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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JAMESMICAH99</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JAMESMICAH99"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/JAMESMICAH99"/>
	<updated>2026-04-05T22:51:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:JAMESMICAH99&amp;diff=507066</id>
		<title>User:JAMESMICAH99</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:JAMESMICAH99&amp;diff=507066"/>
		<updated>2019-09-08T06:10:23Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: Created page with &amp;quot;Name: Warrior of Virtue Polarious Dragonsblood, Expert Paladin of Elanthia   Race: S&amp;#039;Kra Mur   Guild: Paladin Gender: Male   Age: 75   Circle: 63 You were born on the 22nd day...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Warrior of Virtue Polarious Dragonsblood, Expert Paladin of Elanthia   Race: S&#039;Kra Mur   Guild: Paladin&lt;br /&gt;
Gender: Male   Age: 75   Circle: 63&lt;br /&gt;
You were born on the 22nd day of the 7th month of Moliko the Balance in the year of the Crystal Snow Hare, 356 years after the victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Your birthday is more than 6 months away.&lt;br /&gt;
&lt;br /&gt;
     Strength :  42              Reflex :  30    &lt;br /&gt;
      Agility :  30            Charisma :  29    &lt;br /&gt;
   Discipline :  30              Wisdom :  32    &lt;br /&gt;
 Intelligence :  30             Stamina :  41    &lt;br /&gt;
&lt;br /&gt;
Concentration : 388    Max : 388&lt;br /&gt;
&lt;br /&gt;
       Favors : 6&lt;br /&gt;
         TDPs : 625&lt;br /&gt;
  Encumbrance : None&lt;br /&gt;
         Luck : Average&lt;br /&gt;
&lt;br /&gt;
Wealth:&lt;br /&gt;
  8 gold, 4 silver and 10 bronze Kronars (8500 copper Kronars).&lt;br /&gt;
  5 bronze Lirums (50 copper Lirums).&lt;br /&gt;
  5 silver, 9 bronze, and 7 copper Dokoras (597 copper Dokoras).&lt;br /&gt;
&lt;br /&gt;
Debt:&lt;br /&gt;
  You owe 8 bronze, and 4 copper Dokoras to the Domain of Ilithi. (84 copper Dokoras)&lt;br /&gt;
  You owe 1 gold, 9 silver, 9 bronze, and 5 copper Dokoras to the Collection of Forfedhdar. (1995 copper Dokoras)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
inv&lt;br /&gt;
You are holding a large red sack in your left hand and a balanced light crossbow in your right hand.&lt;br /&gt;
You are wearing a floor-length nightsilk cloak embroidered with a stalking panther, a lumpy bundle, some gleaming silver-white plate, a darkened leather-wrapped parry stick tooled with interlocking ravens, a steel tower shield, some plate gauntlets, a horned helm covered with red enamelled plates, a heavy linen duffel bag, a pilgrim&#039;s badge, a soulstone-set armband shaped like a dragon protecting an egg, a platinum ring bearing the crest of the Paladin Guild, a charcoal snakeskin haversack, a gold tailband engraved with a sinuous dragon grasping a cambrinth orb, a hammered silver band set with a cambrinth crest of the Paladin Guild, an ornate platinum brooch set with an orichalcum icosahedron, a grey and red tartan kilt clasped with a blackened iron raven, some yeehar leather jousting boots adorned with polished platinum spurs, a tail sheath, and a silver jadeite gwethdesuan.&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Outlander_scripts&amp;diff=437494</id>
		<title>Category:Outlander scripts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Outlander_scripts&amp;diff=437494"/>
		<updated>2016-02-10T04:58:49Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These scripts are for the Outlander [[front end]].&lt;br /&gt;
&lt;br /&gt;
{{Cat|Scripts}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Script&lt;br /&gt;
|cat=combat, crafting, information, quest, training, travel, utility (delete the ones that don&#039;t apply)&lt;br /&gt;
|fe=Outlander&lt;br /&gt;
|auth=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
echo from outside temple&lt;br /&gt;
If_1 goto sword&lt;br /&gt;
move n&lt;br /&gt;
move go oak door&lt;br /&gt;
move go widder&lt;br /&gt;
move go widder&lt;br /&gt;
pause&lt;br /&gt;
move go widder&lt;br /&gt;
move go widder&lt;br /&gt;
move go stair&lt;br /&gt;
pause&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move go widder&lt;br /&gt;
move go widder&lt;br /&gt;
move go stair&lt;br /&gt;
pause&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move go widder&lt;br /&gt;
move go widder&lt;br /&gt;
pause&lt;br /&gt;
move go jade arch&lt;br /&gt;
move go jade plat&lt;br /&gt;
&lt;br /&gt;
put get sword&lt;br /&gt;
put look at sword&lt;br /&gt;
pause&lt;br /&gt;
put stow l&lt;br /&gt;
pause&lt;br /&gt;
put stow r&lt;br /&gt;
pause&lt;br /&gt;
&lt;br /&gt;
put pray chadatru&lt;br /&gt;
echo WAITING 5 minutes&lt;br /&gt;
pause 120&lt;br /&gt;
echo Waiting 3 minutes&lt;br /&gt;
match sword After clearing your thoughts,&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sword:&lt;br /&gt;
put get sword&lt;br /&gt;
pause&lt;br /&gt;
put glyph renew sword&lt;br /&gt;
pause&lt;br /&gt;
put look sword&lt;br /&gt;
&lt;br /&gt;
echo *&lt;br /&gt;
echo *&lt;br /&gt;
echo *&lt;br /&gt;
echo * Start 1 hour timer ********&lt;br /&gt;
pause 5&lt;br /&gt;
getgoing:&lt;br /&gt;
echo leaving&lt;br /&gt;
&lt;br /&gt;
out:&lt;br /&gt;
put stand&lt;br /&gt;
move up&lt;br /&gt;
move go jade arch&lt;br /&gt;
move go clock&lt;br /&gt;
move go clock&lt;br /&gt;
pause&lt;br /&gt;
move go stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
pause&lt;br /&gt;
move go clock&lt;br /&gt;
move go clock&lt;br /&gt;
pause&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move go clock&lt;br /&gt;
move go clock&lt;br /&gt;
pause&lt;br /&gt;
move go clock&lt;br /&gt;
pause&lt;br /&gt;
move go clock&lt;br /&gt;
move go oak door&lt;br /&gt;
pause&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
pause&lt;br /&gt;
put remove badge&lt;br /&gt;
pause&lt;br /&gt;
put pray badge&lt;br /&gt;
pause&lt;br /&gt;
put wear badge&lt;br /&gt;
echo done&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Outlander_scripts&amp;diff=437490</id>
		<title>Category:Outlander scripts</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Outlander_scripts&amp;diff=437490"/>
		<updated>2016-02-10T04:46:34Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: Paladin Holy Weapon Charge at Chadatru Alter in Crossing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These scripts are for the Outlander [[front end]].&lt;br /&gt;
&lt;br /&gt;
{{Cat|Scripts}}&lt;br /&gt;
&lt;br /&gt;
echo from outside temple&lt;br /&gt;
If_1 goto sword&lt;br /&gt;
move n&lt;br /&gt;
move go oak door&lt;br /&gt;
move go widder&lt;br /&gt;
move go widder&lt;br /&gt;
pause&lt;br /&gt;
move go widder&lt;br /&gt;
move go widder&lt;br /&gt;
move go stair&lt;br /&gt;
pause&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move go widder&lt;br /&gt;
move go widder&lt;br /&gt;
move go stair&lt;br /&gt;
pause&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move go widder&lt;br /&gt;
move go widder&lt;br /&gt;
pause&lt;br /&gt;
move go jade arch&lt;br /&gt;
move go jade plat&lt;br /&gt;
&lt;br /&gt;
put get sword&lt;br /&gt;
put look at sword&lt;br /&gt;
pause&lt;br /&gt;
put stow l&lt;br /&gt;
pause&lt;br /&gt;
put stow r&lt;br /&gt;
pause&lt;br /&gt;
&lt;br /&gt;
put pray chadatru&lt;br /&gt;
echo WAITING 5 minutes&lt;br /&gt;
pause 120&lt;br /&gt;
echo Waiting 3 minutes&lt;br /&gt;
match sword After clearing your thoughts,&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
sword:&lt;br /&gt;
put get sword&lt;br /&gt;
pause&lt;br /&gt;
put glyph renew sword&lt;br /&gt;
pause&lt;br /&gt;
put look sword&lt;br /&gt;
&lt;br /&gt;
echo *&lt;br /&gt;
echo *&lt;br /&gt;
echo *&lt;br /&gt;
echo * Start 1 hour timer ********&lt;br /&gt;
pause 5&lt;br /&gt;
getgoing:&lt;br /&gt;
echo leaving&lt;br /&gt;
&lt;br /&gt;
out:&lt;br /&gt;
put stand&lt;br /&gt;
move up&lt;br /&gt;
move go jade arch&lt;br /&gt;
move go clock&lt;br /&gt;
move go clock&lt;br /&gt;
pause&lt;br /&gt;
move go stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
pause&lt;br /&gt;
move go clock&lt;br /&gt;
move go clock&lt;br /&gt;
pause&lt;br /&gt;
move climb stair&lt;br /&gt;
waitfor Obvious paths:&lt;br /&gt;
move go clock&lt;br /&gt;
move go clock&lt;br /&gt;
pause&lt;br /&gt;
move go clock&lt;br /&gt;
pause&lt;br /&gt;
move go clock&lt;br /&gt;
move go oak door&lt;br /&gt;
pause&lt;br /&gt;
move s&lt;br /&gt;
move go gate&lt;br /&gt;
pause&lt;br /&gt;
put remove badge&lt;br /&gt;
pause&lt;br /&gt;
put pray badge&lt;br /&gt;
pause&lt;br /&gt;
put wear badge&lt;br /&gt;
echo done&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Banner_of_Truce&amp;diff=437369</id>
		<title>Banner of Truce</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Banner_of_Truce&amp;diff=437369"/>
		<updated>2016-02-08T06:43:34Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Banner of Truce&lt;br /&gt;
|abbrev=bot&lt;br /&gt;
|minprep=15&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=80&lt;br /&gt;
|maxskill=800&lt;br /&gt;
|minduration=10&lt;br /&gt;
|maxduration=39&lt;br /&gt;
|validtarget=Area&lt;br /&gt;
|guild=Paladin&lt;br /&gt;
|spellbook=Justice&lt;br /&gt;
|prereqs=circle 20, [[Courage]] and [[Halt]]&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Banner of Truce spell forestalls violence in the area for a few minutes, but is more difficult to cast if there is active combat going on at the time.  Once it forms, however, any Paladin with the spell can enhance it by casting again while in the same area, though it becomes increasingly more difficult with each cast.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=No damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=prevents combat in room&lt;br /&gt;
|messaging=You gesture.&amp;lt;br /&amp;gt;&lt;br /&gt;
A ghostly white banner fades into view overhead.&lt;br /&gt;
|offtype=mind&lt;br /&gt;
|deftype=willpower&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility, area of effect&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
Release Banner&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Backfire&amp;diff=108119</id>
		<title>Backfire</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Backfire&amp;diff=108119"/>
		<updated>2011-02-28T06:03:53Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;backfire&#039;&#039;&#039; [[page type is::definition|occurs]] when a magic-user {{com|cast}}s a spell with too many mana streams. The energy can come either from the initial {{com|prepare}}, from {{com|harness}}ing afterwards, or tapping too much energy from [[cambrinth]] or other stores. The primary limit to the amount a caster is capable of using is their {{skill|Primary Magic}} skill.&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
Normally backfiring simply results in the spell failing. However, in extreme cases, it will causes damage to the casters nervous system, which is felt as a tingling sensation.&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=-|r=-}}&lt;br /&gt;
&lt;br /&gt;
{{cat|Definitions,Magic}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Backfiring will occur more if you are fatigued.&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_black_leucro_(1)&amp;diff=13806</id>
		<title>Giant black leucro (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_black_leucro_(1)&amp;diff=13806"/>
		<updated>2011-01-13T23:41:04Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: /* Area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Giant Black Leucro&lt;br /&gt;
|Image File=leucro.jpg&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=264&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|Skin Name=a black leucro hide&lt;br /&gt;
|Skin Type=hide&lt;br /&gt;
|Weight=33&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|NumPieces=3&lt;br /&gt;
|MaxArrangedVal=813?&lt;br /&gt;
|InitCost=84&lt;br /&gt;
|Poachable=Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jet black and looking very much like a giant wolf, the black leucro is half as tall as a normal sized human.  Its eyes burn with a fire that suggests that it is more than an overgrown wolf.  Something otherwordly seems to burn within its soul.  Though often appearing in large groups, it seems to move with an independence that seems to go beyond the pack mentality of normal wolves.  Perhaps that is for the best since you are almost certain that if they learned or desired to act in unison, you would be dead now.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Leucros can charge from pole range.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The areas where these leucros live is heavily overgrown. With low [[Perception skill | perception]] and/or [[Scouting skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some other things to note:&lt;br /&gt;
*Moving around teaches minimal perception and scouting (if a ranger).&lt;br /&gt;
*Moving around drains your fatigue.&lt;br /&gt;
*Peering can cause roundtime as you climb a tree to look around.&lt;br /&gt;
*You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.&lt;br /&gt;
*As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
skill range. can handle 2 with about 200 in shield/evasion. Shield capped at 284&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Grizzled Red Leucro]]&lt;br /&gt;
*[[Silver Leucro]]&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Giant_black_leucro_(1)&amp;diff=13805</id>
		<title>Giant black leucro (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Giant_black_leucro_(1)&amp;diff=13805"/>
		<updated>2010-12-30T20:50:03Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: /* Area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Giant Black Leucro&lt;br /&gt;
|Image File=leucro.jpg&lt;br /&gt;
|MinCap=130&lt;br /&gt;
|MaxCap=264&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|Skin Name=a black leucro hide&lt;br /&gt;
|Skin Type=hide&lt;br /&gt;
|Weight=33&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|NumPieces=3&lt;br /&gt;
|MaxArrangedVal=813?&lt;br /&gt;
|InitCost=84&lt;br /&gt;
|Poachable=Yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Jet black and looking very much like a giant wolf, the black leucro is half as tall as a normal sized human.  Its eyes burn with a fire that suggests that it is more than an overgrown wolf.  Something otherwordly seems to burn within its soul.  Though often appearing in large groups, it seems to move with an independence that seems to go beyond the pack mentality of normal wolves.  Perhaps that is for the best since you are almost certain that if they learned or desired to act in unison, you would be dead now.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Leucros can charge from pole range.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The areas where these leucros live is heavily overgrown. With low [[Perception skill | perception]] and/or [[Scouting skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some other things to note:&lt;br /&gt;
*Moving around teaches minimal perception and scouting (if a ranger).&lt;br /&gt;
*Moving around drains your fatigue.&lt;br /&gt;
*Peering can cause roundtime as you climb a tree to look around.&lt;br /&gt;
*You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.&lt;br /&gt;
*As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
skill range. can handle 2 with about 200 in shield/evasion. Will teach weapons past 245&lt;br /&gt;
Still mind locking shield at 274&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Grizzled Red Leucro]]&lt;br /&gt;
*[[Silver Leucro]]&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Jamesmicah99&amp;diff=169746</id>
		<title>User:Jamesmicah99</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Jamesmicah99&amp;diff=169746"/>
		<updated>2010-12-29T21:30:16Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;12/16/10&lt;br /&gt;
Name: Guardian Lord Polarious Dragonsblood, Expert Paladin of Elanthia   Race: S&#039;Kra Mur   Guild: Paladin&lt;br /&gt;
Gender: Male   Age: 43   Circle: 53&lt;br /&gt;
You were born on the 22nd day of the 7th month of Moliko the Balance in the year of the Crystal Snow Hare, 356 years after the victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Your birthday is more than 4 months away.&lt;br /&gt;
&lt;br /&gt;
     Strength : 32              Reflex : 21  &lt;br /&gt;
      Agility : 21            Charisma : 30  &lt;br /&gt;
   Discipline : 30              Wisdom : 32  &lt;br /&gt;
 Intelligence : 29             Stamina : 27  &lt;br /&gt;
&lt;br /&gt;
Concentration : 160    Max : 160&lt;br /&gt;
&lt;br /&gt;
       Favors : 10&lt;br /&gt;
         TDPs : 34&lt;br /&gt;
  Encumbrance : Somewhat Burdened&lt;br /&gt;
&lt;br /&gt;
You have slitted slitted eyes, one milky white and one clear colored, camouflage scales and a slender tail.&lt;br /&gt;
You are in your prime.&lt;br /&gt;
You have a tattoo of a green fly perched on a haunch of rotted meat on your face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Circle: 53&lt;br /&gt;
Showing all skills that you have skill in.&lt;br /&gt;
&lt;br /&gt;
          SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction&lt;br /&gt;
    Shield Usage:    265 01% clear          (0/34)   Leather Armor:     89 53% dabbling       (1/34)&lt;br /&gt;
     Light Chain:    155 43% perusing       (2/34)     Heavy Chain:    109 81% clear          (0/34)&lt;br /&gt;
     Light Plate:    201 20% dabbling       (1/34)     Heavy Plate:    246 95% dabbling       (1/34)&lt;br /&gt;
   Parry Ability:    203 74% dabbling       (1/34)  Multi Opponent:    213 24% dabbling       (1/34)&lt;br /&gt;
     Light Edged:     16 65% clear          (0/34)    Medium Edged:     30 80% clear          (0/34)&lt;br /&gt;
     Heavy Edged:    232 32% dabbling       (1/34) Twohanded Edged:     14 15% clear          (0/34)&lt;br /&gt;
     Light Blunt:      7 18% clear          (0/34)    Medium Blunt:      7 59% clear          (0/34)&lt;br /&gt;
     Heavy Blunt:      6 09% clear          (0/34)          Slings:      1 68% clear          (0/34)&lt;br /&gt;
        Long Bow:      5 48% clear          (0/34)   Composite Bow:      8 17% clear          (0/34)&lt;br /&gt;
  Light Crossbow:    120 62% clear          (0/34)   Quarter Staff:      8 82% clear          (0/34)&lt;br /&gt;
           Pikes:     30 31% clear          (0/34)        Halberds:      7 18% clear          (0/34)&lt;br /&gt;
    Light Thrown:     10 84% clear          (0/34)    Heavy Thrown:     10 19% clear          (0/34)&lt;br /&gt;
        Brawling:     17 52% clear          (0/34)      Holy Magic:    183 88% clear          (0/34)&lt;br /&gt;
 Harness Ability:    186 87% clear          (0/34)  Power Perceive:    124 91% clear          (0/34)&lt;br /&gt;
          Arcana:    119 69% clear          (0/34)  Targeted Magic:     32 59% clear          (0/34)&lt;br /&gt;
         Evasion:    156 41% dabbling       (1/34)        Climbing:     98 62% examining     (13/34)&lt;br /&gt;
      Perception:    171 02% clear          (0/34)          Hiding:     33 05% clear          (0/34)&lt;br /&gt;
     Lockpicking:     54 16% clear          (0/34)    Disarm Traps:     56 81% clear          (0/34)&lt;br /&gt;
        Stalking:     41 39% clear          (0/34)       First Aid:     73 61% clear          (0/34)&lt;br /&gt;
        Foraging:     25 97% clear          (0/34)        Escaping:     22 66% clear          (0/34)&lt;br /&gt;
        Skinning:     47 79% clear          (0/34)        Swimming:     70 95% clear          (0/34)&lt;br /&gt;
     Scholarship:    171 89% clear          (0/34) Mechanical Lore:    197 12% clear          (0/34)&lt;br /&gt;
       Appraisal:    148 11% thoughtful     (4/34)        Teaching:    159 02% clear          (0/34)&lt;br /&gt;
     Animal Lore:      9 15% clear          (0/34)     Percussions:     74 22% clear          (0/34)&lt;br /&gt;
         Strings:     40 25% clear          (0/34)           Winds:     40 80% clear          (0/34)&lt;br /&gt;
          Vocals:     64 65% clear          (0/34)&lt;br /&gt;
&lt;br /&gt;
Total Ranks Displayed: 4401&lt;br /&gt;
Time Development Points: 34  Favors: 10  Deaths: 51  Departs: 2&lt;br /&gt;
Overall state of mind: clear&lt;br /&gt;
EXP HELP for more information&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are holding a bastard sword in your right hand.&lt;br /&gt;
You are wearing a pilgrim&#039;s badge, an enameled tower shield painted with the Therengian royal crest, a gold tailband engraved with a sinuous dragon grasping a cambrinth orb, a pike, a full chain helm, some gauntlets, some field plate armor, an origami-paper envelope, a platinum ring bearing the crest of the Paladin Guild, a balanced light crossbow, a perfect gargoyle-hide mask, an oilcloth rucksack, a lightweight sailcloth quiver, a hammered silver band set with a cambrinth crest of the Paladin Guild, a polished iron ring inset with a cambrinth shield, a white herb pouch, an interlocking silver belt with a soulstone centerpiece, a charcoal-grey wool cape clasped with a carved ruby phoenix on a background of golden flames, a platinum jadeite gwethdesuan, an albredine crystal ring, a clasp, a red gem pouch, a charcoal snakeskin haversack, a glassy obsidian armband inset with a cambrinth scorpion, and a dark grey suede war belt with an interlocking clasp of ivory fangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You have pilgrimaged to the following shrines:&lt;br /&gt;
The Crossing&#039;s Clerics&#039; Guild Chapel, devoted to Hodierna and Kertigen.&lt;br /&gt;
The shrine at Hodierna&#039;s Solace.&lt;br /&gt;
The shrine at Eluned&#039;s Pool.&lt;br /&gt;
The shrine of Urrem&#039;tier, a forsaken testament.&lt;br /&gt;
Kuniyo&#039;s stone altar at the Forest&#039;s Path&#039;s End.&lt;br /&gt;
The shrine to Divyaush in Riverhaven&#039;s Temple.&lt;br /&gt;
The shrine of the Huntress in a dark thicket.&lt;br /&gt;
The shrine of Tamsine&#039;s Rest.&lt;br /&gt;
The altar to Albreda at Tiger Clan&#039;s church.&lt;br /&gt;
Damaris&#039; altar near Kaerna.&lt;br /&gt;
The shrine of Harawep in Riverhaven.&lt;br /&gt;
The shrine to Saemaus in the Handfaster&#039;s Glade.&lt;br /&gt;
The shrine to Glythtide in Arthe Dale.&lt;br /&gt;
Therenborough&#039;s Village Chapel.&lt;br /&gt;
The shrine of the Dragon.&lt;br /&gt;
The shrine to Ushnish in the Crossing.&lt;br /&gt;
The shrine to Kertigen in the Crossing.&lt;br /&gt;
The shrine to Lemicus in Halasa Temple.&lt;br /&gt;
The shrine to Eluned in Halasa Temple.&lt;br /&gt;
The main altar in Halasa Temple, Aesry Surlaenis&#039;a.&lt;br /&gt;
The altar of the dark aspects in Ratha.&lt;br /&gt;
Hodierna&#039;s Sanctuary, Ratha.&lt;br /&gt;
Phelim&#039;s Temple, Ratha.&lt;br /&gt;
Urrem&#039;tier&#039;s Scorpion, Ratha.&lt;br /&gt;
Faenella&#039;s Temple, Ratha.&lt;br /&gt;
Everild&#039;s Temple, Ratha.&lt;br /&gt;
Damaris&#039; Temple, Ratha.&lt;br /&gt;
The shrine to Glythtide, Ratha.&lt;br /&gt;
Chadatru&#039;s Temple, Ratha.&lt;br /&gt;
Kertigen&#039;s Temple, Ratha.&lt;br /&gt;
The shrine of Drogor, Aesry Surlaenis&#039;a.&lt;br /&gt;
The chapel in Steelclaw clan.&lt;br /&gt;
The altar to Berengaria in the Gash.&lt;br /&gt;
Chadatru&#039;s Chapel in Theren Keep.&lt;br /&gt;
The altar at Misenseor Abbey.&lt;br /&gt;
The altar at Kilth Aldiyaus.&lt;br /&gt;
The Ve Aevan Gaenan High Altar.&lt;br /&gt;
An ebony altar in a secluded shrine on the Darkmist Moor.&lt;br /&gt;
The tongue-shaped altar of Aldauth in the Vulture&#039;s Maw, Kweld Gelvdael.&lt;br /&gt;
The fallen altar in Maelshyve&#039;s Fortress.&lt;br /&gt;
Berengaria&#039;s altar in Rossman&#039;s Landing church.&lt;br /&gt;
The altar in Ker&#039;Leor, Zindalyi Lyba.&lt;br /&gt;
Kuniyo&#039;s altar in the Prairie Grove, Gilen Otso Steppes.&lt;br /&gt;
The Temple of Hav&#039;roth, Muspar&#039;i.&lt;br /&gt;
A battered altar construct in Muspar&#039;i, Golden Heights.&lt;br /&gt;
The Clerics&#039; Guild Chapel in Mer&#039;Kresh.&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sacred_insight&amp;diff=154339</id>
		<title>Sacred insight</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sacred_insight&amp;diff=154339"/>
		<updated>2010-12-23T21:28:25Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sacred Insight is a new form of [[Power Perceive skill|power perception]] for [[Paladin|Paladins]] that is used to recover grave goods. There are three aspects of this ability, and each requires the Paladin to undergo a quest.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Sacred Insight ability interacts with preexisting grave robbing mechanics. Tainted items (and people) can be perceived by Paladins. This ability works in any room where power perception works.&lt;br /&gt;
:&#039;&#039;&#039;Note&#039;&#039;&#039;: The presence of grave taint doesn&#039;t necessarily mean that the person is a grave robber. It just means that he has (or recently had) an item that came from a dead person. The grave robbing mechanics don&#039;t distinguish between benevolent and malevolent intentions: a person holding a grave good is tainted whether he intends to return it or steal it. (It&#039;s even possible that the person in possession isn&#039;t aware that the item came from a grave.)&lt;br /&gt;
&lt;br /&gt;
==Perceive Item==&lt;br /&gt;
&lt;br /&gt;
You hear a sound like a relaxed sigh echo about you and a sensation of warmth slowly grows in your chest. &amp;quot;Thank you,&amp;quot; says a soft voice that almost sounds like your own. &amp;quot;In return, I will leave some of the gift I bestowed upon you. Use this sacred insight to assure that the possessions of the dead find their true owners.&lt;br /&gt;
:&#039;&#039;&#039;Translation&#039;&#039;&#039;: The Paladin can discern who owns a grave good and where the owner is (in real time).&lt;br /&gt;
:&#039;&#039;&#039;Syntax&#039;&#039;&#039;: {{tt|PERCEIVE &amp;lt;item&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Paladin Sees&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You slow your breathing and clear your mind.&amp;lt;br&amp;gt;&lt;br /&gt;
A soft red glow radiates outward from the &#039;&#039;item&#039;&#039;, pulsing ever so slightly, and you sense a strand of tenuous spiritual energy connecting to it.&amp;lt;br&amp;gt;&lt;br /&gt;
You focus for just a moment on the strand and feel it tugging the &#039;&#039;item&#039;&#039; toward &#039;&#039;Owner&#039;&#039;, at &#039;&#039;Room Name&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
As your attention focuses sharply on the ephemeral strand, your insight fades and you see your surroundings normally once more.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Observer Sees&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
A soft white glow radiates from &#039;&#039;Paladin&#039;&#039;&#039;s eyes briefly.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Perceive Theft==&lt;br /&gt;
&lt;br /&gt;
A soothing heat spreads between your shoulder blades and sweeps through your body. Echoing all around you comes a voice, like yours but softer, saying, &amp;quot;Twice you bless me with your acts of selflessness. I am grateful for this, and as such I will bestow even greater sacred insight upon you. Your senses are now so keen that you may perceive theft in those around you.&lt;br /&gt;
:&#039;&#039;&#039;Translation&#039;&#039;&#039;: The Paladin can identify any tainted people who are in the room. This works on those who are (or were recently) in possession of grave goods.&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Syntax&#039;&#039;&#039;: {{tt|PERCEIVE THEFT}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Paladin Sees&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You slow your breathing and clear your mind.&amp;lt;br&amp;gt;&lt;br /&gt;
Like a mist rising from a pond, wisps of glowing red vapor drift upward from &#039;&#039;Target&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
The eerie haze hangs in the air for several long moments before dispersing and allowing you to see your surroundings normally again.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 7 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Observer Sees&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
A soft white glow radiates from &#039;&#039;Paladin&#039;&#039;&#039;s eyes briefly.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Perceive Person==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is my final gift to you. Your sacred insight is now so well attuned that you may direct it at a specific target to sense what possessions they may have stolen from the dead.&amp;quot; The voice fades, leaving you in contemplative silence.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Translation&#039;&#039;&#039;: The Paladin can discern whether someone is in possession of a grave good, what that item is, and where the item is located (on the target&#039;s person). Even if the target is no longer in possession of the item, the Paladin can perceive the lingering taint of the grave for some time. However, he won&#039;t know which item the target used to have.&lt;br /&gt;
:&#039;&#039;&#039;Syntax&#039;&#039;&#039;: {{tt|PERCEIVE &amp;lt;person&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Paladin Sees&#039;&#039;&#039;:&lt;br /&gt;
::&#039;&#039;&#039;Target in Possession&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You slow your breathing and clear your mind.&amp;lt;br&amp;gt;&lt;br /&gt;
A voluminous cloud of malevolent red smoke billows outward from &#039;&#039;Target&#039;&#039;&#039;s body, hovering over his head like a lurking shade and choking you with the miasma of death.&amp;lt;br&amp;gt;&lt;br /&gt;
Forcing yourself to gaze deeper into the obscuring veil, you see it issuing forth from [item1] in [container] and [item2] in [container].&amp;lt;br&amp;gt;&lt;br /&gt;
You are certain that you have identified all of the sources of the cloud.&amp;lt;br&amp;gt;&lt;br /&gt;
As you focus on the cloud&#039;s origin you begin to lose your concentration.&amp;lt;br&amp;gt;&lt;br /&gt;
The vapors slowly dissipate, leaving you in peace.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 7 sec.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Target Not in Possession&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You slow your breathing and clear your mind.&amp;lt;br&amp;gt;&lt;br /&gt;
A voluminous cloud of malevolent red smoke billows outward from &#039;&#039;Target&#039;&#039;&#039;s body, hovering over his head like a lurking shade and choking you with the miasma of death.&amp;lt;br&amp;gt;&lt;br /&gt;
Forcing yourself to gaze deeper into the obscuring veil, you see it issuing forth from &#039;&#039;Target&#039;&#039;&#039;s spiritual essence, and even now beginning to fade away.&amp;lt;br&amp;gt;&lt;br /&gt;
You are certain that you have identified all of the sources of the cloud.&amp;lt;br&amp;gt;&lt;br /&gt;
As you focus on the cloud&#039;s origin you begin to lose your concentration.&amp;lt;br&amp;gt;&lt;br /&gt;
The vapors slowly dissipate, leaving you in peace.&amp;lt;br&amp;gt;&lt;br /&gt;
Roundtime: 7 sec.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Target Sees&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;Paladin&#039;&#039; gazes intently at you.&amp;lt;br&amp;gt;&lt;br /&gt;
A soft white glow radiates from &#039;&#039;Paladin&#039;&#039;&#039;s eyes briefly.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Observer Sees&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;Paladin&#039;&#039; gazes intently at &#039;&#039;Target&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
A soft white glow radiates from &#039;&#039;Paladin&#039;&#039;&#039;s eyes briefly.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest==&lt;br /&gt;
&lt;br /&gt;
Paladins must speak with Guildleader [[Cleworth]] of [[RanikMap42a|Therenborough]] to begin the quest. The quest involves traveling to the Necropolis in [[RanikMap99c|Aesry Surlaenis&#039;a]] and speaking with Gravekeeper [[Aalar]], who will send you on up to three quests.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The first quest has a relatively low circle requirement. Each quest has a higher requirement than the one that preceded it. It is likely that the third quest has a minimum requirement of 50th circle, though it would be prudent to wait until you can hunt [[Graverobber (2)|graverobbers]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each quest has a time limit, but there is ample time. If you fail, you can try again by speaking with Aalar.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Paladin Abilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SPOILER ALERT ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ask cle about quest&lt;br /&gt;
&lt;br /&gt;
Cleworth nods slowly.  &amp;quot;I do have something which you may be well suited for, YOU.&amp;quot;  The Knight produces a folded piece of parchment and looks it over as he speaks.  &amp;quot;I received this letter from the widower of a former pupil of mine.  It informs me that the graverobbers on Aesry Surlaenis&#039;a have reached new depths of sacrilege by desecrating a tomb that is uniquely revered by our Guild.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I would like you to visit the Necropolis and look into this matter on my behalf,&amp;quot; states Cleworth.  &amp;quot;Speak to Aalar.  He keeps watch over the graves.  I will warn you however that he is very suspicious of visitors.  You may need to mention that I set you on this task if he seems unwilling to accept your assistance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Paladin continues, &amp;quot;While you are there, you ought to stop and say a prayer at the tomb.  It is said that those Paladins who honor the dead are often made their champion, blessed with a sacred insight that reveals injustice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cleworth tucks the letter away and nods to you, indicating that he has no more to say on the matter.&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=AFK&amp;diff=125450</id>
		<title>AFK</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=AFK&amp;diff=125450"/>
		<updated>2010-12-20T09:20:51Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: /* Also See */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In internet speak, &#039;&#039;&#039;AFK&#039;&#039;&#039; [[page type is::definition|stands]] for Away From Keyboard.&lt;br /&gt;
&lt;br /&gt;
This is usually used in relationship to scripting or otherwise gaining experience while non-responsive.&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[DragonRealms Policy]]&lt;br /&gt;
{{Cat|definitions}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The filthy monkey wraps tightly around your leg! SCREAM to scare him off!!&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The filthy monkey wraps tightly around your leg! SCREAM to scare him off!!&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The filthy monkey wraps tightly around your leg! SCREAM to scare him off!!&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The filthy monkey wraps tightly around your leg! SCREAM to scare him off!!&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The filthy monkey wraps tightly around your leg! SCREAM to scare him off!!&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The filthy monkey wraps tightly around your leg! SCREAM to scare him off!!&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You&#039;d better SCREAM and scare the nasty monkey off!!&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forest_geni_(1)&amp;diff=13864</id>
		<title>Forest geni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forest_geni_(1)&amp;diff=13864"/>
		<updated>2010-12-20T06:03:35Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: /* Area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Critter&lt;br /&gt;
  |Critter Name    = Forest Geni&lt;br /&gt;
  |Image File      = &lt;br /&gt;
  |MinCap          = 230&lt;br /&gt;
  |MaxCap          = 300&lt;br /&gt;
  |BodyType        = Biped&lt;br /&gt;
  |Skinnable       = No&lt;br /&gt;
  |Has Coins       = Yes&lt;br /&gt;
  |Has Gems        = Yes&lt;br /&gt;
  |Has Boxes       = Yes&lt;br /&gt;
  |Evil            = Yes&lt;br /&gt;
  |Corporeal       = Yes&lt;br /&gt;
  |Construct       = No&lt;br /&gt;
  |BackStabbable   = Yes&lt;br /&gt;
  |Poachable       = No&lt;br /&gt;
  |Casts Spells    = No&lt;br /&gt;
  |Attack Range    = Melee&lt;br /&gt;
  |Stealthy        = No&lt;br /&gt;
  |Special         = No&lt;br /&gt;
  |Province        = Zoluren&lt;br /&gt;
  |City            = Stone Clan&lt;br /&gt;
  |MapList         = *{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
  |Skin Name       = &lt;br /&gt;
  |Skin Type       = &lt;br /&gt;
  |Weight          = &lt;br /&gt;
  |Tannable        = &lt;br /&gt;
  |NumPieces       = &lt;br /&gt;
  |Crushable       = &lt;br /&gt;
  |RequiredRanks   = &lt;br /&gt;
  |MaxVal          = &lt;br /&gt;
  |MaxArrangedVal  = &lt;br /&gt;
  |Manipulated     = Yes&lt;br /&gt;
  |InitCost        = 141&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you.  Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin.  Rough clothing formed of leaves and bark cover his stocky body.  Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The areas where the genis live is heavily overgrown. With low [[Perception_skill | perception]] and/or [[Scouting_skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some other things to note:&lt;br /&gt;
* Moving around teaches minimal perception and scouting (if a ranger).&lt;br /&gt;
* Moving around drains your fatigue.&lt;br /&gt;
* Peering can cause roundtime as you climb a tree to look around.&lt;br /&gt;
* You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.&lt;br /&gt;
* As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Claw attacks cause armor damage to chain.&lt;br /&gt;
&lt;br /&gt;
With Perception of 172 I could not find the trails to enter the area.&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin&amp;diff=4184</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin&amp;diff=4184"/>
		<updated>2010-12-17T02:35:41Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: /* Soul */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guild infobox|guild=Paladin|image=Small_paladin_300.jpg&lt;br /&gt;
|skill1=Armor|skill2a=Lore|skill2b=Weapon|skill3a=Magic|skill3b=Survival&lt;br /&gt;
|abilities= [[Lead ability|Lead]], [[Glyphs|Glyph]], [[Protect]], [[Smite]]&lt;br /&gt;
|mana=Holy}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Paladin&#039;&#039;&#039; is a Holy Warrior, touched and graced by the gods themselves. Through a path of righteous dedication to the guild&#039;s teachings and through service to the [[Immortals]], the worthy are rewarded for their valor and honor with abilities blessed from the deities and emerge into an extreme force to reckon with. Woe to the villain who stands before the Paladin submerged in deceit and evil ways!&lt;br /&gt;
&lt;br /&gt;
Founded by [[Dreldan]], then sometime later taken over by [[Beren]], the Guild Hall in the [[Crossing]] is where most new members receive their training. [[Beren]] took on the guild in a fatherly fashion and is still thought of highly by many senior guild members. However, the [[Paladin Council]] believed the guild members had grown too slack in their trainings and that the morality had deteriorated over time. [[Beren]] was subsequently removed, replaced by a more strict and harsh leader, [[Darius]]. Though the youngest guild leader in recorded history, [[Darius]] has maintained a stringent hold on not only the provincial guild, but the path of the [[Paladin]] itself.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
Information courtesy of [http://www.play.net/dr/info/guilds/paladin.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
; [[Crossing]]&lt;br /&gt;
: The original Guild Hall, under the tutelage of Lady [[Verika]]. (You can type DIR PALADIN for directions.)&lt;br /&gt;
; [[Therenborough]]&lt;br /&gt;
: Steeped in the proud heritage of Therengia, under the watchful eye of Sir [[Cleworth]].&lt;br /&gt;
; [[Riverhaven]]&lt;br /&gt;
: Guild Representative [[Remen]] has taken over Lady Verika&#039;s old office in the Noble Inn to mentor the guild&#039;s pages and squires up to their 20th circle.  (You can type DIR PALADIN for directions.)&lt;br /&gt;
; [[Shard]]&lt;br /&gt;
: In the Tower of Honor, guided by the hand of Lady [[Snow]].&lt;br /&gt;
; [[Ratha]]&lt;br /&gt;
: On the highest tier of the city, under the instruction of the formidable Sir [[Eamonn]].&lt;br /&gt;
; [[Mer&#039;Kresh]]&lt;br /&gt;
: In a majestic hall on Shell Circle, guided by the noble and resplendent Lady [[Avant]].&lt;br /&gt;
; [[Hibarnhvidar]]&lt;br /&gt;
: Guildleader [[Darius]], formerly of The Crossing guildhall, took up the post here.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Paladin&#039;s primary [[Guilds#Specific_Skill_Sets|skillset]] is [[:Category:Armor Skillset|Armor]].  [[:Category:Lore Skillset|Lore]] and [[:Category:Weapon Skillset|Weapon]] are secondary skillsets, with [[:Category:Magic Skillset|Magic]] and [[:Category:Survival Skillset|Survival]] as tertiary skills.&lt;br /&gt;
&lt;br /&gt;
Paladins break down into the following races:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 46%&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaldar]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 13%&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf | Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gor&#039;Tog]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1%&lt;br /&gt;
|-&lt;br /&gt;
| [[Elothean]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1%&lt;br /&gt;
|-&lt;br /&gt;
| [[Rakash]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 1%&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| &amp;lt;1%&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| &amp;lt;1%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded paladins receive three free technique slots in the Armorsmithing discipline of the [[Forging skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
===[[Paladin Code|Code of Honor]]===&lt;br /&gt;
Paladins have a strict code of honor they must adhere to.  By stealing, having any skill in the stealing skill, using cowardly or devious tactics in battle, or striking first in combat with another player a Paladin will lose standing in the guild, and take a massive hit to the state of his soul.  This will affect his ability to perform various special abilities and, depending on the severity of the offense, may require a special quest to re-instate himself into the guild.&lt;br /&gt;
&lt;br /&gt;
===[[Protect]]===&lt;br /&gt;
A paladin may protect his money, protect himself, or intercept the dangers directed against those whom he wishes to PROTECT.&lt;br /&gt;
&lt;br /&gt;
===[[Lead ability|Leadership]]===&lt;br /&gt;
By &amp;lt;tt&amp;gt;LEAD&amp;lt;/tt&amp;gt;ing in a battle, a Paladin can inspire people within his party to greater feats while in combat. A paladin receives the Lead ability at circle 2.&lt;br /&gt;
&lt;br /&gt;
===[[Glyphs]]===&lt;br /&gt;
Paladin [[glyphs]] are a non-mana using ability unique to paladins.  The use of glyphs is limited by the state of a paladin&#039;s soul, as well as the level of his soul pool.  The strength of the glyph and its duration can also be affected by the level of his [[charisma]] stat.  To acquire each glyph, a paladin must be of a certain circle, then must complete a holy quest.&lt;br /&gt;
&lt;br /&gt;
===[[Paladin_soul|Soul]]===&lt;br /&gt;
A paladin&#039;s soul is been awoken by the immortals when they call him or her to duty.  This awakening allows, in paladins who follow the tenants of the guild faithfully, to shine with brightness, powering many of their abilities.  Conversely, for those paladins who do not serve faithfully and break certain firm and fast rules, the state of their souls will plummet to a level of darkness not attainable by the uncalled.  Their soul also acts as a [[Magical_Theory#Confounds|confound]] for paladin holy magic.  The current state of a paladin&#039;s soul can be measured through various items made of or incorporating [[soulstone]] into their construction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soul Info&lt;br /&gt;
&lt;br /&gt;
A Paladins soul directly influences their ability to glyph and use other special abilities. The size of a Paladins soul pool is directly related to the Paladins circle, charisma, and state of their soul. You are able to check your soul by rubbing on a soulstone, which can be obtained from tortured souls in Riverhaven. The levels of soul from best to worst are:&lt;br /&gt;
&lt;br /&gt;
    * gleams brightly with a pristine luminescence!&lt;br /&gt;
    * pure white light&lt;br /&gt;
    * steady white hue&lt;br /&gt;
    * chalky grey&lt;br /&gt;
    * pallid grey&lt;br /&gt;
    * cold and lifeless, tainted darkish grey with sinister black streaks.&lt;br /&gt;
    * Soulstone melts &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also check your soul by walking through a soulstone arch. As time goes on, your soul will gradually become darker, unless you are at the very uppermost end of Pristine Luminescent. Your soul however, will never naturally fall below the chalky grey level through natural drain. This is a fairly long process, so as long as you perform “good” deeds somewhat regularly you should have little trouble keeping your soul at Pristine Luminescent. You must also maintain a Pristine Luminescent soul for most if not all of the quests you are sent on by our Guildleaders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The benefits of a Pristine Soul are:&lt;br /&gt;
&lt;br /&gt;
    * Larger soul pool&lt;br /&gt;
    * Better Sixth Sense&lt;br /&gt;
    * Your hands become blessed vs the Undead while brawling&lt;br /&gt;
    * Soul dependent abilities will be more potent &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are also able to check the level of your soul pool by exhaling on a soulstone. The order from highest to lowest:&lt;br /&gt;
&lt;br /&gt;
    * It brightens with an inner light, which lingers for a few moments before returning to its normal state.&lt;br /&gt;
    * It pulses rapidly with an inner light!&lt;br /&gt;
    * It pulses steadily with an inner light!&lt;br /&gt;
    * It pulses slowly with an inner light!&lt;br /&gt;
    * It pulses briefly with an inner light! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following actions give a soul boost to Paladins:&lt;br /&gt;
&lt;br /&gt;
    * Protecting someone against a creature that is a danger to the Paladin. Timer: 1 hour&lt;br /&gt;
    * Killing Undead, so long as the Paladin gains exp and makes the killing blow. The effect is totally random so there is no guarantee you will see a boost in your soul every time you kill the undead.&lt;br /&gt;
    * Starting an RPA&lt;br /&gt;
    * Tending another non-Paladin wounds. Timer: 1 hour&lt;br /&gt;
    * Tithing, you will get the maximum boost to your soul by tithing 5 silver, anything above that amount will gain you no further boost. Timer: 4 hours&lt;br /&gt;
    * Accusing thieves you catch stealing from you&lt;br /&gt;
    * Praying on a pilgrim badge, the greater the number of altars and shrines on the badge, the greater the boost to your soul. Timer: 31 minutes&lt;br /&gt;
    * Playing a hymn or psalm at a devotion capable altar or shrine. Requires 100+ in your chosen instrument for hymns, and 200+ in your chosen instrument for psalms.&lt;br /&gt;
    * Tracing the glyph of mana in a room that has a cleric and a deader in it.&lt;br /&gt;
    * Having a cleric read the book of Chadatru in Therens Keep, in its entirety to you.&lt;br /&gt;
    * Praying at the Shard, Crossing, or Mer’Kresh Chadatru altar after you have completed the Holy Weapon Quest. (Biggest boost to your soul available)&lt;br /&gt;
    * Praying in the meditation pool in the Hib Guild Hall. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following deeds, will hurt your soul, causing it to darken:&lt;br /&gt;
&lt;br /&gt;
    * Stealing from another player&lt;br /&gt;
    * Attacking first in a CvC/PvP situation&lt;br /&gt;
    * Killing in a CvC/PvP situation, regardless of who attacked first&lt;br /&gt;
    * Graverobbing&lt;br /&gt;
    * Attacking a creature/player from hiding&lt;br /&gt;
    * Throwing dirt&lt;br /&gt;
    * Spitting&lt;br /&gt;
    * Advancing from hiding or while invisible&lt;br /&gt;
    * Hiding during combat with other players (can advance, hide to gain stalking, but don&#039;t attack without unhiding.)&lt;br /&gt;
    * Making or Using Poison, Poison Weapons, or anything to do with Poison&lt;br /&gt;
    * Retreating while in hiding or invisible &lt;br /&gt;
&lt;br /&gt;
info thanks to drpaladin.com&lt;br /&gt;
&lt;br /&gt;
===[[Sacred Insight]]===&lt;br /&gt;
&lt;br /&gt;
Paladins can use their sacred insight to help recover grave goods. They can discern the owner of an item, identify grave robbers, and discern which stolen items the grave robber is carrying.&lt;br /&gt;
&lt;br /&gt;
===[[Holy Weapon]]===&lt;br /&gt;
&lt;br /&gt;
One of the Paladin&#039;s weapons can be blessed with extra power. A holy weapon is especially effective against the undead.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Paladin Spells|Holy Magic]]===&lt;br /&gt;
Paladins use [[Mana#Holy Mana|Holy mana]], and can learn spells from the [[:Category:Justice Spellbook|Justice]], [[:Category:Inspiration Spellbook|Inspiration]], and [[:Category:Sacrifice Spellbook|Sacrifice]] spell books to aid in their quest to uphold justice, and combat evil within the realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Paladin_Spells.png&lt;br /&gt;
rect 359 134 439 159 [[Category:Inspiration_Spellbook]]&lt;br /&gt;
rect 360 158 437 182 [[Category:Justice_Spellbook]]&lt;br /&gt;
rect 360 181 438 205 [[Category:Sacrifice_Spellbook]]&lt;br /&gt;
rect 16 139 94 165 [[Courage]]&lt;br /&gt;
rect 14 327 94 354 [[Alamhif&#039;s Gift]]&lt;br /&gt;
rect 14 375 96 399 [[Halt]]&lt;br /&gt;
rect 15 420 96 447 [[Footman&#039;s Strike]]&lt;br /&gt;
rect 15 469 99 492 [[Clarity]]&lt;br /&gt;
rect 141 44 220 71 [[Anti Stun]]&lt;br /&gt;
rect 140 91 218 120 [[Sentinel&#039;s Resolve]]&lt;br /&gt;
rect 138 138 221 167 [[Divine Guidance]]&lt;br /&gt;
rect 139 184 221 214 [[Trothfang&#039;s Rally]]&lt;br /&gt;
rect 139 279 220 306 [[Righteous Wrath]]&lt;br /&gt;
rect 138 327 220 355 [[Stun Foe]]&lt;br /&gt;
rect 140 374 219 401 [[Divine Armor]]&lt;br /&gt;
rect 139 421 218 448 [[Bond Weapon]]&lt;br /&gt;
rect 140 468 219 494 [[Hands of Justice]]&lt;br /&gt;
rect 140 232 218 258 [[Soldier&#039;s Prayer]]&lt;br /&gt;
rect 265 93 343 117 [[Holy Warrior (Spell)]]&lt;br /&gt;
rect 263 140 342 164 [[Banner of Truce]]&lt;br /&gt;
rect 265 186 343 212 [[Marshal Order]]&lt;br /&gt;
rect 265 232 344 259 [[Tipping the Scales]]&lt;br /&gt;
rect 263 281 346 308 [[Heroic Strength]]&lt;br /&gt;
rect 265 327 342 352 [[Smite Horde]]&lt;br /&gt;
rect 264 373 343 400 [[Shatter]]&lt;br /&gt;
rect 388 92 467 119 [[Crusader&#039;s Challenge]]&lt;br /&gt;
rect 13 188 97 215 [[Rutilor&#039;s Edge]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Spell slot progressions|Paladin spell slots]]&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Armor !! 2nd Armor !! Shield Use !! 1st Weapon !! 2nd Weapon !! 3rd Weapon !! Parry Ability !! Multi Opp !! Teaching !! Scholarship !! 1st-3rd Lore !! 4th Lore !! First Aid !! 1st-4th Survival !! 5th-6th Survival !! 1st-3rd Magic&lt;br /&gt;
|-&lt;br /&gt;
| 1-10         || 4 || || 2 || 3 || || || 3 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30        || 5 || || 2 || 4 || 2 || || 3 || 2 || 2 || 2 || 2 || || 1 || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
| 31-70        || 5 || 3 || || 4 || 3 || || 4 || 2 || || || 2 || 2 || || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
| 71&amp;amp;#8209;100 || 5 || 4 || || 5 || 3 || 3 || 4 || 3 || || || 3 || || || 2 || || 1&lt;br /&gt;
|-&lt;br /&gt;
| 101+         || 6 || 5 || || 5 || 4 || 3 || 5 || 4 || || || 3 || 3 || || 2 || 2 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Information==&lt;br /&gt;
* &#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A roaring lion over a set of scales weighing a sword and an olive laurel.&lt;br /&gt;
*[[Paladin Titles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds]]&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Juggle_command&amp;diff=100675</id>
		<title>Juggle command</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Juggle_command&amp;diff=100675"/>
		<updated>2010-12-17T02:31:21Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[page type is::command| ]]&lt;br /&gt;
{{cat|Commands}}&lt;br /&gt;
&lt;br /&gt;
Juggle items to increase perception. See list of possible items to juggle. Based on weight.&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Jamesmicah99&amp;diff=169745</id>
		<title>User:Jamesmicah99</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Jamesmicah99&amp;diff=169745"/>
		<updated>2010-12-16T20:36:37Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;12/16/10&lt;br /&gt;
Name: Guardian Lord Polarious Dragonsblood, Expert Paladin of Elanthia   Race: S&#039;Kra Mur   Guild: Paladin&lt;br /&gt;
Gender: Male   Age: 43   Circle: 53&lt;br /&gt;
You were born on the 22nd day of the 7th month of Moliko the Balance in the year of the Crystal Snow Hare, 356 years after the victory of Lanival the Redeemer.&lt;br /&gt;
&lt;br /&gt;
Your birthday is more than 4 months away.&lt;br /&gt;
&lt;br /&gt;
     Strength : 32              Reflex : 21  &lt;br /&gt;
      Agility : 21            Charisma : 30  &lt;br /&gt;
   Discipline : 30              Wisdom : 32  &lt;br /&gt;
 Intelligence : 29             Stamina : 27  &lt;br /&gt;
&lt;br /&gt;
Concentration : 160    Max : 160&lt;br /&gt;
&lt;br /&gt;
       Favors : 10&lt;br /&gt;
         TDPs : 34&lt;br /&gt;
  Encumbrance : Somewhat Burdened&lt;br /&gt;
&lt;br /&gt;
You have slitted slitted eyes, one milky white and one clear colored, camouflage scales and a slender tail.&lt;br /&gt;
You are in your prime.&lt;br /&gt;
You have a tattoo of a green fly perched on a haunch of rotted meat on your face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Circle: 53&lt;br /&gt;
Showing all skills that you have skill in.&lt;br /&gt;
&lt;br /&gt;
          SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction&lt;br /&gt;
    Shield Usage:    265 01% clear          (0/34)   Leather Armor:     89 53% dabbling       (1/34)&lt;br /&gt;
     Light Chain:    155 43% perusing       (2/34)     Heavy Chain:    109 81% clear          (0/34)&lt;br /&gt;
     Light Plate:    201 20% dabbling       (1/34)     Heavy Plate:    246 95% dabbling       (1/34)&lt;br /&gt;
   Parry Ability:    203 74% dabbling       (1/34)  Multi Opponent:    213 24% dabbling       (1/34)&lt;br /&gt;
     Light Edged:     16 65% clear          (0/34)    Medium Edged:     30 80% clear          (0/34)&lt;br /&gt;
     Heavy Edged:    232 32% dabbling       (1/34) Twohanded Edged:     14 15% clear          (0/34)&lt;br /&gt;
     Light Blunt:      7 18% clear          (0/34)    Medium Blunt:      7 59% clear          (0/34)&lt;br /&gt;
     Heavy Blunt:      6 09% clear          (0/34)          Slings:      1 68% clear          (0/34)&lt;br /&gt;
        Long Bow:      5 48% clear          (0/34)   Composite Bow:      8 17% clear          (0/34)&lt;br /&gt;
  Light Crossbow:    120 62% clear          (0/34)   Quarter Staff:      8 82% clear          (0/34)&lt;br /&gt;
           Pikes:     30 31% clear          (0/34)        Halberds:      7 18% clear          (0/34)&lt;br /&gt;
    Light Thrown:     10 84% clear          (0/34)    Heavy Thrown:     10 19% clear          (0/34)&lt;br /&gt;
        Brawling:     17 52% clear          (0/34)      Holy Magic:    183 88% clear          (0/34)&lt;br /&gt;
 Harness Ability:    186 87% clear          (0/34)  Power Perceive:    124 91% clear          (0/34)&lt;br /&gt;
          Arcana:    119 69% clear          (0/34)  Targeted Magic:     32 59% clear          (0/34)&lt;br /&gt;
         Evasion:    156 41% dabbling       (1/34)        Climbing:     98 62% examining     (13/34)&lt;br /&gt;
      Perception:    171 02% clear          (0/34)          Hiding:     33 05% clear          (0/34)&lt;br /&gt;
     Lockpicking:     54 16% clear          (0/34)    Disarm Traps:     56 81% clear          (0/34)&lt;br /&gt;
        Stalking:     41 39% clear          (0/34)       First Aid:     73 61% clear          (0/34)&lt;br /&gt;
        Foraging:     25 97% clear          (0/34)        Escaping:     22 66% clear          (0/34)&lt;br /&gt;
        Skinning:     47 79% clear          (0/34)        Swimming:     70 95% clear          (0/34)&lt;br /&gt;
     Scholarship:    171 89% clear          (0/34) Mechanical Lore:    197 12% clear          (0/34)&lt;br /&gt;
       Appraisal:    148 11% thoughtful     (4/34)        Teaching:    159 02% clear          (0/34)&lt;br /&gt;
     Animal Lore:      9 15% clear          (0/34)     Percussions:     74 22% clear          (0/34)&lt;br /&gt;
         Strings:     40 25% clear          (0/34)           Winds:     40 80% clear          (0/34)&lt;br /&gt;
          Vocals:     64 65% clear          (0/34)&lt;br /&gt;
&lt;br /&gt;
Total Ranks Displayed: 4401&lt;br /&gt;
Time Development Points: 34  Favors: 10  Deaths: 51  Departs: 2&lt;br /&gt;
Overall state of mind: clear&lt;br /&gt;
EXP HELP for more information&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are holding a bastard sword in your right hand.&lt;br /&gt;
You are wearing a pilgrim&#039;s badge, an enameled tower shield painted with the Therengian royal crest, a gold tailband engraved with a sinuous dragon grasping a cambrinth orb, a pike, a full chain helm, some gauntlets, some field plate armor, an origami-paper envelope, a platinum ring bearing the crest of the Paladin Guild, a balanced light crossbow, a perfect gargoyle-hide mask, an oilcloth rucksack, a lightweight sailcloth quiver, a hammered silver band set with a cambrinth crest of the Paladin Guild, a polished iron ring inset with a cambrinth shield, a white herb pouch, an interlocking silver belt with a soulstone centerpiece, a charcoal-grey wool cape clasped with a carved ruby phoenix on a background of golden flames, a platinum jadeite gwethdesuan, an albredine crystal ring, a clasp, a red gem pouch, a charcoal snakeskin haversack, a glassy obsidian armband inset with a cambrinth scorpion, and a dark grey suede war belt with an interlocking clasp of ivory fangs.&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:Jamesmicah99&amp;diff=169744</id>
		<title>User:Jamesmicah99</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:Jamesmicah99&amp;diff=169744"/>
		<updated>2010-12-16T19:59:50Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: Created page with &amp;#039;Polarious&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Polarious&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120585</id>
		<title>Holy Weapon quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120585"/>
		<updated>2009-06-04T21:30:23Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::paladin| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paladin Guild Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Darius about holy weapon&lt;br /&gt;
&lt;br /&gt;
Darius exclaims, &amp;quot;Congratulations, on your level of success!  I do know of what you seek, but there are things in life one must understand before this ability is granted.  Lyle will teach you a valuable lesson, and should you learn it appropriately you may continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
[The Great Tower, Sentinel&#039;s Office]&lt;br /&gt;
Three gleaming desks create an open-ended rectangle here, one for each of the patrol leaders of Shard.  A glass display case holds the names of the criminals foolish enough to have attracted the attention of the elite watchmen of the city.  A painting of the Ferdahl hangs over the doorway, some words written in gold ink beneath her face on the frame.  You also see the sentinel Lyle, a steel-braced door and a short hallway leading to the Chamber of Justice.&lt;br /&gt;
Also here: Ambassador S.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You get a heavy loaf of hearty nine-grain bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
S  asks, &amp;quot;that the right bread?&amp;quot;&lt;br /&gt;
&amp;gt;hiss Didnt know which kind he liked&lt;br /&gt;
You hiss, &amp;quot;Didnt know which kind he liked&amp;quot;&lt;br /&gt;
&amp;gt;shrug&lt;br /&gt;
You shrug.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;hiss I have others&lt;br /&gt;
You hiss, &amp;quot;I have othersss&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You get some moldy bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You hiss, &amp;quot;doesss he like modly or ssstale?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You move a heavy loaf of hearty nine-grain bread to your left hand.&lt;br /&gt;
You move some moldy bread to your right hand.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;stow&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&lt;br /&gt;
INVENTORY HELP for more options&lt;br /&gt;
&amp;gt;get stal bread&lt;br /&gt;
You get some stale bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;stow l&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;ponder&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask lyle about quest&lt;br /&gt;
Lyle says, &amp;quot;You seek success, first you must witness failure.  Come with me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyle grabs your forearm and ushers you down the street.  He stops in front of a dilapidated building, fumbling with a set of keys before opening the door and throwing you inside.&lt;br /&gt;
&lt;br /&gt;
A crippled and blind young woman sits there in simple surroundings.&lt;br /&gt;
[Hriana&#039;s Cottage]&lt;br /&gt;
Rough-hewn wooden slats are pieced together unevenly, enclosing the one-room cottage.  Tucked into a corner, rests a modest cot adorned with a fraying patchwork quilt that covers a thin and lumpy, ticked mattress.  An oaken table sits on uneven legs beneath a dusty windowsill with a large, half-burned candle serving as the lone centerpiece.  Near the entryway, a long pantry door stands partly ajar.  Hriana is seated in a makeshift chair with wooden wheels.  You also see a heavy wooden door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lyle peeks back in and says, &amp;quot;I suggest you speak with her before you proceed.  I will leave you be now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a slight bow Lyle pivots on his heel and exits through the open door, closing it behind him.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask hriana about quest&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;hiss hello Hirna&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;ask Hriana about stories&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;ask Hriana about story&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana attempts to clean around the area as if she were expecting guests.&lt;br /&gt;
&amp;gt;ask hriana about holy weapon&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;sit&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;glance at hirana&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;look at hriana&lt;br /&gt;
She has shoulder length auburn hair framing delicate facial features.  One milky blue eye is paired with a milky white eye, both gazing in your direction vacantly and seemingly focused on some unseen object just behind you.&lt;br /&gt;
&lt;br /&gt;
A thick lap-rug lays across her lap, draping down to cover her ankles and revealing only bare toes.  Her blouse is aged, the white now slightly yellowed, but otherwise in good repair.  The gentle scent of liliacs drifts from her direction.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana says, &amp;quot;I am sorry, you have been just standing there.  You may leave through the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
[Shard, Xibar&#039;s Crescent Road]&lt;br /&gt;
The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls.  The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend.  To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.&lt;br /&gt;
Obvious paths: southeast, northwest.&lt;br /&gt;
&lt;br /&gt;
Ask Hriana about Lyle&lt;br /&gt;
&lt;br /&gt;
Listen to sad sad story. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says kindly, &amp;quot;Thank you so much though it really isnt necessary, I will manage, I always have.  I should really rest now, and you might wish to tell Snow now that we have met.  She has always asked me to send my visitors to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She pauses kindly before adding with a slight smirk, &amp;quot;I think perhaps she helps provide for me, but she would never admit that I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tower of Honor Shard==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask snow about Hriana&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh that is wonderful!  She is such a kind and dear soul, and I take pity on her horrible misfortune.  Sadly, our guild just cannot support her as she should be -- though I do try to to send a basket of baked goods to her when she tells me you all have been kind enough to talk to her for a little while.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lady Snow continues, &amp;quot;However, there is a way we as a guild can help, specifically by preventing this from happening to other small villiages...&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A well-dressed young squire dashes into the room, gasping for breath.&lt;br /&gt;
He bows before Snow before wheezing, &amp;quot;Mistress Snow, Cleworth has broken his shield again and you know how he favors Fiona&#039;s craftsmanship.  I&#039;m to ask you to make the arrangements and have it delivered to him.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Snow pauses for a moment before casting a conspiratorial wink in your direction.  She says, &amp;quot;Nonsense, P was just heading up to see him.  Why don&#039;t you run tell Fiona to be expecting him, and then you come back here and rest a bit.  P will deliver it for you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She smiles brilliantly at you before adding, &amp;quot;You will, won&#039;t you?&amp;quot;&lt;br /&gt;
&amp;gt;nod to snow&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh wonderful!&amp;quot;  She turns to the young man standing quietly to the side.  &amp;quot;Run along squire, and do tell her P is on his way.  P, Fiona will tell you which one Master Cleworth prefers.  Thank you so much for your help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Theren==&lt;br /&gt;
&lt;br /&gt;
==Mer&#039;Kresh==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask avant about holy weapon&lt;br /&gt;
Avant looks at you with a rather startled expression and says, &amp;quot;I see Cleworth mentioned Sttiejal to you.  He can&#039;t keep a secret for the life of him.&amp;quot;&lt;br /&gt;
&amp;gt;ask avant about sttiejal&lt;br /&gt;
Lady Avant exclaims, &amp;quot;Oh Sttiejal!&amp;quot;  Her face brightens with a dazzling smile.  &amp;quot;He is the oddest young man.  He lives here in the guild, if you can call it living, it is more like only sleeping.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Avant continues, &amp;quot;Sometimes he vanishes for days, but when he is here he has the most amazing tales to tell!  It is really quite amusing and entertaining.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She concludes, &amp;quot;He is probably out roaming the city if you&#039;d like to find him.  I need to get back to work here, I&#039;m afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ask stt about tower&lt;br /&gt;
Sttiejal exclaims, &amp;quot;Oh yes, the highest you have ever seen, with rooftops made of real gold!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Sttiejal aimlessly wanders south.&lt;br /&gt;
&amp;gt;s&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Weeds slowly engulf the street, thrusting up between the cobbles and loosening them, until finally all that remains of the road meeting the ring&#039;s basalt foundation is a path of bramble and rubble.  A few decaying shacks, once vivid purples, pinks and oranges, line the far end of the area near the florist&#039;s stolen patches of ground.  A life-sized statue representing Nuscilremi, wedged tightly between the stone chunks of the ring&#039;s bed, greets the barges as they pass through the canal gate.  You also see Sttiejal.&lt;br /&gt;
Obvious paths: northeast.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Langa guardsman strides in, looking around carefully for signs of trouble.&lt;br /&gt;
&amp;gt;ask stt about portal&lt;br /&gt;
Sttiejal looks startled and quietly exclaims, &amp;quot;You aren&#039;t supposed to know about that!&amp;quot;  Backing away rather quickly, he ambles down the street.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Weeds slowly engulf the street, thrusting up between the cobbles and loosening them, until finally all that remains of the road meeting the ring&#039;s basalt foundation is a path of bramble and rubble.  A few decaying shacks, once vivid purples, pinks and oranges, line the far end of the area near the florist&#039;s stolen patches of ground.  A life-sized statue representing Nuscilremi, wedged tightly between the stone chunks of the ring&#039;s bed, greets the barges as they pass through the canal gate.  You also see a Langa guardsman.&lt;br /&gt;
Obvious paths: northeast.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ne&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Few buildings crowd this stretch of road, so near the ring&#039;s end.  The florist has taken advantage of the relative desertion by planting the open areas with blooms.  His greenhouses dot the area, and the simplistic easy-to-disassemble design suggests that he may be borrowing space to which he isn&#039;t entitled.  Clustered near the florist&#039;s garland-swagged door, tin pails of freshly cut roses, bellflowers, and columbine sweeten the air.  You also see Sttiejal.&lt;br /&gt;
Obvious paths: northeast, south.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Langa guardsman strides in, looking around carefully for signs of trouble.&lt;br /&gt;
&amp;gt;ask stt about portal&lt;br /&gt;
Sttiejal sighs heavily and turns to face you.  &amp;quot;You are a determined individual, aren&#039;t you?  Very well then, if you promise not to think me mad, I shall tell you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;say I promise&lt;br /&gt;
Sttiejal says, &amp;quot;Good, you promise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sttiejal smiles in fond rememberance and quietly says, &amp;quot;Many years ago I was given a book that told tales of great things and of great fancy that seemed quite unlikely to be true.  But while I read, I discovered certain passages seemed to be identical to certain places I had visited and I sought my own quest to see if the mysteries within the book were true.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues, &amp;quot;I searched for many years practically digging under rocks to find the clues I longed for.  Eventually, I came across an old cave warded by magic.  With a few prayers to my gods, I was granted access within, and nestled in the back was a tiny little box with mirrors set into the sides.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal adds, &amp;quot;I fiddled and I fiddled with that box, and much to my amazement it held within it yet another spell or magical item.  For when I turned it just so --&amp;quot;&lt;br /&gt;
Sttiejal pauses turning his hands for effect, as if taking off the top to a jar.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal exclaims, &amp;quot;It brought before me a shimmering portal.  Stepping through, I found these places I spoke of and how excited I was!  For you see, everything there was just as this book had claimed.  The tales were true!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal nods and says, &amp;quot;You can try it for yourself if you like.  The box is in my room within the guild.  Here, take this key, just leave it in the door and I will retrieve it later.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Sttiejal aimlessly wanders northeast.&lt;br /&gt;
&lt;br /&gt;
Sttiejal says, &amp;quot;Ahh, I hope you emptied your hands this time.&lt;br /&gt;
&lt;br /&gt;
Sttiejal presses a small key into your hand and nods in the direction of the guild.&lt;br /&gt;
&amp;gt;wink&lt;br /&gt;
You wink.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn plat dial on box&lt;br /&gt;
The gold dial settles into its new position with a solid, &amp;quot;click!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The platinum dial settles into its new position with a solid, &amp;quot;click!&amp;quot;&lt;br /&gt;
&amp;gt;push button on box&lt;br /&gt;
&amp;gt;turn gold dial on box&lt;br /&gt;
You press the ivory button on the box.&lt;br /&gt;
The lid of the box flips open!&lt;br /&gt;
A ray of white light shines from the box, illuminating a portal you hadn&#039;t seen before!&lt;br /&gt;
&lt;br /&gt;
go portal&lt;br /&gt;
&lt;br /&gt;
Glade of Dreams, Secluded Garden]&lt;br /&gt;
Artfully trimmed in a near-perfect circle, the lush greenery surrounds the garden, secluding it from prying eyes.  Row after row of grotesque creatures stare silently upon all who enter.  Near a marble table and chair, a hideous skeleton is frozen timelessly, bent slightly at the waist as if attending invisible guests.  You also see a large granite boulder.&lt;br /&gt;
Obvious paths: east.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;trace ease boulder&lt;br /&gt;
You trace the Glyph of Ease upon the boulder.&lt;br /&gt;
You trace a glyph into the air managing only to look foolish.&lt;br /&gt;
&amp;gt;push boulder&lt;br /&gt;
You begin to push the boulder aside revealing a step behind it.&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
You slip behind the boulder.&lt;br /&gt;
&lt;br /&gt;
* Driving in like an adept combatant, a pale grey death spirit pounds at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The fist lands a harmless strike to your right arm.&lt;br /&gt;
[You&#039;re off balance with opponent dominating.]&lt;br /&gt;
&amp;gt;ret&lt;br /&gt;
You try to back away from a pale grey death spirit but are unable to get away!&lt;br /&gt;
Roundtime: 3 secs.&lt;br /&gt;
&amp;gt;ret&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The grey death spirit begins to advance on you!&lt;br /&gt;
The grey death spirit advances from nearby and is closing steadily.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
* Moving in with powerful grace, a bony fylgja charges at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The body lands a hard hit that bruises the left forearm.&lt;br /&gt;
[You&#039;re hurt, off balance with opponent in good position.]&lt;br /&gt;
&amp;gt;&lt;br /&gt;
* Moving in with powerful grace, a bony fylgja charges at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The body lands a hard hit that scratches the left elbow.&lt;br /&gt;
[You&#039;re beat up, off balance with opponent in good position.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Glade of Dreams, Underground Cavern]&lt;br /&gt;
Light from a slow-burning candelabrum casts a dull glow about as the stairwell comes to an abrupt halt within the circular cavern.  Set into thick stone walls, a massive wooden door looms against the far end.  The floor is even, composed of finely ground particles of rock and sand that brush against the base of the stairwell leading above ground.&lt;br /&gt;
Obvious exits: up.&lt;br /&gt;
&amp;gt;go door&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Bonk! You smash your nose.&lt;br /&gt;
&amp;gt;open door&lt;br /&gt;
It is locked.&lt;br /&gt;
&amp;gt;unlock door&lt;br /&gt;
You feel fully prepared to cast your spell.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The door emanates a dull *CLICK*!&lt;br /&gt;
&amp;gt;go door&lt;br /&gt;
Bonk! You smash your nose.&lt;br /&gt;
&amp;gt;cast&lt;br /&gt;
You gesture.&lt;br /&gt;
You are unable to harness sufficient energy to cast the spell.&lt;br /&gt;
&amp;gt;open door&lt;br /&gt;
You open a massive wooden door.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;go door&lt;br /&gt;
[Glade of Dreams, Underground Cavern]&lt;br /&gt;
Two hanging lanterns dangle from the smooth stone ceiling, filled with a clear liquid and burning brightly.  Their light illuminates the cavern, glittering upon a dark trunk spilling over with golden coins.  Opposite the trunk sits an iron cauldron with flecks of gold and silver peeking over the rim.  The far wall sparkles brightly as the warm lamplight dances over a long row of sharpened steel.  You also see an altar.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&lt;br /&gt;
put sword on altar&lt;br /&gt;
You place your weapon on the altar for a brief moment.&lt;br /&gt;
&lt;br /&gt;
As you retrieve your sword from the altar you sense a bonding between you and the weapon.&lt;br /&gt;
[Paladins&#039; Guild, A Small Room]&lt;br /&gt;
This small quaint room is very bare, but shows signs of residency.  There is a small bed in the far northwest corner.  At the foot of the bed is a footlocker with the crest of the Paladin guild engraved on the lid.  The walls are noticeably sparse with no decorations or hangings on them.  A small rickety table sits in the northeast corner of the room.  A window above the bed provides light for this mundane room.  You also see Sttiejal and a door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal strides forward with a smile upon his face.  He shakes your hand in congratulations and speaking firmly yet kindly.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal says, &amp;quot;I see that you have succeeded where I failed.  I chose to do something different, rather than risk my own life to find the tools that would help my fellow citizens.  Now, you know the stories that I tell are true, so you should also realize I am cursed to live forever.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues, &amp;quot;My punishment is to guide those of you pure of heart and strong of will to find that which I most wanted once in life.  To be bound eternally to further others in attaining my heart&#039;s desire.  I regretted it in the beginning, but now, I see that there is purpose in my penance.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal says in a serious tone, &amp;quot;What you hold in your hands is a very potent ability to allow a paladin to fight undead as a true Holy Warrior.  There are limitations to the weapon.  Your weapon can lose its power, if you are not careful enough with it.  In order to renew your weapon&#039;s power, you must go to the top of the Paladin Guild in Shard.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues with the serious matter, &amp;quot;At the top of the paladin guild, you must pray to our patron God, Chadatru.  Only after you properly pray can you trace the Glyph of Renew over your weapon.  Remember to watch your weapon closely to not let the ability extinguish or it will be forever gone.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal smiles and adds, &amp;quot;Your weapon will grow with you so be careful with it and be vigilant with it.  You and it will be a force to be reckoned with.  However, do not use it with a darkened soul or against another person.  You shall pay gravely if you do.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal smiles and nods toward the door, &amp;quot;Now run along and rid the world of the truly evil.&amp;quot;&lt;br /&gt;
Sttiejal fades away.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
==Shard==&lt;br /&gt;
&lt;br /&gt;
[Tower of Honor, Chapel]&lt;br /&gt;
An exquisitely carved ivory statue is the centerpiece of this small chapel.  Representing Chadatru, the traditionally honored god of Paladins, the statue dominates the area with its presence.  Brilliantly colored stained glass windows cast multihued shadows over the wooden pews radiating outward from Chadatru&#039;s icon.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pray chadatru&lt;br /&gt;
You start to pay respect to Chadatru again when you decide it would be inappropriate so soon.  You decide to wait awhile longer.&lt;br /&gt;
&lt;br /&gt;
pray sword&lt;br /&gt;
You want to pray here?  Now?  Are you sure!?&lt;br /&gt;
&amp;gt;pray sword&lt;br /&gt;
You beseech your God for mercy.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;examine sword&lt;br /&gt;
Your sword&#039;s holy power is barely detectable.  You will need to renew it before you can enjoy its true power.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;trace renew sword&lt;br /&gt;
You are not properly prepared to use this glyph.&lt;br /&gt;
&amp;gt;pray chadatru&lt;br /&gt;
You start to pay respect to Chadatru again when you decide it would be inappropriate so soon.  You decide to wait awhile longer.&lt;br /&gt;
&lt;br /&gt;
i&#039;ve found myself in the top of the Paladin guild banging my head on the statue.&lt;br /&gt;
&lt;br /&gt;
First, you are in the Chadatru Chapel at the top of the Shard Paladin guild?&lt;br /&gt;
&lt;br /&gt;
If so, just &amp;quot;pray chadatru&amp;quot;.. then WAIT.. it will take about 5 minutes before you get a message about your mind clearing enough. You&#039;ll get a soul boost message. THAT is when you get your holy weapon out and in your hand.. then &amp;quot;trace renew&amp;quot;. Look at the holy weapon before you trace. and again after you trace and you&#039;ll see the power level go up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;examine sword&lt;br /&gt;
Your sword is shining with holy power.&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120584</id>
		<title>Holy Weapon quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120584"/>
		<updated>2009-06-04T06:22:11Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::paladin| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paladin Guild Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Darius about holy weapon&lt;br /&gt;
&lt;br /&gt;
Darius exclaims, &amp;quot;Congratulations, on your level of success!  I do know of what you seek, but there are things in life one must understand before this ability is granted.  Lyle will teach you a valuable lesson, and should you learn it appropriately you may continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
[The Great Tower, Sentinel&#039;s Office]&lt;br /&gt;
Three gleaming desks create an open-ended rectangle here, one for each of the patrol leaders of Shard.  A glass display case holds the names of the criminals foolish enough to have attracted the attention of the elite watchmen of the city.  A painting of the Ferdahl hangs over the doorway, some words written in gold ink beneath her face on the frame.  You also see the sentinel Lyle, a steel-braced door and a short hallway leading to the Chamber of Justice.&lt;br /&gt;
Also here: Ambassador S.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You get a heavy loaf of hearty nine-grain bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
S  asks, &amp;quot;that the right bread?&amp;quot;&lt;br /&gt;
&amp;gt;hiss Didnt know which kind he liked&lt;br /&gt;
You hiss, &amp;quot;Didnt know which kind he liked&amp;quot;&lt;br /&gt;
&amp;gt;shrug&lt;br /&gt;
You shrug.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;hiss I have others&lt;br /&gt;
You hiss, &amp;quot;I have othersss&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You get some moldy bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You hiss, &amp;quot;doesss he like modly or ssstale?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You move a heavy loaf of hearty nine-grain bread to your left hand.&lt;br /&gt;
You move some moldy bread to your right hand.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;stow&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&lt;br /&gt;
INVENTORY HELP for more options&lt;br /&gt;
&amp;gt;get stal bread&lt;br /&gt;
You get some stale bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;stow l&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;ponder&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask lyle about quest&lt;br /&gt;
Lyle says, &amp;quot;You seek success, first you must witness failure.  Come with me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyle grabs your forearm and ushers you down the street.  He stops in front of a dilapidated building, fumbling with a set of keys before opening the door and throwing you inside.&lt;br /&gt;
&lt;br /&gt;
A crippled and blind young woman sits there in simple surroundings.&lt;br /&gt;
[Hriana&#039;s Cottage]&lt;br /&gt;
Rough-hewn wooden slats are pieced together unevenly, enclosing the one-room cottage.  Tucked into a corner, rests a modest cot adorned with a fraying patchwork quilt that covers a thin and lumpy, ticked mattress.  An oaken table sits on uneven legs beneath a dusty windowsill with a large, half-burned candle serving as the lone centerpiece.  Near the entryway, a long pantry door stands partly ajar.  Hriana is seated in a makeshift chair with wooden wheels.  You also see a heavy wooden door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lyle peeks back in and says, &amp;quot;I suggest you speak with her before you proceed.  I will leave you be now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a slight bow Lyle pivots on his heel and exits through the open door, closing it behind him.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask hriana about quest&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;hiss hello Hirna&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;ask Hriana about stories&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;ask Hriana about story&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana attempts to clean around the area as if she were expecting guests.&lt;br /&gt;
&amp;gt;ask hriana about holy weapon&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;sit&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;glance at hirana&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;look at hriana&lt;br /&gt;
She has shoulder length auburn hair framing delicate facial features.  One milky blue eye is paired with a milky white eye, both gazing in your direction vacantly and seemingly focused on some unseen object just behind you.&lt;br /&gt;
&lt;br /&gt;
A thick lap-rug lays across her lap, draping down to cover her ankles and revealing only bare toes.  Her blouse is aged, the white now slightly yellowed, but otherwise in good repair.  The gentle scent of liliacs drifts from her direction.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana says, &amp;quot;I am sorry, you have been just standing there.  You may leave through the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
[Shard, Xibar&#039;s Crescent Road]&lt;br /&gt;
The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls.  The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend.  To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.&lt;br /&gt;
Obvious paths: southeast, northwest.&lt;br /&gt;
&lt;br /&gt;
Ask Hriana about Lyle&lt;br /&gt;
&lt;br /&gt;
Listen to sad sad story. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says kindly, &amp;quot;Thank you so much though it really isnt necessary, I will manage, I always have.  I should really rest now, and you might wish to tell Snow now that we have met.  She has always asked me to send my visitors to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She pauses kindly before adding with a slight smirk, &amp;quot;I think perhaps she helps provide for me, but she would never admit that I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tower of Honor Shard==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask snow about Hriana&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh that is wonderful!  She is such a kind and dear soul, and I take pity on her horrible misfortune.  Sadly, our guild just cannot support her as she should be -- though I do try to to send a basket of baked goods to her when she tells me you all have been kind enough to talk to her for a little while.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lady Snow continues, &amp;quot;However, there is a way we as a guild can help, specifically by preventing this from happening to other small villiages...&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A well-dressed young squire dashes into the room, gasping for breath.&lt;br /&gt;
He bows before Snow before wheezing, &amp;quot;Mistress Snow, Cleworth has broken his shield again and you know how he favors Fiona&#039;s craftsmanship.  I&#039;m to ask you to make the arrangements and have it delivered to him.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Snow pauses for a moment before casting a conspiratorial wink in your direction.  She says, &amp;quot;Nonsense, P was just heading up to see him.  Why don&#039;t you run tell Fiona to be expecting him, and then you come back here and rest a bit.  P will deliver it for you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She smiles brilliantly at you before adding, &amp;quot;You will, won&#039;t you?&amp;quot;&lt;br /&gt;
&amp;gt;nod to snow&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh wonderful!&amp;quot;  She turns to the young man standing quietly to the side.  &amp;quot;Run along squire, and do tell her P is on his way.  P, Fiona will tell you which one Master Cleworth prefers.  Thank you so much for your help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Theren==&lt;br /&gt;
&lt;br /&gt;
==Mer&#039;Kresh==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask avant about holy weapon&lt;br /&gt;
Avant looks at you with a rather startled expression and says, &amp;quot;I see Cleworth mentioned Sttiejal to you.  He can&#039;t keep a secret for the life of him.&amp;quot;&lt;br /&gt;
&amp;gt;ask avant about sttiejal&lt;br /&gt;
Lady Avant exclaims, &amp;quot;Oh Sttiejal!&amp;quot;  Her face brightens with a dazzling smile.  &amp;quot;He is the oddest young man.  He lives here in the guild, if you can call it living, it is more like only sleeping.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Avant continues, &amp;quot;Sometimes he vanishes for days, but when he is here he has the most amazing tales to tell!  It is really quite amusing and entertaining.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She concludes, &amp;quot;He is probably out roaming the city if you&#039;d like to find him.  I need to get back to work here, I&#039;m afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ask stt about tower&lt;br /&gt;
Sttiejal exclaims, &amp;quot;Oh yes, the highest you have ever seen, with rooftops made of real gold!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Sttiejal aimlessly wanders south.&lt;br /&gt;
&amp;gt;s&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Weeds slowly engulf the street, thrusting up between the cobbles and loosening them, until finally all that remains of the road meeting the ring&#039;s basalt foundation is a path of bramble and rubble.  A few decaying shacks, once vivid purples, pinks and oranges, line the far end of the area near the florist&#039;s stolen patches of ground.  A life-sized statue representing Nuscilremi, wedged tightly between the stone chunks of the ring&#039;s bed, greets the barges as they pass through the canal gate.  You also see Sttiejal.&lt;br /&gt;
Obvious paths: northeast.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Langa guardsman strides in, looking around carefully for signs of trouble.&lt;br /&gt;
&amp;gt;ask stt about portal&lt;br /&gt;
Sttiejal looks startled and quietly exclaims, &amp;quot;You aren&#039;t supposed to know about that!&amp;quot;  Backing away rather quickly, he ambles down the street.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Weeds slowly engulf the street, thrusting up between the cobbles and loosening them, until finally all that remains of the road meeting the ring&#039;s basalt foundation is a path of bramble and rubble.  A few decaying shacks, once vivid purples, pinks and oranges, line the far end of the area near the florist&#039;s stolen patches of ground.  A life-sized statue representing Nuscilremi, wedged tightly between the stone chunks of the ring&#039;s bed, greets the barges as they pass through the canal gate.  You also see a Langa guardsman.&lt;br /&gt;
Obvious paths: northeast.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ne&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Few buildings crowd this stretch of road, so near the ring&#039;s end.  The florist has taken advantage of the relative desertion by planting the open areas with blooms.  His greenhouses dot the area, and the simplistic easy-to-disassemble design suggests that he may be borrowing space to which he isn&#039;t entitled.  Clustered near the florist&#039;s garland-swagged door, tin pails of freshly cut roses, bellflowers, and columbine sweeten the air.  You also see Sttiejal.&lt;br /&gt;
Obvious paths: northeast, south.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Langa guardsman strides in, looking around carefully for signs of trouble.&lt;br /&gt;
&amp;gt;ask stt about portal&lt;br /&gt;
Sttiejal sighs heavily and turns to face you.  &amp;quot;You are a determined individual, aren&#039;t you?  Very well then, if you promise not to think me mad, I shall tell you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;say I promise&lt;br /&gt;
Sttiejal says, &amp;quot;Good, you promise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sttiejal smiles in fond rememberance and quietly says, &amp;quot;Many years ago I was given a book that told tales of great things and of great fancy that seemed quite unlikely to be true.  But while I read, I discovered certain passages seemed to be identical to certain places I had visited and I sought my own quest to see if the mysteries within the book were true.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues, &amp;quot;I searched for many years practically digging under rocks to find the clues I longed for.  Eventually, I came across an old cave warded by magic.  With a few prayers to my gods, I was granted access within, and nestled in the back was a tiny little box with mirrors set into the sides.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal adds, &amp;quot;I fiddled and I fiddled with that box, and much to my amazement it held within it yet another spell or magical item.  For when I turned it just so --&amp;quot;&lt;br /&gt;
Sttiejal pauses turning his hands for effect, as if taking off the top to a jar.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal exclaims, &amp;quot;It brought before me a shimmering portal.  Stepping through, I found these places I spoke of and how excited I was!  For you see, everything there was just as this book had claimed.  The tales were true!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal nods and says, &amp;quot;You can try it for yourself if you like.  The box is in my room within the guild.  Here, take this key, just leave it in the door and I will retrieve it later.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Sttiejal aimlessly wanders northeast.&lt;br /&gt;
&lt;br /&gt;
Sttiejal says, &amp;quot;Ahh, I hope you emptied your hands this time.&lt;br /&gt;
&lt;br /&gt;
Sttiejal presses a small key into your hand and nods in the direction of the guild.&lt;br /&gt;
&amp;gt;wink&lt;br /&gt;
You wink.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn plat dial on box&lt;br /&gt;
The gold dial settles into its new position with a solid, &amp;quot;click!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The platinum dial settles into its new position with a solid, &amp;quot;click!&amp;quot;&lt;br /&gt;
&amp;gt;push button on box&lt;br /&gt;
&amp;gt;turn gold dial on box&lt;br /&gt;
You press the ivory button on the box.&lt;br /&gt;
The lid of the box flips open!&lt;br /&gt;
A ray of white light shines from the box, illuminating a portal you hadn&#039;t seen before!&lt;br /&gt;
&lt;br /&gt;
go portal&lt;br /&gt;
&lt;br /&gt;
Glade of Dreams, Secluded Garden]&lt;br /&gt;
Artfully trimmed in a near-perfect circle, the lush greenery surrounds the garden, secluding it from prying eyes.  Row after row of grotesque creatures stare silently upon all who enter.  Near a marble table and chair, a hideous skeleton is frozen timelessly, bent slightly at the waist as if attending invisible guests.  You also see a large granite boulder.&lt;br /&gt;
Obvious paths: east.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;trace ease boulder&lt;br /&gt;
You trace the Glyph of Ease upon the boulder.&lt;br /&gt;
You trace a glyph into the air managing only to look foolish.&lt;br /&gt;
&amp;gt;push boulder&lt;br /&gt;
You begin to push the boulder aside revealing a step behind it.&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
You slip behind the boulder.&lt;br /&gt;
&lt;br /&gt;
* Driving in like an adept combatant, a pale grey death spirit pounds at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The fist lands a harmless strike to your right arm.&lt;br /&gt;
[You&#039;re off balance with opponent dominating.]&lt;br /&gt;
&amp;gt;ret&lt;br /&gt;
You try to back away from a pale grey death spirit but are unable to get away!&lt;br /&gt;
Roundtime: 3 secs.&lt;br /&gt;
&amp;gt;ret&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The grey death spirit begins to advance on you!&lt;br /&gt;
The grey death spirit advances from nearby and is closing steadily.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
* Moving in with powerful grace, a bony fylgja charges at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The body lands a hard hit that bruises the left forearm.&lt;br /&gt;
[You&#039;re hurt, off balance with opponent in good position.]&lt;br /&gt;
&amp;gt;&lt;br /&gt;
* Moving in with powerful grace, a bony fylgja charges at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The body lands a hard hit that scratches the left elbow.&lt;br /&gt;
[You&#039;re beat up, off balance with opponent in good position.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Glade of Dreams, Underground Cavern]&lt;br /&gt;
Light from a slow-burning candelabrum casts a dull glow about as the stairwell comes to an abrupt halt within the circular cavern.  Set into thick stone walls, a massive wooden door looms against the far end.  The floor is even, composed of finely ground particles of rock and sand that brush against the base of the stairwell leading above ground.&lt;br /&gt;
Obvious exits: up.&lt;br /&gt;
&amp;gt;go door&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Bonk! You smash your nose.&lt;br /&gt;
&amp;gt;open door&lt;br /&gt;
It is locked.&lt;br /&gt;
&amp;gt;unlock door&lt;br /&gt;
You feel fully prepared to cast your spell.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The door emanates a dull *CLICK*!&lt;br /&gt;
&amp;gt;go door&lt;br /&gt;
Bonk! You smash your nose.&lt;br /&gt;
&amp;gt;cast&lt;br /&gt;
You gesture.&lt;br /&gt;
You are unable to harness sufficient energy to cast the spell.&lt;br /&gt;
&amp;gt;open door&lt;br /&gt;
You open a massive wooden door.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;go door&lt;br /&gt;
[Glade of Dreams, Underground Cavern]&lt;br /&gt;
Two hanging lanterns dangle from the smooth stone ceiling, filled with a clear liquid and burning brightly.  Their light illuminates the cavern, glittering upon a dark trunk spilling over with golden coins.  Opposite the trunk sits an iron cauldron with flecks of gold and silver peeking over the rim.  The far wall sparkles brightly as the warm lamplight dances over a long row of sharpened steel.  You also see an altar.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&lt;br /&gt;
put sword on altar&lt;br /&gt;
You place your weapon on the altar for a brief moment.&lt;br /&gt;
&lt;br /&gt;
As you retrieve your sword from the altar you sense a bonding between you and the weapon.&lt;br /&gt;
[Paladins&#039; Guild, A Small Room]&lt;br /&gt;
This small quaint room is very bare, but shows signs of residency.  There is a small bed in the far northwest corner.  At the foot of the bed is a footlocker with the crest of the Paladin guild engraved on the lid.  The walls are noticeably sparse with no decorations or hangings on them.  A small rickety table sits in the northeast corner of the room.  A window above the bed provides light for this mundane room.  You also see Sttiejal and a door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal strides forward with a smile upon his face.  He shakes your hand in congratulations and speaking firmly yet kindly.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal says, &amp;quot;I see that you have succeeded where I failed.  I chose to do something different, rather than risk my own life to find the tools that would help my fellow citizens.  Now, you know the stories that I tell are true, so you should also realize I am cursed to live forever.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues, &amp;quot;My punishment is to guide those of you pure of heart and strong of will to find that which I most wanted once in life.  To be bound eternally to further others in attaining my heart&#039;s desire.  I regretted it in the beginning, but now, I see that there is purpose in my penance.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal says in a serious tone, &amp;quot;What you hold in your hands is a very potent ability to allow a paladin to fight undead as a true Holy Warrior.  There are limitations to the weapon.  Your weapon can lose its power, if you are not careful enough with it.  In order to renew your weapon&#039;s power, you must go to the top of the Paladin Guild in Shard.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues with the serious matter, &amp;quot;At the top of the paladin guild, you must pray to our patron God, Chadatru.  Only after you properly pray can you trace the Glyph of Renew over your weapon.  Remember to watch your weapon closely to not let the ability extinguish or it will be forever gone.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal smiles and adds, &amp;quot;Your weapon will grow with you so be careful with it and be vigilant with it.  You and it will be a force to be reckoned with.  However, do not use it with a darkened soul or against another person.  You shall pay gravely if you do.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal smiles and nods toward the door, &amp;quot;Now run along and rid the world of the truly evil.&amp;quot;&lt;br /&gt;
Sttiejal fades away.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
==Shard==&lt;br /&gt;
&lt;br /&gt;
[Tower of Honor, Chapel]&lt;br /&gt;
An exquisitely carved ivory statue is the centerpiece of this small chapel.  Representing Chadatru, the traditionally honored god of Paladins, the statue dominates the area with its presence.  Brilliantly colored stained glass windows cast multihued shadows over the wooden pews radiating outward from Chadatru&#039;s icon.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pray chadatru&lt;br /&gt;
You start to pay respect to Chadatru again when you decide it would be inappropriate so soon.  You decide to wait awhile longer.&lt;br /&gt;
&lt;br /&gt;
pray sword&lt;br /&gt;
You want to pray here?  Now?  Are you sure!?&lt;br /&gt;
&amp;gt;pray sword&lt;br /&gt;
You beseech your God for mercy.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;examine sword&lt;br /&gt;
Your sword&#039;s holy power is barely detectable.  You will need to renew it before you can enjoy its true power.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;trace renew sword&lt;br /&gt;
You are not properly prepared to use this glyph.&lt;br /&gt;
&amp;gt;pray chadatru&lt;br /&gt;
You start to pay respect to Chadatru again when you decide it would be inappropriate so soon.  You decide to wait awhile longer.&lt;br /&gt;
&lt;br /&gt;
i&#039;ve found myself in the top of the Paladin guild banging my head on the statue.&lt;br /&gt;
&lt;br /&gt;
First, you are in the Chadatru Chapel at the top of the Shard Paladin guild?&lt;br /&gt;
&lt;br /&gt;
If so, just &amp;quot;pray chadatru&amp;quot;.. then WAIT.. it will take about 5 minutes before you get a message about your mind clearing enough. You&#039;ll get a soul boost message. THAT is when you get your holy weapon out and in your hand.. then &amp;quot;trace renew&amp;quot;. Look at the holy weapon before you trace. and again after you trace and you&#039;ll see the power level go up.&lt;br /&gt;
&lt;br /&gt;
Dwarf with an Axe.. Watch your toes!&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120583</id>
		<title>Holy Weapon quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120583"/>
		<updated>2009-06-04T04:44:00Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::paladin| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paladin Guild Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Darius about holy weapon&lt;br /&gt;
&lt;br /&gt;
Darius exclaims, &amp;quot;Congratulations, on your level of success!  I do know of what you seek, but there are things in life one must understand before this ability is granted.  Lyle will teach you a valuable lesson, and should you learn it appropriately you may continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
[The Great Tower, Sentinel&#039;s Office]&lt;br /&gt;
Three gleaming desks create an open-ended rectangle here, one for each of the patrol leaders of Shard.  A glass display case holds the names of the criminals foolish enough to have attracted the attention of the elite watchmen of the city.  A painting of the Ferdahl hangs over the doorway, some words written in gold ink beneath her face on the frame.  You also see the sentinel Lyle, a steel-braced door and a short hallway leading to the Chamber of Justice.&lt;br /&gt;
Also here: Ambassador S.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You get a heavy loaf of hearty nine-grain bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
S  asks, &amp;quot;that the right bread?&amp;quot;&lt;br /&gt;
&amp;gt;hiss Didnt know which kind he liked&lt;br /&gt;
You hiss, &amp;quot;Didnt know which kind he liked&amp;quot;&lt;br /&gt;
&amp;gt;shrug&lt;br /&gt;
You shrug.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;hiss I have others&lt;br /&gt;
You hiss, &amp;quot;I have othersss&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You get some moldy bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You hiss, &amp;quot;doesss he like modly or ssstale?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You move a heavy loaf of hearty nine-grain bread to your left hand.&lt;br /&gt;
You move some moldy bread to your right hand.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;stow&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&lt;br /&gt;
INVENTORY HELP for more options&lt;br /&gt;
&amp;gt;get stal bread&lt;br /&gt;
You get some stale bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;stow l&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;ponder&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask lyle about quest&lt;br /&gt;
Lyle says, &amp;quot;You seek success, first you must witness failure.  Come with me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyle grabs your forearm and ushers you down the street.  He stops in front of a dilapidated building, fumbling with a set of keys before opening the door and throwing you inside.&lt;br /&gt;
&lt;br /&gt;
A crippled and blind young woman sits there in simple surroundings.&lt;br /&gt;
[Hriana&#039;s Cottage]&lt;br /&gt;
Rough-hewn wooden slats are pieced together unevenly, enclosing the one-room cottage.  Tucked into a corner, rests a modest cot adorned with a fraying patchwork quilt that covers a thin and lumpy, ticked mattress.  An oaken table sits on uneven legs beneath a dusty windowsill with a large, half-burned candle serving as the lone centerpiece.  Near the entryway, a long pantry door stands partly ajar.  Hriana is seated in a makeshift chair with wooden wheels.  You also see a heavy wooden door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lyle peeks back in and says, &amp;quot;I suggest you speak with her before you proceed.  I will leave you be now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a slight bow Lyle pivots on his heel and exits through the open door, closing it behind him.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask hriana about quest&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;hiss hello Hirna&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;ask Hriana about stories&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;ask Hriana about story&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana attempts to clean around the area as if she were expecting guests.&lt;br /&gt;
&amp;gt;ask hriana about holy weapon&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;sit&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;glance at hirana&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;look at hriana&lt;br /&gt;
She has shoulder length auburn hair framing delicate facial features.  One milky blue eye is paired with a milky white eye, both gazing in your direction vacantly and seemingly focused on some unseen object just behind you.&lt;br /&gt;
&lt;br /&gt;
A thick lap-rug lays across her lap, draping down to cover her ankles and revealing only bare toes.  Her blouse is aged, the white now slightly yellowed, but otherwise in good repair.  The gentle scent of liliacs drifts from her direction.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana says, &amp;quot;I am sorry, you have been just standing there.  You may leave through the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
[Shard, Xibar&#039;s Crescent Road]&lt;br /&gt;
The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls.  The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend.  To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.&lt;br /&gt;
Obvious paths: southeast, northwest.&lt;br /&gt;
&lt;br /&gt;
Ask Hriana about Lyle&lt;br /&gt;
&lt;br /&gt;
Listen to sad sad story. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says kindly, &amp;quot;Thank you so much though it really isnt necessary, I will manage, I always have.  I should really rest now, and you might wish to tell Snow now that we have met.  She has always asked me to send my visitors to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She pauses kindly before adding with a slight smirk, &amp;quot;I think perhaps she helps provide for me, but she would never admit that I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tower of Honor Shard==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask snow about Hriana&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh that is wonderful!  She is such a kind and dear soul, and I take pity on her horrible misfortune.  Sadly, our guild just cannot support her as she should be -- though I do try to to send a basket of baked goods to her when she tells me you all have been kind enough to talk to her for a little while.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lady Snow continues, &amp;quot;However, there is a way we as a guild can help, specifically by preventing this from happening to other small villiages...&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A well-dressed young squire dashes into the room, gasping for breath.&lt;br /&gt;
He bows before Snow before wheezing, &amp;quot;Mistress Snow, Cleworth has broken his shield again and you know how he favors Fiona&#039;s craftsmanship.  I&#039;m to ask you to make the arrangements and have it delivered to him.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Snow pauses for a moment before casting a conspiratorial wink in your direction.  She says, &amp;quot;Nonsense, P was just heading up to see him.  Why don&#039;t you run tell Fiona to be expecting him, and then you come back here and rest a bit.  P will deliver it for you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She smiles brilliantly at you before adding, &amp;quot;You will, won&#039;t you?&amp;quot;&lt;br /&gt;
&amp;gt;nod to snow&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh wonderful!&amp;quot;  She turns to the young man standing quietly to the side.  &amp;quot;Run along squire, and do tell her P is on his way.  P, Fiona will tell you which one Master Cleworth prefers.  Thank you so much for your help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Theren==&lt;br /&gt;
&lt;br /&gt;
==Mer&#039;Kresh==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask avant about holy weapon&lt;br /&gt;
Avant looks at you with a rather startled expression and says, &amp;quot;I see Cleworth mentioned Sttiejal to you.  He can&#039;t keep a secret for the life of him.&amp;quot;&lt;br /&gt;
&amp;gt;ask avant about sttiejal&lt;br /&gt;
Lady Avant exclaims, &amp;quot;Oh Sttiejal!&amp;quot;  Her face brightens with a dazzling smile.  &amp;quot;He is the oddest young man.  He lives here in the guild, if you can call it living, it is more like only sleeping.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Avant continues, &amp;quot;Sometimes he vanishes for days, but when he is here he has the most amazing tales to tell!  It is really quite amusing and entertaining.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She concludes, &amp;quot;He is probably out roaming the city if you&#039;d like to find him.  I need to get back to work here, I&#039;m afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ask stt about tower&lt;br /&gt;
Sttiejal exclaims, &amp;quot;Oh yes, the highest you have ever seen, with rooftops made of real gold!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Sttiejal aimlessly wanders south.&lt;br /&gt;
&amp;gt;s&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Weeds slowly engulf the street, thrusting up between the cobbles and loosening them, until finally all that remains of the road meeting the ring&#039;s basalt foundation is a path of bramble and rubble.  A few decaying shacks, once vivid purples, pinks and oranges, line the far end of the area near the florist&#039;s stolen patches of ground.  A life-sized statue representing Nuscilremi, wedged tightly between the stone chunks of the ring&#039;s bed, greets the barges as they pass through the canal gate.  You also see Sttiejal.&lt;br /&gt;
Obvious paths: northeast.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Langa guardsman strides in, looking around carefully for signs of trouble.&lt;br /&gt;
&amp;gt;ask stt about portal&lt;br /&gt;
Sttiejal looks startled and quietly exclaims, &amp;quot;You aren&#039;t supposed to know about that!&amp;quot;  Backing away rather quickly, he ambles down the street.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Weeds slowly engulf the street, thrusting up between the cobbles and loosening them, until finally all that remains of the road meeting the ring&#039;s basalt foundation is a path of bramble and rubble.  A few decaying shacks, once vivid purples, pinks and oranges, line the far end of the area near the florist&#039;s stolen patches of ground.  A life-sized statue representing Nuscilremi, wedged tightly between the stone chunks of the ring&#039;s bed, greets the barges as they pass through the canal gate.  You also see a Langa guardsman.&lt;br /&gt;
Obvious paths: northeast.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ne&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Few buildings crowd this stretch of road, so near the ring&#039;s end.  The florist has taken advantage of the relative desertion by planting the open areas with blooms.  His greenhouses dot the area, and the simplistic easy-to-disassemble design suggests that he may be borrowing space to which he isn&#039;t entitled.  Clustered near the florist&#039;s garland-swagged door, tin pails of freshly cut roses, bellflowers, and columbine sweeten the air.  You also see Sttiejal.&lt;br /&gt;
Obvious paths: northeast, south.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Langa guardsman strides in, looking around carefully for signs of trouble.&lt;br /&gt;
&amp;gt;ask stt about portal&lt;br /&gt;
Sttiejal sighs heavily and turns to face you.  &amp;quot;You are a determined individual, aren&#039;t you?  Very well then, if you promise not to think me mad, I shall tell you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;say I promise&lt;br /&gt;
Sttiejal says, &amp;quot;Good, you promise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sttiejal smiles in fond rememberance and quietly says, &amp;quot;Many years ago I was given a book that told tales of great things and of great fancy that seemed quite unlikely to be true.  But while I read, I discovered certain passages seemed to be identical to certain places I had visited and I sought my own quest to see if the mysteries within the book were true.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues, &amp;quot;I searched for many years practically digging under rocks to find the clues I longed for.  Eventually, I came across an old cave warded by magic.  With a few prayers to my gods, I was granted access within, and nestled in the back was a tiny little box with mirrors set into the sides.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal adds, &amp;quot;I fiddled and I fiddled with that box, and much to my amazement it held within it yet another spell or magical item.  For when I turned it just so --&amp;quot;&lt;br /&gt;
Sttiejal pauses turning his hands for effect, as if taking off the top to a jar.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal exclaims, &amp;quot;It brought before me a shimmering portal.  Stepping through, I found these places I spoke of and how excited I was!  For you see, everything there was just as this book had claimed.  The tales were true!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal nods and says, &amp;quot;You can try it for yourself if you like.  The box is in my room within the guild.  Here, take this key, just leave it in the door and I will retrieve it later.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Sttiejal aimlessly wanders northeast.&lt;br /&gt;
&lt;br /&gt;
Sttiejal says, &amp;quot;Ahh, I hope you emptied your hands this time.&lt;br /&gt;
&lt;br /&gt;
Sttiejal presses a small key into your hand and nods in the direction of the guild.&lt;br /&gt;
&amp;gt;wink&lt;br /&gt;
You wink.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn plat dial on box&lt;br /&gt;
The gold dial settles into its new position with a solid, &amp;quot;click!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The platinum dial settles into its new position with a solid, &amp;quot;click!&amp;quot;&lt;br /&gt;
&amp;gt;push button on box&lt;br /&gt;
&amp;gt;turn gold dial on box&lt;br /&gt;
You press the ivory button on the box.&lt;br /&gt;
The lid of the box flips open!&lt;br /&gt;
A ray of white light shines from the box, illuminating a portal you hadn&#039;t seen before!&lt;br /&gt;
&lt;br /&gt;
go portal&lt;br /&gt;
&lt;br /&gt;
Glade of Dreams, Secluded Garden]&lt;br /&gt;
Artfully trimmed in a near-perfect circle, the lush greenery surrounds the garden, secluding it from prying eyes.  Row after row of grotesque creatures stare silently upon all who enter.  Near a marble table and chair, a hideous skeleton is frozen timelessly, bent slightly at the waist as if attending invisible guests.  You also see a large granite boulder.&lt;br /&gt;
Obvious paths: east.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;trace ease boulder&lt;br /&gt;
You trace the Glyph of Ease upon the boulder.&lt;br /&gt;
You trace a glyph into the air managing only to look foolish.&lt;br /&gt;
&amp;gt;push boulder&lt;br /&gt;
You begin to push the boulder aside revealing a step behind it.&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
You slip behind the boulder.&lt;br /&gt;
&lt;br /&gt;
* Driving in like an adept combatant, a pale grey death spirit pounds at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The fist lands a harmless strike to your right arm.&lt;br /&gt;
[You&#039;re off balance with opponent dominating.]&lt;br /&gt;
&amp;gt;ret&lt;br /&gt;
You try to back away from a pale grey death spirit but are unable to get away!&lt;br /&gt;
Roundtime: 3 secs.&lt;br /&gt;
&amp;gt;ret&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The grey death spirit begins to advance on you!&lt;br /&gt;
The grey death spirit advances from nearby and is closing steadily.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
* Moving in with powerful grace, a bony fylgja charges at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The body lands a hard hit that bruises the left forearm.&lt;br /&gt;
[You&#039;re hurt, off balance with opponent in good position.]&lt;br /&gt;
&amp;gt;&lt;br /&gt;
* Moving in with powerful grace, a bony fylgja charges at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The body lands a hard hit that scratches the left elbow.&lt;br /&gt;
[You&#039;re beat up, off balance with opponent in good position.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Glade of Dreams, Underground Cavern]&lt;br /&gt;
Light from a slow-burning candelabrum casts a dull glow about as the stairwell comes to an abrupt halt within the circular cavern.  Set into thick stone walls, a massive wooden door looms against the far end.  The floor is even, composed of finely ground particles of rock and sand that brush against the base of the stairwell leading above ground.&lt;br /&gt;
Obvious exits: up.&lt;br /&gt;
&amp;gt;go door&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Bonk! You smash your nose.&lt;br /&gt;
&amp;gt;open door&lt;br /&gt;
It is locked.&lt;br /&gt;
&amp;gt;unlock door&lt;br /&gt;
You feel fully prepared to cast your spell.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The door emanates a dull *CLICK*!&lt;br /&gt;
&amp;gt;go door&lt;br /&gt;
Bonk! You smash your nose.&lt;br /&gt;
&amp;gt;cast&lt;br /&gt;
You gesture.&lt;br /&gt;
You are unable to harness sufficient energy to cast the spell.&lt;br /&gt;
&amp;gt;open door&lt;br /&gt;
You open a massive wooden door.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;go door&lt;br /&gt;
[Glade of Dreams, Underground Cavern]&lt;br /&gt;
Two hanging lanterns dangle from the smooth stone ceiling, filled with a clear liquid and burning brightly.  Their light illuminates the cavern, glittering upon a dark trunk spilling over with golden coins.  Opposite the trunk sits an iron cauldron with flecks of gold and silver peeking over the rim.  The far wall sparkles brightly as the warm lamplight dances over a long row of sharpened steel.  You also see an altar.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&lt;br /&gt;
put sword on altar&lt;br /&gt;
You place your weapon on the altar for a brief moment.&lt;br /&gt;
&lt;br /&gt;
As you retrieve your sword from the altar you sense a bonding between you and the weapon.&lt;br /&gt;
[Paladins&#039; Guild, A Small Room]&lt;br /&gt;
This small quaint room is very bare, but shows signs of residency.  There is a small bed in the far northwest corner.  At the foot of the bed is a footlocker with the crest of the Paladin guild engraved on the lid.  The walls are noticeably sparse with no decorations or hangings on them.  A small rickety table sits in the northeast corner of the room.  A window above the bed provides light for this mundane room.  You also see Sttiejal and a door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal strides forward with a smile upon his face.  He shakes your hand in congratulations and speaking firmly yet kindly.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal says, &amp;quot;I see that you have succeeded where I failed.  I chose to do something different, rather than risk my own life to find the tools that would help my fellow citizens.  Now, you know the stories that I tell are true, so you should also realize I am cursed to live forever.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues, &amp;quot;My punishment is to guide those of you pure of heart and strong of will to find that which I most wanted once in life.  To be bound eternally to further others in attaining my heart&#039;s desire.  I regretted it in the beginning, but now, I see that there is purpose in my penance.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal says in a serious tone, &amp;quot;What you hold in your hands is a very potent ability to allow a paladin to fight undead as a true Holy Warrior.  There are limitations to the weapon.  Your weapon can lose its power, if you are not careful enough with it.  In order to renew your weapon&#039;s power, you must go to the top of the Paladin Guild in Shard.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues with the serious matter, &amp;quot;At the top of the paladin guild, you must pray to our patron God, Chadatru.  Only after you properly pray can you trace the Glyph of Renew over your weapon.  Remember to watch your weapon closely to not let the ability extinguish or it will be forever gone.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal smiles and adds, &amp;quot;Your weapon will grow with you so be careful with it and be vigilant with it.  You and it will be a force to be reckoned with.  However, do not use it with a darkened soul or against another person.  You shall pay gravely if you do.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal smiles and nods toward the door, &amp;quot;Now run along and rid the world of the truly evil.&amp;quot;&lt;br /&gt;
Sttiejal fades away.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
==Shard==&lt;br /&gt;
&lt;br /&gt;
[Tower of Honor, Chapel]&lt;br /&gt;
An exquisitely carved ivory statue is the centerpiece of this small chapel.  Representing Chadatru, the traditionally honored god of Paladins, the statue dominates the area with its presence.  Brilliantly colored stained glass windows cast multihued shadows over the wooden pews radiating outward from Chadatru&#039;s icon.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pray chadatru&lt;br /&gt;
You start to pay respect to Chadatru again when you decide it would be inappropriate so soon.  You decide to wait awhile longer.&lt;br /&gt;
&lt;br /&gt;
pray sword&lt;br /&gt;
You want to pray here?  Now?  Are you sure!?&lt;br /&gt;
&amp;gt;pray sword&lt;br /&gt;
You beseech your God for mercy.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;examine sword&lt;br /&gt;
Your sword&#039;s holy power is barely detectable.  You will need to renew it before you can enjoy its true power.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;trace renew sword&lt;br /&gt;
You are not properly prepared to use this glyph.&lt;br /&gt;
&amp;gt;pray chadatru&lt;br /&gt;
You start to pay respect to Chadatru again when you decide it would be inappropriate so soon.  You decide to wait awhile longer.&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120582</id>
		<title>Holy Weapon quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120582"/>
		<updated>2009-06-04T04:40:55Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::paladin| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paladin Guild Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Darius about holy weapon&lt;br /&gt;
&lt;br /&gt;
Darius exclaims, &amp;quot;Congratulations, on your level of success!  I do know of what you seek, but there are things in life one must understand before this ability is granted.  Lyle will teach you a valuable lesson, and should you learn it appropriately you may continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
[The Great Tower, Sentinel&#039;s Office]&lt;br /&gt;
Three gleaming desks create an open-ended rectangle here, one for each of the patrol leaders of Shard.  A glass display case holds the names of the criminals foolish enough to have attracted the attention of the elite watchmen of the city.  A painting of the Ferdahl hangs over the doorway, some words written in gold ink beneath her face on the frame.  You also see the sentinel Lyle, a steel-braced door and a short hallway leading to the Chamber of Justice.&lt;br /&gt;
Also here: Ambassador S.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You get a heavy loaf of hearty nine-grain bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
S  asks, &amp;quot;that the right bread?&amp;quot;&lt;br /&gt;
&amp;gt;hiss Didnt know which kind he liked&lt;br /&gt;
You hiss, &amp;quot;Didnt know which kind he liked&amp;quot;&lt;br /&gt;
&amp;gt;shrug&lt;br /&gt;
You shrug.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;hiss I have others&lt;br /&gt;
You hiss, &amp;quot;I have othersss&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You get some moldy bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You hiss, &amp;quot;doesss he like modly or ssstale?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You move a heavy loaf of hearty nine-grain bread to your left hand.&lt;br /&gt;
You move some moldy bread to your right hand.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;stow&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&lt;br /&gt;
INVENTORY HELP for more options&lt;br /&gt;
&amp;gt;get stal bread&lt;br /&gt;
You get some stale bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;stow l&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;ponder&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask lyle about quest&lt;br /&gt;
Lyle says, &amp;quot;You seek success, first you must witness failure.  Come with me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyle grabs your forearm and ushers you down the street.  He stops in front of a dilapidated building, fumbling with a set of keys before opening the door and throwing you inside.&lt;br /&gt;
&lt;br /&gt;
A crippled and blind young woman sits there in simple surroundings.&lt;br /&gt;
[Hriana&#039;s Cottage]&lt;br /&gt;
Rough-hewn wooden slats are pieced together unevenly, enclosing the one-room cottage.  Tucked into a corner, rests a modest cot adorned with a fraying patchwork quilt that covers a thin and lumpy, ticked mattress.  An oaken table sits on uneven legs beneath a dusty windowsill with a large, half-burned candle serving as the lone centerpiece.  Near the entryway, a long pantry door stands partly ajar.  Hriana is seated in a makeshift chair with wooden wheels.  You also see a heavy wooden door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lyle peeks back in and says, &amp;quot;I suggest you speak with her before you proceed.  I will leave you be now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a slight bow Lyle pivots on his heel and exits through the open door, closing it behind him.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask hriana about quest&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;hiss hello Hirna&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;ask Hriana about stories&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;ask Hriana about story&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana attempts to clean around the area as if she were expecting guests.&lt;br /&gt;
&amp;gt;ask hriana about holy weapon&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;sit&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;glance at hirana&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;look at hriana&lt;br /&gt;
She has shoulder length auburn hair framing delicate facial features.  One milky blue eye is paired with a milky white eye, both gazing in your direction vacantly and seemingly focused on some unseen object just behind you.&lt;br /&gt;
&lt;br /&gt;
A thick lap-rug lays across her lap, draping down to cover her ankles and revealing only bare toes.  Her blouse is aged, the white now slightly yellowed, but otherwise in good repair.  The gentle scent of liliacs drifts from her direction.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana says, &amp;quot;I am sorry, you have been just standing there.  You may leave through the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
[Shard, Xibar&#039;s Crescent Road]&lt;br /&gt;
The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls.  The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend.  To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.&lt;br /&gt;
Obvious paths: southeast, northwest.&lt;br /&gt;
&lt;br /&gt;
Ask Hriana about Lyle&lt;br /&gt;
&lt;br /&gt;
Listen to sad sad story. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says kindly, &amp;quot;Thank you so much though it really isnt necessary, I will manage, I always have.  I should really rest now, and you might wish to tell Snow now that we have met.  She has always asked me to send my visitors to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She pauses kindly before adding with a slight smirk, &amp;quot;I think perhaps she helps provide for me, but she would never admit that I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tower of Honor Shard==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask snow about Hriana&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh that is wonderful!  She is such a kind and dear soul, and I take pity on her horrible misfortune.  Sadly, our guild just cannot support her as she should be -- though I do try to to send a basket of baked goods to her when she tells me you all have been kind enough to talk to her for a little while.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lady Snow continues, &amp;quot;However, there is a way we as a guild can help, specifically by preventing this from happening to other small villiages...&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A well-dressed young squire dashes into the room, gasping for breath.&lt;br /&gt;
He bows before Snow before wheezing, &amp;quot;Mistress Snow, Cleworth has broken his shield again and you know how he favors Fiona&#039;s craftsmanship.  I&#039;m to ask you to make the arrangements and have it delivered to him.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Snow pauses for a moment before casting a conspiratorial wink in your direction.  She says, &amp;quot;Nonsense, P was just heading up to see him.  Why don&#039;t you run tell Fiona to be expecting him, and then you come back here and rest a bit.  P will deliver it for you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She smiles brilliantly at you before adding, &amp;quot;You will, won&#039;t you?&amp;quot;&lt;br /&gt;
&amp;gt;nod to snow&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh wonderful!&amp;quot;  She turns to the young man standing quietly to the side.  &amp;quot;Run along squire, and do tell her P is on his way.  P, Fiona will tell you which one Master Cleworth prefers.  Thank you so much for your help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Mer&#039;Kresh==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask avant about holy weapon&lt;br /&gt;
Avant looks at you with a rather startled expression and says, &amp;quot;I see Cleworth mentioned Sttiejal to you.  He can&#039;t keep a secret for the life of him.&amp;quot;&lt;br /&gt;
&amp;gt;ask avant about sttiejal&lt;br /&gt;
Lady Avant exclaims, &amp;quot;Oh Sttiejal!&amp;quot;  Her face brightens with a dazzling smile.  &amp;quot;He is the oddest young man.  He lives here in the guild, if you can call it living, it is more like only sleeping.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Avant continues, &amp;quot;Sometimes he vanishes for days, but when he is here he has the most amazing tales to tell!  It is really quite amusing and entertaining.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She concludes, &amp;quot;He is probably out roaming the city if you&#039;d like to find him.  I need to get back to work here, I&#039;m afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ask stt about tower&lt;br /&gt;
Sttiejal exclaims, &amp;quot;Oh yes, the highest you have ever seen, with rooftops made of real gold!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Sttiejal aimlessly wanders south.&lt;br /&gt;
&amp;gt;s&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Weeds slowly engulf the street, thrusting up between the cobbles and loosening them, until finally all that remains of the road meeting the ring&#039;s basalt foundation is a path of bramble and rubble.  A few decaying shacks, once vivid purples, pinks and oranges, line the far end of the area near the florist&#039;s stolen patches of ground.  A life-sized statue representing Nuscilremi, wedged tightly between the stone chunks of the ring&#039;s bed, greets the barges as they pass through the canal gate.  You also see Sttiejal.&lt;br /&gt;
Obvious paths: northeast.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Langa guardsman strides in, looking around carefully for signs of trouble.&lt;br /&gt;
&amp;gt;ask stt about portal&lt;br /&gt;
Sttiejal looks startled and quietly exclaims, &amp;quot;You aren&#039;t supposed to know about that!&amp;quot;  Backing away rather quickly, he ambles down the street.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Weeds slowly engulf the street, thrusting up between the cobbles and loosening them, until finally all that remains of the road meeting the ring&#039;s basalt foundation is a path of bramble and rubble.  A few decaying shacks, once vivid purples, pinks and oranges, line the far end of the area near the florist&#039;s stolen patches of ground.  A life-sized statue representing Nuscilremi, wedged tightly between the stone chunks of the ring&#039;s bed, greets the barges as they pass through the canal gate.  You also see a Langa guardsman.&lt;br /&gt;
Obvious paths: northeast.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ne&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Few buildings crowd this stretch of road, so near the ring&#039;s end.  The florist has taken advantage of the relative desertion by planting the open areas with blooms.  His greenhouses dot the area, and the simplistic easy-to-disassemble design suggests that he may be borrowing space to which he isn&#039;t entitled.  Clustered near the florist&#039;s garland-swagged door, tin pails of freshly cut roses, bellflowers, and columbine sweeten the air.  You also see Sttiejal.&lt;br /&gt;
Obvious paths: northeast, south.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Langa guardsman strides in, looking around carefully for signs of trouble.&lt;br /&gt;
&amp;gt;ask stt about portal&lt;br /&gt;
Sttiejal sighs heavily and turns to face you.  &amp;quot;You are a determined individual, aren&#039;t you?  Very well then, if you promise not to think me mad, I shall tell you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;say I promise&lt;br /&gt;
Sttiejal says, &amp;quot;Good, you promise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sttiejal smiles in fond rememberance and quietly says, &amp;quot;Many years ago I was given a book that told tales of great things and of great fancy that seemed quite unlikely to be true.  But while I read, I discovered certain passages seemed to be identical to certain places I had visited and I sought my own quest to see if the mysteries within the book were true.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues, &amp;quot;I searched for many years practically digging under rocks to find the clues I longed for.  Eventually, I came across an old cave warded by magic.  With a few prayers to my gods, I was granted access within, and nestled in the back was a tiny little box with mirrors set into the sides.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal adds, &amp;quot;I fiddled and I fiddled with that box, and much to my amazement it held within it yet another spell or magical item.  For when I turned it just so --&amp;quot;&lt;br /&gt;
Sttiejal pauses turning his hands for effect, as if taking off the top to a jar.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal exclaims, &amp;quot;It brought before me a shimmering portal.  Stepping through, I found these places I spoke of and how excited I was!  For you see, everything there was just as this book had claimed.  The tales were true!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal nods and says, &amp;quot;You can try it for yourself if you like.  The box is in my room within the guild.  Here, take this key, just leave it in the door and I will retrieve it later.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Sttiejal aimlessly wanders northeast.&lt;br /&gt;
&lt;br /&gt;
Sttiejal says, &amp;quot;Ahh, I hope you emptied your hands this time.&lt;br /&gt;
&lt;br /&gt;
Sttiejal presses a small key into your hand and nods in the direction of the guild.&lt;br /&gt;
&amp;gt;wink&lt;br /&gt;
You wink.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn plat dial on box&lt;br /&gt;
The gold dial settles into its new position with a solid, &amp;quot;click!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The platinum dial settles into its new position with a solid, &amp;quot;click!&amp;quot;&lt;br /&gt;
&amp;gt;push button on box&lt;br /&gt;
&amp;gt;turn gold dial on box&lt;br /&gt;
You press the ivory button on the box.&lt;br /&gt;
The lid of the box flips open!&lt;br /&gt;
A ray of white light shines from the box, illuminating a portal you hadn&#039;t seen before!&lt;br /&gt;
&lt;br /&gt;
go portal&lt;br /&gt;
&lt;br /&gt;
Glade of Dreams, Secluded Garden]&lt;br /&gt;
Artfully trimmed in a near-perfect circle, the lush greenery surrounds the garden, secluding it from prying eyes.  Row after row of grotesque creatures stare silently upon all who enter.  Near a marble table and chair, a hideous skeleton is frozen timelessly, bent slightly at the waist as if attending invisible guests.  You also see a large granite boulder.&lt;br /&gt;
Obvious paths: east.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;trace ease boulder&lt;br /&gt;
You trace the Glyph of Ease upon the boulder.&lt;br /&gt;
You trace a glyph into the air managing only to look foolish.&lt;br /&gt;
&amp;gt;push boulder&lt;br /&gt;
You begin to push the boulder aside revealing a step behind it.&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
You slip behind the boulder.&lt;br /&gt;
&lt;br /&gt;
* Driving in like an adept combatant, a pale grey death spirit pounds at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The fist lands a harmless strike to your right arm.&lt;br /&gt;
[You&#039;re off balance with opponent dominating.]&lt;br /&gt;
&amp;gt;ret&lt;br /&gt;
You try to back away from a pale grey death spirit but are unable to get away!&lt;br /&gt;
Roundtime: 3 secs.&lt;br /&gt;
&amp;gt;ret&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The grey death spirit begins to advance on you!&lt;br /&gt;
The grey death spirit advances from nearby and is closing steadily.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
* Moving in with powerful grace, a bony fylgja charges at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The body lands a hard hit that bruises the left forearm.&lt;br /&gt;
[You&#039;re hurt, off balance with opponent in good position.]&lt;br /&gt;
&amp;gt;&lt;br /&gt;
* Moving in with powerful grace, a bony fylgja charges at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The body lands a hard hit that scratches the left elbow.&lt;br /&gt;
[You&#039;re beat up, off balance with opponent in good position.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Glade of Dreams, Underground Cavern]&lt;br /&gt;
Light from a slow-burning candelabrum casts a dull glow about as the stairwell comes to an abrupt halt within the circular cavern.  Set into thick stone walls, a massive wooden door looms against the far end.  The floor is even, composed of finely ground particles of rock and sand that brush against the base of the stairwell leading above ground.&lt;br /&gt;
Obvious exits: up.&lt;br /&gt;
&amp;gt;go door&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Bonk! You smash your nose.&lt;br /&gt;
&amp;gt;open door&lt;br /&gt;
It is locked.&lt;br /&gt;
&amp;gt;unlock door&lt;br /&gt;
You feel fully prepared to cast your spell.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The door emanates a dull *CLICK*!&lt;br /&gt;
&amp;gt;go door&lt;br /&gt;
Bonk! You smash your nose.&lt;br /&gt;
&amp;gt;cast&lt;br /&gt;
You gesture.&lt;br /&gt;
You are unable to harness sufficient energy to cast the spell.&lt;br /&gt;
&amp;gt;open door&lt;br /&gt;
You open a massive wooden door.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;go door&lt;br /&gt;
[Glade of Dreams, Underground Cavern]&lt;br /&gt;
Two hanging lanterns dangle from the smooth stone ceiling, filled with a clear liquid and burning brightly.  Their light illuminates the cavern, glittering upon a dark trunk spilling over with golden coins.  Opposite the trunk sits an iron cauldron with flecks of gold and silver peeking over the rim.  The far wall sparkles brightly as the warm lamplight dances over a long row of sharpened steel.  You also see an altar.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&lt;br /&gt;
put sword on altar&lt;br /&gt;
You place your weapon on the altar for a brief moment.&lt;br /&gt;
&lt;br /&gt;
As you retrieve your sword from the altar you sense a bonding between you and the weapon.&lt;br /&gt;
[Paladins&#039; Guild, A Small Room]&lt;br /&gt;
This small quaint room is very bare, but shows signs of residency.  There is a small bed in the far northwest corner.  At the foot of the bed is a footlocker with the crest of the Paladin guild engraved on the lid.  The walls are noticeably sparse with no decorations or hangings on them.  A small rickety table sits in the northeast corner of the room.  A window above the bed provides light for this mundane room.  You also see Sttiejal and a door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal strides forward with a smile upon his face.  He shakes your hand in congratulations and speaking firmly yet kindly.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal says, &amp;quot;I see that you have succeeded where I failed.  I chose to do something different, rather than risk my own life to find the tools that would help my fellow citizens.  Now, you know the stories that I tell are true, so you should also realize I am cursed to live forever.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues, &amp;quot;My punishment is to guide those of you pure of heart and strong of will to find that which I most wanted once in life.  To be bound eternally to further others in attaining my heart&#039;s desire.  I regretted it in the beginning, but now, I see that there is purpose in my penance.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal says in a serious tone, &amp;quot;What you hold in your hands is a very potent ability to allow a paladin to fight undead as a true Holy Warrior.  There are limitations to the weapon.  Your weapon can lose its power, if you are not careful enough with it.  In order to renew your weapon&#039;s power, you must go to the top of the Paladin Guild in Shard.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues with the serious matter, &amp;quot;At the top of the paladin guild, you must pray to our patron God, Chadatru.  Only after you properly pray can you trace the Glyph of Renew over your weapon.  Remember to watch your weapon closely to not let the ability extinguish or it will be forever gone.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal smiles and adds, &amp;quot;Your weapon will grow with you so be careful with it and be vigilant with it.  You and it will be a force to be reckoned with.  However, do not use it with a darkened soul or against another person.  You shall pay gravely if you do.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal smiles and nods toward the door, &amp;quot;Now run along and rid the world of the truly evil.&amp;quot;&lt;br /&gt;
Sttiejal fades away.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
==Shard==&lt;br /&gt;
&lt;br /&gt;
[Tower of Honor, Chapel]&lt;br /&gt;
An exquisitely carved ivory statue is the centerpiece of this small chapel.  Representing Chadatru, the traditionally honored god of Paladins, the statue dominates the area with its presence.  Brilliantly colored stained glass windows cast multihued shadows over the wooden pews radiating outward from Chadatru&#039;s icon.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pray chadatru&lt;br /&gt;
You start to pay respect to Chadatru again when you decide it would be inappropriate so soon.  You decide to wait awhile longer.&lt;br /&gt;
&lt;br /&gt;
pray sword&lt;br /&gt;
You want to pray here?  Now?  Are you sure!?&lt;br /&gt;
&amp;gt;pray sword&lt;br /&gt;
You beseech your God for mercy.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;examine sword&lt;br /&gt;
Your sword&#039;s holy power is barely detectable.  You will need to renew it before you can enjoy its true power.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;trace renew sword&lt;br /&gt;
You are not properly prepared to use this glyph.&lt;br /&gt;
&amp;gt;pray chadatru&lt;br /&gt;
You start to pay respect to Chadatru again when you decide it would be inappropriate so soon.  You decide to wait awhile longer.&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120581</id>
		<title>Holy Weapon quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120581"/>
		<updated>2009-05-31T03:16:31Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::paladin| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paladin Guild Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Darius about holy weapon&lt;br /&gt;
&lt;br /&gt;
Darius exclaims, &amp;quot;Congratulations, on your level of success!  I do know of what you seek, but there are things in life one must understand before this ability is granted.  Lyle will teach you a valuable lesson, and should you learn it appropriately you may continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
[The Great Tower, Sentinel&#039;s Office]&lt;br /&gt;
Three gleaming desks create an open-ended rectangle here, one for each of the patrol leaders of Shard.  A glass display case holds the names of the criminals foolish enough to have attracted the attention of the elite watchmen of the city.  A painting of the Ferdahl hangs over the doorway, some words written in gold ink beneath her face on the frame.  You also see the sentinel Lyle, a steel-braced door and a short hallway leading to the Chamber of Justice.&lt;br /&gt;
Also here: Ambassador S.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You get a heavy loaf of hearty nine-grain bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
S  asks, &amp;quot;that the right bread?&amp;quot;&lt;br /&gt;
&amp;gt;hiss Didnt know which kind he liked&lt;br /&gt;
You hiss, &amp;quot;Didnt know which kind he liked&amp;quot;&lt;br /&gt;
&amp;gt;shrug&lt;br /&gt;
You shrug.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;hiss I have others&lt;br /&gt;
You hiss, &amp;quot;I have othersss&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You get some moldy bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You hiss, &amp;quot;doesss he like modly or ssstale?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You move a heavy loaf of hearty nine-grain bread to your left hand.&lt;br /&gt;
You move some moldy bread to your right hand.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;stow&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&lt;br /&gt;
INVENTORY HELP for more options&lt;br /&gt;
&amp;gt;get stal bread&lt;br /&gt;
You get some stale bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;stow l&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;ponder&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask lyle about quest&lt;br /&gt;
Lyle says, &amp;quot;You seek success, first you must witness failure.  Come with me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyle grabs your forearm and ushers you down the street.  He stops in front of a dilapidated building, fumbling with a set of keys before opening the door and throwing you inside.&lt;br /&gt;
&lt;br /&gt;
A crippled and blind young woman sits there in simple surroundings.&lt;br /&gt;
[Hriana&#039;s Cottage]&lt;br /&gt;
Rough-hewn wooden slats are pieced together unevenly, enclosing the one-room cottage.  Tucked into a corner, rests a modest cot adorned with a fraying patchwork quilt that covers a thin and lumpy, ticked mattress.  An oaken table sits on uneven legs beneath a dusty windowsill with a large, half-burned candle serving as the lone centerpiece.  Near the entryway, a long pantry door stands partly ajar.  Hriana is seated in a makeshift chair with wooden wheels.  You also see a heavy wooden door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lyle peeks back in and says, &amp;quot;I suggest you speak with her before you proceed.  I will leave you be now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a slight bow Lyle pivots on his heel and exits through the open door, closing it behind him.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask hriana about quest&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;hiss hello Hirna&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;ask Hriana about stories&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;ask Hriana about story&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana attempts to clean around the area as if she were expecting guests.&lt;br /&gt;
&amp;gt;ask hriana about holy weapon&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;sit&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;glance at hirana&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;look at hriana&lt;br /&gt;
She has shoulder length auburn hair framing delicate facial features.  One milky blue eye is paired with a milky white eye, both gazing in your direction vacantly and seemingly focused on some unseen object just behind you.&lt;br /&gt;
&lt;br /&gt;
A thick lap-rug lays across her lap, draping down to cover her ankles and revealing only bare toes.  Her blouse is aged, the white now slightly yellowed, but otherwise in good repair.  The gentle scent of liliacs drifts from her direction.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana says, &amp;quot;I am sorry, you have been just standing there.  You may leave through the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
[Shard, Xibar&#039;s Crescent Road]&lt;br /&gt;
The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls.  The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend.  To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.&lt;br /&gt;
Obvious paths: southeast, northwest.&lt;br /&gt;
&lt;br /&gt;
Ask Hriana about Lyle&lt;br /&gt;
&lt;br /&gt;
Listen to sad sad story. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says kindly, &amp;quot;Thank you so much though it really isnt necessary, I will manage, I always have.  I should really rest now, and you might wish to tell Snow now that we have met.  She has always asked me to send my visitors to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She pauses kindly before adding with a slight smirk, &amp;quot;I think perhaps she helps provide for me, but she would never admit that I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tower of Honor Shard==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask snow about Hriana&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh that is wonderful!  She is such a kind and dear soul, and I take pity on her horrible misfortune.  Sadly, our guild just cannot support her as she should be -- though I do try to to send a basket of baked goods to her when she tells me you all have been kind enough to talk to her for a little while.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lady Snow continues, &amp;quot;However, there is a way we as a guild can help, specifically by preventing this from happening to other small villiages...&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A well-dressed young squire dashes into the room, gasping for breath.&lt;br /&gt;
He bows before Snow before wheezing, &amp;quot;Mistress Snow, Cleworth has broken his shield again and you know how he favors Fiona&#039;s craftsmanship.  I&#039;m to ask you to make the arrangements and have it delivered to him.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Snow pauses for a moment before casting a conspiratorial wink in your direction.  She says, &amp;quot;Nonsense, P was just heading up to see him.  Why don&#039;t you run tell Fiona to be expecting him, and then you come back here and rest a bit.  P will deliver it for you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She smiles brilliantly at you before adding, &amp;quot;You will, won&#039;t you?&amp;quot;&lt;br /&gt;
&amp;gt;nod to snow&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh wonderful!&amp;quot;  She turns to the young man standing quietly to the side.  &amp;quot;Run along squire, and do tell her P is on his way.  P, Fiona will tell you which one Master Cleworth prefers.  Thank you so much for your help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Mer&#039;Kresh==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask avant about holy weapon&lt;br /&gt;
Avant looks at you with a rather startled expression and says, &amp;quot;I see Cleworth mentioned Sttiejal to you.  He can&#039;t keep a secret for the life of him.&amp;quot;&lt;br /&gt;
&amp;gt;ask avant about sttiejal&lt;br /&gt;
Lady Avant exclaims, &amp;quot;Oh Sttiejal!&amp;quot;  Her face brightens with a dazzling smile.  &amp;quot;He is the oddest young man.  He lives here in the guild, if you can call it living, it is more like only sleeping.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Avant continues, &amp;quot;Sometimes he vanishes for days, but when he is here he has the most amazing tales to tell!  It is really quite amusing and entertaining.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She concludes, &amp;quot;He is probably out roaming the city if you&#039;d like to find him.  I need to get back to work here, I&#039;m afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ask stt about tower&lt;br /&gt;
Sttiejal exclaims, &amp;quot;Oh yes, the highest you have ever seen, with rooftops made of real gold!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Sttiejal aimlessly wanders south.&lt;br /&gt;
&amp;gt;s&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Weeds slowly engulf the street, thrusting up between the cobbles and loosening them, until finally all that remains of the road meeting the ring&#039;s basalt foundation is a path of bramble and rubble.  A few decaying shacks, once vivid purples, pinks and oranges, line the far end of the area near the florist&#039;s stolen patches of ground.  A life-sized statue representing Nuscilremi, wedged tightly between the stone chunks of the ring&#039;s bed, greets the barges as they pass through the canal gate.  You also see Sttiejal.&lt;br /&gt;
Obvious paths: northeast.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Langa guardsman strides in, looking around carefully for signs of trouble.&lt;br /&gt;
&amp;gt;ask stt about portal&lt;br /&gt;
Sttiejal looks startled and quietly exclaims, &amp;quot;You aren&#039;t supposed to know about that!&amp;quot;  Backing away rather quickly, he ambles down the street.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Weeds slowly engulf the street, thrusting up between the cobbles and loosening them, until finally all that remains of the road meeting the ring&#039;s basalt foundation is a path of bramble and rubble.  A few decaying shacks, once vivid purples, pinks and oranges, line the far end of the area near the florist&#039;s stolen patches of ground.  A life-sized statue representing Nuscilremi, wedged tightly between the stone chunks of the ring&#039;s bed, greets the barges as they pass through the canal gate.  You also see a Langa guardsman.&lt;br /&gt;
Obvious paths: northeast.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ne&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Few buildings crowd this stretch of road, so near the ring&#039;s end.  The florist has taken advantage of the relative desertion by planting the open areas with blooms.  His greenhouses dot the area, and the simplistic easy-to-disassemble design suggests that he may be borrowing space to which he isn&#039;t entitled.  Clustered near the florist&#039;s garland-swagged door, tin pails of freshly cut roses, bellflowers, and columbine sweeten the air.  You also see Sttiejal.&lt;br /&gt;
Obvious paths: northeast, south.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Langa guardsman strides in, looking around carefully for signs of trouble.&lt;br /&gt;
&amp;gt;ask stt about portal&lt;br /&gt;
Sttiejal sighs heavily and turns to face you.  &amp;quot;You are a determined individual, aren&#039;t you?  Very well then, if you promise not to think me mad, I shall tell you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;say I promise&lt;br /&gt;
Sttiejal says, &amp;quot;Good, you promise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sttiejal smiles in fond rememberance and quietly says, &amp;quot;Many years ago I was given a book that told tales of great things and of great fancy that seemed quite unlikely to be true.  But while I read, I discovered certain passages seemed to be identical to certain places I had visited and I sought my own quest to see if the mysteries within the book were true.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues, &amp;quot;I searched for many years practically digging under rocks to find the clues I longed for.  Eventually, I came across an old cave warded by magic.  With a few prayers to my gods, I was granted access within, and nestled in the back was a tiny little box with mirrors set into the sides.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal adds, &amp;quot;I fiddled and I fiddled with that box, and much to my amazement it held within it yet another spell or magical item.  For when I turned it just so --&amp;quot;&lt;br /&gt;
Sttiejal pauses turning his hands for effect, as if taking off the top to a jar.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal exclaims, &amp;quot;It brought before me a shimmering portal.  Stepping through, I found these places I spoke of and how excited I was!  For you see, everything there was just as this book had claimed.  The tales were true!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal nods and says, &amp;quot;You can try it for yourself if you like.  The box is in my room within the guild.  Here, take this key, just leave it in the door and I will retrieve it later.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Sttiejal aimlessly wanders northeast.&lt;br /&gt;
&lt;br /&gt;
Sttiejal says, &amp;quot;Ahh, I hope you emptied your hands this time.&lt;br /&gt;
&lt;br /&gt;
Sttiejal presses a small key into your hand and nods in the direction of the guild.&lt;br /&gt;
&amp;gt;wink&lt;br /&gt;
You wink.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn plat dial on box&lt;br /&gt;
The gold dial settles into its new position with a solid, &amp;quot;click!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The platinum dial settles into its new position with a solid, &amp;quot;click!&amp;quot;&lt;br /&gt;
&amp;gt;push button on box&lt;br /&gt;
&amp;gt;turn gold dial on box&lt;br /&gt;
You press the ivory button on the box.&lt;br /&gt;
The lid of the box flips open!&lt;br /&gt;
A ray of white light shines from the box, illuminating a portal you hadn&#039;t seen before!&lt;br /&gt;
&lt;br /&gt;
go portal&lt;br /&gt;
&lt;br /&gt;
Glade of Dreams, Secluded Garden]&lt;br /&gt;
Artfully trimmed in a near-perfect circle, the lush greenery surrounds the garden, secluding it from prying eyes.  Row after row of grotesque creatures stare silently upon all who enter.  Near a marble table and chair, a hideous skeleton is frozen timelessly, bent slightly at the waist as if attending invisible guests.  You also see a large granite boulder.&lt;br /&gt;
Obvious paths: east.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;trace ease boulder&lt;br /&gt;
You trace the Glyph of Ease upon the boulder.&lt;br /&gt;
You trace a glyph into the air managing only to look foolish.&lt;br /&gt;
&amp;gt;push boulder&lt;br /&gt;
You begin to push the boulder aside revealing a step behind it.&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
You slip behind the boulder.&lt;br /&gt;
&lt;br /&gt;
* Driving in like an adept combatant, a pale grey death spirit pounds at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The fist lands a harmless strike to your right arm.&lt;br /&gt;
[You&#039;re off balance with opponent dominating.]&lt;br /&gt;
&amp;gt;ret&lt;br /&gt;
You try to back away from a pale grey death spirit but are unable to get away!&lt;br /&gt;
Roundtime: 3 secs.&lt;br /&gt;
&amp;gt;ret&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The grey death spirit begins to advance on you!&lt;br /&gt;
The grey death spirit advances from nearby and is closing steadily.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
* Moving in with powerful grace, a bony fylgja charges at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The body lands a hard hit that bruises the left forearm.&lt;br /&gt;
[You&#039;re hurt, off balance with opponent in good position.]&lt;br /&gt;
&amp;gt;&lt;br /&gt;
* Moving in with powerful grace, a bony fylgja charges at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The body lands a hard hit that scratches the left elbow.&lt;br /&gt;
[You&#039;re beat up, off balance with opponent in good position.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Glade of Dreams, Underground Cavern]&lt;br /&gt;
Light from a slow-burning candelabrum casts a dull glow about as the stairwell comes to an abrupt halt within the circular cavern.  Set into thick stone walls, a massive wooden door looms against the far end.  The floor is even, composed of finely ground particles of rock and sand that brush against the base of the stairwell leading above ground.&lt;br /&gt;
Obvious exits: up.&lt;br /&gt;
&amp;gt;go door&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Bonk! You smash your nose.&lt;br /&gt;
&amp;gt;open door&lt;br /&gt;
It is locked.&lt;br /&gt;
&amp;gt;unlock door&lt;br /&gt;
You feel fully prepared to cast your spell.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The door emanates a dull *CLICK*!&lt;br /&gt;
&amp;gt;go door&lt;br /&gt;
Bonk! You smash your nose.&lt;br /&gt;
&amp;gt;cast&lt;br /&gt;
You gesture.&lt;br /&gt;
You are unable to harness sufficient energy to cast the spell.&lt;br /&gt;
&amp;gt;open door&lt;br /&gt;
You open a massive wooden door.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;go door&lt;br /&gt;
[Glade of Dreams, Underground Cavern]&lt;br /&gt;
Two hanging lanterns dangle from the smooth stone ceiling, filled with a clear liquid and burning brightly.  Their light illuminates the cavern, glittering upon a dark trunk spilling over with golden coins.  Opposite the trunk sits an iron cauldron with flecks of gold and silver peeking over the rim.  The far wall sparkles brightly as the warm lamplight dances over a long row of sharpened steel.  You also see an altar.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&lt;br /&gt;
put sword on altar&lt;br /&gt;
You place your weapon on the altar for a brief moment.&lt;br /&gt;
&lt;br /&gt;
As you retrieve your sword from the altar you sense a bonding between you and the weapon.&lt;br /&gt;
[Paladins&#039; Guild, A Small Room]&lt;br /&gt;
This small quaint room is very bare, but shows signs of residency.  There is a small bed in the far northwest corner.  At the foot of the bed is a footlocker with the crest of the Paladin guild engraved on the lid.  The walls are noticeably sparse with no decorations or hangings on them.  A small rickety table sits in the northeast corner of the room.  A window above the bed provides light for this mundane room.  You also see Sttiejal and a door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal strides forward with a smile upon his face.  He shakes your hand in congratulations and speaking firmly yet kindly.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal says, &amp;quot;I see that you have succeeded where I failed.  I chose to do something different, rather than risk my own life to find the tools that would help my fellow citizens.  Now, you know the stories that I tell are true, so you should also realize I am cursed to live forever.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues, &amp;quot;My punishment is to guide those of you pure of heart and strong of will to find that which I most wanted once in life.  To be bound eternally to further others in attaining my heart&#039;s desire.  I regretted it in the beginning, but now, I see that there is purpose in my penance.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal says in a serious tone, &amp;quot;What you hold in your hands is a very potent ability to allow a paladin to fight undead as a true Holy Warrior.  There are limitations to the weapon.  Your weapon can lose its power, if you are not careful enough with it.  In order to renew your weapon&#039;s power, you must go to the top of the Paladin Guild in Shard.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues with the serious matter, &amp;quot;At the top of the paladin guild, you must pray to our patron God, Chadatru.  Only after you properly pray can you trace the Glyph of Renew over your weapon.  Remember to watch your weapon closely to not let the ability extinguish or it will be forever gone.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal smiles and adds, &amp;quot;Your weapon will grow with you so be careful with it and be vigilant with it.  You and it will be a force to be reckoned with.  However, do not use it with a darkened soul or against another person.  You shall pay gravely if you do.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal smiles and nods toward the door, &amp;quot;Now run along and rid the world of the truly evil.&amp;quot;&lt;br /&gt;
Sttiejal fades away.&lt;br /&gt;
&amp;gt;&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120580</id>
		<title>Holy Weapon quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120580"/>
		<updated>2009-05-31T03:13:59Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::paladin| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paladin Guild Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Darius about holy weapon&lt;br /&gt;
&lt;br /&gt;
Darius exclaims, &amp;quot;Congratulations, on your level of success!  I do know of what you seek, but there are things in life one must understand before this ability is granted.  Lyle will teach you a valuable lesson, and should you learn it appropriately you may continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
[The Great Tower, Sentinel&#039;s Office]&lt;br /&gt;
Three gleaming desks create an open-ended rectangle here, one for each of the patrol leaders of Shard.  A glass display case holds the names of the criminals foolish enough to have attracted the attention of the elite watchmen of the city.  A painting of the Ferdahl hangs over the doorway, some words written in gold ink beneath her face on the frame.  You also see the sentinel Lyle, a steel-braced door and a short hallway leading to the Chamber of Justice.&lt;br /&gt;
Also here: Ambassador S.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You get a heavy loaf of hearty nine-grain bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
S  asks, &amp;quot;that the right bread?&amp;quot;&lt;br /&gt;
&amp;gt;hiss Didnt know which kind he liked&lt;br /&gt;
You hiss, &amp;quot;Didnt know which kind he liked&amp;quot;&lt;br /&gt;
&amp;gt;shrug&lt;br /&gt;
You shrug.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;hiss I have others&lt;br /&gt;
You hiss, &amp;quot;I have othersss&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You get some moldy bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You hiss, &amp;quot;doesss he like modly or ssstale?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You move a heavy loaf of hearty nine-grain bread to your left hand.&lt;br /&gt;
You move some moldy bread to your right hand.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;stow&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&lt;br /&gt;
INVENTORY HELP for more options&lt;br /&gt;
&amp;gt;get stal bread&lt;br /&gt;
You get some stale bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;stow l&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;ponder&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask lyle about quest&lt;br /&gt;
Lyle says, &amp;quot;You seek success, first you must witness failure.  Come with me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyle grabs your forearm and ushers you down the street.  He stops in front of a dilapidated building, fumbling with a set of keys before opening the door and throwing you inside.&lt;br /&gt;
&lt;br /&gt;
A crippled and blind young woman sits there in simple surroundings.&lt;br /&gt;
[Hriana&#039;s Cottage]&lt;br /&gt;
Rough-hewn wooden slats are pieced together unevenly, enclosing the one-room cottage.  Tucked into a corner, rests a modest cot adorned with a fraying patchwork quilt that covers a thin and lumpy, ticked mattress.  An oaken table sits on uneven legs beneath a dusty windowsill with a large, half-burned candle serving as the lone centerpiece.  Near the entryway, a long pantry door stands partly ajar.  Hriana is seated in a makeshift chair with wooden wheels.  You also see a heavy wooden door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lyle peeks back in and says, &amp;quot;I suggest you speak with her before you proceed.  I will leave you be now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a slight bow Lyle pivots on his heel and exits through the open door, closing it behind him.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask hriana about quest&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;hiss hello Hirna&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;ask Hriana about stories&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;ask Hriana about story&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana attempts to clean around the area as if she were expecting guests.&lt;br /&gt;
&amp;gt;ask hriana about holy weapon&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;sit&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;glance at hirana&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;look at hriana&lt;br /&gt;
She has shoulder length auburn hair framing delicate facial features.  One milky blue eye is paired with a milky white eye, both gazing in your direction vacantly and seemingly focused on some unseen object just behind you.&lt;br /&gt;
&lt;br /&gt;
A thick lap-rug lays across her lap, draping down to cover her ankles and revealing only bare toes.  Her blouse is aged, the white now slightly yellowed, but otherwise in good repair.  The gentle scent of liliacs drifts from her direction.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana says, &amp;quot;I am sorry, you have been just standing there.  You may leave through the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
[Shard, Xibar&#039;s Crescent Road]&lt;br /&gt;
The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls.  The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend.  To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.&lt;br /&gt;
Obvious paths: southeast, northwest.&lt;br /&gt;
&lt;br /&gt;
Ask Hriana about Lyle&lt;br /&gt;
&lt;br /&gt;
Listen to sad sad story. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says kindly, &amp;quot;Thank you so much though it really isnt necessary, I will manage, I always have.  I should really rest now, and you might wish to tell Snow now that we have met.  She has always asked me to send my visitors to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She pauses kindly before adding with a slight smirk, &amp;quot;I think perhaps she helps provide for me, but she would never admit that I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tower of Honor Shard==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask snow about Hriana&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh that is wonderful!  She is such a kind and dear soul, and I take pity on her horrible misfortune.  Sadly, our guild just cannot support her as she should be -- though I do try to to send a basket of baked goods to her when she tells me you all have been kind enough to talk to her for a little while.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lady Snow continues, &amp;quot;However, there is a way we as a guild can help, specifically by preventing this from happening to other small villiages...&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A well-dressed young squire dashes into the room, gasping for breath.&lt;br /&gt;
He bows before Snow before wheezing, &amp;quot;Mistress Snow, Cleworth has broken his shield again and you know how he favors Fiona&#039;s craftsmanship.  I&#039;m to ask you to make the arrangements and have it delivered to him.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Snow pauses for a moment before casting a conspiratorial wink in your direction.  She says, &amp;quot;Nonsense, P was just heading up to see him.  Why don&#039;t you run tell Fiona to be expecting him, and then you come back here and rest a bit.  P will deliver it for you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She smiles brilliantly at you before adding, &amp;quot;You will, won&#039;t you?&amp;quot;&lt;br /&gt;
&amp;gt;nod to snow&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh wonderful!&amp;quot;  She turns to the young man standing quietly to the side.  &amp;quot;Run along squire, and do tell her P is on his way.  P, Fiona will tell you which one Master Cleworth prefers.  Thank you so much for your help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Mer&#039;Kresh==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask avant about holy weapon&lt;br /&gt;
Avant looks at you with a rather startled expression and says, &amp;quot;I see Cleworth mentioned Sttiejal to you.  He can&#039;t keep a secret for the life of him.&amp;quot;&lt;br /&gt;
&amp;gt;ask avant about sttiejal&lt;br /&gt;
Lady Avant exclaims, &amp;quot;Oh Sttiejal!&amp;quot;  Her face brightens with a dazzling smile.  &amp;quot;He is the oddest young man.  He lives here in the guild, if you can call it living, it is more like only sleeping.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Avant continues, &amp;quot;Sometimes he vanishes for days, but when he is here he has the most amazing tales to tell!  It is really quite amusing and entertaining.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She concludes, &amp;quot;He is probably out roaming the city if you&#039;d like to find him.  I need to get back to work here, I&#039;m afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ask stt about tower&lt;br /&gt;
Sttiejal exclaims, &amp;quot;Oh yes, the highest you have ever seen, with rooftops made of real gold!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Sttiejal aimlessly wanders south.&lt;br /&gt;
&amp;gt;s&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Weeds slowly engulf the street, thrusting up between the cobbles and loosening them, until finally all that remains of the road meeting the ring&#039;s basalt foundation is a path of bramble and rubble.  A few decaying shacks, once vivid purples, pinks and oranges, line the far end of the area near the florist&#039;s stolen patches of ground.  A life-sized statue representing Nuscilremi, wedged tightly between the stone chunks of the ring&#039;s bed, greets the barges as they pass through the canal gate.  You also see Sttiejal.&lt;br /&gt;
Obvious paths: northeast.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Langa guardsman strides in, looking around carefully for signs of trouble.&lt;br /&gt;
&amp;gt;ask stt about portal&lt;br /&gt;
Sttiejal looks startled and quietly exclaims, &amp;quot;You aren&#039;t supposed to know about that!&amp;quot;  Backing away rather quickly, he ambles down the street.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Weeds slowly engulf the street, thrusting up between the cobbles and loosening them, until finally all that remains of the road meeting the ring&#039;s basalt foundation is a path of bramble and rubble.  A few decaying shacks, once vivid purples, pinks and oranges, line the far end of the area near the florist&#039;s stolen patches of ground.  A life-sized statue representing Nuscilremi, wedged tightly between the stone chunks of the ring&#039;s bed, greets the barges as they pass through the canal gate.  You also see a Langa guardsman.&lt;br /&gt;
Obvious paths: northeast.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ne&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Few buildings crowd this stretch of road, so near the ring&#039;s end.  The florist has taken advantage of the relative desertion by planting the open areas with blooms.  His greenhouses dot the area, and the simplistic easy-to-disassemble design suggests that he may be borrowing space to which he isn&#039;t entitled.  Clustered near the florist&#039;s garland-swagged door, tin pails of freshly cut roses, bellflowers, and columbine sweeten the air.  You also see Sttiejal.&lt;br /&gt;
Obvious paths: northeast, south.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Langa guardsman strides in, looking around carefully for signs of trouble.&lt;br /&gt;
&amp;gt;ask stt about portal&lt;br /&gt;
Sttiejal sighs heavily and turns to face you.  &amp;quot;You are a determined individual, aren&#039;t you?  Very well then, if you promise not to think me mad, I shall tell you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;say I promise&lt;br /&gt;
Sttiejal says, &amp;quot;Good, you promise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sttiejal smiles in fond rememberance and quietly says, &amp;quot;Many years ago I was given a book that told tales of great things and of great fancy that seemed quite unlikely to be true.  But while I read, I discovered certain passages seemed to be identical to certain places I had visited and I sought my own quest to see if the mysteries within the book were true.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues, &amp;quot;I searched for many years practically digging under rocks to find the clues I longed for.  Eventually, I came across an old cave warded by magic.  With a few prayers to my gods, I was granted access within, and nestled in the back was a tiny little box with mirrors set into the sides.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal adds, &amp;quot;I fiddled and I fiddled with that box, and much to my amazement it held within it yet another spell or magical item.  For when I turned it just so --&amp;quot;&lt;br /&gt;
Sttiejal pauses turning his hands for effect, as if taking off the top to a jar.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal exclaims, &amp;quot;It brought before me a shimmering portal.  Stepping through, I found these places I spoke of and how excited I was!  For you see, everything there was just as this book had claimed.  The tales were true!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal nods and says, &amp;quot;You can try it for yourself if you like.  The box is in my room within the guild.  Here, take this key, just leave it in the door and I will retrieve it later.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Sttiejal aimlessly wanders northeast.&lt;br /&gt;
&lt;br /&gt;
Sttiejal says, &amp;quot;Ahh, I hope you emptied your hands this time.&lt;br /&gt;
&lt;br /&gt;
Sttiejal presses a small key into your hand and nods in the direction of the guild.&lt;br /&gt;
&amp;gt;wink&lt;br /&gt;
You wink.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn plat dial on box&lt;br /&gt;
The gold dial settles into its new position with a solid, &amp;quot;click!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The platinum dial settles into its new position with a solid, &amp;quot;click!&amp;quot;&lt;br /&gt;
&amp;gt;push button on box&lt;br /&gt;
&amp;gt;turn gold dial on box&lt;br /&gt;
You press the ivory button on the box.&lt;br /&gt;
The lid of the box flips open!&lt;br /&gt;
A ray of white light shines from the box, illuminating a portal you hadn&#039;t seen before!&lt;br /&gt;
&lt;br /&gt;
go portal&lt;br /&gt;
&lt;br /&gt;
Glade of Dreams, Secluded Garden]&lt;br /&gt;
Artfully trimmed in a near-perfect circle, the lush greenery surrounds the garden, secluding it from prying eyes.  Row after row of grotesque creatures stare silently upon all who enter.  Near a marble table and chair, a hideous skeleton is frozen timelessly, bent slightly at the waist as if attending invisible guests.  You also see a large granite boulder.&lt;br /&gt;
Obvious paths: east.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;trace ease boulder&lt;br /&gt;
You trace the Glyph of Ease upon the boulder.&lt;br /&gt;
You trace a glyph into the air managing only to look foolish.&lt;br /&gt;
&amp;gt;push boulder&lt;br /&gt;
You begin to push the boulder aside revealing a step behind it.&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
You slip behind the boulder.&lt;br /&gt;
&lt;br /&gt;
* Driving in like an adept combatant, a pale grey death spirit pounds at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The fist lands a harmless strike to your right arm.&lt;br /&gt;
[You&#039;re off balance with opponent dominating.]&lt;br /&gt;
&amp;gt;ret&lt;br /&gt;
You try to back away from a pale grey death spirit but are unable to get away!&lt;br /&gt;
Roundtime: 3 secs.&lt;br /&gt;
&amp;gt;ret&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The grey death spirit begins to advance on you!&lt;br /&gt;
The grey death spirit advances from nearby and is closing steadily.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
* Moving in with powerful grace, a bony fylgja charges at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The body lands a hard hit that bruises the left forearm.&lt;br /&gt;
[You&#039;re hurt, off balance with opponent in good position.]&lt;br /&gt;
&amp;gt;&lt;br /&gt;
* Moving in with powerful grace, a bony fylgja charges at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The body lands a hard hit that scratches the left elbow.&lt;br /&gt;
[You&#039;re beat up, off balance with opponent in good position.]&lt;br /&gt;
&lt;br /&gt;
put sword on altar&lt;br /&gt;
You place your weapon on the altar for a brief moment.&lt;br /&gt;
&lt;br /&gt;
As you retrieve your sword from the altar you sense a bonding between you and the weapon.&lt;br /&gt;
[Paladins&#039; Guild, A Small Room]&lt;br /&gt;
This small quaint room is very bare, but shows signs of residency.  There is a small bed in the far northwest corner.  At the foot of the bed is a footlocker with the crest of the Paladin guild engraved on the lid.  The walls are noticeably sparse with no decorations or hangings on them.  A small rickety table sits in the northeast corner of the room.  A window above the bed provides light for this mundane room.  You also see Sttiejal and a door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal strides forward with a smile upon his face.  He shakes your hand in congratulations and speaking firmly yet kindly.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal says, &amp;quot;I see that you have succeeded where I failed.  I chose to do something different, rather than risk my own life to find the tools that would help my fellow citizens.  Now, you know the stories that I tell are true, so you should also realize I am cursed to live forever.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues, &amp;quot;My punishment is to guide those of you pure of heart and strong of will to find that which I most wanted once in life.  To be bound eternally to further others in attaining my heart&#039;s desire.  I regretted it in the beginning, but now, I see that there is purpose in my penance.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal says in a serious tone, &amp;quot;What you hold in your hands is a very potent ability to allow a paladin to fight undead as a true Holy Warrior.  There are limitations to the weapon.  Your weapon can lose its power, if you are not careful enough with it.  In order to renew your weapon&#039;s power, you must go to the top of the Paladin Guild in Shard.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues with the serious matter, &amp;quot;At the top of the paladin guild, you must pray to our patron God, Chadatru.  Only after you properly pray can you trace the Glyph of Renew over your weapon.  Remember to watch your weapon closely to not let the ability extinguish or it will be forever gone.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal smiles and adds, &amp;quot;Your weapon will grow with you so be careful with it and be vigilant with it.  You and it will be a force to be reckoned with.  However, do not use it with a darkened soul or against another person.  You shall pay gravely if you do.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal smiles and nods toward the door, &amp;quot;Now run along and rid the world of the truly evil.&amp;quot;&lt;br /&gt;
Sttiejal fades away.&lt;br /&gt;
&amp;gt;&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120579</id>
		<title>Holy Weapon quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120579"/>
		<updated>2009-05-26T19:36:48Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::paladin| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paladin Guild Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Darius about holy weapon&lt;br /&gt;
&lt;br /&gt;
Darius exclaims, &amp;quot;Congratulations, on your level of success!  I do know of what you seek, but there are things in life one must understand before this ability is granted.  Lyle will teach you a valuable lesson, and should you learn it appropriately you may continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
[The Great Tower, Sentinel&#039;s Office]&lt;br /&gt;
Three gleaming desks create an open-ended rectangle here, one for each of the patrol leaders of Shard.  A glass display case holds the names of the criminals foolish enough to have attracted the attention of the elite watchmen of the city.  A painting of the Ferdahl hangs over the doorway, some words written in gold ink beneath her face on the frame.  You also see the sentinel Lyle, a steel-braced door and a short hallway leading to the Chamber of Justice.&lt;br /&gt;
Also here: Ambassador S.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You get a heavy loaf of hearty nine-grain bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
S  asks, &amp;quot;that the right bread?&amp;quot;&lt;br /&gt;
&amp;gt;hiss Didnt know which kind he liked&lt;br /&gt;
You hiss, &amp;quot;Didnt know which kind he liked&amp;quot;&lt;br /&gt;
&amp;gt;shrug&lt;br /&gt;
You shrug.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;hiss I have others&lt;br /&gt;
You hiss, &amp;quot;I have othersss&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You get some moldy bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You hiss, &amp;quot;doesss he like modly or ssstale?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You move a heavy loaf of hearty nine-grain bread to your left hand.&lt;br /&gt;
You move some moldy bread to your right hand.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;stow&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&lt;br /&gt;
INVENTORY HELP for more options&lt;br /&gt;
&amp;gt;get stal bread&lt;br /&gt;
You get some stale bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;stow l&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;ponder&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask lyle about quest&lt;br /&gt;
Lyle says, &amp;quot;You seek success, first you must witness failure.  Come with me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyle grabs your forearm and ushers you down the street.  He stops in front of a dilapidated building, fumbling with a set of keys before opening the door and throwing you inside.&lt;br /&gt;
&lt;br /&gt;
A crippled and blind young woman sits there in simple surroundings.&lt;br /&gt;
[Hriana&#039;s Cottage]&lt;br /&gt;
Rough-hewn wooden slats are pieced together unevenly, enclosing the one-room cottage.  Tucked into a corner, rests a modest cot adorned with a fraying patchwork quilt that covers a thin and lumpy, ticked mattress.  An oaken table sits on uneven legs beneath a dusty windowsill with a large, half-burned candle serving as the lone centerpiece.  Near the entryway, a long pantry door stands partly ajar.  Hriana is seated in a makeshift chair with wooden wheels.  You also see a heavy wooden door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lyle peeks back in and says, &amp;quot;I suggest you speak with her before you proceed.  I will leave you be now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a slight bow Lyle pivots on his heel and exits through the open door, closing it behind him.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask hriana about quest&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;hiss hello Hirna&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;ask Hriana about stories&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;ask Hriana about story&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana attempts to clean around the area as if she were expecting guests.&lt;br /&gt;
&amp;gt;ask hriana about holy weapon&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;sit&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;glance at hirana&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;look at hriana&lt;br /&gt;
She has shoulder length auburn hair framing delicate facial features.  One milky blue eye is paired with a milky white eye, both gazing in your direction vacantly and seemingly focused on some unseen object just behind you.&lt;br /&gt;
&lt;br /&gt;
A thick lap-rug lays across her lap, draping down to cover her ankles and revealing only bare toes.  Her blouse is aged, the white now slightly yellowed, but otherwise in good repair.  The gentle scent of liliacs drifts from her direction.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana says, &amp;quot;I am sorry, you have been just standing there.  You may leave through the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
[Shard, Xibar&#039;s Crescent Road]&lt;br /&gt;
The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls.  The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend.  To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.&lt;br /&gt;
Obvious paths: southeast, northwest.&lt;br /&gt;
&lt;br /&gt;
Ask Hriana about Lyle&lt;br /&gt;
&lt;br /&gt;
Listen to sad sad story. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says kindly, &amp;quot;Thank you so much though it really isnt necessary, I will manage, I always have.  I should really rest now, and you might wish to tell Snow now that we have met.  She has always asked me to send my visitors to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She pauses kindly before adding with a slight smirk, &amp;quot;I think perhaps she helps provide for me, but she would never admit that I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tower of Honor Shard==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask snow about Hriana&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh that is wonderful!  She is such a kind and dear soul, and I take pity on her horrible misfortune.  Sadly, our guild just cannot support her as she should be -- though I do try to to send a basket of baked goods to her when she tells me you all have been kind enough to talk to her for a little while.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lady Snow continues, &amp;quot;However, there is a way we as a guild can help, specifically by preventing this from happening to other small villiages...&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A well-dressed young squire dashes into the room, gasping for breath.&lt;br /&gt;
He bows before Snow before wheezing, &amp;quot;Mistress Snow, Cleworth has broken his shield again and you know how he favors Fiona&#039;s craftsmanship.  I&#039;m to ask you to make the arrangements and have it delivered to him.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Snow pauses for a moment before casting a conspiratorial wink in your direction.  She says, &amp;quot;Nonsense, P was just heading up to see him.  Why don&#039;t you run tell Fiona to be expecting him, and then you come back here and rest a bit.  P will deliver it for you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She smiles brilliantly at you before adding, &amp;quot;You will, won&#039;t you?&amp;quot;&lt;br /&gt;
&amp;gt;nod to snow&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh wonderful!&amp;quot;  She turns to the young man standing quietly to the side.  &amp;quot;Run along squire, and do tell her P is on his way.  P, Fiona will tell you which one Master Cleworth prefers.  Thank you so much for your help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Mer&#039;Kresh==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask avant about holy weapon&lt;br /&gt;
Avant looks at you with a rather startled expression and says, &amp;quot;I see Cleworth mentioned Sttiejal to you.  He can&#039;t keep a secret for the life of him.&amp;quot;&lt;br /&gt;
&amp;gt;ask avant about sttiejal&lt;br /&gt;
Lady Avant exclaims, &amp;quot;Oh Sttiejal!&amp;quot;  Her face brightens with a dazzling smile.  &amp;quot;He is the oddest young man.  He lives here in the guild, if you can call it living, it is more like only sleeping.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Avant continues, &amp;quot;Sometimes he vanishes for days, but when he is here he has the most amazing tales to tell!  It is really quite amusing and entertaining.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She concludes, &amp;quot;He is probably out roaming the city if you&#039;d like to find him.  I need to get back to work here, I&#039;m afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ask stt about tower&lt;br /&gt;
Sttiejal exclaims, &amp;quot;Oh yes, the highest you have ever seen, with rooftops made of real gold!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Sttiejal aimlessly wanders south.&lt;br /&gt;
&amp;gt;s&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Weeds slowly engulf the street, thrusting up between the cobbles and loosening them, until finally all that remains of the road meeting the ring&#039;s basalt foundation is a path of bramble and rubble.  A few decaying shacks, once vivid purples, pinks and oranges, line the far end of the area near the florist&#039;s stolen patches of ground.  A life-sized statue representing Nuscilremi, wedged tightly between the stone chunks of the ring&#039;s bed, greets the barges as they pass through the canal gate.  You also see Sttiejal.&lt;br /&gt;
Obvious paths: northeast.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Langa guardsman strides in, looking around carefully for signs of trouble.&lt;br /&gt;
&amp;gt;ask stt about portal&lt;br /&gt;
Sttiejal looks startled and quietly exclaims, &amp;quot;You aren&#039;t supposed to know about that!&amp;quot;  Backing away rather quickly, he ambles down the street.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Weeds slowly engulf the street, thrusting up between the cobbles and loosening them, until finally all that remains of the road meeting the ring&#039;s basalt foundation is a path of bramble and rubble.  A few decaying shacks, once vivid purples, pinks and oranges, line the far end of the area near the florist&#039;s stolen patches of ground.  A life-sized statue representing Nuscilremi, wedged tightly between the stone chunks of the ring&#039;s bed, greets the barges as they pass through the canal gate.  You also see a Langa guardsman.&lt;br /&gt;
Obvious paths: northeast.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ne&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Few buildings crowd this stretch of road, so near the ring&#039;s end.  The florist has taken advantage of the relative desertion by planting the open areas with blooms.  His greenhouses dot the area, and the simplistic easy-to-disassemble design suggests that he may be borrowing space to which he isn&#039;t entitled.  Clustered near the florist&#039;s garland-swagged door, tin pails of freshly cut roses, bellflowers, and columbine sweeten the air.  You also see Sttiejal.&lt;br /&gt;
Obvious paths: northeast, south.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Langa guardsman strides in, looking around carefully for signs of trouble.&lt;br /&gt;
&amp;gt;ask stt about portal&lt;br /&gt;
Sttiejal sighs heavily and turns to face you.  &amp;quot;You are a determined individual, aren&#039;t you?  Very well then, if you promise not to think me mad, I shall tell you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;say I promise&lt;br /&gt;
Sttiejal says, &amp;quot;Good, you promise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sttiejal smiles in fond rememberance and quietly says, &amp;quot;Many years ago I was given a book that told tales of great things and of great fancy that seemed quite unlikely to be true.  But while I read, I discovered certain passages seemed to be identical to certain places I had visited and I sought my own quest to see if the mysteries within the book were true.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues, &amp;quot;I searched for many years practically digging under rocks to find the clues I longed for.  Eventually, I came across an old cave warded by magic.  With a few prayers to my gods, I was granted access within, and nestled in the back was a tiny little box with mirrors set into the sides.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal adds, &amp;quot;I fiddled and I fiddled with that box, and much to my amazement it held within it yet another spell or magical item.  For when I turned it just so --&amp;quot;&lt;br /&gt;
Sttiejal pauses turning his hands for effect, as if taking off the top to a jar.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal exclaims, &amp;quot;It brought before me a shimmering portal.  Stepping through, I found these places I spoke of and how excited I was!  For you see, everything there was just as this book had claimed.  The tales were true!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal nods and says, &amp;quot;You can try it for yourself if you like.  The box is in my room within the guild.  Here, take this key, just leave it in the door and I will retrieve it later.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Sttiejal aimlessly wanders northeast.&lt;br /&gt;
&lt;br /&gt;
Sttiejal says, &amp;quot;Ahh, I hope you emptied your hands this time.&lt;br /&gt;
&lt;br /&gt;
Sttiejal presses a small key into your hand and nods in the direction of the guild.&lt;br /&gt;
&amp;gt;wink&lt;br /&gt;
You wink.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;turn plat dial on box&lt;br /&gt;
The gold dial settles into its new position with a solid, &amp;quot;click!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The platinum dial settles into its new position with a solid, &amp;quot;click!&amp;quot;&lt;br /&gt;
&amp;gt;push button on box&lt;br /&gt;
&amp;gt;turn gold dial on box&lt;br /&gt;
You press the ivory button on the box.&lt;br /&gt;
The lid of the box flips open!&lt;br /&gt;
A ray of white light shines from the box, illuminating a portal you hadn&#039;t seen before!&lt;br /&gt;
&lt;br /&gt;
go portal&lt;br /&gt;
&lt;br /&gt;
Glade of Dreams, Secluded Garden]&lt;br /&gt;
Artfully trimmed in a near-perfect circle, the lush greenery surrounds the garden, secluding it from prying eyes.  Row after row of grotesque creatures stare silently upon all who enter.  Near a marble table and chair, a hideous skeleton is frozen timelessly, bent slightly at the waist as if attending invisible guests.  You also see a large granite boulder.&lt;br /&gt;
Obvious paths: east.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;trace ease boulder&lt;br /&gt;
You trace the Glyph of Ease upon the boulder.&lt;br /&gt;
You trace a glyph into the air managing only to look foolish.&lt;br /&gt;
&amp;gt;push boulder&lt;br /&gt;
You begin to push the boulder aside revealing a step behind it.&lt;br /&gt;
&amp;gt;go step&lt;br /&gt;
You slip behind the boulder.&lt;br /&gt;
&lt;br /&gt;
* Driving in like an adept combatant, a pale grey death spirit pounds at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The fist lands a harmless strike to your right arm.&lt;br /&gt;
[You&#039;re off balance with opponent dominating.]&lt;br /&gt;
&amp;gt;ret&lt;br /&gt;
You try to back away from a pale grey death spirit but are unable to get away!&lt;br /&gt;
Roundtime: 3 secs.&lt;br /&gt;
&amp;gt;ret&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The grey death spirit begins to advance on you!&lt;br /&gt;
The grey death spirit advances from nearby and is closing steadily.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
* Moving in with powerful grace, a bony fylgja charges at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The body lands a hard hit that bruises the left forearm.&lt;br /&gt;
[You&#039;re hurt, off balance with opponent in good position.]&lt;br /&gt;
&amp;gt;&lt;br /&gt;
* Moving in with powerful grace, a bony fylgja charges at you.  You partially block with an enameled tower shield painted with the Therengian royal crest.  The body lands a hard hit that scratches the left elbow.&lt;br /&gt;
[You&#039;re beat up, off balance with opponent in good position.]&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120578</id>
		<title>Holy Weapon quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120578"/>
		<updated>2009-05-26T18:26:04Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::paladin| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paladin Guild Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Darius about holy weapon&lt;br /&gt;
&lt;br /&gt;
Darius exclaims, &amp;quot;Congratulations, on your level of success!  I do know of what you seek, but there are things in life one must understand before this ability is granted.  Lyle will teach you a valuable lesson, and should you learn it appropriately you may continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
[The Great Tower, Sentinel&#039;s Office]&lt;br /&gt;
Three gleaming desks create an open-ended rectangle here, one for each of the patrol leaders of Shard.  A glass display case holds the names of the criminals foolish enough to have attracted the attention of the elite watchmen of the city.  A painting of the Ferdahl hangs over the doorway, some words written in gold ink beneath her face on the frame.  You also see the sentinel Lyle, a steel-braced door and a short hallway leading to the Chamber of Justice.&lt;br /&gt;
Also here: Ambassador S.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You get a heavy loaf of hearty nine-grain bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
S  asks, &amp;quot;that the right bread?&amp;quot;&lt;br /&gt;
&amp;gt;hiss Didnt know which kind he liked&lt;br /&gt;
You hiss, &amp;quot;Didnt know which kind he liked&amp;quot;&lt;br /&gt;
&amp;gt;shrug&lt;br /&gt;
You shrug.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;hiss I have others&lt;br /&gt;
You hiss, &amp;quot;I have othersss&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You get some moldy bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You hiss, &amp;quot;doesss he like modly or ssstale?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You move a heavy loaf of hearty nine-grain bread to your left hand.&lt;br /&gt;
You move some moldy bread to your right hand.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;stow&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&lt;br /&gt;
INVENTORY HELP for more options&lt;br /&gt;
&amp;gt;get stal bread&lt;br /&gt;
You get some stale bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;stow l&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;ponder&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask lyle about quest&lt;br /&gt;
Lyle says, &amp;quot;You seek success, first you must witness failure.  Come with me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyle grabs your forearm and ushers you down the street.  He stops in front of a dilapidated building, fumbling with a set of keys before opening the door and throwing you inside.&lt;br /&gt;
&lt;br /&gt;
A crippled and blind young woman sits there in simple surroundings.&lt;br /&gt;
[Hriana&#039;s Cottage]&lt;br /&gt;
Rough-hewn wooden slats are pieced together unevenly, enclosing the one-room cottage.  Tucked into a corner, rests a modest cot adorned with a fraying patchwork quilt that covers a thin and lumpy, ticked mattress.  An oaken table sits on uneven legs beneath a dusty windowsill with a large, half-burned candle serving as the lone centerpiece.  Near the entryway, a long pantry door stands partly ajar.  Hriana is seated in a makeshift chair with wooden wheels.  You also see a heavy wooden door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lyle peeks back in and says, &amp;quot;I suggest you speak with her before you proceed.  I will leave you be now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a slight bow Lyle pivots on his heel and exits through the open door, closing it behind him.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask hriana about quest&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;hiss hello Hirna&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;ask Hriana about stories&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;ask Hriana about story&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana attempts to clean around the area as if she were expecting guests.&lt;br /&gt;
&amp;gt;ask hriana about holy weapon&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;sit&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;glance at hirana&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;look at hriana&lt;br /&gt;
She has shoulder length auburn hair framing delicate facial features.  One milky blue eye is paired with a milky white eye, both gazing in your direction vacantly and seemingly focused on some unseen object just behind you.&lt;br /&gt;
&lt;br /&gt;
A thick lap-rug lays across her lap, draping down to cover her ankles and revealing only bare toes.  Her blouse is aged, the white now slightly yellowed, but otherwise in good repair.  The gentle scent of liliacs drifts from her direction.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana says, &amp;quot;I am sorry, you have been just standing there.  You may leave through the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
[Shard, Xibar&#039;s Crescent Road]&lt;br /&gt;
The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls.  The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend.  To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.&lt;br /&gt;
Obvious paths: southeast, northwest.&lt;br /&gt;
&lt;br /&gt;
Ask Hriana about Lyle&lt;br /&gt;
&lt;br /&gt;
Listen to sad sad story. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says kindly, &amp;quot;Thank you so much though it really isnt necessary, I will manage, I always have.  I should really rest now, and you might wish to tell Snow now that we have met.  She has always asked me to send my visitors to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She pauses kindly before adding with a slight smirk, &amp;quot;I think perhaps she helps provide for me, but she would never admit that I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tower of Honor Shard==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask snow about Hriana&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh that is wonderful!  She is such a kind and dear soul, and I take pity on her horrible misfortune.  Sadly, our guild just cannot support her as she should be -- though I do try to to send a basket of baked goods to her when she tells me you all have been kind enough to talk to her for a little while.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lady Snow continues, &amp;quot;However, there is a way we as a guild can help, specifically by preventing this from happening to other small villiages...&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A well-dressed young squire dashes into the room, gasping for breath.&lt;br /&gt;
He bows before Snow before wheezing, &amp;quot;Mistress Snow, Cleworth has broken his shield again and you know how he favors Fiona&#039;s craftsmanship.  I&#039;m to ask you to make the arrangements and have it delivered to him.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Snow pauses for a moment before casting a conspiratorial wink in your direction.  She says, &amp;quot;Nonsense, P was just heading up to see him.  Why don&#039;t you run tell Fiona to be expecting him, and then you come back here and rest a bit.  P will deliver it for you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She smiles brilliantly at you before adding, &amp;quot;You will, won&#039;t you?&amp;quot;&lt;br /&gt;
&amp;gt;nod to snow&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh wonderful!&amp;quot;  She turns to the young man standing quietly to the side.  &amp;quot;Run along squire, and do tell her P is on his way.  P, Fiona will tell you which one Master Cleworth prefers.  Thank you so much for your help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Mer&#039;Kresh==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask avant about holy weapon&lt;br /&gt;
Avant looks at you with a rather startled expression and says, &amp;quot;I see Cleworth mentioned Sttiejal to you.  He can&#039;t keep a secret for the life of him.&amp;quot;&lt;br /&gt;
&amp;gt;ask avant about sttiejal&lt;br /&gt;
Lady Avant exclaims, &amp;quot;Oh Sttiejal!&amp;quot;  Her face brightens with a dazzling smile.  &amp;quot;He is the oddest young man.  He lives here in the guild, if you can call it living, it is more like only sleeping.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Avant continues, &amp;quot;Sometimes he vanishes for days, but when he is here he has the most amazing tales to tell!  It is really quite amusing and entertaining.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She concludes, &amp;quot;He is probably out roaming the city if you&#039;d like to find him.  I need to get back to work here, I&#039;m afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ask stt about tower&lt;br /&gt;
Sttiejal exclaims, &amp;quot;Oh yes, the highest you have ever seen, with rooftops made of real gold!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Sttiejal aimlessly wanders south.&lt;br /&gt;
&amp;gt;s&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Weeds slowly engulf the street, thrusting up between the cobbles and loosening them, until finally all that remains of the road meeting the ring&#039;s basalt foundation is a path of bramble and rubble.  A few decaying shacks, once vivid purples, pinks and oranges, line the far end of the area near the florist&#039;s stolen patches of ground.  A life-sized statue representing Nuscilremi, wedged tightly between the stone chunks of the ring&#039;s bed, greets the barges as they pass through the canal gate.  You also see Sttiejal.&lt;br /&gt;
Obvious paths: northeast.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Langa guardsman strides in, looking around carefully for signs of trouble.&lt;br /&gt;
&amp;gt;ask stt about portal&lt;br /&gt;
Sttiejal looks startled and quietly exclaims, &amp;quot;You aren&#039;t supposed to know about that!&amp;quot;  Backing away rather quickly, he ambles down the street.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Weeds slowly engulf the street, thrusting up between the cobbles and loosening them, until finally all that remains of the road meeting the ring&#039;s basalt foundation is a path of bramble and rubble.  A few decaying shacks, once vivid purples, pinks and oranges, line the far end of the area near the florist&#039;s stolen patches of ground.  A life-sized statue representing Nuscilremi, wedged tightly between the stone chunks of the ring&#039;s bed, greets the barges as they pass through the canal gate.  You also see a Langa guardsman.&lt;br /&gt;
Obvious paths: northeast.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ne&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Few buildings crowd this stretch of road, so near the ring&#039;s end.  The florist has taken advantage of the relative desertion by planting the open areas with blooms.  His greenhouses dot the area, and the simplistic easy-to-disassemble design suggests that he may be borrowing space to which he isn&#039;t entitled.  Clustered near the florist&#039;s garland-swagged door, tin pails of freshly cut roses, bellflowers, and columbine sweeten the air.  You also see Sttiejal.&lt;br /&gt;
Obvious paths: northeast, south.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Langa guardsman strides in, looking around carefully for signs of trouble.&lt;br /&gt;
&amp;gt;ask stt about portal&lt;br /&gt;
Sttiejal sighs heavily and turns to face you.  &amp;quot;You are a determined individual, aren&#039;t you?  Very well then, if you promise not to think me mad, I shall tell you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;say I promise&lt;br /&gt;
Sttiejal says, &amp;quot;Good, you promise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sttiejal smiles in fond rememberance and quietly says, &amp;quot;Many years ago I was given a book that told tales of great things and of great fancy that seemed quite unlikely to be true.  But while I read, I discovered certain passages seemed to be identical to certain places I had visited and I sought my own quest to see if the mysteries within the book were true.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues, &amp;quot;I searched for many years practically digging under rocks to find the clues I longed for.  Eventually, I came across an old cave warded by magic.  With a few prayers to my gods, I was granted access within, and nestled in the back was a tiny little box with mirrors set into the sides.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal adds, &amp;quot;I fiddled and I fiddled with that box, and much to my amazement it held within it yet another spell or magical item.  For when I turned it just so --&amp;quot;&lt;br /&gt;
Sttiejal pauses turning his hands for effect, as if taking off the top to a jar.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal exclaims, &amp;quot;It brought before me a shimmering portal.  Stepping through, I found these places I spoke of and how excited I was!  For you see, everything there was just as this book had claimed.  The tales were true!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal nods and says, &amp;quot;You can try it for yourself if you like.  The box is in my room within the guild.  Here, take this key, just leave it in the door and I will retrieve it later.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Sttiejal aimlessly wanders northeast.&lt;br /&gt;
&lt;br /&gt;
Sttiejal says, &amp;quot;Ahh, I hope you emptied your hands this time.&lt;br /&gt;
&lt;br /&gt;
Sttiejal presses a small key into your hand and nods in the direction of the guild.&lt;br /&gt;
&amp;gt;wink&lt;br /&gt;
You wink.&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120576</id>
		<title>Holy Weapon quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120576"/>
		<updated>2009-05-26T18:02:09Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::paladin| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paladin Guild Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Darius about holy weapon&lt;br /&gt;
&lt;br /&gt;
Darius exclaims, &amp;quot;Congratulations, on your level of success!  I do know of what you seek, but there are things in life one must understand before this ability is granted.  Lyle will teach you a valuable lesson, and should you learn it appropriately you may continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
[The Great Tower, Sentinel&#039;s Office]&lt;br /&gt;
Three gleaming desks create an open-ended rectangle here, one for each of the patrol leaders of Shard.  A glass display case holds the names of the criminals foolish enough to have attracted the attention of the elite watchmen of the city.  A painting of the Ferdahl hangs over the doorway, some words written in gold ink beneath her face on the frame.  You also see the sentinel Lyle, a steel-braced door and a short hallway leading to the Chamber of Justice.&lt;br /&gt;
Also here: Ambassador S.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You get a heavy loaf of hearty nine-grain bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
S  asks, &amp;quot;that the right bread?&amp;quot;&lt;br /&gt;
&amp;gt;hiss Didnt know which kind he liked&lt;br /&gt;
You hiss, &amp;quot;Didnt know which kind he liked&amp;quot;&lt;br /&gt;
&amp;gt;shrug&lt;br /&gt;
You shrug.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;hiss I have others&lt;br /&gt;
You hiss, &amp;quot;I have othersss&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You get some moldy bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You hiss, &amp;quot;doesss he like modly or ssstale?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You move a heavy loaf of hearty nine-grain bread to your left hand.&lt;br /&gt;
You move some moldy bread to your right hand.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;stow&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&lt;br /&gt;
INVENTORY HELP for more options&lt;br /&gt;
&amp;gt;get stal bread&lt;br /&gt;
You get some stale bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;stow l&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;ponder&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask lyle about quest&lt;br /&gt;
Lyle says, &amp;quot;You seek success, first you must witness failure.  Come with me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyle grabs your forearm and ushers you down the street.  He stops in front of a dilapidated building, fumbling with a set of keys before opening the door and throwing you inside.&lt;br /&gt;
&lt;br /&gt;
A crippled and blind young woman sits there in simple surroundings.&lt;br /&gt;
[Hriana&#039;s Cottage]&lt;br /&gt;
Rough-hewn wooden slats are pieced together unevenly, enclosing the one-room cottage.  Tucked into a corner, rests a modest cot adorned with a fraying patchwork quilt that covers a thin and lumpy, ticked mattress.  An oaken table sits on uneven legs beneath a dusty windowsill with a large, half-burned candle serving as the lone centerpiece.  Near the entryway, a long pantry door stands partly ajar.  Hriana is seated in a makeshift chair with wooden wheels.  You also see a heavy wooden door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lyle peeks back in and says, &amp;quot;I suggest you speak with her before you proceed.  I will leave you be now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a slight bow Lyle pivots on his heel and exits through the open door, closing it behind him.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask hriana about quest&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;hiss hello Hirna&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;ask Hriana about stories&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;ask Hriana about story&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana attempts to clean around the area as if she were expecting guests.&lt;br /&gt;
&amp;gt;ask hriana about holy weapon&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;sit&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;glance at hirana&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;look at hriana&lt;br /&gt;
She has shoulder length auburn hair framing delicate facial features.  One milky blue eye is paired with a milky white eye, both gazing in your direction vacantly and seemingly focused on some unseen object just behind you.&lt;br /&gt;
&lt;br /&gt;
A thick lap-rug lays across her lap, draping down to cover her ankles and revealing only bare toes.  Her blouse is aged, the white now slightly yellowed, but otherwise in good repair.  The gentle scent of liliacs drifts from her direction.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana says, &amp;quot;I am sorry, you have been just standing there.  You may leave through the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
[Shard, Xibar&#039;s Crescent Road]&lt;br /&gt;
The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls.  The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend.  To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.&lt;br /&gt;
Obvious paths: southeast, northwest.&lt;br /&gt;
&lt;br /&gt;
Ask Hriana about Lyle&lt;br /&gt;
&lt;br /&gt;
Listen to sad sad story. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says kindly, &amp;quot;Thank you so much though it really isnt necessary, I will manage, I always have.  I should really rest now, and you might wish to tell Snow now that we have met.  She has always asked me to send my visitors to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She pauses kindly before adding with a slight smirk, &amp;quot;I think perhaps she helps provide for me, but she would never admit that I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tower of Honor Shard==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask snow about Hriana&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh that is wonderful!  She is such a kind and dear soul, and I take pity on her horrible misfortune.  Sadly, our guild just cannot support her as she should be -- though I do try to to send a basket of baked goods to her when she tells me you all have been kind enough to talk to her for a little while.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lady Snow continues, &amp;quot;However, there is a way we as a guild can help, specifically by preventing this from happening to other small villiages...&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A well-dressed young squire dashes into the room, gasping for breath.&lt;br /&gt;
He bows before Snow before wheezing, &amp;quot;Mistress Snow, Cleworth has broken his shield again and you know how he favors Fiona&#039;s craftsmanship.  I&#039;m to ask you to make the arrangements and have it delivered to him.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Snow pauses for a moment before casting a conspiratorial wink in your direction.  She says, &amp;quot;Nonsense, P was just heading up to see him.  Why don&#039;t you run tell Fiona to be expecting him, and then you come back here and rest a bit.  P will deliver it for you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She smiles brilliantly at you before adding, &amp;quot;You will, won&#039;t you?&amp;quot;&lt;br /&gt;
&amp;gt;nod to snow&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh wonderful!&amp;quot;  She turns to the young man standing quietly to the side.  &amp;quot;Run along squire, and do tell her P is on his way.  P, Fiona will tell you which one Master Cleworth prefers.  Thank you so much for your help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Mer&#039;Kresh==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask avant about holy weapon&lt;br /&gt;
Avant looks at you with a rather startled expression and says, &amp;quot;I see Cleworth mentioned Sttiejal to you.  He can&#039;t keep a secret for the life of him.&amp;quot;&lt;br /&gt;
&amp;gt;ask avant about sttiejal&lt;br /&gt;
Lady Avant exclaims, &amp;quot;Oh Sttiejal!&amp;quot;  Her face brightens with a dazzling smile.  &amp;quot;He is the oddest young man.  He lives here in the guild, if you can call it living, it is more like only sleeping.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Avant continues, &amp;quot;Sometimes he vanishes for days, but when he is here he has the most amazing tales to tell!  It is really quite amusing and entertaining.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She concludes, &amp;quot;He is probably out roaming the city if you&#039;d like to find him.  I need to get back to work here, I&#039;m afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ask stt about tower&lt;br /&gt;
Sttiejal exclaims, &amp;quot;Oh yes, the highest you have ever seen, with rooftops made of real gold!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Sttiejal aimlessly wanders south.&lt;br /&gt;
&amp;gt;s&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Weeds slowly engulf the street, thrusting up between the cobbles and loosening them, until finally all that remains of the road meeting the ring&#039;s basalt foundation is a path of bramble and rubble.  A few decaying shacks, once vivid purples, pinks and oranges, line the far end of the area near the florist&#039;s stolen patches of ground.  A life-sized statue representing Nuscilremi, wedged tightly between the stone chunks of the ring&#039;s bed, greets the barges as they pass through the canal gate.  You also see Sttiejal.&lt;br /&gt;
Obvious paths: northeast.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Langa guardsman strides in, looking around carefully for signs of trouble.&lt;br /&gt;
&amp;gt;ask stt about portal&lt;br /&gt;
Sttiejal looks startled and quietly exclaims, &amp;quot;You aren&#039;t supposed to know about that!&amp;quot;  Backing away rather quickly, he ambles down the street.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Weeds slowly engulf the street, thrusting up between the cobbles and loosening them, until finally all that remains of the road meeting the ring&#039;s basalt foundation is a path of bramble and rubble.  A few decaying shacks, once vivid purples, pinks and oranges, line the far end of the area near the florist&#039;s stolen patches of ground.  A life-sized statue representing Nuscilremi, wedged tightly between the stone chunks of the ring&#039;s bed, greets the barges as they pass through the canal gate.  You also see a Langa guardsman.&lt;br /&gt;
Obvious paths: northeast.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ne&lt;br /&gt;
[Mer&#039;Kresh, Pearl Circle]&lt;br /&gt;
Few buildings crowd this stretch of road, so near the ring&#039;s end.  The florist has taken advantage of the relative desertion by planting the open areas with blooms.  His greenhouses dot the area, and the simplistic easy-to-disassemble design suggests that he may be borrowing space to which he isn&#039;t entitled.  Clustered near the florist&#039;s garland-swagged door, tin pails of freshly cut roses, bellflowers, and columbine sweeten the air.  You also see Sttiejal.&lt;br /&gt;
Obvious paths: northeast, south.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Langa guardsman strides in, looking around carefully for signs of trouble.&lt;br /&gt;
&amp;gt;ask stt about portal&lt;br /&gt;
Sttiejal sighs heavily and turns to face you.  &amp;quot;You are a determined individual, aren&#039;t you?  Very well then, if you promise not to think me mad, I shall tell you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;say I promise&lt;br /&gt;
Sttiejal says, &amp;quot;Good, you promise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sttiejal smiles in fond rememberance and quietly says, &amp;quot;Many years ago I was given a book that told tales of great things and of great fancy that seemed quite unlikely to be true.  But while I read, I discovered certain passages seemed to be identical to certain places I had visited and I sought my own quest to see if the mysteries within the book were true.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal continues, &amp;quot;I searched for many years practically digging under rocks to find the clues I longed for.  Eventually, I came across an old cave warded by magic.  With a few prayers to my gods, I was granted access within, and nestled in the back was a tiny little box with mirrors set into the sides.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal adds, &amp;quot;I fiddled and I fiddled with that box, and much to my amazement it held within it yet another spell or magical item.  For when I turned it just so --&amp;quot;&lt;br /&gt;
Sttiejal pauses turning his hands for effect, as if taking off the top to a jar.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal exclaims, &amp;quot;It brought before me a shimmering portal.  Stepping through, I found these places I spoke of and how excited I was!  For you see, everything there was just as this book had claimed.  The tales were true!&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sttiejal nods and says, &amp;quot;You can try it for yourself if you like.  The box is in my room within the guild.  Here, take this key, just leave it in the door and I will retrieve it later.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The Sttiejal aimlessly wanders northeast.&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120575</id>
		<title>Holy Weapon quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120575"/>
		<updated>2009-05-26T17:46:22Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: /* Theren */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::paladin| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paladin Guild Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Darius about holy weapon&lt;br /&gt;
&lt;br /&gt;
Darius exclaims, &amp;quot;Congratulations, on your level of success!  I do know of what you seek, but there are things in life one must understand before this ability is granted.  Lyle will teach you a valuable lesson, and should you learn it appropriately you may continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
[The Great Tower, Sentinel&#039;s Office]&lt;br /&gt;
Three gleaming desks create an open-ended rectangle here, one for each of the patrol leaders of Shard.  A glass display case holds the names of the criminals foolish enough to have attracted the attention of the elite watchmen of the city.  A painting of the Ferdahl hangs over the doorway, some words written in gold ink beneath her face on the frame.  You also see the sentinel Lyle, a steel-braced door and a short hallway leading to the Chamber of Justice.&lt;br /&gt;
Also here: Ambassador S.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You get a heavy loaf of hearty nine-grain bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
S  asks, &amp;quot;that the right bread?&amp;quot;&lt;br /&gt;
&amp;gt;hiss Didnt know which kind he liked&lt;br /&gt;
You hiss, &amp;quot;Didnt know which kind he liked&amp;quot;&lt;br /&gt;
&amp;gt;shrug&lt;br /&gt;
You shrug.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;hiss I have others&lt;br /&gt;
You hiss, &amp;quot;I have othersss&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You get some moldy bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You hiss, &amp;quot;doesss he like modly or ssstale?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You move a heavy loaf of hearty nine-grain bread to your left hand.&lt;br /&gt;
You move some moldy bread to your right hand.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;stow&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&lt;br /&gt;
INVENTORY HELP for more options&lt;br /&gt;
&amp;gt;get stal bread&lt;br /&gt;
You get some stale bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;stow l&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;ponder&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask lyle about quest&lt;br /&gt;
Lyle says, &amp;quot;You seek success, first you must witness failure.  Come with me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyle grabs your forearm and ushers you down the street.  He stops in front of a dilapidated building, fumbling with a set of keys before opening the door and throwing you inside.&lt;br /&gt;
&lt;br /&gt;
A crippled and blind young woman sits there in simple surroundings.&lt;br /&gt;
[Hriana&#039;s Cottage]&lt;br /&gt;
Rough-hewn wooden slats are pieced together unevenly, enclosing the one-room cottage.  Tucked into a corner, rests a modest cot adorned with a fraying patchwork quilt that covers a thin and lumpy, ticked mattress.  An oaken table sits on uneven legs beneath a dusty windowsill with a large, half-burned candle serving as the lone centerpiece.  Near the entryway, a long pantry door stands partly ajar.  Hriana is seated in a makeshift chair with wooden wheels.  You also see a heavy wooden door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lyle peeks back in and says, &amp;quot;I suggest you speak with her before you proceed.  I will leave you be now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a slight bow Lyle pivots on his heel and exits through the open door, closing it behind him.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask hriana about quest&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;hiss hello Hirna&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;ask Hriana about stories&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;ask Hriana about story&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana attempts to clean around the area as if she were expecting guests.&lt;br /&gt;
&amp;gt;ask hriana about holy weapon&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;sit&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;glance at hirana&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;look at hriana&lt;br /&gt;
She has shoulder length auburn hair framing delicate facial features.  One milky blue eye is paired with a milky white eye, both gazing in your direction vacantly and seemingly focused on some unseen object just behind you.&lt;br /&gt;
&lt;br /&gt;
A thick lap-rug lays across her lap, draping down to cover her ankles and revealing only bare toes.  Her blouse is aged, the white now slightly yellowed, but otherwise in good repair.  The gentle scent of liliacs drifts from her direction.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana says, &amp;quot;I am sorry, you have been just standing there.  You may leave through the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
[Shard, Xibar&#039;s Crescent Road]&lt;br /&gt;
The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls.  The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend.  To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.&lt;br /&gt;
Obvious paths: southeast, northwest.&lt;br /&gt;
&lt;br /&gt;
Ask Hriana about Lyle&lt;br /&gt;
&lt;br /&gt;
Listen to sad sad story. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says kindly, &amp;quot;Thank you so much though it really isnt necessary, I will manage, I always have.  I should really rest now, and you might wish to tell Snow now that we have met.  She has always asked me to send my visitors to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She pauses kindly before adding with a slight smirk, &amp;quot;I think perhaps she helps provide for me, but she would never admit that I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tower of Honor Shard==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask snow about Hriana&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh that is wonderful!  She is such a kind and dear soul, and I take pity on her horrible misfortune.  Sadly, our guild just cannot support her as she should be -- though I do try to to send a basket of baked goods to her when she tells me you all have been kind enough to talk to her for a little while.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lady Snow continues, &amp;quot;However, there is a way we as a guild can help, specifically by preventing this from happening to other small villiages...&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A well-dressed young squire dashes into the room, gasping for breath.&lt;br /&gt;
He bows before Snow before wheezing, &amp;quot;Mistress Snow, Cleworth has broken his shield again and you know how he favors Fiona&#039;s craftsmanship.  I&#039;m to ask you to make the arrangements and have it delivered to him.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Snow pauses for a moment before casting a conspiratorial wink in your direction.  She says, &amp;quot;Nonsense, P was just heading up to see him.  Why don&#039;t you run tell Fiona to be expecting him, and then you come back here and rest a bit.  P will deliver it for you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She smiles brilliantly at you before adding, &amp;quot;You will, won&#039;t you?&amp;quot;&lt;br /&gt;
&amp;gt;nod to snow&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh wonderful!&amp;quot;  She turns to the young man standing quietly to the side.  &amp;quot;Run along squire, and do tell her P is on his way.  P, Fiona will tell you which one Master Cleworth prefers.  Thank you so much for your help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Mer&#039;Kresh==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask avant about holy weapon&lt;br /&gt;
Avant looks at you with a rather startled expression and says, &amp;quot;I see Cleworth mentioned Sttiejal to you.  He can&#039;t keep a secret for the life of him.&amp;quot;&lt;br /&gt;
&amp;gt;ask avant about sttiejal&lt;br /&gt;
Lady Avant exclaims, &amp;quot;Oh Sttiejal!&amp;quot;  Her face brightens with a dazzling smile.  &amp;quot;He is the oddest young man.  He lives here in the guild, if you can call it living, it is more like only sleeping.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Avant continues, &amp;quot;Sometimes he vanishes for days, but when he is here he has the most amazing tales to tell!  It is really quite amusing and entertaining.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She concludes, &amp;quot;He is probably out roaming the city if you&#039;d like to find him.  I need to get back to work here, I&#039;m afraid.&amp;quot;&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120574</id>
		<title>Holy Weapon quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120574"/>
		<updated>2009-05-26T17:45:24Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: /* Tower of Honor Shard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::paladin| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paladin Guild Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Darius about holy weapon&lt;br /&gt;
&lt;br /&gt;
Darius exclaims, &amp;quot;Congratulations, on your level of success!  I do know of what you seek, but there are things in life one must understand before this ability is granted.  Lyle will teach you a valuable lesson, and should you learn it appropriately you may continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
[The Great Tower, Sentinel&#039;s Office]&lt;br /&gt;
Three gleaming desks create an open-ended rectangle here, one for each of the patrol leaders of Shard.  A glass display case holds the names of the criminals foolish enough to have attracted the attention of the elite watchmen of the city.  A painting of the Ferdahl hangs over the doorway, some words written in gold ink beneath her face on the frame.  You also see the sentinel Lyle, a steel-braced door and a short hallway leading to the Chamber of Justice.&lt;br /&gt;
Also here: Ambassador S.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You get a heavy loaf of hearty nine-grain bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
S  asks, &amp;quot;that the right bread?&amp;quot;&lt;br /&gt;
&amp;gt;hiss Didnt know which kind he liked&lt;br /&gt;
You hiss, &amp;quot;Didnt know which kind he liked&amp;quot;&lt;br /&gt;
&amp;gt;shrug&lt;br /&gt;
You shrug.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;hiss I have others&lt;br /&gt;
You hiss, &amp;quot;I have othersss&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You get some moldy bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You hiss, &amp;quot;doesss he like modly or ssstale?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You move a heavy loaf of hearty nine-grain bread to your left hand.&lt;br /&gt;
You move some moldy bread to your right hand.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;stow&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&lt;br /&gt;
INVENTORY HELP for more options&lt;br /&gt;
&amp;gt;get stal bread&lt;br /&gt;
You get some stale bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;stow l&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;ponder&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask lyle about quest&lt;br /&gt;
Lyle says, &amp;quot;You seek success, first you must witness failure.  Come with me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyle grabs your forearm and ushers you down the street.  He stops in front of a dilapidated building, fumbling with a set of keys before opening the door and throwing you inside.&lt;br /&gt;
&lt;br /&gt;
A crippled and blind young woman sits there in simple surroundings.&lt;br /&gt;
[Hriana&#039;s Cottage]&lt;br /&gt;
Rough-hewn wooden slats are pieced together unevenly, enclosing the one-room cottage.  Tucked into a corner, rests a modest cot adorned with a fraying patchwork quilt that covers a thin and lumpy, ticked mattress.  An oaken table sits on uneven legs beneath a dusty windowsill with a large, half-burned candle serving as the lone centerpiece.  Near the entryway, a long pantry door stands partly ajar.  Hriana is seated in a makeshift chair with wooden wheels.  You also see a heavy wooden door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lyle peeks back in and says, &amp;quot;I suggest you speak with her before you proceed.  I will leave you be now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a slight bow Lyle pivots on his heel and exits through the open door, closing it behind him.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask hriana about quest&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;hiss hello Hirna&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;ask Hriana about stories&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;ask Hriana about story&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana attempts to clean around the area as if she were expecting guests.&lt;br /&gt;
&amp;gt;ask hriana about holy weapon&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;sit&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;glance at hirana&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;look at hriana&lt;br /&gt;
She has shoulder length auburn hair framing delicate facial features.  One milky blue eye is paired with a milky white eye, both gazing in your direction vacantly and seemingly focused on some unseen object just behind you.&lt;br /&gt;
&lt;br /&gt;
A thick lap-rug lays across her lap, draping down to cover her ankles and revealing only bare toes.  Her blouse is aged, the white now slightly yellowed, but otherwise in good repair.  The gentle scent of liliacs drifts from her direction.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana says, &amp;quot;I am sorry, you have been just standing there.  You may leave through the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
[Shard, Xibar&#039;s Crescent Road]&lt;br /&gt;
The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls.  The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend.  To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.&lt;br /&gt;
Obvious paths: southeast, northwest.&lt;br /&gt;
&lt;br /&gt;
Ask Hriana about Lyle&lt;br /&gt;
&lt;br /&gt;
Listen to sad sad story. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says kindly, &amp;quot;Thank you so much though it really isnt necessary, I will manage, I always have.  I should really rest now, and you might wish to tell Snow now that we have met.  She has always asked me to send my visitors to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She pauses kindly before adding with a slight smirk, &amp;quot;I think perhaps she helps provide for me, but she would never admit that I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tower of Honor Shard==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask snow about Hriana&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh that is wonderful!  She is such a kind and dear soul, and I take pity on her horrible misfortune.  Sadly, our guild just cannot support her as she should be -- though I do try to to send a basket of baked goods to her when she tells me you all have been kind enough to talk to her for a little while.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lady Snow continues, &amp;quot;However, there is a way we as a guild can help, specifically by preventing this from happening to other small villiages...&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A well-dressed young squire dashes into the room, gasping for breath.&lt;br /&gt;
He bows before Snow before wheezing, &amp;quot;Mistress Snow, Cleworth has broken his shield again and you know how he favors Fiona&#039;s craftsmanship.  I&#039;m to ask you to make the arrangements and have it delivered to him.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Snow pauses for a moment before casting a conspiratorial wink in your direction.  She says, &amp;quot;Nonsense, P was just heading up to see him.  Why don&#039;t you run tell Fiona to be expecting him, and then you come back here and rest a bit.  P will deliver it for you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She smiles brilliantly at you before adding, &amp;quot;You will, won&#039;t you?&amp;quot;&lt;br /&gt;
&amp;gt;nod to snow&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh wonderful!&amp;quot;  She turns to the young man standing quietly to the side.  &amp;quot;Run along squire, and do tell her P is on his way.  P, Fiona will tell you which one Master Cleworth prefers.  Thank you so much for your help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Mer&#039;Kresh==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask avant about holy weapon&lt;br /&gt;
Avant looks at you with a rather startled expression and says, &amp;quot;I see Cleworth mentioned Sttiejal to you.  He can&#039;t keep a secret for the life of him.&amp;quot;&lt;br /&gt;
&amp;gt;ask avant about sttiejal&lt;br /&gt;
Lady Avant exclaims, &amp;quot;Oh Sttiejal!&amp;quot;  Her face brightens with a dazzling smile.  &amp;quot;He is the oddest young man.  He lives here in the guild, if you can call it living, it is more like only sleeping.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Avant continues, &amp;quot;Sometimes he vanishes for days, but when he is here he has the most amazing tales to tell!  It is really quite amusing and entertaining.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She concludes, &amp;quot;He is probably out roaming the city if you&#039;d like to find him.  I need to get back to work here, I&#039;m afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Theren==&lt;br /&gt;
&lt;br /&gt;
Basically I gave the shield I bought to Cleworth he says it&#039;s great. Then he says it&#039;s the wrong one. Then told me to go see Avant.&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120573</id>
		<title>Holy Weapon quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120573"/>
		<updated>2009-05-26T17:44:24Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: /* Mer&amp;#039;Kresh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::paladin| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paladin Guild Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Darius about holy weapon&lt;br /&gt;
&lt;br /&gt;
Darius exclaims, &amp;quot;Congratulations, on your level of success!  I do know of what you seek, but there are things in life one must understand before this ability is granted.  Lyle will teach you a valuable lesson, and should you learn it appropriately you may continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
[The Great Tower, Sentinel&#039;s Office]&lt;br /&gt;
Three gleaming desks create an open-ended rectangle here, one for each of the patrol leaders of Shard.  A glass display case holds the names of the criminals foolish enough to have attracted the attention of the elite watchmen of the city.  A painting of the Ferdahl hangs over the doorway, some words written in gold ink beneath her face on the frame.  You also see the sentinel Lyle, a steel-braced door and a short hallway leading to the Chamber of Justice.&lt;br /&gt;
Also here: Ambassador S.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You get a heavy loaf of hearty nine-grain bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
S  asks, &amp;quot;that the right bread?&amp;quot;&lt;br /&gt;
&amp;gt;hiss Didnt know which kind he liked&lt;br /&gt;
You hiss, &amp;quot;Didnt know which kind he liked&amp;quot;&lt;br /&gt;
&amp;gt;shrug&lt;br /&gt;
You shrug.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;hiss I have others&lt;br /&gt;
You hiss, &amp;quot;I have othersss&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You get some moldy bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You hiss, &amp;quot;doesss he like modly or ssstale?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You move a heavy loaf of hearty nine-grain bread to your left hand.&lt;br /&gt;
You move some moldy bread to your right hand.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;stow&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&lt;br /&gt;
INVENTORY HELP for more options&lt;br /&gt;
&amp;gt;get stal bread&lt;br /&gt;
You get some stale bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;stow l&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;ponder&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask lyle about quest&lt;br /&gt;
Lyle says, &amp;quot;You seek success, first you must witness failure.  Come with me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyle grabs your forearm and ushers you down the street.  He stops in front of a dilapidated building, fumbling with a set of keys before opening the door and throwing you inside.&lt;br /&gt;
&lt;br /&gt;
A crippled and blind young woman sits there in simple surroundings.&lt;br /&gt;
[Hriana&#039;s Cottage]&lt;br /&gt;
Rough-hewn wooden slats are pieced together unevenly, enclosing the one-room cottage.  Tucked into a corner, rests a modest cot adorned with a fraying patchwork quilt that covers a thin and lumpy, ticked mattress.  An oaken table sits on uneven legs beneath a dusty windowsill with a large, half-burned candle serving as the lone centerpiece.  Near the entryway, a long pantry door stands partly ajar.  Hriana is seated in a makeshift chair with wooden wheels.  You also see a heavy wooden door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lyle peeks back in and says, &amp;quot;I suggest you speak with her before you proceed.  I will leave you be now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a slight bow Lyle pivots on his heel and exits through the open door, closing it behind him.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask hriana about quest&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;hiss hello Hirna&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;ask Hriana about stories&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;ask Hriana about story&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana attempts to clean around the area as if she were expecting guests.&lt;br /&gt;
&amp;gt;ask hriana about holy weapon&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;sit&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;glance at hirana&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;look at hriana&lt;br /&gt;
She has shoulder length auburn hair framing delicate facial features.  One milky blue eye is paired with a milky white eye, both gazing in your direction vacantly and seemingly focused on some unseen object just behind you.&lt;br /&gt;
&lt;br /&gt;
A thick lap-rug lays across her lap, draping down to cover her ankles and revealing only bare toes.  Her blouse is aged, the white now slightly yellowed, but otherwise in good repair.  The gentle scent of liliacs drifts from her direction.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana says, &amp;quot;I am sorry, you have been just standing there.  You may leave through the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
[Shard, Xibar&#039;s Crescent Road]&lt;br /&gt;
The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls.  The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend.  To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.&lt;br /&gt;
Obvious paths: southeast, northwest.&lt;br /&gt;
&lt;br /&gt;
Ask Hriana about Lyle&lt;br /&gt;
&lt;br /&gt;
Listen to sad sad story. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says kindly, &amp;quot;Thank you so much though it really isnt necessary, I will manage, I always have.  I should really rest now, and you might wish to tell Snow now that we have met.  She has always asked me to send my visitors to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She pauses kindly before adding with a slight smirk, &amp;quot;I think perhaps she helps provide for me, but she would never admit that I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tower of Honor Shard==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask snow about Hriana&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh that is wonderful!  She is such a kind and dear soul, and I take pity on her horrible misfortune.  Sadly, our guild just cannot support her as she should be -- though I do try to to send a basket of baked goods to her when she tells me you all have been kind enough to talk to her for a little while.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lady Snow continues, &amp;quot;However, there is a way we as a guild can help, specifically by preventing this from happening to other small villiages...&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A well-dressed young squire dashes into the room, gasping for breath.&lt;br /&gt;
He bows before Snow before wheezing, &amp;quot;Mistress Snow, Cleworth has broken his shield again and you know how he favors Fiona&#039;s craftsmanship.  I&#039;m to ask you to make the arrangements and have it delivered to him.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Snow pauses for a moment before casting a conspiratorial wink in your direction.  She says, &amp;quot;Nonsense, Polarious was just heading up to see him.  Why don&#039;t you run tell Fiona to be expecting him, and then you come back here and rest a bit.  Polarious will deliver it for you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She smiles brilliantly at you before adding, &amp;quot;You will, won&#039;t you?&amp;quot;&lt;br /&gt;
&amp;gt;nod to snow&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh wonderful!&amp;quot;  She turns to the young man standing quietly to the side.  &amp;quot;Run along squire, and do tell her P is on his way.  P, Fiona will tell you which one Master Cleworth prefers.  Thank you so much for your help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Mer&#039;Kresh==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask avant about holy weapon&lt;br /&gt;
Avant looks at you with a rather startled expression and says, &amp;quot;I see Cleworth mentioned Sttiejal to you.  He can&#039;t keep a secret for the life of him.&amp;quot;&lt;br /&gt;
&amp;gt;ask avant about sttiejal&lt;br /&gt;
Lady Avant exclaims, &amp;quot;Oh Sttiejal!&amp;quot;  Her face brightens with a dazzling smile.  &amp;quot;He is the oddest young man.  He lives here in the guild, if you can call it living, it is more like only sleeping.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Avant continues, &amp;quot;Sometimes he vanishes for days, but when he is here he has the most amazing tales to tell!  It is really quite amusing and entertaining.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She concludes, &amp;quot;He is probably out roaming the city if you&#039;d like to find him.  I need to get back to work here, I&#039;m afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Theren==&lt;br /&gt;
&lt;br /&gt;
Basically I gave the shield I bought to Cleworth he says it&#039;s great. Then he says it&#039;s the wrong one. Then told me to go see Avant.&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120572</id>
		<title>Holy Weapon quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120572"/>
		<updated>2009-05-23T07:47:45Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::paladin| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Paladin Guild Hibarnhvidar==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Darius about holy weapon&lt;br /&gt;
&lt;br /&gt;
Darius exclaims, &amp;quot;Congratulations, on your level of success!  I do know of what you seek, but there are things in life one must understand before this ability is granted.  Lyle will teach you a valuable lesson, and should you learn it appropriately you may continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shard==&lt;br /&gt;
[The Great Tower, Sentinel&#039;s Office]&lt;br /&gt;
Three gleaming desks create an open-ended rectangle here, one for each of the patrol leaders of Shard.  A glass display case holds the names of the criminals foolish enough to have attracted the attention of the elite watchmen of the city.  A painting of the Ferdahl hangs over the doorway, some words written in gold ink beneath her face on the frame.  You also see the sentinel Lyle, a steel-braced door and a short hallway leading to the Chamber of Justice.&lt;br /&gt;
Also here: Ambassador S.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You get a heavy loaf of hearty nine-grain bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
S  asks, &amp;quot;that the right bread?&amp;quot;&lt;br /&gt;
&amp;gt;hiss Didnt know which kind he liked&lt;br /&gt;
You hiss, &amp;quot;Didnt know which kind he liked&amp;quot;&lt;br /&gt;
&amp;gt;shrug&lt;br /&gt;
You shrug.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;hiss I have others&lt;br /&gt;
You hiss, &amp;quot;I have othersss&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You get some moldy bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You hiss, &amp;quot;doesss he like modly or ssstale?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You move a heavy loaf of hearty nine-grain bread to your left hand.&lt;br /&gt;
You move some moldy bread to your right hand.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;stow&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&lt;br /&gt;
INVENTORY HELP for more options&lt;br /&gt;
&amp;gt;get stal bread&lt;br /&gt;
You get some stale bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;stow l&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;ponder&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask lyle about quest&lt;br /&gt;
Lyle says, &amp;quot;You seek success, first you must witness failure.  Come with me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyle grabs your forearm and ushers you down the street.  He stops in front of a dilapidated building, fumbling with a set of keys before opening the door and throwing you inside.&lt;br /&gt;
&lt;br /&gt;
A crippled and blind young woman sits there in simple surroundings.&lt;br /&gt;
[Hriana&#039;s Cottage]&lt;br /&gt;
Rough-hewn wooden slats are pieced together unevenly, enclosing the one-room cottage.  Tucked into a corner, rests a modest cot adorned with a fraying patchwork quilt that covers a thin and lumpy, ticked mattress.  An oaken table sits on uneven legs beneath a dusty windowsill with a large, half-burned candle serving as the lone centerpiece.  Near the entryway, a long pantry door stands partly ajar.  Hriana is seated in a makeshift chair with wooden wheels.  You also see a heavy wooden door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lyle peeks back in and says, &amp;quot;I suggest you speak with her before you proceed.  I will leave you be now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a slight bow Lyle pivots on his heel and exits through the open door, closing it behind him.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask hriana about quest&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;hiss hello Hirna&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;ask Hriana about stories&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;ask Hriana about story&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana attempts to clean around the area as if she were expecting guests.&lt;br /&gt;
&amp;gt;ask hriana about holy weapon&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;sit&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;glance at hirana&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;look at hriana&lt;br /&gt;
She has shoulder length auburn hair framing delicate facial features.  One milky blue eye is paired with a milky white eye, both gazing in your direction vacantly and seemingly focused on some unseen object just behind you.&lt;br /&gt;
&lt;br /&gt;
A thick lap-rug lays across her lap, draping down to cover her ankles and revealing only bare toes.  Her blouse is aged, the white now slightly yellowed, but otherwise in good repair.  The gentle scent of liliacs drifts from her direction.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana says, &amp;quot;I am sorry, you have been just standing there.  You may leave through the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
[Shard, Xibar&#039;s Crescent Road]&lt;br /&gt;
The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls.  The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend.  To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.&lt;br /&gt;
Obvious paths: southeast, northwest.&lt;br /&gt;
&lt;br /&gt;
Ask Hriana about Lyle&lt;br /&gt;
&lt;br /&gt;
Listen to sad sad story. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says kindly, &amp;quot;Thank you so much though it really isnt necessary, I will manage, I always have.  I should really rest now, and you might wish to tell Snow now that we have met.  She has always asked me to send my visitors to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She pauses kindly before adding with a slight smirk, &amp;quot;I think perhaps she helps provide for me, but she would never admit that I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tower of Honor Shard==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask snow about Hriana&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh that is wonderful!  She is such a kind and dear soul, and I take pity on her horrible misfortune.  Sadly, our guild just cannot support her as she should be -- though I do try to to send a basket of baked goods to her when she tells me you all have been kind enough to talk to her for a little while.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lady Snow continues, &amp;quot;However, there is a way we as a guild can help, specifically by preventing this from happening to other small villiages...&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A well-dressed young squire dashes into the room, gasping for breath.&lt;br /&gt;
He bows before Snow before wheezing, &amp;quot;Mistress Snow, Cleworth has broken his shield again and you know how he favors Fiona&#039;s craftsmanship.  I&#039;m to ask you to make the arrangements and have it delivered to him.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Snow pauses for a moment before casting a conspiratorial wink in your direction.  She says, &amp;quot;Nonsense, Polarious was just heading up to see him.  Why don&#039;t you run tell Fiona to be expecting him, and then you come back here and rest a bit.  Polarious will deliver it for you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She smiles brilliantly at you before adding, &amp;quot;You will, won&#039;t you?&amp;quot;&lt;br /&gt;
&amp;gt;nod to snow&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh wonderful!&amp;quot;  She turns to the young man standing quietly to the side.  &amp;quot;Run along squire, and do tell her P is on his way.  P, Fiona will tell you which one Master Cleworth prefers.  Thank you so much for your help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Mer&#039;Kresh==&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask avant about holy weapon&lt;br /&gt;
Avant looks at you with a rather startled expression and says, &amp;quot;I see Cleworth mentioned Sttiejal to you.  He can&#039;t keep a secret for the life of him.&amp;quot;&lt;br /&gt;
&amp;gt;ask avant about sttiejal&lt;br /&gt;
Lady Avant exclaims, &amp;quot;Oh Sttiejal!&amp;quot;  Her face brightens with a dazzling smile.  &amp;quot;He is the oddest young man.  He lives here in the guild, if you can call it living, it is more like only sleeping.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Avant continues, &amp;quot;Sometimes he vanishes for days, but when he is here he has the most amazing tales to tell!  It is really quite amusing and entertaining.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She concludes, &amp;quot;He is probably out roaming the city if you&#039;d like to find him.  I need to get back to work here, I&#039;m afraid.&amp;quot;&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120570</id>
		<title>Holy Weapon quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120570"/>
		<updated>2009-05-22T02:53:51Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::paladin| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paladin Guild Hibarnvar:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Darius about holy weapon&lt;br /&gt;
&lt;br /&gt;
Darius exclaims, &amp;quot;Congratulations, on your level of success!  I do know of what you seek, but there are things in life one must understand before this ability is granted.  Lyle will teach you a valuable lesson, and should you learn it appropriately you may continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shard &lt;br /&gt;
&lt;br /&gt;
[The Great Tower, Sentinel&#039;s Office]&lt;br /&gt;
Three gleaming desks create an open-ended rectangle here, one for each of the patrol leaders of Shard.  A glass display case holds the names of the criminals foolish enough to have attracted the attention of the elite watchmen of the city.  A painting of the Ferdahl hangs over the doorway, some words written in gold ink beneath her face on the frame.  You also see the sentinel Lyle, a steel-braced door and a short hallway leading to the Chamber of Justice.&lt;br /&gt;
Also here: Ambassador Sylvaran.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You get a heavy loaf of hearty nine-grain bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
S  asks, &amp;quot;that the right bread?&amp;quot;&lt;br /&gt;
&amp;gt;hiss Didnt know which kind he liked&lt;br /&gt;
You hiss, &amp;quot;Didnt know which kind he liked&amp;quot;&lt;br /&gt;
&amp;gt;shrug&lt;br /&gt;
You shrug.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;hiss I have others&lt;br /&gt;
You hiss, &amp;quot;I have othersss&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You get some moldy bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You hiss, &amp;quot;doesss he like modly or ssstale?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You move a heavy loaf of hearty nine-grain bread to your left hand.&lt;br /&gt;
You move some moldy bread to your right hand.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;stow&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&lt;br /&gt;
INVENTORY HELP for more options&lt;br /&gt;
&amp;gt;get stal bread&lt;br /&gt;
You get some stale bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;stow l&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;ponder&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask lyle about quest&lt;br /&gt;
Lyle says, &amp;quot;You seek success, first you must witness failure.  Come with me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyle grabs your forearm and ushers you down the street.  He stops in front of a dilapidated building, fumbling with a set of keys before opening the door and throwing you inside.&lt;br /&gt;
&lt;br /&gt;
A crippled and blind young woman sits there in simple surroundings.&lt;br /&gt;
[Hriana&#039;s Cottage]&lt;br /&gt;
Rough-hewn wooden slats are pieced together unevenly, enclosing the one-room cottage.  Tucked into a corner, rests a modest cot adorned with a fraying patchwork quilt that covers a thin and lumpy, ticked mattress.  An oaken table sits on uneven legs beneath a dusty windowsill with a large, half-burned candle serving as the lone centerpiece.  Near the entryway, a long pantry door stands partly ajar.  Hriana is seated in a makeshift chair with wooden wheels.  You also see a heavy wooden door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lyle peeks back in and says, &amp;quot;I suggest you speak with her before you proceed.  I will leave you be now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a slight bow Lyle pivots on his heel and exits through the open door, closing it behind him.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask hriana about quest&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;hiss hello Hirna&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;ask Hriana about stories&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;ask Hriana about story&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana attempts to clean around the area as if she were expecting guests.&lt;br /&gt;
&amp;gt;ask hriana about holy weapon&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;sit&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;glance at hirana&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;look at hriana&lt;br /&gt;
She has shoulder length auburn hair framing delicate facial features.  One milky blue eye is paired with a milky white eye, both gazing in your direction vacantly and seemingly focused on some unseen object just behind you.&lt;br /&gt;
&lt;br /&gt;
A thick lap-rug lays across her lap, draping down to cover her ankles and revealing only bare toes.  Her blouse is aged, the white now slightly yellowed, but otherwise in good repair.  The gentle scent of liliacs drifts from her direction.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana says, &amp;quot;I am sorry, you have been just standing there.  You may leave through the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
[Shard, Xibar&#039;s Crescent Road]&lt;br /&gt;
The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls.  The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend.  To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.&lt;br /&gt;
Obvious paths: southeast, northwest.&lt;br /&gt;
&lt;br /&gt;
Ask Hriana about Lyle&lt;br /&gt;
&lt;br /&gt;
Listen to sad sad story. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says kindly, &amp;quot;Thank you so much though it really isnt necessary, I will manage, I always have.  I should really rest now, and you might wish to tell Snow now that we have met.  She has always asked me to send my visitors to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She pauses kindly before adding with a slight smirk, &amp;quot;I think perhaps she helps provide for me, but she would never admit that I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tower of Honor Shard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask snow about Hriana&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh that is wonderful!  She is such a kind and dear soul, and I take pity on her horrible misfortune.  Sadly, our guild just cannot support her as she should be -- though I do try to to send a basket of baked goods to her when she tells me you all have been kind enough to talk to her for a little while.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lady Snow continues, &amp;quot;However, there is a way we as a guild can help, specifically by preventing this from happening to other small villiages...&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
A well-dressed young squire dashes into the room, gasping for breath.&lt;br /&gt;
He bows before Snow before wheezing, &amp;quot;Mistress Snow, Cleworth has broken his shield again and you know how he favors Fiona&#039;s craftsmanship.  I&#039;m to ask you to make the arrangements and have it delivered to him.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Snow pauses for a moment before casting a conspiratorial wink in your direction.  She says, &amp;quot;Nonsense, Polarious was just heading up to see him.  Why don&#039;t you run tell Fiona to be expecting him, and then you come back here and rest a bit.  Polarious will deliver it for you.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She smiles brilliantly at you before adding, &amp;quot;You will, won&#039;t you?&amp;quot;&lt;br /&gt;
&amp;gt;nod to snow&lt;br /&gt;
Lady Snow exclaims, &amp;quot;Oh wonderful!&amp;quot;  She turns to the young man standing quietly to the side.  &amp;quot;Run along squire, and do tell her Polarious is on his way.  Polarious, Fiona will tell you which one Master Cleworth prefers.  Thank you so much for your help!&amp;quot;&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120569</id>
		<title>Holy Weapon quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120569"/>
		<updated>2009-05-22T02:51:17Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::paladin| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paladin Guild Hibarnvar:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Darius about holy weapon&lt;br /&gt;
&lt;br /&gt;
Darius exclaims, &amp;quot;Congratulations, on your level of success!  I do know of what you seek, but there are things in life one must understand before this ability is granted.  Lyle will teach you a valuable lesson, and should you learn it appropriately you may continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shard &lt;br /&gt;
&lt;br /&gt;
[The Great Tower, Sentinel&#039;s Office]&lt;br /&gt;
Three gleaming desks create an open-ended rectangle here, one for each of the patrol leaders of Shard.  A glass display case holds the names of the criminals foolish enough to have attracted the attention of the elite watchmen of the city.  A painting of the Ferdahl hangs over the doorway, some words written in gold ink beneath her face on the frame.  You also see the sentinel Lyle, a steel-braced door and a short hallway leading to the Chamber of Justice.&lt;br /&gt;
Also here: Ambassador Sylvaran.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You get a heavy loaf of hearty nine-grain bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
S  asks, &amp;quot;that the right bread?&amp;quot;&lt;br /&gt;
&amp;gt;hiss Didnt know which kind he liked&lt;br /&gt;
You hiss, &amp;quot;Didnt know which kind he liked&amp;quot;&lt;br /&gt;
&amp;gt;shrug&lt;br /&gt;
You shrug.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;hiss I have others&lt;br /&gt;
You hiss, &amp;quot;I have othersss&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You get some moldy bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You hiss, &amp;quot;doesss he like modly or ssstale?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You move a heavy loaf of hearty nine-grain bread to your left hand.&lt;br /&gt;
You move some moldy bread to your right hand.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;stow&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&lt;br /&gt;
INVENTORY HELP for more options&lt;br /&gt;
&amp;gt;get stal bread&lt;br /&gt;
You get some stale bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;stow l&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;ponder&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask lyle about quest&lt;br /&gt;
Lyle says, &amp;quot;You seek success, first you must witness failure.  Come with me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyle grabs your forearm and ushers you down the street.  He stops in front of a dilapidated building, fumbling with a set of keys before opening the door and throwing you inside.&lt;br /&gt;
&lt;br /&gt;
A crippled and blind young woman sits there in simple surroundings.&lt;br /&gt;
[Hriana&#039;s Cottage]&lt;br /&gt;
Rough-hewn wooden slats are pieced together unevenly, enclosing the one-room cottage.  Tucked into a corner, rests a modest cot adorned with a fraying patchwork quilt that covers a thin and lumpy, ticked mattress.  An oaken table sits on uneven legs beneath a dusty windowsill with a large, half-burned candle serving as the lone centerpiece.  Near the entryway, a long pantry door stands partly ajar.  Hriana is seated in a makeshift chair with wooden wheels.  You also see a heavy wooden door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lyle peeks back in and says, &amp;quot;I suggest you speak with her before you proceed.  I will leave you be now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a slight bow Lyle pivots on his heel and exits through the open door, closing it behind him.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask hriana about quest&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;hiss hello Hirna&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;ask Hriana about stories&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;ask Hriana about story&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana attempts to clean around the area as if she were expecting guests.&lt;br /&gt;
&amp;gt;ask hriana about holy weapon&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;sit&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;glance at hirana&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;look at hriana&lt;br /&gt;
She has shoulder length auburn hair framing delicate facial features.  One milky blue eye is paired with a milky white eye, both gazing in your direction vacantly and seemingly focused on some unseen object just behind you.&lt;br /&gt;
&lt;br /&gt;
A thick lap-rug lays across her lap, draping down to cover her ankles and revealing only bare toes.  Her blouse is aged, the white now slightly yellowed, but otherwise in good repair.  The gentle scent of liliacs drifts from her direction.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana says, &amp;quot;I am sorry, you have been just standing there.  You may leave through the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
[Shard, Xibar&#039;s Crescent Road]&lt;br /&gt;
The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls.  The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend.  To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.&lt;br /&gt;
Obvious paths: southeast, northwest.&lt;br /&gt;
&lt;br /&gt;
Ask Hriana about Lyle&lt;br /&gt;
&lt;br /&gt;
Listen to sad sad story. &lt;br /&gt;
&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says kindly, &amp;quot;Thank you so much though it really isnt necessary, I will manage, I always have.  I should really rest now, and you might wish to tell Snow now that we have met.  She has always asked me to send my visitors to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
She pauses kindly before adding with a slight smirk, &amp;quot;I think perhaps she helps provide for me, but she would never admit that I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120568</id>
		<title>Holy Weapon quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120568"/>
		<updated>2009-05-22T02:34:36Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::paladin| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paladin Guild Hibarnvar:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Darius about holy weapon&lt;br /&gt;
&lt;br /&gt;
Darius exclaims, &amp;quot;Congratulations, on your level of success!  I do know of what you seek, but there are things in life one must understand before this ability is granted.  Lyle will teach you a valuable lesson, and should you learn it appropriately you may continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shard &lt;br /&gt;
&lt;br /&gt;
[The Great Tower, Sentinel&#039;s Office]&lt;br /&gt;
Three gleaming desks create an open-ended rectangle here, one for each of the patrol leaders of Shard.  A glass display case holds the names of the criminals foolish enough to have attracted the attention of the elite watchmen of the city.  A painting of the Ferdahl hangs over the doorway, some words written in gold ink beneath her face on the frame.  You also see the sentinel Lyle, a steel-braced door and a short hallway leading to the Chamber of Justice.&lt;br /&gt;
Also here: Ambassador Sylvaran.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You get a heavy loaf of hearty nine-grain bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
S  asks, &amp;quot;that the right bread?&amp;quot;&lt;br /&gt;
&amp;gt;hiss Didnt know which kind he liked&lt;br /&gt;
You hiss, &amp;quot;Didnt know which kind he liked&amp;quot;&lt;br /&gt;
&amp;gt;shrug&lt;br /&gt;
You shrug.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;hiss I have others&lt;br /&gt;
You hiss, &amp;quot;I have othersss&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You get some moldy bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You hiss, &amp;quot;doesss he like modly or ssstale?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You move a heavy loaf of hearty nine-grain bread to your left hand.&lt;br /&gt;
You move some moldy bread to your right hand.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;stow&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&lt;br /&gt;
INVENTORY HELP for more options&lt;br /&gt;
&amp;gt;get stal bread&lt;br /&gt;
You get some stale bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;stow l&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;ponder&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask lyle about quest&lt;br /&gt;
Lyle says, &amp;quot;You seek success, first you must witness failure.  Come with me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyle grabs your forearm and ushers you down the street.  He stops in front of a dilapidated building, fumbling with a set of keys before opening the door and throwing you inside.&lt;br /&gt;
&lt;br /&gt;
A crippled and blind young woman sits there in simple surroundings.&lt;br /&gt;
[Hriana&#039;s Cottage]&lt;br /&gt;
Rough-hewn wooden slats are pieced together unevenly, enclosing the one-room cottage.  Tucked into a corner, rests a modest cot adorned with a fraying patchwork quilt that covers a thin and lumpy, ticked mattress.  An oaken table sits on uneven legs beneath a dusty windowsill with a large, half-burned candle serving as the lone centerpiece.  Near the entryway, a long pantry door stands partly ajar.  Hriana is seated in a makeshift chair with wooden wheels.  You also see a heavy wooden door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lyle peeks back in and says, &amp;quot;I suggest you speak with her before you proceed.  I will leave you be now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a slight bow Lyle pivots on his heel and exits through the open door, closing it behind him.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask hriana about quest&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;hiss hello Hirna&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;ask Hriana about stories&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;ask Hriana about story&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana attempts to clean around the area as if she were expecting guests.&lt;br /&gt;
&amp;gt;ask hriana about holy weapon&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;sit&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;glance at hirana&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;look at hriana&lt;br /&gt;
She has shoulder length auburn hair framing delicate facial features.  One milky blue eye is paired with a milky white eye, both gazing in your direction vacantly and seemingly focused on some unseen object just behind you.&lt;br /&gt;
&lt;br /&gt;
A thick lap-rug lays across her lap, draping down to cover her ankles and revealing only bare toes.  Her blouse is aged, the white now slightly yellowed, but otherwise in good repair.  The gentle scent of liliacs drifts from her direction.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana says, &amp;quot;I am sorry, you have been just standing there.  You may leave through the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
[Shard, Xibar&#039;s Crescent Road]&lt;br /&gt;
The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls.  The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend.  To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.&lt;br /&gt;
Obvious paths: southeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120567</id>
		<title>Holy Weapon quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120567"/>
		<updated>2009-05-22T02:32:46Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::paladin| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paladin Guild Hibarnvar:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Darius about holy weapon&lt;br /&gt;
&lt;br /&gt;
Darius exclaims, &amp;quot;Congratulations, on your level of success!  I do know of what you seek, but there are things in life one must understand before this ability is granted.  Lyle will teach you a valuable lesson, and should you learn it appropriately you may continue on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shard &lt;br /&gt;
&lt;br /&gt;
[The Great Tower, Sentinel&#039;s Office]&lt;br /&gt;
Three gleaming desks create an open-ended rectangle here, one for each of the patrol leaders of Shard.  A glass display case holds the names of the criminals foolish enough to have attracted the attention of the elite watchmen of the city.  A painting of the Ferdahl hangs over the doorway, some words written in gold ink beneath her face on the frame.  You also see the sentinel Lyle, a steel-braced door and a short hallway leading to the Chamber of Justice.&lt;br /&gt;
Also here: Ambassador Sylvaran.&lt;br /&gt;
Obvious exits: out.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
S nods to the sentinel Lyle.&lt;br /&gt;
&amp;gt;smile&lt;br /&gt;
You smile.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Sylvaran smiles.&lt;br /&gt;
&amp;gt;get bread&lt;br /&gt;
You get a heavy loaf of hearty nine-grain bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
S  asks, &amp;quot;that the right bread?&amp;quot;&lt;br /&gt;
&amp;gt;hiss Didnt know which kind he liked&lt;br /&gt;
You hiss, &amp;quot;Didnt know which kind he liked&amp;quot;&lt;br /&gt;
&amp;gt;shrug&lt;br /&gt;
You shrug.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;hiss I have others&lt;br /&gt;
You hiss, &amp;quot;I have othersss&amp;quot;&lt;br /&gt;
&amp;gt;rumm ruck&lt;br /&gt;
You rummage through an oilcloth rucksack and see an enameled tower shield painted with the Therengian royal crest, some field plate armor, some gauntlets, an armet helm, a carved sandalwood fan, a cube of salt, some hay, a fresh carrot, some hay, some hay, some hay, some hay, a steel-toothed curry comb, a two-sided soft brush, a smoothly polished carved ivory mane and tail brush, a blue gem pouch, some scale polish, some bundling rope, a hide scraper, a piece of black flint, some scale polish, some scale polish, some moldy bread, some coal dust, some stale bread, some half-eaten bread, some lantholite stones, a fiery rhodonite runestone, a simple red compendium, a carved sandalwood fan and some wise-eyed black dogs carved of deep obsidian.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You get some moldy bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You hiss, &amp;quot;doesss he like modly or ssstale?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You move a heavy loaf of hearty nine-grain bread to your left hand.&lt;br /&gt;
You move some moldy bread to your right hand.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;stow&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&lt;br /&gt;
INVENTORY HELP for more options&lt;br /&gt;
&amp;gt;get stal bread&lt;br /&gt;
You get some stale bread from inside your oilcloth rucksack.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;stow l&lt;br /&gt;
You put your bread in your oilcloth rucksack.&lt;br /&gt;
&amp;gt;ask lyle about lesson&lt;br /&gt;
The sentinel Lyle does not seem to know anything about that.&lt;br /&gt;
&amp;gt;ponder&lt;br /&gt;
You ponder.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask lyle about quest&lt;br /&gt;
Lyle says, &amp;quot;You seek success, first you must witness failure.  Come with me!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lyle grabs your forearm and ushers you down the street.  He stops in front of a dilapidated building, fumbling with a set of keys before opening the door and throwing you inside.&lt;br /&gt;
&lt;br /&gt;
A crippled and blind young woman sits there in simple surroundings.&lt;br /&gt;
[Hriana&#039;s Cottage]&lt;br /&gt;
Rough-hewn wooden slats are pieced together unevenly, enclosing the one-room cottage.  Tucked into a corner, rests a modest cot adorned with a fraying patchwork quilt that covers a thin and lumpy, ticked mattress.  An oaken table sits on uneven legs beneath a dusty windowsill with a large, half-burned candle serving as the lone centerpiece.  Near the entryway, a long pantry door stands partly ajar.  Hriana is seated in a makeshift chair with wooden wheels.  You also see a heavy wooden door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Lyle peeks back in and says, &amp;quot;I suggest you speak with her before you proceed.  I will leave you be now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a slight bow Lyle pivots on his heel and exits through the open door, closing it behind him.&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;ask hriana about quest&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;hiss hello Hirna&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;ask Hriana about stories&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;ask Hriana about story&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;offer bread to hriana&lt;br /&gt;
Hriana says, &amp;quot;You should let someone finish talking before handing them something.  Don&#039;t you think it is rather rude?&amp;quot;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana attempts to clean around the area as if she were expecting guests.&lt;br /&gt;
&amp;gt;ask hriana about holy weapon&lt;br /&gt;
Hriana says, &amp;quot;I am afraid I don&#039;t get out much and I am not sure I know what you are talking about.&amp;quot;&lt;br /&gt;
&amp;gt;sit&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;glance at hirana&lt;br /&gt;
You really should stick to the task at hand.&lt;br /&gt;
&amp;gt;look at hriana&lt;br /&gt;
She has shoulder length auburn hair framing delicate facial features.  One milky blue eye is paired with a milky white eye, both gazing in your direction vacantly and seemingly focused on some unseen object just behind you.&lt;br /&gt;
&lt;br /&gt;
A thick lap-rug lays across her lap, draping down to cover her ankles and revealing only bare toes.  Her blouse is aged, the white now slightly yellowed, but otherwise in good repair.  The gentle scent of liliacs drifts from her direction.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Hriana says, &amp;quot;I am sorry, you have been just standing there.  You may leave through the door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You walk through the door and find yourself at...&lt;br /&gt;
[Shard, Xibar&#039;s Crescent Road]&lt;br /&gt;
The Tower of Honor -- home to the Paladins of Shard -- rises straight and tall out of the side of the winking facets of the city walls.  The milky white stone that composes the keep shines softly, for all the world looking as if it were an odd, earthbound piece of the fourth moon of legend.  To the northeast, the Bridge of Suns braces its goldenoak feet against the bank of a water channel that would separate Xibar Street from Sapphire Avenue.&lt;br /&gt;
Obvious paths: southeast, northwest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120566</id>
		<title>Holy Weapon quest</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Holy_Weapon_quest&amp;diff=120566"/>
		<updated>2009-05-22T00:42:16Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Paladin Abilities]][[page type is::ability| ]][[guild association is::paladin| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paladin Guild Hibarnvar:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ask Darius about holy weapon&lt;br /&gt;
&lt;br /&gt;
Darius exclaims, &amp;quot;Congratulations, on your level of success!  I do know of what you seek, but there are things in life one must understand before this ability is granted.  Lyle will teach you a valuable lesson, and should you learn it appropriately you may continue on.&amp;quot;&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Armor:Mail_gloves&amp;diff=354933</id>
		<title>Armor:Mail gloves</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Armor:Mail_gloves&amp;diff=354933"/>
		<updated>2009-05-04T19:53:10Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=some mail gloves&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
&lt;br /&gt;
|noun=gloves&lt;br /&gt;
|type=heavy chain&lt;br /&gt;
|area=hands&lt;br /&gt;
|hindrance=light&lt;br /&gt;
|stealth=insignificant&lt;br /&gt;
|absorbance=moderate&lt;br /&gt;
|puncture=good&lt;br /&gt;
|slice=moderate&lt;br /&gt;
|impact=good&lt;br /&gt;
|fire=good&lt;br /&gt;
|cold=fair&lt;br /&gt;
|electric=poor&lt;br /&gt;
|construction=fairly sturdy&lt;br /&gt;
|metal=y&lt;br /&gt;
|weight=45&lt;br /&gt;
|appcost=37&lt;br /&gt;
|traderapp=y&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|source=Tembeg&#039;s Armory&lt;br /&gt;
|cost=60 Kronars&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skirr%27lolasu&amp;diff=57831</id>
		<title>Skirr&#039;lolasu</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skirr%27lolasu&amp;diff=57831"/>
		<updated>2009-04-04T18:04:27Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The Skirr&#039;lolasu travels between [[found in::Crossing]] and [[found in::Ratha]].  Captained by [[Nilfren]].&lt;br /&gt;
&lt;br /&gt;
{{cat|Boats}}[[page type is::place| ]]&lt;br /&gt;
&lt;br /&gt;
[The Skirr&#039;lolasu, Main Deck]&lt;br /&gt;
In anticipation of the sudden influx of passengers, makeshift benches have been hastily constructed from kegs, driftwood, and nets stretched tight between boards, then have been cleverly placed so that they are as out of the way as possible.  Some coiled ropes and other rigging lie scattered around, pushed out of the way so no one will trip over them.  You also see The Crossing Docks and a narrow door nestled between a split staircase.&lt;br /&gt;
Also here: &lt;br /&gt;
Obvious paths: up.&lt;br /&gt;
&lt;br /&gt;
[The Skirr&#039;lolasu, Crow&#039;s Nest]&lt;br /&gt;
A tattered blue flag emblazoned with a golden fish flies gracefully at the top of the mast just above the ship&#039;s bell.  As the wind blows, the flag dips down and brushes against the bell occasionally.  A battered, salt-encrusted spyglass case lies on the railing of the small platform, stuck there by some thick black goo.  You also see a dead seagull.&lt;br /&gt;
Obvious paths: down.&lt;br /&gt;
&lt;br /&gt;
[The Skirr&#039;lolasu, Captain&#039;s Quarters]&lt;br /&gt;
This tiny room was converted from a supplies closet into the living quarters of the captain of the ship.  It is virtually filled by a small cot and a battered desk made from scavenged lumber, leaving no floor space to mill around in.  A trophy fish watches over the captain&#039;s meager possessions, smiling the same haunting grin that it died with.  Atop the dust-covered desk lies the ship&#039;s log, which obviously has not been written in for days.  You also see a narrow door.&lt;br /&gt;
Obvious exits: none.&lt;br /&gt;
Ship paths: none.&lt;br /&gt;
&amp;gt;&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skirr%27lolasu&amp;diff=57830</id>
		<title>Skirr&#039;lolasu</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skirr%27lolasu&amp;diff=57830"/>
		<updated>2009-04-04T18:03:10Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The Skirr&#039;lolasu travels between [[found in::Crossing]] and [[found in::Ratha]].  Captained by [[Nilfren]].&lt;br /&gt;
&lt;br /&gt;
{{cat|Boats}}[[page type is::place| ]]&lt;br /&gt;
&lt;br /&gt;
[The Skirr&#039;lolasu, Main Deck]&lt;br /&gt;
In anticipation of the sudden influx of passengers, makeshift benches have been hastily constructed from kegs, driftwood, and nets stretched tight between boards, then have been cleverly placed so that they are as out of the way as possible.  Some coiled ropes and other rigging lie scattered around, pushed out of the way so no one will trip over them.  You also see The Crossing Docks and a narrow door nestled between a split staircase.&lt;br /&gt;
Also here: &lt;br /&gt;
Obvious paths: up.&lt;br /&gt;
&lt;br /&gt;
[The Skirr&#039;lolasu, Crow&#039;s Nest]&lt;br /&gt;
A tattered blue flag emblazoned with a golden fish flies gracefully at the top of the mast just above the ship&#039;s bell.  As the wind blows, the flag dips down and brushes against the bell occasionally.  A battered, salt-encrusted spyglass case lies on the railing of the small platform, stuck there by some thick black goo.  You also see a dead seagull.&lt;br /&gt;
Obvious paths: down.&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Skirr%27lolasu&amp;diff=57829</id>
		<title>Skirr&#039;lolasu</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Skirr%27lolasu&amp;diff=57829"/>
		<updated>2009-04-04T18:02:13Z</updated>

		<summary type="html">&lt;p&gt;JAMESMICAH99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The Skirr&#039;lolasu travels between [[found in::Crossing]] and [[found in::Ratha]].  Captained by [[Nilfren]].&lt;br /&gt;
&lt;br /&gt;
{{cat|Boats}}[[page type is::place| ]]&lt;br /&gt;
&lt;br /&gt;
[The Skirr&#039;lolasu, Main Deck]&lt;br /&gt;
In anticipation of the sudden influx of passengers, makeshift benches have been hastily constructed from kegs, driftwood, and nets stretched tight between boards, then have been cleverly placed so that they are as out of the way as possible.  Some coiled ropes and other rigging lie scattered around, pushed out of the way so no one will trip over them.  You also see The Crossing Docks and a narrow door nestled between a split staircase.&lt;br /&gt;
Also here: &lt;br /&gt;
Obvious paths: up.&lt;/div&gt;</summary>
		<author><name>JAMESMICAH99</name></author>
	</entry>
</feed>