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	<updated>2026-04-30T13:41:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Blindside&amp;diff=540136</id>
		<title>Talk:Blindside</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Blindside&amp;diff=540136"/>
		<updated>2020-11-27T20:10:43Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: Created page with &amp;quot;~~~~ It looks like the weight restriction for ME weapons is not in effect. My gnome thief with 11 STR can blindside with a 30 stone scimitar. It gives me the accuracy penalty...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:JUUGCATM|JUUGCATM]] ([[User talk:JUUGCATM|talk]]) 14:10, 27 November 2020 (CST) It looks like the weight restriction for ME weapons is not in effect. My gnome thief with 11 STR can blindside with a 30 stone scimitar. It gives me the accuracy penalty messaging but otherwise seems to work just fine.&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Straight-bladed_dagger_with_a_painted_wood_grip&amp;diff=538489</id>
		<title>Weapon:Straight-bladed dagger with a painted wood grip</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Straight-bladed_dagger_with_a_painted_wood_grip&amp;diff=538489"/>
		<updated>2020-11-19T00:30:10Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=straight-bladed dagger with a painted &amp;lt;wood&amp;gt; grip&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=dagger&lt;br /&gt;
|look=Though some of the &amp;lt;color&amp;gt; paint has flaked away from the weapon&#039;s grip, enough remains to identify the crest of &amp;lt;location/House&amp;gt;.&lt;br /&gt;
|MTag=steel,&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LE&lt;br /&gt;
|puncture=somewhat fair&lt;br /&gt;
|slice=somewhat moderate&lt;br /&gt;
|impact=poor&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=terribly&lt;br /&gt;
|balance=very well&lt;br /&gt;
|suitedness=dismally&lt;br /&gt;
|construction=rather reinforced&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=13&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1,125&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{{EditConsolidation}}&lt;br /&gt;
&lt;br /&gt;
==Weapon Variations==&lt;br /&gt;
An example of a dagger is &#039;&#039;a straight-bladed dagger with a painted &#039;&#039;&#039;satinwood&#039;&#039;&#039; grip.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Woods&lt;br /&gt;
! Colors (in the look)&lt;br /&gt;
! Location Designs (in the look)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* [[Uses wood::anli]]&lt;br /&gt;
* [[Uses wood::goldenoak]]&lt;br /&gt;
* [[Uses wood::satinwood]]&lt;br /&gt;
* [[Uses wood::bloodwood]]&lt;br /&gt;
* [[Uses wood::mistwood]]&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* [[Uses color::dappled gray]]&lt;br /&gt;
* [[Uses color::plum]]&lt;br /&gt;
* [[Uses color::sanguine]]&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* [[Uses symbol::House Chelochi]]&lt;br /&gt;
* [[Uses symbol::House Guemos]]&lt;br /&gt;
* [[Uses symbol::Leth Deriel]]&lt;br /&gt;
* [[Uses symbol::Ilaya Taipa]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Paladin&amp;diff=537911</id>
		<title>Talk:Paladin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Paladin&amp;diff=537911"/>
		<updated>2020-11-14T22:38:45Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: /* Parry and Weapon Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Jamesmicah99&#039;s Edit==&lt;br /&gt;
&lt;br /&gt;
Most of the information that you posted about the soul system appears in the [[Soul system]] article, so it does not need to be duplicated in this article. --[[User:Isharon|Isharon]] 03:06, 17 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== OLD 2.0 circle requirements ===&lt;br /&gt;
Leaving this here for archiving purposes. --[[User:Zamara|Zamara]] 18:41, 21 January 2013 (UTC)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Armor !! 2nd Armor !! Shield Use !! 1st Weapon !! 2nd Weapon !! 3rd Weapon !! Parry Ability !! Multi Opp !! Teaching !! Scholarship !! 1st-3rd Lore !! 4th Lore !! First Aid !! 1st-4th Survival !! 5th-6th Survival !! 1st-3rd Magic&lt;br /&gt;
|-&lt;br /&gt;
| 1-10         || 4 || || 2 || 3 || || || 3 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30        || 5 || || 2 || 4 || 2 || || 3 || 2 || 2 || 2 || 2 || || 1 || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
| 31-70        || 5 || 3 || || 4 || 3 || || 4 || 2 || || || 2 || 2 || || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
| 71&amp;amp;#8209;100 || 5 || 4 || || 5 || 3 || 3 || 4 || 3 || || || 3 || || || 2 || || 1&lt;br /&gt;
|-&lt;br /&gt;
| 101+         || 6 || 5 || || 5 || 4 || 3 || 5 || 4 || || || 3 || 3 || || 2 || 2 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parry and Weapon Requirements ==&lt;br /&gt;
&lt;br /&gt;
I am circle 4. Have 23 Parry and 13 in all 14 weapons. I&#039;m still getting this:&lt;br /&gt;
&lt;br /&gt;
Regarding your weapon knowledge, you should work on 1st Weapon (Large Edged).&lt;br /&gt;
&lt;br /&gt;
I believe that Parry is a hard, not soft, requirement.&lt;br /&gt;
&lt;br /&gt;
[[User:JUUGCATM|JUUGCATM]] ([[User talk:JUUGCATM|talk]]) 16:38, 14 November 2020 (CST) I see the same thing with a new paladin and have updated the page.&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin&amp;diff=537910</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin&amp;diff=537910"/>
		<updated>2020-11-14T22:37:56Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;Returning players may want to read the page for [[Returning Players]] before continuing.&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;&#039;&#039;New to the game? You may want to check out the [[Paladin new player guide|new player guide for this guild]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{guild infobox|guild=Paladin|image=Small_paladin_300.jpg&lt;br /&gt;
|skill1=Armor|skill2a=Lore|skill2b=Weapon|skill3a=Magic|skill3b=Survival&lt;br /&gt;
|abilities= [[Lead ability|Lead]], [[Glyphs|Glyph]], [[Protect]], [[Smite]]&lt;br /&gt;
|mana=Holy}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Paladin&#039;&#039;&#039; is a Holy Warrior, touched and graced by the gods themselves. Through a path of righteous dedication to the guild&#039;s teachings and through service to the [[Immortals]], the worthy are rewarded for their valor and honor with abilities blessed from the deities and emerge into an extreme force to reckon with. Woe to the villain who stands before the Paladin submerged in deceit and evil ways!&lt;br /&gt;
&lt;br /&gt;
Founded by [[Dreldan]], then sometime later taken over by [[Beren]], the Guild Hall in the [[Crossing]] is where most new members receive their training. [[Beren]] took on the guild in a fatherly fashion and is still thought of highly by many senior guild members. However, the [[Paladin Council]] believed the guild members had grown too slack in their training and that the morality had deteriorated over time. [[Beren]] was subsequently removed, replaced by a more strict and harsh leader, [[Darius]]. Though the youngest guild leader in recorded history, [[Darius]] has maintained a stringent hold on not only the provincial guild, but the path of the [[Paladin]] itself.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:PaladinCrest2.png|thumb|&#039;&#039;&#039;[[Guild Crests|Guild crest]]:&#039;&#039;&#039; A roaring lion over a set of scales weighing a sword and an olive laurel]]Information courtesy of [http://www.play.net/dr/info/guilds/Paladin.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing]]&lt;br /&gt;
: The original [[Paladin Guildhall (Crossing)|Guildhall]], under the tutelage of Lady [[Verika]]. (You can type DIR PALADIN for directions.)&lt;br /&gt;
; [[Therenborough]]&lt;br /&gt;
: This [[Paladin Guildhall (Therenborough)|Guildhall]] is steeped in the proud heritage of Therengia, under the watchful eye of Sir [[Cleworth]].&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: Guild Representative [[Remen]] has taken over Lady Verika&#039;s [[Paladin Guildhall (Riverhaven)|old office]] in the Noble Inn to mentor the guild&#039;s pages and squires up to their 20th circle.  (You can type DIR PALADIN for directions.)&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: This [[Paladin Guildhall (Shard)|Guildhall]], in the Tower of Honor, os guided by the hand of Lady [[Snow]].&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: This [[Paladin Guildhall (Ratha)|Guildhall]] is onn the highest tier of the city, under the instruction of the formidable Sir [[Eamonn]].&lt;br /&gt;
; [[Mer&#039;Kresh]]&lt;br /&gt;
: In a majestic [[Paladin Guildhall (Mer&#039;Kresh)|Guildhall]] on Shell Circle, guided by the noble and resplendent Lady [[Avant]].&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: Guildleader [[Darius]], formerly of The Crossing guildhall, took up the [[Paladin Guildhall (Hibarnhvidar)|Guildhall]] post here.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Paladin&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is [[:Category:Armor Skillset|Armor]].  [[:Category:Lore Skillset|Lore]] and [[:Category:Weapon Skillset|Weapon]] are secondary skillsets, with [[:Category:Magic Skillset|Magic]] and [[:Category:Survival Skillset|Survival]] as tertiary skills.&lt;br /&gt;
&lt;br /&gt;
Paladins break down into the following races:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 45%&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldar]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 12%&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf | Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gor&#039;Tog]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 9%&lt;br /&gt;
|-&lt;br /&gt;
| [[Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 9%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1%&lt;br /&gt;
|-&lt;br /&gt;
| [[Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1%&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakash]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1%&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1%&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded Paladins receive three free technique slots in the [[Armorsmithing discipline]] of the [[Forging skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
===[[Paladin Code|Code of Honor]]===&lt;br /&gt;
Paladins have a strict code of honor they must adhere to.  By stealing, having any skill in the stealing skill, using cowardly or devious tactics in battle, or striking first in combat with another player a Paladin will lose standing in the guild, and take a massive hit to the state of his soul.  This will affect his ability to perform various special abilities and, depending on the severity of the offense, may require a special quest to re-instate himself into the guild.&lt;br /&gt;
&lt;br /&gt;
===[[Armor_and_shield_player_guide|Armor Proficiency]]===&lt;br /&gt;
Every 10 circles, a Paladin gains the ability to negate the mixing penalty for one armor type, so that by 30th circle, they can wear all four armors without a mixing penalty.&lt;br /&gt;
&lt;br /&gt;
===[[Protect]]===&lt;br /&gt;
A Paladin may protect his money, protect himself, or intercept the dangers directed against those whom he wishes to PROTECT.&lt;br /&gt;
&lt;br /&gt;
===[[Lead ability|Leadership]]===&lt;br /&gt;
By &amp;lt;tt&amp;gt;LEAD&amp;lt;/tt&amp;gt;ing in a battle, a Paladin can inspire people within his party to greater feats while in combat. A Paladin receives the Lead ability at circle 2.&lt;br /&gt;
&lt;br /&gt;
===[[Glyphs]]===&lt;br /&gt;
Paladin [[glyphs]] are a non-mana-using ability unique to Paladins.  The use of glyphs is limited by the state of a Paladin&#039;s soul, as well as the level of his soul pool.  The strength of the glyph and its duration can also be affected by the level of his [[charisma]] stat.  To acquire each glyph, a Paladin must be of a certain circle, then must complete a holy quest.&lt;br /&gt;
&lt;br /&gt;
===[[Paladin_soul|Soul]]===&lt;br /&gt;
A Paladin&#039;s soul is awoken by the Immortals when they call him to duty.  This awakening allows, in Paladins who follow the tenets of the guild faithfully, to shine with brightness, powering many of their abilities.  Conversely, for those Paladins who do not serve faithfully and violate certain rules, the state of their souls will plummet to a level of darkness not attainable by the uncalled.  A Paladin&#039;s soul also acts as a [[Magical_Theory#Confounds|confound]] for Paladin holy magic.  The current state of a Paladin&#039;s soul can be measured with [[soulstone]].&lt;br /&gt;
&lt;br /&gt;
For more information, see [[Soul system]].&lt;br /&gt;
&lt;br /&gt;
===[[Smite_command|Smite]]===&lt;br /&gt;
Drawing upon their [[Paladin_soul|soul]] or the strength of their [[Conviction_skill|conviction]], Paladins can execute a powerful strike against their foes.&lt;br /&gt;
&lt;br /&gt;
===[[Sacred Insight]]===&lt;br /&gt;
&lt;br /&gt;
Paladins can use their sacred insight to help recover grave goods. They can discern the owner of an item, identify grave robbers, and discern which stolen items the grave robber is carrying.&lt;br /&gt;
&lt;br /&gt;
===[[Holy Weapon]]===&lt;br /&gt;
&lt;br /&gt;
One of the Paladin&#039;s weapons can be blessed with extra power. A holy weapon is especially effective against the undead.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Holy magic|Holy Magic]]===&lt;br /&gt;
Paladins use [[Mana#Holy Mana|Holy mana]], and can learn spells from the [[:Category:Justice Spellbook|Justice]], [[:Category:Inspiration Spellbook|Inspiration]], and [[:Category:Sacrifice Spellbook|Sacrifice]] spell books to aid in their quest to uphold justice, and combat evil within the realm. See [[:Category:Paladin Spells|Paladin spells]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Paladin_Spells.png|frameless|upright=4&lt;br /&gt;
rect 0 75 250 125 [[Aspirant&#039;s Aegis|Aspirant&#039;s Aegis (Warding)]]&lt;br /&gt;
rect 0 475 250 525 [[Heroic Strength|Heroic Strength (Augmentation)]]&lt;br /&gt;
rect 0 1025 250 1075 [[Stun Foe|Stun Foe (Debilitation)]]&lt;br /&gt;
rect 300 25 550 75 [[Vessel of Salvation|Vessel of Salvation (Utility)]]&lt;br /&gt;
rect 300 275 550 325 [[Sentinel&#039;s Resolve|Sentinel&#039;s Resolve (Augmentation)]]&lt;br /&gt;
rect 300 375 550 425 [[Righteous Wrath|Righteous Wrath (Augmentation)]]&lt;br /&gt;
rect 300 475 550 525 [[Courage|Courage (Augmentation)]]&lt;br /&gt;
rect 300 575 550 625 [[Divine Guidance|Divine Guidance (Augmentation)]]&lt;br /&gt;
rect 300 675 550 725 [[Hands of Justice|Hands of Justice (Utility)]]&lt;br /&gt;
rect 300 825 550 875 [[Halt|Halt (Debilitation)]]&lt;br /&gt;
rect 300 1025 550 1075 [[Footman&#039;s Strike|Footman&#039;s Strike (Targeted Magic)]]&lt;br /&gt;
rect 600 25 850 75 [[Alamhif&#039;s Gift|Alamhif&#039;s Gift (Utility)]]&lt;br /&gt;
rect 600 125 850 175 [[Crusader&#039;s Challenge|Crusader&#039;s Challenge (Augmentation)]]&lt;br /&gt;
rect 600 225 850 275 [[Soldier&#039;s Prayer|Soldier&#039;s Prayer (Warding)]]&lt;br /&gt;
rect 600 325 850 375 [[Veteran Insight|Veteran Insight (Augmentation)]]&lt;br /&gt;
rect 600 425 850 475 [[Anti-Stun|Anti-Stun (Utility)]]&lt;br /&gt;
rect 600 575 850 625 [[Marshal Order|Marshal Order (Augmentation)]]&lt;br /&gt;
rect 600 675 850 725 [[Clarity|Clarity (Augmentation)]]&lt;br /&gt;
rect 600 775 850 825 [[Banner of Truce|Banner of Truce (Utility)]]&lt;br /&gt;
rect 600 875 850 925 [[Shatter|Shatter (Debilitation)]]&lt;br /&gt;
rect 600 975 850 1025 [[Rutilor&#039;s Edge|Rutilor&#039;s Edge (Utility)]]&lt;br /&gt;
rect 600 1075 850 1125 [[Rebuke|Rebuke (Targeted Magic)]]&lt;br /&gt;
rect 900 325 1150 375 [[Divine Armor|Divine Armor (Utility)]]&lt;br /&gt;
rect 900 500 1150 550 [[Truffenyi&#039;s Rally|Truffenyi&#039;s Rally (Augmentation, Utility)]]&lt;br /&gt;
rect 900 1075 1150 1125 [[Smite Horde|Smite Horde (Targeted Magic)]]&lt;br /&gt;
rect 1200 975 1450 1025 [[Bond Armaments|Bond Armaments (Utility)]]&lt;br /&gt;
rect 1200 1125 1450 1175 [[Holy Warrior_(spell)|Holy Warrior (Utility, Warding)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
[[Spell slot progressions|Paladin spell slots]]&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Conviction|Conviction}}&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |5||style=&amp;quot;background: #F2F2FF;&amp;quot; |5||style=&amp;quot;background: #F2F2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;{{Skill|Defending|Defending}}&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |5||style=&amp;quot;background: #F2F2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |{{Skill|Shield Usage|Shield Usage}}||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |5||style=&amp;quot;background: #F2F2FF;&amp;quot; |5||style=&amp;quot;background: #F2F2FF;&amp;quot; |5||style=&amp;quot;background: #F2F2FF;&amp;quot; |6||style=&amp;quot;background: #F2F2FF;&amp;quot; |15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |3||style=&amp;quot;background: #F2F2FF;&amp;quot; |4||style=&amp;quot;background: #F2F2FF;&amp;quot; |5||style=&amp;quot;background: #F2F2FF;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;{{Skill|Parry Ability|Parry Ability}}&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |5||style=&amp;quot;background: #FFF2F2;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |2||style=&amp;quot;background: #FFF2F2;&amp;quot; |3||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |4||style=&amp;quot;background: #FFF2F2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |{{Skill|Tactics|Tactics}}||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |{{Skill|Scholarship|Scholarship}}||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |4||style=&amp;quot;background: #FFFFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |1||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |2||style=&amp;quot;background: #FFFFF2;&amp;quot; |3||style=&amp;quot;background: #FFFFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1||style=&amp;quot;background: #FFF2FF;&amp;quot; |1||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |3||style=&amp;quot;background: #FFF2FF;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1||style=&amp;quot;background: #FFF2FF;&amp;quot; |1||style=&amp;quot;background: #FFF2FF;&amp;quot; |1||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |2||style=&amp;quot;background: #FFF2FF;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;{{Skill|Evasion|Evasion}}&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |4||style=&amp;quot;background: #F2FFF2;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |3||style=&amp;quot;background: #F2FFF2;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |1||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |2||style=&amp;quot;background: #F2FFF2;&amp;quot; |5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard skill requirements&#039;&#039;&#039; ({{Skill|Conviction|Conviction}}, {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, and {{Skill|Evasion|Evasion}}) are listed in bold. These skills cannot count toward Nth skills, such as 1st Armor or 2nd Survival.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soft skill requirements&#039;&#039;&#039; ({{Skill|Shield Usage|Shield Usage}}, {{Skill|Tactics|Tactics}}, and {{Skill|Scholarship|Scholarship}}) can also count toward your Nth skills.&lt;br /&gt;
:Note: The following &amp;quot;mastery&amp;quot; skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Holy Magic}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nth skill requirements&#039;&#039;&#039; are met with your top-ranked skills out of the following list of eligible skills:&lt;br /&gt;
*&#039;&#039;&#039;Armor&#039;&#039;&#039;: {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}&lt;br /&gt;
*&#039;&#039;&#039;Weapon&#039;&#039;&#039;: {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}&lt;br /&gt;
*&#039;&#039;&#039;Lore&#039;&#039;&#039;: {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}&lt;br /&gt;
*&#039;&#039;&#039;Magic&#039;&#039;&#039;: {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, and {{Skill|Warding|Warding}}&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039;: {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}&lt;br /&gt;
&lt;br /&gt;
===Cumulative===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Skillset!!Skill!!10!!30!!70!!100!!150!!200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |{{Skill|Conviction|Conviction}}||style=&amp;quot;background: #F2F2FF;&amp;quot; |30||style=&amp;quot;background: #F2F2FF;&amp;quot; |110||style=&amp;quot;background: #F2F2FF;&amp;quot; |270||style=&amp;quot;background: #F2F2FF;&amp;quot; |420||style=&amp;quot;background: #F2F2FF;&amp;quot; |670||style=&amp;quot;background: #F2F2FF;&amp;quot; |1,320&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |{{Skill|Defending|Defending}}||style=&amp;quot;background: #F2F2FF;&amp;quot; |30||style=&amp;quot;background: #F2F2FF;&amp;quot; |90||style=&amp;quot;background: #F2F2FF;&amp;quot; |250||style=&amp;quot;background: #F2F2FF;&amp;quot; |370||style=&amp;quot;background: #F2F2FF;&amp;quot; |620||style=&amp;quot;background: #F2F2FF;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |{{Skill|Shield Usage|Shield Usage}}||style=&amp;quot;background: #F2F2FF;&amp;quot; |20||style=&amp;quot;background: #F2F2FF;&amp;quot; |60||style=&amp;quot;background: #F2F2FF;&amp;quot; |180||style=&amp;quot;background: #F2F2FF;&amp;quot; |270||style=&amp;quot;background: #F2F2FF;&amp;quot; |470||style=&amp;quot;background: #F2F2FF;&amp;quot; |970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |1st Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |40||style=&amp;quot;background: #F2F2FF;&amp;quot; |140||style=&amp;quot;background: #F2F2FF;&amp;quot; |340||style=&amp;quot;background: #F2F2FF;&amp;quot; |490||style=&amp;quot;background: #F2F2FF;&amp;quot; |790||style=&amp;quot;background: #F2F2FF;&amp;quot; |1,540&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |2nd Armor||style=&amp;quot;background: #F2F2FF;&amp;quot; |20||style=&amp;quot;background: #F2F2FF;&amp;quot; |80||style=&amp;quot;background: #F2F2FF;&amp;quot; |200||style=&amp;quot;background: #F2F2FF;&amp;quot; |320||style=&amp;quot;background: #F2F2FF;&amp;quot; |570||style=&amp;quot;background: #F2F2FF;&amp;quot; |1,220&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;Total Armor&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;120&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;420&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;1,060&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;1,600&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;2,650&#039;&#039;&#039;||style=&amp;quot;background: #F2F2FF;&amp;quot; |&#039;&#039;&#039;5,350&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |{{Skill|Parry Ability|Parry Ability}}||style=&amp;quot;background: #FFF2F2;&amp;quot; |30||style=&amp;quot;background: #FFF2F2;&amp;quot; |90||style=&amp;quot;background: #FFF2F2;&amp;quot; |250||style=&amp;quot;background: #FFF2F2;&amp;quot; |370||style=&amp;quot;background: #FFF2F2;&amp;quot; |620||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,270&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |1st Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |30||style=&amp;quot;background: #FFF2F2;&amp;quot; |110||style=&amp;quot;background: #FFF2F2;&amp;quot; |270||style=&amp;quot;background: #FFF2F2;&amp;quot; |420||style=&amp;quot;background: #FFF2F2;&amp;quot; |670||style=&amp;quot;background: #FFF2F2;&amp;quot; |1,320&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |2nd Weapon||style=&amp;quot;background: #FFF2F2;&amp;quot; |0||style=&amp;quot;background: #FFF2F2;&amp;quot; |40||style=&amp;quot;background: #FFF2F2;&amp;quot; |160||style=&amp;quot;background: #FFF2F2;&amp;quot; |280||style=&amp;quot;background: #FFF2F2;&amp;quot; |480||style=&amp;quot;background: #FFF2F2;&amp;quot; |980&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;Total Weapon&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;60&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;240&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;680&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;1,070&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;1,770&#039;&#039;&#039;||style=&amp;quot;background: #FFF2F2;&amp;quot; |&#039;&#039;&#039;3,570&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |{{Skill|Tactics|Tactics}}||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |50||style=&amp;quot;background: #FFFFF2;&amp;quot; |170||style=&amp;quot;background: #FFFFF2;&amp;quot; |260||style=&amp;quot;background: #FFFFF2;&amp;quot; |460||style=&amp;quot;background: #FFFFF2;&amp;quot; |960&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |{{Skill|Scholarship|Scholarship}}||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |50||style=&amp;quot;background: #FFFFF2;&amp;quot; |130||style=&amp;quot;background: #FFFFF2;&amp;quot; |220||style=&amp;quot;background: #FFFFF2;&amp;quot; |370||style=&amp;quot;background: #FFFFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |1st Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |20||style=&amp;quot;background: #FFFFF2;&amp;quot; |80||style=&amp;quot;background: #FFFFF2;&amp;quot; |200||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |520||style=&amp;quot;background: #FFFFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |2nd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |50||style=&amp;quot;background: #FFFFF2;&amp;quot; |170||style=&amp;quot;background: #FFFFF2;&amp;quot; |260||style=&amp;quot;background: #FFFFF2;&amp;quot; |460||style=&amp;quot;background: #FFFFF2;&amp;quot; |960&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |3rd Lore||style=&amp;quot;background: #FFFFF2;&amp;quot; |10||style=&amp;quot;background: #FFFFF2;&amp;quot; |30||style=&amp;quot;background: #FFFFF2;&amp;quot; |110||style=&amp;quot;background: #FFFFF2;&amp;quot; |170||style=&amp;quot;background: #FFFFF2;&amp;quot; |320||style=&amp;quot;background: #FFFFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;Total Lore&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;40&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;160&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;480&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;750&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;1,300&#039;&#039;&#039;||style=&amp;quot;background: #FFFFF2;&amp;quot; |&#039;&#039;&#039;2,700&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |1st Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |10||style=&amp;quot;background: #FFF2FF;&amp;quot; |50||style=&amp;quot;background: #FFF2FF;&amp;quot; |130||style=&amp;quot;background: #FFF2FF;&amp;quot; |220||style=&amp;quot;background: #FFF2FF;&amp;quot; |370||style=&amp;quot;background: #FFF2FF;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |2nd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |10||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |110||style=&amp;quot;background: #FFF2FF;&amp;quot; |170||style=&amp;quot;background: #FFF2FF;&amp;quot; |320||style=&amp;quot;background: #FFF2FF;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |3rd Magic||style=&amp;quot;background: #FFF2FF;&amp;quot; |10||style=&amp;quot;background: #FFF2FF;&amp;quot; |30||style=&amp;quot;background: #FFF2FF;&amp;quot; |70||style=&amp;quot;background: #FFF2FF;&amp;quot; |130||style=&amp;quot;background: #FFF2FF;&amp;quot; |230||style=&amp;quot;background: #FFF2FF;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;Total Magic&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;30&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;110&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;310&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;520&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;920&#039;&#039;&#039;||style=&amp;quot;background: #FFF2FF;&amp;quot; |&#039;&#039;&#039;1,970&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |{{Skill|Evasion|Evasion}}||style=&amp;quot;background: #F2FFF2;&amp;quot; |20||style=&amp;quot;background: #F2FFF2;&amp;quot; |80||style=&amp;quot;background: #F2FFF2;&amp;quot; |200||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |520||style=&amp;quot;background: #F2FFF2;&amp;quot; |1,020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |1st Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |50||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |220||style=&amp;quot;background: #F2FFF2;&amp;quot; |370||style=&amp;quot;background: #F2FFF2;&amp;quot; |770&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |2nd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |110||style=&amp;quot;background: #F2FFF2;&amp;quot; |170||style=&amp;quot;background: #F2FFF2;&amp;quot; |320||style=&amp;quot;background: #F2FFF2;&amp;quot; |720&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |3rd Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |4th Survival||style=&amp;quot;background: #F2FFF2;&amp;quot; |10||style=&amp;quot;background: #F2FFF2;&amp;quot; |30||style=&amp;quot;background: #F2FFF2;&amp;quot; |70||style=&amp;quot;background: #F2FFF2;&amp;quot; |130||style=&amp;quot;background: #F2FFF2;&amp;quot; |230||style=&amp;quot;background: #F2FFF2;&amp;quot; |480&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;Total Survival&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;60&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;220&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;580&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;970&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;1,670&#039;&#039;&#039;||style=&amp;quot;background: #F2FFF2;&amp;quot; |&#039;&#039;&#039;3,470&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;all&#039;&#039;&#039;||&#039;&#039;&#039;Total&#039;&#039;&#039;||&#039;&#039;&#039;310&#039;&#039;&#039;||&#039;&#039;&#039;1,150&#039;&#039;&#039;||&#039;&#039;&#039;3,110&#039;&#039;&#039;||&#039;&#039;&#039;4,910&#039;&#039;&#039;||&#039;&#039;&#039;8,310&#039;&#039;&#039;||&#039;&#039;&#039;17,060&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Paladin new player guide]]&lt;br /&gt;
*[[:Category:Paladin spells|Paladin spells]]&lt;br /&gt;
*[[Paladin Titles]]&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Bobba%27s_Arms_and_Armor&amp;diff=251825</id>
		<title>Talk:Bobba&#039;s Arms and Armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Bobba%27s_Arms_and_Armor&amp;diff=251825"/>
		<updated>2013-11-01T00:05:07Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: Created page with &amp;quot;I&amp;#039;m curious if this shop is still open. Every time I try to visit, it says it&amp;#039;s &amp;quot;locked up tight for the night&amp;quot; even in the afternoon. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m curious if this shop is still open. Every time I try to visit, it says it&#039;s &amp;quot;locked up tight for the night&amp;quot; even in the afternoon. [[User:Juugcatm|Juugcatm]] 00:05, 1 November 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Property:Recipe_volume_is&amp;diff=251351</id>
		<title>Property:Recipe volume is</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Property:Recipe_volume_is&amp;diff=251351"/>
		<updated>2013-10-24T03:23:11Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: Created page with &amp;quot;{{Property |desc=Contains the number of pieces of a resource that are required to complete the recipe |type=number }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Property&lt;br /&gt;
|desc=Contains the number of pieces of a resource that are required to complete the recipe&lt;br /&gt;
|type=number&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Property:Recipe_technique_is&amp;diff=251350</id>
		<title>Property:Recipe technique is</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Property:Recipe_technique_is&amp;diff=251350"/>
		<updated>2013-10-24T03:19:50Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Property&lt;br /&gt;
|desc=Contains a string representing the technique which makes the creation of the recipe easier.&lt;br /&gt;
|type=string&lt;br /&gt;
|value=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Property:Recipe_technique_is&amp;diff=251349</id>
		<title>Property:Recipe technique is</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Property:Recipe_technique_is&amp;diff=251349"/>
		<updated>2013-10-24T03:15:45Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: Created page with &amp;quot;{{Property |desc=Contains a string representing the technique which makes the creation of the recipe easier. |type=string |value=Accessory Bone Armor Design
 Extremity Bone Ar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Property&lt;br /&gt;
|desc=Contains a string representing the technique which makes the creation of the recipe easier.&lt;br /&gt;
|type=string&lt;br /&gt;
|value=Accessory Bone Armor Design&lt;br /&gt;
Extremity Bone Armor Design&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Property:Recipe_discipline_is&amp;diff=251347</id>
		<title>Property:Recipe discipline is</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Property:Recipe_discipline_is&amp;diff=251347"/>
		<updated>2013-10-24T03:11:50Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: Created page with &amp;quot;{{Property |desc=Contains a string representing the name of the crafting discipline to which a recipe belongs. |type=string }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Property&lt;br /&gt;
|desc=Contains a string representing the name of the crafting discipline to which a recipe belongs.&lt;br /&gt;
|type=string&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Property:Recipe_style_is&amp;diff=251345</id>
		<title>Property:Recipe style is</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Property:Recipe_style_is&amp;diff=251345"/>
		<updated>2013-10-24T03:10:38Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: Created page with &amp;quot;{{Property |desc=Contains the string value representing a style of the recipe |type=string }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Property&lt;br /&gt;
|desc=Contains the string value representing a style of the recipe&lt;br /&gt;
|type=string&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Property:Recipe_difficulty_is&amp;diff=251343</id>
		<title>Property:Recipe difficulty is</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Property:Recipe_difficulty_is&amp;diff=251343"/>
		<updated>2013-10-24T03:06:54Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: Created page with &amp;quot;{{Property |desc=Holds the numeric difficulty of the crafting recipe |type=number }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Property&lt;br /&gt;
|desc=Holds the numeric difficulty of the crafting recipe&lt;br /&gt;
|type=number&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:Juugcatm&amp;diff=122665</id>
		<title>User talk:Juugcatm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:Juugcatm&amp;diff=122665"/>
		<updated>2013-10-23T15:39:11Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: Undo revision 263957 by Juugcatm (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Item Sources==&lt;br /&gt;
&lt;br /&gt;
Thanks for adding items from the [[Paladin&#039;s Guild, Emporium]]! A couple of requests:&lt;br /&gt;
*Don&#039;t forget to add the item source and cost. If you don&#039;t remember, click &amp;quot;What links here&amp;quot; in the left-hand toolbox.&lt;br /&gt;
*If these are new appraisals (October 2010 or later), check the &amp;quot;New Appraisal?&amp;quot; box.&lt;br /&gt;
Thanks! ----[[User:Isharon|Isharon]] 03:29, 13 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Weapon/Armor Categorization Efforts==&lt;br /&gt;
While we appreciate these and will keep them for now, keep in mind that we&#039;re attempting to transition to the use of Semantic tags (which are broken right now) rather than categories. -Moderator [[User:Caraamon|Caraamon Strugr-Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 01:29, 9 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:After you posted this I did some research into the templates and on Semantic Wiki extensions. I see all the tags for &amp;quot;is combat type&amp;quot; so it seems like everything is already in place. Why do Spineripper and Blight Fist work with those properties while all the other weapons are unlisted? I see that those items use the weapon template just like all the other weapons. --[[User:Juugcatm|Juugcatm]] 06:12, 9 May 2009 (UTC)&lt;br /&gt;
:: As I said, for reasons the staff have been trying to determine for well over a month, SemanticWiki just stopped functioning. But it will be up &amp;quot;soon.&amp;quot; -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 06:44, 9 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anatomy Charts ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m curious why you removed the scholarship requirements from the [[Anatomy Charts]] page?. Other than that, I like what you did with it.&lt;br /&gt;
[[User:The Ginger|The Ginger]] 22:29, 18 May 2011 (UTC)&lt;br /&gt;
: It&#039;s a work in progress. I&#039;m planning on adding a &amp;quot;scholarship required&amp;quot; property to all the anatomy charts that were listed before. Once that&#039;s done the scholarship requirements will be shown. They&#039;re saved in the page&#039;s history if people need to reference them until I have a chance to finish it. [[User:Juugcatm|Juugcatm]] 22:34, 18 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Ok, as long as it&#039;s going to be re-added, that&#039;s great. I&#039;ve referenced the scholarship requirements several times, personally.[[User:The Ginger|The Ginger]] 23:04, 18 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure the numbers you have are correct, silver leucro charts should be able to be read at an average of 30 ranks between first aid and scholarship (i.e. 15 each), it is not just based on scholarship unless something has changed since I played last year.  -[[User:Tea|Tea]] 05:10, 17 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:CARAAMON&amp;diff=70697</id>
		<title>User talk:CARAAMON</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:CARAAMON&amp;diff=70697"/>
		<updated>2013-10-23T15:38:39Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
Click here for the [[User talk:Caraamon/Archive|Archive]].&lt;br /&gt;
&lt;br /&gt;
==Crafted items and semantic search==&lt;br /&gt;
So I recently created a specific item page for the ribbed cougar-bone aventail becuase I was interested specifically in that item as a whole. It&#039;s both a &amp;quot;ribbed aventail&amp;quot; recipe, but also made of cougar bone material. So I was making an effort to create a generic &amp;quot;ribbed aventail&amp;quot; recipe page that would use a semantic query to fill out all the different bone types from their armor items. For example, the &amp;quot;ribbed cougar-bone aventail&amp;quot; and the &amp;quot;ribbed rat-bone aventail&amp;quot;, etc. would all show up there. I see that you redirected the page away from the specific item and back to the recipe&#039;s page, but that defeats my goals. I was hoping these crafted items could show up in armor queries. Do you have a plan for how to represent crafted items that you can explain to me so I don&#039;t keep stepping on peoples&#039; toes? [[User:Juugcatm|Juugcatm]] 15:38, 23 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==I&#039;m getting the impression==&lt;br /&gt;
You&#039;re &amp;quot;suggesting&amp;quot; that we All Capitals the monster pages. [[User:Almaz|Almaz]] 08:10, 18 October 2013 (UTC)&lt;br /&gt;
: Correct. That&#039;s been the way monster articles have been named since before I took up the reigns of the site. Why? Dunno, but it&#039;s a bit late to change it. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 08:12, 18 October 2013 (UTC)&lt;br /&gt;
: While I&#039;m not really that fussed about it, it does get awkward when linking in actual articles, since wood trolls would, for instance, be linked as [[wood troll]]s, and it auto-capitalizes the first letter (making it transparent with first-in-sentence capitalizations in English) but not the second. Capitalizing it seems to require substantially more effort. [[User:Almaz|Almaz]] 08:27, 18 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bestiary Level List ==&lt;br /&gt;
How does the table generate values for things like min/max rank caps? If I edit an individual critters page to update the min/max caps, will it reflect in the table, or do I have to edit the table itself? I can&#039;t seem to figure out how to do the latter. If it doesn&#039;t auto-update, is there an easy way to make that happen?--[[User:Luckysevens|Luckysevens]] 18:30, 15 June 2013 (UTC)&lt;br /&gt;
:The [[Bestiary Level List]] is automatically populated by data from the individual creature pages. --[[User:Isharon|Isharon]] 05:51, 19 June 2013 (UTC)&lt;br /&gt;
: What Ish said. It draws it&#039;s data from each of the individual critter pages. If you edit those, then it will alter the table, though there may be some lag between the two. If you do make an edit and it never seems to pop up, then edit the level list page, make no edits, then save it. That should refresh it. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 05:54, 19 June 2013 (UTC)&lt;br /&gt;
:Gotcha, looks like I was just being impatient. :) Thanks! --[[User:Luckysevens|Luckysevens]] 18:14, 21 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shard alchemy shop pyramid ==&lt;br /&gt;
&lt;br /&gt;
So I have an item that is purchased from a shop catalog, and the catalog link is just &#039;Wayerd pyramid&#039;, but when you buy it, you get &#039;a bone-trimmed wayerd pyramid&#039;.  The shop link currently points to a generic &#039;wayerd pyramid&#039; item page.  Want me to go ahead and just make up the correct item and let you worry about the shop link?  The shop is [[Shard&#039;s Osut&#039;vie]].  --[[User:Kythryn|Kythryn]] 06:19, 23 July 2013 (UTC)&lt;br /&gt;
: Shop is fixed. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 06:22, 23 July 2013 (UTC)&lt;br /&gt;
::Thanks!  Item is made too.  I&#039;ve made a note how you did that in case I come across something else like that again.   --[[User:Kythryn|Kythryn]] 06:31, 23 July 2013 (UTC)&lt;br /&gt;
::: Great. Happy to help! -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 06:32, 23 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== alchemy-ish items ==&lt;br /&gt;
&lt;br /&gt;
Ok, new question before I start in on my next round of adding in new alchemy stuffs.  Bottles, jars, jugs.  Things like this are useful in alchemy now for consolidating water from a fresh water source, but they don&#039;t have any analyze to them because they aren&#039;t tools.  I&#039;ll be making a note of how many parts of liquid each will contain in my sandbox notes, do you want me to add that as a &#039;free text&#039; note to the e-pedia listings too?  And since they are alchemy-ish, I want to make sure you want them tagged with the &#039;alchemy&#039; property as well (even though they aren&#039;t tools).&amp;lt;br&amp;gt;&lt;br /&gt;
And, in practice, [[jug|jugs]] &amp;amp; [[bottle|bottles]] are the same thing (containers with &#039;stoppers&#039;), do you want separate top pages for these if we consider them &#039;alchemy tools&#039; or do we have just a single top page and mention in the descriptive text there are different types (jugs, bottles, beakers, etc.)?&amp;lt;br&amp;gt;&lt;br /&gt;
Also, I was working to bring in-line all the primary alchemy tool pages to match the [[Wayerd pyramid]] page and saw that the [[Unlonchai bucket]] page had been redirected to {{ilink|i|unlonchai bucket}}.  Can I go ahead and put it back to the [[Unlonchai bucket]] so that it matches the other tool top pages?&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks!  --[[User:Kythryn|Kythryn]] 05:38, 24 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
: If the jugs, bottles, etc. are no longer used for mixing or anything but collecting water, then they&#039;re not alchemy tools, they&#039;re just odd containers, so go ahead and pull off the alchemy tags. Go ahead and pick a generic term if they all act the same, just note they come in a variety of forms. Go ahead and add container amount, no issues there.&lt;br /&gt;
: From now on, assume that if it doesn&#039;t have an analyze, it&#039;s not a tool (for those crafts that are released) unless you can think of a good idea why not. My preference would be to err on the side of labeling too many things, rather than too few, as it would be far harder to dig through &amp;quot;not tools&amp;quot; looking for the &amp;quot;semitools&amp;quot; compared to just skipping over a couple of &amp;quot;semitools&amp;quot; when going through the tool list. However, I&#039;ll leave it to your judgement.&lt;br /&gt;
: For ease of use, if an item is used in one of the old crafts, but not the new ones (for those released) don&#039;t label it as a tool for that craft. For example, the tincture jars (at least, I don&#039;t think they&#039;re used now, ignore if they are). Eventually the supply of old herbs/etc. will be gone and they won&#039;t be usable, but by then we&#039;ll probably have forgotten.&lt;br /&gt;
: Also, go ahead with the bucket page, make a top page, as I expect they&#039;ll start coming in a variety of forms like the pyramids, eventually.&lt;br /&gt;
: And as always, if I&#039;ve overlooked something that makes any of these suggestions stupid, go ahead and work out something that works better. I&#039;m not nearly as tyrannical as the constant beheadings would indicate. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 13:34, 24 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== That is the shield that was not put in correctly ==&lt;br /&gt;
&lt;br /&gt;
http://elanthipedia.org/w/index.php/Shield:Circular_buckler_painted_with_a_smiling_face&lt;br /&gt;
&lt;br /&gt;
The Polished uenlata crafted with shariza handgrips‎ is from 2010 a simple search shows tons of people selling it so again not an alter.&lt;br /&gt;
: The problem is I can never tell whether it&#039;s several items being sold separately, or one item making the rounds of various characters. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 06:07, 6 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Searching Forum Posts ==&lt;br /&gt;
Sometimes I remember which GM posted something I want to look up, and it&#039;d be nice to be able to have a query to search for archived posts under that GM. Is there an easy way to do that currently? Normally I just use a wildcard search for the GM&#039;s name, but the results are pretty ugly. --[[User:Zamara|Zamara]] 18:18, 10 August 2013 (UTC)&lt;br /&gt;
: Eh... yeah. When I have a moment, I can set it up. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 21:42, 10 August 2013 (UTC)&lt;br /&gt;
: Added, but it will take a while for the database to be fully populated. [[Property:Posted by]]. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 02:07, 11 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Form for Player-Owned Boats/Ships and support ==&lt;br /&gt;
Looking over the information for the player owned ships, I find that it&#039;s pretty lacking in information on the actual ships out there. I&#039;d like to suggest a form for adding the information in there, and support for searching/listing the information as well as a category for Player-Owned Boats. I see from your archive that you&#039;ve been asked in the past for help setting up a table. Unfortunately, the old roster on Kraelyst&#039;s site is down so I&#039;ll be attempting to build up this information from scratch.&lt;br /&gt;
--[[User:Hexedbythenet|hexedbythenet]] 19:41, 11 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
It would also be need to add a link to the ships page either to the &amp;quot;player&amp;quot; section or the &amp;quot;world&amp;quot; section on the front page. :)--[[User:Hexedbythenet|hexedbythenet]] 19:59, 11 August 2013 (UTC)&lt;br /&gt;
: If I&#039;m understanding you right, you want a form for PC boats like [[Form:Weapon]]? I&#039;m not entirely sure that&#039;s necessary, or even reasonably easy. Forms work oddly, and I&#039;m not sure they&#039;re suited for that. Let me think on it. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 23:37, 11 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
The form would just make it easier to log the information from the 50+ boats. It would also make going though the existing listings easier. Start with the page name/boat name. Select player owned or public. Put information for Rooms, Pilot, Captain, etc. If a form would be unreasonable, a template could also work for what I envision. Have all ships go into the Category:Boats and split that into two sub-categories for Public Vessels and Private Ships. I pretty much picture this looking like a list of the boats with each page containing information displayed in the same manner as a shop would instead of the paragraph of text approach. --[[User:Hexedbythenet|hexedbythenet]] 17:17, 12 August 2013 (UTC)&lt;br /&gt;
:: Ahhh, that is more doable. I thought you wanted a form for setting up a listing on a single page. Yes, that can be done. What information fields would you like present in the form/template? -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 18:49, 12 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Awesome. I think fields for the following criteria would make the most sense. First, Public or Private vessel. Second, type of vessel. (I think these would make good options for selection: ferry, cog, cutter, brig, galleon, skiff, frigate, barge, schooner, sand barge, air ship, gondola and animal.) Third would be Rooms total, broken down into three sections. (I think these should be the following: on mast, on deck, below deck.) A section for the Pilot/Driver/Operator name. A section for the Captain&#039;s name if applicable (like the public transpo to islands have the Captains doing the wheelwork, not Pilots.) And lastly, a section for Notes on the vessel. Stuff like history for public boats and auction boats. Places for ship owners to add details about their vessel. ETC.&lt;br /&gt;
&lt;br /&gt;
I think this would be amazing to house in just the Travel section now that I think about this and present this less as a template for boats specfically, but more as a template for adding in the information for the various travel services both game provided and player owned. Animal section could not only include the sea mammoths, but also perhaps even horses and all those other odd racial mounts. Giving all those methods of getting around a nice umbrella to rest under. How does that sound?--[[User:Hexedbythenet|hexedbythenet]] 20:27, 13 August 2013 (UTC)&lt;br /&gt;
: That&#039;s going to be a bit of a large task, as I&#039;d have to write both a form and a template. Okay, I&#039;ll start on it when I have some time and motivation. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 01:51, 14 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I totally understand. However, I&#039;m sure you would agree that it would be a huge step toward organizing the travel section as a whole and providing the information in a clean manner. I appreciate you taking the time to consider this and if you could just drop a message on my talk page whenever you decide to take it on, I&#039;d appreciate that too. Thank you. --[[User:Hexedbythenet|hexedbythenet]] 02:32, 15 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Search Functionality==&lt;br /&gt;
--[[User:Elriic|Elriic]] 19:39, 25 August 2013 (UTC)  - Hey Caraamon, do you guys have the incategory search option disabled? If so, could it be enabled? Trying to help someone do some research which needs to be narrowed down to the http://elanthipedia.org/w/index.php/Category:Book category, but the standard wiki search keyword doesn&#039;t appear to be working.&lt;br /&gt;
: Through the standard search or the advanced search? As far as I&#039;m aware, absolutely nothing has been done to the search. It should be completely standard. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 21:22, 25 August 2013 (UTC)&lt;br /&gt;
:: Advanced search. Try it. If you search for Bardic incategory:Book  If should be returning only items in the Book category and is returning other stuff too. --[[User:Elriic|Elriic]] 21:58, 25 August 2013 (UTC)&lt;br /&gt;
::: I&#039;m not sure where you got those terms, but as far as I can tell they&#039;re not part of the basic mediwiki search. They might be part of a more advanced search package you can install. Do you happen to know which? -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 22:12, 25 August 2013 (UTC)&lt;br /&gt;
:::: incategory&#039;s a basic search function. (I think, I haven&#039;t set up a wiki myself in about 10 years).  At any rate, I&#039;m curious, what engine are you using to produce your search results?  Do you have a sphinx server running standalone? Are you caching the data at all or are you doing hardcore fulltext searches on the database tables. If you&#039;re doing this, we need to talk as there&#039;s some serious optimizations we can do that&#039;ll save processor time, cut down lag, and generally make things a lot more awesome. --[[User:Elriic|Elriic]] 10:38, 10 September 2013 (UTC)&lt;br /&gt;
::::: Using whatever basic search engine comes with the mediawiki package. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 00:22, 11 September 2013 (UTC)&lt;br /&gt;
:::::: When is a good time for us to talk? --[[User:Elriic|Elriic]] 20:27, 11 September 2013 (UTC)&lt;br /&gt;
::::::: Any time I&#039;m online, I&#039;m up for chatting. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 23:43, 11 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon elemental properties not showing? ==&lt;br /&gt;
&lt;br /&gt;
It looks like the [[Weapon:Longsword crafted from pure flame|longsword crafted from pure flame]] should be showing that it does fire damage, but I don&#039;t think the weapon template is set to actually show that. --[[User:TEVESHSZAT|TEVESHSZAT]] 18:02, 4 September 2013 (UTC)&lt;br /&gt;
: Yeah, I need to add that, but I don&#039;t have enough time right now to fully add it. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 00:42, 5 September 2013 (UTC)&lt;br /&gt;
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== weapon incomplete bug thing? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure why the {{ilink|w|Jewel-hilted Gnomish long blade incised with a blood channel}} is convinced that it should have a third weapon type entered into it. --[[User:TEVESHSZAT|TEVESHSZAT]] 17:46, 8 September 2013 (UTC)&lt;br /&gt;
: Seems to be a thing with all 2-mode swapable weapons like the {{ilink|w|Dwarven tunneler&#039;s axe}} or {{ilink|w|bastard sword}}.  But the {{ilink|w|metal half-handled riste|ristes}} are still working because they&#039;ve got all three.  --[[User:Otterino|Otterino]] 18:17, 8 September 2013 (UTC)&lt;br /&gt;
:: Huh, sounds like I added a bug when I was messing around. Lemmie take a peek. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 02:23, 9 September 2013 (UTC)&lt;br /&gt;
:: I&#039;m going to blame Tev for this, cause I want to. That thing that couldn&#039;t possibly have been my fault under any possibly circumstances (possibly) mysteriously fixed itself. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 02:30, 9 September 2013 (UTC)&lt;br /&gt;
::: It&#039;s QC in Plat all over again! --[[User:TEVESHSZAT|TEVESHSZAT]] 15:47, 9 September 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:Juugcatm&amp;diff=122664</id>
		<title>User talk:Juugcatm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:Juugcatm&amp;diff=122664"/>
		<updated>2013-10-23T15:37:53Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Crafted items and semantic search==&lt;br /&gt;
So I recently created a specific item page for the ribbed cougar-bone aventail becuase I was interested specifically in that item as a whole. It&#039;s both a &amp;quot;ribbed aventail&amp;quot; recipe, but also made of cougar bone material. So I was making an effort to create a generic &amp;quot;ribbed aventail&amp;quot; recipe page that would use a semantic query to fill out all the different bone types from their armor items. For example, the &amp;quot;ribbed cougar-bone aventail&amp;quot; and the &amp;quot;ribbed rat-bone aventail&amp;quot;, etc. would all show up there. I see that you redirected the page away from the specific item and back to the recipe&#039;s page, but that defeats my goals. I was hoping these crafted items could show up in armor queries. Do you have a plan for how to represent crafted items that you can explain to me so I don&#039;t keep stepping on peoples&#039; toes? [[User:Juugcatm|Juugcatm]] 15:37, 23 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Item Sources==&lt;br /&gt;
&lt;br /&gt;
Thanks for adding items from the [[Paladin&#039;s Guild, Emporium]]! A couple of requests:&lt;br /&gt;
*Don&#039;t forget to add the item source and cost. If you don&#039;t remember, click &amp;quot;What links here&amp;quot; in the left-hand toolbox.&lt;br /&gt;
*If these are new appraisals (October 2010 or later), check the &amp;quot;New Appraisal?&amp;quot; box.&lt;br /&gt;
Thanks! ----[[User:Isharon|Isharon]] 03:29, 13 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Weapon/Armor Categorization Efforts==&lt;br /&gt;
While we appreciate these and will keep them for now, keep in mind that we&#039;re attempting to transition to the use of Semantic tags (which are broken right now) rather than categories. -Moderator [[User:Caraamon|Caraamon Strugr-Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 01:29, 9 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:After you posted this I did some research into the templates and on Semantic Wiki extensions. I see all the tags for &amp;quot;is combat type&amp;quot; so it seems like everything is already in place. Why do Spineripper and Blight Fist work with those properties while all the other weapons are unlisted? I see that those items use the weapon template just like all the other weapons. --[[User:Juugcatm|Juugcatm]] 06:12, 9 May 2009 (UTC)&lt;br /&gt;
:: As I said, for reasons the staff have been trying to determine for well over a month, SemanticWiki just stopped functioning. But it will be up &amp;quot;soon.&amp;quot; -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 06:44, 9 May 2009 (UTC)&lt;br /&gt;
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== Anatomy Charts ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m curious why you removed the scholarship requirements from the [[Anatomy Charts]] page?. Other than that, I like what you did with it.&lt;br /&gt;
[[User:The Ginger|The Ginger]] 22:29, 18 May 2011 (UTC)&lt;br /&gt;
: It&#039;s a work in progress. I&#039;m planning on adding a &amp;quot;scholarship required&amp;quot; property to all the anatomy charts that were listed before. Once that&#039;s done the scholarship requirements will be shown. They&#039;re saved in the page&#039;s history if people need to reference them until I have a chance to finish it. [[User:Juugcatm|Juugcatm]] 22:34, 18 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Ok, as long as it&#039;s going to be re-added, that&#039;s great. I&#039;ve referenced the scholarship requirements several times, personally.[[User:The Ginger|The Ginger]] 23:04, 18 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure the numbers you have are correct, silver leucro charts should be able to be read at an average of 30 ranks between first aid and scholarship (i.e. 15 each), it is not just based on scholarship unless something has changed since I played last year.  -[[User:Tea|Tea]] 05:10, 17 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Crafted_Bone_Armor&amp;diff=251277</id>
		<title>Talk:Crafted Bone Armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Crafted_Bone_Armor&amp;diff=251277"/>
		<updated>2013-10-23T15:32:05Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to add these stats to the items listed [[Carving_Products#Bone_Carved_Armor|here]]. This information should go on those individual item template pages instead of having their own page here. --[[User:TEVESHSZAT|TEVESHSZAT]] 05:34, 23 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
-- Yeah, I see how everything is laid out now. I started this page and then regretted it. I&#039;ve made specific armor pages for both the combination of the recipe and the material type so it shows up as a real item. For example, the page of [[ribbed cougar-bone aventail (crafted)]]. I&#039;m also working on creating a general page for the [[ribbed aventail (crafted)]] recipe which will use a semantic:ask query to fill out all the material types. Are there semantic tags for &amp;quot;source recipe is&amp;quot; and &amp;quot;the creature this material came from is&amp;quot;? [[User:Juugcatm|Juugcatm]] 15:32, 23 October 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Ribbed_cougar-bone_aventail_(crafted)&amp;diff=251259</id>
		<title>Armor:Ribbed cougar-bone aventail (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Ribbed_cougar-bone_aventail_(crafted)&amp;diff=251259"/>
		<updated>2013-10-23T04:31:23Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=aventail&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=neck&lt;br /&gt;
|hindrance=insignificant&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=good&lt;br /&gt;
|punctureab=somewhat fair&lt;br /&gt;
|slice=good&lt;br /&gt;
|sliceab=somewhat fair&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=fair&lt;br /&gt;
|fire=fair&lt;br /&gt;
|fireab=poor&lt;br /&gt;
|cold=fair&lt;br /&gt;
|coldab=poor&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=poor&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|appcost=1200&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is crafted from the [[item template is::ribbed aventail]] recipe using [[material source is::cougar| ]][[Cougar]] bones.&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Ribbed_cougar-bone_aventail_(crafted)&amp;diff=251258</id>
		<title>Armor:Ribbed cougar-bone aventail (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Ribbed_cougar-bone_aventail_(crafted)&amp;diff=251258"/>
		<updated>2013-10-23T04:30:54Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=aventail&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=neck&lt;br /&gt;
|hindrance=insignificant&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=good&lt;br /&gt;
|punctureab=somewhat fair&lt;br /&gt;
|slice=good&lt;br /&gt;
|sliceab=somewhat fair&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=fair&lt;br /&gt;
|fire=fair&lt;br /&gt;
|fireab=poor&lt;br /&gt;
|cold=fair&lt;br /&gt;
|coldab=poor&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=poor&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|appcost=1200&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is crafted from the [[item template is::ribbed aventail]] recipe using [[material source is::cougar|[[Cougar]]]] bones.&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Ribbed_cougar-bone_aventail_(crafted)&amp;diff=251257</id>
		<title>Armor:Ribbed cougar-bone aventail (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Ribbed_cougar-bone_aventail_(crafted)&amp;diff=251257"/>
		<updated>2013-10-23T04:25:45Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=aventail&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=neck&lt;br /&gt;
|hindrance=insignificant&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=good&lt;br /&gt;
|punctureab=somewhat fair&lt;br /&gt;
|slice=good&lt;br /&gt;
|sliceab=somewhat fair&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=fair&lt;br /&gt;
|fire=fair&lt;br /&gt;
|fireab=poor&lt;br /&gt;
|cold=fair&lt;br /&gt;
|coldab=poor&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=poor&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|appcost=1200&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is crafted from the [[item template is::ribbed aventail]] recipe.&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Ribbed_cougar-bone_aventail_(crafted)&amp;diff=251256</id>
		<title>Armor:Ribbed cougar-bone aventail (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Ribbed_cougar-bone_aventail_(crafted)&amp;diff=251256"/>
		<updated>2013-10-23T04:25:03Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=aventail&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=neck&lt;br /&gt;
|hindrance=insignificant&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=good&lt;br /&gt;
|punctureab=somewhat fair&lt;br /&gt;
|slice=good&lt;br /&gt;
|sliceab=somewhat fair&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=fair&lt;br /&gt;
|fire=fair&lt;br /&gt;
|fireab=poor&lt;br /&gt;
|cold=fair&lt;br /&gt;
|coldab=poor&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=poor&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|appcost=1200&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
[[item template is::ribbed aventail]]&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Ribbed_cougar-bone_aventail_(crafted)&amp;diff=251255</id>
		<title>Armor:Ribbed cougar-bone aventail (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Ribbed_cougar-bone_aventail_(crafted)&amp;diff=251255"/>
		<updated>2013-10-23T04:20:57Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: Created page with &amp;quot;{{Armor |newarmorapp=Yes |noun=aventail |type=light armor |area=neck |hindrance=insignificant |stealth=insignificant |puncture=good |punctureab=somewhat fair |slice=good |slic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=aventail&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=neck&lt;br /&gt;
|hindrance=insignificant&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=good&lt;br /&gt;
|punctureab=somewhat fair&lt;br /&gt;
|slice=good&lt;br /&gt;
|sliceab=somewhat fair&lt;br /&gt;
|impact=very good&lt;br /&gt;
|impactab=fair&lt;br /&gt;
|fire=fair&lt;br /&gt;
|fireab=poor&lt;br /&gt;
|cold=fair&lt;br /&gt;
|coldab=poor&lt;br /&gt;
|electric=low&lt;br /&gt;
|electricab=poor&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|appcost=1200&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafted_Bone_Armor&amp;diff=251252</id>
		<title>Crafted Bone Armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafted_Bone_Armor&amp;diff=251252"/>
		<updated>2013-10-23T04:06:39Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Templates ==&lt;br /&gt;
These templates assume the crafter has the Bone Armor Reinforcing technique.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature&lt;br /&gt;
! Type&lt;br /&gt;
! Puncture&lt;br /&gt;
! Slice&lt;br /&gt;
! Impact&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Electrical&lt;br /&gt;
! Puncture&lt;br /&gt;
! Slice&lt;br /&gt;
! Impact&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Electrical&lt;br /&gt;
|-&lt;br /&gt;
| [[Cougar]]&lt;br /&gt;
| segmented&lt;br /&gt;
| good&lt;br /&gt;
| good&lt;br /&gt;
| good&lt;br /&gt;
| fair&lt;br /&gt;
| fair&lt;br /&gt;
| low&lt;br /&gt;
| somewhat fair&lt;br /&gt;
| somewhat fair&lt;br /&gt;
| somewhat fair&lt;br /&gt;
| low&lt;br /&gt;
| poor&lt;br /&gt;
| poor&lt;br /&gt;
|-&lt;br /&gt;
| [[Cougar]]&lt;br /&gt;
| notched&lt;br /&gt;
| good&lt;br /&gt;
| good&lt;br /&gt;
| good&lt;br /&gt;
| fair&lt;br /&gt;
| fair&lt;br /&gt;
| low&lt;br /&gt;
| somewhat fair&lt;br /&gt;
| fair&lt;br /&gt;
| somewhat fair&lt;br /&gt;
| poor&lt;br /&gt;
| poor&lt;br /&gt;
| poor&lt;br /&gt;
|-&lt;br /&gt;
| [[Cougar]]&lt;br /&gt;
| ribbed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafted_Bone_Armor&amp;diff=251251</id>
		<title>Crafted Bone Armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafted_Bone_Armor&amp;diff=251251"/>
		<updated>2013-10-23T04:05:10Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Templates ==&lt;br /&gt;
These templates assume the crafter has the Bone Armor Reinforcing technique.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature&lt;br /&gt;
! Type&lt;br /&gt;
! Puncture&lt;br /&gt;
! Slice&lt;br /&gt;
! Impact&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Electrical&lt;br /&gt;
! Puncture&lt;br /&gt;
! Slice&lt;br /&gt;
! Impact&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Electrical&lt;br /&gt;
|-&lt;br /&gt;
| [[Cougar]]&lt;br /&gt;
| segmented&lt;br /&gt;
| good&lt;br /&gt;
| good&lt;br /&gt;
| good&lt;br /&gt;
| fair&lt;br /&gt;
| fair&lt;br /&gt;
| low&lt;br /&gt;
| somewhat fair&lt;br /&gt;
| somewhat fair&lt;br /&gt;
| somewhat fair&lt;br /&gt;
| low&lt;br /&gt;
| poor&lt;br /&gt;
| poor&lt;br /&gt;
|-&lt;br /&gt;
| [[Cougar]]&lt;br /&gt;
| notched&lt;br /&gt;
|-&lt;br /&gt;
| [[Cougar]]&lt;br /&gt;
| ribbed&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafted_Bone_Armor&amp;diff=251250</id>
		<title>Crafted Bone Armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafted_Bone_Armor&amp;diff=251250"/>
		<updated>2013-10-23T04:00:03Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Templates ==&lt;br /&gt;
These templates assume the crafter has the Bone Armor Reinforcing technique.&lt;br /&gt;
&lt;br /&gt;
=== Segmented Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Puncture&lt;br /&gt;
! Slice&lt;br /&gt;
! Impact&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Electrical&lt;br /&gt;
! Puncture&lt;br /&gt;
! Slice&lt;br /&gt;
! Impact&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Electrical&lt;br /&gt;
|-&lt;br /&gt;
| [[Cougar]]&lt;br /&gt;
| good&lt;br /&gt;
| good&lt;br /&gt;
| good&lt;br /&gt;
| fair&lt;br /&gt;
| fair&lt;br /&gt;
| low&lt;br /&gt;
| somewhat fair&lt;br /&gt;
| somewhat fair&lt;br /&gt;
| somewhat fair&lt;br /&gt;
| low&lt;br /&gt;
| poor&lt;br /&gt;
| poor&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crafted_Bone_Armor&amp;diff=251249</id>
		<title>Crafted Bone Armor</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crafted_Bone_Armor&amp;diff=251249"/>
		<updated>2013-10-23T03:56:18Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: Created page with &amp;quot; == Templates == === Segmented Armor === {| class=&amp;quot;wikitable sortable&amp;quot; |- ! Type ! Puncture ! Slice ! Impact ! Fire ! Cold ! Electrical ! Puncture ! Slice ! Impact ! Fire ! Co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Templates ==&lt;br /&gt;
=== Segmented Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Puncture&lt;br /&gt;
! Slice&lt;br /&gt;
! Impact&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Electrical&lt;br /&gt;
! Puncture&lt;br /&gt;
! Slice&lt;br /&gt;
! Impact&lt;br /&gt;
! Fire&lt;br /&gt;
! Cold&lt;br /&gt;
! Electrical&lt;br /&gt;
|-&lt;br /&gt;
| [[Cougar]]&lt;br /&gt;
| good&lt;br /&gt;
| good&lt;br /&gt;
| good&lt;br /&gt;
| fair&lt;br /&gt;
| fair&lt;br /&gt;
| low&lt;br /&gt;
| somewhat fair&lt;br /&gt;
| somewhat fair&lt;br /&gt;
| somewhat fair&lt;br /&gt;
| low&lt;br /&gt;
| poor&lt;br /&gt;
| poor&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Ratskin_Hood&amp;diff=260743</id>
		<title>Armor:Ratskin Hood</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Ratskin_Hood&amp;diff=260743"/>
		<updated>2013-10-20T19:18:18Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: Created page with &amp;quot;{{Armor |name=Ratskin Hood |newarmorapp=Yes |noun=hood |type=light armor |area=eyes, head, neck |hindrance=insignificant |stealth=insignificant |absorbance=moderate |puncture=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Ratskin Hood&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=hood&lt;br /&gt;
|type=light armor&lt;br /&gt;
|area=eyes, head, neck&lt;br /&gt;
|hindrance=insignificant&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|absorbance=moderate&lt;br /&gt;
|puncture=fair&lt;br /&gt;
|slice=fair&lt;br /&gt;
|impact=fair&lt;br /&gt;
|fire=low&lt;br /&gt;
|cold=fair&lt;br /&gt;
|electric=moderate&lt;br /&gt;
|construction=average construction&lt;br /&gt;
|metal=no&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Gauntlets_shaped_from_discolored_bear_bones_tipped_with_sharp_claws&amp;diff=334131</id>
		<title>Armor:Gauntlets shaped from discolored bear bones tipped with sharp claws</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Gauntlets_shaped_from_discolored_bear_bones_tipped_with_sharp_claws&amp;diff=334131"/>
		<updated>2012-08-10T22:34:40Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=gauntlets&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=bone,claw&lt;br /&gt;
|CTag=discolored&lt;br /&gt;
|STag=bear&lt;br /&gt;
|type=bone armor&lt;br /&gt;
|area=hands&lt;br /&gt;
|hindrance=fair&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|puncture=fair&lt;br /&gt;
|punctureab=fair&lt;br /&gt;
|slice=very high&lt;br /&gt;
|sliceab=very good&lt;br /&gt;
|impact=low&lt;br /&gt;
|impactab=low&lt;br /&gt;
|fire=very high&lt;br /&gt;
|fireab=very high&lt;br /&gt;
|cold=low&lt;br /&gt;
|coldab=somewhat fair&lt;br /&gt;
|electric=very high&lt;br /&gt;
|electricab=very high&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=35&lt;br /&gt;
|source=Essential Sects Shop&lt;br /&gt;
|cost=7,500 Lirums&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|special=moon mage style&lt;br /&gt;
|newapp=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Mask_crafted_from_a_large_yellowed_bear_skull&amp;diff=334139</id>
		<title>Armor:Mask crafted from a large yellowed bear skull</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Mask_crafted_from_a_large_yellowed_bear_skull&amp;diff=334139"/>
		<updated>2012-08-10T22:32:25Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=mask&lt;br /&gt;
|look=Sharp teeth line the upper jaw, with fangs threatening to draw blood from a careless wearer.&lt;br /&gt;
|MTag=skull&lt;br /&gt;
|CTag=yellow&lt;br /&gt;
|STag=bear&lt;br /&gt;
|type=bone armor&lt;br /&gt;
|area=eyes, head, neck&lt;br /&gt;
|hindrance=fair&lt;br /&gt;
|stealth=trivial&lt;br /&gt;
|puncture=fair&lt;br /&gt;
|punctureab=fair&lt;br /&gt;
|slice=very high&lt;br /&gt;
|sliceab=very good&lt;br /&gt;
|impact=low&lt;br /&gt;
|impactab=low&lt;br /&gt;
|fire=very high&lt;br /&gt;
|fireab=very high&lt;br /&gt;
|cold=low&lt;br /&gt;
|coldab=somewhat fair&lt;br /&gt;
|electric=very high&lt;br /&gt;
|electricab=very high&lt;br /&gt;
|construction=marginally vulnerable&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=75&lt;br /&gt;
|source=Essential Sects Shop&lt;br /&gt;
|cost=15,000 Lirums&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|special=moon mage style&lt;br /&gt;
|newapp=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Mask_crafted_from_a_large_yellowed_bear_skull&amp;diff=334138</id>
		<title>Armor:Mask crafted from a large yellowed bear skull</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Mask_crafted_from_a_large_yellowed_bear_skull&amp;diff=334138"/>
		<updated>2012-08-10T22:32:08Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|newarmorapp=No&lt;br /&gt;
|noun=mask&lt;br /&gt;
|look=Sharp teeth line the upper jaw, with fangs threatening to draw blood from a careless wearer.&lt;br /&gt;
|MTag=skull&lt;br /&gt;
|CTag=yellow&lt;br /&gt;
|STag=bear&lt;br /&gt;
|type=bone armor&lt;br /&gt;
|area=eyes, head, neck&lt;br /&gt;
|hindrance=fair&lt;br /&gt;
|stealth=trivial&lt;br /&gt;
|puncture=fair&lt;br /&gt;
|punctureab=fair&lt;br /&gt;
|slice=very high&lt;br /&gt;
|sliceab=very good&lt;br /&gt;
|impact=low&lt;br /&gt;
|impactab=low&lt;br /&gt;
|fire=very high&lt;br /&gt;
|fireab=very high&lt;br /&gt;
|cold=low&lt;br /&gt;
|coldab=somewhat fair&lt;br /&gt;
|electric=very high&lt;br /&gt;
|electricab=very high&lt;br /&gt;
|construction=marginally vulnerable&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=75&lt;br /&gt;
|source=Essential Sects Shop&lt;br /&gt;
|cost=15,000 Lirums&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|special=moon mage style&lt;br /&gt;
|newapp=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Suit_of_armor_crafted_from_yellowed_bear_bones&amp;diff=334149</id>
		<title>Armor:Suit of armor crafted from yellowed bear bones</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Suit_of_armor_crafted_from_yellowed_bear_bones&amp;diff=334149"/>
		<updated>2012-08-10T22:29:32Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=armor&lt;br /&gt;
|look=Bits of sinew tie the gruesome armor together.&lt;br /&gt;
|MTag=bone,sinew&lt;br /&gt;
|CTag=yellow&lt;br /&gt;
|STag=bear,ether&lt;br /&gt;
|type=bone armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=great&lt;br /&gt;
|stealth=mild&lt;br /&gt;
|puncture=fair&lt;br /&gt;
|punctureab=fair&lt;br /&gt;
|slice=very high&lt;br /&gt;
|sliceab=very good&lt;br /&gt;
|impact=low&lt;br /&gt;
|impactab=low&lt;br /&gt;
|fire=very high&lt;br /&gt;
|fireab=very high&lt;br /&gt;
|cold=low&lt;br /&gt;
|coldab=somewhat fair&lt;br /&gt;
|electric=very high&lt;br /&gt;
|electricab=very high&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=600&lt;br /&gt;
|source=Essential Sects Shop&lt;br /&gt;
|cost=20,000 Lirums&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|newapp=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Suit_of_armor_crafted_from_yellowed_bear_bones&amp;diff=334148</id>
		<title>Armor:Suit of armor crafted from yellowed bear bones</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Suit_of_armor_crafted_from_yellowed_bear_bones&amp;diff=334148"/>
		<updated>2012-08-03T00:41:41Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=armor&lt;br /&gt;
|look=Bits of sinew tie the gruesome armor together.&lt;br /&gt;
|MTag=bone,sinew&lt;br /&gt;
|CTag=yellow&lt;br /&gt;
|STag=bear,ether&lt;br /&gt;
|type=bone armor&lt;br /&gt;
|area=chest, back, abdomen, arms, legs&lt;br /&gt;
|hindrance=great&lt;br /&gt;
|stealth=mild&lt;br /&gt;
|puncture=fair&lt;br /&gt;
|punctureab=moderate&lt;br /&gt;
|slice=great&lt;br /&gt;
|sliceab=very high&lt;br /&gt;
|impact=fair&lt;br /&gt;
|impactab=low&lt;br /&gt;
|fire=very great&lt;br /&gt;
|fireab=extreme&lt;br /&gt;
|cold=low&lt;br /&gt;
|coldab=fair&lt;br /&gt;
|electric=high&lt;br /&gt;
|electricab=great&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=600&lt;br /&gt;
|source=Essential Sects Shop&lt;br /&gt;
|cost=20,000 Lirums&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|newapp=Yes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User_talk:Thires&amp;diff=105958</id>
		<title>User talk:Thires</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User_talk:Thires&amp;diff=105958"/>
		<updated>2012-07-30T14:38:05Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Account Merge completed ==&lt;br /&gt;
&lt;br /&gt;
Your account merge has been completed.  All of your edits made using the ThiresDR account have been attributed to your new account, [[User:Thires|Thires]].  Please let me know if you experience any problems with the new account.  --[[User:Naeya|Naeya]] &amp;lt;sup&amp;gt;([[User talk:Naeya|talk]])&amp;lt;/sup&amp;gt; 14:16, 29 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Outdated Tags ==&lt;br /&gt;
&lt;br /&gt;
noticed the comment on the summery, once you&#039;ve flagged a Weapon/Armor/Shield as using the new appraisal, it takes the server a few minutes to update the notices.  If it really bothers you an Admin can force a refresh of the page.  A second edit will also force the server to recheck the flags, but I&#039;d appreciate not intentionally making two edits just to force a refresh.&lt;br /&gt;
&lt;br /&gt;
This also applies to the Incomplete tags.&amp;lt;br&amp;gt;-[[User:Glimmereyes|Glimmereyes]] 04:05, 7 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Dimensions ==&lt;br /&gt;
I saw that you updated weapon dimensions on a dagger. I&#039;m curious; How do you determine the dimensions of an item? Also, do you know how to determine if a container can hold an item? [[User:Juugcatm|Juugcatm]] 14:38, 30 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Target_shield&amp;diff=262746</id>
		<title>Shield:Target shield</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Target_shield&amp;diff=262746"/>
		<updated>2012-07-25T03:24:07Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|newshieldapp=Yes&lt;br /&gt;
|noun=shield&lt;br /&gt;
|look=-&lt;br /&gt;
|type=ssh&lt;br /&gt;
|hindrance=trivial&lt;br /&gt;
|minprotection=terrible&lt;br /&gt;
|maxprotection=low&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=poorly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=70&lt;br /&gt;
|appcost=37&lt;br /&gt;
|source=Tembeg&#039;s Armory&lt;br /&gt;
|cost=75 Kronars&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source2=Marachek&#039;s Weapons Emporium&lt;br /&gt;
|cost2=270 Dokoras&lt;br /&gt;
|sourcetype2=sold by&lt;br /&gt;
|source3=Hvairn&#039;s Showldh Stal&lt;br /&gt;
|cost3=135 Dokoras&lt;br /&gt;
|sourcetype3=sold by&lt;br /&gt;
|source4=Iron Mountain Weapons&lt;br /&gt;
|cost4=100 Kronars&lt;br /&gt;
|sourcetype4=sold by&lt;br /&gt;
|source5=The Heraldry Shop&lt;br /&gt;
|cost5=135 Dokoras&lt;br /&gt;
|sourcetype5=sold by&lt;br /&gt;
|newapp=Yes&lt;br /&gt;
|paladinapp=Yes&lt;br /&gt;
|itype=target shield&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Target_shield&amp;diff=346607</id>
		<title>Shield:Target shield</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Target_shield&amp;diff=346607"/>
		<updated>2012-07-25T03:23:22Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|newshieldapp=No&lt;br /&gt;
|noun=shield&lt;br /&gt;
|look=-&lt;br /&gt;
|type=ssh&lt;br /&gt;
|hindrance=trivial&lt;br /&gt;
|minprotection=terrible&lt;br /&gt;
|maxprotection=low&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=poorly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=70&lt;br /&gt;
|appcost=37&lt;br /&gt;
|source=Tembeg&#039;s Armory&lt;br /&gt;
|cost=75 Kronars&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source2=Marachek&#039;s Weapons Emporium&lt;br /&gt;
|cost2=270 Dokoras&lt;br /&gt;
|sourcetype2=sold by&lt;br /&gt;
|source3=Hvairn&#039;s Showldh Stal&lt;br /&gt;
|cost3=135 Dokoras&lt;br /&gt;
|sourcetype3=sold by&lt;br /&gt;
|source4=Iron Mountain Weapons&lt;br /&gt;
|cost4=100 Kronars&lt;br /&gt;
|sourcetype4=sold by&lt;br /&gt;
|source5=The Heraldry Shop&lt;br /&gt;
|cost5=135 Dokoras&lt;br /&gt;
|sourcetype5=sold by&lt;br /&gt;
|newapp=Yes&lt;br /&gt;
|paladinapp=Yes&lt;br /&gt;
|itype=target shield&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Shield_Usage_skill&amp;diff=190265</id>
		<title>Talk:Shield Usage skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Shield_Usage_skill&amp;diff=190265"/>
		<updated>2012-07-24T21:47:46Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It says there are 2 shield appraisals that no one can use(paladins cap is lower than say god-like? what is the use then? Should there be info on parry vs shield?&lt;br /&gt;
: I&#039;m honestly not sure what you&#039;re asking. Are you talking about the fact that Paladins get more detailed appraisals on shields? Also, please sign your comments/questions using &amp;lt;nowiki&amp;gt;-~~~~&amp;lt;/nowiki&amp;gt;. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I added the top 5 rated shields by max protection then hindrance for each shield type to this page. I have been looking for a shield to purchase and I thought linking to a few of the best shields could give people and idea of what&#039;s out there. If you hate this idea, then I won&#039;t be hurt if you remove it. I just like having something to start with when looking for equipment. [[User:Juugcatm|Juugcatm]] 21:44, 24 July 2012 (UTC)&lt;br /&gt;
: I just added another check to those queries to not show &amp;quot;rare&amp;quot; items. I thought that giving suggestions on a skill page should show items which are presently attainable from a shop, etc. should someone want to pick it up. [[User:Juugcatm|Juugcatm]] 21:47, 24 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield_Usage_skill&amp;diff=18723</id>
		<title>Shield Usage skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield_Usage_skill&amp;diff=18723"/>
		<updated>2012-07-24T21:46:47Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Shield Usage [[page type is::skill]]&#039;&#039;&#039; is used in determining the effectiveness of an arm-worn or held shield in blocking attacks.  The stats that assist in blocking (from most to least important) are [[Reflex]],  [[Discipline]], and [[Strength]].&lt;br /&gt;
&lt;br /&gt;
==Shield Usage==&lt;br /&gt;
To use a shield, just hold one in your left hand and fight something.  Alternatively, shields may be worn on the arm &amp;lt;small&amp;gt;([[Shield Usage skill#Arm-worn Shield Notes|see below]])&amp;lt;/small&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
You may adjust the amount of shield skill you are actively using via the {{com|Stance}} command.&lt;br /&gt;
&lt;br /&gt;
==Training Strategies==&lt;br /&gt;
Below about 50 ranks, shield is not a terribly effective defense.  However, shield coupled with the {{skill|evasion}} is the most effective means of defending against ranged attacks.  You will be unable to effectively use larger shields&#039; higher protection values until your ranks in Shield Usage increase.  There is a contest in shield that examines the stats used in your defense ({{stat|Reflex}}, {{stat|Discipline}}, {{stat|Strength}}) and compares that to the weight of the shield to see if you have full use of your ability to block. When working normally this &amp;quot;penalty&amp;quot; is truly a trivial thing and most likely only impacts very young characters. Most characters have no penalty whatsoever from the weight of shield. At low ranks in skill, small non-hindering shields are your best bet.  {{ilink|s|Target shield}}s from the [[Field Goblin|goblins]] west of the [[Crossing]] make a good starter shield.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At 50 ranks you gain the ability to load ranged weapons while wearing a shield.  An arm-worn shield will penalize shots fired by a longbow, short bow, or composite bow.  Arm-worn shields will not protect you while holding a loaded longbow, short bow, or composite bow.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As skill approaches 100 ranks, moving to medium-sized shields will begin to pay off.  Larger shields are generally more hindering, but with more skill in shield your defense will improve at an increased rate compared to the shield&#039;s maximum appraised protection.  Shield defense will increase at a slower pace after the maximum appraised protection has been reached.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Experience is now awarded to all skills you are stanced to use, regardless of whether or not that skill is actually contested. It may still be in your better interest to swap stances around a little, but the need to stance down dramatically (especially in evasion) should not be as common or necessary.&lt;br /&gt;
&lt;br /&gt;
==Arm-worn Shield Notes==&lt;br /&gt;
The {{com|ADJUST}} verb changes any shield to allow wearing on the arm.  Adjusting it again will revert it to shoulder-worn.&lt;br /&gt;
&lt;br /&gt;
The maximum size of shield you can wear on your arm is based on your guild&#039;s facility with {{catskill|armor}}:&lt;br /&gt;
*[[Guilds#Skill_Sets|Armor Primary]] - Can wear large shields (tower, kite, etc.) or smaller&lt;br /&gt;
*[[Guilds#Skill_Sets|Armor Secondary]] - Can wear medium shields (oval, buckler, etc.) or smaller&lt;br /&gt;
*[[Guilds#Skill_Sets|Armor Tertiary]] - Can wear small shields (buckler, targe, target, etc.)&lt;br /&gt;
&lt;br /&gt;
There is a 4th circle requirement to arm-wearing a medium or large shield, to exclude [[commoner]]s from wearing medium shields.&lt;br /&gt;
&lt;br /&gt;
Note:  An arm-worn shield&#039;s protection may be capped based on size.  Small shields&#039; protection caps at good protection, medium shields&#039; at great, and large shields&#039; at tremendous. A paladins cap is higher, large capping at very impressive.&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]s can arm-wear an infused [[Shield of Light]] shield that is medium in size, an exception to the size rule above.&lt;br /&gt;
&lt;br /&gt;
Different classes of ranged weapons interact differently with arm-worn shields:&lt;br /&gt;
*[[Slings]] are not affected in any way.&lt;br /&gt;
*[[Light Thrown skill|Light Thrown]] and [[Heavy Thrown skill|Heavy Thrown]] weapons are not affected in any way.&lt;br /&gt;
*[[Crossbows]] can not be loaded with an arm-worn shield until reaching 50 ranks of shield.&lt;br /&gt;
*[[Stick bows]] receive both a loading penalty and an accuracy penalty when used with an arm-worn shield.&lt;br /&gt;
&lt;br /&gt;
The exceptions to the stick bow penalty are as follows:&lt;br /&gt;
*A [[Paladin]] wearing a medium or small shield.&lt;br /&gt;
*A [[Barbarian]] wearing a small shield.&lt;br /&gt;
*A [[Ranger]] wearing a small shield with [[See the Wind]] active.&lt;br /&gt;
&lt;br /&gt;
==Shield Stats==&lt;br /&gt;
All shields have two levels of protection, referred to as &amp;quot;basic defense&amp;quot; (minimum or low-end protection) and &amp;quot;full defense&amp;quot; (maximum or high-end protection). When you appraise a shield, you will see that the shield &amp;quot;offers [minimum] to [maximum] protection.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The basic defense is a guaranteed minimum level of protection afforded to all adventurers, regardless of how skilled they are in using shields. In order to take advantage of the shield&#039;s full defense, you need to have skill in shield usage. The higher the full defense rating, the more ranks are required to take full advantage of it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible levels of protection&#039;&#039;&#039;: very poor, poor*, rather low, low*, fair, better than fair*, moderate, moderately good*, good, very good*, high, very high*, great, very great*, impressive, very impressive*, tremendous, incredible, god-like&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;This level is only discernable by [[Paladins]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Shield Slam===&lt;br /&gt;
Using a shield held in the left hand, it is possible to {{com|SLAM}} an opponent with your shield.  Larger shields are heavier and therefore have high impact damage.  The [[Warrior Mage]] spell [[Aegis of Granite]] creates shield that can be shaped to add spikes to add puncture damage.&lt;br /&gt;
&lt;br /&gt;
==Shield Listing==&lt;br /&gt;
Listed below are the highest protecting shields of each type. Only those with current appraisals are shown. They are sorted by maximum possible protection, then by minimum hindrance.&lt;br /&gt;
&lt;br /&gt;
==== Small Shields ====&lt;br /&gt;
{{#ask:[[Is combat type::Small Shield]] [[Is outdated::false]] [[Rare item::false]]&lt;br /&gt;
|?Min protection is=Min Prot&lt;br /&gt;
|?Max protection is=Max Prot&lt;br /&gt;
|?Hindrance is=Hindrance&lt;br /&gt;
|?Weight of=Weight&lt;br /&gt;
|type=broadtable&lt;br /&gt;
|sort=Max protection is number,Hindrance is number&lt;br /&gt;
|order=desc,asc&lt;br /&gt;
|limit=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Medium Shields ====&lt;br /&gt;
{{#ask:[[Is combat type::Medium Shield]] [[Is outdated::false]] [[Rare item::false]]&lt;br /&gt;
|?Min protection is=Min Prot&lt;br /&gt;
|?Max protection is=Max Prot&lt;br /&gt;
|?Hindrance is=Hindrance&lt;br /&gt;
|?Weight of=Weight&lt;br /&gt;
|type=broadtable&lt;br /&gt;
|sort=Max protection is number,Hindrance is number&lt;br /&gt;
|order=desc,asc&lt;br /&gt;
|limit=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Large Shields ====&lt;br /&gt;
{{#ask:[[Is combat type::Large Shield]] [[Is outdated::false]] [[Rare item::false]]&lt;br /&gt;
|?Min protection is=Min Prot&lt;br /&gt;
|?Max protection is=Max Prot&lt;br /&gt;
|?Hindrance is=Hindrance&lt;br /&gt;
|?Weight of=Weight&lt;br /&gt;
|type=broadtable&lt;br /&gt;
|sort=Max protection is number,Hindrance is number&lt;br /&gt;
|order=desc,asc&lt;br /&gt;
|limit=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Armor Skillset,Combat,Skills}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Shield_Usage_skill&amp;diff=190264</id>
		<title>Talk:Shield Usage skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Shield_Usage_skill&amp;diff=190264"/>
		<updated>2012-07-24T21:44:23Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It says there are 2 shield appraisals that no one can use(paladins cap is lower than say god-like? what is the use then? Should there be info on parry vs shield?&lt;br /&gt;
: I&#039;m honestly not sure what you&#039;re asking. Are you talking about the fact that Paladins get more detailed appraisals on shields? Also, please sign your comments/questions using &amp;lt;nowiki&amp;gt;-~~~~&amp;lt;/nowiki&amp;gt;. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I added the top 5 rated shields by max protection then hindrance for each shield type to this page. I have been looking for a shield to purchase and I thought linking to a few of the best shields could give people and idea of what&#039;s out there. If you hate this idea, then I won&#039;t be hurt if you remove it. I just like having something to start with when looking for equipment. [[User:Juugcatm|Juugcatm]] 21:44, 24 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield_Usage_skill&amp;diff=18722</id>
		<title>Shield Usage skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield_Usage_skill&amp;diff=18722"/>
		<updated>2012-07-24T21:42:03Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Shield Usage [[page type is::skill]]&#039;&#039;&#039; is used in determining the effectiveness of an arm-worn or held shield in blocking attacks.  The stats that assist in blocking (from most to least important) are [[Reflex]],  [[Discipline]], and [[Strength]].&lt;br /&gt;
&lt;br /&gt;
==Shield Usage==&lt;br /&gt;
To use a shield, just hold one in your left hand and fight something.  Alternatively, shields may be worn on the arm &amp;lt;small&amp;gt;([[Shield Usage skill#Arm-worn Shield Notes|see below]])&amp;lt;/small&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
You may adjust the amount of shield skill you are actively using via the {{com|Stance}} command.&lt;br /&gt;
&lt;br /&gt;
==Training Strategies==&lt;br /&gt;
Below about 50 ranks, shield is not a terribly effective defense.  However, shield coupled with the {{skill|evasion}} is the most effective means of defending against ranged attacks.  You will be unable to effectively use larger shields&#039; higher protection values until your ranks in Shield Usage increase.  There is a contest in shield that examines the stats used in your defense ({{stat|Reflex}}, {{stat|Discipline}}, {{stat|Strength}}) and compares that to the weight of the shield to see if you have full use of your ability to block. When working normally this &amp;quot;penalty&amp;quot; is truly a trivial thing and most likely only impacts very young characters. Most characters have no penalty whatsoever from the weight of shield. At low ranks in skill, small non-hindering shields are your best bet.  {{ilink|s|Target shield}}s from the [[Field Goblin|goblins]] west of the [[Crossing]] make a good starter shield.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At 50 ranks you gain the ability to load ranged weapons while wearing a shield.  An arm-worn shield will penalize shots fired by a longbow, short bow, or composite bow.  Arm-worn shields will not protect you while holding a loaded longbow, short bow, or composite bow.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As skill approaches 100 ranks, moving to medium-sized shields will begin to pay off.  Larger shields are generally more hindering, but with more skill in shield your defense will improve at an increased rate compared to the shield&#039;s maximum appraised protection.  Shield defense will increase at a slower pace after the maximum appraised protection has been reached.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Experience is now awarded to all skills you are stanced to use, regardless of whether or not that skill is actually contested. It may still be in your better interest to swap stances around a little, but the need to stance down dramatically (especially in evasion) should not be as common or necessary.&lt;br /&gt;
&lt;br /&gt;
==Arm-worn Shield Notes==&lt;br /&gt;
The {{com|ADJUST}} verb changes any shield to allow wearing on the arm.  Adjusting it again will revert it to shoulder-worn.&lt;br /&gt;
&lt;br /&gt;
The maximum size of shield you can wear on your arm is based on your guild&#039;s facility with {{catskill|armor}}:&lt;br /&gt;
*[[Guilds#Skill_Sets|Armor Primary]] - Can wear large shields (tower, kite, etc.) or smaller&lt;br /&gt;
*[[Guilds#Skill_Sets|Armor Secondary]] - Can wear medium shields (oval, buckler, etc.) or smaller&lt;br /&gt;
*[[Guilds#Skill_Sets|Armor Tertiary]] - Can wear small shields (buckler, targe, target, etc.)&lt;br /&gt;
&lt;br /&gt;
There is a 4th circle requirement to arm-wearing a medium or large shield, to exclude [[commoner]]s from wearing medium shields.&lt;br /&gt;
&lt;br /&gt;
Note:  An arm-worn shield&#039;s protection may be capped based on size.  Small shields&#039; protection caps at good protection, medium shields&#039; at great, and large shields&#039; at tremendous. A paladins cap is higher, large capping at very impressive.&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]s can arm-wear an infused [[Shield of Light]] shield that is medium in size, an exception to the size rule above.&lt;br /&gt;
&lt;br /&gt;
Different classes of ranged weapons interact differently with arm-worn shields:&lt;br /&gt;
*[[Slings]] are not affected in any way.&lt;br /&gt;
*[[Light Thrown skill|Light Thrown]] and [[Heavy Thrown skill|Heavy Thrown]] weapons are not affected in any way.&lt;br /&gt;
*[[Crossbows]] can not be loaded with an arm-worn shield until reaching 50 ranks of shield.&lt;br /&gt;
*[[Stick bows]] receive both a loading penalty and an accuracy penalty when used with an arm-worn shield.&lt;br /&gt;
&lt;br /&gt;
The exceptions to the stick bow penalty are as follows:&lt;br /&gt;
*A [[Paladin]] wearing a medium or small shield.&lt;br /&gt;
*A [[Barbarian]] wearing a small shield.&lt;br /&gt;
*A [[Ranger]] wearing a small shield with [[See the Wind]] active.&lt;br /&gt;
&lt;br /&gt;
==Shield Stats==&lt;br /&gt;
All shields have two levels of protection, referred to as &amp;quot;basic defense&amp;quot; (minimum or low-end protection) and &amp;quot;full defense&amp;quot; (maximum or high-end protection). When you appraise a shield, you will see that the shield &amp;quot;offers [minimum] to [maximum] protection.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The basic defense is a guaranteed minimum level of protection afforded to all adventurers, regardless of how skilled they are in using shields. In order to take advantage of the shield&#039;s full defense, you need to have skill in shield usage. The higher the full defense rating, the more ranks are required to take full advantage of it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible levels of protection&#039;&#039;&#039;: very poor, poor*, rather low, low*, fair, better than fair*, moderate, moderately good*, good, very good*, high, very high*, great, very great*, impressive, very impressive*, tremendous, incredible, god-like&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&#039;&#039;This level is only discernable by [[Paladins]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Shield Slam===&lt;br /&gt;
Using a shield held in the left hand, it is possible to {{com|SLAM}} an opponent with your shield.  Larger shields are heavier and therefore have high impact damage.  The [[Warrior Mage]] spell [[Aegis of Granite]] creates shield that can be shaped to add spikes to add puncture damage.&lt;br /&gt;
&lt;br /&gt;
==Shield Listing==&lt;br /&gt;
Listed below are the highest protecting shields of each type. Only those with current appraisals are shown. They are sorted by maximum possible protection, then by minimum hindrance.&lt;br /&gt;
&lt;br /&gt;
==== Small Shields ====&lt;br /&gt;
{{#ask:[[Is combat type::Small Shield]] [[Is outdated::false]]&lt;br /&gt;
|?Min protection is=Min Prot&lt;br /&gt;
|?Max protection is=Max Prot&lt;br /&gt;
|?Hindrance is=Hindrance&lt;br /&gt;
|?Weight of=Weight&lt;br /&gt;
|type=broadtable&lt;br /&gt;
|sort=Max protection is number,Hindrance is number&lt;br /&gt;
|order=desc,asc&lt;br /&gt;
|limit=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Medium Shields ====&lt;br /&gt;
{{#ask:[[Is combat type::Medium Shield]] [[Is outdated::false]]&lt;br /&gt;
|?Min protection is=Min Prot&lt;br /&gt;
|?Max protection is=Max Prot&lt;br /&gt;
|?Hindrance is=Hindrance&lt;br /&gt;
|?Weight of=Weight&lt;br /&gt;
|type=broadtable&lt;br /&gt;
|sort=Max protection is number,Hindrance is number&lt;br /&gt;
|order=desc,asc&lt;br /&gt;
|limit=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Large Shields ====&lt;br /&gt;
{{#ask:[[Is combat type::Large Shield]] [[Is outdated::false]]&lt;br /&gt;
|?Min protection is=Min Prot&lt;br /&gt;
|?Max protection is=Max Prot&lt;br /&gt;
|?Hindrance is=Hindrance&lt;br /&gt;
|?Weight of=Weight&lt;br /&gt;
|type=broadtable&lt;br /&gt;
|sort=Max protection is number,Hindrance is number&lt;br /&gt;
|order=desc,asc&lt;br /&gt;
|limit=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Armor Skillset,Combat,Skills}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=WhatToHunt&amp;diff=212311</id>
		<title>WhatToHunt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=WhatToHunt&amp;diff=212311"/>
		<updated>2012-07-21T17:50:16Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ask: [[page type is::bestiary]]&lt;br /&gt;
|?MinSkillCap is=Min Cap&lt;br /&gt;
|?MaxSkillCap is=Max Cap&lt;br /&gt;
|?creature has coins=Coins&lt;br /&gt;
|?creature has gems=Gems&lt;br /&gt;
|?creature has boxes=Boxes&lt;br /&gt;
|?creature is skinnable=Skin&lt;br /&gt;
|format=broadtable&lt;br /&gt;
|offset=0&lt;br /&gt;
|sort=MinSkillCap is&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=WhatToHunt&amp;diff=212310</id>
		<title>WhatToHunt</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=WhatToHunt&amp;diff=212310"/>
		<updated>2012-07-21T17:48:24Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: Created page with &amp;quot;{{#ask: page type is::bestiary |?Critter Name |?MinSkillCap is |?MaxSkillCap is |?creature has coins=Coins |?creature has gems=Gems |?creature has boxes=Boxes |?creature i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ask: [[page type is::bestiary]]&lt;br /&gt;
|?Critter Name&lt;br /&gt;
|?MinSkillCap is&lt;br /&gt;
|?MaxSkillCap is&lt;br /&gt;
|?creature has coins=Coins&lt;br /&gt;
|?creature has gems=Gems&lt;br /&gt;
|?creature has boxes=Boxes&lt;br /&gt;
|?creature is skinnable=Skin&lt;br /&gt;
|format=broadtable&lt;br /&gt;
|sort=MinSkillCap is&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Template:Critter&amp;diff=111634</id>
		<title>Template:Critter</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Template:Critter&amp;diff=111634"/>
		<updated>2012-07-20T17:07:25Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;__NOTOC__&lt;br /&gt;
&amp;lt;!-- Adds Incomplete template if non-optional information is missing--&amp;gt;{{#if:{{#ask:[[{{FULLPAGENAME}}]] [[missing::~Infobox*]]}}|{{Incomplete}}|}}[[has default form::Form:Critter| ]]&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;float:left; width:200px; background:#e3e3e3; margin-right:1.5em; margin-bottom:1em; border-spacing:1px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;{{#if: {{{Critter Name|}}} | {{{Critter Name}}} | {{PAGENAME}} }}&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:{{#if: {{{Image File|}}} | {{{Image File}}} | Unknown_creature.jpg }}|200px]]&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| Skill Cap || align=&amp;quot;center&amp;quot; | {{#If:{{{MinCap|}}}|[[MinSkillCap is::{{{MinCap}}}]]|[[MinSkillCap is::2,000|&#039;&#039;?&#039;&#039;]][[missing::Infobox entry on minimum skill required| ]]}} to {{#If:{{{MaxCap|}}}|[[MaxSkillCap is::{{{MaxCap}}}]]|[[MaxSkillCap is::0|&#039;&#039;?&#039;&#039;]][[missing::Infobox entry on maximum skill taught to| ]]}}&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| Skinnable || align=&amp;quot;center&amp;quot; | {{#switch: {{lc:{{{Skinnable}}}}} |y|yes=[[creature is skinnable::Yes]][[Category:Skinnable Creatures]] |n|no=[[creature is skinnable::No]][[Category:Non-Skinnable Creatures]] | &#039;&#039;[[missing::Infobox entry on whether skinnable or not|Unknown]]&#039;&#039;}}&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| Has Coins || align=&amp;quot;center&amp;quot; | {{#switch: {{lc:{{{Has Coins}}}}} |y|yes=[[creature has coins::Yes]][[Category:Creatures With Coins]]| n|no=[[creature has coins::No]][[Category:Creatures Without Coins]]| &#039;&#039;[[missing::Infobox entry on coin carrying|Unknown]]&#039;&#039;}}&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| Has Gems || align=&amp;quot;center&amp;quot; | {{#switch: {{lc:{{{Has Gems}}}}} |y|yes=[[creature has gems::Yes]][[Category:Creatures With Gems]] |n|no=[[creature has gems::No]][[Category:Creatures Without Gems]] | &#039;&#039;[[missing::Infobox entry on gem carrying|Unknown]]&#039;&#039;}}&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| Has Boxes || align=&amp;quot;center&amp;quot; | {{#switch: {{lc:{{{Has Boxes}}}}} | y|yes=[[creature has boxes::Yes]][[Category:Creatures With Boxes]] |n|no=[[creature has boxes::No]][[Category:Creatures Without Boxes]] | &#039;&#039;[[missing::Infobox entry on box carrying|Unknown]]&#039;&#039;}}&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| Evil / Undead || align=&amp;quot;center&amp;quot; | {{#switch: {{lc:{{{Evil}}}}} |y|yes=[[creature is evil/undead::Yes]] |n|no=[[creature is evil/undead::No]] | &#039;&#039;[[missing::Infobox entry on cursed or undead nature|Unknown]]&#039;&#039;}}&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| Corporeal || align=&amp;quot;center&amp;quot; | {{#switch: {{lc:{{{Corporeal}}}}} | y|yes=[[creature is corporeal::Yes]] |n|no=[[creature is corporeal::No]] | &#039;&#039;[[missing::Infobox entry on corporeal-ness|Unknown]]&#039;&#039;}}&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| Construct || align=&amp;quot;center&amp;quot; | {{#switch: {{lc:{{{Construct}}}}} | y|yes=[[creature is construct::Yes]][[Category:Construct Creatures]] |n|no=[[creature is construct::No]] | &#039;&#039;[[missing::Infobox entry on construct|Unknown]]&#039;&#039;}}&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| Stealth Attack || align=&amp;quot;center&amp;quot; | {{#switch: {{lc:{{{BackStabbable}}}}} |y|yes=[[creature is backstabbable::true|Back Stab]][[Category:BackStabbable Creatures]] |n|no=[[creature is backstabbable::false| ]][[Category:Non-BackStabbable Creatures]] | &#039;&#039;[[missing::Infobox entry on whether critter can be backstabbed|Unknown]]&#039;&#039;}}&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| Casts Spells || align=&amp;quot;center&amp;quot; | {{#switch: {{lc:{{{Casts Spells}}}}} | y|yes=[[creature casts spells::Yes]][[Category:Spellcasting Creatures]] |n|no=[[creature casts spells::No]][[Category:Non-Spellcasting Creatures]] | &#039;&#039;[[missing::Infobox entry on spellcasting ability|Unknown]]&#039;&#039;}}&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| Attack Range || align=&amp;quot;center&amp;quot; | {{#switch: {{lc:{{{Attack Range}}}}} | all=[[creature attack range is::1|Melee]]/[[creature attack range is::2|Pole]]/[[creature attack range is::3|Ranged]] | melee=[[creature attack range is::1|Melee]] | pole=[[creature attack range is::2|Pole]] | ranged=[[creature attack range is::3|Ranged]] | ranged/melee=[[creature attack range is::3|Ranged]]/[[creature attack range is::1|Melee]] | &#039;&#039;[[missing::Infobox entry on attack range|Unknown]]&#039;&#039;}}{{#if: {{{Attack Range|}}} | [[Category:{{{Attack Range}}} Range-Attacking Creatures]] | }}&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| Stealthy || align=&amp;quot;center&amp;quot; | {{#switch: {{lc:{{{Stealthy}}}}} | y|yes=[[creature is stealthy::Yes]]{{cat|Stealthy Creatures}} |n|no=[[creature is stealthy::No]]{{cat|Non-Stealthy Creatures}} | &#039;&#039;[[missing::Infobox entry on stealthyness|Unknown]]&#039;&#039;}}&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| Special Attacks || align=&amp;quot;center&amp;quot; | {{#switch: {{lc:{{{Special|}}}}} | y|yes=[[creature has special attacks::Yes]][[Category:Creatures With Special Attacks]] |n|no=[[creature has special attacks::No]][[Category:Creatures Without Special Attacks]] | &#039;&#039;[[missing::Infobox entry on special attack capability|Unknown]]&#039;&#039;}}&lt;br /&gt;
|- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; | Located: &lt;br /&gt;
{{#switch:{{{City}}}|I=* Invasion only|Q=* Quest only|QI|IQ=* Invasion&lt;br /&gt;
* Quest|{{#if:{{{MapList|}}}|{{{MapList}}}|&#039;&#039;[[missing::Infobox entry on location|Unknown]]&#039;&#039;}}{{#if:{{{MapList2|}}}|&lt;br /&gt;
{{{MapList2}}}}}{{#if:{{{MapList3|}}}|&lt;br /&gt;
{{{MapList3}}}}}}}&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Bestiary}}[[page type is::bestiary| ]]{{#if:{{{BodyType|}}}|[[body type is::{{lc:{{{BodyType}}}}}| ]]}}{{#if:{{{Province|}}}|{{#arraymap:{{{Province}}}|,|x|[[Category:x Creatures|{{PAGENAME}}]][[found in::x| ]]|}}}}{{#if:{{{City|}}}|{{#switch:{{{City}}}|I=[[Category:Invasion Creatures]]|Q=[[Category:Quest Creatures]]|QI|IQ=[[Category:Invasion Creatures]][[Category:Quest Creatures]]|{{#arraymap:{{{City}}}|,|x|[[Category:x Creatures|{{PAGENAME}}]][[found in::x| ]]|}}}}}}{{#switch:{{lc:{{{Corporeal}}}}}|y|yes=[[Category:Corporeal Creatures]]{{#switch:{{lc:{{{Evil}}}}}|y|yes=[[Category:Evil Corporeal Creatures]]|n|no=[[Category:Non-Evil Corporeal Creatures]]|}}|n|no=[[Category:Non-Corporeal Creatures]]{{#switch:{{lc:{{{Evil}}}}}|y|yes=[[Category:Evil Non-Corporeal Creatures]]|n|no=[[Category:Non-Evil Non-Corporeal Creatures]]|}}|}}{{#switch:{{lc:{{{Evil}}}}}|y|yes=[[Category:Evil Creatures]]|n|no=[[Category:Non-Evil Creatures]]|}}&lt;br /&gt;
{| style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{#ifeq: {{lc:{{{Skinnable|}}}}} | no | |&lt;br /&gt;
{{{!}} cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;float:right; width:200px; background:#e3e3e3; margin-left:1em; margin-right:1em; border-spacing:1px;&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; {{!}} &#039;&#039;&#039;Skinning Details&#039;&#039;&#039;&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{#switch:{{lc:{{{hasskin|}}}}}|yes|y|true=&lt;br /&gt;
{{!}} valign=&amp;quot;top&amp;quot; {{!}} Skin Name {{!}}{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;padding-top: 0.5em&amp;quot; {{!}} {{#if: {{{Skin Name|}}} | {{{Skin Name}}} | &#039;&#039;[[missing::Infobox entry on skin name|Unknown]]&#039;&#039;}}&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
{{!}} valign=&amp;quot;top&amp;quot; {{!}} Skin Weight {{!}}{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;padding-top: 0.5em&amp;quot; {{!}} {{#if: {{{Skin Weight|}}} | {{{Skin Weight}}} | &#039;&#039;[[missing::Infobox entry on skin weight|Unknown]]&#039;&#039;}}&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{#switch:{{lc:{{{haspart|}}}}}|yes|y|true=&lt;br /&gt;
{{!}} valign=&amp;quot;top&amp;quot; {{!}} Part Name {{!}}{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;padding-top: 0.5em&amp;quot; {{!}} {{#if: {{{Part Name|}}} | {{{Part Name}}} | &#039;&#039;[[missing::Infobox entry on part name|Unknown]]&#039;&#039;}}&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
{{!}} valign=&amp;quot;top&amp;quot; {{!}} Part Weight {{!}}{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;padding-top: 0.5em&amp;quot; {{!}} {{#if: {{{Part Weight|}}} | {{{Part Weight}}} | &#039;&#039;[[missing::Infobox entry on part weight|Unknown]]&#039;&#039;}}&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{#switch:{{lc:{{{hasbone|}}}}}|yes|y|true=&lt;br /&gt;
{{!}} valign=&amp;quot;top&amp;quot; {{!}} Bone Name {{!}}{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;padding-top: 0.5em&amp;quot; {{!}} {{#if: {{{Bone Name|}}} | {{{Bone Name}}} | &#039;&#039;[[missing::Infobox entry on bone name|Unknown]]&#039;&#039;}}&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
{{!}} valign=&amp;quot;top&amp;quot; {{!}} Bone Weight {{!}}{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;padding-top: 0.5em&amp;quot; {{!}} {{#if: {{{Bone Weight|}}} | {{{Bone Weight}}} | &#039;&#039;[[missing::Infobox entry on bone weight|Unknown]]&#039;&#039;}}&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{#switch:{{lc:{{{hasorgan|}}}}}|yes|y|true=&lt;br /&gt;
{{!}} valign=&amp;quot;top&amp;quot; {{!}} Organ Name {{!}}{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;padding-top: 0.5em&amp;quot; {{!}} {{#if: {{{Organ Name|}}} | {{{Organ Name}}} | &#039;&#039;[[missing::Infobox entry on organ name|Unknown]]&#039;&#039;}}&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
{{!}} valign=&amp;quot;top&amp;quot; {{!}} Organ Weight {{!}}{{!}} align=&amp;quot;center&amp;quot; style=&amp;quot;padding-top: 0.5em&amp;quot; {{!}} {{#if: {{{Organ Weight|}}} | {{{Organ Weight}}} | &#039;&#039;[[missing::Infobox entry on organ weight|Unknown]]&#039;&#039;}}&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
{{!}} valign=&amp;quot;top&amp;quot; {{!}} Ranks Required {{!}}{{!}} align=&amp;quot;center&amp;quot; {{!}} {{#if: {{{RequiredRanks|}}} | [[requires skinning skill::{{{RequiredRanks}}}]] | &#039;&#039;[[missing::Infobox entry on skinning skill required|Unknown]]&#039;&#039;}}&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
{{!}} valign=&amp;quot;top&amp;quot; {{!}} Max Value {{!}}{{!}} align=&amp;quot;center&amp;quot; {{!}} {{#if: {{{MaxVal|}}} | [[Max skin value is::{{{MaxVal}}}]]|&#039;&#039;[[missing::Infobox entry on maximum unarranged skin value|Unknown]]&#039;&#039;}}&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
{{!}} valign=&amp;quot;top&amp;quot; {{!}} Max Arranged {{!}}{{!}} align=&amp;quot;center&amp;quot; {{!}} {{#if: {{{MaxArrangedVal|}}} | [[Max arranged skin value is::{{{MaxArrangedVal}}}]] |&#039;&#039;[[missing::Infobox entry on maximum arranged skin value|Unknown]]&#039;&#039;}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;amp;nbsp; }}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;float:right; width:200px; background:#e3e3e3; margin-left:1em; margin-right:1em; border-spacing:1px;&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: small; text-align: left;|&#039;&#039;&#039;[[Manipulate_ability|Manipulation]]&#039;&#039;&#039;&lt;br /&gt;
|-bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
| Manipulatable || {{#switch:{{lc:{{{Manipulated}}}}}|y|yes=[[is manipulatable::Yes]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Tier 1&lt;br /&gt;
{{!}}-bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
{{!}}Initial Cost{{!}}{{!}}{{#if:{{{InitCost|}}}|{{{InitCost}}}|&#039;&#039;[[missing::Infobox entry on manipulation cost|Unknown]]&#039;&#039;}}&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot; &lt;br /&gt;
{{!}}Maintenance Cost{{!}}{{!}}{{#if:{{{InitCost|}}}|{{#expr:({{{InitCost}}}/3-0.5round0)}}|&#039;&#039;?&#039;&#039;}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#if:{{{InitCost2|}}}|! Tier 2&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
{{!}}Initial Cost{{!}}{{!}}{{{InitCost2}}}&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot; &lt;br /&gt;
{{!}}Maintenance Cost{{!}}{{!}}{{#expr:({{{InitCost2}}}/3-0.5round0)}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#if:{{{InitCost3|}}}|! Tier 3&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
{{!}}Initial Cost{{!}}{{!}}{{{InitCost3}}}&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot; &lt;br /&gt;
{{!}}Maintenance Cost{{!}}{{!}}{{#expr:({{{InitCost3}}}/3-0.5round0)}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#if:{{{InitCost4|}}}|! Tier 4&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
{{!}}Initial Cost{{!}}{{!}}{{{InitCost4}}}&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot; &lt;br /&gt;
{{!}}Maintenance Cost{{!}}{{!}}{{#expr:({{{InitCost4}}}/3-0.5round0)}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#if:{{{InitCost5|}}}|! Tier 5&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
{{!}}Initial Cost{{!}}{{!}}{{{InitCost5}}}&lt;br /&gt;
{{!}}- bgcolor=&amp;quot;#FFFFFF&amp;quot; &lt;br /&gt;
{{!}}Maintenance Cost{{!}}{{!}}{{#expr:({{{InitCost5}}}/3-0.5round0)}}}}|n|no=[[is manipulatable::No]]|&#039;&#039;[[missing::Infobox entry on manipulability|Unknown]]&#039;&#039;}}&lt;br /&gt;
|-bgcolor=&amp;quot;#FFFFFF&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage Documentation:==&lt;br /&gt;
Leave unknown fields &#039;&#039;&#039;BLANK&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!Variable!!Supported Values!!Usage&lt;br /&gt;
|-&lt;br /&gt;
| Critter Name&lt;br /&gt;
|-&lt;br /&gt;
| Image File|| ||filename on the elanthipedia server&lt;br /&gt;
|-&lt;br /&gt;
|MinCap||#||The minimum amount of weapons that is required to reasonably hunt this creature.&lt;br /&gt;
|-&lt;br /&gt;
|MaxCap||#||The maximum amount of weapon skill that this creature will teach before it becomes not worth the effort.&lt;br /&gt;
|-&lt;br /&gt;
|BodyType||(type)||The creatures body type, such as humanoid, etc.&lt;br /&gt;
|-&lt;br /&gt;
|Skinnable||yes/y/no/n||Can the creature be skinned?&lt;br /&gt;
|-&lt;br /&gt;
|Has Coins/Gems/Boxes||yes/y/no/n||Does the creature directly drop coins/gems/boxes?&lt;br /&gt;
|-&lt;br /&gt;
|Evil||yes/y/no/n||Is the creature evil, undead, or cursed, such as the type affected by blessed equipment?&lt;br /&gt;
|-&lt;br /&gt;
|Corporeal||yes/y/no/n||Must blessed weapons be used to strike the creature?&lt;br /&gt;
|-&lt;br /&gt;
|Construct||yes/y/no/n||Can an Empath attack it without receiving Shock?&lt;br /&gt;
|-&lt;br /&gt;
|BackStabbable||yes/y/no/n||Can the creature be backstabbed?&lt;br /&gt;
|-&lt;br /&gt;
|Casts Spells||yes/y/no/n||Does the creature cast spells?&lt;br /&gt;
|-&lt;br /&gt;
|Attack Range||All/Melee/Pole/Ranged/(Ranged/Melee)||What range can the creature attack from?&lt;br /&gt;
|-&lt;br /&gt;
|Stealthy||yes/y/no/n||Does the creature use stealth on a regular basis?&lt;br /&gt;
|-&lt;br /&gt;
|Special||yes/y/no/n||Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so.&lt;br /&gt;
|-&lt;br /&gt;
|Province||Forfedhdar, Ilithi, Therengia, Qi&#039;Reshalia, Zoluren||List which provinces the creature can be found&lt;br /&gt;
|-&lt;br /&gt;
|City|| &amp;lt;area&amp;gt;/I/Q/IQ ||Which city the creature may be found near, or the region (such as [[Ker&#039;leor]]), use I for invasion only creatures, and Q for quest only creatures.&lt;br /&gt;
|-&lt;br /&gt;
|MapList#|| &amp;lt;nowiki&amp;gt;* {{rmap|Map #|Map Name}}&amp;lt;/nowiki&amp;gt;||List the locations the creature can be found.&lt;br /&gt;
|-&lt;br /&gt;
| Skin/Part/Bone/Organ Name|| &amp;lt;name&amp;gt; || The TAP of the appropriate part.&lt;br /&gt;
|-&lt;br /&gt;
| Skin/Part/Bone/Organ Weight || The weight of the appropriate part.&lt;br /&gt;
|-&lt;br /&gt;
| RequiredRanks || # || Minimum ranks to skin the easiest part of the creature.&lt;br /&gt;
|-&lt;br /&gt;
| MaxVal || # Kronars/Lirums/Dokoras || Maximum non-arranged value. Include currency type.&lt;br /&gt;
|-&lt;br /&gt;
| MaxArrangedVal || # Kronars/Lirums/Dokoras || Maximum arranged value. Include currency type.&lt;br /&gt;
|-&lt;br /&gt;
|Manipulated||yes/y/no/n||Can the creature be manipulated? Leave blank for unknown.&lt;br /&gt;
|-&lt;br /&gt;
|InitCost||#||Concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Leave unknown fields &#039;&#039;&#039;BLANK&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Maintenance Cost is calculated and handled by the template, no user input required for this item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Critter&lt;br /&gt;
|Critter Name=&lt;br /&gt;
|Image File=&lt;br /&gt;
|MinCap=&lt;br /&gt;
|MaxCap=&lt;br /&gt;
|BodyType=&lt;br /&gt;
|Skinnable=&lt;br /&gt;
|Has Coins=&lt;br /&gt;
|Has Gems=&lt;br /&gt;
|Has Boxes=&lt;br /&gt;
|Evil=&lt;br /&gt;
|Corporeal=&lt;br /&gt;
|BackStabbable=&lt;br /&gt;
|Casts Spells=&lt;br /&gt;
|Stealthy=&lt;br /&gt;
|Special=&lt;br /&gt;
|Attack Range=&lt;br /&gt;
|Province=&lt;br /&gt;
|City=&lt;br /&gt;
|MapList=&lt;br /&gt;
|hasskin=&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|Construct=&lt;br /&gt;
|Poachable=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{cat|Templates,Critter Templates}}[[page type is::template| ]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=11695</id>
		<title>Zombie kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=11695"/>
		<updated>2012-07-20T16:59:58Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Zombie Kobold Savage&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a rotting kobold scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|MaxVal=37 Dokoras&lt;br /&gt;
|MaxArrangedVal=104 Dokoras&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=scalp&lt;br /&gt;
|Weight=50&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn&#039;t been truly alive in quite some time.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Still teaching weapons well at 120 ranks.  Still getting good hits occasionally at 110 defenses.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*Boxes require 75 ranks of Lockpicking &amp;amp; Disarm&lt;br /&gt;
*Hard caps Hiding and Stalking at 162&lt;br /&gt;
May be wearing any of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
(All armor is damaged)&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bone_Armor_skill&amp;diff=18834</id>
		<title>Bone Armor skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bone_Armor_skill&amp;diff=18834"/>
		<updated>2011-05-21T19:34:50Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Bone Armor skill&#039;&#039;&#039; determines your ability to manuever in and protect yourself while wearing Bone Armor.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Simply &#039;&#039;&#039;&amp;lt;tt&amp;gt;WEAR&amp;lt;/tt&amp;gt;&#039;&#039;&#039; one or more pieces of Bone Armor in combat to learn this skill.&lt;br /&gt;
&lt;br /&gt;
==Training Strategies==&lt;br /&gt;
The bone armor that is currently available protects primarily against slicing damage.  Hindrance for Bone armor lies somewhere between heavy chain and heavy plate. Stealth hindrance for bone lies between leather and light chain.&amp;lt;ref&amp;gt;https://www.play.net/forums/messages.asp?forum=20&amp;amp;category=4&amp;amp;topic=10&amp;amp;message=17910&amp;lt;/ref&amp;gt;   Protection against piercing damage is not good and is terrible versus impact.  High hindrance and poor overall protection makes bone armor&#039;s usefulness extremely limited as most slicing attacks are coupled with impact damage.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Bone armor is generally any armor that&#039;s not made primarily from metal, leather, or cloth.  Anything from bamboo armor with interwoven finger bones to a giant tortoise shell would fall under this category. &lt;br /&gt;
&lt;br /&gt;
==Standard Statistics==&lt;br /&gt;
The base protection of bone armor follows this template:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Protection&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Absorbtion&lt;br /&gt;
!Damage Type&lt;br /&gt;
|-&lt;br /&gt;
|Fair||(3/11)&lt;br /&gt;
|Fair||(3/11)&lt;br /&gt;
|puncture&lt;br /&gt;
|-&lt;br /&gt;
|High||(6/11)&lt;br /&gt;
|Moderate||(4/11)&lt;br /&gt;
|slice&lt;br /&gt;
|-&lt;br /&gt;
|Low||(2/11)&lt;br /&gt;
|Low||(2/11)&lt;br /&gt;
|impact&lt;br /&gt;
|-&lt;br /&gt;
|High||(6/11)&lt;br /&gt;
|Good||(5/11)&lt;br /&gt;
|fire&lt;br /&gt;
|-&lt;br /&gt;
|Low||(2/11)&lt;br /&gt;
|Low||(2/11)&lt;br /&gt;
|cold&lt;br /&gt;
|-&lt;br /&gt;
|High||(6/11)&lt;br /&gt;
|Good||(5/11)&lt;br /&gt;
|electrical&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The base weight in stones for bone items follows this template:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Weight&lt;br /&gt;
! Coverage&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|600&lt;br /&gt;
|chest,abdomen,back,arms,legs&lt;br /&gt;
|-&lt;br /&gt;
|Shirt&lt;br /&gt;
|400&lt;br /&gt;
|chest,abdomen,back,arms&lt;br /&gt;
|-&lt;br /&gt;
|Greaves&lt;br /&gt;
|75&lt;br /&gt;
|legs&lt;br /&gt;
|-&lt;br /&gt;
|Mask/Helm&lt;br /&gt;
|75&lt;br /&gt;
|head,neck,eyes&lt;br /&gt;
|-&lt;br /&gt;
|Vambraces&lt;br /&gt;
|50&lt;br /&gt;
|arms&lt;br /&gt;
|-&lt;br /&gt;
|Gauntlets&lt;br /&gt;
|35&lt;br /&gt;
|hands&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Not all bone items have been weighed by MAMA&#039;s, but the ones that have all follow this template.&lt;br /&gt;
&lt;br /&gt;
Without considering total [[hindrance]], it seems the best setup for bone armor is a 5 piece set from the shops. They all appear to have the same stats but weigh up to 250 stones less. The total hindrance could be different, and is worthy of investigation.&lt;br /&gt;
&lt;br /&gt;
==Armor Sets==&lt;br /&gt;
There are a number of festival and store-bought bone armor sets available. Access to the always available store items is restricted by either guild or Premium subscriber status. It is currently undetermined whether the festival bone armor is superior in defense to the store-bought armor.&lt;br /&gt;
&lt;br /&gt;
The sets come in three different types, a three piece, four piece and five piece. Below are examples of each type.&lt;br /&gt;
&lt;br /&gt;
* Yellowed Bear Bones - 710 stones - [[Essential Sects Shop]]&lt;br /&gt;
# [[Armor:Mask crafted from a large yellowed bear skull|Mask crafted from a large yellowed bear skull]]&lt;br /&gt;
# [[Armor:Gauntlets shaped from discolored bear bones tipped with sharp claws|Gauntlets shaped from discolored bear bones tipped with sharp claws]]&lt;br /&gt;
# [[Armor:Suit of armor crafted from yellowed bear bones|Suit of armor crafted from yellowed bear bones]]&lt;br /&gt;
&lt;br /&gt;
* Ironwood Plates - 585 stones - [[Goods for Life]]&lt;br /&gt;
# [[Armor:black leather helm reinforced with a multitude of ironwood plates|black leather helm reinforced with a multitude of ironwood plates]]&lt;br /&gt;
# [[Armor:scale shirt crafted from a multitude of overlapping ironwood plates|scale shirt crafted from a multitude of overlapping ironwood plates]]&lt;br /&gt;
# [[Armor:pair of articulated ironwood gauntlets|pair of articulated ironwood gauntlets]]&lt;br /&gt;
# [[Armor:pair of articulated ironwood greaves|pair of articulated ironwood greaves]]&lt;br /&gt;
&lt;br /&gt;
* Matte Black Woven Reed - 460 stones - [[Skin and Bones]]&lt;br /&gt;
# [[Armor:matte black woven reed breastplate|matte black woven reed breastplate]]&lt;br /&gt;
# [[Armor:matte black woven reed vambraces|matte black woven reed vambraces]]&lt;br /&gt;
# [[Armor:matte black woven reed greaves|matte black woven reed greaves]]&lt;br /&gt;
# [[Armor:matte black woven reed gauntlets|matte black woven reed gauntlets]]&lt;br /&gt;
# [[Armor:matte black woven reed mask|matte black woven reed mask]]&lt;br /&gt;
&lt;br /&gt;
==Minimum Hindrance==&lt;br /&gt;
As a community effort, if anyone is using bone armor, please post hindrance values for wearing only full sets of bone armor.&lt;br /&gt;
&lt;br /&gt;
# Necromancer with 71 ranks is fairly/fairly in the Yellowed Bear Bones set.&lt;br /&gt;
# Necromancer with 74 ranks is fairly/fairly in the Matte Black Woven Reed set.&lt;br /&gt;
&lt;br /&gt;
==Commentary==&lt;br /&gt;
Bone armor is mostly  trained at this point for: &lt;br /&gt;
# Extra TDPs &lt;br /&gt;
# Those who want to be able to create this armor when it can be crafted by players&lt;br /&gt;
# RP Purposes &lt;br /&gt;
# Those who want to do something a bit out of the ordinary.&lt;br /&gt;
# The expectation that higher quality bone armor in future releases will be a viable &amp;quot;Heavy armor&amp;quot; option for stealth characters.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor Skillset]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bone_Armor_skill&amp;diff=18833</id>
		<title>Bone Armor skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bone_Armor_skill&amp;diff=18833"/>
		<updated>2011-05-21T19:19:03Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Bone Armor skill&#039;&#039;&#039; determines your ability to manuever in and protect yourself while wearing Bone Armor.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Simply &#039;&#039;&#039;&amp;lt;tt&amp;gt;WEAR&amp;lt;/tt&amp;gt;&#039;&#039;&#039; one or more pieces of Bone Armor in combat to learn this skill.&lt;br /&gt;
&lt;br /&gt;
==Training Strategies==&lt;br /&gt;
The bone armor that is currently available protects primarily against slicing damage.  Hindrance for Bone armor lies somewhere between heavy chain and heavy plate. Stealth hindrance for bone lies between leather and light chain.&amp;lt;ref&amp;gt;https://www.play.net/forums/messages.asp?forum=20&amp;amp;category=4&amp;amp;topic=10&amp;amp;message=17910&amp;lt;/ref&amp;gt;   Protection against piercing damage is not good and is terrible versus impact.  High hindrance and poor overall protection makes bone armor&#039;s usefulness extremely limited as most slicing attacks are coupled with impact damage.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Bone armor is generally any armor that&#039;s not made primarily from metal, leather, or cloth.  Anything from bamboo armor with interwoven finger bones to a giant tortoise shell would fall under this category. &lt;br /&gt;
&lt;br /&gt;
==Standard Statistics==&lt;br /&gt;
The base protection of bone armor follows this template:&lt;br /&gt;
&lt;br /&gt;
Fair (3/11) protection and Fair (3/11) damage absorption for puncture attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
High (6/11) protection and Moderate (4/11) damage absorption for slice attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
Low (2/11) protection and Low (2/11) damage absorption for impact attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
High (6/11) protection and Good (5/11) damage absorption for fire attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
Low (2/11) protection and Low (2/11) damage absorption for cold attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
High (6/11) protection and Good (5/11) damage absorption for electrical attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The base weight in stones for bone items follows this template:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Weight&lt;br /&gt;
! Coverage&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|600&lt;br /&gt;
|chest,abdomen,back,arms,legs&lt;br /&gt;
|-&lt;br /&gt;
|Shirt&lt;br /&gt;
|400&lt;br /&gt;
|chest,abdomen,back,arms&lt;br /&gt;
|-&lt;br /&gt;
|Greaves&lt;br /&gt;
|75&lt;br /&gt;
|legs&lt;br /&gt;
|-&lt;br /&gt;
|Mask/Helm&lt;br /&gt;
|75&lt;br /&gt;
|head,neck,eyes&lt;br /&gt;
|-&lt;br /&gt;
|Vambraces&lt;br /&gt;
|50&lt;br /&gt;
|arms&lt;br /&gt;
|-&lt;br /&gt;
|Gauntlets&lt;br /&gt;
|35&lt;br /&gt;
|hands&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Not all bone items have been weighed by MAMA&#039;s, but the ones that have all follow this template.&lt;br /&gt;
&lt;br /&gt;
Without considering total [[hindrance]], it seems the best setup for bone armor is a 5 piece set from the shops. They all appear to have the same stats but weigh up to 250 stones less. The total hindrance could be different, and is worthy of investigation.&lt;br /&gt;
&lt;br /&gt;
==Armor Sets==&lt;br /&gt;
There are a number of festival and store-bought bone armor sets available. Access to the always available store items is restricted by either guild or Premium subscriber status. It is currently undetermined whether the festival bone armor is superior in defense to the store-bought armor.&lt;br /&gt;
&lt;br /&gt;
The sets come in three different types, a three piece, four piece and five piece. Below are examples of each type.&lt;br /&gt;
&lt;br /&gt;
* Yellowed Bear Bones - 710 stones - [[Essential Sects Shop]]&lt;br /&gt;
# [[Armor:Mask crafted from a large yellowed bear skull|Mask crafted from a large yellowed bear skull]]&lt;br /&gt;
# [[Armor:Gauntlets shaped from discolored bear bones tipped with sharp claws|Gauntlets shaped from discolored bear bones tipped with sharp claws]]&lt;br /&gt;
# [[Armor:Suit of armor crafted from yellowed bear bones|Suit of armor crafted from yellowed bear bones]]&lt;br /&gt;
&lt;br /&gt;
* Ironwood Plates - 585 stones - [[Goods for Life]]&lt;br /&gt;
# [[Armor:black leather helm reinforced with a multitude of ironwood plates|black leather helm reinforced with a multitude of ironwood plates]]&lt;br /&gt;
# [[Armor:scale shirt crafted from a multitude of overlapping ironwood plates|scale shirt crafted from a multitude of overlapping ironwood plates]]&lt;br /&gt;
# [[Armor:pair of articulated ironwood gauntlets|pair of articulated ironwood gauntlets]]&lt;br /&gt;
# [[Armor:pair of articulated ironwood greaves|pair of articulated ironwood greaves]]&lt;br /&gt;
&lt;br /&gt;
* Matte Black Woven Reed - 460 stones - [[Skin and Bones]]&lt;br /&gt;
# [[Armor:matte black woven reed breastplate|matte black woven reed breastplate]]&lt;br /&gt;
# [[Armor:matte black woven reed vambraces|matte black woven reed vambraces]]&lt;br /&gt;
# [[Armor:matte black woven reed greaves|matte black woven reed greaves]]&lt;br /&gt;
# [[Armor:matte black woven reed gauntlets|matte black woven reed gauntlets]]&lt;br /&gt;
# [[Armor:matte black woven reed mask|matte black woven reed mask]]&lt;br /&gt;
&lt;br /&gt;
==Minimum Hindrance==&lt;br /&gt;
As a community effort, if anyone is using bone armor, please post hindrance values for wearing only full sets of bone armor.&lt;br /&gt;
&lt;br /&gt;
# Necromancer with 71 ranks is fairly/fairly in the Yellowed Bear Bones set.&lt;br /&gt;
# Necromancer with 74 ranks is fairly/fairly in the Matte Black Woven Reed set.&lt;br /&gt;
&lt;br /&gt;
==Commentary==&lt;br /&gt;
Bone armor is mostly  trained at this point for: &lt;br /&gt;
# Extra TDPs &lt;br /&gt;
# Those who want to be able to create this armor when it can be crafted by players&lt;br /&gt;
# RP Purposes &lt;br /&gt;
# Those who want to do something a bit out of the ordinary.&lt;br /&gt;
# The expectation that higher quality bone armor in future releases will be a viable &amp;quot;Heavy armor&amp;quot; option for stealth characters.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor Skillset]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bone_Armor_skill&amp;diff=18832</id>
		<title>Bone Armor skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bone_Armor_skill&amp;diff=18832"/>
		<updated>2011-05-21T19:11:58Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Bone Armor skill&#039;&#039;&#039; determines your ability to manuever in and protect yourself while wearing Bone Armor.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Simply &#039;&#039;&#039;&amp;lt;tt&amp;gt;WEAR&amp;lt;/tt&amp;gt;&#039;&#039;&#039; one or more pieces of Bone Armor in combat to learn this skill.&lt;br /&gt;
&lt;br /&gt;
==Training Strategies==&lt;br /&gt;
The bone armor that is currently available protects primarily against slicing damage.  Hindrance for Bone armor lies somewhere between heavy chain and heavy plate. Stealth hindrance for bone lies between leather and light chain.&amp;lt;ref&amp;gt;https://www.play.net/forums/messages.asp?forum=20&amp;amp;category=4&amp;amp;topic=10&amp;amp;message=17910&amp;lt;/ref&amp;gt;   Protection against piercing damage is not good and is terrible versus impact.  High hindrance and poor overall protection makes bone armor&#039;s usefulness extremely limited as most slicing attacks are coupled with impact damage.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Bone armor is generally any armor that&#039;s not made primarily from metal, leather, or cloth.  Anything from bamboo armor with interwoven finger bones to a giant tortoise shell would fall under this category. &lt;br /&gt;
&lt;br /&gt;
==Standard Statistics==&lt;br /&gt;
The base protection of bone armor follows this template:&lt;br /&gt;
&lt;br /&gt;
Fair (3/11) protection and Fair (3/11) damage absorption for puncture attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
High (6/11) protection and Moderate (4/11) damage absorption for slice attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
Low (2/11) protection and Low (2/11) damage absorption for impact attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
High (6/11) protection and Good (5/11) damage absorption for fire attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
Low (2/11) protection and Low (2/11) damage absorption for cold attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
High (6/11) protection and Good (5/11) damage absorption for electrical attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The base weight in stones for bone items follows this template:&lt;br /&gt;
{|class=&amp;quot;wikitable&lt;br /&gt;
! Type&lt;br /&gt;
! Weight&lt;br /&gt;
! Coverage&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|600&lt;br /&gt;
|chest,abdomen,back,arms,legs&lt;br /&gt;
|-&lt;br /&gt;
|Shirt&lt;br /&gt;
|400&lt;br /&gt;
|chest,abdomen,back,arms&lt;br /&gt;
|-&lt;br /&gt;
|Greaves&lt;br /&gt;
|75&lt;br /&gt;
|legs&lt;br /&gt;
|-&lt;br /&gt;
|Mask/Helm&lt;br /&gt;
|75&lt;br /&gt;
|head,neck,eyes&lt;br /&gt;
|-&lt;br /&gt;
|Vambraces&lt;br /&gt;
|50&lt;br /&gt;
|arms&lt;br /&gt;
|-&lt;br /&gt;
|Gauntlets&lt;br /&gt;
|35&lt;br /&gt;
|hands&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Not all bone items have been weighed by MAMA&#039;s, but the ones that have all follow this template.&lt;br /&gt;
&lt;br /&gt;
Without considering total [[hindrance]], it seems the best setup for bone armor is a 5 piece set from the shops. They all appear to have the same stats but weigh 250 stones less in total. The total hindrance could be different, and is worthy of investigation.&lt;br /&gt;
&lt;br /&gt;
==Armor Sets==&lt;br /&gt;
There are a number of festival and store-bought bone armor sets available. Access to the always available store items is restricted by either guild or Premium subscriber status. It is currently undetermined whether the festival bone armor is superior in defense to the store-bought armor.&lt;br /&gt;
&lt;br /&gt;
* Yellowed Bear Bones - 710 stones - [[Essential Sects Shop]]&lt;br /&gt;
# [[Armor:Mask crafted from a large yellowed bear skull|Mask crafted from a large yellowed bear skull]]&lt;br /&gt;
# [[Armor:Gauntlets shaped from discolored bear bones tipped with sharp claws|Gauntlets shaped from discolored bear bones tipped with sharp claws]]&lt;br /&gt;
# [[Armor:Suit of armor crafted from yellowed bear bones|Suit of armor crafted from yellowed bear bones]]&lt;br /&gt;
&lt;br /&gt;
* Ironwood Plates - 585 stones - [[Goods for Life]]&lt;br /&gt;
# [[Armor:black leather helm reinforced with a multitude of ironwood plates|black leather helm reinforced with a multitude of ironwood plates]]&lt;br /&gt;
# [[Armor:scale shirt crafted from a multitude of overlapping ironwood plates|scale shirt crafted from a multitude of overlapping ironwood plates]]&lt;br /&gt;
# [[Armor:pair of articulated ironwood gauntlets|pair of articulated ironwood gauntlets]]&lt;br /&gt;
# [[Armor:pair of articulated ironwood greaves|pair of articulated ironwood greaves]]&lt;br /&gt;
&lt;br /&gt;
* Matte Black Woven Reed - 460 stones - [[Skin and Bones]]&lt;br /&gt;
# [[Armor:matte black woven reed breastplate|matte black woven reed breastplate]]&lt;br /&gt;
# [[Armor:matte black woven reed vambraces|matte black woven reed vambraces]]&lt;br /&gt;
# [[Armor:matte black woven reed greaves|matte black woven reed greaves]]&lt;br /&gt;
# [[Armor:matte black woven reed gauntlets|matte black woven reed gauntlets]]&lt;br /&gt;
# [[Armor:matte black woven reed mask|matte black woven reed mask]]&lt;br /&gt;
&lt;br /&gt;
* Painted/Skulls - 460 stones - [[Paladin&#039;s Guild, Emporium]]&lt;br /&gt;
# [[Armor:scarlet canvas-backed bone breastplate|scarlet canvas-backed bone breastplate]]&lt;br /&gt;
# [[Armor:painted bone mask|painted bone mask]]&lt;br /&gt;
# [[Armor:bone greaves etched with grimacing skulls|bone greaves etched with grimacing skulls]]&lt;br /&gt;
# [[Armor:bone vambraces with silver skull clasps|bone vambraces with silver skull clasps]]&lt;br /&gt;
# [[Armor:painted bone gauntlets|painted bone gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Minimum Hindrance==&lt;br /&gt;
As a community effort, if anyone is using bone armor, please post hindrance values for wearing only full sets of bone armor.&lt;br /&gt;
&lt;br /&gt;
# Necromancer with 71 ranks is fairly/fairly in the Yellowed Bear Bones set.&lt;br /&gt;
&lt;br /&gt;
==Commentary==&lt;br /&gt;
Bone armor is mostly  trained at this point for: &lt;br /&gt;
# Extra TDPs &lt;br /&gt;
# Those who want to be able to create this armor when it can be crafted by players&lt;br /&gt;
# RP Purposes &lt;br /&gt;
# Those who want to do something a bit out of the ordinary.&lt;br /&gt;
# The expectation that higher quality bone armor in future releases will be a viable &amp;quot;Heavy armor&amp;quot; option for stealth characters.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor Skillset]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bone_Armor_skill&amp;diff=18831</id>
		<title>Bone Armor skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bone_Armor_skill&amp;diff=18831"/>
		<updated>2011-05-21T18:37:40Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Bone Armor skill&#039;&#039;&#039; determines your ability to manuever in and protect yourself while wearing Bone Armor.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Simply &#039;&#039;&#039;&amp;lt;tt&amp;gt;WEAR&amp;lt;/tt&amp;gt;&#039;&#039;&#039; one or more pieces of Bone Armor in combat to learn this skill.&lt;br /&gt;
&lt;br /&gt;
==Training Strategies==&lt;br /&gt;
The bone armor that is currently available protects primarily against slicing damage.  Hindrance for Bone armor lies somewhere between heavy chain and heavy plate. Stealth hindrance for bone lies between leather and light chain.&amp;lt;ref&amp;gt;https://www.play.net/forums/messages.asp?forum=20&amp;amp;category=4&amp;amp;topic=10&amp;amp;message=17910&amp;lt;/ref&amp;gt;   Protection against piercing damage is not good and is terrible versus impact.  High hindrance and poor overall protection makes bone armor&#039;s usefulness extremely limited as most slicing attacks are coupled with impact damage.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Bone armor is generally any armor that&#039;s not made primarily from metal, leather, or cloth.  Anything from bamboo armor with interwoven finger bones to a giant tortoise shell would fall under this category. &lt;br /&gt;
&lt;br /&gt;
==Standard Statistics==&lt;br /&gt;
The base protection of bone armor follows this template:&lt;br /&gt;
&lt;br /&gt;
Fair (3/11) protection and Fair (3/11) damage absorption for puncture attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
High (6/11) protection and Moderate (4/11) damage absorption for slice attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
Low (2/11) protection and Low (2/11) damage absorption for impact attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
High (6/11) protection and Good (5/11) damage absorption for fire attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
Low (2/11) protection and Low (2/11) damage absorption for cold attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
High (6/11) protection and Good (5/11) damage absorption for electrical attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The base weight in stones for bone items follows this template:&lt;br /&gt;
* Armor:       600 stones&lt;br /&gt;
* Shirt:       400 stones&lt;br /&gt;
* Breastplate: 225 stones&lt;br /&gt;
* Greaves/Mask: 75 stones&lt;br /&gt;
* Vambraces:    50 stones&lt;br /&gt;
* Gauntlets:    35 stones&lt;br /&gt;
&lt;br /&gt;
Note: Not all bone items have been weighed by MAMA&#039;s, but the ones that have all follow this template.&lt;br /&gt;
&lt;br /&gt;
Without considering total [[hindrance]], it seems the best setup for bone armor is a 5 piece set from the shops. They all appear to have the same stats but weigh 250 stones less in total. The total hindrance could be different, and is worthy of investigation.&lt;br /&gt;
&lt;br /&gt;
==Armor Sets==&lt;br /&gt;
There are a number of festival and store-bought bone armor sets available. Access to the always available store items is restricted by either guild or Premium subscriber status. It is currently undetermined whether the festival bone armor is superior in defense to the store-bought armor.&lt;br /&gt;
&lt;br /&gt;
* Yellowed Bear Bones - 710 stones - [[Essential Sects Shop]]&lt;br /&gt;
# [[Armor:Mask crafted from a large yellowed bear skull|Mask crafted from a large yellowed bear skull]]&lt;br /&gt;
# [[Armor:Gauntlets shaped from discolored bear bones tipped with sharp claws|Gauntlets shaped from discolored bear bones tipped with sharp claws]]&lt;br /&gt;
# [[Armor:Suit of armor crafted from yellowed bear bones|Suit of armor crafted from yellowed bear bones]]&lt;br /&gt;
&lt;br /&gt;
* Ironwood Plates - 585 stones - [[Goods for Life]]&lt;br /&gt;
# [[Armor:black leather helm reinforced with a multitude of ironwood plates|black leather helm reinforced with a multitude of ironwood plates]]&lt;br /&gt;
# [[Armor:scale shirt crafted from a multitude of overlapping ironwood plates|scale shirt crafted from a multitude of overlapping ironwood plates]]&lt;br /&gt;
# [[Armor:pair of articulated ironwood gauntlets|pair of articulated ironwood gauntlets]]&lt;br /&gt;
# [[Armor:pair of articulated ironwood greaves|pair of articulated ironwood greaves]]&lt;br /&gt;
&lt;br /&gt;
* Matte Black Woven Reed - 460 stones - [[Skin and Bones]]&lt;br /&gt;
# [[Armor:matte black woven reed breastplate|matte black woven reed breastplate]]&lt;br /&gt;
# [[Armor:matte black woven reed vambraces|matte black woven reed vambraces]]&lt;br /&gt;
# [[Armor:matte black woven reed greaves|matte black woven reed greaves]]&lt;br /&gt;
# [[Armor:matte black woven reed gauntlets|matte black woven reed gauntlets]]&lt;br /&gt;
# [[Armor:matte black woven reed mask|matte black woven reed mask]]&lt;br /&gt;
&lt;br /&gt;
* Painted/Skulls - 460 stones - [[Paladin&#039;s Guild, Emporium]]&lt;br /&gt;
# [[Armor:scarlet canvas-backed bone breastplate|scarlet canvas-backed bone breastplate]]&lt;br /&gt;
# [[Armor:painted bone mask|painted bone mask]]&lt;br /&gt;
# [[Armor:bone greaves etched with grimacing skulls|bone greaves etched with grimacing skulls]]&lt;br /&gt;
# [[Armor:bone vambraces with silver skull clasps|bone vambraces with silver skull clasps]]&lt;br /&gt;
# [[Armor:painted bone gauntlets|painted bone gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Minimum Hindrance==&lt;br /&gt;
As a community effort, if anyone is using bone armor, please post hindrance values for wearing only full sets of bone armor.&lt;br /&gt;
&lt;br /&gt;
# Necromancer with 71 ranks is fairly/fairly in the Yellowed Bear Bones set.&lt;br /&gt;
&lt;br /&gt;
==Commentary==&lt;br /&gt;
Bone armor is mostly  trained at this point for: &lt;br /&gt;
# Extra TDPs &lt;br /&gt;
# Those who want to be able to create this armor when it can be crafted by players&lt;br /&gt;
# RP Purposes &lt;br /&gt;
# Those who want to do something a bit out of the ordinary.&lt;br /&gt;
# The expectation that higher quality bone armor in future releases will be a viable &amp;quot;Heavy armor&amp;quot; option for stealth characters.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor Skillset]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bone_Armor_skill&amp;diff=18830</id>
		<title>Bone Armor skill</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bone_Armor_skill&amp;diff=18830"/>
		<updated>2011-05-21T18:36:53Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Bone Armor skill&#039;&#039;&#039; determines your ability to manuever in and protect yourself while wearing Bone Armor.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Simply &#039;&#039;&#039;&amp;lt;tt&amp;gt;WEAR&amp;lt;/tt&amp;gt;&#039;&#039;&#039; one or more pieces of Bone Armor in combat to learn this skill.&lt;br /&gt;
&lt;br /&gt;
==Training Strategies==&lt;br /&gt;
The bone armor that is currently available protects primarily against slicing damage.  Hindrance for Bone armor lies somewhere between heavy chain and heavy plate. Stealth hindrance for bone lies between leather and light chain.&amp;lt;ref&amp;gt;https://www.play.net/forums/messages.asp?forum=20&amp;amp;category=4&amp;amp;topic=10&amp;amp;message=17910&amp;lt;/ref&amp;gt;   Protection against piercing damage is not good and is terrible versus impact.  High hindrance and poor overall protection makes bone armor&#039;s usefulness extremely limited as most slicing attacks are coupled with impact damage.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Bone armor is generally any armor that&#039;s not made primarily from metal, leather, or cloth.  Anything from bamboo armor with interwoven finger bones to a giant tortoise shell would fall under this category. &lt;br /&gt;
&lt;br /&gt;
==Standard Statistics==&lt;br /&gt;
The base protection of bone armor follows this template:&lt;br /&gt;
&lt;br /&gt;
Fair (3/11) protection and Fair (3/11) damage absorption for puncture attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
High (6/11) protection and Moderate (4/11) damage absorption for slice attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
Low (2/11) protection and Low (2/11) damage absorption for impact attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
High (6/11) protection and Good (5/11) damage absorption for fire attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
Low (2/11) protection and Low (2/11) damage absorption for cold attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
High (6/11) protection and Good (5/11) damage absorption for electrical attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The base weight in stones for bone items follows this template:&lt;br /&gt;
* Armor:       600 stones&lt;br /&gt;
* Breastplate: 225 stones&lt;br /&gt;
* Greaves/Mask: 75 stones&lt;br /&gt;
* Vambraces:    50 stones&lt;br /&gt;
* Gauntlets:    35 stones&lt;br /&gt;
&lt;br /&gt;
Note: Not all bone items have been weighed by MAMA&#039;s, but the ones that have all follow this template.&lt;br /&gt;
&lt;br /&gt;
Without considering total [[hindrance]], it seems the best setup for bone armor is a 5 piece set from the shops. They all appear to have the same stats but weigh 250 stones less in total. The total hindrance could be different, and is worthy of investigation.&lt;br /&gt;
&lt;br /&gt;
==Armor Sets==&lt;br /&gt;
There are a number of festival and store-bought bone armor sets available. Access to the always available store items is restricted by either guild or Premium subscriber status. It is currently undetermined whether the festival bone armor is superior in defense to the store-bought armor.&lt;br /&gt;
&lt;br /&gt;
* Yellowed Bear Bones - 710 stones - [[Essential Sects Shop]]&lt;br /&gt;
# [[Armor:Mask crafted from a large yellowed bear skull|Mask crafted from a large yellowed bear skull]]&lt;br /&gt;
# [[Armor:Gauntlets shaped from discolored bear bones tipped with sharp claws|Gauntlets shaped from discolored bear bones tipped with sharp claws]]&lt;br /&gt;
# [[Armor:Suit of armor crafted from yellowed bear bones|Suit of armor crafted from yellowed bear bones]]&lt;br /&gt;
&lt;br /&gt;
* Ironwood Plates - 585 stones - [[Goods for Life]]&lt;br /&gt;
# [[Armor:black leather helm reinforced with a multitude of ironwood plates|black leather helm reinforced with a multitude of ironwood plates]]&lt;br /&gt;
# [[Armor:scale shirt crafted from a multitude of overlapping ironwood plates|scale shirt crafted from a multitude of overlapping ironwood plates]]&lt;br /&gt;
# [[Armor:pair of articulated ironwood gauntlets|pair of articulated ironwood gauntlets]]&lt;br /&gt;
# [[Armor:pair of articulated ironwood greaves|pair of articulated ironwood greaves]]&lt;br /&gt;
&lt;br /&gt;
* Matte Black Woven Reed - 460 stones - [[Skin and Bones]]&lt;br /&gt;
# [[Armor:matte black woven reed breastplate|matte black woven reed breastplate]]&lt;br /&gt;
# [[Armor:matte black woven reed vambraces|matte black woven reed vambraces]]&lt;br /&gt;
# [[Armor:matte black woven reed greaves|matte black woven reed greaves]]&lt;br /&gt;
# [[Armor:matte black woven reed gauntlets|matte black woven reed gauntlets]]&lt;br /&gt;
# [[Armor:matte black woven reed mask|matte black woven reed mask]]&lt;br /&gt;
&lt;br /&gt;
* Painted/Skulls - 460 stones - [[Paladin&#039;s Guild, Emporium]]&lt;br /&gt;
# [[Armor:scarlet canvas-backed bone breastplate|scarlet canvas-backed bone breastplate]]&lt;br /&gt;
# [[Armor:painted bone mask|painted bone mask]]&lt;br /&gt;
# [[Armor:bone greaves etched with grimacing skulls|bone greaves etched with grimacing skulls]]&lt;br /&gt;
# [[Armor:bone vambraces with silver skull clasps|bone vambraces with silver skull clasps]]&lt;br /&gt;
# [[Armor:painted bone gauntlets|painted bone gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Minimum Hindrance==&lt;br /&gt;
As a community effort, if anyone is using bone armor, please post hindrance values for wearing only full sets of bone armor.&lt;br /&gt;
&lt;br /&gt;
# Necromancer with 71 ranks is fairly/fairly in the Yellowed Bear Bones set.&lt;br /&gt;
&lt;br /&gt;
==Commentary==&lt;br /&gt;
Bone armor is mostly  trained at this point for: &lt;br /&gt;
# Extra TDPs &lt;br /&gt;
# Those who want to be able to create this armor when it can be crafted by players&lt;br /&gt;
# RP Purposes &lt;br /&gt;
# Those who want to do something a bit out of the ordinary.&lt;br /&gt;
# The expectation that higher quality bone armor in future releases will be a viable &amp;quot;Heavy armor&amp;quot; option for stealth characters.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor Skillset]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gaethzen_sunburst&amp;diff=351920</id>
		<title>Item:Gaethzen sunburst</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gaethzen_sunburst&amp;diff=351920"/>
		<updated>2011-05-21T18:13:07Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=a gaethzen sunburst&lt;br /&gt;
|noun=sunburst&lt;br /&gt;
|type=magic&lt;br /&gt;
|type2=gaethzen&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=Kalazashi&#039;s House of Majik&lt;br /&gt;
|cost=13,000 Lirums&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gaethzen_moon&amp;diff=351915</id>
		<title>Item:Gaethzen moon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gaethzen_moon&amp;diff=351915"/>
		<updated>2011-05-21T18:13:00Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=A gaethzen moon&lt;br /&gt;
|noun=moon&lt;br /&gt;
|look=When the item is charged, you see &amp;quot;The gaethzen moon glows softly, emitting a steady light.&amp;quot;&lt;br /&gt;
|type=magic&lt;br /&gt;
|type2=gaethzen&lt;br /&gt;
|weight=16&lt;br /&gt;
|appcost=7,240&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=Kalazashi&#039;s House of Majik&lt;br /&gt;
|cost=13,000 Lirums&lt;br /&gt;
}}&lt;br /&gt;
When charged, this item will shed light.  The item must be held in one hand for it to work.&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gaethzen_star&amp;diff=351909</id>
		<title>Item:Gaethzen star</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gaethzen_star&amp;diff=351909"/>
		<updated>2011-05-21T18:12:53Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=a gaethzen star&lt;br /&gt;
|noun=star&lt;br /&gt;
|type=magic&lt;br /&gt;
|type2=gaethzen&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=Kalazashi&#039;s House of Majik&lt;br /&gt;
|cost=13,500 Lirums&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Gaethzen_phoenix&amp;diff=351905</id>
		<title>Item:Gaethzen phoenix</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Gaethzen_phoenix&amp;diff=351905"/>
		<updated>2011-05-21T18:12:27Z</updated>

		<summary type="html">&lt;p&gt;JUUGCATM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=a gaethzen phoenix&lt;br /&gt;
|noun=phoenix&lt;br /&gt;
|type=magic&lt;br /&gt;
|type2=gaethzen&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=Kalazashi&#039;s House of Majik&lt;br /&gt;
|cost=15,000 Lirums&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JUUGCATM</name></author>
	</entry>
</feed>