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	<updated>2026-04-28T12:33:05Z</updated>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Warrior_(spell)&amp;diff=690121</id>
		<title>Holy Warrior (spell)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Warrior_(spell)&amp;diff=690121"/>
		<updated>2026-04-23T16:07:54Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Holy Warrior&lt;br /&gt;
|abbrev=how&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=25&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|magic=Holy Magic&lt;br /&gt;
|spellbook=Justice&lt;br /&gt;
|prereqs=Circle 30, [[Stun Foe]] and [[Divine Armor]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=30&lt;br /&gt;
|illegal=no&lt;br /&gt;
|corrupt=no&lt;br /&gt;
|desc=The Holy Warrior spell will coax your soul to manifest in glorious light, blessing your body and weapons as long as you sustain it.  Any who harm a Paladin in this state may find themselves dazed at the powerful display of holiness.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|poststring=No&lt;br /&gt;
|effect=blesses held weapon, sometimes stuns attacker&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
You clap your hands once in an august gesture of piety.&amp;lt;br /&amp;gt;&lt;br /&gt;
A blazing golden light erupts from the depths of your soul!  Pulsating with thin grey fractures, the glow soon spreads to the whole of your body.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=warding, utility&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Stun only triggers once per cycle. The contest is Spirit vs. Fortitude.&lt;br /&gt;
* Stun only triggers on a hit, not a miss or a block.&lt;br /&gt;
* Causes ammo for missile weapons to be [[bless]]ed but NOT thrown weapons.&lt;br /&gt;
* 4/23/26 - Once cast, you can swap melee weapons and the blessed status will transfer to the next weapon. &lt;br /&gt;
* The Raw Channeling feat is useful to remove the need to HARNESS all the time.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cave_troll&amp;diff=689900</id>
		<title>Cave troll</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cave_troll&amp;diff=689900"/>
		<updated>2026-04-14T01:16:23Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: /* Area Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Zoluren, Forfedhdar&lt;br /&gt;
|City=Ain Ghazal, Dirge&lt;br /&gt;
|MapList=*{{rmap|114a|Caves on Ain Ghazal (114a)}}&lt;br /&gt;
|MapList2=*Wicked Burrow Mine&lt;br /&gt;
|simulevel=56&lt;br /&gt;
|naturallevel=54&lt;br /&gt;
|weaponlevel=56&lt;br /&gt;
|defenselevel=56&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=240&lt;br /&gt;
|MaxCap=375&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=large&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Has Other=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a cave troll hide&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;gt;160&lt;br /&gt;
|MaxVal=611&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Cruel intelligence gleams in pale yellow eyes set beneath massive brows.  Among the largest of its kin, the cave trolls towers above most creatures, massive muscles ripple beneath its grey stone-like skin, adding to its aura of intimidation&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Not much is known about the origin or culture of the cave trolls.  Not many scholars get the chance to study them up close, and trying to ask them directly tends to end messily for the investigator.  About the only thing anyone can say with any degree of certainty is that they are big, they are mean, and their stone-like hide makes them more inclined to be annoyed by most attacks than actually wounded.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Stone Strike hitting me often with SW &amp;amp; SUF up. Makes hunting here in the long term tough my current level. Evasion 281. 39 agility 39 reflex. &lt;br /&gt;
&lt;br /&gt;
Tingle disarms them with minimal casts (prep 10-15)&lt;br /&gt;
&lt;br /&gt;
Excellent stamina.&lt;br /&gt;
&lt;br /&gt;
Relatively decent box droppers. 201 Disarm 39 agi 39 reflex and can open careful 9/10 without incident.&lt;br /&gt;
&lt;br /&gt;
Hard cap Evasion at 432 or 433.&lt;br /&gt;
Hard cap Debilitation at 453.&lt;br /&gt;
&lt;br /&gt;
Does not teach Stealth from using {{com|Hide}} at &amp;lt;263 ranks.&lt;br /&gt;
&lt;br /&gt;
8/7/17 - Hiding pretty successfully and teaching with 184 stealth. Evasion not moving past 1/34 at 393. Weapons moving... slowly.. at 277... These are pretty easy at 390 evasion/367Parry/386shield - barely hitting me with 4 on me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Assessment:&#039;&#039;&#039; Can handle 4 at melee with the above listed ranks and stats with glancing hits. Eventually(~45m) I would need to leave due to bleeding wounds.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Casts:&lt;br /&gt;
* [[casts spell::Sure Footing]]&lt;br /&gt;
* [[casts spell::Stone Strike]]&lt;br /&gt;
:&#039;&#039;A cave troll stomps the ground heavily with its massive foot as it completes its incantation!&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;A tiny stone pebble rips itself free of the earth, shatters into small shards and hurtles toward you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
a {{cloot|w|war hammer}}&amp;lt;br&amp;gt;&lt;br /&gt;
a {{cloot|s|tower shield (1)|tower shield}}&lt;br /&gt;
&lt;br /&gt;
==Area Information==&lt;br /&gt;
Cannot peer from room to room in this area due to darkness.  Special light is not needed to see in the room you are in. Shield defense recommended in this area.&lt;br /&gt;
&lt;br /&gt;
Note: Cave Trolls can also be found in Dirge in the [[Wicked Burrow Mine]] past a rope and ladder requiring approximately 160 un-bonused climbing skill.&lt;br /&gt;
{{Cat|Troll}}&lt;br /&gt;
&lt;br /&gt;
10/11/18 - @171 Athletics and I still can&#039;t climb in there.&lt;br /&gt;
&lt;br /&gt;
4/13/26 - 175 Athletics, buffed with Ease Burden, wearing full plate. I can make it after a few attempts.  /// I&#039;ll use this edit to also highlight that the room descriptions show that this area is a home to the cave trolls and we are likely the intruders.&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_bear&amp;diff=689622</id>
		<title>Giant bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_bear&amp;diff=689622"/>
		<updated>2026-04-03T18:31:44Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: /* Skill Caps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Kaerna, Crossing&lt;br /&gt;
|MapList=*{{rmap|9a|Journalai Route (9a)}}&lt;br /&gt;
|simulevel=45&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|naturallevel=45&lt;br /&gt;
|weaponlevel=45&lt;br /&gt;
|defenselevel=45&lt;br /&gt;
|level=45&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=210&lt;br /&gt;
|MaxCap=290&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=bear pelt&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=bear bones&lt;br /&gt;
|Bone Weight=12&lt;br /&gt;
|RequiredRanks=&amp;lt;367&lt;br /&gt;
|MaxVal=882 Kronars&lt;br /&gt;
|MaxArrangedVal=1012 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|levelvariance=2&lt;br /&gt;
|simulevelmax=47&lt;br /&gt;
|naturallevelmax=47&lt;br /&gt;
|weaponlevelmax=47&lt;br /&gt;
|defenselevelmax=47&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The giant bear&#039;s hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Introduced in [[Tuesday_Tidings#July_2020|Tuesday Tidings 20]].&lt;br /&gt;
&lt;br /&gt;
===Area Information===  &lt;br /&gt;
*Giant bears inhabit a rocky pass in the foothills along the [[RanikMap9a|Journalai Route]], west of [[Kaerna Village]].  Their home is a small, outside, four-room area nestled between the [[rock troll (1)|rock trolls]] in the Journalai Route, Rocky Pass ({{com|climb}} the tumbled {{tt|boulder}}s to enter/exit) and the [[onyx gargoyle]] infested Wooded Hills ({{com|climb}} the {{tt|hillside}} to enter/exit).&lt;br /&gt;
*The area is suitable for [[foraging]], but it is not suitable for [[lumberjacking]], or [[mining]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
*Familiars are unable to enter the bears&#039; habitat.  {{com|perceive}}:  &#039;&#039;You feel something about this area will repel familiars.&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
April 4, 2021, adjusted optimal skill cap from 250 min. and 330 max., to 210 min. and 290 max.  Learning beyond 290 is far from ideal.  The minimum cap; however, likely needs better evaluation by someone with lower combat skills.&lt;br /&gt;
*Weapons: skills at 220 (400 Mastery) rarely miss and mindlock reasonably well (04/20/2021). &amp;lt;br/&amp;gt;&lt;br /&gt;
*Defenses:  Skills in the 290s allow for safe hunting while engaged with four at once but learning is less than desirable.  Admittedly shield at 297 mindlocked after 90 minutes, but defending at 297, armors at 293 and evasion at 302 did not. (04/20/2021). &amp;lt;br/&amp;gt;&lt;br /&gt;
** As of Dec 17, 2020, as an armor tertiary with 330 ranks of evasion, learning rate sits at 1/34 with 4 on me.&lt;br /&gt;
** Jan 18th, 2021, survival secondary, evasion slow to get off dabbling at 294 ranks, probable softcap about 300.&lt;br /&gt;
** Jan 23rd, 2021, evasion now at 300, rarely gets off dabbling but gives near-full exp pulses compared to armor well off dabbling, armor secondary still moving all armor skills (clownsuit) well 280-294.  Might bump it up to 310.&lt;br /&gt;
*[[Targeted Magic skill|Targeted Magic]]: mindlocked at 288 after 48 kills over about as many minutes. (04/20/2021). &amp;lt;br/&amp;gt;        &lt;br /&gt;
*[[Debilitation skill|Debilitation]]: mindlocked at 304 after 20-30 minutes of [[Electrostatic Eddy]] constantly pulsing 4 bears. (04/20/2021). &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Tactics skill|Tactics]]: mindlock at 351 (04/20/2021).  Continue to mindlock through 366.  Hard cap (0/34) at or before 371 (04/29/2021). &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Skinning skill|Skinning]]: Mostly perfect parts, bones and pelts and quick locking with {{com|arrange}} {{tt|all}} at 367 (04/20/2021). Continues to mindlock through 382 (04/29/2021). &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{com|appraise}} {{tt|CAREFUL}} info: &amp;lt;br/&amp;gt;&lt;br /&gt;
At 212 SE, 250 evasion, 215 other defenses, 50 ref 40 agi:&lt;br /&gt;
*Taking stock of its offensive abilities, and defending with a reinforced cougar-hide targe and a darkstone stiletto, you are certain that the giant bear is a relatively easy opponent (-7).&lt;br /&gt;
*Taking stock of its defensive abilities, and attacking with a darkstone stiletto, you are certain that the giant bear is a creature completely beneath your notice (-10).&lt;br /&gt;
*If you attacked with a darkstone stiletto, you are certain that the enemy would train somewhat poorly (3/7).&lt;br /&gt;
*If you threw the stiletto at the enemy you are certain that it would train exceptionally well, but you probably won&#039;t be landing many blows (7/7).&lt;br /&gt;
*If you defended by parrying attacks, you are certain that the enemy would train acceptably (4/7).&lt;br /&gt;
*If you defended by evading attacks, you are certain that the enemy would train acceptably (4/7).&lt;br /&gt;
*If you defended by blocking attacks, you are certain that the enemy would train rather well (5/7).&lt;br /&gt;
*If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly (3/7).&lt;br /&gt;
*If you attempted to debilitate the enemy, you are certain that it would train acceptably (4/7).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 APR 26:&#039;&#039;&#039; Paladin (Circle 57: STR: 40, STA: 39, AGI: 32, REF: 30) - Shield Usage: 281 | Parry Ability: 251 | Evasion: 196 | Plate Armor: 282 | Defending: 267 | Conviction: 303 | Melee Mastery: 259 | Small Edged: 246 | Large Edged: 243 | Twohanded Edged: 236.   ---- can take 4 without issue. Starting to slow down on training; takes about 30min to get above 25/34 with Armor / Weapons. Moving to Forest Geni. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is somewhat (-3) less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is somewhat (-3) less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat (-3) less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is somewhat (-3) less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat (-3) less than 40 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing nothing.&lt;br /&gt;
*&#039;&#039;it is carrying nothing.&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The bear can be arranged to produce a {{ilink|i|bear pelt|skin}}, {{ilink|i|bear paw|part}} or {{ilink|i|bear bones|bone}} . &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:       &#039;&#039;A giant bear stands up on its hind legs and sniffs inquisitively at the air.&lt;br /&gt;
*Entrance 1:  &#039;&#039;A giant bear lumbers in.&lt;br /&gt;
*Entrance 2:  &#039;&#039;A giant bear saunters in, swinging its head from side to side.&lt;br /&gt;
*Exit:        &#039;&#039;A giant bear saunters &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death 1:     &#039;&#039;A giant bear growls one last time and collapses.&lt;br /&gt;
*Death 2:     &#039;&#039;A giant bear growls low and dies.&lt;br /&gt;
*Decay:       &#039;&#039;A giant bear rots away into nothingness.&lt;br /&gt;
*Other:       &#039;&#039;A giant bear rears up on its hind legs and growls.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Inspecting the giant bear, you can easily see where its name came from, as it towers over you. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes. &amp;lt;br/&amp;gt;&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forest_geni_(1)&amp;diff=689621</id>
		<title>Forest geni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forest_geni_(1)&amp;diff=689621"/>
		<updated>2026-04-03T18:29:43Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Province=Zoluren, Therengia&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|MapList2=*{{rmap|43 | Estate Holder, Ker&#039;Leor (43)}}&lt;br /&gt;
|simulevel=50&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|naturallevel=50&lt;br /&gt;
|weaponlevel=50&lt;br /&gt;
|defenselevel=50&lt;br /&gt;
|level=50&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=350&lt;br /&gt;
|BodyType2=creatural&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{disambig2|Forest geni}}&lt;br /&gt;
&lt;br /&gt;
The premium version of this creature is a bit harder than the standard version. This is the standard version.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you.  Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin.  Rough clothing formed of leaves and bark cover his stocky body.  Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.&lt;br /&gt;
&lt;br /&gt;
==={{ilink|i|Geni anatomy chart|Anatomy Chart}}===&lt;br /&gt;
A biped not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover its stocky body.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Special defense===&lt;br /&gt;
*Immune to stunning.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The areas where the genis live is heavily overgrown. With low [[Perception_skill | perception]] and/or [[Scouting_skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. Moving around teaches minimal perception and scouting (if a Ranger) and mildly drains your fatigue.  Peering can cause roundtime as you climb a tree to look around. You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.  As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Genis will attempt to kill any [[Giant Black Leucro]]s in the area before attacking adventurers.&lt;br /&gt;
* Optimal hunting range appears to be 250-320 ranks, but trains Stealth much higher.&lt;br /&gt;
* Area requires approximately 300 [[Perception]] to enter.  Can enter the area with approximately 100 perception, many failed searches/navigations. &lt;br /&gt;
* Boxes require around 200 ranks. 175 ranks with 44 agility.&lt;br /&gt;
&lt;br /&gt;
9/23/18 - Barb - Parry Dabbling(1/34) @356, Evasion Dabbling(1/34) @357, Light Armor Dabbling (1/34) @ 359 Stealth still rolling @ 316 tho :)&lt;br /&gt;
&lt;br /&gt;
11/3/23&lt;br /&gt;
* Stealth still locks easily at 390+&lt;br /&gt;
* Backstab can move slowly if spamming ambush clout (10/34) at 340+&lt;br /&gt;
* Evasion (1/34) at 340&lt;br /&gt;
* 12-15 boxes can still mind lock at 350 via pick quick/blind&lt;br /&gt;
* Dissect became usable around 210 @ 50+10 agility&lt;br /&gt;
* Lower weapons trainable at 150 &amp;amp; 350 mastery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 APR 26:&#039;&#039;&#039; Paladin (Circle 57: STR: 40, STA: 39, AGI: 32, REF: 30) - Shield Usage: 281 | Parry Ability: 251 | Evasion: 196 | Plate Armor: 282 | Defending: 267 | Conviction: 303 | Melee Mastery: 259 | Small Edged: 246 | Large Edged: 243 | Twohanded Edged: 236.   ---- can take 4 without issue. Mind locked Armor(s) / Weapon(s) within 15 min. &lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=688655</id>
		<title>Dire bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=688655"/>
		<updated>2026-03-09T17:36:28Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: /* Skill Caps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Dire Bear&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|simulevel=26&lt;br /&gt;
|naturallevel=26&lt;br /&gt;
|weaponlevel=26&lt;br /&gt;
|defenselevel=26&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a bear pelt&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bear bones&lt;br /&gt;
|Bone Weight=12&lt;br /&gt;
|RequiredRanks=&amp;lt;99&lt;br /&gt;
|MaxVal=548&lt;br /&gt;
|MaxArrangedVal=606&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;=133&lt;br /&gt;
|mskill2=210&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The dire bear&#039;s hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Dire bears are much harder foes than their neighboring [[silver-backed bear]]s. Someone who can dance four silver-backed bears will, unfortunately, die in three to four hits from a dire bear. They are approximately as strong as [[shaggy black barghest]]s (daytime barghests), but with better spawn. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Dire bears sometimes wander into the [[silver-backed bear]] and [[Blood_wolf_(1) | blood wolf]] dominated areas of the {{rmap|5| Rocky Outcrop}} (5/21/2015). &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
*Offenses: Bottom cap around 70. &amp;lt;br/&amp;gt;&lt;br /&gt;
*Defenses: Low range on defenses is 110 minimum, and even then, without decent supernatural or magic defenses you&#039;re going to have a bad time. Probably closer to 120 for more than one or two and they spawn quickly. Learning slows noticeably at 150, significantly at 160, and soft caps (1/34) by 170 (7/31/2016). &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Tactics skill|Tactics]]: Hard cap (0/34) at 202 with no Soft cap (7/31/2016). &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Skinning skill|Skinning]]:Teaches great at 160, but still not getting perfect pelts. Locked (full arrange) thru 249. Stopped locking at 250, but still teaching fine at 251 (7/31/2016). &lt;br /&gt;
  &lt;br /&gt;
*&#039;&#039;&#039;4 MAR 26 -&#039;&#039;&#039; Paladin (Circle 25: STR: 22, STA: 22, AGI: 20, REF: 20) -   Shield Usage: 126 / Parry Ability: 114 / Evasion: 95 -- Plate Armor: 126 / Defending: 120 / Conviction: 133 -- Melee Mastery: 123 / Small Edged: 112 / Large Edged: 109 / Twohanded Edged: 101. Fully buffed, I cannot take on a single bear before getting swarmed by 3 - 4. Getting beat senseless with a swarm; can sort of hold my own with 1, but I can&#039;t kill it fast enough before others join. Training in Blue-bellied Crocs (near Riverhaven ferry) until higher ranks.  /// &#039;&#039;&#039;Update&#039;&#039;&#039;: 5 MAR 26 - Shield 135 / Parry 121 / Evasion 101 / Plate 136 / Defending 130 /  Weapons 109 - 120. Fully buffed, I can handle 4 with minimal issues. Learning has not slowed down and can lock armor / weapons in 15-20 minutes&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*NONE. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The bear can be arranged to produce a {{ilink|i|bear pelt|skin}}, {{ilink|i|bear paw|part}} or {{ilink|i|bear bone|bone}}. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A dire bear lumbers in.&lt;br /&gt;
*Entrance:  &#039;&#039;A dire bear saunters in, swinging its head from side to side.&lt;br /&gt;
*Exit:      &#039;&#039;A dire bear saunters &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A dire bear growls one last time and collapses.&lt;br /&gt;
*Death2:    &#039;&#039;A dire bear growls low and dies.&lt;br /&gt;
*Decay:     &#039;&#039;A dire bear rots away into nothingness.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall reading once that the dire bear got its name from the long canine teeth it has. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=688654</id>
		<title>Granite gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=688654"/>
		<updated>2026-03-09T17:31:42Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=granite [[:Category:gargoyles|gargoyle]]&lt;br /&gt;
|Image File=garg.jpg&lt;br /&gt;
|Province=Zoluren, Ilithi&lt;br /&gt;
|City=Shard, Crossing&lt;br /&gt;
|MapList=*{{rmap|6 | Crossing Monastery Field (6) (Premium Only)}}&lt;br /&gt;
|MapList2=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|simulevel=21&lt;br /&gt;
|naturallevel=20&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=22&lt;br /&gt;
|level=19&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=95&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Has Other=yes&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a stone grey hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=154 Dokoras&lt;br /&gt;
|MaxArrangedVal=169 Dokoras&lt;br /&gt;
|lskill1=60&lt;br /&gt;
|lskill2=150&lt;br /&gt;
|lcap=&amp;gt;350&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Composed of rock, the [[:Category:gargoyles|gargoyle]] is a statue come to life at the hand of an ambitious mage.  Mostly irate at the world and grumbling to itself about anything from the state of the [[Illithi|Elven nation]] to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening.  Still, it knows its task as a protector of its creator&#039;s domain, and will do its best to keep invaders from treading on its turf.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
(P), (S), (T) &amp;amp; (U) indicate the character&#039;s skillset placement for the account marked; (P)rimary, (S)econdary, (T)ertiary and (U)nknown respectively. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Weapons: (U) Still training well at 120. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Defenses: (U) skills around 95 are sufficient to handle 2, but not 3 or 4.  (U) [[Parry Ability skill|Parry]], [[Shield Usage skill|shield]], and [[Evasion skill|evasion]] training very slowly at 128.  (U) Armor, dabbling at 128; stops training at 132. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Targeted Magic skill|Targeted Magic]]:  (U) Won&#039;t move past dabbling at 133. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Debilitation skill|Debilitation]]: (U) Won&#039;t move past dabbling at 133. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Stealth skill|Stealth]]: (U) starts to slow down around 157, and hard caps at 182 ranks. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Tactics]]: (S) Hard cap at 162 with no soft cap - (34/34) at 161; (0/34) at 162. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Locksmithing skill|Locksmithing]]:  Required skill to {{com|disarm}} / {{com|pick}} {{tt|careful}} 60, based on the following reports. &amp;lt;br/&amp;gt;&lt;br /&gt;
:* (U) I am able to open boxes carefully with 60 ranks in lockpick and disarm.  Agility: 20.  Perception: 165 (Syllanthis). &amp;lt;br/&amp;gt;&lt;br /&gt;
:* (U) Picking boxes relatively easily with 66 locksmithing, 30 agility, using [[Machinist&#039;s Touch]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
:* (U) Struggling to find traps with 80 disarm &amp;amp; perception, but able to disarm and pick once lucky enough to discover the trap. &amp;lt;br/&amp;gt;&lt;br /&gt;
: (U) Using mainly {{tt|quick}} at 133 (Nov. 2014). (U) Locking with full backpack (17 Boxes) using {{tt|analyze}} and {{tt|harvest}} for every trap at 145 locksmithing with 27 agility (Ramiyah). (T) Required skill to {{com|disarm}} / {{com|pick}} {{tt|blind}} 150, based on &amp;quot;&#039;&#039;you could do it blindfolded!&#039;&#039;&amp;quot; {{com|disarm}} / {{com|pick}} {{tt|identify}} result at same skill. (T) Mindlocks at 190 using {{tt|quick}} &amp;amp; {{tt|blind}} (05/18/2017).  (T) Exclusively using {{tt|blind}} at 300, learning continues, reaching a (15/34) learning rate after 8 boxes (05/04/2021). (T) Boxes continue to teach at 350 (06/05/2025).  See Equipment/Loot section below for further details. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Skinning skill|Skinning]]:  (U) Still locking at 197 ranks with a full {{com|arrange}}, take roughly 30 minutes to fill my backpack with boxes and I lock during this time.  (U) Skinning (full arrange) still locking at 200 sterling pelt (not arranged) at 105 &amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;4 MAR 26&amp;lt;/u&amp;gt; - Paladin (Circle 21)&#039;&#039;&#039; - Entered zone with appx 100 in Plate Armor / Shield, 90 in Parry / Evasion, high 80&#039;s in weapons. Was able to take 1-2 at a time, with no major injuries; 3-4 were landing hits. After 110 in Armor / Shield, 95 Parry / Evasion, I stopped taking any injuring hits and could take 4 at a time. I was not able to skin them with 1 ARRANGE until about 80. Farmed these until Circle 25, Armor skills slow down at about 120 and I&#039;m still able to mind lock weapons at 100. Went to Dire Bears after learning slowed down.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Should you die while hunting them, they will immediately stomp your head into a pulpy mess. Just something to keep in mind! (see [[Talk:Granite_gargoyle|discussion]])&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: &#039;&#039;The gargoyle appears immune to cold and fire.&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Granite gargoyles ARE immune to [[spell::Ice Patch]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing nothing.&lt;br /&gt;
*&#039;&#039;it is carrying nothing.&lt;br /&gt;
Possible {{com|loot}}:  [[currency|coins]], [[gems]], [[Locksmithing_skill#Boxes|boxes]] and [[random creature drop]]s. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} [[Locksmithing skill#Trap and lock difficulty|difficulty]] ranges:&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Locksmithing skill|Locksmithing]]!![[Perception skill|Perception]]!![[Agility (stat)|Agility]]!!Min!!Max&lt;br /&gt;
|-&lt;br /&gt;
|140||179||20||(3) &#039;&#039;trivially constructed&#039;&#039;||(5) &#039;&#039;should not take long&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|150||190||20||(2) &#039;&#039;laughable matter&#039;&#039;||(4) &#039;&#039;simple matter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|160-200||220-305||20-30||(2) &#039;&#039;laughable matter&#039;&#039;||(3) &#039;&#039;trivially constructed&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|300||405||40||(1) &#039;&#039;grandmother could defeat&#039;&#039;||(2) &#039;&#039;laughable matter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|350||465||40||(1) &#039;&#039;grandmother could defeat&#039;&#039;||(1) &#039;&#039;grandmother could defeat&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
{{com|arrange}} {{tt|INFO}}: &#039;&#039;The gargoyle can be arranged to produce a {{ilink|i|stone grey hide|skin}}.&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
Granite gargoyles cannot be {{com|dissect}}ed:  &#039;&#039;While likely a fascinating study, the granite gargoyle would not be useful to your understanding of [[First aid skill|First Aid]].&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A loud stomping sound fills the air as a granite gargoyle comes clomping in.&lt;br /&gt;
*Entrance:  &#039;&#039;Muttering fills the air as a granite gargoyle stomps in.&lt;br /&gt;
*Exit:      &#039;&#039;A granite gargoyle stomps &amp;lt;direction&amp;gt;, muttering to itself.&lt;br /&gt;
*Death1:    &#039;&#039;A granite gargoyle grumbles and falls over with a *THUD*.&lt;br /&gt;
*Death2:    &#039;&#039;A granite gargoyle grumbles and goes still.&lt;br /&gt;
*Decay:     &#039;&#039;A granite gargoyle&#039;s statuesque form turns to dust and fades away.&lt;br /&gt;
&lt;br /&gt;
==[[Recall command|Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Reflecting on the granite gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in [[Locksmithing_skill#Boxes|locked boxes]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Shard area was avoided due to mixed spawn but this is no longer the case with [[Tuesday_Tidings/2021#September_2021|Tuesday Tiding 82]]&lt;br /&gt;
* No longer use a [[Talk:Granite_gargoyle#Special_Attacks|charging attack]] that could take them out of combat if missed.&lt;br /&gt;
&lt;br /&gt;
{{cat|Gargoyles}}&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(2)&amp;diff=688653</id>
		<title>Giant thicket viper (2)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_thicket_viper_(2)&amp;diff=688653"/>
		<updated>2026-03-09T17:27:50Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Giant Thicket Viper&lt;br /&gt;
|Image File=viper.jpg&lt;br /&gt;
|Province=Zoluren, Therengia&lt;br /&gt;
|City=Riverhaven, Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11 | Rocky Chasm (11)}}&lt;br /&gt;
|MapList2=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|MapList3=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|simulevel=30&lt;br /&gt;
|levelvariancedown=2&lt;br /&gt;
|levelvarianceup=2&lt;br /&gt;
|naturallevel=30&lt;br /&gt;
|weaponlevel=30&lt;br /&gt;
|defenselevel=30&lt;br /&gt;
|level=30&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=180&lt;br /&gt;
|BodyType=ophidian&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Ranged&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a poisonous viper sac&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{disambig2|Giant thicket viper}}&lt;br /&gt;
&lt;br /&gt;
The premium version of this creature is a bit harder than the standard version. This is the premium version.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Nearly as wide as a full grown human, it&#039;s also much longer and it often measures 15 feet in length.  Fierce, deadly and the foe of all who meet it, it seems at times to express almost human qualities.  Some legends suggest that the thicket viper was indeed among the races of our kind but were enchanted into the poisonous, hateful thing you now see.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Vipers can spit poison into eyes of their enemies. Eye armor only protects some of the time.  Shields can block it, but parry has no effect. When you get poisoned by a viper, you get two poisons: nerve poison and stunning poison. The poison causes random stuns and internal nerve and eye damage. The poison also stacks - as you get hit with more poison the potency of the poison increases.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
Giant thicket vipers occasionally drop a random assortment of odd items.&lt;br /&gt;
&lt;br /&gt;
* {{sloot|i|jadeite gwethdesuan}}&lt;br /&gt;
* {{sloot|i|kyanite gwethdesuan}}&lt;br /&gt;
*a {{sloot|i|partially decomposed turnip}}&lt;br /&gt;
* various body parts&lt;br /&gt;
&lt;br /&gt;
Additionally, the product of skinning, viper sacs, are an appropriate sacrifice to get an [[Ushnish]] [[Favors|Favor Orb]].&lt;br /&gt;
&lt;br /&gt;
== Skills Required ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;9 MAR 26&amp;lt;/u&amp;gt;: Paladin&#039;&#039;&#039; (Circle 32: STR: 26 (+2), STA: 26 (+2), AGI: 23, REF: 24 (+2)) - Shield Usage: 152 | Parry Ability: 139 | Evasion: 115 |  Plate Armor: 153 | Defending: 145 | Conviction: 115 | Melee Mastery: 149 | Small Edged: 136 | Large Edged: 133 | Twohanded Edged: 128. ---  Fully buffed, I can take on 4 Giant Thicket Vipers, but killing one takes time; I get swarmed with 4 quickly. I can mindlock armor / weapon stats in about 15min of fighting. Skinning at 117, can skin with 0 arrange. &lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=688652</id>
		<title>Granite gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=688652"/>
		<updated>2026-03-09T16:07:12Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: /* Skill Caps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=granite [[:Category:gargoyles|gargoyle]]&lt;br /&gt;
|Image File=garg.jpg&lt;br /&gt;
|Province=Zoluren, Ilithi&lt;br /&gt;
|City=Shard, Crossing&lt;br /&gt;
|MapList=*{{rmap|6 | Crossing Monastery Field (6) (Premium Only)}}&lt;br /&gt;
|MapList2=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|simulevel=21&lt;br /&gt;
|naturallevel=20&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=22&lt;br /&gt;
|level=19&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=95&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Has Other=yes&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a stone grey hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=154 Dokoras&lt;br /&gt;
|MaxArrangedVal=169 Dokoras&lt;br /&gt;
|lskill1=60&lt;br /&gt;
|lskill2=150&lt;br /&gt;
|lcap=&amp;gt;350&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Composed of rock, the [[:Category:gargoyles|gargoyle]] is a statue come to life at the hand of an ambitious mage.  Mostly irate at the world and grumbling to itself about anything from the state of the [[Illithi|Elven nation]] to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening.  Still, it knows its task as a protector of its creator&#039;s domain, and will do its best to keep invaders from treading on its turf.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
(P), (S), (T) &amp;amp; (U) indicate the character&#039;s skillset placement for the account marked; (P)rimary, (S)econdary, (T)ertiary and (U)nknown respectively. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Weapons: (U) Still training well at 120. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Defenses: (U) skills around 95 are sufficient to handle 2, but not 3 or 4.  (U) [[Parry Ability skill|Parry]], [[Shield Usage skill|shield]], and [[Evasion skill|evasion]] training very slowly at 128.  (U) Armor, dabbling at 128; stops training at 132. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Targeted Magic skill|Targeted Magic]]:  (U) Won&#039;t move past dabbling at 133. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Debilitation skill|Debilitation]]: (U) Won&#039;t move past dabbling at 133. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Stealth skill|Stealth]]: (U) starts to slow down around 157, and hard caps at 182 ranks. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Tactics]]: (S) Hard cap at 162 with no soft cap - (34/34) at 161; (0/34) at 162. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Locksmithing skill|Locksmithing]]:  Required skill to {{com|disarm}} / {{com|pick}} {{tt|careful}} 60, based on the following reports. &amp;lt;br/&amp;gt;&lt;br /&gt;
:* (U) I am able to open boxes carefully with 60 ranks in lockpick and disarm.  Agility: 20.  Perception: 165 (Syllanthis). &amp;lt;br/&amp;gt;&lt;br /&gt;
:* (U) Picking boxes relatively easily with 66 locksmithing, 30 agility, using [[Machinist&#039;s Touch]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
:* (U) Struggling to find traps with 80 disarm &amp;amp; perception, but able to disarm and pick once lucky enough to discover the trap. &amp;lt;br/&amp;gt;&lt;br /&gt;
: (U) Using mainly {{tt|quick}} at 133 (Nov. 2014). (U) Locking with full backpack (17 Boxes) using {{tt|analyze}} and {{tt|harvest}} for every trap at 145 locksmithing with 27 agility (Ramiyah). (T) Required skill to {{com|disarm}} / {{com|pick}} {{tt|blind}} 150, based on &amp;quot;&#039;&#039;you could do it blindfolded!&#039;&#039;&amp;quot; {{com|disarm}} / {{com|pick}} {{tt|identify}} result at same skill. (T) Mindlocks at 190 using {{tt|quick}} &amp;amp; {{tt|blind}} (05/18/2017).  (T) Exclusively using {{tt|blind}} at 300, learning continues, reaching a (15/34) learning rate after 8 boxes (05/04/2021). (T) Boxes continue to teach at 350 (06/05/2025).  See Equipment/Loot section below for further details. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Skinning skill|Skinning]]:  (U) Still locking at 197 ranks with a full {{com|arrange}}, take roughly 30 minutes to fill my backpack with boxes and I lock during this time.  (U) Skinning (full arrange) still locking at 200 sterling pelt (not arranged) at 105 &amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;4 MAR 26&amp;lt;/u&amp;gt; - Paladin (Circle 21)&#039;&#039;&#039; - Entered zone with appx 100 in Plate Armor / Shield, 90 in Parry / Evasion, high 80&#039;s in weapons. Was able to take 1-2 at a time, with no major injuries; 3-4 were landing hits. After 110 in Armor / Shield, 95 Parry / Evasion, I stopped taking any injuring hits and could take 4 at a time. I was not able to skin them with 1 ARRANGE until about 80. Farmed these until Circle 25, Armor skills slow down at about 120 and I&#039;m still able to mind lock weapons at 100.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Should you die while hunting them, they will immediately stomp your head into a pulpy mess. Just something to keep in mind! (see [[Talk:Granite_gargoyle|discussion]])&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: &#039;&#039;The gargoyle appears immune to cold and fire.&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Granite gargoyles ARE immune to [[spell::Ice Patch]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing nothing.&lt;br /&gt;
*&#039;&#039;it is carrying nothing.&lt;br /&gt;
Possible {{com|loot}}:  [[currency|coins]], [[gems]], [[Locksmithing_skill#Boxes|boxes]] and [[random creature drop]]s. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} [[Locksmithing skill#Trap and lock difficulty|difficulty]] ranges:&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Locksmithing skill|Locksmithing]]!![[Perception skill|Perception]]!![[Agility (stat)|Agility]]!!Min!!Max&lt;br /&gt;
|-&lt;br /&gt;
|140||179||20||(3) &#039;&#039;trivially constructed&#039;&#039;||(5) &#039;&#039;should not take long&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|150||190||20||(2) &#039;&#039;laughable matter&#039;&#039;||(4) &#039;&#039;simple matter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|160-200||220-305||20-30||(2) &#039;&#039;laughable matter&#039;&#039;||(3) &#039;&#039;trivially constructed&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|300||405||40||(1) &#039;&#039;grandmother could defeat&#039;&#039;||(2) &#039;&#039;laughable matter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|350||465||40||(1) &#039;&#039;grandmother could defeat&#039;&#039;||(1) &#039;&#039;grandmother could defeat&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
{{com|arrange}} {{tt|INFO}}: &#039;&#039;The gargoyle can be arranged to produce a {{ilink|i|stone grey hide|skin}}.&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
Granite gargoyles cannot be {{com|dissect}}ed:  &#039;&#039;While likely a fascinating study, the granite gargoyle would not be useful to your understanding of [[First aid skill|First Aid]].&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A loud stomping sound fills the air as a granite gargoyle comes clomping in.&lt;br /&gt;
*Entrance:  &#039;&#039;Muttering fills the air as a granite gargoyle stomps in.&lt;br /&gt;
*Exit:      &#039;&#039;A granite gargoyle stomps &amp;lt;direction&amp;gt;, muttering to itself.&lt;br /&gt;
*Death1:    &#039;&#039;A granite gargoyle grumbles and falls over with a *THUD*.&lt;br /&gt;
*Death2:    &#039;&#039;A granite gargoyle grumbles and goes still.&lt;br /&gt;
*Decay:     &#039;&#039;A granite gargoyle&#039;s statuesque form turns to dust and fades away.&lt;br /&gt;
&lt;br /&gt;
==[[Recall command|Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Reflecting on the granite gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in [[Locksmithing_skill#Boxes|locked boxes]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Shard area was avoided due to mixed spawn but this is no longer the case with [[Tuesday_Tidings/2021#September_2021|Tuesday Tiding 82]]&lt;br /&gt;
* No longer use a [[Talk:Granite_gargoyle#Special_Attacks|charging attack]] that could take them out of combat if missed.&lt;br /&gt;
&lt;br /&gt;
{{cat|Gargoyles}}&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=688636</id>
		<title>Dire bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=688636"/>
		<updated>2026-03-09T02:38:12Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: /* Skill Caps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Dire Bear&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|simulevel=26&lt;br /&gt;
|naturallevel=26&lt;br /&gt;
|weaponlevel=26&lt;br /&gt;
|defenselevel=26&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a bear pelt&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bear bones&lt;br /&gt;
|Bone Weight=12&lt;br /&gt;
|RequiredRanks=&amp;lt;99&lt;br /&gt;
|MaxVal=548&lt;br /&gt;
|MaxArrangedVal=606&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;=133&lt;br /&gt;
|mskill2=210&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The dire bear&#039;s hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Dire bears are much harder foes than their neighboring [[silver-backed bear]]s. Someone who can dance four silver-backed bears will, unfortunately, die in three to four hits from a dire bear. They are approximately as strong as [[shaggy black barghest]]s (daytime barghests), but with better spawn. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Dire bears sometimes wander into the [[silver-backed bear]] and [[Blood_wolf_(1) | blood wolf]] dominated areas of the {{rmap|5| Rocky Outcrop}} (5/21/2015). &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
*Offenses: Bottom cap around 70. &amp;lt;br/&amp;gt;&lt;br /&gt;
*Defenses: Low range on defenses is 110 minimum, and even then, without decent supernatural or magic defenses you&#039;re going to have a bad time. Probably closer to 120 for more than one or two and they spawn quickly. Learning slows noticeably at 150, significantly at 160, and soft caps (1/34) by 170 (7/31/2016). &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Tactics skill|Tactics]]: Hard cap (0/34) at 202 with no Soft cap (7/31/2016). &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Skinning skill|Skinning]]:Teaches great at 160, but still not getting perfect pelts. Locked (full arrange) thru 249. Stopped locking at 250, but still teaching fine at 251 (7/31/2016). &lt;br /&gt;
  &lt;br /&gt;
*&#039;&#039;&#039;4 MAR 26 -&#039;&#039;&#039; Paladin (Circle 25: STR: 22, STA: 22, AGI: 20, REF: 20) -   Shield Usage: 126 / Parry Ability: 114 / Evasion: 95 -- Plate Armor: 126 / Defending: 120 / Conviction: 133 -- Melee Mastery: 123 / Small Edged: 112 / Large Edged: 109 / Twohanded Edged: 101. Fully buffed, I cannot take on a single bear before getting swarmed by 3 - 4. Getting beat senseless with a swarm; can sort of hold my own with 1, but I can&#039;t kill it fast enough before others join. Training in Blue-bellied Crocs (near Riverhaven ferry) until higher ranks.  /// &#039;&#039;&#039;Update&#039;&#039;&#039;: 5 MAR 26 - Shield 135 / Parry 121 / Evasion 101 / Plate 136 / Defending 130 /  Weapons 109 - 120. Fully buffed, I can handle 3 with minimal issues (occasional hard hit / stun), 4 is too much. (&#039;&#039;&#039;edit:&#039;&#039;&#039; I&#039;m a moron. Repair your gear, and often. It will hinder your hunting... I can handle them just fine with these stats...) &lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*NONE. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The bear can be arranged to produce a {{ilink|i|bear pelt|skin}}, {{ilink|i|bear paw|part}} or {{ilink|i|bear bone|bone}}. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A dire bear lumbers in.&lt;br /&gt;
*Entrance:  &#039;&#039;A dire bear saunters in, swinging its head from side to side.&lt;br /&gt;
*Exit:      &#039;&#039;A dire bear saunters &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A dire bear growls one last time and collapses.&lt;br /&gt;
*Death2:    &#039;&#039;A dire bear growls low and dies.&lt;br /&gt;
*Decay:     &#039;&#039;A dire bear rots away into nothingness.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall reading once that the dire bear got its name from the long canine teeth it has. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=688549</id>
		<title>Dire bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=688549"/>
		<updated>2026-03-06T02:08:09Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: /* Area Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Dire Bear&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|simulevel=26&lt;br /&gt;
|naturallevel=26&lt;br /&gt;
|weaponlevel=26&lt;br /&gt;
|defenselevel=26&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a bear pelt&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bear bones&lt;br /&gt;
|Bone Weight=12&lt;br /&gt;
|RequiredRanks=&amp;lt;99&lt;br /&gt;
|MaxVal=548&lt;br /&gt;
|MaxArrangedVal=606&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;=133&lt;br /&gt;
|mskill2=210&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The dire bear&#039;s hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Dire bears are much harder foes than their neighboring [[silver-backed bear]]s. Someone who can dance four silver-backed bears will, unfortunately, die in three to four hits from a dire bear. They are approximately as strong as [[shaggy black barghest]]s (daytime barghests), but with better spawn. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Dire bears sometimes wander into the [[silver-backed bear]] and [[Blood_wolf_(1) | blood wolf]] dominated areas of the {{rmap|5| Rocky Outcrop}} (5/21/2015). &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
*Offenses: Bottom cap around 70. &amp;lt;br/&amp;gt;&lt;br /&gt;
*Defenses: Low range on defenses is 110 minimum, and even then, without decent supernatural or magic defenses you&#039;re going to have a bad time. Probably closer to 120 for more than one or two and they spawn quickly. Learning slows noticeably at 150, significantly at 160, and soft caps (1/34) by 170 (7/31/2016). &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Tactics skill|Tactics]]: Hard cap (0/34) at 202 with no Soft cap (7/31/2016). &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Skinning skill|Skinning]]:Teaches great at 160, but still not getting perfect pelts. Locked (full arrange) thru 249. Stopped locking at 250, but still teaching fine at 251 (7/31/2016). &lt;br /&gt;
  &lt;br /&gt;
*&#039;&#039;&#039;4 MAR 26 -&#039;&#039;&#039; Paladin (Circle 25: STR: 22, STA: 22, AGI: 20, REF: 20) -   Shield Usage: 126 / Parry Ability: 114 / Evasion: 95 -- Plate Armor: 126 / Defending: 120 / Conviction: 133 -- Melee Mastery: 123 / Small Edged: 112 / Large Edged: 109 / Twohanded Edged: 101. Fully buffed, I cannot take on a single bear before getting swarmed by 3 - 4. Getting beat senseless with a swarm; can sort of hold my own with 1, but I can&#039;t kill it fast enough before others join. Training in Blue-bellied Crocs (near Riverhaven ferry) until higher ranks.  /// &#039;&#039;&#039;Update&#039;&#039;&#039;: 5 MAR 26 - Shield 135 / Parry 121 / Evasion 101 / Plate 136 / Defending 130 /  Weapons 109 - 120. Fully buffed, I can handle 3 with minimal issues (occasional hard hit / stun), 4 is too much. &lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*NONE. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The bear can be arranged to produce a {{ilink|i|bear pelt|skin}}, {{ilink|i|bear paw|part}} or {{ilink|i|bear bone|bone}}. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A dire bear lumbers in.&lt;br /&gt;
*Entrance:  &#039;&#039;A dire bear saunters in, swinging its head from side to side.&lt;br /&gt;
*Exit:      &#039;&#039;A dire bear saunters &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A dire bear growls one last time and collapses.&lt;br /&gt;
*Death2:    &#039;&#039;A dire bear growls low and dies.&lt;br /&gt;
*Decay:     &#039;&#039;A dire bear rots away into nothingness.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall reading once that the dire bear got its name from the long canine teeth it has. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thug_(creature4)&amp;diff=688548</id>
		<title>Thug (creature4)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thug_(creature4)&amp;diff=688548"/>
		<updated>2026-03-05T22:31:48Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Thug&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|1g | The Crossing Sewers (1g)}}&lt;br /&gt;
|simulevel=24&lt;br /&gt;
|naturallevel=24&lt;br /&gt;
|weaponlevel=24&lt;br /&gt;
|defenselevel=24&lt;br /&gt;
|level=25&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=110&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|BodyType2=humanoid&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|InitCost=65&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Thug (creature)}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like so many people who moved to The Crossing in the hopes of acquiring a new dream and a new life, the thug is one of many who failed, having little choice but to take up the life of common scum just to get by in the world.  From the way he eyes your money pouch, however, you&#039;re not sure exactly how much pity you can dish out to this person.  After all, the thug &#039;&#039;did&#039;&#039; make the decision to live his life this way...right?&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&#039;&#039;&#039;There are multiple versions that teach to different levels and have different equipment.  This version is for the creatures located in the [[Crossing]] Sewers.  See [[Thug (creature)]] for other versions.&#039;&#039;&#039;&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Thugs can throw dust into the eyes of their opponents.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*Crossing Sewers&lt;br /&gt;
** It carried an {{cloot|s|target shield}}, a {{cloot|a|chain vambraces}}, a {{cloot|a|studded leather breastplate}}, some {{cloot|a|reinforced greaves}} and a {{cloot|w|misericorde}}.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
&lt;br /&gt;
Appears to cast some type of [[Sure Footing]].&lt;br /&gt;
&lt;br /&gt;
A  thug begins to wave its arms in a magical fashion.&lt;br /&gt;
&lt;br /&gt;
A thug gestures.&amp;lt;br/&amp;gt;&lt;br /&gt;
The thug calls out, &amp;quot;Idon, ground my feet!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
A thug looks steadier.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Speech ===&lt;br /&gt;
&lt;br /&gt;
The thug snarls, &amp;quot;I&#039;ll be back!&amp;quot; before expiring.&lt;br /&gt;
&lt;br /&gt;
=== Levels ===&lt;br /&gt;
It appears that this version can spawn with both a level 24 and level 25 version:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-------------------------&lt;br /&gt;
A thug:&lt;br /&gt;
&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 24&lt;br /&gt;
&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 24&lt;br /&gt;
&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 24&lt;br /&gt;
&lt;br /&gt;
 Overall estimated creature level = 24&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
-------------------------&lt;br /&gt;
A thug:&lt;br /&gt;
&lt;br /&gt;
FOR NATURAL ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 25&lt;br /&gt;
&lt;br /&gt;
FOR WEAPON ATTACKS:&lt;br /&gt;
   Estimated Creature Level = 25&lt;br /&gt;
&lt;br /&gt;
FOR DEFENSE:&lt;br /&gt;
   Estimated Creature Level = 25&lt;br /&gt;
&lt;br /&gt;
 Overall estimated creature level = 25&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
armor moves faster than Swains in, Tm still not soft cap at 153 TM, 155 in locksmithing 10 reflexes and full armor with shield boxes open with minor troublewith 25-30 in mentals as Warmage -Xedis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 MAR 26 - Paladin&#039;&#039;&#039; (Circle 27: STR: 25, STA: 25, AGI: 20, REF: 22) -- Shield Usage: 133 / Parry Ability: 119 / Evasion: 99 -- Plate Armor: 133 / Defending: 127 --  Small Edged: 118 / Large Edged: 114 / Twohanded Edged: 106. I&#039;m able to take on 4 for a little while, but they&#039;re able to hit and they hit quickly. Caused a bleeding wound at this many ranks. But was able to mind lock all armors and weapons.&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=688547</id>
		<title>Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=688547"/>
		<updated>2026-03-05T21:34:07Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Blue-belly crocodile&lt;br /&gt;
|Province=Zoluren, Therengia&lt;br /&gt;
|City=Throne City, Greater Fist, Dirge&lt;br /&gt;
|MapList=*{{rmap|14| North Road (14)}}&lt;br /&gt;
|MapList2=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|simulevel=22&lt;br /&gt;
|naturallevel=22&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=22&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=140&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a crocodile skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some crocodile bones&lt;br /&gt;
|Bone Weight=9&lt;br /&gt;
|RequiredRanks=73&lt;br /&gt;
|MaxVal=376 Kronars&lt;br /&gt;
|MaxArrangedVal=421 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill2=154&lt;br /&gt;
|mcap=&amp;lt;245, ?&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blue-belly crocodile}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail.  Bony plates cover its back and tail forming a kind of armor on its thick skin.  The crocodile has a long, triangular snout.  Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut.  It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail.  The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily.  As it floats almost completely submerged, the crocodile&#039;s protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey.  It moves most quickly in a belly crawl, but can also walk on all four legs.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Skills/Exp===&lt;br /&gt;
&amp;lt;b&amp;gt;Haven Ferry (swamp) Crocs:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Defense soft cap at 130&amp;lt;br /&amp;gt;&lt;br /&gt;
Offense soft cap at 120&amp;lt;br /&amp;gt;&lt;br /&gt;
Offense Hard cap at 121&amp;lt;br /&amp;gt; &lt;br /&gt;
Skinning still teaches well at 161&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As of 10/2021:&amp;lt;br/&amp;gt;&lt;br /&gt;
Offenses soft capped at 132&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry soft cap at 135&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4 MAR 26 - Paladin (Circle 25:&#039;&#039;&#039; STR: 25, STA: 25, AGI: 20, REF: 22) -- Shield Usage: 127 / Parry Ability: 115 / Evasion: 96 -- Plate Armor: 127 / Defending: 121 --  Small Edged: 113 / Large Edged: 109 / Twohanded Edged: 101.  I&#039;m able to take on 4 at once without getting hit; however, I am not able to hit them hard enough to kill quickly. // Able to mindlock weapons quickly; armor is a little slower.  //// Confirming above: for Pally, soft cap on defenses around 130; Plate Armor won&#039;t go above 15/34 at 132 ranks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Crocs:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Teaches evasion until 134.&amp;lt;br /&amp;gt;&lt;br /&gt;
Shard crocs are still locking evasion at 159 on 6/30/17.&amp;lt;br /&amp;gt;&lt;br /&gt;
At 120 Parry, as Weapons secondary guild, slowed considerably even with 4&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you fight the in the Marsh, you&#039;ll quickly notice that you can move in the eight directions. The Marsh is a maze, so you may not exactly go the direction you want to (No messaging indicates this, unlike the Black Leucro area) so backtracking your way out will not work. To find your way out, walk around and type LOOK REED or until you find the shack. From there, go west, go northwest, and GO REED to exit the area.  For a script to exit the area, go [[Exit Crocs (script)|here]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Note that some verbs do not function in the Marsh as they do normally, particularly STALK, HUNT, KICK, and FLEE.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Not sure what doesn&#039;t function about HUNT, it works perfectly fine and normal for me on multiple characters, which is actually weird since it&#039;s a water area.&lt;br /&gt;
*STALK and KICK work just fine as well, able to kick crocs for brawling and piles of collected rocks normally.&lt;br /&gt;
*FLEE works just has some weird messaging.&lt;br /&gt;
&lt;br /&gt;
REEDS UPDATE: exitcrocs.cmd script did not work for me, wasted over 30 mins running it, it goes from room to room and doing &amp;quot;look reed&#039; and moving you to next room. Someone mentioned to go to each room and just &amp;quot;go reed&amp;quot; and I was out after two rooms&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=688542</id>
		<title>Dire bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=688542"/>
		<updated>2026-03-05T17:36:09Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Dire Bear&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|simulevel=26&lt;br /&gt;
|naturallevel=26&lt;br /&gt;
|weaponlevel=26&lt;br /&gt;
|defenselevel=26&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a bear pelt&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bear bones&lt;br /&gt;
|Bone Weight=12&lt;br /&gt;
|RequiredRanks=&amp;lt;99&lt;br /&gt;
|MaxVal=548&lt;br /&gt;
|MaxArrangedVal=606&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;=133&lt;br /&gt;
|mskill2=210&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The dire bear&#039;s hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Dire bears are much harder foes than their neighboring [[silver-backed bear]]s. Someone who can dance four silver-backed bears will, unfortunately, die in three to four hits from a dire bear. They are approximately as strong as [[shaggy black barghest]]s (daytime barghests), but with better spawn. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Dire bears sometimes wander into the [[silver-backed bear]] and [[Blood_wolf_(1) | blood wolf]] dominated areas of the {{rmap|5| Rocky Outcrop}} (5/21/2015). &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
*Offenses: Bottom cap around 70. &amp;lt;br/&amp;gt;&lt;br /&gt;
*Defenses: Low range on defenses is 110 minimum, and even then, without decent supernatural or magic defenses you&#039;re going to have a bad time. Probably closer to 120 for more than one or two and they spawn quickly. Learning slows noticeably at 150, significantly at 160, and soft caps (1/34) by 170 (7/31/2016). &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Tactics skill|Tactics]]: Hard cap (0/34) at 202 with no Soft cap (7/31/2016). &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Skinning skill|Skinning]]:Teaches great at 160, but still not getting perfect pelts. Locked (full arrange) thru 249. Stopped locking at 250, but still teaching fine at 251 (7/31/2016). &lt;br /&gt;
  &lt;br /&gt;
*&#039;&#039;&#039;4 MAR 26 -&#039;&#039;&#039; Paladin (Circle 25: STR: 22, STA: 22, AGI: 20, REF: 20) -   Shield Usage: 126 / Parry Ability: 114 / Evasion: 95 -- Plate Armor: 126 / Defending: 120 / Conviction: 133 -- Melee Mastery: 123 / Small Edged: 112 / Large Edged: 109 / Twohanded Edged: 101. Fully buffed, I cannot take on a single bear before getting swarmed by 3 - 4. Getting beat senseless with a swarm; can sort of hold my own with 1, but I can&#039;t kill it fast enough before others join. Training in Blue-bellied Crocs (near Riverhaven ferry) until higher ranks.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*NONE. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The bear can be arranged to produce a {{ilink|i|bear pelt|skin}}, {{ilink|i|bear paw|part}} or {{ilink|i|bear bone|bone}}. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A dire bear lumbers in.&lt;br /&gt;
*Entrance:  &#039;&#039;A dire bear saunters in, swinging its head from side to side.&lt;br /&gt;
*Exit:      &#039;&#039;A dire bear saunters &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A dire bear growls one last time and collapses.&lt;br /&gt;
*Death2:    &#039;&#039;A dire bear growls low and dies.&lt;br /&gt;
*Decay:     &#039;&#039;A dire bear rots away into nothingness.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall reading once that the dire bear got its name from the long canine teeth it has. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=688538</id>
		<title>Blue-belly crocodile (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blue-belly_crocodile_(1)&amp;diff=688538"/>
		<updated>2026-03-05T04:33:21Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Blue-belly crocodile&lt;br /&gt;
|Province=Zoluren, Therengia&lt;br /&gt;
|City=Throne City, Greater Fist, Dirge&lt;br /&gt;
|MapList=*{{rmap|14| North Road (14)}}&lt;br /&gt;
|MapList2=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}}&lt;br /&gt;
|simulevel=22&lt;br /&gt;
|naturallevel=22&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=22&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=140&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a crocodile skin&lt;br /&gt;
|Skin Weight=10&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some crocodile bones&lt;br /&gt;
|Bone Weight=9&lt;br /&gt;
|RequiredRanks=73&lt;br /&gt;
|MaxVal=376 Kronars&lt;br /&gt;
|MaxArrangedVal=421 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill2=154&lt;br /&gt;
|mcap=&amp;lt;245, ?&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Blue-belly crocodile}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail.  Bony plates cover its back and tail forming a kind of armor on its thick skin.  The crocodile has a long, triangular snout.  Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut.  It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail.  The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily.  As it floats almost completely submerged, the crocodile&#039;s protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey.  It moves most quickly in a belly crawl, but can also walk on all four legs.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Skills/Exp===&lt;br /&gt;
&amp;lt;b&amp;gt;Haven Ferry (swamp) Crocs:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Defense soft cap at 130&amp;lt;br /&amp;gt;&lt;br /&gt;
Offense soft cap at 120&amp;lt;br /&amp;gt;&lt;br /&gt;
Offense Hard cap at 121&amp;lt;br /&amp;gt; &lt;br /&gt;
Skinning still teaches well at 161&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As of 10/2021:&amp;lt;br/&amp;gt;&lt;br /&gt;
Offenses soft capped at 132&amp;lt;br /&amp;gt;&lt;br /&gt;
Parry soft cap at 135&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4 MAR 26 - Paladin (Circle 25:&#039;&#039;&#039; STR: 25, STA: 25, AGI: 20, REF: 22) -- Shield Usage: 127 / Parry Ability: 115 / Evasion: 96 -- Plate Armor: 127 / Defending: 121 --  Small Edged: 113 / Large Edged: 109 / Twohanded Edged: 101.  I&#039;m able to take on 4 at once without getting hit; however, I am not able to hit them hard enough to kill quickly. // Able to mindlock weapons quickly; armor is a little slower.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Shard Crocs:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Teaches evasion until 134.&amp;lt;br /&amp;gt;&lt;br /&gt;
Shard crocs are still locking evasion at 159 on 6/30/17.&amp;lt;br /&amp;gt;&lt;br /&gt;
At 120 Parry, as Weapons secondary guild, slowed considerably even with 4&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you fight the in the Marsh, you&#039;ll quickly notice that you can move in the eight directions. The Marsh is a maze, so you may not exactly go the direction you want to (No messaging indicates this, unlike the Black Leucro area) so backtracking your way out will not work. To find your way out, walk around and type LOOK REED or until you find the shack. From there, go west, go northwest, and GO REED to exit the area.  For a script to exit the area, go [[Exit Crocs (script)|here]].&lt;br /&gt;
&lt;br /&gt;
Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Note that some verbs do not function in the Marsh as they do normally, particularly STALK, HUNT, KICK, and FLEE.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Not sure what doesn&#039;t function about HUNT, it works perfectly fine and normal for me on multiple characters, which is actually weird since it&#039;s a water area.&lt;br /&gt;
*STALK and KICK work just fine as well, able to kick crocs for brawling and piles of collected rocks normally.&lt;br /&gt;
*FLEE works just has some weird messaging.&lt;br /&gt;
&lt;br /&gt;
REEDS UPDATE: exitcrocs.cmd script did not work for me, wasted over 30 mins running it, it goes from room to room and doing &amp;quot;look reed&#039; and moving you to next room. Someone mentioned to go to each room and just &amp;quot;go reed&amp;quot; and I was out after two rooms&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=688537</id>
		<title>Dire bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=688537"/>
		<updated>2026-03-05T03:16:58Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: /* Skill Caps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Dire Bear&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|simulevel=26&lt;br /&gt;
|naturallevel=26&lt;br /&gt;
|weaponlevel=26&lt;br /&gt;
|defenselevel=26&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a bear pelt&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bear bones&lt;br /&gt;
|Bone Weight=12&lt;br /&gt;
|RequiredRanks=&amp;lt;99&lt;br /&gt;
|MaxVal=548&lt;br /&gt;
|MaxArrangedVal=606&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;=133&lt;br /&gt;
|mskill2=210&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The dire bear&#039;s hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Dire bears are much harder foes than their neighboring [[silver-backed bear]]s. Someone who can dance four silver-backed bears will, unfortunately, die in three to four hits from a dire bear. They are approximately as strong as [[shaggy black barghest]]s (daytime barghests), but with better spawn. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Dire bears sometimes wander into the [[silver-backed bear]] and [[Blood_wolf_(1) | blood wolf]] dominated areas of the {{rmap|5| Rocky Outcrop}} (5/21/2015). &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
*Offenses: Bottom cap around 70. &amp;lt;br/&amp;gt;&lt;br /&gt;
*Defenses: Low range on defenses is 110 minimum, and even then, without decent supernatural or magic defenses you&#039;re going to have a bad time. Probably closer to 120 for more than one or two and they spawn quickly. Learning slows noticeably at 150, significantly at 160, and soft caps (1/34) by 170 (7/31/2016). &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Tactics skill|Tactics]]: Hard cap (0/34) at 202 with no Soft cap (7/31/2016). &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Skinning skill|Skinning]]:Teaches great at 160, but still not getting perfect pelts. Locked (full arrange) thru 249. Stopped locking at 250, but still teaching fine at 251 (7/31/2016). &lt;br /&gt;
  &lt;br /&gt;
*&#039;&#039;&#039;4 MAR 26 -&#039;&#039;&#039; Paladin (Circle 25: STR: 22, STA: 22, AGI: 20, REF: 20) -   Shield Usage: 126 / Parry Ability: 114 / Evasion: 95 -- Plate Armor: 126 / Defending: 120 / Conviction: 133 -- Melee Mastery: 123 / Small Edged: 112 / Large Edged: 109 / Twohanded Edged: 101. Fully buffed, I cannot take on a single bear before getting swarmed by 3 - 4. Getting beat senseless with a swarm; can sort of hold my own with 1, but I can&#039;t kill it fast enough.&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*NONE. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The bear can be arranged to produce a {{ilink|i|bear pelt|skin}}, {{ilink|i|bear paw|part}} or {{ilink|i|bear bone|bone}}. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A dire bear lumbers in.&lt;br /&gt;
*Entrance:  &#039;&#039;A dire bear saunters in, swinging its head from side to side.&lt;br /&gt;
*Exit:      &#039;&#039;A dire bear saunters &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A dire bear growls one last time and collapses.&lt;br /&gt;
*Death2:    &#039;&#039;A dire bear growls low and dies.&lt;br /&gt;
*Decay:     &#039;&#039;A dire bear rots away into nothingness.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall reading once that the dire bear got its name from the long canine teeth it has. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=688536</id>
		<title>Dire bear</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dire_bear&amp;diff=688536"/>
		<updated>2026-03-05T03:07:40Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Dire Bear&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|simulevel=26&lt;br /&gt;
|naturallevel=26&lt;br /&gt;
|weaponlevel=26&lt;br /&gt;
|defenselevel=26&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=120&lt;br /&gt;
|MaxCap=170&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a bear pelt&lt;br /&gt;
|Skin Weight=12&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a bear paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some bear bones&lt;br /&gt;
|Bone Weight=12&lt;br /&gt;
|RequiredRanks=&amp;lt;99&lt;br /&gt;
|MaxVal=548&lt;br /&gt;
|MaxArrangedVal=606&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mskill1=&amp;lt;=133&lt;br /&gt;
|mskill2=210&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The dire bear&#039;s hypnotic effect of swinging its head from side to side is dispelled when you realize that you have encountered a foe with sharp claws, powerful jaws, and quick reflexes.&lt;br /&gt;
==In Depth==&lt;br /&gt;
Dire bears are much harder foes than their neighboring [[silver-backed bear]]s. Someone who can dance four silver-backed bears will, unfortunately, die in three to four hits from a dire bear. They are approximately as strong as [[shaggy black barghest]]s (daytime barghests), but with better spawn. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Dire bears sometimes wander into the [[silver-backed bear]] and [[Blood_wolf_(1) | blood wolf]] dominated areas of the {{rmap|5| Rocky Outcrop}} (5/21/2015). &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
*Offenses: Bottom cap around 70. &amp;lt;br/&amp;gt;&lt;br /&gt;
*Defenses: Low range on defenses is 110 minimum, and even then, without decent supernatural or magic defenses you&#039;re going to have a bad time. Probably closer to 120 for more than one or two and they spawn quickly. Learning slows noticeably at 150, significantly at 160, and soft caps (1/34) by 170 (7/31/2016). &amp;lt;br /&amp;gt;&lt;br /&gt;
*[[Tactics skill|Tactics]]: Hard cap (0/34) at 202 with no Soft cap (7/31/2016). &amp;lt;br/&amp;gt;&lt;br /&gt;
*[[Skinning skill|Skinning]]:Teaches great at 160, but still not getting perfect pelts. Locked (full arrange) thru 249. Stopped locking at 250, but still teaching fine at 251 (7/31/2016). &lt;br /&gt;
*&lt;br /&gt;
*&#039;&#039;&#039;4 MAR 26 -&#039;&#039;&#039; Paladin (Circle 25: STR: 22, STA: 22, AGI: 20, REF: 20) -   Shield Usage: 126 / Parry Ability: 114 / Evasion: 95 -- Plate Armor: 126 / Defending: 120 / Conviction: 133 -- Melee Mastery: 123 / Small Edged: 112 / Large Edged: 109 / Twohanded Edged: 101. I cannot take on a single bear before getting swarmed by 3 - 4. Getting beat senseless with a swarm; can sort of hold my own with 1, but I can&#039;t kill it fast enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*NONE. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is about 20 &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The bear can be arranged to produce a {{ilink|i|bear pelt|skin}}, {{ilink|i|bear paw|part}} or {{ilink|i|bear bone|bone}}. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A dire bear lumbers in.&lt;br /&gt;
*Entrance:  &#039;&#039;A dire bear saunters in, swinging its head from side to side.&lt;br /&gt;
*Exit:      &#039;&#039;A dire bear saunters &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A dire bear growls one last time and collapses.&lt;br /&gt;
*Death2:    &#039;&#039;A dire bear growls low and dies.&lt;br /&gt;
*Decay:     &#039;&#039;A dire bear rots away into nothingness.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall reading once that the dire bear got its name from the long canine teeth it has. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Cat|Bears}}&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=688529</id>
		<title>Granite gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=688529"/>
		<updated>2026-03-04T19:11:21Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=granite [[:Category:gargoyles|gargoyle]]&lt;br /&gt;
|Image File=garg.jpg&lt;br /&gt;
|Province=Zoluren, Ilithi&lt;br /&gt;
|City=Shard, Crossing&lt;br /&gt;
|MapList=*{{rmap|6 | Crossing Monastery Field (6) (Premium Only)}}&lt;br /&gt;
|MapList2=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|simulevel=21&lt;br /&gt;
|naturallevel=20&lt;br /&gt;
|weaponlevel=0&lt;br /&gt;
|defenselevel=22&lt;br /&gt;
|level=19&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=95&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=biped&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Has Other=yes&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a stone grey hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=154 Dokoras&lt;br /&gt;
|MaxArrangedVal=169 Dokoras&lt;br /&gt;
|lskill1=60&lt;br /&gt;
|lskill2=150&lt;br /&gt;
|lcap=&amp;gt;350&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Composed of rock, the [[:Category:gargoyles|gargoyle]] is a statue come to life at the hand of an ambitious mage.  Mostly irate at the world and grumbling to itself about anything from the state of the [[Illithi|Elven nation]] to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening.  Still, it knows its task as a protector of its creator&#039;s domain, and will do its best to keep invaders from treading on its turf.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
(P), (S), (T) &amp;amp; (U) indicate the character&#039;s skillset placement for the account marked; (P)rimary, (S)econdary, (T)ertiary and (U)nknown respectively. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Weapons: (U) Still training well at 120. &amp;lt;br/&amp;gt;&lt;br /&gt;
* Defenses: (U) skills around 95 are sufficient to handle 2, but not 3 or 4.  (U) [[Parry Ability skill|Parry]], [[Shield Usage skill|shield]], and [[Evasion skill|evasion]] training very slowly at 128.  (U) Armor, dabbling at 128; stops training at 132. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Targeted Magic skill|Targeted Magic]]:  (U) Won&#039;t move past dabbling at 133. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Debilitation skill|Debilitation]]: (U) Won&#039;t move past dabbling at 133. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Stealth skill|Stealth]]: (U) starts to slow down around 157, and hard caps at 182 ranks. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Tactics]]: (S) Hard cap at 162 with no soft cap - (34/34) at 161; (0/34) at 162. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Locksmithing skill|Locksmithing]]:  Required skill to {{com|disarm}} / {{com|pick}} {{tt|careful}} 60, based on the following reports. &amp;lt;br/&amp;gt;&lt;br /&gt;
:* (U) I am able to open boxes carefully with 60 ranks in lockpick and disarm.  Agility: 20.  Perception: 165 (Syllanthis). &amp;lt;br/&amp;gt;&lt;br /&gt;
:* (U) Picking boxes relatively easily with 66 locksmithing, 30 agility, using [[Machinist&#039;s Touch]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
:* (U) Struggling to find traps with 80 disarm &amp;amp; perception, but able to disarm and pick once lucky enough to discover the trap. &amp;lt;br/&amp;gt;&lt;br /&gt;
: (U) Using mainly {{tt|quick}} at 133 (Nov. 2014). (U) Locking with full backpack (17 Boxes) using {{tt|analyze}} and {{tt|harvest}} for every trap at 145 locksmithing with 27 agility (Ramiyah). (T) Required skill to {{com|disarm}} / {{com|pick}} {{tt|blind}} 150, based on &amp;quot;&#039;&#039;you could do it blindfolded!&#039;&#039;&amp;quot; {{com|disarm}} / {{com|pick}} {{tt|identify}} result at same skill. (T) Mindlocks at 190 using {{tt|quick}} &amp;amp; {{tt|blind}} (05/18/2017).  (T) Exclusively using {{tt|blind}} at 300, learning continues, reaching a (15/34) learning rate after 8 boxes (05/04/2021). (T) Boxes continue to teach at 350 (06/05/2025).  See Equipment/Loot section below for further details. &amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Skinning skill|Skinning]]:  (U) Still locking at 197 ranks with a full {{com|arrange}}, take roughly 30 minutes to fill my backpack with boxes and I lock during this time.  (U) Skinning (full arrange) still locking at 200 sterling pelt (not arranged) at 105 &amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;4 MAR 26&amp;lt;/u&amp;gt; - Paladin (Circle 21)&#039;&#039;&#039; - Entered zone with appx 100 in Plate Armor / Shield, 90 in Parry / Evasion, high 80&#039;s in weapons. Was able to take 1-2 at a time, with no major injuries; 3-4 were landing hits. After 110 in Armor / Shield, 95 Parry / Evasion, I stopped taking any injuring hits and could take 4 at a time. I was not able to skin them with 1 ARRANGE until about 80. Farmed these until Circle 125, Armor skills slow down at about 120 and I&#039;m still able to mind lock weapons at 100. &lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*Should you die while hunting them, they will immediately stomp your head into a pulpy mess. Just something to keep in mind! (see [[Talk:Granite_gargoyle|discussion]])&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: &#039;&#039;The gargoyle appears immune to cold and fire.&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Granite gargoyles ARE immune to [[spell::Ice Patch]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing nothing.&lt;br /&gt;
*&#039;&#039;it is carrying nothing.&lt;br /&gt;
Possible {{com|loot}}:  [[currency|coins]], [[gems]], [[Locksmithing_skill#Boxes|boxes]] and [[random creature drop]]s. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} [[Locksmithing skill#Trap and lock difficulty|difficulty]] ranges:&amp;lt;br/&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[Locksmithing skill|Locksmithing]]!![[Perception skill|Perception]]!![[Agility (stat)|Agility]]!!Min!!Max&lt;br /&gt;
|-&lt;br /&gt;
|140||179||20||(3) &#039;&#039;trivially constructed&#039;&#039;||(5) &#039;&#039;should not take long&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|150||190||20||(2) &#039;&#039;laughable matter&#039;&#039;||(4) &#039;&#039;simple matter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|160-200||220-305||20-30||(2) &#039;&#039;laughable matter&#039;&#039;||(3) &#039;&#039;trivially constructed&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|300||405||40||(1) &#039;&#039;grandmother could defeat&#039;&#039;||(2) &#039;&#039;laughable matter&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|350||465||40||(1) &#039;&#039;grandmother could defeat&#039;&#039;||(1) &#039;&#039;grandmother could defeat&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
{{com|arrange}} {{tt|INFO}}: &#039;&#039;The gargoyle can be arranged to produce a {{ilink|i|stone grey hide|skin}}.&#039;&#039;  &amp;lt;br/&amp;gt;&lt;br /&gt;
Granite gargoyles cannot be {{com|dissect}}ed:  &#039;&#039;While likely a fascinating study, the granite gargoyle would not be useful to your understanding of [[First aid skill|First Aid]].&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A loud stomping sound fills the air as a granite gargoyle comes clomping in.&lt;br /&gt;
*Entrance:  &#039;&#039;Muttering fills the air as a granite gargoyle stomps in.&lt;br /&gt;
*Exit:      &#039;&#039;A granite gargoyle stomps &amp;lt;direction&amp;gt;, muttering to itself.&lt;br /&gt;
*Death1:    &#039;&#039;A granite gargoyle grumbles and falls over with a *THUD*.&lt;br /&gt;
*Death2:    &#039;&#039;A granite gargoyle grumbles and goes still.&lt;br /&gt;
*Decay:     &#039;&#039;A granite gargoyle&#039;s statuesque form turns to dust and fades away.&lt;br /&gt;
&lt;br /&gt;
==[[Recall command|Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Reflecting on the granite gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in [[Locksmithing_skill#Boxes|locked boxes]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Shard area was avoided due to mixed spawn but this is no longer the case with [[Tuesday_Tidings/2021#September_2021|Tuesday Tiding 82]]&lt;br /&gt;
* No longer use a [[Talk:Granite_gargoyle#Special_Attacks|charging attack]] that could take them out of combat if missed.&lt;br /&gt;
&lt;br /&gt;
{{cat|Gargoyles}}&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=688382</id>
		<title>Endrus serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=688382"/>
		<updated>2026-02-28T03:49:16Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Endrus serpent&lt;br /&gt;
|Image File=Unknown_creature.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60 | Endrus Forest (60)}}&lt;br /&gt;
|simulevel=15&lt;br /&gt;
|naturallevel=15&lt;br /&gt;
|weaponlevel=15&lt;br /&gt;
|defenselevel=15&lt;br /&gt;
|level=15&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=95&lt;br /&gt;
|BodyType=ophidian&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Has Other=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=jagged wooden fang&lt;br /&gt;
|Part Weight=4 stone&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;80&lt;br /&gt;
|MaxVal=138 kronars,&lt;br /&gt;
|MaxArrangedVal=171 kronars,&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|Boxes=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The endrus serpent is a leafy amalgam of woody detritus held together by snarls of vines and creepers.  Despite its motley composition, the lithe serpent moves with reptilian grace invisible against the surrounding vegetation.  Superficially resembling a large snake, this construct is the length of a tall Elf.  The creature is constantly changing and reforming, but it tends to have a sinuous, serpentine body.  Its maw is crowded with jagged teeth, and its eyes glow with eerie incandescence.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
These constructs are found down a serpentine path off the Southern Trade Route as it passess through the Endrus forest. They require around 70 ranks to hunt safely and swarm slightly.&lt;br /&gt;
&lt;br /&gt;
They are immune to sleep effects.&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
Soft Caps: 87 Parry, 80-90 Defenses, ~90 Stealth&lt;br /&gt;
Hard Caps: 108 Tactics, &amp;gt; 140 (fully arranged) Skinning &lt;br /&gt;
Weapons: 90-100 soft cap?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27 FEB 26 -&#039;&#039;&#039; Paladin, started hunting with ~70 in Plate Armor, Shield Usage, Conviction; ~60 in Large Edged, Small Edged, 2H Edged. Trained armor / shield to about 90, then slowed down (Cannot get more than &#039;dabbling&#039; at 92 Plate Armor, 91 Shield Usage). Skinning with 1 Arrange is yielding good results at 71+ ish. Solid experience gain and money generation through skinning and gems. Initially, hunting rounds lead to some hard hits / bleeding and I couldn&#039;t take 4 at once. At appx 82 Shield / Parry / Evasion, I didn&#039;t receive a single hit. Moving to Snowbeasts. &lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Level 1: It&#039;s a construct, it&#039;s made of forest-stuff, and it doesn&#039;t seem to like you very much.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Level 2: You recall that the origin of these verdant forest constructs is still shrouded in mystery.  Some travelers claim that they are sentinels guarding a hidden fortress, ensuring with deadly single-mindedness that none survive to disturb whoever resides there.  Others say that the serpents have been animated by the fell will of the trees and woods, guaranteeing that those who might attempt to bring the axes, fires and saws of &#039;civilization&#039; can never succeed.  Still others believe that the serpents were created as companions for some long-dead mage or wizard.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Messages==&lt;br /&gt;
An Endrus serpent jackknifes a few times, then grows still, its body rapidly settling until it is little more than a pile of wood and vine.&lt;br /&gt;
&lt;br /&gt;
==Free Accounts==&lt;br /&gt;
While Endrus serpents are great for skill training, [[Free accounts]] characters&#039; reduced treasure value generation results in a drop below the minimum threshhold for a gem so it can’t generate a gem. Since Endrus serpents only awards gems, they don’t generate treasure in this case.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=688376</id>
		<title>Endrus serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=688376"/>
		<updated>2026-02-27T23:12:08Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: added experience of hunting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Endrus serpent&lt;br /&gt;
|Image File=Unknown_creature.jpg&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60 | Endrus Forest (60)}}&lt;br /&gt;
|simulevel=15&lt;br /&gt;
|naturallevel=15&lt;br /&gt;
|weaponlevel=15&lt;br /&gt;
|defenselevel=15&lt;br /&gt;
|level=15&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=95&lt;br /&gt;
|BodyType=ophidian&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Has Other=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=jagged wooden fang&lt;br /&gt;
|Part Weight=4 stone&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;80&lt;br /&gt;
|MaxVal=138 kronars,&lt;br /&gt;
|MaxArrangedVal=171 kronars,&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|Boxes=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The endrus serpent is a leafy amalgam of woody detritus held together by snarls of vines and creepers.  Despite its motley composition, the lithe serpent moves with reptilian grace invisible against the surrounding vegetation.  Superficially resembling a large snake, this construct is the length of a tall Elf.  The creature is constantly changing and reforming, but it tends to have a sinuous, serpentine body.  Its maw is crowded with jagged teeth, and its eyes glow with eerie incandescence.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
These constructs are found down a serpentine path off the Southern Trade Route as it passess through the Endrus forest. They require around 70 ranks to hunt safely and swarm slightly.&lt;br /&gt;
&lt;br /&gt;
They are immune to sleep effects.&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
Soft Caps: 87 Parry, 80-90 Defenses, ~90 Stealth&lt;br /&gt;
Hard Caps: 108 Tactics, &amp;gt; 140 (fully arranged) Skinning &lt;br /&gt;
Weapons: 90-100 soft cap?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27 FEB 26 -&#039;&#039;&#039; Paladin, started hunting with ~70 in Plate Armor, Shield Usage, Conviction; ~60 in Large Edged, Small Edged, 2H Edged. Trained armor / shield to about 90, then slowed down. Skinning (Arrange 1) 71+ ish. Solid experience gain and money generation through skinning. Initial hunting rounds lead to some hard hits / bleeding; at appx 82 Shield / Parry / Evasion, not a single hit. Started to back train weapons on Copperheads / Endrus Serpents once everything was maxed out. &lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Level 1: It&#039;s a construct, it&#039;s made of forest-stuff, and it doesn&#039;t seem to like you very much.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Level 2: You recall that the origin of these verdant forest constructs is still shrouded in mystery.  Some travelers claim that they are sentinels guarding a hidden fortress, ensuring with deadly single-mindedness that none survive to disturb whoever resides there.  Others say that the serpents have been animated by the fell will of the trees and woods, guaranteeing that those who might attempt to bring the axes, fires and saws of &#039;civilization&#039; can never succeed.  Still others believe that the serpents were created as companions for some long-dead mage or wizard.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Messages==&lt;br /&gt;
An Endrus serpent jackknifes a few times, then grows still, its body rapidly settling until it is little more than a pile of wood and vine.&lt;br /&gt;
&lt;br /&gt;
==Free Accounts==&lt;br /&gt;
While Endrus serpents are great for skill training, [[Free accounts]] characters&#039; reduced treasure value generation results in a drop below the minimum threshhold for a gem so it can’t generate a gem. Since Endrus serpents only awards gems, they don’t generate treasure in this case.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Copperhead_viper&amp;diff=688375</id>
		<title>Copperhead viper</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Copperhead_viper&amp;diff=688375"/>
		<updated>2026-02-27T23:08:29Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Copperhead Viper&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Sunfall Hub&lt;br /&gt;
|MapList=*{{rmap|9c | High Mountains &amp;amp; Sunfall Hub (9c)}}&lt;br /&gt;
|simulevel=11&lt;br /&gt;
|naturallevel=11&lt;br /&gt;
|weaponlevel=11&lt;br /&gt;
|defenselevel=11&lt;br /&gt;
|level=11&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=55&lt;br /&gt;
|MaxCap=70&lt;br /&gt;
|BodyType=worm&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a viper skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=0&lt;br /&gt;
|MaxVal=&amp;gt;213&lt;br /&gt;
|MaxArrangedVal=&amp;gt;205&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Nearly as wide as a full-grown Human, the copperhead viper is also much longer and often measures fifteen feet in length.  Fierce, deadly and the foe of all who meet it, it seems at times to express almost sentient qualities.  Some legends suggest that the viper was indeed among the races of our kind but was enchanted into the poisonous, hateful thing you now see.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Barely trained tactics at 87. Does not move tactics off clear at 89.&amp;lt;br&amp;gt;&lt;br /&gt;
Not training shield at 70, parry at 72, evasion at 70; barely moving weapons at 65. - Swoosie&lt;br /&gt;
&lt;br /&gt;
hard cap for weapons and armor tert seems to be 67 ranks 4/24/17 Jakooka&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25 FEB 26 -&#039;&#039;&#039; Paladin, started hunting with ~60 in Plate Armor, Shield Usage, Conviction; ~50 in Large Edged, Small Edged, 2H Edged. Trained all to about 70, then slowed down. Skinning (Arrange 1) 50+ ish. Overall, solid experience gain and money generation through skinning. Could take 3-4 at once when in the high 60&#039;s with defenses. Went to Endrus Serpents. &lt;br /&gt;
&lt;br /&gt;
==Specific Locations==&lt;br /&gt;
Sunfall Hub -seven rooms. &amp;lt;br&amp;gt;&lt;br /&gt;
Center room with food is safe.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Copperhead vipers spit venom as a ranged attack. If it hits, it will do nerve damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
While these creatures drop no loot, the viper skin gained from skinning them can be used to obtain an [[Ushnish]] [[Favors|Favor Orb]].&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Copperhead_viper&amp;diff=688332</id>
		<title>Copperhead viper</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Copperhead_viper&amp;diff=688332"/>
		<updated>2026-02-26T03:14:09Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Copperhead Viper&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Sunfall Hub&lt;br /&gt;
|MapList=*{{rmap|9c | High Mountains &amp;amp; Sunfall Hub (9c)}}&lt;br /&gt;
|simulevel=11&lt;br /&gt;
|naturallevel=11&lt;br /&gt;
|weaponlevel=11&lt;br /&gt;
|defenselevel=11&lt;br /&gt;
|level=11&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=55&lt;br /&gt;
|MaxCap=70&lt;br /&gt;
|BodyType=worm&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a viper skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=0&lt;br /&gt;
|MaxVal=&amp;gt;213&lt;br /&gt;
|MaxArrangedVal=&amp;gt;205&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Nearly as wide as a full-grown Human, the copperhead viper is also much longer and often measures fifteen feet in length.  Fierce, deadly and the foe of all who meet it, it seems at times to express almost sentient qualities.  Some legends suggest that the viper was indeed among the races of our kind but was enchanted into the poisonous, hateful thing you now see.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Barely trained tactics at 87. Does not move tactics off clear at 89.&amp;lt;br&amp;gt;&lt;br /&gt;
Not training shield at 70, parry at 72, evasion at 70; barely moving weapons at 65. - Swoosie&lt;br /&gt;
&lt;br /&gt;
hard cap for weapons and armor tert seems to be 67 ranks 4/24/17 Jakooka&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25 FEB 26 -&#039;&#039;&#039; Paladin, started hunting with ~60 in Plate Armor, Shield Usage, Conviction; ~50 in Large Edged, Small Edged, 2H Edged. Trained all to about 70, then slowed down. Skinning (Arrange 1) 50+ ish. Overall, solid experience gain and money generation through skinning. Could take 3-4 at once when in the high 60&#039;s with defenses. Went to Brown Tree Snakes / River Caiman after no more progression. &lt;br /&gt;
&lt;br /&gt;
==Specific Locations==&lt;br /&gt;
Sunfall Hub -seven rooms. &amp;lt;br&amp;gt;&lt;br /&gt;
Center room with food is safe.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Copperhead vipers spit venom as a ranged attack. If it hits, it will do nerve damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
While these creatures drop no loot, the viper skin gained from skinning them can be used to obtain an [[Ushnish]] [[Favors|Favor Orb]].&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Copperhead_viper&amp;diff=688330</id>
		<title>Copperhead viper</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Copperhead_viper&amp;diff=688330"/>
		<updated>2026-02-25T21:37:41Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: input from my experience&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Critter Name=Copperhead Viper&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Sunfall Hub&lt;br /&gt;
|MapList=*{{rmap|9c | High Mountains &amp;amp; Sunfall Hub (9c)}}&lt;br /&gt;
|simulevel=11&lt;br /&gt;
|naturallevel=11&lt;br /&gt;
|weaponlevel=11&lt;br /&gt;
|defenselevel=11&lt;br /&gt;
|level=11&lt;br /&gt;
|flex=No&lt;br /&gt;
|MinCap=55&lt;br /&gt;
|MaxCap=70&lt;br /&gt;
|BodyType=worm&lt;br /&gt;
|BodyType2=monstrous&lt;br /&gt;
|BodySize=medium&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Uses Weapons=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Premium=no&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a viper skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=0&lt;br /&gt;
|MaxVal=&amp;gt;213&lt;br /&gt;
|MaxArrangedVal=&amp;gt;205&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Nearly as wide as a full-grown Human, the copperhead viper is also much longer and often measures fifteen feet in length.  Fierce, deadly and the foe of all who meet it, it seems at times to express almost sentient qualities.  Some legends suggest that the viper was indeed among the races of our kind but was enchanted into the poisonous, hateful thing you now see.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Barely trained tactics at 87. Does not move tactics off clear at 89.&amp;lt;br&amp;gt;&lt;br /&gt;
Not training shield at 70, parry at 72, evasion at 70; barely moving weapons at 65. - Swoosie&lt;br /&gt;
&lt;br /&gt;
hard cap for weapons and armor tert seems to be 67 ranks 4/24/17 Jakooka&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25 FEB 26 -&#039;&#039;&#039; Paladin, started hunting with ~60 in Plate Armor, Shield Usage, Conviction; ~50 in Large Edged, Small Edged, 2H Edged. Trained all to about 70, then slowed down. Skinning (Arrange 1) 50+ ish. Overall, solid experience gain and money generation through skinning. Could take 3-4 at once when in the high 60&#039;s with defenses.&lt;br /&gt;
&lt;br /&gt;
==Specific Locations==&lt;br /&gt;
Sunfall Hub -seven rooms. &amp;lt;br&amp;gt;&lt;br /&gt;
Center room with food is safe.&lt;br /&gt;
&lt;br /&gt;
==Special Attacks==&lt;br /&gt;
Copperhead vipers spit venom as a ranged attack. If it hits, it will do nerve damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
While these creatures drop no loot, the viper skin gained from skinning them can be used to obtain an [[Ushnish]] [[Favors|Favor Orb]].&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Glyph_of_Light_walkthrough&amp;diff=688329</id>
		<title>Glyph of Light walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Glyph_of_Light_walkthrough&amp;diff=688329"/>
		<updated>2026-02-25T21:30:59Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: changed quest instructions for what worked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
Quest Obtained From: Sir Eamonn, Guildleader of Ratha&lt;br /&gt;
&lt;br /&gt;
# Ask Eamonn About Quest who will then reply with: &amp;lt;insert quest messaging&amp;gt;&lt;br /&gt;
# Go to the Ratha Guild Chapel:  from the main room of the Ratha Paladins Guild, Go Door.&lt;br /&gt;
# Pray&lt;br /&gt;
# Take your torch back to the ship that is waiting for you at the Ratha docks. &lt;br /&gt;
# Take the torch to the Guildleader in the Crossing Paladins Guild, and &amp;quot;give torch to &amp;lt;guildleader&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:This quest was updated to be more forgiving. &amp;quot;The Glyph of Light quest now only penalizes you for attempting to communicate ({{com|SAY}}, {{com|THINK}}, {{com|WHISPER}}) or get rid of the torch.&amp;quot; Arrange travel before undertaking this quest. Utilizing a Moon Mage&#039;s [[Moongate]] or [[Riftal Summons]] to facilitate travel between Ratha and Crossing is the fastest way to accomplish this quest. You should also be able to join the Sea Mammoths or board private ships and possibly even use [[Jump Jewelry]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asking Eamonn about quest or glyph didnt work for me the first time, he just asked what I was blabbering about. Asking about quest a second time told told me he would teach me one when I was old enough and than triggered the quest.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25 FEB 26 - Asking Eamonn ABOUT GLYPH worked instead of asking about quest.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &amp;gt; &amp;quot;ask eamonn about &#039;&#039;&#039;quest&#039;&#039;&#039;&amp;quot; returned: Eamonn says, &amp;quot;I do not currently have a quest for you, but I believe that Sir Cleworth may have a matter that requires your attention.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &amp;gt; &amp;quot;ask eamonn about &#039;&#039;&#039;glyph&#039;&#039;&#039;&amp;quot; returned: &amp;quot;Sir Eamonn looks carefully at you for a moment before replying, &amp;quot;Holy glyphs are traced in the air by Paladins who know their secret.  When you are old enough I will offer you a quest and if you complete the quest you will be taught a glyph.&amp;quot; Then, &amp;quot;Eamonn turns to you and speaks, &amp;quot;Congratulations _________, you have again reached a milestone in yer career.  You have shown promise as a guiding light in the Guild, a beacon in a sea of lost souls, and a blazing star in a world of darkness and despair.   It is now time for you to learn how to harness and focus this illuminating force.  It is time to learn of the Glyph of Light.&amp;quot;&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Glyph_of_Light_walkthrough&amp;diff=688328</id>
		<title>Glyph of Light walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Glyph_of_Light_walkthrough&amp;diff=688328"/>
		<updated>2026-02-25T21:26:59Z</updated>

		<summary type="html">&lt;p&gt;JDREWPIERSA: method of asking guild leader for quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
Quest Obtained From: Sir Eamonn, Guildleader of Ratha&lt;br /&gt;
&lt;br /&gt;
# Ask Eamonn About Quest who will then reply with: &amp;lt;insert quest messaging&amp;gt;&lt;br /&gt;
# Go to the Ratha Guild Chapel:  from the main room of the Ratha Paladins Guild, Go Door.&lt;br /&gt;
# Pray&lt;br /&gt;
# Take your torch back to the ship that is waiting for you at the Ratha docks. &lt;br /&gt;
# Take the torch to the Guildleader in the Crossing Paladins Guild, and &amp;quot;give torch to &amp;lt;guildleader&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:This quest was updated to be more forgiving. &amp;quot;The Glyph of Light quest now only penalizes you for attempting to communicate ({{com|SAY}}, {{com|THINK}}, {{com|WHISPER}}) or get rid of the torch.&amp;quot; Arrange travel before undertaking this quest. Utilizing a Moon Mage&#039;s [[Moongate]] or [[Riftal Summons]] to facilitate travel between Ratha and Crossing is the fastest way to accomplish this quest. You should also be able to join the Sea Mammoths or board private ships and possibly even use [[Jump Jewelry]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asking Eamonn about quest or glyph didnt work for me the first time, he just asked what I was blabbering about. Asking about quest a second time told told me he would teach me one when I was old enough and than triggered the quest.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
25 FEB 26 - Asking Eamonn ABOUT GLYPH worked instead of asking about quest.&lt;/div&gt;</summary>
		<author><name>JDREWPIERSA</name></author>
	</entry>
</feed>