&lt;br /&gt;
* {{com|study}}:&lt;br /&gt;
: As you examine the biomechanical spider, intuitive knowledge of its function and mechanics spring into your short-term memory.  You are unable to capture the great majority of the information, but are able to concentrate on the broad strokes.&lt;br /&gt;
: The biomechanical spider is imbued with an unknown psychic power that is concentrated in its venom and can be adjusted by TURNing the various dials and levers along its mechanical abdomen.  RUBing the spider will aggitate it to strike, injecting yourself with its psychic venom.  The exact nature of the venom and its physiological effects are vastly too complex for this transfer of knowledge to encompass, but it will do something to your mind to consume a portion of your memories and transform it into artifical memories that can be applied more broadly to like-skills.&lt;br /&gt;
: In addition to this, you can tell that the spider can indulge in metallophagia.  If SHAKEn with forging metal in the other hand, the spider will consume it and somehow change its mechanical components to mirror its meal.&lt;br /&gt;
: [The biomechanical spider is bonded to you without charges.]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* {{com|turn}} {{tt|spider to &amp;lt;skill&amp;gt;}}:&lt;br /&gt;
: You fiddle with the tiny levers and dials of the spider&#039;s mechanical abdomen.  The process is complex, but you feel an intuitive grasp of the mechanism from the moment you touch it.&lt;br /&gt;
: With a *click*, your changes snap into place.  The biomechanical spider will now consume &#039;&#039;&amp;lt;skill&amp;gt;&#039;&#039; knowledge.&lt;br /&gt;
* {{com|rub}} {{tt|spider}}:&lt;br /&gt;
: The spider comes alive in your hand!  It skitters to the top of your spine, moving with far more agility than its metallic heaviness should allow.  A sharp stab of pain erupts at the base of your neck as it injects venom into your nervous system!&lt;br /&gt;
: It is mere moments afterward that you feel an itching, tingling, and crawling sensation all across the inside of your skull.  In a mind-wracking flurry of sensation, you find yourself forgetting your recent progress on &#039;&#039;&amp;lt;skill&amp;gt;&#039;&#039;, but somehow unbidden knowledge into other &#039;&#039;&amp;lt;skillset&amp;gt;&#039;&#039; tasks are mapped into your psyche.&lt;br /&gt;
&lt;br /&gt;
==Bonus Pool Mechanics==&lt;br /&gt;
* When rubbed, this item will remove all field experience from a the skill it has been turned to. This [[Experience]] will be converted into bonus pool bits for the skill&#039;s [[Skillset]].&lt;br /&gt;
* It is mildly inefficient, insofar as you lose a small number of bits in the transfer process.&lt;br /&gt;
* It can be used once every 10 minutes (subject to tweaking).&lt;br /&gt;
* You cannot use the same skillset twice in a row. You need to vary it up a little bit each time (you can jump back and forth though, so Armor Magic Armor Magic is valid, but Magic Magic isn&#039;t).&lt;br /&gt;
* {{com|exp}} {{tt|bonus}} to check the current levels of your various bonus pools.&lt;br /&gt;
* {{com|exp}} {{tt|bonus toggle}} will turn your bonus on and off.  In addition to messaging you receive when you do a &#039;&#039;toggle&#039;&#039;, if you check your pools again with an {{tt|exp bonus}}, there will be additional messaging at the end of the line(s) if that skill pool is turned off:&lt;br /&gt;
: Your Lore pool could fill one empty skill to &amp;lt;number&amp;gt; ranks.  &#039;&#039;&#039;This pool is currently turned off.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Appearance Alteration==&lt;br /&gt;
* If you have something that&#039;s a valid metal for the forging system, you can feed it to your spider to change its metallic components.&lt;br /&gt;
* This is cosmetic only, but it&#039;s neat and should work with any metal present or future.&lt;br /&gt;
* Doing so will consume the entire source of metal, be it 1 volume or 100. Use small ingots.&lt;br /&gt;
* You can recycle some weapons/armors this way, depending on how they&#039;re set up with respect to our metallurgy system. However, items that are bonded, registered, or flagged internally as do-not-delete cannot be eaten this way.&lt;br /&gt;
* Tarantula/spider [[Alteration|alterations]]:  The item must remain a type of spider, but noun changes are totally ok within that limitation.   It also must remain largely constructed of metal, but may have other materials added as embellishments.  Once altered, it will no longer eat metals to change its appearance.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>KALTAIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Necromancer&amp;diff=528989</id>
		<title>Necromancer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Necromancer&amp;diff=528989"/>
		<updated>2020-09-19T04:24:50Z</updated>

		<summary type="html">&lt;p&gt;KALTAIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;You may wish to check out the [[Necromancer_new_player_guide|new player guide for this guild]].&lt;br /&gt;
{{Necro}}&lt;br /&gt;
{{guild infobox|guild=Necromancer|image=small_necromancer_300.jpg&lt;br /&gt;
|skill1=Survival|skill2a=Lore|skill2b=Magic|skill3a=Armor|skill3b=Weapon&lt;br /&gt;
|abilities= [[Risen]]&lt;br /&gt;
|mana=Necromantic}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Necromancer&#039;&#039;&#039; refers to a diverse group of Arcane magic users that utilize a collection of sorceries -- including blood magic, alchemy and the animation of the undead -- to further their evil and selfish goals.  They are universally shunned by society and by the gods, being viewed as abominations and monsters that prey on the innocent and sell their souls into damnation for power.&lt;br /&gt;
&lt;br /&gt;
Necromancers are broken into three ideological camps.  [[Player character]] Necromancers begin by affiliating with the Philosophers of the Knife, which are unique in that they pursue &amp;quot;the Great Work&amp;quot;: the use of necromancy to find eternal life.  Often they hide themselves in crowds, like wolves among sheep, while others eschew society entirely and rule in the hinterlands.  A group of radical holy men, the [[Hounds of Rutilor]], are dedicated to the Philosophers&#039; annihilation, and will hunt down any Necromancer they find openly practicing within their reach.&lt;br /&gt;
&lt;br /&gt;
Necromancers are intended by design to be an &#039;&#039;&#039;advanced option&#039;&#039;&#039; for players who are already familiar with the game and want to try a profession that includes some novel and difficult permutations on the normal play experience.&lt;br /&gt;
&lt;br /&gt;
Players reading this page may also wish to note that the majority of this information is &#039;&#039;&#039;not&#039;&#039;&#039; considered commonly known in-character to non-Necromancers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:NecromancerCrest.jpg|thumb|&#039;&#039;&#039;[[Guild Crests|Guild crest]]&#039;&#039;&#039;]]&lt;br /&gt;
===Skillsets===&lt;br /&gt;
&lt;br /&gt;
* Survival Primary&amp;lt;br /&amp;gt;&lt;br /&gt;
* Magic and Lore Secondary&amp;lt;br /&amp;gt;&lt;br /&gt;
* Armor and Weapons Tertiary&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guildhalls===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The majority of guildleaders and guild locations are not common knowledge.  As such, they are not included in this list unless that changes.&lt;br /&gt;
&lt;br /&gt;
;[[Zoluren]]&lt;br /&gt;
:The Triumphant [[Zamidren|Zamidren Book]] initiates and leads nascent Philosophers of the Knife from his [[Necromancer Guildhall (Zoluren)|hidden lair]] somewhere in Zoluren.&lt;br /&gt;
&lt;br /&gt;
===Necromancer Ideologies===&lt;br /&gt;
*[[Philosophers of the Knife|The Philosophers of the Knife]]&lt;br /&gt;
*[[Perverse|The Perverse]]&lt;br /&gt;
*[[Redeemed|The Redeemed]]&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded necromancers receive two free technique slots in the Poison discipline of the [[Alchemy skill]] and one free technique slot in the Carving discipline of the [[Engineering skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
&lt;br /&gt;
===[[Arcane Magic]]===&lt;br /&gt;
&lt;br /&gt;
Necromancers use [[necromancy]] which is a subset of [[sorcery]] also referred to as &amp;quot;ontologic sorcery&amp;quot; by Philosophers. Necromancy by definition uses some Life mana in the mix along with either Elemental or Lunar. Necromancers have access to the [[:Category: Animation Spellbook|Animation]], [[:Category: Blood Magic Spellbook|Blood Magic]], [[:Category:Corruption Spellbook|Corruption]], [[:Category: Synthetic Creation Spellbook|Synthetic Creation]], and [[:Category: Transcendental Necromancy Spellbook|Transcendental Necromancy]] spellbooks. [[Redeemed|Redeemed necromancers]] get access to an additional spellbook, [[:Category:Anabasis spellbook|Anabasis]].&lt;br /&gt;
&lt;br /&gt;
To do this effectively, Necromancers utilize something colloquially known as Arcane or Necromantic mana. This is not actually a distinct mana type, but a freakishly bizarre, illusory aggregate they perceive as the result of substantial and imperfect alterations to the Necromancer&#039;s nervous system done when they attempt to attune themselves to Lunar, Elemental, and Life mana all at once.&lt;br /&gt;
&lt;br /&gt;
Due to the process through which they become attuned, young Necromancers appear to be attuned to Life, Lunar, or Elemental mana until they become so corrupted (i.e. possess enough Divine Outrage) that their Arcane attunement shows through. This mana type is determined randomly and is not meant to make any particular statement about the character, but does determine which fake spell preparation they can learn from [[Markat]].&lt;br /&gt;
&lt;br /&gt;
====Sorcery and Sorcerous Casting====&lt;br /&gt;
&lt;br /&gt;
Necromantic spell patterns are designed to account for deranged movements of their &amp;quot;fifth frequency,&amp;quot; but the lack of true multi-attunement perception means they can suffer like other people when casting outside their normal environment.&lt;br /&gt;
&lt;br /&gt;
* Lunar, Elemental, Life: Low risk, equivalent to any other guild&#039;s best combination.&lt;br /&gt;
* Unsullied and Redeemed necromancers can also cast Holy magic with low risk, equivalent to any other guild&#039;s best combination.&lt;br /&gt;
* For Forsaken necromancers Holy is extremely risky to impossible, with additional negative effects.&lt;br /&gt;
&lt;br /&gt;
While [[:Category:Analogous_Patterns_Spellbook|AP spells]] are legal according to society, a Necromancer&#039;s AP spells are still considered sorcery for purposes of spells that defend against it, such as [[Protection from Evil]].&lt;br /&gt;
&lt;br /&gt;
====Magical Feats====&lt;br /&gt;
&lt;br /&gt;
Necromancers automatically learn the Alternate Preparation feat for free upon joining and gain access to a spell prep that is appropriate for the mana type they appear to have. This prep is learned and used by speaking to [[Markat]] and toggling it on.&lt;br /&gt;
&lt;br /&gt;
====[[Spell_slot_progressions|Necromancer Spell Slot Progression]]====&lt;br /&gt;
&lt;br /&gt;
As a magic secondary guild, Necromancers gain spell slots in the following way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Secondary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-20&lt;br /&gt;
|Every Circle&lt;br /&gt;
|-&lt;br /&gt;
|21-100&lt;br /&gt;
|Every 2 Circles&lt;br /&gt;
|-&lt;br /&gt;
|101-150&lt;br /&gt;
|Every 3 Circles&lt;br /&gt;
|-&lt;br /&gt;
|151-200&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Necromancer_Spells|Spell Tree]]====&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:NecroSpells v3.png|frameless|upright=4&lt;br /&gt;
rect 1152 1418 1485 1471 [[Category:Anabasis spellbook]]&lt;br /&gt;
rect 1152 1046 1485 1099 [[Category:Corruption_spellbook]]&lt;br /&gt;
rect 1152 1120 1485 1173 [[Category:Animation_spellbook]]&lt;br /&gt;
rect 1152 1194 1485 1248 [[Category:Transcendental_Necromancy_spellbook]]&lt;br /&gt;
rect 1152 1269 1485 1322 [[Category:Blood_Magic_spellbook]]&lt;br /&gt;
rect 1152 1343 1485 1397 [[Category:Synthetic_Creation_spellbook]]&lt;br /&gt;
rect 901 1638 1061 1732 [[Ebon Blood of the Scorpion]]&lt;br /&gt;
rect 669 1638 829 1732 [[Emuin&#039;s Candlelight]]&lt;br /&gt;
rect 446 1638 606 1732 [[Solace_(spell)]]&lt;br /&gt;
rect 669 1762 829 1856 [[Rite of Forbearance]]&lt;br /&gt;
rect 914 894 1074 988 [[Chirurgia]]&lt;br /&gt;
rect 446 1203 606 1296 [[Viscous Solution]]&lt;br /&gt;
rect 446 916 606 1010 [[Consume Flesh]]&lt;br /&gt;
rect 669 916 829 1010 [[Devour]]&lt;br /&gt;
rect 226 916 386 1010 [[Siphon Vitality]]&lt;br /&gt;
rect 446 1047 606 1141 [[Blood Burst]]&lt;br /&gt;
rect 446 737 606 830 [[Ivory Mask]]&lt;br /&gt;
rect 7 916 167 1010 [[Heighten Pain]]&lt;br /&gt;
rect 7 1203 167 1296 [[Acid Splash]]&lt;br /&gt;
rect 446 1340 606 1433 [[Vivisection]]&lt;br /&gt;
rect 446 1469 606 1563 [[Researcher&#039;s Insight]]&lt;br /&gt;
rect 669 1340 829 1433 [[Alkahest Edge]]&lt;br /&gt;
rect 669 1203 829 1296 [[Universal Solvent]]&lt;br /&gt;
rect 669 737 829 830 [[Butcher&#039;s Eye]]&lt;br /&gt;
rect 669 575 829 668 [[Kura-Silma]]&lt;br /&gt;
rect 914 575 1074 668 [[Worm&#039;s Mist]]&lt;br /&gt;
rect 914 737 1074 830 [[Philosopher&#039;s Preservation]]&lt;br /&gt;
rect 914 413 1074 506 [[Calcified Hide]]&lt;br /&gt;
rect 1152 576 1312 669 [[Covetous Rebirth]]&lt;br /&gt;
rect 1152 413 1312 506 [[Spiteful Rebirth]]&lt;br /&gt;
rect 1160 81 1320 174 [[Liturgy]]&lt;br /&gt;
rect 914 144 1074 237 [[Rite of Contrition]]&lt;br /&gt;
rect 914 6 1074 100 [[Rite of Grace]]&lt;br /&gt;
rect 669 81 829 174 [[Eyes of the Blind]]&lt;br /&gt;
rect 446 6 606 100 [[Visions of Darkness]]&lt;br /&gt;
rect 446 144 606 237 [[Petrifying Visions]]&lt;br /&gt;
rect 6 81 166 174 [[Obfuscation]]&lt;br /&gt;
rect 210 413 370 506 [[Quicken the Earth]]&lt;br /&gt;
rect 446 284 606 377 [[Necrotic Reconstruction]]&lt;br /&gt;
rect 446 413 606 506 [[Call from Beyond]]&lt;br /&gt;
rect 669 413 829 506 [[Reverse Putrefaction]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Thanatology]]===&lt;br /&gt;
Thanatology represents a corrupted form of an [[Empathy|Empathic Transference]] link and is the means by which a Necromancer may perform a number of rituals and types of magic, including healing themselves and creating undead. Necromancers presently have a number of [[Thanatological Rituals|Thanatological rituals]] available to them:&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[guild association is::necromancer]][[Ability type is::ritual]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?ability effect is=Purpose&lt;br /&gt;
|format=table|link=all|headers=show|mainlabel=[[:Category:Thanatological rituals|Ritual]]|searchlabel=... further results|class=sortable wikitable smwtable|sep=,}}&lt;br /&gt;
&lt;br /&gt;
===[[States of Being]]===&lt;br /&gt;
These represent deliberate and knowing changes in the path of a necromancer:&lt;br /&gt;
* Unsullied&lt;br /&gt;
* Forsaken&lt;br /&gt;
* [[Redeemed]]&lt;br /&gt;
* Lichdom&lt;br /&gt;
* Transcendence&lt;br /&gt;
&lt;br /&gt;
===[[Outrage]]===&lt;br /&gt;
Two kinds of Outrage exist: Divine Outrage and Social Outrage. These meters are not linked to each other.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Divine Outrage&#039;&#039;&#039; is a measure of how corrupted the Necromancer is and how much ire the Immortals currently feel toward them. Certain actions, such as creating undead and using Transcendental Necromancy spells, build Divine Outrage and will render the Necromancer more and more corrupt which may have deleterious effects if not managed. As you circle, there is a rising &amp;quot;floor&amp;quot; which your Divine Outrage may not drop lower than, meaning you will eventually be rendered too corrupt to gain favors, be healed by [[Empath]]s, have beneficial Holy spells used on you, and more. Forsaken Necromancers risk Divine Outrage for hanging around holy spots.&lt;br /&gt;
# &#039;&#039;&#039;Social Outrage&#039;&#039;&#039; is a measure of how uneasy the local towns folk and authorities are. Certain actions taken inside justice areas, such as attempting to interact with an NPC with a Transcendental Necromancy spell up, will give you Social Outrage and temporarily prevent you from using town services including banks, vaults, or shopkeepers.&lt;br /&gt;
&lt;br /&gt;
::* Related to Social Outrage, Forsaken Necromancers have a tolerance meter for town called &#039;&#039;&#039;Suspicion&#039;&#039;&#039; that slowly builds up in normal situations. While in a justice area, this meter builds towards an accusation. While outside of a justice area, this meter drains away. Unsullied and [[Redeemed]] Necromancers are exempt from this.&lt;br /&gt;
&lt;br /&gt;
Both Divine and Social Outrage may drain for up to 2.5 hours per day in Prime and Platinum, and 8 hours per day in The Fallen.&lt;br /&gt;
&lt;br /&gt;
====Necromancers and Consent Policy====&lt;br /&gt;
&lt;br /&gt;
There is no longer any conceptual difference between a Necromancer and any other guild as far as policy goes. There is no more additional grey area or burden of proof for harassment. Necromancers do not get a blank check for mayhem, and you may not harass or kill a PC without consent simply because they are a Necromancer.&lt;br /&gt;
&lt;br /&gt;
With regards to [[Risen]], they are fair game to attack by anyone regardless of the PvP status of the Necromancer. This grants the Necromancer consent for that conflict, which ends if either party dies.&lt;br /&gt;
&lt;br /&gt;
===[[Risen]]===&lt;br /&gt;
&lt;br /&gt;
A Risen is an undead creature created by a Necromancer to do their bidding and is the primary ability of the guild. Temporary Risen for use in combat may be created with the [[Call from Beyond]] spell, while permanent Risen are slated to have other non-combat applications.&lt;br /&gt;
&lt;br /&gt;
===[[Slip]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level Required&lt;br /&gt;
!What it does&lt;br /&gt;
|-&lt;br /&gt;
|Level 30&lt;br /&gt;
|Ability to Slip personal objects to/from personal containers.&lt;br /&gt;
|-&lt;br /&gt;
|Level 40&lt;br /&gt;
|Ability to Slip worn items on and off.&lt;br /&gt;
|-&lt;br /&gt;
|Level 50&lt;br /&gt;
|Ability to Slip items from the ground to one&#039;s possession.&lt;br /&gt;
|- &lt;br /&gt;
|Level 60&lt;br /&gt;
|Ability to Slip into hiding and stalk a target at same time. &lt;br /&gt;
|- &lt;br /&gt;
|Level 70&lt;br /&gt;
|Ability to Slip into hiding and sneak a direction at same time. &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
Note: The intended function is to perform similarly to picking up items in invisibility, it has to be restricted to avoid abuse. Dropping your own items of course will be less restricted.&lt;br /&gt;
&lt;br /&gt;
To learn {{com|SLIP}}, you must be taught by somebody who already knows {{tt|SLIP}} (&amp;lt;tt&amp;gt;SLIP TEACH &amp;lt;target&amp;gt;&amp;lt;/tt&amp;gt;, need 100 {{skill|teaching}}).&lt;br /&gt;
&lt;br /&gt;
Success at Slip involves the {{skill|stealth}}.&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! Skillset&lt;br /&gt;
! Skill&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 1-10&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 11-30&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 31-70&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 71-100&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 101-150&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 151-200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | {{Skill|Thanatology|Thanatology}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 1st Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 2nd Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 3rd Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 4th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 5th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 6th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 7th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | {{Skill|Targeted Magic|Targeted Magic}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 1st Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 2nd Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 3rd Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 4th Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 5th Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | lore&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | 1st Lore&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | lore&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | 2nd Lore&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | weapons&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | {{Skill|Small Edged|Small Edged}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | armor&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | 1st Armor&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 8&lt;br /&gt;
|}&lt;br /&gt;
[[Thanatology]] is a hard requirement (does not count toward Nth survival requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Targeted Magic]] is a soft requirement (can be used toward Nth magic requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necromancer Guild Lore==&lt;br /&gt;
&lt;br /&gt;
===[[Necromancer_official_lore_posts|Necromancer Official Lore Posts]]===&lt;br /&gt;
&lt;br /&gt;
===[[Necromancer Guild Visions]]===&lt;br /&gt;
	 	&lt;br /&gt;
===[[Necromancer History|Necromancer Historical Timeline]]===&lt;br /&gt;
&lt;br /&gt;
===[[Post:Death_and_the_Soul_-_5/11/2009_-_1:39:41|Death and the Soul]]===&lt;br /&gt;
&lt;br /&gt;
===[[A treatise on Extraplanar Life]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Necromancer Timeline]]&lt;br /&gt;
{{Cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>KALTAIR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Necromancer&amp;diff=528484</id>
		<title>Necromancer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Necromancer&amp;diff=528484"/>
		<updated>2020-09-09T07:47:55Z</updated>

		<summary type="html">&lt;p&gt;KALTAIR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;You may wish to check out the [[Necromancer_new_player_guide|new player guide for this guild]].&lt;br /&gt;
{{Necro}}&lt;br /&gt;
{{guild infobox|guild=Necromancer|image=small_necromancer_300.jpg&lt;br /&gt;
|skill1=Survival|skill2a=Lore|skill2b=Magic|skill3a=Armor|skill3b=Weapon&lt;br /&gt;
|abilities= [[Risen]]&lt;br /&gt;
|mana=Necromantic}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Necromancer&#039;&#039;&#039; refers to a diverse group of Arcane magic users that utilize a collection of sorceries -- including blood magic, alchemy and the animation of the undead -- to further their evil and selfish goals.  They are universally shunned by society and by the gods, being viewed as abominations and monsters that prey on the innocent and sell their souls into damnation for power.&lt;br /&gt;
&lt;br /&gt;
Necromancers are broken into three ideological camps.  [[Player character]] Necromancers begin by affiliating with the Philosophers of the Knife, which are unique in that they pursue &amp;quot;the Great Work&amp;quot;: the use of necromancy to find eternal life.  Often they hide themselves in crowds, like wolves among sheep, while others eschew society entirely and rule in the hinterlands.  A group of radical holy men, the [[Hounds of Rutilor]], are dedicated to the Philosophers&#039; annihilation, and will hunt down any Necromancer they find openly practicing within their reach.&lt;br /&gt;
&lt;br /&gt;
Necromancers are intended by design to be an &#039;&#039;&#039;advanced option&#039;&#039;&#039; for players who are already familiar with the game and want to try a profession that includes some novel and difficult permutations on the normal play experience.&lt;br /&gt;
&lt;br /&gt;
Players reading this page may also wish to note that the majority of this information is &#039;&#039;&#039;not&#039;&#039;&#039; considered commonly known in-character to non-Necromancers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:NecromancerCrest.jpg|thumb|&#039;&#039;&#039;[[Guild Crests|Guild crest]]&#039;&#039;&#039;]]&lt;br /&gt;
===Skillsets===&lt;br /&gt;
&lt;br /&gt;
* Survival Primary&amp;lt;br /&amp;gt;&lt;br /&gt;
* Magic and Lore Secondary&amp;lt;br /&amp;gt;&lt;br /&gt;
* Armor and Weapons Tertiary&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guildhalls===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The majority of guildleaders and guild locations are not common knowledge.  As such, they are not included in this list unless that changes.&lt;br /&gt;
&lt;br /&gt;
;[[Zoluren]]&lt;br /&gt;
:The Triumphant [[Zamidren|Zamidren Book]] initiates and leads nascent Philosophers of the Knife from his [[Necromancer Guildhall (Zoluren)|hidden lair]] somewhere in Zoluren.&lt;br /&gt;
&lt;br /&gt;
===Necromancer Ideologies===&lt;br /&gt;
*[[Philosophers of the Knife|The Philosophers of the Knife]]&lt;br /&gt;
*[[Perverse|The Perverse]]&lt;br /&gt;
*[[Redeemed|The Redeemed]]&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded necromancers receive two free technique slots in the Poison discipline of the [[Alchemy skill]] and one free technique slot in the Carving discipline of the [[Engineering skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
&lt;br /&gt;
===[[Arcane Magic]]===&lt;br /&gt;
&lt;br /&gt;
Necromancers use [[necromancy]] which is a subset of [[sorcery]] also referred to as &amp;quot;ontologic sorcery&amp;quot; by Philosophers. Necromancy by definition uses some Life mana in the mix along with either Elemental or Lunar. Necromancers have access to the [[:Category: Animation Spellbook|Animation]], [[:Category: Blood Magic Spellbook|Blood Magic]], [[:Category:Corruption Spellbook|Corruption]], [[:Category: Synthetic Creation Spellbook|Synthetic Creation]], and [[:Category: Transcendental Necromancy Spellbook|Transcendental Necromancy]] spellbooks. [[Redeemed|Redeemed necromancers]] get access to an additional spellbook, [[:Category:Anabasis spellbook|Anabasis]].&lt;br /&gt;
&lt;br /&gt;
To do this effectively, Necromancers utilize something colloquially known as Arcane or Necromantic mana. This is not actually a distinct mana type, but a freakishly bizarre, illusory aggregate they perceive as the result of substantial and imperfect alterations to the Necromancer&#039;s nervous system done when they attempt to attune themselves to Lunar, Elemental, and Life mana all at once.&lt;br /&gt;
&lt;br /&gt;
Due to the process through which they become attuned, young Necromancers appear to be attuned to Life, Lunar, or Elemental mana until they become so corrupted (i.e. possess enough Divine Outrage) that their Arcane attunement shows through. This mana type is determined randomly and is not meant to make any particular statement about the character, but does determine which fake spell preparation they can learn from [[Markat]].&lt;br /&gt;
&lt;br /&gt;
====Sorcery and Sorcerous Casting====&lt;br /&gt;
&lt;br /&gt;
Necromantic spell patterns are designed to account for deranged movements of their &amp;quot;fifth frequency,&amp;quot; but the lack of true multi-attunement perception means they can suffer like other people when casting outside their normal environment.&lt;br /&gt;
&lt;br /&gt;
* Lunar, Elemental, Life: Low risk, equivalent to any other guild&#039;s best combination.&lt;br /&gt;
* Unsullied and Redeemed necromancers can also cast Holy magic with low risk, equivalent to any other guild&#039;s best combination.&lt;br /&gt;
* For Forsaken necromancers Holy is extremely risky to impossible, with additional negative effects.&lt;br /&gt;
&lt;br /&gt;
While [[:Category:Analogous_Patterns_Spellbook|AP spells]] are legal according to society, a Necromancer&#039;s AP spells are still considered sorcery for purposes of spells that defend against it, such as [[Protection from Evil]].&lt;br /&gt;
&lt;br /&gt;
====Magical Feats====&lt;br /&gt;
&lt;br /&gt;
Necromancers automatically learn the Alternate Preparation feat for free upon joining and gain access to a spell prep that is appropriate for the mana type they appear to have. This prep is learned and used by speaking to [[Markat]] and toggling it on.&lt;br /&gt;
&lt;br /&gt;
====[[Spell_slot_progressions|Necromancer Spell Slot Progression]]====&lt;br /&gt;
&lt;br /&gt;
As a magic secondary guild, Necromancers gain spell slots in the following way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Circle Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Secondary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-20&lt;br /&gt;
|Every Circle&lt;br /&gt;
|-&lt;br /&gt;
|21-100&lt;br /&gt;
|Every 2 Circles&lt;br /&gt;
|-&lt;br /&gt;
|101-150&lt;br /&gt;
|Every 3 Circles&lt;br /&gt;
|-&lt;br /&gt;
|151-200&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[:Category:Necromancer_Spells|Spell Tree]]====&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:NecroSpells v3.png|frameless|upright=4&lt;br /&gt;
rect 1152 1418 1485 1471 [[Category:Anabasis spellbook]]&lt;br /&gt;
rect 1152 1046 1485 1099 [[Category:Corruption_spellbook]]&lt;br /&gt;
rect 1152 1120 1485 1173 [[Category:Animation_spellbook]]&lt;br /&gt;
rect 1152 1194 1485 1248 [[Category:Transcendental_Necromancy_spellbook]]&lt;br /&gt;
rect 1152 1269 1485 1322 [[Category:Blood_Magic_spellbook]]&lt;br /&gt;
rect 1152 1343 1485 1397 [[Category:Synthetic_Creation_spellbook]]&lt;br /&gt;
rect 901 1638 1061 1732 [[Ebon Blood of the Scorpion]]&lt;br /&gt;
rect 669 1638 829 1732 [[Emuin&#039;s Candlelight]]&lt;br /&gt;
rect 446 1638 606 1732 [[Solace_(spell)]]&lt;br /&gt;
rect 669 1762 829 1856 [[Rite of Forbearance]]&lt;br /&gt;
rect 914 894 1074 988 [[Chirurgia]]&lt;br /&gt;
rect 446 1203 606 1296 [[Viscous Solution]]&lt;br /&gt;
rect 446 916 606 1010 [[Consume Flesh]]&lt;br /&gt;
rect 669 916 829 1010 [[Devour]]&lt;br /&gt;
rect 226 916 386 1010 [[Siphon Vitality]]&lt;br /&gt;
rect 446 1047 606 1141 [[Blood Burst]]&lt;br /&gt;
rect 446 737 606 830 [[Ivory Mask]]&lt;br /&gt;
rect 7 916 167 1010 [[Heighten Pain]]&lt;br /&gt;
rect 7 1203 167 1296 [[Acid Splash]]&lt;br /&gt;
rect 446 1340 606 1433 [[Vivi]]&lt;br /&gt;
rect 446 1469 606 1563 [[Researcher&#039;s Insight]]&lt;br /&gt;
rect 669 1340 829 1433 [[Alkahest Edge]]&lt;br /&gt;
rect 669 1203 829 1296 [[Universal Solvent]]&lt;br /&gt;
rect 669 737 829 830 [[Butcher&#039;s Eye]]&lt;br /&gt;
rect 669 575 829 668 [[Kura-Silma]]&lt;br /&gt;
rect 914 575 1074 668 [[Worm&#039;s Mist]]&lt;br /&gt;
rect 914 737 1074 830 [[Philosopher&#039;s Preservation]]&lt;br /&gt;
rect 914 413 1074 506 [[Calcified Hide]]&lt;br /&gt;
rect 1152 576 1312 669 [[Covetous Rebirth]]&lt;br /&gt;
rect 1152 413 1312 506 [[Spiteful Rebirth]]&lt;br /&gt;
rect 1160 81 1320 174 [[Liturgy]]&lt;br /&gt;
rect 914 144 1074 237 [[Rite of Contrition]]&lt;br /&gt;
rect 914 6 1074 100 [[Rite of Grace]]&lt;br /&gt;
rect 669 81 829 174 [[Eyes of the Blind]]&lt;br /&gt;
rect 446 6 606 100 [[Visions of Darkness]]&lt;br /&gt;
rect 446 144 606 237 [[Petrifying Visions]]&lt;br /&gt;
rect 6 81 166 174 [[Obfuscation]]&lt;br /&gt;
rect 210 413 370 506 [[Quicken the Earth]]&lt;br /&gt;
rect 446 284 606 377 [[Necrotic Reconstruction]]&lt;br /&gt;
rect 446 413 606 506 [[Call from Beyond]]&lt;br /&gt;
rect 669 413 829 506 [[Reverse Putrefaction]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Thanatology]]===&lt;br /&gt;
Thanatology represents a corrupted form of an [[Empathy|Empathic Transference]] link and is the means by which a Necromancer may perform a number of rituals and types of magic, including healing themselves and creating undead. Necromancers presently have a number of [[Thanatological Rituals|Thanatological rituals]] available to them:&lt;br /&gt;
&lt;br /&gt;
{{#ask:[[guild association is::necromancer]][[Ability type is::ritual]]&lt;br /&gt;
| border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|?ability effect is=Purpose&lt;br /&gt;
|format=table|link=all|headers=show|mainlabel=[[:Category:Thanatological rituals|Ritual]]|searchlabel=... further results|class=sortable wikitable smwtable|sep=,}}&lt;br /&gt;
&lt;br /&gt;
===[[States of Being]]===&lt;br /&gt;
These represent deliberate and knowing changes in the path of a necromancer:&lt;br /&gt;
* Unsullied&lt;br /&gt;
* Forsaken&lt;br /&gt;
* [[Redeemed]]&lt;br /&gt;
* Lichdom&lt;br /&gt;
* Transcendence&lt;br /&gt;
&lt;br /&gt;
===[[Outrage]]===&lt;br /&gt;
Two kinds of Outrage exist: Divine Outrage and Social Outrage. These meters are not linked to each other.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Divine Outrage&#039;&#039;&#039; is a measure of how corrupted the Necromancer is and how much ire the Immortals currently feel toward them. Certain actions, such as creating undead and using Transcendental Necromancy spells, build Divine Outrage and will render the Necromancer more and more corrupt which may have deleterious effects if not managed. As you circle, there is a rising &amp;quot;floor&amp;quot; which your Divine Outrage may not drop lower than, meaning you will eventually be rendered too corrupt to gain favors, be healed by [[Empath]]s, have beneficial Holy spells used on you, and more. Forsaken Necromancers risk Divine Outrage for hanging around holy spots.&lt;br /&gt;
# &#039;&#039;&#039;Social Outrage&#039;&#039;&#039; is a measure of how uneasy the local towns folk and authorities are. Certain actions taken inside justice areas, such as attempting to interact with an NPC with a Transcendental Necromancy spell up, will give you Social Outrage and temporarily prevent you from using town services including banks, vaults, or shopkeepers.&lt;br /&gt;
&lt;br /&gt;
::* Related to Social Outrage, Forsaken Necromancers have a tolerance meter for town called &#039;&#039;&#039;Suspicion&#039;&#039;&#039; that slowly builds up in normal situations. While in a justice area, this meter builds towards an accusation. While outside of a justice area, this meter drains away. Unsullied and [[Redeemed]] Necromancers are exempt from this.&lt;br /&gt;
&lt;br /&gt;
Both Divine and Social Outrage may drain for up to 2.5 hours per day in Prime and Platinum, and 8 hours per day in The Fallen.&lt;br /&gt;
&lt;br /&gt;
====Necromancers and Consent Policy====&lt;br /&gt;
&lt;br /&gt;
There is no longer any conceptual difference between a Necromancer and any other guild as far as policy goes. There is no more additional grey area or burden of proof for harassment. Necromancers do not get a blank check for mayhem, and you may not harass or kill a PC without consent simply because they are a Necromancer.&lt;br /&gt;
&lt;br /&gt;
With regards to [[Risen]], they are fair game to attack by anyone regardless of the PvP status of the Necromancer. This grants the Necromancer consent for that conflict, which ends if either party dies.&lt;br /&gt;
&lt;br /&gt;
===[[Risen]]===&lt;br /&gt;
&lt;br /&gt;
A Risen is an undead creature created by a Necromancer to do their bidding and is the primary ability of the guild. Temporary Risen for use in combat may be created with the [[Call from Beyond]] spell, while permanent Risen are slated to have other non-combat applications.&lt;br /&gt;
&lt;br /&gt;
===[[Slip]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level Required&lt;br /&gt;
!What it does&lt;br /&gt;
|-&lt;br /&gt;
|Level 30&lt;br /&gt;
|Ability to Slip personal objects to/from personal containers.&lt;br /&gt;
|-&lt;br /&gt;
|Level 40&lt;br /&gt;
|Ability to Slip worn items on and off.&lt;br /&gt;
|-&lt;br /&gt;
|Level 50&lt;br /&gt;
|Ability to Slip items from the ground to one&#039;s possession.&lt;br /&gt;
|- &lt;br /&gt;
|Level 60&lt;br /&gt;
|Ability to Slip into hiding and stalk a target at same time. &lt;br /&gt;
|- &lt;br /&gt;
|Level 70&lt;br /&gt;
|Ability to Slip into hiding and sneak a direction at same time. &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
Note: The intended function is to perform similarly to picking up items in invisibility, it has to be restricted to avoid abuse. Dropping your own items of course will be less restricted.&lt;br /&gt;
&lt;br /&gt;
To learn {{com|SLIP}}, you must be taught by somebody who already knows {{tt|SLIP}} (&amp;lt;tt&amp;gt;SLIP TEACH &amp;lt;target&amp;gt;&amp;lt;/tt&amp;gt;, need 100 {{skill|teaching}}).&lt;br /&gt;
&lt;br /&gt;
Success at Slip involves the {{skill|stealth}}.&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! Skillset&lt;br /&gt;
! Skill&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 1-10&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 11-30&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 31-70&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 71-100&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 101-150&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot; | 151-200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | {{Skill|Thanatology|Thanatology}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 1st Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 2nd Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 3rd Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 4th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 5th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 6th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | survival&lt;br /&gt;
| style=&amp;quot;background-color:#f2fff2;&amp;quot; | 7th Survival&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2fff2;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | {{Skill|Targeted Magic|Targeted Magic}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 1st Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 2nd Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 3rd Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 4th Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | magic&lt;br /&gt;
| style=&amp;quot;background-color:#fff2ff;&amp;quot; | 5th Magic&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2ff;&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | lore&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | 1st Lore&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | lore&lt;br /&gt;
| style=&amp;quot;background-color:#fffff2;&amp;quot; | 2nd Lore&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fffff2;&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | weapons&lt;br /&gt;
| style=&amp;quot;background-color:#fff2f2;&amp;quot; | {{Skill|Small Edged|Small Edged}}&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#fff2f2;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | armor&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2ff;&amp;quot; | 1st Armor&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: right; background-color:#f2f2ff;&amp;quot; | 8&lt;br /&gt;
|}&lt;br /&gt;
[[Thanatology]] is a hard requirement (does not count toward Nth survival requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Targeted Magic]] is a soft requirement (can be used toward Nth magic requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necromancer Guild Lore==&lt;br /&gt;
&lt;br /&gt;
===[[Necromancer_official_lore_posts|Necromancer Official Lore Posts]]===&lt;br /&gt;
&lt;br /&gt;
===[[Necromancer Guild Visions]]===&lt;br /&gt;
	 	&lt;br /&gt;
===[[Necromancer History|Necromancer Historical Timeline]]===&lt;br /&gt;
&lt;br /&gt;
===[[Post:Death_and_the_Soul_-_5/11/2009_-_1:39:41|Death and the Soul]]===&lt;br /&gt;
&lt;br /&gt;
===[[A treatise on Extraplanar Life]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
* [[Necromancer Timeline]]&lt;br /&gt;
{{Cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>KALTAIR</name></author>
	</entry>
</feed>