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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JORDHAN</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JORDHAN"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/JORDHAN"/>
	<updated>2026-05-06T12:57:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Dapper_goldenglow_glaes_cufflinks_displaying_polished_spectrolite_cabochons&amp;diff=687750</id>
		<title>Item:Dapper goldenglow glaes cufflinks displaying polished spectrolite cabochons</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Dapper_goldenglow_glaes_cufflinks_displaying_polished_spectrolite_cabochons&amp;diff=687750"/>
		<updated>2026-01-27T05:15:47Z</updated>

		<summary type="html">&lt;p&gt;JORDHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=cufflinks&lt;br /&gt;
|look=A faint translucence hints at layers of depth beneath the metal&#039;s pale golden surface washed in a radiant sheen.  Unearthly blues and eerie greens dominate the square-shaped stones like the aurora in a clear sky, melding with fiery oranges and reds.&lt;br /&gt;
|MTag=goldenglow glaes, spectrolite&lt;br /&gt;
|CTag=blue, green, firey orange, red&lt;br /&gt;
|ptype=jewelry&lt;br /&gt;
|verby=No&lt;br /&gt;
|pcrystal=No&lt;br /&gt;
|atmos=No&lt;br /&gt;
|istone=No&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=2,812,500&lt;br /&gt;
|rarity=festival&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|enchanted=No&lt;br /&gt;
|feature-change=No&lt;br /&gt;
|generator=No&lt;br /&gt;
|stacker=No&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
It&#039;s magical.  You think you&#039;d be able to find out more by FOCUSing on it.&lt;br /&gt;
You can think you can get a hidden item to show up, even when hidden, by using SHOW {item} ALWAYS.  [Type SHOW by itself for syntax]&lt;br /&gt;
&lt;br /&gt;
The cufflinks is enchanted to make weapons, containers, and belt items invisible when properly turned.&lt;/div&gt;</summary>
		<author><name>JORDHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Breaking_and_Entering&amp;diff=513569</id>
		<title>Breaking and Entering</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Breaking_and_Entering&amp;diff=513569"/>
		<updated>2020-01-03T22:37:10Z</updated>

		<summary type="html">&lt;p&gt;JORDHAN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Breaking and Entering&#039;&#039;&#039; system will allow individuals or groups to enter properties to steal items and gain experience.  The system entered the Test server in 433 (January 2020).&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
* The system takes advantage of the new {{com|BURGLE}} verb. It should only work in justice areas that are outdoors.&lt;br /&gt;
* You need some method of entry, either a lockpick, lockpick ring, or a heavy rope. This will determine the entry method experience you get.&lt;br /&gt;
* Survival skillset placement has a significant impact in multiple ways, including chance to find a piece of loot from a surface and cooldown*.&lt;br /&gt;
* All houses contain a Kitchen and a Bedroom.&lt;br /&gt;
* Each primary skillset unlocks a different room*. For example, having a Moon Mage and a Barbarian will unlock two additional rooms, the Study and the Armory.&lt;br /&gt;
* Survival primary behaves slightly differently*. Each Survival primary in the group unlocks a random room that isn&#039;t unlocked, and increases the entry method experience. Enough Survival primes will allow you to learn both entry method skills.&lt;br /&gt;
* Entry method experience is granted on exit. You get half experience if you are caught in the home, or exit the home with a guard in the room you started in.&lt;br /&gt;
* You gain experience from {{com|SEARCH}}ing or {{com|RUMMAG}}ing through each surface in the rooms, Thievery and Stealth (if you&#039;re hidden/invisible)&lt;br /&gt;
* Thieves will want to make use of some Khri. There are three Khri that give an advantage, but I&#039;ll leave it to you to experiment.&lt;br /&gt;
* Premium subscription provides a few bonuses. It reduces cooldown and increases chance of loot slightly.&lt;br /&gt;
* There is a new AVOID CRIME setting, which prevents people from leading you into a B&amp;amp;E instance, even if you&#039;re in their group.&lt;br /&gt;
&lt;br /&gt;
Some warnings:&lt;br /&gt;
* Failure is determined by the player doing something wrong, there is no random. The fine for being caught is fairly high.&lt;br /&gt;
* Stay out of sight. Either dark of night, or stealth is required.&lt;br /&gt;
* Don&#039;t linger. Unless you&#039;re a very fast Thief using all the Khri advantages, you don&#039;t have time to get loot out of every room.&lt;br /&gt;
* Don&#039;t do it too often. There&#039;s a message when the cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;F2P Characters don&#039;t grant extra rooms, and they don&#039;t grant lower cooldown for better survival skillset placement. They also have a very low chance of finding loot, even using Khri.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*in testing cunning seems to decrease my fine but this needs more testing&lt;/div&gt;</summary>
		<author><name>JORDHAN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Crimson_stura_atulave_prayer_beads_swathed_with_spidersilk&amp;diff=476777</id>
		<title>Item:Crimson stura atulave prayer beads swathed with spidersilk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Crimson_stura_atulave_prayer_beads_swathed_with_spidersilk&amp;diff=476777"/>
		<updated>2017-10-22T04:33:07Z</updated>

		<summary type="html">&lt;p&gt;JORDHAN: Created page with &amp;quot;{{Item |name=crimson stura atulave prayer beads swathed with spidersilk |noun=beads |look=The toxic red of nightshade berries, over a hundred perfectly round beads threaded to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=crimson stura atulave prayer beads swathed with spidersilk&lt;br /&gt;
|noun=beads&lt;br /&gt;
|look=The toxic red of nightshade berries, over a hundred perfectly round beads threaded together form a reverential piece.  Gnarled reflections seem to swirl over each sphere, at times suggesting tortured faces with mouths agape, screaming silent betrayals.  Like loose strands of fine webbing, pale filament-like traceries mar the opaque surfaces.  Filmy spidersilk netting encapsulates some of the beads, cocoon-like structures that disguise the mirrored distortions.&lt;br /&gt;
|MTag=stura atulave&lt;br /&gt;
|CTag=crimson&lt;br /&gt;
|type=cleric style&lt;br /&gt;
|wearloc=belt&lt;br /&gt;
|weight=5&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JORDHAN</name></author>
	</entry>
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