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		<id>https://elanthipedia.play.net/index.php?title=Justice&amp;diff=533692</id>
		<title>Justice</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Justice&amp;diff=533692"/>
		<updated>2020-11-03T14:36:02Z</updated>

		<summary type="html">&lt;p&gt;JL6: /* Crimes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Crime in Elanthia is regulated by the justice systems of the various provinces and local villages. &lt;br /&gt;
The {{com|JUSTICE}} verb will tell you if the area has justice enforced or if it is a lawless area.&lt;br /&gt;
If you are wanted guards will, in time, capture you as you pass.  If you wish to surrender yourself to clear charges against you, you may do so with the {{com|Surrender}} command.  The {{com|Recall}} {{tt|WARRANT}} command can be used to recall any outstanding criminal warrants you have.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Justice Type !! Messaging&lt;br /&gt;
|-&lt;br /&gt;
|  [[#Standard Justice|Standard Justice]] || After assessing the area, you think local law enforcement keeps an eye on what&#039;s going on here.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Clan Justice|Clan Justice]] || After assessing the area, you believe there is some kind of unusual law enforcement in this area.&lt;br /&gt;
|-&lt;br /&gt;
|  [[#Dirge Justice|Dirge Justice]] || After assessing the area, you believe there is some kind of unusual law enforcement in this area.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hara&#039;jaal Justice|Hara&#039;jaal Justice]] || You&#039;re fairly certain this area is lawless and unsafe.&lt;br /&gt;
|-&lt;br /&gt;
|  Non Justice Area || You&#039;re fairly certain this area is lawless and unsafe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The [[#Thieves&#039; Guild Justice|Thief Guild]] and [[#Trade Route Justice|Trader Guild]] also employ their own form of justice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Standard Justice==&lt;br /&gt;
&lt;br /&gt;
===Crimes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Charge !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| Aiding and Abetting || Dragging someone out of a shop after they have been caught stealing&amp;lt;br/&amp;gt;Teaching or listening to thievery&lt;br /&gt;
|-&lt;br /&gt;
| Crimes Against the State ||&lt;br /&gt;
|-&lt;br /&gt;
| Disturbing the Peace || Casting certain AoE spells in a justice zone, usually those that can&#039;t harm bystanders&lt;br /&gt;
|-&lt;br /&gt;
| Endangering the Public || Casting certain AoE spells in a justice zone, usually potentially lethal ones&lt;br /&gt;
|-&lt;br /&gt;
| Forbidden Practices&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; ||Suffering a visible [[Sorcery#Sorcerous Backlash|sorcerous backlash]] in a justice zone&amp;lt;br/&amp;gt;Casting a [[necromancy]] or [[sorcery]] spell in a justice zone&amp;lt;br/&amp;gt;Having a visible necromancy or sorcery effect in a justice zone&amp;lt;br/&amp;gt;Lingering in a justice zone as a Forsaken Necromancer (see [[Outrage#Accusations|Suspicion]])&amp;lt;br/&amp;gt;Teaching sorcery in a justice zone&amp;lt;br/&amp;gt;Empathic shifting in a justice zone (except in Ilithi)&amp;lt;br/&amp;gt;{{com|Sacrifice|Sacrificing}} a character to an Immortal inside a justice zone&lt;br /&gt;
|-&lt;br /&gt;
| Murder|| Killing another player&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || Stealing from a shop &amp;lt;br/&amp;gt;Stealing from a player &amp;lt;br/&amp;gt;[[Breaking and Entering]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1 - May also cause  [[Outrage#Social Corruption|Social Corruption]] which may lead to subsequent arrests.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Old Charges that may not be used in the current justice system:&lt;br /&gt;
*Assault&lt;br /&gt;
*trafficking guild secrets&lt;br /&gt;
&lt;br /&gt;
===Criminal Fines and Debt===&lt;br /&gt;
* The {{com|Wealth}} command will show you outstanding debts owed to provincial governments. &lt;br /&gt;
* The {{com|pay}} command will show you which cities have debt collection offices in the province you&#039;re currently in.&lt;br /&gt;
&lt;br /&gt;
Upon arrest, your worn [[Inventory_(concept)|inventory]] is seized by the town guard. After a period of time spent incarcerated in the jail, you&#039;ll face a judge and be asked to {{com|plead}} {{tt|innocent/guilty}} to the crime you&#039;ve been charged with. After judgment, you must settle any and all debts to the arresting province before claiming your property (collected in a sack at the local guard house). Debt collection office (to pay your debt) and guard house (to retrieve your property) locations are listed in the table below.&lt;br /&gt;
&lt;br /&gt;
You may need to {{com|TAP}} {{tt|&amp;lt;ordinal&amp;gt; SACK}} in the guard house to find &#039;&#039;your&#039;&#039; sack of items among other sacks.&lt;br /&gt;
&lt;br /&gt;
===Standard Justice Jurisdictions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Jurisdiction !! Guardhouse Location (Recover&amp;amp;nbsp;Items)!! Wanted Board Location !! Debt Collection Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Aesry_Surlaenis&#039;a|Aesry Surlaenis&#039;a]] || Guard Office || Courtyard of the Jail || Aesry Surlaenis&#039;a, Debt Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Crossing]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br/&amp;gt;[[Kaerna]]&amp;lt;br/&amp;gt;[[Arthe Dale]] ||Guard House Office in the Crossing||Guard House Office in the Crossing&amp;lt;br/&amp;gt;Crossing Town Green North || Town Hall, Debtors&#039; Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Hibarnhvidar]] &amp;lt;br/&amp;gt;[[Raven&#039;s_Point|Raven&#039;s Point]] || Justice Office ||  Outside the Justice Office || Hibarnhvidar, Office of Debts&lt;br /&gt;
|- &lt;br /&gt;
| [[Leth_Deriel|Leth Deriel]] || The Gallows Tree || The Gallows Tree || Sana&#039;ati Dyaus, Fees Branch&lt;br /&gt;
|-&lt;br /&gt;
| [[Mer&#039;kresh]] || Courthouse Guardroom || Courthouse Entryway || Mer&#039;Kresh Town Hall, Debts and Fee&lt;br /&gt;
|-&lt;br /&gt;
| [[Muspar&#039;i]] ||Justice Office||Justice Office || Muspar&#039;i, Financial Office&lt;br /&gt;
|- &lt;br /&gt;
| [[Ratha|Lower Ratha - 1st/2nd Tier]] || High Guardhouse ||Board on the Greater Cobra Road ||&lt;br /&gt;
|- &lt;br /&gt;
| [[Ratha|Upper Ratha - 3rd/4th Tier]] ||Office of the Malk&#039;smo || Office of the Malk&#039;smo || Sshoi-sson Palace&lt;br /&gt;
|-&lt;br /&gt;
| [[Riverhaven]] ||Town Jail Lobby||Town Jail Lobby || Town Hall, Debt Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Shard]] &amp;lt;br/&amp;gt; [[Fayrin&#039;s_Rest|Fayrin&#039;s Rest]] ||On the desk in the Sentinel&#039;s Office&amp;lt;br&amp;gt; in the Great Tower ||  Sentinel&#039;s Office in the Great Tower || The Great Tower, Debt Collector&#039;s Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Siksraja]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||Cietums||Cietums ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Taisgath]]&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;||Guard Room in the Moon Mage Guild || Taisgath Dock ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Therenborough]]&amp;lt;br/&amp;gt;[[Langenfirth]]&amp;lt;br/&amp;gt;[[Rossman&#039;s_Landing|Rossman&#039;s Landing]]&amp;lt;br/&amp;gt;[[Hvaral]]||Theren Keep Dungeon&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;||Theren Keep Dungeon || Bank of Therenborough, Debt Collector&amp;lt;br&amp;gt;(Langenfirth) Town Hall, Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Throne_City|Throne City]]||Imperial Palace, Dungeon||Old Throne City, Dahl Aeliy || Debt collection offices in Riverhaven, Therenborough&amp;lt;br&amp;gt; and Langenfirth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1 - For some stealing charges you may be placed in the stocks instead of fined. This generally happens when the total fine is low.&amp;lt;br /&amp;gt;&lt;br /&gt;
2 - Siksraja is part of the Theren Keep justice conglomerate, despite having its own jail, wanted board, and guards.&amp;lt;br /&amp;gt;&lt;br /&gt;
3 - Taisgath has its own jail and guards, but is part of Upper Ratha justice.&amp;lt;br /&amp;gt;&lt;br /&gt;
4 - Go drawbridge, NW, N, Go Step, Go Door, N, E, E, Climb Stair to reach the Theren Keep Dungeon. Then go W, W for where items are collected (or enter through either of the moat entrances after dark).&lt;br /&gt;
&lt;br /&gt;
==Clan Justice==&lt;br /&gt;
&lt;br /&gt;
===Crimes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crime !! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Casting an AoE spell|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Casting a Necromancy Spell|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Having a Visible Necromancy Spell|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Teaching a Sorcery Class|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Teaching a Thievery Class|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Stealing from a shop / [[Breaking and Entering|home]] || Cut off hand with a very long stun and a heavy bleeder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As of August 2019, the crime of thievery is punished inside clan justice.&amp;lt;ref&amp;gt;[[Post:Repeat_Steal_Timer_and_Clan_Justice_Fixed_-_08/03/2019_-_10:30]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Forsaken Necromancers do not have to worry about [[Outrage#Accusations|Suspicion]] inside of this type of justice area.&lt;br /&gt;
&lt;br /&gt;
===Clan Justice Jurisdictions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Jurisdiction&lt;br /&gt;
|-&lt;br /&gt;
| [[Ain_Ghazal|Ain Ghazal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Boar_Clan|Boar Clan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Horse_Clan|Horse Clan]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Ilaya_Taipa|Ilaya Taipa]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Knife_Clan|Knife Clan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Steelclaw_Clan|Steelclaw Clan]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Stone_Clan|Stone Clan]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Tiger_Clan|Tiger Clan]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Wolf_Clan|Wolf Clan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dirge Justice==&lt;br /&gt;
&lt;br /&gt;
The city of [[Dirge]] has its own unique style of justice.&lt;br /&gt;
&lt;br /&gt;
===Crimes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crime !! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Casting an AoE Spell|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Casting a Necromancy Spell|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Having a Visible Necromancy Spell|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Teaching a Sorcery Class|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Teaching a Thievery Class|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Stealing || Severe beating with a long stun, numerous bleeding wounds and they take all your coin .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Forsaken Necromancers do not have to worry about [[Outrage#Accusations|Suspicion]] inside of this type of justice area.&lt;br /&gt;
&lt;br /&gt;
==[[Hara%27jaal_Justice|Hara&#039;jaal Justice]]==&lt;br /&gt;
[[Hara&#039;jaal]] is a non justice area and most crimes will result in no punishment. If you are hunting [[Corsair|Corsairs]], they will occasionally look for a guard to have you arrested. If caught by the guards you will be tied to a post and whipped.&lt;br /&gt;
&lt;br /&gt;
==[[Thief|Thieves&#039; Guild]] Justice==&lt;br /&gt;
&lt;br /&gt;
Thieves can use their {{com|contact|contacts}} to dispense their own justice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Use&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|Contact &amp;lt;target&amp;gt; Thug [Theft]}}  || Sends your thugs after a non-Thief who steals.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|Contact &amp;lt;target&amp;gt; Thug Item}} ||Sends your thugs to collect Ambika items from non-Thieves&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|Contact &amp;lt;target&amp;gt; Thug Graverob}} ||Sends your thugs after any Thief grave robber.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Trader#Guild Abilities and Breakdowns|Trade Route Justice]]==&lt;br /&gt;
If a trader catches a thief stealing from them on a trade route they can accuse the thief at the nearest outpost. The guild will send thugs to beat the perpetrator and leave them for dead.&lt;br /&gt;
&lt;br /&gt;
Syntax: {{com|Accuse|Accuse &amp;lt;thief&amp;gt;}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>JL6</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Justice&amp;diff=533691</id>
		<title>Justice</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Justice&amp;diff=533691"/>
		<updated>2020-11-03T14:35:19Z</updated>

		<summary type="html">&lt;p&gt;JL6: Updated Dirge Stealing / BnE - they also take all coin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Crime in Elanthia is regulated by the justice systems of the various provinces and local villages. &lt;br /&gt;
The {{com|JUSTICE}} verb will tell you if the area has justice enforced or if it is a lawless area.&lt;br /&gt;
If you are wanted guards will, in time, capture you as you pass.  If you wish to surrender yourself to clear charges against you, you may do so with the {{com|Surrender}} command.  The {{com|Recall}} {{tt|WARRANT}} command can be used to recall any outstanding criminal warrants you have.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Justice Type !! Messaging&lt;br /&gt;
|-&lt;br /&gt;
|  [[#Standard Justice|Standard Justice]] || After assessing the area, you think local law enforcement keeps an eye on what&#039;s going on here.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Clan Justice|Clan Justice]] || After assessing the area, you believe there is some kind of unusual law enforcement in this area.&lt;br /&gt;
|-&lt;br /&gt;
|  [[#Dirge Justice|Dirge Justice]] || After assessing the area, you believe there is some kind of unusual law enforcement in this area.&lt;br /&gt;
|-&lt;br /&gt;
| [[#Hara&#039;jaal Justice|Hara&#039;jaal Justice]] || You&#039;re fairly certain this area is lawless and unsafe.&lt;br /&gt;
|-&lt;br /&gt;
|  Non Justice Area || You&#039;re fairly certain this area is lawless and unsafe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The [[#Thieves&#039; Guild Justice|Thief Guild]] and [[#Trade Route Justice|Trader Guild]] also employ their own form of justice.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Standard Justice==&lt;br /&gt;
&lt;br /&gt;
===Crimes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Charge !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| Aiding and Abetting || Dragging someone out of a shop after they have been caught stealing&amp;lt;br/&amp;gt;Teaching or listening to thievery&lt;br /&gt;
|-&lt;br /&gt;
| Crimes Against the State ||&lt;br /&gt;
|-&lt;br /&gt;
| Disturbing the Peace || Casting certain AoE spells in a justice zone, usually those that can&#039;t harm bystanders&lt;br /&gt;
|-&lt;br /&gt;
| Endangering the Public || Casting certain AoE spells in a justice zone, usually potentially lethal ones&lt;br /&gt;
|-&lt;br /&gt;
| Forbidden Practices&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; ||Suffering a visible [[Sorcery#Sorcerous Backlash|sorcerous backlash]] in a justice zone&amp;lt;br/&amp;gt;Casting a [[necromancy]] or [[sorcery]] spell in a justice zone&amp;lt;br/&amp;gt;Having a visible necromancy or sorcery effect in a justice zone&amp;lt;br/&amp;gt;Lingering in a justice zone as a Forsaken Necromancer (see [[Outrage#Accusations|Suspicion]])&amp;lt;br/&amp;gt;Teaching sorcery in a justice zone&amp;lt;br/&amp;gt;Empathic shifting in a justice zone (except in Ilithi)&amp;lt;br/&amp;gt;{{com|Sacrifice|Sacrificing}} a character to an Immortal inside a justice zone&lt;br /&gt;
|-&lt;br /&gt;
| Murder|| Killing another player&lt;br /&gt;
|-&lt;br /&gt;
| Thievery || Stealing from a shop &amp;lt;br/&amp;gt;Stealing from a player &amp;lt;br/&amp;gt;[[Breaking and Entering]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1 - May also cause  [[Outrage#Social Corruption|Social Corruption]] which may lead to subsequent arrests.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Old Charges that may not be used in the current justice system:&lt;br /&gt;
*Assault&lt;br /&gt;
*trafficking guild secrets&lt;br /&gt;
&lt;br /&gt;
===Criminal Fines and Debt===&lt;br /&gt;
* The {{com|Wealth}} command will show you outstanding debts owed to provincial governments. &lt;br /&gt;
* The {{com|pay}} command will show you which cities have debt collection offices in the province you&#039;re currently in.&lt;br /&gt;
&lt;br /&gt;
Upon arrest, your worn [[Inventory_(concept)|inventory]] is seized by the town guard. After a period of time spent incarcerated in the jail, you&#039;ll face a judge and be asked to {{com|plead}} {{tt|innocent/guilty}} to the crime you&#039;ve been charged with. After judgment, you must settle any and all debts to the arresting province before claiming your property (collected in a sack at the local guard house). Debt collection office (to pay your debt) and guard house (to retrieve your property) locations are listed in the table below.&lt;br /&gt;
&lt;br /&gt;
You may need to {{com|TAP}} {{tt|&amp;lt;ordinal&amp;gt; SACK}} in the guard house to find &#039;&#039;your&#039;&#039; sack of items among other sacks.&lt;br /&gt;
&lt;br /&gt;
===Standard Justice Jurisdictions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Jurisdiction !! Guardhouse Location (Recover&amp;amp;nbsp;Items)!! Wanted Board Location !! Debt Collection Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Aesry_Surlaenis&#039;a|Aesry Surlaenis&#039;a]] || Guard Office || Courtyard of the Jail || Aesry Surlaenis&#039;a, Debt Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Crossing]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br/&amp;gt;[[Kaerna]]&amp;lt;br/&amp;gt;[[Arthe Dale]] ||Guard House Office in the Crossing||Guard House Office in the Crossing&amp;lt;br/&amp;gt;Crossing Town Green North || Town Hall, Debtors&#039; Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Hibarnhvidar]] &amp;lt;br/&amp;gt;[[Raven&#039;s_Point|Raven&#039;s Point]] || Justice Office ||  Outside the Justice Office || Hibarnhvidar, Office of Debts&lt;br /&gt;
|- &lt;br /&gt;
| [[Leth_Deriel|Leth Deriel]] || The Gallows Tree || The Gallows Tree || Sana&#039;ati Dyaus, Fees Branch&lt;br /&gt;
|-&lt;br /&gt;
| [[Mer&#039;kresh]] || Courthouse Guardroom || Courthouse Entryway || Mer&#039;Kresh Town Hall, Debts and Fee&lt;br /&gt;
|-&lt;br /&gt;
| [[Muspar&#039;i]] ||Justice Office||Justice Office || Muspar&#039;i, Financial Office&lt;br /&gt;
|- &lt;br /&gt;
| [[Ratha|Lower Ratha - 1st/2nd Tier]] || High Guardhouse ||Board on the Greater Cobra Road ||&lt;br /&gt;
|- &lt;br /&gt;
| [[Ratha|Upper Ratha - 3rd/4th Tier]] ||Office of the Malk&#039;smo || Office of the Malk&#039;smo || Sshoi-sson Palace&lt;br /&gt;
|-&lt;br /&gt;
| [[Riverhaven]] ||Town Jail Lobby||Town Jail Lobby || Town Hall, Debt Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Shard]] &amp;lt;br/&amp;gt; [[Fayrin&#039;s_Rest|Fayrin&#039;s Rest]] ||On the desk in the Sentinel&#039;s Office&amp;lt;br&amp;gt; in the Great Tower ||  Sentinel&#039;s Office in the Great Tower || The Great Tower, Debt Collector&#039;s Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Siksraja]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||Cietums||Cietums ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Taisgath]]&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;||Guard Room in the Moon Mage Guild || Taisgath Dock ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Therenborough]]&amp;lt;br/&amp;gt;[[Langenfirth]]&amp;lt;br/&amp;gt;[[Rossman&#039;s_Landing|Rossman&#039;s Landing]]&amp;lt;br/&amp;gt;[[Hvaral]]||Theren Keep Dungeon&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;||Theren Keep Dungeon || Bank of Therenborough, Debt Collector&amp;lt;br&amp;gt;(Langenfirth) Town Hall, Office&lt;br /&gt;
|-&lt;br /&gt;
| [[Throne_City|Throne City]]||Imperial Palace, Dungeon||Old Throne City, Dahl Aeliy || Debt collection offices in Riverhaven, Therenborough&amp;lt;br&amp;gt; and Langenfirth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1 - For some stealing charges you may be placed in the stocks instead of fined. This generally happens when the total fine is low.&amp;lt;br /&amp;gt;&lt;br /&gt;
2 - Siksraja is part of the Theren Keep justice conglomerate, despite having its own jail, wanted board, and guards.&amp;lt;br /&amp;gt;&lt;br /&gt;
3 - Taisgath has its own jail and guards, but is part of Upper Ratha justice.&amp;lt;br /&amp;gt;&lt;br /&gt;
4 - Go drawbridge, NW, N, Go Step, Go Door, N, E, E, Climb Stair to reach the Theren Keep Dungeon. Then go W, W for where items are collected (or enter through either of the moat entrances after dark).&lt;br /&gt;
&lt;br /&gt;
==Clan Justice==&lt;br /&gt;
&lt;br /&gt;
===Crimes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crime !! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Casting an AoE spell|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Casting a Necromancy Spell|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Having a Visible Necromancy Spell|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Teaching a Sorcery Class|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Teaching a Thievery Class|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Stealing from a shop / [[Breaking and Entering|home]] || Cut off hand with a very long stun and a heavy bleeder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As of August 2019, the crime of thievery is punished inside clan justice.&amp;lt;ref&amp;gt;[[Post:Repeat_Steal_Timer_and_Clan_Justice_Fixed_-_08/03/2019_-_10:30]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Forsaken Necromancers do not have to worry about [[Outrage#Accusations|Suspicion]] inside of this type of justice area.&lt;br /&gt;
&lt;br /&gt;
===Clan Justice Jurisdictions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Jurisdiction&lt;br /&gt;
|-&lt;br /&gt;
| [[Ain_Ghazal|Ain Ghazal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Boar_Clan|Boar Clan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Horse_Clan|Horse Clan]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Ilaya_Taipa|Ilaya Taipa]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Knife_Clan|Knife Clan]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Steelclaw_Clan|Steelclaw Clan]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Stone_Clan|Stone Clan]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Tiger_Clan|Tiger Clan]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Wolf_Clan|Wolf Clan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dirge Justice==&lt;br /&gt;
&lt;br /&gt;
The city of [[Dirge]] has its own unique style of justice.&lt;br /&gt;
&lt;br /&gt;
===Crimes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crime !! Punishment&lt;br /&gt;
|-&lt;br /&gt;
| Casting an AoE Spell|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Casting a Necromancy Spell|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Having a Visible Necromancy Spell|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Teaching a Sorcery Class|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Teaching a Thievery Class|| No response&lt;br /&gt;
|-&lt;br /&gt;
| Stealing from a shop || Severe beating with a long stun, numerous bleeding wounds and they take all your coin .&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Forsaken Necromancers do not have to worry about [[Outrage#Accusations|Suspicion]] inside of this type of justice area.&lt;br /&gt;
&lt;br /&gt;
==[[Hara%27jaal_Justice|Hara&#039;jaal Justice]]==&lt;br /&gt;
[[Hara&#039;jaal]] is a non justice area and most crimes will result in no punishment. If you are hunting [[Corsair|Corsairs]], they will occasionally look for a guard to have you arrested. If caught by the guards you will be tied to a post and whipped.&lt;br /&gt;
&lt;br /&gt;
==[[Thief|Thieves&#039; Guild]] Justice==&lt;br /&gt;
&lt;br /&gt;
Thieves can use their {{com|contact|contacts}} to dispense their own justice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Use&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|Contact &amp;lt;target&amp;gt; Thug [Theft]}}  || Sends your thugs after a non-Thief who steals.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|Contact &amp;lt;target&amp;gt; Thug Item}} ||Sends your thugs to collect Ambika items from non-Thieves&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|Contact &amp;lt;target&amp;gt; Thug Graverob}} ||Sends your thugs after any Thief grave robber.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Trader#Guild Abilities and Breakdowns|Trade Route Justice]]==&lt;br /&gt;
If a trader catches a thief stealing from them on a trade route they can accuse the thief at the nearest outpost. The guild will send thugs to beat the perpetrator and leave them for dead.&lt;br /&gt;
&lt;br /&gt;
Syntax: {{com|Accuse|Accuse &amp;lt;thief&amp;gt;}}&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>JL6</name></author>
	</entry>
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