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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JANUS1131</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JANUS1131"/>
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	<updated>2026-04-10T05:47:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Druvaroh&amp;diff=502044</id>
		<title>Druvaroh</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Druvaroh&amp;diff=502044"/>
		<updated>2019-04-14T11:53:20Z</updated>

		<summary type="html">&lt;p&gt;JANUS1131: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
| name = Druvaroh Kanagrath&lt;br /&gt;
| status      = a&lt;br /&gt;
| race        = Prydaen&lt;br /&gt;
| gender      = Male&lt;br /&gt;
| guild       = Necromancer &lt;br /&gt;
| instance    = Prime&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
You are Warlock Druvaroh Kanagrath, Predator, a Prydaen.&lt;br /&gt;
&lt;br /&gt;
You have an oval face, a simple bone earcuff carved into spirals accenting one of the ears, some rounded icesteel-framed spectacles with blue tinted lenses that accents white-striated luminous cat-slitted electric blue eyes and a classical nose.  Your silver-streaked jet black mane is just past the shoulders and artfully layered to accent the highlighting, and is worn twisted into an elegant infinity knot caught by a slim glitvire hairstick carved to resemble a branch of flowering belladonna.  You have black fur with silver points and silver markings, a slender tail and a thin build.&lt;br /&gt;
You are a bit over average height for a Prydaen.&lt;br /&gt;
You are a moth-stalker.&lt;br /&gt;
Your right wrist has a tattoo of a trefoil knot formed from a single, solid black line.&lt;br /&gt;
&lt;br /&gt;
You are wearing a dark sarrak with silver stitching, some supple leather footwraps, an olive-green oilcloth alchemist&#039;s haversack with a black iron clasp, a deeply cowled indigo spidersilk longcoat trimmed with cobalt aniline leather, a solid birchwood raaho inset with a faiyka, a bourde alchemist&#039;s belt badly stained with black dye and a carved burlwood sheath draped with shimmering firesilk ties.&lt;/div&gt;</summary>
		<author><name>JANUS1131</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Druvaroh&amp;diff=502043</id>
		<title>Druvaroh</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Druvaroh&amp;diff=502043"/>
		<updated>2019-04-14T11:52:44Z</updated>

		<summary type="html">&lt;p&gt;JANUS1131: Created page with &amp;quot;{{PC | name = Druvaroh Kanagrath | status      = a | race        = Prydaen | gender      = Male | guild       = Necromancer  | instance    = Prime }} ==Appearance== You are Wa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PC&lt;br /&gt;
| name = Druvaroh Kanagrath&lt;br /&gt;
| status      = a&lt;br /&gt;
| race        = Prydaen&lt;br /&gt;
| gender      = Male&lt;br /&gt;
| guild       = Necromancer &lt;br /&gt;
| instance    = Prime&lt;br /&gt;
}}&lt;br /&gt;
==Appearance==&lt;br /&gt;
You are Warlock Druvaroh Kanagrath, Predator, a Prydaen.&lt;br /&gt;
You have an oval face, a simple bone earcuff carved into spirals accenting one of the ears, some rounded icesteel-framed spectacles with blue tinted lenses that accents white-striated luminous cat-slitted electric blue eyes and a classical nose.  Your silver-streaked jet black mane is just past the shoulders and artfully layered to accent the highlighting, and is worn twisted into an elegant infinity knot caught by a slim glitvire hairstick carved to resemble a branch of flowering belladonna.  You have black fur with silver points and silver markings, a slender tail and a thin build.&lt;br /&gt;
You are a bit over average height for a Prydaen.&lt;br /&gt;
You are a moth-stalker.&lt;br /&gt;
Your right wrist has a tattoo of a trefoil knot formed from a single, solid black line.&lt;br /&gt;
&lt;br /&gt;
You are wearing a dark sarrak with silver stitching, some supple leather footwraps, an olive-green oilcloth alchemist&#039;s haversack with a black iron clasp, a deeply cowled indigo spidersilk longcoat trimmed with cobalt aniline leather, a solid birchwood raaho inset with a faiyka, a bourde alchemist&#039;s belt badly stained with black dye and a carved burlwood sheath draped with shimmering firesilk ties.&lt;/div&gt;</summary>
		<author><name>JANUS1131</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Intricate_tyrium_hand_suspended_from_a_cord_of_darkly_glistening_spidersilk&amp;diff=458896</id>
		<title>Item:Intricate tyrium hand suspended from a cord of darkly glistening spidersilk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Intricate_tyrium_hand_suspended_from_a_cord_of_darkly_glistening_spidersilk&amp;diff=458896"/>
		<updated>2016-11-09T12:00:09Z</updated>

		<summary type="html">&lt;p&gt;JANUS1131: /* Accessory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=hand&lt;br /&gt;
|look=Default: The thumb and the index finger bear a shimmering luster.  The other three fingers are matte tyrium.&amp;lt;br/&amp;gt;&lt;br /&gt;
1 upgrade: The thumb, the index finger, and the middle finger bear a shimmering luster.  The remaining two fingers are matte tyrium.&amp;lt;br/&amp;gt;&lt;br /&gt;
2 upgrades: The thumb, the index finger, the middle finger, and the ring finger bear a shimmering luster.  The little finger is matte tyrium.&amp;lt;br/&amp;gt;&lt;br /&gt;
3 upgrades: All five fingers bear a shimmering luster that lights up the whole hand.&lt;br /&gt;
|MTag=tyrium, spidersilk&lt;br /&gt;
|type=jewelry, magic, stacking&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|weight=2&lt;br /&gt;
|appcost=1,875&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
This appears to be a [[Hand of Glory (enchantment)|Hand of Glory]], an enchantment designed to hold multiple magical rings which may otherwise interfere with each other.  You may also INVOKE it to change its appearance once in a while.&lt;br /&gt;
&lt;br /&gt;
==Focus==&lt;br /&gt;
You hold the tyrium hand in your hands and detect the delicate structure of a [[:Category:Divine Intervention spellbook|Divine Intervention]] enchantment.&amp;lt;br/&amp;gt;&lt;br /&gt;
You believe the magic capable of interacting with certain magical rings, as well as of some limited transformation.&lt;br /&gt;
&lt;br /&gt;
==Analyze==&lt;br /&gt;
Use of a potency crystal allows the tyrium hand to hold one more ring.&amp;lt;br/&amp;gt;&lt;br /&gt;
The tyrium hand has been upgraded [number] times, and can be upgraded [number] more times.&amp;lt;br/&amp;gt;&lt;br /&gt;
The next unlock will increase the number of rings the tyrium hand can hold to [number].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Maximum number is 5. Starts at 2.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Once per day the hand can be {{com|invoke|invoked}} to change the appearance.  The result will be: a/an &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;material&amp;gt;&#039;&#039; &#039;&#039;&#039;hand&#039;&#039;&#039; &#039;&#039;&amp;lt;accessory&amp;gt;&#039;&#039;.&lt;br /&gt;
===Adjective===&lt;br /&gt;
*blue&lt;br /&gt;
*blue-white&lt;br /&gt;
*clawed&lt;br /&gt;
*contorted&lt;br /&gt;
*gaunt&lt;br /&gt;
*intricate&lt;br /&gt;
*long-nailed&lt;br /&gt;
*manicured&lt;br /&gt;
*solid&lt;br /&gt;
*talismanic&lt;br /&gt;
*taloned&lt;br /&gt;
*unadorned&lt;br /&gt;
*veiny&lt;br /&gt;
*white&lt;br /&gt;
&lt;br /&gt;
===Material===&lt;br /&gt;
*gold&lt;br /&gt;
*mistglass&lt;br /&gt;
*orichalcum&lt;br /&gt;
*platinum&lt;br /&gt;
*silver&lt;br /&gt;
*tyrium&lt;br /&gt;
&lt;br /&gt;
===Accessory===&lt;br /&gt;
*(no/blank accessory)&lt;br /&gt;
*shaped like a grotesque five-legged spider&lt;br /&gt;
*suspended from a cord of darkly glistening spidersilk&lt;br /&gt;
*suspended from a cord of yellowish nightreaver silk&lt;br /&gt;
*suspended from a plait of darkly glistening nightweaver silk&lt;br /&gt;
*suspended from a plait of stark white eolienne&lt;br /&gt;
*suspended from a plait of twisted spidersilk&lt;br /&gt;
*suspended from a rope of pallid nightweaver silk&lt;br /&gt;
*suspended from a rope of stark white nightweaver silk&lt;br /&gt;
*suspended from a rope of twisted eolienne&lt;br /&gt;
*tipped with emerald-pierced wraithhearts&lt;br /&gt;
*tipped with iridescent spectrolites&lt;br /&gt;
*tipped with riftstones&lt;br /&gt;
*tipped with Ulhari prisms&lt;br /&gt;
*webbed with pallid spidersilk&lt;br /&gt;
*webbed with yellowish nightsilk&lt;br /&gt;
*webbed with sticky grey nightsilk&lt;br /&gt;
*with blood-red stura atulave inlay&lt;br /&gt;
*with chartreuse-pierced wraithheart inlay&lt;br /&gt;
*with gloamstone inlay&lt;br /&gt;
*with grey atulave inlay&lt;br /&gt;
*with Katamba&#039;s spire inlay&lt;br /&gt;
*with knifelike prongs for fingers&lt;br /&gt;
*with melon-hued stura atulave inlay&lt;br /&gt;
*with merlot ruby inlay &lt;br /&gt;
*wrapped in cobwebs&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>JANUS1131</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Thick_cambrinth_armband_shaped_like_braided_stalks_of_wheat&amp;diff=458534</id>
		<title>Item:Thick cambrinth armband shaped like braided stalks of wheat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Thick_cambrinth_armband_shaped_like_braided_stalks_of_wheat&amp;diff=458534"/>
		<updated>2016-11-06T13:44:40Z</updated>

		<summary type="html">&lt;p&gt;JANUS1131: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=armband&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=cambrinth&lt;br /&gt;
|CTag=wheat&lt;br /&gt;
|type=cambrinth, jewelry&lt;br /&gt;
|wearloc=upper arm&lt;br /&gt;
|weight=10&lt;br /&gt;
|appcost=25,000&lt;br /&gt;
|lsize=2&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|maxcharge=50&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Verby.&lt;/div&gt;</summary>
		<author><name>JANUS1131</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Night_black_book_dotted_with_bats&amp;diff=458533</id>
		<title>Item:Night black book dotted with bats</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Night_black_book_dotted_with_bats&amp;diff=458533"/>
		<updated>2016-11-06T13:40:37Z</updated>

		<summary type="html">&lt;p&gt;JANUS1131: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=a night black book dotted with bats&lt;br /&gt;
|noun=book&lt;br /&gt;
|look=As if flying through the night&#039;s sky, each tiny creature has its wings spread wide and is completed with onyx eyes.&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=250000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
It appears to be a common journal.  It could be opened or closed.  You could push it to return to the beginning, turn it to move forward a page or pull it to move back a page.  With an eraser, you could rub old marks out.  With a proper writing utensil, such as a quill, stylus or charcoal, you could WRITE IN it.&lt;br /&gt;
&lt;br /&gt;
50 pages, can be opened and closed.&lt;/div&gt;</summary>
		<author><name>JANUS1131</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Night_black_book_dotted_with_bats&amp;diff=458532</id>
		<title>Item:Night black book dotted with bats</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Night_black_book_dotted_with_bats&amp;diff=458532"/>
		<updated>2016-11-06T13:39:47Z</updated>

		<summary type="html">&lt;p&gt;JANUS1131: Created page with &amp;quot;{{Item |name=a night black book dotted with bats |noun=book |look=As if flying through the night&amp;#039;s sky, each tiny creature has its wings spread wide and is completed with onyx...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=a night black book dotted with bats&lt;br /&gt;
|noun=book&lt;br /&gt;
|look=As if flying through the night&#039;s sky, each tiny creature has its wings spread wide and is completed with onyx eyes.&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=250000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
50 pages, can be opened and closed.&lt;/div&gt;</summary>
		<author><name>JANUS1131</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sleeping_Dragon_Corn_Maze_421&amp;diff=458531</id>
		<title>Sleeping Dragon Corn Maze 421</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sleeping_Dragon_Corn_Maze_421&amp;diff=458531"/>
		<updated>2016-11-06T13:35:53Z</updated>

		<summary type="html">&lt;p&gt;JANUS1131: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
[[File:cornmaze.jpg|600px|center]]&lt;br /&gt;
&lt;br /&gt;
==Opening and Closing Dates==&lt;br /&gt;
{{ilink|i|corn maze pass|Passes}} for the maze cost 1,000 [[SimuCoins]] each. Players who are attending [[Hollow Eve Festival 421|Hollow Eve]] receive some complimentary passes to the maze.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Instance!!Opens!!Closes!!Box Office&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prime&#039;&#039;&#039;|| November 4 || TK ||[https://store.play.net/Store/Purchase/dr?Filter=HOLLOW+EVE SimuCoin Store]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plat&#039;&#039;&#039;|| November 4 || TK ||[https://store.play.net/Store/Purchase/dr?Filter=HOLLOW+EVE SimuCoin Store]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fallen&#039;&#039;&#039;|| November 5 || TK ||[https://store.play.net/Store/Purchase/dr?Filter=HOLLOW+EVE SimuCoin Store]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Official Description and Announcement==&lt;br /&gt;
The Sleeping Dragon Corn Maze is a massive labyrinth set up in the corn fields of Arthe Dale to celebrate a bountiful harvest! It&#039;s fun for both adventurers and commoners, with spooky delights and haunted passageways. The maze becomes considerably spookier at night! With a small token entry fee, you can explore the enormous maze and gain prizes!&lt;br /&gt;
&lt;br /&gt;
Like many other recent events, there&#039;s no box office scheduling to deal with! Runs through the maze are individual, and you can go anytime you want, with whoever you want! One ticket in will give you an hour within the maze to explore and even help out the people of Arthe Dale if you like! And if you&#039;ve managed to get all the way to the end of the maze in one hour, you will get an extra prize!&lt;br /&gt;
&lt;br /&gt;
The Corn Maze is sponsored by the [[guilds]] of [[Crossing]], and thus is set up specifically with adventurers in mind. But to keep it more open to the general population, only certain parts of the corn maze are really dangerous, and it&#039;s usually quite obvious where. That being said, there is an element of real danger everywhere in the maze, due to some circumstances beyond Arthe Dale&#039;s control.&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
*Protect the harvest by fighting off blight locusts in the northeast part of the corn maze &lt;br /&gt;
*Also protect the harvest by fighting off murder crows in the southwest part of the corn maze &lt;br /&gt;
*Find people (or animals!) who are lost in the maze and need to be escorted out &lt;br /&gt;
*Find specific landmarks inside the maze &lt;br /&gt;
*Treasure hunt! &lt;br /&gt;
*Keep your wits about you as the haunts inside try to frighten you! &lt;br /&gt;
*Watch out for the Scarecrow! &lt;br /&gt;
*And more!&lt;br /&gt;
&lt;br /&gt;
===Prizes===&lt;br /&gt;
Aside from items found inside the corn maze, there will be weapons, armor, clothing, and more!&lt;br /&gt;
&lt;br /&gt;
===Outfit Glamours===&lt;br /&gt;
Outfits are a new kind of magical glamour that work in a very similar way to the item hiders. However, instead of just hiding your existing items, it will also take on the appearance of items that you do want to show, without needing to actually wear them! This does NOT harm the original item in any way, and an item can be glamoured to more than one outfit at once. Up to fifteen items can be applied to a fully unlocked outfit, and there are three kinds: Normal clothing and trinkets, jewelry, and armor.&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
*Outfits hide &#039;&#039;&#039;everything&#039;&#039;&#039; you&#039;re wearing except what is in the outfit. You can still use the &#039;always show&#039; mechanics to make a hidden item you&#039;re wearing visible again, though.&lt;br /&gt;
**&#039;&#039;&#039;NOTE:&#039;&#039;&#039; For [[F2P]] folks, an outfit will still show the stored item appearances, but will &#039;&#039;&#039;not&#039;&#039;&#039; hide the other things you are wearing.&lt;br /&gt;
*Unlike {{ilink|i|black shadowsilk cloak}}s or {{ilink|i|moonsilver pendant}}s, these do not hide or change your [[features]] in any way.&lt;br /&gt;
*Outfits are generally worn, but you do need at least one item saved to the outfit in order to wear it. You can&#039;t wear an empty outfit!&lt;br /&gt;
*Outfits also show your item appearances in the order that you stored them. You can make sure you store them in an order that you like by using TURN to select which of your spaces you save each item appearance to.&lt;br /&gt;
*The main reason to have jewelry and armor outfits is that you can wear one shimmering outfit, one jewelry outfit, and one armor outfit all at the same time, so if you have an outfit in mind that has more than the allotted slots in it, you can create it. However, you cannot wear two of the same kind of outfit together.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
;Province: [[Zoluren]]&lt;br /&gt;
;Town: [[Arthe Dale]] (down a path at the hilltop outside entrance)&lt;br /&gt;
Map TK&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
All mobs flex to your skill level.&lt;br /&gt;
*(adjective) [[blight locust]]&lt;br /&gt;
*(adjective) [[murder crow]]&lt;br /&gt;
*[[Harawep&#039;s Spider]]&lt;br /&gt;
*[[The Scarecrow]]&lt;br /&gt;
&lt;br /&gt;
==Tasks==&lt;br /&gt;
You can ask the halflings or the gor&#039;tog farmer found within the maze for tasks. Some tasks teach skills. The first ten tasks completed while in the maze reward 10 kernels each. Tasks beyond that reward 2 kernels each.&lt;br /&gt;
&lt;br /&gt;
===Exploring the Maze===&lt;br /&gt;
*&amp;quot;Okay, we&#039;d like you to find and touch some of the landmarks in the maze!  It&#039;ll be fun!&amp;quot;&lt;br /&gt;
*&amp;quot;Okay, we&#039;d like you to go find my fellow Halflings working in the maze and give them a good poke in the ribs for me!  There are five of them.&amp;quot;&lt;br /&gt;
*&amp;quot;Okay, we&#039;d like you to go to each section of the maze and let out a good scream!  It&#039;ll make the corn maze extra spooky.  There are nine sections of the maze, but if you scream in five that&#039;ll be enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Search Tasks===&lt;br /&gt;
*&amp;quot;Okay, we&#039;d like you to search out some of the grasshoppers that are running around in the maze, snag them and bring them back to us.  About ten will do.&amp;quot; (Perception)&lt;br /&gt;
*&amp;quot;Okay, we&#039;d like you to forage some corn in the maze and bring it to me.  Make sure it&#039;s ripe!  Ten pieces will do.&amp;quot;&lt;br /&gt;
*&amp;quot;Okay, we&#039;d like you to search out some golden tokens in the maze.  About ten pieces will do!&amp;quot; (Perception)&lt;br /&gt;
&lt;br /&gt;
===Maintaining the Maze===&lt;br /&gt;
*&amp;quot;Okay, we&#039;d like you to make some scarecrows in different sections of the maze!  To do this, find a good spot and BUILD it until it&#039;s done.  Five total should do it.&amp;quot; (Mechanical Lore)&lt;br /&gt;
*&amp;quot;Okay, we&#039;d like you to go pull some weeds out from between the corn.  It&#039;s pretty thick in some areas.  Clearing out ten areas will be appreciated.&amp;quot; (Athletics)&lt;br /&gt;
*&amp;quot;Okay, we&#039;d like you to disarm some of the traps that have been put around the maze by some mischief-makers.  Five will do.&amp;quot; (Search/Perception Disarm/Locksmithing)&lt;br /&gt;
*&amp;quot;Okay, we&#039;d like you to chase out some of the mice that are hiding in the maze.  I know they might be cute, but they&#039;re pests.  You just have to WAVE your hands at them until they run from the maze.  If you chase away about ten that&#039;ll be great!&amp;quot; (Performance)&lt;br /&gt;
&lt;br /&gt;
===Defeating Enemies===&lt;br /&gt;
*&amp;quot;Okay, we&#039;d like you to kill some of the locusts in the green growth area of the maze.  Ten of them will do.&amp;quot;&lt;br /&gt;
*&amp;quot;Okay, we&#039;d like you to kill some of the murder crows in the ripened field area of the maze.  Ten of them will do.&amp;quot;&lt;br /&gt;
*While not tasks themselves, finding and killing [[The Scarecrow]] (rare spawn in locust area) or [[Harawep&#039;s Spider]] (rare spawn in crow area) can reward you with kernels.&lt;br /&gt;
&lt;br /&gt;
===Messaging for Too Many Tasks===&lt;br /&gt;
&amp;quot;You&#039;ve done an awful lot of tasks really quickly.  You can still take tasks, but they&#039;re not going to be worth as much.  If you want you can leave the maze and come back in again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Incidental Loot==&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*{{sloot|a|bright yellow leather gloves lined with soft grey fur}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
*{{sloot|i|bedraggled tutu with attached leggings}}&lt;br /&gt;
*{{sloot|i|carmine homespun linen cloak trimmed with chocolate brown ribbon}}&lt;br /&gt;
*{{sloot|i|enveloping web-patterned pall of lace layered with gauze}}&lt;br /&gt;
*{{sloot|i|faded red and green kerchief}}&lt;br /&gt;
*{{sloot|i|glossy crow wings with long satin feathers}}&lt;br /&gt;
*{{sloot|i|pair of faded blue cotton pants with frayed hems}}&lt;br /&gt;
*{{sloot|i|neatly made straw hat with a wide blue band}}&lt;br /&gt;
*{{sloot|i|pair of faded blue cotton pants with frayed hems}}&lt;br /&gt;
*{{sloot|i|pale golden sash embroidered with &amp;quot;The Corniest&amp;quot; along the back}}&lt;br /&gt;
*{{sloot|i|plum colored veil embroidered with a tiny shariza in one corner}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
*{{sloot|i|battered tin lunchbox}}&lt;br /&gt;
:*{{sloot|i|thornberries}}&lt;br /&gt;
:*{{sloot|i|oatcake}}&lt;br /&gt;
:*{{sloot|i|ear of sweet corn}}&lt;br /&gt;
:*{{sloot|i|green apple}}&lt;br /&gt;
:*{{sloot|i|cornbread muffin}}&lt;br /&gt;
*{{sloot|i|colorful bag appliqued with harvest images}}&lt;br /&gt;
*{{sloot|i|fiery orange canvas backpack clasped with a cedar button}}&lt;br /&gt;
&lt;br /&gt;
===Food/Drink===&lt;br /&gt;
*{{sloot|i|orange globe of Jack-o-Lantern gin painted with smeary black glittered eyes}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
*{{sloot|i|dried cornsilk circlet braided with dried locusts}}&lt;br /&gt;
*{{sloot|i|pair of glossy obsidian cufflinks banded in silver}}&lt;br /&gt;
*{{sloot|i|pair of yellow quartz cufflinks shaped like kernels of corn}}&lt;br /&gt;
*{{sloot|i|round orange hair comb carved with a goofy grinning face}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
*{{sloot|i|cambrinth blight locust pendant dangling from a woven grass chain}}&lt;br /&gt;
*{{sloot|i|cambrinth murder crow pendant strung upon a dark chain}}&lt;br /&gt;
*{{sloot|i|cambrinth pumpkin pendant strung upon silken vines}}&lt;br /&gt;
*{{sloot|i|cambrinth scarecrow pendant strung upon suede}}&lt;br /&gt;
*{{sloot|i|chakrel amulet carved to resemble a bonfire}}&lt;br /&gt;
*{{sloot|i|dried gourd rattle wrapped in a mesh of beaded cords}}&lt;br /&gt;
*{{sloot|i|gold and chakrel amulet crafted to look like a flaming skull}}&lt;br /&gt;
*{{sloot|i|hammered bronze torque capped in soulstone}}&lt;br /&gt;
*{{sloot|i|soulstone-set armband shaped like a dragon protecting an egg}}&lt;br /&gt;
*{{sloot|i|thick cambrinth armband carved with a pattern of blight locusts.}}&lt;br /&gt;
*{{sloot|i|thick cambrinth armband incised with a winding maze-like pattern}}&lt;br /&gt;
*{{sloot|i|thick cambrinth armband set with a medallion depicting crossed scythes}}&lt;br /&gt;
*{{sloot|i|thick cambrinth armband shaped like braided stalks of wheat}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*{{sloot|i|bright yellow carved corn kernels}}&lt;br /&gt;
*{{sloot|i|corn husk poppet with a head of straw hair decorated by bows}}&lt;br /&gt;
*{{sloot|i|corn husk poppet with crudely painted facial features}}&lt;br /&gt;
*{{sloot|i|corn maze pass}}&lt;br /&gt;
*{{sloot|i|corncob pipe with multicolored gem kernels}}&lt;br /&gt;
*{{sloot|i|fat orange book with clouds painted on the cover}}&lt;br /&gt;
*{{sloot|i|a night black book dotted with bats}}&lt;br /&gt;
*{{sloot|i|featureless corn husk poppet}}&lt;br /&gt;
*{{sloot|i|pale blue book with butterflies painted on the cover}}&lt;br /&gt;
*{{sloot|i|petite violet notebook engraved with knotwork}}&lt;br /&gt;
*{{sloot|i|rainbow-hued booklet trimmed in silver}}&lt;br /&gt;
*{{sloot|i|rounded yellow book displaying a chubby calf}}&lt;br /&gt;
*{{sloot|i|scowling scarecrow doll wearing a tiny straw hat}}&lt;br /&gt;
*{{sloot|i|short-stemmed pipe with a glossy red apple bowl}}&lt;br /&gt;
*{{sloot|i|simple paper fan painted with a white chicken}}&lt;br /&gt;
*{{sloot|i|small ankle knife of snowflake obsidian}}&lt;br /&gt;
*{{sloot|i|small red notebook embroidered with a golden sun}}&lt;br /&gt;
*{{sloot|i|smiling scarecrow doll with a large fuzzy mustache}}&lt;br /&gt;
*{{sloot|i|snow white diary with a ruby rose on the spine}}&lt;br /&gt;
*{{sloot|i|tattered finger puppet painted like a scarecrow}}&lt;br /&gt;
*{{sloot|i|tiny brown felt mouse clutching a carved kernel of corn}}&lt;br /&gt;
*{{sloot|i|whimsical scarecrow doll arrayed with miniature felt flowers instead of hair}}&lt;br /&gt;
&lt;br /&gt;
==End Treasure==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Weapon/Armor tiers currently based on common expectations of durability stats. &#039;&#039;&#039;Please appraise all items in game before purchasing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===bale of hay===&lt;br /&gt;
Items cost 60 kernels in Prime, 45 in Platinum&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|square cast iron skillet with a darkened oak handle}}||item||makes grilled cheese&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|polished steel war sword capped with an amber sphere}}||weapon||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|belaying pin of oak studded with brass beads}}||weapon||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|copper-inlaid steel maul with a carved ivory grip}}||weapon||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|blackened steel short sword etched with a silver lightning bolt}}||weapon||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|heavy iron mace with a raging rooster head}}||weapon||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|kapok-framed aquarium}}||housing||contains fish&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bright white silk sack}}||outfit||snowflake-themed suit&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|etched steel spatha with a wire-wrapped hilt}}||weapon||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|blackened steel gladius capped with a marble sphere}}||weapon||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|wiirwood pilum with a bright bronze tip}}||weapon||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|steel pugio with a hilt of braided whitethorn}}||weapon||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|lamellar hauberk crafted of enamelled bronze}}||armor||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|tall tower shield painted a mottled green and gold}}||shield||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|twisted black scepter covered in tiny spikes}}||weapon||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|star-headed steel flail with a firestained chain}}||weapon||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|etched steel kaskara hilted with witchclaw}}||weapon||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|glossy walnut gavel banded with etched brass}}||weapon||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|heavy steel hara with a witchclaw grip}}||weapon||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|soft suede instrument case clasped with a diamond drumstick}}||instrument||tabla&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lustrous purpleheart telescope case banded with silver filigree}}||telescope||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale golden moneybelt subtly embroidered with silver thread}}||clothing||holds 20 coins&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|winged helm of sleek black leather}}||armor||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|layered glass jewelry box with silver filigree fittings}}||outfit||very verby&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===wooden barrel===&lt;br /&gt;
Items cost 90 kernels in Prime, 67 in Platinum&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|carved ironwood staff}}||magical device||holds [[runestones]]&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grey glass ring}}||magical device||eye-changer (?)&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|maned helm of enameled steel}}||weapon||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|curved scythe with a leather-clad handle}}||weapon||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small book bound in crimson fabric titled &amp;quot;In Freedom&#039;s Name&amp;quot;}}||magical device||creates lockpicks&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small blue steel shark with a hinged tail}}||lighter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small white goat pin surrounded by a cage of woven twigs}}||jewelry||eats junk&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clouded glass armband strung with a constellation of tiny stars}}||jewelry||shows constellations&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|burnished gold viper charm}}||jewelry||atmo&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|small metal monkey holding half of a Trothfang fire pepper to its mouth}}||lighter||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|crystal wand}}||magical device||changes colors of some items&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|zenganne cloak}}||clothing||weather cloak&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|windsteel battle axe with a leather-wrapped kapok grip}}||weapon||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|heavily-etched windsteel cinquedea bearing an unadorned ring on the hilt}}||weapon||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|pale oak rod capped with a blue glass teardrop}}||magical device||freezes target&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|frosted glass ring edged with swirls of ultramarine}}||magical device||creates a [[Soul Shield]], fully unlocked by default&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|sturdy khor&#039;vela staff inlaid with tiny veins of cambrinth}}||weapon||T6 + holds 35 mana&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|darkened steel back-sword with an intricate gold handguard}}||weapon||T6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===light armor arrangement===&lt;br /&gt;
Items cost 30 kernels in Prime, 22 in Platinum&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|heavy roughspun mask with exposed bits of straw padding}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|heavy workgloves crafted with woven straw decorations around the wrists}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thickly layered roughspun aventail woven with flexible straw}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|heavy roughspun cap displaying errant pieces of straw poking out of the seams}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|bluish green leather gloves with decorative clawed fingertips}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|scaled blue-green leather helm}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|leather mask sculpted to resemble a dragon&#039;s maw}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|padded steelsilk hood trimmed with smoky brocade}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|padded steelsilk mask with brocade edging}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|pair of steelsilk pants adorned with heavy bands of brocade}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|pair of brocade gloves with intricate steelsilk threading}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|draconic leather helm with ivory teeth}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|scale-embossed leather mask set with dragonfire amber}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|pair of scale-embossed leather gloves}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|pair of supple leather gloves patterned with autumn leaves}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|streamlined leather helm of mottled oxblood and harvest gold hues}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|smooth leather mask dyed deep harvest gold}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|khaddar gloves with heavy padding along their backs}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|pair of khaddar pants wrapped in thickly braided strips along the legs}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|draping hood of khaddar lined in armure}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|dashing khaddar mask edged in strips of fine armure}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===long wooden table===&lt;br /&gt;
Items cost 200 kernels in Prime, 150 in Platinum&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|darkened steel scythe affixed to a twisted cambrinth haft}}||weapon||T5 + holds 200 mana&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|wheaten-hued staff incised with myriad runes}}||weapon||T5 + permanent universal focus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===makeshift counter===&lt;br /&gt;
Items cost 250 kernels in Prime, 187 in Platinum&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shimmering outfit}}||glamour||everything&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jewelry outfit}}||glamour||jewelry only&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|armor outfit}}||glamour||armor only&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Learn more about [[glamours]].&lt;br /&gt;
&lt;br /&gt;
===wide armor display===&lt;br /&gt;
Items cost 30 kernels in Prime, 22 in Platinum&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|trimetal chain gloves worked in a tree pattern}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|trimetal chain balaclava studded with razaksel squirrels}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|apple red great helm crested with thealstone worms}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|thealstone-inlaid heavy plate gauntlets}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|mask of pallid links stitched to moonspun silk padding}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|moonlight-hued chain gloves with a visible silken lining}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|gleaming bronze pot ingeniously repurposed into a great helm}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|pair of articulated gauntlets made from welded-together spoons}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|pair of heavy plate gauntlets done in a vibrant mix of glaes and steel}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|great helm embellished with multihued glaes fire}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|asini chainmail mask edged with blackened steel crows}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|chain helm crafted from alternating links of asini and blackened steel}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel chain gloves with asini knuckleguards}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|blackened steel chain greaves with asini kneeguards}}||armor||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|s|heavy bronze-hued pot lid}}||shield||T5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===slender weapon rack===&lt;br /&gt;
Items cost 30 kernels in Prime, 22 in Platinum&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|glaes spider set with a large libger&#039;s eye stone}}||weapon||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|blackened steel machete inset with spectrolite along the grip}}||weapon||T5&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|w|gold-inlaid steel scythe with a carved oak haft}}||weapon||T5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===body armor stand===&lt;br /&gt;
Items cost 90 kernels in Prime, 67 in Platinum&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Type!!Details&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|asini chainmail shirt featuring blackened steel accents}}||armor||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|heavily padded steelsilk robe with an inset brocade front panel}}||armor||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|serpentine double leathers tinted in pale frosty shades}}||armor||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|colorful plate armor set with a sleeping dragon done in multihued glaes}}||armor||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|sleek atumnal-hued leather bodysuit}}||armor||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|formal-looking khaddar shirt with armure lining}}||armor||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|set of hulking battle plate crafted from cookery tools}}||armor||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|grazhir-pale chain robe decorated with a silver crescent moon}}||armor||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|shiny plate armor enameled the bright red of an apple}}||armor||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|trimetal chain hauberk with engraved razaksel shoulder plates}}||armor||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|suit of articulated leather armor scuplted to appear like dragon scales}}||armor||T6&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|a|heavy roughspun hauberk edged in gingham}}||armor||T6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===a tall Gor&#039;Tog===&lt;br /&gt;
Towering high above the tops of the corn, the Gor&#039;Tog really sticks out in the field.  Dressed in purple leather overalls fastened with yellow buttons, the Gor&#039;Tog wanders the cornfield with a book in his hand and a stoic look on his face.&lt;br /&gt;
&lt;br /&gt;
===a carefree Halfling===&lt;br /&gt;
Dressed in green leather overalls fastened with black buttons, the Halfling wanders the cornfield with a single playing card in his mouth and an apathetic look on his face.&lt;br /&gt;
&lt;br /&gt;
===a cheerful Halfling===&lt;br /&gt;
Dressed in brown leather overalls fastened with large silver buttons, the Halfling wanders the cornfield with a stalk of grass in his mouth and a cheerful look on his face.&lt;br /&gt;
&lt;br /&gt;
===a grumpy Halfling.===&lt;br /&gt;
Dressed in black leather overalls fastened with white buttons, the Halfling wanders the blighted area of the cornfield with a pipe in his mouth and a very sour look on his face.&lt;br /&gt;
&lt;br /&gt;
===a tiny Halfling===&lt;br /&gt;
Dressed in orange leather overalls fastened with green buttons, the Haflling wanders the field with a doll in his hand and a neutral look on his face.&lt;br /&gt;
&lt;br /&gt;
===a tired Halfling===&lt;br /&gt;
Dressed in grey corduroy overalls fastened with blue buttons, the Halfling wanders the cornfield with a half-eaten apple in her hand and an exhausted look on her face.&lt;br /&gt;
&lt;br /&gt;
===Questions===&lt;br /&gt;
The tall Gor&#039;tog and the Halflings share the same responses.&lt;br /&gt;
*&#039;&#039;&#039;corn:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;You&#039;re standing in the corn now.  We basically have the harvest from one of our bigger fields and left most of it up for now!  Feel free to explore as much as you want, it&#039;s lots of fun!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;maze:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;It&#039;s huge!  I don&#039;t know how they did it.  But there are several sections to it.  About nine, I&#039;d say!  The green growth and the ripened field have some aggressive crows and an infestation of locusts inside, but the rest of the maze is pretty safe.  Though it gets pretty spooky at night!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;crows:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;The murder crows are huge pests.  Literally.  They&#039;re in the ripened field, stealing the corn.  It&#039;s so aggravating.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;fun:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;There&#039;s lots of fun to be had in the corn maze!  Just ask me if you want a task to do while you&#039;re in it, or start exploring!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;outfits:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;The outfits are great, and the perfect thing for Hollow Eve!  See, what they do is magically remember when you APPLY items to them, and then you can wear the outfit all at once!  The best part is, you don&#039;t need to keep the original item in order for your outfit to have it, it&#039;ll save it until you replace it with something new!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;dragon:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;Yeah, the corn maze is in the shape of a sleeping dragon!  It&#039;s pretty cool.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;arthe:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;Arthe Dale is our village!  It&#039;s nice and quaint and quiet.  This is the most exciting thing to happen to it in years!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;dale:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;Arthe Dale is our village!  It&#039;s nice and quaint and quiet.  This is the most exciting thing to happen to it in years!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;hollow:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;Yep!  We&#039;re running alongside Hollow Eve this year.  So when you get tired of shopping, or dying in their games, you can come here!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;eve:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;Yep!  We&#039;re running alongside Hollow Eve this year.  So when you get tired of shopping, or dying in their games, you can come here!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;spider:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;Do you mean Hollow Eve&#039;s Giant Spider, or the Spider in the corn maze?  Yeah, both of them are pretty creepy.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;scarecrow:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;The Scarecrow is said to haunt the ripened field.  It&#039;s really spooky!&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;locusts:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;The locusts are terrible!  They&#039;re all in the green growth.  They already wrecked part of the field and then they moved over there.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;blight:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;The blight was caused by the plague locusts.  They basically ate most of the corn and poisoned what was left.  That entire part of the field is a total loss.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;help:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;You&#039;ll need to go back into the maze to help out more.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;escorts:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;Yes, the maze is massive!  Sometimes people get lost in there.  If you spend too long in the maze, we&#039;ll escort you out of there.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;prizes:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;We have lots of nice prizes at the end!  We&#039;ll give you some silver corn kernels for doing things in the maze, and you can exchange those for the prizes.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;kernels:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;Yes, the silver corn kernels will go in a little bottle that we can give you.  Make sure you&#039;re wearing the bottle while you&#039;re in the maze so that we can easily give you the kernels!  They&#039;re way too small to just carry around.  The bottle&#039;s got a little pin so you can stick it on your clothes.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;bottle:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;I can give you a bottle if you don&#039;t already have one!&amp;quot; You get handed a {{sloot|i|tiny glass bottle}}, which you quickly pin onto your clothes.&lt;br /&gt;
*&#039;&#039;&#039;task:&#039;&#039;&#039; A tiny Halfling looks at you and replies, &amp;quot;You&#039;re already on a task.  I&#039;ll repeat it to you!  So we&#039;d like you to search out some golden tokens in the maze.  About ten pieces will do!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Quests}}&lt;/div&gt;</summary>
		<author><name>JANUS1131</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Acid_Splash&amp;diff=454276</id>
		<title>Acid Splash</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Acid_Splash&amp;diff=454276"/>
		<updated>2016-10-03T10:44:08Z</updated>

		<summary type="html">&lt;p&gt;JANUS1131: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=acs&lt;br /&gt;
|minprep=1&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=0&lt;br /&gt;
|maxskill=400&lt;br /&gt;
|minduration=-&lt;br /&gt;
|validtarget=PC, Creature&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Synthetic Creation&lt;br /&gt;
|prereqs=-&lt;br /&gt;
|slot=1&lt;br /&gt;
|pulse=-&lt;br /&gt;
|desc=The Acid Splash spell conjures up an imperfect fragment of the fabled Universal Solvent that is targeted at an enemy.  While lacking the potency or duration of the often sought alchemical ideal, the Acid Splash spell is powerful in its own right.  Each conjuration is a different acidic solution, meaning that it can be effective against any opponent if used several times.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=Random pair of damage types. Single-target.&lt;br /&gt;
|messaging=&#039;&#039;&#039;3rd person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;Necromancer&amp;gt; cups her hand before thrusting her palm up and out as if slapping you from afar!&amp;lt;br /&amp;gt;&lt;br /&gt;
Angry hissing accompanies green-hued liquid spraying forth from &amp;lt;Necromancer&amp;gt;&#039;s palm to form a viridian glob that quickly leaps towards you.&amp;lt;br /&amp;gt;&lt;br /&gt;
The glob completely covers your left leg with stinging fumes as it flies on by. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You cup your hand before thrusting your palm up and out in a slapping motion at &amp;lt;target&amp;gt;!&amp;lt;br /&amp;gt;   &lt;br /&gt;
Angry hissing accompanies green-hued liquid spraying forth from your palm to form a viridian glob that quickly leaps towards &amp;lt;target&amp;gt;. &amp;lt;br /&amp;gt;&lt;br /&gt;
The glob completely covers his left leg with stinging fumes as it flies on by.&lt;br /&gt;
|sig=No&lt;br /&gt;
|diff=intro&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Appears to cap lower than 400. At 357 TM and 426 PM discern caps it.&lt;/div&gt;</summary>
		<author><name>JANUS1131</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dragon_Priest_crone&amp;diff=451306</id>
		<title>Dragon Priest crone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dragon_Priest_crone&amp;diff=451306"/>
		<updated>2016-08-16T11:51:15Z</updated>

		<summary type="html">&lt;p&gt;JANUS1131: /* Items Carried */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Dragon Priest Crone&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=425&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|142|The Black Spire, Chamber of Pain (142)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The Dragon Priest Crone uses [[Moon Mage]] spells.  The Crone can summon a [[Blue-Green Pivuh]] to help it fight.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Long past the prime of her life, the Dragon Priest crone lives out her remaining years guiding the young with the ancient tales of destruction, sacrifice, and murder in the name of the [[World Dragon]].  Molted and faded scales, long having lost their youthful sheen, covers her stooped frame in random patches.  Bluish-grey cataracts film her eyes, rendering the old crone almost blind.  Her withered mouth is missing many incisors.  The flaccid lips sag inwards causing her speech to sound even more sibilant and a little garbled.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
I&#039;m not sure these would be huntable at 300 ranks. With 50 agil/reflex, 350 shield/parry and 400 evasion, I&#039;m still getting the occasional light/good hit and the pivuh acid hits me once every ten minutes or so. But so far they are training 400+ skills very well. (2/19/16)&lt;br /&gt;
&lt;br /&gt;
===Crone Spells===&lt;br /&gt;
&#039;&#039;&#039;Prepping&#039;&#039;&#039;&lt;br /&gt;
* A Dragon Priest crone begins to chant a rhythmic tribal requiem as she draws a complex sigil upon thin air, which glows with a malevolent luminescence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summoning a [[Blue-green Pivuh]]&#039;&#039;&#039;&lt;br /&gt;
* A Dragon Priest crone slowly raises an open palm before her and begins muttering a soft cadence with a look of deep concentration.&lt;br /&gt;
: Suddenly, a writhing greenish-black vortex snaps into being before her as she hisses, &amp;quot;Step forward from the shadows my old friend, you are needed in this world once more!&amp;quot;&lt;br /&gt;
: Answering her sinister invitation, a snarling pivuh strides through the shadowy vortex that then collapses with a rush of stale air.&lt;br /&gt;
*A blue-green pivuh skulks around the area with a bloodthirsty snarl, keeping a careful watch over the Dragon Priest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[casts spell::Shear]]&#039;&#039;&#039;&lt;br /&gt;
*A globe of shimmering blue fire flickers into being around a Dragon Priest crone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[casts spell::Telekinetic Throw]]&#039;&#039;&#039;&lt;br /&gt;
* A Dragon Priest crone throws her hands to the heavens as she completes her dirge hissing, &amp;quot;Saar&#039;ati [[Dzree]] tanu saar&#039;hhs oloh!&amp;quot; invoking the power of her pestilent incantation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unknown&#039;&#039;&#039;&lt;br /&gt;
* A Dragon Priest crone intones a dark incantation and makes a swift gesture towards a Dragon Priest crone, which is suddenly engulfed within an inky-black aura.  Moments later the dark emanation slowly subside, leaving the Dragon Priest crone looking completely refreshed and rejuvenated.&lt;br /&gt;
&lt;br /&gt;
===Atmospheric Messaging===&lt;br /&gt;
A Dragon Priest crone cackles softly to herself and hisses, &amp;quot;Bow before the might of the [[World Dragon]], and prepare to be sacrificed in its name!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Items Carried===&lt;br /&gt;
*a {{cloot|w|gnarled ebony staff hung with several cracked runestones}}&lt;br /&gt;
*some {{cloot|a|billowing deep purple robes embroidered with a faded black dragon}}&lt;br /&gt;
*a {{cloot|i|tarnished gold tailband carved with faded Eth&#039;ral&#039;khh}}.&lt;br /&gt;
Interaction with any of the equipment will usually cause it to disappear. Staff and robe can be picked up on VERY RARE occasion.[[rare source::true| ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
(E.G. &#039;&#039;As you reach for the tarnished gold tailband, it wavers and fades into nothingness.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
{{Cat|Dragon Priests}}&lt;/div&gt;</summary>
		<author><name>JANUS1131</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Dragon_Priest_crone&amp;diff=451260</id>
		<title>Dragon Priest crone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Dragon_Priest_crone&amp;diff=451260"/>
		<updated>2016-08-15T13:20:36Z</updated>

		<summary type="html">&lt;p&gt;JANUS1131: /* Crone Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Dragon Priest Crone&lt;br /&gt;
|MinCap=300&lt;br /&gt;
|MaxCap=425&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Forfedhdar&lt;br /&gt;
|City=Raven&#039;s Point&lt;br /&gt;
|MapList=*{{rmap|142|The Black Spire, Chamber of Pain (142)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The Dragon Priest Crone uses [[Moon Mage]] spells.  The Crone can summon a [[Blue-Green Pivuh]] to help it fight.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Long past the prime of her life, the Dragon Priest crone lives out her remaining years guiding the young with the ancient tales of destruction, sacrifice, and murder in the name of the [[World Dragon]].  Molted and faded scales, long having lost their youthful sheen, covers her stooped frame in random patches.  Bluish-grey cataracts film her eyes, rendering the old crone almost blind.  Her withered mouth is missing many incisors.  The flaccid lips sag inwards causing her speech to sound even more sibilant and a little garbled.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
I&#039;m not sure these would be huntable at 300 ranks. With 50 agil/reflex, 350 shield/parry and 400 evasion, I&#039;m still getting the occasional light/good hit and the pivuh acid hits me once every ten minutes or so. But so far they are training 400+ skills very well. (2/19/16)&lt;br /&gt;
&lt;br /&gt;
===Crone Spells===&lt;br /&gt;
&#039;&#039;&#039;Prepping&#039;&#039;&#039;&lt;br /&gt;
* A Dragon Priest crone begins to chant a rhythmic tribal requiem as she draws a complex sigil upon thin air, which glows with a malevolent luminescence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summoning a [[Blue-green Pivuh]]&#039;&#039;&#039;&lt;br /&gt;
* A Dragon Priest crone slowly raises an open palm before her and begins muttering a soft cadence with a look of deep concentration.&lt;br /&gt;
: Suddenly, a writhing greenish-black vortex snaps into being before her as she hisses, &amp;quot;Step forward from the shadows my old friend, you are needed in this world once more!&amp;quot;&lt;br /&gt;
: Answering her sinister invitation, a snarling pivuh strides through the shadowy vortex that then collapses with a rush of stale air.&lt;br /&gt;
*A blue-green pivuh skulks around the area with a bloodthirsty snarl, keeping a careful watch over the Dragon Priest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[casts spell::Shear]]&#039;&#039;&#039;&lt;br /&gt;
*A globe of shimmering blue fire flickers into being around a Dragon Priest crone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[casts spell::Telekinetic Throw]]&#039;&#039;&#039;&lt;br /&gt;
* A Dragon Priest crone throws her hands to the heavens as she completes her dirge hissing, &amp;quot;Saar&#039;ati [[Dzree]] tanu saar&#039;hhs oloh!&amp;quot; invoking the power of her pestilent incantation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unknown&#039;&#039;&#039;&lt;br /&gt;
* A Dragon Priest crone intones a dark incantation and makes a swift gesture towards a Dragon Priest crone, which is suddenly engulfed within an inky-black aura.  Moments later the dark emanation slowly subside, leaving the Dragon Priest crone looking completely refreshed and rejuvenated.&lt;br /&gt;
&lt;br /&gt;
===Atmospheric Messaging===&lt;br /&gt;
A Dragon Priest crone cackles softly to herself and hisses, &amp;quot;Bow before the might of the [[World Dragon]], and prepare to be sacrificed in its name!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Items Carried===&lt;br /&gt;
*a {{cloot|w|gnarled ebony staff hung with several cracked runestones}}&lt;br /&gt;
*some {{cloot|a|billowing deep purple robes embroidered with a faded black dragon}}&lt;br /&gt;
*a {{cloot|i|tarnished gold tailband carved with faded Eth&#039;ral&#039;khh}}.&lt;br /&gt;
Interaction with any of the equipment will usually cause it to disappear. Staff can be picked up on VERY RARE occasion.[[rare source::true| ]]&amp;lt;br /&amp;gt;&lt;br /&gt;
(E.G. &#039;&#039;As you reach for the tarnished gold tailband, it wavers and fades into nothingness.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
{{Cat|Dragon Priests}}&lt;/div&gt;</summary>
		<author><name>JANUS1131</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mining&amp;diff=437600</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mining&amp;diff=437600"/>
		<updated>2016-02-12T03:20:55Z</updated>

		<summary type="html">&lt;p&gt;JANUS1131: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;mining&#039;&#039;&#039; system is used to produce stone for [[carving discipline|stonecarving]] and metals for [[blacksmithing]], [[weaponsmithing]], and [[armorsmithing]].&lt;br /&gt;
&lt;br /&gt;
Eventually, gems will also be minable.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mine !! Location !! Rock Types&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap10|Abandoned Mine]]||[[Stone Clan]]||Primarily Metamorphic&amp;lt;br/&amp;gt;Some Igneous and Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap124|Abandoned Tunnel]]||[[Hibarnhvidar]]||Primarily Metamorphic&amp;lt;br/&amp;gt;Some Igneous and Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap42a|Breech Tunnels]]||[[Therenborough]]||Primarily Metamorphic&amp;lt;br/&amp;gt;Some Igneous and Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap91a|Cavern of Glass]]||[[Ratha]]||Primarily Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap32a|Dark Tunnels]]||[[Riverhaven]]||Sedimentary and Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap109b|Forlorn Hope]]||[[M&#039;riss]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap62|Frozen Heavens]]||[[Leth Deriel]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap9c|High Mountains]]||[[Sunfall Hub]]||Primarily Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap69a|Ice Caves]]||[[Shard]]||Igneous&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap114a|Kradhren Caverns‎]]||[[Ain Ghazal]]||Primarily Sedimentary&amp;lt;br/&amp;gt;Some Igneous and Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap98a|Sea Caves]]||[[Aesry]]||Primarily Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap150|Talas Sagamat]]||[[Fang Cove]]||Primarily Igneous&amp;lt;br/&amp;gt;Some Sedimentary and Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap13|Wicked Burrow Mine]]||[[Dirge]]||Primarily Sedimentary&amp;lt;br/&amp;gt;Some Igneous and Metamorphic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Also: See [[:Category:Mines]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [[Shovel]]s: These tools remove less material than pickaxes per swing, but are less likely to waste materials.&lt;br /&gt;
* [[Pickaxe]]s: Faster to dig out an area than shovels, they also are more wasteful.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Prospecting===&lt;br /&gt;
The first step to mining is to find an appropriate area and {{com|prospect}} to determine what materials can be found there.&lt;br /&gt;
&lt;br /&gt;
{{com|prospect}}ing will also allow seeing how much material is left to be mined in a given room.&lt;br /&gt;
&lt;br /&gt;
From most to least, the remaining amount is&lt;br /&gt;
# enormous quantity remains to be found&lt;br /&gt;
# substantial quantity remains to be found.&lt;br /&gt;
# good quantity remains to be found.&lt;br /&gt;
# decent quantity remains to be found.&lt;br /&gt;
# small quantity remains to be found.&lt;br /&gt;
# scattering of resources remains to be found.&lt;br /&gt;
&lt;br /&gt;
{{tt|prospect danger}} will allow an attempt to make a dangerous situation safer in any single room.&lt;br /&gt;
&lt;br /&gt;
{{tt|prospect careful}} will allow an attempt to locate more material.&lt;br /&gt;
&lt;br /&gt;
The materials that can be found are entirely dependent on the geology of the area. The likelihood of finding a particular material depends on whether it is considered common, uncommon, rare, or very rare, and skill does not play a part.&lt;br /&gt;
&lt;br /&gt;
====Metals:====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Formation Type !! colspan=&amp;quot;9&amp;quot; | Common Metal !! colspan=&amp;quot;7&amp;quot; | Rare Metal !! colspan=&amp;quot;5&amp;quot; | Very Rare Metal&lt;br /&gt;
|-&lt;br /&gt;
| Copper || Covellite || Iron || Lead || Nickel || Oravir || Silver || Tin || Zinc || Darkstone || Electrum || Gold || Lumium || Muracite || Niniam || Platinum || Animite || Damite || Glaes || Harulun || Kertig&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Igneous || x || x || x || x || x || || x || x || || || x || x  || x || x || x || x || || x || x || x ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Metamorphic || x || x || x || || x || x || x || x || x || x || || || x || x || || x || || x || || x || x&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Sedimentary || x || || x || || x || x || x || x || x || || || x || || || x || x || x || x || || x || x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stone:====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Formation Type !! colspan=&amp;quot;20&amp;quot; | Common Stone&lt;br /&gt;
|- &lt;br /&gt;
| Alabaster || Andesite || Basalt || Brecia || Dolomite || Gabbro || Granite || Jade || Limestone || Marble || Obsidian || Onyx || Pumice || Quartzite || Sandstone || Schist || Serpentine || Soapstone || Travertine&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Igneous || || x || x || || || x || x || || || || x || || x || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Metamorphic || x || || || || || || || x || || x || || x || || x || || x || || || x &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Sedimentary || || || || x || x || || || || x || || || || || || x || || x || x || &lt;br /&gt;
|}&lt;br /&gt;
See [[Crafting Materials]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
Once the desired area is selected, holding either a pickaxe or shovel in either hand (other hand must be empty), simply proceed to {{com|mine}}.&lt;br /&gt;
&lt;br /&gt;
When first mining, only raw stone is produced, until a vein of metal is hit.&lt;br /&gt;
&lt;br /&gt;
====Rare Materials====&lt;br /&gt;
There is always a small chance of rare materials being found in the course of normal mining. They will not be visible to {{tt|prospect}}, and are only found by chance. This is more likely to occur the closer the area is to being tapped out.&lt;br /&gt;
&lt;br /&gt;
Very rarely, an area may have a full blown vein of rare materials, which can be seen via {{tt|prospect}}.&lt;br /&gt;
&lt;br /&gt;
===Material Storage===&lt;br /&gt;
Once a material is found that is worth keeping, either pick it up by hand, or {{com|push}} it to the side to have a nearby attendant store it for a small fee. If attendants are not available in the mining location, deed packets purchasable from either crafting society allows deeding of materials by {{com|push}}ing the material with the packet. Note that deed packets will require ten minutes to pass before the material becomes available for use within any crafting society.&lt;br /&gt;
&lt;br /&gt;
Attendants charge 10% of the material&#039;s appraised value, while deeds from a packet cost a flat 1 silver lirum per deed.  For more valuable materials, it&#039;s cheaper to use a packet even if attendants are available.&lt;br /&gt;
&lt;br /&gt;
==Dangers==&lt;br /&gt;
The more activity in a given area, the greater the chance of a mishap. The type of dangers is practically dependent upon the stone type of the area.&lt;br /&gt;
&lt;br /&gt;
The dangers have a variety of results, such as either direct damage, outright death, or just destruction of all mineable materials in the area.&lt;br /&gt;
&lt;br /&gt;
===Gas===&lt;br /&gt;
&#039;&#039;&#039;Warning signs:&#039;&#039;&#039;&lt;br /&gt;
: A bitter smell seeps into the air.&lt;br /&gt;
: Studying the geology, you are certain that continued mining will be somewhat dangerous because the hiss of foul smelling gas could choke and stifle you.&lt;br /&gt;
&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; punctures a thin veneer of stone and releases a plume of corrosive gas.  You manage to avoid getting any of it in your lungs, but the underlying material appears unsalvageable.&lt;br /&gt;
:: Empties room of all remaining materials&lt;br /&gt;
* Sweet smelling air fills your nostrils following the swing of your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  As you reflect on the pleasant nature of the smell, blackness consumes your vision and your mind goes blank.&lt;br /&gt;
:: Unconsciousness for a period of time.&lt;br /&gt;
* Fetid warmth washes over you after your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; releases gas trapped beneath some stone.  The stench seems to pervade your senses, leaving you with a lingering nausea.&lt;br /&gt;
:: Penalizes the ?quality?/?quantity? of materials mined for a period of time.&lt;br /&gt;
* A sharp hiss follows the blow from your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  Your nostrils detect nothing, but moments later you feel your muscles seize up in response.  Vertigo sweeps over you and then passes, leaving you somewhat out of sorts.&lt;br /&gt;
:: Does nerve damage.&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; crashes into stone and punches through with surprisingly little resistance.  Stumbling forward, you inhale a lungful of caustic fumes, burning and searing your throat in the process.  The gas seems to shoot through your veins, instantly wracking your entire body with pain.  Every muscle in your chest clenches at once and you collapse to the ground!&lt;br /&gt;
:: Can kill you.&lt;br /&gt;
&lt;br /&gt;
===Explosion===&lt;br /&gt;
&#039;&#039;&#039;Warning signs:&#039;&#039;&#039;&lt;br /&gt;
: The ground rumbles ominously.&lt;br /&gt;
: Studying the geology, you are certain that continued mining will be rather dangerous because the ground rumblings signal a pending explosion.&lt;br /&gt;
&lt;br /&gt;
* The stone erupts under your blow!  Large rock fragments slam into your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;, leaving it gouged and bent.&lt;br /&gt;
:: Damages the mining tool.&lt;br /&gt;
* You swing your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; towards a promising bit of stone and are rewarded with a detonation of rocky fragments!  Shards of earth rip into you, leaving bloody gashes and quickly deepening bruises, while the force of the impact knocks you clear off your feet.&lt;br /&gt;
:: Causes injuries.&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; collides with nearby stone, setting off a blast that launches debris flying in all directions.  A large, oblong fragment slams into your forehead and you feel yourself toppling backwards as the world goes black!&lt;br /&gt;
:: Knocks you unconscious plus a head injury.&lt;br /&gt;
* The world seems to move in slow motion as your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; slices towards a section of rock.  Little things catch your eye -- a slight instability in the rubble, a bulging section of stone that could be under pressure.  Something is not quite right.  You try to halt the swing, but it is too late.  Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; strikes the earth just so, puncturing a pressurized section of material that detonates with incredible force.  A tidal wave of shattered earth slams into you, hurling you into the air!&lt;br /&gt;
:: Causes injuries.&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; strikes the rocky surface and it detonates abruptly outward!  Flying shards of stone miraculously miss striking anyone, but the remaining material appears to be damaged beyond usefulness.&lt;br /&gt;
:: Empties room of all remaining materials.&lt;br /&gt;
&lt;br /&gt;
===Collapse===&lt;br /&gt;
&#039;&#039;&#039;Warning signs:&#039;&#039;&#039;&lt;br /&gt;
: The floor shudders briefly, causing pebbles and bits of stone to cascade to the ground.&lt;br /&gt;
: Studying the geology, you are certain that continued mining will be slightly dangerous because the unsound stone walls are likely to result in collapse.&lt;br /&gt;
&lt;br /&gt;
* A disconcerting rumble follows the swing of your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;, but fortunately only a handful of stones shower down.  One of them clips you lightly as you try to take cover.&lt;br /&gt;
:: Causes minor injuries.&lt;br /&gt;
* Ominous rumbling reverberates somewhere in the distance after you strike the earth with your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  A hail of debris follows, pelting you with boulders and razor-sharp stone fragments!&lt;br /&gt;
:: Causes injuries.&lt;br /&gt;
* You strike a glancing blow against exposed rock with your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  A disproportionately large shudder resonates throughout the area, followed immediately by a huge sheaf of stone and gravel that cleaves away from the wall and rolls right over you!  You seem to be pinned in place.&lt;br /&gt;
:: Causes you to have to wait as you dig your way free.&lt;br /&gt;
* Careless of any structural hazard you might be inducing, you swing your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; at the nearest stone surface.  Cracks ripple outward from your blow and the entire rock facing fractures!  Spills of rock slide down from above, burying the work area completely.  It&#039;ll take awhile to dig through that!&lt;br /&gt;
:: Causes you to have to dig to reach metal again.&lt;br /&gt;
* Sparks fly as your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; punches through an outer layer of stone.  Unfortunately, the underlying material can no longer support its own weight and collapses in a spray of gravel and useless pieces of rock.  This area may not be suitable to mine for some time.&lt;br /&gt;
:: Empties room of all remaining materials.&lt;br /&gt;
*The ring of your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; against stone seems unnaturally loud.  An disconcerting silence follows, but only for a moment.  The entire wall of rock fractures at your blow and comes crashing down atop you!  You feel miraculously unhurt, but realize you are entirely unable to move!&lt;br /&gt;
:: Unless someone else digs you out, you will die.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
* &#039;&#039;&#039;What determines what type of rock or metal is found?&#039;&#039;&#039;&lt;br /&gt;
: The materials that can be mined are entirely determined by the type of rock in the area. For example, [[kertig]] will only be found in metamorphic or sedimentary rock.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How do I find rare materials?&#039;&#039;&#039;&lt;br /&gt;
: The material found is entirely random, within the restraints of the rock type. Neither skill nor any actions that can be taken will affect the rate of finding rare materials. However, when a room resets, it is slightly more likely to produce the same materials that were found previously in the area.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Why can&#039;t I see what rock or metal can be mined in an area?&#039;&#039;&#039;&lt;br /&gt;
: What can be detected via {{com|prospect}} is determined by a combined score of Outdoorsmanship, Perception, and Appraisal skills (average of all 3 around 250).  Wisdom plays a big part as well per Kodius (on forums, lore&amp;gt;suggestions-mining&amp;gt;mining requirements) it counts as about 3x what the 3 skills do. Workability of the metal affects how hard it will be to see as well.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Crafting]]&lt;/div&gt;</summary>
		<author><name>JANUS1131</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Mining&amp;diff=437599</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Mining&amp;diff=437599"/>
		<updated>2016-02-12T03:07:47Z</updated>

		<summary type="html">&lt;p&gt;JANUS1131: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
The &#039;&#039;&#039;mining&#039;&#039;&#039; system is used to produce stone for [[carving discipline|stonecarving]] and metals for [[blacksmithing]], [[weaponsmithing]], and [[armorsmithing]].&lt;br /&gt;
&lt;br /&gt;
Eventually, gems will also be minable.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mine !! Location !! Rock Types&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap10|Abandoned Mine]]||[[Stone Clan]]||Primarily Metamorphic&amp;lt;br/&amp;gt;Some Igneous and Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap124|Abandoned Tunnel]]||[[Hibarnhvidar]]||Primarily Metamorphic&amp;lt;br/&amp;gt;Some Igneous and Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap42a|Breech Tunnels]]||[[Therenborough]]||Primarily Metamorphic&amp;lt;br/&amp;gt;Some Igneous&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap91a|Cavern of Glass]]||[[Ratha]]||Primarily Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap32a|Dark Tunnels]]||[[Riverhaven]]||Sedimentary and Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap109b|Forlorn Hope]]||[[M&#039;riss]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap62|Frozen Heavens]]||[[Leth Deriel]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap9c|High Mountains]]||[[Sunfall Hub]]||Primarily Sedimentary&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap69a|Ice Caves]]||[[Shard]]||Igneous&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap114a|Kradhren Caverns‎]]||[[Ain Ghazal]]||Primarily Sedimentary&amp;lt;br/&amp;gt;Some Igneous and Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap98a|Sea Caves]]||[[Aesry]]||Primarily Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap150|Talas Sagamat]]||[[Fang Cove]]||Primarily Igneous&amp;lt;br/&amp;gt;Some Sedimentary and Metamorphic&lt;br /&gt;
|-&lt;br /&gt;
| [[RanikMap13|Wicked Burrow Mine]]||[[Dirge]]||Primarily Sedimentary&amp;lt;br/&amp;gt;Some Igneous and Metamorphic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Also: See [[:Category:Mines]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [[Shovel]]s: These tools remove less material than pickaxes per swing, but are less likely to waste materials.&lt;br /&gt;
* [[Pickaxe]]s: Faster to dig out an area than shovels, they also are more wasteful.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Prospecting===&lt;br /&gt;
The first step to mining is to find an appropriate area and {{com|prospect}} to determine what materials can be found there.&lt;br /&gt;
&lt;br /&gt;
{{com|prospect}}ing will also allow seeing how much material is left to be mined in a given room.&lt;br /&gt;
&lt;br /&gt;
From most to least, the remaining amount is&lt;br /&gt;
# enormous quantity remains to be found&lt;br /&gt;
# substantial quantity remains to be found.&lt;br /&gt;
# good quantity remains to be found.&lt;br /&gt;
# decent quantity remains to be found.&lt;br /&gt;
# small quantity remains to be found.&lt;br /&gt;
# scattering of resources remains to be found.&lt;br /&gt;
&lt;br /&gt;
{{tt|prospect danger}} will allow an attempt to make a dangerous situation safer in any single room.&lt;br /&gt;
&lt;br /&gt;
{{tt|prospect careful}} will allow an attempt to locate more material.&lt;br /&gt;
&lt;br /&gt;
The materials that can be found are entirely dependent on the geology of the area. The likelihood of finding a particular material depends on whether it is considered common, uncommon, rare, or very rare, and skill does not play a part.&lt;br /&gt;
&lt;br /&gt;
====Metals:====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Formation Type !! colspan=&amp;quot;9&amp;quot; | Common Metal !! colspan=&amp;quot;7&amp;quot; | Rare Metal !! colspan=&amp;quot;5&amp;quot; | Very Rare Metal&lt;br /&gt;
|-&lt;br /&gt;
| Copper || Covellite || Iron || Lead || Nickel || Oravir || Silver || Tin || Zinc || Darkstone || Electrum || Gold || Lumium || Muracite || Niniam || Platinum || Animite || Damite || Glaes || Harulun || Kertig&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Igneous || x || x || x || x || x || || x || x || || || x || x  || x || x || x || x || || x || x || x ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Metamorphic || x || x || x || || x || x || x || x || x || x || || || x || x || || x || || x || || x || x&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Sedimentary || x || || x || || x || x || x || x || x || || || x || || || x || x || x || x || || x || x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stone:====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Formation Type !! colspan=&amp;quot;20&amp;quot; | Common Stone&lt;br /&gt;
|- &lt;br /&gt;
| Alabaster || Andesite || Basalt || Brecia || Dolomite || Gabbro || Granite || Jade || Limestone || Marble || Obsidian || Onyx || Pumice || Quartzite || Sandstone || Schist || Serpentine || Soapstone || Travertine&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Igneous || || x || x || || || x || x || || || || x || || x || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Metamorphic || x || || || || || || || x || || x || || x || || x || || x || || || x &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Sedimentary || || || || x || x || || || || x || || || || || || x || || x || x || &lt;br /&gt;
|}&lt;br /&gt;
See [[Crafting Materials]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
Once the desired area is selected, holding either a pickaxe or shovel in either hand (other hand must be empty), simply proceed to {{com|mine}}.&lt;br /&gt;
&lt;br /&gt;
When first mining, only raw stone is produced, until a vein of metal is hit.&lt;br /&gt;
&lt;br /&gt;
====Rare Materials====&lt;br /&gt;
There is always a small chance of rare materials being found in the course of normal mining. They will not be visible to {{tt|prospect}}, and are only found by chance. This is more likely to occur the closer the area is to being tapped out.&lt;br /&gt;
&lt;br /&gt;
Very rarely, an area may have a full blown vein of rare materials, which can be seen via {{tt|prospect}}.&lt;br /&gt;
&lt;br /&gt;
===Material Storage===&lt;br /&gt;
Once a material is found that is worth keeping, either pick it up by hand, or {{com|push}} it to the side to have a nearby attendant store it for a small fee. If attendants are not available in the mining location, deed packets purchasable from either crafting society allows deeding of materials by {{com|push}}ing the material with the packet. Note that deed packets will require ten minutes to pass before the material becomes available for use within any crafting society.&lt;br /&gt;
&lt;br /&gt;
Attendants charge 10% of the material&#039;s appraised value, while deeds from a packet cost a flat 1 silver lirum per deed.  For more valuable materials, it&#039;s cheaper to use a packet even if attendants are available.&lt;br /&gt;
&lt;br /&gt;
==Dangers==&lt;br /&gt;
The more activity in a given area, the greater the chance of a mishap. The type of dangers is practically dependent upon the stone type of the area.&lt;br /&gt;
&lt;br /&gt;
The dangers have a variety of results, such as either direct damage, outright death, or just destruction of all mineable materials in the area.&lt;br /&gt;
&lt;br /&gt;
===Gas===&lt;br /&gt;
&#039;&#039;&#039;Warning signs:&#039;&#039;&#039;&lt;br /&gt;
: A bitter smell seeps into the air.&lt;br /&gt;
: Studying the geology, you are certain that continued mining will be somewhat dangerous because the hiss of foul smelling gas could choke and stifle you.&lt;br /&gt;
&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; punctures a thin veneer of stone and releases a plume of corrosive gas.  You manage to avoid getting any of it in your lungs, but the underlying material appears unsalvageable.&lt;br /&gt;
:: Empties room of all remaining materials&lt;br /&gt;
* Sweet smelling air fills your nostrils following the swing of your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  As you reflect on the pleasant nature of the smell, blackness consumes your vision and your mind goes blank.&lt;br /&gt;
:: Unconsciousness for a period of time.&lt;br /&gt;
* Fetid warmth washes over you after your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; releases gas trapped beneath some stone.  The stench seems to pervade your senses, leaving you with a lingering nausea.&lt;br /&gt;
:: Penalizes the ?quality?/?quantity? of materials mined for a period of time.&lt;br /&gt;
* A sharp hiss follows the blow from your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  Your nostrils detect nothing, but moments later you feel your muscles seize up in response.  Vertigo sweeps over you and then passes, leaving you somewhat out of sorts.&lt;br /&gt;
:: Does nerve damage.&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; crashes into stone and punches through with surprisingly little resistance.  Stumbling forward, you inhale a lungful of caustic fumes, burning and searing your throat in the process.  The gas seems to shoot through your veins, instantly wracking your entire body with pain.  Every muscle in your chest clenches at once and you collapse to the ground!&lt;br /&gt;
:: Can kill you.&lt;br /&gt;
&lt;br /&gt;
===Explosion===&lt;br /&gt;
&#039;&#039;&#039;Warning signs:&#039;&#039;&#039;&lt;br /&gt;
: The ground rumbles ominously.&lt;br /&gt;
: Studying the geology, you are certain that continued mining will be rather dangerous because the ground rumblings signal a pending explosion.&lt;br /&gt;
&lt;br /&gt;
* The stone erupts under your blow!  Large rock fragments slam into your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;, leaving it gouged and bent.&lt;br /&gt;
:: Damages the mining tool.&lt;br /&gt;
* You swing your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; towards a promising bit of stone and are rewarded with a detonation of rocky fragments!  Shards of earth rip into you, leaving bloody gashes and quickly deepening bruises, while the force of the impact knocks you clear off your feet.&lt;br /&gt;
:: Causes injuries.&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; collides with nearby stone, setting off a blast that launches debris flying in all directions.  A large, oblong fragment slams into your forehead and you feel yourself toppling backwards as the world goes black!&lt;br /&gt;
:: Knocks you unconscious plus a head injury.&lt;br /&gt;
* The world seems to move in slow motion as your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; slices towards a section of rock.  Little things catch your eye -- a slight instability in the rubble, a bulging section of stone that could be under pressure.  Something is not quite right.  You try to halt the swing, but it is too late.  Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; strikes the earth just so, puncturing a pressurized section of material that detonates with incredible force.  A tidal wave of shattered earth slams into you, hurling you into the air!&lt;br /&gt;
:: Causes injuries.&lt;br /&gt;
* Your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; strikes the rocky surface and it detonates abruptly outward!  Flying shards of stone miraculously miss striking anyone, but the remaining material appears to be damaged beyond usefulness.&lt;br /&gt;
:: Empties room of all remaining materials.&lt;br /&gt;
&lt;br /&gt;
===Collapse===&lt;br /&gt;
&#039;&#039;&#039;Warning signs:&#039;&#039;&#039;&lt;br /&gt;
: The floor shudders briefly, causing pebbles and bits of stone to cascade to the ground.&lt;br /&gt;
: Studying the geology, you are certain that continued mining will be slightly dangerous because the unsound stone walls are likely to result in collapse.&lt;br /&gt;
&lt;br /&gt;
* A disconcerting rumble follows the swing of your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;, but fortunately only a handful of stones shower down.  One of them clips you lightly as you try to take cover.&lt;br /&gt;
:: Causes minor injuries.&lt;br /&gt;
* Ominous rumbling reverberates somewhere in the distance after you strike the earth with your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  A hail of debris follows, pelting you with boulders and razor-sharp stone fragments!&lt;br /&gt;
:: Causes injuries.&lt;br /&gt;
* You strike a glancing blow against exposed rock with your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039;.  A disproportionately large shudder resonates throughout the area, followed immediately by a huge sheaf of stone and gravel that cleaves away from the wall and rolls right over you!  You seem to be pinned in place.&lt;br /&gt;
:: Causes you to have to wait as you dig your way free.&lt;br /&gt;
* Careless of any structural hazard you might be inducing, you swing your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; at the nearest stone surface.  Cracks ripple outward from your blow and the entire rock facing fractures!  Spills of rock slide down from above, burying the work area completely.  It&#039;ll take awhile to dig through that!&lt;br /&gt;
:: Causes you to have to dig to reach metal again.&lt;br /&gt;
* Sparks fly as your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; punches through an outer layer of stone.  Unfortunately, the underlying material can no longer support its own weight and collapses in a spray of gravel and useless pieces of rock.  This area may not be suitable to mine for some time.&lt;br /&gt;
:: Empties room of all remaining materials.&lt;br /&gt;
*The ring of your &#039;&#039;&amp;lt;tool&amp;gt;&#039;&#039; against stone seems unnaturally loud.  An disconcerting silence follows, but only for a moment.  The entire wall of rock fractures at your blow and comes crashing down atop you!  You feel miraculously unhurt, but realize you are entirely unable to move!&lt;br /&gt;
:: Unless someone else digs you out, you will die.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
* &#039;&#039;&#039;What determines what type of rock or metal is found?&#039;&#039;&#039;&lt;br /&gt;
: The materials that can be mined are entirely determined by the type of rock in the area. For example, [[kertig]] will only be found in metamorphic or sedimentary rock.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;How do I find rare materials?&#039;&#039;&#039;&lt;br /&gt;
: The material found is entirely random, within the restraints of the rock type. Neither skill nor any actions that can be taken will affect the rate of finding rare materials. However, when a room resets, it is slightly more likely to produce the same materials that were found previously in the area.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Why can&#039;t I see what rock or metal can be mined in an area?&#039;&#039;&#039;&lt;br /&gt;
: What can be detected via {{com|prospect}} is determined by a combined score of Outdoorsmanship, Perception, and Appraisal skills (average of all 3 around 250).  Wisdom plays a big part as well per Kodius (on forums, lore&amp;gt;suggestions-mining&amp;gt;mining requirements) it counts as about 3x what the 3 skills do. Workability of the metal affects how hard it will be to see as well.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Crafting Materials]]&lt;br /&gt;
*[[Crafting]]&lt;/div&gt;</summary>
		<author><name>JANUS1131</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Call_from_Beyond&amp;diff=433096</id>
		<title>Call from Beyond</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Call_from_Beyond&amp;diff=433096"/>
		<updated>2015-12-03T13:24:57Z</updated>

		<summary type="html">&lt;p&gt;JANUS1131: Just adding some info so that people will know what commands to try out of zombies. I didn&amp;#039;t find this info anywhere else. Should more info be added for each verb possible?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Call from Beyond&lt;br /&gt;
|abbrev=cfb&lt;br /&gt;
|minprep=17&lt;br /&gt;
|castcap=112&lt;br /&gt;
|minskill=70&lt;br /&gt;
|maxskill=760&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Necromancer&lt;br /&gt;
|spellbook=Animation&lt;br /&gt;
|prereqs=Circle 20 and [[Quicken the Earth 3.0|Quicken the Earth]]&lt;br /&gt;
|slot=3&lt;br /&gt;
|desc=The most elemental form of creating the undead, Call from Beyond compels a thanatologically prepared corpse to rise in service to its master.  A servant created through this spell exists only a short time before the animating magic fails, but the ritual to raise it can be done quickly, requiring none of the laborious preparation that mark the creation of a permanent Risen.  Channeling additional power into this spell extends its duration, but care should be taken not to mar the corpse, as each scrape will reduce the length of time the body can be maintained.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=Makes a zombie!&lt;br /&gt;
|messaging=&#039;&#039;&#039;3rd person:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;Necromancer&amp;gt; gestures.&amp;lt;br /&amp;gt;&lt;br /&gt;
A deep violet light flares along intricate lines on the badger&#039;s body.  Its injuries melt away as damaged tissue struggles to knit itself together before your eyes.  The creature&#039;s recumbent form jerks once and then, as if awakening from slumber, its eyes snap open.  Flexing with newfound strength, an arisen badger zombie levers itself upright and faces &amp;lt;Necromancer&amp;gt; expectantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st person:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You feel a slight pressure behind the eyes as a swell of arcane energy builds within you.  Directing the flow along ritual lines cut in the body of the badger, you connect each essential node in turn.  Abruptly the power surges forth, a dam bursting as wild torrents stream into the body!  You siphon off a tiny fraction of the energy and direct it into reconstructing damaged tissue, the badger&#039;s flesh knitting together before your eyes.  The creature&#039;s recumbent form jerks once and then, as if awakening from slumber, its eyes snap open.  Flexing with newfound strength, an arisen badger zombie levers itself upright and awaits your command.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=basic&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
Zombie strength is based on TM ranks.&lt;br /&gt;
&lt;br /&gt;
==Help Text==&lt;br /&gt;
&lt;br /&gt;
Zombies may be commanded to COME, for their STANCE or BEHAVIOR, or to ATTACK or use a SPECIAL maneuver.  You may also RELEASE it, which will eliminate the zombie.  Alternatively,  you may tell it to LEAVE, which will make it go away until you ask it to COME back (or until the spell runs out).&lt;br /&gt;
&lt;br /&gt;
Additionally, you make DROP equipment they have, or GIVE to hand them whatever is in your left hand.  Be warned that it is very possible to not get back whatever you give them!&lt;br /&gt;
&lt;br /&gt;
==Recall==&lt;br /&gt;
Zombies made with CFB have a unique [[recall]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Undead, Risen, zombie -- there have been many names given to animated corpses over the course of history.  One thing always seems to hold constant however: the smell.  While many undead are simply mindlessly aggressive, this one appears under direct control.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Policy Notes==&lt;br /&gt;
Please do not hide in a hunting area with a zombie out to get consent by waiting for the inattentive hunter to attack or target it accidentally. This is, at best, an incredibly grey area and at worst can be mech abuse. -GM [[Melete]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>JANUS1131</name></author>
	</entry>
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