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	<updated>2026-04-08T02:17:57Z</updated>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=492999</id>
		<title>Endrus serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=492999"/>
		<updated>2018-10-27T17:45:23Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Endrus serpent&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=90&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60 | Endrus Forest (60)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=jagged wooden fang&lt;br /&gt;
|Part Weight=4 stone&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;80&lt;br /&gt;
|MaxVal=138 kronars,&lt;br /&gt;
|MaxArrangedVal=171 kronars,&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The endrus serpent is a leafy amalgam of woody detritus held together by snarls of vines and creepers.  Despite its motley composition, the lithe serpent moves with reptilian grace invisible against the surrounding vegetation.  Superficially resembling a large snake, this construct is the length of a tall Elf.  The creature is constantly changing and reforming, but it tends to have a sinuous, serpentine body.  Its maw is crowded with jagged teeth, and its eyes glow with eerie incandescence.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
These constructs are found down a serpentine path off the Southern Trade Route as it passess through the Endrus forest. They require around 70 ranks to hunt safely and swarm slightly.&lt;br /&gt;
&lt;br /&gt;
They are immune to sleep effects.&lt;br /&gt;
&lt;br /&gt;
Still moving Skinning slowly at 142 ranks, fully arranged.&lt;br /&gt;
&lt;br /&gt;
Started training Stealth around 70 ranks slowed around 90 ranks still learning at 113, can&#039;t get past 1/34.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Level 1: It&#039;s a construct, it&#039;s made of forest-stuff, and it doesn&#039;t seem to like you very much.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Level 2: You recall that the origin of these verdant forest constructs is still shrouded in mystery.  Some travelers claim that they are sentinels guarding a hidden fortress, ensuring with deadly single-mindedness that none survive to disturb whoever resides there.  Others say that the serpents have been animated by the fell will of the trees and woods, guaranteeing that those who might attempt to bring the axes, fires and saws of &#039;civilization&#039; can never succeed.  Still others believe that the serpents were created as companions for some long-dead mage or wizard.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Messages==&lt;br /&gt;
An Endrus serpent jackknifes a few times, then grows still, its body rapidly settling until it is little more than a pile of wood and vine.&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=492775</id>
		<title>Elemental weapon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=492775"/>
		<updated>2018-10-24T12:27:19Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* Large Blunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Elemental weapon&lt;br /&gt;
|guild=warrior mage&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=other&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Summoning&lt;br /&gt;
|path=Earth&lt;br /&gt;
|desc=A ritual that summons a weapon made of stone.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Create a tier 2 elemental weapon&lt;br /&gt;
|messaging=&#039;&#039;Summon&#039;&#039;:&amp;lt;br /&amp;gt;Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you.  Thrusting your hand through, you draw out a crude stone scimitar.  As you open your eyes, the fissure closes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shape&#039;&#039;:&amp;lt;br /&amp;gt;You reach out with your will and reshape your scimitar into a crude stone short sword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Break&#039;&#039;:&amp;lt;br /&amp;gt;Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Destroyed while on ground&#039;&#039;:&amp;lt;br /&amp;gt;A stone scimitar crumbles away into tiny pebbles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Destroyed while in container&#039;&#039;:&amp;lt;br /&amp;gt;Dust falls slowly out of your &#039;&#039;&amp;lt;container&amp;gt;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{com|summon}} {{tt|weapon}} will create a Tier 2 weapon that is a template of your highest melee skill.&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;skill&amp;gt;}} if you know [[Expansive Infusions]]. (Weapons of different skillsets. SE/SB/LT/ETC. See chart below)&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;ice/icy&amp;gt;}} if you know [[Icy Infusions]].&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;electric&amp;gt;}} if you know [[Shocking Infusions]].&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;fire/fiery&amp;gt;}} if you know [[Fiery Infusions]].&lt;br /&gt;
:*You can combine a skill and element by using {{com|summon}} {{tt|weapon &amp;lt;skill&amp;gt; &amp;lt;element&amp;gt;}} or {{tt|&amp;lt;element&amp;gt; &amp;lt;skill&amp;gt;}}&lt;br /&gt;
*{{com|shape}} {{tt|&amp;lt;weapon&amp;gt;}} becomes available once you know certain Infusions metaspells.&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;skill&amp;gt;}} if you know [[Expansive Infusions]].&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;stone/earth/earthen&amp;gt;}} if the weapon is currently shaped to ice, electric, or fire.&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;ice/icy&amp;gt;}} if you know [[Icy Infusions]].&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;electric&amp;gt;}} if you know [[Shocking Infusions]].&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;fire/fiery&amp;gt;}} if you know [[Fiery Infusions]].&lt;br /&gt;
:*You can combine a skill and element by using {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;skill&amp;gt; &amp;lt;element&amp;gt;}} or {{tt|&amp;lt;element&amp;gt; &amp;lt;skill&amp;gt;}}&lt;br /&gt;
*{{com|pull}} {{tt|&amp;lt;weapon&amp;gt;}} to increase the density by 1 to a maximum of 6 if you know [[Quick Infusions]]&lt;br /&gt;
*{{com|push}} {{tt|&amp;lt;weapon&amp;gt;}} to decrease the density by 1 to a minimum of 4 if you know [[Quick Infusions]]&lt;br /&gt;
*{{com|turn}} {{tt|&amp;lt;weapon&amp;gt;}} to swap between two templates for the weapon&#039;s skill&lt;br /&gt;
*{{com|break}} {{tt|&amp;lt;weapon&amp;gt;}} dismisses the weapon&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Available to all WMs immediately after joining the guild.&lt;br /&gt;
*This uses [[elemental charge]], and is an Earth ability (even when making use of the different elemental weapon types.)&lt;br /&gt;
*All shaping, turning, and density changes use [[elemental charge]]. &lt;br /&gt;
*Roundtime for all verbs scales down fairly quickly with {{skill|summoning}}.&lt;br /&gt;
*The weapon cannot be {{com|GIVE}}{{tt|n}} to another person.&lt;br /&gt;
*The weapon will crumble a short period after being dropped. (~5 Sec)&lt;br /&gt;
*The weapon will crumble a short period after being placed into a container. (~45 Sec)&lt;br /&gt;
*The weapon will move out of reach if someone else tries to pick it up.&lt;br /&gt;
:&#039;&#039;E.g. As you reach for the broadsword, it slides quickly out of reach.&#039;&#039;&lt;br /&gt;
*There are six metaspells that modify this ability, one in each book.&lt;br /&gt;
:*Knowledge of any metaspell raises the base weapon to tier 3.&lt;br /&gt;
:*The Air metaspell ([[Quick Infusions]]) reduces the RT of {{com|SUMMON}}, {{com|SHAPE}}, and {{com|TURN}} by 4 seconds and allows the density of the weapon to be adjusted to 4, 5, or 6.&lt;br /&gt;
:*The Aether metaspell ([[Expansive Infusions]]) allows you to create weapons for any melee or thrown weapon skill.&lt;br /&gt;
:*The Earth metaspell ([[Reinforced Infusions]]) allows the user to get additional tier bumps from [[weaponsmithing techniques]] and holding a [[:Category:Crafting materials#Forging materials|very rare metal ingot]].&lt;br /&gt;
::*Metal ingots must be at least 71 quality. Once the ingot drops to 70 quality it will need to be [[Refining|refined]] before you can use it to summon further weapons.&lt;br /&gt;
::*Greater summoning skill and larger (volume quantity) ingots can decrease the chance of losing ingot quality through weapon summons but the chance to lose ingot quality (purity) is always there.&lt;br /&gt;
:*The Electricity metaspell ([[Shocking Infusions]]) allows the user to create weapons that do electric damage.&lt;br /&gt;
:*The Fire metaspell ([[Fiery Infusions]]) allows the user to create weapons that do fire damage.&lt;br /&gt;
:*The Water metaspell ([[Icy Infusions]]) allows the user to create weapons that do cold damage.&lt;br /&gt;
* Shaping to an elemental type will transfer the highest damage type of the weapon into that element.&lt;br /&gt;
*The Aether Cantrip ([[Pattern Hues]]) allows the user to summon weapons of varied color and pattern.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
*Conjured weapons are of the form &amp;lt;quality&amp;gt; &amp;lt;element&amp;gt; &amp;lt;template&amp;gt;.&lt;br /&gt;
*Quality is determined by the metaspells and weaponsmithing templates known.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! quality !! tier !! requirement !! equivalency&lt;br /&gt;
|-&lt;br /&gt;
| crude || tier 2 || Not knowing any Infusions metaspells || below average storebought&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 3 || Knowing at least one Infusions metaspell || best storebought&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 4 || Knowing [[Reinforced Infusions]] and the appropriate weaponsmithing technique to the weapon you are summoning or shaping || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 4 || Knowing [[Reinforced Infusions]] and holding a very rare metal ingot when summoning or shaping your weapon || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 5 || Knowing [[Reinforced Infusions]] and the appropriate weaponsmithing technique to the weapon you are summoning or shaping while also holding a very rare metal ingot when summoning or shaping your weapon || player crafted rare metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Possible elements are stone (default), fiery ([[Fiery Infusions]]), icy ([[Icy Infusions]]), and electric([[Shocking Infusions]].)&lt;br /&gt;
*The templates are all standard crafting templates.&lt;br /&gt;
*Weight appears to be constant across tiers within each template.&lt;br /&gt;
*The base density of every weapon is 5. The other densities can be achieved by {{com|pull}}ing or {{com|push}}ing the weapon if the metaspell [[Quick Infusions]] is known.&lt;br /&gt;
===Small Edged===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | scimitar (me) || rowspan=20 | Basic Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|2|7|3|2|5|6|7|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep|2|7|3|2|6|6|9|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|8|4|2|6|6|9|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|3|8|3|2|7|6|11|24|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|3|9|4|2|6|6|11|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|3|9|4|2|5|7|11|36|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|3|8|3|2|7|6|11|24|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|3|9|4|2|6|6|11|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|3|9|4|2|5|7|11|36|37}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | short sword (le) &lt;br /&gt;
| 2nd || 5 || {{CWep|4|3|2|1|8|3|7|15|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|5|4|2|1|9|3|9|15|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|5|4|2|1|9|3|11|20|18}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|6|4|2|1|9|3|11|20|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|6|4|2|1|9|4|11|20|18}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|6|4|2|1|9|3||15|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Large Edged===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | broadsword || rowspan=10 | Proficient Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|2|8|4|2|5|6|7|35|230}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep|2|8|4|2|6|6|9|28|33}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|9|4|2|5|6|9|35|287}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep|2|9|5|3|5|7|9|42|33}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|2|9|4|2|6|7|11|35|42}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|2|10|5|3|6|7|11|35|287}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|2|11|5|3|5|8|11|45|42}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|2|11|5|3|6|7|13|35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|2|12|6|3|5|8|13|45|1161}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | nimsha || rowspan=10 | Proficient Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|4|6|4|2|6|5|7|40|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep|4|7|4|2|7|5|9|32|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|4|7|4|2|6|6|9|40|312}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep|4|8|5|3|5|6|9|48|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|5|8|5|2|6|6|11|40|312}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|5|9|5|3|7|6|13|40|312}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Edged===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | marauder blade || rowspan=10 | Expert Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|2|13|5|4|4|8|7|60|450}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|15|6|5|4|9|9|60|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|2|16|5|5|4|8|11|60|67}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|2|17|7|6|4|9|11|60|450}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|2|18|8|6|3|10|11|60|67}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|2|19|7|6|4|10|13||450}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | periperiu sword || rowspan=10 | Expert Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|2|13|8|4|3|9|7|90|700}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|3|15|10|5|3|9|9|90|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|3|17|11|6|3|10|11|90|560}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|3|19|12|6|3|11|13|90|700}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Small Blunt===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | mallet (mb) || rowspan=10 | Basic Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|2|9|7|4|8|9|35|268}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|2|10|8|4|8|11|35|268}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|2|10|8|4|8||35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | cudgel (lb) || rowspan=10 | Basic blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|1|7|5|6|6|9|20|150}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|0|1|7|5|6|6|11|10|22}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|1|7|6|6|6|11|25|150}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|0|2|8|6|6|7|11|25|22}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|1|7|6|6|6||20|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Large Blunt===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | hara || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep|0|2|10|8|3|7|8|50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|2|12|9|3|8|9|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}} &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|0|3|13|9|3|9|9|60|45}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|2|13|10|4|9||50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | heavy mace || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|3|10|7|4|7|9|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|2|3|11|8|5|8||50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Blunt===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | maul || rowspan=10 | Expert Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|5|2|16|12|3|10|9|80|575}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|4|2|16|13|4|9|11|65|86}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|6|2|18|13|3|11|11|83|575}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|7|2|19|14|1|12|11|105|86}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|5|2|16|12|3|10||80|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | vilks kodur || rowspan=10 | Expert Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|4|4|13|10|3|9|9|70|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | quarterstaff || rowspan=10 | Simple Martial&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|4|1|10|7|8|6|9|60|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|4|1|11|7|10|5|11|45|56}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|5|1|12|7|9|6|11|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|6|1|13|8|8|7|11|50|56}} &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|5|1|12|7|9|6||60|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | nightstick || rowspan=10 | Simple Martial&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|2|7|6|7|6|9|35|262}} &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|2|7|6|8|7|11|35|262}} &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|2|7|6|8|7||35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | lance (pike) || rowspan=10 | Advanced Pole&lt;br /&gt;
| 2nd || 5 || {{CWep|12|3|4|3|5|7|7|75|562}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep|12|4|4|3|7|6|9|60|67}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|13|4|5|3|6|7|9|75|562}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep|15|4|6|4|4|9|9|90|67}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|14|4|4|3|7|6|11|55|85}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|15|4|6|4|6|8|11|75|562}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|16|4|7|4|5|9|11|80|85}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|15|4|6|4|6|8||75|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | bardiche (halberd) || rowspan=10 | Advanced Pole&lt;br /&gt;
| 2nd || 5 || {{CWep|6|8|4|3|5|6|7|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep|6|9|4|2|6|5|9|40|45}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|7|10|4|3|6|6|9|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep|7|10|5|3|5|7|9|60|45}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|7|11|5|3|6|6||50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Thrown===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | bola || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|0|7|5|5|6|9|25|193}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|0|0|7|5|6|6|11|20|28}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|0|7|6|5|6|11|20|193}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|0|1|8|6|5|6|11|25|28}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|0|7|6|5|6||25|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | boomerang || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|1|2|3|2|5|6|9|15|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|1|2|3|2|5|6||15|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Thrown===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | javelin || rowspan=10 | Basic Pole&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|8|4|4|2|7|5|9|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|8|4|3|2|8|5|11|28|38}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|9|4|4|3|8|5|11|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|9|4|4|3|8|6|11|42|38}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|9|4|4|3|9|5|13|28|1060}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|10|4|4|3|8|5|13|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|11|4|5|3|8|6|13|42|1060}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | spear || rowspan=10 | Basic Pole&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|10|4|4|2|6|6|9|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|11|5|4|3|7|6|11|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|11|5|3|2|8|5|13|40|1515}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|11|5|4|3|7|6|13|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|13|5|5|3|6|7|13|60|1515}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=492774</id>
		<title>Elemental weapon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=492774"/>
		<updated>2018-10-24T12:24:24Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* Large Blunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Elemental weapon&lt;br /&gt;
|guild=warrior mage&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=other&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Summoning&lt;br /&gt;
|path=Earth&lt;br /&gt;
|desc=A ritual that summons a weapon made of stone.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Create a tier 2 elemental weapon&lt;br /&gt;
|messaging=&#039;&#039;Summon&#039;&#039;:&amp;lt;br /&amp;gt;Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you.  Thrusting your hand through, you draw out a crude stone scimitar.  As you open your eyes, the fissure closes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shape&#039;&#039;:&amp;lt;br /&amp;gt;You reach out with your will and reshape your scimitar into a crude stone short sword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Break&#039;&#039;:&amp;lt;br /&amp;gt;Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Destroyed while on ground&#039;&#039;:&amp;lt;br /&amp;gt;A stone scimitar crumbles away into tiny pebbles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Destroyed while in container&#039;&#039;:&amp;lt;br /&amp;gt;Dust falls slowly out of your &#039;&#039;&amp;lt;container&amp;gt;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{com|summon}} {{tt|weapon}} will create a Tier 2 weapon that is a template of your highest melee skill.&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;skill&amp;gt;}} if you know [[Expansive Infusions]]. (Weapons of different skillsets. SE/SB/LT/ETC. See chart below)&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;ice/icy&amp;gt;}} if you know [[Icy Infusions]].&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;electric&amp;gt;}} if you know [[Shocking Infusions]].&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;fire/fiery&amp;gt;}} if you know [[Fiery Infusions]].&lt;br /&gt;
:*You can combine a skill and element by using {{com|summon}} {{tt|weapon &amp;lt;skill&amp;gt; &amp;lt;element&amp;gt;}} or {{tt|&amp;lt;element&amp;gt; &amp;lt;skill&amp;gt;}}&lt;br /&gt;
*{{com|shape}} {{tt|&amp;lt;weapon&amp;gt;}} becomes available once you know certain Infusions metaspells.&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;skill&amp;gt;}} if you know [[Expansive Infusions]].&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;stone/earth/earthen&amp;gt;}} if the weapon is currently shaped to ice, electric, or fire.&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;ice/icy&amp;gt;}} if you know [[Icy Infusions]].&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;electric&amp;gt;}} if you know [[Shocking Infusions]].&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;fire/fiery&amp;gt;}} if you know [[Fiery Infusions]].&lt;br /&gt;
:*You can combine a skill and element by using {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;skill&amp;gt; &amp;lt;element&amp;gt;}} or {{tt|&amp;lt;element&amp;gt; &amp;lt;skill&amp;gt;}}&lt;br /&gt;
*{{com|pull}} {{tt|&amp;lt;weapon&amp;gt;}} to increase the density by 1 to a maximum of 6 if you know [[Quick Infusions]]&lt;br /&gt;
*{{com|push}} {{tt|&amp;lt;weapon&amp;gt;}} to decrease the density by 1 to a minimum of 4 if you know [[Quick Infusions]]&lt;br /&gt;
*{{com|turn}} {{tt|&amp;lt;weapon&amp;gt;}} to swap between two templates for the weapon&#039;s skill&lt;br /&gt;
*{{com|break}} {{tt|&amp;lt;weapon&amp;gt;}} dismisses the weapon&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Available to all WMs immediately after joining the guild.&lt;br /&gt;
*This uses [[elemental charge]], and is an Earth ability (even when making use of the different elemental weapon types.)&lt;br /&gt;
*All shaping, turning, and density changes use [[elemental charge]]. &lt;br /&gt;
*Roundtime for all verbs scales down fairly quickly with {{skill|summoning}}.&lt;br /&gt;
*The weapon cannot be {{com|GIVE}}{{tt|n}} to another person.&lt;br /&gt;
*The weapon will crumble a short period after being dropped. (~5 Sec)&lt;br /&gt;
*The weapon will crumble a short period after being placed into a container. (~45 Sec)&lt;br /&gt;
*The weapon will move out of reach if someone else tries to pick it up.&lt;br /&gt;
:&#039;&#039;E.g. As you reach for the broadsword, it slides quickly out of reach.&#039;&#039;&lt;br /&gt;
*There are six metaspells that modify this ability, one in each book.&lt;br /&gt;
:*Knowledge of any metaspell raises the base weapon to tier 3.&lt;br /&gt;
:*The Air metaspell ([[Quick Infusions]]) reduces the RT of {{com|SUMMON}}, {{com|SHAPE}}, and {{com|TURN}} by 4 seconds and allows the density of the weapon to be adjusted to 4, 5, or 6.&lt;br /&gt;
:*The Aether metaspell ([[Expansive Infusions]]) allows you to create weapons for any melee or thrown weapon skill.&lt;br /&gt;
:*The Earth metaspell ([[Reinforced Infusions]]) allows the user to get additional tier bumps from [[weaponsmithing techniques]] and holding a [[:Category:Crafting materials#Forging materials|very rare metal ingot]].&lt;br /&gt;
::*Metal ingots must be at least 71 quality. Once the ingot drops to 70 quality it will need to be [[Refining|refined]] before you can use it to summon further weapons.&lt;br /&gt;
::*Greater summoning skill and larger (volume quantity) ingots can decrease the chance of losing ingot quality through weapon summons but the chance to lose ingot quality (purity) is always there.&lt;br /&gt;
:*The Electricity metaspell ([[Shocking Infusions]]) allows the user to create weapons that do electric damage.&lt;br /&gt;
:*The Fire metaspell ([[Fiery Infusions]]) allows the user to create weapons that do fire damage.&lt;br /&gt;
:*The Water metaspell ([[Icy Infusions]]) allows the user to create weapons that do cold damage.&lt;br /&gt;
* Shaping to an elemental type will transfer the highest damage type of the weapon into that element.&lt;br /&gt;
*The Aether Cantrip ([[Pattern Hues]]) allows the user to summon weapons of varied color and pattern.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
*Conjured weapons are of the form &amp;lt;quality&amp;gt; &amp;lt;element&amp;gt; &amp;lt;template&amp;gt;.&lt;br /&gt;
*Quality is determined by the metaspells and weaponsmithing templates known.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! quality !! tier !! requirement !! equivalency&lt;br /&gt;
|-&lt;br /&gt;
| crude || tier 2 || Not knowing any Infusions metaspells || below average storebought&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 3 || Knowing at least one Infusions metaspell || best storebought&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 4 || Knowing [[Reinforced Infusions]] and the appropriate weaponsmithing technique to the weapon you are summoning or shaping || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 4 || Knowing [[Reinforced Infusions]] and holding a very rare metal ingot when summoning or shaping your weapon || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 5 || Knowing [[Reinforced Infusions]] and the appropriate weaponsmithing technique to the weapon you are summoning or shaping while also holding a very rare metal ingot when summoning or shaping your weapon || player crafted rare metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Possible elements are stone (default), fiery ([[Fiery Infusions]]), icy ([[Icy Infusions]]), and electric([[Shocking Infusions]].)&lt;br /&gt;
*The templates are all standard crafting templates.&lt;br /&gt;
*Weight appears to be constant across tiers within each template.&lt;br /&gt;
*The base density of every weapon is 5. The other densities can be achieved by {{com|pull}}ing or {{com|push}}ing the weapon if the metaspell [[Quick Infusions]] is known.&lt;br /&gt;
===Small Edged===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | scimitar (me) || rowspan=20 | Basic Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|2|7|3|2|5|6|7|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep|2|7|3|2|6|6|9|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|8|4|2|6|6|9|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|3|8|3|2|7|6|11|24|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|3|9|4|2|6|6|11|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|3|9|4|2|5|7|11|36|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|3|8|3|2|7|6|11|24|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|3|9|4|2|6|6|11|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|3|9|4|2|5|7|11|36|37}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | short sword (le) &lt;br /&gt;
| 2nd || 5 || {{CWep|4|3|2|1|8|3|7|15|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|5|4|2|1|9|3|9|15|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|5|4|2|1|9|3|11|20|18}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|6|4|2|1|9|3|11|20|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|6|4|2|1|9|4|11|20|18}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|6|4|2|1|9|3||15|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Large Edged===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | broadsword || rowspan=10 | Proficient Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|2|8|4|2|5|6|7|35|230}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep|2|8|4|2|6|6|9|28|33}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|9|4|2|5|6|9|35|287}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep|2|9|5|3|5|7|9|42|33}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|2|9|4|2|6|7|11|35|42}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|2|10|5|3|6|7|11|35|287}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|2|11|5|3|5|8|11|45|42}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|2|11|5|3|6|7|13|35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|2|12|6|3|5|8|13|45|1161}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | nimsha || rowspan=10 | Proficient Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|4|6|4|2|6|5|7|40|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep|4|7|4|2|7|5|9|32|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|4|7|4|2|6|6|9|40|312}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep|4|8|5|3|5|6|9|48|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|5|8|5|2|6|6|11|40|312}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|5|9|5|3|7|6|13|40|312}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Edged===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | marauder blade || rowspan=10 | Expert Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|2|13|5|4|4|8|7|60|450}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|15|6|5|4|9|9|60|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|2|16|5|5|4|8|11|60|67}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|2|17|7|6|4|9|11|60|450}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|2|18|8|6|3|10|11|60|67}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|2|19|7|6|4|10|13||450}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | periperiu sword || rowspan=10 | Expert Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|2|13|8|4|3|9|7|90|700}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|3|15|10|5|3|9|9|90|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|3|17|11|6|3|10|11|90|560}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|3|19|12|6|3|11|13|90|700}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Small Blunt===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | mallet (mb) || rowspan=10 | Basic Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|2|9|7|4|8|9|35|268}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|2|10|8|4|8|11|35|268}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|2|10|8|4|8||35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | cudgel (lb) || rowspan=10 | Basic blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|1|7|5|6|6|9|20|150}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|0|1|7|5|6|6|11|10|22}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|1|7|6|6|6|11|25|150}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|0|2|8|6|6|7|11|25|22}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|1|7|6|6|6||20|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Large Blunt===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | hara || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep|0|2|10|8|3|7|8|50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|2|12|9|3|8|9|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}} &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|0|3|13|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|2|13|10|4|9||50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | heavy mace || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|3|10|7|4|7|9|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|2|3|11|8|5|8||50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Blunt===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | maul || rowspan=10 | Expert Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|5|2|16|12|3|10|9|80|575}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|4|2|16|13|4|9|11|65|86}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|6|2|18|13|3|11|11|83|575}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|7|2|19|14|1|12|11|105|86}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|5|2|16|12|3|10||80|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | vilks kodur || rowspan=10 | Expert Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|4|4|13|10|3|9|9|70|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | quarterstaff || rowspan=10 | Simple Martial&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|4|1|10|7|8|6|9|60|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|4|1|11|7|10|5|11|45|56}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|5|1|12|7|9|6|11|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|6|1|13|8|8|7|11|50|56}} &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|5|1|12|7|9|6||60|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | nightstick || rowspan=10 | Simple Martial&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|2|7|6|7|6|9|35|262}} &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|2|7|6|8|7|11|35|262}} &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|2|7|6|8|7||35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | lance (pike) || rowspan=10 | Advanced Pole&lt;br /&gt;
| 2nd || 5 || {{CWep|12|3|4|3|5|7|7|75|562}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep|12|4|4|3|7|6|9|60|67}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|13|4|5|3|6|7|9|75|562}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep|15|4|6|4|4|9|9|90|67}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|14|4|4|3|7|6|11|55|85}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|15|4|6|4|6|8|11|75|562}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|16|4|7|4|5|9|11|80|85}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|15|4|6|4|6|8||75|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | bardiche (halberd) || rowspan=10 | Advanced Pole&lt;br /&gt;
| 2nd || 5 || {{CWep|6|8|4|3|5|6|7|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep|6|9|4|2|6|5|9|40|45}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|7|10|4|3|6|6|9|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep|7|10|5|3|5|7|9|60|45}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|7|11|5|3|6|6||50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Thrown===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | bola || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|0|7|5|5|6|9|25|193}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|0|0|7|5|6|6|11|20|28}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|0|7|6|5|6|11|20|193}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|0|1|8|6|5|6|11|25|28}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|0|7|6|5|6||25|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | boomerang || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|1|2|3|2|5|6|9|15|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|1|2|3|2|5|6||15|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Thrown===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | javelin || rowspan=10 | Basic Pole&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|8|4|4|2|7|5|9|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|8|4|3|2|8|5|11|28|38}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|9|4|4|3|8|5|11|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|9|4|4|3|8|6|11|42|38}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|9|4|4|3|9|5|13|28|1060}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|10|4|4|3|8|5|13|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|11|4|5|3|8|6|13|42|1060}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | spear || rowspan=10 | Basic Pole&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|10|4|4|2|6|6|9|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|11|5|4|3|7|6|11|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|11|5|3|2|8|5|13|40|1515}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|11|5|4|3|7|6|13|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|13|5|5|3|6|7|13|60|1515}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=492510</id>
		<title>Elemental weapon</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Elemental_weapon&amp;diff=492510"/>
		<updated>2018-10-13T19:52:11Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* Polearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Elemental weapon&lt;br /&gt;
|guild=warrior mage&lt;br /&gt;
|prereqs=None&lt;br /&gt;
|slots=-&lt;br /&gt;
|diff=-&lt;br /&gt;
|type=other&lt;br /&gt;
|contest1=-&lt;br /&gt;
|contest2=-&lt;br /&gt;
|skill=Summoning&lt;br /&gt;
|path=Earth&lt;br /&gt;
|desc=A ritual that summons a weapon made of stone.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Create a tier 2 elemental weapon&lt;br /&gt;
|messaging=&#039;&#039;Summon&#039;&#039;:&amp;lt;br /&amp;gt;Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you.  Thrusting your hand through, you draw out a crude stone scimitar.  As you open your eyes, the fissure closes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shape&#039;&#039;:&amp;lt;br /&amp;gt;You reach out with your will and reshape your scimitar into a crude stone short sword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Break&#039;&#039;:&amp;lt;br /&amp;gt;Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Destroyed while on ground&#039;&#039;:&amp;lt;br /&amp;gt;A stone scimitar crumbles away into tiny pebbles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Destroyed while in container&#039;&#039;:&amp;lt;br /&amp;gt;Dust falls slowly out of your &#039;&#039;&amp;lt;container&amp;gt;&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
*{{com|summon}} {{tt|weapon}} will create a Tier 2 weapon that is a template of your highest melee skill.&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;skill&amp;gt;}} if you know [[Expansive Infusions]]. (Weapons of different skillsets. SE/SB/LT/ETC. See chart below)&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;ice/icy&amp;gt;}} if you know [[Icy Infusions]].&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;electric&amp;gt;}} if you know [[Shocking Infusions]].&lt;br /&gt;
:*You may {{com|summon}} {{tt|weapon &amp;lt;fire/fiery&amp;gt;}} if you know [[Fiery Infusions]].&lt;br /&gt;
:*You can combine a skill and element by using {{com|summon}} {{tt|weapon &amp;lt;skill&amp;gt; &amp;lt;element&amp;gt;}} or {{tt|&amp;lt;element&amp;gt; &amp;lt;skill&amp;gt;}}&lt;br /&gt;
*{{com|shape}} {{tt|&amp;lt;weapon&amp;gt;}} becomes available once you know certain Infusions metaspells.&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;skill&amp;gt;}} if you know [[Expansive Infusions]].&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;stone/earth/earthen&amp;gt;}} if the weapon is currently shaped to ice, electric, or fire.&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;ice/icy&amp;gt;}} if you know [[Icy Infusions]].&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;electric&amp;gt;}} if you know [[Shocking Infusions]].&lt;br /&gt;
:*You may {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;fire/fiery&amp;gt;}} if you know [[Fiery Infusions]].&lt;br /&gt;
:*You can combine a skill and element by using {{com|shape}} {{tt|&amp;lt;weapon&amp;gt; TO &amp;lt;skill&amp;gt; &amp;lt;element&amp;gt;}} or {{tt|&amp;lt;element&amp;gt; &amp;lt;skill&amp;gt;}}&lt;br /&gt;
*{{com|pull}} {{tt|&amp;lt;weapon&amp;gt;}} to increase the density by 1 to a maximum of 6 if you know [[Quick Infusions]]&lt;br /&gt;
*{{com|push}} {{tt|&amp;lt;weapon&amp;gt;}} to decrease the density by 1 to a minimum of 4 if you know [[Quick Infusions]]&lt;br /&gt;
*{{com|turn}} {{tt|&amp;lt;weapon&amp;gt;}} to swap between two templates for the weapon&#039;s skill&lt;br /&gt;
*{{com|break}} {{tt|&amp;lt;weapon&amp;gt;}} dismisses the weapon&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Available to all WMs immediately after joining the guild.&lt;br /&gt;
*This uses [[elemental charge]], and is an Earth ability (even when making use of the different elemental weapon types.)&lt;br /&gt;
*All shaping, turning, and density changes use [[elemental charge]]. &lt;br /&gt;
*Roundtime for all verbs scales down fairly quickly with {{skill|summoning}}.&lt;br /&gt;
*The weapon cannot be {{com|GIVE}}{{tt|n}} to another person.&lt;br /&gt;
*The weapon will crumble a short period after being dropped. (~5 Sec)&lt;br /&gt;
*The weapon will crumble a short period after being placed into a container. (~45 Sec)&lt;br /&gt;
*The weapon will move out of reach if someone else tries to pick it up.&lt;br /&gt;
:&#039;&#039;E.g. As you reach for the broadsword, it slides quickly out of reach.&#039;&#039;&lt;br /&gt;
*There are six metaspells that modify this ability, one in each book.&lt;br /&gt;
:*Knowledge of any metaspell raises the base weapon to tier 3.&lt;br /&gt;
:*The Air metaspell ([[Quick Infusions]]) reduces the RT of {{com|SUMMON}}, {{com|SHAPE}}, and {{com|TURN}} by 4 seconds and allows the density of the weapon to be adjusted to 4, 5, or 6.&lt;br /&gt;
:*The Aether metaspell ([[Expansive Infusions]]) allows you to create weapons for any melee or thrown weapon skill.&lt;br /&gt;
:*The Earth metaspell ([[Reinforced Infusions]]) allows the user to get additional tier bumps from [[weaponsmithing techniques]] and holding a [[:Category:Crafting materials#Forging materials|very rare metal ingot]].&lt;br /&gt;
::*Metal ingots must be at least 71 quality. Once the ingot drops to 70 quality it will need to be [[Refining|refined]] before you can use it to summon further weapons.&lt;br /&gt;
::*Greater summoning skill and larger (volume quantity) ingots can decrease the chance of losing ingot quality through weapon summons but the chance to lose ingot quality (purity) is always there.&lt;br /&gt;
:*The Electricity metaspell ([[Shocking Infusions]]) allows the user to create weapons that do electric damage.&lt;br /&gt;
:*The Fire metaspell ([[Fiery Infusions]]) allows the user to create weapons that do fire damage.&lt;br /&gt;
:*The Water metaspell ([[Icy Infusions]]) allows the user to create weapons that do cold damage.&lt;br /&gt;
* Shaping to an elemental type will transfer the highest damage type of the weapon into that element.&lt;br /&gt;
*The Aether Cantrip ([[Pattern Hues]]) allows the user to summon weapons of varied color and pattern.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
*Conjured weapons are of the form &amp;lt;quality&amp;gt; &amp;lt;element&amp;gt; &amp;lt;template&amp;gt;.&lt;br /&gt;
*Quality is determined by the metaspells and weaponsmithing templates known.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! quality !! tier !! requirement !! equivalency&lt;br /&gt;
|-&lt;br /&gt;
| crude || tier 2 || Not knowing any Infusions metaspells || below average storebought&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 3 || Knowing at least one Infusions metaspell || best storebought&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 4 || Knowing [[Reinforced Infusions]] and the appropriate weaponsmithing technique to the weapon you are summoning or shaping || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 4 || Knowing [[Reinforced Infusions]] and holding a very rare metal ingot when summoning or shaping your weapon || player crafted steel&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;n/a || tier 5 || Knowing [[Reinforced Infusions]] and the appropriate weaponsmithing technique to the weapon you are summoning or shaping while also holding a very rare metal ingot when summoning or shaping your weapon || player crafted rare metal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Possible elements are stone (default), fiery ([[Fiery Infusions]]), icy ([[Icy Infusions]]), and electric([[Shocking Infusions]].)&lt;br /&gt;
*The templates are all standard crafting templates.&lt;br /&gt;
*Weight appears to be constant across tiers within each template.&lt;br /&gt;
*The base density of every weapon is 5. The other densities can be achieved by {{com|pull}}ing or {{com|push}}ing the weapon if the metaspell [[Quick Infusions]] is known.&lt;br /&gt;
===Small Edged===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | scimitar (me) || rowspan=20 | Basic Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|2|7|3|2|5|6|7|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep|2|7|3|2|6|6|9|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|8|4|2|6|6|9|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|3|8|3|2|7|6|11|24|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|3|9|4|2|6|6|11|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|3|9|4|2|5|7|11|36|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|3|8|3|2|7|6|11|24|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|3|9|4|2|6|6|11|30|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|3|9|4|2|5|7|11|36|37}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | short sword (le) &lt;br /&gt;
| 2nd || 5 || {{CWep|4|3|2|1|8|3|7|15|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|5|4|2|1|9|3|9|15|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|5|4|2|1|9|3|11|20|18}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|6|4|2|1|9|3|11|20|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|6|4|2|1|9|4|11|20|18}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|6|4|2|1|9|3||15|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Large Edged===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | broadsword || rowspan=10 | Proficient Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|2|8|4|2|5|6|7|35|230}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep|2|8|4|2|6|6|9|28|33}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|9|4|2|5|6|9|35|287}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep|2|9|5|3|5|7|9|42|33}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|2|9|4|2|6|7|11|35|42}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|2|10|5|3|6|7|11|35|287}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|2|11|5|3|5|8|11|45|42}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|2|11|5|3|6|7|13|35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|2|12|6|3|5|8|13|45|1161}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | nimsha || rowspan=10 | Proficient Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|4|6|4|2|6|5|7|40|250}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep|4|7|4|2|7|5|9|32|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|4|7|4|2|6|6|9|40|312}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep|4|8|5|3|5|6|9|48|37}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|5|8|5|2|6|6|11|40|312}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|5|9|5|3|7|6|13|40|312}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Edged===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | marauder blade || rowspan=10 | Expert Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|2|13|5|4|4|8|7|60|450}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|15|6|5|4|9|9|60|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|2|16|5|5|4|8|11|60|67}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|2|17|7|6|4|9|11|60|450}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|2|18|8|6|3|10|11|60|67}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|2|19|7|6|4|10|13||450}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | periperiu sword || rowspan=10 | Expert Bladed&lt;br /&gt;
| 2nd || 5 || {{CWep|2|13|8|4|3|9|7|90|700}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|3|15|10|5|3|9|9|90|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|3|17|11|6|3|10|11|90|560}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|3|19|12|6|3|11|13|90|700}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Small Blunt===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | mallet (mb) || rowspan=10 | Basic Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|2|9|7|4|8|9|35|268}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|2|10|8|4|8|11|35|268}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|2|10|8|4|8||35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | cudgel (lb) || rowspan=10 | Basic blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|1|7|5|6|6|9|20|150}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|0|1|7|5|6|6|11|10|22}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|1|7|6|6|6|11|25|150}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|0|2|8|6|6|7|11|25|22}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|1|7|6|6|6||20|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Large Blunt===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | hara || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep|0|2|10|8|3|7|8|50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|2|12|9|3|8|9|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}} &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|2|13|10|4|9||50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | heavy mace || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|2|3|10|7|4|7|9|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|2|3|11|8|5|8||50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Twohanded Blunt===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | maul || rowspan=10 | Expert Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|5|2|16|12|3|10|9|80|575}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|4|2|16|13|4|9|11|65|86}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|6|2|18|13|3|11|11|83|575}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|7|2|19|14|1|12|11|105|86}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|5|2|16|12|3|10||80|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | vilks kodur || rowspan=10 | Expert Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|4|4|13|10|3|9|9|70|}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staves===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | quarterstaff || rowspan=10 | Simple Martial&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|4|1|10|7|8|6|9|60|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|4|1|11|7|10|5|11|45|56}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|5|1|12|7|9|6|11|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|6|1|13|8|8|7|11|50|56}} &lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|5|1|12|7|9|6||60|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | nightstick || rowspan=10 | Simple Martial&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|2|7|6|7|6|9|35|262}} &lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|2|7|6|8|7|11|35|262}} &lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|2|7|6|8|7||35|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Polearms===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | lance (pike) || rowspan=10 | Advanced Pole&lt;br /&gt;
| 2nd || 5 || {{CWep|12|3|4|3|5|7|7|75|562}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep|12|4|4|3|7|6|9|60|67}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|13|4|5|3|6|7|9|75|562}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep|15|4|6|4|4|9|9|90|67}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|14|4|4|3|7|6|11|55|85}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|15|4|6|4|6|8|11|75|562}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|16|4|7|4|5|9|11|80|85}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|15|4|6|4|6|8||75|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | bardiche (halberd) || rowspan=10 | Advanced Pole&lt;br /&gt;
| 2nd || 5 || {{CWep|6|8|4|3|5|6|7|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep|6|9|4|2|6|5|9|40|45}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|7|10|4|3|6|6|9|50|381}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep|7|10|5|3|5|7|9|60|45}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|7|11|5|3|6|6||50|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Thrown===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | bola || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|0|0|7|5|5|6|9|25|193}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|0|0|7|5|6|6|11|20|28}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|0|0|7|6|5|6|11|20|193}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|0|1|8|6|5|6|11|25|28}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|0|0|7|6|5|6||25|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | boomerang || rowspan=10 | Advanced Blunt&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|1|2|3|2|5|6|9|15|125}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|1|2|3|2|5|6||15|}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Thrown===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Weapon !! Template !! W/S Tech !! Tier !! Density !! Punc !! Slic !! Impa !! FoI !! Bal !! Pwr !! Const !! Wgt !! Kron&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Default || rowspan=10 | javelin || rowspan=10 | Basic Pole&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|8|4|4|2|7|5|9|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep|8|4|3|2|8|5|11|28|38}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|9|4|4|3|8|5|11|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep|9|4|4|3|8|6|11|42|38}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|9|4|4|3|9|5|13|28|1060}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|10|4|4|3|8|5|13|35|262}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|11|4|5|3|8|6|13|42|1060}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | {{com|turn}}ed || rowspan=10 | spear || rowspan=10 | Basic Pole&lt;br /&gt;
| 2nd || 5 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 5 || {{CWep|10|4|4|2|6|6|9|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 5 || {{CWep|11|5|4|3|7|6|11|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 6 || {{CWep}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || {{CWep|11|5|3|2|8|5|13|40|1515}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 5 || {{CWep|11|5|4|3|7|6|13|50|375}}&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 6 || {{CWep|13|5|5|3|6|7|13|60|1515}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=492497</id>
		<title>Endrus serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=492497"/>
		<updated>2018-10-13T17:46:36Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Endrus serpent&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=90&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60 | Endrus Forest (60)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=jagged wooden fang&lt;br /&gt;
|Part Weight=4 stone&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;80&lt;br /&gt;
|MaxVal=138 kronars,&lt;br /&gt;
|MaxArrangedVal=171 kronars,&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The endrus serpent is a leafy amalgam of woody detritus held together by snarls of vines and creepers.  Despite its motley composition, the lithe serpent moves with reptilian grace invisible against the surrounding vegetation.  Superficially resembling a large snake, this construct is the length of a tall Elf.  The creature is constantly changing and reforming, but it tends to have a sinuous, serpentine body.  Its maw is crowded with jagged teeth, and its eyes glow with eerie incandescence.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
These constructs are found down a serpentine path off the Southern Trade Route as it passess through the Endrus forest. They require around 70 ranks to hunt safely and swarm slightly.&lt;br /&gt;
&lt;br /&gt;
They are immune to sleep effects.&lt;br /&gt;
&lt;br /&gt;
Still moving Skinning slowly at 133 ranks, fully arranged.&lt;br /&gt;
&lt;br /&gt;
Started training Stealth around 70 ranks slowed around 90 ranks still learning at 97.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Level 1: It&#039;s a construct, it&#039;s made of forest-stuff, and it doesn&#039;t seem to like you very much.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Level 2: You recall that the origin of these verdant forest constructs is still shrouded in mystery.  Some travelers claim that they are sentinels guarding a hidden fortress, ensuring with deadly single-mindedness that none survive to disturb whoever resides there.  Others say that the serpents have been animated by the fell will of the trees and woods, guaranteeing that those who might attempt to bring the axes, fires and saws of &#039;civilization&#039; can never succeed.  Still others believe that the serpents were created as companions for some long-dead mage or wizard.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Messages==&lt;br /&gt;
An Endrus serpent jackknifes a few times, then grows still, its body rapidly settling until it is little more than a pile of wood and vine.&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=492496</id>
		<title>Endrus serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=492496"/>
		<updated>2018-10-13T17:46:13Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Endrus serpent&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=90&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60 | Endrus Forest (60)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=jagged wooden fang&lt;br /&gt;
|Part Weight=4 stone&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;80&lt;br /&gt;
|MaxVal=138 kronars,&lt;br /&gt;
|MaxArrangedVal=171 kronars,&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The endrus serpent is a leafy amalgam of woody detritus held together by snarls of vines and creepers.  Despite its motley composition, the lithe serpent moves with reptilian grace invisible against the surrounding vegetation.  Superficially resembling a large snake, this construct is the length of a tall Elf.  The creature is constantly changing and reforming, but it tends to have a sinuous, serpentine body.  Its maw is crowded with jagged teeth, and its eyes glow with eerie incandescence.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
These constructs are found down a serpentine path off the Southern Trade Route as it passess through the Endrus forest. They require around 70 ranks to hunt safely and swarm slightly.&lt;br /&gt;
&lt;br /&gt;
They are immune to sleep effects.&lt;br /&gt;
&lt;br /&gt;
Still moving Skinning slowly at 127 ranks, fully arranged.&lt;br /&gt;
&lt;br /&gt;
Started training Stealth around 70 ranks slowed around 90 ranks still learning at 97.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Level 1: It&#039;s a construct, it&#039;s made of forest-stuff, and it doesn&#039;t seem to like you very much.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Level 2: You recall that the origin of these verdant forest constructs is still shrouded in mystery.  Some travelers claim that they are sentinels guarding a hidden fortress, ensuring with deadly single-mindedness that none survive to disturb whoever resides there.  Others say that the serpents have been animated by the fell will of the trees and woods, guaranteeing that those who might attempt to bring the axes, fires and saws of &#039;civilization&#039; can never succeed.  Still others believe that the serpents were created as companions for some long-dead mage or wizard.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Messages==&lt;br /&gt;
An Endrus serpent jackknifes a few times, then grows still, its body rapidly settling until it is little more than a pile of wood and vine.&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=492495</id>
		<title>Endrus serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Endrus_serpent&amp;diff=492495"/>
		<updated>2018-10-13T17:45:59Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Endrus serpent&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=90&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|60 | Endrus Forest (60)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=jagged wooden fang&lt;br /&gt;
|Part Weight=4 stone&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=&amp;lt;80&lt;br /&gt;
|MaxVal=138 kronars,&lt;br /&gt;
|MaxArrangedVal=171 kronars,&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The endrus serpent is a leafy amalgam of woody detritus held together by snarls of vines and creepers.  Despite its motley composition, the lithe serpent moves with reptilian grace invisible against the surrounding vegetation.  Superficially resembling a large snake, this construct is the length of a tall Elf.  The creature is constantly changing and reforming, but it tends to have a sinuous, serpentine body.  Its maw is crowded with jagged teeth, and its eyes glow with eerie incandescence.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
These constructs are found down a serpentine path off the Southern Trade Route as it passess through the Endrus forest. They require around 70 ranks to hunt safely and swarm slightly.&lt;br /&gt;
&lt;br /&gt;
They are immune to sleep effects.&lt;br /&gt;
&lt;br /&gt;
Still moving Skinning slowly at 127 ranks, fully arranged.&lt;br /&gt;
&lt;br /&gt;
Started training stealth around 70 ranks slowed around 90 ranks still learning at 97.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Level 1: It&#039;s a construct, it&#039;s made of forest-stuff, and it doesn&#039;t seem to like you very much.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Level 2: You recall that the origin of these verdant forest constructs is still shrouded in mystery.  Some travelers claim that they are sentinels guarding a hidden fortress, ensuring with deadly single-mindedness that none survive to disturb whoever resides there.  Others say that the serpents have been animated by the fell will of the trees and woods, guaranteeing that those who might attempt to bring the axes, fires and saws of &#039;civilization&#039; can never succeed.  Still others believe that the serpents were created as companions for some long-dead mage or wizard.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Messages==&lt;br /&gt;
An Endrus serpent jackknifes a few times, then grows still, its body rapidly settling until it is little more than a pile of wood and vine.&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=491779</id>
		<title>Granite gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=491779"/>
		<updated>2018-09-24T15:00:17Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* Special Defenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Granite Gargoyle&lt;br /&gt;
|Image File=garg.jpg&lt;br /&gt;
|MinCap=95&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=19&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Shard, Crossing&lt;br /&gt;
|MapList=*{{rmap|6 | Crossing Monastery Field (6)}}&lt;br /&gt;
|MapList2=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a stone grey hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=154 Dokoras&lt;br /&gt;
|MaxArrangedVal=169 Dokoras&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage.  Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening.  Still, it knows its task as a protector of its creator&#039;s domain, and will do its best to keep invaders from treading on its turf.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
General Advice: Pick crossing gargs over Shard gargs; the Shard area is also filled with snowbeasts, which are lower level.&lt;br /&gt;
===Combat Skill Caps===&lt;br /&gt;
:Defence: Parry, Shield, and Evasion training very slowly at 128.&lt;br /&gt;
::::95s are sufficient to handle 2, but not for 3 or 4.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Armor: Dabbling at 128; stops training at 132. &amp;lt;br /&amp;gt;&lt;br /&gt;
:Weapons: Still training well at 120. &amp;lt;br /&amp;gt;&lt;br /&gt;
:TM &amp;amp; Debil: Won&#039;t move past dabbling at 133. &amp;lt;br /&amp;gt;&lt;br /&gt;
===Support Skill Caps===&lt;br /&gt;
:Skinning: (full arrange) still locking at 200 sterling pelt (not arranged) at 105 &amp;lt;br /&amp;gt;&lt;br /&gt;
:Tactics: Hard cap at 162 with no soft cap - (34/34) at 161; (0/34) at 162. &amp;lt;br /&amp;gt;&lt;br /&gt;
:Stealth starts to slow down around 157, and hard caps at 182 ranks. &amp;lt;br /&amp;gt;&lt;br /&gt;
:Still locking skinning at 197 ranks with a full arrange, take roughly 30 minutes to fill my backpack with boxes and i lock during this time.&lt;br /&gt;
:Locksmithing: Using mainly &amp;quot;quick&amp;quot; at 133 (Nov. 2014) still locking at 190 using quick &amp;amp; blind (05/18/2017) &amp;lt;br /&amp;gt;&lt;br /&gt;
:*struggling to find traps with 80 disarm &amp;amp; perception, but able to disarm and pick once lucky enough to discover the trap.&lt;br /&gt;
:*Picking boxes relatively easily with 66 locksmithing, 30 agility, using machinist&#039;s touch&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*&amp;lt;s&amp;gt;Gargoyles have a charge attack. If they miss, they will rush themselves out of combat.&amp;lt;/s&amp;gt; (see [[Talk:Granite_gargoyle|discussion]])&lt;br /&gt;
*Additionally, should you die while hunting them, they will always immediately stomp your head into a pulpy mess. Just something to keep in mind! (see [[Talk:Granite_gargoyle|discussion]])&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: &#039;&#039;The gargoyle appears immune to cold and fire.&lt;br /&gt;
Granite gargoyles are immune to [[spell::Ice Patch]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Although they appear immune to fire, granite gargoyles are not immune to [[spell::Mark of Arhat]] or [[spell::Fire Ball]].&amp;lt;br /&amp;gt;&lt;br /&gt;
It appears they may no longer be immune to fire [[spell::Fire Ball]] and [[spell::Fire Shard]] are both hitting and doing damage 9/24/2018.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing nothing.&lt;br /&gt;
*&#039;&#039;it is carrying nothing.&lt;br /&gt;
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} difficulty ranges:&lt;br /&gt;
*140 [[Locksmithing skill|Locksmithing]] / 170 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (3) &#039;&#039;trivially constructed&#039;&#039; - (5) &#039;&#039;should not take long&#039;&#039;&lt;br /&gt;
*150 [[Locksmithing skill|Locksmithing]] / 190 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (2) &#039;&#039;laughable matter&#039;&#039; - (4) &#039;&#039;simple matter&#039;&#039;&lt;br /&gt;
*160-200 [[Locksmithing skill|Locksmithing]] / 220-305 [[Perception skill|Perception]] / 20-30 [[Agility (stat)|Agility]]: (2) &#039;&#039;laughable matter&#039;&#039; - (3) &#039;&#039;trivially constructed&#039;&#039;&lt;br /&gt;
I am able to open boxes carefully with 60 ranks in lockpick and disarm.  Agility: 20.  Perception: 165 (Syllanthis)&lt;br /&gt;
{{cat|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
Locking with full backpack (17 Boxes) using analyze and harvest for every trap at 145 locksmithing with 27 agility. (Ramiyah)&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The gargoyle can be arranged to produce a skin.&lt;br /&gt;
Skin ({{ilink|i|stone grey hide}})&lt;br /&gt;
*Unarranged max value:  154 Dokoras.  High Quality (70) - &#039;&#039;work loose a sterling example of a stone grey hide&lt;br /&gt;
*Arranged max value:    169 Dokoras.  Perfect Quality (99) - &#039;&#039;retrieve a perfect hide&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A loud stomping sound fills the air as a granite gargoyle comes clomping in.&lt;br /&gt;
*Entrance:  &#039;&#039;Muttering fills the air as a granite gargoyle stomps in.&lt;br /&gt;
*Exit:      &#039;&#039;A granite gargoyle stomps &amp;lt;direction&amp;gt;, muttering to itself.&lt;br /&gt;
*Death1:    &#039;&#039;A granite gargoyle grumbles and falls over with a *THUD*.&lt;br /&gt;
*Death2:    &#039;&#039;A granite gargoyle grumbles and goes still.&lt;br /&gt;
*Decay:     &#039;&#039;A granite gargoyle&#039;s statuesque form turns to dust and fades away.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Reflecting on the granite gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=491778</id>
		<title>Granite gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=491778"/>
		<updated>2018-09-24T14:59:56Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* Special Defenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Granite Gargoyle&lt;br /&gt;
|Image File=garg.jpg&lt;br /&gt;
|MinCap=95&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=19&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Shard, Crossing&lt;br /&gt;
|MapList=*{{rmap|6 | Crossing Monastery Field (6)}}&lt;br /&gt;
|MapList2=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a stone grey hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=154 Dokoras&lt;br /&gt;
|MaxArrangedVal=169 Dokoras&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage.  Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening.  Still, it knows its task as a protector of its creator&#039;s domain, and will do its best to keep invaders from treading on its turf.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
General Advice: Pick crossing gargs over Shard gargs; the Shard area is also filled with snowbeasts, which are lower level.&lt;br /&gt;
===Combat Skill Caps===&lt;br /&gt;
:Defence: Parry, Shield, and Evasion training very slowly at 128.&lt;br /&gt;
::::95s are sufficient to handle 2, but not for 3 or 4.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Armor: Dabbling at 128; stops training at 132. &amp;lt;br /&amp;gt;&lt;br /&gt;
:Weapons: Still training well at 120. &amp;lt;br /&amp;gt;&lt;br /&gt;
:TM &amp;amp; Debil: Won&#039;t move past dabbling at 133. &amp;lt;br /&amp;gt;&lt;br /&gt;
===Support Skill Caps===&lt;br /&gt;
:Skinning: (full arrange) still locking at 200 sterling pelt (not arranged) at 105 &amp;lt;br /&amp;gt;&lt;br /&gt;
:Tactics: Hard cap at 162 with no soft cap - (34/34) at 161; (0/34) at 162. &amp;lt;br /&amp;gt;&lt;br /&gt;
:Stealth starts to slow down around 157, and hard caps at 182 ranks. &amp;lt;br /&amp;gt;&lt;br /&gt;
:Still locking skinning at 197 ranks with a full arrange, take roughly 30 minutes to fill my backpack with boxes and i lock during this time.&lt;br /&gt;
:Locksmithing: Using mainly &amp;quot;quick&amp;quot; at 133 (Nov. 2014) still locking at 190 using quick &amp;amp; blind (05/18/2017) &amp;lt;br /&amp;gt;&lt;br /&gt;
:*struggling to find traps with 80 disarm &amp;amp; perception, but able to disarm and pick once lucky enough to discover the trap.&lt;br /&gt;
:*Picking boxes relatively easily with 66 locksmithing, 30 agility, using machinist&#039;s touch&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*&amp;lt;s&amp;gt;Gargoyles have a charge attack. If they miss, they will rush themselves out of combat.&amp;lt;/s&amp;gt; (see [[Talk:Granite_gargoyle|discussion]])&lt;br /&gt;
*Additionally, should you die while hunting them, they will always immediately stomp your head into a pulpy mess. Just something to keep in mind! (see [[Talk:Granite_gargoyle|discussion]])&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: &#039;&#039;The gargoyle appears immune to cold and fire.&lt;br /&gt;
Granite gargoyles are immune to [[spell::Ice Patch]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Although they appear immune to fire, granite gargoyles are not immune to [[spell::Mark of Arhat]] or [[spell::Fire Ball]].&amp;lt;br /&amp;gt;&lt;br /&gt;
It appears they may no longer be immune to fire [[spell::Fire Ball]] and [spell::Fire Shard]] are both hitting and doing damage 9/24/2018.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing nothing.&lt;br /&gt;
*&#039;&#039;it is carrying nothing.&lt;br /&gt;
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} difficulty ranges:&lt;br /&gt;
*140 [[Locksmithing skill|Locksmithing]] / 170 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (3) &#039;&#039;trivially constructed&#039;&#039; - (5) &#039;&#039;should not take long&#039;&#039;&lt;br /&gt;
*150 [[Locksmithing skill|Locksmithing]] / 190 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (2) &#039;&#039;laughable matter&#039;&#039; - (4) &#039;&#039;simple matter&#039;&#039;&lt;br /&gt;
*160-200 [[Locksmithing skill|Locksmithing]] / 220-305 [[Perception skill|Perception]] / 20-30 [[Agility (stat)|Agility]]: (2) &#039;&#039;laughable matter&#039;&#039; - (3) &#039;&#039;trivially constructed&#039;&#039;&lt;br /&gt;
I am able to open boxes carefully with 60 ranks in lockpick and disarm.  Agility: 20.  Perception: 165 (Syllanthis)&lt;br /&gt;
{{cat|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
Locking with full backpack (17 Boxes) using analyze and harvest for every trap at 145 locksmithing with 27 agility. (Ramiyah)&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The gargoyle can be arranged to produce a skin.&lt;br /&gt;
Skin ({{ilink|i|stone grey hide}})&lt;br /&gt;
*Unarranged max value:  154 Dokoras.  High Quality (70) - &#039;&#039;work loose a sterling example of a stone grey hide&lt;br /&gt;
*Arranged max value:    169 Dokoras.  Perfect Quality (99) - &#039;&#039;retrieve a perfect hide&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A loud stomping sound fills the air as a granite gargoyle comes clomping in.&lt;br /&gt;
*Entrance:  &#039;&#039;Muttering fills the air as a granite gargoyle stomps in.&lt;br /&gt;
*Exit:      &#039;&#039;A granite gargoyle stomps &amp;lt;direction&amp;gt;, muttering to itself.&lt;br /&gt;
*Death1:    &#039;&#039;A granite gargoyle grumbles and falls over with a *THUD*.&lt;br /&gt;
*Death2:    &#039;&#039;A granite gargoyle grumbles and goes still.&lt;br /&gt;
*Decay:     &#039;&#039;A granite gargoyle&#039;s statuesque form turns to dust and fades away.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Reflecting on the granite gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=491777</id>
		<title>Granite gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=491777"/>
		<updated>2018-09-24T14:59:20Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* Special Defenses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Granite Gargoyle&lt;br /&gt;
|Image File=garg.jpg&lt;br /&gt;
|MinCap=95&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=19&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Shard, Crossing&lt;br /&gt;
|MapList=*{{rmap|6 | Crossing Monastery Field (6)}}&lt;br /&gt;
|MapList2=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a stone grey hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=154 Dokoras&lt;br /&gt;
|MaxArrangedVal=169 Dokoras&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage.  Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening.  Still, it knows its task as a protector of its creator&#039;s domain, and will do its best to keep invaders from treading on its turf.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
General Advice: Pick crossing gargs over Shard gargs; the Shard area is also filled with snowbeasts, which are lower level.&lt;br /&gt;
===Combat Skill Caps===&lt;br /&gt;
:Defence: Parry, Shield, and Evasion training very slowly at 128.&lt;br /&gt;
::::95s are sufficient to handle 2, but not for 3 or 4.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Armor: Dabbling at 128; stops training at 132. &amp;lt;br /&amp;gt;&lt;br /&gt;
:Weapons: Still training well at 120. &amp;lt;br /&amp;gt;&lt;br /&gt;
:TM &amp;amp; Debil: Won&#039;t move past dabbling at 133. &amp;lt;br /&amp;gt;&lt;br /&gt;
===Support Skill Caps===&lt;br /&gt;
:Skinning: (full arrange) still locking at 200 sterling pelt (not arranged) at 105 &amp;lt;br /&amp;gt;&lt;br /&gt;
:Tactics: Hard cap at 162 with no soft cap - (34/34) at 161; (0/34) at 162. &amp;lt;br /&amp;gt;&lt;br /&gt;
:Stealth starts to slow down around 157, and hard caps at 182 ranks. &amp;lt;br /&amp;gt;&lt;br /&gt;
:Still locking skinning at 197 ranks with a full arrange, take roughly 30 minutes to fill my backpack with boxes and i lock during this time.&lt;br /&gt;
:Locksmithing: Using mainly &amp;quot;quick&amp;quot; at 133 (Nov. 2014) still locking at 190 using quick &amp;amp; blind (05/18/2017) &amp;lt;br /&amp;gt;&lt;br /&gt;
:*struggling to find traps with 80 disarm &amp;amp; perception, but able to disarm and pick once lucky enough to discover the trap.&lt;br /&gt;
:*Picking boxes relatively easily with 66 locksmithing, 30 agility, using machinist&#039;s touch&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*&amp;lt;s&amp;gt;Gargoyles have a charge attack. If they miss, they will rush themselves out of combat.&amp;lt;/s&amp;gt; (see [[Talk:Granite_gargoyle|discussion]])&lt;br /&gt;
*Additionally, should you die while hunting them, they will always immediately stomp your head into a pulpy mess. Just something to keep in mind! (see [[Talk:Granite_gargoyle|discussion]])&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: &#039;&#039;The gargoyle appears immune to cold and fire.&lt;br /&gt;
Granite gargoyles are immune to [[spell::Ice Patch]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Although they appear immune to fire, granite gargoyles are not immune to [[spell::Mark of Arhat]] or [[spell::Fire Ball]].&lt;br /&gt;
It appears they may no longer be immune to fire [[spell::Fire Ball]] and [spell::Fire Shard]] are both hitting and doing damage 9/24/2018.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing nothing.&lt;br /&gt;
*&#039;&#039;it is carrying nothing.&lt;br /&gt;
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} difficulty ranges:&lt;br /&gt;
*140 [[Locksmithing skill|Locksmithing]] / 170 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (3) &#039;&#039;trivially constructed&#039;&#039; - (5) &#039;&#039;should not take long&#039;&#039;&lt;br /&gt;
*150 [[Locksmithing skill|Locksmithing]] / 190 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (2) &#039;&#039;laughable matter&#039;&#039; - (4) &#039;&#039;simple matter&#039;&#039;&lt;br /&gt;
*160-200 [[Locksmithing skill|Locksmithing]] / 220-305 [[Perception skill|Perception]] / 20-30 [[Agility (stat)|Agility]]: (2) &#039;&#039;laughable matter&#039;&#039; - (3) &#039;&#039;trivially constructed&#039;&#039;&lt;br /&gt;
I am able to open boxes carefully with 60 ranks in lockpick and disarm.  Agility: 20.  Perception: 165 (Syllanthis)&lt;br /&gt;
{{cat|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
Locking with full backpack (17 Boxes) using analyze and harvest for every trap at 145 locksmithing with 27 agility. (Ramiyah)&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The gargoyle can be arranged to produce a skin.&lt;br /&gt;
Skin ({{ilink|i|stone grey hide}})&lt;br /&gt;
*Unarranged max value:  154 Dokoras.  High Quality (70) - &#039;&#039;work loose a sterling example of a stone grey hide&lt;br /&gt;
*Arranged max value:    169 Dokoras.  Perfect Quality (99) - &#039;&#039;retrieve a perfect hide&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A loud stomping sound fills the air as a granite gargoyle comes clomping in.&lt;br /&gt;
*Entrance:  &#039;&#039;Muttering fills the air as a granite gargoyle stomps in.&lt;br /&gt;
*Exit:      &#039;&#039;A granite gargoyle stomps &amp;lt;direction&amp;gt;, muttering to itself.&lt;br /&gt;
*Death1:    &#039;&#039;A granite gargoyle grumbles and falls over with a *THUD*.&lt;br /&gt;
*Death2:    &#039;&#039;A granite gargoyle grumbles and goes still.&lt;br /&gt;
*Decay:     &#039;&#039;A granite gargoyle&#039;s statuesque form turns to dust and fades away.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Reflecting on the granite gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=491263</id>
		<title>Granite gargoyle</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Granite_gargoyle&amp;diff=491263"/>
		<updated>2018-09-22T15:50:52Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* Support Skill Caps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Granite Gargoyle&lt;br /&gt;
|Image File=garg.jpg&lt;br /&gt;
|MinCap=95&lt;br /&gt;
|MaxCap=125&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=19&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=yes&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Shard, Crossing&lt;br /&gt;
|MapList=*{{rmap|6 | Crossing Monastery Field (6)}}&lt;br /&gt;
|MapList2=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a stone grey hide&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=154 Dokoras&lt;br /&gt;
|MaxArrangedVal=169 Dokoras&lt;br /&gt;
|Manipulated=no&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage.  Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening.  Still, it knows its task as a protector of its creator&#039;s domain, and will do its best to keep invaders from treading on its turf.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
General Advice: Pick crossing gargs over Shard gargs; the Shard area is also filled with snowbeasts, which are lower level.&lt;br /&gt;
===Combat Skill Caps===&lt;br /&gt;
:Defence: Parry, Shield, and Evasion training very slowly at 128.&lt;br /&gt;
::::95s are sufficient to handle 2, but not for 3 or 4.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Armor: Dabbling at 128; stops training at 132. &amp;lt;br /&amp;gt;&lt;br /&gt;
:Weapons: Still training well at 120. &amp;lt;br /&amp;gt;&lt;br /&gt;
:TM &amp;amp; Debil: Won&#039;t move past dabbling at 133. &amp;lt;br /&amp;gt;&lt;br /&gt;
===Support Skill Caps===&lt;br /&gt;
:Skinning: (full arrange) still locking at 200 sterling pelt (not arranged) at 105 &amp;lt;br /&amp;gt;&lt;br /&gt;
:Tactics: Hard cap at 162 with no soft cap - (34/34) at 161; (0/34) at 162. &amp;lt;br /&amp;gt;&lt;br /&gt;
:Stealth starts to slow down around 157, and hard caps at 182 ranks. &amp;lt;br /&amp;gt;&lt;br /&gt;
:Still locking skinning at 197 ranks with a full arrange, take roughly 30 minutes to fill my backpack with boxes and i lock during this time.&lt;br /&gt;
:Locksmithing: Using mainly &amp;quot;quick&amp;quot; at 133 (Nov. 2014) still locking at 190 using quick &amp;amp; blind (05/18/2017) &amp;lt;br /&amp;gt;&lt;br /&gt;
:*struggling to find traps with 80 disarm &amp;amp; perception, but able to disarm and pick once lucky enough to discover the trap.&lt;br /&gt;
:*Picking boxes relatively easily with 66 locksmithing, 30 agility, using machinist&#039;s touch&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
*&amp;lt;s&amp;gt;Gargoyles have a charge attack. If they miss, they will rush themselves out of combat.&amp;lt;/s&amp;gt; (see [[Talk:Granite_gargoyle|discussion]])&lt;br /&gt;
*Additionally, should you die while hunting them, they will always immediately stomp your head into a pulpy mess. Just something to keep in mind! (see [[Talk:Granite_gargoyle|discussion]])&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: &#039;&#039;The gargoyle appears immune to cold and fire.&lt;br /&gt;
Granite gargoyles are immune to [[spell::Ice Patch]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Although they appear immune to fire, granite gargoyles are not immune to [[spell::Mark of Arhat]] or [[spell::Fire Ball]].&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;it is wearing nothing.&lt;br /&gt;
*&#039;&#039;it is carrying nothing.&lt;br /&gt;
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} difficulty ranges:&lt;br /&gt;
*140 [[Locksmithing skill|Locksmithing]] / 170 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (3) &#039;&#039;trivially constructed&#039;&#039; - (5) &#039;&#039;should not take long&#039;&#039;&lt;br /&gt;
*150 [[Locksmithing skill|Locksmithing]] / 190 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (2) &#039;&#039;laughable matter&#039;&#039; - (4) &#039;&#039;simple matter&#039;&#039;&lt;br /&gt;
*160-200 [[Locksmithing skill|Locksmithing]] / 220-305 [[Perception skill|Perception]] / 20-30 [[Agility (stat)|Agility]]: (2) &#039;&#039;laughable matter&#039;&#039; - (3) &#039;&#039;trivially constructed&#039;&#039;&lt;br /&gt;
I am able to open boxes carefully with 60 ranks in lockpick and disarm.  Agility: 20.  Perception: 165 (Syllanthis)&lt;br /&gt;
{{cat|Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
Locking with full backpack (17 Boxes) using analyze and harvest for every trap at 145 locksmithing with 27 agility. (Ramiyah)&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The gargoyle can be arranged to produce a skin.&lt;br /&gt;
Skin ({{ilink|i|stone grey hide}})&lt;br /&gt;
*Unarranged max value:  154 Dokoras.  High Quality (70) - &#039;&#039;work loose a sterling example of a stone grey hide&lt;br /&gt;
*Arranged max value:    169 Dokoras.  Perfect Quality (99) - &#039;&#039;retrieve a perfect hide&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:     &#039;&#039;A loud stomping sound fills the air as a granite gargoyle comes clomping in.&lt;br /&gt;
*Entrance:  &#039;&#039;Muttering fills the air as a granite gargoyle stomps in.&lt;br /&gt;
*Exit:      &#039;&#039;A granite gargoyle stomps &amp;lt;direction&amp;gt;, muttering to itself.&lt;br /&gt;
*Death1:    &#039;&#039;A granite gargoyle grumbles and falls over with a *THUD*.&lt;br /&gt;
*Death2:    &#039;&#039;A granite gargoyle grumbles and goes still.&lt;br /&gt;
*Decay:     &#039;&#039;A granite gargoyle&#039;s statuesque form turns to dust and fades away.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;Reflecting on the granite gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rock_troll_(1)&amp;diff=491028</id>
		<title>Rock troll (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rock_troll_(1)&amp;diff=491028"/>
		<updated>2018-09-18T11:56:21Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* Body Parts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Rock Troll&lt;br /&gt;
|Image File=rocktroll.jpg&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=73&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=12&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Kaerna, Shard&lt;br /&gt;
|MapList=*{{rmap|9a | Journalai Route (9a)}}&lt;br /&gt;
|MapList2=*{{rmap|68 | South of Shard (68)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=grey troll skin&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=troll bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=50&lt;br /&gt;
|MaxVal=143 Kronars&lt;br /&gt;
|MaxArrangedVal=166 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Rock Troll}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The troll towers menacingly over you, its small, beady black eyes glittering with a dim, cruel intelligence and set into a face that is pock-marked and surmounted by an incredibly long and wart-covered nose.  Its skin is a grey slate color, and the nails on its hideous hands are broken and yellowed.  Beneath them, you notice bits of flesh and dirt, and the stench of rotting flesh and decay is thick about the brutal creature.&lt;br /&gt;
==={{ilink|i|rock troll anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Slate grey and hulking, the rock troll seems built to intimidate, its body covered in large muscles designed to crush its prey. Tiny eyes set in a large face are surrounded by wrinkled flesh, pockmarked and pitted. Smudges of dirt and decay coat its skin and broken, yellowed fingernails tip the fingers and toes. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
West of Kaerna Village, Climb barrier to enter/exit hunting area.  Past the rockslide they tend to swarm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rock Trolls are difficult to train with and occupy a narrow range where they train poorly at too high of ranks and are too dangerous at too low of ranks.&amp;lt;/br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Caps===&lt;br /&gt;
Was able to lock evasion at 72 ranks and unable to get over 1/34 at 74 ranks (January 2015).&lt;br /&gt;
Targeted Magic soft capped at 72 or so, but didn&#039;t hard cap until 90 (June 2015).&lt;br /&gt;
Tactics hard cap at 90 (Confirmed still current June 2018).&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Rock trolls can cast [[casts spell::Tremor]].&amp;lt;br /&amp;gt;&lt;br /&gt;
It tends to be quite harmless.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. However,&amp;lt;br/&amp;gt;&lt;br /&gt;
Rock trolls are immune to stuns, both physical and magical.&lt;br /&gt;
&lt;br /&gt;
For example, they are immune to [[spell::Thunderclap]]:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A great clap of thunder booms through the area, rattling the teeth in your jaw.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A rock troll is not bothered by the noise.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;It is wearing a {{cloot|a|studded leather breastplate}}/a {{cloot|a|leather cuirbouilli coat}}.&lt;br /&gt;
*&#039;&#039;It is carrying a {{cloot|w|sharp pine sapling}}.&lt;br /&gt;
*Boxes require 40 ranks of Lockpicking &amp;amp; Disarm&lt;br /&gt;
*Boxes continue to teach well at 120 ranks Locksmithing &amp;amp; 130 ranks Perception.&lt;br /&gt;
&#039;&#039;-- Ranger with 54/48 Disarm/Lockpicking, 117 Perception, 18 Agility can open boxes without much trouble&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The troll can be arranged to produce a skin or bone.&lt;br /&gt;
Skin ({{ilink|i|grey troll skin}})&lt;br /&gt;
*Unarranged max value:  143 Kronars.  High Quality (70) - &#039;&#039;work loose a sterling example of a grey troll skin&lt;br /&gt;
*Arranged max value:    163 Kronars.  Perfect Quality (99) - &#039;&#039;retrieve a perfect skin&lt;br /&gt;
Bone ({{ilink|i|troll bones}})&lt;br /&gt;
*Unarranged max value:  N/A.&lt;br /&gt;
*Arranged max value:    166 Kronars.  Perfect Quality (99) - &#039;&#039;retrieve some perfect bones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Still teaching skinning at 101 with a full arrange (9/18/2018)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn1:    &#039;&#039;You hear a growl behind you and spin to see a rock troll climbing out from behind a rock!&lt;br /&gt;
*Spawn2:    &#039;&#039;You hear a growl behind you as a rock troll tromps into view!&lt;br /&gt;
*Entrance:  &#039;&#039;A rock troll tromps in.&lt;br /&gt;
*Exit:      &#039;&#039;A rock troll tromps &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A rock troll collapses with a heavy thud.&lt;br /&gt;
*Death2:    &#039;&#039;A rock troll bellows and then lies still.&lt;br /&gt;
*Decay:     &#039;&#039;The rock troll dissolves into a pile of chalk.&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a rock troll... which is apparently nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to cast [[Tremor]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
There are 2 different difficulties of Rock Troll.&lt;br /&gt;
*[[Rock Troll (2)]]&lt;br /&gt;
{{Cat|Troll}}&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rock_troll_(1)&amp;diff=491027</id>
		<title>Rock troll (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rock_troll_(1)&amp;diff=491027"/>
		<updated>2018-09-18T11:55:59Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* Body Parts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Rock Troll&lt;br /&gt;
|Image File=rocktroll.jpg&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=73&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=12&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Kaerna, Shard&lt;br /&gt;
|MapList=*{{rmap|9a | Journalai Route (9a)}}&lt;br /&gt;
|MapList2=*{{rmap|68 | South of Shard (68)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=grey troll skin&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=troll bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=50&lt;br /&gt;
|MaxVal=143 Kronars&lt;br /&gt;
|MaxArrangedVal=166 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Rock Troll}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The troll towers menacingly over you, its small, beady black eyes glittering with a dim, cruel intelligence and set into a face that is pock-marked and surmounted by an incredibly long and wart-covered nose.  Its skin is a grey slate color, and the nails on its hideous hands are broken and yellowed.  Beneath them, you notice bits of flesh and dirt, and the stench of rotting flesh and decay is thick about the brutal creature.&lt;br /&gt;
==={{ilink|i|rock troll anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Slate grey and hulking, the rock troll seems built to intimidate, its body covered in large muscles designed to crush its prey. Tiny eyes set in a large face are surrounded by wrinkled flesh, pockmarked and pitted. Smudges of dirt and decay coat its skin and broken, yellowed fingernails tip the fingers and toes. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
West of Kaerna Village, Climb barrier to enter/exit hunting area.  Past the rockslide they tend to swarm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rock Trolls are difficult to train with and occupy a narrow range where they train poorly at too high of ranks and are too dangerous at too low of ranks.&amp;lt;/br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Caps===&lt;br /&gt;
Was able to lock evasion at 72 ranks and unable to get over 1/34 at 74 ranks (January 2015).&lt;br /&gt;
Targeted Magic soft capped at 72 or so, but didn&#039;t hard cap until 90 (June 2015).&lt;br /&gt;
Tactics hard cap at 90 (Confirmed still current June 2018).&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Rock trolls can cast [[casts spell::Tremor]].&amp;lt;br /&amp;gt;&lt;br /&gt;
It tends to be quite harmless.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. However,&amp;lt;br/&amp;gt;&lt;br /&gt;
Rock trolls are immune to stuns, both physical and magical.&lt;br /&gt;
&lt;br /&gt;
For example, they are immune to [[spell::Thunderclap]]:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A great clap of thunder booms through the area, rattling the teeth in your jaw.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A rock troll is not bothered by the noise.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;It is wearing a {{cloot|a|studded leather breastplate}}/a {{cloot|a|leather cuirbouilli coat}}.&lt;br /&gt;
*&#039;&#039;It is carrying a {{cloot|w|sharp pine sapling}}.&lt;br /&gt;
*Boxes require 40 ranks of Lockpicking &amp;amp; Disarm&lt;br /&gt;
*Boxes continue to teach well at 120 ranks Locksmithing &amp;amp; 130 ranks Perception.&lt;br /&gt;
&#039;&#039;-- Ranger with 54/48 Disarm/Lockpicking, 117 Perception, 18 Agility can open boxes without much trouble&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The troll can be arranged to produce a skin or bone.&lt;br /&gt;
Skin ({{ilink|i|grey troll skin}})&lt;br /&gt;
*Unarranged max value:  143 Kronars.  High Quality (70) - &#039;&#039;work loose a sterling example of a grey troll skin&lt;br /&gt;
*Arranged max value:    163 Kronars.  Perfect Quality (99) - &#039;&#039;retrieve a perfect skin&lt;br /&gt;
Bone ({{ilink|i|troll bones}})&lt;br /&gt;
*Unarranged max value:  N/A.&lt;br /&gt;
*Arranged max value:    166 Kronars.  Perfect Quality (99) - &#039;&#039;retrieve some perfect bones&lt;br /&gt;
*Still teaching skinning at 101 with a full arrange (9/18/2018)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn1:    &#039;&#039;You hear a growl behind you and spin to see a rock troll climbing out from behind a rock!&lt;br /&gt;
*Spawn2:    &#039;&#039;You hear a growl behind you as a rock troll tromps into view!&lt;br /&gt;
*Entrance:  &#039;&#039;A rock troll tromps in.&lt;br /&gt;
*Exit:      &#039;&#039;A rock troll tromps &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A rock troll collapses with a heavy thud.&lt;br /&gt;
*Death2:    &#039;&#039;A rock troll bellows and then lies still.&lt;br /&gt;
*Decay:     &#039;&#039;The rock troll dissolves into a pile of chalk.&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a rock troll... which is apparently nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to cast [[Tremor]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
There are 2 different difficulties of Rock Troll.&lt;br /&gt;
*[[Rock Troll (2)]]&lt;br /&gt;
{{Cat|Troll}}&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rock_troll_(1)&amp;diff=491026</id>
		<title>Rock troll (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rock_troll_(1)&amp;diff=491026"/>
		<updated>2018-09-18T11:55:35Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* Caps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Rock Troll&lt;br /&gt;
|Image File=rocktroll.jpg&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=73&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=12&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Kaerna, Shard&lt;br /&gt;
|MapList=*{{rmap|9a | Journalai Route (9a)}}&lt;br /&gt;
|MapList2=*{{rmap|68 | South of Shard (68)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=grey troll skin&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=troll bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=50&lt;br /&gt;
|MaxVal=143 Kronars&lt;br /&gt;
|MaxArrangedVal=166 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Rock Troll}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The troll towers menacingly over you, its small, beady black eyes glittering with a dim, cruel intelligence and set into a face that is pock-marked and surmounted by an incredibly long and wart-covered nose.  Its skin is a grey slate color, and the nails on its hideous hands are broken and yellowed.  Beneath them, you notice bits of flesh and dirt, and the stench of rotting flesh and decay is thick about the brutal creature.&lt;br /&gt;
==={{ilink|i|rock troll anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Slate grey and hulking, the rock troll seems built to intimidate, its body covered in large muscles designed to crush its prey. Tiny eyes set in a large face are surrounded by wrinkled flesh, pockmarked and pitted. Smudges of dirt and decay coat its skin and broken, yellowed fingernails tip the fingers and toes. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
West of Kaerna Village, Climb barrier to enter/exit hunting area.  Past the rockslide they tend to swarm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rock Trolls are difficult to train with and occupy a narrow range where they train poorly at too high of ranks and are too dangerous at too low of ranks.&amp;lt;/br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Caps===&lt;br /&gt;
Was able to lock evasion at 72 ranks and unable to get over 1/34 at 74 ranks (January 2015).&lt;br /&gt;
Targeted Magic soft capped at 72 or so, but didn&#039;t hard cap until 90 (June 2015).&lt;br /&gt;
Tactics hard cap at 90 (Confirmed still current June 2018).&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Rock trolls can cast [[casts spell::Tremor]].&amp;lt;br /&amp;gt;&lt;br /&gt;
It tends to be quite harmless.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. However,&amp;lt;br/&amp;gt;&lt;br /&gt;
Rock trolls are immune to stuns, both physical and magical.&lt;br /&gt;
&lt;br /&gt;
For example, they are immune to [[spell::Thunderclap]]:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A great clap of thunder booms through the area, rattling the teeth in your jaw.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A rock troll is not bothered by the noise.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;It is wearing a {{cloot|a|studded leather breastplate}}/a {{cloot|a|leather cuirbouilli coat}}.&lt;br /&gt;
*&#039;&#039;It is carrying a {{cloot|w|sharp pine sapling}}.&lt;br /&gt;
*Boxes require 40 ranks of Lockpicking &amp;amp; Disarm&lt;br /&gt;
*Boxes continue to teach well at 120 ranks Locksmithing &amp;amp; 130 ranks Perception.&lt;br /&gt;
&#039;&#039;-- Ranger with 54/48 Disarm/Lockpicking, 117 Perception, 18 Agility can open boxes without much trouble&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The troll can be arranged to produce a skin or bone.&lt;br /&gt;
Skin ({{ilink|i|grey troll skin}})&lt;br /&gt;
*Unarranged max value:  143 Kronars.  High Quality (70) - &#039;&#039;work loose a sterling example of a grey troll skin&lt;br /&gt;
*Arranged max value:    163 Kronars.  Perfect Quality (99) - &#039;&#039;retrieve a perfect skin&lt;br /&gt;
Bone ({{ilink|i|troll bones}})&lt;br /&gt;
*Unarranged max value:  N/A.&lt;br /&gt;
*Arranged max value:    166 Kronars.  Perfect Quality (99) - &#039;&#039;retrieve some perfect bones&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn1:    &#039;&#039;You hear a growl behind you and spin to see a rock troll climbing out from behind a rock!&lt;br /&gt;
*Spawn2:    &#039;&#039;You hear a growl behind you as a rock troll tromps into view!&lt;br /&gt;
*Entrance:  &#039;&#039;A rock troll tromps in.&lt;br /&gt;
*Exit:      &#039;&#039;A rock troll tromps &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A rock troll collapses with a heavy thud.&lt;br /&gt;
*Death2:    &#039;&#039;A rock troll bellows and then lies still.&lt;br /&gt;
*Decay:     &#039;&#039;The rock troll dissolves into a pile of chalk.&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a rock troll... which is apparently nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to cast [[Tremor]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
There are 2 different difficulties of Rock Troll.&lt;br /&gt;
*[[Rock Troll (2)]]&lt;br /&gt;
{{Cat|Troll}}&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rock_troll_(1)&amp;diff=491025</id>
		<title>Rock troll (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rock_troll_(1)&amp;diff=491025"/>
		<updated>2018-09-18T11:53:41Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* Caps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Rock Troll&lt;br /&gt;
|Image File=rocktroll.jpg&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=73&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=12&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Kaerna, Shard&lt;br /&gt;
|MapList=*{{rmap|9a | Journalai Route (9a)}}&lt;br /&gt;
|MapList2=*{{rmap|68 | South of Shard (68)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=grey troll skin&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=troll bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=50&lt;br /&gt;
|MaxVal=143 Kronars&lt;br /&gt;
|MaxArrangedVal=166 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Rock Troll}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The troll towers menacingly over you, its small, beady black eyes glittering with a dim, cruel intelligence and set into a face that is pock-marked and surmounted by an incredibly long and wart-covered nose.  Its skin is a grey slate color, and the nails on its hideous hands are broken and yellowed.  Beneath them, you notice bits of flesh and dirt, and the stench of rotting flesh and decay is thick about the brutal creature.&lt;br /&gt;
==={{ilink|i|rock troll anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Slate grey and hulking, the rock troll seems built to intimidate, its body covered in large muscles designed to crush its prey. Tiny eyes set in a large face are surrounded by wrinkled flesh, pockmarked and pitted. Smudges of dirt and decay coat its skin and broken, yellowed fingernails tip the fingers and toes. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
West of Kaerna Village, Climb barrier to enter/exit hunting area.  Past the rockslide they tend to swarm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rock Trolls are difficult to train with and occupy a narrow range where they train poorly at too high of ranks and are too dangerous at too low of ranks.&amp;lt;/br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Caps===&lt;br /&gt;
Was able to lock evasion at 72 ranks and unable to get over 1/34 at 74 ranks (January 2015).&lt;br /&gt;
Targeted Magic soft capped at 72 or so, but didn&#039;t hard cap until 90 (June 2015).&lt;br /&gt;
Tactics hard cap at 90 (Confirmed still current June 2018). Still teaching skinning at 101 with a full arrange (9/18/2018)&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Rock trolls can cast [[casts spell::Tremor]].&amp;lt;br /&amp;gt;&lt;br /&gt;
It tends to be quite harmless.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. However,&amp;lt;br/&amp;gt;&lt;br /&gt;
Rock trolls are immune to stuns, both physical and magical.&lt;br /&gt;
&lt;br /&gt;
For example, they are immune to [[spell::Thunderclap]]:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A great clap of thunder booms through the area, rattling the teeth in your jaw.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A rock troll is not bothered by the noise.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;It is wearing a {{cloot|a|studded leather breastplate}}/a {{cloot|a|leather cuirbouilli coat}}.&lt;br /&gt;
*&#039;&#039;It is carrying a {{cloot|w|sharp pine sapling}}.&lt;br /&gt;
*Boxes require 40 ranks of Lockpicking &amp;amp; Disarm&lt;br /&gt;
*Boxes continue to teach well at 120 ranks Locksmithing &amp;amp; 130 ranks Perception.&lt;br /&gt;
&#039;&#039;-- Ranger with 54/48 Disarm/Lockpicking, 117 Perception, 18 Agility can open boxes without much trouble&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The troll can be arranged to produce a skin or bone.&lt;br /&gt;
Skin ({{ilink|i|grey troll skin}})&lt;br /&gt;
*Unarranged max value:  143 Kronars.  High Quality (70) - &#039;&#039;work loose a sterling example of a grey troll skin&lt;br /&gt;
*Arranged max value:    163 Kronars.  Perfect Quality (99) - &#039;&#039;retrieve a perfect skin&lt;br /&gt;
Bone ({{ilink|i|troll bones}})&lt;br /&gt;
*Unarranged max value:  N/A.&lt;br /&gt;
*Arranged max value:    166 Kronars.  Perfect Quality (99) - &#039;&#039;retrieve some perfect bones&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn1:    &#039;&#039;You hear a growl behind you and spin to see a rock troll climbing out from behind a rock!&lt;br /&gt;
*Spawn2:    &#039;&#039;You hear a growl behind you as a rock troll tromps into view!&lt;br /&gt;
*Entrance:  &#039;&#039;A rock troll tromps in.&lt;br /&gt;
*Exit:      &#039;&#039;A rock troll tromps &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A rock troll collapses with a heavy thud.&lt;br /&gt;
*Death2:    &#039;&#039;A rock troll bellows and then lies still.&lt;br /&gt;
*Decay:     &#039;&#039;The rock troll dissolves into a pile of chalk.&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a rock troll... which is apparently nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to cast [[Tremor]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
There are 2 different difficulties of Rock Troll.&lt;br /&gt;
*[[Rock Troll (2)]]&lt;br /&gt;
{{Cat|Troll}}&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rock_troll_(1)&amp;diff=491024</id>
		<title>Rock troll (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rock_troll_(1)&amp;diff=491024"/>
		<updated>2018-09-18T11:52:43Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* Equipment/Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Rock Troll&lt;br /&gt;
|Image File=rocktroll.jpg&lt;br /&gt;
|MinCap=60&lt;br /&gt;
|MaxCap=73&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=12&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Kaerna, Shard&lt;br /&gt;
|MapList=*{{rmap|9a | Journalai Route (9a)}}&lt;br /&gt;
|MapList2=*{{rmap|68 | South of Shard (68)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=grey troll skin&lt;br /&gt;
|Skin Weight=7&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=troll bones&lt;br /&gt;
|Bone Weight=8&lt;br /&gt;
|RequiredRanks=50&lt;br /&gt;
|MaxVal=143 Kronars&lt;br /&gt;
|MaxArrangedVal=166 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
{{disambig2|Rock Troll}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The troll towers menacingly over you, its small, beady black eyes glittering with a dim, cruel intelligence and set into a face that is pock-marked and surmounted by an incredibly long and wart-covered nose.  Its skin is a grey slate color, and the nails on its hideous hands are broken and yellowed.  Beneath them, you notice bits of flesh and dirt, and the stench of rotting flesh and decay is thick about the brutal creature.&lt;br /&gt;
==={{ilink|i|rock troll anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Slate grey and hulking, the rock troll seems built to intimidate, its body covered in large muscles designed to crush its prey. Tiny eyes set in a large face are surrounded by wrinkled flesh, pockmarked and pitted. Smudges of dirt and decay coat its skin and broken, yellowed fingernails tip the fingers and toes. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
West of Kaerna Village, Climb barrier to enter/exit hunting area.  Past the rockslide they tend to swarm.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rock Trolls are difficult to train with and occupy a narrow range where they train poorly at too high of ranks and are too dangerous at too low of ranks.&amp;lt;/br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Caps===&lt;br /&gt;
Was able to lock evasion at 72 ranks and unable to get over 1/34 at 74 ranks (January 2015).&lt;br /&gt;
Targeted Magic soft capped at 72 or so, but didn&#039;t hard cap until 90 (June 2015).&lt;br /&gt;
Tactics hard cap at 90 (Confirmed still current June 2018).&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Rock trolls can cast [[casts spell::Tremor]].&amp;lt;br /&amp;gt;&lt;br /&gt;
It tends to be quite harmless.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. However,&amp;lt;br/&amp;gt;&lt;br /&gt;
Rock trolls are immune to stuns, both physical and magical.&lt;br /&gt;
&lt;br /&gt;
For example, they are immune to [[spell::Thunderclap]]:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A great clap of thunder booms through the area, rattling the teeth in your jaw.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A rock troll is not bothered by the noise.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*&#039;&#039;It is wearing a {{cloot|a|studded leather breastplate}}/a {{cloot|a|leather cuirbouilli coat}}.&lt;br /&gt;
*&#039;&#039;It is carrying a {{cloot|w|sharp pine sapling}}.&lt;br /&gt;
*Boxes require 40 ranks of Lockpicking &amp;amp; Disarm&lt;br /&gt;
*Boxes continue to teach well at 120 ranks Locksmithing &amp;amp; 130 ranks Perception.&lt;br /&gt;
&#039;&#039;-- Ranger with 54/48 Disarm/Lockpicking, 117 Perception, 18 Agility can open boxes without much trouble&lt;br /&gt;
&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*{{com|arrange}} {{tt|INFO}}: &#039;&#039;The troll can be arranged to produce a skin or bone.&lt;br /&gt;
Skin ({{ilink|i|grey troll skin}})&lt;br /&gt;
*Unarranged max value:  143 Kronars.  High Quality (70) - &#039;&#039;work loose a sterling example of a grey troll skin&lt;br /&gt;
*Arranged max value:    163 Kronars.  Perfect Quality (99) - &#039;&#039;retrieve a perfect skin&lt;br /&gt;
Bone ({{ilink|i|troll bones}})&lt;br /&gt;
*Unarranged max value:  N/A.&lt;br /&gt;
*Arranged max value:    166 Kronars.  Perfect Quality (99) - &#039;&#039;retrieve some perfect bones&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn1:    &#039;&#039;You hear a growl behind you and spin to see a rock troll climbing out from behind a rock!&lt;br /&gt;
*Spawn2:    &#039;&#039;You hear a growl behind you as a rock troll tromps into view!&lt;br /&gt;
*Entrance:  &#039;&#039;A rock troll tromps in.&lt;br /&gt;
*Exit:      &#039;&#039;A rock troll tromps &amp;lt;direction&amp;gt;.&lt;br /&gt;
*Death1:    &#039;&#039;A rock troll collapses with a heavy thud.&lt;br /&gt;
*Death2:    &#039;&#039;A rock troll bellows and then lies still.&lt;br /&gt;
*Decay:     &#039;&#039;The rock troll dissolves into a pile of chalk.&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a rock troll... which is apparently nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to cast [[Tremor]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
There are 2 different difficulties of Rock Troll.&lt;br /&gt;
*[[Rock Troll (2)]]&lt;br /&gt;
{{Cat|Troll}}&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Cougar&amp;diff=490578</id>
		<title>Cougar</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Cougar&amp;diff=490578"/>
		<updated>2018-09-08T13:52:41Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Cougar&lt;br /&gt;
|Image File=cougar.jpg&lt;br /&gt;
|MinCap=30&lt;br /&gt;
|MaxCap=49&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=6&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Wolf Clan,Leth Deriel,Therenborough,Langenfirth&lt;br /&gt;
|MapList=*{{rmap|7a | Vineyards (7a)}}&lt;br /&gt;
|MapList2=*{{rmap|60 | Forest of Night (60)}}&lt;br /&gt;
|MapList3=*{{rmap|148|Kads Vawterjra Klajur (148)}}*{{rmap|5 | Rocky Outcrop (5)}}*{{rmap|7b | The Northeast Wilds (7b)}}*{{rmap|3 | Siergelde Cliffs (3)}}*{{rmap|41 | North Road (41)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=cougar pelt&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=curved claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=cougar bones&lt;br /&gt;
|Bone Weight=6&lt;br /&gt;
|RequiredRanks=25&lt;br /&gt;
|MaxVal=133 Kronars&lt;br /&gt;
|MaxArrangedVal=156 Kronars&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=2&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The cougar has a powerful body that is all sinewy muscle, a perfect hunting and killing machine.  Its short tan coat looks rough and dull from years in the wilds.  Dark luminous eyes stare at you hypnotically.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Offensive and Defensive soft cap at 49&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skinning hard caps at &amp;gt;75&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Able to hide at 45 ranks of stealth&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
Cougar claws can be {{com|shape|shaped}} into [[Shaping_products#Fletching|arrowheads]] or [[Tinkering_products#Boltmaking|boltheads]].&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forager_goblin&amp;diff=490381</id>
		<title>Forager goblin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forager_goblin&amp;diff=490381"/>
		<updated>2018-08-26T16:40:33Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Forager [[race is::Goblin]]&lt;br /&gt;
|Image File=Goblin.gif&lt;br /&gt;
|MinCap=12&lt;br /&gt;
|MaxCap=34&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=2&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Tiger Clan&lt;br /&gt;
|MapList=*{{rmap|4 | Woodland Path (4)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a field goblin skin&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a shriveled goblin hand&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some goblin bones&lt;br /&gt;
|Bone Weight=5&lt;br /&gt;
|RequiredRanks=10&lt;br /&gt;
|MaxVal=15 Kronars, 10 Dokoras, 16 Lirums&lt;br /&gt;
|MaxArrangedVal=35 Kronars,&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing on two legs, the forager goblin is somewhat small, like a Dwarf.  It looks passive but wary.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Forager Goblins can use any combination of the following items.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Shields&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|s|kite shield (1)}} ||a {{cloot|s|medium shield}} ||a {{cloot|s|target shield}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Armor&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|a|bone mask}} ||a {{cloot|a|chain helm (1)|chain helm}} ||a {{cloot|a|cloth hood}}&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|a|leather helm}} ||a {{cloot|a|chain tasset}} ||a {{cloot|a|leather tasset}}&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|a|bone breastplate}} ||a {{cloot|a|cloth shirt}} ||a {{cloot|a|hooded cloak}}&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|a|leather coat (1)}} ||some {{cloot|a|bone gauntlets}} ||some {{cloot|a|cloth gloves}}&lt;br /&gt;
|-&lt;br /&gt;
|some {{cloot|a|leather gloves}} ||some {{cloot|a|mail gloves}} ||some {{cloot|a|bone greaves}}&lt;br /&gt;
|-&lt;br /&gt;
|some {{cloot|a|cloth pants}} ||some {{cloot|a|leather greaves}} ||a {{cloot|a|visored helm}}&lt;br /&gt;
|-&lt;br /&gt;
|some {{cloot|a|plate greaves}} ||some {{cloot|a|mail gloves}} ||some {{cloot|a|half plate}}&lt;br /&gt;
|-&lt;br /&gt;
|some {{cloot|a|gauntlets}} ||some {{cloot|a|chain greaves}} ||a {{cloot|a|chain shirt}} &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Weapons&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|w|broadsword (1)|broadsword}} ||a {{cloot|w|cudgel}} ||a {{cloot|w|mace}} &lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|w|scimitar (1)|scimitar}} ||a {{cloot|w|short sword (1)|short sword}} || &lt;br /&gt;
|}&lt;br /&gt;
{{cat|goblin}}&lt;br /&gt;
&lt;br /&gt;
Still teaching stealth well at 35 ranks&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forager_goblin&amp;diff=490380</id>
		<title>Forager goblin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forager_goblin&amp;diff=490380"/>
		<updated>2018-08-26T16:40:18Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Forager [[race is::Goblin]]&lt;br /&gt;
|Image File=Goblin.gif&lt;br /&gt;
|MinCap=12&lt;br /&gt;
|MaxCap=34&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=2&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Tiger Clan&lt;br /&gt;
|MapList=*{{rmap|4 | Woodland Path (4)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a field goblin skin&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a shriveled goblin hand&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some goblin bones&lt;br /&gt;
|Bone Weight=5&lt;br /&gt;
|RequiredRanks=10&lt;br /&gt;
|MaxVal=15 Kronars, 10 Dokoras, 16 Lirums&lt;br /&gt;
|MaxArrangedVal=35 Kronars,&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing on two legs, the forager goblin is somewhat small, like a Dwarf.  It looks passive but wary.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Forager Goblins can use any combination of the following items.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Shields&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|s|kite shield (1)}} ||a {{cloot|s|medium shield}} ||a {{cloot|s|target shield}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Armor&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|a|bone mask}} ||a {{cloot|a|chain helm (1)|chain helm}} ||a {{cloot|a|cloth hood}}&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|a|leather helm}} ||a {{cloot|a|chain tasset}} ||a {{cloot|a|leather tasset}}&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|a|bone breastplate}} ||a {{cloot|a|cloth shirt}} ||a {{cloot|a|hooded cloak}}&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|a|leather coat (1)}} ||some {{cloot|a|bone gauntlets}} ||some {{cloot|a|cloth gloves}}&lt;br /&gt;
|-&lt;br /&gt;
|some {{cloot|a|leather gloves}} ||some {{cloot|a|mail gloves}} ||some {{cloot|a|bone greaves}}&lt;br /&gt;
|-&lt;br /&gt;
|some {{cloot|a|cloth pants}} ||some {{cloot|a|leather greaves}} ||a {{cloot|a|visored helm}}&lt;br /&gt;
|-&lt;br /&gt;
|some {{cloot|a|plate greaves}} ||some {{cloot|a|mail gloves}} ||some {{cloot|a|half plate}}&lt;br /&gt;
|-&lt;br /&gt;
|some {{cloot|a|gauntlets}} ||some {{cloot|a|chain greaves}} ||a {{cloot|a|chain shirt}} &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Weapons&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|w|broadsword (1)|broadsword}} ||a {{cloot|w|cudgel}} ||a {{cloot|w|mace}} &lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|w|scimitar (1)|scimitar}} ||a {{cloot|w|short sword (1)|short sword}} || &lt;br /&gt;
|}&lt;br /&gt;
{{cat|goblin}}&lt;br /&gt;
&lt;br /&gt;
Still teaching stealth well at 35 ranks&lt;br /&gt;
&lt;br /&gt;
Locks weapon skills in about 15 minutes at rank 25&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forager_goblin&amp;diff=490379</id>
		<title>Forager goblin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forager_goblin&amp;diff=490379"/>
		<updated>2018-08-26T16:39:12Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Forager [[race is::Goblin]]&lt;br /&gt;
|Image File=Goblin.gif&lt;br /&gt;
|MinCap=12&lt;br /&gt;
|MaxCap=34&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=2&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Tiger Clan&lt;br /&gt;
|MapList=*{{rmap|4 | Woodland Path (4)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a field goblin skin&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a shriveled goblin hand&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some goblin bones&lt;br /&gt;
|Bone Weight=5&lt;br /&gt;
|RequiredRanks=10&lt;br /&gt;
|MaxVal=15 Kronars, 10 Dokoras, 16 Lirums&lt;br /&gt;
|MaxArrangedVal=35 Kronars,&lt;br /&gt;
|Boxes=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Standing on two legs, the forager goblin is somewhat small, like a Dwarf.  It looks passive but wary.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Forager Goblins can use any combination of the following items.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Shields&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|s|kite shield (1)}} ||a {{cloot|s|medium shield}} ||a {{cloot|s|target shield}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Armor&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|a|bone mask}} ||a {{cloot|a|chain helm (1)|chain helm}} ||a {{cloot|a|cloth hood}}&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|a|leather helm}} ||a {{cloot|a|chain tasset}} ||a {{cloot|a|leather tasset}}&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|a|bone breastplate}} ||a {{cloot|a|cloth shirt}} ||a {{cloot|a|hooded cloak}}&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|a|leather coat (1)}} ||some {{cloot|a|bone gauntlets}} ||some {{cloot|a|cloth gloves}}&lt;br /&gt;
|-&lt;br /&gt;
|some {{cloot|a|leather gloves}} ||some {{cloot|a|mail gloves}} ||some {{cloot|a|bone greaves}}&lt;br /&gt;
|-&lt;br /&gt;
|some {{cloot|a|cloth pants}} ||some {{cloot|a|leather greaves}} ||a {{cloot|a|visored helm}}&lt;br /&gt;
|-&lt;br /&gt;
|some {{cloot|a|plate greaves}} ||some {{cloot|a|mail gloves}} ||some {{cloot|a|half plate}}&lt;br /&gt;
|-&lt;br /&gt;
|some {{cloot|a|gauntlets}} ||some {{cloot|a|chain greaves}} ||a {{cloot|a|chain shirt}} &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Weapons&lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|w|broadsword (1)|broadsword}} ||a {{cloot|w|cudgel}} ||a {{cloot|w|mace}} &lt;br /&gt;
|-&lt;br /&gt;
|a {{cloot|w|scimitar (1)|scimitar}} ||a {{cloot|w|short sword (1)|short sword}} || &lt;br /&gt;
|}&lt;br /&gt;
{{cat|goblin}}&lt;br /&gt;
&lt;br /&gt;
Still teaching stealth well at 35 ranks&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Midnight_black_warder%27s_cordon_with_gold_trim&amp;diff=489844</id>
		<title>Item:Midnight black warder&#039;s cordon with gold trim</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Midnight_black_warder%27s_cordon_with_gold_trim&amp;diff=489844"/>
		<updated>2018-08-03T20:59:07Z</updated>

		<summary type="html">&lt;p&gt;JAROCHEN: Created page with &amp;quot;{{Item |noun=cordon |look=You see nothing special. |type=clothing, container |wearloc=waist |appcost=2,625 |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=cordon&lt;br /&gt;
|look=You see nothing special.&lt;br /&gt;
|type=clothing, container&lt;br /&gt;
|wearloc=waist&lt;br /&gt;
|appcost=2,625&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JAROCHEN</name></author>
	</entry>
</feed>