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	<updated>2026-04-21T19:36:55Z</updated>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=423_World_Jousting_Tournament&amp;diff=465742</id>
		<title>423 World Jousting Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=423_World_Jousting_Tournament&amp;diff=465742"/>
		<updated>2017-03-13T00:23:46Z</updated>

		<summary type="html">&lt;p&gt;JULIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;423 World Jousting Tournament&#039;&#039;&#039; is the fourth worldwide tournament hosted by various organizations within Elanthia, including official orders.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Contestants qualify for one of six skill-based divisions. Winners of each qualifier receive a prize and are eligible to joust in the championship.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
*Contestants may compete in any qualifier regardless of citizenship. (If a contestant fails to qualify, he may try again at the next qualifier.)&lt;br /&gt;
*Contestants will verify their skill in [[Polearms skill|polearms]] and [[Shield Usage skill|shield usage]] via the {{com|TELLEXP}} command. They will be placed in the appropriate division based on the average of these two skills.&lt;br /&gt;
*&#039;&#039;&#039;No spells&#039;&#039;&#039; of any kind are allowed to be in effect. (This is for simplicity, so that the hosts don&#039;t have to waste time arguing or consulting Elanthipedia to determine which spells might affect the outcome.)&lt;br /&gt;
*&#039;&#039;&#039;No stat or skill buffs&#039;&#039;&#039; are allowed. This includes (but is not limited to) spells, supernatural abilities, Empathic links, and constellation jewelry.&lt;br /&gt;
*Anyone found to be cheating will be automatically disqualified.&lt;br /&gt;
*&#039;&#039;&#039;No mulligans&#039;&#039;&#039;. If a contestant jumps off his horse to avoid impact (because he is not properly equipped), he forfeits the match.&lt;br /&gt;
*To avoid the appearance of impropriety at qualifiers, members of a host order will ideally compete in a qualifier that is hosted by another order. If this is not an option, the host order member&#039;s ranks must be verified by someone outside the host order.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The contestants will joust until one of the has earned a total of five points.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Result!!Points&lt;br /&gt;
|-&lt;br /&gt;
|lance &#039;&#039;breaks&#039;&#039; on shield&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;||1 point&lt;br /&gt;
|-&lt;br /&gt;
|lance strikes torso||2 points&lt;br /&gt;
|-&lt;br /&gt;
|lance strikes head||3 points&lt;br /&gt;
|-&lt;br /&gt;
|opponent is unseated/unhorsed||5 (instant victory)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Shield strikes do not count unless the lance breaks.&lt;br /&gt;
&lt;br /&gt;
==Qualifiers==&lt;br /&gt;
&lt;br /&gt;
===Riverhaven===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Date&#039;&#039;&#039;: 6 Skullcleaver 422 (2/17/2017 at 11 p.m. Eastern)&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: Riverhaven&lt;br /&gt;
*&#039;&#039;&#039;Host&#039;&#039;&#039;: [[Order of the Dragon Shield]]&lt;br /&gt;
*&#039;&#039;&#039;Gift&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bracket!!Winner!!Runner Up!!Other Contestants!!Prize&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 1 (0-150 ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 2 (151-300 ranks)&#039;&#039;&#039;||[[Soramus]]||[[Brennarose]]||[[Balkinar]], [[Gnarle]], [[Rayel]]||glaes light spear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 3 (301-500 ranks)&#039;&#039;&#039;||[[Firekast]]||[[Skyrin]]||||glaes light spear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 4 (501-750 ranks)&#039;&#039;&#039;||[[Hanryu]]||[[Korutu]]||||glaes light spear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 5 (751-1000 ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 6 (1001+ ranks)&#039;&#039;&#039;||[[Rekon]]||[[Hammerfist]]||||glaes light spear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossing===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Date&#039;&#039;&#039;: 38 Skullcleaver 422 (2/25/2017 at 9 p.m. Eastern)&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: Crossing&lt;br /&gt;
*&#039;&#039;&#039;Host&#039;&#039;&#039;: [[Order of the Apostles]]&lt;br /&gt;
*&#039;&#039;&#039;Gift&#039;&#039;&#039;: {{sloot|i|emerald green brocade bagpipes with gold-capped ivory pipes with spiraling rose vines}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bracket!!Winner!!Runner Up!!Other Contestants!!Prize&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 1 (0-150 ranks)&#039;&#039;&#039;||[[Vykanthiss]]||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 2 (151-300 ranks)&#039;&#039;&#039;||[[Chrysagon]]||[[Gnarle]]||[[Balkinar]],[[Grenhart]],[[Padhg]]||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 3 (301-500 ranks)&#039;&#039;&#039;||[[Garlinen]]||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 4 (501-750 ranks)&#039;&#039;&#039;||[[Woten]]||[[Ephic]]||[[Isharon]]||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 5 (751-1000 ranks)&#039;&#039;&#039;||[[Dreaderic]]||[[Toreakas]]||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 6 (1001+ ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shard===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Date&#039;&#039;&#039;: 17 Nissa 422 (3/12/2017 at 8 p.m. Eastern)&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: Shard&lt;br /&gt;
*&#039;&#039;&#039;Host&#039;&#039;&#039;: [[Order of the Black Fox]]&lt;br /&gt;
*&#039;&#039;&#039;Gift&#039;&#039;&#039;: instrument case&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bracket!!Winner!!Runner Up!!Other Contestants!!Prize&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 1 (0-150 ranks)&#039;&#039;&#039;||[[Krickett]]||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 2 (151-300 ranks)&#039;&#039;&#039;||[[Auradric]]||[[Kerenelle]]||[[Raeyel]]||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 3 (301-500 ranks)&#039;&#039;&#039;||[[Kaelie]]||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 4 (501-750 ranks)&#039;&#039;&#039;||[[Isharon]]||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 5 (751-1000 ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 6 (1001+ ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Championship==&lt;br /&gt;
&lt;br /&gt;
The winners and runner-ups from each regional qualifier will compete in the division for which they qualified, even if their ranks have improved since then.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Date&#039;&#039;&#039;: 29 Akroeg 423 (3/25/2017 at 8 p.m. Eastern)&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: Therenborough: [[RanikMap42|Baronial Tournament Arena]]&lt;br /&gt;
*&#039;&#039;&#039;Host&#039;&#039;&#039;: [[Order of the Theren Guard]]&lt;br /&gt;
*&#039;&#039;&#039;Gift&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bracket!!Winner!!Runner Up!!Other Contestants!!Prize&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 1 (0-150 ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 2 (151-300 ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 3 (301-500 ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 4 (501-750 ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 5 (751-1000 ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 6 (1001+ ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Events}}&lt;/div&gt;</summary>
		<author><name>JULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=423_World_Jousting_Tournament&amp;diff=465741</id>
		<title>423 World Jousting Tournament</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=423_World_Jousting_Tournament&amp;diff=465741"/>
		<updated>2017-03-13T00:20:05Z</updated>

		<summary type="html">&lt;p&gt;JULIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;423 World Jousting Tournament&#039;&#039;&#039; is the fourth worldwide tournament hosted by various organizations within Elanthia, including official orders.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Contestants qualify for one of six skill-based divisions. Winners of each qualifier receive a prize and are eligible to joust in the championship.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
*Contestants may compete in any qualifier regardless of citizenship. (If a contestant fails to qualify, he may try again at the next qualifier.)&lt;br /&gt;
*Contestants will verify their skill in [[Polearms skill|polearms]] and [[Shield Usage skill|shield usage]] via the {{com|TELLEXP}} command. They will be placed in the appropriate division based on the average of these two skills.&lt;br /&gt;
*&#039;&#039;&#039;No spells&#039;&#039;&#039; of any kind are allowed to be in effect. (This is for simplicity, so that the hosts don&#039;t have to waste time arguing or consulting Elanthipedia to determine which spells might affect the outcome.)&lt;br /&gt;
*&#039;&#039;&#039;No stat or skill buffs&#039;&#039;&#039; are allowed. This includes (but is not limited to) spells, supernatural abilities, Empathic links, and constellation jewelry.&lt;br /&gt;
*Anyone found to be cheating will be automatically disqualified.&lt;br /&gt;
*&#039;&#039;&#039;No mulligans&#039;&#039;&#039;. If a contestant jumps off his horse to avoid impact (because he is not properly equipped), he forfeits the match.&lt;br /&gt;
*To avoid the appearance of impropriety at qualifiers, members of a host order will ideally compete in a qualifier that is hosted by another order. If this is not an option, the host order member&#039;s ranks must be verified by someone outside the host order.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The contestants will joust until one of the has earned a total of five points.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Result!!Points&lt;br /&gt;
|-&lt;br /&gt;
|lance &#039;&#039;breaks&#039;&#039; on shield&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;||1 point&lt;br /&gt;
|-&lt;br /&gt;
|lance strikes torso||2 points&lt;br /&gt;
|-&lt;br /&gt;
|lance strikes head||3 points&lt;br /&gt;
|-&lt;br /&gt;
|opponent is unseated/unhorsed||5 (instant victory)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Shield strikes do not count unless the lance breaks.&lt;br /&gt;
&lt;br /&gt;
==Qualifiers==&lt;br /&gt;
&lt;br /&gt;
===Riverhaven===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Date&#039;&#039;&#039;: 6 Skullcleaver 422 (2/17/2017 at 11 p.m. Eastern)&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: Riverhaven&lt;br /&gt;
*&#039;&#039;&#039;Host&#039;&#039;&#039;: [[Order of the Dragon Shield]]&lt;br /&gt;
*&#039;&#039;&#039;Gift&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bracket!!Winner!!Runner Up!!Other Contestants!!Prize&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 1 (0-150 ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 2 (151-300 ranks)&#039;&#039;&#039;||[[Soramus]]||[[Brennarose]]||[[Balkinar]], [[Gnarle]], [[Rayel]]||glaes light spear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 3 (301-500 ranks)&#039;&#039;&#039;||[[Firekast]]||[[Skyrin]]||||glaes light spear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 4 (501-750 ranks)&#039;&#039;&#039;||[[Hanryu]]||[[Korutu]]||||glaes light spear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 5 (751-1000 ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 6 (1001+ ranks)&#039;&#039;&#039;||[[Rekon]]||[[Hammerfist]]||||glaes light spear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crossing===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Date&#039;&#039;&#039;: 38 Skullcleaver 422 (2/25/2017 at 9 p.m. Eastern)&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: Crossing&lt;br /&gt;
*&#039;&#039;&#039;Host&#039;&#039;&#039;: [[Order of the Apostles]]&lt;br /&gt;
*&#039;&#039;&#039;Gift&#039;&#039;&#039;: {{sloot|i|emerald green brocade bagpipes with gold-capped ivory pipes with spiraling rose vines}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bracket!!Winner!!Runner Up!!Other Contestants!!Prize&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 1 (0-150 ranks)&#039;&#039;&#039;||[[Vykanthiss]]||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 2 (151-300 ranks)&#039;&#039;&#039;||[[Chrysagon]]||[[Gnarle]]||[[Balkinar]],[[Grenhart]],[[Padhg]]||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 3 (301-500 ranks)&#039;&#039;&#039;||[[Garlinen]]||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 4 (501-750 ranks)&#039;&#039;&#039;||[[Woten]]||[[Ephic]]||[[Isharon]]||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 5 (751-1000 ranks)&#039;&#039;&#039;||[[Dreaderic]]||[[Toreakas]]||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 6 (1001+ ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shard===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Date&#039;&#039;&#039;: 17 Nissa 422 (3/12/2017 at 8 p.m. Eastern)&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: Shard&lt;br /&gt;
*&#039;&#039;&#039;Host&#039;&#039;&#039;: [[Order of the Black Fox]]&lt;br /&gt;
*&#039;&#039;&#039;Gift&#039;&#039;&#039;: instrument case&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bracket!!Winner!!Runner Up!!Other Contestants!!Prize&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 1 (0-150 ranks)&#039;&#039;&#039;||[[Krickett]]||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 2 (151-300 ranks)&#039;&#039;&#039;||[[Auradric]]||[[Kerenelle]]||[[Raeyel]]||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 3 (301-500 ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 4 (501-750 ranks)&#039;&#039;&#039;||[[Isharon]]||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 5 (751-1000 ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 6 (1001+ ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Championship==&lt;br /&gt;
&lt;br /&gt;
The winners and runner-ups from each regional qualifier will compete in the division for which they qualified, even if their ranks have improved since then.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Date&#039;&#039;&#039;: 29 Akroeg 423 (3/25/2017 at 8 p.m. Eastern)&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: Therenborough: [[RanikMap42|Baronial Tournament Arena]]&lt;br /&gt;
*&#039;&#039;&#039;Host&#039;&#039;&#039;: [[Order of the Theren Guard]]&lt;br /&gt;
*&#039;&#039;&#039;Gift&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bracket!!Winner!!Runner Up!!Other Contestants!!Prize&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 1 (0-150 ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 2 (151-300 ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 3 (301-500 ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 4 (501-750 ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 5 (751-1000 ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Division 6 (1001+ ranks)&#039;&#039;&#039;||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Events}}&lt;/div&gt;</summary>
		<author><name>JULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Bless&amp;diff=463638</id>
		<title>Bless</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Bless&amp;diff=463638"/>
		<updated>2017-01-15T14:32:13Z</updated>

		<summary type="html">&lt;p&gt;JULIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=-&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=400&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=40&lt;br /&gt;
|validtarget=Self, PC&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|spellbook=Holy Evocations&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slot=1&lt;br /&gt;
|desc=The Bless spell renders a profane object sacred.  It is used in the production of holy water and oil, and prepares weapons and shields for use against the Undead.  It may also be cast upon others, whom will gain the benefits of the blessing whether they are armed or not.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=+damage to undead/cursed. Ability to hit incorporeal.&lt;br /&gt;
|messaging=&#039;&#039;&#039;NEUTRAL ALIGNMENT:&#039;&#039;&#039;&lt;br /&gt;
You gesture.&lt;br /&gt;
A brilliant silver glow enwreathes your body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DARK ALIGNMENT:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gesture.&lt;br /&gt;
A deep indigo glow enwreathes your body.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*400 strikes capped single target cast&lt;br /&gt;
*40 roisaen capped cast on a person not holding a weapon.&lt;br /&gt;
*Can be used to turn {{ilink|i|water}} into {{sloot|i|holy water}} or {{ilink|i|oil}} into {{sloot|i|holy oil}}.&lt;br /&gt;
*Can be placed into the [[Osrel_Meraud_3.0|Osrel Meraud]] orb.&lt;br /&gt;
*Must be cast on the water/oil inside a vessel or container, and not on the container itself, in order to render the water sacred. Syntax: CAST &amp;lt;my&amp;gt; WATER IN &amp;lt;vessel&amp;gt;.&lt;/div&gt;</summary>
		<author><name>JULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Policy:Player_vs_player_conflict&amp;diff=454680</id>
		<title>Talk:Policy:Player vs player conflict</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Policy:Player_vs_player_conflict&amp;diff=454680"/>
		<updated>2016-10-12T19:52:50Z</updated>

		<summary type="html">&lt;p&gt;JULIAN: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Comments==&lt;br /&gt;
&#039;&#039;&#039;Please keep discussion on this issue to the specific topic of the page title.  Other [[Policy command|Policy]] subjects can be discussed on the other appropriate policy pages. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ANYONE CONTRIBUTING TO THE POLICY DISCUSSION PLEASE READ:&lt;br /&gt;
Do NOT edit or delete anyone else&#039;s contribution.&lt;br /&gt;
Do NOT hold debates or conversations.&lt;br /&gt;
You CAN edit your own contribution if you think of more to say.&lt;br /&gt;
Make sure to add a signature to your contribution so it is easier to find.&lt;br /&gt;
Click the signature button, second from the right at the top of the editing window.&lt;br /&gt;
Finally... always make sure to preview BEFORE you save!&lt;br /&gt;
Thanks!  --[[User:BLADEDBUTTERFLY|BLADEDBUTTERFLY]] ([[User talk:BLADEDBUTTERFLY|talk]]) 00:36, 31 August 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Discussion==&lt;br /&gt;
I would like there to be clear and consistent rules regarding aggressive but non-damaging magic/abilities. We say kicking, punching, slapping grants consent to be engaged in PvP by the &amp;quot;injured.&amp;quot; Thumping also grants consent when the sole consequence is the inability to speak for a time, yet stunning, sleeping, and paralyzing renders the person incapable of ANY action for a time and they seem to be generally allowed and do not grant consent. Likewise, non-damaging hostile magic like debuffs have had fuzzy rules set to them.&lt;br /&gt;
&lt;br /&gt;
Regarding the changes to depart/grip mechanics, I like this change. I question though if grave-robbing is necessary at all in this game. It is a relic of a 20 year old policy written when 99% of items were replaceable. Today with all the custom, altered, raffle, auction, rare-material items out there, it can pretty much ruin your entire gaming experience to have your things taken. Is there the possibility of eliminating grave-robbing entirely? It doesn&#039;t seem really that necessary anymore.&lt;br /&gt;
&lt;br /&gt;
Consistency and sensibility about what can be forcibly wedged into consent could also use a bit of cleaning up. You don&#039;t own a room and can&#039;t commit violence to someone for being in &#039;your&#039; hunting spot if they&#039;re not interfering, taking your loot or killing your critters - however, apparently you CAN commit violence if against someone if you give them clear warning you will kill them for doing actions such as speaking or gwething and this has been upheld as allowed. On a similar vein, you can of course kill an empath who is healing your opponent or others who are aiding her or him, but I&#039;ve also witnessed it be allowed to kill clerics for raising a dead body or empaths for healing a dead body. These can be grey areas for sure, but is there a reason they need to be? --[[User:NECKHOFF|NECKHOFF]] ([[User talk:NECKHOFF|talk]]) 01:09, 2 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with NECKHOFF on all accounts. I would very much like to see grave-robbing removed entirely because, as stated, the proliferation of valuable items has made it too punitive. Other death/resurrection mechanics to increase death&#039;s difficulty would be welcome, although we should consider them carefully. I&#039;m especially concerned that if death causes too much permanent damage it will make griefing more prevalent. As for the clarity of the rules, it would be nice to have some kind of chart somewhere. Finally, I would especially like to see some clarity on the rules of harassment. I realize that what constitutes harassment may be best left as a judgment call, but some kind of general guideline about how often one person can attack another would be welcome. --[[User:PRIMEQ|PRIMEQ]] ([[User talk:PRIMEQ|talk]]) 21:04, 3 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;I question though if grave-robbing is necessary at all in this game. It is a relic of a 20 year old policy written when &#039;&#039;&#039;99% of items were replaceable. Today with all the custom, altered, raffle, auction, rare-material items out there, it can pretty much ruin your entire gaming experience to have your things taken.&#039;&#039;&#039; Is there the possibility of eliminating grave-robbing entirely? It doesn&#039;t seem really that necessary anymore.&amp;quot;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;quot;I would very much like to see grave-robbing removed entirely because, as stated, &#039;&#039;&#039;the proliferation of valuable items has made it too punitive.&#039;&#039;&#039;&amp;quot;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;While it&#039;s true that altered and otherwise exotic items are exponentially more common today than 20 years ago, the conclusion is invalid. 20 years ago losing any significant item was much more painful because the likelihood of replacement was slim. Furthermore the time spent to earn any item was relatively much higher. Put simply there are more items now but both the value and rarity of those items is considerably lower.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Perhaps more significant is that being graverobbed now requires a great deal of carelessness. Since the latest safeguards were put into place I&#039;ve seen very little graverobbing of anything meaningful. The few instances that occurred involved unexplained mismatches between the quality of items carried by the character and the experience of the player. Redesigning important game systems to fit characters who, uh, receive extravagant gifts from strangers, would be counterproductive.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Games that are both overly easy and lack dynamic content quickly become boring. DR is a resource-limited, slow-changing game with a comparative dearth of both content and players. Removing graverobbing would end one of the few dynamic and challenging aspects of the game. Leave it alone.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 23:32, 11 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I&#039;m skeptical that something as safeguarded and secure and idiot-proof as you argue it has become still provide any kind of dynamic challenge. As you mentioned, it&#039;s really something that inexperienced people suffer more than anything. At that point, why bother having it there at all? Who does it benefit? It fails to create a challenge for those who want more risk or danger, and it fails to create anything exciting and fun for people who dislike losing their stuff. --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 02:48, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree that there should be clearly defined and consistent rules surrounding PvP and consent policy. The details of the consent policy should be made completely available via the POLICY verb and not something that also requires the browsing of multiple NEWS items to supplement the information. PvP stances should be updated and the GUARDED stance should be removed completely. If a CLOSED player initiates an attack on an OPEN player their stance should be set to OPEN for a set period of time. If a CLOSED player attacks another CLOSED player the stance should not be changed as it should be considered RP conflict. Likewise, if an OPEN player initiates an attack on a CLOSED player for any reason it would not affect their stance, even if they choose to retaliate (within &amp;quot;X&amp;quot; minutes, preferably). --[[User:WHITEBEAUTY|WHITEBEAUTY]] ([[User talk:WHITEBEAUTY|talk]]) 23:57, 16 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with this. Closed/guarded players attacking only when they&#039;re assured victory by a massive rank difference is a longstanding problem. &amp;quot;Consent&amp;quot; with constant GM mediation was never a great way to manage PvP. But now there are fewer and fewer GMs online, and their time could be much better spent elsewhere. It&#039;s clearly time for something new.--[[User:MRTSCR|MRTSCR]] ([[User talk:MRTSCR|talk]]) 23:32, 11 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:[[User:WHITEBEAUTY|WHITEBEAUTY]], one problem I see with the proposed mechanics change to switch a player&#039;s PvP stances based on triggers is that an open profile character may perform non-combat actions (e.g. slap/kick/thump) or insult the closed-profile player into attacking and still be within the grounds of consent which shouldn&#039;t trigger an automatic opening of profile per the gist of your proposal. --[[User:UNFINISHED-USERNAM|UNFINISHED-USERNAM]] ([[User talk:UNFINISHED-USERNAM|talk]]) 21:51, 27 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I personally wish the PVP could be tweaked as follows.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Your combat stance also dictates how you see others in the game.  &lt;br /&gt;
&lt;br /&gt;
For example if you are guarded or closed and attack an open without a consent, that open player is allowed to report you if they wish.  In other words, your PVP stance keeps you beholden to your choices.  A Guarded/Closed character should always be at risk for getting reported if they attack without consent.  This would remove the first strike many Guarded/Closed enjoy versus opens.  Furthermore, it would help put an end to the guarded/closed baiting of opens.  Opens would still be stuck with the same rules they currently have to follow.  They would be able to attack other opens, but would have to gain consent to attack guarded/closed.  I feel like its far more fair to make Guarded/Closed characters play and adhere to the very policy they are choosing.  --[[User:DISCOTEQ21|DISCOTEQ21]] ([[User talk:DISCOTEQ21|talk]]) 07:33, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
One of the main problems the game faces today, in regards to PVP:  GMs don&#039;t know the difference between CONSENT and Unconsented PVP.  If I AIM at someone, ADVANCE on someone, or cast a spell on them, I&#039;ve given them consent to attack me, but I haven&#039;t attacked them in regards to un-consented PVP.  Just because I&#039;ve done an action that grants someone else consent on my character, doesn&#039;t mean I&#039;ve PVP&#039;ed them in an unconsented manner.  &lt;br /&gt;
&lt;br /&gt;
Also, PVP ON/OFF.  If you&#039;re PVP ON, then you attack other PVP ON no problem, and can not attack PVP OFF. If you&#039;re PVP OFF, you&#039;re saying I don&#039;t want physical violence whatsoever.  However, if a PVP OFF attacks ANYONE, they are set to PVP ON.  Nice and clear cut, easy peasy. --[[User:WILLN1|WILLN1]] ([[User talk:WILLN1|talk]]) 08:00, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:This ^. So much this. The current GM&#039;s seem clueless about the difference between what a CONSENTABLE action is, and a what a REPORTABLE action is. Non-damaging spells are NOT reportable currently, but they do grant consent. Simplifying the policy will make this less of an issue, but GM&#039;s understanding whatever policy is in place, and enforcing it properly is still key.  --[[User:IVORYTOWERNECRO|IVORYTOWERNECRO]] ([[User talk:IVORYTOWERNECRO|talk]]) 8:28, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:How does this ON/OFF plan address a person who is actively harassing and acting like a jerk if their PVP OFF? --[[User:DISCOTEQ21|DISCOTEQ21]] ([[User talk:DISCOTEQ21|talk]]) 12:06, 12 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP policy is too legalistic.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
At the end of the day, what matters is that players are having a good time and not necessarily that they are adhering to the rules.  A player staying within the letter of policy while griefing someone else is still spoiling the community.  Neither should players fear engaging in PvP shenanigans unless they&#039;re acting in bad faith. Some guiding concepts could be considered in lieu of hard and fast rules.&lt;br /&gt;
&lt;br /&gt;
A) Consent is implied.  The game world is interactive, and one of the ways to be interacted with is PvP.  Unless a player is stanced Closed, it is not a policy violation to initiate PvP with them.&lt;br /&gt;
&lt;br /&gt;
B) Consent can be withdrawn. If a player does not want to engage in PvP and they 1) make that OOCly clear and 2) refrain from provoking the other party, aggression stops.  Violating this rule nets a warning, full stop.  If you want people to play along, they need to be enjoying themselves.&lt;br /&gt;
&lt;br /&gt;
C) Staff can say &amp;quot;no fault, knock it off&amp;quot; in any circumstance without additional justification.&lt;br /&gt;
&lt;br /&gt;
In either B or C any stolen property must be returned and consent ends - unless someone was killed. In that case the party killed can try to score a kill in revenge, then consent ends.  &lt;br /&gt;
&lt;br /&gt;
A simple framework like the above is likely be easier for players to apply and easier for staff to enforce.  And if players know that they can stop the action if they&#039;re not having fun, they may be more willing to approach PvP with an open mind.&lt;br /&gt;
--[[User:JULIAN|JULIAN]] ([[User talk:JULIAN|talk]]) 14:52, 12 October 2016 (CDT)&lt;/div&gt;</summary>
		<author><name>JULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441856</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441856"/>
		<updated>2016-04-30T18:08:41Z</updated>

		<summary type="html">&lt;p&gt;JULIAN: /* Characters Actively Involved in RP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Roleplaying? ==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.  Information on this page can be considered in-character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters Actively Involved in RP ===&lt;br /&gt;
&#039;&#039;Please only add your own characters or the characters of players who have specifically asked to be added here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; sborder=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Character Name||Primary Location||Uses [[Item:Albredine crystal ring|Crystal Rings?]]||Normal Times (in EST)||Focus or Affiliation&lt;br /&gt;
|-&lt;br /&gt;
| | [[Ciressa]]  || Riverhaven  || Yes  ||  Random  ||  Therengian House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Dianelle]]  || Wanders || Yes  ||  Random  ||  Inquisition and Crystal Vanguard&lt;br /&gt;
|-&lt;br /&gt;
| [[Drexella]]  || Riverhaven  || Yes  ||  Random  ||  Therengian House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Emyrose]] Dane  || Shard/Crossing  || Yes  ||  Varies&lt;br /&gt;
|-&lt;br /&gt;
| [[Ianhanse]] Ironclaw  || Crossing  || Yes  ||  9:45pm-10:00pm&lt;br /&gt;
|-&lt;br /&gt;
| [[Ishadi]]  || Crossing  || No  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| [[Jessalyne]]  || Wanders  || Yes  ||  Evenings || Misc. criminal elements&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaelie]] Rudeone-Daemondred  || Crossing  || Yes  || All day || Order of the Black Fox, Empaths&lt;br /&gt;
|-&lt;br /&gt;
| [[Kenamer]]  || Therengia  || Yes  || Evenings 6pm - 3am  || Paladin and Therengian Lore&lt;br /&gt;
|-&lt;br /&gt;
| [[Khaelyn]]  || Crossing  || Yes  || Evenings  || General Roleplay&lt;br /&gt;
|-&lt;br /&gt;
| [[Komeri]]  || Ilithi  || Yes  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| [[Liurilias]] Grath&#039;Vael || Crossing  || Yes  || Evenings&lt;br /&gt;
|-&lt;br /&gt;
| [[Maiyra]]  || Crossing   || Yes  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| [[Mandalynn]]  || Riverhaven  || Yes  ||  Random  ||  Paladin, House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Mazrian]] Daemondred-Rudeone  || Crossing  || Yes  || 5pm-10pm || Order of the Black Fox, Warrior Mages&lt;br /&gt;
|-&lt;br /&gt;
| [[Perune]] Nocarrain  || Crossing  || Yes  || 7pm-Midnight&lt;br /&gt;
|-&lt;br /&gt;
| [[Sebestyen]] Kuliniac  ||  Riverhaven  ||  Yes  ||  Random  ||  Paladin, House Giraud&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaidval]] Lo&#039;pahael || Boar Clan  || Yes  ||  2pm-10pm || Prydaen lore, society and clerical.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sijan]] Renyan&#039;ache || Wanders || Yes || Random || Prydaen, Necromancer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gathering Spots ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Room Name||Province||Town||Misc. Info&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild  || Zoluren  || Crossing  ||  People gather in front, outside the doors.&lt;br /&gt;
|-&lt;br /&gt;
|  Ranger Guild || Therengia  || Riverhaven  ||  People gather in front, outside of the tent.&lt;br /&gt;
|-&lt;br /&gt;
|  The Bin || Therengia  || Langenfirth  || People gather around the trash &amp;quot;Bin&amp;quot; to train and chat &lt;br /&gt;
|-&lt;br /&gt;
|  Triage Building || Ilithi  || Shard  ||  Located just south of the east gate.&lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441819</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441819"/>
		<updated>2016-04-30T16:01:58Z</updated>

		<summary type="html">&lt;p&gt;JULIAN: /* Characters Actively Involved in RP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Roleplaying? ==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters Actively Involved in RP ===&lt;br /&gt;
&#039;&#039;Please only add your own characters or the characters of players who have specifically asked to be added here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Character Name||Primary Location||Uses [[Item:Albredine crystal ring|Crystal Rings?]]||Normal Times (in EST)&lt;br /&gt;
|-&lt;br /&gt;
| Mazrian Daemondred-Rudeone  || Crossing  || Yes  || 5pm-10pm&lt;br /&gt;
|-&lt;br /&gt;
| Kaelie Rudeone-Daemondred  || Crossing  || Yes  || All day&lt;br /&gt;
|-&lt;br /&gt;
| Perune Nocarrain  || Crossing  || Yes  || 7pm-Midnight&lt;br /&gt;
|-&lt;br /&gt;
| Liurilias Grath&#039;Vael || Crossing  || Yes  || Evenings&lt;br /&gt;
|-&lt;br /&gt;
| Ianhanse Ironclaw  || Crossing  || Yes  ||  9:45pm-10:00pm&lt;br /&gt;
|-&lt;br /&gt;
| Shaidval Lo&#039;pahael || Boar Clan  || Yes  ||  2pm-10pm&lt;br /&gt;
|-&lt;br /&gt;
| Emyrose Dane  || Shard/Crossing  || Yes  ||  Varies&lt;br /&gt;
|-&lt;br /&gt;
| Drexella  || Therengia  || Yes  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| Dianelle  || Wanders || Yes  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| Mandalynn  || Therengia  || Yes  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| Ciressa  || Therengia  || Yes  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
| Maiyra  || Crossing   || Yes  ||  Random&lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gathering Spots ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Room Name||Province||Town||Misc. Info&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild  || Zoluren  || Crossing  ||  People gather in front, outside the doors.&lt;br /&gt;
|-&lt;br /&gt;
|  Ranger Guild || Therengia  || Riverhaven  ||  People gather in front, outside of the tent.&lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441815</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441815"/>
		<updated>2016-04-30T15:38:09Z</updated>

		<summary type="html">&lt;p&gt;JULIAN: /* RP-friendly Gathering Spots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Roleplaying? ==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Characters Actively Involved in RP ===&lt;br /&gt;
&#039;&#039;Please only add your own characters or the characters of players who have specifically asked to be added here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Character Name||Primary Location||Uses [[Item:Albredine crystal ring|Crystal Rings?]]||Normal Times (in EST)&lt;br /&gt;
|-&lt;br /&gt;
| Mazrian Daemondred-Rudeone  || Crossing  || Yes  || 5pm-10pm&lt;br /&gt;
|-&lt;br /&gt;
| Kaelie Rudeone-Daemondred  || Crossing  || Yes  || All day&lt;br /&gt;
|-&lt;br /&gt;
| Perune Nocarrain  || Crossing  || Yes  || 7pm-Midnight&lt;br /&gt;
|-&lt;br /&gt;
|  Liurilias Grath&#039;Vael || Crossing  || Yes  || Evenings&lt;br /&gt;
|-&lt;br /&gt;
| Ianhanse Ironclaw  || Crossing  || Yes  ||  9:45pm-10:00pm&lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gathering Spots ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Room Name||Province||Town||Misc. Info&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild  || Zoluren  || Crossing  ||  People gather in front, outside the doors.&lt;br /&gt;
|-&lt;br /&gt;
|  Ranger Guild || Therengia  || Riverhaven  ||  People gather in front, outside of the tent.&lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441774</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441774"/>
		<updated>2016-04-30T13:21:00Z</updated>

		<summary type="html">&lt;p&gt;JULIAN: /* RP-friendly Gathering Spots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Roleplaying ==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&lt;br /&gt;
&lt;br /&gt;
=== Characters Actively Involved in RP ===&lt;br /&gt;
&#039;&#039;Please only add your own characters or the characters of players who have specifically asked to be added here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Character Name||Primary Location||Uses Crystal Rings?||Normal Times (in EST)&lt;br /&gt;
|-&lt;br /&gt;
| Mazrian Daemondred-Rudeone  || Crossing  || Yes  || 5pm-10pm&lt;br /&gt;
|-&lt;br /&gt;
| Kaelie Rudeone-Daemondred  || Crossing  || Yes  || All day&lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   || &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||&lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RP-friendly Gathering Spots ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Room Name||Province||Town||Misc. Info&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Mage Guild  || Zoluren  || Crossing  ||  People gather in front, outside the doors.&lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441750</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441750"/>
		<updated>2016-04-30T12:38:14Z</updated>

		<summary type="html">&lt;p&gt;JULIAN: /* Characters Actively Involved in RP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Roleplaying ==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Characters Actively Involved in RP&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Please only add your own characters or the characters of players who have specifically asked to be added here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Character Name||Primary Location||Uses Crystal Rings?||Normal Times (in EST)&lt;br /&gt;
|-&lt;br /&gt;
| Mazrian Daemondred-Rudeone  || Crossing  || Yes  || 5pm-10pm&lt;br /&gt;
|-&lt;br /&gt;
| Kaelie Rudeone-Daemondred  || Crossing  || Yes  || All day&lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   || &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||&lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RP-friendly Gathering Spots ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Room Name||Province||Town||Misc. Info&lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441748</id>
		<title>Roleplaying resources and community connections</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Roleplaying_resources_and_community_connections&amp;diff=441748"/>
		<updated>2016-04-30T12:36:14Z</updated>

		<summary type="html">&lt;p&gt;JULIAN: /* Characters Actively Involved in RP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is Roleplaying ==&lt;br /&gt;
Roleplaying (also known as RP) is acting out your fictional character&#039;s personality, motivations, and actions instead of those of you the player.  It can be grand or small-scale, but the experience is very fun for many players!&lt;br /&gt;
&lt;br /&gt;
This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Characters Actively Involved in RP&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;Please only add your own characters or the characters of players who have specifically asked to be added here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Character Name||Primary Location||Uses Crystal Rings?||Normal Times (in EST)&lt;br /&gt;
|-&lt;br /&gt;
| Mazrian Daemondred  || Crossing  || Yes  || 7pm-10pm&lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||&lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   || &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||&lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== RP-friendly Gathering Spots ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1 &amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|Room Name||Province||Town||Misc. Info&lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|   ||   ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dragon%27s_Breath&amp;diff=435840</id>
		<title>Dragon&#039;s Breath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dragon%27s_Breath&amp;diff=435840"/>
		<updated>2016-01-27T18:02:00Z</updated>

		<summary type="html">&lt;p&gt;JULIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=db&lt;br /&gt;
|minprep=10&lt;br /&gt;
|castcap=200&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=2&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Warrior Mage&lt;br /&gt;
|spellbook=Fire Manipulation&lt;br /&gt;
|prereqs=[[Fire Ball 3.0|Fire Ball]] or [[Ignite]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Dragon&#039;s Breath is aptly named, as it gives you the fearsome breath of a mythical flame-belching dragon!  Once cast, the power of elemental fire will well up inside you for a duration, allowing you to spit or exhale at a target.  The blasts rely on your skill at targeting, but do not interfere with other sorts of spellcasting.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=Enables action that deals fire and puncture damage.&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
A halo of fire flickers into being and hovers around your neck and mouth, warming the skin there before vanishing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPIT:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You sharply inhale, drawing upon the power of your internalized fire, then violently spit a bolt of churning flame toward a kobold!&amp;lt;br /&amp;gt;&lt;br /&gt;
The incendiary spittle grazes the kobold&#039;s target shield and blasts into its left arm!&amp;lt;br /&amp;gt;&lt;br /&gt;
The kobold&#039;s target shield falls to the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
The kobold is stunned!&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 1 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your throat contracts suddenly, growing cooler as your Dragon&#039;s Breath spell dissipates.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Creates an effect that can be triggered using either {{com|spit}} or {{com|exhale}} to damage a target.&lt;br /&gt;
*Using either command triggers a slightly flexible cooldown period before they can be used again and does not end the spell.&lt;br /&gt;
*Timer appears to be 30 seconds for the 1st shot, 50 seconds for subsequent shots.  Might vary with skill?&lt;br /&gt;
*The commands can be used as many times as the cooldown period allows before the duration wears off. There is no hard limit.&lt;/div&gt;</summary>
		<author><name>JULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dragon%27s_Breath&amp;diff=435839</id>
		<title>Dragon&#039;s Breath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dragon%27s_Breath&amp;diff=435839"/>
		<updated>2016-01-27T17:57:02Z</updated>

		<summary type="html">&lt;p&gt;JULIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=db&lt;br /&gt;
|minprep=10&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=2&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Warrior Mage&lt;br /&gt;
|spellbook=Fire Manipulation&lt;br /&gt;
|prereqs=[[Fire Ball 3.0|Fire Ball]] or [[Ignite]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Dragon&#039;s Breath is aptly named, as it gives you the fearsome breath of a mythical flame-belching dragon!  Once cast, the power of elemental fire will well up inside you for a duration, allowing you to spit or exhale at a target.  The blasts rely on your skill at targeting, but do not interfere with other sorts of spellcasting.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=Enables action that deals fire and puncture damage.&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
A halo of fire flickers into being and hovers around your neck and mouth, warming the skin there before vanishing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPIT:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You sharply inhale, drawing upon the power of your internalized fire, then violently spit a bolt of churning flame toward a kobold!&amp;lt;br /&amp;gt;&lt;br /&gt;
The incendiary spittle grazes the kobold&#039;s target shield and blasts into its left arm!&amp;lt;br /&amp;gt;&lt;br /&gt;
The kobold&#039;s target shield falls to the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
The kobold is stunned!&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 1 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your throat contracts suddenly, growing cooler as your Dragon&#039;s Breath spell dissipates.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Creates an effect that can be triggered using either {{com|spit}} or {{com|exhale}} to damage a target.&lt;br /&gt;
*Using either command triggers a slightly flexible cooldown period before they can be used again and does not end the spell.&lt;br /&gt;
*Timer appears to be 30 seconds for the 1st shot, 50 seconds for subsequent shots.  Might vary with skill?&lt;br /&gt;
*The commands can be used as many times as the cooldown period allows before the duration wears off. There is no hard limit.&lt;/div&gt;</summary>
		<author><name>JULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dragon%27s_Breath&amp;diff=435838</id>
		<title>Dragon&#039;s Breath</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dragon%27s_Breath&amp;diff=435838"/>
		<updated>2016-01-27T17:18:25Z</updated>

		<summary type="html">&lt;p&gt;JULIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=db&lt;br /&gt;
|minprep=10&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|maxduration=10&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Warrior Mage&lt;br /&gt;
|spellbook=Fire Manipulation&lt;br /&gt;
|prereqs=[[Fire Ball 3.0|Fire Ball]] or [[Ignite]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=Dragon&#039;s Breath is aptly named, as it gives you the fearsome breath of a mythical flame-belching dragon!  Once cast, the power of elemental fire will well up inside you for a duration, allowing you to spit or exhale at a target.  The blasts rely on your skill at targeting, but do not interfere with other sorts of spellcasting.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=Enables action that deals fire and puncture damage.&lt;br /&gt;
|messaging=You gesture.&lt;br /&gt;
A halo of fire flickers into being and hovers around your neck and mouth, warming the skin there before vanishing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPIT:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You sharply inhale, drawing upon the power of your internalized fire, then violently spit a bolt of churning flame toward a kobold!&amp;lt;br /&amp;gt;&lt;br /&gt;
The incendiary spittle grazes the kobold&#039;s target shield and blasts into its left arm!&amp;lt;br /&amp;gt;&lt;br /&gt;
The kobold&#039;s target shield falls to the ground.&amp;lt;br /&amp;gt;&lt;br /&gt;
The kobold is stunned!&amp;lt;br /&amp;gt;&lt;br /&gt;
Roundtime: 1 sec.&amp;lt;br /&amp;gt;&lt;br /&gt;
Your throat contracts suddenly, growing cooler as your Dragon&#039;s Breath spell dissipates.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Creates an effect that can be triggered using either {{com|spit}} or {{com|exhale}} to damage a target.&lt;br /&gt;
*Using either command triggers a slightly flexible cooldown period before they can be used again and does not end the spell.&lt;br /&gt;
*The commands can be used as many times as the cooldown period allows before the duration wears off. There is no hard limit.&lt;/div&gt;</summary>
		<author><name>JULIAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Kaelie&amp;diff=416782</id>
		<title>Kaelie</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Kaelie&amp;diff=416782"/>
		<updated>2015-07-20T00:27:38Z</updated>

		<summary type="html">&lt;p&gt;JULIAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
|name=Kaelie Rudeone&lt;br /&gt;
|status=a&lt;br /&gt;
|race=Elf&lt;br /&gt;
|gender=Female&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|instance=Prime&lt;br /&gt;
|relat=Jiah,Reira,Marcul,Mazrian&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Wind Elf| ]]&lt;br /&gt;
==Description==&lt;br /&gt;
Kaelie has elegant arched eyebrows, pointed ears and green eyes.  She has golden-streaked strawberry hair that is very long and straight, and is worn in a simple, loose style.  She has tanned skin.  She is tall for an Elf.  She has a tattoo of a delicate crescent moon cradling a wolf&#039;s pawprint on her neck.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Kaelie was born in year 308. An only child she spent much of her youth in the area of the Horse Clan.  Her father, a Ranger in actuality was a bard at heart.  She cherished following him as closely as she could; listening to him whistle for birds and then for joy.  When he died she felt that her world ended too.  The music gone from her life she ventured out of her childhood home and wandered into the area now known as Crossings.&lt;br /&gt;
&lt;br /&gt;
Having arrived in the town with little coin and very little knowledge she wandered a few days not really knowing what to do or where to go.  After several days of exploration and now short on coin she found the doorway of the Empath Guild.  Annael, seeming to be kind enough, inducted her into the life of being an Empath, she made it sound all so simple.  Kaelie spent her days in the Infirmary learning to heal small wounds and then heal herself.  Making a few friends here and there, but mostly were patients that came and went, putting coins in her pockets and gems in her pouches.  She did have one good friend she made by the name of Solielle.  Having heard of a town to the North that had recently been found together they navigated the Northern Trade Route to find Riverhaven. It was there she made a new home and found her first husband, Drezzle Lionsheart. A Ranger, like her father, they had a few happy years and one daughter, Jiah. &lt;br /&gt;
&lt;br /&gt;
Some years later there was the talk of war in the city she first found. Her husband, having disappeared long before, she felt no need to remain in Riverhaven, she packed up her daughters things and her own and traveled back to Crossing to help while the Gorbesh invaded with persistence the first place she knew other than Horse Clan. It was there that she put down roots again. Her second husband was also met there, on the pier one day, weary from the war and tired they would sit and talk.  Eadric Streona, another Ranger, and she joined the Lorethew Mentor Society together and remained in Crossing until he too, like her first husband drifted away into the forest.  She remained, however, seeing the end of that war and through the next with Sorrow.  Watching friends and loved ones come and go.  Her daughter grew up there.  She retired her Mentorship and decided it would be a good thing to travel herself and for many years she remained unheard from.&lt;br /&gt;
&lt;br /&gt;
Returning back to the area.  That was quite the experience.  Lost on the Northern Trade Route, not remembering how she got there, picking her way South again thinking of the Crossing and maybe it had disappeared in her absence.  Surely it never took her *this* long before to hit the town.  She could hear thoughts on the gweth, all strange voices in her head and none of the friends of times long past she felt alone as she finally reached the North East Gate.  Relieved she was not doomed to be lost for all time, she found her way to the Empath Guild only to be met with Empaths on the street and Salvur grumbling at her from the place she last saw Annael.  Things had indeed changed, not all for the better, in her long time away.  She nodded at the new leader with glance over her shoulder and went to the street to learn what had happened to her Guild and her first teacher Annael.  Empaths no longer used the guild, in some protest, she sat on the dirty street and heard the tales from some of the Empaths as to the nature of things.  And there she also met Evro, a Cleric, they bonded rather quickly.  Adopted a daughter by the name of Reira.  Although things ended with Evro they did their best and remained friends even after the serious fighting that led to their becoming, very publically, divorced.&lt;br /&gt;
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Determined to help Empaths that she was newly meeting remember how things used to be and preserve what she could she tried to involve some of them in ending the obviously failed protest and move the healing efforts back inside.  She joined the unsanctioned militia Vela&#039;tohr as a triage coordinator against the new threat of Elplazi invaders led by Alret.  Helped a friend, at the time, Mazrian with a group of fighters the Ravens Guard.  And finally, once more, began to mentor the young and rejoined to find her place in the Lorethew Mentor Society.  One often doesn&#039;t know how things happen, but in the midst of not trying she bumped into her old friend Mazrian one evening and after spending long hours together traveling and talking they bonded.  He also joined with the Mentors and can often be found on the front lawn of Jadewater Mansion together or in front of the Warrior Mage Guild talking to the young Mages.&lt;br /&gt;
{{PCSkills}}&lt;/div&gt;</summary>
		<author><name>JULIAN</name></author>
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